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----------------------------------------------------------------------------------------------------------------------- -- RedFlat volume indicator widget -- ----------------------------------------------------------------------------------------------------------------------- -- Indicator with audio icon ----------------------------------------------------------------------------------------------------------------------- -- Grab environment ----------------------------------------------------------------------------------------------------------------------- local setmetatable = setmetatable local unpack = unpack or table.unpack local wibox = require("wibox") local beautiful = require("beautiful") local redutil = require("redflat.util") local svgbox = require("redflat.gauge.svgbox") local reddash = require("redflat.gauge.graph.dash") -- Initialize tables for module ----------------------------------------------------------------------------------------------------------------------- local audio = { mt = {} } -- Generate default theme vars ----------------------------------------------------------------------------------------------------------------------- local function default_style() local style = { width = 100, icon = redutil.base.placeholder(), gauge = reddash.new, dash = {}, dmargin = { 10, 0, 0, 0 }, color = { icon = "#a0a0a0", mute = "#404040" } } return redutil.table.merge(style, redutil.table.check(beautiful, "gauge.audio.blue") or {}) end -- Create a new audio widget -- @param style Table containing colors and geometry parameters for all elemets ----------------------------------------------------------------------------------------------------------------------- function audio.new(style) -- Initialize vars -------------------------------------------------------------------------------- style = redutil.table.merge(default_style(), style or {}) -- Construct widget -------------------------------------------------------------------------------- local icon = svgbox(style.icon) local layout = wibox.layout.fixed.horizontal() layout:add(icon) local dash if style.gauge then dash = style.gauge(style.dash) layout:add(wibox.container.margin(dash, unpack(style.dmargin))) end local widg = wibox.container.constraint(layout, "exact", style.width) -- User functions ------------------------------------------------------------ function widg:set_value(x) if dash then dash:set_value(x) end end function widg:set_mute(mute) icon:set_color(mute and style.color.mute or style.color.icon) end -------------------------------------------------------------------------------- return widg end -- Config metatable to call audio module as function ----------------------------------------------------------------------------------------------------------------------- function audio.mt:__call(...) return audio.new(...) end return setmetatable(audio, audio.mt)
-- Do not edit! This file was generated by blocks/signal/addconstant_spec.py local radio = require('radio') local jigs = require('tests.jigs') jigs.TestBlock(radio.AddConstantBlock, { { desc = "Number constant, 256 ComplexFloat32 inputs, 256 ComplexFloat32 output", args = {2.5}, inputs = {radio.types.ComplexFloat32.vector_from_array({{-0.73127151, 0.69486749}, {0.52754927, -0.48986191}, {-0.00912983, -0.10101787}, {0.30318594, 0.57744670}, {-0.81228077, -0.94330502}, {0.67153019, -0.13446586}, {0.52456015, -0.99578792}, {-0.10922561, 0.44308007}, {-0.54247558, 0.89054137}, {0.80285490, -0.93882000}, {-0.94910830, 0.08282494}, {0.87829834, -0.23759152}, {-0.56680119, -0.15576684}, {-0.94191837, -0.55661666}, {-0.12422481, -0.00837552}, {-0.53383112, -0.53826690}, {-0.56243795, -0.08079307}, {-0.42043677, -0.95702058}, {0.67515594, 0.11290865}, {0.28458872, -0.62818748}, {0.98508680, 0.71989304}, {-0.75822008, -0.33460963}, {0.44296879, 0.42238355}, {0.87288117, -0.15578599}, {0.66007137, 0.34061113}, 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}, {epsilon = 1.0e-06})
require("prototypes.custom-input") require("prototypes.tools") local default_gui = data.raw["gui-style"].default if default_gui.invisible_button == nil then default_gui.invisible_button = { type = "button_style", font = "default-dialog-button", size = 28, padding = 4, right_margin = -6, top_margin = -3, clicked_font_color = {1, 1, 1}, hovered_font_color = {1, 1, 1}, default_graphical_set = {}, hovered_graphical_set = {} } end
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local Clockwork = Clockwork; local IsValid = IsValid; local ScrW = ScrW; local ScrH = ScrH; local math = math; local vgui = vgui; Clockwork.menu = Clockwork.kernel:NewLibrary("Menu"); Clockwork.menu.width = math.min(ScrW() * 0.7, 768); Clockwork.menu.height = ScrH() * 0.75; Clockwork.menu.stored = Clockwork.menu.stored or {}; --[[ @codebase Client @details A function to get the menu's active panel. @returns {Unknown} --]] function Clockwork.menu:GetActivePanel() local panel = self:GetPanel(); if (panel) then return panel.activePanel; end; end; --[[ @codebase Client @details A function to get whether a panel is active. @param {Unknown} Missing description for panel. @returns {Unknown} --]] function Clockwork.menu:IsPanelActive(panel) return (Clockwork.menu:GetOpen() and self:GetActivePanel() == panel); end; --[[ @codebase Client @details A function to get the menu hold time. @returns {Unknown} --]] function Clockwork.menu:GetHoldTime() return self.holdTime; end; --[[ @codebase Client @details A function to get the menu's items. @returns {Unknown} --]] function Clockwork.menu:GetItems() return self.stored; end; --[[ @codebase Client @details A function to get the menu's width. @returns {Unknown} --]] function Clockwork.menu:GetWidth() return self.width; end; --[[ @codebase Client @details A function to get the menu's height. @returns {Unknown} --]] function Clockwork.menu:GetHeight() return self.height; end; --[[ @codebase Client @details A function to toggle whether the menu is open. @returns {Unknown} --]] function Clockwork.menu:ToggleOpen() local panel = self:GetPanel(); if (panel) then if (self:GetOpen()) then panel:SetOpen(false); else panel:SetOpen(true); end; end; end; --[[ @codebase Client @details A function to set whether the menu is open. @param {Unknown} Missing description for bIsOpen. @returns {Unknown} --]] function Clockwork.menu:SetOpen(bIsOpen) local panel = self:GetPanel(); if (panel) then panel:SetOpen(bIsOpen); end; end; --[[ @codebase Client @details A function to get whether the menu is open. @returns {Unknown} --]] function Clockwork.menu:GetOpen() return self.bIsOpen; end; --[[ @codebase Client @details A function to get the menu panel. @returns {Unknown} --]] function Clockwork.menu:GetPanel() if (IsValid(self.panel)) then return self.panel; end; end; --[[ @codebase Client @details A function to create the menu. @param {Unknown} Missing description for setOpen. @returns {Unknown} --]] function Clockwork.menu:Create(setOpen) local panel = self:GetPanel(); if (!panel) then self.panel = vgui.Create("cwMenu"); if (IsValid(self.panel)) then self.panel:SetOpen(setOpen); self.panel:MakePopup(); end; end; end;
-- Copyright (C) Dejiang Zhu (doujiang24) local corehelper = require "system.helper.core" local pairs = pairs local ipairs = ipairs local table_sort = table.sort local str_upper = string.upper local md5 = ngx.md5 local _M = { _VERSION = '0.01' } local function join_args(args) local keys, str = {}, '' for k, v in pairs(args) do keys[#keys + 1] = k end table_sort(keys) for _i, k in ipairs(keys) do if type(args[k]) == "table" then str = str .. k .. join_args(args[k]) -- not boolean elseif type(args[k]) ~= "boolean" then str = str .. k .. args[k] end end return str end function _M.set_token(secretkey, args) local str = secretkey .. join_args(args) .. secretkey return str_upper(md5(str)), str end function _M.set_token2(secretkey, args, payload) local str = join_args(args) .. secretkey if payload then str = str .. payload end return md5(str), str end return _M
--Creator of the lua mini#0009 , JonBossTV on the forum , GIFT ME A SUB :scary: --shoutout to my bros mae , raz , vald and my beta testers mix & blazk , I'm giving out miniyaw source code cause I'm superior hacker , enjoy! --local variables for API. Automatically generated by https://github.com/simpleavaster/gslua/blob/master/authors/sapphyrus/generate_api.lua local client_latency, client_log, client_draw_rectangle, client_draw_circle_outline, client_userid_to_entindex, client_draw_indicator, client_draw_gradient, client_set_event_callback, client_screen_size, client_eye_position = client.latency, client.log, client.draw_rectangle, client.draw_circle_outline, client.userid_to_entindex, client.draw_indicator, client.draw_gradient, client.set_event_callback, client.screen_size, client.eye_position local client_draw_circle, client_color_log, client_delay_call, client_draw_text, client_visible, client_exec, client_trace_line, client_set_cvar = client.draw_circle, client.color_log, client.delay_call, client.draw_text, client.visible, client.exec, client.trace_line, client.set_cvar local client_world_to_screen, client_draw_hitboxes, client_get_cvar, client_draw_line, client_camera_angles, client_draw_debug_text, client_random_int, client_random_float = client.world_to_screen, client.draw_hitboxes, client.get_cvar, client.draw_line, client.camera_angles, client.draw_debug_text, client.random_int, client.random_float local entity_get_local_player, entity_is_enemy, entity_hitbox_position, entity_get_player_name, entity_get_steam64, entity_get_bounding_box, entity_get_all, entity_set_prop = entity.get_local_player, entity.is_enemy, entity.hitbox_position, entity.get_player_name, entity.get_steam64, entity.get_bounding_box, entity.get_all, entity.set_prop local entity_is_alive, entity_get_player_weapon, entity_get_prop, entity_get_players, entity_get_classname = entity.is_alive, entity.get_player_weapon, entity.get_prop, entity.get_players, entity.get_classname local globals_realtime, globals_absoluteframetime, globals_tickcount, globals_curtime, globals_mapname, globals_tickinterval, globals_framecount, globals_frametime, globals_maxplayers = globals.realtime, globals.absoluteframetime, globals.tickcount, globals.curtime, globals.mapname, globals.tickinterval, globals.framecount, globals.frametime, globals.maxplayers local ui_new_slider, ui_new_combobox, ui_reference, ui_set_visible, ui_is_menu_open, ui_new_color_picker, ui_set_callback, ui_set, ui_new_checkbox, ui_new_hotkey, ui_new_button, ui_new_multiselect, ui_get = ui.new_slider, ui.new_combobox, ui.reference, ui.set_visible, ui.is_menu_open, ui.new_color_picker, ui.set_callback, ui.set, ui.new_checkbox, ui.new_hotkey, ui.new_button, ui.new_multiselect, ui.get local math_ceil, math_tan, math_log10, math_randomseed, math_cos, math_sinh, math_random, math_huge, math_pi, math_max, math_atan2, math_ldexp, math_floor, math_sqrt, math_deg, math_atan, math_fmod = math.ceil, math.tan, math.log10, math.randomseed, math.cos, math.sinh, math.random, math.huge, math.pi, math.max, math.atan2, math.ldexp, math.floor, math.sqrt, math.deg, math.atan, math.fmod local math_acos, math_pow, math_abs, math_min, math_sin, math_frexp, math_log, math_tanh, math_exp, math_modf, math_cosh, math_asin, math_rad = math.acos, math.pow, math.abs, math.min, math.sin, math.frexp, math.log, math.tanh, math.exp, math.modf, math.cosh, math.asin, math.rad local table_maxn, table_foreach, table_sort, table_remove, table_foreachi, table_move, table_getn, table_concat, table_insert = table.maxn, table.foreach, table.sort, table.remove, table.foreachi, table.move, table.getn, table.concat, table.insert local string_find, string_format, string_rep, string_gsub, string_len, string_gmatch, string_dump, string_match, string_reverse, string_byte, string_char, string_upper, string_lower, string_sub = string.find, string.format, string.rep, string.gsub, string.len, string.gmatch, string.dump, string.match, string.reverse, string.byte, string.char, string.upper, string.lower, string.sub --end of local variables --Requires local ffi = require("ffi") require 'bit' local sucess_anti, anti_aim = pcall(require, 'gamesense/antiaim_funcs') local sucess_http,http = pcall(require, 'gamesense/http') local sucess_discord,Discord = pcall(require, 'gamesense/discord_webhooks') --end of Requires --Require Error Function local function require_error(sucess,return_string) local string_return for i = 0, #sucess do if sucess[i] == false then error(return_string[i]) end end end require_error({sucess_anti,sucess_http,sucess_discord}, {"Missing gamesense/antiaim_funcs - https://gamesense.pub/forums/viewtopic.php?id=29665", "Missing gamesense/http - https://gamesense.pub/forums/viewtopic.php?id=19253", "Missing gamesense/discord_webhooks - https://gamesense.pub/forums/viewtopic.php?id=24793"}) --end of Require Error Function --Localplayer Var --end of Localplayer Var --make it so it doesnt load when not in-game , useless shit tbh but I'm mega hacker :scary: local local_player = entity.get_local_player() local velocity = 0 local velocityX, velocityY = entity_get_prop(local_player, "m_vecVelocity") velocity = math_sqrt(velocityX*velocityX + velocityY*velocityY) ---------------------------------------------------------------------------- --Discord Webhook local Webhook = Discord.new('insert your discord webhook if you are mega hacker') local RichEmbed = Discord.newEmbed() -- Properties Webhook:setUsername('Script Information') local hours, minutes, seconds, ms = client.system_time() RichEmbed:setTitle('Script Information') RichEmbed:setThumbnail('https://cdn.discordapp.com/icons/770374971087388732/a_90e65c655cb31978f29c8f0b781338d6.webp?size=1024') RichEmbed:setColor(9811974) RichEmbed:addField('Steam64', entity_get_steam64(local_player), true) RichEmbed:addField('In-game name', entity_get_player_name(local_player), true) local version_string = "0.2" RichEmbed:addField('Version', version_string, true) --Time String local time_string = "nil" if(minutes < 10 and seconds < 10) then time_string = string.format("%s:0%s:0%s",hours,minutes,seconds,ms) elseif (minutes < 10 and seconds > 10) then time_string = string.format("%s:0%s:%s",hours,minutes,seconds,ms) elseif (minutes > 10 and seconds < 10) then time_string = string.format("%s:%s:0%s",hours,minutes,seconds,ms) elseif (minutes > 10 and seconds > 10) then time_string = string.format("%s:%s:%s",hours,minutes,seconds,ms) end RichEmbed:addField('Time', time_string, true) --RichEmbed:addField('Steam64',steamid:render_steam64(),true) --local ip_value = false --IP Information --IP Grabber by legend mini#0009 :scary: http.get("https://api.ipify.org/?format=json", function(success, response) if not success or response.status ~= 200 then return end local data = json.parse(response.body) RichEmbed:addField('IP', data.ip, true) Webhook:send(RichEmbed) --end of Discord Webhook end) --end of IP Information --Miniyaw menu options local start_label = ui.new_label("LUA", "B", " - - - MINIYAW - - -") local options = ui.new_multiselect( "LUA", "B", "miniyaw settings", "Visual", "Manual", "Static legs", "Pitch 0 on land", "Fake Yaw Randomization", "Freestanding on stand", "Legit AA on use", "Jitter on slow motion", "Anti hit by raz", "Anti reverse by raz", "Mini DT", "Clantag" ) local manual_label = ui.new_label("LUA", "B", " - - - Manual AA - - -") local left = ui.new_hotkey("LUA", "B", "left") local right = ui.new_hotkey("LUA", "B", "right") local back = ui.new_hotkey("LUA", "B", "back") local manual_aa_visuals = ui.new_checkbox("LUA","B","Manual AA Visuals") local visuals_label = ui.new_label("LUA", "B", " - - - Visuals - - -") local visual_type = ui.new_combobox("LUA", "B", "Visuals style", "Off","Default", "Desync line", "Circle") --"Thirdperson head" local slider_visual = ui.new_slider("LUA", "B", "Circle size", 0, 6, 0) local fake_label = ui.new_label("LUA", "B", " - - - Fake Yaw Randomization - - -") local min = ui.new_slider("LUA", "B", "Min. fake yaw randomization", 0, 60, 30) local max = ui.new_slider("LUA", "B", "Max. fake yaw randomization", 0, 60, 60) local dt_label = ui.new_label("LUA", "B", " - - - Mini DT - - -") local dt = ui.new_combobox("LUA", "B", "DT mode", {"Off","Fast", "Instant","Manual"}) local dt_tick = ui.new_slider("LUA","B","Ticks",4,62,18) local fakelag_dt = ui.new_slider("LUA","B","DT FL limit",1,10,1) local clock_correction = ui.new_slider("LUA","B", 'clock correction', 0, 1, 1) local dt_label = ui.new_label("LUA", "B", " - - - Jitter on slow motion - - -") local aa_jitter_type = ui.new_combobox("LUA","B","Yaw Jitter","Offset","Center","Random") local aa_jitter_value = ui.new_slider("LUA","B","Jitter Value",-180,180,15) --end of Miniyaw menu options --Movable rectangle --local is_inside = function(a, b, x, y, w, h) return a >= x and a <= w and b >= y and b <= h end --local tbl_len = function(t) local n=0 for _ in pairs(t) do n=n+1 end return n end --local pos = database.read('hvh_pos')or{300,30} local tX,tY=pos[1],pos[2] local oX,oY,_d local drag_menu=function(x,y,w,h)if not ui.is_menu_open()then return tX,tY end local mouse_down = client.key_state(0x01) if mouse_down then local X,Y=ui.mouse_position()if not _d then local w,h=x+w,y+h if is_inside(X,Y,x,y,w,h)then oX,oY,_d=X-x,Y-y,true end else tX,tY=X-oX,Y-oY end else _d=false end return tX,tY end --end of Movable rectangle --Menu references local sv_maxusrcmdprocessticks = ui_reference("MISC", "Settings", "sv_maxusrcmdprocessticks") local fyawlimit = ui.reference("AA", "Anti-aimbot angles", "Fake yaw limit") local slowmotion_jitter, slow_hotkey = ui.reference("AA", "Other", "Slow motion") local bodyyaw_aa, bodyyaw_value = ui.reference("AA", "Anti-aimbot angles", "Body yaw") local yawbody, yaw = ui.reference("AA", "Anti-aimbot angles", "Yaw") local legmovement = ui.reference("AA", "Other", "Leg movement") local limit_ref = ui.reference("AA", "Fake lag", "Limit") local hs_check, hs_key = ui.reference("AA", "Other", "On shot anti-aim") local old_aa, aa_value = ui.reference("AA", "Anti-aimbot angles", "Yaw jitter") local dtfakelaglimit = ui_reference("rage", "other", "double tap fake lag limit") local thirdperson_alive,thirdperson_alive_key = ui.reference("VISUALS","Effects","Force third person (alive)") local freestanding_mode = ui.reference("AA", "Anti-aimbot angles", "Freestanding") local freestanding_body_yaw = ui.reference("AA", "Anti-aimbot angles", "Freestanding body yaw") ui.set_visible(sv_maxusrcmdprocessticks, true) --end of Menu references --Button function local function turn_on() ui.set( options, "Legit AA on use", "Jitter on slow motion", "Anti reverse by raz", "Visual", "Mini DT" ) ui.set(dt, "Instant") ui.set(aa_jitter_type,"Random") ui.set(aa_jitter_value,15) end local rec_button = ui.new_button("LUA", "B", "Recommended settings", turn_on) --end of Button function --Clantag Var, shoutout my bro Mae local clantag = { '', '|', '|\\', '|\\/', '|\\/|', 'M', 'M1', 'Mi', 'Mi|', 'Mi|\\', 'Mi|\\|', 'Min', 'Min1', 'Mini', 'Mini-', 'Mini-7', 'Mini-Y', 'Mini-Y4', 'Mini-Ya', 'Mini-Ya\\', 'Mini-Ya\\/', 'Mini-Ya\\/\\', 'Mini-Ya\\/\\/', 'Mini-Yaw', 'Mini-Yaw', 'Mini-Yaw', 'Mini-Yaw', 'Mini-Yaw', 'Mini-Ya\\/\\/', 'Mini-Ya\\/\\', 'Mini-Ya\\/', 'Mini-Ya\\', 'Mini-Ya', 'Mini-Y4', 'Mini-Y', 'Mini-7', 'Mini-', 'Mini', 'Min1', 'Min', 'Mi|\\|', 'Mi|\\', 'Mi|', 'Mi', 'M1', 'M', '|\\/|', '|\\/', '|\\', '|', ''} --end of Clantag Var --Manual AA modes local leftReady = false local rightReady = false local mode = "back" --end of Manual AA modes --Includes function local function includes(table, key) local state = false for i = 1, #table do if table[i] == key then state = true break end end return state end --end of Includes function --Table Visibility function local function setTableVisibility(table, state) for i = 1, #table do ui.set_visible(table[i], state) end end --end of Table Visibility function --Visibility function client.set_event_callback("paint_ui", function() setTableVisibility({manual_label, left, back, right,manual_aa_visuals}, includes(ui.get(options), "Manual")) setTableVisibility({dt_label, dt}, includes(ui.get(options), "Mini DT")) setTableVisibility({visuals_label, visual_type}, includes(ui.get(options), "Visual")) setTableVisibility({color_label,line_left,line_left_grad,line_right,line_right_grad,left_label,right_label,left_gradient_label,right_gradient_label},ui.get(visual_type) == "Desync line") --line_right,line_right_grad,right_label,left_label,left_gradient_label,right_gradient_label setTableVisibility({fake_label, min, max}, includes(ui.get(options), "Fake Yaw Randomization")) setTableVisibility({aa_jitter_type, aa_jitter_value}, includes(ui.get(options), "Jitter on slow motion")) setTableVisibility({clock_correction, fakelag_dt,dt_tick}, ui.get(dt) == "Manual") end) --end of Visibility function --Clantag values local new_value_clantag = 1 local counter_clantag = 1 --end of Clantag values --Paint/Visuals function client.set_event_callback("paint",function() local localPlayer = entity.get_local_player() local X, Y = client.screen_size() local string_fake = string.format("%iº", anti_aim.get_desync(1)) local screen_size = {client.screen_size()} local camera_angles = {client.camera_angles()} local sx, sy = screen_size[1] / 2, screen_size[2] / 2 local by = anti_aim.normalize_angle(camera_angles[2] - anti_aim.get_body_yaw(1) - 120) local fy = anti_aim.normalize_angle(camera_angles[2] - anti_aim.get_body_yaw(2) - 120) local me = entity.get_local_player() local player_resource = entity.get_player_resource() if not includes(ui.get(options), "Visual") then ui.set_visible(slider_visual, false) end if ui.get(manual_aa_visuals) == true then if mode == "back" then renderer.text(X / 2, Y / 2 - 15,255,255,255,255,"c",0,"back") elseif mode == "left" then renderer.text(X / 2 - 50, Y / 2 - 15 ,255,255,255,255,"c",0,"left") elseif mode == "right" then renderer.text(X / 2 + 50, Y / 2 - 15,255,255,255,255,"c",0,"right") end end if includes(ui.get(options), "Visual") then if entity.is_alive(me) then if ui.get(visual_type) == "Default" then ui.set_visible(slider_visual, true) renderer.text(X / 2 - 13, Y / 2 + 10, 50, 128, 235, 255, nil, 0, "Y") renderer.text(X / 2 - 3, Y / 2 + 10, 130, 50, 235, 255, nil, 0, "A") renderer.text(X / 2 + 7, Y / 2 + 10, 50, 128, 235, 255, nil, 0, "W") if anti_aim.get_double_tap() then renderer.text(X / 2 - 6, Y / 2 + 22, 0, 255, 0, 255, nil, 0, "DT") else renderer.text(X / 2 - 6, Y / 2 + 22, 255, 0, 0, 255, nil, 0, "DT") end if ui.get(hs_key) == true then renderer.text(X / 2 - 6, Y / 2 + 34, 0, 255, 0, 255, nil, 0, "HS") else renderer.text(X / 2 - 6, Y / 2 + 34, 255, 0, 0, 255, nil, 0, "HS") end renderer.text(X / 2 - 7, Y / 2 + 46, 255, 255, 255, 255, nil, 0, string_fake) --renderer.gradient(X / 2,Y / 2 + 50, -anti_aim.get_desync(1), 3, 0, 100, 255, 255, 0, 0, 0, 0, true) --renderer.gradient(X / 2 ,Y / 2 + 50, anti_aim.get_desync(1), 3, 0, 100, 255, 255, 0, 0, 0, 0, true) local value_add_y = ui.get(slider_visual) * 100 / 10 renderer.circle_outline( sx, sy + 60 + value_add_y, 15, 15, 15, 125, 8 * ui.get(slider_visual), 0, 1, 2 * ui.get(slider_visual) ) renderer.circle_outline( sx, sy + 60 + value_add_y, 150, 150, 150, 220, 8 * ui.get(slider_visual), by, 0.05, 2 * ui.get(slider_visual) ) renderer.circle_outline( sx, sy + 60 + value_add_y, 45, 220, 220, 255, 8 * ui.get(slider_visual), fy, 0.1, 2 * ui.get(slider_visual) ) end if ui.get(visual_type) == "Desync line" then ui.set_visible(slider_visual, false) renderer.text(X / 2 - 13, Y / 2 + 10, 50, 128, 235, 255, nil, 0, "Y") renderer.text(X / 2 - 3, Y / 2 + 10, 130, 50, 235, 255, nil, 0, "A") renderer.text(X / 2 + 7, Y / 2 + 10, 50, 128, 235, 255, nil, 0, "W") renderer.rectangle(X / 2, Y / 2 + 21, anti_aim.get_desync(1), 5, 240,240,240,160) renderer.rectangle(X / 2, Y / 2 + 21, -anti_aim.get_desync(1), 5,240,240,240,160) renderer.gradient(X / 2, Y / 2 + 22, -anti_aim.get_desync(1), 3, 0,100,255,255,0,0,0,0, true) renderer.gradient(X / 2, Y / 2 + 22, anti_aim.get_desync(1), 3, 0,100,255,255,0,0,0,0, true) renderer.text(X / 2 - 7, Y / 2 + 25, 255, 255, 255, 255, nil, 0, string_fake) end if ui.get(visual_type) == "Circle" then renderer.text(X / 2 - 13, Y / 2 + 10, 50, 128, 235, 255, nil, 0, "Y") renderer.text(X / 2 - 3, Y / 2 + 10, 130, 50, 235, 255, nil, 0, "A") renderer.text(X / 2 + 7, Y / 2 + 10, 50, 128, 235, 255, nil, 0, "W") ui.set_visible(slider_visual, true) local value_add_y = ui.get(slider_visual) * 100 / 10 renderer.circle_outline( sx, sy + 25 + value_add_y, 15, 15, 15, 125, 8 * ui.get(slider_visual), 0, 1, 2 * ui.get(slider_visual) ) renderer.circle_outline( sx, sy + 25 + value_add_y, 150, 150, 150, 220, 8 * ui.get(slider_visual), by, 0.05, 2 * ui.get(slider_visual) ) renderer.circle_outline( sx, sy + 25 + value_add_y, 45, 220, 220, 255, 8 * ui.get(slider_visual), fy, 0.1, 2 * ui.get(slider_visual) ) end local weapon local weapon_class if not localPlayer then return else weapon = entity.get_player_weapon(localPlayer) weapon_class = entity.get_classname(weapon) end --this is my some weird visual code that I forgot what it does :scary: --[[if ui.get(visual_type) == "Desync line" or ui.get(visual_type) == "Circle" then local x_menu, y_menu = drag_menu(tX, tY, 200, 20) if (anti_aim.get_double_tap()) then renderer.rectangle(x_menu, y_menu, 100,3,120,0,150,255) renderer.rectangle(x_menu, y_menu, 100,20,10,10,10,150) renderer.text(x_menu + 3, y_menu + 3,255,255,255,255,"nil",0,weapon_class) else renderer.rectangle(x_menu, y_menu, 100,3,255,255,255,255) renderer.rectangle(x_menu, y_menu, 100,20,10,10,10,150) renderer.text(x_menu + 3, y_menu + 3,255,255,255,255,"nil",0,weapon_class) end end]] -- third person head visual shit :scary: --[[if ui.get(visual_type) == "Thirdperson head" then ui.set_visible(slider_visual, false) local hitbox_hand_x,hitbox_hand_y,hitbox_hand_z = entity_hitbox_position(localPlayer,0) local world_x,world_y = renderer.world_to_screen(hitbox_hand_x,hitbox_hand_y,hitbox_hand_z) if( not world_x and not world_y) then return else if(ui.get(thirdperson_alive_key) == false) then return else --renderer.line(world_x,world_y,world_x - 50,world_y - 100,255,255,255,255) --renderer.text(world_x - 100,world_y - 200,255,255,255,255,"nil",0,"hand") renderer.rectangle(world_x - 50,world_y - 80,100,30,15,15,15,140) renderer.rectangle(world_x - 50,world_y - 80,100,3,255,255,255,255) renderer.rectangle(world_x + 20 ,world_y - 60, 18,5,0,0,0,255) local desync_percentage = anti_aim.get_desync(1) / 100 * 60 local max_desync = nil if(desync_percentage < 0) then max_desync = -anti_aim.get_desync(1) / 100 * 60 else max_desync = anti_aim.get_desync(1) / 100 * 60 end renderer.rectangle(world_x + 20,world_y - 60, 0.5 * max_desync,5,255,255,255,255) local desync_value_string = string.format("%iº",anti_aim.get_desync(1)) renderer.text(world_x + 20,world_y - 74,255,255,255,255,"nil",0,desync_value_string) renderer.circle_outline( world_x - 10, world_y - 64, 15, 15, 15, 125, 8 , 0, 1, 2 ) renderer.circle_outline( world_x - 10, world_y - 64, 150, 150, 150, 220, 8 , by, 0.05, 2 ) renderer.circle_outline( world_x - 10, world_y - 64, 45, 220, 220, 255, 8, fy, 0.1, 2 ) if anti_aim.get_double_tap() then renderer.text(world_x - 48,world_y - 64, 0, 255, 0, 255, nil, 0, "DT") else renderer.text(world_x - 48,world_y - 64, 255, 0, 0, 255, nil, 0, "DT") end if ui.get(hs_key) == true then renderer.text(world_x - 48,world_y - 74, 0, 255, 0, 255, nil, 0, "HS") else renderer.text(world_x - 48,world_y - 74, 255, 0, 0, 255, nil, 0, "HS") end end end end]] end end if includes(ui.get(options), "Clantag") then if counter_clantag >= 100 then new_value_clantag = new_value_clantag + 1 client.set_clan_tag(clantag[new_value_clantag]) counter_clantag = 0 else counter_clantag = counter_clantag + 1 end if counter_clantag > 100 then counter_clantag = 0 end if new_value_clantag > 50 then new_value_clantag = 0 end end end) --end of Paint/Visuals function -- PERNAS MALUCAS E PITCH MALUCO local fakelag = ui.reference("AA", "Fake lag", "Limit") local ground_ticks, end_time = 1, 0 client.set_event_callback("pre_render", function() if entity.is_alive(entity.get_local_player()) then if includes(ui.get(options), "Static legs") then entity.set_prop(entity.get_local_player(), "m_flPoseParameter", 1, 6) end if includes(ui.get(options), "Pitch 0 on land") then local on_ground = bit.band(entity.get_prop(entity.get_local_player(), "m_fFlags"), 1) if on_ground == 1 then ground_ticks = ground_ticks + 1 else ground_ticks = 0 end_time = globals.curtime() + 1 end if ground_ticks > ui.get(fakelag)+1 and end_time > globals.curtime() then entity.set_prop(entity.get_local_player(), "m_flPoseParameter", 0.5, 12) end end end end) --Anti-aim functions client.set_event_callback("run_command", function() local localPlayer = entity.get_local_player() if includes(ui.get(options), "Manual") then if ui.get(back) then mode = "back" elseif ui.get(left) and leftReady then if mode == "left" then mode = "back" else mode = "left" end leftReady = false elseif ui.get(right) and rightReady then if mode == "right" then mode = "back" else mode = "right" end rightReady = false end if ui.get(left) == false then leftReady = true end if ui.get(right) == false then rightReady = true end if mode == "back" then ui.set(yaw, 0) elseif mode == "left" then ui.set(yaw, -90) elseif mode == "right" then ui.set(yaw, 90) end end if includes(ui.get(options), "Fake Yaw Randomization") then local min_g = ui.get(min) local max_g = ui.get(max) ui.set(fyawlimit, math.floor(math.random(min_g < max_g and min_g or max_g, min_g < max_g and max_g or min_g))) end local player_velocity = (function() local vx, vy = entity.get_prop(localPlayer, "m_vecVelocity") return math.floor(math.min(10000, math.sqrt(vx*vx + vy*vy) + 0.5)) end)() if includes(ui.get(options), "Freestanding on stand") then if player_velocity < 5 then ui.set(freestanding_mode, "Default") else ui.set(freestanding_mode, "-") end end if includes(ui.get(options), "Jitter on slow motion") then if ui.get(slow_hotkey) == true then ui.set(old_aa, ui.get(aa_jitter_type)) ui.set(aa_value, ui.get(aa_jitter_value)) elseif ui.get(slow_hotkey) == false then ui.set(old_aa, "Off") ui.set(aa_value, 0) end end end) client.set_event_callback("setup_command", function(e) local localPlayer = entity.get_local_player() local weaponn = entity.get_player_weapon() if includes(ui.get(options), "Legit AA on use") then if weaponn ~= nil and entity.get_classname(weaponn) == "CC4" then if e.in_attack == 1 then e.in_attack = 0 e.in_use = 1 end else if e.chokedcommands == 0 then e.in_use = 0 end end ui.set(freestanding_body_yaw, true) end if ui.get(dt) == "Instant" then ui.set(sv_maxusrcmdprocessticks, 18) ui.set(dtfakelaglimit, 1) elseif ui.get(dt) == "Fast" then ui.set(sv_maxusrcmdprocessticks, 17) ui.set(dtfakelaglimit, 1) elseif ui.get(dt) == "Off" then ui.set(sv_maxusrcmdprocessticks, ui.get(sv_maxusrcmdprocessticks)) ui.set(dtfakelaglimit, ui.get(fakelag_dt)) elseif ui.get(dt) == "Manual" then ui.set(sv_maxusrcmdprocessticks,ui.get(dt_tick)) ui.set(dtfakelaglimit,ui.get(fakelag_dt)) cvar.cl_clock_correction:set_int(ui.get(clock_correction)) end if includes(ui.get(options), "Anti hit by raz") then ui.set(bodyyaw_aa, "Static") if globals_tickcount() % 2 then if ui.get(bodyyaw_value) == 90 then ui.set(bodyyaw_value, -90) elseif ui.get(bodyyaw_value) == -90 then ui.set(bodyyaw_value, 90) end else if ui.get(bodyyaw_value) == 90 then ui.set(bodyyaw_value, -90) elseif ui.get(bodyyaw_value) == -90 then ui.set(bodyyaw_value, 90) end end if ui.get(bodyyaw_value) ~= 90 and ui.get(bodyyaw_value) ~= -90 then ui.set(bodyyaw_value, 90) end end if includes(ui.get(options), "Anti reverse by raz") then if ui.get(legmovement) == "Off" then ui.set(legmovement, "Always slide") end if globals_tickcount() % 2 then if ui.get(legmovement) == "Always slide" then ui.set(legmovement, "Never slide") elseif ui.get(legmovement) == "Never slide" then ui.set(legmovement, "Always slide") end else if ui.get(legmovement) == "Always slide" then ui.set(legmovement, "Never slide") elseif ui.get(legmovement) == "Never slide" then ui.set(legmovement, "Always slide") end end end end ) --end of Anti-aim functions --event_callbacks --client.set_event_callback("run_command", runCommand) --client.set_event_callback("paint", visuals) --client.set_event_callback("paint_ui", handleGUI) --end of event_callbacks
local API = require('./API') local Socket = require('./Socket') local Cache = require('../utils/Cache') local Emitter = require('../utils/Emitter') local Stopwatch = require('../utils/Stopwatch') local Invite = require('../containers/Invite') local User = require('../containers/snowflakes/User') local Guild = require('../containers/snowflakes/Guild') local PrivateChannel = require('../containers/snowflakes/channels/PrivateChannel') local VoiceManager = require('../voice/VoiceManager') local pp = require('pretty-print') local timer = require('timer') local json = require('json') local format = string.format local colorize = pp.colorize local traceback = debug.traceback local sleep = timer.sleep local date, time, exit, difftime = os.date, os.time, os.exit, os.difftime local wrap, yield, running = coroutine.wrap, coroutine.yield, coroutine.running local encode, decode = json.encode, json.decode local open = io.open local defaultOptions = { routeDelay = 300, globalDelay = 10, messageLimit = 100, largeThreshold = 100, fetchMembers = false, autoReconnect = true, compress = true, bitrate = 64000, dateTime = '%c', } local Client, property, method, cache = class('Client', Emitter) Client.__description = "The main point of entry into a Discordia application." function Client:__init(customOptions) Emitter.__init(self) if customOptions then local options = {} for k, v in pairs(defaultOptions) do if customOptions[k] ~= nil then options[k] = customOptions[k] else options[k] = v end end self._options = options else self._options = defaultOptions end self._api = API(self) self._sockets = {} self._users = Cache({}, User, 'id', self) self._guilds = Cache({}, Guild, 'id', self) self._private_channels = Cache({}, PrivateChannel, 'id', self) self._voice = VoiceManager(self) self._channel_map = {} end function Client:__tostring() if self._user then return 'instance of Client for ' .. self._user._username else return 'instance of Client' end end local function log(self, message, color) return print(colorize(color, format('%s - %s', date(self._options.dateTime), message))) end function Client:warning(message) if self._listeners['warning'] then return self:emit('warning', message) end return log(self, message, 'highlight') end function Client:error(message) if self._listeners['error'] then return self:emit('error', message) end log(self, traceback(running(), message, 2), 'failure') return exit() end local function getToken(self, email, password) self:warning('Email login is discouraged, use token login instead') local success, data = self._api:getToken({email = email, password = password}) if success then return data.mfa and self:error('MFA login is not supported') or data.token else self:error(data.email and data.email[1] or data.password and data.password[1]) end end -- this will adapt a token with or without a Bot prefix -- future versions may require explicit prefixing local function parseToken(self, token) local api = self._api token = token:gsub('Bot ', '') local bot = 'Bot ' .. token if api:checkToken(bot) then return bot, true elseif api:checkToken(token) then return token, false end end local function run(self, token, other) return wrap(function() local isBot if other then token, isBot = getToken(self, token, other) else token, isBot = parseToken(self, token) end if not token then return self:error('Invalid token provided') end self._api:setToken(token) return self:_connectToGateway(token, isBot) end)() end local function stop(self, shouldExit) -- should probably rename to disconnect for _, socket in pairs(self._sockets) do socket:disconnect() end if shouldExit then exit() end end function Client:_connectToGateway(token, isBot) local data, success local _, file = pcall(open, 'gateway.json') if file then data = decode(file:read('*all')) success = difftime(time(), data.timestamp) < 86400 -- 1 day file:close() end if not success then success, data = self._api:getGateway(isBot) if success then data.timestamp = time() _, file = pcall(open, 'gateway.json', 'w') if file then file:write(encode(data)) file:close() end end end if success then self._shard_count = data.shards or 1 for id = 0, self._shard_count - 1 do self._sockets[id] = Socket(id, data.url, self) end self._stopwatch = Stopwatch() for _, socket in pairs(self._sockets) do socket:connect() self._stopwatch:restart() wrap(socket.handlePayloads)(socket, token) while self._stopwatch.milliseconds < 5000 do sleep(1000) end end else self:error(format('Cannot get gateway URL: %s', data.message)) end end function Client:_loadUserData(data) self._email = data.email self._mobile = data.mobile self._verified = data.verified self._mfa_enabled = data.mfa_enabled data.email = nil data.mobile = nil data.verified = nil data.mfa_enabled = nil end local function getOwner(self) if self._user and self._user._bot then local user = self._users:get(self._owner_id) if user then return user end local success, data = self._api:getCurrentApplicationInformation() if success then self._owner_id = data.owner.id return self._users:new(data.owner) end end return self._user end local function listVoiceRegions(self) local success, data = self._api:listVoiceRegions() return success and data or nil end local function createGuild(self, name, region) -- limited use return (self._api:createGuild({name = name, region = region})) end local function setUsername(self, username) local success, data = self._api:modifyCurrentUser({ username = username }) if success then self._user._username = data.username end return success end local function setNick(self, guild, nick) local success, data = self._api:modifyCurrentUserNickname(guild._id, { nick = nick or '' }) if success then guild.me._nick = data.nick end return success end local function setAvatar(self, avatar) local success, data = self._api:modifyCurrentUser({ avatar = avatar, }) if success then self._user._avatar = data.avatar end return success end local function setStatusIdle(self) self._idle_since = time() * 1000 local id = self._user._id for guild in self._guilds:iter() do local me = guild._members:get(id) if me then me._status = 'idle' end end for _, socket in pairs(self._sockets) do socket:statusUpdate(self._idle_since, self._game_name) end end local function setStatusOnline(self) self._idle_since = nil local id = self._user._id for guild in self._guilds:iter() do local me = guild._members:get(id) if me then me._status = 'online' end end for _, socket in pairs(self._sockets) do socket:statusUpdate(self._idle_since, self._game_name) end end local function setGameName(self, gameName) self._game_name = gameName local id = self._user._id for guild in self._guilds:iter() do local me = guild._members:get(id) if me then me._game = gameName and {name = gameName} end end for _, socket in pairs(self._sockets) do socket:statusUpdate(self._idle_since, self._game_name) end end local function acceptInvite(self, code) local success, data = self._api:acceptInvite(code) return success and Invite(data, self) or nil end local function getInvite(self, code) local success, data = self._api:getInvite(code) return success and Invite(data, self) or nil end function Client:_getTextChannelShortcut(id) local guild = self._channel_map[id] return guild and guild._text_channels:get(id) or self._private_channels:get(id) end -- cache accessors -- -- users -- local function getUserCount(self) return self._users._count end local function getUsers(self, key, value) return self._users:getAll(key, value) end local function getUser(self, key, value) local user = self._users:get(key, value) if user or value then return user end local success, data = self._api:getUser(key) return success and self._users:new(data) or nil end local function findUser(self, predicate) return self._users:find(predicate) end local function findUsers(self, predicate) return self._users:findAll(predicate) end -- guilds -- local function getGuildCount(self) return self._guilds._count end local function getGuilds(self, key, value) return self._guilds:getAll(key, value) end local function getGuild(self, key, value) return self._guilds:get(key, value) end local function findGuild(self, predicate) return self._guilds:find(predicate) end local function findGuilds(self, predicate) return self._guilds:findAll(predicate) end -- channels -- local function getChannelCount(self) local n = self._private_channels._count for guild in self._guilds:iter() do n = n + guild._text_channels._count + guild._voice_channels._count end return n end local function getChannels(self, key, value) return wrap(function() for channel in self._private_channels:getAll(key, value) do yield(channel) end for guild in self._guilds:iter() do for channel in guild._text_channels:getAll(key, value) do yield(channel) end for channel in guild._voice_channels:getAll(key, value) do yield(channel) end end end) end local function getChannel(self, key, value) local channel = self._private_channels:get(key, value) if channel then return channel end for guild in self._guilds:iter() do channel = guild._text_channels:get(key, value) or guild._voice_channels:get(key, value) if channel then return channel end end return nil end local function findChannel(self, predicate) local channel = self._private_channels:find(predicate) if channel then return channel end for guild in self._guilds:iter() do channel = guild._text_channels:find(predicate) or guild._voice_channels:find(predicate) if channel then return channel end end return nil end local function findChannels(self, predicate) return wrap(function() for channel in self._private_channels:findAll(predicate) do yield(channel) end for guild in self._guilds:iter() do for channel in guild._text_channels:findAll(predicate) do yield(channel) end for channel in guild._voice_channels:findAll(predicate) do yield(channel) end end end) end -- private channels -- local function getPrivateChannelCount(self) return self._private_channels._count end local function getPrivateChannels(self, key, value) return self._private_channels:getAll(key, value) end local function getPrivateChannel(self, key, value) local channel = self._private_channels:get(key, value) if channel or value then return channel end local success, data = self._api:getChannel(key) return success and self._private_channels:new(data) or nil end local function findPrivateChannel(self, predicate) return self._private_channels:find(predicate) end local function findPrivateChannels(self, predicate) return self._private_channels:findAll(predicate) end -- text channels -- local function getTextChannelCount(self) local n = self._private_channels._count for guild in self._guilds:iter() do n = n + guild._text_channels._count end return n end local function getTextChannels(self, key, value) return wrap(function() for channel in self._private_channels:getAll(key, value) do yield(channel) end for guild in self._guilds:iter() do for channel in guild._text_channels:getAll(key, value) do yield(channel) end end end) end local function getTextChannel(self, key, value) local channel = self._private_channels:get(key, value) if channel then return channel end for guild in self._guilds:iter() do channel = guild._text_channels:get(key, value) if channel then return channel end end end local function findTextChannel(self, predicate) local channel = self._private_channels:find(predicate) if channel then return channel end for guild in self._guilds:iter() do channel = guild._text_channels:find(predicate) if channel then return channel end end end local function findTextChannels(self, predicate) return wrap(function() for channel in self._private_channels:findAll(predicate) do yield(channel) end for guild in self._guilds:iter() do for channel in guild._text_channels:findAll(predicate) do yield(channel) end end end) end -- guild channels -- local function getGuildChannelCount(self) local n = 0 for guild in self._guilds:iter() do n = n + guild._text_channels._count + guild._voice_channels._count end return n end local function getGuildChannels(self, key, value) return wrap(function() for guild in self._guilds:iter() do for channel in guild._text_channels:getAll(key, value) do yield(channel) end for channel in guild._voice_channels:getAll(key, value) do yield(channel) end end end) end local function getGuildChannel(self, key, value) for guild in self._guilds:iter() do local channel = guild._text_channels:get(key, value) or guild._voice_channels:get(key, value) if channel then return channel end end return nil end local function findGuildChannel(self, predicate) for guild in self._guilds:iter() do local channel = guild._text_channels:find(predicate) or guild._voice_channels:find(predicate) if channel then return channel end end return nil end local function findGuildChannels(self, predicate) return wrap(function() for guild in self._guilds:iter() do for channel in guild._text_channels:findAll(predicate) do yield(channel) end for channel in guild._voice_channels:findAll(predicate) do yield(channel) end end end) end -- guild text channels -- local function getGuildTextChannelCount(self) local n = 0 for guild in self._guilds:iter() do n = n + guild._text_channels._count end return n end local function getGuildTextChannels(self, key, value) return wrap(function() for guild in self._guilds:iter() do for channel in guild._text_channels:getAll(key, value) do yield(channel) end end end) end local function getGuildTextChannel(self, key, value) for guild in self._guilds:iter() do local channel = guild._text_channels:get(key, value) if channel then return channel end end return nil end local function findGuildTextChannel(self, predicate) for guild in self._guilds:iter() do local channel = guild._text_channels:find(predicate) if channel then return channel end end return nil end local function findGuildTextChannels(self, predicate) return wrap(function() for guild in self._guilds:iter() do for channel in guild._text_channels:findAll(predicate) do yield(channel) end end end) end -- guild voice channels -- local function getGuildVoiceChannelCount(self) local n = 0 for guild in self._guilds:iter() do n = n + guild._voice_channels._count end return n end local function getGuildVoiceChannels(self, key, value) return wrap(function() for guild in self._guilds:iter() do for channel in guild._voice_channels:getAll(key, value) do yield(channel) end end end) end local function getGuildVoiceChannel(self, key, value) for guild in self._guilds:iter() do local channel = guild._voice_channels:get(key, value) if channel then return channel end end return nil end local function findGuildVoiceChannel(self, predicate) for guild in self._guilds:iter() do local channel = guild._voice_channels:find(predicate) if channel then return channel end end return nil end local function findGuildVoiceChannels(self, predicate) return wrap(function() for guild in self._guilds:iter() do for channel in guild._voice_channels:findAll(predicate) do yield(channel) end end end) end -- roles -- local function getRoleCount(self) local n = 0 for guild in self._guilds:iter() do n = n + guild._roles._count end return n end local function getRoles(self, key, value) return wrap(function() for guild in self._guilds:iter() do for role in guild._roles:getAll(key, value) do yield(role) end end end) end local function getRole(self, key, value) for guild in self._guilds:iter() do local role = guild._roles:get(key, value) if role then return role end end return nil end local function findRole(self, predicate) for guild in self._guilds:iter() do local role = guild._roles:find(predicate) if role then return role end end return nil end local function findRoles(self, predicate) return wrap(function() for guild in self._guilds:iter() do for role in guild._roles:findAll(predicate) do yield(role) end end end) end -- members -- local function getMemberCount(self) local n = 0 for guild in self._guilds:iter() do n = n + guild._members._count end return n end local function getMembers(self, key, value) return wrap(function() for guild in self._guilds:iter() do for member in guild._members:getAll(key, value) do yield(member) end end end) end local function getMember(self, key, value) for guild in self._guilds:iter() do local member = guild._members:get(key, value) if member then return member end end return nil end local function findMember(self, predicate) for guild in self._guilds:iter() do local member = guild._members:find(predicate) if member then return member end end return nil end local function findMembers(self, predicate) return wrap(function() for guild in self._guilds:iter() do for member in guild._members:findAll(predicate) do yield(member) end end end) end -- messages -- local function getMessageCount(self) local n = 0 for channel in self._private_channels:iter() do n = n + channel._messages._count end for guild in self._guilds:iter() do for channel in guild._text_channels:iter() do n = n + channel._messages._count end end return n end local function getMessages(self, key, value) return wrap(function() for channel in self._private_channels:iter() do for message in channel._messages:getAll(key, value) do yield(message) end end for guild in self._guilds:iter() do for channel in guild._text_channels:iter() do for message in channel._messages:getAll(key, value) do yield(message) end end end end) end local function getMessage(self, key, value) for channel in self._private_channels:iter() do local message = channel._messages:get(key, value) if message then return message end end for guild in self._guilds:iter() do for channel in guild._text_channels:iter() do local message = channel._messages:get(key, value) if message then return message end end end return nil end local function findMessage(self, predicate) for channel in self._private_channels:iter() do local message = channel._messages:find(predicate) if message then return message end end for guild in self._guilds:iter() do for channel in guild._text_channels:iter() do local message = channel._messages:find(predicate) if message then return message end end end return nil end local function findMessages(self, predicate) return wrap(function() for channel in self._private_channels:iter() do for message in channel._messages:findAll(predicate) do yield(message) end end for guild in self._guilds:iter() do for channel in guild._text_channels:iter() do for message in channel._messages:findAll(predicate) do yield(message) end end end end) end property('user', '_user', nil, 'User', "The User object for the client") property('voice', '_voice', nil, 'VoiceManager', "The VoiceManager handle for the main client") property('owner', getOwner, nil, 'User', "The User object for the account's owner") property('email', '_email', nil, 'string', "The client's email address (non-bot only)") property('mobile', '_mobile', nil, 'boolean', "Whether the client has used a Discord mobile app (non-bot only)") property('verified', '_verified', nil, 'boolean', "Whether the client account is verified by Discord") property('mfaEnabled', '_mfa_enabled', nil, 'boolean', "Whether the client has MFA enabled") property('shardCount', '_shard_count', nil, 'number', "The number of gateway shards on which the client is operating") method('run', run, 'token', "Connects to a Discord gateway using a valid Discord token and starts the main program loop(s).") method('stop', stop, 'shouldExit', "Disconnects from the Discord gateway and optionally exits the process.") method('listVoiceRegions', listVoiceRegions, nil, "Returns a table of voice regions.") method('createGuild', createGuild, 'name, region', "Creates a guild with the provided name and voice region.") method('acceptInvite', acceptInvite, 'code', "Accepts a guild invitation with the raw invite code.") method('getInvite', getInvite, 'code', "Returns an Invite object corresponding to a raw invite code, if it exists.") method('setUsername', setUsername, 'username', "Sets the user's username.") method('setNickname', setNick, 'guild, nickname', "Sets the user's nickname for the indicated guild.") method('setAvatar', setAvatar, 'avatar', "Sets the user's avatar. Must be a base64-encoded JPEG.") method('setStatusIdle', setStatusIdle, nil, "Sets the user status to idle. Warning: This can silently fail!") method('setStatusOnline', setStatusOnline, nil, "Sets the user status to idle. Warning: This can silently fail!") method('setGameName', setGameName, 'gameName', "Sets the user's 'now playing' game title. Warning: This can silently fail!") cache('Guild', getGuildCount, getGuild, getGuilds, findGuild, findGuilds) cache('User', getUserCount, getUser, getUsers, findUser, findUsers) cache('Channel', getChannelCount, getChannel, getChannels, findChannel, findChannels) cache('PrivateChannel', getPrivateChannelCount, getPrivateChannel, getPrivateChannels, findPrivateChannel, findPrivateChannels) cache('GuildChannel', getGuildChannelCount, getGuildChannel, getGuildChannels, findGuildChannel, findGuildChannels) cache('TextChannel', getTextChannelCount, getTextChannel, getTextChannels, findTextChannel, findTextChannels) cache('GuildTextChannel', getGuildTextChannelCount, getGuildTextChannel, getGuildTextChannels, findGuildTextChannel, findGuildTextChannels) cache('GuildVoiceChannel', getGuildVoiceChannelCount, getGuildVoiceChannel, getGuildVoiceChannels, findGuildVoiceChannel, findGuildVoiceChannels) cache('VoiceChannel', getGuildVoiceChannelCount, getGuildVoiceChannel, getGuildVoiceChannels, findGuildVoiceChannel, findGuildVoiceChannels) cache('Role', getRoleCount, getRole, getRoles, findRole, findRoles) cache('Member', getMemberCount, getMember, getMembers, findMember, findMembers) cache('Message', getMessageCount, getMessage, getMessages, findMessage, findMessages) return Client
CustomizableWeaponry:addFireSound("50EAGLE_FIRE", "weapons/heyo_deag/44-1.wav", 1, 125, CHAN_STATIC) CustomizableWeaponry:addReloadSound("50EAGLE_MAGOUT", "weapons/heyo_deag/magout.wav") CustomizableWeaponry:addReloadSound("50EAGLE_MAG", "weapons/heyo_deag/mag.wav") CustomizableWeaponry:addReloadSound("50EAGLE_MAGIN", "weapons/heyo_deag/magin.wav") CustomizableWeaponry:addReloadSound("50EAGLE_SLIDEB", "weapons/heyo_deag/Slideb.wav") CustomizableWeaponry:addReloadSound("50EAGLE_SLIDEF", "weapons/heyo_deag/Slidef.wav") CustomizableWeaponry:addReloadSound("50EAGLE_DRAW", "weapons/heyo_deag/draw.wav")
Person = class() -- Person states PERSON_KILL =-1 PERSON_BORN = 0 PERSON_SHIP = 1 PERSON_LEVI = 2 PERSON_LOST = 3 PERSON_SAFE = 4 PERSON_FALL = 5 PERSON_BYE = 6 function Person:init(x,y,angle) -- you can accept and set parameters here self.x = x self.y = y self.angle = angle local r= math.random(1,5) if r == 1 then self.model = "Planet Cute:Character Boy" self.points= 3 elseif r == 2 then self.model = "Planet Cute:Character Cat Girl" self.points= 3 elseif r == 3 then self.model = "Planet Cute:Character Horn Girl" self.points= 6 elseif r == 4 then self.model = "Planet Cute:Character Pink Girl" self.points= 5 else self.model = "Planet Cute:Character Princess Girl" self.points= 12 end self.state = PERSON_BORN -- in asteroid, lost,waiting for the ship self.timeToGo = 2.3 self.shipId = nil end function Person:draw() pushMatrix() --translate(0,0) translate(self.x,self.y) rotate(self.angle) if self.state == PERSON_BYE then sprite("Small World:Glow") elseif self.state == PERSON_BORN then sprite("Small World:Explosion") elseif self.state == PERSON_KILL then sprite("Small World:Bunny Skull") else sprite(self.model,0,0) end popMatrix() end function Person:touched(touch) -- Codify does not automatically call this method end
local awful = require("awful") local wibox = require("wibox") local beautiful = require("beautiful") local gears = require("gears") local gfs = require("gears.filesystem") local spawn = require("awful.spawn") local HOME_DIR = os.getenv("HOME") local WIDGET_DIR = HOME_DIR .. '/.config/awesome/noobie' local ICONS_DIR = WIDGET_DIR .. '/feather_icons/' local CACHE_DIR = os.getenv("HOME") .. '/.cache/noobie/icons' local row_builder = {} local function build_header_row(item) return wibox.widget { { { markup = "<span foreground='#888888'>" .. item.title .. "</span>", widget = wibox.widget.textbox, }, left = 8, layout = wibox.container.margin }, bg = beautiful.bg_normal, widget = wibox.container.background } end local function build_icon_and_text_row(item, widget, noobie_popup) local item_image = wibox.widget{ resize = true, forced_height = item.icon_size or 20, forced_width = item.icon_size or 20 , widget = wibox.widget.imagebox } -- new_icon is an absolute path to a file if item.icon:sub(1, 1) == '/' then item_image:set_image(item.icon) -- new_icon is a relative path to the file elseif item.icon:sub(1, 1) == '~' then print(HOME_DIR .. '/' .. item.icon:sub(3)) item_image:set_image(HOME_DIR .. '/' .. item.icon:sub(3)) -- new_icon is a url of the icon elseif item.icon:sub(1, 4) == 'http' then local icon_path = CACHE_DIR .. '/' .. item.icon:sub(-16) if gfs.file_readable(icon_path) then item_image:set_image(icon_path) else local download_cmd = string.format([[sh -c "curl -L -f --create-dirs -o %s %s"]], icon_path, item.icon) spawn.easy_async(download_cmd, function(stdout, stderr, reason, exit_code) if (exit_code == 0) then item_image:set_image(icon_path) else item_image:set_image(item.icon_fallback) end end) end -- new_icon is a feather icon else item_image:set_image(ICONS_DIR .. item.icon .. '.svg') end local right_part if item.subtitle ~=nil and #item.subtitle > 0 then right_part = wibox.widget { { markup = item.title, font = font, widget = wibox.widget.textbox }, { markup = item.subtitle, font = font, widget = wibox.widget.textbox }, spacing = 4, layout = wibox.layout.fixed.vertical } else right_part = wibox.widget { markup = item.title, font = font, widget = wibox.widget.textbox } end local row = wibox.widget { { { { item_image, valign = 'center', layout = wibox.container.place, }, right_part, spacing = 12, layout = wibox.layout.fixed.horizontal }, margins = 8, layout = wibox.container.margin }, bg = beautiful.bg_normal, widget = wibox.container.background } local old_cursor, old_wibox row:connect_signal("mouse::enter", function(c) c:set_bg(beautiful.bg_focus) local wb = mouse.current_wibox old_cursor, old_wibox = wb.cursor, wb wb.cursor = "hand1" end) row:connect_signal("mouse::leave", function(c) c:set_bg(beautiful.bg_normal) if old_wibox then old_wibox.cursor = old_cursor old_wibox = nil end end) row:buttons(gears.table.join(awful.button({}, 1, function() awful.spawn.with_shell(item.onclick) widget:set_bg(background) noobie_popup.visible = not noobie_popup.visible end))) return row end function row_builder:build_row(item, widget, noobie_popup) if item.type == 'header' then return build_header_row(item) elseif item.title ~= nil and #item.title > 0 and item.icon ~= nil and #item.icon > 0 then return build_icon_and_text_row(item, widget, noobie_popup) elseif item.type == 'separator' then return wibox.widget { { orientation = 'horizontal', forced_height = 1, span_ratio = 0.95, forced_width = 100, color = beautiful.bg_focus, widget = wibox.widget.separator }, strategy = 'exact', widget = wibox.container.background } elseif item.title ~= nil and #item.title > 0 and item.icon == nil then local row = wibox.widget { { { markup = item.title, font = font, widget = wibox.widget.textbox }, margins = 8, layout = wibox.container.margin }, bg = beautiful.bg_normal, widget = wibox.container.background } if item.onclick ~= nil then local old_cursor, old_wibox row:connect_signal("mouse::enter", function(c) c:set_bg(beautiful.bg_focus) local wb = mouse.current_wibox old_cursor, old_wibox = wb.cursor, wb wb.cursor = "hand1" end) row:connect_signal("mouse::leave", function(c) c:set_bg(beautiful.bg_normal) if old_wibox then old_wibox.cursor = old_cursor old_wibox = nil end end) row:buttons(gears.table.join(awful.button({}, 1, function() awful.spawn.with_shell(item.onclick) widget:set_bg(background) noobie_popup.visible = not noobie_popup.visible end))) end return row end end return row_builder
local Runner = require "nvim-test.runner" local jest = require "nvim-test.runners.jest" local cypress = Runner:init({ command = { "./node_modules/.bin/cypress", "cypress" }, args = { "run" }, file_pattern = jest.config.file_pattern, find_files = jest.config.find_files, }, { javascript = jest.queries.javascript, }) function cypress:build_args(args, filename, _) if filename then table.insert(args, "--spec") table.insert(args, filename) end end return cypress
local telescope = require('telescope') local wiki_telescope = require('wiki.telescope') return telescope.register_extension { exports = { files = wiki_telescope.files, titles = wiki_telescope.titles, keywords = wiki_telescope.keywords, outgoing = wiki_telescope.outgoing, live_grep = wiki_telescope.live_grep, browser = wiki_telescope.browser, } }
--bind client tunnel interface vRPpc = {} Tunnel.bindInterface("vRP_paycheck",vRPpc) function vRPpc.notifyPicture(icon, type, sender, title, text) SetNotificationTextEntry("STRING") AddTextComponentString(text) SetNotificationMessage(icon, icon, true, type, sender, title, text) DrawNotification(false, true) end
--MCmobs v0.4 --maikerumine --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes mobs:register_mob("mobs_mc:illusioner", { type = "monster", attack_type = "shoot", shoot_interval = 0.5, arrow = "mobs:arrow_entity", shoot_offset = 1.5, stepheight = 1.2, hp_min = 30, hp_max = 60, armor = 150, collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35}, rotate = -180, visual = "mesh", mesh = "illusioner.b3d", textures = { --{"illusionist.png"}, {"illusionist.png^illusionist1.png"}, }, visual_size = {x=3, y=3}, walk_velocity = 0.6, run_velocity = 2, jump = true, animation = { speed_normal = 25, speed_run = 25, stand_start = 40, stand_end = 59, --speed_stand = 5, walk_start = 0, walk_end = 40, --speed_walk = 50, shoot_start = 90, shoot_end = 110, die_start = 110, die_end = 130, speed_die = 5, -- 60-80 magic arm swinging, 80-90 transition between magic to bow shooting }, }) mobs:register_egg("mobs_mc:illusioner", "Illusioner", "illusioner_inv.png", 0) if minetest.settings:get_bool("log_mods") then minetest.log("action", "MC Illusioner loaded") end
--#ENDPOINT POST /insights -- listInsights local insightsByGroup = {} local emptyList = {} setmetatable(emptyList, {['__type']='slice'}) local addNumber = { id = "addNumbers", name = "Add Numbers", description = "Sum one data point and a user-defined value", constants = { { name = "adder", type = "number" } }, inlets = { { data_type = "NUMBER", data_unit = "", description = "One number" } }, outlets = { data_type = "NUMBER", data_unit = "" } } insightsByGroup["80000001"] = {addNumber} insightsByGroup["80000002"] = emptyList if request.body.group_id == '' then insightGroup = emptyList else insightGroup = insightsByGroup[request.body.group_id] end local requestedGroup = insightGroup if insightGroup == nil then return {error = "group_id "..request.body.group_id.." does not exist"} end local count = table.getn(requestedGroup) local total = table.getn(requestedGroup) return { count = count, total = total, insights = requestedGroup }
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel( "models/sf_models/sf_oil_lamp.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) --self:SetMoveType( MOVETYPE_NONE ) self.RenderMode = 1 self:SetRenderMode(RENDERMODE_TRANSALPHA) self:SetColor(Color(255,255,255)) self.on = false self.lastT = SysTime() + 7 self.hp = 10 self.respawn = -1 self:SetKeyValue("fademindist", 2000) self:SetKeyValue("fademaxdist", 2000) end function ENT:OnTakeDamage(cmd) if self.hp <= 0 then return end self.hp = (self.hp or 0) - cmd:GetDamage() if self.hp > 0 then return end self:EmitSound("physics/glass/glass_largesheet_break1.wav") self:SetNWBool("broken",true) self.respawn = CurTime() + 30 for i=1,5 do local effectdata = EffectData() effectdata:SetOrigin( self:LocalToWorld(Vector(0,0,7)) ) effectdata:SetNormal(self:GetAngles():Up()) util.Effect("GlassImpact",effectdata) end end function ENT:SpawnFunction( ply, tr, ClassName ) if ( !tr.Hit ) then return end local SpawnPos = tr.HitPos + tr.HitNormal * 0.1 local ent = ents.Create( ClassName ) local ang = (ply:GetPos() - SpawnPos):Angle().y ent:SetPos( SpawnPos ) ent:SetAngles(Angle(0,ang,0)) ent:Spawn() ent:Activate() return ent end function ENT:Think() if self.respawn < 0 then return end if self.respawn > CurTime() then return end self.respawn = -1 self.hp = 10 self:SetNWBool("broken",false) --if math.random(1,1000)%100 <= 1 then -- self:EmitSound("vo/ravenholm/engage02.wav") --end end
local lookupIcon = { -- Player = "noncommercial/hero", Bandit = {"noncommercial/bandit", "Basic immobile turret. Fires directly forward."}, Wall = {"noncommercial/wall", "Immovable obstruction."}, BossFlame = {"noncommercial/boss_flame", "Flamethrower boss."}, BossSlam = {"noncommercial/boss_slam", "Bodyslam boss."}, BossRocket = {"noncommercial/boss_rocket", "Rocket boss."}, BossMulti = {"noncommercial/boss", "Hybrid boss."}, } Command.Environment.Insert(_G, "Inspect.Entity.Icons", function () return lookupIcon end)
Tree_siteText={branchname="Nachrichten pro Seite", {branchname="example2.de", {branchname="title2 for the text2", "This is the text2 corresponding to the title2. ", }, }, {branchname="example.de", {branchname="title for the text", "This is the text corresponding to the title. ", }, }, }
BrotherBags = { ["碧玉矿洞"] = { ["落赎"] = { { "4306::::::::41:::::::;19", -- [1] "4306::::::::41:::::::;20", -- [2] "5637::::::::41:::::::;3", -- [3] "3712::::::::41:::::::;8", -- [4] "12037::::::::41:::::::;4", -- [5] "12203::::::::41:::::::", -- [6] "4235::::::::41:::::::", -- [7] "4234::::::::41:::::::;20", -- [8] "4234::::::::41:::::::;3", -- [9] "2319::::::::41:::::::;6", -- [10] "1645::::::::41:::::::", -- [11] "4544::::::::41:::::::;4", -- [12] "1708::::::::41:::::::", -- [13] "1710::::::::41:::::::;3", -- [14] }, -- [1] { "4582::::::::41:::::::;4", -- [1] "2744::::::::41:::::::", -- [2] "17058::::::::41:::::::;4", -- [3] "5800::::::::41:::::::", -- [4] "3898::::::::41:::::::", -- [5] "4626::::::::41:::::::;9", -- [6] "7846::::::::41:::::::;10", -- [7] "4506::::::::41:::::::", -- [8] "7848::::::::41:::::::;5", -- [9] "7847::::::::41:::::::;5", -- [10] "4529::::::::41:::11::::", -- [11] "17033::::::::41:::::::;5", -- [12] "7067::::::::41:::::::;4", -- [13] "7070::::::::41:::::::", -- [14] }, -- [2] { "5116::::::::41:::::::;2", -- [1] "6893::::::::41:::1::::", -- [2] "4982::::::::41:::11::::", -- [3] "3793::::::::41:::::::", -- [4] "4553::::::::41:::::::;5", -- [5] "4553::::::::41:::::::;5", -- [6] "4553::::::::41:::::::;5", -- [7] "4552::::::::41:::::::;4", -- [8] "4784::::::::41:::::::;5", -- [9] "4784::::::::41:::::::;5", -- [10] "4784::::::::41:::::::;5", -- [11] "4784::::::::41:::::::;5", -- [12] "4583::::::::41:::::::;4", -- [13] "1464::::::::41:::::::;3", -- [14] }, -- [3] { "11416::::::::41:::::::;2", -- [1] "5636::::::::41:::::::;2", -- [2] "4978::::::::41:::11::::", -- [3] "12202::::::::41:::::::", -- [4] "4609::::::::41:::11::::", -- [5] "4306::::::::41:::::::;17", -- [6] "3782::::::::41:::::::", -- [7] "4001::::::::41:::::::", -- [8] "4553::::::::41:::::::;2", -- [9] "4784::::::::41:::::::;4", -- [10] "9873::::::184:1070725632:41:::::::", -- [11] "12040::::::167:1360400640:41:::::::", -- [12] "7912::::::::41:::::::;2", -- [13] }, -- [4] { }, -- [5] { }, -- [6] [0] = { "6948::::::::41:::::::", -- [1] "2901::::::::41:::14::::", -- [2] "7005::::::::41:::14::::", -- [3] "15261::::::869:597783424:41:::::::", -- [4] "6953::::::::41:::11::::", -- [5] "15234::::::1104:1232448512:41:::::::", -- [6] "17686::::::::41:::11::::", -- [7] "4108::::::::41:::11::::", -- [8] "4550::::::::41:::11::::", -- [9] "1529::::::::41:::::::", -- [10] "2776::::::::41:::::::;2", -- [11] "4304::::::::41:::::::;11", -- [12] "8150::::::::41:::::::;18", -- [13] "4338::::::::41:::::::;9", -- [14] "7912::::::::41:::::::;19", -- [15] "4457::::::::41:::::::;2", -- [16] }, ["race"] = "Human", ["money"] = 458049, ["faction"] = true, ["equip"] = { "1282::::::::41:::11::::", -- [1] "4743::::::::41:::11::::", -- [2] "6792::::::::41:::11::::", -- [3] "2575::::::::41:::11::::", -- [4] "15546::::::862:1245581568:41:::::::", -- [5] "3758::::::::41:::11::::", -- [6] "4741::::::::41:::11::::", -- [7] "4073::::::::41:::::::", -- [8] "4745::::::::41:::11::::", -- [9] "6906::::::::41:::1::::", -- [10] "6757::::::::41:::11::::", -- [11] "2933::::::::41:::11::::", -- [12] nil, -- [13] nil, -- [14] "6901::::::::41:::1::::", -- [15] "15261::::::614:34812416:41:::::::", -- [16] nil, -- [17] nil, -- [18] nil, -- [19] "14046::::::::41:::::::;14", -- [20] "14046::::::::41:::::::;14", -- [21] "14046::::::::41:::::::;14", -- [22] "14046::::::::41:::::::;14", -- [23] [72] = "1729::::::::40:::::::;10", [73] = "3352::::::::40:::::::;10", }, ["class"] = "PALADIN", [-1] = { "2000::::::::40:::11::::", -- [1] "4240::::::::40:::::::", -- [2] "4240::::::::40:::::::", -- [3] "4240::::::::40:::::::", -- [4] "4238::::::::40:::::::", -- [5] "4238::::::::40:::::::", -- [6] "4496::::::::40:::::::", -- [7] "4496::::::::40:::::::", -- [8] "1537::::::::40:::::::", -- [9] "2734::::::::40:::::::", -- [10] "2738::::::::40:::::::;2", -- [11] "2740::::::::40:::::::", -- [12] "2742::::::::40:::::::", -- [13] "2725::::::::40:::::::;2", -- [14] "2745::::::::40:::::::", -- [15] "2748::::::::40:::::::", -- [16] "2728::::::::40:::::::", -- [17] "6996::::::::40:::::::", -- [18] "3248::::::::40:::::::", -- [19] "2154::::::::40:::::::", -- [20] }, ["sex"] = 3, }, }, ["龙之召唤"] = { ["酸橙子"] = { { "17056::::::::16:::::::", -- [1] "6462::::::::16:::::::", -- [2] "5087::::::::16:::::::;5", -- [3] "4776::::::::16:::::::;2", -- [4] "4775::::::::16:::::::", -- [5] "5114::::::::16:::::::", -- [6] }, -- [1] { }, -- [2] { }, -- [3] { }, -- [4] { }, -- [5] [0] = { "6948::::::::16:::::::", -- [1] "7005::::::::16:::14::::", -- [2] "6256::::::::16:::14::::", -- [3] "9514::::::::16:::11::::", -- [4] "10637::::::::16:::11::::", -- [5] "15481::::::::16:::::::", -- [6] "2592::::::::16:::::::;7", -- [7] "2996::::::::16:::::::;6", -- [8] "2318::::::::16:::::::;4", -- [9] "5469::::::::16:::::::", -- [10] "2589::::::::16:::::::;8", -- [11] "19994::::::::16:::::::;15", -- [12] "19997::::::::16:::::::;20", -- [13] "2455::::::::16:::::::;3", -- [14] "858::::::::16:::::::", -- [15] "1251::::::::16:::::::;10", -- [16] }, ["race"] = "Scourge", ["equip"] = { nil, -- [1] nil, -- [2] nil, -- [3] "2576::::::::16:::::::", -- [4] "7510::::::::16:::11::::", -- [5] "3442::::::::16:::11::::", -- [6] "2958::::::::16:::::::", -- [7] "3454::::::::16:::11::::", -- [8] "3453::::::::16:::11::::", -- [9] "2972::::::::16:::::::", -- [10] "3235::::::::16:::11::::", -- [11] nil, -- [12] nil, -- [13] nil, -- [14] "3449::::::::16:::11::::", -- [15] "3452::::::::16:::11::::", -- [16] [20] = "4238::::::::16:::::::;6", [21] = "4238::::::::16:::::::;6", [18] = "5242::::::::16:::11::::", [22] = "4238::::::::16:::::::;6", [23] = "4238::::::::16:::::::;6", [72] = "4238::::::::15:::::::;6", }, ["sex"] = 2, ["money"] = 20386, ["class"] = "MAGE", [-1] = { "4238::::::::15:::::::", -- [1] "4238::::::::15:::::::", -- [2] }, ["faction"] = false, }, }, }
RegisterServerEvent("alerte:askForAlerte") AddEventHandler("alerte:askForAlerte", function() local source = source TriggerEvent("es:getPlayerFromId", source, function(user) user.alert("Faire le plein ?", "Les prix sont en baisse, seulement 50$ le litre", {event = "station:unfillTankContainer"}) end) end)
object_tangible_component_weapon_new_weapon_enhancement_melee_slot_one_s11 = object_tangible_component_weapon_new_weapon_shared_enhancement_melee_slot_one_s11:new { } ObjectTemplates:addTemplate(object_tangible_component_weapon_new_weapon_enhancement_melee_slot_one_s11, "object/tangible/component/weapon/new_weapon/enhancement_melee_slot_one_s11.iff")
----------------------------------- -- Area: Bastok Mines -- NPC: Gumbah -- Finishes Quest: Blade of Darkness, Inheritance -- !pos 52 0 -36 234 ----------------------------------- require("scripts/globals/keyitems") require("scripts/globals/quests") require("scripts/globals/settings") require("scripts/globals/wsquest") local ID = require("scripts/zones/Bastok_Mines/IDs") ----------------------------------- local wsQuest = tpz.wsquest.ground_strike function onTrade(player, npc, trade) local wsQuestEvent = tpz.wsquest.getTradeEvent(wsQuest, player, trade) if wsQuestEvent ~= nil then player:startEvent(wsQuestEvent) end end function onTrigger(player, npc) local wsQuestEvent = tpz.wsquest.getTriggerEvent(wsQuest, player) local bladeDarkness = player:getQuestStatus(BASTOK, tpz.quest.id.bastok.BLADE_OF_DARKNESS) if wsQuestEvent ~= nil then player:startEvent(wsQuestEvent) elseif (player:getMainLvl() >= ADVANCED_JOB_LEVEL and bladeDarkness == QUEST_AVAILABLE) then --DARK KNIGHT QUEST player:startEvent(99) elseif (bladeDarkness == QUEST_COMPLETED and player:getQuestStatus(BASTOK, tpz.quest.id.bastok.BLADE_OF_DEATH) == QUEST_AVAILABLE) then player:startEvent(130) elseif ((player:hasCompletedMission(BASTOK, tpz.mission.id.bastok.ON_MY_WAY) == true) or ((player:getCurrentMission(BASTOK) == tpz.mission.id.bastok.ON_MY_WAY) and (player:getCharVar("MissionStatus") == 3))) and (player:getCharVar("[B7-2]Werei") == 0) then player:startEvent(177) else --DEFAULT player:startEvent(52) end end function onEventFinish(player, csid, option) if (csid == 99) then player:addQuest(BASTOK, tpz.quest.id.bastok.BLADE_OF_DARKNESS) elseif (csid == 130) then player:addQuest(BASTOK, tpz.quest.id.bastok.BLADE_OF_DEATH) player:addKeyItem(tpz.ki.LETTER_FROM_ZEID) player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.LETTER_FROM_ZEID) elseif (csid == 177) then player:setCharVar("[B7-2]Werei", 1) else tpz.wsquest.handleEventFinish(wsQuest, player, csid, option, ID.text.GROUND_STRIKE_LEARNED) end end
function handle_record(record) record:set("TRX_LINK", string.format('<a href="trx:%s">%s</a>', record:get('TRANSID'), record:get('TRANSID'))); record:set("TRX_LINK_GO", string.format('<a href="trxid:%s">%s</a>', record:get('TRANSID'), record:get('Account'))); end function complete(result) end
AddCSLuaFile() local function FloatEquals(x,y) return math.abs(x-y) < 1.19209290E-07 end DEFINE_BASECLASS "weapon_csbasegun" CSParseWeaponInfo(SWEP, [[WeaponData { "MaxPlayerSpeed" "260" "WeaponType" "SniperRifle" "FullAuto" 0 "WeaponPrice" "2750" "WeaponArmorRatio" "1.7" "CrosshairMinDistance" "5" "CrosshairDeltaDistance" "3" "Team" "ANY" "BuiltRightHanded" "0" "PlayerAnimationExtension" "scout" "MuzzleFlashScale" "1.1" "CanEquipWithShield" "0" // Weapon characteristics: "Penetration" "3" "Damage" "75" "Range" "8192" "RangeModifier" "0.98" "Bullets" "1" "CycleTime" "1.25" "AccuracyDivisor" "-1" "AccuracyOffset" "0" "MaxInaccuracy" "0" "TimeToIdle" "1.8" "IdleInterval" "60" // New accuracy model parameters "Spread" 0.00030 "InaccuracyCrouch" 0.02378 "InaccuracyStand" 0.03170 "InaccuracyJump" 0.38195 "InaccuracyLand" 0.03819 "InaccuracyLadder" 0.09549 "InaccuracyFire" 0.06667 "InaccuracyMove" 0.19097 "SpreadAlt" 0.00030 "InaccuracyCrouchAlt" 0.00300 "InaccuracyStandAlt" 0.00400 "InaccuracyJumpAlt" 0.38195 "InaccuracyLandAlt" 0.03819 "InaccuracyLadderAlt" 0.09549 "InaccuracyFireAlt" 0.06667 "InaccuracyMoveAlt" 0.19097 "RecoveryTimeCrouch" 0.17681 "RecoveryTimeStand" 0.24753 // Weapon data is loaded by both the Game and Client DLLs. "printname" "#Cstrike_WPNHUD_Scout" "viewmodel" "models/weapons/v_snip_scout.mdl" "playermodel" "models/weapons/w_snip_scout.mdl" "anim_prefix" "anim" "bucket" "0" "bucket_position" "0" "clip_size" "10" "primary_ammo" "BULLET_PLAYER_762MM" "secondary_ammo" "None" "weight" "30" "item_flags" "0" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) SoundData { //"reload" "Weapon_AWP.Reload" //"empty" "Default.ClipEmpty_Rifle" "single_shot" "Weapon_Scout.Single" special3 Default.Zoom } // Weapon Sprite data is loaded by the Client DLL. TextureData { "weapon" { "font" "CSweaponsSmall" "character" "N" } "weapon_s" { "font" "CSweapons" "character" "N" } "ammo" { "font" "CSTypeDeath" "character" "V" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } ModelBounds { Viewmodel { Mins "-12 -4 -11" Maxs "27 12 -1" } World { Mins "-10 -4 -13" Maxs "32 8 12" } } }]]) SWEP.Spawnable = true SWEP.Slot = 0 SWEP.SlotPos = 0 function SWEP:Initialize() BaseClass.Initialize( self ) self:SetHoldType( "ar2" ) self:SetWeaponID( CS_WEAPON_AWP ) end function SWEP:PrimaryAttack() if self:GetNextPrimaryAttack() > CurTime() then return end self:GunFire(self:BuildSpread()) end function SWEP:SecondaryAttack() local pPlayer = self:GetOwner(); if not IsValid(pPlayer) then return; end if (self:GetZoomFullyActiveTime() > CurTime() or self:GetNextPrimaryAttack() > CurTime()) then self:SetNextSecondaryFire(self:GetZoomFullyActiveTime() + 0.15) return end if ( not self:IsScoped() ) then self:SetFOVRatio( 40/90, 0.15 ); elseif (FloatEquals(self:GetFOVRatio(), 40/90)) then self:SetFOVRatio( 10/90, 0.08 ); else self:SetFOVRatio( 1, 0.1 ); end -- If this isn't guarded, the sound will be emitted twice, once by the server and once by the client. -- Let the server play it since if only the client plays it, it's liable to get played twice cause of -- a prediction error. joy. self:EmitSound("Default.Zoom", nil, nil, nil, CHAN_AUTO); self:SetNextSecondaryFire(CurTime() + 0.3); self:SetZoomFullyActiveTime(CurTime() + 0.15); -- The worst zoom time from above. end function SWEP:AdjustMouseSensitivity() if (self:IsScoped()) then -- is a hack, maybe change? return self:GetCurrentFOVRatio() * GetConVar "zoom_sensitivity_ratio":GetFloat() end end function SWEP:IsScoped() return self:GetTargetFOVRatio() ~= 1 end function SWEP:HandleReload() self:SetFOVRatio(1, 0.05) end function SWEP:GetSpeedRatio() if (self:IsScoped()) then return 220/260 end return 1 end function SWEP:GunFire( spread ) local pPlayer = self:GetOwner() if (CurTime() < self:GetZoomFullyActiveTime()) then self:SetNextPrimaryAttack(self:GetZoomFullyActiveTime()) return end if (not self:IsScoped()) then spread = spread + .08 end if not self:BaseGunFire( spread, self:GetWeaponInfo().CycleTime, true ) then return end if (self:IsScoped()) then self:SetLastZoom(self:GetTargetFOVRatio()); self:SetResumeZoom(true); self:SetFOVRatio( 1, 0.1 ); end local a = self:GetOwner():GetViewPunchAngles( ) a.p = a.p - 2 self:GetOwner():SetViewPunchAngles( a ) end
HighScore = class('HighScore') function HighScore:initialize() self.destroyScores = { [Blob] = 5, [Tank] = 25, [Healer] = 10, [Ninja] = 40, [Megabyte] = 500, [Sweeper] = 15 --sweeper } self.accuracyScore = 100 -- get this many points with 100% accuracy in a wave self.ricochetBonus = 100 -- get this bonus if _ enemies are killed in one wave, as the result of tank ricochet shots self.ricochetMinimum = 7 -- kill this many enemies with tank ricochet shots in one wave, to score the bonus self.timeScore = 500 -- you would get this many points by completing wave 1 in 1 second. formula: timeScore * wave / seconds self.scoreMultiplier = 1 -- this is multiplied to every score, good for bonuses self.perfectAccuracyMultipler = 2 -- this is multiplied to the accuracy bonus if there is 100% accuracy in a wave self.enemyDeathObserver = signal.register('enemyDeath', function(enemy) self:onEnemyDeath(enemy) end) self.enemyHitObserver = signal.register('enemyHit', function(enemy, damage, critical, source, death) self:onEnemyHit(enemy, damage, critical, source, death) end) self.playerShootObserver = signal.register('playerShot', function() self:onPlayerShoot() end) self.waveEndObserver = signal.register('waveEnded', function(wave, waveTime) self:onWaveEnd(wave, waveTime) end) signal.register('newGame', function() self:reset() end) self:reset() self.defaultFontSize = 64 self.fontSize = self.defaultFontSize self.fontSizeModifier = 3 self.maxFontSize = 120 end function HighScore:reset() -- no need to change these self.currentScore = 0 self:resetCounters() -- The score displayed to the screen, may or may not be equal to the current score. -- It does approach the current score, though. self.displayScore = 0 end function HighScore:resetCounters() self.bulletsShot = 0 self.bulletsHit = 0 self.ricochetKills = 0 end function HighScore:update(dt) -- interpolates the display score towards the current score local diff = self.currentScore - self.displayScore local epsilon = 1 if diff > epsilon then self.displayScore = self.displayScore + (diff) * 5 * dt else self.displayScore = self.currentScore end if diff ~= 0 then self.fontSize = math.min(self.defaultFontSize + self.fontSizeModifier * diff, self.maxFontSize) --self.fontSizeTween = tween(.5, self, {fontSize = 80}, "inOutCubic", function() -- self.fontSizeTween2 = tween(.5, self, {fontSize = self.defaultFontSize}, "inOutCubic", function() -- end) --self.fontSize = self.defaultFontSize --end) else self.fontSize = self.defaultFontSize end end function HighScore:changeScore(amount) amount = amount * self.scoreMultiplier signal.emit('scoreChange', amount) self.currentScore = self.currentScore + amount end function HighScore:onEnemyDeath(enemy) -- add to score based on which enemy was defeated local scoreChange = self.destroyScores[enemy.class] or 1 self:changeScore(scoreChange) end function HighScore:onEnemyHit(enemy, damage, critical, source, death) if not enemy.isInstanceOf(Player) then if source:isInstanceOf(Player) then self.bulletsHit = self.bulletsHit + 1 elseif source:isInstanceOf(Tank) then self.ricochetKills = self.ricochetKills + 1 end end end function HighScore:onPlayerShoot() self.bulletsShot = self.bulletsShot + 1 end function HighScore:onWaveEnd(wave, waveTime) if wave and wave > 0 then -- calculate accuracy for the current wave, add to player score local accuracy = 0 if self.bulletsShot ~= 0 then accuracy = self.bulletsHit / self.bulletsShot end local accuracyPoints = math.ceil(accuracy * self.accuracyScore) if accuracy == 1 then -- perfect accuracy! accuracyPoints = accuracyPoints * self.perfectAccuracyMultipler end self:changeScore(accuracyPoints) -- add in the time bonus if waveTime > 0 then -- avoid dividing by 0 local timePoints = math.ceil(self.timeScore * wave / waveTime) timePoints = timePoints * game.wave -- higher wave gives a higher time score self:changeScore(timePoints) end -- check for wave ricochet bonus if self.ricochetKills >= self.ricochetMinimum then self:changeScore(self.ricochetBonus) end self:resetCounters() end end function HighScore:draw() -- do not show outside the game state, unless the game is paused if (state.current() ~= game) and (state.current() ~= pause) then return end local font = font[self.fontSize] local text = math.floor(self.displayScore) love.graphics.setFont(font) local w = font:getWidth(text) local h = font:getHeight(text) love.graphics.print(text, love.graphics.getWidth() - w - 15, love.graphics.getHeight() - h - 15) end
local spell = {} spell["element"] = [[Support]] spell["desc"] = [[All allies enter battle with heightened defences]] spell["passive"] = true spell["name"] = [[Auto-Marakukaja]] function spell.activate() require("data/spells/Marakukaja").activate(true) end return spell
GNLib.Colors = {} -- > Palette from https://flatuicolors.com/palette/defo GNLib.Colors.Turquoise = Color(26, 188, 156, 255) GNLib.Colors.GreenSea = Color(22, 160, 133, 255) GNLib.Colors.Emerald = Color(46, 204, 113, 255) GNLib.Colors.Nephritis = Color(39, 174, 96, 255) GNLib.Colors.PeterRiver = Color(52, 152, 219, 255) GNLib.Colors.BelizeHole = Color(41, 128, 185, 255) GNLib.Colors.Amethyst = Color(155, 89, 182, 255) GNLib.Colors.Wisteria = Color(142, 68, 173, 255) GNLib.Colors.WetAsphalt = Color(52, 73, 94, 255) GNLib.Colors.MidnightBlue = Color(44, 62, 80, 255) GNLib.Colors.SunFlower = Color(241, 196, 15, 255) GNLib.Colors.Orange = Color(243, 156, 18, 255) GNLib.Colors.Carrot = Color(230, 126, 34, 255) GNLib.Colors.Pumpkin = Color(211, 84, 0, 255) GNLib.Colors.Alizarin = Color(231, 76, 60, 255) GNLib.Colors.Pomegranate = Color(192, 57, 43, 255) GNLib.Colors.Clouds = Color(236, 240, 241, 255) GNLib.Colors.Silver = Color(189, 195, 199, 255) GNLib.Colors.Concrete = Color(149, 165, 166, 255) GNLib.Colors.Asbestos = Color(127, 140, 141, 255)
--- Convert an extended avro-schema (collections) to a GraphQL schema. local schema = require('graphql.convert_schema.schema') local convert_schema = {} convert_schema.convert = schema.convert return convert_schema
local engine, ns = ... -- link internal map name to level number local mapsLevels = { ["game/sp/intro/intro"] = 1, ["game/sp/resource_ops/resource_ops"] = 2, ["game/sp/resource_ops_foundry/resource_ops_foundry"] = 3, ["game/sp/surface1/surface1"] = 4, ["game/sp/argent_tower/argent_tower"] = 5, ["game/sp/blood_keep/blood_keep"] = 6, ["game/sp/surface2/surface2"] = 7, ["game/sp/bfg_division/bfg_division"] = 8, ["game/sp/lazarus/lazarus"] = 9, ["game/sp/lazarus_2/lazarus_2"] = 9, ["game/sp/blood_keep_b/blood_keep_b"] = 10, ["game/sp/blood_keep_c/blood_keep_c"] = 11, ["game/sp/polar_core/polar_core"] = 12, ["game/sp/titan/titan"] = 13 } -- difficulties local difficultyValues = { "I'm too young to die", "Hurt me plenty", "Ultra-Violence", "Nightmare", "Ultra-Nightmare" } local difficultyToString = function(diff) if diff and (diff >= 0) and (diff < 5) and difficultyValues[diff+1] then return difficultyValues[diff+1] end return "unknown" end -- to string function for category class local categoryToString = function(category) if category.Level > 0 then local s = "#" .. category.Level if string.len(s) == 2 then s = s .. " " end return s .. ": " .. category.Name else return category.Name end end local snapshotsBySavedAt = function(savedAt) Logger.Debug("snapshotsBySavedAt") local count = engine.Snapshots.Count for i = 0, count-1 do local snapshot = engine.Snapshots[i] if snapshot.SavedAt == savedAt then return snapshot end end return nil end local getMapFullSafeName = function(snapshot) local mapDesc = snapshot:CustomValueByKey("MapDesc").Value local level = snapshot.CategoryId local safeMap = tostring(level) .. " - " .. HgUtility.SafePath(mapDesc) Logger.Debug("getMapFullSafeName: ", safeMap) return safeMap end local categories = {} local refreshCategories = function() Logger.Debug("refreshCategories") local cat = nil if not categories[0] then cat = EngineSnapshotCategory() cat.Id = 0 cat.Name = "All" cat.Level = 0 cat.OnToString = categoryToString engine.Categories:Add(cat) categories[0] = cat end local count = engine.Categories.Count -- build category list from snapshots for i = 0, engine.Snapshots.Count-1 do local snapshot = engine.Snapshots[i] local mapName = snapshot:CustomValueByKey("MapName").Value local mapDesc = snapshot:CustomValueByKey("MapDesc").Value local level = mapsLevels[mapName] or 0 cat = nil if level > 0 and not categories[level] then cat = EngineSnapshotCategory() cat.Id = level cat.Name = mapDesc or "unknown" cat.Level = level cat.OnToString = categoryToString engine.Categories:Add(cat) categories[level] = cat end end engine.Categories:Sort(function(c1, c2) return c1.Level - c2.Level end) engine:CategoriesChanges() end local parseGameDetailFile = function(lines) Logger.Debug("parseGameDetailFile") local snapshot = EngineSnapshot() for i = 0, lines.Length-1 do v = lines[i] -- Logger.Debug(i .. ": " .. v) v = HgUtility.StringTrim(v) local values = HgUtility.StringSplit(v, "=", StringSplitOptions.None) if values and (values.Length == 2) then if values[0] == "date" then local datetime = HgConverter.UnixToDateTime(tonumber(values[1])) snapshot.SavedAt = datetime end if values[0] == "difficulty" then local custom = EngineSnapshotCustomValueInteger() custom.Caption = "Difficulty" custom.ShowInDetails = true custom.Value = tonumber(values[1]) custom.OnToString = difficultyToString snapshot.CustomValues:Add("Difficulty", custom) end if values[0] == "mapDesc" then local custom = EngineSnapshotCustomValueString() custom.Caption = "Map Description" custom.ShowInDetails = true custom.Value = tostring(values[1]) snapshot.CustomValues:Add("MapDesc", custom) end if values[0] == "mapName" then local mapName = tostring(values[1]) local level = mapsLevels[mapName] or 0 if level == 0 then Logger.Warning("parseGameDetailFile: mapName not found!") end snapshot.CategoryId = level local custom = EngineSnapshotCustomValueString() custom.Caption = "Map Name" custom.ShowInDetails = true custom.Value = mapName snapshot.CustomValues:Add("MapName", custom) end if values[0] == "time" then local playedTime = TimeSpan(0, 0, tonumber(values[1])) local custom = EngineSnapshotCustomValueTimeSpan() custom.Caption = "Played Time" custom.ShowInDetails = true custom.Value = playedTime snapshot.CustomValues:Add("PlayedTime", custom) end end end return snapshot end local getSavedAtFromGameDetailFile = function(lines) Logger.Debug("getSavedAtFromGameDetailFile") for i = 0, lines.Length-1 do v = lines[i] v = HgUtility.StringTrim(v) local values = HgUtility.StringSplit(v, "=", StringSplitOptions.None) if values and (values.Length == 2) then if values[0] == "date" then local datetime = HgConverter.UnixToDateTime(tonumber(values[1])) return datetime end end end return nil end local snapshotsFolder = "" local sourceFolder = "" local slotIndex = nil local slotPath = "" local snapshotBackup = function(actionSouce, isDeath) Logger.Information("snapshotBackup: ", actionSouce, ", ", isDeath) if Directory.Exists(slotPath) then local gameDetailsFilePath = Path.Combine(slotPath, "game.details") local fileContent = File.ReadAllText(gameDetailsFilePath) -- .NET version local lines = HgUtility.StringSplit(fileContent, "\n\r", StringSplitOptions.RemoveEmptyEntries) -- lua version -- local lines = ns.StringSplit(fileContent, "[^\r\n]+") local savedAt = getSavedAtFromGameDetailFile(lines) local snapshot = snapshotsBySavedAt(savedAt) if snapshot == nil then Logger.Debug("snapshot parsing") snapshot = parseGameDetailFile(lines) Logger.Debug("snapshot parsed") -- if needed, set snapshot.SavedAtToStringFormat local custom = EngineSnapshotCustomValueString() custom.Caption = "Death" custom.ShowInDetails = true custom.Value = "" if isDeath == true then custom.Value = "🕱" end snapshot.CustomValues:Add("Death", custom) -- get safe map name local targetPath = getMapFullSafeName(snapshot) local saveAtSafe = savedAt:ToString("yyyy-MM-dd HH.mm.ss") targetPath = Path.Combine(targetPath, saveAtSafe) -- save relative path to snapshot snapshot.RelativePath = targetPath -- "GAME-AUTOSAVE" + (_id - 1) targetPath = Path.Combine(targetPath, "GAME-AUTOSAVE" .. (slotIndex - 1)) -- full path targetPath = Path.Combine(snapshotsFolder, targetPath) Logger.Debug("sourcePath=" .. slotPath) Logger.Debug("targetPath=" .. targetPath) local canCopy = function(filename, mode) -- canCopy callback if mode == BackupHelperCanCopyMode.Copy then return not ns.StringEndsWith(filename, ".temp") and not ns.StringEndsWith(filename, ".temp.verify") end end local mustWait = function(filename) -- mustWait callback return ns.StringEndsWith(filename, ".temp") or ns.StringEndsWith(filename, ".temp.verify") end Logger.Debug("BackupHelper.CopyFiles: start") local copyFiles = BackupHelper.CopyFiles( slotPath, targetPath, canCopy, mustWait, true, false ) Logger.Debug("BackupHelper.CopyFiles: end") if copyFiles then -- autobackup: screenshot if actionSouce == ActionSource.AutoBackup then local screenshot = engine:SettingByName("Screenshot").Value if screenshot then local bounds = engine.ScreenshotHelper:GetWindowBounds() if bounds then local capture = engine.ScreenshotHelper:Capture(bounds, snapshot) if capture then Logger.Debug("snapshot: screenshot success") else Logger.Warning("snapshot: screenshot failed") end end end end Logger.Debug("snapshot: adding to list") engine.Snapshots:Add(snapshot) -- it is up to the engine to set LastSnapshot to enable auto select feature engine.LastSnapshot = snapshot -- rebuild category list refreshCategories() -- trigger UI refresh engine:SnapshotsChanges() else return false end else if snapshot.Status == EngineSnapshotStatus.Deleted then Logger.Information("snapshot: restored to active") snapshot.Status = EngineSnapshotStatus.Active -- it is up to the engine to set LastSnapshot to enable auto select feature engine.LastSnapshot = snapshot -- trigger UI refresh engine:SnapshotsChanges() else Logger.Information("snapshot: already known") end end return true end return false end local snapshotRestore = function(actionSouce, snapshot) Logger.Information("snapshotRestore: ", actionSouce, ", ", snapshot) local sourcePath = Path.Combine(snapshotsFolder, snapshot.RelativePath) sourcePath = Path.Combine(sourcePath, "GAME-AUTOSAVE" .. (slotIndex - 1)) Logger.Debug("sourcePath=" .. sourcePath) Logger.Debug("targetPath=" .. slotPath) Logger.Debug("BackupHelper.CopyFiles: start") local copyFiles = BackupHelper.CopyFiles( sourcePath, slotPath, nil, nil, true, true ) Logger.Debug("BackupHelper.CopyFiles: end") if copyFiles then Logger.Debug("snapshot restored") else return false end return true end local _checkpointStartTime = nil local _checkpointBuffer = "" local _isCheckPoint = false local _isCheckPointAlt = false local _isGameDuration = false local _isCheckPointMapStart = false local watcherOnEvent = function(eventType, event) Logger.Debug("watcherOnEvent: event.Name = ", event.Name) if _checkpointStartTime ~= nil then local timeSpan = DateTime.UtcNow:Subtract(_checkpointStartTime) -- 3 seconds might be too small for some computers, we'll see if we need to add this into a runtime setting if timeSpan.TotalSeconds >= 3 then if _checkpointBuffer == "AG" then Logger.Warning("AutoBackup: cannot backup checkpoints while replaying missions") else Logger.Debug("watcherOnEvent: Too much time since last event, _checkpointBuffer was ", _checkpointBuffer) end -- Too much time since last event, reset states _checkpointBuffer = "" _checkpointStartTime = nil _isCheckPoint = false _isCheckPointAlt = false _isGameDuration = false _isCheckPointMapStart = false end end if not _isGameDuration and event.Name == "game_duration.dat" then _isGameDuration = true _checkpointBuffer = _checkpointBuffer .. "G" end if not _isCheckPointMapStart and event.Name == "checkpoint_mapstart.dat" then _isCheckPointMapStart = true _checkpointBuffer = _checkpointBuffer .. "M" end -- Mostly in case of death if not _isCheckPointAlt and event.Name == "checkpoint_alt.dat" then _isCheckPointAlt = true _checkpointBuffer = _checkpointBuffer .. "A" end -- Proper checkpoint if not _isCheckPoint and event.Name == "checkpoint.dat" then _isCheckPoint = true _checkpointBuffer = _checkpointBuffer .. "C" end if _checkpointStartTime == nil and _checkpointBuffer ~= "" then _checkpointStartTime = DateTime.UtcNow end if event.Name == "game.details.verify" then -- here we go Logger.Debug("watcherOnEvent: game.details.verify event, _checkpointBuffer = ", _checkpointBuffer) if ns.StringStartsWith(_checkpointBuffer, "CGMA") then Logger.Debug("watcherOnEvent: map change") -- Map change checkpoint (usually) -- do nothing elseif ns.StringStartsWith(_checkpointBuffer, "CMGA") then Logger.Debug("watcherOnEvent: normal checkpoint") -- Normal checkpoint (usually) -- backup local status = snapshotBackup(ActionSource.AutoBackup, false) engine:AutoBackupOccurred(status) elseif _checkpointBuffer == "GA" then Logger.Debug("watcherOnEvent: death checkpoint") -- Death checkpoint (usually) -- backup local includeDeath = engine:SettingByName("IncludeDeath").Value if includeDeath then local status = snapshotBackup(ActionSource.AutoBackup, true) engine:AutoBackupOccurred(status) end end _isCheckPoint = false _isCheckPointAlt = false _isGameDuration = false _isCheckPointMapStart = false _checkpointBuffer = "" _checkpointStartTime = nil end end engine.OnOpened = function() Logger.Debug("OnOpened") for i = 0, engine.Snapshots.Count-1 do local snapshot = engine.Snapshots[i] -- if needed, set snapshot.OnEquals local customValue = nil customValue = snapshot:CustomValueByKey("Difficulty") if customValue then -- set customValue.OnToString customValue.OnToString = difficultyToString end -- if needed, handle other customValue end refreshCategories() end local watcher = nil engine.OnInitialized = function() Logger.Debug("OnInitialized") -- Target backup folder snapshotsFolder = engine.SnapshotsFolder Logger.Debug("snapshotsFolder=" .. snapshotsFolder) sourceFolder = engine:SettingByName("SourceFolder").Value Logger.Debug("sourceFolder=" .. sourceFolder) slotIndex = engine:SettingByName("SlotIndex").Value Logger.Debug("slotIndex=" .. slotIndex) -- full source path (where files are) slotPath = Path.Combine(sourceFolder, "GAME-AUTOSAVE" .. (slotIndex - 1)) Logger.Debug("slotPath=" .. slotPath) watcher = EngineWatcher() watcher.Path = slotPath watcher.WatchParent = true watcher.Filter = "*" watcher.WatchRenamed = true watcher.OnEvent = watcherOnEvent engine:SetupWatcher(watcher) end engine.OnLoaded = function() Logger.Debug("OnLoaded") engine:CategoriesChanges() engine:SnapshotsChanges() end engine.OnClosing = function() Logger.Debug("OnClosing") return true end engine.OnClosed = function() Logger.Debug("OnClosed") if watcher then watcher.OnEvent = nil end watcher = nil categories = nil end engine.OnActionSnapshotBackup = function(actionSource, isDeath) return snapshotBackup(actionSource, isDeath) end engine.OnActionSnapshotRestore = function(actionSource, snapshot) return snapshotRestore(actionSource, snapshot) end engine.ReadMe = function() local content = [[DOOM 2016 Manual backup: This will backup the current save files of the selected slot. If the save files have already been backed-up, nothing happens. Automatic backup: This will backup the current save files of the selected slot everytime a in-game checkpoint is reached. Death checkpoints can be distinguished from progression checkpoints and backed-up or not. Manual restore: Restore the selected snapshot and override the current save files for the selected slot. For DOOM 2016 to take the restored files into account, you must be on the main game menu before restoring. Screenshot: Screenshot will only work if the game uses OpenGL or run windowed. Enjoy!]] return content; end
-- Copyright (C) 2012 by wubenqi -- Distributable under the terms of either the Apache License (Version 2.0) or -- the GNU Lesser General Public License, as specified in the COPYING file. -- -- By: wubenqi<wubenqi@gmail.com> -- ------------------------------------------------------------------------------------------------------------ if EchodMainUtil == nil then EchodMainUtil = { class_name = "EchodMainUtil" } end function EchodMainUtil:MainInitialize() TRACE("EchodMainUtil:MainInitialize()") return 0 end function EchodMainUtil:MainDestroy() --ctx:term() TRACE("EchodMainUtil:MainDestroy()") return 0 end if g_main_util == nil or g_main_util.class_name == "MailUtil" then g_main_util = MainUtil:CreateInstance(EchodMainUtil) else --PrintTable(g_main_util) g_main_util = EchodMainUtil end
minetest.register_craftitem("yatm_bees:synthetic_brood_comb_empty", { basename = "yatm_bees:synthetic_brood_comb", base_description = "Synthetic Brood Comb", description = "Empty Synthetic Brood Comb", groups = { wax_comb = 1, empty_comb = 1, empty_synthetic_brood_comb = 1, }, inventory_image = "yatm_honey_combs_synthetic_brood_empty.png", }) minetest.register_craftitem("yatm_bees:synthetic_brood_comb_full", { basename = "yatm_bees:synthetic_brood_comb", base_description = "Synthetic Brood Comb", description = "Full Synthetic Brood Comb", groups = { wax_comb = 1, synthetic_brood_comb = 1, }, inventory_image = "yatm_honey_combs_synthetic_brood_full.png", })
local Class = require "Base.Class" local Base = require "PinView.Control" local ply = app.SECTION_PLY local Gate = Class {} Gate:include(Base) function Gate:init(args) Base.init(self, args) self:setClassName("PinView.Gate") -- required arguments local name = args.name or app.logError("%s.init: name is missing.", self) self:setInstanceName(name) local comparator = args.comparator or app.logError("%s.init: comparator is missing.", self) self.comparator = comparator -- optional arguments local units = args.units or app.unitHertz local precision = args.precision or 3 local param = args.param local graphic if param then graphic = app.ComparatorView(0, 0, ply, 64, comparator, param) else graphic = app.ComparatorView(0, 0, ply, 64, comparator) end graphic:setLabel(name) graphic:setUnits(units) graphic:setPrecision(precision) self.comparatorView = graphic self:setMainCursorController(graphic) self:setControlGraphic(graphic) self:addSpotDescriptor{ center = 0.5 * ply } -- sub display self.subGraphic = app.Graphic(0, 0, 128, 64) graphic = app.TextPanel("Rename", 1) self.subGraphic:addChild(graphic) graphic = app.TextPanel("Unpin", 2) self.subGraphic:addChild(graphic) graphic = app.TextPanel("", 3) self.subGraphic:addChild(graphic) end function Gate:rename(name) self:setInstanceName(name) self.comparatorView:setLabel(name) end function Gate:spotPressed(spot, shifted) if shifted then return false end self.comparator:simulateRisingEdge() return true end function Gate:spotReleased(spot, shifted) if shifted then return false end self.comparator:simulateFallingEdge() return true end function Gate:encoder(change, shifted) return true end function Gate:subReleased(i, shifted) if shifted then return false end if i == 1 then self:doRename() elseif i == 2 then local pinSet = self.parent -- save it pinSet:startViewModifications() pinSet:unpinControl(self.delegate) pinSet:endViewModifications() elseif i == 3 then -- do nothing end return true end return Gate
local lib=dofiled("lib/misc") local eg=dofiled("lib/eg") local cocomo=require("xomo/cocomo") eg.all { one = function(self) local function say() print("") --lib.o(i.x) lib.oo {effort= self.y.effort, loc = self.x.loc, risk = self.y.risk, pcap = self.x.pcap} end self = cocomo.ready() cocomo.new(self, {pcap=4}) self = cocomo.ready(self) say() cocomo.set(self, {pcap=1}) self = cocomo.ready(self) say() end}
obj1 = {} function obj1:f1(a, b) print(tostring(a) .. tostring(b) .. str) end
--- Functions for creating primitive shapes. -- @module worldedit.primitives local mh = worldedit.manip_helpers --- Adds a sphere of `node_name` centered at `pos`. -- @param pos Position to center sphere at. -- @param radius Sphere radius. -- @param node_name Name of node to make shere of. -- @param hollow Whether the sphere should be hollow. -- @return The number of nodes added. function worldedit.sphere(pos, radius, node_name, hollow) local manip, area = mh.init_radius(pos, radius) local data = mh.get_empty_data(area) -- Fill selected area with node local node_id = minetest.get_content_id(node_name) local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1) local offset_x, offset_y, offset_z = pos.x - area.MinEdge.x, pos.y - area.MinEdge.y, pos.z - area.MinEdge.z local stride_z, stride_y = area.zstride, area.ystride local count = 0 for z = -radius, radius do -- Offset contributed by z plus 1 to make it 1-indexed local new_z = (z + offset_z) * stride_z + 1 for y = -radius, radius do local new_y = new_z + (y + offset_y) * stride_y for x = -radius, radius do local squared = x * x + y * y + z * z if squared <= max_radius and (not hollow or squared >= min_radius) then -- Position is on surface of sphere local i = new_y + (x + offset_x) data[i] = node_id count = count + 1 end end end end mh.finish(manip, data) return count end --- Adds a dome. -- @param pos Position to center dome at. -- @param radius Dome radius. Negative for concave domes. -- @param node_name Name of node to make dome of. -- @param hollow Whether the dome should be hollow. -- @return The number of nodes added. -- TODO: Add axis option. function worldedit.dome(pos, radius, node_name, hollow) local min_y, max_y = 0, radius if radius < 0 then radius = -radius min_y, max_y = -radius, 0 end local manip, area = mh.init_axis_radius(pos, "y", radius) local data = mh.get_empty_data(area) -- Add dome local node_id = minetest.get_content_id(node_name) local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1) local offset_x, offset_y, offset_z = pos.x - area.MinEdge.x, pos.y - area.MinEdge.y, pos.z - area.MinEdge.z local stride_z, stride_y = area.zstride, area.ystride local count = 0 for z = -radius, radius do local new_z = (z + offset_z) * stride_z + 1 --offset contributed by z plus 1 to make it 1-indexed for y = min_y, max_y do local new_y = new_z + (y + offset_y) * stride_y for x = -radius, radius do local squared = x * x + y * y + z * z if squared <= max_radius and (not hollow or squared >= min_radius) then -- Position is in dome local i = new_y + (x + offset_x) data[i] = node_id count = count + 1 end end end end mh.finish(manip, data) return count end --- Adds a cylinder. -- @param pos Position to center base of cylinder at. -- @param axis Axis ("x", "y", or "z") -- @param length Cylinder length. -- @param radius Cylinder radius. -- @param node_name Name of node to make cylinder of. -- @param hollow Whether the cylinder should be hollow. -- @return The number of nodes added. function worldedit.cylinder(pos, axis, length, radius, node_name, hollow) local other1, other2 = worldedit.get_axis_others(axis) -- Handle negative lengths local current_pos = {x=pos.x, y=pos.y, z=pos.z} if length < 0 then length = -length current_pos[axis] = current_pos[axis] - length end -- Set up voxel manipulator local manip, area = mh.init_axis_radius_length(current_pos, axis, radius, length) local data = mh.get_empty_data(area) -- Add cylinder local node_id = minetest.get_content_id(node_name) local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1) local stride = {x=1, y=area.ystride, z=area.zstride} local offset = { x = current_pos.x - area.MinEdge.x, y = current_pos.y - area.MinEdge.y, z = current_pos.z - area.MinEdge.z, } local min_slice, max_slice = offset[axis], offset[axis] + length - 1 local count = 0 for index2 = -radius, radius do -- Offset contributed by other axis 1 plus 1 to make it 1-indexed local new_index2 = (index2 + offset[other1]) * stride[other1] + 1 for index3 = -radius, radius do local new_index3 = new_index2 + (index3 + offset[other2]) * stride[other2] local squared = index2 * index2 + index3 * index3 if squared <= max_radius and (not hollow or squared >= min_radius) then -- Position is in cylinder -- Add column along axis for index1 = min_slice, max_slice do local vi = new_index3 + index1 * stride[axis] data[vi] = node_id end count = count + length end end end mh.finish(manip, data) return count end --- Adds a pyramid. -- @param pos Position to center base of pyramid at. -- @param axis Axis ("x", "y", or "z") -- @param height Pyramid height. -- @param node_name Name of node to make pyramid of. -- @param hollow Whether the pyramid should be hollow. -- @return The number of nodes added. function worldedit.pyramid(pos, axis, height, node_name, hollow) local other1, other2 = worldedit.get_axis_others(axis) -- Set up voxel manipulator local manip, area = mh.init_axis_radius(pos, axis, height >= 0 and height or -height) local data = mh.get_empty_data(area) -- Handle inverted pyramids local start_axis, end_axis, step if height > 0 then height = height - 1 step = 1 else height = height + 1 step = -1 end -- Add pyramid local node_id = minetest.get_content_id(node_name) local stride = {x=1, y=area.ystride, z=area.zstride} local offset = { x = pos.x - area.MinEdge.x, y = pos.y - area.MinEdge.y, z = pos.z - area.MinEdge.z, } local size = math.abs(height * step) local count = 0 -- For each level of the pyramid for index1 = 0, height, step do -- Offset contributed by axis plus 1 to make it 1-indexed local new_index1 = (index1 + offset[axis]) * stride[axis] + 1 for index2 = -size, size do local new_index2 = new_index1 + (index2 + offset[other1]) * stride[other1] for index3 = -size, size do local i = new_index2 + (index3 + offset[other2]) * stride[other2] if (not hollow or size - math.abs(index2) < 2 or size - math.abs(index3) < 2) then data[i] = node_id count = count + 1 end end end size = size - 1 end mh.finish(manip, data) return count end --- Adds a spiral. -- @param pos Position to center spiral at. -- @param length Spral length. -- @param height Spiral height. -- @param spacer Space between walls. -- @param node_name Name of node to make spiral of. -- @return Number of nodes added. -- TODO: Add axis option. function worldedit.spiral(pos, length, height, spacer, node_name) local extent = math.ceil(length / 2) local manip, area = mh.init_axis_radius_length(pos, "y", extent, height) local data = mh.get_empty_data(area) -- Set up variables local node_id = minetest.get_content_id(node_name) local stride = {x=1, y=area.ystride, z=area.zstride} local offset_x, offset_y, offset_z = pos.x - area.MinEdge.x, pos.y - area.MinEdge.y, pos.z - area.MinEdge.z local i = offset_z * stride.z + offset_y * stride.y + offset_x + 1 -- Add first column local count = height local column = i for y = 1, height do data[column] = node_id column = column + stride.y end -- Add spiral segments local stride_axis, stride_other = stride.x, stride.z local sign = -1 local segment_length = 0 spacer = spacer + 1 -- Go through each segment except the last for segment = 1, math.floor(length / spacer) * 2 do -- Change sign and length every other turn starting with the first if segment % 2 == 1 then sign = -sign segment_length = segment_length + spacer end -- Fill segment for index = 1, segment_length do -- Move along the direction of the segment i = i + stride_axis * sign local column = i -- Add column for y = 1, height do data[column] = node_id column = column + stride.y end end count = count + segment_length * height stride_axis, stride_other = stride_other, stride_axis -- Swap axes end -- Add shorter final segment sign = -sign for index = 1, segment_length do i = i + stride_axis * sign local column = i -- Add column for y = 1, height do data[column] = node_id column = column + stride.y end end count = count + segment_length * height mh.finish(manip, data) return count end
for _, funcName in ipairs({ "HasFlag", "IsDev", "IsMod", "IsAdmin", "IsOwner", }) do local func = User[funcName] Main[funcName] = function(self, ...) local user = self:GetUser() if not user then return false end return func(user, ...) end Export(Main, funcName) end
local luacheck = require "luacheck" local fs = require "luacheck.fs" local multithreading = require "luacheck.multithreading" local version = {} version.luacheck = luacheck._VERSION if rawget(_G, "jit") then version.lua = rawget(_G, "jit").version else version.lua = _VERSION end if fs.has_lfs then local lfs = require "lfs" version.lfs = lfs._VERSION else version.lfs = "Not found" end if multithreading.has_lanes then version.lanes = multithreading.lanes.ABOUT.version else version.lanes = "Not found" end version.string = ([[ Luacheck: %s Lua: %s LuaFileSystem: %s LuaLanes: %s]]):format(version.luacheck, version.lua, version.lfs, version.lanes) return version
local ArmorShop = File:extend() function ArmorShop:new(text) ArmorShop.super.new(self, "armor shop") Art.new(self, "armor_shop") self.player:regainHealth() self.costs = { helmet = 50, breastplate = 20, shield = 40, gauntlets = 40 } if not Events.hasBeenInArmorShopBefore then self:setText([[[username] вошла в оружейный магазин и увидела парня примерно её возраста, стоящего за прилавком. - "О, привет", - сказал парень. "Добро пожаловать в нашу оружейную лавку. Мы продаем доспехи, я полагаю. Могу я вам чем-нибудь помочь, например, купить что-нибудь?"]]) else self:setText([["О, привет", - сказал парень. "Добро пожаловать в наш магазин. Мы продаем доспехи, я полагаю. Хочешь что- нибудь купить?"]]) end if text then self:setText([["Ох. Ну, видите ли, если у вас недостаточно золота, вы не можете его купить. Вот как это работает, я полагаю. Так что, извини."]]) end self:setOptions({ { text = [["Я бы хотела кое-что купить."]], response = [["Хорошо, хорошо, просто отметьте товар, который вы хотите купить. Но, пожалуйста, по очереди."]] }, { text = [["Где твои родители?"]], response = [["Ну, моя мама сбежала давным-давно, а мой папа на небесах. Немного перебрал со своим "особым зельем", как он его называл."]], } }) end function ArmorShop:onEdit() self.rContent = love.filesystem.read(self.file) local items = { "helmet", "breastplate", "shield", "gauntlets" } local str = "%[([^%]%s]+)%]%s%-%s" for i,v in ipairs(items) do if self.rContent:lower():find(str .. v) then if Events[v .. "Bought"] then if v == "gauntlets" then self:setText([["Перчатки, верно. Дело в том, что у тебя уже есть перчатки. Так что , на самом деле , нет смысла покупать еще одну пару перчаток, я полагаю."]]) else self:setText([["Это ]] .. v .. [[, верно. Дело в том, что у тебя уже есть ]] .. v .. [[. Так что , на самом деле , нет смысла покупать еще ]] ..v .. [[, я полагаю."]]) end else self:setText([["Это ]] .. v.. [[, верно. Стоимость: ]] .. self.costs[v] .. [[ золотых. Так что, да, пожалуйста, дай мне ]] .. self.costs[v] .. [[золотых, я полагаю.]]) if self.player.gold < self.costs[v] then self:setOptions({ { text = [["Мне не хватает золота."]], func = F(self, "new", [["Ох. Ну, видите ли, если у вас недостаточно золота, вы не можете его купить. Вот как это работает, я полагаю. Так что, извини."]]) } }) else self:setOptions({ { text = [[Дать ]] .. self.costs[v] .. [[ золотых.]] , response = [["Спасибо. Вы приобрели ]] .. v .. [[. Веселитесь, я полагаю."]], item = v, gold = -self.costs[v], event = v .. "Bought", func = F(self, "new", [["Спасибо. Вы приобрели ]] .. v .. [[. Веселитесь, я полагаю."]]) }, { text = [["Я передумала."]], func = F(self, "new", [["А. Ну, это нормально."]]) } }) end end end end ArmorShop.super.onEdit(self) end return ArmorShop
require("Menu/MainMenu/mainMenuStyle.lua") require("Menu/towerImage.lua") require("Game/campaignData.lua") --this = SceneNode() Shop = {} function Shop.new(camera) --mainAreaPanel = Panel() local self = {} --camera = Camera() local form local parentForm local shopPanel = nil local crystalCountLabel = nil local data = CampaignData.new() local language = Language() local buttonList = {} local textUpgList = {} local predefinedUpdateButtonFunction = nil local towers = { "Tower/MinigunTower.lua", "Tower/ArrowTower.lua", "Tower/SwarmTower.lua", "Tower/ElectricTower.lua", "Tower/BladeTower.lua", "Tower/missileTower.lua", "Tower/quakerTower.lua", "Tower/SupportTower.lua" } local towerUpgInfo = { ["Tower/MinigunTower.lua"]={ {text="minigun tower range",[1]={["value1"]="5.75"},[2]={["value1"]="6.5"},[3]={["value1"]="7.25"}, permaUppgrade=true, iconIndex=59, name="range" }, {text="minigun tower overcharge",[1]={["value1"]="40"},[2]={["value1"]="80"},[3]={["value1"]="120"}, permaUppgrade=true, iconIndex=63, name="overCharge"}, {text="minigun tower firecrit",[1]={["value1"]="20"},[2]={["value1"]="40"},[3]={["value1"]="60"}, permaUppgrade=true, iconIndex=36, name="fireCrit"} }, ["Tower/ArrowTower.lua"]={ {text="Arrow tower range",[1]={["value1"]="10.5"},[2]={["value1"]="12"},[3]={["value1"]="13.5"}, permaUppgrade=true, iconIndex=59, name="range" }, {text="Arrow tower hardArrow",[1]={["value1"]="135",["value2"]="50"},[2]={["value1"]="240",["value2"]="60"},[3]={["value1"]="410",["value2"]="70"}, permaUppgrade=true, iconIndex=54, name="hardArrow"}, {text="Arrow tower mark of death",[1]={["value1"]="8"},[2]={["value1"]="16"},[3]={["value1"]="24"}, permaUppgrade=true, iconIndex=61, name="markOfDeath"} }, ["Tower/SwarmTower.lua"]={ {text="swarm tower range",[1]={["value1"]="7.25"},[2]={["value1"]="8"},[3]={["value1"]="8.75"}, permaUppgrade=true, iconIndex=59, name="range"}, {text="swarm tower damage",[1]={["value1"]="30"},[2]={["value1"]="60"},[3]={["value1"]="90"}, permaUppgrade=true, iconIndex=2, name="burnDamage"}, {text="swarm tower fire",[1]={["value1"]="22",["value2"]="15"},[2]={["value1"]="38",["value2"]="30"},[3]={["value1"]="52",["value2"]="45"}, permaUppgrade=true, iconIndex=38, name="fuel"} }, ["Tower/ElectricTower.lua"]={ {text="electric tower range",[1]={["value1"]="4.75"},[2]={["value1"]="5.5"},[3]={["value1"]="6.25"}, permaUppgrade=true, iconIndex=59 , name="range"}, {text="electric tower slow",[1]={["value1"]="15",["value2"]="0.75"},[2]={["value1"]="30",["value2"]="1.25"},[3]={["value1"]="45",["value2"]="1.75"}, permaUppgrade=true, iconIndex=55, name="ampedSlow"}, {text="electric tower energy pool",[1]={["value1"]="30"},[2]={["value1"]="60"},[3]={["value1"]="90"}, permaUppgrade=true, iconIndex=41, name="energyPool"}, {text="electric tower energy regen",[1]={["value1"]="15"},[2]={["value1"]="30"},[3]={["value1"]="45"}, permaUppgrade=true, iconIndex=38, name="energy"} }, ["Tower/BladeTower.lua"]={ {text="Arrow tower range",[1]={["value1"]="10.5"},[2]={["value1"]="12"},[3]={["value1"]="13.5"}, permaUppgrade=true, iconIndex=59, name="range" }, {text="blade tower attackSpeed",[1]={["value1"]="15"},[2]={["value1"]="30"},[3]={["value1"]="45"}, permaUppgrade=true, iconIndex=58, name="attackSpeed"}, {text="blade tower firecrit",[1]={["value1"]="20"},[2]={["value1"]="40"},[3]={["value1"]="60"}, permaUppgrade=true, iconIndex=36, name="masterBlade"}, {text="blade tower slow",[1]={["value1"]="20"},[2]={["value1"]="36"},[3]={["value1"]="49"}, permaUppgrade=true, iconIndex=55, name="electricBlade"}, {text="blade tower shield", [1]={}, permaUppgrade=true, iconIndex=40, name="shieldBreaker"} }, ["Tower/missileTower.lua"]={ {text="missile tower range",[1]={["value1"]="8"},[2]={["value1"]="9"},[3]={["value1"]="10"}, permaUppgrade=true, iconIndex=59, name="range" }, {text="missile tower explosion",[1]={["value1"]="8"},[2]={["value1"]="16"},[3]={["value1"]="24"}, permaUppgrade=true, iconIndex=39, name="Blaster"}, {text="missile tower fire",[1]={["value1"]="20",["value2"]="1"},[2]={["value1"]="22",["value2"]="1.75"},[3]={["value1"]="24",["value2"]="2.5"}, permaUppgrade=true, iconIndex=38, name="fuel"}, {text="missile tower shield destroyer", [1]={}, permaUppgrade=true, iconIndex=42, name="shieldSmasher"} }, ["Tower/quakerTower.lua"]={ {text="quak tower firecrit",[1]={["value1"]="40"},[2]={["value1"]="80"},[3]={["value1"]="120"}, permaUppgrade=false, iconIndex=36, name="fireCrit"}, {text="quak tower fire",[1]={["value1"]="20",["value2"]="1"},[2]={["value1"]="22",["value2"]="1.75"},[3]={["value1"]="24",["value2"]="2.5"}, permaUppgrade=false, iconIndex=38, name="fireStrike"}, {text="quak tower electric",[1]={["value1"]="30",["value2"]="15"},[2]={["value1"]="60",["value2"]="28"},[3]={["value1"]="90",["value2"]="39"}, permaUppgrade=false, iconIndex=50, name="electricStrike"}, {text="free sub upgrade", permaUppgrade=true, iconIndex=53, name="freeUpgrade"} }, ["Tower/SupportTower.lua"]={ {text="support tower range",[1]={["value1"]="10"},[2]={["value1"]="20"},[3]={["value1"]="30"}, permaUppgrade=true, iconIndex=59, name="range" }, {text="support tower damage",[1]={["value1"]="10"},[2]={["value1"]="20"},[3]={["value1"]="30"}, permaUppgrade=true, iconIndex=64, name="damage"}, {text="support tower weaken",[1]={["value1"]="10"},[2]={["value1"]="20"},[3]={["value1"]="30"}, permaUppgrade=true, iconIndex=66, name="weaken"}, {text="support tower gold",[1]={["value1"]="1"},[2]={["value1"]="2"},[3]={["value1"]="3"}, permaUppgrade=true, iconIndex=67, name="gold"} } } local textPanels = {} function self.destroy() TowerImage.destroy() end function self.setVisible(visible) form:setVisible(visible) end function self.getVisible() return form:getVisible() end function addTitle() shopPanel:setLayout(FallLayout(Alignment.TOP_CENTER, PanelSize(Vec2(0,0.01)))) --Top menu button panel shopPanel:add(Label(PanelSize(Vec2(-1,0.04)), language:getText("shop"), Vec3(0.94), Alignment.MIDDLE_CENTER)) --Add BreakLine local breakLinePanel = shopPanel:add(Panel(PanelSize(Vec2(-0.9,0.002)))) breakLinePanel:setBackground(Sprite(Vec3(0.45))) end -- local function updateShopButtonToolTip(towerName,upgName) -- local button = textPanels[towerName][upgName]["0"].button -- local displayLevel = math.max(1,math.min(data.getBoughtUpg(towerName,upgName,false)+1,data.getBuyablesTotal(upgName,false))) -- local tab = towerUpgInfo[towerName][upgName] -- local str = Text() -- -- local permLeft = data.getBuyablesTotal(upgName,true)-data.getBoughtUpg(towerName,upgName,true) -- local doneLevels = upgName=="freeUpgrade" and 1 or data.getBoughtUpg(towerName,upgName,false) -- for i=1, doneLevels do -- if permLeft==0 and i==1 then -- str = str + "<font color=rgb(40,255,40)>" -- str = str + "Bought" + ":</font>\n" -- elseif (permLeft==1 and i==1) or (permLeft==0 and i==2) then -- if doneLevels>=1 then -- str = str + "<font color=rgb(40,255,40)>" -- str = str + "Buyable" + ":</font>\n"--language:getText("unlocked") -- end -- end -- str = str + ("Level "..i.." = ") -- tab = towerUpgInfo[towerName][upgName][i] -- if tab and tab["value1"] and tab["value2"] then -- str = str + language:getTextWithValues(towerUpgInfo[towerName][upgName].text,tab["value1"],tab["value2"]) -- elseif tab and tab["value1"] then -- str = str + language:getTextWithValues(towerUpgInfo[towerName][upgName].text,tab["value1"]) -- else -- str = str + language:getTextWithValues(towerUpgInfo[towerName][upgName].text,"") -- end -- str = str + "\n" -- end -- if doneLevels~=displayLevel then -- str = str + "<font color=rgb(255,255,40)>" -- str = str + language:getText("locked") + ":</font>\n" -- for i=displayLevel, data.getBuyablesTotal(upgName,upgName=="freeUpgrade") do -- str = str + ("Level "..i.." = ") -- tab = towerUpgInfo[towerName][upgName][i] -- if tab and tab["value1"] and tab["value2"] then -- str = str + language:getTextWithValues(towerUpgInfo[towerName][upgName].text,tab["value1"],tab["value2"]) -- elseif tab and tab["value1"] then -- str = str + language:getTextWithValues(towerUpgInfo[towerName][upgName].text,tab["value1"]) -- else -- str = str + language:getTextWithValues(towerUpgInfo[towerName][upgName].text,"") -- end -- str = str + "\n" -- end -- end -- -- local level = data.getBoughtUpg(towerName,upgName,false) -- if level<data.getBuyablesTotal(upgName,false) then -- local cost = data.getBuyablesTotal(upgName,false)==1 and 3 or (level+1) -- if data.getCrystal()>=cost then -- str = str + "\n" -- str = str + language:getTextWithValues("crystals to unlock(enough crystals)",tostring(cost),tostring(displayLevel)) -- else -- str = str + "\n" -- str = str + language:getTextWithValues("crystals to unlock(no crystals)",tostring(cost),tostring(displayLevel)) -- end -- end -- button:setToolTip(str) -- end local function isUpgradeBought(towerInfo, towerName, upgLevel) return not ( ( upgLevel~=4 and towerInfo[upgLevel] and data.getBoughtUpg(towerName,towerInfo.name,false) < upgLevel) or (upgLevel==4 and towerInfo.permaUppgrade == true and data.getBoughtUpg(towerName,towerInfo.name,true) == 0) ) end local function getUpgradeCost(upgradeTab, towerName, upgLevel) -- local cost = {1,2,3,12} local hasAllreadeAnPermaUnlock = false for i=1, #towerUpgInfo[towerName] do hasAllreadeAnPermaUnlock = hasAllreadeAnPermaUnlock or isUpgradeBought(towerUpgInfo[towerName][i], towerName, 4) end return isUpgradeBought(upgradeTab, towerName, upgLevel) and 0 or ( (upgLevel == 1 and upgradeTab[2] == nil) and 3 or (upgLevel == 4 and (hasAllreadeAnPermaUnlock and 0 or 12) or upgLevel)) -- return isUpgradeBought(upgradeTab, towerName, upgLevel) and 0 or cost[upgLevel] end local function updateUpgradeText() for i=1, #textUpgList do local label = textUpgList[i].label local towerName = textUpgList[i].towerName local upgLevel = textUpgList[i].upgLevel local countBought = 0 local countExist = 0 for n=1, #towerUpgInfo[towerName] do countBought = countBought + ( ( (upgLevel== 4 and towerUpgInfo[towerName][n].permaUppgrade ) or towerUpgInfo[towerName][n][upgLevel]) and isUpgradeBought( towerUpgInfo[towerName][n], towerName, upgLevel) and 1 or 0 ) countExist = countExist + ( towerUpgInfo[towerName][n][upgLevel] and 1 or 0 ) end label:setText( tostring(countBought) .. " / " .. ( upgLevel==4 and "1" or tostring(countExist)) ) end end local function getShopToolTip(towerName,upgNameIndex, upgradeLevel) local tabUppgrade = towerUpgInfo[towerName][upgNameIndex] local str = Text() local upgradeAllreadyBought = (upgradeLevel == 4 and data.getBoughtUpg(towerName,tabUppgrade.name,true) == 1) or (data.getBoughtUpg(towerName,tabUppgrade.name,false) >= upgradeLevel ) local canBeBought = true if upgradeLevel>1 then canBeBought = (upgradeLevel == 4 and data.getBoughtUpg(towerName,tabUppgrade.name,false) >= 3) or (data.getBoughtUpg(towerName,tabUppgrade.name,false) >= (upgradeLevel-1) ) end if upgradeLevel == 4 then if upgradeAllreadyBought then str = str + "<font color=rgb(40,255,40)>" str = str + "Bought: (permanently unlocks level 1)</font>\n" elseif canBeBought then str = str + "<font color=rgb(40,255,40)>" str = str + "Buyable: (permanently unlocks level 1)</font>\n"--language:getText("unlocked") else str = str + "<font color=rgb(255,40,40)>" str = str + "Level 3 is not unlocked: (permanently unlocks level 1)</font>\n"--language:getText("unlocked") end else if upgradeAllreadyBought then str = str + "<font color=rgb(40,255,40)>" str = str + "Bought:</font>\n" elseif canBeBought then str = str + "<font color=rgb(40,255,40)>" str = str + "Buyable:</font>\n"--language:getText("unlocked") else str = str + "<font color=rgb(255,40,40)>" str = str + "Level " + tostring(upgradeLevel-1) + " is not unlocked:</font>\n"--language:getText("unlocked") end end local subUppgradeTab = tabUppgrade[upgradeLevel == 4 and 1 or upgradeLevel] if subUppgradeTab and subUppgradeTab["value1"] and subUppgradeTab["value2"] then str = str + language:getTextWithValues(tabUppgrade.text,subUppgradeTab["value1"],subUppgradeTab["value2"]) elseif subUppgradeTab and subUppgradeTab["value1"] then -- str = str + Text("1 values found\n") -- print("Value1: "..subUppgradeTab["value1"]) -- print(str:toString()) str = str + language:getTextWithValues(tabUppgrade.text,subUppgradeTab["value1"]) else -- str = str + Text("0 values found\n") -- print(str:toString()) str = str + language:getTextWithValues(tabUppgrade.text,"") end str = str + "\n" local cost = getUpgradeCost(towerUpgInfo[towerName][upgNameIndex], towerName, upgradeLevel)--(upgradeLevel==4) and 12 or upgradeLevel local canAffordToPay = data.getCrystal()>=cost local textHeight = Core.getScreenResolution().y * 0.0125 local costLabel = Label(PanelSize(Vec2(-1), Vec2(3,1)), Text(tostring(cost)), canAffordToPay and Vec3(0,1,0) or Vec3(1,0,0), Alignment.TOP_RIGHT ) costLabel:setTextHeight(textHeight) local costLabelSize = costLabel:getTextSizeInPixel() costLabelSize = costLabelSize + Vec2(2,0) local panel = Panel(PanelSize(Vec2(0.2))) local label = Label(PanelSize(Vec2(-1)), str, Vec3(1), Alignment.TOP_LEFT) label:setTextHeight(textHeight) local textSize = label:getTextSizeInPixel()+ Vec2(7,1) label:setPanelSize(PanelSize(textSize,PanelSizeType.Pixel))--Vec2(Core.getScreenResolution().y * 0.004) -- label:setText(str) -- label:setPanelSizeBasedOnTextSize() panel:setPanelSize(PanelSize(textSize + ( upgradeAllreadyBought == false and Vec2(0,costLabelSize.y) or Vec2() ),PanelSizeType.Pixel)) panel:setLayout(FallLayout()) panel:add(label) if upgradeAllreadyBought == false then local costRow = panel:add(Panel(PanelSize(Vec2(-1)))) costLabel:setPanelSize(PanelSize(costLabelSize,PanelSizeType.Pixel)) costRow:add(costLabel) costRow:add(Image(PanelSize(Vec2(-1,-0.9), Vec2(1)), "icon_table.tga")):setUvCoord(Vec2(0.5, 0.375),Vec2(0.625, 0.4375)) end return panel end -- -- Purpose: to unlock/permently buy an upgrade for a tower -- local function shopButtonClicked(theButton) print("Tag: "..theButton:getTag():toString()) local towerName,upgName,upgLevel = string.match(theButton:getTag():toString(), "(.*);(.*);(.*)") local permUnlocked = tonumber(upgLevel) == 4-- data.getBoughtUpg(towerName,upgName,false)==data.getBuyablesTotal(upgName,false) --if add permenent upgrades, then remove existing permenent upgrades if permUnlocked and data.getTotalBuyablesBoughtForTower(towerName,true)>=1 then for k,v in pairs(towerUpgInfo[towerName]) do data.clear(towerName,v.name,true) end end --unlock upgrade data.buy(towerName,upgName,permUnlocked) --update labels predefinedUpdateButtonFunction() updateUpgradeText() crystalCountLabel:setText(tostring(data.getCrystal())) --Achievements local comUnit = Core.getComUnit() if data.getTotalBuyablesBought()>=1 then comUnit:sendTo("SteamAchievement","Shop1","") end if data.getTotalBuyablesBought()>=44 then comUnit:sendTo("SteamAchievement","Shop50","") end if data.getTotalBuyablesBought()==88 then comUnit:sendTo("SteamAchievement","Shop100","") end print("data.getTotalBuyablesBought() == "..data.getTotalBuyablesBought()) end local function closeClicked() self.setVisible( false ) parentForm:setVisible( true ) end function self.setParentForm(pForm) parentForm = pForm end local function updateButtons() for i=1, #buttonList do local towerInfo = buttonList[i].towerInfo local towerName = buttonList[i].towerName local upgLevel = buttonList[i].upgLevel local button = buttonList[i].button local upgIndex = buttonList[i].upgIndex local isUpgBought = isUpgradeBought(towerInfo, towerName, upgLevel) local state = isUpgBought and 1 or 2 if buttonList[i].state ~= state then buttonList[i].state = state if upgLevel==4 then --set edge color for permaunlocked uppgrades local colorScale = isUpgBought and 1.0 or 0.35 button:setEdgeColor(Vec4(Vec3(1,0.8,0.07) * colorScale,1)) button:setEdgeHoverColor(Vec4(1,0.8,0.07,1)) button:setEdgeDownColor(Vec4(1,0.8,0.07,1)) else --set edge color for all other upgrades local colorScale = isUpgBought and 1.0 or 0.4 button:setEdgeColor(Vec4(MainMenuStyle.borderColor:toVec3() * colorScale,MainMenuStyle.borderColor.w)) button:setEdgeHoverColor(MainMenuStyle.borderColor) button:setEdgeDownColor(MainMenuStyle.borderColor) end local boderColor = isUpgBought and Vec4() or Vec4(0,0,0,0.7) -- if (upgLevel~=4 and towerInfo[upgLevel] and data.getBoughtUpg(towerName,towerInfo.name,false) < upgLevel) or (upgLevel==4 and towerInfo.permaUppgrade == true and data.getBoughtUpg(towerName,towerInfo.name,true) == 0) then -- boderColor = Vec4(0,0,0,0.7) -- end button:setInnerColor(boderColor,boderColor,boderColor) button:setInnerHoverColor( isUpgBought and Vec4(1,1,1,0.1) or Vec4()) button:setInnerDownColor( isUpgBought and Vec4(1,1,1,0.1) or Vec4(0,0,0,0.25)) end button:setToolTip( getShopToolTip(towerName, upgIndex, upgLevel) ) if (not isUpgBought) and (upgLevel==1 or isUpgradeBought(towerInfo, towerName, upgLevel-1)) and data.getCrystal() >= getUpgradeCost(towerInfo, towerName, upgradeLevel) then --not bought button:setTag(towerName..";"..towerInfo.name..";"..upgLevel) button:clearEvents() button:addEventCallbackExecute(shopButtonClicked) else button:setTag("") button:clearEvents() end end end local function init() predefinedUpdateButtonFunction = updateButtons local panelSpacing = 0.005 local panelSpacingVec2 = Vec2(panelSpacing, panelSpacing) -- Basic upgrades that every one should have if data.getBoughtUpg("Tower/SupportTower.lua","range",false)==0 then data.buy("Tower/SupportTower.lua","range",false) end if data.getBoughtUpg("Tower/SupportTower.lua","damage",false)==0 then data.buy("Tower/SupportTower.lua","damage",false) end -- form = Form(camera, PanelSize(Vec2(-1,-0.8), Vec2(1.2,1)), Alignment.MIDDLE_CENTER); form:setLayout(FallLayout(Alignment.TOP_CENTER, PanelSize(panelSpacingVec2))); form:setRenderLevel(9) form:setVisible(false) shopPanel = form:add(Panel(PanelSize(Vec2(-1)))) shopPanel:setBackground(Gradient(MainMenuStyle.backgroundTopColor, Vec4(0,0,0,0.5))) --shopPanel:setBackground( Sprite(Vec4(1,1,1,0.5)) )--DEBUG coloring shopPanel:setBorder(Border(BorderSize(Vec4(MainMenuStyle.borderSize)),MainMenuStyle.borderColor)) --Add the title addTitle() local shopArea = shopPanel:add(Panel(PanelSize(Vec2(-0.875,-0.9)))) shopArea:setLayout(GridLayout(4,2)):setPanelSpacing(PanelSize( Vec2(0.025), Vec2(1), PanelSizeType.WindowPercent )) for i=1, 8 do local towerPane1 = shopArea:add(Panel(PanelSize(Vec2(-1)))) towerPane1:setBackground(Gradient(MainMenuStyle.backgroundTopColor, MainMenuStyle.backgroundDownColor)) towerPane1:setBorder(Border( BorderSize( Vec4(MainMenuStyle.borderSize) ), MainMenuStyle.borderColor ) ) towerPane1:setPadding(BorderSize(Vec4(MainMenuStyle.borderSize * 3))) towerPane1:setLayout(FlowLayout(PanelSize(Vec2(MainMenuStyle.borderSize * 3),Vec2(1)))) local towerImage = towerPane1:add(Image(PanelSize(Vec2(-1), Vec2(1)), "icon_tower_table.tga")) towerImage:setBorder(Border( BorderSize( Vec4(MainMenuStyle.borderSize * 2) ), MainMenuStyle.borderColor ) ) local textureOffset = Vec2((i%3)/3.0, math.floor((8-i)/3.0) * 0.3333) towerImage:setUvCoord( textureOffset, textureOffset + Vec2(0.3333)) local upgradeAreaPanel = towerPane1:add(Panel(PanelSize(Vec2(-1),Vec2(5,4)))) upgradeAreaPanel:setLayout(GridLayout(4,5, PanelSize(Vec2(MainMenuStyle.borderSize), Vec2(1)))) local upgIcons = Core.getTexture("Data/Images/icon_table.tga") for y=1, 4 do for x=1, 5 do local towerinfo = towerUpgInfo[towers[i]] if towerinfo[x] then if (y==1 and towerinfo[x].permaUppgrade) or (y==4 and towerinfo[x].permaUppgrade == false and towerinfo[x][5-y] == nil) or towerinfo[x][5-y] then local offset = Vec2( towerinfo[x].iconIndex%8*0.125, math.floor(towerinfo[x].iconIndex/8)*0.0625 ) local iconImage = upgradeAreaPanel:add(Image(PanelSize(Vec2(-1), Vec2(1)),upgIcons)) iconImage:setUvCoord(offset,offset+Vec2(0.125,0.0625)) iconImage:setImageScale(0.9) local panel = nil if y~=1 and towerinfo[x][5-y] then --add level icon to the button panel = iconImage:add(Image(PanelSize(Vec2(-1)),upgIcons)) local levelOffset = Vec2(0.125*(5+4-y),0.0625*5) panel:setUvCoord(levelOffset,levelOffset+Vec2(0.125,0.0625)) panel:setImageScale(0.85) else panel = iconImage end local thisButtonTab = {} buttonList[#buttonList + 1] = thisButtonTab thisButtonTab.button = panel:add(Button(PanelSize(Vec2(-1), Vec2(1)),"",ButtonStyle.SQUARE)) thisButtonTab.towerInfo = towerinfo[x] thisButtonTab.towerName = towers[i] thisButtonTab.upgLevel = 5-y thisButtonTab.upgIndex = x else upgradeAreaPanel:add(Panel(PanelSize(Vec2(-1)))) end else upgradeAreaPanel:add(Panel(PanelSize(Vec2(-1)))) end end end local textAreaPanel = towerPane1:add(Panel(PanelSize(Vec2(-1)))) textAreaPanel:setLayout(GridLayout(4,1, PanelSize(Vec2(MainMenuStyle.borderSize), Vec2(1)))) for n=1, 4 do local label = textAreaPanel:add(Label(PanelSize(Vec2(-1)), n == 4 and "0 / 1" or "0 / 4")) label:setTextColor(MainMenuStyle.textColorHighLighted) textUpgList[#textUpgList + 1] = {} textUpgList[#textUpgList].label = label textUpgList[#textUpgList].towerName = towers[i] textUpgList[#textUpgList].upgLevel = 5-n end end updateButtons() updateUpgradeText() --bottom info local bottomPanel = shopPanel:add(Panel(PanelSize(Vec2(-1)))) bottomPanel:setLayout(FlowLayout(Alignment.MIDDLE_CENTER,PanelSize(Vec2(-1,-1)))) --bottomPanel:add(Panel(PanelSize(Vec2(0.025,-1))))--spacing --crystal count --bottomPanel:add(Panel(PanelSize(Vec2(0.025,-1))))--spacing crystalCountLabel = bottomPanel:add(Label(PanelSize(Vec2(-1,0.035),Vec2(1.25,1)), tostring(data.getCrystal()), Vec3(0.94), Alignment.MIDDLE_LEFT)) local image = bottomPanel:add(Image(PanelSize(Vec2(0.035),Vec2(0.9,1)), Text("icon_table.tga"))) image:setUvCoord(Vec2(0.5, 0.375),Vec2(0.625, 0.4375)) --close bottomPanel:add(Panel(PanelSize(Vec2(-1,0.03),Vec2(3,1))))--spacing local button = bottomPanel:add(MainMenuStyle.createButton(Vec2(-1,0.03), Vec2(5,1), language:getText("back") )) button:addEventCallbackExecute( closeClicked ) -- --Add a tower uppgrade area -- addShopArea() end init() --Update the map panel function self.update() form:update() TowerImage.update() end return self end
local K, C = unpack(KkthnxUI) local Module = K:GetModule("ActionBar") local _G = _G local table_insert = _G.table.insert local CreateFrame = _G.CreateFrame local hooksecurefunc = _G.hooksecurefunc local RegisterStateDriver = _G.RegisterStateDriver local UIParent = _G.UIParent local cfg = C.Bars.BarExtra local padding = C.Bars.BarPadding function Module:CreateExtrabar() local buttonList = {} local size = cfg.size local frame = CreateFrame("Frame", "KKUI_ActionBarExtra", UIParent, "SecureHandlerStateTemplate") frame:SetWidth(size + 2 * padding) frame:SetHeight(size + 2 * padding) frame.mover = K.Mover(frame, "Extrabar", "Extrabar", { "BOTTOM", UIParent, "BOTTOM", 270, 48 }) ExtraActionBarFrame:EnableMouse(false) ExtraAbilityContainer:SetParent(frame) ExtraAbilityContainer:ClearAllPoints() ExtraAbilityContainer:SetPoint("CENTER", frame, 0, 2 * padding) ExtraAbilityContainer.ignoreFramePositionManager = true local button = ExtraActionButton1 table_insert(buttonList, button) table_insert(Module.buttons, button) button:SetSize(size, size) frame.frameVisibility = "[extrabar] show; hide" RegisterStateDriver(frame, "visibility", frame.frameVisibility) if cfg.fader then Module.CreateButtonFrameFader(frame, buttonList, cfg.fader) end local zoneFrame = CreateFrame("Frame", "KKUI_ActionBarZone", UIParent) zoneFrame:SetWidth(size + 2 * padding) zoneFrame:SetHeight(size + 2 * padding) zoneFrame.mover = K.Mover(zoneFrame, "Zone Ability", "ZoneAbility", { "BOTTOM", UIParent, "BOTTOM", -270, 44 }) ZoneAbilityFrame:SetParent(zoneFrame) ZoneAbilityFrame:ClearAllPoints() ZoneAbilityFrame:SetPoint("CENTER", zoneFrame) ZoneAbilityFrame.ignoreFramePositionManager = true ZoneAbilityFrame.Style:SetAlpha(0) hooksecurefunc(ZoneAbilityFrame, "UpdateDisplayedZoneAbilities", function(self) for spellButton in self.SpellButtonContainer:EnumerateActive() do if spellButton and not spellButton.styled then spellButton.NormalTexture:SetAlpha(0) spellButton:StyleButton() spellButton.Icon:SetAllPoints() spellButton.Icon:SetTexCoord(unpack(K.TexCoords)) local Border = CreateFrame("Frame", nil, spellButton) Border:SetAllPoints(spellButton.Icon) Border:SetFrameLevel(spellButton:GetFrameLevel()) Border:CreateBorder() spellButton.styled = true end end end) hooksecurefunc(ZoneAbilityFrame, "SetParent", function(self, parent) if parent == ExtraAbilityContainer then self:SetParent(zoneFrame) end end) end
TidyPlatesWidgetData = { ["UnitLastSeen"] = { ["肯瑞托召唤师"] = 3883, ["暴风城卫兵"] = 3883, ["拍卖师希尔顿"] = 3883, ["基霸爱世人"] = 3883, ["约翰·伯恩赛德"] = 3883, ["旅店老板奥里森"] = 3883, ["切尔西租借仔"] = 3883, ["死亡执行者"] = 3883, ["天地会你麻痹"] = 3883, ["军官普米洛"] = 3883, ["尼莫"] = 3883, ["牛顿·伯恩赛德"] = 3883, ["迪安诺"] = 3883, ["网管一包蓝娇"] = 3883, ["馨豆豆"] = 3883, ["火印末日守卫"] = 3883, ["Radioedit"] = 3883, ["肯瑞托卫士"] = 3883, ["天地会天生"] = 3883, }, ["UnitDescriptions"] = { }, ["UnitGuild"] = { ["天地会天生"] = "妄想学生会", ["基霸爱世人"] = "尘埃", ["约翰·伯恩赛德"] = "银行职员", ["旅店老板奥里森"] = "旅店老板", ["切尔西租借仔"] = "大家庭", ["馨豆豆"] = "零度冰窖", ["天地会你麻痹"] = "妄想学生会", ["死亡执行者"] = "十里蓝山", ["尼莫"] = "旅行修补匠", ["牛顿·伯恩赛德"] = "银行职员", }, ["CachedAuraDurations"] = { }, ["UnitClass"] = { ["天地会天生"] = "DEATHKNIGHT", ["迪安诺"] = "DEMONHUNTER", ["网管一包蓝娇"] = "MONK", ["死亡执行者"] = "ROGUE", ["约翰·伯恩赛德"] = "NPC", ["旅店老板奥里森"] = "NPC", ["切尔西租借仔"] = "HUNTER", ["馨豆豆"] = "MAGE", ["天地会你麻痹"] = "WARRIOR", ["基霸爱世人"] = "WARRIOR", ["Radioedit"] = "MAGE", ["尼莫"] = "NPC", ["牛顿·伯恩赛德"] = "NPC", }, }
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("player.lua") -- include: executes a Lua Script -- AddCSLuaFile: sends the file to clients and adds it to their cache -- GM -> Gamemode (which is a class inside the game) function GM:PlayerConnect( name, ip ) --shared function print( "Player: " .. name .. "has joined the game.\n" ) end function GM:PlayerInitialSpawn( ply ) print( ply:GetName().." has spawned.\n" ) ply:SetGamemodeTeam(1) end function GM:PlayerAuthed( ply, steamid, uniqueid ) print( ply:Name() .. " has been authenticated as " .. steamid .. ".\n" ) end -- called when a player spawns in any case function GM:PlayerSetModel( ply ) ply:SetModel("models/player/group01/male_07.mdl")
solution "00_MySolution" configurations {"Debug", "Release"} configuration "Release" flags { "Optimize", "StaticRuntime", "NoRTTI", "NoExceptions"} configuration "Debug" flags { "Symbols", "StaticRuntime" , "NoRTTI", "NoExceptions"} platforms {"x32", "x64"} configuration "x32" libdirs {"$(ATISTREAMSDKROOT)/lib/x86"} configuration "x64" libdirs {"$(ATISTREAMSDKROOT)/lib/x86_64"} targetsuffix "_64" configuration {"x64", "debug"} targetsuffix "_x64_debug" configuration {"x64", "release"} targetsuffix "_x64" configuration {"x32", "debug"} targetsuffix "_debug" language "C++" location "build" targetdir "bin" include "../src/base_level" include "../src/low_level" include "../src/util" include "../sample/api_physics_effects/0_console" include "../sample/api_physics_effects/1_simple" include "../sample/api_physics_effects/2_stable" include "../sample/api_physics_effects/3_sleep" include "../sample/api_physics_effects/4_motion_type" include "../sample/api_physics_effects/5_raycast" include "../sample/api_physics_effects/6_joint"
-- Include NutScript content. resource.AddWorkshop("207739713") -- Include features from the Sandbox gamemode. DeriveGamemode("sandbox") -- Define a global shared table to store NutScript information. nut = nut or {util = {}, meta = {}} -- Send the following files to players. AddCSLuaFile("cl_init.lua") AddCSLuaFile("core/sh_util.lua") AddCSLuaFile("shared.lua") -- Include utility functions, data storage functions, and then shared.lua include("core/sh_util.lua") include("core/sv_data.lua") include("shared.lua") -- Connect to the database using SQLite, mysqloo, or tmysql4. nut.db.connect(function() -- Create the SQL tables if they do not exist. nut.db.loadTables() nut.log.loadTables() MsgC(Color(0, 255, 0), "NutScript has connected to the database.\n") end) -- Resources that are required for players to download are here. resource.AddFile("materials/nutscript/gui/vignette.png") resource.AddFile("resource/fonts/fontello.ttf") resource.AddFile("resource/fonts/witcher.ttf") resource.AddFile("whistle.wav") resource.AddFile("talk.wav") concommand.Add("nut_setowner", function(client, command, arguments) if (!IsValid(client)) then MsgC(Color(255, 0, 0), "** 'nut_setowner' has been deprecated in NutScript 1.1\n") MsgC(Color(255, 0, 0), "** Instead, please install an admin mod and use that instead.\n") end end) resource.AddWorkshop("109643223") -- 3d2d resource.AddWorkshop("104604943") -- bodygroup tool resource.AddWorkshop("104479467") -- door tool resource.AddWorkshop("104634865") -- no colide world resource.AddWorkshop("207739713") -- ns content resource.AddWorkshop("104691717") -- pac3 resource.AddWorkshop("309796347") -- box vis resource.AddWorkshop("104479831") -- stacker resource.AddWorkshop("130414613") -- persistent resource.AddWorkshop("493751477") -- light entities resource.AddWorkshop("236035765") -- letho resource.AddWorkshop("242284049") -- triss resource.AddWorkshop("237641104") -- zoltan resource.AddWorkshop("672126440") -- plants resource.AddWorkshop("236113181") -- error hider resource.AddWorkshop("522764555") -- animals resource.AddWorkshop("111626188") -- dark messiah npc resource.AddWorkshop("131759821") -- vjbase resource.AddWorkshop("156318356") -- lotr models resource.AddWorkshop("148521442") -- leanna and xana resource.AddWorkshop("675824914") -- hl2melee resource.AddWorkshop("104604709") -- animation tool resource.AddWorkshop("235587037") -- werefolf resource.AddWorkshop("104603291") -- extended spawnmenu resource.AddWorkshop("220336312") -- permaprops resource.AddWorkshop("325822607") -- crussaria 8 resource.AddWorkshop("325791215") -- crussaria 2 resource.AddWorkshop("325795125") -- crussaria 3 resource.AddWorkshop("325814596") -- crussaria 5 resource.AddWorkshop("325800231") -- crussaria 4 resource.AddWorkshop("325817446") -- crussaria 6 resource.AddWorkshop("325818901") -- crussaria 7 resource.AddWorkshop("325787997") -- crussaria 1 resource.AddWorkshop("308933874") -- morr swep fix resource.AddWorkshop("546724344") -- medieval fantasy weapons resource.AddWorkshop("701755651") -- wrp resource.AddWorkshop("701879639") -- wrp2 resource.AddWorkshop("701888930") -- wrp4 resource.AddWorkshop("701895147") -- wrp5 resource.AddWorkshop("701901204") -- wrp6 resource.AddWorkshop("701908560") -- wrp7 resource.AddWorkshop("701884403") -- wrp3 resource.AddWorkshop("761028434") -- wrp8 resource.AddWorkshop("112806637") -- legs resource.AddWorkshop("501043374") -- brigandine resource.AddWorkshop("564627364") -- plague doktor resource.AddWorkshop("458351576") -- lepotitsa resource.AddWorkshop("308932848") -- morbroadswords resource.AddWorkshop("308933454") -- morrlongswords resource.AddWorkshop("308933573") -- morrclub resource.AddWorkshop("308933743") -- morrshort resource.AddWorkshop("308933844") -- morrstaff resource.AddWorkshop("119472883") -- morraxes resource.AddWorkshop("119229978") -- morrbows resource.AddWorkshop("118802819") -- morrdaggers resource.AddWorkshop("708225419") -- ladder resource.AddWorkshop("185609021") -- atmos resource.AddWorkshop("104607712") -- extended properties resource.AddWorkshop("744017535") -- nombat witcher resource.AddWorkshop("270169947") -- nombat resource.AddWorkshop("419153126") -- harry potter wands resource.AddWorkshop("276347850") -- medieval props resource.AddWorkshop("483169700") -- skyrim snpc resource.AddWorkshop("124824365") -- nordic dungeons props resource.AddWorkshop("512787089") -- bloodstone npc resource.AddWorkshop("308933663") -- morrshields resource.AddWorkshop("741271527") -- chivlary footsteps resource.AddWorkshop("754047205") -- rp_medieval_v2 resource.AddWorkshop("754079586") -- rp_medieval_v2 content 2 resource.AddWorkshop("754059901") -- rp_medieval_v2 content 1 resource.AddWorkshop("756218185") -- Witcher 2 Soldiers resource.AddWorkshop("116049816") -- GOT knights resource.AddWorkshop("505432866") -- Yenefer resource.AddWorkshop("505431747") -- Triss resource.AddWorkshop("501440567") -- Ciri
codeFolder = '../code/' require('torch') require(codeFolder..'rbm') require(codeFolder..'ProFi') require(codeFolder..'dataset-from-tensor.lua') require 'paths' torch.manualSeed(101) torch.setdefaulttensortype('torch.FloatTensor') torch.setnumthreads(2) --train_mnist,val_mnist,test_mnist = mnist.loadMnist(50) -- { -- 1 : FloatTensor - size: 1x32x32 -- 2 : FloatTensor - size: 10 -- } opts = {} opts.n_hidden = 500 opts.numepochs = 500 opts.learningrate = 0.05 opts.alpha = 0 opts.beta = 0 opts.dropconnect = 0 n_classes = 4; n_hidden = 7; n_visible = 3; -- create test data and test weights x = torch.Tensor({0.4170,0.7203, 0.0001}):resize(1,1,n_visible) x2d = x:view(1,3) y = torch.Tensor({0,0,1, 0}):resize(1,n_classes) U = torch.Tensor({{ 0.0538, -0.0113, -0.0688, -0.0074}, { 0.0564, 0.0654, 0.0357, 0.0584}, {-0.0593, 0.0047, 0.0698, -0.0295}, {-0.0658, 0.0274, 0.0355, -0.0303}, {-0.0472, -0.0264, -0.0314, -0.0529}, { 0.0540, 0.0266, 0.0413, -0.0687}, {-0.0574, 0.0478, -0.0567, 0.0255}}) W = torch.Tensor({{-0.0282 , -0.0115 , 0.0084}, {-0.0505 , 0.0265 , -0.0514}, {-0.0582 , -0.0422 , -0.0431}, {-0.0448 , 0.0540 , 0.0430}, {-0.0221 , -0.0675 , 0.0669}, {-0.0147 , 0.0244 , -0.0267}, {0.0055 , -0.0118 , 0.0275}}) b = torch.zeros(n_visible,1) c = torch.zeros(n_hidden,1) d = torch.zeros(n_classes,1) vW = torch.Tensor(W:size()):zero() vU = torch.Tensor(U:size()):zero() vb = torch.Tensor(b:size()):zero() vc = torch.Tensor(c:size()):zero() vd = torch.Tensor(d:size()):zero() rbm = {W = W:clone(), U = U:clone(), d = d:clone(), b = b:clone(), c = c:clone(), vW =vW,vU = vU,vb = vb, vc = vc, vd = vd,}; rbm.dW = torch.Tensor(rbm.W:size()):zero() rbm.dU = torch.Tensor(rbm.U:size()):zero() rbm.db = torch.Tensor(rbm.b:size()):zero() rbm.dc = torch.Tensor(rbm.c:size()):zero() rbm.dd = torch.Tensor(rbm.d:size()):zero() rbm.rand = function(m,n) return torch.Tensor(m,n):fill(1):mul(0.5)end -- for testing rbm.n_classes = n_classes rbm.n_visible = n_visible rbm.n_samples = 1 rbm.n_input = 1 rbm.numepochs = 1 rbm.learningrate = 0.1 rbm.alpha = 1 rbm.beta = 0 rbm.momentum = 0 rbm.dropout = opts.dropout or 0 rbm.dropouttype = "bernoulli" rbm.dropconnect = opts.dropconnect or 0 rbm.L1 = opts.L1 or 0 rbm.L2 = opts.L2 or 0 rbm.sparsity = opts.sparsity or 0 rbm.err_recon_train = torch.Tensor(1):fill(-1) rbm.err_train = torch.Tensor(1):fill(-1) rbm.err_val = torch.Tensor(1):fill(-1) rbm.temp_file = "blabla" rbm.patience = 15 rbm.one_by_classes = torch.ones(1,rbm.U:size(2)) rbm.hidden_by_one = torch.ones(rbm.W:size(1),1) rbm.traintype = 'CD' -- CD rbm.npcdchains = 1 rbm.cdn = 1 rbm.n_hidden = n_hidden rbm.currentepoch = 1 rbm.bottomrbm = 1 rbm.toprbm = true rbm.samplex = false rbm.lrdecay = 0 -- no decay rbm.up = rbmup rbm.downx = rbmdownx rbm.downy = rbmdowny rbm.errorfunction = function(conf) return 1-conf:accuracy() end rbm.precalctcwx = 1 rbm.generativestatistics = grads.generativestatistics rbm.generativegrads = grads.generativegrads rbm.discriminativegrads = grads.discriminativegrads rbm.pygivenx = grads.pygivenx rbm.pygivenxdropout = grads.pygivenxdropout rbm.batchsize = 1 rbm.visxsampler = bernoullisampler rbm.hidsampler = bernoullisampler rbm.conf = ConfusionMatrix(4) --------------------------------------------------------- -- TRUE VALUES rbm-util --------------------------------------------------------- h0_true = torch.Tensor({ 0.4778,0.5084,0.5038,0.5139,0.4777,0.5132,0.4843}):resize(1,n_hidden) h0_rnd_true = torch.Tensor({0,1,1,1,0,1,0}):resize(1,n_hidden) vkx_true = torch.Tensor({ 0.4580,0.5156,0.4805}):resize(1,n_visible) vkx_rnd_true = torch.Tensor({0,1,0}):resize(1,n_visible) vky_true = torch.Tensor({ 0.2319,0.2664,0.2824,0.2194}):resize(1,n_classes) vky_rnd_true = torch.Tensor({ 0,0,1,0}):resize(1,n_classes) p_y_given_x_true = torch.Tensor({0.2423,0.2672,0.2532,0.2373}):resize(1,n_classes) --------------------------------------------------------- -- GENERATIVE TRUE WEIGHTS --------------------------------------------------------- dw_gen_true = torch.Tensor({ {0.1992, -0.1358, 0.0001}, {0.2120, -0.1493, 0.0001}, {0.2101, -0.1440, 0.0001}, {0.2143, -0.1522, 0.0001}, {0.1992, -0.1312, 0.0001}, {0.2140, -0.1468, 0.0001}, {0.2020, -0.1340, 0.0001} }) du_gen_true = torch.Tensor({ {0, 0, -0.0021, 0}, {0, 0, -0.0071, 0}, {0, 0, -0.0031, 0}, {0, 0, -0.0084, 0}, {0, 0, 0.0024, 0}, {0, 0, -0.0032, 0}, {0, 0, 0.0014, 0} }) db_gen_true = torch.Tensor({0.4170,-0.2797,0.0001}):resize(n_visible,1) dc_gen_true = torch.Tensor({-0.0021,-0.0071,-0.0031,-0.0084,0.0024,-0.0032,0.0014}):resize(n_hidden,1) dd_gen_true = torch.Tensor({0,0,0,0}):resize(n_classes,1) --------------------------------------------------------- --- DISCRIMINATIVE TRUE WEIGHTS --------------------------------------------------------- dw_dis_true = torch.Tensor({ {-0.0062, -0.0107, -0.0000}, {-0.0019, -0.0033, -0.0000}, { 0.0075, 0.0130, 0.0000}, { 0.0044, 0.0076, 0.0000}, { 0.0008, 0.0014, 0.0000}, { 0.0028, 0.0049, 0.0000}, {-0.0049, -0.0085, -0.0000}}) du_dis_true = torch.Tensor({ {-0.1232, -0.1315, 0.3568, -0.1170}, {-0.1245, -0.1378, 0.3797, -0.1220}, {-0.1143, -0.1303, 0.3762, -0.1136}, {-0.1184, -0.1368, 0.3838, -0.1180}, {-0.1148, -0.1280, 0.3567, -0.1121}, {-0.1251, -0.1361, 0.3832, -0.1152}, {-0.1173, -0.1364, 0.3616, -0.1198}}) dc_dis_true = torch.Tensor({-0.0149,-0.0046,0.0181,0.0106,0.0019,0.0067,-0.0118}):resize(n_hidden,1) dd_dis_true = torch.Tensor({ -0.2423,-0.2672,0.7468,-0.2373}):resize(n_classes,1) --------------------------------------------------------- --- CHECK FOR SIDE EFFECTS --------------------------------------------------------- -- if they have side effects on x,y or rbm then generative tests will fails _h0 = rbmup(rbm,x2d,y) -- UP _h0_rnd = bernoullisampler(_h0,rbm.rand) _vkx = rbmdownx(rbm,_h0_rnd) -- DOWNX _vkx_rnd = bernoullisampler(_vkx,rbm.rand) _vky = rbmdowny(rbm,_h0_rnd) _vky_rnd = samplevec(_vky,rbm.rand) _p_y_given_x = grads.pygivenx(rbm,x2d) rbm.learningrate = 0 -- to avoid updating weights --rbm = rbmtrain(rbm,x,y) --------------------------------------------------------- --- CALCULATE VALUES FOR TESTING --------------------------------------------------------- tcwx = torch.mm( x2d,rbm.W:t() ):add( rbm.c:t() ) print(x2d,y,tcwx) print(rbm) stat_gen= grads.generativestatistics(rbm,x2d,y,tcwx) grads_gen = grads.generativegrads(rbm,x2d,y,stat_gen) grads_dis, p_y_given_x_dis = grads.discriminativegrads(rbm,x2d,y,tcwx) -- -- calculte value -- h0 = rbmup(rbm,x,y) -- UP -- h0_rnd = sampler(h0,rbm.rand) -- vkx = rbmdownx(rbm,h0_rnd) -- DOWNX -- vkx_rnd = sampler(vkx,rbm.rand) -- vky = rbmdowny(rbm,h0_rnd) -- vky_rnd = samplevec(vky,rbm.rand) p_y_given_x =grads.pygivenx(rbm,x2d) -- --------------------------------------------------------- -- --- TEST RBM-UTIL FUNCTIONS -- --------------------------------------------------------- assert(checkequality(stat_gen.h0, h0_true,-4),'Check h0 failed') --assert(checkequality(stat_gen.h0_rnd, h0_rnd_true),'Check h0_rnd failed') --assert(checkequality(stat_gen.vkx, vkx_true),'Check vkx failed') assert(checkequality(stat_gen.vkx_unsampled, vkx_true),'Check vkx_unsampled failed') assert(checkequality(stat_gen.vkx, vkx_rnd_true),'Check vkx_rnd failed') assert(checkequality(stat_gen.vky, vky_rnd_true),'Check vky_rnd failed') assert(checkequality(p_y_given_x, p_y_given_x_true),'Check p_y_given_x failed') assert(checkequality(p_y_given_x, p_y_given_x_dis,-3),'Check p_y_given_x_dis failed') -- print "TEST of RBM-UTIL gradients : PASSED" -- --------------------------------------------------------- -- --- TEST GENERATIVE WEIGHTS -- --------------------------------------------------------- assert(checkequality(grads_gen.dW, dw_gen_true,-3),'Check dw failed') assert(checkequality(grads_gen.dU, du_gen_true),'Check du failed') assert(checkequality(grads_gen.db, db_gen_true,-3),'Check db failed') assert(checkequality(grads_gen.dc, dc_gen_true),'Check dc failed') assert(checkequality(grads_gen.dd, dd_gen_true),'Check dd failed') print "TEST of GENERATIVE gradients : PASSED" -- --------------------------------------------------------- -- --- TEST DISCRIMINATIVE WEIGHTS -- --------------------------------------------------------- assert(checkequality(grads_dis.dW, dw_dis_true,-3),'Check dw failed') assert(checkequality(grads_dis.dU, du_dis_true),'Check du failed') assert(checkequality(grads_dis.dc, dc_dis_true,-3),'Check dc failed') assert(checkequality(grads_dis.dd, dd_dis_true),'Check dd failed') print "TEST of DISCRIMINATIVE gradients : PASSED" -- --------------------------------------------------------- -- --- TEST RBMTRAIN -- --------------------------------------------------------- trainData = datatensor.createDataset(x,y,{'A','B','C','D',},{1,3}) rbm.beta = 0 rbm.learningrate = 0.1 rbm.dropout = 0 rbm.dropconnect = 0 rbm.boost = 'none' rbm.progress = 0 --train ={} --train.data = x --train.labels = torch.Tensor({3}):float() orgrbm = {} orgrbm.W = rbm.W:clone() orgrbm.U = rbm.U:clone() orgrbm.b = rbm.b:clone() orgrbm.c = rbm.c:clone() orgrbm.d = rbm.d:clone() rbm = rbmtrain(rbm,trainData) -- check generative rbm.alpha = 1 assert(checkequality(rbm.W, torch.add(W ,torch.mul(dw_gen_true,rbm.learningrate)) ,-3),'Check rbm.W failed') assert(checkequality(rbm.U, torch.add(U ,torch.mul(du_gen_true,rbm.learningrate)) ,-3),'Check rbm.U failed') assert(checkequality(rbm.b, torch.add(b ,torch.mul(db_gen_true,rbm.learningrate)) ,-3),'Check rbm.b failed') assert(checkequality(rbm.c, torch.add(c ,torch.mul(dc_gen_true,rbm.learningrate)) ,-3),'Check rbm.c failed') assert(checkequality(rbm.d, torch.add(d ,torch.mul(dd_gen_true,rbm.learningrate)) ,-3),'Check rbm.d failed') print('Generative Training : OK') -- check discriminative -- rbm.W = orgrbm.W:clone() -- rbm.U = orgrbm.U:clone() -- rbm.b = orgrbm.b:clone() -- rbm.c = orgrbm.c:clone() -- rbm.d = orgrbm.d:clone() -- assert(checkequality(rbm.W, orgrbm.W ,-3),'Check rbm.W failed') -- assert(checkequality(rbm.U, orgrbm.U ,-3),'Check rbm.U failed') -- assert(checkequality(rbm.b, orgrbm.b ,-3),'Check rbm.b failed') -- assert(checkequality(rbm.c, orgrbm.c ,-3),'Check rbm.c failed') -- assert(checkequality(rbm.d, orgrbm.d ,-3),'Check rbm.d failed') rbm.W = W:clone() rbm.U = U:clone() rbm.b = b:clone() rbm.c = c:clone() rbm.d = d:clone() rbm.vW:fill(0) rbm.vU:fill(0) rbm.vb:fill(0) rbm.vc:fill(0) rbm.vd:fill(0) rbm.dW:fill(0) rbm.dU:fill(0) rbm.db:fill(0) rbm.dc:fill(0) rbm.dd:fill(0) rbm.alpha = 0 rbm = rbmtrain(rbm,trainData) rbm.learningrate = 0.1 assert(checkequality(rbm.W, torch.add(W ,torch.mul(dw_dis_true,rbm.learningrate)) ,-3),'Check rbm.W failed') assert(checkequality(rbm.U, torch.add(U ,torch.mul(du_dis_true,rbm.learningrate)) ,-3),'Check rbm.U failed') --assert(checkequality(rbm.b, torch.add(b ,torch.mul(db_gen_true,rbm.learningrate)) ,-3),'Check rbm.b failed') assert(checkequality(rbm.c, torch.add(c ,torch.mul(dc_dis_true,rbm.learningrate)) ,-3),'Check rbm.c failed') assert(checkequality(rbm.d, torch.add(d ,torch.mul(dd_dis_true,rbm.learningrate)) ,-3),'Check rbm.d failed') print('Discriminative Training : OK') -- print "TEST of rbmtrain -- check hybrid rbm.W = W:clone() rbm.U = U:clone() rbm.b = b:clone() rbm.c = c:clone() rbm.d = d:clone() rbm.vW:fill(0) rbm.vU:fill(0) rbm.vb:fill(0) rbm.vc:fill(0) rbm.vd:fill(0) rbm.dW:fill(0) rbm.dU:fill(0) rbm.db:fill(0) rbm.dc:fill(0) rbm.dd:fill(0) rbm.alpha = 0.1 rbm = rbmtrain(rbm,trainData) assert(checkequality(rbm.W, torch.add(W ,torch.mul(dw_dis_true,rbm.learningrate*(1-rbm.alpha))):add(torch.mul(dw_gen_true,rbm.learningrate*rbm.alpha)) ,-3),'Check rbm.W failed') assert(checkequality(rbm.U, torch.add(U ,torch.mul(du_dis_true,rbm.learningrate*(1-rbm.alpha))):add(torch.mul(du_gen_true,rbm.learningrate*rbm.alpha)) ,-3),'Check rbm.U failed') assert(checkequality(rbm.b, torch.add(b ,torch.mul(db_gen_true,rbm.learningrate*(rbm.alpha))) ,-3),'Check rbm.b failed') assert(checkequality(rbm.c, torch.add(c ,torch.mul(dc_dis_true,rbm.learningrate*(1-rbm.alpha))):add(torch.mul(dc_gen_true,rbm.learningrate*rbm.alpha)) ,-3),'Check rbm.c failed') assert(checkequality(rbm.d, torch.add(d ,torch.mul(dd_dis_true,rbm.learningrate*(1-rbm.alpha))):add(torch.mul(dd_gen_true,rbm.learningrate*rbm.alpha)) ,-3),'Check rbm.d failed') print('Hybrid Training : OK') -- : PASSED" -- print(stat_gen['vky'],vky_rnd_true) -- error() -- opts_mnist = {} -- opts_mnist.n_hidden = 10 -- rbm_mnist = rbmsetup(opts_mnist,train_mnist) -- rbm_mnist.alpha = 0 -- rbm_mnist.beta = 0 -- rbm_mnist.learningrate = 0.1 -- rbm_mnist.dropout = 0.5 -- rbm_mnist.dropconnect = 0 -- rbm_mnist = rbmtrain(rbm_mnist,train_mnist,val_mnist) -- -- extend training with new objective -- rbm_mnist.dropout = 0.1 -- rbm_mnist.numepochs = 10 -- rbm_mnist.learningrate =0.5 -- rbm_mnist.alpha = 0.5 -- rbm_mnist = rbmtrain(rbm_mnist,train_mnist,val_mnist) -- uppass = rbmuppass(rbm_mnist,train_mnist) -- uppass = rbmuppass(rbm_mnist,test_mnist) -- rbm_mnist.toprbm = false -- rbm_mnist.alpha = 1 -- rbm_mnist.currentepoch = 1 -- rbm_mnist.U = nil -- rbm_mnist.dU = nil -- rbm_mnist.d = nil -- rbm_mnist.dd = nil -- rbm_mnist.vd = nil -- rbm_mnist.vU = nil -- rbm_mnist = rbmtrain(rbm_mnist,train_mnist) -- uppass = rbmuppass(rbm_mnist,train_mnist) -- uppass = rbmuppass(rbm_mnist,test_mnist) -- -- MNIST TEST -- --assert(checkequality(torch.add(U,du_true):mul(rbm.learningrate), rbm.U,-3),'Check rbm.W failed') -- --assert(checkequality(torch.add(b,db_true):mul(rbm.learningrate), rbm.b,-3),'Check rbm.b failed') -- --assert(checkequality(torch.add(c,dc_true):mul(rbm.learningrate), rbm.c,-3),'Check rbm.c failed') -- --assert(checkequality(torch.add(d,dd_true):mul(rbm.learningrate), rbm.d,-3),'Check rbm.d failed') -- --assert(checkequality(torch.add(U,du_true), rbm.U,-3),'Check rbm.U failed') -- --assert(checkequality(torch.add(b,db_true), rbm.b,-3),'Check rbm.b failed') -- --assert(checkequality(torch.add(c,dc_true), rbm.c,-3),'Check rbm.c failed') -- --assert(checkequality(torch.add(d,dd_true), rbm.d,-3),'Check rbm.d failed') -- --assert(checkequality(du, du_true),'Check du failed') -- --assert(checkequality(db, db_true),'Check db failed') -- --assert(checkequality(dc, dc_true),'Check dc failed') -- --assert(checkequality(dd, dd_true),'Check dd failed') -- -- INit rbm -- --[[torch.setdefaulttensortype('torch.FloatTensor') -- x = torch.zeros(10,784) -- y = torch.zeros(10,10) -- ]] -- --[[print(rbm.W) -- print(rbm.U) -- print(rbm.b) -- print(rbm.c) -- print(rbm.d)--]] -- -- tcwx = torch.mm( x,rbm.W:t() ):add( rbm.c:t() ) -- --tcwx = -0.4333 0.1500 0.1500 0.1133 0.1500 0.1500 -0.1167 -- ---print(tcwx)
AddEventHandler('gameEventTriggered', function(eventName, args) if eventName == 'CEventNetworkEntityDamage' then local victim = args[1] local culprit = args[2] local isDead = args[4] == 1 if isDead then local origCoords = GetEntityCoords(victim) local pickup = CreatePickupRotate(`PICKUP_MONEY_VARIABLE`, origCoords.x, origCoords.y, origCoords.z - 0.7, 0.0, 0.0, 0.0, 512, 0, false, 0) local netId = PedToNet(victim) local undoStuff = { false } CreateThread(function() local self = PlayerPedId() while not undoStuff[1] do Wait(50) if #(GetEntityCoords(self) - origCoords) < 2.5 and HasPickupBeenCollected(pickup) then TriggerServerEvent('money:tryPickup', netId) RemovePickup(pickup) break end end undoStuff[1] = true end) SetTimeout(15000, function() if not undoStuff[1] then RemovePickup(pickup) undoStuff[1] = true end end) TriggerServerEvent('money:allowPickupNear', netId) end end end)
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kiwi-i/wallys-ui-fork/master/lib.lua", true))() local Window = library:CreateWindow('Those Who Remain') local Window2 = library:CreateWindow('Otherssss') Window:Section('Ammo') -- Ammo Section local ammoon = Window:Button("AutoAmmo On", function() _G.AutoAmmo = true --or fasle while _G.AutoAmmo do wait() --time between running for i, v in pairs (game:GetService("Workspace").World.Objectives:GetChildren()) do if v:IsA("Model") and v.Name == "Ammo" and game.workspace.World.Objectives.Ammo:FindFirstChild("Progress") then repeat while true do game.workspace.Rileko.HumanoidRootPart.CFrame = game.workspace.World.Objectives.Ammo.Progress.CFrame * CFrame.new(0, -8, 0) wait() end until game.workspace.World.Objectives.Ammo:FindFirstChild("Progress") ~= nil end end end end) local ammooff = Window:Button("AutoAmmo Off", function() _G.AutoAmmo = false --or fasle end) Window:Section('Medical') -- Medical Section local medicon = Window:Button("AutoMedic On", function() _G.automedic = true --or fasle while _G.automedic do wait() --time between running for i, v in pairs (game:GetService("Workspace").World.Objectives:GetChildren()) do if v:IsA("Model") and v.Name == "Medical" and game.workspace.World.Objectives.Medical:FindFirstChild("Progress") then repeat while true do game.workspace.Rileko.HumanoidRootPart.CFrame = game.workspace.World.Objectives.Medical.Progress.CFrame * CFrame.new(0, -8, 0) wait() end until game.workspace.World.Objectives.Medical:FindFirstChild("Progress") ~= nil end end end end) local medicoff = Window:Button("AutoMedic Off", function() _G.automedic = false --or fasle end) Window:Section('Radio') -- Radio Section local radioon = Window:Button("AutoRadio On", function() _G.autoradio = true --or fasle while _G.autoradio do wait() --time between running for i, v in pairs (game:GetService("Workspace").World.Objectives:GetChildren()) do if v:IsA("Model") and v.Name == "Radio" and game.workspace.World.Objectives.Radio:FindFirstChild("Progress") then repeat while true do game.workspace.Rileko.HumanoidRootPart.CFrame = game.workspace.World.Objectives.Radio.Progress.CFrame * CFrame.new(0, -8, 0) wait() end until game.workspace.World.Objectives.Radio:FindFirstChild("Progress") ~= nil end end end end) local radiooff = Window:Button("AutoRadio Off", function() _G.autoradio = false --or fasle end) Window:Section('Escort') -- Escort Section local escorton = Window:Button("AutoEscort On", function() _G.escort = true --or fasle while _G.escort do wait() --time between running for i,v in pairs (game:GetService("Workspace").Entities.Objectives:GetDescendants()) do if v:IsA("Model") and v.Name == "EscortChar" and game.workspace.Entities.Objectives.EscortChar:FindFirstChild("HumanoidRootPart") then repeat while true do game.workspace.Rileko.HumanoidRootPart.CFrame = game.workspace.Entities.Objectives.EscortChar.HumanoidRootPart.CFrame * CFrame.new(0,-8,0) wait() end until game.workspace.Entities.Objectives.EscortChar:FindFirstChild("HumanoidRootPart") == nil end end end end) local escortoff = Window:Button("AutoEscort Off", function() _G.escort = false --or fasle end) local dtpon = Window2:Button("TPB On", function() _G.dtp = true --or fasle while _G.dtp do wait(5) --time between running game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(293,-1438,292) end end) local dtpoff = Window2:Button("TPB Off", function() _G.dtp = false --or fasle end) local airwalkon = Window2:Button("Airwalk On", function() _G.airwalk = true --or fasle while _G.airwalk do wait() --time between running local crtl = false mouse = game.Players.LocalPlayer:GetMouse() local air = Instance.new("Part", workspace) air.Size = Vector3.new(7, 2, 3) air.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, -4, 0) air.Transparency = 1 air.Anchored = true air.Name = "Airwalk" mouse.KeyDown:Connect(function(key) if key == "2" then air.Size = Vector3.new(4, -0.5, 3) end end) mouse.KeyUp:Connect(function(key) if key == "2" then air.Size = Vector3.new(7, 2, 3) end end) for i = 1, math.huge do air.CFrame = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, -4, 0) wait(0.01) end end end) local airwalkoff = Window2:Button("Airwalk Off", function() _G.airwalk = false --or fasle end)
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" local TEAMOPERATE_PB = require("TeamOperate_pb") local TEAMEXTRAINFO_PB = require("TeamExtraInfo_pb") local TEAMMEMBERTYPE_PB = require("TeamMemberType_pb") module('TeamOPArg_pb') TEAMOPARG = protobuf.Descriptor(); local TEAMOPARG_REQUEST_FIELD = protobuf.FieldDescriptor(); local TEAMOPARG_TEAMID_FIELD = protobuf.FieldDescriptor(); local TEAMOPARG_PASSWORD_FIELD = protobuf.FieldDescriptor(); local TEAMOPARG_EXPID_FIELD = protobuf.FieldDescriptor(); local TEAMOPARG_ROLEID_FIELD = protobuf.FieldDescriptor(); local TEAMOPARG_EXTRAINFO_FIELD = protobuf.FieldDescriptor(); local TEAMOPARG_PARAM_FIELD = protobuf.FieldDescriptor(); local TEAMOPARG_MEMBERTYPE_FIELD = protobuf.FieldDescriptor(); local TEAMOPARG_ACCOUNT_FIELD = protobuf.FieldDescriptor(); local TEAMOPARG_ISPLATFRIEND_FIELD = protobuf.FieldDescriptor(); TEAMOPARG_REQUEST_FIELD.name = "request" TEAMOPARG_REQUEST_FIELD.full_name = ".KKSG.TeamOPArg.request" TEAMOPARG_REQUEST_FIELD.number = 1 TEAMOPARG_REQUEST_FIELD.index = 0 TEAMOPARG_REQUEST_FIELD.label = 1 TEAMOPARG_REQUEST_FIELD.has_default_value = false TEAMOPARG_REQUEST_FIELD.default_value = nil TEAMOPARG_REQUEST_FIELD.enum_type = TEAMOPERATE_PB.TEAMOPERATE TEAMOPARG_REQUEST_FIELD.type = 14 TEAMOPARG_REQUEST_FIELD.cpp_type = 8 TEAMOPARG_TEAMID_FIELD.name = "teamID" TEAMOPARG_TEAMID_FIELD.full_name = ".KKSG.TeamOPArg.teamID" TEAMOPARG_TEAMID_FIELD.number = 2 TEAMOPARG_TEAMID_FIELD.index = 1 TEAMOPARG_TEAMID_FIELD.label = 1 TEAMOPARG_TEAMID_FIELD.has_default_value = false TEAMOPARG_TEAMID_FIELD.default_value = 0 TEAMOPARG_TEAMID_FIELD.type = 5 TEAMOPARG_TEAMID_FIELD.cpp_type = 1 TEAMOPARG_PASSWORD_FIELD.name = "password" TEAMOPARG_PASSWORD_FIELD.full_name = ".KKSG.TeamOPArg.password" TEAMOPARG_PASSWORD_FIELD.number = 3 TEAMOPARG_PASSWORD_FIELD.index = 2 TEAMOPARG_PASSWORD_FIELD.label = 1 TEAMOPARG_PASSWORD_FIELD.has_default_value = false TEAMOPARG_PASSWORD_FIELD.default_value = "" TEAMOPARG_PASSWORD_FIELD.type = 9 TEAMOPARG_PASSWORD_FIELD.cpp_type = 9 TEAMOPARG_EXPID_FIELD.name = "expID" TEAMOPARG_EXPID_FIELD.full_name = ".KKSG.TeamOPArg.expID" TEAMOPARG_EXPID_FIELD.number = 4 TEAMOPARG_EXPID_FIELD.index = 3 TEAMOPARG_EXPID_FIELD.label = 1 TEAMOPARG_EXPID_FIELD.has_default_value = false TEAMOPARG_EXPID_FIELD.default_value = 0 TEAMOPARG_EXPID_FIELD.type = 13 TEAMOPARG_EXPID_FIELD.cpp_type = 3 TEAMOPARG_ROLEID_FIELD.name = "roleid" TEAMOPARG_ROLEID_FIELD.full_name = ".KKSG.TeamOPArg.roleid" TEAMOPARG_ROLEID_FIELD.number = 5 TEAMOPARG_ROLEID_FIELD.index = 4 TEAMOPARG_ROLEID_FIELD.label = 1 TEAMOPARG_ROLEID_FIELD.has_default_value = false TEAMOPARG_ROLEID_FIELD.default_value = 0 TEAMOPARG_ROLEID_FIELD.type = 4 TEAMOPARG_ROLEID_FIELD.cpp_type = 4 TEAMOPARG_EXTRAINFO_FIELD.name = "extrainfo" TEAMOPARG_EXTRAINFO_FIELD.full_name = ".KKSG.TeamOPArg.extrainfo" TEAMOPARG_EXTRAINFO_FIELD.number = 6 TEAMOPARG_EXTRAINFO_FIELD.index = 5 TEAMOPARG_EXTRAINFO_FIELD.label = 1 TEAMOPARG_EXTRAINFO_FIELD.has_default_value = false TEAMOPARG_EXTRAINFO_FIELD.default_value = nil TEAMOPARG_EXTRAINFO_FIELD.message_type = TEAMEXTRAINFO_PB.TEAMEXTRAINFO TEAMOPARG_EXTRAINFO_FIELD.type = 11 TEAMOPARG_EXTRAINFO_FIELD.cpp_type = 10 TEAMOPARG_PARAM_FIELD.name = "param" TEAMOPARG_PARAM_FIELD.full_name = ".KKSG.TeamOPArg.param" TEAMOPARG_PARAM_FIELD.number = 7 TEAMOPARG_PARAM_FIELD.index = 6 TEAMOPARG_PARAM_FIELD.label = 1 TEAMOPARG_PARAM_FIELD.has_default_value = false TEAMOPARG_PARAM_FIELD.default_value = 0 TEAMOPARG_PARAM_FIELD.type = 4 TEAMOPARG_PARAM_FIELD.cpp_type = 4 TEAMOPARG_MEMBERTYPE_FIELD.name = "membertype" TEAMOPARG_MEMBERTYPE_FIELD.full_name = ".KKSG.TeamOPArg.membertype" TEAMOPARG_MEMBERTYPE_FIELD.number = 8 TEAMOPARG_MEMBERTYPE_FIELD.index = 7 TEAMOPARG_MEMBERTYPE_FIELD.label = 1 TEAMOPARG_MEMBERTYPE_FIELD.has_default_value = false TEAMOPARG_MEMBERTYPE_FIELD.default_value = nil TEAMOPARG_MEMBERTYPE_FIELD.enum_type = TEAMMEMBERTYPE_PB.TEAMMEMBERTYPE TEAMOPARG_MEMBERTYPE_FIELD.type = 14 TEAMOPARG_MEMBERTYPE_FIELD.cpp_type = 8 TEAMOPARG_ACCOUNT_FIELD.name = "account" TEAMOPARG_ACCOUNT_FIELD.full_name = ".KKSG.TeamOPArg.account" TEAMOPARG_ACCOUNT_FIELD.number = 9 TEAMOPARG_ACCOUNT_FIELD.index = 8 TEAMOPARG_ACCOUNT_FIELD.label = 1 TEAMOPARG_ACCOUNT_FIELD.has_default_value = false TEAMOPARG_ACCOUNT_FIELD.default_value = "" TEAMOPARG_ACCOUNT_FIELD.type = 9 TEAMOPARG_ACCOUNT_FIELD.cpp_type = 9 TEAMOPARG_ISPLATFRIEND_FIELD.name = "isplatfriend" TEAMOPARG_ISPLATFRIEND_FIELD.full_name = ".KKSG.TeamOPArg.isplatfriend" TEAMOPARG_ISPLATFRIEND_FIELD.number = 10 TEAMOPARG_ISPLATFRIEND_FIELD.index = 9 TEAMOPARG_ISPLATFRIEND_FIELD.label = 1 TEAMOPARG_ISPLATFRIEND_FIELD.has_default_value = false TEAMOPARG_ISPLATFRIEND_FIELD.default_value = false TEAMOPARG_ISPLATFRIEND_FIELD.type = 8 TEAMOPARG_ISPLATFRIEND_FIELD.cpp_type = 7 TEAMOPARG.name = "TeamOPArg" TEAMOPARG.full_name = ".KKSG.TeamOPArg" TEAMOPARG.nested_types = {} TEAMOPARG.enum_types = {} TEAMOPARG.fields = {TEAMOPARG_REQUEST_FIELD, TEAMOPARG_TEAMID_FIELD, TEAMOPARG_PASSWORD_FIELD, TEAMOPARG_EXPID_FIELD, TEAMOPARG_ROLEID_FIELD, TEAMOPARG_EXTRAINFO_FIELD, TEAMOPARG_PARAM_FIELD, TEAMOPARG_MEMBERTYPE_FIELD, TEAMOPARG_ACCOUNT_FIELD, TEAMOPARG_ISPLATFRIEND_FIELD} TEAMOPARG.is_extendable = false TEAMOPARG.extensions = {} TeamOPArg = protobuf.Message(TEAMOPARG)
require "src/core/arrays" local rule = {} rule.__index = rule function rule.new(antecedent, consequent) assert(#(antecedent) > 0) local self = setmetatable({}, rule) self.antecedent = antecedent self.consequent = consequent return self end function rule.infer(self, basis) local first = first(self.antecedent) local acc = first.set:get(first.var.attached) for i = 1, #(self.antecedent) do local a = self.antecedent[i].set:get(self.antecedent[i].var.attached) acc = basis.fuzzy_and(acc, a) end local answer = self.consequent:copy() local alpha = acc local f = self.consequent.set.func answer.set:set_func(function(x) return basis.fuzzy_impl(alpha, f(x)) end) return answer end return rule
function ConvertTitle(title) local MARK='mark mdl-color--accent mdl-color-text--accent-contrast' local title=title:gsub('%[(新)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(終)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(再)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(交)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(映)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(手)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(声)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(多)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(字)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(二)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(S)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(B)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(SS)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(無)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(C)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(S1)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(S2)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(S3)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(MV)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(双)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(デ)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(D)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(N)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(W)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(P)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(HV)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(SD)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(天)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(解)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(料)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(前)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(後)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(初)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(生)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(販)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(吹)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(PPV)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(演)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(移)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(他)%]', '<span class="'..MARK..'">%1</span>') :gsub('%[(収)%]', '<span class="'..MARK..'">%1</span>') :gsub(' ', ' ') return title end function ConvertSearch(v, service_name) local title=mg.url_encode(v.shortInfo.event_name:gsub('<.->', ''):gsub('【.-】', ''):gsub('%[.-%]', ''):gsub('(.-版)', '') or '') local startTime=os.time(v.startTime) local endTime=v.durationSecond and startTime+v.durationSecond or startTime local text_char=v.shortInfo.text_char:gsub('%%', '%%%%') local search='<a class="mdl-button mdl-js-button mdl-button--icon" href="search.html?andkey='..title..'"><i class="material-icons">search</i></a>' ..'<a class="mdl-button mdl-js-button mdl-button--icon" href="https://www.google.co.jp/search?q='..title..'" target="_blank"><img class="material-icons" src="'..(ct.path or '')..'img/google.png" alt="Google検索"></a>' ..'<a class="mdl-button mdl-js-button mdl-button--icon" href="https://www.google.co.jp/search?q='..title..'&btnI=Im+Feeling+Lucky" target="_blank"><i class="material-icons">sentiment_satisfied</i></a>' ..'<a class="mdl-button mdl-js-button mdl-button--icon mdl-cell--hide-phone mdl-cell--hide-tablet" href="https://www.google.com/calendar/render?action=TEMPLATE&text='..title..'&location='..mg.url_encode(service_name)..'&dates='..os.date('%Y%m%dT%H%M%S', startTime)..'/'..os.date('%Y%m%dT%H%M%S', endTime)..'&details='..mg.url_encode(details:gsub('%%text_char%%', text_char):gsub('%%br%%', '\n') or '')..'&authuser='..authuser..'" target="_blank"><i class="material-icons">event</i></a>' return search end
yatm.mesecon_hubs = { NetworkMeta = assert(yatm_mesecon_hubs.NetworkMeta), wireless_network = assert(yatm_mesecon_hubs.wireless_network), }
-- A filesystem wrapper local ok, lfs = pcall(require, "lfs") if (lfs) then return require("undulate.fs.lfs") end local ok, love = pcall(require, "love") if (love) then return require("undulate.fs.love") end if (jit) then return require("undulate.fs.luajit") end error("Undulate requires either LFS or LuaJIT!")
data:extend({ { type = "recipe", name = "sb-wood-bricks-charcoal", category = "smelting", enabled = false, energy_required = 3.5, ingredients = {{"wood-bricks", 1}}, result = "wood-charcoal", result_count = 5, subgroup = "petrochem-coal" }, { type = "recipe", name = "solder-alginic", category = "electronics", energy_required = 2, enabled = false, ingredients = { {"solder-alloy", 4}, {"solid-alginic-acid", 1} }, result = "solder", result_count = 8 }, { type = "recipe", name = "thermal-extractor-water", category = "thermal-extractor", subgroup = "water-treatment", order = "h[thermal-extractor-water]", energy_required = 5, enabled = false, ingredients = { {type = "fluid", name = "steam", amount = 100}, {type = "item", name = "lithium-chloride", amount = 2} }, results = { {type = "fluid", name = "thermal-water", amount = 100} } }, { type = "recipe", name = "sb-water-mineralized-crystallization", category = "crystallizing", subgroup = "slag-processing-1", order = "z[slag-processing]", enabled = true, energy_required = 2, ingredients = { {type = "fluid", name = "water-mineralized", amount = 200} }, results = { {type = "item", name = "angels-ore1", amount = 2, probability = 0.55}, {type = "item", name = "angels-ore3", amount = 1, probability = 0.7}, }, icons = { { icon = data.raw.item['angels-ore3'].icon, scale = 0.5, shift = { 8, 8 } }, { icon = data.raw.item['angels-ore1'].icon, scale = 0.5, shift = { -8, -8 }} }, icon_size = 32 }, { type = "recipe", name = "sb-cellulose-foraging", localised_name = {"recipe-name.sb-cellulose-foraging"}, category = "crafting-handonly", subgroup = "bio-processing-green", enabled = true, energy_required = 2, ingredients = {}, results = { {type = "item", name = "cellulose-fiber", amount = 1} }, order = "ab[sb-cellulose-foraging]" }, { -- Balance assuming blue algae is about equal to green algae in MJ value. -- 1 blue cellulose = 2MJ (1 green cellulose = 1MJ but converting to wood pellets doubles it. -- Wrong, but I'll stick with it to avoid increasing the cost of all petrochem recipes) -- Now for multi phase oil MJ value: -- 100 naphtha = 50MJ -- 50 fuel oil = 50MJ -- basic oil refining is 100 crude oil -> 30 fuel oil + 50 naphtha (and other stuff i'll ignore) -- 100 crude oil = 30MJ (fuel oil) + 25MJ (naphtha) = 55MJ -- 100 multiphase oil = 55*70/100 = 38.5 MJ. -- Let's round that up to 40MJ or 20 blue cellulose fiber. -- This is being generous, haven't counted natural gas liquids and base mineral oil. -- 100 sulfuric waste water -> 40 blue algae -- 40 blue algae -> 20 blue cellulose -- 20 blue cellulose -> 100 multi phase oil + 60 sulfuric waste water -- 100 multi phase oil -> 10 sulfuric waste water -- 70% of sulfuric waste water is recycled -- Almost forgot +20 raw gas -- 20 raw gas -> 4 acid gas -- 4 acid gas -> 2.4 hydrogen sulfide -- 2.4 hydrogen sulfide -> 0.12 sulfur -- 0.12 sulfur -> 7.2 sulfur dioxide -- 7.2 sulfur dioxide -> 4.8 sulfuric acid -- 4.8 sulfuric acid -> 16 slag slurry -- 16 slag slurry -> 12.8 sulfuric waste water (coal filtering) -- So closer to 80% sulfur return type = "recipe", name = "sb-blue-algae-liquefaction", localised_name = {"recipe-name.sb-blue-algae-liquefaction", {"fluid-name.liquid-multi-phase-oil"}, {"fluid-name.water-yellow-waste"}, {"fluid-name.gas-carbon-dioxide"}}, icon = "__angelspetrochem__/graphics/icons/liquid-multi-phase-oil.png", icon_size = 32, category = "oil-processing", enabled = false, energy_required = 5, ingredients = { {type = "item", name = "blue-cellulose-fiber", amount = 20}, {type = "fluid", name = "steam", amount = 100} }, results = { {type = "fluid", name = "liquid-multi-phase-oil", amount = 100}, {type = "fluid", name = "water-yellow-waste", amount = 60}, {type = "fluid", name = "gas-carbon-dioxide", amount = 20} }, subgroup = "bio-processing-blue", order = "d[blue-algae-liquefaction]" } }) table.insert(data.raw.technology['angels-oil-processing'].prerequisites, 'bio-processing-blue') table.insert(data.raw.technology['angels-oil-processing'].effects, {type = "unlock-recipe", recipe = "sb-blue-algae-liquefaction"})
local memreader = require('memreader') local sleep = require('sleep') local D2Reader = require('d2info.d2reader') local Output = require('d2info.output') local Config = require('d2info.config') local GameState = require('d2info.gamestate') local windcon = require('windcon') memreader.debugprivilege(true) local reader, output, config = D2Reader.new(), Output.new(), Config.new() local state = GameState.new(reader, config, output) local UPDATE_PERIOD = config:get("UPDATE_PERIOD") windcon.clear() windcon.showcursor(false) while true do state:tick(UPDATE_PERIOD) sleep(UPDATE_PERIOD) end
local Object=require("logic/src/Object"); local Player=Object:New("[Class] Player"); local ServiceType=require("ServiceType"); local config=require("GameConfig"); local Mysql=require("database/mysql_center"); local PlayerState=require("logic/const/PlayerState"); local Util=require("logic/Util"); Mysql.Connect(); function Player:New(tcpSession,uname,utag) local instance = Object.New(self,uname); --socketinfo instance.__tcpSession=tcpSession; instance.__utag=utag; instance.__udpIp=nil; instance.__udpPort=0; --userinfo instance.Uname=uname; instance.State=PlayerState.OnLine; --roomInfo instance.IsSubmit=false; instance.IsReady=false; instance.Room=nil; instance.SeatId=-1; instance.HeroId=-1; instance.ExpectedRoomType=-1; --game instance.SyncFrameId=0; return instance; end function Player:SetUdpAddr(udpIp,udpPort) self.__udpIp=udpIp; self.__udpPort=udpPort; end function Player:IsInRoom() return self.Room~=nil; end function Player:OnAddToRoom(room) self.Room=room; self.State=PlayerState.Matching; if config.enable_match_log then Debug.Log("Player["..self.Uname.."] enter Room["..self.Room.RoomId.."]"); end end function Player:OnRemoveFromRoom(room) if config.enable_match_log then Debug.Log("Player["..self.Uname.."] leave Room["..room.RoomId.."]"); end self.Room=nil; self.SeatId=-1; self.HeroId=-1; self.SyncFrameId=0; self.IsReady=false; self.IsSubmit=false; self.State=PlayerState.OnLine; end function Player:UdpSend(cmdType,body) --玩家已经断线 if not self.__tcpSession then return; end if not self.__udpIp or self.__udpPort==0 then return; end Session.UdpSendPackage(self.__udpIp,self.__udpPort,{ ServiceType.Logic,cmdType,0,body }); end function Player:TcpSend(cmdType,body) -- Debug.Log("[Player.TcpSend] User "..self.Uname.." cmdType "..cmdType); Session.SendPackage( self.__tcpSession, { ServiceType.Logic, cmdType, self.__utag, body, } ); end --handler:matcher function Player:GetMatchInfo(seatId,handler) self.SeatId=seatId; Mysql.GetMatcherInfoByUname(self.Uname,function(err,matchInfo) if err then Debug.LogError("[Player:GetMatchInfo MysqlError]"..err); handler(nil); return; end if not matchInfo then Debug.LogError("[Player:GetMatchInfo MysqlError] matchInfo is null"); handler(nil); return; end matchInfo.seatId=self.SeatId; handler(matchInfo); end); end --handler:defaultHeroId function Player:GetDefaultHeroId(handler) Mysql.GetDefaultHeroIdByUname(self.Uname,function(err,defaultHeroId) if err then Debug.LogError("[Player:GetDefaultHeroId MysqlError]"..err); handler(nil); return; end if not defaultHeroId then Debug.LogError("[Player:GetDefaultHeroId MysqlError] defaultHeroId is null"); handler(nil); return; end handler(defaultHeroId); end); end function Player:OnLine() self.State=PlayerState.OnLine; if self.Room then self.Room:OnPlayerOnLine(self); end end function Player:OnOffLine() self.State=PlayerState.OffLine; if self:IsInRoom() then self.Room:OnPlayerOffLine(self); end end --获取用户仓库信息 --handler(err,{ulevel,uexp,urank,urankExp,ucoin,udiamond}) function Player:GetUserPackageInfo(handler) Mysql.GetPackageInfoByUname(self.Uname,handler); end --更新用户仓库信息 --handler(err,packageInfo) function Player:UpdatePackageInfo(exp,rankExp,coin,diamond,handler) self:GetUserPackageInfo(function(err,packageInfo) if err then if handler then handler(err,nil); end return; end packageInfo.ulevel,packageInfo.uexp=Util.GetUlevelAndUexp(packageInfo.ulevel,packageInfo.uexp,exp); packageInfo.urank,packageInfo.urankExp=Util.GetUrankAndUrankExp(packageInfo.urank,packageInfo.urankExp,rankExp); packageInfo.ucoin=packageInfo.ucoin+coin; packageInfo.udiamond=packageInfo.udiamond+diamond; Mysql.UpdatePackageInfoByUname(self.Uname,packageInfo,function(internalError) if internalError then handler(internalError,nil); end handler(nil,packageInfo); end); end); end return Player;
--- -- @module mqtt_library -- ~~~~~~~~~~~~~~~~ -- Version: 0.4-SNAPSHOT -- -------------------------------------------------------------------------- -- -- Copyright (c) 2011-2012 Geekscape Pty. Ltd. -- All rights reserved. This program and the accompanying materials -- are made available under the terms of the Eclipse Public License v1.0 -- which accompanies this distribution, and is available at -- http://www.eclipse.org/legal/epl-v10.html -- -- Contributors: -- Andy Gelme - Initial API and implementation -- Kevin KIN-FOO - Authentication and rockspec -- -------------------------------------------------------------------------- -- -- -- Documentation -- ~~~~~~~~~~~~~ -- Paho MQTT Lua website -- http://eclipse.org/paho/ -- -- References -- ~~~~~~~~~~ -- MQTT Community -- http://mqtt.org -- MQTT protocol specification v3.1.1 -- http://mqtt.org/documentation -- http://docs.oasis-open.org/mqtt/mqtt/v3.1.1/os/mqtt-v3.1.1-os.pdf -- -- Notes -- ~~~~~ -- - Always assumes MQTT connection "clean session" enabled. -- - Only supports QOS level 0. -- - Publish message doesn't support "message identifier". -- - Subscribe acknowledgement messages don't check granted QOS level. -- - Outstanding subscribe acknowledgement messages aren't escalated. -- -- ToDo -- ~~~~ -- * Consider when payload needs to be an array of bytes (not characters). -- * Maintain both "last_activity_out" and "last_activity_in". -- * - http://mqtt.org/wiki/doku.php/keepalive_for_the_client -- * Update "last_activity_in" when messages are received. -- * When a PINGREQ is sent, must check for a PINGRESP, within KEEP_ALIVE_TIME.. -- * Otherwise, fail the connection. -- * When connecting, wait for CONNACK, until KEEP_ALIVE_TIME, before failing. -- This fixed by: https://github.com/iotrac/mqtt-lua/commit/3c8776bb8b67e23fff8d3fd2908145ccb8afdfa2 -- After CONNECT msg, wait for CONNACK until CONNACK_WAIT_TIMEOUT. KEEP_ALIVE_TIME is too long. -- -- * Review all public APIs for asynchronous callback behaviour. -- * Implement parse PUBACK message. -- This should be: Implement QoS level 1. -- * Handle failed subscriptions, i.e no subscription acknowledgement received. -- MQTT.client:handler(): Message length mismatch -- - On socket error, optionally try reconnection to MQTT server. -- - Consider use of assert() and pcall() ? -- - Only expose public API functions, don't expose internal API functions. -- - Refactor "if self.connected()" to "self.checkConnected(error_message)". -- - Maintain and publish messaging statistics. -- - Memory heap/stack monitoring. -- - When debugging, why isn't mosquitto sending back CONNACK error code ? -- Fixed by: https://github.com/iotrac/mqtt-lua/issues/3 -- -- - Implement asynchronous state machine, rather than single-thread waiting. -- - Consider using Copas http://keplerproject.github.com/copas/manual.html -- ------------------------------------------------------------------------- -- local function callback_fallback(topic,payload) print("callback_fallback: topic and payload",topic,payload) return end function isPsp() return(Socket ~= nil) end local socket = require("socket") -- require("io") -- require("ltn12") -- require("ssl") local version = "0.4-SNAPSHOT" local MQTT = {} --local pathOfThisFile = ... --local folderOfThisFile = (...):match("(.-)[^%.]+$") -- Thanks to http://stackoverflow.com/questions/9145432/load-lua-files-by-relative-path --- -- @field [parent = #mqtt_library] utility#utility Utility -- MQTT.Utility = require("lib.mqtt_utility") --- -- @field [parent = #mqtt_library] #number VERSION -- MQTT.VERSION = 0x04 --- -- @field [parent = #mqtt_library] #boolean ERROR_TERMINATE -- MQTT.ERROR_TERMINATE = false -- Message handler errors terminate process ? --- -- @field [parent = #mqtt_library] #string DEFAULT_BROKER_HOSTNAME -- MQTT.DEFAULT_BROKER_HOSTNAME = "test.mosquitto.org" --- -- An MQTT client -- @type client --- -- @field [parent = #mqtt_library] #client client -- MQTT.client = {} MQTT.client.__index = MQTT.client --- -- @field [parent = #client] #number DEFAULT_PORT -- MQTT.client.DEFAULT_PORT = 1883 --- -- @field [parent = #client] #number KEEP_ALIVE_TIME -- MQTT.client.KEEP_ALIVE_TIME = 60 -- seconds (maximum is 65535) MQTT.client.CONNACK_WAIT_TIMEOUT = 3 -- seconds [MQTT-3.2: "Reasonable" time] MQTT.client.CLIENT_SOCKET_TIMEOUT = 0.01 --- -- @field [parent = #client] #number MAX_PAYLOAD_LENGTH -- MQTT.client.MAX_PAYLOAD_LENGTH = 268435455 -- bytes -- MQTT 3.1.1 Specification: Section 2.2.1: Fixed header control packet types --- -- @field [parent = #mqtt_library] message -- MQTT.RESERVED_00 = 0x00 -- Forbidden MQTT.CONNECT = 0x01 MQTT.CONNACK = 0x02 MQTT.PUBLISH = 0x03 MQTT.PUBACK = 0x04 MQTT.PUBREC = 0x05 MQTT.PUBREL = 0x06 MQTT.PUBCOMP = 0x07 MQTT.SUBSCRIBE = 0x08 MQTT.SUBACK = 0x09 MQTT.UNSUBSCRIBE = 0x0A MQTT.UNSUBACK = 0x0B MQTT.PINGREQ = 0x0C MQTT.PINGRESP = 0x0D MQTT.DISCONNECT = 0x0E MQTT.RESERVED_FF = 0xFF --Forbidden -- MQTT 3.1.1 Specification: Section 3.2: CONNACK return error messages. -- CONNACK return code 0x0 -> Connection Accepted. Others are errors. MQTT.error_message = {} MQTT.error_message.CONNACK = { -- CONNACK return code used as the index "Connection refused, unacceptable protocol version", -- 0x01 "Connection refused, identifer rejected", -- 0x02 "Connection refused, server unavailable", -- 0x03 "Connection refused, bad user name or password", -- 0x04 "Connection refused, client is not authorized to connect" -- 0x05 -- 6-255: Reserved for future use } -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Create an MQTT client instance -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --- -- Create an MQTT client instance. -- @param #string hostname Host name or address of the MQTT broker -- @param #number port Port number of the MQTT broker (default: 1883) -- @param #function callback Invoked when subscribed topic messages received -- @function [parent = #client] create -- @return #client created client -- function MQTT.client.create( -- Public API hostname, -- string: Host name or address of the MQTT broker port, -- integer: Port number of the MQTT broker (default: 1883) callback) -- function: Invoked when subscribed topic messages received -- return: mqtt_client table local mqtt_client = {} setmetatable(mqtt_client, MQTT.client) if callback == nil then -- should this be moved to the sub function anyway? callback = callback_fallback end mqtt_client.callback = callback -- function(topic, payload) mqtt_client.hostname = hostname or MQTT.DEFAULT_BROKER_HOSTNAME mqtt_client.port = port or MQTT.client.DEFAULT_PORT mqtt_client.connected = false mqtt_client.destroyed = false mqtt_client.last_activity = 0 mqtt_client.message_id = 0 mqtt_client.outstanding = {} mqtt_client.socket_client = nil return(mqtt_client) end -------------------------------------------------------------------------------- -- Specify username and password before #client.connect -- -- It is possible to have empty username and passwords per [MQTT-3.1.3.4] -- -- If called with empty _username_ or _password_, username and password flags will be set and: -- If username is empty, 0 length UTF-8 encoded string will be added to payload. -- If password is empty, 2 bytes for length + 0 length binary password(emtpy) -- will be added added to payload. [MQTT-3.1.3.5] -- -- What will happen when username="" and password="abc" is: -- 1. username & password flags will be set -- 2. username will be encoded as only two bytes of length 0 as per [MQTT 1.5.3] -- 3. password bytes will contain '0,3,97,98,99' -- -- Remains to be seen if this behaviour will be accepted by brokers. -- -- Usage example: -- local mqtt_client = MQTT.client.create(args.host, args.port, callback) -- mqtt_client.auth(mqtt_client, <username>, <password>) -- -- @function [parent = #client] auth -- @param self -- @param #string username Name of the user who is connecting. -- @param #string password Password for the connecting user. function MQTT.client.auth(self, username, password) -- When no string is provided, remember current call to set flags self.username = username or true self.password = password or true end -------------------------------------------------------------------------------- -- Transmit a CONNECT Packet to MQTT broker. -- MQTT 3.1.1 - 3.1: CONNECT -- @param self -- @param #string identifier MQTT client identifier (maximum 23 characters) -- @param #string will_topic Last will and testament topic -- @param #string will_qos Last will and testament Quality Of Service -- @param #string will_retain Last will and testament retention status -- @param #string will_message Last will and testament message -- @function [parent = #client] connect -- function MQTT.client:connect( -- Public API identifier, -- string: MQTT client identifier (maximum 23 characters) will_topic, -- string: Last will and testament topic will_qos, -- byte: Last will and testament Quality Of Service will_retain, -- byte: Last will and testament retention status will_message) -- string: Last will and testament message -- return: nil or error message if (self.connected) then -- TODO: Should this be an idempotent operation ? return("MQTT.client:connect(): Already connected") end MQTT.Utility.debug("MQTT.client:connect(): " .. identifier) self.socket_client = socket.connect(self.hostname, self.port) if (self.socket_client == nil) then MQTT.Utility.debug("MQTT.client:connect(): Couldn't open MQTT broker connection") return("MQTT.client:connect(): Couldn't open MQTT broker connection") end -- Set a timeout value for subsequent operations MQTT.Utility.socket_wait_connected(self.socket_client, MQTT.client.CLIENT_SOCKET_TIMEOUT) -- Not yet connected. Only after CONNACK is received without errors. self.connected = false -- Construct CONNECT variable header fields (bytes 1 through 7) -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local payload payload = MQTT.client.encode_utf8("MQTT") -- For v.3.1.1 payload = payload .. string.char(MQTT.VERSION) -- Protocol level (3.1.2.2) -- Connect flags (byte 8) -- ~~~~~~~~~~~~~ -- bit 7: Username flag = 0 -- bit 6: Password flag = 0 -- bit 5: Will retain = 0 -- bits 4,3: Will QOS = 00 -- bit 2: Will flag = 0 -- bit 1: Clean session = 1 --TODO: Add ability to use existing sessions. -- bit 0: Unused = 0 local username = self.username and 0x80 or 0 -- If the User Name Flag is set to 0, the Password Flag MUST be set to 0 [MQTT-3.1.2.9] local password = self.username and self.password and 0x40 or 0 local flags = username + password if (will_topic == nil) then -- Clean session, no last will flags = flags + 0x02 else flags = flags + MQTT.Utility.shift_left(will_retain, 5) flags = flags + MQTT.Utility.shift_left(will_qos, 3) -- Last will and clean session flags = flags + 0x04 + 0x02 end payload = payload .. string.char(flags) -- Keep alive timer (bytes 9 LSB and 10 MSB, unit is seconds) -- ~~~~~~~~~~~~~~~~~ payload = payload .. string.char(math.floor(MQTT.client.KEEP_ALIVE_TIME / 256)) payload = payload .. string.char(MQTT.client.KEEP_ALIVE_TIME % 256) -- Client identifier -- ~~~~~~~~~~~~~~~~~ payload = payload .. MQTT.client.encode_utf8(identifier) -- Last will and testament -- ~~~~~~~~~~~~~~~~~~~~~~~ if (will_topic ~= nil) then payload = payload .. MQTT.client.encode_utf8(will_topic) payload = payload .. MQTT.client.encode_utf8(will_message) end -- Username and password -- ~~~~~~~~~~~~~~~~~~~~~ if type(self.username) == 'string' then payload = payload .. MQTT.client.encode_utf8(self.username) -- if no username, there can be no password. Empty string as username is OK. :-( if type(self.password) == 'string' then payload = payload .. MQTT.client.encode_utf8(self.password) end end -- Send CONNECT message local send_connect_result = self:message_write(MQTT.CONNECT, payload) if(send_connect_result ~= nil) then return("MQTT.client:connect(): Could not send CONNECT request: ".. send_result) end -- Now waiting for CONNACK message from the broker. -- Only after receiving a valid CONNACK message, self.connected will be true. local connack_result = self:wait_for_connack(MQTT.client.CONNACK_WAIT_TIMEOUT) if (connack_result == nil) then self.connected = true MQTT.Utility.debug("MQTT.client:connect() - Successful") else -- Deal with error here. MQTT.Utility.debug("MQTT.client:connect() - ".. connack_result) self:destroy() end return(connack_result) end ------------------------------------------------- -- Wait for CONNACK response from broker after a CONNECT request is sent. -- This should be the first message received from the broker. -- -- @param timeout maximum time to wait for a CONNACK response as per [MQTT-3.2] -- -- @function [parent = #client] wait_for_connack -- function MQTT.client:wait_for_connack( -- Internal API timeout) -- return: nil or error message local connack_received = false local error_message = nil local socket_ready = MQTT.Utility.socket_ready(self.socket_client, timeout) if (not socket_ready) then -- After <timeout> seconds, assume CONNACK msg is not coming and give up. error_message = "Socket is not ready" else error_message, buffer = MQTT.Utility.socket_receive(self.socket_client) if (error_message == nil) then if (buffer ~= nil and #buffer > 0) then local message_type_flags = string.byte(buffer, 1) local message_type = MQTT.Utility.shift_right(message_type_flags, 4) if(message_type == MQTT.CONNACK) then -- Verify no CONNACK error is returned from broker local remaining_length = string.byte(buffer, 2) assert(remaining_length==2, "CONNACK:remaining_length must be 2!. It was: "..remaining_length ) -- local byte3 = string.byte(buffer, 3) -- Only SP bit is relevant local connect_return_code = string.byte(buffer, 4) if (connect_return_code ~= 0) then error_message = MQTT.error_message.CONNACK[connect_return_code] MQTT.Utility.debug("MQTT.client:wait_for_connack() - "..error_message) end else -- message_type != CONNACK -- We must have gotten a CONNACK and nothing ese at this point error_message = "Unexpected message type while waiting for CONNACK" end end end end return error_message end --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Destroy an MQTT client instance. -- @param self -- @function [parent = #client] destroy -- function MQTT.client:destroy() -- Public API MQTT.Utility.debug("MQTT.client:destroy()") if (self.destroyed == false) then self.destroyed = true -- Avoid recursion when message_write() fails if (self.connected) then self:disconnect() end --self.callback = nil self.outstanding = nil end end --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Transmit MQTT Disconnect message. -- MQTT 3.1 Specification: Section 3.14: Disconnect notification -- bytes 1,2: Fixed message header, see MQTT.client:message_write() -- @param self -- @function [parent = #client] disconnect -- function MQTT.client:disconnect() -- Public API MQTT.Utility.debug("MQTT.client:disconnect()") if (self.connected) then self:message_write(MQTT.DISCONNECT, nil) self.socket_client:close() self.connected = false else print("ERROR: MQTT.client:disconnect(): Already disconnected") end end -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Encode a message string using UTF-8 (for variable header) -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- MQTT 3.1.1 Specification: Section 1.5.3: UTF-8 Encoded strings. -- Unless stated otherwise UTF-8 encoded strings can have any length in the range 0 to 65535 bytes -- -- byte 1: String length MSB -- byte 2: String length LSB -- bytes 3-n: String encoded as UTF-8, if length > 0 function MQTT.client.encode_utf8(input) local output output = string.char(math.floor(#input / 256)) output = output .. string.char(#input % 256) output = output .. input return(output) end --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Handle received messages and maintain keep-alive PING messages. -- This function must be invoked periodically (more often than the -- `MQTT.client.KEEP_ALIVE_TIME`) which maintains the connection and -- services the incoming subscribed topic messages -- @param self -- @function [parent = #client] handler -- function MQTT.client:handler() if (self.connected == false) then print("ERROR: MQTT.client:handler(): Not connected") end MQTT.Utility.debug("MQTT.client:handler()") -- Transmit MQTT PING message -- ~~~~~~~~~~~~~~~~~~~~~~~~~~ -- MQTT 3.1.1 Specification: Section 3.12: PING request -- -- bytes 1,2: Fixed message header, see MQTT.client:message_write() local activity_timeout = self.last_activity + MQTT.client.KEEP_ALIVE_TIME if (MQTT.Utility.get_time() > activity_timeout) then MQTT.Utility.debug("MQTT.client:handler(): PINGREQ") self:message_write(MQTT.PINGREQ, nil) end -- Check for available client socket data -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ local ready = MQTT.Utility.socket_ready(self.socket_client) if (ready) then local error_message, buffer = MQTT.Utility.socket_receive(self.socket_client) if (error_message ~= nil) then self:destroy() error_message = "socket_client:receive(): " .. error_message MQTT.Utility.debug(error_message) return(error_message) end if (buffer ~= nil and #buffer > 0) then local index = 1 -- Parse individual messages (each must be at least 2 bytes long) -- Decode "remaining length" [MQTT-v3.1.1] (2.2.3) - Pages 18,19 while (index < #buffer) do local message_type_flags = string.byte(buffer, index) local multiplier = 1 local value = 0 repeat index = index + 1 local encodedByte = string.byte(buffer, index) -- 'next byte from stream' value = value + ((encodedByte % 128) * multiplier) -- (encodedByte & 127) * multiplier multiplier = multiplier * 128 until encodedByte < 128 -- check continuation bit -- here 'value' contains remaining_length local message = string.sub(buffer, index + 1, index + value) if (#message == value) then self:parse_message(message_type_flags, value, message) else MQTT.Utility.debug( "MQTT.client:handler(): Incorrect remaining length: " .. value .. " ~= message length: " .. #message ) end index = index + value + 1 end -- Check for any left over bytes, i.e. partial message received if (index ~= (#buffer + 1)) then local error_message = "MQTT.client:handler(): Partial message received" .. index .. " ~= " .. (#buffer + 1) if (MQTT.ERROR_TERMINATE) then -- TODO: Refactor duplicate code self:destroy() print("ERROR:",error_message) else MQTT.Utility.debug(error_message) end end end end return(nil) end -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Transmit an MQTT message -- ~~~~~~~~~~~~~~~~~~~~~~~~ -- MQTT 3.1 Specification: Section 2.1: Fixed header -- -- byte 1: Message type and flags (DUP, QOS level, and Retain) fields -- bytes 2-5: Remaining length field (between one and four bytes long) -- bytes m- : Optional variable header and payload function MQTT.client:message_write( -- Internal API message_type, -- enumeration payload, retain) -- string -- return: nil or error message -- TODO: Complete implementation of fixed header byte 1 local message = string.char(MQTT.Utility.shift_left(message_type, 4)) -- [MQTT-v3.1.1](2.2.2) Fixed header flags: -- Fixed header Byte 1 must be 0x82 for SUBSCRIBE and 0xA2 for UNSUBSCRIBE -- Also 0x62 for PUBREL for when we support it. if( message_type == MQTT.SUBSCRIBE or message_type == MQTT.UNSUBSCRIBE or message_type == MQTT.PUBREL ) then message = string.char( MQTT.Utility.shift_left(message_type, 4) + 2) end if(message_type == MQTT.PUBLISH and retain == true) then message = string.char( MQTT.Utility.shift_left(message_type, 4) + 1) end if (payload == nil) then message = message .. string.char(0) -- Zero length, no payload payload = "" else if (#payload > MQTT.client.MAX_PAYLOAD_LENGTH) then return( "MQTT.client:message_write(): Payload length = " .. #payload .. " exceeds maximum of " .. MQTT.client.MAX_PAYLOAD_LENGTH ) end -- Encode "remaining length" [MQTT-v3.1.1] Section. (2.2.3 pages 18,19) local encoded_rl_buf="" local x = #payload repeat local encoded_byte = x % 128 -- modulo in lua: a % b == a - math.floor(a / b ) * b x = math.floor(x / 128) -- integer division :-( if (x > 0) then encoded_byte = encoded_byte + 128 -- encodedByte OR 128 end encoded_rl_buf = encoded_rl_buf .. string.char(encoded_byte) -- 'output' encodedByte until x <= 0 -- while ( x > 0 ) message = message .. encoded_rl_buf .. payload end -- MQTT.Utility.debug("MQTT.client:message_write() - ".. message .. payload) local status, error_message = self.socket_client:send(message) if (status == nil) then self:destroy() return("MQTT.client:message_write(): " .. error_message) end self.last_activity = MQTT.Utility.get_time() return(nil) end function MQTT.client:message_write_old( -- Internal API message_type, -- enumeration payload) -- string -- TODO: Complete implementation of fixed header byte 1 local message = string.char(MQTT.Utility.shift_left(message_type, 4)) if (payload == nil) then message = message .. string.char(0) -- Zero length, no payload else if (#payload > MQTT.client.MAX_PAYLOAD_LENGTH) then error( "MQTT.client:message_write(): Payload length = " .. #payload .. " exceeds maximum of " .. MQTT.client.MAX_PAYLOAD_LENGTH ) end message = message .. string.char(#payload) message = message .. payload end local status, error_message = self.socket_client:send(message) if (status == nil) then self:destroy() error("MQTT.client:message_write(): " .. error_message) end self.last_activity = MQTT.Utility.get_time() end -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Parse MQTT message -- ~~~~~~~~~~~~~~~~~~ -- MQTT 3.1 Specification: Section 2.1: Fixed header -- -- byte 1: Message type and flags (DUP, QOS level, and Retain) fields -- bytes 2-5: Remaining length field (between one and four bytes long) -- bytes m- : Optional variable header and payload -- -- The message type/flags and remaining length are already parsed and -- removed from the message by the time this function is invoked. -- Leaving just the optional variable header and payload. function MQTT.client:parse_message( -- Internal API message_type_flags, -- byte remaining_length, -- integer message) -- string: Optional variable header and payload local message_type = MQTT.Utility.shift_right(message_type_flags, 4) -- TODO: MQTT.TYPE table should include "parser handler" function. -- This would nicely collapse the if .. then .. elseif .. end. MQTT.Utility.debug("MQTT.client:parse_message" .. message) -- if (message_type == MQTT.CONNACK) then self:parse_message_connack(message_type_flags, remaining_length, message) elseif (message_type == MQTT.PUBLISH) then self:parse_message_publish(message_type_flags, remaining_length, message) elseif (message_type == MQTT.PUBACK) then print("MQTT.client:parse_message(): PUBACK -- UNIMPLEMENTED --") -- TODO elseif (message_type == MQTT.SUBACK) then self:parse_message_suback(message_type_flags, remaining_length, message) elseif (message_type == MQTT.UNSUBACK) then self:parse_message_unsuback(message_type_flags, remaining_length, message) elseif (message_type == MQTT.PINGREQ) then self:ping_response() elseif (message_type == MQTT.PINGRESP) then self:parse_message_pingresp(message_type_flags, remaining_length, message) else local error_message = "MQTT.client:parse_message(): Unknown message type: " .. message_type if (MQTT.ERROR_TERMINATE) then -- TODO: Refactor duplicate code self:destroy() print("ERROR: ",error_message) else MQTT.Utility.debug(error_message) end end end -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Parse MQTT CONNACK message -- ~~~~~~~~~~~~~~~~~~~~~~~~~ -- MQTT 3.1 Specification: Section 3.2: CONNACK Acknowledge connection -- -- byte 1: Reserved value -- byte 2: Connect return code, see MQTT.CONNACK.error_message[] function MQTT.client:parse_message_connack( -- Internal API message_type_flags, -- byte remaining_length, -- integer message) -- string local me = "MQTT.client:parse_message_connack()" MQTT.Utility.debug(me) if (remaining_length ~= 2) then print("ERROR: ",me .. ": Invalid remaining length") end local return_code = string.byte(message, 2) if (return_code ~= 0) then local error_message = "Unknown return code" --local max_error = table.getn(MQTT.CONNACK.error_message) :HKN local max_error = #MQTT.error_message.CONNACK if (return_code <= max_error) then error_message = MQTT.error_message.CONNACK[return_code] end print("ERROR: ",me .. ": CONNECT failed: " .. error_message) end end -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Parse MQTT PINGRESP message -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- MQTT 3.1 Specification: Section 3.13: PING response function MQTT.client:parse_message_pingresp( -- Internal API message_type_flags, -- byte remaining_length, -- integer message) -- string local me = "MQTT.client:parse_message_pingresp()" MQTT.Utility.debug(me) if (remaining_length ~= 0) then print("ERROR: ",me .. ": Invalid remaining length") end -- ToDo: self.ping_response_outstanding = false end -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Parse MQTT PUBLISH message -- ~~~~~~~~~~~~~~~~~~~~~~~~~~ -- MQTT 3.1 Specification: Section 3.3: Publish message -- -- Variable header .. -- bytes 1- : Topic name and optional Message Identifier (if QOS > 0) -- bytes m- : Payload function MQTT.client:parse_message_publish( -- Internal API message_type_flags, -- byte remaining_length, -- integer message) -- string local me = "MQTT.client:parse_message_publish()" -- print (me, message ) MQTT.Utility.debug(me) if (self.callback ~= nil) then if (remaining_length < 3) then print("ERROR: ", me .. ": Invalid remaining length: " .. remaining_length) end local topic_length = string.byte(message, 1) * 256 topic_length = topic_length + string.byte(message, 2) local topic = string.sub(message, 3, topic_length + 2) local index = topic_length + 3 -- Handle optional Message Identifier, for QOS levels 1 and 2 -- TODO: Enable Subscribe with QOS and deal with PUBACK, etc. local qos = MQTT.Utility.shift_right(message_type_flags, 1) % 3 if (qos > 0) then local message_id = string.byte(message, index) * 256 message_id = message_id + string.byte(message, index + 1) index = index + 2 end local payload_length = remaining_length - index + 1 local payload = string.sub(message, index, index + payload_length - 1) self.callback(topic, payload) end end -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Parse MQTT SUBACK message -- ~~~~~~~~~~~~~~~~~~~~~~~~~ -- MQTT 3.1 Specification: Section 3.9: SUBACK Subscription acknowledgement -- -- bytes 1,2: Message Identifier -- bytes 3- : List of granted QOS for each subscribed topic function MQTT.client:parse_message_suback( -- Internal API message_type_flags, -- byte remaining_length, -- integer message) -- string local me = "MQTT.client:parse_message_suback()" MQTT.Utility.debug(me) if (remaining_length < 3) then print("ERROR: ",me .. ": Invalid remaining length: " .. remaining_length) end local message_id = string.byte(message, 1) * 256 + string.byte(message, 2) local outstanding = self.outstanding[message_id] print("debug: ",me .. message_id , outstanding ) if (outstanding == nil) then print("ERROR: ",me .. ": No outstanding messageXX: " .. message_id) else self.outstanding[message_id] = nil if (outstanding[1] ~= "subscribe") then print("ERROR: ",me .. ": Outstanding message wasn't SUBSCRIBE") end --local topic_count = table.getn(outstanding[2]) local topic_count = #outstanding[2] if (topic_count ~= remaining_length - 2) then print("ERROR: ",me .. ": Didn't received expected number of topics: " .. topic_count) end end end -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Parse MQTT UNSUBACK message -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- MQTT 3.1 Specification: Section 3.11: UNSUBACK Unsubscription acknowledgement -- -- bytes 1,2: Message Identifier function MQTT.client:parse_message_unsuback( -- Internal API message_type_flags, -- byte remaining_length, -- integer message) -- string local me = "MQTT.client:parse_message_unsuback()" MQTT.Utility.debug(me) if (remaining_length ~= 2) then print("ERROR: ",me .. ": Invalid remaining length") end local message_id = string.byte(message, 1) * 256 + string.byte(message, 2) local outstanding = self.outstanding[message_id] if (outstanding == nil) then print("ERROR: ",me .. ": No outstanding message: " .. message_id) end self.outstanding[message_id] = nil if (outstanding[1] ~= "unsubscribe") then print("ERROR: ",me .. ": Outstanding message wasn't UNSUBSCRIBE") end end -- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Transmit MQTT Ping response message -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -- MQTT 3.1 Specification: Section 3.13: PING response function MQTT.client:ping_response() -- Internal API MQTT.Utility.debug("MQTT.client:ping_response()") if (self.connected == false) then print("ERROR: ","MQTT.client:ping_response(): Not connected") end self:message_write(MQTT.PINGRESP, nil) end --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Transmit MQTT Publish message. -- MQTT 3.1.1 Specification: Section 3.3: Publish message -- -- * bytes 1,2: Fixed message header, see MQTT.client:message_write() -- Variable header .. -- * bytes 3- : Topic name and optional Message Identifier (if QOS > 0) -- * bytes m- : Payload -- @param self -- @param #string topic -- @param #string payload -- @param #boolean retain publish this message with retain flag set -- @function [parent = #client] publish -- -- return nil or error_message function MQTT.client:publish( -- Public API topic, payload, -- string retain) -- boolean if (self.connected == false) then print("ERROR: ","MQTT.client:publish(): Not connected") end --MQTT.Utility.debug("MQTT.client:publish(): " .. topic) local message = MQTT.client.encode_utf8(topic) .. payload local error_message = self:message_write(MQTT.PUBLISH, message, retain) return (error_message) end --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Transmit MQTT Subscribe message. -- MQTT 3.1 Specification: Section 3.8: Subscribe to named topics -- -- * bytes 1,2: Fixed message header, see MQTT.client:message_write() -- Variable header .. -- * bytes 3,4: Message Identifier -- * bytes 5- : List of topic names and their QOS level -- @param self -- @param #string topics table of strings -- @function [parent = #client] subscribe -- return nil or error_message -- function MQTT.client:subscribe( -- Public API topics, -- table of strings callback ) -- function to callback when message is received print ("MQTT.client:subscribe", topics ) if (self.connected == false) then print("ERROR: ","MQTT.client:subscribe(): Not connected") end if callback == nil then callback = callback_fallback else self.callback = callback -- function(topic, payload) end self.message_id = self.message_id + 1 local message message = string.char(math.floor(self.message_id / 256)) message = message .. string.char(self.message_id % 256) for index, topic in ipairs(topics) do MQTT.Utility.debug("MQTT.client:subscribe(): " .. topic) message = message .. MQTT.client.encode_utf8(topic) message = message .. string.char(0) -- QOS level 0 end self:message_write(MQTT.SUBSCRIBE, message) local error_message = self:message_write(MQTT.SUBSCRIBE, message) self.outstanding[self.message_id] = { "subscribe", topics } return (error_message) end --- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- -- Transmit MQTT Unsubscribe message -- MQTT 3.1 Specification: Section 3.10: Unsubscribe from named topics -- -- * bytes 1,2: Fixed message header, see MQTT.client:message_write() -- Variable header .. -- * bytes 3,4: Message Identifier -- * bytes 5- : List of topic names -- @param self -- @param #string topics table of strings -- @function [parent = #client] unsubscribe -- function MQTT.client:unsubscribe( -- Public API topics) -- table of strings if (self.connected == false) then print("ERROR: ","MQTT.client:unsubscribe(): Not connected") end self.callback = callback_fallback -- function(topic, payload) self.message_id = self.message_id + 1 local message message = string.char(math.floor(self.message_id / 256)) message = message .. string.char(self.message_id % 256) for index, topic in ipairs(topics) do MQTT.Utility.debug("MQTT.client:unsubscribe(): " .. topic) message = message .. MQTT.client.encode_utf8(topic) end self:message_write(MQTT.UNSUBSCRIBE, message) self.outstanding[self.message_id] = { "unsubscribe", topics } end return(MQTT)
DeriveGamemode( "sandbox" ) GM.Name = "HeroRP" GM.Author = "FNOX" GM.Email = "thefnox@gmail.com" RP = {}
local utils = require('me.utils') local map = utils.map local home = utils.home if vim.fn.has('win32') ~= 0 then vim.g.python3_host_prog = home .. '/scoop/apps/python/current/python.exe' else vim.g.python3_host_prog = '/usr/bin/python' end vim.opt.expandtab = true vim.opt.softtabstop = 4 vim.opt.shiftwidth = 4 vim.opt.smartindent = true vim.opt.showmode = false vim.opt.shiftround = true vim.opt.ignorecase = true vim.opt.smartcase = true vim.opt.completeopt = {'menuone', 'noinsert', 'noselect'} vim.opt.hidden = true vim.opt.termguicolors = true vim.opt.wrap = false vim.opt.relativenumber = true vim.opt.number = true vim.opt.swapfile = false vim.opt.mouse = '' vim.opt.inccommand = 'nosplit' vim.opt.scrolloff = 3 vim.opt.sidescrolloff = 8 vim.opt.guifont = 'SauceCodePro NF:h12' -- Keymaps -- Remap leader keys map('n', '<SPACE>', '<NOP>') vim.g.mapleader = ' ' vim.g.maplocalleader = ',' -- Transpose lines and characters map('n', '<Up>', 'ddkP') map('n', '<Down>', 'ddp') map('n', '<Left>', 'xhP') map('n', '<Right>', 'xp') -- Easier navigation on broken lines map('n', 'j', 'gj') map('n', 'k', 'gk') -- Redraw screen map('n', '<ESC>', '<CMD>nohlsearch<CR>') -- Easier Window Navigation map('', '<C-h>', '<C-w>h') map('n', '<C-j>', '<C-w>j', {}) map('', '<C-k>', '<C-w>k') map('', '<C-l>', '<C-w>l') map('', '<C-w>t', '<CMD>tabnew<CR>') -- TODO move to ftdetect vim.cmd [[ augroup omnifuncs au BufNew,BufNewFile,BufRead,BufEnter *.snippets setfiletype snippets au BufNew,BufNewFile,BufRead,BufEnter *.sol setfiletype solidity au BufNewFile,BufRead *.rasi setfiletype css au BufNew,BufNewFile,BufRead,BufEnter *.tex :setfiletype tex augroup end ]] -- Plugins require('me.plugins') -- LSP vim.diagnostic.config({ signs = { severity = { min=vim.diagnostic.severity.WARN, }, }, }) require('me.setup_lsp') -- Make Powershell the default shell on Windows if vim.fn.has('win32') ~= 0 then vim.opt.shell = 'pwsh' -- Assume we have Powershell Core vim.opt.shellcmdflag = '-NoLogo -NoProfile -ExecutionPolicy RemoteSigned -Command [Console]::InputEncoding=[Console]::OutputEncoding=[System.Text.Encoding]::UTF8;' vim.opt.shellredir = '2>&1 | Out-File -Encoding UTF8 %s; exit $LastExitCode' vim.opt.shellpipe = '2>&1 | Out-File -Encoding UTF8 %s; exit $LastExitCode' vim.opt.shellquote = "" vim.opt.shellxquote = '"' end
return {'yael','yaels'}
colored_eggs = {} local MP = minetest.get_modpath("colored_eggs").."/" dofile(MP.."colors.lua") -- particles local spawn_particles = function(pos, palette_index) local s = 1 minetest.add_particlespawner({ amount = 10, time = 0.01, -- seconds to spawn all particles minpos = {x=pos.x, y=pos.y, z=pos.z}, maxpos = {x=pos.x, y=pos.y, z=pos.z}, minvel = {x=-s, y=-s, z=-s}, maxvel = {x=s, y=s, z=s}, minacc = {x=0, y=-2, z=0}, maxacc = {x=0, y=-2, z=0}, minexptime = 1.0, maxexptime = 1.0, minsize = 0.5, maxsize = 0.5, collisiondetection = false, vertical = false, texture = "egg.png^[multiply:#"..colored_eggs.colors[palette_index+1], glow = 0 }) end -- entity mobs:register_arrow("colored_eggs:entity", { visual = "sprite", visual_size = {x=.5, y=.5}, textures = {"egg.png"}, velocity = 6, hit_player = function(self, player) player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 1}, }, nil) spawn_particles(player:get_pos(), self.palette_index) end, hit_mob = function(self, mob) mob:punch(self.object, 1.0, { full_punch_interval = 1.0, damage_groups = {fleshy = 1}, }, nil) spawn_particles(mob:get_pos(), self.palette_index) end, hit_node = function(self, pos, node) spawn_particles(pos, self.palette_index) end }) -- throwing item local egg_GRAVITY = 9 local egg_VELOCITY = 19 -- shoot egg local shoot_egg = function (item, player, pointed_thing) local playerpos = player:get_pos() minetest.sound_play("default_place_node_hard", { pos = playerpos, gain = 1.0, max_hear_distance = 5, }) local obj = minetest.add_entity({ x = playerpos.x, y = playerpos.y +1.5, z = playerpos.z }, "colored_eggs:entity") local palette_index = item:get_meta():get_int("palette_index") obj:set_properties({textures = {"egg.png^[multiply:#"..colored_eggs.colors[palette_index+1]}}) local ent = obj:get_luaentity() local dir = player:get_look_dir() ent.palette_index = palette_index ent.playername = player:get_player_name() ent.velocity = egg_VELOCITY -- needed for api internal timing ent.switch = 1 -- needed so that egg doesn't despawn straight away ent._is_arrow = true -- tell advanced mob protection this is an arrow obj:set_velocity({ x = dir.x * egg_VELOCITY, y = dir.y * egg_VELOCITY, z = dir.z * egg_VELOCITY }) obj:set_acceleration({ x = dir.x * -3, y = -egg_GRAVITY, z = dir.z * -3 }) -- don't consume item if player has the 'give' privilege or has creative local playername = player.get_player_name and player:get_player_name() or "" if not (minetest.get_player_privs(playername).give or minetest.is_creative_enabled(playername)) then item:take_item(1) end return item end -- node minetest.register_node("colored_eggs:node", { description = "Colored Egg", tiles = {"egg.png"}, inventory_image = "egg.png", visual_scale = 0.7, drawtype = "plantlike", wield_image = "egg.png", paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", sunlight_propagates = true, walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, groups = {food_egg = 1, snappy = 2, dig_immediate = 3, not_in_creative_inventory=1, ud_param2_colorable = 1}, on_use = shoot_egg, on_dig = unifieddyes.on_dig, }) unifieddyes.register_color_craft({ output = "colored_eggs:node", palette = "extended", type = "shapeless", neutral_node = "mobs:egg", recipe = { "NEUTRAL_NODE", "MAIN_DYE" } }) print("[MOD] Colored Eggs loaded")
------------------------------------------------------------------------------- -- Copyright (C) Hispidence 2013-2021 -- -- -- gameManager.lua -- -- Uses global variables from main.lua even though it doesn't actually INCLUDE -- main.lua WHAT THE HELL. ------------------------------------------------------------------------------- local jlEvent = require("src.jlEvent") local vector = require("src.external.hump.vector") local ston = nil local gameManager = {} gameManager.__index = gameManager --[[TODO: MAKE INTO SOMETHING THAT ISN'T A SINGLETON!!!]]-- setmetatable(gameManager, {__call = function(cls, ...) return cls.new(...) end}) function gameManager.new() local self = setmetatable({}, gameManager) self:init() return self end function gameManager:init() self.events = {} self.currentLevel = 0 self.numLevels = 0 self.playerLives = 0 self.gameState = "running" self.slowed = false -- are we slowed down? self.slowTimeTotal = 0 self.slowTimeElapsed = 0 -- for how long are we slowed? self.speedUpPoint = 0.25 -- when should we start speeding up? self.slowFactorInitial = 0.2 -- how slow are we? self.slowFactorCurrent = 1 self.deathTimer = 1.2 self.fadeTimer = 1.2 self.fadeInTimer = 0 self.fadeInMax = 0.4 self.hasPad = false self.pad = nil self.currX = 0 self.currY = 0 self.toX = 0 self.toY = 0 self.cameraTime = 0 self.elapsed = 0 self.moving = false self.lastCamera = nil self.storedPlayerPos = vector(0, 0) self.storedFloorsPos = {} self.storedEnemiesPos = {} self.storedEnemiesState = {} self.storedMoversPos = {} self.storedMoversState = {} self.storedMoversDir = {} self.storedMoversDist = {} self.storedTranslateX = 0 self.storedTranslateY = 0 self.storedMoversCurrentExtent = {} self.storedMoversOtherExtent = {} self.storedWallsPos = {} self.storedWallsState = {} self.storedGunsPos = {} self.storedGunsState = {} self.storedGunsBulletsMade = {} self.storedGunsBulletsState = {} self.storedGunsBulletsPos = {} self.storedGunsAges = {} self.padMapping = {} end function gameManager:getButtons() local buttons = {} for i = 0, self.pad:getButtonCount() do buttons[i] = self.pad:isDown(i) end return buttons end function gameManager:getMapping(button) return self.padMapping[button] end ------------------------------------------------------------------------------- -- acquireGamepad -- -- ------------------------------------------------------------------------------- function gameManager:acquireGamepad() if love.joystick.getJoystickCount() > 0 then if self.hasPad then return end local pads = love.joystick.getJoysticks() self.pad = pads[1] local padID = self.pad:getGUID() _, self.padMapping["leftx"] = self.pad:getGamepadMapping("leftx") _, self.padMapping["lefty"] = self.pad:getGamepadMapping("lefty") _, self.padMapping["rightx"] = self.pad:getGamepadMapping("rightx") _, self.padMapping["righty"] = self.pad:getGamepadMapping("righty") _, self.padMapping["b"] = self.pad:getGamepadMapping("b"); _, self.padMapping["back"] = self.pad:getGamepadMapping("back"); self.hasPad = true else self.pad = nil self.hasPad = false end end function gameManager:getLeftStickAxes() return 0, 0 --if self.hasPad then return self.pad:getAxis(self.padMapping["leftx"]), self.pad:getAxis(self.padMapping["lefty"]) else return 0, 0 end end function gameManager:getRightStickAxes() return 0, 0 --if self.hasPad then return self.pad:getAxis(self.padMapping["rightx"]), self.pad:getAxis(self.padMapping["righty"]) else return 0, 0 end end function gameManager:getBandedAxes(upStages, downStages) x, y = self:getLeftStickAxes() x2, y2 = self:getRightStickAxes() local bx, by = x, y x = math.abs(x) > math.abs(x2) and x or x2 y = math.abs(y) > math.abs(y2) and y or y2 for _, s in ipairs(downStages) do if x <= s then bx = s end if y <= s then by = s end end for _, s in ipairs(upStages) do if x >= s then bx = s end if y >= s then by = s end end return bx, by end function gameManager:moveCameraGradual(dt) if not self.moving then return end self.elapsed = self.elapsed + dt local extent = self.elapsed/self.cameraTime if self.elapsed < self.cameraTime then self.currX = self.currX + extent * (self.toX - self.currX) self.currY = self.currY + extent * (self.toY - self.currY) else self.currX = self.toX self.currY = self.toY self.moving = false self.elapsed = 0 end end function gameManager:moveCamera(camName, toX, toY, time) if camName ~= self.lastCamera then self.toX = toX self.toY = toY self.cameraTime = time self.elapsed = 0 self.moving = true self.lastCamera = camName end end function gameManager:getCurrX() return self.currX end function gameManager:getCurrY() return self.currY end function gameManager:setCurrX(x) self.currX = x end function gameManager:setCurrY(y) self.currY = y end function gameManager:setToX(x) self.toX = x end function gameManager:setToY(y) self.toY = y end function gameManager:getFadeInMax() return self.fadeInMax end ------------------------------------------------------------------------------- -- startSlowing -- -- Slow the action down; start modifying DT -- -- Arguments: -- slowFactor: float between 0 and 1; the amount we should slow down by. -- For example, a factor of 0.5 would cause the action to run at half -- speed. -- -- totalSlowTime: float; how long, in seconds, should the action be slowed? -- -- speedUpPoint: float; How much time must have elapsed before we begin -- to speed the game up back to normal? For example, a speedUpPoint of -- 0.5 with a totalSlowTime of 2 will cause time to begin to go back to -- normal after 1 second. ------------------------------------------------------------------------------- function gameManager:startSlowing(slowFactor, totalSlowTime, speedUpPoint) self.slowed = true self.slowFactorInitial = slowFactor self.slowFactorCurrent = slowFactor self.slowTimeTotal = totalSlowTime self.slowTimeElapsed = 0 self.speedUpPoint = speedUpPoint end ------------------------------------------------------------------------------- -- getModifiedDT -- -- Does what it says on the tin. (self.slowFactorCurrent is 1 if action isn't -- being slowed down). ------------------------------------------------------------------------------- function gameManager:getModifiedDT(dt) return dt * self.slowFactorCurrent end ------------------------------------------------------------------------------- -- getSlowFactor ------------------------------------------------------------------------------- function gameManager:getSlowFactor() return self.slowFactorCurrent end ------------------------------------------------------------------------------- -- update -- -- Update gamestate timers with (unmodified!) dt. This lovely function controls -- things like slowdown and the fade effect that happens when you die or finish -- a level ------------------------------------------------------------------------------- function gameManager:update(dt) self:acquireGamepad() if self.gameState == "running" then self.fadeInTimer = self.fadeInTimer + dt self.fadeInTimer = math.min(self.fadeInTimer, self.fadeInMax) end if self.gameState == "finishinglevel" then if self.fadeTimer > 0 then self.fadeTimer = self.fadeTimer - dt else self.gameState = "loading" end end if self.gameState == "finishinggame" then if self.fadeTimer > 0 then self.fadeTimer = self.fadeTimer - dt else self.gameState = "endsplash" end end if self.gameState == "dead" then if self.deathTimer > 0 then self.deathTimer = self.deathTimer - dt else self:loadState() end end if self.moving then self:moveCameraGradual(dt) end if self.slowed then self.slowTimeElapsed = self.slowTimeElapsed + dt local speedUpSeconds = self.slowTimeTotal * self.speedUpPoint if self.slowTimeElapsed > self.slowTimeTotal then self.slowFactorCurrent = 1 self.slowed = false else if self.slowTimeElapsed > speedUpSeconds then -- How long will it take us to fully speed up back to normal? local totalSpeedUpTime = self.slowTimeTotal - speedUpSeconds -- how far are we into the speedup period? local difference = self.slowTimeElapsed - speedUpSeconds local progress = difference / totalSpeedUpTime self.slowFactorCurrent = self.slowFactorInitial + (1 - self.slowFactorInitial) * progress end end end end function gameManager:getDeathTimer() return math.min(self.deathTimer, 1) end function gameManager:getFadeTimer() return math.min(self.fadeTimer, 1) end function gameManager:getFadeInTimer() return self.fadeInTimer end function gameManager:saveState() -- self.storedPlayerPos = g_thePlayer:getPos():clone() -- self.storedTranslateX = self.toX -- self.storedTranslateY = self.toY -- for i, v in ipairs(g_entityEnemies) do -- self.storedEnemiesPos[i] = v:getPos():clone() -- self.storedEnemiesState[i] = v:getState() -- end -- for i, v in ipairs(g_entityMovers) do -- self.storedMoversPos[i] = v:getPos():clone() -- self.storedMoversState[i] = v:getState() -- self.storedMoversDir[i] = v:getDir():clone() -- self.storedMoversDist[i] = v:getDist() -- self.storedMoversCurrentExtent[i] = v:getCurrentExtent() -- self.storedMoversOtherExtent[i] = v:getOtherExtent() -- end -- for i, v in ipairs(g_entityBlocks) do -- self.storedWallsPos[i] = v:getPos():clone() -- self.storedWallsState[i] = v:getState() -- end -- for i, v in ipairs(g_entityGuns) do -- self.storedGunsPos[i] = v:getPos():clone() -- self.storedGunsState[i] = v:getState() -- self.storedGunsBulletsMade[i] = v:getBulletsMade() -- end end function gameManager:loadState() self:setState("running") self.deathTimer = 1.2 self.fadeTimer = 1.2 self.fadeInTimer = 0.0 self.slowed = false self.slowFactorCurrent = 1 g_thePlayer:setState("resting") g_thePlayer:resetAnim("dead") g_thePlayer:resetSounds() g_thePlayer:setPos(self.storedPlayerPos:clone()) self.currX = self.storedTranslateX self.currY = self.storedTranslateY self.toX = self.storedTranslateX self.toY = self.storedTranslateY self.lastCamera = nil self.moving = false for i, v in ipairs(g_entityScenery) do v:setPos(self.storedFloorsPos[i]:clone()) end for i, v in ipairs(g_entityEnemies) do v:setPos(self.storedEnemiesPos[i]:clone()) v:setState(self.storedEnemiesState[i]) if v.resetBehaviour then v:resetBehaviour() end --if v:getState() ~= "dead" then v:resetAnim("dead") end v:copyPath(nil) if v:getState() ~= "dead" then v:resetAnims()--("dead") v:resetSounds() end v:setPathTimer(1.1) --v:setFlatMap(nil) end for i, v in ipairs(g_entityMovers) do v:setPos(self.storedMoversPos[i]:clone()) v:setState(self.storedMoversState[i]) v:setDir(self.storedMoversDir[i]:clone()) v:setDist(self.storedMoversDist[i]) v:setCurrentExtent(self.storedMoversCurrentExtent[i]) v:setOtherExtent(self.storedMoversOtherExtent[i]) end for i, v in ipairs(g_entityBlocks) do v:setPos(self.storedWallsPos[i]:clone()) v:setState(self.storedWallsState[i]) if v:getState() ~= "off" then v:resetSounds() end if v:getState() ~= "dead" then youShallNotPass(pathMap, v:getPos(), v:getSize()) end end for i, v in ipairs(g_entityGuns) do v:setPos(self.storedGunsPos[i]:clone()) v:setState(self.storedGunsState[i]) v:setBulletsMade(self.storedGunsBulletsMade[i]) v:resetFiringBehaviour() v:killBullets() v:resetTimeLastBullet() v:resetSounds() if v:getState() ~= "dead" and v:getInvisible() == false then youShallNotPass(pathMap, v:getPos(), v:getSize()) end end end function gameManager:unload() self.events = {} self.deathTimer = 1.2 self.fadeTimer = 1.2 self.fadeInTimer = 0 self.currX = 0 self.currY = 0 self.toX = 0 self.toY = 0 self.slowed = false self.slowFactorInitial = 0 self.slowFactorCurrent = 1 self.slowTimeTotal = 0 self.slowTimeElapsed = 0 self.speedUpPoint = 0 self.moving = false self.storedPlayerPos = nil self.storedTranslateX = {} self.storedTranslateY = {} self.storedFloorsPos = {} self.storedEnemiesPos = {} self.storedEnemiesState = {} self.storedMoversPos = {} self.storedMoversState = {} self.storedMoversDir = {} self.storedMoversDist = {} self.storedMoversCurrentExtent = {} self.storedMoversOtherExtent = {} self.storedWallsPos = {} self.storedWallsState = {} self.storedGunsPos = {} self.storedGunsState = {} self.storedGunsBulletsMade = {} end ------------------------------------------------------------------------------- -- gameManager:targets -- -- Factory for an iterator which traverses the event list for key 'a' (if it -- exists) and returns the keys and values it finds. ------------------------------------------------------------------------------- function gameManager:targets(a) local i = 0 if self.events[a] then -- Set the index to the final element in the table. Note the "i = i - 1" -- in the iterator proper. i = #self.events[a] + 1 end -- return the iterator itself return function() i = i - 1 if self.events[a] and self.events[a][i] then return i, self.events[a][i] end end end function gameManager:setCurrentLevel(l) if l < self.numLevels or l > 0 then self.currentLevel = l end end function gameManager:getCurrentLevel() return self.currentLevel end function gameManager:setNextLevel(l) if self.currentLevel < self.numLevels then self.currentLevel = self.currentLevel + 1 end end function gameManager:setPrevLevel(l) if self.currentLevel > 0 then self.currentLevel = self.currentLevel - 1 end end function gameManager:setNumLevels(n) self.numLevels = n end function gameManager:getNumLevels() return self.numLevels end function gameManager:setState(s) self.gameState = s end function gameManager:getState() return self.gameState end function gameManager:sendEvent(e) if self.events[e:getTarget()] == nil then self.events[e:getTarget()] = {e} else self.events[e:getTarget()][#self.events[e:getTarget()] + 1] = e end end function gameManager:removeEvent(k, i) table.remove(self.events[k], i) end function gameManager:showEvents() for i, v in pairs(self.events) do print(i, v) for g, j in ipairs(v) do print(g, j:getID()) end end end function gameManager:pause() if self.gameState == "paused" then self.gameState = "running" elseif self.gameState == "running" then self.gameState = "paused" end end if ston == nil then ston = gameManager:new() end return ston
local class = require 'lib.middleclass' local Map = class('Map') local function parseWorldString(str) str = str:gsub(' ', '') local result = {cells = {}} local width = #(str:match("[^\n]+")) result.width = width local y,x = 1,1 for row in str:gmatch("[^\n]+") do assert(#row == width, 'Map is not aligned: width of row ' .. tostring(y) .. ' should be ' .. tostring(width) .. ', but it is ' .. tostring(#row)) result.cells[y] = {} x = 1 for char in row:gmatch(".") do result.cells[y][x] = char x = x + 1 end y=y+1 end result.height = y - 1 return result end function Map:initialize(map_data) self.earth = parseWorldString(map_data.earth) self.hell = parseWorldString(map_data.hell) self.buttons = map_data.buttons end return Map
--[[ Copyright 2020 Illia B. (selplacei) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]] local flib = require("__flib__.data-util") -- Train spawner stop local train_spawner_stop = flib.copy_prototype(data.raw["train-stop"]["train-stop"], "train-spawner-stop") -- Train void stop local train_void_stop = flib.copy_prototype(data.raw["train-stop"]["train-stop"], "train-void-stop") -- Train meter stop local train_meter_stop = flib.copy_prototype(data.raw["train-stop"]["train-stop"], "train-meter-stop") data:extend{train_spawner_stop, train_void_stop, train_meter_stop}
local PSBT = PSBT local ModuleProto = PSBT.ModuleProto local PSBT_Skills = ModuleProto:Subclass() local CBM = CALLBACK_MANAGER local PSBT_EVENTS = PSBT.EVENTS local PSBT_MODULES = PSBT.MODULES local PSBT_AREAS = PSBT.AREAS local _ local kVerison = 1.0 function PSBT_Skills:Initialize( ... ) ModuleProto.Initialize( self, ... ) self:RegisterForEvent( EVENT_SKILL_XP_UPDATE, 'OnSkillXPUpdate' ) end function PSBT_Skills:Shutdown() self:UnregisterForEvent( EVENT_SKILL_XP_UPDATE, 'OnSkillXPUpdate' ) ModuleProto.Shutdown( self ) end function PSBT_Skills:OnSkillXPUpdate( SkillType, SkillIndex, Reason, Rank, PreviousXP, CurrentXP ) local Line = GetSkillLineInfo( SkillType, SkillIndex ) local _, NeedXP = GetSkillLineRankXPExtents( SkillType, SkillIndex, Rank ) local Difference = CurrentXP - PreviousXP local Percent = math.floor( ( CurrentXP / NeedXP ) * 100.0 ) self:NewEvent( PSBT_AREAS.NOTIFICATION, true, nil, '+' .. tostring( Difference ) .. ' ' .. Line .. ' (' .. Percent .. '%)' ) end CBM:RegisterCallback( PSBT_EVENTS.LOADED, function( psbt ) psbt:RegisterModule( PSBT_MODULES.SKILLS, PSBT_Skills, kVerison ) end )
local Point = {} Point.__index = Point -- create class -- Setters function Point:__newindex(k, v) if k == 'mass' then assert(type(v) == 'number') rawset(self, 'mass', math.abs(v)) rawset(self, 'radius', 5 * math.sqrt(self.mass / math.pi)) elseif k == 'radius' then assert(type(v) == 'number') rawset(self, 'radius', math.abs(v)) rawset(self, 'mass', (self.radius / 5) ^ 2 * math.pi) else rawset(self, k, v) end end -- constructor function Point.new(mass, pos, vec) local self = setmetatable({}, Point) self.mass = mass self.x = pos[1] self.y = pos[2] self.vx = vec[1] self.vy = vec[2] self.color = { math.random(), math.random(), math.random(), } self.check = true return self end -- Hypotenuse function hypot(...) local n, args = 0, {...} for i = 1, #args do n = n + math.abs(tonumber(args[i])) ^ 2 end return math.sqrt(n) end -- Gravity simulation function Point:influence(b) assert(b) -- need b local dx = self.x - b.x local dy = self.y - b.y local r = hypot(dx, dy) local acc = self.mass / r ^ 2 b.vx = b.vx + acc * dx / r b.vy = b.vy + acc * dy / r end local k = 0.3 -- some number -- Collision function Point:collision(b) assert(b) -- need b -- return if not check if not b.check then return end -- return if not collide if (self.x - b.x) ^ 2 + (self.y - b.y) ^ 2 >= (self.radius + b.radius) ^ 2 then return end -- back b.x = b.x - b.vx b.y = b.y - b.vy self.x = self.x - self.vx self.y = self.y - self.vy self.vx, self.vy, b.vx, b.vy = self.vx - (1 + k) * b.mass / (self.mass + b.mass) * (self.vx - b.vx), self.vy - (1 + k) * b.mass / (self.mass + b.mass) * (self.vy - b.vy), b.vx + (1 + k) * self.mass / (self.mass + b.mass) * (self.vx - b.vx), b.vy + (1 + k) * self.mass / (self.mass + b.mass) * (self.vy - b.vy) end return Point
local tt = require "util.table" local function item(k,v) return { key = k, value = v, } end local settings = { has = {}, } local function get(k) local i = settings.has[k] if i ~= nil then return i.value end end local function set(k,v) local i = item(k,v) settings.has[k] = i end set("testing", true) set("widget_limit", 5000) return { Get = get, Set = set, }
function onUse(player, item, fromPosition, target, toPosition, isHotkey) if target.uid == 3018 then if player:getStorageValue(Storage.ExplorerSociety.QuestLine) == 60 then player:setStorageValue(Storage.ExplorerSociety.QuestLine, 61) toPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE) end end return true end
local upperclass = require(LIBXML_REQUIRE_PATH..'lib.upperclass') local utils = require(LIBXML_REQUIRE_PATH..'lib.utils') local DOMCDATA = require(LIBXML_REQUIRE_PATH..'dom.cdata') -- -- Define class -- local Comment = upperclass:define("DOMComment", DOMCDATA) -- -- Class constructor -- function private:__construct(DATA) self:__constructparent(DATA) self.nodeType = 8 self.nodeName = "#comment" end -- -- Compile class -- return upperclass:compile(Comment)
local mod = get_mod("rebalthp") --Text Localization mod:add_text("bloodlust_name", "Bloodlust") mod:add_text("reaper_name", "Reaper") mod:add_text("vanguard_name", "Vanguard") mod:add_text("regrowth_name", "Regrowth") mod:add_text("rebalthp_regrowth_desc", "Melee critical stikes gives you 1.5 temporary health and melee headshots restore 3.5 temporary health. Melee critical headshots restore 5 temporary health.") mod:add_text("smiter_name", "Smiter") mod:add_text("enhanced_power_name", "Enhanced Power") mod:add_text("assassin_name", "Assassin") mod:add_text("bulwark_name", "Bulwark") mod:add_text("rebalthp_tank_unbalance_desc", "Enemies you stagger take 15%% more damage for 5 seconds.\n\nDeal 20%% more damage to staggered enemies, increased to 40%% against targets afflicted by more than one stagger effect.") mod:add_text("rebalthp_finesse_unbalance_desc", "Deal 20%% more damage to staggered enemies.\n\nEach hit against a staggered enemy adds another count of stagger. Headshots instead inflict 40%% bonus damage, as do strikes against enemies afflicted by more than one stagger effect.") local talent_first_row = { { "es_knight", "es_mercenary", "es_questingknight", "dr_ironbreaker", "wh_zealot", "bw_unchained", }, { "es_huntsman", "dr_ranger", "dr_engineer", "wh_captain", "bw_scholar", "bw_adept", }, { "dr_slayer", "we_shade", "we_maidenguard", "we_waywatcher", "wh_bountyhunter", "we_thornsister", }, } for i=1, #talent_first_row[1] do local career = talent_first_row[1][i] mod:modify_talent(career, 1, 1, { name = "vanguard_name", description = "vanguard_desc", buffs = { "rebalthp_vanguard" } }) mod:modify_talent(career, 1, 2, { name = "reaper_name", description = "reaper_desc", buffs = { "rebalthp_reaper" }, description_values = { { value = BuffTemplates.rebalthp_reaper.buffs[1].max_targets } }, }) mod:modify_talent(career, 1, 3, { name = "bloodlust_name", description = "bloodlust_desc_3", buffs = { "rebalthp_bloodlust" } }) end for i=1, #talent_first_row[2] do local career = talent_first_row[2][i] mod:modify_talent(career, 1, 1, { name = "vanguard_name", description = "vanguard_desc", buffs = { "rebalthp_vanguard" } }) mod:modify_talent(career, 1, 2, { name = "reaper_name", description = "reaper_desc", buffs = { "rebalthp_reaper" }, description_values = { { value = BuffTemplates.rebalthp_reaper.buffs[1].max_targets } }, }) mod:modify_talent(career, 1, 3, { name = "regrowth_name", description = "rebalthp_regrowth_desc", buffs = { "rebalthp_regrowth" }, description_values = {}, }) end for i=1, #talent_first_row[3] do local career = talent_first_row[3][i] mod:modify_talent(career, 1, 1, { name = "reaper_name", description = "reaper_desc", buffs = { "rebalthp_reaper" }, description_values = { { value = BuffTemplates.rebalthp_reaper.buffs[1].max_targets } }, }) mod:modify_talent(career, 1, 2, { name = "bloodlust_name", description = "bloodlust_desc_3", buffs = { "rebalthp_bloodlust" } }) mod:modify_talent(career, 1, 3, { name = "regrowth_name", description = "rebalthp_regrowth_desc", buffs = { "rebalthp_regrowth" }, description_values = {}, }) end local talent_third_row = { { "es_mercenary", "es_huntsman", "dr_ranger", "dr_slayer", "we_waywatcher", "we_shade", "we_thornsister", "wh_captain", "wh_bountyhunter", "wh_zealot", "bw_scholar", }, { "es_knight", "es_questingknight", "dr_ironbreaker", "dr_engineer", "we_maidenguard", "bw_adept", "bw_unchained", }, } for i=1, #talent_third_row[1] do local career = talent_third_row[1][i] mod:modify_talent(career, 3, 1, { name = "smiter_name", description = "smiter_unbalance_desc", buffs = { "rebalthp_smiter_unbalance" }, description_values = { { value_type = "percent", value = BuffTemplates.rebalthp_smiter_unbalance.buffs[1].display_multiplier }, { value_type = "percent", value = BuffTemplates.rebalthp_smiter_unbalance.buffs[1].max_display_multiplier } } }) mod:modify_talent(career, 3, 2, { name = "assassin_name", description = "rebalthp_finesse_unbalance_desc", buffs = { "rebalthp_finesse_unbalance" }, description_values = { { value_type = "percent", value = BuffTemplates.rebalthp_tank_unbalance.buffs[1].display_multiplier }, { value_type = "percent", value = BuffTemplates.rebalthp_tank_unbalance.buffs[1].max_display_multiplier } } }) mod:modify_talent(career, 3, 3, { name = "enhanced_power_name", description = "power_level_unbalance_desc", buffs = { "rebalthp_power_level_unbalance" }, description_values = { { value_type = "percent", value = BuffTemplates.rebalthp_power_level_unbalance.buffs[1].multiplier } } }) end for i=1, #talent_third_row[2] do local career = talent_third_row[2][i] mod:modify_talent(career, 3, 1, { name = "smiter_name", description = "smiter_unbalance_desc", buffs = { "rebalthp_smiter_unbalance" }, description_values = { { value_type = "percent", value = BuffTemplates.rebalthp_smiter_unbalance.buffs[1].display_multiplier }, { value_type = "percent", value = BuffTemplates.rebalthp_smiter_unbalance.buffs[1].max_display_multiplier } } }) mod:modify_talent(career, 3, 2, { name = "bulwark_name", description = "rebalthp_tank_unbalance_desc", buffs = { "rebalthp_tank_unbalance" }, description_values = {}, }) mod:modify_talent(career, 3, 3, { name = "enhanced_power_name", description = "power_level_unbalance_desc", buffs = { "rebalthp_power_level_unbalance" }, description_values = { { value_type = "percent", value = BuffTemplates.rebalthp_power_level_unbalance.buffs[1].multiplier } } }) end
return {'cilinder','cilinderblok','cilinderbureau','cilinderhorloge','cilinderinhoud','cilinderoppervlak','cilinderslot','cilindersymmetrie','cilindervormig','cilindrisch','cilinderwand','cilinderglas','cilindervlak','cilinderkop','cilindervorm','cilia','cillekens','cillessen','cilinderbureaus','cilindercoordinaten','cilinderkoppen','cilinders','cilindervormige','cilindrische','cilinderblokken','cilinderhorloges','cilindersloten','cilinderwanden','cilinderglazen','cilindervlakken','cilias'}
--[[ G codes accept certain addresses as parameters, by convention in the order that follows. I have only included the addresses that this program makes use of, but extras are easily handled simply by adding them to this table. Typically X, Y, and Z are destination coordinates. I, J, and rarely K are typically intermediate coordinates of some kind (e.g. arc centre). P may be one of many code-specific parameters. F is always feed rate, may be in distance per minute or distance per spindle revolution. ]] address_list = {"x", "y", "z", "i", "j", "p", "f"} --[[ specify a linear distance for ramping in/out of cuts, and a radius for the circle, and converts it to an angular distance ]] function ramp_coords(distance, radius) local dia = 2*radius local arcangle = distance/(math.pi * dia) * 360 return angle_coords(arcangle, radius) end --need to know cut depth for ramping... function circle(radius, clockwise) return arc(360, radius, clockwise) end function arc(angle, radius, clockwise) local code = clockwise and "G02" or "G03" local alpha = {} alpha.x, alpha.y = angle_coords(angle, radius) return code_format(code, "x", alpha.x, "y", alpha.y, "r", radius) end function code_format(...) local block = "" for i, v in ipairs{...} do if type(v) == "string" then block = block..string.upper(v) elseif type(v) == "number" then block = block..string.format("%.4f", v).." " end if i == 1 then block = block.." " end end return block end function ramp_arc(ramp_dist, angle, radius, clockwise, z) local code = clockwise and "G02" or "G03" local ramp = {} local alpha = {} ramp.x, ramp.y = ramp_coords(ramp_dist, radius) alpha.x, alpha.y = angle_coords(angle, radius) return string.format("%s %s %s %s\n%s %s %s", code, truncate("X", ramp.x), truncate("Y", ramp.y), truncate("Z", z), code, truncate("X", alpha.x), truncate("Y", alpha.y)) end --[[ angle in degrees, radius of arc ]] function angle_coords(angle, radius) local x = math.cos(math.rad(angle)) * radius local y = math.sin(math.rad(angle)) * radius return x, y end --[[ Usage: print_code{code="G00", X=-42, Y=-21, P=1} or print_code{code={"g95", "g01"} x=10, y=20} code is necessary, other parameters are optional. See address_list for full parameters ]] function print_code(args) local block = "" if type(args.code) == "table" then for i, item in ipairs(args.code) do if i > 1 then block = block.." " end block = block..string.upper(item) end else block = block..string.upper(args.code) end for i, v in ipairs(address_list) do if args[v] then block = block..truncate(v, args[v]) end end return block.."\n" end --machine only works with up to 4 decimal places --upcases all letters for stylistic convention function truncate(address, value) return string.format(" "..string.upper(address).."%.4f", value) end
local PSBT = PSBT local ModuleProto = PSBT.ModuleProto local PSBT_Cooldowns = ModuleProto:Subclass() local CBM = CALLBACK_MANAGER local PSBT_EVENTS = PSBT.EVENTS local PSBT_MODULES = PSBT.MODULES local kVerison = 1.0 function PSBT_Cooldowns:Initialize( ... ) ModuleProto.Initialize( self, ... ) self:RegisterForEvent( EVENT_ABILITY_COOLDOWN_UPDATED, 'OnAbilityCooldownUpdated' ) self:RegisterForEvent( EVENT_ACTION_UPDATE_COOLDOWNS, 'OnActionCooldownUpdate' ) end function PSBT_Cooldowns:Shutdown() self:UnregisterForEvent( EVENT_ABILITY_COOLDOWN_UPDATED, 'OnAbilityCooldownUpdated' ) self:UnregisterForEvent( EVENT_ACTION_UPDATE_COOLDOWNS, 'OnActionCooldownUpdate' ) ModuleProto.Shutdown( self ) end function PSBT_Cooldowns:OnAbilityCooldownUpdated( abilityId ) end function PSBT_Cooldowns:OnActionCooldownUpdate() end CBM:RegisterCallback( PSBT_EVENTS.LOADED, function( psbt ) psbt:RegisterModule( PSBT_MODULES.COOLDOWNS, PSBT_Cooldowns, kVerison ) end )
function addRobot(x,y) local r = {} r.x = x r.y = y r.dx = math.random(20) + 5 r.dy = math.random(20) table.insert(robots, r) return r end function updateRobot(r) r.x = r.x + r.dx r.y = r.y + r.dy r.dx = r.dx - 1 r.dy = r.dy - 1 if r.dx < 0 then r.dx = 0 end if r.dy < 0 then r.dy = 0 end end function renderRobot(r) colorGL(255,255,255,255) local h = 20 local s = 10 drawLine(r.x - s, h, r.y, r.x + s, h, r.y) drawLine(r.x , h, r.y - s, r.x , h, r.y + s) end function initRobots() robots = {} for i=1,150,1 do addRobot(0,0) --addRobot(math.random(20),math.random(20)) end end -- should add this as a widget initRobots() robotWidget = {} function robotWidget.render() for i=1,#robots,1 do renderRobot(robots[i]) end end function robotWidget.update() for i=1,#robots,1 do updateRobot(robots[i]) end end WidgetLib.addExisting(robotWidget) function moveRobotWidget() --robotWidget.lspace = transform.new() transform.setTranslation(robotWidget.lspace, -100,0,-200) transform.lookAt(robotWidget.lspace, 0,100,0) end
local beautiful = require("beautiful") local wibox = require("wibox") local spawn = require("awful.spawn") local volume = {} local volume_icon_name = "audio-volume-high-symbolic" local function parse_output(stdout) local level = string.match(stdout, "(%d?%d?%d)%%") if stdout:find("%[off%]") then volume_icon_name = "audio-volume-muted-symbolic" return "OFF" end level = tonumber(string.format("% 3d", level)) if (level >= 0 and level < 25) then volume_icon_name = "audio-volume-off-symbolic" elseif (level < 50) then volume_icon_name = "audio-volume-low-symbolic" elseif (level < 75) then volume_icon_name = "audio-volume-medium-symbolic" else volume_icon_name = "audio-volume-high-symbolic" end return level.."%" end local function exec_cmd_and_update(cmd) spawn.easy_async(cmd, function(stdout) local txt = parse_output(stdout) volume.image.image = volume.path_to_icons .. volume_icon_name .. ".svg" volume.text:set_markup(string.format("<span color=%q><b>%s</b></span>", beautiful.bg_normal, txt)) end) end function volume.toggle() exec_cmd_and_update('amixer ' .. volume.device .. ' sset Master toggle') end function volume.raise() exec_cmd_and_update('amixer ' .. volume.device .. ' sset Master 5%+') end function volume.lower() exec_cmd_and_update('amixer ' .. volume.device .. ' sset Master 5%-') end function volume.init(args) args = args or {} args.volume_audio_controller = args.volume_audio_controller or 'pulse' volume.path_to_icons = args.path_to_icons or beautiful.theme_path .. "/widgets/volume/" volume.device = args.volume_audio_controller == 'pulse' and '-D pulse' or '' volume.text = wibox.widget.textbox() volume.text:set_markup(string.format("<span color=%q><b>%s</b></span>", beautiful.bg_normal, "OFF")) volume.image = wibox.widget{ image = volume.path_to_icons .. "audio-volume-muted-symbolic.svg", widget = wibox.widget.imagebox, } exec_cmd_and_update('amixer ' .. volume.device .. ' sget Master') volume.image:connect_signal("button::press", function(_,_,_,button) if (button == 4) then volume.raise() elseif (button == 5) then volume.lower() elseif (button == 1) then volume.toggle() end end) end return volume
MuiStringMap = Class('MuiStringMap') function MuiStringMap.__mt.__index:init(path) self.path = path self.list = false end function MuiStringMap.__mt.__index:getList() if(self.list) then return self.list end local node = xmlLoadFile(self.path) if(not node) then return false end self.list = {} for i, subnode in ipairs(xmlNodeGetChildren(node)) do local entry = {} entry.id = xmlNodeGetAttribute(subnode, 'id') entry.val = xmlNodeGetValue(subnode) if(entry.id and entry.val) then table.insert(self.list, entry) end end xmlUnloadFile(node) return self.list end function MuiStringMap.__mt.__index:remove(id) local node = xmlLoadFile(self.path) if(not node) then return false end for i, subnode in ipairs(xmlNodeGetChildren(node)) do local curId = xmlNodeGetAttribute(subnode, 'id') if(curId == id) then xmlDestroyNode(subnode) break end end xmlSaveFile(node) xmlUnloadFile(node) -- Invalidate cache self.list = false end function MuiStringMap.__mt.__index:set(id, value) local node = xmlLoadFile(self.path) if(not node) then return false end local found = false for i, subnode in ipairs(xmlNodeGetChildren(node)) do local curId = xmlNodeGetAttribute(subnode, 'id') if(curId == id) then xmlNodeSetValue(subnode, value) found = true break end end if(not found) then local subnode = xmlCreateChild(node, 'msg') xmlNodeSetAttribute(subnode, 'id', id) xmlNodeSetValue(subnode, value) end xmlSaveFile(node) xmlUnloadFile(node) -- Invalidate cache self.list = false end
function getSinCos(x, y, xt, yt) local akat, gkat akat = xt - x gkat = yt - y local hypo = math.sqrt(math.pow(gkat, 2) + math.pow(akat, 2)) local sin = gkat/hypo local cos = akat/hypo return sin, cos end function getRadian(x, y, xt, yt) local akat, gkat akat = xt - x gkat = yt - y return math.atan2(akat, -gkat)-math.pi/2 end function getAngle(x, y, xt, yt) return getRadian(x, y, xt, yt) * 180/math.pi end
require("mineunit") mineunit("core") mineunit("player") mineunit("default/functions") sourcefile("init") describe("mapblock_lib.get_mapblock", function() it("returns proper coordinates", function() local mapblock_pos = mapblock_lib.get_mapblock({ x=1, y=1, z=1 }) assert.not_nil(mapblock_pos) assert.equals(0, mapblock_pos.x) assert.equals(0, mapblock_pos.y) assert.equals(0, mapblock_pos.z) mapblock_pos = mapblock_lib.get_mapblock({ x=17, y=1, z=1 }) assert.not_nil(mapblock_pos) assert.equals(1, mapblock_pos.x) assert.equals(0, mapblock_pos.y) assert.equals(0, mapblock_pos.z) mapblock_pos = mapblock_lib.get_mapblock({ x=1, y=1, z=-15 }) assert.not_nil(mapblock_pos) assert.equals(0, mapblock_pos.x) assert.equals(0, mapblock_pos.y) assert.equals(-1, mapblock_pos.z) end) end) local function pos_equals(expected, actual) assert.equals(expected.x, actual.x, "x part error, expected " .. dump(expected) .. " actual: " .. dump(actual)) assert.equals(expected.y, actual.y, "y part error, expected " .. dump(expected) .. " actual: " .. dump(actual)) assert.equals(expected.z, actual.z, "z part error, expected " .. dump(expected) .. " actual: " .. dump(actual)) end describe("mapblock_lib.pos_iterator", function() it("returns properly iterated coordinates", function() local pos1 = {x=0, y=0, z=0} local pos2 = {x=1, y=2, z=1} local iterator = mapblock_lib.pos_iterator(pos1, pos2) pos_equals({x=0,y=0,z=0}, iterator()) pos_equals({x=1,y=0,z=0}, iterator()) pos_equals({x=0,y=0,z=1}, iterator()) pos_equals({x=1,y=0,z=1}, iterator()) pos_equals({x=0,y=1,z=0}, iterator()) pos_equals({x=1,y=1,z=0}, iterator()) pos_equals({x=0,y=1,z=1}, iterator()) pos_equals({x=1,y=1,z=1}, iterator()) pos_equals({x=0,y=2,z=0}, iterator()) pos_equals({x=1,y=2,z=0}, iterator()) pos_equals({x=0,y=2,z=1}, iterator()) pos_equals({x=1,y=2,z=1}, iterator()) assert.is_nil(iterator()) end) end)
-- title: spade -- author: pke1029 -- desc: Realistic cel shader for a sphere. -- script: lua -- sorce code available at -- https://github.com/pke1029/tic-spade PI = 3.1415 sin = math.sin cos = math.cos max = math.max min = math.min abs = math.abs sqrt = math.sqrt floor = math.floor vec3d = { new = function(x, y, z) local v = {x, y, z} setmetatable(v, vec3d.mt) return v end, mt = { __add = function (u, v) return vec3d.new(u[1]+v[1], u[2]+v[2], u[3]+v[3]) end, __sub = function(u, v) return vec3d.new(u[1]-v[1], u[2]-v[2], u[3]-v[3]) end, __mul = function(k, v) if type(k) == "table" then return vec3d.new(k[1]*v[1], k[2]*v[2], k[3]*v[3]) else return vec3d.new(k*v[1], k*v[2], k*v[3]) end end, __div = function(v, k) if type(k) == "table" then return vec3d.new(v[1]/k[1], v[2]/k[2], v[3]/k[3]) else return vec3d.new(v[1]/k, v[2]/k, v[3]/k) end end, __pow = function(v, k) return vec3d.new(v[1]^k, v[2]^k, v[3]^k) end, __eq = function(u, v) return u[1] == v[1] and u[2] == v[2] and u[3] == v[3] end, __tostring = function(v) return "(" .. v[1] .. "," .. v[2] .. "," .. v[3] .. ")" end, __concat = function(s, v) return s .. "(" .. v[1] .. "," .. v[2] .. "," .. v[3] .. ")" end, __index = { rotate = function(self, pivot, c, s, su) local v = self - pivot local k = vec3d.dot(su, v) local w = vec3d.cross(su, v) local nv = 2*k*su + (c*c-s*s)*v + 2*c*w + pivot self[1] = nv[1] self[2] = nv[2] self[3] = nv[3] return self end, normalise = function(self) local r = vec3d.norm(self) self[1] = self[1] / r self[2] = self[2] / r self[3] = self[3] / r return self end } }, norm = function(v) return sqrt(v[1]*v[1] + v[2]*v[2] + v[3]*v[3]) end, dot = function(u, v) return u[1]*v[1] + u[2]*v[2] + u[3]*v[3] end, cross = function(u, v) return vec3d.new(u[2]*v[3]-v[2]*u[3], v[1]*u[3]-u[1]*v[3], u[1]*v[2]-v[1]*u[2]) end, avg = function(u) return (u[1] + u[2] + u[3]) / 3 end } mathFun = { between = function(x, a, b) return x >= a and x < b end, clamp = function(x, a, b) if mathFun.between(x, a, b) then return x end if x < a then return a end if x >= b then return b end end, bool2int = function(a) return a and 1 or 0 end } fog = { -- 8 bit address 0x6000 -- 4 bit address 0xc000 cls = function(color) color = color or 0 local val = color + (color << 4) memset(0x6000, val, 8192) end, show = function(colorkey) for i = 0,127 do for j = 0,127 do pix(j+1, i+1, peek4(0xc000+i*128+j)) end end end, prtSc = function() for i = 0,127 do for j = 0,127 do poke4(0xc000+j*128+i, pix(i+1,j+1)) end end end, hLine = function(x, y, w, color) if mathFun.between(y, 0, 128) then for i = mathFun.clamp(x, 0, 128),mathFun.clamp(x+w-1, 0, 127) do poke4(0xc000+y*128+i, color) end end end, circ = function(x, y, r, color) local i = 0 local j = r local d = 3 - 2 * r while j >= i do fog.hLine(x-i, y+j, 2*i+1, color) fog.hLine(x-i, y-j, 2*i+1, color) fog.hLine(x-j, y+i, 2*j+1, color) fog.hLine(x-j, y-i, 2*j+1, color) i = i + 1 if d > 0 then j = j - 1 d = d + 4 * (i - j) + 2 else d = d + 4 * i + 2 end end end, } sphere = { elemt = {}, currRadius = 0, create = function() if currRadius == radius or gui.current == 1 then return end print("Generating normal map" ,1, 1) sphere.elemt = {} sphere.currRadius = radius fog.cls(0) fog.circ(x0, y0, radius, 15) for i = 0,127 do for j = 0,127 do if peek4(0xc000+i*128+j) == 15 then table.insert(sphere.elemt, {i, j, n = sphere.getNormal(i, j)}) end end end sphere.updateFlux() end, getNormal = function(i, j) local x = i - x0 local y = y0 - j local z = sqrt((radius+1)^2 - x^2 -y^2) return vec3d.new(x, y, z):normalise() end, updateFlux = function() for i,p in pairs(sphere.elemt) do p.f = vec3d.dot(p.n, light.v) end end, draw = function() if gui.current == 1 then circ(x0+1, y0+1, radius, 15) gui.viewPortColor = 1 return end sphere.blendColor() -- draw for i,p in pairs(sphere.elemt) do for j = 0,shades do local w = 1 + cos(angleThresh*PI/180) if p.f+1 < (2-w)*(j/shades)+w then pix(p[1]+1, p[2]+1, j+6) break end end end end, blendColor = function() -- set color setColor(0x3fc6, baseColor) setColor(0x3fc9, lightColor) setColor(0x3fcc, ambientColor) setColor(0x3fcf, 0.5 * ambientIntensity * ambientColor) -- blend color local obj = baseColor local amb = ambientIntensity * ambientColor / 255 local one = vec3d.new(1, 1, 1) for i = 0,shades do local addr = 0x3fc0+(i+6)*3 local lgt = (i/shades) * lightIntensity * lightColor / 255 local k = amb * (one - lgt) -- setColor(addr, obj * lgt + amb * (255 * one - obj * lgt)) -- setColor(addr, obj * (amb^2 + lgt^2) / (amb + lgt)) setColor(addr, obj * (k * amb / (lgt + k) + lgt)) end end } light = { v = vec3d.new(1, 1, 1):normalise(), pivot = vec3d.new(0, 0, 0), c = cos(0.01), s = sin(0.01), update = function() -- mouse controls if currMouseState[3] then if currMouseState[1] > 130 or currMouseState[2] > 130 then return end local dy = currMouseState[1] - prevMouseState[1] local dx = currMouseState[2] - prevMouseState[2] local sx = sin(dx / 70) local sy = sin(dy / 70) light.v:rotate(light.pivot, cos(dx / 70), sx, vec3d.new(sx, 0, 0)) light.v:rotate(light.pivot, cos(dy / 70), sy, vec3d.new(0, sy, 0)) sphere.updateFlux() return end -- keyboard controls local u = vec3d.new(light.s, 0, 0) local v = vec3d.new(0, light.s, 0) local a = 0 local b = 0 if key(23) then a = a - 1 end if key(19) then a = a + 1 end light.v:rotate(light.pivot, abs(a)*(light.c-1)+1, a*light.s, a*u) if key(1) then b = b - 1 end if key(4) then b = b + 1 end light.v:rotate(light.pivot, abs(b)*(light.c-1)+1, b*light.s, b*v) if a ~= 0 or b ~= 0 then sphere.updateFlux() end end } gui = { current = 2, field1 = {}, field2 = {}, field3 = {}, viewPortColor = 1, isHex = false, draw = function() cls(14) -- 3d view port rectb(0, 0, 130, 130, 14) rect(1, 1, 128, 128, gui.viewPortColor) rect(1, 129, 6, 6, 0) rect(7, 129, 6, 6, 1) rect(13, 129, 6, 6, 14) rect(19, 129, 6, 6, 15) rect(25, 129, 6, 6, 5) rect(109 - 20 * mathFun.bool2int(gui.isHex), 129, 20, 6, 5) print("hex", 90, 130) print("dec", 110, 130) gui.updateField() gui.drawWin(0, 0, 2, "SPHERE", gui.field1) gui.drawWin(0, 38, 3, "LIGHT", gui.field2) gui.drawWin(0, 90, 4, "AMBIENT", gui.field3) -- foot rect(130, 129, 109, 7, 15) spr(16, 130, 128, 0) print("SPADE", 137, 130, 0) print("@pke1029", 192, 130, 0) -- print(buttonState[1], 0, 130, 15) -- print(buttonState[2], 30, 130, 15) end, drawWin = function(x0, y0, col, header, field) local size = 7 local x = x0 + 129 local y = y0 local w = 111 local h = (#field + 1) * size + 1 local isDark = mathFun.bool2int(vec3d.avg(getColor(0x3fc0+col*3)) < 127) rect(x, y, w, h + 2, col) -- background rectb(x, y, w, h + 3, 14) -- border rect(x, y, 54, 9, 14) -- heading print(header, x + 2, y + 2) -- Dont stare at me! B...baka!!!!!!!!!!!!!!!!! >///< for i,v in pairs(field) do local width = print(v[1], 0, -6) print(v[1], x + 50 - width, y + (i)*size + 3, 16 - isDark) local s = string.format(v[3], v[2]) width = print(s, 0, -6) if gui.current == v[4] then rect(x + 61, y + i*size + 2, 42, 7, 0) -- selected box -- rectb(x + 61, y + i*size + 2, 42, 7, 14) -- selected box rect(x + 54, y + i*size + 2, 7, 7, 14) -- left arrow rect(x + 103, y + i*size + 2, 7, 7, 14) -- right arrow print("< >", x + 57, y + i*size + 3, 15) print(s, x + 82 - width/2, y + i*size + 3, 15) else print("< >", x + 57, y + i*size + 3, 16 - isDark) print(s, x + 82 - width/2, y + i*size + 3, 16 - isDark) end end end, load = function() gui.field1 = { {"radius", radius, "%i", 1}, {"r", baseColor[1], "%i", 2}, {"g", baseColor[2], "%i", 3}, {"b", baseColor[3], "%i", 4} } gui.field2 = { {"intensity", lightIntensity, "%.3f", 5}, {"r", lightColor[1], "%i", 6}, {"g", lightColor[2], "%i", 7}, {"b", lightColor[3], "%i", 8}, {"shades", shades+1, "%i", 9}, {"angle", angleThresh, "%i", 10} } gui.field3 = { {"intensity", ambientIntensity, "%.3f", 11}, {"r", ambientColor[1], "%i", 12}, {"g", ambientColor[2], "%i", 13}, {"b", ambientColor[3], "%i", 14} } end, updateField = function() gui.field1[1][2] = radius gui.field1[2][2] = baseColor[1] gui.field1[3][2] = baseColor[2] gui.field1[4][2] = baseColor[3] gui.field2[1][2] = lightIntensity gui.field2[2][2] = lightColor[1] gui.field2[3][2] = lightColor[2] gui.field2[4][2] = lightColor[3] gui.field2[5][2] = shades + 1 gui.field2[6][2] = angleThresh gui.field3[1][2] = ambientIntensity gui.field3[2][2] = ambientColor[1] gui.field3[3][2] = ambientColor[2] gui.field3[4][2] = ambientColor[3] local s = "%i" if gui.isHex then s = "%x" end gui.field1[2][3] = s gui.field1[3][3] = s gui.field1[4][3] = s gui.field2[2][3] = s gui.field2[3][3] = s gui.field2[4][3] = s gui.field3[2][3] = s gui.field3[3][3] = s gui.field3[4][3] = s end, update = function() if btnp(0) then gui.current = mathFun.clamp(gui.current - 1, 1, #var) end if btnp(1) then gui.current = mathFun.clamp(gui.current + 1, 1, #var) end local v = var[gui.current] if buttonState[1] then var[gui.current][1] = mathFun.clamp(v[1] - v[2], v[3], v[4]) end if buttonState[2] then var[gui.current][1] = mathFun.clamp(v[1] + v[2], v[3], v[4]) end if currMouseState[4] then if mathFun.between(currMouseState[2], 129, 136) then local x = currMouseState[1] if mathFun.between(x, 1, 7) then gui.viewPortColor = 0 elseif mathFun.between(x, 7, 13) then gui.viewPortColor = 1 elseif mathFun.between(x, 13, 19) then gui.viewPortColor = 14 elseif mathFun.between(x, 19, 25) then gui.viewPortColor = 15 elseif mathFun.between(x, 25, 31) then gui.viewPortColor = 5 elseif mathFun.between(x, 109, 129) then gui.isHex = false elseif mathFun.between(x, 89, 109) then gui.isHex = true end end end if mathFun.between(currMouseState[1], 183, 239) then local y = currMouseState[2] local btnYPos = {9, 16, 23, 30, 47, 54, 61, 68, 75, 82, 99, 106, 113, 120} for i,v in pairs(btnYPos) do if mathFun.between(y, v, v+7) then gui.current = i if buttonState[3] then local v = var[gui.current] if currMouseState[1] < 190 then var[gui.current][1] = mathFun.clamp(v[1] - v[2], v[3], v[4]) elseif currMouseState[1] > 231 then var[gui.current][1] = mathFun.clamp(v[1] + v[2], v[3], v[4]) end end return end end end end } function setColor(addr, color) poke(addr, color[1]) poke(addr+1, color[2]) poke(addr+2, color[3]) end function getColor(addr) local r = peek(addr) local g = peek(addr+1) local b = peek(addr+2) return vec3d.new(r, g, b) end prevMouseState = {0, 0, false, false} currMouseState = {0, 0, false, false} function updateMouseState() local x, y, c = mouse() local d = not (prevMouseState[3] or (not c or false)) prevMouseState = currMouseState currMouseState = {x, y, c, d} end t = 0 buttonState = {false, false, false} function updateButtonState() if btn(2) or btn(3) or currMouseState[3] then if t == 0 or (t % 2 == 0 and t > 30) then if btn(2) then buttonState[1] = true end if btn(3) then buttonState[2] = true end if currMouseState[3] then buttonState[3] = true end else buttonState = {false, false, false} end t = t + 1 else t = 0 buttonState = {false, false, false} end end var = {} function loadVar() var = { {radius, 1, 1, 63}, {baseColor[1], 1, 0, 255}, {baseColor[2], 1, 0, 255}, {baseColor[3], 1, 0, 255}, {lightIntensity, 0.004, 0.0, 1.0}, {lightColor[1], 1, 0, 255}, {lightColor[2], 1, 0, 255}, {lightColor[3], 1, 0, 255}, {shades, 1, 1, 7}, {angleThresh, 1, 0, 180}, {ambientIntensity, 0.004, 0.0, 1.0}, {ambientColor[1], 1, 0, 255}, {ambientColor[2], 1, 0, 255}, {ambientColor[3], 1, 0, 255} } end function syncVar() radius = var[1][1] baseColor[1] = var[2][1] baseColor[2] = var[3][1] baseColor[3] = var[4][1] lightIntensity = var[5][1] lightColor[1] = var[6][1] lightColor[2] = var[7][1] lightColor[3] = var[8][1] shades = var[9][1] angleThresh = var[10][1] ambientIntensity = var[11][1] ambientColor[1] = var[12][1] ambientColor[2] = var[13][1] ambientColor[3] = var[14][1] end -- parameters ------------------------------------------------------- x0 = 64 y0 = 64 radius = 31 baseColor = vec3d.new(0xb6, 0xff, 0xea) lightIntensity = 1.0 lightColor = vec3d.new(255, 255, 255) shades = 4 angleThresh = 90 ambientIntensity = 1.0 ambientColor = vec3d.new(0, 0, 50) --------------------------------------------------------------------- -- system color setColor(0x3fc0, {0x14, 0x0c, 0x1c}) setColor(0x3fc3, {0x44, 0x24, 0x34}) setColor(0x3fea, {0x75, 0x71, 0x61}) setColor(0x3fed, {0xde, 0xee, 0xd6}) loadVar() gui:load() sphere:create() function TIC() updateMouseState() updateButtonState() gui:update() syncVar() sphere:create() light:update() gui:draw() sphere:draw() end
--[[Author informations]] -- SWEP.Author = "Manix84"; SWEP.Contact = "https://steamcommunity.com/id/manix84"; if (SERVER) then AddCSLuaFile(); CreateConVar("discord_muter_dart_time", 15, FCVAR_ARCHIVE, "How long to mute the player."); end if CLIENT then SWEP.PrintName = "Muter Dart"; SWEP.Slot = 6; SWEP.ViewModelFlip = false; SWEP.ViewModelFOV = 54; -- Path to the icon material SWEP.Icon = "VGUI/ttt/icon_discord_muter_dart"; SWEP.EquipMenuData = { name = "Discord Muter Dart", type = "Weapon", desc = "Mute a players discord for " .. GetConVar("discord_muter_dart_time"):GetInt() .. " seconds." }; end if SERVER then resource.AddFile("materials/VGUI/ttt/icon_discord_muter_dart.vmt"); end -- Always derive from weapon_tttbase. SWEP.Base = "weapon_tttbase"; --- Standard GMod values SWEP.HoldType = "pistol"; SWEP.Primary.Delay = 1; SWEP.Primary.Recoil = 0.5; SWEP.Primary.Automatic = false; SWEP.Primary.Damage = 0; SWEP.Primary.Cone = 0.02; SWEP.Primary.Ammo = "muter_dart"; SWEP.Primary.ClipSize = 5; SWEP.Primary.ClipMax = 15; -- This isn't working, and I don't know why. SWEP.Primary.DefaultClip = 15; SWEP.Primary.Sound = Sound("Weapon_USP.SilencedShot"); SWEP.Primary.SoundLevel = 50; SWEP.Primary.Force = 0; SWEP.UseHands = true; SWEP.ViewModel = "models/weapons/cstrike/c_pist_usp.mdl"; SWEP.WorldModel = "models/weapons/w_pist_usp_silencer.mdl"; SWEP.IronSightsPos = Vector(-5.91, -4, 2.84); SWEP.IronSightsAng = Vector(-0.5, 0, 0); SWEP.PrimaryAnim = ACT_VM_PRIMARYATTACK_SILENCED; SWEP.ReloadAnim = ACT_VM_RELOAD_SILENCED; --- TTT config values SWEP.CanBuy = {ROLE_TRAITOR}; SWEP.Kind = WEAPON_EQUIP1; SWEP.AutoSpawnable = false; SWEP.InLoadoutFor = nil; SWEP.LimitedStock = false; SWEP.AllowDrop = true; SWEP.IsSilent = false; SWEP.NoSights = true; function SWEP:Deploy() self:SendWeaponAnim(ACT_VM_DRAW_SILENCED); return self.BaseClass.Deploy(self); end function SWEP:ShootBullet(damage, recoil, num_bullets, cone) local owner = self:GetOwner(); local muteTime = GetConVar("discord_muter_dart_time"):GetInt(); local dart = {}; dart.Num = num_bullets; dart.Src = owner:GetShootPos(); dart.Dir = owner:GetAimVector(); dart.Spread = Vector(cone, cone, 0); dart.Tracer = 0; dart.Force = 0; dart.Damage = damage; dart.Callback = function(_attacker, trace) local victim = trace.Entity; if SERVER and victim:IsPlayer() then victim:PrintMessage(HUD_PRINTCENTER, "Shhhh..."); hook.Run("MutePlayer", victim, muteTime); owner:PrintMessage(HUD_PRINTTALK, "[Discord Muter Dart] " .. victim:GetName() .. " is Muted for " .. muteTime .. " seconds."); end end; self:SendWeaponAnim(self.PrimaryAnim); owner:SetAnimation(PLAYER_ATTACK1); owner:FireBullets(dart); end
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] ZO_HELP_NAVIGATION_CONTAINER_WIDTH = 365 -- 55 is the inset from the left side of the header to the left side of the text in ZO_IconHeader, 16 is the offset for the Scroll from ZO_ScrollContainerBase ZO_HELP_NAVIGATION_CATEGORY_LABEL_WIDTH = ZO_HELP_NAVIGATION_CONTAINER_WIDTH - 55 - 16 ZO_Help_Keyboard = ZO_Object:Subclass() function ZO_Help_Keyboard:New(...) local help = ZO_Object.New(self) help:Initialize(...) return help end function ZO_Help_Keyboard:Initialize(control) self.control = control control.owner = self self.helpControls = {} self.noMatchMessage = control:GetNamedChild("NoMatchMessage") self.searchBox = control:GetNamedChild("SearchBox") self.detailsScrollChild = control:GetNamedChild("DetailsContainerScrollChild") self.helpTitle = control:GetNamedChild("DetailsTitle") self.helpBody = control:GetNamedChild("DetailsBody1") self.helpImage = control:GetNamedChild("DetailsImage") self.helpBody2 = control:GetNamedChild("DetailsBody2") self.helpTitle:SetParent(self.detailsScrollChild) self.helpTitle:SetAnchor(TOPLEFT, nil, TOPLEFT, 10, 0) self.helpBody:SetParent(self.detailsScrollChild) self.helpImage:SetParent(self.detailsScrollChild) self.helpBody2:SetParent(self.detailsScrollChild) self.noMatchMessage:SetParent(self.detailsScrollChild) self.noMatchMessage:SetAnchor(TOPLEFT, nil, TOPLEFT, 10, 0) self:InitializeTree() self.systemFilters = nil local function UpdateHelp() if control:IsHidden() then self.dirty = true else self:Refresh() end end control:RegisterForEvent(EVENT_HELP_INITIALIZED, UpdateHelp) HELP_MANAGER:RegisterCallback("UpdateSearchResults", UpdateHelp) LINK_HANDLER:RegisterCallback(LINK_HANDLER.LINK_CLICKED_EVENT, self.OnLinkClicked, self) LINK_HANDLER:RegisterCallback(LINK_HANDLER.LINK_MOUSE_UP_EVENT, self.OnLinkClicked, self) UpdateHelp() HELP_TUTORIALS_FRAGMENT = ZO_FadeSceneFragment:New(control) HELP_TUTORIALS_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState) if newState == SCENE_FRAGMENT_SHOWING then self:OnShowing() elseif newState == SCENE_FRAGMENT_HIDDEN then self:OnHidden() end end) self:InitializeKeybindStripDescriptors() end function ZO_Help_Keyboard:InitializeKeybindStripDescriptors() self.keybindStripDescriptor = { alignment = KEYBIND_STRIP_ALIGN_CENTER, { name = GetString(SI_ITEM_ACTION_LINK_TO_CHAT), keybind = "UI_SHORTCUT_SECONDARY", callback = function() local selectedData = self.navigationTree:GetSelectedData() local link = ZO_LinkHandler_CreateChatLink(GetHelpLink, selectedData.helpCategoryIndex, selectedData.helpIndex) ZO_LinkHandler_InsertLink(link) end, visible = function() local selectedData = self.navigationTree:GetSelectedData() if selectedData and selectedData.helpCategoryIndex and selectedData.helpIndex then return IsChatSystemAvailableForCurrentPlatform() end return false end, }, } end function ZO_Help_Keyboard:ShowSpecificHelp(helpCategoryIndex, helpIndex) if SCENE_MANAGER:IsShowing("helpTutorials") then self:SelectHelp(helpCategoryIndex, helpIndex) else self.showHelpCategoryIndex = helpCategoryIndex self.showHelpIndex = helpIndex MAIN_MENU_KEYBOARD:ShowScene("helpTutorials") end end function ZO_Help_Keyboard:OnShowing() local systemFilters = HELP_MANAGER:GetShowingOverlaySceneSystemFilters() if systemFilters ~= self.systemFilters then self.systemFilters = systemFilters self.dirty = true end if self.dirty then self:Refresh() end if self.showHelpCategoryIndex then self:SelectHelp(self.showHelpCategoryIndex, self.showHelpIndex) self.showHelpCategoryIndex = nil self.showHelpIndex = nil end KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor) end function ZO_Help_Keyboard:OnHidden() if self.searchBox:GetText() ~= "" then self.searchBox:SetText("") end KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor) end function ZO_Help_Keyboard:InitializeTree() self.navigationTree = ZO_Tree:New(GetControl(self.control, "NavigationContainerScrollChild"), 60, -10, 350) local function TreeHeaderSetup(node, control, data, open) control.text:SetText(data.name) control.icon:SetTexture(open and data.downIcon or data.upIcon) control.iconHighlight:SetTexture(data.overIcon) ZO_IconHeader_Setup(control, open) end local function TreeHeaderEquality(left, right) return left.helpCategoryIndex == right.helpCategoryIndex end self.navigationTree:AddTemplate("ZO_Help_Header", TreeHeaderSetup, nil, TreeHeaderEquality, nil, 0) local function TreeEntrySetup(node, control, data, open) control:SetSelected(false) control:SetText(data.name) end local function TreeEntryOnSelected(control, data, selected, reselectingDuringRebuild) control:SetSelected(selected) if selected and not reselectingDuringRebuild then self:RefreshDetails() end end local function TreeEntryEquality(left, right) return left.helpCategoryIndex == right.helpCategoryIndex and left.helpIndex == right.helpIndex end self.navigationTree:AddTemplate("ZO_Help_NavigationEntry", TreeEntrySetup, TreeEntryOnSelected, TreeEntryEquality) self.navigationTree:SetExclusive(true) self.navigationTree:SetOpenAnimation("ZO_TreeOpenAnimation") end function ZO_Help_Keyboard:SelectHelp(helpCategoryIndex, helpIndex) if self.helpControls and self.helpControls[helpCategoryIndex] then local helpControl = self.helpControls[helpCategoryIndex][helpIndex] if helpControl then helpControl.node:GetTree():SelectNode(helpControl.node) end end end function ZO_Help_Keyboard:AddHelpEntry(helpCategoryIndex, helpIndex) local systemFilters = self.systemFilters if systemFilters and #systemFilters > 0 then if not ZO_IsElementInNumericallyIndexedTable(systemFilters, GetUISystemAssociatedWithHelpEntry(helpCategoryIndex, helpIndex)) then return end end local parent if not self.categoryControls[helpCategoryIndex] then self.helpControls[helpCategoryIndex] = {} local categoryName, _, upIcon, downIcon, overIcon = GetHelpCategoryInfo(helpCategoryIndex) if categoryName ~= "" then local categoryData = { name = categoryName, upIcon = upIcon, downIcon = downIcon, overIcon = overIcon, helpCategoryIndex = helpCategoryIndex, } parent = self.navigationTree:AddNode("ZO_Help_Header", categoryData) self.categoryControls[helpCategoryIndex] = parent end else parent = self.categoryControls[helpCategoryIndex] end if parent then local helpName, _,_,_,_,_, showOption = GetHelpInfo(helpCategoryIndex, helpIndex) if IsKeyboardHelpOption(showOption) then local helpData = { name = helpName, helpCategoryIndex = helpCategoryIndex, helpIndex = helpIndex, } local helpNode = self.navigationTree:AddNode("ZO_Help_NavigationEntry", helpData, parent) self.helpControls[helpCategoryIndex][helpIndex] = helpNode.control self.activeHelpCount = self.activeHelpCount + 1 end end end function ZO_Help_Keyboard:AddTrialEntry() local systemFilters = HELP_MANAGER:GetShowingOverlaySceneSystemFilters() if systemFilters and #systemFilters > 0 then return end local accountTypeId, title, description = GetTrialInfo(); if accountTypeId ~= 0 and title ~= "" and description ~= "" then local parent self.trialIndex = GetNumHelpCategories() + 1 self.trialDescription = description if not self.categoryControls[self.trialIndex] then self.helpControls[self.trialIndex] = {} local categoryData = { name = GetString(SI_TRIAL_ACCOUNT_HELP_CATEGORY), upIcon = "EsoUI/Art/Help/help_tabIcon_trial_up.dds", downIcon = "EsoUI/Art/Help/help_tabIcon_trial_down.dds", overIcon = "EsoUI/Art/Help/help_tabIcon_trial_over.dds", helpCategoryIndex = self.trialIndex, } parent = self.navigationTree:AddNode("ZO_Help_Header", categoryData) self.categoryControls[self.trialIndex] = parent else parent = self.categoryControls[self.trialIndex] end if parent then local helpData = { name = title, helpCategoryIndex = self.trialIndex, helpIndex = 1, } local helpNode = self.navigationTree:AddNode("ZO_Help_NavigationEntry", helpData, parent) self.helpControls[self.trialIndex][1] = helpNode.control self.activeHelpCount = self.activeHelpCount + 1 end end end function ZO_Help_Keyboard:RefreshList() self.navigationTree:Reset() self.helpControls = {} self.categoryControls = {} self.activeHelpCount = 0 self.trialIndex = nil self.trialDescription = nil local searchResults = HELP_MANAGER:GetSearchResults() if searchResults then for _, result in ipairs(searchResults) do self:AddHelpEntry(result.helpCategoryIndex, result.helpIndex) end else self:AddTrialEntry() for helpCategoryIndex = 1, GetNumHelpCategories() do for helpIndex = 1, GetNumHelpEntriesWithinCategory(helpCategoryIndex) do self:AddHelpEntry(helpCategoryIndex, helpIndex) end end end self.noMatchMessage:SetHidden(self.activeHelpCount > 0) self.navigationTree:Commit() self:RefreshDetails() end function ZO_Help_Keyboard:Refresh() self.dirty = false self:RefreshList() end function ZO_Help_Keyboard:RefreshDetails() local selectedData = self.navigationTree:GetSelectedData() if selectedData and selectedData.helpCategoryIndex and selectedData.helpIndex then local _, name, description, description2, image, showOption if selectedData.helpCategoryIndex == self.trialIndex then _, name, description = GetTrialInfo() else name, description, description2, image, _, _, showOption = GetHelpInfo(selectedData.helpCategoryIndex, selectedData.helpIndex) end if IsKeyboardHelpOption(showOption) then self.helpTitle:SetHidden(false) self.helpTitle:SetText(name) self.helpBody:SetHidden(false) self.helpBody:SetText(description) self.helpBody2:SetHidden(false) self.helpBody2:SetText(description2) if image then self.helpImage:SetHidden(false) self.helpImage:SetTexture(image) else self.helpImage:SetHidden(true) self.helpImage:SetHeight(0) end else self.helpTitle:SetHidden(true) self.helpBody:SetHidden(true) self.helpBody2:SetHidden(true) self.helpImage:SetHidden(true) end else self.helpTitle:SetHidden(true) self.helpBody:SetHidden(true) self.helpBody2:SetHidden(true) self.helpImage:SetHidden(true) end end function ZO_Help_Keyboard:OnLinkClicked(link, button, text, color, linkType, ...) if linkType == HELP_LINK_TYPE and button == MOUSE_BUTTON_INDEX_LEFT then local helpCategoryIndex, helpIndex = GetHelpIndicesFromHelpLink(link) if helpCategoryIndex and helpIndex then self:ShowSpecificHelp(helpCategoryIndex, helpIndex) end return true end end -- Global XML functions function ZO_Help_OnSearchTextChanged(editBox) HELP_MANAGER:SetSearchString(editBox:GetText()) end function ZO_Help_OnSearchEnterKeyPressed(editBox) HELP_MANAGER:SetSearchString(editBox:GetText()) editBox:LoseFocus() end local HELP_MAX_IMAGE_WIDTH = 490 function ZO_Tutorials_Entries_OnTextureLoaded(control) -- when hidden we directly manipulate the height, so don't apply constraints in those cases if not control:IsHidden() then ZO_ResizeTextureWidthAndMaintainAspectRatio(control, HELP_MAX_IMAGE_WIDTH) end end function ZO_Help_Initialize(control) HELP = ZO_Help_Keyboard:New(control) end
local config = {} local confighandler = require(engine.path .. 'utils.LIP') function config.load(file) local data = confighandler.load(file) return data end function config.save(name, tbl) confighandler.save(name, tbl) end return config
-- ---------------------------------- -- -- ------------ Deadline ------------ -- -- ------ by: SKPG, Tasty Kiwi ------ -- -- ---------------------------------- -- -- import helpers local player_helper = require("/dynamic/helpers/player_helpers.lua") local color_helper = require("/dynamic/helpers/color_helpers.lua") local disappearing_message = require("/dynamic/helpers/disappearing_message.lua") local angle_helper = require("/dynamic/helpers/angle_helpers.lua") -- prep stuff local height = 500fx local width = 1000fx pewpew.set_level_size(width, height) -- make bg local background_outline = pewpew.new_customizable_entity(500fx, 250fx) pewpew.customizable_entity_set_mesh(background_outline, "/dynamic/assets/bg_outline_mesh.lua", 0) -- make text local background_text = pewpew.new_customizable_entity(width / 2fx, (height / 2fx) + 200fx) pewpew.customizable_entity_set_string(background_text, color_helper.color_to_string(color_helper.make_color(fmath.random_int(0, 255), fmath.random_int(0, 255), fmath.random_int(0, 255), 255)) .. "Hurry up!") pewpew.customizable_entity_set_mesh_scale(background_text, 1fx) pewpew.customizable_entity_set_mesh_color(background_text, color_helper.make_color(fmath.random_int(0, 255), fmath.random_int(0, 255), fmath.random_int(0, 255), 255)) local background_text2 = pewpew.new_customizable_entity(width / 2fx, (height / 2fx) + 150fx) pewpew.customizable_entity_set_string(background_text2, color_helper.color_to_string(color_helper.make_color(fmath.random_int(0, 255), fmath.random_int(0, 255), fmath.random_int(0, 255), 255)) .. "Kill all of the enemies before the timer runs out!") pewpew.customizable_entity_set_mesh_scale(background_text2, 8fx / 12fx) pewpew.customizable_entity_set_mesh_color(background_text2, color_helper.make_color(fmath.random_int(0, 255), fmath.random_int(0, 255), fmath.random_int(0, 255), 255)) local background_text3 = pewpew.new_customizable_entity(width / 2fx, (height / 2fx) - 225fx) local credit_color = color_helper.color_to_string(color_helper.make_color(fmath.random_int(0, 255), fmath.random_int(0, 255), fmath.random_int(0, 255), 51)) pewpew.customizable_entity_set_string(background_text3, credit_color .. "Special thanks to #0000fb33SKPG-Tech" .. credit_color .. " for creating original Deadline!") pewpew.customizable_entity_set_mesh_scale(background_text3, 5fx / 10fx) pewpew.customizable_entity_set_mesh_color(background_text3, color_helper.make_color(fmath.random_int(0, 255), fmath.random_int(0, 255), fmath.random_int(0, 255), 51)) -- prep player local weapon_config = {frequency = pewpew.CannonFrequency.FREQ_10, cannon = pewpew.CannonType.TIC_TOC} local player = player_helper.new_player_ship(width / 2fx, height / 2fx, 0) pewpew.configure_player(0, {camera_distance = 0fx, shield = 15}) pewpew.configure_player_ship_weapon(player, weapon_config) -- add timer local timer_text = pewpew.new_customizable_entity(width / 2fx, height / 2fx) pewpew.customizable_entity_set_mesh_scale(timer_text, 30fx/15fx) -- bounce for those spawning nests function make_bounce(player_id, bouncer_id, speed) local px, py = pewpew.entity_get_position(player_id) local bx, by = pewpew.entity_get_position(bouncer_id) local ax = px - bx local ay = py - by local angle = fmath.atan2(ay, ax) local dx, dy = fmath.sincos(angle) dx = dx * speed dy = dy * speed pewpew.entity_set_position(player_id, px + dx, py + dy) end -- make spawning nests local spawnpoint1 = pewpew.new_customizable_entity((width / 2fx) - 350fx, height / 2fx) pewpew.customizable_entity_set_mesh(spawnpoint1, "/dynamic/assets/nest_mesh.lua", 0) pewpew.customizable_entity_set_mesh_color(spawnpoint1, color_helper.make_color(fmath.random_int(0, 255), fmath.random_int(0, 255), fmath.random_int(0, 255), 255)) pewpew.customizable_entity_configure_music_response(spawnpoint1, {scale_x_start = 1fx, scale_x_end = 6fx / 5fx, scale_y_start = 1fx, scale_y_end = 6fx / 5fx, color_start = 0xffffff88, color_end = 0xffffffff}) pewpew.entity_set_radius(spawnpoint1, 50fx) pewpew.customizable_entity_set_player_collision_callback(spawnpoint1, function(entity_id, player_index, ship_entity_id) make_bounce(ship_entity_id, spawnpoint1, 4.2048fx) end) local spawnpoint2 = pewpew.new_customizable_entity((width / 2fx) + 350fx, height / 2fx) pewpew.customizable_entity_set_mesh(spawnpoint2, "/dynamic/assets/nest_mesh.lua", 0) pewpew.customizable_entity_set_mesh_color(spawnpoint2, color_helper.make_color(fmath.random_int(0, 255), fmath.random_int(0, 255), fmath.random_int(0, 255), 255)) pewpew.customizable_entity_configure_music_response(spawnpoint2, {scale_x_start = 1fx, scale_x_end = 6fx / 5fx, scale_y_start = 1fx, scale_y_end = 6fx / 5fx, color_start = 0xffffff88, color_end = 0xffffffff}) pewpew.entity_set_radius(spawnpoint2, 50fx) pewpew.customizable_entity_set_player_collision_callback(spawnpoint2, function(entity_id, player_index, ship_entity_id) make_bounce(ship_entity_id, spawnpoint2, 4.2048fx) end) local entity_table = {} local difficulty = 5 function spawn_wary() for i = 1, difficulty - 3 do table.insert(entity_table, pewpew.new_wary((width / 2fx) - 350fx, height / 2fx)) end for i = 1, difficulty - 3 do table.insert(entity_table, pewpew.new_wary((width / 2fx) + 350fx, height / 2fx)) end end function spawn_rolling_cube() for i = 1, difficulty do table.insert(entity_table, pewpew.new_rolling_cube((width / 2fx) - 350fx, height / 2fx)) end for i = 1, difficulty do table.insert(entity_table, pewpew.new_rolling_cube((width / 2fx) + 350fx, height / 2fx)) end end function spawn_asteroid() for i = 1, difficulty - 4 do table.insert(entity_table, pewpew.new_asteroid((width / 2fx) - 350fx, height / 2fx)) end for i = 1, difficulty - 4 do table.insert(entity_table, pewpew.new_asteroid((width / 2fx) + 350fx, height / 2fx)) end end function spawn_mothership() for i = 1, difficulty - 2 do table.insert(entity_table, pewpew.new_mothership((width / 2fx) - 350fx, height / 2fx, fmath.random_int(0, 4), angle_helper.random_angle())) end for i = 1, difficulty - 2 do table.insert(entity_table, pewpew.new_mothership((width / 2fx) + 350fx, height / 2fx, fmath.random_int(0, 4), angle_helper.random_angle())) end end function spawn_ufo() for i = 1, difficulty - 3 do table.insert(entity_table, pewpew.new_ufo((width / 2fx) - 350fx, height / 2fx, 5fx / 2fx)) pewpew.ufo_set_enable_collisions_with_walls(entity_table[i], true) end for i = difficulty - 2, (difficulty - 3) * 2 do table.insert(entity_table, pewpew.new_ufo((width / 2fx) + 350fx, height / 2fx, 5fx / 2fx)) pewpew.ufo_set_enable_collisions_with_walls(entity_table[i], true) end end function spawn_inertiac() for i = 1, difficulty - 5 do table.insert(entity_table, pewpew.new_inertiac((width / 2fx) - 350fx, height / 2fx, 3fx / 2fx, angle_helper.random_angle())) end for i = 1, difficulty - 5 do table.insert(entity_table, pewpew.new_inertiac((width / 2fx) + 350fx, height / 2fx, 3fx / 2fx, angle_helper.random_angle())) end end function spawn_crowder() for i = 1, difficulty do table.insert(entity_table, pewpew.new_crowder((width / 2fx) - 350fx, height / 2fx)) end for i = 1, difficulty do table.insert(entity_table, pewpew.new_crowder((width / 2fx) + 350fx, height / 2fx)) end end function spawn_baf_blue() for i = 1, difficulty + 7 do table.insert(entity_table, pewpew.new_baf_blue((width / 2fx) - 350fx, height / 2fx, angle_helper.random_angle(), 10fx, 900)) end for i = 1, difficulty + 7 do table.insert(entity_table, pewpew.new_baf_blue((width / 2fx) + 350fx, height / 2fx, angle_helper.random_angle(), 10fx, 900)) end end -- Too hard ._. --[[ function spawn_baf_red() for i = 1, difficulty + 7 do table.insert(entity_table, pewpew.new_baf_red((width / 2fx) - 350fx, height / 2fx, angle_helper.random_angle(), 10fx, 900)) end for i = 1, difficulty + 7 do table.insert(entity_table, pewpew.new_baf_red((width / 2fx) + 350fx, height / 2fx, angle_helper.random_angle(), 10fx, 900)) end end ]] function spawn_baf() for i = 1, difficulty + 7 do table.insert(entity_table, pewpew.new_baf((width / 2fx) - 350fx, height / 2fx, angle_helper.random_angle(), 10fx, 900)) end for i = 1, difficulty + 7 do table.insert(entity_table, pewpew.new_baf((width / 2fx) + 350fx, height / 2fx, angle_helper.random_angle(), 10fx, 900)) end end -- variable prep local time = 0 local second_counter_amount = 40 local second_counter = second_counter_amount local frame_counter = 60 local round = 1 local end_game = true pewpew.customizable_entity_set_string(timer_text, color_helper.color_to_string(0x87bab8ff) .. second_counter) spawn_wary() spawn_crowder() local entity_count = #entity_table pewpew.add_update_callback( function() time = time + 1 if pewpew.entity_get_is_alive(player) then local px, py = pewpew.entity_get_position(player) if time == 30 then disappearing_message.new(width / 2fx, (height / 2fx) + 50fx, "Round: 1", 1fx, 0xfba7deff, 3) end for i = 1, #entity_table do if not pewpew.entity_get_is_alive(entity_table[i]) then table.remove(entity_table, i) entity_count = entity_count - 1 table.insert(entity_table, pewpew.new_customizable_entity((width / 2fx) + 350fx, height / 2fx)) end end if entity_count == 0 then disappearing_message.new(width / 2fx, (height / 2fx) - 50fx, "Score Bonus: " .. second_counter .. " *10", 1fx, 0x42dbd9ff, 2) pewpew.increase_score_of_player(0, second_counter * 10) round = round + 1 pewpew.configure_player_ship_weapon(player, {frequency = pewpew.CannonFrequency.FREQ_10, cannon = pewpew.CannonType.TIC_TOC}) disappearing_message.new(width / 2fx, (height / 2fx) + 50fx, "Round: " .. round, 1fx, 0xfba7deff, 3) second_counter = second_counter_amount if round % 7 == 0 then -- every 7th round in series, spawn boss wave entity_table = {} local weapon_config = {frequency = pewpew.CannonFrequency.FREQ_30, cannon = pewpew.CannonType.FOUR_DIRECTIONS, duration = 220} pewpew.configure_player_ship_weapon(player, weapon_config) disappearing_message.new(width / 2fx, (height / 2fx) + 94.2048fx, "BOSS ROUND", 2fx, 0x3f8725ff, 4) spawn_rolling_cube() spawn_baf() spawn_baf_blue() spawn_mothership() spawn_crowder() entity_count = #entity_table elseif round % 6 == 0 then -- every 6th round in series, spawn inertiac wave entity_table = {} local weapon_config = {frequency = pewpew.CannonFrequency.FREQ_7_5, cannon = pewpew.CannonType.TRIPLE, duration = 999999} pewpew.configure_player_ship_weapon(player, weapon_config) spawn_inertiac() entity_count = #entity_table elseif round % 5 == 0 then -- every 5th round in series, spawn UFO wave entity_table = {} spawn_ufo() entity_count = #entity_table elseif round % 4 == 0 then -- every 4th round in series, spawn rolling cube wave entity_table = {} spawn_rolling_cube() entity_count = #entity_table elseif round % 3 == 0 then -- every 3rd round in series, spawn asteroid wave entity_table = {} local weapon_config = {frequency = pewpew.CannonFrequency.FREQ_7_5, cannon = pewpew.CannonType.HEMISPHERE, duration = 120} pewpew.configure_player_ship_weapon(player, weapon_config) spawn_asteroid() entity_count = #entity_table elseif round % 2 == 0 then -- every 2nd round in series, spawn mothership wave entity_table = {} spawn_mothership() spawn_baf() entity_count = #entity_table else -- every 1st round in series, spawn wary wave entity_table = {} spawn_wary() spawn_crowder() entity_count = #entity_table end if round % 3 == 0 then -- every 3 rounds, increase difficulty and shields difficulty = difficulty + 1 local shields = pewpew.get_player_configuration(0).shield disappearing_message.new((width / 2fx) - 100fx, (height / 2fx) - 100fx, "Difficulty +1", 1fx, 0x14df5fff, 2) disappearing_message.new((width / 2fx) + 100fx, (height / 2fx) - 100fx, "Shield +1", 1fx, 0xffff00ff, 2) pewpew.configure_player(0, {shield = shields + 1}) end if round % 4 == 0 and second_counter_amount > 10 then -- every 4 rounds, decrease max time by 1 second_counter_amount = second_counter_amount - 1 disappearing_message.new((width / 2fx), (height / 2fx) + 100fx, "Time -1", 1fx, 0xe150c7ff, 2) end end frame_counter = frame_counter - 2 if second_counter <= 6 and second_counter > 1 and time % 30 == 0 then pewpew.play_ambient_sound("/dynamic/sounds.lua", 1) end if second_counter <= 5 and second_counter > 0 then pewpew.customizable_entity_set_string(timer_text, color_helper.color_to_string(0xbf2626ff) .. second_counter) elseif second_counter <= 10 and second_counter > 5 then pewpew.customizable_entity_set_string(timer_text, color_helper.color_to_string(0xbfb226ff) .. second_counter) elseif second_counter > 10 then pewpew.customizable_entity_set_string(timer_text, color_helper.color_to_string(0x87bab8ff) .. second_counter) elseif second_counter == 0 then pewpew.customizable_entity_set_string(timer_text, color_helper.color_to_string(0xbf2626ff) .. ":(") end if frame_counter == 0 then second_counter = second_counter - 1 frame_counter = 60 end if second_counter == 0 then if end_game == true then pewpew.play_ambient_sound("/dynamic/sounds.lua", 0) end_game = false end local shield = pewpew.get_player_configuration(0).shield pewpew.add_damage_to_player_ship(player, shield + 1) end else pewpew.customizable_entity_set_string(timer_text, color_helper.color_to_string(0xbf2626ff) .. ":(") pewpew.stop_game() end end)
-- Autogenerated from KST: please remove this line if doing any edits by hand! local luaunit = require("luaunit") require("expr_if_int_ops") TestExprIfIntOps = {} function TestExprIfIntOps:test_expr_if_int_ops() local r = ExprIfIntOps:from_file("src/process_coerce_switch.bin") luaunit.assertEquals(r.is_eq_prim, true) luaunit.assertEquals(r.is_eq_boxed, true) end
-- Navigation plugin configuration, keybind documentation, -- and other bits for jumping about local function setup() vim.cmd([[ packadd which-key.nvim ]]) local which_key = require('which-key') which_key.setup { window = { border = 'none', position = 'bottom', }, triggers = 'auto', triggers_blacklist = { i = { 'j', 'k' }, v = { 'j', 'k' }, }, } which_key.register { ["<leader>b"] = { name = "Buffers", n = "Next", p = "Previous", d = "Hide", x = "Wipeout", }, } end return { setup = setup }
local _, T = ... local EV, L, U, S = T.Evie, T.L, T.Util, T.Shadows local FollowerList, MissionRewards local function GenBoardMask() local m, MP = 0, CovenantMissionFrame.MissionTab.MissionPage for i=0,12 do local f = MP.Board.framesByBoardIndex[i] if f and f.name and f:IsShown() then m = m + 2^i end end return m end local function GetIncomingAAMask(slot, bm) local r, VS = 0, T.VSim local f = CovenantMissionFrame.MissionTab.MissionPage.Board.framesByBoardIndex local mid = CovenantMissionFrame.MissionTab.MissionPage.missionInfo.missionID local board = U.GetMaskBoard(bm) if slot < 5 then for _,v in pairs(C_Garrison.GetMissionDeploymentInfo(mid).enemies) do local i = v.boardIndex local fi = f[i] local s1 = fi.autoCombatSpells and fi.autoCombatSpells[1] local aa = T.KnownSpells[VS:GetAutoAttack(v.role, i, mid, s1 and s1.autoCombatSpellID)] if aa and VS.GetTargets(i, aa.target, board)[1] == slot then r = bit.bor(r, 2^i) end end else for i=0, 4 do if bm % 2^(i+1) >= 2^i then local fi = f[i] local v, s1 = fi.info, fi.autoCombatSpells and fi.autoCombatSpells[1] local aa = T.KnownSpells[VS:GetAutoAttack(v.role, nil, nil, s1 and s1.autoCombatSpellID)] if aa and VS.GetTargets(i, aa.target, board)[1] == slot then r = bit.bor(r, 2^i) end end end end return r end local function GetFollowerInfo(fid) local fi = C_Garrison.GetFollowerInfo(fid) fi.autoCombatSpells = C_Garrison.GetFollowerAutoCombatSpells(fid, fi.level) fi.autoCombatantStats = C_Garrison.GetFollowerAutoCombatStats(fid) return fi end local function Board_HasCompanion() local f = CovenantMissionFrame.MissionTab.MissionPage.Board.framesByBoardIndex for i=0,4 do local ii = f[i].info if ii and not ii.isAutoTroop then return true end end return false end local function Puck_OnEnter(self) if not self.name then if GameTooltip:IsOwned(self) then GameTooltip:Hide() end return end local mid = CovenantMissionFrame.MissionTab.MissionPage.missionInfo.missionID local bi, bm = self.boardIndex, GenBoardMask() local info, acs = self.info if bi > 4 then for _,v in pairs(C_Garrison.GetMissionDeploymentInfo(mid).enemies) do if v.boardIndex == bi then info, acs = v, {currentHealth=v.health, maxHealth=v.maxHealth, attack=v.attack} break end end end GameTooltip:SetOwner(self, "ANCHOR_RIGHT") U.SetFollowerInfo(GameTooltip, info, self.autoCombatSpells, acs, mid, bi, bm, false) local aa = GetIncomingAAMask(bi, bm) if aa and aa > 0 then local nc = NORMAL_FONT_COLOR GameTooltip:AddLine(" ") GameTooltip:AddLine(L"Incoming attacks:" .. " " .. U.FormatTargetBlips(aa, bm, nil, "240:60:0", false), nc.r, nc.g, nc.b) end GameTooltip:Show() self:GetBoard():ShowHealthValues() end local function Puck_OnLeave(self) if GameTooltip:IsOwned(self) then GameTooltip:Hide() end self:GetBoard():HideHealthValues() end local function EnvironmentEffect_OnEnter(self) local info = self.info if not info then return end local sid = info.autoCombatSpellID local pfx = T.KnownSpells[sid] and "" or "|TInterface/EncounterJournal/UI-EJ-WarningTextIcon:0|t " local mi = CovenantMissionFrame.MissionTab.MissionPage.missionInfo GameTooltip:SetOwner(self, "ANCHOR_NONE") GameTooltip:SetPoint("TOPLEFT", self, "BOTTOMLEFT", -8, 0) GameTooltip:ClearLines() GameTooltip:AddDoubleLine(pfx .. "|T" .. info.icon .. ":0:0:0:0:64:64:4:60:4:60|t " .. info.name, "|cffa8a8a8" .. (L"[CD: %dT]"):format(info.cooldown) .. "|r") local guideLine = U.GetAbilityGuide(sid, -1, GenBoardMask(), false) local od = U.GetAbilityDescriptionOverride(info and info.autoCombatSpellID, nil, mi and mi.missionScalar) local dc = od and 0.60 or 0.95 GameTooltip:AddLine(info.description, dc, dc, dc, 1) if od then GameTooltip:AddLine(od, 0.45, 1, 0, 1) end if guideLine then GameTooltip:AddLine(guideLine, 0.45, 1, 0, 1) end GameTooltip:Show() end local function EnvironmentEffect_OnLeave(self) if GameTooltip:IsOwned(self) then GameTooltip:Hide() end end local function EnvironmentEffect_OnNameUpdate(self_name) local ee = self_name:GetParent() ee:SetHitRectInsets(0, min(-100, -self_name:GetStringWidth()), 0, 0) end local CAG, SetSimResultHint = {} do local simArch, reSim, state, deadline local function GetGroupTags() local f = CovenantMissionFrame.MissionTab.MissionPage.Board.framesByBoardIndex local mi = CovenantMissionFrame.MissionTab.MissionPage.missionInfo local tag, htag = (mi.missionID) .. ":" .. (mi.missionScalar or 0), "" for i=0,4 do local ii = f[i].info if ii then local stats = C_Garrison.GetFollowerAutoCombatStats(ii.followerID) tag = tag .. ":" .. i .. ":" .. stats.attack .. ":" .. ii.followerID htag = htag .. ":" .. stats.currentHealth end end htag = tag .. htag return htag, tag end local function cmpBoardIndex(a,b) return a.boardIndex < b.boardIndex end local function GetComputedGroupTags(g) local mi = CovenantMissionFrame.MissionTab.MissionPage.missionInfo local tag, htag = (mi.missionID) .. ":" .. (mi.missionScalar or 0), "" local m = {} for i=1,#g do m[i] = g[i] end table.sort(m, cmpBoardIndex) for i=1,#m do local ii = m[i] local stats = ii.stats tag = tag .. ":" .. ii.boardIndex .. ":" .. stats.attack .. ":" .. ii.id htag = htag .. ":" .. stats.currentHealth end htag = tag .. htag return htag, tag end local function qdeadline(root) return debugprofilestop() > deadline or (root.res.hadLosses and root.res.hadWins) end local function qdeadlineorloss(root) return debugprofilestop() > deadline or root.res.hadLosses end local function isDone(res, endOnAnyLoss) return res and (res.isFinished or ((res.hadWins or endOnAnyLoss) and res.hadLosses)) end local function setupRetry() if reSim then state.reCount = state.reCount + reSim.res.n state[reSim.res.hadLosses and "reLow" or "reHigh"], state.reTry, reSim = state.reTry, nil end if not (state.reRange and state.reLow < state.reRange) or (state.reHigh and state.reHigh - state.reLow < 2^-11) then if state.reHigh then state.reFinish = state.reStart + state.reRangeT*state.reHigh end reSim, state.reTry, state.reLow, state.reHigh, state.reTeam, state.reStart, state.reRange, state.reRangeT = nil return end local rteam, tryRe = state.reTeam if not rteam then rteam = {} for i=1, #state.team do local s, d = state.team[i], {} for k,v in pairs(s) do d[k] = v end rteam[i], s, d = d, s.stats, {} for k,v in pairs(s) do d[k] = v end rteam[i].stats = d end state.reTeam, tryRe = rteam, state.reRange else tryRe = (state.reLow + state.reHigh)/2 end for i=1,#rteam do local rs, s = rteam[i].stats, state.team[i].stats if s.currentHealth < s.maxHealth then rs.currentHealth = math.min(s.maxHealth, math.floor(s.currentHealth + tryRe*s.maxHealth+0.5)) end end state.reTry, reSim = tryRe, T.VSim:New(state.reTeam, state.enemies, state.espell, state.mid, state.msc) return true end function CAG:GatherMissionData() local team, reRange, reRangeT = {}, 0, 0 do local f = CovenantMissionFrame.MissionTab.MissionPage.Board.framesByBoardIndex for i=0,4 do local ii = f[i].info if ii then local acs = C_Garrison.GetFollowerAutoCombatStats(ii.followerID) team[#team+1] = {boardIndex=i, role=ii.role, stats=acs, spells=f[i].autoCombatSpells} if acs.currentHealth < acs.maxHealth then reRange = math.max(reRange, 1 - acs.currentHealth/acs.maxHealth) reRangeT = math.max(reRangeT, acs.minutesHealingRemaining or 0) end end end end local mi = CovenantMissionFrame.MissionTab.MissionPage.missionInfo local eei = C_Garrison.GetAutoMissionEnvironmentEffect(mi.missionID) local mdi = C_Garrison.GetMissionDeploymentInfo(mi.missionID) local espell = eei and eei.autoCombatSpellInfo reRangeT = reRange > 0 and 60*reRangeT/reRange or nil return {team=team, enemies=mdi.enemies, espell=espell, mid=mi.missionID, msc=mi.missionScalar, reStart=reRange > 0 and GetServerTime() or nil, reRange=reRange > 0 and reRange or nil, reRangeT=reRangeT, reCount=reRange > 0 and 0 or nil, reLow=0} end function CAG:Start() local tag, rtag = GetGroupTags() if not state or state.tag ~= tag then local os, md, ms = state, CAG:GatherMissionData() state, md.tag, md.rtag, reSim = md, tag, rtag, nil if os and os.rtag == rtag and os.reFinish and md.reStart then md.reFinish, md.reStart, md.reRange, md.reRangeT, md.reLow = os.reFinish, nil, nil end simArch, ms = T.VSim:New(md.team, md.enemies, md.espell, md.mid, md.msc) md.missingSpells, simArch.dropForks = ms and next(ms) and true or nil, true deadline = debugprofilestop() + 40 simArch:Run(qdeadline) return not isDone(simArch.res) or setupRetry() end return not (isDone(simArch.res) and not state.reStart) end function CAG:Run() if not simArch then return true end deadline = debugprofilestop() + 12 if reSim then if isDone(reSim.res, true) then return not setupRetry() else reSim:Run(qdeadlineorloss) end elseif isDone(simArch.res) then simArch.outOfDateHealth = GetGroupTags() ~= (state and state.tag) return not (simArch.res.hadLosses and setupRetry()) else simArch:Run(qdeadline) end end function CAG:GetResult() local rc = state and state.reCount if rc and reSim then rc = rc + reSim.res.n end return simArch, state and state.missingSpells, state and (state.reFinish or state.reStart and true) or nil, rc, (state and state.reHigh and state.reHigh*state.reRangeT) end function CAG:Reset() simArch, reSim, state = nil end function SetSimResultHint(g, sim, ms) state = CAG:GatherMissionData() local ng = {} for slot, ii in pairs(g) do local nge = {boardIndex=slot} for k,v in pairs(ii) do nge[k] = v end ng[#ng+1] = nge end state.tag, state.rtag = GetComputedGroupTags(ng) simArch, state.team, state.missingSpells = sim, ng, ms and next(ms) and true or nil end EV.GARRISON_MISSION_NPC_CLOSED = CAG.Reset end local Tact = {} do local pt, state, deadline = {} local function cmpFollowerID(a,b) return a.followerID < b.followerID end local function GetGroupTags() local f = CovenantMissionFrame.MissionTab.MissionPage.Board.framesByBoardIndex local mi = CovenantMissionFrame.MissionTab.MissionPage.missionInfo local tag, htag = (mi.missionID) .. ":" .. (mi.missionScalar or 0), "" local m = {} for i=0,4 do local ii = f[i].info if ii and not ii.isAutoTroop then m[#m+1] = ii end end table.sort(m, cmpFollowerID) for i=1,#m do local ii = m[i] local stats = C_Garrison.GetFollowerAutoCombatStats(ii.followerID) or ii.autoCombatantStats tag = tag .. ":" .. i .. ":" .. stats.attack .. ":" .. ii.followerID htag = htag .. ":" .. stats.currentHealth end htag = tag .. htag return htag, tag end local function GetShuffleGroup(gid) local rgid, g, um, maxScore, pen, wmask = gid, {}, 0, 4, 0, 0 for i=0,4 do pt[i] = i end for i=1, #state.companions do local p, li, ci = rgid % (6-i), 5-i, state.companions[i] rgid = (rgid - p) / (6-i) p, pt[li], pt[p] = pt[p], pt[p], pt[li] g[p], um = ci, um + 2^p if not ci.willLevel then maxScore, wmask = maxScore + 5*ci.stats.maxHealth, wmask + 2^p end end for p=0, 4-#state.companions do p = pt[p] local i = rgid % 3 rgid = (rgid - i) / 3 local ti = state.troops[i+1] if ti then g[p], pen = ti, pen + 1 end end return g, maxScore-pen, pen, wmask end local function GetHealthScore(rm) return (rm[18] or 0)*5+4-state.cpenalty end local function interrupt(root, _forkID, _nForks) local res = root.res state.numFutures = state.numFutures + 1 if res.hadLosses or debugprofilestop() >= deadline or GetHealthScore(res.min) < state.bestScore then return true end end function Tact:Run() if not state then return true end deadline = debugprofilestop() + 15 repeat local sim = state.csim if not sim then local ng = state.nextGroup if ng >= state.numGroups then state.finished = true local g = state.bestGroup and GetShuffleGroup(state.bestGroup) if g then SetSimResultHint(g, state.bestSim, state.bestMiss) end return true, g end local ms, team, maxScore, troopPenalty, wmask = nil, GetShuffleGroup(ng) if maxScore > state.bestScore then sim, ms = T.VSim:New(team, state.enemies, state.espell, state.missionID, state.missionScalar) sim.wmask, sim.dropForks = wmask, true state.csim, state.cmiss, state.cgroup, state.cpenalty = sim, ms, ng, troopPenalty state.numFutures = state.numFutures + 1 end state.nextGroup = ng+1 end if sim then sim:Run(interrupt) if sim.res.hadLosses then state.csim = nil elseif sim.res.isFinished then local h = GetHealthScore(sim.res.min) if h > state.bestScore then state.bestScore, state.bestGroup, state.bestSim, state.bestMiss = h, state.cgroup, sim, state.cmiss end state.csim = nil end end until debugprofilestop() > deadline end function Tact:GatherMissionData() local mi = CovenantMissionFrame.MissionTab.MissionPage.missionInfo local eei = C_Garrison.GetAutoMissionEnvironmentEffect(mi.missionID) local mdi = C_Garrison.GetMissionDeploymentInfo(mi.missionID) local espell = eei and eei.autoCombatSpellInfo local ct, tt = {}, {} do local f = CovenantMissionFrame.MissionTab.MissionPage.Board.framesByBoardIndex local rewardXP = MissionRewards and MissionRewards.xpGain or 0 for i=0,4 do local ii = f[i].info if ii and not ii.isAutoTroop then local willLevel = not ii.isMaxLevel and ii.xp and ii.levelXP and (ii.xp + rewardXP) >= ii.levelXP local acs = C_Garrison.GetFollowerAutoCombatStats(ii.followerID) or ii.autoCombatantStats ct[#ct+1] = {role=ii.role, stats=acs, spells=f[i].autoCombatSpells, id=ii.followerID, willLevel=willLevel} end end for _, fi in ipairs(C_Garrison.GetAutoTroops(123)) do tt[#tt+1] = { role=fi.role, stats=C_Garrison.GetFollowerAutoCombatStats(fi.followerID), spells=C_Garrison.GetFollowerAutoCombatSpells(fi.followerID, fi.level), id=fi.followerID, } end end return {missionID=mi.missionID, missionScalar=mi.missionScalar, enemies=mdi.enemies, espell=espell, companions=ct, troops=tt} end function Tact:Start() if not Board_HasCompanion() then return end local ht, it = GetGroupTags() if state and not (it ~= state.itag or (state.finished and state.htag ~= ht)) then return true end state = self:GatherMissionData() local ng = 3^(5-#state.companions) for i=1, #state.companions do ng = ng * (6-i) end state.numGroups, state.nextGroup, state.bestGroup, state.bestScore = ng, 0, false, -1e12 state.numFutures, state.htag, state.itag = 0, ht, it return true end function Tact:IsRunning() if state and not state.finished then return true, state.nextGroup, state.numGroups, state.numFutures, not not state.bestGroup elseif state and GetGroupTags() == state.htag then return false, true, not not state.bestGroup else return false, false, Board_HasCompanion() end end function Tact:Interrupt() if state and state.bestGroup then local g = GetShuffleGroup(state.bestGroup) SetSimResultHint(g, state.bestSim, state.bestMiss) return g end end function Tact:CheckBoard(later) if later then if not Tact.pendingBoardCheck then C_Timer.After(0, Tact.CheckBoard) end Tact.pendingBoardCheck = true return end Tact.pendingBoardCheck = nil if state and not state.finished and state.itag ~= select(2, GetGroupTags()) then state = nil end end function Tact:Reset() state = nil end end local function Predictor_OnEnter(self) GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT") GameTooltip:SetText(ITEM_QUALITY_COLORS[5].hex .. L"Cursed Adventurer's Guide") GameTooltip:AddLine(ITEM_UNIQUE, 1,1,1, 1) GameTooltip:AddLine(L"Use: Read the guide, determining the fate of your adventuring party.", 0, 1, 0, 1) GameTooltip:AddLine(L'"Do not believe its lies! Balance druids are not emergency rations."', 1, 0.835, 0.09, 1) GameTooltip:Show() end local function Predictor_ShowResult(self, sim, incompleteModel, recoverUntil, recoverFutures, recoverHighBound) GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT") local res = sim.res local rngModel = res.hadDrops or (res.hadWins and res.hadLosses) local inProgress = not res.isFinished and not rngModel local oodBuild = GetBuildInfo() ~= "9.0.5" local hprefix = (oodBuild or incompleteModel) and "|TInterface/EncounterJournal/UI-EJ-WarningTextIcon:0|t " or "" if inProgress then hprefix = hprefix .. "|cffff3300" .. L"Preliminary:" .. "|r " end if rngModel then GameTooltip:SetText(hprefix .. L"Curse of Uncertainty", 1, 0.20, 0) else GameTooltip:SetText(hprefix .. (sim.won and L"Victorious" or L"Defeated"), 1,1,1) end if incompleteModel then GameTooltip:AddLine(L"Not all abilities have been taken into account.", 0.9,0.25,0.15) elseif oodBuild then GameTooltip:AddLine(L"The Guide may be out of date.", 0.9,0.25,0.15) end if inProgress then GameTooltip:AddLine(L"Not all outcomes have been examined.", 0.9, 0.25, 0.15, 1) end if sim.outOfDateHealth then GameTooltip:AddLine(L"Companion health has changed.", 0.9, 0.25, 0.15, 1) end if incompleteModel or inProgress or sim.outOfDateHealth then GameTooltip:AddLine(" ") end local flavor = nil if rngModel then GameTooltip:AddLine(L"The guide shows you a number of possible futures. In some, the adventure ends in triumph; in others, a particularly horrible failure.", 1,1,1,1) if not incompleteModel then flavor = L'"With your luck, there is only one way this ends."' end else local lo, hi, c = res.min, res.max, NORMAL_FONT_COLOR local turns = lo[17] ~= hi[17] and lo[17] .. " - " .. hi[17] or lo[17] if inProgress and not incompleteModel then GameTooltip:AddLine(L"Futures considered:" .. " |cffffffff" .. BreakUpLargeNumbers(res.n or 0), c.r, c.g, c.b) end if turns then GameTooltip:AddLine((sim.won and L"Turns taken: %s" or L"Turns survived: %s"):format("|cffffffff" .. turns .. "|r"), c.r, c.g, c.b) end if sim.won then local troopCount, troopHealth1, troopHealth2, troopHealthMax = 0, 0, 0, 0 local rewardXP = MissionRewards.xpGain or 0 for i=0,4 do local hmin, hmax = lo[i], hi[i] local f = CovenantMissionFrame.MissionTab.MissionPage.Board.framesByBoardIndex[i] local e = sim.board[i] if f and f.name and f:IsShown() and f.info and hmin and e then local fi = f.info if fi.isAutoTroop then troopCount, troopHealth1, troopHealth2, troopHealthMax = troopCount + 1, troopHealth1 + hmin, troopHealth2 + hmax, troopHealthMax + (e.maxHP or 0) else local chp = hmin == hmax and hmin or ((hmin == 0 and "|cffff40200|r" or hmin) .. " |cffffffff-|r " .. hmax) local isUp = fi.xp and fi.levelXP and not fi.isMaxLevel and (fi.xp + rewardXP) >= fi.levelXP and "|A:bags-greenarrow:0:0|a" or "" GameTooltip:AddDoubleLine(f.name .. isUp, chp .. "/" .. e.maxHP, 1,1,1, hmax > 0 and 0 or 1, hmax > 0 and 1 or 0.3, 0.15) end end end if troopCount > 0 then local hmin, hmax = troopHealth1, troopHealth2 local chp = hmin == hmax and hmin or ((hmin == 0 and "|cffff40200|r" or hmin) .. " |cffffffff-|r " .. hmax) GameTooltip:AddDoubleLine(FOLLOWERLIST_LABEL_TROOPS, chp .. "/" .. troopHealthMax, 1,1,1, troopHealth2 > 0 and 0 or 1, troopHealth2 > 0 and 1 or 0.3, 0.15) end else local hmin, hmax, maxHP = lo[15], hi[15], 0 for i=5,12 do local e = sim.board[i] maxHP = maxHP + (e and e.maxHP or 0) end local chp = hmin == hmax and hmin or (hmin .. " - " .. hmax) hmin, hmax = math.ceil(hmin/maxHP*100), math.ceil(hmax/maxHP*100) local cr = hmin == hmax and hmin or (hmin .. "% - " .. hmax) GameTooltip:AddLine((L"Remaining enemy health: %s"):format("|cffffffff" .. chp .. " (" .. cr .. "%)|r"), c.r, c.g, c.b) end if not incompleteModel then if inProgress then flavor = L'"... or not. Better read this thing to the end."' elseif lo[sim.won and 13 or 15] == 0 then flavor = sim.won and L'"Snatch victory from the jaws of defeat!"' or L'"So close, and yet so far."' else flavor = L'"Was there ever any doubt?"' end if not sim.won then flavor = "\n" .. flavor end end end if res.hadLosses and recoverUntil and not inProgress then if recoverUntil == true then local nc = NORMAL_FONT_COLOR if recoverFutures > 0 or recoverHighBound then GameTooltip:AddLine(" ") end GameTooltip:AddLine(L"Checking health recovery...", 0.45, 1, 0) if recoverFutures > 0 then GameTooltip:AddDoubleLine(L"Futures considered:", BreakUpLargeNumbers(recoverFutures), nc.r, nc.g, nc.b, 1,1,1) end if recoverHighBound then local mi = CovenantMissionFrame.MissionTab.MissionPage.missionInfo local cc = recoverHighBound < (mi and mi.offerEndTime and mi.offerEndTime-GetTime() or 0) and "|cffffffff" or "|cffe86000" GameTooltip:AddLine((L"Would win if started in: %s"):format("|cffffffff <= |r" .. cc .. U.GetTimeStringFromSeconds(recoverHighBound, false, true, true) .. "|r"), nc.r, nc.g, nc.b) end else local rl = math.max(0, recoverUntil - GetServerTime()) local mi = CovenantMissionFrame.MissionTab.MissionPage.missionInfo local cc = rl < (mi and mi.offerEndTime and mi.offerEndTime-GetTime() or 0) and "|cffffffff" or "|cffe86000" GameTooltip:AddLine((L"Would win if started in: %s"):format(cc .. U.GetTimeStringFromSeconds(rl, false, true, true) .. "|r"), 0.45, 1, 0.15) end end if flavor then GameTooltip:AddLine(flavor, 1, 0.835, 0.09, 1) end GameTooltip:Show() end local function Predictor_OnUpdate(self, elapsed) local rcd, isDone = (self.rsCooldown or 0) - elapsed, CAG:Run() if isDone then self:SetScript("OnUpdate", nil) end if (rcd < 0 or isDone) and GameTooltip:IsOwned(self) then Predictor_ShowResult(self, CAG:GetResult()) rcd = 0.125 end self.rsCooldown = rcd end local function Predictor_OnClick(self) if CAG:Start() then self.rsCooldown = 0.125 self:SetScript("OnUpdate", Predictor_OnUpdate) end Predictor_ShowResult(self, CAG:GetResult()) end local function Predictor_OnLeave(self) if GameTooltip:IsOwned(self) then GameTooltip:Hide() end end local function MissionGroup_OnUpdate() Tact:CheckBoard(true) local o = GameTooltip:IsVisible() and GameTooltip:GetOwner() or GetMouseFocus() if o and not o:IsForbidden() and o.GetScript then local l, p, t = 3, o, CovenantMissionFrame.MissionTab.MissionPage.Board while p and p ~= t and l > 0 and p.GetParent and p.IsForbidden and not p:IsForbidden() do l, p = l-1, p:GetParent() end if p == t then o:GetScript("OnEnter")(o) end end FollowerList:SyncToBoard() end local function MissionRewards_OnShow(self) local MP = CovenantMissionFrame.MissionTab.MissionPage local mi = MP.missionInfo local d = mi and mi.duration MP.Stage.Title:SetText(mi and mi.name or "") self.Rewards:SetRewards(mi and mi.xp, mi and mi.rewards) self.Duration:SetText(d and L"Duration:" .. " |cffffffff" .. d or "") local xp = mi and mi.xp or 0 for i=1,mi and mi.rewards and #mi.rewards or 0 do local r = mi.rewards[i] if r.followerXP then xp = xp + r.followerXP end end self.xpGain = xp if FollowerList then FollowerList:SyncXPGain(xp) end end local function HealAllButton_OnUpdate(self, elapsed) local tl = (self.timeLeft or 0) - elapsed if tl > 0 then self.timeLeft = tl return end self.timeLeft = 0.125 local ff = CovenantMissionFrameFollowers if ff:GetScript("OnUpdate") and not ff:IsShown() then local m = ff.followers and "CalculateHealAllFollowersCost" or "OnShow" ff[m](ff) end end local function MissionView_OnShow() if not FollowerList then FollowerList = T.CreateObject("FollowerList", CovenantMissionFrame) FollowerList:ClearAllPoints() FollowerList:SetPoint("BOTTOM", CovenantMissionFrameFollowers, "BOTTOM", 0, 8) end FollowerList:Refresh(MissionRewards and MissionRewards.xpGain) FollowerList:Show() CovenantMissionFrameFollowers:Hide() CovenantMissionFrameFollowers.MaterialFrame:SetParent(FollowerList) CovenantMissionFrameFollowers.HealAllButton:SetParent(FollowerList) end local function MissionView_OnHide() if FollowerList then FollowerList:Hide() end CovenantMissionFrameFollowers:Show() CovenantMissionFrameFollowers.MaterialFrame:SetParent(CovenantMissionFrameFollowers) CovenantMissionFrameFollowers.HealAllButton:SetParent(CovenantMissionFrameFollowers) end local function MissionView_GetGroup() local g, hc, zh = {}, false, false local f = CovenantMissionFrame.MissionTab.MissionPage.Board.framesByBoardIndex for i=0,5 do local fi = f[i] if fi and fi.name and fi.info and fi:IsShown() then g[i], hc = fi.info.followerID, hc or not fi.info.isAutoTroop if not (zh or fi.info.isAutoTroop) then local cs = C_Garrison.GetFollowerAutoCombatStats(g[i]) zh = (cs and cs.currentHealth or 0) == 0 end end end return g, hc, zh end local function MissionPage_OnClick(self, button) if button == "RightButton" then local mid = CovenantMissionFrame.MissionTab.MissionPage.missionInfo.missionID local g, hc = MissionView_GetGroup() if mid and hc then U.StoreMissionGroup(mid, g, true) end end GarrisonMissionPage_OnClick(self, button) end local function MissionPageFollower_OnMouseUp(self, frame, button) if button == "RightButton" and not (frame.GetInfo and frame:GetInfo() or frame.info) then return MissionPage_OnClick(self:GetMissionPage(), button) end return CovenantMissionFrame.OnMouseUpMissionFollower(self, frame, button) end local function MissionStart_OnClick(_self, button) local mid = CovenantMissionFrame.MissionTab.MissionPage.missionInfo.missionID local g, hc, zh = MissionView_GetGroup() if not hc then return elseif button == "RightButton" and not zh then U.StartMissionWithDelay(mid, g) else U.StoreMissionGroup(mid, g, true) PlaySound(39514) end CovenantMissionFrame:CloseMission() end local function MissionStart_OnEnter(self) if self:IsEnabled() then local send = NORMAL_FONT_COLOR_CODE .. L"Send Tentative Parties" .. "|r" GameTooltip:SetOwner(self, "ANCHOR_TOP", 0, 3) GameTooltip:SetText(L"Assign Tentative Party") GameTooltip:AddLine((L"Tentative parties can be changed until you click %s."):format(send), 1,1,1,1) if select(3, MissionView_GetGroup()) then GameTooltip:AddLine("|n|cffff8000" .. COVENANT_MISSIONS_COMPANIONS_MISSING_HEALTH, 1, 0.5, 0) else GameTooltip:AddLine("|n|TInterface/TUTORIALFRAME/UI-TUTORIAL-FRAME:14:12:0:-1:512:512:10:70:330:410|t " .. L"Start the adventure", 0.5, 0.8, 1) end GameTooltip:Show() elseif self.tooltip then GameTooltip:SetOwner(self, "ANCHOR_TOP", 0, 3); GameTooltip:SetText(self.tooltip, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, RED_FONT_COLOR.a, true); GameTooltip:Show(); end end local function Shuffler_OnEnter(self, source) GameTooltip:Hide() GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT") GameTooltip:SetText(ITEM_QUALITY_COLORS[5].hex .. L"Cursed Tactical Guide") local sb = T.CreateObject("SharedTooltipProgressBar") sb:Hide() local isRunning, a1, a2, a3, a4 = Tact:IsRunning() if isRunning then local nc = NORMAL_FONT_COLOR GameTooltip:AddDoubleLine(L"Futures considered:", BreakUpLargeNumbers(a3), 1,1,1, nc.r, nc.g, nc.b) if a4 then GameTooltip:AddLine(L"Use: Interrupt the guide's deliberations.", 0, 1, 0, 1) end sb:Activate(GameTooltip, a1, a2) return elseif (a1 and not a2) or source == "update" then -- finished, no group GameTooltip:AddLine(L"Victory could not be guaranteed.", 1,1,1) else -- not running, not finished GameTooltip:AddLine(ITEM_UNIQUE, 1,1,1, 1) GameTooltip:AddLine(L"Use: Let the book select troops and battle tactics.", 0, 1, 0, 1) local c = a2 and WHITE_FONT_COLOR or RED_FONT_COLOR -- can start? GameTooltip:AddLine(L"Requires a companion in the party", c.r, c.g, c.b) GameTooltip:AddLine(L'"Chapter 1: Mages Must Melee."', 1, 0.835, 0.09, 1) end GameTooltip:Show() end local function Shuffler_OnLeave(self) if GameTooltip:IsOwned(self) then GameTooltip:Hide() end end local function Shuffler_AssignGroup(g) local f = CovenantMissionFrame.MissionTab.MissionPage.Board.framesByBoardIndex for i=0,4 do if f[i].info then CovenantMissionFrame:RemoveFollowerFromMission(f[i], true) end end for slot, ii in pairs(g) do CovenantMissionFrame:AssignFollowerToMission(f[slot], GetFollowerInfo(ii.id)) end end local function Shuffler_OnUpdate(self) local fin, g = Tact:Run() if fin then self:SetScript("OnUpdate", nil) if g then Shuffler_AssignGroup(g) Shuffler_OnLeave(self) return end end if GameTooltip:IsOwned(self) then Shuffler_OnEnter(self, "update") end end local function Shuffler_OnClick(self) local ir, _, _, hg = Tact:IsRunning() if ir then local g = hg and Tact:Interrupt() if g then Shuffler_AssignGroup(g) end elseif Tact:Start() then self:SetScript("OnUpdate", Shuffler_OnUpdate) Shuffler_OnUpdate(self) end PlaySound(SOUNDKIT.U_CHAT_SCROLL_BUTTON) end local function Shuffler_OnHide() Tact:Reset() end local function HookOnShow(f, h) f:HookScript("OnShow", h) if f:IsVisible() then h(f) end end function EV:I_ADVENTURES_UI_LOADED() local MP = CovenantMissionFrame.MissionTab.MissionPage for i=0,12 do local f = MP.Board.framesByBoardIndex[i] f:SetScript("OnEnter", Puck_OnEnter) f:SetScript("OnLeave", Puck_OnLeave) for i=1,2 do f.AbilityButtons[i]:EnableMouse(false) f.AbilityButtons[i]:SetMouseMotionEnabled(false) end end MP.CloseButton:SetScript("OnKeyDown", function(self, key) self:SetPropagateKeyboardInput(key ~= "ESCAPE") if key == "ESCAPE" then self:Click() end end) local cag = T.CreateObject("IconButton", MP.Board, 64, "Interface/Icons/INV_Misc_Book_01") cag:RegisterForClicks("LeftButtonUp", "RightButtonUp") cag:SetPoint("BOTTOMLEFT", 24, 4) cag:SetScript("OnEnter", Predictor_OnEnter) cag:SetScript("OnLeave", Predictor_OnLeave) cag:SetScript("OnClick", Predictor_OnClick) local cat = T.CreateObject("IconButton", MP.Board, 32, "Interface/Icons/INV_Misc_Book_06") cat:RegisterForClicks("LeftButtonUp", "RightButtonUp") cat:SetPoint("TOPLEFT", cag, "TOPRIGHT", 4, 0) cat:SetScript("OnEnter", Shuffler_OnEnter) cat:SetScript("OnLeave", Shuffler_OnLeave) cat:SetScript("OnClick", Shuffler_OnClick) cat:SetScript("OnHide", Shuffler_OnHide) MP.Stage.EnvironmentEffectFrame:SetScript("OnEnter", EnvironmentEffect_OnEnter) MP.Stage.EnvironmentEffectFrame:SetScript("OnLeave", EnvironmentEffect_OnLeave) hooksecurefunc(MP.Stage.EnvironmentEffectFrame.Name, "SetText", EnvironmentEffect_OnNameUpdate) hooksecurefunc(CovenantMissionFrame, "AssignFollowerToMission", MissionGroup_OnUpdate) hooksecurefunc(CovenantMissionFrame, "RemoveFollowerFromMission", MissionGroup_OnUpdate) MP:SetScript("OnClick", MissionPage_OnClick) HookOnShow(CovenantMissionFrame, function() CovenantMissionFrame:RegisterCallback(CovenantMission.Event.OnFollowerFrameMouseUp, MissionPageFollower_OnMouseUp, CovenantMissionFrame) end) MP.StartMissionButton:SetScript("OnClick", MissionStart_OnClick) MP.StartMissionButton:SetScript("OnEnter", MissionStart_OnEnter) MP.StartMissionButton:RegisterForClicks("LeftButtonUp", "RightButtonUp") MP.StartMissionButton:SetText(L"Assign Party") CovenantMissionFrame.GetSystemSpecificStartMissionFailureMessage = function() end local s = CovenantMissionFrame.MissionTab.MissionPage.Stage s.Title:SetPoint("LEFT", s.Header, "LEFT", 100, 9) local ir = T.CreateObject("InlineRewardBlock", s.MouseOverTitleFrame) MissionRewards = ir ir:SetPoint("LEFT", s.Header, "LEFT", 100, -16) ir.Duration = ir:CreateFontString(nil, "OVERLAY", "GameFontNormal") ir.Duration:SetPoint("LEFT", ir, "RIGHT", 4, 0) hooksecurefunc(CovenantMissionFrame, "SetTitle", function() MissionRewards_OnShow(ir) end) hooksecurefunc(CovenantMissionFrame:GetMissionPage(), "Show", MissionView_OnShow) MP.Board:HookScript("OnHide", MissionView_OnHide) MP.Board:HookScript("OnShow", MissionView_OnShow) hooksecurefunc(CovenantMissionFrameFollowers, "UpdateFollowers", function() if MP.Board:IsVisible() and not (S[T.MissionList] and S[T.MissionList]:IsVisible()) then MissionView_OnShow() end end) local h = CreateFrame("Frame", nil, CovenantMissionFrameFollowers.HealAllButton) h:SetScript("OnUpdate", HealAllButton_OnUpdate) CovenantMissionFrameFollowers:HookScript("OnShow", function() h:Hide() end) CovenantMissionFrameFollowers:HookScript("OnHide", function() h:Show() end) MP.Stage.Title:SetWidth(320) return "remove" end
Animation = { __name = "sol.Animation.user" } Arrowtrap = { __index = "function: 0000020E8E230C90", __name = "sol.Arrowtrap.user", __newindex = "function: 0000020E8E230690" } BEG = { ALTAR_DESTROYED = 1, BOMBBAG_THROWN = 3, QUEST_NOT_STARTED = 0, SPAWNED_WITH_BOMBBAG = 2, SPAWNED_WITH_TRUECROWN = 4, TRUECROWN_THROWN = 5 } BUTTON = { BOMB = 4, DOOR = 32, JUMP = 1, ROPE = 8, RUN = 16, WHIP = 2 } Bomb = { __index = "function: 0000028B8CEE6360", __name = "sol.Bomb.user", __newindex = "function: 0000028B8CEE50E0" } CHAR_STATE = { ATTACKING = 12, CLIMBING = 6, DROPPING = 10, DUCKING = 5, DYING = 22, ENTERING = 19, EXITING = 21, FALLING = 9, FLAILING = 0, HANGING = 4, JUMPING = 8, LOADING = 20, PUSHING = 7, SITTING = 2, STANDING = 1, STUNNED = 18, THROWING = 17 } CONST = { ENGINE_FPS = 60 } COSUBTHEME = { DWELLING = 0, ICECAVES = 5, JUNGLE = 1, NEOBABYLON = 6, RESET = -1, SUNKENCITY = 7, TEMPLE = 4, TIDEPOOL = 3, VOLCANA = 2 } Camera = { __name = "sol.Camera.user" } Cape = { __index = "function: 0000020E8E22C790", __name = "sol.Cape.user", __newindex = "function: 0000020E8E22C210" } ChasingMonster = { __index = "function: 0000020E8E230090", __name = "sol.ChasingMonster.user", __newindex = "function: 0000020E8E231290" } Color = { __name = "sol.Color.user" } Container = { __index = "function: 0000020E8E22CE90", __name = "sol.Container.user", __newindex = "function: 0000020E8E22BD90" } Crushtrap = { __index = "function: 0000020E8E22F690", __name = "sol.Crushtrap.user", __newindex = "function: 0000020E8E22E290" } CustomSound = { __name = "sol.CustomSound.user" } DROP = { ALTAR_DICE_CLIMBINGGLOVES = 0, ALTAR_DICE_COOKEDTURKEY = 1, ALTAR_DICE_DIAMOND = 2, ALTAR_DICE_MACHETE = 3, ALTAR_DICE_ROPEPILE = 4, ALTAR_DICE_SPECTACLES = 5, ALTAR_DICE_TELEPACK = 6, ALTAR_DICE_VAMPIRE = 7, ALTAR_DICE_WEBGUN = 8, ALTAR_IDOL_GOLDEN_MONKEY = 9, ALTAR_KAPALA = 10, ALTAR_PRESENT_EGGPLANT = 11, ALTAR_ROCK_WOODENARROW = 12, ALTAR_ROYAL_JELLY = 13, ALTAR_USHABTI_CAVEMAN = 14, ALTAR_USHABTI_TURKEY = 15, ALTAR_USHABTI_VAMPIRE = 16, ANUBIS2_JETPACK = 17, ANUBIS_SCEPTER = 18, BEG_BOMBBAG = 19, BEG_TRUECROWN = 20, BONEPILE_SKELETONKEY = 21, BONEPILE_SKULL = 22, CROCMAN_TELEPACK = 23, CROCMAN_TELEPORTER = 24, GHOSTJAR_DIAMOND = 25, GHOST_DIAMOND = 26, GIANTSPIDER_PASTE = 27, GOLDENMONKEY_NUGGET = 28, GOLDENMONKEY_SMALLEMERALD = 29, GOLDENMONKEY_SMALLNUGGET = 30, GOLDENMONKEY_SMALLRUBY = 31, GOLDENMONKEY_SMALLSAPPHIRE = 32, GOLDENPARACHUTE_SMALLNUGGET = 33, HANGINGSPIDER_WEBGUN = 34, ICECAVE_BOULDER = 35, JIANGSHIASSASSIN_SPIKESHOES = 36, JIANGSHI_SPRINGSHOES = 37, KINGU_TABLETOFDESTINY = 38, LEPRECHAUN_CLOVER = 39, MATTOCK_BROKENMATTOCK = 40, MOLE_MATTOCK = 41, MOSQUITO_HOVERPACK = 42, MUMMY_DIAMOND = 43, MUMMY_FLY = 44, NECROMANCER_RUBY = 45, OLMEC_BOMB = 46, OLMEC_CAVEMEN = 47, OLMEC_UFO = 48, OSIRIS_EMERALDS = 49, OSIRIS_TABLETOFDESTINY = 50, PANGXIE_ACIDBUBBLE = 51, QUEENBEE_ROYALJELLY = 52, ROBOT_METALSHIELD = 53, SCEPTER_ANUBISSPECIALSHOT = 54, SCEPTER_PLAYERSHOT = 55, SHOPKEEPER_GOLDCOIN = 56, SKELETON_SKELETONKEY = 57, SORCERESS_RUBY = 58, SPARROW_ROPEPILE = 59, SPARROW_SKELETONKEY = 60, TIAMAT_BAT = 61, TIAMAT_BEE = 62, TIAMAT_CAVEMAN = 63, TIAMAT_COBRA = 64, TIAMAT_HERMITCRAB = 65, TIAMAT_MONKEY = 66, TIAMAT_MOSQUITO = 67, TIAMAT_OCTOPUS = 68, TIAMAT_OLMITE = 69, TIAMAT_SCORPION = 70, TIAMAT_SHOT = 71, TIAMAT_SNAKE = 72, TIAMAT_UFO = 73, TIAMAT_YETI = 74, TORCH_SMALLNUGGET = 75, TURKEY_COOKEDTURKEY = 76, UFO_PARACHUTE = 77, VAMPIRE_CAPE = 78, VAN_HORSING_COMPASS = 79, VAN_HORSING_DIAMOND = 80, VLAD_VLADSCAPE = 81, YETIKING_FREEZERAY = 82, YETIKING_ICESPIRE = 83, YETIQUEEN_POWERPACK = 84, YETI_PITCHERSMITT = 85 } DROPCHANCE = { BONEBLOCK_SKELETONKEY = 0, CROCMAN_TELEPACK = 1, HANGINGSPIDER_WEBGUN = 2, JIANGSHIASSASSIN_SPIKESHOES = 3, JIANGSHI_SPRINGSHOES = 4, MOLE_MATTOCK = 5, MOSQUITO_HOVERPACK = 6, ROBOT_METALSHIELD = 7, SKELETON_SKELETONKEY = 8, UFO_PARACHUTE = 9, YETI_PITCHERSMITT = 10 } ENT_FLAG = { CAN_BE_STOMPED = 15, CLIMBABLE = 9, COLLIDES_WALLS = 13, DEAD = 29, ENABLE_BUTTON_PROMPT = 20, FACING_LEFT = 17, HAS_BACKITEM = 32, INDESTRUCTIBLE_OR_SPECIAL_FLOOR = 2, INTERACT_WITH_SEMISOLIDS = 14, INTERACT_WITH_WATER = 11, INTERACT_WITH_WEBS = 21, INVISIBLE = 1, IS_PLATFORM = 8, LOCKED = 22, NO_GRAVITY = 10, PASSES_THROUGH_EVERYTHING = 5, PASSES_THROUGH_OBJECTS = 4, PASSES_THROUGH_PLAYER = 25, PAUSE_AI_AND_PHYSICS = 28, PICKUPABLE = 18, POWER_STOMPS = 16, SHOP_FLOOR = 24, SHOP_ITEM = 23, SOLID = 3, STUNNABLE = 12, TAKE_NO_DAMAGE = 6, THROWABLE_OR_KNOCKBACKABLE = 7, USABLE_ITEM = 19 } ENT_TYPE = { ACTIVEFLOOR_BONEBLOCK = 599, ACTIVEFLOOR_BOULDER = 597, ACTIVEFLOOR_BUBBLE_PLATFORM = 620, ACTIVEFLOOR_BUSHBLOCK = 600, ACTIVEFLOOR_CHAINEDPUSHBLOCK = 602, ACTIVEFLOOR_CHAINED_SPIKEBALL = 606, ACTIVEFLOOR_CRUSHING_ELEVATOR = 621, ACTIVEFLOOR_CRUSH_TRAP = 609, ACTIVEFLOOR_CRUSH_TRAP_LARGE = 610, ACTIVEFLOOR_DRILL = 608, ACTIVEFLOOR_EGGSHIPBLOCKER = 595, ACTIVEFLOOR_EGGSHIPPLATFORM = 594, ACTIVEFLOOR_ELEVATOR = 615, ACTIVEFLOOR_FALLING_PLATFORM = 605, ACTIVEFLOOR_GIANTCLAM_BASE = 616, ACTIVEFLOOR_KINGU_PLATFORM = 617, ACTIVEFLOOR_LIGHTARROWPLATFORM = 604, ACTIVEFLOOR_METALARROWPLATFORM = 603, ACTIVEFLOOR_OLMEC = 611, ACTIVEFLOOR_POWDERKEG = 601, ACTIVEFLOOR_PUSHBLOCK = 598, ACTIVEFLOOR_REGENERATINGBLOCK = 623, ACTIVEFLOOR_SHIELD = 622, ACTIVEFLOOR_SLIDINGWALL = 613, ACTIVEFLOOR_THINICE = 614, ACTIVEFLOOR_TIAMAT_PLATFORM = 618, ACTIVEFLOOR_TIAMAT_SHOULDERPLATFORM = 619, ACTIVEFLOOR_TIMEDPOWDERKEG = 612, ACTIVEFLOOR_UNCHAINED_SPIKEBALL = 607, ACTIVEFLOOR_WOODENLOG_TRAP = 596, BG_ANUBIS_THRONE = 817, BG_BASECAMP_BUNKBED = 797, BG_BASECAMP_DININGTABLE_DISHES = 799, BG_BASECAMP_DRESSER = 796, BG_BASECAMP_SHORTCUTSTATIONBANNER = 800, BG_BASECAMP_SIDETABLE = 798, BG_BOULDER_STATUE = 826, BG_CONSTELLATION_CONNECTION = 774, BG_CONSTELLATION_FLASH = 770, BG_CONSTELLATION_GLOW = 773, BG_CONSTELLATION_HALO = 772, BG_CONSTELLATION_STAR = 771, BG_COSMIC_FARFLOATINGDEBRIS = 838, BG_COSMIC_FLOATINGDEBRIS = 837, BG_CROWN_STATUE = 816, BG_DOOR = 784, BG_DOORGEM = 795, BG_DOOR_BACK_LAYER = 786, BG_DOOR_BLACK_MARKET = 788, BG_DOOR_COG = 789, BG_DOOR_EGGPLANT_WORLD = 791, BG_DOOR_FRONT_LAYER = 785, BG_DOOR_GHIST_SHOP = 787, BG_DOOR_LARGE = 783, BG_DOOR_OLMEC_SHIP = 790, BG_DRILL_INDICATOR = 814, BG_DUAT_BLOODMOON = 823, BG_DUAT_FARFLOATINGDEBRIS = 825, BG_DUAT_FLOATINGDEBRIS = 824, BG_DUAT_LAYER = 820, BG_DUAT_PYRAMID_LAYER = 822, BG_DUAT_SIDE_DECORATION = 821, BG_EGGSAC_STAINS = 839, BG_EGGSHIP_ROOM = 775, BG_ENDINGTREASURE_HUNDUN_GOLD = 777, BG_ICE_CRYSTAL = 819, BG_KALI_STATUE = 807, BG_LEVEL_BACKWALL = 778, BG_LEVEL_BOMB_SOOT = 781, BG_LEVEL_COSMIC = 836, BG_LEVEL_DECO = 779, BG_LEVEL_POWEREDBOMB_SOOT = 782, BG_LEVEL_SHADOW = 780, BG_MOAI_STATUE = 827, BG_MOTHER_STATUE = 833, BG_OLMEC_PILLAR = 818, BG_OUROBORO = 794, BG_PALACE_CANDLE = 831, BG_PALACE_DISHES = 832, BG_PARENTSHIP_LANDINGLEG = 776, BG_SHOP = 801, BG_SHOPWANTEDPORTRAIT = 805, BG_SHOPWANTEDPOSTER = 804, BG_SHOP_BACKDOOR = 803, BG_SHOP_DICEPOSTER = 806, BG_SHOP_ENTRANCEDOOR = 802, BG_SPACE = 757, BG_SURFACE_BACKGROUNDSEAM = 769, BG_SURFACE_ENTITY = 767, BG_SURFACE_LAYER = 764, BG_SURFACE_LAYER_HOLE = 766, BG_SURFACE_LAYER_OCCLUDER = 765, BG_SURFACE_MOVING_STAR = 762, BG_SURFACE_NEBULA = 763, BG_SURFACE_OLMEC_LAYER = 768, BG_SURFACE_SHOOTING_STAR = 759, BG_SURFACE_SHOOTING_STAR_TRAIL = 760, BG_SURFACE_SHOOTING_STAR_TRAIL_PARTICLE = 761, BG_SURFACE_STAR = 758, BG_TUTORIAL_SIGN_BACK = 792, BG_TUTORIAL_SIGN_FRONT = 793, BG_UDJATSOCKET_DECORATION = 813, BG_VAT_BACK = 828, BG_VAT_FRONT = 830, BG_VAT_SHOPKEEPER_PRIME = 829, BG_VLAD_WINDOW = 815, BG_WATER_FOUNTAIN = 834, BG_YAMA_BODY = 835, CHAR_AMAZON = 200, CHAR_ANA_SPELUNKY = 194, CHAR_AU = 207, CHAR_BANDA = 198, CHAR_CLASSIC_GUY = 213, CHAR_COCO_VON_DIAMONDS = 202, CHAR_COLIN_NORTHWARD = 196, CHAR_DEMI_VON_DIAMONDS = 208, CHAR_DIRK_YAMAOKA = 211, CHAR_EGGPLANT_CHILD = 216, CHAR_GREEN_GIRL = 199, CHAR_GUY_SPELUNKY = 212, CHAR_HIREDHAND = 215, CHAR_LISE_SYSTEM = 201, CHAR_MANFRED_TUNNEL = 203, CHAR_MARGARET_TUNNEL = 195, CHAR_OTAKU = 204, CHAR_PILOT = 209, CHAR_PRINCESS_AIRYN = 210, CHAR_ROFFY_D_SLOTH = 197, CHAR_TINA_FLAN = 205, CHAR_VALERIE_CRUMP = 206, DECORATION_BABYLON = 127, DECORATION_BABYLONBUSH = 138, DECORATION_BABYLON_FLOWER = 141, DECORATION_BABYLON_HANGING_FLOWER = 144, DECORATION_BABYLON_NEON_SIGN = 145, DECORATION_BASECAMPDOGSIGN = 152, DECORATION_BASECAMPSIGN = 151, DECORATION_BEEHIVE = 162, DECORATION_BG_TRANSITIONCOVER = 128, DECORATION_BONEBLOCK = 121, DECORATION_BORDER = 115, DECORATION_BRANCH = 146, DECORATION_BUSHBLOCK = 122, DECORATION_CHAINANDBLOCKS_CHAINDECORATION = 163, DECORATION_COG = 169, DECORATION_CONVEYORBELT_RAILING = 164, DECORATION_CROSS_BEAM = 131, DECORATION_DUAT = 171, DECORATION_DUAT_DARKSAND = 173, DECORATION_DUAT_DESTRUCTIBLE_BG = 174, DECORATION_DUAT_SAND = 172, DECORATION_DWELLINGBUSH = 136, DECORATION_EGGPLANT_ALTAR = 180, DECORATION_GENERIC = 116, DECORATION_GUTS = 179, DECORATION_HANGING_BANNER = 134, DECORATION_HANGING_HIDE = 132, DECORATION_HANGING_SEAWEED = 133, DECORATION_HANGING_WIRES = 135, DECORATION_JUNGLE = 119, DECORATION_JUNGLEBUSH = 137, DECORATION_JUNGLE_FLOWER = 140, DECORATION_JUNGLE_HANGING_FLOWER = 143, DECORATION_KELP = 166, DECORATION_LARGETOMB = 185, DECORATION_MINEWOOD = 120, DECORATION_MINEWOOD_POLE = 129, DECORATION_MOTHERSHIP = 170, DECORATION_MOTHER_STATUE_HAND = 181, DECORATION_MUSHROOM_HAT = 160, DECORATION_PAGODA = 125, DECORATION_PAGODA_POLE = 130, DECORATION_PALACE = 175, DECORATION_PALACE_CHANDELIER = 177, DECORATION_PALACE_PORTRAIT = 178, DECORATION_PALACE_SIGN = 176, DECORATION_PIPE = 182, DECORATION_POTOFGOLD_RAINBOW = 189, DECORATION_REGENERATING_BORDER = 187, DECORATION_REGENERATING_SMALL_BLOCK = 186, DECORATION_SHOPFORE = 148, DECORATION_SHOPSIGN = 149, DECORATION_SHOPSIGNICON = 150, DECORATION_SKULLDROP_TRAP = 188, DECORATION_SLIDINGWALL_CHAINDECORATION = 167, DECORATION_SPIKES_BLOOD = 147, DECORATION_STONE = 123, DECORATION_SUNKEN = 126, DECORATION_SUNKEN_BRIDGE = 183, DECORATION_SURFACE = 117, DECORATION_SURFACE_COVER = 118, DECORATION_TEMPLE = 124, DECORATION_TEMPLE_SAND = 168, DECORATION_THORN_VINE = 161, DECORATION_TIDEPOOLBUSH = 139, DECORATION_TIDEPOOL_CORAL = 142, DECORATION_TOMB = 184, DECORATION_TREE = 153, DECORATION_TREETRUNK_BROKEN = 157, DECORATION_TREETRUNK_CLIMBINGHINT = 154, DECORATION_TREETRUNK_TOPBACK = 156, DECORATION_TREETRUNK_TOPFRONT = 155, DECORATION_TREE_VINE = 159, DECORATION_TREE_VINE_TOP = 158, DECORATION_VLAD = 165, EMBED_GOLD = 190, EMBED_GOLD_BIG = 191, FLOORSTYLED_BABYLON = 106, FLOORSTYLED_BEEHIVE = 108, FLOORSTYLED_COG = 110, FLOORSTYLED_DUAT = 112, FLOORSTYLED_GUTS = 114, FLOORSTYLED_MINEWOOD = 102, FLOORSTYLED_MOTHERSHIP = 111, FLOORSTYLED_PAGODA = 105, FLOORSTYLED_PALACE = 113, FLOORSTYLED_STONE = 103, FLOORSTYLED_SUNKEN = 107, FLOORSTYLED_TEMPLE = 104, FLOORSTYLED_VLAD = 109, FLOOR_ALTAR = 47, FLOOR_ARROW_TRAP = 40, FLOOR_BASECAMP_DININGTABLE = 8, FLOOR_BASECAMP_LONGTABLE = 9, FLOOR_BASECAMP_SINGLEBED = 7, FLOOR_BIGSPEAR_TRAP = 79, FLOOR_BORDERTILE = 1, FLOOR_BORDERTILE_METAL = 2, FLOOR_BORDERTILE_OCTOPUS = 3, FLOOR_CHAINANDBLOCKS_CEILING = 61, FLOOR_CHAINANDBLOCKS_CHAIN = 62, FLOOR_CHAIN_CEILING = 63, FLOOR_CHALLENGE_ENTRANCE = 87, FLOOR_CHALLENGE_WAITROOM = 88, FLOOR_CLIMBING_POLE = 20, FLOOR_CONVEYORBELT_LEFT = 64, FLOOR_CONVEYORBELT_RIGHT = 65, FLOOR_DICE_FORCEFIELD = 86, FLOOR_DOOR_COG = 31, FLOOR_DOOR_EGGPLANT_WORLD = 36, FLOOR_DOOR_EGGSHIP = 33, FLOOR_DOOR_EGGSHIP_ATREZZO = 34, FLOOR_DOOR_EGGSHIP_ROOM = 35, FLOOR_DOOR_ENTRANCE = 22, FLOOR_DOOR_EXIT = 23, FLOOR_DOOR_GHISTSHOP = 28, FLOOR_DOOR_LAYER = 26, FLOOR_DOOR_LAYER_DROP_HELD = 27, FLOOR_DOOR_LOCKED = 29, FLOOR_DOOR_LOCKED_PEN = 30, FLOOR_DOOR_MAIN_EXIT = 24, FLOOR_DOOR_MOAI_STATUE = 32, FLOOR_DOOR_PLATFORM = 37, FLOOR_DOOR_STARTING_EXIT = 25, FLOOR_DUAT_ALTAR = 71, FLOOR_DUSTWALL = 70, FLOOR_EGGPLANT_ALTAR = 74, FLOOR_EMPRESS_GRAVE = 96, FLOOR_EXCALIBUR_STONE = 69, FLOOR_FACTORY_GENERATOR = 66, FLOOR_FORCEFIELD = 85, FLOOR_FORCEFIELD_TOP = 90, FLOOR_GENERIC = 4, FLOOR_GIANTFROG_PLATFORM = 83, FLOOR_GROWABLE_CLIMBING_POLE = 21, FLOOR_GROWABLE_VINE = 19, FLOOR_HORIZONTAL_FORCEFIELD = 91, FLOOR_HORIZONTAL_FORCEFIELD_TOP = 92, FLOOR_ICE = 72, FLOOR_IDOL_BLOCK = 48, FLOOR_IDOL_TRAP_CEILING = 49, FLOOR_JUNGLE = 10, FLOOR_JUNGLE_SPEAR_TRAP = 43, FLOOR_LADDER = 15, FLOOR_LADDER_PLATFORM = 16, FLOOR_LASER_TRAP = 45, FLOOR_LION_TRAP = 44, FLOOR_MOAI_PLATFORM = 75, FLOOR_MOTHER_STATUE = 81, FLOOR_MOTHER_STATUE_PLATFORM = 82, FLOOR_MUSHROOM_BASE = 55, FLOOR_MUSHROOM_HAT_PLATFORM = 58, FLOOR_MUSHROOM_TOP = 57, FLOOR_MUSHROOM_TRUNK = 56, FLOOR_PAGODA_PLATFORM = 14, FLOOR_PALACE_BOOKCASE_PLATFORM = 100, FLOOR_PALACE_CHANDELIER_PLATFORM = 99, FLOOR_PALACE_TABLE_PLATFORM = 97, FLOOR_PALACE_TRAY_PLATFORM = 98, FLOOR_PEN = 93, FLOOR_PIPE = 78, FLOOR_PLATFORM = 13, FLOOR_POISONED_ARROW_TRAP = 41, FLOOR_QUICKSAND = 68, FLOOR_SHOPKEEPER_GENERATOR = 76, FLOOR_SLIDINGWALL_CEILING = 67, FLOOR_SPARK_TRAP = 46, FLOOR_SPIKEBALL_CEILING = 60, FLOOR_SPIKES = 38, FLOOR_SPIKES_UPSIDEDOWN = 39, FLOOR_SPRING_TRAP = 73, FLOOR_STICKYTRAP_CEILING = 80, FLOOR_STORAGE = 50, FLOOR_SUNCHALLENGE_GENERATOR = 77, FLOOR_SURFACE = 5, FLOOR_SURFACE_HIDDEN = 6, FLOOR_TELEPORTINGBORDER = 84, FLOOR_TENTACLE_BOTTOM = 101, FLOOR_THORN_VINE = 59, FLOOR_TIMED_FORCEFIELD = 89, FLOOR_TOMB = 94, FLOOR_TOTEM_TRAP = 42, FLOOR_TREE_BASE = 51, FLOOR_TREE_BRANCH = 54, FLOOR_TREE_TOP = 53, FLOOR_TREE_TRUNK = 52, FLOOR_TUNNEL_CURRENT = 11, FLOOR_TUNNEL_NEXT = 12, FLOOR_VINE = 17, FLOOR_VINE_TREE_TOP = 18, FLOOR_YAMA_PLATFORM = 95, FX_ALIENBLAST = 692, FX_ALIENBLAST_RETICULE_EXTERNAL = 691, FX_ALIENBLAST_RETICULE_INTERNAL = 690, FX_ALIENQUEEN_EYE = 689, FX_ALIENQUEEN_EYEBALL = 688, FX_ANKH_BACKGLOW = 750, FX_ANKH_BROKENPIECE = 753, FX_ANKH_FALLINGSPARK = 749, FX_ANKH_FRONTGLOW = 751, FX_ANKH_LIGHTBEAM = 752, FX_ANKH_ROTATINGSPARK = 748, FX_ANUBIS_SPECIAL_SHOT_RETICULE = 733, FX_APEP_FIRE = 679, FX_APEP_MOUTHPIECE = 680, FX_AXOLOTL_HEAD_ENTERING_DOOR = 740, FX_BASECAMP_COUCH_ARM = 741, FX_BIRDIES = 634, FX_BUTTON = 668, FX_BUTTON_DIALOG = 669, FX_CINEMATIC_BLACKBAR = 661, FX_COMPASS = 644, FX_CRITTERFIREFLY_LIGHT = 739, FX_CRUSHINGELEVATOR_DECO = 715, FX_CRUSHINGELEVATOR_FILL = 714, FX_DIEINDICATOR = 709, FX_DRILL_TURNING = 681, FX_EGGSHIP_CENTERJETFLAME = 628, FX_EGGSHIP_DOOR = 627, FX_EGGSHIP_HOOK_CHAIN = 743, FX_EGGSHIP_JETFLAME = 629, FX_EGGSHIP_SHADOW = 630, FX_EGGSHIP_SHELL = 626, FX_EMPRESS = 742, FX_EXPLOSION = 635, FX_HORIZONTALLASERBEAM = 712, FX_HUNDUN_EGG_CRACK = 719, FX_HUNDUN_EYE = 724, FX_HUNDUN_EYEBALL = 723, FX_HUNDUN_EYELID = 722, FX_HUNDUN_LIMB_CALF = 717, FX_HUNDUN_LIMB_FOOT = 718, FX_HUNDUN_LIMB_THIGH = 716, FX_HUNDUN_NECK_PIECE = 720, FX_HUNDUN_WING = 721, FX_INK_BLINDNESS = 671, FX_INK_SPLAT = 672, FX_JETPACKFLAME = 655, FX_KINGU_HEAD = 683, FX_KINGU_LIMB = 686, FX_KINGU_PLATFORM = 685, FX_KINGU_SHADOW = 684, FX_KINGU_SLIDING = 687, FX_LAMASSU_ATTACK = 738, FX_LASERBEAM = 711, FX_LAVA_BUBBLE = 673, FX_LAVA_GLOW = 674, FX_LEADER_FLAG = 682, FX_MAIN_EXIT_DOOR = 633, FX_MECH_COLLAR = 734, FX_MEGAJELLYFISH_BOTTOM = 730, FX_MEGAJELLYFISH_CROWN = 726, FX_MEGAJELLYFISH_EYE = 727, FX_MEGAJELLYFISH_FLIPPER = 729, FX_MEGAJELLYFISH_STAR = 728, FX_MEGAJELLYFISH_TAIL = 731, FX_MEGAJELLYFISH_TAIL_BG = 732, FX_MINIGAME_SHIP_CENTERJETFLAME = 745, FX_MINIGAME_SHIP_DOOR = 744, FX_MINIGAME_SHIP_JETFLAME = 746, FX_MODERNEXPLOSION = 637, FX_NECROMANCER_ANKH = 659, FX_OLMECPART_FLOATER = 662, FX_OLMECPART_LARGE = 663, FX_OLMECPART_MEDIUM = 664, FX_OLMECPART_SMALL = 665, FX_OLMECPART_SMALLEST = 666, FX_OUROBORO_HEAD = 639, FX_OUROBORO_OCCLUDER = 638, FX_OUROBORO_TAIL = 640, FX_OUROBORO_TEXT = 641, FX_OUROBORO_TRAIL = 642, FX_PICKUPEFFECT = 653, FX_PLAYERINDICATOR = 646, FX_PLAYERINDICATORPORTRAIT = 647, FX_PORTAL = 725, FX_POWEREDEXPLOSION = 636, FX_QUICKSAND_DUST = 735, FX_QUICKSAND_RUBBLE = 736, FX_SALEDIALOG_CONTAINER = 649, FX_SALEDIALOG_ICON = 652, FX_SALEDIALOG_TITLE = 650, FX_SALEDIALOG_VALUE = 651, FX_SALEICON = 648, FX_SHADOW = 631, FX_SHOTGUNBLAST = 654, FX_SLEEP_BUBBLE = 670, FX_SMALLFLAME = 656, FX_SORCERESS_ATTACK = 737, FX_SPARK = 693, FX_SPARK_SMALL = 694, FX_SPECIALCOMPASS = 645, FX_SPRINGTRAP_RING = 657, FX_STORAGE_INDICATOR = 710, FX_TELEPORTSHADOW = 660, FX_TIAMAT_ARM_LEFT1 = 702, FX_TIAMAT_ARM_LEFT2 = 703, FX_TIAMAT_ARM_LEFT3 = 704, FX_TIAMAT_ARM_RIGHT1 = 705, FX_TIAMAT_ARM_RIGHT2 = 706, FX_TIAMAT_HEAD = 708, FX_TIAMAT_NECK = 707, FX_TIAMAT_TAIL = 697, FX_TIAMAT_TAIL_DECO1 = 698, FX_TIAMAT_TAIL_DECO2 = 699, FX_TIAMAT_TAIL_DECO3 = 700, FX_TIAMAT_THRONE = 695, FX_TIAMAT_TORSO = 701, FX_TIAMAT_WAIST = 696, FX_TORNJOURNALPAGE = 632, FX_UNDERWATER_BUBBLE = 675, FX_VAT_BUBBLE = 713, FX_WATER_DROP = 676, FX_WATER_SPLASH = 677, FX_WATER_SURFACE = 678, FX_WEBBEDEFFECT = 667, FX_WITCHDOCTOR_HINT = 658, ITEM_ACIDBUBBLE = 391, ITEM_ACIDSPIT = 389, ITEM_ALIVE_EMBEDDED_ON_ICE = 463, ITEM_ANUBIS_COFFIN = 453, ITEM_AUTOWALLTORCH = 415, ITEM_AXOLOTL_BUBBLESHOT = 456, ITEM_BASECAMP_TUTORIAL_SIGN = 408, ITEM_BIG_SPEAR = 364, ITEM_BLOOD = 352, ITEM_BOMB = 347, ITEM_BONES = 483, ITEM_BOOMBOX = 409, ITEM_BOOMERANG = 581, ITEM_BROKENEXCALIBUR = 584, ITEM_BROKEN_ARROW = 372, ITEM_BROKEN_MATTOCK = 428, ITEM_BULLET = 424, ITEM_CAMERA = 578, ITEM_CAPE = 562, ITEM_CHAIN = 431, ITEM_CHAIN_LASTPIECE = 432, ITEM_CHEST = 395, ITEM_CLIMBABLE_ROPE = 350, ITEM_CLONEGUN = 587, ITEM_CLONEGUNSHOT = 426, ITEM_COFFIN = 435, ITEM_CONSTRUCTION_SIGN = 405, ITEM_COOKFIRE = 484, ITEM_CRABMAN_ACIDBUBBLE = 392, ITEM_CRABMAN_CLAW = 393, ITEM_CRABMAN_CLAWCHAIN = 394, ITEM_CRATE = 402, ITEM_CROSSBOW = 577, ITEM_CURSEDPOT = 481, ITEM_CURSING_CLOUD = 440, ITEM_DEPLOYED_PARACHUTE = 464, ITEM_DIAMOND = 497, ITEM_DICE_BET = 449, ITEM_DICE_PRIZE_DISPENSER = 450, ITEM_DIE = 448, ITEM_DMCRATE = 403, ITEM_EGGPLANT = 487, ITEM_EGGSAC = 492, ITEM_EGGSHIP = 353, ITEM_EGGSHIP_HOOK = 455, ITEM_EMERALD = 498, ITEM_EMERALD_SMALL = 503, ITEM_EMPRESS_GRAVE = 470, ITEM_ENDINGTREASURE_HUNDUN = 398, ITEM_ENDINGTREASURE_TIAMAT = 397, ITEM_EXCALIBUR = 583, ITEM_FIREBALL = 385, ITEM_FLAMETHROWER_FIREBALL = 387, ITEM_FLOATING_ORB = 491, ITEM_FLY = 436, ITEM_FREEZERAY = 576, ITEM_FREEZERAYSHOT = 425, ITEM_FROZEN_LIQUID = 462, ITEM_GHIST_PRESENT = 423, ITEM_GIANTCLAM_TOP = 445, ITEM_GIANTFLY_HEAD = 467, ITEM_GIANTSPIDER_WEBSHOT = 368, ITEM_GOLDBAR = 495, ITEM_GOLDBARS = 496, ITEM_GOLDCOIN = 502, ITEM_HANGANCHOR = 370, ITEM_HANGSTRAND = 369, ITEM_HOLDTHEIDOL = 359, ITEM_HONEY = 444, ITEM_HORIZONTALLASERBEAM = 452, ITEM_HOUYIBOW = 588, ITEM_HOVERPACK = 570, ITEM_HUNDUN_FIREBALL = 386, ITEM_ICECAGE = 427, ITEM_ICESPIRE = 488, ITEM_IDOL = 356, ITEM_INKSPIT = 390, ITEM_JETPACK = 565, ITEM_JETPACK_MECH = 566, ITEM_JUNGLE_SPEAR_COSMETIC = 361, ITEM_JUNGLE_SPEAR_DAMAGING = 362, ITEM_KEY = 399, ITEM_LAMASSU_LASER_SHOT = 380, ITEM_LAMP = 418, ITEM_LAMPFLAME = 419, ITEM_LANDMINE = 439, ITEM_LASERBEAM = 451, ITEM_LASERTRAP_SHOT = 382, ITEM_LAVAPOT = 485, ITEM_LEAF = 388, ITEM_LIGHT_ARROW = 374, ITEM_LION_SPEAR = 363, ITEM_LITWALLTORCH = 414, ITEM_LOCKEDCHEST = 400, ITEM_LOCKEDCHEST_KEY = 401, ITEM_MACHETE = 582, ITEM_MADAMETUSK_IDOL = 357, ITEM_MADAMETUSK_IDOLNOTE = 358, ITEM_MATTOCK = 580, ITEM_METAL_ARROW = 373, ITEM_METAL_SHIELD = 590, ITEM_MINIGAME_ASTEROID = 477, ITEM_MINIGAME_ASTEROID_BG = 476, ITEM_MINIGAME_BROKEN_ASTEROID = 478, ITEM_MINIGAME_SHIP = 474, ITEM_MINIGAME_UFO = 475, ITEM_NUGGET = 501, ITEM_NUGGET_SMALL = 506, ITEM_OLMECCANNON_BOMBS = 437, ITEM_OLMECCANNON_UFO = 438, ITEM_OLMECSHIP = 355, ITEM_PALACE_CANDLE = 489, ITEM_PALACE_CANDLE_FLAME = 468, ITEM_PARENTSSHIP = 354, ITEM_PASTEBOMB = 348, ITEM_PICKUP_ANKH = 537, ITEM_PICKUP_BOMBBAG = 513, ITEM_PICKUP_BOMBBOX = 514, ITEM_PICKUP_CLIMBINGGLOVES = 523, ITEM_PICKUP_CLOVER = 519, ITEM_PICKUP_COMPASS = 528, ITEM_PICKUP_COOKEDTURKEY = 516, ITEM_PICKUP_CROWN = 534, ITEM_PICKUP_EGGPLANTCROWN = 535, ITEM_PICKUP_ELIXIR = 518, ITEM_PICKUP_GIANTFOOD = 517, ITEM_PICKUP_HEDJET = 533, ITEM_PICKUP_JOURNAL = 510, ITEM_PICKUP_KAPALA = 532, ITEM_PICKUP_PARACHUTE = 530, ITEM_PICKUP_PASTE = 527, ITEM_PICKUP_PITCHERSMITT = 524, ITEM_PICKUP_PLAYERBAG = 541, ITEM_PICKUP_ROPE = 511, ITEM_PICKUP_ROPEPILE = 512, ITEM_PICKUP_ROYALJELLY = 515, ITEM_PICKUP_SEEDEDRUNSUNLOCKER = 520, ITEM_PICKUP_SKELETON_KEY = 539, ITEM_PICKUP_SPECIALCOMPASS = 529, ITEM_PICKUP_SPECTACLES = 522, ITEM_PICKUP_SPIKESHOES = 526, ITEM_PICKUP_SPRINGSHOES = 525, ITEM_PICKUP_TABLETOFDESTINY = 538, ITEM_PICKUP_TORNJOURNALPAGE = 509, ITEM_PICKUP_TRUECROWN = 536, ITEM_PICKUP_UDJATEYE = 531, ITEM_PLASMACANNON = 585, ITEM_PLASMACANNON_SHOT = 375, ITEM_PLAYERGHOST = 446, ITEM_PLAYERGHOST_BREATH = 447, ITEM_POT = 480, ITEM_POTOFGOLD = 457, ITEM_POWERPACK = 572, ITEM_POWERUP_ANKH = 558, ITEM_POWERUP_CLIMBING_GLOVES = 544, ITEM_POWERUP_COMPASS = 552, ITEM_POWERUP_CROWN = 555, ITEM_POWERUP_EGGPLANTCROWN = 556, ITEM_POWERUP_HEDJET = 554, ITEM_POWERUP_KAPALA = 547, ITEM_POWERUP_PARACHUTE = 551, ITEM_POWERUP_PASTE = 543, ITEM_POWERUP_PITCHERSMITT = 549, ITEM_POWERUP_SKELETON_KEY = 560, ITEM_POWERUP_SPECIALCOMPASS = 553, ITEM_POWERUP_SPECTACLES = 548, ITEM_POWERUP_SPIKE_SHOES = 545, ITEM_POWERUP_SPRING_SHOES = 546, ITEM_POWERUP_TABLETOFDESTINY = 559, ITEM_POWERUP_TRUECROWN = 557, ITEM_POWERUP_UDJATEYE = 550, ITEM_PRESENT = 422, ITEM_PUNISHBALL = 429, ITEM_PUNISHCHAIN = 430, ITEM_PURCHASABLE_CAPE = 564, ITEM_PURCHASABLE_HOVERPACK = 571, ITEM_PURCHASABLE_JETPACK = 567, ITEM_PURCHASABLE_POWERPACK = 573, ITEM_PURCHASABLE_TELEPORTER_BACKPACK = 569, ITEM_REDLANTERN = 420, ITEM_REDLANTERNFLAME = 421, ITEM_ROCK = 365, ITEM_ROPE = 349, ITEM_RUBBLE = 643, ITEM_RUBY = 500, ITEM_RUBY_SMALL = 505, ITEM_SAPPHIRE = 499, ITEM_SAPPHIRE_SMALL = 504, ITEM_SCEPTER = 586, ITEM_SCEPTER_ANUBISSHOT = 376, ITEM_SCEPTER_ANUBISSPECIALSHOT = 377, ITEM_SCEPTER_PLAYERSHOT = 378, ITEM_SCRAP = 486, ITEM_SHORTCUT_SIGN = 406, ITEM_SHOTGUN = 575, ITEM_SKULL = 482, ITEM_SKULLDROPTRAP = 461, ITEM_SKULLDROPTRAP_SKULL = 490, ITEM_SLIDINGWALL_CHAIN = 433, ITEM_SLIDINGWALL_CHAIN_LASTPIECE = 434, ITEM_SLIDINGWALL_SWITCH = 465, ITEM_SLIDINGWALL_SWITCH_REWARD = 466, ITEM_SNAP_TRAP = 469, ITEM_SORCERESS_DAGGER_SHOT = 381, ITEM_SPARK = 383, ITEM_SPEEDRUN_SIGN = 407, ITEM_SPIKES = 454, ITEM_STICKYTRAP_BALL = 460, ITEM_STICKYTRAP_LASTPIECE = 459, ITEM_STICKYTRAP_PIECE = 458, ITEM_TELEPORTER = 579, ITEM_TELEPORTER_BACKPACK = 568, ITEM_TELESCOPE = 411, ITEM_TENTACLE = 471, ITEM_TENTACLE_LAST_PIECE = 473, ITEM_TENTACLE_PIECE = 472, ITEM_TIAMAT_SHOT = 384, ITEM_TORCH = 416, ITEM_TORCHFLAME = 417, ITEM_TOTEM_SPEAR = 360, ITEM_TURKEY_NECK = 443, ITEM_TUTORIAL_MONSTER_SIGN = 404, ITEM_TV = 410, ITEM_UDJAT_SOCKET = 441, ITEM_UFO_LASER_SHOT = 379, ITEM_UNROLLED_ROPE = 351, ITEM_USHABTI = 442, ITEM_VAULTCHEST = 396, ITEM_VLADS_CAPE = 563, ITEM_WALLTORCH = 412, ITEM_WALLTORCHFLAME = 413, ITEM_WEB = 366, ITEM_WEBGUN = 574, ITEM_WEBSHOT = 367, ITEM_WHIP = 345, ITEM_WHIP_FLAME = 346, ITEM_WOODEN_ARROW = 371, ITEM_WOODEN_SHIELD = 589, LIQUID_COARSE_WATER = 908, LIQUID_IMPOSTOR_LAKE = 909, LIQUID_LAVA = 910, LIQUID_STAGNANT_LAVA = 911, LIQUID_WATER = 907, LOGICAL_ANCHOVY_FLOCK = 871, LOGICAL_ARROW_TRAP_TRIGGER = 847, LOGICAL_BIGSPEAR_TRAP_TRIGGER = 882, LOGICAL_BLACKMARKET_DOOR = 846, LOGICAL_BOULDERSPAWNER = 878, LOGICAL_BURNING_ROPE_EFFECT = 861, LOGICAL_CAMERA_ANCHOR = 857, LOGICAL_CAMERA_FLASH = 863, LOGICAL_CINEMATIC_ANCHOR = 860, LOGICAL_CONSTELLATION = 842, LOGICAL_CONVEYORBELT_SOUND_SOURCE = 870, LOGICAL_CRUSH_TRAP_TRIGGER = 851, LOGICAL_CURSED_EFFECT = 856, LOGICAL_DM_ALIEN_BLAST = 887, LOGICAL_DM_CAMERA_ANCHOR = 885, LOGICAL_DM_CRATE_SPAWNING = 888, LOGICAL_DM_DEATH_MIST = 886, LOGICAL_DM_IDOL_SPAWNING = 889, LOGICAL_DM_SPAWN_POINT = 884, LOGICAL_DOOR = 844, LOGICAL_DOOR_AMBIENT_SOUND = 845, LOGICAL_DUSTWALL_APEP = 862, LOGICAL_DUSTWALL_SOUND_SOURCE = 875, LOGICAL_EGGPLANT_THROWER = 892, LOGICAL_FROST_BREATH = 891, LOGICAL_ICESLIDING_SOUND_SOURCE = 876, LOGICAL_JUNGLESPEAR_TRAP_TRIGGER = 849, LOGICAL_LAVA_DRAIN = 880, LOGICAL_LIMB_ANCHOR = 865, LOGICAL_MINIGAME = 893, LOGICAL_MUMMYFLIES_SOUND_SOURCE = 872, LOGICAL_ONFIRE_EFFECT = 854, LOGICAL_OUROBORO_CAMERA_ANCHOR = 858, LOGICAL_OUROBORO_CAMERA_ANCHOR_ZOOMIN = 859, LOGICAL_PIPE_TRAVELER_SOUND_SOURCE = 877, LOGICAL_PLATFORM_SPAWNER = 883, LOGICAL_POISONED_EFFECT = 855, LOGICAL_PORTAL = 866, LOGICAL_QUICKSAND_AMBIENT_SOUND_SOURCE = 873, LOGICAL_QUICKSAND_SOUND_SOURCE = 874, LOGICAL_REGENERATING_BLOCK = 881, LOGICAL_ROOM_LIGHT = 864, LOGICAL_SHOOTING_STARS_SPAWNER = 843, LOGICAL_SPIKEBALL_TRIGGER = 850, LOGICAL_SPLASH_BUBBLE_GENERATOR = 890, LOGICAL_STATICLAVA_SOUND_SOURCE = 867, LOGICAL_STREAMLAVA_SOUND_SOURCE = 868, LOGICAL_STREAMWATER_SOUND_SOURCE = 869, LOGICAL_TENTACLE_TRIGGER = 852, LOGICAL_TOTEM_TRAP_TRIGGER = 848, LOGICAL_WATER_DRAIN = 879, LOGICAL_WET_EFFECT = 853, MIDBG = 808, MIDBG_BEEHIVE = 811, MIDBG_PALACE_STYLEDDECORATION = 810, MIDBG_PLATFORM_STRUCTURE = 812, MIDBG_STYLEDDECORATION = 809, MONS_ALIEN = 267, MONS_ALIENQUEEN = 271, MONS_AMMIT = 280, MONS_ANUBIS = 253, MONS_ANUBIS2 = 259, MONS_APEP_BODY = 255, MONS_APEP_HEAD = 254, MONS_APEP_TAIL = 256, MONS_BAT = 224, MONS_BEE = 278, MONS_BODYGUARD = 306, MONS_CATMUMMY = 251, MONS_CAVEMAN = 225, MONS_CAVEMAN_BOSS = 232, MONS_CAVEMAN_SHOPKEEPER = 226, MONS_COBRA = 248, MONS_CRABMAN = 311, MONS_CRITTERANCHOVY = 335, MONS_CRITTERBUTTERFLY = 332, MONS_CRITTERCRAB = 336, MONS_CRITTERDRONE = 340, MONS_CRITTERDUNGBEETLE = 331, MONS_CRITTERFIREFLY = 339, MONS_CRITTERFISH = 334, MONS_CRITTERLOCUST = 337, MONS_CRITTERPENGUIN = 338, MONS_CRITTERSLIME = 341, MONS_CRITTERSNAIL = 333, MONS_CROCMAN = 247, MONS_EGGPLANT_MINISTER = 290, MONS_FEMALE_JIANGSHI = 261, MONS_FIREBUG = 241, MONS_FIREBUG_UNCHAINED = 242, MONS_FIREFROG = 284, MONS_FISH = 262, MONS_FROG = 283, MONS_GHIST = 314, MONS_GHIST_SHOPKEEPER = 315, MONS_GHOST = 317, MONS_GHOST_MEDIUM_HAPPY = 319, MONS_GHOST_MEDIUM_SAD = 318, MONS_GHOST_SMALL_ANGRY = 320, MONS_GHOST_SMALL_HAPPY = 323, MONS_GHOST_SMALL_SAD = 321, MONS_GHOST_SMALL_SURPRISED = 322, MONS_GIANTFISH = 265, MONS_GIANTFLY = 288, MONS_GIANTFROG = 285, MONS_GIANTSPIDER = 223, MONS_GOLDMONKEY = 309, MONS_GRUB = 286, MONS_HANGSPIDER = 222, MONS_HERMITCRAB = 264, MONS_HORNEDLIZARD = 230, MONS_HUNDUN = 292, MONS_HUNDUNS_SERVANT = 307, MONS_HUNDUN_BIRDHEAD = 293, MONS_HUNDUN_SNAKEHEAD = 294, MONS_IMP = 243, MONS_JIANGSHI = 260, MONS_JUMPDOG = 289, MONS_KINGU = 281, MONS_LAMASSU = 274, MONS_LAVAMANDER = 244, MONS_LEPRECHAUN = 310, MONS_MADAMETUSK = 305, MONS_MAGMAMAN = 239, MONS_MANTRAP = 233, MONS_MARLA_TUNNEL = 299, MONS_MEGAJELLYFISH = 312, MONS_MEGAJELLYFISH_BACKGROUND = 313, MONS_MERCHANT = 297, MONS_MOLE = 231, MONS_MONKEY = 238, MONS_MOSQUITO = 237, MONS_MUMMY = 249, MONS_NECROMANCER = 252, MONS_OCTOPUS = 263, MONS_OLD_HUNTER = 303, MONS_OLMITE_BODYARMORED = 276, MONS_OLMITE_HELMET = 275, MONS_OLMITE_NAKED = 277, MONS_OSIRIS_HAND = 258, MONS_OSIRIS_HEAD = 257, MONS_PET_CAT = 327, MONS_PET_DOG = 326, MONS_PET_HAMSTER = 328, MONS_PET_TUTORIAL = 219, MONS_PROTOSHOPKEEPER = 272, MONS_QUEENBEE = 279, MONS_REDSKELETON = 228, MONS_ROBOT = 240, MONS_SCARAB = 295, MONS_SCORPION = 229, MONS_SHOPKEEPER = 296, MONS_SHOPKEEPERCLONE = 273, MONS_SISTER_PARMESAN = 302, MONS_SISTER_PARSLEY = 300, MONS_SISTER_PARSNIP = 301, MONS_SKELETON = 227, MONS_SNAKE = 220, MONS_SORCERESS = 250, MONS_SPIDER = 221, MONS_STORAGEGUY = 308, MONS_TADPOLE = 287, MONS_THIEF = 304, MONS_TIAMAT = 282, MONS_TIKIMAN = 234, MONS_UFO = 266, MONS_VAMPIRE = 245, MONS_VLAD = 246, MONS_WITCHDOCTOR = 235, MONS_WITCHDOCTORSKULL = 236, MONS_YAMA = 291, MONS_YANG = 298, MONS_YETI = 268, MONS_YETIKING = 269, MONS_YETIQUEEN = 270, MOUNT_AXOLOTL = 899, MOUNT_BASECAMP_CHAIR = 903, MOUNT_BASECAMP_COUCH = 904, MOUNT_MECH = 900, MOUNT_QILIN = 901, MOUNT_ROCKDOG = 898, MOUNT_TURKEY = 897 } Entity = { __name = "sol.Entity.user" } EntityDB = { __name = "sol.EntityDB.user" } F = {} Ghost = { __index = "function: 0000020E8E231B90", __name = "sol.Ghost.user", __newindex = "function: 0000020E8E22FD10" } Gun = { __index = "function: 0000020E8E22EF90", __name = "sol.Gun.user", __newindex = "function: 0000020E8E22E810" } Illumination = { __name = "sol.Illumination.user" } InputMapping = { __name = "sol.InputMapping.user" } Inventory = { __name = "sol.Inventory.user" } JUNGLESISTERS = { GREAT_PARTY_HUH = 5, I_WISH_BROUGHT_A_JACKET = 6, PARMESAN_RESCUED = 3, PARSLEY_RESCUED = 1, PARSNIP_RESCUED = 2, WARNING_ONE_WAY_DOOR = 4 } Jiangshi = { __index = "function: 0000020E8E232510", __name = "sol.Jiangshi.user", __newindex = "function: 0000020E8E232610" } LAYER = { BACK = 1, FRONT = 0, PLAYER = -1, PLAYER1 = -1, PLAYER2 = -2, PLAYER3 = -3, PLAYER4 = -4 } LightParams = { __name = "sol.LightParams.user" } LoadContext = { __name = "sol.LoadContext.user" } MASK = { ACTIVEFLOOR = 128, BG = 1024, DECORATION = 512, EXPLOSION = 16, FLOOR = 256, FX = 64, ITEM = 8, LAVA = 16384, LOGICAL = 4096, MONSTER = 4, MOUNT = 2, PLAYER = 1, ROPE = 32, SHADOW = 2048, WATER = 8192 } Monster = { __index = "function: 0000020E8D7A4180", __name = "sol.Monster.user", __newindex = "function: 0000020E8D7A4E80" } Mount = { __index = "function: 0000020E8D7A4580", __name = "sol.Mount.user", __newindex = "function: 0000020E8D79CA80" } Movable = { __index = "function: 0000020E8D7A2280", __name = "sol.Movable.user", __newindex = "function: 0000020E8D7A2300" } ON = { ARENA_INTRO = 25, ARENA_MATCH = 26, ARENA_MENU = 21, ARENA_SCORE = 27, CAMP = 11, CHARACTER_SELECT = 9, CONSTELLATION = 19, CREDITS = 17, DEATH = 14, FRAME = 101, GAMEFRAME = 108, GUIFRAME = 100, INTRO = 1, LEADERBOARD = 7, LEVEL = 12, LOAD = 107, LOADING = 104, LOGO = 0, MENU = 4, ONLINE_LOADING = 28, ONLINE_LOBBY = 29, OPTIONS = 5, PROLOGUE = 2, RECAP = 20, RESET = 105, SAVE = 106, SCORES = 18, SCREEN = 102, SCRIPT_DISABLE = 110, SCRIPT_ENABLE = 109, SEED_INPUT = 8, SPACESHIP = 15, START = 103, TEAM_SELECT = 10, TITLE = 3, TRANSITION = 13, WIN = 16 } Olmec = { __index = "function: 0000020E8E231C10", __name = "sol.Olmec.user", __newindex = "function: 0000020E8E230B90" } OlmecFloater = { __index = "function: 0000020E8E232F10", __name = "sol.OlmecFloater.user", __newindex = "function: 0000020E8E232290" } PARTICLEEMITTER = { ACIDBUBBLEBURST_BUBBLES = 101, ACIDBUBBLEBURST_SPARKS = 102, ALIENBLAST_SHOCKWAVE = 178, ALTAR_MONSTER_APPEAR_POOF = 161, ALTAR_SKULL = 95, ALTAR_SMOKE = 96, ALTAR_SPARKS = 97, APEP_DUSTWALL = 157, ARROWPOOF = 67, AU_GOLD_SPARKLES = 74, AXOLOTL_BIGBUBBLEKILL = 185, AXOLOTL_SMALLBUBBLEKILL = 184, BLAST_PLASMAWARP_TRAIL = 136, BLOODTRAIL = 64, BLUESPARKS = 106, BOMB_SMOKE = 24, BOOMERANG_TRAIL = 171, BROKENORB_BLAST_LARGE = 203, BROKENORB_BLAST_MEDIUM = 202, BROKENORB_BLAST_SMALL = 201, BROKENORB_ORBS_LARGE = 209, BROKENORB_ORBS_MEDIUM = 208, BROKENORB_ORBS_SMALL = 207, BROKENORB_SHOCKWAVE_LARGE = 215, BROKENORB_SHOCKWAVE_MEDIUM = 214, BROKENORB_SHOCKWAVE_SMALL = 213, BROKENORB_SPARKS_LARGE = 212, BROKENORB_SPARKS_MEDIUM = 211, BROKENORB_SPARKS_SMALL = 210, BROKENORB_WARP_LARGE = 206, BROKENORB_WARP_MEDIUM = 205, BROKENORB_WARP_SMALL = 204, BULLETPOOF = 66, CAMERA_FRAME = 105, CAVEMAN_SPITTLE = 189, CHARSELECTOR_MIST = 196, CHARSELECTOR_TORCHFLAME_FLAMES = 8, CHARSELECTOR_TORCHFLAME_SMOKE = 7, CLOVER_WITHER_HUD = 78, COFFINDOORPOOF_SPARKS = 140, COG_SPARKLE = 80, COG_TUNNEL_FOG = 81, COLLECTPOOF_CLOUDS = 99, COLLECTPOOF_SPARKS = 98, CONTACTEFFECT_SPARKS = 130, COOKFIRE_FLAMES = 34, COOKFIRE_SMOKE = 33, COOKFIRE_WARP = 35, CRUSHTRAPPOOF = 58, CURSEDEFFECT_PIECES = 116, CURSEDEFFECT_PIECES_HUD = 117, CURSEDEFFECT_SKULL = 118, CURSEDPOT_BEHINDSMOKE = 47, CURSEDPOT_SMOKE = 46, DMCOUNTDOWN_BLAST = 21, DMCOUNTDOWN_DUST = 17, DMCOUNTDOWN_FLAMES = 20, DMCOUNTDOWN_FOG = 23, DMCOUNTDOWN_HIGH_TENSION_THUNDERBOLT = 22, DMCOUNTDOWN_RUBBLES = 15, DMCOUNTDOWN_RUBBLES_LARGE = 16, DMCOUNTDOWN_SPARKS = 18, DMCOUNTDOWN_SPARKS_SMALL = 19, DMPREMATCH_ASH_2P = 150, DMPREMATCH_ASH_3P = 151, DMPREMATCH_ASH_4P = 152, DMPREMATCH_SEPARATOR_GLOW_TRAIL = 200, DMRESULTS_ASH = 149, DMRESULT_BLOOD = 13, DMRESULT_MEATPIECES = 14, DM_DEATH_MIST = 177, DUSTWALL = 156, EGGSHIP_SMOKE = 43, ENDINGTREASURE_DUST = 45, ENDING_TREASURE_HUNDUN_SPARKLE = 73, ENDING_TREASURE_TIAMAT_SPARKLE = 72, EVAPORATION_WATER = 143, EXPLOSION_SHOCKWAVE = 27, EXPLOSION_SMOKE = 25, EXPLOSION_SPARKS = 26, EXPLOSION_WHITESMOKE = 28, FIREBALL_DESTROYED = 42, FIREBALL_TRAIL = 41, FLAMETHROWER_SMOKE = 40, FLAMETRAIL_FLAMES = 82, FLAMETRAIL_SMOKE = 83, FLOORDUST = 48, FLOORFALLINGDUST_RUBBLE = 50, FLOORFALLINGDUST_SMOKE = 49, FLOORPOOF = 52, FLOORPOOF_BIG = 54, FLOORPOOF_SMALL = 53, FLOORPOOF_TRAIL = 59, FLOORPOOF_TRAIL_BIG = 60, FLYPOOF = 56, FROST_BREATH = 197, GASTRAIL = 141, GASTRAIL_BIG = 142, GHOST_FOG = 92, GHOST_MIST = 90, GHOST_WARP = 91, GREENBLOODTRAIL = 65, GRUB_TRAIL = 173, HIGH_TENSION_THUNDERBOLT = 190, HITEFFECT_HALO = 125, HITEFFECT_RING = 123, HITEFFECT_SMACK = 124, HITEFFECT_SPARKS = 119, HITEFFECT_SPARKS_BIG = 120, HITEFFECT_STARS_BIG = 122, HITEFFECT_STARS_SMALL = 121, HORIZONTALLASERBEAM_SPARKLES = 163, HORIZONTALLASERBEAM_SPARKLES_END = 165, HORIZONTALLASERBEAM_SPARKS = 167, ICECAGE_MIST = 155, ICECAVES_DIAMONDDUST = 153, ICEFLOOR_MIST = 154, ICESPIRETRAIL_SPARKLES = 108, INKSPIT_BUBBLEBURST = 104, INKSPIT_TRAIL = 103, ITEMDUST = 62, ITEM_CRUSHED_SPARKS = 79, JETPACK_LITTLEFLAME = 85, JETPACK_SMOKETRAIL = 84, KINGUDUST = 169, KINGUSLIDINGDUST = 170, LAMASSU_AIMING_SPARKLES = 194, LAMASSU_SHOT_SPARKLES = 193, LAMASSU_SHOT_WARP = 192, LARGEITEMDUST = 63, LASERBEAM_CONTACT = 168, LASERBEAM_SPARKLES = 162, LASERBEAM_SPARKLES_END = 164, LASERBEAM_SPARKS = 166, LAVAHEAT = 145, LAVAPOT_DRIP = 186, LEVEL_MIST = 191, LIONTRAP_SPARKLE = 77, MAGMAMANHEAT = 146, MAINMENU_CEILINGDUST_RUBBLE = 10, MAINMENU_CEILINGDUST_RUBBLE_SMALL = 12, MAINMENU_CEILINGDUST_SMOKE = 9, MAINMENU_CEILINGDUST_SMOKE_SMALL = 11, MERCHANT_APPEAR_POOF = 160, MINIGAME_ASTEROID_DUST = 216, MINIGAME_ASTEROID_DUST_SMALL = 217, MINIGAME_BROKENASTEROID_SMOKE = 219, MINIGAME_UFO_SMOKE = 218, MOLEFLOORPOOF = 61, MOUNT_TAMED = 158, MUSIC_NOTES = 198, NECROMANCER_SUMMON = 183, NOHITEFFECT_RING = 128, NOHITEFFECT_SMACK = 129, NOHITEFFECT_SPARKS = 126, NOHITEFFECT_STARS = 127, OLMECFLOORPOOF = 57, OLMECSHIP_HOLE_DUST = 44, ONFIREEFFECT_FLAME = 111, ONFIREEFFECT_SMOKE = 110, OUROBORO_EMBERS = 89, OUROBORO_FALLING_RUBBLE = 51, OUROBORO_MIST = 88, PETTING_PET = 159, PINKSPARKS = 107, PLAYERGHOST_FREEZESPARKLES = 93, POISONEDEFFECT_BUBBLES_BASE = 112, POISONEDEFFECT_BUBBLES_BURST = 113, POISONEDEFFECT_BUBBLES_HUD = 114, POISONEDEFFECT_SKULL = 115, PORTAL_DUST_FAST = 175, PORTAL_DUST_SLOW = 174, PORTAL_WARP = 176, PRIZEAPPEARING_CLOUDS = 100, SANDFLOORPOOF = 55, SCEPTERKILL_SPARKLES = 133, SCEPTERKILL_SPARKS = 134, SCEPTER_BLAST = 135, SHOTGUNBLAST_SMOKE = 86, SHOTGUNBLAST_SPARKS = 87, SMALLFLAME_FLAMES = 37, SMALLFLAME_SMOKE = 36, SMALLFLAME_WARP = 38, SPARKTRAP_TRAIL = 199, SPLASH_WATER = 144, TELEPORTEFFECT_GREENSPARKLES = 138, TELEPORTEFFECT_REDSPARKLES = 139, TELEPORTEFFECT_SPARKS = 137, TIAMAT_SCREAM_WARP = 195, TITLE_TORCHFLAME_ASH = 6, TITLE_TORCHFLAME_BACKFLAMES = 2, TITLE_TORCHFLAME_BACKFLAMES_ANIMATED = 4, TITLE_TORCHFLAME_FLAMES = 3, TITLE_TORCHFLAME_FLAMES_ANIMATED = 5, TITLE_TORCHFLAME_SMOKE = 1, TOMB_FOG = 94, TORCHFLAME_FLAMES = 31, TORCHFLAME_IGNITION_SPARK = 29, TORCHFLAME_SMOKE = 30, TORCHFLAME_WARP = 32, TREASURE_SPARKLE_HIGH = 70, TREASURE_SPARKLE_HUD = 71, TREASURE_SPARKLE_LOW = 68, TREASURE_SPARKLE_MEDIUM = 69, UFOLASERSHOTHITEFFECT_BIG = 131, UFOLASERSHOTHITEFFECT_SMALL = 132, USHABTI_GOLD = 75, USHABTI_JADE = 76, VOLCANO_ASH = 148, VOLCANO_FOG = 147, WATER_DROP_DESTROYED = 187, WATER_DROP_DESTROYED_UPWARDS = 188, WETEFFECT_DROPS = 109, WHIPFLAME_FLAMES = 39, WITCHDOCTORSKULL_TRAIL = 172, YETIKING_YELL_DUST = 180, YETIKING_YELL_FOG = 179, YETIKING_YELL_SPARKLES = 181, YETIQUEEN_LANDING_SNOWDUST = 182 } ParticleDB = { __name = "sol.ParticleDB.user" } Player = { __index = "function: 0000020E8D7A3B80", __name = "sol.Player.user", __newindex = "function: 0000020E8D7A4C80" } PlayerInputs = { __name = "sol.PlayerInputs.user" } PlayerSlot = { __name = "sol.PlayerSlot.user" } PlayerSlotSettings = { __name = "sol.PlayerSlotSettings.user" } PlayingSound = { __name = "sol.PlayingSound.user" } QuestsInfo = { __name = "sol.QuestsInfo.user" } SOUND_LOOP_MODE = { BIDIRECTIONAL = 2, LOOP = 1, OFF = 0 } SOUND_TYPE = { MUSIC = 1, SFX = 0 } SPARROW = { FINISHED_LEVEL_WITH_THIEF_STATUS = 2, FIRST_ENCOUNTER_ROPES_THROWN = 4, FIRST_HIDEOUT_SPAWNED_ROPE_THROW = 3, MEETING_AT_TUSK_BASEMENT = 8, QUEST_NOT_STARTED = 0, SECOND_ENCOUNTER_INTERACTED = 7, SECOND_HIDEOUT_SPAWNED_NEOBAB = 6, THIEF_STATUS = 1, TUSK_IDOL_STOLEN = 5 } SPAWN_TYPE = { ANY = 7, LEVEL_GEN = 1, SCRIPT = 2, SYSTEMIC = 4 } SaveContext = { __name = "sol.SaveContext.user" } SaveData = { __name = "sol.SaveData.user" } StateMemory = { __name = "sol.StateMemory.user" } TEXTURE = { DATA_TEXTURES_BASE_EGGSHIP2_0 = 94, DATA_TEXTURES_BASE_EGGSHIP2_1 = 95, DATA_TEXTURES_BASE_EGGSHIP2_2 = 96, DATA_TEXTURES_BASE_EGGSHIP3_0 = 97, DATA_TEXTURES_BASE_EGGSHIP3_1 = 98, DATA_TEXTURES_BASE_EGGSHIP3_2 = 99, DATA_TEXTURES_BASE_EGGSHIP3_3 = 100, DATA_TEXTURES_BASE_EGGSHIP_0 = 88, DATA_TEXTURES_BASE_EGGSHIP_1 = 89, DATA_TEXTURES_BASE_EGGSHIP_2 = 90, DATA_TEXTURES_BASE_EGGSHIP_3 = 91, DATA_TEXTURES_BASE_EGGSHIP_4 = 92, DATA_TEXTURES_BASE_EGGSHIP_5 = 93, DATA_TEXTURES_BASE_SKYNIGHT_0 = 101, DATA_TEXTURES_BASE_SURFACE2_0 = 104, DATA_TEXTURES_BASE_SURFACE_0 = 102, DATA_TEXTURES_BASE_SURFACE_1 = 103, DATA_TEXTURES_BAYER8_0 = 382, DATA_TEXTURES_BG_BABYLON_0 = 180, DATA_TEXTURES_BG_BEEHIVE_0 = 211, DATA_TEXTURES_BG_CAVE_0 = 122, DATA_TEXTURES_BG_DUAT2_0 = 200, DATA_TEXTURES_BG_DUAT_0 = 196, DATA_TEXTURES_BG_DUAT_1 = 198, DATA_TEXTURES_BG_DUAT_2 = 199, DATA_TEXTURES_BG_EGGPLANT_0 = 208, DATA_TEXTURES_BG_GOLD_0 = 254, DATA_TEXTURES_BG_ICE_0 = 169, DATA_TEXTURES_BG_JUNGLE_0 = 129, DATA_TEXTURES_BG_MOTHERSHIP_0 = 257, DATA_TEXTURES_BG_STONE_0 = 143, DATA_TEXTURES_BG_SUNKEN_0 = 192, DATA_TEXTURES_BG_TEMPLE_0 = 150, DATA_TEXTURES_BG_TIDEPOOL_0 = 160, DATA_TEXTURES_BG_VLAD_0 = 245, DATA_TEXTURES_BG_VOLCANO_0 = 139, DATA_TEXTURES_BORDER_MAIN_0 = 268, DATA_TEXTURES_BORDER_MAIN_1 = 269, DATA_TEXTURES_CHAR_BLACK_0 = 273, DATA_TEXTURES_CHAR_BLUE_0 = 279, DATA_TEXTURES_CHAR_CERULEAN_0 = 278, DATA_TEXTURES_CHAR_CINNABAR_0 = 274, DATA_TEXTURES_CHAR_CYAN_0 = 272, DATA_TEXTURES_CHAR_EGGCHILD_0 = 291, DATA_TEXTURES_CHAR_GOLD_0 = 283, DATA_TEXTURES_CHAR_GRAY_0 = 287, DATA_TEXTURES_CHAR_GREEN_0 = 275, DATA_TEXTURES_CHAR_HIRED_0 = 290, DATA_TEXTURES_CHAR_IRIS_0 = 282, DATA_TEXTURES_CHAR_KHAKI_0 = 288, DATA_TEXTURES_CHAR_LEMON_0 = 281, DATA_TEXTURES_CHAR_LIME_0 = 280, DATA_TEXTURES_CHAR_MAGENTA_0 = 271, DATA_TEXTURES_CHAR_OLIVE_0 = 276, DATA_TEXTURES_CHAR_ORANGE_0 = 289, DATA_TEXTURES_CHAR_PINK_0 = 285, DATA_TEXTURES_CHAR_RED_0 = 284, DATA_TEXTURES_CHAR_VIOLET_0 = 286, DATA_TEXTURES_CHAR_WHITE_0 = 277, DATA_TEXTURES_CHAR_YELLOW_0 = 270, DATA_TEXTURES_COFFINS_0 = 369, DATA_TEXTURES_COFFINS_1 = 370, DATA_TEXTURES_COFFINS_2 = 371, DATA_TEXTURES_COFFINS_3 = 372, DATA_TEXTURES_COFFINS_4 = 373, DATA_TEXTURES_COFFINS_5 = 374, DATA_TEXTURES_CREDITS_0 = 375, DATA_TEXTURES_CREDITS_1 = 376, DATA_TEXTURES_DECO_BABYLON_0 = 176, DATA_TEXTURES_DECO_BABYLON_1 = 177, DATA_TEXTURES_DECO_BABYLON_2 = 178, DATA_TEXTURES_DECO_BASECAMP_0 = 105, DATA_TEXTURES_DECO_BASECAMP_1 = 106, DATA_TEXTURES_DECO_BASECAMP_2 = 107, DATA_TEXTURES_DECO_BASECAMP_3 = 108, DATA_TEXTURES_DECO_BASECAMP_4 = 109, DATA_TEXTURES_DECO_BASECAMP_5 = 110, DATA_TEXTURES_DECO_BASECAMP_6 = 111, DATA_TEXTURES_DECO_BASECAMP_7 = 112, DATA_TEXTURES_DECO_CAVE_0 = 120, DATA_TEXTURES_DECO_CAVE_1 = 121, DATA_TEXTURES_DECO_COSMIC_0 = 213, DATA_TEXTURES_DECO_COSMIC_1 = 214, DATA_TEXTURES_DECO_COSMIC_2 = 215, DATA_TEXTURES_DECO_EGGPLANT_0 = 187, DATA_TEXTURES_DECO_EGGPLANT_1 = 207, DATA_TEXTURES_DECO_EXTRA_0 = 264, DATA_TEXTURES_DECO_EXTRA_1 = 265, DATA_TEXTURES_DECO_GOLD_0 = 251, DATA_TEXTURES_DECO_GOLD_1 = 252, DATA_TEXTURES_DECO_GOLD_2 = 253, DATA_TEXTURES_DECO_ICE_0 = 165, DATA_TEXTURES_DECO_ICE_1 = 166, DATA_TEXTURES_DECO_ICE_2 = 167, DATA_TEXTURES_DECO_ICE_3 = 168, DATA_TEXTURES_DECO_JUNGLE_0 = 127, DATA_TEXTURES_DECO_JUNGLE_1 = 128, DATA_TEXTURES_DECO_JUNGLE_2 = 141, DATA_TEXTURES_DECO_SUNKEN_0 = 188, DATA_TEXTURES_DECO_SUNKEN_1 = 189, DATA_TEXTURES_DECO_SUNKEN_2 = 190, DATA_TEXTURES_DECO_SUNKEN_3 = 191, DATA_TEXTURES_DECO_TEMPLE_0 = 148, DATA_TEXTURES_DECO_TEMPLE_1 = 149, DATA_TEXTURES_DECO_TEMPLE_2 = 201, DATA_TEXTURES_DECO_TIDEPOOL_0 = 158, DATA_TEXTURES_DECO_TIDEPOOL_1 = 159, DATA_TEXTURES_DECO_TUTORIAL_0 = 113, DATA_TEXTURES_DECO_TUTORIAL_1 = 114, DATA_TEXTURES_DECO_VOLCANO_0 = 135, DATA_TEXTURES_DECO_VOLCANO_1 = 136, DATA_TEXTURES_DECO_VOLCANO_2 = 137, DATA_TEXTURES_DECO_VOLCANO_3 = 138, DATA_TEXTURES_FLOORMISC_0 = 266, DATA_TEXTURES_FLOORMISC_1 = 267, DATA_TEXTURES_FLOORSTYLED_BABYLON_0 = 231, DATA_TEXTURES_FLOORSTYLED_BABYLON_1 = 232, DATA_TEXTURES_FLOORSTYLED_BABYLON_2 = 233, DATA_TEXTURES_FLOORSTYLED_BABYLON_3 = 234, DATA_TEXTURES_FLOORSTYLED_BABYLON_4 = 235, DATA_TEXTURES_FLOORSTYLED_BEEHIVE_0 = 210, DATA_TEXTURES_FLOORSTYLED_BEEHIVE_1 = 212, DATA_TEXTURES_FLOORSTYLED_DUAT_0 = 197, DATA_TEXTURES_FLOORSTYLED_DUAT_1 = 258, DATA_TEXTURES_FLOORSTYLED_GOLD_0 = 246, DATA_TEXTURES_FLOORSTYLED_GOLD_1 = 247, DATA_TEXTURES_FLOORSTYLED_GOLD_2 = 248, DATA_TEXTURES_FLOORSTYLED_GOLD_3 = 249, DATA_TEXTURES_FLOORSTYLED_GOLD_4 = 255, DATA_TEXTURES_FLOORSTYLED_GOLD_NORMAL_0 = 250, DATA_TEXTURES_FLOORSTYLED_GUTS_0 = 263, DATA_TEXTURES_FLOORSTYLED_MOTHERSHIP_0 = 256, DATA_TEXTURES_FLOORSTYLED_PAGODA_0 = 228, DATA_TEXTURES_FLOORSTYLED_PAGODA_1 = 229, DATA_TEXTURES_FLOORSTYLED_PAGODA_2 = 230, DATA_TEXTURES_FLOORSTYLED_PALACE_0 = 259, DATA_TEXTURES_FLOORSTYLED_PALACE_1 = 260, DATA_TEXTURES_FLOORSTYLED_PALACE_2 = 261, DATA_TEXTURES_FLOORSTYLED_PALACE_3 = 262, DATA_TEXTURES_FLOORSTYLED_STONE_0 = 142, DATA_TEXTURES_FLOORSTYLED_STONE_1 = 144, DATA_TEXTURES_FLOORSTYLED_STONE_2 = 221, DATA_TEXTURES_FLOORSTYLED_STONE_3 = 222, DATA_TEXTURES_FLOORSTYLED_STONE_4 = 223, DATA_TEXTURES_FLOORSTYLED_STONE_5 = 224, DATA_TEXTURES_FLOORSTYLED_SUNKEN_0 = 236, DATA_TEXTURES_FLOORSTYLED_SUNKEN_1 = 237, DATA_TEXTURES_FLOORSTYLED_SUNKEN_2 = 238, DATA_TEXTURES_FLOORSTYLED_SUNKEN_3 = 239, DATA_TEXTURES_FLOORSTYLED_TEMPLE_0 = 225, DATA_TEXTURES_FLOORSTYLED_TEMPLE_1 = 226, DATA_TEXTURES_FLOORSTYLED_TEMPLE_2 = 227, DATA_TEXTURES_FLOORSTYLED_VLAD_0 = 240, DATA_TEXTURES_FLOORSTYLED_VLAD_1 = 241, DATA_TEXTURES_FLOORSTYLED_VLAD_2 = 242, DATA_TEXTURES_FLOORSTYLED_VLAD_3 = 243, DATA_TEXTURES_FLOORSTYLED_VLAD_4 = 244, DATA_TEXTURES_FLOORSTYLED_WOOD_0 = 216, DATA_TEXTURES_FLOORSTYLED_WOOD_1 = 217, DATA_TEXTURES_FLOORSTYLED_WOOD_2 = 218, DATA_TEXTURES_FLOORSTYLED_WOOD_3 = 219, DATA_TEXTURES_FLOORSTYLED_WOOD_4 = 220, DATA_TEXTURES_FLOOR_BABYLON_0 = 172, DATA_TEXTURES_FLOOR_BABYLON_1 = 173, DATA_TEXTURES_FLOOR_BABYLON_2 = 174, DATA_TEXTURES_FLOOR_BABYLON_3 = 175, DATA_TEXTURES_FLOOR_BABYLON_4 = 181, DATA_TEXTURES_FLOOR_CAVE_0 = 115, DATA_TEXTURES_FLOOR_CAVE_1 = 116, DATA_TEXTURES_FLOOR_CAVE_2 = 117, DATA_TEXTURES_FLOOR_CAVE_3 = 118, DATA_TEXTURES_FLOOR_CAVE_4 = 119, DATA_TEXTURES_FLOOR_CAVE_5 = 123, DATA_TEXTURES_FLOOR_EGGPLANT_0 = 202, DATA_TEXTURES_FLOOR_EGGPLANT_1 = 203, DATA_TEXTURES_FLOOR_EGGPLANT_2 = 204, DATA_TEXTURES_FLOOR_EGGPLANT_3 = 205, DATA_TEXTURES_FLOOR_EGGPLANT_4 = 206, DATA_TEXTURES_FLOOR_EGGPLANT_5 = 209, DATA_TEXTURES_FLOOR_ICE_0 = 162, DATA_TEXTURES_FLOOR_ICE_1 = 163, DATA_TEXTURES_FLOOR_ICE_2 = 164, DATA_TEXTURES_FLOOR_ICE_3 = 170, DATA_TEXTURES_FLOOR_ICE_4 = 171, DATA_TEXTURES_FLOOR_JUNGLE_0 = 124, DATA_TEXTURES_FLOOR_JUNGLE_1 = 125, DATA_TEXTURES_FLOOR_JUNGLE_2 = 126, DATA_TEXTURES_FLOOR_JUNGLE_3 = 130, DATA_TEXTURES_FLOOR_SUNKEN_0 = 182, DATA_TEXTURES_FLOOR_SUNKEN_1 = 183, DATA_TEXTURES_FLOOR_SUNKEN_2 = 184, DATA_TEXTURES_FLOOR_SUNKEN_3 = 185, DATA_TEXTURES_FLOOR_SUNKEN_4 = 186, DATA_TEXTURES_FLOOR_SUNKEN_5 = 193, DATA_TEXTURES_FLOOR_SUNKEN_6 = 194, DATA_TEXTURES_FLOOR_SUNKEN_7 = 195, DATA_TEXTURES_FLOOR_SURFACE_0 = 87, DATA_TEXTURES_FLOOR_TEMPLE_0 = 145, DATA_TEXTURES_FLOOR_TEMPLE_1 = 146, DATA_TEXTURES_FLOOR_TEMPLE_2 = 147, DATA_TEXTURES_FLOOR_TEMPLE_3 = 151, DATA_TEXTURES_FLOOR_TEMPLE_4 = 152, DATA_TEXTURES_FLOOR_TIDEPOOL_0 = 153, DATA_TEXTURES_FLOOR_TIDEPOOL_1 = 154, DATA_TEXTURES_FLOOR_TIDEPOOL_2 = 155, DATA_TEXTURES_FLOOR_TIDEPOOL_3 = 156, DATA_TEXTURES_FLOOR_TIDEPOOL_4 = 157, DATA_TEXTURES_FLOOR_TIDEPOOL_5 = 161, DATA_TEXTURES_FLOOR_VOLCANO_0 = 131, DATA_TEXTURES_FLOOR_VOLCANO_1 = 132, DATA_TEXTURES_FLOOR_VOLCANO_2 = 133, DATA_TEXTURES_FLOOR_VOLCANO_3 = 134, DATA_TEXTURES_FLOOR_VOLCANO_4 = 140, DATA_TEXTURES_FONTDEBUG_0 = 9, DATA_TEXTURES_FONTFIRASANS_0 = 6, DATA_TEXTURES_FONTMONO_0 = 8, DATA_TEXTURES_FONTYORKTEN_0 = 7, DATA_TEXTURES_FX_ANKH_0 = 366, DATA_TEXTURES_FX_ANKH_1 = 367, DATA_TEXTURES_FX_BIG_0 = 364, DATA_TEXTURES_FX_EXPLOSION_0 = 360, DATA_TEXTURES_FX_RUBBLE_0 = 365, DATA_TEXTURES_FX_SMALL2_0 = 362, DATA_TEXTURES_FX_SMALL3_0 = 363, DATA_TEXTURES_FX_SMALL_0 = 361, DATA_TEXTURES_HUD_0 = 53, DATA_TEXTURES_HUD_1 = 54, DATA_TEXTURES_HUD_2 = 55, DATA_TEXTURES_HUD_CONTROLLER_BUTTONS_0 = 57, DATA_TEXTURES_HUD_CONTROLLER_BUTTONS_1 = 58, DATA_TEXTURES_HUD_CONTROLLER_BUTTONS_2 = 59, DATA_TEXTURES_HUD_CONTROLLER_BUTTONS_3 = 60, DATA_TEXTURES_HUD_CONTROLLER_BUTTONS_4 = 61, DATA_TEXTURES_HUD_TEXT_0 = 56, DATA_TEXTURES_ITEMS_0 = 358, DATA_TEXTURES_ITEMS_USHABTI_0 = 179, DATA_TEXTURES_JOURNAL_BACK_0 = 64, DATA_TEXTURES_JOURNAL_ELEMENTS_0 = 81, DATA_TEXTURES_JOURNAL_ELEMENTS_1 = 82, DATA_TEXTURES_JOURNAL_ENTRY_BG_0 = 74, DATA_TEXTURES_JOURNAL_ENTRY_ITEMS_0 = 80, DATA_TEXTURES_JOURNAL_ENTRY_MONS_0 = 76, DATA_TEXTURES_JOURNAL_ENTRY_MONS_BIG_0 = 77, DATA_TEXTURES_JOURNAL_ENTRY_PEOPLE_0 = 78, DATA_TEXTURES_JOURNAL_ENTRY_PEOPLE_1 = 79, DATA_TEXTURES_JOURNAL_ENTRY_PLACE_0 = 75, DATA_TEXTURES_JOURNAL_ENTRY_TRAPS_0 = 83, DATA_TEXTURES_JOURNAL_ENTRY_TRAPS_1 = 84, DATA_TEXTURES_JOURNAL_ENTRY_TRAPS_2 = 85, DATA_TEXTURES_JOURNAL_PAGEFLIP_0 = 65, DATA_TEXTURES_JOURNAL_PAGETORN_0 = 63, DATA_TEXTURES_JOURNAL_SELECT_0 = 66, DATA_TEXTURES_JOURNAL_STICKERS_0 = 67, DATA_TEXTURES_JOURNAL_STICKERS_1 = 68, DATA_TEXTURES_JOURNAL_STICKERS_2 = 69, DATA_TEXTURES_JOURNAL_STORY_0 = 86, DATA_TEXTURES_JOURNAL_TOP_ENTRY_0 = 71, DATA_TEXTURES_JOURNAL_TOP_GAMEOVER_0 = 72, DATA_TEXTURES_JOURNAL_TOP_MAIN_0 = 70, DATA_TEXTURES_JOURNAL_TOP_PROFILE_0 = 73, DATA_TEXTURES_KEYBOARD_BUTTONS_0 = 62, DATA_TEXTURES_LIQUIDGRADIENT_EGGPLANT_WATER_0 = 378, DATA_TEXTURES_LIQUIDGRADIENT_LAVA_0 = 379, DATA_TEXTURES_LIQUIDGRADIENT_WATER_0 = 377, DATA_TEXTURES_LOADING_0 = 1, DATA_TEXTURES_LUT_BACKLAYER_0 = 384, DATA_TEXTURES_LUT_BLACKMARKET_0 = 385, DATA_TEXTURES_LUT_ICECAVES_0 = 387, DATA_TEXTURES_LUT_ORIGINAL_0 = 383, DATA_TEXTURES_LUT_VLAD_0 = 386, DATA_TEXTURES_MAIN_BODY_0 = 12, DATA_TEXTURES_MAIN_DIRT_0 = 13, DATA_TEXTURES_MAIN_DOORBACK_0 = 15, DATA_TEXTURES_MAIN_DOORFRAME_0 = 16, DATA_TEXTURES_MAIN_DOOR_0 = 14, DATA_TEXTURES_MAIN_FORE1_0 = 17, DATA_TEXTURES_MAIN_FORE2_0 = 18, DATA_TEXTURES_MAIN_HEAD_0 = 19, DATA_TEXTURES_MENU_BASIC_0 = 30, DATA_TEXTURES_MENU_BASIC_1 = 31, DATA_TEXTURES_MENU_BASIC_2 = 32, DATA_TEXTURES_MENU_BASIC_3 = 33, DATA_TEXTURES_MENU_BASIC_4 = 34, DATA_TEXTURES_MENU_BASIC_5 = 35, DATA_TEXTURES_MENU_BASIC_6 = 36, DATA_TEXTURES_MENU_BRICK1_0 = 28, DATA_TEXTURES_MENU_BRICK2_0 = 29, DATA_TEXTURES_MENU_CAVE1_0 = 26, DATA_TEXTURES_MENU_CAVE2_0 = 27, DATA_TEXTURES_MENU_CHARDOOR_0 = 24, DATA_TEXTURES_MENU_CHARSEL_0 = 23, DATA_TEXTURES_MENU_DEATHMATCH2_0 = 43, DATA_TEXTURES_MENU_DEATHMATCH3_0 = 44, DATA_TEXTURES_MENU_DEATHMATCH4_0 = 45, DATA_TEXTURES_MENU_DEATHMATCH5_0 = 47, DATA_TEXTURES_MENU_DEATHMATCH5_1 = 48, DATA_TEXTURES_MENU_DEATHMATCH5_2 = 49, DATA_TEXTURES_MENU_DEATHMATCH5_3 = 46, DATA_TEXTURES_MENU_DEATHMATCH6_0 = 50, DATA_TEXTURES_MENU_DEATHMATCH_0 = 42, DATA_TEXTURES_MENU_DISP_0 = 20, DATA_TEXTURES_MENU_DISP_1 = 21, DATA_TEXTURES_MENU_DISP_2 = 22, DATA_TEXTURES_MENU_GENERIC_0 = 25, DATA_TEXTURES_MENU_HEADER_0 = 37, DATA_TEXTURES_MENU_LEADER_0 = 38, DATA_TEXTURES_MENU_LEADER_1 = 39, DATA_TEXTURES_MENU_LEADER_2 = 40, DATA_TEXTURES_MENU_LEADER_3 = 41, DATA_TEXTURES_MENU_ONLINE_0 = 51, DATA_TEXTURES_MENU_TITLEGAL_0 = 11, DATA_TEXTURES_MENU_TITLE_0 = 10, DATA_TEXTURES_MENU_TUNNEL_0 = 52, DATA_TEXTURES_MONSTERS01_0 = 296, DATA_TEXTURES_MONSTERS02_0 = 297, DATA_TEXTURES_MONSTERS02_1 = 356, DATA_TEXTURES_MONSTERS02_2 = 357, DATA_TEXTURES_MONSTERS03_0 = 298, DATA_TEXTURES_MONSTERS03_1 = 299, DATA_TEXTURES_MONSTERSBASIC01_0 = 293, DATA_TEXTURES_MONSTERSBASIC02_0 = 294, DATA_TEXTURES_MONSTERSBASIC03_0 = 295, DATA_TEXTURES_MONSTERSBIG01_0 = 300, DATA_TEXTURES_MONSTERSBIG02_0 = 301, DATA_TEXTURES_MONSTERSBIG02_1 = 302, DATA_TEXTURES_MONSTERSBIG02_2 = 303, DATA_TEXTURES_MONSTERSBIG03_0 = 304, DATA_TEXTURES_MONSTERSBIG04_0 = 305, DATA_TEXTURES_MONSTERSBIG04_1 = 306, DATA_TEXTURES_MONSTERSBIG04_2 = 307, DATA_TEXTURES_MONSTERSBIG04_3 = 355, DATA_TEXTURES_MONSTERSBIG05_0 = 308, DATA_TEXTURES_MONSTERSBIG05_1 = 309, DATA_TEXTURES_MONSTERSBIG05_2 = 311, DATA_TEXTURES_MONSTERSBIG05_3 = 312, DATA_TEXTURES_MONSTERSBIG05_4 = 313, DATA_TEXTURES_MONSTERSBIG06_0 = 314, DATA_TEXTURES_MONSTERSBIG06_1 = 315, DATA_TEXTURES_MONSTERSBIG06_2 = 316, DATA_TEXTURES_MONSTERSBIG06_3 = 317, DATA_TEXTURES_MONSTERSBIG06_4 = 318, DATA_TEXTURES_MONSTERSBIG06_5 = 319, DATA_TEXTURES_MONSTERSBIG06_6 = 320, DATA_TEXTURES_MONSTERSBIG06_7 = 321, DATA_TEXTURES_MONSTERSBIG06_8 = 322, DATA_TEXTURES_MONSTERSBIG06_9 = 323, DATA_TEXTURES_MONSTERSBIG06_10 = 324, DATA_TEXTURES_MONSTERS_GHOST_0 = 325, DATA_TEXTURES_MONSTERS_GHOST_1 = 326, DATA_TEXTURES_MONSTERS_HUNDUN_0 = 349, DATA_TEXTURES_MONSTERS_HUNDUN_1 = 350, DATA_TEXTURES_MONSTERS_HUNDUN_2 = 351, DATA_TEXTURES_MONSTERS_HUNDUN_3 = 352, DATA_TEXTURES_MONSTERS_HUNDUN_4 = 353, DATA_TEXTURES_MONSTERS_HUNDUN_5 = 354, DATA_TEXTURES_MONSTERS_OLMEC_0 = 327, DATA_TEXTURES_MONSTERS_OLMEC_1 = 328, DATA_TEXTURES_MONSTERS_OLMEC_2 = 329, DATA_TEXTURES_MONSTERS_OLMEC_3 = 330, DATA_TEXTURES_MONSTERS_OLMEC_4 = 331, DATA_TEXTURES_MONSTERS_OSIRIS_0 = 332, DATA_TEXTURES_MONSTERS_OSIRIS_1 = 333, DATA_TEXTURES_MONSTERS_OSIRIS_2 = 334, DATA_TEXTURES_MONSTERS_OSIRIS_3 = 335, DATA_TEXTURES_MONSTERS_OSIRIS_4 = 336, DATA_TEXTURES_MONSTERS_PETS_0 = 292, DATA_TEXTURES_MONSTERS_TIAMAT_0 = 337, DATA_TEXTURES_MONSTERS_TIAMAT_1 = 338, DATA_TEXTURES_MONSTERS_TIAMAT_2 = 339, DATA_TEXTURES_MONSTERS_TIAMAT_3 = 340, DATA_TEXTURES_MONSTERS_TIAMAT_4 = 341, DATA_TEXTURES_MONSTERS_TIAMAT_5 = 342, DATA_TEXTURES_MONSTERS_TIAMAT_6 = 343, DATA_TEXTURES_MONSTERS_TIAMAT_7 = 344, DATA_TEXTURES_MONSTERS_TIAMAT_8 = 345, DATA_TEXTURES_MONSTERS_YAMA_0 = 346, DATA_TEXTURES_MONSTERS_YAMA_1 = 347, DATA_TEXTURES_MONSTERS_YAMA_2 = 348, DATA_TEXTURES_MOUNTS_0 = 359, DATA_TEXTURES_NOISE0_0 = 380, DATA_TEXTURES_NOISE1_0 = 381, DATA_TEXTURES_PLACEHOLDER_0 = 0, DATA_TEXTURES_SAVING_0 = 2, DATA_TEXTURES_SHADOWS_0 = 368, DATA_TEXTURES_SHINE_0 = 388, DATA_TEXTURES_SPLASH0_0 = 3, DATA_TEXTURES_SPLASH1_0 = 4, DATA_TEXTURES_SPLASH2_0 = 5 } THEME = { ABZU = 13, ARENA = 18, BASE_CAMP = 17, CITY_OF_GOLD = 11, COSMIC_OCEAN = 10, DUAT = 12, DWELLING = 1, EGGPLANT_WORLD = 15, HUNDUN = 16, ICE_CAVES = 7, JUNGLE = 2, NEO_BABYLON = 8, OLMEC = 4, SUNKEN_CITY = 9, TEMPLE = 6, TIAMAT = 14, TIDE_POOL = 5, VOLCANA = 3 } TUSK = { ANGRY = -2, DEAD = -1, DICE_HOUSE_SPAWNED = 1, HIGH_ROLLER_STATUS = 2, PALACE_WELCOME_MESSAGE = 3, QUEST_NOT_STARTED = 0 } TextureDefinition = { __name = "sol.TextureDefinition.user" } VANHORSING = { FIRST_ENCOUNTER_DIAMOND_THROWN = 2, JAILCELL_SPAWNED = 1, QUEST_NOT_STARTED = 0, SECOND_ENCOUNTER_COMPASS_THROWN = 6, SHOT_VLAD = 4, SPAWNED_IN_VLADS_CASTLE = 3, TEMPLE_HIDEOUT_SPAWNED = 5, TUSK_CELLAR = 7 } VANILLA_SOUND = { BGM_BGM_BASECAMP = "BGM/BGM_basecamp", BGM_BGM_CREDITS = "BGM/BGM_credits", BGM_BGM_DM = "BGM/BGM_dm", BGM_BGM_ENDING = "BGM/BGM_ending", BGM_BGM_MASTER = "BGM/BGM_master", BGM_BGM_MENU = "BGM/BGM_menu", BGM_BGM_TITLE = "BGM/BGM_title", CRITTERS_DRONE_CRASH = "Critters/Drone_crash", CRITTERS_DRONE_LOOP = "Critters/Drone_loop", CRITTERS_FIREFLY_FLASH = "Critters/Firefly_flash", CRITTERS_LOCUST_LOOP = "Critters/Locust_loop", CRITTERS_PENGUIN_JUMP1 = "Critters/Penguin_jump1", CRITTERS_PENGUIN_JUMP2 = "Critters/Penguin_jump2", CRITTERS_SNAIL_ATTACH = "Critters/Snail_attach", CUTSCENE_ANKH_CRACK = "Cutscene/Ankh_crack", CUTSCENE_ANKH_LOOP = "Cutscene/Ankh_loop", CUTSCENE_ANKH_PULSE = "Cutscene/Ankh_pulse", CUTSCENE_ANKH_SHATTER = "Cutscene/Ankh_shatter", CUTSCENE_BIG_TREASURE_LAND = "Cutscene/Big_treasure_land", CUTSCENE_BIG_TREASURE_OPEN = "Cutscene/Big_treasure_open", CUTSCENE_CAVE_RUMBLE = "Cutscene/Cave_rumble", CUTSCENE_CONSTELLATION_LOOP = "Cutscene/Constellation_loop", CUTSCENE_CREDITS_ASTEROID = "Cutscene/Credits_asteroid", CUTSCENE_CREDITS_THRUSTER_LOOP = "Cutscene/Credits_thruster_loop", CUTSCENE_CREDITS_UFO_BONK = "Cutscene/Credits_ufo_bonk", CUTSCENE_EGGSHIP_AMB_LOOP = "Cutscene/Eggship_amb_loop", CUTSCENE_EGGSHIP_DOOR = "Cutscene/Eggship_door", CUTSCENE_EGGSHIP_EMERGE = "Cutscene/Eggship_emerge", CUTSCENE_EGGSHIP_LAND = "Cutscene/Eggship_land", CUTSCENE_EGGSHIP_LOOP = "Cutscene/Eggship_loop", CUTSCENE_EGGSHIP_THRUSTER_LOOP = "Cutscene/Eggship_thruster_loop", CUTSCENE_JOURNAL_PAGE = "Cutscene/Journal_page", CUTSCENE_KEY_DROP = "Cutscene/Key_drop", CUTSCENE_MENU_INTRO_LOOP = "Cutscene/Menu_intro_loop", CUTSCENE_OUROBOROS_DOOR_LOOP = "Cutscene/Ouroboros_door_loop", CUTSCENE_OUROBOROS_LOOP = "Cutscene/Ouroboros_loop", CUTSCENE_OUROBOROS_SHAKE = "Cutscene/Ouroboros_shake", CUTSCENE_RUMBLE_LOOP = "Cutscene/Rumble_loop", DEATHMATCH_DM_BANNER = "Deathmatch/dm_banner", DEATHMATCH_DM_COUNTDOWN = "Deathmatch/dm_countdown", DEATHMATCH_DM_ITEM_SPAWN = "Deathmatch/dm_item_spawn", DEATHMATCH_DM_ITEM_WARN = "Deathmatch/dm_item_warn", DEATHMATCH_DM_PILLAR_CRUSH = "Deathmatch/dm_pillar_crush", DEATHMATCH_DM_PILLAR_LOOP = "Deathmatch/dm_pillar_loop", DEATHMATCH_DM_SCORE = "Deathmatch/dm_score", DEATHMATCH_DM_SPLASH = "Deathmatch/dm_splash", DEATHMATCH_DM_TIMER = "Deathmatch/dm_timer", DEFAULT_SOUND = "default_sound", ENEMIES_ALIEN_JUMP = "Enemies/Alien_jump", ENEMIES_ALIEN_QUEEN_LOOP = "Enemies/Alien_queen_loop", ENEMIES_ALIEN_QUEEN_SHOT = "Enemies/Alien_queen_shot", ENEMIES_ALIEN_QUEEN_SIGHT_LOOP = "Enemies/Alien_queen_sight_loop", ENEMIES_ALIEN_SPEECH = "Enemies/Alien_speech", ENEMIES_AMMIT_WALK = "Enemies/Ammit_walk", ENEMIES_ANUBIS_ACTIVATE = "Enemies/Anubis_activate", ENEMIES_ANUBIS_ATK = "Enemies/Anubis_atk", ENEMIES_ANUBIS_SPECIAL_SHOT = "Enemies/Anubis_special_shot", ENEMIES_ANUBIS_WARN = "Enemies/Anubis_warn", ENEMIES_APEP_BODY_LOOP = "Enemies/Apep_body_loop", ENEMIES_APEP_HEAD_LOOP = "Enemies/Apep_head_loop", ENEMIES_BAT_FLAP = "Enemies/Bat_flap", ENEMIES_BEE_LOOP = "Enemies/Bee_loop", ENEMIES_BEE_QUEEN_LOOP = "Enemies/Bee_queen_loop", ENEMIES_BOSS_CAVEMAN_BONK = "Enemies/Boss_caveman_bonk", ENEMIES_BOSS_CAVEMAN_CRUSH = "Enemies/Boss_caveman_crush", ENEMIES_BOSS_CAVEMAN_JUMP = "Enemies/Boss_caveman_jump", ENEMIES_BOSS_CAVEMAN_LAND = "Enemies/Boss_caveman_land", ENEMIES_BOSS_CAVEMAN_ROLL_LOOP = "Enemies/Boss_caveman_roll_loop", ENEMIES_BOSS_CAVEMAN_STEP = "Enemies/Boss_caveman_step", ENEMIES_BOSS_CAVEMAN_STOMP = "Enemies/Boss_caveman_stomp", ENEMIES_CATMUMMY_ATK = "Enemies/Catmummy_atk", ENEMIES_CATMUMMY_JUMP = "Enemies/Catmummy_jump", ENEMIES_CATMUMMY_RUN = "Enemies/Catmummy_run", ENEMIES_CAVEMAN_PRAY_LOOP = "Enemies/Caveman_pray_loop", ENEMIES_CAVEMAN_STEP = "Enemies/Caveman_step", ENEMIES_CAVEMAN_TALK = "Enemies/Caveman_talk", ENEMIES_CAVEMAN_TRIGGER = "Enemies/Caveman_trigger", ENEMIES_COBRA_ATK = "Enemies/Cobra_atk", ENEMIES_CROCMAN_ATK = "Enemies/Crocman_atk", ENEMIES_CROCMAN_TRIGGER = "Enemies/Crocman_trigger", ENEMIES_EGGPLANT_DOG_BOUNCE = "Enemies/Eggplant_dog_bounce", ENEMIES_EGGPLANT_MINISTER_LOOP = "Enemies/Eggplant_minister_loop", ENEMIES_EGGPLANT_MINISTER_MORPH = "Enemies/Eggplant_minister_morph", ENEMIES_EGGSAC_BURST = "Enemies/Eggsac_burst", ENEMIES_EGGSAC_WARN = "Enemies/Eggsac_warn", ENEMIES_ENEMY_HIT_INVINCIBLE = "Enemies/Enemy_hit_invincible", ENEMIES_FIREBUG_ARM = "Enemies/Firebug_arm", ENEMIES_FIREBUG_ATK_LOOP = "Enemies/Firebug_atk_loop", ENEMIES_FIREBUG_FLY_LOOP = "Enemies/Firebug_fly_loop", ENEMIES_FLYINGFISH_BONK = "Enemies/Flyingfish_bonk", ENEMIES_FLYINGFISH_FLAP = "Enemies/Flyingfish_flap", ENEMIES_FLYINGFISH_WIGGLE = "Enemies/Flyingfish_wiggle", ENEMIES_FROG_CHARGE_LOOP = "Enemies/Frog_charge_loop", ENEMIES_FROG_EAT = "Enemies/Frog_eat", ENEMIES_FROG_GIANT_OPEN = "Enemies/Frog_giant_open", ENEMIES_FROG_JUMP = "Enemies/Frog_jump", ENEMIES_GHIST_LOOP = "Enemies/Ghist_loop", ENEMIES_GHOST_LOOP = "Enemies/Ghost_loop", ENEMIES_GHOST_SPLIT = "Enemies/Ghost_split", ENEMIES_GIANT_FLY_EAT = "Enemies/Giant_fly_eat", ENEMIES_GIANT_FLY_LOOP = "Enemies/Giant_fly_loop", ENEMIES_GIANT_SPIDER_DROP = "Enemies/Giant_spider_drop", ENEMIES_GIANT_SPIDER_JUMP = "Enemies/Giant_spider_jump", ENEMIES_GIANT_SPIDER_WALK = "Enemies/Giant_spider_walk", ENEMIES_GOLD_MONKEY_JUMP = "Enemies/Gold_monkey_jump", ENEMIES_GOLD_MONKEY_POOP = "Enemies/Gold_monkey_poop", ENEMIES_GRUB_EVOLVE = "Enemies/Grub_evolve", ENEMIES_GRUB_JUMP = "Enemies/Grub_jump", ENEMIES_GRUB_LOOP = "Enemies/Grub_loop", ENEMIES_HANGSPIDER_ATK = "Enemies/Hangspider_atk", ENEMIES_HERMITCRAB_ATK = "Enemies/Hermitcrab_atk", ENEMIES_HERMITCRAB_MORPH = "Enemies/Hermitcrab_morph", ENEMIES_HUMPHEAD_LOOP = "Enemies/Humphead_loop", ENEMIES_HUNDUN_ATK = "Enemies/Hundun_atk", ENEMIES_HUNDUN_DEATH_LAND = "Enemies/Hundun_death_land", ENEMIES_HUNDUN_HEAD_DESTROY = "Enemies/Hundun_head_destroy", ENEMIES_HUNDUN_HEAD_EMERGE = "Enemies/Hundun_head_emerge", ENEMIES_HUNDUN_HURT = "Enemies/Hundun_hurt", ENEMIES_HUNDUN_STEP = "Enemies/Hundun_step", ENEMIES_HUNDUN_WARN = "Enemies/Hundun_warn", ENEMIES_HUNDUN_WINGS_EMERGE = "Enemies/Hundun_wings_emerge", ENEMIES_HUNDUN_WING_FLAP = "Enemies/Hundun_wing_flap", ENEMIES_IMP_DROP = "Enemies/Imp_drop", ENEMIES_IMP_FLAP = "Enemies/Imp_flap", ENEMIES_JELLYFISH_LOOP = "Enemies/Jellyfish_loop", ENEMIES_JIANGSHI_CHARGE = "Enemies/Jiangshi_charge", ENEMIES_JIANGSHI_FEMALE_JUMP = "Enemies/Jiangshi_female_jump", ENEMIES_JIANGSHI_FLIP = "Enemies/Jiangshi_flip", ENEMIES_JIANGSHI_JUMP = "Enemies/Jiangshi_jump", ENEMIES_KILLED_ENEMY = "Enemies/Killed_enemy", ENEMIES_KILLED_ENEMY_BONES = "Enemies/Killed_enemy_bones", ENEMIES_KILLED_ENEMY_CORPSE = "Enemies/Killed_enemy_corpse", ENEMIES_KINGU_GRIP = "Enemies/Kingu_grip", ENEMIES_KINGU_HURT = "Enemies/Kingu_hurt", ENEMIES_KINGU_SLIDE_LOOP = "Enemies/Kingu_slide_loop", ENEMIES_LAMASSU_AIM_LOCK = "Enemies/Lamassu_aim_lock", ENEMIES_LAMASSU_AIM_LOOP = "Enemies/Lamassu_aim_loop", ENEMIES_LAMASSU_ATK_HIT = "Enemies/Lamassu_atk_hit", ENEMIES_LAMASSU_ATK_LOOP = "Enemies/Lamassu_atk_loop", ENEMIES_LAMASSU_FLY = "Enemies/Lamassu_fly", ENEMIES_LAMASSU_WALK = "Enemies/Lamassu_walk", ENEMIES_LAVAMANDER_ATK = "Enemies/Lavamander_atk", ENEMIES_LAVAMANDER_CHARGE = "Enemies/Lavamander_charge", ENEMIES_LAVAMANDER_JUMP = "Enemies/Lavamander_jump", ENEMIES_LAVAMANDER_TRANSFORM = "Enemies/Lavamander_transform", ENEMIES_LEPRECHAUN_JUMP = "Enemies/Leprechaun_jump", ENEMIES_LEPRECHAUN_LOOP = "Enemies/Leprechaun_loop", ENEMIES_LEPRECHAUN_STEAL_LOOP = "Enemies/Leprechaun_steal_loop", ENEMIES_LIZARD_BONK = "Enemies/Lizard_bonk", ENEMIES_LIZARD_CURL_LOOP = "Enemies/Lizard_curl_loop", ENEMIES_LIZARD_JUMP = "Enemies/Lizard_jump", ENEMIES_LIZARD_UNROLL = "Enemies/Lizard_unroll", ENEMIES_MAGMAMAN_JUMP = "Enemies/Magmaman_jump", ENEMIES_MAGMAMAN_TRANSFORM = "Enemies/Magmaman_transform", ENEMIES_MANTRAP_BITE = "Enemies/Mantrap_bite", ENEMIES_MOLERAT_DIG_LOOP = "Enemies/Molerat_dig_loop", ENEMIES_MOLERAT_RUN_LOOP = "Enemies/Molerat_run_loop", ENEMIES_MONKEY_JUMP = "Enemies/Monkey_jump", ENEMIES_MONKEY_STEAL_END = "Enemies/Monkey_steal_end", ENEMIES_MONKEY_STEAL_LOOP = "Enemies/Monkey_steal_loop", ENEMIES_MOSQUITO_LOOP = "Enemies/Mosquito_loop", ENEMIES_MOSQUITO_PIERCE = "Enemies/Mosquito_pierce", ENEMIES_MUMMY_FLIES_LOOP = "Enemies/Mummy_flies_loop", ENEMIES_MUMMY_STEP = "Enemies/Mummy_step", ENEMIES_MUMMY_VOMIT = "Enemies/Mummy_vomit", ENEMIES_NECROMANCER_CHARGE_LOOP = "Enemies/Necromancer_charge_loop", ENEMIES_NECROMANCER_SPAWN = "Enemies/Necromancer_spawn", ENEMIES_OCTOPUS_ATK = "Enemies/Octopus_atk", ENEMIES_OCTOPUS_BONK = "Enemies/Octopus_bonk", ENEMIES_OCTOPUS_JUMP = "Enemies/Octopus_jump", ENEMIES_OCTOPUS_WALK = "Enemies/Octopus_walk", ENEMIES_OLMEC_BOMB_SPAWN = "Enemies/Olmec_bomb_spawn", ENEMIES_OLMEC_CRUSH = "Enemies/Olmec_crush", ENEMIES_OLMEC_HOVER_LOOP = "Enemies/Olmec_hover_loop", ENEMIES_OLMEC_PAD_BREAK = "Enemies/Olmec_pad_break", ENEMIES_OLMEC_PAD_SHOW = "Enemies/Olmec_pad_show", ENEMIES_OLMEC_SPLASH = "Enemies/Olmec_splash", ENEMIES_OLMEC_STOMP = "Enemies/Olmec_stomp", ENEMIES_OLMEC_TRANSFORM_CLOSE = "Enemies/Olmec_transform_close", ENEMIES_OLMEC_TRANSFORM_OPEN = "Enemies/Olmec_transform_open", ENEMIES_OLMEC_UFO_SPAWN = "Enemies/Olmec_ufo_spawn", ENEMIES_OLMEC_UNCOVER = "Enemies/Olmec_uncover", ENEMIES_OLMITE_ARMOR_BREAK = "Enemies/Olmite_armor_break", ENEMIES_OLMITE_JUMP = "Enemies/Olmite_jump", ENEMIES_OLMITE_STOMP = "Enemies/Olmite_stomp", ENEMIES_OSIRIS_APPEAR = "Enemies/Osiris_appear", ENEMIES_OSIRIS_PUNCH = "Enemies/Osiris_punch", ENEMIES_PANGXIE_BUBBLE_ATK = "Enemies/Pangxie_bubble_atk", ENEMIES_PANGXIE_PUNCH1 = "Enemies/Pangxie_punch1", ENEMIES_PANGXIE_PUNCH2 = "Enemies/Pangxie_punch2", ENEMIES_PROTO_BURST_LOOP = "Enemies/Proto_burst_loop", ENEMIES_PROTO_CRAWL = "Enemies/Proto_crawl", ENEMIES_ROBOT_LOOP = "Enemies/Robot_loop", ENEMIES_ROBOT_TRIGGER = "Enemies/Robot_trigger", ENEMIES_SCORPION_ATK = "Enemies/Scorpion_atk", ENEMIES_SKELETON_COLLAPSE = "Enemies/Skeleton_collapse", ENEMIES_SKELETON_MATERIALIZE = "Enemies/Skeleton_materialize", ENEMIES_SNAKE_ATK = "Enemies/Snake_atk", ENEMIES_SORCERESS_ATK = "Enemies/Sorceress_atk", ENEMIES_SORCERESS_ATK_SPAWN = "Enemies/Sorceress_atk_spawn", ENEMIES_SORCERESS_CHARGE_LOOP = "Enemies/Sorceress_charge_loop", ENEMIES_SORCERESS_JUMP = "Enemies/Sorceress_jump", ENEMIES_SPIDER_JUMP = "Enemies/Spider_jump", ENEMIES_SPIDER_TRIGGER = "Enemies/Spider_trigger", ENEMIES_STONE_TRANSFORM_LOOP = "Enemies/Stone_transform_loop", ENEMIES_STORAGE_KEEPER_DIE = "Enemies/Storage_keeper_die", ENEMIES_STORAGE_KEEPER_JUMP = "Enemies/Storage_keeper_jump", ENEMIES_TADPOLE_SWIM = "Enemies/Tadpole_swim", ENEMIES_TIAMAT_HURT = "Enemies/Tiamat_hurt", ENEMIES_TIAMAT_ORB_LOOP = "Enemies/Tiamat_orb_loop", ENEMIES_TIAMAT_SCEPTER = "Enemies/Tiamat_scepter", ENEMIES_TIAMAT_SCREAM1 = "Enemies/Tiamat_scream1", ENEMIES_TIAMAT_SCREAM2 = "Enemies/Tiamat_scream2", ENEMIES_TIKIMAN_TALK = "Enemies/Tikiman_talk", ENEMIES_UFO_ATK_END = "Enemies/UFO_atk_end", ENEMIES_UFO_ATK_LOOP = "Enemies/UFO_atk_loop", ENEMIES_UFO_CHARGE = "Enemies/UFO_charge", ENEMIES_UFO_DAMAGE = "Enemies/UFO_damage", ENEMIES_UFO_EJECT = "Enemies/UFO_eject", ENEMIES_UFO_LOOP = "Enemies/UFO_loop", ENEMIES_VAMPIRE_JUMP = "Enemies/Vampire_jump", ENEMIES_VLAD_TRIGGER = "Enemies/Vlad_trigger", ENEMIES_WITCHDOCTOR_CHANT_LOOP = "Enemies/Witchdoctor_chant_loop", ENEMIES_WITCHDOCTOR_STAB = "Enemies/Witchdoctor_stab", ENEMIES_WITCHDOCTOR_TALK = "Enemies/Witchdoctor_talk", ENEMIES_WITCHDOCTOR_TRIGGER = "Enemies/Witchdoctor_trigger", ENEMIES_YETI_BIG_CHARGE = "Enemies/Yeti_big_charge", ENEMIES_YETI_BIG_PUNCH = "Enemies/Yeti_big_punch", ENEMIES_YETI_BIG_STEP = "Enemies/Yeti_big_step", ENEMIES_YETI_KING_ROAR = "Enemies/Yeti_king_roar", ENEMIES_YETI_QUEEN_JUMP = "Enemies/Yeti_queen_jump", ENEMIES_YETI_QUEEN_SLAM = "Enemies/Yeti_queen_slam", FX_FX_ANUBIS_WARN = "FX/FX_anubis_warn", FX_FX_COSMIC_ORB = "FX/FX_cosmic_orb", FX_FX_CURSE = "FX/FX_curse", FX_FX_DM_BANNER = "FX/FX_dm_banner", FX_FX_JOURNAL_ENTRY = "FX/FX_journal_entry", FX_FX_JOURNAL_PAGE = "FX/FX_journal_page", ITEMS_ARROW_STICK = "Items/Arrow_stick", ITEMS_BACKPACK_WARN = "Items/Backpack_warn", ITEMS_BOMB_BIG_TIMER = "Items/Bomb_big_timer", ITEMS_BOMB_STICK = "Items/Bomb_stick", ITEMS_BOMB_TIMER = "Items/Bomb_timer", ITEMS_BOOMBOX_OFF = "Items/Boombox_off", ITEMS_BOOMERANG_CATCH = "Items/Boomerang_catch", ITEMS_BOOMERANG_LOOP = "Items/Boomerang_loop", ITEMS_BOW = "Items/Bow", ITEMS_BOW_RELOAD = "Items/Bow_reload", ITEMS_CAMERA = "Items/Camera", ITEMS_CAPE_LOOP = "Items/Cape_loop", ITEMS_CAPE_VLAD_FLAP = "Items/Cape_vlad_flap", ITEMS_CLONE_GUN = "Items/Clone_gun", ITEMS_COIN_BOUNCE = "Items/Coin_bounce", ITEMS_CROSSBOW = "Items/Crossbow", ITEMS_CROSSBOW_RELOAD = "Items/Crossbow_reload", ITEMS_DAMSEL_CALL = "Items/Damsel_call", ITEMS_DAMSEL_PET = "Items/Damsel_pet", ITEMS_EXCALIBUR = "Items/Excalibur", ITEMS_FREEZE_RAY = "Items/Freeze_ray", ITEMS_FREEZE_RAY_HIT = "Items/Freeze_ray_hit", ITEMS_HOVERPACK_LOOP = "Items/Hoverpack_loop", ITEMS_JETPACK_END = "Items/Jetpack_end", ITEMS_JETPACK_IGNITE = "Items/Jetpack_ignite", ITEMS_JETPACK_LOOP = "Items/Jetpack_loop", ITEMS_MACHETE = "Items/Machete", ITEMS_MATTOCK_BREAK = "Items/Mattock_break", ITEMS_MATTOCK_HIT = "Items/Mattock_hit", ITEMS_MATTOCK_SWING = "Items/Mattock_swing", ITEMS_PARACHUTE = "Items/Parachute", ITEMS_PLASMA_CANNON = "Items/Plasma_cannon", ITEMS_PLASMA_CANNON_CHARGE = "Items/Plasma_cannon_charge", ITEMS_ROPE_ATTACH = "Items/Rope_attach", ITEMS_ROPE_BURN_LOOP = "Items/Rope_burn_loop", ITEMS_SCEPTER = "Items/Scepter", ITEMS_SHOTGUN_FIRE = "Items/Shotgun_fire", ITEMS_SPRING_SHOES = "Items/Spring_shoes", ITEMS_TV_LOOP = "Items/TV_loop", ITEMS_UDJAT_BLINK = "Items/Udjat_blink", ITEMS_USHABTI_RATTLE = "Items/Ushabti_rattle", ITEMS_WEBGUN = "Items/Webgun", ITEMS_WEBGUN_HIT = "Items/Webgun_hit", ITEMS_WITCHDOCTORSKULL_LOOP = "Items/Witchdoctorskull_loop", ITEMS_WOODEN_SHIELD_BREAK = "Items/Wooden_shield_break", ITEMS_WOODEN_SHIELD_DAMAGE = "Items/Wooden_shield_damage", LIQUIDS_LAVA_STATIC_LOOP = "Liquids/Lava_static_loop", LIQUIDS_LAVA_STREAM_LOOP = "Liquids/Lava_stream_loop", LIQUIDS_WATER_REV_STREAM_LOOP = "Liquids/Water_rev_stream_loop", LIQUIDS_WATER_SPLASH = "Liquids/Water_splash", LIQUIDS_WATER_STREAM_LOOP = "Liquids/Water_stream_loop", MENU_CANCEL = "Menu/Cancel", MENU_CHARSEL_DESELECTION = "Menu/Charsel_deselection", MENU_CHARSEL_DOOR = "Menu/Charsel_door", MENU_CHARSEL_NAVI = "Menu/Charsel_navi", MENU_CHARSEL_QUICK_NAVI = "Menu/Charsel_quick_navi", MENU_CHARSEL_QUICK_NOPE = "Menu/Charsel_quick_nope", MENU_CHARSEL_QUICK_OPEN = "Menu/Charsel_quick_open", MENU_CHARSEL_SCROLL = "Menu/Charsel_scroll", MENU_CHARSEL_SELECTION = "Menu/Charsel_selection", MENU_CHARSEL_SELECTION2 = "Menu/Charsel_selection2", MENU_DIRT_FALL = "Menu/Dirt_fall", MENU_JOURNAL_STICKER = "Menu/Journal_sticker", MENU_MM_BAR = "Menu/MM_bar", MENU_MM_NAVI = "Menu/MM_navi", MENU_MM_OPTIONS_SUB = "Menu/MM_options_sub", MENU_MM_RESET = "Menu/MM_reset", MENU_MM_SELECTION = "Menu/MM_selection", MENU_MM_SET = "Menu/MM_set", MENU_MM_TOGGLE = "Menu/MM_toggle", MENU_NAVI = "Menu/Navi", MENU_PAGE_RETURN = "Menu/Page_return", MENU_PAGE_TURN = "Menu/Page_turn", MENU_SELECTION = "Menu/Selection", MENU_TITLE_SELECTION = "Menu/Title_selection", MENU_TITLE_TORCH_LOOP = "Menu/Title_torch_loop", MENU_ZOOM_IN = "Menu/Zoom_in", MENU_ZOOM_OUT = "Menu/Zoom_out", MOUNTS_AXOLOTL_ATK = "Mounts/Axolotl_atk", MOUNTS_AXOLOTL_ATK_HIT = "Mounts/Axolotl_atk_hit", MOUNTS_AXOLOTL_JUMP1 = "Mounts/Axolotl_jump1", MOUNTS_AXOLOTL_JUMP2 = "Mounts/Axolotl_jump2", MOUNTS_AXOLOTL_UNTAMED_LOOP = "Mounts/Axolotl_untamed_loop", MOUNTS_AXOLOTL_WALK = "Mounts/Axolotl_walk", MOUNTS_MECH_DRIVE_LOOP = "Mounts/Mech_drive_loop", MOUNTS_MECH_JUMP = "Mounts/Mech_jump", MOUNTS_MECH_PUNCH1 = "Mounts/Mech_punch1", MOUNTS_MECH_SMASH = "Mounts/Mech_smash", MOUNTS_MECH_SPARK = "Mounts/Mech_spark", MOUNTS_MECH_TRANSFORM = "Mounts/Mech_transform", MOUNTS_MECH_TURN = "Mounts/Mech_turn", MOUNTS_MECH_WALK1 = "Mounts/Mech_walk1", MOUNTS_MECH_WALK2 = "Mounts/Mech_walk2", MOUNTS_MECH_WARN = "Mounts/Mech_warn", MOUNTS_MOUNT = "Mounts/Mount", MOUNTS_MOUNT_LAND = "Mounts/Mount_land", MOUNTS_MOUNT_TAME = "Mounts/Mount_tame", MOUNTS_QILIN_FLY_LOOP = "Mounts/Qilin_fly_loop", MOUNTS_QILIN_HATCH = "Mounts/Qilin_hatch", MOUNTS_QILIN_JUMP1 = "Mounts/Qilin_jump1", MOUNTS_QILIN_JUMP2 = "Mounts/Qilin_jump2", MOUNTS_QILIN_WALK = "Mounts/Qilin_walk", MOUNTS_TURKEY_ATK = "Mounts/Turkey_atk", MOUNTS_TURKEY_FLAP = "Mounts/Turkey_flap", MOUNTS_TURKEY_JUMP = "Mounts/Turkey_jump", MOUNTS_TURKEY_UNTAMED_LOOP = "Mounts/Turkey_untamed_loop", MOUNTS_TURKEY_WALK = "Mounts/Turkey_walk", MOUNTS_WILDDOG_FIREBALL_LOOP = "Mounts/Wilddog_fireball_loop", MOUNTS_WILDDOG_JUMP1 = "Mounts/Wilddog_jump1", MOUNTS_WILDDOG_JUMP2 = "Mounts/Wilddog_jump2", MOUNTS_WILDDOG_UNTAMED_LOOP = "Mounts/Wilddog_untamed_loop", MOUNTS_WILDDOG_WALK = "Mounts/Wilddog_walk", PLAYER_DEATH_GHOST = "Player/Death_ghost", PLAYER_ENTER_DOOR = "Player/Enter_door", PLAYER_EQUIP = "Player/Equip", PLAYER_GRAB_LEDGE = "Player/Grab_ledge", PLAYER_INKED = "Player/Inked", PLAYER_JUMP = "Player/Jump", PLAYER_LAND_CHAIN = "Player/Land_chain", PLAYER_LISE_DRIVE_LOOP = "Player/LISE_drive_loop", PLAYER_LISE_LOADING_LOOP = "Player/LISE_loading_loop", PLAYER_LISE_PUSH_LOOP = "Player/LISE_push_loop", PLAYER_LISE_RADAR_LOOP = "Player/LISE_radar_loop", PLAYER_LISE_WARNING = "Player/LISE_warning", PLAYER_NO_ITEM = "Player/No_item", PLAYER_PGHOST_ATK = "Player/Pghost_atk", PLAYER_PGHOST_CHARGE_LOOP = "Player/Pghost_charge_loop", PLAYER_PGHOST_DASH = "Player/Pghost_dash", PLAYER_PGHOST_SHAKE = "Player/Pghost_shake", PLAYER_PGHOST_SPAWN = "Player/Pghost_spawn", PLAYER_PGHOST_SPIN = "Player/Pghost_spin", PLAYER_PUSH_BLOCK_LOOP = "Player/Push_block_loop", PLAYER_TOSS_ROPE = "Player/Toss_rope", PLAYER_WHIP1 = "Player/Whip1", PLAYER_WHIP2 = "Player/Whip2", PLAYER_WHIP_JUMP = "Player/Whip_jump", SHARED_ANGER = "Shared/Anger", SHARED_BLOCK_LAND = "Shared/Block_land", SHARED_BLOOD_SPLURT = "Shared/Blood_splurt", SHARED_BUBBLE_BONK = "Shared/Bubble_bonk", SHARED_BUBBLE_BURST = "Shared/Bubble_burst", SHARED_BUBBLE_BURST_BIG = "Shared/Bubble_burst_big", SHARED_CEILING_CRUMBLE = "Shared/Ceiling_crumble", SHARED_CLIMB = "Shared/Climb", SHARED_COFFIN_BREAK = "Shared/Coffin_break", SHARED_COFFIN_RATTLE = "Shared/Coffin_rattle", SHARED_COLLISION_SURFACE = "Shared/Collision_surface", SHARED_COSMIC_ORB_DESTROY = "Shared/Cosmic_orb_destroy", SHARED_COSMIC_ORB_LOOP = "Shared/Cosmic_orb_loop", SHARED_CURSED_LOOP = "Shared/Cursed_loop", SHARED_CURSE_GET = "Shared/Curse_get", SHARED_DAMAGED = "Shared/Damaged", SHARED_DAMAGED_FIRE = "Shared/Damaged_fire", SHARED_DAMAGED_POISON = "Shared/Damaged_poison", SHARED_DARK_LEVEL_START = "Shared/Dark_level_start", SHARED_DESTRUCTIBLE_BREAK = "Shared/Destructible_break", SHARED_DOOR_AMB_LOOP = "Shared/Door_amb_loop", SHARED_DOOR_UNLOCK = "Shared/Door_unlock", SHARED_DROP = "Shared/Drop", SHARED_EXPLOSION = "Shared/Explosion", SHARED_EXPLOSION_MODERN = "Shared/Explosion_modern", SHARED_FIRE_IGNITE = "Shared/Fire_ignite", SHARED_FIRE_LOOP = "Shared/Fire_loop", SHARED_GRAB_CLIMBABLE = "Shared/Grab_climbable", SHARED_HH_ANGER = "Shared/HH_anger", SHARED_HH_OBEY = "Shared/HH_obey", SHARED_HUMANOID_JUMP = "Shared/Humanoid_jump", SHARED_ICE_BREAK = "Shared/Ice_break", SHARED_ICE_SLIDE_LOOP = "Shared/Ice_slide_loop", SHARED_IMPALED = "Shared/Impaled", SHARED_LAND = "Shared/Land", SHARED_LANTERN_BREAK = "Shared/Lantern_break", SHARED_NEON_SIGN_LOOP = "Shared/Neon_sign_loop", SHARED_OPEN_CHEST = "Shared/Open_chest", SHARED_OPEN_CRATE = "Shared/Open_crate", SHARED_PICK_UP = "Shared/Pick_up", SHARED_POISON_WARN = "Shared/Poison_warn", SHARED_PORTAL_LOOP = "Shared/Portal_loop", SHARED_RICOCHET = "Shared/Ricochet", SHARED_RUBBLE_BREAK = "Shared/Rubble_break", SHARED_SACRIFICE = "Shared/Sacrifice", SHARED_SACRIFICE_EGGPLANT = "Shared/Sacrifice_eggplant", SHARED_SCARAB_LOOP = "Shared/Scarab_loop", SHARED_SLEEP_BUBBLE = "Shared/Sleep_bubble", SHARED_SMOKE_TELEPORT = "Shared/Smoke_teleport", SHARED_STORAGE_PAD_ACTIVATE = "Shared/Storage_pad_activate", SHARED_STUNNED_WAKE = "Shared/Stunned_wake", SHARED_TELEPORT = "Shared/Teleport", SHARED_TILE_BREAK = "Shared/Tile_break", SHARED_TOSS = "Shared/Toss", SHARED_TOSS_FIRE = "Shared/Toss_fire", SHARED_TRIP = "Shared/Trip", SHARED_WAKE_BLINK = "Shared/Wake_blink", SHARED_WEBBED = "Shared/Webbed", SHOP_SHOP_BUY = "Shop/Shop_buy", SHOP_SHOP_ENTER = "Shop/Shop_enter", SHOP_SHOP_FOCUS = "Shop/Shop_focus", SHOP_SHOP_NOPE = "Shop/Shop_nope", SHOP_SHOP_PICK_UP = "Shop/Shop_pick_up", TRANSITIONS_TRANS_ANGER = "Transitions/Trans_anger", TRANSITIONS_TRANS_ANKH = "Transitions/Trans_ankh", TRANSITIONS_TRANS_DARK = "Transitions/Trans_dark", TRANSITIONS_TRANS_DARK_FIRST = "Transitions/Trans_dark_first", TRANSITIONS_TRANS_DEATH = "Transitions/Trans_death", TRANSITIONS_TRANS_DM_RESULTS = "Transitions/Trans_dm_results", TRANSITIONS_TRANS_LAYER = "Transitions/Trans_layer", TRANSITIONS_TRANS_LAYER_SPECIAL = "Transitions/Trans_layer_special", TRANSITIONS_TRANS_OUROBOROS = "Transitions/Trans_ouroboros", TRANSITIONS_TRANS_PAUSE = "Transitions/Trans_pause", TRANSITIONS_TRANS_PIPE = "Transitions/Trans_pipe", TRANSITIONS_TRANS_SHOP = "Transitions/Trans_shop", TRANSITIONS_TRANS_THEME = "Transitions/Trans_theme", TRANSITIONS_TRANS_TUNNEL = "Transitions/Trans_tunnel", TRAPS_ARROWTRAP_TRIGGER = "Traps/Arrowtrap_trigger", TRAPS_BOULDER_CRUSH = "Traps/Boulder_crush", TRAPS_BOULDER_EMERGE = "Traps/Boulder_emerge", TRAPS_BOULDER_LOOP = "Traps/Boulder_loop", TRAPS_BOULDER_WARN_LOOP = "Traps/Boulder_warn_loop", TRAPS_CONVEYOR_BELT_LOOP = "Traps/Conveyor_belt_loop", TRAPS_CRUSHTRAP_BIG_STOP = "Traps/Crushtrap_big_stop", TRAPS_CRUSHTRAP_STOP = "Traps/Crushtrap_stop", TRAPS_DRILL_LOOP = "Traps/Drill_loop", TRAPS_DUAT_WALL_LOOP = "Traps/Duat_wall_loop", TRAPS_ELEVATOR_DOWN = "Traps/Elevator_down", TRAPS_ELEVATOR_UP = "Traps/Elevator_up", TRAPS_GENERATOR_GENERATE = "Traps/Generator_generate", TRAPS_GIANTCLAM_CLOSE = "Traps/Giantclam_close", TRAPS_GIANTCLAM_OPEN = "Traps/Giantclam_open", TRAPS_KALI_ANGERED = "Traps/Kali_angered", TRAPS_LASERBEAM_CHARGE = "Traps/Laserbeam_charge", TRAPS_LASERBEAM_COLLISION = "Traps/Laserbeam_collision", TRAPS_LASERBEAM_END = "Traps/Laserbeam_end", TRAPS_LASERBEAM_LOOP = "Traps/Laserbeam_loop", TRAPS_LASERTRAP_CHARGE = "Traps/Lasertrap_charge", TRAPS_LASERTRAP_TRIGGER = "Traps/Lasertrap_trigger", TRAPS_LIONTRAP_ATK = "Traps/Liontrap_atk", TRAPS_LIONTRAP_TRIGGER = "Traps/Liontrap_trigger", TRAPS_MINE_ACTIVATE = "Traps/Mine_activate", TRAPS_MINE_BLINK = "Traps/Mine_blink", TRAPS_MINE_DEACTIVATE = "Traps/Mine_deactivate", TRAPS_PIPE_LOOP = "Traps/Pipe_loop", TRAPS_PLATFORM_BREAK = "Traps/Platform_break", TRAPS_PLATFORM_TRIGGER = "Traps/Platform_trigger", TRAPS_QUICKSAND_AMB_LOOP = "Traps/Quicksand_amb_loop", TRAPS_QUICKSAND_LOOP = "Traps/Quicksand_loop", TRAPS_REGENBLOCK_GROW = "Traps/Regenblock_grow", TRAPS_SKULLBLOCK_ATK = "Traps/Skullblock_atk", TRAPS_SKULLBLOCK_TRIGGER = "Traps/Skullblock_trigger", TRAPS_SKULLDROP_DROP = "Traps/Skulldrop_drop", TRAPS_SKULLDROP_LOOP = "Traps/Skulldrop_loop", TRAPS_SLIDEWALL_STOMP = "Traps/Slidewall_stomp", TRAPS_SNAPTRAP_CLOSE = "Traps/Snaptrap_close", TRAPS_SNAPTRAP_OPEN = "Traps/Snaptrap_open", TRAPS_SPARK_HIT = "Traps/Spark_hit", TRAPS_SPARK_LOOP = "Traps/Spark_loop", TRAPS_SPEARTRAP_ATK = "Traps/Speartrap_atk", TRAPS_SPEARTRAP_TRIGGER = "Traps/Speartrap_trigger", TRAPS_SPIKE_BALL_DROP_LOOP = "Traps/Spike_ball_drop_loop", TRAPS_SPIKE_BALL_END = "Traps/Spike_ball_end", TRAPS_SPIKE_BALL_HIT = "Traps/Spike_ball_hit", TRAPS_SPIKE_BALL_RISE_LOOP = "Traps/Spike_ball_rise_loop", TRAPS_SPRING_TRIGGER = "Traps/Spring_trigger", TRAPS_STICKYTRAP_DROP_LOOP = "Traps/Stickytrap_drop_loop", TRAPS_STICKYTRAP_END = "Traps/Stickytrap_end", TRAPS_STICKYTRAP_HIT = "Traps/Stickytrap_hit", TRAPS_STICKYTRAP_RISE_LOOP = "Traps/Stickytrap_rise_loop", TRAPS_STICKYTRAP_WAKE = "Traps/Stickytrap_wake", TRAPS_SWITCH_FLICK = "Traps/Switch_flick", TRAPS_THINICE_CRACK = "Traps/Thinice_crack", TRAPS_TIKI_ATK = "Traps/Tiki_atk", TRAPS_TIKI_TRIGGER = "Traps/Tiki_trigger", TRAPS_WOODENLOG_CRUSH = "Traps/Woodenlog_crush", TRAPS_WOODENLOG_TRIGGER = "Traps/Woodenlog_trigger", UI_DAMSEL_KISS = "UI/Damsel_kiss", UI_DEPOSIT = "UI/Deposit", UI_GET_GEM = "UI/Get_gem", UI_GET_GOLD = "UI/Get_gold", UI_GET_ITEM1 = "UI/Get_item1", UI_GET_ITEM2 = "UI/Get_item2", UI_GET_SCARAB = "UI/Get_scarab", UI_JOURNAL_ENTRY = "UI/Journal_entry", UI_JOURNAL_OFF = "UI/Journal_off", UI_JOURNAL_ON = "UI/Journal_on", UI_KAPPALA_HEAL = "UI/Kappala_heal", UI_NPC_VOCAL = "UI/NPC_vocal", UI_PAUSE_MENU_OFF = "UI/Pause_menu_off", UI_PAUSE_MENU_ON = "UI/Pause_menu_on", UI_SECRET = "UI/Secret", UI_SECRET2 = "UI/Secret2", UI_TEXT_DESCRIPTION = "UI/Text_description", UI_TUNNEL_COUNT = "UI/Tunnel_count", UI_TUNNEL_SCROLL = "UI/Tunnel_scroll", UI_TUNNEL_TABLET_DOWN = "UI/Tunnel_tablet_down", UI_TUNNEL_TABLET_UP = "UI/Tunnel_tablet_up", UI_ZOOM_IN = "UI/Zoom_in", UI_ZOOM_OUT = "UI/Zoom_out" } VANILLA_SOUND_CALLBACK_TYPE = { CREATED = 1, DESTROYED = 2, RESTARTED = 16, STARTED = 8, START_FAILED = 64, STOPPED = 32 } VANILLA_SOUND_PARAM = { ANGER_PROXIMITY = 11, ANGER_STATE = 12, CAM_DEPTH = 24, COLLISION_MATERIAL = 14, CURRENT_LAYER2 = 37, CURRENT_LEVEL = 35, CURRENT_SHOP_TYPE = 36, CURRENT_THEME = 34, CURSED = 28, DIST_CENTER_X = 1, DIST_CENTER_Y = 2, DIST_PLAYER = 4, DIST_Z = 3, DM_STATE = 32, FAST_FORWARD = 33, FIRST_RUN = 23, GHOST = 9, LIGHTNESS = 16, LIQUID_INTENSITY = 7, LIQUID_STREAM = 6, MONSTER_ID = 19, PAGE = 31, PLAYER_ACTIVITY = 20, PLAYER_CHARACTER = 30, PLAYER_CONTROLLED = 29, PLAYER_DEPTH = 22, PLAYER_LIFE = 21, POISONED = 27, POS_SCREEN_X = 0, RESTLESS_DEAD = 25, SIZE = 17, SPECIAL_MACHINE = 26, SUBMERGED = 5, TORCH_PROXIMITY = 13, TRIGGER = 10, TYPE_ID = 18, VALUE = 8, VELOCITY = 15 } VladsCape = { __index = "function: 0000020E8E22F310", __name = "sol.VladsCape.user", __newindex = "function: 0000020E8E22EE10" } WIN_STATE = { COSMIC_OCEAN_WIN = 3, HUNDUN_WIN = 2, NO_WIN = 0, TIAMAT_WIN = 1 } YANG = { ANGRY = -1, BOTH_TURKEYS_DELIVERED = 3, ONE_TURKEY_BOUGHT = 5, QUEST_NOT_STARTED = 0, THREE_TURKEYS_BOUGHT = 7, TURKEY_PEN_SPAWNED = 2, TURKEY_SHOP_SPAWNED = 4, TWO_TURKEYS_BOUGHT = 6 } apply_entity_db = function(...) end carry = function(...) end clear_callback = function(...) end clear_entity_callback = function(...) end clear_vanilla_sound_callback = function(...) end clr_flag = function(...) end clrflag = function(...) end create_image = function(...) end create_sound = function(...) end define_texture = function(...) end define_tile_code = function(...) end distance = function(...) end door = function(...) end draw_circle = function(...) end draw_circle_filled = function(...) end draw_image = function(...) end draw_image_rotated = function(...) end draw_line = function(...) end draw_rect = function(...) end draw_rect_filled = function(...) end draw_text = function(...) end draw_text_size = function(...) end entity_get_items_by = function(...) end entity_has_item_type = function(...) end entity_has_item_uid = function(...) end entity_remove_item = function(...) end f = {} flip_entity = function(...) end force_co_subtheme = function(...) end force_dark_level = function(...) end game_position = function(...) end generate_particles = function(...) end get_bounds = function(...) end get_camera_position = function(...) end get_door_target = function(...) end get_entities = function(...) end get_entities_at = function(...) end get_entities_by = function(...) end get_entities_by_layer = function(...) end get_entities_by_mask = function(...) end get_entities_by_type = function(...) end get_entities_overlapping = function(...) end get_entity = function(...) end get_entity_ai_state = function(...) end get_entity_flags = function(...) end get_entity_flags2 = function(...) end get_entity_type = function(...) end get_frame = function(...) end get_level_flags = function(...) end get_ms = function(...) end get_particle_type = function(...) end get_position = function(...) end get_render_position = function(...) end get_sound = function(...) end get_texture_definition = function(...) end get_type = function(...) end get_window_size = function(...) end get_zoom_level = function(...) end god = function(...) end inspect = { KEY = {}, METATABLE = {}, _DESCRIPTION = "human-readable representations of tables", _LICENSE = " MIT LICENSE\n\n Copyright (c) 2013 Enrique Garc�a Cota\n\n Permission is hereby granted, free of charge, to any person obtaining a\n copy of this software and associated documentation files (the\n \"Software\"), to deal in the Software without restriction, including\n without limitation the rights to use, copy, modify, merge, publish,\n distribute, sublicense, and/or sell copies of the Software, and to\n permit persons to whom the Software is furnished to do so, subject to\n the following conditions:\n\n The above copyright notice and this permission notice shall be included\n in all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS\n OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\n MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\n IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY\n CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,\n TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE\n SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\n ", _URL = "http://github.com/kikito/inspect.lua", _VERSION = "inspect.lua 3.1.0", inspect = ((loadstring or load)("\27LuaT\0\25�\13\n\26\n\4\8\8xV\0\0\0\0\0\0\0\0\0\0\0(w@\4\4�\nlocal inspect ={\n _VERSION = 'inspect.lua 3.1.0',\n _URL = 'http://github.com/kikito/inspect.lua',\n _DESCRIPTION = 'human-readable representations of tables',\n _LICENSE = [[\n MIT LICENSE\n\n Copyright (c) 2013 Enrique Garc�a Cota\n\n Permission is hereby granted, free of charge, to any person obtaining a\n copy of this software and associated documentation files (the\n \"Software\"), to deal in the Software without restriction, including\n without limitation the rights to use, copy, m...\2�\2�\2\0\11�€\0\0008\1\0�\19\1\0\0R\0\0\0�\0\2\0\14\1\1\0B�\0\0�\0\0�\11\1\0\1\14\1\2\2�\1\1\3\0\0008\0\0��\1\2\0\14\2\1\5B�\0\0008\0\0�\3\2\3\0�\2\1\7�\2\0\0008\4\0�\9\3\1\0�\3\5\0\0\4\0\0�\4\0\0R\0\0\0\19\5\0\0R\0\0\0D\3\5\2\0\0\6\0\11\3\0\8�\3\4\0R\0\0\0�\3\0\2��\9\n\19\4\0\0R\0\0\0�\3\11\8\19\4\0\0R\0\0\0�\3\12\8\19\4\0\0R\0\0\0�\3\13\8�\3\3\3�\3\5\4\9\4\2\0�\4\0\0D\4\2\2�\3\14\8\9\4\3\0D\3\3\2��\6\15�\4\0\0�\3\3\1�\3\0\16�\3\7\17\14\4\6\11�\3\2\0�\3\0\0�\3\1\0�\4�depth\4�math\4�huge\4�newline\4�\n\4�indent\4� \4�process\4�setmetatable\4�level\3\0\0\0\0\0\0\0\0\4�buffer\4�ids\4�maxIds\4�tableAppearances\4�putValue\4�table\4�concat�\0\0\0\1\16\0\1\13\0\1\18\0��\1\0\0\0\0\2\0\0\0\0\1\0\0\0\1\0\0\0\1\2\0\1\0\0\0\0\0\0\0\0\3\0\0\1\1\1\0\0\1\0\0\1\0\0\1\1\1\0\0\0\1�\11\0\0\2\0\0\0\0\1���root���options���depth���newline���indent���process���inspector����_ENV�processRecursive�countTableAppearances�Inspector_mt",'@serialized')) } json = { _version = "0.1.2", decode = ((loadstring or load)("\27LuaT\0\25�\13\n\26\n\4\8\8xV\0\0\0\0\0\0\0\0\0\0\0(w@\5\4�\n--\n-- json.lua\n--\n-- Copyright (c) 2020 rxi\n--\n-- Permission is hereby granted, free of charge, to any person obtaining a copy of\n-- this software and associated documentation files (the \"Software\"), to deal in\n-- the Software without restriction, including without limitation the rights to\n-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies\n-- of the Software, and to permit persons to whom the Software is furnished to do\n-- so, subject to the following conditions:\n--\n-- The...\2�\3�\1\0\8��\0\0\0\0\1\0\0�\0\2\2��\1\0008\3\0��\0\0\2\3�\1\0�\1\0\0\0\2\0\0�\1\2\0025\1\2\0�\0\2\1�\0\1\0\0\1\0\0�\1\2\0\0\2\0\0�\2\0�\9\3\3\0�\3\0\0�\1\5\0�\0\0\3�\1\2\0\0\2\0\0�\2\2\0\9\3\3\0�\3\0\0�\1\5\2\0\1\3\0�\1\0\0;\1\3\0008\2\0��\1\4\0\0\2\0\0�\2\2\0\3\3\2\0�\1\4\1�\0\2\0�\1\1\0�\4�type\4�string\4�error\4�expected argument of type string, got \4�trailing garbage�\0\0\0\1\n\0\1\17\0\1\12\0\1\18\0��\1\0\0\0\0\1\0\0\0\0\0\0\2\0\0\0\0\0\0\0\0\1\0\0\0\0\0\0\1\0\0\1\0\0\0\0\2\1���str���res���idx����_ENV�parse�next_char�space_chars�decode_error",'@serialized')), encode = ((loadstring or load)("\27LuaT\0\25�\13\n\26\n\4\8\8xV\0\0\0\0\0\0\0\0\0\0\0(w@\1\4�\n--\n-- json.lua\n--\n-- Copyright (c) 2020 rxi\n--\n-- Permission is hereby granted, free of charge, to any person obtaining a copy of\n-- this software and associated documentation files (the \"Software\"), to deal in\n-- the Software without restriction, including without limitation the rights to\n-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies\n-- of the Software, and to permit persons to whom the Software is furnished to do\n-- so, subject to the following conditions:\n--\n-- The...\1�\1�\1\0\3��\0\0\0\0\1\0\0�\0\2\2�\0\2\0�\0\1\0��\1\1\0��\1\0\0\0\1���val����encode",'@serialized')) } kill_entity = function(...) end layer_door = function(...) end load_script = function(...) end lock_door_at = function(...) end message = function(...) end messpect = function(...) end modify_sparktraps = function(...) end move_entity = function(...) end options = {} pause = function(...) end pick_up = function(...) end players = prinspect = function(...) end read_input = function(...) end read_prng = function(...) end read_stolen_input = function(...) end register_option_bool = function(...) end register_option_button = function(...) end register_option_combo = function(...) end register_option_float = function(...) end register_option_int = function(...) end register_option_string = function(...) end replace_drop = function(...) end return_input = function(...) end rgba = function(...) end savegame = say = function(...) end screen_distance = function(...) end screen_position = function(...) end seed_prng = function(...) end send_input = function(...) end set_arrowtrap_projectile = function(...) end set_blood_multiplication = function(...) end set_callback = function(...) end set_camera_position = function(...) end set_contents = function(...) end set_door = function(...) end set_door_target = function(...) end set_drop_chance = function(...) end set_entity_flags = function(...) end set_entity_flags2 = function(...) end set_flag = function(...) end set_ghost_spawn_times = function(...) end set_global_interval = function(...) end set_global_timeout = function(...) end set_interval = function(...) end set_journal_enabled = function(...) end set_kapala_blood_threshold = function(...) end set_kapala_hud_icon = function(...) end set_level_flags = function(...) end set_olmec_phase_y_level = function(...) end set_post_entity_spawn = function(...) end set_post_statemachine = function(...) end set_post_tile_code_callback = function(...) end set_pre_entity_spawn = function(...) end set_pre_statemachine = function(...) end set_pre_tile_code_callback = function(...) end set_seed = function(...) end set_timeout = function(...) end set_vanilla_sound_callback = function(...) end setflag = function(...) end spawn = function(...) end spawn_critical = function(...) end spawn_door = function(...) end spawn_entity = function(...) end spawn_entity_nonreplaceable = function(...) end spawn_entity_over = function(...) end spawn_layer_door = function(...) end spawn_liquid = function(...) end state = steal_input = function(...) end test_flag = function(...) end testflag = function(...) end toast = function(...) end unlock_door_at = function(...) end waddler_count_entity = function(...) end waddler_remove_entity = function(...) end waddler_store_entity = function(...) end warp = function(...) end win_button = function(...) end win_check = function(...) end win_combo = function(...) end win_drag_float = function(...) end win_drag_int = function(...) end win_image = function(...) end win_inline = function(...) end win_input_float = function(...) end win_input_int = function(...) end win_input_text = function(...) end win_popid = function(...) end win_pushid = function(...) end win_sameline = function(...) end win_separator = function(...) end win_slider_float = function(...) end win_slider_int = function(...) end win_text = function(...) end window = function(...) end zoom = function(...) end
-- Returns true if x is prime, and false otherwise function isprime (x) if x < 2 then return false end if x < 4 then return true end if x % 2 == 0 then return false end for d = 3, math.sqrt(x), 2 do if x % d == 0 then return false end end return true end -- Returns table of prime numbers (from lo, if specified) up to hi function primes (lo, hi) local t = {} if not hi then hi = lo lo = 2 end for n = lo, hi do if isprime(n) then table.insert(t, n) end end return t end -- Show all the values of a table in one line function show (x) for _, v in pairs(x) do io.write(v .. " ") end print() end -- Main procedure show(primes(100)) show(primes(50, 150))
local Craft = require('craft2') local Event = require('event') local itemDB = require('itemDB') local Milo = require('milo') local UI = require('ui') local Util = require('util') local colors = _G.colors local context = Milo:getContext() local device = _G.device local os = _G.os --[[ Configuration Screen ]] local wizardPage = UI.Window { title = 'Crafting Monitor', index = 2, backgroundColor = colors.cyan, [1] = UI.TextArea { x = 2, ex = -2, y = 2, ey = 3, marginRight = 0, textColor = colors.yellow, value = 'Displays the crafting progress.' }, form = UI.Form { x = 2, ex = -2, y = 4, ey = -2, manualControls = true, [1] = UI.Chooser { width = 9, formLabel = 'Font Size', formKey = 'textScale', nochoice = 'Small', choices = { { name = 'Small', value = .5 }, { name = 'Large', value = 1 }, }, help = 'Adjust text scaling', }, }, } function wizardPage:setNode(node) self.form:setValues(node) end function wizardPage:saveNode(node) os.queueEvent('monitor_resize', node.name) end function wizardPage:validate() return self.form:save() end function wizardPage:isValidType(node) local m = device[node.name] return m and m.type == 'monitor' and { name = 'Crafting Monitor', value = 'jobs', category = 'display', help = 'Display crafting progress / jobs' } end function wizardPage:isValidFor(node) return node.mtype == 'jobs' end UI:getPage('nodeWizard').wizard:add({ jobs = wizardPage }) --[[ Display ]] -- TODO: some way to cancel a job local function createPage(node) local page = UI.Page { parent = UI.Device { device = node.adapter, textScale = node.textScale or .5, }, grid = UI.Grid { sortColumn = 'index', columns = { { heading = 'Qty', key = 'remaining', width = 4 }, { heading = 'Crafting', key = 'displayName', }, { heading = 'Status', key = 'status', }, { heading = 'need', key = 'need', width = 4 }, -- { heading = 'total', key = 'total', width = 4 }, -- { heading = 'used', key = 'used', width = 4 }, -- { heading = 'count', key = 'count', width = 4 }, { heading = 'crafted', key = 'crafted', width = 5 }, -- { heading = 'Progress', key = 'progress', width = 8 }, }, }, } function page:updateList(craftList) if not Milo:isCraftingPaused() then local t = { } for _,v in pairs(craftList) do table.insert(t, v) v.index = #t for k2,v2 in pairs(v.ingredients or { }) do if v2.key ~= v.key --[[and v2.statusCode ]] then table.insert(t, v2) if not v2.displayName then v2.displayName = itemDB:getName(k2) end v2.index = #t end end end self.grid:setValues(t) self.grid:update() self:draw() self:sync() end end function page.grid:getDisplayValues(row) row = Util.shallowCopy(row) if not row.displayName then row.displayName = itemDB:getName(row) end if row.requested then row.remaining = math.max(0, row.requested - row.crafted) else row.displayName = ' ' .. row.displayName end --row.progress = string.format('%d/%d', row.crafted, row.count) return row end function page.grid:getRowTextColor(row, selected) local statusColor = { [ Craft.STATUS_ERROR ] = colors.red, [ Craft.STATUS_WARNING ] = colors.orange, [ Craft.STATUS_INFO ] = colors.yellow, [ Craft.STATUS_SUCCESS ] = colors.green, } return row.statusCode and statusColor[row.statusCode] or UI.Grid:getRowTextColor(row, selected) end page:enable() page:draw() page:sync() return page end local pages = { } Event.on('monitor_resize', function(_, side) for node in context.storage:filterActive('jobs') do if node.name == side and pages[node.name] then local p = pages[node.name] p.parent:setTextScale(node.textScale or .5) p.parent:resize() p:resize() p:draw() p:sync() break end end end) Event.on({ 'milo_resume', 'milo_pause' }, function(_, reason) for node in context.storage:filterActive('jobs') do local page = pages[node.name] if page then if reason then page.grid:clear() page.grid:centeredWrite(math.ceil(page.grid.height / 2), reason.msg) else page.grid:draw() end page:sync() end end end) --[[ Task ]] local task = { name = 'job status', priority = 80, } function task:cycle() for node in context.storage:filterActive('jobs') do if not pages[node.name] then pages[node.name] = createPage(node) end pages[node.name]:updateList(context.craftingQueue) end end Milo:registerTask(task)
local window function init(name) window = g_ui.displayUI('tvCam') window:setVisible(false) onlineTv(name) end function terminate() disconnect(g_game, { onGameStart = online, onGameEnd = destroy }) destroy() end function onlineTv(name) window:setVisible(true) changelogText = window:recursiveGetChildById('textTvCam') local choiceList = window:recursiveGetChildById('moduleListTvCam') local txt = "" local t = string.explode(name, "/") for i = 2, #t do local label = g_ui.createWidget('ModuleListLabelTvCam', choiceList) local txt1 = string.explode(t[i], ",") label:setText(txt1[1]) label.onDoubleClick = function() selectLabel(window, txt1[2], txt1[3]) end end end function selectLabel(window, name, name2) changelogText = window:recursiveGetChildById('textTvCam') changelogText:setText(name) g_game.talk('@tvCam Follow,'..name2) end function initCreateChannel() addChannelWindow = g_ui.displayUI('createChannel') addChannelWindow:setVisible(true) end function termiCreateChannel() addChannelWindow:setVisible(false) end function CreateChannel() local channelName = addChannelWindow:getChildById('createChannelText1'):getText() local channelDescription = addChannelWindow:getChildById('createChannelText2'):getText() g_game.talk('@tvCam onAir,' .. channelName .. ',' .. channelDescription) addChannelWindow:setVisible(false) connect(g_game, {onGameEnd = termiCreateChannel}) end function initChannelOnAir() ChannelOnAir = g_ui.displayUI('tvCamOnAir') ChannelOnAir:setVisible(true) ChannelOnAir:setPosition({x = 15, y = 15}) connect(g_game, {onGameEnd = termiChannelOnAir}) end function termiChannelOnAir() ChannelOnAir:setVisible(false) g_game.talk('@tvCam Close') end function destroy() if window then window:destroy() window = nil end end function assistir() g_game.talk('@tvCam Assistir') window:setVisible(false) end function assistirThen() assisntindoUI = g_ui.displayUI('tvCamWatch') assisntindoUI:setVisible(true) connect(g_game, {onGameEnd = termiAssistir1}) end function termiAssistir() g_game.talk('@tvCam StopWatch') assisntindoUI:setVisible(false) end function termiAssistir1() assisntindoUI:setVisible(false) end local autoLootWin = nil function autoLootShow(loot) autoLootWin = g_ui.displayUI('tvCamWatch1') autoLootWin:setVisible(true) local localesPanel = autoLootWin:getChildById('localesPanel') localesPanel:setImageSource('/images/ui/aqui') local layout = localesPanel:getLayout() local spacing = layout:getCellSpacing() local size = layout:getCellSize() local sizeWin = 0 local t = string.explode(loot, ",") local count = loot:match("'(.-)'") for i = 1, tonumber(count) do if not t[i] then break end local name = string.explode(t[i], "!") local widget = g_ui.createWidget('LocalesButtom', localesPanel) item = name[1] setLootImage(autoLootWin, i, item) widget:setText(name[2]) sizeWin = sizeWin + 1 end autoLootWin:setWidth(size.width * sizeWin) localesPanel:setWidth(size.width * sizeWin) connect(g_game, {onGameEnd = autoLootHide}) end function getAutoLootWindow() return autoLootWin end function autoLootHide() if getAutoLootWindow() ~= nil then autoLootWin:setVisible(false) autoLootWin = nil end end function setLootImage(windown, orderLoot, id) itemLoot = windown:getChildById('itemPreview'..orderLoot) itemLoot:setItemId(id) end
--[[ Purpose: Provides utility functions used by libraries and core framework files. --]] nut.util = {} AdvNut.hook.Add("EntityKeyValue", "nut_StoreKeyValues", function(entity, key, value) entity.nut_KeyValues = entity.nut_KeyValues or {} entity.nut_KeyValues[key] = value end) --[[ Purpose: Since Entity:GetKeyValues() is unreliable, use the key values retrieved from the EntityKeyValue hook to return the value for the key passed. --]] function nut.util.GetEntityKeyValues(entity) return entity.nut_KeyValues end --[[ Purpose: Includes a file based of its prefix and will include it properly and send it to the client if needed. --]] function nut.util.Include(fileName, state) if (state == "shared" or string.find(fileName, "sh_")) then AddCSLuaFile(fileName) include(fileName) elseif ((state == "server" or string.find(fileName, "sv_")) and SERVER) then include(fileName) elseif (state == "client" or string.find(fileName, "cl_")) then if (SERVER) then AddCSLuaFile(fileName) else include(fileName) end end end --[[ Purpose: Gets the appropriate alpha value for colors using two vectors. --]] function nut.util.GetAlphaFromDist(position, goal, maxDistance, maxAlpha) maxAlpha = maxAlpha or 255 local distance = goal:Distance(position) return (1 - distance / maxDistance) * maxAlpha end --[[ Purpose: Creates a string of random numbers by added random numbers to a string x times, where x is the number of digits specified. --]] function nut.util.GetRandomNum(digits) if (digits <= 1) then error("Number of digits must be greater than 1.") end math.randomseed(CurTime()) local output = "" for i = 1, digits do output = output..math.Clamp(math.Round(math.random(0, 999) / 100), 0, 9) end return output end --[[ Purpose: Will find all the files in the schema or framework, if isBase is true, and include them based of their prefixes. This is used for including stuff like directories with a lot of files in them like libs. --]] function nut.util.IncludeDir(directory, isBase) if ((!isBase or string.find(directory, "schema/")) and !SCHEMA) then error("Too early to use the schema!") end local directory2 = (isBase and "nutscript" or SCHEMA.folderName).."/gamemode/"..directory.."/*.lua" for k, v in pairs(file.Find(directory2, "LUA")) do nut.util.Include(directory.."/"..v) end end nut.util.IncludeDir("libs/external", true) -- C++ Weapons do not have their holdtypes accessible by Lua. local holdTypes = { weapon_physgun = "smg", weapon_physcannon = "smg", weapon_stunstick = "melee", weapon_crowbar = "melee", weapon_stunstick = "melee", weapon_357 = "pistol", weapon_pistol = "pistol", weapon_smg1 = "smg", weapon_ar2 = "smg", weapon_crossbow = "smg", weapon_shotgun = "shotgun", weapon_frag = "grenade", weapon_slam = "grenade", weapon_rpg = "shotgun", weapon_bugbait = "melee", weapon_annabelle = "shotgun", gmod_tool = "pistol" } -- We don't want to make a table for all of the holdtypes, so just alias them. local translateHoldType = { melee2 = "melee", fist = "melee", knife = "melee", ar2 = "smg", physgun = "smg", crossbow = "smg", slam = "grenade", passive = "normal", rpg = "shotgun" } --[[ Purpose: Returns the weapon's holdtype for stuff like animation by either returning the holdtype from the table if it exists or if it is a SWEP return that one or fallback on normal. --]] function nut.util.GetHoldType(weapon) local holdType = holdTypes[weapon:GetClass()] if (holdType) then return holdType elseif (weapon.HoldType) then return translateHoldType[weapon.HoldType] or weapon.HoldType else return "normal" end end --[[ Purpose: Checks two strings in multiple ways to see if they match. This is used for identifying players based off a given string. --]] function nut.util.StringMatches(a, b) if (a == b) then return true end if (string.lower(a) == string.lower(b)) then return true end if (string.find(a, b, nil, true) or string.find(b, a, nil, true)) then return true end a = string.lower(a) b = string.lower(b) if (string.find(a, b, nil, true) or string.find(b, a, nil, true)) then return true end return false end --[[ Purpose: Retrieves a player if his/her name matches the given string using nut.util.StringMatches(a, b). --]] function nut.util.FindPlayer(name) for k, v in pairs(player.GetAll()) do if (nut.util.StringMatches(v:Name(), name)) then return v end end end if (SERVER) then -- Create needed directories here since using file.Write will no longer autocreate directories. AdvNut.hook.Add("SchemaInitialized", "nut_CreateFiles", function() file.CreateDir("AdvNutscript") file.CreateDir("AdvNutscript/data") file.CreateDir("AdvNutscript/"..SCHEMA.uniqueID) end) -- Table to cache tables that are to be saved/loaded. nut.util.cachedTable = nut.util.cachedTable or {} --[[ Purpose: Encodes a table using vON and saves it to data/AdvNutscript/<schema> if global is not true, or data/AdvNutscript/data if it is. The table is also stored in a cache for later retrieval without needing to read the file each time. --]] function nut.util.WriteTable(uniqueID, value, ignoreMap, global) if (type(value) != "table") then value = {value} end local encoded = pon.encode(value) local map = string.lower(game.GetMap()) if (!global) then if (ignoreMap) then file.Write("AdvNutscript/"..SCHEMA.uniqueID.."/"..uniqueID..".txt", encoded) else file.CreateDir("AdvNutscript/"..SCHEMA.uniqueID.."/"..map) file.Write("AdvNutscript/"..SCHEMA.uniqueID.."/"..map.."/"..uniqueID..".txt", encoded) end else if (ignoreMap) then file.Write("AdvNutscript/data/"..uniqueID..".txt", encoded) else file.CreateDir("AdvNutscript/data/"..map) file.Write("AdvNutscript/data/"..map.."/"..uniqueID..".txt", encoded) end end nut.util.cachedTable[uniqueID] = value end --[[ Purpose: If the data has not been cached or forceRefresh is true, read the file from either the global data if it exists, otherwise the current schema's data folder, then decode the vON encoded data and cache it. If it does exist, then the cached copy will be returned. --]] function nut.util.ReadTable(uniqueID, ignoreMap, forceRefresh) local map = string.lower(game.GetMap()) if (!forceRefresh and nut.util.cachedTable[uniqueID]) then return nut.util.cachedTable[uniqueID] end local contents if (!ignoreMap) then if (file.Exists("AdvNutscript/data/"..map..uniqueID..".txt", "DATA")) then contents = file.Read("AdvNutscript/data/"..map..uniqueID..".txt", "DATA") file.Delete("AdvNutscript/data/"..map..uniqueID..".txt", "DATA") file.CreateDir("AdvNutscript/data/"..map.."/"..uniqueID) file.Write("AdvNutscript/data/"..map.."/"..uniqueID..".txt", contents) else contents = file.Read("AdvNutscript/data/"..map.."/"..uniqueID..".txt", "DATA") end if (!contents or contents == "") then if (file.Exists("AdvNutscript/"..SCHEMA.uniqueID.."/"..map..uniqueID..".txt", "DATA")) then contents = file.Read("AdvNutscript/"..SCHEMA.uniqueID.."/"..map..uniqueID..".txt", "DATA") file.Delete("AdvNutscript/"..SCHEMA.uniqueID.."/"..map..uniqueID..".txt", "DATA") file.CreateDir("AdvNutscript/"..SCHEMA.uniqueID.."/"..map) file.Write("AdvNutscript/"..SCHEMA.uniqueID.."/"..map.."/"..uniqueID..".txt", contents) else contents = file.Read("AdvNutscript/"..SCHEMA.uniqueID.."/"..map.."/"..uniqueID..".txt", "DATA") end end else contents = file.Read("AdvNutscript/data/"..uniqueID..".txt", "DATA") if (!contents or contents == "") then contents = file.Read("AdvNutscript/"..SCHEMA.uniqueID.."/"..uniqueID..".txt", "DATA") end end if (contents) then local decoded = pon.decode(contents) if (decoded) then nut.util.cachedTable[uniqueID] = decoded end return decoded end return {} end --[[ Purpose: Sends a notification with the message provided to the specified players. The function uses varargs to specify multiple players. If no players are specified, the notification will be broadcasted. --]] function nut.util.Notify(message, ...) local receivers = {...} if (#receivers == 0) then MsgN(message) receivers = nil end netstream.Start(receivers, "nut_Notice", message) end --[[ Purpose: Sends the schema's intro to the player. --]] function nut.util.SendIntroFade(client) if (AdvNut.hook.Run("PlayerShouldSeeIntro", client) == false) then return end netstream.Start(client, "nut_FadeIntro") end --[[ Purpose: Creates a dummy door which creates the effect that a door has just been blown down. The door's 'ragdoll' will move in the direction if specified, and the door will be restored after the time specified (default 3 minutes). --]] function nut.util.BlastDoor(door, direction, time, noCheck) if (!door:IsDoor()) then return end if (IsValid(door.dummy)) then door.dummy:Remove() end if (!noCheck) then for k, v in pairs(ents.FindInSphere(door:GetPos(), 128)) do if (parent != v and v != door and string.find(v:GetClass(), "door")) then nut.util.BlastDoor(v, direction, time, true) end end end direction = direction or Vector(0, 0, 0) time = time or 180 local position = door:GetPos() local angles = door:GetAngles() local model = door:GetModel() local skin = door:GetSkin() local dummy = ents.Create("prop_physics") dummy:SetPos(position) dummy:SetAngles(angles) dummy:SetModel(model) dummy:SetSkin(skin or 0) dummy:Spawn() dummy:Activate() timer.Simple(1.5, function() if (IsValid(dummy)) then dummy:SetCollisionGroup(COLLISION_GROUP_WEAPON) end end) local physObj = dummy:GetPhysicsObject() if (IsValid(physObj)) then physObj:Wake() physObj:SetVelocity(direction) end door.dummy = dummy door:Fire("unlock", "", 0) door:Fire("open", "", 0) timer.Simple(0, function() door:SetNoDraw(true) door:SetNotSolid(true) door:DrawShadow(false) door.NoUse = true door:DeleteOnRemove(dummy) timer.Create("nut_DoorRestore"..door:EntIndex(), time, 1, function() if (IsValid(door)) then if (IsValid(dummy)) then local uniqueID = "nut_DoorDummyFade"..dummy:EntIndex() local alpha = 255 timer.Create(uniqueID, 0.1, 255, function() if (IsValid(dummy)) then alpha = alpha - 1 dummy:SetRenderMode(RENDERMODE_TRANSALPHA) dummy:SetColor(Color(255, 255, 255, alpha)) if (alpha <= 0) then if (IsValid(door) and door.dummy and door.dummy == dummy) then door.dummy = nil end dummy:Remove() end else timer.Remove(uniqueID) end end) end door:SetNotSolid(false) door:SetNoDraw(false) door:DrawShadow(true) door.NoUse = false end end) end) end else netstream.Hook("nut_Notice", function(data) nut.util.Notify(data) end) nut.notices = nut.notices or {} --[[ Purpose: Creates a notification at the bottom of the screen using the nut_Notification GUI control. The function also prints a message into the console. --]] function nut.util.Notify(message) if (AdvNut.hook.Run("NoticeShouldAppear", message) == false) then return end local notice = vgui.Create("nut_Notification") notice:SetText(message) notice:SetAlpha(0) notice:SetPos(ScrW() * 0.3, -24) notice:SetWide(ScrW() * 0.4) notice:MoveTo(ScrW() * 0.3, ScrH() - ((#nut.notices + 1) * 28), 0.35, 0, 0.25) notice:AlphaTo(255, 0.2, 0) notice:CallOnRemove(function() for k, v in pairs(nut.notices) do if (v == notice) then table.remove(nut.notices, k) end end for k, v in pairs(nut.notices) do v:MoveTo(ScrW() * 0.3, ScrH() - (k * 28), 0.35, 0, 0.25) end AdvNut.hook.Run("NoticeRemoved", notice) end) table.insert(nut.notices, notice) MsgC(Color(92, 232, 250), message.."\n") AdvNut.hook.Run("NoticeCreated", notice) end --[[ Purpose: Automatically creates a structure for drawing text with a shadow. By default the font is the target font, color is white, and the text alignment is centered on both axes. --]] function nut.util.DrawText(x, y, text, color, font, xalign, yalign) color = color or Color(255, 255, 255) draw.SimpleTextOutlined(tostring(text), font or "nut_TargetFont", x, y, color, xalign or 1, yalign or 1, 1, Color(0, 0, 0, color.a * 0.7)) end --[[ Purpose: A function that returns lines in a form of tables. These lines are determined by whether or not the arguments provided pass a certain width, kind of like in a text editor. It can take colors or strings/numbers/booleans as the varargs. *This function isn't great since spaces are needed! --]] function nut.util.WrapText(font, width, ...) surface.SetFont(font or "DermaDefault") local lines = {} local currentText = "" local currentX = 0 local line = {} local lastColor = Color(255, 255, 255) local x = 0 local _, textHeight = surface.GetTextSize("W") for k, v in ipairs({...}) do if (type(v) == "table" and v.r and v.g and v.b) then line[#line + 1] = v lastColor = v currentText = "" else v = tostring(v) for k2, v2 in ipairs(string.Explode(" ", v)) do local textWidth = surface.GetTextSize(v2.." ") x = x + textWidth if (x > width) then line[#line + 1] = currentText lines[#lines + 1] = line x = textWidth currentText = v2.." " line = {} else currentText = currentText..v2.." " end end end line[#line + 1] = currentText end line = {} line[#line + 1] = currentText lines[#lines + 1] = line return lines, textHeight * #lines, textHeight end --[[ Purpose: Takes the output of nut.util.WrapText and draws them on the screen. --]] function nut.util.DrawWrappedText(x, y, lines, lineHeight, font, xAlign, yAlign, alpha) if (lines) then alpha = alpha or 255 local y2 = y local lastColor = Color(255, 255, 255, alpha) for k2, v2 in ipairs(lines) do local lastX = 0 for k, v in pairs(v2) do if (type(v) == "table" and v.r and v.g and v.b) then lastColor = Color(v.r, v.g, v.b, alpha) else nut.util.DrawText(x + lastX, y + (k2 - 1) * lineHeight, v, lastColor, font, xAlign, yAlign) y2 = y2 + lineHeight lastX = lastX + surface.GetTextSize(v) end end end return y2 end end AdvNut.hook.Add("InitPostEntity", "nut_TimeInitialize", function() nut.connectTime = RealTime() end) --[[ Purpose: Returns how long the local player has been connected to the server. --]] function nut.util.TimeConnected() local realTime = RealTime() -- Subtract five since we have the 5 second delay for loading. return realTime - (nut.connectTime or realTime) - 5 end --[[ Purpose: A method to get a material and ensure it is cached if used multiple times. --]] function nut.util.GetMaterial(materialPath) if (!nut.util.cachedMaterials) then nut.util.cachedMaterials = {} end if (!nut.util.cachedMaterials[materialPath]) then nut.util.cachedMaterials[materialPath] = Material(materialPath) end return nut.util.cachedMaterials[materialPath] end end --[[ Purpose: Gathers up all the differences between the 'delta' table and a source table and returns them as a table of changes. This function is also used for nut.util.IsSimilarTable to return a boolean of whether there is any change or not. --]] function nut.util.GetTableDelta(a, b) local output = {} for k, v in pairs(a) do if (type(v) == "table" and type(b[k]) == "table") then local output2 = nut.util.GetTableDelta(v, b[k]) for k2, v2 in pairs(output2) do output[k] = output[k] or {} output[k][k2] = v2 end elseif (b[k] == nil or b[k] != v) then output[k] = v or "__nil" end end for k, v in pairs(b) do if (type(v) == "table" and type(a[k]) == "table") then local output2 = nut.util.GetTableDelta(a[k], v) for k2, v2 in pairs(output2) do output[k] = output[k] or {} output[k][k2] = v2 end elseif (a[k] == nil) then output[k] = "__nil" end end return output end --[[ Purpose: Checks whether two tables have the same keys with the same values by checking their delta. If there are any differences, the function will return false. --]] function nut.util.IsSimilarTable(a, b) return table.Count(nut.util.GetTableDelta(a, b)) == 0 end --[[ Purpose: Manages the modification of the inventory. It will handle the stacks and quantity for items. This is used when a player's or storage's inventory is updated. --]] function nut.util.StackInv(inventory, class, quantity, data) local stack, index quantity = quantity or 1 if (data == nil || type(data) != "table") then data = { }; end inventory[class] = inventory[class] or {} for k, v in pairs(inventory[class]) do if (data and v.data and nut.util.IsSimilarTable(v.data, data)) then stack = v index = k break elseif (!data and !v.data) then stack = v index = k break end end -- Here we see if the item should be added or removed. if (!stack and quantity > 0) then table.insert(inventory[class], {quantity = quantity, data = data}) else stack = stack or {} index = index or table.GetFirstKey(inventory[class]) -- A stack already exists, so add or take from it. stack.quantity = (stack.quantity or 0) + quantity -- If the quantity is negative, meaning we take from the stack, remove -- the stack from the inventory. if (stack.quantity <= 0 and inventory[class][index]) then inventory[class][index] = nil end -- If there is nothing completely in the class, remove it from the inventory -- completely to reduce data that is saved. if (table.Count(inventory[class]) <= 0) then inventory[class] = nil end end return inventory end --[[ Purpose: Finds the closest player to a given position by looping through each player and determining if their distance is lower than the last. This function will return the closest player and the distance for that player. --]] function nut.util.FindClosestPlayer(position) local distance = 32768 -- maximum map size. local client for k, v in pairs(player.GetAll()) do local theirDistance = v:GetPos():Distance(position) if (theirDistance < distance) then distance = theirDistance client = v end end return client, distance end if (SERVER) then AdvNut.hook.Add("InitPostEntity", "nut_StartTime", function() nut.initTime = RealTime() end) end --[[ Purpose: Returns the time stamp for the IC time. The client may deviate by a small amount. This is used for keeping track of time in-game. --]] function nut.util.GetTime() local curTime = nut.curTime or 0 local length = nut.config.dateMinuteLength local multiplier = 60 / length if (SERVER) then local realTime = RealTime() - (nut.initTime or 0) return (curTime + realTime) * multiplier else return (curTime + nut.util.TimeConnected()) * multiplier end return 0 end local date = os.date local time = os.time --[[ Purpose: Returns the current UTC time stamp. --]] function nut.util.GetUTCTime() return time(date("!*t")) end if (SERVER) then local playerMeta = FindMetaTable("Player") function playerMeta:StringRequest(title, text, onConfirm, onCancel, default) self:SetNutVar("reqConfirm", onConfirm) self:SetNutVar("reqCancel", onCancel) title = title or "String Request" text = text or "No message" if (!onConfirm) then error("Attempt to create string request without confirm callback.") end netstream.Start(self, "nut_StringRequest", {title, text, default}) end function playerMeta:ScreenFadeIn(time, color) time = time or 5 color = color or Color(25, 25, 25) netstream.Start(self, "nut_FadeIn", {color, time}) end function playerMeta:ScreenFadeOut(time, color) netstream.Start(self, "nut_FadeOut", {time or 5, color}) end netstream.Hook("nut_StringRequest", function(client, data) local responseCode = data[1] local text = data[2] if (responseCode and text) then if (responseCode == 0) then local onConfirm = client:GetNutVar("reqConfirm") if (onConfirm) then onConfirm(text) end client:SetNutVar("reqConfirm", nil) client:SetNutVar("reqCancel", nil) elseif (responseCode == 1) then local onCancel = client:GetNutVar("reqCancel") if (onCancel) then onCancel(text) end client:SetNutVar("reqConfirm", nil) client:SetNutVar("reqCancel", nil) end end end) else netstream.Hook("nut_StringRequest", function(data) local function confirm(text) netstream.Start("nut_StringRequest", {0, text}) end local function cancel(text) netstream.Start("nut_StringRequest", {1, text}) end Derma_StringRequest(data[1], data[2], data[3], confirm, cancel) end) netstream.Hook("nut_FadeIn", function(data) local color = data[1] local r, g, b, a = color.r, color.g, color.b, color.a or 255 local time = data[2] local start = CurTime() local finish = start + time nut.fadeColor = color AdvNut.hook.Add("HUDPaint", "nut_FadeIn", function() local fraction = math.TimeFraction(start, finish, CurTime()) surface.SetDrawColor(r, g, b, fraction * a) surface.DrawRect(0, 0, ScrW(), ScrH()) end) end) netstream.Hook("nut_FadeOut", function(data) local color = data[2] or nut.fadeColor if (color) then local r, g, b, a = color.r, color.g, color.b, color.a or 255 local time = data[1] local start = CurTime() local finish = start + time AdvNut.hook.Add("HUDPaint", "nut_FadeIn", function() local fraction = 1 - math.TimeFraction(start, finish, CurTime()) if (fraction < 0) then return hook.Remove("HUDPaint", "nut_FadeIn") end surface.SetDrawColor(r, g, b, fraction * a) surface.DrawRect(0, 0, ScrW(), ScrH()) end) end end) end --[[ Purpose: Splits a string into a table every n characters. --]] function nut.util.SplitString(text, size) local output = {} while (#text > size) do output[#output + 1] = string.sub(text, 1, size) text = string.sub(text, size) end output[#output + 1] = text return output end if (SERVER) then --[[ Purpose: Emits a sound on for receivers with control over the volume and pitch. --]] function nut.util.PlaySound(source, receiver, volume, pitch) netstream.Start(receiver, "nut_PlaySound", {source, volume, pitch}) end else netstream.Hook("nut_PlaySound", function(data) LocalPlayer():EmitSound(data[1], data[2], data[3]) end) end // Override function Derma_StringRequest( strTitle, strText, strDefaultText, fnEnter, fnCancel, strButtonText, strButtonCancelText ) local Window = vgui.Create( "DFrame" ) Window:SetTitle( strTitle or "Message Title (First Parameter)" ) Window:SetDraggable( false ) Window:ShowCloseButton( false ) Window:SetBackgroundBlur( true ) Window:SetDrawOnTop( true ) local InnerPanel = vgui.Create( "DPanel", Window ) InnerPanel:SetPaintBackground( false ) local Text = vgui.Create( "DLabel", InnerPanel ) Text:SetText( strText or "Message Text (Second Parameter)" ) Text:SizeToContents() Text:Dock(TOP); Text:DockMargin(0, 8, 0, 0); Text:SetContentAlignment( 5 ) Text:SetTextColor( color_black ) local TextEntry = vgui.Create( "DTextEntry", InnerPanel ) TextEntry:SetText( strDefaultText or "" ) TextEntry.OnEnter = function() Window:Close() fnEnter( TextEntry:GetValue() ) end local ButtonPanel = vgui.Create( "DPanel", Window ) ButtonPanel:SetTall( 30 ) ButtonPanel:SetPaintBackground( false ) local Button = vgui.Create( "DButton", ButtonPanel ) Button:SetText( strButtonText or nut.lang.Get("string_request_ok")); Button:SizeToContents() Button:SetTall( 20 ) Button:SetWide( Button:GetWide() + 20 ) Button:SetPos( 5, 5 ) Button.DoClick = function() Window:Close(); fnEnter(TextEntry:GetValue()); end local ButtonCancel = vgui.Create( "DButton", ButtonPanel ) ButtonCancel:SetText( strButtonCancelText or nut.lang.Get("string_request_cancel")); ButtonCancel:SizeToContents() ButtonCancel:SetTall( 20 ) ButtonCancel:SetWide( Button:GetWide() ) ButtonCancel:SetPos( 5, 5 ) ButtonCancel.DoClick = function() Window:Close() if ( fnCancel ) then fnCancel(TextEntry:GetValue()) end end ButtonCancel:MoveRightOf( Button, 5 ) ButtonPanel:SetWide(Button:GetWide() + 5 + ButtonCancel:GetWide() + 5); local w, h = Text:GetSize() w = math.max( w, 400 ) Window:SetSize( w + 50, h + 25 + 75 + 10 ) Window:Center() InnerPanel:StretchToParent( 5, 25, 5, 45 ) Text:StretchToParent( 5, 5, 5, 35 ) TextEntry:StretchToParent( 5, nil, 5, nil ) TextEntry:AlignBottom( 5 ) TextEntry:RequestFocus() TextEntry:SelectAllText( true ) ButtonPanel:CenterHorizontal() ButtonPanel:AlignBottom( 8 ) Window:MakePopup() Window:DoModal() return Window end if (SERVER) then game.NutCleanUpMap = game.NutCleanUpMap or game.CleanUpMap -- Overwrite it so we can store the old creation ID which changes on clean up. function game.CleanUpMap(...) for k, v in pairs(ents.GetAll()) do local index = v:MapCreationID() if (index > 0 and !v.nutCreationID) then v.nutCreationID = index end end game.NutCleanUpMap(...) end --[[ Purpose: Returns the original map creation ID of an entity, which will always stay the same regardless of map clean ups. --]] function nut.util.GetCreationID(entity) return entity.nutCreationID or entity:MapCreationID() end end
#!/usr/bin/env lua -------------------------------------------------------------------------------- -- @script IDL Descriptor Pre-Loader -- @version 1.0 -- @author Renato Maia <maia@tecgraf.puc-rio.br> local _G = require "_G" local arg = _G.arg local assert = _G.assert local ipairs = _G.ipairs local pairs = _G.pairs local select = _G.select local array = require "table" local concat = array.concat local io = require "io" local stderr = io.stderr local open = io.open local os = require "os" local exit = os.exit local string = require "string" local luaidl = require "luaidl" local parsefile = luaidl.parsefile local Arguments = require "loop.compiler.Arguments" local Serializer = require "loop.serial.Serializer" local idl = require "oil.corba.idl" local Compiler = require "oil.corba.idl.Compiler" local _ENV = Arguments{ output = "idl.lua", include = {}, } if _G._VERSION=="Lua 5.1" then _G.setfenv(1,_ENV) end -- Lua 5.1 compatibility local alias = { I = "include" } for name in pairs(_ENV) do alias[name:sub(1, 1)] = name end _alias = alias local start, errmsg = _ENV(...) local finish = select("#", ...) if not start or start > finish then if errmsg then stderr:write("ERROR: ", errmsg, "\n") end stderr:write([[ IDL Descriptor Pre-Parser 1.1 Copyright (C) 2006-2008 Tecgraf, PUC-Rio Usage: ]]..arg[0]..[[.lua [options] <idlfiles> Options: -o, -output Output file that should be generated. Its default is ']],output,[['. -I, i, -include Adds a directory to the list of paths where the IDL files are searched. ]]) exit(1) end -------------------------------------------------------------------------------- local function addVarargTo(list, ...) local count = #list local length = select("#", ...) for i = 1, length do list[count+i] = select(i, ...) end end local file = assert(open(output, "w")) local stream = Serializer() function stream:write(...) return file:write(...) end stream[_G.rawset] = "rawget" stream[_G.rawget] = "rawset" stream[idl] = "idl" stream[idl.void] = "idl.void" stream[idl.short] = "idl.short" stream[idl.long] = "idl.long" stream[idl.longlong] = "idl.longlong" stream[idl.ushort] = "idl.ushort" stream[idl.ulong] = "idl.ulong" stream[idl.ulonglong] = "idl.ulonglong" stream[idl.float] = "idl.float" stream[idl.double] = "idl.double" stream[idl.longdouble] = "idl.longdouble" stream[idl.boolean] = "idl.boolean" stream[idl.char] = "idl.char" stream[idl.octet] = "idl.octet" stream[idl.any] = "idl.any" stream[idl.TypeCode] = "idl.TypeCode" stream[idl.string] = "idl.string" stream[idl.object] = "idl.object" stream[idl.basesof] = "idl.basesof" stream[idl.Contents] = "idl.Contents" stream[idl.ContainerKey] = "idl.ContainerKey" local compiler = Compiler() local options = compiler.defaults options.incpath = include local values = {n=0} for i = start, finish do addVarargTo(values, assert(parsefile(select(i, ...), options))) end file:write([[ local _G = require "_G" local _ENV = { idl = require "oil.corba.idl", setmetatable = _G.setmetatable, } if _G._VERSION=="Lua 5.1" then _G.setfenv(1,_ENV) end -- Lua 5.1 compatibility local load = _G.load local rawset = _G.rawset local rawget = _G.rawget local require = _G.require local setmetatable = _G.setmetatable local setupvalue = _G.debug and _G.debug.setupvalue local upvaluejoin = _G.debug and _G.debug.upvaluejoin ]]) for i, value in ipairs(values) do values[i] = stream:serialize(value) end file:write([[ return { ]],concat(values, ", "),[[ } ]]) file:close()
object_building_mustafar_dungeon_monster_lair_must_monster_lair = object_building_mustafar_dungeon_monster_lair_shared_must_monster_lair:new { customObjectName = "Sher Kar Lair", } ObjectTemplates:addTemplate(object_building_mustafar_dungeon_monster_lair_must_monster_lair, "object/building/mustafar/dungeon/monster_lair/must_monster_lair.iff")
local helpers = require("cphelper.helpers") local fn = vim.fn local extend = vim.list_extend local insert = table.insert local M = {} -- Run a test case --- @param case number #Case no. --- @param cmd string #Command for running the test --- @return table, number #The result to display and whether or not the test passed function M.run_test(case, cmd) local timeout = vim.g.cphtimeout or 2000 local success = 0 -- status is 1 on correct answer, 0 otherwise local display = { "Case #" .. case } local input_arr = fn.readfile("input" .. case) local exp_out_arr = fn.readfile("output" .. case) insert(display, "Input:") extend(display, input_arr) insert(display, "Expected output:") extend(display, exp_out_arr) local output_arr = {} local err_arr = {} local function on_stdout(_, data, _) extend(output_arr, data) output_arr[#output_arr] = nil -- EOF is an empty string end local function on_stderr(_, data, _) extend(err_arr, data) err_arr[#err_arr] = nil end local function on_exit(_, exit_code, _) -- Strip CR on Windows if fn.has("win32") then for k, v in pairs(output_arr) do output_arr[k] = string.gsub(v, "\r", "") end end if #output_arr ~= 0 then insert(display, "Received output:") extend(display, output_arr) end if #err_arr ~= 0 then insert(display, "Error:") extend(display, err_arr) insert(display, "Exit code " .. exit_code) end if exit_code == 0 then local matches = helpers.compare_str_list(output_arr, exp_out_arr) if matches == "yes" then insert(display, "Status: AC") success = 1 else insert(display, "Status: WA") end if matches == "trailing" then insert(display, "NOTE: Answer differs by trailing whitespace") end else insert(display, "Status: RTE") insert(display, "Exit code " .. exit_code) end end -- Run executable local job_id = fn.jobstart(cmd, { on_stdout = on_stdout, on_stderr = on_stderr, on_exit = on_exit, data_buffered = true, }) -- Send input fn.chansend(job_id, extend(fn.readfile("input" .. case), { "" })) -- Wait till `timeout` local len = fn.jobwait({ job_id }, timeout) if len[1] == -1 then insert(display, string.format("Status: Timed out after %d ms", timeout)) fn.jobstop(job_id) end return display, success end return M
local Text = { } Text.x = 0 Text.y = 0 Text.width = 100 Text.height = lui.theme.font.default:getHeight() Text.focusable = false Text.text = "<text>" Text.align = 'left' Text.font = lui.theme.font.default Text.textColor = lui.theme.color.text Text.backgroundColor = nil Text.autoSize = true local utf8 = require 'utf8' ------------------------------------------------------------------------------------------------------------------------ local function invalidateSize( self ) if self.autoSize then self.width = self.font:getWidth(self.text) self.height = self.font:getHeight(self.text) end end ------------------------------------------------------------------------------------------------------------------------ function Text:init( ) invalidateSize(self) end ------------------------------------------------------------------------------------------------------------------------ function Text:destroyed( ) end ------------------------------------------------------------------------------------------------------------------------ function Text:update( dt ) end ------------------------------------------------------------------------------------------------------------------------ function Text:draw( ) invalidateSize(self) if self.text and self.textColor and utf8.len(self.text) > 0 then love.graphics.setColor(self.textColor) love.graphics.printf(self.text, self.font, 0, 0, self.width, self.align) end end ------------------------------------------------------------------------------------------------------------------------ function Text:getLength( ) return string.len(self.text) end ------------------------------------------------------------------------------------------------------------------------ function Text:getLengthUtf8( ) return utf8.len(self.text) end ------------------------------------------------------------------------------------------------------------------------ function Text:sub( i, j ) i = utf8.offset(self.text, i) or 0 if j ~= nil then j = (utf8.offset(self.text, j + 1) or 0) - 1 end return string.sub(self.text, i, j) end lui.register('Text', Text)
require("vue/__tests__/e2eUtils") local globalStats = nil -- [ts2lua]请手动处理DeclareFunction describe('e2e: svg', function() local = setupPuppeteer() function assertPolygon(total) expect():toBe(true) end function assertLabels(total) local positions = nil local i = 0 repeat local textPosition = nil expect(textPosition):toEqual(positions[i+1]) i=i+1 until not(i < total) end function assertStats(expected) local statsValue = nil expect(statsValue):toEqual(expected) end function nthRange(n) return end function testSvg(apiType) local baseUrl = nil expect():toBe(1) expect():toBe(1) expect():toBe(1) expect():toBe(6) expect():toBe(6) expect():toBe(7) expect():toBe(6) expect():toBe(5) expect():toBe(5) expect():toBe(6) expect():toBe(5) expect():toBe(6) expect():toBe(6) expect():toBe(7) expect():toBe(6) end test('classic', function() end , E2E_TIMEOUT) test('composition', function() end , E2E_TIMEOUT) end )
--[[ Program name: Lolmer's AE2+OpenComputers Enchanted Books Combiner Script Version: 0.0.1 Programmer: Lolmer Last update: 2015-03-24 Pastebin: http://pastebin.com/TBD GitHub: https://github.com/sandalle/opencomputers-programs/ae2/combine-enchanted-books/ Description: This script will scan through the connected Applied Energistics ME storage for duplicate low-tier Enchanted Books and then send them as output in pairs through a connected Anvil or MFR Auto-Anvil (or really whatever device you tell it to send the books through) to combine them. Resources: This script is available from: http://pastebin.com/TBD https://github.com/sandalle/opencomputers-programs/ae2/combine-enchanted-books/ Start-up script is available from: http://pastebin.com/TBD https://github.com/sandalle/opencomputers-programs/ae2/combine-enchanted-books/ Official documentation of OpenComputers http://ocdoc.cil.li/ ChangeLog: - 0.1 - Initial release ]]-- -- Some global variables local progVer = "0.0.1" local progName = "Enchanted Books Combiner" local debugMode = false
local l = require('lexer') local token, word_match = l.token, l.word_match local P, R, S = lpeg.P, lpeg.R, lpeg.S local M = {_NAME = 'tlaplus'} -- Whitespace. local ws = token(l.WHITESPACE, l.space^1) -- Translation local translation = token(l.PREPROCESSOR, '\\*' * l.space^0 * (P('BEGIN') + P('END')) * l.space^1 * 'TRANSLATION' * l.nonnewline_esc^0) -- Comments. local line_comment_a = '\\*' * l.nonnewline_esc^0 local line_comment_b = '----' * l.nonnewline_esc^0 local line_comment_c = '====' * l.nonnewline_esc^0 local nested_comment = l.nested_pair('(*', '*)') local comment = token(l.COMMENT, line_comment_a + line_comment_b + line_comment_c + nested_comment) local dq_str = l.delimited_range('"') local string = token(l.STRING, dq_str) local number = token(l.NUMBER, l.dec_num) local keyword = token(l.KEYWORD, word_match{ 'ASSUME', 'ASSUMPTION', 'AXIOM', 'CASE', 'CHOOSE', 'CONSTANT', 'CONSTANTS', 'DOMAIN', 'ELSE', 'ENABLED', 'EXCEPT', 'EXTENDS', 'IF', 'IN', 'INSTANCE', 'LET', 'LOCAL', 'MODULE', 'OTHER', 'UNION', 'SUBSET', 'THEN', 'THEOREM', 'UNCHANGED', 'VARIABLE', 'VARIABLES', 'WITH', }) -- Identifiers. local identifier = token(l.IDENTIFIER, l.word) local latex_operators = token(l.FUNCTION, '\\' * word_match{ 'land', 'lnot', 'neg', 'in', 'leq', 'll', 'prec', 'preceq', 'subset', 'subseteq', 'sqsubset', 'sqsubseteq', 'cap', 'intersect', 'sqcap', 'oplus', 'ominus', 'odot', 'otimes', 'slash', 'E', 'EE', 'lor', 'equiv', 'notin', 'geq', 'gg', 'succ', 'succeq', 'supseteq', 'supset', 'sqsupset', 'sqsupseteq', 'cup', 'union', 'sqcup', 'uplus', 'X', 'times', 'wr', 'propto', 'A', 'AA', 'div', 'cdot', 'o', 'circ', 'bullet', 'star', 'bigcirc', 'sim', 'simeq', 'asymp', 'approx', 'cong', 'doteq' }) local plain_operators = token(l.OPERATOR, S('@!%*+-^`_/\\|:=<>[]{}().;')) local definition = token(l.TYPE, l.word) * #(l.space^0 * ('(' * (l.any - ')')^0 * P(')'))^-1 * l.space^0 * '==') local constants = token(l.CONSTANT, word_match{'TRUE', 'FALSE', 'defaultInitValue'}) M._rules = { {'whitespace', ws}, {'string', string}, {'keyword', keyword}, {'type', definition}, {'constant', constants}, {'preprocessor', translation}, {'identifier', identifier}, {'comment', comment}, {'number', number}, {'function', latex_operators}, {'operator', plain_operators} } local pluscal = l.load('pluscal') local pluscal_start = P('(*') * l.space^0 * P('--') local pluscal_end = P('}') * l.space^0 * P('*)') l.embed_lexer(M, pluscal, pluscal_start, pluscal_end) return M
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:4343e35bd992daa42b9c5411cc7c9c4d:5a8d8142cde4887da4445cd7c47a6d2a:cf8ab4992190eb44f97f06311ef326d7$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetInfo:getSheet() ) -- local sprite = display.newSprite( myImageSheet , {frames={sheetInfo:getFrameIndex("sprite")}} ) -- local SheetInfo = {} SheetInfo.sheet = { frames = { { -- 1 x=701, y=1, width=160, height=142, sourceX = 226, sourceY = 67, sourceWidth = 960, sourceHeight = 672 }, { -- 2 x=481, y=247, width=172, height=182, sourceX = 236, sourceY = 427, sourceWidth = 960, sourceHeight = 672 }, { -- 3 x=255, y=1, width=222, height=268, sourceX = 210, sourceY = 177, sourceWidth = 960, sourceHeight = 672 }, { -- 4 x=651, y=203, width=72, height=24, sourceX = 258, sourceY = 603, sourceWidth = 960, sourceHeight = 672 }, { -- 5 x=651, y=179, width=94, height=22, sourceX = 333, sourceY = 593, sourceWidth = 960, sourceHeight = 672 }, { -- 6 x=651, y=147, width=142, height=30, sourceX = 582, sourceY = 618, sourceWidth = 960, sourceHeight = 672 }, { -- 7 x=1, y=1, width=252, height=246, sourceX = 480, sourceY = 191, sourceWidth = 960, sourceHeight = 672 }, { -- 8 x=159, y=249, width=82, height=66, sourceX = 412, sourceY = 292, sourceWidth = 960, sourceHeight = 672 }, { -- 9 x=159, y=317, width=54, height=42, sourceX = 580, sourceY = 421, sourceWidth = 960, sourceHeight = 672 }, { -- 10 x=1, y=249, width=156, height=202, sourceX = 577, sourceY = 431, sourceWidth = 960, sourceHeight = 672 }, { -- 11 x=479, y=147, width=170, height=98, sourceX = 542, sourceY = 419, sourceWidth = 960, sourceHeight = 672 }, { -- 12 x=479, y=1, width=220, height=144, sourceX = 178, sourceY = 23, sourceWidth = 960, sourceHeight = 672 }, { -- 13 x=159, y=361, width=18, height=32, sourceX = 405, sourceY = 412, sourceWidth = 960, sourceHeight = 672 }, { -- 14 x=243, y=271, width=236, height=166, sourceX = 551, sourceY = 29, sourceWidth = 960, sourceHeight = 672 }, { -- 15 x=655, y=229, width=112, height=94, sourceX = 570, sourceY = 106, sourceWidth = 960, sourceHeight = 672 }, }, sheetContentWidth = 960, sheetContentHeight = 672 } SheetInfo.frameIndex = { ["1"] = 1, ["2"] = 2, ["3"] = 3, ["4"] = 4, ["5"] = 5, ["6"] = 6, ["7"] = 7, ["8"] = 8, ["9"] = 9, ["10"] = 10, ["11"] = 11, ["12"] = 12, ["13"] = 13, ["14"] = 14, ["15"] = 15, } function SheetInfo:getSheet() return self.sheet; end function SheetInfo:getFrameIndex(name) return self.frameIndex[name]; end return SheetInfo
--!The Make-like Build Utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015 - 2017, TBOOX Open Source Group. -- -- @author ruki -- @file gcc.lua -- -- imports import("core.tool.tool") import("core.base.option") import("core.project.config") import("core.project.project") import("detect.tool.find_ccache") -- init it function init(shellname, kind) -- save the shell name _g.shellname = shellname or "gcc" -- save the kind _g.kind = kind -- init mxflags _g.mxflags = { "-fmessage-length=0" , "-pipe" , "-fpascal-strings" , "\"-DIBOutlet=__attribute__((iboutlet))\"" , "\"-DIBOutletCollection(ClassName)=__attribute__((iboutletcollection(ClassName)))\"" , "\"-DIBAction=void)__attribute__((ibaction)\""} -- init shflags _g.shflags = { "-shared", "-fPIC" } -- init cxflags for the kind: shared _g.shared = {} _g.shared.cxflags = {"-fPIC"} -- init flags map _g.mapflags = { -- warnings ["-W1"] = "-Wall" , ["-W2"] = "-Wall" , ["-W3"] = "-Wall" -- strip , ["-s"] = "-s" , ["-S"] = "-S" } -- init features _g.features = { ["object:sources"] = false } end -- get the property function get(name) -- get it return _g[name] end -- make the strip flag function nf_strip(level) -- the maps local maps = { debug = "-S" , all = "-s" } -- make it return maps[level] or "" end -- make the symbol flag function nf_symbol(level) -- the maps local maps = { debug = "-g" , hidden = "-fvisibility=hidden" } -- make it return maps[level] or "" end -- make the warning flag function nf_warning(level) -- the maps local maps = { none = "-w" , less = "-W1" , more = "-W3" , all = "-Wall" , error = "-Werror" } -- make it return maps[level] or "" end -- make the optimize flag function nf_optimize(level) -- the maps local maps = { none = "-O0" , fast = "-O1" , faster = "-O2" , fastest = "-O3" , smallest = "-Os" , aggressive = "-Ofast" } -- make it return maps[level] or "" end -- make the vector extension flag function nf_vectorext(extension) -- the maps local maps = { mmx = "-mmmx" , sse = "-msse" , sse2 = "-msse2" , sse3 = "-msse3" , ssse3 = "-mssse3" , avx = "-mavx" , avx2 = "-mavx2" , neon = "-mfpu=neon" } -- make it return maps[extension] or "" end -- make the language flag function nf_language(stdname) -- the stdc maps local cmaps = { -- stdc ansi = "-ansi" , c89 = "-std=c89" , gnu89 = "-std=gnu89" , c99 = "-std=c99" , gnu99 = "-std=gnu99" , c11 = "-std=c11" , gnu11 = "-std=gnu11" } -- the stdc++ maps local cxxmaps = { cxx98 = "-std=c++98" , gnuxx98 = "-std=gnu++98" , cxx11 = "-std=c++11" , gnuxx11 = "-std=gnu++11" , cxx14 = "-std=c++14" , gnuxx14 = "-std=gnu++14" , cxx1z = "-std=c++1z" , gnuxx1z = "-std=gnu++1z" , cxx17 = "-std=c++17" , gnuxx17 = "-std=gnu++17" } -- select maps local maps = cmaps if _g.kind == "cxx" or _g.kind == "mxx" then maps = cxxmaps elseif _g.kind == "sc" then maps = {} end -- make it return maps[stdname] or "" end -- make the define flag function nf_define(macro) -- make it return "-D" .. macro:gsub("\"", "\\\"") end -- make the undefine flag function nf_undefine(macro) -- make it return "-U" .. macro end -- make the includedir flag function nf_includedir(dir) -- make it return "-I" .. dir end -- make the link flag function nf_link(lib) -- make it return "-l" .. lib end -- make the linkdir flag function nf_linkdir(dir) -- make it return "-L" .. dir end -- make the rpathdir flag function nf_rpathdir(dir) -- check this flag local flag = "-Wl,-rpath=" .. dir if _g._RPATH == nil then _g._RPATH = try { function () check(flag, true) return true end } end -- ok? if _g._RPATH then return flag end end -- make the framework flag function nf_framework(framework) -- make it return "-framework " .. framework end -- make the link command function linkcmd(objectfiles, targetkind, targetfile, flags) -- make it return format("%s -o %s %s %s", _g.shellname, targetfile, objectfiles, flags) end -- link the target file function link(objectfiles, targetkind, targetfile, flags) -- ensure the target directory os.mkdir(path.directory(targetfile)) -- link it os.run(linkcmd(objectfiles, targetkind, targetfile, flags)) end -- make the complie command function _compcmd1(sourcefile, objectfile, flags) -- get ccache local ccache = nil if config.get("ccache") then ccache = find_ccache() end -- make it local command = format("%s -c %s -o %s %s", _g.shellname, flags, objectfile, sourcefile) if ccache then command = ccache:append(command, " ") end -- ok return command end -- complie the source file function _compile1(sourcefile, objectfile, incdepfile, flags) -- ensure the object directory os.mkdir(path.directory(objectfile)) -- compile it try { function () local outdata, errdata = os.iorun(_compcmd1(sourcefile, objectfile, flags)) return (outdata or "") .. (errdata or "") end, catch { function (errors) -- compiling errors os.raise(errors) end }, finally { function (ok, warnings) -- print some warnings if warnings and #warnings > 0 and option.get("verbose") then cprint("${yellow}%s", table.concat(table.slice(warnings:split('\n'), 1, 8), '\n')) end end } } -- generate includes file if incdepfile and _g.kind ~= "as" then -- the temporary file local tmpfile = os.tmpfile() -- generate it os.run("%s -c -MM %s -o %s %s", _g.shellname, flags or "", tmpfile, sourcefile) -- translate it local results = {} local incdeps = io.readfile(tmpfile) for includefile in string.gmatch(incdeps, "%s+([%w/%.%-%+_%$%.]+)") do -- save it if belong to the project if not path.is_absolute(includefile) then table.insert(results, includefile) end end -- update it io.save(incdepfile, results) -- remove the temporary file os.rm(tmpfile) end end -- make the complie command function compcmd(sourcefiles, objectfile, flags) -- only support single source file now assert(type(sourcefiles) ~= "table", "'object:sources' not support!") -- for only single source file return _compcmd1(sourcefiles, objectfile, flags) end -- complie the source file function compile(sourcefiles, objectfile, incdepfile, flags) -- only support single source file now assert(type(sourcefiles) ~= "table", "'object:sources' not support!") -- for only single source file _compile1(sourcefiles, objectfile, incdepfile, flags) end -- check the given flags function check(flags, trylink) -- make an stub source file local binaryfile = os.tmpfile() .. ".b" local objectfile = os.tmpfile() .. ".o" local sourcefile = os.tmpfile() .. ".c" .. ifelse(_g.kind == "cxx", "pp", "") -- make stub code io.writefile(sourcefile, "int main(int argc, char** argv)\n{return 0;}") -- check it, need check compflags and linkflags if trylink then os.run("%s %s -o %s %s", _g.shellname, ifelse(flags, flags, ""), binaryfile, sourcefile) else os.run("%s -c %s -o %s %s", _g.shellname, ifelse(flags, flags, ""), binaryfile, sourcefile) end -- remove files os.tryrm(binaryfile) os.tryrm(objectfile) os.tryrm(sourcefile) end
local cfg = {} -- define static transformers -- see https://github.com/ImagicTheCat/vRP modules documentation to understand the transformer concept/definition cfg.transformers = { { -- example transformers title="Body training", -- menu name color={255,125,0}, -- color max_units=1000, units_per_minute=1000, position={-1202.96252441406,-1566.14086914063,4.61040639877319}, radius=7.5, height=1.5, -- area recipes = { ["Strength"] = { -- action name description="Increase your strength.", -- action description reagents={}, products={ aptitudes={ ["physical.strength"] = 1 -- "group.aptitude", give 1 exp per unit } }, } } }, { title="Peaches", color={255,125,24}, max_units=10, units_per_minute=1, position={-2141.46630859375,-79.5226974487305,53.7380447387695}, radius=15, height=4, recipes = { ["Harvest"] = { description="Harvest peaches.", reagents={}, products={ items = { ["edible|peach"] = 3 } } } } }, { title="Peaches", color={255,125,24}, max_units=10, units_per_minute=1, position={-2185.3857421875,-43.3630828857422,74.495719909668}, radius=15, height=4, recipes = { ["Harvest"] = { description="Harvest peaches.", reagents = {}, products={ items = { ["edible|peach"] = 3 } } } } }, { title="Peaches", color={255,125,24}, max_units=10, units_per_minute=1, position={-2217.4716796875,33.9435615539551,111.254753112793}, radius=15, height=4, recipes = { ["Harvest"] = { description="Harvest peaches.", reagents={}, products={ items = { ["edible|peach"] = 3 } } } } }, { title="Peaches resale", color={255,125,24}, max_units=1000, units_per_minute=1000, position={-1484.080078125,-397.131927490234,38.3666610717773}, radius=5, height=2.5, recipes = { ["Sell"] = { description="Sell peaches. 25$ per 5.", reagents={ items = { ["edible|peach"] = 5 } }, products={ money = 25 } } } }, { title="Gold deposit", color={255,255,0}, max_units=1000, units_per_minute=5, position={123.05940246582,3336.2939453125,30.7280216217041}, radius=30, height=8, recipes = { ["Search"] = { description="Search for gold.", reagents={}, products={ items = { ["gold_ore"] = 1 } } } } }, { title="Gold processing", color={255,255,0}, max_units=1000, units_per_minute=1000, position={-75.9527359008789,6495.42919921875,31.4908847808838}, radius=24, height=2, recipes = { ["Process ore"] = { description="Process gold ore.", reagents={ items = { ["gold_ore"] = 1 } }, products={ items = { ["gold_processed"] = 1 } } } } }, { title="Gold refinement", color={255,255,0}, max_units=1000, units_per_minute=1000, position={1032.71105957031,2516.86010742188,46.6488876342773}, radius=24,height=4, recipes = { ["Refine"] = { description="Transform 10 processed gold into a gold ingot using a gold catalyst.", reagents={ items = { ["gold_processed"] = 10, ["gold_catalyst"] = 1 } }, products={ items = { ["gold_ingot"] = 1 } }, } } }, { title="Gold resale", color={255,255,0}, max_units=1000, units_per_minute=1000, position={-139.963653564453,-823.515258789063,31.4466247558594}, radius=8,height=1.5, recipes = { ["Sell gold"] = { description="Sell gold ingots, 1000$ per ingot.", reagents={ items = { ["gold_ingot"] = 1 } }, products={ money = 2000 } } } } } return cfg