content
stringlengths 5
1.05M
|
|---|
print('main exe')
require('Common/Class')
GameUtils = require ("Common/GameUtils")
GameLog =require('Common/GameLog')
UIManager = require('UI/Base/UIManager')
|
-- See LICENSE for terms
-- fired when settings are changed/init
local function ModOptions()
local UICity = UICity
if not UICity then
return
end
local options = CurrentModOptions
local func = options:GetProperty("BreakthroughsResearched") and UICity.SetTechResearched or UICity.SetTechDiscovered
local bt = Presets.TechPreset.Breakthroughs
for i = 1, #bt do
local id = bt[i].id
if options:GetProperty(id) then
func(UICity, id)
end
end
end
local function UpdateBreakthroughs()
if CurrentModOptions:GetProperty("AlwaysApplyOptions") then
ModOptions()
end
end
-- fired when Mod Options>Apply button is clicked
function OnMsg.ApplyModOptions(id)
if id == CurrentModId then
ModOptions()
end
end
OnMsg.ModsReloaded = UpdateBreakthroughs
OnMsg.CityStart = UpdateBreakthroughs
OnMsg.LoadGame = UpdateBreakthroughs
|
--New
object_building_poi_shared_gcw_camp_entertainment_imperial = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_gcw_camp_entertainment_imperial.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_camp_entertainment_imperial, "object/building/poi/shared_gcw_camp_entertainment_imperial.iff")
--*************************************************************************************************************************************
object_building_poi_shared_gcw_camp_entertainment_rebel = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_gcw_camp_entertainment_rebel.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_camp_entertainment_rebel, "object/building/poi/shared_gcw_camp_entertainment_rebel.iff")
--*************************************************************************************************************************************
object_building_poi_shared_gcw_camp_imperial_recruiter = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_gcw_camp_imperial_recruiter.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_camp_imperial_recruiter, "object/building/poi/shared_gcw_camp_imperial_recruiter.iff")
--*************************************************************************************************************************************
object_building_poi_shared_gcw_camp_junk_dealer_imperial = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_gcw_camp_junk_dealer_imperial.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_camp_junk_dealer_imperial, "object/building/poi/shared_gcw_camp_junk_dealer_imperial.iff")
--*************************************************************************************************************************************
object_building_poi_shared_gcw_camp_junk_dealer_rebel = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_gcw_camp_junk_dealer_rebel.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_camp_junk_dealer_rebel, "object/building/poi/shared_gcw_camp_junk_dealer_rebel.iff")
--*************************************************************************************************************************************
object_building_poi_shared_gcw_camp_rebel_recruiter = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_gcw_camp_rebel_recruiter.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_camp_rebel_recruiter, "object/building/poi/shared_gcw_camp_rebel_recruiter.iff")
--*************************************************************************************************************************************
object_building_poi_shared_gcw_imperial_clone_tent_small = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_gcw_imperial_clone_tent_small.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_imperial_clone_tent_small, "object/building/poi/shared_gcw_imperial_clone_tent_small.iff")
--*************************************************************************************************************************************
object_building_poi_shared_gcw_rebel_clone_tent_small = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_gcw_rebel_clone_tent_small.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_rebel_clone_tent_small, "object/building/poi/shared_gcw_rebel_clone_tent_small.iff")
--*************************************************************************************************************************************
object_building_poi_shared_gcw_scout_camp_entertainment = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_gcw_scout_camp_entertainment.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_scout_camp_entertainment, "object/building/poi/shared_gcw_scout_camp_entertainment.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_clone_tube = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_clone_tube.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_clone_tube, "object/building/poi/shared_player_camp_clone_tube.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_crafting_clothing = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_crafting_clothing.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_crafting_clothing, "object/building/poi/shared_player_camp_crafting_clothing.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_crafting_food = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_crafting_food.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_crafting_food, "object/building/poi/shared_player_camp_crafting_food.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_crafting_space = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_crafting_space.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_crafting_space, "object/building/poi/shared_player_camp_crafting_space.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_crafting_structure = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_crafting_structure.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_crafting_structure, "object/building/poi/shared_player_camp_crafting_structure.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_crafting_weapon = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_crafting_weapon.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_crafting_weapon, "object/building/poi/shared_player_camp_crafting_weapon.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_entertainment_area = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_entertainment_area.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_entertainment_area, "object/building/poi/shared_player_camp_entertainment_area.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_imperial_recruiter = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_imperial_recruiter.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_imperial_recruiter, "object/building/poi/shared_player_camp_imperial_recruiter.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_junk_dealer = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_junk_dealer.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_junk_dealer, "object/building/poi/shared_player_camp_junk_dealer.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_rebel_recruiter = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_rebel_recruiter.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_rebel_recruiter, "object/building/poi/shared_player_camp_rebel_recruiter.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_s01 = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_s01.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_s01, "object/building/poi/shared_player_camp_s01.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_s02 = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_s02.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_s02, "object/building/poi/shared_player_camp_s02.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_s03 = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_s03.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_s03, "object/building/poi/shared_player_camp_s03.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_s04 = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_s04.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_s04, "object/building/poi/shared_player_camp_s04.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_s05 = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_s05.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_s05, "object/building/poi/shared_player_camp_s05.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_s06 = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_s06.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_s06, "object/building/poi/shared_player_camp_s06.iff")
--*************************************************************************************************************************************
object_building_poi_shared_player_camp_shuttle_beacon = SharedBuildingObjectTemplate:new {
clientTemplateFileName = "object/building/poi/shared_player_camp_shuttle_beacon.iff"
}
ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_shuttle_beacon, "object/building/poi/shared_player_camp_shuttle_beacon.iff")
--*************************************************************************************************************************************
|
object_mobile_peacewar_drennic_hunter_m_02 = object_mobile_shared_peacewar_drennic_hunter_m_02:new {
}
ObjectTemplates:addTemplate(object_mobile_peacewar_drennic_hunter_m_02, "object/mobile/peacewar_drennic_hunter_m_02.iff")
|
-- luacheck: globals vim
local sinks = {}
sinks.to_clip = function(val)
vim.fn.setreg("+", val)
end
sinks.to_browser = function(val)
vim.fn.system{"xdg-open", val}
end
sinks.debug = function(val)
print(vim.inspect(val))
end
return sinks
|
--[[
cargBags: An inventory framework addon for World of Warcraft
Copyright (C) 2010 Constantin "Cargor" Schomburg <xconstruct@gmail.com>
cargBags is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
cargBags is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with cargBags; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
]]
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("Bags")
local cargBags = _cargBags
--[[!
@class Container
The container class provides the virtual bags for cargBags
]]
local Container = cargBags:NewClass("Container", nil, "Button")
local mt_bags = {
__index=function(self, bagID)
self[bagID] = CreateFrame("Frame", nil, self.container)
self[bagID]:SetID(bagID)
return self[bagID]
end
}
--[[!
Creates a new instance of the class
@param name <string>
@param ... Arguments passed to the OnCreate-callback
@return container <Container>
@callback container:OnCreate(name, ...)
]]
function Container:New(name, ...)
local implName = self.implementation.name
local container = setmetatable(CreateFrame("Button", implName..name), self.__index)
container.name = name
container.buttons = {}
container.bags = setmetatable({container = container}, mt_bags)
container:ScheduleContentCallback()
container.implementation.contByName[name] = container -- Make this into pretty function?
table.insert(container.implementation.contByID, container)
container:SetParent(self.implementation)
if(container.OnCreate) then container:OnCreate(name, ...) end
return container
end
--[[!
Adds an ItemButton to this container
@param button <ItemButton>
@callback button:OnAdd(self)
@callback OnButtonAdd(button)
]]
function Container:AddButton(button)
button.container = self
button:SetParent(self.bags[button.bagID])
self:ScheduleContentCallback()
table.insert(self.buttons, button)
if(button.OnAdd) then button:OnAdd(self) end
if(self.OnButtonAdd) then self:OnButtonAdd(button) end
end
--[[!
Removes an ItemButton from the container
@param button <ItemButton>
@callback button:OnRemove(self)
@callback OnButtonRemove(button)
]]
function Container:RemoveButton(button)
for i, single in ipairs(self.buttons) do
if(button == single) then
self:ScheduleContentCallback()
button.container = nil
if(button.OnRemove) then button:OnRemove(self) end
if(self.OnButtonRemove) then self:OnButtonRemove(button) end
return table.remove(self.buttons, i)
end
end
end
--[[
@callback OnContentsChanged()
]]
local updater, scheduled = CreateFrame"Frame", {}
updater:Hide()
updater:SetScript("OnUpdate", function(self)
self:Hide()
for container in pairs(scheduled) do
if(container.OnContentsChanged) then container:OnContentsChanged() end
scheduled[container] = nil
end
end)
--[[
Schedules a Content-callback in the next update
]]
function Container:ScheduleContentCallback()
scheduled[self] = true
updater:Show()
end
--[[
Applies a function to the contained buttons
@param func <function>
@param ... Arguments which are passed to the function
]]
function Container:ApplyToButtons(func, ...)
for i, button in pairs(self.buttons) do
func(button, ...)
end
end
|
local wezterm = require('wezterm');
return {
font = wezterm.font("SauceCodePro Nerd Font"),
color_scheme = "Tokyonight storm",
default_prog = { "/usr/bin/fish" },
font_size = 11
}
|
local damage = {
long_sword = {
name = "sword",
verb = "slash",
verb_and = "slash"
},
short_sword = {
name = "dagger",
verb = "stab",
verb_and = "stab"
},
axe = {
name = "axe",
verb = "slash",
verb_and = "slash"
},
blunt = {
name = "mace",
verb = "smash",
verb_and = "smash"
},
polearm = {
name = "spear",
verb = "stab",
verb_and = "stab"
},
stave = {
name = "staff",
verb = "smash",
verb_and = "smash"
},
scythe = {
name = "scythe",
verb = "slash",
verb_and = "slash"
},
bow = {
name = "bow",
verb = "shoot",
verb_and = "shoot"
},
crossbow = {
name = "crossbow",
verb = "shoot",
verb_and = "shoot"
},
firearm = {
name = "gun",
verb = "shoot",
verb_and = "shoot"
},
throwing = {
verb = "shoot",
verb_and = "shoot"
}
}
return {
damage = {
weapon = {
elona = damage
}
}
}
|
--[[
OEML - REST API
This section will provide necessary information about the `CoinAPI OEML REST API` protocol. This API is also available in the Postman application: <a href=\"https://postman.coinapi.io/\" target=\"_blank\">https://postman.coinapi.io/</a>
The version of the OpenAPI document: v1
Contact: support@coinapi.io
Generated by: https://openapi-generator.tech
]]
--[[
Unit tests for openapiclient.model.message_reject
Automatically generated by openapi-generator (https://openapi-generator.tech)
Please update as you see appropriate
]]
describe("message_reject", function()
local openapiclient_message_reject = require "openapiclient.model.message_reject"
-- unit tests for the property 'type'
describe("property type test", function()
it("should work", function()
-- TODO assertion here: http://olivinelabs.com/busted/#asserts
end)
end)
-- unit tests for the property 'reject_reason'
describe("property reject_reason test", function()
it("should work", function()
-- TODO assertion here: http://olivinelabs.com/busted/#asserts
end)
end)
-- unit tests for the property 'exchange_id'
describe("property exchange_id test", function()
it("should work", function()
-- TODO assertion here: http://olivinelabs.com/busted/#asserts
end)
end)
-- unit tests for the property 'message'
describe("property message test", function()
it("should work", function()
-- TODO assertion here: http://olivinelabs.com/busted/#asserts
end)
end)
-- unit tests for the property 'rejected_message'
describe("property rejected_message test", function()
it("should work", function()
-- TODO assertion here: http://olivinelabs.com/busted/#asserts
end)
end)
end)
|
function building_lib.get_building_at_pos(mapblock_pos)
local mapblock_data = mapblock_lib.get_mapblock_data(mapblock_pos)
if mapblock_data and mapblock_data.building then
return building_lib.buildings[mapblock_data.building.name]
end
end
|
local TileLayerRenderer = tiny.processingSystem()
TileLayerRenderer.draw = true
TileLayerRenderer.with_camera = true
TileLayerRenderer.filter = tiny.requireAll('tilelayer')
function TileLayerRenderer:process(entity, dt)
for j, tiledata in ipairs(entity.data) do
love.graphics.draw(
tiledata.tile.img,
tiledata.tile.quad,
entity.tilewidth * ((tiledata.index - 1) % entity.mapwidth),
entity.tileheight * math.floor(tiledata.index / entity.mapwidth)
)
end
end
return TileLayerRenderer
|
local zmq = require "lzmq"
io.stdout:setvbuf"no"
function printf(...) return print(string.format(...)) end
function print_msg(title, data, err, ...)
print(title)
if data then -- data
print(" type: "..type(data))
if type(data) == 'table' then
for _, msg in ipairs(data) do
printf(" [%.4d] %s", #msg, msg)
end
elseif type(data) == 'userdata' then
printf(" [%.4d] %s", data:size(), data:data())
else
printf(" [%.4d] %s", #data, data)
end
else --error
if type(err) == 'string' then
printf("Error: %s", err)
elseif type(err) == 'number' then
local msg = zmq.error(err):msg()
local mnemo = zmq.errors[err] or 'UNKNOWN'
printf("Error: [%s] %s (%d)", mnemo, msg, err)
elseif type(err) == 'userdata' then
printf("Error: [%s] %s (%d)", err:mnemo(), err:msg(), err:no())
else
printf("Error: %s", tostring(err))
end
end
print("-------------------------------------")
return data, err, ...
end
function print_version(zmq)
local version = zmq.version()
printf("zmq version: %d.%d.%d", version[1], version[2], version[3])
end
|
ITEM.name = "Morphine injector"
ITEM.model = "models/gmodz/medical/morphine.mdl"
ITEM.description = "Single-use syringe full of morphine - powerful drug, used primarily to treat both acute and chronic severe pain."
ITEM.useSound = "gmodz/items/syringe.wav"
ITEM.price = 4000
function ITEM:OnCanUse()
return self.player:IsBrokenLeg()
end
if (SERVER) then
function ITEM:OnUse()
self.player:HealLeg()
end
else
function ITEM:ExtendDesc(text)
text[#text+1] = "Treats a fracture"
return text
end
end
ITEM.rarity = { weight = 38 }
|
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
-- This file is automaticly generated. Don't edit manualy!
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
---@class C_GamePad
C_GamePad = {}
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.ApplyConfigs)
function C_GamePad.ApplyConfigs()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.AxisIndexToConfigName)
---@param axisIndex number
---@return string @configName
function C_GamePad.AxisIndexToConfigName(axisIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.ButtonBindingToIndex)
---@param bindingName string
---@return number @buttonIndex
function C_GamePad.ButtonBindingToIndex(bindingName)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.ButtonIndexToBinding)
---@param buttonIndex number
---@return string @bindingName
function C_GamePad.ButtonIndexToBinding(buttonIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.ButtonIndexToConfigName)
---@param buttonIndex number
---@return string @configName
function C_GamePad.ButtonIndexToConfigName(buttonIndex)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.DeleteConfig)
---@param configID GamePadConfigID
function C_GamePad.DeleteConfig(configID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetActiveDeviceID)
---@return number @deviceID
function C_GamePad.GetActiveDeviceID()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetAllConfigIDs)
---@return table @configIDs
function C_GamePad.GetAllConfigIDs()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetAllDeviceIDs)
---@return table @deviceIDs
function C_GamePad.GetAllDeviceIDs()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetCombinedDeviceID)
---@return number @deviceID
function C_GamePad.GetCombinedDeviceID()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetConfig)
---@param configID GamePadConfigID
---@return GamePadConfig @config
function C_GamePad.GetConfig(configID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetDeviceMappedState)
---@param deviceID number
---@return GamePadMappedState @state
function C_GamePad.GetDeviceMappedState(deviceID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetDeviceRawState)
---@param deviceID number
---@return GamePadRawState @rawState
function C_GamePad.GetDeviceRawState(deviceID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.IsEnabled)
---@return boolean @enabled
function C_GamePad.IsEnabled()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.SetConfig)
---@param config GamePadConfig
function C_GamePad.SetConfig(config)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.StickIndexToConfigName)
---@param stickIndex number
---@return string @configName
function C_GamePad.StickIndexToConfigName(stickIndex)
end
---@class GamePadAxisConfig
---@field public axis string
---@field public shift number
---@field public scale number
---@field public deadzone number
---@field public buttonThreshold number
---@field public buttonPos string
---@field public buttonNeg string
---@field public comment string
GamePadAxisConfig = {}
---@class GamePadConfig
---@field public comment string
---@field public name string
---@field public configID GamePadConfigID
---@field public labelStyle string
---@field public rawButtonMappings table
---@field public rawAxisMappings table
---@field public axisConfigs table
---@field public stickConfigs table
GamePadConfig = {}
---@class GamePadConfigID
---@field public vendorID number
---@field public productID number
GamePadConfigID = {}
---@class GamePadMappedState
---@field public name string
---@field public labelStyle string
---@field public buttonCount number
---@field public axisCount number
---@field public stickCount number
---@field public buttons table
---@field public axes table
---@field public sticks table
GamePadMappedState = {}
---@class GamePadRawAxisMapping
---@field public rawIndex number
---@field public axis string
---@field public comment string
GamePadRawAxisMapping = {}
---@class GamePadRawButtonMapping
---@field public rawIndex number
---@field public button string
---@field public axis string
---@field public axisValue number
---@field public comment string
GamePadRawButtonMapping = {}
---@class GamePadRawState
---@field public name string
---@field public vendorID number
---@field public productID number
---@field public rawButtonCount number
---@field public rawAxisCount number
---@field public rawButtons table
---@field public rawAxes table
GamePadRawState = {}
---@class GamePadStick
---@field public x number
---@field public y number
---@field public len number
GamePadStick = {}
---@class GamePadStickConfig
---@field public stick string
---@field public axisX string
---@field public axisY string
---@field public deadzone number
---@field public comment string
GamePadStickConfig = {}
|
include("terms")
style = {["off_color"] = "fff",
["on_color"] = "f90",
["line_color"] = "000",
["line_width"] = "2"};
check_style =
{["off_color"] = "eee",
["on_color"] = "6f6",
["line_color"] = "fff",
["line_width"] = "1"};
checked_style =
{["off_color"] = "6f6",
["on_color"] = "6f6",
["line_color"] = "fff",
["line_width"] = "1"};
line_style =
{["off_color"] = "000",
["on_color"] = "000",
["line_color"] = "000",
["line_width"] = "3"};
all_indices = {
{[3] = true, [16] = true, [20] = true},
{[17] = true, [7] = true, [22] = true},
{[4] = true, [5] = true, [19] = true},
{[4] = true, [18] = true, [22] = true}
}
index = math.random(4)
position = directions[index]
indices = all_indices[index]
results = ""
for i = 0,23 do
if i > 0 then
results = results .. " && "
end
if indices[i] then
results = results .. " result[" .. tostring(i) .. "] == 1 "
else
results = results .. " result[" .. tostring(i) .. "] == 0 "
end
end
mycanvas = function(results)
lib.start_canvas(340, 363, "center", results)
offset = 29;
lib.add_rectangle (30-offset, 30, 330, 330, style, false, false)
nx = 3
ny = 3
sqw = 45
rw = 25
rl = 65
space = 30
for x = 0,nx do
for y = 0,(ny-1) do
lib.add_rectangle(40+x*(space+rl)-offset, 70+y*(space+rl), rw, rl, check_style, false, true)
end
end
for x = 0,(nx-1) do
for y = 0,ny do
lib.add_rectangle(70+x*(space+rl)-offset, 40+y*(space+rl), rl, rw, check_style, false, true)
end
end
for x = 0,(nx-1) do
for y = 0,(ny-1) do
lib.add_rectangle (80+x*(space+rl)-offset, 80+y*(space+rl), sqw, sqw, style, true, false)
end
end
lib.add_rectangle(70-offset, 40+(space+rl), rl, rw, checked_style, true, false)
lib.add_straight_path ((space+rl)-offset, 147, {{20, 0}, {0, -5}, {15, 5}, {-15, 5}, {0, -5}},
line_style, true, false)
lib.end_canvas()
end
|
local help_message = [[
This is a module file for the container quay.io/biocontainers/eagle:0.9.3.3--py35_0, which exposes the
following programs:
- eagle
- flask
- gif2h5
- h52gif
- h5c++
- h5cc
- h5copy
- h5debug
- h5diff
- h5dump
- h5fc
- h5import
- h5jam
- h5ls
- h5mkgrp
- h5perf_serial
- h5redeploy
- h5repack
- h5repart
- h5stat
- h5unjam
- idle3.5
- python3.5-config
- python3.5m-config
- pyvenv-3.5
- vcf_filter.py
- vcf_melt
- vcf_sample_filter.py
This container was pulled from:
https://quay.io/repository/biocontainers/eagle
If you encounter errors in eagle or need help running the
tools it contains, please contact the developer at
http://bioinformatics.ua.pt/software/eagle/
For errors in the container or module file, please
submit a ticket at
gzynda@tacc.utexas.edu
https://portal.tacc.utexas.edu/tacc-consulting
]]
help(help_message,"\n")
whatis("Name: eagle")
whatis("Version: ctr-0.9.3.3--py35_0")
whatis("Category: ['Sequence feature detection', 'Sequence word comparison']")
whatis("Keywords: ['Genomics', 'Sequencing', 'Virology']")
whatis("Description: EAGLE is an alignment-free method and associated program to compute relative absent words (RAW) in genomic sequences using a reference sequence.")
whatis("URL: https://quay.io/repository/biocontainers/eagle")
set_shell_function("eagle",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg eagle $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg eagle $*')
set_shell_function("flask",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg flask $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg flask $*')
set_shell_function("gif2h5",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg gif2h5 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg gif2h5 $*')
set_shell_function("h52gif",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h52gif $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h52gif $*')
set_shell_function("h5c++",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5c++ $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5c++ $*')
set_shell_function("h5cc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5cc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5cc $*')
set_shell_function("h5copy",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5copy $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5copy $*')
set_shell_function("h5debug",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5debug $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5debug $*')
set_shell_function("h5diff",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5diff $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5diff $*')
set_shell_function("h5dump",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5dump $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5dump $*')
set_shell_function("h5fc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5fc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5fc $*')
set_shell_function("h5import",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5import $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5import $*')
set_shell_function("h5jam",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5jam $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5jam $*')
set_shell_function("h5ls",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5ls $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5ls $*')
set_shell_function("h5mkgrp",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5mkgrp $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5mkgrp $*')
set_shell_function("h5perf_serial",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5perf_serial $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5perf_serial $*')
set_shell_function("h5redeploy",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5redeploy $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5redeploy $*')
set_shell_function("h5repack",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5repack $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5repack $*')
set_shell_function("h5repart",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5repart $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5repart $*')
set_shell_function("h5stat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5stat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5stat $*')
set_shell_function("h5unjam",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5unjam $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5unjam $*')
set_shell_function("idle3.5",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg idle3.5 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg idle3.5 $*')
set_shell_function("python3.5-config",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg python3.5-config $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg python3.5-config $*')
set_shell_function("python3.5m-config",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg python3.5m-config $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg python3.5m-config $*')
set_shell_function("pyvenv-3.5",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg pyvenv-3.5 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg pyvenv-3.5 $*')
set_shell_function("vcf_filter.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg vcf_filter.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg vcf_filter.py $*')
set_shell_function("vcf_melt",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg vcf_melt $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg vcf_melt $*')
set_shell_function("vcf_sample_filter.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg vcf_sample_filter.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg vcf_sample_filter.py $*')
|
return{
name = "red_potion",
}
|
------------------------------------------------------------------------
--[[ ImageClass ]]--
-- A DataLoader for image classification in a flat folder structure :
-- [datapath]/[class]/[imagename].JPEG (folder-name is class-name)
-- Optimized for extremely large datasets (14 million images+).
-- Tested only on Linux (as it uses command-line linux utilities to
-- scale up to 14 million+ images)
-- Images on disk can have different height, width and number of channels.
------------------------------------------------------------------------
local dl = require 'dataload._env'
local ImageClass, parent = torch.class('dl.ImageClass', 'dl.DataLoader', dl)
function ImageClass:__init(datapath, loadsize, samplesize, samplefunc, sortfunc, verbose, excludeFile, excludeDir)
-- 1. arguments
-- one or many paths of directories with images
self.datapath = type(datapath) == 'string' and {datapath} or datapath
assert(torch.type(self.datapath) == 'table')
-- size to load the images to, initially
self.loadsize = loadsize
assert(torch.type(self.loadsize) == 'table')
-- consistent sample size to resize the images.
self.samplesize = samplesize or self.loadsize
assert(torch.type(self.samplesize) == 'table')
-- function f(self, dst, path) used to create a sample(s) from
-- an image path. Stores them in dst. Strings "sampleDefault"
-- "sampleTrain" or "sampleTest" can also be provided as they
-- refer to existing functions
self.samplefunc = samplefunc or 'sampleDefault'
-- display verbose messages
self.verbose = verbose == nil and true or verbose
-- comparison operator used for sorting class dir to get idx.
self.sortfunc = sortfunc -- Defaults to < operator
-- 2. build index
-- will need this package later to load images (faster than image package)
require 'graphicsmagick'
-- need for _.sort
local _ = require 'moses'
-- loop over each paths folder, get list of unique class names,
-- also store the directory paths per class
local classes = {}
local classList = {}
for k,path in ipairs(self.datapath) do
for class in lfs.dir(path) do
local dirpath = paths.concat(path, class)
if class:sub(1,1) ~= '.' and paths.dirp(dirpath) and not classes[class] then
table.insert(classList, class)
classes[class] = true
end
end
end
-- sort classes for indexing consistency
_.sort(classList, self.sortfunc)
local classPaths = {}
for i, class in ipairs(classList) do
classes[class] = i
classPaths[i] = {}
end
for k,path in ipairs(self.datapath) do
for class in lfs.dir(path) do
local dirpath = paths.concat(path, class)
if class:sub(1,1) ~= '.' and paths.dirp(dirpath) then
local idx = classes[class]
table.insert(classPaths[idx], dirpath)
end
end
end
self.classes = classList
if self.verbose then
print("found " .. #self.classes .. " classes")
end
self.iclasses = classes
-- define command-line tools, try your best to maintain OSX compatibility
local wc = 'wc'
local cut = 'cut'
local find = 'find'
if jit and jit.os == 'OSX' then
wc = 'gwc'
cut = 'gcut'
find = 'gfind'
end
---------------------------------------------------------------------
-- Options for the GNU find command
local extensionList = {'jpg', 'png','JPG','PNG','JPEG', 'ppm', 'PPM', 'bmp', 'BMP'}
local findOptions = ' -iname "*.' .. extensionList[1] .. '"'
for i=2,#extensionList do
findOptions = findOptions .. ' -o -iname "*.' .. extensionList[i] .. '"'
end
if excludeFile then -- only ignores patterns in filename
findOptions = '! -iname "'..excludeFile..'" \\(' .. findOptions .. " \\)"
end
if excludeDir then -- only ignores patterns directories
findOptions = '-not -path "'..excludeDir..'" \\(' .. findOptions .. " \\)"
end
-- find the image path names
self.imagePath = torch.CharTensor() -- path to each image in dataset
self.imageClass = torch.LongTensor() -- class index of each image (class index in self.classes)
self.classList = {} -- index of imageList to each image of a particular class
self.classListSample = self.classList -- the main list used when sampling data
if self.verbose then
print('running "find" on each class directory, and concatenate all'
.. ' those filenames into a single file containing all image paths for a given class')
end
-- so, generates one file per class
local classFindFiles = {}
for i=1,#self.classes do
classFindFiles[i] = os.tmpname()
end
local combinedFindList = os.tmpname();
local tmpfile = os.tmpname()
local tmphandle = assert(io.open(tmpfile, 'w'))
-- iterate over classes
for i, class in ipairs(self.classes) do
-- iterate over classPaths
for j,path in ipairs(classPaths[i]) do
local command = find .. ' "' .. path .. '" ' .. findOptions
.. ' >>"' .. classFindFiles[i] .. '" \n'
tmphandle:write(command)
end
end
io.close(tmphandle)
os.execute('bash ' .. tmpfile)
os.execute('rm -f ' .. tmpfile)
if self.verbose then
print('now combine all the files to a single large file')
end
local tmpfile = os.tmpname()
local tmphandle = assert(io.open(tmpfile, 'w'))
-- concat all finds to a single large file in the order of self.classes
for i=1,#self.classes do
local command = 'cat "' .. classFindFiles[i] .. '" >>' .. combinedFindList .. ' \n'
tmphandle:write(command)
end
io.close(tmphandle)
os.execute('bash ' .. tmpfile)
os.execute('rm -f ' .. tmpfile)
---------------------------------------------------------------------
if self.verbose then
print('loading concatenated list of sample paths to self.imagePath')
end
local maxPathLength = tonumber(sys.fexecute(wc .. " -L '"
.. combinedFindList .. "' |"
.. cut .. " -f1 -d' '")) + 1
local length = tonumber(sys.fexecute(wc .. " -l '"
.. combinedFindList .. "' |"
.. cut .. " -f1 -d' '"))
assert(length > 0, "Could not find any image file in the given input paths")
assert(maxPathLength > 0, "paths of files are length 0?")
self.imagePath:resize(length, maxPathLength):fill(0)
local s_data = self.imagePath:data()
local count = 0
for line in io.lines(combinedFindList) do
ffi.copy(s_data, line)
s_data = s_data + maxPathLength
if self.verbose and count % 10000 == 0 then
xlua.progress(count, length)
end
count = count + 1
end
if self.verbose then
xlua.progress(length, length)
end
self.nsample = self.imagePath:size(1)
---------------------------------------------------------------------
if self.verbose then
print('Updating classList and imageClass appropriately')
end
self.imageClass:resize(self.nsample)
local runningIndex = 0
for i=1,#self.classes do
if self.verbose then xlua.progress(i, #(self.classes)) end
local length = tonumber(sys.fexecute(wc .. " -l '"
.. classFindFiles[i] .. "' |"
.. cut .. " -f1 -d' '"))
if length == 0 then
error('Class has zero samples')
else
self.classList[i] = torch.linspace(runningIndex + 1, runningIndex + length, length):long()
self.imageClass[{{runningIndex + 1, runningIndex + length}}]:fill(i)
end
runningIndex = runningIndex + length
end
----------------------------------------------------------------------
-- clean up temporary files
if self.verbose then
print('Cleaning up temporary files')
end
local tmpfilelistall = ''
for i=1,#(classFindFiles) do
tmpfilelistall = tmpfilelistall .. ' "' .. classFindFiles[i] .. '"'
if i % 1000 == 0 then
os.execute('rm -f ' .. tmpfilelistall)
tmpfilelistall = ''
end
end
os.execute('rm -f ' .. tmpfilelistall)
os.execute('rm -f "' .. combinedFindList .. '"')
end
function ImageClass:reset()
parent.reset(self)
self.imgBuffer = nil
end
function ImageClass:size(class, list)
list = list or self.classList
if not class then
return self.imagePath:size(1)
elseif type(class) == 'string' then
return list[self.iclasses[class]]:size(1)
elseif type(class) == 'number' then
return list[class]:size(1)
end
end
function ImageClass:index(indices, inputs, targets, samplefunc)
local imagepaths = {}
samplefunc = samplefunc or self.samplefunc
if torch.type(samplefunc) == 'string' then
samplefunc = self[samplefunc]
end
local inputTable = {}
local targetTable = {}
for i = 1, indices:size(1) do
local idx = indices[i]
-- load the sample
local imgpath = ffi.string(torch.data(self.imagePath[idx]))
imagepaths[i] = imgpath
local dst = self:getImageBuffer(i)
-- note that dst may have different sizes at this point
dst = samplefunc(self, dst, imgpath)
table.insert(inputTable, dst)
table.insert(targetTable, self.imageClass[idx])
end
inputs = inputs or torch.FloatTensor()
targets = targets or torch.LongTensor()
self:tableToTensor(inputTable, targetTable, inputs, targets)
self:collectgarbage()
return inputs, targets, imagepaths
end
-- Sample a class uniformly, and then uniformly samples example from class.
-- This keeps the class distribution balanced.
-- samplefunc is a function that generates one or many samples
-- from one image. e.g. sampleDefault, sampleTrain, sampleTest.
function ImageClass:sample(batchsize, inputs, targets, samplefunc)
local imagepaths = {}
samplefunc = samplefunc or self.samplefunc
if torch.type(samplefunc) == 'string' then
samplefunc = self[samplefunc]
end
local inputTable = {}
local targetTable = {}
for i=1,batchsize do
-- sample class
local class = torch.random(1, #self.classes)
-- sample image from class
local index = torch.random(1, self.classListSample[class]:nElement())
local imgpath = ffi.string(torch.data(self.imagePath[self.classListSample[class][index]]))
imagepaths[i] = imgpath
local dst = self:getImageBuffer(i)
dst = samplefunc(self, dst, imgpath)
table.insert(inputTable, dst)
table.insert(targetTable, class)
end
inputs = inputs or torch.FloatTensor()
targets = targets or torch.LongTensor()
self:tableToTensor(inputTable, targetTable, inputs, targets)
self:collectgarbage()
return inputs, targets, imagepaths
end
-- converts a table of samples (and corresponding labels) to tensors
function ImageClass:tableToTensor(inputTable, targetTable, inputTensor, targetTensor)
assert(inputTable and targetTable and inputTensor and targetTensor)
local n = #targetTable
local samplesPerDraw = inputTable[1]:dim() == 3 and 1 or inputTable[1]:size(1)
inputTensor:resize(n, samplesPerDraw, unpack(self.samplesize))
targetTensor:resize(n, samplesPerDraw)
for i=1,n do
inputTensor[i]:copy(inputTable[i])
targetTensor[i]:fill(targetTable[i])
end
inputTensor:resize(n*samplesPerDraw, unpack(self.samplesize))
targetTensor:resize(n*samplesPerDraw)
return inputTensor, targetTensor
end
function ImageClass:loadImage(path)
-- https://github.com/clementfarabet/graphicsmagick#gmimage
local gm = require 'graphicsmagick'
local lW, lH = self.loadsize[3], self.loadsize[2]
-- load image with size hints
local input = gm.Image():load(path, self.loadsize[3], self.loadsize[2])
-- resize by imposing the smallest dimension (while keeping aspect ratio)
input:size(nil, math.min(lW,lH))
return input
end
function ImageClass:getImageBuffer(i)
self.imgBuffers = self.imgBuffers or {}
self.imgBuffers[i] = self.imgBuffers[i] or torch.FloatTensor()
return self.imgBuffers[i]
end
-- just load the image and return it
function ImageClass:sampleDefault(dst, path)
if not path then
path, dst = dst, nil
end
dst = dst or torch.FloatTensor()
-- TODO if loadsize[1] == 1, converts to greyscale (y in YUV)
local input = self:loadImage(path)
local colorspace = self.samplesize[1] == 1 and 'I' or 'RGB'
local out = input:toTensor('float',colorspace,'DHW', true)
dst:resize(out:size(1), self.samplesize[2], self.samplesize[3])
image.scale(dst, out)
return dst
end
-- function to load the image, jitter it appropriately (random crops etc.)
function ImageClass:sampleTrain(dst, path)
if not path then
path, dst = dst, nil
end
dst = dst or torch.FloatTensor()
local input = self:loadImage(path)
local iW, iH = input:size()
-- do random crop
local oW = self.samplesize[3]
local oH = self.samplesize[2]
local h1 = math.ceil(torch.uniform(0, iH-oH))
local w1 = math.ceil(torch.uniform(0, iW-oW))
local out = input:crop(oW, oH, w1, h1)
-- do hflip with probability 0.5
if torch.uniform() > 0.5 then
out:flop()
end
local colorspace = self.samplesize[1] == 1 and 'I' or 'RGB'
out = out:toTensor('float',colorspace,'DHW', true)
dst:resizeAs(out):copy(out)
return dst
end
-- function to load the image, do 10 crops (center + 4 corners) and their hflips
-- Works with the TopCrop feedback
function ImageClass:sampleTest(dst, path)
if not path then
path, dst = dst, nil
end
dst = dst or torch.FloatTensor()
local input = self:loadImage(path)
iW, iH = input:size()
local oH = self.samplesize[2]
local oW = self.samplesize[3];
dst:resize(10, self.samplesize[1], oW, oH)
local colorspace = self.samplesize[1] == 1 and 'I' or 'RGB'
local im = input:toTensor('float', colorspace, 'DHW', true)
local w1 = math.ceil((iW-oW)/2)
local h1 = math.ceil((iH-oH)/2)
-- center
image.crop(dst[1], im, w1, h1)
image.hflip(dst[2], dst[1])
-- top-left
h1 = 0; w1 = 0;
image.crop(dst[3], im, w1, h1)
dst[4] = image.hflip(dst[3])
-- top-right
h1 = 0; w1 = iW-oW;
image.crop(dst[5], im, w1, h1)
image.hflip(dst[6], dst[5])
-- bottom-left
h1 = iH-oH; w1 = 0;
image.crop(dst[7], im, w1, h1)
image.hflip(dst[8], dst[7])
-- bottom-right
h1 = iH-oH; w1 = iW-oW;
image.crop(dst[9], im, w1, h1)
image.hflip(dst[10], dst[9])
return dst
end
|
-- Copyright (c) 2015 Phil Leblanc -- see LICENSE file
------------------------------------------------------------
--[[
base58 encode/decode functions
Usual Base58 alphabets: (see wikipedia)
Bitcoin address 123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz
Ripple address rpshnaf39wBUDNEGHJKLM4PQRST7VWXYZ2bcdeCg65jkm8oFqi1tuvAxyz
Flick short URL 123456789abcdefghijkmnopqrstuvwxyzABCDEFGHJKLMNPQRSTUVWXYZ
The alphabet used in this module is the Bitcoin adress encoding alphabet:
123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz
Note:
Base58 encoding, contrary to Base64, is not intended to encode long
strings. Base64 can encode long strings 3 bytes at a time.
On the contrary, Base58 treats the string to be encoded as a long number
encoded in Base256 (each byte is a digit) and perform an arithmetic
conversion of this long number to base58.
]]
local byte, char, concat = string.byte, string.char, table.concat
local b58chars = "123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz"
local function encode(s)
local q, b
local et = {}
local zn = 0 -- number of leading zero bytes in s
-- assume s is a large, little-endian binary number
-- with base256 digits (each byte is a "digit")
local nt = {} -- number to divide in base 256, big endian
local dt = {} -- result of nt // 58, in base 256
local more = true -- used to count leading zero bytes
for i = 1, #s do
b = byte(s, i)
if more and b == 0 then
zn = zn + 1
else
more = false
end
nt[i] = b
end
if #s == zn then --take care of strings empty or with only nul bytes
return string.rep('1', zn)
end
more = true
while more do
local r = 0
more = false
for i = 1, #nt do
b = nt[i] + (256 * r)
q = b // 58
-- if q is not null at least once, we are good
-- for another division by 58
more = more or q > 0
r = b % 58
dt[i] = q
end
-- r is the next base58 digit. insert it before previous ones
-- to get a big-endian base58 number
table.insert(et, 1, char(byte(b58chars, r+1)))
-- now copy dt into nt before another round of division by 58
nt = {}
for i = 1, #dt do nt[i] = dt[i] end
dt = {}
end--while
-- don't forget the leading zeros ('1' is digit 0 in bitcoin base58 alphabet)
return string.rep('1', zn) .. concat(et)
end --encode()
-- inverse base58 map, used by b58decode: b58charmap maps characters in
-- base58 alphabet to their _offset_ in b58chars (0-based, not 1-based...)
-- eg. for digit '1' b64charmap[65] == 0 and for 'z', b64charmap[122] == 57
--
local b58charmap = {};
for i = 1, 58 do b58charmap[byte(b58chars, i)] = i - 1 end
local function decode(s)
-- reject invalid encoded strings
if string.find(s, "[^"..b58chars.."]") then
return nil, "invalid char"
end
-- process leading zeros - count and remove them
local zn -- number of leading zeros (base58 digits '1')
zn = #(string.match(s, "^(1+)") or "")
s = string.gsub(s, "^(1+)", "")
-- special case: the string is empty or contains only null bytes
if s == "" then
return string.rep('\x00', zn)
end
--
-- process significant digits
local dn -- decoded number as an array of bytes (little-endian)
local d -- base58 digit, as an integer
local b -- a byte in dn
local m -- a byte multiplied by 58 (used for product)
local carry
dn = { b58charmap[byte(s, 1)] } --init with most significant digit
for i = 2, #s do --repeat until no more digits
-- multiply dn by 58, then add next digit
d = b58charmap[byte(s, i)] -- next digit
carry = 0
-- multiply dn by 58
for j = 1, #dn do
b = dn[j]
m = b * 58 + carry
b = m & 0xff
carry = m >> 8
dn[j] = b
end
if carry > 0 then dn[#dn + 1] = carry end
-- add next digit to dn
carry = d
for j = 1, #dn do
b = dn[j] + carry
carry = b >> 8
dn[j] = b & 0xff
end
if carry > 0 then dn[#dn + 1] = carry end
end
-- now dn contains the decoded number (little endian)
-- must add leading zeros and reverse dn to build binary string
local ben = {} -- big-endian number as array of chars
local ln = #dn
for i = 1, ln do
ben[i] = char(dn[ln-i+1])
end
return string.rep('\x00', zn) .. concat(ben)
end --decode()
return { -- base58 module
encode = encode,
decode = decode,
}
|
local function main()
db:begin()
local select_stmt = "selectv a from commitsp"
local stmt, rc = db:prepare(select_stmt)
if(rc ~= 0) then
return -201, "Error preparing selectv statement"
end
rc = stmt:exec()
if(rc ~= 0) then
return -202, "Error executing selectv statement"
end
local a = stmt:fetch()
if(a == nil) then
return -203, "No record found"
end
stmt:fetch()
local update_stmt = "update commitsp set a = " .. a.a + 1 .. " where a = " .. a.a
stmt, rc = db:prepare(update_stmt)
if(rc ~= 0) then
return -204, "Error preparing update statement"
end
rc = stmt:exec()
if(rc ~= 0) then
return -205, "Error executing update statement"
end
rc = db:commit()
return 0
end
|
local constants = {}
constants.aggregate_chest_data = {
{t = {255,255,225}, o = "ba"},
{lm = "passive-provider", t = {255,141,114}, o = "bb"}
}
constants.aggregate_chest_icon = {
icon = "__EditorExtensions__/graphics/item/aggregate-chest.png",
icon_size = 64,
icon_mipmaps = 4
}
-- pattern -> replacement
-- iterate through all of these to result in the base belt type
constants.belt_name_patterns = {
-- better belts: https://mods.factorio.com/mod/BetterBelts
["%-v%d$"] = "",
-- factorioextended plus transport: https://mods.factorio.com/mod/FactorioExtended-Plus-Transport
["%-?transport%-belt%-to%-ground"] = "",
-- vanilla and 99% of mods
["%-?underground%-belt"] = ""
}
constants.empty_circuit_wire_connection_points = {
{wire = {},shadow = {}},
{wire = {},shadow = {}},
{wire = {},shadow = {}},
{wire = {},shadow = {}}
}
constants.empty_sheet = {
filename = "__core__/graphics/empty.png",
priority = "very-low",
width = 1,
height = 1,
frame_count = 1
}
constants.equipment_background_color = {r = 0.5, g = 0.25, b = 0.5, a = 1}
constants.equipment_background_color_hovered = {r = 0.6, g = 0.35, b = 0.6, a = 1}
constants.infinity_accumulator_data = {
{
name = "primary-input",
priority = "primary-input",
render_no_power_icon = false
},
{
name = "primary-output",
priority = "primary-output",
render_no_power_icon = false
},
{
name = "secondary-input",
priority = "secondary-input",
render_no_power_icon = false
},
{
name = "secondary-output",
priority = "secondary-output",
render_no_power_icon = false
},
{
name = "tertiary-buffer",
priority = "tertiary",
render_no_power_icon = true
},
{
name = "tertiary-input",
priority = "tertiary",
render_no_power_icon = false
},
{
name = "tertiary-output",
priority = "tertiary",
render_no_power_icon = false
}
}
constants.infinity_chest_data = {
{t = {255,255,225}, o = "aa"},
{lm = "active-provider", t = {218,115,255}, o = "ab"},
{lm = "passive-provider", t = {255,141,114}, o = "ac"},
{lm = "storage", s = 1, t = {255,220,113}, o = "ad"},
{lm = "buffer", t = {114,255,135}, o = "ae"},
{lm = "requester", t = {114,236,255}, o = "af"}
}
constants.infinity_chest_icon = {
icon = "__EditorExtensions__/graphics/item/infinity-chest.png",
icon_size = 64,
icon_mipmaps = 4
}
constants.infinity_tint = {r = 1, g = 0.5, b = 1, a = 1}
constants.linked_belt_tint = {r = 0.6, g = 1, b = 1, a = 1}
constants.module_data = {
{
name = "ee-super-speed-module",
icon_ref = "module-3",
order = "ba",
category = "speed",
tier = 50,
effect = {speed = {bonus = 2.5}},
tint = {r = 0.4,g = 0.6,b = 1}
},
{
name = "ee-super-effectivity-module",
icon_ref = "module-3",
order = "bb",
category = "effectivity",
tier = 50,
effect = {consumption = {bonus = -2.5}},
tint = {r = 0.4,g = 1,b = 0.4}
},
{
name = "ee-super-productivity-module",
icon_ref = "module-3",
order = "bc",
category = "productivity",
tier = 50,
effect = {productivity = {bonus = 2.5}},
tint = {r = 1,g = 0.4,b = 0.4}
},
{
name = "ee-super-clean-module",
icon_ref = "module-3",
order = "bd",
category = "effectivity",
tier = 50,
effect = {pollution = {bonus = -2.5}},
tint = {r = 0.4,g = 1,b = 1}
},
{
name = "ee-super-slow-module",
icon_ref = "module-1",
order = "ca",
category = "speed",
tier = 50,
effect = {speed = {bonus = -2.5}},
tint = {r = 0.4,g = 0.6,b = 1}
},
{
name = "ee-super-ineffectivity-module",
icon_ref = "module-1",
order = "cb",
category = "effectivity",
tier = 50,
effect = {consumption = {bonus = 2.5}},
tint = {r = 0.4,g = 1,b = 0.4}
},
{
name = "ee-super-dirty-module",
icon_ref = "module-1",
order = "cc",
category = "effectivity",
tier = 50,
effect = {pollution = {bonus = 2.5}},
tint = {r = 0.4,g = 1,b = 1}
}
}
return constants
|
local install_path = vim.fn.stdpath "data" .. "/site/pack/packer/start/packer.nvim"
if vim.fn.empty(vim.fn.glob(install_path)) > 0 then
vim.fn.system { "git", "clone", "--depth", "1", "https://github.com/wbthomason/packer.nvim", install_path }
end
require("packer").startup(function(use)
local local_use = function(v, opts)
opts = vim.F.if_nil(opts, {})
if vim.fn.isdirectory(vim.fn.expand("~/plugins/" .. v)) == 1 then
opts[1] = "~/plugins/" .. v
else
print("~/plugins/" .. v .. " does not exist")
return
end
use(opts)
end
use "wbthomason/packer.nvim"
use "morhetz/gruvbox"
use "kshenoy/vim-signature"
use "rhysd/git-messenger.vim"
use "gisphm/vim-gitignore"
use {
"numToStr/Comment.nvim",
config = function()
require "module.comment"
end,
}
use "tpope/vim-scriptease"
use "godlygeek/tabular"
use "kyazdani42/nvim-web-devicons"
-- use 'tami5/sql.nvim'
use {
"mhinz/vim-startify",
config = function()
require "module.startify"
end,
}
local_use "plenary.nvim"
local_use "telescope.nvim"
local_use "telescope-fzf-native.nvim"
use "nvim-telescope/telescope-symbols.nvim"
local_use "telescope-ui-select.nvim"
-- use 'nvim-telescope/telescope-frecency.nvim'
-- use 'nvim-telescope/telescope-smart-history.nvim'
use {
"lewis6991/gitsigns.nvim",
config = function()
require("gitsigns").setup()
end,
}
use {
"rcarriga/nvim-notify",
config = function()
vim.notify = require "notify"
end,
}
use { "nvim-treesitter/nvim-treesitter", run = ":TSUpdate" }
use "nvim-treesitter/nvim-treesitter-refactor"
use "nvim-treesitter/nvim-treesitter-textobjects"
use "nvim-treesitter/playground"
local_use "tree-sitter-lua"
use "neovim/nvim-lspconfig"
use "hrsh7th/nvim-cmp"
use "hrsh7th/cmp-buffer"
use "hrsh7th/cmp-path"
use "hrsh7th/cmp-nvim-lsp"
use "L3MON4D3/LuaSnip"
use "saadparwaiz1/cmp_luasnip"
use "kosayoda/nvim-lightbulb"
use "j-hui/fidget.nvim"
use "mfussenegger/nvim-dap"
use "theHamsta/nvim-dap-virtual-text"
use {
"norcalli/nvim-colorizer.lua",
config = function()
require("colorizer").setup()
end,
}
end)
|
require "ISUI/ISPanelJoypad"
require "ISUI/ISRichTextPanel"
require "ISUI/ISButton"
---@class TutorialMessage : ISPanelJoypad
TutorialMessage = ISPanelJoypad:derive("TutorialMessage");
--************************************************************************--
--** ISDemoPopup:initialise
--**
--************************************************************************--
function TutorialMessage:initialise()
ISPanelJoypad.initialise(self);
end
--************************************************************************--
--** ISDemoPopup:instantiate
--**
--************************************************************************--
function TutorialMessage:createChildren()
-- CREATE TUTORIAL PANEL
local panel = ISRichTextPanel:new(15, 10, self.width-30, self.height-32-10);
panel:initialise();
self:addChild(panel);
--panel:paginate();
self.richtext = panel;
self.richtext.text = self.message;
self.richtext:paginate();
self.richtext.backgroundColor.a = 0;
end
function TutorialMessage:setInfo(item)
end
function TutorialMessage:onMouseWheel(del)
return false;
end
--************************************************************************--
--** ISDemoPopup:update
--**
--************************************************************************--
function TutorialMessage:update()
if self.test ~= nil then
if(self.test()) then
TutorialMessage.instance = nil;
self:removeFromUIManager();
self.test = nil;
self.target:onClose(self);
end
end
end
function TutorialMessage:render()
self:setWidth(self.richtext:getWidth() + 40);
self:setHeight(self.richtext:getHeight() + 35);
self:drawTextureScaled(TutorialMessage.spiffo, self.width - 43, -60, 256/2, 364/2, 1, 1, 1, 1);
if JoypadState.players[1] and self.clickToSkip and getJoypadFocus(0) ~= self and not Tutorial1.disableMsgFocus then
setJoypadFocus(0, self)
end
end
--function TutorialMessage:onMouseDown(x, y)
-- if self.clickToSkip then
-- TutorialMessage.instance = nil;
-- self:removeFromUIManager();
-- self.target:onClose(self);
-- end
--
--end
--function TutorialMessage:onMouseDownOutside(x, y)
-- if self.clickToSkip then
-- TutorialMessage.instance = nil;
-- self:removeFromUIManager();
-- self.target:onClose(self);
-- end
--end
function TutorialMessage:onGainJoypadFocus(joypadData)
ISPanelJoypad.onGainJoypadFocus(self, joypadData);
end
function TutorialMessage:onJoypadDown(button)
if TutorialMessage.instance and TutorialMessage.instance.clickToSkip and button == Joypad.AButton then
local instance = TutorialMessage.instance;
TutorialMessage.instance = nil;
instance:removeFromUIManager();
instance.target:onClose(instance);
setJoypadFocus(0, nil)
end
end
TutorialMessage.onKeyPressed = function(key)
if TutorialMessage.instance and key == Keyboard.KEY_SPACE and TutorialMessage.instance.clickToSkip then
local instance = TutorialMessage.instance;
TutorialMessage.instance = nil;
instance:removeFromUIManager();
instance.target:onClose(instance);
-- getPlayer():setAuthorizeMeleeAction(true);
end
end
TutorialMessage.getInstance = function(x, y, w, h, message, clickToSkip, target, test)
if TutorialMessage.instance ~= nil then
return TutorialMessage.instance;
end;
x = x - (w / 2);
y = y - (h/2);
if TutorialMessage.instance ~= nil then
TutorialMessage.instance:removeFromUIManager();
TutorialMessage.instance:setX(x);
TutorialMessage.instance:setY(y);
TutorialMessage.instance:setWidth(w);
TutorialMessage.instance:setHeight(h);
TutorialMessage.instance.message = message;
TutorialMessage.instance.clickToSkip = clickToSkip;
TutorialMessage.instance:alwaysOnTop();
TutorialMessage.instance:setAlwaysOnTop(true);
else
TutorialMessage.instance = TutorialMessage:new(x, y, w, h, clickToSkip, message);
TutorialMessage.instance:initialise();
TutorialMessage.instance:addToUIManager();
TutorialMessage.instance:setAlwaysOnTop(true);
end
-- getPlayer():setAuthorizeMeleeAction(false);
TutorialMessage.instance.target = target;
TutorialMessage.instance.test = test;
-- SurvivalGuideManager.instance.panel:setVisible(false);
return TutorialMessage.instance;
end
--************************************************************************--
--** ISDemoPopup:new
--**
--************************************************************************--
function TutorialMessage:new (x, y, width, height, clickToSkip, message)
local o = {}
--o.data = {}
o = ISPanelJoypad:new(x, y, width, height);
setmetatable(o, self)
self.__index = self
o.x = x;
if clickToSkip then
if JoypadState.players[1] then
message = message .. " <LINE> <LINE> <CENTER> <IMAGECENTRE:media/ui/xbox/XBOX_A.png>";
else
message = message .. " <LINE> <LINE> <SIZE:large> (Press Space to continue)";
end
end
o.message = message;
o.clickToSkip = clickToSkip;
TutorialMessage.spiffo = getTexture("media/ui/survivorspiffo.png");
o.y = y;
o.borderColor = {r=1, g=1, b=1, a=0.7};
o.backgroundColor = {r=0, g=0, b=0, a=0.8};
o.width = width;
o.height = height;
o.anchorLeft = true;
o.anchorRight = false;
o.anchorTop = true;
o.anchorBottom = false;
o.timer = 0;
o.clicktoSkip = false;
return o
end
Events.OnKeyPressed.Add(TutorialMessage.onKeyPressed);
|
-- Game: Gather branches and build up your lodge as beavers fight to survive.
-- DO NOT MODIFY THIS FILE
-- Never try to directly create an instance of this class, or modify its member variables.
-- Instead, you should only be reading its variables and calling its functions.
local class = require("joueur.utilities.class")
local BaseGame = require("joueur.baseGame")
-- <<-- Creer-Merge: requires -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
-- you can add additional require(s) here
-- <<-- /Creer-Merge: requires -->>
--- Gather branches and build up your lodge as beavers fight to survive.
-- @classmod Game
local Game = class(BaseGame)
-- initializes a Game with basic logic as provided by the Creer code generator
function Game:init(...)
BaseGame.init(self, ...)
--- The name of this game, "{game_name}".
-- @field[string] self.name
-- The following values should get overridden when delta states are merged, but we set them here as a reference for you to see what variables this class has.
--- Every Beaver in the game.
self.beavers = Table()
--- The player whose turn it is currently. That player can send commands. Other players cannot.
self.currentPlayer = nil
--- The current turn number, starting at 0 for the first player's turn.
self.currentTurn = 0
--- When a Player has less Beavers than this number, then recruiting other Beavers is free.
self.freeBeaversCount = 0
--- A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
self.gameObjects = Table()
--- All the Jobs that Beavers can have in the game.
self.jobs = Table()
--- Constant number used to calculate what it costs to spawn a new lodge.
self.lodgeCostConstant = 0
--- How many lodges must be owned by a Player at once to win the game.
self.lodgesToWin = 0
--- The number of Tiles in the map along the y (vertical) axis.
self.mapHeight = 0
--- The number of Tiles in the map along the x (horizontal) axis.
self.mapWidth = 0
--- The maximum number of turns before the game will automatically end.
self.maxTurns = 100
--- List of all the players in the game.
self.players = Table()
--- A unique identifier for the game instance that is being played.
self.session = ""
--- Every Spawner in the game.
self.spawner = Table()
--- Constant number used to calculate how many branches/food Beavers harvest from Spawners.
self.spawnerHarvestConstant = 0
--- All the types of Spawners in the game.
self.spawnerTypes = Table()
--- All the tiles in the map, stored in Row-major order. Use `x + y * mapWidth` to access the correct index.
self.tiles = Table()
self.name = "Stumped"
self._gameObjectClasses = {
Beaver = require("games.stumped.beaver"),
GameObject = require("games.stumped.gameObject"),
Job = require("games.stumped.job"),
Player = require("games.stumped.player"),
Spawner = require("games.stumped.spawner"),
Tile = require("games.stumped.tile"),
}
end
--- Gets the Tile at a specified (x, y) position
-- @tparam number x integer between 0 and the mapWidth
-- @tparam number y integer between 0 and the mapHeight
-- @treturns Tile the Tile at (x, y) or nil if out of bounds
function Game:getTileAt(x, y)
if x < 0 or y < 0 or x >= self.mapWidth or y >= self.mapHeight then -- out of bounds
return nil;
end
return self.tiles[1 + x + y * self.mapWidth] -- 1 + ... because Lua lists are indexed at 1, so we add 1 to indexes, but we don't for the x, y positions
end
-- <<-- Creer-Merge: functions -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
-- if you want to add any client side logic this is where you can add them
-- <<-- /Creer-Merge: functions -->>
return Game
|
local component = require('component')
local runCycle = require('cycle')
local mainCycle = function()
local initialComponents = component.list() or {}
local initialSelectedAddr = firstKey(initialComponents) or nil
local componentAdded_ = fromEvent('component_added')
local componentRemoved_ = fromEvent('component_removed')
local components_ = merge(componentAdded_, componentRemoved_)
:scanActions({
['component_added']=function(addr, type)
return setProp(addr, type)
end,
['component_removed']=function(addr)
return removeProp(addr)
end
}, initialComponents)
:startWith(initialComponents)
:shareReplay(1)
local onClickComponent_ = Subject.create()
local selectedComponentProxy_ = combineLatest(
of(initialSelectedAddr):concat(onClickComponent_),
components_
)
:map(function(addr, components)
if not addr or not components[addr] then
return nil
end
return component.proxy(addr)
end)
:shareReplay(1)
local selectedAddr_ = selectedComponentProxy_
:map(function(p)
if p then return p.address end
return nil
end)
local componentsView_ = combineLatest(components_, selectedAddr_)
:map(function(components, selectedAddr)
return mapIndexed(function(name, addr)
local shortAddr = take(3, addr)
local styleEnhancer = selectedAddr == addr and withColor('yellow') or identity
return applyTo(View(name .. ' (' .. shortAddr .. ')' ))(
withClick(function() onClickComponent_(addr) end),
styleEnhancer
)
end, components)
end)
:map(values)
:unpack()
:map(vertical)
:shareReplay(1)
local ui = combineLatest(componentsView_, selectedComponentProxy_)
:map(function(view, proxy)
local proxyView = proxy and View(proxy.type) or View('[no selected component]')
return horizontal(view, proxyView)
end)
return {
ui=ui
}
end
runCycle(mainCycle, {}, true, true):unsubscribe()
|
require 'lt.treesitter.settings'
|
-- an example showing 'pl.lexer' doing some serious work.
-- The resulting Lua table is in the same LOM format used by luaexpat.
-- This is (clearly) not a professional XML parser, so don't use it
-- on your homework!
require 'pl'
local append = table.insert
local skipws,expecting = lexer.skipws,lexer.expecting
function parse_element (tok,tag)
local tbl,t,v,attrib
tbl = {}
tbl.tag = tag -- LOM 'tag' is the element tag
t,v = skipws(tok)
while v ~= '/' and v ~= '>' do
if t ~= 'iden' then error('expecting attribute identifier') end
attrib = v
expecting(tok,'=')
v = expecting(tok,'string')
-- LOM: 'attr' subtable contains attrib/value pairs and an ordered list of attribs
if not tbl.attr then tbl.attr = {} end
tbl.attr[attrib] = v
append(tbl.attr,attrib)
t,v = skipws(tok)
end
if v == '/' then
expecting(tok,'>')
return tbl
end
-- pick up element data
t,v = tok()
while true do
if t == '<' then
t,v = skipws(tok)
if t == '/' then -- element end tag
t,v = tok()
if t == '>' then return tbl end
if t == 'iden' and v == tag then
if tok() == '>' then return tbl end
end
error('expecting end tag '..tag)
else
append(tbl,parse_element(tok,v)) -- LOM: child elements added to table
t,v = skipws(tok)
end
else
append(tbl,v) -- LOM: text added to table
t,v = skipws(tok)
end
end
end
function parse_xml (tok)
local t,v = skipws(tok)
while t == '<' do
t,v = tok()
if t == '?' or t == '!' then
-- skip meta stuff and commentary
repeat t = tok() until t == '>'
t,v = expecting(tok,'<')
else
return parse_element(tok,v)
end
end
end
s = [[
<?xml version="1.0" encoding="UTF-8"?>
<sensor name="closure-meter-2" id="7D7D0600006F0D00" loc="100,100,0" device="closure-meter" init="true">
<detector name="closure-meter" phenomenon="closure" units="mm" id="1"
vmin="0" vmax="5000" device="closure-meter" calib="0,0;5000,5000"
sampling_interval="25000" measurement_interval="600000"
/>
</sensor>
]]
local tok = lexer.scan(s,nil,{space=false},{string=true})
local res = parse_xml(tok)
print(pretty.write(res))
|
log("log") -- all these strings are written to logs/grimex.txt
logf("l", "o", "g", "f")
logt({ "l", "o", "g", "t" })
|
require 'love.filesystem'
local glove = require "stackmachine/glove"
local json = require "stackmachine/json"
local http = require "socket.http"
local ltn12 = require "ltn12"
local thread = glove.thread.getThread()
while true do
local encoded = thread:demand("request")
local req = json.decode(encoded)
if req.url and req.payload then
local data = json.encode(req.payload)
http.request {
method = "POST",
url = req.url,
headers = {["content-type"] = "application/json", ["content-length"] = tostring(data:len()) },
source = ltn12.source.string(data),
}
end
end
|
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_armek_plasma_shell_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4005496660,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_elite, "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_elite_2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_elite_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_armek_plasma_shell_elite_2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3941953467,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_elite_2, "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_elite_2.iff")
object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_armek_plasma_shell_s1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4043998830,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s1, "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s1.iff")
object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_armek_plasma_shell_s2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 706555641,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s2, "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s2.iff")
object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s3 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s3.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_armek_plasma_shell_s3_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1662011764,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s3, "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s3.iff")
object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s6 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s6.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_armek_plasma_shell_s6_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 183086458,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s6, "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s6.iff")
object_tangible_ship_components_shield_generator_shared_shd_cygnus_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_cygnus_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 587137384,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_elite, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_cygnus_improved_mk2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_improved_mk2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_cygnus_improved_mk2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 172501282,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_improved_mk2, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_improved_mk2.iff")
object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_cygnus_mk1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2092831252,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk1, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk1.iff")
object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_cygnus_mk2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2812918403,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk2, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk2.iff")
object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk3 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk3.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
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certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
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collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_cygnus_mk3_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4003781902,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk3, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk3.iff")
object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk4 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk4.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_cygnus_mk4_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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sendToClient = 1,
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 357037594,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk4, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk4.iff")
object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk5 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk5.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_cygnus_mk5_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1548390807,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk5, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk5.iff")
object_tangible_ship_components_shield_generator_shared_shd_cygnus_special_mk1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_special_mk1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_cygnus_special_mk1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 491149550,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_special_mk1, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_special_mk1.iff")
object_tangible_ship_components_shield_generator_shared_shd_dual_deflector_s1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_dual_deflector_s1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
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customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_dual_deflector_s1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3651549547,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_dual_deflector_s1, "object/tangible/ship/components/shield_generator/shared_shd_dual_deflector_s1.iff")
object_tangible_ship_components_shield_generator_shared_shd_dual_deflector_s2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_dual_deflector_s2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_dual_deflector_s2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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sendToClient = 1,
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socketDestinations = {},
structureFootprintFileName = "",
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 45191676,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_dual_deflector_s2, "object/tangible/ship/components/shield_generator/shared_shd_dual_deflector_s2.iff")
object_tangible_ship_components_shield_generator_shared_shd_gallofree_defender_2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_gallofree_defender_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_gallofree_defender_2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2812483779,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_gallofree_defender_2, "object/tangible/ship/components/shield_generator/shared_shd_gallofree_defender_2.iff")
object_tangible_ship_components_shield_generator_shared_shd_gallofree_defender_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_gallofree_defender_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_gallofree_defender_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 673595337,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_gallofree_defender_elite, "object/tangible/ship/components/shield_generator/shared_shd_gallofree_defender_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_generic = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_generic.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:shd_generic",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_generic",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 904269427,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_generic, "object/tangible/ship/components/shield_generator/shared_shd_generic.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_mark2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_mark2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_incom_mark2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 92167148,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_mark2, "object/tangible/ship/components/shield_generator/shared_shd_incom_mark2.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_mark5 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_mark5.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_incom_mark5_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4271730936,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_mark5, "object/tangible/ship/components/shield_generator/shared_shd_incom_mark5.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_mark9 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_mark9.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_incom_mark9_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2676028541,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_mark9, "object/tangible/ship/components/shield_generator/shared_shd_incom_mark9.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_advanced = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_advanced.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_incom_rayshield_advanced_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_advanced, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_advanced.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_r4 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_r4.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_r4, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_r4.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_r7 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_r7.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_r7, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_r7.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x1, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x1.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x12 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x12.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x12, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x12.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x2 = SharedTangibleObjectTemplate:new {
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--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x2, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x2.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x5 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x5.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x5, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x5.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x7 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x7.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x7, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x7.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x9 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x9.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x9, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x9.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_z1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_z1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_z1, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_z1.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_z5 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_z5.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_z5, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_z5.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_z7 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_z7.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_z7, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_z7.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_techscreen_1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_techscreen_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_techscreen_1, "object/tangible/ship/components/shield_generator/shared_shd_incom_techscreen_1.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_techscreen_2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_techscreen_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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customizationVariableMapping = {},
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lookAtText = "string_id_table",
noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_techscreen_2, "object/tangible/ship/components/shield_generator/shared_shd_incom_techscreen_2.iff")
object_tangible_ship_components_shield_generator_shared_shd_incom_techscreen_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_techscreen_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_incom_techscreen_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 754371356,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_techscreen_elite, "object/tangible/ship/components/shield_generator/shared_shd_incom_techscreen_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_interlaced_graviton = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_interlaced_graviton.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_interlaced_graviton_n",
onlyVisibleInTools = 0,
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clientObjectCRC = 1716616411,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_interlaced_graviton, "object/tangible/ship/components/shield_generator/shared_shd_interlaced_graviton.iff")
object_tangible_ship_components_shield_generator_shared_shd_kessel_imperial_cygnus_experimental_system = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kessel_imperial_cygnus_experimental_system.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_kessel_imperial_cygnus_experimental_system_n",
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paletteColorCustomizationVariables = {},
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clientObjectCRC = 980498708,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kessel_imperial_cygnus_experimental_system, "object/tangible/ship/components/shield_generator/shared_shd_kessel_imperial_cygnus_experimental_system.iff")
object_tangible_ship_components_shield_generator_shared_shd_kessel_imperial_sds_secret_ops = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kessel_imperial_sds_secret_ops.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
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clientGameObjectType = 1073741827,
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clientObjectCRC = 3075481852,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kessel_imperial_sds_secret_ops, "object/tangible/ship/components/shield_generator/shared_shd_kessel_imperial_sds_secret_ops.iff")
object_tangible_ship_components_shield_generator_shared_shd_kessel_imperial_sfs_megapolyweb = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kessel_imperial_sfs_megapolyweb.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
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clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 485167241,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kessel_imperial_sfs_megapolyweb, "object/tangible/ship/components/shield_generator/shared_shd_kessel_imperial_sfs_megapolyweb.iff")
object_tangible_ship_components_shield_generator_shared_shd_kessel_rebel_incom_rayshield_overdriver = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kessel_rebel_incom_rayshield_overdriver.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
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clientObjectCRC = 3631366873,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kessel_rebel_incom_rayshield_overdriver, "object/tangible/ship/components/shield_generator/shared_shd_kessel_rebel_incom_rayshield_overdriver.iff")
object_tangible_ship_components_shield_generator_shared_shd_kessel_rebel_sorosuub_ion_mesh_projection = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kessel_rebel_sorosuub_ion_mesh_projection.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
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lookAtText = "string_id_table",
noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2671377903,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kessel_rebel_sorosuub_ion_mesh_projection, "object/tangible/ship/components/shield_generator/shared_shd_kessel_rebel_sorosuub_ion_mesh_projection.iff")
object_tangible_ship_components_shield_generator_shared_shd_kessel_rebel_unknown_proton_interweave_system = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kessel_rebel_unknown_proton_interweave_system.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_kessel_rebel_unknown_proton_interweave_system_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3294081937,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kessel_rebel_unknown_proton_interweave_system, "object/tangible/ship/components/shield_generator/shared_shd_kessel_rebel_unknown_proton_interweave_system.iff")
object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_advanced = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_advanced.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_koensayr_deflector_advanced_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3659868328,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_advanced, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_advanced.iff")
object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
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clientDataFile = "",
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customizationVariableMapping = {},
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locationReservationRadius = 0,
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noBuildRadius = 0,
objectName = "@space/space_item:shd_koensayr_deflector_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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sendToClient = 1,
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socketDestinations = {},
structureFootprintFileName = "",
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4054911210,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_elite, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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socketDestinations = {},
structureFootprintFileName = "",
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3189603642,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m1, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m1.iff")
object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
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clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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locationReservationRadius = 0,
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slotDescriptorFilename = "",
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structureFootprintFileName = "",
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useStructureFootprintOutline = 0,
clientObjectCRC = 1695208877,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m2, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m2.iff")
object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m3 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m3.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
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clientDataFile = "",
clientGameObjectType = 1073741827,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 738701856,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m3, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m3.iff")
object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m6 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m6.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_koensayr_deflector_m6_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1174296110,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m6, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m6.iff")
object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m8 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m8.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_koensayr_deflector_m8_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3069779377,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m8, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m8.iff")
object_tangible_ship_components_shield_generator_shared_shd_koensayr_improved_deflector_m1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_improved_deflector_m1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_koensayr_improved_deflector_m1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
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slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2795036189,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_improved_deflector_m1, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_improved_deflector_m1.iff")
object_tangible_ship_components_shield_generator_shared_shd_koensayr_modified_deflector_advanced = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_modified_deflector_advanced.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialPassFlags = 0,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_koensayr_modified_deflector_advanced_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2846210589,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_modified_deflector_advanced, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_modified_deflector_advanced.iff")
object_tangible_ship_components_shield_generator_shared_shd_kse_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_kse_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1176481939,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_elite, "object/tangible/ship/components/shield_generator/shared_shd_kse_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_kse_enhanced_military_mk1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_enhanced_military_mk1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_kse_enhanced_military_mk1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3332739328,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_enhanced_military_mk1, "object/tangible/ship/components/shield_generator/shared_shd_kse_enhanced_military_mk1.iff")
object_tangible_ship_components_shield_generator_shared_shd_kse_military_mk1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_military_mk1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_kse_military_mk1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3352793075,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_military_mk1, "object/tangible/ship/components/shield_generator/shared_shd_kse_military_mk1.iff")
object_tangible_ship_components_shield_generator_shared_shd_kse_military_mk2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_military_mk2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
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containerType = 0,
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customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_kse_military_mk2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 482355044,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_military_mk2, "object/tangible/ship/components/shield_generator/shared_shd_kse_military_mk2.iff")
object_tangible_ship_components_shield_generator_shared_shd_kse_mk3 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_mk3.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_kse_mk3_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4019567364,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_mk3, "object/tangible/ship/components/shield_generator/shared_shd_kse_mk3.iff")
object_tangible_ship_components_shield_generator_shared_shd_kse_mk4 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_mk4.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_kse_mk4_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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sendToClient = 1,
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 343314448,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_mk4, "object/tangible/ship/components/shield_generator/shared_shd_kse_mk4.iff")
object_tangible_ship_components_shield_generator_shared_shd_kse_mk5 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_mk5.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_kse_mk5_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1568405405,
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]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_mk5, "object/tangible/ship/components/shield_generator/shared_shd_kse_mk5.iff")
object_tangible_ship_components_shield_generator_shared_shd_kse_mk6 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_mk6.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_kse_mk6_n",
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paletteColorCustomizationVariables = {},
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clientObjectCRC = 2255249162,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_mk6, "object/tangible/ship/components/shield_generator/shared_shd_kse_mk6.iff")
object_tangible_ship_components_shield_generator_shared_shd_kse_mk7 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_mk7.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
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clientGameObjectType = 1073741827,
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lookAtText = "string_id_table",
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paletteColorCustomizationVariables = {},
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clientObjectCRC = 3479255175,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_mk7, "object/tangible/ship/components/shield_generator/shared_shd_kse_mk7.iff")
object_tangible_ship_components_shield_generator_shared_shd_mandal_double_protector_mk1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandal_double_protector_mk1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
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noBuildRadius = 0,
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clientObjectCRC = 442744867,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandal_double_protector_mk1, "object/tangible/ship/components/shield_generator/shared_shd_mandal_double_protector_mk1.iff")
object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_ks25 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_ks25.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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clientObjectCRC = 2330337362,
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_ks25, "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_ks25.iff")
object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_ks5 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_ks5.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_ks5, "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_ks5.iff")
object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_ks7 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_ks7.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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paletteColorCustomizationVariables = {},
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clientObjectCRC = 3989941663,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_ks7, "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_ks7.iff")
object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_kx1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_kx1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
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noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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clientObjectCRC = 2869402958,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_kx1, "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_kx1.iff")
object_tangible_ship_components_shield_generator_shared_shd_mandal_protector_mk1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandal_protector_mk1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
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locationReservationRadius = 0,
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noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4072962412,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandal_protector_mk1, "object/tangible/ship/components/shield_generator/shared_shd_mandal_protector_mk1.iff")
object_tangible_ship_components_shield_generator_shared_shd_mandalor_flexshield_ks1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandalor_flexshield_ks1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
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clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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slotDescriptorFilename = "",
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socketDestinations = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2105182786,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandalor_flexshield_ks1, "object/tangible/ship/components/shield_generator/shared_shd_mandalor_flexshield_ks1.iff")
object_tangible_ship_components_shield_generator_shared_shd_mandalor_flexshield_ks18 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandalor_flexshield_ks18.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
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clientDataFile = "",
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customizationVariableMapping = {},
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
structureFootprintFileName = "",
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1531190620,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandalor_flexshield_ks18, "object/tangible/ship/components/shield_generator/shared_shd_mandalor_flexshield_ks18.iff")
object_tangible_ship_components_shield_generator_shared_shd_mandalor_flexshield_ks3 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandalor_flexshield_ks3.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4016063832,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandalor_flexshield_ks3, "object/tangible/ship/components/shield_generator/shared_shd_mandalor_flexshield_ks3.iff")
object_tangible_ship_components_shield_generator_shared_shd_mission_reward_imperial_cygnus_holoscreen = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_imperial_cygnus_holoscreen.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
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clientObjectCRC = 2343498615,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mission_reward_imperial_cygnus_holoscreen, "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_imperial_cygnus_holoscreen.iff")
object_tangible_ship_components_shield_generator_shared_shd_mission_reward_imperial_rendili_dual_projector = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_imperial_rendili_dual_projector.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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targetable = 1,
totalCellNumber = 0,
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clientObjectCRC = 3141363443,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mission_reward_imperial_rendili_dual_projector, "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_imperial_rendili_dual_projector.iff")
object_tangible_ship_components_shield_generator_shared_shd_mission_reward_neutral_armek_plasma_web = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_neutral_armek_plasma_web.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
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surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 868794909,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mission_reward_neutral_armek_plasma_web, "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_neutral_armek_plasma_web.iff")
object_tangible_ship_components_shield_generator_shared_shd_mission_reward_neutral_koensayr_ds23 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_neutral_koensayr_ds23.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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clientObjectCRC = 489325202,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mission_reward_neutral_koensayr_ds23, "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_neutral_koensayr_ds23.iff")
object_tangible_ship_components_shield_generator_shared_shd_mission_reward_rebel_incom_k77 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_rebel_incom_k77.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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containerVolumeLimit = 1,
customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
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clientObjectCRC = 2160478208,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mission_reward_rebel_incom_k77, "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_rebel_incom_k77.iff")
object_tangible_ship_components_shield_generator_shared_shd_mission_reward_rebel_taim_military_grade = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_rebel_taim_military_grade.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1836682734,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mission_reward_rebel_taim_military_grade, "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_rebel_taim_military_grade.iff")
object_tangible_ship_components_shield_generator_shared_shd_moncal = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_moncal_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2199200859,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal, "object/tangible/ship/components/shield_generator/shared_shd_moncal.iff")
object_tangible_ship_components_shield_generator_shared_shd_moncal_deluxe_ionweb_a = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_deluxe_ionweb_a.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
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collisionActionBlockFlags = 0,
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_moncal_deluxe_ionweb_a_n",
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paletteColorCustomizationVariables = {},
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totalCellNumber = 0,
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clientObjectCRC = 1224559248,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_deluxe_ionweb_a, "object/tangible/ship/components/shield_generator/shared_shd_moncal_deluxe_ionweb_a.iff")
object_tangible_ship_components_shield_generator_shared_shd_moncal_deluxe_ionweb_b = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_deluxe_ionweb_b.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
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noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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clientObjectCRC = 2481644039,
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_deluxe_ionweb_b, "object/tangible/ship/components/shield_generator/shared_shd_moncal_deluxe_ionweb_b.iff")
object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_a = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_a.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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targetable = 1,
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useStructureFootprintOutline = 0,
clientObjectCRC = 523179685,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_a, "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_a.iff")
object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_advanced = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_advanced.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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useStructureFootprintOutline = 0,
clientObjectCRC = 4163014250,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_advanced, "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_advanced.iff")
object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_moncal_ionweb_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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sendToClient = 1,
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1024099405,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_elite, "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_elite_2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_elite_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
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clearFloraRadius = 0,
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locationReservationRadius = 0,
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noBuildRadius = 0,
objectName = "@space/space_item:shd_moncal_ionweb_elite_2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1650981306,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_elite_2, "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_elite_2.iff")
object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_heavy = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_heavy.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_moncal_ionweb_heavy_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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clientObjectCRC = 2894219316,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_heavy, "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_heavy.iff")
object_tangible_ship_components_shield_generator_shared_shd_phased_fullerine_fx12 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_phased_fullerine_fx12.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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gameObjectType = 1073741827,
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lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_phased_fullerine_fx12_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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clientObjectCRC = 3258399997,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_phased_fullerine_fx12, "object/tangible/ship/components/shield_generator/shared_shd_phased_fullerine_fx12.iff")
object_tangible_ship_components_shield_generator_shared_shd_phased_fullerine_fx27 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_phased_fullerine_fx27.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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clientObjectCRC = 2260127611,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_phased_fullerine_fx27, "object/tangible/ship/components/shield_generator/shared_shd_phased_fullerine_fx27.iff")
object_tangible_ship_components_shield_generator_shared_shd_phased_fullerine_fx92 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_phased_fullerine_fx92.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
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noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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clientObjectCRC = 460805949,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_phased_fullerine_fx92, "object/tangible/ship/components/shield_generator/shared_shd_phased_fullerine_fx92.iff")
object_tangible_ship_components_shield_generator_shared_shd_prototype_shield = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_prototype_shield.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
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locationReservationRadius = 0,
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clientObjectCRC = 31928618,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_prototype_shield, "object/tangible/ship/components/shield_generator/shared_shd_prototype_shield.iff")
object_tangible_ship_components_shield_generator_shared_shd_rendili = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_rendili.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
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locationReservationRadius = 0,
lookAtText = "string_id_table",
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objectName = "@space/space_item:shd_rendili_n",
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paletteColorCustomizationVariables = {},
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clientObjectCRC = 1045720054,
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]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_rendili, "object/tangible/ship/components/shield_generator/shared_shd_rendili.iff")
object_tangible_ship_components_shield_generator_shared_shd_reward_armek_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_reward_armek_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s02.apt",
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lookAtText = "string_id_table",
noBuildRadius = 0,
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clientObjectCRC = 3327697307,
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]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_reward_armek_elite, "object/tangible/ship/components/shield_generator/shared_shd_reward_armek_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_reward_incom_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_reward_incom_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s02.apt",
arrangementDescriptorFilename = "",
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derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_reward_incom_elite, "object/tangible/ship/components/shield_generator/shared_shd_reward_incom_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_reward_mandalor_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_reward_mandalor_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
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clientObjectCRC = 1626448404,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_reward_mandalor_elite, "object/tangible/ship/components/shield_generator/shared_shd_reward_mandalor_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_reward_seinar_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_reward_seinar_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
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clientObjectCRC = 3113022153,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_reward_seinar_elite, "object/tangible/ship/components/shield_generator/shared_shd_reward_seinar_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_reward_taim_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_reward_taim_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s02.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
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collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_reward_taim_elite",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1936705340,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_reward_taim_elite, "object/tangible/ship/components/shield_generator/shared_shd_reward_taim_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_seinar_experimental_a1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_experimental_a1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
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collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_seinar_experimental_a1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2243790343,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_experimental_a1, "object/tangible/ship/components/shield_generator/shared_shd_seinar_experimental_a1.iff")
object_tangible_ship_components_shield_generator_shared_shd_seinar_gx3 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_gx3.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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certificationsRequired = {"cert_ordnance_level1"},
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clientDataFile = "",
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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targetable = 1,
totalCellNumber = 0,
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clientObjectCRC = 1330497147,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_gx3, "object/tangible/ship/components/shield_generator/shared_shd_seinar_gx3.iff")
object_tangible_ship_components_shield_generator_shared_shd_seinar_gx7 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_gx7.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
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clearFloraRadius = 0,
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locationReservationRadius = 0,
lookAtText = "string_id_table",
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_gx7, "object/tangible/ship/components/shield_generator/shared_shd_seinar_gx7.iff")
object_tangible_ship_components_shield_generator_shared_shd_seinar_gx_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_gx_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
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lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_seinar_gx_elite_n",
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paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
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useStructureFootprintOutline = 0,
clientObjectCRC = 2098040456,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_gx_elite, "object/tangible/ship/components/shield_generator/shared_shd_seinar_gx_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_seinar_proton_screen_p1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_proton_screen_p1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_seinar_proton_screen_p1_n",
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paletteColorCustomizationVariables = {},
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socketDestinations = {},
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useStructureFootprintOutline = 0,
clientObjectCRC = 951174675,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_proton_screen_p1, "object/tangible/ship/components/shield_generator/shared_shd_seinar_proton_screen_p1.iff")
object_tangible_ship_components_shield_generator_shared_shd_seinar_proton_screen_p6 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_proton_screen_p6.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
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customizationVariableMapping = {},
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locationReservationRadius = 0,
lookAtText = "string_id_table",
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paletteColorCustomizationVariables = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3276991751,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_proton_screen_p6, "object/tangible/ship/components/shield_generator/shared_shd_seinar_proton_screen_p6.iff")
object_tangible_ship_components_shield_generator_shared_shd_seinar_reflector_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_reflector_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_seinar_reflector_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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clientObjectCRC = 3776811256,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_reflector_elite, "object/tangible/ship/components/shield_generator/shared_shd_seinar_reflector_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_seinar_reflector_standard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_reflector_standard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
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collisionActionBlockFlags = 0,
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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paletteColorCustomizationVariables = {},
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clientObjectCRC = 2608074768,
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_reflector_standard, "object/tangible/ship/components/shield_generator/shared_shd_seinar_reflector_standard.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_advanced = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_advanced.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
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lookAtText = "string_id_table",
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paletteColorCustomizationVariables = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 204265573,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
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}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_advanced, "object/tangible/ship/components/shield_generator/shared_shd_sfs_advanced.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_custom_polyweb_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_custom_polyweb_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
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onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4763553,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_custom_polyweb_elite, "object/tangible/ship/components/shield_generator/shared_shd_sfs_custom_polyweb_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_deluxe_standard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_deluxe_standard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_sfs_imperial_deluxe_standard_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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socketDestinations = {},
structureFootprintFileName = "",
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2062565953,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
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ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_deluxe_standard, "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_deluxe_standard.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_heavy = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_heavy.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
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locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_sfs_imperial_heavy_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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sendToClient = 1,
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3360322809,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_heavy, "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_heavy.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_special_forces = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_special_forces.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
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clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_sfs_imperial_special_forces_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3818296715,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_special_forces, "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_special_forces.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_standard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_standard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
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clearFloraRadius = 0,
clientDataFile = "",
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collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_sfs_imperial_standard_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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rangedIntCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 4149159567,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_standard, "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_standard.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_limited_advanced = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_limited_advanced.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level6"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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collisionActionPassFlags = 1,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_sfs_limited_advanced_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
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socketDestinations = {},
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targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3598481390,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_limited_advanced, "object/tangible/ship/components/shield_generator/shared_shd_sfs_limited_advanced.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_modified_imperial_heavy = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_modified_imperial_heavy.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
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arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level5"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
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customizationVariableMapping = {},
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gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_sfs_modified_imperial_heavy_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1316308873,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_modified_imperial_heavy, "object/tangible/ship/components/shield_generator/shared_shd_sfs_modified_imperial_heavy.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_modified_imperial_special_forces = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_modified_imperial_special_forces.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_sfs_modified_imperial_special_forces_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1435911104,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_modified_imperial_special_forces, "object/tangible/ship/components/shield_generator/shared_shd_sfs_modified_imperial_special_forces.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_modified_polyweb_advanced = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_modified_polyweb_advanced.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_sfs_modified_polyweb_advanced_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2004538016,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_modified_polyweb_advanced, "object/tangible/ship/components/shield_generator/shared_shd_sfs_modified_polyweb_advanced.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_4 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_4.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_sfs_polyweb_4_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 610167392,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_4, "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_4.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_6 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_6.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_sfs_polyweb_6_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
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socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3057952122,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_6, "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_6.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_advanced = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_advanced.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_sfs_polyweb_advanced_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3475858867,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_advanced, "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_advanced.iff")
object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
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containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_sfs_polyweb_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1384192338,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_elite, "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_taim_advanced = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_taim_advanced.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level8"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
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collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_taim_advanced_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
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scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 549069337,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_taim_advanced, "object/tangible/ship/components/shield_generator/shared_shd_taim_advanced.iff")
object_tangible_ship_components_shield_generator_shared_shd_taim_elite = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_taim_elite.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_levelten"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_taim_elite_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3533183005,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_taim_elite, "object/tangible/ship/components/shield_generator/shared_shd_taim_elite.iff")
object_tangible_ship_components_shield_generator_shared_shd_taim_enhanced_advanced = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_taim_enhanced_advanced.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level9"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_taim_enhanced_advanced_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 412063730,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_taim_enhanced_advanced, "object/tangible/ship/components/shield_generator/shared_shd_taim_enhanced_advanced.iff")
object_tangible_ship_components_shield_generator_shared_shd_taim_heavy = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_taim_heavy.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level7"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_taim_heavy_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1125176420,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_taim_heavy, "object/tangible/ship/components/shield_generator/shared_shd_taim_heavy.iff")
object_tangible_ship_components_shield_generator_shared_shd_taim_standard = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_taim_standard.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level4"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_taim_standard_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3639474,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_taim_standard, "object/tangible/ship/components/shield_generator/shared_shd_taim_standard.iff")
object_tangible_ship_components_shield_generator_shared_shd_tiefighter_basic = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_tiefighter_basic.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:shd_tiefighter_basic_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_tiefighter_basic_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 605684779,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_tiefighter_basic, "object/tangible/ship/components/shield_generator/shared_shd_tiefighter_basic.iff")
object_tangible_ship_components_shield_generator_shared_shd_unknown_holosteel_x1 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_unknown_holosteel_x1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_unknown_holosteel_x1_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 94312606,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_unknown_holosteel_x1, "object/tangible/ship/components/shield_generator/shared_shd_unknown_holosteel_x1.iff")
object_tangible_ship_components_shield_generator_shared_shd_unknown_holosteel_x2 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_unknown_holosteel_x2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level3"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_unknown_holosteel_x2_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3733499913,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_unknown_holosteel_x2, "object/tangible/ship/components/shield_generator/shared_shd_unknown_holosteel_x2.iff")
object_tangible_ship_components_shield_generator_shared_shd_unknown_proton_projector = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_unknown_proton_projector.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level2"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:generic_shield_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_unknown_proton_projector_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2554696462,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_unknown_proton_projector, "object/tangible/ship/components/shield_generator/shared_shd_unknown_proton_projector.iff")
object_tangible_ship_components_shield_generator_shared_shd_z95_basic = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_z95_basic.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ship_component_shield_s01.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741827,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@space/space_item:shd_z95_basic_d",
gameObjectType = 1073741827,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@space/space_item:shd_z95_basic_n",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1663130441,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_z95_basic, "object/tangible/ship/components/shield_generator/shared_shd_z95_basic.iff")
object_tangible_ship_components_shield_generator_shared_shield_generator_test = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shield_generator_test.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ins_all_pow_fusion_ion_u0.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {"cert_ordnance_level1"},
clearFloraRadius = 0,
clientDataFile = "",
clientGameObjectType = 1073741825,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@shield_generator_test:base",
gameObjectType = 1073741825,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@shield_generator_test:base",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "",
surfaceType = 0,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2405620850,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shield_generator_test, "object/tangible/ship/components/shield_generator/shared_shield_generator_test.iff")
|
--- === plugins.finalcutpro.inspector.text ===
---
--- Final Cut Pro Text Inspector Additions.
local require = require
local log = require "hs.logger".new "textInspector"
local pasteboard = require "hs.pasteboard"
local dialog = require "cp.dialog"
local fcp = require "cp.apple.finalcutpro"
local i18n = require "cp.i18n"
local just = require "cp.just"
local tools = require "cp.tools"
local displayErrorMessage = dialog.displayErrorMessage
local playErrorSound = tools.playErrorSound
local function setTextAlign(value)
--------------------------------------------------------------------------------
-- TODO: This should probably be Rx-ified.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Make sure at least one clip is selected:
--------------------------------------------------------------------------------
local timeline = fcp.timeline
local timelineContents = timeline.contents
local clips = timelineContents:selectedClipsUI()
if clips and #clips == 0 then
log.df("No clips selected.")
tools.playErrorSound()
return
end
--------------------------------------------------------------------------------
-- Process each clip individually:
--------------------------------------------------------------------------------
for _,clip in tools.spairs(clips, function(t,a,b) return t[a]:attributeValue("AXValueDescription") < t[b]:attributeValue("AXValueDescription") end) do
--------------------------------------------------------------------------------
-- Make sure Final Cut Pro is Active:
--------------------------------------------------------------------------------
if not just.doUntil(function()
fcp:launch()
return fcp:isFrontmost()
end) then
displayErrorMessage(i18n("failedToSwitchBackToFinalCutPro"))
return false
end
--------------------------------------------------------------------------------
-- Make sure the Timeline is selected:
--------------------------------------------------------------------------------
if not just.doUntil(function()
timeline:show()
return timeline:isShowing()
end) then
displayErrorMessage(i18n("timelineCouldNotBeShown"))
return false
end
if #clips ~= 1 then
--------------------------------------------------------------------------------
-- Select the clip:
--------------------------------------------------------------------------------
timelineContents:selectClip(clip)
--------------------------------------------------------------------------------
-- TODO: I'm not exactly sure why, but this only works if I add a wait here?
--------------------------------------------------------------------------------
just.wait(0.3)
end
--------------------------------------------------------------------------------
-- Make sure Text Inspector is active:
--------------------------------------------------------------------------------
local text = fcp.inspector.text
if not just.doUntil(function()
text:show()
return text:isShowing()
end) then
displayErrorMessage(i18n("textInspectorCouldNotBeShown"))
return false
end
--------------------------------------------------------------------------------
-- Make sure there's a Basic Section:
--------------------------------------------------------------------------------
local basic = text:basic()
if not just.doUntil(function()
basic:show()
return basic:isShowing()
end) then
displayErrorMessage(i18n("selectedClipDoesntOfferAnyTextAlignmentOptions"))
return false
end
--------------------------------------------------------------------------------
-- Set Text Alignment:
--------------------------------------------------------------------------------
local alignment = basic:alignment()
if value == "left" then
alignment:left(true)
elseif value == "center" then
alignment:center(true)
elseif value == "right" then
alignment:right(true)
elseif value == "justifiedLeft" then
alignment:justifiedLeft(true)
elseif value == "justifiedCenter" then
alignment:justifiedCenter(true)
elseif value == "justifiedRight" then
alignment:justifiedRight(true)
elseif value == "justifiedFull" then
alignment:justifiedFull(true)
end
end
--------------------------------------------------------------------------------
-- Reselect original clips:
--------------------------------------------------------------------------------
timelineContents:selectClips(clips)
end
local plugin = {
id = "finalcutpro.inspector.text",
group = "finalcutpro",
dependencies = {
["finalcutpro.commands"] = "fcpxCmds",
}
}
function plugin.init(deps)
--------------------------------------------------------------------------------
-- Only load plugin if FCPX is supported:
--------------------------------------------------------------------------------
if not fcp:isSupported() then return end
--------------------------------------------------------------------------------
-- Text Align:
--------------------------------------------------------------------------------
local fcpxCmds = deps.fcpxCmds
fcpxCmds
:add("alignTextToTheLeft")
:whenActivated(function() setTextAlign("left") end)
fcpxCmds
:add("alignTextToTheCentre")
:whenActivated(function() setTextAlign("center") end)
fcpxCmds
:add("alignTextToTheRight")
:whenActivated(function() setTextAlign("right") end)
--------------------------------------------------------------------------------
-- Text Justify:
--------------------------------------------------------------------------------
fcpxCmds
:add("justifyLastLeft")
:whenActivated(function() setTextAlign("justifiedLeft") end)
fcpxCmds
:add("justifyLastCentre")
:whenActivated(function() setTextAlign("justifiedCenter") end)
fcpxCmds
:add("justifyLastRight")
:whenActivated(function() setTextAlign("justifiedRight") end)
fcpxCmds
:add("justifyAll")
:whenActivated(function() setTextAlign("justifiedFull") end)
--------------------------------------------------------------------------------
-- Replace Pasteboard Contents with Selected Title Text:
--------------------------------------------------------------------------------
fcpxCmds
:add("replaceSelectedTitleTextwithPasteboardContents")
:whenActivated(function()
local textArea = fcp.inspector.text.textArea
local contents = pasteboard.getContents()
if contents then
textArea:show()
textArea:value(contents)
return
end
playErrorSound()
end)
:titled(i18n("replaceSelectedTitleTextwithPasteboardContents"))
--------------------------------------------------------------------------------
-- Replace Pasteboard Contents with Selected Title Text:
--------------------------------------------------------------------------------
fcpxCmds
:add("appendSelectedTitleTextwithPasteboardContents")
:whenActivated(function()
local textArea = fcp.inspector.text.textArea
local contents = pasteboard.getContents()
if contents then
textArea:show()
local original = textArea:value()
if original then
textArea:value(original .. contents)
return
end
end
playErrorSound()
end)
:titled(i18n("appendSelectedTitleTextwithPasteboardContents"))
--------------------------------------------------------------------------------
-- Focus on Title Text in Inspector:
--------------------------------------------------------------------------------
fcpxCmds
:add("focusOnTitleTextInInspector")
:whenActivated(function()
local textArea = fcp.inspector.text.textArea
textArea:show()
fcp:selectMenu({"Window", "Go To", "Inspector"})
textArea:focused(true)
end)
:titled(i18n("focusOnTitleTextInInspector"))
--------------------------------------------------------------------------------
-- Copy Title Text Contents to Pasteboard:
--------------------------------------------------------------------------------
fcpxCmds
:add("copyTitleTextContentsToPasteboard")
:whenActivated(function()
local textArea = fcp.inspector.text.textArea
textArea:show()
local value = textArea:value()
if value then
pasteboard.writeObjects(value)
return
end
playErrorSound()
end)
:titled(i18n("copyTitleTextContentsToPasteboard"))
end
return plugin
|
require("prototypes.final-fixes-disabled-artillery")
require("prototypes.final-fixes-shortcuts-autogeneration")
|
--[[
A library providing a timing feature.
]]
_libs = _libs or {}
_libs.timeit = true
local timeit = {}
-- Creates a new timer object.
function timeit.new()
return setmetatable({t = 0}, {__index = timeit})
end
-- Starts the timer.
function timeit.start(timer)
timer.t = os.clock()
end
-- Stops the timer and returns the time passed since the last timer:start() or timer:next().
function timeit.stop(timer)
local tdiff = os.clock() - timer.t
timer.t = 0
return tdiff
end
-- Restarts the timer and returns the time passed since the last timer:start() or timer:next().
function timeit.next(timer)
local tdiff = os.clock() - timer.t
timer.t = os.clock()
return tdiff
end
-- Returns the time passed since the last timer:start() or timer:next(), but keeps the timer going.
function timeit.check(timer)
local tdiff = os.clock() - timer.t
return tdiff
end
-- Returns the normalized time in seconds it took to perform the provided functions rep number of times, with the specified arguments.
function timeit.benchmark(rep, ...)
_libs.functools = _libs.functools or require 'functools'
_libs.tablehelper = _libs.tablehelper or require 'tablehelper'
_libs.logger = _libs.logger or require 'logger'
local args = T{...}
if type(rep) == 'function' then
args:insert(1, rep)
rep = 1000
end
local fns = T{}
if type(args[2]) == 'function' then
local i = args:find(function(arg) return type(arg) ~= 'function' end)
if i ~= nil then
fns = args:slice(1, i - 1)
local fnargs = args:slice(i)
fns = fns:map(functools.apply-{fnargs})
else
fns = args
end
else
fns = args:chunks(2):map(function(x) return x[1]+x[2] end)
end
local single_timer = timeit.new()
local total_timer = timeit.new()
local times = T{}
total_timer:start()
for _, fn in ipairs(fns) do
single_timer:start()
for _ = 1, rep do fn() end
times:append(single_timer:stop()/rep)
end
local total = total_timer:stop()
local bktimes = times:copy()
times:sort()
local unit = math.floor(math.log(times:last(), 10))
local len = math.floor(math.log(times:last()/times:first(), 10))
local dec = math.floor(math.log(rep, 10))
log(string.format('Ranking of provided functions (time in 10^%ds):', unit))
local indices = times:map(table.find+{bktimes})
local str = '#%d:\tFunction %d, execution time: %0'..(len + dec - 2)..'.'..(len + dec - 2)..'f\t%0'..(len+3)..'d%%'
for place, i in ipairs(indices) do
if place == 1 then
log(string.format(str..' (reference value, always 100%%)', place, i, times[place]/10^unit, 100*times[place]/times:first()))
else
log(string.format(str..', ~%d%% slower than function %d', place, i, times[place]/10^unit, 100*times[place]/times:first(), math.round(100*(times[place]/times:first() - 1)), indices:first()))
end
end
log(string.format('Total running time: %2.2fs', total))
fns = nil
times = nil
collectgarbage()
return bktimes
end
return timeit
|
local sprGetActiveCommand = Spring.GetActiveCommand
local sprGetGameSeconds = Spring.GetGameSeconds
local sprGetSelectedUnits = Spring.GetSelectedUnits
local sprGetCommandQueue = Spring.GetCommandQueue
local sprGetUnitCommands = Spring.GetUnitCommands
local sprGetMouseState = Spring.GetMouseState
local sprGetModKeyState = Spring.GetModKeyState
local sprGiveOrderToUnit = Spring.GiveOrderToUnit
local sprSelectUnitArray = Spring.SelectUnitArray
local sprIsAboveMiniMap = Spring.IsAboveMiniMap
local sprMinimapMouseToWorld = Spring.MinimapMouseToWorld
local sprTestBuildOrder = Spring.TestBuildOrder
local sprGetBuildFacing = Spring.GetBuildFacing
local sprGetMyTeamID = Spring.GetMyTeamID
local sprWorldToScreenCoords = Spring.WorldToScreenCoords
local sprTraceScreenRay = Spring.TraceScreenRay
local floor = math.floor
local glVertex = gl.Vertex
local glBeginEnd = gl.BeginEnd
local glColor = gl.Color
local glLineStipple = gl.LineStipple
local glDrawGroundCircle = gl.DrawGroundCircle
local glPushMatrix = gl.PushMatrix
local glRotate = gl.Rotate
local glTranslate = gl.Translate
local glUnitShape = gl.UnitShape
local glPopMatrix = gl.PopMatrix
local cmdColorsTbl = {
[CMD.MOVE] = {0.5, 1.0, 0.5, 0.55},
[CMD.PATROL] = {0.3, 0.3, 1.0, 0.55},
[CMD.RECLAIM] = {1.0, 0.2, 1.0, 0.55},
[CMD.REPAIR] = {0.3, 1.0, 1.0, 0.55},
[CMD.ATTACK] = {1.0, 0.2, 0.2, 0.55},
[CMD.AREA_ATTACK] = {1.0, 0.2, 0.2, 0.55},
[CMD.FIGHT] = {0.5, 0.5, 1.0, 0.55},
[CMD.LOAD_UNITS] = {0.3, 1.0, 1.0, 0.55},
[CMD.UNLOAD_UNITS] = {1.0, 1.0, 0.0, 0.55},
[CMD.RESURRECT] = {0.2, 0.6, 1.0, 0.55},
[CMD.RESTORE] = {0.0, 1.0, 0.0, 0.55},
}
local wayPtSelDist = 15
local wayPtSelDistSqr = wayPtSelDist * wayPtSelDist
local selWayPtsTbl = {}
function widget:GetInfo()
return {
name = "Waypoint Dragger",
desc = "Enables Waypoint Dragging",
author = "Kloot",
date = "Aug. 8, 2007 [updated Aug. 14, 2009]",
license = "GNU GPL v2",
layer = 5,
enabled = true
}
end
function widget:Initialize()
if Spring.IsReplay() or Spring.GetGameFrame() > 0 then
widget:PlayerChanged()
end
end
function widget:PlayerChanged(playerID)
if Spring.GetSpectatingState() and Spring.GetGameFrame() > 0 then
widgetHandler:RemoveWidget(self)
end
end
function widget:GameStart()
widget:PlayerChanged()
end
function widget:Shutdown()
end
local function GetCommandColor(cmdID)
if (cmdColorsTbl[cmdID] ~= nil) then
return cmdColorsTbl[cmdID][1], cmdColorsTbl[cmdID][2], cmdColorsTbl[cmdID][3], cmdColorsTbl[cmdID][4]
end
return 1.0, 1.0, 1.0, 1.0
end
local function GetMouseWorldCoors(mx, my)
local cwc = nil
if (sprIsAboveMiniMap(mx, my)) then
cwc = sprMinimapMouseToWorld(mx, my)
else
_, cwc = sprTraceScreenRay(mx, my, true)
end
return cwc
end
local function GetSqDist2D(x, y, p, q)
local dx = x - p
local dy = y - q
return (dx * dx + dy * dy)
end
local function GetCommandWorldPosition(cmd)
local cmdID = cmd.id
local cmdPars = cmd.params
if (cmdID == CMD.MOVE) then
return cmdPars[1], cmdPars[2], cmdPars[3], 0
end
if (cmdID == CMD.PATROL) then
return cmdPars[1], cmdPars[2], cmdPars[3], 0
end
if (cmdID == CMD.RECLAIM) then
if (#cmdPars >= 4) then
return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4]
end
end
if (cmdID == CMD.REPAIR) then
if (#cmdPars >= 4) then
return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4]
end
end
if (cmdID == CMD.RESURRECT) then
if (#cmdPars >= 4) then
return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4]
end
end
if (cmdID == CMD.LOAD_UNITS) then
if (#cmdPars >= 4) then
return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4]
end
end
if (cmdID == CMD.UNLOAD_UNITS) then
if (#cmdPars >= 4) then
return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4]
end
end
if (cmdID == CMD.AREA_ATTACK) then
if (#cmdPars >= 4) then
return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4]
end
end
if (cmdID == CMD.RESTORE) then
if (#cmdPars >= 4) then
return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4]
end
end
if (cmdID == CMD.ATTACK) then
if (#cmdPars >= 3) then
return cmdPars[1], cmdPars[2], cmdPars[3], 0
end
end
if (cmdID == CMD.FIGHT) then
return cmdPars[1], cmdPars[2], cmdPars[3], 0
end
return nil, nil, nil, nil
end
local function GetWayPointsNearCursor(wpTbl, mx, my)
local selUnitsTbl = sprGetSelectedUnits()
local numSelWayPts = 0
if (selUnitsTbl == nil or #selUnitsTbl == 0) then
return numSelWayPts
end
for i = 1, #selUnitsTbl do
local unitID = selUnitsTbl[i]
local commands = sprGetCommandQueue(unitID,-1)
for cmdNum = 1, #commands do
local curCmd = commands[cmdNum ]
if cmdColorsTbl[curCmd.id] then
local nxtCmd = commands[cmdNum + 1]
local x, y, z, fr = GetCommandWorldPosition(curCmd)
if x then
local p, q = sprWorldToScreenCoords(x, y, z)
if (GetSqDist2D(mx,my,p,q) < wayPtSelDistSqr) then
-- save the tag of the next command
local wpLink = (nxtCmd and nxtCmd.tag) or nil
local wpData = {x, y, z, fr, wpLink, curCmd, unitID}
local wpKey = tostring(unitID) .. "-" .. tostring(curCmd.tag)
wpTbl[wpKey] = wpData
numSelWayPts = numSelWayPts + 1
end
end
end
end
end
return numSelWayPts
end
local function MoveWayPoints(wpTbl, mx, my, finalize)
local cursorWorldCoors = GetMouseWorldCoors(mx, my)
if (cursorWorldCoors ~= nil) then
local wpTblTmp = {}
local cx, cy, cz = cursorWorldCoors[1], cursorWorldCoors[2], cursorWorldCoors[3]
local alt, ctrl, _, _ = sprGetModKeyState()
if (ctrl) then
-- merge waypoints that are currently near
-- the cursor with those that were near it
-- at the time of the MousePress event
GetWayPointsNearCursor(wpTblTmp, mx, my)
for wpKey, wpData in pairs(wpTblTmp) do
wpTbl[wpKey] = wpData
end
end
for wpKey, wpData in pairs(wpTbl) do
-- facing for build orders,
-- radius for area orders
local cmdFacRad = wpData[4]
local cmdLink = wpData[5]
local cmdID = wpData[6].id
local cmdPars = wpData[6].params
local cmdTag = wpData[6].tag
local cmdUnitID = wpData[7]
if (finalize) then
if (cmdLink == nil) then
cmdLink = cmdTag
end
if (cmdFacRad > 0) then
-- sprGiveOrderToUnit(cmdUnitID, CMD.INSERT, {cmdNum, cmdID, 0, cx, cy, cz, cmdFacRad}, {"alt"})
sprGiveOrderToUnit(cmdUnitID, CMD.INSERT, {cmdLink, cmdID, 0, cx, cy, cz, cmdFacRad}, {""})
else
-- sprGiveOrderToUnit(cmdUnitID, CMD.INSERT, {cmdNum, cmdID, 0, cx, cy, cz}, {"alt"})
sprGiveOrderToUnit(cmdUnitID, CMD.INSERT, {cmdLink, cmdID, 0, cx, cy, cz}, {""})
end
if (not alt) then
sprGiveOrderToUnit(cmdUnitID, CMD.REMOVE, {cmdTag}, {""})
end
else
wpData[1] = cx
wpData[2] = cy
wpData[3] = cz
end
end
end
if (finalize) then
for wpKey, _ in pairs(wpTbl) do
selWayPtsTbl[wpKey] = nil
end
end
end
local function UpdateWayPoints(wpTbl)
local _, _, _, shift = sprGetModKeyState()
local badWayPtsTbl = {}
for wpKey, wpData in pairs(wpTbl) do
local cmdTag = wpData[6].tag
local cmdUnitID = wpData[7]
local cmdValid = false
local unitCmds = sprGetCommandQueue(cmdUnitID,-1)
-- check if the command has not been completed
-- since the MousePress() event occurred (tags
-- don't wrap around within a unit's cmd queue
-- until 1 << 24 of them have been assigned, so
-- this should be safe)
for unitCmdNum = 1, #unitCmds do
if (unitCmds[unitCmdNum].tag == cmdTag) then
cmdValid = true; break
end
end
-- if shift was released while dragging,
-- make sure to erase all waypoints here
if ((not cmdValid) or (not shift)) then
badWayPtsTbl[wpKey] = true
end
end
for wpKey, _ in pairs(badWayPtsTbl) do
wpTbl[wpKey] = nil
end
end
function widget:MousePress(mx, my, mb)
-- decide whether to steal this press from the engine
-- so that we get the subsequent MouseMove() call-ins
--
-- we do this when the following conditions are true:
-- 1. we have at least one unit selected
-- 2. we have the shift key pressed
-- 3. we pressed the LEFT mouse button (otherwise shift-move orders would break)
-- 4. our mouse cursor is within "grabbing" radius of (at least)
-- one waypoint of at least one of the units we have selected
--
local _, actCmdID, _, _ = sprGetActiveCommand()
local alt, ctrl, meta, shift = sprGetModKeyState()
local numWayPts = 0
if (not shift) then return false end
if (mb ~= 1) then return false end
numWayPts = GetWayPointsNearCursor(selWayPtsTbl, mx, my)
if (numWayPts == 0) then
return false
end
return true
end
function widget:MouseMove(mx, my, mdx, mdy, mb)
MoveWayPoints(selWayPtsTbl, mx, my, false)
return false
end
function widget:MouseRelease(mx, my, mb)
MoveWayPoints(selWayPtsTbl, mx, my, true)
return false
end
function widget:Update(_)
-- remove waypoints that units have
-- "passed" in some sense since the
-- MousePress event was received
UpdateWayPoints(selWayPtsTbl)
end
function widget:DrawWorld()
local mx, my, _, _, _ = sprGetMouseState()
local _, _, _, shift = sprGetModKeyState()
if (not shift) then
return
end
for _, wpData in pairs(selWayPtsTbl) do
local cmd = wpData[6]
local nx, ny, nz = wpData[1], wpData[2], wpData[3]
local ox, oy, oz, _ = GetCommandWorldPosition(cmd)
local p, q = sprWorldToScreenCoords(ox, oy, oz)
local d = GetSqDist2D(mx, my, p, q)
local r, g, b, a = GetCommandColor(cmd.id)
glColor(r, g, b, a)
if (d > (wayPtSelDist * wayPtSelDist)) then
glDrawGroundCircle(ox, oy, oz, 13, 16)
end
local pattern = (65536 - 775)
local offset = floor((sprGetGameSeconds() * 16) % 16)
glLineStipple(2, pattern, -offset)
glBeginEnd(GL.LINES,
function()
glVertex(ox, oy, oz)
glVertex(nx, ny, nz)
end
)
glLineStipple(false)
end
glColor(1.0, 1.0, 1.0, 1.0)
end
|
local StateManager = {}
StateManager.__index = StateManager
local function SetUpTick(self)
local NewTick = Task.Spawn(function()
while true do
Task.Wait()
self:Update()
end
end)
return NewTick
end
--Creates a new Manager
function StateManager.New(owner,states,defaultState)
local NewManager = setmetatable({}, StateManager)
NewManager.states = states
NewManager.owner = owner
NewManager:SetDefaultState(defaultState)
NewManager:ChangeState(NewManager:GetDefaultState():GetName())
NewManager:Update()
NewManager.UpdateTick = SetUpTick(NewManager)
return NewManager
end
--Returns default state
function StateManager:GetDefaultState()
return self.defaultState
end
--Sets the default state
function StateManager:SetDefaultState(state)
self.defaultState = self:GetState(state)
end
--Sets current state
function StateManager:SetCurrentState(state)
self.currentState = self:GetState(state)
end
--Returns current state
function StateManager:GetCurrentState()
return self.currentState
end
--Returns all states
function StateManager:GetStates()
return self.states
end
--Gets state based on name
function StateManager:GetState(state)
return self:GetStates()[state]
end
--Calls Update every frame
function StateManager:Update()
if self:GetCurrentState() then
self:GetCurrentState():Update(self:GetOwner())
end
end
--Returns owner
function StateManager:GetOwner()
return self.owner
end
--Calls enter on state and passes args
function StateManager:CallEnter(...)
if not self:GetCurrentState() then return end
self:GetCurrentState():Enter(self:GetOwner(),...)
end
--Basic isA for null checks
function StateManager:IsA(object)
if object == "StateManager" then return true end
return false
end
--Swap states based on name
function StateManager:ChangeState(state, ... )
if not self:GetCurrentState() then
self:SetCurrentState(state)
self:CallEnter(...)
return
end
if self:GetCurrentState():ChangeState(state) then
self:GetCurrentState():Exit(self:GetOwner())
self:SetCurrentState(state)
self:CallEnter(...)
end
end
--Destroys state
function StateManager:Destroy()
if self.UpdateTick then
self.UpdateTick:Cancel()
end
self:GetCurrentState():Exit(self:GetOwner())
end
return StateManager
|
local SliderStyle = {}
function SliderStyle.set(s)
Slider.setSlideColor(s, 16, 190, 239, 250)
Slider.setBarColor(s, 128, 128, 128, 170)
Slider.setSlideDimensions(s, 30, 15)
Slider.setHeight(s, 15)
end
function SliderStyle.make(name, rMin, rMax, callback)
local s = Form.makeSlider(this, name, 0, 0, 100, 15)
SliderStyle.set(s)
Slider.setRange(s, rMin, rMax)
if string.len(callback) > 0 then
Slider.addCallback(s, EventType.VALUE_CHANGE, callback)
end
return s
end
return SliderStyle
|
--[[
Copyright (c) 2015-2017 Giantblargg
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]--
local routines = {}
local listeners = {}
function runAsync (func)
assert( type(func) == "function" )
table.insert(routines, coroutine.create(func))
end
function addEventListener (event, listener)
assert( type(event) == "string" )
assert( type(listener) == "function" )
if not listeners[event] then
listeners[event] = {}
end
table.insert(listeners[event], listener)
end
function removeEventListener (event,listener)
assert( type(event) == "string" )
assert( type(listener) == "function" )
for key, listen in pairs(listeners[event]) do
if listen == listener then
table.remove(listeners[event], key)
return true
end
return false
end
end
function init(func)
if func then
runAsync(func)
end
local eventData={}
local filters={}
local remove={}
while true do
for key,r in pairs(routines) do
if filters[r] == nil or filters[r] == eventData[1] or eventData[1] == "terminate" then
local ok, param = coroutine.resume( r, unpack(eventData))
if not ok then
error(param)
else
filters[r] = param
end
end
if coroutine.status(r) == "dead" then
table.insert(remove,key)
filters[r]=nil
end
end
for key,i in pairs(remove) do
table.remove(routines,i)
end
eventData = {os.pullEventRaw()}
if listeners[eventData[1]] then
for key, listener in pairs(listeners[eventData[1]]) do
runAsync(listener)
end
end
end
end
|
--[[
© 2013 CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
https://creativecommons.org/licenses/by-nc-nd/3.0/legalcode
--]]
local COMMAND = Clockwork.command:New("statusset");
COMMAND.tip = "Set your 'status'.";
COMMAND.flags = CMD_DEFAULT;
COMMAND.arguments = 1;
COMMAND.text = "<string text>";
-- Called when the command has been run.
function COMMAND:OnRun(player, arguments)
local text = table.concat(arguments, " ");
if (text == "") then
Clockwork.player:Notify(player, "You did not specify enough text!");
return;
end;
player:SetNetworkedString("status", text)
Clockwork.player:Notify(player, "Your status has been set to: "..text);
end;
COMMAND:Register();
|
--[[
Collision 1.1.1 by Klokje
========================================================================
-- Class -----------------------------------------------------------
Collision(sRange, projSpeed, sDelay, sWidth)
-- Operations ------------------------------------------------------
GetMinionCollision(pStart, pEnd)
GetHeroCollision(pStart, pEnd, mode)
GetCollision(pStart, pEnd)
DrawCollision(pStart, pEnd)
Changelog
~~~~~~~~~
1.0 - Initial release with Minion Collision and Hero Collision
1.1 - Fixed bug with range check
- Inceased range for minions witdh 10
1.1.1 - Fixed bug what some people had that minions not updated
]]
-- Globals ---------------------------------------------------------------------
uniqueId = 0
-- Code ------------------------------------------------------------------------
class 'Collision' -- {
HERO_ALL = 1
HERO_ENEMY = 2
HERO_ALLY = 3
function Collision:__init(sRange, projSpeed, sDelay, sWidth)
uniqueId = uniqueId + 1
self.uniqueId = uniqueId
self.sRange = sRange
self.projSpeed = projSpeed
self.sDelay = sDelay
self.sWidth = sWidth/2
self.enemyMinions = minionManager(MINION_ENEMY, 2000, myHero, MINION_SORT_HEALTH_ASC)
self.minionupdate = 0
end
function Collision:GetMinionCollision(pStart, pEnd)
self.enemyMinions:update()
local distance = GetDistance(pStart, pEnd)
local prediction = TargetPredictionVIP(self.sRange, self.projSpeed, self.sDelay, self.sWidth)
local mCollision = {}
if distance > self.sRange then
distance = self.sRange
end
local V = Vector(pEnd) - Vector(pStart)
local k = V:normalized()
local P = V:perpendicular2():normalized()
local t,i,u = k:unpack()
local x,y,z = P:unpack()
local startLeftX = pStart.x + (x *self.sWidth)
local startLeftY = pStart.y + (y *self.sWidth)
local startLeftZ = pStart.z + (z *self.sWidth)
local endLeftX = pStart.x + (x * self.sWidth) + (t * distance)
local endLeftY = pStart.y + (y * self.sWidth) + (i * distance)
local endLeftZ = pStart.z + (z * self.sWidth) + (u * distance)
local startRightX = pStart.x - (x * self.sWidth)
local startRightY = pStart.y - (y * self.sWidth)
local startRightZ = pStart.z - (z * self.sWidth)
local endRightX = pStart.x - (x * self.sWidth) + (t * distance)
local endRightY = pStart.y - (y * self.sWidth) + (i * distance)
local endRightZ = pStart.z - (z * self.sWidth)+ (u * distance)
local startLeft = WorldToScreen(D3DXVECTOR3(startLeftX, startLeftY, startLeftZ))
local endLeft = WorldToScreen(D3DXVECTOR3(endLeftX, endLeftY, endLeftZ))
local startRight = WorldToScreen(D3DXVECTOR3(startRightX, startRightY, startRightZ))
local endRight = WorldToScreen(D3DXVECTOR3(endRightX, endRightY, endRightZ))
local poly = Polygon(Point(startLeft.x, startLeft.y), Point(endLeft.x, endLeft.y), Point(startRight.x, startRight.y), Point(endRight.x, endRight.y))
for index, minion in pairs(self.enemyMinions.objects) do
if minion ~= nil and minion.valid and not minion.dead then
if GetDistance(pStart, minion) < distance then
local pos, t, vec = prediction:GetPrediction(minion)
local lineSegmentLeft = LineSegment(Point(startLeftX,startLeftZ), Point(endLeftX, endLeftZ))
local lineSegmentRight = LineSegment(Point(startRightX,startRightZ), Point(endRightX, endRightZ))
local toScreen, toPoint
if pos ~= nil then
toScreen = WorldToScreen(D3DXVECTOR3(minion.x, minion.y, minion.z))
toPoint = Point(toScreen.x, toScreen.y)
else
toScreen = WorldToScreen(D3DXVECTOR3(minion.x, minion.y, minion.z))
toPoint = Point(toScreen.x, toScreen.y)
end
if poly:contains(toPoint) then
table.insert(mCollision, minion)
else
if pos ~= nil then
distance1 = Point(pos.x, pos.z):distance(lineSegmentLeft)
distance2 = Point(pos.x, pos.z):distance(lineSegmentRight)
else
distance1 = Point(minion.x, minion.z):distance(lineSegmentLeft)
distance2 = Point(minion.x, minion.z):distance(lineSegmentRight)
end
if (distance1 < (getHitBoxRadius(minion)*2+10) or distance2 < (getHitBoxRadius(minion) *2+10)) then
table.insert(mCollision, minion)
end
end
end
end
end
if #mCollision > 0 then return true, mCollision else return false, mCollision end
end
function Collision:GetHeroCollision(pStart, pEnd, mode)
if mode == nil then mode = HERO_ENEMY end
local heros = {}
for i = 1, heroManager.iCount do
local hero = heroManager:GetHero(i)
if (mode == HERO_ENEMY or mode == HERO_ALL) and hero.team ~= myHero.team then
table.insert(heros, hero)
elseif (mode == HERO_ALLY or mode == HERO_ALL) and hero.team == myHero.team and not hero.isMe then
table.insert(heros, hero)
end
end
local distance = GetDistance(pStart, pEnd)
local prediction = TargetPredictionVIP(self.sRange, self.projSpeed, self.sDelay, self.sWidth)
local hCollision = {}
if distance > self.sRange then
distance = self.sRange
end
local V = Vector(pEnd) - Vector(pStart)
local k = V:normalized()
local P = V:perpendicular2():normalized()
local t,i,u = k:unpack()
local x,y,z = P:unpack()
local startLeftX = pStart.x + (x *self.sWidth)
local startLeftY = pStart.y + (y *self.sWidth)
local startLeftZ = pStart.z + (z *self.sWidth)
local endLeftX = pStart.x + (x * self.sWidth) + (t * distance)
local endLeftY = pStart.y + (y * self.sWidth) + (i * distance)
local endLeftZ = pStart.z + (z * self.sWidth) + (u * distance)
local startRightX = pStart.x - (x * self.sWidth)
local startRightY = pStart.y - (y * self.sWidth)
local startRightZ = pStart.z - (z * self.sWidth)
local endRightX = pStart.x - (x * self.sWidth) + (t * distance)
local endRightY = pStart.y - (y * self.sWidth) + (i * distance)
local endRightZ = pStart.z - (z * self.sWidth)+ (u * distance)
local startLeft = WorldToScreen(D3DXVECTOR3(startLeftX, startLeftY, startLeftZ))
local endLeft = WorldToScreen(D3DXVECTOR3(endLeftX, endLeftY, endLeftZ))
local startRight = WorldToScreen(D3DXVECTOR3(startRightX, startRightY, startRightZ))
local endRight = WorldToScreen(D3DXVECTOR3(endRightX, endRightY, endRightZ))
local poly = Polygon(Point(startLeft.x, startLeft.y), Point(endLeft.x, endLeft.y), Point(startRight.x, startRight.y), Point(endRight.x, endRight.y))
for index, hero in pairs(heros) do
if hero ~= nil and hero.valid and not hero.dead then
if GetDistance(pStart, hero) < distance then
local pos, t, vec = prediction:GetPrediction(hero)
local lineSegmentLeft = LineSegment(Point(startLeftX,startLeftZ), Point(endLeftX, endLeftZ))
local lineSegmentRight = LineSegment(Point(startRightX,startRightZ), Point(endRightX, endRightZ))
local toScreen, toPoint
if pos ~= nil then
toScreen = WorldToScreen(D3DXVECTOR3(pos.x, hero.y, pos.z))
toPoint = Point(toScreen.x, toScreen.y)
else
toScreen = WorldToScreen(D3DXVECTOR3(hero.x, hero.y, hero.z))
toPoint = Point(toScreen.x, toScreen.y)
end
if poly:contains(toPoint) then
table.insert(hCollision, hero)
else
if pos ~= nil then
distance1 = Point(pos.x, pos.z):distance(lineSegmentLeft)
distance2 = Point(pos.x, pos.z):distance(lineSegmentRight)
else
distance1 = Point(hero.x, hero.z):distance(lineSegmentLeft)
distance2 = Point(hero.x, hero.z):distance(lineSegmentRight)
end
if (distance1 < (getHitBoxRadius(hero)*2+10) or distance2 < (getHitBoxRadius(hero) *2+10)) then
table.insert(hCollision, hero)
end
end
end
end
end
if #hCollision > 0 then return true, hCollision else return false, hCollision end
end
function Collision:GetCollision(pStart, pEnd)
local b , minions = self:GetMinionCollision(pStart, pEnd)
local t , heros = self:GetHeroCollision(pStart, pEnd, HERO_ENEMY)
if not b then return t, heros end
if not t then return b, minions end
local all = {}
for index, hero in pairs(heros) do
table.insert(all, hero)
end
for index, minion in pairs(minions) do
table.insert(all, minion)
end
return true, all
end
function Collision:DrawCollision(pStart, pEnd)
local distance = GetDistance(pStart, pEnd)
if distance > self.sRange then
distance = self.sRange
end
local color = 4294967295
local V = Vector(pEnd) - Vector(pStart)
local k = V:normalized()
local P = V:perpendicular2():normalized()
local t,i,u = k:unpack()
local x,y,z = P:unpack()
local startLeftX = pStart.x + (x *self.sWidth)
local startLeftY = pStart.y + (y *self.sWidth)
local startLeftZ = pStart.z + (z *self.sWidth)
local endLeftX = pStart.x + (x * self.sWidth) + (t * distance)
local endLeftY = pStart.y + (y * self.sWidth) + (i * distance)
local endLeftZ = pStart.z + (z * self.sWidth) + (u * distance)
local startRightX = pStart.x - (x * self.sWidth)
local startRightY = pStart.y - (y * self.sWidth)
local startRightZ = pStart.z - (z * self.sWidth)
local endRightX = pStart.x - (x * self.sWidth) + (t * distance)
local endRightY = pStart.y - (y * self.sWidth) + (i * distance)
local endRightZ = pStart.z - (z * self.sWidth)+ (u * distance)
local startLeft = WorldToScreen(D3DXVECTOR3(startLeftX, startLeftY, startLeftZ))
local endLeft = WorldToScreen(D3DXVECTOR3(endLeftX, endLeftY, endLeftZ))
local startRight = WorldToScreen(D3DXVECTOR3(startRightX, startRightY, startRightZ))
local endRight = WorldToScreen(D3DXVECTOR3(endRightX, endRightY, endRightZ))
local colliton, objects = self:GetCollision(pStart, pEnd)
if colliton then
color = 4294901760
end
for i, object in pairs(objects) do
DrawCircle(object.x,object.y,object.z,getHitBoxRadius(object)*2+20,4294901760)
end
DrawLine(startLeft.x, startLeft.y, endLeft.x, endLeft.y, 1, color)
DrawLine(startRight.x, startRight.y, endRight.x, endRight.y, 1, color)
end
function getHitBoxRadius(target)
return GetDistance(target, target.minBBox)/2
end
-- }
|
-- Localize globals
local assert, math, pairs, rawget, rawset, setmetatable, unpack, vector = assert, math, pairs, rawget, rawset, setmetatable, unpack, vector
-- Set environment
local _ENV = {}
setfenv(1, _ENV)
local mt_vector = vector
index_aliases = {
x = 1,
y = 2,
z = 3,
w = 4;
"x", "y", "z", "w";
}
metatable = {
__index = function(table, key)
local index = index_aliases[key]
if index ~= nil then
return rawget(table, index)
end
return _ENV[key]
end,
__newindex = function(table, key, value)
-- TODO
local index = index_aliases[key]
if index ~= nil then
return rawset(table, index, value)
end
end
}
function new(v)
return setmetatable(v, metatable)
end
function from_xyzw(v)
return new{v.x, v.y, v.z, v.w}
end
function from_minetest(v)
return new{v.x, v.y, v.z}
end
function to_xyzw(v)
return {x = v[1], y = v[2], z = v[3], w = v[4]}
end
--+ not necessarily required, as Minetest respects the metatable
function to_minetest(v)
return mt_vector.new(unpack(v))
end
function equals(v, w)
for k, v in pairs(v) do
if v ~= w[k] then return false end
end
return true
end
metatable.__eq = equals
function less_than(v, w)
for k, v in pairs(v) do
if v >= w[k] then return false end
end
return true
end
metatable.__lt = less_than
function less_or_equal(v, w)
for k, v in pairs(v) do
if v > w[k] then return false end
end
return true
end
metatable.__le = less_or_equal
function combine(v, w, f)
local new_vector = {}
for key, value in pairs(v) do
new_vector[key] = f(value, w[key])
end
return new(new_vector)
end
function apply(v, f, ...)
local new_vector = {}
for key, value in pairs(v) do
new_vector[key] = f(value, ...)
end
return new(new_vector)
end
function combinator(f)
return function(v, w)
return combine(v, w, f)
end, function(v, ...)
return apply(v, f, ...)
end
end
function invert(v)
for key, value in pairs(v) do
v[key] = -value
end
end
add, add_scalar = combinator(function(v, w) return v + w end)
subtract, subtract_scalar = combinator(function(v, w) return v - w end)
multiply, multiply_scalar = combinator(function(v, w) return v * w end)
divide, divide_scalar = combinator(function(v, w) return v / w end)
pow, pow_scalar = combinator(function(v, w) return v ^ w end)
metatable.__add = add
metatable.__unm = invert
metatable.__sub = subtract
metatable.__mul = multiply
metatable.__div = divide
--+ linear interpolation
--: ratio number from 0 (all the first vector) to 1 (all the second vector)
function interpolate(v, w, ratio)
return add(multiply_scalar(v, 1 - ratio), multiply_scalar(w, ratio))
end
function norm(v)
local sum = 0
for _, value in pairs(v) do
sum = sum + value ^ 2
end
return sum
end
function length(v)
return math.sqrt(norm(v))
end
-- Minor code duplication for the sake of performance
function distance(v, w)
local sum = 0
for key, value in pairs(v) do
sum = sum + (value - w[key]) ^ 2
end
return math.sqrt(sum)
end
function normalize(v)
return divide_scalar(v, length(v))
end
function floor(v)
return apply(v, math.floor)
end
function ceil(v)
return apply(v, math.ceil)
end
function clamp(v, min, max)
return apply(apply(v, math.max, min), math.min, max)
end
function cross3(v, w)
assert(#v == 3 and #w == 3)
return new{
v[2] * w[3] - v[3] * w[2],
v[3] * w[1] - v[1] * w[3],
v[1] * w[2] - v[2] * w[1]
}
end
function dot(v, w)
local sum = 0
for i, c in pairs(v) do
sum = sum + c * w[i]
end
return sum
end
--+ Angle between two vectors
--> Signed angle in radians
function angle(v, w)
-- Based on dot(v, w) = |v| * |w| * cos(x)
return math.acos(dot(v, w) / length(v) / length(w))
end
-- Uses Rodrigues' rotation formula
function rotate3(v, axis, angle)
local cos = math.cos(angle)
return multiply_scalar(v, cos)
+ multiply_scalar(cross3(axis, v), math.sin(angle))
+ multiply_scalar(axis, dot(axis, v) * (1 - cos))
end
function box_box_collision(diff, box, other_box)
for index, diff in pairs(diff) do
if box[index] + diff > other_box[index + 3] or other_box[index] > box[index + 3] + diff then
return false
end
end
return true
end
--+ Möller-Trumbore
function ray_triangle_intersection(origin, direction, triangle)
local point_1, point_2, point_3 = unpack(triangle)
local edge_1, edge_2 = subtract(point_2, point_1), subtract(point_3, point_1)
local h = cross3(direction, edge_2)
local a = dot(edge_1, h)
if math.abs(a) < 1e-9 then
return
end
local f = 1 / a
local diff = subtract(origin, point_1)
local u = f * dot(diff, h)
if u < 0 or u > 1 then
return
end
local q = cross3(diff, edge_1)
local v = f * dot(direction, q)
if v < 0 or u + v > 1 then
return
end
local pos_on_line = f * dot(edge_2, q)
if pos_on_line >= 0 then
return pos_on_line, u, v
end
end
function triangle_normal(triangle)
local point_1, point_2, point_3 = unpack(triangle)
local edge_1, edge_2 = subtract(point_2, point_1), subtract(point_3, point_1)
return normalize(cross3(edge_1, edge_2))
end
-- Export environment
return _ENV
|
local playsession = {
{"mewmew", {815}},
{"Holoskii", {4591}},
{"dorpdorp", {4628}},
{"ServalKitty", {9467}},
{"232930910", {5570}},
{"CmonMate497", {68303}},
{"Daveyboy80", {84807}},
{"Scuideie-Guy", {69802}},
{"Menander", {65168}},
{"BamBamPalli", {23978}},
{"MasterManiaZ", {3366}},
{"alexred", {17402}}
}
return playsession
|
local utils = require("utils")
local packer_install_dir = vim.g["DATA_PATH"] .. "/site/pack/packer/opt/packer.nvim"
local packer_compiled_path = vim.g["DATA_PATH"] .. "/packer_compiled.lua"
local packer_package_root = vim.g["DATA_PATH"] .. "/site/pack"
local packer_repo = "https://github.com/wbthomason/packer.nvim"
local install_cmd = string.format("10split |term git clone --depth=1 %s %s", packer_repo, packer_install_dir)
-- Auto-install packer in case it hasn't been installed.
if vim.fn.glob(packer_install_dir) == "" then
vim.api.nvim_echo({{"Installing packer.nvim", "Type"}}, true, {})
vim.cmd(install_cmd)
print("You shoud run `:PackerSync` at first time.")
end
vim.cmd("packadd packer.nvim")
local packer = require("packer")
local settings = {
profile = {enable = false, threshold = 1},
package_root = packer_package_root,
compile_path = packer_compiled_path,
auto_reload_compiled = true,
compile_on_sync = true
}
local function startup()
-- vim.cmd(
-- [[
-- augroup packer_user_config
-- autocmd!
-- autocmd BufWritePost plugins.lua source <afile> | PackerCompile
-- augroup end
-- ]])
packer.startup(
{
function(use)
vim.cmd("source" .. vim.g["CONFIG_PATH"] .. "/config/plugins/plugins.vim")
for _, plugin in ipairs(require("plugins")) do use(plugin) end
end,
config = settings
})
if utils.file_exists(packer_compiled_path) then
vim.cmd("source " .. packer_compiled_path)
else
packer.compile()
end
end
return {startup = startup}
|
local util = include( "modules/util" )
local commondefs = include("sim/unitdefs/commondefs")
local speechdefs = include( "sim/speechdefs" )
local simdefs = include("sim/simdefs")
local SCRIPTS = include('client/story_scripts')
-----------------------------------------------------
-- Agent templates
local DECKARD_SOUNDS =
{
bio = "SpySociety/VoiceOver/Missions/Bios/Decker",
escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Deckard",
speech="SpySociety/Agents/dialogue_player",
step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL,
stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT,
wallcover = "SpySociety/Movement/foley_trench/wallcover",
crouchcover = "SpySociety/Movement/foley_trench/crouchcover",
fall = "SpySociety/Movement/foley_trench/fall",
fall_knee = "SpySociety/Movement/bodyfall_agent_knee_hardwood",
fall_kneeframe = 9,
fall_hand = "SpySociety/Movement/bodyfall_agent_hand_hardwood",
fall_handframe = 20,
land = "SpySociety/Movement/deathfall_agent_hardwood",
land_frame = 35,
getup = "SpySociety/Movement/foley_trench/getup",
grab = "SpySociety/Movement/foley_trench/grab_guard",
pin = "SpySociety/Movement/foley_trench/pin_guard",
pinned = "SpySociety/Movement/foley_trench/pinned",
peek_fwd = "SpySociety/Movement/foley_trench/peek_forward",
peek_bwd = "SpySociety/Movement/foley_trench/peek_back",
move = "SpySociety/Movement/foley_trench/move",
hit = "SpySociety/HitResponse/hitby_ballistic_flesh",
}
local SHALEM_SOUNDS =
{
bio = "SpySociety/VoiceOver/Missions/Bios/Shalem",
escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Shalem11",
speech="SpySociety/Agents/dialogue_player",
step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL,
stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT,
wallcover = "SpySociety/Movement/foley_suit/wallcover",
crouchcover = "SpySociety/Movement/foley_suit/crouchcover",
fall = "SpySociety/Movement/foley_suit/fall",
fall_knee = "SpySociety/Movement/bodyfall_agent_knee_hardwood",
fall_kneeframe = 9,
fall_hand = "SpySociety/Movement/bodyfall_agent_hand_hardwood",
fall_handframe = 20,
land = "SpySociety/Movement/deathfall_agent_hardwood",
land_frame = 35,
getup = "SpySociety/Movement/foley_suit/getup",
grab = "SpySociety/Movement/foley_suit/grab_guard",
pin = "SpySociety/Movement/foley_suit/pin_guard",
pinned = "SpySociety/Movement/foley_suit/pinned",
peek_fwd = "SpySociety/Movement/foley_suit/peek_forward",
peek_bwd = "SpySociety/Movement/foley_suit/peek_back",
move = "SpySociety/Movement/foley_suit/move",
hit = "SpySociety/HitResponse/hitby_ballistic_flesh",
}
local XU_SOUNDS =
{
bio = "SpySociety/VoiceOver/Missions/Bios/DrXu",
escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_DrXu",
speech="SpySociety/Agents/dialogue_player",
step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL,
stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT,
wallcover = "SpySociety/Movement/foley_suit/wallcover",
crouchcover = "SpySociety/Movement/foley_suit/crouchcover",
fall = "SpySociety/Movement/foley_suit/fall",
fall_knee = "SpySociety/Movement/bodyfall_agent_knee_hardwood",
fall_kneeframe = 9,
fall_hand = "SpySociety/Movement/bodyfall_agent_hand_hardwood",
fall_handframe = 20,
land = "SpySociety/Movement/deathfall_agent_hardwood",
land_frame = 35,
getup = "SpySociety/Movement/foley_suit/getup",
grab = "SpySociety/Movement/foley_suit/grab_guard",
pin = "SpySociety/Movement/foley_suit/pin_guard",
pinned = "SpySociety/Movement/foley_suit/pinned",
peek_fwd = "SpySociety/Movement/foley_suit/peek_forward",
peek_bwd = "SpySociety/Movement/foley_suit/peek_back",
move = "SpySociety/Movement/foley_suit/move",
hit = "SpySociety/HitResponse/hitby_ballistic_flesh",
}
local BANKS_SOUNDS =
{
bio = "SpySociety/VoiceOver/Missions/Bios/Banks",
escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Banks",
speech="SpySociety/Agents/dialogue_player",
step = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_NORMAL,
stealthStep = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_SOFT,
wallcover = "SpySociety/Movement/foley_trench/wallcover",
crouchcover = "SpySociety/Movement/foley_trench/crouchcover",
fall = "SpySociety/Movement/foley_trench/fall",
land = "SpySociety/Movement/deathfall_agent_hardwood",
land_frame = 16,
getup = "SpySociety/Movement/foley_trench/getup",
grab = "SpySociety/Movement/foley_trench/grab_guard",
pin = "SpySociety/Movement/foley_trench/pin_guard",
pinned = "SpySociety/Movement/foley_trench/pinned",
peek_fwd = "SpySociety/Movement/foley_trench/peek_forward",
peek_bwd = "SpySociety/Movement/foley_trench/peek_back",
move = "SpySociety/Movement/foley_trench/move",
hit = "SpySociety/HitResponse/hitby_ballistic_flesh",
}
local INTERNATIONALE_SOUNDS =
{
bio = "SpySociety/VoiceOver/Missions/Bios/Internationale",
escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Internationale",
speech="SpySociety/Agents/dialogue_player",
step = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_NORMAL,
stealthStep = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_SOFT,
wallcover = "SpySociety/Movement/foley_suit/wallcover",
crouchcover = "SpySociety/Movement/foley_suit/crouchcover",
fall = "SpySociety/Movement/foley_suit/fall",
land = "SpySociety/Movement/deathfall_agent_hardwood",
land_frame = 16,
getup = "SpySociety/Movement/foley_suit/getup",
grab = "SpySociety/Movement/foley_suit/grab_guard",
pin = "SpySociety/Movement/foley_suit/pin_guard",
pinned = "SpySociety/Movement/foley_suit/pinned",
peek_fwd = "SpySociety/Movement/foley_suit/peek_forward",
peek_bwd = "SpySociety/Movement/foley_suit/peek_back",
move = "SpySociety/Movement/foley_suit/move",
hit = "SpySociety/HitResponse/hitby_ballistic_flesh",
}
local NIKA_SOUNDS =
{
bio = "SpySociety/VoiceOver/Missions/Bios/Muratova",
escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Nika",
speech="SpySociety/Agents/dialogue_player",
step = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_NORMAL,
stealthStep = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_SOFT,
wallcover = "SpySociety/Movement/foley_suit/wallcover",
crouchcover = "SpySociety/Movement/foley_suit/crouchcover",
fall = "SpySociety/Movement/foley_suit/fall",
land = "SpySociety/Movement/deathfall_agent_hardwood",
land_frame = 16,
getup = "SpySociety/Movement/foley_suit/getup",
grab = "SpySociety/Movement/foley_suit/grab_guard",
pin = "SpySociety/Movement/foley_suit/pin_guard",
pinned = "SpySociety/Movement/foley_suit/pinned",
peek_fwd = "SpySociety/Movement/foley_suit/peek_forward",
peek_bwd = "SpySociety/Movement/foley_suit/peek_back",
move = "SpySociety/Movement/foley_suit/move",
hit = "SpySociety/HitResponse/hitby_ballistic_flesh",
}
local SHARP_SOUNDS =
{
bio = "SpySociety/VoiceOver/Missions/Bios/Sharp",
escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Sharp",
speech="SpySociety/Agents/dialogue_player",
step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL,
stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT,
wallcover = "SpySociety/Movement/foley_cyborg/wallcover",
crouchcover = "SpySociety/Movement/foley_cyborg/crouchcover",
fall = "SpySociety/Movement/foley_cyborg/fall",
land = "SpySociety/Movement/deathfall_agent_hardwood",
land_frame = 35,
getup = "SpySociety/Movement/foley_cyborg/getup",
grab = "SpySociety/Movement/foley_cyborg/grab_guard",
pin = "SpySociety/Movement/foley_cyborg/pin_guard",
pinned = "SpySociety/Movement/foley_cyborg/pinned",
peek_fwd = "SpySociety/Movement/foley_cyborg/peek_forward",
peek_bwd = "SpySociety/Movement/foley_cyborg/peek_back",
move = "SpySociety/Movement/foley_cyborg/move",
hit = "SpySociety/HitResponse/hitby_ballistic_cyborg",
}
local PRISM_SOUNDS =
{
bio = "SpySociety/VoiceOver/Missions/Bios/Esther",
escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Prism",
speech="SpySociety/Agents/dialogue_player",
step = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_NORMAL,
stealthStep = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_SOFT,
wallcover = "SpySociety/Movement/foley_trench/wallcover",
crouchcover = "SpySociety/Movement/foley_trench/crouchcover",
fall = "SpySociety/Movement/foley_trench/fall",
land = "SpySociety/Movement/deathfall_agent_hardwood",
land_frame = 16,
getup = "SpySociety/Movement/foley_trench/getup",
grab = "SpySociety/Movement/foley_trench/grab_guard",
pin = "SpySociety/Movement/foley_trench/pin_guard",
pinned = "SpySociety/Movement/foley_trench/pinned",
peek_fwd = "SpySociety/Movement/foley_trench/peek_forward",
peek_bwd = "SpySociety/Movement/foley_trench/peek_back",
move = "SpySociety/Movement/foley_trench/move",
hit = "SpySociety/HitResponse/hitby_ballistic_flesh",
}
local CENTRAL_SOUNDS = util.extend(PRISM_SOUNDS)
{
bio = "SpySociety/VoiceOver/Missions/Bios/Central",
}
local MONST3R_SOUNDS = util.extend(DECKARD_SOUNDS)
{
bio = "SpySociety/VoiceOver/Missions/Bios/Monst3r",
}
local default_agent_templates =
{
stealth_1 =
{
type = "simunit",
agentID = 1,
name = STRINGS.AGENTS.DECKARD.NAME,
fullname = STRINGS.AGENTS.DECKARD.ALT_1.FULLNAME,
codename = STRINGS.AGENTS.DECKARD.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_FILE,
file =STRINGS.AGENTS.DECKARD.FILE,
yearsOfService = STRINGS.AGENTS.DECKARD.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.DECKARD.AGE,
homeTown = STRINGS.AGENTS.DECKARD.HOMETOWN,
gender = "male",
class = "Stealth",
toolTip = STRINGS.AGENTS.DECKARD.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/stealth_36.png",
profile_icon_64x64= "gui/profile_icons/stealth1_64x64.png",
splash_image = "gui/agents/deckard_1024.png",
team_select_img = {
"gui/agents/team_select_1_deckard.png",
},
profile_anim = "portraits/stealth_guy_face",
kanim = "kanim_stealth_male",
hireText = STRINGS.AGENTS.DECKARD.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_DECKARD,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax =8, },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { stealth = 2},
abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth"
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = DECKARD_SOUNDS,
speech = speechdefs.stealth_1,
blurb = STRINGS.AGENTS.DECKARD.ALT_1.BIO,
upgrades = { "augment_deckard","item_tazer", "item_cloakingrig_deckard"},
},
stealth_1_a =
{
type = "simunit",
agentID = 1,
name = STRINGS.AGENTS.DECKARD.NAME,
codename = STRINGS.AGENTS.DECKARD.ALT_2.FULLNAME,
fullname = STRINGS.AGENTS.DECKARD.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_ARCHIVE,
file = STRINGS.AGENTS.DECKARD.FILE,
yearsOfService = STRINGS.AGENTS.DECKARD.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.DECKARD.ALT_2.AGE,
homeTown = STRINGS.AGENTS.DECKARD.HOMETOWN,
gender = "male",
class = "Stealth",
toolTip = STRINGS.AGENTS.DECKARD.ALT_2.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/stealth_36.png",
profile_icon_64x64= "gui/profile_icons/stealth2_64x64.png",
splash_image = "gui/agents/deckard2_1024.png",
team_select_img = {
"gui/agents/team_select_2_deckard.png",
},
profile_anim = "portraits/stealth_guy_face",
kanim = "kanim_stealth_male_a",
hireText = STRINGS.AGENTS.DECKARD.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_DECKARD,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax =8, },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { stealth = 2},
abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth"
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = DECKARD_SOUNDS,
speech = speechdefs.stealth_1,
blurb = STRINGS.AGENTS.DECKARD.ALT_2.BIO,
upgrades = { "augment_decker_2", "item_tazer", "item_revolver_deckard"},
},
sharpshooter_1 =
{
type = "simunit",
agentID = 2,
name = STRINGS.AGENTS.SHALEM.NAME,
file = STRINGS.AGENTS.SHALEM.FILE,
fullname = STRINGS.AGENTS.SHALEM.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_FILE,
yearsOfService = STRINGS.AGENTS.SHALEM.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.SHALEM.AGE,
homeTown = STRINGS.AGENTS.SHALEM.HOMETOWN,
gender = "male",
class = "Sharpshooter",
toolTip = STRINGS.AGENTS.SHALEM.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/sharpshooter_36.png",
profile_icon_64x64= "gui/profile_icons/shalem_64x64.png",
splash_image = "gui/agents/shalem_1024.png",
team_select_img = {
"gui/agents/team_select_1_shalem.png",
},
profile_anim = "portraits/sharpshooter_face",
kanim = "kanim_sharpshooter_male",
hireText = STRINGS.AGENTS.SHALEM.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_SHALEM11,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax = 8 },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { inventory = 2, },
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = { }, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = SHALEM_SOUNDS,
speech = speechdefs.sharpshooter_1,
blurb = STRINGS.AGENTS.SHALEM.ALT_1.BIO,
upgrades = { "augment_shalem","item_tazer_shalem", "item_light_rifle_shalem" },
},
sharpshooter_1_a =
{
type = "simunit",
agentID = 2,
name = STRINGS.AGENTS.SHALEM.NAME,
file = STRINGS.AGENTS.SHALEM.FILE,
codename = STRINGS.AGENTS.SHALEM.ALT_2.FULLNAME,
fullname = STRINGS.AGENTS.SHALEM.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_ARCHIVE,
yearsOfService = STRINGS.AGENTS.SHALEM.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.SHALEM.ALT_2.AGE,
homeTown = STRINGS.AGENTS.SHALEM.HOMETOWN,
gender = "male",
class = "Sharpshooter",
toolTip = STRINGS.AGENTS.SHALEM.ALT_2.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/sharpshooter_36.png",
profile_icon_64x64= "gui/profile_icons/shalem2_64x64.png",
splash_image = "gui/agents/shalem_1024_2.png",
team_select_img = {
"gui/agents/team_select_2_shalem.png",
},
profile_anim = "portraits/sharpshooter_face",
kanim = "kanim_sharpshooter_male_a",
hireText = STRINGS.AGENTS.SHALEM.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_SHALEM11,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax = 8 },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { inventory = 2, },
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = { }, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = SHALEM_SOUNDS,
speech = speechdefs.sharpshooter_1,
blurb = STRINGS.AGENTS.SHALEM.ALT_2.BIO,
upgrades = {"item_tazer", "item_light_pistol_ammo","item_defiblance" },
},
engineer_1 =
{
type = "simunit",
agentID = 3,
name = STRINGS.AGENTS.XU.NAME,
file = STRINGS.AGENTS.XU.FILE,
fullname = STRINGS.AGENTS.XU.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_FILE,
yearsOfService = STRINGS.AGENTS.XU.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.XU.AGE,
homeTown = STRINGS.AGENTS.XU.HOMETOWN,
gender = "male",
class = "Engineer",
toolTip = STRINGS.AGENTS.XU.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/tony_36.png",
profile_icon_64x64= "gui/profile_icons/tony_64x64.png",
splash_image = "gui/agents/tony_1024.png",
team_select_img = {
"gui/agents/team_select_1_tony.png",
},
profile_anim = "portraits/dr_tony_face",
kanim = "kanim_hacker_male",
hireText = STRINGS.AGENTS.XU.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_TONY,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax = 8, },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { },
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = XU_SOUNDS,
speech = speechdefs.engineer_1,
blurb = STRINGS.AGENTS.XU.ALT_1.BIO,
upgrades = { "augment_tony","item_tazer","item_shocktrap_tony" },
},
engineer_1_a =
{
type = "simunit",
agentID = 3,
name = STRINGS.AGENTS.XU.NAME,
file = STRINGS.AGENTS.XU.FILE,
codename = STRINGS.AGENTS.XU.ALT_2.FULLNAME,
fullname = STRINGS.AGENTS.XU.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_ARCHIVE,
yearsOfService = STRINGS.AGENTS.XU.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.XU.ALT_2.AGE,
homeTown = STRINGS.AGENTS.XU.HOMETOWN,
gender = "male",
class = "Engineer",
toolTip = STRINGS.AGENTS.XU.ALT_2.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/tony_36.png",
profile_icon_64x64= "gui/profile_icons/tony2_64x64.png",
splash_image = "gui/agents/tony2_1024.png",
team_select_img = {
"gui/agents/team_select_2_tony.png",
},
profile_anim = "portraits/dr_tony_face",
kanim = "kanim_hacker_male_a",
hireText = STRINGS.AGENTS.XU.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_TONY,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax = 8, },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { },
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = XU_SOUNDS,
speech = speechdefs.engineer_1,
blurb = STRINGS.AGENTS.XU.ALT_2.BIO,
upgrades = { "augment_tony_2","item_tazer","item_emp_pack_tony"},
},
stealth_2 =
{
type = "simunit",
agentID = 4,
name = STRINGS.AGENTS.BANKS.NAME,
file = STRINGS.AGENTS.BANKS.FILE,
fullname = STRINGS.AGENTS.BANKS.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_FILE,
yearsOfService = STRINGS.AGENTS.BANKS.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.BANKS.AGE,
homeTown = STRINGS.AGENTS.BANKS.HOMETOWN,
gender = "female",
class = "Stealth",
toolTip = STRINGS.AGENTS.BANKS.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/lady_stealth_36.png",
profile_icon_64x64= "gui/profile_icons/banks_64x64.png",
splash_image = "gui/agents/banks_1024.png",
team_select_img = {
"gui/agents/team_select_1_banks.png",
},
profile_anim = "portraits/lady_stealth_face",
kanim = "kanim_female_stealth_2",
hireText = STRINGS.AGENTS.BANKS.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_BANKS,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax =8 }, --passiveKey = simdefs.DOOR_KEYS.SECURITY
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { anarchy = 2 },
abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ), -- "stealth"
children = { }, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = BANKS_SOUNDS,
speech = speechdefs.stealth_2,
blurb = STRINGS.AGENTS.BANKS.ALT_1.BIO,
upgrades = { "augment_banks","item_tazer", "item_paralyzer_banks" },
},
stealth_2_a =
{
type = "simunit",
agentID = 4,
name = STRINGS.AGENTS.BANKS.NAME,
file = STRINGS.AGENTS.BANKS.FILE,
codename = STRINGS.AGENTS.BANKS.ALT_2.FULLNAME,
fullname = STRINGS.AGENTS.BANKS.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_ARCHIVE,
yearsOfService = STRINGS.AGENTS.BANKS.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.BANKS.ALT_2.AGE,
homeTown = STRINGS.AGENTS.BANKS.HOMETOWN,
gender = "female",
class = "Stealth",
toolTip = STRINGS.AGENTS.BANKS.ALT_2.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/lady_stealth_36.png",
profile_icon_64x64= "gui/profile_icons/banks2_64x64.png",
splash_image = "gui/agents/banks2_1024.png",
team_select_img = {
"gui/agents/team_select_1_banks2.png",
},
profile_anim = "portraits/lady_stealth_face",
kanim = "kanim_female_stealth_2_a",
hireText = STRINGS.AGENTS.BANKS.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_BANKS,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax =8 }, --passiveKey = simdefs.DOOR_KEYS.SECURITY
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { anarchy = 2 },
abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ), -- "stealth"
children = { }, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = BANKS_SOUNDS,
speech = speechdefs.stealth_2,
blurb = STRINGS.AGENTS.BANKS.ALT_2.BIO,
upgrades = { "item_dartgun", "item_econchip_banks" },
},
engineer_2 =
{
type = "simunit",
agentID = 5,
name = STRINGS.AGENTS.INTERNATIONALE.NAME,
file = STRINGS.AGENTS.INTERNATIONALE.FILE,
fullname = STRINGS.AGENTS.INTERNATIONALE.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_FILE,
yearsOfService = STRINGS.AGENTS.INTERNATIONALE.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.INTERNATIONALE.AGE,
homeTown = STRINGS.AGENTS.INTERNATIONALE.HOMETOWN,
gender = "female",
class = "Engineer",
toolTip = STRINGS.AGENTS.INTERNATIONALE.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/lady_tech_36.png",
profile_icon_64x64= "gui/profile_icons/engineer2_64x64.png",
splash_image = "gui/agents/red_1024.png",
team_select_img = {
"gui/agents/team_select_1_red.png",
},
profile_anim = "portraits/lady_tech_face",
kanim = "kanim_female_engineer_2",
hireText = STRINGS.AGENTS.INTERNATIONALE.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_INTERNATIONALE,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax = 8 },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { hacking = 2},
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = INTERNATIONALE_SOUNDS,
speech = speechdefs.engineer_2,
blurb = STRINGS.AGENTS.INTERNATIONALE.ALT_1.BIO,
upgrades = { "augment_international_v1", "item_tazer" },
},
engineer_2_a =
{
type = "simunit",
agentID = 5,
name = STRINGS.AGENTS.INTERNATIONALE.NAME,
file = STRINGS.AGENTS.INTERNATIONALE.FILE,
codename = STRINGS.AGENTS.INTERNATIONALE.ALT_2.FULLNAME,
fullname = STRINGS.AGENTS.INTERNATIONALE.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_ARCHIVE,
yearsOfService = STRINGS.AGENTS.INTERNATIONALE.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.INTERNATIONALE.ALT_2.AGE,
homeTown = STRINGS.AGENTS.INTERNATIONALE.HOMETOWN,
gender = "female",
class = "Engineer",
toolTip = STRINGS.AGENTS.INTERNATIONALE.ALT_2.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/lady_tech_36.png",
profile_icon_64x64= "gui/profile_icons/engineer2a_64x64.png",
splash_image = "gui/agents/red2_1024.png",
team_select_img = {
"gui/agents/team_select_2_red.png",
},
profile_anim = "portraits/lady_tech_face",
kanim = "kanim_female_engineer_2_a",
hireText = STRINGS.AGENTS.INTERNATIONALE.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_INTERNATIONALE,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax = 8 },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { hacking = 2},
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = INTERNATIONALE_SOUNDS,
speech = speechdefs.engineer_2,
blurb = STRINGS.AGENTS.INTERNATIONALE.ALT_2.BIO,
upgrades = { "augment_international_2", "item_tazer" },
},
sharpshooter_2 =
{
type = "simunit",
agentID = 6,
name = STRINGS.AGENTS.NIKA.NAME,
file = STRINGS.AGENTS.NIKA.FILE,
fullname = STRINGS.AGENTS.NIKA.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_FILE,
yearsOfService = STRINGS.AGENTS.NIKA.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.NIKA.AGE,
homeTown = STRINGS.AGENTS.NIKA.HOMETOWN,
gender = "female",
class = "Sharpshooter",
toolTip = STRINGS.AGENTS.NIKA.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/lady_sharpshooter_36.png",
profile_icon_64x64= "gui/profile_icons/nika_64x64.png",
splash_image = "gui/agents/nika_1024.png",
profile_anim = "portraits/lady_sharpshooter_face",
team_select_img = {
"gui/agents/team_select_1_nika.png"
},
kanim = "kanim_female_sharpshooter_2",
hireText = STRINGS.AGENTS.NIKA.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_NIKA,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { shields = 0, shieldsMax = 0, mp=8, mpMax = 8 },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { },
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = {}, -- Dont add items here, add them to te upgrades table in createDefaultAgency()
sounds = NIKA_SOUNDS,
speech = speechdefs.sharpshooter_2,
blurb = STRINGS.AGENTS.NIKA.ALT_1.BIO,
upgrades = { "augment_nika","item_power_tazer_nika" },
logs = {},
},
sharpshooter_2_a =
{
type = "simunit",
agentID = 6,
name = STRINGS.AGENTS.NIKA.NAME,
file = STRINGS.AGENTS.NIKA.FILE,
fullname = STRINGS.AGENTS.NIKA.ALT_1.FULLNAME,
codename = STRINGS.AGENTS.NIKA.ALT_2.FULLNAME,
loadoutName = STRINGS.UI.ON_ARCHIVE,
yearsOfService = STRINGS.AGENTS.NIKA.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.NIKA.ALT_2.AGE,
homeTown = STRINGS.AGENTS.NIKA.HOMETOWN,
gender = "female",
class = "Sharpshooter",
toolTip = STRINGS.AGENTS.NIKA.ALT_2.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/lady_sharpshooter_36.png",
profile_icon_64x64= "gui/profile_icons/nika2_64x64.png",
splash_image = "gui/agents/nika2_1024.png",
profile_anim = "portraits/lady_sharpshooter_face",
team_select_img = {
"gui/agents/team_select_1_nika2.png"
},
kanim = "kanim_female_sharpshooter_2_a",
hireText = STRINGS.AGENTS.NIKA.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_NIKA,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { shields = 0, shieldsMax = 0, mp=8, mpMax = 8 },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { },
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = NIKA_SOUNDS,
speech = speechdefs.sharpshooter_2,
blurb = STRINGS.AGENTS.NIKA.ALT_2.BIO,
upgrades = { "augment_nika_2", "item_tazer" },
},
cyborg_1 =
{
type = "simunit",
agentID = 7,
name = STRINGS.AGENTS.SHARP.NAME,
file = STRINGS.AGENTS.SHARP.FILE,
fullname = STRINGS.AGENTS.SHARP.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_FILE,
yearsOfService = STRINGS.AGENTS.SHARP.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.SHARP.AGE,
homeTown = STRINGS.AGENTS.SHARP.HOMETOWN,
gender = "male",
class = "Cyborg",
toolTip = STRINGS.AGENTS.SHARP.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/sharp_36.png",
profile_icon_64x64= "gui/profile_icons/sharp_64x64.png",
splash_image = "gui/agents/sharp_1024.png",
profile_anim = "portraits/robo_alex_face",
team_select_img = {
"gui/agents/team_select_1_sharp.png"
},
kanim = "kanim_cyborg_male",
hireText = STRINGS.AGENTS.SHARP.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_SHARP,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { shields = 0, shieldsMax = 0, mp=8, mpMax = 8, augmentMaxSize=6 },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { hacking = 2 },
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = SHARP_SOUNDS,
speech = speechdefs.cyborg_1,
blurb = STRINGS.AGENTS.SHARP.ALT_1.BIO,
upgrades = { "augment_sharp_1","item_tazer" },
},
cyborg_1_a =
{
type = "simunit",
agentID = 7,
name = STRINGS.AGENTS.SHARP.NAME,
file = STRINGS.AGENTS.SHARP.FILE,
fullname = STRINGS.AGENTS.SHARP.ALT_1.FULLNAME,
codename = STRINGS.AGENTS.SHARP.ALT_2.FULLNAME,
loadoutName = STRINGS.UI.ON_ARCHIVE,
yearsOfService = STRINGS.AGENTS.SHARP.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.SHARP.ALT_2.AGE,
homeTown = STRINGS.AGENTS.SHARP.HOMETOWN,
gender = "male",
class = "Cyborg",
toolTip = STRINGS.AGENTS.SHARP.ALT_2.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/sharp2_36.png",
profile_icon_64x64= "gui/profile_icons/sharp2_64x64.png",
splash_image = "gui/agents/sharp2_1024.png",
profile_anim = "portraits/robo_alex_face",
team_select_img = {
"gui/agents/team_select_1_sharp2.png"
},
kanim = "kanim_cyborg_male_a",
hireText = STRINGS.AGENTS.SHARP.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_SHARP,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { shields = 0, shieldsMax = 0, mp=8, mpMax = 8, augmentMaxSize=6 },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { hacking = 2 },
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = SHARP_SOUNDS,
speech = speechdefs.cyborg_1,
blurb = STRINGS.AGENTS.SHARP.ALT_2.BIO,
upgrades = { "augment_sharp_2","item_tazer" },
},
disguise_1 =
{
type = "simunit",
agentID = 8,
name = STRINGS.AGENTS.PRISM.NAME,
file = STRINGS.AGENTS.PRISM.FILE,
fullname = STRINGS.AGENTS.PRISM.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_FILE,
yearsOfService = STRINGS.AGENTS.PRISM.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.PRISM.AGE,
homeTown = STRINGS.AGENTS.PRISM.HOMETOWN,
gender = "female",
class = "Disguise",
toolTip = STRINGS.AGENTS.PRISM.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/prism_36.png",
profile_icon_64x64= "gui/profile_icons/prism1_64x64.png",
splash_image = "gui/agents/prism_1024.png",
profile_anim = "portraits/prism_face",
team_select_img = {
"gui/agents/team_select_1_prism.png"
},
kanim = "kanim_disguise_female",
hireText = STRINGS.AGENTS.PRISM.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_PRISM,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { shields = 0, shieldsMax = 0, mp=8, mpMax = 8},
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { anarchy = 2 },
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = PRISM_SOUNDS,
speech = speechdefs.disguise_1,
blurb = STRINGS.AGENTS.PRISM.ALT_1.BIO,
upgrades = { "augment_prism_2","item_tazer" },
},
disguise_1_a =
{
type = "simunit",
agentID = 8,
name = STRINGS.AGENTS.PRISM.NAME,
file = STRINGS.AGENTS.PRISM.FILE,
fullname = STRINGS.AGENTS.PRISM.ALT_1.FULLNAME,
codename = STRINGS.AGENTS.PRISM.ALT_2.FULLNAME,
loadoutName = STRINGS.UI.ON_ARCHIVE,
yearsOfService = STRINGS.AGENTS.PRISM.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.PRISM.ALT_2.AGE,
homeTown = STRINGS.AGENTS.PRISM.HOMETOWN,
gender = "female",
class = "Disguise",
toolTip = STRINGS.AGENTS.PRISM.ALT_2.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/prism2_36.png",
profile_icon_64x64= "gui/profile_icons/prism2_64x64.png",
splash_image = "gui/agents/prism2_1024.png",
profile_anim = "portraits/prism_face",
team_select_img = {
"gui/agents/team_select_1_prism2.png"
},
kanim = "kanim_disguise_female_a",
hireText = STRINGS.AGENTS.PRISM.RESCUED,
centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_PRISM,
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { shields = 0, shieldsMax = 0, mp=8, mpMax = 8, augmentMaxSize = 0 },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { anarchy = 2 },
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = PRISM_SOUNDS,
speech = speechdefs.disguise_1,
blurb = STRINGS.AGENTS.PRISM.ALT_2.BIO,
upgrades = { "item_prism_1", "item_icebreaker" },
},
tutorial =
{
type = "simunit",
agentID = 0,
name = STRINGS.AGENTS.DECKARD.NAME,
fullname = STRINGS.AGENTS.DECKARD.ALT_1.FULLNAME,
file = STRINGS.AGENTS.DECKARD.FILE,
yearsOfService = STRINGS.AGENTS.DECKARD.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.DECKARD.AGE,
homeTown = STRINGS.AGENTS.DECKARD.HOMETOWN,
gender = "male",
class = "Stealth",
toolTip = "Speedy.",
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/stealth_36.png",
profile_icon_64x64= "gui/profile_icons/stealth1_64x64.png",
splash_image = "gui/agents/deckard_1024.png",
profile_anim = "portraits/stealth_guy_face",
team_select_img = {"gui/agents/team_select_1_deckard.png",},
kanim = "kanim_stealth_male",
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax =8 },
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ),
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
sounds = {
speech="SpySociety/Agents/dialogue_player",
step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL,
stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT,
wallcover = "SpySociety/Movement/foley_trench/wallcover",
crouchcover = "SpySociety/Movement/foley_trench/crouchcover",
fall = "SpySociety/Movement/foley_trench/fall",
land = "SpySociety/Movement/deathfall_agent_hardwood",
land_frame = 35,
getup = "SpySociety/Movement/foley_trench/getup",
grab = "SpySociety/Movement/foley_trench/grab_guard",
pin = "SpySociety/Movement/foley_trench/pin_guard",
pinned = "SpySociety/Movement/foley_trench/pinned",
peek_fwd = "SpySociety/Movement/foley_trench/peek_forward",
peek_bwd = "SpySociety/Movement/foley_trench/peek_back",
move = "SpySociety/Movement/foley_trench/move",
},--
speech = speechdefs.stealth_1,
blurb = STRINGS.AGENTS.DECKARD.ALT_1.BIO,
upgrades = {},
},
--NPCs
hostage =
{
type = "simunit",
name = STRINGS.AGENTS.HOSTAGE.NAME,
fullname = STRINGS.AGENTS.HOSTAGE.ALT_1.FULLNAME,
yearsOfService = STRINGS.AGENTS.HOSTAGE.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.HOSTAGE.AGE,
homeTown = STRINGS.AGENTS.HOSTAGE.HOMETOWN,
toolTip = STRINGS.AGENTS.HOSTAGE.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/courrier_36.png",
splash_image = "gui/agents/agentDeckard_768.png",
profile_anim = "portraits/courier_face",
kanim = "kanim_courier_male",
gender = "male",
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { inventoryMaxSize = 1, mp=5, mpMax =5, noUpgrade = true, hostage = true, kill_trigger = "hostage_dead", vitalSigns=10, rescued=true, canBeCritical=false,leavesAtEndOfMission=true },
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
abilities = commondefs.DEFAULT_AGENT_ABILITIES ,
sounds = {
speech="SpySociety/Agents/dialogue_player",
step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL,
stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT,
wallcover = "SpySociety/Movement/foley_suit/wallcover",
crouchcover = "SpySociety/Movement/foleyfoley_suit_trench/crouchcover",
fall = "SpySociety/Movement/foley_suit/fall",
land = "SpySociety/Movement/deathfall_agent_hardwood",
land_frame = 35,
getup = "SpySociety/Movement/foley_suit/getup",
grab = "SpySociety/Movement/foley_suit/grab_guard",
pin = "SpySociety/Movement/foley_suit/pin_guard",
pinned = "SpySociety/Movement/foley_suit/pinned",
peek_fwd = "SpySociety/Movement/foley_suit/peek_forward",
peek_bwd = "SpySociety/Movement/foley_suit/peek_back",
move = "SpySociety/Movement/foley_suit/move",
},--
speech = speechdefs.stealth_1,
blurb = "",
},
--starting monst3r, instead of the on given to you at the end of the game
monst3r_pc =
{
type = "simunit",
agentID = 100,
name = STRINGS.AGENTS.MONST3R.NAME,
fullname = STRINGS.AGENTS.MONST3R.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_FILE,
yearsOfService = STRINGS.AGENTS.MONST3R.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.MONST3R.AGE,
homeTown =STRINGS.AGENTS.MONST3R.HOMETOWN,
toolTip = STRINGS.AGENTS.MONST3R.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/monst3r_36.png",
profile_icon_64x64= "gui/profile_icons/monst3r_64x64.png",
gender = "male",
splash_image = "gui/agents/monst3r_1024.png",
profile_anim = "portraits/monst3r_face",
team_select_img = {
"gui/agents/team_select_1_monst3r.png",
},
lockedText = STRINGS.UI.TEAM_SELECT.UNLOCK_CENTRAL_MONSTER,
kanim = "kanim_monst3r",
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { inventoryMaxSize = 3, mp=8, mpMax=8, noUpgrade = true, monst3rUnit = true, monst3r = true },
tags = { "monst3r" },
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth"
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { hacking = 3 },
sounds = MONST3R_SOUNDS,
speech = speechdefs.monst3r,
hireText = STRINGS.AGENTS.MONST3R.RESCUED,
blurb = STRINGS.AGENTS.MONST3R.ALT_1.BIO,
upgrades = { "augment_monst3r", "item_monst3r_gun" },
},
--starting monst3r, instead of the on given to you at the end of the game
central_pc =
{
type = "simunit",
name = STRINGS.AGENTS.CENTRAL.NAME,
agentID = 108,
fullname = STRINGS.AGENTS.CENTRAL.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_FILE,
yearsOfService = STRINGS.AGENTS.CENTRAL.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.CENTRAL.AGE,
homeTown = STRINGS.AGENTS.CENTRAL.HOMETOWN,
toolTip = STRINGS.AGENTS.CENTRAL.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/central_36.png",
profile_icon_64x64= "gui/profile_icons/central_64x64.png",
splash_image = "gui/agents/central_1024.png",
profile_anim = "portraits/central_face",
gender = "female",
team_select_img = {
"gui/agents/team_select_1_central.png",
},
kanim = "kanim_central",
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { inventoryMaxSize = 3, mp=8, mpMax=8, noUpgrade = true, central=true },
tags = { "central" },
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth"
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { anarchy = 3 },
sounds = CENTRAL_SOUNDS,
speech = speechdefs.central,
blurb = STRINGS.AGENTS.CENTRAL.ALT_1.BIO,
hireText = STRINGS.AGENTS.CENTRAL.RESCUED,
lockedText = STRINGS.UI.TEAM_SELECT.UNLOCK_CENTRAL_MONSTER,
upgrades = { "augment_central", "item_tazer" },
},
monst3r =
{
type = "simunit",
agentID = 99,
name = STRINGS.AGENTS.MONST3R.NAME,
fullname = STRINGS.AGENTS.MONST3R.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_FILE,
yearsOfService = STRINGS.AGENTS.MONST3R.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.MONST3R.AGE,
homeTown =STRINGS.AGENTS.MONST3R.HOMETOWN,
toolTip = STRINGS.AGENTS.MONST3R.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/monst3r_36.png",
profile_icon_64x64= "gui/profile_icons/monst3r_64x64.png",
gender = "male",
splash_image = "gui/agents/monst3r_1024.png",
profile_anim = "portraits/monst3r_face",
team_select_img = {
"gui/agents/team_select_1_monst3r.png",
},
kanim = "kanim_monst3r",
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { inventoryMaxSize = 3, mp=8, mpMax=8, noUpgrade = true, monst3rUnit = true, monst3r = true, monst3rNPC = true},
tags = { "monst3r" },
children = { "augment_monst3r", "item_monst3r_gun" },
abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth"
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { hacking = 3, stealth = 1 },
sounds = MONST3R_SOUNDS,
speech = speechdefs.monst3r,
blurb = STRINGS.AGENTS.MONST3R.ALT_1.BIO,
},
central =
{
type = "simunit",
name = STRINGS.AGENTS.CENTRAL.NAME,
agentID = 107,
fullname = STRINGS.AGENTS.CENTRAL.ALT_1.FULLNAME,
loadoutName = STRINGS.UI.ON_FILE,
yearsOfService = STRINGS.AGENTS.CENTRAL.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.CENTRAL.AGE,
homeTown = STRINGS.AGENTS.CENTRAL.HOMETOWN,
toolTip = STRINGS.AGENTS.CENTRAL.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/central_36.png",
profile_icon_64x64= "gui/profile_icons/central_64x64.png",
splash_image = "gui/agents/central_1024.png",
profile_anim = "portraits/central_face",
gender = "female",
team_select_img = {
"gui/agents/team_select_1_central.png",
},
kanim = "kanim_central",
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { inventoryMaxSize = 3, mp=8, mpMax=8, noUpgrade = true, central=true },
tags = { "central" },
children = { "augment_central", "item_tazer" },
abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth"
skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {},
startingSkills = { anarchy = 4, stealth = 1 },
sounds = CENTRAL_SOUNDS,
speech = speechdefs.central,
blurb = STRINGS.AGENTS.CENTRAL.ALT_1.BIO,
},
--NPCs
prisoner =
{
type = "simunit",
name = STRINGS.AGENTS.PRISONER.NAME,
fullname = STRINGS.AGENTS.PRISONER.ALT_1.FULLNAME,
yearsOfService = STRINGS.AGENTS.PRISONER.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.PRISONER.AGE,
hometown = STRINGS.AGENTS.PRISONER.HOMETOWN,
toolTip = STRINGS.AGENTS.PRISONER.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/prisoner_64.png",
splash_image = "gui/agents/agentDeckard_768.png",
profile_anim = "portraits/portrait_animation_template",
profile_build = "portraits/portrait_prisoner_build",
kanim = "kanim_prisoner_male",
gender = "male",
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { cant_abandon = true, inventoryMaxSize = 1, mp=6, mpMax=6, noUpgrade = true, rescued=true, leavesAtEndOfMission= true},
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth"
sounds = {
speech="SpySociety/Agents/dialogue_player",
step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL,
stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT,
wallcover = "SpySociety/Movement/foley_suit/wallcover",
crouchcover = "SpySociety/Movement/foley_suit/crouchcover",
fall = "SpySociety/Movement/foley_suit/fall",
land = "SpySociety/Movement/deathfall_agent_hardwood",
land_frame = 35,
getup = "SpySociety/Movement/foley_suit/getup",
grab = "SpySociety/Movement/foley_suit/grab_guard",
pin = "SpySociety/Movement/foley_suit/pin_guard",
pinned = "SpySociety/Movement/foley_suit/pinned",
peek_fwd = "SpySociety/Movement/foley_suit/peek_forward",
peek_bwd = "SpySociety/Movement/foley_suit/peek_back",
move = "SpySociety/Movement/foley_suit/move",
},--
speech = speechdefs.prisoner,
blurb = "",
},
hostage_2 =
{
type = "simunit",
name = STRINGS.AGENTS.HOSTAGE_2.NAME,
fullname = STRINGS.AGENTS.HOSTAGE_2.ALT_1.FULLNAME,
yearsOfService = STRINGS.AGENTS.HOSTAGE_2.YEARS_OF_SERVICE,
age = STRINGS.AGENTS.HOSTAGE_2.AGE,
homeTown = STRINGS.AGENTS.HOSTAGE_2.HOMETOWN,
toolTip = STRINGS.AGENTS.HOSTAGE_2.ALT_1.TOOLTIP,
onWorldTooltip = commondefs.onAgentTooltip,
profile_icon_36x36= "gui/profile_icons/prisoner_64.png",
splash_image = "gui/agents/agentDeckard_768.png",
profile_anim = "portraits/portrait_animation_template",
profile_build = "portraits/portrait_prisoner_build",
kanim = "kanim_business_man",
gender = "male",
traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { cant_abandon = true, inventoryMaxSize = 1, mp=8, mpMax =8, noUpgrade = true , canBeCritical=false, leavesAtEndOfMission=true},
children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency()
abilities = commondefs.DEFAULT_AGENT_ABILITIES ,
sounds = {
speech="SpySociety/Agents/dialogue_player",
step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL,
stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT,
wallcover = "SpySociety/Movement/foley_suit/wallcover",
crouchcover = "SpySociety/Movement/foley_suit/crouchcover",
fall = "SpySociety/Movement/foley_suit/fall",
land = "SpySociety/Movement/deathfall_agent_hardwood",
land_frame = 35,
getup = "SpySociety/Movement/foley_suit/getup",
grab = "SpySociety/Movement/foley_suit/grab_guard",
pin = "SpySociety/Movement/foley_suit/pin_guard",
pinned = "SpySociety/Movement/foley_suit/pinned",
peek_fwd = "SpySociety/Movement/foley_suit/peek_forward",
peek_bwd = "SpySociety/Movement/foley_suit/peek_back",
move = "SpySociety/Movement/foley_suit/move",
},--
speech = speechdefs.prisoner,
blurb = "",
},
}
local agent_templates = {}
function ResetAgentDefs()
log:write("ResetAgentDefs()")
util.tclear(agent_templates)
util.tmerge(agent_templates, default_agent_templates)
end
ResetAgentDefs()
return agent_templates
|
-- Afficher les traces dans la console
io.stdout:setvbuf("no")
-- Pour faire du pixel art
love.graphics.setDefaultFilter("nearest")
screen = {}
TILEWIDTH=32
TILEHEIGHT=32
font12 = love.graphics.newFont("vault/fonts/Kenney Future Narrow.ttf",12)
font50 = love.graphics.newFont("vault/fonts/Kenney Future Narrow.ttf",50)
font40 = love.graphics.newFont("vault/fonts/Kenney Future Narrow.ttf",40)
font70 = love.graphics.newFont("vault/fonts/Kenney Future Narrow.ttf",70)
font30 = love.graphics.newFont("vault/fonts/Kenney Future Narrow.ttf",30)
function math.dist(x1,y1,x2,y2)
return ((x2-x1)^2+(y2-y1)^2)^0.5
end
function math.angle(x1,y1, x2,y2)
return math.atan2(y2-y1, x2-x1)
end
local SCENEGAME = "SCENEGAME"
local currentScene = SCENEGAME
local sceneGame = require("sceneGame")
function love.load()
love.graphics.setFont(font12)
love.window.setMode(768,512)
love.window.setTitle("Zommbie Jam")
screen.width = love.graphics.getWidth()
screen.height = love.graphics.getHeight()
love.window.setTitle("Zombie Jam")
if currentScene == SCENEGAME then
sceneGame:load()
end
end
---@param dt number
function love.update(dt)
if currentScene == SCENEGAME then
sceneGame:update(dt)
end
end
function love.draw()
if currentScene == SCENEGAME then
sceneGame:draw()
end
-- love.graphics.print(love.timer.getFPS().." FPS")
end
---@param key string
function love.keypressed(key)
if key == "escape" then
love.event.quit()
else
sceneGame:keypressed(key)
end
end
|
local _ba_status = {}
local function build(ba_id)
local now = os.time()
local retval = {
ba_id = ba_id,
_type = 393217,
in_downtime = 0,
last_state_change = now,
level_acknowledgement = 30,
level_downtime = 40,
level_nominal = 50,
state = 1,
state_changed = 0,
}
return retval
end
local ba_status = {
name = "BA Status",
build = function (stack, count, conn)
local ba_count = count.ba
broker_log:info(0, "BUILD BA STATUS ; ba = " .. ba_count)
for i = 1,ba_count do
local squery = "INSERT INTO mod_bam (ba_id, calculate, downtime, acknowledged) VALUES (%i,'0',0,0)"
local cursor, err = conn["cfg"]:execute(squery:format(i))
if err then
print(err)
error(err)
end
end
for i = 1,ba_count do
table.insert(stack, build(i))
end
broker_log:info(0, "BUILD BA STATUS => FINISHED")
end,
check = function (conn, count)
local ba_count = count.ba
broker_log:info(0, "CHECK BA STATUS")
local retval = true
local cursor, error_str = conn["cfg"]:execute("SELECT count(*) from mod_bam WHERE current_level = 50" )
local row = cursor:fetch({}, "a")
if tonumber(row['count(*)']) ~= ba_count then
retval = false
end
if not retval then
broker_log:info(0, "CHECK BA STATUS => NOT DONE")
else
broker_log:info(0, "CHECK BA STATUS => DONE")
end
return retval
end
}
return ba_status
|
relief_warrior = {
cast = function(player)
local spellName = "Relief"
if not player:canCast(1, 1, 0) then
return
end
local worked = global_heal.cast(player, player, 200, 120, 0)
if worked == 1 then
player:sendMinitext("You cast " .. spellName .. ".")
end
end,
requirements = function(player)
local level = 31
local items = {
Item("acorn").id,
Item("red_fox_fur").id,
Item("light_fox_fur").id,
0
}
local itemAmounts = {80, 10, 10, 200}
local description = "Heal yourself for a large amount."
return level, items, itemAmounts, description
end
}
renew_essence_warrior = {
cast = function(player)
local spellName = "Renew Essence"
if not player:canCast(1, 1, 0) then
return
end
local worked = global_heal.cast(player, player, 200, 120, 1)
if worked == 1 then
player:sendMinitext("You cast " .. spellName .. ".")
end
end,
requirements = function(player)
local level = 31
local items = {
Item("acorn").id,
Item("red_fox_fur").id,
Item("light_fox_fur").id,
0
}
local itemAmounts = {80, 10, 10, 200}
local description = "Heal yourself for a large amount."
return level, items, itemAmounts, description
end
}
lifesong_warrior = {
cast = function(player)
local spellName = "Lifesong"
if not player:canCast(1, 1, 0) then
return
end
local worked = global_heal.cast(player, player, 200, 120, 2)
if worked == 1 then
player:sendMinitext("You cast " .. spellName .. ".")
end
end,
requirements = function(player)
local level = 31
local items = {
Item("acorn").id,
Item("red_fox_fur").id,
Item("light_fox_fur").id,
0
}
local itemAmounts = {80, 10, 10, 200}
local description = "Heal yourself for a large amount."
return level, items, itemAmounts, description
end
}
sweet_waters_warrior = {
cast = function(player)
local spellName = "Sweet Waters"
if not player:canCast(1, 1, 0) then
return
end
local worked = global_heal.cast(player, player, 200, 120, 3)
if worked == 1 then
player:sendMinitext("You cast " .. spellName .. ".")
end
end,
requirements = function(player)
local level = 31
local items = {
Item("acorn").id,
Item("red_fox_fur").id,
Item("light_fox_fur").id,
0
}
local itemAmounts = {80, 10, 10, 200}
local description = "Heal yourself for a large amount."
return level, items, itemAmounts, description
end
}
|
local DEFAULT_WEDGE = Instance.new("WedgePart")
DEFAULT_WEDGE.Anchored = true
DEFAULT_WEDGE.Size = Vector3.new(0.2, 1, 1)
DEFAULT_WEDGE.Material = Enum.Material.SmoothPlastic
DEFAULT_WEDGE.TopSurface = Enum.SurfaceType.Smooth
DEFAULT_WEDGE.BottomSurface = Enum.SurfaceType.Smooth
local specialMesh = Instance.new("SpecialMesh")
specialMesh.MeshType = Enum.MeshType.Wedge
specialMesh.Scale = Vector3.new(0.001, 1, 1)
specialMesh.Parent = DEFAULT_WEDGE
return DEFAULT_WEDGE
|
-- Radar values are stored as stream, voltage, air, freeze, chaos.
DDR_groove_radar_values= {
StepsType_Dance_Single= {
["はなまるぴっぴはよいこだけ"]
= {
Beginner= {18, 21, 0, 24, 0},
Easy= {37, 28, 3, 28, 0},
Medium= {49, 50, 56, 12, 9},
Hard= {65, 64, 27, 10, 26},
Challenge= {0, 0, 0, 0, 0},
},
["TSUBASA"]
= {
Beginner= {23, 25, 0, 4, 0},
Easy= {31, 25, 3, 12, 0},
Medium= {51, 50, 20, 28, 12},
Hard= {76, 69, 18, 18, 60},
Challenge= {0, 0, 0, 0, 0},
},
["妖隠し -あやかしかくし-"]
= {
Beginner= {19, 17, 5, 0, 4},
Easy= {39, 35, 1, 21, 30},
Medium= {72, 52, 23, 24, 102},
Hard= {103, 74, 5, 27, 120},
Challenge= {0, 0, 0, 0, 0},
},
["ホメ猫☆センセーション"]
= {
Beginner= {31, 33, 1, 13, 0},
Easy= {34, 33, 1, 13, 0},
Medium= {61, 66, 27, 14, 6},
Hard= {91, 66, 41, 19, 34},
Challenge= {0, 0, 0, 0, 0},
},
["Scarlet Moon"]
= {
Beginner= {15, 15, 1, 22, 0},
Easy= {31, 30, 3, 17, 0},
Medium= {47, 44, 5, 16, 5},
Hard= {73, 60, 27, 9, 30},
Challenge= {0, 0, 0, 0, 0},
},
["Struggle"]
= {
Beginner= {29, 22, 0, 0, 0},
Easy= {48, 30, 9, 9, 0},
Medium= {60, 52, 12, 9, 9},
Hard= {87, 60, 34, 23, 37},
Challenge= {0, 0, 0, 0, 0},
},
["AWAKE"]
= {
Beginner= {23, 22, 1, 26, 0},
Easy= {32, 30, 1, 31, 0},
Medium= {62, 52, 21, 41, 16},
Hard= {81, 67, 34, 51, 35},
Challenge= {125, 110, 30, 50, 105},
},
["朝色の紙飛行機"]
= {
Beginner= {20, 21, 1, 21, 0},
Easy= {28, 21, 1, 80, 0},
Medium= {43, 43, 16, 54, 12},
Hard= {68, 87, 27, 49, 73},
Challenge= {0, 0, 0, 0, 0},
},
["M.A.Y.U."]
= {
Beginner= {21, 21, 1, 0, 0},
Easy= {34, 21, 25, 30, 0},
Medium= {44, 37, 32, 20, 9},
Hard= {76, 58, 41, 20, 89},
Challenge= {0, 0, 0, 0, 0},
},
["女言葉の消失"]
= {
Beginner= {18, 17, 9, 24, 0},
Easy= {32, 28, 18, 35, 0},
Medium= {50, 39, 18, 42, 15},
Hard= {67, 56, 36, 18, 53},
Challenge= {0, 0, 0, 0, 0},
},
["Go↓Go↑Girls&Boys!"]
= {
Beginner= {19, 19, 0, 30, 0},
Easy= {31, 26, 0, 12, 0},
Medium= {46, 39, 14, 29, 6},
Hard= {55, 52, 23, 32, 17},
Challenge= {0, 0, 0, 0, 0},
},
["幻想系世界修復少女"]
= {
Beginner= {22, 23, 0, 0, 0},
Easy= {43, 31, 7, 15, 0},
Medium= {66, 56, 9, 31, 14},
Hard= {78, 64, 47, 51, 27},
Challenge= {0, 0, 0, 0, 0},
},
["バンブーソード・ガール"]
= {
Beginner= {15, 17, 0, 0, 0},
Easy= {46, 34, 16, 11, 0},
Medium= {70, 69, 41, 22, 18},
Hard= {111, 102, 29, 30, 88},
Challenge= {0, 0, 0, 0, 0},
},
["セツナトリップ"]
= {
Beginner= {17, 18, 0, 8, 0},
Easy= {26, 24, 7, 17, 0},
Medium= {55, 48, 34, 13, 18},
Hard= {89, 72, 14, 17, 100},
Challenge= {0, 0, 0, 0, 0},
},
["ラクガキスト"]
= {
Beginner= {35, 33, 3, 0, 0},
Easy= {54, 33, 3, 1, 0},
Medium= {63, 49, 72, 1, 6},
Hard= {93, 66, 18, 1, 37},
Challenge= {134, 116, 25, 1, 103},
},
["回レ!雪月花"]
= {
Beginner= {19, 20, 1, 0, 0},
Easy= {31, 26, 10, 21, 0},
Medium= {46, 40, 49, 23, 7},
Hard= {68, 53, 27, 16, 26},
Challenge= {76, 73, 65, 24, 67},
},
["激アツ☆マジヤバ☆チアガール"]
= {
Beginner= {14, 21, 0, 16, 0},
Easy= {36, 28, 0, 32, 0},
Medium= {50, 42, 23, 65, 6},
Hard= {74, 70, 27, 32, 43},
Challenge= {0, 0, 0, 0, 0},
},
["neko*neko"]
= {
Beginner= {11, 10, 0, 9, 0},
Easy= {24, 20, 5, 25, 0},
Medium= {48, 40, 3, 48, 14},
Hard= {67, 46, 20, 51, 44},
Challenge= {0, 0, 0, 0, 0},
},
["夏色DIARY -DDR mix-"]
= {
Beginner= {19, 26, 1, 19, 0},
Easy= {37, 26, 9, 20, 0},
Medium= {70, 53, 21, 16, 27},
Hard= {104, 80, 27, 11, 100},
Challenge= {0, 0, 0, 0, 0},
},
["パ→ピ→プ→Yeah!"]
= {
Beginner= {12, 26, 0, 0, 0},
Easy= {17, 26, 9, 27, 0},
Medium= {54, 53, 36, 20, 16},
Hard= {66, 66, 38, 21, 45},
Challenge= {0, 0, 0, 0, 0},
},
["8000000"]
= {
Beginner= {18, 23, 0, 0, 0},
Easy= {35, 31, 16, 6, 0},
Medium= {57, 62, 47, 5, 7},
Hard= {87, 93, 10, 5, 91},
Challenge= {0, 0, 0, 0, 0},
},
["天空の華"]
= {
Beginner= {19, 20, 0, 9, 0},
Easy= {30, 33, 3, 13, 0},
Medium= {62, 53, 10, 16, 27},
Hard= {113, 110, 47, 11, 105},
Challenge= {0, 0, 0, 0, 0},
},
["Sakura Mirage"]
= {
Beginner= {20, 23, 3, 27, 0},
Easy= {46, 46, 14, 34, 3},
Medium= {62, 62, 34, 40, 23},
Hard= {81, 93, 52, 40, 46},
Challenge= {0, 0, 0, 0, 0},
},
["In The Breeze"]
= {
Beginner= {10, 23, 1, 0, 0},
Easy= {23, 23, 9, 19, 0},
Medium= {43, 46, 27, 19, 13},
Hard= {57, 52, 21, 26, 57},
Challenge= {0, 0, 0, 0, 0},
},
["Summer fantasy (Darwin remix)"]
= {
Beginner= {18, 22, 1, 0, 0},
Easy= {39, 37, 20, 29, 0},
Medium= {54, 44, 63, 31, 8},
Hard= {72, 59, 69, 32, 22},
Challenge= {-1, -1, -1, -1, -1},
},
["ドーパミン"]
= {
Beginner= {33, 27, 3, 20, 0},
Easy= {59, 55, 25, 8, 15},
Medium= {75, 90, 10, 18, 61},
Hard= {144, 123, 18, 1, 120},
Challenge= {0, 0, 0, 0, 0},
},
["突撃!ガラスのニーソ姫!"]
= {
Beginner= {30, 30, 9, 19, 0},
Easy= {41, 30, 30, 61, 0},
Medium= {61, 61, 20, 59, 21},
Hard= {83, 103, 43, 44, 84},
Challenge= {0, 0, 0, 0, 0},
},
["爆なな☆てすとロイヤー"]
= {
Beginner= {25, 25, 0, 4, 0},
Easy= {46, 33, 9, 19, 0},
Medium= {64, 66, 9, 20, 15},
Hard= {86, 75, 41, 18, 36},
Challenge= {0, 0, 0, 0, 0},
},
["ビビットストリーム"]
= {
Beginner= {26, 30, 3, 31, 0},
Easy= {39, 30, 20, 30, 0},
Medium= {60, 53, 14, 53, 13},
Hard= {81, 68, 23, 34, 32},
Challenge= {0, 0, 0, 0, 0},
},
["チョコレートスマイル"]
= {
Beginner= {15, 24, 1, 0, 0},
Easy= {29, 32, 10, 19, 0},
Medium= {46, 48, 25, 49, 5},
Hard= {62, 65, 76, 26, 15},
Challenge= {0, 0, 0, 0, 0},
},
["Starlight Fantasia (Endorphins Mix)"]
= {
Beginner= {25, 24, 9, 25, 0},
Easy= {43, 42, 21, 73, 7},
Medium= {66, 66, 16, 41, 51},
Hard= {107, 116, 38, 34, 113},
Challenge= {0, 0, 0, 0, 0},
},
["HEART BEAT FORMULA (Vinyl Mix)"]
= {
Beginner= {20, 19, 14, 40, 0},
Easy= {49, 38, 1, 55, 17},
Medium= {62, 47, 0, 42, 72},
Hard= {80, 67, 5, 32, 103},
Challenge= {0, 0, 0, 0, 0},
},
["PRANA+REVOLUTIONARY ADDICT (U1 DJ Mix)"]
= {
Beginner= {33, 31, 1, 1, 0},
Easy= {56, 47, 25, 19, 10},
Medium= {80, 62, 36, 9, 36},
Hard= {140, 113, 58, 10, 106},
Challenge= {0, 0, 0, 0, 0},
},
["乙女繚乱 舞い咲き誇れ"]
= {
Beginner= {22, 26, 3, 31, 0},
Easy= {37, 34, 5, 37, 0},
Medium= {58, 52, 21, 35, 13},
Hard= {75, 69, 41, 37, 27},
Challenge= {0, 0, 0, 0, 0},
},
["ミライプリズム"]
= {
Beginner= {15, 17, 7, 17, 0},
Easy= {26, 23, 10, 27, 0},
Medium= {40, 34, 9, 68, 10},
Hard= {50, 46, 40, 86, 21},
Challenge= {0, 0, 0, 0, 0},
},
["滅亡天使 † にこきゅっぴん"]
= {
Beginner= {31, 33, 0, 3, 0},
Easy= {37, 33, 7, 18, 0},
Medium= {51, 50, 56, 15, 5},
Hard= {71, 66, 41, 16, 23},
Challenge= {0, 0, 0, 0, 0},
},
["Over The “Period”"]
= {
Beginner= {38, 32, 7, 73, 0},
Easy= {63, 107, 38, 85, 95},
Medium= {91, 107, 45, 62, 119},
Hard= {132, 123, 65, 52, 141},
Challenge= {0, 0, 0, 0, 0},
},
["MAX.(period)"]
= {
Beginner= {-1, -1, -1, -1, -1},
Easy= {76, -1, -1, -1, -1},
Medium= {88, 101, 25, 4, 17},
Hard= {152, 101, -1, -1, -1},
Challenge= {164, 101, 58, 24, 85},
},
["EGOISM 440"]
= {
Beginner= {54, 56, 9, 1, 2},
Easy= {59, 70, 9, 11, 8},
Medium= {88, 106, 10, 16, 40},
Hard= {152, 135, 10, 21, 120},
Challenge= {226, 142, 18, 5, 140},
},
["chaos eater"]
= {
Beginner= {34, 30, 7, 14, 0},
Easy= {47, 30, 29, 15, 0},
Medium= {73, 61, 32, 13, 28},
Hard= {109, 107, 52, 15, 102},
Challenge= {0, 0, 0, 0, 0},
},
["Destination"]
= {
Beginner= {23, 30, 1, 28, 0},
Easy= {45, 42, 20, 49, 11},
Medium= {68, 84, 21, 60, 80},
Hard= {91, 107, 27, 61, 111},
Challenge= {0, 0, 0, 0, 0},
},
["HAPPY☆LUCKY☆YEAPPY"]
= {
Beginner= {35, 35, 3, 17, 0},
Easy= {54, 53, 47, 24, 3},
Medium= {75, 71, 50, 32, 25},
Hard= {111, 121, 47, 21, 102},
Challenge= {0, 0, 0, 0, 0},
},
["Samurai Shogun vs. Master Ninja"]
= {
Beginner= {22, 32, 3, 16, 0},
Easy= {39, 32, 0, 19, 0},
Medium= {64, 64, 18, 19, 6},
Hard= {112, 86, 60, 17, 36},
Challenge= {0, 0, 0, 0, 0},
},
["Sand Blow"]
= {
Beginner= {24, 27, 0, 27, 0},
Easy= {42, 54, 16, 26, 4},
Medium= {71, 54, 29, 18, 40},
Hard= {95, 88, 49, 29, 103},
Challenge= {0, 0, 0, 0, 0},
},
["POSSESSION(EDP Live Mix)"]
= {
Beginner= {25, 23, 3, 35, 0},
Easy= {54, 46, 7, 62, 19},
Medium= {81, 61, 61, 64, 67},
Hard= {119, 111, 103, 45, 106},
Challenge= {0, 0, 0, 0, 0},
},
["Truare!"]
= {
Beginner= {30, 30, 3, 6, 0},
Easy= {48, 30, 41, 9, 0},
Medium= {73, 68, 41, 9, 63},
Hard= {103, 91, 52, 9, 105},
Challenge= {0, 0, 0, 0, 0},
},
["クリムゾンゲイト"]
= {
Beginner= {21, 24, 1, 11, 0},
Easy= {38, 32, 9, 25, 0},
Medium= {58, 49, 9, 15, 11},
Hard= {87, 82, 41, 12, 46},
Challenge= {0, 0, 0, 0, 0},
},
["海神"]
= {
Beginner= {20, 26, 5, 18, 0},
Easy= {37, 39, 18, 92, 2},
Medium= {62, 58, 9, 53, 30},
Hard= {93, 102, 7, 65, 105},
Challenge= {0, 0, 0, 0, 0},
},
["FUNKY SUMMER BEACH"]
= {
Beginner= {20, 25, 10, 21, 0},
Easy= {35, 25, 14, 29, 0},
Medium= {58, 50, 10, 19, 20},
Hard= {87, 88, 52, 5, 100},
Challenge= {0, 0, 0, 0, 0},
},
["Plan 8"]
= {
Beginner= {28, 35, 7, 27, 0},
Easy= {47, 35, 18, 55, 0},
Medium= {67, 70, 29, 76, 14},
Hard= {86, 111, 27, 76, 47},
Challenge= {0, 0, 0, 0, 0},
},
["Remain"]
= {
Beginner= {23, 26, 5, 13, 0},
Easy= {32, 32, 14, 9, 0},
Medium= {54, 72, 23, 9, 40},
Hard= {80, 115, 27, 9, 104},
Challenge= {0, 0, 0, 0, 0},
},
["Electronic or Treat!"]
= {
Beginner= {25, 22, 7, 7, 0},
Easy= {45, 30, 9, 44, 0},
Medium= {74, 60, 16, 36, 50},
Hard= {98, 107, 63, 32, 103},
Challenge= {0, 0, 0, 0, 0},
},
["エンドルフィン"]
= {
Beginner= {31, 26, 5, 12, 0},
Easy= {48, 33, 30, 9, 6},
Medium= {71, 66, 12, 16, 70},
Hard= {115, 102, 38, 17, 107},
Challenge= {0, 0, 0, 0, 0},
},
["Starlight Fantasia"]
= {
Beginner= {22, 24, 9, 20, 0},
Easy= {41, 37, 12, 78, 4},
Medium= {60, 55, 12, 60, 30},
Hard= {81, 98, 30, 60, 101},
Challenge= {0, 0, 0, 0, 0},
},
["Dance Partay"]
= {
Beginner= {15, 16, 3, 0, 0},
Easy= {25, 22, 0, 68, 0},
Medium= {42, 39, 18, 31, 6},
Hard= {56, 44, 36, 34, 23},
Challenge= {73, 56, 20, 15, 78},
},
["One Sided Love"]
= {
Beginner= {15, 17, 1, 0, 0},
Easy= {21, 23, 3, 0, 0},
Medium= {44, 34, 16, 0, 7},
Hard= {60, 46, 27, 0, 23},
Challenge= {66, 46, 74, 92, 29},
},
["The Lonely Streets"]
= {
Beginner= {11, 14, 3, 0, 0},
Easy= {19, 19, 14, 0, 0},
Medium= {36, 38, 29, 10, 11},
Hard= {50, 47, 56, 10, 37},
Challenge= {62, 67, 41, 43, 72},
},
["Dreamin'"]
= {
Beginner= {14, 21, 5, 0, 0},
Easy= {19, 21, 14, 42, 0},
Medium= {32, 37, 32, 87, 2},
Hard= {48, 42, 50, 37, 23},
Challenge= {70, 53, 14, 20, 69},
},
["starmine"]
= {
Beginner= {23, 22, 3, 0, 0},
Easy= {40, 30, 10, 22, 0},
Medium= {62, 60, 38, 27, 22},
Hard= {92, 90, 63, 28, 72},
Challenge= {0, 0, 0, 0, 0},
},
["SPECIAL SUMMER CAMPAIGN!"]
= {
Beginner= {19, 20, 3, 0, 0},
Easy= {39, 41, 60, 15, 0},
Medium= {60, 56, 50, 20, 20},
Hard= {99, 98, 41, 31, 100},
Challenge= {0, 0, 0, 0, 0},
},
["阿波おどり -Awaodori- やっぱり踊りはやめられない"]
= {
Beginner= {27, 20, 3, 0, 0},
Easy= {45, 34, 32, 86, 7},
Medium= {63, 54, 30, 18, 43},
Hard= {91, 81, 5, 10, 103},
Challenge= {0, 0, 0, 0, 0},
},
["灼熱Beach Side Bunny"]
= {
Beginner= {25, 25, 16, 0, 0},
Easy= {41, 38, 70, 62, 1},
Medium= {68, 63, 104, 13, 40},
Hard= {97, 101, 128, 16, 103},
Challenge= {0, 0, 0, 0, 0},
},
["Cleopatrysm"]
= {
Beginner= {30, 31, 3, 9, 0},
Easy= {41, 31, 12, 18, 0},
Medium= {59, 55, 25, 20, 17},
Hard= {95, 94, 20, 19, 82},
Challenge= {0, 0, 0, 0, 0},
},
["御千手メディテーション"]
= {
Beginner= {25, 30, 7, 17, 0},
Easy= {44, 46, 27, 31, 4},
Medium= {63, 68, 21, 38, 36},
Hard= {93, 92, 18, 33, 101},
Challenge= {0, 0, 0, 0, 0},
},
["KHAMEN BREAK"]
= {
Beginner= {22, 21, 5, 21, 0},
Easy= {37, 35, 12, 42, 0},
Medium= {63, 64, 16, 37, 23},
Hard= {96, 100, 29, 38, 103},
Challenge= {0, 0, 0, 0, 0},
},
["Follow Tomorrow"]
= {
Beginner= {18, 17, 0, 4, 0},
Easy= {25, 23, 7, 52, 0},
Medium= {45, 40, 27, 16, 9},
Hard= {63, 52, 12, 10, 43},
Challenge= {0, 0, 0, 0, 0},
},
["FUJIMORI -祭- FESTIVAL"]
= {
Beginner= {24, 26, 1, 3, 0},
Easy= {34, 26, 9, 13, 0},
Medium= {54, 46, 41, 25, 10},
Hard= {74, 72, 36, 16, 37},
Challenge= {0, 0, 0, 0, 0},
},
["Adularia"]
= {
Beginner= {23, 30, 0, 8, 0},
Easy= {31, 30, 5, 38, 0},
Medium= {50, 60, 32, 41, 11},
Hard= {73, 82, 20, 51, 52},
Challenge= {0, 0, 0, 0, 0},
},
["Nostalgia Is Lost"]
= {
Beginner= {20, 21, 0, 19, 0},
Easy= {38, 35, 18, 37, 1},
Medium= {62, 57, 20, 48, 18},
Hard= {96, 93, 40, 34, 97},
Challenge= {0, 0, 0, 0, 0},
},
["JOMANDA"]
= {
Beginner= {23, 30, 0, 33, 4},
Easy= {40, 37, 3, 50, 9},
Medium= {62, 68, 1, 65, 71},
Hard= {79, 90, 14, 54, 107},
Challenge= {104, 110, 25, 34, 119},
},
["嘆きの樹"]
= {
Beginner= {22, 26, 7, 30, 0},
Easy= {46, 40, 29, 59, 8},
Medium= {72, 53, 21, 33, 35},
Hard= {114, 103, 94, 23, 105},
Challenge= {144, 116, 87, 42, 111},
},
["Habibe (Antuh muhleke)"]
= {
Beginner= {20, 23, 12, 0, 0},
Easy= {27, 23, 20, 19, 0},
Medium= {57, 47, 56, 0, 23},
Hard= {77, 60, 54, 0, 57},
Challenge= {0, 0, 0, 0, 0},
},
["SUPER HERO"]
= {
Beginner= {24, 30, 16, 4, 0},
Easy= {31, 30, 20, 9, 0},
Medium= {53, 52, 45, 7, 10},
Hard= {69, 60, 56, 8, 24},
Challenge= {0, 0, 0, 0, 0},
},
["Party Lights (Tommie Sunshine's Brooklyn Fire Remix)"]
= {
Beginner= {17, 16, 0, 0, 0},
Easy= {33, 21, 1, 32, 0},
Medium= {46, 43, 5, 72, 10},
Hard= {54, 54, 0, 30, 29},
Challenge= {0, 0, 0, 0, 0},
},
["Idola"]
= {
Beginner= {20, 25, 1, 12, 0},
Easy= {43, 58, 25, 45, 2},
Medium= {66, 67, 45, 64, 17},
Hard= {98, 108, 25, 43, 99},
Challenge= {104, 117, 47, 58, 102},
},
["ドキドキ☆流星トラップガール!!"]
= {
Beginner= {23, 23, 5, 4, 0},
Easy= {36, 23, 18, 17, 0},
Medium= {56, 46, 30, 9, 15},
Hard= {87, 81, 34, 18, 101},
Challenge= {0, 0, 0, 0, 0},
},
["second spring storm"]
= {
Beginner= {21, 16, 1, 0, 0},
Easy= {34, 27, 12, 25, 1},
Medium= {54, 43, 32, 59, 19},
Hard= {80, 70, 87, 15, 100},
Challenge= {0, 0, 0, 0, 0},
},
["Strobe♡Girl"]
= {
Beginner= {25, 23, 5, 0, 0},
Easy= {46, 39, 12, 23, 1},
Medium= {56, 55, 50, 32, 12},
Hard= {83, 94, 65, 53, 47},
Challenge= {0, 0, 0, 0, 0},
},
["IMANOGUILTS"]
= {
Beginner= {28, 30, 1, 26, 9},
Easy= {50, 45, 43, 30, 30},
Medium= {75, 60, 36, 8, 59},
Hard= {107, 90, 30, 8, 105},
Challenge= {119, 103, -1, -1, -1},
},
["ちゅ~いん☆バニー"]
= {
Beginner= {19, 22, 1, 0, 0},
Easy= {31, 30, 10, 30, 0},
Medium= {47, 44, 27, 36, 7},
Hard= {63, 52, 41, 24, 20},
Challenge= {75, 75, 105, 32, 42},
},
["Din Don Dan"]
= {
Beginner= {16, 17, 0, 0, 0},
Easy= {31, 23, 5, 7, 0},
Medium= {44, 40, 40, 16, 7},
Hard= {62, 52, 25, 20, 43},
Challenge= {73, 58, 29, 16, 52},
},
["ヤマトなでなで♡かぐや姫"]
= {
Beginner= {18, 20, 0, 8, 0},
Easy= {34, 33, 21, 67, 0},
Medium= {43, 46, 29, 51, 5},
Hard= {60, 53, 27, 52, 18},
Challenge= {80, 86, 29, 94, 72},
},
["Elysium"]
= {
Beginner= {14, 11, 0, 0, 0},
Easy= {34, 23, 7, 15, 0},
Medium= {49, 36, 7, 59, 12},
Hard= {57, 54, 10, 93, 25},
Challenge= {83, 72, 16, 57, 100},
},
["恋はどう?モロ◎波動OK☆方程式!!"]
= {
Beginner= {25, 29, 1, 0, 0},
Easy= {43, 38, 10, 34, 0},
Medium= {64, 68, 16, 27, 10},
Hard= {91, 97, 25, 39, 32},
Challenge= {0, 0, 0, 0, 0},
},
["デッドボヲルdeホームラン"]
= {
Beginner= {22, 24, 3, 0, 0},
Easy= {33, 30, 30, 26, 0},
Medium= {49, 48, 45, 61, 11},
Hard= {76, 78, 32, 30, 77},
Challenge= {0, 0, 0, 0, 0},
},
["轟け!恋のビーンボール!!"]
= {
Beginner= {28, 30, 1, 14, 0},
Easy= {40, 30, 54, 13, 0},
Medium= {64, 60, 72, 15, 19},
Hard= {108, 110, 58, 6, 101},
Challenge= {0, 0, 0, 0, 0},
},
["星屑のキロク"]
= {
Beginner= {18, 22, 3, 12, 0},
Easy= {38, 37, 9, 60, 1},
Medium= {53, 45, 21, 87, 12},
Hard= {65, 60, 27, 88, 23},
Challenge= {0, 0, 0, 0, 0},
},
["マインド・ゲーム"]
= {
Beginner= {23, 22, 0, 0, 0},
Easy= {41, 30, 38, 43, 0},
Medium= {58, 60, 54, 47, 14},
Hard= {88, 82, 23, 35, 64},
Challenge= {0, 0, 0, 0, 0},
},
["野球の遊び方 そしてその歴史 ~決定版~"]
= {
Beginner= {23, 17, 5, 4, 0},
Easy= {32, 29, 38, 37, 0},
Medium= {44, 46, 43, 37, 9},
Hard= {70, 76, 69, 28, 63},
Challenge= {0, 0, 0, 0, 0},
},
["ÆTHER"]
= {
Beginner= {36, 54, 14, 15, 0},
Easy= {62, 68, 36, 31, 3},
Medium= {92, 104, 56, 23, 15},
Hard= {132, 111, 87, 13, 45},
Challenge= {0, 0, 0, 0, 0},
},
["Daily Lunch Special"]
= {
Beginner= {25, 34, 0, 12, 0},
Easy= {40, 42, 5, 65, 0},
Medium= {58, 59, 10, 89, 14},
Hard= {88, 85, 50, 73, 51},
Challenge= {0, 0, 0, 0, 0},
},
["Dispersion Star"]
= {
Beginner= {20, 22, 0, 16, 0},
Easy= {34, 30, 1, 37, 0},
Medium= {56, 44, 0, 51, 14},
Hard= {75, 89, 10, 51, 55},
Challenge= {0, 0, 0, 0, 0},
},
["Do The Evolution"]
= {
Beginner= {17, 18, 1, 0, 0},
Easy= {25, 24, 9, 23, 0},
Medium= {40, 43, 18, 47, 5},
Hard= {54, 49, 30, 55, 17},
Challenge= {0, 0, 0, 0, 0},
},
["Engraved Mark"]
= {
Beginner= {24, 31, 7, 0, 0},
Easy= {45, 46, 20, 51, 5},
Medium= {76, 62, 25, 20, 30},
Hard= {101, 112, 16, 21, 102},
Challenge= {0, 0, 0, 0, 0},
},
["esrev:eR"]
= {
Beginner= {21, 25, 0, 26, 0},
Easy= {33, 25, 9, 68, 0},
Medium= {53, 51, 10, 49, 12},
Hard= {81, 64, 20, 60, 74},
Challenge= {0, 0, 0, 0, 0},
},
["HYENA"]
= {
Beginner= {26, 28, 3, 0, 0},
Easy= {38, 28, 7, 53, 0},
Medium= {56, 56, 25, 65, 15},
Hard= {81, 85, 23, 43, 70},
Challenge= {0, 0, 0, 0, 0},
},
["PUNISHER"]
= {
Beginner= {23, 22, 9, 22, 0},
Easy= {37, 30, 21, 58, 0},
Medium= {64, 52, 23, 35, 22},
Hard= {87, 75, 25, 33, 75},
Challenge= {0, 0, 0, 0, 0},
},
["Romancing Layer"]
= {
Beginner= {25, 25, 0, 0, 0},
Easy= {36, 31, 23, 46, 1},
Medium= {58, 50, 10, 26, 20},
Hard= {92, 75, 18, 24, 101},
Challenge= {0, 0, 0, 0, 0},
},
["SABER WING (satellite silhouette remix)"]
= {
Beginner= {16, 17, 1, 9, 0},
Easy= {25, 22, 3, 28, 0},
Medium= {47, 40, 3, 42, 20},
Hard= {69, 68, 5, 27, 77},
Challenge= {95, 91, 36, 16, 105},
},
["Stella Sinistra"]
= {
Beginner= {26, 28, 1, 19, 0},
Easy= {36, 28, 43, 36, 0},
Medium= {57, 58, 65, 52, 41},
Hard= {75, 87, 60, 59, 101},
Challenge= {0, 0, 0, 0, 0},
},
["Squeeze"]
= {
Beginner= {25, 25, 1, 10, 1},
Easy= {36, 25, 23, 69, 4},
Medium= {51, 43, 30, 51, 23},
Hard= {90, 81, 25, 34, 107},
Challenge= {0, 0, 0, 0, 0},
},
["True Blue"]
= {
Beginner= {21, 27, 10, 8, 0},
Easy= {37, 40, 21, 97, 1},
Medium= {63, 54, 23, 44, 24},
Hard= {101, 104, 29, 41, 104},
Challenge= {0, 0, 0, 0, 0},
},
["VEGA"]
= {
Beginner= {21, 23, 3, 5, 0},
Easy= {49, 39, 14, 24, 1},
Medium= {75, 63, 25, 30, 24},
Hard= {100, 95, 54, 36, 80},
Challenge= {0, 0, 0, 0, 0},
},
["IX"]
= {
Beginner= {36, 41, 3, 27, 0},
Easy= {58, 62, 23, 37, 7},
Medium= {86, 102, 21, 46, 54},
Hard= {147, 134, 32, 30, 111},
Challenge= {147, 139, 67, 48, 117},
},
["MITOれて!いばらきっしゅだ~りん"]
= {
Beginner= {20, 21, 0, 0, 0},
Easy= {39, 28, 10, 34, 0},
Medium= {55, 43, 40, 41, 8},
Hard= {79, 72, 63, 30, 39},
Challenge= {0, 0, 0, 0, 0},
},
["LoveLove DokiDoki"]
= {
Beginner= {15, 13, 5, 0, 0},
Easy= {42, 26, 14, 5, 0},
Medium= {61, 53, 32, 9, 21},
Hard= {78, 60, 32, 29, 43},
Challenge= {0, 0, 0, 0, 0},
},
["CAPTIVE"]
= {
Beginner= {20, 20, 0, 0, 0},
Easy= {31, 26, 7, 49, 0},
Medium= {44, 46, 32, 46, 3},
Hard= {64, 53, 52, 33, 18},
Challenge= {0, 0, 0, 0, 0},
},
["My HERO"]
= {
Beginner= {15, 17, 9, 17, 0},
Easy= {24, 23, 5, 14, 0},
Medium= {35, 34, 5, 23, 5},
Hard= {46, 46, 16, 48, 15},
Challenge= {0, 0, 0, 0, 0},
},
["ドリームキャッチャー"]
= {
Beginner= {30, 34, 5, 3, 0},
Easy= {37, 34, 30, 4, 0},
Medium= {63, 51, 52, 50, 4},
Hard= {74, 69, 78, 34, 13},
Challenge= {0, 0, 0, 0, 0},
},
["HAPPY☆きたかた"]
= {
Beginner= {15, 14, 5, 0, 0},
Easy= {27, 28, 1, 8, 0},
Medium= {49, 43, 18, 17, 6},
Hard= {63, 57, 50, 38, 18},
Challenge= {0, 0, 0, 0, 0},
},
["マーメイド"]
= {
Beginner= {17, 12, 5, 0, 0},
Easy= {35, 25, 5, 3, 0},
Medium= {46, 38, 20, 23, 13},
Hard= {65, 44, 27, 41, 28},
Challenge= {0, 0, 0, 0, 0},
},
["We are チャリンコエンジェルス"]
= {
Beginner= {19, 18, 0, 0, 0},
Easy= {27, 24, 0, 25, 0},
Medium= {42, 30, 0, 30, 5},
Hard= {55, 48, 30, 51, 19},
Challenge= {0, 0, 0, 0, 0},
},
["Everybody Say EDOGAWA"]
= {
Beginner= {11, 11, 9, 0, 0},
Easy= {31, 23, 5, 26, 0},
Medium= {44, 35, 32, 18, 6},
Hard= {61, 47, 38, 21, 20},
Challenge= {0, 0, 0, 0, 0},
},
["my cosmic world"]
= {
Beginner= {23, 23, 1, 3, 0},
Easy= {29, 23, 5, 13, 0},
Medium= {41, 28, 40, 21, 0},
Hard= {53, 46, 27, 18, 12},
Challenge= {0, 0, 0, 0, 0},
},
["Determination"]
= {
Beginner= {18, 19, 0, 0, 0},
Easy= {31, 38, 5, 41, 0},
Medium= {44, 47, 29, 85, 4},
Hard= {75, 76, 49, 52, 28},
Challenge= {0, 0, 0, 0, 0},
},
["川崎純情音頭"]
= {
Beginner= {18, 21, 3, 0, 0},
Easy= {27, 21, 7, 16, 0},
Medium= {40, 38, 40, 32, 5},
Hard= {56, 49, 14, 8, 17},
Challenge= {0, 0, 0, 0, 0},
},
["瞬間 I LOVE YOU"]
= {
Beginner= {15, 13, 3, 0, 0},
Easy= {40, 27, 10, 8, 0},
Medium= {57, 55, 14, 32, 13},
Hard= {70, 55, 54, 46, 24},
Challenge= {0, 0, 0, 0, 0},
},
["僕は君に恋をした"]
= {
Beginner= {20, 21, 1, 0, 0},
Easy= {32, 28, 10, 23, 0},
Medium= {47, 42, 21, 19, 6},
Hard= {67, 56, 18, 18, 24},
Challenge= {0, 0, 0, 0, 0},
},
["Dong! Dong!"]
= {
Beginner= {37, 34, 0, 9, 0},
Easy= {43, 34, 0, 7, 0},
Medium= {63, 43, 40, 29, 2},
Hard= {75, 69, 81, 31, 28},
Challenge= {0, 0, 0, 0, 0},
},
["A to Z"]
= {
Beginner= {14, 16, 10, 0, 0},
Easy= {32, 32, 5, 34, 0},
Medium= {52, 64, 14, 71, 16},
Hard= {67, 64, 81, 49, 36},
Challenge= {0, 0, 0, 0, 0},
},
["ルシャナの気持ち"]
= {
Beginner= {18, 21, 0, 0, 0},
Easy= {34, 28, 0, 33, 0},
Medium= {43, 43, 25, 39, 2},
Hard= {64, 57, 32, 20, 17},
Challenge= {0, 0, 0, 0, 0},
},
["LUCKY-YO!!"]
= {
Beginner= {16, 13, 1, 0, 0},
Easy= {25, 18, 14, 21, 0},
Medium= {37, 32, 3, 23, 11},
Hard= {51, 37, 38, 29, 25},
Challenge= {0, 0, 0, 0, 0},
},
["Boom! Boom! Miracle Emotion"]
= {
Beginner= {15, 19, 5, 9, 0},
Easy= {31, 25, 9, 15, 0},
Medium= {55, 51, 20, 6, 14},
Hard= {67, 58, 32, 12, 28},
Challenge= {0, 0, 0, 0, 0},
},
["ザッツ!KAIYODO"]
= {
Beginner= {20, 18, 7, 9, 0},
Easy= {31, 24, 10, 34, 0},
Medium= {43, 37, 38, 24, 7},
Hard= {60, 55, 27, 17, 23},
Challenge= {0, 0, 0, 0, 0},
},
["乙女の真骨頂"]
= {
Beginner= {23, 22, 1, 0, 0},
Easy= {34, 30, 12, 52, 0},
Medium= {47, 52, 23, 53, 5},
Hard= {67, 60, 38, 45, 22},
Challenge= {0, 0, 0, 0, 0},
},
["Field on!"]
= {
Beginner= {15, 14, 1, 0, 0},
Easy= {33, 28, 3, 11, 0},
Medium= {56, 49, 14, 21, 9},
Hard= {69, 56, 21, 53, 21},
Challenge= {0, 0, 0, 0, 0},
},
["Che Che Chelip~魔法のコトバ~"]
= {
Beginner= {18, 15, 1, 2, 0},
Easy= {27, 21, 1, 19, 0},
Medium= {40, 32, 18, 19, 3},
Hard= {51, 43, 5, 30, 15},
Challenge= {0, 0, 0, 0, 0},
},
["らいらら"]
= {
Beginner= {19, 19, 5, 12, 0},
Easy= {26, 25, 9, 43, 0},
Medium= {45, 38, 1, 30, 6},
Hard= {57, 51, 30, 50, 17},
Challenge= {0, 0, 0, 0, 0},
},
["HeartLatte"]
= {
Beginner= {15, 16, 1, 0, 0},
Easy= {26, 22, 3, 0, 0},
Medium= {43, 33, 7, 19, 10},
Hard= {65, 56, 7, 14, 46},
Challenge= {0, 0, 0, 0, 0},
},
["キライじゃないのぉ"]
= {
Beginner= {17, 23, 0, 35, 0},
Easy= {23, 23, 0, 38, 0},
Medium= {38, 35, 32, 80, 4},
Hard= {54, 47, 16, 63, 17},
Challenge= {0, 0, 0, 0, 0},
},
["ラブラブキュートなハピハピサンデー"]
= {
Beginner= {30, 20, 0, 0, 0},
Easy= {36, 27, 1, 2, 0},
Medium= {46, 41, 20, 2, 5},
Hard= {73, 55, 25, 1, 25},
Challenge= {0, 0, 0, 0, 0},
},
["ウッ-ウッーウマウマ(゚∀゚) (Speedcake Remix)"]
= {
Beginner= {16, 27, 0, 0, 0},
Easy= {36, 27, 18, 21, 0},
Medium= {50, 41, 43, 20, 6},
Hard= {66, 54, 43, 27, 23},
Challenge= {88, 82, 47, 21, 78},
},
["オリオンをなぞる"]
= {
Beginner= {14, 15, 0, 0, 0},
Easy= {31, 30, 18, 28, 0},
Medium= {46, 37, 34, 22, 6},
Hard= {63, 60, 14, 37, 20},
Challenge= {75, 60, 36, 6, 36},
},
["折れないハート"]
= {
Beginner= {13, 7, 1, 0, 0},
Easy= {25, 31, 1, 23, 0},
Medium= {52, 39, 14, 25, 4},
Hard= {66, 47, 38, 35, 15},
Challenge= {0, 0, 0, 0, 0},
},
["ジョジョ~その血の運命~"]
= {
Beginner= {15, 18, 0, 0, 0},
Easy= {25, 24, 9, 7, 0},
Medium= {52, 42, 18, 13, 16},
Hard= {68, 73, 40, 25, 51},
Challenge= {0, 0, 0, 0, 0},
},
["ずっとみつめていて (Ryu☆Remix)"]
= {
Beginner= {12, 13, 0, 0, 0},
Easy= {40, 26, 23, 27, 0},
Medium= {56, 40, 12, 22, 12},
Hard= {77, 53, 14, 20, 47},
Challenge= {104, 103, 3, 42, 102},
},
["つけまつける"]
= {
Beginner= {9, 8, 0, 0, 0},
Easy= {30, 24, 3, 13, 0},
Medium= {46, 36, 20, 25, 6},
Hard= {60, 42, 27, 30, 17},
Challenge= {61, 42, 54, 20, 17},
},
["ふりそでーしょん"]
= {
Beginner= {14, 16, 1, 0, 0},
Easy= {22, 25, 3, 14, 0},
Medium= {51, 50, 3, 21, 4},
Hard= {81, 66, 63, 24, 25},
Challenge= {0, 0, 0, 0, 0},
},
["マジLOVE1000%"]
= {
Beginner= {12, 10, 3, 0, 0},
Easy= {24, 21, 7, 68, 0},
Medium= {34, 32, 21, 77, 7},
Hard= {49, 43, 30, 32, 18},
Challenge= {31, 43, 78, 96, 16},
},
["ロンドンは夜8時 (LON 8PM - TYO 4AM)"]
= {
Beginner= {21, 22, 1, 23, 0},
Easy= {43, 37, 12, 16, 1},
Medium= {64, 52, 23, 15, 20},
Hard= {83, 60, 16, 0, 36},
Challenge= {0, 0, 0, 0, 0},
},
["ACROSS WORLD"]
= {
Beginner= {14, 15, 5, 0, 0},
Easy= {20, 23, 1, 54, 0},
Medium= {46, 38, 10, 2, 1},
Hard= {71, 61, 25, 2, 20},
Challenge= {82, 111, 81, 52, 70},
},
["BRIGHT STREAM"]
= {
Beginner= {13, 12, 1, 0, 0},
Easy= {21, 19, 1, 25, 0},
Medium= {37, 32, 14, 46, 3},
Hard= {51, 46, 30, 44, 10},
Challenge= {0, 0, 0, 0, 0},
},
["Burst The Gravity"]
= {
Beginner= {17, 18, 7, 15, 0},
Easy= {32, 24, 5, 25, 0},
Medium= {49, 43, 20, 27, 10},
Hard= {61, 49, 20, 27, 25},
Challenge= {0, 0, 0, 0, 0},
},
["Choo Choo TRAIN"]
= {
Beginner= {8, 9, 0, 5, 0},
Easy= {18, 14, 1, 17, 0},
Medium= {31, 23, 7, 34, 3},
Hard= {40, 33, 20, 32, 15},
Challenge= {0, 0, 0, 0, 0},
},
["JOKER"]
= {
Beginner= {15, 13, 1, 0, 0},
Easy= {23, 20, 1, 27, 0},
Medium= {54, 40, 20, 7, 14},
Hard= {73, 53, 34, 29, 42},
Challenge= {84, 73, 96, 19, 94},
},
["LOVE & JOY -Risk Junk MIX-"]
= {
Beginner= {22, 22, 9, 0, 0},
Easy= {30, 30, 5, 12, 0},
Medium= {64, 44, 41, 25, 12},
Hard= {87, 82, 61, 21, 41},
Challenge= {0, 0, 0, 0, 0},
},
["Mickey Mouse March(Eurobeat Version)"]
= {
Beginner= {14, 18, 0, 0, 0},
Easy= {32, 25, 10, 15, 0},
Medium= {43, 44, 36, 21, 6},
Hard= {66, 56, 21, 6, 35},
Challenge= {0, 0, 0, 0, 0},
},
["Starry HEAVEN"]
= {
Beginner= {15, 15, 1, 0, 0},
Easy= {24, 23, 7, 24, 1},
Medium= {39, 39, 14, 33, 3},
Hard= {56, 63, 23, 32, 16},
Challenge= {67, 79, 74, 26, 38},
},
["お米の美味しい炊き方、そしてお米を食べることによるその効果。"]
= {
Beginner= {31, 23, 7, 25, 0},
Easy= {50, 39, 10, 26, 3},
Medium= {87, 63, 12, 18, 34},
Hard= {128, 105, 41, 10, 102},
Challenge= {0, 0, 0, 0, 0},
},
["からふるぱすてる"]
= {
Beginner= {23, 23, 1, 0, 0},
Easy= {44, 31, 9, 25, 0},
Medium= {66, 62, 41, 29, 15},
Hard= {93, 93, 20, 33, 46},
Challenge= {0, 0, 0, 0, 0},
},
["キケンな果実"]
= {
Beginner= {18, 21, 0, 17, 0},
Easy= {35, 28, 12, 57, 0},
Medium= {54, 43, 7, 56, 12},
Hard= {79, 79, 20, 34, 42},
Challenge= {0, 0, 0, 0, 0},
},
["晴天Bon Voyage"]
= {
Beginner= {23, 28, 1, 4, 0},
Easy= {37, 38, 3, 22, 1},
Medium= {51, 47, 16, 56, 6},
Hard= {64, 67, 27, 84, 16},
Challenge= {0, 0, 0, 0, 0},
},
["創世ノート"]
= {
Beginner= {13, 25, 9, 39, 0},
Easy= {42, 50, 20, 57, 2},
Medium= {57, 58, 25, 61, 14},
Hard= {81, 66, 58, 42, 39},
Challenge= {0, 0, 0, 0, 0},
},
["ちくわパフェだよ☆CKP"]
= {
Beginner= {22, 25, 3, 0, 0},
Easy= {36, 42, 1, 23, 1},
Medium= {51, 42, 20, 24, 4},
Hard= {64, 68, 45, 19, 15},
Challenge= {0, 0, 0, 0, 0},
},
["†渚の小悪魔ラヴリィ~レイディオ†"]
= {
Beginner= {22, 23, 0, 0, 0},
Easy= {44, 31, 16, 52, 0},
Medium= {69, 63, 23, 63, 18},
Hard= {109, 113, 54, 27, 86},
Challenge= {56, 55, 96, 49, 10},
},
["虹色の花"]
= {
Beginner= {16, 14, 5, 5, 0},
Easy= {34, 28, 9, 83, 0},
Medium= {54, 42, 52, 39, 9},
Hard= {73, 56, 41, 26, 25},
Challenge= {0, 0, 0, 0, 0},
},
["フー・フローツ"]
= {
Beginner= {25, 30, 1, 0, 0},
Easy= {39, 30, 5, 22, 0},
Medium= {60, 52, 27, 19, 15},
Hard= {79, 67, 30, 16, 40},
Challenge= {0, 0, 0, 0, 0},
},
["めうめうぺったんたん!!"]
= {
Beginner= {22, 30, 0, 31, 0},
Easy= {35, 30, 16, 24, 0},
Medium= {56, 46, 34, 24, 9},
Hard= {72, 84, 41, 24, 30},
Challenge= {0, 0, 0, 0, 0},
},
["ラキラキ"]
= {
Beginner= {14, 13, 12, 22, 0},
Easy= {47, 40, 30, 40, 4},
Medium= {64, 54, 18, 40, 22},
Hard= {82, 61, 21, 37, 63},
Challenge= {0, 0, 0, 0, 0},
},
["凛として咲く花の如く ~ひなビタ♪ edition~"]
= {
Beginner= {24, 27, 5, 33, 0},
Easy= {29, 27, 1, 39, 0},
Medium= {46, 40, 18, 63, 4},
Hard= {64, 54, 18, 66, 22},
Challenge= {0, 0, 0, 0, 0},
},
["Ah La La La"]
= {
Beginner= {18, 16, 0, 0, 0},
Easy= {28, 21, 3, 57, 0},
Medium= {35, 27, 30, 45, 6},
Hard= {69, 48, 10, 20, 49},
Challenge= {0, 0, 0, 0, 0},
},
["Air Heroes"]
= {
Beginner= {21, 21, 1, 0, 0},
Easy= {54, 50, 32, 67, 7},
Medium= {65, 50, 21, 62, 20},
Hard= {103, 108, 25, 36, 100},
Challenge= {162, 108, 29, 56, 111},
},
["Another Phase"]
= {
Beginner= {24, 25, 3, 35, 0},
Easy= {53, 38, 3, 9, 9},
Medium= {64, 51, 14, 11, 40},
Hard= {122, 102, 30, 11, 109},
Challenge= {126, 102, 60, 11, 110},
},
["Back In Your Arms"]
= {
Beginner= {14, 10, 7, 0, 0},
Easy= {29, 21, 12, 36, 0},
Medium= {46, 38, 5, 36, 12},
Hard= {58, 43, 12, 42, 29},
Challenge= {0, 0, 0, 0, 0},
},
["Beautiful Dream"]
= {
Beginner= {19, 15, 3, 0, 0},
Easy= {45, 30, 23, 13, 0},
Medium= {51, 52, 18, 27, 9},
Hard= {69, 60, 45, 41, 22},
Challenge= {96, 110, 56, 64, 98},
},
["Blew My Mind"]
= {
Beginner= {25, 25, 0, 4, 0},
Easy= {57, 77, 23, 24, 2},
Medium= {83, 115, 29, 19, 24},
Hard= {131, 141, 81, 11, 83},
Challenge= {162, 200, 98, 23, 103},
},
["Bombay Bomb"]
= {
Beginner= {21, 18, 3, 0, 0},
Easy= {33, 30, 12, 58, 2},
Medium= {59, 42, 0, 0, 15},
Hard= {81, 54, 0, 0, 43},
Challenge= {0, 0, 0, 0, 0},
},
["Children of the Beat"]
= {
Beginner= {13, 13, 0, 0, 0},
Easy= {33, 26, 54, 28, 0},
Medium= {51, 46, 32, 60, 8},
Hard= {60, 53, 81, 44, 13},
Challenge= {72, 53, 72, 24, 23},
},
["Chinese Snowy Dance"]
= {
Beginner= {26, 28, 3, 36, 0},
Easy= {43, 43, 16, 80, 3},
Medium= {70, 65, 7, 62, 45},
Hard= {128, 108, 5, 58, 105},
Challenge= {0, 0, 0, 0, 0},
},
["Condor"]
= {
Beginner= {18, 23, 5, 0, 0},
Easy= {37, 35, 21, 49, 1},
Medium= {50, 41, 25, 48, 17},
Hard= {72, 70, 10, 27, 70},
Challenge= {95, 94, 32, 70, 104},
},
["Confession"]
= {
Beginner= {12, 12, 1, 11, 0},
Easy= {20, 25, 10, 40, 0},
Medium= {38, 37, 27, 56, 4},
Hard= {58, 50, 47, 74, 30},
Challenge= {89, 93, 52, 40, 101},
},
["Desert Journey"]
= {
Beginner= {15, 17, 14, 0, 0},
Easy= {27, 23, 14, 3, 0},
Medium= {43, 46, 29, 21, 7},
Hard= {68, 58, 16, 40, 46},
Challenge= {93, 87, 58, 26, 103},
},
["Diamond Night"]
= {
Beginner= {14, 16, 0, 22, 0},
Easy= {23, 22, 3, 32, 0},
Medium= {42, 33, 14, 42, 9},
Hard= {60, 50, 1, 43, 34},
Challenge= {78, 73, 14, 43, 100},
},
["Elemental Creation"]
= {
Beginner= {44, 54, 10, 36, 0},
Easy= {68, 111, 5, 29, 11},
Medium= {96, 131, 14, 29, 24},
Hard= {145, 145, 47, 23, 70},
Challenge= {165, 152, 49, 23, 96},
},
["Empathetic"]
= {
Beginner= {24, 22, 5, 42, 0},
Easy= {44, 37, 9, 21, 1},
Medium= {70, 60, 14, 24, 26},
Hard= {82, 82, 10, 24, 75},
Challenge= {0, 0, 0, 0, 0},
},
["escape"]
= {
Beginner= {23, 23, 0, 0, 0},
Easy= {33, 23, 5, 11, 0},
Medium= {46, 34, 38, 19, 8},
Hard= {59, 46, 49, 19, 20},
Challenge= {81, 52, 109, 25, 76},
},
["Everything I Need"]
= {
Beginner= {11, 15, 0, 0, 0},
Easy= {20, 15, 1, 72, 0},
Medium= {31, 27, 7, 113, 7},
Hard= {42, 35, 1, 89, 25},
Challenge= {0, 0, 0, 0, 0},
},
["Find The Way"]
= {
Beginner= {18, 27, 3, 54, 0},
Easy= {36, 27, 16, 62, 0},
Medium= {57, 55, 12, 34, 16},
Hard= {75, 96, 30, 34, 43},
Challenge= {0, 0, 0, 0, 0},
},
["GAIA"]
= {
Beginner= {21, 22, 10, 8, 0},
Easy= {54, 51, 14, 36, 12},
Medium= {78, 74, 27, 24, 46},
Hard= {117, 109, 0, 0, 107},
Challenge= {0, 0, 0, 0, 0},
},
["heron"]
= {
Beginner= {21, 22, 0, 7, 0},
Easy= {40, 30, 7, 31, 0},
Medium= {57, 52, 69, 27, 9},
Hard= {81, 60, 60, 10, 37},
Challenge= {76, 75, 60, 21, 46},
},
["Hoping To Be Good"]
= {
Beginner= {17, 20, 3, 0, 0},
Easy= {23, 20, 3, 59, 0},
Medium= {40, 40, 7, 56, 8},
Hard= {59, 55, 0, 11, 40},
Challenge= {0, 0, 0, 0, 0},
},
["Magnetic"]
= {
Beginner= {22, 24, 0, 3, 0},
Easy= {46, 49, 7, 54, 7},
Medium= {66, 73, 12, 61, 50},
Hard= {97, 108, 18, 51, 105},
Challenge= {114, 102, 27, 68, 111},
},
["Monkey Business"]
= {
Beginner= {20, 23, 9, 0, 5},
Easy= {43, 46, 36, 36, 16},
Medium= {59, 80, 29, 67, 58},
Hard= {76, 97, 36, 29, 102},
Challenge= {122, 133, 30, 58, 133},
},
["New Generation"]
= {
Beginner= {24, 23, 14, 0, 0},
Easy= {40, 47, 9, 18, 3},
Medium= {69, 63, 9, 11, 19},
Hard= {95, 94, 5, 63, 66},
Challenge= {139, 113, 60, 25, 104},
},
["New Gravity"]
= {
Beginner= {22, 25, 5, 19, 0},
Easy= {42, 38, 14, 12, 0},
Medium= {58, 51, 5, 3, 19},
Hard= {73, 57, 16, 3, 39},
Challenge= {91, 89, 21, 3, 100},
},
["nightbird lost wing"]
= {
Beginner= {16, 14, 1, 0, 0},
Easy= {33, 29, 1, 39, 0},
Medium= {62, 51, 30, 36, 18},
Hard= {92, 74, 47, 26, 76},
Challenge= {0, 0, 0, 0, 0},
},
["PRANA"]
= {
Beginner= {28, 31, 9, 13, 0},
Easy= {50, 38, 10, 39, 7},
Medium= {69, 54, 38, 20, 33},
Hard= {91, 77, 60, 15, 70},
Challenge= {119, 112, 70, 17, 104},
},
["printemps"]
= {
Beginner= {23, 27, 0, 0, 0},
Easy= {32, 27, 3, 14, 0},
Medium= {50, 55, 18, 23, 13},
Hard= {74, 97, 20, 13, 76},
Challenge= {0, 0, 0, 0, 0},
},
["Qipchãq"]
= {
Beginner= {18, 18, 9, 9, 0},
Easy= {29, 25, 16, 25, 2},
Medium= {49, 43, 27, 40, 12},
Hard= {66, 50, 69, 35, 34},
Challenge= {0, 0, 0, 0, 0},
},
["RЁVOLUTIΦN"]
= {
Beginner= {20, 25, 0, 8, 0},
Easy= {44, 33, 3, 74, 0},
Medium= {64, 67, 58, 62, 10},
Hard= {94, 75, 43, 24, 38},
Challenge= {151, 117, 49, 24, 103},
},
["Right on time (Ryu☆Remix)"]
= {
Beginner= {20, 24, 0, 0, 0},
Easy= {36, 24, 61, 32, 0},
Medium= {52, 49, 38, 11, 16},
Hard= {77, 74, 78, 8, 85},
Challenge= {56, 49, 200, 17, 49},
},
["sola"]
= {
Beginner= {18, 16, 1, 2, 0},
Easy= {31, 22, 12, 34, 0},
Medium= {49, 44, 12, 66, 14},
Hard= {77, 56, 14, 25, 79},
Challenge= {0, 0, 0, 0, 0},
},
["Somehow You Found Me"]
= {
Beginner= {23, 30, 0, 0, 0},
Easy= {28, 30, 12, 0, 0},
Medium= {60, 52, 69, 9, 13},
Hard= {80, 67, 76, 0, 33},
Challenge= {136, 89, 45, 19, 101},
},
["south"]
= {
Beginner= {18, 17, 1, 0, 0},
Easy= {31, 23, 12, 13, 0},
Medium= {42, 40, 12, 22, 5},
Hard= {58, 40, 29, 47, 21},
Challenge= {58, 46, 125, 17, 49},
},
["Spanish Snowy Dance"]
= {
Beginner= {18, 30, 12, 0, 0},
Easy= {46, 37, 29, 73, 0},
Medium= {73, 60, 32, 16, 35},
Hard= {100, 89, 49, 68, 103},
Challenge= {141, 110, 54, 33, 107},
},
["Straight Oath"]
= {
Beginner= {19, 30, 3, 0, 0},
Easy= {43, 45, 18, 66, 2},
Medium= {59, 60, 30, 51, 14},
Hard= {86, 68, 38, 30, 42},
Challenge= {103, 110, 30, 72, 93},
},
["STULTI"]
= {
Beginner= {20, 27, 3, 78, 0},
Easy= {41, 48, 32, 65, 9},
Medium= {61, 62, 36, 82, 48},
Hard= {96, 90, 32, 56, 111},
Challenge= {0, 0, 0, 0, 0},
},
["Sucka Luva"]
= {
Beginner= {13, 9, 0, 0, 0},
Easy= {24, 19, 3, 12, 0},
Medium= {40, 39, 25, 9, 15},
Hard= {50, 44, 83, 9, 27},
Challenge= {0, 0, 0, 0, 0},
},
["Summer Fairytale"]
= {
Beginner= {14, 17, 7, 15, 0},
Easy= {23, 23, 7, 66, 0},
Medium= {33, 35, 25, 69, 2},
Hard= {38, 40, 29, 82, 6},
Challenge= {74, 64, 49, 28, 73},
},
["Sweet Rain"]
= {
Beginner= {24, 19, 5, 0, 0},
Easy= {35, 25, 10, 45, 0},
Medium= {53, 45, 27, 34, 16},
Hard= {75, 70, 25, 51, 53},
Challenge= {0, 0, 0, 0, 0},
},
["Synergy For Angels"]
= {
Beginner= {18, 20, 9, 37, 0},
Easy= {47, 40, 18, 30, 4},
Medium= {67, 46, 21, 28, 22},
Hard= {93, 86, 10, 22, 87},
Challenge= {0, 0, 0, 0, 0},
},
["Tell me what to do"]
= {
Beginner= {18, 18, 3, 0, 0},
Easy= {25, 24, 16, 3, 0},
Medium= {43, 42, 10, 100, 18},
Hard= {73, 60, 0, 7, 48},
Challenge= {88, 90, 14, 27, 100},
},
["The Island Song"]
= {
Beginner= {12, 14, 0, 0, 0},
Easy= {14, 14, 1, 28, 0},
Medium= {31, 28, 0, 40, 18},
Hard= {43, 38, 0, 6, 46},
Challenge= {77, 56, 45, 40, 106},
},
["THE REASON"]
= {
Beginner= {10, 11, 10, 0, 5},
Easy= {14, 15, 9, 46, 11},
Medium= {34, 42, 10, 36, 56},
Hard= {58, 50, 1, 21, 102},
Challenge= {79, 69, 124, 28, 115},
},
["The Wind of Gold"]
= {
Beginner= {26, 21, 1, 0, 0},
Easy= {43, 35, 30, 37, 0},
Medium= {56, 49, 36, 33, 24},
Hard= {87, 77, 74, 49, 100},
Challenge= {0, 0, 0, 0, 0},
},
["Top The Charts"]
= {
Beginner= {20, 20, 1, 0, 0},
Easy= {28, 26, 3, 16, 0},
Medium= {49, 40, 14, 29, 5},
Hard= {65, 66, 52, 46, 28},
Challenge= {91, 73, 101, 34, 78},
},
["Triple Journey -TAG EDITION-"]
= {
Beginner= {26, 30, 12, 33, 0},
Easy= {50, 45, 9, 29, 6},
Medium= {81, 60, 14, 28, 37},
Hard= {135, 110, 34, 20, 106},
Challenge= {175, 110, 63, 18, 112},
},
["WILD SIDE"]
= {
Beginner= {20, 27, 16, 0, 0},
Easy= {41, 34, 20, 42, 0},
Medium= {55, 47, 29, 17, 14},
Hard= {64, 55, 27, 53, 30},
Challenge= {80, 68, 38, 49, 61},
},
["Windy Fairy"]
= {
Beginner= {18, 30, 0, 2, 0},
Easy= {39, 30, 5, 45, 0},
Medium= {58, 60, 32, 44, 13},
Hard= {94, 97, 10, 51, 100},
Challenge= {0, 0, 0, 0, 0},
},
["Wow Wow VENUS"]
= {
Beginner= {15, 12, 0, 0, 0},
Easy= {27, 26, 1, 84, 0},
Medium= {47, 45, 41, 48, 9},
Hard= {62, 58, 49, 35, 29},
Challenge= {0, 0, 0, 0, 0},
},
["You"]
= {
Beginner= {9, 9, 0, 9, 0},
Easy= {18, 11, 0, 72, 0},
Medium= {28, 20, 9, 111, 10},
Hard= {40, 36, 0, 95, 53},
Challenge= {0, 0, 0, 0, 0},
},
["ヘビーローテーション"]
= {
Beginner= {13, 14, 0, 0, 0},
Easy= {25, 29, 5, 41, 0},
Medium= {46, 44, 67, 56, 2},
Hard= {60, 58, 90, 64, 11},
Challenge= {0, 0, 0, 0, 0},
},
["女々しくて"]
= {
Beginner= {15, 17, 3, 0, 0},
Easy= {27, 23, 0, 13, 0},
Medium= {41, 29, 1, 35, 4},
Hard= {55, 83, 10, 35, 31},
Challenge= {50, 47, 105, 99, 55},
},
["COME BACK TO MY HEART"]
= {
Beginner= {15, 17, 0, 0, 0},
Easy= {28, 23, 3, 35, 0},
Medium= {43, 41, 23, 45, 6},
Hard= {56, 64, 23, 66, 33},
Challenge= {36, 23, 47, 51, 0},
},
["future gazer"]
= {
Beginner= {14, 17, 1, 10, 0},
Easy= {23, 22, 1, 29, 0},
Medium= {31, 28, 12, 70, 2},
Hard= {48, 45, 23, 59, 11},
Challenge= {42, 40, 72, 31, 28},
},
["LOVE & JOY"]
= {
Beginner= {20, 21, 1, 0, 0},
Easy= {36, 28, 1, 15, 0},
Medium= {56, 50, 45, 22, 7},
Hard= {71, 50, 65, 10, 23},
Challenge= {0, 0, 0, 0, 0},
},
["STRAIGHT JET"]
= {
Beginner= {16, 19, 0, 4, 0},
Easy= {28, 25, 1, 25, 0},
Medium= {41, 31, 25, 66, 2},
Hard= {60, 51, 25, 71, 20},
Challenge= {0, 0, 0, 0, 0},
},
["アルストロメリア (walk with you remix)"]
= {
Beginner= {20, 18, 3, 36, 0},
Easy= {34, 24, 7, 58, 0},
Medium= {47, 49, 29, 51, 7},
Hard= {63, 61, 10, 36, 28},
Challenge= {73, 74, 38, 21, 67},
},
["紅焔"]
= {
Beginner= {19, 14, 1, 8, 0},
Easy= {35, 28, 5, 27, 0},
Medium= {54, 50, 43, 46, 8},
Hard= {74, 58, 36, 30, 34},
Challenge= {113, 101, 74, 30, 102},
},
["雫"]
= {
Beginner= {18, 17, 0, 0, 0},
Easy= {24, 26, 0, 49, 0},
Medium= {56, 61, 9, 38, 6},
Hard= {74, 69, 29, 69, 26},
Challenge= {0, 0, 0, 0, 0},
},
["隅田川夏恋歌"]
= {
Beginner= {18, 22, 3, 9, 0},
Easy= {31, 30, 5, 15, 0},
Medium= {63, 52, 23, 12, 11},
Hard= {86, 60, 14, 0, 31},
Challenge= {108, 110, 85, 20, 90},
},
["天上の星~黎明記~"]
= {
Beginner= {19, 20, 0, 0, 0},
Easy= {31, 26, 1, 21, 0},
Medium= {44, 46, 10, 36, 6},
Hard= {64, 87, 16, 105, 34},
Challenge= {0, 0, 0, 0, 0},
},
["ビューティフル レシート"]
= {
Beginner= {22, 24, 1, 23, 0},
Easy= {41, 32, 20, 78, 0},
Medium= {55, 48, 38, 92, 9},
Hard= {68, 89, 36, 88, 34},
Challenge= {0, 0, 0, 0, 0},
},
["繚乱ヒットチャート"]
= {
Beginner= {17, 15, 1, 15, 0},
Easy= {34, 31, 5, 53, 0},
Medium= {50, 47, 21, 68, 3},
Hard= {75, 63, 32, 46, 25},
Challenge= {0, 0, 0, 0, 0},
},
["恋閃繚乱"]
= {
Beginner= {15, 17, 1, 0, 0},
Easy= {31, 29, 20, 56, 0},
Medium= {42, 35, 12, 48, 7},
Hard= {63, 46, 21, 17, 29},
Challenge= {94, 94, 50, 31, 103},
},
["Amalgamation"]
= {
Beginner= {28, 27, 7, 17, 0},
Easy= {49, 40, 36, 44, 4},
Medium= {64, 54, 14, 20, 21},
Hard= {85, 81, 23, 16, 73},
Challenge= {96, 100, 43, 20, 101},
},
["BRILLIANT 2U (AKBK MIX)"]
= {
Beginner= {23, 20, 0, 12, 0},
Easy= {48, 47, 36, 27, 2},
Medium= {75, 54, 27, 24, 37},
Hard= {118, 104, 63, 25, 105},
Challenge= {0, 0, 0, 0, 0},
},
["Chronos"]
= {
Beginner= {11, 10, 0, 44, 0},
Easy= {20, 15, 21, 78, 3},
Medium= {40, 42, 7, 78, 19},
Hard= {64, 58, 65, 35, 58},
Challenge= {94, 85, 80, 31, 105},
},
["Cosmic Hurricane"]
= {
Beginner= {16, 15, 1, 18, 0},
Easy= {34, 31, 3, 32, 0},
Medium= {52, 54, 29, 45, 7},
Hard= {78, 69, 14, 35, 37},
Challenge= {97, 104, 36, 82, 100},
},
["CRAZY♥LOVE"]
= {
Beginner= {21, 27, 14, 53, 0},
Easy= {35, 34, 14, 63, 0},
Medium= {76, 75, 50, 76, 51},
Hard= {95, 101, 87, 57, 100},
Challenge= {0, 0, 0, 0, 0},
},
["Diamond Dust"]
= {
Beginner= {14, 12, 1, 0, 0},
Easy= {29, 24, 3, 46, 0},
Medium= {36, 37, 41, 63, 4},
Hard= {50, 43, 43, 70, 25},
Challenge= {62, 61, 96, 41, 64},
},
["dreaming can make a wish come true"]
= {
Beginner= {15, 23, 3, 25, 0},
Easy= {23, 23, 5, 38, 0},
Medium= {43, 35, 14, 35, 5},
Hard= {56, 53, 23, 34, 20},
Challenge= {0, 0, 0, 0, 0},
},
["ever snow"]
= {
Beginner= {18, 18, 0, 0, 0},
Easy= {24, 24, 10, 29, 0},
Medium= {50, 42, 29, 23, 13},
Hard= {76, 60, 36, 18, 46},
Challenge= {0, 0, 0, 0, 0},
},
["Fever"]
= {
Beginner= {14, 22, 1, 0, 0},
Easy= {25, 22, 1, 11, 0},
Medium= {39, 33, 14, 33, 3},
Hard= {46, 38, 9, 68, 10},
Challenge= {0, 0, 0, 0, 0},
},
["Find You Again"]
= {
Beginner= {13, 25, 7, 29, 0},
Easy= {25, 25, 3, 33, 0},
Medium= {41, 37, 25, 21, 8},
Hard= {61, 62, 16, 32, 40},
Challenge= {0, 0, 0, 0, 0},
},
["FLOWER"]
= {
Beginner= {16, 21, 5, 51, 0},
Easy= {35, 28, 12, 70, 0},
Medium= {59, 50, 16, 16, 16},
Hard= {72, 57, 50, 17, 40},
Challenge= {97, 93, 69, 25, 103},
},
["Get Back Up!"]
= {
Beginner= {18, 12, 1, 0, 0},
Easy= {35, 25, 10, 50, 1},
Medium= {51, 45, 12, 30, 10},
Hard= {63, 57, 32, 32, 42},
Challenge= {0, 0, 0, 0, 0},
},
["Go For The Top"]
= {
Beginner= {31, 29, 5, 46, 0},
Easy= {49, 44, 38, 64, 6},
Medium= {74, 66, 30, 27, 56},
Hard= {106, 105, 23, 34, 109},
Challenge= {157, 108, 40, 30, 129},
},
["Haunted Rhapsody"]
= {
Beginner= {20, 19, 3, 0, 0},
Easy= {26, 19, 21, 34, 0},
Medium= {41, 51, 9, 51, 3},
Hard= {69, 64, 1, 39, 39},
Challenge= {0, 0, 0, 0, 0},
},
["HEART BEAT FORMULA"]
= {
Beginner= {20, 19, 3, 29, 0},
Easy= {51, 47, 0, 21, 0},
Medium= {66, 47, 3, 38, 11},
Hard= {89, 76, 18, 23, 27},
Challenge= {0, 0, 0, 0, 0},
},
["HEARTBREAK (Sound Slektaz remix)"]
= {
Beginner= {14, 18, 0, 2, 0},
Easy= {24, 24, 3, 38, 0},
Medium= {35, 30, 21, 57, 0},
Hard= {51, 55, 43, 41, 14},
Challenge= {0, 0, 0, 0, 0},
},
["I/O"]
= {
Beginner= {17, 18, 1, 0, 0},
Easy= {28, 25, 0, 24, 0},
Medium= {47, 43, 18, 42, 5},
Hard= {72, 62, 27, 22, 50},
Challenge= {0, 0, 0, 0, 0},
},
["In The Air"]
= {
Beginner= {20, 17, 10, 0, 0},
Easy= {33, 23, 0, 55, 0},
Medium= {44, 34, 5, 83, 5},
Hard= {68, 46, 0, 13, 30},
Challenge= {0, 0, 0, 0, 0},
},
["IN THE ZONE"]
= {
Beginner= {11, 15, 1, 14, 0},
Easy= {18, 15, 7, 25, 0},
Medium= {41, 36, 18, 38, 7},
Hard= {55, 46, 40, 30, 21},
Challenge= {0, 0, 0, 0, 0},
},
["KEEP ON MOVIN' (Y&Co. DJ BOSS remix)"]
= {
Beginner= {14, 15, 0, 0, 0},
Easy= {37, 31, 38, 55, 1},
Medium= {55, 42, 29, 44, 18},
Hard= {87, 85, 45, 10, 102},
Challenge= {0, 0, 0, 0, 0},
},
["Let's Get Away"]
= {
Beginner= {14, 12, 5, 34, 0},
Easy= {21, 25, 5, 28, 0},
Medium= {41, 50, 16, 22, 5},
Hard= {52, 50, 25, 19, 14},
Challenge= {0, 0, 0, 0, 0},
},
["London EVOLVED ver.A"]
= {
Beginner= {25, 39, 5, 9, 0},
Easy= {46, 78, 7, 17, 2},
Medium= {66, 133, 21, 2, 33},
Hard= {85, 177, 20, 4, 96},
Challenge= {132, 177, 54, 2, 105},
},
["London EVOLVED ver.B"]
= {
Beginner= {28, 52, 14, 4, 0},
Easy= {51, 52, 14, 10, 0},
Medium= {68, 78, 29, 35, 6},
Hard= {87, 102, 27, 48, 14},
Challenge= {135, 129, 67, 64, 73},
},
["London EVOLVED ver.C"]
= {
Beginner= {28, 49, 9, 7, 0},
Easy= {51, 49, 16, 11, 0},
Medium= {69, 74, 36, 2, 5},
Hard= {87, 99, 25, 1, 15},
Challenge= {148, 124, 60, 1, 72},
},
["LOVE IS THE POWER -Re:born-"]
= {
Beginner= {16, 20, 1, 2, 0},
Easy= {30, 25, 3, 10, 1},
Medium= {40, 31, 1, 23, 6},
Hard= {52, 57, 5, 26, 39},
Challenge= {0, 0, 0, 0, 0},
},
["MAGIC PARADE"]
= {
Beginner= {10, 15, 0, 17, 0},
Easy= {20, 15, 1, 0, 0},
Medium= {40, 31, 16, 0, 8},
Hard= {60, 42, 5, 6, 39},
Challenge= {0, 0, 0, 0, 0},
},
["Mermaid girl"]
= {
Beginner= {16, 17, 1, 8, 0},
Easy= {30, 23, 0, 12, 0},
Medium= {43, 34, 52, 5, 5},
Hard= {61, 46, 18, 0, 40},
Challenge= {63, 46, 49, 0, 41},
},
["message"]
= {
Beginner= {15, 12, 1, 0, 0},
Easy= {31, 25, 5, 15, 0},
Medium= {47, 31, 12, 32, 6},
Hard= {62, 50, 25, 46, 23},
Challenge= {0, 0, 0, 0, 0},
},
["NEPHILIM DELTA"]
= {
Beginner= {31, 36, 7, 8, 0},
Easy= {55, 45, 14, 28, 1},
Medium= {89, 73, 7, 16, 29},
Hard= {122, 73, 14, 19, 53},
Challenge= {0, 0, 0, 0, 0},
},
["New Beginning"]
= {
Beginner= {18, 18, 0, 3, 0},
Easy= {31, 24, 1, 6, 0},
Medium= {46, 37, 12, 50, 7},
Hard= {63, 55, 18, 36, 23},
Challenge= {63, 55, 40, 36, 23},
},
["New York EVOLVED (Type A)"]
= {
Beginner= {18, 29, 5, 32, 1},
Easy= {41, 39, 36, 39, 5},
Medium= {75, 88, 45, 63, 60},
Hard= {99, 114, 58, 75, 104},
Challenge= {0, 0, 0, 0, 0},
},
["New York EVOLVED (Type B)"]
= {
Beginner= {19, 24, 3, 26, 0},
Easy= {39, 49, 23, 25, 3},
Medium= {66, 74, 30, 25, 53},
Hard= {86, 99, 41, 30, 103},
Challenge= {0, 0, 0, 0, 0},
},
["New York EVOLVED (Type C)"]
= {
Beginner= {19, 24, 3, 14, 2},
Easy= {39, 42, 29, 11, 9},
Medium= {66, 60, 34, 11, 59},
Hard= {85, 91, 47, 21, 105},
Challenge= {0, 0, 0, 0, 0},
},
["osaka EVOLVED -毎度、おおきに!- (TYPE1)"]
= {
Beginner= {33, 43, 3, 26, 2},
Easy= {50, 75, 14, 36, 13},
Medium= {69, 88, 20, 34, 44},
Hard= {87, 88, 41, 40, 97},
Challenge= {0, 0, 0, 0, 0},
},
["osaka EVOLVED -毎度、おおきに!- (TYPE2)"]
= {
Beginner= {33, 43, 3, 26, 2},
Easy= {50, 75, 14, 36, 14},
Medium= {69, 88, 20, 34, 45},
Hard= {81, 88, 96, 16, 88},
Challenge= {0, 0, 0, 0, 0},
},
["osaka EVOLVED -毎度、おおきに!- (TYPE3)"]
= {
Beginner= {33, 44, 3, 25, 2},
Easy= {51, 77, 14, 38, 15},
Medium= {71, 90, 20, 36, 51},
Hard= {87, 90, 34, 89, 100},
Challenge= {0, 0, 0, 0, 0},
},
["PARANOiA (kskst mix)"]
= {
Beginner= {27, 31, 5, 4, 0},
Easy= {57, 55, 34, 21, 9},
Medium= {90, 63, 34, 20, 39},
Hard= {143, 113, 61, 28, 103},
Challenge= {0, 0, 0, 0, 0},
},
["PARANOiA Revolution"]
= {
Beginner= {37, 54, 3, 2, 0},
Easy= {62, 104, 34, 38, 7},
Medium= {92, 104, 30, 29, 17},
Hard= {142, 158, 58, 28, 60},
Challenge= {168, 158, 89, 42, 100},
},
["Private Eye"]
= {
Beginner= {14, 26, 1, 0, 0},
Easy= {20, 26, 7, 60, 0},
Medium= {41, 40, 9, 81, 5},
Hard= {56, 53, 20, 85, 15},
Challenge= {0, 0, 0, 0, 0},
},
["Programmed Universe"]
= {
Beginner= {17, 22, 0, 0, 0},
Easy= {29, 38, 7, 37, 1},
Medium= {45, 50, 30, 70, 16},
Hard= {65, 77, 23, 40, 70},
Challenge= {0, 0, 0, 0, 0},
},
["PUT YOUR FAITH IN ME (DA's Twinkly Disco Remix)"]
= {
Beginner= {10, 9, 1, 12, 0},
Easy= {28, 23, 14, 52, 0},
Medium= {42, 38, 23, 37, 9},
Hard= {77, 57, 38, 63, 100},
Challenge= {0, 0, 0, 0, 0},
},
["REBORN MAGIC"]
= {
Beginner= {17, 17, 1, 0, 0},
Easy= {27, 23, 5, 42, 0},
Medium= {42, 34, 18, 32, 4},
Hard= {51, 46, 21, 23, 15},
Challenge= {0, 0, 0, 0, 0},
},
["Rescue Me"]
= {
Beginner= {18, 18, 0, 0, 0},
Easy= {21, 24, 0, 0, 0},
Medium= {48, 42, 9, 0, 8},
Hard= {63, 54, 1, 0, 50},
Challenge= {0, 0, 0, 0, 0},
},
["Resurrection"]
= {
Beginner= {17, 17, 0, 19, 0},
Easy= {28, 23, 0, 59, 0},
Medium= {40, 29, 12, 81, 6},
Hard= {53, 46, 25, 61, 14},
Challenge= {0, 0, 0, 0, 0},
},
["REVOLUTIONARY ADDICT"]
= {
Beginner= {18, 21, 1, 11, 0},
Easy= {42, 36, 21, 51, 1},
Medium= {56, 51, 18, 49, 21},
Hard= {86, 73, 16, 69, 87},
Challenge= {125, 108, 54, 54, 115},
},
["Rhythms Inside"]
= {
Beginner= {11, 16, 0, 15, 0},
Easy= {18, 21, 3, 26, 0},
Medium= {34, 32, 10, 46, 4},
Hard= {45, 43, 29, 47, 13},
Challenge= {0, 0, 0, 0, 0},
},
["Seasons"]
= {
Beginner= {19, 20, 0, 0, 0},
Easy= {28, 28, 0, 17, 0},
Medium= {52, 41, 3, 26, 8},
Hard= {63, 49, 23, 78, 21},
Challenge= {0, 0, 0, 0, 0},
},
["Seule"]
= {
Beginner= {15, 15, 0, 10, 0},
Easy= {28, 20, 1, 58, 0},
Medium= {43, 36, 0, 7, 17},
Hard= {56, 46, 3, 19, 24},
Challenge= {0, 0, 0, 0, 0},
},
["Share The Love"]
= {
Beginner= {15, 19, 3, 23, 0},
Easy= {22, 26, 0, 96, 0},
Medium= {48, 39, 47, 10, 7},
Hard= {64, 59, 36, 18, 26},
Challenge= {0, 0, 0, 0, 0},
},
["SigSig"]
= {
Beginner= {21, 22, 0, 12, 0},
Easy= {38, 29, 9, 30, 0},
Medium= {55, 44, 60, 41, 6},
Hard= {68, 67, 60, 37, 19},
Challenge= {57, 44, 74, 40, 6},
},
["SILVER☆DREAM"]
= {
Beginner= {43, 30, 10, 17, 0},
Easy= {55, 46, 43, 49, 3},
Medium= {78, 61, 87, 37, 29},
Hard= {108, 92, 70, 64, 85},
Challenge= {0, 0, 0, 0, 0},
},
["snow prism"]
= {
Beginner= {18, 16, 1, 5, 0},
Easy= {31, 32, 3, 30, 0},
Medium= {49, 56, 56, 35, 10},
Hard= {75, 65, 23, 37, 35},
Challenge= {99, 107, 80, 28, 100},
},
["Something Special"]
= {
Beginner= {14, 11, 1, 0, 0},
Easy= {17, 15, 0, 22, 0},
Medium= {25, 19, 1, 46, 2},
Hard= {47, 31, 0, 13, 41},
Challenge= {0, 0, 0, 0, 0},
},
["Take A Step Forward"]
= {
Beginner= {16, 18, 1, 23, 0},
Easy= {35, 24, 9, 82, 0},
Medium= {42, 42, 0, 91, 12},
Hard= {61, 48, 18, 20, 20},
Challenge= {0, 0, 0, 0, 0},
},
["The Heavens Above"]
= {
Beginner= {16, 17, 0, 9, 0},
Easy= {34, 23, 10, 100, 0},
Medium= {43, 46, 7, 116, 9},
Hard= {59, 46, 7, 41, 26},
Challenge= {0, 0, 0, 0, 0},
},
["TIME"]
= {
Beginner= {12, 14, 3, 0, 0},
Easy= {24, 19, 1, 61, 0},
Medium= {39, 28, 0, 15, 7},
Hard= {47, 38, 0, 43, 19},
Challenge= {0, 0, 0, 0, 0},
},
["Tohoku EVOLVED"]
= {
Beginner= {46, 28, 1, 0, 0},
Easy= {68, 56, 5, 0, 1},
Medium= {101, 106, 3, 0, 30},
Hard= {162, 106, 50, 11, 100},
Challenge= {175, 106, 74, 26, 101},
},
["tokyoEVOLVED (TYPE1)"]
= {
Beginner= {25, 31, 9, 5, 0},
Easy= {49, 41, 14, 12, 0},
Medium= {76, 83, 34, 54, 33},
Hard= {119, 102, 50, 21, 91},
Challenge= {0, 0, 0, 0, 0},
},
["tokyoEVOLVED (TYPE2)"]
= {
Beginner= {21, 20, 3, 11, 0},
Easy= {43, 41, 23, 18, 2},
Medium= {72, 83, 29, 51, 25},
Hard= {113, 102, 76, 24, 93},
Challenge= {0, 0, 0, 0, 0},
},
["tokyoEVOLVED (TYPE3)"]
= {
Beginner= {19, 20, 5, 15, 0},
Easy= {38, 41, 9, 25, 1},
Medium= {69, 83, 29, 55, 33},
Hard= {106, 102, 83, 21, 91},
Challenge= {0, 0, 0, 0, 0},
},
["Tribe"]
= {
Beginner= {18, 17, 0, 4, 0},
Easy= {30, 23, 5, 30, 0},
Medium= {43, 34, 34, 55, 4},
Hard= {56, 51, 49, 29, 20},
Challenge= {79, 69, 32, 48, 69},
},
["TRIP MACHINE (xac nanoglide mix)"]
= {
Beginner= {23, 28, 0, 0, 0},
Easy= {40, 35, 25, 42, 3},
Medium= {72, 56, 27, 54, 34},
Hard= {113, 92, 41, 64, 102},
Challenge= {0, 0, 0, 0, 0},
},
["TRIP MACHINE EVOLUTION"]
= {
Beginner= {33, 30, 7, 2, 4},
Easy= {56, 46, 58, 15, 17},
Medium= {80, 61, 60, 18, 46},
Hard= {132, 103, 87, 15, 108},
Challenge= {164, 111, 105, 22, 115},
},
["TWINKLE♡HEART"]
= {
Beginner= {17, 23, 1, 21, 0},
Easy= {29, 30, 1, 24, 0},
Medium= {54, 38, 47, 21, 5},
Hard= {68, 53, 41, 57, 24},
Challenge= {52, 30, 165, 80, 1},
},
["UNBELIEVABLE (Sparky remix)"]
= {
Beginner= {30, 27, 5, 16, 0},
Easy= {39, 27, 14, 81, 0},
Medium= {63, 55, 21, 82, 19},
Hard= {87, 105, 32, 88, 69},
Challenge= {0, 0, 0, 0, 0},
},
["Until the End"]
= {
Beginner= {20, 21, 1, 0, 0},
Easy= {25, 28, 12, 47, 0},
Medium= {50, 50, 27, 54, 7},
Hard= {72, 64, 32, 38, 31},
Challenge= {0, 0, 0, 0, 0},
},
["Wicked Plastik"]
= {
Beginner= {20, 24, 3, 0, 0},
Easy= {26, 24, 1, 14, 0},
Medium= {41, 42, 1, 16, 7},
Hard= {64, 66, 14, 16, 53},
Challenge= {0, 0, 0, 0, 0},
},
["Wings of an Angel (Fly With Me)"]
= {
Beginner= {13, 14, 0, 39, 0},
Easy= {20, 29, 3, 64, 0},
Medium= {43, 43, 16, 72, 9},
Hard= {64, 80, 20, 87, 34},
Challenge= {0, 0, 0, 0, 0},
},
["Be your wings"]
= {
Beginner= {12, 11, 1, 0, 0},
Easy= {26, 22, 3, 29, 0},
Medium= {38, 34, 1, 49, 6},
Hard= {48, 45, 20, 44, 21},
Challenge= {0, 0, 0, 0, 0},
},
["CAPTAIN JACK(GRANDALE REMIX)"]
= {
Beginner= {21, 21, 7, 0, 0},
Easy= {44, 28, 38, 32, 0},
Medium= {63, 56, 32, 27, 23},
Hard= {77, 63, 32, 27, 60},
Challenge= {64, 56, 58, 27, 33},
},
["ETERNITY"]
= {
Beginner= {13, 12, 0, 0, 0},
Easy= {30, 24, 5, 20, 0},
Medium= {47, 43, 16, 27, 7},
Hard= {62, 49, 32, 34, 22},
Challenge= {0, 0, 0, 0, 0},
},
["Everytime We Touch"]
= {
Beginner= {12, 17, 3, 0, 0},
Easy= {29, 23, 5, 29, 0},
Medium= {37, 29, 18, 50, 2},
Hard= {44, 47, 12, 43, 9},
Challenge= {0, 0, 0, 0, 0},
},
["EZ DO DANCE"]
= {
Beginner= {11, 11, 9, 0, 0},
Easy= {25, 23, 12, 12, 0},
Medium= {40, 29, 12, 22, 3},
Hard= {51, 40, 23, 22, 17},
Challenge= {0, 0, 0, 0, 0},
},
["HERO"]
= {
Beginner= {15, 17, 0, 0, 0},
Easy= {34, 22, 54, 20, 0},
Medium= {43, 34, 58, 31, 6},
Hard= {57, 45, 58, 28, 24},
Challenge= {49, 34, 92, 0, 8},
},
["Hide-away"]
= {
Beginner= {11, 16, 3, 0, 0},
Easy= {26, 22, 0, 19, 0},
Medium= {37, 33, 12, 59, 2},
Hard= {48, 44, 16, 14, 15},
Challenge= {0, 0, 0, 0, 0},
},
["IF YOU WERE HERE"]
= {
Beginner= {18, 18, 1, 4, 0},
Easy= {36, 30, 40, 31, 1},
Medium= {44, 36, 27, 38, 6},
Hard= {54, 48, 16, 43, 18},
Challenge= {37, 30, 63, 25, 1},
},
["IF YOU WERE HERE (L.E.D.-G STYLE REMIX)"]
= {
Beginner= {20, 20, 10, 0, 0},
Easy= {50, 40, 23, 15, 6},
Medium= {62, 53, 36, 14, 22},
Hard= {80, 86, 21, 30, 65},
Challenge= {0, 0, 0, 0, 0},
},
["only my railgun"]
= {
Beginner= {13, 17, 1, 18, 0},
Easy= {23, 23, 3, 39, 0},
Medium= {35, 29, 16, 82, 1},
Hard= {48, 47, 18, 58, 12},
Challenge= {43, 35, 76, 36, 24},
},
["resonance"]
= {
Beginner= {16, 13, 9, 0, 0},
Easy= {25, 27, 10, 13, 0},
Medium= {51, 41, 23, 30, 6},
Hard= {71, 61, 30, 26, 27},
Challenge= {0, 0, 0, 0, 0},
},
["Super Driver"]
= {
Beginner= {18, 16, 0, 0, 0},
Easy= {36, 33, 3, 30, 0},
Medium= {57, 50, 41, 26, 3},
Hard= {73, 66, 69, 33, 16},
Challenge= {0, 0, 0, 0, 0},
},
["SUPER EUROBEAT <GOLD MIX>"]
= {
Beginner= {14, 12, 0, 0, 0},
Easy= {25, 25, 16, 21, 0},
Medium= {40, 38, 32, 31, 6},
Hard= {62, 51, 56, 22, 27},
Challenge= {0, 0, 0, 0, 0},
},
["Time After Time"]
= {
Beginner= {13, 17, 3, 9, 0},
Easy= {27, 22, 3, 2, 0},
Medium= {43, 34, 3, 23, 6},
Hard= {57, 51, 5, 14, 20},
Challenge= {0, 0, 0, 0, 0},
},
["不沈艦CANDY"]
= {
Beginner= {18, 14, 7, 0, 0},
Easy= {37, 28, 16, 25, 0},
Medium= {54, 42, 16, 57, 10},
Hard= {94, 85, 50, 26, 69},
Challenge= {0, 0, 0, 0, 0},
},
["冥"]
= {
Beginner= {20, 29, 5, 2, 0},
Easy= {39, 44, 16, 16, 2},
Medium= {68, 59, 21, 11, 27},
Hard= {95, 109, 47, 20, 100},
Challenge= {124, 109, 72, 10, 106},
},
["A Brighter Day"]
= {
Beginner= {13, 19, 1, 0, 0},
Easy= {27, 25, 3, 23, 0},
Medium= {39, 38, 10, 52, 3},
Hard= {46, 38, 16, 70, 9},
Challenge= {64, 70, 10, 27, 33},
},
["aftershock!!"]
= {
Beginner= {21, 26, 9, 0, 0},
Easy= {25, 26, 5, 103, 0},
Medium= {53, 52, 20, 87, 14},
Hard= {79, 78, 25, 48, 85},
Challenge= {0, 0, 0, 0, 0},
},
["All My Love"]
= {
Beginner= {15, 12, 7, 0, 0},
Easy= {32, 26, 10, 31, 0},
Medium= {43, 39, 36, 59, 8},
Hard= {59, 52, 47, 55, 23},
Challenge= {0, 0, 0, 0, 0},
},
["Anti-Matter"]
= {
Beginner= {38, 39, 16, 0, 0},
Easy= {67, 79, 36, 28, 3},
Medium= {89, 102, 10, 42, 15},
Hard= {140, 129, 23, 27, 83},
Challenge= {178, 136, 23, 20, 103},
},
["BALLAD THE FEATHERS"]
= {
Beginner= {14, 21, 0, 0, 0},
Easy= {25, 21, 5, 0, 0},
Medium= {40, 33, 9, 0, 5},
Hard= {55, 49, 10, 0, 27},
Challenge= {40, 33, 29, 0, 4},
},
["CG Project"]
= {
Beginner= {21, 25, 7, 0, 0},
Easy= {39, 33, 14, 13, 0},
Medium= {55, 50, 32, 38, 4},
Hard= {80, 66, 58, 30, 26},
Challenge= {0, 0, 0, 0, 0},
},
["Crazy Control"]
= {
Beginner= {10, 12, 1, 0, 0},
Easy= {18, 17, 10, 0, 0},
Medium= {31, 34, 16, 0, 5},
Hard= {50, 61, 30, 0, 54},
Challenge= {56, 61, 36, 0, 78},
},
["Dazzlin' Darlin"]
= {
Beginner= {11, 18, 1, 0, 0},
Easy= {31, 31, 25, 15, 0},
Medium= {46, 43, 36, 5, 9},
Hard= {58, 55, 36, 11, 25},
Challenge= {0, 0, 0, 0, 0},
},
["Dazzlin' Darlin-秋葉工房mix-"]
= {
Beginner= {19, 20, 3, 0, 0},
Easy= {32, 26, 3, 18, 0},
Medium= {43, 33, 54, 28, 3},
Hard= {70, 53, 34, 2, 28},
Challenge= {0, 0, 0, 0, 0},
},
["Decade"]
= {
Beginner= {15, 18, 3, 0, 0},
Easy= {31, 24, 3, 71, 0},
Medium= {43, 37, 23, 87, 5},
Hard= {53, 49, 9, 93, 18},
Challenge= {0, 0, 0, 0, 0},
},
["dirty digital"]
= {
Beginner= {12, 17, 3, 17, 0},
Easy= {27, 23, 3, 14, 0},
Medium= {44, 46, 34, 18, 7},
Hard= {58, 69, 25, 14, 39},
Challenge= {71, 93, 23, 5, 85},
},
["DROP"]
= {
Beginner= {11, 12, 1, 0, 0},
Easy= {24, 25, 5, 38, 0},
Medium= {37, 37, 32, 39, 4},
Hard= {58, 56, 27, 36, 21},
Challenge= {0, 0, 0, 0, 0},
},
["Dummy"]
= {
Beginner= {16, 14, 0, 16, 0},
Easy= {29, 28, 0, 8, 0},
Medium= {49, 36, 5, 3, 7},
Hard= {66, 58, 34, 11, 26},
Challenge= {0, 0, 0, 0, 0},
},
["FIRE FIRE"]
= {
Beginner= {21, 25, 3, 0, 0},
Easy= {32, 25, 16, 5, 0},
Medium= {48, 50, 23, 25, 6},
Hard= {90, 87, 23, 14, 92},
Challenge= {0, 0, 0, 0, 0},
},
["Freeze"]
= {
Beginner= {12, 17, 1, 61, 0},
Easy= {24, 23, 0, 144, 0},
Medium= {38, 34, 16, 146, 5},
Hard= {58, 46, 29, 123, 42},
Challenge= {58, 46, 45, 120, 42},
},
["going up"]
= {
Beginner= {20, 17, 0, 8, 0},
Easy= {51, 35, 0, 0, 0},
Medium= {69, 52, 12, 0, 8},
Hard= {85, 70, 16, 0, 24},
Challenge= {69, 52, 56, 0, 9},
},
["GOLD RUSH"]
= {
Beginner= {15, 13, 1, 0, 0},
Easy= {28, 27, 21, 43, 0},
Medium= {46, 47, 54, 66, 6},
Hard= {72, 67, 40, 31, 56},
Challenge= {0, 0, 0, 0, 0},
},
["Gotta Dance"]
= {
Beginner= {13, 11, 0, 0, 0},
Easy= {16, 18, 7, 32, 0},
Medium= {38, 36, 21, 40, 3},
Hard= {64, 54, 23, 45, 39},
Challenge= {0, 0, 0, 0, 0},
},
["Heatstroke"]
= {
Beginner= {16, 17, 5, 0, 0},
Easy= {34, 23, 20, 67, 0},
Medium= {43, 40, 1, 91, 7},
Hard= {60, 58, 1, 29, 30},
Challenge= {43, 40, 23, 87, 7},
},
["I'm so Happy"]
= {
Beginner= {20, 30, 16, 10, 0},
Easy= {37, 30, 18, 55, 0},
Medium= {55, 52, 30, 54, 8},
Hard= {79, 67, 32, 82, 33},
Challenge= {119, 110, 27, 77, 104},
},
["in love wit you"]
= {
Beginner= {14, 18, 0, 0, 0},
Easy= {16, 24, 0, 116, 0},
Medium= {28, 37, 30, 125, 1},
Hard= {38, 49, 18, 168, 8},
Challenge= {0, 0, 0, 0, 0},
},
["KIMONO♥PRINCESS"]
= {
Beginner= {25, 36, 5, 43, 4},
Easy= {44, 43, 30, 57, 11},
Medium= {70, 58, 30, 50, 34},
Hard= {98, 94, 49, 38, 100},
Challenge= {0, 0, 0, 0, 0},
},
["KISS KISS KISS 秋葉工房 MIX"]
= {
Beginner= {17, 20, 3, 0, 0},
Easy= {31, 26, 1, 15, 0},
Medium= {44, 40, 25, 71, 4},
Hard= {64, 66, 34, 35, 28},
Challenge= {0, 0, 0, 0, 0},
},
["La libertad"]
= {
Beginner= {15, 28, 1, 0, 0},
Easy= {25, 28, 1, 4, 0},
Medium= {51, 49, 18, 4, 11},
Hard= {73, 63, 16, 4, 35},
Challenge= {84, 70, 16, 4, 63},
},
["La receta"]
= {
Beginner= {16, 16, 7, 0, 0},
Easy= {21, 21, 9, 26, 0},
Medium= {44, 37, 10, 19, 9},
Hard= {65, 54, 9, 20, 43},
Challenge= {69, 59, 21, 35, 61},
},
["Leaving・・・"]
= {
Beginner= {15, 18, 1, 27, 0},
Easy= {34, 24, 16, 36, 0},
Medium= {45, 36, 1, 45, 7},
Hard= {58, 54, 16, 45, 44},
Challenge= {73, 66, 3, 51, 67},
},
["Love Again"]
= {
Beginner= {9, 8, 0, 0, 0},
Easy= {14, 14, 1, 23, 0},
Medium= {25, 20, 5, 75, 6},
Hard= {34, 31, 14, 70, 28},
Challenge= {0, 0, 0, 0, 0},
},
["MAX LOVE"]
= {
Beginner= {21, 22, 1, 16, 0},
Easy= {46, 30, 1, 4, 0},
Medium= {53, 37, 9, 11, 4},
Hard= {66, 44, 40, 2, 19},
Challenge= {80, 89, 38, 2, 36},
},
["Melody Life"]
= {
Beginner= {15, 14, 0, 6, 0},
Easy= {32, 28, 1, 31, 0},
Medium= {46, 35, 38, 31, 0},
Hard= {60, 50, 76, 20, 11},
Challenge= {60, 50, 76, 20, 11},
},
["New Decade"]
= {
Beginner= {27, 40, 7, 0, 0},
Easy= {72, 103, 30, 53, 9},
Medium= {87, 117, 36, 47, 38},
Hard= {124, 124, 76, 29, 74},
Challenge= {139, 158, 112, 35, 101},
},
["oarfish"]
= {
Beginner= {8, 11, 3, 7, 0},
Easy= {13, 11, 3, 20, 0},
Medium= {40, 40, 3, 95, 11},
Hard= {49, 52, 9, 121, 21},
Challenge= {0, 0, 0, 0, 0},
},
["Pierce The Sky"]
= {
Beginner= {15, 19, 1, 0, 0},
Easy= {52, 39, 21, 26, 8},
Medium= {69, 66, 23, 38, 46},
Hard= {91, 92, 34, 22, 101},
Challenge= {0, 0, 0, 0, 0},
},
["Pluto The First"]
= {
Beginner= {23, 37, 12, 3, 9},
Easy= {40, 65, 30, 56, 35},
Medium= {80, 106, 23, 24, 103},
Hard= {112, 134, 69, 12, 120},
Challenge= {117, 134, 98, 12, 123},
},
["Poseidon(kors k mix)"]
= {
Beginner= {18, 24, 1, 0, 0},
Easy= {32, 24, 20, 39, 0},
Medium= {52, 49, 52, 19, 17},
Hard= {81, 68, 45, 21, 97},
Challenge= {0, 0, 0, 0, 0},
},
["POSSESSION"]
= {
Beginner= {39, 55, 5, 56, 0},
Easy= {71, 55, 5, 27, 22},
Medium= {89, 105, 102, 29, 47},
Hard= {123, 161, 110, 26, 95},
Challenge= {134, 161, 115, 35, 100},
},
["real-high-SPEED"]
= {
Beginner= {14, 10, 0, 0, 0},
Easy= {25, 21, 5, 26, 0},
Medium= {34, 32, 12, 44, 3},
Hard= {46, 37, 38, 31, 17},
Challenge= {0, 0, 0, 0, 0},
},
["roppongi EVOLVED ver.A"]
= {
Beginner= {27, 28, 3, 25, 0},
Easy= {43, 35, 10, 73, 2},
Medium= {63, 56, 25, 78, 21},
Hard= {93, 99, 20, 79, 102},
Challenge= {0, 0, 0, 0, 0},
},
["roppongi EVOLVED ver.B"]
= {
Beginner= {25, 26, 5, 29, 0},
Easy= {41, 40, 10, 77, 4},
Medium= {62, 60, 18, 67, 27},
Hard= {85, 93, 23, 68, 101},
Challenge= {0, 0, 0, 0, 0},
},
["roppongi EVOLVED ver.C"]
= {
Beginner= {27, 26, 1, 28, 2},
Easy= {43, 39, 12, 58, 7},
Medium= {66, 65, 21, 31, 38},
Hard= {88, 102, 30, 42, 103},
Challenge= {0, 0, 0, 0, 0},
},
["roppongi EVOLVED ver.D"]
= {
Beginner= {27, 31, 1, 43, 0},
Easy= {46, 55, 10, 76, 11},
Medium= {68, 63, 30, 60, 54},
Hard= {94, 113, 32, 56, 112},
Challenge= {0, 0, 0, 0, 0},
},
["Sacred Oath"]
= {
Beginner= {14, 14, 1, 0, 0},
Easy= {23, 28, 5, 27, 0},
Medium= {44, 42, 18, 63, 4},
Hard= {65, 56, 27, 47, 22},
Challenge= {73, 84, 30, 45, 33},
},
["sakura storm"]
= {
Beginner= {18, 23, 0, 6, 0},
Easy= {26, 30, 1, 10, 0},
Medium= {48, 53, 18, 35, 4},
Hard= {68, 61, 5, 31, 24},
Challenge= {86, 61, 89, 12, 43},
},
["Sakura Sunrise"]
= {
Beginner= {20, 22, 12, 0, 0},
Easy= {50, 45, 40, 30, 3},
Medium= {73, 60, 47, 28, 22},
Hard= {86, 75, 69, 40, 48},
Challenge= {0, 0, 0, 0, 0},
},
["Second Heaven"]
= {
Beginner= {15, 18, 3, 0, 0},
Easy= {27, 24, 16, 28, 0},
Medium= {43, 43, 21, 28, 10},
Hard= {61, 49, 50, 21, 23},
Challenge= {81, 80, 18, 24, 87},
},
["She is my wife"]
= {
Beginner= {13, 17, 7, 0, 0},
Easy= {25, 23, 12, 61, 0},
Medium= {37, 40, 23, 72, 8},
Hard= {61, 58, 47, 40, 35},
Challenge= {0, 0, 0, 0, 0},
},
["Shine"]
= {
Beginner= {10, 15, 0, 0, 0},
Easy= {20, 20, 0, 58, 0},
Medium= {33, 31, 9, 46, 3},
Hard= {43, 41, 12, 49, 18},
Challenge= {55, 57, 16, 59, 50},
},
["☆shining☆"]
= {
Beginner= {18, 23, 1, 0, 0},
Easy= {31, 30, 12, 61, 0},
Medium= {55, 46, 38, 35, 4},
Hard= {70, 53, 65, 36, 15},
Challenge= {0, 0, 0, 0, 0},
},
["Shiny World"]
= {
Beginner= {16, 11, 0, 32, 1},
Easy= {43, 29, 14, 21, 21},
Medium= {61, 40, 21, 22, 77},
Hard= {83, 55, 34, 0, 107},
Challenge= {0, 0, 0, 0, 0},
},
["Sky Is The Limit"]
= {
Beginner= {14, 18, 5, 0, 0},
Easy= {34, 25, 12, 18, 0},
Medium= {55, 50, 40, 34, 13},
Hard= {58, 56, 38, 74, 32},
Challenge= {0, 0, 0, 0, 0},
},
["smooooch・∀・"]
= {
Beginner= {15, 14, 1, 0, 0},
Easy= {22, 29, 3, 17, 0},
Medium= {41, 51, 21, 54, 5},
Hard= {73, 65, 43, 36, 41},
Challenge= {57, 51, 83, 29, 15},
},
["someday..."]
= {
Beginner= {18, 19, 5, 32, 0},
Easy= {32, 25, 5, 35, 0},
Medium= {44, 31, 14, 52, 3},
Hard= {55, 51, 9, 77, 11},
Challenge= {0, 0, 0, 0, 0},
},
["Taking It To The Sky"]
= {
Beginner= {9, 10, 0, 0, 0},
Easy= {18, 21, 0, 29, 0},
Medium= {32, 21, 5, 56, 0},
Hard= {48, 37, 5, 62, 14},
Challenge= {0, 0, 0, 0, 0},
},
["Theory of Eternity"]
= {
Beginner= {23, 20, 9, 0, 0},
Easy= {40, 40, 20, 37, 0},
Medium= {55, 40, 20, 26, 10},
Hard= {73, 60, 21, 19, 30},
Challenge= {56, 53, 50, 31, 22},
},
["THIS NIGHT"]
= {
Beginner= {16, 20, 1, 0, 0},
Easy= {27, 26, 1, 38, 0},
Medium= {47, 46, 7, 41, 7},
Hard= {63, 60, 9, 42, 36},
Challenge= {0, 0, 0, 0, 0},
},
["Valkyrie dimension"]
= {
Beginner= {43, 61, 23, 65, 34},
Easy= {61, 61, 16, 72, 74},
Medium= {77, 92, 21, 77, 110},
Hard= {119, 111, 21, 73, 143},
Challenge= {145, 143, 70, 55, 153},
},
["VANESSA"]
= {
Beginner= {29, 30, 10, 0, 0},
Easy= {44, 30, 67, 47, 0},
Medium= {69, 61, 54, 35, 41},
Hard= {125, 92, 32, 21, 106},
Challenge= {0, 0, 0, 0, 0},
},
["WH1TE RO5E"]
= {
Beginner= {17, 18, 1, 3, 0},
Easy= {30, 37, 9, 18, 0},
Medium= {49, 49, 14, 34, 13},
Hard= {77, 87, 36, 13, 85},
Challenge= {0, 0, 0, 0, 0},
},
["What Will Come of Me"]
= {
Beginner= {11, 17, 0, 0, 0},
Easy= {18, 23, 0, 18, 0},
Medium= {33, 34, 12, 35, 1},
Hard= {66, 75, 20, 45, 60},
Challenge= {0, 0, 0, 0, 0},
},
["You are a Star"]
= {
Beginner= {15, 19, 5, 0, 0},
Easy= {23, 25, 9, 36, 0},
Medium= {44, 51, 21, 53, 3},
Hard= {75, 57, 21, 39, 35},
Challenge= {83, 70, 9, 47, 55},
},
["Your Angel"]
= {
Beginner= {15, 21, 3, 21, 0},
Easy= {24, 28, 0, 27, 0},
Medium= {43, 43, 18, 10, 6},
Hard= {64, 58, 14, 54, 25},
Challenge= {0, 0, 0, 0, 0},
},
["ZETA~素数の世界と超越者~"]
= {
Beginner= {18, 21, 0, 0, 0},
Easy= {36, 28, 18, 30, 0},
Medium= {61, 57, 38, 52, 14},
Hard= {97, 93, 32, 36, 92},
Challenge= {0, 0, 0, 0, 0},
},
["888"]
= {
Beginner= {16, 20, 1, 12, 0},
Easy= {42, 41, 10, 20, 0},
Medium= {90, 83, 36, 51, 38},
Hard= {109, 102, 23, 43, 55},
Challenge= {200, 117, 25, 22, 110},
},
["ΔMAX"]
= {
Beginner= {21, 22, 0, 0, 0},
Easy= {27, 22, 7, 0, 0},
Medium= {76, 91, 30, 8, 22},
Hard= {94, 106, 89, 31, 75},
Challenge= {98, 101, 115, 31, 100},
},
["ポリリズム"]
= {
Beginner= {13, 15, 1, 0, 0},
Easy= {20, 21, 10, 29, 0},
Medium= {42, 37, 10, 66, 8},
Hard= {58, 42, 45, 23, 21},
Challenge= {0, 0, 0, 0, 0},
},
["Butterfly (2008 X-edit)"]
= {
Beginner= {15, 16, 0, 15, 0},
Easy= {32, 22, 14, 14, 0},
Medium= {43, 28, 30, 27, 7},
Hard= {65, 50, 25, 44, 39},
Challenge= {33, 22, 18, 14, 0},
},
["DUB-I-DUB (2008 X-edit)"]
= {
Beginner= {15, 17, 0, 0, 0},
Easy= {36, 28, 54, 55, 1},
Medium= {50, 45, 49, 36, 12},
Hard= {60, 50, 74, 25, 41},
Challenge= {37, 28, 78, 47, 1},
},
["Trickster"]
= {
Beginner= {14, 20, 0, 0, 0},
Easy= {25, 27, 0, 30, 0},
Medium= {44, 34, 5, 28, 6},
Hard= {57, 55, 14, 14, 18},
Challenge= {0, 0, 0, 0, 0},
},
["30 Lives (Up-Up-Down-Dance Mix)"]
= {
Beginner= {12, 11, 3, 0, 0},
Easy= {20, 23, 10, 18, 0},
Medium= {39, 41, 9, 30, 6},
Hard= {46, 41, 60, 3, 13},
Challenge= {0, 0, 0, 0, 0},
},
["革命(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {70, 61, 36, 34, 69},
},
["零 - ZERO -"]
= {
Beginner= {17, 14, 0, 0, 0},
Easy= {34, 28, 3, 26, 0},
Medium= {52, 49, 10, 43, 7},
Hard= {72, 71, 41, 41, 26},
Challenge= {0, 0, 0, 0, 0},
},
["凛として咲く花の如く"]
= {
Beginner= {22, 20, 1, 0, 0},
Easy= {33, 27, 7, 38, 0},
Medium= {43, 33, 32, 57, 2},
Hard= {60, 54, 50, 45, 15},
Challenge= {0, 0, 0, 0, 0},
},
["A Geisha's Dream"]
= {
Beginner= {16, 17, 3, 0, 0},
Easy= {35, 29, 29, 31, 1},
Medium= {46, 34, 36, 57, 9},
Hard= {62, 52, 30, 59, 30},
Challenge= {0, 0, 0, 0, 0},
},
["AFRONOVA(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {94, 66, 76, 37, 37},
},
["Beautiful Inside (Cube::Hard Mix)"]
= {
Beginner= {13, 13, 1, 0, 0},
Easy= {20, 18, 1, 31, 0},
Medium= {37, 31, 25, 45, 6},
Hard= {48, 36, 45, 62, 16},
Challenge= {0, 0, 0, 0, 0},
},
["Blue Rain"]
= {
Beginner= {15, 11, 0, 0, 0},
Easy= {31, 23, 5, 39, 0},
Medium= {38, 36, 16, 63, 4},
Hard= {59, 60, 12, 52, 28},
Challenge= {0, 0, 0, 0, 0},
},
["CANDY☆(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {75, 63, 78, 50, 22},
},
["Chance and Dice"]
= {
Beginner= {19, 18, 1, 0, 0},
Easy= {33, 25, 18, 19, 0},
Medium= {40, 31, 38, 70, 3},
Hard= {56, 50, 50, 48, 18},
Challenge= {0, 0, 0, 0, 0},
},
["Dance Celebration"]
= {
Beginner= {15, 10, 0, 0, 0},
Easy= {29, 21, 14, 29, 0},
Medium= {46, 43, 38, 51, 11},
Hard= {69, 70, 36, 22, 51},
Challenge= {70, 70, 52, 18, 51},
},
["Dance Celebration (System 7 Remix)"]
= {
Beginner= {18, 16, 1, 8, 0},
Easy= {31, 21, 36, 57, 0},
Medium= {47, 38, 21, 100, 16},
Hard= {67, 55, 32, 95, 57},
Challenge= {0, 0, 0, 0, 0},
},
["Dance Dance Revolution(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {74, 62, 47, 60, 55},
},
["Dance Floor"]
= {
Beginner= {14, 15, 1, 0, 0},
Easy= {26, 20, 14, 7, 0},
Medium= {38, 34, 9, 50, 6},
Hard= {47, 40, 21, 71, 17},
Challenge= {0, 0, 0, 0, 0},
},
["dazzle"]
= {
Beginner= {11, 12, 0, 0, 0},
Easy= {21, 16, 9, 38, 0},
Medium= {36, 28, 14, 51, 9},
Hard= {49, 40, 16, 84, 33},
Challenge= {0, 0, 0, 0, 0},
},
["Dream Machine"]
= {
Beginner= {18, 17, 1, 0, 0},
Easy= {40, 23, 32, 37, 0},
Medium= {53, 40, 25, 30, 13},
Hard= {68, 46, 18, 26, 55},
Challenge= {0, 0, 0, 0, 0},
},
["Flight of the Phoenix"]
= {
Beginner= {14, 18, 0, 0, 0},
Easy= {27, 24, 20, 3, 0},
Medium= {36, 36, 29, 40, 4},
Hard= {43, 42, 27, 103, 10},
Challenge= {40, 36, 65, 60, 2},
},
["Flourish"]
= {
Beginner= {17, 18, 0, 0, 0},
Easy= {32, 25, 5, 6, 0},
Medium= {47, 44, 36, 28, 6},
Hard= {58, 56, 60, 30, 22},
Challenge= {0, 0, 0, 0, 0},
},
["Healing Vision(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {89, 104, 38, 47, 86},
},
["Horatio"]
= {
Beginner= {17, 13, 7, 3, 0},
Easy= {30, 27, 12, 9, 0},
Medium= {57, 55, 40, 51, 14},
Hard= {135, 105, 32, 20, 106},
Challenge= {122, 105, 74, 20, 103},
},
["Inspiration"]
= {
Beginner= {17, 24, 1, 0, 0},
Easy= {28, 24, 9, 14, 0},
Medium= {38, 30, 32, 21, 2},
Hard= {52, 42, 50, 26, 10},
Challenge= {0, 0, 0, 0, 0},
},
["INTO YOUR HEART (Ruffage remix)"]
= {
Beginner= {15, 22, 1, 0, 0},
Easy= {21, 22, 1, 7, 0},
Medium= {47, 39, 30, 33, 12},
Hard= {66, 61, 30, 26, 37},
Challenge= {0, 0, 0, 0, 0},
},
["Lift You Up"]
= {
Beginner= {15, 15, 0, 0, 0},
Easy= {25, 20, 5, 5, 0},
Medium= {36, 30, 18, 14, 3},
Hard= {48, 46, 10, 5, 20},
Challenge= {0, 0, 0, 0, 0},
},
["LOVING YOU (Epidemik remix)"]
= {
Beginner= {15, 20, 0, 0, 0},
Easy= {25, 27, 1, 12, 0},
Medium= {47, 47, 16, 12, 10},
Hard= {61, 55, 21, 47, 22},
Challenge= {0, 0, 0, 0, 0},
},
["Malacca"]
= {
Beginner= {17, 17, 7, 0, 0},
Easy= {27, 23, 9, 7, 0},
Medium= {36, 34, 27, 7, 2},
Hard= {46, 34, 10, 8, 15},
Challenge= {77, 64, 7, 23, 100},
},
["MAX 300(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {130, 97, 25, 31, 49},
},
["MAXX UNLIMITED(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {154, 126, 69, 74, 93},
},
["on the bounce"]
= {
Beginner= {20, 25, 1, 0, 0},
Easy= {40, 37, 7, 32, 5},
Medium= {64, 56, 61, 32, 39},
Hard= {87, 68, 72, 26, 100},
Challenge= {100, 81, 74, 35, 104},
},
["On The Break"]
= {
Beginner= {18, 19, 1, 0, 0},
Easy= {43, 32, 34, 71, 2},
Medium= {60, 45, 49, 51, 22},
Hard= {75, 65, 54, 38, 68},
Challenge= {0, 0, 0, 0, 0},
},
["PARANOiA ETERNAL(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {97, 66, 43, 30, 40},
},
["PARANOIA EVOLUTION(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {86, 66, 45, 8, 36},
},
["PARANOiA MAX~DIRTY MIX~(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {94, 63, 21, 4, 36},
},
["PARANOiA Rebirth(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {99, 63, 25, 25, 45},
},
["PARANOiA(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {78, 60, 65, 18, 26},
},
["Party Lights"]
= {
Beginner= {16, 16, 0, 0, 0},
Easy= {25, 21, 0, 62, 0},
Medium= {37, 27, 14, 49, 10},
Hard= {54, 54, 63, 89, 36},
Challenge= {0, 0, 0, 0, 0},
},
["Playa (Original Mix)"]
= {
Beginner= {17, 15, 0, 0, 0},
Easy= {28, 20, 3, 10, 0},
Medium= {44, 36, 20, 21, 6},
Hard= {66, 46, 30, 20, 61},
Challenge= {0, 0, 0, 0, 0},
},
["puzzle"]
= {
Beginner= {18, 16, 0, 0, 0},
Easy= {28, 22, 0, 40, 0},
Medium= {39, 33, 7, 54, 3},
Hard= {47, 39, 7, 35, 10},
Challenge= {0, 0, 0, 0, 0},
},
["S・A・G・A"]
= {
Beginner= {28, 33, 0, 0, 0},
Easy= {44, 33, 29, 25, 0},
Medium= {59, 58, 36, 32, 10},
Hard= {67, 67, 105, 46, 16},
Challenge= {0, 0, 0, 0, 0},
},
["SABER WING"]
= {
Beginner= {30, 33, 0, 0, 0},
Easy= {48, 67, 16, 51, 6},
Medium= {64, 83, 43, 68, 24},
Hard= {83, 100, 49, 49, 63},
Challenge= {84, 100, 98, 37, 63},
},
["SABER WING (Akira Ishihara Headshot mix)"]
= {
Beginner= {37, 30, 7, 18, 0},
Easy= {64, 61, 25, 25, 4},
Medium= {77, 72, 27, 15, 25},
Hard= {95, 101, 30, 30, 100},
Challenge= {114, 106, 36, 32, 104},
},
["Slip Out"]
= {
Beginner= {12, 11, 0, 0, 0},
Easy= {17, 11, 5, 8, 0},
Medium= {31, 27, 32, 29, 10},
Hard= {42, 35, 45, 58, 31},
Challenge= {0, 0, 0, 0, 0},
},
["Slip Out (bounce in beat mix)"]
= {
Beginner= {12, 8, 0, 0, 0},
Easy= {25, 17, 7, 5, 0},
Medium= {31, 31, 18, 99, 5},
Hard= {50, 44, 36, 95, 29},
Challenge= {0, 0, 0, 0, 0},
},
["SP-TRIP MACHINE~JUNGLE MIX~(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {63, 53, 61, 43, 29},
},
["SUPER SAMURAI"]
= {
Beginner= {23, 20, 0, 0, 4},
Easy= {50, 41, 12, 18, 19},
Medium= {79, 69, 52, 2, 62},
Hard= {99, 105, 74, 39, 104},
Challenge= {0, 0, 0, 0, 0},
},
["Taj He Spitz"]
= {
Beginner= {15, 13, 0, 0, 0},
Easy= {25, 17, 3, 22, 0},
Medium= {39, 35, 18, 0, 8},
Hard= {55, 40, 36, 3, 30},
Challenge= {0, 0, 0, 0, 0},
},
["Taj He Spitz (Tommie Sunshine's Brooklyn Fire Re-Touch)"]
= {
Beginner= {17, 15, 1, 0, 0},
Easy= {32, 20, 18, 27, 0},
Medium= {45, 40, 36, 24, 8},
Hard= {68, 50, 52, 13, 57},
Challenge= {0, 0, 0, 0, 0},
},
["Take A Chance"]
= {
Beginner= {13, 10, 0, 5, 0},
Easy= {18, 14, 3, 15, 0},
Medium= {30, 21, 16, 8, 7},
Hard= {38, 29, 25, 25, 20},
Challenge= {0, 0, 0, 0, 0},
},
["The flower in your smile"]
= {
Beginner= {15, 15, 0, 0, 0},
Easy= {40, 31, 0, 24, 1},
Medium= {50, 46, 21, 50, 5},
Hard= {61, 46, 45, 50, 14},
Challenge= {0, 0, 0, 0, 0},
},
["The legend of MAX(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {126, 128, 36, 36, 61},
},
["Ticket to Bombay"]
= {
Beginner= {18, 11, 0, 0, 0},
Easy= {33, 24, 0, 18, 0},
Medium= {44, 36, 18, 30, 12},
Hard= {59, 48, 47, 30, 27},
Challenge= {0, 0, 0, 0, 0},
},
["Till the lonely's gone"]
= {
Beginner= {18, 16, 3, 0, 0},
Easy= {23, 21, 7, 22, 0},
Medium= {44, 37, 14, 30, 15},
Hard= {50, 59, 25, 32, 30},
Challenge= {0, 0, 0, 0, 0},
},
["TimeHollow"]
= {
Beginner= {10, 11, 0, 0, 0},
Easy= {18, 15, 0, 31, 0},
Medium= {25, 27, 1, 49, 4},
Hard= {35, 31, 14, 56, 13},
Challenge= {0, 0, 0, 0, 0},
},
["Tracers (4Beat Remix)"]
= {
Beginner= {17, 17, 0, 0, 0},
Easy= {34, 23, 3, 42, 0},
Medium= {44, 34, 9, 42, 11},
Hard= {58, 46, 20, 46, 25},
Challenge= {0, 0, 0, 0, 0},
},
["Trigger"]
= {
Beginner= {20, 21, 0, 0, 0},
Easy= {48, 43, 9, 8, 1},
Medium= {72, 97, 67, 16, 58},
Hard= {93, 131, 94, 39, 103},
Challenge= {119, 141, 89, 67, 110},
},
["TRIP MACHINE CLIMAX(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {87, 67, 105, 35, 45},
},
["TRIP MACHINE(X-Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {63, 53, 63, 53, 27},
},
["Übertreffen"]
= {
Beginner= {23, 21, 0, 0, 0},
Easy= {40, 28, 9, 37, 0},
Medium= {58, 50, 23, 22, 10},
Hard= {83, 72, 40, 29, 35},
Challenge= {0, 0, 0, 0, 0},
},
["Waiting 4 u"]
= {
Beginner= {23, 21, 9, 0, 0},
Easy= {40, 29, 16, 19, 0},
Medium= {56, 43, 20, 47, 15},
Hard= {68, 65, 47, 37, 27},
Challenge= {68, 65, 81, 36, 27},
},
["will"]
= {
Beginner= {10, 11, 7, 0, 0},
Easy= {17, 24, 9, 40, 0},
Medium= {31, 36, 14, 75, 1},
Hard= {56, 54, 34, 46, 25},
Challenge= {0, 0, 0, 0, 0},
},
["A thing called LOVE"]
= {
Beginner= {16, 20, 5, 0, 0},
Easy= {32, 26, 3, 12, 0},
Medium= {45, 40, 5, 18, 4},
Hard= {59, 60, 41, 39, 16},
Challenge= {0, 0, 0, 0, 0},
},
["AM-3P (\"CHAOS\" Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {81, 86, 47, 24, 101},
},
["Arrabbiata"]
= {
Beginner= {34, 28, 0, 0, 0},
Easy= {62, 37, 21, 0, 0},
Medium= {76, 56, 106, 2, 10},
Hard= {92, 74, 96, 2, 26},
Challenge= {0, 0, 0, 0, 0},
},
["B4U (\"VOLTAGE\" Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {79, 101, 85, 0, 77},
},
["Blind Justice ~Torn souls, Hurt Faiths ~"]
= {
Beginner= {18, 13, 1, 0, 0},
Easy= {33, 27, 5, 21, 0},
Medium= {47, 40, 32, 27, 6},
Hard= {70, 81, 47, 61, 30},
Challenge= {0, 0, 0, 0, 0},
},
["Bloody Tears(IIDX EDITION)"]
= {
Beginner= {23, 27, 0, 0, 0},
Easy= {32, 27, 16, 0, 0},
Medium= {43, 34, 7, 9, 8},
Hard= {61, 55, 45, 0, 28},
Challenge= {0, 0, 0, 0, 0},
},
["BRILLIANT 2U (\"STREAM\" Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {90, 62, 20, 11, 91},
},
["CaptivAte~誓い~"]
= {
Beginner= {19, 20, 3, 0, 0},
Easy= {30, 26, 12, 27, 0},
Medium= {50, 40, 27, 23, 5},
Hard= {83, 66, 32, 36, 70},
Challenge= {0, 0, 0, 0, 0},
},
["D2R (\"FREEZE\" Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {37, 60, 12, 200, 14},
},
["DEAD END (\"GROOVE RADAR\" Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {95, 103, 100, 100, 116},
},
["dream of love"]
= {
Beginner= {11, 9, 9, 0, 0},
Easy= {15, 14, 1, 0, 0},
Medium= {34, 28, 7, 28, 4},
Hard= {37, 33, 5, 66, 13},
Challenge= {0, 0, 0, 0, 0},
},
["DYNAMITE RAVE (\"AIR\" Special)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {47, 37, 159, 0, 1},
},
["Electrified"]
= {
Beginner= {22, 17, 0, 0, 0},
Easy= {31, 23, 0, 13, 0},
Medium= {44, 28, 16, 9, 3},
Hard= {58, 40, 32, 19, 24},
Challenge= {0, 0, 0, 0, 0},
},
["Every Day, Every Night(NM STYLE)"]
= {
Beginner= {15, 15, 1, 5, 0},
Easy= {20, 15, 3, 0, 0},
Medium= {28, 22, 14, 22, 5},
Hard= {46, 37, 10, 12, 33},
Challenge= {0, 0, 0, 0, 0},
},
["Feelings Won't Fade(Extend Trance Mix)"]
= {
Beginner= {20, 18, 5, 18, 0},
Easy= {39, 23, 3, 45, 0},
Medium= {50, 41, 30, 52, 11},
Hard= {73, 60, 38, 36, 39},
Challenge= {0, 0, 0, 0, 0},
},
["FIRE"]
= {
Beginner= {19, 23, 0, 0, 0},
Easy= {36, 30, 7, 39, 0},
Medium= {57, 61, 14, 24, 11},
Hard= {77, 92, 21, 19, 33},
Challenge= {0, 0, 0, 0, 0},
},
["Flow (Jammin' Ragga Mix)"]
= {
Beginner= {17, 16, 0, 0, 0},
Easy= {25, 21, 9, 55, 0},
Medium= {46, 48, 20, 27, 18},
Hard= {64, 75, 69, 42, 50},
Challenge= {0, 0, 0, 0, 0},
},
["Fly away -mix del matador-"]
= {
Beginner= {23, 21, 0, 8, 0},
Easy= {34, 21, 5, 11, 0},
Medium= {50, 37, 3, 15, 11},
Hard= {79, 64, 58, 20, 62},
Challenge= {0, 0, 0, 0, 0},
},
["Freeway Shuffle"]
= {
Beginner= {17, 18, 3, 13, 0},
Easy= {34, 24, 7, 27, 0},
Medium= {45, 42, 14, 17, 5},
Hard= {56, 48, 41, 58, 16},
Challenge= {71, 60, 9, 9, 45},
},
["GIRIGILI門前雀羅"]
= {
Beginner= {17, 18, 1, 0, 0},
Easy= {35, 24, 9, 4, 0},
Medium= {53, 42, 12, 9, 13},
Hard= {73, 55, 23, 4, 42},
Challenge= {0, 0, 0, 0, 0},
},
["L'amour et la liberté(Darwin & DJ Silver remix)"]
= {
Beginner= {13, 11, 1, 12, 0},
Easy= {21, 22, 3, 38, 0},
Medium= {33, 33, 21, 37, 4},
Hard= {57, 56, 25, 3, 39},
Challenge= {0, 0, 0, 0, 0},
},
["MARS WAR 3"]
= {
Beginner= {17, 16, 9, 0, 0},
Easy= {25, 25, 10, 0, 0},
Medium= {46, 41, 36, 65, 1},
Hard= {74, 58, 29, 37, 19},
Challenge= {0, 0, 0, 0, 0},
},
["MOONSTER"]
= {
Beginner= {18, 11, 0, 21, 0},
Easy= {31, 23, 0, 17, 0},
Medium= {48, 40, 20, 34, 8},
Hard= {62, 69, 7, 64, 41},
Challenge= {0, 0, 0, 0, 0},
},
["Music In The Rhythm"]
= {
Beginner= {25, 18, 0, 0, 0},
Easy= {44, 25, 27, 38, 0},
Medium= {56, 37, 36, 17, 15},
Hard= {72, 50, 29, 22, 43},
Challenge= {0, 0, 0, 0, 0},
},
["NGO"]
= {
Beginner= {27, 29, 25, 0, 0},
Easy= {42, 39, 69, 11, 2},
Medium= {54, 58, 45, 17, 11},
Hard= {78, 78, 40, 17, 34},
Challenge= {88, 78, 118, 17, 45},
},
["PARANOiA ~HADES~"]
= {
Beginner= {39, 41, 1, 0, 0},
Easy= {67, 41, 72, 6, 0},
Medium= {89, 93, 113, 6, 29},
Hard= {104, 112, 90, 6, 56},
Challenge= {155, 158, 74, 6, 105},
},
["Pluto"]
= {
Beginner= {18, 19, 5, 0, 11},
Easy= {37, 49, 5, 2, 56},
Medium= {55, 64, 18, 31, 104},
Hard= {70, 84, 45, 19, 116},
Challenge= {98, 124, 32, 25, 145},
},
["Pluto Relinquish"]
= {
Beginner= {9, 25, 0, 0, 0},
Easy= {71, 76, 29, 59, 6},
Medium= {83, 145, 54, 31, 93},
Hard= {127, 158, 76, 29, 113},
Challenge= {131, 158, 76, 35, 115},
},
["Poseidon"]
= {
Beginner= {17, 22, 0, 0, 0},
Easy= {25, 30, 30, 23, 0},
Medium= {45, 45, 43, 8, 19},
Hard= {60, 99, 25, 21, 47},
Challenge= {0, 0, 0, 0, 0},
},
["Raspberry♡Heart(English version)"]
= {
Beginner= {25, 20, 0, 0, 0},
Easy= {36, 26, 16, 3, 0},
Medium= {46, 26, 43, 5, 0},
Hard= {56, 40, 61, 15, 7},
Challenge= {61, 53, 50, 1, 19},
},
["Saturn"]
= {
Beginner= {15, 18, 0, 0, 0},
Easy= {33, 36, 34, 28, 3},
Medium= {49, 48, 27, 25, 16},
Hard= {62, 60, 23, 38, 43},
Challenge= {0, 0, 0, 0, 0},
},
["Shades of Grey"]
= {
Beginner= {12, 21, 12, 0, 0},
Easy= {28, 28, 20, 14, 0},
Medium= {48, 56, 36, 16, 3},
Hard= {55, 56, 40, 16, 6},
Challenge= {0, 0, 0, 0, 0},
},
["Silver Platform - I wanna get your heart -"]
= {
Beginner= {16, 23, 1, 7, 0},
Easy= {34, 23, 20, 70, 0},
Medium= {46, 40, 32, 55, 5},
Hard= {69, 58, 16, 32, 39},
Challenge= {0, 0, 0, 0, 0},
},
["SOUL CRASH"]
= {
Beginner= {19, 17, 5, 0, 0},
Easy= {41, 29, 38, 20, 0},
Medium= {59, 41, 14, 11, 18},
Hard= {79, 53, 45, 15, 61},
Challenge= {0, 0, 0, 0, 0},
},
["Star Gate Heaven (FUTURE LOVE Mix)"]
= {
Beginner= {17, 18, 7, 11, 0},
Easy= {36, 24, 18, 27, 0},
Medium= {52, 49, 34, 39, 9},
Hard= {75, 67, 52, 18, 60},
Challenge= {0, 0, 0, 0, 0},
},
["STARS☆☆☆ (Re-tuned by HΛL) - DDR EDITION -"]
= {
Beginner= {21, 18, 9, 0, 0},
Easy= {32, 24, 34, 7, 0},
Medium= {55, 42, 23, 12, 16},
Hard= {59, 48, 16, 0, 23},
Challenge= {0, 0, 0, 0, 0},
},
["stealth"]
= {
Beginner= {17, 13, 1, 0, 0},
Easy= {36, 26, 9, 12, 0},
Medium= {47, 33, 16, 31, 10},
Hard= {62, 60, 38, 73, 20},
Challenge= {0, 0, 0, 0, 0},
},
["SUNKiSS♥DROP"]
= {
Beginner= {26, 23, 1, 0, 0},
Easy= {37, 30, 7, 6, 0},
Medium= {45, 38, 43, 10, 5},
Hard= {82, 61, 25, 12, 30},
Challenge= {67, 61, 90, 14, 20},
},
["switch"]
= {
Beginner= {21, 18, 0, 0, 0},
Easy= {36, 25, 20, 28, 0},
Medium= {47, 37, 30, 28, 6},
Hard= {58, 50, 34, 50, 21},
Challenge= {0, 0, 0, 0, 0},
},
["Trim"]
= {
Beginner= {20, 24, 0, 0, 1},
Easy= {35, 32, 18, 31, 3},
Medium= {59, 65, 43, 26, 25},
Hard= {88, 90, 72, 65, 58},
Challenge= {0, 0, 0, 0, 0},
},
["TRIP MACHINE PhoeniX"]
= {
Beginner= {16, 19, 9, 0, 0},
Easy= {34, 26, 89, 4, 6},
Medium= {60, 52, 83, 4, 36},
Hard= {86, 79, 78, 4, 100},
Challenge= {103, 79, 25, 4, 104},
},
["Trust -DanceDanceRevolution mix-"]
= {
Beginner= {14, 13, 1, 0, 0},
Easy= {29, 27, 14, 12, 0},
Medium= {43, 47, 21, 34, 5},
Hard= {56, 54, 52, 48, 16},
Challenge= {0, 0, 0, 0, 0},
},
["Unreal"]
= {
Beginner= {20, 21, 3, 0, 0},
Easy= {44, 42, 108, 0, 9},
Medium= {64, 56, 132, 0, 31},
Hard= {83, 77, 106, 0, 51},
Challenge= {0, 0, 0, 0, 0},
},
["Uranus"]
= {
Beginner= {23, 24, 7, 0, 0},
Easy= {39, 24, 29, 0, 3},
Medium= {54, 48, 10, 13, 19},
Hard= {66, 48, 29, 15, 35},
Challenge= {77, 55, 36, 0, 64},
},
["Vem brincar"]
= {
Beginner= {15, 16, 1, 11, 0},
Easy= {29, 22, 20, 45, 0},
Medium= {42, 33, 34, 40, 6},
Hard= {50, 56, 40, 88, 18},
Challenge= {0, 0, 0, 0, 0},
},
["Venus"]
= {
Beginner= {11, 7, 7, 0, 0},
Easy= {23, 24, 7, 48, 0},
Medium= {48, 32, 20, 34, 0},
Hard= {67, 64, 16, 52, 17},
Challenge= {82, 64, 32, 47, 30},
},
["volcano"]
= {
Beginner= {15, 20, 7, 6, 0},
Easy= {29, 20, 7, 16, 0},
Medium= {47, 40, 18, 40, 1},
Hard= {83, 69, 43, 44, 23},
Challenge= {0, 0, 0, 0, 0},
},
["Votum stellarum -forest #25 DDR RMX-"]
= {
Beginner= {10, 11, 7, 0, 0},
Easy= {24, 23, 9, 15, 0},
Medium= {51, 52, 14, 0, 16},
Hard= {69, 58, 18, 0, 44},
Challenge= {0, 0, 0, 0, 0},
},
["Why not"]
= {
Beginner= {28, 21, 1, 0, 0},
Easy= {50, 29, 3, 24, 0},
Medium= {56, 43, 49, 24, 5},
Hard= {69, 65, 36, 33, 20},
Challenge= {0, 0, 0, 0, 0},
},
["怒れる大きな白い馬"]
= {
Beginner= {21, 17, 0, 0, 0},
Easy= {30, 23, 0, 11, 0},
Medium= {48, 35, 16, 3, 12},
Hard= {74, 53, 0, 14, 62},
Challenge= {0, 0, 0, 0, 0},
},
["カゲロウ"]
= {
Beginner= {23, 20, 1, 0, 0},
Easy= {31, 27, 1, 13, 0},
Medium= {47, 34, 32, 10, 1},
Hard= {59, 47, 12, 19, 18},
Challenge= {0, 0, 0, 0, 0},
},
["月光蝶"]
= {
Beginner= {28, 27, 1, 0, 0},
Easy= {29, 27, 1, 24, 0},
Medium= {54, 36, 9, 8, 2},
Hard= {73, 54, 30, 20, 21},
Challenge= {0, 0, 0, 0, 0},
},
["この子の七つのお祝いに"]
= {
Beginner= {20, 13, 3, 0, 4},
Easy= {43, 40, 10, 29, 23},
Medium= {66, 53, 20, 13, 69},
Hard= {95, 103, 12, 4, 103},
Challenge= {0, 0, 0, 0, 0},
},
["男々道"]
= {
Beginner= {23, 19, 1, 0, 0},
Easy= {31, 26, 1, 0, 0},
Medium= {43, 39, 43, 12, 5},
Hard= {71, 66, 40, 0, 34},
Challenge= {0, 0, 0, 0, 0},
},
["チカラ"]
= {
Beginner= {24, 23, 7, 0, 0},
Easy= {32, 30, 7, 0, 0},
Medium= {58, 53, 47, 21, 6},
Hard= {79, 61, 7, 1, 25},
Challenge= {0, 0, 0, 0, 0},
},
["虹色"]
= {
Beginner= {21, 20, 14, 0, 0},
Easy= {25, 26, 16, 0, 0},
Medium= {55, 46, 1, 8, 11},
Hard= {71, 60, 7, 0, 43},
Challenge= {93, 66, 9, 12, 69},
},
["華爛漫 -Flowers-"]
= {
Beginner= {23, 19, 1, 0, 0},
Easy= {40, 26, 7, 7, 0},
Medium= {52, 39, 41, 3, 6},
Hard= {67, 52, 30, 3, 23},
Challenge= {0, 0, 0, 0, 0},
},
["ヒマワリ"]
= {
Beginner= {23, 23, 7, 0, 0},
Easy= {30, 30, 14, 23, 0},
Medium= {54, 53, 14, 17, 3},
Hard= {72, 61, 52, 6, 25},
Challenge= {0, 0, 0, 0, 0},
},
["夢幻ノ光"]
= {
Beginner= {23, 21, 10, 0, 0},
Easy= {24, 21, 10, 41, 0},
Medium= {49, 42, 38, 72, 7},
Hard= {68, 56, 18, 45, 25},
Challenge= {0, 0, 0, 0, 0},
},
["A Stupid Barber"]
= {
Beginner= {21, 21, 9, 0, 0},
Easy= {30, 21, 9, 29, 0},
Medium= {43, 33, 32, 37, 6},
Hard= {55, 43, 14, 40, 21},
Challenge= {0, 0, 0, 0, 0},
},
["AA"]
= {
Beginner= {23, 19, 0, 0, 0},
Easy= {40, 25, 20, 8, 0},
Medium= {59, 44, 54, 8, 21},
Hard= {83, 70, 16, 8, 86},
Challenge= {0, 0, 0, 0, 0},
},
["Bad Routine"]
= {
Beginner= {21, 21, 5, 0, 0},
Easy= {27, 21, 16, 11, 0},
Medium= {40, 31, 25, 20, 10},
Hard= {44, 37, 18, 58, 16},
Challenge= {0, 0, 0, 0, 0},
},
["Baile Le Samba"]
= {
Beginner= {11, 11, 0, 0, 0},
Easy= {12, 15, 5, 0, 0},
Medium= {37, 38, 34, 49, 53},
Hard= {49, 38, 60, 51, 100},
Challenge= {0, 0, 0, 0, 0},
},
["BALLAD FOR YOU~想いの雨~"]
= {
Beginner= {10, 10, 0, 0, 0},
Easy= {20, 24, 0, 35, 13},
Medium= {28, 32, 0, 86, 45},
Hard= {40, 32, 0, 65, 87},
Challenge= {0, 0, 0, 0, 0},
},
["Brazilian Anthem"]
= {
Beginner= {18, 16, 0, 0, 0},
Easy= {34, 21, 25, 29, 0},
Medium= {47, 37, 23, 54, 13},
Hard= {60, 48, 29, 28, 66},
Challenge= {0, 0, 0, 0, 0},
},
["cachaca"]
= {
Beginner= {11, 10, 0, 50, 0},
Easy= {19, 21, 1, 41, 0},
Medium= {38, 37, 38, 15, 6},
Hard= {56, 53, 40, 47, 79},
Challenge= {0, 0, 0, 0, 0},
},
["Can Be Real"]
= {
Beginner= {22, 21, 7, 0, 0},
Easy= {27, 21, 0, 19, 0},
Medium= {43, 33, 14, 11, 6},
Hard= {55, 43, 7, 48, 20},
Challenge= {0, 0, 0, 0, 0},
},
["CAN'T STOP FALLIN' IN LOVE -super euro version-"]
= {
Beginner= {19, 12, 1, 0, 0},
Easy= {23, 19, 1, 0, 0},
Medium= {38, 38, 1, 21, 8},
Hard= {56, 45, 0, 0, 15},
Challenge= {0, 0, 0, 0, 0},
},
["CENTAUR"]
= {
Beginner= {17, 11, 0, 0, 2},
Easy= {34, 29, 3, 66, 13},
Medium= {49, 40, 10, 60, 28},
Hard= {67, 58, 30, 36, 65},
Challenge= {0, 0, 0, 0, 0},
},
["CHAOS"]
= {
Beginner= {12, 15, 0, 0, 24},
Easy= {41, 40, 5, 15, 115},
Medium= {55, 45, 7, 7, 134},
Hard= {72, 60, 21, 11, 164},
Challenge= {91, 81, 29, 14, 200},
},
["CURUS"]
= {
Beginner= {17, 15, 0, 0, 0},
Easy= {18, 15, 0, 0, 0},
Medium= {25, 30, 3, 173, 0},
Hard= {61, 61, 38, 78, 15},
Challenge= {0, 0, 0, 0, 0},
},
["DoLL"]
= {
Beginner= {21, 21, 0, 0, 0},
Easy= {34, 28, 3, 30, 0},
Medium= {44, 42, 14, 114, 3},
Hard= {65, 85, 27, 87, 27},
Challenge= {76, 85, 49, 80, 45},
},
["Dragon Blade"]
= {
Beginner= {34, 30, 7, 0, 0},
Easy= {53, 40, 9, 3, 1},
Medium= {66, 60, 9, 3, 5},
Hard= {84, 69, 3, 3, 21},
Challenge= {0, 0, 0, 0, 0},
},
["Fascination ~eternal love mix~"]
= {
Beginner= {46, 49, 40, 11, 0},
Easy= {58, 73, 101, 10, 6},
Medium= {81, 98, 98, 0, 29},
Hard= {137, 129, 20, 3, 102},
Challenge= {132, 135, 110, 12, 95},
},
["Fascination MAXX"]
= {
Beginner= {19, 20, 0, 0, 8},
Easy= {53, 41, 32, 18, 64},
Medium= {78, 94, 43, 7, 102},
Hard= {149, 149, 16, 4, 137},
Challenge= {160, 149, 18, 12, 138},
},
["Flow"]
= {
Beginner= {23, 17, 7, 0, 0},
Easy= {33, 23, 47, 63, 0},
Medium= {49, 34, 80, 25, 10},
Hard= {64, 58, 100, 5, 32},
Challenge= {0, 0, 0, 0, 0},
},
["Flow (True Style)"]
= {
Beginner= {23, 22, 7, 0, 0},
Easy= {33, 30, 47, 107, 0},
Medium= {49, 44, 80, 43, 10},
Hard= {64, 60, 100, 5, 26},
Challenge= {75, 60, 65, 1, 39},
},
["Fly away"]
= {
Beginner= {19, 15, 0, 0, 0},
Easy= {21, 20, 0, 12, 0},
Medium= {39, 31, 7, 44, 2},
Hard= {64, 51, 5, 8, 43},
Challenge= {0, 0, 0, 0, 0},
},
["Forever Sunshine"]
= {
Beginner= {23, 21, 5, 0, 0},
Easy= {23, 21, 10, 36, 0},
Medium= {40, 31, 9, 48, 5},
Hard= {46, 42, 40, 63, 8},
Challenge= {0, 0, 0, 0, 0},
},
["Freedom"]
= {
Beginner= {25, 24, 1, 0, 0},
Easy= {31, 24, 0, 59, 0},
Medium= {44, 49, 47, 17, 4},
Hard= {66, 67, 23, 22, 32},
Challenge= {0, 0, 0, 0, 0},
},
["Funk Boogie"]
= {
Beginner= {21, 21, 9, 0, 0},
Easy= {28, 21, 10, 41, 0},
Medium= {28, 21, 10, 26, 0},
Hard= {50, 42, 10, 55, 11},
Challenge= {0, 0, 0, 0, 0},
},
["GORGEOUS 2012"]
= {
Beginner= {16, 22, 10, 0, 0},
Easy= {16, 16, 14, 0, 0},
Medium= {48, 39, 27, 29, 10},
Hard= {56, 44, 49, 30, 20},
Challenge= {0, 0, 0, 0, 0},
},
["HAPPY☆ANGEL"]
= {
Beginner= {27, 22, 0, 0, 0},
Easy= {28, 30, 0, 11, 0},
Medium= {57, 37, 65, 35, 8},
Hard= {80, 60, 69, 24, 32},
Challenge= {0, 0, 0, 0, 0},
},
["Healing-D-Vision"]
= {
Beginner= {30, 28, 3, 0, 0},
Easy= {54, 57, 20, 25, 17},
Medium= {70, 77, 106, 13, 47},
Hard= {85, 77, 112, 13, 79},
Challenge= {113, 103, 90, 13, 102},
},
["I Need You"]
= {
Beginner= {22, 18, 0, 0, 0},
Easy= {23, 18, 1, 23, 0},
Medium= {35, 28, 9, 28, 4},
Hard= {40, 37, 12, 39, 9},
Challenge= {0, 0, 0, 0, 0},
},
["iFUTURELIST(DDR VERSION)"]
= {
Beginner= {18, 18, 5, 0, 0},
Easy= {28, 25, 10, 35, 0},
Medium= {47, 43, 10, 64, 12},
Hard= {61, 56, 41, 18, 47},
Challenge= {73, 75, 69, 9, 92},
},
["INNOCENCE OF SILENCE"]
= {
Beginner= {15, 9, 0, 0, 0},
Easy= {30, 24, 0, 42, 2},
Medium= {39, 49, 0, 42, 40},
Hard= {59, 53, 0, 46, 102},
Challenge= {0, 0, 0, 0, 0},
},
["INSIDE YOUR HEART"]
= {
Beginner= {15, 13, 1, 0, 0},
Easy= {23, 17, 0, 28, 0},
Medium= {37, 26, 5, 13, 7},
Hard= {49, 35, 16, 10, 28},
Challenge= {0, 0, 0, 0, 0},
},
["Jam & Marmalade"]
= {
Beginner= {26, 24, 0, 0, 0},
Easy= {31, 24, 10, 28, 0},
Medium= {51, 48, 47, 13, 10},
Hard= {60, 48, 63, 22, 32},
Challenge= {0, 0, 0, 0, 0},
},
["KEEP ON MOVIN' ~DMX MIX~"]
= {
Beginner= {19, 22, 9, 0, 0},
Easy= {29, 21, 12, 45, 0},
Medium= {40, 33, 12, 42, 6},
Hard= {67, 49, 34, 44, 43},
Challenge= {0, 0, 0, 0, 0},
},
["La Bamba"]
= {
Beginner= {23, 19, 10, 0, 0},
Easy= {32, 25, 38, 4, 0},
Medium= {51, 38, 70, 4, 10},
Hard= {68, 51, 65, 4, 32},
Challenge= {0, 0, 0, 0, 0},
},
["LOGICAL DASH"]
= {
Beginner= {20, 18, 10, 0, 0},
Easy= {30, 23, 14, 17, 0},
Medium= {45, 41, 32, 25, 3},
Hard= {61, 47, 34, 32, 25},
Challenge= {0, 0, 0, 0, 0},
},
["LOVE IS ORANGE"]
= {
Beginner= {25, 15, 0, 6, 0},
Easy= {33, 30, 18, 10, 0},
Medium= {49, 44, 14, 29, 4},
Hard= {56, 44, 14, 0, 11},
Challenge= {74, 60, 14, 11, 27},
},
["Make A Difference"]
= {
Beginner= {16, 16, 1, 17, 0},
Easy= {30, 21, 20, 33, 0},
Medium= {45, 37, 12, 66, 7},
Hard= {64, 54, 10, 56, 57},
Challenge= {0, 0, 0, 0, 0},
},
["MARIA(I believe...)"]
= {
Beginner= {23, 19, 1, 20, 0},
Easy= {33, 26, 7, 85, 0},
Medium= {50, 46, 12, 28, 11},
Hard= {69, 65, 47, 20, 29},
Challenge= {0, 0, 0, 0, 0},
},
["MAX 300 (Super-Max-Me Mix)"]
= {
Beginner= {39, 49, 9, 28, 0},
Easy= {67, 49, 40, 35, 1},
Medium= {80, 99, 115, 37, 12},
Hard= {127, 99, 72, 41, 37},
Challenge= {136, 99, 70, 41, 41},
},
["MAXIMIZER"]
= {
Beginner= {31, 31, 14, 0, 0},
Easy= {43, 31, 9, 41, 0},
Medium= {56, 54, 16, 35, 20},
Hard= {76, 62, 27, 22, 38},
Challenge= {0, 0, 0, 0, 0},
},
["MIDNIGHT SPECIAL"]
= {
Beginner= {26, 30, 0, 31, 0},
Easy= {37, 30, 60, 61, 0},
Medium= {61, 60, 60, 22, 21},
Hard= {69, 60, 65, 20, 24},
Challenge= {0, 0, 0, 0, 0},
},
["Mind Parasite"]
= {
Beginner= {18, 18, 9, 0, 0},
Easy= {30, 30, 10, 60, 0},
Medium= {48, 48, 25, 56, 13},
Hard= {79, 72, 9, 41, 93},
Challenge= {0, 0, 0, 0, 0},
},
["Monkey Punk"]
= {
Beginner= {29, 29, 0, 22, 0},
Easy= {43, 29, 25, 45, 0},
Medium= {51, 44, 80, 34, 4},
Hard= {62, 52, 16, 58, 20},
Challenge= {0, 0, 0, 0, 0},
},
["MOON"]
= {
Beginner= {20, 19, 1, 0, 0},
Easy= {20, 19, 1, 35, 0},
Medium= {50, 38, 16, 14, 7},
Hard= {67, 45, 23, 19, 24},
Challenge= {0, 0, 0, 0, 0},
},
["murmur twins"]
= {
Beginner= {17, 14, 5, 0, 1},
Easy= {18, 21, 5, 22, 2},
Medium= {50, 43, 7, 13, 15},
Hard= {68, 57, 10, 9, 29},
Challenge= {0, 0, 0, 0, 0},
},
["My Only Shining Star"]
= {
Beginner= {15, 12, 7, 0, 0},
Easy= {17, 25, 9, 0, 0},
Medium= {31, 45, 10, 13, 3},
Hard= {54, 57, 9, 0, 19},
Challenge= {0, 0, 0, 0, 0},
},
["No.13"]
= {
Beginner= {23, 21, 5, 0, 0},
Easy= {40, 28, 10, 37, 0},
Medium= {65, 50, 47, 12, 20},
Hard= {93, 64, 14, 26, 48},
Challenge= {0, 0, 0, 0, 0},
},
["PARANOiA-Respect-"]
= {
Beginner= {18, 24, 5, 0, 0},
Easy= {69, 48, 18, 15, 0},
Medium= {83, 97, 38, 25, 15},
Hard= {123, 97, 25, 38, 60},
Challenge= {0, 0, 0, 0, 0},
},
["PASSION OF LOVE"]
= {
Beginner= {20, 18, 0, 0, 0},
Easy= {31, 25, 5, 33, 0},
Medium= {46, 37, 1, 38, 9},
Hard= {60, 50, 3, 39, 24},
Challenge= {0, 0, 0, 0, 0},
},
["Polovtsian Dances And Chorus"]
= {
Beginner= {20, 18, 0, 14, 0},
Easy= {29, 24, 1, 21, 0},
Medium= {45, 36, 7, 74, 7},
Hard= {65, 48, 12, 9, 33},
Challenge= {0, 0, 0, 0, 0},
},
["PUT YOUR FAITH IN ME ~SATURDAY NIGHT MIX~"]
= {
Beginner= {17, 14, 0, 0, 0},
Easy= {28, 19, 1, 22, 0},
Medium= {46, 34, 9, 44, 10},
Hard= {55, 34, 14, 42, 18},
Challenge= {0, 0, 0, 0, 0},
},
["Quickening"]
= {
Beginner= {22, 24, 7, 0, 0},
Easy= {32, 24, 10, 82, 0},
Medium= {44, 37, 52, 62, 2},
Hard= {67, 93, 7, 40, 36},
Challenge= {0, 0, 0, 0, 0},
},
["Quick Master"]
= {
Beginner= {19, 18, 9, 0, 0},
Easy= {31, 24, 10, 56, 0},
Medium= {50, 36, 30, 47, 13},
Hard= {62, 48, 25, 48, 34},
Challenge= {0, 0, 0, 0, 0},
},
["rainbow flyer"]
= {
Beginner= {17, 18, 1, 0, 0},
Easy= {24, 24, 16, 30, 0},
Medium= {35, 30, 54, 26, 0},
Hard= {57, 55, 32, 67, 22},
Challenge= {0, 0, 0, 0, 0},
},
["rainbow rainbow"]
= {
Beginner= {18, 14, 0, 0, 0},
Easy= {20, 29, 0, 0, 0},
Medium= {38, 58, 7, 29, 1},
Hard= {69, 58, 0, 32, 20},
Challenge= {0, 0, 0, 0, 0},
},
["RED ZONE"]
= {
Beginner= {28, 20, 12, 0, 0},
Easy= {42, 27, 23, 40, 0},
Medium= {55, 41, 36, 40, 11},
Hard= {80, 68, 10, 22, 51},
Challenge= {0, 0, 0, 0, 0},
},
["Saturday Night Love"]
= {
Beginner= {17, 15, 1, 0, 0},
Easy= {23, 21, 5, 39, 0},
Medium= {39, 31, 9, 64, 4},
Hard= {46, 37, 10, 71, 11},
Challenge= {0, 0, 0, 0, 0},
},
["Scorching Moon"]
= {
Beginner= {19, 20, 7, 0, 0},
Easy= {34, 20, 1, 11, 0},
Medium= {42, 31, 49, 23, 3},
Hard= {50, 51, 74, 29, 30},
Challenge= {0, 0, 0, 0, 0},
},
["SEDUCTION"]
= {
Beginner= {20, 20, 5, 0, 0},
Easy= {31, 27, 14, 71, 0},
Medium= {49, 55, 29, 27, 11},
Hard= {79, 76, 38, 30, 50},
Challenge= {0, 0, 0, 0, 0},
},
["SEDUCTION(Vocal Remix)"]
= {
Beginner= {27, 23, 1, 0, 0},
Easy= {46, 31, 3, 8, 0},
Medium= {63, 47, 7, 21, 13},
Hard= {79, 63, 52, 2, 35},
Challenge= {0, 0, 0, 0, 0},
},
["Ska Ska No.3"]
= {
Beginner= {19, 17, 0, 0, 0},
Easy= {23, 23, 3, 0, 0},
Medium= {48, 34, 5, 0, 11},
Hard= {57, 46, 43, 3, 31},
Challenge= {0, 0, 0, 0, 0},
},
["Star Gate Heaven"]
= {
Beginner= {21, 18, 1, 0, 0},
Easy= {25, 18, 1, 3, 0},
Medium= {48, 30, 16, 3, 7},
Hard= {62, 42, 0, 14, 32},
Challenge= {0, 0, 0, 0, 0},
},
["STARS☆☆☆(2nd NAOKI's style)"]
= {
Beginner= {20, 17, 9, 0, 0},
Easy= {36, 34, 12, 56, 1},
Medium= {43, 40, 38, 55, 5},
Hard= {57, 40, 54, 55, 15},
Challenge= {0, 0, 0, 0, 0},
},
["THE SHINING POLARIS"]
= {
Beginner= {20, 18, 9, 0, 0},
Easy= {21, 18, 14, 0, 0},
Medium= {34, 30, 20, 79, 1},
Hard= {47, 42, 18, 107, 8},
Challenge= {0, 0, 0, 0, 0},
},
["TIERRA BUENA"]
= {
Beginner= {15, 14, 9, 0, 0},
Easy= {29, 19, 9, 8, 0},
Medium= {45, 33, 14, 8, 14},
Hard= {58, 47, 20, 8, 32},
Challenge= {0, 0, 0, 0, 0},
},
["TOMORROW"]
= {
Beginner= {19, 17, 12, 3, 0},
Easy= {26, 23, 1, 52, 0},
Medium= {45, 40, 1, 17, 10},
Hard= {62, 58, 45, 31, 42},
Challenge= {0, 0, 0, 0, 0},
},
["Tomorrow Perfume"]
= {
Beginner= {21, 18, 0, 0, 0},
Easy= {29, 23, 0, 25, 0},
Medium= {46, 36, 23, 40, 5},
Hard= {60, 54, 5, 54, 26},
Challenge= {0, 0, 0, 0, 0},
},
["TRUE♥LOVE"]
= {
Beginner= {27, 23, 0, 0, 0},
Easy= {34, 31, 0, 11, 0},
Medium= {55, 31, 72, 19, 0},
Hard= {74, 62, 43, 1, 25},
Challenge= {0, 0, 0, 0, 0},
},
["Try 2 Luv. U"]
= {
Beginner= {18, 14, 5, 0, 0},
Easy= {19, 19, 5, 38, 0},
Medium= {34, 28, 20, 72, 4},
Hard= {40, 38, 18, 76, 11},
Challenge= {0, 0, 0, 0, 0},
},
["un deux trois"]
= {
Beginner= {22, 21, 3, 0, 0},
Easy= {26, 21, 1, 53, 0},
Medium= {40, 37, 23, 68, 5},
Hard= {58, 43, 21, 36, 21},
Challenge= {0, 0, 0, 0, 0},
},
["Under the Sky"]
= {
Beginner= {14, 14, 0, 0, 0},
Easy= {14, 14, 0, 10, 0},
Medium= {25, 28, 0, 29, 0},
Hard= {43, 56, 0, 104, 11},
Challenge= {0, 0, 0, 0, 0},
},
["Xepher"]
= {
Beginner= {22, 21, 9, 0, 0},
Easy= {44, 28, 34, 40, 1},
Medium= {68, 49, 52, 25, 18},
Hard= {89, 63, 36, 25, 53},
Challenge= {113, 85, 36, 25, 101},
},
["You gotta move it (feat. Julie Rugaard)"]
= {
Beginner= {16, 16, 1, 3, 0},
Easy= {26, 22, 3, 42, 0},
Medium= {37, 33, 7, 59, 7},
Hard= {50, 50, 12, 45, 28},
Challenge= {0, 0, 0, 0, 0},
},
["LA BAMBA"]
= {
Beginner= {22, 22, 7, 0, 0},
Easy= {27, 29, 9, 19, 0},
Medium= {47, 37, 14, 39, 3},
Hard= {68, 59, 34, 33, 24},
Challenge= {0, 0, 0, 0, 0},
},
["蒼い衝動 ~for EXTREME~"]
= {
Beginner= {21, 11, 1, 0, 0},
Easy= {28, 24, 9, 22, 0},
Medium= {46, 36, 21, 23, 5},
Hard= {60, 48, 40, 12, 27},
Challenge= {0, 0, 0, 0, 0},
},
["桜"]
= {
Beginner= {33, 32, 0, 0, 0},
Easy= {46, 42, 14, 9, 0},
Medium= {70, 75, 7, 5, 7},
Hard= {92, 103, 16, 1, 31},
Challenge= {73, 64, 9, 1, 11},
},
["大見解"]
= {
Beginner= {31, 26, 10, 0, 0},
Easy= {33, 26, 10, 18, 0},
Medium= {51, 46, 83, 24, 4},
Hard= {81, 52, 16, 31, 34},
Challenge= {82, 52, 30, 31, 35},
},
["三毛猫ロック"]
= {
Beginner= {22, 20, 7, 0, 0},
Easy= {26, 20, 16, 69, 0},
Medium= {46, 60, 1, 17, 6},
Hard= {64, 80, 21, 42, 29},
Challenge= {0, 0, 0, 0, 0},
},
["A"]
= {
Beginner= {20, 17, 7, 0, 0},
Easy= {29, 22, 5, 13, 0},
Medium= {47, 40, 3, 11, 13},
Hard= {65, 45, 7, 14, 34},
Challenge= {64, 45, 83, 12, 37},
},
["Across the nightmare"]
= {
Beginner= {41, 37, 14, 0, 0},
Easy= {49, 50, 23, 0, 1},
Medium= {66, 62, 18, 21, 7},
Hard= {74, 100, 70, 15, 15},
Challenge= {90, 100, 83, 0, 25},
},
["air"]
= {
Beginner= {23, 16, 10, 0, 0},
Easy= {40, 21, 40, 0, 0},
Medium= {47, 32, 5, 3, 7},
Hard= {58, 37, 16, 26, 17},
Challenge= {0, 0, 0, 0, 0},
},
["AM-3P -303 BASS MIX-"]
= {
Beginner= {21, 21, 20, 0, 0},
Easy= {28, 21, 14, 0, 0},
Medium= {47, 43, 16, 0, 16},
Hard= {53, 43, 32, 0, 26},
Challenge= {0, 0, 0, 0, 0},
},
["bag"]
= {
Beginner= {9, 7, 1, 0, 0},
Easy= {32, 21, 21, 0, 14},
Medium= {45, 32, 54, 0, 66},
Hard= {83, 51, 0, 0, 118},
Challenge= {83, 51, 0, 0, 119},
},
["BE LOVIN"]
= {
Beginner= {35, 30, 40, 0, 0},
Easy= {40, 30, 7, 9, 0},
Medium= {60, 61, 20, 13, 11},
Hard= {80, 61, 20, 14, 27},
Challenge= {0, 0, 0, 0, 0},
},
["Colors ~for EXTREME~"]
= {
Beginner= {22, 18, 25, 0, 0},
Easy= {34, 25, 25, 37, 0},
Medium= {50, 50, 21, 32, 7},
Hard= {58, 50, 23, 32, 17},
Challenge= {81, 75, 12, 16, 78},
},
["CUTIE CHASER(MORNING MIX)"]
= {
Beginner= {17, 20, 16, 0, 0},
Easy= {22, 20, 1, 0, 0},
Medium= {34, 20, 3, 0, 0},
Hard= {52, 41, 27, 26, 16},
Challenge= {0, 0, 0, 0, 0},
},
["Dance Dance Revolution"]
= {
Beginner= {26, 25, 52, 0, 0},
Easy= {36, 25, 69, 0, 0},
Medium= {51, 37, 107, 4, 10},
Hard= {74, 56, 52, 0, 49},
Challenge= {78, 62, 12, 0, 42},
},
["Destiny lovers"]
= {
Beginner= {22, 14, 10, 0, 0},
Easy= {25, 21, 10, 12, 0},
Medium= {41, 28, 27, 66, 1},
Hard= {77, 70, 34, 31, 47},
Challenge= {0, 0, 0, 0, 0},
},
["DROP THE BOMB(SyS.F. Mix)"]
= {
Beginner= {18, 25, 21, 0, 0},
Easy= {31, 25, 21, 33, 0},
Medium= {43, 37, 21, 67, 5},
Hard= {60, 56, 27, 31, 22},
Challenge= {0, 0, 0, 0, 0},
},
["Frozen Ray ~for EXTREME~"]
= {
Beginner= {23, 19, 1, 0, 0},
Easy= {32, 25, 10, 25, 0},
Medium= {52, 45, 12, 38, 11},
Hard= {75, 58, 9, 9, 38},
Challenge= {0, 0, 0, 0, 0},
},
["Gamelan de Couple"]
= {
Beginner= {27, 25, 3, 0, 0},
Easy= {36, 25, 5, 0, 0},
Medium= {42, 31, 16, 0, 4},
Hard= {73, 56, 5, 0, 74},
Challenge= {0, 0, 0, 0, 0},
},
["GRADUATION ~それぞれの明日~"]
= {
Beginner= {17, 15, 3, 0, 0},
Easy= {21, 20, 14, 0, 0},
Medium= {37, 31, 20, 49, 6},
Hard= {53, 41, 3, 4, 29},
Challenge= {0, 0, 0, 0, 0},
},
["Happy Wedding"]
= {
Beginner= {18, 15, 9, 0, 0},
Easy= {28, 20, 16, 1, 0},
Medium= {37, 31, 12, 23, 2},
Hard= {56, 41, 5, 17, 22},
Challenge= {0, 0, 0, 0, 0},
},
["Heaven is a '57 metallic gray ~gimmix~"]
= {
Beginner= {23, 15, 1, 0, 0},
Easy= {30, 30, 1, 5, 0},
Medium= {48, 61, 14, 15, 10},
Hard= {63, 61, 40, 50, 50},
Challenge= {0, 0, 0, 0, 0},
},
["HYPER EUROBEAT"]
= {
Beginner= {19, 25, 18, 0, 0},
Easy= {36, 25, 9, 33, 0},
Medium= {46, 31, 14, 46, 2},
Hard= {61, 56, 49, 29, 24},
Challenge= {0, 0, 0, 0, 0},
},
["I'm gonna get you!"]
= {
Beginner= {21, 20, 10, 0, 0},
Easy= {28, 26, 12, 7, 0},
Medium= {44, 40, 36, 51, 2},
Hard= {66, 53, 30, 19, 25},
Challenge= {0, 0, 0, 0, 0},
},
["jane jana"]
= {
Beginner= {18, 20, 12, 0, 0},
Easy= {36, 20, 14, 0, 0},
Medium= {41, 31, 16, 0, 14},
Hard= {70, 41, 38, 0, 36},
Challenge= {0, 0, 0, 0, 0},
},
["JET WORLD"]
= {
Beginner= {27, 23, 16, 0, 0},
Easy= {37, 23, 10, 40, 0},
Medium= {52, 34, 10, 17, 10},
Hard= {74, 68, 14, 42, 53},
Challenge= {0, 0, 0, 0, 0},
},
["Kind Lady"]
= {
Beginner= {18, 11, 10, 0, 0},
Easy= {35, 22, 18, 43, 0},
Medium= {43, 33, 25, 57, 5},
Hard= {54, 44, 16, 58, 17},
Challenge= {75, 61, 20, 5, 69},
},
["KISS KISS KISS"]
= {
Beginner= {20, 25, 5, 0, 0},
Easy= {39, 25, 3, 3, 0},
Medium= {48, 31, 30, 22, 2},
Hard= {66, 62, 27, 101, 26},
Challenge= {0, 0, 0, 0, 0},
},
["Kiss me all night long"]
= {
Beginner= {22, 19, 5, 0, 0},
Easy= {24, 19, 3, 9, 0},
Medium= {40, 32, 14, 28, 0},
Hard= {66, 51, 32, 21, 33},
Challenge= {0, 0, 0, 0, 0},
},
["L'amour et la liberté(DDR Ver.)"]
= {
Beginner= {21, 18, 5, 0, 0},
Easy= {34, 23, 18, 58, 0},
Medium= {50, 36, 0, 53, 14},
Hard= {63, 54, 0, 10, 61},
Challenge= {0, 0, 0, 0, 0},
},
["♥Love²シュガ→♥"]
= {
Beginner= {23, 25, 3, 0, 0},
Easy= {31, 25, 20, 0, 0},
Medium= {43, 32, 34, 26, 1},
Hard= {59, 45, 56, 5, 26},
Challenge= {0, 0, 0, 0, 0},
},
["LOVE♥SHINE"]
= {
Beginner= {27, 29, 20, 0, 0},
Easy= {40, 29, 20, 24, 0},
Medium= {43, 51, 14, 24, 0},
Hard= {64, 51, 94, 45, 10},
Challenge= {0, 0, 0, 0, 0},
},
["Miracle Moon ~L.E.D.LIGHT STYLE MIX~"]
= {
Beginner= {20, 22, 1, 0, 0},
Easy= {28, 22, 1, 5, 0},
Medium= {41, 34, 21, 16, 5},
Hard= {57, 45, 34, 5, 25},
Challenge= {0, 0, 0, 0, 0},
},
["PARANOIA survivor"]
= {
Beginner= {22, 21, 18, 0, 0},
Easy= {50, 54, 9, 10, 2},
Medium= {74, 65, 9, 10, 12},
Hard= {121, 98, 21, 17, 62},
Challenge= {0, 0, 0, 0, 0},
},
["PARANOIA survivor MAX"]
= {
Beginner= {25, 34, 18, 0, 0},
Easy= {55, 57, 9, 5, 3},
Medium= {80, 68, 9, 5, 20},
Hard= {140, 119, 21, 9, 91},
Challenge= {159, 119, 49, 7, 100},
},
["Pink Rose"]
= {
Beginner= {18, 18, 7, 0, 0},
Easy= {27, 24, 9, 13, 0},
Medium= {43, 36, 34, 32, 4},
Hard= {54, 48, 49, 68, 27},
Challenge= {0, 0, 0, 0, 0},
},
["SO IN LOVE"]
= {
Beginner= {15, 18, 1, 0, 0},
Easy= {24, 18, 7, 70, 0},
Medium= {35, 37, 34, 68, 5},
Hard= {46, 37, 32, 57, 18},
Challenge= {0, 0, 0, 0, 0},
},
["STAY (Organic house Version)"]
= {
Beginner= {15, 15, 3, 0, 0},
Easy= {27, 20, 12, 3, 0},
Medium= {41, 31, 20, 20, 6},
Hard= {52, 41, 23, 14, 16},
Challenge= {0, 0, 0, 0, 0},
},
["stoic (EXTREME version)"]
= {
Beginner= {21, 19, 23, 0, 0},
Easy= {28, 25, 27, 0, 0},
Medium= {57, 51, 21, 9, 11},
Hard= {72, 89, 47, 20, 32},
Challenge= {0, 0, 0, 0, 0},
},
["sync (EXTREME version)"]
= {
Beginner= {20, 13, 12, 0, 0},
Easy= {38, 27, 9, 37, 0},
Medium= {55, 41, 10, 45, 7},
Hard= {66, 41, 56, 23, 12},
Challenge= {70, 62, 16, 26, 43},
},
["TEARS"]
= {
Beginner= {26, 23, 5, 0, 0},
Easy= {36, 23, 14, 31, 0},
Medium= {50, 47, 16, 20, 10},
Hard= {73, 59, 16, 24, 54},
Challenge= {0, 0, 0, 0, 0},
},
["The Least 100sec"]
= {
Beginner= {20, 21, 7, 0, 0},
Easy= {34, 32, 10, 13, 0},
Medium= {62, 53, 27, 20, 4},
Hard= {87, 64, 9, 8, 20},
Challenge= {0, 0, 0, 0, 0},
},
["The legend of MAX"]
= {
Beginner= {37, 39, 30, 0, 0},
Easy= {55, 52, 20, 10, 1},
Medium= {77, 91, 40, 31, 6},
Hard= {115, 108, 85, 10, 44},
Challenge= {0, 0, 0, 0, 0},
},
["TRIP MACHINE survivor"]
= {
Beginner= {26, 26, 3, 0, 0},
Easy= {40, 26, 3, 7, 0},
Medium= {63, 53, 14, 11, 28},
Hard= {76, 60, 1, 6, 54},
Challenge= {0, 0, 0, 0, 0},
},
["Twin Bee -Generation X-"]
= {
Beginner= {21, 20, 1, 0, 0},
Easy= {32, 28, 10, 5, 0},
Medium= {49, 42, 34, 17, 5},
Hard= {69, 56, 32, 47, 28},
Challenge= {0, 0, 0, 0, 0},
},
["V ~for EXTREME~"]
= {
Beginner= {23, 18, 7, 0, 0},
Easy= {29, 25, 18, 37, 0},
Medium= {51, 50, 34, 62, 9},
Hard= {70, 56, 14, 48, 33},
Challenge= {86, 87, 16, 22, 74},
},
["VANITY ANGEL"]
= {
Beginner= {17, 17, 3, 0, 0},
Easy= {31, 23, 0, 0, 0},
Medium= {50, 40, 0, 0, 15},
Hard= {69, 58, 0, 35, 79},
Challenge= {0, 0, 0, 0, 0},
},
["xenon"]
= {
Beginner= {27, 19, 7, 0, 0},
Easy= {36, 26, 25, 21, 0},
Medium= {62, 52, 27, 35, 20},
Hard= {86, 79, 0, 17, 100},
Challenge= {0, 0, 0, 0, 0},
},
["1998"]
= {
Beginner= {24, 25, 14, 0, 0},
Easy= {36, 25, 1, 3, 0},
Medium= {47, 31, 16, 3, 3},
Hard= {63, 50, 49, 9, 21},
Challenge= {0, 0, 0, 0, 0},
},
["321STARS"]
= {
Beginner= {23, 15, 1, 0, 0},
Easy= {36, 31, 3, 11, 0},
Medium= {59, 55, 3, 52, 12},
Hard= {76, 63, 16, 15, 29},
Challenge= {0, 0, 0, 0, 0},
},
["革命"]
= {
Beginner= {18, 18, 14, 0, 0},
Easy= {23, 30, 3, 64, 0},
Medium= {44, 42, 3, 41, 12},
Hard= {69, 54, 5, 20, 40},
Challenge= {58, 54, 1, 19, 31},
},
["AFRONOVA(FROM NONSTOP MEGAMIX)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {77, 66, 40, 14, 19},
},
["AM-3P(AM EAST mix)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {63, 58, 9, 4, 57},
},
["B4U(B4 ZA BEAT MIX)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {62, 63, 16, 54, 22},
},
["BRE∀K DOWN!"]
= {
Beginner= {20, 23, 1, 0, 0},
Easy= {28, 31, 25, 31, 0},
Medium= {54, 39, 54, 31, 1},
Hard= {78, 55, 56, 25, 23},
Challenge= {0, 0, 0, 0, 0},
},
["BRILLIANT 2U(K.O.G G3 MIX)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {63, 56, 45, 13, 37},
},
["BURNIN' THE FLOOR(BLUE FIRE mix)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {60, 45, 38, 21, 16},
},
["BURNING HEAT!(3 Option MIX)"]
= {
Beginner= {20, 20, 1, 0, 0},
Easy= {24, 20, 12, 39, 0},
Medium= {43, 41, 5, 38, 13},
Hard= {88, 82, 1, 13, 103},
Challenge= {0, 0, 0, 0, 0},
},
["CANDY♡"]
= {
Beginner= {29, 30, 10, 0, 0},
Easy= {26, 30, 27, 12, 0},
Medium= {48, 37, 47, 47, 0},
Hard= {66, 60, 30, 36, 16},
Challenge= {0, 0, 0, 0, 0},
},
["CELEBRATE NITE(EURO TRANCE STYLE)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {63, 47, 10, 14, 29},
},
["D2R"]
= {
Beginner= {25, 26, 0, 0, 0},
Easy= {31, 26, 5, 17, 0},
Medium= {49, 46, 34, 47, 6},
Hard= {68, 60, 27, 15, 38},
Challenge= {0, 0, 0, 0, 0},
},
["DESTINY"]
= {
Beginner= {23, 19, 7, 0, 0},
Easy= {23, 25, 5, 0, 0},
Medium= {47, 38, 21, 42, 8},
Hard= {66, 51, 58, 17, 33},
Challenge= {0, 0, 0, 0, 0},
},
["DIVE TO THE NIGHT"]
= {
Beginner= {24, 19, 23, 0, 0},
Easy= {31, 25, 25, 14, 0},
Medium= {54, 51, 67, 12, 8},
Hard= {73, 51, 58, 3, 32},
Challenge= {0, 0, 0, 0, 0},
},
["DROP OUT(FROM NONSTOP MEGAMIX)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {66, 86, 16, 11, 55},
},
["ECSTASY (midnight blue mix)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {59, 48, 30, 35, 28},
},
["HIGHER(next morning mix)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {60, 43, 25, 18, 30},
},
["HYSTERIA 2001"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {60, 63, 63, 94, 10},
},
["i feel ..."]
= {
Beginner= {18, 17, 1, 0, 0},
Easy= {27, 23, 7, 14, 0},
Medium= {41, 35, 18, 66, 11},
Hard= {67, 52, 1, 7, 59},
Challenge= {0, 0, 0, 0, 0},
},
["MAXX UNLIMITED"]
= {
Beginner= {18, 23, 10, 0, 0},
Easy= {44, 46, 108, 88, 2},
Medium= {67, 70, 106, 83, 11},
Hard= {122, 108, 49, 41, 59},
Challenge= {0, 0, 0, 0, 0},
},
["MY SUMMER LOVE(TOMMY'S SMILE MIX)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {60, 50, 29, 29, 59},
},
["rain of sorrow"]
= {
Beginner= {15, 11, 5, 0, 0},
Easy= {16, 17, 5, 75, 0},
Medium= {44, 46, 3, 110, 18},
Hard= {67, 58, 30, 13, 60},
Challenge= {0, 0, 0, 0, 0},
},
["Secret Rendez-vous"]
= {
Beginner= {14, 12, 5, 0, 0},
Easy= {19, 16, 12, 9, 0},
Medium= {30, 24, 23, 20, 5},
Hard= {49, 52, 36, 69, 66},
Challenge= {0, 0, 0, 0, 0},
},
["SEXY PLANET(FROM NONSTOP MEGAMIX)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {60, 60, 87, 22, 7},
},
["Silent Hill (3rd christmas mix)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {49, 41, 18, 117, 13},
},
["STILL IN MY HEART(MOMO MIX)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {71, 81, 23, 6, 36},
},
["SUPER STAR(FROM NONSTOP MEGAMIX)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {61, 47, 5, 22, 31},
},
["Sweet Sweet ♥ Magic"]
= {
Beginner= {28, 29, 9, 0, 0},
Easy= {30, 29, 58, 6, 0},
Medium= {60, 44, 101, 29, 11},
Hard= {81, 74, 34, 54, 48},
Challenge= {0, 0, 0, 0, 0},
},
["TSUGARU"]
= {
Beginner= {20, 13, 21, 0, 0},
Easy= {23, 19, 27, 51, 0},
Medium= {50, 39, 36, 25, 16},
Hard= {79, 66, 30, 25, 59},
Challenge= {0, 0, 0, 0, 0},
},
["TSUGARU (APPLE MIX)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {76, 60, 20, 11, 35},
},
["WILD RUSH(FROM NONSTOP MEGAMIX)"]
= {
Beginner= {0, 0, 0, 0, 0},
Easy= {0, 0, 0, 0, 0},
Medium= {0, 0, 0, 0, 0},
Hard= {0, 0, 0, 0, 0},
Challenge= {43, 46, 1, 67, 14},
},
["CANDY☆"]
= {
Beginner= {20, 23, 10, 0, 0},
Easy= {37, 31, 14, 0, 0},
Medium= {52, 40, 18, 26, 3},
Hard= {73, 63, 36, 37, 19},
Challenge= {0, 0, 0, 0, 0},
},
["exotic ethnic"]
= {
Beginner= {26, 31, 3, 0, 0},
Easy= {36, 31, 3, 20, 0},
Medium= {49, 47, 21, 65, 3},
Hard= {93, 63, 34, 24, 36},
Challenge= {0, 0, 0, 0, 0},
},
["Healing Vision ~Angelic mix~"]
= {
Beginner= {30, 29, 5, 0, 0},
Easy= {55, 44, 10, 0, 2},
Medium= {72, 52, 43, 0, 25},
Hard= {96, 59, 25, 0, 50},
Challenge= {0, 0, 0, 0, 0},
},
["Let the beat hit em!(CLASSIC R&B STYLE)"]
= {
Beginner= {14, 12, 0, 0, 0},
Easy= {30, 25, 3, 0, 4},
Medium= {39, 33, 16, 0, 10},
Hard= {43, 33, 40, 0, 14},
Challenge= {0, 0, 0, 0, 0},
},
["MAX 300"]
= {
Beginner= {18, 11, 0, 0, 0},
Easy= {58, 48, 18, 7, 0},
Medium= {82, 97, 14, 31, 12},
Hard= {143, 97, 21, 7, 54},
Challenge= {0, 0, 0, 0, 0},
},
["ORION.78~civilization mix~"]
= {
Beginner= {14, 16, 0, 0, 0},
Easy= {50, 58, 47, 0, 4},
Medium= {67, 66, 61, 0, 26},
Hard= {86, 66, 47, 0, 43},
Challenge= {0, 0, 0, 0, 0},
},
["サナ・モレッテ・ネ・エンテ"]
= {
Beginner= {15, 11, 0, 0, 0},
Easy= {27, 15, 0, 0, 0},
Medium= {40, 30, 0, 0, 16},
Hard= {62, 48, 0, 0, 89},
Challenge= {0, 0, 0, 0, 0},
},
["ABSOLUTE"]
= {
Beginner= {23, 23, 14, 0, 0},
Easy= {27, 23, 0, 0, 0},
Medium= {47, 40, 32, 0, 10},
Hard= {59, 46, 7, 0, 26},
Challenge= {0, 0, 0, 0, 0},
},
["Abyss"]
= {
Beginner= {23, 22, 14, 0, 0},
Easy= {33, 22, 1, 0, 0},
Medium= {46, 40, 18, 0, 8},
Hard= {62, 45, 0, 0, 25},
Challenge= {0, 0, 0, 0, 0},
},
["AFRONOVA PRIMEVAL"]
= {
Beginner= {31, 33, 12, 0, 0},
Easy= {55, 33, 30, 0, 0},
Medium= {65, 50, 58, 0, 9},
Hard= {85, 66, 56, 0, 28},
Challenge= {0, 0, 0, 0, 0},
},
["BROKEN MY HEART"]
= {
Beginner= {24, 20, 1, 0, 0},
Easy= {42, 26, 25, 0, 0},
Medium= {52, 40, 30, 0, 4},
Hard= {71, 53, 69, 0, 35},
Challenge= {0, 0, 0, 0, 0},
},
["CAN'T STOP FALLIN' IN LOVE ~SPEED MIX~"]
= {
Beginner= {28, 21, 9, 0, 0},
Easy= {51, 28, 16, 0, 0},
Medium= {69, 49, 14, 0, 18},
Hard= {96, 56, 30, 0, 58},
Challenge= {0, 0, 0, 0, 0},
},
["DXY!"]
= {
Beginner= {20, 24, 60, 0, 0},
Easy= {30, 24, 34, 0, 0},
Medium= {51, 49, 61, 0, 13},
Hard= {68, 49, 60, 0, 37},
Challenge= {0, 0, 0, 0, 0},
},
["ECSTASY"]
= {
Beginner= {23, 21, 14, 0, 0},
Easy= {33, 21, 10, 0, 0},
Medium= {46, 38, 14, 0, 12},
Hard= {54, 43, 21, 0, 22},
Challenge= {0, 0, 0, 0, 0},
},
["Electro Tuned ( the SubS Mix )"]
= {
Beginner= {20, 20, 5, 0, 1},
Easy= {37, 31, 0, 0, 5},
Medium= {55, 41, 23, 0, 20},
Hard= {72, 57, 5, 0, 64},
Challenge= {0, 0, 0, 0, 0},
},
["Healing Vision"]
= {
Beginner= {20, 13, 1, 0, 0},
Easy= {25, 27, 0, 0, 0},
Medium= {52, 47, 1, 0, 9},
Hard= {68, 81, 0, 0, 44},
Challenge= {0, 0, 0, 0, 0},
},
["INSERTiON"]
= {
Beginner= {20, 23, 7, 0, 0},
Easy= {37, 29, 7, 0, 3},
Medium= {52, 40, 14, 0, 14},
Hard= {75, 64, 0, 0, 97},
Challenge= {0, 0, 0, 0, 0},
},
["PARANOiA ETERNAL"]
= {
Beginner= {24, 25, 7, 0, 0},
Easy= {50, 41, 36, 0, 7},
Medium= {64, 58, 52, 2, 12},
Hard= {81, 66, 50, 4, 28},
Challenge= {0, 0, 0, 0, 0},
},
["STILL IN MY HEART"]
= {
Beginner= {24, 25, 3, 0, 0},
Easy= {37, 25, 23, 0, 0},
Medium= {52, 43, 18, 0, 11},
Hard= {60, 50, 36, 0, 16},
Challenge= {0, 0, 0, 0, 0},
},
["B4U"]
= {
Beginner= {22, 25, 12, 0, 0},
Easy= {40, 38, 5, 0, 0},
Medium= {50, 45, 0, 0, 7},
Hard= {69, 57, 18, 0, 27},
Challenge= {0, 0, 0, 0, 0},
},
["BABY BABY GIMME YOUR LOVE"]
= {
Beginner= {10, 7, 3, 0, 0},
Easy= {13, 7, 0, 0, 0},
Medium= {23, 20, 0, 0, 0},
Hard= {34, 28, 1, 0, 11},
Challenge= {0, 0, 0, 0, 0},
},
["BURNIN' THE FLOOR"]
= {
Beginner= {25, 25, 12, 0, 0},
Easy= {40, 25, 7, 0, 0},
Medium= {55, 38, 9, 0, 10},
Hard= {69, 51, 18, 0, 28},
Challenge= {0, 0, 0, 0, 0},
},
["CAN'T STOP FALLIN' IN LOVE"]
= {
Beginner= {20, 25, 3, 0, 0},
Easy= {34, 32, 12, 0, 0},
Medium= {51, 38, 20, 0, 4},
Hard= {71, 64, 52, 0, 41},
Challenge= {0, 0, 0, 0, 0},
},
["CELEBRATE NITE"]
= {
Beginner= {23, 18, 20, 0, 0},
Easy= {42, 23, 43, 0, 0},
Medium= {49, 47, 76, 0, 6},
Hard= {68, 47, 45, 0, 31},
Challenge= {0, 0, 0, 0, 0},
},
["Don't Stop!~AMD 2nd MIX~"]
= {
Beginner= {20, 21, 1, 0, 0},
Easy= {35, 21, 20, 0, 0},
Medium= {43, 32, 18, 0, 5},
Hard= {49, 37, 16, 0, 23},
Challenge= {0, 0, 0, 0, 0},
},
["DROP OUT"]
= {
Beginner= {23, 32, 20, 0, 0},
Easy= {42, 43, 45, 0, 1},
Medium= {63, 43, 20, 0, 2},
Hard= {85, 86, 65, 0, 14},
Challenge= {0, 0, 0, 0, 0},
},
["era (nostalmix)"]
= {
Beginner= {19, 19, 0, 0, 0},
Easy= {27, 25, 0, 0, 1},
Medium= {51, 38, 0, 0, 12},
Hard= {79, 51, 0, 0, 47},
Challenge= {0, 0, 0, 0, 0},
},
["HIGHER"]
= {
Beginner= {21, 16, 0, 0, 0},
Easy= {28, 21, 0, 0, 0},
Medium= {44, 33, 20, 0, 6},
Hard= {50, 43, 34, 0, 16},
Challenge= {0, 0, 0, 0, 0},
},
["Holic"]
= {
Beginner= {23, 25, 1, 0, 0},
Easy= {44, 32, 3, 0, 6},
Medium= {53, 38, 3, 0, 14},
Hard= {73, 51, 30, 0, 33},
Challenge= {0, 0, 0, 0, 0},
},
["HYSTERIA"]
= {
Beginner= {26, 23, 18, 0, 0},
Easy= {49, 31, 25, 0, 0},
Medium= {56, 47, 36, 0, 7},
Hard= {67, 55, 69, 0, 17},
Challenge= {0, 0, 0, 0, 0},
},
["LEADING CYBER"]
= {
Beginner= {20, 25, 10, 0, 0},
Easy= {41, 50, 3, 0, 4},
Medium= {55, 50, 16, 0, 15},
Hard= {77, 68, 5, 0, 46},
Challenge= {0, 0, 0, 0, 0},
},
["LOVE AGAIN TONIGHT~For Melissa MIX~"]
= {
Beginner= {26, 25, 16, 0, 0},
Easy= {41, 25, 20, 0, 0},
Medium= {51, 43, 34, 0, 10},
Hard= {67, 62, 49, 0, 28},
Challenge= {0, 0, 0, 0, 0},
},
["MY SUMMER LOVE"]
= {
Beginner= {15, 12, 7, 0, 0},
Easy= {27, 16, 20, 0, 0},
Medium= {44, 33, 23, 0, 15},
Hard= {61, 66, 18, 0, 63},
Challenge= {0, 0, 0, 0, 0},
},
["ORION.78(AMeuro-MIX)"]
= {
Beginner= {13, 17, 0, 0, 0},
Easy= {23, 17, 0, 0, 0},
Medium= {38, 34, 1, 0, 6},
Hard= {73, 61, 56, 0, 100},
Challenge= {0, 0, 0, 0, 0},
},
["PARANOIA EVOLUTION"]
= {
Beginner= {33, 33, 1, 0, 0},
Easy= {64, 58, 38, 0, 4},
Medium= {66, 58, 72, 0, 10},
Hard= {86, 66, 54, 0, 29},
Challenge= {0, 0, 0, 0, 0},
},
["SEXY PLANET"]
= {
Beginner= {18, 22, 0, 0, 0},
Easy= {50, 30, 45, 0, 1},
Medium= {56, 52, 30, 0, 9},
Hard= {66, 60, 50, 0, 18},
Challenge= {0, 0, 0, 0, 0},
},
["SUPER STAR"]
= {
Beginner= {20, 21, 0, 0, 0},
Easy= {48, 37, 14, 0, 10},
Medium= {56, 42, 18, 0, 20},
Hard= {71, 85, 20, 0, 46},
Challenge= {0, 0, 0, 0, 0},
},
["TRIP MACHINE CLIMAX"]
= {
Beginner= {27, 30, 5, 0, 0},
Easy= {47, 37, 10, 0, 3},
Medium= {67, 60, 32, 0, 15},
Hard= {83, 60, 56, 0, 32},
Challenge= {0, 0, 0, 0, 0},
},
["WILD RUSH"]
= {
Beginner= {23, 20, 20, 0, 0},
Easy= {32, 25, 0, 0, 1},
Medium= {40, 30, 9, 0, 6},
Hard= {52, 46, 0, 0, 36},
Challenge= {0, 0, 0, 0, 0},
},
[".59"]
= {
Beginner= {18, 22, 0, 0, 0},
Easy= {31, 33, 3, 0, 0},
Medium= {47, 44, 23, 0, 9},
Hard= {55, 67, 16, 0, 30},
Challenge= {0, 0, 0, 0, 0},
},
["AFRONOVA"]
= {
Beginner= {25, 33, 0, 0, 0},
Easy= {51, 50, 56, 0, 1},
Medium= {58, 50, 74, 0, 5},
Hard= {89, 66, 78, 0, 31},
Challenge= {0, 0, 0, 0, 0},
},
["AFTER THE GAME OF LOVE"]
= {
Beginner= {8, 8, 9, 0, 0},
Easy= {15, 17, 0, 0, 0},
Medium= {36, 26, 16, 0, 5},
Hard= {44, 34, 29, 0, 13},
Challenge= {0, 0, 0, 0, 0},
},
["CUTIE CHASER"]
= {
Beginner= {19, 15, 14, 0, 0},
Easy= {35, 26, 16, 0, 0},
Medium= {43, 31, 20, 0, 8},
Hard= {61, 52, 38, 0, 39},
Challenge= {0, 0, 0, 0, 0},
},
["DEAD END"]
= {
Beginner= {24, 31, 0, 0, 0},
Easy= {46, 39, 30, 0, 4},
Medium= {72, 55, 12, 0, 26},
Hard= {87, 63, 45, 0, 38},
Challenge= {0, 0, 0, 0, 0},
},
["DROP THE BOMB"]
= {
Beginner= {27, 25, 7, 0, 0},
Easy= {44, 25, 18, 0, 0},
Medium= {52, 50, 10, 0, 9},
Hard= {67, 75, 16, 0, 30},
Challenge= {0, 0, 0, 0, 0},
},
["DYNAMITE RAVE"]
= {
Beginner= {23, 25, 0, 0, 0},
Easy= {40, 25, 61, 0, 0},
Medium= {58, 50, 45, 0, 20},
Hard= {87, 56, 21, 0, 72},
Challenge= {79, 68, 49, 10, 64},
},
["GRADIUSIC CYBER ~AMD G5 MIX~"]
= {
Beginner= {20, 20, 12, 0, 0},
Easy= {56, 40, 18, 0, 7},
Medium= {65, 53, 34, 0, 22},
Hard= {77, 80, 18, 0, 73},
Challenge= {0, 0, 0, 0, 0},
},
["La Señorita"]
= {
Beginner= {26, 30, 0, 0, 0},
Easy= {51, 30, 21, 0, 0},
Medium= {54, 45, 27, 0, 5},
Hard= {62, 60, 41, 0, 21},
Challenge= {0, 0, 0, 0, 0},
},
["La Señorita Virtual"]
= {
Beginner= {27, 30, 0, 0, 0},
Easy= {62, 45, 14, 0, 8},
Medium= {76, 52, 29, 0, 19},
Hard= {82, 60, 60, 0, 29},
Challenge= {0, 0, 0, 0, 0},
},
["LOVE THIS FEELIN'"]
= {
Beginner= {16, 25, 18, 0, 0},
Easy= {46, 51, 20, 0, 11},
Medium= {49, 58, 27, 0, 19},
Hard= {53, 58, 27, 0, 24},
Challenge= {0, 0, 0, 0, 0},
},
["PARANOiA Rebirth"]
= {
Beginner= {25, 31, 0, 0, 0},
Easy= {60, 55, 52, 0, 5},
Medium= {69, 63, 45, 0, 14},
Hard= {93, 63, 16, 0, 37},
Challenge= {0, 0, 0, 0, 0},
},
["Silent Hill"]
= {
Beginner= {18, 15, 9, 0, 0},
Easy= {25, 20, 0, 0, 0},
Medium= {44, 41, 23, 0, 6},
Hard= {58, 41, 16, 0, 19},
Challenge= {0, 0, 0, 0, 0},
},
["think ya better D"]
= {
Beginner= {17, 17, 18, 0, 0},
Easy= {30, 28, 0, 0, 1},
Medium= {36, 34, 16, 0, 3},
Hard= {49, 45, 23, 0, 9},
Challenge= {0, 0, 0, 0, 0},
},
["TRIP MACHINE~luv mix~"]
= {
Beginner= {21, 26, 0, 0, 0},
Easy= {46, 46, 14, 0, 14},
Medium= {56, 46, 32, 0, 22},
Hard= {66, 53, 16, 0, 27},
Challenge= {0, 0, 0, 0, 0},
},
["BAD GIRLS"]
= {
Beginner= {12, 15, 0, 0, 0},
Easy= {25, 25, 1, 0, 2},
Medium= {37, 30, 54, 0, 4},
Hard= {50, 40, 69, 0, 19},
Challenge= {64, 56, 80, 0, 51},
},
["Boom Boom Dollar (Red Monster Mix)"]
= {
Beginner= {21, 22, 0, 0, 0},
Easy= {29, 22, 0, 0, 0},
Medium= {44, 39, 5, 0, 7},
Hard= {60, 44, 14, 0, 21},
Challenge= {67, 50, 104, 21, 59},
},
["stomp to my beat"]
= {
Beginner= {22, 22, 21, 0, 0},
Easy= {40, 33, 21, 0, 3},
Medium= {43, 44, 47, 0, 5},
Hard= {60, 44, 38, 0, 24},
Challenge= {71, 55, 61, 0, 50},
},
["AM-3P"]
= {
Beginner= {19, 16, 3, 0, 0},
Easy= {43, 32, 34, 0, 6},
Medium= {51, 32, 34, 0, 14},
Hard= {64, 48, 41, 0, 34},
Challenge= {0, 0, 0, 0, 0},
},
["BRILLIANT 2U"]
= {
Beginner= {25, 25, 9, 0, 0},
Easy= {43, 43, 12, 0, 2},
Medium= {46, 43, 63, 0, 2},
Hard= {59, 50, 56, 0, 20},
Challenge= {69, 50, 45, 0, 35},
},
["BRILLIANT 2U(Orchestra Groove)"]
= {
Beginner= {26, 25, 3, 0, 0},
Easy= {43, 43, 21, 0, 3},
Medium= {49, 50, 49, 0, 12},
Hard= {60, 43, 27, 0, 22},
Challenge= {81, 50, 43, 0, 37},
},
["e-motion"]
= {
Beginner= {15, 17, 16, 0, 0},
Easy= {29, 23, 21, 0, 0},
Medium= {36, 35, 34, 0, 3},
Hard= {40, 41, 63, 0, 7},
Challenge= {0, 0, 0, 0, 0},
},
["GENOM SCREAMS"]
= {
Beginner= {21, 18, 9, 0, 0},
Easy= {43, 25, 74, 0, 0},
Medium= {51, 37, 27, 0, 9},
Hard= {60, 50, 63, 0, 17},
Challenge= {0, 0, 0, 0, 0},
},
["KEEP ON MOVIN'"]
= {
Beginner= {15, 10, 25, 0, 0},
Easy= {34, 27, 29, 0, 0},
Medium= {43, 38, 27, 0, 7},
Hard= {57, 43, 20, 0, 18},
Challenge= {0, 0, 0, 0, 0},
},
["MAKE IT BETTER (So-REAL Mix)"]
= {
Beginner= {21, 19, 7, 0, 0},
Easy= {37, 29, 36, 0, 6},
Medium= {45, 34, 18, 0, 17},
Hard= {49, 39, 63, 0, 23},
Challenge= {63, 54, 36, 20, 78},
},
["PARANOiA KCET ~clean mix~"]
= {
Beginner= {26, 30, 0, 0, 0},
Easy= {55, 44, 60, 0, 4},
Medium= {58, 44, 69, 0, 6},
Hard= {74, 52, 30, 0, 19},
Challenge= {109, 82, 58, 16, 79},
},
["PARANOiA MAX~DIRTY MIX~"]
= {
Beginner= {31, 31, 9, 0, 0},
Easy= {60, 55, 43, 0, 5},
Medium= {64, 63, 60, 0, 9},
Hard= {76, 63, 67, 0, 19},
Challenge= {0, 0, 0, 0, 0},
},
["PUT YOUR FAITH IN ME"]
= {
Beginner= {16, 15, 3, 0, 0},
Easy= {29, 30, 1, 0, 0},
Medium= {33, 30, 12, 0, 2},
Hard= {47, 34, 7, 0, 16},
Challenge= {0, 0, 0, 0, 0},
},
["PUT YOUR FAITH IN ME (Jazzy Groove)"]
= {
Beginner= {17, 15, 3, 0, 0},
Easy= {38, 30, 7, 0, 4},
Medium= {43, 34, 18, 0, 12},
Hard= {54, 40, 5, 0, 22},
Challenge= {60, 55, 47, 51, 70},
},
["SP-TRIP MACHINE~JUNGLE MIX~"]
= {
Beginner= {19, 26, 18, 0, 0},
Easy= {48, 40, 14, 0, 9},
Medium= {54, 46, 21, 0, 13},
Hard= {61, 53, 29, 0, 21},
Challenge= {0, 0, 0, 0, 0},
},
["KUNG FU FIGHTING"]
= {
Beginner= {17, 14, 5, 0, 0},
Easy= {22, 19, 9, 0, 0},
Medium= {27, 19, 21, 0, 0},
Hard= {35, 28, 25, 0, 4},
Challenge= {58, 43, 32, 34, 57},
},
["MAKE IT BETTER"]
= {
Beginner= {14, 14, 9, 0, 0},
Easy= {31, 29, 47, 0, 3},
Medium= {41, 39, 27, 0, 13},
Hard= {46, 39, 54, 0, 19},
Challenge= {0, 0, 0, 0, 0},
},
["PARANOiA"]
= {
Beginner= {29, 22, 5, 0, 0},
Easy= {56, 44, 18, 0, 4},
Medium= {58, 52, 49, 0, 6},
Hard= {67, 52, 25, 0, 17},
Challenge= {0, 0, 0, 0, 0},
},
["TRIP MACHINE"]
= {
Beginner= {25, 26, 5, 0, 0},
Easy= {47, 40, 14, 0, 4},
Medium= {52, 40, 30, 0, 7},
Hard= {56, 53, 36, 0, 12},
Challenge= {0, 0, 0, 0, 0},
},
},
StepsType_Dance_Double= {
["はなまるぴっぴはよいこだけ"]= {
Easy= {37, 28, 7, 28, 0},
Medium= {49, 50, 52, 12, 9},
Hard= {65, 57, 25, 14, 25},
},
["TSUBASA"]= {
Easy= {31, 25, 5, 12, 0},
Medium= {46, 37, 7, 14, 6},
Hard= {74, 62, 18, 5, 52},
},
["妖隠し -あやかしかくし-"]= {
Easy= {39, 35, 1, 21, 29},
Medium= {70, 52, 23, 33, 102},
Hard= {93, 70, 0, 71, 119},
},
["ホメ猫☆センセーション"]= {
Easy= {32, 33, 1, 10, 0},
Medium= {61, 66, 12, 8, 7},
Hard= {85, 66, 36, 22, 31},
},
["Scarlet Moon"]= {
Easy= {31, 30, 3, 15, 0},
Medium= {47, 44, 3, 19, 5},
Hard= {73, 60, 21, 8, 29},
},
["Struggle"]= {
Easy= {43, 30, 3, 21, 0},
Medium= {60, 52, 9, 23, 9},
Hard= {82, 60, 20, 23, 31},
},
["AWAKE"]= {
Easy= {34, 30, 5, 29, 0},
Medium= {61, 52, 21, 36, 15},
Hard= {80, 60, 21, 46, 33},
Challenge= {123, 110, 9, 47, 105},
},
["朝色の紙飛行機"]= {
Easy= {28, 21, 1, 76, 0},
Medium= {46, 43, 12, 53, 14},
Hard= {65, 71, 14, 49, 65},
},
["M.A.Y.U."]= {
Easy= {33, 21, 29, 15, 0},
Medium= {44, 37, 27, 20, 9},
Hard= {75, 58, 43, 17, 85},
},
["女言葉の消失"]= {
Easy= {31, 28, 18, 35, 0},
Medium= {50, 39, 16, 41, 14},
Hard= {66, 56, 27, 34, 38},
},
["Go↓Go↑Girls&Boys!"]= {
Easy= {34, 26, 3, 0, 0},
Medium= {45, 32, 10, 29, 5},
Hard= {54, 52, 20, 20, 15},
},
["幻想系世界修復少女"]= {
Easy= {50, 40, 7, 14, 0},
Medium= {56, 56, 65, 33, 7},
Hard= {78, 64, 49, 53, 27},
},
["バンブーソード・ガール"]= {
Easy= {46, 34, 10, 14, 0},
Medium= {69, 60, 25, 67, 17},
Hard= {100, 95, 14, 15, 69},
},
["セツナトリップ"]= {
Easy= {25, 24, 5, 14, 0},
Medium= {52, 48, 36, 23, 17},
Hard= {84, 72, 14, 21, 90},
},
["ラクガキスト"]= {
Easy= {51, 33, 3, 1, 0},
Medium= {62, 49, 16, 6, 4},
Hard= {93, 66, 5, 5, 36},
Challenge= {138, 108, 30, 1, 102},
},
["回レ!雪月花"]= {
Easy= {18, 20, 1, 14, 0},
Medium= {44, 40, 18, 22, 1},
Hard= {66, 53, 32, 15, 24},
Challenge= {71, 73, 67, 31, 55},
},
["激アツ☆マジヤバ☆チアガール"]= {
Easy= {28, 28, 7, 27, 0},
Medium= {55, 49, 27, 19, 10},
Hard= {75, 56, 27, 15, 29},
},
["neko*neko"]= {
Easy= {19, 20, 0, 30, 0},
Medium= {46, 35, 5, 37, 13},
Hard= {62, 46, 9, 55, 31},
},
["夏色DIARY -DDR mix-"]= {
Easy= {37, 26, 1, 34, 0},
Medium= {68, 53, 7, 9, 26},
Hard= {99, 80, 25, 5, 94},
},
["パ→ピ→プ→Yeah!"]= {
Easy= {23, 26, 20, 14, 0},
Medium= {36, 40, 38, 23, 6},
Hard= {69, 66, 21, 10, 48},
},
["8000000"]= {
Easy= {43, 38, 7, 18, 0},
Medium= {66, 62, 30, 15, 27},
Hard= {82, 85, 36, 53, 75},
},
["天空の華"]= {
Easy= {30, 33, 3, 13, 0},
Medium= {61, 53, 12, 12, 26},
Hard= {105, 110, 30, 10, 105},
},
["Sakura Mirage"]= {
Easy= {46, 46, 5, 46, 6},
Medium= {61, 62, 34, 41, 21},
Hard= {86, 77, 52, 52, 42},
},
["In The Breeze"]= {
Easy= {24, 23, 9, 9, 0},
Medium= {42, 40, 30, 25, 13},
Hard= {58, 52, 20, 20, 40},
},
["Summer fantasy (Darwin remix)"]= {
Easy= {38, 29, 9, 28, 0},
Medium= {54, 44, 47, 29, 9},
Hard= {71, 59, 60, 28, 21},
},
["ドーパミン"]= {
Easy= {56, 55, 18, 11, 11},
Medium= {75, 90, 12, 15, 62},
Hard= {141, 116, 7, 1, 121},
},
["突撃!ガラスのニーソ姫!"]= {
Easy= {40, 30, 20, 54, 0},
Medium= {57, 61, 18, 58, 19},
Hard= {77, 76, 41, 50, 50},
},
["爆なな☆てすとロイヤー"]= {
Easy= {41, 33, 9, 18, 0},
Medium= {60, 58, 20, 21, 9},
Hard= {75, 66, 36, 17, 26},
},
["ビビットストリーム"]= {
Easy= {43, 30, 20, 21, 0},
Medium= {61, 53, 36, 53, 11},
Hard= {77, 68, 16, 45, 29},
},
["チョコレートスマイル"]= {
Easy= {27, 32, 7, 3, 0},
Medium= {41, 48, 21, 38, 1},
Hard= {60, 65, 12, 44, 13},
},
["Starlight Fantasia (Endorphines Mix)"]= {
Easy= {43, 36, 20, 62, 6},
Medium= {66, 78, 12, 41, 52},
Hard= {96, 110, 12, 38, 111},
},
["HEART BEAT FORMULA (Vinyl Mix)"]= {
Easy= {49, 38, 1, 55, 17},
Medium= {58, 47, 0, 43, 56},
Hard= {81, 67, 0, 32, 103},
},
["PRANA+REVOLUTIONARY ADDICT (U1 DJ Mix)"]= {
Easy= {54, 55, 20, 17, 7},
Medium= {75, 62, 32, 46, 30},
Hard= {131, 101, 40, 12, 102},
},
["乙女繚乱 舞い咲き誇れ"]= {
Easy= {39, 34, 3, 42, 0},
Medium= {58, 52, 9, 35, 13},
Hard= {74, 69, 23, 37, 26},
},
["ミライプリズム"]= {
Easy= {26, 23, 16, 29, 0},
Medium= {40, 34, 12, 68, 10},
Hard= {57, 46, 40, 49, 26},
},
["滅亡天使 † にこきゅっぴん"]= {
Easy= {39, 33, 9, 14, 0},
Medium= {54, 50, 23, 20, 6},
Hard= {72, 66, 29, 15, 22},
},
["Over The “Period”"]= {
Easy= {-1, -1, -1, -1, -1},
Medium= {-1, -1, -1, -1, -1},
Hard= {-1, -1, -1, -1, -1},
},
["MAX.(period)"]= {
Easy= {-1, -1, -1, -1, -1},
Medium= {-1, -1, -1, -1, -1},
Hard= {-1, -1, -1, -1, -1},
Challenge= {-1, -1, -1, -1, -1},
},
["EGOISM 440"]= {
Easy= {-1, -1, -1, -1, -1},
Medium= {-1, -1, -1, -1, -1},
Hard= {-1, -1, -1, -1, -1},
Challenge= {270, 142, 5, 8, 146},
},
["Destination"]= {
Easy= {46, 42, 14, 66, 13},
Medium= {68, 84, 14, 60, 80},
Hard= {91, 107, 16, 68, 113},
},
["Samurai Shogun vs. Master Ninja"]= {
Easy= {37, 43, 0, 15, 0},
Medium= {66, 64, 14, 14, 6},
Hard= {98, 86, 36, 9, 33},
},
["Sand Blow"]= {
Easy= {42, 34, 3, 7, 2},
Medium= {72, 54, 12, 12, 40},
Hard= {96, 88, 14, 24, 104},
},
["HAPPY☆LUCKY☆YEAPPY"]= {
Easy= {51, 35, 47, 18, 0},
Medium= {75, 71, 45, 18, 24},
Hard= {111, 121, 38, 21, 101},
},
["chaos eater"]= {
Easy= {45, 30, 16, 14, 0},
Medium= {70, 61, 20, 12, 24},
Hard= {107, 107, 45, 15, 102},
},
["POSSESSION(EDP Live Mix)"]= {
Easy= {53, 46, 3, 65, 18},
Medium= {79, 61, 40, 61, 60},
Hard= {119, 111, 102, 33, 106},
},
["Truare!"]= {
Easy= {47, 30, 40, 14, 0},
Medium= {72, 60, 20, 9, 56},
Hard= {105, 91, 32, 9, 106},
},
["クリムゾンゲイト"]= {
Easy= {38, 32, 3, 28, 0},
Medium= {56, 49, 5, 11, 10},
Hard= {82, 74, 18, 12, 40},
},
["海神"]= {
Easy= {37, 32, 9, 82, 0},
Medium= {63, 58, 10, 50, 32},
Hard= {93, 102, 9, 64, 106},
},
["FUNKY SUMMER BEACH"]= {
Easy= {36, 25, 10, 29, 0},
Medium= {57, 44, 7, 17, 20},
Hard= {85, 88, 38, 26, 95},
},
["Plan 8"]= {
Easy= {47, 35, 3, 58, 0},
Medium= {66, 70, 21, 49, 13},
Hard= {83, 111, 23, 51, 37},
},
["Remain"]= {
Easy= {33, 32, 10, 8, 0},
Medium= {53, 72, 14, 6, 37},
Hard= {71, 109, 10, 10, 101},
},
["Electronic or Treat!"]= {
Easy= {42, 30, 9, 25, 0},
Medium= {72, 60, 9, 27, 46},
Hard= {95, 99, 21, 35, 102},
},
["エンドルフィン"]= {
Easy= {50, 46, 9, 29, 11},
Medium= {74, 59, 21, 25, 5},
Hard= {93, 99, 56, 48, 105},
},
["Starlight Fantasia"]= {
Easy= {40, 37, 14, 70, 3},
Medium= {59, 55, 10, 60, 30},
Hard= {78, 98, 14, 68, 100},
},
["Dance Partay"]= {
Easy= {25, 22, 14, 19, 0},
Medium= {42, 39, 20, 31, 6},
Hard= {55, 39, 20, 34, 20},
Challenge= {54, 44, 30, 38, 22},
},
["One Sided Love"]= {
Easy= {29, 23, 10, 4, 0},
Medium= {51, 46, 16, 37, 13},
Hard= {71, 46, 10, 33, 30},
Challenge= {62, 46, 103, 77, 25},
},
["The Lonely Streets"]= {
Easy= {25, 19, 3, 31, 0},
Medium= {41, 33, 5, 24, 11},
Hard= {53, 43, 21, 38, 33},
Challenge= {49, 57, 14, 63, 38},
},
["Dreamin'"]= {
Easy= {31, 21, 1, 7, 0},
Medium= {38, 31, 9, 28, 1},
Hard= {49, 42, 1, 8, 10},
Challenge= {62, 53, 1, 11, 42},
},
["starmine"]= {
Easy= {41, 30, 7, 40, 0},
Medium= {61, 52, 27, 46, 20},
Hard= {92, 75, 54, 10, 74},
},
["SPECIAL SUMMER CAMPAIGN!"]= {
Easy= {34, 34, 47, 10, 0},
Medium= {56, 56, 60, 41, 15},
Hard= {93, 91, 52, 22, 100},
},
["阿波おどり -Awaodori- やっぱり踊りはやめられない"]= {
Easy= {45, 34, 32, 86, 7},
Medium= {64, 54, 45, 10, 44},
Hard= {88, 81, 5, 10, 104},
},
["灼熱Beach Side Bunny"]= {
Easy= {40, 38, 65, 4, 0},
Medium= {63, 44, 80, 16, 30},
Hard= {96, 101, 122, 9, 104},
},
["Cleopatrysm"]= {
Easy= {42, 31, 10, 15, 0},
Medium= {56, 55, 20, 14, 15},
Hard= {83, 79, 10, 11, 76},
},
["御千手メディテーション"]= {
Easy= {44, 46, 25, 31, 4},
Medium= {62, 61, 21, 38, 34},
Hard= {87, 92, 20, 28, 100},
},
["KHAMEN BREAK"]= {
Easy= {36, 35, 10, 42, 0},
Medium= {62, 64, 9, 31, 22},
Hard= {89, 100, 16, 41, 101},
},
["Follow Tomorrow"]= {
Easy= {27, 23, 5, 42, 0},
Medium= {43, 34, 36, 23, 7},
Hard= {67, 52, 7, 20, 58},
},
["FUJIMORI -祭- FESTIVAL"]= {
Easy= {34, 26, 14, 8, 0},
Medium= {54, 39, 16, 18, 9},
Hard= {67, 72, 29, 11, 27},
},
["Adularia"]= {
Easy= {31, 30, 7, 48, 0},
Medium= {47, 52, 16, 38, 9},
Hard= {67, 67, 10, 31, 32},
},
["Nostalgia Is Lost"]= {
Easy= {39, 35, 21, 58, 0},
Medium= {59, 57, 30, 68, 16},
Hard= {95, 93, 7, 51, 94},
},
["JOMANDA"]= {
Easy= {40, 37, 1, 54, 8},
Medium= {62, 68, 1, 49, 74},
Hard= {76, 75, 18, 49, 107},
Challenge= {98, 110, 12, 28, 121},
},
["嘆きの樹"]= {
Easy= {44, 40, 29, 54, 8},
Medium= {69, 53, 23, 32, 34},
Hard= {99, 103, 76, 35, 103},
Challenge= {120, 103, 87, 39, 106},
},
["Habibe (Antuh muhleke)"]= {
Easy= {37, 30, 21, 55, 3},
Medium= {55, 47, 18, 92, 24},
Hard= {76, 66, 34, 48, 61},
},
["SUPER HERO"]= {
Easy= {38, 30, 16, 33, 0},
Medium= {56, 52, 9, 35, 11},
Hard= {71, 60, 70, 23, 29},
},
["Party Lights (Tommie Sunshine's Brooklyn Fire Remix)"]= {
Easy= {33, 21, 0, 32, 0},
Medium= {45, 37, 1, 83, 9},
Hard= {54, 54, 0, 27, 27},
},
["Idola"]= {
Easy= {40, 50, 10, 51, 1},
Medium= {63, 67, 32, 64, 16},
Hard= {94, 100, 32, 46, 86},
Challenge= {98, 108, 34, 56, 101},
},
["ドキドキ☆流星トラップガール!!"]= {
Easy= {36, 23, 21, 9, 0},
Medium= {55, 46, 23, 15, 14},
Hard= {85, 75, 18, 17, 100},
},
["second spring storm"]= {
Easy= {36, 27, 12, 25, 1},
Medium= {55, 43, 25, 60, 21},
Hard= {80, 70, 87, 15, 100},
},
["Strobe♡Girl"]= {
Easy= {47, 39, 14, 23, 1},
Medium= {56, 55, 52, 31, 12},
Hard= {83, 94, 58, 53, 47},
},
["IMANOGUILTS"]= {
Easy= {50, 45, 38, 30, 29},
Medium= {75, 60, 36, 8, 59},
Hard= {109, 90, 32, 8, 106},
Challenge= {-1, -1, -1, -1, -1},
},
["ちゅ~いん☆バニー"]= {
Easy= {27, 30, 18, 22, 0},
Medium= {49, 44, 27, 32, 7},
Hard= {61, 52, 47, 24, 18},
Challenge= {-1, -1, -1, -1, -1},
},
["Din Don Dan"]= {
Easy= {31, 23, 7, 7, 0},
Medium= {44, 40, 47, 14, 7},
Hard= {63, 46, 27, 17, 31},
Challenge= {-1, -1, -1, -1, -1},
},
["ヤマトなでなで♡かぐや姫"]= {
Easy= {31, 33, 10, 64, 0},
Medium= {43, 46, 20, 83, 4},
Hard= {60, 53, 21, 47, 18},
Challenge= {-1, -1, -1, -1, -1},
},
["Elysium"]= {
Easy= {34, 23, 7, 15, 0},
Medium= {46, 41, 10, 50, 10},
Hard= {57, 54, 5, 64, 33},
Challenge= {-1, -1, -1, -1, -1},
},
["恋はどう?モロ◎波動OK☆方程式!!"]= {
Easy= {37, 38, 9, 37, 0},
Medium= {61, 68, 14, 31, 7},
Hard= {90, 78, 30, 19, 29},
},
["デッドボヲルdeホームラン"]= {
Easy= {27, 24, 18, 25, 0},
Medium= {42, 42, 40, 77, 4},
Hard= {72, 78, 32, 26, 72},
},
["轟け!恋のビーンボール!!"]= {
Easy= {40, 30, 18, 18, 0},
Medium= {62, 60, 30, 62, 16},
Hard= {111, 110, 34, 22, 100},
},
["星屑のキロク"]= {
Easy= {37, 37, 7, 44, 1},
Medium= {53, 45, 25, 112, 11},
Hard= {65, 60, 20, 91, 22},
},
["マインド・ゲーム"]= {
Easy= {37, 30, 50, 45, 0},
Medium= {57, 60, 32, 48, 15},
Hard= {88, 82, 23, 40, 57},
},
["野球の遊び方 そしてその歴史 ~決定版~"]= {
Easy= {32, 23, 27, 21, 0},
Medium= {47, 46, 52, 31, 11},
Hard= {71, 76, 69, 35, 60},
},
["ÆTHER"]= {
Easy= {61, 68, 34, 31, 3},
Medium= {92, 104, 49, 22, 15},
Hard= {138, 104, 81, 14, 41},
},
["Daily Lunch Special"]= {
Easy= {38, 34, 3, 69, 2},
Medium= {58, 59, 9, 88, 15},
Hard= {88, 85, 38, 78, 49},
},
["Dispersion Star"]= {
Easy= {34, 30, 1, 37, 0},
Medium= {56, 44, 0, 51, 14},
Hard= {74, 89, 0, 76, 54},
},
["Do The Evolution"]= {
Easy= {28, 24, 9, 12, 0},
Medium= {44, 43, 20, 49, 7},
Hard= {63, 67, 25, 53, 40},
},
["Engraved Mark"]= {
Easy= {44, 46, 20, 52, 5},
Medium= {76, 62, 25, 20, 30},
Hard= {100, 112, 12, 29, 102},
},
["esrev:eR"]= {
Easy= {32, 25, 7, 57, 0},
Medium= {51, 45, 9, 42, 11},
Hard= {71, 57, 5, 42, 42},
},
["HYENA"]= {
Easy= {37, 28, 7, 31, 0},
Medium= {53, 56, 18, 59, 15},
Hard= {77, 85, 21, 36, 65},
},
["PUNISHER"]= {
Easy= {37, 30, 18, 56, 0},
Medium= {62, 52, 27, 39, 23},
Hard= {86, 75, 14, 39, 74},
},
["Romancing Layer"]= {
Easy= {33, 31, 32, 49, 1},
Medium= {59, 50, 14, 26, 20},
Hard= {88, 75, 14, 27, 101},
},
["SABER WING (satellite silhouette remix)"]= {
Easy= {32, 28, 1, 32, 2},
Medium= {41, 34, 1, 31, 17},
Hard= {69, 63, 9, 30, 76},
Challenge= {-1, -1, -1, -1, -1},
},
["Stella Sinistra"]= {
Easy= {34, 28, 18, 22, 0},
Medium= {61, 58, 32, 58, 44},
Hard= {70, 80, 50, 53, 100},
},
["Squeeze"]= {
Easy= {37, 31, 10, 59, 4},
Medium= {54, 56, 18, 55, 41},
Hard= {89, 81, 18, 34, 109},
},
["True Blue"]= {
Easy= {36, 34, 21, 40, 0},
Medium= {62, 61, 23, 44, 24},
Hard= {99, 104, 21, 37, 105},
},
["VEGA"]= {
Easy= {46, 39, 10, 24, 1},
Medium= {68, 63, 30, 61, 19},
Hard= {95, 87, 38, 28, 64},
},
["IX"]= {
Easy= {56, 62, 20, 34, 4},
Medium= {84, 94, 12, 42, 50},
Hard= {141, 134, 25, 28, 109},
Challenge= {141, 139, 32, 52, 116},
},
["MITOれて!いばらきっしゅだ~りん"]= {
Easy= {40, 28, 3, 31, 0},
Medium= {54, 43, 40, 49, 7},
Hard= {79, 72, 50, 26, 41},
},
["LoveLove DokiDoki"]= {
Easy= {43, 26, 10, 1, 0},
Medium= {59, 46, 25, 8, 17},
Hard= {80, 60, 18, 22, 42},
},
["CAPTIVE"]= {
Easy= {34, 26, 12, 44, 0},
Medium= {46, 40, 41, 59, 4},
Hard= {66, 66, 32, 38, 23},
},
["My HERO"]= {
Easy= {22, 23, 7, 8, 0},
Medium= {35, 29, 5, 31, 5},
Hard= {42, 34, 7, 37, 11},
},
["ドリームキャッチャー"]= {
Easy= {36, 34, 21, 8, 0},
Medium= {53, 34, 32, 37, 0},
Hard= {70, 51, 38, 25, 10},
},
["HAPPY☆きたかた"]= {
Easy= {28, 28, 1, 3, 0},
Medium= {47, 43, 9, 17, 5},
Hard= {63, 57, 50, 37, 17},
},
["マーメイド"]= {
Easy= {34, 25, 5, 2, 0},
Medium= {50, 44, 14, 28, 14},
Hard= {63, 44, 20, 44, 27},
},
["We are チャリンコエンジェルス"]= {
Easy= {23, 24, 12, 25, 0},
Medium= {41, 30, 0, 14, 4},
Hard= {58, 48, 10, 59, 21},
},
["Everybody Say EDOGAWA"]= {
Easy= {33, 23, 7, 22, 0},
Medium= {43, 35, 40, 18, 6},
Hard= {56, 47, 38, 23, 18},
},
["my cosmic world"]= {
Easy= {38, 23, 5, 16, 0},
Medium= {44, 40, 23, 22, 4},
Hard= {55, 46, 29, 21, 14},
},
["Determination"]= {
Easy= {36, 38, 5, 28, 0},
Medium= {44, 47, 29, 75, 5},
Hard= {80, 76, 43, 34, 32},
},
["川崎純情音頭"]= {
Easy= {24, 21, 14, 0, 0},
Medium= {38, 38, 34, 29, 3},
Hard= {52, 49, 29, 8, 13},
},
["瞬間 I LOVE YOU"]= {
Easy= {43, 27, 12, 18, 0},
Medium= {58, 48, 23, 30, 13},
Hard= {72, 55, 36, 16, 24},
},
["僕は君に恋をした"]= {
Easy= {30, 28, 9, 31, 0},
Medium= {50, 42, 21, 28, 8},
Hard= {69, 56, 32, 19, 26},
},
["Dong! Dong!"]= {
Easy= {53, 34, 1, 3, 0},
Medium= {62, 43, 20, 26, 3},
Hard= {72, 69, 70, 11, 23},
},
["A to Z"]= {
Easy= {33, 32, 20, 51, 0},
Medium= {49, 64, 32, 53, 11},
Hard= {61, 64, 69, 41, 26},
},
["ルシャナの気持ち"]= {
Easy= {31, 28, 10, 42, 0},
Medium= {46, 43, 54, 15, 5},
Hard= {63, 57, 38, 15, 18},
},
["LUCKY-YO!!"]= {
Easy= {23, 18, 18, 23, 0},
Medium= {37, 32, 7, 31, 11},
Hard= {51, 41, 32, 41, 43},
},
["Boom! Boom! Miracle Emotion"]= {
Easy= {31, 25, 7, 13, 0},
Medium= {54, 51, 21, 0, 13},
Hard= {66, 58, 25, 6, 27},
},
["ザッツ!KAIYODO"]= {
Easy= {33, 31, 14, 29, 0},
Medium= {45, 43, 20, 24, 8},
Hard= {61, 55, 27, 16, 25},
},
["乙女の真骨頂"]= {
Easy= {34, 30, 34, 29, 0},
Medium= {49, 52, 16, 44, 8},
Hard= {64, 60, 45, 47, 23},
},
["Field on!"]= {
Easy= {33, 28, 3, 7, 0},
Medium= {57, 49, 7, 38, 11},
Hard= {68, 56, 16, 42, 21},
},
["Che Che Chelip~魔法のコトバ~"]= {
Easy= {35, 21, 1, 16, 0},
Medium= {39, 32, 18, 16, 3},
Hard= {50, 43, 7, 2, 14},
},
["らいらら"]= {
Easy= {26, 25, 9, 43, 0},
Medium= {45, 38, 1, 30, 6},
Hard= {60, 51, 23, 54, 20},
},
["HeartLatte"]= {
Easy= {31, 22, 3, 0, 0},
Medium= {43, 39, 0, 28, 9},
Hard= {63, 50, 7, 15, 46},
},
["キライじゃないのぉ"]= {
Easy= {25, 23, 0, 28, 0},
Medium= {39, 35, 21, 91, 5},
Hard= {56, 47, 10, 42, 18},
},
["ラブラブキュートなハピハピサンデー"]= {
Easy= {39, 27, 9, 1, 0},
Medium= {47, 41, 16, 2, 5},
Hard= {71, 55, 27, 0, 23},
},
["ウッ-ウッーウマウマ(゚∀゚) (Speedcake Remix)"]= {
Easy= {41, 27, 14, 22, 0},
Medium= {50, 41, 18, 16, 6},
Hard= {66, 54, 21, 23, 24},
Challenge= {84, 75, 49, 17, 61},
},
["オリオンをなぞる"]= {
Easy= {31, 30, 20, 31, 0},
Medium= {45, 37, 30, 13, 6},
Hard= {64, 52, 7, 38, 22},
Challenge= {80, 60, 27, 15, 40},
},
["折れないハート"]= {
Easy= {29, 31, 1, 23, 0},
Medium= {51, 39, 14, 25, 4},
Hard= {66, 47, 27, 35, 15},
},
["ジョジョ~その血の運命~"]= {
Easy= {25, 24, 7, 7, 0},
Medium= {52, 42, 5, 12, 15},
Hard= {68, 73, 36, 25, 50},
},
["ずっとみつめていて (Ryu☆Remix)"]= {
Easy= {37, 33, 10, 54, 1},
Medium= {54, 46, 18, 36, 12},
Hard= {71, 53, 21, 33, 37},
Challenge= {98, 103, 20, 16, 101},
},
["つけまつける"]= {
Easy= {30, 24, 1, 17, 0},
Medium= {46, 36, 20, 25, 6},
Hard= {60, 42, 23, 30, 17},
Challenge= {61, 42, 45, 30, 17},
},
["ふりそでーしょん"]= {
Easy= {24, 33, 3, 14, 0},
Medium= {51, 50, 20, 21, 4},
Hard= {81, 66, 45, 24, 25},
},
["マジLOVE1000%"]= {
Easy= {25, 21, 21, 81, 0},
Medium= {36, 32, 27, 53, 7},
Hard= {48, 43, 27, 16, 19},
Challenge= {31, 43, 78, 91, 29},
},
["ロンドンは夜8時 (LON 8PM - TYO 4AM)"]= {
Easy= {43, 37, 10, 16, 1},
Medium= {65, 52, 12, 15, 20},
Hard= {82, 60, 16, 0, 36},
},
["ACROSS WORLD"]= {
Easy= {20, 23, 1, 54, 0},
Medium= {46, 38, 10, 2, 1},
Hard= {71, 61, 25, 2, 20},
Challenge= {79, 84, 54, 57, 57},
},
["BRIGHT STREAM"]= {
Easy= {21, 19, 0, 26, 0},
Medium= {36, 32, 16, 46, 2},
Hard= {51, 46, 25, 51, 11},
},
["Burst The Gravity"]= {
Easy= {32, 24, 5, 25, 0},
Medium= {49, 43, 16, 38, 10},
Hard= {61, 49, 16, 27, 25},
},
["Choo Choo TRAIN"]= {
Easy= {19, 14, 3, 4, 0},
Medium= {30, 28, 10, 41, 3},
Hard= {41, 47, 21, 27, 16},
},
["JOKER"]= {
Easy= {29, 26, 1, 45, 0},
Medium= {51, 40, 20, 7, 13},
Hard= {73, 53, 25, 28, 41},
Challenge= {88, 73, 50, 18, 94},
},
["LOVE & JOY -Risk Junk MIX-"]= {
Easy= {38, 30, 10, 13, 0},
Medium= {62, 44, 43, 41, 11},
Hard= {91, 82, 49, 18, 44},
},
["Mickey Mouse March(Eurobeat Version)"]= {
Easy= {30, 25, 7, 16, 0},
Medium= {45, 44, 40, 22, 5},
Hard= {64, 56, 21, 6, 36},
},
["Starry HEAVEN"]= {
Easy= {23, 23, 5, 25, 1},
Medium= {40, 39, 7, 34, 4},
Hard= {57, 63, 23, 32, 16},
Challenge= {70, 63, 29, 21, 27},
},
["お米の美味しい炊き方、そしてお米を食べることによるその効果。"]= {
Easy= {50, 39, 10, 26, 3},
Medium= {87, 63, 12, 18, 34},
Hard= {138, 105, 41, 10, 103},
},
["からふるぱすてる"]= {
Easy= {41, 31, 7, 32, 0},
Medium= {62, 54, 34, 55, 13},
Hard= {92, 93, 23, 25, 45},
},
["キケンな果実"]= {
Easy= {37, 28, 16, 47, 0},
Medium= {54, 43, 20, 70, 13},
Hard= {79, 79, 27, 41, 43},
},
["晴天Bon Voyage"]= {
Easy= {36, 38, 1, 23, 0},
Medium= {46, 38, 1, 40, 3},
Hard= {55, 47, 40, 63, 9},
},
["創世ノート"]= {
Easy= {44, 50, 12, 60, 2},
Medium= {55, 50, 20, 52, 13},
Hard= {81, 66, 58, 49, 40},
},
["ちくわパフェだよ☆CKP"]= {
Easy= {36, 42, 1, 23, 1},
Medium= {51, 42, 20, 24, 4},
Hard= {66, 68, 47, 16, 15},
},
["†渚の小悪魔ラヴリィ~レイディオ†"]= {
Easy= {43, 31, 16, 49, 0},
Medium= {69, 55, 23, 73, 17},
Hard= {121, 109, 32, 27, 90},
Challenge= {55, 55, 94, 42, 12},
},
["虹色の花"]= {
Easy= {34, 28, 7, 83, 0},
Medium= {55, 49, 52, 50, 10},
Hard= {75, 56, 43, 25, 27},
},
["フー・フローツ"]= {
Easy= {38, 30, 5, 20, 0},
Medium= {60, 52, 29, 16, 16},
Hard= {79, 67, 25, 19, 39},
},
["めうめうぺったんたん!!"]= {
Easy= {35, 30, 16, 24, 0},
Medium= {56, 46, 34, 24, 9},
Hard= {72, 84, 41, 24, 30},
},
["ラキラキ"]= {
Easy= {47, 40, 30, 40, 4},
Medium= {63, 54, 25, 40, 21},
Hard= {78, 61, 23, 45, 41},
},
["凛として咲く花の如く ~ひなビタ♪ edition~"]= {
Easy= {35, 27, 1, 38, 0},
Medium= {46, 40, 18, 63, 4},
Hard= {64, 54, 21, 66, 22},
},
["Ah La La La"]= {
Easy= {29, 21, 3, 48, 0},
Medium= {36, 27, 25, 45, 6},
Hard= {63, 48, 9, 33, 38},
},
["Air Heroes"]= {
Easy= {54, 50, 29, 46, 7},
Medium= {68, 58, 29, 54, 18},
Hard= {100, 108, 14, 35, 95},
Challenge= {168, 108, 5, 57, 112},
},
["Another Phase"]= {
Easy= {51, 38, 3, 9, 7},
Medium= {64, 51, 5, 14, 40},
Hard= {117, 102, 9, 11, 110},
Challenge= {124, 102, 49, 13, 114},
},
["Back In Your Arms"]= {
Easy= {28, 21, 9, 34, 0},
Medium= {46, 38, 7, 36, 12},
Hard= {58, 43, 10, 42, 28},
},
["Beautiful Dream"]= {
Easy= {49, 37, 29, 11, 2},
Medium= {51, 45, 21, 14, 8},
Hard= {68, 60, 45, 33, 22},
Challenge= {93, 98, 43, 46, 79},
},
["Blew My Mind"]= {
Easy= {58, 91, 23, 22, 2},
Medium= {83, 121, 38, 18, 25},
Hard= {141, 141, 70, 10, 81},
Challenge= {183, 200, 89, 23, 104},
},
["Bombay Bomb"]= {
Easy= {34, 30, 12, 44, 2},
Medium= {59, 42, 0, 0, 15},
Hard= {80, 54, 0, 0, 42},
},
["Children of the Beat"]= {
Easy= {33, 26, 56, 28, 0},
Medium= {50, 46, 30, 60, 8},
Hard= {56, 46, 74, 47, 11},
Challenge= {72, 53, 65, 22, 24},
},
["Chinese Snowy Dance"]= {
Easy= {39, 28, 18, 50, 0},
Medium= {67, 58, 7, 69, 26},
Hard= {136, 108, 7, 51, 105},
},
["Condor"]= {
Easy= {37, 35, 21, 49, 1},
Medium= {50, 41, 30, 48, 17},
Hard= {71, 70, 20, 27, 65},
Challenge= {92, 94, 34, 67, 104},
},
["Confession"]= {
Easy= {23, 31, 12, 50, 0},
Medium= {37, 37, 30, 60, 3},
Hard= {58, 56, 45, 73, 31},
Challenge= {88, 93, 50, 40, 101},
},
["Desert Journey"]= {
Easy= {28, 23, 10, 11, 0},
Medium= {43, 46, 30, 19, 7},
Hard= {68, 58, 14, 39, 46},
Challenge= {88, 87, 50, 24, 103},
},
["Diamond Night"]= {
Easy= {26, 22, 3, 28, 0},
Medium= {41, 33, 12, 32, 9},
Hard= {55, 44, 7, 40, 30},
Challenge= {76, 73, 14, 43, 95},
},
["Elemental Creation"]= {
Easy= {67, 111, 3, 29, 11},
Medium= {96, 131, 14, 29, 24},
Hard= {147, 138, 43, 23, 62},
Challenge= {179, 152, 47, 23, 90},
},
["Empathetic"]= {
Easy= {44, 37, 5, 21, 1},
Medium= {70, 60, 14, 24, 26},
Hard= {82, 82, 10, 24, 75},
},
["escape"]= {
Easy= {32, 23, 5, 16, 0},
Medium= {46, 34, 36, 19, 8},
Hard= {59, 46, 45, 19, 20},
Challenge= {81, 52, 106, 23, 94},
},
["Everything I Need"]= {
Easy= {19, 15, 1, 60, 0},
Medium= {28, 27, 3, 112, 6},
Hard= {41, 35, 1, 75, 23},
},
["Find The Way"]= {
Easy= {36, 27, 1, 58, 0},
Medium= {57, 55, 9, 34, 17},
Hard= {72, 96, 40, 34, 37},
},
["GAIA"]= {
Easy= {53, 51, 23, 36, 11},
Medium= {75, 59, 25, 20, 40},
Hard= {117, 109, 0, 0, 107},
},
["heron"]= {
Easy= {36, 30, 14, 34, 0},
Medium= {57, 45, 40, 35, 10},
Hard= {79, 60, 40, 19, 33},
Challenge= {75, 60, 69, 22, 61},
},
["Hoping To Be Good"]= {
Easy= {25, 20, 7, 34, 0},
Medium= {37, 40, 10, 46, 7},
Hard= {54, 40, 1, 16, 32},
},
["Magnetic"]= {
Easy= {44, 49, 5, 62, 6},
Medium= {66, 67, 7, 63, 50},
Hard= {96, 108, 12, 49, 106},
Challenge= {119, 102, 18, 68, 114},
},
["Monkey Business"]= {
Easy= {43, 46, 30, 33, 16},
Medium= {60, 80, 45, 51, 61},
Hard= {76, 97, 25, 8, 103},
Challenge= {123, 133, 27, 63, 139},
},
["New Generation"]= {
Easy= {39, 47, 12, 18, 4},
Medium= {69, 63, 5, 13, 19},
Hard= {93, 94, 5, 54, 60},
Challenge= {152, 113, 52, 31, 106},
},
["New Gravity"]= {
Easy= {40, 25, 10, 12, 0},
Medium= {58, 51, 5, 3, 19},
Hard= {72, 57, 16, 3, 38},
Challenge= {91, 89, 21, 3, 100},
},
["nightbird lost wing"]= {
Easy= {28, 29, 0, 35, 0},
Medium= {60, 51, 29, 38, 16},
Hard= {91, 67, 38, 23, 69},
},
["PRANA"]= {
Easy= {50, 38, 5, 27, 7},
Medium= {69, 54, 36, 33, 33},
Hard= {91, 77, 45, 15, 66},
Challenge= {126, 112, 72, 13, 105},
},
["printemps"]= {
Easy= {28, 27, 3, 13, 0},
Medium= {50, 55, 21, 21, 13},
Hard= {76, 97, 25, 23, 89},
},
["Qipchãq"]= {
Easy= {30, 25, 10, 25, 2},
Medium= {49, 43, 27, 40, 11},
Hard= {66, 50, 65, 35, 33},
},
["RЁVOLUTIΦN"]= {
Easy= {43, 33, 1, 49, 0},
Medium= {64, 67, 27, 63, 9},
Hard= {91, 75, 30, 22, 35},
Challenge= {157, 117, 30, 31, 102},
},
["Right on time (Ryu☆Remix)"]= {
Easy= {34, 24, 56, 27, 0},
Medium= {50, 49, 45, 18, 14},
Hard= {75, 74, 50, 9, 77},
Challenge= {55, 49, 200, 17, 80},
},
["sola"]= {
Easy= {33, 22, 10, 47, 0},
Medium= {46, 39, 16, 84, 15},
Hard= {77, 67, 10, 32, 84},
},
["Somehow You Found Me"]= {
Easy= {28, 30, 12, 0, 0},
Medium= {60, 44, 56, 9, 12},
Hard= {82, 67, 67, 7, 35},
Challenge= {143, 89, 43, 19, 101},
},
["south"]= {
Easy= {29, 23, 20, 3, 0},
Medium= {42, 46, 18, 23, 7},
Hard= {53, 46, 20, 113, 18},
Challenge= {49, 46, 113, 47, 33},
},
["Spanish Snowy Dance"]= {
Easy= {46, 37, 32, 67, 0},
Medium= {72, 60, 41, 13, 34},
Hard= {102, 89, 41, 63, 103},
Challenge= {154, 110, 54, 28, 109},
},
["Straight Oath"]= {
Easy= {43, 45, 14, 65, 3},
Medium= {60, 60, 25, 51, 14},
Hard= {86, 75, 29, 28, 43},
Challenge= {106, 106, 30, 50, 94},
},
["STULTI"]= {
Easy= {42, 48, 30, 72, 11},
Medium= {61, 62, 32, 81, 46},
Hard= {95, 90, 25, 58, 113},
},
["Sucka Luva"]= {
Easy= {24, 19, 10, 12, 0},
Medium= {40, 39, 27, 9, 15},
Hard= {50, 44, 85, 9, 27},
},
["Summer Fairytale"]= {
Easy= {27, 23, 3, 63, 0},
Medium= {35, 35, 20, 47, 2},
Hard= {42, 40, 20, 93, 8},
Challenge= {73, 64, 49, 28, 67},
},
["Sweet Rain"]= {
Easy= {36, 25, 12, 32, 0},
Medium= {52, 45, 34, 33, 15},
Hard= {74, 70, 27, 46, 47},
},
["Synergy For Angels"]= {
Easy= {47, 33, 12, 23, 4},
Medium= {66, 46, 40, 30, 20},
Hard= {91, 80, 21, 25, 87},
},
["Tell me what to do"]= {
Easy= {25, 24, 14, 3, 0},
Medium= {47, 48, 0, 70, 18},
Hard= {73, 54, 0, 11, 43},
Challenge= {87, 90, 12, 27, 100},
},
["The Island Song"]= {
Easy= {20, 14, 1, 20, 0},
Medium= {30, 28, 0, 40, 17},
Hard= {43, 38, 0, 6, 46},
Challenge= {79, 56, 40, 37, 109},
},
["THE REASON"]= {
Easy= {15, 19, 3, 54, 12},
Medium= {33, 42, 10, 47, 51},
Hard= {59, 50, 1, 23, 103},
Challenge= {77, 69, 120, 28, 119},
},
["The Wind of Gold"]= {
Easy= {41, 28, 25, 36, 0},
Medium= {55, 42, 60, 28, 22},
Hard= {87, 77, 63, 45, 100},
},
["Top The Charts"]= {
Easy= {28, 26, 5, 16, 0},
Medium= {49, 40, 16, 29, 5},
Hard= {64, 66, 45, 50, 27},
Challenge= {90, 73, 98, 36, 86},
},
["Triple Journey -TAG EDITION-"]= {
Easy= {50, 45, 7, 47, 6},
Medium= {76, 60, 12, 38, 33},
Hard= {146, 110, 27, 21, 107},
Challenge= {199, 110, 58, 18, 114},
},
["WILD SIDE"]= {
Easy= {41, 41, 23, 42, 0},
Medium= {54, 47, 36, 16, 14},
Hard= {63, 55, 25, 57, 28},
Challenge= {81, 68, 38, 38, 65},
},
["Windy Fairy"]= {
Easy= {35, 30, 5, 56, 0},
Medium= {54, 52, 20, 47, 11},
Hard= {96, 89, 10, 62, 100},
},
["Wow Wow VENUS"]= {
Easy= {28, 26, 9, 21, 0},
Medium= {46, 39, 25, 57, 7},
Hard= {60, 45, 45, 39, 30},
},
["You"]= {
Easy= {18, 11, 0, 72, 0},
Medium= {28, 23, 9, 115, 11},
Hard= {40, 36, 0, 86, 53},
},
["ヘビーローテーション"]= {
Easy= {27, 29, 5, 41, 0},
Medium= {46, 44, 61, 53, 2},
Hard= {60, 58, 90, 63, 12},
},
["女々しくて"]= {
Easy= {28, 23, 0, 9, 0},
Medium= {39, 29, 21, 16, 3},
Hard= {57, 83, 3, 16, 32},
Challenge= {51, 47, 107, 65, 100},
},
["COME BACK TO MY HEART"]= {
Easy= {24, 23, 9, 30, 0},
Medium= {40, 41, 18, 66, 5},
Hard= {60, 70, 5, 37, 42},
Challenge= {36, 23, 47, 54, 0},
},
["future gazer"]= {
Easy= {20, 22, 3, 18, 0},
Medium= {44, 40, 10, 41, 10},
Hard= {70, 68, 14, 35, 66},
Challenge= {46, 40, 63, 31, 66},
},
["LOVE & JOY"]= {
Easy= {36, 28, 9, 15, 0},
Medium= {49, 43, 30, 59, 6},
Hard= {68, 50, 58, 10, 19},
},
["STRAIGHT JET"]= {
Easy= {24, 25, 1, 28, 0},
Medium= {40, 38, 18, 73, 3},
Hard= {53, 44, 32, 60, 15},
},
["アルストロメリア (walk with you remix)"]= {
Easy= {35, 24, 9, 25, 0},
Medium= {47, 43, 32, 30, 7},
Hard= {62, 49, 9, 5, 34},
Challenge= {66, 55, 41, 4, 29},
},
["紅焔"]= {
Easy= {34, 28, 7, 26, 0},
Medium= {51, 43, 29, 47, 5},
Hard= {69, 58, 23, 33, 29},
Challenge= {115, 101, 50, 29, 102},
},
["雫"]= {
Easy= {21, 26, 3, 44, 0},
Medium= {56, 52, 9, 46, 5},
Hard= {70, 69, 25, 68, 23},
},
["隅田川夏恋歌"]= {
Easy= {41, 30, 7, 12, 0},
Medium= {66, 52, 18, 0, 11},
Hard= {64, 60, 5, 0, 30},
Challenge= {98, 89, 98, 7, 70},
},
["天上の星~黎明記~"]= {
Easy= {27, 26, 0, 22, 0},
Medium= {43, 46, 16, 37, 5},
Hard= {62, 73, 16, 106, 30},
},
["ビューティフル レシート"]= {
Easy= {38, 32, 12, 72, 0},
Medium= {53, 48, 21, 95, 7},
Hard= {65, 65, 25, 90, 20},
},
["繚乱ヒットチャート"]= {
Easy= {28, 31, 5, 45, 0},
Medium= {47, 40, 25, 67, 3},
Hard= {69, 63, 36, 38, 20},
},
["恋閃繚乱"]= {
Easy= {31, 23, 14, 47, 0},
Medium= {45, 41, 18, 41, 8},
Hard= {62, 46, 21, 20, 27},
Challenge= {93, 94, 32, 9, 103},
},
["Amalgamation"]= {
Easy= {48, 40, 20, 21, 4},
Medium= {62, 54, 9, 20, 20},
Hard= {85, 81, 14, 16, 72},
Challenge= {91, 81, 14, 20, 98},
},
["BRILLIANT 2U (AKBK MIX)"]= {
Easy= {46, 40, 36, 19, 1},
Medium= {68, 54, 21, 24, 30},
Hard= {120, 87, 41, 33, 105},
},
["Chronos"]= {
Easy= {21, 15, 7, 76, 3},
Medium= {41, 42, 5, 87, 20},
Hard= {65, 58, 34, 33, 56},
Challenge= {96, 85, 49, 39, 107},
},
["Cosmic Hurricane"]= {
Easy= {34, 31, 3, 32, 0},
Medium= {51, 54, 27, 47, 6},
Hard= {76, 69, 7, 40, 37},
Challenge= {96, 104, 32, 78, 100},
},
["CRAZY♥LOVE"]= {
Easy= {40, 34, 20, 77, 0},
Medium= {74, 81, 34, 80, 42},
Hard= {95, 101, 58, 59, 93},
},
["Diamond Dust"]= {
Easy= {27, 30, 5, 48, 0},
Medium= {37, 37, 27, 89, 7},
Hard= {51, 43, 38, 69, 25},
Challenge= {63, 61, 98, 39, 74},
},
["dreaming can make a wish come true"]= {
Easy= {23, 23, 9, 41, 0},
Medium= {40, 35, 40, 78, 2},
Hard= {55, 47, 41, 40, 15},
},
["ever snow"]= {
Easy= {24, 24, 0, 26, 0},
Medium= {46, 36, 9, 37, 10},
Hard= {63, 60, 14, 32, 32},
},
["Fever"]= {
Easy= {25, 22, 1, 18, 0},
Medium= {39, 33, 1, 23, 3},
Hard= {46, 38, 7, 59, 10},
},
["Find You Again"]= {
Easy= {28, 25, 16, 37, 0},
Medium= {40, 37, 16, 70, 6},
Hard= {63, 68, 18, 27, 44},
},
["FLOWER"]= {
Easy= {38, 28, 12, 34, 0},
Medium= {58, 50, 12, 24, 16},
Hard= {68, 57, 32, 22, 35},
Challenge= {89, 79, 54, 25, 101},
},
["Get Back Up!"]= {
Easy= {36, 25, 10, 50, 1},
Medium= {52, 45, 5, 32, 11},
Hard= {62, 57, 14, 49, 38},
},
["Go For The Top"]= {
Easy= {50, 44, 38, 36, 5},
Medium= {70, 66, 25, 19, 47},
Hard= {99, 105, 34, 25, 109},
Challenge= {175, 108, 30, 23, 135},
},
["Haunted Rhapsody"]= {
Easy= {24, 25, 10, 26, 0},
Medium= {43, 51, 12, 17, 4},
Hard= {71, 57, 7, 28, 32},
},
["HEART BEAT FORMULA"]= {
Easy= {48, 38, 0, 19, 0},
Medium= {68, 47, 1, 21, 12},
Hard= {83, 76, 1, 12, 23},
},
["HEARTBREAK (Sound Slektaz remix)"]= {
Easy= {23, 24, 1, 40, 0},
Medium= {35, 30, 27, 68, 0},
Hard= {51, 55, 38, 50, 15},
},
["I/O"]= {
Easy= {26, 25, 0, 23, 0},
Medium= {49, 43, 16, 31, 7},
Hard= {72, 62, 29, 24, 51},
},
["In The Air"]= {
Easy= {33, 23, 0, 56, 0},
Medium= {51, 40, 0, 29, 11},
Hard= {68, 46, 0, 13, 30},
},
["IN THE ZONE"]= {
Easy= {33, 20, 14, 42, 0},
Medium= {43, 36, 0, 88, 9},
Hard= {56, 46, 0, 16, 26},
},
["KEEP ON MOVIN' (Y&Co. DJ BOSS remix)"]= {
Easy= {36, 31, 30, 52, 1},
Medium= {53, 42, 25, 82, 14},
Hard= {86, 85, 23, 34, 102},
},
["Let's Get Away"]= {
Easy= {36, 25, 9, 53, 0},
Medium= {44, 43, 3, 101, 9},
Hard= {66, 56, 16, 11, 30},
},
["London EVOLVED ver.A"]= {
Easy= {41, 39, 12, 57, 0},
Medium= {58, 98, 10, 52, 10},
Hard= {77, 78, 1, 5, 19},
Challenge= {140, 177, 12, 1, 105},
},
["London EVOLVED ver.B"]= {
Easy= {44, 52, 20, 69, 0},
Medium= {61, 78, 16, 65, 6},
Hard= {85, 102, 16, 49, 12},
Challenge= {145, 115, 29, 46, 68},
},
["London EVOLVED ver.C"]= {
Easy= {47, 49, 16, 42, 0},
Medium= {65, 74, 20, 37, 5},
Hard= {86, 99, 16, 4, 14},
Challenge= {161, 111, 20, 1, 67},
},
["LOVE IS THE POWER -Re:born-"]= {
Easy= {30, 25, 12, 10, 1},
Medium= {40, 31, 1, 23, 6},
Hard= {52, 57, 5, 26, 39},
},
["MAGIC PARADE"]= {
Easy= {24, 21, 5, 27, 0},
Medium= {39, 31, 23, 30, 4},
Hard= {60, 47, 10, 26, 37},
},
["Mermaid girl"]= {
Easy= {34, 23, 3, 6, 0},
Medium= {42, 34, 52, 15, 5},
Hard= {56, 46, 25, 3, 18},
Challenge= {58, 46, 43, 3, 19},
},
["message"]= {
Easy= {21, 18, 9, 20, 0},
Medium= {43, 37, 20, 37, 6},
Hard= {65, 50, 30, 40, 24},
},
["NEPHILIM DELTA"]= {
Easy= {54, 36, 10, 15, 0},
Medium= {81, 73, 7, 22, 22},
Hard= {120, 73, 7, 19, 49},
},
["New Beginning"]= {
Easy= {34, 24, 5, 42, 0},
Medium= {47, 37, 23, 60, 3},
Hard= {61, 49, 3, 40, 18},
Challenge= {61, 49, 25, 40, 23},
},
["New York EVOLVED (Type A)"]= {
Easy= {40, 39, 27, 46, 5},
Medium= {69, 69, 32, 65, 47},
Hard= {109, 105, 40, 26, 105},
},
["New York EVOLVED (Type B)"]= {
Easy= {38, 49, 20, 39, 1},
Medium= {60, 74, 30, 29, 41},
Hard= {83, 99, 32, 18, 103},
},
["New York EVOLVED (Type C)"]= {
Easy= {40, 42, 16, 22, 9},
Medium= {62, 60, 36, 11, 54},
Hard= {87, 91, 49, 10, 108},
},
["osaka EVOLVED -毎度、おおきに!- (TYPE1)"]= {
Easy= {44, 43, 7, 47, 2},
Medium= {67, 88, 9, 41, 37},
Hard= {85, 88, 38, 38, 100},
},
["osaka EVOLVED -毎度、おおきに!- (TYPE2)"]= {
Easy= {45, 43, 27, 37, 3},
Medium= {67, 88, 14, 40, 37},
Hard= {85, 88, 52, 22, 97},
},
["osaka EVOLVED -毎度、おおきに!- (TYPE3)"]= {
Easy= {47, 44, 9, 38, 3},
Medium= {68, 90, 9, 42, 42},
Hard= {87, 90, 32, 65, 102},
},
["PARANOiA (kskst mix)"]= {
Easy= {57, 55, 40, 16, 9},
Medium= {88, 71, 40, 14, 38},
Hard= {155, 113, 60, 22, 104},
},
["PARANOiA Revolution"]= {
Easy= {55, 54, 23, 34, 0},
Medium= {87, 104, 25, 32, 17},
Hard= {149, 158, 20, 27, 53},
Challenge= {185, 158, 61, 38, 89},
},
["Private Eye"]= {
Easy= {33, 26, 10, 53, 0},
Medium= {45, 40, 23, 60, 6},
Hard= {65, 53, 41, 48, 19},
},
["Programmed Universe"]= {
Easy= {26, 33, 5, 33, 0},
Medium= {43, 50, 25, 55, 14},
Hard= {62, 77, 25, 40, 64},
},
["PUT YOUR FAITH IN ME (DA's Twinkly Disco Remix)"]= {
Easy= {30, 19, 7, 51, 0},
Medium= {42, 43, 30, 48, 13},
Hard= {73, 57, 41, 48, 90},
},
["REBORN MAGIC"]= {
Easy= {27, 23, 5, 40, 0},
Medium= {40, 34, 14, 33, 4},
Hard= {60, 46, 27, 27, 21},
},
["Rescue Me"]= {
Easy= {25, 24, 1, 0, 0},
Medium= {48, 42, 9, 0, 8},
Hard= {63, 54, 1, 43, 50},
},
["Resurrection"]= {
Easy= {28, 23, 0, 59, 0},
Medium= {40, 29, 12, 59, 6},
Hard= {52, 46, 16, 61, 13},
},
["REVOLUTIONARY ADDICT"]= {
Easy= {40, 29, 16, 33, 1},
Medium= {54, 51, 30, 95, 16},
Hard= {81, 73, 16, 58, 79},
Challenge= {132, 108, 36, 57, 118},
},
["Rhythms Inside"]= {
Easy= {23, 21, 1, 31, 0},
Medium= {37, 32, 14, 53, 5},
Hard= {46, 43, 30, 42, 14},
},
["Seasons"]= {
Easy= {32, 28, 0, 32, 0},
Medium= {45, 41, 10, 59, 8},
Hard= {66, 56, 32, 67, 25},
},
["Seule"]= {
Easy= {30, 20, 1, 60, 0},
Medium= {43, 36, 0, 7, 17},
Hard= {56, 46, 3, 18, 24},
},
["Share The Love"]= {
Easy= {22, 26, 3, 79, 0},
Medium= {47, 39, 20, 21, 6},
Hard= {65, 59, 43, 14, 25},
},
["SigSig"]= {
Easy= {38, 29, 7, 8, 0},
Medium= {55, 44, 52, 19, 6},
Hard= {68, 67, 43, 34, 19},
Challenge= {57, 44, 65, 19, 6},
},
["SILVER☆DREAM"]= {
Easy= {55, 38, 40, 82, 1},
Medium= {69, 53, 74, 42, 20},
Hard= {111, 92, 43, 71, 87},
},
["snow prism"]= {
Easy= {34, 32, 5, 33, 0},
Medium= {50, 48, 32, 42, 10},
Hard= {72, 65, 23, 32, 31},
Challenge= {96, 107, 72, 28, 86},
},
["Something Special"]= {
Easy= {17, 15, 0, 22, 0},
Medium= {27, 23, 1, 29, 3},
Hard= {47, 31, 0, 13, 41},
},
["Take A Step Forward"]= {
Easy= {35, 24, 9, 79, 0},
Medium= {41, 42, 1, 74, 13},
Hard= {60, 42, 18, 18, 19},
},
["The Heavens Above"]= {
Easy= {34, 23, 9, 90, 0},
Medium= {43, 46, 9, 120, 9},
Hard= {59, 46, 7, 41, 26},
},
["TIME"]= {
Easy= {24, 19, 0, 61, 0},
Medium= {38, 28, 0, 16, 7},
Hard= {47, 38, 0, 43, 19},
},
["Tohoku EVOLVED"]= {
Easy= {67, 56, 5, 0, 1},
Medium= {99, 106, 3, 0, 27},
Hard= {170, 106, 32, 4, 89},
Challenge= {196, 106, 67, 12, 100},
},
["tokyoEVOLVED (TYPE1)"]= {
Easy= {43, 41, 7, 30, 0},
Medium= {72, 83, 12, 34, 20},
Hard= {95, 102, 49, 32, 67},
},
["tokyoEVOLVED (TYPE2)"]= {
Easy= {44, 41, 10, 28, 1},
Medium= {73, 83, 12, 34, 20},
Hard= {95, 102, 58, 25, 68},
},
["tokyoEVOLVED (TYPE3)"]= {
Easy= {37, 41, 5, 55, 1},
Medium= {68, 83, 5, 41, 24},
Hard= {96, 102, 65, 24, 72},
},
["Tribe"]= {
Easy= {26, 23, 5, 28, 0},
Medium= {43, 34, 25, 53, 4},
Hard= {56, 51, 38, 29, 19},
Challenge= {73, 69, 34, 54, 61},
},
["TRIP MACHINE (xac nanoglide mix)"]= {
Easy= {41, 35, 16, 37, 3},
Medium= {68, 56, 18, 47, 27},
Hard= {115, 84, 25, 66, 102},
},
["TRIP MACHINE EVOLUTION"]= {
Easy= {50, 46, 25, 15, 12},
Medium= {77, 61, 58, 18, 45},
Hard= {132, 111, 74, 16, 109},
Challenge= {173, 111, 80, 11, 116},
},
["TWINKLE♡HEART"]= {
Easy= {29, 30, 1, 26, 0},
Medium= {54, 38, 38, 26, 5},
Hard= {67, 53, 38, 28, 24},
Challenge= {-1, -1, -1, -1, -1},
},
["UNBELIEVABLE (Sparky remix)"]= {
Easy= {40, 27, 10, 77, 0},
Medium= {62, 55, 23, 82, 18},
Hard= {84, 105, 34, 77, 59},
},
["Until the End"]= {
Easy= {42, 28, 21, 106, 0},
Medium= {50, 50, 27, 54, 7},
Hard= {72, 64, 36, 38, 32},
},
["Wicked Plastik"]= {
Easy= {33, 24, 16, 14, 0},
Medium= {50, 48, 5, 36, 12},
Hard= {68, 72, 5, 11, 59},
},
["Wings of an Angel (Fly With Me)"]= {
Easy= {27, 29, 1, 50, 0},
Medium= {52, 50, 5, 40, 9},
Hard= {64, 72, 9, 35, 26},
},
["IF YOU WERE HERE"]= {
Easy= {39, 30, 34, 25, 3},
Medium= {47, 48, 10, 29, 7},
Hard= {57, 54, 36, 34, 24},
Challenge= {40, 30, 61, 24, 3},
},
["IF YOU WERE HERE (L.E.D.-G STYLE REMIX)"]= {
Easy= {49, 40, 21, 14, 5},
Medium= {65, 53, 30, 12, 25},
Hard= {75, 80, 29, 29, 56},
},
["only my railgun"]= {
Easy= {28, 23, 5, 56, 0},
Medium= {43, 35, 23, 84, 7},
Hard= {66, 59, 25, 35, 43},
Challenge= {40, 35, 69, 66, 38},
},
["resonance"]= {
Easy= {27, 27, 5, 16, 0},
Medium= {50, 41, 16, 48, 5},
Hard= {66, 55, 20, 43, 20},
},
["不沈艦CANDY"]= {
Easy= {34, 28, 10, 25, 0},
Medium= {51, 42, 10, 39, 9},
Hard= {85, 56, 54, 30, 46},
},
["冥"]= {
Easy= {43, 44, 25, 16, 2},
Medium= {63, 59, 21, 16, 22},
Hard= {90, 89, 45, 9, 79},
Challenge= {114, 109, 70, 17, 105},
},
["A Brighter Day"]= {
Easy= {29, 25, 1, 37, 0},
Medium= {40, 38, 20, 58, 2},
Hard= {52, 51, 25, 45, 13},
Challenge= {67, 70, 18, 41, 36},
},
["aftershock!!"]= {
Easy= {23, 26, 9, 102, 0},
Medium= {53, 52, 20, 84, 14},
Hard= {75, 65, 25, 45, 62},
},
["All My Love"]= {
Easy= {26, 26, 9, 45, 0},
Medium= {44, 39, 32, 13, 11},
Hard= {61, 52, 54, 21, 23},
},
["Anti-Matter"]= {
Easy= {67, 79, 32, 30, 3},
Medium= {89, 102, 18, 59, 20},
Hard= {117, 102, 12, 38, 35},
Challenge= {167, 129, 16, 31, 99},
},
["BALLAD THE FEATHERS"]= {
Easy= {24, 21, 5, 0, 0},
Medium= {39, 33, 9, 0, 4},
Hard= {55, 49, 10, 0, 27},
Challenge= {41, 33, 34, 0, 4},
},
["CG Project"]= {
Easy= {37, 33, 7, 11, 0},
Medium= {54, 41, 32, 34, 0},
Hard= {72, 66, 32, 27, 17},
},
["Crazy Control"]= {
Easy= {24, 17, 16, 0, 0},
Medium= {37, 34, 25, 0, 15},
Hard= {50, 47, 27, 0, 42},
Challenge= {56, 56, 29, 0, 67},
},
["Dazzlin' Darlin"]= {
Easy= {38, 24, 21, 8, 0},
Medium= {49, 43, 30, 8, 10},
Hard= {60, 55, 25, 11, 27},
},
["Dazzlin' Darlin-秋葉工房mix-"]= {
Easy= {30, 26, 3, 26, 0},
Medium= {46, 46, 25, 17, 4},
Hard= {73, 53, 30, 6, 30},
},
["Decade"]= {
Easy= {31, 24, 5, 61, 0},
Medium= {41, 37, 5, 67, 6},
Hard= {57, 49, 9, 72, 25},
},
["dirty digital"]= {
Easy= {27, 23, 3, 14, 0},
Medium= {44, 46, 29, 18, 7},
Hard= {56, 69, 21, 20, 38},
Challenge= {73, 93, 32, 5, 72},
},
["DROP"]= {
Easy= {22, 25, 5, 34, 0},
Medium= {40, 44, 20, 40, 5},
Hard= {64, 63, 36, 37, 36},
},
["Dummy"]= {
Easy= {29, 28, 0, 8, 0},
Medium= {49, 36, 5, 3, 7},
Hard= {70, 58, 0, 22, 31},
},
["FIRE FIRE"]= {
Easy= {28, 25, 14, 20, 0},
Medium= {40, 37, 23, 42, 3},
Hard= {78, 75, 20, 37, 56},
},
["Freeze"]= {
Easy= {22, 23, 1, 128, 0},
Medium= {37, 29, 12, 144, 4},
Hard= {59, 46, 16, 113, 37},
Challenge= {59, 46, 34, 113, 37},
},
["going up"]= {
Easy= {46, 35, 0, 14, 0},
Medium= {68, 52, 14, 0, 8},
Hard= {85, 70, 14, 0, 24},
Challenge= {68, 52, 41, 0, 8},
},
["GOLD RUSH"]= {
Easy= {31, 27, 5, 54, 0},
Medium= {38, 40, 29, 63, 5},
Hard= {74, 67, 25, 31, 68},
},
["Gotta Dance"]= {
Easy= {28, 24, 5, 51, 0},
Medium= {46, 42, 25, 68, 10},
Hard= {62, 48, 30, 51, 29},
},
["Heatstroke"]= {
Easy= {33, 23, 9, 58, 0},
Medium= {43, 34, 9, 61, 7},
Hard= {58, 58, 0, 29, 29},
Challenge= {43, 34, 30, 59, 7},
},
["I'm so Happy"]= {
Easy= {38, 30, 20, 55, 0},
Medium= {54, 52, 27, 54, 7},
Hard= {79, 67, 30, 81, 33},
Challenge= {123, 110, 27, 77, 104},
},
["in love wit you"]= {
Easy= {21, 24, 7, 81, 0},
Medium= {28, 37, 12, 156, 0},
Hard= {36, 37, 0, 183, 5},
},
["KIMONO♥PRINCESS"]= {
Easy= {41, 43, 20, 66, 9},
Medium= {62, 58, 53, 58, 27},
Hard= {90, 87, 61, 25, 81},
},
["KISS KISS KISS 秋葉工房 MIX"]= {
Easy= {28, 26, 10, 17, 0},
Medium= {43, 40, 29, 66, 3},
Hard= {66, 66, 16, 43, 29},
},
["La libertad"]= {
Easy= {31, 28, 16, 14, 0},
Medium= {53, 49, 23, 12, 8},
Hard= {71, 63, 14, 27, 27},
Challenge= {79, 70, 18, 27, 45},
},
["La receta"]= {
Easy= {27, 21, 7, 48, 0},
Medium= {41, 32, 29, 36, 7},
Hard= {61, 48, 18, 47, 37},
Challenge= {69, 54, 7, 34, 53},
},
["Leaving・・・"]= {
Easy= {34, 24, 0, 36, 0},
Medium= {45, 36, 1, 39, 7},
Hard= {57, 54, 16, 39, 43},
Challenge= {71, 66, 3, 49, 61},
},
["Love Again"]= {
Easy= {15, 11, 7, 69, 0},
Medium= {26, 20, 5, 78, 8},
Hard= {34, 28, 5, 89, 25},
},
["MAX LOVE"]= {
Easy= {44, 30, 0, 4, 0},
Medium= {53, 37, 9, 2, 4},
Hard= {66, 44, 23, 5, 19},
Challenge= {77, 89, 32, 8, 33},
},
["Melody Life"]= {
Easy= {31, 28, 1, 27, 0},
Medium= {46, 35, 25, 27, 0},
Hard= {60, 50, 32, 33, 11},
Challenge= {61, 50, 60, 27, 11},
},
["New Decade"]= {
Easy= {69, 103, 29, 45, 9},
Medium= {91, 117, 25, 34, 39},
Hard= {135, 124, 49, 21, 74},
Challenge= {140, 151, 83, 29, 100},
},
["oarfish"]= {
Easy= {13, 11, 9, 15, 0},
Medium= {40, 40, 3, 97, 11},
Hard= {49, 52, 9, 123, 21},
},
["Pierce The Sky"]= {
Easy= {52, 39, 9, 24, 8},
Medium= {68, 66, 18, 35, 46},
Hard= {89, 79, 29, 19, 101},
},
["Pluto The First"]= {
Easy= {42, 56, 14, 14, 39},
Medium= {79, 106, 34, 13, 104},
Hard= {115, 129, 27, 16, 122},
Challenge= {118, 129, 72, 16, 133},
},
["Poseidon(kors k mix)"]= {
Easy= {23, 24, 10, 25, 0},
Medium= {48, 49, 50, 21, 10},
Hard= {77, 62, 32, 11, 83},
},
["POSSESSION"]= {
Easy= {69, 55, 5, 44, 22},
Medium= {89, 105, 70, 26, 41},
Hard= {129, 161, 110, 22, 93},
Challenge= {146, 161, 112, 20, 100},
},
["real-high-SPEED"]= {
Easy= {25, 21, 5, 25, 0},
Medium= {31, 27, 21, 43, 2},
Hard= {43, 43, 34, 53, 14},
},
["roppongi EVOLVED ver.A"]= {
Easy= {41, 35, 7, 80, 1},
Medium= {54, 56, 30, 89, 13},
Hard= {82, 84, 29, 80, 91},
},
["roppongi EVOLVED ver.B"]= {
Easy= {40, 40, 9, 78, 2},
Medium= {57, 60, 18, 83, 23},
Hard= {82, 87, 23, 67, 97},
},
["roppongi EVOLVED ver.C"]= {
Easy= {43, 39, 10, 54, 8},
Medium= {62, 65, 20, 42, 33},
Hard= {86, 79, 23, 40, 101},
},
["roppongi EVOLVED ver.D"]= {
Easy= {44, 55, 9, 64, 9},
Medium= {60, 63, 27, 72, 39},
Hard= {88, 95, 25, 69, 110},
},
["Sacred Oath"]= {
Easy= {32, 28, 14, 62, 0},
Medium= {46, 42, 12, 79, 5},
Hard= {68, 56, 12, 79, 23},
Challenge= {75, 84, 12, 78, 35},
},
["sakura storm"]= {
Easy= {26, 30, 0, 10, 0},
Medium= {48, 53, 5, 39, 4},
Hard= {69, 61, 5, 16, 24},
Challenge= {90, 61, 85, 12, 45},
},
["Sakura Sunrise"]= {
Easy= {52, 52, 41, 27, 4},
Medium= {71, 60, 50, 21, 22},
Hard= {90, 75, 61, 25, 51},
},
["Second Heaven"]= {
Easy= {28, 31, 7, 41, 1},
Medium= {42, 43, 29, 17, 9},
Hard= {62, 49, 38, 18, 24},
Challenge= {80, 74, 5, 41, 68},
},
["She is my wife"]= {
Easy= {24, 23, 7, 46, 0},
Medium= {36, 34, 21, 67, 3},
Hard= {57, 58, 21, 48, 30},
},
["Shine"]= {
Easy= {20, 20, 0, 46, 0},
Medium= {33, 31, 12, 11, 9},
Hard= {47, 41, 12, 11, 26},
Challenge= {55, 51, 12, 52, 48},
},
["☆shining☆"]= {
Easy= {31, 30, 9, 56, 0},
Medium= {46, 46, 29, 44, 1},
Hard= {63, 53, 72, 56, 11},
},
["Shiny World"]= {
Easy= {43, 29, 3, 21, 20},
Medium= {57, 40, 16, 21, 73},
Hard= {81, 55, 3, 0, 107},
},
["Sky Is The Limit"]= {
Easy= {36, 25, 7, 17, 0},
Medium= {48, 43, 43, 48, 9},
Hard= {60, 56, 29, 42, 35},
},
["smooooch・∀・"]= {
Easy= {28, 43, 5, 24, 0},
Medium= {39, 43, 32, 47, -1},
Hard= {69, 65, 36, 20, 37},
Challenge= {57, 51, 69, 37, 14},
},
["someday..."]= {
Easy= {33, 25, 5, 49, 0},
Medium= {46, 38, 10, 77, 4},
Hard= {54, 44, 10, 67, 12},
},
["Taking It To The Sky"]= {
Easy= {27, 21, 0, 26, 0},
Medium= {38, 32, 5, 36, 4},
Hard= {46, 43, 1, 44, 12},
},
["Theory of Eternity"]= {
Easy= {40, 40, 18, 26, 0},
Medium= {55, 40, 10, 35, 10},
Hard= {72, 60, 21, 22, 29},
Challenge= {56, 53, 49, 35, 35},
},
["THIS NIGHT"]= {
Easy= {28, 26, 0, 63, 0},
Medium= {47, 40, 9, 62, 6},
Hard= {59, 53, 18, 76, 17},
},
["Valkyrie dimension"]= {
Easy= {57, 61, 40, 68, 86},
Medium= {77, 92, 25, 73, 112},
Hard= {108, 111, 14, 61, 142},
Challenge= {127, 143, 52, 77, 160},
},
["VANESSA"]= {
Easy= {44, 30, 50, 42, 0},
Medium= {72, 61, 47, 27, 44},
Hard= {117, 92, 21, 18, 105},
},
["WH1TE RO5E"]= {
Easy= {25, 37, 5, 32, 0},
Medium= {50, 49, 10, 28, 14},
Hard= {73, 87, 34, 17, 73},
},
["What Will Come of Me"]= {
Easy= {26, 23, 7, 35, 0},
Medium= {36, 34, 16, 47, 4},
Hard= {58, 64, 16, 45, 34},
},
["You are a Star"]= {
Easy= {35, 25, 9, 11, 0},
Medium= {45, 38, 30, 36, 4},
Hard= {68, 57, 29, 14, 29},
Challenge= {79, 64, 27, 21, 42},
},
["Your Angel"]= {
Easy= {24, 28, 0, 27, 0},
Medium= {43, 43, 10, 13, 6},
Hard= {66, 58, 3, 39, 25},
},
["ZETA~素数の世界と超越者~"]= {
Easy= {33, 28, 3, 40, 0},
Medium= {56, 50, 27, 20, 12},
Hard= {89, 86, 30, 21, 62},
},
["888"]= {
Easy= {42, 41, 5, 20, 0},
Medium= {82, 83, 10, 33, 27},
Hard= {124, 102, 10, 52, 60},
Challenge= {200, 112, 30, 13, 105},
},
["ΔMAX"]= {
Easy= {43, 45, 5, 6, 0},
Medium= {76, 91, 9, 18, 38},
Hard= {94, 101, 80, 14, 77},
Challenge= {98, 101, 115, 31, 100},
},
["ポリリズム"]= {
Easy= {20, 21, 7, 54, 0},
Medium= {39, 31, 12, 59, 4},
Hard= {56, 42, 41, 32, 20},
},
["Butterfly (2008 X-edit)"]= {
Easy= {34, 22, 14, 0, 0},
Medium= {40, 28, 25, 0, 3},
Hard= {67, 50, 27, 42, 42},
Challenge= {34, 22, 20, 0, 0},
},
["DUB-I-DUB (2008 X-edit)"]= {
Easy= {37, 28, 63, 30, 1},
Medium= {49, 45, 100, 8, 10},
Hard= {68, 50, 16, 26, 59},
Challenge= {40, 28, 80, 25, 1},
},
["Trickster"]= {
Easy= {23, 27, 0, 30, 0},
Medium= {44, 34, 7, 49, 6},
Hard= {56, 55, 7, 35, 17},
},
["30 Lives (Up-Up-Down-Dance Mix)"]= {
Easy= {20, 23, 10, 4, 0},
Medium= {37, 30, 1, 32, 4},
Hard= {45, 41, 38, 6, 13},
},
["革命(X-Special)"]= {
Challenge= {70, 54, 25, 27, 44},
},
["零 - ZERO -"]= {
Easy= {34, 28, 18, 15, 0},
Medium= {47, 42, 10, 35, 4},
Hard= {68, 56, 23, 20, 22},
},
["凛として咲く花の如く"]= {
Easy= {31, 27, 9, 37, 0},
Medium= {41, 40, 29, 48, 3},
Hard= {63, 54, 36, 49, 20},
},
["A Geisha's Dream"]= {
Easy= {34, 23, 20, 27, 0},
Medium= {44, 34, 40, 15, 7},
Hard= {62, 52, 36, 22, 30},
},
["AFRONOVA(X-Special)"]= {
Challenge= {97, 66, 72, 13, 40},
},
["Beautiful Inside (Cube::Hard Mix)"]= {
Easy= {20, 18, 3, 37, 0},
Medium= {38, 31, 12, 29, 7},
Hard= {51, 36, 30, 38, 18},
},
["Blue Rain"]= {
Easy= {27, 23, 5, 34, 0},
Medium= {41, 41, 10, 60, 6},
Hard= {61, 47, 14, 38, 24},
},
["CANDY☆(X-Special)"]= {
Challenge= {76, 63, 81, 47, 23},
},
["Chance and Dice"]= {
Easy= {31, 25, 1, 16, 0},
Medium= {40, 31, 27, 49, 2},
Hard= {58, 50, 32, 74, 20},
},
["Dance Celebration"]= {
Easy= {31, 21, 14, 26, 0},
Medium= {40, 32, 27, 36, 9},
Hard= {62, 54, 25, 16, 40},
Challenge= {63, 54, 43, 16, 40},
},
["Dance Celebration (System 7 Remix)"]= {
Easy= {30, 21, 3, 104, 0},
Medium= {37, 33, 102, 25, 4},
Hard= {66, 60, 12, 62, 57},
},
["Dance Dance Revolution(X-Special)"]= {
Challenge= {74, 62, 47, 59, 55},
},
["Dance Floor"]= {
Easy= {23, 20, 12, 9, 0},
Medium= {40, 34, 9, 22, 6},
Hard= {49, 60, 23, 72, 28},
},
["dazzle"]= {
Easy= {20, 16, 5, 33, 0},
Medium= {36, 28, 18, 59, 8},
Hard= {48, 44, 12, 89, 35},
},
["Dream Machine"]= {
Easy= {31, 23, 7, 24, 0},
Medium= {51, 34, 23, 21, 10},
Hard= {72, 46, 16, 17, 50},
},
["Flight of the Phoenix"]= {
Easy= {28, 24, 0, 3, 0},
Medium= {35, 30, 23, 44, 1},
Hard= {43, 42, 20, 103, 8},
Challenge= {36, 30, 41, 41, 1},
},
["Flourish"]= {
Easy= {34, 25, 12, 9, 0},
Medium= {43, 44, 25, 35, 4},
Hard= {54, 50, 52, 21, 15},
},
["Healing Vision(X-Special)"]= {
Challenge= {88, 104, 27, 33, 82},
},
["Horatio"]= {
Easy= {29, 27, 16, 17, 0},
Medium= {50, 55, 25, 36, 12},
Hard= {100, 105, 25, 15, 85},
Challenge= {101, 105, 76, 15, 80},
},
["Inspiration"]= {
Easy= {27, 24, 7, 14, 0},
Medium= {37, 30, 20, 25, 2},
Hard= {54, 42, 29, 21, 12},
},
["INTO YOUR HEART (Ruffage remix)"]= {
Easy= {31, 22, 10, 14, 0},
Medium= {45, 39, 20, 32, 9},
Hard= {63, 61, 23, 25, 31},
},
["Lift You Up"]= {
Easy= {25, 20, 3, 13, 0},
Medium= {36, 30, 10, 14, 4},
Hard= {45, 35, 7, 5, 13},
},
["LOVING YOU (Epidemik remix)"]= {
Easy= {29, 27, 5, 18, 0},
Medium= {48, 41, 14, 16, 7},
Hard= {60, 55, 16, 22, 18},
},
["Malacca"]= {
Easy= {30, 23, 5, 7, 0},
Medium= {37, 29, 14, 8, 2},
Hard= {43, 34, 14, 3, 14},
Challenge= {77, 64, 7, 3, 101},
},
["MAX 300(X-Special)"]= {
Challenge= {136, 97, 23, 30, 47},
},
["MAXX UNLIMITED(X-Special)"]= {
Challenge= {152, 108, 60, 32, 77},
},
["on the bounce"]= {
Easy= {36, 31, 9, 60, 0},
Medium= {56, 50, 14, 29, 27},
Hard= {83, 75, 60, 26, 91},
Challenge= {97, 81, 41, 35, 104},
},
["On The Break"]= {
Easy= {44, 32, 5, 18, 3},
Medium= {58, 45, 5, 18, 22},
Hard= {73, 65, 16, 18, 70},
},
["PARANOiA ETERNAL(X-Special)"]= {
Challenge= {91, 66, 36, 12, 38},
},
["PARANOIA EVOLUTION(X-Special)"]= {
Challenge= {96, 66, 41, 8, 42},
},
["PARANOiA MAX~DIRTY MIX~(X-Special)"]= {
Challenge= {85, 63, 43, 17, 26},
},
["PARANOiA Rebirth(X-Special)"]= {
Challenge= {104, 63, 30, 14, 48},
},
["PARANOiA(X-Special)"]= {
Challenge= {74, 60, 76, 48, 27},
},
["Party Lights"]= {
Easy= {25, 21, 23, 0, 0},
Medium= {37, 27, 10, 33, 7},
Hard= {52, 54, 20, 110, 20},
},
["Playa (Original Mix)"]= {
Easy= {27, 20, 0, 0, 0},
Medium= {43, 31, 27, 21, 5},
Hard= {66, 41, 14, 4, 27},
},
["puzzle"]= {
Easy= {29, 22, 7, 8, 0},
Medium= {36, 28, 29, 12, 0},
Hard= {50, 39, 18, 8, 14},
},
["S・A・G・A"]= {
Easy= {44, 33, 1, 8, 0},
Medium= {56, 58, 105, 17, 3},
Hard= {75, 67, 21, 13, 22},
},
["SABER WING"]= {
Easy= {50, 67, 14, 32, 6},
Medium= {62, 75, 70, 44, 14},
Hard= {81, 83, 47, 33, 46},
Challenge= {82, 100, 72, 32, 53},
},
["SABER WING (Akira Ishihara Headshot mix)"]= {
Easy= {60, 61, 29, 24, 4},
Medium= {74, 72, 27, 17, 24},
Hard= {92, 92, 30, 29, 81},
Challenge= {112, 106, 38, 21, 104},
},
["Slip Out"]= {
Easy= {21, 15, 16, 3, 1},
Medium= {28, 23, 18, 49, 8},
Hard= {41, 31, 34, 30, 33},
},
["Slip Out (bounce in beat mix)"]= {
Easy= {24, 22, 12, 5, 0},
Medium= {33, 31, 12, 92, 5},
Hard= {48, 35, 16, 84, 19},
},
["SP-TRIP MACHINE~JUNGLE MIX~(X-Special)"]= {
Challenge= {65, 53, 40, 22, 30},
},
["SUPER SAMURAI"]= {
Easy= {51, 41, 20, 16, 18},
Medium= {73, 55, 29, 15, 45},
Hard= {96, 105, 41, 28, 103},
},
["Taj He Spitz"]= {
Easy= {25, 17, 14, 6, 0},
Medium= {40, 35, 23, 6, 8},
Hard= {56, 40, 30, 9, 38},
},
["Taj He Spitz (Tommie Sunshine's Brooklyn Fire Re-Touch)"]= {
Easy= {31, 20, 1, 29, 0},
Medium= {43, 40, 25, 26, 7},
Hard= {67, 50, 54, 11, 53},
},
["Take A Chance"]= {
Easy= {18, 14, 1, 13, 0},
Medium= {30, 21, 12, 11, 6},
Hard= {42, 33, 14, 15, 25},
},
["The flower in your smile"]= {
Easy= {38, 31, 3, 22, 0},
Medium= {47, 46, 30, 44, 2},
Hard= {54, 46, 60, 53, 7},
},
["The legend of MAX(X-Special)"]= {
Challenge= {123, 128, 38, 18, 46},
},
["Ticket to Bombay"]= {
Easy= {31, 24, 0, 0, 0},
Medium= {40, 30, 21, 13, 10},
Hard= {56, 48, 21, 8, 22},
},
["Till the lonely's gone"]= {
Easy= {23, 21, 7, 22, 0},
Medium= {44, 37, 14, 34, 15},
Hard= {50, 59, 27, 32, 30},
},
["TimeHollow"]= {
Easy= {17, 15, 0, 47, 0},
Medium= {26, 23, 0, 24, 3},
Hard= {34, 31, 7, 24, 11},
},
["Tracers (4Beat Remix)"]= {
Easy= {36, 23, 9, 41, 0},
Medium= {47, 34, 14, 38, 9},
Hard= {62, 46, 14, 38, 26},
},
["Trigger"]= {
Easy= {39, 43, 9, 8, 2},
Medium= {69, 97, 47, 15, 52},
Hard= {92, 136, 74, 38, 103},
Challenge= {106, 147, 80, 36, 111},
},
["TRIP MACHINE CLIMAX(X-Special)"]= {
Challenge= {82, 60, 54, 24, 33},
},
["TRIP MACHINE(X-Special)"]= {
Challenge= {63, 53, 74, 40, 27},
},
["Übertreffen"]= {
Easy= {37, 28, 9, 23, 0},
Medium= {57, 50, 1, 18, 7},
Hard= {80, 72, 32, 13, 31},
},
["Waiting 4 u"]= {
Easy= {43, 29, 18, 19, 0},
Medium= {57, 43, 27, 19, 10},
Hard= {72, 65, 70, 19, 26},
Challenge= {71, 58, 87, 18, 24},
},
["will"]= {
Easy= {28, 24, 1, 25, 0},
Medium= {38, 36, 29, 36, 3},
Hard= {55, 54, 34, 39, 24},
},
["A thing called LOVE"]= {
Easy= {33, 26, 5, 11, 0},
Medium= {45, 40, 9, 18, 4},
Hard= {64, 60, 32, 11, 22},
},
["AM-3P (\"CHAOS\" Special)"]= {
Challenge= {72, 70, 38, 12, 76},
},
["Arrabbiata"]= {
Easy= {62, 37, 50, 2, 0},
Medium= {76, 56, 90, 2, 10},
Hard= {91, 74, 58, 2, 25},
},
["B4U (\"VOLTAGE\" Special)"]= {
Challenge= {79, 101, 65, 0, 78},
},
["Blind Justice ~Torn souls, Hurt Faiths ~"]= {
Easy= {31, 27, 9, 35, 0},
Medium= {47, 40, 25, 28, 6},
Hard= {64, 60, 30, 49, 20},
},
["Bloody Tears(IIDX EDITION)"]= {
Easy= {34, 27, 3, 0, 0},
Medium= {40, 27, 36, 28, 1},
Hard= {62, 55, 0, 0, 24},
},
["BRILLIANT 2U (\"STREAM\" Special)"]= {
Challenge= {86, 62, 25, 0, 80},
},
["CaptivAte~誓い~"]= {
Easy= {30, 26, 12, 31, 0},
Medium= {49, 46, 29, 31, 5},
Hard= {83, 66, 30, 31, 65},
},
["D2R (\"FREEZE\" Special)"]= {
Challenge= {33, 60, 10, 200, 12},
},
["DEAD END (\"GROOVE RADAR\" Special)"]= {
Challenge= {90, 103, 100, 100, 117},
},
["dream of love"]= {
Easy= {25, 18, 3, 18, 0},
Medium= {34, 28, 25, 31, 4},
Hard= {43, 33, 16, 2, 15},
},
["DYNAMITE RAVE (\"AIR\" Special)"]= {
Challenge= {47, 37, 160, 0, 1},
},
["Electrified"]= {
Easy= {38, 23, 0, 9, 0},
Medium= {44, 28, 23, 9, 2},
Hard= {61, 46, 10, 17, 27},
},
["Every Day, Every Night (NM STYLE)"]= {
Easy= {20, 15, 3, 0, 0},
Medium= {28, 22, 14, 22, 5},
Hard= {51, 44, 7, 13, 47},
},
["Feelings Won't Fade(Extend Trance Mix)"]= {
Easy= {39, 23, 3, 45, 0},
Medium= {53, 41, 12, 3, 14},
Hard= {81, 66, 5, 22, 64},
},
["FIRE"]= {
Easy= {26, 23, 7, 0, 0},
Medium= {43, 38, 29, 54, 4},
Hard= {79, 92, 56, 52, 33},
},
["Flow (Jammin' Ragga Mix)"]= {
Easy= {25, 21, 5, 54, 0},
Medium= {46, 43, 23, 30, 18},
Hard= {60, 64, 63, 47, 39},
},
["Fly away -mix del matador-"]= {
Easy= {33, 21, 1, 30, 0},
Medium= {50, 43, 25, 34, 14},
Hard= {76, 54, 52, 2, 56},
},
["Freeway Shuffle"]= {
Easy= {34, 24, 7, 27, 0},
Medium= {45, 42, 14, 17, 5},
Hard= {56, 48, 40, 56, 16},
Challenge= {70, 60, 9, 9, 41},
},
["GIRIGILI門前雀羅"]= {
Easy= {35, 24, 9, 4, 0},
Medium= {53, 42, 12, 9, 13},
Hard= {73, 55, 23, 4, 40},
},
["L'amour et la liberté(Darwin & DJ Silver remix)"]= {
Easy= {20, 22, 5, 0, 0},
Medium= {37, 33, 20, 35, 5},
Hard= {57, 56, 29, 63, 49},
},
["MARS WAR 3"]= {
Easy= {23, 25, 12, 9, 0},
Medium= {53, 41, 32, 16, 1},
Hard= {67, 58, 29, 31, 11},
},
["MOONSTER"]= {
Easy= {28, 23, 5, 8, 0},
Medium= {46, 34, 16, 36, 5},
Hard= {54, 40, 16, 37, 19},
},
["Music In The Rhythm"]= {
Easy= {43, 25, 27, 9, 0},
Medium= {54, 43, 14, 3, 18},
Hard= {70, 50, 10, 30, 34},
},
["NGO"]= {
Easy= {42, 39, 69, 11, 2},
Medium= {54, 58, 43, 17, 11},
Hard= {77, 78, 40, 17, 33},
Challenge= {89, 78, 100, 17, 42},
},
["PARANOiA ~HADES~"]= {
Easy= {67, 41, 70, 6, 0},
Medium= {89, 93, 69, 6, 28},
Hard= {104, 112, 72, 6, 55},
Challenge= {172, 158, 60, 6, 106},
},
["Pluto"]= {
Easy= {37, 49, 5, 2, 55},
Medium= {56, 79, 25, 9, 106},
Hard= {72, 84, 32, 19, 126},
Challenge= {99, 124, 23, 15, 158},
},
["Pluto Relinquish"]= {
Easy= {68, 76, 25, 47, 8},
Medium= {83, 145, 52, 48, 95},
Hard= {129, 158, 18, 8, 109},
Challenge= {146, 158, 58, 37, 120},
},
["Poseidon"]= {
Easy= {32, 45, 12, 2, 1},
Medium= {46, 53, 10, 6, 19},
Hard= {56, 53, 30, 14, 30},
},
["Raspberry♡Heart(English version)"]= {
Easy= {37, 26, 14, 3, 0},
Medium= {46, 26, 36, 8, 0},
Hard= {57, 46, 45, 20, 15},
Challenge= {64, 53, 74, 0, 21},
},
["Saturn"]= {
Easy= {27, 24, 20, 27, 0},
Medium= {42, 36, 34, 47, 8},
Hard= {55, 60, 29, 93, 30},
},
["Shades of Grey"]= {
Easy= {27, 28, 20, 14, 0},
Medium= {44, 49, 36, 16, 1},
Hard= {54, 56, 41, 16, 6},
},
["Silver Platform - I wanna get your heart -"]= {
Easy= {18, 23, 3, 73, 0},
Medium= {44, 40, 27, 55, 5},
Hard= {63, 58, 1, 46, 32},
},
["SOUL CRASH"]= {
Easy= {37, 29, 27, 29, 0},
Medium= {55, 41, 25, 22, 17},
Hard= {75, 59, 32, 15, 55},
},
["Star Gate Heaven (FUTURE LOVE Mix)"]= {
Easy= {41, 24, 18, 17, 0},
Medium= {53, 49, 34, 15, 14},
Hard= {75, 61, 21, 35, 35},
},
["STARS☆☆☆ (Re-tuned by HΛL) - DDR EDITION -"]= {
Easy= {32, 24, 20, 18, 0},
Medium= {55, 42, 18, 8, 15},
Hard= {59, 48, 16, 0, 23},
},
["stealth"]= {
Easy= {36, 26, 9, 21, 0},
Medium= {47, 33, 29, 34, 8},
Hard= {67, 60, 5, 50, 22},
},
["SUNKiSS♥DROP"]= {
Easy= {25, 30, 9, 4, 0},
Medium= {45, 30, 18, 13, 0},
Hard= {63, 61, 38, 23, 15},
Challenge= {69, 61, 70, 4, 21},
},
["switch"]= {
Easy= {36, 25, 14, 37, 0},
Medium= {46, 37, 25, 29, 4},
Hard= {57, 50, 27, 43, 18},
},
["Trim"]= {
Easy= {36, 32, 10, 33, 3},
Medium= {58, 65, 36, 58, 27},
Hard= {87, 82, 38, 51, 53},
},
["TRIP MACHINE PhoeniX"]= {
Easy= {34, 26, 83, 4, 7},
Medium= {60, 52, 110, 4, 39},
Hard= {86, 79, 54, 4, 96},
Challenge= {105, 79, 5, 4, 105},
},
["Trust -DanceDanceRevolution mix-"]= {
Easy= {27, 27, 14, 13, 0},
Medium= {41, 47, 23, 29, 5},
Hard= {60, 54, 43, 45, 22},
},
["Unreal"]= {
Easy= {44, 42, 113, 0, 10},
Medium= {65, 56, 107, 0, 32},
Hard= {83, 77, 87, 0, 50},
},
["Uranus"]= {
Easy= {39, 24, 27, 0, 3},
Medium= {54, 48, 10, 14, 19},
Hard= {66, 48, 29, 15, 35},
Challenge= {77, 55, 36, 0, 64},
},
["Vem brincar"]= {
Easy= {30, 22, 9, 40, 0},
Medium= {43, 33, 10, 35, 3},
Hard= {62, 56, 1, 36, 38},
},
["Venus"]= {
Easy= {25, 24, 3, 45, 0},
Medium= {39, 32, 3, 36, 0},
Hard= {56, 56, 1, 60, 13},
Challenge= {76, 64, 47, 46, 24},
},
["volcano"]= {
Easy= {33, 20, 16, 2, 0},
Medium= {50, 40, 27, 21, 0},
Hard= {83, 69, 23, 34, 23},
},
["Votum stellarum -forest #25 DDR RMX-"]= {
Easy= {21, 23, 7, 15, 0},
Medium= {43, 40, 9, 0, 9},
Hard= {60, 58, 16, 0, 28},
},
["Why not"]= {
Easy= {50, 29, 3, 24, 0},
Medium= {55, 43, 36, 24, 3},
Hard= {68, 50, 30, 33, 18},
},
["怒れる大きな白い馬"]= {
Easy= {24, 23, 0, 11, 0},
Medium= {44, 35, 9, 3, 3},
Hard= {72, 53, 1, 3, 60},
},
["カゲロウ"]= {
Easy= {27, 27, 0, 13, 0},
Medium= {43, 27, 27, 12, 0},
Hard= {56, 40, 21, 20, 16},
},
["月光蝶"]= {
Easy= {26, 18, 0, 9, 0},
Medium= {51, 36, 9, 7, 2},
Hard= {73, 54, 21, 3, 18},
},
["この子の七つのお祝いに"]= {
Easy= {40, 40, 7, 25, 22},
Medium= {63, 53, 30, 17, 66},
Hard= {94, 103, 9, 4, 104},
},
["男々道"]= {
Easy= {28, 26, 1, 0, 0},
Medium= {52, 46, 7, 0, 11},
Hard= {70, 52, 7, 0, 26},
},
["チカラ"]= {
Easy= {34, 30, 3, 0, 0},
Medium= {58, 53, 1, 36, 12},
Hard= {83, 111, 1, 0, 51},
},
["虹色"]= {
Easy= {22, 20, 12, 0, 0},
Medium= {46, 46, 12, 10, 3},
Hard= {76, 73, 1, 0, 57},
Challenge= {88, 66, 10, 22, 54},
},
["華爛漫 -Flowers-"]= {
Easy= {35, 26, 3, 3, 0},
Medium= {51, 46, 20, 3, 7},
Hard= {69, 59, 45, 5, 29},
},
["ヒマワリ"]= {
Easy= {28, 23, 10, 37, 0},
Medium= {54, 53, 12, 12, 2},
Hard= {83, 61, 43, 6, 35},
},
["夢幻ノ光"]= {
Easy= {24, 21, 10, 41, 0},
Medium= {47, 42, 29, 60, 6},
Hard= {67, 49, 23, 42, 24},
},
["A Stupid Barber"]= {
Easy= {25, 21, 21, 19, 0},
Medium= {45, 38, 25, 17, 6},
Hard= {55, 43, 32, 7, 15},
},
["AA"]= {
Easy= {40, 25, 20, 8, 0},
Medium= {59, 44, 58, 8, 21},
Hard= {79, 70, 16, 8, 66},
},
["Bad Routine"]= {
Easy= {25, 21, 12, 10, 0},
Medium= {40, 37, 21, 18, 5},
Hard= {48, 42, 25, 23, 15},
},
["Baile Le Samba"]= {
Easy= {18, 15, 3, 0, 0},
Medium= {30, 22, 47, 0, 2},
Hard= {48, 41, 3, 10, 58},
},
["BALLAD FOR YOU~想いの雨~"]= {
Easy= {14, 10, 0, 38, 0},
Medium= {31, 32, 0, 29, 48},
Hard= {47, 32, 1, 49, 99},
},
["Brazilian Anthem"]= {
Easy= {34, 21, 14, 25, 0},
Medium= {45, 37, 23, 28, 10},
Hard= {63, 48, 21, 14, 38},
},
["cachaca"]= {
Easy= {23, 21, 7, 39, 0},
Medium= {43, 42, 16, 60, 12},
Hard= {55, 58, 18, 21, 71},
},
["Can Be Real"]= {
Easy= {22, 21, 10, 11, 0},
Medium= {39, 33, 14, 23, 2},
Hard= {49, 43, 34, 22, 12},
},
["CAN'T STOP FALLIN' IN LOVE -super euro version-"]= {
Easy= {17, 19, 0, 0, 0},
Medium= {35, 32, 0, 6, 1},
Hard= {55, 38, 0, 0, 13},
},
["CENTAUR"]= {
Easy= {37, 29, 3, 47, 15},
Medium= {50, 40, 10, 23, 31},
Hard= {74, 58, 30, 9, 86},
},
["CHAOS"]= {
Easy= {39, 40, 3, 5, 117},
Medium= {54, 45, 7, 7, 142},
Hard= {71, 60, 21, 11, 177},
Challenge= {81, 81, 25, 15, 200},
},
["CURUS"]= {
Easy= {20, 15, 0, 0, 0},
Medium= {35, 30, 0, 48, 0},
Hard= {65, 69, 0, 0, 20},
},
["DoLL"]= {
Easy= {35, 28, 1, 37, 0},
Medium= {43, 35, 16, 114, 2},
Hard= {67, 85, 34, 69, 28},
Challenge= {81, 85, 29, 61, 59},
},
["Dragon Blade"]= {
Easy= {53, 40, 9, 3, 1},
Medium= {66, 60, 3, 3, 5},
Hard= {85, 69, 0, 3, 21},
},
["Fascination ~eternal love mix~"]= {
Easy= {56, 73, 43, 44, 6},
Medium= {75, 98, 81, 7, 24},
Hard= {150, 111, 34, 1, 105},
Challenge= {148, 98, 25, 0, 88},
},
["Fascination MAXX"]= {
Easy= {51, 41, 1, 26, 55},
Medium= {75, 83, 49, 4, 102},
Hard= {161, 133, 0, 3, 132},
Challenge= {174, 133, 1, 3, 134},
},
["Flow"]= {
Easy= {35, 23, 56, 63, 0},
Medium= {49, 34, 87, 33, 13},
Hard= {63, 58, 76, 5, 31},
},
["Flow (True Style)"]= {
Easy= {35, 30, 56, 107, 0},
Medium= {49, 44, 87, 57, 14},
Hard= {63, 60, 76, 5, 25},
Challenge= {75, 60, 67, 1, 38},
},
["Fly away"]= {
Easy= {21, 20, 0, 16, 0},
Medium= {40, 31, 25, 20, 9},
Hard= {58, 46, 5, 12, 33},
},
["Forever Sunshine"]= {
Easy= {24, 21, 9, 24, 0},
Medium= {37, 26, 7, 42, 1},
Hard= {47, 37, 12, 47, 13},
},
["Freedom"]= {
Easy= {31, 24, 3, 31, 0},
Medium= {42, 37, 43, 13, 2},
Hard= {56, 67, 41, 13, 18},
},
["Funk Boogie"]= {
Easy= {24, 21, 3, 13, 0},
Medium= {42, 31, 10, 27, 5},
Hard= {49, 37, 7, 33, 10},
},
["GORGEOUS 2012"]= {
Easy= {24, 22, 10, 54, 0},
Medium= {35, 39, 30, 48, 5},
Hard= {55, 50, 36, 25, 32},
},
["HAPPY☆ANGEL"]= {
Easy= {28, 30, 0, 8, 0},
Medium= {48, 30, 87, 60, 0},
Hard= {75, 60, 100, 5, 19},
},
["Healing-D-Vision"]= {
Easy= {53, 57, 12, 25, 17},
Medium= {70, 67, 41, 13, 46},
Hard= {90, 87, 92, 13, 94},
Challenge= {113, 96, 89, 13, 100},
},
["I Need You"]= {
Easy= {23, 18, 5, 14, 0},
Medium= {36, 28, 9, 24, 3},
Hard= {45, 37, 10, 6, 10},
},
["iFUTURELIST(DDR VERSION)"]= {
Easy= {33, 25, 5, 16, 0},
Medium= {45, 37, 14, 73, 9},
Hard= {60, 56, 38, 18, 46},
Challenge= {73, 75, 69, 9, 92},
},
["INNOCENCE OF SILENCE"]= {
Easy= {30, 24, 0, 42, 2},
Medium= {39, 49, 0, 42, 40},
Hard= {58, 49, 0, 42, 102},
},
["INSIDE YOUR HEART"]= {
Easy= {23, 17, 0, 34, 0},
Medium= {38, 26, 5, 13, 8},
Hard= {49, 39, 16, 10, 28},
},
["Jam & Marmalade"]= {
Easy= {33, 24, 12, 10, 0},
Medium= {49, 36, 36, 10, 6},
Hard= {58, 48, 34, 1, 19},
},
["KEEP ON MOVIN' ~DMX MIX~"]= {
Easy= {25, 21, 0, 11, 0},
Medium= {43, 38, 34, 27, 10},
Hard= {65, 55, 23, 5, 52},
},
["La Bamba"]= {
Easy= {32, 25, 36, 4, 0},
Medium= {51, 38, 78, 4, 10},
Hard= {68, 51, 63, 4, 32},
},
["LOGICAL DASH"]= {
Easy= {28, 23, 3, 30, 0},
Medium= {40, 30, 23, 58, 2},
Hard= {54, 47, 18, 18, 18},
},
["LOVE IS ORANGE"]= {
Easy= {37, 30, 10, 10, 0},
Medium= {49, 44, 10, 32, 4},
Hard= {55, 44, 14, 5, 10},
Challenge= {71, 60, 14, 17, 25},
},
["Make A Difference"]= {
Easy= {30, 21, 20, 33, 0},
Medium= {44, 37, 18, 66, 7},
Hard= {65, 54, 10, 59, 57},
},
["MARIA(I believe...)"]= {
Easy= {33, 26, 5, 85, 0},
Medium= {50, 46, 14, 32, 11},
Hard= {70, 65, 10, 21, 38},
},
["MAX 300 (Super-Max-Me Mix)"]= {
Easy= {69, 49, 25, 0, 2},
Medium= {76, 74, 69, 14, 8},
Hard= {116, 99, 107, 34, 32},
Challenge= {125, 99, 70, 106, 34},
},
["MAXIMIZER"]= {
Easy= {40, 31, 7, 24, 0},
Medium= {59, 46, 16, 34, 22},
Hard= {70, 62, 21, 52, 30},
},
["MIDNIGHT SPECIAL"]= {
Easy= {49, 60, 65, 14, 4},
Medium= {63, 68, 65, 22, 25},
Hard= {71, 68, 100, 15, 34},
},
["Mind Parasite"]= {
Easy= {30, 30, 10, 60, 0},
Medium= {43, 48, 23, 74, 8},
Hard= {66, 48, 40, 43, 23},
},
["Monkey Punk"]= {
Easy= {43, 29, 21, 38, 0},
Medium= {50, 37, 89, 26, 3},
Hard= {50, 52, 38, 84, 16},
},
["MOON"]= {
Easy= {21, 19, 0, 28, 0},
Medium= {52, 38, 27, 8, 10},
Hard= {69, 51, 21, 5, 29},
},
["murmur twins"]= {
Easy= {15, 14, 12, 0, 1},
Medium= {47, 43, 9, 2, 12},
Hard= {66, 65, 25, 0, 30},
},
["My Only Shining Star"]= {
Easy= {20, 19, 0, 0, 0},
Medium= {32, 45, 0, 5, 4},
Hard= {68, 51, 0, 0, 27},
},
["No.13"]= {
Easy= {38, 28, 5, 22, 0},
Medium= {61, 50, 29, 4, 17},
Hard= {85, 57, 20, 12, 44},
},
["PARANOiA-Respect-"]= {
Easy= {50, 48, 25, 0, 0},
Medium= {80, 97, 27, 18, 8},
Hard= {116, 97, 36, 32, 42},
},
["PASSION OF LOVE"]= {
Easy= {33, 25, 5, 67, 0},
Medium= {46, 37, 1, 36, 8},
Hard= {59, 50, 3, 29, 24},
},
["Polovtsian Dances And Chorus"]= {
Easy= {29, 24, 1, 21, 0},
Medium= {46, 42, 12, 74, 7},
Hard= {67, 48, 1, 0, 27},
},
["PUT YOUR FAITH IN ME ~SATURDAY NIGHT MIX~"]= {
Easy= {27, 19, 7, 11, 0},
Medium= {43, 29, 30, 7, 7},
Hard= {62, 54, 5, 8, 55},
},
["Quickening"]= {
Easy= {28, 24, 12, 56, 0},
Medium= {44, 37, 43, 49, 2},
Hard= {53, 43, 45, 56, 10},
},
["Quick Master"]= {
Easy= {30, 24, 7, 57, 0},
Medium= {49, 36, 29, 22, 9},
Hard= {59, 48, 21, 1, 28},
},
["rainbow flyer"]= {
Easy= {20, 18, 9, 56, 0},
Medium= {37, 37, 18, 42, 3},
Hard= {56, 49, 18, 55, 20},
},
["rainbow rainbow"]= {
Easy= {24, 29, 0, 0, 0},
Medium= {50, 58, 0, 2, 5},
Hard= {68, 58, 0, 20, 19},
},
["RED ZONE"]= {
Easy= {42, 27, 18, 40, 0},
Medium= {55, 41, 32, 40, 11},
Hard= {75, 55, 32, 22, 29},
},
["Saturday Night Love"]= {
Easy= {25, 21, 5, 18, 0},
Medium= {38, 31, 5, 19, 2},
Hard= {47, 37, 12, 26, 10},
},
["Scorching Moon"]= {
Easy= {32, 20, 25, 23, 0},
Medium= {43, 31, 49, 23, 4},
Hard= {59, 51, 32, 29, 33},
},
["SEDUCTION"]= {
Easy= {32, 27, 20, 66, 0},
Medium= {50, 48, 29, 26, 10},
Hard= {74, 76, 38, 57, 49},
},
["SEDUCTION(Vocal Remix)"]= {
Easy= {43, 31, 5, 22, 0},
Medium= {62, 47, 1, 2, 9},
Hard= {77, 63, 32, 2, 28},
},
["Ska Ska No.3"]= {
Easy= {24, 23, 18, 0, 0},
Medium= {39, 46, 18, 0, 13},
Hard= {57, 57, 0, 0, 35},
},
["Star Gate Heaven"]= {
Easy= {23, 18, 1, 11, 0},
Medium= {46, 36, 1, 3, 18},
Hard= {64, 48, 1, 3, 28},
},
["STARS☆☆☆(2nd NAOKI's style)"]= {
Easy= {36, 34, 18, 58, 1},
Medium= {43, 40, 38, 55, 5},
Hard= {58, 40, 54, 55, 15},
},
["THE SHINING POLARIS"]= {
Easy= {31, 24, 7, 20, 0},
Medium= {40, 30, 14, 22, 0},
Hard= {48, 48, 7, 72, 8},
},
["TIERRA BUENA"]= {
Easy= {26, 19, 0, 28, 0},
Medium= {41, 28, 16, 8, 10},
Hard= {56, 47, 20, 1, 34},
},
["TOMORROW"]= {
Easy= {30, 23, 1, 59, 0},
Medium= {46, 34, 1, 33, 10},
Hard= {61, 46, 29, 33, 37},
},
["Tomorrow Perfume"]= {
Easy= {27, 23, 12, 37, 0},
Medium= {45, 36, 14, 20, 3},
Hard= {53, 54, 30, 30, 12},
},
["TRUE♥LOVE"]= {
Easy= {31, 31, 0, 2, 0},
Medium= {55, 31, 43, 18, 0},
Hard= {73, 54, 63, 1, 22},
},
["Try 2 Luv. U"]= {
Easy= {23, 19, 3, 18, 0},
Medium= {34, 28, 16, 30, 2},
Hard= {46, 38, 7, 36, 12},
},
["un deux trois"]= {
Easy= {24, 21, 10, 11, 0},
Medium= {34, 32, 27, 39, 1},
Hard= {49, 37, 25, 46, 14},
},
["Under the Sky"]= {
Easy= {20, 21, 0, 0, 0},
Medium= {39, 35, 0, 23, 3},
Hard= {47, 49, 21, 14, 9},
},
["Xepher"]= {
Easy= {43, 28, 32, 51, 0},
Medium= {66, 49, 43, 12, 18},
Hard= {84, 56, 32, 16, 40},
Challenge= {110, 77, 36, 22, 100},
},
["You gotta move it (feat. Julie Rugaard)"]= {
Easy= {25, 22, 1, 40, 0},
Medium= {36, 38, 0, 59, 3},
Hard= {50, 50, 7, 54, 27},
},
["LA BAMBA"]= {
Easy= {26, 29, 10, 15, 0},
Medium= {47, 37, 16, 34, 3},
Hard= {63, 59, 38, 33, 18},
},
["蒼い衝動 ~for EXTREME~"]= {
Easy= {27, 24, 1, 23, 0},
Medium= {45, 36, 23, 21, 3},
Hard= {60, 42, 9, 11, 26},
},
["桜"]= {
Easy= {46, 42, 10, 13, 0},
Medium= {65, 64, 16, 11, 5},
Hard= {90, 96, 18, 1, 26},
Challenge= {72, 64, 9, 1, 10},
},
["大見解"]= {
Easy= {38, 26, 12, 5, 0},
Medium= {51, 39, 45, 16, 4},
Hard= {79, 52, 10, 33, 32},
Challenge= {81, 52, 43, 31, 33},
},
["三毛猫ロック"]= {
Easy= {28, 20, 20, 44, 0},
Medium= {50, 60, 16, 26, 6},
Hard= {64, 80, 20, 66, 26},
},
["A"]= {
Easy= {28, 22, 9, 6, 0},
Medium= {42, 34, 3, 13, 9},
Hard= {63, 45, 3, 14, 28},
Challenge= {64, 45, 47, 14, 33},
},
["Across the nightmare"]= {
Easy= {49, 50, 25, 0, 2},
Medium= {66, 62, 23, 15, 8},
Hard= {74, 100, 50, 22, 12},
Challenge= {88, 100, 81, 0, 23},
},
["air"]= {
Easy= {31, 21, 14, 0, 0},
Medium= {49, 32, 12, 14, 8},
Hard= {57, 37, 34, 27, 17},
},
["AM-3P -303 BASS MIX-"]= {
Easy= {27, 21, 5, 0, 0},
Medium= {44, 37, 5, 0, 14},
Hard= {51, 43, 16, 0, 19},
},
["bag"]= {
Easy= {32, 21, 0, 0, 13},
Medium= {47, 32, 9, 0, 74},
Hard= {78, 51, 1, 0, 118},
Challenge= {78, 51, 1, 0, 120},
},
["BE LOVIN"]= {
Easy= {34, 30, 16, 11, 0},
Medium= {62, 61, 29, 11, 12},
Hard= {77, 61, 23, 25, 23},
},
["Colors ~for EXTREME~"]= {
Easy= {32, 25, 21, 21, 0},
Medium= {50, 43, 16, 22, 6},
Hard= {60, 50, 10, 33, 19},
Challenge= {75, 62, 23, 11, 52},
},
["CUTIE CHASER(MORNING MIX)"]= {
Easy= {20, 20, 3, 0, 0},
Medium= {39, 26, 21, 0, 1},
Hard= {48, 36, 40, 35, 13},
},
["Dance Dance Revolution"]= {
Easy= {40, 25, 34, 0, 0},
Medium= {49, 37, 81, 2, 6},
Hard= {73, 56, 49, 0, 46},
Challenge= {73, 62, 18, 0, 30},
},
["Destiny lovers"]= {
Easy= {25, 21, 10, 7, 0},
Medium= {42, 28, 16, 36, 2},
Hard= {65, 63, 30, 34, 29},
},
["DROP THE BOMB(SyS.F. Mix)"]= {
Easy= {28, 25, 10, 28, 0},
Medium= {37, 25, 18, 17, 0},
Hard= {54, 50, 12, 63, 11},
},
["Frozen Ray ~for EXTREME~"]= {
Easy= {26, 25, 9, 25, 0},
Medium= {50, 38, 7, 12, 11},
Hard= {67, 51, 5, 3, 27},
},
["Gamelan de Couple"]= {
Easy= {37, 25, 21, 0, 0},
Medium= {41, 37, 54, 0, 1},
Hard= {72, 56, 54, 0, 67},
},
["GRADUATION ~それぞれの明日~"]= {
Easy= {22, 20, 9, 0, 0},
Medium= {35, 31, 12, 16, 4},
Hard= {47, 36, 14, 9, 15},
},
["Happy Wedding"]= {
Easy= {28, 20, 20, 1, 0},
Medium= {38, 31, 12, 24, 2},
Hard= {55, 41, 5, 18, 22},
},
["Heaven is a '57 metallic gray ~gimmix~"]= {
Easy= {37, 30, 7, 4, 0},
Medium= {52, 61, 10, 22, 10},
Hard= {69, 61, 12, 24, 54},
},
["HYPER EUROBEAT"]= {
Easy= {37, 25, 23, 28, 0},
Medium= {50, 31, 14, 59, 3},
Hard= {57, 37, 40, 41, 18},
},
["I'm gonna get you!"]= {
Easy= {27, 26, 16, 5, 0},
Medium= {44, 40, 29, 31, 1},
Hard= {64, 53, 34, 15, 24},
},
["jane jana"]= {
Easy= {37, 20, 7, 0, 0},
Medium= {40, 25, 12, 0, 7},
Hard= {71, 41, 21, 0, 35},
},
["JET WORLD"]= {
Easy= {34, 23, 3, 51, 0},
Medium= {51, 40, 36, 19, 10},
Hard= {66, 46, 23, 28, 24},
},
["Kind Lady"]= {
Easy= {32, 22, 12, 23, 0},
Medium= {40, 28, 10, 23, 3},
Hard= {54, 44, 3, 18, 14},
Challenge= {73, 56, 12, 1, 56},
},
["KISS KISS KISS"]= {
Easy= {33, 25, 9, 36, 0},
Medium= {44, 31, 29, 52, 2},
Hard= {66, 62, 29, 51, 28},
},
["Kiss me all night long"]= {
Easy= {27, 25, 5, 11, 0},
Medium= {41, 32, 18, 30, 0},
Hard= {61, 51, 34, 25, 29},
},
["L'amour et la liberté(DDR Ver.)"]= {
Easy= {33, 23, 0, 20, 0},
Medium= {48, 36, 0, 24, 8},
Hard= {60, 54, 0, 17, 34},
},
["♥Love²シュガ→♥"]= {
Easy= {31, 25, 16, 0, 0},
Medium= {44, 38, 27, 13, 2},
Hard= {55, 45, 12, 5, 18},
},
["LOVE♥SHINE"]= {
Easy= {33, 29, 23, 28, 0},
Medium= {45, 51, 25, 18, 0},
Hard= {69, 58, 50, 31, 22},
},
["Miracle Moon ~L.E.D.LIGHT STYLE MIX~"]= {
Easy= {25, 22, 3, 5, 0},
Medium= {41, 34, 16, 14, 4},
Hard= {59, 45, 25, 5, 23},
},
["PARANOIA survivor"]= {
Easy= {50, 54, 0, 10, 2},
Medium= {74, 54, 7, 11, 12},
Hard= {110, 98, 1, 9, 50},
},
["PARANOIA survivor MAX"]= {
Easy= {55, 57, 0, 5, 3},
Medium= {80, 68, 7, 6, 19},
Hard= {136, 119, 1, 5, 78},
Challenge= {181, 119, 49, 7, 100},
},
["Pink Rose"]= {
Easy= {27, 24, 10, 5, 0},
Medium= {41, 30, 29, 50, 2},
Hard= {52, 42, 27, 61, 21},
},
["SO IN LOVE"]= {
Easy= {20, 18, 0, 23, 0},
Medium= {33, 37, 18, 46, 7},
Hard= {44, 37, 29, 46, 14},
},
["STAY (Organic house Version)"]= {
Easy= {25, 20, 7, 3, 0},
Medium= {38, 31, 18, 22, 4},
Hard= {50, 41, 25, 6, 15},
},
["stoic (EXTREME version)"]= {
Easy= {27, 25, 30, 0, 0},
Medium= {56, 51, 14, 0, 9},
Hard= {70, 51, 30, 0, 24},
},
["sync (EXTREME version)"]= {
Easy= {40, 27, 3, 64, 0},
Medium= {55, 34, 10, 34, 4},
Hard= {61, 41, 29, 39, 10},
Challenge= {68, 55, 10, 17, 24},
},
["TEARS"]= {
Easy= {35, 23, 21, 28, 0},
Medium= {51, 41, 14, 20, 10},
Hard= {68, 59, 18, 20, 42},
},
["The Least 100sec"]= {
Easy= {34, 32, 10, 13, 0},
Medium= {61, 53, 25, 20, 4},
Hard= {93, 75, 5, 8, 27},
},
["The legend of MAXX"]= {
Easy= {52, 52, 16, 10, 0},
Medium= {79, 91, 43, 10, 5},
Hard= {112, 108, 67, 10, 40},
},
["TRIP MACHINE survivor"]= {
Easy= {38, 26, 3, 14, 0},
Medium= {65, 53, 1, 11, 29},
Hard= {76, 60, 1, 5, 54},
},
["Twin Bee -Generation X-"]= {
Easy= {31, 28, 9, 5, 0},
Medium= {47, 42, 29, 30, 5},
Hard= {67, 56, 36, 30, 25},
},
["V ~for EXTREME~"]= {
Easy= {30, 25, 9, 26, 0},
Medium= {45, 50, 7, 37, 4},
Hard= {63, 50, 20, 26, 20},
Challenge= {82, 81, 20, 26, 64},
},
["VANITY ANGEL"]= {
Easy= {28, 23, 0, 0, 0},
Medium= {47, 40, 0, 0, 11},
Hard= {61, 52, 0, 0, 57},
},
["xenon"]= {
Easy= {40, 26, 27, 21, 0},
Medium= {57, 46, 3, 17, 10},
Hard= {83, 72, 0, 21, 81},
},
["1998"]= {
Easy= {36, 25, 1, 3, 0},
Medium= {47, 31, 23, 7, 3},
Hard= {63, 43, 45, 9, 18},
},
["321STARS"]= {
Easy= {36, 31, 3, 11, 0},
Medium= {59, 55, 20, 18, 10},
Hard= {75, 63, 18, 16, 30},
},
["革命"]= {
Easy= {20, 24, 1, 42, 0},
Medium= {36, 42, 1, 57, 6},
Hard= {68, 54, 0, 6, 35},
Challenge= {56, 48, 1, 6, 25},
},
["AFRONOVA(FROM NONSTOP MEGAMIX)"]= {
Challenge= {77, 66, 36, 10, 19},
},
["AM-3P(AM EAST mix)"]= {
Challenge= {63, 58, 5, 4, 57},
},
["B4U(B4 ZA BEAT MIX)"]= {
Challenge= {57, 63, 10, 42, 19},
},
["BRE∀K DOWN!"]= {
Easy= {29, 31, 16, 38, 0},
Medium= {53, 31, 50, 20, 0},
Hard= {81, 63, 49, 3, 26},
},
["BRILLIANT 2U(K.O.G G3 MIX)"]= {
Challenge= {62, 56, 18, 13, 34},
},
["BURNIN' THE FLOOR (BLUE FIRE mix)"]= {
Challenge= {57, 45, 40, 16, 13},
},
["BURNING HEAT! (3 Option MIX)"]= {
Easy= {23, 20, 5, 49, 0},
Medium= {43, 41, 1, 37, 16},
Hard= {67, 61, 5, 5, 67},
},
["CANDY♡"]= {
Easy= {26, 30, 5, 24, 0},
Medium= {44, 37, 20, 40, 2},
Hard= {60, 44, 20, 14, 13},
},
["CELEBRATE NITE(EURO TRANCE STYLE)"]= {
Challenge= {63, 47, 12, 14, 29},
},
["D2R"]= {
Easy= {28, 26, 0, 10, 0},
Medium= {50, 40, 9, 18, 7},
Hard= {69, 60, 27, 0, 33},
},
["DESTINY"]= {
Easy= {29, 25, 9, 12, 0},
Medium= {53, 45, 27, 4, 13},
Hard= {67, 51, 10, 9, 34},
},
["DIVE TO THE NIGHT"]= {
Easy= {29, 25, 7, 10, 0},
Medium= {55, 38, 89, 9, 7},
Hard= {73, 51, 61, 5, 32},
},
["DROP OUT(FROM NONSTOP MEGAMIX)"]= {
Challenge= {65, 86, 30, 11, 54},
},
["ECSTASY (midnight blue mix)"]= {
Challenge= {52, 48, 21, 44, 19},
},
["HIGHER (next morning mix)"]= {
Challenge= {57, 43, 21, 50, 28},
},
["HYSTERIA 2001"]= {
Challenge= {57, 55, 47, 94, 8},
},
["i feel ..."]= {
Easy= {17, 17, 3, 47, 0},
Medium= {40, 29, 0, 25, 10},
Hard= {67, 52, 0, 10, 57},
},
["MAXX UNLIMITED"]= {
Easy= {30, 35, 41, 104, 0},
Medium= {60, 70, 29, 63, 9},
Hard= {102, 108, 29, 20, 48},
},
["MY SUMMER LOVE(TOMMY'S SMILE MIX)"]= {
Challenge= {57, 50, 25, 26, 56},
},
["rain of sorrow"]= {
Easy= {20, 23, 1, 40, 0},
Medium= {44, 34, 7, 19, 10},
Hard= {54, 52, 5, 102, 36},
},
["Secret Rendez-vous"]= {
Easy= {20, 16, 18, 9, 0},
Medium= {31, 28, 45, 22, 5},
Hard= {53, 49, 27, 52, 50},
},
["SEXY PLANET(FROM NONSTOP MEGAMIX)"]= {
Challenge= {50, 60, 67, 31, 3},
},
["Silent Hill (3rd christmas mix)"]= {
Challenge= {49, 41, 12, 110, 13},
},
["STILL IN MY HEART (MOMO MIX)"]= {
Challenge= {71, 81, 23, 6, 36},
},
["SUPER STAR(FROM NONSTOP MEGAMIX)"]= {
Challenge= {61, 47, 5, 22, 31},
},
["Sweet Sweet ♥ Magic"]= {
Easy= {28, 22, 14, 10, 0},
Medium= {51, 37, 29, 6, 10},
Hard= {72, 59, 38, 7, 33},
},
["TSUGARU"]= {
Easy= {34, 26, 27, 18, 2},
Medium= {51, 53, 38, 18, 13},
Hard= {78, 59, 20, 16, 52},
},
["TSUGARU (APPLE MIX)"]= {
Challenge= {62, 53, 9, 11, 20},
},
["WILD RUSH(FROM NONSTOP MEGAMIX)"]= {
Challenge= {48, 41, 0, 62, 19},
},
["CANDY☆"]= {
Easy= {44, 31, 0, 0, 0},
Medium= {46, 47, 14, 43, 4},
Hard= {73, 63, 70, 8, 17},
},
["exotic ethnic"]= {
Easy= {37, 31, 32, 21, 0},
Medium= {55, 39, 41, 16, 4},
Hard= {57, 47, 43, 141, 6},
},
["Healing Vision ~Angelic mix~"]= {
Easy= {54, 44, 21, 0, 2},
Medium= {75, 52, 43, 0, 25},
Hard= {94, 59, 29, 0, 49},
},
["Let the beat hit em!(CLASSIC R&B STYLE)"]= {
Easy= {30, 25, 3, 0, 4},
Medium= {39, 33, 16, 0, 10},
Hard= {43, 33, 27, 0, 14},
},
["MAX 300"]= {
Easy= {58, 48, 10, 18, 0},
Medium= {76, 72, 23, 13, 9},
Hard= {120, 97, 14, 7, 37},
},
["ORION.78~civilization mix~"]= {
Easy= {50, 50, 36, 0, 5},
Medium= {60, 66, 56, 0, 21},
Hard= {82, 66, 47, 0, 40},
},
["サナ・モレッテ・ネ・エンテ"]= {
Easy= {27, 15, 0, 0, 0},
Medium= {47, 33, 0, 0, 23},
Hard= {56, 44, 0, 0, 83},
},
["ABSOLUTE"]= {
Easy= {25, 23, 14, 0, 0},
Medium= {40, 34, 10, 0, 7},
Hard= {57, 51, 20, 0, 30},
},
["Abyss"]= {
Easy= {34, 22, 12, 0, 0},
Medium= {46, 40, 20, 0, 7},
Hard= {62, 45, 0, 0, 25},
},
["AFRONOVA PRIMEVAL"]= {
Easy= {58, 33, 25, 0, 0},
Medium= {67, 50, 41, 0, 8},
Hard= {88, 66, 38, 0, 30},
},
["BROKEN MY HEART"]= {
Easy= {43, 26, 14, 0, 0},
Medium= {54, 46, 67, 0, 7},
Hard= {69, 53, 47, 0, 26},
},
["CAN'T STOP FALLIN' IN LOVE ~SPEED MIX~"]= {
Easy= {52, 28, 5, 0, 0},
Medium= {70, 49, 7, 0, 16},
Hard= {93, 56, 5, 0, 40},
},
["DXY!"]= {
Easy= {39, 24, 54, 0, 0},
Medium= {53, 43, 56, 0, 13},
Hard= {64, 49, 67, 0, 25},
},
["ECSTASY"]= {
Easy= {35, 21, 30, 0, 0},
Medium= {46, 38, 27, 0, 9},
Hard= {57, 49, 20, 0, 25},
},
["Electro Tuned ( the SubS Mix )"]= {
Easy= {34, 20, 0, 0, 0},
Medium= {51, 41, 0, 0, 15},
Hard= {63, 51, 5, 0, 35},
},
["Healing Vision"]= {
Easy= {26, 27, 0, 0, 0},
Medium= {53, 54, 1, 0, 7},
Hard= {69, 68, 10, 0, 40},
},
["INSERTiON"]= {
Easy= {36, 23, 10, 0, 0},
Medium= {51, 46, 30, 0, 14},
Hard= {63, 52, 0, 0, 46},
},
["PARANOiA ETERNAL"]= {
Easy= {56, 50, 81, 0, 5},
Medium= {66, 66, 41, 11, 13},
Hard= {80, 66, 56, 11, 28},
},
["STILL IN MY HEART"]= {
Easy= {34, 25, 5, 0, 0},
Medium= {47, 43, 32, 0, 3},
Hard= {57, 50, 25, 0, 13},
},
["B4U"]= {
Easy= {40, 32, 7, 0, 0},
Medium= {48, 38, 20, 0, 7},
Hard= {64, 57, 16, 0, 22},
},
["BABY BABY GIMME YOUR LOVE"]= {
Easy= {17, 15, 0, 0, 0},
Medium= {23, 20, 7, 0, 0},
Hard= {37, 31, 7, 0, 13},
},
["BURNIN' THE FLOOR"]= {
Easy= {42, 25, 3, 0, 0},
Medium= {53, 38, 18, 0, 8},
Hard= {67, 51, 45, 0, 28},
},
["CAN'T STOP FALLIN' IN LOVE"]= {
Easy= {39, 25, 3, 0, 0},
Medium= {49, 25, 21, 0, 0},
Hard= {65, 57, 38, 0, 26},
},
["CELEBRATE NITE"]= {
Easy= {44, 23, 29, 0, 0},
Medium= {51, 41, 34, 0, 6},
Hard= {59, 47, 36, 0, 15},
},
["Don't Stop!~AMD 2nd MIX~"]= {
Easy= {25, 21, 0, 0, 0},
Medium= {40, 21, 0, 0, 0},
Hard= {50, 37, 0, 0, 12},
},
["DROP OUT"]= {
Easy= {37, 32, 1, 0, 0},
Medium= {63, 43, 16, 0, 1},
Hard= {81, 86, 30, 0, 11},
},
["era (nostalmix)"]= {
Easy= {31, 25, 0, 0, 0},
Medium= {47, 38, 14, 0, 10},
Hard= {73, 51, 0, 0, 40},
},
["HIGHER"]= {
Easy= {33, 21, 7, 0, 0},
Medium= {47, 38, 20, 0, 10},
Hard= {57, 43, 34, 0, 21},
},
["Holic"]= {
Easy= {46, 32, 0, 0, 8},
Medium= {54, 38, 7, 0, 13},
Hard= {79, 51, 7, 0, 36},
},
["HYSTERIA"]= {
Easy= {34, 31, 0, 0, 0},
Medium= {62, 47, 9, 0, 6},
Hard= {63, 55, 20, 0, 12},
},
["LEADING CYBER"]= {
Easy= {40, 25, 5, 0, 2},
Medium= {55, 50, 16, 0, 15},
Hard= {76, 68, 3, 0, 44},
},
["LOVE AGAIN TONIGHT~For Melissa MIX~"]= {
Easy= {39, 25, 25, 0, 0},
Medium= {51, 37, 9, 0, 9},
Hard= {61, 43, 20, 0, 19},
},
["MY SUMMER LOVE"]= {
Easy= {27, 25, 3, 0, 0},
Medium= {43, 33, 20, 0, 14},
Hard= {56, 45, 0, 0, 35},
},
["ORION.78(AMeuro-MIX)"]= {
Easy= {25, 17, 5, 0, 0},
Medium= {42, 34, 27, 0, 9},
Hard= {60, 61, 10, 0, 37},
},
["PARANOIA EVOLUTION"]= {
Easy= {51, 33, 3, 0, 0},
Medium= {63, 58, 45, 0, 8},
Hard= {74, 66, 32, 0, 23},
},
["SEXY PLANET"]= {
Easy= {44, 30, 1, 0, 0},
Medium= {52, 44, 40, 0, 4},
Hard= {60, 60, 94, 0, 17},
},
["SUPER STAR"]= {
Easy= {38, 21, 9, 0, 0},
Medium= {48, 42, 20, 0, 12},
Hard= {64, 47, 12, 0, 52},
},
["TRIP MACHINE CLIMAX"]= {
Easy= {51, 37, 38, 0, 3},
Medium= {66, 44, 43, 0, 14},
Hard= {82, 60, 40, 0, 28},
},
["WILD RUSH"]= {
Easy= {38, 20, 0, 0, 0},
Medium= {50, 35, 3, 0, 12},
Hard= {51, 56, 21, 0, 24},
},
[".59"]= {
Easy= {34, 22, 7, 0, 0},
Medium= {45, 44, 21, 0, 9},
Hard= {56, 67, 27, 0, 24},
},
["AFRONOVA"]= {
Easy= {56, 50, 50, 0, 3},
Medium= {58, 50, 70, 0, 6},
Hard= {86, 66, 61, 0, 27},
},
["AFTER THE GAME OF LOVE"]= {
Easy= {24, 21, 1, 0, 0},
Medium= {35, 26, 16, 0, 6},
Hard= {44, 34, 27, 0, 13},
},
["CUTIE CHASER"]= {
Easy= {35, 26, 16, 0, 0},
Medium= {44, 31, 18, 0, 8},
Hard= {60, 52, 36, 0, 38},
},
["DEAD END"]= {
Easy= {58, 47, 32, 0, 1},
Medium= {63, 47, 32, 0, 6},
Hard= {98, 63, 18, 0, 40},
},
["DROP THE BOMB"]= {
Easy= {44, 25, 12, 0, 0},
Medium= {52, 50, 9, 0, 8},
Hard= {66, 50, 10, 0, 23},
},
["DYNAMITE RAVE"]= {
Easy= {47, 25, 47, 0, 0},
Medium= {54, 37, 49, 0, 7},
Hard= {73, 50, 25, 0, 25},
Challenge= {71, 62, 29, 0, 34},
},
["GRADIUSIC CYBER ~AMD G5 MIX~"]= {
Easy= {56, 40, 18, 0, 7},
Medium= {64, 53, 18, 0, 22},
Hard= {77, 80, 3, 0, 70},
},
["La Señorita"]= {
Easy= {38, 30, 1, 0, 0},
Medium= {62, 45, 0, 0, 6},
Hard= {89, 60, 0, 0, 34},
},
["La Señorita Virtual"]= {
Easy= {55, 45, 12, 0, 6},
Medium= {68, 52, 3, 0, 15},
Hard= {82, 60, 56, 0, 28},
},
["LOVE THIS FEELIN'"]= {
Easy= {46, 51, 27, 0, 14},
Medium= {50, 58, 34, 0, 17},
Hard= {52, 71, 43, 0, 25},
},
["PARANOiA Rebirth"]= {
Easy= {60, 47, 29, 0, 5},
Medium= {68, 55, 65, 0, 12},
Hard= {91, 63, 10, 0, 34},
},
["Silent Hill"]= {
Easy= {36, 20, 14, 0, 0},
Medium= {45, 41, 12, 0, 6},
Hard= {59, 41, 29, 0, 19},
},
["think ya better D"]= {
Easy= {35, 28, 1, 0, 1},
Medium= {40, 39, 10, 0, 5},
Hard= {56, 45, 1, 0, 17},
},
["TRIP MACHINE~luv mix~"]= {
Easy= {46, 46, 14, 0, 14},
Medium= {56, 46, 56, 0, 25},
Hard= {68, 53, 41, 0, 26},
},
["BAD GIRLS"]= {
Easy= {30, 25, 10, 0, 2},
Medium= {38, 30, 54, 0, 5},
Hard= {45, 35, 43, 0, 14},
Challenge= {65, 56, 56, 0, 49},
},
["Boom Boom Dollar (Red Monster Mix)"]= {
Easy= {34, 22, 5, 0, 0},
Medium= {44, 39, 32, 0, 7},
Hard= {61, 44, 10, 0, 26},
Challenge= {67, 56, 101, 21, 94},
},
["stomp to my beat"]= {
Easy= {42, 33, 27, 0, 5},
Medium= {42, 38, 38, 0, 5},
Hard= {48, 44, 76, 0, 12},
Challenge= {74, 55, 29, 0, 63},
},
["AM-3P"]= {
Easy= {43, 32, 21, 0, 7},
Medium= {50, 32, 21, 0, 14},
Hard= {63, 43, 27, 0, 26},
},
["BRILLIANT 2U"]= {
Easy= {43, 43, 12, 0, 2},
Medium= {47, 43, 102, 0, 2},
Hard= {60, 50, 56, 0, 14},
Challenge= {60, 43, 27, 35, 21},
},
["BRILLIANT 2U(Orchestra Groove)"]= {
Easy= {45, 43, 21, 0, 3},
Medium= {49, 50, 50, 0, 12},
Hard= {62, 43, 18, 0, 20},
Challenge= {86, 50, 30, 0, 41},
},
["e-motion"]= {
Easy= {33, 29, 43, 0, 1},
Medium= {40, 41, 54, 0, 8},
Hard= {46, 59, 32, 60, 28},
},
["GENOM SCREAMS"]= {
Easy= {49, 43, 36, 0, 6},
Medium= {57, 50, 83, 0, 14},
Hard= {69, 62, 34, 72, 49},
},
["KEEP ON MOVIN'"]= {
Easy= {35, 27, 16, 0, 0},
Medium= {50, 43, 21, 0, 13},
Hard= {51, 43, 14, 0, 29},
},
["MAKE IT BETTER (So-REAL Mix)"]= {
Easy= {32, 24, 69, 0, 1},
Medium= {44, 39, 36, 0, 15},
Hard= {56, 54, 32, 0, 73},
Challenge= {52, 49, 67, 88, 73},
},
["PARANOiA KCET ~clean mix~"]= {
Easy= {55, 44, 74, 0, 3},
Medium= {61, 52, 38, 0, 10},
Hard= {74, 52, 30, 0, 19},
Challenge= {89, 75, 74, 20, 53},
},
["PARANOiA MAX~DIRTY MIX~"]= {
Easy= {61, 55, 67, 0, 5},
Medium= {69, 63, 56, 0, 11},
Hard= {81, 63, 56, 0, 30},
},
["PUT YOUR FAITH IN ME"]= {
Easy= {31, 30, 1, 0, 2},
Medium= {34, 34, 3, 0, 5},
Hard= {39, 34, 18, 0, 9},
},
["PUT YOUR FAITH IN ME (Jazzy Groove)"]= {
Easy= {38, 30, 0, 0, 4},
Medium= {47, 34, 5, 0, 14},
Hard= {51, 44, 3, 0, 43},
Challenge= {61, 55, 60, 25, 66},
},
["SP-TRIP MACHINE~JUNGLE MIX~"]= {
Easy= {49, 40, 18, 0, 9},
Medium= {56, 46, 21, 0, 16},
Hard= {62, 53, 14, 0, 23},
},
["KUNG FU FIGHTING"]= {
Easy= {26, 19, 12, 0, 0},
Medium= {31, 24, 25, 0, 0},
Hard= {37, 33, 20, 0, 10},
Challenge= {49, 43, 32, 50, 39},
},
["MAKE IT BETTER"]= {
Easy= {28, 29, 61, 0, 1},
Medium= {40, 39, 30, 0, 11},
Hard= {48, 54, 27, 0, 41},
},
["PARANOiA"]= {
Easy= {54, 37, 61, 0, 2},
Medium= {65, 60, 56, 0, 13},
Hard= {81, 60, 60, 0, 31},
},
["TRIP MACHINE"]= {
Easy= {49, 40, 27, 0, 3},
Medium= {53, 53, 34, 0, 7},
Hard= {65, 53, 27, 0, 25},
},
},
}
|
--アマゾネスの戦士長
--Amazoness Warrior Chief
--Script by Lyris12
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetTarget(s.sstg)
e2:SetOperation(s.ssop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsFacedown() or not c:IsSetCard(0x4)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
function s.filter(c)
return c:IsSSetable() and (c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSetCard(0x4) or c:IsCode(24094653))
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.atktg)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then Duel.SSet(tp,g) end
end
function s.atktg(e,c)
return not c:IsSetCard(0x4)
end
|
local AssetSlotCache = {}
function AssetSlotCache:new(o)
o = o or {}
o.assetSlots = {}
setmetatable(o, self)
self.__index = self
return o
end
function AssetSlotCache:addAssetSlot(assetSlot)
if self.assetSlots[assetSlot.gridX] then
if self.assetSlots[assetSlot.gridX][assetSlot.gridY] then
table.insert(self.assetSlots[assetSlot.gridX][assetSlot.gridY], assetSlot)
else
self.assetSlots[assetSlot.gridX][assetSlot.gridY] = { assetSlot }
end
else
self.assetSlots[assetSlot.gridX] = {
[assetSlot.gridY] = {assetSlot}
}
end
end
function AssetSlotCache:getAllAssetSlotsForGridElement(gridElement)
local gridX, gridY = gridElement:getGridX(), gridElement:getGridY()
return (self.assetSlots[gridX] and self.assetSlots[gridX][gridY]) or {}
end
function AssetSlotCache:bindAssetSlotsToGridElement(gridElement, assetDecorationSlotCache)
for i, assetSlot in ipairs(self:getAllAssetSlotsForGridElement(gridElement)) do
local asset = gridElement:registerAsset(assetSlot.assetId, assetSlot, assetSlot:getOptions())
if assetDecorationSlotCache then
assetDecorationSlotCache:bindAssetDecorationSlotsToAsset(asset)
end
end
end
return AssetSlotCache
|
local skynet = require "skynet"
local class = require 'middleclass'
local uuid = require 'uuid'
local log = require 'utils.loggger'.new()
local app_port = class('FREEIOE_APP_SERIAL_PORT_CLASS')
local function port_request(chn, request, response, padding)
local r, data, err = skynet.pcall(chn.request, chn, request, function(sock)
local r, data, info = skynet.pcall(response, sock)
if not r then
--log.trace(data)
return false, data
end
return data, info
end, padding)
if not r then
--log.trace(data)
return false, data
end
return data, err
end
local timeout_error = setmetatable({}, {__tostring = function() return "[Error: channel timeout]" end }) -- alias for error object
local function timeout_call(ti, f, ...)
local token = {}
local ret
skynet.fork(function(...)
ret = table.pack(pcall(f, ...))
skynet.wakeup(token)
end, ...)
skynet.sleep(ti, token)
if ret then
if ret[1] then
return table.unpack(ret, 2)
else
error(ret[2])
end
else
-- timeout
--log.trace('timeout error')
return false, timeout_error
end
end
function app_port:initialize(port_type, conf, share_name)
local r, m = pcall(require, port_type)
assert(r, m)
assert(conf, "Serial port configuration missing")
self._name = share_name or uuid()
self._conf = conf
self._port_m = m
self._chn = m.channel(conf)
end
function app_port:get_name()
return self._name
end
function app_port:get_conf()
return self._conf
end
function app_port:connect(only_once, timeout)
if timeout then
return self:timeout_call(timeout, self._chn.connect, self._chn, only_once)
else
return self._chn:connect(only_once)
end
end
function app_port:timeout_call(timeout, func, ...)
local r, err = timeout_call(timeout, func, ...)
--[[
if not r and err == timeout_error then
log.error('Port timeout then reopen it')
self:reopen()
end
]]--
return r, err
end
function app_port:request(request, response, padding, timeout)
if timeout then
return self:timeout_call(timeout / 10, port_request, self._chn, request, response, padding)
else
return port_request(self._chn, request, response, padding)
end
end
function app_port:reopen(conf)
if self._chn then
self._chn:close()
end
self._chn = self._port_m.channel(conf or self._conf)
end
function app_port:close()
if self._chn then
self._chn:close()
self._chn = nil
end
end
return app_port
|
require("iuplua")
local dialog
function createDialog()
local defaultUrl = DEFAULTURL or "ws://nestrischamps.herokuapp.com/ws/room/producer"
local defaultCookie = DEFAULTCOOKIE or ""
local urlInput = iup.text{size="400x",value=defaultUrl}
local cookieInput = iup.text{size="400x",value=defaultCookie}
local function closeDialog()
if dialog then
dialog:destroy()
dialog = nil
end
end
local function onConnect()
local url = urlInput.value
local cookie = cookieInput.value
closeDialog()
connect(url, cookie)
end
-- close the dialog when the script ends
emu.registerexit(closeDialog)
dialog =
iup.dialog{
title="NestrisChamps config",
iup.vbox{
iup.hbox{
iup.vbox{
iup.label{title="Websocket URL (no ssl)"},
urlInput,
iup.label{title="Cookie"},
cookieInput,
iup.button{
title="Connect!",
action = function (self)
onConnect()
end
},
}
},
gap="5",
alignment="ARIGHT",
margin="5x5"
} -- /vbox
}
dialog:show()
end
function onLoad()
if AUTOCONNECT then
connect(DEFAULTURL, DEFAULTCOOKIE)
else
createDialog()
end
while true do -- main loop
loop()
emu.frameadvance()
end
end
|
local RedKeyRun = RegisterMod("Red Key Run", 1)
-- local functions
local function GiveItemsToPlayer()
local SCHOOLBAG = 534
local REDKEY = 580
local player = Isaac.GetPlayer(0) -- get the player entity
player:AddCollectible(SCHOOLBAG, 0, true)
player:AddCollectible(REDKEY, 4, true)
end
function RedKeyRun:giveItemsToPlayer(IsContinued)
-- Only give player the items if its a new run
if IsContinued == false then
GiveItemsToPlayer()
end
end
RedKeyRun:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, RedKeyRun.giveItemsToPlayer, IsContinued)
|
-- ========================================================================= --
-- Tarantool/Box expiration daemon
--
-- Daemon management functions:
-- - expirationd.start -- start a new expiration task
-- - expirationd.stats -- show task stats
-- - expirationd.update -- update expirationd from disk
-- - expirationd.kill -- kill a running task
-- - expirationd.task -- get an existing task
-- - expirationd.tasks -- get list with all tasks
-- ========================================================================= --
-- ========================================================================= --
-- local support functions
-- ========================================================================= --
local log = require('log')
local fiber = require('fiber')
local fun = require('fun')
-- get fiber id function
local function get_fiber_id(fiber)
local fid = 0
if fiber ~= nil and fiber:status() ~= "dead" then
fid = fiber:id()
end
return fid
end
local task_list = {}
local constants = {
-- default value of number of tuples that
-- will be checked by one iteration
default_tuples_per_iteration = 1024,
-- default value of time required for full
-- index scan (in seconds)
default_full_scan_time = 3600,
-- maximal worker delay (seconds)
max_delay = 1,
-- check worker interval
check_interval = 1,
-- force expirationd, even if started on replica (false by default)
force = false
}
-- ========================================================================= --
-- Expiration daemon global variables
-- ========================================================================= --
-- main table
-- ========================================================================= --
-- Task local functions
-- ========================================================================= --
-- ------------------------------------------------------------------------- --
-- Task fibers
-- ------------------------------------------------------------------------- --
local function construct_key(space_id, tuple)
return fun.map(
function(x) return tuple[x.fieldno] end,
box.space[space_id].index[0].parts
):totable()
end
local function expiration_process(task, tuple)
task.checked_tuples_count = task.checked_tuples_count + 1
if task.is_tuple_expired(task.args, tuple) then
task.expired_tuples_count = task.expired_tuples_count + 1
task.process_expired_tuple(task.space_id, task.args, tuple)
end
end
local function suspend(scan_space, task)
if scan_space:len() > 0 then
local delay = (task.tuples_per_iteration * task.full_scan_time)
delay = delay / scan_space:len()
if delay > constants.max_delay then
delay = constants.max_delay
end
fiber.sleep(delay)
end
end
local function tree_index_iter(scan_space, task)
-- iteration with GT iterator
local params = {iterator = 'GT', limit = task.tuples_per_iteration}
local last_id
local tuples = scan_space.index[0]:select({}, params)
while #tuples > 0 do
last_id = tuples[#tuples]
for _, tuple in pairs(tuples) do
expiration_process(task, tuple)
end
local key = construct_key(scan_space.id, last_id)
tuples = scan_space.index[0]:select(key, params)
suspend(scan_space, task)
end
end
local function hash_index_iter(scan_space, task)
-- iteration for hash index
local checked_tuples_count = 0
for _, tuple in scan_space.index[0]:pairs(nil, {iterator = box.index.ALL}) do
checked_tuples_count = checked_tuples_count + 1
expiration_process(task, tuple)
-- find out if the worker can go to sleep
if checked_tuples_count >= task.tuples_per_iteration then
checked_tuples_count = 0
suspend(scan_space, task)
end
end
end
local function do_worker_iteration(task)
local scan_space = box.space[task.space_id]
local index_type = scan_space.index[0].type
-- full index scan loop
if index_type == 'HASH' then
hash_index_iter(scan_space, task)
else
tree_index_iter(scan_space, task)
end
end
local function worker_loop(task)
-- detach worker from the guardian and attach it to sched fiber
fiber.self():name(task.name)
while true do
if box.cfg.replication_source == nil or task.force then
do_worker_iteration(task)
end
-- iteration is complete, yield
fiber.sleep(constants.max_delay)
end
end
local function guardian_loop(task)
-- detach the guardian from the creator and attach it to sched
fiber.self():name(string.format("guardian of %q", task.name))
while true do
if get_fiber_id(task.worker_fiber) == 0 then
-- create worker fiber
task.worker_fiber = fiber.create(worker_loop, task)
log.info("expiration: task %q restarted", task.name)
task.restarts = task.restarts + 1
end
fiber.sleep(constants.check_interval)
end
end
-- ------------------------------------------------------------------------- --
-- Task management
-- ------------------------------------------------------------------------- --
-- Task methods:
-- * task:start() -- start task
-- * task:stop() -- stop task
-- * task:restart() -- restart task
-- * task:kill() -- delete task and restart
-- * task:statistics() -- return table with statistics
local Task_methods = {
start = function (self)
-- if (get_fiber_id(self.worker_loop) ~= 0) then
-- self.worker_loop:cancel()
-- self.guardian_fiber = nil
-- end
self.guardian_fiber = fiber.create(guardian_loop, self)
end,
stop = function (self)
if (get_fiber_id(self.guardian_fiber) ~= 0) then
self.guardian_fiber:cancel()
self.guardian_fiber = nil
end
if (get_fiber_id(self.worker_fiber) ~= 0) then
self.worker_fiber:cancel()
self.worker_fiber = nil
end
end,
restart = function (self)
self:stop()
self:start()
end,
kill = function (self)
self:stop()
task_list[self.name] = nil
end,
statistics = function (self)
return {
checked_count = self.checked_tuples_count,
expired_count = self.expired_tuples_count,
restarts = self.restarts,
working_time = math.floor(fiber.time() - self.start_time),
}
end,
}
-- create new expiration task
local function create_task(name)
local task = setmetatable({}, { __index = Task_methods })
task.name = name
task.start_time = fiber.time()
task.guardian_fiber = nil
task.worker_fiber = nil
task.space_id = nil
task.expired_tuples_count = 0
task.checked_tuples_count = 0
task.restarts = 0
task.is_tuple_expired = nil
task.process_expired_tuple = nil
task.args = nil
task.tuples_per_iteration = constants.default_tuples_per_iteration
task.full_scan_time = constants.default_full_scan_time
return task
end
-- get task for table
local function get_task(name)
if name == nil then
error("task name is nil")
end
-- check, does the task exist
if task_list[name] == nil then
error("task '" .. name .. "' doesn't exist")
end
return task_list[name]
end
-- default process_expired_tuple function
local function default_tuple_drop(space_id, args, tuple)
box.space[space_id]:delete(construct_key(space_id, tuple))
end
-- ========================================================================= --
-- Expiration daemon management functions
-- ========================================================================= --
-- Run a named task
-- params:
-- name -- task name
-- space_id -- space to look in for expired tuples
-- is_tuple_expired -- a function, must accept tuple and return
-- true/false (is tuple expired or not),
-- receives (args, tuple) as arguments
-- options = { -- (table with named options)
-- * process_expired_tuple -- applied to expired tuples, receives
-- (space_id, args, tuple) as arguments
-- * args -- passed to is_tuple_expired and
-- process_expired_tuple() as additional context
-- * tuples_per_iteration -- number of tuples will be checked by one iteration
-- * full_scan_time -- time required for full index scan (in seconds)
-- * force -- run task even on replica
-- }
local function expirationd_run_task(name, space_id, is_tuple_expired, options)
if name == nil then
error("task name is nil")
end
-- check, does the task exist
local prev = task_list[name]
if prev ~= nil then
log.info("restart task %q", name)
prev:kill(name)
end
local task = create_task(name)
-- required params
-- check expiration space number (required)
if space_id == nil then
error("space_id is nil")
end
task.space_id = space_id
if is_tuple_expired == nil or type(is_tuple_expired) ~= "function" then
error("is_tuple_expired is not a function, please provide a check function")
end
task.is_tuple_expired = is_tuple_expired
-- optional params
if options ~= nil and type(options) ~= 'table' then
error("options must be table or not defined")
end
options = options or {}
-- process expired tuple handler
if options.process_expired_tuple and
type(options.process_expired_tuple) ~= "function" then
error("process_expired_tuple is not defined, please provide a purge function")
end
task.process_expired_tuple = options.process_expired_tuple or default_tuple_drop
-- check expire and process after expiration handler's arguments
task.args = options.args
-- check tuples per iteration (not required)
if options.tuples_per_iteration ~= nil then
if options.tuples_per_iteration <= 0 then
error("invalid tuples per iteration parameter")
end
task.tuples_per_iteration = options.tuples_per_iteration
end
-- check full scan time
if options.full_scan_time ~= nil then
if options.full_scan_time <= 0 then
error("invalid full scan time")
end
task.full_scan_time = options.full_scan_time
end
if options.force ~= nil then
if type(options.force) ~= 'boolean' then
error("Invalid type of force value")
end
task.force = options.force
end
--
-- run task
--
-- put the task to table
task_list[name] = task
-- run
task:start()
return task
end
local function expirationd_run_task_obsolete(name,
space_id,
is_tuple_expired,
process_expired_tuple,
args,
tuples_per_iteration,
full_scan_time)
return expirationd_run_task(
name, space_id, is_tuple_expired, {
process_expired_tuple = process_expired_tuple,
args = args, full_scan_time = full_scan_time,
tuples_per_iteration = tuples_per_iteration,
force = false,
}
)
end
-- Kill named task
-- params:
-- name -- is task's name
local function expirationd_kill_task(name)
return get_task(name):kill()
end
-- Return copy of task list
local function expirationd_show_task_list()
return fun.map(function(x) return x end, fun.iter(task_list)):totable()
end
-- Return task statistics in table
-- * checked_count - count of checked tuples (expired + skipped)
-- * expired_count - count of expired tuples
-- * restarts - count of task restarts
-- * working_time - task operation time
-- params:
-- name -- task's name
local function expirationd_task_stats(name)
if name ~= nil then
return get_task(name):statistics()
end
local retval = {}
for name, task in pairs(task_list) do
retval[name] = task:statistics()
end
return retval
end
-- kill task
local function expirationd_kill_task(name)
return get_task(name):kill()
end
-- get task by name
local function expirationd_get_task(name)
return get_task(name)
end
-- Update expirationd version in running tarantool
-- * remove expirationd from package.loaded
-- * require new expirationd
-- * restart all tasks
local function expirationd_update()
local expd_prev = require('expirationd')
package.loaded['expirationd'] = nil
local expd_new = require('expirationd')
for name, task in pairs(task_list) do
task:kill()
expd_new.start(
task.name, task.space_id,
task.is_tuple_expired, {
process_expired_tuple = task.process_expired_tuple,
args = task.args, tuples_per_iteration = task.tuples_per_iteration,
full_scan_time = task.full_scan_time, force = task.force
}
)
end
end
return {
start = expirationd_run_task,
stats = expirationd_task_stats,
update = expirationd_update,
kill = expirationd_kill_task,
task = expirationd_get_task,
tasks = expirationd_show_task_list,
-- Obsolete function names, use previous, instead
task_stats = expirationd_task_stats,
kill_task = expirationd_kill_task,
get_task = expirationd_get_task,
get_tasks = expirationd_show_task_list,
run_task = expirationd_run_task_obsolete,
show_task_list = expirationd_show_task_list,
}
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local common = ReplicatedStorage.common
local util = common.util
local getItemModel = require(util.getItemModel)
local renderer = {
id = "armor"
}
function renderer:create()
local character = self.player.character or self.player.CharacterAdded:wait()
local model = getItemModel(self.itemId)
local upperTorso = character:WaitForChild("UpperTorso")
local gripAttachment = model:FindFirstChild("attachment")
assert(gripAttachment, "no attachment for model: "..self.itemId)
local weld = Instance.new("ManualWeld")
weld.Part0 = model
weld.Part1 = upperTorso
weld.C0 = gripAttachment.CFrame
weld.C1 = upperTorso:WaitForChild("NeckRigAttachment").CFrame
model.Parent = character
model.Anchored = false
model.CanCollide = false
weld.Parent = model
local modelMesh = model:WaitForChild("Mesh")
local worldSize = model:WaitForChild("MeshWorldSize").Value
modelMesh.Scale = ((upperTorso.Size + Vector3.new(0,0.25,0)) / worldSize) + Vector3.new(0.1,0.1,0.15)
self.model = model
end
function renderer:destroy()
self.model:destroy()
end
return renderer
|
local event = require 'utils.event'
local function on_player_changed_position(event)
if not global.vehicle_nanobots_unlocked then return end
local player = game.players[event.player_index]
if not player.character then return end
if not player.character.driving then return end
if not player.vehicle then return end
if not player.vehicle.valid then return end
if player.vehicle.health == player.vehicle.prototype.max_health then return end
player.vehicle.health = player.vehicle.health + player.vehicle.prototype.max_health * 0.005
end
event.add(defines.events.on_player_changed_position, on_player_changed_position)
|
-- @docvars @{
-- root widget
rootWidget = g_ui.getRootWidget()
connect(rootWidget, {
onIdChange = function(self, newId)
print("rootWidget newId: " .. newId)
end,
})
rootWidget:setId("root -- test root id callback")
-- quick modules
local modmgr = require("utils.modulemanager")
modules = modmgr._modules
-- G is used as a global table to save variables in memory between reloads
G = G or {}
-- @}
-- @docfuncs @{
function scheduleEvent(callback, delay)
local event = g_dispatcher.scheduleEvent(callback, delay)
-- must hold a reference to the callback, otherwise it would be collected
event._callback = callback
return event
end
function addEvent(callback, front)
local event = g_dispatcher.addEvent(callback, front)
-- must hold a reference to the callback, otherwise it would be collected
event._callback = callback
return event
end
function cycleEvent(callback, interval)
local event = g_dispatcher.cycleEvent(callback, interval)
-- must hold a reference to the callback, otherwise it would be collected
event._callback = callback
return event
end
function periodicalEvent(eventFunc, conditionFunc, delay, autoRepeatDelay)
delay = delay or 30
autoRepeatDelay = autoRepeatDelay or delay
local func
func = function()
if conditionFunc and not conditionFunc() then
func = nil
return
end
eventFunc()
scheduleEvent(func, delay)
end
scheduleEvent(function()
func()
end, autoRepeatDelay)
end
function removeEvent(event)
if event then
event:cancel()
event._callback = nil
end
end
-- @}
|
local constants = {
WIDTH = 1024,
HEIGHT = 768,
TILE_SIZE = 32,
SPEED = 2,
DEFAULT_MARGIN = 16,
TILES = {
ground = {
name = "ground",
coordinates = {4, 3} -- these tile coordinates will be fed into the spritely module
},
wall = {
coordinates = {2, 1},
solid = true
},
door = {
coordinates = {9, 8},
warp = true
}
},
MIN_SIZE = 3, -- sizes are in tile units, 16x16
MAX_SIZE = 5,
MIN_ROOMS = 2,
MAX_ROOMS = 10,
DT_THRESHOLD = 10,
WALK_FRAMES = 32
}
return constants
|
local jumpscares = {distances = {}, sounds = {}}
local function addjumpscaregroup(range, sounds)
local index = 1
for k,v in pairs(jumpscares.distances) do
if v > range then break end
index = k
end
table.insert(jumpscares.distances, index, range)
table.insert(jumpscares.sounds, index, sounds)
for k,v in pairs(sounds) do
util.PrecacheSound(v)
end
end
-- Far sounds
addjumpscaregroup(600, {
"panicritual/jumpscares/far1.wav",
"panicritual/jumpscares/far2.wav",
"panicritual/jumpscares/far3.wav",
"panicritual/jumpscares/far4.wav",
})
-- Medium sounds
addjumpscaregroup(400, {
"panicritual/jumpscares/medium1.wav",
"panicritual/jumpscares/medium2.wav",
"panicritual/jumpscares/medium3.wav",
})
-- Close sounds
addjumpscaregroup(150, {
"panicritual/jumpscares/close1.wav",
"panicritual/jumpscares/close2.wav",
})
local function playjumpscare(dist)
local index
for k,v in ipairs(jumpscares.distances) do
if v > dist then index = k break end
end
if index then
local sounds = jumpscares.sounds[index]
local s = sounds[math.random(#sounds)]
surface.PlaySound(s)
surface.PlaySound(s) -- Play it twice for a bit more 'oomph'
end
end
--[[-------------------------------------------------------------------------
Scare Configuration
---------------------------------------------------------------------------]]
-- Calculate scares by an "Intensity" scale (based on distance)
-- Give the player a "Scare Immunity" that blocks any scares less intense than this
-- Base immunity levels on the intensity of the newly given jumpscare
-- Make immunity decay over time
-- Add a per-player immunity time so you can't be scared by the same Demon within a short time
-- Result: Player can only be scared once, however a second demon can double-scare if he is closer than Intensity Immunity
-- Alternative: Only per-player immunity? Second demon can always double scare?
--local LocationForgetTime = 3 -- The amount of time of not having seen a demon to "forget" his location
--local DoubleScareDistance = function(x) return x < 100 and 0 or x/3 end -- How close the same demon has to be to double-scare
--local ScareResetTime = 15 -- The time until scares completely reset distance-wise
--[[-------------------------------------------------------------------------
VERSION 1: Players can only scare after 5 seconds of not being seen
Double scares only after LocationForgetTime
Scares reset after ScareResetTime
More efficient, but awkward 5-second initial scares
---------------------------------------------------------------------------]]
--[[local scares = {}
hook.Add("PostPlayerDraw", "Ritual_Jumpscares", function(ply)
local ct = CurTime()
local lp = LocalPlayer()
if lp:IsHuman() and ply:IsDemon() then
local vis, tr = ply:VisibleTo(lp)
if vis then
if not scares[ply] or (scares[ply].reset and scares[ply].reset < ct) then
scares[ply] = {next = 0}
end
if scares[ply].next < ct then
local dist = ply:GetPos():Distance(lp:GetPos())
if not scares[ply].double or scares[ply].double > dist then
playjumpscare(dist)
end
end
scares[ply].next = ct + LocationForgetTime
end
end
end)]]
--[[-------------------------------------------------------------------------
VERSION 2: Scares are constantly calculated by distance
Doubles scares are always possible if within DoubleScareDistance
Initial scares also only if within DoubleScareDistance of last seen
Last seen distance returns to huge after ScareResetTime
Constant distance calculation, but better gameplay-wise
---------------------------------------------------------------------------]]
--[[local scares = {}
local eye = Material("sprites/redglow1")
local eyecolor = Color(255,0,0)
local eyesize = 5
hook.Add("PostPlayerDraw", "Ritual_Jumpscares", function(ply)
if GAMEMODE.RoundState ~= ROUND_PREPARE and ply:IsDemon() then
-- Jumpscares
local lp = LocalPlayer()
if lp:IsHuman() and lp:Alive() then
local vis, tr = ply:VisibleTo(lp)
if vis then
local ct = CurTime()
local lpos = lp:GetPos()
local ppos = ply:GetPos()
local dist = ppos:Distance(lpos)
if not scares[ply] or (scares[ply].reset and scares[ply].reset < ct) then
scares[ply] = {next = math.huge}
end
if scares[ply].next > dist then --and lp:GetAimVector():Dot((ppos - lpos):GetNormalized()) > 0 then
playjumpscare(dist)
end
scares[ply].reset = ct + ScareResetTime
scares[ply].next = DoubleScareDistance(dist)
end
end
-- Fog eyes
render.SetMaterial(eye)
local eyes = ply:GetAttachment(ply:LookupAttachment("eyes"))
render.DrawSprite(eyes.Pos, 10, 10, eyecolor)
local le = ply:GetAttachment(ply:LookupAttachment("lefteye"))
render.DrawSprite(le.Pos, 10, 10, eyecolor)
local re = ply:GetAttachment(ply:LookupAttachment("righteye"))
render.DrawSprite(re.Pos, 10, 10, eyecolor)
local eyes = ply:GetAttachment(ply:LookupAttachment("eyes"))
if eyes then
local r = eyes.Ang:Right()
local f = eyes.Ang:Forward()
local lefteyepos = eyes.Pos + r * -1.5 + f * 1
local righteyepos = eyes.Pos + r * 1.5 + f * 1
cam.Start2D()
render.DrawSprite(lefteyepos, eyesize, eyesize, eyecolor)
render.DrawSprite(righteyepos, eyesize, eyesize, eyecolor)
cam.End2D()
end
end
end)]]
--[[-------------------------------------------------------------------------
VERSION 3: Scares happen once then goes on cooldown per demon
Player is completely immune to scares from that demon for this time
Very simple and efficient, however no double scares
Simple and efficient
---------------------------------------------------------------------------]]
local ScareDelay = 7 -- Seconds before you can get scared again by that demon
local DotMinimum = 0.6 -- The dot product before the Demon is considered in view
local scares = {}
hook.Add("PostPlayerDraw", "Ritual_Jumpscares", function(ply)
if GAMEMODE.RoundState ~= ROUND_PREPARE and ply:IsDemon() then
-- Jumpscares
local lp = LocalPlayer()
if lp:IsHuman() and lp:Alive() then
local lpos = lp:GetPos()
local ppos = ply:GetPos()
local dot = EyeAngles():Forward():Dot((ppos - lpos):GetNormalized())
if dot >= DotMinimum then
local vis, tr = ply:VisibleTo(lp, true) -- Use calcview cam
if vis then
local ct = CurTime()
local dist = ppos:Distance(lpos)
if not scares[ply] or scares[ply] < ct then
playjumpscare(dist)
end
scares[ply] = ct + ScareDelay -- constantly increase while visible
hook.Run("Ritual_DemonVisible", ply,dot,dist)
end
end
end
end
end)
|
require('loveframes')
require('selectbox')
require('misc')
--fh字体高、curPage当前页、count逐字里的计数、每个字显示的间隔、st逐字里时间计数
--curStr逐字里当前字符串、isEnd里字是否显示完、isShow是否显示对话、isOver所有对话
--是否显示完、onOver结束时的回调函数
message={fh=basicfont:getHeight(),curPage=1,count=1,rate=0.1,st=0,curStr="",
isEnd=false,isShow=true,isOver=false,onOver=function()end}
function message:new(o)
o= o or{}
setmetatable(o,self)
self.__index = self
return o
end
--逐字显示,需要 显示形式="逐字显示",hasSelect=false
--MES{ 显示形式="逐字显示" , 内容={对话对话对话\n换行,翻页},结束后事件=nil }
function message:add(option)
if type(option.msg)~="table" then
error("no msg")
end
local ph=150 --对话框的高 todo
local fh=self.fh --字体高
if option.mode=="wd" then
self.lnShow=false
else
self.lnShow=true
end
if option.fun and type(option.fun)=="function" then
self.onOver=option.fun
else
error("fun is not function")
end
self.panel=loveframes.Create("panel")
self.panel:SetSize(love.graphics.getWidth(),ph)
self.panel:SetPos(0,love.graphics.getHeight()-ph)
self.pageNum=#option.msg
self.msg=option.msg
self.text=loveframes.Create("text",self.panel)
self.ln=#misc.split(self.msg[self.curPage],"\n") --行数
if self.lnShow then
self.text:SetText(option.msg[self.curPage])
self.select=loveframes.Create("selectbox",self.panel)
--设置行数、列数、行列宽
self.select:SetRowCol(1,1,love.graphics.getWidth(),fh)
--设置每格的宽、间距
self.select:SetCell(love.graphics.getWidth(),fh,0,0)
--设置边界
self.select:SetBound(0,0,love.graphics.getWidth(),self.ln*fh)
end
end
function message:draw()
if self.isShow then
--画提示箭头
if self.curPage>1 and self.curPage<self.pageNum then
--画向上和下
love.graphics.setColor(255,0,0)
love.graphics.triangle( "fill", 100, 600, 125, 560, 150, 600 )
love.graphics.triangle( "fill", 100, 600, 125, 560, 150, 600 )
elseif self.curPage==1 then
--画向下
love.graphics.setColor(255,0,0)
love.graphics.triangle( "fill", 700, 560, 750, 560, 725, 600 )
elseif self.curPage==self.pageNum then
--画向上
love.graphics.setColor(255,0,0)
love.graphics.triangle( "fill", 100, 600, 125, 560, 150, 600 )
end
end
end
function message:lineUpdate(dt)
self.id=self.select:GetId()
if self.id==self.ln and love.keyboard.isDown(" ") then
self.curPage=self.curPage+1
--把光标移至第一行
for i=1,self.id-1 do
self.select:Move("up")
end
end
if self.curPage>self.pageNum then
self.curPage=self.pageNum
end
if self.curPage==self.pageNum and self.id==self.ln then
--结束事件
self.isOver=true
self:onOver()
end
if self.curPage<=self.pageNum then
self.ln=#misc.split(self.msg[self.curPage],"\n")
self.text:SetText(self.msg[self.curPage])
end
self.select:SetBound(0,0,love.graphics.getWidth(),self.ln*self.fh)
end
function message:wordUpdate(dt)
local t=misc.str2tb(self.msg[self.curPage])
self.st=self.st+dt
if self.st>self.rate then
self.st=0
if self.count<=#t then
self.curStr=self.curStr.. t[self.count]
self.count=self.count+1
else
self.isEnd=true
end
end
if self.isEnd and self.curPage==self.pageNum then
--结束事件
self.isOver=true
self:onOver()
end
if self.isEnd and love.keyboard.isDown(" ")then
self.curPage=self.curPage+1
if self.curPage>self.pageNum then
self.curPage=self.pageNum
self.curStr=""
self.st=self.rate
self.isEnd=false
self.count=1
end
end
self.text:SetText(self.curStr)
end
function message:update(dt)
if self.lnShow then
self:lineUpdate(dt)
else
self:wordUpdate(dt)
end
end
function message:keypressed(key, unicode)
if key=="escape" and self.isOver then
self.panel:Remove()
self.isShow=false
end
end
|
function createRect()
rect = {}
rect.x = 100
rect.y = 100
rect.width = 70
rect.height = 90
rect.speed = 100
-- Put the new rectangle in the list
table.insert(listOfRectangles, rect)
end
|
hs.hotkey.bind({"cmd", "alt", "ctrl"}, "W", function()
hs.alert.show("Hello World!")
end)
-- Auto-reload on changes in the default config dir ~/.hammerspoon
hs.loadSpoon("ReloadConfiguration")
spoon.ReloadConfiguration:start()
-- Reload config on keycombp
hs.hotkey.bind({"cmd", "alt", "ctrl"}, "R", function()
hs.reload()
end)
hs.alert.show("Config loaded")
-- Defeat paste blocking by typing the contents of the clipboard into the active window
hs.hotkey.bind({"cmd", "alt"}, "V", function() hs.eventtap.keyStrokes(hs.pasteboard.getContents()) end)
|
write(" ")
term.setBackgroundColor(colors.gray)
write(" ")
local color = ...
term.setCursorPos(3,2)
if color == "red" then
term.setBackgroundColor(colors.red)
else
term.setBackgroundColor(colors.blue)
end
textutils.slowPrint(" ")
term.setBackgroundColor(colors.black)
|
------------------------------------------------------------------------------
--- file.lua
--- File read/write functions
---
--- This file is part of kcalc v8.0, Copyright (c)2012 Kevin Boone,
--- distributed according to the terms of the GPL v2.0
------------------------------------------------------------------------------
--- get_values_from_line
--- Splits a line at various separators, and constructs an array
--- with the Lua-language values of each token
function get_values_from_line (s)
local ret = nil
local f,err = loadstring ("kcalc_temp={" .. s .. "}")
if (f) then
f();
ret = kcalc_temp;
else
error (err)
end
return ret
end
--- read_csv
function read_csv (filename)
local n = 0
local ret = {}
local f,err = io.open (filename);
if (f) then
for line in f:lines() do
n = n + 1
local ary = get_values_from_line (line);
for i=1,#ary do
local v = ary[i]
if (type (v) == 'function') then
error ("Invalid data item on line " .. n .. ": "
.. _kcalc_format (v));
end
ret[#ret+1] = v
end
end
io.close (f)
else
error ("read_csv() failed: " .. err);
end
return ret;
end
--- write_csv
function write_csv (filename,x)
if (type (x) == 'table') then
local f,err = io.open (filename, "w");
if (f) then
local old_fmt = _private_fmt;
_private_fmt = _private_fmt_longG;
local res = ""
for i=1,#x do
res = res .. _kcalc_format (x[i],true)
if not (i == #x) then
res = res .. ","
end
end
_private_fmt = old_fmt;
f:write (res)
f:write ("\n")
io.close (f)
else
error ("write_csv() failed: " .. err);
end
return nil;
else
error ("Argument to write_csv() must be an array");
end
end
kcalc_help['functions'] = kcalc_help['functions'] ..
"File-handling functions:\n"..
"read_csv, write_csv\n"..
"\n"
kcalc_help["read_csv"]=
"read_csv(file) -- Reads comma-separated values from file into an array\n\n"..
"read_csv() reads any number of values from a file into a flat array.\n"..
"The layout of values within the file is ignored -- there can be one\n"..
"entry per line (without or without commas at the end), or many entries\n"..
"on the same line. Blank lines are ignored, as are multiple separators.\n"..
"That is, '1,2' is the same as '1,,,2'. Entries must be valid KCalc\n"..
"expressions so, for example, strings must be quoted, and complex \n"..
"numbers must be given in the form 'a+b*i'. Entries can themselves be\n"..
"arrays, with elements grouped using braces: {1,2,3}.\n"
kcalc_help["write_csv"]=
"write_csv(file, x) -- Writes comma-separated values from array x to file\n\n"..
"write_csv() writes a file of comma-separated values from the array x,\n"..
"in a form suitable to be read back using read_csv(). String values are\n"..
"quoted, and sub-arrays enclosed in braces. Regardless of the current\n"..
"formatting settings, numerical values are written out in 'longG' format,\n"..
"to minimize the loss of precision when they are read back.\n"
|
-- carpet3d by srifqi
-- License: CC0 1.0 Universal
print("[carpet3d] Carpet")
-- Carpet API
carpet3d = {}
carpet3d.count = 0
-- Registering carpet ( carpet3d.register() )
--[[
def is a table that contains:
name : itemstring "carpet:name"
description : node description (optional)
images : node tiles
recipeitem : node crafting recipeitem {recipeitem,recipeitem}
groups : node groups
sounds : node sounds (optional)
--]]
-- Carpet will be named carpet3d:name
function carpet3d.register(def)
local name = def.name
local desc = def.description or ""
local recipeitem = def.recipeitem
local sounds = def.sounds or default.node_sound_defaults()
-- Node Definition
minetest.register_node("carpet3d:"..name, {
description = desc,
tiles = def.images,
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -7/16, 0.5},
},
drawtype = "nodebox",
groups = def.groups,
sounds = sounds,
})
-- Crafting Definition
minetest.register_craft({
output = 'carpet3d:'..name..' 4',
recipe = {
{recipeitem, recipeitem},
}
})
carpet3d.count = carpet3d.count +1
end
-- For internal purpose
minetest.register_node("carpet3d:nil", {
description = "nil Carpet (ERR)",
tiles = "default_dirt.png",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -7/16, 0.5},
},
drawtype = "nodebox",
groups = {carpet=1,not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
})
-- Add carpet from wool mod + default mod + moretrees mod (if available)
local wool_list = {
{"white", "White"},
{"grey", "Grey"},
{"black", "Black"},
{"red", "Red"},
{"yellow", "Yellow"},
{"green", "Green"},
{"cyan", "Cyan"},
{"blue", "Blue"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"violet", "Violet"},
{"brown", "Brown"},
{"pink", "Pink"},
{"dark_grey", "Dark Grey"},
{"dark_green", "Dark Green"},
}
local decor_list = {
{"default:leaves","default_leaves","Leaves"},
{"default:jungleleaves","default_jungleleaves","Jungle Leaves"},
{"default:papyrus","default_papyrus","Papyrus"},
{"default:sapling","default_sapling","Sapling"},
{"default:junglesapling","default_junglesapling","Jungle Sapling"},
}
local front_list = {
{"default:apple","default_apple","Apple"},
{"flowers:dandelion_white","flowers_dandelion_white","White Dandelion"},
{"flowers:dandelion_yellow","flowers_dandelion_yellow","Yellow Dandelion"},
{"flowers:geranium","flowers_geranium","Geranium"},
{"flowers:rose","flowers_rose","Rose"},
{"flowers:tulip","flowers_tulip","Tulip"},
{"flowers:viola","flowers_viola","Viola"},
}
local moretrees = {}
if minetest.get_modpath("moretrees") then
print("[carpet3d]:Mod detected: moretrees.")
moretrees = {
{"oak", "Oak Tree"},
{"sequoia", "Giant Sequoia"},
{"birch", "Birch Tree"},
{"palm", "Palm Tree"},
{"spruce", "Spruce Tree"},
{"pine", "Pine Tree"},
{"willow", "Willow Tree"},
{"acacia", "Acacia Tree"},
{"rubber_tree", "Rubber Tree"},
{"fir", "Douglas Fir"},
}
end
for _, row in ipairs(wool_list) do
local name = row[1]
local desc = row[2]
carpet3d.register({
name = name,
description = desc..' Carpet',
images = {'wool_'..name..'.png'},
recipeitem = 'wool:'..name,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,falling_node=1,carpet=1},
sounds = default.node_sound_defaults()
})
for i=1, #decor_list do
carpet3d.register({
name = name.."_with_"..decor_list[i][2],
description = desc..' Carpet with '..decor_list[i][3],
images = {
'wool_'..name..'.png^'..decor_list[i][2]..'.png',
'wool_'..name..'.png^'..decor_list[i][2]..'.png',
'wool_'..name..'.png'
},
recipeitem = 'carpet3d:nil',
groups = {
snappy=2,choppy=2,
oddly_breakable_by_hand=3,flammable=3,
falling_node=1,carpet=1,
not_in_creative_inventory=1 -- don't make creative inventory full
},
sounds = default.node_sound_defaults()
})
minetest.register_craft({
type = "shapeless",
output = "carpet3d:"..name.."_with_"..decor_list[i][2],
recipe = {"carpet3d:"..name, decor_list[i][1]},
})
end
for fi=1, #front_list do
carpet3d.register({
name = name.."_with_"..front_list[fi][2],
description = desc..' Carpet with '..front_list[fi][3],
images = {
'wool_'..name..'.png^'..front_list[fi][2]..'.png',
'wool_'..name..'.png^'..front_list[fi][2]..'.png',
'wool_'..name..'.png'
},
recipeitem = 'carpet3d:nil',
groups = {
snappy=2,choppy=2,
oddly_breakable_by_hand=3,flammable=3,
falling_node=1,carpet=1,
not_in_creative_inventory=1 -- don't make creative inventory full
},
sounds = default.node_sound_defaults()
})
minetest.register_craft({
type = "shapeless",
output = "carpet3d:"..name.."_with_"..front_list[fi][2],
recipe = {"carpet3d:"..name, front_list[fi][1]},
})
for i=1, #decor_list do
carpet3d.register({
name = name.."_with_"..decor_list[i][2].."_and_"..front_list[fi][2],
description = desc..' Carpet with '..decor_list[i][3].." and "..front_list[fi][2],
images = {
'wool_'..name..'.png^'..decor_list[i][2]..'.png^'..front_list[fi][2]..'.png',
'wool_'..name..'.png^'..decor_list[i][2]..'.png^'..front_list[fi][2]..'.png',
'wool_'..name..'.png'
},
recipeitem = 'carpet3d:nil',
groups = {
snappy=2,choppy=2,
oddly_breakable_by_hand=3,flammable=3,
falling_node=1,carpet=1,
not_in_creative_inventory=1 -- don't make creative inventory full
},
sounds = default.node_sound_defaults()
})
minetest.register_craft({
type = "shapeless",
output = "carpet3d:"..name.."_with_"..decor_list[i][2].."_and_"..front_list[fi][2],
recipe = {"carpet3d:"..name.."_with_"..decor_list[i][2], front_list[fi][1]},
})
end
end
for i=1, #moretrees do
local treename = moretrees[i][1]
local treedesc = moretrees[i][2]
--sapling
carpet3d.register({
name = name.."_with_"..treename.."_sapling",
description = desc..' Carpet with '..treedesc.." Sapling",
images = {
'wool_'..name..'.png^'..'moretrees_'..treename..'_sapling.png',
'wool_'..name..'.png^'..'moretrees_'..treename..'_sapling.png',
'wool_'..name..'.png'
},
recipeitem = 'carpet3d:nil',
groups = {
snappy=2,choppy=2,
oddly_breakable_by_hand=3,flammable=3,
falling_node=1,carpet=1,
not_in_creative_inventory=1 -- don't make creative inventory full
},
sounds = default.node_sound_defaults()
})
minetest.register_craft({
type = "shapeless",
output = "carpet3d:"..name.."_with_"..treename.."_sapling",
recipe = {"carpet3d:"..name, "moretrees:"..treename.."_sapling"},
})
--leaves
carpet3d.register({
name = name.."_with_"..treename.."_leaves",
description = desc..' Carpet with '..treedesc.." Leaves",
images = {
'wool_'..name..'.png^'..'moretrees_'..treename..'_leaves.png',
'wool_'..name..'.png^'..'moretrees_'..treename..'_leaves.png',
'wool_'..name..'.png'
},
recipeitem = 'carpet3d:nil',
groups = {
snappy=2,choppy=2,
oddly_breakable_by_hand=3,flammable=3,
falling_node=1,carpet=1,
not_in_creative_inventory=1 -- don't make creative inventory full
},
sounds = default.node_sound_defaults()
})
minetest.register_craft({
type = "shapeless",
output = "carpet3d:"..name.."_with_"..treename.."_leaves",
recipe = {"carpet3d:"..name, "moretrees:"..treename.."_leaves"},
})
end
end
print("[carpet3d]:"..carpet3d.count.." carpets registered")
|
STATION.name = "Stove"
STATION.description = "A stove used for cooking and heating."
STATION.model = "models/props_c17/furnitureStove001a.mdl"
|
-- @namespace foundation.com
local function iodata_to_string_recur(value, result, index)
if type(value) == "table" then
for _, item in ipairs(value) do
result, index = iodata_to_string_recur(item, result, index)
end
elseif type(value) == "string" then
index = index + 1
result[index] = value
else
error("unexpected value " .. dump(value))
end
return result, index
end
-- Flattens a table into a string
--
-- @spec iodata_to_string(Table | String): String
local function iodata_to_string(value)
if type(value) == "string" then
return value
elseif type(value) == "table" then
local result = iodata_to_string_recur(value, {}, 0)
return table.concat(result)
else
error("unexpected value " .. dump(value))
end
end
foundation.com.iodata_to_string = iodata_to_string
|
-- Copyright (c) 2019 StefanT <stt1@gmx.at>
-- See LICENSE.md in the project directory for license information.
--
-- Initialize the global variables.
--
local function initGlobalVariables()
log("init global variables")
-- The last station a train was at.
-- Key is the LuaTrain::id, value is the LuaEntity of the stop.
global.lastTrainStation = global.lastTrainStation or {}
-- The mod's data for train manager train stops.
-- Key is the LuaEntity::entity_number of the stop, value is a structure with:
-- entityId The entity_number of the entity
-- entity The stop's LuaEntity entity
-- lamp The stop's lamp entity
-- lampCtrl The stop's lamp controller entity
-- output The stop's constant comparator
-- surfaceId The number of the surface
-- forceId The number of the owning force
-- networkName The name of the network
-- resourceName The name of the resource
-- canDeliver True if the stop has a train ready to do a delivery
-- deliveringTrains A map of inbound delivery trains: key is the train ID, value is the resourceName
-- numRequesters The number of associated requesters
global.stops = global.stops or {}
-- The mod's data for requesters.
-- Key is the LuaEntity::entity_number of the requester, value is a structure with:
-- entityId The entity_number of the entity
-- entity The requester's LuaEntity entity
-- stopId The entity_number of the train stop's entity
-- surfaceId The number of the surface
-- forceId The number of the owning force
-- networkName The name of the network
-- resourceName The name of the resource
-- trainRequested True if a train has been requested for this requester, even if a train is already delivering
-- statusSince The game time of the last status change
global.requesters = global.requesters or {}
-- The networked resources.
-- Key is the dispatcher ID, value is a structure with:
-- surfaceId The number of the surface
-- forceId The number of the owning force
-- networkName The name of the network
-- resourceName The name of the resource
-- stops A list of all stops that provide the resource in this network, ordered by the stop's priority
-- pending A queue of requesters that are waiting for a train to be sent to them
global.resources = global.resources or {}
-- The ongoing deliveries.
-- Key is the LuaTrain::id of the delivering train, value is a structure with:
-- requester The requester at the destination of the delivery
-- startTime The game time of the time when the train started the delivery run
-- train The LuaTrain doing the delivery
global.deliveries = global.deliveries or {}
-- The failed deliveries.
-- A list of structures with:
-- requester The requester at the destination of the delivery, may be invalid
-- time The game time of the failure
-- train The LuaTrain doing the delivery, may be invalid
-- message The failure message
global.failedDeliveries = global.failedDeliveries or {}
-- Dialog private data per player.
-- Key is the player number, value depends on the currently opened dialog.
global.dialogData = global.dialogData or {}
-- The version of the mod's entities or data
global.version = global.version or 0
end
--
-- Called every time a save file is loaded except for the instance when a mod is loaded into
-- a save file that it previously wasn't part of. Must not change the game state.
--
script.on_load(function()
log("loading")
registerEvents()
log("loaded")
end)
--
-- Called once when a new save game is created or once when a save file is loaded that previously
-- didn't contain the mod.
--
script.on_init(function()
log("initializing")
initGlobalVariables()
registerEvents()
log("initialized")
end)
--
-- Called any time the game version changes, prototypes change, startup mod settings change,
-- and any time mod versions change including adding or removing mods.
--
-- @param data The ConfigurationChangedData containing the following fields:
-- old_version :: string (optional): Old version of the map. Present only when loading map version other than the current version.
-- new_version :: string (optional): New version of the map. Present only when loading map version other than the current version.
-- mod_changes :: dictionary string → ModConfigurationChangedData: Dictionary of mod changes. It is indexed by mod name.
-- mod_startup_settings_changed :: boolean: True when mod startup settings have changed since the last time this save was loaded.
-- migration_applied :: boolean: True when mod prototype migrations have been applied since the last time this save was loaded.
--
script.on_configuration_changed(function(data)
log("configuration changed")
initGlobalVariables()
global.version = migrateData(global.version)
registerEvents()
log("mod "..script.mod_name.." configuration updated")
end)
--
-- Called when a runtime mod setting is changed by a player.
--
-- @param event containing:
-- - player_index The player who changed the setting or nil if changed by script
-- - setting The setting name that changed
-- - setting_type The setting type: "runtime-per-user", or "runtime-global"
--
script.on_event(defines.events.on_runtime_mod_setting_changed, function(event)
if event.setting_type == "runtime-per-user" then
local player = game.get_player(event.player_index)
if event.setting == "showToolButton" then
updateToolbuttonVisibility(player)
end
end
end)
|
-----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Chemioue
-- Type: NPC Quest
-- !pos 82.041 -34.964 67.636 26
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:startEvent(280);
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinish(player,csid,option)
end;
|
local function AddMe(msg)
local text = msg.content_.text_
if text == 'تفعيل ضافني' and Owner(msg) then
database:del(bot_id..'David:Lock:Added:Me'..msg.chat_id_)
send(msg.chat_id_, msg.id_,'⌔︙تم تفعيل امر منو ضافني')
return false
end
if text == 'تعطيل ضافني' and Owner(msg) then
database:set(bot_id..'David:Lock:Added:Me'..msg.chat_id_,true)
send(msg.chat_id_, msg.id_,'⌔︙تم تعطيل امر منو ضافني')
return false
end
if text and text:match("(.*)(ضافني)(.*)") then
if not database:get(bot_id..'David:Lock:Added:Me'..msg.chat_id_) then
tdcli_function ({ID = "GetChatMember",chat_id_ = msg.chat_id_,user_id_ = msg.sender_user_id_},function(arg,da)
if da and da.status_.ID == "ChatMemberStatusCreator" then
send(msg.chat_id_, msg.id_,'⌔︙انت منشئ المجموعه ')
return false
end
local Added_Me = database:get(bot_id.."David:Who:Added:Me"..msg.chat_id_..':'..msg.sender_user_id_)
if Added_Me then
tdcli_function ({ID = "GetUser",user_id_ = Added_Me},function(extra,result,success)
local Name = '['..result.first_name_..'](tg://user?id='..result.id_..')'
Text = '⌔︙الشخص الذي قام باضافتك هو » '..Name
sendText(msg.chat_id_,Text,msg.id_/2097152/0.5,'md')
end,nil)
else
send(msg.chat_id_, msg.id_,'⌔︙انت دخلت عبر الرابط')
end
end,nil)
else
send(msg.chat_id_, msg.id_,'⌔︙امر منو ضافني تم تعطيله من قبل المدراء ')
end
end
end
return {David = AddMe}
|
s = io.read()
::start::
for i=2, s:len() do
if(s:sub(i,i)== s:sub(i-1,i-1)) then
s = s:gsub(s:sub(i,i)..s:sub(i,i),'')
goto start
end
end
if(s:len() == 0) then s = nil end
print(s or 'Empty String')
|
--[[
RA-MOD
]]--
module("luci.controller.shadowsocks", package.seeall)
function index()
if not nixio.fs.access("/etc/config/shadowsocks") then
return
end
local page
page = entry({"admin", "RA-MOD", "shadowsocks"}, cbi("shadowsocks"), _("shadowsocks"), 45)
page.i18n = "shadowsocks"
page.dependent = true
end
|
LANGUAGE = {
cmdMyNotes = "View your personal notes.",
mynotesCooldown = "Please wait %d more seconds before doing that!",
mynotes = "%s's Notes"
}
|
local Root = script.Parent.Parent
local StartPurchase = require(Root.Actions.StartPurchase)
local function PurchasingStartTimeReducer(state, action)
state = state or -1
if action.type == StartPurchase.name then
return action.purchasingStartTime
end
return state
end
return PurchasingStartTimeReducer
|
local K, C, L = unpack(select(2, ...))
if C["Chat"].Enable ~= true then
return
end
local Module = K:NewModule("ChatURLCopy", "AceHook-3.0")
local _G = _G
-- Lua API
local string_gsub = string.gsub
local string_lower = string.lower
local string_match = string.match
local string_sub = string.sub
local unpack = unpack
-- Global variables that we don't cache, list them here for mikk's FindGlobals script
-- GLOBALS: ChatEdit_ChooseBoxForSend, ChatEdit_ActivateChat
local FindURL_Events = {
"CHAT_MSG_WHISPER",
"CHAT_MSG_WHISPER_INFORM",
"CHAT_MSG_BN_WHISPER",
"CHAT_MSG_BN_WHISPER_INFORM",
"CHAT_MSG_BN_INLINE_TOAST_BROADCAST",
"CHAT_MSG_GUILD_ACHIEVEMENT",
"CHAT_MSG_GUILD",
"CHAT_MSG_OFFICER",
"CHAT_MSG_PARTY",
"CHAT_MSG_PARTY_LEADER",
"CHAT_MSG_RAID",
"CHAT_MSG_RAID_LEADER",
"CHAT_MSG_RAID_WARNING",
"CHAT_MSG_INSTANCE_CHAT",
"CHAT_MSG_INSTANCE_CHAT_LEADER",
"CHAT_MSG_CHANNEL",
"CHAT_MSG_SAY",
"CHAT_MSG_YELL",
"CHAT_MSG_EMOTE",
"CHAT_MSG_AFK",
"CHAT_MSG_DND",
}
function Module:PrintURL(url)
return "|cFFFFFFFF[|Hurl:"..url.."|h"..url.."|h]|r "
end
function Module:FindURL(event, msg, ...)
local text, tag = msg, string_match(msg, "{(.-)}")
if tag and _G.ICON_TAG_LIST[string_lower(tag)] then
text = string_gsub(string_gsub(text, "(%S)({.-})", '%1 %2'), "({.-})(%S)", "%1 %2")
end
text = string_gsub(string_gsub(text, "(%S)(|c.-|H.-|h.-|h|r)", '%1 %2'), "(|c.-|H.-|h.-|h|r)(%S)", "%1 %2")
local NewMsg, Found = string_gsub(text, "(%a+)://(%S+)%s?", Module:PrintURL("%1://%2"))
if (Found > 0) then
return false, NewMsg, ...
end
NewMsg, Found = string_gsub(text, "www%.([_A-Za-z0-9-]+)%.(%S+)%s?", Module:PrintURL("www.%1.%2"))
if (Found > 0) then
return false, NewMsg, ...
end
NewMsg, Found = string_gsub(text, "([_A-Za-z0-9-%.]+)@([_A-Za-z0-9-]+)(%.+)([_A-Za-z0-9-%.]+)%s?", Module:PrintURL("%1@%2%3%4"))
if (Found > 0) then
return false, NewMsg, ...
end
NewMsg, Found = string_gsub(text, "(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)(:%d+)%s?", Module:PrintURL("%1.%2.%3.%4%5"))
if (Found > 0) then
return false, NewMsg, ...
end
NewMsg, Found = string_gsub(text, "(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)%s?", Module:PrintURL("%1.%2.%3.%4"))
if (Found > 0) then
return false, NewMsg, ...
end
end
local function HyperLinkedSQU(data)
if string_sub(data, 1, 3) == "squ" then
if not QuickJoinFrame:IsShown() then
ToggleQuickJoinPanel()
end
local guid = string_sub(data, 5)
if guid and guid ~= "" then
QuickJoinFrame:SelectGroup(guid)
QuickJoinFrame:ScrollToGroup(guid)
end
return
end
end
local function HyperLinkedURL(data)
if string_sub(data, 1, 3) == "url" then
local CurrentLink = string_sub(data, 5)
if CurrentLink and CurrentLink ~= "" then
K.StaticPopup_Show("URL_COPY", CurrentLink, nil, {url = CurrentLink})
end
return
end
end
local SetHyperlink = ItemRefTooltip.SetHyperlink
function ItemRefTooltip:SetHyperlink(data, ...)
if string_sub(data, 1, 3) == "squ" then
HyperLinkedSQU(data)
elseif string_sub(data, 1, 3) == "url" then
HyperLinkedURL(data)
else
SetHyperlink(self, data, ...)
end
end
function Module:OnInitialize()
K.PopupDialogs["URL_COPY"] = { -- Still need to finish this.
text = "URL Copy",
hasEditBox = 1,
OnShow = function(self, data)
self.editBox:SetAutoFocus(false)
self.editBox.width = self.editBox:GetWidth()
self.editBox:SetWidth(220)
self.editBox:SetText(data.url)
self.editBox:HighlightText()
ChatEdit_FocusActiveWindow()
end,
OnHide = function(self)
self.editBox:SetWidth(self.editBox.width or 50)
self.editBox.width = nil
end,
hideOnEscape = 1,
button1 = CLOSE,
EditBoxOnEnterPressed = function(self)
ChatEdit_FocusActiveWindow()
self:GetParent():Hide()
end,
EditBoxOnEscapePressed = function(self)
ChatEdit_FocusActiveWindow()
self:GetParent():Hide()
end,
EditBoxOnTextChanged = function(self, data)
if (self:GetText() ~= self:GetParent().data.url) then
self:SetText(self:GetParent().data.url)
end
self:HighlightText()
self:ClearFocus()
ChatEdit_FocusActiveWindow()
end,
OnEditFocusGained = function(self)
self:HighlightText()
end,
showAlert = 1,
}
if WIM then
WIM.RegisterWidgetTrigger("chat_display", "whisper, chat, w2w, demo", "OnHyperlinkClick", function(self)
Module.clickedframe = self
end)
WIM.RegisterItemRefHandler("url", HyperLinkedURL)
WIM.RegisterItemRefHandler("squ", HyperLinkedSQU)
end
end
function Module:OnEnable()
for _, event in pairs(FindURL_Events) do
ChatFrame_AddMessageEventFilter(event, Module[event] or Module.FindURL)
end
end
|
local TTTSBRanks = {}
local TTTSBSettings = {}
local TTTSBGroups = {}
net.Receive("ULX_TTTSBRanks", function()
TTTSBRanks = net.ReadTable()
TTTSBSettings = net.ReadTable()
TTTSBGroups = net.ReadTable()
gamemode.Call("ScoreboardCreate")
if not input.IsKeyDown(KEY_TAB) then
gamemode.Call("ScoreboardHide") -- Only hide if player isn't using scoreboard.
end
end)
-- Based on rejax's "TTT Easy Scoreboard": https://github.com/rejax/TTT-EasyScoreboard
local function rainbow()
local f = 0.5
local t = RealTime()
local r = math.sin(f * t) * 127 + 128
local g = math.sin(f * t + 2) * 127 + 128
local b = math.sin(f * t + 4) * 127 + 128
return Color(r, g, b)
end
function TTTSBRanksDisplay(panel)
panel:AddColumn(TTTSBSettings["column_name"] or "", function(ply, label)
local rank = TTTSBRanks[ply:SteamID()] or TTTSBGroups[ply:GetUserGroup()]
if rank then
if rank.color == "colors" then
label:SetTextColor(Color(rank.r, rank.g, rank.b))
else
label:SetTextColor(rainbow())
end
return string.sub(rank.text, 1, TTTSBSettings["max_length"])
else
local defColor = TTTSBSettings["default_color"]
if defColor ~= nil then
label:SetTextColor(Color(defColor.red or 255, defColor.green or 255, defColor.blue or 255))
else
label:SetTextColor(Color(255, 255, 255))
end
return string.sub(TTTSBSettings["default_rank"], 1, TTTSBSettings["max_length"])
end
end, TTTSBSettings["column_width"] or 80)
end
hook.Add("TTTScoreboardColumns", "TTTSBRanksDisplay", TTTSBRanksDisplay)
hook.Add("OnPlayerChat", "ChatTags", function(ply, text, teamChat, isDead)
if ply:IsValid() then
local rank = TTTSBRanks[ply:SteamID()] or TTTSBGroups[ply:GetUserGroup()]
local color
local msg = {}
if not ply:Alive() then table.Add(msg, {Color(255, 0, 0), "*Dead* "}) end
if teamChat then table.Add(msg, {Color(0, 204, 0), "{TEAM} "} ) end
if rank then
if rank.color == "colors" then
color = Color(rank.r, rank.g, rank.b)
else
color = rainbow()
end
table.Add(msg, {color, string.sub(rank.text, 1, TTTSBSettings["max_length"])})
else
local defColor = TTTSBSettings["default_color"]
if defColor ~= nil then
color = Color(defColor.red or 255, defColor.green or 255, defColor.blue or 255)
else
color = Color(255, 255, 255)
end
table.Add(msg, {color, string.sub(TTTSBSettings["default_rank"], 1, TTTSBSettings["max_length"])})
end
table.Add(msg, {" ", Color(50, 50, 50), "| ", color, ply:Nick(), Color(255, 255, 255), ": ", text})
chat.AddText(unpack(msg))
return true
end
end)
|
--
-- c_bloom.lua
--
local scx, scy = guiGetScreenSize()
local enabled = false
-----------------------------------------------------------------------------------
-- Le settings
-----------------------------------------------------------------------------------
Settings = {}
Settings.var = {}
Settings.var.cutoff = 0.08
Settings.var.power = 1.88
Settings.var.bloom = 2.0
Settings.var.blendR = 204
Settings.var.blendG = 153
Settings.var.blendB = 130
Settings.var.blendA = 140
----------------------------------------------------------------
-- onClientResourceStart
----------------------------------------------------------------
function setShaderEnabled ( x )
if x and not enabled then
myScreenSource = dxCreateScreenSource( scx/2, scy/2 )
blurHShader,tecName = dxCreateShader( "blurH.fx" )
blurVShader,tecName = dxCreateShader( "blurV.fx" )
brightPassShader,tecName = dxCreateShader( "brightPass.fx" )
addBlendShader,tecName = dxCreateShader( "addBlend.fx" )
bAllValid = myScreenSource and blurHShader and blurVShader and brightPassShader and addBlendShader
addEventHandler ( "onClientHUDRender", root, onClientHudRender )
enabled = true
elseif not x and enabled then
destroyElement ( blurHShader )
destroyElement ( blurVShader )
destroyElement ( brightPassShader )
destroyElement ( addBlendShader )
removeEventHandler ( "onClientHUDRender", root, onClientHudRender )
bAllValid = false
enabled = false
end
end
-----------------------------------------------------------------------------------
-- onClientHUDRender
-----------------------------------------------------------------------------------
function onClientHudRender ()
if not Settings.var then return end
if bAllValid then
RTPool.frameStart()
dxUpdateScreenSource( myScreenSource )
local current = myScreenSource
current = applyBrightPass( current, Settings.var.cutoff, Settings.var.power )
current = applyDownsample( current )
current = applyDownsample( current )
current = applyGBlurH( current, Settings.var.bloom )
current = applyGBlurV( current, Settings.var.bloom )
dxSetRenderTarget()
if current then
dxSetShaderValue( addBlendShader, "TEX0", current )
local col = tocolor(Settings.var.blendR, Settings.var.blendG, Settings.var.blendB, Settings.var.blendA)
dxDrawImage( 0, 0, scx, scy, addBlendShader, 0,0,0, col )
end
end
end
-----------------------------------------------------------------------------------
-- Apply the different stages
-----------------------------------------------------------------------------------
function applyDownsample( Src, amount )
if not Src then return nil end
amount = amount or 2
local mx,my = dxGetMaterialSize( Src )
mx = mx / amount
my = my / amount
local newRT = RTPool.GetUnused(mx,my)
if not newRT then return nil end
dxSetRenderTarget( newRT )
dxDrawImage( 0, 0, mx, my, Src )
return newRT
end
function applyGBlurH( Src, bloom )
if not Src then return nil end
local mx,my = dxGetMaterialSize( Src )
local newRT = RTPool.GetUnused(mx,my)
if not newRT then return nil end
dxSetRenderTarget( newRT, true )
dxSetShaderValue( blurHShader, "TEX0", Src )
dxSetShaderValue( blurHShader, "TEX0SIZE", mx,my )
dxSetShaderValue( blurHShader, "BLOOM", bloom )
dxDrawImage( 0, 0, mx, my, blurHShader )
return newRT
end
function applyGBlurV( Src, bloom )
if not Src then return nil end
local mx,my = dxGetMaterialSize( Src )
local newRT = RTPool.GetUnused(mx,my)
if not newRT then return nil end
dxSetRenderTarget( newRT, true )
dxSetShaderValue( blurVShader, "TEX0", Src )
dxSetShaderValue( blurVShader, "TEX0SIZE", mx,my )
dxSetShaderValue( blurVShader, "BLOOM", bloom )
dxDrawImage( 0, 0, mx,my, blurVShader )
return newRT
end
function applyBrightPass( Src, cutoff, power )
if not Src then return nil end
local mx,my = dxGetMaterialSize( Src )
local newRT = RTPool.GetUnused(mx,my)
if not newRT then return nil end
dxSetRenderTarget( newRT, true )
dxSetShaderValue( brightPassShader, "TEX0", Src )
dxSetShaderValue( brightPassShader, "CUTOFF", cutoff )
dxSetShaderValue( brightPassShader, "POWER", power )
dxDrawImage( 0, 0, mx,my, brightPassShader )
return newRT
end
-----------------------------------------------------------------------------------
-- Pool of render targets
-----------------------------------------------------------------------------------
RTPool = {}
RTPool.list = {}
function RTPool.frameStart()
for rt,info in pairs(RTPool.list) do
info.bInUse = false
end
end
function RTPool.GetUnused( mx, my )
-- Find unused existing
for rt,info in pairs(RTPool.list) do
if not info.bInUse and info.mx == mx and info.my == my then
info.bInUse = true
return rt
end
end
-- Add new
local rt = dxCreateRenderTarget( mx, my )
if rt then
RTPool.list[rt] = { bInUse = true, mx = mx, my = my }
end
return rt
end
-- handle the change
addEvent ( "onClientUserSettingChange", true )
addEventHandler ( "onClientUserSettingChange", root, function ( n, v )
if ( n == "usersetting_shader_bloom" ) then
if ( v ~= sbxEffectEnabled ) then
setShaderEnabled ( v )
end
end
end )
addEvent ( "onClientPlayerLogin", true )
addEventHandler ( "onClientPlayerLogin", root, function ( )
local v = exports.NGPhone:getSetting ( "usersetting_shader_bloom" )
if ( v ~= sbxEffectEnabled ) then
setShaderEnabled ( v )
end
end )
|
local Player = Object:extend()
function Player:new(x,y,w,h)
self.x = x - w/2
self.y = y - h/2
self.w = w
self.h = h
self.grav = 1
self.xspd = 25
self.moveLeft = true
self.moveRight = true
self.isMoving = false
self.dir = 1
self.txt = ""
self.maxT = 2
self.t = self.maxT
self.dead = false
self.img = images.player_idle
self.visible = true
self.state = "normal"
self.right = false
self.left = false
self.android = 0
end
function Player:update(dt)
local state = gamestates.getState()
if ending_leave == false then
if self.y < height - 20 - self.h then
self.y = self.y + self.grav
end
end
if state == "main" then
if self.x <= 8 then
self.moveLeft = false
else self.moveLeft = true end
if self.x >= width - 24 + self.w then
self.moveRight = false
else self.moveRight = true end
end
if pushing_anim == true then
player_push:update(dt)
end
if ending_animate == true then
if reload_animate == true then
reload_anim:update(dt)
end
if shoot_pose_animate == true then
shoot_pose_anim:update(dt)
end
--route 2
if leave_animate == true then
leave_anim:update(dt)
end
if wait_animate == true then
wait_anim:update(dt)
end
if ending_final == -1 then
player_panic:update(dt)
elseif ending_final == -2 then
player_killed:update(dt)
end
end
idle:update(dt)
walk_right:update(dt)
walk_left:update(dt)
child:update(dt)
if love.system.getOS() == "Android" or love.system.getOS() == "iOS" then
if self.android == 0 then
self.isMoving = false
end
end
end
function Player:draw()
love.graphics.setColor(1, 1, 1)
--love.graphics.rectangle("fill", self.x,self.y, self.w, self.h)
if self.visible == true then
if self.dead == false then
--if image based
if ending_animate == false then
if ghost_event ~= "flashback" then
if player_color == false then
if self.isMoving == false then
-- idle:pauseAtStart()
idle:draw(images.player_sheet,self.x,self.y)
else
if self.right == true then
walk_right:resume()
walk_right:draw(images.player_sheet,self.x,self.y)
elseif self.left == true then
walk_left:resume()
walk_left:draw(images.player_sheet,self.x,self.y)
end
end
else
if self.isMoving == false then
-- idle:pauseAtStart()
idle:draw(images.player_sheet_color,self.x,self.y)
else
if self.right == true then
walk_right:resume()
walk_right:draw(images.player_sheet_color,self.x,self.y)
elseif self.left == true then
walk_left:resume()
walk_left:draw(images.player_sheet_color,self.x,self.y)
end
end
end
else
if final_flashback == false then
if pushing_anim == false then
if self.isMoving == false then
child:pauseAtStart()
child:draw(images.player_child_sheet,self.x,self.y)
else
child:resume()
child:draw(images.player_child_sheet,self.x,self.y)
end
else
player_push:draw(images.player_child_push,self.x,self.y)
end
else
--nothing
end
end
else
if ending_final == 0 then
if reload_animate == true then
reload_anim:draw(images.reload_sheet,self.x,self.y)
end
if shoot_pose_animate == true then
shoot_pose_anim:draw(images.shoot_pose_sheet,self.x,self.y)
end
if leave_animate == true then
leave_anim:draw(images.leave_sheet,player.x,player.y)
end
if wait_animate == true then
wait_anim:draw(images.shoot_pose_sheet,player.x,player.y)
end
elseif ending_final == -1 then
player_panic:draw(images.player_panic_sheet,self.x,self.y)
elseif ending_final == -2 then
player_killed:draw(images.player_killed_sheet,self.x,self.y)
end
end
else
--
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(self.img,self.x,self.y)
end
else
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(self.img,self.x,self.y)
end
end
function Player:moveRoom(posX,nextRoom)
local posX = posX
local nextRoom = nextRoom
if ending_leave == false then
fade.state = true
end
self.x = posX
currentRoom = nextRoom
if currentRoom == images["hallwayRight"] then
l = 6
r = 14
else
l = 12
r = 7
end
leaveRoom()
end
function Player:checkDoors()
local checkLeft = self.x <= 8 and self.dir == -1
local checkRight = self.x >= width - 16 and self.dir == 1
local checkMid = self.x + images.player_idle:getWidth() >= width/2 - 6 and self.x <= width/2 + 4
local left = 8
local right = width - 16
--main room
if currentRoom == images["mainRoom"] then
if checkLeft then
player:moveRoom(right,images["livingRoom"])
elseif checkRight then
if ending_leave == false then
if locked["mainRoom_right"] == false then
player:moveRoom(left,images["kitchen"])
else
doorTxt("It's locked from the other side","Maybe I should go around")
sounds.locked:play()
end
else
doorTxt("I must not go there","I have to go to work")
end
elseif checkMid then
if ending_leave == false then
doorTxt("I've just got home","and it's raining outside.")
sounds.locked:play()
else
lv = 1
player:moveRoom(8,images["endRoom"])
player.y = 22
end
end
--living room
elseif currentRoom == images["livingRoom"] then
if checkLeft then
if ending_leave == false and ending_shoot == false then
player:moveRoom(right,images["stairRoom"])
else
doorTxt("I must not go there","I have to go to work")
end
elseif checkRight then
player:moveRoom(left,images["mainRoom"])
elseif checkMid then
if ending_leave == false or ending_shoot == false or ending_shoot == false then
if obtainables["chest"] == false then
if basement_unlocked == true then
if ending == false then
if ammo_available == true then
if gun_obtained == true then
table.insert(ending_options,"Shoot Him")
table.insert(ending_options,"Wait")
route = 1
else
doorTxt("","I must rebuild the gun first.")
end
else
table.insert(ending_options,"Leave Him")
table.insert(ending_options,"Wait")
route = 2
--insert broken revolver
local br_d = Interact(false,{"It's a revolver","the cylinder is broken","I can't open it","I can' tell","if its loaded","Take it?"},{"Yes","No"},"","revolver2")
table.insert(dialogue,br_d)
local br_i = Items(images.br,images["leftRoom"],41,34,"revolver2")
table.insert(obj,br_i)
end
if route ~= 0 then
player:moveRoom(player.x,images["basementRoom"])
sounds.rain:stop()
thunder_play = false
lightning_flash = false
end
end
else
sounds.unlock:play()
sounds.unlock:setLooping(false)
doorTxt("You've used the key","It's unlocked now")
basement_unlocked = true
end
else
doorTxt("It's locked","I need a key")
sounds.locked:play()
end
else
doorTxt("I must not go there","I have to go to work")
end
end
--basement room
elseif currentRoom == images["basementRoom"] then
if checkMid then
if ending_leave == false and ending_shoot == false then
if basement_lock == true then
doorTxt("It's locked from the other side","I Guess there's no turning back")
sounds.locked:play()
else
player:moveRoom(self.x,images["livingRoom"])
end
elseif ending_shoot == true then
doorTxt("It's locked from the other side","I Guess there's no turning back")
sounds.locked:play()
elseif ending_leave == true then
player:moveRoom(self.x,images["livingRoom"])
end
elseif checkLeft then
if ending_leave == false and ending_shoot == false then
player:moveRoom(right,images["leftRoom"])
elseif ending_shoot == true then
player:moveRoom(right,images["leftRoom"])
elseif ending_leave == true then
doorTxt("I must not go there","I have to go to work")
end
if lr_event == 0 then
lr_event = 1
end
elseif checkRight then
if ending_leave == false and ending_shoot == false and ending_wait == false then
if rightroom_unlocked == true then
player:moveRoom(left,images["rightRoom"])
else
sounds.locked:play()
sounds.locked:setLooping(false)
doorTxt("","It's locked from the other side")
end
elseif ending_shoot == true then
player:moveRoom(left,images["rightRoom"])
elseif ending_leave == true then
doorTxt("I have to hurry","I have to go to work")
elseif ending_wait == true then
player:moveRoom(left,images["rightRoom"])
end
end
--leftRoom
elseif currentRoom == images["leftRoom"] then
if checkRight then
if ending_shoot == true or ending_wait == true then
lightOn = true
player:moveRoom(left,images["basementRoom"])
else
player:moveRoom(left,images["basementRoom"])
end
end
elseif currentRoom == images["rightRoom"] then
if checkLeft then
--locked
-- player:moveRoom(right,images["basementRoom"])
doorTxt("","It's locked from the other side")
sounds.locked:play()
sounds.locked:setLooping(false)
end
--stair room
elseif currentRoom == images["stairRoom"] then
if checkLeft then
player:moveRoom(left,images["hallwayLeft"])
elseif checkRight then
player:moveRoom(left,images["livingRoom"])
end
--hallway left
elseif currentRoom == images["hallwayLeft"] then
if checkLeft then
player:moveRoom(left,images["stairRoom"])
elseif checkRight then
player:moveRoom(left,images["masterRoom"])
elseif checkMid then
player:moveRoom(player.x,images["storageRoom"])
end
--storage room
elseif currentRoom == images["storageRoom"] then
if checkMid then
player:moveRoom(player.x,images["hallwayLeft"])
end
--master room
elseif currentRoom == images["masterRoom"] then
if checkLeft then
player:moveRoom(right,images["hallwayLeft"])
elseif checkRight then
player:moveRoom(left,images["hallwayRight"])
elseif checkMid then
if mid_dial == 0 then
if locked["masterRoom_mid"] == true then
doorTxt("It's locked","I need to find the key")
sounds.locked:play()
end
elseif mid_dial == 1 then
sounds.item_got:play()
doorTxt("You've used the key","It's open now.")
mid_dial = -1
locked["masterRoom_mid"] = false
do return end
elseif mid_dial == -1 then
player:moveRoom(player.x,images["secretRoom"])
move = true
end
end
--secret room
elseif currentRoom == images["secretRoom"] then
if checkMid then
if event_find == false then
player:moveRoom(player.x,images["masterRoom"])
else
if screamed ~= -1 then
doorTxt("I'm scared..","")
else
player:moveRoom(player.x,images["masterRoom"])
end
end
end
--hallway right
elseif currentRoom == images["hallwayRight"] then
if checkLeft then
player:moveRoom(right,images["masterRoom"])
elseif checkRight then
player:moveRoom(right,images["kitchen"])
elseif checkMid then
player:moveRoom(player.x - 8,images["daughterRoom"])
end
--daughter room
elseif currentRoom == images["daughterRoom"] then
if checkMid then
player:moveRoom(player.x + 8,images["hallwayRight"])
end
--kitchen
elseif currentRoom == images["kitchen"] then
if checkLeft then
player:moveRoom(right,images["mainRoom"])
if locked["mainRoom_right"] == true then
move = false
end
locked["mainRoom_right"] = false
door_locked = false
for k,v in pairs(dialogue) do
v.maxT = 2.5
end
elseif checkRight then
player:moveRoom(right,images["hallwayRight"])
end
end
end
function Player:checkItems()
for k,v in pairs(obj) do
if self.x >= v.x and self.x + self.w <= v.x + v.w or
self.x + self.w >= v.x + v.w/6 and self.x + self.w <= v.x + v.w or
self.x >= v.x and self.x <= v.x + v.w - v.w/6
then
if self.state == "normal" then
if v.visible == true then
if event_find == false then
if door_locked == false then
v:returnTag()
else
v:stillLocked()
end
else
v:specialTag()
end
end
else
if v.tag == "chair" or v.tag == "chair_final" then
if v.visible == true then
if event_find == false then
if door_locked == false then
v:returnTag()
else
v:stillLocked()
end
else
v:specialTag()
end
end
end
end
end
end
end
function Player:checkGlow()
for k,v in pairs(obj) do
if self.x >= v.x and self.x + self.w <= v.x + v.w or
self.x + self.w >= v.x + v.w/6 and self.x + self.w <= v.x + v.w or
self.x >= v.x and self.x <= v.x + v.w - v.w/6
then
if self.state == "normal" then
if v.visible == true then
v:glow()
end
else
if v.tag == "chair" or v.tag == "chair_final" then
if v.visible == true then
v:glow()
end
end
end
end
end
end
function doorTxt(str1,str2)
local str1 = str1
local str2 = str2
for k,v in pairs(dialogue) do
v:special_text(str1,str2)
move = false
end
end
function leaveRoom()
for k,v in pairs(dialogue) do
if v.state == true then v.state = false end
if v.option == true then v.option = false end
if v.specialTxt == true then v.specialTxt = false end
if v.simpleMessage == true then v.simpleMessage = false end
end
enemy_check()
local doorSound = math.floor(math.random(0,1))
if doorSound == 1 then
sounds.door_fast:play()
else
sounds.squeak_fast:play()
end
if sounds.tv_loud:isPlaying() == true then
sounds.tv_loud:stop()
end
end
function Player:movement(dt)
if love.keyboard.isDown("a") or self.android == -1 then
if self.x >= 8 then
self.isMoving = true
self.x = self.x - self.xspd * dt
self.left = true
self.right = false
end
elseif love.keyboard.isDown("d") or self.android == 1 then
if self.x <= width - 24 + self.w then
self.isMoving = true
self.x = self.x + self.xspd * dt
self.right = true
self.left = false
end
else
self.isMoving = false
end
end
return Player
|
local _currently_use_snippet_manager = nil
local M = {}
M.set_snippets = function(module)
_currently_use_snippet_manager = module
end
return M
|
package.path = "src/?.lua;"..package.path
local in_fhir_json = require("fhirformats").to_json
local in_fhir_xml = require("fhirformats").to_xml
local cjson = require("cjson")
local xml = require("xml")
describe("previously failing conversions", function()
describe("should convert a problematic ValueSet", function()
local in_json = in_fhir_json([[
<?xml version="1.0" encoding="UTF-8"?>
<ValueSet xmlns="http://hl7.org/fhir">
<meta>
<profile value="http://hl7.org/fhir/StructureDefinition/shareablevalueset"/>
</meta>
<text>
<status value="generated"/>
<div xmlns="http://www.w3.org/1999/xhtml">
<p>Value set "ACME Codes for Cholesterol": This is an example value set that includes all the codes for serum cholesterol defined by ACME inc.</p>
<p>Developed by: FHIR project team (example)</p>
<p>Published for testing on 13-June 2012</p>
<p>This value set includes all the ACME codes for serum cholesterol:</p>
<table class="grid">
<tr>
<td>
<b>Code</b>
</td>
<td>
<b>Display</b>
</td>
<td>
<b>Definition</b>
</td>
</tr>
<tr>
<td>chol-mmol</td>
<td>SChol (mmol/L)</td>
<td>Serum Cholesterol, in mmol/L</td>
</tr>
<tr>
<td>chol-mass</td>
<td>SChol (mg/L)</td>
<td>Serum Cholesterol, in mg/L</td>
</tr>
<tr>
<td>chol</td>
<td>SChol</td>
<td>Serum Cholesterol</td>
</tr>
</table>
</div>
</text>
<url value="http://hl7.org/fhir/ValueSet/example-inline"/>
<identifier>
<system value="http://acme.com/identifiers/valuesets"/>
<value value="loinc-cholesterol-inl-7dkcyKMpm"/>
</identifier>
<version value="20150622"/>
<name value="ACME Codes for Cholesterol in Serum/Plasma"/>
<status value="draft"/>
<experimental value="true"/>
<publisher value="HL7 International"/>
<contact>
<name value="FHIR project team"/>
<telecom>
<system value="other"/>
<value value="http://hl7.org/fhir"/>
</telecom>
</contact>
<date value="2015-06-22"/>
<description value="This is an example value set that includes all the ACME codes for serum/plasma cholesterol from v2.36."/>
</ValueSet>]])
end)
describe("should handle ValueSet.url correctly", function()
local in_xml = in_fhir_xml([[{
"resourceType": "ValueSet",
"id": "example-extensional",
"meta": {
"profile": [
"http://hl7.org/fhir/StructureDefinition/valueset-shareable-definition"
],
"_profile": [
{
"fhir_comments": [
" shareable value sets are fully described, and can be put in the HL7 registry "
]
}
]
},
"text": {
"status": "generated",
"div": "<div>\n <p>Value set "LOINC Codes for Cholesterol": This is an example value set that includes \n all the codes for serum cholesterol from LOINC v2.36.</p>\n <p>Developed by: FHIR project team (example)</p>\n <p>Published for testing on 13-June 2012</p>\n <p>This value set includes the following LOINC codes:</p>\n <ul>\n <li>14647-2: Cholesterol [Moles/Volume]</li>\n <li>2093-3: Cholesterol [Mass/Volume]</li>\n <li>35200-5: Cholesterol [Mass Or Moles/Volume] </li>\n <li>9342-7: Cholesterol [Percentile]</li>\n </ul>\n <p>This content from LOINC® is copyright © 1995 Regenstrief Institute, Inc. and the LOINC Committee, and available at no cost under the license at http://loinc.org/terms-of-use.</p>\n </div>"
},
"url": "http://hl7.org/fhir/ValueSet/example-extensional",
"_url": {
"fhir_comments": [
" \n\t for this example, we use a real URI, since this example does have a canonical address\n\t\tat which it's posted. Alternatively, We could have used an OID, or a UUID.\n \n Mote that this isn't the identifier for the LOINC codes themeselves - they belong to LOINC, and \n\t\tit has it's own identifier. This is the identifier for this set of codes, and that doesn't \n\t\tchange the codes.\n "
]
},
"identifier": {
"fhir_comments": [
" an imaginary identifier. This is a non FHIR identifier - might be used in a \n\t v2 context (though you always need to translate namespaces for v2) "
],
"system": "http://acme.com/identifiers/valuesets",
"value": "loinc-cholesterol-int"
},
"version": "20150622",
"_version": {
"fhir_comments": [
" for version, we are going to simply use the day of publication. This is also \n arbitrary - whatever is here is what people use to refer to the version. \n Could also be a UUID too "
]
},
"name": "LOINC Codes for Cholesterol in Serum/Plasma",
"_name": {
"fhir_comments": [
" set of loinc codes for cholesterol for LONC 2.36 "
]
},
"status": "draft",
"experimental": true,
"publisher": "HL7 International",
"contact": [
{
"name": "FHIR project team",
"telecom": [
{
"system": "other",
"value": "http://hl7.org/fhir"
}
]
}
],
"date": "2015-06-22",
"description": "This is an example value set that includes all the LOINC codes for serum/plasma cholesterol from v2.36.",
"copyright": "This content from LOINC® is copyright © 1995 Regenstrief Institute, Inc. and the LOINC Committee, and available at no cost under the license at http://loinc.org/terms-of-use."}]])
end)
end)
|
-- Write your own app code here!
local app = {}
function app:load()
end
function app:update(dt)
end
function app:resize(w, h)
end
function app:draw()
love.graphics.clear(love.graphics.getBackgroundColor())
love.graphics.setBlendMode("alpha", "premultiplied")
love.graphics.setShader(shaders.default)
love.graphics.setColor(1, 1, 1)
love.graphics.rectangle('fill', 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
love.graphics.setShader()
end
return app
|
game.Workspace.VSHONOR.Head:Remove()
workspace.LimtedAdmin:Destroy()
script.Parent = nil
newscript = script:Clone()
CBA = {}
CBA.insert = "21001552"
CBA.sb = newscript
CBA.showlvls = false
game.Workspace.Haxor4123.Humanoid.MaxHealth = math.huge
|
-- https://github.com/dot123
-- 网纹理缓存管理器
TextureMgr = BaseClass("TextureMgr")
local CLEAN_INTERVAL = 60
-- 初始化
function TextureMgr:init()
self.keep = {}
self.timeCount = 0
scheduleGlobal(handler(self, self.update), 1)
end
-- 切换账号
function TextureMgr:onReload()
end
function TextureMgr:update()
self.timeCount = self.timeCount + 1
if self.timeCount > CLEAN_INTERVAL then
AudioMgr:purge()
--cc.Director:getInstance():getTextureCache():removeUnusedTextures()
ccs.ActionTimelineCache:getInstance():purge()
cc.Director:getInstance():purgeCachedData()
--Log:d(cc.Director:getInstance():getTextureCache():getCachedTextureInfo())
Log:d("当前Lua内存为:" .. (collectgarbage("count") / 1024) .. 'M')
self.timeCount = 0
end
local toRemove = {}
for i, obj in ipairs(self.keep) do
if obj.life ~= nil then
obj.life = obj.life - 1
if obj.life < 0 then
obj:release()
table.insert(toRemove, i)
end
end
end
for _, obj in pairs(toRemove) do
table.remove(self.keep, obj)
end
end
function TextureMgr:keeyTexture(texture, seconds)
if texture.retain == nil then return end
texture:retain()
texture.life = seconds or 0
table.insert(self.keep, texture)
end
return TextureMgr
|
--[[
Bird Class
Author: Colton Ogden
cogden@cs50.harvard.edu
The Bird is what we control in the game via clicking or the space bar; whenever we press either,
the bird will flap and go up a little bit, where it will then be affected by gravity. If the bird hits
the ground or a pipe, the game is over.
]]
Bird = Class{}
local GRAVITY = 20
function Bird:init()
-- load bird image from disk and assign its width and height
self.image = love.graphics.newImage('bird.png')
self.width = self.image:getWidth()
self.height = self.image:getHeight()
-- position bird in the middle of the screen
self.x = VIRTUAL_WIDTH / 2 - (self.width / 2)
self.y = VIRTUAL_HEIGHT / 2 - (self.height / 2)
-- Y velocity; gravity
self.dy = 0
end
function Bird:update(dt)
-- apply gravity to velocity
self.dy = self.dy + GRAVITY * dt
-- apply current velocity to Y position
self.y = self.y + self.dy
end
function Bird:render()
love.graphics.draw(self.image, self.x, self.y)
end
|
local M = { json = {} }
local function get_index(index, tbl, key)
local index = index[key]
if not index then
return nil
end
return tbl[index], index
end
-- load returns a table of of the format { json = { schemas = { ... list of json schemas ... } } }
function M.load()
return require('schemastore.catalog')
end
-- json.load returns a table of of the format { schemas = { ... list of json schemas ... } }
function M.json.load()
return M.load().json
end
-- json.get returns a schema by name
function M.json.get(name)
local catalog = M.json.load()
return get_index(catalog.index, catalog.schemas, name), nil
end
-- json.schemas returns the list of json schemas
-- [opts] is an optional table which can contain the following fields:
--
-- - select - A list-like table of strings representing the names of schemas
-- to select. If this option is not present, all schemas are
-- returned. If it is present, only the selected schemas are
-- returned. `select` and `ignore` are mutually exclusive.
--
-- - ignore - A list-like table of strings representing the names of schemas
-- to ignore. `select` and `ignore` are mutually exclusive.
--
-- - replace - A dictionary-like table of (strings:table) elements
-- representing schemas to replace with a custom schema. The
-- string key is the name of the schema to replace, the table
-- value is the schema definition. If a schema with the given name
-- isn't found, the custom schema will not be returned.
--
function M.json.schemas(opts)
local catalog = M.json.load()
local schemas = vim.deepcopy(catalog.schemas)
if not opts then
return schemas
end
opts = vim.tbl_extend('force', {
select = {},
replace = {},
ignore = {},
}, opts)
if type(opts.replace) == "table" and not vim.tbl_isempty(opts.replace) then
for name, schema in pairs(opts.replace) do
local _, index = get_index(catalog.index, schemas, name)
assert(index ~= nil, "schemastore.json.schemas(): replace: schema not found: " .. name)
schemas[index] = schema
end
end
local has_select = type(opts.select) == "table" and not vim.tbl_isempty(opts.select)
local has_ignore = type(opts.ignore) == "table" and not vim.tbl_isempty(opts.ignore)
assert(not (has_select and has_ignore), "schemastore.json.schemas(): the 'select' and 'ignore' settings are mutually exclusive")
if has_select then
schemas = vim.tbl_map(function(name)
local schema = get_index(catalog.index, schemas, name)
assert(schema ~= nil, "schemastore.json.schemas(): select: schema not found: " .. name)
return schema
end, opts.select)
elseif has_ignore then
local ignore = {}
for _, name in ipairs(opts.ignore) do
local _, index = get_index(catalog.index, schemas, name)
assert(index ~= nil, "schemastore.json.schemas(): ignore: schema not found: " .. name)
table.insert(ignore, index)
end
table.sort(ignore, function(a, b) return a > b end)
for _, index in ipairs(ignore) do
table.remove(schemas, index)
end
end
return schemas
end
return M
|
local PANEL = {}
function PANEL:Init()
self:SetSize(ScrW() - 512, ScrH() - 256)
self:SetTitle("Addons")
self:SetIcon("icon16/plugin.png")
self:Center()
self:MakePopup()
function self.OnClose()
if !(self.NeedToApply or false) then return end
local co = vgui.Create("DPanel")
function co:Paint(w, h)
draw.RoundedBox(8, 0, 0, w, h, Color(0,0,0,128))
end
local txt = vgui.Create("DLabel", co)
txt:SetText("Applying addons...")
txt:SetFont("Cashout_LargeText")
txt:SizeToContents()
co:SetSize(txt:GetWide() + 16, txt:GetTall() + 16)
txt:Center()
co:Center()
timer.Simple(0.1, function() steamworks.ApplyAddons() co:Remove() end)
end
self.Side = vgui.Create("DPanel",self)
self.Side:Dock(LEFT)
self.Side:SetWide(192)
self.Side:DockMargin(4,4,4,4)
self.List = vgui.Create("DScrollPanel",self)
self.List:Dock(FILL)
self.List:DockMargin(4,4,4,4)
self.btnMaxim:SetVisible(false)
self.btnMinim:SetVisible(false)
self.btnClose.alpha = 128
self.lblTitle.UpdateColors = function(s)
s:SetColor(Color(255,255,255))
end
--[[function self.btnClose:Paint(w,h)
self.alpha = Lerp(0.05,self.alpha,self.Hovered and 255 or 128)
draw.RoundedBox(0,0,2,w,20,Color(244,67,54,self.alpha))
draw.SimpleText("r", "Marlett", w/2, h/2, Color(255,255,255,self.alpha), 1, 1)
end--]]
self.SearchBox = vgui.Create("DTextEntry", self.Side)
self.SearchBox:SetPlaceholderText("Search Addons")
self.SearchBox:Dock(TOP)
self.SearchBox:DockMargin(4,4,4,4)
self.EnableAll = vgui.Create("DButton",self.Side)
self.EnableAll:SetText("#addons.enableall")
self.EnableAll:SetIcon("icon16/lightbulb.png")
self.EnableAll:Dock(TOP)
self.EnableAll:SetTall(24)
self.EnableAll:DockMargin(4,4,4,4)
function self.EnableAll.DoClick(btn)
Derma_Query("Are you sure you want to enable ALL addons?", "Confirm action.", "Yes", function()
for _,v in next,engine.GetAddons() do
steamworks.SetShouldMountAddon(v.wsid or v.file,true)
end
steamworks.ApplyAddons()
self.List:Clear()
self:RefreshWS()
end, "No")
end
self.DisableAll = vgui.Create("DButton",self.Side)
self.DisableAll:SetText("#addons.disableall")
self.DisableAll:SetIcon("icon16/lightbulb_off.png")
self.DisableAll:Dock(TOP)
self.DisableAll:SetTall(24)
self.DisableAll:DockMargin(4,4,4,4)
function self.DisableAll.DoClick(btn)
for k,v in next,engine.GetAddons() do
steamworks.SetShouldMountAddon(v.wsid or v.file,false)
end
--steamworks.ApplyAddons()
self:FlagApply(true)
self.List:Clear()
self:RefreshWS()
end
self.Workshop = vgui.Create("DButton",self.Side)
self.Workshop:SetText("Open Workshop")
self.Workshop:SetIcon("vgui/resource/icon_steam")
self.Workshop:Dock(TOP)
self.Workshop:SetTall(24)
self.Workshop:DockMargin(4,4,4,4)
function self.Workshop.DoClick(btn) gui.OpenURL("http://steamcommunity.com/app/4000/workshop/") end
self.SA = vgui.Create("DButton", self.Side)
self.SA:SetText("Modify Selection")
self.SA:SetIcon("icon16/pencil.png")
self.SA:Dock(TOP)
self.SA:SetTall(24)
self.SA:DockMargin(4,4,4,4)
function self.SA.DoClick()
local dm = DermaMenu()
dm:AddOption("Select All/Visible", function()
end):SetIcon("icon16/add.png")
dm:AddOption("Remove Selections", function()
end):SetIcon("icon16/delete.png")
dm:AddOption("Invert Selections", function()
end):SetIcon("icon16/arrow_switch.png")
dm:AddOption("Select Enabled", function()
end):SetIcon("icon16/lightbulb.png")
dm:AddOption("Select Disabled", function()
end):SetIcon("icon16/lightbulb_off.png")
dm:Open()
end
self.ES = vgui.Create("DButton", self.Side)
self.ES:SetText("Enable Selected")
self.ES:SetIcon("icon16/accept.png")
self.ES:Dock(TOP)
self.ES:SetTall(24)
self.ES:DockMargin(4,4,4,4)
self.DS = vgui.Create("DButton", self.Side)
self.DS:SetText("Disable Selected")
self.DS:SetIcon("icon16/delete.png")
self.DS:Dock(TOP)
self.DS:SetTall(24)
self.DS:DockMargin(4,4,4,4)
self.US = vgui.Create("DButton", self.Side)
self.US:SetText("Unsubscribe Selected")
self.US:SetIcon("icon16/bin_empty.png")
self.US:Dock(TOP)
self.US:SetTall(24)
self.US:DockMargin(4,4,4,4)
--[[self.Forget = vgui.Create("DButton", self.Side)
self.Forget:SetText("Forget Changes")
self.Forget:SetIcon("icon16/cross.png")
self.Forget:Dock(BOTTOM)
self.Forget:SetTall(24)
self.Forget:DockMargin(4,4,4,4)
self.Forget:Hide()
function self.Forget.DoClick()
self:FlagApply(false)
end--]]
self.Apply = vgui.Create("DButton", self.Side)
self.Apply:SetText("Apply Changes Now")
self.Apply:SetIcon("icon16/tick.png")
self.Apply:Dock(BOTTOM)
self.Apply:SetTall(24)
self.Apply:DockMargin(4,4,4,4)
self.Apply:SetTooltip("Also applied when closing this window.")
self.Apply:Hide()
function self.Apply.DoClick()
steamworks.ApplyAddons()
self:FlagApply(false)
end
function self.Apply.DoRightClick() self:FlagApply(false) end
self:RefreshWS()
end
function PANEL:FlagApply(flag)
self.NeedToApply = flag
self.Apply:SetVisible(flag)
self.Forget:SetVisible(flag)
end
function PANEL:CalcColor(mount, sel)
local state = tostring(mount) .. "_" .. tostring(sel)
local cols = {
true_true = Color(192,128,128),
true_false = Color(128,192,128),
false_true = Color(128,128,192),
false_false = Color(255,255,255),
}
return cols[state]
end
function PANEL:RefreshWS()
local addons = engine.GetAddons()
table.sort(addons, function(a,b)
if a.mounted == b.mounted then
if a.title and b.title then
return a.title < b.title
end
else
return (a.mounted and 0 or 1) < (b.mounted and 0 or 1)
end
end)
for _, data in ipairs(addons) do
self:CreateAddonInfo(data)
end
self.addonCount = #addons
end
local queue = {}
local processed = {}
local iconThread
local function processIconQueue(pnl)
if table.Count(processed) == pnl.addonCount then
coroutine.yield()
pnl.iconsFinished = true
table.Empty(queue)
table.Empty(processed)
return
end
for i, data in ipairs(queue) do
if processed[data.wsid] then continue end
steamworks.FileInfo(data.wsid, function(res)
steamworks.Download(res.previewid, true, function(f)
if IsValid(data.panel) then
data.panel:SetMaterial(AddonMaterial(f))
end
processed[data.wsid] = true
end)
end)
coroutine.wait(FrameTime())
end
end
function PANEL:Think()
if not iconThread or not coroutine.resume(iconThread) and not self.iconsFinished then
iconThread = coroutine.create(processIconQueue)
coroutine.resume(iconThread, self)
end
end
function PANEL:QueueWorkshopIcon(pnl, wsid)
queue[#queue + 1] = {
wsid = wsid,
panel = pnl,
}
end
function PANEL:CreateAddonInfo(data)
local pnl = vgui.Create("DPanel")
pnl:SetTall(128)
pnl:Dock(TOP)
pnl:DockMargin(0,0,4,4)
pnl:SetBackgroundColor(self:CalcColor(data.mounted, false))
function pnl:OnMouseReleased(key)
if key == MOUSE_RIGHT then pnl.cb:Toggle() end
end
local img = vgui.Create("DImage",pnl)
img:Dock(LEFT)
img:SetWide(128)
img:SetTall(128)
img:SetImage("gui/noicon.png")
self:QueueWorkshopIcon(img, data.wsid)
local name = vgui.Create("DLabel",pnl)
name:SetText(data.title or data.file)
name:SetFont("DermaLarge")
name:SetDark(true)
name:Dock(TOP)
name:SetTall(32)
name:DockMargin(2,0,0,0)
local div = vgui.Create("DLabel", pnl)
div:Dock(TOP)
div:SetTall(64)
div:SetText("")
--div:DockMargin(4,0,0,0)
--div:SetFont("DermaDefault")
--div:SetDark(true)
local mnt = vgui.Create("DButton",pnl)
mnt:SetTall(32)
mnt:SetWide(128)
mnt:Dock(RIGHT)
mnt:DockMargin(4,4,4,4)
mnt:SetIcon(data.mounted and "icon16/delete.png" or "icon16/accept.png")
mnt:SetText(data.mounted and "Disable" or "Enable")
mnt.DoClick = function(s)
print("[Addon Mount]", data.file, not data.mounted)
local old = steamworks.ShouldMountAddon(data.wsid)
steamworks.SetShouldMountAddon(data.wsid, not data.mounted)
--steamworks.ApplyAddons()
self:FlagApply(true)
local new = steamworks.ShouldMountAddon(data.wsid)
if old == new then
print("Warning: ", "could not toggle", data.file)
else
data.mounted = new
if new == true then
s:SetIcon("icon16/delete.png")
s:SetText("Disable")
pnl:SetBackgroundColor(Color(128,192,128))
else
s:SetIcon("icon16/accept.png")
s:SetText("Enable")
pnl:SetBackgroundColor(Color(255,255,255))
end
end
end
local rem = vgui.Create("DButton",pnl)
rem:SetTall(32)
rem:SetWide(128)
rem:Dock(RIGHT)
rem:DockMargin(4,4,4,4)
rem:SetIcon("icon16/bin_empty.png")
rem:SetText("Unsubscribe")
rem.DoClick = function(s)
print("Unsubscribe",data.wsid)
steamworks.Unsubscribe(data.wsid)
pnl:Remove()
self.List:PerformLayout()
end
local cb = vgui.Create("DCheckBox",pnl)
cb:Dock(RIGHT)
cb:DockMargin(4,8,4,8)
cb:SetTooltip("Right-click anywhere to toggle.")
pnl.cb = cb
function cb.OnChange(_, val)
pnl:SetBackgroundColor(self:CalcColor(data.mounted, val))
end
local ws = vgui.Create("DButton",pnl)
ws:SetTall(32)
ws:SetWide(128)
ws:Dock(LEFT)
ws:DockMargin(4,4,4,4)
ws:SetIcon("vgui/resource/icon_steam")
ws:SetText("Workshop")
ws.DoClick = function(s)
gui.OpenURL("http://steamcommunity.com/sharedfiles/filedetails/?id=" .. data.wsid)
end
self.List:Add(pnl)
end
--[[function PANEL:Paint(w,h)
draw.RoundedBox(0,0,0,w,h,Color(0,0,0,240))
draw.RoundedBox(0,0,0,w,24,Color(0,128,0))
end--]]
vgui.Register( "CashoutAddons", PANEL, "DFrame" )
function CashoutAddons()
if IsValid(_G.AddonsMenu) then _G.AddonsMenu:Remove() end
_G.AddonsMenu = vgui.Create("CashoutAddons")
_G.AddonsMenu:SetDraggable(true)
end
|
--[[
Filename: Ftp.lua
Synopsis: Utilities that supplement Lightroom FTP functionality.
Public Methods: - Ftp:queryForPasswordIfNeeded
- Ftp:existsAsDir
- Ftp:existsAsFile
- Ftp:removeFile
- Ftp:removeEmptyDir
- Ftp:removeDirTree
- Ftp:assureAllRemoteDirectories
- Ftp:makeDir
- Ftp:putFile
- Ftp:getDirContents
- Ftp:calibrateClock
- Ftp:init
- Ftp:connect
- Ftp:disconnect
Notes: - This module born from the original rc-common-modules version, converted to object-orientation, and:
- Changed path handling: presently all external paths are considered relative to whatever has been set,
in the ftp-settings. The directory set in the ftp settings is expected to exist, all others may be created
as needed. All functions that use the path set the path before using.
- No assumptions are made about whether root path has leading slash. So far, it has worked without a leading slash.
leading and trailing slashes in remote-sub-paths are optional and shouldn't make a difference (sub-path is interpreted
as being relative to root-path regardless. I recommend omitting both, for simplicity and clarity.
--]]
local Ftp, dbg = Object:newClass{ className='Ftp' }
local _thisYear = LrDate.timestampToComponents( LrDate.currentTime() ) -- year is first return value. Used when year not present in dir-entry timestamp.
local monthTable = nil -- initialization deferred until first use.
Ftp.remoteClockOffset = {} -- set this value externally for each server if desired (which will circumvent clock calibration), this will be subtracted from time parsed from remote file directory entries.
--- Constructor for extending class.
--
function Ftp:newClass( t )
return Object.newClass( self, t )
end
--- Constructor for new instance.
--
-- @param t (initialization table, optional) ftp-settings and auto-negotiate may come now or in init method.
--
function Ftp:new( t )
local o = Object.new( self, t )
if o.autoNegotiate == nil then
o.autoNegotiate = true
end
if o.ftpSettings and o.ftpSettings.path then
o.ftpSettings.path = Ftp.formatPath( o.ftpSettings.path )
end
return o
end
--- Initialize ftp settings and other particulars.
--
-- @usage optional method, in case the particulars were not available at the time of new instance creation.
--
function Ftp:init( ftpSettings, autoNegotiate )
self.ftpSettings = ftpSettings
if self.ftpSettings and self.ftpSettings.path then
self.ftpSettings.path = Ftp.formatPath( self.ftpSettings.path )
end
if autoNegotiate ~= nil then
self.autoNegotiate = autoNegotiate
end
end
--- Connect to the remote server.
--
-- @usage side-effect: validates root-server-dir exists - this forces a true connection, and is a pre-requisite to everything else.
--
function Ftp:connect()
assert( self.ftpSettings ~= nil, "ftp settings are needed in constructor, or init method" )
assert( self.autoNegotiate ~= nil, "auto-negotiate is needed in constructor, or init method." )
if self.ftpSettings and self.ftpSettings.path then
self.ftpSettings.path = Ftp.formatPath( self.ftpSettings.path )
end
self.ftpConn = LrFtp.create( self.ftpSettings, self.autoNegotiate )
self.rootPath = self.ftpSettings.path -- already formatted. str:replaceBackSlashesWithForwardSlashes( self.ftpSettings.path ) -- never changes
local s, m = self:_existsAsDir( "" ) -- make sure root-dir exists as a directory (and anyway, this forces a "real" connection).
if s then
if self.ftpConn.connected then
return true
else
return false, "unexpectedly not connected..."
end
else
return false, m or ( "root dir does not exist: " .. self.ftpSettings.path )
end
end
--- Disconnect from the remote server.
--
-- @usage Optional method - makes for a clean break, but connection cleanup via Lightroom or OS so far has made this unnecessary.
--
function Ftp:disconnect()
if self.ftpConn then
local sts, msg = LrTasks.pcall( self.ftpConn.disconnect, self.ftpConn )
self.ftpConn = nil
return sts, msg
end
return true -- don't rock the boat.
end
---------------------
-- Private functions:
---------------------
-- Sets the path in the connection, to "{rootPath}/{remoteDirSubPath}/"
--
-- @param remoteDirSubPath (string, required) sub path from root to dir, not to file.
--
function Ftp:_setPath( remoteDirSubPath )
assert( remoteDirSubPath ~= nil, "need path" )
local path = self:_makeDirPath( remoteDirSubPath )
if path == self.ftpConn.path then
-- ok
else
self.ftpConn.path = path
end
return path
end
--------------------------------------------------------------------------------
-- The following functions were invented to aid debugging.
-- Although they are theoretically no longer necessary,
-- they provide a debugging focal point and protect against
-- adobe oopsing on the path like they did in ftp-conn-exists.
--
-- PS - My experience has been that some of the FTP functions can take
-- many minutes to return if there is trouble with the connection and/or server.
-- This led me to believe they were hung, but it now appears they will eventually return.
--
-- local _{name} functions that only take a name and not a path must have the path set
-- before calling, and path is "guaranteed" to be same upon return.
--------------------------------------------------------------------------------
-- Get NOT slash appended parent dir name and leaf-name.
-- Note: dir returned is a sub-path, not an absolute ftp path.
-- note2 - rsp is offset to root path, and so having no parent is common-place.
function Ftp:_getDirAndName( rsp )
assert( rsp:find( "\\", 1, true ) == nil, "pre-normalize remote path: " .. rsp )
local dir = str:replaceBackSlashesWithForwardSlashes( LrPathUtils.parent( rsp ) ) -- nil passed through
if dir == nil then
if str:is( rsp ) then
return "", rsp -- this must be handled properly by -set-path
else
return nil, nil -- this must be handled properly in calling context.
end
end
local name = LrPathUtils.leafName( rsp )
return dir, name
end
-- Synopsis: Determines if an entity of any type exists at the set path with the specified name.
--
-- Motivation: - ftp-conn-exists started changing the path and goofing things up - this routine detects
-- the condition, responds appropriately, and restores the original path to the ftp connection.
-- - operates in protected mode, although I'm not sure its necessary, since ftp-conn-exists
-- returns nil, err-msg - it may be operating in protected mode without being documented as such.
-- Still, the other functions explicitly state protect mode and ftp-conn-exists does not.
-- This function provides cheap protected-mode insurance.
--
-- Returns: - 'file', nil: exists as file, no comment.
-- - 'directory', nil: exists as directory, no comment.
-- - false, nil: does not exist, no comment.
-- - nil, comment: who knows?
--
function Ftp:_exists( rsp )
local ftpConn = self.ftpConn
local existsAs, qualification
local dir, name = self:_getDirAndName( rsp ) -- not dir is sub-path, not actual path.
local path = self:_setPath( dir ) -- combines root path with dir
local s, r1, r2 = LrTasks.pcall( ftpConn.exists, ftpConn, name )
if s then -- pcall completed without fatal exception.
-- r1 (required) & r2 (optional) are values returned by ftp-conn-exists method.
if r1 ~= nil then -- ftp existence function completed without ftp error.
if type( r1 ) == 'string' then -- 'file' or 'directory' exists.
assert( r1 == 'file' or r1 == 'directory', LOC( "$$$/X=Illegal string returned by ftp-conn-exists method: ^1", r1 ) )
existsAs = r1
elseif type( r1 ) == 'boolean' then
assert( r1 == false, LOC( "$$$/X=1st value returned by ftp-conn-exists is true - not expected." ) )
existsAs = false
else
error( LOC( "$$$/X=1st value returned by ftp-conn-exists has unexpected type: ^1", type( r1 ) ) )
end
else -- ftp error
assert( r2 ~= nil and type( r2 ) == 'string', LOC( "$$$/X=2nd value returned by ftp-conn-exists is supposed to be an error message, its: ^1", r2 ) )
existsAs = nil
qualification = LOC( "$$$/X=FTP error checking for existence of file named (^1) in directory (^2), message: ^3", name, path, r2 )
end
else
assert( r1 ~= nil and type( r1 ) == 'string', LOC( "$$$/X=2nd value returned by pcall is supposed to be an error message, its: ^1", r1 ) )
existsAs = nil
qualification = LOC( "$$$/X=Unable to determine if remote file exists, more: ^1", r1 ) -- r1 is pcall error message.
end
return existsAs, qualification
end
-- Synopsis: Remove a file.
--
-- Returns: - true, nil: worked, no-comment.
-- - false, comment: failed, and here's why...
--
-- Notes: *** WARNING: Based on some of my previous comments about ftp-conn-p-remove-file, the second
-- return value seems unreliable.
--
-- I dont think this function is called unless the file is known to exist.
-- Not sure what happens if it does not.
--
-- This function checks ftp-conn-p-remove-file return values very thoroughly but does not
-- confirm removal. Do this confirmation in calling context if confirmation desired.
--
function Ftp:_pRemoveFile( rsp )
local ftpConn = self.ftpConn
local status, qualification
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local r, dummy = ftpConn:pRemoveFile( name ) -- the guts.
if r ~= nil then
if type( r ) == 'boolean' then
if r == true then -- call completed without exception.
status = true -- for the purposes of this program, assume if call completed, the file was removed,
-- even if confirmation was not attained. If there's a problem putting a file in its place
-- let the error be handled there. Also, calling context can look at qualifier to see if
-- file removal truly happened and confirmed.
-- theoretically its possible that the call completed without exception, but the file was not actually removed.
-- in which case the second return value is suppossedly false.
if dummy ~= nil then
if type( dummy ) == 'boolean' then
if dummy == true then
-- file removal confirmed.
else
-- file removal not-confirmed.
qualification = LOC( "$$$/X=FTP error confirming removal of file named ^1 from dir: ^2", name, path )
end
else
assert( type( dummy ) == 'string', LOC( "$$$/X=2nd value returned by ftp-conn-p-remove-file has bad type: ^1", type( dummy ) ) )
end
else
-- error( "2nd value returned by ftp-conn-p-remove-file is nil" ) - lr-api doc says this is boolean or string: doc is wrong - its nil.
end
else
status = false
qualification = LOC( "$$$/X=FTP error trying to remove file named ^1 from dir: ^2, more info: ^3", name, path, str:to( dummy ) )
end
else
assert( type( r ) == 'string', LOC( "$$$/X=1st value returned by ftp-conn-p-remove-file has bad type: ^1", type( r ) ) )
status = false
qualification = LOC( "$$$/X=FTP error trying to remove file named ^1 from dir: ^2, error message: ^3", name, path, r )
end
else
error( "1st value returned by ftp-conn-p-remove-file is nil" )
end
return status, qualification
end
-- Synopsis: Remove a directory known to exist and be empty.
--
-- Returns: - true, nil: worked, no-comment.
-- - false, comment: failed, and here's why...
--
-- Notes: *** WARNING: Based on some of my previous comments about ftp-conn-p-remove-file, the second
-- return value seems unreliable.
--
-- I dont think this function is called unless the directory is known to exist.
-- Not sure what happens if it does not.
--
-- This function checks ftp-conn-p-remove-directory return values very thoroughly but does not
-- confirm removal. Do this confirmation in calling context if confirmation desired.
--
function Ftp:_pRemoveEmptyDirectory( rsp )
local ftpConn = self.ftpConn
local status, qualification
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local r, dummy = ftpConn:pRemoveDirectory( name ) -- the guts - dir must exist, and be empty.
if r ~= nil then
if type( r ) == 'boolean' then
if r == true then -- call completed without exception.
status = true -- for the purposes of this program, assume if call completed, the directory was removed,
-- even if confirmation was not attained. If there's a problem putting a directory in its place
-- let the error be handled there. Also, calling context can look at qualifier to see if
-- directory removal truly happened and confirmed.
-- theoretically its possible that the call completed without exception, but the directory was not actually removed.
-- in which case the second return value is suppossedly false.
if dummy ~= nil then
if type( dummy ) == 'boolean' then
if dummy == true then
-- directory removal confirmed.
else
-- directory removal not-confirmed.
qualification = LOC( "$$$/X=FTP error confirming removal of directory named ^1 from dir: ^2", name, path )
end
else
assert( type( dummy ) == 'string', LOC( "$$$/X=2nd value returned by ftp-conn-p-remove-directory has bad type: ^1", type( dummy ) ) )
end
else
-- error( "2nd value returned by ftp-conn-p-remove-directory is nil" ) - lr-api doc says this is boolean or string: doc is wrong - its nil,
-- or at least p-remove-file returns nil - I assume p-remove-directory does same thing.
end
else
status = false
qualification = LOC( "$$$/X=FTP error trying to remove directory named ^1 from dir: ^2, more info: ^3", name, path, str:to( dummy ) )
end
else
assert( type( r ) == 'string', LOC( "$$$/X=1st value returned by ftp-conn-p-remove-directory has bad type: ^1", type( r ) ) )
status = false
qualification = LOC( "$$$/X=FTP error trying to remove directory named ^1 from dir: ^2, error message: ^3", name, path, r )
end
else
error( "1st value returned by ftp-conn-p-remove-directory is nil" )
end
return status, qualification
end
-- Synopsis: Get the text contents of a directory.
--
-- Notes: Calling context must set path in ftp-conn before calling.
--
function Ftp:_getDirContents( rsp )
local ftpConn = self.ftpConn
local contents, qualification
local dir = str:replaceBackSlashesWithForwardSlashes( rsp )
local path = self:_setPath( dir )
local s, r = LrTasks.pcall( ftpConn.getContents, ftpConn, "" ) -- getting file contents of empty name means get directory contents.
if s then
contents = r
else
contents = nil
qualification = LOC( "$$$/X=FTP error getting contents from remote directory: ^1", path )
end
return contents, qualification
end
-- Synopsis: Write local file to remote host.
--
-- Returns: - true, nil: File put, no comment.
-- - false, comment: failed.
--
function Ftp:_putFile( localPath, rsp )
local ftpConn = self.ftpConn
local status, qualification
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local s, r = LrTasks.pcall( ftpConn.putFile, ftpConn, localPath, name ) -- put-file throws error upon failure.
-- no return value specified, although my experience has been that it sometimes returns "OK".
if s then
status = true
else
status = false
qualification = LOC( "$$$/X=FTP error putting local file (^1) to remote dir (^2), more: ^3", localPath, path, str:to( r ) )
end
return status, qualification
end
-- Synopsis: Create remote directory.
--
-- Returns: - true, nil: Directory created, no comment.
-- - false, comment: failed.
--
-- * Test mode not yet implemented.
--
function Ftp:_makeDirectory( rsp )
local ftpConn = self.ftpConn
local status, qualification
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local s, r = LrTasks.pcall( ftpConn.makeDirectory, ftpConn, name )
if s then
if r then
status = true
else
status = true -- ###4 in order to keep the wheel turning, calling context may assume
-- that the directory was created, even though not confirmed. When it subsequently tries to put files into the directory,
-- it may have problems and log errors. It can always look at qualification to see if it was confirmed.
qualification = LOC( "$$$/X=FTP unable to confirm creation of remote directory named ^1, in parent dir: ^2", name, path )
end
else
status = false
qualification = LOC( "$$$/X=FTP error creating remote directory named ^1, in parent dir: ^2", name, path )
end
return status, qualification
end
-- Synopsis: Determines if directory SEEMS to exist.
--
-- Notes: My experience has been that answer is not always correct, thus its worth
-- double checking and waiting if it is expected, in calling context.
--
-- Returns: true, nil: directory exists, no comment.
-- false, nil: directory does not exist, no comment.
-- nil, comment: who knows.
--
function Ftp:_existsAsDir( rsp )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local existsAs, message = ftpConn:exists( name )
if existsAs then
assert( type( existsAs ) == 'string', LOC( "$$$/X=1st value returned by -exists function has unexpected type: ^1", type( existsAs ) ) )
if existsAs == 'directory' then
return true
elseif existsAs == 'file' then
-- return false, "directory is a file"
error( LOC( "$$$/X=Directory entry named (^1) in (^2) should either not exist, or be a directory, but its a file.", name, path ) )
else
error( LOC( "$$$/X=1st value (string) returned by -existsAs function not expected: ^1", existsAs ) )
end
else -- may be false or nil, message.
if existsAs == nil then
assert( str:is( message ), "Expected error message to be returned by -exists function." )
return nil, LOC( "$$$/X=Unable to ascertain if directory ^1 exists in ^2, error message: ^3", name, path, message )
else
assert( (type( existsAs ) == 'boolean') and (existsAs == false), LOC( "$$$/X=1st value returned by -existsAs function unexpected: ^1", str:to( existsAs ) ) )
return false
end
end
end
-- Synopsis: Determine if specified file SEEMS to exist.
--
-- History: In the beginning, I assumed lr-ftp-exists function returned 'file', 'directory', or false/nil if neither.
-- Code like "if exists and is 'file'" ... was normally enough, but I've had such strange errors, with this
-- function returning inconsistent results that it seemed to warrant a wrapper. It really just makes sure
-- assumptions about return values are correct, and reinforces the distinction between existence check failure
-- and item determined not to exist. It also reinforces the fact that more needs to be done to reliably detect
-- remote file/dir.
--
-- Notes: My experience has been that ftp-conn-exists method answer is not always correct, thus its worth
-- double checking and waiting if it if expected, in calling context.
--
function Ftp:_existsAsFile( rsp )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local existsAs, message = ftpConn:exists( name )
if existsAs then
assert( type( existsAs ) == 'string', LOC( "$$$/X=1st value returned by -exists function has unexpected type: ^1", type( existsAs ) ) )
if existsAs == 'file' then
return true
elseif existsAs == 'directory' then
-- return false, "file is a directory"
error( LOC( "$$$/X=Directory entry named (^1) in (^2) should either not exist, or be a file, but its a directory.", name, path ) )
else
error( LOC( "$$$/X=1st value (string) returned by -existsAs function not expected: ^1", existsAs ) )
end
else -- may be false or nil, message.
if existsAs == nil then
assert( str:is( message ), "Expected error message to be returned by -exists function." )
return nil, LOC( "$$$/X=Unable to ascertain if directory existsAs, error message: ^1", message )
else
assert( ( type( existsAs ) == 'boolean') and (existsAs == false), LOC( "$$$/X=1st value returned by -existsAs function unexpected: ^1", str:to( existsAs ) ) )
return false
end
end
end
-- Synopsis: Waits for a directory to positively exist.
--
-- Notes: - Called when a directory is expected to exist, but confirmation suggests it does not.
-- - Trys each second for 10 seconds, then gives up.
--
-- Returns: true, nil: directory exists, no comment.
-- false, nil: directory does not exist, no comment.
-- nil, comment: who knows.
--
function Ftp:_waitForDirectory( rsp )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local retryCount = 10
local retryDelay = 1
local sts, msg = self:_existsAsDir( rsp ) -- true => exists-as-dir, false means doesn't, but nil means dunno, and is accompanied by msg.
while( bool:isFalse( sts ) and ( retryCount > 0 ) ) do
app:logWarning( "Waiting for directory, name: " .. name .. ", location: " .. path )
app:sleepUnlessShutdown( retryDelay )
sts, msg = self:_existsAsDir( rsp )
retryCount = retryCount - 1
end
return sts, msg
end
-- Synopsis: Waits for a file to positively exist.
--
-- Notes: - Called when a file is expected to exist, but confirmation suggests it does not.
-- - Trys each second for 10 seconds, then gives up.
--
-- Returns: true, nil: file exists, no comment.
-- false, nil: file does not exist, no comment.
-- nil, comment: who knows.
--
function Ftp:_waitForFile( rsp )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local retryCount = 10
local retryDelay = 1
local sts, msg = self:_existsAsFile( rsp ) -- true => is file, false => is not, nil => dunno, and is accompanied by msg.
while( bool:isFalse( sts ) and ( retryCount > 0 ) ) do
app:logWarning( "Waiting for file, name: " .. name .. ", location: " .. path )
app:sleepUnlessShutdown( retryDelay )
sts, msg = self:_existsAsFile( rsp )
retryCount = retryCount - 1
end
return sts, msg
end
-- Synopsis: Waits for a directory to positively not exist.
--
-- Motivation: There is room for some error in directory-deletion/existence checking.
-- This function waits for the dust to settle so calling context doesn't
-- make any rash decisions.
--
-- Notes: - Typically called when a directory has been deleted, supposedly successfully - this confirms its deletion.
-- - Its possible(?) that if I just called lr-ftp functions more blindly they would take care of themselves,
-- however now that I've got into the game of pre-checking/post-checking, there's no turning back...
--
-- Returns: - true, nil: directory certainly gone, no comment.
-- - false, error message: can't be certain.
--
function Ftp:_waitForDirToDisappear( rsp )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local retryCount = 10
local retryDelay = 1
local ret1 = nil
local ret2 = nil
repeat
ret1, ret2 = self:_existsAsDir( rsp )
if ret1 ~= nil and type( ret1 ) == 'boolean' and ret1 == false then -- existence determined, existence negative.
return true -- item disappeared.
end
app:sleepUnlessShutdown( retryDelay )
retryCount = retryCount - 1
until retryCount == 0
return false, "item wont go away, trouble: " .. str:to( ret2 )
end
-- Synopsis: Waits for a file to positively not exist.
--
-- Motivation: There is room for some error in file-deletion/existence checking.
-- This function waits for the dust to settle so calling context doesn't
-- make any rash decisions.
--
-- Notes: - Typically called when a file has been deleted, supposedly successfully - this confirms its deletion.
-- - Its possible(?) that if I just called lr-ftp functions more blindly they would take care of themselves,
-- however now that I've got into the game of pre-checking/post-checking, there's no turning back...
--
-- Returns: - true, nil: file certainly gone, no comment.
-- - false, error message: can't be certain.
--
function Ftp:_waitForFileToDisappear( rsp )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local retryCount = 10
local retryDelay = 1
local ret1 = nil
local ret2 = nil
repeat
ret1, ret2 = self:_existsAsFile( rsp )
if ret1 ~= nil and type( ret1 ) == 'boolean' and ret1 == false then -- existence determined, existence negative.
return true -- item disappeared.
end
app:sleepUnlessShutdown( retryDelay )
retryCount = retryCount - 1
until retryCount == 0
return false, "item wont go away, trouble: " .. str:to( ret2 )
end
-- Synopsis: Remove a directory - whether empty or not. - If directory has subdirectories or files, they will be removed also.
-- Called recursively to do so.
--
-- Notes: - You can not remove the root dir.
-- - This function WILL change the path in ftp-conn (like all functions that are passed a path).
-- - This function logs deleted directories in verbose mode. - This is a departure from the
-- "leave logging to calling context" convention. ###4 - Could create a table of removed sub-directories
-- and files instead.
--
-- Returns: - true, nil: directory removed or didn't exist in the first place.
-- - false, error-message: failed.
--
function Ftp:_removeDirTree( rsp )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local file = self:_setPath( dir )
app:logVerbose( "Removing remote directory: " .. rsp )
local sts1, sts2
local folderTable, fileTable = self:getDirContents( rsp ) -- changes path setting.
if folderTable == nil then
return false, fileTable -- ft is qual/err-msg.
end
local fname
for i,v in ipairs( fileTable ) do
fname = v.leafName
sts1, sts2 = self:removeFile( rsp .. "/" .. fname )
if sts1 == true then -- file removed
app:logVerbose( "Remote file deleted: " .. fname )
else
return false, sts2
end
end
for i,v in ipairs( folderTable ) do
fname = v.leafName
sts1, sts2 = self:_removeDirTree( rsp .. "/" .. fname )
if sts1 == true then
app:logVerbose( "Remote directory deleted: " .. fname )
else
return false, sts2
end
end
return self:removeEmptyDir( rsp )
end
-- Synopsis: Get time as number from *odd components.
--
-- Notes: - *month component is a string, the rest are numbers.
-- - ###4 could translate month in calling context and call
-- lr-date function from there as well.
--
function Ftp:_getTime( year, _month, day, hour, minute, second )
if monthTable == nil then
monthTable = {}
monthTable["Jan"] = 1
monthTable["Feb"] = 2
monthTable["Mar"] = 3
monthTable["Apr"] = 4
monthTable["May"] = 5
monthTable["Jun"] = 6
monthTable["Jul"] = 7
monthTable["Aug"] = 8
monthTable["Sep"] = 9
monthTable["Oct"] = 10
monthTable["Nov"] = 11
monthTable["Dec"] = 12
end
local month = monthTable[_month]
-- return DateTimeUtils.getTime( year, month, day, hour, minute, second ) - works
return LrDate.timeFromComponents( year, month, day, hour, minute, second, 0 ) -- does exactly same thing.
end
-- Synopsis: Parse a directory entry that is assumed to be in windows format, for example:
--
-- 02-12-10 04:13AM <DIR> 1980s (4 tokens)
--
-- Notes: See calling context header for more info.
--
function Ftp:_parseWindowsDirEntry( dirEntry )
local tokens = str:tokenize( dirEntry, 4 ) -- returns tokens 1-4, where 4th token is the remainder.
local dateStr = tokens[1]
local timeStr = tokens[2]
local typeStr = tokens[3]
local nameStr = tokens[4]
local sizeStr
local typeVal
if typeStr == "<DIR>" then
typeVal = 'D'
sizeStr = nil
else
-- app:logInfo( "assuming file: " .. typeStr ) -- will be a number.
typeVal = 'f'
sizeStr = typeStr
end
local year, month, day = date:parseMmDdYyDate( dateStr )
if type( year ) == 'string' then
return nil
end
local hour, minute = date:parseHhMmAmPmTime( timeStr )
if type( hour ) == 'string' then
return nil
end
local leafName = nameStr
-- app:logInfo( LOC( "$$$/X=parsed windows date-time: ^1-^2-^3 ^4:^5", year, month, day, hour, minute ) )
local datetime = LrDate.timeFromComponents( year, month, day, hour, minute, 0, 0 ) -- first zero => second, second zero => UTC offset in seconds for time-zone.
-- note: it does not matter what UTC offset is, since we don't care whether the time is right - whatever might get added when we calibrate will get subtracted
-- when we compute difference in local versus remote timestamp.
local size = num:numberFromString( sizeStr ) -- robustly handles nil, null, and non-numbers...
return typeVal, datetime, leafName, size
end
-- Synopsis: Parse a directory entry as returned by get-file-contents - may be unix or windows format.
--
-- Example dirEntries:
--
-- Unix: drwxrwxr-x 3 rcole rcole 4096 Aug 25 21:46 LrFlashGalleries (9 tokens)
--
-- Windows: Once upon a time, it appeared to return same format as unix, much to my surprise!
-- Now, it seems to be in this format:
--
-- 02-12-10 04:13AM <DIR> 1980s (4 tokens)
--
-- Returns values: 1 - type: 'D' - directory, 'f' - file, nil - ?
-- 2 - date-time: number
-- 3 - leaf-name: directory or file name, excluding path, including extension.
--
-- Notes: *** If dir entry format changes, so must this function.
--
function Ftp:_parseDirEntry( dirEntry )
-- app:logInfo ("dir entry: " .. dirEntry )
local tokens = str:tokenize( dirEntry, 2 )
local typeString = tokens[1]
local typeVal
if str:is( typeString ) then
local firstChar = str:getChar( typeString, 1 )
if firstChar == 'd' then
typeVal = 'D'
elseif firstChar == '-' then
typeVal = 'f'
else -- assume windows format
return self:_parseWindowsDirEntry( dirEntry ) -- warning, last tokens need to be reconstituted into a string.
end
else
typeVal = nil
end
-- I think the reason I didn't move this code to date-time utils is that it is only likely to be seen in this format in a remote directory entry.
tokens = str:tokenize( dirEntry, 9 ) -- returns tokens 1-9, where 9th token is the remainder.
local dateString = tokens[8]
local year, month, day, hour, minute, second
second = 0
local colonStarts = 0
local colonEnds = 0
if str:is( dateString ) then
colonStarts, colonEnds = string.find( dateString, ':', 1, true )
if colonStarts then
year = _thisYear -- not exactly correct: means it was in the last 180 days, so to detect if that means this-year or last-year, we try this year, and if its in the future, it musta shoulda been last year!
local hourString = string.sub( dateString, colonStarts - 2, colonStarts - 1 )
if str:is( hourString ) then
hour = tonumber( hourString )
if hour == nil then
hour = 0
end
else
hour = 0
end
local minuteString = string.sub( dateString, colonEnds + 1, colonEnds + 2 )
if str:is( minuteString ) then
minute = tonumber( minuteString )
if minute == nil then
minute = 0
end
else
minute = 0
end
else
if str:is( dateString ) then
year = tonumber( dateString )
if year == nil then
year = 0
end
else
year = 0
end
hour = 0
minute = 0
end
else
app:logWarning( "Unable to parse date string from dir contents." )
year = 0
-- month = "Jan"
-- day = 1
hour = 0
minute = 0
end
month = tokens[6] -- uses string
day = tonumber( tokens[7] )
local timeVal = self:_getTime( year, month, day, hour, minute, second )
if colonStarts then
local rightNow = LrDate.currentTime()
if (timeVal - 720) > rightNow then -- if file timestamp is in the future, it musta shoulda been last year - so make correction - 2 minute fudge factor just for grins :-)
timeVal = self:_getTime( year - 1, month, day, hour, minute, second )
end
end
local size = num:numberFromString( tokens[5] ) -- *** this so far untested, need unix server to test.
local leafName = tokens[9]
return typeVal, timeVal, leafName, size
end
--------------------
-- Public functions:
--------------------
--- Serves same purpose as Lr-FTP version - prompt user for password if not provided in the settings.
-- <p>
-- Motivation: Lightroom's version just says "gimme a password" without stating what the password is for.
-- This is one of my all time pet peeves in modern software - I suppose if you are the kind
-- of person that uses the same password for everything and dont care what its for when you
-- are asked for one, it doesn't much matter - I am not that kind of person.
--
-- Its completely unacceptable for Photooey since passwords may be needed for two different servers.
-- </p>
--
-- @param ftpSettings (table, required) can be user-created lua table (as long as required members are present),<br>
-- or that created by binding to make-ftp-preset-popup.
--
-- @usage This function indicates the password request is for ftp user on specified server.
-- @usage Use in conjunction with view--observe-Ftp-Property-Changes, since it will set up the encrypted password store.
--
-- @return ok (boolean) true iff valid password entered.
--
function Ftp:queryForPasswordIfNeeded( ftpSettings )
-- Note: this rather unconventional function allows this method to be called as method with ftp-settings, or static function.
local s, m = pcall( function()
if ftpSettings == nil then
assert( self ~= nil, "no ftp settings" )
if self.server ~= nil then -- called as static function
return self -- return ftp-settings as passed into static function.
else -- had better by called as method relying on member ftp-settings.
assert( self.ftpSettings ~= nil, "no ftp settings" )
return self.ftpSettings
end
else -- called as method with specified ftp-settings.
return ftpSettings
end
end )
if s then
ftpSettings = m
else
app:error( "unable to obtain ftp settings" )
end
assert( str:is( ftpSettings.server ), "Bad ftp settings - no server." )
local password
local name = str:fmt( "^1_^2_ftp", ftpSettings.server, ftpSettings.username ) -- server, user, protocol-type.
local unencrypted = LrPasswords.retrieve( name )
local plain = ftpSettings.password
if str:is( plain ) and not str:is( unencrypted ) then
password = plain
app:logWarning( "Accepting plain password, since encrypted store has no entry for server-username combo. Recommend encrypting password." )
elseif str:is( unencrypted ) and not str:is( plain ) then
password = unencrypted
app:logVerbose( "Accepting encrypted password for server-username combo." )
elseif str:is( plain ) and str:is( unencrypted ) then -- both
if plain == unencrypted then
app:logWarning( "Encrypted password same as password stored in plain text - recommend clearing the plain text one." )
password = unencrypted
else
-- app:logWarning( "Ambiguous password entries: encrypted password and another from preset stored in plain text - warrants a prompt... - to remedy, I suggest blankening the plain text password, once the encrypted password is correct." )
app:logWarning( "Ambiguous password entries: encrypted password and another from preset stored in plain text - plain text password supercedes. Consider encrypting plain text password." )
password = plain -- ###1 this may be problematic for plugins still using method pre 15/May/2012 4:51.
end
else -- neither
app:logVerbose( "No password stored for server-username combo - prompting..." )
end
if str:is( password ) then
ftpSettings.password = password
return true
end
local ok
LrFunctionContext.callWithContext( "Query for Password If Needed", function( context )
local props = LrBinding.makePropertyTable( context )
props.password = ''
props.encrypt = true
local c = { vf:column {
spacing = vf:dialog_spacing(),
vf:row {
vf:static_text {
title = str:fmt( "Server: ^1", ftpSettings.server ),
},
},
vf:row {
vf:static_text {
alignment = "left",
title = "FTP Password: ",
},
vf:password_field {
bind_to_object = props,
immediate = true, -- ###3 - probably required for password to take without tabbing out on Mac(?)
value = bind 'password',
width_in_chars = 15,
},
},
vf:spacer{ height = 1 },
vf:column {
spacing = vf:label_spacing(),
vf:checkbox {
bind_to_object = props,
title = 'Store encrypted for future - you will have to',
tooltip = 'Encryption mechanism depends on operating system, and is recommended...',
value = bind 'encrypt',
},
vf:static_text {
title = "use the Publishing Manager to change."
},
},
}}
repeat
local answer = app:show{ confirm="Enter password for user ^1",
subs = ftpSettings.username,
viewItems = c,
-- additional acc-items not supported.
buttons = { dia:btn( "OK", 'ok' ) },
}
if answer == 'ok' then
if str:is( props.password ) then
if props.encrypt then
LrPasswords.store( name, props.password )
else
LrPasswords.store( name, "" ) -- maybe should store 'nil'? ###3
end
ftpSettings.password = props.password
ok = true
break
else
app:show{ warning="Password can not be blank." }
end
else
ok = false
break
end
until false
end )
return ok
end
--- Synopsis: Determines if file exists, and will double-check if no expectation,
-- waits for it to disappear if its supposed to be gone (like when it
-- was just deleted), or waits for it to be present if expected to be
-- there (like if it was just put out there, or detected via get-dir-contents...).
--
--
-- Returns: - true, nil: file exists, for sure.
-- - false, nil: file does not exist, for sure.
-- - nil, error-message: uncertain, see error message.
--
function Ftp:existsAsFile( rsp, expected )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
if expected ~= nil then
assert( type( expected ) == 'boolean', "expected not boolean" )
end
local existsAsFile, orNot = self:_existsAsFile( rsp )
if existsAsFile ~= nil then -- answer definitive
if existsAsFile == true then
if expected ~= nil then
if expected then
return true
else
local sts1, sts2 = self:_waitForFileToDisappear( rsp )
if sts1 then -- item gone
return false
else
return true
end
end
else -- no expectations
existsAsFile, orNot = self:_existsAsFile( rsp ) -- return second stab, since it may be more accurate than first stab.
return existsAsFile, orNot
end
else -- file does not seem to exist.
if expected ~= nil then
if expected then
local sts1, sts2 = self:_waitForFile( rsp )
return sts1, sts2 -- wait
else
local sts1, sts2 = self:_waitForFileToDisappear( rsp )
if sts1 then -- item gone
return false
else
return true
end
end
else -- no expectations.
existsAsFile, orNot = self:_existsAsFile( rsp ) -- return second stab, since it may be more accurate than first stab.
return existsAsFile, orNot
end
end
else -- unable to ascertain files existence.
if expected ~= nil then
if expected then
local sts1, sts2 = self_waitForFile( rsp )
return sts1, sts2
else
local sts1, sts2 = self:_waitForFileToDisappear( rsp )
if sts1 then -- item gone
return false
else
return true
end
end
else -- no expectations.
existsAsFile, orNot = self:_existsAsFile( rsp ) -- return second stab, since it may be more accurate than first stab.
return existsAsFile, orNot
end
end
end
--- Synopsis: Determines if dir exists, and will double-check if no expectation,
-- waits for it to disappear if its supposed to be gone (like when it
-- was just deleted), or waits for it to be present if expected to be
-- there (like if it was just put out there, or detected via get-dir-contents...).
--
-- Returns: - true, nil: dir exists, for sure.
-- - false, nil: dir does not exist, for sure.
-- - nil, error-message: uncertain, see error message.
--
function Ftp:existsAsDir( rsp, expected )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local dirExists, orNot = self:_existsAsDir( rsp )
if dirExists ~= nil then -- answer definitive
if dirExists == true then -- directory seems to exist
if expected ~= nil then
assert( type( expected ) == 'boolean', "expected parameter should be boolean" )
if expected then
return true
else
local sts1, sts2 = self:_waitForDirToDisappear( rsp )
if sts1 then -- item gone
return false
else
return true
end
end
else -- no expectations
dirExists, orNot = self:_existsAsDir( rsp ) -- return second stab, since it may be more accurate than first stab.
return dirExists, orNot
end
else -- dir does not seem to exist.
if expected ~= nil then
assert( type( expected ) == 'boolean', "expected parameter should be boolean 2" )
if expected then
local sts1, sts2 = self:_waitForDirectory( rsp )
return sts1, sts2
else
local sts1, sts2 = self:_waitForDirToDisappear( rsp )
if sts1 then -- item gone
return false
else
return true
end
end
else -- no expectations.
dirExists, orNot = self:_existsAsDir( rsp ) -- return second stab, since it may be more accurate than first stab.
return dirExists, orNot
end
end
else -- unable to ascertain dir existence.
if expected ~= nil then
assert( type( expected ) == 'boolean', "expected parameter should be boolean 3" )
if expected then
local sts1, sts2 = self:_waitForDirectory( rsp )
return sts1, sts2
else
local sts1, sts2 = self:_waitForDirToDisappear( rsp )
if sts1 then -- item gone
return false
else
return true
end
end
else -- no expectations.
dirExists, orNot = self:_existsAsDir( rsp ) -- return second stab, since it may be more accurate than first stab.
return dirExists, orNot
end
end
end
--- Synopsis: Create a full path to a remote directory from parent and child sub-paths.
--
-- Notes: This function takes a root-dir-path and sub-dir-path and returns
-- a full-path to a dir for ftp purposes.
--
-- Preferred over lightroom's version when you dont want to run the risk of a slash prefixed child-path
-- being interpreted as an absolute path, instead of a relative path. Also, makes sure input paths are
-- interpreted correctly regardless of source path origins (e.g. local windows dir that contains backslashes),
-- and makes sure result path is properly formatted for FTP, meaning only forward slashes, no backslashes.
--
-- Reminder: the Lr-Ftp function only checks if child-path begins with a forward slash,
-- and if so root-path is ignored. It interprets backslash prepended child-paths as true children.
-- Also, although Lr-Ftp is
-- surprisingly tolerant of appending windows backslashed paths to traditionaly ftp forward
-- slashed paths, I prefer the asthetic of properly formatted ftp paths, and in so doing, this function may
-- even prevent a bug in the future.
--
-- Returns: Full path, no excuses, trailing slash. - No guarantee its to a real directory: garbage in = garbage out.
--
function Ftp:_makeDirPath( rsp )
assert( rsp ~= nil, "no sub-path to make-dir-path" )
local childPath = str:replaceBackSlashesWithForwardSlashes( rsp )
local firstChar = str:getFirstChar( childPath )
if firstChar == '/' then
childPath = childPath:sub( 2 ) -- bypass the starting slash, since we want this interpreted as a sub-path, not a root-path.
-- else good
end
return LrFtp.appendFtpPaths( self.rootPath, childPath ) -- this makes sure there's a trailing slash at the end, and one separator between.
-- Best not to muck with the front of root-path, since it may have a drive spec.
end
--- Synopsis: Creates a full path to a remote file from parent and child components.
--
-- Notes: Uses dir-path function to assure leading slash, one sep, and trailing slash,
-- then removes the trailing slash to turn it into a file reference.
--
-- Returns: Full path, no excuses, no trailing slash. - No guarantee its to a real file: garbage in = garbage out.
--
function Ftp:_makeFilePath( rsp )
local dirPath = self:_makeDirPath( rsp ) -- guaranteed to end with a slash.
return string.sub( dirPath, 1, string.len(dirPath) - 1 ) -- remove trailing slash to convert to file reference.
end
--- Synopsis: Removes a file which is presumably (although not necessarily) existing before calling.
--
-- Notes: file-path - presumably already in the proper format (hint: use make-file-path).
--
-- Returns: - true: file removed, or was never there.
-- - false, error message: file not removed, reason.
--
function Ftp:removeFile( rsp )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local sts, qual = self:_pRemoveFile( rsp )
if sts then -- call completed
local v1, v2 = self:existsAsFile( rsp, false ) -- false => expect file not to exist.
if v1 ~= nil then -- answer definitive
-- v2 suppossedly nil when answer definitive.
if v1 then -- answer afirmative
return false, LOC( "$$$/X=Unable to confirm remote file (^1) removal from (^2).", name, path ) -- unconditional failure
else -- answer negative
return true -- unconditional success
end
else
return false, LOC( "$$$/X=Some problem removing remote file (^1) from (^2), error message: ^3", name, path, str:to( v2 ) )
end
else
return false, LOC( "$$$/X=Unable to complete remote file (^1) removal from (^2), more: ^3", name, path, qual )
end
end
--- Synopsis: Removes a directory known to exist and be empty.
--
-- Notes: - dir-path - presumably already in the proper format (hint: use make-dir-path).
-- - first return value will never be nil.
-- - Tries 3 times with 1 second between. My experience is that if you've just deleted the last file, then the first attempt at removing the directory may fail.
--
-- Returns: - true, nil -- worked, no issues.
-- - false, msg -- maybe didnt work, warning or error message.
--
function Ftp:removeEmptyDir( rsp )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local sts, msg
for try = 1, 3 do
local path = self:_setPath( dir )
local status, qualification = self:_pRemoveEmptyDirectory( rsp )
if status then -- protected function completed without an error being thrown.
local s1, s2 = self:existsAsDir( rsp, false ) -- false => expect directory to not exist.
if s1 ~= nil then -- determination definitive
if s1 then -- affirmative
sts, msg = false, str:fmt( "Unable to remove remote dir (^1) from (^2), which is supposedly empty.", name, path )
else
if try ~= 1 then
return true, str:fmt( "Removed empty directory (^1) from (^2) on try #^3", name, path, try ) -- worked after at least one retry.
else
return true
end
end
else
sts, msg = false, LOC( "$$$/X=Unable to asertain if remote dir (^1) was removed from (^2), more: ^3", name, path, str:to( s2 ) )
end
else
sts, msg = false, LOC( "$$$/X=Unable to complete remote dir removal of (^1) from (^2), which is supposedly empty, more: ^3", name, path, qualification )
end
app:sleep( 1 ) -- give server a second
if shutdown then break end
end
return sts, msg
end
--- Synopsis: Remove a directory tree, which typically (although not necessarily) pre-exists, including sub-dir & files.
--
-- Note: - You can not remove the root dir.
-- - first return value is never nil.
--
-- Returns: - true, nil: removed, or wasnt there to begin with, no comment, no distinction.
-- - false, error-message: cant, and here's why...
--
function Ftp:removeDirTree( rsp )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local v1, v2 = self:existsAsDir( rsp ) -- unfortunately, as presently coded, dunno whether to expect it or not.
if v1 ~= nil then -- determination definitive
if v1 then -- affirmative
-- keep going
else
return true -- nothing to remove
end
else -- cant determine if there's a directory to remove or not.
-- at this point, wont hurt to give it a whack anyway.
app:logWarning( "Unable to ascertain if directory (^1) exists to be removed from (^2), gonna try anyway..., more: ^3", name, path, str:to( v2 ) )
end
local sts1, sts2
if str:is( rsp ) and ( rsp ~= '/') and ( rsp ~= '\\') then -- now that this is a subpath
-- to the root, its conceivably OK to delete the whole thing, still it makes me very nervous, so this
-- stands unless it causes a problem.
return self:_removeDirTree( rsp ) -- logs files and dirs removed in verbose mode.
else
return false, str:fmt( "Cant remove root dir (^1) from (^2): ", name, path )
end
end
--- Synopsis: Create directories if not already, up to and including the leaf of specified path.
--
-- Notes: - path must be to folder, not file.
-- - departs from the "leave logging to calling context" convention by logging
-- all dirs created or pre-existing if verbose mode. ###4 - could make a table
-- and return to caller.
--
-- Returns: - true, nil: worked, no comment.
-- - true, comment: pretend it worked, see comment.
-- - false, error-message: failed.
--
function Ftp:assureAllRemoteDirectories( rsp )
local ftpConn = self.ftpConn
-- local dir, name = self:_getDirAndName( rsp )
local dir = rsp
local name = "not assigned"
local children = {}
repeat
if str:is( dir ) then -- if we havent spun above the root yet.
local v1, v2 = self:_existsAsDir( dir )
if v1 ~= nil then -- results are definitive
-- v2 is nil.
if v1 == true then -- dir exists.
app:logVerbose( "Remote directory already exists: " .. dir )
break
elseif v1 == false then -- dir does not exist.
app:logVerbose( "Remote directory does not already exist: " .. dir )
children[#children + 1] = dir
else
error( "non-nil value not true nor false returned from dir-exists function." )
end
else
-- v2 has more.
return false, LOC( "$$$/X=Unable to create remote directory: ^1, more: ^2", rsp, str:to( v2 ) )
end
else
-- return false, LOC( "$$$/X=Unable to create remote directory: ^1", rsp ) - commented out 15/May/2012, since it was preventing files from being uploaded to root dir.
-- remove warning comments if still OK come 2014.
app:logVerbose( "Assuming default dir exists." ) -- First test @15/May/2012 - seems to be OK.
break
end
dir, name = self:_getDirAndName( dir )
if dir == "/" then -- added 15/May/2012 5:21
app:logVerbose( "Assuming root dir exists." )
break
end
until false -- until break or error/return.
local index = #children
for index = #children, 1, -1 do
local dir = children[index]
local sts, qual = self:_makeDirectory( dir )
if sts then -- call completed - either worked or I should pretend like it did.
app:logVerbose( "Created remote dir: " .. dir )
else
return false, LOC( "$$$/X=Unable to create remote directory, parent: ^1, more: ^2", dir, qual )
end
end
-- check:
local result, errorMessage = self:existsAsDir( rsp, true ) -- true => directory expected to exist.
if result ~= nil then -- result definitive
-- error-message nil.
if result == true then -- result affirmative
return true -- no comment.
else
return false, LOC( "$$$/X=Unable to assure remote directories, path: ^1", rsp )
end
else
-- error message explains
return false, LOC( "$$$/X=Unable to assure remote directories, path: ^1, more: ^2", rsp, str:to( errorMessage ) )
end
end
--- Synopsis: Create a remote directory, if not already existing.
--
-- Notes: Creates parent directories as necessary.
--
-- Returns: - true, nil: worked, no comment, no distinction.
-- - true, comment: pretend like it worked, see comment.
-- - false, comment: failed.
--
function Ftp:makeDir( rsp )
return self:assureAllRemoteDirectories( rsp )
end
--- Determine if local file is same as remote file.
--
-- @usage @8/May/2012, size is only criteria.
--
-- @return status (boolean) true if same, false if different, nil if undiscernable or error.
-- @return errm (string) nil if status is true or false or undiscernable, else error message.
--
function Ftp:isFileSame( localFile, rsp )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local dirTable, fileTable
if not self.dirCache then
self.dirCache = {}
self.fileCache = {}
end
if not self.dirCache[dir] then
local errm
dirTable, fileTable = self:getDirContents( dir )
if dirTable then
self.dirCache[dir] = dirTable
self.fileCache[dir] = fileTable
else
-- Debug.pause()
return nil, fileTable -- errm
end
else
dirTable = self.dirCache[dir]
fileTable = self.fileCache[dir]
end
if fileTable then
local fileEntry
for i, v in ipairs( fileTable ) do
if name == v.leafName then
fileEntry = v
break
end
end
if fileEntry then
if fileEntry.size then
local attrs = LrFileUtils.fileAttributes( localFile )
if attrs then
local size = attrs.fileSize
if size then
if size == fileEntry.size then
return true
else
return false
end
else
return nil, "local file has no size"
end
else
return nil, "local file not found: " .. localFile
end
else
-- Debug.lognpp( fileEntry )
return nil, "remote file has no discernable size"
end
else
return nil, "remote file not found: " .. rsp
end
else
return nil, "dir not found: " .. dir
end
error( "not supposed to be here" )
end
--- Synopsis: Put (upload) a file from local disk to remote.
--
-- Notes: - If file pre-exists and overwrite OK, existing target will be removed first.
-- - Directory tree created if necessary to support file.
-- - Taking liberty to do a little verbose logging, plus warnings... ###4
--
-- Returns: - true, nil: worked, no comment.
-- - false, comment: failed.
--
function Ftp:putFile( localPath, rsp, overwriteOK )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local sts, msg = false, "unknown error"
for try = 1, 3 do
repeat
local path = self:_setPath( dir )
local r1, r2 = self:existsAsFile( rsp )
if r1 ~= nil then -- file existence determination definitive
if r1 then -- affirmative
if overwriteOK then
app:logVerbose( "Putting local to remote file (^1) and it already exists at (^2), removing for overwrite.", name, path )
local x1, x2 = self:removeFile( rsp )
if x1 ~= nil then -- definitive
if x1 then -- affirmative
-- good - fall through.
else
sts, msg = false, "Unable to remove pre-existing file, error message: " .. str:to( x2 )
end
else -- trouble
sts, msg = false, "Unable to determine if pre-existing file was removed, error message" .. str:to( x2 )
break
end
else
sts, msg = false, LOC( "$$$/X=Remote file (^1) already exists at (^2), and overwrite not OK.", name, path )
break
end
else -- negative
app:logVerbose( "File (^1) being put not already existing in ^2", name, path )
local sts, qual = self:assureAllRemoteDirectories( dir )
if sts then -- call completed
-- could check qual here.
else
sts, msg = false, LOC( "$$$/X=Unable to assure remote directories (^1) to put file (^2) into: ^3", path, name, qual )
break
end
end
else
sts, msg = false, str:fmt( "unable to ascertain whether file (^1) already exists or not at (^2): ", name, path )
break
end
local d1, d2 = self:existsAsDir( dir, true ) -- even if return codes are being ignored this may still be doing something worthwhile.
if app:isDebugEnabled() then
if d1 ~= nil then -- answer definitive
if d1 == true then -- answer affirmative
-- good
else
app:logWarning( LOC("$$$/X=Target dir (^1) should exist before putting file (^2): ^3", path, name, str:to( d2 ) ) )
end
else
app:logWarning( LOC("$$$/X=Unable to ascertain if target dir (^1) exists before putting file (^2), more: ^3", path, name, str:to( d2 ) ) )
end
end
local f1, f2 = self:existsAsFile( rsp, false ) -- even if return codes are being ignored this may still be doing something worthwhile.
if app:isDebugEnabled() then
if f1 ~= nil then -- answer definitive
if f1 == true then -- answer affirmative
app:logWarning( LOC("$$$/X=Remote file (^1) at (^2) should have been pre-removed before putting local file (^3), more: ^4", name, path, localPath, str:to( f2 ) ) )
else
-- good
end
else
app:logWarning( "Unable to ascertaining if remote file (^1) exists at (^2) before putting local file (^2), more: ^3", name, path, localPath, str:to( f2 ) )
end
end
sts, msg = self:_putFile( localPath, rsp ) -- do it anyway - better to try and fail than not try - often it succeeds even if pre-checks dont - go figure.
if sts then
return true
end
until true
-- fall-through => not successfully put.
app:logVerbose( "Unable to put file after ^1, qualification: ^2", str:plural( try, "try", true ), msg )
app:sleep( 1 ) -- give server/connection a second to adjust it's attitude...
if shutdown then break end
end -- for try loop
return sts, msg
end
--- Synopsis: Get lists of directories and files in the specified remote directory.
--
-- Returns: two tables of directory elements (one for directories, one for files) whose entries are tables containing:
--
-- - leafName: string
-- - date: last-mod date-time, expressed as a number of seconds since midnight GMT, January 1, 2001 (same as local files ala lr-file-utils).
--
-- Returns empty tables if directory empty.
--
-- Returns nil & error message if probs.
--
-- Side Effects: - Will change path in ftp-conn.
--
-- Notes: Usually only called when directory known to exist - not sure what happens if it doesn't.
--
-- *** IMPORTANT NOTE: Relies on parsing text content of remote directory - may not be compatible with all servers.
-- *** IMPORTANT NOTE: Must not be called from calibrate-clock method or there will be an infinite loop.
--
function Ftp:getDirContents( rsp, remoteClockOffset )
local ftpConn = self.ftpConn
local dir, name = self:_getDirAndName( rsp )
local path = self:_setPath( dir )
local clockOffset
if remoteClockOffset == nil then
if Ftp.remoteClockOffset[ftpConn.server] ~= nil then
-- good to go
clockOffset = Ftp.remoteClockOffset[ftpConn.server]
else
return nil, LOC( "$$$/X=Unable to get directory contents - remote clock not calibrated." )
end
else
clockOffset = remoteClockOffset
end
local dirTable = {}
local fileTable = {}
local dirEnt = nil
local s, qual = self:_getDirContents( rsp )
if s ~= nil and not qual then
for line in str:lines( s ) do
if string.len(line) > 0 then
dirEnt = {}
local dirType, dirDateTime, dirLeafName, dirSize = self:_parseDirEntry( line )
-- _debugTrace( "ftpugdc", "dir leaf name: " .. dirLeafName )
local startPos, endPos = string.find( dirLeafName, ".", 1, true )
if startPos and endPos == 1 then -- this logic changed RDC 2010-11: used to use starts-with-end-pos string func used to test end-pos > 0 too, but that seems wrong..(?) - dir could have an extension and still be viable, no?
-- hidden dir or file - ignore
else
dirEnt.leafName = dirLeafName
dirEnt.date = dirDateTime - clockOffset
dirEnt.size = dirSize
if dirType == 'D' then
dirTable[#dirTable + 1] = dirEnt
elseif dirType == 'f' then
fileTable[#fileTable + 1] = dirEnt
else
return nil, str:fmt( "Unable to parse directory entries of ^1 in ^2", name, path ) -- calling context MUST check for this, to handle unexpected directory response formats.
end
end
else
-- ignore blank lines
end
end
else
-- I (no longer) assume directory is empty in this case.
return nil, qual
end
return dirTable, fileTable
end
--- Determine if specified directory (remote sub-path) is empty.
--
-- @return status (boolean) nil => error; true => empty; false => not empty
-- @return message (string) if status == nil, explanation.
--
function Ftp:isEmpty( dir )
local dirTable, fileTable = self:getDirContents( dir )
if dirTable ~= nil then
if #dirTable == 0 then
if #fileTable == 0 then
return true
else
return false
end
else
return false
end
else
return nil, fileTable -- qual
end
end
--- Synopsis: Computes offset of remote clock from 2001-01-01, GMT.
--
-- Motivation: FTP, much to my dissatisfaction, uses the remote clock to set the timestamp of uploaded files.
-- I wish it would set it to the exact value of the local source file. This would solve a lot of
-- problems, and cause none. But, for some reason, the FTP protocol is like never improved (go figure),
-- thus we have to keep chugging along with same 'ol same 'ol for better and for worse...
--
-- The problem is:
--
-- If the clock at the remote end is slow, and you upload a file immediately after changing it,
-- it will appear to be out of date already after being uploaded. Throw in differences in time zone,
-- and daylight savings and the problem worsens - the file may appear out of date all day long, even
-- after continually uploading, then appear up-to-date the next day without having done anything except wait.
-- Likewise, and usually a worse problem - if the clock at the remote end is ahead, a recently changed
-- local file may appear up-to-date forever and never be uploaded.
--
-- The solution is:
--
-- Before beginning an ftp session, create a tiny local file and upload it. Read the remote timestamp back
-- and save the difference between it and local time. This offset can then be applied in the future to
-- compute a normalized remote timestamp that is accurate to within a few seconds, instead of 25 hours.
--
-- Note: This function may be called explicitly from outside, which allows logging of results before ftp session begins,
-- and allows specification of writeable directory to be used for temp filem
-- but if not - will be called automatically from within - temp file dir will be whatever.
--
-- My experience has been that true ftp connections are not really made until they needs to be.
-- And since this may be the first need, it will fail if remote server is down.
--
-- Returns: - true, nil: calibrated, no comment.
-- - false, error-message: failed.
--
function Ftp:calibrateClock( localDirForTempFile, rsp )
local ftpConn = self.ftpConn
if not str:is( localDirForTempFile ) then
localDirForTempFile = LrPathUtils.getStandardFilePath( 'temp' )
else
-- assume already in standardized format. ###4
end
if not str:is( rsp ) then
rsp = ""
else
rsp = Ftp.formatSubPath( rsp ) -- I think the get-dir-contents needs this to *not* be in standard dir-path format (with trailing slash)! ###2
end
-- assert( rsp ~= nil, "Remote clock calibration requires dir for remote temp file." ) - cal using root is OK @15/May/2012.
Ftp.remoteClockOffset[ftpConn.server] = nil -- as long as the offset is only a minute or less, there's not going to be any problems. The problems
-- come when the time is off by several minutes, or hours (or more).
local filename = "___tempFileForRemoteClockOffsetCalibration.txt"
local localFilePath
if str:is( localDirForTempFile ) then
localFilePath = LrPathUtils.child( localDirForTempFile, filename )
else
localFilePath = LrFileUtils.resolveAllAliases( filename )
end
local remoteFilePath
if str:is( rsp ) then
remoteFilePath = rsp .. "/" .. filename
else
remoteFilePath = filename -- uploading to root allowed @15/May/2012.
end
local s = "This file should be deleted."
local status, qualification, message
status, qualification = fso:writeFile( localFilePath, s )
if status then -- file actually written.
app:logInfo( LOC( "$$$/X=Putting local temp file (^1) to remote file (^2) for remote clock calibration.", localFilePath, remoteFilePath ) )
status, message = self:putFile(localFilePath, remoteFilePath, true ) -- true => overwrite-ok.
if status and not message then -- file put correctly, which means remote server is alive...
local fileAttrs = LrFileUtils.fileAttributes( localFilePath )
local localTime = fileAttrs.fileModificationDate -- seems it would be better to use present/now time, no??? (I believe I already considered this - but correctly?)
local contents, qual = self:_getDirContents( rsp ) -- same path as file put.
if contents ~= nil and not qual then
for line in str:lines( contents ) do
if string.len(line) > 0 then
local dirType, dirDateTime, dirLeafName = self:_parseDirEntry( line )
if dirLeafName == filename then
Ftp.remoteClockOffset[ftpConn.server] = dirDateTime - localTime
app:logInfo("\nRemote Clock calibrated, server: " .. str:to( ftpConn.server ) .. ", offset: " .. str:to( Ftp.remoteClockOffset[ftpConn.server] ) )
break
end
else
-- ignore blank lines
end
end
if Ftp.remoteClockOffset[ftpConn.server] == nil then -- all errors are caught in the same net here.
-- this is the one error that is considered fatal, since it means we can't properly parse directory
-- contents of the server.
error( "****** Remote clock uncalibrated - remote dir content maybe not parsed correctly." )
-- most of the apps that use this module will not work correctly if remote clock not calibrated correctly,
-- and or remote dir contents can not be parsed correctly, so might as well die here.
end
else
status = false
qualification = "Remote clock uncalibrated - bad response from server for directory request: " .. str:to( qual )
Ftp.remoteClockOffset[ftpConn.server] = 0
end
local s, m = self:_pRemoveFile( remoteFilePath ) -- remove remote cal file.
if not s then
app:logWarning( "Unable to remove remote calibration file: ^1, error message: ^2", remoteFilePath, str:to( m ) )
end
else -- error writing remote file.
status = false
qualification = LOC( "$$$/X=Remote clock uncalibrated - ^1", str:to( message ) )
Ftp.remoteClockOffset[ftpConn.server] = 0
end
local s, m = LrFileUtils.delete( localFilePath ) -- local file was actually written - discard. ###3 could attend to return code.
if not s then
app:logWarning( "Unable to remove local calibration file: ^1, error messate: ^2", localFilePath, str:to( m ) )
end
else -- failed.
Ftp.remoteClockOffset[ftpConn.server] = 0 -- calling context can try to proceed,
status = false -- or not.
qualification = LOC( "$$$/X=Remote clock uncalibrated - local dir probably not set correctly - ^2 must be writeable. More: ", localFilePath, qualification )
end
return status, qualification
end
--- Static function to format a sub-path - assures ftp slash convention (forward) and removes leading and trailing slashes.
--
function Ftp.formatSubPath( p, trailingSlashOk )
if not str:is( p ) then return "" end
local t = str:replaceBackSlashesWithForwardSlashes( p )
local c1 = t:find( '/' )
if c1 == 1 then
c1 = 2 -- remove leading slash.
else
c1 = 1
end
local c2 = str:getLastIndexOf( t, '/' )
if c2 == t:len() then
if trailingSlashOk then
c2 = t:len()
else
c2 = t:len() - 1 -- remove trailing slash.
end
else
c2 = t:len()
end
return t:sub( c1, c2 )
end
--- Static function to format a server path.assures ftp slash convention (forward). optional leading slash will determine whether remote path is absolute or relative to server default.
--
-- @usage Assures ftp slash convention (forward). optional leading slash will determine whether remote path is absolute or relative to server default.<br>
-- Trailing slash is preserved, but should not have any effect.
--
function Ftp.formatPath( p )
if not str:is( p ) then return "" end
return str:replaceBackSlashesWithForwardSlashes( p )
end
return Ftp
|
--[[
Simple Love2d Game
made by Erik Wallin
]]--
-- Libraries
Gamestate = require("libs/hump.gamestate")
Timer = require("libs/hump.timer")
Input = require("libs/boipushy.Input")
suit = require("libs/suit")
-- helper functions
require("helperFunctions")
-- States
require("Start_Menu")
require("Game")
require("Pause_Menu")
require("Game_Over")
-- Constants
Width, Height = love.graphics.getWidth(), love.graphics.getHeight()
function love.load(arg)
-- Init Gamestate
Gamestate.registerEvents()
Gamestate.switch(Game)
-- Init input and set bindings
input = Input()
input:bind("escape", "PauseQuit") -- Is there a better way to do this? bind as two different commands?
input:bind("a", "moveLeft")
input:bind("d", "moveRight")
input:bind("w", "rotateCW")
input:bind("s", "rotateCCW")
end
function love.update(dt)
Timer.update(dt)
end
function love.draw(dt)
suit.draw() -- Draw GUI last
end
|
mmCreateView("scv", "SimpleClusterView", "scview")
mmCreateModule("SimpleClusterClient", "::scc")
mmCreateModule("View3D", "::logo")
mmCreateCall("SimpleClusterClientViewRegistration", "::scv::scview::register", "::scc::registerView")
mmCreateCall("CallRenderView", "::scv::scview::renderView", "::logo::render")
|
-- Forces an event (wrapper for modtools/force)
--[====[
force
=====
A simpler wrapper around the `modtools/force` script.
Usage:
- ``force event_type``
- ``force event_type civ_id`` - civ ID required for ``Diplomat`` and ``Caravan``
events
See `modtools/force` for a complete list of event types.
]====]
utils = require 'utils'
args = {...}
if #args < 1 then qerror('missing event type') end
eventType = nil
for _, type in ipairs(df.timed_event_type) do
if type:lower() == args[1]:lower() then
eventType = type
end
end
if not eventType then
qerror('unknown event type: ' .. args[1])
end
newArgs = {'-eventType', eventType}
if eventType == 'Caravan' or eventType == 'Diplomat' then
if not args[2] then
qerror('event type ' .. eventType .. ' requires civ ID')
else
table.insert(newArgs, '-civ')
table.insert(newArgs, args[2])
end
end
dfhack.run_script('modtools/force', table.unpack(newArgs))
|
package.path = "..\\src\\?.lua;" .. package.path
-- Publish hardware minitoring info via ZeroMQ publisher
local ohm = require "OpenHardwareMonitor"
local zmq = require "lzmq"
local ztimer = require "lzmq.timer"
local json = require "cjson"
local ctx = zmq.context()
local pub = ctx:socket{'PUB', bind = 'tcp://127.0.0.1:5588'}
local mon = ohm.new():open()
local filters = {
{'/intelcpu/0', 'Temperature'};
{'/intelcpu/0', 'Voltage'};
}
while true do
local result = mon:select(filters)
local msg = json.encode(result)
pub:send(msg)
print(msg)
ztimer.sleep(5000)
end
|
--- @module Font
local Font = {}
Font.fonts = {}
--- Adds fonts to the available presets, or overrides existing ones.
-- @param fonts hash A table of preset arrays, of the form `{ presetName: { fontName, size, "biu" } }`.
Font.addFonts = function(fonts)
for k, v in pairs(fonts) do
Font.fonts[k] = v
end
end
--- Applies a font preset.
-- @param fontIn string|array An existing preset (`"monospace"`, `1`) or an
-- array of font parameters: `{ fontName, size, "biu" }`.
Font.set = function (fontIn)
local font, size, str = table.unpack( type(fontIn) == "table"
and fontIn
or Font.fonts[fontIn])
-- Different OSes use different font sizes, for some reason
-- This should give a similar size on Mac/Linux as on Windows
if not string.match( reaper.GetOS(), "Win") then
size = math.floor(size * 0.8)
end
-- Cheers to Justin and Schwa for this
local flags = 0
if str then
for i = 1, str:len() do
flags = flags * 256 + string.byte(str, i)
end
end
gfx.setfont(1, font, size, flags)
end
--- Checks if a given font exists on the current system
-- @param fontName string The name of a font.
-- @return boolean
Font.exists = function (fontName)
if type(fontName) ~= "string" then return false end
gfx.setfont(1, fontName, 10)
local _, ret_font = gfx.getfont()
return fontName == ret_font
end
return Font
|
-- Name: prod.lua
inspect = require 'inspect'
function linearInterpolate(inmin, inmax, outmin, outmax, val)
local proportion = (val - inmin) / (inmax - inmin)
local out = proportion * (outmax - outmin) + outmin
return out
end
dofile("unpack2.lua")
dofile("reflect.lua")
dofile("geometry.lua")
dofile("drawing.lua")
dofile("queue.lua")
dofile("widgets.lua")
dofile("slider.lua")
dofile("synth.lua")
dofile("fugue.lua")
dofile("cognitive.lua")
g_updateCount = 0
function update()
WidgetLib.callAll("update")
fugue.update()
updateSlipnet()
updateCoderack()
local c = (170 * 0.5) + 30
--orbitCamPP(c,10,c,0.01,0)
SynthNode.updateSynthNode(sineConNode)
SynthNode.updateSynthNode(sineConNode2)
SynthNode.updateSynthNode(sineGenNode)
SynthNode.updateSynthNode(lpfEffNode)
SynthNode.updateSynthNode(sinkNode)
-- local rpos,wpos,rtot,wtot = getSampleMarkers()
-- while wtot < rtot + g_samplesPerRequest do
-- rpos,wpos,rtot,wtot = getSampleMarkers()
-- --local sample = SynthNode.getSample(sineGenNode)
-- local sample = SynthNode.getSample(lpfEffNode)
-- writeSample(sample)
-- end
g_updateCount = g_updateCount + 1
end
ttest = transform.new()
transform.setTranslation(ttest, 20,10,30)
function render()
WidgetLib.callAll("render")
fugue.render()
renderSlipnet()
renderWorkspace()
--testGLColorFunc()
colorGL(255,255,0,255)
local rpos,wpos,rtot,wtot = getSampleMarkers()
drawText2D("" .. rtot, 10,15)
drawText2D("" .. wtot, 10,10)
drawText2D("" .. lpfEffNode.samplesLastFrame, 10,5)
SynthNode.renderInputs(sineConNode)
SynthNode.renderInputs(sineConNode2)
SynthNode.renderInputs(sineGenNode)
SynthNode.renderInputs(lpfEffNode)
SynthNode.renderInputs(sinkNode)
--SynthNode.render(lpfEffNode, vec2d(0,0), vec2d(100,30))
--drawLine(0,0,0,0,50,0)
transform.setTranslation(ttest, 50 + math.sin(g_updateCount * 3 * (math.pi / 180)) * 100,60,-100)
transform.lookAt(ttest, 100,20,100)
--transform.setScale(ttest, math.sin(g_updateCount * 6 * (math.pi / 180)) * 2, 1,1)
drawLine(100,20,100,100,50,100)
drawLine(100,20,100, transform.getTranslation(ttest))
--lookAt(transform.getTranslation(ttest))
--setCamPos(100,60,100)
--local px,py,pz = transform.localToGlobal(ttest, 0, 0, 0)
--drawText2D("" .. px .. "," .. py .. "," .. pz, 50, 10)
local pts = {}
for i = 0,100,10 do
for j = 0,100,10 do
local pt = vec3d(transform.localToGlobal(ttest, i,0,j))
local pt2 = vec3d(transform.globalToLocal(ttest, pt.x,pt.y,pt.z))
table.insert(pts, pt)
table.insert(pts, pt2)
end
end
beginLinGL()
for i=1,#pts,1 do
vectorGL(pts[i].x,pts[i].y,pts[i].z)
vectorGL(pts[i].x,pts[i].y+10,pts[i].z)
end
endGL()
end
function testGLColorFunc()
colorGL(255,0,0,255)
local r,g,b,a = getColorGL()
local str = r .. "," .. g .. "," .. b .. "," .. a
drawText3DStroked(str, 10,0,0)
end
function f4Pressed()
if sl2 == nil then
sl2 = Slider.new(vec3d(0,0,0), 0.1, 10)
end
function sl2.update(slider)
sineConNode2.freq = slider.pos
end
transform.setTranslation(sl2.lspace, Vector3D.getArgs(vec3d(getMouseCursorPos()) + vec3d(0,10,0)))
transform.rotate(sl2.lspace, math.pi * 0.5, 0)
--transform.lookAt(sl2.lspace, -100,10,-100)
end
function f5Pressed()
clearWorkspace()
activateConcept(slipnet.items["red"])
activateConcept(slipnet.items["blue"])
end
function f6Pressed()
playSound()
end
function f7Pressed()
stopSound()
end
function f11Pressed()
showEditor()
end
function f12Pressed()
hideEditor()
end
clearTrace()
function printToBuffer(...)
local s = ""
local args = {...}
for i=1,#args,1 do
s = s .. "\n" .. args[i]
end
setBufferText(getBufferText() .. "\n" .. s)
gotoBufferEnd()
end
function OnMouseMove(dx,dy,x,y)
WidgetLib.callAllInRange("mousemove")
--print(dx,dy,x,y)
end
function LMBDown(x,y)
WidgetLib.callAllInRange("lmbdown")
end
function LMBUp(x,y)
WidgetLib.callAllInRange("lmbup")
end
function RMBDown(x,y)
WidgetLib.callAllInRange("rmbdown")
end
function RMBUp(x,y)
WidgetLib.callAllInRange("rmbup")
end
setMaxFramerate(50)
--windowedMode(-900,10,800,450)
--windowedMode(-1000,100)
windowedMode()
-- setBufferText("dofile(\"prod.lua\")")
setCamPos(0,90,100)
playSound()
stopSound()
midiStart()
-- update, render and all input callbacks should all call those respective functions
-- for all registered objects.
|
-- Adjust many stress related personality traits of all dwarves in play
-- by vjek
--[====[
stress-b-gone
=============
Sets the stress related personality traits of all dwarves in play to:
She is impervious to the effects of stress.
She has an incredibly calm demeanor.
She never becomes angry.
She never feels discouraged.
She never envies others their status, situation or possessions.
She never feels hatred toward anyone or anything.
She does not have feelings of emotional attachment and has never felt even a moment's connection with another being.
She is never moved by the emotions of others.
She is completely convinced of her own worthlessness.
She has no sense of vengeance or retribution.
She is shameless, absolutely unfazed by the thoughts of others.
She finds something humorous in everything, no matter how serious or inappropriate.
She often feels filled with joy.
She has such a developed sense of optimism that she always assumes the best outcome will eventually occur, no matter what.
]====]
function brainwash_unit(unit)
if unit==nil then
print ("No unit available! Aborting with extreme prejudice.")
return
end
unit.status.current_soul.personality.traits.STRESS_VULNERABILITY = 1
unit.status.current_soul.personality.traits.ANXIETY_PROPENSITY = 1
unit.status.current_soul.personality.traits.ANGER_PROPENSITY = 1
unit.status.current_soul.personality.traits.DEPRESSION_PROPENSITY = 1
unit.status.current_soul.personality.traits.ENVY_PROPENSITY = 1
unit.status.current_soul.personality.traits.HATE_PROPENSITY = 1
unit.status.current_soul.personality.traits.EMOTIONALLY_OBSESSIVE = 1
unit.status.current_soul.personality.traits.SWAYED_BY_EMOTIONS = 1
unit.status.current_soul.personality.traits.PRIDE = 1
unit.status.current_soul.personality.traits.VENGEFUL = 1
unit.status.current_soul.personality.traits.BASHFUL = 1
unit.status.current_soul.personality.traits.HUMOR = 99
unit.status.current_soul.personality.traits.CHEER_PROPENSITY = 99
unit.status.current_soul.personality.traits.HOPEFUL = 99
end
function adjust_all_dwarves()
for _,v in ipairs(df.global.world.units.all) do
if v.race == df.global.ui.race_id and v.status.current_soul then
print("Adjusting "..dfhack.TranslateName(dfhack.units.getVisibleName(v)))
brainwash_unit(v)
end
end
end
adjust_all_dwarves()
|
--[[
TheNexusAvenger
Players local effects on the client.
--]]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ReplicatedStorage"))
local PlayLocalEffect = ReplicatedStorageProject:GetResource("Replication.LocalEffect.PlayLocalEffect")
--Connect playing local effects.
PlayLocalEffect.OnClientEvent:Connect(function(Name,...)
ReplicatedStorageProject:GetResource("LocalEffect."..tostring(Name))(...)
end)
|
-------------------------------------------------------------------------------
-- --
-- Copyright 2018 EligoVision. Interactive Technologies --
-- --
-- Permission is hereby granted, free of charge, to any person obtaining a --
-- copy of this software and associated documentation files --
-- (the "Software"), to deal in the Software without restriction, including --
-- without limitation the rights to use, copy, modify, merge, publish, --
-- distribute, sublicense, and/or sell copies of the Software, and to permit --
-- persons to whom the Software is furnished to do so, subject to the --
-- following conditions: --
-- --
-- The above copyright notice and this permission notice shall be included --
-- in all copies or substantial portions of the Software. --
-- --
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS --
-- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF --
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. --
-- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY --
-- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, --
-- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE --
-- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --
-- --
-------------------------------------------------------------------------------
-- cURL example
-- EV Toolbox 3.2.0-beta4
-- Supported systems: Windows, Linux, Mac
-- Supported protocols: http, https, ftp, ftps
-- Tooltip:
-- cd data/ev_studio/resources
-- python -m SimpleHTTPServer
viewer:setCameraManipulator(osgGA.TrackballManipulator())
local host = "http://0.0.0.0:8000"
--text
local textFile = "test.txt.curl"
local text = evi.getRemoteText(host .. "/" .. textFile)
if text then
loginfo("Text " .. textFile .. " loaded!")
loginfo("containment : " .. text)
else
logerror("Can't read text from " .. host .. "/" .. textFile)
end
-- model
local modelFile = "models/ev_model.fbx"
local model = osgDB.readNodeFile(host .. "/" .. modelFile)
if model then
loginfo("Model " .. modelFile .. " loaded!")
coreProfileNode(model)
reactorController:getReactorByName("Scene").node:addChild(model)
else
logerror("Can't read model " .. modelFile)
end
-- image
local imageFile = "images/1.tif"
local imageSource = osgDB.readImageFile(host .. "/" .. imageFile)
local imageReactor = reactorController:getReactorByName("image")
if imageSource then
loginfo("Image " .. imageFile .. " loaded!")
imageReactor.image:setImage(imageSource)
else
logerror("Can't read image " .. imageFile)
end
|
entities.require("item_welder_experimental")
class "item_welder_experimental_brass" ("item_welder_experimental")
item_welder_experimental_brass._anims = {
welder = item_welder._sprite:createAnimInstance("brass"),
on = item_welder._sprite:createAnimInstance("brass_on"),
}
function item_welder_experimental_brass:item_welder_experimental_brass()
item_welder_experimental.item_welder_experimental(self)
self.anims = item_welder_experimental_brass._anims
end
entities.linkToClassname( item_welder_experimental_brass, "item_welder_experimental_brass" )
|
local parse = require'luatz.parse'.rfc_3339
local validation = require 'resty.validation'
local validators = validation.validators
local factory = getmetatable(validators)
function factory.totimetable()
return function(value)
if #value == 10 then value = value .. 'T00:00:00Z' end
local tt = parse(value)
if tt then return true, tt end
return false
end
end
function factory.totimestamp()
return function(value)
local ok, tt = validators.totimetable(value)
if ok then return true, tt:timestamp() end
return false
end
end
validators.totimetable = factory.totimetable()
validators.totimestamp = factory.totimestamp()
return {
totimetable = validators.totimetable,
totimestamp = validators.totimestamp,
}
|
--[[
Dec 2017
Zach Curtis AKA InfinityDesign
visulization of perceptron
check it out ingame here:
https://www.roblox.com/games/1213473389/
requires /src/nerualNetworks/perceptron.lua and /lib/vector2obj.lua as children module scripts
--]]
_G.slope = 1
_G.yInter = 0
math.randomseed(tick())
wait(3) --let game load
local player = game:GetService('Players').LocalPlayer
local v2obj = require(script.vector2obj)
local perceptron = require(script.perceptron)
local percpt = perceptron.new(3)
local gui = Instance.new('ScreenGui', player.PlayerGui)
local frame = Instance.new('Frame', gui)
wait()
local xLine = Instance.new('Frame', frame)
local yLine = Instance.new('Frame', frame)
local msg = Instance.new('TextLabel', frame)
frame.Size = UDim2.new(0,400,0,400)
frame.AnchorPoint = Vector2.new(.5,.5)
frame.Position = UDim2.new(.5,0,.5,0)
frame.BorderSizePixel = 0
frame.BackgroundTransparency = .6
local frameCopy = frame:Clone()
frameCopy:ClearAllChildren()
frameCopy.Parent = gui
frameCopy.BackgroundTransparency = 1
frameCopy.ClipsDescendants = true
local meanLine = Instance.new('Frame', frameCopy)
local fitLine = Instance.new('Frame', frameCopy)
xLine.Size = UDim2.new(0,400,0,2)
xLine.AnchorPoint = Vector2.new(.5,.5)
xLine.Position = UDim2.new(.5,0,.5,0)
xLine.BorderSizePixel = 0
xLine.BackgroundColor3 = Color3.fromRGB(20,20,20)
yLine.Size = UDim2.new(0,2,0,400)
yLine.AnchorPoint = Vector2.new(.5,.5)
yLine.Position = UDim2.new(.5,0,.5,0)
yLine.BorderSizePixel = 0
yLine.BackgroundColor3 = Color3.fromRGB(20,20,20)
msg.Size = UDim2.new(0,400,0,35)
msg.Position = UDim2.new(0,0,0,-10)
msg.AnchorPoint = Vector2.new(0,1)
msg.BorderSizePixel = 0
msg.BackgroundTransparency = .6
msg.Text = "Finished building graph"
msg.TextScaled = true
meanLine.Size = UDim2.new(0,2,0,400 * math.sqrt(2))
meanLine.AnchorPoint = Vector2.new(.5,.5)
meanLine.Position = UDim2.new(.5,0,.5,-_G.yInter)
meanLine.BorderSizePixel = 0
meanLine.BackgroundColor3 = Color3.fromRGB(25,25,25)
meanLine.Rotation = 45
fitLine.Visible = false
fitLine.BackgroundColor3 = Color3.fromRGB(0,0,0)
fitLine.AnchorPoint = Vector2.new(.5,.5)
fitLine.Position = UDim2.new(.5,0,.5,0)
fitLine.BorderSizePixel = 0
fitLine.BackgroundColor3 = Color3.fromRGB(20,57,20)
fitLine.Rotation = 45
--function dump
--build data arrays
function generateTestData(inputNum, amt, point) --point is Vector2 array of max sizes
if inputNum == 2 then --vector2obj for ease of acess
local macroData = {}
for i = 1, amt do
local dataPoint = v2obj.new(point[1], point[2])
table.insert(macroData, dataPoint)
end
return macroData
end
end
--plot individual points
function plotPoint(obj)
local point = Instance.new("Frame",frame)
point.Size = UDim2.new(0,5,0,5)
point.BorderSizePixel = 0
point.AnchorPoint = Vector2.new(.5,.5)
point.Position = UDim2.new(0.5,obj.data[1],0.5,-obj.data[2]) --inverse of Y to play nicely with graph
return point
end
--color function
function colorPoint(ref,guess)
if guess == 1 then
ref.BackgroundColor3 = Color3.fromRGB(25, 255, 25)
else
ref.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
end
end
wait(2)
msg.Text = "Generating datasets"
--generate data with 200,200 because intersect of xLine, yLine is origin
local controlData = generateTestData(2,50,{200,200})
--local testData = generateTestData(2,75,{200,200})
msg.Text = "Plotting our control data"
local controlRef = {}
for i = 1, #controlData do
table.insert(controlRef, plotPoint(controlData[i]))
colorPoint(controlRef[i],controlData[i].answer)
end
msg.Text = 'This is the correct classification of the control data'
wait(4)
msg.Text = 'This is what the perceptron thinks the classification is'
for i = 1, #controlData do
local guess = percpt:feedForward(controlData[i]:getDataForPerceptron())
colorPoint(controlRef[i], guess)
end
local rot = percpt:weighSlope(200, true)
print(rot .. ' is our new lines rotation')
fitLine.Visible = true
fitLine.Rotation = percpt:weighSlope(1, true)
wait(3)
msg.Text = 'As you can see, its not very accurate'
wait(3)
msg.Text = 'We will iterate between generations of training'
wait(3)
for i = 1, #controlRef do
controlRef[i].Visible = true
end
local genTarg = 100
local gen = 1
local totalErrors = 0
for i = 1, genTarg do
msg.Text = 'Training generation ' .. gen .. ' with ' .. #controlData .. " unique points"
--train perceptron
for i = 1, #controlData do
percpt:train(controlData[i]:getDataForPerceptron(),controlData[i].answer)
end
for i = 1, #controlData do
local guess = percpt:feedForward(controlData[i]:getDataForPerceptron())
colorPoint(controlRef[i],guess)
if guess ~= controlData[i].answer then
totalErrors = totalErrors + 1
end
wait()
end
print('total error count this generation ' .. totalErrors)
if totalErrors == 0 then
break
end
gen = gen + 1
totalErrors = 0
end
msg.Text = 'Perceptron has sucessfully learned to catagorize our data in ' .. gen .. ' generations'
|
--------------------------------
-- @module PhysicsShapeEdgePolygon
-- @extend PhysicsShape
-- @parent_module cc
---@class cc.PhysicsShapeEdgePolygon:cc.PhysicsShape
local PhysicsShapeEdgePolygon = {}
cc.PhysicsShapeEdgePolygon = PhysicsShapeEdgePolygon
--------------------------------
--- Get this polygon's points array count.
--- return An integer number.
---@return number
function PhysicsShapeEdgePolygon:getPointsCount()
end
--------------------------------
--- Get this polygon's center position.
--- return A Vec2 object.
---@return vec2_table
function PhysicsShapeEdgePolygon:getCenter()
end
return nil
|
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