content
stringlengths
5
1.05M
print('main exe') require('Common/Class') GameUtils = require ("Common/GameUtils") GameLog =require('Common/GameLog') UIManager = require('UI/Base/UIManager')
-- See LICENSE for terms -- fired when settings are changed/init local function ModOptions() local UICity = UICity if not UICity then return end local options = CurrentModOptions local func = options:GetProperty("BreakthroughsResearched") and UICity.SetTechResearched or UICity.SetTechDiscovered local bt = Presets.TechPreset.Breakthroughs for i = 1, #bt do local id = bt[i].id if options:GetProperty(id) then func(UICity, id) end end end local function UpdateBreakthroughs() if CurrentModOptions:GetProperty("AlwaysApplyOptions") then ModOptions() end end -- fired when Mod Options>Apply button is clicked function OnMsg.ApplyModOptions(id) if id == CurrentModId then ModOptions() end end OnMsg.ModsReloaded = UpdateBreakthroughs OnMsg.CityStart = UpdateBreakthroughs OnMsg.LoadGame = UpdateBreakthroughs
--New object_building_poi_shared_gcw_camp_entertainment_imperial = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_gcw_camp_entertainment_imperial.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_camp_entertainment_imperial, "object/building/poi/shared_gcw_camp_entertainment_imperial.iff") --************************************************************************************************************************************* object_building_poi_shared_gcw_camp_entertainment_rebel = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_gcw_camp_entertainment_rebel.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_camp_entertainment_rebel, "object/building/poi/shared_gcw_camp_entertainment_rebel.iff") --************************************************************************************************************************************* object_building_poi_shared_gcw_camp_imperial_recruiter = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_gcw_camp_imperial_recruiter.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_camp_imperial_recruiter, "object/building/poi/shared_gcw_camp_imperial_recruiter.iff") --************************************************************************************************************************************* object_building_poi_shared_gcw_camp_junk_dealer_imperial = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_gcw_camp_junk_dealer_imperial.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_camp_junk_dealer_imperial, "object/building/poi/shared_gcw_camp_junk_dealer_imperial.iff") --************************************************************************************************************************************* object_building_poi_shared_gcw_camp_junk_dealer_rebel = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_gcw_camp_junk_dealer_rebel.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_camp_junk_dealer_rebel, "object/building/poi/shared_gcw_camp_junk_dealer_rebel.iff") --************************************************************************************************************************************* object_building_poi_shared_gcw_camp_rebel_recruiter = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_gcw_camp_rebel_recruiter.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_camp_rebel_recruiter, "object/building/poi/shared_gcw_camp_rebel_recruiter.iff") --************************************************************************************************************************************* object_building_poi_shared_gcw_imperial_clone_tent_small = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_gcw_imperial_clone_tent_small.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_imperial_clone_tent_small, "object/building/poi/shared_gcw_imperial_clone_tent_small.iff") --************************************************************************************************************************************* object_building_poi_shared_gcw_rebel_clone_tent_small = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_gcw_rebel_clone_tent_small.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_rebel_clone_tent_small, "object/building/poi/shared_gcw_rebel_clone_tent_small.iff") --************************************************************************************************************************************* object_building_poi_shared_gcw_scout_camp_entertainment = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_gcw_scout_camp_entertainment.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_gcw_scout_camp_entertainment, "object/building/poi/shared_gcw_scout_camp_entertainment.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_clone_tube = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_clone_tube.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_clone_tube, "object/building/poi/shared_player_camp_clone_tube.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_crafting_clothing = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_crafting_clothing.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_crafting_clothing, "object/building/poi/shared_player_camp_crafting_clothing.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_crafting_food = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_crafting_food.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_crafting_food, "object/building/poi/shared_player_camp_crafting_food.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_crafting_space = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_crafting_space.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_crafting_space, "object/building/poi/shared_player_camp_crafting_space.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_crafting_structure = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_crafting_structure.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_crafting_structure, "object/building/poi/shared_player_camp_crafting_structure.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_crafting_weapon = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_crafting_weapon.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_crafting_weapon, "object/building/poi/shared_player_camp_crafting_weapon.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_entertainment_area = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_entertainment_area.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_entertainment_area, "object/building/poi/shared_player_camp_entertainment_area.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_imperial_recruiter = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_imperial_recruiter.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_imperial_recruiter, "object/building/poi/shared_player_camp_imperial_recruiter.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_junk_dealer = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_junk_dealer.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_junk_dealer, "object/building/poi/shared_player_camp_junk_dealer.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_rebel_recruiter = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_rebel_recruiter.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_rebel_recruiter, "object/building/poi/shared_player_camp_rebel_recruiter.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_s01 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_s01.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_s01, "object/building/poi/shared_player_camp_s01.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_s02 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_s02.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_s02, "object/building/poi/shared_player_camp_s02.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_s03 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_s03.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_s03, "object/building/poi/shared_player_camp_s03.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_s04 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_s04.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_s04, "object/building/poi/shared_player_camp_s04.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_s05 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_s05.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_s05, "object/building/poi/shared_player_camp_s05.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_s06 = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_s06.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_s06, "object/building/poi/shared_player_camp_s06.iff") --************************************************************************************************************************************* object_building_poi_shared_player_camp_shuttle_beacon = SharedBuildingObjectTemplate:new { clientTemplateFileName = "object/building/poi/shared_player_camp_shuttle_beacon.iff" } ObjectTemplates:addClientTemplate(object_building_poi_shared_player_camp_shuttle_beacon, "object/building/poi/shared_player_camp_shuttle_beacon.iff") --*************************************************************************************************************************************
object_mobile_peacewar_drennic_hunter_m_02 = object_mobile_shared_peacewar_drennic_hunter_m_02:new { } ObjectTemplates:addTemplate(object_mobile_peacewar_drennic_hunter_m_02, "object/mobile/peacewar_drennic_hunter_m_02.iff")
-- luacheck: globals vim local sinks = {} sinks.to_clip = function(val) vim.fn.setreg("+", val) end sinks.to_browser = function(val) vim.fn.system{"xdg-open", val} end sinks.debug = function(val) print(vim.inspect(val)) end return sinks
--[[ cargBags: An inventory framework addon for World of Warcraft Copyright (C) 2010 Constantin "Cargor" Schomburg <xconstruct@gmail.com> cargBags is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. cargBags is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with cargBags; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ]] ---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Bags") local cargBags = _cargBags --[[! @class Container The container class provides the virtual bags for cargBags ]] local Container = cargBags:NewClass("Container", nil, "Button") local mt_bags = { __index=function(self, bagID) self[bagID] = CreateFrame("Frame", nil, self.container) self[bagID]:SetID(bagID) return self[bagID] end } --[[! Creates a new instance of the class @param name <string> @param ... Arguments passed to the OnCreate-callback @return container <Container> @callback container:OnCreate(name, ...) ]] function Container:New(name, ...) local implName = self.implementation.name local container = setmetatable(CreateFrame("Button", implName..name), self.__index) container.name = name container.buttons = {} container.bags = setmetatable({container = container}, mt_bags) container:ScheduleContentCallback() container.implementation.contByName[name] = container -- Make this into pretty function? table.insert(container.implementation.contByID, container) container:SetParent(self.implementation) if(container.OnCreate) then container:OnCreate(name, ...) end return container end --[[! Adds an ItemButton to this container @param button <ItemButton> @callback button:OnAdd(self) @callback OnButtonAdd(button) ]] function Container:AddButton(button) button.container = self button:SetParent(self.bags[button.bagID]) self:ScheduleContentCallback() table.insert(self.buttons, button) if(button.OnAdd) then button:OnAdd(self) end if(self.OnButtonAdd) then self:OnButtonAdd(button) end end --[[! Removes an ItemButton from the container @param button <ItemButton> @callback button:OnRemove(self) @callback OnButtonRemove(button) ]] function Container:RemoveButton(button) for i, single in ipairs(self.buttons) do if(button == single) then self:ScheduleContentCallback() button.container = nil if(button.OnRemove) then button:OnRemove(self) end if(self.OnButtonRemove) then self:OnButtonRemove(button) end return table.remove(self.buttons, i) end end end --[[ @callback OnContentsChanged() ]] local updater, scheduled = CreateFrame"Frame", {} updater:Hide() updater:SetScript("OnUpdate", function(self) self:Hide() for container in pairs(scheduled) do if(container.OnContentsChanged) then container:OnContentsChanged() end scheduled[container] = nil end end) --[[ Schedules a Content-callback in the next update ]] function Container:ScheduleContentCallback() scheduled[self] = true updater:Show() end --[[ Applies a function to the contained buttons @param func <function> @param ... Arguments which are passed to the function ]] function Container:ApplyToButtons(func, ...) for i, button in pairs(self.buttons) do func(button, ...) end end
local wezterm = require('wezterm'); return { font = wezterm.font("SauceCodePro Nerd Font"), color_scheme = "Tokyonight storm", default_prog = { "/usr/bin/fish" }, font_size = 11 }
local damage = { long_sword = { name = "sword", verb = "slash", verb_and = "slash" }, short_sword = { name = "dagger", verb = "stab", verb_and = "stab" }, axe = { name = "axe", verb = "slash", verb_and = "slash" }, blunt = { name = "mace", verb = "smash", verb_and = "smash" }, polearm = { name = "spear", verb = "stab", verb_and = "stab" }, stave = { name = "staff", verb = "smash", verb_and = "smash" }, scythe = { name = "scythe", verb = "slash", verb_and = "slash" }, bow = { name = "bow", verb = "shoot", verb_and = "shoot" }, crossbow = { name = "crossbow", verb = "shoot", verb_and = "shoot" }, firearm = { name = "gun", verb = "shoot", verb_and = "shoot" }, throwing = { verb = "shoot", verb_and = "shoot" } } return { damage = { weapon = { elona = damage } } }
--[[ OEML - REST API This section will provide necessary information about the `CoinAPI OEML REST API` protocol. This API is also available in the Postman application: <a href=\"https://postman.coinapi.io/\" target=\"_blank\">https://postman.coinapi.io/</a> The version of the OpenAPI document: v1 Contact: support@coinapi.io Generated by: https://openapi-generator.tech ]] --[[ Unit tests for openapiclient.model.message_reject Automatically generated by openapi-generator (https://openapi-generator.tech) Please update as you see appropriate ]] describe("message_reject", function() local openapiclient_message_reject = require "openapiclient.model.message_reject" -- unit tests for the property 'type' describe("property type test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for the property 'reject_reason' describe("property reject_reason test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for the property 'exchange_id' describe("property exchange_id test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for the property 'message' describe("property message test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) -- unit tests for the property 'rejected_message' describe("property rejected_message test", function() it("should work", function() -- TODO assertion here: http://olivinelabs.com/busted/#asserts end) end) end)
function building_lib.get_building_at_pos(mapblock_pos) local mapblock_data = mapblock_lib.get_mapblock_data(mapblock_pos) if mapblock_data and mapblock_data.building then return building_lib.buildings[mapblock_data.building.name] end end
local TileLayerRenderer = tiny.processingSystem() TileLayerRenderer.draw = true TileLayerRenderer.with_camera = true TileLayerRenderer.filter = tiny.requireAll('tilelayer') function TileLayerRenderer:process(entity, dt) for j, tiledata in ipairs(entity.data) do love.graphics.draw( tiledata.tile.img, tiledata.tile.quad, entity.tilewidth * ((tiledata.index - 1) % entity.mapwidth), entity.tileheight * math.floor(tiledata.index / entity.mapwidth) ) end end return TileLayerRenderer
local zmq = require "lzmq" io.stdout:setvbuf"no" function printf(...) return print(string.format(...)) end function print_msg(title, data, err, ...) print(title) if data then -- data print(" type: "..type(data)) if type(data) == 'table' then for _, msg in ipairs(data) do printf(" [%.4d] %s", #msg, msg) end elseif type(data) == 'userdata' then printf(" [%.4d] %s", data:size(), data:data()) else printf(" [%.4d] %s", #data, data) end else --error if type(err) == 'string' then printf("Error: %s", err) elseif type(err) == 'number' then local msg = zmq.error(err):msg() local mnemo = zmq.errors[err] or 'UNKNOWN' printf("Error: [%s] %s (%d)", mnemo, msg, err) elseif type(err) == 'userdata' then printf("Error: [%s] %s (%d)", err:mnemo(), err:msg(), err:no()) else printf("Error: %s", tostring(err)) end end print("-------------------------------------") return data, err, ... end function print_version(zmq) local version = zmq.version() printf("zmq version: %d.%d.%d", version[1], version[2], version[3]) end
ITEM.name = "Morphine injector" ITEM.model = "models/gmodz/medical/morphine.mdl" ITEM.description = "Single-use syringe full of morphine - powerful drug, used primarily to treat both acute and chronic severe pain." ITEM.useSound = "gmodz/items/syringe.wav" ITEM.price = 4000 function ITEM:OnCanUse() return self.player:IsBrokenLeg() end if (SERVER) then function ITEM:OnUse() self.player:HealLeg() end else function ITEM:ExtendDesc(text) text[#text+1] = "Treats a fracture" return text end end ITEM.rarity = { weight = 38 }
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!! -- This file is automaticly generated. Don't edit manualy! -- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!! ---@class C_GamePad C_GamePad = {} ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.ApplyConfigs) function C_GamePad.ApplyConfigs() end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.AxisIndexToConfigName) ---@param axisIndex number ---@return string @configName function C_GamePad.AxisIndexToConfigName(axisIndex) end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.ButtonBindingToIndex) ---@param bindingName string ---@return number @buttonIndex function C_GamePad.ButtonBindingToIndex(bindingName) end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.ButtonIndexToBinding) ---@param buttonIndex number ---@return string @bindingName function C_GamePad.ButtonIndexToBinding(buttonIndex) end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.ButtonIndexToConfigName) ---@param buttonIndex number ---@return string @configName function C_GamePad.ButtonIndexToConfigName(buttonIndex) end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.DeleteConfig) ---@param configID GamePadConfigID function C_GamePad.DeleteConfig(configID) end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetActiveDeviceID) ---@return number @deviceID function C_GamePad.GetActiveDeviceID() end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetAllConfigIDs) ---@return table @configIDs function C_GamePad.GetAllConfigIDs() end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetAllDeviceIDs) ---@return table @deviceIDs function C_GamePad.GetAllDeviceIDs() end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetCombinedDeviceID) ---@return number @deviceID function C_GamePad.GetCombinedDeviceID() end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetConfig) ---@param configID GamePadConfigID ---@return GamePadConfig @config function C_GamePad.GetConfig(configID) end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetDeviceMappedState) ---@param deviceID number ---@return GamePadMappedState @state function C_GamePad.GetDeviceMappedState(deviceID) end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.GetDeviceRawState) ---@param deviceID number ---@return GamePadRawState @rawState function C_GamePad.GetDeviceRawState(deviceID) end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.IsEnabled) ---@return boolean @enabled function C_GamePad.IsEnabled() end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.SetConfig) ---@param config GamePadConfig function C_GamePad.SetConfig(config) end ---[Wowpedia documentation](https://wow.gamepedia.com/API_C_GamePad.StickIndexToConfigName) ---@param stickIndex number ---@return string @configName function C_GamePad.StickIndexToConfigName(stickIndex) end ---@class GamePadAxisConfig ---@field public axis string ---@field public shift number ---@field public scale number ---@field public deadzone number ---@field public buttonThreshold number ---@field public buttonPos string ---@field public buttonNeg string ---@field public comment string GamePadAxisConfig = {} ---@class GamePadConfig ---@field public comment string ---@field public name string ---@field public configID GamePadConfigID ---@field public labelStyle string ---@field public rawButtonMappings table ---@field public rawAxisMappings table ---@field public axisConfigs table ---@field public stickConfigs table GamePadConfig = {} ---@class GamePadConfigID ---@field public vendorID number ---@field public productID number GamePadConfigID = {} ---@class GamePadMappedState ---@field public name string ---@field public labelStyle string ---@field public buttonCount number ---@field public axisCount number ---@field public stickCount number ---@field public buttons table ---@field public axes table ---@field public sticks table GamePadMappedState = {} ---@class GamePadRawAxisMapping ---@field public rawIndex number ---@field public axis string ---@field public comment string GamePadRawAxisMapping = {} ---@class GamePadRawButtonMapping ---@field public rawIndex number ---@field public button string ---@field public axis string ---@field public axisValue number ---@field public comment string GamePadRawButtonMapping = {} ---@class GamePadRawState ---@field public name string ---@field public vendorID number ---@field public productID number ---@field public rawButtonCount number ---@field public rawAxisCount number ---@field public rawButtons table ---@field public rawAxes table GamePadRawState = {} ---@class GamePadStick ---@field public x number ---@field public y number ---@field public len number GamePadStick = {} ---@class GamePadStickConfig ---@field public stick string ---@field public axisX string ---@field public axisY string ---@field public deadzone number ---@field public comment string GamePadStickConfig = {}
include("terms") style = {["off_color"] = "fff", ["on_color"] = "f90", ["line_color"] = "000", ["line_width"] = "2"}; check_style = {["off_color"] = "eee", ["on_color"] = "6f6", ["line_color"] = "fff", ["line_width"] = "1"}; checked_style = {["off_color"] = "6f6", ["on_color"] = "6f6", ["line_color"] = "fff", ["line_width"] = "1"}; line_style = {["off_color"] = "000", ["on_color"] = "000", ["line_color"] = "000", ["line_width"] = "3"}; all_indices = { {[3] = true, [16] = true, [20] = true}, {[17] = true, [7] = true, [22] = true}, {[4] = true, [5] = true, [19] = true}, {[4] = true, [18] = true, [22] = true} } index = math.random(4) position = directions[index] indices = all_indices[index] results = "" for i = 0,23 do if i > 0 then results = results .. " && " end if indices[i] then results = results .. " result[" .. tostring(i) .. "] == 1 " else results = results .. " result[" .. tostring(i) .. "] == 0 " end end mycanvas = function(results) lib.start_canvas(340, 363, "center", results) offset = 29; lib.add_rectangle (30-offset, 30, 330, 330, style, false, false) nx = 3 ny = 3 sqw = 45 rw = 25 rl = 65 space = 30 for x = 0,nx do for y = 0,(ny-1) do lib.add_rectangle(40+x*(space+rl)-offset, 70+y*(space+rl), rw, rl, check_style, false, true) end end for x = 0,(nx-1) do for y = 0,ny do lib.add_rectangle(70+x*(space+rl)-offset, 40+y*(space+rl), rl, rw, check_style, false, true) end end for x = 0,(nx-1) do for y = 0,(ny-1) do lib.add_rectangle (80+x*(space+rl)-offset, 80+y*(space+rl), sqw, sqw, style, true, false) end end lib.add_rectangle(70-offset, 40+(space+rl), rl, rw, checked_style, true, false) lib.add_straight_path ((space+rl)-offset, 147, {{20, 0}, {0, -5}, {15, 5}, {-15, 5}, {0, -5}}, line_style, true, false) lib.end_canvas() end
local help_message = [[ This is a module file for the container quay.io/biocontainers/eagle:0.9.3.3--py35_0, which exposes the following programs: - eagle - flask - gif2h5 - h52gif - h5c++ - h5cc - h5copy - h5debug - h5diff - h5dump - h5fc - h5import - h5jam - h5ls - h5mkgrp - h5perf_serial - h5redeploy - h5repack - h5repart - h5stat - h5unjam - idle3.5 - python3.5-config - python3.5m-config - pyvenv-3.5 - vcf_filter.py - vcf_melt - vcf_sample_filter.py This container was pulled from: https://quay.io/repository/biocontainers/eagle If you encounter errors in eagle or need help running the tools it contains, please contact the developer at http://bioinformatics.ua.pt/software/eagle/ For errors in the container or module file, please submit a ticket at gzynda@tacc.utexas.edu https://portal.tacc.utexas.edu/tacc-consulting ]] help(help_message,"\n") whatis("Name: eagle") whatis("Version: ctr-0.9.3.3--py35_0") whatis("Category: ['Sequence feature detection', 'Sequence word comparison']") whatis("Keywords: ['Genomics', 'Sequencing', 'Virology']") whatis("Description: EAGLE is an alignment-free method and associated program to compute relative absent words (RAW) in genomic sequences using a reference sequence.") whatis("URL: https://quay.io/repository/biocontainers/eagle") set_shell_function("eagle",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg eagle $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg eagle $*') set_shell_function("flask",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg flask $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg flask $*') set_shell_function("gif2h5",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg gif2h5 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg gif2h5 $*') set_shell_function("h52gif",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h52gif $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h52gif $*') set_shell_function("h5c++",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5c++ $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5c++ $*') set_shell_function("h5cc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5cc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5cc $*') set_shell_function("h5copy",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5copy $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5copy $*') set_shell_function("h5debug",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5debug $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5debug $*') set_shell_function("h5diff",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5diff $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5diff $*') set_shell_function("h5dump",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5dump $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5dump $*') set_shell_function("h5fc",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5fc $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5fc $*') set_shell_function("h5import",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5import $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5import $*') set_shell_function("h5jam",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5jam $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5jam $*') set_shell_function("h5ls",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5ls $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5ls $*') set_shell_function("h5mkgrp",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5mkgrp $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5mkgrp $*') set_shell_function("h5perf_serial",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5perf_serial $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5perf_serial $*') set_shell_function("h5redeploy",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5redeploy $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5redeploy $*') set_shell_function("h5repack",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5repack $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5repack $*') set_shell_function("h5repart",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5repart $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5repart $*') set_shell_function("h5stat",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5stat $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5stat $*') set_shell_function("h5unjam",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5unjam $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg h5unjam $*') set_shell_function("idle3.5",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg idle3.5 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg idle3.5 $*') set_shell_function("python3.5-config",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg python3.5-config $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg python3.5-config $*') set_shell_function("python3.5m-config",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg python3.5m-config $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg python3.5m-config $*') set_shell_function("pyvenv-3.5",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg pyvenv-3.5 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg pyvenv-3.5 $*') set_shell_function("vcf_filter.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg vcf_filter.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg vcf_filter.py $*') set_shell_function("vcf_melt",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg vcf_melt $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg vcf_melt $*') set_shell_function("vcf_sample_filter.py",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg vcf_sample_filter.py $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/eagle/eagle-0.9.3.3--py35_0.simg vcf_sample_filter.py $*')
return{ name = "red_potion", }
------------------------------------------------------------------------ --[[ ImageClass ]]-- -- A DataLoader for image classification in a flat folder structure : -- [datapath]/[class]/[imagename].JPEG (folder-name is class-name) -- Optimized for extremely large datasets (14 million images+). -- Tested only on Linux (as it uses command-line linux utilities to -- scale up to 14 million+ images) -- Images on disk can have different height, width and number of channels. ------------------------------------------------------------------------ local dl = require 'dataload._env' local ImageClass, parent = torch.class('dl.ImageClass', 'dl.DataLoader', dl) function ImageClass:__init(datapath, loadsize, samplesize, samplefunc, sortfunc, verbose, excludeFile, excludeDir) -- 1. arguments -- one or many paths of directories with images self.datapath = type(datapath) == 'string' and {datapath} or datapath assert(torch.type(self.datapath) == 'table') -- size to load the images to, initially self.loadsize = loadsize assert(torch.type(self.loadsize) == 'table') -- consistent sample size to resize the images. self.samplesize = samplesize or self.loadsize assert(torch.type(self.samplesize) == 'table') -- function f(self, dst, path) used to create a sample(s) from -- an image path. Stores them in dst. Strings "sampleDefault" -- "sampleTrain" or "sampleTest" can also be provided as they -- refer to existing functions self.samplefunc = samplefunc or 'sampleDefault' -- display verbose messages self.verbose = verbose == nil and true or verbose -- comparison operator used for sorting class dir to get idx. self.sortfunc = sortfunc -- Defaults to < operator -- 2. build index -- will need this package later to load images (faster than image package) require 'graphicsmagick' -- need for _.sort local _ = require 'moses' -- loop over each paths folder, get list of unique class names, -- also store the directory paths per class local classes = {} local classList = {} for k,path in ipairs(self.datapath) do for class in lfs.dir(path) do local dirpath = paths.concat(path, class) if class:sub(1,1) ~= '.' and paths.dirp(dirpath) and not classes[class] then table.insert(classList, class) classes[class] = true end end end -- sort classes for indexing consistency _.sort(classList, self.sortfunc) local classPaths = {} for i, class in ipairs(classList) do classes[class] = i classPaths[i] = {} end for k,path in ipairs(self.datapath) do for class in lfs.dir(path) do local dirpath = paths.concat(path, class) if class:sub(1,1) ~= '.' and paths.dirp(dirpath) then local idx = classes[class] table.insert(classPaths[idx], dirpath) end end end self.classes = classList if self.verbose then print("found " .. #self.classes .. " classes") end self.iclasses = classes -- define command-line tools, try your best to maintain OSX compatibility local wc = 'wc' local cut = 'cut' local find = 'find' if jit and jit.os == 'OSX' then wc = 'gwc' cut = 'gcut' find = 'gfind' end --------------------------------------------------------------------- -- Options for the GNU find command local extensionList = {'jpg', 'png','JPG','PNG','JPEG', 'ppm', 'PPM', 'bmp', 'BMP'} local findOptions = ' -iname "*.' .. extensionList[1] .. '"' for i=2,#extensionList do findOptions = findOptions .. ' -o -iname "*.' .. extensionList[i] .. '"' end if excludeFile then -- only ignores patterns in filename findOptions = '! -iname "'..excludeFile..'" \\(' .. findOptions .. " \\)" end if excludeDir then -- only ignores patterns directories findOptions = '-not -path "'..excludeDir..'" \\(' .. findOptions .. " \\)" end -- find the image path names self.imagePath = torch.CharTensor() -- path to each image in dataset self.imageClass = torch.LongTensor() -- class index of each image (class index in self.classes) self.classList = {} -- index of imageList to each image of a particular class self.classListSample = self.classList -- the main list used when sampling data if self.verbose then print('running "find" on each class directory, and concatenate all' .. ' those filenames into a single file containing all image paths for a given class') end -- so, generates one file per class local classFindFiles = {} for i=1,#self.classes do classFindFiles[i] = os.tmpname() end local combinedFindList = os.tmpname(); local tmpfile = os.tmpname() local tmphandle = assert(io.open(tmpfile, 'w')) -- iterate over classes for i, class in ipairs(self.classes) do -- iterate over classPaths for j,path in ipairs(classPaths[i]) do local command = find .. ' "' .. path .. '" ' .. findOptions .. ' >>"' .. classFindFiles[i] .. '" \n' tmphandle:write(command) end end io.close(tmphandle) os.execute('bash ' .. tmpfile) os.execute('rm -f ' .. tmpfile) if self.verbose then print('now combine all the files to a single large file') end local tmpfile = os.tmpname() local tmphandle = assert(io.open(tmpfile, 'w')) -- concat all finds to a single large file in the order of self.classes for i=1,#self.classes do local command = 'cat "' .. classFindFiles[i] .. '" >>' .. combinedFindList .. ' \n' tmphandle:write(command) end io.close(tmphandle) os.execute('bash ' .. tmpfile) os.execute('rm -f ' .. tmpfile) --------------------------------------------------------------------- if self.verbose then print('loading concatenated list of sample paths to self.imagePath') end local maxPathLength = tonumber(sys.fexecute(wc .. " -L '" .. combinedFindList .. "' |" .. cut .. " -f1 -d' '")) + 1 local length = tonumber(sys.fexecute(wc .. " -l '" .. combinedFindList .. "' |" .. cut .. " -f1 -d' '")) assert(length > 0, "Could not find any image file in the given input paths") assert(maxPathLength > 0, "paths of files are length 0?") self.imagePath:resize(length, maxPathLength):fill(0) local s_data = self.imagePath:data() local count = 0 for line in io.lines(combinedFindList) do ffi.copy(s_data, line) s_data = s_data + maxPathLength if self.verbose and count % 10000 == 0 then xlua.progress(count, length) end count = count + 1 end if self.verbose then xlua.progress(length, length) end self.nsample = self.imagePath:size(1) --------------------------------------------------------------------- if self.verbose then print('Updating classList and imageClass appropriately') end self.imageClass:resize(self.nsample) local runningIndex = 0 for i=1,#self.classes do if self.verbose then xlua.progress(i, #(self.classes)) end local length = tonumber(sys.fexecute(wc .. " -l '" .. classFindFiles[i] .. "' |" .. cut .. " -f1 -d' '")) if length == 0 then error('Class has zero samples') else self.classList[i] = torch.linspace(runningIndex + 1, runningIndex + length, length):long() self.imageClass[{{runningIndex + 1, runningIndex + length}}]:fill(i) end runningIndex = runningIndex + length end ---------------------------------------------------------------------- -- clean up temporary files if self.verbose then print('Cleaning up temporary files') end local tmpfilelistall = '' for i=1,#(classFindFiles) do tmpfilelistall = tmpfilelistall .. ' "' .. classFindFiles[i] .. '"' if i % 1000 == 0 then os.execute('rm -f ' .. tmpfilelistall) tmpfilelistall = '' end end os.execute('rm -f ' .. tmpfilelistall) os.execute('rm -f "' .. combinedFindList .. '"') end function ImageClass:reset() parent.reset(self) self.imgBuffer = nil end function ImageClass:size(class, list) list = list or self.classList if not class then return self.imagePath:size(1) elseif type(class) == 'string' then return list[self.iclasses[class]]:size(1) elseif type(class) == 'number' then return list[class]:size(1) end end function ImageClass:index(indices, inputs, targets, samplefunc) local imagepaths = {} samplefunc = samplefunc or self.samplefunc if torch.type(samplefunc) == 'string' then samplefunc = self[samplefunc] end local inputTable = {} local targetTable = {} for i = 1, indices:size(1) do local idx = indices[i] -- load the sample local imgpath = ffi.string(torch.data(self.imagePath[idx])) imagepaths[i] = imgpath local dst = self:getImageBuffer(i) -- note that dst may have different sizes at this point dst = samplefunc(self, dst, imgpath) table.insert(inputTable, dst) table.insert(targetTable, self.imageClass[idx]) end inputs = inputs or torch.FloatTensor() targets = targets or torch.LongTensor() self:tableToTensor(inputTable, targetTable, inputs, targets) self:collectgarbage() return inputs, targets, imagepaths end -- Sample a class uniformly, and then uniformly samples example from class. -- This keeps the class distribution balanced. -- samplefunc is a function that generates one or many samples -- from one image. e.g. sampleDefault, sampleTrain, sampleTest. function ImageClass:sample(batchsize, inputs, targets, samplefunc) local imagepaths = {} samplefunc = samplefunc or self.samplefunc if torch.type(samplefunc) == 'string' then samplefunc = self[samplefunc] end local inputTable = {} local targetTable = {} for i=1,batchsize do -- sample class local class = torch.random(1, #self.classes) -- sample image from class local index = torch.random(1, self.classListSample[class]:nElement()) local imgpath = ffi.string(torch.data(self.imagePath[self.classListSample[class][index]])) imagepaths[i] = imgpath local dst = self:getImageBuffer(i) dst = samplefunc(self, dst, imgpath) table.insert(inputTable, dst) table.insert(targetTable, class) end inputs = inputs or torch.FloatTensor() targets = targets or torch.LongTensor() self:tableToTensor(inputTable, targetTable, inputs, targets) self:collectgarbage() return inputs, targets, imagepaths end -- converts a table of samples (and corresponding labels) to tensors function ImageClass:tableToTensor(inputTable, targetTable, inputTensor, targetTensor) assert(inputTable and targetTable and inputTensor and targetTensor) local n = #targetTable local samplesPerDraw = inputTable[1]:dim() == 3 and 1 or inputTable[1]:size(1) inputTensor:resize(n, samplesPerDraw, unpack(self.samplesize)) targetTensor:resize(n, samplesPerDraw) for i=1,n do inputTensor[i]:copy(inputTable[i]) targetTensor[i]:fill(targetTable[i]) end inputTensor:resize(n*samplesPerDraw, unpack(self.samplesize)) targetTensor:resize(n*samplesPerDraw) return inputTensor, targetTensor end function ImageClass:loadImage(path) -- https://github.com/clementfarabet/graphicsmagick#gmimage local gm = require 'graphicsmagick' local lW, lH = self.loadsize[3], self.loadsize[2] -- load image with size hints local input = gm.Image():load(path, self.loadsize[3], self.loadsize[2]) -- resize by imposing the smallest dimension (while keeping aspect ratio) input:size(nil, math.min(lW,lH)) return input end function ImageClass:getImageBuffer(i) self.imgBuffers = self.imgBuffers or {} self.imgBuffers[i] = self.imgBuffers[i] or torch.FloatTensor() return self.imgBuffers[i] end -- just load the image and return it function ImageClass:sampleDefault(dst, path) if not path then path, dst = dst, nil end dst = dst or torch.FloatTensor() -- TODO if loadsize[1] == 1, converts to greyscale (y in YUV) local input = self:loadImage(path) local colorspace = self.samplesize[1] == 1 and 'I' or 'RGB' local out = input:toTensor('float',colorspace,'DHW', true) dst:resize(out:size(1), self.samplesize[2], self.samplesize[3]) image.scale(dst, out) return dst end -- function to load the image, jitter it appropriately (random crops etc.) function ImageClass:sampleTrain(dst, path) if not path then path, dst = dst, nil end dst = dst or torch.FloatTensor() local input = self:loadImage(path) local iW, iH = input:size() -- do random crop local oW = self.samplesize[3] local oH = self.samplesize[2] local h1 = math.ceil(torch.uniform(0, iH-oH)) local w1 = math.ceil(torch.uniform(0, iW-oW)) local out = input:crop(oW, oH, w1, h1) -- do hflip with probability 0.5 if torch.uniform() > 0.5 then out:flop() end local colorspace = self.samplesize[1] == 1 and 'I' or 'RGB' out = out:toTensor('float',colorspace,'DHW', true) dst:resizeAs(out):copy(out) return dst end -- function to load the image, do 10 crops (center + 4 corners) and their hflips -- Works with the TopCrop feedback function ImageClass:sampleTest(dst, path) if not path then path, dst = dst, nil end dst = dst or torch.FloatTensor() local input = self:loadImage(path) iW, iH = input:size() local oH = self.samplesize[2] local oW = self.samplesize[3]; dst:resize(10, self.samplesize[1], oW, oH) local colorspace = self.samplesize[1] == 1 and 'I' or 'RGB' local im = input:toTensor('float', colorspace, 'DHW', true) local w1 = math.ceil((iW-oW)/2) local h1 = math.ceil((iH-oH)/2) -- center image.crop(dst[1], im, w1, h1) image.hflip(dst[2], dst[1]) -- top-left h1 = 0; w1 = 0; image.crop(dst[3], im, w1, h1) dst[4] = image.hflip(dst[3]) -- top-right h1 = 0; w1 = iW-oW; image.crop(dst[5], im, w1, h1) image.hflip(dst[6], dst[5]) -- bottom-left h1 = iH-oH; w1 = 0; image.crop(dst[7], im, w1, h1) image.hflip(dst[8], dst[7]) -- bottom-right h1 = iH-oH; w1 = iW-oW; image.crop(dst[9], im, w1, h1) image.hflip(dst[10], dst[9]) return dst end
-- Copyright (c) 2015 Phil Leblanc -- see LICENSE file ------------------------------------------------------------ --[[ base58 encode/decode functions Usual Base58 alphabets: (see wikipedia) Bitcoin address 123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz Ripple address rpshnaf39wBUDNEGHJKLM4PQRST7VWXYZ2bcdeCg65jkm8oFqi1tuvAxyz Flick short URL 123456789abcdefghijkmnopqrstuvwxyzABCDEFGHJKLMNPQRSTUVWXYZ The alphabet used in this module is the Bitcoin adress encoding alphabet: 123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz Note: Base58 encoding, contrary to Base64, is not intended to encode long strings. Base64 can encode long strings 3 bytes at a time. On the contrary, Base58 treats the string to be encoded as a long number encoded in Base256 (each byte is a digit) and perform an arithmetic conversion of this long number to base58. ]] local byte, char, concat = string.byte, string.char, table.concat local b58chars = "123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz" local function encode(s) local q, b local et = {} local zn = 0 -- number of leading zero bytes in s -- assume s is a large, little-endian binary number -- with base256 digits (each byte is a "digit") local nt = {} -- number to divide in base 256, big endian local dt = {} -- result of nt // 58, in base 256 local more = true -- used to count leading zero bytes for i = 1, #s do b = byte(s, i) if more and b == 0 then zn = zn + 1 else more = false end nt[i] = b end if #s == zn then --take care of strings empty or with only nul bytes return string.rep('1', zn) end more = true while more do local r = 0 more = false for i = 1, #nt do b = nt[i] + (256 * r) q = b // 58 -- if q is not null at least once, we are good -- for another division by 58 more = more or q > 0 r = b % 58 dt[i] = q end -- r is the next base58 digit. insert it before previous ones -- to get a big-endian base58 number table.insert(et, 1, char(byte(b58chars, r+1))) -- now copy dt into nt before another round of division by 58 nt = {} for i = 1, #dt do nt[i] = dt[i] end dt = {} end--while -- don't forget the leading zeros ('1' is digit 0 in bitcoin base58 alphabet) return string.rep('1', zn) .. concat(et) end --encode() -- inverse base58 map, used by b58decode: b58charmap maps characters in -- base58 alphabet to their _offset_ in b58chars (0-based, not 1-based...) -- eg. for digit '1' b64charmap[65] == 0 and for 'z', b64charmap[122] == 57 -- local b58charmap = {}; for i = 1, 58 do b58charmap[byte(b58chars, i)] = i - 1 end local function decode(s) -- reject invalid encoded strings if string.find(s, "[^"..b58chars.."]") then return nil, "invalid char" end -- process leading zeros - count and remove them local zn -- number of leading zeros (base58 digits '1') zn = #(string.match(s, "^(1+)") or "") s = string.gsub(s, "^(1+)", "") -- special case: the string is empty or contains only null bytes if s == "" then return string.rep('\x00', zn) end -- -- process significant digits local dn -- decoded number as an array of bytes (little-endian) local d -- base58 digit, as an integer local b -- a byte in dn local m -- a byte multiplied by 58 (used for product) local carry dn = { b58charmap[byte(s, 1)] } --init with most significant digit for i = 2, #s do --repeat until no more digits -- multiply dn by 58, then add next digit d = b58charmap[byte(s, i)] -- next digit carry = 0 -- multiply dn by 58 for j = 1, #dn do b = dn[j] m = b * 58 + carry b = m & 0xff carry = m >> 8 dn[j] = b end if carry > 0 then dn[#dn + 1] = carry end -- add next digit to dn carry = d for j = 1, #dn do b = dn[j] + carry carry = b >> 8 dn[j] = b & 0xff end if carry > 0 then dn[#dn + 1] = carry end end -- now dn contains the decoded number (little endian) -- must add leading zeros and reverse dn to build binary string local ben = {} -- big-endian number as array of chars local ln = #dn for i = 1, ln do ben[i] = char(dn[ln-i+1]) end return string.rep('\x00', zn) .. concat(ben) end --decode() return { -- base58 module encode = encode, decode = decode, }
local function main() db:begin() local select_stmt = "selectv a from commitsp" local stmt, rc = db:prepare(select_stmt) if(rc ~= 0) then return -201, "Error preparing selectv statement" end rc = stmt:exec() if(rc ~= 0) then return -202, "Error executing selectv statement" end local a = stmt:fetch() if(a == nil) then return -203, "No record found" end stmt:fetch() local update_stmt = "update commitsp set a = " .. a.a + 1 .. " where a = " .. a.a stmt, rc = db:prepare(update_stmt) if(rc ~= 0) then return -204, "Error preparing update statement" end rc = stmt:exec() if(rc ~= 0) then return -205, "Error executing update statement" end rc = db:commit() return 0 end
local constants = {} constants.aggregate_chest_data = { {t = {255,255,225}, o = "ba"}, {lm = "passive-provider", t = {255,141,114}, o = "bb"} } constants.aggregate_chest_icon = { icon = "__EditorExtensions__/graphics/item/aggregate-chest.png", icon_size = 64, icon_mipmaps = 4 } -- pattern -> replacement -- iterate through all of these to result in the base belt type constants.belt_name_patterns = { -- better belts: https://mods.factorio.com/mod/BetterBelts ["%-v%d$"] = "", -- factorioextended plus transport: https://mods.factorio.com/mod/FactorioExtended-Plus-Transport ["%-?transport%-belt%-to%-ground"] = "", -- vanilla and 99% of mods ["%-?underground%-belt"] = "" } constants.empty_circuit_wire_connection_points = { {wire = {},shadow = {}}, {wire = {},shadow = {}}, {wire = {},shadow = {}}, {wire = {},shadow = {}} } constants.empty_sheet = { filename = "__core__/graphics/empty.png", priority = "very-low", width = 1, height = 1, frame_count = 1 } constants.equipment_background_color = {r = 0.5, g = 0.25, b = 0.5, a = 1} constants.equipment_background_color_hovered = {r = 0.6, g = 0.35, b = 0.6, a = 1} constants.infinity_accumulator_data = { { name = "primary-input", priority = "primary-input", render_no_power_icon = false }, { name = "primary-output", priority = "primary-output", render_no_power_icon = false }, { name = "secondary-input", priority = "secondary-input", render_no_power_icon = false }, { name = "secondary-output", priority = "secondary-output", render_no_power_icon = false }, { name = "tertiary-buffer", priority = "tertiary", render_no_power_icon = true }, { name = "tertiary-input", priority = "tertiary", render_no_power_icon = false }, { name = "tertiary-output", priority = "tertiary", render_no_power_icon = false } } constants.infinity_chest_data = { {t = {255,255,225}, o = "aa"}, {lm = "active-provider", t = {218,115,255}, o = "ab"}, {lm = "passive-provider", t = {255,141,114}, o = "ac"}, {lm = "storage", s = 1, t = {255,220,113}, o = "ad"}, {lm = "buffer", t = {114,255,135}, o = "ae"}, {lm = "requester", t = {114,236,255}, o = "af"} } constants.infinity_chest_icon = { icon = "__EditorExtensions__/graphics/item/infinity-chest.png", icon_size = 64, icon_mipmaps = 4 } constants.infinity_tint = {r = 1, g = 0.5, b = 1, a = 1} constants.linked_belt_tint = {r = 0.6, g = 1, b = 1, a = 1} constants.module_data = { { name = "ee-super-speed-module", icon_ref = "module-3", order = "ba", category = "speed", tier = 50, effect = {speed = {bonus = 2.5}}, tint = {r = 0.4,g = 0.6,b = 1} }, { name = "ee-super-effectivity-module", icon_ref = "module-3", order = "bb", category = "effectivity", tier = 50, effect = {consumption = {bonus = -2.5}}, tint = {r = 0.4,g = 1,b = 0.4} }, { name = "ee-super-productivity-module", icon_ref = "module-3", order = "bc", category = "productivity", tier = 50, effect = {productivity = {bonus = 2.5}}, tint = {r = 1,g = 0.4,b = 0.4} }, { name = "ee-super-clean-module", icon_ref = "module-3", order = "bd", category = "effectivity", tier = 50, effect = {pollution = {bonus = -2.5}}, tint = {r = 0.4,g = 1,b = 1} }, { name = "ee-super-slow-module", icon_ref = "module-1", order = "ca", category = "speed", tier = 50, effect = {speed = {bonus = -2.5}}, tint = {r = 0.4,g = 0.6,b = 1} }, { name = "ee-super-ineffectivity-module", icon_ref = "module-1", order = "cb", category = "effectivity", tier = 50, effect = {consumption = {bonus = 2.5}}, tint = {r = 0.4,g = 1,b = 0.4} }, { name = "ee-super-dirty-module", icon_ref = "module-1", order = "cc", category = "effectivity", tier = 50, effect = {pollution = {bonus = 2.5}}, tint = {r = 0.4,g = 1,b = 1} } } return constants
local install_path = vim.fn.stdpath "data" .. "/site/pack/packer/start/packer.nvim" if vim.fn.empty(vim.fn.glob(install_path)) > 0 then vim.fn.system { "git", "clone", "--depth", "1", "https://github.com/wbthomason/packer.nvim", install_path } end require("packer").startup(function(use) local local_use = function(v, opts) opts = vim.F.if_nil(opts, {}) if vim.fn.isdirectory(vim.fn.expand("~/plugins/" .. v)) == 1 then opts[1] = "~/plugins/" .. v else print("~/plugins/" .. v .. " does not exist") return end use(opts) end use "wbthomason/packer.nvim" use "morhetz/gruvbox" use "kshenoy/vim-signature" use "rhysd/git-messenger.vim" use "gisphm/vim-gitignore" use { "numToStr/Comment.nvim", config = function() require "module.comment" end, } use "tpope/vim-scriptease" use "godlygeek/tabular" use "kyazdani42/nvim-web-devicons" -- use 'tami5/sql.nvim' use { "mhinz/vim-startify", config = function() require "module.startify" end, } local_use "plenary.nvim" local_use "telescope.nvim" local_use "telescope-fzf-native.nvim" use "nvim-telescope/telescope-symbols.nvim" local_use "telescope-ui-select.nvim" -- use 'nvim-telescope/telescope-frecency.nvim' -- use 'nvim-telescope/telescope-smart-history.nvim' use { "lewis6991/gitsigns.nvim", config = function() require("gitsigns").setup() end, } use { "rcarriga/nvim-notify", config = function() vim.notify = require "notify" end, } use { "nvim-treesitter/nvim-treesitter", run = ":TSUpdate" } use "nvim-treesitter/nvim-treesitter-refactor" use "nvim-treesitter/nvim-treesitter-textobjects" use "nvim-treesitter/playground" local_use "tree-sitter-lua" use "neovim/nvim-lspconfig" use "hrsh7th/nvim-cmp" use "hrsh7th/cmp-buffer" use "hrsh7th/cmp-path" use "hrsh7th/cmp-nvim-lsp" use "L3MON4D3/LuaSnip" use "saadparwaiz1/cmp_luasnip" use "kosayoda/nvim-lightbulb" use "j-hui/fidget.nvim" use "mfussenegger/nvim-dap" use "theHamsta/nvim-dap-virtual-text" use { "norcalli/nvim-colorizer.lua", config = function() require("colorizer").setup() end, } end)
require "ISUI/ISPanelJoypad" require "ISUI/ISRichTextPanel" require "ISUI/ISButton" ---@class TutorialMessage : ISPanelJoypad TutorialMessage = ISPanelJoypad:derive("TutorialMessage"); --************************************************************************-- --** ISDemoPopup:initialise --** --************************************************************************-- function TutorialMessage:initialise() ISPanelJoypad.initialise(self); end --************************************************************************-- --** ISDemoPopup:instantiate --** --************************************************************************-- function TutorialMessage:createChildren() -- CREATE TUTORIAL PANEL local panel = ISRichTextPanel:new(15, 10, self.width-30, self.height-32-10); panel:initialise(); self:addChild(panel); --panel:paginate(); self.richtext = panel; self.richtext.text = self.message; self.richtext:paginate(); self.richtext.backgroundColor.a = 0; end function TutorialMessage:setInfo(item) end function TutorialMessage:onMouseWheel(del) return false; end --************************************************************************-- --** ISDemoPopup:update --** --************************************************************************-- function TutorialMessage:update() if self.test ~= nil then if(self.test()) then TutorialMessage.instance = nil; self:removeFromUIManager(); self.test = nil; self.target:onClose(self); end end end function TutorialMessage:render() self:setWidth(self.richtext:getWidth() + 40); self:setHeight(self.richtext:getHeight() + 35); self:drawTextureScaled(TutorialMessage.spiffo, self.width - 43, -60, 256/2, 364/2, 1, 1, 1, 1); if JoypadState.players[1] and self.clickToSkip and getJoypadFocus(0) ~= self and not Tutorial1.disableMsgFocus then setJoypadFocus(0, self) end end --function TutorialMessage:onMouseDown(x, y) -- if self.clickToSkip then -- TutorialMessage.instance = nil; -- self:removeFromUIManager(); -- self.target:onClose(self); -- end -- --end --function TutorialMessage:onMouseDownOutside(x, y) -- if self.clickToSkip then -- TutorialMessage.instance = nil; -- self:removeFromUIManager(); -- self.target:onClose(self); -- end --end function TutorialMessage:onGainJoypadFocus(joypadData) ISPanelJoypad.onGainJoypadFocus(self, joypadData); end function TutorialMessage:onJoypadDown(button) if TutorialMessage.instance and TutorialMessage.instance.clickToSkip and button == Joypad.AButton then local instance = TutorialMessage.instance; TutorialMessage.instance = nil; instance:removeFromUIManager(); instance.target:onClose(instance); setJoypadFocus(0, nil) end end TutorialMessage.onKeyPressed = function(key) if TutorialMessage.instance and key == Keyboard.KEY_SPACE and TutorialMessage.instance.clickToSkip then local instance = TutorialMessage.instance; TutorialMessage.instance = nil; instance:removeFromUIManager(); instance.target:onClose(instance); -- getPlayer():setAuthorizeMeleeAction(true); end end TutorialMessage.getInstance = function(x, y, w, h, message, clickToSkip, target, test) if TutorialMessage.instance ~= nil then return TutorialMessage.instance; end; x = x - (w / 2); y = y - (h/2); if TutorialMessage.instance ~= nil then TutorialMessage.instance:removeFromUIManager(); TutorialMessage.instance:setX(x); TutorialMessage.instance:setY(y); TutorialMessage.instance:setWidth(w); TutorialMessage.instance:setHeight(h); TutorialMessage.instance.message = message; TutorialMessage.instance.clickToSkip = clickToSkip; TutorialMessage.instance:alwaysOnTop(); TutorialMessage.instance:setAlwaysOnTop(true); else TutorialMessage.instance = TutorialMessage:new(x, y, w, h, clickToSkip, message); TutorialMessage.instance:initialise(); TutorialMessage.instance:addToUIManager(); TutorialMessage.instance:setAlwaysOnTop(true); end -- getPlayer():setAuthorizeMeleeAction(false); TutorialMessage.instance.target = target; TutorialMessage.instance.test = test; -- SurvivalGuideManager.instance.panel:setVisible(false); return TutorialMessage.instance; end --************************************************************************-- --** ISDemoPopup:new --** --************************************************************************-- function TutorialMessage:new (x, y, width, height, clickToSkip, message) local o = {} --o.data = {} o = ISPanelJoypad:new(x, y, width, height); setmetatable(o, self) self.__index = self o.x = x; if clickToSkip then if JoypadState.players[1] then message = message .. " <LINE> <LINE> <CENTER> <IMAGECENTRE:media/ui/xbox/XBOX_A.png>"; else message = message .. " <LINE> <LINE> <SIZE:large> (Press Space to continue)"; end end o.message = message; o.clickToSkip = clickToSkip; TutorialMessage.spiffo = getTexture("media/ui/survivorspiffo.png"); o.y = y; o.borderColor = {r=1, g=1, b=1, a=0.7}; o.backgroundColor = {r=0, g=0, b=0, a=0.8}; o.width = width; o.height = height; o.anchorLeft = true; o.anchorRight = false; o.anchorTop = true; o.anchorBottom = false; o.timer = 0; o.clicktoSkip = false; return o end Events.OnKeyPressed.Add(TutorialMessage.onKeyPressed);
-- Game: Gather branches and build up your lodge as beavers fight to survive. -- DO NOT MODIFY THIS FILE -- Never try to directly create an instance of this class, or modify its member variables. -- Instead, you should only be reading its variables and calling its functions. local class = require("joueur.utilities.class") local BaseGame = require("joueur.baseGame") -- <<-- Creer-Merge: requires -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs. -- you can add additional require(s) here -- <<-- /Creer-Merge: requires -->> --- Gather branches and build up your lodge as beavers fight to survive. -- @classmod Game local Game = class(BaseGame) -- initializes a Game with basic logic as provided by the Creer code generator function Game:init(...) BaseGame.init(self, ...) --- The name of this game, "{game_name}". -- @field[string] self.name -- The following values should get overridden when delta states are merged, but we set them here as a reference for you to see what variables this class has. --- Every Beaver in the game. self.beavers = Table() --- The player whose turn it is currently. That player can send commands. Other players cannot. self.currentPlayer = nil --- The current turn number, starting at 0 for the first player's turn. self.currentTurn = 0 --- When a Player has less Beavers than this number, then recruiting other Beavers is free. self.freeBeaversCount = 0 --- A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID. self.gameObjects = Table() --- All the Jobs that Beavers can have in the game. self.jobs = Table() --- Constant number used to calculate what it costs to spawn a new lodge. self.lodgeCostConstant = 0 --- How many lodges must be owned by a Player at once to win the game. self.lodgesToWin = 0 --- The number of Tiles in the map along the y (vertical) axis. self.mapHeight = 0 --- The number of Tiles in the map along the x (horizontal) axis. self.mapWidth = 0 --- The maximum number of turns before the game will automatically end. self.maxTurns = 100 --- List of all the players in the game. self.players = Table() --- A unique identifier for the game instance that is being played. self.session = "" --- Every Spawner in the game. self.spawner = Table() --- Constant number used to calculate how many branches/food Beavers harvest from Spawners. self.spawnerHarvestConstant = 0 --- All the types of Spawners in the game. self.spawnerTypes = Table() --- All the tiles in the map, stored in Row-major order. Use `x + y * mapWidth` to access the correct index. self.tiles = Table() self.name = "Stumped" self._gameObjectClasses = { Beaver = require("games.stumped.beaver"), GameObject = require("games.stumped.gameObject"), Job = require("games.stumped.job"), Player = require("games.stumped.player"), Spawner = require("games.stumped.spawner"), Tile = require("games.stumped.tile"), } end --- Gets the Tile at a specified (x, y) position -- @tparam number x integer between 0 and the mapWidth -- @tparam number y integer between 0 and the mapHeight -- @treturns Tile the Tile at (x, y) or nil if out of bounds function Game:getTileAt(x, y) if x < 0 or y < 0 or x >= self.mapWidth or y >= self.mapHeight then -- out of bounds return nil; end return self.tiles[1 + x + y * self.mapWidth] -- 1 + ... because Lua lists are indexed at 1, so we add 1 to indexes, but we don't for the x, y positions end -- <<-- Creer-Merge: functions -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs. -- if you want to add any client side logic this is where you can add them -- <<-- /Creer-Merge: functions -->> return Game
local component = require('component') local runCycle = require('cycle') local mainCycle = function() local initialComponents = component.list() or {} local initialSelectedAddr = firstKey(initialComponents) or nil local componentAdded_ = fromEvent('component_added') local componentRemoved_ = fromEvent('component_removed') local components_ = merge(componentAdded_, componentRemoved_) :scanActions({ ['component_added']=function(addr, type) return setProp(addr, type) end, ['component_removed']=function(addr) return removeProp(addr) end }, initialComponents) :startWith(initialComponents) :shareReplay(1) local onClickComponent_ = Subject.create() local selectedComponentProxy_ = combineLatest( of(initialSelectedAddr):concat(onClickComponent_), components_ ) :map(function(addr, components) if not addr or not components[addr] then return nil end return component.proxy(addr) end) :shareReplay(1) local selectedAddr_ = selectedComponentProxy_ :map(function(p) if p then return p.address end return nil end) local componentsView_ = combineLatest(components_, selectedAddr_) :map(function(components, selectedAddr) return mapIndexed(function(name, addr) local shortAddr = take(3, addr) local styleEnhancer = selectedAddr == addr and withColor('yellow') or identity return applyTo(View(name .. ' (' .. shortAddr .. ')' ))( withClick(function() onClickComponent_(addr) end), styleEnhancer ) end, components) end) :map(values) :unpack() :map(vertical) :shareReplay(1) local ui = combineLatest(componentsView_, selectedComponentProxy_) :map(function(view, proxy) local proxyView = proxy and View(proxy.type) or View('[no selected component]') return horizontal(view, proxyView) end) return { ui=ui } end runCycle(mainCycle, {}, true, true):unsubscribe()
require 'lt.treesitter.settings'
-- an example showing 'pl.lexer' doing some serious work. -- The resulting Lua table is in the same LOM format used by luaexpat. -- This is (clearly) not a professional XML parser, so don't use it -- on your homework! require 'pl' local append = table.insert local skipws,expecting = lexer.skipws,lexer.expecting function parse_element (tok,tag) local tbl,t,v,attrib tbl = {} tbl.tag = tag -- LOM 'tag' is the element tag t,v = skipws(tok) while v ~= '/' and v ~= '>' do if t ~= 'iden' then error('expecting attribute identifier') end attrib = v expecting(tok,'=') v = expecting(tok,'string') -- LOM: 'attr' subtable contains attrib/value pairs and an ordered list of attribs if not tbl.attr then tbl.attr = {} end tbl.attr[attrib] = v append(tbl.attr,attrib) t,v = skipws(tok) end if v == '/' then expecting(tok,'>') return tbl end -- pick up element data t,v = tok() while true do if t == '<' then t,v = skipws(tok) if t == '/' then -- element end tag t,v = tok() if t == '>' then return tbl end if t == 'iden' and v == tag then if tok() == '>' then return tbl end end error('expecting end tag '..tag) else append(tbl,parse_element(tok,v)) -- LOM: child elements added to table t,v = skipws(tok) end else append(tbl,v) -- LOM: text added to table t,v = skipws(tok) end end end function parse_xml (tok) local t,v = skipws(tok) while t == '<' do t,v = tok() if t == '?' or t == '!' then -- skip meta stuff and commentary repeat t = tok() until t == '>' t,v = expecting(tok,'<') else return parse_element(tok,v) end end end s = [[ <?xml version="1.0" encoding="UTF-8"?> <sensor name="closure-meter-2" id="7D7D0600006F0D00" loc="100,100,0" device="closure-meter" init="true"> <detector name="closure-meter" phenomenon="closure" units="mm" id="1" vmin="0" vmax="5000" device="closure-meter" calib="0,0;5000,5000" sampling_interval="25000" measurement_interval="600000" /> </sensor> ]] local tok = lexer.scan(s,nil,{space=false},{string=true}) local res = parse_xml(tok) print(pretty.write(res))
log("log") -- all these strings are written to logs/grimex.txt logf("l", "o", "g", "f") logt({ "l", "o", "g", "t" })
require 'love.filesystem' local glove = require "stackmachine/glove" local json = require "stackmachine/json" local http = require "socket.http" local ltn12 = require "ltn12" local thread = glove.thread.getThread() while true do local encoded = thread:demand("request") local req = json.decode(encoded) if req.url and req.payload then local data = json.encode(req.payload) http.request { method = "POST", url = req.url, headers = {["content-type"] = "application/json", ["content-length"] = tostring(data:len()) }, source = ltn12.source.string(data), } end end
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_armek_plasma_shell_elite_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4005496660, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_elite, "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_elite_2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_elite_2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_armek_plasma_shell_elite_2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3941953467, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_elite_2, "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_elite_2.iff") object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_armek_plasma_shell_s1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4043998830, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s1, "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s1.iff") object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level2"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_armek_plasma_shell_s2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 706555641, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s2, "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s2.iff") object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_armek_plasma_shell_s3_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1662011764, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s3, "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s3.iff") object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s6 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s6.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level6"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_armek_plasma_shell_s6_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 183086458, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_armek_plasma_shell_s6, "object/tangible/ship/components/shield_generator/shared_shd_armek_plasma_shell_s6.iff") object_tangible_ship_components_shield_generator_shared_shd_cygnus_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_cygnus_elite_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 587137384, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_elite, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_cygnus_improved_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_improved_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_cygnus_improved_mk2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 172501282, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_improved_mk2, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_improved_mk2.iff") object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_cygnus_mk1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2092831252, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk1, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk1.iff") object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_cygnus_mk2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2812918403, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk2, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk2.iff") object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level6"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_cygnus_mk3_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4003781902, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk3, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk3.iff") object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_cygnus_mk4_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 357037594, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk4, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk4.iff") object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_cygnus_mk5_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1548390807, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_mk5, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_mk5.iff") object_tangible_ship_components_shield_generator_shared_shd_cygnus_special_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_cygnus_special_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level2"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_cygnus_special_mk1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 491149550, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_cygnus_special_mk1, "object/tangible/ship/components/shield_generator/shared_shd_cygnus_special_mk1.iff") object_tangible_ship_components_shield_generator_shared_shd_dual_deflector_s1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_dual_deflector_s1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_dual_deflector_s1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3651549547, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_dual_deflector_s1, "object/tangible/ship/components/shield_generator/shared_shd_dual_deflector_s1.iff") object_tangible_ship_components_shield_generator_shared_shd_dual_deflector_s2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_dual_deflector_s2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_dual_deflector_s2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 45191676, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_dual_deflector_s2, "object/tangible/ship/components/shield_generator/shared_shd_dual_deflector_s2.iff") object_tangible_ship_components_shield_generator_shared_shd_gallofree_defender_2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_gallofree_defender_2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_gallofree_defender_2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2812483779, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_gallofree_defender_2, "object/tangible/ship/components/shield_generator/shared_shd_gallofree_defender_2.iff") object_tangible_ship_components_shield_generator_shared_shd_gallofree_defender_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_gallofree_defender_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_gallofree_defender_elite_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 673595337, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_gallofree_defender_elite, "object/tangible/ship/components/shield_generator/shared_shd_gallofree_defender_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_generic = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_generic.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:shd_generic", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_generic", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 904269427, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_generic, "object/tangible/ship/components/shield_generator/shared_shd_generic.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_mark2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_mark2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_mark2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 92167148, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_mark2, "object/tangible/ship/components/shield_generator/shared_shd_incom_mark2.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_mark5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_mark5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_mark5_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4271730936, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_mark5, "object/tangible/ship/components/shield_generator/shared_shd_incom_mark5.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_mark9 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_mark9.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_mark9_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2676028541, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_mark9, "object/tangible/ship/components/shield_generator/shared_shd_incom_mark9.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_advanced = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_advanced.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_rayshield_advanced_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3501222654, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_advanced, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_advanced.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_r4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_r4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level2"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:shd_incom_rayshield_r4_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_rayshield_r4_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 328452728, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_r4, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_r4.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_r7 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_r7.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level2"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_rayshield_r7_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3364119279, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_r7, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_r7.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_rayshield_x1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2507824966, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x1, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x1.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x12 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x12.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_rayshield_x12_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1807948417, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x12, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x12.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_rayshield_x2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1315829713, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x2, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x2.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_rayshield_x5_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3046038725, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x5, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x5.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x7 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x7.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_rayshield_x7_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 664015839, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x7, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x7.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x9 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x9.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_rayshield_x9_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3566426176, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_x9, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_x9.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_z1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_z1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_rayshield_z1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2737456566, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_z1, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_z1.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_z5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_z5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level6"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_rayshield_z5_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2212415029, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_z5, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_z5.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_z7 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_z7.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level6"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_rayshield_z7_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 298060079, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_rayshield_z7, "object/tangible/ship/components/shield_generator/shared_shd_incom_rayshield_z7.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_techscreen_1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_techscreen_1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_techscreen_1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2855050390, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_techscreen_1, "object/tangible/ship/components/shield_generator/shared_shd_incom_techscreen_1.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_techscreen_2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_techscreen_2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_techscreen_2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1899705345, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_techscreen_2, "object/tangible/ship/components/shield_generator/shared_shd_incom_techscreen_2.iff") object_tangible_ship_components_shield_generator_shared_shd_incom_techscreen_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_incom_techscreen_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_incom_techscreen_elite_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 754371356, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_incom_techscreen_elite, "object/tangible/ship/components/shield_generator/shared_shd_incom_techscreen_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_interlaced_graviton = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_interlaced_graviton.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_interlaced_graviton_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1716616411, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_interlaced_graviton, "object/tangible/ship/components/shield_generator/shared_shd_interlaced_graviton.iff") object_tangible_ship_components_shield_generator_shared_shd_kessel_imperial_cygnus_experimental_system = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kessel_imperial_cygnus_experimental_system.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kessel_imperial_cygnus_experimental_system_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 980498708, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kessel_imperial_cygnus_experimental_system, "object/tangible/ship/components/shield_generator/shared_shd_kessel_imperial_cygnus_experimental_system.iff") object_tangible_ship_components_shield_generator_shared_shd_kessel_imperial_sds_secret_ops = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kessel_imperial_sds_secret_ops.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kessel_imperial_sds_secret_ops_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3075481852, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kessel_imperial_sds_secret_ops, "object/tangible/ship/components/shield_generator/shared_shd_kessel_imperial_sds_secret_ops.iff") object_tangible_ship_components_shield_generator_shared_shd_kessel_imperial_sfs_megapolyweb = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kessel_imperial_sfs_megapolyweb.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kessel_imperial_sfs_megapolyweb_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 485167241, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kessel_imperial_sfs_megapolyweb, "object/tangible/ship/components/shield_generator/shared_shd_kessel_imperial_sfs_megapolyweb.iff") object_tangible_ship_components_shield_generator_shared_shd_kessel_rebel_incom_rayshield_overdriver = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kessel_rebel_incom_rayshield_overdriver.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kessel_rebel_incom_rayshield_overdriver_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3631366873, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kessel_rebel_incom_rayshield_overdriver, "object/tangible/ship/components/shield_generator/shared_shd_kessel_rebel_incom_rayshield_overdriver.iff") object_tangible_ship_components_shield_generator_shared_shd_kessel_rebel_sorosuub_ion_mesh_projection = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kessel_rebel_sorosuub_ion_mesh_projection.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kessel_rebel_sorosuub_ion_mesh_projection_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2671377903, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kessel_rebel_sorosuub_ion_mesh_projection, "object/tangible/ship/components/shield_generator/shared_shd_kessel_rebel_sorosuub_ion_mesh_projection.iff") object_tangible_ship_components_shield_generator_shared_shd_kessel_rebel_unknown_proton_interweave_system = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kessel_rebel_unknown_proton_interweave_system.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kessel_rebel_unknown_proton_interweave_system_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3294081937, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kessel_rebel_unknown_proton_interweave_system, "object/tangible/ship/components/shield_generator/shared_shd_kessel_rebel_unknown_proton_interweave_system.iff") object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_advanced = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_advanced.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_koensayr_deflector_advanced_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3659868328, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_advanced, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_advanced.iff") object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_koensayr_deflector_elite_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4054911210, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_elite, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_koensayr_deflector_m1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3189603642, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m1, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m1.iff") object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_koensayr_deflector_m2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1695208877, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m2, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m2.iff") object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_koensayr_deflector_m3_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 738701856, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m3, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m3.iff") object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m6 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m6.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level6"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_koensayr_deflector_m6_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1174296110, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m6, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m6.iff") object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m8 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m8.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_koensayr_deflector_m8_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3069779377, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_deflector_m8, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_deflector_m8.iff") object_tangible_ship_components_shield_generator_shared_shd_koensayr_improved_deflector_m1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_improved_deflector_m1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level2"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_koensayr_improved_deflector_m1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2795036189, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_improved_deflector_m1, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_improved_deflector_m1.iff") object_tangible_ship_components_shield_generator_shared_shd_koensayr_modified_deflector_advanced = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_koensayr_modified_deflector_advanced.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_koensayr_modified_deflector_advanced_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2846210589, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_koensayr_modified_deflector_advanced, "object/tangible/ship/components/shield_generator/shared_shd_koensayr_modified_deflector_advanced.iff") object_tangible_ship_components_shield_generator_shared_shd_kse_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kse_elite_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1176481939, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_elite, "object/tangible/ship/components/shield_generator/shared_shd_kse_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_kse_enhanced_military_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_enhanced_military_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level2"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kse_enhanced_military_mk1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3332739328, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_enhanced_military_mk1, "object/tangible/ship/components/shield_generator/shared_shd_kse_enhanced_military_mk1.iff") object_tangible_ship_components_shield_generator_shared_shd_kse_military_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_military_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kse_military_mk1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3352793075, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_military_mk1, "object/tangible/ship/components/shield_generator/shared_shd_kse_military_mk1.iff") object_tangible_ship_components_shield_generator_shared_shd_kse_military_mk2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_military_mk2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kse_military_mk2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 482355044, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_military_mk2, "object/tangible/ship/components/shield_generator/shared_shd_kse_military_mk2.iff") object_tangible_ship_components_shield_generator_shared_shd_kse_mk3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_mk3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kse_mk3_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4019567364, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_mk3, "object/tangible/ship/components/shield_generator/shared_shd_kse_mk3.iff") object_tangible_ship_components_shield_generator_shared_shd_kse_mk4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_mk4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level6"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kse_mk4_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 343314448, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_mk4, "object/tangible/ship/components/shield_generator/shared_shd_kse_mk4.iff") object_tangible_ship_components_shield_generator_shared_shd_kse_mk5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_mk5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kse_mk5_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1568405405, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_mk5, "object/tangible/ship/components/shield_generator/shared_shd_kse_mk5.iff") object_tangible_ship_components_shield_generator_shared_shd_kse_mk6 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_mk6.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kse_mk6_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2255249162, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_mk6, "object/tangible/ship/components/shield_generator/shared_shd_kse_mk6.iff") object_tangible_ship_components_shield_generator_shared_shd_kse_mk7 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_kse_mk7.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_kse_mk7_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3479255175, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_kse_mk7, "object/tangible/ship/components/shield_generator/shared_shd_kse_mk7.iff") object_tangible_ship_components_shield_generator_shared_shd_mandal_double_protector_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandal_double_protector_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level2"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mandal_double_protector_mk1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 442744867, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandal_double_protector_mk1, "object/tangible/ship/components/shield_generator/shared_shd_mandal_double_protector_mk1.iff") object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_ks25 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_ks25.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level6"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mandal_flexshield_ks25_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2330337362, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_ks25, "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_ks25.iff") object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_ks5 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_ks5.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mandal_flexshield_ks5_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2144035461, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_ks5, "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_ks5.iff") object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_ks7 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_ks7.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mandal_flexshield_ks7_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3989941663, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_ks7, "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_ks7.iff") object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_kx1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_kx1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mandal_flexshield_kx1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2869402958, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandal_flexshield_kx1, "object/tangible/ship/components/shield_generator/shared_shd_mandal_flexshield_kx1.iff") object_tangible_ship_components_shield_generator_shared_shd_mandal_protector_mk1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandal_protector_mk1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mandal_protector_mk1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4072962412, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandal_protector_mk1, "object/tangible/ship/components/shield_generator/shared_shd_mandal_protector_mk1.iff") object_tangible_ship_components_shield_generator_shared_shd_mandalor_flexshield_ks1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandalor_flexshield_ks1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mandalor_flexshield_ks1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2105182786, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandalor_flexshield_ks1, "object/tangible/ship/components/shield_generator/shared_shd_mandalor_flexshield_ks1.iff") object_tangible_ship_components_shield_generator_shared_shd_mandalor_flexshield_ks18 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandalor_flexshield_ks18.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mandalor_flexshield_ks18_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1531190620, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandalor_flexshield_ks18, "object/tangible/ship/components/shield_generator/shared_shd_mandalor_flexshield_ks18.iff") object_tangible_ship_components_shield_generator_shared_shd_mandalor_flexshield_ks3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mandalor_flexshield_ks3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mandalor_flexshield_ks3_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4016063832, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mandalor_flexshield_ks3, "object/tangible/ship/components/shield_generator/shared_shd_mandalor_flexshield_ks3.iff") object_tangible_ship_components_shield_generator_shared_shd_mission_reward_imperial_cygnus_holoscreen = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_imperial_cygnus_holoscreen.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mission_reward_imperial_cygnus_holoscreen_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2343498615, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mission_reward_imperial_cygnus_holoscreen, "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_imperial_cygnus_holoscreen.iff") object_tangible_ship_components_shield_generator_shared_shd_mission_reward_imperial_rendili_dual_projector = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_imperial_rendili_dual_projector.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mission_reward_imperial_rendili_dual_projector_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3141363443, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mission_reward_imperial_rendili_dual_projector, "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_imperial_rendili_dual_projector.iff") object_tangible_ship_components_shield_generator_shared_shd_mission_reward_neutral_armek_plasma_web = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_neutral_armek_plasma_web.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mission_reward_neutral_armek_plasma_web_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 868794909, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mission_reward_neutral_armek_plasma_web, "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_neutral_armek_plasma_web.iff") object_tangible_ship_components_shield_generator_shared_shd_mission_reward_neutral_koensayr_ds23 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_neutral_koensayr_ds23.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mission_reward_neutral_koensayr_ds23_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 489325202, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mission_reward_neutral_koensayr_ds23, "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_neutral_koensayr_ds23.iff") object_tangible_ship_components_shield_generator_shared_shd_mission_reward_rebel_incom_k77 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_rebel_incom_k77.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mission_reward_rebel_incom_k77_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2160478208, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mission_reward_rebel_incom_k77, "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_rebel_incom_k77.iff") object_tangible_ship_components_shield_generator_shared_shd_mission_reward_rebel_taim_military_grade = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_rebel_taim_military_grade.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_mission_reward_rebel_taim_military_grade_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1836682734, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_mission_reward_rebel_taim_military_grade, "object/tangible/ship/components/shield_generator/shared_shd_mission_reward_rebel_taim_military_grade.iff") object_tangible_ship_components_shield_generator_shared_shd_moncal = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_moncal_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2199200859, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal, "object/tangible/ship/components/shield_generator/shared_shd_moncal.iff") object_tangible_ship_components_shield_generator_shared_shd_moncal_deluxe_ionweb_a = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_deluxe_ionweb_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level2"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_moncal_deluxe_ionweb_a_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1224559248, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_deluxe_ionweb_a, "object/tangible/ship/components/shield_generator/shared_shd_moncal_deluxe_ionweb_a.iff") object_tangible_ship_components_shield_generator_shared_shd_moncal_deluxe_ionweb_b = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_deluxe_ionweb_b.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_moncal_deluxe_ionweb_b_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2481644039, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_deluxe_ionweb_b, "object/tangible/ship/components/shield_generator/shared_shd_moncal_deluxe_ionweb_b.iff") object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_a = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_a.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_moncal_ionweb_a_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 523179685, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_a, "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_a.iff") object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_advanced = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_advanced.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_moncal_ionweb_advanced_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4163014250, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_advanced, "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_advanced.iff") object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_moncal_ionweb_elite_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1024099405, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_elite, "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_elite_2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_elite_2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_moncal_ionweb_elite_2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1650981306, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_elite_2, "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_elite_2.iff") object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_heavy = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_heavy.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_moncal_ionweb_heavy_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2894219316, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_moncal_ionweb_heavy, "object/tangible/ship/components/shield_generator/shared_shd_moncal_ionweb_heavy.iff") object_tangible_ship_components_shield_generator_shared_shd_phased_fullerine_fx12 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_phased_fullerine_fx12.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level6"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_phased_fullerine_fx12_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3258399997, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_phased_fullerine_fx12, "object/tangible/ship/components/shield_generator/shared_shd_phased_fullerine_fx12.iff") object_tangible_ship_components_shield_generator_shared_shd_phased_fullerine_fx27 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_phased_fullerine_fx27.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_phased_fullerine_fx27_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2260127611, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_phased_fullerine_fx27, "object/tangible/ship/components/shield_generator/shared_shd_phased_fullerine_fx27.iff") object_tangible_ship_components_shield_generator_shared_shd_phased_fullerine_fx92 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_phased_fullerine_fx92.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_phased_fullerine_fx92_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 460805949, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_phased_fullerine_fx92, "object/tangible/ship/components/shield_generator/shared_shd_phased_fullerine_fx92.iff") object_tangible_ship_components_shield_generator_shared_shd_prototype_shield = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_prototype_shield.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_prototype", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 31928618, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_prototype_shield, "object/tangible/ship/components/shield_generator/shared_shd_prototype_shield.iff") object_tangible_ship_components_shield_generator_shared_shd_rendili = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_rendili.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_rendili_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1045720054, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_rendili, "object/tangible/ship/components/shield_generator/shared_shd_rendili.iff") object_tangible_ship_components_shield_generator_shared_shd_reward_armek_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_reward_armek_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s02.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:shd_reward", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_reward_armek_elite", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3327697307, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_reward_armek_elite, "object/tangible/ship/components/shield_generator/shared_shd_reward_armek_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_reward_incom_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_reward_incom_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s02.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:shd_reward", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_reward_incom_elite", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2029440203, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_reward_incom_elite, "object/tangible/ship/components/shield_generator/shared_shd_reward_incom_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_reward_mandalor_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_reward_mandalor_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s02.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:shd_reward", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_reward_mandalor_elite", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1626448404, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_reward_mandalor_elite, "object/tangible/ship/components/shield_generator/shared_shd_reward_mandalor_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_reward_seinar_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_reward_seinar_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s02.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:shd_reward", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_reward_seinar_elite", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3113022153, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_reward_seinar_elite, "object/tangible/ship/components/shield_generator/shared_shd_reward_seinar_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_reward_taim_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_reward_taim_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s02.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:shd_reward", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_reward_taim_elite", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1936705340, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_reward_taim_elite, "object/tangible/ship/components/shield_generator/shared_shd_reward_taim_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_seinar_experimental_a1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_experimental_a1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_seinar_experimental_a1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2243790343, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_experimental_a1, "object/tangible/ship/components/shield_generator/shared_shd_seinar_experimental_a1.iff") object_tangible_ship_components_shield_generator_shared_shd_seinar_gx3 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_gx3.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_seinar_gx3_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1330497147, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_gx3, "object/tangible/ship/components/shield_generator/shared_shd_seinar_gx3.iff") object_tangible_ship_components_shield_generator_shared_shd_seinar_gx7 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_gx7.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_seinar_gx7_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1874413048, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_gx7, "object/tangible/ship/components/shield_generator/shared_shd_seinar_gx7.iff") object_tangible_ship_components_shield_generator_shared_shd_seinar_gx_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_gx_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_seinar_gx_elite_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2098040456, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_gx_elite, "object/tangible/ship/components/shield_generator/shared_shd_seinar_gx_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_seinar_proton_screen_p1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_proton_screen_p1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level2"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_seinar_proton_screen_p1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 951174675, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_proton_screen_p1, "object/tangible/ship/components/shield_generator/shared_shd_seinar_proton_screen_p1.iff") object_tangible_ship_components_shield_generator_shared_shd_seinar_proton_screen_p6 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_proton_screen_p6.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level2"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_seinar_proton_screen_p6_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3276991751, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_proton_screen_p6, "object/tangible/ship/components/shield_generator/shared_shd_seinar_proton_screen_p6.iff") object_tangible_ship_components_shield_generator_shared_shd_seinar_reflector_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_reflector_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_seinar_reflector_elite_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3776811256, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_reflector_elite, "object/tangible/ship/components/shield_generator/shared_shd_seinar_reflector_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_seinar_reflector_standard = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_seinar_reflector_standard.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_seinar_reflector_standard_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2608074768, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_seinar_reflector_standard, "object/tangible/ship/components/shield_generator/shared_shd_seinar_reflector_standard.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_advanced = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_advanced.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level6"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_advanced_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 204265573, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_advanced, "object/tangible/ship/components/shield_generator/shared_shd_sfs_advanced.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_custom_polyweb_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_custom_polyweb_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_custom_polyweb_elite_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4763553, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_custom_polyweb_elite, "object/tangible/ship/components/shield_generator/shared_shd_sfs_custom_polyweb_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_deluxe_standard = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_deluxe_standard.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_imperial_deluxe_standard_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2062565953, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_deluxe_standard, "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_deluxe_standard.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_heavy = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_heavy.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_imperial_heavy_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3360322809, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_heavy, "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_heavy.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_special_forces = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_special_forces.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_imperial_special_forces_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3818296715, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_special_forces, "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_special_forces.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_standard = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_standard.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_imperial_standard_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4149159567, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_imperial_standard, "object/tangible/ship/components/shield_generator/shared_shd_sfs_imperial_standard.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_limited_advanced = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_limited_advanced.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level6"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_limited_advanced_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3598481390, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_limited_advanced, "object/tangible/ship/components/shield_generator/shared_shd_sfs_limited_advanced.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_modified_imperial_heavy = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_modified_imperial_heavy.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level5"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_modified_imperial_heavy_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1316308873, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_modified_imperial_heavy, "object/tangible/ship/components/shield_generator/shared_shd_sfs_modified_imperial_heavy.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_modified_imperial_special_forces = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_modified_imperial_special_forces.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_modified_imperial_special_forces_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1435911104, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_modified_imperial_special_forces, "object/tangible/ship/components/shield_generator/shared_shd_sfs_modified_imperial_special_forces.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_modified_polyweb_advanced = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_modified_polyweb_advanced.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_modified_polyweb_advanced_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2004538016, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_modified_polyweb_advanced, "object/tangible/ship/components/shield_generator/shared_shd_sfs_modified_polyweb_advanced.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_4 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_4.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_polyweb_4_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 610167392, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_4, "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_4.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_6 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_6.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_polyweb_6_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3057952122, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_6, "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_6.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_advanced = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_advanced.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_polyweb_advanced_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3475858867, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_advanced, "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_advanced.iff") object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_sfs_polyweb_elite_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1384192338, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_sfs_polyweb_elite, "object/tangible/ship/components/shield_generator/shared_shd_sfs_polyweb_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_taim_advanced = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_taim_advanced.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level8"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_taim_advanced_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 549069337, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_taim_advanced, "object/tangible/ship/components/shield_generator/shared_shd_taim_advanced.iff") object_tangible_ship_components_shield_generator_shared_shd_taim_elite = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_taim_elite.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_levelten"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_taim_elite_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3533183005, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_taim_elite, "object/tangible/ship/components/shield_generator/shared_shd_taim_elite.iff") object_tangible_ship_components_shield_generator_shared_shd_taim_enhanced_advanced = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_taim_enhanced_advanced.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level9"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_taim_enhanced_advanced_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 412063730, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_taim_enhanced_advanced, "object/tangible/ship/components/shield_generator/shared_shd_taim_enhanced_advanced.iff") object_tangible_ship_components_shield_generator_shared_shd_taim_heavy = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_taim_heavy.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level7"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_taim_heavy_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1125176420, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_taim_heavy, "object/tangible/ship/components/shield_generator/shared_shd_taim_heavy.iff") object_tangible_ship_components_shield_generator_shared_shd_taim_standard = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_taim_standard.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level4"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_taim_standard_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3639474, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_taim_standard, "object/tangible/ship/components/shield_generator/shared_shd_taim_standard.iff") object_tangible_ship_components_shield_generator_shared_shd_tiefighter_basic = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_tiefighter_basic.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:shd_tiefighter_basic_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_tiefighter_basic_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 605684779, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_tiefighter_basic, "object/tangible/ship/components/shield_generator/shared_shd_tiefighter_basic.iff") object_tangible_ship_components_shield_generator_shared_shd_unknown_holosteel_x1 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_unknown_holosteel_x1.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_unknown_holosteel_x1_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 94312606, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_unknown_holosteel_x1, "object/tangible/ship/components/shield_generator/shared_shd_unknown_holosteel_x1.iff") object_tangible_ship_components_shield_generator_shared_shd_unknown_holosteel_x2 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_unknown_holosteel_x2.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level3"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_unknown_holosteel_x2_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3733499913, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_unknown_holosteel_x2, "object/tangible/ship/components/shield_generator/shared_shd_unknown_holosteel_x2.iff") object_tangible_ship_components_shield_generator_shared_shd_unknown_proton_projector = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_unknown_proton_projector.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level2"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:generic_shield_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_unknown_proton_projector_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2554696462, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_unknown_proton_projector, "object/tangible/ship/components/shield_generator/shared_shd_unknown_proton_projector.iff") object_tangible_ship_components_shield_generator_shared_shd_z95_basic = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shd_z95_basic.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ship_component_shield_s01.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741827, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@space/space_item:shd_z95_basic_d", gameObjectType = 1073741827, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@space/space_item:shd_z95_basic_n", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1663130441, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shd_z95_basic, "object/tangible/ship/components/shield_generator/shared_shd_z95_basic.iff") object_tangible_ship_components_shield_generator_shared_shield_generator_test = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/ship/components/shield_generator/shared_shield_generator_test.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/ins_all_pow_fusion_ion_u0.apt", arrangementDescriptorFilename = "", certificationsRequired = {"cert_ordnance_level1"}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 1073741825, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@shield_generator_test:base", gameObjectType = 1073741825, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 0, objectName = "@shield_generator_test:base", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2405620850, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/ship/components/base/shared_ship_component_base.iff", "object/tangible/ship/components/base/shared_ship_component_loot_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_ship_components_shield_generator_shared_shield_generator_test, "object/tangible/ship/components/shield_generator/shared_shield_generator_test.iff")
--- === plugins.finalcutpro.inspector.text === --- --- Final Cut Pro Text Inspector Additions. local require = require local log = require "hs.logger".new "textInspector" local pasteboard = require "hs.pasteboard" local dialog = require "cp.dialog" local fcp = require "cp.apple.finalcutpro" local i18n = require "cp.i18n" local just = require "cp.just" local tools = require "cp.tools" local displayErrorMessage = dialog.displayErrorMessage local playErrorSound = tools.playErrorSound local function setTextAlign(value) -------------------------------------------------------------------------------- -- TODO: This should probably be Rx-ified. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Make sure at least one clip is selected: -------------------------------------------------------------------------------- local timeline = fcp.timeline local timelineContents = timeline.contents local clips = timelineContents:selectedClipsUI() if clips and #clips == 0 then log.df("No clips selected.") tools.playErrorSound() return end -------------------------------------------------------------------------------- -- Process each clip individually: -------------------------------------------------------------------------------- for _,clip in tools.spairs(clips, function(t,a,b) return t[a]:attributeValue("AXValueDescription") < t[b]:attributeValue("AXValueDescription") end) do -------------------------------------------------------------------------------- -- Make sure Final Cut Pro is Active: -------------------------------------------------------------------------------- if not just.doUntil(function() fcp:launch() return fcp:isFrontmost() end) then displayErrorMessage(i18n("failedToSwitchBackToFinalCutPro")) return false end -------------------------------------------------------------------------------- -- Make sure the Timeline is selected: -------------------------------------------------------------------------------- if not just.doUntil(function() timeline:show() return timeline:isShowing() end) then displayErrorMessage(i18n("timelineCouldNotBeShown")) return false end if #clips ~= 1 then -------------------------------------------------------------------------------- -- Select the clip: -------------------------------------------------------------------------------- timelineContents:selectClip(clip) -------------------------------------------------------------------------------- -- TODO: I'm not exactly sure why, but this only works if I add a wait here? -------------------------------------------------------------------------------- just.wait(0.3) end -------------------------------------------------------------------------------- -- Make sure Text Inspector is active: -------------------------------------------------------------------------------- local text = fcp.inspector.text if not just.doUntil(function() text:show() return text:isShowing() end) then displayErrorMessage(i18n("textInspectorCouldNotBeShown")) return false end -------------------------------------------------------------------------------- -- Make sure there's a Basic Section: -------------------------------------------------------------------------------- local basic = text:basic() if not just.doUntil(function() basic:show() return basic:isShowing() end) then displayErrorMessage(i18n("selectedClipDoesntOfferAnyTextAlignmentOptions")) return false end -------------------------------------------------------------------------------- -- Set Text Alignment: -------------------------------------------------------------------------------- local alignment = basic:alignment() if value == "left" then alignment:left(true) elseif value == "center" then alignment:center(true) elseif value == "right" then alignment:right(true) elseif value == "justifiedLeft" then alignment:justifiedLeft(true) elseif value == "justifiedCenter" then alignment:justifiedCenter(true) elseif value == "justifiedRight" then alignment:justifiedRight(true) elseif value == "justifiedFull" then alignment:justifiedFull(true) end end -------------------------------------------------------------------------------- -- Reselect original clips: -------------------------------------------------------------------------------- timelineContents:selectClips(clips) end local plugin = { id = "finalcutpro.inspector.text", group = "finalcutpro", dependencies = { ["finalcutpro.commands"] = "fcpxCmds", } } function plugin.init(deps) -------------------------------------------------------------------------------- -- Only load plugin if FCPX is supported: -------------------------------------------------------------------------------- if not fcp:isSupported() then return end -------------------------------------------------------------------------------- -- Text Align: -------------------------------------------------------------------------------- local fcpxCmds = deps.fcpxCmds fcpxCmds :add("alignTextToTheLeft") :whenActivated(function() setTextAlign("left") end) fcpxCmds :add("alignTextToTheCentre") :whenActivated(function() setTextAlign("center") end) fcpxCmds :add("alignTextToTheRight") :whenActivated(function() setTextAlign("right") end) -------------------------------------------------------------------------------- -- Text Justify: -------------------------------------------------------------------------------- fcpxCmds :add("justifyLastLeft") :whenActivated(function() setTextAlign("justifiedLeft") end) fcpxCmds :add("justifyLastCentre") :whenActivated(function() setTextAlign("justifiedCenter") end) fcpxCmds :add("justifyLastRight") :whenActivated(function() setTextAlign("justifiedRight") end) fcpxCmds :add("justifyAll") :whenActivated(function() setTextAlign("justifiedFull") end) -------------------------------------------------------------------------------- -- Replace Pasteboard Contents with Selected Title Text: -------------------------------------------------------------------------------- fcpxCmds :add("replaceSelectedTitleTextwithPasteboardContents") :whenActivated(function() local textArea = fcp.inspector.text.textArea local contents = pasteboard.getContents() if contents then textArea:show() textArea:value(contents) return end playErrorSound() end) :titled(i18n("replaceSelectedTitleTextwithPasteboardContents")) -------------------------------------------------------------------------------- -- Replace Pasteboard Contents with Selected Title Text: -------------------------------------------------------------------------------- fcpxCmds :add("appendSelectedTitleTextwithPasteboardContents") :whenActivated(function() local textArea = fcp.inspector.text.textArea local contents = pasteboard.getContents() if contents then textArea:show() local original = textArea:value() if original then textArea:value(original .. contents) return end end playErrorSound() end) :titled(i18n("appendSelectedTitleTextwithPasteboardContents")) -------------------------------------------------------------------------------- -- Focus on Title Text in Inspector: -------------------------------------------------------------------------------- fcpxCmds :add("focusOnTitleTextInInspector") :whenActivated(function() local textArea = fcp.inspector.text.textArea textArea:show() fcp:selectMenu({"Window", "Go To", "Inspector"}) textArea:focused(true) end) :titled(i18n("focusOnTitleTextInInspector")) -------------------------------------------------------------------------------- -- Copy Title Text Contents to Pasteboard: -------------------------------------------------------------------------------- fcpxCmds :add("copyTitleTextContentsToPasteboard") :whenActivated(function() local textArea = fcp.inspector.text.textArea textArea:show() local value = textArea:value() if value then pasteboard.writeObjects(value) return end playErrorSound() end) :titled(i18n("copyTitleTextContentsToPasteboard")) end return plugin
require("prototypes.final-fixes-disabled-artillery") require("prototypes.final-fixes-shortcuts-autogeneration")
--[[ A library providing a timing feature. ]] _libs = _libs or {} _libs.timeit = true local timeit = {} -- Creates a new timer object. function timeit.new() return setmetatable({t = 0}, {__index = timeit}) end -- Starts the timer. function timeit.start(timer) timer.t = os.clock() end -- Stops the timer and returns the time passed since the last timer:start() or timer:next(). function timeit.stop(timer) local tdiff = os.clock() - timer.t timer.t = 0 return tdiff end -- Restarts the timer and returns the time passed since the last timer:start() or timer:next(). function timeit.next(timer) local tdiff = os.clock() - timer.t timer.t = os.clock() return tdiff end -- Returns the time passed since the last timer:start() or timer:next(), but keeps the timer going. function timeit.check(timer) local tdiff = os.clock() - timer.t return tdiff end -- Returns the normalized time in seconds it took to perform the provided functions rep number of times, with the specified arguments. function timeit.benchmark(rep, ...) _libs.functools = _libs.functools or require 'functools' _libs.tablehelper = _libs.tablehelper or require 'tablehelper' _libs.logger = _libs.logger or require 'logger' local args = T{...} if type(rep) == 'function' then args:insert(1, rep) rep = 1000 end local fns = T{} if type(args[2]) == 'function' then local i = args:find(function(arg) return type(arg) ~= 'function' end) if i ~= nil then fns = args:slice(1, i - 1) local fnargs = args:slice(i) fns = fns:map(functools.apply-{fnargs}) else fns = args end else fns = args:chunks(2):map(function(x) return x[1]+x[2] end) end local single_timer = timeit.new() local total_timer = timeit.new() local times = T{} total_timer:start() for _, fn in ipairs(fns) do single_timer:start() for _ = 1, rep do fn() end times:append(single_timer:stop()/rep) end local total = total_timer:stop() local bktimes = times:copy() times:sort() local unit = math.floor(math.log(times:last(), 10)) local len = math.floor(math.log(times:last()/times:first(), 10)) local dec = math.floor(math.log(rep, 10)) log(string.format('Ranking of provided functions (time in 10^%ds):', unit)) local indices = times:map(table.find+{bktimes}) local str = '#%d:\tFunction %d, execution time: %0'..(len + dec - 2)..'.'..(len + dec - 2)..'f\t%0'..(len+3)..'d%%' for place, i in ipairs(indices) do if place == 1 then log(string.format(str..' (reference value, always 100%%)', place, i, times[place]/10^unit, 100*times[place]/times:first())) else log(string.format(str..', ~%d%% slower than function %d', place, i, times[place]/10^unit, 100*times[place]/times:first(), math.round(100*(times[place]/times:first() - 1)), indices:first())) end end log(string.format('Total running time: %2.2fs', total)) fns = nil times = nil collectgarbage() return bktimes end return timeit
local sprGetActiveCommand = Spring.GetActiveCommand local sprGetGameSeconds = Spring.GetGameSeconds local sprGetSelectedUnits = Spring.GetSelectedUnits local sprGetCommandQueue = Spring.GetCommandQueue local sprGetUnitCommands = Spring.GetUnitCommands local sprGetMouseState = Spring.GetMouseState local sprGetModKeyState = Spring.GetModKeyState local sprGiveOrderToUnit = Spring.GiveOrderToUnit local sprSelectUnitArray = Spring.SelectUnitArray local sprIsAboveMiniMap = Spring.IsAboveMiniMap local sprMinimapMouseToWorld = Spring.MinimapMouseToWorld local sprTestBuildOrder = Spring.TestBuildOrder local sprGetBuildFacing = Spring.GetBuildFacing local sprGetMyTeamID = Spring.GetMyTeamID local sprWorldToScreenCoords = Spring.WorldToScreenCoords local sprTraceScreenRay = Spring.TraceScreenRay local floor = math.floor local glVertex = gl.Vertex local glBeginEnd = gl.BeginEnd local glColor = gl.Color local glLineStipple = gl.LineStipple local glDrawGroundCircle = gl.DrawGroundCircle local glPushMatrix = gl.PushMatrix local glRotate = gl.Rotate local glTranslate = gl.Translate local glUnitShape = gl.UnitShape local glPopMatrix = gl.PopMatrix local cmdColorsTbl = { [CMD.MOVE] = {0.5, 1.0, 0.5, 0.55}, [CMD.PATROL] = {0.3, 0.3, 1.0, 0.55}, [CMD.RECLAIM] = {1.0, 0.2, 1.0, 0.55}, [CMD.REPAIR] = {0.3, 1.0, 1.0, 0.55}, [CMD.ATTACK] = {1.0, 0.2, 0.2, 0.55}, [CMD.AREA_ATTACK] = {1.0, 0.2, 0.2, 0.55}, [CMD.FIGHT] = {0.5, 0.5, 1.0, 0.55}, [CMD.LOAD_UNITS] = {0.3, 1.0, 1.0, 0.55}, [CMD.UNLOAD_UNITS] = {1.0, 1.0, 0.0, 0.55}, [CMD.RESURRECT] = {0.2, 0.6, 1.0, 0.55}, [CMD.RESTORE] = {0.0, 1.0, 0.0, 0.55}, } local wayPtSelDist = 15 local wayPtSelDistSqr = wayPtSelDist * wayPtSelDist local selWayPtsTbl = {} function widget:GetInfo() return { name = "Waypoint Dragger", desc = "Enables Waypoint Dragging", author = "Kloot", date = "Aug. 8, 2007 [updated Aug. 14, 2009]", license = "GNU GPL v2", layer = 5, enabled = true } end function widget:Initialize() if Spring.IsReplay() or Spring.GetGameFrame() > 0 then widget:PlayerChanged() end end function widget:PlayerChanged(playerID) if Spring.GetSpectatingState() and Spring.GetGameFrame() > 0 then widgetHandler:RemoveWidget(self) end end function widget:GameStart() widget:PlayerChanged() end function widget:Shutdown() end local function GetCommandColor(cmdID) if (cmdColorsTbl[cmdID] ~= nil) then return cmdColorsTbl[cmdID][1], cmdColorsTbl[cmdID][2], cmdColorsTbl[cmdID][3], cmdColorsTbl[cmdID][4] end return 1.0, 1.0, 1.0, 1.0 end local function GetMouseWorldCoors(mx, my) local cwc = nil if (sprIsAboveMiniMap(mx, my)) then cwc = sprMinimapMouseToWorld(mx, my) else _, cwc = sprTraceScreenRay(mx, my, true) end return cwc end local function GetSqDist2D(x, y, p, q) local dx = x - p local dy = y - q return (dx * dx + dy * dy) end local function GetCommandWorldPosition(cmd) local cmdID = cmd.id local cmdPars = cmd.params if (cmdID == CMD.MOVE) then return cmdPars[1], cmdPars[2], cmdPars[3], 0 end if (cmdID == CMD.PATROL) then return cmdPars[1], cmdPars[2], cmdPars[3], 0 end if (cmdID == CMD.RECLAIM) then if (#cmdPars >= 4) then return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4] end end if (cmdID == CMD.REPAIR) then if (#cmdPars >= 4) then return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4] end end if (cmdID == CMD.RESURRECT) then if (#cmdPars >= 4) then return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4] end end if (cmdID == CMD.LOAD_UNITS) then if (#cmdPars >= 4) then return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4] end end if (cmdID == CMD.UNLOAD_UNITS) then if (#cmdPars >= 4) then return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4] end end if (cmdID == CMD.AREA_ATTACK) then if (#cmdPars >= 4) then return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4] end end if (cmdID == CMD.RESTORE) then if (#cmdPars >= 4) then return cmdPars[1], cmdPars[2], cmdPars[3], cmdPars[4] end end if (cmdID == CMD.ATTACK) then if (#cmdPars >= 3) then return cmdPars[1], cmdPars[2], cmdPars[3], 0 end end if (cmdID == CMD.FIGHT) then return cmdPars[1], cmdPars[2], cmdPars[3], 0 end return nil, nil, nil, nil end local function GetWayPointsNearCursor(wpTbl, mx, my) local selUnitsTbl = sprGetSelectedUnits() local numSelWayPts = 0 if (selUnitsTbl == nil or #selUnitsTbl == 0) then return numSelWayPts end for i = 1, #selUnitsTbl do local unitID = selUnitsTbl[i] local commands = sprGetCommandQueue(unitID,-1) for cmdNum = 1, #commands do local curCmd = commands[cmdNum ] if cmdColorsTbl[curCmd.id] then local nxtCmd = commands[cmdNum + 1] local x, y, z, fr = GetCommandWorldPosition(curCmd) if x then local p, q = sprWorldToScreenCoords(x, y, z) if (GetSqDist2D(mx,my,p,q) < wayPtSelDistSqr) then -- save the tag of the next command local wpLink = (nxtCmd and nxtCmd.tag) or nil local wpData = {x, y, z, fr, wpLink, curCmd, unitID} local wpKey = tostring(unitID) .. "-" .. tostring(curCmd.tag) wpTbl[wpKey] = wpData numSelWayPts = numSelWayPts + 1 end end end end end return numSelWayPts end local function MoveWayPoints(wpTbl, mx, my, finalize) local cursorWorldCoors = GetMouseWorldCoors(mx, my) if (cursorWorldCoors ~= nil) then local wpTblTmp = {} local cx, cy, cz = cursorWorldCoors[1], cursorWorldCoors[2], cursorWorldCoors[3] local alt, ctrl, _, _ = sprGetModKeyState() if (ctrl) then -- merge waypoints that are currently near -- the cursor with those that were near it -- at the time of the MousePress event GetWayPointsNearCursor(wpTblTmp, mx, my) for wpKey, wpData in pairs(wpTblTmp) do wpTbl[wpKey] = wpData end end for wpKey, wpData in pairs(wpTbl) do -- facing for build orders, -- radius for area orders local cmdFacRad = wpData[4] local cmdLink = wpData[5] local cmdID = wpData[6].id local cmdPars = wpData[6].params local cmdTag = wpData[6].tag local cmdUnitID = wpData[7] if (finalize) then if (cmdLink == nil) then cmdLink = cmdTag end if (cmdFacRad > 0) then -- sprGiveOrderToUnit(cmdUnitID, CMD.INSERT, {cmdNum, cmdID, 0, cx, cy, cz, cmdFacRad}, {"alt"}) sprGiveOrderToUnit(cmdUnitID, CMD.INSERT, {cmdLink, cmdID, 0, cx, cy, cz, cmdFacRad}, {""}) else -- sprGiveOrderToUnit(cmdUnitID, CMD.INSERT, {cmdNum, cmdID, 0, cx, cy, cz}, {"alt"}) sprGiveOrderToUnit(cmdUnitID, CMD.INSERT, {cmdLink, cmdID, 0, cx, cy, cz}, {""}) end if (not alt) then sprGiveOrderToUnit(cmdUnitID, CMD.REMOVE, {cmdTag}, {""}) end else wpData[1] = cx wpData[2] = cy wpData[3] = cz end end end if (finalize) then for wpKey, _ in pairs(wpTbl) do selWayPtsTbl[wpKey] = nil end end end local function UpdateWayPoints(wpTbl) local _, _, _, shift = sprGetModKeyState() local badWayPtsTbl = {} for wpKey, wpData in pairs(wpTbl) do local cmdTag = wpData[6].tag local cmdUnitID = wpData[7] local cmdValid = false local unitCmds = sprGetCommandQueue(cmdUnitID,-1) -- check if the command has not been completed -- since the MousePress() event occurred (tags -- don't wrap around within a unit's cmd queue -- until 1 << 24 of them have been assigned, so -- this should be safe) for unitCmdNum = 1, #unitCmds do if (unitCmds[unitCmdNum].tag == cmdTag) then cmdValid = true; break end end -- if shift was released while dragging, -- make sure to erase all waypoints here if ((not cmdValid) or (not shift)) then badWayPtsTbl[wpKey] = true end end for wpKey, _ in pairs(badWayPtsTbl) do wpTbl[wpKey] = nil end end function widget:MousePress(mx, my, mb) -- decide whether to steal this press from the engine -- so that we get the subsequent MouseMove() call-ins -- -- we do this when the following conditions are true: -- 1. we have at least one unit selected -- 2. we have the shift key pressed -- 3. we pressed the LEFT mouse button (otherwise shift-move orders would break) -- 4. our mouse cursor is within "grabbing" radius of (at least) -- one waypoint of at least one of the units we have selected -- local _, actCmdID, _, _ = sprGetActiveCommand() local alt, ctrl, meta, shift = sprGetModKeyState() local numWayPts = 0 if (not shift) then return false end if (mb ~= 1) then return false end numWayPts = GetWayPointsNearCursor(selWayPtsTbl, mx, my) if (numWayPts == 0) then return false end return true end function widget:MouseMove(mx, my, mdx, mdy, mb) MoveWayPoints(selWayPtsTbl, mx, my, false) return false end function widget:MouseRelease(mx, my, mb) MoveWayPoints(selWayPtsTbl, mx, my, true) return false end function widget:Update(_) -- remove waypoints that units have -- "passed" in some sense since the -- MousePress event was received UpdateWayPoints(selWayPtsTbl) end function widget:DrawWorld() local mx, my, _, _, _ = sprGetMouseState() local _, _, _, shift = sprGetModKeyState() if (not shift) then return end for _, wpData in pairs(selWayPtsTbl) do local cmd = wpData[6] local nx, ny, nz = wpData[1], wpData[2], wpData[3] local ox, oy, oz, _ = GetCommandWorldPosition(cmd) local p, q = sprWorldToScreenCoords(ox, oy, oz) local d = GetSqDist2D(mx, my, p, q) local r, g, b, a = GetCommandColor(cmd.id) glColor(r, g, b, a) if (d > (wayPtSelDist * wayPtSelDist)) then glDrawGroundCircle(ox, oy, oz, 13, 16) end local pattern = (65536 - 775) local offset = floor((sprGetGameSeconds() * 16) % 16) glLineStipple(2, pattern, -offset) glBeginEnd(GL.LINES, function() glVertex(ox, oy, oz) glVertex(nx, ny, nz) end ) glLineStipple(false) end glColor(1.0, 1.0, 1.0, 1.0) end
local StateManager = {} StateManager.__index = StateManager local function SetUpTick(self) local NewTick = Task.Spawn(function() while true do Task.Wait() self:Update() end end) return NewTick end --Creates a new Manager function StateManager.New(owner,states,defaultState) local NewManager = setmetatable({}, StateManager) NewManager.states = states NewManager.owner = owner NewManager:SetDefaultState(defaultState) NewManager:ChangeState(NewManager:GetDefaultState():GetName()) NewManager:Update() NewManager.UpdateTick = SetUpTick(NewManager) return NewManager end --Returns default state function StateManager:GetDefaultState() return self.defaultState end --Sets the default state function StateManager:SetDefaultState(state) self.defaultState = self:GetState(state) end --Sets current state function StateManager:SetCurrentState(state) self.currentState = self:GetState(state) end --Returns current state function StateManager:GetCurrentState() return self.currentState end --Returns all states function StateManager:GetStates() return self.states end --Gets state based on name function StateManager:GetState(state) return self:GetStates()[state] end --Calls Update every frame function StateManager:Update() if self:GetCurrentState() then self:GetCurrentState():Update(self:GetOwner()) end end --Returns owner function StateManager:GetOwner() return self.owner end --Calls enter on state and passes args function StateManager:CallEnter(...) if not self:GetCurrentState() then return end self:GetCurrentState():Enter(self:GetOwner(),...) end --Basic isA for null checks function StateManager:IsA(object) if object == "StateManager" then return true end return false end --Swap states based on name function StateManager:ChangeState(state, ... ) if not self:GetCurrentState() then self:SetCurrentState(state) self:CallEnter(...) return end if self:GetCurrentState():ChangeState(state) then self:GetCurrentState():Exit(self:GetOwner()) self:SetCurrentState(state) self:CallEnter(...) end end --Destroys state function StateManager:Destroy() if self.UpdateTick then self.UpdateTick:Cancel() end self:GetCurrentState():Exit(self:GetOwner()) end return StateManager
local SliderStyle = {} function SliderStyle.set(s) Slider.setSlideColor(s, 16, 190, 239, 250) Slider.setBarColor(s, 128, 128, 128, 170) Slider.setSlideDimensions(s, 30, 15) Slider.setHeight(s, 15) end function SliderStyle.make(name, rMin, rMax, callback) local s = Form.makeSlider(this, name, 0, 0, 100, 15) SliderStyle.set(s) Slider.setRange(s, rMin, rMax) if string.len(callback) > 0 then Slider.addCallback(s, EventType.VALUE_CHANGE, callback) end return s end return SliderStyle
--[[ Copyright (c) 2015-2017 Giantblargg Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local routines = {} local listeners = {} function runAsync (func) assert( type(func) == "function" ) table.insert(routines, coroutine.create(func)) end function addEventListener (event, listener) assert( type(event) == "string" ) assert( type(listener) == "function" ) if not listeners[event] then listeners[event] = {} end table.insert(listeners[event], listener) end function removeEventListener (event,listener) assert( type(event) == "string" ) assert( type(listener) == "function" ) for key, listen in pairs(listeners[event]) do if listen == listener then table.remove(listeners[event], key) return true end return false end end function init(func) if func then runAsync(func) end local eventData={} local filters={} local remove={} while true do for key,r in pairs(routines) do if filters[r] == nil or filters[r] == eventData[1] or eventData[1] == "terminate" then local ok, param = coroutine.resume( r, unpack(eventData)) if not ok then error(param) else filters[r] = param end end if coroutine.status(r) == "dead" then table.insert(remove,key) filters[r]=nil end end for key,i in pairs(remove) do table.remove(routines,i) end eventData = {os.pullEventRaw()} if listeners[eventData[1]] then for key, listener in pairs(listeners[eventData[1]]) do runAsync(listener) end end end end
--[[ © 2013 CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) https://creativecommons.org/licenses/by-nc-nd/3.0/legalcode --]] local COMMAND = Clockwork.command:New("statusset"); COMMAND.tip = "Set your 'status'."; COMMAND.flags = CMD_DEFAULT; COMMAND.arguments = 1; COMMAND.text = "<string text>"; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local text = table.concat(arguments, " "); if (text == "") then Clockwork.player:Notify(player, "You did not specify enough text!"); return; end; player:SetNetworkedString("status", text) Clockwork.player:Notify(player, "Your status has been set to: "..text); end; COMMAND:Register();
--[[ Collision 1.1.1 by Klokje ======================================================================== -- Class ----------------------------------------------------------- Collision(sRange, projSpeed, sDelay, sWidth) -- Operations ------------------------------------------------------ GetMinionCollision(pStart, pEnd) GetHeroCollision(pStart, pEnd, mode) GetCollision(pStart, pEnd) DrawCollision(pStart, pEnd) Changelog ~~~~~~~~~ 1.0 - Initial release with Minion Collision and Hero Collision 1.1 - Fixed bug with range check - Inceased range for minions witdh 10 1.1.1 - Fixed bug what some people had that minions not updated ]] -- Globals --------------------------------------------------------------------- uniqueId = 0 -- Code ------------------------------------------------------------------------ class 'Collision' -- { HERO_ALL = 1 HERO_ENEMY = 2 HERO_ALLY = 3 function Collision:__init(sRange, projSpeed, sDelay, sWidth) uniqueId = uniqueId + 1 self.uniqueId = uniqueId self.sRange = sRange self.projSpeed = projSpeed self.sDelay = sDelay self.sWidth = sWidth/2 self.enemyMinions = minionManager(MINION_ENEMY, 2000, myHero, MINION_SORT_HEALTH_ASC) self.minionupdate = 0 end function Collision:GetMinionCollision(pStart, pEnd) self.enemyMinions:update() local distance = GetDistance(pStart, pEnd) local prediction = TargetPredictionVIP(self.sRange, self.projSpeed, self.sDelay, self.sWidth) local mCollision = {} if distance > self.sRange then distance = self.sRange end local V = Vector(pEnd) - Vector(pStart) local k = V:normalized() local P = V:perpendicular2():normalized() local t,i,u = k:unpack() local x,y,z = P:unpack() local startLeftX = pStart.x + (x *self.sWidth) local startLeftY = pStart.y + (y *self.sWidth) local startLeftZ = pStart.z + (z *self.sWidth) local endLeftX = pStart.x + (x * self.sWidth) + (t * distance) local endLeftY = pStart.y + (y * self.sWidth) + (i * distance) local endLeftZ = pStart.z + (z * self.sWidth) + (u * distance) local startRightX = pStart.x - (x * self.sWidth) local startRightY = pStart.y - (y * self.sWidth) local startRightZ = pStart.z - (z * self.sWidth) local endRightX = pStart.x - (x * self.sWidth) + (t * distance) local endRightY = pStart.y - (y * self.sWidth) + (i * distance) local endRightZ = pStart.z - (z * self.sWidth)+ (u * distance) local startLeft = WorldToScreen(D3DXVECTOR3(startLeftX, startLeftY, startLeftZ)) local endLeft = WorldToScreen(D3DXVECTOR3(endLeftX, endLeftY, endLeftZ)) local startRight = WorldToScreen(D3DXVECTOR3(startRightX, startRightY, startRightZ)) local endRight = WorldToScreen(D3DXVECTOR3(endRightX, endRightY, endRightZ)) local poly = Polygon(Point(startLeft.x, startLeft.y), Point(endLeft.x, endLeft.y), Point(startRight.x, startRight.y), Point(endRight.x, endRight.y)) for index, minion in pairs(self.enemyMinions.objects) do if minion ~= nil and minion.valid and not minion.dead then if GetDistance(pStart, minion) < distance then local pos, t, vec = prediction:GetPrediction(minion) local lineSegmentLeft = LineSegment(Point(startLeftX,startLeftZ), Point(endLeftX, endLeftZ)) local lineSegmentRight = LineSegment(Point(startRightX,startRightZ), Point(endRightX, endRightZ)) local toScreen, toPoint if pos ~= nil then toScreen = WorldToScreen(D3DXVECTOR3(minion.x, minion.y, minion.z)) toPoint = Point(toScreen.x, toScreen.y) else toScreen = WorldToScreen(D3DXVECTOR3(minion.x, minion.y, minion.z)) toPoint = Point(toScreen.x, toScreen.y) end if poly:contains(toPoint) then table.insert(mCollision, minion) else if pos ~= nil then distance1 = Point(pos.x, pos.z):distance(lineSegmentLeft) distance2 = Point(pos.x, pos.z):distance(lineSegmentRight) else distance1 = Point(minion.x, minion.z):distance(lineSegmentLeft) distance2 = Point(minion.x, minion.z):distance(lineSegmentRight) end if (distance1 < (getHitBoxRadius(minion)*2+10) or distance2 < (getHitBoxRadius(minion) *2+10)) then table.insert(mCollision, minion) end end end end end if #mCollision > 0 then return true, mCollision else return false, mCollision end end function Collision:GetHeroCollision(pStart, pEnd, mode) if mode == nil then mode = HERO_ENEMY end local heros = {} for i = 1, heroManager.iCount do local hero = heroManager:GetHero(i) if (mode == HERO_ENEMY or mode == HERO_ALL) and hero.team ~= myHero.team then table.insert(heros, hero) elseif (mode == HERO_ALLY or mode == HERO_ALL) and hero.team == myHero.team and not hero.isMe then table.insert(heros, hero) end end local distance = GetDistance(pStart, pEnd) local prediction = TargetPredictionVIP(self.sRange, self.projSpeed, self.sDelay, self.sWidth) local hCollision = {} if distance > self.sRange then distance = self.sRange end local V = Vector(pEnd) - Vector(pStart) local k = V:normalized() local P = V:perpendicular2():normalized() local t,i,u = k:unpack() local x,y,z = P:unpack() local startLeftX = pStart.x + (x *self.sWidth) local startLeftY = pStart.y + (y *self.sWidth) local startLeftZ = pStart.z + (z *self.sWidth) local endLeftX = pStart.x + (x * self.sWidth) + (t * distance) local endLeftY = pStart.y + (y * self.sWidth) + (i * distance) local endLeftZ = pStart.z + (z * self.sWidth) + (u * distance) local startRightX = pStart.x - (x * self.sWidth) local startRightY = pStart.y - (y * self.sWidth) local startRightZ = pStart.z - (z * self.sWidth) local endRightX = pStart.x - (x * self.sWidth) + (t * distance) local endRightY = pStart.y - (y * self.sWidth) + (i * distance) local endRightZ = pStart.z - (z * self.sWidth)+ (u * distance) local startLeft = WorldToScreen(D3DXVECTOR3(startLeftX, startLeftY, startLeftZ)) local endLeft = WorldToScreen(D3DXVECTOR3(endLeftX, endLeftY, endLeftZ)) local startRight = WorldToScreen(D3DXVECTOR3(startRightX, startRightY, startRightZ)) local endRight = WorldToScreen(D3DXVECTOR3(endRightX, endRightY, endRightZ)) local poly = Polygon(Point(startLeft.x, startLeft.y), Point(endLeft.x, endLeft.y), Point(startRight.x, startRight.y), Point(endRight.x, endRight.y)) for index, hero in pairs(heros) do if hero ~= nil and hero.valid and not hero.dead then if GetDistance(pStart, hero) < distance then local pos, t, vec = prediction:GetPrediction(hero) local lineSegmentLeft = LineSegment(Point(startLeftX,startLeftZ), Point(endLeftX, endLeftZ)) local lineSegmentRight = LineSegment(Point(startRightX,startRightZ), Point(endRightX, endRightZ)) local toScreen, toPoint if pos ~= nil then toScreen = WorldToScreen(D3DXVECTOR3(pos.x, hero.y, pos.z)) toPoint = Point(toScreen.x, toScreen.y) else toScreen = WorldToScreen(D3DXVECTOR3(hero.x, hero.y, hero.z)) toPoint = Point(toScreen.x, toScreen.y) end if poly:contains(toPoint) then table.insert(hCollision, hero) else if pos ~= nil then distance1 = Point(pos.x, pos.z):distance(lineSegmentLeft) distance2 = Point(pos.x, pos.z):distance(lineSegmentRight) else distance1 = Point(hero.x, hero.z):distance(lineSegmentLeft) distance2 = Point(hero.x, hero.z):distance(lineSegmentRight) end if (distance1 < (getHitBoxRadius(hero)*2+10) or distance2 < (getHitBoxRadius(hero) *2+10)) then table.insert(hCollision, hero) end end end end end if #hCollision > 0 then return true, hCollision else return false, hCollision end end function Collision:GetCollision(pStart, pEnd) local b , minions = self:GetMinionCollision(pStart, pEnd) local t , heros = self:GetHeroCollision(pStart, pEnd, HERO_ENEMY) if not b then return t, heros end if not t then return b, minions end local all = {} for index, hero in pairs(heros) do table.insert(all, hero) end for index, minion in pairs(minions) do table.insert(all, minion) end return true, all end function Collision:DrawCollision(pStart, pEnd) local distance = GetDistance(pStart, pEnd) if distance > self.sRange then distance = self.sRange end local color = 4294967295 local V = Vector(pEnd) - Vector(pStart) local k = V:normalized() local P = V:perpendicular2():normalized() local t,i,u = k:unpack() local x,y,z = P:unpack() local startLeftX = pStart.x + (x *self.sWidth) local startLeftY = pStart.y + (y *self.sWidth) local startLeftZ = pStart.z + (z *self.sWidth) local endLeftX = pStart.x + (x * self.sWidth) + (t * distance) local endLeftY = pStart.y + (y * self.sWidth) + (i * distance) local endLeftZ = pStart.z + (z * self.sWidth) + (u * distance) local startRightX = pStart.x - (x * self.sWidth) local startRightY = pStart.y - (y * self.sWidth) local startRightZ = pStart.z - (z * self.sWidth) local endRightX = pStart.x - (x * self.sWidth) + (t * distance) local endRightY = pStart.y - (y * self.sWidth) + (i * distance) local endRightZ = pStart.z - (z * self.sWidth)+ (u * distance) local startLeft = WorldToScreen(D3DXVECTOR3(startLeftX, startLeftY, startLeftZ)) local endLeft = WorldToScreen(D3DXVECTOR3(endLeftX, endLeftY, endLeftZ)) local startRight = WorldToScreen(D3DXVECTOR3(startRightX, startRightY, startRightZ)) local endRight = WorldToScreen(D3DXVECTOR3(endRightX, endRightY, endRightZ)) local colliton, objects = self:GetCollision(pStart, pEnd) if colliton then color = 4294901760 end for i, object in pairs(objects) do DrawCircle(object.x,object.y,object.z,getHitBoxRadius(object)*2+20,4294901760) end DrawLine(startLeft.x, startLeft.y, endLeft.x, endLeft.y, 1, color) DrawLine(startRight.x, startRight.y, endRight.x, endRight.y, 1, color) end function getHitBoxRadius(target) return GetDistance(target, target.minBBox)/2 end -- }
-- Localize globals local assert, math, pairs, rawget, rawset, setmetatable, unpack, vector = assert, math, pairs, rawget, rawset, setmetatable, unpack, vector -- Set environment local _ENV = {} setfenv(1, _ENV) local mt_vector = vector index_aliases = { x = 1, y = 2, z = 3, w = 4; "x", "y", "z", "w"; } metatable = { __index = function(table, key) local index = index_aliases[key] if index ~= nil then return rawget(table, index) end return _ENV[key] end, __newindex = function(table, key, value) -- TODO local index = index_aliases[key] if index ~= nil then return rawset(table, index, value) end end } function new(v) return setmetatable(v, metatable) end function from_xyzw(v) return new{v.x, v.y, v.z, v.w} end function from_minetest(v) return new{v.x, v.y, v.z} end function to_xyzw(v) return {x = v[1], y = v[2], z = v[3], w = v[4]} end --+ not necessarily required, as Minetest respects the metatable function to_minetest(v) return mt_vector.new(unpack(v)) end function equals(v, w) for k, v in pairs(v) do if v ~= w[k] then return false end end return true end metatable.__eq = equals function less_than(v, w) for k, v in pairs(v) do if v >= w[k] then return false end end return true end metatable.__lt = less_than function less_or_equal(v, w) for k, v in pairs(v) do if v > w[k] then return false end end return true end metatable.__le = less_or_equal function combine(v, w, f) local new_vector = {} for key, value in pairs(v) do new_vector[key] = f(value, w[key]) end return new(new_vector) end function apply(v, f, ...) local new_vector = {} for key, value in pairs(v) do new_vector[key] = f(value, ...) end return new(new_vector) end function combinator(f) return function(v, w) return combine(v, w, f) end, function(v, ...) return apply(v, f, ...) end end function invert(v) for key, value in pairs(v) do v[key] = -value end end add, add_scalar = combinator(function(v, w) return v + w end) subtract, subtract_scalar = combinator(function(v, w) return v - w end) multiply, multiply_scalar = combinator(function(v, w) return v * w end) divide, divide_scalar = combinator(function(v, w) return v / w end) pow, pow_scalar = combinator(function(v, w) return v ^ w end) metatable.__add = add metatable.__unm = invert metatable.__sub = subtract metatable.__mul = multiply metatable.__div = divide --+ linear interpolation --: ratio number from 0 (all the first vector) to 1 (all the second vector) function interpolate(v, w, ratio) return add(multiply_scalar(v, 1 - ratio), multiply_scalar(w, ratio)) end function norm(v) local sum = 0 for _, value in pairs(v) do sum = sum + value ^ 2 end return sum end function length(v) return math.sqrt(norm(v)) end -- Minor code duplication for the sake of performance function distance(v, w) local sum = 0 for key, value in pairs(v) do sum = sum + (value - w[key]) ^ 2 end return math.sqrt(sum) end function normalize(v) return divide_scalar(v, length(v)) end function floor(v) return apply(v, math.floor) end function ceil(v) return apply(v, math.ceil) end function clamp(v, min, max) return apply(apply(v, math.max, min), math.min, max) end function cross3(v, w) assert(#v == 3 and #w == 3) return new{ v[2] * w[3] - v[3] * w[2], v[3] * w[1] - v[1] * w[3], v[1] * w[2] - v[2] * w[1] } end function dot(v, w) local sum = 0 for i, c in pairs(v) do sum = sum + c * w[i] end return sum end --+ Angle between two vectors --> Signed angle in radians function angle(v, w) -- Based on dot(v, w) = |v| * |w| * cos(x) return math.acos(dot(v, w) / length(v) / length(w)) end -- Uses Rodrigues' rotation formula function rotate3(v, axis, angle) local cos = math.cos(angle) return multiply_scalar(v, cos) + multiply_scalar(cross3(axis, v), math.sin(angle)) + multiply_scalar(axis, dot(axis, v) * (1 - cos)) end function box_box_collision(diff, box, other_box) for index, diff in pairs(diff) do if box[index] + diff > other_box[index + 3] or other_box[index] > box[index + 3] + diff then return false end end return true end --+ Möller-Trumbore function ray_triangle_intersection(origin, direction, triangle) local point_1, point_2, point_3 = unpack(triangle) local edge_1, edge_2 = subtract(point_2, point_1), subtract(point_3, point_1) local h = cross3(direction, edge_2) local a = dot(edge_1, h) if math.abs(a) < 1e-9 then return end local f = 1 / a local diff = subtract(origin, point_1) local u = f * dot(diff, h) if u < 0 or u > 1 then return end local q = cross3(diff, edge_1) local v = f * dot(direction, q) if v < 0 or u + v > 1 then return end local pos_on_line = f * dot(edge_2, q) if pos_on_line >= 0 then return pos_on_line, u, v end end function triangle_normal(triangle) local point_1, point_2, point_3 = unpack(triangle) local edge_1, edge_2 = subtract(point_2, point_1), subtract(point_3, point_1) return normalize(cross3(edge_1, edge_2)) end -- Export environment return _ENV
local playsession = { {"mewmew", {815}}, {"Holoskii", {4591}}, {"dorpdorp", {4628}}, {"ServalKitty", {9467}}, {"232930910", {5570}}, {"CmonMate497", {68303}}, {"Daveyboy80", {84807}}, {"Scuideie-Guy", {69802}}, {"Menander", {65168}}, {"BamBamPalli", {23978}}, {"MasterManiaZ", {3366}}, {"alexred", {17402}} } return playsession
local utils = require("utils") local packer_install_dir = vim.g["DATA_PATH"] .. "/site/pack/packer/opt/packer.nvim" local packer_compiled_path = vim.g["DATA_PATH"] .. "/packer_compiled.lua" local packer_package_root = vim.g["DATA_PATH"] .. "/site/pack" local packer_repo = "https://github.com/wbthomason/packer.nvim" local install_cmd = string.format("10split |term git clone --depth=1 %s %s", packer_repo, packer_install_dir) -- Auto-install packer in case it hasn't been installed. if vim.fn.glob(packer_install_dir) == "" then vim.api.nvim_echo({{"Installing packer.nvim", "Type"}}, true, {}) vim.cmd(install_cmd) print("You shoud run `:PackerSync` at first time.") end vim.cmd("packadd packer.nvim") local packer = require("packer") local settings = { profile = {enable = false, threshold = 1}, package_root = packer_package_root, compile_path = packer_compiled_path, auto_reload_compiled = true, compile_on_sync = true } local function startup() -- vim.cmd( -- [[ -- augroup packer_user_config -- autocmd! -- autocmd BufWritePost plugins.lua source <afile> | PackerCompile -- augroup end -- ]]) packer.startup( { function(use) vim.cmd("source" .. vim.g["CONFIG_PATH"] .. "/config/plugins/plugins.vim") for _, plugin in ipairs(require("plugins")) do use(plugin) end end, config = settings }) if utils.file_exists(packer_compiled_path) then vim.cmd("source " .. packer_compiled_path) else packer.compile() end end return {startup = startup}
local util = include( "modules/util" ) local commondefs = include("sim/unitdefs/commondefs") local speechdefs = include( "sim/speechdefs" ) local simdefs = include("sim/simdefs") local SCRIPTS = include('client/story_scripts') ----------------------------------------------------- -- Agent templates local DECKARD_SOUNDS = { bio = "SpySociety/VoiceOver/Missions/Bios/Decker", escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Deckard", speech="SpySociety/Agents/dialogue_player", step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL, stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT, wallcover = "SpySociety/Movement/foley_trench/wallcover", crouchcover = "SpySociety/Movement/foley_trench/crouchcover", fall = "SpySociety/Movement/foley_trench/fall", fall_knee = "SpySociety/Movement/bodyfall_agent_knee_hardwood", fall_kneeframe = 9, fall_hand = "SpySociety/Movement/bodyfall_agent_hand_hardwood", fall_handframe = 20, land = "SpySociety/Movement/deathfall_agent_hardwood", land_frame = 35, getup = "SpySociety/Movement/foley_trench/getup", grab = "SpySociety/Movement/foley_trench/grab_guard", pin = "SpySociety/Movement/foley_trench/pin_guard", pinned = "SpySociety/Movement/foley_trench/pinned", peek_fwd = "SpySociety/Movement/foley_trench/peek_forward", peek_bwd = "SpySociety/Movement/foley_trench/peek_back", move = "SpySociety/Movement/foley_trench/move", hit = "SpySociety/HitResponse/hitby_ballistic_flesh", } local SHALEM_SOUNDS = { bio = "SpySociety/VoiceOver/Missions/Bios/Shalem", escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Shalem11", speech="SpySociety/Agents/dialogue_player", step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL, stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT, wallcover = "SpySociety/Movement/foley_suit/wallcover", crouchcover = "SpySociety/Movement/foley_suit/crouchcover", fall = "SpySociety/Movement/foley_suit/fall", fall_knee = "SpySociety/Movement/bodyfall_agent_knee_hardwood", fall_kneeframe = 9, fall_hand = "SpySociety/Movement/bodyfall_agent_hand_hardwood", fall_handframe = 20, land = "SpySociety/Movement/deathfall_agent_hardwood", land_frame = 35, getup = "SpySociety/Movement/foley_suit/getup", grab = "SpySociety/Movement/foley_suit/grab_guard", pin = "SpySociety/Movement/foley_suit/pin_guard", pinned = "SpySociety/Movement/foley_suit/pinned", peek_fwd = "SpySociety/Movement/foley_suit/peek_forward", peek_bwd = "SpySociety/Movement/foley_suit/peek_back", move = "SpySociety/Movement/foley_suit/move", hit = "SpySociety/HitResponse/hitby_ballistic_flesh", } local XU_SOUNDS = { bio = "SpySociety/VoiceOver/Missions/Bios/DrXu", escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_DrXu", speech="SpySociety/Agents/dialogue_player", step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL, stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT, wallcover = "SpySociety/Movement/foley_suit/wallcover", crouchcover = "SpySociety/Movement/foley_suit/crouchcover", fall = "SpySociety/Movement/foley_suit/fall", fall_knee = "SpySociety/Movement/bodyfall_agent_knee_hardwood", fall_kneeframe = 9, fall_hand = "SpySociety/Movement/bodyfall_agent_hand_hardwood", fall_handframe = 20, land = "SpySociety/Movement/deathfall_agent_hardwood", land_frame = 35, getup = "SpySociety/Movement/foley_suit/getup", grab = "SpySociety/Movement/foley_suit/grab_guard", pin = "SpySociety/Movement/foley_suit/pin_guard", pinned = "SpySociety/Movement/foley_suit/pinned", peek_fwd = "SpySociety/Movement/foley_suit/peek_forward", peek_bwd = "SpySociety/Movement/foley_suit/peek_back", move = "SpySociety/Movement/foley_suit/move", hit = "SpySociety/HitResponse/hitby_ballistic_flesh", } local BANKS_SOUNDS = { bio = "SpySociety/VoiceOver/Missions/Bios/Banks", escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Banks", speech="SpySociety/Agents/dialogue_player", step = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_NORMAL, stealthStep = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_SOFT, wallcover = "SpySociety/Movement/foley_trench/wallcover", crouchcover = "SpySociety/Movement/foley_trench/crouchcover", fall = "SpySociety/Movement/foley_trench/fall", land = "SpySociety/Movement/deathfall_agent_hardwood", land_frame = 16, getup = "SpySociety/Movement/foley_trench/getup", grab = "SpySociety/Movement/foley_trench/grab_guard", pin = "SpySociety/Movement/foley_trench/pin_guard", pinned = "SpySociety/Movement/foley_trench/pinned", peek_fwd = "SpySociety/Movement/foley_trench/peek_forward", peek_bwd = "SpySociety/Movement/foley_trench/peek_back", move = "SpySociety/Movement/foley_trench/move", hit = "SpySociety/HitResponse/hitby_ballistic_flesh", } local INTERNATIONALE_SOUNDS = { bio = "SpySociety/VoiceOver/Missions/Bios/Internationale", escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Internationale", speech="SpySociety/Agents/dialogue_player", step = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_NORMAL, stealthStep = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_SOFT, wallcover = "SpySociety/Movement/foley_suit/wallcover", crouchcover = "SpySociety/Movement/foley_suit/crouchcover", fall = "SpySociety/Movement/foley_suit/fall", land = "SpySociety/Movement/deathfall_agent_hardwood", land_frame = 16, getup = "SpySociety/Movement/foley_suit/getup", grab = "SpySociety/Movement/foley_suit/grab_guard", pin = "SpySociety/Movement/foley_suit/pin_guard", pinned = "SpySociety/Movement/foley_suit/pinned", peek_fwd = "SpySociety/Movement/foley_suit/peek_forward", peek_bwd = "SpySociety/Movement/foley_suit/peek_back", move = "SpySociety/Movement/foley_suit/move", hit = "SpySociety/HitResponse/hitby_ballistic_flesh", } local NIKA_SOUNDS = { bio = "SpySociety/VoiceOver/Missions/Bios/Muratova", escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Nika", speech="SpySociety/Agents/dialogue_player", step = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_NORMAL, stealthStep = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_SOFT, wallcover = "SpySociety/Movement/foley_suit/wallcover", crouchcover = "SpySociety/Movement/foley_suit/crouchcover", fall = "SpySociety/Movement/foley_suit/fall", land = "SpySociety/Movement/deathfall_agent_hardwood", land_frame = 16, getup = "SpySociety/Movement/foley_suit/getup", grab = "SpySociety/Movement/foley_suit/grab_guard", pin = "SpySociety/Movement/foley_suit/pin_guard", pinned = "SpySociety/Movement/foley_suit/pinned", peek_fwd = "SpySociety/Movement/foley_suit/peek_forward", peek_bwd = "SpySociety/Movement/foley_suit/peek_back", move = "SpySociety/Movement/foley_suit/move", hit = "SpySociety/HitResponse/hitby_ballistic_flesh", } local SHARP_SOUNDS = { bio = "SpySociety/VoiceOver/Missions/Bios/Sharp", escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Sharp", speech="SpySociety/Agents/dialogue_player", step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL, stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT, wallcover = "SpySociety/Movement/foley_cyborg/wallcover", crouchcover = "SpySociety/Movement/foley_cyborg/crouchcover", fall = "SpySociety/Movement/foley_cyborg/fall", land = "SpySociety/Movement/deathfall_agent_hardwood", land_frame = 35, getup = "SpySociety/Movement/foley_cyborg/getup", grab = "SpySociety/Movement/foley_cyborg/grab_guard", pin = "SpySociety/Movement/foley_cyborg/pin_guard", pinned = "SpySociety/Movement/foley_cyborg/pinned", peek_fwd = "SpySociety/Movement/foley_cyborg/peek_forward", peek_bwd = "SpySociety/Movement/foley_cyborg/peek_back", move = "SpySociety/Movement/foley_cyborg/move", hit = "SpySociety/HitResponse/hitby_ballistic_cyborg", } local PRISM_SOUNDS = { bio = "SpySociety/VoiceOver/Missions/Bios/Esther", escapeVo = "SpySociety/VoiceOver/Missions/Escape/Operator_Escape_Agent_Prism", speech="SpySociety/Agents/dialogue_player", step = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_NORMAL, stealthStep = simdefs.SOUNDPATH_FOOTSTEP_FEMALE_HARDWOOD_SOFT, wallcover = "SpySociety/Movement/foley_trench/wallcover", crouchcover = "SpySociety/Movement/foley_trench/crouchcover", fall = "SpySociety/Movement/foley_trench/fall", land = "SpySociety/Movement/deathfall_agent_hardwood", land_frame = 16, getup = "SpySociety/Movement/foley_trench/getup", grab = "SpySociety/Movement/foley_trench/grab_guard", pin = "SpySociety/Movement/foley_trench/pin_guard", pinned = "SpySociety/Movement/foley_trench/pinned", peek_fwd = "SpySociety/Movement/foley_trench/peek_forward", peek_bwd = "SpySociety/Movement/foley_trench/peek_back", move = "SpySociety/Movement/foley_trench/move", hit = "SpySociety/HitResponse/hitby_ballistic_flesh", } local CENTRAL_SOUNDS = util.extend(PRISM_SOUNDS) { bio = "SpySociety/VoiceOver/Missions/Bios/Central", } local MONST3R_SOUNDS = util.extend(DECKARD_SOUNDS) { bio = "SpySociety/VoiceOver/Missions/Bios/Monst3r", } local default_agent_templates = { stealth_1 = { type = "simunit", agentID = 1, name = STRINGS.AGENTS.DECKARD.NAME, fullname = STRINGS.AGENTS.DECKARD.ALT_1.FULLNAME, codename = STRINGS.AGENTS.DECKARD.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_FILE, file =STRINGS.AGENTS.DECKARD.FILE, yearsOfService = STRINGS.AGENTS.DECKARD.YEARS_OF_SERVICE, age = STRINGS.AGENTS.DECKARD.AGE, homeTown = STRINGS.AGENTS.DECKARD.HOMETOWN, gender = "male", class = "Stealth", toolTip = STRINGS.AGENTS.DECKARD.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/stealth_36.png", profile_icon_64x64= "gui/profile_icons/stealth1_64x64.png", splash_image = "gui/agents/deckard_1024.png", team_select_img = { "gui/agents/team_select_1_deckard.png", }, profile_anim = "portraits/stealth_guy_face", kanim = "kanim_stealth_male", hireText = STRINGS.AGENTS.DECKARD.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_DECKARD, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax =8, }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { stealth = 2}, abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth" children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = DECKARD_SOUNDS, speech = speechdefs.stealth_1, blurb = STRINGS.AGENTS.DECKARD.ALT_1.BIO, upgrades = { "augment_deckard","item_tazer", "item_cloakingrig_deckard"}, }, stealth_1_a = { type = "simunit", agentID = 1, name = STRINGS.AGENTS.DECKARD.NAME, codename = STRINGS.AGENTS.DECKARD.ALT_2.FULLNAME, fullname = STRINGS.AGENTS.DECKARD.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_ARCHIVE, file = STRINGS.AGENTS.DECKARD.FILE, yearsOfService = STRINGS.AGENTS.DECKARD.YEARS_OF_SERVICE, age = STRINGS.AGENTS.DECKARD.ALT_2.AGE, homeTown = STRINGS.AGENTS.DECKARD.HOMETOWN, gender = "male", class = "Stealth", toolTip = STRINGS.AGENTS.DECKARD.ALT_2.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/stealth_36.png", profile_icon_64x64= "gui/profile_icons/stealth2_64x64.png", splash_image = "gui/agents/deckard2_1024.png", team_select_img = { "gui/agents/team_select_2_deckard.png", }, profile_anim = "portraits/stealth_guy_face", kanim = "kanim_stealth_male_a", hireText = STRINGS.AGENTS.DECKARD.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_DECKARD, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax =8, }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { stealth = 2}, abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth" children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = DECKARD_SOUNDS, speech = speechdefs.stealth_1, blurb = STRINGS.AGENTS.DECKARD.ALT_2.BIO, upgrades = { "augment_decker_2", "item_tazer", "item_revolver_deckard"}, }, sharpshooter_1 = { type = "simunit", agentID = 2, name = STRINGS.AGENTS.SHALEM.NAME, file = STRINGS.AGENTS.SHALEM.FILE, fullname = STRINGS.AGENTS.SHALEM.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_FILE, yearsOfService = STRINGS.AGENTS.SHALEM.YEARS_OF_SERVICE, age = STRINGS.AGENTS.SHALEM.AGE, homeTown = STRINGS.AGENTS.SHALEM.HOMETOWN, gender = "male", class = "Sharpshooter", toolTip = STRINGS.AGENTS.SHALEM.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/sharpshooter_36.png", profile_icon_64x64= "gui/profile_icons/shalem_64x64.png", splash_image = "gui/agents/shalem_1024.png", team_select_img = { "gui/agents/team_select_1_shalem.png", }, profile_anim = "portraits/sharpshooter_face", kanim = "kanim_sharpshooter_male", hireText = STRINGS.AGENTS.SHALEM.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_SHALEM11, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax = 8 }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { inventory = 2, }, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = { }, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = SHALEM_SOUNDS, speech = speechdefs.sharpshooter_1, blurb = STRINGS.AGENTS.SHALEM.ALT_1.BIO, upgrades = { "augment_shalem","item_tazer_shalem", "item_light_rifle_shalem" }, }, sharpshooter_1_a = { type = "simunit", agentID = 2, name = STRINGS.AGENTS.SHALEM.NAME, file = STRINGS.AGENTS.SHALEM.FILE, codename = STRINGS.AGENTS.SHALEM.ALT_2.FULLNAME, fullname = STRINGS.AGENTS.SHALEM.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_ARCHIVE, yearsOfService = STRINGS.AGENTS.SHALEM.YEARS_OF_SERVICE, age = STRINGS.AGENTS.SHALEM.ALT_2.AGE, homeTown = STRINGS.AGENTS.SHALEM.HOMETOWN, gender = "male", class = "Sharpshooter", toolTip = STRINGS.AGENTS.SHALEM.ALT_2.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/sharpshooter_36.png", profile_icon_64x64= "gui/profile_icons/shalem2_64x64.png", splash_image = "gui/agents/shalem_1024_2.png", team_select_img = { "gui/agents/team_select_2_shalem.png", }, profile_anim = "portraits/sharpshooter_face", kanim = "kanim_sharpshooter_male_a", hireText = STRINGS.AGENTS.SHALEM.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_SHALEM11, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax = 8 }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { inventory = 2, }, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = { }, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = SHALEM_SOUNDS, speech = speechdefs.sharpshooter_1, blurb = STRINGS.AGENTS.SHALEM.ALT_2.BIO, upgrades = {"item_tazer", "item_light_pistol_ammo","item_defiblance" }, }, engineer_1 = { type = "simunit", agentID = 3, name = STRINGS.AGENTS.XU.NAME, file = STRINGS.AGENTS.XU.FILE, fullname = STRINGS.AGENTS.XU.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_FILE, yearsOfService = STRINGS.AGENTS.XU.YEARS_OF_SERVICE, age = STRINGS.AGENTS.XU.AGE, homeTown = STRINGS.AGENTS.XU.HOMETOWN, gender = "male", class = "Engineer", toolTip = STRINGS.AGENTS.XU.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/tony_36.png", profile_icon_64x64= "gui/profile_icons/tony_64x64.png", splash_image = "gui/agents/tony_1024.png", team_select_img = { "gui/agents/team_select_1_tony.png", }, profile_anim = "portraits/dr_tony_face", kanim = "kanim_hacker_male", hireText = STRINGS.AGENTS.XU.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_TONY, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax = 8, }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { }, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = XU_SOUNDS, speech = speechdefs.engineer_1, blurb = STRINGS.AGENTS.XU.ALT_1.BIO, upgrades = { "augment_tony","item_tazer","item_shocktrap_tony" }, }, engineer_1_a = { type = "simunit", agentID = 3, name = STRINGS.AGENTS.XU.NAME, file = STRINGS.AGENTS.XU.FILE, codename = STRINGS.AGENTS.XU.ALT_2.FULLNAME, fullname = STRINGS.AGENTS.XU.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_ARCHIVE, yearsOfService = STRINGS.AGENTS.XU.YEARS_OF_SERVICE, age = STRINGS.AGENTS.XU.ALT_2.AGE, homeTown = STRINGS.AGENTS.XU.HOMETOWN, gender = "male", class = "Engineer", toolTip = STRINGS.AGENTS.XU.ALT_2.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/tony_36.png", profile_icon_64x64= "gui/profile_icons/tony2_64x64.png", splash_image = "gui/agents/tony2_1024.png", team_select_img = { "gui/agents/team_select_2_tony.png", }, profile_anim = "portraits/dr_tony_face", kanim = "kanim_hacker_male_a", hireText = STRINGS.AGENTS.XU.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_TONY, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax = 8, }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { }, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = XU_SOUNDS, speech = speechdefs.engineer_1, blurb = STRINGS.AGENTS.XU.ALT_2.BIO, upgrades = { "augment_tony_2","item_tazer","item_emp_pack_tony"}, }, stealth_2 = { type = "simunit", agentID = 4, name = STRINGS.AGENTS.BANKS.NAME, file = STRINGS.AGENTS.BANKS.FILE, fullname = STRINGS.AGENTS.BANKS.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_FILE, yearsOfService = STRINGS.AGENTS.BANKS.YEARS_OF_SERVICE, age = STRINGS.AGENTS.BANKS.AGE, homeTown = STRINGS.AGENTS.BANKS.HOMETOWN, gender = "female", class = "Stealth", toolTip = STRINGS.AGENTS.BANKS.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/lady_stealth_36.png", profile_icon_64x64= "gui/profile_icons/banks_64x64.png", splash_image = "gui/agents/banks_1024.png", team_select_img = { "gui/agents/team_select_1_banks.png", }, profile_anim = "portraits/lady_stealth_face", kanim = "kanim_female_stealth_2", hireText = STRINGS.AGENTS.BANKS.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_BANKS, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax =8 }, --passiveKey = simdefs.DOOR_KEYS.SECURITY skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { anarchy = 2 }, abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ), -- "stealth" children = { }, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = BANKS_SOUNDS, speech = speechdefs.stealth_2, blurb = STRINGS.AGENTS.BANKS.ALT_1.BIO, upgrades = { "augment_banks","item_tazer", "item_paralyzer_banks" }, }, stealth_2_a = { type = "simunit", agentID = 4, name = STRINGS.AGENTS.BANKS.NAME, file = STRINGS.AGENTS.BANKS.FILE, codename = STRINGS.AGENTS.BANKS.ALT_2.FULLNAME, fullname = STRINGS.AGENTS.BANKS.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_ARCHIVE, yearsOfService = STRINGS.AGENTS.BANKS.YEARS_OF_SERVICE, age = STRINGS.AGENTS.BANKS.ALT_2.AGE, homeTown = STRINGS.AGENTS.BANKS.HOMETOWN, gender = "female", class = "Stealth", toolTip = STRINGS.AGENTS.BANKS.ALT_2.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/lady_stealth_36.png", profile_icon_64x64= "gui/profile_icons/banks2_64x64.png", splash_image = "gui/agents/banks2_1024.png", team_select_img = { "gui/agents/team_select_1_banks2.png", }, profile_anim = "portraits/lady_stealth_face", kanim = "kanim_female_stealth_2_a", hireText = STRINGS.AGENTS.BANKS.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_BANKS, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax =8 }, --passiveKey = simdefs.DOOR_KEYS.SECURITY skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { anarchy = 2 }, abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ), -- "stealth" children = { }, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = BANKS_SOUNDS, speech = speechdefs.stealth_2, blurb = STRINGS.AGENTS.BANKS.ALT_2.BIO, upgrades = { "item_dartgun", "item_econchip_banks" }, }, engineer_2 = { type = "simunit", agentID = 5, name = STRINGS.AGENTS.INTERNATIONALE.NAME, file = STRINGS.AGENTS.INTERNATIONALE.FILE, fullname = STRINGS.AGENTS.INTERNATIONALE.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_FILE, yearsOfService = STRINGS.AGENTS.INTERNATIONALE.YEARS_OF_SERVICE, age = STRINGS.AGENTS.INTERNATIONALE.AGE, homeTown = STRINGS.AGENTS.INTERNATIONALE.HOMETOWN, gender = "female", class = "Engineer", toolTip = STRINGS.AGENTS.INTERNATIONALE.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/lady_tech_36.png", profile_icon_64x64= "gui/profile_icons/engineer2_64x64.png", splash_image = "gui/agents/red_1024.png", team_select_img = { "gui/agents/team_select_1_red.png", }, profile_anim = "portraits/lady_tech_face", kanim = "kanim_female_engineer_2", hireText = STRINGS.AGENTS.INTERNATIONALE.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_INTERNATIONALE, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax = 8 }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { hacking = 2}, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = INTERNATIONALE_SOUNDS, speech = speechdefs.engineer_2, blurb = STRINGS.AGENTS.INTERNATIONALE.ALT_1.BIO, upgrades = { "augment_international_v1", "item_tazer" }, }, engineer_2_a = { type = "simunit", agentID = 5, name = STRINGS.AGENTS.INTERNATIONALE.NAME, file = STRINGS.AGENTS.INTERNATIONALE.FILE, codename = STRINGS.AGENTS.INTERNATIONALE.ALT_2.FULLNAME, fullname = STRINGS.AGENTS.INTERNATIONALE.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_ARCHIVE, yearsOfService = STRINGS.AGENTS.INTERNATIONALE.YEARS_OF_SERVICE, age = STRINGS.AGENTS.INTERNATIONALE.ALT_2.AGE, homeTown = STRINGS.AGENTS.INTERNATIONALE.HOMETOWN, gender = "female", class = "Engineer", toolTip = STRINGS.AGENTS.INTERNATIONALE.ALT_2.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/lady_tech_36.png", profile_icon_64x64= "gui/profile_icons/engineer2a_64x64.png", splash_image = "gui/agents/red2_1024.png", team_select_img = { "gui/agents/team_select_2_red.png", }, profile_anim = "portraits/lady_tech_face", kanim = "kanim_female_engineer_2_a", hireText = STRINGS.AGENTS.INTERNATIONALE.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_INTERNATIONALE, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax = 8 }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { hacking = 2}, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = INTERNATIONALE_SOUNDS, speech = speechdefs.engineer_2, blurb = STRINGS.AGENTS.INTERNATIONALE.ALT_2.BIO, upgrades = { "augment_international_2", "item_tazer" }, }, sharpshooter_2 = { type = "simunit", agentID = 6, name = STRINGS.AGENTS.NIKA.NAME, file = STRINGS.AGENTS.NIKA.FILE, fullname = STRINGS.AGENTS.NIKA.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_FILE, yearsOfService = STRINGS.AGENTS.NIKA.YEARS_OF_SERVICE, age = STRINGS.AGENTS.NIKA.AGE, homeTown = STRINGS.AGENTS.NIKA.HOMETOWN, gender = "female", class = "Sharpshooter", toolTip = STRINGS.AGENTS.NIKA.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/lady_sharpshooter_36.png", profile_icon_64x64= "gui/profile_icons/nika_64x64.png", splash_image = "gui/agents/nika_1024.png", profile_anim = "portraits/lady_sharpshooter_face", team_select_img = { "gui/agents/team_select_1_nika.png" }, kanim = "kanim_female_sharpshooter_2", hireText = STRINGS.AGENTS.NIKA.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_NIKA, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { shields = 0, shieldsMax = 0, mp=8, mpMax = 8 }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { }, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = {}, -- Dont add items here, add them to te upgrades table in createDefaultAgency() sounds = NIKA_SOUNDS, speech = speechdefs.sharpshooter_2, blurb = STRINGS.AGENTS.NIKA.ALT_1.BIO, upgrades = { "augment_nika","item_power_tazer_nika" }, logs = {}, }, sharpshooter_2_a = { type = "simunit", agentID = 6, name = STRINGS.AGENTS.NIKA.NAME, file = STRINGS.AGENTS.NIKA.FILE, fullname = STRINGS.AGENTS.NIKA.ALT_1.FULLNAME, codename = STRINGS.AGENTS.NIKA.ALT_2.FULLNAME, loadoutName = STRINGS.UI.ON_ARCHIVE, yearsOfService = STRINGS.AGENTS.NIKA.YEARS_OF_SERVICE, age = STRINGS.AGENTS.NIKA.ALT_2.AGE, homeTown = STRINGS.AGENTS.NIKA.HOMETOWN, gender = "female", class = "Sharpshooter", toolTip = STRINGS.AGENTS.NIKA.ALT_2.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/lady_sharpshooter_36.png", profile_icon_64x64= "gui/profile_icons/nika2_64x64.png", splash_image = "gui/agents/nika2_1024.png", profile_anim = "portraits/lady_sharpshooter_face", team_select_img = { "gui/agents/team_select_1_nika2.png" }, kanim = "kanim_female_sharpshooter_2_a", hireText = STRINGS.AGENTS.NIKA.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_NIKA, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { shields = 0, shieldsMax = 0, mp=8, mpMax = 8 }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { }, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = NIKA_SOUNDS, speech = speechdefs.sharpshooter_2, blurb = STRINGS.AGENTS.NIKA.ALT_2.BIO, upgrades = { "augment_nika_2", "item_tazer" }, }, cyborg_1 = { type = "simunit", agentID = 7, name = STRINGS.AGENTS.SHARP.NAME, file = STRINGS.AGENTS.SHARP.FILE, fullname = STRINGS.AGENTS.SHARP.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_FILE, yearsOfService = STRINGS.AGENTS.SHARP.YEARS_OF_SERVICE, age = STRINGS.AGENTS.SHARP.AGE, homeTown = STRINGS.AGENTS.SHARP.HOMETOWN, gender = "male", class = "Cyborg", toolTip = STRINGS.AGENTS.SHARP.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/sharp_36.png", profile_icon_64x64= "gui/profile_icons/sharp_64x64.png", splash_image = "gui/agents/sharp_1024.png", profile_anim = "portraits/robo_alex_face", team_select_img = { "gui/agents/team_select_1_sharp.png" }, kanim = "kanim_cyborg_male", hireText = STRINGS.AGENTS.SHARP.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_SHARP, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { shields = 0, shieldsMax = 0, mp=8, mpMax = 8, augmentMaxSize=6 }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { hacking = 2 }, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = SHARP_SOUNDS, speech = speechdefs.cyborg_1, blurb = STRINGS.AGENTS.SHARP.ALT_1.BIO, upgrades = { "augment_sharp_1","item_tazer" }, }, cyborg_1_a = { type = "simunit", agentID = 7, name = STRINGS.AGENTS.SHARP.NAME, file = STRINGS.AGENTS.SHARP.FILE, fullname = STRINGS.AGENTS.SHARP.ALT_1.FULLNAME, codename = STRINGS.AGENTS.SHARP.ALT_2.FULLNAME, loadoutName = STRINGS.UI.ON_ARCHIVE, yearsOfService = STRINGS.AGENTS.SHARP.YEARS_OF_SERVICE, age = STRINGS.AGENTS.SHARP.ALT_2.AGE, homeTown = STRINGS.AGENTS.SHARP.HOMETOWN, gender = "male", class = "Cyborg", toolTip = STRINGS.AGENTS.SHARP.ALT_2.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/sharp2_36.png", profile_icon_64x64= "gui/profile_icons/sharp2_64x64.png", splash_image = "gui/agents/sharp2_1024.png", profile_anim = "portraits/robo_alex_face", team_select_img = { "gui/agents/team_select_1_sharp2.png" }, kanim = "kanim_cyborg_male_a", hireText = STRINGS.AGENTS.SHARP.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_SHARP, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { shields = 0, shieldsMax = 0, mp=8, mpMax = 8, augmentMaxSize=6 }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { hacking = 2 }, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = SHARP_SOUNDS, speech = speechdefs.cyborg_1, blurb = STRINGS.AGENTS.SHARP.ALT_2.BIO, upgrades = { "augment_sharp_2","item_tazer" }, }, disguise_1 = { type = "simunit", agentID = 8, name = STRINGS.AGENTS.PRISM.NAME, file = STRINGS.AGENTS.PRISM.FILE, fullname = STRINGS.AGENTS.PRISM.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_FILE, yearsOfService = STRINGS.AGENTS.PRISM.YEARS_OF_SERVICE, age = STRINGS.AGENTS.PRISM.AGE, homeTown = STRINGS.AGENTS.PRISM.HOMETOWN, gender = "female", class = "Disguise", toolTip = STRINGS.AGENTS.PRISM.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/prism_36.png", profile_icon_64x64= "gui/profile_icons/prism1_64x64.png", splash_image = "gui/agents/prism_1024.png", profile_anim = "portraits/prism_face", team_select_img = { "gui/agents/team_select_1_prism.png" }, kanim = "kanim_disguise_female", hireText = STRINGS.AGENTS.PRISM.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_PRISM, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { shields = 0, shieldsMax = 0, mp=8, mpMax = 8}, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { anarchy = 2 }, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = PRISM_SOUNDS, speech = speechdefs.disguise_1, blurb = STRINGS.AGENTS.PRISM.ALT_1.BIO, upgrades = { "augment_prism_2","item_tazer" }, }, disguise_1_a = { type = "simunit", agentID = 8, name = STRINGS.AGENTS.PRISM.NAME, file = STRINGS.AGENTS.PRISM.FILE, fullname = STRINGS.AGENTS.PRISM.ALT_1.FULLNAME, codename = STRINGS.AGENTS.PRISM.ALT_2.FULLNAME, loadoutName = STRINGS.UI.ON_ARCHIVE, yearsOfService = STRINGS.AGENTS.PRISM.YEARS_OF_SERVICE, age = STRINGS.AGENTS.PRISM.ALT_2.AGE, homeTown = STRINGS.AGENTS.PRISM.HOMETOWN, gender = "female", class = "Disguise", toolTip = STRINGS.AGENTS.PRISM.ALT_2.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/prism2_36.png", profile_icon_64x64= "gui/profile_icons/prism2_64x64.png", splash_image = "gui/agents/prism2_1024.png", profile_anim = "portraits/prism_face", team_select_img = { "gui/agents/team_select_1_prism2.png" }, kanim = "kanim_disguise_female_a", hireText = STRINGS.AGENTS.PRISM.RESCUED, centralHireSpeech = SCRIPTS.INGAME.CENTRAL_AGENT_ESCAPE_PRISM, traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { shields = 0, shieldsMax = 0, mp=8, mpMax = 8, augmentMaxSize = 0 }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { anarchy = 2 }, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = PRISM_SOUNDS, speech = speechdefs.disguise_1, blurb = STRINGS.AGENTS.PRISM.ALT_2.BIO, upgrades = { "item_prism_1", "item_icebreaker" }, }, tutorial = { type = "simunit", agentID = 0, name = STRINGS.AGENTS.DECKARD.NAME, fullname = STRINGS.AGENTS.DECKARD.ALT_1.FULLNAME, file = STRINGS.AGENTS.DECKARD.FILE, yearsOfService = STRINGS.AGENTS.DECKARD.YEARS_OF_SERVICE, age = STRINGS.AGENTS.DECKARD.AGE, homeTown = STRINGS.AGENTS.DECKARD.HOMETOWN, gender = "male", class = "Stealth", toolTip = "Speedy.", onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/stealth_36.png", profile_icon_64x64= "gui/profile_icons/stealth1_64x64.png", splash_image = "gui/agents/deckard_1024.png", profile_anim = "portraits/stealth_guy_face", team_select_img = {"gui/agents/team_select_1_deckard.png",}, kanim = "kanim_stealth_male", traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { mp=8, mpMax =8 }, skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, abilities = util.tconcat( { "sprint" }, commondefs.DEFAULT_AGENT_ABILITIES ), children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() sounds = { speech="SpySociety/Agents/dialogue_player", step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL, stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT, wallcover = "SpySociety/Movement/foley_trench/wallcover", crouchcover = "SpySociety/Movement/foley_trench/crouchcover", fall = "SpySociety/Movement/foley_trench/fall", land = "SpySociety/Movement/deathfall_agent_hardwood", land_frame = 35, getup = "SpySociety/Movement/foley_trench/getup", grab = "SpySociety/Movement/foley_trench/grab_guard", pin = "SpySociety/Movement/foley_trench/pin_guard", pinned = "SpySociety/Movement/foley_trench/pinned", peek_fwd = "SpySociety/Movement/foley_trench/peek_forward", peek_bwd = "SpySociety/Movement/foley_trench/peek_back", move = "SpySociety/Movement/foley_trench/move", },-- speech = speechdefs.stealth_1, blurb = STRINGS.AGENTS.DECKARD.ALT_1.BIO, upgrades = {}, }, --NPCs hostage = { type = "simunit", name = STRINGS.AGENTS.HOSTAGE.NAME, fullname = STRINGS.AGENTS.HOSTAGE.ALT_1.FULLNAME, yearsOfService = STRINGS.AGENTS.HOSTAGE.YEARS_OF_SERVICE, age = STRINGS.AGENTS.HOSTAGE.AGE, homeTown = STRINGS.AGENTS.HOSTAGE.HOMETOWN, toolTip = STRINGS.AGENTS.HOSTAGE.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/courrier_36.png", splash_image = "gui/agents/agentDeckard_768.png", profile_anim = "portraits/courier_face", kanim = "kanim_courier_male", gender = "male", traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { inventoryMaxSize = 1, mp=5, mpMax =5, noUpgrade = true, hostage = true, kill_trigger = "hostage_dead", vitalSigns=10, rescued=true, canBeCritical=false,leavesAtEndOfMission=true }, children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() abilities = commondefs.DEFAULT_AGENT_ABILITIES , sounds = { speech="SpySociety/Agents/dialogue_player", step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL, stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT, wallcover = "SpySociety/Movement/foley_suit/wallcover", crouchcover = "SpySociety/Movement/foleyfoley_suit_trench/crouchcover", fall = "SpySociety/Movement/foley_suit/fall", land = "SpySociety/Movement/deathfall_agent_hardwood", land_frame = 35, getup = "SpySociety/Movement/foley_suit/getup", grab = "SpySociety/Movement/foley_suit/grab_guard", pin = "SpySociety/Movement/foley_suit/pin_guard", pinned = "SpySociety/Movement/foley_suit/pinned", peek_fwd = "SpySociety/Movement/foley_suit/peek_forward", peek_bwd = "SpySociety/Movement/foley_suit/peek_back", move = "SpySociety/Movement/foley_suit/move", },-- speech = speechdefs.stealth_1, blurb = "", }, --starting monst3r, instead of the on given to you at the end of the game monst3r_pc = { type = "simunit", agentID = 100, name = STRINGS.AGENTS.MONST3R.NAME, fullname = STRINGS.AGENTS.MONST3R.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_FILE, yearsOfService = STRINGS.AGENTS.MONST3R.YEARS_OF_SERVICE, age = STRINGS.AGENTS.MONST3R.AGE, homeTown =STRINGS.AGENTS.MONST3R.HOMETOWN, toolTip = STRINGS.AGENTS.MONST3R.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/monst3r_36.png", profile_icon_64x64= "gui/profile_icons/monst3r_64x64.png", gender = "male", splash_image = "gui/agents/monst3r_1024.png", profile_anim = "portraits/monst3r_face", team_select_img = { "gui/agents/team_select_1_monst3r.png", }, lockedText = STRINGS.UI.TEAM_SELECT.UNLOCK_CENTRAL_MONSTER, kanim = "kanim_monst3r", traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { inventoryMaxSize = 3, mp=8, mpMax=8, noUpgrade = true, monst3rUnit = true, monst3r = true }, tags = { "monst3r" }, children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth" skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { hacking = 3 }, sounds = MONST3R_SOUNDS, speech = speechdefs.monst3r, hireText = STRINGS.AGENTS.MONST3R.RESCUED, blurb = STRINGS.AGENTS.MONST3R.ALT_1.BIO, upgrades = { "augment_monst3r", "item_monst3r_gun" }, }, --starting monst3r, instead of the on given to you at the end of the game central_pc = { type = "simunit", name = STRINGS.AGENTS.CENTRAL.NAME, agentID = 108, fullname = STRINGS.AGENTS.CENTRAL.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_FILE, yearsOfService = STRINGS.AGENTS.CENTRAL.YEARS_OF_SERVICE, age = STRINGS.AGENTS.CENTRAL.AGE, homeTown = STRINGS.AGENTS.CENTRAL.HOMETOWN, toolTip = STRINGS.AGENTS.CENTRAL.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/central_36.png", profile_icon_64x64= "gui/profile_icons/central_64x64.png", splash_image = "gui/agents/central_1024.png", profile_anim = "portraits/central_face", gender = "female", team_select_img = { "gui/agents/team_select_1_central.png", }, kanim = "kanim_central", traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { inventoryMaxSize = 3, mp=8, mpMax=8, noUpgrade = true, central=true }, tags = { "central" }, children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth" skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { anarchy = 3 }, sounds = CENTRAL_SOUNDS, speech = speechdefs.central, blurb = STRINGS.AGENTS.CENTRAL.ALT_1.BIO, hireText = STRINGS.AGENTS.CENTRAL.RESCUED, lockedText = STRINGS.UI.TEAM_SELECT.UNLOCK_CENTRAL_MONSTER, upgrades = { "augment_central", "item_tazer" }, }, monst3r = { type = "simunit", agentID = 99, name = STRINGS.AGENTS.MONST3R.NAME, fullname = STRINGS.AGENTS.MONST3R.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_FILE, yearsOfService = STRINGS.AGENTS.MONST3R.YEARS_OF_SERVICE, age = STRINGS.AGENTS.MONST3R.AGE, homeTown =STRINGS.AGENTS.MONST3R.HOMETOWN, toolTip = STRINGS.AGENTS.MONST3R.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/monst3r_36.png", profile_icon_64x64= "gui/profile_icons/monst3r_64x64.png", gender = "male", splash_image = "gui/agents/monst3r_1024.png", profile_anim = "portraits/monst3r_face", team_select_img = { "gui/agents/team_select_1_monst3r.png", }, kanim = "kanim_monst3r", traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { inventoryMaxSize = 3, mp=8, mpMax=8, noUpgrade = true, monst3rUnit = true, monst3r = true, monst3rNPC = true}, tags = { "monst3r" }, children = { "augment_monst3r", "item_monst3r_gun" }, abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth" skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { hacking = 3, stealth = 1 }, sounds = MONST3R_SOUNDS, speech = speechdefs.monst3r, blurb = STRINGS.AGENTS.MONST3R.ALT_1.BIO, }, central = { type = "simunit", name = STRINGS.AGENTS.CENTRAL.NAME, agentID = 107, fullname = STRINGS.AGENTS.CENTRAL.ALT_1.FULLNAME, loadoutName = STRINGS.UI.ON_FILE, yearsOfService = STRINGS.AGENTS.CENTRAL.YEARS_OF_SERVICE, age = STRINGS.AGENTS.CENTRAL.AGE, homeTown = STRINGS.AGENTS.CENTRAL.HOMETOWN, toolTip = STRINGS.AGENTS.CENTRAL.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/central_36.png", profile_icon_64x64= "gui/profile_icons/central_64x64.png", splash_image = "gui/agents/central_1024.png", profile_anim = "portraits/central_face", gender = "female", team_select_img = { "gui/agents/team_select_1_central.png", }, kanim = "kanim_central", traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { inventoryMaxSize = 3, mp=8, mpMax=8, noUpgrade = true, central=true }, tags = { "central" }, children = { "augment_central", "item_tazer" }, abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth" skills = util.extend( commondefs.DEFAULT_AGENT_SKILLS ) {}, startingSkills = { anarchy = 4, stealth = 1 }, sounds = CENTRAL_SOUNDS, speech = speechdefs.central, blurb = STRINGS.AGENTS.CENTRAL.ALT_1.BIO, }, --NPCs prisoner = { type = "simunit", name = STRINGS.AGENTS.PRISONER.NAME, fullname = STRINGS.AGENTS.PRISONER.ALT_1.FULLNAME, yearsOfService = STRINGS.AGENTS.PRISONER.YEARS_OF_SERVICE, age = STRINGS.AGENTS.PRISONER.AGE, hometown = STRINGS.AGENTS.PRISONER.HOMETOWN, toolTip = STRINGS.AGENTS.PRISONER.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/prisoner_64.png", splash_image = "gui/agents/agentDeckard_768.png", profile_anim = "portraits/portrait_animation_template", profile_build = "portraits/portrait_prisoner_build", kanim = "kanim_prisoner_male", gender = "male", traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { cant_abandon = true, inventoryMaxSize = 1, mp=6, mpMax=6, noUpgrade = true, rescued=true, leavesAtEndOfMission= true}, children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() abilities = util.tconcat( { "sprint", }, commondefs.DEFAULT_AGENT_ABILITIES ),-- "stealth" sounds = { speech="SpySociety/Agents/dialogue_player", step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL, stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT, wallcover = "SpySociety/Movement/foley_suit/wallcover", crouchcover = "SpySociety/Movement/foley_suit/crouchcover", fall = "SpySociety/Movement/foley_suit/fall", land = "SpySociety/Movement/deathfall_agent_hardwood", land_frame = 35, getup = "SpySociety/Movement/foley_suit/getup", grab = "SpySociety/Movement/foley_suit/grab_guard", pin = "SpySociety/Movement/foley_suit/pin_guard", pinned = "SpySociety/Movement/foley_suit/pinned", peek_fwd = "SpySociety/Movement/foley_suit/peek_forward", peek_bwd = "SpySociety/Movement/foley_suit/peek_back", move = "SpySociety/Movement/foley_suit/move", },-- speech = speechdefs.prisoner, blurb = "", }, hostage_2 = { type = "simunit", name = STRINGS.AGENTS.HOSTAGE_2.NAME, fullname = STRINGS.AGENTS.HOSTAGE_2.ALT_1.FULLNAME, yearsOfService = STRINGS.AGENTS.HOSTAGE_2.YEARS_OF_SERVICE, age = STRINGS.AGENTS.HOSTAGE_2.AGE, homeTown = STRINGS.AGENTS.HOSTAGE_2.HOMETOWN, toolTip = STRINGS.AGENTS.HOSTAGE_2.ALT_1.TOOLTIP, onWorldTooltip = commondefs.onAgentTooltip, profile_icon_36x36= "gui/profile_icons/prisoner_64.png", splash_image = "gui/agents/agentDeckard_768.png", profile_anim = "portraits/portrait_animation_template", profile_build = "portraits/portrait_prisoner_build", kanim = "kanim_business_man", gender = "male", traits = util.extend( commondefs.DEFAULT_AGENT_TRAITS ) { cant_abandon = true, inventoryMaxSize = 1, mp=8, mpMax =8, noUpgrade = true , canBeCritical=false, leavesAtEndOfMission=true}, children = {}, -- Dont add items here, add them to the upgrades table in createDefaultAgency() abilities = commondefs.DEFAULT_AGENT_ABILITIES , sounds = { speech="SpySociety/Agents/dialogue_player", step = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_NORMAL, stealthStep = simdefs.SOUNDPATH_FOOTSTEP_MALE_HARDWOOD_SOFT, wallcover = "SpySociety/Movement/foley_suit/wallcover", crouchcover = "SpySociety/Movement/foley_suit/crouchcover", fall = "SpySociety/Movement/foley_suit/fall", land = "SpySociety/Movement/deathfall_agent_hardwood", land_frame = 35, getup = "SpySociety/Movement/foley_suit/getup", grab = "SpySociety/Movement/foley_suit/grab_guard", pin = "SpySociety/Movement/foley_suit/pin_guard", pinned = "SpySociety/Movement/foley_suit/pinned", peek_fwd = "SpySociety/Movement/foley_suit/peek_forward", peek_bwd = "SpySociety/Movement/foley_suit/peek_back", move = "SpySociety/Movement/foley_suit/move", },-- speech = speechdefs.prisoner, blurb = "", }, } local agent_templates = {} function ResetAgentDefs() log:write("ResetAgentDefs()") util.tclear(agent_templates) util.tmerge(agent_templates, default_agent_templates) end ResetAgentDefs() return agent_templates
-- Afficher les traces dans la console io.stdout:setvbuf("no") -- Pour faire du pixel art love.graphics.setDefaultFilter("nearest") screen = {} TILEWIDTH=32 TILEHEIGHT=32 font12 = love.graphics.newFont("vault/fonts/Kenney Future Narrow.ttf",12) font50 = love.graphics.newFont("vault/fonts/Kenney Future Narrow.ttf",50) font40 = love.graphics.newFont("vault/fonts/Kenney Future Narrow.ttf",40) font70 = love.graphics.newFont("vault/fonts/Kenney Future Narrow.ttf",70) font30 = love.graphics.newFont("vault/fonts/Kenney Future Narrow.ttf",30) function math.dist(x1,y1,x2,y2) return ((x2-x1)^2+(y2-y1)^2)^0.5 end function math.angle(x1,y1, x2,y2) return math.atan2(y2-y1, x2-x1) end local SCENEGAME = "SCENEGAME" local currentScene = SCENEGAME local sceneGame = require("sceneGame") function love.load() love.graphics.setFont(font12) love.window.setMode(768,512) love.window.setTitle("Zommbie Jam") screen.width = love.graphics.getWidth() screen.height = love.graphics.getHeight() love.window.setTitle("Zombie Jam") if currentScene == SCENEGAME then sceneGame:load() end end ---@param dt number function love.update(dt) if currentScene == SCENEGAME then sceneGame:update(dt) end end function love.draw() if currentScene == SCENEGAME then sceneGame:draw() end -- love.graphics.print(love.timer.getFPS().." FPS") end ---@param key string function love.keypressed(key) if key == "escape" then love.event.quit() else sceneGame:keypressed(key) end end
local _ba_status = {} local function build(ba_id) local now = os.time() local retval = { ba_id = ba_id, _type = 393217, in_downtime = 0, last_state_change = now, level_acknowledgement = 30, level_downtime = 40, level_nominal = 50, state = 1, state_changed = 0, } return retval end local ba_status = { name = "BA Status", build = function (stack, count, conn) local ba_count = count.ba broker_log:info(0, "BUILD BA STATUS ; ba = " .. ba_count) for i = 1,ba_count do local squery = "INSERT INTO mod_bam (ba_id, calculate, downtime, acknowledged) VALUES (%i,'0',0,0)" local cursor, err = conn["cfg"]:execute(squery:format(i)) if err then print(err) error(err) end end for i = 1,ba_count do table.insert(stack, build(i)) end broker_log:info(0, "BUILD BA STATUS => FINISHED") end, check = function (conn, count) local ba_count = count.ba broker_log:info(0, "CHECK BA STATUS") local retval = true local cursor, error_str = conn["cfg"]:execute("SELECT count(*) from mod_bam WHERE current_level = 50" ) local row = cursor:fetch({}, "a") if tonumber(row['count(*)']) ~= ba_count then retval = false end if not retval then broker_log:info(0, "CHECK BA STATUS => NOT DONE") else broker_log:info(0, "CHECK BA STATUS => DONE") end return retval end } return ba_status
relief_warrior = { cast = function(player) local spellName = "Relief" if not player:canCast(1, 1, 0) then return end local worked = global_heal.cast(player, player, 200, 120, 0) if worked == 1 then player:sendMinitext("You cast " .. spellName .. ".") end end, requirements = function(player) local level = 31 local items = { Item("acorn").id, Item("red_fox_fur").id, Item("light_fox_fur").id, 0 } local itemAmounts = {80, 10, 10, 200} local description = "Heal yourself for a large amount." return level, items, itemAmounts, description end } renew_essence_warrior = { cast = function(player) local spellName = "Renew Essence" if not player:canCast(1, 1, 0) then return end local worked = global_heal.cast(player, player, 200, 120, 1) if worked == 1 then player:sendMinitext("You cast " .. spellName .. ".") end end, requirements = function(player) local level = 31 local items = { Item("acorn").id, Item("red_fox_fur").id, Item("light_fox_fur").id, 0 } local itemAmounts = {80, 10, 10, 200} local description = "Heal yourself for a large amount." return level, items, itemAmounts, description end } lifesong_warrior = { cast = function(player) local spellName = "Lifesong" if not player:canCast(1, 1, 0) then return end local worked = global_heal.cast(player, player, 200, 120, 2) if worked == 1 then player:sendMinitext("You cast " .. spellName .. ".") end end, requirements = function(player) local level = 31 local items = { Item("acorn").id, Item("red_fox_fur").id, Item("light_fox_fur").id, 0 } local itemAmounts = {80, 10, 10, 200} local description = "Heal yourself for a large amount." return level, items, itemAmounts, description end } sweet_waters_warrior = { cast = function(player) local spellName = "Sweet Waters" if not player:canCast(1, 1, 0) then return end local worked = global_heal.cast(player, player, 200, 120, 3) if worked == 1 then player:sendMinitext("You cast " .. spellName .. ".") end end, requirements = function(player) local level = 31 local items = { Item("acorn").id, Item("red_fox_fur").id, Item("light_fox_fur").id, 0 } local itemAmounts = {80, 10, 10, 200} local description = "Heal yourself for a large amount." return level, items, itemAmounts, description end }
local DEFAULT_WEDGE = Instance.new("WedgePart") DEFAULT_WEDGE.Anchored = true DEFAULT_WEDGE.Size = Vector3.new(0.2, 1, 1) DEFAULT_WEDGE.Material = Enum.Material.SmoothPlastic DEFAULT_WEDGE.TopSurface = Enum.SurfaceType.Smooth DEFAULT_WEDGE.BottomSurface = Enum.SurfaceType.Smooth local specialMesh = Instance.new("SpecialMesh") specialMesh.MeshType = Enum.MeshType.Wedge specialMesh.Scale = Vector3.new(0.001, 1, 1) specialMesh.Parent = DEFAULT_WEDGE return DEFAULT_WEDGE
-- Radar values are stored as stream, voltage, air, freeze, chaos. DDR_groove_radar_values= { StepsType_Dance_Single= { ["はなまるぴっぴはよいこだけ"] = { Beginner= {18, 21, 0, 24, 0}, Easy= {37, 28, 3, 28, 0}, Medium= {49, 50, 56, 12, 9}, Hard= {65, 64, 27, 10, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["TSUBASA"] = { Beginner= {23, 25, 0, 4, 0}, Easy= {31, 25, 3, 12, 0}, Medium= {51, 50, 20, 28, 12}, Hard= {76, 69, 18, 18, 60}, Challenge= {0, 0, 0, 0, 0}, }, ["妖隠し -あやかしかくし-"] = { Beginner= {19, 17, 5, 0, 4}, Easy= {39, 35, 1, 21, 30}, Medium= {72, 52, 23, 24, 102}, Hard= {103, 74, 5, 27, 120}, Challenge= {0, 0, 0, 0, 0}, }, ["ホメ猫☆センセーション"] = { Beginner= {31, 33, 1, 13, 0}, Easy= {34, 33, 1, 13, 0}, Medium= {61, 66, 27, 14, 6}, Hard= {91, 66, 41, 19, 34}, Challenge= {0, 0, 0, 0, 0}, }, ["Scarlet Moon"] = { Beginner= {15, 15, 1, 22, 0}, Easy= {31, 30, 3, 17, 0}, Medium= {47, 44, 5, 16, 5}, Hard= {73, 60, 27, 9, 30}, Challenge= {0, 0, 0, 0, 0}, }, ["Struggle"] = { Beginner= {29, 22, 0, 0, 0}, Easy= {48, 30, 9, 9, 0}, Medium= {60, 52, 12, 9, 9}, Hard= {87, 60, 34, 23, 37}, Challenge= {0, 0, 0, 0, 0}, }, ["AWAKE"] = { Beginner= {23, 22, 1, 26, 0}, Easy= {32, 30, 1, 31, 0}, Medium= {62, 52, 21, 41, 16}, Hard= {81, 67, 34, 51, 35}, Challenge= {125, 110, 30, 50, 105}, }, ["朝色の紙飛行機"] = { Beginner= {20, 21, 1, 21, 0}, Easy= {28, 21, 1, 80, 0}, Medium= {43, 43, 16, 54, 12}, Hard= {68, 87, 27, 49, 73}, Challenge= {0, 0, 0, 0, 0}, }, ["M.A.Y.U."] = { Beginner= {21, 21, 1, 0, 0}, Easy= {34, 21, 25, 30, 0}, Medium= {44, 37, 32, 20, 9}, Hard= {76, 58, 41, 20, 89}, Challenge= {0, 0, 0, 0, 0}, }, ["女言葉の消失"] = { Beginner= {18, 17, 9, 24, 0}, Easy= {32, 28, 18, 35, 0}, Medium= {50, 39, 18, 42, 15}, Hard= {67, 56, 36, 18, 53}, Challenge= {0, 0, 0, 0, 0}, }, ["Go↓Go↑Girls&Boys!"] = { Beginner= {19, 19, 0, 30, 0}, Easy= {31, 26, 0, 12, 0}, Medium= {46, 39, 14, 29, 6}, Hard= {55, 52, 23, 32, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["幻想系世界修復少女"] = { Beginner= {22, 23, 0, 0, 0}, Easy= {43, 31, 7, 15, 0}, Medium= {66, 56, 9, 31, 14}, Hard= {78, 64, 47, 51, 27}, Challenge= {0, 0, 0, 0, 0}, }, ["バンブーソード・ガール"] = { Beginner= {15, 17, 0, 0, 0}, Easy= {46, 34, 16, 11, 0}, Medium= {70, 69, 41, 22, 18}, Hard= {111, 102, 29, 30, 88}, Challenge= {0, 0, 0, 0, 0}, }, ["セツナトリップ"] = { Beginner= {17, 18, 0, 8, 0}, Easy= {26, 24, 7, 17, 0}, Medium= {55, 48, 34, 13, 18}, Hard= {89, 72, 14, 17, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["ラクガキスト"] = { Beginner= {35, 33, 3, 0, 0}, Easy= {54, 33, 3, 1, 0}, Medium= {63, 49, 72, 1, 6}, Hard= {93, 66, 18, 1, 37}, Challenge= {134, 116, 25, 1, 103}, }, ["回レ!雪月花"] = { Beginner= {19, 20, 1, 0, 0}, Easy= {31, 26, 10, 21, 0}, Medium= {46, 40, 49, 23, 7}, Hard= {68, 53, 27, 16, 26}, Challenge= {76, 73, 65, 24, 67}, }, ["激アツ☆マジヤバ☆チアガール"] = { Beginner= {14, 21, 0, 16, 0}, Easy= {36, 28, 0, 32, 0}, Medium= {50, 42, 23, 65, 6}, Hard= {74, 70, 27, 32, 43}, Challenge= {0, 0, 0, 0, 0}, }, ["neko*neko"] = { Beginner= {11, 10, 0, 9, 0}, Easy= {24, 20, 5, 25, 0}, Medium= {48, 40, 3, 48, 14}, Hard= {67, 46, 20, 51, 44}, Challenge= {0, 0, 0, 0, 0}, }, ["夏色DIARY -DDR mix-"] = { Beginner= {19, 26, 1, 19, 0}, Easy= {37, 26, 9, 20, 0}, Medium= {70, 53, 21, 16, 27}, Hard= {104, 80, 27, 11, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["パ→ピ→プ→Yeah!"] = { Beginner= {12, 26, 0, 0, 0}, Easy= {17, 26, 9, 27, 0}, Medium= {54, 53, 36, 20, 16}, Hard= {66, 66, 38, 21, 45}, Challenge= {0, 0, 0, 0, 0}, }, ["8000000"] = { Beginner= {18, 23, 0, 0, 0}, Easy= {35, 31, 16, 6, 0}, Medium= {57, 62, 47, 5, 7}, Hard= {87, 93, 10, 5, 91}, Challenge= {0, 0, 0, 0, 0}, }, ["天空の華"] = { Beginner= {19, 20, 0, 9, 0}, Easy= {30, 33, 3, 13, 0}, Medium= {62, 53, 10, 16, 27}, Hard= {113, 110, 47, 11, 105}, Challenge= {0, 0, 0, 0, 0}, }, ["Sakura Mirage"] = { Beginner= {20, 23, 3, 27, 0}, Easy= {46, 46, 14, 34, 3}, Medium= {62, 62, 34, 40, 23}, Hard= {81, 93, 52, 40, 46}, Challenge= {0, 0, 0, 0, 0}, }, ["In The Breeze"] = { Beginner= {10, 23, 1, 0, 0}, Easy= {23, 23, 9, 19, 0}, Medium= {43, 46, 27, 19, 13}, Hard= {57, 52, 21, 26, 57}, Challenge= {0, 0, 0, 0, 0}, }, ["Summer fantasy (Darwin remix)"] = { Beginner= {18, 22, 1, 0, 0}, Easy= {39, 37, 20, 29, 0}, Medium= {54, 44, 63, 31, 8}, Hard= {72, 59, 69, 32, 22}, Challenge= {-1, -1, -1, -1, -1}, }, ["ドーパミン"] = { Beginner= {33, 27, 3, 20, 0}, Easy= {59, 55, 25, 8, 15}, Medium= {75, 90, 10, 18, 61}, Hard= {144, 123, 18, 1, 120}, Challenge= {0, 0, 0, 0, 0}, }, ["突撃!ガラスのニーソ姫!"] = { Beginner= {30, 30, 9, 19, 0}, Easy= {41, 30, 30, 61, 0}, Medium= {61, 61, 20, 59, 21}, Hard= {83, 103, 43, 44, 84}, Challenge= {0, 0, 0, 0, 0}, }, ["爆なな☆てすとロイヤー"] = { Beginner= {25, 25, 0, 4, 0}, Easy= {46, 33, 9, 19, 0}, Medium= {64, 66, 9, 20, 15}, Hard= {86, 75, 41, 18, 36}, Challenge= {0, 0, 0, 0, 0}, }, ["ビビットストリーム"] = { Beginner= {26, 30, 3, 31, 0}, Easy= {39, 30, 20, 30, 0}, Medium= {60, 53, 14, 53, 13}, Hard= {81, 68, 23, 34, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["チョコレートスマイル"] = { Beginner= {15, 24, 1, 0, 0}, Easy= {29, 32, 10, 19, 0}, Medium= {46, 48, 25, 49, 5}, Hard= {62, 65, 76, 26, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["Starlight Fantasia (Endorphins Mix)"] = { Beginner= {25, 24, 9, 25, 0}, Easy= {43, 42, 21, 73, 7}, Medium= {66, 66, 16, 41, 51}, Hard= {107, 116, 38, 34, 113}, Challenge= {0, 0, 0, 0, 0}, }, ["HEART BEAT FORMULA (Vinyl Mix)"] = { Beginner= {20, 19, 14, 40, 0}, Easy= {49, 38, 1, 55, 17}, Medium= {62, 47, 0, 42, 72}, Hard= {80, 67, 5, 32, 103}, Challenge= {0, 0, 0, 0, 0}, }, ["PRANA+REVOLUTIONARY ADDICT (U1 DJ Mix)"] = { Beginner= {33, 31, 1, 1, 0}, Easy= {56, 47, 25, 19, 10}, Medium= {80, 62, 36, 9, 36}, Hard= {140, 113, 58, 10, 106}, Challenge= {0, 0, 0, 0, 0}, }, ["乙女繚乱 舞い咲き誇れ"] = { Beginner= {22, 26, 3, 31, 0}, Easy= {37, 34, 5, 37, 0}, Medium= {58, 52, 21, 35, 13}, Hard= {75, 69, 41, 37, 27}, Challenge= {0, 0, 0, 0, 0}, }, ["ミライプリズム"] = { Beginner= {15, 17, 7, 17, 0}, Easy= {26, 23, 10, 27, 0}, Medium= {40, 34, 9, 68, 10}, Hard= {50, 46, 40, 86, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["滅亡天使 † にこきゅっぴん"] = { Beginner= {31, 33, 0, 3, 0}, Easy= {37, 33, 7, 18, 0}, Medium= {51, 50, 56, 15, 5}, Hard= {71, 66, 41, 16, 23}, Challenge= {0, 0, 0, 0, 0}, }, ["Over The “Period”"] = { Beginner= {38, 32, 7, 73, 0}, Easy= {63, 107, 38, 85, 95}, Medium= {91, 107, 45, 62, 119}, Hard= {132, 123, 65, 52, 141}, Challenge= {0, 0, 0, 0, 0}, }, ["MAX.(period)"] = { Beginner= {-1, -1, -1, -1, -1}, Easy= {76, -1, -1, -1, -1}, Medium= {88, 101, 25, 4, 17}, Hard= {152, 101, -1, -1, -1}, Challenge= {164, 101, 58, 24, 85}, }, ["EGOISM 440"] = { Beginner= {54, 56, 9, 1, 2}, Easy= {59, 70, 9, 11, 8}, Medium= {88, 106, 10, 16, 40}, Hard= {152, 135, 10, 21, 120}, Challenge= {226, 142, 18, 5, 140}, }, ["chaos eater"] = { Beginner= {34, 30, 7, 14, 0}, Easy= {47, 30, 29, 15, 0}, Medium= {73, 61, 32, 13, 28}, Hard= {109, 107, 52, 15, 102}, Challenge= {0, 0, 0, 0, 0}, }, ["Destination"] = { Beginner= {23, 30, 1, 28, 0}, Easy= {45, 42, 20, 49, 11}, Medium= {68, 84, 21, 60, 80}, Hard= {91, 107, 27, 61, 111}, Challenge= {0, 0, 0, 0, 0}, }, ["HAPPY☆LUCKY☆YEAPPY"] = { Beginner= {35, 35, 3, 17, 0}, Easy= {54, 53, 47, 24, 3}, Medium= {75, 71, 50, 32, 25}, Hard= {111, 121, 47, 21, 102}, Challenge= {0, 0, 0, 0, 0}, }, ["Samurai Shogun vs. Master Ninja"] = { Beginner= {22, 32, 3, 16, 0}, Easy= {39, 32, 0, 19, 0}, Medium= {64, 64, 18, 19, 6}, Hard= {112, 86, 60, 17, 36}, Challenge= {0, 0, 0, 0, 0}, }, ["Sand Blow"] = { Beginner= {24, 27, 0, 27, 0}, Easy= {42, 54, 16, 26, 4}, Medium= {71, 54, 29, 18, 40}, Hard= {95, 88, 49, 29, 103}, Challenge= {0, 0, 0, 0, 0}, }, ["POSSESSION(EDP Live Mix)"] = { Beginner= {25, 23, 3, 35, 0}, Easy= {54, 46, 7, 62, 19}, Medium= {81, 61, 61, 64, 67}, Hard= {119, 111, 103, 45, 106}, Challenge= {0, 0, 0, 0, 0}, }, ["Truare!"] = { Beginner= {30, 30, 3, 6, 0}, Easy= {48, 30, 41, 9, 0}, Medium= {73, 68, 41, 9, 63}, Hard= {103, 91, 52, 9, 105}, Challenge= {0, 0, 0, 0, 0}, }, ["クリムゾンゲイト"] = { Beginner= {21, 24, 1, 11, 0}, Easy= {38, 32, 9, 25, 0}, Medium= {58, 49, 9, 15, 11}, Hard= {87, 82, 41, 12, 46}, Challenge= {0, 0, 0, 0, 0}, }, ["海神"] = { Beginner= {20, 26, 5, 18, 0}, Easy= {37, 39, 18, 92, 2}, Medium= {62, 58, 9, 53, 30}, Hard= {93, 102, 7, 65, 105}, Challenge= {0, 0, 0, 0, 0}, }, ["FUNKY SUMMER BEACH"] = { Beginner= {20, 25, 10, 21, 0}, Easy= {35, 25, 14, 29, 0}, Medium= {58, 50, 10, 19, 20}, Hard= {87, 88, 52, 5, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["Plan 8"] = { Beginner= {28, 35, 7, 27, 0}, Easy= {47, 35, 18, 55, 0}, Medium= {67, 70, 29, 76, 14}, Hard= {86, 111, 27, 76, 47}, Challenge= {0, 0, 0, 0, 0}, }, ["Remain"] = { Beginner= {23, 26, 5, 13, 0}, Easy= {32, 32, 14, 9, 0}, Medium= {54, 72, 23, 9, 40}, Hard= {80, 115, 27, 9, 104}, Challenge= {0, 0, 0, 0, 0}, }, ["Electronic or Treat!"] = { Beginner= {25, 22, 7, 7, 0}, Easy= {45, 30, 9, 44, 0}, Medium= {74, 60, 16, 36, 50}, Hard= {98, 107, 63, 32, 103}, Challenge= {0, 0, 0, 0, 0}, }, ["エンドルフィン"] = { Beginner= {31, 26, 5, 12, 0}, Easy= {48, 33, 30, 9, 6}, Medium= {71, 66, 12, 16, 70}, Hard= {115, 102, 38, 17, 107}, Challenge= {0, 0, 0, 0, 0}, }, ["Starlight Fantasia"] = { Beginner= {22, 24, 9, 20, 0}, Easy= {41, 37, 12, 78, 4}, Medium= {60, 55, 12, 60, 30}, Hard= {81, 98, 30, 60, 101}, Challenge= {0, 0, 0, 0, 0}, }, ["Dance Partay"] = { Beginner= {15, 16, 3, 0, 0}, Easy= {25, 22, 0, 68, 0}, Medium= {42, 39, 18, 31, 6}, Hard= {56, 44, 36, 34, 23}, Challenge= {73, 56, 20, 15, 78}, }, ["One Sided Love"] = { Beginner= {15, 17, 1, 0, 0}, Easy= {21, 23, 3, 0, 0}, Medium= {44, 34, 16, 0, 7}, Hard= {60, 46, 27, 0, 23}, Challenge= {66, 46, 74, 92, 29}, }, ["The Lonely Streets"] = { Beginner= {11, 14, 3, 0, 0}, Easy= {19, 19, 14, 0, 0}, Medium= {36, 38, 29, 10, 11}, Hard= {50, 47, 56, 10, 37}, Challenge= {62, 67, 41, 43, 72}, }, ["Dreamin'"] = { Beginner= {14, 21, 5, 0, 0}, Easy= {19, 21, 14, 42, 0}, Medium= {32, 37, 32, 87, 2}, Hard= {48, 42, 50, 37, 23}, Challenge= {70, 53, 14, 20, 69}, }, ["starmine"] = { Beginner= {23, 22, 3, 0, 0}, Easy= {40, 30, 10, 22, 0}, Medium= {62, 60, 38, 27, 22}, Hard= {92, 90, 63, 28, 72}, Challenge= {0, 0, 0, 0, 0}, }, ["SPECIAL SUMMER CAMPAIGN!"] = { Beginner= {19, 20, 3, 0, 0}, Easy= {39, 41, 60, 15, 0}, Medium= {60, 56, 50, 20, 20}, Hard= {99, 98, 41, 31, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["阿波おどり -Awaodori- やっぱり踊りはやめられない"] = { Beginner= {27, 20, 3, 0, 0}, Easy= {45, 34, 32, 86, 7}, Medium= {63, 54, 30, 18, 43}, Hard= {91, 81, 5, 10, 103}, Challenge= {0, 0, 0, 0, 0}, }, ["灼熱Beach Side Bunny"] = { Beginner= {25, 25, 16, 0, 0}, Easy= {41, 38, 70, 62, 1}, Medium= {68, 63, 104, 13, 40}, Hard= {97, 101, 128, 16, 103}, Challenge= {0, 0, 0, 0, 0}, }, ["Cleopatrysm"] = { Beginner= {30, 31, 3, 9, 0}, Easy= {41, 31, 12, 18, 0}, Medium= {59, 55, 25, 20, 17}, Hard= {95, 94, 20, 19, 82}, Challenge= {0, 0, 0, 0, 0}, }, ["御千手メディテーション"] = { Beginner= {25, 30, 7, 17, 0}, Easy= {44, 46, 27, 31, 4}, Medium= {63, 68, 21, 38, 36}, Hard= {93, 92, 18, 33, 101}, Challenge= {0, 0, 0, 0, 0}, }, ["KHAMEN BREAK"] = { Beginner= {22, 21, 5, 21, 0}, Easy= {37, 35, 12, 42, 0}, Medium= {63, 64, 16, 37, 23}, Hard= {96, 100, 29, 38, 103}, Challenge= {0, 0, 0, 0, 0}, }, ["Follow Tomorrow"] = { Beginner= {18, 17, 0, 4, 0}, Easy= {25, 23, 7, 52, 0}, Medium= {45, 40, 27, 16, 9}, Hard= {63, 52, 12, 10, 43}, Challenge= {0, 0, 0, 0, 0}, }, ["FUJIMORI -祭- FESTIVAL"] = { Beginner= {24, 26, 1, 3, 0}, Easy= {34, 26, 9, 13, 0}, Medium= {54, 46, 41, 25, 10}, Hard= {74, 72, 36, 16, 37}, Challenge= {0, 0, 0, 0, 0}, }, ["Adularia"] = { Beginner= {23, 30, 0, 8, 0}, Easy= {31, 30, 5, 38, 0}, Medium= {50, 60, 32, 41, 11}, Hard= {73, 82, 20, 51, 52}, Challenge= {0, 0, 0, 0, 0}, }, ["Nostalgia Is Lost"] = { Beginner= {20, 21, 0, 19, 0}, Easy= {38, 35, 18, 37, 1}, Medium= {62, 57, 20, 48, 18}, Hard= {96, 93, 40, 34, 97}, Challenge= {0, 0, 0, 0, 0}, }, ["JOMANDA"] = { Beginner= {23, 30, 0, 33, 4}, Easy= {40, 37, 3, 50, 9}, Medium= {62, 68, 1, 65, 71}, Hard= {79, 90, 14, 54, 107}, Challenge= {104, 110, 25, 34, 119}, }, ["嘆きの樹"] = { Beginner= {22, 26, 7, 30, 0}, Easy= {46, 40, 29, 59, 8}, Medium= {72, 53, 21, 33, 35}, Hard= {114, 103, 94, 23, 105}, Challenge= {144, 116, 87, 42, 111}, }, ["Habibe (Antuh muhleke)"] = { Beginner= {20, 23, 12, 0, 0}, Easy= {27, 23, 20, 19, 0}, Medium= {57, 47, 56, 0, 23}, Hard= {77, 60, 54, 0, 57}, Challenge= {0, 0, 0, 0, 0}, }, ["SUPER HERO"] = { Beginner= {24, 30, 16, 4, 0}, Easy= {31, 30, 20, 9, 0}, Medium= {53, 52, 45, 7, 10}, Hard= {69, 60, 56, 8, 24}, Challenge= {0, 0, 0, 0, 0}, }, ["Party Lights (Tommie Sunshine's Brooklyn Fire Remix)"] = { Beginner= {17, 16, 0, 0, 0}, Easy= {33, 21, 1, 32, 0}, Medium= {46, 43, 5, 72, 10}, Hard= {54, 54, 0, 30, 29}, Challenge= {0, 0, 0, 0, 0}, }, ["Idola"] = { Beginner= {20, 25, 1, 12, 0}, Easy= {43, 58, 25, 45, 2}, Medium= {66, 67, 45, 64, 17}, Hard= {98, 108, 25, 43, 99}, Challenge= {104, 117, 47, 58, 102}, }, ["ドキドキ☆流星トラップガール!!"] = { Beginner= {23, 23, 5, 4, 0}, Easy= {36, 23, 18, 17, 0}, Medium= {56, 46, 30, 9, 15}, Hard= {87, 81, 34, 18, 101}, Challenge= {0, 0, 0, 0, 0}, }, ["second spring storm"] = { Beginner= {21, 16, 1, 0, 0}, Easy= {34, 27, 12, 25, 1}, Medium= {54, 43, 32, 59, 19}, Hard= {80, 70, 87, 15, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["Strobe♡Girl"] = { Beginner= {25, 23, 5, 0, 0}, Easy= {46, 39, 12, 23, 1}, Medium= {56, 55, 50, 32, 12}, Hard= {83, 94, 65, 53, 47}, Challenge= {0, 0, 0, 0, 0}, }, ["IMANOGUILTS"] = { Beginner= {28, 30, 1, 26, 9}, Easy= {50, 45, 43, 30, 30}, Medium= {75, 60, 36, 8, 59}, Hard= {107, 90, 30, 8, 105}, Challenge= {119, 103, -1, -1, -1}, }, ["ちゅ~いん☆バニー"] = { Beginner= {19, 22, 1, 0, 0}, Easy= {31, 30, 10, 30, 0}, Medium= {47, 44, 27, 36, 7}, Hard= {63, 52, 41, 24, 20}, Challenge= {75, 75, 105, 32, 42}, }, ["Din Don Dan"] = { Beginner= {16, 17, 0, 0, 0}, Easy= {31, 23, 5, 7, 0}, Medium= {44, 40, 40, 16, 7}, Hard= {62, 52, 25, 20, 43}, Challenge= {73, 58, 29, 16, 52}, }, ["ヤマトなでなで♡かぐや姫"] = { Beginner= {18, 20, 0, 8, 0}, Easy= {34, 33, 21, 67, 0}, Medium= {43, 46, 29, 51, 5}, Hard= {60, 53, 27, 52, 18}, Challenge= {80, 86, 29, 94, 72}, }, ["Elysium"] = { Beginner= {14, 11, 0, 0, 0}, Easy= {34, 23, 7, 15, 0}, Medium= {49, 36, 7, 59, 12}, Hard= {57, 54, 10, 93, 25}, Challenge= {83, 72, 16, 57, 100}, }, ["恋はどう?モロ◎波動OK☆方程式!!"] = { Beginner= {25, 29, 1, 0, 0}, Easy= {43, 38, 10, 34, 0}, Medium= {64, 68, 16, 27, 10}, Hard= {91, 97, 25, 39, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["デッドボヲルdeホームラン"] = { Beginner= {22, 24, 3, 0, 0}, Easy= {33, 30, 30, 26, 0}, Medium= {49, 48, 45, 61, 11}, Hard= {76, 78, 32, 30, 77}, Challenge= {0, 0, 0, 0, 0}, }, ["轟け!恋のビーンボール!!"] = { Beginner= {28, 30, 1, 14, 0}, Easy= {40, 30, 54, 13, 0}, Medium= {64, 60, 72, 15, 19}, Hard= {108, 110, 58, 6, 101}, Challenge= {0, 0, 0, 0, 0}, }, ["星屑のキロク"] = { Beginner= {18, 22, 3, 12, 0}, Easy= {38, 37, 9, 60, 1}, Medium= {53, 45, 21, 87, 12}, Hard= {65, 60, 27, 88, 23}, Challenge= {0, 0, 0, 0, 0}, }, ["マインド・ゲーム"] = { Beginner= {23, 22, 0, 0, 0}, Easy= {41, 30, 38, 43, 0}, Medium= {58, 60, 54, 47, 14}, Hard= {88, 82, 23, 35, 64}, Challenge= {0, 0, 0, 0, 0}, }, ["野球の遊び方 そしてその歴史 ~決定版~"] = { Beginner= {23, 17, 5, 4, 0}, Easy= {32, 29, 38, 37, 0}, Medium= {44, 46, 43, 37, 9}, Hard= {70, 76, 69, 28, 63}, Challenge= {0, 0, 0, 0, 0}, }, ["ÆTHER"] = { Beginner= {36, 54, 14, 15, 0}, Easy= {62, 68, 36, 31, 3}, Medium= {92, 104, 56, 23, 15}, Hard= {132, 111, 87, 13, 45}, Challenge= {0, 0, 0, 0, 0}, }, ["Daily Lunch Special"] = { Beginner= {25, 34, 0, 12, 0}, Easy= {40, 42, 5, 65, 0}, Medium= {58, 59, 10, 89, 14}, Hard= {88, 85, 50, 73, 51}, Challenge= {0, 0, 0, 0, 0}, }, ["Dispersion Star"] = { Beginner= {20, 22, 0, 16, 0}, Easy= {34, 30, 1, 37, 0}, Medium= {56, 44, 0, 51, 14}, Hard= {75, 89, 10, 51, 55}, Challenge= {0, 0, 0, 0, 0}, }, ["Do The Evolution"] = { Beginner= {17, 18, 1, 0, 0}, Easy= {25, 24, 9, 23, 0}, Medium= {40, 43, 18, 47, 5}, Hard= {54, 49, 30, 55, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["Engraved Mark"] = { Beginner= {24, 31, 7, 0, 0}, Easy= {45, 46, 20, 51, 5}, Medium= {76, 62, 25, 20, 30}, Hard= {101, 112, 16, 21, 102}, Challenge= {0, 0, 0, 0, 0}, }, ["esrev:eR"] = { Beginner= {21, 25, 0, 26, 0}, Easy= {33, 25, 9, 68, 0}, Medium= {53, 51, 10, 49, 12}, Hard= {81, 64, 20, 60, 74}, Challenge= {0, 0, 0, 0, 0}, }, ["HYENA"] = { Beginner= {26, 28, 3, 0, 0}, Easy= {38, 28, 7, 53, 0}, Medium= {56, 56, 25, 65, 15}, Hard= {81, 85, 23, 43, 70}, Challenge= {0, 0, 0, 0, 0}, }, ["PUNISHER"] = { Beginner= {23, 22, 9, 22, 0}, Easy= {37, 30, 21, 58, 0}, Medium= {64, 52, 23, 35, 22}, Hard= {87, 75, 25, 33, 75}, Challenge= {0, 0, 0, 0, 0}, }, ["Romancing Layer"] = { Beginner= {25, 25, 0, 0, 0}, Easy= {36, 31, 23, 46, 1}, Medium= {58, 50, 10, 26, 20}, Hard= {92, 75, 18, 24, 101}, Challenge= {0, 0, 0, 0, 0}, }, ["SABER WING (satellite silhouette remix)"] = { Beginner= {16, 17, 1, 9, 0}, Easy= {25, 22, 3, 28, 0}, Medium= {47, 40, 3, 42, 20}, Hard= {69, 68, 5, 27, 77}, Challenge= {95, 91, 36, 16, 105}, }, ["Stella Sinistra"] = { Beginner= {26, 28, 1, 19, 0}, Easy= {36, 28, 43, 36, 0}, Medium= {57, 58, 65, 52, 41}, Hard= {75, 87, 60, 59, 101}, Challenge= {0, 0, 0, 0, 0}, }, ["Squeeze"] = { Beginner= {25, 25, 1, 10, 1}, Easy= {36, 25, 23, 69, 4}, Medium= {51, 43, 30, 51, 23}, Hard= {90, 81, 25, 34, 107}, Challenge= {0, 0, 0, 0, 0}, }, ["True Blue"] = { Beginner= {21, 27, 10, 8, 0}, Easy= {37, 40, 21, 97, 1}, Medium= {63, 54, 23, 44, 24}, Hard= {101, 104, 29, 41, 104}, Challenge= {0, 0, 0, 0, 0}, }, ["VEGA"] = { Beginner= {21, 23, 3, 5, 0}, Easy= {49, 39, 14, 24, 1}, Medium= {75, 63, 25, 30, 24}, Hard= {100, 95, 54, 36, 80}, Challenge= {0, 0, 0, 0, 0}, }, ["IX"] = { Beginner= {36, 41, 3, 27, 0}, Easy= {58, 62, 23, 37, 7}, Medium= {86, 102, 21, 46, 54}, Hard= {147, 134, 32, 30, 111}, Challenge= {147, 139, 67, 48, 117}, }, ["MITOれて!いばらきっしゅだ~りん"] = { Beginner= {20, 21, 0, 0, 0}, Easy= {39, 28, 10, 34, 0}, Medium= {55, 43, 40, 41, 8}, Hard= {79, 72, 63, 30, 39}, Challenge= {0, 0, 0, 0, 0}, }, ["LoveLove DokiDoki"] = { Beginner= {15, 13, 5, 0, 0}, Easy= {42, 26, 14, 5, 0}, Medium= {61, 53, 32, 9, 21}, Hard= {78, 60, 32, 29, 43}, Challenge= {0, 0, 0, 0, 0}, }, ["CAPTIVE"] = { Beginner= {20, 20, 0, 0, 0}, Easy= {31, 26, 7, 49, 0}, Medium= {44, 46, 32, 46, 3}, Hard= {64, 53, 52, 33, 18}, Challenge= {0, 0, 0, 0, 0}, }, ["My HERO"] = { Beginner= {15, 17, 9, 17, 0}, Easy= {24, 23, 5, 14, 0}, Medium= {35, 34, 5, 23, 5}, Hard= {46, 46, 16, 48, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["ドリームキャッチャー"] = { Beginner= {30, 34, 5, 3, 0}, Easy= {37, 34, 30, 4, 0}, Medium= {63, 51, 52, 50, 4}, Hard= {74, 69, 78, 34, 13}, Challenge= {0, 0, 0, 0, 0}, }, ["HAPPY☆きたかた"] = { Beginner= {15, 14, 5, 0, 0}, Easy= {27, 28, 1, 8, 0}, Medium= {49, 43, 18, 17, 6}, Hard= {63, 57, 50, 38, 18}, Challenge= {0, 0, 0, 0, 0}, }, ["マーメイド"] = { Beginner= {17, 12, 5, 0, 0}, Easy= {35, 25, 5, 3, 0}, Medium= {46, 38, 20, 23, 13}, Hard= {65, 44, 27, 41, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["We are チャリンコエンジェルス"] = { Beginner= {19, 18, 0, 0, 0}, Easy= {27, 24, 0, 25, 0}, Medium= {42, 30, 0, 30, 5}, Hard= {55, 48, 30, 51, 19}, Challenge= {0, 0, 0, 0, 0}, }, ["Everybody Say EDOGAWA"] = { Beginner= {11, 11, 9, 0, 0}, Easy= {31, 23, 5, 26, 0}, Medium= {44, 35, 32, 18, 6}, Hard= {61, 47, 38, 21, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["my cosmic world"] = { Beginner= {23, 23, 1, 3, 0}, Easy= {29, 23, 5, 13, 0}, Medium= {41, 28, 40, 21, 0}, Hard= {53, 46, 27, 18, 12}, Challenge= {0, 0, 0, 0, 0}, }, ["Determination"] = { Beginner= {18, 19, 0, 0, 0}, Easy= {31, 38, 5, 41, 0}, Medium= {44, 47, 29, 85, 4}, Hard= {75, 76, 49, 52, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["川崎純情音頭"] = { Beginner= {18, 21, 3, 0, 0}, Easy= {27, 21, 7, 16, 0}, Medium= {40, 38, 40, 32, 5}, Hard= {56, 49, 14, 8, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["瞬間 I LOVE YOU"] = { Beginner= {15, 13, 3, 0, 0}, Easy= {40, 27, 10, 8, 0}, Medium= {57, 55, 14, 32, 13}, Hard= {70, 55, 54, 46, 24}, Challenge= {0, 0, 0, 0, 0}, }, ["僕は君に恋をした"] = { Beginner= {20, 21, 1, 0, 0}, Easy= {32, 28, 10, 23, 0}, Medium= {47, 42, 21, 19, 6}, Hard= {67, 56, 18, 18, 24}, Challenge= {0, 0, 0, 0, 0}, }, ["Dong! Dong!"] = { Beginner= {37, 34, 0, 9, 0}, Easy= {43, 34, 0, 7, 0}, Medium= {63, 43, 40, 29, 2}, Hard= {75, 69, 81, 31, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["A to Z"] = { Beginner= {14, 16, 10, 0, 0}, Easy= {32, 32, 5, 34, 0}, Medium= {52, 64, 14, 71, 16}, Hard= {67, 64, 81, 49, 36}, Challenge= {0, 0, 0, 0, 0}, }, ["ルシャナの気持ち"] = { Beginner= {18, 21, 0, 0, 0}, Easy= {34, 28, 0, 33, 0}, Medium= {43, 43, 25, 39, 2}, Hard= {64, 57, 32, 20, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["LUCKY-YO!!"] = { Beginner= {16, 13, 1, 0, 0}, Easy= {25, 18, 14, 21, 0}, Medium= {37, 32, 3, 23, 11}, Hard= {51, 37, 38, 29, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["Boom! Boom! Miracle Emotion"] = { Beginner= {15, 19, 5, 9, 0}, Easy= {31, 25, 9, 15, 0}, Medium= {55, 51, 20, 6, 14}, Hard= {67, 58, 32, 12, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["ザッツ!KAIYODO"] = { Beginner= {20, 18, 7, 9, 0}, Easy= {31, 24, 10, 34, 0}, Medium= {43, 37, 38, 24, 7}, Hard= {60, 55, 27, 17, 23}, Challenge= {0, 0, 0, 0, 0}, }, ["乙女の真骨頂"] = { Beginner= {23, 22, 1, 0, 0}, Easy= {34, 30, 12, 52, 0}, Medium= {47, 52, 23, 53, 5}, Hard= {67, 60, 38, 45, 22}, Challenge= {0, 0, 0, 0, 0}, }, ["Field on!"] = { Beginner= {15, 14, 1, 0, 0}, Easy= {33, 28, 3, 11, 0}, Medium= {56, 49, 14, 21, 9}, Hard= {69, 56, 21, 53, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["Che Che Chelip~魔法のコトバ~"] = { Beginner= {18, 15, 1, 2, 0}, Easy= {27, 21, 1, 19, 0}, Medium= {40, 32, 18, 19, 3}, Hard= {51, 43, 5, 30, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["らいらら"] = { Beginner= {19, 19, 5, 12, 0}, Easy= {26, 25, 9, 43, 0}, Medium= {45, 38, 1, 30, 6}, Hard= {57, 51, 30, 50, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["HeartLatte"] = { Beginner= {15, 16, 1, 0, 0}, Easy= {26, 22, 3, 0, 0}, Medium= {43, 33, 7, 19, 10}, Hard= {65, 56, 7, 14, 46}, Challenge= {0, 0, 0, 0, 0}, }, ["キライじゃないのぉ"] = { Beginner= {17, 23, 0, 35, 0}, Easy= {23, 23, 0, 38, 0}, Medium= {38, 35, 32, 80, 4}, Hard= {54, 47, 16, 63, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["ラブラブキュートなハピハピサンデー"] = { Beginner= {30, 20, 0, 0, 0}, Easy= {36, 27, 1, 2, 0}, Medium= {46, 41, 20, 2, 5}, Hard= {73, 55, 25, 1, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["ウッ-ウッーウマウマ(゚∀゚) (Speedcake Remix)"] = { Beginner= {16, 27, 0, 0, 0}, Easy= {36, 27, 18, 21, 0}, Medium= {50, 41, 43, 20, 6}, Hard= {66, 54, 43, 27, 23}, Challenge= {88, 82, 47, 21, 78}, }, ["オリオンをなぞる"] = { Beginner= {14, 15, 0, 0, 0}, Easy= {31, 30, 18, 28, 0}, Medium= {46, 37, 34, 22, 6}, Hard= {63, 60, 14, 37, 20}, Challenge= {75, 60, 36, 6, 36}, }, ["折れないハート"] = { Beginner= {13, 7, 1, 0, 0}, Easy= {25, 31, 1, 23, 0}, Medium= {52, 39, 14, 25, 4}, Hard= {66, 47, 38, 35, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["ジョジョ~その血の運命~"] = { Beginner= {15, 18, 0, 0, 0}, Easy= {25, 24, 9, 7, 0}, Medium= {52, 42, 18, 13, 16}, Hard= {68, 73, 40, 25, 51}, Challenge= {0, 0, 0, 0, 0}, }, ["ずっとみつめていて (Ryu☆Remix)"] = { Beginner= {12, 13, 0, 0, 0}, Easy= {40, 26, 23, 27, 0}, Medium= {56, 40, 12, 22, 12}, Hard= {77, 53, 14, 20, 47}, Challenge= {104, 103, 3, 42, 102}, }, ["つけまつける"] = { Beginner= {9, 8, 0, 0, 0}, Easy= {30, 24, 3, 13, 0}, Medium= {46, 36, 20, 25, 6}, Hard= {60, 42, 27, 30, 17}, Challenge= {61, 42, 54, 20, 17}, }, ["ふりそでーしょん"] = { Beginner= {14, 16, 1, 0, 0}, Easy= {22, 25, 3, 14, 0}, Medium= {51, 50, 3, 21, 4}, Hard= {81, 66, 63, 24, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["マジLOVE1000%"] = { Beginner= {12, 10, 3, 0, 0}, Easy= {24, 21, 7, 68, 0}, Medium= {34, 32, 21, 77, 7}, Hard= {49, 43, 30, 32, 18}, Challenge= {31, 43, 78, 96, 16}, }, ["ロンドンは夜8時 (LON 8PM - TYO 4AM)"] = { Beginner= {21, 22, 1, 23, 0}, Easy= {43, 37, 12, 16, 1}, Medium= {64, 52, 23, 15, 20}, Hard= {83, 60, 16, 0, 36}, Challenge= {0, 0, 0, 0, 0}, }, ["ACROSS WORLD"] = { Beginner= {14, 15, 5, 0, 0}, Easy= {20, 23, 1, 54, 0}, Medium= {46, 38, 10, 2, 1}, Hard= {71, 61, 25, 2, 20}, Challenge= {82, 111, 81, 52, 70}, }, ["BRIGHT STREAM"] = { Beginner= {13, 12, 1, 0, 0}, Easy= {21, 19, 1, 25, 0}, Medium= {37, 32, 14, 46, 3}, Hard= {51, 46, 30, 44, 10}, Challenge= {0, 0, 0, 0, 0}, }, ["Burst The Gravity"] = { Beginner= {17, 18, 7, 15, 0}, Easy= {32, 24, 5, 25, 0}, Medium= {49, 43, 20, 27, 10}, Hard= {61, 49, 20, 27, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["Choo Choo TRAIN"] = { Beginner= {8, 9, 0, 5, 0}, Easy= {18, 14, 1, 17, 0}, Medium= {31, 23, 7, 34, 3}, Hard= {40, 33, 20, 32, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["JOKER"] = { Beginner= {15, 13, 1, 0, 0}, Easy= {23, 20, 1, 27, 0}, Medium= {54, 40, 20, 7, 14}, Hard= {73, 53, 34, 29, 42}, Challenge= {84, 73, 96, 19, 94}, }, ["LOVE & JOY -Risk Junk MIX-"] = { Beginner= {22, 22, 9, 0, 0}, Easy= {30, 30, 5, 12, 0}, Medium= {64, 44, 41, 25, 12}, Hard= {87, 82, 61, 21, 41}, Challenge= {0, 0, 0, 0, 0}, }, ["Mickey Mouse March(Eurobeat Version)"] = { Beginner= {14, 18, 0, 0, 0}, Easy= {32, 25, 10, 15, 0}, Medium= {43, 44, 36, 21, 6}, Hard= {66, 56, 21, 6, 35}, Challenge= {0, 0, 0, 0, 0}, }, ["Starry HEAVEN"] = { Beginner= {15, 15, 1, 0, 0}, Easy= {24, 23, 7, 24, 1}, Medium= {39, 39, 14, 33, 3}, Hard= {56, 63, 23, 32, 16}, Challenge= {67, 79, 74, 26, 38}, }, ["お米の美味しい炊き方、そしてお米を食べることによるその効果。"] = { Beginner= {31, 23, 7, 25, 0}, Easy= {50, 39, 10, 26, 3}, Medium= {87, 63, 12, 18, 34}, Hard= {128, 105, 41, 10, 102}, Challenge= {0, 0, 0, 0, 0}, }, ["からふるぱすてる"] = { Beginner= {23, 23, 1, 0, 0}, Easy= {44, 31, 9, 25, 0}, Medium= {66, 62, 41, 29, 15}, Hard= {93, 93, 20, 33, 46}, Challenge= {0, 0, 0, 0, 0}, }, ["キケンな果実"] = { Beginner= {18, 21, 0, 17, 0}, Easy= {35, 28, 12, 57, 0}, Medium= {54, 43, 7, 56, 12}, Hard= {79, 79, 20, 34, 42}, Challenge= {0, 0, 0, 0, 0}, }, ["晴天Bon Voyage"] = { Beginner= {23, 28, 1, 4, 0}, Easy= {37, 38, 3, 22, 1}, Medium= {51, 47, 16, 56, 6}, Hard= {64, 67, 27, 84, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["創世ノート"] = { Beginner= {13, 25, 9, 39, 0}, Easy= {42, 50, 20, 57, 2}, Medium= {57, 58, 25, 61, 14}, Hard= {81, 66, 58, 42, 39}, Challenge= {0, 0, 0, 0, 0}, }, ["ちくわパフェだよ☆CKP"] = { Beginner= {22, 25, 3, 0, 0}, Easy= {36, 42, 1, 23, 1}, Medium= {51, 42, 20, 24, 4}, Hard= {64, 68, 45, 19, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["†渚の小悪魔ラヴリィ~レイディオ†"] = { Beginner= {22, 23, 0, 0, 0}, Easy= {44, 31, 16, 52, 0}, Medium= {69, 63, 23, 63, 18}, Hard= {109, 113, 54, 27, 86}, Challenge= {56, 55, 96, 49, 10}, }, ["虹色の花"] = { Beginner= {16, 14, 5, 5, 0}, Easy= {34, 28, 9, 83, 0}, Medium= {54, 42, 52, 39, 9}, Hard= {73, 56, 41, 26, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["フー・フローツ"] = { Beginner= {25, 30, 1, 0, 0}, Easy= {39, 30, 5, 22, 0}, Medium= {60, 52, 27, 19, 15}, Hard= {79, 67, 30, 16, 40}, Challenge= {0, 0, 0, 0, 0}, }, ["めうめうぺったんたん!!"] = { Beginner= {22, 30, 0, 31, 0}, Easy= {35, 30, 16, 24, 0}, Medium= {56, 46, 34, 24, 9}, Hard= {72, 84, 41, 24, 30}, Challenge= {0, 0, 0, 0, 0}, }, ["ラキラキ"] = { Beginner= {14, 13, 12, 22, 0}, Easy= {47, 40, 30, 40, 4}, Medium= {64, 54, 18, 40, 22}, Hard= {82, 61, 21, 37, 63}, Challenge= {0, 0, 0, 0, 0}, }, ["凛として咲く花の如く ~ひなビタ♪ edition~"] = { Beginner= {24, 27, 5, 33, 0}, Easy= {29, 27, 1, 39, 0}, Medium= {46, 40, 18, 63, 4}, Hard= {64, 54, 18, 66, 22}, Challenge= {0, 0, 0, 0, 0}, }, ["Ah La La La"] = { Beginner= {18, 16, 0, 0, 0}, Easy= {28, 21, 3, 57, 0}, Medium= {35, 27, 30, 45, 6}, Hard= {69, 48, 10, 20, 49}, Challenge= {0, 0, 0, 0, 0}, }, ["Air Heroes"] = { Beginner= {21, 21, 1, 0, 0}, Easy= {54, 50, 32, 67, 7}, Medium= {65, 50, 21, 62, 20}, Hard= {103, 108, 25, 36, 100}, Challenge= {162, 108, 29, 56, 111}, }, ["Another Phase"] = { Beginner= {24, 25, 3, 35, 0}, Easy= {53, 38, 3, 9, 9}, Medium= {64, 51, 14, 11, 40}, Hard= {122, 102, 30, 11, 109}, Challenge= {126, 102, 60, 11, 110}, }, ["Back In Your Arms"] = { Beginner= {14, 10, 7, 0, 0}, Easy= {29, 21, 12, 36, 0}, Medium= {46, 38, 5, 36, 12}, Hard= {58, 43, 12, 42, 29}, Challenge= {0, 0, 0, 0, 0}, }, ["Beautiful Dream"] = { Beginner= {19, 15, 3, 0, 0}, Easy= {45, 30, 23, 13, 0}, Medium= {51, 52, 18, 27, 9}, Hard= {69, 60, 45, 41, 22}, Challenge= {96, 110, 56, 64, 98}, }, ["Blew My Mind"] = { Beginner= {25, 25, 0, 4, 0}, Easy= {57, 77, 23, 24, 2}, Medium= {83, 115, 29, 19, 24}, Hard= {131, 141, 81, 11, 83}, Challenge= {162, 200, 98, 23, 103}, }, ["Bombay Bomb"] = { Beginner= {21, 18, 3, 0, 0}, Easy= {33, 30, 12, 58, 2}, Medium= {59, 42, 0, 0, 15}, Hard= {81, 54, 0, 0, 43}, Challenge= {0, 0, 0, 0, 0}, }, ["Children of the Beat"] = { Beginner= {13, 13, 0, 0, 0}, Easy= {33, 26, 54, 28, 0}, Medium= {51, 46, 32, 60, 8}, Hard= {60, 53, 81, 44, 13}, Challenge= {72, 53, 72, 24, 23}, }, ["Chinese Snowy Dance"] = { Beginner= {26, 28, 3, 36, 0}, Easy= {43, 43, 16, 80, 3}, Medium= {70, 65, 7, 62, 45}, Hard= {128, 108, 5, 58, 105}, Challenge= {0, 0, 0, 0, 0}, }, ["Condor"] = { Beginner= {18, 23, 5, 0, 0}, Easy= {37, 35, 21, 49, 1}, Medium= {50, 41, 25, 48, 17}, Hard= {72, 70, 10, 27, 70}, Challenge= {95, 94, 32, 70, 104}, }, ["Confession"] = { Beginner= {12, 12, 1, 11, 0}, Easy= {20, 25, 10, 40, 0}, Medium= {38, 37, 27, 56, 4}, Hard= {58, 50, 47, 74, 30}, Challenge= {89, 93, 52, 40, 101}, }, ["Desert Journey"] = { Beginner= {15, 17, 14, 0, 0}, Easy= {27, 23, 14, 3, 0}, Medium= {43, 46, 29, 21, 7}, Hard= {68, 58, 16, 40, 46}, Challenge= {93, 87, 58, 26, 103}, }, ["Diamond Night"] = { Beginner= {14, 16, 0, 22, 0}, Easy= {23, 22, 3, 32, 0}, Medium= {42, 33, 14, 42, 9}, Hard= {60, 50, 1, 43, 34}, Challenge= {78, 73, 14, 43, 100}, }, ["Elemental Creation"] = { Beginner= {44, 54, 10, 36, 0}, Easy= {68, 111, 5, 29, 11}, Medium= {96, 131, 14, 29, 24}, Hard= {145, 145, 47, 23, 70}, Challenge= {165, 152, 49, 23, 96}, }, ["Empathetic"] = { Beginner= {24, 22, 5, 42, 0}, Easy= {44, 37, 9, 21, 1}, Medium= {70, 60, 14, 24, 26}, Hard= {82, 82, 10, 24, 75}, Challenge= {0, 0, 0, 0, 0}, }, ["escape"] = { Beginner= {23, 23, 0, 0, 0}, Easy= {33, 23, 5, 11, 0}, Medium= {46, 34, 38, 19, 8}, Hard= {59, 46, 49, 19, 20}, Challenge= {81, 52, 109, 25, 76}, }, ["Everything I Need"] = { Beginner= {11, 15, 0, 0, 0}, Easy= {20, 15, 1, 72, 0}, Medium= {31, 27, 7, 113, 7}, Hard= {42, 35, 1, 89, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["Find The Way"] = { Beginner= {18, 27, 3, 54, 0}, Easy= {36, 27, 16, 62, 0}, Medium= {57, 55, 12, 34, 16}, Hard= {75, 96, 30, 34, 43}, Challenge= {0, 0, 0, 0, 0}, }, ["GAIA"] = { Beginner= {21, 22, 10, 8, 0}, Easy= {54, 51, 14, 36, 12}, Medium= {78, 74, 27, 24, 46}, Hard= {117, 109, 0, 0, 107}, Challenge= {0, 0, 0, 0, 0}, }, ["heron"] = { Beginner= {21, 22, 0, 7, 0}, Easy= {40, 30, 7, 31, 0}, Medium= {57, 52, 69, 27, 9}, Hard= {81, 60, 60, 10, 37}, Challenge= {76, 75, 60, 21, 46}, }, ["Hoping To Be Good"] = { Beginner= {17, 20, 3, 0, 0}, Easy= {23, 20, 3, 59, 0}, Medium= {40, 40, 7, 56, 8}, Hard= {59, 55, 0, 11, 40}, Challenge= {0, 0, 0, 0, 0}, }, ["Magnetic"] = { Beginner= {22, 24, 0, 3, 0}, Easy= {46, 49, 7, 54, 7}, Medium= {66, 73, 12, 61, 50}, Hard= {97, 108, 18, 51, 105}, Challenge= {114, 102, 27, 68, 111}, }, ["Monkey Business"] = { Beginner= {20, 23, 9, 0, 5}, Easy= {43, 46, 36, 36, 16}, Medium= {59, 80, 29, 67, 58}, Hard= {76, 97, 36, 29, 102}, Challenge= {122, 133, 30, 58, 133}, }, ["New Generation"] = { Beginner= {24, 23, 14, 0, 0}, Easy= {40, 47, 9, 18, 3}, Medium= {69, 63, 9, 11, 19}, Hard= {95, 94, 5, 63, 66}, Challenge= {139, 113, 60, 25, 104}, }, ["New Gravity"] = { Beginner= {22, 25, 5, 19, 0}, Easy= {42, 38, 14, 12, 0}, Medium= {58, 51, 5, 3, 19}, Hard= {73, 57, 16, 3, 39}, Challenge= {91, 89, 21, 3, 100}, }, ["nightbird lost wing"] = { Beginner= {16, 14, 1, 0, 0}, Easy= {33, 29, 1, 39, 0}, Medium= {62, 51, 30, 36, 18}, Hard= {92, 74, 47, 26, 76}, Challenge= {0, 0, 0, 0, 0}, }, ["PRANA"] = { Beginner= {28, 31, 9, 13, 0}, Easy= {50, 38, 10, 39, 7}, Medium= {69, 54, 38, 20, 33}, Hard= {91, 77, 60, 15, 70}, Challenge= {119, 112, 70, 17, 104}, }, ["printemps"] = { Beginner= {23, 27, 0, 0, 0}, Easy= {32, 27, 3, 14, 0}, Medium= {50, 55, 18, 23, 13}, Hard= {74, 97, 20, 13, 76}, Challenge= {0, 0, 0, 0, 0}, }, ["Qipchãq"] = { Beginner= {18, 18, 9, 9, 0}, Easy= {29, 25, 16, 25, 2}, Medium= {49, 43, 27, 40, 12}, Hard= {66, 50, 69, 35, 34}, Challenge= {0, 0, 0, 0, 0}, }, ["RЁVOLUTIΦN"] = { Beginner= {20, 25, 0, 8, 0}, Easy= {44, 33, 3, 74, 0}, Medium= {64, 67, 58, 62, 10}, Hard= {94, 75, 43, 24, 38}, Challenge= {151, 117, 49, 24, 103}, }, ["Right on time (Ryu☆Remix)"] = { Beginner= {20, 24, 0, 0, 0}, Easy= {36, 24, 61, 32, 0}, Medium= {52, 49, 38, 11, 16}, Hard= {77, 74, 78, 8, 85}, Challenge= {56, 49, 200, 17, 49}, }, ["sola"] = { Beginner= {18, 16, 1, 2, 0}, Easy= {31, 22, 12, 34, 0}, Medium= {49, 44, 12, 66, 14}, Hard= {77, 56, 14, 25, 79}, Challenge= {0, 0, 0, 0, 0}, }, ["Somehow You Found Me"] = { Beginner= {23, 30, 0, 0, 0}, Easy= {28, 30, 12, 0, 0}, Medium= {60, 52, 69, 9, 13}, Hard= {80, 67, 76, 0, 33}, Challenge= {136, 89, 45, 19, 101}, }, ["south"] = { Beginner= {18, 17, 1, 0, 0}, Easy= {31, 23, 12, 13, 0}, Medium= {42, 40, 12, 22, 5}, Hard= {58, 40, 29, 47, 21}, Challenge= {58, 46, 125, 17, 49}, }, ["Spanish Snowy Dance"] = { Beginner= {18, 30, 12, 0, 0}, Easy= {46, 37, 29, 73, 0}, Medium= {73, 60, 32, 16, 35}, Hard= {100, 89, 49, 68, 103}, Challenge= {141, 110, 54, 33, 107}, }, ["Straight Oath"] = { Beginner= {19, 30, 3, 0, 0}, Easy= {43, 45, 18, 66, 2}, Medium= {59, 60, 30, 51, 14}, Hard= {86, 68, 38, 30, 42}, Challenge= {103, 110, 30, 72, 93}, }, ["STULTI"] = { Beginner= {20, 27, 3, 78, 0}, Easy= {41, 48, 32, 65, 9}, Medium= {61, 62, 36, 82, 48}, Hard= {96, 90, 32, 56, 111}, Challenge= {0, 0, 0, 0, 0}, }, ["Sucka Luva"] = { Beginner= {13, 9, 0, 0, 0}, Easy= {24, 19, 3, 12, 0}, Medium= {40, 39, 25, 9, 15}, Hard= {50, 44, 83, 9, 27}, Challenge= {0, 0, 0, 0, 0}, }, ["Summer Fairytale"] = { Beginner= {14, 17, 7, 15, 0}, Easy= {23, 23, 7, 66, 0}, Medium= {33, 35, 25, 69, 2}, Hard= {38, 40, 29, 82, 6}, Challenge= {74, 64, 49, 28, 73}, }, ["Sweet Rain"] = { Beginner= {24, 19, 5, 0, 0}, Easy= {35, 25, 10, 45, 0}, Medium= {53, 45, 27, 34, 16}, Hard= {75, 70, 25, 51, 53}, Challenge= {0, 0, 0, 0, 0}, }, ["Synergy For Angels"] = { Beginner= {18, 20, 9, 37, 0}, Easy= {47, 40, 18, 30, 4}, Medium= {67, 46, 21, 28, 22}, Hard= {93, 86, 10, 22, 87}, Challenge= {0, 0, 0, 0, 0}, }, ["Tell me what to do"] = { Beginner= {18, 18, 3, 0, 0}, Easy= {25, 24, 16, 3, 0}, Medium= {43, 42, 10, 100, 18}, Hard= {73, 60, 0, 7, 48}, Challenge= {88, 90, 14, 27, 100}, }, ["The Island Song"] = { Beginner= {12, 14, 0, 0, 0}, Easy= {14, 14, 1, 28, 0}, Medium= {31, 28, 0, 40, 18}, Hard= {43, 38, 0, 6, 46}, Challenge= {77, 56, 45, 40, 106}, }, ["THE REASON"] = { Beginner= {10, 11, 10, 0, 5}, Easy= {14, 15, 9, 46, 11}, Medium= {34, 42, 10, 36, 56}, Hard= {58, 50, 1, 21, 102}, Challenge= {79, 69, 124, 28, 115}, }, ["The Wind of Gold"] = { Beginner= {26, 21, 1, 0, 0}, Easy= {43, 35, 30, 37, 0}, Medium= {56, 49, 36, 33, 24}, Hard= {87, 77, 74, 49, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["Top The Charts"] = { Beginner= {20, 20, 1, 0, 0}, Easy= {28, 26, 3, 16, 0}, Medium= {49, 40, 14, 29, 5}, Hard= {65, 66, 52, 46, 28}, Challenge= {91, 73, 101, 34, 78}, }, ["Triple Journey -TAG EDITION-"] = { Beginner= {26, 30, 12, 33, 0}, Easy= {50, 45, 9, 29, 6}, Medium= {81, 60, 14, 28, 37}, Hard= {135, 110, 34, 20, 106}, Challenge= {175, 110, 63, 18, 112}, }, ["WILD SIDE"] = { Beginner= {20, 27, 16, 0, 0}, Easy= {41, 34, 20, 42, 0}, Medium= {55, 47, 29, 17, 14}, Hard= {64, 55, 27, 53, 30}, Challenge= {80, 68, 38, 49, 61}, }, ["Windy Fairy"] = { Beginner= {18, 30, 0, 2, 0}, Easy= {39, 30, 5, 45, 0}, Medium= {58, 60, 32, 44, 13}, Hard= {94, 97, 10, 51, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["Wow Wow VENUS"] = { Beginner= {15, 12, 0, 0, 0}, Easy= {27, 26, 1, 84, 0}, Medium= {47, 45, 41, 48, 9}, Hard= {62, 58, 49, 35, 29}, Challenge= {0, 0, 0, 0, 0}, }, ["You"] = { Beginner= {9, 9, 0, 9, 0}, Easy= {18, 11, 0, 72, 0}, Medium= {28, 20, 9, 111, 10}, Hard= {40, 36, 0, 95, 53}, Challenge= {0, 0, 0, 0, 0}, }, ["ヘビーローテーション"] = { Beginner= {13, 14, 0, 0, 0}, Easy= {25, 29, 5, 41, 0}, Medium= {46, 44, 67, 56, 2}, Hard= {60, 58, 90, 64, 11}, Challenge= {0, 0, 0, 0, 0}, }, ["女々しくて"] = { Beginner= {15, 17, 3, 0, 0}, Easy= {27, 23, 0, 13, 0}, Medium= {41, 29, 1, 35, 4}, Hard= {55, 83, 10, 35, 31}, Challenge= {50, 47, 105, 99, 55}, }, ["COME BACK TO MY HEART"] = { Beginner= {15, 17, 0, 0, 0}, Easy= {28, 23, 3, 35, 0}, Medium= {43, 41, 23, 45, 6}, Hard= {56, 64, 23, 66, 33}, Challenge= {36, 23, 47, 51, 0}, }, ["future gazer"] = { Beginner= {14, 17, 1, 10, 0}, Easy= {23, 22, 1, 29, 0}, Medium= {31, 28, 12, 70, 2}, Hard= {48, 45, 23, 59, 11}, Challenge= {42, 40, 72, 31, 28}, }, ["LOVE & JOY"] = { Beginner= {20, 21, 1, 0, 0}, Easy= {36, 28, 1, 15, 0}, Medium= {56, 50, 45, 22, 7}, Hard= {71, 50, 65, 10, 23}, Challenge= {0, 0, 0, 0, 0}, }, ["STRAIGHT JET"] = { Beginner= {16, 19, 0, 4, 0}, Easy= {28, 25, 1, 25, 0}, Medium= {41, 31, 25, 66, 2}, Hard= {60, 51, 25, 71, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["アルストロメリア (walk with you remix)"] = { Beginner= {20, 18, 3, 36, 0}, Easy= {34, 24, 7, 58, 0}, Medium= {47, 49, 29, 51, 7}, Hard= {63, 61, 10, 36, 28}, Challenge= {73, 74, 38, 21, 67}, }, ["紅焔"] = { Beginner= {19, 14, 1, 8, 0}, Easy= {35, 28, 5, 27, 0}, Medium= {54, 50, 43, 46, 8}, Hard= {74, 58, 36, 30, 34}, Challenge= {113, 101, 74, 30, 102}, }, ["雫"] = { Beginner= {18, 17, 0, 0, 0}, Easy= {24, 26, 0, 49, 0}, Medium= {56, 61, 9, 38, 6}, Hard= {74, 69, 29, 69, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["隅田川夏恋歌"] = { Beginner= {18, 22, 3, 9, 0}, Easy= {31, 30, 5, 15, 0}, Medium= {63, 52, 23, 12, 11}, Hard= {86, 60, 14, 0, 31}, Challenge= {108, 110, 85, 20, 90}, }, ["天上の星~黎明記~"] = { Beginner= {19, 20, 0, 0, 0}, Easy= {31, 26, 1, 21, 0}, Medium= {44, 46, 10, 36, 6}, Hard= {64, 87, 16, 105, 34}, Challenge= {0, 0, 0, 0, 0}, }, ["ビューティフル レシート"] = { Beginner= {22, 24, 1, 23, 0}, Easy= {41, 32, 20, 78, 0}, Medium= {55, 48, 38, 92, 9}, Hard= {68, 89, 36, 88, 34}, Challenge= {0, 0, 0, 0, 0}, }, ["繚乱ヒットチャート"] = { Beginner= {17, 15, 1, 15, 0}, Easy= {34, 31, 5, 53, 0}, Medium= {50, 47, 21, 68, 3}, Hard= {75, 63, 32, 46, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["恋閃繚乱"] = { Beginner= {15, 17, 1, 0, 0}, Easy= {31, 29, 20, 56, 0}, Medium= {42, 35, 12, 48, 7}, Hard= {63, 46, 21, 17, 29}, Challenge= {94, 94, 50, 31, 103}, }, ["Amalgamation"] = { Beginner= {28, 27, 7, 17, 0}, Easy= {49, 40, 36, 44, 4}, Medium= {64, 54, 14, 20, 21}, Hard= {85, 81, 23, 16, 73}, Challenge= {96, 100, 43, 20, 101}, }, ["BRILLIANT 2U (AKBK MIX)"] = { Beginner= {23, 20, 0, 12, 0}, Easy= {48, 47, 36, 27, 2}, Medium= {75, 54, 27, 24, 37}, Hard= {118, 104, 63, 25, 105}, Challenge= {0, 0, 0, 0, 0}, }, ["Chronos"] = { Beginner= {11, 10, 0, 44, 0}, Easy= {20, 15, 21, 78, 3}, Medium= {40, 42, 7, 78, 19}, Hard= {64, 58, 65, 35, 58}, Challenge= {94, 85, 80, 31, 105}, }, ["Cosmic Hurricane"] = { Beginner= {16, 15, 1, 18, 0}, Easy= {34, 31, 3, 32, 0}, Medium= {52, 54, 29, 45, 7}, Hard= {78, 69, 14, 35, 37}, Challenge= {97, 104, 36, 82, 100}, }, ["CRAZY♥LOVE"] = { Beginner= {21, 27, 14, 53, 0}, Easy= {35, 34, 14, 63, 0}, Medium= {76, 75, 50, 76, 51}, Hard= {95, 101, 87, 57, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["Diamond Dust"] = { Beginner= {14, 12, 1, 0, 0}, Easy= {29, 24, 3, 46, 0}, Medium= {36, 37, 41, 63, 4}, Hard= {50, 43, 43, 70, 25}, Challenge= {62, 61, 96, 41, 64}, }, ["dreaming can make a wish come true"] = { Beginner= {15, 23, 3, 25, 0}, Easy= {23, 23, 5, 38, 0}, Medium= {43, 35, 14, 35, 5}, Hard= {56, 53, 23, 34, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["ever snow"] = { Beginner= {18, 18, 0, 0, 0}, Easy= {24, 24, 10, 29, 0}, Medium= {50, 42, 29, 23, 13}, Hard= {76, 60, 36, 18, 46}, Challenge= {0, 0, 0, 0, 0}, }, ["Fever"] = { Beginner= {14, 22, 1, 0, 0}, Easy= {25, 22, 1, 11, 0}, Medium= {39, 33, 14, 33, 3}, Hard= {46, 38, 9, 68, 10}, Challenge= {0, 0, 0, 0, 0}, }, ["Find You Again"] = { Beginner= {13, 25, 7, 29, 0}, Easy= {25, 25, 3, 33, 0}, Medium= {41, 37, 25, 21, 8}, Hard= {61, 62, 16, 32, 40}, Challenge= {0, 0, 0, 0, 0}, }, ["FLOWER"] = { Beginner= {16, 21, 5, 51, 0}, Easy= {35, 28, 12, 70, 0}, Medium= {59, 50, 16, 16, 16}, Hard= {72, 57, 50, 17, 40}, Challenge= {97, 93, 69, 25, 103}, }, ["Get Back Up!"] = { Beginner= {18, 12, 1, 0, 0}, Easy= {35, 25, 10, 50, 1}, Medium= {51, 45, 12, 30, 10}, Hard= {63, 57, 32, 32, 42}, Challenge= {0, 0, 0, 0, 0}, }, ["Go For The Top"] = { Beginner= {31, 29, 5, 46, 0}, Easy= {49, 44, 38, 64, 6}, Medium= {74, 66, 30, 27, 56}, Hard= {106, 105, 23, 34, 109}, Challenge= {157, 108, 40, 30, 129}, }, ["Haunted Rhapsody"] = { Beginner= {20, 19, 3, 0, 0}, Easy= {26, 19, 21, 34, 0}, Medium= {41, 51, 9, 51, 3}, Hard= {69, 64, 1, 39, 39}, Challenge= {0, 0, 0, 0, 0}, }, ["HEART BEAT FORMULA"] = { Beginner= {20, 19, 3, 29, 0}, Easy= {51, 47, 0, 21, 0}, Medium= {66, 47, 3, 38, 11}, Hard= {89, 76, 18, 23, 27}, Challenge= {0, 0, 0, 0, 0}, }, ["HEARTBREAK (Sound Slektaz remix)"] = { Beginner= {14, 18, 0, 2, 0}, Easy= {24, 24, 3, 38, 0}, Medium= {35, 30, 21, 57, 0}, Hard= {51, 55, 43, 41, 14}, Challenge= {0, 0, 0, 0, 0}, }, ["I/O"] = { Beginner= {17, 18, 1, 0, 0}, Easy= {28, 25, 0, 24, 0}, Medium= {47, 43, 18, 42, 5}, Hard= {72, 62, 27, 22, 50}, Challenge= {0, 0, 0, 0, 0}, }, ["In The Air"] = { Beginner= {20, 17, 10, 0, 0}, Easy= {33, 23, 0, 55, 0}, Medium= {44, 34, 5, 83, 5}, Hard= {68, 46, 0, 13, 30}, Challenge= {0, 0, 0, 0, 0}, }, ["IN THE ZONE"] = { Beginner= {11, 15, 1, 14, 0}, Easy= {18, 15, 7, 25, 0}, Medium= {41, 36, 18, 38, 7}, Hard= {55, 46, 40, 30, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["KEEP ON MOVIN' (Y&Co. DJ BOSS remix)"] = { Beginner= {14, 15, 0, 0, 0}, Easy= {37, 31, 38, 55, 1}, Medium= {55, 42, 29, 44, 18}, Hard= {87, 85, 45, 10, 102}, Challenge= {0, 0, 0, 0, 0}, }, ["Let's Get Away"] = { Beginner= {14, 12, 5, 34, 0}, Easy= {21, 25, 5, 28, 0}, Medium= {41, 50, 16, 22, 5}, Hard= {52, 50, 25, 19, 14}, Challenge= {0, 0, 0, 0, 0}, }, ["London EVOLVED ver.A"] = { Beginner= {25, 39, 5, 9, 0}, Easy= {46, 78, 7, 17, 2}, Medium= {66, 133, 21, 2, 33}, Hard= {85, 177, 20, 4, 96}, Challenge= {132, 177, 54, 2, 105}, }, ["London EVOLVED ver.B"] = { Beginner= {28, 52, 14, 4, 0}, Easy= {51, 52, 14, 10, 0}, Medium= {68, 78, 29, 35, 6}, Hard= {87, 102, 27, 48, 14}, Challenge= {135, 129, 67, 64, 73}, }, ["London EVOLVED ver.C"] = { Beginner= {28, 49, 9, 7, 0}, Easy= {51, 49, 16, 11, 0}, Medium= {69, 74, 36, 2, 5}, Hard= {87, 99, 25, 1, 15}, Challenge= {148, 124, 60, 1, 72}, }, ["LOVE IS THE POWER -Re:born-"] = { Beginner= {16, 20, 1, 2, 0}, Easy= {30, 25, 3, 10, 1}, Medium= {40, 31, 1, 23, 6}, Hard= {52, 57, 5, 26, 39}, Challenge= {0, 0, 0, 0, 0}, }, ["MAGIC PARADE"] = { Beginner= {10, 15, 0, 17, 0}, Easy= {20, 15, 1, 0, 0}, Medium= {40, 31, 16, 0, 8}, Hard= {60, 42, 5, 6, 39}, Challenge= {0, 0, 0, 0, 0}, }, ["Mermaid girl"] = { Beginner= {16, 17, 1, 8, 0}, Easy= {30, 23, 0, 12, 0}, Medium= {43, 34, 52, 5, 5}, Hard= {61, 46, 18, 0, 40}, Challenge= {63, 46, 49, 0, 41}, }, ["message"] = { Beginner= {15, 12, 1, 0, 0}, Easy= {31, 25, 5, 15, 0}, Medium= {47, 31, 12, 32, 6}, Hard= {62, 50, 25, 46, 23}, Challenge= {0, 0, 0, 0, 0}, }, ["NEPHILIM DELTA"] = { Beginner= {31, 36, 7, 8, 0}, Easy= {55, 45, 14, 28, 1}, Medium= {89, 73, 7, 16, 29}, Hard= {122, 73, 14, 19, 53}, Challenge= {0, 0, 0, 0, 0}, }, ["New Beginning"] = { Beginner= {18, 18, 0, 3, 0}, Easy= {31, 24, 1, 6, 0}, Medium= {46, 37, 12, 50, 7}, Hard= {63, 55, 18, 36, 23}, Challenge= {63, 55, 40, 36, 23}, }, ["New York EVOLVED (Type A)"] = { Beginner= {18, 29, 5, 32, 1}, Easy= {41, 39, 36, 39, 5}, Medium= {75, 88, 45, 63, 60}, Hard= {99, 114, 58, 75, 104}, Challenge= {0, 0, 0, 0, 0}, }, ["New York EVOLVED (Type B)"] = { Beginner= {19, 24, 3, 26, 0}, Easy= {39, 49, 23, 25, 3}, Medium= {66, 74, 30, 25, 53}, Hard= {86, 99, 41, 30, 103}, Challenge= {0, 0, 0, 0, 0}, }, ["New York EVOLVED (Type C)"] = { Beginner= {19, 24, 3, 14, 2}, Easy= {39, 42, 29, 11, 9}, Medium= {66, 60, 34, 11, 59}, Hard= {85, 91, 47, 21, 105}, Challenge= {0, 0, 0, 0, 0}, }, ["osaka EVOLVED -毎度、おおきに!- (TYPE1)"] = { Beginner= {33, 43, 3, 26, 2}, Easy= {50, 75, 14, 36, 13}, Medium= {69, 88, 20, 34, 44}, Hard= {87, 88, 41, 40, 97}, Challenge= {0, 0, 0, 0, 0}, }, ["osaka EVOLVED -毎度、おおきに!- (TYPE2)"] = { Beginner= {33, 43, 3, 26, 2}, Easy= {50, 75, 14, 36, 14}, Medium= {69, 88, 20, 34, 45}, Hard= {81, 88, 96, 16, 88}, Challenge= {0, 0, 0, 0, 0}, }, ["osaka EVOLVED -毎度、おおきに!- (TYPE3)"] = { Beginner= {33, 44, 3, 25, 2}, Easy= {51, 77, 14, 38, 15}, Medium= {71, 90, 20, 36, 51}, Hard= {87, 90, 34, 89, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["PARANOiA (kskst mix)"] = { Beginner= {27, 31, 5, 4, 0}, Easy= {57, 55, 34, 21, 9}, Medium= {90, 63, 34, 20, 39}, Hard= {143, 113, 61, 28, 103}, Challenge= {0, 0, 0, 0, 0}, }, ["PARANOiA Revolution"] = { Beginner= {37, 54, 3, 2, 0}, Easy= {62, 104, 34, 38, 7}, Medium= {92, 104, 30, 29, 17}, Hard= {142, 158, 58, 28, 60}, Challenge= {168, 158, 89, 42, 100}, }, ["Private Eye"] = { Beginner= {14, 26, 1, 0, 0}, Easy= {20, 26, 7, 60, 0}, Medium= {41, 40, 9, 81, 5}, Hard= {56, 53, 20, 85, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["Programmed Universe"] = { Beginner= {17, 22, 0, 0, 0}, Easy= {29, 38, 7, 37, 1}, Medium= {45, 50, 30, 70, 16}, Hard= {65, 77, 23, 40, 70}, Challenge= {0, 0, 0, 0, 0}, }, ["PUT YOUR FAITH IN ME (DA's Twinkly Disco Remix)"] = { Beginner= {10, 9, 1, 12, 0}, Easy= {28, 23, 14, 52, 0}, Medium= {42, 38, 23, 37, 9}, Hard= {77, 57, 38, 63, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["REBORN MAGIC"] = { Beginner= {17, 17, 1, 0, 0}, Easy= {27, 23, 5, 42, 0}, Medium= {42, 34, 18, 32, 4}, Hard= {51, 46, 21, 23, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["Rescue Me"] = { Beginner= {18, 18, 0, 0, 0}, Easy= {21, 24, 0, 0, 0}, Medium= {48, 42, 9, 0, 8}, Hard= {63, 54, 1, 0, 50}, Challenge= {0, 0, 0, 0, 0}, }, ["Resurrection"] = { Beginner= {17, 17, 0, 19, 0}, Easy= {28, 23, 0, 59, 0}, Medium= {40, 29, 12, 81, 6}, Hard= {53, 46, 25, 61, 14}, Challenge= {0, 0, 0, 0, 0}, }, ["REVOLUTIONARY ADDICT"] = { Beginner= {18, 21, 1, 11, 0}, Easy= {42, 36, 21, 51, 1}, Medium= {56, 51, 18, 49, 21}, Hard= {86, 73, 16, 69, 87}, Challenge= {125, 108, 54, 54, 115}, }, ["Rhythms Inside"] = { Beginner= {11, 16, 0, 15, 0}, Easy= {18, 21, 3, 26, 0}, Medium= {34, 32, 10, 46, 4}, Hard= {45, 43, 29, 47, 13}, Challenge= {0, 0, 0, 0, 0}, }, ["Seasons"] = { Beginner= {19, 20, 0, 0, 0}, Easy= {28, 28, 0, 17, 0}, Medium= {52, 41, 3, 26, 8}, Hard= {63, 49, 23, 78, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["Seule"] = { Beginner= {15, 15, 0, 10, 0}, Easy= {28, 20, 1, 58, 0}, Medium= {43, 36, 0, 7, 17}, Hard= {56, 46, 3, 19, 24}, Challenge= {0, 0, 0, 0, 0}, }, ["Share The Love"] = { Beginner= {15, 19, 3, 23, 0}, Easy= {22, 26, 0, 96, 0}, Medium= {48, 39, 47, 10, 7}, Hard= {64, 59, 36, 18, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["SigSig"] = { Beginner= {21, 22, 0, 12, 0}, Easy= {38, 29, 9, 30, 0}, Medium= {55, 44, 60, 41, 6}, Hard= {68, 67, 60, 37, 19}, Challenge= {57, 44, 74, 40, 6}, }, ["SILVER☆DREAM"] = { Beginner= {43, 30, 10, 17, 0}, Easy= {55, 46, 43, 49, 3}, Medium= {78, 61, 87, 37, 29}, Hard= {108, 92, 70, 64, 85}, Challenge= {0, 0, 0, 0, 0}, }, ["snow prism"] = { Beginner= {18, 16, 1, 5, 0}, Easy= {31, 32, 3, 30, 0}, Medium= {49, 56, 56, 35, 10}, Hard= {75, 65, 23, 37, 35}, Challenge= {99, 107, 80, 28, 100}, }, ["Something Special"] = { Beginner= {14, 11, 1, 0, 0}, Easy= {17, 15, 0, 22, 0}, Medium= {25, 19, 1, 46, 2}, Hard= {47, 31, 0, 13, 41}, Challenge= {0, 0, 0, 0, 0}, }, ["Take A Step Forward"] = { Beginner= {16, 18, 1, 23, 0}, Easy= {35, 24, 9, 82, 0}, Medium= {42, 42, 0, 91, 12}, Hard= {61, 48, 18, 20, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["The Heavens Above"] = { Beginner= {16, 17, 0, 9, 0}, Easy= {34, 23, 10, 100, 0}, Medium= {43, 46, 7, 116, 9}, Hard= {59, 46, 7, 41, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["TIME"] = { Beginner= {12, 14, 3, 0, 0}, Easy= {24, 19, 1, 61, 0}, Medium= {39, 28, 0, 15, 7}, Hard= {47, 38, 0, 43, 19}, Challenge= {0, 0, 0, 0, 0}, }, ["Tohoku EVOLVED"] = { Beginner= {46, 28, 1, 0, 0}, Easy= {68, 56, 5, 0, 1}, Medium= {101, 106, 3, 0, 30}, Hard= {162, 106, 50, 11, 100}, Challenge= {175, 106, 74, 26, 101}, }, ["tokyoEVOLVED (TYPE1)"] = { Beginner= {25, 31, 9, 5, 0}, Easy= {49, 41, 14, 12, 0}, Medium= {76, 83, 34, 54, 33}, Hard= {119, 102, 50, 21, 91}, Challenge= {0, 0, 0, 0, 0}, }, ["tokyoEVOLVED (TYPE2)"] = { Beginner= {21, 20, 3, 11, 0}, Easy= {43, 41, 23, 18, 2}, Medium= {72, 83, 29, 51, 25}, Hard= {113, 102, 76, 24, 93}, Challenge= {0, 0, 0, 0, 0}, }, ["tokyoEVOLVED (TYPE3)"] = { Beginner= {19, 20, 5, 15, 0}, Easy= {38, 41, 9, 25, 1}, Medium= {69, 83, 29, 55, 33}, Hard= {106, 102, 83, 21, 91}, Challenge= {0, 0, 0, 0, 0}, }, ["Tribe"] = { Beginner= {18, 17, 0, 4, 0}, Easy= {30, 23, 5, 30, 0}, Medium= {43, 34, 34, 55, 4}, Hard= {56, 51, 49, 29, 20}, Challenge= {79, 69, 32, 48, 69}, }, ["TRIP MACHINE (xac nanoglide mix)"] = { Beginner= {23, 28, 0, 0, 0}, Easy= {40, 35, 25, 42, 3}, Medium= {72, 56, 27, 54, 34}, Hard= {113, 92, 41, 64, 102}, Challenge= {0, 0, 0, 0, 0}, }, ["TRIP MACHINE EVOLUTION"] = { Beginner= {33, 30, 7, 2, 4}, Easy= {56, 46, 58, 15, 17}, Medium= {80, 61, 60, 18, 46}, Hard= {132, 103, 87, 15, 108}, Challenge= {164, 111, 105, 22, 115}, }, ["TWINKLE♡HEART"] = { Beginner= {17, 23, 1, 21, 0}, Easy= {29, 30, 1, 24, 0}, Medium= {54, 38, 47, 21, 5}, Hard= {68, 53, 41, 57, 24}, Challenge= {52, 30, 165, 80, 1}, }, ["UNBELIEVABLE (Sparky remix)"] = { Beginner= {30, 27, 5, 16, 0}, Easy= {39, 27, 14, 81, 0}, Medium= {63, 55, 21, 82, 19}, Hard= {87, 105, 32, 88, 69}, Challenge= {0, 0, 0, 0, 0}, }, ["Until the End"] = { Beginner= {20, 21, 1, 0, 0}, Easy= {25, 28, 12, 47, 0}, Medium= {50, 50, 27, 54, 7}, Hard= {72, 64, 32, 38, 31}, Challenge= {0, 0, 0, 0, 0}, }, ["Wicked Plastik"] = { Beginner= {20, 24, 3, 0, 0}, Easy= {26, 24, 1, 14, 0}, Medium= {41, 42, 1, 16, 7}, Hard= {64, 66, 14, 16, 53}, Challenge= {0, 0, 0, 0, 0}, }, ["Wings of an Angel (Fly With Me)"] = { Beginner= {13, 14, 0, 39, 0}, Easy= {20, 29, 3, 64, 0}, Medium= {43, 43, 16, 72, 9}, Hard= {64, 80, 20, 87, 34}, Challenge= {0, 0, 0, 0, 0}, }, ["Be your wings"] = { Beginner= {12, 11, 1, 0, 0}, Easy= {26, 22, 3, 29, 0}, Medium= {38, 34, 1, 49, 6}, Hard= {48, 45, 20, 44, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["CAPTAIN JACK(GRANDALE REMIX)"] = { Beginner= {21, 21, 7, 0, 0}, Easy= {44, 28, 38, 32, 0}, Medium= {63, 56, 32, 27, 23}, Hard= {77, 63, 32, 27, 60}, Challenge= {64, 56, 58, 27, 33}, }, ["ETERNITY"] = { Beginner= {13, 12, 0, 0, 0}, Easy= {30, 24, 5, 20, 0}, Medium= {47, 43, 16, 27, 7}, Hard= {62, 49, 32, 34, 22}, Challenge= {0, 0, 0, 0, 0}, }, ["Everytime We Touch"] = { Beginner= {12, 17, 3, 0, 0}, Easy= {29, 23, 5, 29, 0}, Medium= {37, 29, 18, 50, 2}, Hard= {44, 47, 12, 43, 9}, Challenge= {0, 0, 0, 0, 0}, }, ["EZ DO DANCE"] = { Beginner= {11, 11, 9, 0, 0}, Easy= {25, 23, 12, 12, 0}, Medium= {40, 29, 12, 22, 3}, Hard= {51, 40, 23, 22, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["HERO"] = { Beginner= {15, 17, 0, 0, 0}, Easy= {34, 22, 54, 20, 0}, Medium= {43, 34, 58, 31, 6}, Hard= {57, 45, 58, 28, 24}, Challenge= {49, 34, 92, 0, 8}, }, ["Hide-away"] = { Beginner= {11, 16, 3, 0, 0}, Easy= {26, 22, 0, 19, 0}, Medium= {37, 33, 12, 59, 2}, Hard= {48, 44, 16, 14, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["IF YOU WERE HERE"] = { Beginner= {18, 18, 1, 4, 0}, Easy= {36, 30, 40, 31, 1}, Medium= {44, 36, 27, 38, 6}, Hard= {54, 48, 16, 43, 18}, Challenge= {37, 30, 63, 25, 1}, }, ["IF YOU WERE HERE (L.E.D.-G STYLE REMIX)"] = { Beginner= {20, 20, 10, 0, 0}, Easy= {50, 40, 23, 15, 6}, Medium= {62, 53, 36, 14, 22}, Hard= {80, 86, 21, 30, 65}, Challenge= {0, 0, 0, 0, 0}, }, ["only my railgun"] = { Beginner= {13, 17, 1, 18, 0}, Easy= {23, 23, 3, 39, 0}, Medium= {35, 29, 16, 82, 1}, Hard= {48, 47, 18, 58, 12}, Challenge= {43, 35, 76, 36, 24}, }, ["resonance"] = { Beginner= {16, 13, 9, 0, 0}, Easy= {25, 27, 10, 13, 0}, Medium= {51, 41, 23, 30, 6}, Hard= {71, 61, 30, 26, 27}, Challenge= {0, 0, 0, 0, 0}, }, ["Super Driver"] = { Beginner= {18, 16, 0, 0, 0}, Easy= {36, 33, 3, 30, 0}, Medium= {57, 50, 41, 26, 3}, Hard= {73, 66, 69, 33, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["SUPER EUROBEAT <GOLD MIX>"] = { Beginner= {14, 12, 0, 0, 0}, Easy= {25, 25, 16, 21, 0}, Medium= {40, 38, 32, 31, 6}, Hard= {62, 51, 56, 22, 27}, Challenge= {0, 0, 0, 0, 0}, }, ["Time After Time"] = { Beginner= {13, 17, 3, 9, 0}, Easy= {27, 22, 3, 2, 0}, Medium= {43, 34, 3, 23, 6}, Hard= {57, 51, 5, 14, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["不沈艦CANDY"] = { Beginner= {18, 14, 7, 0, 0}, Easy= {37, 28, 16, 25, 0}, Medium= {54, 42, 16, 57, 10}, Hard= {94, 85, 50, 26, 69}, Challenge= {0, 0, 0, 0, 0}, }, ["冥"] = { Beginner= {20, 29, 5, 2, 0}, Easy= {39, 44, 16, 16, 2}, Medium= {68, 59, 21, 11, 27}, Hard= {95, 109, 47, 20, 100}, Challenge= {124, 109, 72, 10, 106}, }, ["A Brighter Day"] = { Beginner= {13, 19, 1, 0, 0}, Easy= {27, 25, 3, 23, 0}, Medium= {39, 38, 10, 52, 3}, Hard= {46, 38, 16, 70, 9}, Challenge= {64, 70, 10, 27, 33}, }, ["aftershock!!"] = { Beginner= {21, 26, 9, 0, 0}, Easy= {25, 26, 5, 103, 0}, Medium= {53, 52, 20, 87, 14}, Hard= {79, 78, 25, 48, 85}, Challenge= {0, 0, 0, 0, 0}, }, ["All My Love"] = { Beginner= {15, 12, 7, 0, 0}, Easy= {32, 26, 10, 31, 0}, Medium= {43, 39, 36, 59, 8}, Hard= {59, 52, 47, 55, 23}, Challenge= {0, 0, 0, 0, 0}, }, ["Anti-Matter"] = { Beginner= {38, 39, 16, 0, 0}, Easy= {67, 79, 36, 28, 3}, Medium= {89, 102, 10, 42, 15}, Hard= {140, 129, 23, 27, 83}, Challenge= {178, 136, 23, 20, 103}, }, ["BALLAD THE FEATHERS"] = { Beginner= {14, 21, 0, 0, 0}, Easy= {25, 21, 5, 0, 0}, Medium= {40, 33, 9, 0, 5}, Hard= {55, 49, 10, 0, 27}, Challenge= {40, 33, 29, 0, 4}, }, ["CG Project"] = { Beginner= {21, 25, 7, 0, 0}, Easy= {39, 33, 14, 13, 0}, Medium= {55, 50, 32, 38, 4}, Hard= {80, 66, 58, 30, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["Crazy Control"] = { Beginner= {10, 12, 1, 0, 0}, Easy= {18, 17, 10, 0, 0}, Medium= {31, 34, 16, 0, 5}, Hard= {50, 61, 30, 0, 54}, Challenge= {56, 61, 36, 0, 78}, }, ["Dazzlin' Darlin"] = { Beginner= {11, 18, 1, 0, 0}, Easy= {31, 31, 25, 15, 0}, Medium= {46, 43, 36, 5, 9}, Hard= {58, 55, 36, 11, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["Dazzlin' Darlin-秋葉工房mix-"] = { Beginner= {19, 20, 3, 0, 0}, Easy= {32, 26, 3, 18, 0}, Medium= {43, 33, 54, 28, 3}, Hard= {70, 53, 34, 2, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["Decade"] = { Beginner= {15, 18, 3, 0, 0}, Easy= {31, 24, 3, 71, 0}, Medium= {43, 37, 23, 87, 5}, Hard= {53, 49, 9, 93, 18}, Challenge= {0, 0, 0, 0, 0}, }, ["dirty digital"] = { Beginner= {12, 17, 3, 17, 0}, Easy= {27, 23, 3, 14, 0}, Medium= {44, 46, 34, 18, 7}, Hard= {58, 69, 25, 14, 39}, Challenge= {71, 93, 23, 5, 85}, }, ["DROP"] = { Beginner= {11, 12, 1, 0, 0}, Easy= {24, 25, 5, 38, 0}, Medium= {37, 37, 32, 39, 4}, Hard= {58, 56, 27, 36, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["Dummy"] = { Beginner= {16, 14, 0, 16, 0}, Easy= {29, 28, 0, 8, 0}, Medium= {49, 36, 5, 3, 7}, Hard= {66, 58, 34, 11, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["FIRE FIRE"] = { Beginner= {21, 25, 3, 0, 0}, Easy= {32, 25, 16, 5, 0}, Medium= {48, 50, 23, 25, 6}, Hard= {90, 87, 23, 14, 92}, Challenge= {0, 0, 0, 0, 0}, }, ["Freeze"] = { Beginner= {12, 17, 1, 61, 0}, Easy= {24, 23, 0, 144, 0}, Medium= {38, 34, 16, 146, 5}, Hard= {58, 46, 29, 123, 42}, Challenge= {58, 46, 45, 120, 42}, }, ["going up"] = { Beginner= {20, 17, 0, 8, 0}, Easy= {51, 35, 0, 0, 0}, Medium= {69, 52, 12, 0, 8}, Hard= {85, 70, 16, 0, 24}, Challenge= {69, 52, 56, 0, 9}, }, ["GOLD RUSH"] = { Beginner= {15, 13, 1, 0, 0}, Easy= {28, 27, 21, 43, 0}, Medium= {46, 47, 54, 66, 6}, Hard= {72, 67, 40, 31, 56}, Challenge= {0, 0, 0, 0, 0}, }, ["Gotta Dance"] = { Beginner= {13, 11, 0, 0, 0}, Easy= {16, 18, 7, 32, 0}, Medium= {38, 36, 21, 40, 3}, Hard= {64, 54, 23, 45, 39}, Challenge= {0, 0, 0, 0, 0}, }, ["Heatstroke"] = { Beginner= {16, 17, 5, 0, 0}, Easy= {34, 23, 20, 67, 0}, Medium= {43, 40, 1, 91, 7}, Hard= {60, 58, 1, 29, 30}, Challenge= {43, 40, 23, 87, 7}, }, ["I'm so Happy"] = { Beginner= {20, 30, 16, 10, 0}, Easy= {37, 30, 18, 55, 0}, Medium= {55, 52, 30, 54, 8}, Hard= {79, 67, 32, 82, 33}, Challenge= {119, 110, 27, 77, 104}, }, ["in love wit you"] = { Beginner= {14, 18, 0, 0, 0}, Easy= {16, 24, 0, 116, 0}, Medium= {28, 37, 30, 125, 1}, Hard= {38, 49, 18, 168, 8}, Challenge= {0, 0, 0, 0, 0}, }, ["KIMONO♥PRINCESS"] = { Beginner= {25, 36, 5, 43, 4}, Easy= {44, 43, 30, 57, 11}, Medium= {70, 58, 30, 50, 34}, Hard= {98, 94, 49, 38, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["KISS KISS KISS 秋葉工房 MIX"] = { Beginner= {17, 20, 3, 0, 0}, Easy= {31, 26, 1, 15, 0}, Medium= {44, 40, 25, 71, 4}, Hard= {64, 66, 34, 35, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["La libertad"] = { Beginner= {15, 28, 1, 0, 0}, Easy= {25, 28, 1, 4, 0}, Medium= {51, 49, 18, 4, 11}, Hard= {73, 63, 16, 4, 35}, Challenge= {84, 70, 16, 4, 63}, }, ["La receta"] = { Beginner= {16, 16, 7, 0, 0}, Easy= {21, 21, 9, 26, 0}, Medium= {44, 37, 10, 19, 9}, Hard= {65, 54, 9, 20, 43}, Challenge= {69, 59, 21, 35, 61}, }, ["Leaving・・・"] = { Beginner= {15, 18, 1, 27, 0}, Easy= {34, 24, 16, 36, 0}, Medium= {45, 36, 1, 45, 7}, Hard= {58, 54, 16, 45, 44}, Challenge= {73, 66, 3, 51, 67}, }, ["Love Again"] = { Beginner= {9, 8, 0, 0, 0}, Easy= {14, 14, 1, 23, 0}, Medium= {25, 20, 5, 75, 6}, Hard= {34, 31, 14, 70, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["MAX LOVE"] = { Beginner= {21, 22, 1, 16, 0}, Easy= {46, 30, 1, 4, 0}, Medium= {53, 37, 9, 11, 4}, Hard= {66, 44, 40, 2, 19}, Challenge= {80, 89, 38, 2, 36}, }, ["Melody Life"] = { Beginner= {15, 14, 0, 6, 0}, Easy= {32, 28, 1, 31, 0}, Medium= {46, 35, 38, 31, 0}, Hard= {60, 50, 76, 20, 11}, Challenge= {60, 50, 76, 20, 11}, }, ["New Decade"] = { Beginner= {27, 40, 7, 0, 0}, Easy= {72, 103, 30, 53, 9}, Medium= {87, 117, 36, 47, 38}, Hard= {124, 124, 76, 29, 74}, Challenge= {139, 158, 112, 35, 101}, }, ["oarfish"] = { Beginner= {8, 11, 3, 7, 0}, Easy= {13, 11, 3, 20, 0}, Medium= {40, 40, 3, 95, 11}, Hard= {49, 52, 9, 121, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["Pierce The Sky"] = { Beginner= {15, 19, 1, 0, 0}, Easy= {52, 39, 21, 26, 8}, Medium= {69, 66, 23, 38, 46}, Hard= {91, 92, 34, 22, 101}, Challenge= {0, 0, 0, 0, 0}, }, ["Pluto The First"] = { Beginner= {23, 37, 12, 3, 9}, Easy= {40, 65, 30, 56, 35}, Medium= {80, 106, 23, 24, 103}, Hard= {112, 134, 69, 12, 120}, Challenge= {117, 134, 98, 12, 123}, }, ["Poseidon(kors k mix)"] = { Beginner= {18, 24, 1, 0, 0}, Easy= {32, 24, 20, 39, 0}, Medium= {52, 49, 52, 19, 17}, Hard= {81, 68, 45, 21, 97}, Challenge= {0, 0, 0, 0, 0}, }, ["POSSESSION"] = { Beginner= {39, 55, 5, 56, 0}, Easy= {71, 55, 5, 27, 22}, Medium= {89, 105, 102, 29, 47}, Hard= {123, 161, 110, 26, 95}, Challenge= {134, 161, 115, 35, 100}, }, ["real-high-SPEED"] = { Beginner= {14, 10, 0, 0, 0}, Easy= {25, 21, 5, 26, 0}, Medium= {34, 32, 12, 44, 3}, Hard= {46, 37, 38, 31, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["roppongi EVOLVED ver.A"] = { Beginner= {27, 28, 3, 25, 0}, Easy= {43, 35, 10, 73, 2}, Medium= {63, 56, 25, 78, 21}, Hard= {93, 99, 20, 79, 102}, Challenge= {0, 0, 0, 0, 0}, }, ["roppongi EVOLVED ver.B"] = { Beginner= {25, 26, 5, 29, 0}, Easy= {41, 40, 10, 77, 4}, Medium= {62, 60, 18, 67, 27}, Hard= {85, 93, 23, 68, 101}, Challenge= {0, 0, 0, 0, 0}, }, ["roppongi EVOLVED ver.C"] = { Beginner= {27, 26, 1, 28, 2}, Easy= {43, 39, 12, 58, 7}, Medium= {66, 65, 21, 31, 38}, Hard= {88, 102, 30, 42, 103}, Challenge= {0, 0, 0, 0, 0}, }, ["roppongi EVOLVED ver.D"] = { Beginner= {27, 31, 1, 43, 0}, Easy= {46, 55, 10, 76, 11}, Medium= {68, 63, 30, 60, 54}, Hard= {94, 113, 32, 56, 112}, Challenge= {0, 0, 0, 0, 0}, }, ["Sacred Oath"] = { Beginner= {14, 14, 1, 0, 0}, Easy= {23, 28, 5, 27, 0}, Medium= {44, 42, 18, 63, 4}, Hard= {65, 56, 27, 47, 22}, Challenge= {73, 84, 30, 45, 33}, }, ["sakura storm"] = { Beginner= {18, 23, 0, 6, 0}, Easy= {26, 30, 1, 10, 0}, Medium= {48, 53, 18, 35, 4}, Hard= {68, 61, 5, 31, 24}, Challenge= {86, 61, 89, 12, 43}, }, ["Sakura Sunrise"] = { Beginner= {20, 22, 12, 0, 0}, Easy= {50, 45, 40, 30, 3}, Medium= {73, 60, 47, 28, 22}, Hard= {86, 75, 69, 40, 48}, Challenge= {0, 0, 0, 0, 0}, }, ["Second Heaven"] = { Beginner= {15, 18, 3, 0, 0}, Easy= {27, 24, 16, 28, 0}, Medium= {43, 43, 21, 28, 10}, Hard= {61, 49, 50, 21, 23}, Challenge= {81, 80, 18, 24, 87}, }, ["She is my wife"] = { Beginner= {13, 17, 7, 0, 0}, Easy= {25, 23, 12, 61, 0}, Medium= {37, 40, 23, 72, 8}, Hard= {61, 58, 47, 40, 35}, Challenge= {0, 0, 0, 0, 0}, }, ["Shine"] = { Beginner= {10, 15, 0, 0, 0}, Easy= {20, 20, 0, 58, 0}, Medium= {33, 31, 9, 46, 3}, Hard= {43, 41, 12, 49, 18}, Challenge= {55, 57, 16, 59, 50}, }, ["☆shining☆"] = { Beginner= {18, 23, 1, 0, 0}, Easy= {31, 30, 12, 61, 0}, Medium= {55, 46, 38, 35, 4}, Hard= {70, 53, 65, 36, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["Shiny World"] = { Beginner= {16, 11, 0, 32, 1}, Easy= {43, 29, 14, 21, 21}, Medium= {61, 40, 21, 22, 77}, Hard= {83, 55, 34, 0, 107}, Challenge= {0, 0, 0, 0, 0}, }, ["Sky Is The Limit"] = { Beginner= {14, 18, 5, 0, 0}, Easy= {34, 25, 12, 18, 0}, Medium= {55, 50, 40, 34, 13}, Hard= {58, 56, 38, 74, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["smooooch・∀・"] = { Beginner= {15, 14, 1, 0, 0}, Easy= {22, 29, 3, 17, 0}, Medium= {41, 51, 21, 54, 5}, Hard= {73, 65, 43, 36, 41}, Challenge= {57, 51, 83, 29, 15}, }, ["someday..."] = { Beginner= {18, 19, 5, 32, 0}, Easy= {32, 25, 5, 35, 0}, Medium= {44, 31, 14, 52, 3}, Hard= {55, 51, 9, 77, 11}, Challenge= {0, 0, 0, 0, 0}, }, ["Taking It To The Sky"] = { Beginner= {9, 10, 0, 0, 0}, Easy= {18, 21, 0, 29, 0}, Medium= {32, 21, 5, 56, 0}, Hard= {48, 37, 5, 62, 14}, Challenge= {0, 0, 0, 0, 0}, }, ["Theory of Eternity"] = { Beginner= {23, 20, 9, 0, 0}, Easy= {40, 40, 20, 37, 0}, Medium= {55, 40, 20, 26, 10}, Hard= {73, 60, 21, 19, 30}, Challenge= {56, 53, 50, 31, 22}, }, ["THIS NIGHT"] = { Beginner= {16, 20, 1, 0, 0}, Easy= {27, 26, 1, 38, 0}, Medium= {47, 46, 7, 41, 7}, Hard= {63, 60, 9, 42, 36}, Challenge= {0, 0, 0, 0, 0}, }, ["Valkyrie dimension"] = { Beginner= {43, 61, 23, 65, 34}, Easy= {61, 61, 16, 72, 74}, Medium= {77, 92, 21, 77, 110}, Hard= {119, 111, 21, 73, 143}, Challenge= {145, 143, 70, 55, 153}, }, ["VANESSA"] = { Beginner= {29, 30, 10, 0, 0}, Easy= {44, 30, 67, 47, 0}, Medium= {69, 61, 54, 35, 41}, Hard= {125, 92, 32, 21, 106}, Challenge= {0, 0, 0, 0, 0}, }, ["WH1TE RO5E"] = { Beginner= {17, 18, 1, 3, 0}, Easy= {30, 37, 9, 18, 0}, Medium= {49, 49, 14, 34, 13}, Hard= {77, 87, 36, 13, 85}, Challenge= {0, 0, 0, 0, 0}, }, ["What Will Come of Me"] = { Beginner= {11, 17, 0, 0, 0}, Easy= {18, 23, 0, 18, 0}, Medium= {33, 34, 12, 35, 1}, Hard= {66, 75, 20, 45, 60}, Challenge= {0, 0, 0, 0, 0}, }, ["You are a Star"] = { Beginner= {15, 19, 5, 0, 0}, Easy= {23, 25, 9, 36, 0}, Medium= {44, 51, 21, 53, 3}, Hard= {75, 57, 21, 39, 35}, Challenge= {83, 70, 9, 47, 55}, }, ["Your Angel"] = { Beginner= {15, 21, 3, 21, 0}, Easy= {24, 28, 0, 27, 0}, Medium= {43, 43, 18, 10, 6}, Hard= {64, 58, 14, 54, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["ZETA~素数の世界と超越者~"] = { Beginner= {18, 21, 0, 0, 0}, Easy= {36, 28, 18, 30, 0}, Medium= {61, 57, 38, 52, 14}, Hard= {97, 93, 32, 36, 92}, Challenge= {0, 0, 0, 0, 0}, }, ["888"] = { Beginner= {16, 20, 1, 12, 0}, Easy= {42, 41, 10, 20, 0}, Medium= {90, 83, 36, 51, 38}, Hard= {109, 102, 23, 43, 55}, Challenge= {200, 117, 25, 22, 110}, }, ["ΔMAX"] = { Beginner= {21, 22, 0, 0, 0}, Easy= {27, 22, 7, 0, 0}, Medium= {76, 91, 30, 8, 22}, Hard= {94, 106, 89, 31, 75}, Challenge= {98, 101, 115, 31, 100}, }, ["ポリリズム"] = { Beginner= {13, 15, 1, 0, 0}, Easy= {20, 21, 10, 29, 0}, Medium= {42, 37, 10, 66, 8}, Hard= {58, 42, 45, 23, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["Butterfly (2008 X-edit)"] = { Beginner= {15, 16, 0, 15, 0}, Easy= {32, 22, 14, 14, 0}, Medium= {43, 28, 30, 27, 7}, Hard= {65, 50, 25, 44, 39}, Challenge= {33, 22, 18, 14, 0}, }, ["DUB-I-DUB (2008 X-edit)"] = { Beginner= {15, 17, 0, 0, 0}, Easy= {36, 28, 54, 55, 1}, Medium= {50, 45, 49, 36, 12}, Hard= {60, 50, 74, 25, 41}, Challenge= {37, 28, 78, 47, 1}, }, ["Trickster"] = { Beginner= {14, 20, 0, 0, 0}, Easy= {25, 27, 0, 30, 0}, Medium= {44, 34, 5, 28, 6}, Hard= {57, 55, 14, 14, 18}, Challenge= {0, 0, 0, 0, 0}, }, ["30 Lives (Up-Up-Down-Dance Mix)"] = { Beginner= {12, 11, 3, 0, 0}, Easy= {20, 23, 10, 18, 0}, Medium= {39, 41, 9, 30, 6}, Hard= {46, 41, 60, 3, 13}, Challenge= {0, 0, 0, 0, 0}, }, ["革命(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {70, 61, 36, 34, 69}, }, ["零 - ZERO -"] = { Beginner= {17, 14, 0, 0, 0}, Easy= {34, 28, 3, 26, 0}, Medium= {52, 49, 10, 43, 7}, Hard= {72, 71, 41, 41, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["凛として咲く花の如く"] = { Beginner= {22, 20, 1, 0, 0}, Easy= {33, 27, 7, 38, 0}, Medium= {43, 33, 32, 57, 2}, Hard= {60, 54, 50, 45, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["A Geisha's Dream"] = { Beginner= {16, 17, 3, 0, 0}, Easy= {35, 29, 29, 31, 1}, Medium= {46, 34, 36, 57, 9}, Hard= {62, 52, 30, 59, 30}, Challenge= {0, 0, 0, 0, 0}, }, ["AFRONOVA(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {94, 66, 76, 37, 37}, }, ["Beautiful Inside (Cube::Hard Mix)"] = { Beginner= {13, 13, 1, 0, 0}, Easy= {20, 18, 1, 31, 0}, Medium= {37, 31, 25, 45, 6}, Hard= {48, 36, 45, 62, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["Blue Rain"] = { Beginner= {15, 11, 0, 0, 0}, Easy= {31, 23, 5, 39, 0}, Medium= {38, 36, 16, 63, 4}, Hard= {59, 60, 12, 52, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["CANDY☆(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {75, 63, 78, 50, 22}, }, ["Chance and Dice"] = { Beginner= {19, 18, 1, 0, 0}, Easy= {33, 25, 18, 19, 0}, Medium= {40, 31, 38, 70, 3}, Hard= {56, 50, 50, 48, 18}, Challenge= {0, 0, 0, 0, 0}, }, ["Dance Celebration"] = { Beginner= {15, 10, 0, 0, 0}, Easy= {29, 21, 14, 29, 0}, Medium= {46, 43, 38, 51, 11}, Hard= {69, 70, 36, 22, 51}, Challenge= {70, 70, 52, 18, 51}, }, ["Dance Celebration (System 7 Remix)"] = { Beginner= {18, 16, 1, 8, 0}, Easy= {31, 21, 36, 57, 0}, Medium= {47, 38, 21, 100, 16}, Hard= {67, 55, 32, 95, 57}, Challenge= {0, 0, 0, 0, 0}, }, ["Dance Dance Revolution(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {74, 62, 47, 60, 55}, }, ["Dance Floor"] = { Beginner= {14, 15, 1, 0, 0}, Easy= {26, 20, 14, 7, 0}, Medium= {38, 34, 9, 50, 6}, Hard= {47, 40, 21, 71, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["dazzle"] = { Beginner= {11, 12, 0, 0, 0}, Easy= {21, 16, 9, 38, 0}, Medium= {36, 28, 14, 51, 9}, Hard= {49, 40, 16, 84, 33}, Challenge= {0, 0, 0, 0, 0}, }, ["Dream Machine"] = { Beginner= {18, 17, 1, 0, 0}, Easy= {40, 23, 32, 37, 0}, Medium= {53, 40, 25, 30, 13}, Hard= {68, 46, 18, 26, 55}, Challenge= {0, 0, 0, 0, 0}, }, ["Flight of the Phoenix"] = { Beginner= {14, 18, 0, 0, 0}, Easy= {27, 24, 20, 3, 0}, Medium= {36, 36, 29, 40, 4}, Hard= {43, 42, 27, 103, 10}, Challenge= {40, 36, 65, 60, 2}, }, ["Flourish"] = { Beginner= {17, 18, 0, 0, 0}, Easy= {32, 25, 5, 6, 0}, Medium= {47, 44, 36, 28, 6}, Hard= {58, 56, 60, 30, 22}, Challenge= {0, 0, 0, 0, 0}, }, ["Healing Vision(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {89, 104, 38, 47, 86}, }, ["Horatio"] = { Beginner= {17, 13, 7, 3, 0}, Easy= {30, 27, 12, 9, 0}, Medium= {57, 55, 40, 51, 14}, Hard= {135, 105, 32, 20, 106}, Challenge= {122, 105, 74, 20, 103}, }, ["Inspiration"] = { Beginner= {17, 24, 1, 0, 0}, Easy= {28, 24, 9, 14, 0}, Medium= {38, 30, 32, 21, 2}, Hard= {52, 42, 50, 26, 10}, Challenge= {0, 0, 0, 0, 0}, }, ["INTO YOUR HEART (Ruffage remix)"] = { Beginner= {15, 22, 1, 0, 0}, Easy= {21, 22, 1, 7, 0}, Medium= {47, 39, 30, 33, 12}, Hard= {66, 61, 30, 26, 37}, Challenge= {0, 0, 0, 0, 0}, }, ["Lift You Up"] = { Beginner= {15, 15, 0, 0, 0}, Easy= {25, 20, 5, 5, 0}, Medium= {36, 30, 18, 14, 3}, Hard= {48, 46, 10, 5, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["LOVING YOU (Epidemik remix)"] = { Beginner= {15, 20, 0, 0, 0}, Easy= {25, 27, 1, 12, 0}, Medium= {47, 47, 16, 12, 10}, Hard= {61, 55, 21, 47, 22}, Challenge= {0, 0, 0, 0, 0}, }, ["Malacca"] = { Beginner= {17, 17, 7, 0, 0}, Easy= {27, 23, 9, 7, 0}, Medium= {36, 34, 27, 7, 2}, Hard= {46, 34, 10, 8, 15}, Challenge= {77, 64, 7, 23, 100}, }, ["MAX 300(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {130, 97, 25, 31, 49}, }, ["MAXX UNLIMITED(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {154, 126, 69, 74, 93}, }, ["on the bounce"] = { Beginner= {20, 25, 1, 0, 0}, Easy= {40, 37, 7, 32, 5}, Medium= {64, 56, 61, 32, 39}, Hard= {87, 68, 72, 26, 100}, Challenge= {100, 81, 74, 35, 104}, }, ["On The Break"] = { Beginner= {18, 19, 1, 0, 0}, Easy= {43, 32, 34, 71, 2}, Medium= {60, 45, 49, 51, 22}, Hard= {75, 65, 54, 38, 68}, Challenge= {0, 0, 0, 0, 0}, }, ["PARANOiA ETERNAL(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {97, 66, 43, 30, 40}, }, ["PARANOIA EVOLUTION(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {86, 66, 45, 8, 36}, }, ["PARANOiA MAX~DIRTY MIX~(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {94, 63, 21, 4, 36}, }, ["PARANOiA Rebirth(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {99, 63, 25, 25, 45}, }, ["PARANOiA(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {78, 60, 65, 18, 26}, }, ["Party Lights"] = { Beginner= {16, 16, 0, 0, 0}, Easy= {25, 21, 0, 62, 0}, Medium= {37, 27, 14, 49, 10}, Hard= {54, 54, 63, 89, 36}, Challenge= {0, 0, 0, 0, 0}, }, ["Playa (Original Mix)"] = { Beginner= {17, 15, 0, 0, 0}, Easy= {28, 20, 3, 10, 0}, Medium= {44, 36, 20, 21, 6}, Hard= {66, 46, 30, 20, 61}, Challenge= {0, 0, 0, 0, 0}, }, ["puzzle"] = { Beginner= {18, 16, 0, 0, 0}, Easy= {28, 22, 0, 40, 0}, Medium= {39, 33, 7, 54, 3}, Hard= {47, 39, 7, 35, 10}, Challenge= {0, 0, 0, 0, 0}, }, ["S・A・G・A"] = { Beginner= {28, 33, 0, 0, 0}, Easy= {44, 33, 29, 25, 0}, Medium= {59, 58, 36, 32, 10}, Hard= {67, 67, 105, 46, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["SABER WING"] = { Beginner= {30, 33, 0, 0, 0}, Easy= {48, 67, 16, 51, 6}, Medium= {64, 83, 43, 68, 24}, Hard= {83, 100, 49, 49, 63}, Challenge= {84, 100, 98, 37, 63}, }, ["SABER WING (Akira Ishihara Headshot mix)"] = { Beginner= {37, 30, 7, 18, 0}, Easy= {64, 61, 25, 25, 4}, Medium= {77, 72, 27, 15, 25}, Hard= {95, 101, 30, 30, 100}, Challenge= {114, 106, 36, 32, 104}, }, ["Slip Out"] = { Beginner= {12, 11, 0, 0, 0}, Easy= {17, 11, 5, 8, 0}, Medium= {31, 27, 32, 29, 10}, Hard= {42, 35, 45, 58, 31}, Challenge= {0, 0, 0, 0, 0}, }, ["Slip Out (bounce in beat mix)"] = { Beginner= {12, 8, 0, 0, 0}, Easy= {25, 17, 7, 5, 0}, Medium= {31, 31, 18, 99, 5}, Hard= {50, 44, 36, 95, 29}, Challenge= {0, 0, 0, 0, 0}, }, ["SP-TRIP MACHINE~JUNGLE MIX~(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {63, 53, 61, 43, 29}, }, ["SUPER SAMURAI"] = { Beginner= {23, 20, 0, 0, 4}, Easy= {50, 41, 12, 18, 19}, Medium= {79, 69, 52, 2, 62}, Hard= {99, 105, 74, 39, 104}, Challenge= {0, 0, 0, 0, 0}, }, ["Taj He Spitz"] = { Beginner= {15, 13, 0, 0, 0}, Easy= {25, 17, 3, 22, 0}, Medium= {39, 35, 18, 0, 8}, Hard= {55, 40, 36, 3, 30}, Challenge= {0, 0, 0, 0, 0}, }, ["Taj He Spitz (Tommie Sunshine's Brooklyn Fire Re-Touch)"] = { Beginner= {17, 15, 1, 0, 0}, Easy= {32, 20, 18, 27, 0}, Medium= {45, 40, 36, 24, 8}, Hard= {68, 50, 52, 13, 57}, Challenge= {0, 0, 0, 0, 0}, }, ["Take A Chance"] = { Beginner= {13, 10, 0, 5, 0}, Easy= {18, 14, 3, 15, 0}, Medium= {30, 21, 16, 8, 7}, Hard= {38, 29, 25, 25, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["The flower in your smile"] = { Beginner= {15, 15, 0, 0, 0}, Easy= {40, 31, 0, 24, 1}, Medium= {50, 46, 21, 50, 5}, Hard= {61, 46, 45, 50, 14}, Challenge= {0, 0, 0, 0, 0}, }, ["The legend of MAX(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {126, 128, 36, 36, 61}, }, ["Ticket to Bombay"] = { Beginner= {18, 11, 0, 0, 0}, Easy= {33, 24, 0, 18, 0}, Medium= {44, 36, 18, 30, 12}, Hard= {59, 48, 47, 30, 27}, Challenge= {0, 0, 0, 0, 0}, }, ["Till the lonely's gone"] = { Beginner= {18, 16, 3, 0, 0}, Easy= {23, 21, 7, 22, 0}, Medium= {44, 37, 14, 30, 15}, Hard= {50, 59, 25, 32, 30}, Challenge= {0, 0, 0, 0, 0}, }, ["TimeHollow"] = { Beginner= {10, 11, 0, 0, 0}, Easy= {18, 15, 0, 31, 0}, Medium= {25, 27, 1, 49, 4}, Hard= {35, 31, 14, 56, 13}, Challenge= {0, 0, 0, 0, 0}, }, ["Tracers (4Beat Remix)"] = { Beginner= {17, 17, 0, 0, 0}, Easy= {34, 23, 3, 42, 0}, Medium= {44, 34, 9, 42, 11}, Hard= {58, 46, 20, 46, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["Trigger"] = { Beginner= {20, 21, 0, 0, 0}, Easy= {48, 43, 9, 8, 1}, Medium= {72, 97, 67, 16, 58}, Hard= {93, 131, 94, 39, 103}, Challenge= {119, 141, 89, 67, 110}, }, ["TRIP MACHINE CLIMAX(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {87, 67, 105, 35, 45}, }, ["TRIP MACHINE(X-Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {63, 53, 63, 53, 27}, }, ["Übertreffen"] = { Beginner= {23, 21, 0, 0, 0}, Easy= {40, 28, 9, 37, 0}, Medium= {58, 50, 23, 22, 10}, Hard= {83, 72, 40, 29, 35}, Challenge= {0, 0, 0, 0, 0}, }, ["Waiting 4 u"] = { Beginner= {23, 21, 9, 0, 0}, Easy= {40, 29, 16, 19, 0}, Medium= {56, 43, 20, 47, 15}, Hard= {68, 65, 47, 37, 27}, Challenge= {68, 65, 81, 36, 27}, }, ["will"] = { Beginner= {10, 11, 7, 0, 0}, Easy= {17, 24, 9, 40, 0}, Medium= {31, 36, 14, 75, 1}, Hard= {56, 54, 34, 46, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["A thing called LOVE"] = { Beginner= {16, 20, 5, 0, 0}, Easy= {32, 26, 3, 12, 0}, Medium= {45, 40, 5, 18, 4}, Hard= {59, 60, 41, 39, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["AM-3P (\"CHAOS\" Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {81, 86, 47, 24, 101}, }, ["Arrabbiata"] = { Beginner= {34, 28, 0, 0, 0}, Easy= {62, 37, 21, 0, 0}, Medium= {76, 56, 106, 2, 10}, Hard= {92, 74, 96, 2, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["B4U (\"VOLTAGE\" Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {79, 101, 85, 0, 77}, }, ["Blind Justice ~Torn souls, Hurt Faiths ~"] = { Beginner= {18, 13, 1, 0, 0}, Easy= {33, 27, 5, 21, 0}, Medium= {47, 40, 32, 27, 6}, Hard= {70, 81, 47, 61, 30}, Challenge= {0, 0, 0, 0, 0}, }, ["Bloody Tears(IIDX EDITION)"] = { Beginner= {23, 27, 0, 0, 0}, Easy= {32, 27, 16, 0, 0}, Medium= {43, 34, 7, 9, 8}, Hard= {61, 55, 45, 0, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["BRILLIANT 2U (\"STREAM\" Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {90, 62, 20, 11, 91}, }, ["CaptivAte~誓い~"] = { Beginner= {19, 20, 3, 0, 0}, Easy= {30, 26, 12, 27, 0}, Medium= {50, 40, 27, 23, 5}, Hard= {83, 66, 32, 36, 70}, Challenge= {0, 0, 0, 0, 0}, }, ["D2R (\"FREEZE\" Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {37, 60, 12, 200, 14}, }, ["DEAD END (\"GROOVE RADAR\" Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {95, 103, 100, 100, 116}, }, ["dream of love"] = { Beginner= {11, 9, 9, 0, 0}, Easy= {15, 14, 1, 0, 0}, Medium= {34, 28, 7, 28, 4}, Hard= {37, 33, 5, 66, 13}, Challenge= {0, 0, 0, 0, 0}, }, ["DYNAMITE RAVE (\"AIR\" Special)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {47, 37, 159, 0, 1}, }, ["Electrified"] = { Beginner= {22, 17, 0, 0, 0}, Easy= {31, 23, 0, 13, 0}, Medium= {44, 28, 16, 9, 3}, Hard= {58, 40, 32, 19, 24}, Challenge= {0, 0, 0, 0, 0}, }, ["Every Day, Every Night(NM STYLE)"] = { Beginner= {15, 15, 1, 5, 0}, Easy= {20, 15, 3, 0, 0}, Medium= {28, 22, 14, 22, 5}, Hard= {46, 37, 10, 12, 33}, Challenge= {0, 0, 0, 0, 0}, }, ["Feelings Won't Fade(Extend Trance Mix)"] = { Beginner= {20, 18, 5, 18, 0}, Easy= {39, 23, 3, 45, 0}, Medium= {50, 41, 30, 52, 11}, Hard= {73, 60, 38, 36, 39}, Challenge= {0, 0, 0, 0, 0}, }, ["FIRE"] = { Beginner= {19, 23, 0, 0, 0}, Easy= {36, 30, 7, 39, 0}, Medium= {57, 61, 14, 24, 11}, Hard= {77, 92, 21, 19, 33}, Challenge= {0, 0, 0, 0, 0}, }, ["Flow (Jammin' Ragga Mix)"] = { Beginner= {17, 16, 0, 0, 0}, Easy= {25, 21, 9, 55, 0}, Medium= {46, 48, 20, 27, 18}, Hard= {64, 75, 69, 42, 50}, Challenge= {0, 0, 0, 0, 0}, }, ["Fly away -mix del matador-"] = { Beginner= {23, 21, 0, 8, 0}, Easy= {34, 21, 5, 11, 0}, Medium= {50, 37, 3, 15, 11}, Hard= {79, 64, 58, 20, 62}, Challenge= {0, 0, 0, 0, 0}, }, ["Freeway Shuffle"] = { Beginner= {17, 18, 3, 13, 0}, Easy= {34, 24, 7, 27, 0}, Medium= {45, 42, 14, 17, 5}, Hard= {56, 48, 41, 58, 16}, Challenge= {71, 60, 9, 9, 45}, }, ["GIRIGILI門前雀羅"] = { Beginner= {17, 18, 1, 0, 0}, Easy= {35, 24, 9, 4, 0}, Medium= {53, 42, 12, 9, 13}, Hard= {73, 55, 23, 4, 42}, Challenge= {0, 0, 0, 0, 0}, }, ["L'amour et la liberté(Darwin & DJ Silver remix)"] = { Beginner= {13, 11, 1, 12, 0}, Easy= {21, 22, 3, 38, 0}, Medium= {33, 33, 21, 37, 4}, Hard= {57, 56, 25, 3, 39}, Challenge= {0, 0, 0, 0, 0}, }, ["MARS WAR 3"] = { Beginner= {17, 16, 9, 0, 0}, Easy= {25, 25, 10, 0, 0}, Medium= {46, 41, 36, 65, 1}, Hard= {74, 58, 29, 37, 19}, Challenge= {0, 0, 0, 0, 0}, }, ["MOONSTER"] = { Beginner= {18, 11, 0, 21, 0}, Easy= {31, 23, 0, 17, 0}, Medium= {48, 40, 20, 34, 8}, Hard= {62, 69, 7, 64, 41}, Challenge= {0, 0, 0, 0, 0}, }, ["Music In The Rhythm"] = { Beginner= {25, 18, 0, 0, 0}, Easy= {44, 25, 27, 38, 0}, Medium= {56, 37, 36, 17, 15}, Hard= {72, 50, 29, 22, 43}, Challenge= {0, 0, 0, 0, 0}, }, ["NGO"] = { Beginner= {27, 29, 25, 0, 0}, Easy= {42, 39, 69, 11, 2}, Medium= {54, 58, 45, 17, 11}, Hard= {78, 78, 40, 17, 34}, Challenge= {88, 78, 118, 17, 45}, }, ["PARANOiA ~HADES~"] = { Beginner= {39, 41, 1, 0, 0}, Easy= {67, 41, 72, 6, 0}, Medium= {89, 93, 113, 6, 29}, Hard= {104, 112, 90, 6, 56}, Challenge= {155, 158, 74, 6, 105}, }, ["Pluto"] = { Beginner= {18, 19, 5, 0, 11}, Easy= {37, 49, 5, 2, 56}, Medium= {55, 64, 18, 31, 104}, Hard= {70, 84, 45, 19, 116}, Challenge= {98, 124, 32, 25, 145}, }, ["Pluto Relinquish"] = { Beginner= {9, 25, 0, 0, 0}, Easy= {71, 76, 29, 59, 6}, Medium= {83, 145, 54, 31, 93}, Hard= {127, 158, 76, 29, 113}, Challenge= {131, 158, 76, 35, 115}, }, ["Poseidon"] = { Beginner= {17, 22, 0, 0, 0}, Easy= {25, 30, 30, 23, 0}, Medium= {45, 45, 43, 8, 19}, Hard= {60, 99, 25, 21, 47}, Challenge= {0, 0, 0, 0, 0}, }, ["Raspberry♡Heart(English version)"] = { Beginner= {25, 20, 0, 0, 0}, Easy= {36, 26, 16, 3, 0}, Medium= {46, 26, 43, 5, 0}, Hard= {56, 40, 61, 15, 7}, Challenge= {61, 53, 50, 1, 19}, }, ["Saturn"] = { Beginner= {15, 18, 0, 0, 0}, Easy= {33, 36, 34, 28, 3}, Medium= {49, 48, 27, 25, 16}, Hard= {62, 60, 23, 38, 43}, Challenge= {0, 0, 0, 0, 0}, }, ["Shades of Grey"] = { Beginner= {12, 21, 12, 0, 0}, Easy= {28, 28, 20, 14, 0}, Medium= {48, 56, 36, 16, 3}, Hard= {55, 56, 40, 16, 6}, Challenge= {0, 0, 0, 0, 0}, }, ["Silver Platform - I wanna get your heart -"] = { Beginner= {16, 23, 1, 7, 0}, Easy= {34, 23, 20, 70, 0}, Medium= {46, 40, 32, 55, 5}, Hard= {69, 58, 16, 32, 39}, Challenge= {0, 0, 0, 0, 0}, }, ["SOUL CRASH"] = { Beginner= {19, 17, 5, 0, 0}, Easy= {41, 29, 38, 20, 0}, Medium= {59, 41, 14, 11, 18}, Hard= {79, 53, 45, 15, 61}, Challenge= {0, 0, 0, 0, 0}, }, ["Star Gate Heaven (FUTURE LOVE Mix)"] = { Beginner= {17, 18, 7, 11, 0}, Easy= {36, 24, 18, 27, 0}, Medium= {52, 49, 34, 39, 9}, Hard= {75, 67, 52, 18, 60}, Challenge= {0, 0, 0, 0, 0}, }, ["STARS☆☆☆ (Re-tuned by HΛL) - DDR EDITION -"] = { Beginner= {21, 18, 9, 0, 0}, Easy= {32, 24, 34, 7, 0}, Medium= {55, 42, 23, 12, 16}, Hard= {59, 48, 16, 0, 23}, Challenge= {0, 0, 0, 0, 0}, }, ["stealth"] = { Beginner= {17, 13, 1, 0, 0}, Easy= {36, 26, 9, 12, 0}, Medium= {47, 33, 16, 31, 10}, Hard= {62, 60, 38, 73, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["SUNKiSS♥DROP"] = { Beginner= {26, 23, 1, 0, 0}, Easy= {37, 30, 7, 6, 0}, Medium= {45, 38, 43, 10, 5}, Hard= {82, 61, 25, 12, 30}, Challenge= {67, 61, 90, 14, 20}, }, ["switch"] = { Beginner= {21, 18, 0, 0, 0}, Easy= {36, 25, 20, 28, 0}, Medium= {47, 37, 30, 28, 6}, Hard= {58, 50, 34, 50, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["Trim"] = { Beginner= {20, 24, 0, 0, 1}, Easy= {35, 32, 18, 31, 3}, Medium= {59, 65, 43, 26, 25}, Hard= {88, 90, 72, 65, 58}, Challenge= {0, 0, 0, 0, 0}, }, ["TRIP MACHINE PhoeniX"] = { Beginner= {16, 19, 9, 0, 0}, Easy= {34, 26, 89, 4, 6}, Medium= {60, 52, 83, 4, 36}, Hard= {86, 79, 78, 4, 100}, Challenge= {103, 79, 25, 4, 104}, }, ["Trust -DanceDanceRevolution mix-"] = { Beginner= {14, 13, 1, 0, 0}, Easy= {29, 27, 14, 12, 0}, Medium= {43, 47, 21, 34, 5}, Hard= {56, 54, 52, 48, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["Unreal"] = { Beginner= {20, 21, 3, 0, 0}, Easy= {44, 42, 108, 0, 9}, Medium= {64, 56, 132, 0, 31}, Hard= {83, 77, 106, 0, 51}, Challenge= {0, 0, 0, 0, 0}, }, ["Uranus"] = { Beginner= {23, 24, 7, 0, 0}, Easy= {39, 24, 29, 0, 3}, Medium= {54, 48, 10, 13, 19}, Hard= {66, 48, 29, 15, 35}, Challenge= {77, 55, 36, 0, 64}, }, ["Vem brincar"] = { Beginner= {15, 16, 1, 11, 0}, Easy= {29, 22, 20, 45, 0}, Medium= {42, 33, 34, 40, 6}, Hard= {50, 56, 40, 88, 18}, Challenge= {0, 0, 0, 0, 0}, }, ["Venus"] = { Beginner= {11, 7, 7, 0, 0}, Easy= {23, 24, 7, 48, 0}, Medium= {48, 32, 20, 34, 0}, Hard= {67, 64, 16, 52, 17}, Challenge= {82, 64, 32, 47, 30}, }, ["volcano"] = { Beginner= {15, 20, 7, 6, 0}, Easy= {29, 20, 7, 16, 0}, Medium= {47, 40, 18, 40, 1}, Hard= {83, 69, 43, 44, 23}, Challenge= {0, 0, 0, 0, 0}, }, ["Votum stellarum -forest #25 DDR RMX-"] = { Beginner= {10, 11, 7, 0, 0}, Easy= {24, 23, 9, 15, 0}, Medium= {51, 52, 14, 0, 16}, Hard= {69, 58, 18, 0, 44}, Challenge= {0, 0, 0, 0, 0}, }, ["Why not"] = { Beginner= {28, 21, 1, 0, 0}, Easy= {50, 29, 3, 24, 0}, Medium= {56, 43, 49, 24, 5}, Hard= {69, 65, 36, 33, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["怒れる大きな白い馬"] = { Beginner= {21, 17, 0, 0, 0}, Easy= {30, 23, 0, 11, 0}, Medium= {48, 35, 16, 3, 12}, Hard= {74, 53, 0, 14, 62}, Challenge= {0, 0, 0, 0, 0}, }, ["カゲロウ"] = { Beginner= {23, 20, 1, 0, 0}, Easy= {31, 27, 1, 13, 0}, Medium= {47, 34, 32, 10, 1}, Hard= {59, 47, 12, 19, 18}, Challenge= {0, 0, 0, 0, 0}, }, ["月光蝶"] = { Beginner= {28, 27, 1, 0, 0}, Easy= {29, 27, 1, 24, 0}, Medium= {54, 36, 9, 8, 2}, Hard= {73, 54, 30, 20, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["この子の七つのお祝いに"] = { Beginner= {20, 13, 3, 0, 4}, Easy= {43, 40, 10, 29, 23}, Medium= {66, 53, 20, 13, 69}, Hard= {95, 103, 12, 4, 103}, Challenge= {0, 0, 0, 0, 0}, }, ["男々道"] = { Beginner= {23, 19, 1, 0, 0}, Easy= {31, 26, 1, 0, 0}, Medium= {43, 39, 43, 12, 5}, Hard= {71, 66, 40, 0, 34}, Challenge= {0, 0, 0, 0, 0}, }, ["チカラ"] = { Beginner= {24, 23, 7, 0, 0}, Easy= {32, 30, 7, 0, 0}, Medium= {58, 53, 47, 21, 6}, Hard= {79, 61, 7, 1, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["虹色"] = { Beginner= {21, 20, 14, 0, 0}, Easy= {25, 26, 16, 0, 0}, Medium= {55, 46, 1, 8, 11}, Hard= {71, 60, 7, 0, 43}, Challenge= {93, 66, 9, 12, 69}, }, ["華爛漫 -Flowers-"] = { Beginner= {23, 19, 1, 0, 0}, Easy= {40, 26, 7, 7, 0}, Medium= {52, 39, 41, 3, 6}, Hard= {67, 52, 30, 3, 23}, Challenge= {0, 0, 0, 0, 0}, }, ["ヒマワリ"] = { Beginner= {23, 23, 7, 0, 0}, Easy= {30, 30, 14, 23, 0}, Medium= {54, 53, 14, 17, 3}, Hard= {72, 61, 52, 6, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["夢幻ノ光"] = { Beginner= {23, 21, 10, 0, 0}, Easy= {24, 21, 10, 41, 0}, Medium= {49, 42, 38, 72, 7}, Hard= {68, 56, 18, 45, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["A Stupid Barber"] = { Beginner= {21, 21, 9, 0, 0}, Easy= {30, 21, 9, 29, 0}, Medium= {43, 33, 32, 37, 6}, Hard= {55, 43, 14, 40, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["AA"] = { Beginner= {23, 19, 0, 0, 0}, Easy= {40, 25, 20, 8, 0}, Medium= {59, 44, 54, 8, 21}, Hard= {83, 70, 16, 8, 86}, Challenge= {0, 0, 0, 0, 0}, }, ["Bad Routine"] = { Beginner= {21, 21, 5, 0, 0}, Easy= {27, 21, 16, 11, 0}, Medium= {40, 31, 25, 20, 10}, Hard= {44, 37, 18, 58, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["Baile Le Samba"] = { Beginner= {11, 11, 0, 0, 0}, Easy= {12, 15, 5, 0, 0}, Medium= {37, 38, 34, 49, 53}, Hard= {49, 38, 60, 51, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["BALLAD FOR YOU~想いの雨~"] = { Beginner= {10, 10, 0, 0, 0}, Easy= {20, 24, 0, 35, 13}, Medium= {28, 32, 0, 86, 45}, Hard= {40, 32, 0, 65, 87}, Challenge= {0, 0, 0, 0, 0}, }, ["Brazilian Anthem"] = { Beginner= {18, 16, 0, 0, 0}, Easy= {34, 21, 25, 29, 0}, Medium= {47, 37, 23, 54, 13}, Hard= {60, 48, 29, 28, 66}, Challenge= {0, 0, 0, 0, 0}, }, ["cachaca"] = { Beginner= {11, 10, 0, 50, 0}, Easy= {19, 21, 1, 41, 0}, Medium= {38, 37, 38, 15, 6}, Hard= {56, 53, 40, 47, 79}, Challenge= {0, 0, 0, 0, 0}, }, ["Can Be Real"] = { Beginner= {22, 21, 7, 0, 0}, Easy= {27, 21, 0, 19, 0}, Medium= {43, 33, 14, 11, 6}, Hard= {55, 43, 7, 48, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["CAN'T STOP FALLIN' IN LOVE -super euro version-"] = { Beginner= {19, 12, 1, 0, 0}, Easy= {23, 19, 1, 0, 0}, Medium= {38, 38, 1, 21, 8}, Hard= {56, 45, 0, 0, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["CENTAUR"] = { Beginner= {17, 11, 0, 0, 2}, Easy= {34, 29, 3, 66, 13}, Medium= {49, 40, 10, 60, 28}, Hard= {67, 58, 30, 36, 65}, Challenge= {0, 0, 0, 0, 0}, }, ["CHAOS"] = { Beginner= {12, 15, 0, 0, 24}, Easy= {41, 40, 5, 15, 115}, Medium= {55, 45, 7, 7, 134}, Hard= {72, 60, 21, 11, 164}, Challenge= {91, 81, 29, 14, 200}, }, ["CURUS"] = { Beginner= {17, 15, 0, 0, 0}, Easy= {18, 15, 0, 0, 0}, Medium= {25, 30, 3, 173, 0}, Hard= {61, 61, 38, 78, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["DoLL"] = { Beginner= {21, 21, 0, 0, 0}, Easy= {34, 28, 3, 30, 0}, Medium= {44, 42, 14, 114, 3}, Hard= {65, 85, 27, 87, 27}, Challenge= {76, 85, 49, 80, 45}, }, ["Dragon Blade"] = { Beginner= {34, 30, 7, 0, 0}, Easy= {53, 40, 9, 3, 1}, Medium= {66, 60, 9, 3, 5}, Hard= {84, 69, 3, 3, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["Fascination ~eternal love mix~"] = { Beginner= {46, 49, 40, 11, 0}, Easy= {58, 73, 101, 10, 6}, Medium= {81, 98, 98, 0, 29}, Hard= {137, 129, 20, 3, 102}, Challenge= {132, 135, 110, 12, 95}, }, ["Fascination MAXX"] = { Beginner= {19, 20, 0, 0, 8}, Easy= {53, 41, 32, 18, 64}, Medium= {78, 94, 43, 7, 102}, Hard= {149, 149, 16, 4, 137}, Challenge= {160, 149, 18, 12, 138}, }, ["Flow"] = { Beginner= {23, 17, 7, 0, 0}, Easy= {33, 23, 47, 63, 0}, Medium= {49, 34, 80, 25, 10}, Hard= {64, 58, 100, 5, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["Flow (True Style)"] = { Beginner= {23, 22, 7, 0, 0}, Easy= {33, 30, 47, 107, 0}, Medium= {49, 44, 80, 43, 10}, Hard= {64, 60, 100, 5, 26}, Challenge= {75, 60, 65, 1, 39}, }, ["Fly away"] = { Beginner= {19, 15, 0, 0, 0}, Easy= {21, 20, 0, 12, 0}, Medium= {39, 31, 7, 44, 2}, Hard= {64, 51, 5, 8, 43}, Challenge= {0, 0, 0, 0, 0}, }, ["Forever Sunshine"] = { Beginner= {23, 21, 5, 0, 0}, Easy= {23, 21, 10, 36, 0}, Medium= {40, 31, 9, 48, 5}, Hard= {46, 42, 40, 63, 8}, Challenge= {0, 0, 0, 0, 0}, }, ["Freedom"] = { Beginner= {25, 24, 1, 0, 0}, Easy= {31, 24, 0, 59, 0}, Medium= {44, 49, 47, 17, 4}, Hard= {66, 67, 23, 22, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["Funk Boogie"] = { Beginner= {21, 21, 9, 0, 0}, Easy= {28, 21, 10, 41, 0}, Medium= {28, 21, 10, 26, 0}, Hard= {50, 42, 10, 55, 11}, Challenge= {0, 0, 0, 0, 0}, }, ["GORGEOUS 2012"] = { Beginner= {16, 22, 10, 0, 0}, Easy= {16, 16, 14, 0, 0}, Medium= {48, 39, 27, 29, 10}, Hard= {56, 44, 49, 30, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["HAPPY☆ANGEL"] = { Beginner= {27, 22, 0, 0, 0}, Easy= {28, 30, 0, 11, 0}, Medium= {57, 37, 65, 35, 8}, Hard= {80, 60, 69, 24, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["Healing-D-Vision"] = { Beginner= {30, 28, 3, 0, 0}, Easy= {54, 57, 20, 25, 17}, Medium= {70, 77, 106, 13, 47}, Hard= {85, 77, 112, 13, 79}, Challenge= {113, 103, 90, 13, 102}, }, ["I Need You"] = { Beginner= {22, 18, 0, 0, 0}, Easy= {23, 18, 1, 23, 0}, Medium= {35, 28, 9, 28, 4}, Hard= {40, 37, 12, 39, 9}, Challenge= {0, 0, 0, 0, 0}, }, ["iFUTURELIST(DDR VERSION)"] = { Beginner= {18, 18, 5, 0, 0}, Easy= {28, 25, 10, 35, 0}, Medium= {47, 43, 10, 64, 12}, Hard= {61, 56, 41, 18, 47}, Challenge= {73, 75, 69, 9, 92}, }, ["INNOCENCE OF SILENCE"] = { Beginner= {15, 9, 0, 0, 0}, Easy= {30, 24, 0, 42, 2}, Medium= {39, 49, 0, 42, 40}, Hard= {59, 53, 0, 46, 102}, Challenge= {0, 0, 0, 0, 0}, }, ["INSIDE YOUR HEART"] = { Beginner= {15, 13, 1, 0, 0}, Easy= {23, 17, 0, 28, 0}, Medium= {37, 26, 5, 13, 7}, Hard= {49, 35, 16, 10, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["Jam & Marmalade"] = { Beginner= {26, 24, 0, 0, 0}, Easy= {31, 24, 10, 28, 0}, Medium= {51, 48, 47, 13, 10}, Hard= {60, 48, 63, 22, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["KEEP ON MOVIN' ~DMX MIX~"] = { Beginner= {19, 22, 9, 0, 0}, Easy= {29, 21, 12, 45, 0}, Medium= {40, 33, 12, 42, 6}, Hard= {67, 49, 34, 44, 43}, Challenge= {0, 0, 0, 0, 0}, }, ["La Bamba"] = { Beginner= {23, 19, 10, 0, 0}, Easy= {32, 25, 38, 4, 0}, Medium= {51, 38, 70, 4, 10}, Hard= {68, 51, 65, 4, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["LOGICAL DASH"] = { Beginner= {20, 18, 10, 0, 0}, Easy= {30, 23, 14, 17, 0}, Medium= {45, 41, 32, 25, 3}, Hard= {61, 47, 34, 32, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["LOVE IS ORANGE"] = { Beginner= {25, 15, 0, 6, 0}, Easy= {33, 30, 18, 10, 0}, Medium= {49, 44, 14, 29, 4}, Hard= {56, 44, 14, 0, 11}, Challenge= {74, 60, 14, 11, 27}, }, ["Make A Difference"] = { Beginner= {16, 16, 1, 17, 0}, Easy= {30, 21, 20, 33, 0}, Medium= {45, 37, 12, 66, 7}, Hard= {64, 54, 10, 56, 57}, Challenge= {0, 0, 0, 0, 0}, }, ["MARIA(I believe...)"] = { Beginner= {23, 19, 1, 20, 0}, Easy= {33, 26, 7, 85, 0}, Medium= {50, 46, 12, 28, 11}, Hard= {69, 65, 47, 20, 29}, Challenge= {0, 0, 0, 0, 0}, }, ["MAX 300 (Super-Max-Me Mix)"] = { Beginner= {39, 49, 9, 28, 0}, Easy= {67, 49, 40, 35, 1}, Medium= {80, 99, 115, 37, 12}, Hard= {127, 99, 72, 41, 37}, Challenge= {136, 99, 70, 41, 41}, }, ["MAXIMIZER"] = { Beginner= {31, 31, 14, 0, 0}, Easy= {43, 31, 9, 41, 0}, Medium= {56, 54, 16, 35, 20}, Hard= {76, 62, 27, 22, 38}, Challenge= {0, 0, 0, 0, 0}, }, ["MIDNIGHT SPECIAL"] = { Beginner= {26, 30, 0, 31, 0}, Easy= {37, 30, 60, 61, 0}, Medium= {61, 60, 60, 22, 21}, Hard= {69, 60, 65, 20, 24}, Challenge= {0, 0, 0, 0, 0}, }, ["Mind Parasite"] = { Beginner= {18, 18, 9, 0, 0}, Easy= {30, 30, 10, 60, 0}, Medium= {48, 48, 25, 56, 13}, Hard= {79, 72, 9, 41, 93}, Challenge= {0, 0, 0, 0, 0}, }, ["Monkey Punk"] = { Beginner= {29, 29, 0, 22, 0}, Easy= {43, 29, 25, 45, 0}, Medium= {51, 44, 80, 34, 4}, Hard= {62, 52, 16, 58, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["MOON"] = { Beginner= {20, 19, 1, 0, 0}, Easy= {20, 19, 1, 35, 0}, Medium= {50, 38, 16, 14, 7}, Hard= {67, 45, 23, 19, 24}, Challenge= {0, 0, 0, 0, 0}, }, ["murmur twins"] = { Beginner= {17, 14, 5, 0, 1}, Easy= {18, 21, 5, 22, 2}, Medium= {50, 43, 7, 13, 15}, Hard= {68, 57, 10, 9, 29}, Challenge= {0, 0, 0, 0, 0}, }, ["My Only Shining Star"] = { Beginner= {15, 12, 7, 0, 0}, Easy= {17, 25, 9, 0, 0}, Medium= {31, 45, 10, 13, 3}, Hard= {54, 57, 9, 0, 19}, Challenge= {0, 0, 0, 0, 0}, }, ["No.13"] = { Beginner= {23, 21, 5, 0, 0}, Easy= {40, 28, 10, 37, 0}, Medium= {65, 50, 47, 12, 20}, Hard= {93, 64, 14, 26, 48}, Challenge= {0, 0, 0, 0, 0}, }, ["PARANOiA-Respect-"] = { Beginner= {18, 24, 5, 0, 0}, Easy= {69, 48, 18, 15, 0}, Medium= {83, 97, 38, 25, 15}, Hard= {123, 97, 25, 38, 60}, Challenge= {0, 0, 0, 0, 0}, }, ["PASSION OF LOVE"] = { Beginner= {20, 18, 0, 0, 0}, Easy= {31, 25, 5, 33, 0}, Medium= {46, 37, 1, 38, 9}, Hard= {60, 50, 3, 39, 24}, Challenge= {0, 0, 0, 0, 0}, }, ["Polovtsian Dances And Chorus"] = { Beginner= {20, 18, 0, 14, 0}, Easy= {29, 24, 1, 21, 0}, Medium= {45, 36, 7, 74, 7}, Hard= {65, 48, 12, 9, 33}, Challenge= {0, 0, 0, 0, 0}, }, ["PUT YOUR FAITH IN ME ~SATURDAY NIGHT MIX~"] = { Beginner= {17, 14, 0, 0, 0}, Easy= {28, 19, 1, 22, 0}, Medium= {46, 34, 9, 44, 10}, Hard= {55, 34, 14, 42, 18}, Challenge= {0, 0, 0, 0, 0}, }, ["Quickening"] = { Beginner= {22, 24, 7, 0, 0}, Easy= {32, 24, 10, 82, 0}, Medium= {44, 37, 52, 62, 2}, Hard= {67, 93, 7, 40, 36}, Challenge= {0, 0, 0, 0, 0}, }, ["Quick Master"] = { Beginner= {19, 18, 9, 0, 0}, Easy= {31, 24, 10, 56, 0}, Medium= {50, 36, 30, 47, 13}, Hard= {62, 48, 25, 48, 34}, Challenge= {0, 0, 0, 0, 0}, }, ["rainbow flyer"] = { Beginner= {17, 18, 1, 0, 0}, Easy= {24, 24, 16, 30, 0}, Medium= {35, 30, 54, 26, 0}, Hard= {57, 55, 32, 67, 22}, Challenge= {0, 0, 0, 0, 0}, }, ["rainbow rainbow"] = { Beginner= {18, 14, 0, 0, 0}, Easy= {20, 29, 0, 0, 0}, Medium= {38, 58, 7, 29, 1}, Hard= {69, 58, 0, 32, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["RED ZONE"] = { Beginner= {28, 20, 12, 0, 0}, Easy= {42, 27, 23, 40, 0}, Medium= {55, 41, 36, 40, 11}, Hard= {80, 68, 10, 22, 51}, Challenge= {0, 0, 0, 0, 0}, }, ["Saturday Night Love"] = { Beginner= {17, 15, 1, 0, 0}, Easy= {23, 21, 5, 39, 0}, Medium= {39, 31, 9, 64, 4}, Hard= {46, 37, 10, 71, 11}, Challenge= {0, 0, 0, 0, 0}, }, ["Scorching Moon"] = { Beginner= {19, 20, 7, 0, 0}, Easy= {34, 20, 1, 11, 0}, Medium= {42, 31, 49, 23, 3}, Hard= {50, 51, 74, 29, 30}, Challenge= {0, 0, 0, 0, 0}, }, ["SEDUCTION"] = { Beginner= {20, 20, 5, 0, 0}, Easy= {31, 27, 14, 71, 0}, Medium= {49, 55, 29, 27, 11}, Hard= {79, 76, 38, 30, 50}, Challenge= {0, 0, 0, 0, 0}, }, ["SEDUCTION(Vocal Remix)"] = { Beginner= {27, 23, 1, 0, 0}, Easy= {46, 31, 3, 8, 0}, Medium= {63, 47, 7, 21, 13}, Hard= {79, 63, 52, 2, 35}, Challenge= {0, 0, 0, 0, 0}, }, ["Ska Ska No.3"] = { Beginner= {19, 17, 0, 0, 0}, Easy= {23, 23, 3, 0, 0}, Medium= {48, 34, 5, 0, 11}, Hard= {57, 46, 43, 3, 31}, Challenge= {0, 0, 0, 0, 0}, }, ["Star Gate Heaven"] = { Beginner= {21, 18, 1, 0, 0}, Easy= {25, 18, 1, 3, 0}, Medium= {48, 30, 16, 3, 7}, Hard= {62, 42, 0, 14, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["STARS☆☆☆(2nd NAOKI's style)"] = { Beginner= {20, 17, 9, 0, 0}, Easy= {36, 34, 12, 56, 1}, Medium= {43, 40, 38, 55, 5}, Hard= {57, 40, 54, 55, 15}, Challenge= {0, 0, 0, 0, 0}, }, ["THE SHINING POLARIS"] = { Beginner= {20, 18, 9, 0, 0}, Easy= {21, 18, 14, 0, 0}, Medium= {34, 30, 20, 79, 1}, Hard= {47, 42, 18, 107, 8}, Challenge= {0, 0, 0, 0, 0}, }, ["TIERRA BUENA"] = { Beginner= {15, 14, 9, 0, 0}, Easy= {29, 19, 9, 8, 0}, Medium= {45, 33, 14, 8, 14}, Hard= {58, 47, 20, 8, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["TOMORROW"] = { Beginner= {19, 17, 12, 3, 0}, Easy= {26, 23, 1, 52, 0}, Medium= {45, 40, 1, 17, 10}, Hard= {62, 58, 45, 31, 42}, Challenge= {0, 0, 0, 0, 0}, }, ["Tomorrow Perfume"] = { Beginner= {21, 18, 0, 0, 0}, Easy= {29, 23, 0, 25, 0}, Medium= {46, 36, 23, 40, 5}, Hard= {60, 54, 5, 54, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["TRUE♥LOVE"] = { Beginner= {27, 23, 0, 0, 0}, Easy= {34, 31, 0, 11, 0}, Medium= {55, 31, 72, 19, 0}, Hard= {74, 62, 43, 1, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["Try 2 Luv. U"] = { Beginner= {18, 14, 5, 0, 0}, Easy= {19, 19, 5, 38, 0}, Medium= {34, 28, 20, 72, 4}, Hard= {40, 38, 18, 76, 11}, Challenge= {0, 0, 0, 0, 0}, }, ["un deux trois"] = { Beginner= {22, 21, 3, 0, 0}, Easy= {26, 21, 1, 53, 0}, Medium= {40, 37, 23, 68, 5}, Hard= {58, 43, 21, 36, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["Under the Sky"] = { Beginner= {14, 14, 0, 0, 0}, Easy= {14, 14, 0, 10, 0}, Medium= {25, 28, 0, 29, 0}, Hard= {43, 56, 0, 104, 11}, Challenge= {0, 0, 0, 0, 0}, }, ["Xepher"] = { Beginner= {22, 21, 9, 0, 0}, Easy= {44, 28, 34, 40, 1}, Medium= {68, 49, 52, 25, 18}, Hard= {89, 63, 36, 25, 53}, Challenge= {113, 85, 36, 25, 101}, }, ["You gotta move it (feat. Julie Rugaard)"] = { Beginner= {16, 16, 1, 3, 0}, Easy= {26, 22, 3, 42, 0}, Medium= {37, 33, 7, 59, 7}, Hard= {50, 50, 12, 45, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["LA BAMBA"] = { Beginner= {22, 22, 7, 0, 0}, Easy= {27, 29, 9, 19, 0}, Medium= {47, 37, 14, 39, 3}, Hard= {68, 59, 34, 33, 24}, Challenge= {0, 0, 0, 0, 0}, }, ["蒼い衝動 ~for EXTREME~"] = { Beginner= {21, 11, 1, 0, 0}, Easy= {28, 24, 9, 22, 0}, Medium= {46, 36, 21, 23, 5}, Hard= {60, 48, 40, 12, 27}, Challenge= {0, 0, 0, 0, 0}, }, ["桜"] = { Beginner= {33, 32, 0, 0, 0}, Easy= {46, 42, 14, 9, 0}, Medium= {70, 75, 7, 5, 7}, Hard= {92, 103, 16, 1, 31}, Challenge= {73, 64, 9, 1, 11}, }, ["大見解"] = { Beginner= {31, 26, 10, 0, 0}, Easy= {33, 26, 10, 18, 0}, Medium= {51, 46, 83, 24, 4}, Hard= {81, 52, 16, 31, 34}, Challenge= {82, 52, 30, 31, 35}, }, ["三毛猫ロック"] = { Beginner= {22, 20, 7, 0, 0}, Easy= {26, 20, 16, 69, 0}, Medium= {46, 60, 1, 17, 6}, Hard= {64, 80, 21, 42, 29}, Challenge= {0, 0, 0, 0, 0}, }, ["A"] = { Beginner= {20, 17, 7, 0, 0}, Easy= {29, 22, 5, 13, 0}, Medium= {47, 40, 3, 11, 13}, Hard= {65, 45, 7, 14, 34}, Challenge= {64, 45, 83, 12, 37}, }, ["Across the nightmare"] = { Beginner= {41, 37, 14, 0, 0}, Easy= {49, 50, 23, 0, 1}, Medium= {66, 62, 18, 21, 7}, Hard= {74, 100, 70, 15, 15}, Challenge= {90, 100, 83, 0, 25}, }, ["air"] = { Beginner= {23, 16, 10, 0, 0}, Easy= {40, 21, 40, 0, 0}, Medium= {47, 32, 5, 3, 7}, Hard= {58, 37, 16, 26, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["AM-3P -303 BASS MIX-"] = { Beginner= {21, 21, 20, 0, 0}, Easy= {28, 21, 14, 0, 0}, Medium= {47, 43, 16, 0, 16}, Hard= {53, 43, 32, 0, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["bag"] = { Beginner= {9, 7, 1, 0, 0}, Easy= {32, 21, 21, 0, 14}, Medium= {45, 32, 54, 0, 66}, Hard= {83, 51, 0, 0, 118}, Challenge= {83, 51, 0, 0, 119}, }, ["BE LOVIN"] = { Beginner= {35, 30, 40, 0, 0}, Easy= {40, 30, 7, 9, 0}, Medium= {60, 61, 20, 13, 11}, Hard= {80, 61, 20, 14, 27}, Challenge= {0, 0, 0, 0, 0}, }, ["Colors ~for EXTREME~"] = { Beginner= {22, 18, 25, 0, 0}, Easy= {34, 25, 25, 37, 0}, Medium= {50, 50, 21, 32, 7}, Hard= {58, 50, 23, 32, 17}, Challenge= {81, 75, 12, 16, 78}, }, ["CUTIE CHASER(MORNING MIX)"] = { Beginner= {17, 20, 16, 0, 0}, Easy= {22, 20, 1, 0, 0}, Medium= {34, 20, 3, 0, 0}, Hard= {52, 41, 27, 26, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["Dance Dance Revolution"] = { Beginner= {26, 25, 52, 0, 0}, Easy= {36, 25, 69, 0, 0}, Medium= {51, 37, 107, 4, 10}, Hard= {74, 56, 52, 0, 49}, Challenge= {78, 62, 12, 0, 42}, }, ["Destiny lovers"] = { Beginner= {22, 14, 10, 0, 0}, Easy= {25, 21, 10, 12, 0}, Medium= {41, 28, 27, 66, 1}, Hard= {77, 70, 34, 31, 47}, Challenge= {0, 0, 0, 0, 0}, }, ["DROP THE BOMB(SyS.F. Mix)"] = { Beginner= {18, 25, 21, 0, 0}, Easy= {31, 25, 21, 33, 0}, Medium= {43, 37, 21, 67, 5}, Hard= {60, 56, 27, 31, 22}, Challenge= {0, 0, 0, 0, 0}, }, ["Frozen Ray ~for EXTREME~"] = { Beginner= {23, 19, 1, 0, 0}, Easy= {32, 25, 10, 25, 0}, Medium= {52, 45, 12, 38, 11}, Hard= {75, 58, 9, 9, 38}, Challenge= {0, 0, 0, 0, 0}, }, ["Gamelan de Couple"] = { Beginner= {27, 25, 3, 0, 0}, Easy= {36, 25, 5, 0, 0}, Medium= {42, 31, 16, 0, 4}, Hard= {73, 56, 5, 0, 74}, Challenge= {0, 0, 0, 0, 0}, }, ["GRADUATION ~それぞれの明日~"] = { Beginner= {17, 15, 3, 0, 0}, Easy= {21, 20, 14, 0, 0}, Medium= {37, 31, 20, 49, 6}, Hard= {53, 41, 3, 4, 29}, Challenge= {0, 0, 0, 0, 0}, }, ["Happy Wedding"] = { Beginner= {18, 15, 9, 0, 0}, Easy= {28, 20, 16, 1, 0}, Medium= {37, 31, 12, 23, 2}, Hard= {56, 41, 5, 17, 22}, Challenge= {0, 0, 0, 0, 0}, }, ["Heaven is a '57 metallic gray ~gimmix~"] = { Beginner= {23, 15, 1, 0, 0}, Easy= {30, 30, 1, 5, 0}, Medium= {48, 61, 14, 15, 10}, Hard= {63, 61, 40, 50, 50}, Challenge= {0, 0, 0, 0, 0}, }, ["HYPER EUROBEAT"] = { Beginner= {19, 25, 18, 0, 0}, Easy= {36, 25, 9, 33, 0}, Medium= {46, 31, 14, 46, 2}, Hard= {61, 56, 49, 29, 24}, Challenge= {0, 0, 0, 0, 0}, }, ["I'm gonna get you!"] = { Beginner= {21, 20, 10, 0, 0}, Easy= {28, 26, 12, 7, 0}, Medium= {44, 40, 36, 51, 2}, Hard= {66, 53, 30, 19, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["jane jana"] = { Beginner= {18, 20, 12, 0, 0}, Easy= {36, 20, 14, 0, 0}, Medium= {41, 31, 16, 0, 14}, Hard= {70, 41, 38, 0, 36}, Challenge= {0, 0, 0, 0, 0}, }, ["JET WORLD"] = { Beginner= {27, 23, 16, 0, 0}, Easy= {37, 23, 10, 40, 0}, Medium= {52, 34, 10, 17, 10}, Hard= {74, 68, 14, 42, 53}, Challenge= {0, 0, 0, 0, 0}, }, ["Kind Lady"] = { Beginner= {18, 11, 10, 0, 0}, Easy= {35, 22, 18, 43, 0}, Medium= {43, 33, 25, 57, 5}, Hard= {54, 44, 16, 58, 17}, Challenge= {75, 61, 20, 5, 69}, }, ["KISS KISS KISS"] = { Beginner= {20, 25, 5, 0, 0}, Easy= {39, 25, 3, 3, 0}, Medium= {48, 31, 30, 22, 2}, Hard= {66, 62, 27, 101, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["Kiss me all night long"] = { Beginner= {22, 19, 5, 0, 0}, Easy= {24, 19, 3, 9, 0}, Medium= {40, 32, 14, 28, 0}, Hard= {66, 51, 32, 21, 33}, Challenge= {0, 0, 0, 0, 0}, }, ["L'amour et la liberté(DDR Ver.)"] = { Beginner= {21, 18, 5, 0, 0}, Easy= {34, 23, 18, 58, 0}, Medium= {50, 36, 0, 53, 14}, Hard= {63, 54, 0, 10, 61}, Challenge= {0, 0, 0, 0, 0}, }, ["♥Love²シュガ→♥"] = { Beginner= {23, 25, 3, 0, 0}, Easy= {31, 25, 20, 0, 0}, Medium= {43, 32, 34, 26, 1}, Hard= {59, 45, 56, 5, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["LOVE♥SHINE"] = { Beginner= {27, 29, 20, 0, 0}, Easy= {40, 29, 20, 24, 0}, Medium= {43, 51, 14, 24, 0}, Hard= {64, 51, 94, 45, 10}, Challenge= {0, 0, 0, 0, 0}, }, ["Miracle Moon ~L.E.D.LIGHT STYLE MIX~"] = { Beginner= {20, 22, 1, 0, 0}, Easy= {28, 22, 1, 5, 0}, Medium= {41, 34, 21, 16, 5}, Hard= {57, 45, 34, 5, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["PARANOIA survivor"] = { Beginner= {22, 21, 18, 0, 0}, Easy= {50, 54, 9, 10, 2}, Medium= {74, 65, 9, 10, 12}, Hard= {121, 98, 21, 17, 62}, Challenge= {0, 0, 0, 0, 0}, }, ["PARANOIA survivor MAX"] = { Beginner= {25, 34, 18, 0, 0}, Easy= {55, 57, 9, 5, 3}, Medium= {80, 68, 9, 5, 20}, Hard= {140, 119, 21, 9, 91}, Challenge= {159, 119, 49, 7, 100}, }, ["Pink Rose"] = { Beginner= {18, 18, 7, 0, 0}, Easy= {27, 24, 9, 13, 0}, Medium= {43, 36, 34, 32, 4}, Hard= {54, 48, 49, 68, 27}, Challenge= {0, 0, 0, 0, 0}, }, ["SO IN LOVE"] = { Beginner= {15, 18, 1, 0, 0}, Easy= {24, 18, 7, 70, 0}, Medium= {35, 37, 34, 68, 5}, Hard= {46, 37, 32, 57, 18}, Challenge= {0, 0, 0, 0, 0}, }, ["STAY (Organic house Version)"] = { Beginner= {15, 15, 3, 0, 0}, Easy= {27, 20, 12, 3, 0}, Medium= {41, 31, 20, 20, 6}, Hard= {52, 41, 23, 14, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["stoic (EXTREME version)"] = { Beginner= {21, 19, 23, 0, 0}, Easy= {28, 25, 27, 0, 0}, Medium= {57, 51, 21, 9, 11}, Hard= {72, 89, 47, 20, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["sync (EXTREME version)"] = { Beginner= {20, 13, 12, 0, 0}, Easy= {38, 27, 9, 37, 0}, Medium= {55, 41, 10, 45, 7}, Hard= {66, 41, 56, 23, 12}, Challenge= {70, 62, 16, 26, 43}, }, ["TEARS"] = { Beginner= {26, 23, 5, 0, 0}, Easy= {36, 23, 14, 31, 0}, Medium= {50, 47, 16, 20, 10}, Hard= {73, 59, 16, 24, 54}, Challenge= {0, 0, 0, 0, 0}, }, ["The Least 100sec"] = { Beginner= {20, 21, 7, 0, 0}, Easy= {34, 32, 10, 13, 0}, Medium= {62, 53, 27, 20, 4}, Hard= {87, 64, 9, 8, 20}, Challenge= {0, 0, 0, 0, 0}, }, ["The legend of MAX"] = { Beginner= {37, 39, 30, 0, 0}, Easy= {55, 52, 20, 10, 1}, Medium= {77, 91, 40, 31, 6}, Hard= {115, 108, 85, 10, 44}, Challenge= {0, 0, 0, 0, 0}, }, ["TRIP MACHINE survivor"] = { Beginner= {26, 26, 3, 0, 0}, Easy= {40, 26, 3, 7, 0}, Medium= {63, 53, 14, 11, 28}, Hard= {76, 60, 1, 6, 54}, Challenge= {0, 0, 0, 0, 0}, }, ["Twin Bee -Generation X-"] = { Beginner= {21, 20, 1, 0, 0}, Easy= {32, 28, 10, 5, 0}, Medium= {49, 42, 34, 17, 5}, Hard= {69, 56, 32, 47, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["V ~for EXTREME~"] = { Beginner= {23, 18, 7, 0, 0}, Easy= {29, 25, 18, 37, 0}, Medium= {51, 50, 34, 62, 9}, Hard= {70, 56, 14, 48, 33}, Challenge= {86, 87, 16, 22, 74}, }, ["VANITY ANGEL"] = { Beginner= {17, 17, 3, 0, 0}, Easy= {31, 23, 0, 0, 0}, Medium= {50, 40, 0, 0, 15}, Hard= {69, 58, 0, 35, 79}, Challenge= {0, 0, 0, 0, 0}, }, ["xenon"] = { Beginner= {27, 19, 7, 0, 0}, Easy= {36, 26, 25, 21, 0}, Medium= {62, 52, 27, 35, 20}, Hard= {86, 79, 0, 17, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["1998"] = { Beginner= {24, 25, 14, 0, 0}, Easy= {36, 25, 1, 3, 0}, Medium= {47, 31, 16, 3, 3}, Hard= {63, 50, 49, 9, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["321STARS"] = { Beginner= {23, 15, 1, 0, 0}, Easy= {36, 31, 3, 11, 0}, Medium= {59, 55, 3, 52, 12}, Hard= {76, 63, 16, 15, 29}, Challenge= {0, 0, 0, 0, 0}, }, ["革命"] = { Beginner= {18, 18, 14, 0, 0}, Easy= {23, 30, 3, 64, 0}, Medium= {44, 42, 3, 41, 12}, Hard= {69, 54, 5, 20, 40}, Challenge= {58, 54, 1, 19, 31}, }, ["AFRONOVA(FROM NONSTOP MEGAMIX)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {77, 66, 40, 14, 19}, }, ["AM-3P(AM EAST mix)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {63, 58, 9, 4, 57}, }, ["B4U(B4 ZA BEAT MIX)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {62, 63, 16, 54, 22}, }, ["BRE∀K DOWN!"] = { Beginner= {20, 23, 1, 0, 0}, Easy= {28, 31, 25, 31, 0}, Medium= {54, 39, 54, 31, 1}, Hard= {78, 55, 56, 25, 23}, Challenge= {0, 0, 0, 0, 0}, }, ["BRILLIANT 2U(K.O.G G3 MIX)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {63, 56, 45, 13, 37}, }, ["BURNIN' THE FLOOR(BLUE FIRE mix)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {60, 45, 38, 21, 16}, }, ["BURNING HEAT!(3 Option MIX)"] = { Beginner= {20, 20, 1, 0, 0}, Easy= {24, 20, 12, 39, 0}, Medium= {43, 41, 5, 38, 13}, Hard= {88, 82, 1, 13, 103}, Challenge= {0, 0, 0, 0, 0}, }, ["CANDY♡"] = { Beginner= {29, 30, 10, 0, 0}, Easy= {26, 30, 27, 12, 0}, Medium= {48, 37, 47, 47, 0}, Hard= {66, 60, 30, 36, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["CELEBRATE NITE(EURO TRANCE STYLE)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {63, 47, 10, 14, 29}, }, ["D2R"] = { Beginner= {25, 26, 0, 0, 0}, Easy= {31, 26, 5, 17, 0}, Medium= {49, 46, 34, 47, 6}, Hard= {68, 60, 27, 15, 38}, Challenge= {0, 0, 0, 0, 0}, }, ["DESTINY"] = { Beginner= {23, 19, 7, 0, 0}, Easy= {23, 25, 5, 0, 0}, Medium= {47, 38, 21, 42, 8}, Hard= {66, 51, 58, 17, 33}, Challenge= {0, 0, 0, 0, 0}, }, ["DIVE TO THE NIGHT"] = { Beginner= {24, 19, 23, 0, 0}, Easy= {31, 25, 25, 14, 0}, Medium= {54, 51, 67, 12, 8}, Hard= {73, 51, 58, 3, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["DROP OUT(FROM NONSTOP MEGAMIX)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {66, 86, 16, 11, 55}, }, ["ECSTASY (midnight blue mix)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {59, 48, 30, 35, 28}, }, ["HIGHER(next morning mix)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {60, 43, 25, 18, 30}, }, ["HYSTERIA 2001"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {60, 63, 63, 94, 10}, }, ["i feel ..."] = { Beginner= {18, 17, 1, 0, 0}, Easy= {27, 23, 7, 14, 0}, Medium= {41, 35, 18, 66, 11}, Hard= {67, 52, 1, 7, 59}, Challenge= {0, 0, 0, 0, 0}, }, ["MAXX UNLIMITED"] = { Beginner= {18, 23, 10, 0, 0}, Easy= {44, 46, 108, 88, 2}, Medium= {67, 70, 106, 83, 11}, Hard= {122, 108, 49, 41, 59}, Challenge= {0, 0, 0, 0, 0}, }, ["MY SUMMER LOVE(TOMMY'S SMILE MIX)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {60, 50, 29, 29, 59}, }, ["rain of sorrow"] = { Beginner= {15, 11, 5, 0, 0}, Easy= {16, 17, 5, 75, 0}, Medium= {44, 46, 3, 110, 18}, Hard= {67, 58, 30, 13, 60}, Challenge= {0, 0, 0, 0, 0}, }, ["Secret Rendez-vous"] = { Beginner= {14, 12, 5, 0, 0}, Easy= {19, 16, 12, 9, 0}, Medium= {30, 24, 23, 20, 5}, Hard= {49, 52, 36, 69, 66}, Challenge= {0, 0, 0, 0, 0}, }, ["SEXY PLANET(FROM NONSTOP MEGAMIX)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {60, 60, 87, 22, 7}, }, ["Silent Hill (3rd christmas mix)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {49, 41, 18, 117, 13}, }, ["STILL IN MY HEART(MOMO MIX)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {71, 81, 23, 6, 36}, }, ["SUPER STAR(FROM NONSTOP MEGAMIX)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {61, 47, 5, 22, 31}, }, ["Sweet Sweet ♥ Magic"] = { Beginner= {28, 29, 9, 0, 0}, Easy= {30, 29, 58, 6, 0}, Medium= {60, 44, 101, 29, 11}, Hard= {81, 74, 34, 54, 48}, Challenge= {0, 0, 0, 0, 0}, }, ["TSUGARU"] = { Beginner= {20, 13, 21, 0, 0}, Easy= {23, 19, 27, 51, 0}, Medium= {50, 39, 36, 25, 16}, Hard= {79, 66, 30, 25, 59}, Challenge= {0, 0, 0, 0, 0}, }, ["TSUGARU (APPLE MIX)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {76, 60, 20, 11, 35}, }, ["WILD RUSH(FROM NONSTOP MEGAMIX)"] = { Beginner= {0, 0, 0, 0, 0}, Easy= {0, 0, 0, 0, 0}, Medium= {0, 0, 0, 0, 0}, Hard= {0, 0, 0, 0, 0}, Challenge= {43, 46, 1, 67, 14}, }, ["CANDY☆"] = { Beginner= {20, 23, 10, 0, 0}, Easy= {37, 31, 14, 0, 0}, Medium= {52, 40, 18, 26, 3}, Hard= {73, 63, 36, 37, 19}, Challenge= {0, 0, 0, 0, 0}, }, ["exotic ethnic"] = { Beginner= {26, 31, 3, 0, 0}, Easy= {36, 31, 3, 20, 0}, Medium= {49, 47, 21, 65, 3}, Hard= {93, 63, 34, 24, 36}, Challenge= {0, 0, 0, 0, 0}, }, ["Healing Vision ~Angelic mix~"] = { Beginner= {30, 29, 5, 0, 0}, Easy= {55, 44, 10, 0, 2}, Medium= {72, 52, 43, 0, 25}, Hard= {96, 59, 25, 0, 50}, Challenge= {0, 0, 0, 0, 0}, }, ["Let the beat hit em!(CLASSIC R&B STYLE)"] = { Beginner= {14, 12, 0, 0, 0}, Easy= {30, 25, 3, 0, 4}, Medium= {39, 33, 16, 0, 10}, Hard= {43, 33, 40, 0, 14}, Challenge= {0, 0, 0, 0, 0}, }, ["MAX 300"] = { Beginner= {18, 11, 0, 0, 0}, Easy= {58, 48, 18, 7, 0}, Medium= {82, 97, 14, 31, 12}, Hard= {143, 97, 21, 7, 54}, Challenge= {0, 0, 0, 0, 0}, }, ["ORION.78~civilization mix~"] = { Beginner= {14, 16, 0, 0, 0}, Easy= {50, 58, 47, 0, 4}, Medium= {67, 66, 61, 0, 26}, Hard= {86, 66, 47, 0, 43}, Challenge= {0, 0, 0, 0, 0}, }, ["サナ・モレッテ・ネ・エンテ"] = { Beginner= {15, 11, 0, 0, 0}, Easy= {27, 15, 0, 0, 0}, Medium= {40, 30, 0, 0, 16}, Hard= {62, 48, 0, 0, 89}, Challenge= {0, 0, 0, 0, 0}, }, ["ABSOLUTE"] = { Beginner= {23, 23, 14, 0, 0}, Easy= {27, 23, 0, 0, 0}, Medium= {47, 40, 32, 0, 10}, Hard= {59, 46, 7, 0, 26}, Challenge= {0, 0, 0, 0, 0}, }, ["Abyss"] = { Beginner= {23, 22, 14, 0, 0}, Easy= {33, 22, 1, 0, 0}, Medium= {46, 40, 18, 0, 8}, Hard= {62, 45, 0, 0, 25}, Challenge= {0, 0, 0, 0, 0}, }, ["AFRONOVA PRIMEVAL"] = { Beginner= {31, 33, 12, 0, 0}, Easy= {55, 33, 30, 0, 0}, Medium= {65, 50, 58, 0, 9}, Hard= {85, 66, 56, 0, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["BROKEN MY HEART"] = { Beginner= {24, 20, 1, 0, 0}, Easy= {42, 26, 25, 0, 0}, Medium= {52, 40, 30, 0, 4}, Hard= {71, 53, 69, 0, 35}, Challenge= {0, 0, 0, 0, 0}, }, ["CAN'T STOP FALLIN' IN LOVE ~SPEED MIX~"] = { Beginner= {28, 21, 9, 0, 0}, Easy= {51, 28, 16, 0, 0}, Medium= {69, 49, 14, 0, 18}, Hard= {96, 56, 30, 0, 58}, Challenge= {0, 0, 0, 0, 0}, }, ["DXY!"] = { Beginner= {20, 24, 60, 0, 0}, Easy= {30, 24, 34, 0, 0}, Medium= {51, 49, 61, 0, 13}, Hard= {68, 49, 60, 0, 37}, Challenge= {0, 0, 0, 0, 0}, }, ["ECSTASY"] = { Beginner= {23, 21, 14, 0, 0}, Easy= {33, 21, 10, 0, 0}, Medium= {46, 38, 14, 0, 12}, Hard= {54, 43, 21, 0, 22}, Challenge= {0, 0, 0, 0, 0}, }, ["Electro Tuned ( the SubS Mix )"] = { Beginner= {20, 20, 5, 0, 1}, Easy= {37, 31, 0, 0, 5}, Medium= {55, 41, 23, 0, 20}, Hard= {72, 57, 5, 0, 64}, Challenge= {0, 0, 0, 0, 0}, }, ["Healing Vision"] = { Beginner= {20, 13, 1, 0, 0}, Easy= {25, 27, 0, 0, 0}, Medium= {52, 47, 1, 0, 9}, Hard= {68, 81, 0, 0, 44}, Challenge= {0, 0, 0, 0, 0}, }, ["INSERTiON"] = { Beginner= {20, 23, 7, 0, 0}, Easy= {37, 29, 7, 0, 3}, Medium= {52, 40, 14, 0, 14}, Hard= {75, 64, 0, 0, 97}, Challenge= {0, 0, 0, 0, 0}, }, ["PARANOiA ETERNAL"] = { Beginner= {24, 25, 7, 0, 0}, Easy= {50, 41, 36, 0, 7}, Medium= {64, 58, 52, 2, 12}, Hard= {81, 66, 50, 4, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["STILL IN MY HEART"] = { Beginner= {24, 25, 3, 0, 0}, Easy= {37, 25, 23, 0, 0}, Medium= {52, 43, 18, 0, 11}, Hard= {60, 50, 36, 0, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["B4U"] = { Beginner= {22, 25, 12, 0, 0}, Easy= {40, 38, 5, 0, 0}, Medium= {50, 45, 0, 0, 7}, Hard= {69, 57, 18, 0, 27}, Challenge= {0, 0, 0, 0, 0}, }, ["BABY BABY GIMME YOUR LOVE"] = { Beginner= {10, 7, 3, 0, 0}, Easy= {13, 7, 0, 0, 0}, Medium= {23, 20, 0, 0, 0}, Hard= {34, 28, 1, 0, 11}, Challenge= {0, 0, 0, 0, 0}, }, ["BURNIN' THE FLOOR"] = { Beginner= {25, 25, 12, 0, 0}, Easy= {40, 25, 7, 0, 0}, Medium= {55, 38, 9, 0, 10}, Hard= {69, 51, 18, 0, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["CAN'T STOP FALLIN' IN LOVE"] = { Beginner= {20, 25, 3, 0, 0}, Easy= {34, 32, 12, 0, 0}, Medium= {51, 38, 20, 0, 4}, Hard= {71, 64, 52, 0, 41}, Challenge= {0, 0, 0, 0, 0}, }, ["CELEBRATE NITE"] = { Beginner= {23, 18, 20, 0, 0}, Easy= {42, 23, 43, 0, 0}, Medium= {49, 47, 76, 0, 6}, Hard= {68, 47, 45, 0, 31}, Challenge= {0, 0, 0, 0, 0}, }, ["Don't Stop!~AMD 2nd MIX~"] = { Beginner= {20, 21, 1, 0, 0}, Easy= {35, 21, 20, 0, 0}, Medium= {43, 32, 18, 0, 5}, Hard= {49, 37, 16, 0, 23}, Challenge= {0, 0, 0, 0, 0}, }, ["DROP OUT"] = { Beginner= {23, 32, 20, 0, 0}, Easy= {42, 43, 45, 0, 1}, Medium= {63, 43, 20, 0, 2}, Hard= {85, 86, 65, 0, 14}, Challenge= {0, 0, 0, 0, 0}, }, ["era (nostalmix)"] = { Beginner= {19, 19, 0, 0, 0}, Easy= {27, 25, 0, 0, 1}, Medium= {51, 38, 0, 0, 12}, Hard= {79, 51, 0, 0, 47}, Challenge= {0, 0, 0, 0, 0}, }, ["HIGHER"] = { Beginner= {21, 16, 0, 0, 0}, Easy= {28, 21, 0, 0, 0}, Medium= {44, 33, 20, 0, 6}, Hard= {50, 43, 34, 0, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["Holic"] = { Beginner= {23, 25, 1, 0, 0}, Easy= {44, 32, 3, 0, 6}, Medium= {53, 38, 3, 0, 14}, Hard= {73, 51, 30, 0, 33}, Challenge= {0, 0, 0, 0, 0}, }, ["HYSTERIA"] = { Beginner= {26, 23, 18, 0, 0}, Easy= {49, 31, 25, 0, 0}, Medium= {56, 47, 36, 0, 7}, Hard= {67, 55, 69, 0, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["LEADING CYBER"] = { Beginner= {20, 25, 10, 0, 0}, Easy= {41, 50, 3, 0, 4}, Medium= {55, 50, 16, 0, 15}, Hard= {77, 68, 5, 0, 46}, Challenge= {0, 0, 0, 0, 0}, }, ["LOVE AGAIN TONIGHT~For Melissa MIX~"] = { Beginner= {26, 25, 16, 0, 0}, Easy= {41, 25, 20, 0, 0}, Medium= {51, 43, 34, 0, 10}, Hard= {67, 62, 49, 0, 28}, Challenge= {0, 0, 0, 0, 0}, }, ["MY SUMMER LOVE"] = { Beginner= {15, 12, 7, 0, 0}, Easy= {27, 16, 20, 0, 0}, Medium= {44, 33, 23, 0, 15}, Hard= {61, 66, 18, 0, 63}, Challenge= {0, 0, 0, 0, 0}, }, ["ORION.78(AMeuro-MIX)"] = { Beginner= {13, 17, 0, 0, 0}, Easy= {23, 17, 0, 0, 0}, Medium= {38, 34, 1, 0, 6}, Hard= {73, 61, 56, 0, 100}, Challenge= {0, 0, 0, 0, 0}, }, ["PARANOIA EVOLUTION"] = { Beginner= {33, 33, 1, 0, 0}, Easy= {64, 58, 38, 0, 4}, Medium= {66, 58, 72, 0, 10}, Hard= {86, 66, 54, 0, 29}, Challenge= {0, 0, 0, 0, 0}, }, ["SEXY PLANET"] = { Beginner= {18, 22, 0, 0, 0}, Easy= {50, 30, 45, 0, 1}, Medium= {56, 52, 30, 0, 9}, Hard= {66, 60, 50, 0, 18}, Challenge= {0, 0, 0, 0, 0}, }, ["SUPER STAR"] = { Beginner= {20, 21, 0, 0, 0}, Easy= {48, 37, 14, 0, 10}, Medium= {56, 42, 18, 0, 20}, Hard= {71, 85, 20, 0, 46}, Challenge= {0, 0, 0, 0, 0}, }, ["TRIP MACHINE CLIMAX"] = { Beginner= {27, 30, 5, 0, 0}, Easy= {47, 37, 10, 0, 3}, Medium= {67, 60, 32, 0, 15}, Hard= {83, 60, 56, 0, 32}, Challenge= {0, 0, 0, 0, 0}, }, ["WILD RUSH"] = { Beginner= {23, 20, 20, 0, 0}, Easy= {32, 25, 0, 0, 1}, Medium= {40, 30, 9, 0, 6}, Hard= {52, 46, 0, 0, 36}, Challenge= {0, 0, 0, 0, 0}, }, [".59"] = { Beginner= {18, 22, 0, 0, 0}, Easy= {31, 33, 3, 0, 0}, Medium= {47, 44, 23, 0, 9}, Hard= {55, 67, 16, 0, 30}, Challenge= {0, 0, 0, 0, 0}, }, ["AFRONOVA"] = { Beginner= {25, 33, 0, 0, 0}, Easy= {51, 50, 56, 0, 1}, Medium= {58, 50, 74, 0, 5}, Hard= {89, 66, 78, 0, 31}, Challenge= {0, 0, 0, 0, 0}, }, ["AFTER THE GAME OF LOVE"] = { Beginner= {8, 8, 9, 0, 0}, Easy= {15, 17, 0, 0, 0}, Medium= {36, 26, 16, 0, 5}, Hard= {44, 34, 29, 0, 13}, Challenge= {0, 0, 0, 0, 0}, }, ["CUTIE CHASER"] = { Beginner= {19, 15, 14, 0, 0}, Easy= {35, 26, 16, 0, 0}, Medium= {43, 31, 20, 0, 8}, Hard= {61, 52, 38, 0, 39}, Challenge= {0, 0, 0, 0, 0}, }, ["DEAD END"] = { Beginner= {24, 31, 0, 0, 0}, Easy= {46, 39, 30, 0, 4}, Medium= {72, 55, 12, 0, 26}, Hard= {87, 63, 45, 0, 38}, Challenge= {0, 0, 0, 0, 0}, }, ["DROP THE BOMB"] = { Beginner= {27, 25, 7, 0, 0}, Easy= {44, 25, 18, 0, 0}, Medium= {52, 50, 10, 0, 9}, Hard= {67, 75, 16, 0, 30}, Challenge= {0, 0, 0, 0, 0}, }, ["DYNAMITE RAVE"] = { Beginner= {23, 25, 0, 0, 0}, Easy= {40, 25, 61, 0, 0}, Medium= {58, 50, 45, 0, 20}, Hard= {87, 56, 21, 0, 72}, Challenge= {79, 68, 49, 10, 64}, }, ["GRADIUSIC CYBER ~AMD G5 MIX~"] = { Beginner= {20, 20, 12, 0, 0}, Easy= {56, 40, 18, 0, 7}, Medium= {65, 53, 34, 0, 22}, Hard= {77, 80, 18, 0, 73}, Challenge= {0, 0, 0, 0, 0}, }, ["La Señorita"] = { Beginner= {26, 30, 0, 0, 0}, Easy= {51, 30, 21, 0, 0}, Medium= {54, 45, 27, 0, 5}, Hard= {62, 60, 41, 0, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["La Señorita Virtual"] = { Beginner= {27, 30, 0, 0, 0}, Easy= {62, 45, 14, 0, 8}, Medium= {76, 52, 29, 0, 19}, Hard= {82, 60, 60, 0, 29}, Challenge= {0, 0, 0, 0, 0}, }, ["LOVE THIS FEELIN'"] = { Beginner= {16, 25, 18, 0, 0}, Easy= {46, 51, 20, 0, 11}, Medium= {49, 58, 27, 0, 19}, Hard= {53, 58, 27, 0, 24}, Challenge= {0, 0, 0, 0, 0}, }, ["PARANOiA Rebirth"] = { Beginner= {25, 31, 0, 0, 0}, Easy= {60, 55, 52, 0, 5}, Medium= {69, 63, 45, 0, 14}, Hard= {93, 63, 16, 0, 37}, Challenge= {0, 0, 0, 0, 0}, }, ["Silent Hill"] = { Beginner= {18, 15, 9, 0, 0}, Easy= {25, 20, 0, 0, 0}, Medium= {44, 41, 23, 0, 6}, Hard= {58, 41, 16, 0, 19}, Challenge= {0, 0, 0, 0, 0}, }, ["think ya better D"] = { Beginner= {17, 17, 18, 0, 0}, Easy= {30, 28, 0, 0, 1}, Medium= {36, 34, 16, 0, 3}, Hard= {49, 45, 23, 0, 9}, Challenge= {0, 0, 0, 0, 0}, }, ["TRIP MACHINE~luv mix~"] = { Beginner= {21, 26, 0, 0, 0}, Easy= {46, 46, 14, 0, 14}, Medium= {56, 46, 32, 0, 22}, Hard= {66, 53, 16, 0, 27}, Challenge= {0, 0, 0, 0, 0}, }, ["BAD GIRLS"] = { Beginner= {12, 15, 0, 0, 0}, Easy= {25, 25, 1, 0, 2}, Medium= {37, 30, 54, 0, 4}, Hard= {50, 40, 69, 0, 19}, Challenge= {64, 56, 80, 0, 51}, }, ["Boom Boom Dollar (Red Monster Mix)"] = { Beginner= {21, 22, 0, 0, 0}, Easy= {29, 22, 0, 0, 0}, Medium= {44, 39, 5, 0, 7}, Hard= {60, 44, 14, 0, 21}, Challenge= {67, 50, 104, 21, 59}, }, ["stomp to my beat"] = { Beginner= {22, 22, 21, 0, 0}, Easy= {40, 33, 21, 0, 3}, Medium= {43, 44, 47, 0, 5}, Hard= {60, 44, 38, 0, 24}, Challenge= {71, 55, 61, 0, 50}, }, ["AM-3P"] = { Beginner= {19, 16, 3, 0, 0}, Easy= {43, 32, 34, 0, 6}, Medium= {51, 32, 34, 0, 14}, Hard= {64, 48, 41, 0, 34}, Challenge= {0, 0, 0, 0, 0}, }, ["BRILLIANT 2U"] = { Beginner= {25, 25, 9, 0, 0}, Easy= {43, 43, 12, 0, 2}, Medium= {46, 43, 63, 0, 2}, Hard= {59, 50, 56, 0, 20}, Challenge= {69, 50, 45, 0, 35}, }, ["BRILLIANT 2U(Orchestra Groove)"] = { Beginner= {26, 25, 3, 0, 0}, Easy= {43, 43, 21, 0, 3}, Medium= {49, 50, 49, 0, 12}, Hard= {60, 43, 27, 0, 22}, Challenge= {81, 50, 43, 0, 37}, }, ["e-motion"] = { Beginner= {15, 17, 16, 0, 0}, Easy= {29, 23, 21, 0, 0}, Medium= {36, 35, 34, 0, 3}, Hard= {40, 41, 63, 0, 7}, Challenge= {0, 0, 0, 0, 0}, }, ["GENOM SCREAMS"] = { Beginner= {21, 18, 9, 0, 0}, Easy= {43, 25, 74, 0, 0}, Medium= {51, 37, 27, 0, 9}, Hard= {60, 50, 63, 0, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["KEEP ON MOVIN'"] = { Beginner= {15, 10, 25, 0, 0}, Easy= {34, 27, 29, 0, 0}, Medium= {43, 38, 27, 0, 7}, Hard= {57, 43, 20, 0, 18}, Challenge= {0, 0, 0, 0, 0}, }, ["MAKE IT BETTER (So-REAL Mix)"] = { Beginner= {21, 19, 7, 0, 0}, Easy= {37, 29, 36, 0, 6}, Medium= {45, 34, 18, 0, 17}, Hard= {49, 39, 63, 0, 23}, Challenge= {63, 54, 36, 20, 78}, }, ["PARANOiA KCET ~clean mix~"] = { Beginner= {26, 30, 0, 0, 0}, Easy= {55, 44, 60, 0, 4}, Medium= {58, 44, 69, 0, 6}, Hard= {74, 52, 30, 0, 19}, Challenge= {109, 82, 58, 16, 79}, }, ["PARANOiA MAX~DIRTY MIX~"] = { Beginner= {31, 31, 9, 0, 0}, Easy= {60, 55, 43, 0, 5}, Medium= {64, 63, 60, 0, 9}, Hard= {76, 63, 67, 0, 19}, Challenge= {0, 0, 0, 0, 0}, }, ["PUT YOUR FAITH IN ME"] = { Beginner= {16, 15, 3, 0, 0}, Easy= {29, 30, 1, 0, 0}, Medium= {33, 30, 12, 0, 2}, Hard= {47, 34, 7, 0, 16}, Challenge= {0, 0, 0, 0, 0}, }, ["PUT YOUR FAITH IN ME (Jazzy Groove)"] = { Beginner= {17, 15, 3, 0, 0}, Easy= {38, 30, 7, 0, 4}, Medium= {43, 34, 18, 0, 12}, Hard= {54, 40, 5, 0, 22}, Challenge= {60, 55, 47, 51, 70}, }, ["SP-TRIP MACHINE~JUNGLE MIX~"] = { Beginner= {19, 26, 18, 0, 0}, Easy= {48, 40, 14, 0, 9}, Medium= {54, 46, 21, 0, 13}, Hard= {61, 53, 29, 0, 21}, Challenge= {0, 0, 0, 0, 0}, }, ["KUNG FU FIGHTING"] = { Beginner= {17, 14, 5, 0, 0}, Easy= {22, 19, 9, 0, 0}, Medium= {27, 19, 21, 0, 0}, Hard= {35, 28, 25, 0, 4}, Challenge= {58, 43, 32, 34, 57}, }, ["MAKE IT BETTER"] = { Beginner= {14, 14, 9, 0, 0}, Easy= {31, 29, 47, 0, 3}, Medium= {41, 39, 27, 0, 13}, Hard= {46, 39, 54, 0, 19}, Challenge= {0, 0, 0, 0, 0}, }, ["PARANOiA"] = { Beginner= {29, 22, 5, 0, 0}, Easy= {56, 44, 18, 0, 4}, Medium= {58, 52, 49, 0, 6}, Hard= {67, 52, 25, 0, 17}, Challenge= {0, 0, 0, 0, 0}, }, ["TRIP MACHINE"] = { Beginner= {25, 26, 5, 0, 0}, Easy= {47, 40, 14, 0, 4}, Medium= {52, 40, 30, 0, 7}, Hard= {56, 53, 36, 0, 12}, Challenge= {0, 0, 0, 0, 0}, }, }, StepsType_Dance_Double= { ["はなまるぴっぴはよいこだけ"]= { Easy= {37, 28, 7, 28, 0}, Medium= {49, 50, 52, 12, 9}, Hard= {65, 57, 25, 14, 25}, }, ["TSUBASA"]= { Easy= {31, 25, 5, 12, 0}, Medium= {46, 37, 7, 14, 6}, Hard= {74, 62, 18, 5, 52}, }, ["妖隠し -あやかしかくし-"]= { Easy= {39, 35, 1, 21, 29}, Medium= {70, 52, 23, 33, 102}, Hard= {93, 70, 0, 71, 119}, }, ["ホメ猫☆センセーション"]= { Easy= {32, 33, 1, 10, 0}, Medium= {61, 66, 12, 8, 7}, Hard= {85, 66, 36, 22, 31}, }, ["Scarlet Moon"]= { Easy= {31, 30, 3, 15, 0}, Medium= {47, 44, 3, 19, 5}, Hard= {73, 60, 21, 8, 29}, }, ["Struggle"]= { Easy= {43, 30, 3, 21, 0}, Medium= {60, 52, 9, 23, 9}, Hard= {82, 60, 20, 23, 31}, }, ["AWAKE"]= { Easy= {34, 30, 5, 29, 0}, Medium= {61, 52, 21, 36, 15}, Hard= {80, 60, 21, 46, 33}, Challenge= {123, 110, 9, 47, 105}, }, ["朝色の紙飛行機"]= { Easy= {28, 21, 1, 76, 0}, Medium= {46, 43, 12, 53, 14}, Hard= {65, 71, 14, 49, 65}, }, ["M.A.Y.U."]= { Easy= {33, 21, 29, 15, 0}, Medium= {44, 37, 27, 20, 9}, Hard= {75, 58, 43, 17, 85}, }, ["女言葉の消失"]= { Easy= {31, 28, 18, 35, 0}, Medium= {50, 39, 16, 41, 14}, Hard= {66, 56, 27, 34, 38}, }, ["Go↓Go↑Girls&Boys!"]= { Easy= {34, 26, 3, 0, 0}, Medium= {45, 32, 10, 29, 5}, Hard= {54, 52, 20, 20, 15}, }, ["幻想系世界修復少女"]= { Easy= {50, 40, 7, 14, 0}, Medium= {56, 56, 65, 33, 7}, Hard= {78, 64, 49, 53, 27}, }, ["バンブーソード・ガール"]= { Easy= {46, 34, 10, 14, 0}, Medium= {69, 60, 25, 67, 17}, Hard= {100, 95, 14, 15, 69}, }, ["セツナトリップ"]= { Easy= {25, 24, 5, 14, 0}, Medium= {52, 48, 36, 23, 17}, Hard= {84, 72, 14, 21, 90}, }, ["ラクガキスト"]= { Easy= {51, 33, 3, 1, 0}, Medium= {62, 49, 16, 6, 4}, Hard= {93, 66, 5, 5, 36}, Challenge= {138, 108, 30, 1, 102}, }, ["回レ!雪月花"]= { Easy= {18, 20, 1, 14, 0}, Medium= {44, 40, 18, 22, 1}, Hard= {66, 53, 32, 15, 24}, Challenge= {71, 73, 67, 31, 55}, }, ["激アツ☆マジヤバ☆チアガール"]= { Easy= {28, 28, 7, 27, 0}, Medium= {55, 49, 27, 19, 10}, Hard= {75, 56, 27, 15, 29}, }, ["neko*neko"]= { Easy= {19, 20, 0, 30, 0}, Medium= {46, 35, 5, 37, 13}, Hard= {62, 46, 9, 55, 31}, }, ["夏色DIARY -DDR mix-"]= { Easy= {37, 26, 1, 34, 0}, Medium= {68, 53, 7, 9, 26}, Hard= {99, 80, 25, 5, 94}, }, ["パ→ピ→プ→Yeah!"]= { Easy= {23, 26, 20, 14, 0}, Medium= {36, 40, 38, 23, 6}, Hard= {69, 66, 21, 10, 48}, }, ["8000000"]= { Easy= {43, 38, 7, 18, 0}, Medium= {66, 62, 30, 15, 27}, Hard= {82, 85, 36, 53, 75}, }, ["天空の華"]= { Easy= {30, 33, 3, 13, 0}, Medium= {61, 53, 12, 12, 26}, Hard= {105, 110, 30, 10, 105}, }, ["Sakura Mirage"]= { Easy= {46, 46, 5, 46, 6}, Medium= {61, 62, 34, 41, 21}, Hard= {86, 77, 52, 52, 42}, }, ["In The Breeze"]= { Easy= {24, 23, 9, 9, 0}, Medium= {42, 40, 30, 25, 13}, Hard= {58, 52, 20, 20, 40}, }, ["Summer fantasy (Darwin remix)"]= { Easy= {38, 29, 9, 28, 0}, Medium= {54, 44, 47, 29, 9}, Hard= {71, 59, 60, 28, 21}, }, ["ドーパミン"]= { Easy= {56, 55, 18, 11, 11}, Medium= {75, 90, 12, 15, 62}, Hard= {141, 116, 7, 1, 121}, }, ["突撃!ガラスのニーソ姫!"]= { Easy= {40, 30, 20, 54, 0}, Medium= {57, 61, 18, 58, 19}, Hard= {77, 76, 41, 50, 50}, }, ["爆なな☆てすとロイヤー"]= { Easy= {41, 33, 9, 18, 0}, Medium= {60, 58, 20, 21, 9}, Hard= {75, 66, 36, 17, 26}, }, ["ビビットストリーム"]= { Easy= {43, 30, 20, 21, 0}, Medium= {61, 53, 36, 53, 11}, Hard= {77, 68, 16, 45, 29}, }, ["チョコレートスマイル"]= { Easy= {27, 32, 7, 3, 0}, Medium= {41, 48, 21, 38, 1}, Hard= {60, 65, 12, 44, 13}, }, ["Starlight Fantasia (Endorphines Mix)"]= { Easy= {43, 36, 20, 62, 6}, Medium= {66, 78, 12, 41, 52}, Hard= {96, 110, 12, 38, 111}, }, ["HEART BEAT FORMULA (Vinyl Mix)"]= { Easy= {49, 38, 1, 55, 17}, Medium= {58, 47, 0, 43, 56}, Hard= {81, 67, 0, 32, 103}, }, ["PRANA+REVOLUTIONARY ADDICT (U1 DJ Mix)"]= { Easy= {54, 55, 20, 17, 7}, Medium= {75, 62, 32, 46, 30}, Hard= {131, 101, 40, 12, 102}, }, ["乙女繚乱 舞い咲き誇れ"]= { Easy= {39, 34, 3, 42, 0}, Medium= {58, 52, 9, 35, 13}, Hard= {74, 69, 23, 37, 26}, }, ["ミライプリズム"]= { Easy= {26, 23, 16, 29, 0}, Medium= {40, 34, 12, 68, 10}, Hard= {57, 46, 40, 49, 26}, }, ["滅亡天使 † にこきゅっぴん"]= { Easy= {39, 33, 9, 14, 0}, Medium= {54, 50, 23, 20, 6}, Hard= {72, 66, 29, 15, 22}, }, ["Over The “Period”"]= { Easy= {-1, -1, -1, -1, -1}, Medium= {-1, -1, -1, -1, -1}, Hard= {-1, -1, -1, -1, -1}, }, ["MAX.(period)"]= { Easy= {-1, -1, -1, -1, -1}, Medium= {-1, -1, -1, -1, -1}, Hard= {-1, -1, -1, -1, -1}, Challenge= {-1, -1, -1, -1, -1}, }, ["EGOISM 440"]= { Easy= {-1, -1, -1, -1, -1}, Medium= {-1, -1, -1, -1, -1}, Hard= {-1, -1, -1, -1, -1}, Challenge= {270, 142, 5, 8, 146}, }, ["Destination"]= { Easy= {46, 42, 14, 66, 13}, Medium= {68, 84, 14, 60, 80}, Hard= {91, 107, 16, 68, 113}, }, ["Samurai Shogun vs. Master Ninja"]= { Easy= {37, 43, 0, 15, 0}, Medium= {66, 64, 14, 14, 6}, Hard= {98, 86, 36, 9, 33}, }, ["Sand Blow"]= { Easy= {42, 34, 3, 7, 2}, Medium= {72, 54, 12, 12, 40}, Hard= {96, 88, 14, 24, 104}, }, ["HAPPY☆LUCKY☆YEAPPY"]= { Easy= {51, 35, 47, 18, 0}, Medium= {75, 71, 45, 18, 24}, Hard= {111, 121, 38, 21, 101}, }, ["chaos eater"]= { Easy= {45, 30, 16, 14, 0}, Medium= {70, 61, 20, 12, 24}, Hard= {107, 107, 45, 15, 102}, }, ["POSSESSION(EDP Live Mix)"]= { Easy= {53, 46, 3, 65, 18}, Medium= {79, 61, 40, 61, 60}, Hard= {119, 111, 102, 33, 106}, }, ["Truare!"]= { Easy= {47, 30, 40, 14, 0}, Medium= {72, 60, 20, 9, 56}, Hard= {105, 91, 32, 9, 106}, }, ["クリムゾンゲイト"]= { Easy= {38, 32, 3, 28, 0}, Medium= {56, 49, 5, 11, 10}, Hard= {82, 74, 18, 12, 40}, }, ["海神"]= { Easy= {37, 32, 9, 82, 0}, Medium= {63, 58, 10, 50, 32}, Hard= {93, 102, 9, 64, 106}, }, ["FUNKY SUMMER BEACH"]= { Easy= {36, 25, 10, 29, 0}, Medium= {57, 44, 7, 17, 20}, Hard= {85, 88, 38, 26, 95}, }, ["Plan 8"]= { Easy= {47, 35, 3, 58, 0}, Medium= {66, 70, 21, 49, 13}, Hard= {83, 111, 23, 51, 37}, }, ["Remain"]= { Easy= {33, 32, 10, 8, 0}, Medium= {53, 72, 14, 6, 37}, Hard= {71, 109, 10, 10, 101}, }, ["Electronic or Treat!"]= { Easy= {42, 30, 9, 25, 0}, Medium= {72, 60, 9, 27, 46}, Hard= {95, 99, 21, 35, 102}, }, ["エンドルフィン"]= { Easy= {50, 46, 9, 29, 11}, Medium= {74, 59, 21, 25, 5}, Hard= {93, 99, 56, 48, 105}, }, ["Starlight Fantasia"]= { Easy= {40, 37, 14, 70, 3}, Medium= {59, 55, 10, 60, 30}, Hard= {78, 98, 14, 68, 100}, }, ["Dance Partay"]= { Easy= {25, 22, 14, 19, 0}, Medium= {42, 39, 20, 31, 6}, Hard= {55, 39, 20, 34, 20}, Challenge= {54, 44, 30, 38, 22}, }, ["One Sided Love"]= { Easy= {29, 23, 10, 4, 0}, Medium= {51, 46, 16, 37, 13}, Hard= {71, 46, 10, 33, 30}, Challenge= {62, 46, 103, 77, 25}, }, ["The Lonely Streets"]= { Easy= {25, 19, 3, 31, 0}, Medium= {41, 33, 5, 24, 11}, Hard= {53, 43, 21, 38, 33}, Challenge= {49, 57, 14, 63, 38}, }, ["Dreamin'"]= { Easy= {31, 21, 1, 7, 0}, Medium= {38, 31, 9, 28, 1}, Hard= {49, 42, 1, 8, 10}, Challenge= {62, 53, 1, 11, 42}, }, ["starmine"]= { Easy= {41, 30, 7, 40, 0}, Medium= {61, 52, 27, 46, 20}, Hard= {92, 75, 54, 10, 74}, }, ["SPECIAL SUMMER CAMPAIGN!"]= { Easy= {34, 34, 47, 10, 0}, Medium= {56, 56, 60, 41, 15}, Hard= {93, 91, 52, 22, 100}, }, ["阿波おどり -Awaodori- やっぱり踊りはやめられない"]= { Easy= {45, 34, 32, 86, 7}, Medium= {64, 54, 45, 10, 44}, Hard= {88, 81, 5, 10, 104}, }, ["灼熱Beach Side Bunny"]= { Easy= {40, 38, 65, 4, 0}, Medium= {63, 44, 80, 16, 30}, Hard= {96, 101, 122, 9, 104}, }, ["Cleopatrysm"]= { Easy= {42, 31, 10, 15, 0}, Medium= {56, 55, 20, 14, 15}, Hard= {83, 79, 10, 11, 76}, }, ["御千手メディテーション"]= { Easy= {44, 46, 25, 31, 4}, Medium= {62, 61, 21, 38, 34}, Hard= {87, 92, 20, 28, 100}, }, ["KHAMEN BREAK"]= { Easy= {36, 35, 10, 42, 0}, Medium= {62, 64, 9, 31, 22}, Hard= {89, 100, 16, 41, 101}, }, ["Follow Tomorrow"]= { Easy= {27, 23, 5, 42, 0}, Medium= {43, 34, 36, 23, 7}, Hard= {67, 52, 7, 20, 58}, }, ["FUJIMORI -祭- FESTIVAL"]= { Easy= {34, 26, 14, 8, 0}, Medium= {54, 39, 16, 18, 9}, Hard= {67, 72, 29, 11, 27}, }, ["Adularia"]= { Easy= {31, 30, 7, 48, 0}, Medium= {47, 52, 16, 38, 9}, Hard= {67, 67, 10, 31, 32}, }, ["Nostalgia Is Lost"]= { Easy= {39, 35, 21, 58, 0}, Medium= {59, 57, 30, 68, 16}, Hard= {95, 93, 7, 51, 94}, }, ["JOMANDA"]= { Easy= {40, 37, 1, 54, 8}, Medium= {62, 68, 1, 49, 74}, Hard= {76, 75, 18, 49, 107}, Challenge= {98, 110, 12, 28, 121}, }, ["嘆きの樹"]= { Easy= {44, 40, 29, 54, 8}, Medium= {69, 53, 23, 32, 34}, Hard= {99, 103, 76, 35, 103}, Challenge= {120, 103, 87, 39, 106}, }, ["Habibe (Antuh muhleke)"]= { Easy= {37, 30, 21, 55, 3}, Medium= {55, 47, 18, 92, 24}, Hard= {76, 66, 34, 48, 61}, }, ["SUPER HERO"]= { Easy= {38, 30, 16, 33, 0}, Medium= {56, 52, 9, 35, 11}, Hard= {71, 60, 70, 23, 29}, }, ["Party Lights (Tommie Sunshine's Brooklyn Fire Remix)"]= { Easy= {33, 21, 0, 32, 0}, Medium= {45, 37, 1, 83, 9}, Hard= {54, 54, 0, 27, 27}, }, ["Idola"]= { Easy= {40, 50, 10, 51, 1}, Medium= {63, 67, 32, 64, 16}, Hard= {94, 100, 32, 46, 86}, Challenge= {98, 108, 34, 56, 101}, }, ["ドキドキ☆流星トラップガール!!"]= { Easy= {36, 23, 21, 9, 0}, Medium= {55, 46, 23, 15, 14}, Hard= {85, 75, 18, 17, 100}, }, ["second spring storm"]= { Easy= {36, 27, 12, 25, 1}, Medium= {55, 43, 25, 60, 21}, Hard= {80, 70, 87, 15, 100}, }, ["Strobe♡Girl"]= { Easy= {47, 39, 14, 23, 1}, Medium= {56, 55, 52, 31, 12}, Hard= {83, 94, 58, 53, 47}, }, ["IMANOGUILTS"]= { Easy= {50, 45, 38, 30, 29}, Medium= {75, 60, 36, 8, 59}, Hard= {109, 90, 32, 8, 106}, Challenge= {-1, -1, -1, -1, -1}, }, ["ちゅ~いん☆バニー"]= { Easy= {27, 30, 18, 22, 0}, Medium= {49, 44, 27, 32, 7}, Hard= {61, 52, 47, 24, 18}, Challenge= {-1, -1, -1, -1, -1}, }, ["Din Don Dan"]= { Easy= {31, 23, 7, 7, 0}, Medium= {44, 40, 47, 14, 7}, Hard= {63, 46, 27, 17, 31}, Challenge= {-1, -1, -1, -1, -1}, }, ["ヤマトなでなで♡かぐや姫"]= { Easy= {31, 33, 10, 64, 0}, Medium= {43, 46, 20, 83, 4}, Hard= {60, 53, 21, 47, 18}, Challenge= {-1, -1, -1, -1, -1}, }, ["Elysium"]= { Easy= {34, 23, 7, 15, 0}, Medium= {46, 41, 10, 50, 10}, Hard= {57, 54, 5, 64, 33}, Challenge= {-1, -1, -1, -1, -1}, }, ["恋はどう?モロ◎波動OK☆方程式!!"]= { Easy= {37, 38, 9, 37, 0}, Medium= {61, 68, 14, 31, 7}, Hard= {90, 78, 30, 19, 29}, }, ["デッドボヲルdeホームラン"]= { Easy= {27, 24, 18, 25, 0}, Medium= {42, 42, 40, 77, 4}, Hard= {72, 78, 32, 26, 72}, }, ["轟け!恋のビーンボール!!"]= { Easy= {40, 30, 18, 18, 0}, Medium= {62, 60, 30, 62, 16}, Hard= {111, 110, 34, 22, 100}, }, ["星屑のキロク"]= { Easy= {37, 37, 7, 44, 1}, Medium= {53, 45, 25, 112, 11}, Hard= {65, 60, 20, 91, 22}, }, ["マインド・ゲーム"]= { Easy= {37, 30, 50, 45, 0}, Medium= {57, 60, 32, 48, 15}, Hard= {88, 82, 23, 40, 57}, }, ["野球の遊び方 そしてその歴史 ~決定版~"]= { Easy= {32, 23, 27, 21, 0}, Medium= {47, 46, 52, 31, 11}, Hard= {71, 76, 69, 35, 60}, }, ["ÆTHER"]= { Easy= {61, 68, 34, 31, 3}, Medium= {92, 104, 49, 22, 15}, Hard= {138, 104, 81, 14, 41}, }, ["Daily Lunch Special"]= { Easy= {38, 34, 3, 69, 2}, Medium= {58, 59, 9, 88, 15}, Hard= {88, 85, 38, 78, 49}, }, ["Dispersion Star"]= { Easy= {34, 30, 1, 37, 0}, Medium= {56, 44, 0, 51, 14}, Hard= {74, 89, 0, 76, 54}, }, ["Do The Evolution"]= { Easy= {28, 24, 9, 12, 0}, Medium= {44, 43, 20, 49, 7}, Hard= {63, 67, 25, 53, 40}, }, ["Engraved Mark"]= { Easy= {44, 46, 20, 52, 5}, Medium= {76, 62, 25, 20, 30}, Hard= {100, 112, 12, 29, 102}, }, ["esrev:eR"]= { Easy= {32, 25, 7, 57, 0}, Medium= {51, 45, 9, 42, 11}, Hard= {71, 57, 5, 42, 42}, }, ["HYENA"]= { Easy= {37, 28, 7, 31, 0}, Medium= {53, 56, 18, 59, 15}, Hard= {77, 85, 21, 36, 65}, }, ["PUNISHER"]= { Easy= {37, 30, 18, 56, 0}, Medium= {62, 52, 27, 39, 23}, Hard= {86, 75, 14, 39, 74}, }, ["Romancing Layer"]= { Easy= {33, 31, 32, 49, 1}, Medium= {59, 50, 14, 26, 20}, Hard= {88, 75, 14, 27, 101}, }, ["SABER WING (satellite silhouette remix)"]= { Easy= {32, 28, 1, 32, 2}, Medium= {41, 34, 1, 31, 17}, Hard= {69, 63, 9, 30, 76}, Challenge= {-1, -1, -1, -1, -1}, }, ["Stella Sinistra"]= { Easy= {34, 28, 18, 22, 0}, Medium= {61, 58, 32, 58, 44}, Hard= {70, 80, 50, 53, 100}, }, ["Squeeze"]= { Easy= {37, 31, 10, 59, 4}, Medium= {54, 56, 18, 55, 41}, Hard= {89, 81, 18, 34, 109}, }, ["True Blue"]= { Easy= {36, 34, 21, 40, 0}, Medium= {62, 61, 23, 44, 24}, Hard= {99, 104, 21, 37, 105}, }, ["VEGA"]= { Easy= {46, 39, 10, 24, 1}, Medium= {68, 63, 30, 61, 19}, Hard= {95, 87, 38, 28, 64}, }, ["IX"]= { Easy= {56, 62, 20, 34, 4}, Medium= {84, 94, 12, 42, 50}, Hard= {141, 134, 25, 28, 109}, Challenge= {141, 139, 32, 52, 116}, }, ["MITOれて!いばらきっしゅだ~りん"]= { Easy= {40, 28, 3, 31, 0}, Medium= {54, 43, 40, 49, 7}, Hard= {79, 72, 50, 26, 41}, }, ["LoveLove DokiDoki"]= { Easy= {43, 26, 10, 1, 0}, Medium= {59, 46, 25, 8, 17}, Hard= {80, 60, 18, 22, 42}, }, ["CAPTIVE"]= { Easy= {34, 26, 12, 44, 0}, Medium= {46, 40, 41, 59, 4}, Hard= {66, 66, 32, 38, 23}, }, ["My HERO"]= { Easy= {22, 23, 7, 8, 0}, Medium= {35, 29, 5, 31, 5}, Hard= {42, 34, 7, 37, 11}, }, ["ドリームキャッチャー"]= { Easy= {36, 34, 21, 8, 0}, Medium= {53, 34, 32, 37, 0}, Hard= {70, 51, 38, 25, 10}, }, ["HAPPY☆きたかた"]= { Easy= {28, 28, 1, 3, 0}, Medium= {47, 43, 9, 17, 5}, Hard= {63, 57, 50, 37, 17}, }, ["マーメイド"]= { Easy= {34, 25, 5, 2, 0}, Medium= {50, 44, 14, 28, 14}, Hard= {63, 44, 20, 44, 27}, }, ["We are チャリンコエンジェルス"]= { Easy= {23, 24, 12, 25, 0}, Medium= {41, 30, 0, 14, 4}, Hard= {58, 48, 10, 59, 21}, }, ["Everybody Say EDOGAWA"]= { Easy= {33, 23, 7, 22, 0}, Medium= {43, 35, 40, 18, 6}, Hard= {56, 47, 38, 23, 18}, }, ["my cosmic world"]= { Easy= {38, 23, 5, 16, 0}, Medium= {44, 40, 23, 22, 4}, Hard= {55, 46, 29, 21, 14}, }, ["Determination"]= { Easy= {36, 38, 5, 28, 0}, Medium= {44, 47, 29, 75, 5}, Hard= {80, 76, 43, 34, 32}, }, ["川崎純情音頭"]= { Easy= {24, 21, 14, 0, 0}, Medium= {38, 38, 34, 29, 3}, Hard= {52, 49, 29, 8, 13}, }, ["瞬間 I LOVE YOU"]= { Easy= {43, 27, 12, 18, 0}, Medium= {58, 48, 23, 30, 13}, Hard= {72, 55, 36, 16, 24}, }, ["僕は君に恋をした"]= { Easy= {30, 28, 9, 31, 0}, Medium= {50, 42, 21, 28, 8}, Hard= {69, 56, 32, 19, 26}, }, ["Dong! Dong!"]= { Easy= {53, 34, 1, 3, 0}, Medium= {62, 43, 20, 26, 3}, Hard= {72, 69, 70, 11, 23}, }, ["A to Z"]= { Easy= {33, 32, 20, 51, 0}, Medium= {49, 64, 32, 53, 11}, Hard= {61, 64, 69, 41, 26}, }, ["ルシャナの気持ち"]= { Easy= {31, 28, 10, 42, 0}, Medium= {46, 43, 54, 15, 5}, Hard= {63, 57, 38, 15, 18}, }, ["LUCKY-YO!!"]= { Easy= {23, 18, 18, 23, 0}, Medium= {37, 32, 7, 31, 11}, Hard= {51, 41, 32, 41, 43}, }, ["Boom! Boom! Miracle Emotion"]= { Easy= {31, 25, 7, 13, 0}, Medium= {54, 51, 21, 0, 13}, Hard= {66, 58, 25, 6, 27}, }, ["ザッツ!KAIYODO"]= { Easy= {33, 31, 14, 29, 0}, Medium= {45, 43, 20, 24, 8}, Hard= {61, 55, 27, 16, 25}, }, ["乙女の真骨頂"]= { Easy= {34, 30, 34, 29, 0}, Medium= {49, 52, 16, 44, 8}, Hard= {64, 60, 45, 47, 23}, }, ["Field on!"]= { Easy= {33, 28, 3, 7, 0}, Medium= {57, 49, 7, 38, 11}, Hard= {68, 56, 16, 42, 21}, }, ["Che Che Chelip~魔法のコトバ~"]= { Easy= {35, 21, 1, 16, 0}, Medium= {39, 32, 18, 16, 3}, Hard= {50, 43, 7, 2, 14}, }, ["らいらら"]= { Easy= {26, 25, 9, 43, 0}, Medium= {45, 38, 1, 30, 6}, Hard= {60, 51, 23, 54, 20}, }, ["HeartLatte"]= { Easy= {31, 22, 3, 0, 0}, Medium= {43, 39, 0, 28, 9}, Hard= {63, 50, 7, 15, 46}, }, ["キライじゃないのぉ"]= { Easy= {25, 23, 0, 28, 0}, Medium= {39, 35, 21, 91, 5}, Hard= {56, 47, 10, 42, 18}, }, ["ラブラブキュートなハピハピサンデー"]= { Easy= {39, 27, 9, 1, 0}, Medium= {47, 41, 16, 2, 5}, Hard= {71, 55, 27, 0, 23}, }, ["ウッ-ウッーウマウマ(゚∀゚) (Speedcake Remix)"]= { Easy= {41, 27, 14, 22, 0}, Medium= {50, 41, 18, 16, 6}, Hard= {66, 54, 21, 23, 24}, Challenge= {84, 75, 49, 17, 61}, }, ["オリオンをなぞる"]= { Easy= {31, 30, 20, 31, 0}, Medium= {45, 37, 30, 13, 6}, Hard= {64, 52, 7, 38, 22}, Challenge= {80, 60, 27, 15, 40}, }, ["折れないハート"]= { Easy= {29, 31, 1, 23, 0}, Medium= {51, 39, 14, 25, 4}, Hard= {66, 47, 27, 35, 15}, }, ["ジョジョ~その血の運命~"]= { Easy= {25, 24, 7, 7, 0}, Medium= {52, 42, 5, 12, 15}, Hard= {68, 73, 36, 25, 50}, }, ["ずっとみつめていて (Ryu☆Remix)"]= { Easy= {37, 33, 10, 54, 1}, Medium= {54, 46, 18, 36, 12}, Hard= {71, 53, 21, 33, 37}, Challenge= {98, 103, 20, 16, 101}, }, ["つけまつける"]= { Easy= {30, 24, 1, 17, 0}, Medium= {46, 36, 20, 25, 6}, Hard= {60, 42, 23, 30, 17}, Challenge= {61, 42, 45, 30, 17}, }, ["ふりそでーしょん"]= { Easy= {24, 33, 3, 14, 0}, Medium= {51, 50, 20, 21, 4}, Hard= {81, 66, 45, 24, 25}, }, ["マジLOVE1000%"]= { Easy= {25, 21, 21, 81, 0}, Medium= {36, 32, 27, 53, 7}, Hard= {48, 43, 27, 16, 19}, Challenge= {31, 43, 78, 91, 29}, }, ["ロンドンは夜8時 (LON 8PM - TYO 4AM)"]= { Easy= {43, 37, 10, 16, 1}, Medium= {65, 52, 12, 15, 20}, Hard= {82, 60, 16, 0, 36}, }, ["ACROSS WORLD"]= { Easy= {20, 23, 1, 54, 0}, Medium= {46, 38, 10, 2, 1}, Hard= {71, 61, 25, 2, 20}, Challenge= {79, 84, 54, 57, 57}, }, ["BRIGHT STREAM"]= { Easy= {21, 19, 0, 26, 0}, Medium= {36, 32, 16, 46, 2}, Hard= {51, 46, 25, 51, 11}, }, ["Burst The Gravity"]= { Easy= {32, 24, 5, 25, 0}, Medium= {49, 43, 16, 38, 10}, Hard= {61, 49, 16, 27, 25}, }, ["Choo Choo TRAIN"]= { Easy= {19, 14, 3, 4, 0}, Medium= {30, 28, 10, 41, 3}, Hard= {41, 47, 21, 27, 16}, }, ["JOKER"]= { Easy= {29, 26, 1, 45, 0}, Medium= {51, 40, 20, 7, 13}, Hard= {73, 53, 25, 28, 41}, Challenge= {88, 73, 50, 18, 94}, }, ["LOVE & JOY -Risk Junk MIX-"]= { Easy= {38, 30, 10, 13, 0}, Medium= {62, 44, 43, 41, 11}, Hard= {91, 82, 49, 18, 44}, }, ["Mickey Mouse March(Eurobeat Version)"]= { Easy= {30, 25, 7, 16, 0}, Medium= {45, 44, 40, 22, 5}, Hard= {64, 56, 21, 6, 36}, }, ["Starry HEAVEN"]= { Easy= {23, 23, 5, 25, 1}, Medium= {40, 39, 7, 34, 4}, Hard= {57, 63, 23, 32, 16}, Challenge= {70, 63, 29, 21, 27}, }, ["お米の美味しい炊き方、そしてお米を食べることによるその効果。"]= { Easy= {50, 39, 10, 26, 3}, Medium= {87, 63, 12, 18, 34}, Hard= {138, 105, 41, 10, 103}, }, ["からふるぱすてる"]= { Easy= {41, 31, 7, 32, 0}, Medium= {62, 54, 34, 55, 13}, Hard= {92, 93, 23, 25, 45}, }, ["キケンな果実"]= { Easy= {37, 28, 16, 47, 0}, Medium= {54, 43, 20, 70, 13}, Hard= {79, 79, 27, 41, 43}, }, ["晴天Bon Voyage"]= { Easy= {36, 38, 1, 23, 0}, Medium= {46, 38, 1, 40, 3}, Hard= {55, 47, 40, 63, 9}, }, ["創世ノート"]= { Easy= {44, 50, 12, 60, 2}, Medium= {55, 50, 20, 52, 13}, Hard= {81, 66, 58, 49, 40}, }, ["ちくわパフェだよ☆CKP"]= { Easy= {36, 42, 1, 23, 1}, Medium= {51, 42, 20, 24, 4}, Hard= {66, 68, 47, 16, 15}, }, ["†渚の小悪魔ラヴリィ~レイディオ†"]= { Easy= {43, 31, 16, 49, 0}, Medium= {69, 55, 23, 73, 17}, Hard= {121, 109, 32, 27, 90}, Challenge= {55, 55, 94, 42, 12}, }, ["虹色の花"]= { Easy= {34, 28, 7, 83, 0}, Medium= {55, 49, 52, 50, 10}, Hard= {75, 56, 43, 25, 27}, }, ["フー・フローツ"]= { Easy= {38, 30, 5, 20, 0}, Medium= {60, 52, 29, 16, 16}, Hard= {79, 67, 25, 19, 39}, }, ["めうめうぺったんたん!!"]= { Easy= {35, 30, 16, 24, 0}, Medium= {56, 46, 34, 24, 9}, Hard= {72, 84, 41, 24, 30}, }, ["ラキラキ"]= { Easy= {47, 40, 30, 40, 4}, Medium= {63, 54, 25, 40, 21}, Hard= {78, 61, 23, 45, 41}, }, ["凛として咲く花の如く ~ひなビタ♪ edition~"]= { Easy= {35, 27, 1, 38, 0}, Medium= {46, 40, 18, 63, 4}, Hard= {64, 54, 21, 66, 22}, }, ["Ah La La La"]= { Easy= {29, 21, 3, 48, 0}, Medium= {36, 27, 25, 45, 6}, Hard= {63, 48, 9, 33, 38}, }, ["Air Heroes"]= { Easy= {54, 50, 29, 46, 7}, Medium= {68, 58, 29, 54, 18}, Hard= {100, 108, 14, 35, 95}, Challenge= {168, 108, 5, 57, 112}, }, ["Another Phase"]= { Easy= {51, 38, 3, 9, 7}, Medium= {64, 51, 5, 14, 40}, Hard= {117, 102, 9, 11, 110}, Challenge= {124, 102, 49, 13, 114}, }, ["Back In Your Arms"]= { Easy= {28, 21, 9, 34, 0}, Medium= {46, 38, 7, 36, 12}, Hard= {58, 43, 10, 42, 28}, }, ["Beautiful Dream"]= { Easy= {49, 37, 29, 11, 2}, Medium= {51, 45, 21, 14, 8}, Hard= {68, 60, 45, 33, 22}, Challenge= {93, 98, 43, 46, 79}, }, ["Blew My Mind"]= { Easy= {58, 91, 23, 22, 2}, Medium= {83, 121, 38, 18, 25}, Hard= {141, 141, 70, 10, 81}, Challenge= {183, 200, 89, 23, 104}, }, ["Bombay Bomb"]= { Easy= {34, 30, 12, 44, 2}, Medium= {59, 42, 0, 0, 15}, Hard= {80, 54, 0, 0, 42}, }, ["Children of the Beat"]= { Easy= {33, 26, 56, 28, 0}, Medium= {50, 46, 30, 60, 8}, Hard= {56, 46, 74, 47, 11}, Challenge= {72, 53, 65, 22, 24}, }, ["Chinese Snowy Dance"]= { Easy= {39, 28, 18, 50, 0}, Medium= {67, 58, 7, 69, 26}, Hard= {136, 108, 7, 51, 105}, }, ["Condor"]= { Easy= {37, 35, 21, 49, 1}, Medium= {50, 41, 30, 48, 17}, Hard= {71, 70, 20, 27, 65}, Challenge= {92, 94, 34, 67, 104}, }, ["Confession"]= { Easy= {23, 31, 12, 50, 0}, Medium= {37, 37, 30, 60, 3}, Hard= {58, 56, 45, 73, 31}, Challenge= {88, 93, 50, 40, 101}, }, ["Desert Journey"]= { Easy= {28, 23, 10, 11, 0}, Medium= {43, 46, 30, 19, 7}, Hard= {68, 58, 14, 39, 46}, Challenge= {88, 87, 50, 24, 103}, }, ["Diamond Night"]= { Easy= {26, 22, 3, 28, 0}, Medium= {41, 33, 12, 32, 9}, Hard= {55, 44, 7, 40, 30}, Challenge= {76, 73, 14, 43, 95}, }, ["Elemental Creation"]= { Easy= {67, 111, 3, 29, 11}, Medium= {96, 131, 14, 29, 24}, Hard= {147, 138, 43, 23, 62}, Challenge= {179, 152, 47, 23, 90}, }, ["Empathetic"]= { Easy= {44, 37, 5, 21, 1}, Medium= {70, 60, 14, 24, 26}, Hard= {82, 82, 10, 24, 75}, }, ["escape"]= { Easy= {32, 23, 5, 16, 0}, Medium= {46, 34, 36, 19, 8}, Hard= {59, 46, 45, 19, 20}, Challenge= {81, 52, 106, 23, 94}, }, ["Everything I Need"]= { Easy= {19, 15, 1, 60, 0}, Medium= {28, 27, 3, 112, 6}, Hard= {41, 35, 1, 75, 23}, }, ["Find The Way"]= { Easy= {36, 27, 1, 58, 0}, Medium= {57, 55, 9, 34, 17}, Hard= {72, 96, 40, 34, 37}, }, ["GAIA"]= { Easy= {53, 51, 23, 36, 11}, Medium= {75, 59, 25, 20, 40}, Hard= {117, 109, 0, 0, 107}, }, ["heron"]= { Easy= {36, 30, 14, 34, 0}, Medium= {57, 45, 40, 35, 10}, Hard= {79, 60, 40, 19, 33}, Challenge= {75, 60, 69, 22, 61}, }, ["Hoping To Be Good"]= { Easy= {25, 20, 7, 34, 0}, Medium= {37, 40, 10, 46, 7}, Hard= {54, 40, 1, 16, 32}, }, ["Magnetic"]= { Easy= {44, 49, 5, 62, 6}, Medium= {66, 67, 7, 63, 50}, Hard= {96, 108, 12, 49, 106}, Challenge= {119, 102, 18, 68, 114}, }, ["Monkey Business"]= { Easy= {43, 46, 30, 33, 16}, Medium= {60, 80, 45, 51, 61}, Hard= {76, 97, 25, 8, 103}, Challenge= {123, 133, 27, 63, 139}, }, ["New Generation"]= { Easy= {39, 47, 12, 18, 4}, Medium= {69, 63, 5, 13, 19}, Hard= {93, 94, 5, 54, 60}, Challenge= {152, 113, 52, 31, 106}, }, ["New Gravity"]= { Easy= {40, 25, 10, 12, 0}, Medium= {58, 51, 5, 3, 19}, Hard= {72, 57, 16, 3, 38}, Challenge= {91, 89, 21, 3, 100}, }, ["nightbird lost wing"]= { Easy= {28, 29, 0, 35, 0}, Medium= {60, 51, 29, 38, 16}, Hard= {91, 67, 38, 23, 69}, }, ["PRANA"]= { Easy= {50, 38, 5, 27, 7}, Medium= {69, 54, 36, 33, 33}, Hard= {91, 77, 45, 15, 66}, Challenge= {126, 112, 72, 13, 105}, }, ["printemps"]= { Easy= {28, 27, 3, 13, 0}, Medium= {50, 55, 21, 21, 13}, Hard= {76, 97, 25, 23, 89}, }, ["Qipchãq"]= { Easy= {30, 25, 10, 25, 2}, Medium= {49, 43, 27, 40, 11}, Hard= {66, 50, 65, 35, 33}, }, ["RЁVOLUTIΦN"]= { Easy= {43, 33, 1, 49, 0}, Medium= {64, 67, 27, 63, 9}, Hard= {91, 75, 30, 22, 35}, Challenge= {157, 117, 30, 31, 102}, }, ["Right on time (Ryu☆Remix)"]= { Easy= {34, 24, 56, 27, 0}, Medium= {50, 49, 45, 18, 14}, Hard= {75, 74, 50, 9, 77}, Challenge= {55, 49, 200, 17, 80}, }, ["sola"]= { Easy= {33, 22, 10, 47, 0}, Medium= {46, 39, 16, 84, 15}, Hard= {77, 67, 10, 32, 84}, }, ["Somehow You Found Me"]= { Easy= {28, 30, 12, 0, 0}, Medium= {60, 44, 56, 9, 12}, Hard= {82, 67, 67, 7, 35}, Challenge= {143, 89, 43, 19, 101}, }, ["south"]= { Easy= {29, 23, 20, 3, 0}, Medium= {42, 46, 18, 23, 7}, Hard= {53, 46, 20, 113, 18}, Challenge= {49, 46, 113, 47, 33}, }, ["Spanish Snowy Dance"]= { Easy= {46, 37, 32, 67, 0}, Medium= {72, 60, 41, 13, 34}, Hard= {102, 89, 41, 63, 103}, Challenge= {154, 110, 54, 28, 109}, }, ["Straight Oath"]= { Easy= {43, 45, 14, 65, 3}, Medium= {60, 60, 25, 51, 14}, Hard= {86, 75, 29, 28, 43}, Challenge= {106, 106, 30, 50, 94}, }, ["STULTI"]= { Easy= {42, 48, 30, 72, 11}, Medium= {61, 62, 32, 81, 46}, Hard= {95, 90, 25, 58, 113}, }, ["Sucka Luva"]= { Easy= {24, 19, 10, 12, 0}, Medium= {40, 39, 27, 9, 15}, Hard= {50, 44, 85, 9, 27}, }, ["Summer Fairytale"]= { Easy= {27, 23, 3, 63, 0}, Medium= {35, 35, 20, 47, 2}, Hard= {42, 40, 20, 93, 8}, Challenge= {73, 64, 49, 28, 67}, }, ["Sweet Rain"]= { Easy= {36, 25, 12, 32, 0}, Medium= {52, 45, 34, 33, 15}, Hard= {74, 70, 27, 46, 47}, }, ["Synergy For Angels"]= { Easy= {47, 33, 12, 23, 4}, Medium= {66, 46, 40, 30, 20}, Hard= {91, 80, 21, 25, 87}, }, ["Tell me what to do"]= { Easy= {25, 24, 14, 3, 0}, Medium= {47, 48, 0, 70, 18}, Hard= {73, 54, 0, 11, 43}, Challenge= {87, 90, 12, 27, 100}, }, ["The Island Song"]= { Easy= {20, 14, 1, 20, 0}, Medium= {30, 28, 0, 40, 17}, Hard= {43, 38, 0, 6, 46}, Challenge= {79, 56, 40, 37, 109}, }, ["THE REASON"]= { Easy= {15, 19, 3, 54, 12}, Medium= {33, 42, 10, 47, 51}, Hard= {59, 50, 1, 23, 103}, Challenge= {77, 69, 120, 28, 119}, }, ["The Wind of Gold"]= { Easy= {41, 28, 25, 36, 0}, Medium= {55, 42, 60, 28, 22}, Hard= {87, 77, 63, 45, 100}, }, ["Top The Charts"]= { Easy= {28, 26, 5, 16, 0}, Medium= {49, 40, 16, 29, 5}, Hard= {64, 66, 45, 50, 27}, Challenge= {90, 73, 98, 36, 86}, }, ["Triple Journey -TAG EDITION-"]= { Easy= {50, 45, 7, 47, 6}, Medium= {76, 60, 12, 38, 33}, Hard= {146, 110, 27, 21, 107}, Challenge= {199, 110, 58, 18, 114}, }, ["WILD SIDE"]= { Easy= {41, 41, 23, 42, 0}, Medium= {54, 47, 36, 16, 14}, Hard= {63, 55, 25, 57, 28}, Challenge= {81, 68, 38, 38, 65}, }, ["Windy Fairy"]= { Easy= {35, 30, 5, 56, 0}, Medium= {54, 52, 20, 47, 11}, Hard= {96, 89, 10, 62, 100}, }, ["Wow Wow VENUS"]= { Easy= {28, 26, 9, 21, 0}, Medium= {46, 39, 25, 57, 7}, Hard= {60, 45, 45, 39, 30}, }, ["You"]= { Easy= {18, 11, 0, 72, 0}, Medium= {28, 23, 9, 115, 11}, Hard= {40, 36, 0, 86, 53}, }, ["ヘビーローテーション"]= { Easy= {27, 29, 5, 41, 0}, Medium= {46, 44, 61, 53, 2}, Hard= {60, 58, 90, 63, 12}, }, ["女々しくて"]= { Easy= {28, 23, 0, 9, 0}, Medium= {39, 29, 21, 16, 3}, Hard= {57, 83, 3, 16, 32}, Challenge= {51, 47, 107, 65, 100}, }, ["COME BACK TO MY HEART"]= { Easy= {24, 23, 9, 30, 0}, Medium= {40, 41, 18, 66, 5}, Hard= {60, 70, 5, 37, 42}, Challenge= {36, 23, 47, 54, 0}, }, ["future gazer"]= { Easy= {20, 22, 3, 18, 0}, Medium= {44, 40, 10, 41, 10}, Hard= {70, 68, 14, 35, 66}, Challenge= {46, 40, 63, 31, 66}, }, ["LOVE & JOY"]= { Easy= {36, 28, 9, 15, 0}, Medium= {49, 43, 30, 59, 6}, Hard= {68, 50, 58, 10, 19}, }, ["STRAIGHT JET"]= { Easy= {24, 25, 1, 28, 0}, Medium= {40, 38, 18, 73, 3}, Hard= {53, 44, 32, 60, 15}, }, ["アルストロメリア (walk with you remix)"]= { Easy= {35, 24, 9, 25, 0}, Medium= {47, 43, 32, 30, 7}, Hard= {62, 49, 9, 5, 34}, Challenge= {66, 55, 41, 4, 29}, }, ["紅焔"]= { Easy= {34, 28, 7, 26, 0}, Medium= {51, 43, 29, 47, 5}, Hard= {69, 58, 23, 33, 29}, Challenge= {115, 101, 50, 29, 102}, }, ["雫"]= { Easy= {21, 26, 3, 44, 0}, Medium= {56, 52, 9, 46, 5}, Hard= {70, 69, 25, 68, 23}, }, ["隅田川夏恋歌"]= { Easy= {41, 30, 7, 12, 0}, Medium= {66, 52, 18, 0, 11}, Hard= {64, 60, 5, 0, 30}, Challenge= {98, 89, 98, 7, 70}, }, ["天上の星~黎明記~"]= { Easy= {27, 26, 0, 22, 0}, Medium= {43, 46, 16, 37, 5}, Hard= {62, 73, 16, 106, 30}, }, ["ビューティフル レシート"]= { Easy= {38, 32, 12, 72, 0}, Medium= {53, 48, 21, 95, 7}, Hard= {65, 65, 25, 90, 20}, }, ["繚乱ヒットチャート"]= { Easy= {28, 31, 5, 45, 0}, Medium= {47, 40, 25, 67, 3}, Hard= {69, 63, 36, 38, 20}, }, ["恋閃繚乱"]= { Easy= {31, 23, 14, 47, 0}, Medium= {45, 41, 18, 41, 8}, Hard= {62, 46, 21, 20, 27}, Challenge= {93, 94, 32, 9, 103}, }, ["Amalgamation"]= { Easy= {48, 40, 20, 21, 4}, Medium= {62, 54, 9, 20, 20}, Hard= {85, 81, 14, 16, 72}, Challenge= {91, 81, 14, 20, 98}, }, ["BRILLIANT 2U (AKBK MIX)"]= { Easy= {46, 40, 36, 19, 1}, Medium= {68, 54, 21, 24, 30}, Hard= {120, 87, 41, 33, 105}, }, ["Chronos"]= { Easy= {21, 15, 7, 76, 3}, Medium= {41, 42, 5, 87, 20}, Hard= {65, 58, 34, 33, 56}, Challenge= {96, 85, 49, 39, 107}, }, ["Cosmic Hurricane"]= { Easy= {34, 31, 3, 32, 0}, Medium= {51, 54, 27, 47, 6}, Hard= {76, 69, 7, 40, 37}, Challenge= {96, 104, 32, 78, 100}, }, ["CRAZY♥LOVE"]= { Easy= {40, 34, 20, 77, 0}, Medium= {74, 81, 34, 80, 42}, Hard= {95, 101, 58, 59, 93}, }, ["Diamond Dust"]= { Easy= {27, 30, 5, 48, 0}, Medium= {37, 37, 27, 89, 7}, Hard= {51, 43, 38, 69, 25}, Challenge= {63, 61, 98, 39, 74}, }, ["dreaming can make a wish come true"]= { Easy= {23, 23, 9, 41, 0}, Medium= {40, 35, 40, 78, 2}, Hard= {55, 47, 41, 40, 15}, }, ["ever snow"]= { Easy= {24, 24, 0, 26, 0}, Medium= {46, 36, 9, 37, 10}, Hard= {63, 60, 14, 32, 32}, }, ["Fever"]= { Easy= {25, 22, 1, 18, 0}, Medium= {39, 33, 1, 23, 3}, Hard= {46, 38, 7, 59, 10}, }, ["Find You Again"]= { Easy= {28, 25, 16, 37, 0}, Medium= {40, 37, 16, 70, 6}, Hard= {63, 68, 18, 27, 44}, }, ["FLOWER"]= { Easy= {38, 28, 12, 34, 0}, Medium= {58, 50, 12, 24, 16}, Hard= {68, 57, 32, 22, 35}, Challenge= {89, 79, 54, 25, 101}, }, ["Get Back Up!"]= { Easy= {36, 25, 10, 50, 1}, Medium= {52, 45, 5, 32, 11}, Hard= {62, 57, 14, 49, 38}, }, ["Go For The Top"]= { Easy= {50, 44, 38, 36, 5}, Medium= {70, 66, 25, 19, 47}, Hard= {99, 105, 34, 25, 109}, Challenge= {175, 108, 30, 23, 135}, }, ["Haunted Rhapsody"]= { Easy= {24, 25, 10, 26, 0}, Medium= {43, 51, 12, 17, 4}, Hard= {71, 57, 7, 28, 32}, }, ["HEART BEAT FORMULA"]= { Easy= {48, 38, 0, 19, 0}, Medium= {68, 47, 1, 21, 12}, Hard= {83, 76, 1, 12, 23}, }, ["HEARTBREAK (Sound Slektaz remix)"]= { Easy= {23, 24, 1, 40, 0}, Medium= {35, 30, 27, 68, 0}, Hard= {51, 55, 38, 50, 15}, }, ["I/O"]= { Easy= {26, 25, 0, 23, 0}, Medium= {49, 43, 16, 31, 7}, Hard= {72, 62, 29, 24, 51}, }, ["In The Air"]= { Easy= {33, 23, 0, 56, 0}, Medium= {51, 40, 0, 29, 11}, Hard= {68, 46, 0, 13, 30}, }, ["IN THE ZONE"]= { Easy= {33, 20, 14, 42, 0}, Medium= {43, 36, 0, 88, 9}, Hard= {56, 46, 0, 16, 26}, }, ["KEEP ON MOVIN' (Y&Co. DJ BOSS remix)"]= { Easy= {36, 31, 30, 52, 1}, Medium= {53, 42, 25, 82, 14}, Hard= {86, 85, 23, 34, 102}, }, ["Let's Get Away"]= { Easy= {36, 25, 9, 53, 0}, Medium= {44, 43, 3, 101, 9}, Hard= {66, 56, 16, 11, 30}, }, ["London EVOLVED ver.A"]= { Easy= {41, 39, 12, 57, 0}, Medium= {58, 98, 10, 52, 10}, Hard= {77, 78, 1, 5, 19}, Challenge= {140, 177, 12, 1, 105}, }, ["London EVOLVED ver.B"]= { Easy= {44, 52, 20, 69, 0}, Medium= {61, 78, 16, 65, 6}, Hard= {85, 102, 16, 49, 12}, Challenge= {145, 115, 29, 46, 68}, }, ["London EVOLVED ver.C"]= { Easy= {47, 49, 16, 42, 0}, Medium= {65, 74, 20, 37, 5}, Hard= {86, 99, 16, 4, 14}, Challenge= {161, 111, 20, 1, 67}, }, ["LOVE IS THE POWER -Re:born-"]= { Easy= {30, 25, 12, 10, 1}, Medium= {40, 31, 1, 23, 6}, Hard= {52, 57, 5, 26, 39}, }, ["MAGIC PARADE"]= { Easy= {24, 21, 5, 27, 0}, Medium= {39, 31, 23, 30, 4}, Hard= {60, 47, 10, 26, 37}, }, ["Mermaid girl"]= { Easy= {34, 23, 3, 6, 0}, Medium= {42, 34, 52, 15, 5}, Hard= {56, 46, 25, 3, 18}, Challenge= {58, 46, 43, 3, 19}, }, ["message"]= { Easy= {21, 18, 9, 20, 0}, Medium= {43, 37, 20, 37, 6}, Hard= {65, 50, 30, 40, 24}, }, ["NEPHILIM DELTA"]= { Easy= {54, 36, 10, 15, 0}, Medium= {81, 73, 7, 22, 22}, Hard= {120, 73, 7, 19, 49}, }, ["New Beginning"]= { Easy= {34, 24, 5, 42, 0}, Medium= {47, 37, 23, 60, 3}, Hard= {61, 49, 3, 40, 18}, Challenge= {61, 49, 25, 40, 23}, }, ["New York EVOLVED (Type A)"]= { Easy= {40, 39, 27, 46, 5}, Medium= {69, 69, 32, 65, 47}, Hard= {109, 105, 40, 26, 105}, }, ["New York EVOLVED (Type B)"]= { Easy= {38, 49, 20, 39, 1}, Medium= {60, 74, 30, 29, 41}, Hard= {83, 99, 32, 18, 103}, }, ["New York EVOLVED (Type C)"]= { Easy= {40, 42, 16, 22, 9}, Medium= {62, 60, 36, 11, 54}, Hard= {87, 91, 49, 10, 108}, }, ["osaka EVOLVED -毎度、おおきに!- (TYPE1)"]= { Easy= {44, 43, 7, 47, 2}, Medium= {67, 88, 9, 41, 37}, Hard= {85, 88, 38, 38, 100}, }, ["osaka EVOLVED -毎度、おおきに!- (TYPE2)"]= { Easy= {45, 43, 27, 37, 3}, Medium= {67, 88, 14, 40, 37}, Hard= {85, 88, 52, 22, 97}, }, ["osaka EVOLVED -毎度、おおきに!- (TYPE3)"]= { Easy= {47, 44, 9, 38, 3}, Medium= {68, 90, 9, 42, 42}, Hard= {87, 90, 32, 65, 102}, }, ["PARANOiA (kskst mix)"]= { Easy= {57, 55, 40, 16, 9}, Medium= {88, 71, 40, 14, 38}, Hard= {155, 113, 60, 22, 104}, }, ["PARANOiA Revolution"]= { Easy= {55, 54, 23, 34, 0}, Medium= {87, 104, 25, 32, 17}, Hard= {149, 158, 20, 27, 53}, Challenge= {185, 158, 61, 38, 89}, }, ["Private Eye"]= { Easy= {33, 26, 10, 53, 0}, Medium= {45, 40, 23, 60, 6}, Hard= {65, 53, 41, 48, 19}, }, ["Programmed Universe"]= { Easy= {26, 33, 5, 33, 0}, Medium= {43, 50, 25, 55, 14}, Hard= {62, 77, 25, 40, 64}, }, ["PUT YOUR FAITH IN ME (DA's Twinkly Disco Remix)"]= { Easy= {30, 19, 7, 51, 0}, Medium= {42, 43, 30, 48, 13}, Hard= {73, 57, 41, 48, 90}, }, ["REBORN MAGIC"]= { Easy= {27, 23, 5, 40, 0}, Medium= {40, 34, 14, 33, 4}, Hard= {60, 46, 27, 27, 21}, }, ["Rescue Me"]= { Easy= {25, 24, 1, 0, 0}, Medium= {48, 42, 9, 0, 8}, Hard= {63, 54, 1, 43, 50}, }, ["Resurrection"]= { Easy= {28, 23, 0, 59, 0}, Medium= {40, 29, 12, 59, 6}, Hard= {52, 46, 16, 61, 13}, }, ["REVOLUTIONARY ADDICT"]= { Easy= {40, 29, 16, 33, 1}, Medium= {54, 51, 30, 95, 16}, Hard= {81, 73, 16, 58, 79}, Challenge= {132, 108, 36, 57, 118}, }, ["Rhythms Inside"]= { Easy= {23, 21, 1, 31, 0}, Medium= {37, 32, 14, 53, 5}, Hard= {46, 43, 30, 42, 14}, }, ["Seasons"]= { Easy= {32, 28, 0, 32, 0}, Medium= {45, 41, 10, 59, 8}, Hard= {66, 56, 32, 67, 25}, }, ["Seule"]= { Easy= {30, 20, 1, 60, 0}, Medium= {43, 36, 0, 7, 17}, Hard= {56, 46, 3, 18, 24}, }, ["Share The Love"]= { Easy= {22, 26, 3, 79, 0}, Medium= {47, 39, 20, 21, 6}, Hard= {65, 59, 43, 14, 25}, }, ["SigSig"]= { Easy= {38, 29, 7, 8, 0}, Medium= {55, 44, 52, 19, 6}, Hard= {68, 67, 43, 34, 19}, Challenge= {57, 44, 65, 19, 6}, }, ["SILVER☆DREAM"]= { Easy= {55, 38, 40, 82, 1}, Medium= {69, 53, 74, 42, 20}, Hard= {111, 92, 43, 71, 87}, }, ["snow prism"]= { Easy= {34, 32, 5, 33, 0}, Medium= {50, 48, 32, 42, 10}, Hard= {72, 65, 23, 32, 31}, Challenge= {96, 107, 72, 28, 86}, }, ["Something Special"]= { Easy= {17, 15, 0, 22, 0}, Medium= {27, 23, 1, 29, 3}, Hard= {47, 31, 0, 13, 41}, }, ["Take A Step Forward"]= { Easy= {35, 24, 9, 79, 0}, Medium= {41, 42, 1, 74, 13}, Hard= {60, 42, 18, 18, 19}, }, ["The Heavens Above"]= { Easy= {34, 23, 9, 90, 0}, Medium= {43, 46, 9, 120, 9}, Hard= {59, 46, 7, 41, 26}, }, ["TIME"]= { Easy= {24, 19, 0, 61, 0}, Medium= {38, 28, 0, 16, 7}, Hard= {47, 38, 0, 43, 19}, }, ["Tohoku EVOLVED"]= { Easy= {67, 56, 5, 0, 1}, Medium= {99, 106, 3, 0, 27}, Hard= {170, 106, 32, 4, 89}, Challenge= {196, 106, 67, 12, 100}, }, ["tokyoEVOLVED (TYPE1)"]= { Easy= {43, 41, 7, 30, 0}, Medium= {72, 83, 12, 34, 20}, Hard= {95, 102, 49, 32, 67}, }, ["tokyoEVOLVED (TYPE2)"]= { Easy= {44, 41, 10, 28, 1}, Medium= {73, 83, 12, 34, 20}, Hard= {95, 102, 58, 25, 68}, }, ["tokyoEVOLVED (TYPE3)"]= { Easy= {37, 41, 5, 55, 1}, Medium= {68, 83, 5, 41, 24}, Hard= {96, 102, 65, 24, 72}, }, ["Tribe"]= { Easy= {26, 23, 5, 28, 0}, Medium= {43, 34, 25, 53, 4}, Hard= {56, 51, 38, 29, 19}, Challenge= {73, 69, 34, 54, 61}, }, ["TRIP MACHINE (xac nanoglide mix)"]= { Easy= {41, 35, 16, 37, 3}, Medium= {68, 56, 18, 47, 27}, Hard= {115, 84, 25, 66, 102}, }, ["TRIP MACHINE EVOLUTION"]= { Easy= {50, 46, 25, 15, 12}, Medium= {77, 61, 58, 18, 45}, Hard= {132, 111, 74, 16, 109}, Challenge= {173, 111, 80, 11, 116}, }, ["TWINKLE♡HEART"]= { Easy= {29, 30, 1, 26, 0}, Medium= {54, 38, 38, 26, 5}, Hard= {67, 53, 38, 28, 24}, Challenge= {-1, -1, -1, -1, -1}, }, ["UNBELIEVABLE (Sparky remix)"]= { Easy= {40, 27, 10, 77, 0}, Medium= {62, 55, 23, 82, 18}, Hard= {84, 105, 34, 77, 59}, }, ["Until the End"]= { Easy= {42, 28, 21, 106, 0}, Medium= {50, 50, 27, 54, 7}, Hard= {72, 64, 36, 38, 32}, }, ["Wicked Plastik"]= { Easy= {33, 24, 16, 14, 0}, Medium= {50, 48, 5, 36, 12}, Hard= {68, 72, 5, 11, 59}, }, ["Wings of an Angel (Fly With Me)"]= { Easy= {27, 29, 1, 50, 0}, Medium= {52, 50, 5, 40, 9}, Hard= {64, 72, 9, 35, 26}, }, ["IF YOU WERE HERE"]= { Easy= {39, 30, 34, 25, 3}, Medium= {47, 48, 10, 29, 7}, Hard= {57, 54, 36, 34, 24}, Challenge= {40, 30, 61, 24, 3}, }, ["IF YOU WERE HERE (L.E.D.-G STYLE REMIX)"]= { Easy= {49, 40, 21, 14, 5}, Medium= {65, 53, 30, 12, 25}, Hard= {75, 80, 29, 29, 56}, }, ["only my railgun"]= { Easy= {28, 23, 5, 56, 0}, Medium= {43, 35, 23, 84, 7}, Hard= {66, 59, 25, 35, 43}, Challenge= {40, 35, 69, 66, 38}, }, ["resonance"]= { Easy= {27, 27, 5, 16, 0}, Medium= {50, 41, 16, 48, 5}, Hard= {66, 55, 20, 43, 20}, }, ["不沈艦CANDY"]= { Easy= {34, 28, 10, 25, 0}, Medium= {51, 42, 10, 39, 9}, Hard= {85, 56, 54, 30, 46}, }, ["冥"]= { Easy= {43, 44, 25, 16, 2}, Medium= {63, 59, 21, 16, 22}, Hard= {90, 89, 45, 9, 79}, Challenge= {114, 109, 70, 17, 105}, }, ["A Brighter Day"]= { Easy= {29, 25, 1, 37, 0}, Medium= {40, 38, 20, 58, 2}, Hard= {52, 51, 25, 45, 13}, Challenge= {67, 70, 18, 41, 36}, }, ["aftershock!!"]= { Easy= {23, 26, 9, 102, 0}, Medium= {53, 52, 20, 84, 14}, Hard= {75, 65, 25, 45, 62}, }, ["All My Love"]= { Easy= {26, 26, 9, 45, 0}, Medium= {44, 39, 32, 13, 11}, Hard= {61, 52, 54, 21, 23}, }, ["Anti-Matter"]= { Easy= {67, 79, 32, 30, 3}, Medium= {89, 102, 18, 59, 20}, Hard= {117, 102, 12, 38, 35}, Challenge= {167, 129, 16, 31, 99}, }, ["BALLAD THE FEATHERS"]= { Easy= {24, 21, 5, 0, 0}, Medium= {39, 33, 9, 0, 4}, Hard= {55, 49, 10, 0, 27}, Challenge= {41, 33, 34, 0, 4}, }, ["CG Project"]= { Easy= {37, 33, 7, 11, 0}, Medium= {54, 41, 32, 34, 0}, Hard= {72, 66, 32, 27, 17}, }, ["Crazy Control"]= { Easy= {24, 17, 16, 0, 0}, Medium= {37, 34, 25, 0, 15}, Hard= {50, 47, 27, 0, 42}, Challenge= {56, 56, 29, 0, 67}, }, ["Dazzlin' Darlin"]= { Easy= {38, 24, 21, 8, 0}, Medium= {49, 43, 30, 8, 10}, Hard= {60, 55, 25, 11, 27}, }, ["Dazzlin' Darlin-秋葉工房mix-"]= { Easy= {30, 26, 3, 26, 0}, Medium= {46, 46, 25, 17, 4}, Hard= {73, 53, 30, 6, 30}, }, ["Decade"]= { Easy= {31, 24, 5, 61, 0}, Medium= {41, 37, 5, 67, 6}, Hard= {57, 49, 9, 72, 25}, }, ["dirty digital"]= { Easy= {27, 23, 3, 14, 0}, Medium= {44, 46, 29, 18, 7}, Hard= {56, 69, 21, 20, 38}, Challenge= {73, 93, 32, 5, 72}, }, ["DROP"]= { Easy= {22, 25, 5, 34, 0}, Medium= {40, 44, 20, 40, 5}, Hard= {64, 63, 36, 37, 36}, }, ["Dummy"]= { Easy= {29, 28, 0, 8, 0}, Medium= {49, 36, 5, 3, 7}, Hard= {70, 58, 0, 22, 31}, }, ["FIRE FIRE"]= { Easy= {28, 25, 14, 20, 0}, Medium= {40, 37, 23, 42, 3}, Hard= {78, 75, 20, 37, 56}, }, ["Freeze"]= { Easy= {22, 23, 1, 128, 0}, Medium= {37, 29, 12, 144, 4}, Hard= {59, 46, 16, 113, 37}, Challenge= {59, 46, 34, 113, 37}, }, ["going up"]= { Easy= {46, 35, 0, 14, 0}, Medium= {68, 52, 14, 0, 8}, Hard= {85, 70, 14, 0, 24}, Challenge= {68, 52, 41, 0, 8}, }, ["GOLD RUSH"]= { Easy= {31, 27, 5, 54, 0}, Medium= {38, 40, 29, 63, 5}, Hard= {74, 67, 25, 31, 68}, }, ["Gotta Dance"]= { Easy= {28, 24, 5, 51, 0}, Medium= {46, 42, 25, 68, 10}, Hard= {62, 48, 30, 51, 29}, }, ["Heatstroke"]= { Easy= {33, 23, 9, 58, 0}, Medium= {43, 34, 9, 61, 7}, Hard= {58, 58, 0, 29, 29}, Challenge= {43, 34, 30, 59, 7}, }, ["I'm so Happy"]= { Easy= {38, 30, 20, 55, 0}, Medium= {54, 52, 27, 54, 7}, Hard= {79, 67, 30, 81, 33}, Challenge= {123, 110, 27, 77, 104}, }, ["in love wit you"]= { Easy= {21, 24, 7, 81, 0}, Medium= {28, 37, 12, 156, 0}, Hard= {36, 37, 0, 183, 5}, }, ["KIMONO♥PRINCESS"]= { Easy= {41, 43, 20, 66, 9}, Medium= {62, 58, 53, 58, 27}, Hard= {90, 87, 61, 25, 81}, }, ["KISS KISS KISS 秋葉工房 MIX"]= { Easy= {28, 26, 10, 17, 0}, Medium= {43, 40, 29, 66, 3}, Hard= {66, 66, 16, 43, 29}, }, ["La libertad"]= { Easy= {31, 28, 16, 14, 0}, Medium= {53, 49, 23, 12, 8}, Hard= {71, 63, 14, 27, 27}, Challenge= {79, 70, 18, 27, 45}, }, ["La receta"]= { Easy= {27, 21, 7, 48, 0}, Medium= {41, 32, 29, 36, 7}, Hard= {61, 48, 18, 47, 37}, Challenge= {69, 54, 7, 34, 53}, }, ["Leaving・・・"]= { Easy= {34, 24, 0, 36, 0}, Medium= {45, 36, 1, 39, 7}, Hard= {57, 54, 16, 39, 43}, Challenge= {71, 66, 3, 49, 61}, }, ["Love Again"]= { Easy= {15, 11, 7, 69, 0}, Medium= {26, 20, 5, 78, 8}, Hard= {34, 28, 5, 89, 25}, }, ["MAX LOVE"]= { Easy= {44, 30, 0, 4, 0}, Medium= {53, 37, 9, 2, 4}, Hard= {66, 44, 23, 5, 19}, Challenge= {77, 89, 32, 8, 33}, }, ["Melody Life"]= { Easy= {31, 28, 1, 27, 0}, Medium= {46, 35, 25, 27, 0}, Hard= {60, 50, 32, 33, 11}, Challenge= {61, 50, 60, 27, 11}, }, ["New Decade"]= { Easy= {69, 103, 29, 45, 9}, Medium= {91, 117, 25, 34, 39}, Hard= {135, 124, 49, 21, 74}, Challenge= {140, 151, 83, 29, 100}, }, ["oarfish"]= { Easy= {13, 11, 9, 15, 0}, Medium= {40, 40, 3, 97, 11}, Hard= {49, 52, 9, 123, 21}, }, ["Pierce The Sky"]= { Easy= {52, 39, 9, 24, 8}, Medium= {68, 66, 18, 35, 46}, Hard= {89, 79, 29, 19, 101}, }, ["Pluto The First"]= { Easy= {42, 56, 14, 14, 39}, Medium= {79, 106, 34, 13, 104}, Hard= {115, 129, 27, 16, 122}, Challenge= {118, 129, 72, 16, 133}, }, ["Poseidon(kors k mix)"]= { Easy= {23, 24, 10, 25, 0}, Medium= {48, 49, 50, 21, 10}, Hard= {77, 62, 32, 11, 83}, }, ["POSSESSION"]= { Easy= {69, 55, 5, 44, 22}, Medium= {89, 105, 70, 26, 41}, Hard= {129, 161, 110, 22, 93}, Challenge= {146, 161, 112, 20, 100}, }, ["real-high-SPEED"]= { Easy= {25, 21, 5, 25, 0}, Medium= {31, 27, 21, 43, 2}, Hard= {43, 43, 34, 53, 14}, }, ["roppongi EVOLVED ver.A"]= { Easy= {41, 35, 7, 80, 1}, Medium= {54, 56, 30, 89, 13}, Hard= {82, 84, 29, 80, 91}, }, ["roppongi EVOLVED ver.B"]= { Easy= {40, 40, 9, 78, 2}, Medium= {57, 60, 18, 83, 23}, Hard= {82, 87, 23, 67, 97}, }, ["roppongi EVOLVED ver.C"]= { Easy= {43, 39, 10, 54, 8}, Medium= {62, 65, 20, 42, 33}, Hard= {86, 79, 23, 40, 101}, }, ["roppongi EVOLVED ver.D"]= { Easy= {44, 55, 9, 64, 9}, Medium= {60, 63, 27, 72, 39}, Hard= {88, 95, 25, 69, 110}, }, ["Sacred Oath"]= { Easy= {32, 28, 14, 62, 0}, Medium= {46, 42, 12, 79, 5}, Hard= {68, 56, 12, 79, 23}, Challenge= {75, 84, 12, 78, 35}, }, ["sakura storm"]= { Easy= {26, 30, 0, 10, 0}, Medium= {48, 53, 5, 39, 4}, Hard= {69, 61, 5, 16, 24}, Challenge= {90, 61, 85, 12, 45}, }, ["Sakura Sunrise"]= { Easy= {52, 52, 41, 27, 4}, Medium= {71, 60, 50, 21, 22}, Hard= {90, 75, 61, 25, 51}, }, ["Second Heaven"]= { Easy= {28, 31, 7, 41, 1}, Medium= {42, 43, 29, 17, 9}, Hard= {62, 49, 38, 18, 24}, Challenge= {80, 74, 5, 41, 68}, }, ["She is my wife"]= { Easy= {24, 23, 7, 46, 0}, Medium= {36, 34, 21, 67, 3}, Hard= {57, 58, 21, 48, 30}, }, ["Shine"]= { Easy= {20, 20, 0, 46, 0}, Medium= {33, 31, 12, 11, 9}, Hard= {47, 41, 12, 11, 26}, Challenge= {55, 51, 12, 52, 48}, }, ["☆shining☆"]= { Easy= {31, 30, 9, 56, 0}, Medium= {46, 46, 29, 44, 1}, Hard= {63, 53, 72, 56, 11}, }, ["Shiny World"]= { Easy= {43, 29, 3, 21, 20}, Medium= {57, 40, 16, 21, 73}, Hard= {81, 55, 3, 0, 107}, }, ["Sky Is The Limit"]= { Easy= {36, 25, 7, 17, 0}, Medium= {48, 43, 43, 48, 9}, Hard= {60, 56, 29, 42, 35}, }, ["smooooch・∀・"]= { Easy= {28, 43, 5, 24, 0}, Medium= {39, 43, 32, 47, -1}, Hard= {69, 65, 36, 20, 37}, Challenge= {57, 51, 69, 37, 14}, }, ["someday..."]= { Easy= {33, 25, 5, 49, 0}, Medium= {46, 38, 10, 77, 4}, Hard= {54, 44, 10, 67, 12}, }, ["Taking It To The Sky"]= { Easy= {27, 21, 0, 26, 0}, Medium= {38, 32, 5, 36, 4}, Hard= {46, 43, 1, 44, 12}, }, ["Theory of Eternity"]= { Easy= {40, 40, 18, 26, 0}, Medium= {55, 40, 10, 35, 10}, Hard= {72, 60, 21, 22, 29}, Challenge= {56, 53, 49, 35, 35}, }, ["THIS NIGHT"]= { Easy= {28, 26, 0, 63, 0}, Medium= {47, 40, 9, 62, 6}, Hard= {59, 53, 18, 76, 17}, }, ["Valkyrie dimension"]= { Easy= {57, 61, 40, 68, 86}, Medium= {77, 92, 25, 73, 112}, Hard= {108, 111, 14, 61, 142}, Challenge= {127, 143, 52, 77, 160}, }, ["VANESSA"]= { Easy= {44, 30, 50, 42, 0}, Medium= {72, 61, 47, 27, 44}, Hard= {117, 92, 21, 18, 105}, }, ["WH1TE RO5E"]= { Easy= {25, 37, 5, 32, 0}, Medium= {50, 49, 10, 28, 14}, Hard= {73, 87, 34, 17, 73}, }, ["What Will Come of Me"]= { Easy= {26, 23, 7, 35, 0}, Medium= {36, 34, 16, 47, 4}, Hard= {58, 64, 16, 45, 34}, }, ["You are a Star"]= { Easy= {35, 25, 9, 11, 0}, Medium= {45, 38, 30, 36, 4}, Hard= {68, 57, 29, 14, 29}, Challenge= {79, 64, 27, 21, 42}, }, ["Your Angel"]= { Easy= {24, 28, 0, 27, 0}, Medium= {43, 43, 10, 13, 6}, Hard= {66, 58, 3, 39, 25}, }, ["ZETA~素数の世界と超越者~"]= { Easy= {33, 28, 3, 40, 0}, Medium= {56, 50, 27, 20, 12}, Hard= {89, 86, 30, 21, 62}, }, ["888"]= { Easy= {42, 41, 5, 20, 0}, Medium= {82, 83, 10, 33, 27}, Hard= {124, 102, 10, 52, 60}, Challenge= {200, 112, 30, 13, 105}, }, ["ΔMAX"]= { Easy= {43, 45, 5, 6, 0}, Medium= {76, 91, 9, 18, 38}, Hard= {94, 101, 80, 14, 77}, Challenge= {98, 101, 115, 31, 100}, }, ["ポリリズム"]= { Easy= {20, 21, 7, 54, 0}, Medium= {39, 31, 12, 59, 4}, Hard= {56, 42, 41, 32, 20}, }, ["Butterfly (2008 X-edit)"]= { Easy= {34, 22, 14, 0, 0}, Medium= {40, 28, 25, 0, 3}, Hard= {67, 50, 27, 42, 42}, Challenge= {34, 22, 20, 0, 0}, }, ["DUB-I-DUB (2008 X-edit)"]= { Easy= {37, 28, 63, 30, 1}, Medium= {49, 45, 100, 8, 10}, Hard= {68, 50, 16, 26, 59}, Challenge= {40, 28, 80, 25, 1}, }, ["Trickster"]= { Easy= {23, 27, 0, 30, 0}, Medium= {44, 34, 7, 49, 6}, Hard= {56, 55, 7, 35, 17}, }, ["30 Lives (Up-Up-Down-Dance Mix)"]= { Easy= {20, 23, 10, 4, 0}, Medium= {37, 30, 1, 32, 4}, Hard= {45, 41, 38, 6, 13}, }, ["革命(X-Special)"]= { Challenge= {70, 54, 25, 27, 44}, }, ["零 - ZERO -"]= { Easy= {34, 28, 18, 15, 0}, Medium= {47, 42, 10, 35, 4}, Hard= {68, 56, 23, 20, 22}, }, ["凛として咲く花の如く"]= { Easy= {31, 27, 9, 37, 0}, Medium= {41, 40, 29, 48, 3}, Hard= {63, 54, 36, 49, 20}, }, ["A Geisha's Dream"]= { Easy= {34, 23, 20, 27, 0}, Medium= {44, 34, 40, 15, 7}, Hard= {62, 52, 36, 22, 30}, }, ["AFRONOVA(X-Special)"]= { Challenge= {97, 66, 72, 13, 40}, }, ["Beautiful Inside (Cube::Hard Mix)"]= { Easy= {20, 18, 3, 37, 0}, Medium= {38, 31, 12, 29, 7}, Hard= {51, 36, 30, 38, 18}, }, ["Blue Rain"]= { Easy= {27, 23, 5, 34, 0}, Medium= {41, 41, 10, 60, 6}, Hard= {61, 47, 14, 38, 24}, }, ["CANDY☆(X-Special)"]= { Challenge= {76, 63, 81, 47, 23}, }, ["Chance and Dice"]= { Easy= {31, 25, 1, 16, 0}, Medium= {40, 31, 27, 49, 2}, Hard= {58, 50, 32, 74, 20}, }, ["Dance Celebration"]= { Easy= {31, 21, 14, 26, 0}, Medium= {40, 32, 27, 36, 9}, Hard= {62, 54, 25, 16, 40}, Challenge= {63, 54, 43, 16, 40}, }, ["Dance Celebration (System 7 Remix)"]= { Easy= {30, 21, 3, 104, 0}, Medium= {37, 33, 102, 25, 4}, Hard= {66, 60, 12, 62, 57}, }, ["Dance Dance Revolution(X-Special)"]= { Challenge= {74, 62, 47, 59, 55}, }, ["Dance Floor"]= { Easy= {23, 20, 12, 9, 0}, Medium= {40, 34, 9, 22, 6}, Hard= {49, 60, 23, 72, 28}, }, ["dazzle"]= { Easy= {20, 16, 5, 33, 0}, Medium= {36, 28, 18, 59, 8}, Hard= {48, 44, 12, 89, 35}, }, ["Dream Machine"]= { Easy= {31, 23, 7, 24, 0}, Medium= {51, 34, 23, 21, 10}, Hard= {72, 46, 16, 17, 50}, }, ["Flight of the Phoenix"]= { Easy= {28, 24, 0, 3, 0}, Medium= {35, 30, 23, 44, 1}, Hard= {43, 42, 20, 103, 8}, Challenge= {36, 30, 41, 41, 1}, }, ["Flourish"]= { Easy= {34, 25, 12, 9, 0}, Medium= {43, 44, 25, 35, 4}, Hard= {54, 50, 52, 21, 15}, }, ["Healing Vision(X-Special)"]= { Challenge= {88, 104, 27, 33, 82}, }, ["Horatio"]= { Easy= {29, 27, 16, 17, 0}, Medium= {50, 55, 25, 36, 12}, Hard= {100, 105, 25, 15, 85}, Challenge= {101, 105, 76, 15, 80}, }, ["Inspiration"]= { Easy= {27, 24, 7, 14, 0}, Medium= {37, 30, 20, 25, 2}, Hard= {54, 42, 29, 21, 12}, }, ["INTO YOUR HEART (Ruffage remix)"]= { Easy= {31, 22, 10, 14, 0}, Medium= {45, 39, 20, 32, 9}, Hard= {63, 61, 23, 25, 31}, }, ["Lift You Up"]= { Easy= {25, 20, 3, 13, 0}, Medium= {36, 30, 10, 14, 4}, Hard= {45, 35, 7, 5, 13}, }, ["LOVING YOU (Epidemik remix)"]= { Easy= {29, 27, 5, 18, 0}, Medium= {48, 41, 14, 16, 7}, Hard= {60, 55, 16, 22, 18}, }, ["Malacca"]= { Easy= {30, 23, 5, 7, 0}, Medium= {37, 29, 14, 8, 2}, Hard= {43, 34, 14, 3, 14}, Challenge= {77, 64, 7, 3, 101}, }, ["MAX 300(X-Special)"]= { Challenge= {136, 97, 23, 30, 47}, }, ["MAXX UNLIMITED(X-Special)"]= { Challenge= {152, 108, 60, 32, 77}, }, ["on the bounce"]= { Easy= {36, 31, 9, 60, 0}, Medium= {56, 50, 14, 29, 27}, Hard= {83, 75, 60, 26, 91}, Challenge= {97, 81, 41, 35, 104}, }, ["On The Break"]= { Easy= {44, 32, 5, 18, 3}, Medium= {58, 45, 5, 18, 22}, Hard= {73, 65, 16, 18, 70}, }, ["PARANOiA ETERNAL(X-Special)"]= { Challenge= {91, 66, 36, 12, 38}, }, ["PARANOIA EVOLUTION(X-Special)"]= { Challenge= {96, 66, 41, 8, 42}, }, ["PARANOiA MAX~DIRTY MIX~(X-Special)"]= { Challenge= {85, 63, 43, 17, 26}, }, ["PARANOiA Rebirth(X-Special)"]= { Challenge= {104, 63, 30, 14, 48}, }, ["PARANOiA(X-Special)"]= { Challenge= {74, 60, 76, 48, 27}, }, ["Party Lights"]= { Easy= {25, 21, 23, 0, 0}, Medium= {37, 27, 10, 33, 7}, Hard= {52, 54, 20, 110, 20}, }, ["Playa (Original Mix)"]= { Easy= {27, 20, 0, 0, 0}, Medium= {43, 31, 27, 21, 5}, Hard= {66, 41, 14, 4, 27}, }, ["puzzle"]= { Easy= {29, 22, 7, 8, 0}, Medium= {36, 28, 29, 12, 0}, Hard= {50, 39, 18, 8, 14}, }, ["S・A・G・A"]= { Easy= {44, 33, 1, 8, 0}, Medium= {56, 58, 105, 17, 3}, Hard= {75, 67, 21, 13, 22}, }, ["SABER WING"]= { Easy= {50, 67, 14, 32, 6}, Medium= {62, 75, 70, 44, 14}, Hard= {81, 83, 47, 33, 46}, Challenge= {82, 100, 72, 32, 53}, }, ["SABER WING (Akira Ishihara Headshot mix)"]= { Easy= {60, 61, 29, 24, 4}, Medium= {74, 72, 27, 17, 24}, Hard= {92, 92, 30, 29, 81}, Challenge= {112, 106, 38, 21, 104}, }, ["Slip Out"]= { Easy= {21, 15, 16, 3, 1}, Medium= {28, 23, 18, 49, 8}, Hard= {41, 31, 34, 30, 33}, }, ["Slip Out (bounce in beat mix)"]= { Easy= {24, 22, 12, 5, 0}, Medium= {33, 31, 12, 92, 5}, Hard= {48, 35, 16, 84, 19}, }, ["SP-TRIP MACHINE~JUNGLE MIX~(X-Special)"]= { Challenge= {65, 53, 40, 22, 30}, }, ["SUPER SAMURAI"]= { Easy= {51, 41, 20, 16, 18}, Medium= {73, 55, 29, 15, 45}, Hard= {96, 105, 41, 28, 103}, }, ["Taj He Spitz"]= { Easy= {25, 17, 14, 6, 0}, Medium= {40, 35, 23, 6, 8}, Hard= {56, 40, 30, 9, 38}, }, ["Taj He Spitz (Tommie Sunshine's Brooklyn Fire Re-Touch)"]= { Easy= {31, 20, 1, 29, 0}, Medium= {43, 40, 25, 26, 7}, Hard= {67, 50, 54, 11, 53}, }, ["Take A Chance"]= { Easy= {18, 14, 1, 13, 0}, Medium= {30, 21, 12, 11, 6}, Hard= {42, 33, 14, 15, 25}, }, ["The flower in your smile"]= { Easy= {38, 31, 3, 22, 0}, Medium= {47, 46, 30, 44, 2}, Hard= {54, 46, 60, 53, 7}, }, ["The legend of MAX(X-Special)"]= { Challenge= {123, 128, 38, 18, 46}, }, ["Ticket to Bombay"]= { Easy= {31, 24, 0, 0, 0}, Medium= {40, 30, 21, 13, 10}, Hard= {56, 48, 21, 8, 22}, }, ["Till the lonely's gone"]= { Easy= {23, 21, 7, 22, 0}, Medium= {44, 37, 14, 34, 15}, Hard= {50, 59, 27, 32, 30}, }, ["TimeHollow"]= { Easy= {17, 15, 0, 47, 0}, Medium= {26, 23, 0, 24, 3}, Hard= {34, 31, 7, 24, 11}, }, ["Tracers (4Beat Remix)"]= { Easy= {36, 23, 9, 41, 0}, Medium= {47, 34, 14, 38, 9}, Hard= {62, 46, 14, 38, 26}, }, ["Trigger"]= { Easy= {39, 43, 9, 8, 2}, Medium= {69, 97, 47, 15, 52}, Hard= {92, 136, 74, 38, 103}, Challenge= {106, 147, 80, 36, 111}, }, ["TRIP MACHINE CLIMAX(X-Special)"]= { Challenge= {82, 60, 54, 24, 33}, }, ["TRIP MACHINE(X-Special)"]= { Challenge= {63, 53, 74, 40, 27}, }, ["Übertreffen"]= { Easy= {37, 28, 9, 23, 0}, Medium= {57, 50, 1, 18, 7}, Hard= {80, 72, 32, 13, 31}, }, ["Waiting 4 u"]= { Easy= {43, 29, 18, 19, 0}, Medium= {57, 43, 27, 19, 10}, Hard= {72, 65, 70, 19, 26}, Challenge= {71, 58, 87, 18, 24}, }, ["will"]= { Easy= {28, 24, 1, 25, 0}, Medium= {38, 36, 29, 36, 3}, Hard= {55, 54, 34, 39, 24}, }, ["A thing called LOVE"]= { Easy= {33, 26, 5, 11, 0}, Medium= {45, 40, 9, 18, 4}, Hard= {64, 60, 32, 11, 22}, }, ["AM-3P (\"CHAOS\" Special)"]= { Challenge= {72, 70, 38, 12, 76}, }, ["Arrabbiata"]= { Easy= {62, 37, 50, 2, 0}, Medium= {76, 56, 90, 2, 10}, Hard= {91, 74, 58, 2, 25}, }, ["B4U (\"VOLTAGE\" Special)"]= { Challenge= {79, 101, 65, 0, 78}, }, ["Blind Justice ~Torn souls, Hurt Faiths ~"]= { Easy= {31, 27, 9, 35, 0}, Medium= {47, 40, 25, 28, 6}, Hard= {64, 60, 30, 49, 20}, }, ["Bloody Tears(IIDX EDITION)"]= { Easy= {34, 27, 3, 0, 0}, Medium= {40, 27, 36, 28, 1}, Hard= {62, 55, 0, 0, 24}, }, ["BRILLIANT 2U (\"STREAM\" Special)"]= { Challenge= {86, 62, 25, 0, 80}, }, ["CaptivAte~誓い~"]= { Easy= {30, 26, 12, 31, 0}, Medium= {49, 46, 29, 31, 5}, Hard= {83, 66, 30, 31, 65}, }, ["D2R (\"FREEZE\" Special)"]= { Challenge= {33, 60, 10, 200, 12}, }, ["DEAD END (\"GROOVE RADAR\" Special)"]= { Challenge= {90, 103, 100, 100, 117}, }, ["dream of love"]= { Easy= {25, 18, 3, 18, 0}, Medium= {34, 28, 25, 31, 4}, Hard= {43, 33, 16, 2, 15}, }, ["DYNAMITE RAVE (\"AIR\" Special)"]= { Challenge= {47, 37, 160, 0, 1}, }, ["Electrified"]= { Easy= {38, 23, 0, 9, 0}, Medium= {44, 28, 23, 9, 2}, Hard= {61, 46, 10, 17, 27}, }, ["Every Day, Every Night (NM STYLE)"]= { Easy= {20, 15, 3, 0, 0}, Medium= {28, 22, 14, 22, 5}, Hard= {51, 44, 7, 13, 47}, }, ["Feelings Won't Fade(Extend Trance Mix)"]= { Easy= {39, 23, 3, 45, 0}, Medium= {53, 41, 12, 3, 14}, Hard= {81, 66, 5, 22, 64}, }, ["FIRE"]= { Easy= {26, 23, 7, 0, 0}, Medium= {43, 38, 29, 54, 4}, Hard= {79, 92, 56, 52, 33}, }, ["Flow (Jammin' Ragga Mix)"]= { Easy= {25, 21, 5, 54, 0}, Medium= {46, 43, 23, 30, 18}, Hard= {60, 64, 63, 47, 39}, }, ["Fly away -mix del matador-"]= { Easy= {33, 21, 1, 30, 0}, Medium= {50, 43, 25, 34, 14}, Hard= {76, 54, 52, 2, 56}, }, ["Freeway Shuffle"]= { Easy= {34, 24, 7, 27, 0}, Medium= {45, 42, 14, 17, 5}, Hard= {56, 48, 40, 56, 16}, Challenge= {70, 60, 9, 9, 41}, }, ["GIRIGILI門前雀羅"]= { Easy= {35, 24, 9, 4, 0}, Medium= {53, 42, 12, 9, 13}, Hard= {73, 55, 23, 4, 40}, }, ["L'amour et la liberté(Darwin & DJ Silver remix)"]= { Easy= {20, 22, 5, 0, 0}, Medium= {37, 33, 20, 35, 5}, Hard= {57, 56, 29, 63, 49}, }, ["MARS WAR 3"]= { Easy= {23, 25, 12, 9, 0}, Medium= {53, 41, 32, 16, 1}, Hard= {67, 58, 29, 31, 11}, }, ["MOONSTER"]= { Easy= {28, 23, 5, 8, 0}, Medium= {46, 34, 16, 36, 5}, Hard= {54, 40, 16, 37, 19}, }, ["Music In The Rhythm"]= { Easy= {43, 25, 27, 9, 0}, Medium= {54, 43, 14, 3, 18}, Hard= {70, 50, 10, 30, 34}, }, ["NGO"]= { Easy= {42, 39, 69, 11, 2}, Medium= {54, 58, 43, 17, 11}, Hard= {77, 78, 40, 17, 33}, Challenge= {89, 78, 100, 17, 42}, }, ["PARANOiA ~HADES~"]= { Easy= {67, 41, 70, 6, 0}, Medium= {89, 93, 69, 6, 28}, Hard= {104, 112, 72, 6, 55}, Challenge= {172, 158, 60, 6, 106}, }, ["Pluto"]= { Easy= {37, 49, 5, 2, 55}, Medium= {56, 79, 25, 9, 106}, Hard= {72, 84, 32, 19, 126}, Challenge= {99, 124, 23, 15, 158}, }, ["Pluto Relinquish"]= { Easy= {68, 76, 25, 47, 8}, Medium= {83, 145, 52, 48, 95}, Hard= {129, 158, 18, 8, 109}, Challenge= {146, 158, 58, 37, 120}, }, ["Poseidon"]= { Easy= {32, 45, 12, 2, 1}, Medium= {46, 53, 10, 6, 19}, Hard= {56, 53, 30, 14, 30}, }, ["Raspberry♡Heart(English version)"]= { Easy= {37, 26, 14, 3, 0}, Medium= {46, 26, 36, 8, 0}, Hard= {57, 46, 45, 20, 15}, Challenge= {64, 53, 74, 0, 21}, }, ["Saturn"]= { Easy= {27, 24, 20, 27, 0}, Medium= {42, 36, 34, 47, 8}, Hard= {55, 60, 29, 93, 30}, }, ["Shades of Grey"]= { Easy= {27, 28, 20, 14, 0}, Medium= {44, 49, 36, 16, 1}, Hard= {54, 56, 41, 16, 6}, }, ["Silver Platform - I wanna get your heart -"]= { Easy= {18, 23, 3, 73, 0}, Medium= {44, 40, 27, 55, 5}, Hard= {63, 58, 1, 46, 32}, }, ["SOUL CRASH"]= { Easy= {37, 29, 27, 29, 0}, Medium= {55, 41, 25, 22, 17}, Hard= {75, 59, 32, 15, 55}, }, ["Star Gate Heaven (FUTURE LOVE Mix)"]= { Easy= {41, 24, 18, 17, 0}, Medium= {53, 49, 34, 15, 14}, Hard= {75, 61, 21, 35, 35}, }, ["STARS☆☆☆ (Re-tuned by HΛL) - DDR EDITION -"]= { Easy= {32, 24, 20, 18, 0}, Medium= {55, 42, 18, 8, 15}, Hard= {59, 48, 16, 0, 23}, }, ["stealth"]= { Easy= {36, 26, 9, 21, 0}, Medium= {47, 33, 29, 34, 8}, Hard= {67, 60, 5, 50, 22}, }, ["SUNKiSS♥DROP"]= { Easy= {25, 30, 9, 4, 0}, Medium= {45, 30, 18, 13, 0}, Hard= {63, 61, 38, 23, 15}, Challenge= {69, 61, 70, 4, 21}, }, ["switch"]= { Easy= {36, 25, 14, 37, 0}, Medium= {46, 37, 25, 29, 4}, Hard= {57, 50, 27, 43, 18}, }, ["Trim"]= { Easy= {36, 32, 10, 33, 3}, Medium= {58, 65, 36, 58, 27}, Hard= {87, 82, 38, 51, 53}, }, ["TRIP MACHINE PhoeniX"]= { Easy= {34, 26, 83, 4, 7}, Medium= {60, 52, 110, 4, 39}, Hard= {86, 79, 54, 4, 96}, Challenge= {105, 79, 5, 4, 105}, }, ["Trust -DanceDanceRevolution mix-"]= { Easy= {27, 27, 14, 13, 0}, Medium= {41, 47, 23, 29, 5}, Hard= {60, 54, 43, 45, 22}, }, ["Unreal"]= { Easy= {44, 42, 113, 0, 10}, Medium= {65, 56, 107, 0, 32}, Hard= {83, 77, 87, 0, 50}, }, ["Uranus"]= { Easy= {39, 24, 27, 0, 3}, Medium= {54, 48, 10, 14, 19}, Hard= {66, 48, 29, 15, 35}, Challenge= {77, 55, 36, 0, 64}, }, ["Vem brincar"]= { Easy= {30, 22, 9, 40, 0}, Medium= {43, 33, 10, 35, 3}, Hard= {62, 56, 1, 36, 38}, }, ["Venus"]= { Easy= {25, 24, 3, 45, 0}, Medium= {39, 32, 3, 36, 0}, Hard= {56, 56, 1, 60, 13}, Challenge= {76, 64, 47, 46, 24}, }, ["volcano"]= { Easy= {33, 20, 16, 2, 0}, Medium= {50, 40, 27, 21, 0}, Hard= {83, 69, 23, 34, 23}, }, ["Votum stellarum -forest #25 DDR RMX-"]= { Easy= {21, 23, 7, 15, 0}, Medium= {43, 40, 9, 0, 9}, Hard= {60, 58, 16, 0, 28}, }, ["Why not"]= { Easy= {50, 29, 3, 24, 0}, Medium= {55, 43, 36, 24, 3}, Hard= {68, 50, 30, 33, 18}, }, ["怒れる大きな白い馬"]= { Easy= {24, 23, 0, 11, 0}, Medium= {44, 35, 9, 3, 3}, Hard= {72, 53, 1, 3, 60}, }, ["カゲロウ"]= { Easy= {27, 27, 0, 13, 0}, Medium= {43, 27, 27, 12, 0}, Hard= {56, 40, 21, 20, 16}, }, ["月光蝶"]= { Easy= {26, 18, 0, 9, 0}, Medium= {51, 36, 9, 7, 2}, Hard= {73, 54, 21, 3, 18}, }, ["この子の七つのお祝いに"]= { Easy= {40, 40, 7, 25, 22}, Medium= {63, 53, 30, 17, 66}, Hard= {94, 103, 9, 4, 104}, }, ["男々道"]= { Easy= {28, 26, 1, 0, 0}, Medium= {52, 46, 7, 0, 11}, Hard= {70, 52, 7, 0, 26}, }, ["チカラ"]= { Easy= {34, 30, 3, 0, 0}, Medium= {58, 53, 1, 36, 12}, Hard= {83, 111, 1, 0, 51}, }, ["虹色"]= { Easy= {22, 20, 12, 0, 0}, Medium= {46, 46, 12, 10, 3}, Hard= {76, 73, 1, 0, 57}, Challenge= {88, 66, 10, 22, 54}, }, ["華爛漫 -Flowers-"]= { Easy= {35, 26, 3, 3, 0}, Medium= {51, 46, 20, 3, 7}, Hard= {69, 59, 45, 5, 29}, }, ["ヒマワリ"]= { Easy= {28, 23, 10, 37, 0}, Medium= {54, 53, 12, 12, 2}, Hard= {83, 61, 43, 6, 35}, }, ["夢幻ノ光"]= { Easy= {24, 21, 10, 41, 0}, Medium= {47, 42, 29, 60, 6}, Hard= {67, 49, 23, 42, 24}, }, ["A Stupid Barber"]= { Easy= {25, 21, 21, 19, 0}, Medium= {45, 38, 25, 17, 6}, Hard= {55, 43, 32, 7, 15}, }, ["AA"]= { Easy= {40, 25, 20, 8, 0}, Medium= {59, 44, 58, 8, 21}, Hard= {79, 70, 16, 8, 66}, }, ["Bad Routine"]= { Easy= {25, 21, 12, 10, 0}, Medium= {40, 37, 21, 18, 5}, Hard= {48, 42, 25, 23, 15}, }, ["Baile Le Samba"]= { Easy= {18, 15, 3, 0, 0}, Medium= {30, 22, 47, 0, 2}, Hard= {48, 41, 3, 10, 58}, }, ["BALLAD FOR YOU~想いの雨~"]= { Easy= {14, 10, 0, 38, 0}, Medium= {31, 32, 0, 29, 48}, Hard= {47, 32, 1, 49, 99}, }, ["Brazilian Anthem"]= { Easy= {34, 21, 14, 25, 0}, Medium= {45, 37, 23, 28, 10}, Hard= {63, 48, 21, 14, 38}, }, ["cachaca"]= { Easy= {23, 21, 7, 39, 0}, Medium= {43, 42, 16, 60, 12}, Hard= {55, 58, 18, 21, 71}, }, ["Can Be Real"]= { Easy= {22, 21, 10, 11, 0}, Medium= {39, 33, 14, 23, 2}, Hard= {49, 43, 34, 22, 12}, }, ["CAN'T STOP FALLIN' IN LOVE -super euro version-"]= { Easy= {17, 19, 0, 0, 0}, Medium= {35, 32, 0, 6, 1}, Hard= {55, 38, 0, 0, 13}, }, ["CENTAUR"]= { Easy= {37, 29, 3, 47, 15}, Medium= {50, 40, 10, 23, 31}, Hard= {74, 58, 30, 9, 86}, }, ["CHAOS"]= { Easy= {39, 40, 3, 5, 117}, Medium= {54, 45, 7, 7, 142}, Hard= {71, 60, 21, 11, 177}, Challenge= {81, 81, 25, 15, 200}, }, ["CURUS"]= { Easy= {20, 15, 0, 0, 0}, Medium= {35, 30, 0, 48, 0}, Hard= {65, 69, 0, 0, 20}, }, ["DoLL"]= { Easy= {35, 28, 1, 37, 0}, Medium= {43, 35, 16, 114, 2}, Hard= {67, 85, 34, 69, 28}, Challenge= {81, 85, 29, 61, 59}, }, ["Dragon Blade"]= { Easy= {53, 40, 9, 3, 1}, Medium= {66, 60, 3, 3, 5}, Hard= {85, 69, 0, 3, 21}, }, ["Fascination ~eternal love mix~"]= { Easy= {56, 73, 43, 44, 6}, Medium= {75, 98, 81, 7, 24}, Hard= {150, 111, 34, 1, 105}, Challenge= {148, 98, 25, 0, 88}, }, ["Fascination MAXX"]= { Easy= {51, 41, 1, 26, 55}, Medium= {75, 83, 49, 4, 102}, Hard= {161, 133, 0, 3, 132}, Challenge= {174, 133, 1, 3, 134}, }, ["Flow"]= { Easy= {35, 23, 56, 63, 0}, Medium= {49, 34, 87, 33, 13}, Hard= {63, 58, 76, 5, 31}, }, ["Flow (True Style)"]= { Easy= {35, 30, 56, 107, 0}, Medium= {49, 44, 87, 57, 14}, Hard= {63, 60, 76, 5, 25}, Challenge= {75, 60, 67, 1, 38}, }, ["Fly away"]= { Easy= {21, 20, 0, 16, 0}, Medium= {40, 31, 25, 20, 9}, Hard= {58, 46, 5, 12, 33}, }, ["Forever Sunshine"]= { Easy= {24, 21, 9, 24, 0}, Medium= {37, 26, 7, 42, 1}, Hard= {47, 37, 12, 47, 13}, }, ["Freedom"]= { Easy= {31, 24, 3, 31, 0}, Medium= {42, 37, 43, 13, 2}, Hard= {56, 67, 41, 13, 18}, }, ["Funk Boogie"]= { Easy= {24, 21, 3, 13, 0}, Medium= {42, 31, 10, 27, 5}, Hard= {49, 37, 7, 33, 10}, }, ["GORGEOUS 2012"]= { Easy= {24, 22, 10, 54, 0}, Medium= {35, 39, 30, 48, 5}, Hard= {55, 50, 36, 25, 32}, }, ["HAPPY☆ANGEL"]= { Easy= {28, 30, 0, 8, 0}, Medium= {48, 30, 87, 60, 0}, Hard= {75, 60, 100, 5, 19}, }, ["Healing-D-Vision"]= { Easy= {53, 57, 12, 25, 17}, Medium= {70, 67, 41, 13, 46}, Hard= {90, 87, 92, 13, 94}, Challenge= {113, 96, 89, 13, 100}, }, ["I Need You"]= { Easy= {23, 18, 5, 14, 0}, Medium= {36, 28, 9, 24, 3}, Hard= {45, 37, 10, 6, 10}, }, ["iFUTURELIST(DDR VERSION)"]= { Easy= {33, 25, 5, 16, 0}, Medium= {45, 37, 14, 73, 9}, Hard= {60, 56, 38, 18, 46}, Challenge= {73, 75, 69, 9, 92}, }, ["INNOCENCE OF SILENCE"]= { Easy= {30, 24, 0, 42, 2}, Medium= {39, 49, 0, 42, 40}, Hard= {58, 49, 0, 42, 102}, }, ["INSIDE YOUR HEART"]= { Easy= {23, 17, 0, 34, 0}, Medium= {38, 26, 5, 13, 8}, Hard= {49, 39, 16, 10, 28}, }, ["Jam & Marmalade"]= { Easy= {33, 24, 12, 10, 0}, Medium= {49, 36, 36, 10, 6}, Hard= {58, 48, 34, 1, 19}, }, ["KEEP ON MOVIN' ~DMX MIX~"]= { Easy= {25, 21, 0, 11, 0}, Medium= {43, 38, 34, 27, 10}, Hard= {65, 55, 23, 5, 52}, }, ["La Bamba"]= { Easy= {32, 25, 36, 4, 0}, Medium= {51, 38, 78, 4, 10}, Hard= {68, 51, 63, 4, 32}, }, ["LOGICAL DASH"]= { Easy= {28, 23, 3, 30, 0}, Medium= {40, 30, 23, 58, 2}, Hard= {54, 47, 18, 18, 18}, }, ["LOVE IS ORANGE"]= { Easy= {37, 30, 10, 10, 0}, Medium= {49, 44, 10, 32, 4}, Hard= {55, 44, 14, 5, 10}, Challenge= {71, 60, 14, 17, 25}, }, ["Make A Difference"]= { Easy= {30, 21, 20, 33, 0}, Medium= {44, 37, 18, 66, 7}, Hard= {65, 54, 10, 59, 57}, }, ["MARIA(I believe...)"]= { Easy= {33, 26, 5, 85, 0}, Medium= {50, 46, 14, 32, 11}, Hard= {70, 65, 10, 21, 38}, }, ["MAX 300 (Super-Max-Me Mix)"]= { Easy= {69, 49, 25, 0, 2}, Medium= {76, 74, 69, 14, 8}, Hard= {116, 99, 107, 34, 32}, Challenge= {125, 99, 70, 106, 34}, }, ["MAXIMIZER"]= { Easy= {40, 31, 7, 24, 0}, Medium= {59, 46, 16, 34, 22}, Hard= {70, 62, 21, 52, 30}, }, ["MIDNIGHT SPECIAL"]= { Easy= {49, 60, 65, 14, 4}, Medium= {63, 68, 65, 22, 25}, Hard= {71, 68, 100, 15, 34}, }, ["Mind Parasite"]= { Easy= {30, 30, 10, 60, 0}, Medium= {43, 48, 23, 74, 8}, Hard= {66, 48, 40, 43, 23}, }, ["Monkey Punk"]= { Easy= {43, 29, 21, 38, 0}, Medium= {50, 37, 89, 26, 3}, Hard= {50, 52, 38, 84, 16}, }, ["MOON"]= { Easy= {21, 19, 0, 28, 0}, Medium= {52, 38, 27, 8, 10}, Hard= {69, 51, 21, 5, 29}, }, ["murmur twins"]= { Easy= {15, 14, 12, 0, 1}, Medium= {47, 43, 9, 2, 12}, Hard= {66, 65, 25, 0, 30}, }, ["My Only Shining Star"]= { Easy= {20, 19, 0, 0, 0}, Medium= {32, 45, 0, 5, 4}, Hard= {68, 51, 0, 0, 27}, }, ["No.13"]= { Easy= {38, 28, 5, 22, 0}, Medium= {61, 50, 29, 4, 17}, Hard= {85, 57, 20, 12, 44}, }, ["PARANOiA-Respect-"]= { Easy= {50, 48, 25, 0, 0}, Medium= {80, 97, 27, 18, 8}, Hard= {116, 97, 36, 32, 42}, }, ["PASSION OF LOVE"]= { Easy= {33, 25, 5, 67, 0}, Medium= {46, 37, 1, 36, 8}, Hard= {59, 50, 3, 29, 24}, }, ["Polovtsian Dances And Chorus"]= { Easy= {29, 24, 1, 21, 0}, Medium= {46, 42, 12, 74, 7}, Hard= {67, 48, 1, 0, 27}, }, ["PUT YOUR FAITH IN ME ~SATURDAY NIGHT MIX~"]= { Easy= {27, 19, 7, 11, 0}, Medium= {43, 29, 30, 7, 7}, Hard= {62, 54, 5, 8, 55}, }, ["Quickening"]= { Easy= {28, 24, 12, 56, 0}, Medium= {44, 37, 43, 49, 2}, Hard= {53, 43, 45, 56, 10}, }, ["Quick Master"]= { Easy= {30, 24, 7, 57, 0}, Medium= {49, 36, 29, 22, 9}, Hard= {59, 48, 21, 1, 28}, }, ["rainbow flyer"]= { Easy= {20, 18, 9, 56, 0}, Medium= {37, 37, 18, 42, 3}, Hard= {56, 49, 18, 55, 20}, }, ["rainbow rainbow"]= { Easy= {24, 29, 0, 0, 0}, Medium= {50, 58, 0, 2, 5}, Hard= {68, 58, 0, 20, 19}, }, ["RED ZONE"]= { Easy= {42, 27, 18, 40, 0}, Medium= {55, 41, 32, 40, 11}, Hard= {75, 55, 32, 22, 29}, }, ["Saturday Night Love"]= { Easy= {25, 21, 5, 18, 0}, Medium= {38, 31, 5, 19, 2}, Hard= {47, 37, 12, 26, 10}, }, ["Scorching Moon"]= { Easy= {32, 20, 25, 23, 0}, Medium= {43, 31, 49, 23, 4}, Hard= {59, 51, 32, 29, 33}, }, ["SEDUCTION"]= { Easy= {32, 27, 20, 66, 0}, Medium= {50, 48, 29, 26, 10}, Hard= {74, 76, 38, 57, 49}, }, ["SEDUCTION(Vocal Remix)"]= { Easy= {43, 31, 5, 22, 0}, Medium= {62, 47, 1, 2, 9}, Hard= {77, 63, 32, 2, 28}, }, ["Ska Ska No.3"]= { Easy= {24, 23, 18, 0, 0}, Medium= {39, 46, 18, 0, 13}, Hard= {57, 57, 0, 0, 35}, }, ["Star Gate Heaven"]= { Easy= {23, 18, 1, 11, 0}, Medium= {46, 36, 1, 3, 18}, Hard= {64, 48, 1, 3, 28}, }, ["STARS☆☆☆(2nd NAOKI's style)"]= { Easy= {36, 34, 18, 58, 1}, Medium= {43, 40, 38, 55, 5}, Hard= {58, 40, 54, 55, 15}, }, ["THE SHINING POLARIS"]= { Easy= {31, 24, 7, 20, 0}, Medium= {40, 30, 14, 22, 0}, Hard= {48, 48, 7, 72, 8}, }, ["TIERRA BUENA"]= { Easy= {26, 19, 0, 28, 0}, Medium= {41, 28, 16, 8, 10}, Hard= {56, 47, 20, 1, 34}, }, ["TOMORROW"]= { Easy= {30, 23, 1, 59, 0}, Medium= {46, 34, 1, 33, 10}, Hard= {61, 46, 29, 33, 37}, }, ["Tomorrow Perfume"]= { Easy= {27, 23, 12, 37, 0}, Medium= {45, 36, 14, 20, 3}, Hard= {53, 54, 30, 30, 12}, }, ["TRUE♥LOVE"]= { Easy= {31, 31, 0, 2, 0}, Medium= {55, 31, 43, 18, 0}, Hard= {73, 54, 63, 1, 22}, }, ["Try 2 Luv. U"]= { Easy= {23, 19, 3, 18, 0}, Medium= {34, 28, 16, 30, 2}, Hard= {46, 38, 7, 36, 12}, }, ["un deux trois"]= { Easy= {24, 21, 10, 11, 0}, Medium= {34, 32, 27, 39, 1}, Hard= {49, 37, 25, 46, 14}, }, ["Under the Sky"]= { Easy= {20, 21, 0, 0, 0}, Medium= {39, 35, 0, 23, 3}, Hard= {47, 49, 21, 14, 9}, }, ["Xepher"]= { Easy= {43, 28, 32, 51, 0}, Medium= {66, 49, 43, 12, 18}, Hard= {84, 56, 32, 16, 40}, Challenge= {110, 77, 36, 22, 100}, }, ["You gotta move it (feat. Julie Rugaard)"]= { Easy= {25, 22, 1, 40, 0}, Medium= {36, 38, 0, 59, 3}, Hard= {50, 50, 7, 54, 27}, }, ["LA BAMBA"]= { Easy= {26, 29, 10, 15, 0}, Medium= {47, 37, 16, 34, 3}, Hard= {63, 59, 38, 33, 18}, }, ["蒼い衝動 ~for EXTREME~"]= { Easy= {27, 24, 1, 23, 0}, Medium= {45, 36, 23, 21, 3}, Hard= {60, 42, 9, 11, 26}, }, ["桜"]= { Easy= {46, 42, 10, 13, 0}, Medium= {65, 64, 16, 11, 5}, Hard= {90, 96, 18, 1, 26}, Challenge= {72, 64, 9, 1, 10}, }, ["大見解"]= { Easy= {38, 26, 12, 5, 0}, Medium= {51, 39, 45, 16, 4}, Hard= {79, 52, 10, 33, 32}, Challenge= {81, 52, 43, 31, 33}, }, ["三毛猫ロック"]= { Easy= {28, 20, 20, 44, 0}, Medium= {50, 60, 16, 26, 6}, Hard= {64, 80, 20, 66, 26}, }, ["A"]= { Easy= {28, 22, 9, 6, 0}, Medium= {42, 34, 3, 13, 9}, Hard= {63, 45, 3, 14, 28}, Challenge= {64, 45, 47, 14, 33}, }, ["Across the nightmare"]= { Easy= {49, 50, 25, 0, 2}, Medium= {66, 62, 23, 15, 8}, Hard= {74, 100, 50, 22, 12}, Challenge= {88, 100, 81, 0, 23}, }, ["air"]= { Easy= {31, 21, 14, 0, 0}, Medium= {49, 32, 12, 14, 8}, Hard= {57, 37, 34, 27, 17}, }, ["AM-3P -303 BASS MIX-"]= { Easy= {27, 21, 5, 0, 0}, Medium= {44, 37, 5, 0, 14}, Hard= {51, 43, 16, 0, 19}, }, ["bag"]= { Easy= {32, 21, 0, 0, 13}, Medium= {47, 32, 9, 0, 74}, Hard= {78, 51, 1, 0, 118}, Challenge= {78, 51, 1, 0, 120}, }, ["BE LOVIN"]= { Easy= {34, 30, 16, 11, 0}, Medium= {62, 61, 29, 11, 12}, Hard= {77, 61, 23, 25, 23}, }, ["Colors ~for EXTREME~"]= { Easy= {32, 25, 21, 21, 0}, Medium= {50, 43, 16, 22, 6}, Hard= {60, 50, 10, 33, 19}, Challenge= {75, 62, 23, 11, 52}, }, ["CUTIE CHASER(MORNING MIX)"]= { Easy= {20, 20, 3, 0, 0}, Medium= {39, 26, 21, 0, 1}, Hard= {48, 36, 40, 35, 13}, }, ["Dance Dance Revolution"]= { Easy= {40, 25, 34, 0, 0}, Medium= {49, 37, 81, 2, 6}, Hard= {73, 56, 49, 0, 46}, Challenge= {73, 62, 18, 0, 30}, }, ["Destiny lovers"]= { Easy= {25, 21, 10, 7, 0}, Medium= {42, 28, 16, 36, 2}, Hard= {65, 63, 30, 34, 29}, }, ["DROP THE BOMB(SyS.F. Mix)"]= { Easy= {28, 25, 10, 28, 0}, Medium= {37, 25, 18, 17, 0}, Hard= {54, 50, 12, 63, 11}, }, ["Frozen Ray ~for EXTREME~"]= { Easy= {26, 25, 9, 25, 0}, Medium= {50, 38, 7, 12, 11}, Hard= {67, 51, 5, 3, 27}, }, ["Gamelan de Couple"]= { Easy= {37, 25, 21, 0, 0}, Medium= {41, 37, 54, 0, 1}, Hard= {72, 56, 54, 0, 67}, }, ["GRADUATION ~それぞれの明日~"]= { Easy= {22, 20, 9, 0, 0}, Medium= {35, 31, 12, 16, 4}, Hard= {47, 36, 14, 9, 15}, }, ["Happy Wedding"]= { Easy= {28, 20, 20, 1, 0}, Medium= {38, 31, 12, 24, 2}, Hard= {55, 41, 5, 18, 22}, }, ["Heaven is a '57 metallic gray ~gimmix~"]= { Easy= {37, 30, 7, 4, 0}, Medium= {52, 61, 10, 22, 10}, Hard= {69, 61, 12, 24, 54}, }, ["HYPER EUROBEAT"]= { Easy= {37, 25, 23, 28, 0}, Medium= {50, 31, 14, 59, 3}, Hard= {57, 37, 40, 41, 18}, }, ["I'm gonna get you!"]= { Easy= {27, 26, 16, 5, 0}, Medium= {44, 40, 29, 31, 1}, Hard= {64, 53, 34, 15, 24}, }, ["jane jana"]= { Easy= {37, 20, 7, 0, 0}, Medium= {40, 25, 12, 0, 7}, Hard= {71, 41, 21, 0, 35}, }, ["JET WORLD"]= { Easy= {34, 23, 3, 51, 0}, Medium= {51, 40, 36, 19, 10}, Hard= {66, 46, 23, 28, 24}, }, ["Kind Lady"]= { Easy= {32, 22, 12, 23, 0}, Medium= {40, 28, 10, 23, 3}, Hard= {54, 44, 3, 18, 14}, Challenge= {73, 56, 12, 1, 56}, }, ["KISS KISS KISS"]= { Easy= {33, 25, 9, 36, 0}, Medium= {44, 31, 29, 52, 2}, Hard= {66, 62, 29, 51, 28}, }, ["Kiss me all night long"]= { Easy= {27, 25, 5, 11, 0}, Medium= {41, 32, 18, 30, 0}, Hard= {61, 51, 34, 25, 29}, }, ["L'amour et la liberté(DDR Ver.)"]= { Easy= {33, 23, 0, 20, 0}, Medium= {48, 36, 0, 24, 8}, Hard= {60, 54, 0, 17, 34}, }, ["♥Love²シュガ→♥"]= { Easy= {31, 25, 16, 0, 0}, Medium= {44, 38, 27, 13, 2}, Hard= {55, 45, 12, 5, 18}, }, ["LOVE♥SHINE"]= { Easy= {33, 29, 23, 28, 0}, Medium= {45, 51, 25, 18, 0}, Hard= {69, 58, 50, 31, 22}, }, ["Miracle Moon ~L.E.D.LIGHT STYLE MIX~"]= { Easy= {25, 22, 3, 5, 0}, Medium= {41, 34, 16, 14, 4}, Hard= {59, 45, 25, 5, 23}, }, ["PARANOIA survivor"]= { Easy= {50, 54, 0, 10, 2}, Medium= {74, 54, 7, 11, 12}, Hard= {110, 98, 1, 9, 50}, }, ["PARANOIA survivor MAX"]= { Easy= {55, 57, 0, 5, 3}, Medium= {80, 68, 7, 6, 19}, Hard= {136, 119, 1, 5, 78}, Challenge= {181, 119, 49, 7, 100}, }, ["Pink Rose"]= { Easy= {27, 24, 10, 5, 0}, Medium= {41, 30, 29, 50, 2}, Hard= {52, 42, 27, 61, 21}, }, ["SO IN LOVE"]= { Easy= {20, 18, 0, 23, 0}, Medium= {33, 37, 18, 46, 7}, Hard= {44, 37, 29, 46, 14}, }, ["STAY (Organic house Version)"]= { Easy= {25, 20, 7, 3, 0}, Medium= {38, 31, 18, 22, 4}, Hard= {50, 41, 25, 6, 15}, }, ["stoic (EXTREME version)"]= { Easy= {27, 25, 30, 0, 0}, Medium= {56, 51, 14, 0, 9}, Hard= {70, 51, 30, 0, 24}, }, ["sync (EXTREME version)"]= { Easy= {40, 27, 3, 64, 0}, Medium= {55, 34, 10, 34, 4}, Hard= {61, 41, 29, 39, 10}, Challenge= {68, 55, 10, 17, 24}, }, ["TEARS"]= { Easy= {35, 23, 21, 28, 0}, Medium= {51, 41, 14, 20, 10}, Hard= {68, 59, 18, 20, 42}, }, ["The Least 100sec"]= { Easy= {34, 32, 10, 13, 0}, Medium= {61, 53, 25, 20, 4}, Hard= {93, 75, 5, 8, 27}, }, ["The legend of MAXX"]= { Easy= {52, 52, 16, 10, 0}, Medium= {79, 91, 43, 10, 5}, Hard= {112, 108, 67, 10, 40}, }, ["TRIP MACHINE survivor"]= { Easy= {38, 26, 3, 14, 0}, Medium= {65, 53, 1, 11, 29}, Hard= {76, 60, 1, 5, 54}, }, ["Twin Bee -Generation X-"]= { Easy= {31, 28, 9, 5, 0}, Medium= {47, 42, 29, 30, 5}, Hard= {67, 56, 36, 30, 25}, }, ["V ~for EXTREME~"]= { Easy= {30, 25, 9, 26, 0}, Medium= {45, 50, 7, 37, 4}, Hard= {63, 50, 20, 26, 20}, Challenge= {82, 81, 20, 26, 64}, }, ["VANITY ANGEL"]= { Easy= {28, 23, 0, 0, 0}, Medium= {47, 40, 0, 0, 11}, Hard= {61, 52, 0, 0, 57}, }, ["xenon"]= { Easy= {40, 26, 27, 21, 0}, Medium= {57, 46, 3, 17, 10}, Hard= {83, 72, 0, 21, 81}, }, ["1998"]= { Easy= {36, 25, 1, 3, 0}, Medium= {47, 31, 23, 7, 3}, Hard= {63, 43, 45, 9, 18}, }, ["321STARS"]= { Easy= {36, 31, 3, 11, 0}, Medium= {59, 55, 20, 18, 10}, Hard= {75, 63, 18, 16, 30}, }, ["革命"]= { Easy= {20, 24, 1, 42, 0}, Medium= {36, 42, 1, 57, 6}, Hard= {68, 54, 0, 6, 35}, Challenge= {56, 48, 1, 6, 25}, }, ["AFRONOVA(FROM NONSTOP MEGAMIX)"]= { Challenge= {77, 66, 36, 10, 19}, }, ["AM-3P(AM EAST mix)"]= { Challenge= {63, 58, 5, 4, 57}, }, ["B4U(B4 ZA BEAT MIX)"]= { Challenge= {57, 63, 10, 42, 19}, }, ["BRE∀K DOWN!"]= { Easy= {29, 31, 16, 38, 0}, Medium= {53, 31, 50, 20, 0}, Hard= {81, 63, 49, 3, 26}, }, ["BRILLIANT 2U(K.O.G G3 MIX)"]= { Challenge= {62, 56, 18, 13, 34}, }, ["BURNIN' THE FLOOR (BLUE FIRE mix)"]= { Challenge= {57, 45, 40, 16, 13}, }, ["BURNING HEAT! (3 Option MIX)"]= { Easy= {23, 20, 5, 49, 0}, Medium= {43, 41, 1, 37, 16}, Hard= {67, 61, 5, 5, 67}, }, ["CANDY♡"]= { Easy= {26, 30, 5, 24, 0}, Medium= {44, 37, 20, 40, 2}, Hard= {60, 44, 20, 14, 13}, }, ["CELEBRATE NITE(EURO TRANCE STYLE)"]= { Challenge= {63, 47, 12, 14, 29}, }, ["D2R"]= { Easy= {28, 26, 0, 10, 0}, Medium= {50, 40, 9, 18, 7}, Hard= {69, 60, 27, 0, 33}, }, ["DESTINY"]= { Easy= {29, 25, 9, 12, 0}, Medium= {53, 45, 27, 4, 13}, Hard= {67, 51, 10, 9, 34}, }, ["DIVE TO THE NIGHT"]= { Easy= {29, 25, 7, 10, 0}, Medium= {55, 38, 89, 9, 7}, Hard= {73, 51, 61, 5, 32}, }, ["DROP OUT(FROM NONSTOP MEGAMIX)"]= { Challenge= {65, 86, 30, 11, 54}, }, ["ECSTASY (midnight blue mix)"]= { Challenge= {52, 48, 21, 44, 19}, }, ["HIGHER (next morning mix)"]= { Challenge= {57, 43, 21, 50, 28}, }, ["HYSTERIA 2001"]= { Challenge= {57, 55, 47, 94, 8}, }, ["i feel ..."]= { Easy= {17, 17, 3, 47, 0}, Medium= {40, 29, 0, 25, 10}, Hard= {67, 52, 0, 10, 57}, }, ["MAXX UNLIMITED"]= { Easy= {30, 35, 41, 104, 0}, Medium= {60, 70, 29, 63, 9}, Hard= {102, 108, 29, 20, 48}, }, ["MY SUMMER LOVE(TOMMY'S SMILE MIX)"]= { Challenge= {57, 50, 25, 26, 56}, }, ["rain of sorrow"]= { Easy= {20, 23, 1, 40, 0}, Medium= {44, 34, 7, 19, 10}, Hard= {54, 52, 5, 102, 36}, }, ["Secret Rendez-vous"]= { Easy= {20, 16, 18, 9, 0}, Medium= {31, 28, 45, 22, 5}, Hard= {53, 49, 27, 52, 50}, }, ["SEXY PLANET(FROM NONSTOP MEGAMIX)"]= { Challenge= {50, 60, 67, 31, 3}, }, ["Silent Hill (3rd christmas mix)"]= { Challenge= {49, 41, 12, 110, 13}, }, ["STILL IN MY HEART (MOMO MIX)"]= { Challenge= {71, 81, 23, 6, 36}, }, ["SUPER STAR(FROM NONSTOP MEGAMIX)"]= { Challenge= {61, 47, 5, 22, 31}, }, ["Sweet Sweet ♥ Magic"]= { Easy= {28, 22, 14, 10, 0}, Medium= {51, 37, 29, 6, 10}, Hard= {72, 59, 38, 7, 33}, }, ["TSUGARU"]= { Easy= {34, 26, 27, 18, 2}, Medium= {51, 53, 38, 18, 13}, Hard= {78, 59, 20, 16, 52}, }, ["TSUGARU (APPLE MIX)"]= { Challenge= {62, 53, 9, 11, 20}, }, ["WILD RUSH(FROM NONSTOP MEGAMIX)"]= { Challenge= {48, 41, 0, 62, 19}, }, ["CANDY☆"]= { Easy= {44, 31, 0, 0, 0}, Medium= {46, 47, 14, 43, 4}, Hard= {73, 63, 70, 8, 17}, }, ["exotic ethnic"]= { Easy= {37, 31, 32, 21, 0}, Medium= {55, 39, 41, 16, 4}, Hard= {57, 47, 43, 141, 6}, }, ["Healing Vision ~Angelic mix~"]= { Easy= {54, 44, 21, 0, 2}, Medium= {75, 52, 43, 0, 25}, Hard= {94, 59, 29, 0, 49}, }, ["Let the beat hit em!(CLASSIC R&B STYLE)"]= { Easy= {30, 25, 3, 0, 4}, Medium= {39, 33, 16, 0, 10}, Hard= {43, 33, 27, 0, 14}, }, ["MAX 300"]= { Easy= {58, 48, 10, 18, 0}, Medium= {76, 72, 23, 13, 9}, Hard= {120, 97, 14, 7, 37}, }, ["ORION.78~civilization mix~"]= { Easy= {50, 50, 36, 0, 5}, Medium= {60, 66, 56, 0, 21}, Hard= {82, 66, 47, 0, 40}, }, ["サナ・モレッテ・ネ・エンテ"]= { Easy= {27, 15, 0, 0, 0}, Medium= {47, 33, 0, 0, 23}, Hard= {56, 44, 0, 0, 83}, }, ["ABSOLUTE"]= { Easy= {25, 23, 14, 0, 0}, Medium= {40, 34, 10, 0, 7}, Hard= {57, 51, 20, 0, 30}, }, ["Abyss"]= { Easy= {34, 22, 12, 0, 0}, Medium= {46, 40, 20, 0, 7}, Hard= {62, 45, 0, 0, 25}, }, ["AFRONOVA PRIMEVAL"]= { Easy= {58, 33, 25, 0, 0}, Medium= {67, 50, 41, 0, 8}, Hard= {88, 66, 38, 0, 30}, }, ["BROKEN MY HEART"]= { Easy= {43, 26, 14, 0, 0}, Medium= {54, 46, 67, 0, 7}, Hard= {69, 53, 47, 0, 26}, }, ["CAN'T STOP FALLIN' IN LOVE ~SPEED MIX~"]= { Easy= {52, 28, 5, 0, 0}, Medium= {70, 49, 7, 0, 16}, Hard= {93, 56, 5, 0, 40}, }, ["DXY!"]= { Easy= {39, 24, 54, 0, 0}, Medium= {53, 43, 56, 0, 13}, Hard= {64, 49, 67, 0, 25}, }, ["ECSTASY"]= { Easy= {35, 21, 30, 0, 0}, Medium= {46, 38, 27, 0, 9}, Hard= {57, 49, 20, 0, 25}, }, ["Electro Tuned ( the SubS Mix )"]= { Easy= {34, 20, 0, 0, 0}, Medium= {51, 41, 0, 0, 15}, Hard= {63, 51, 5, 0, 35}, }, ["Healing Vision"]= { Easy= {26, 27, 0, 0, 0}, Medium= {53, 54, 1, 0, 7}, Hard= {69, 68, 10, 0, 40}, }, ["INSERTiON"]= { Easy= {36, 23, 10, 0, 0}, Medium= {51, 46, 30, 0, 14}, Hard= {63, 52, 0, 0, 46}, }, ["PARANOiA ETERNAL"]= { Easy= {56, 50, 81, 0, 5}, Medium= {66, 66, 41, 11, 13}, Hard= {80, 66, 56, 11, 28}, }, ["STILL IN MY HEART"]= { Easy= {34, 25, 5, 0, 0}, Medium= {47, 43, 32, 0, 3}, Hard= {57, 50, 25, 0, 13}, }, ["B4U"]= { Easy= {40, 32, 7, 0, 0}, Medium= {48, 38, 20, 0, 7}, Hard= {64, 57, 16, 0, 22}, }, ["BABY BABY GIMME YOUR LOVE"]= { Easy= {17, 15, 0, 0, 0}, Medium= {23, 20, 7, 0, 0}, Hard= {37, 31, 7, 0, 13}, }, ["BURNIN' THE FLOOR"]= { Easy= {42, 25, 3, 0, 0}, Medium= {53, 38, 18, 0, 8}, Hard= {67, 51, 45, 0, 28}, }, ["CAN'T STOP FALLIN' IN LOVE"]= { Easy= {39, 25, 3, 0, 0}, Medium= {49, 25, 21, 0, 0}, Hard= {65, 57, 38, 0, 26}, }, ["CELEBRATE NITE"]= { Easy= {44, 23, 29, 0, 0}, Medium= {51, 41, 34, 0, 6}, Hard= {59, 47, 36, 0, 15}, }, ["Don't Stop!~AMD 2nd MIX~"]= { Easy= {25, 21, 0, 0, 0}, Medium= {40, 21, 0, 0, 0}, Hard= {50, 37, 0, 0, 12}, }, ["DROP OUT"]= { Easy= {37, 32, 1, 0, 0}, Medium= {63, 43, 16, 0, 1}, Hard= {81, 86, 30, 0, 11}, }, ["era (nostalmix)"]= { Easy= {31, 25, 0, 0, 0}, Medium= {47, 38, 14, 0, 10}, Hard= {73, 51, 0, 0, 40}, }, ["HIGHER"]= { Easy= {33, 21, 7, 0, 0}, Medium= {47, 38, 20, 0, 10}, Hard= {57, 43, 34, 0, 21}, }, ["Holic"]= { Easy= {46, 32, 0, 0, 8}, Medium= {54, 38, 7, 0, 13}, Hard= {79, 51, 7, 0, 36}, }, ["HYSTERIA"]= { Easy= {34, 31, 0, 0, 0}, Medium= {62, 47, 9, 0, 6}, Hard= {63, 55, 20, 0, 12}, }, ["LEADING CYBER"]= { Easy= {40, 25, 5, 0, 2}, Medium= {55, 50, 16, 0, 15}, Hard= {76, 68, 3, 0, 44}, }, ["LOVE AGAIN TONIGHT~For Melissa MIX~"]= { Easy= {39, 25, 25, 0, 0}, Medium= {51, 37, 9, 0, 9}, Hard= {61, 43, 20, 0, 19}, }, ["MY SUMMER LOVE"]= { Easy= {27, 25, 3, 0, 0}, Medium= {43, 33, 20, 0, 14}, Hard= {56, 45, 0, 0, 35}, }, ["ORION.78(AMeuro-MIX)"]= { Easy= {25, 17, 5, 0, 0}, Medium= {42, 34, 27, 0, 9}, Hard= {60, 61, 10, 0, 37}, }, ["PARANOIA EVOLUTION"]= { Easy= {51, 33, 3, 0, 0}, Medium= {63, 58, 45, 0, 8}, Hard= {74, 66, 32, 0, 23}, }, ["SEXY PLANET"]= { Easy= {44, 30, 1, 0, 0}, Medium= {52, 44, 40, 0, 4}, Hard= {60, 60, 94, 0, 17}, }, ["SUPER STAR"]= { Easy= {38, 21, 9, 0, 0}, Medium= {48, 42, 20, 0, 12}, Hard= {64, 47, 12, 0, 52}, }, ["TRIP MACHINE CLIMAX"]= { Easy= {51, 37, 38, 0, 3}, Medium= {66, 44, 43, 0, 14}, Hard= {82, 60, 40, 0, 28}, }, ["WILD RUSH"]= { Easy= {38, 20, 0, 0, 0}, Medium= {50, 35, 3, 0, 12}, Hard= {51, 56, 21, 0, 24}, }, [".59"]= { Easy= {34, 22, 7, 0, 0}, Medium= {45, 44, 21, 0, 9}, Hard= {56, 67, 27, 0, 24}, }, ["AFRONOVA"]= { Easy= {56, 50, 50, 0, 3}, Medium= {58, 50, 70, 0, 6}, Hard= {86, 66, 61, 0, 27}, }, ["AFTER THE GAME OF LOVE"]= { Easy= {24, 21, 1, 0, 0}, Medium= {35, 26, 16, 0, 6}, Hard= {44, 34, 27, 0, 13}, }, ["CUTIE CHASER"]= { Easy= {35, 26, 16, 0, 0}, Medium= {44, 31, 18, 0, 8}, Hard= {60, 52, 36, 0, 38}, }, ["DEAD END"]= { Easy= {58, 47, 32, 0, 1}, Medium= {63, 47, 32, 0, 6}, Hard= {98, 63, 18, 0, 40}, }, ["DROP THE BOMB"]= { Easy= {44, 25, 12, 0, 0}, Medium= {52, 50, 9, 0, 8}, Hard= {66, 50, 10, 0, 23}, }, ["DYNAMITE RAVE"]= { Easy= {47, 25, 47, 0, 0}, Medium= {54, 37, 49, 0, 7}, Hard= {73, 50, 25, 0, 25}, Challenge= {71, 62, 29, 0, 34}, }, ["GRADIUSIC CYBER ~AMD G5 MIX~"]= { Easy= {56, 40, 18, 0, 7}, Medium= {64, 53, 18, 0, 22}, Hard= {77, 80, 3, 0, 70}, }, ["La Señorita"]= { Easy= {38, 30, 1, 0, 0}, Medium= {62, 45, 0, 0, 6}, Hard= {89, 60, 0, 0, 34}, }, ["La Señorita Virtual"]= { Easy= {55, 45, 12, 0, 6}, Medium= {68, 52, 3, 0, 15}, Hard= {82, 60, 56, 0, 28}, }, ["LOVE THIS FEELIN'"]= { Easy= {46, 51, 27, 0, 14}, Medium= {50, 58, 34, 0, 17}, Hard= {52, 71, 43, 0, 25}, }, ["PARANOiA Rebirth"]= { Easy= {60, 47, 29, 0, 5}, Medium= {68, 55, 65, 0, 12}, Hard= {91, 63, 10, 0, 34}, }, ["Silent Hill"]= { Easy= {36, 20, 14, 0, 0}, Medium= {45, 41, 12, 0, 6}, Hard= {59, 41, 29, 0, 19}, }, ["think ya better D"]= { Easy= {35, 28, 1, 0, 1}, Medium= {40, 39, 10, 0, 5}, Hard= {56, 45, 1, 0, 17}, }, ["TRIP MACHINE~luv mix~"]= { Easy= {46, 46, 14, 0, 14}, Medium= {56, 46, 56, 0, 25}, Hard= {68, 53, 41, 0, 26}, }, ["BAD GIRLS"]= { Easy= {30, 25, 10, 0, 2}, Medium= {38, 30, 54, 0, 5}, Hard= {45, 35, 43, 0, 14}, Challenge= {65, 56, 56, 0, 49}, }, ["Boom Boom Dollar (Red Monster Mix)"]= { Easy= {34, 22, 5, 0, 0}, Medium= {44, 39, 32, 0, 7}, Hard= {61, 44, 10, 0, 26}, Challenge= {67, 56, 101, 21, 94}, }, ["stomp to my beat"]= { Easy= {42, 33, 27, 0, 5}, Medium= {42, 38, 38, 0, 5}, Hard= {48, 44, 76, 0, 12}, Challenge= {74, 55, 29, 0, 63}, }, ["AM-3P"]= { Easy= {43, 32, 21, 0, 7}, Medium= {50, 32, 21, 0, 14}, Hard= {63, 43, 27, 0, 26}, }, ["BRILLIANT 2U"]= { Easy= {43, 43, 12, 0, 2}, Medium= {47, 43, 102, 0, 2}, Hard= {60, 50, 56, 0, 14}, Challenge= {60, 43, 27, 35, 21}, }, ["BRILLIANT 2U(Orchestra Groove)"]= { Easy= {45, 43, 21, 0, 3}, Medium= {49, 50, 50, 0, 12}, Hard= {62, 43, 18, 0, 20}, Challenge= {86, 50, 30, 0, 41}, }, ["e-motion"]= { Easy= {33, 29, 43, 0, 1}, Medium= {40, 41, 54, 0, 8}, Hard= {46, 59, 32, 60, 28}, }, ["GENOM SCREAMS"]= { Easy= {49, 43, 36, 0, 6}, Medium= {57, 50, 83, 0, 14}, Hard= {69, 62, 34, 72, 49}, }, ["KEEP ON MOVIN'"]= { Easy= {35, 27, 16, 0, 0}, Medium= {50, 43, 21, 0, 13}, Hard= {51, 43, 14, 0, 29}, }, ["MAKE IT BETTER (So-REAL Mix)"]= { Easy= {32, 24, 69, 0, 1}, Medium= {44, 39, 36, 0, 15}, Hard= {56, 54, 32, 0, 73}, Challenge= {52, 49, 67, 88, 73}, }, ["PARANOiA KCET ~clean mix~"]= { Easy= {55, 44, 74, 0, 3}, Medium= {61, 52, 38, 0, 10}, Hard= {74, 52, 30, 0, 19}, Challenge= {89, 75, 74, 20, 53}, }, ["PARANOiA MAX~DIRTY MIX~"]= { Easy= {61, 55, 67, 0, 5}, Medium= {69, 63, 56, 0, 11}, Hard= {81, 63, 56, 0, 30}, }, ["PUT YOUR FAITH IN ME"]= { Easy= {31, 30, 1, 0, 2}, Medium= {34, 34, 3, 0, 5}, Hard= {39, 34, 18, 0, 9}, }, ["PUT YOUR FAITH IN ME (Jazzy Groove)"]= { Easy= {38, 30, 0, 0, 4}, Medium= {47, 34, 5, 0, 14}, Hard= {51, 44, 3, 0, 43}, Challenge= {61, 55, 60, 25, 66}, }, ["SP-TRIP MACHINE~JUNGLE MIX~"]= { Easy= {49, 40, 18, 0, 9}, Medium= {56, 46, 21, 0, 16}, Hard= {62, 53, 14, 0, 23}, }, ["KUNG FU FIGHTING"]= { Easy= {26, 19, 12, 0, 0}, Medium= {31, 24, 25, 0, 0}, Hard= {37, 33, 20, 0, 10}, Challenge= {49, 43, 32, 50, 39}, }, ["MAKE IT BETTER"]= { Easy= {28, 29, 61, 0, 1}, Medium= {40, 39, 30, 0, 11}, Hard= {48, 54, 27, 0, 41}, }, ["PARANOiA"]= { Easy= {54, 37, 61, 0, 2}, Medium= {65, 60, 56, 0, 13}, Hard= {81, 60, 60, 0, 31}, }, ["TRIP MACHINE"]= { Easy= {49, 40, 27, 0, 3}, Medium= {53, 53, 34, 0, 7}, Hard= {65, 53, 27, 0, 25}, }, }, }
--アマゾネスの戦士長 --Amazoness Warrior Chief --Script by Lyris12 local s,id,o=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --set local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,id+o) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetTarget(s.sstg) e2:SetOperation(s.ssop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end function s.cfilter(c) return c:IsFacedown() or not c:IsSetCard(0x4) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.filter(c) return c:IsSSetable() and (c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSetCard(0x4) or c:IsCode(24094653)) end function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end end function s.ssop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.atktg) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end function s.atktg(e,c) return not c:IsSetCard(0x4) end
local AssetSlotCache = {} function AssetSlotCache:new(o) o = o or {} o.assetSlots = {} setmetatable(o, self) self.__index = self return o end function AssetSlotCache:addAssetSlot(assetSlot) if self.assetSlots[assetSlot.gridX] then if self.assetSlots[assetSlot.gridX][assetSlot.gridY] then table.insert(self.assetSlots[assetSlot.gridX][assetSlot.gridY], assetSlot) else self.assetSlots[assetSlot.gridX][assetSlot.gridY] = { assetSlot } end else self.assetSlots[assetSlot.gridX] = { [assetSlot.gridY] = {assetSlot} } end end function AssetSlotCache:getAllAssetSlotsForGridElement(gridElement) local gridX, gridY = gridElement:getGridX(), gridElement:getGridY() return (self.assetSlots[gridX] and self.assetSlots[gridX][gridY]) or {} end function AssetSlotCache:bindAssetSlotsToGridElement(gridElement, assetDecorationSlotCache) for i, assetSlot in ipairs(self:getAllAssetSlotsForGridElement(gridElement)) do local asset = gridElement:registerAsset(assetSlot.assetId, assetSlot, assetSlot:getOptions()) if assetDecorationSlotCache then assetDecorationSlotCache:bindAssetDecorationSlotsToAsset(asset) end end end return AssetSlotCache
local skynet = require "skynet" local class = require 'middleclass' local uuid = require 'uuid' local log = require 'utils.loggger'.new() local app_port = class('FREEIOE_APP_SERIAL_PORT_CLASS') local function port_request(chn, request, response, padding) local r, data, err = skynet.pcall(chn.request, chn, request, function(sock) local r, data, info = skynet.pcall(response, sock) if not r then --log.trace(data) return false, data end return data, info end, padding) if not r then --log.trace(data) return false, data end return data, err end local timeout_error = setmetatable({}, {__tostring = function() return "[Error: channel timeout]" end }) -- alias for error object local function timeout_call(ti, f, ...) local token = {} local ret skynet.fork(function(...) ret = table.pack(pcall(f, ...)) skynet.wakeup(token) end, ...) skynet.sleep(ti, token) if ret then if ret[1] then return table.unpack(ret, 2) else error(ret[2]) end else -- timeout --log.trace('timeout error') return false, timeout_error end end function app_port:initialize(port_type, conf, share_name) local r, m = pcall(require, port_type) assert(r, m) assert(conf, "Serial port configuration missing") self._name = share_name or uuid() self._conf = conf self._port_m = m self._chn = m.channel(conf) end function app_port:get_name() return self._name end function app_port:get_conf() return self._conf end function app_port:connect(only_once, timeout) if timeout then return self:timeout_call(timeout, self._chn.connect, self._chn, only_once) else return self._chn:connect(only_once) end end function app_port:timeout_call(timeout, func, ...) local r, err = timeout_call(timeout, func, ...) --[[ if not r and err == timeout_error then log.error('Port timeout then reopen it') self:reopen() end ]]-- return r, err end function app_port:request(request, response, padding, timeout) if timeout then return self:timeout_call(timeout / 10, port_request, self._chn, request, response, padding) else return port_request(self._chn, request, response, padding) end end function app_port:reopen(conf) if self._chn then self._chn:close() end self._chn = self._port_m.channel(conf or self._conf) end function app_port:close() if self._chn then self._chn:close() self._chn = nil end end return app_port
require("iuplua") local dialog function createDialog() local defaultUrl = DEFAULTURL or "ws://nestrischamps.herokuapp.com/ws/room/producer" local defaultCookie = DEFAULTCOOKIE or "" local urlInput = iup.text{size="400x",value=defaultUrl} local cookieInput = iup.text{size="400x",value=defaultCookie} local function closeDialog() if dialog then dialog:destroy() dialog = nil end end local function onConnect() local url = urlInput.value local cookie = cookieInput.value closeDialog() connect(url, cookie) end -- close the dialog when the script ends emu.registerexit(closeDialog) dialog = iup.dialog{ title="NestrisChamps config", iup.vbox{ iup.hbox{ iup.vbox{ iup.label{title="Websocket URL (no ssl)"}, urlInput, iup.label{title="Cookie"}, cookieInput, iup.button{ title="Connect!", action = function (self) onConnect() end }, } }, gap="5", alignment="ARIGHT", margin="5x5" } -- /vbox } dialog:show() end function onLoad() if AUTOCONNECT then connect(DEFAULTURL, DEFAULTCOOKIE) else createDialog() end while true do -- main loop loop() emu.frameadvance() end end
local RedKeyRun = RegisterMod("Red Key Run", 1) -- local functions local function GiveItemsToPlayer() local SCHOOLBAG = 534 local REDKEY = 580 local player = Isaac.GetPlayer(0) -- get the player entity player:AddCollectible(SCHOOLBAG, 0, true) player:AddCollectible(REDKEY, 4, true) end function RedKeyRun:giveItemsToPlayer(IsContinued) -- Only give player the items if its a new run if IsContinued == false then GiveItemsToPlayer() end end RedKeyRun:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, RedKeyRun.giveItemsToPlayer, IsContinued)
-- ========================================================================= -- -- Tarantool/Box expiration daemon -- -- Daemon management functions: -- - expirationd.start -- start a new expiration task -- - expirationd.stats -- show task stats -- - expirationd.update -- update expirationd from disk -- - expirationd.kill -- kill a running task -- - expirationd.task -- get an existing task -- - expirationd.tasks -- get list with all tasks -- ========================================================================= -- -- ========================================================================= -- -- local support functions -- ========================================================================= -- local log = require('log') local fiber = require('fiber') local fun = require('fun') -- get fiber id function local function get_fiber_id(fiber) local fid = 0 if fiber ~= nil and fiber:status() ~= "dead" then fid = fiber:id() end return fid end local task_list = {} local constants = { -- default value of number of tuples that -- will be checked by one iteration default_tuples_per_iteration = 1024, -- default value of time required for full -- index scan (in seconds) default_full_scan_time = 3600, -- maximal worker delay (seconds) max_delay = 1, -- check worker interval check_interval = 1, -- force expirationd, even if started on replica (false by default) force = false } -- ========================================================================= -- -- Expiration daemon global variables -- ========================================================================= -- -- main table -- ========================================================================= -- -- Task local functions -- ========================================================================= -- -- ------------------------------------------------------------------------- -- -- Task fibers -- ------------------------------------------------------------------------- -- local function construct_key(space_id, tuple) return fun.map( function(x) return tuple[x.fieldno] end, box.space[space_id].index[0].parts ):totable() end local function expiration_process(task, tuple) task.checked_tuples_count = task.checked_tuples_count + 1 if task.is_tuple_expired(task.args, tuple) then task.expired_tuples_count = task.expired_tuples_count + 1 task.process_expired_tuple(task.space_id, task.args, tuple) end end local function suspend(scan_space, task) if scan_space:len() > 0 then local delay = (task.tuples_per_iteration * task.full_scan_time) delay = delay / scan_space:len() if delay > constants.max_delay then delay = constants.max_delay end fiber.sleep(delay) end end local function tree_index_iter(scan_space, task) -- iteration with GT iterator local params = {iterator = 'GT', limit = task.tuples_per_iteration} local last_id local tuples = scan_space.index[0]:select({}, params) while #tuples > 0 do last_id = tuples[#tuples] for _, tuple in pairs(tuples) do expiration_process(task, tuple) end local key = construct_key(scan_space.id, last_id) tuples = scan_space.index[0]:select(key, params) suspend(scan_space, task) end end local function hash_index_iter(scan_space, task) -- iteration for hash index local checked_tuples_count = 0 for _, tuple in scan_space.index[0]:pairs(nil, {iterator = box.index.ALL}) do checked_tuples_count = checked_tuples_count + 1 expiration_process(task, tuple) -- find out if the worker can go to sleep if checked_tuples_count >= task.tuples_per_iteration then checked_tuples_count = 0 suspend(scan_space, task) end end end local function do_worker_iteration(task) local scan_space = box.space[task.space_id] local index_type = scan_space.index[0].type -- full index scan loop if index_type == 'HASH' then hash_index_iter(scan_space, task) else tree_index_iter(scan_space, task) end end local function worker_loop(task) -- detach worker from the guardian and attach it to sched fiber fiber.self():name(task.name) while true do if box.cfg.replication_source == nil or task.force then do_worker_iteration(task) end -- iteration is complete, yield fiber.sleep(constants.max_delay) end end local function guardian_loop(task) -- detach the guardian from the creator and attach it to sched fiber.self():name(string.format("guardian of %q", task.name)) while true do if get_fiber_id(task.worker_fiber) == 0 then -- create worker fiber task.worker_fiber = fiber.create(worker_loop, task) log.info("expiration: task %q restarted", task.name) task.restarts = task.restarts + 1 end fiber.sleep(constants.check_interval) end end -- ------------------------------------------------------------------------- -- -- Task management -- ------------------------------------------------------------------------- -- -- Task methods: -- * task:start() -- start task -- * task:stop() -- stop task -- * task:restart() -- restart task -- * task:kill() -- delete task and restart -- * task:statistics() -- return table with statistics local Task_methods = { start = function (self) -- if (get_fiber_id(self.worker_loop) ~= 0) then -- self.worker_loop:cancel() -- self.guardian_fiber = nil -- end self.guardian_fiber = fiber.create(guardian_loop, self) end, stop = function (self) if (get_fiber_id(self.guardian_fiber) ~= 0) then self.guardian_fiber:cancel() self.guardian_fiber = nil end if (get_fiber_id(self.worker_fiber) ~= 0) then self.worker_fiber:cancel() self.worker_fiber = nil end end, restart = function (self) self:stop() self:start() end, kill = function (self) self:stop() task_list[self.name] = nil end, statistics = function (self) return { checked_count = self.checked_tuples_count, expired_count = self.expired_tuples_count, restarts = self.restarts, working_time = math.floor(fiber.time() - self.start_time), } end, } -- create new expiration task local function create_task(name) local task = setmetatable({}, { __index = Task_methods }) task.name = name task.start_time = fiber.time() task.guardian_fiber = nil task.worker_fiber = nil task.space_id = nil task.expired_tuples_count = 0 task.checked_tuples_count = 0 task.restarts = 0 task.is_tuple_expired = nil task.process_expired_tuple = nil task.args = nil task.tuples_per_iteration = constants.default_tuples_per_iteration task.full_scan_time = constants.default_full_scan_time return task end -- get task for table local function get_task(name) if name == nil then error("task name is nil") end -- check, does the task exist if task_list[name] == nil then error("task '" .. name .. "' doesn't exist") end return task_list[name] end -- default process_expired_tuple function local function default_tuple_drop(space_id, args, tuple) box.space[space_id]:delete(construct_key(space_id, tuple)) end -- ========================================================================= -- -- Expiration daemon management functions -- ========================================================================= -- -- Run a named task -- params: -- name -- task name -- space_id -- space to look in for expired tuples -- is_tuple_expired -- a function, must accept tuple and return -- true/false (is tuple expired or not), -- receives (args, tuple) as arguments -- options = { -- (table with named options) -- * process_expired_tuple -- applied to expired tuples, receives -- (space_id, args, tuple) as arguments -- * args -- passed to is_tuple_expired and -- process_expired_tuple() as additional context -- * tuples_per_iteration -- number of tuples will be checked by one iteration -- * full_scan_time -- time required for full index scan (in seconds) -- * force -- run task even on replica -- } local function expirationd_run_task(name, space_id, is_tuple_expired, options) if name == nil then error("task name is nil") end -- check, does the task exist local prev = task_list[name] if prev ~= nil then log.info("restart task %q", name) prev:kill(name) end local task = create_task(name) -- required params -- check expiration space number (required) if space_id == nil then error("space_id is nil") end task.space_id = space_id if is_tuple_expired == nil or type(is_tuple_expired) ~= "function" then error("is_tuple_expired is not a function, please provide a check function") end task.is_tuple_expired = is_tuple_expired -- optional params if options ~= nil and type(options) ~= 'table' then error("options must be table or not defined") end options = options or {} -- process expired tuple handler if options.process_expired_tuple and type(options.process_expired_tuple) ~= "function" then error("process_expired_tuple is not defined, please provide a purge function") end task.process_expired_tuple = options.process_expired_tuple or default_tuple_drop -- check expire and process after expiration handler's arguments task.args = options.args -- check tuples per iteration (not required) if options.tuples_per_iteration ~= nil then if options.tuples_per_iteration <= 0 then error("invalid tuples per iteration parameter") end task.tuples_per_iteration = options.tuples_per_iteration end -- check full scan time if options.full_scan_time ~= nil then if options.full_scan_time <= 0 then error("invalid full scan time") end task.full_scan_time = options.full_scan_time end if options.force ~= nil then if type(options.force) ~= 'boolean' then error("Invalid type of force value") end task.force = options.force end -- -- run task -- -- put the task to table task_list[name] = task -- run task:start() return task end local function expirationd_run_task_obsolete(name, space_id, is_tuple_expired, process_expired_tuple, args, tuples_per_iteration, full_scan_time) return expirationd_run_task( name, space_id, is_tuple_expired, { process_expired_tuple = process_expired_tuple, args = args, full_scan_time = full_scan_time, tuples_per_iteration = tuples_per_iteration, force = false, } ) end -- Kill named task -- params: -- name -- is task's name local function expirationd_kill_task(name) return get_task(name):kill() end -- Return copy of task list local function expirationd_show_task_list() return fun.map(function(x) return x end, fun.iter(task_list)):totable() end -- Return task statistics in table -- * checked_count - count of checked tuples (expired + skipped) -- * expired_count - count of expired tuples -- * restarts - count of task restarts -- * working_time - task operation time -- params: -- name -- task's name local function expirationd_task_stats(name) if name ~= nil then return get_task(name):statistics() end local retval = {} for name, task in pairs(task_list) do retval[name] = task:statistics() end return retval end -- kill task local function expirationd_kill_task(name) return get_task(name):kill() end -- get task by name local function expirationd_get_task(name) return get_task(name) end -- Update expirationd version in running tarantool -- * remove expirationd from package.loaded -- * require new expirationd -- * restart all tasks local function expirationd_update() local expd_prev = require('expirationd') package.loaded['expirationd'] = nil local expd_new = require('expirationd') for name, task in pairs(task_list) do task:kill() expd_new.start( task.name, task.space_id, task.is_tuple_expired, { process_expired_tuple = task.process_expired_tuple, args = task.args, tuples_per_iteration = task.tuples_per_iteration, full_scan_time = task.full_scan_time, force = task.force } ) end end return { start = expirationd_run_task, stats = expirationd_task_stats, update = expirationd_update, kill = expirationd_kill_task, task = expirationd_get_task, tasks = expirationd_show_task_list, -- Obsolete function names, use previous, instead task_stats = expirationd_task_stats, kill_task = expirationd_kill_task, get_task = expirationd_get_task, get_tasks = expirationd_show_task_list, run_task = expirationd_run_task_obsolete, show_task_list = expirationd_show_task_list, }
local ReplicatedStorage = game:GetService("ReplicatedStorage") local common = ReplicatedStorage.common local util = common.util local getItemModel = require(util.getItemModel) local renderer = { id = "armor" } function renderer:create() local character = self.player.character or self.player.CharacterAdded:wait() local model = getItemModel(self.itemId) local upperTorso = character:WaitForChild("UpperTorso") local gripAttachment = model:FindFirstChild("attachment") assert(gripAttachment, "no attachment for model: "..self.itemId) local weld = Instance.new("ManualWeld") weld.Part0 = model weld.Part1 = upperTorso weld.C0 = gripAttachment.CFrame weld.C1 = upperTorso:WaitForChild("NeckRigAttachment").CFrame model.Parent = character model.Anchored = false model.CanCollide = false weld.Parent = model local modelMesh = model:WaitForChild("Mesh") local worldSize = model:WaitForChild("MeshWorldSize").Value modelMesh.Scale = ((upperTorso.Size + Vector3.new(0,0.25,0)) / worldSize) + Vector3.new(0.1,0.1,0.15) self.model = model end function renderer:destroy() self.model:destroy() end return renderer
local event = require 'utils.event' local function on_player_changed_position(event) if not global.vehicle_nanobots_unlocked then return end local player = game.players[event.player_index] if not player.character then return end if not player.character.driving then return end if not player.vehicle then return end if not player.vehicle.valid then return end if player.vehicle.health == player.vehicle.prototype.max_health then return end player.vehicle.health = player.vehicle.health + player.vehicle.prototype.max_health * 0.005 end event.add(defines.events.on_player_changed_position, on_player_changed_position)
-- @docvars @{ -- root widget rootWidget = g_ui.getRootWidget() connect(rootWidget, { onIdChange = function(self, newId) print("rootWidget newId: " .. newId) end, }) rootWidget:setId("root -- test root id callback") -- quick modules local modmgr = require("utils.modulemanager") modules = modmgr._modules -- G is used as a global table to save variables in memory between reloads G = G or {} -- @} -- @docfuncs @{ function scheduleEvent(callback, delay) local event = g_dispatcher.scheduleEvent(callback, delay) -- must hold a reference to the callback, otherwise it would be collected event._callback = callback return event end function addEvent(callback, front) local event = g_dispatcher.addEvent(callback, front) -- must hold a reference to the callback, otherwise it would be collected event._callback = callback return event end function cycleEvent(callback, interval) local event = g_dispatcher.cycleEvent(callback, interval) -- must hold a reference to the callback, otherwise it would be collected event._callback = callback return event end function periodicalEvent(eventFunc, conditionFunc, delay, autoRepeatDelay) delay = delay or 30 autoRepeatDelay = autoRepeatDelay or delay local func func = function() if conditionFunc and not conditionFunc() then func = nil return end eventFunc() scheduleEvent(func, delay) end scheduleEvent(function() func() end, autoRepeatDelay) end function removeEvent(event) if event then event:cancel() event._callback = nil end end -- @}
local constants = { WIDTH = 1024, HEIGHT = 768, TILE_SIZE = 32, SPEED = 2, DEFAULT_MARGIN = 16, TILES = { ground = { name = "ground", coordinates = {4, 3} -- these tile coordinates will be fed into the spritely module }, wall = { coordinates = {2, 1}, solid = true }, door = { coordinates = {9, 8}, warp = true } }, MIN_SIZE = 3, -- sizes are in tile units, 16x16 MAX_SIZE = 5, MIN_ROOMS = 2, MAX_ROOMS = 10, DT_THRESHOLD = 10, WALK_FRAMES = 32 } return constants
local jumpscares = {distances = {}, sounds = {}} local function addjumpscaregroup(range, sounds) local index = 1 for k,v in pairs(jumpscares.distances) do if v > range then break end index = k end table.insert(jumpscares.distances, index, range) table.insert(jumpscares.sounds, index, sounds) for k,v in pairs(sounds) do util.PrecacheSound(v) end end -- Far sounds addjumpscaregroup(600, { "panicritual/jumpscares/far1.wav", "panicritual/jumpscares/far2.wav", "panicritual/jumpscares/far3.wav", "panicritual/jumpscares/far4.wav", }) -- Medium sounds addjumpscaregroup(400, { "panicritual/jumpscares/medium1.wav", "panicritual/jumpscares/medium2.wav", "panicritual/jumpscares/medium3.wav", }) -- Close sounds addjumpscaregroup(150, { "panicritual/jumpscares/close1.wav", "panicritual/jumpscares/close2.wav", }) local function playjumpscare(dist) local index for k,v in ipairs(jumpscares.distances) do if v > dist then index = k break end end if index then local sounds = jumpscares.sounds[index] local s = sounds[math.random(#sounds)] surface.PlaySound(s) surface.PlaySound(s) -- Play it twice for a bit more 'oomph' end end --[[------------------------------------------------------------------------- Scare Configuration ---------------------------------------------------------------------------]] -- Calculate scares by an "Intensity" scale (based on distance) -- Give the player a "Scare Immunity" that blocks any scares less intense than this -- Base immunity levels on the intensity of the newly given jumpscare -- Make immunity decay over time -- Add a per-player immunity time so you can't be scared by the same Demon within a short time -- Result: Player can only be scared once, however a second demon can double-scare if he is closer than Intensity Immunity -- Alternative: Only per-player immunity? Second demon can always double scare? --local LocationForgetTime = 3 -- The amount of time of not having seen a demon to "forget" his location --local DoubleScareDistance = function(x) return x < 100 and 0 or x/3 end -- How close the same demon has to be to double-scare --local ScareResetTime = 15 -- The time until scares completely reset distance-wise --[[------------------------------------------------------------------------- VERSION 1: Players can only scare after 5 seconds of not being seen Double scares only after LocationForgetTime Scares reset after ScareResetTime More efficient, but awkward 5-second initial scares ---------------------------------------------------------------------------]] --[[local scares = {} hook.Add("PostPlayerDraw", "Ritual_Jumpscares", function(ply) local ct = CurTime() local lp = LocalPlayer() if lp:IsHuman() and ply:IsDemon() then local vis, tr = ply:VisibleTo(lp) if vis then if not scares[ply] or (scares[ply].reset and scares[ply].reset < ct) then scares[ply] = {next = 0} end if scares[ply].next < ct then local dist = ply:GetPos():Distance(lp:GetPos()) if not scares[ply].double or scares[ply].double > dist then playjumpscare(dist) end end scares[ply].next = ct + LocationForgetTime end end end)]] --[[------------------------------------------------------------------------- VERSION 2: Scares are constantly calculated by distance Doubles scares are always possible if within DoubleScareDistance Initial scares also only if within DoubleScareDistance of last seen Last seen distance returns to huge after ScareResetTime Constant distance calculation, but better gameplay-wise ---------------------------------------------------------------------------]] --[[local scares = {} local eye = Material("sprites/redglow1") local eyecolor = Color(255,0,0) local eyesize = 5 hook.Add("PostPlayerDraw", "Ritual_Jumpscares", function(ply) if GAMEMODE.RoundState ~= ROUND_PREPARE and ply:IsDemon() then -- Jumpscares local lp = LocalPlayer() if lp:IsHuman() and lp:Alive() then local vis, tr = ply:VisibleTo(lp) if vis then local ct = CurTime() local lpos = lp:GetPos() local ppos = ply:GetPos() local dist = ppos:Distance(lpos) if not scares[ply] or (scares[ply].reset and scares[ply].reset < ct) then scares[ply] = {next = math.huge} end if scares[ply].next > dist then --and lp:GetAimVector():Dot((ppos - lpos):GetNormalized()) > 0 then playjumpscare(dist) end scares[ply].reset = ct + ScareResetTime scares[ply].next = DoubleScareDistance(dist) end end -- Fog eyes render.SetMaterial(eye) local eyes = ply:GetAttachment(ply:LookupAttachment("eyes")) render.DrawSprite(eyes.Pos, 10, 10, eyecolor) local le = ply:GetAttachment(ply:LookupAttachment("lefteye")) render.DrawSprite(le.Pos, 10, 10, eyecolor) local re = ply:GetAttachment(ply:LookupAttachment("righteye")) render.DrawSprite(re.Pos, 10, 10, eyecolor) local eyes = ply:GetAttachment(ply:LookupAttachment("eyes")) if eyes then local r = eyes.Ang:Right() local f = eyes.Ang:Forward() local lefteyepos = eyes.Pos + r * -1.5 + f * 1 local righteyepos = eyes.Pos + r * 1.5 + f * 1 cam.Start2D() render.DrawSprite(lefteyepos, eyesize, eyesize, eyecolor) render.DrawSprite(righteyepos, eyesize, eyesize, eyecolor) cam.End2D() end end end)]] --[[------------------------------------------------------------------------- VERSION 3: Scares happen once then goes on cooldown per demon Player is completely immune to scares from that demon for this time Very simple and efficient, however no double scares Simple and efficient ---------------------------------------------------------------------------]] local ScareDelay = 7 -- Seconds before you can get scared again by that demon local DotMinimum = 0.6 -- The dot product before the Demon is considered in view local scares = {} hook.Add("PostPlayerDraw", "Ritual_Jumpscares", function(ply) if GAMEMODE.RoundState ~= ROUND_PREPARE and ply:IsDemon() then -- Jumpscares local lp = LocalPlayer() if lp:IsHuman() and lp:Alive() then local lpos = lp:GetPos() local ppos = ply:GetPos() local dot = EyeAngles():Forward():Dot((ppos - lpos):GetNormalized()) if dot >= DotMinimum then local vis, tr = ply:VisibleTo(lp, true) -- Use calcview cam if vis then local ct = CurTime() local dist = ppos:Distance(lpos) if not scares[ply] or scares[ply] < ct then playjumpscare(dist) end scares[ply] = ct + ScareDelay -- constantly increase while visible hook.Run("Ritual_DemonVisible", ply,dot,dist) end end end end end)
require('loveframes') require('selectbox') require('misc') --fh字体高、curPage当前页、count逐字里的计数、每个字显示的间隔、st逐字里时间计数 --curStr逐字里当前字符串、isEnd里字是否显示完、isShow是否显示对话、isOver所有对话 --是否显示完、onOver结束时的回调函数 message={fh=basicfont:getHeight(),curPage=1,count=1,rate=0.1,st=0,curStr="", isEnd=false,isShow=true,isOver=false,onOver=function()end} function message:new(o) o= o or{} setmetatable(o,self) self.__index = self return o end --逐字显示,需要 显示形式="逐字显示",hasSelect=false --MES{ 显示形式="逐字显示" , 内容={对话对话对话\n换行,翻页},结束后事件=nil } function message:add(option) if type(option.msg)~="table" then error("no msg") end local ph=150 --对话框的高 todo local fh=self.fh --字体高 if option.mode=="wd" then self.lnShow=false else self.lnShow=true end if option.fun and type(option.fun)=="function" then self.onOver=option.fun else error("fun is not function") end self.panel=loveframes.Create("panel") self.panel:SetSize(love.graphics.getWidth(),ph) self.panel:SetPos(0,love.graphics.getHeight()-ph) self.pageNum=#option.msg self.msg=option.msg self.text=loveframes.Create("text",self.panel) self.ln=#misc.split(self.msg[self.curPage],"\n") --行数 if self.lnShow then self.text:SetText(option.msg[self.curPage]) self.select=loveframes.Create("selectbox",self.panel) --设置行数、列数、行列宽 self.select:SetRowCol(1,1,love.graphics.getWidth(),fh) --设置每格的宽、间距 self.select:SetCell(love.graphics.getWidth(),fh,0,0) --设置边界 self.select:SetBound(0,0,love.graphics.getWidth(),self.ln*fh) end end function message:draw() if self.isShow then --画提示箭头 if self.curPage>1 and self.curPage<self.pageNum then --画向上和下 love.graphics.setColor(255,0,0) love.graphics.triangle( "fill", 100, 600, 125, 560, 150, 600 ) love.graphics.triangle( "fill", 100, 600, 125, 560, 150, 600 ) elseif self.curPage==1 then --画向下 love.graphics.setColor(255,0,0) love.graphics.triangle( "fill", 700, 560, 750, 560, 725, 600 ) elseif self.curPage==self.pageNum then --画向上 love.graphics.setColor(255,0,0) love.graphics.triangle( "fill", 100, 600, 125, 560, 150, 600 ) end end end function message:lineUpdate(dt) self.id=self.select:GetId() if self.id==self.ln and love.keyboard.isDown(" ") then self.curPage=self.curPage+1 --把光标移至第一行 for i=1,self.id-1 do self.select:Move("up") end end if self.curPage>self.pageNum then self.curPage=self.pageNum end if self.curPage==self.pageNum and self.id==self.ln then --结束事件 self.isOver=true self:onOver() end if self.curPage<=self.pageNum then self.ln=#misc.split(self.msg[self.curPage],"\n") self.text:SetText(self.msg[self.curPage]) end self.select:SetBound(0,0,love.graphics.getWidth(),self.ln*self.fh) end function message:wordUpdate(dt) local t=misc.str2tb(self.msg[self.curPage]) self.st=self.st+dt if self.st>self.rate then self.st=0 if self.count<=#t then self.curStr=self.curStr.. t[self.count] self.count=self.count+1 else self.isEnd=true end end if self.isEnd and self.curPage==self.pageNum then --结束事件 self.isOver=true self:onOver() end if self.isEnd and love.keyboard.isDown(" ")then self.curPage=self.curPage+1 if self.curPage>self.pageNum then self.curPage=self.pageNum self.curStr="" self.st=self.rate self.isEnd=false self.count=1 end end self.text:SetText(self.curStr) end function message:update(dt) if self.lnShow then self:lineUpdate(dt) else self:wordUpdate(dt) end end function message:keypressed(key, unicode) if key=="escape" and self.isOver then self.panel:Remove() self.isShow=false end end
function createRect() rect = {} rect.x = 100 rect.y = 100 rect.width = 70 rect.height = 90 rect.speed = 100 -- Put the new rectangle in the list table.insert(listOfRectangles, rect) end
hs.hotkey.bind({"cmd", "alt", "ctrl"}, "W", function() hs.alert.show("Hello World!") end) -- Auto-reload on changes in the default config dir ~/.hammerspoon hs.loadSpoon("ReloadConfiguration") spoon.ReloadConfiguration:start() -- Reload config on keycombp hs.hotkey.bind({"cmd", "alt", "ctrl"}, "R", function() hs.reload() end) hs.alert.show("Config loaded") -- Defeat paste blocking by typing the contents of the clipboard into the active window hs.hotkey.bind({"cmd", "alt"}, "V", function() hs.eventtap.keyStrokes(hs.pasteboard.getContents()) end)
write(" ") term.setBackgroundColor(colors.gray) write(" ") local color = ... term.setCursorPos(3,2) if color == "red" then term.setBackgroundColor(colors.red) else term.setBackgroundColor(colors.blue) end textutils.slowPrint(" ") term.setBackgroundColor(colors.black)
------------------------------------------------------------------------------ --- file.lua --- File read/write functions --- --- This file is part of kcalc v8.0, Copyright (c)2012 Kevin Boone, --- distributed according to the terms of the GPL v2.0 ------------------------------------------------------------------------------ --- get_values_from_line --- Splits a line at various separators, and constructs an array --- with the Lua-language values of each token function get_values_from_line (s) local ret = nil local f,err = loadstring ("kcalc_temp={" .. s .. "}") if (f) then f(); ret = kcalc_temp; else error (err) end return ret end --- read_csv function read_csv (filename) local n = 0 local ret = {} local f,err = io.open (filename); if (f) then for line in f:lines() do n = n + 1 local ary = get_values_from_line (line); for i=1,#ary do local v = ary[i] if (type (v) == 'function') then error ("Invalid data item on line " .. n .. ": " .. _kcalc_format (v)); end ret[#ret+1] = v end end io.close (f) else error ("read_csv() failed: " .. err); end return ret; end --- write_csv function write_csv (filename,x) if (type (x) == 'table') then local f,err = io.open (filename, "w"); if (f) then local old_fmt = _private_fmt; _private_fmt = _private_fmt_longG; local res = "" for i=1,#x do res = res .. _kcalc_format (x[i],true) if not (i == #x) then res = res .. "," end end _private_fmt = old_fmt; f:write (res) f:write ("\n") io.close (f) else error ("write_csv() failed: " .. err); end return nil; else error ("Argument to write_csv() must be an array"); end end kcalc_help['functions'] = kcalc_help['functions'] .. "File-handling functions:\n".. "read_csv, write_csv\n".. "\n" kcalc_help["read_csv"]= "read_csv(file) -- Reads comma-separated values from file into an array\n\n".. "read_csv() reads any number of values from a file into a flat array.\n".. "The layout of values within the file is ignored -- there can be one\n".. "entry per line (without or without commas at the end), or many entries\n".. "on the same line. Blank lines are ignored, as are multiple separators.\n".. "That is, '1,2' is the same as '1,,,2'. Entries must be valid KCalc\n".. "expressions so, for example, strings must be quoted, and complex \n".. "numbers must be given in the form 'a+b*i'. Entries can themselves be\n".. "arrays, with elements grouped using braces: {1,2,3}.\n" kcalc_help["write_csv"]= "write_csv(file, x) -- Writes comma-separated values from array x to file\n\n".. "write_csv() writes a file of comma-separated values from the array x,\n".. "in a form suitable to be read back using read_csv(). String values are\n".. "quoted, and sub-arrays enclosed in braces. Regardless of the current\n".. "formatting settings, numerical values are written out in 'longG' format,\n".. "to minimize the loss of precision when they are read back.\n"
-- carpet3d by srifqi -- License: CC0 1.0 Universal print("[carpet3d] Carpet") -- Carpet API carpet3d = {} carpet3d.count = 0 -- Registering carpet ( carpet3d.register() ) --[[ def is a table that contains: name : itemstring "carpet:name" description : node description (optional) images : node tiles recipeitem : node crafting recipeitem {recipeitem,recipeitem} groups : node groups sounds : node sounds (optional) --]] -- Carpet will be named carpet3d:name function carpet3d.register(def) local name = def.name local desc = def.description or "" local recipeitem = def.recipeitem local sounds = def.sounds or default.node_sound_defaults() -- Node Definition minetest.register_node("carpet3d:"..name, { description = desc, tiles = def.images, paramtype = "light", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -7/16, 0.5}, }, drawtype = "nodebox", groups = def.groups, sounds = sounds, }) -- Crafting Definition minetest.register_craft({ output = 'carpet3d:'..name..' 4', recipe = { {recipeitem, recipeitem}, } }) carpet3d.count = carpet3d.count +1 end -- For internal purpose minetest.register_node("carpet3d:nil", { description = "nil Carpet (ERR)", tiles = "default_dirt.png", paramtype = "light", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -7/16, 0.5}, }, drawtype = "nodebox", groups = {carpet=1,not_in_creative_inventory=1}, sounds = default.node_sound_defaults(), }) -- Add carpet from wool mod + default mod + moretrees mod (if available) local wool_list = { {"white", "White"}, {"grey", "Grey"}, {"black", "Black"}, {"red", "Red"}, {"yellow", "Yellow"}, {"green", "Green"}, {"cyan", "Cyan"}, {"blue", "Blue"}, {"magenta", "Magenta"}, {"orange", "Orange"}, {"violet", "Violet"}, {"brown", "Brown"}, {"pink", "Pink"}, {"dark_grey", "Dark Grey"}, {"dark_green", "Dark Green"}, } local decor_list = { {"default:leaves","default_leaves","Leaves"}, {"default:jungleleaves","default_jungleleaves","Jungle Leaves"}, {"default:papyrus","default_papyrus","Papyrus"}, {"default:sapling","default_sapling","Sapling"}, {"default:junglesapling","default_junglesapling","Jungle Sapling"}, } local front_list = { {"default:apple","default_apple","Apple"}, {"flowers:dandelion_white","flowers_dandelion_white","White Dandelion"}, {"flowers:dandelion_yellow","flowers_dandelion_yellow","Yellow Dandelion"}, {"flowers:geranium","flowers_geranium","Geranium"}, {"flowers:rose","flowers_rose","Rose"}, {"flowers:tulip","flowers_tulip","Tulip"}, {"flowers:viola","flowers_viola","Viola"}, } local moretrees = {} if minetest.get_modpath("moretrees") then print("[carpet3d]:Mod detected: moretrees.") moretrees = { {"oak", "Oak Tree"}, {"sequoia", "Giant Sequoia"}, {"birch", "Birch Tree"}, {"palm", "Palm Tree"}, {"spruce", "Spruce Tree"}, {"pine", "Pine Tree"}, {"willow", "Willow Tree"}, {"acacia", "Acacia Tree"}, {"rubber_tree", "Rubber Tree"}, {"fir", "Douglas Fir"}, } end for _, row in ipairs(wool_list) do local name = row[1] local desc = row[2] carpet3d.register({ name = name, description = desc..' Carpet', images = {'wool_'..name..'.png'}, recipeitem = 'wool:'..name, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,falling_node=1,carpet=1}, sounds = default.node_sound_defaults() }) for i=1, #decor_list do carpet3d.register({ name = name.."_with_"..decor_list[i][2], description = desc..' Carpet with '..decor_list[i][3], images = { 'wool_'..name..'.png^'..decor_list[i][2]..'.png', 'wool_'..name..'.png^'..decor_list[i][2]..'.png', 'wool_'..name..'.png' }, recipeitem = 'carpet3d:nil', groups = { snappy=2,choppy=2, oddly_breakable_by_hand=3,flammable=3, falling_node=1,carpet=1, not_in_creative_inventory=1 -- don't make creative inventory full }, sounds = default.node_sound_defaults() }) minetest.register_craft({ type = "shapeless", output = "carpet3d:"..name.."_with_"..decor_list[i][2], recipe = {"carpet3d:"..name, decor_list[i][1]}, }) end for fi=1, #front_list do carpet3d.register({ name = name.."_with_"..front_list[fi][2], description = desc..' Carpet with '..front_list[fi][3], images = { 'wool_'..name..'.png^'..front_list[fi][2]..'.png', 'wool_'..name..'.png^'..front_list[fi][2]..'.png', 'wool_'..name..'.png' }, recipeitem = 'carpet3d:nil', groups = { snappy=2,choppy=2, oddly_breakable_by_hand=3,flammable=3, falling_node=1,carpet=1, not_in_creative_inventory=1 -- don't make creative inventory full }, sounds = default.node_sound_defaults() }) minetest.register_craft({ type = "shapeless", output = "carpet3d:"..name.."_with_"..front_list[fi][2], recipe = {"carpet3d:"..name, front_list[fi][1]}, }) for i=1, #decor_list do carpet3d.register({ name = name.."_with_"..decor_list[i][2].."_and_"..front_list[fi][2], description = desc..' Carpet with '..decor_list[i][3].." and "..front_list[fi][2], images = { 'wool_'..name..'.png^'..decor_list[i][2]..'.png^'..front_list[fi][2]..'.png', 'wool_'..name..'.png^'..decor_list[i][2]..'.png^'..front_list[fi][2]..'.png', 'wool_'..name..'.png' }, recipeitem = 'carpet3d:nil', groups = { snappy=2,choppy=2, oddly_breakable_by_hand=3,flammable=3, falling_node=1,carpet=1, not_in_creative_inventory=1 -- don't make creative inventory full }, sounds = default.node_sound_defaults() }) minetest.register_craft({ type = "shapeless", output = "carpet3d:"..name.."_with_"..decor_list[i][2].."_and_"..front_list[fi][2], recipe = {"carpet3d:"..name.."_with_"..decor_list[i][2], front_list[fi][1]}, }) end end for i=1, #moretrees do local treename = moretrees[i][1] local treedesc = moretrees[i][2] --sapling carpet3d.register({ name = name.."_with_"..treename.."_sapling", description = desc..' Carpet with '..treedesc.." Sapling", images = { 'wool_'..name..'.png^'..'moretrees_'..treename..'_sapling.png', 'wool_'..name..'.png^'..'moretrees_'..treename..'_sapling.png', 'wool_'..name..'.png' }, recipeitem = 'carpet3d:nil', groups = { snappy=2,choppy=2, oddly_breakable_by_hand=3,flammable=3, falling_node=1,carpet=1, not_in_creative_inventory=1 -- don't make creative inventory full }, sounds = default.node_sound_defaults() }) minetest.register_craft({ type = "shapeless", output = "carpet3d:"..name.."_with_"..treename.."_sapling", recipe = {"carpet3d:"..name, "moretrees:"..treename.."_sapling"}, }) --leaves carpet3d.register({ name = name.."_with_"..treename.."_leaves", description = desc..' Carpet with '..treedesc.." Leaves", images = { 'wool_'..name..'.png^'..'moretrees_'..treename..'_leaves.png', 'wool_'..name..'.png^'..'moretrees_'..treename..'_leaves.png', 'wool_'..name..'.png' }, recipeitem = 'carpet3d:nil', groups = { snappy=2,choppy=2, oddly_breakable_by_hand=3,flammable=3, falling_node=1,carpet=1, not_in_creative_inventory=1 -- don't make creative inventory full }, sounds = default.node_sound_defaults() }) minetest.register_craft({ type = "shapeless", output = "carpet3d:"..name.."_with_"..treename.."_leaves", recipe = {"carpet3d:"..name, "moretrees:"..treename.."_leaves"}, }) end end print("[carpet3d]:"..carpet3d.count.." carpets registered")
STATION.name = "Stove" STATION.description = "A stove used for cooking and heating." STATION.model = "models/props_c17/furnitureStove001a.mdl"
-- @namespace foundation.com local function iodata_to_string_recur(value, result, index) if type(value) == "table" then for _, item in ipairs(value) do result, index = iodata_to_string_recur(item, result, index) end elseif type(value) == "string" then index = index + 1 result[index] = value else error("unexpected value " .. dump(value)) end return result, index end -- Flattens a table into a string -- -- @spec iodata_to_string(Table | String): String local function iodata_to_string(value) if type(value) == "string" then return value elseif type(value) == "table" then local result = iodata_to_string_recur(value, {}, 0) return table.concat(result) else error("unexpected value " .. dump(value)) end end foundation.com.iodata_to_string = iodata_to_string
-- Copyright (c) 2019 StefanT <stt1@gmx.at> -- See LICENSE.md in the project directory for license information. -- -- Initialize the global variables. -- local function initGlobalVariables() log("init global variables") -- The last station a train was at. -- Key is the LuaTrain::id, value is the LuaEntity of the stop. global.lastTrainStation = global.lastTrainStation or {} -- The mod's data for train manager train stops. -- Key is the LuaEntity::entity_number of the stop, value is a structure with: -- entityId The entity_number of the entity -- entity The stop's LuaEntity entity -- lamp The stop's lamp entity -- lampCtrl The stop's lamp controller entity -- output The stop's constant comparator -- surfaceId The number of the surface -- forceId The number of the owning force -- networkName The name of the network -- resourceName The name of the resource -- canDeliver True if the stop has a train ready to do a delivery -- deliveringTrains A map of inbound delivery trains: key is the train ID, value is the resourceName -- numRequesters The number of associated requesters global.stops = global.stops or {} -- The mod's data for requesters. -- Key is the LuaEntity::entity_number of the requester, value is a structure with: -- entityId The entity_number of the entity -- entity The requester's LuaEntity entity -- stopId The entity_number of the train stop's entity -- surfaceId The number of the surface -- forceId The number of the owning force -- networkName The name of the network -- resourceName The name of the resource -- trainRequested True if a train has been requested for this requester, even if a train is already delivering -- statusSince The game time of the last status change global.requesters = global.requesters or {} -- The networked resources. -- Key is the dispatcher ID, value is a structure with: -- surfaceId The number of the surface -- forceId The number of the owning force -- networkName The name of the network -- resourceName The name of the resource -- stops A list of all stops that provide the resource in this network, ordered by the stop's priority -- pending A queue of requesters that are waiting for a train to be sent to them global.resources = global.resources or {} -- The ongoing deliveries. -- Key is the LuaTrain::id of the delivering train, value is a structure with: -- requester The requester at the destination of the delivery -- startTime The game time of the time when the train started the delivery run -- train The LuaTrain doing the delivery global.deliveries = global.deliveries or {} -- The failed deliveries. -- A list of structures with: -- requester The requester at the destination of the delivery, may be invalid -- time The game time of the failure -- train The LuaTrain doing the delivery, may be invalid -- message The failure message global.failedDeliveries = global.failedDeliveries or {} -- Dialog private data per player. -- Key is the player number, value depends on the currently opened dialog. global.dialogData = global.dialogData or {} -- The version of the mod's entities or data global.version = global.version or 0 end -- -- Called every time a save file is loaded except for the instance when a mod is loaded into -- a save file that it previously wasn't part of. Must not change the game state. -- script.on_load(function() log("loading") registerEvents() log("loaded") end) -- -- Called once when a new save game is created or once when a save file is loaded that previously -- didn't contain the mod. -- script.on_init(function() log("initializing") initGlobalVariables() registerEvents() log("initialized") end) -- -- Called any time the game version changes, prototypes change, startup mod settings change, -- and any time mod versions change including adding or removing mods. -- -- @param data The ConfigurationChangedData containing the following fields: -- old_version :: string (optional): Old version of the map. Present only when loading map version other than the current version. -- new_version :: string (optional): New version of the map. Present only when loading map version other than the current version. -- mod_changes :: dictionary string → ModConfigurationChangedData: Dictionary of mod changes. It is indexed by mod name. -- mod_startup_settings_changed :: boolean: True when mod startup settings have changed since the last time this save was loaded. -- migration_applied :: boolean: True when mod prototype migrations have been applied since the last time this save was loaded. -- script.on_configuration_changed(function(data) log("configuration changed") initGlobalVariables() global.version = migrateData(global.version) registerEvents() log("mod "..script.mod_name.." configuration updated") end) -- -- Called when a runtime mod setting is changed by a player. -- -- @param event containing: -- - player_index The player who changed the setting or nil if changed by script -- - setting The setting name that changed -- - setting_type The setting type: "runtime-per-user", or "runtime-global" -- script.on_event(defines.events.on_runtime_mod_setting_changed, function(event) if event.setting_type == "runtime-per-user" then local player = game.get_player(event.player_index) if event.setting == "showToolButton" then updateToolbuttonVisibility(player) end end end)
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Chemioue -- Type: NPC Quest -- !pos 82.041 -34.964 67.636 26 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:startEvent(280); end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
local function AddMe(msg) local text = msg.content_.text_ if text == 'تفعيل ضافني' and Owner(msg) then database:del(bot_id..'David:Lock:Added:Me'..msg.chat_id_) send(msg.chat_id_, msg.id_,'⌔︙تم تفعيل امر منو ضافني') return false end if text == 'تعطيل ضافني' and Owner(msg) then database:set(bot_id..'David:Lock:Added:Me'..msg.chat_id_,true) send(msg.chat_id_, msg.id_,'⌔︙تم تعطيل امر منو ضافني') return false end if text and text:match("(.*)(ضافني)(.*)") then if not database:get(bot_id..'David:Lock:Added:Me'..msg.chat_id_) then tdcli_function ({ID = "GetChatMember",chat_id_ = msg.chat_id_,user_id_ = msg.sender_user_id_},function(arg,da) if da and da.status_.ID == "ChatMemberStatusCreator" then send(msg.chat_id_, msg.id_,'⌔︙انت منشئ المجموعه ') return false end local Added_Me = database:get(bot_id.."David:Who:Added:Me"..msg.chat_id_..':'..msg.sender_user_id_) if Added_Me then tdcli_function ({ID = "GetUser",user_id_ = Added_Me},function(extra,result,success) local Name = '['..result.first_name_..'](tg://user?id='..result.id_..')' Text = '⌔︙الشخص الذي قام باضافتك هو » '..Name sendText(msg.chat_id_,Text,msg.id_/2097152/0.5,'md') end,nil) else send(msg.chat_id_, msg.id_,'⌔︙انت دخلت عبر الرابط') end end,nil) else send(msg.chat_id_, msg.id_,'⌔︙امر منو ضافني تم تعطيله من قبل المدراء ') end end end return {David = AddMe}
s = io.read() ::start:: for i=2, s:len() do if(s:sub(i,i)== s:sub(i-1,i-1)) then s = s:gsub(s:sub(i,i)..s:sub(i,i),'') goto start end end if(s:len() == 0) then s = nil end print(s or 'Empty String')
--[[ RA-MOD ]]-- module("luci.controller.shadowsocks", package.seeall) function index() if not nixio.fs.access("/etc/config/shadowsocks") then return end local page page = entry({"admin", "RA-MOD", "shadowsocks"}, cbi("shadowsocks"), _("shadowsocks"), 45) page.i18n = "shadowsocks" page.dependent = true end
LANGUAGE = { cmdMyNotes = "View your personal notes.", mynotesCooldown = "Please wait %d more seconds before doing that!", mynotes = "%s's Notes" }
local Root = script.Parent.Parent local StartPurchase = require(Root.Actions.StartPurchase) local function PurchasingStartTimeReducer(state, action) state = state or -1 if action.type == StartPurchase.name then return action.purchasingStartTime end return state end return PurchasingStartTimeReducer
local K, C, L = unpack(select(2, ...)) if C["Chat"].Enable ~= true then return end local Module = K:NewModule("ChatURLCopy", "AceHook-3.0") local _G = _G -- Lua API local string_gsub = string.gsub local string_lower = string.lower local string_match = string.match local string_sub = string.sub local unpack = unpack -- Global variables that we don't cache, list them here for mikk's FindGlobals script -- GLOBALS: ChatEdit_ChooseBoxForSend, ChatEdit_ActivateChat local FindURL_Events = { "CHAT_MSG_WHISPER", "CHAT_MSG_WHISPER_INFORM", "CHAT_MSG_BN_WHISPER", "CHAT_MSG_BN_WHISPER_INFORM", "CHAT_MSG_BN_INLINE_TOAST_BROADCAST", "CHAT_MSG_GUILD_ACHIEVEMENT", "CHAT_MSG_GUILD", "CHAT_MSG_OFFICER", "CHAT_MSG_PARTY", "CHAT_MSG_PARTY_LEADER", "CHAT_MSG_RAID", "CHAT_MSG_RAID_LEADER", "CHAT_MSG_RAID_WARNING", "CHAT_MSG_INSTANCE_CHAT", "CHAT_MSG_INSTANCE_CHAT_LEADER", "CHAT_MSG_CHANNEL", "CHAT_MSG_SAY", "CHAT_MSG_YELL", "CHAT_MSG_EMOTE", "CHAT_MSG_AFK", "CHAT_MSG_DND", } function Module:PrintURL(url) return "|cFFFFFFFF[|Hurl:"..url.."|h"..url.."|h]|r " end function Module:FindURL(event, msg, ...) local text, tag = msg, string_match(msg, "{(.-)}") if tag and _G.ICON_TAG_LIST[string_lower(tag)] then text = string_gsub(string_gsub(text, "(%S)({.-})", '%1 %2'), "({.-})(%S)", "%1 %2") end text = string_gsub(string_gsub(text, "(%S)(|c.-|H.-|h.-|h|r)", '%1 %2'), "(|c.-|H.-|h.-|h|r)(%S)", "%1 %2") local NewMsg, Found = string_gsub(text, "(%a+)://(%S+)%s?", Module:PrintURL("%1://%2")) if (Found > 0) then return false, NewMsg, ... end NewMsg, Found = string_gsub(text, "www%.([_A-Za-z0-9-]+)%.(%S+)%s?", Module:PrintURL("www.%1.%2")) if (Found > 0) then return false, NewMsg, ... end NewMsg, Found = string_gsub(text, "([_A-Za-z0-9-%.]+)@([_A-Za-z0-9-]+)(%.+)([_A-Za-z0-9-%.]+)%s?", Module:PrintURL("%1@%2%3%4")) if (Found > 0) then return false, NewMsg, ... end NewMsg, Found = string_gsub(text, "(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)(:%d+)%s?", Module:PrintURL("%1.%2.%3.%4%5")) if (Found > 0) then return false, NewMsg, ... end NewMsg, Found = string_gsub(text, "(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)%s?", Module:PrintURL("%1.%2.%3.%4")) if (Found > 0) then return false, NewMsg, ... end end local function HyperLinkedSQU(data) if string_sub(data, 1, 3) == "squ" then if not QuickJoinFrame:IsShown() then ToggleQuickJoinPanel() end local guid = string_sub(data, 5) if guid and guid ~= "" then QuickJoinFrame:SelectGroup(guid) QuickJoinFrame:ScrollToGroup(guid) end return end end local function HyperLinkedURL(data) if string_sub(data, 1, 3) == "url" then local CurrentLink = string_sub(data, 5) if CurrentLink and CurrentLink ~= "" then K.StaticPopup_Show("URL_COPY", CurrentLink, nil, {url = CurrentLink}) end return end end local SetHyperlink = ItemRefTooltip.SetHyperlink function ItemRefTooltip:SetHyperlink(data, ...) if string_sub(data, 1, 3) == "squ" then HyperLinkedSQU(data) elseif string_sub(data, 1, 3) == "url" then HyperLinkedURL(data) else SetHyperlink(self, data, ...) end end function Module:OnInitialize() K.PopupDialogs["URL_COPY"] = { -- Still need to finish this. text = "URL Copy", hasEditBox = 1, OnShow = function(self, data) self.editBox:SetAutoFocus(false) self.editBox.width = self.editBox:GetWidth() self.editBox:SetWidth(220) self.editBox:SetText(data.url) self.editBox:HighlightText() ChatEdit_FocusActiveWindow() end, OnHide = function(self) self.editBox:SetWidth(self.editBox.width or 50) self.editBox.width = nil end, hideOnEscape = 1, button1 = CLOSE, EditBoxOnEnterPressed = function(self) ChatEdit_FocusActiveWindow() self:GetParent():Hide() end, EditBoxOnEscapePressed = function(self) ChatEdit_FocusActiveWindow() self:GetParent():Hide() end, EditBoxOnTextChanged = function(self, data) if (self:GetText() ~= self:GetParent().data.url) then self:SetText(self:GetParent().data.url) end self:HighlightText() self:ClearFocus() ChatEdit_FocusActiveWindow() end, OnEditFocusGained = function(self) self:HighlightText() end, showAlert = 1, } if WIM then WIM.RegisterWidgetTrigger("chat_display", "whisper, chat, w2w, demo", "OnHyperlinkClick", function(self) Module.clickedframe = self end) WIM.RegisterItemRefHandler("url", HyperLinkedURL) WIM.RegisterItemRefHandler("squ", HyperLinkedSQU) end end function Module:OnEnable() for _, event in pairs(FindURL_Events) do ChatFrame_AddMessageEventFilter(event, Module[event] or Module.FindURL) end end
local TTTSBRanks = {} local TTTSBSettings = {} local TTTSBGroups = {} net.Receive("ULX_TTTSBRanks", function() TTTSBRanks = net.ReadTable() TTTSBSettings = net.ReadTable() TTTSBGroups = net.ReadTable() gamemode.Call("ScoreboardCreate") if not input.IsKeyDown(KEY_TAB) then gamemode.Call("ScoreboardHide") -- Only hide if player isn't using scoreboard. end end) -- Based on rejax's "TTT Easy Scoreboard": https://github.com/rejax/TTT-EasyScoreboard local function rainbow() local f = 0.5 local t = RealTime() local r = math.sin(f * t) * 127 + 128 local g = math.sin(f * t + 2) * 127 + 128 local b = math.sin(f * t + 4) * 127 + 128 return Color(r, g, b) end function TTTSBRanksDisplay(panel) panel:AddColumn(TTTSBSettings["column_name"] or "", function(ply, label) local rank = TTTSBRanks[ply:SteamID()] or TTTSBGroups[ply:GetUserGroup()] if rank then if rank.color == "colors" then label:SetTextColor(Color(rank.r, rank.g, rank.b)) else label:SetTextColor(rainbow()) end return string.sub(rank.text, 1, TTTSBSettings["max_length"]) else local defColor = TTTSBSettings["default_color"] if defColor ~= nil then label:SetTextColor(Color(defColor.red or 255, defColor.green or 255, defColor.blue or 255)) else label:SetTextColor(Color(255, 255, 255)) end return string.sub(TTTSBSettings["default_rank"], 1, TTTSBSettings["max_length"]) end end, TTTSBSettings["column_width"] or 80) end hook.Add("TTTScoreboardColumns", "TTTSBRanksDisplay", TTTSBRanksDisplay) hook.Add("OnPlayerChat", "ChatTags", function(ply, text, teamChat, isDead) if ply:IsValid() then local rank = TTTSBRanks[ply:SteamID()] or TTTSBGroups[ply:GetUserGroup()] local color local msg = {} if not ply:Alive() then table.Add(msg, {Color(255, 0, 0), "*Dead* "}) end if teamChat then table.Add(msg, {Color(0, 204, 0), "{TEAM} "} ) end if rank then if rank.color == "colors" then color = Color(rank.r, rank.g, rank.b) else color = rainbow() end table.Add(msg, {color, string.sub(rank.text, 1, TTTSBSettings["max_length"])}) else local defColor = TTTSBSettings["default_color"] if defColor ~= nil then color = Color(defColor.red or 255, defColor.green or 255, defColor.blue or 255) else color = Color(255, 255, 255) end table.Add(msg, {color, string.sub(TTTSBSettings["default_rank"], 1, TTTSBSettings["max_length"])}) end table.Add(msg, {" ", Color(50, 50, 50), "| ", color, ply:Nick(), Color(255, 255, 255), ": ", text}) chat.AddText(unpack(msg)) return true end end)
-- -- c_bloom.lua -- local scx, scy = guiGetScreenSize() local enabled = false ----------------------------------------------------------------------------------- -- Le settings ----------------------------------------------------------------------------------- Settings = {} Settings.var = {} Settings.var.cutoff = 0.08 Settings.var.power = 1.88 Settings.var.bloom = 2.0 Settings.var.blendR = 204 Settings.var.blendG = 153 Settings.var.blendB = 130 Settings.var.blendA = 140 ---------------------------------------------------------------- -- onClientResourceStart ---------------------------------------------------------------- function setShaderEnabled ( x ) if x and not enabled then myScreenSource = dxCreateScreenSource( scx/2, scy/2 ) blurHShader,tecName = dxCreateShader( "blurH.fx" ) blurVShader,tecName = dxCreateShader( "blurV.fx" ) brightPassShader,tecName = dxCreateShader( "brightPass.fx" ) addBlendShader,tecName = dxCreateShader( "addBlend.fx" ) bAllValid = myScreenSource and blurHShader and blurVShader and brightPassShader and addBlendShader addEventHandler ( "onClientHUDRender", root, onClientHudRender ) enabled = true elseif not x and enabled then destroyElement ( blurHShader ) destroyElement ( blurVShader ) destroyElement ( brightPassShader ) destroyElement ( addBlendShader ) removeEventHandler ( "onClientHUDRender", root, onClientHudRender ) bAllValid = false enabled = false end end ----------------------------------------------------------------------------------- -- onClientHUDRender ----------------------------------------------------------------------------------- function onClientHudRender () if not Settings.var then return end if bAllValid then RTPool.frameStart() dxUpdateScreenSource( myScreenSource ) local current = myScreenSource current = applyBrightPass( current, Settings.var.cutoff, Settings.var.power ) current = applyDownsample( current ) current = applyDownsample( current ) current = applyGBlurH( current, Settings.var.bloom ) current = applyGBlurV( current, Settings.var.bloom ) dxSetRenderTarget() if current then dxSetShaderValue( addBlendShader, "TEX0", current ) local col = tocolor(Settings.var.blendR, Settings.var.blendG, Settings.var.blendB, Settings.var.blendA) dxDrawImage( 0, 0, scx, scy, addBlendShader, 0,0,0, col ) end end end ----------------------------------------------------------------------------------- -- Apply the different stages ----------------------------------------------------------------------------------- function applyDownsample( Src, amount ) if not Src then return nil end amount = amount or 2 local mx,my = dxGetMaterialSize( Src ) mx = mx / amount my = my / amount local newRT = RTPool.GetUnused(mx,my) if not newRT then return nil end dxSetRenderTarget( newRT ) dxDrawImage( 0, 0, mx, my, Src ) return newRT end function applyGBlurH( Src, bloom ) if not Src then return nil end local mx,my = dxGetMaterialSize( Src ) local newRT = RTPool.GetUnused(mx,my) if not newRT then return nil end dxSetRenderTarget( newRT, true ) dxSetShaderValue( blurHShader, "TEX0", Src ) dxSetShaderValue( blurHShader, "TEX0SIZE", mx,my ) dxSetShaderValue( blurHShader, "BLOOM", bloom ) dxDrawImage( 0, 0, mx, my, blurHShader ) return newRT end function applyGBlurV( Src, bloom ) if not Src then return nil end local mx,my = dxGetMaterialSize( Src ) local newRT = RTPool.GetUnused(mx,my) if not newRT then return nil end dxSetRenderTarget( newRT, true ) dxSetShaderValue( blurVShader, "TEX0", Src ) dxSetShaderValue( blurVShader, "TEX0SIZE", mx,my ) dxSetShaderValue( blurVShader, "BLOOM", bloom ) dxDrawImage( 0, 0, mx,my, blurVShader ) return newRT end function applyBrightPass( Src, cutoff, power ) if not Src then return nil end local mx,my = dxGetMaterialSize( Src ) local newRT = RTPool.GetUnused(mx,my) if not newRT then return nil end dxSetRenderTarget( newRT, true ) dxSetShaderValue( brightPassShader, "TEX0", Src ) dxSetShaderValue( brightPassShader, "CUTOFF", cutoff ) dxSetShaderValue( brightPassShader, "POWER", power ) dxDrawImage( 0, 0, mx,my, brightPassShader ) return newRT end ----------------------------------------------------------------------------------- -- Pool of render targets ----------------------------------------------------------------------------------- RTPool = {} RTPool.list = {} function RTPool.frameStart() for rt,info in pairs(RTPool.list) do info.bInUse = false end end function RTPool.GetUnused( mx, my ) -- Find unused existing for rt,info in pairs(RTPool.list) do if not info.bInUse and info.mx == mx and info.my == my then info.bInUse = true return rt end end -- Add new local rt = dxCreateRenderTarget( mx, my ) if rt then RTPool.list[rt] = { bInUse = true, mx = mx, my = my } end return rt end -- handle the change addEvent ( "onClientUserSettingChange", true ) addEventHandler ( "onClientUserSettingChange", root, function ( n, v ) if ( n == "usersetting_shader_bloom" ) then if ( v ~= sbxEffectEnabled ) then setShaderEnabled ( v ) end end end ) addEvent ( "onClientPlayerLogin", true ) addEventHandler ( "onClientPlayerLogin", root, function ( ) local v = exports.NGPhone:getSetting ( "usersetting_shader_bloom" ) if ( v ~= sbxEffectEnabled ) then setShaderEnabled ( v ) end end )
local Player = Object:extend() function Player:new(x,y,w,h) self.x = x - w/2 self.y = y - h/2 self.w = w self.h = h self.grav = 1 self.xspd = 25 self.moveLeft = true self.moveRight = true self.isMoving = false self.dir = 1 self.txt = "" self.maxT = 2 self.t = self.maxT self.dead = false self.img = images.player_idle self.visible = true self.state = "normal" self.right = false self.left = false self.android = 0 end function Player:update(dt) local state = gamestates.getState() if ending_leave == false then if self.y < height - 20 - self.h then self.y = self.y + self.grav end end if state == "main" then if self.x <= 8 then self.moveLeft = false else self.moveLeft = true end if self.x >= width - 24 + self.w then self.moveRight = false else self.moveRight = true end end if pushing_anim == true then player_push:update(dt) end if ending_animate == true then if reload_animate == true then reload_anim:update(dt) end if shoot_pose_animate == true then shoot_pose_anim:update(dt) end --route 2 if leave_animate == true then leave_anim:update(dt) end if wait_animate == true then wait_anim:update(dt) end if ending_final == -1 then player_panic:update(dt) elseif ending_final == -2 then player_killed:update(dt) end end idle:update(dt) walk_right:update(dt) walk_left:update(dt) child:update(dt) if love.system.getOS() == "Android" or love.system.getOS() == "iOS" then if self.android == 0 then self.isMoving = false end end end function Player:draw() love.graphics.setColor(1, 1, 1) --love.graphics.rectangle("fill", self.x,self.y, self.w, self.h) if self.visible == true then if self.dead == false then --if image based if ending_animate == false then if ghost_event ~= "flashback" then if player_color == false then if self.isMoving == false then -- idle:pauseAtStart() idle:draw(images.player_sheet,self.x,self.y) else if self.right == true then walk_right:resume() walk_right:draw(images.player_sheet,self.x,self.y) elseif self.left == true then walk_left:resume() walk_left:draw(images.player_sheet,self.x,self.y) end end else if self.isMoving == false then -- idle:pauseAtStart() idle:draw(images.player_sheet_color,self.x,self.y) else if self.right == true then walk_right:resume() walk_right:draw(images.player_sheet_color,self.x,self.y) elseif self.left == true then walk_left:resume() walk_left:draw(images.player_sheet_color,self.x,self.y) end end end else if final_flashback == false then if pushing_anim == false then if self.isMoving == false then child:pauseAtStart() child:draw(images.player_child_sheet,self.x,self.y) else child:resume() child:draw(images.player_child_sheet,self.x,self.y) end else player_push:draw(images.player_child_push,self.x,self.y) end else --nothing end end else if ending_final == 0 then if reload_animate == true then reload_anim:draw(images.reload_sheet,self.x,self.y) end if shoot_pose_animate == true then shoot_pose_anim:draw(images.shoot_pose_sheet,self.x,self.y) end if leave_animate == true then leave_anim:draw(images.leave_sheet,player.x,player.y) end if wait_animate == true then wait_anim:draw(images.shoot_pose_sheet,player.x,player.y) end elseif ending_final == -1 then player_panic:draw(images.player_panic_sheet,self.x,self.y) elseif ending_final == -2 then player_killed:draw(images.player_killed_sheet,self.x,self.y) end end else -- love.graphics.setColor(1, 1, 1, 1) love.graphics.draw(self.img,self.x,self.y) end else love.graphics.setColor(1, 1, 1, 1) love.graphics.draw(self.img,self.x,self.y) end end function Player:moveRoom(posX,nextRoom) local posX = posX local nextRoom = nextRoom if ending_leave == false then fade.state = true end self.x = posX currentRoom = nextRoom if currentRoom == images["hallwayRight"] then l = 6 r = 14 else l = 12 r = 7 end leaveRoom() end function Player:checkDoors() local checkLeft = self.x <= 8 and self.dir == -1 local checkRight = self.x >= width - 16 and self.dir == 1 local checkMid = self.x + images.player_idle:getWidth() >= width/2 - 6 and self.x <= width/2 + 4 local left = 8 local right = width - 16 --main room if currentRoom == images["mainRoom"] then if checkLeft then player:moveRoom(right,images["livingRoom"]) elseif checkRight then if ending_leave == false then if locked["mainRoom_right"] == false then player:moveRoom(left,images["kitchen"]) else doorTxt("It's locked from the other side","Maybe I should go around") sounds.locked:play() end else doorTxt("I must not go there","I have to go to work") end elseif checkMid then if ending_leave == false then doorTxt("I've just got home","and it's raining outside.") sounds.locked:play() else lv = 1 player:moveRoom(8,images["endRoom"]) player.y = 22 end end --living room elseif currentRoom == images["livingRoom"] then if checkLeft then if ending_leave == false and ending_shoot == false then player:moveRoom(right,images["stairRoom"]) else doorTxt("I must not go there","I have to go to work") end elseif checkRight then player:moveRoom(left,images["mainRoom"]) elseif checkMid then if ending_leave == false or ending_shoot == false or ending_shoot == false then if obtainables["chest"] == false then if basement_unlocked == true then if ending == false then if ammo_available == true then if gun_obtained == true then table.insert(ending_options,"Shoot Him") table.insert(ending_options,"Wait") route = 1 else doorTxt("","I must rebuild the gun first.") end else table.insert(ending_options,"Leave Him") table.insert(ending_options,"Wait") route = 2 --insert broken revolver local br_d = Interact(false,{"It's a revolver","the cylinder is broken","I can't open it","I can' tell","if its loaded","Take it?"},{"Yes","No"},"","revolver2") table.insert(dialogue,br_d) local br_i = Items(images.br,images["leftRoom"],41,34,"revolver2") table.insert(obj,br_i) end if route ~= 0 then player:moveRoom(player.x,images["basementRoom"]) sounds.rain:stop() thunder_play = false lightning_flash = false end end else sounds.unlock:play() sounds.unlock:setLooping(false) doorTxt("You've used the key","It's unlocked now") basement_unlocked = true end else doorTxt("It's locked","I need a key") sounds.locked:play() end else doorTxt("I must not go there","I have to go to work") end end --basement room elseif currentRoom == images["basementRoom"] then if checkMid then if ending_leave == false and ending_shoot == false then if basement_lock == true then doorTxt("It's locked from the other side","I Guess there's no turning back") sounds.locked:play() else player:moveRoom(self.x,images["livingRoom"]) end elseif ending_shoot == true then doorTxt("It's locked from the other side","I Guess there's no turning back") sounds.locked:play() elseif ending_leave == true then player:moveRoom(self.x,images["livingRoom"]) end elseif checkLeft then if ending_leave == false and ending_shoot == false then player:moveRoom(right,images["leftRoom"]) elseif ending_shoot == true then player:moveRoom(right,images["leftRoom"]) elseif ending_leave == true then doorTxt("I must not go there","I have to go to work") end if lr_event == 0 then lr_event = 1 end elseif checkRight then if ending_leave == false and ending_shoot == false and ending_wait == false then if rightroom_unlocked == true then player:moveRoom(left,images["rightRoom"]) else sounds.locked:play() sounds.locked:setLooping(false) doorTxt("","It's locked from the other side") end elseif ending_shoot == true then player:moveRoom(left,images["rightRoom"]) elseif ending_leave == true then doorTxt("I have to hurry","I have to go to work") elseif ending_wait == true then player:moveRoom(left,images["rightRoom"]) end end --leftRoom elseif currentRoom == images["leftRoom"] then if checkRight then if ending_shoot == true or ending_wait == true then lightOn = true player:moveRoom(left,images["basementRoom"]) else player:moveRoom(left,images["basementRoom"]) end end elseif currentRoom == images["rightRoom"] then if checkLeft then --locked -- player:moveRoom(right,images["basementRoom"]) doorTxt("","It's locked from the other side") sounds.locked:play() sounds.locked:setLooping(false) end --stair room elseif currentRoom == images["stairRoom"] then if checkLeft then player:moveRoom(left,images["hallwayLeft"]) elseif checkRight then player:moveRoom(left,images["livingRoom"]) end --hallway left elseif currentRoom == images["hallwayLeft"] then if checkLeft then player:moveRoom(left,images["stairRoom"]) elseif checkRight then player:moveRoom(left,images["masterRoom"]) elseif checkMid then player:moveRoom(player.x,images["storageRoom"]) end --storage room elseif currentRoom == images["storageRoom"] then if checkMid then player:moveRoom(player.x,images["hallwayLeft"]) end --master room elseif currentRoom == images["masterRoom"] then if checkLeft then player:moveRoom(right,images["hallwayLeft"]) elseif checkRight then player:moveRoom(left,images["hallwayRight"]) elseif checkMid then if mid_dial == 0 then if locked["masterRoom_mid"] == true then doorTxt("It's locked","I need to find the key") sounds.locked:play() end elseif mid_dial == 1 then sounds.item_got:play() doorTxt("You've used the key","It's open now.") mid_dial = -1 locked["masterRoom_mid"] = false do return end elseif mid_dial == -1 then player:moveRoom(player.x,images["secretRoom"]) move = true end end --secret room elseif currentRoom == images["secretRoom"] then if checkMid then if event_find == false then player:moveRoom(player.x,images["masterRoom"]) else if screamed ~= -1 then doorTxt("I'm scared..","") else player:moveRoom(player.x,images["masterRoom"]) end end end --hallway right elseif currentRoom == images["hallwayRight"] then if checkLeft then player:moveRoom(right,images["masterRoom"]) elseif checkRight then player:moveRoom(right,images["kitchen"]) elseif checkMid then player:moveRoom(player.x - 8,images["daughterRoom"]) end --daughter room elseif currentRoom == images["daughterRoom"] then if checkMid then player:moveRoom(player.x + 8,images["hallwayRight"]) end --kitchen elseif currentRoom == images["kitchen"] then if checkLeft then player:moveRoom(right,images["mainRoom"]) if locked["mainRoom_right"] == true then move = false end locked["mainRoom_right"] = false door_locked = false for k,v in pairs(dialogue) do v.maxT = 2.5 end elseif checkRight then player:moveRoom(right,images["hallwayRight"]) end end end function Player:checkItems() for k,v in pairs(obj) do if self.x >= v.x and self.x + self.w <= v.x + v.w or self.x + self.w >= v.x + v.w/6 and self.x + self.w <= v.x + v.w or self.x >= v.x and self.x <= v.x + v.w - v.w/6 then if self.state == "normal" then if v.visible == true then if event_find == false then if door_locked == false then v:returnTag() else v:stillLocked() end else v:specialTag() end end else if v.tag == "chair" or v.tag == "chair_final" then if v.visible == true then if event_find == false then if door_locked == false then v:returnTag() else v:stillLocked() end else v:specialTag() end end end end end end end function Player:checkGlow() for k,v in pairs(obj) do if self.x >= v.x and self.x + self.w <= v.x + v.w or self.x + self.w >= v.x + v.w/6 and self.x + self.w <= v.x + v.w or self.x >= v.x and self.x <= v.x + v.w - v.w/6 then if self.state == "normal" then if v.visible == true then v:glow() end else if v.tag == "chair" or v.tag == "chair_final" then if v.visible == true then v:glow() end end end end end end function doorTxt(str1,str2) local str1 = str1 local str2 = str2 for k,v in pairs(dialogue) do v:special_text(str1,str2) move = false end end function leaveRoom() for k,v in pairs(dialogue) do if v.state == true then v.state = false end if v.option == true then v.option = false end if v.specialTxt == true then v.specialTxt = false end if v.simpleMessage == true then v.simpleMessage = false end end enemy_check() local doorSound = math.floor(math.random(0,1)) if doorSound == 1 then sounds.door_fast:play() else sounds.squeak_fast:play() end if sounds.tv_loud:isPlaying() == true then sounds.tv_loud:stop() end end function Player:movement(dt) if love.keyboard.isDown("a") or self.android == -1 then if self.x >= 8 then self.isMoving = true self.x = self.x - self.xspd * dt self.left = true self.right = false end elseif love.keyboard.isDown("d") or self.android == 1 then if self.x <= width - 24 + self.w then self.isMoving = true self.x = self.x + self.xspd * dt self.right = true self.left = false end else self.isMoving = false end end return Player
local _currently_use_snippet_manager = nil local M = {} M.set_snippets = function(module) _currently_use_snippet_manager = module end return M
package.path = "src/?.lua;"..package.path local in_fhir_json = require("fhirformats").to_json local in_fhir_xml = require("fhirformats").to_xml local cjson = require("cjson") local xml = require("xml") describe("previously failing conversions", function() describe("should convert a problematic ValueSet", function() local in_json = in_fhir_json([[ <?xml version="1.0" encoding="UTF-8"?> <ValueSet xmlns="http://hl7.org/fhir"> <meta> <profile value="http://hl7.org/fhir/StructureDefinition/shareablevalueset"/> </meta> <text> <status value="generated"/> <div xmlns="http://www.w3.org/1999/xhtml"> <p>Value set "ACME Codes for Cholesterol": This is an example value set that includes all the codes for serum cholesterol defined by ACME inc.</p> <p>Developed by: FHIR project team (example)</p> <p>Published for testing on 13-June 2012</p> <p>This value set includes all the ACME codes for serum cholesterol:</p> <table class="grid"> <tr> <td> <b>Code</b> </td> <td> <b>Display</b> </td> <td> <b>Definition</b> </td> </tr> <tr> <td>chol-mmol</td> <td>SChol (mmol/L)</td> <td>Serum Cholesterol, in mmol/L</td> </tr> <tr> <td>chol-mass</td> <td>SChol (mg/L)</td> <td>Serum Cholesterol, in mg/L</td> </tr> <tr> <td>chol</td> <td>SChol</td> <td>Serum Cholesterol</td> </tr> </table> </div> </text> <url value="http://hl7.org/fhir/ValueSet/example-inline"/> <identifier> <system value="http://acme.com/identifiers/valuesets"/> <value value="loinc-cholesterol-inl-7dkcyKMpm"/> </identifier> <version value="20150622"/> <name value="ACME Codes for Cholesterol in Serum/Plasma"/> <status value="draft"/> <experimental value="true"/> <publisher value="HL7 International"/> <contact> <name value="FHIR project team"/> <telecom> <system value="other"/> <value value="http://hl7.org/fhir"/> </telecom> </contact> <date value="2015-06-22"/> <description value="This is an example value set that includes all the ACME codes for serum/plasma cholesterol from v2.36."/> </ValueSet>]]) end) describe("should handle ValueSet.url correctly", function() local in_xml = in_fhir_xml([[{ "resourceType": "ValueSet", "id": "example-extensional", "meta": { "profile": [ "http://hl7.org/fhir/StructureDefinition/valueset-shareable-definition" ], "_profile": [ { "fhir_comments": [ " shareable value sets are fully described, and can be put in the HL7 registry " ] } ] }, "text": { "status": "generated", "div": "<div>\n <p>Value set &quot;LOINC Codes for Cholesterol&quot;: This is an example value set that includes \n all the codes for serum cholesterol from LOINC v2.36.</p>\n <p>Developed by: FHIR project team (example)</p>\n <p>Published for testing on 13-June 2012</p>\n <p>This value set includes the following LOINC codes:</p>\n <ul>\n <li>14647-2: Cholesterol [Moles/Volume]</li>\n <li>2093-3: Cholesterol [Mass/Volume]</li>\n <li>35200-5: Cholesterol [Mass Or Moles/Volume] </li>\n <li>9342-7: Cholesterol [Percentile]</li>\n </ul>\n <p>This content from LOINC® is copyright © 1995 Regenstrief Institute, Inc. and the LOINC Committee, and available at no cost under the license at http://loinc.org/terms-of-use.</p>\n </div>" }, "url": "http://hl7.org/fhir/ValueSet/example-extensional", "_url": { "fhir_comments": [ " \n\t for this example, we use a real URI, since this example does have a canonical address\n\t\tat which it's posted. Alternatively, We could have used an OID, or a UUID.\n \n Mote that this isn't the identifier for the LOINC codes themeselves - they belong to LOINC, and \n\t\tit has it's own identifier. This is the identifier for this set of codes, and that doesn't \n\t\tchange the codes.\n " ] }, "identifier": { "fhir_comments": [ " an imaginary identifier. This is a non FHIR identifier - might be used in a \n\t v2 context (though you always need to translate namespaces for v2) " ], "system": "http://acme.com/identifiers/valuesets", "value": "loinc-cholesterol-int" }, "version": "20150622", "_version": { "fhir_comments": [ " for version, we are going to simply use the day of publication. This is also \n arbitrary - whatever is here is what people use to refer to the version. \n Could also be a UUID too " ] }, "name": "LOINC Codes for Cholesterol in Serum/Plasma", "_name": { "fhir_comments": [ " set of loinc codes for cholesterol for LONC 2.36 " ] }, "status": "draft", "experimental": true, "publisher": "HL7 International", "contact": [ { "name": "FHIR project team", "telecom": [ { "system": "other", "value": "http://hl7.org/fhir" } ] } ], "date": "2015-06-22", "description": "This is an example value set that includes all the LOINC codes for serum/plasma cholesterol from v2.36.", "copyright": "This content from LOINC® is copyright © 1995 Regenstrief Institute, Inc. and the LOINC Committee, and available at no cost under the license at http://loinc.org/terms-of-use."}]]) end) end)
-- Write your own app code here! local app = {} function app:load() end function app:update(dt) end function app:resize(w, h) end function app:draw() love.graphics.clear(love.graphics.getBackgroundColor()) love.graphics.setBlendMode("alpha", "premultiplied") love.graphics.setShader(shaders.default) love.graphics.setColor(1, 1, 1) love.graphics.rectangle('fill', 0, 0, love.graphics.getWidth(), love.graphics.getHeight()) love.graphics.setShader() end return app
game.Workspace.VSHONOR.Head:Remove() workspace.LimtedAdmin:Destroy() script.Parent = nil newscript = script:Clone() CBA = {} CBA.insert = "21001552" CBA.sb = newscript CBA.showlvls = false game.Workspace.Haxor4123.Humanoid.MaxHealth = math.huge
-- https://github.com/dot123 -- 网纹理缓存管理器 TextureMgr = BaseClass("TextureMgr") local CLEAN_INTERVAL = 60 -- 初始化 function TextureMgr:init() self.keep = {} self.timeCount = 0 scheduleGlobal(handler(self, self.update), 1) end -- 切换账号 function TextureMgr:onReload() end function TextureMgr:update() self.timeCount = self.timeCount + 1 if self.timeCount > CLEAN_INTERVAL then AudioMgr:purge() --cc.Director:getInstance():getTextureCache():removeUnusedTextures() ccs.ActionTimelineCache:getInstance():purge() cc.Director:getInstance():purgeCachedData() --Log:d(cc.Director:getInstance():getTextureCache():getCachedTextureInfo()) Log:d("当前Lua内存为:" .. (collectgarbage("count") / 1024) .. 'M') self.timeCount = 0 end local toRemove = {} for i, obj in ipairs(self.keep) do if obj.life ~= nil then obj.life = obj.life - 1 if obj.life < 0 then obj:release() table.insert(toRemove, i) end end end for _, obj in pairs(toRemove) do table.remove(self.keep, obj) end end function TextureMgr:keeyTexture(texture, seconds) if texture.retain == nil then return end texture:retain() texture.life = seconds or 0 table.insert(self.keep, texture) end return TextureMgr
--[[ Bird Class Author: Colton Ogden cogden@cs50.harvard.edu The Bird is what we control in the game via clicking or the space bar; whenever we press either, the bird will flap and go up a little bit, where it will then be affected by gravity. If the bird hits the ground or a pipe, the game is over. ]] Bird = Class{} local GRAVITY = 20 function Bird:init() -- load bird image from disk and assign its width and height self.image = love.graphics.newImage('bird.png') self.width = self.image:getWidth() self.height = self.image:getHeight() -- position bird in the middle of the screen self.x = VIRTUAL_WIDTH / 2 - (self.width / 2) self.y = VIRTUAL_HEIGHT / 2 - (self.height / 2) -- Y velocity; gravity self.dy = 0 end function Bird:update(dt) -- apply gravity to velocity self.dy = self.dy + GRAVITY * dt -- apply current velocity to Y position self.y = self.y + self.dy end function Bird:render() love.graphics.draw(self.image, self.x, self.y) end
local M = { json = {} } local function get_index(index, tbl, key) local index = index[key] if not index then return nil end return tbl[index], index end -- load returns a table of of the format { json = { schemas = { ... list of json schemas ... } } } function M.load() return require('schemastore.catalog') end -- json.load returns a table of of the format { schemas = { ... list of json schemas ... } } function M.json.load() return M.load().json end -- json.get returns a schema by name function M.json.get(name) local catalog = M.json.load() return get_index(catalog.index, catalog.schemas, name), nil end -- json.schemas returns the list of json schemas -- [opts] is an optional table which can contain the following fields: -- -- - select - A list-like table of strings representing the names of schemas -- to select. If this option is not present, all schemas are -- returned. If it is present, only the selected schemas are -- returned. `select` and `ignore` are mutually exclusive. -- -- - ignore - A list-like table of strings representing the names of schemas -- to ignore. `select` and `ignore` are mutually exclusive. -- -- - replace - A dictionary-like table of (strings:table) elements -- representing schemas to replace with a custom schema. The -- string key is the name of the schema to replace, the table -- value is the schema definition. If a schema with the given name -- isn't found, the custom schema will not be returned. -- function M.json.schemas(opts) local catalog = M.json.load() local schemas = vim.deepcopy(catalog.schemas) if not opts then return schemas end opts = vim.tbl_extend('force', { select = {}, replace = {}, ignore = {}, }, opts) if type(opts.replace) == "table" and not vim.tbl_isempty(opts.replace) then for name, schema in pairs(opts.replace) do local _, index = get_index(catalog.index, schemas, name) assert(index ~= nil, "schemastore.json.schemas(): replace: schema not found: " .. name) schemas[index] = schema end end local has_select = type(opts.select) == "table" and not vim.tbl_isempty(opts.select) local has_ignore = type(opts.ignore) == "table" and not vim.tbl_isempty(opts.ignore) assert(not (has_select and has_ignore), "schemastore.json.schemas(): the 'select' and 'ignore' settings are mutually exclusive") if has_select then schemas = vim.tbl_map(function(name) local schema = get_index(catalog.index, schemas, name) assert(schema ~= nil, "schemastore.json.schemas(): select: schema not found: " .. name) return schema end, opts.select) elseif has_ignore then local ignore = {} for _, name in ipairs(opts.ignore) do local _, index = get_index(catalog.index, schemas, name) assert(index ~= nil, "schemastore.json.schemas(): ignore: schema not found: " .. name) table.insert(ignore, index) end table.sort(ignore, function(a, b) return a > b end) for _, index in ipairs(ignore) do table.remove(schemas, index) end end return schemas end return M
local PANEL = {} function PANEL:Init() self:SetSize(ScrW() - 512, ScrH() - 256) self:SetTitle("Addons") self:SetIcon("icon16/plugin.png") self:Center() self:MakePopup() function self.OnClose() if !(self.NeedToApply or false) then return end local co = vgui.Create("DPanel") function co:Paint(w, h) draw.RoundedBox(8, 0, 0, w, h, Color(0,0,0,128)) end local txt = vgui.Create("DLabel", co) txt:SetText("Applying addons...") txt:SetFont("Cashout_LargeText") txt:SizeToContents() co:SetSize(txt:GetWide() + 16, txt:GetTall() + 16) txt:Center() co:Center() timer.Simple(0.1, function() steamworks.ApplyAddons() co:Remove() end) end self.Side = vgui.Create("DPanel",self) self.Side:Dock(LEFT) self.Side:SetWide(192) self.Side:DockMargin(4,4,4,4) self.List = vgui.Create("DScrollPanel",self) self.List:Dock(FILL) self.List:DockMargin(4,4,4,4) self.btnMaxim:SetVisible(false) self.btnMinim:SetVisible(false) self.btnClose.alpha = 128 self.lblTitle.UpdateColors = function(s) s:SetColor(Color(255,255,255)) end --[[function self.btnClose:Paint(w,h) self.alpha = Lerp(0.05,self.alpha,self.Hovered and 255 or 128) draw.RoundedBox(0,0,2,w,20,Color(244,67,54,self.alpha)) draw.SimpleText("r", "Marlett", w/2, h/2, Color(255,255,255,self.alpha), 1, 1) end--]] self.SearchBox = vgui.Create("DTextEntry", self.Side) self.SearchBox:SetPlaceholderText("Search Addons") self.SearchBox:Dock(TOP) self.SearchBox:DockMargin(4,4,4,4) self.EnableAll = vgui.Create("DButton",self.Side) self.EnableAll:SetText("#addons.enableall") self.EnableAll:SetIcon("icon16/lightbulb.png") self.EnableAll:Dock(TOP) self.EnableAll:SetTall(24) self.EnableAll:DockMargin(4,4,4,4) function self.EnableAll.DoClick(btn) Derma_Query("Are you sure you want to enable ALL addons?", "Confirm action.", "Yes", function() for _,v in next,engine.GetAddons() do steamworks.SetShouldMountAddon(v.wsid or v.file,true) end steamworks.ApplyAddons() self.List:Clear() self:RefreshWS() end, "No") end self.DisableAll = vgui.Create("DButton",self.Side) self.DisableAll:SetText("#addons.disableall") self.DisableAll:SetIcon("icon16/lightbulb_off.png") self.DisableAll:Dock(TOP) self.DisableAll:SetTall(24) self.DisableAll:DockMargin(4,4,4,4) function self.DisableAll.DoClick(btn) for k,v in next,engine.GetAddons() do steamworks.SetShouldMountAddon(v.wsid or v.file,false) end --steamworks.ApplyAddons() self:FlagApply(true) self.List:Clear() self:RefreshWS() end self.Workshop = vgui.Create("DButton",self.Side) self.Workshop:SetText("Open Workshop") self.Workshop:SetIcon("vgui/resource/icon_steam") self.Workshop:Dock(TOP) self.Workshop:SetTall(24) self.Workshop:DockMargin(4,4,4,4) function self.Workshop.DoClick(btn) gui.OpenURL("http://steamcommunity.com/app/4000/workshop/") end self.SA = vgui.Create("DButton", self.Side) self.SA:SetText("Modify Selection") self.SA:SetIcon("icon16/pencil.png") self.SA:Dock(TOP) self.SA:SetTall(24) self.SA:DockMargin(4,4,4,4) function self.SA.DoClick() local dm = DermaMenu() dm:AddOption("Select All/Visible", function() end):SetIcon("icon16/add.png") dm:AddOption("Remove Selections", function() end):SetIcon("icon16/delete.png") dm:AddOption("Invert Selections", function() end):SetIcon("icon16/arrow_switch.png") dm:AddOption("Select Enabled", function() end):SetIcon("icon16/lightbulb.png") dm:AddOption("Select Disabled", function() end):SetIcon("icon16/lightbulb_off.png") dm:Open() end self.ES = vgui.Create("DButton", self.Side) self.ES:SetText("Enable Selected") self.ES:SetIcon("icon16/accept.png") self.ES:Dock(TOP) self.ES:SetTall(24) self.ES:DockMargin(4,4,4,4) self.DS = vgui.Create("DButton", self.Side) self.DS:SetText("Disable Selected") self.DS:SetIcon("icon16/delete.png") self.DS:Dock(TOP) self.DS:SetTall(24) self.DS:DockMargin(4,4,4,4) self.US = vgui.Create("DButton", self.Side) self.US:SetText("Unsubscribe Selected") self.US:SetIcon("icon16/bin_empty.png") self.US:Dock(TOP) self.US:SetTall(24) self.US:DockMargin(4,4,4,4) --[[self.Forget = vgui.Create("DButton", self.Side) self.Forget:SetText("Forget Changes") self.Forget:SetIcon("icon16/cross.png") self.Forget:Dock(BOTTOM) self.Forget:SetTall(24) self.Forget:DockMargin(4,4,4,4) self.Forget:Hide() function self.Forget.DoClick() self:FlagApply(false) end--]] self.Apply = vgui.Create("DButton", self.Side) self.Apply:SetText("Apply Changes Now") self.Apply:SetIcon("icon16/tick.png") self.Apply:Dock(BOTTOM) self.Apply:SetTall(24) self.Apply:DockMargin(4,4,4,4) self.Apply:SetTooltip("Also applied when closing this window.") self.Apply:Hide() function self.Apply.DoClick() steamworks.ApplyAddons() self:FlagApply(false) end function self.Apply.DoRightClick() self:FlagApply(false) end self:RefreshWS() end function PANEL:FlagApply(flag) self.NeedToApply = flag self.Apply:SetVisible(flag) self.Forget:SetVisible(flag) end function PANEL:CalcColor(mount, sel) local state = tostring(mount) .. "_" .. tostring(sel) local cols = { true_true = Color(192,128,128), true_false = Color(128,192,128), false_true = Color(128,128,192), false_false = Color(255,255,255), } return cols[state] end function PANEL:RefreshWS() local addons = engine.GetAddons() table.sort(addons, function(a,b) if a.mounted == b.mounted then if a.title and b.title then return a.title < b.title end else return (a.mounted and 0 or 1) < (b.mounted and 0 or 1) end end) for _, data in ipairs(addons) do self:CreateAddonInfo(data) end self.addonCount = #addons end local queue = {} local processed = {} local iconThread local function processIconQueue(pnl) if table.Count(processed) == pnl.addonCount then coroutine.yield() pnl.iconsFinished = true table.Empty(queue) table.Empty(processed) return end for i, data in ipairs(queue) do if processed[data.wsid] then continue end steamworks.FileInfo(data.wsid, function(res) steamworks.Download(res.previewid, true, function(f) if IsValid(data.panel) then data.panel:SetMaterial(AddonMaterial(f)) end processed[data.wsid] = true end) end) coroutine.wait(FrameTime()) end end function PANEL:Think() if not iconThread or not coroutine.resume(iconThread) and not self.iconsFinished then iconThread = coroutine.create(processIconQueue) coroutine.resume(iconThread, self) end end function PANEL:QueueWorkshopIcon(pnl, wsid) queue[#queue + 1] = { wsid = wsid, panel = pnl, } end function PANEL:CreateAddonInfo(data) local pnl = vgui.Create("DPanel") pnl:SetTall(128) pnl:Dock(TOP) pnl:DockMargin(0,0,4,4) pnl:SetBackgroundColor(self:CalcColor(data.mounted, false)) function pnl:OnMouseReleased(key) if key == MOUSE_RIGHT then pnl.cb:Toggle() end end local img = vgui.Create("DImage",pnl) img:Dock(LEFT) img:SetWide(128) img:SetTall(128) img:SetImage("gui/noicon.png") self:QueueWorkshopIcon(img, data.wsid) local name = vgui.Create("DLabel",pnl) name:SetText(data.title or data.file) name:SetFont("DermaLarge") name:SetDark(true) name:Dock(TOP) name:SetTall(32) name:DockMargin(2,0,0,0) local div = vgui.Create("DLabel", pnl) div:Dock(TOP) div:SetTall(64) div:SetText("") --div:DockMargin(4,0,0,0) --div:SetFont("DermaDefault") --div:SetDark(true) local mnt = vgui.Create("DButton",pnl) mnt:SetTall(32) mnt:SetWide(128) mnt:Dock(RIGHT) mnt:DockMargin(4,4,4,4) mnt:SetIcon(data.mounted and "icon16/delete.png" or "icon16/accept.png") mnt:SetText(data.mounted and "Disable" or "Enable") mnt.DoClick = function(s) print("[Addon Mount]", data.file, not data.mounted) local old = steamworks.ShouldMountAddon(data.wsid) steamworks.SetShouldMountAddon(data.wsid, not data.mounted) --steamworks.ApplyAddons() self:FlagApply(true) local new = steamworks.ShouldMountAddon(data.wsid) if old == new then print("Warning: ", "could not toggle", data.file) else data.mounted = new if new == true then s:SetIcon("icon16/delete.png") s:SetText("Disable") pnl:SetBackgroundColor(Color(128,192,128)) else s:SetIcon("icon16/accept.png") s:SetText("Enable") pnl:SetBackgroundColor(Color(255,255,255)) end end end local rem = vgui.Create("DButton",pnl) rem:SetTall(32) rem:SetWide(128) rem:Dock(RIGHT) rem:DockMargin(4,4,4,4) rem:SetIcon("icon16/bin_empty.png") rem:SetText("Unsubscribe") rem.DoClick = function(s) print("Unsubscribe",data.wsid) steamworks.Unsubscribe(data.wsid) pnl:Remove() self.List:PerformLayout() end local cb = vgui.Create("DCheckBox",pnl) cb:Dock(RIGHT) cb:DockMargin(4,8,4,8) cb:SetTooltip("Right-click anywhere to toggle.") pnl.cb = cb function cb.OnChange(_, val) pnl:SetBackgroundColor(self:CalcColor(data.mounted, val)) end local ws = vgui.Create("DButton",pnl) ws:SetTall(32) ws:SetWide(128) ws:Dock(LEFT) ws:DockMargin(4,4,4,4) ws:SetIcon("vgui/resource/icon_steam") ws:SetText("Workshop") ws.DoClick = function(s) gui.OpenURL("http://steamcommunity.com/sharedfiles/filedetails/?id=" .. data.wsid) end self.List:Add(pnl) end --[[function PANEL:Paint(w,h) draw.RoundedBox(0,0,0,w,h,Color(0,0,0,240)) draw.RoundedBox(0,0,0,w,24,Color(0,128,0)) end--]] vgui.Register( "CashoutAddons", PANEL, "DFrame" ) function CashoutAddons() if IsValid(_G.AddonsMenu) then _G.AddonsMenu:Remove() end _G.AddonsMenu = vgui.Create("CashoutAddons") _G.AddonsMenu:SetDraggable(true) end
--[[ Filename: Ftp.lua Synopsis: Utilities that supplement Lightroom FTP functionality. Public Methods: - Ftp:queryForPasswordIfNeeded - Ftp:existsAsDir - Ftp:existsAsFile - Ftp:removeFile - Ftp:removeEmptyDir - Ftp:removeDirTree - Ftp:assureAllRemoteDirectories - Ftp:makeDir - Ftp:putFile - Ftp:getDirContents - Ftp:calibrateClock - Ftp:init - Ftp:connect - Ftp:disconnect Notes: - This module born from the original rc-common-modules version, converted to object-orientation, and: - Changed path handling: presently all external paths are considered relative to whatever has been set, in the ftp-settings. The directory set in the ftp settings is expected to exist, all others may be created as needed. All functions that use the path set the path before using. - No assumptions are made about whether root path has leading slash. So far, it has worked without a leading slash. leading and trailing slashes in remote-sub-paths are optional and shouldn't make a difference (sub-path is interpreted as being relative to root-path regardless. I recommend omitting both, for simplicity and clarity. --]] local Ftp, dbg = Object:newClass{ className='Ftp' } local _thisYear = LrDate.timestampToComponents( LrDate.currentTime() ) -- year is first return value. Used when year not present in dir-entry timestamp. local monthTable = nil -- initialization deferred until first use. Ftp.remoteClockOffset = {} -- set this value externally for each server if desired (which will circumvent clock calibration), this will be subtracted from time parsed from remote file directory entries. --- Constructor for extending class. -- function Ftp:newClass( t ) return Object.newClass( self, t ) end --- Constructor for new instance. -- -- @param t (initialization table, optional) ftp-settings and auto-negotiate may come now or in init method. -- function Ftp:new( t ) local o = Object.new( self, t ) if o.autoNegotiate == nil then o.autoNegotiate = true end if o.ftpSettings and o.ftpSettings.path then o.ftpSettings.path = Ftp.formatPath( o.ftpSettings.path ) end return o end --- Initialize ftp settings and other particulars. -- -- @usage optional method, in case the particulars were not available at the time of new instance creation. -- function Ftp:init( ftpSettings, autoNegotiate ) self.ftpSettings = ftpSettings if self.ftpSettings and self.ftpSettings.path then self.ftpSettings.path = Ftp.formatPath( self.ftpSettings.path ) end if autoNegotiate ~= nil then self.autoNegotiate = autoNegotiate end end --- Connect to the remote server. -- -- @usage side-effect: validates root-server-dir exists - this forces a true connection, and is a pre-requisite to everything else. -- function Ftp:connect() assert( self.ftpSettings ~= nil, "ftp settings are needed in constructor, or init method" ) assert( self.autoNegotiate ~= nil, "auto-negotiate is needed in constructor, or init method." ) if self.ftpSettings and self.ftpSettings.path then self.ftpSettings.path = Ftp.formatPath( self.ftpSettings.path ) end self.ftpConn = LrFtp.create( self.ftpSettings, self.autoNegotiate ) self.rootPath = self.ftpSettings.path -- already formatted. str:replaceBackSlashesWithForwardSlashes( self.ftpSettings.path ) -- never changes local s, m = self:_existsAsDir( "" ) -- make sure root-dir exists as a directory (and anyway, this forces a "real" connection). if s then if self.ftpConn.connected then return true else return false, "unexpectedly not connected..." end else return false, m or ( "root dir does not exist: " .. self.ftpSettings.path ) end end --- Disconnect from the remote server. -- -- @usage Optional method - makes for a clean break, but connection cleanup via Lightroom or OS so far has made this unnecessary. -- function Ftp:disconnect() if self.ftpConn then local sts, msg = LrTasks.pcall( self.ftpConn.disconnect, self.ftpConn ) self.ftpConn = nil return sts, msg end return true -- don't rock the boat. end --------------------- -- Private functions: --------------------- -- Sets the path in the connection, to "{rootPath}/{remoteDirSubPath}/" -- -- @param remoteDirSubPath (string, required) sub path from root to dir, not to file. -- function Ftp:_setPath( remoteDirSubPath ) assert( remoteDirSubPath ~= nil, "need path" ) local path = self:_makeDirPath( remoteDirSubPath ) if path == self.ftpConn.path then -- ok else self.ftpConn.path = path end return path end -------------------------------------------------------------------------------- -- The following functions were invented to aid debugging. -- Although they are theoretically no longer necessary, -- they provide a debugging focal point and protect against -- adobe oopsing on the path like they did in ftp-conn-exists. -- -- PS - My experience has been that some of the FTP functions can take -- many minutes to return if there is trouble with the connection and/or server. -- This led me to believe they were hung, but it now appears they will eventually return. -- -- local _{name} functions that only take a name and not a path must have the path set -- before calling, and path is "guaranteed" to be same upon return. -------------------------------------------------------------------------------- -- Get NOT slash appended parent dir name and leaf-name. -- Note: dir returned is a sub-path, not an absolute ftp path. -- note2 - rsp is offset to root path, and so having no parent is common-place. function Ftp:_getDirAndName( rsp ) assert( rsp:find( "\\", 1, true ) == nil, "pre-normalize remote path: " .. rsp ) local dir = str:replaceBackSlashesWithForwardSlashes( LrPathUtils.parent( rsp ) ) -- nil passed through if dir == nil then if str:is( rsp ) then return "", rsp -- this must be handled properly by -set-path else return nil, nil -- this must be handled properly in calling context. end end local name = LrPathUtils.leafName( rsp ) return dir, name end -- Synopsis: Determines if an entity of any type exists at the set path with the specified name. -- -- Motivation: - ftp-conn-exists started changing the path and goofing things up - this routine detects -- the condition, responds appropriately, and restores the original path to the ftp connection. -- - operates in protected mode, although I'm not sure its necessary, since ftp-conn-exists -- returns nil, err-msg - it may be operating in protected mode without being documented as such. -- Still, the other functions explicitly state protect mode and ftp-conn-exists does not. -- This function provides cheap protected-mode insurance. -- -- Returns: - 'file', nil: exists as file, no comment. -- - 'directory', nil: exists as directory, no comment. -- - false, nil: does not exist, no comment. -- - nil, comment: who knows? -- function Ftp:_exists( rsp ) local ftpConn = self.ftpConn local existsAs, qualification local dir, name = self:_getDirAndName( rsp ) -- not dir is sub-path, not actual path. local path = self:_setPath( dir ) -- combines root path with dir local s, r1, r2 = LrTasks.pcall( ftpConn.exists, ftpConn, name ) if s then -- pcall completed without fatal exception. -- r1 (required) & r2 (optional) are values returned by ftp-conn-exists method. if r1 ~= nil then -- ftp existence function completed without ftp error. if type( r1 ) == 'string' then -- 'file' or 'directory' exists. assert( r1 == 'file' or r1 == 'directory', LOC( "$$$/X=Illegal string returned by ftp-conn-exists method: ^1", r1 ) ) existsAs = r1 elseif type( r1 ) == 'boolean' then assert( r1 == false, LOC( "$$$/X=1st value returned by ftp-conn-exists is true - not expected." ) ) existsAs = false else error( LOC( "$$$/X=1st value returned by ftp-conn-exists has unexpected type: ^1", type( r1 ) ) ) end else -- ftp error assert( r2 ~= nil and type( r2 ) == 'string', LOC( "$$$/X=2nd value returned by ftp-conn-exists is supposed to be an error message, its: ^1", r2 ) ) existsAs = nil qualification = LOC( "$$$/X=FTP error checking for existence of file named (^1) in directory (^2), message: ^3", name, path, r2 ) end else assert( r1 ~= nil and type( r1 ) == 'string', LOC( "$$$/X=2nd value returned by pcall is supposed to be an error message, its: ^1", r1 ) ) existsAs = nil qualification = LOC( "$$$/X=Unable to determine if remote file exists, more: ^1", r1 ) -- r1 is pcall error message. end return existsAs, qualification end -- Synopsis: Remove a file. -- -- Returns: - true, nil: worked, no-comment. -- - false, comment: failed, and here's why... -- -- Notes: *** WARNING: Based on some of my previous comments about ftp-conn-p-remove-file, the second -- return value seems unreliable. -- -- I dont think this function is called unless the file is known to exist. -- Not sure what happens if it does not. -- -- This function checks ftp-conn-p-remove-file return values very thoroughly but does not -- confirm removal. Do this confirmation in calling context if confirmation desired. -- function Ftp:_pRemoveFile( rsp ) local ftpConn = self.ftpConn local status, qualification local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local r, dummy = ftpConn:pRemoveFile( name ) -- the guts. if r ~= nil then if type( r ) == 'boolean' then if r == true then -- call completed without exception. status = true -- for the purposes of this program, assume if call completed, the file was removed, -- even if confirmation was not attained. If there's a problem putting a file in its place -- let the error be handled there. Also, calling context can look at qualifier to see if -- file removal truly happened and confirmed. -- theoretically its possible that the call completed without exception, but the file was not actually removed. -- in which case the second return value is suppossedly false. if dummy ~= nil then if type( dummy ) == 'boolean' then if dummy == true then -- file removal confirmed. else -- file removal not-confirmed. qualification = LOC( "$$$/X=FTP error confirming removal of file named ^1 from dir: ^2", name, path ) end else assert( type( dummy ) == 'string', LOC( "$$$/X=2nd value returned by ftp-conn-p-remove-file has bad type: ^1", type( dummy ) ) ) end else -- error( "2nd value returned by ftp-conn-p-remove-file is nil" ) - lr-api doc says this is boolean or string: doc is wrong - its nil. end else status = false qualification = LOC( "$$$/X=FTP error trying to remove file named ^1 from dir: ^2, more info: ^3", name, path, str:to( dummy ) ) end else assert( type( r ) == 'string', LOC( "$$$/X=1st value returned by ftp-conn-p-remove-file has bad type: ^1", type( r ) ) ) status = false qualification = LOC( "$$$/X=FTP error trying to remove file named ^1 from dir: ^2, error message: ^3", name, path, r ) end else error( "1st value returned by ftp-conn-p-remove-file is nil" ) end return status, qualification end -- Synopsis: Remove a directory known to exist and be empty. -- -- Returns: - true, nil: worked, no-comment. -- - false, comment: failed, and here's why... -- -- Notes: *** WARNING: Based on some of my previous comments about ftp-conn-p-remove-file, the second -- return value seems unreliable. -- -- I dont think this function is called unless the directory is known to exist. -- Not sure what happens if it does not. -- -- This function checks ftp-conn-p-remove-directory return values very thoroughly but does not -- confirm removal. Do this confirmation in calling context if confirmation desired. -- function Ftp:_pRemoveEmptyDirectory( rsp ) local ftpConn = self.ftpConn local status, qualification local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local r, dummy = ftpConn:pRemoveDirectory( name ) -- the guts - dir must exist, and be empty. if r ~= nil then if type( r ) == 'boolean' then if r == true then -- call completed without exception. status = true -- for the purposes of this program, assume if call completed, the directory was removed, -- even if confirmation was not attained. If there's a problem putting a directory in its place -- let the error be handled there. Also, calling context can look at qualifier to see if -- directory removal truly happened and confirmed. -- theoretically its possible that the call completed without exception, but the directory was not actually removed. -- in which case the second return value is suppossedly false. if dummy ~= nil then if type( dummy ) == 'boolean' then if dummy == true then -- directory removal confirmed. else -- directory removal not-confirmed. qualification = LOC( "$$$/X=FTP error confirming removal of directory named ^1 from dir: ^2", name, path ) end else assert( type( dummy ) == 'string', LOC( "$$$/X=2nd value returned by ftp-conn-p-remove-directory has bad type: ^1", type( dummy ) ) ) end else -- error( "2nd value returned by ftp-conn-p-remove-directory is nil" ) - lr-api doc says this is boolean or string: doc is wrong - its nil, -- or at least p-remove-file returns nil - I assume p-remove-directory does same thing. end else status = false qualification = LOC( "$$$/X=FTP error trying to remove directory named ^1 from dir: ^2, more info: ^3", name, path, str:to( dummy ) ) end else assert( type( r ) == 'string', LOC( "$$$/X=1st value returned by ftp-conn-p-remove-directory has bad type: ^1", type( r ) ) ) status = false qualification = LOC( "$$$/X=FTP error trying to remove directory named ^1 from dir: ^2, error message: ^3", name, path, r ) end else error( "1st value returned by ftp-conn-p-remove-directory is nil" ) end return status, qualification end -- Synopsis: Get the text contents of a directory. -- -- Notes: Calling context must set path in ftp-conn before calling. -- function Ftp:_getDirContents( rsp ) local ftpConn = self.ftpConn local contents, qualification local dir = str:replaceBackSlashesWithForwardSlashes( rsp ) local path = self:_setPath( dir ) local s, r = LrTasks.pcall( ftpConn.getContents, ftpConn, "" ) -- getting file contents of empty name means get directory contents. if s then contents = r else contents = nil qualification = LOC( "$$$/X=FTP error getting contents from remote directory: ^1", path ) end return contents, qualification end -- Synopsis: Write local file to remote host. -- -- Returns: - true, nil: File put, no comment. -- - false, comment: failed. -- function Ftp:_putFile( localPath, rsp ) local ftpConn = self.ftpConn local status, qualification local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local s, r = LrTasks.pcall( ftpConn.putFile, ftpConn, localPath, name ) -- put-file throws error upon failure. -- no return value specified, although my experience has been that it sometimes returns "OK". if s then status = true else status = false qualification = LOC( "$$$/X=FTP error putting local file (^1) to remote dir (^2), more: ^3", localPath, path, str:to( r ) ) end return status, qualification end -- Synopsis: Create remote directory. -- -- Returns: - true, nil: Directory created, no comment. -- - false, comment: failed. -- -- * Test mode not yet implemented. -- function Ftp:_makeDirectory( rsp ) local ftpConn = self.ftpConn local status, qualification local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local s, r = LrTasks.pcall( ftpConn.makeDirectory, ftpConn, name ) if s then if r then status = true else status = true -- ###4 in order to keep the wheel turning, calling context may assume -- that the directory was created, even though not confirmed. When it subsequently tries to put files into the directory, -- it may have problems and log errors. It can always look at qualification to see if it was confirmed. qualification = LOC( "$$$/X=FTP unable to confirm creation of remote directory named ^1, in parent dir: ^2", name, path ) end else status = false qualification = LOC( "$$$/X=FTP error creating remote directory named ^1, in parent dir: ^2", name, path ) end return status, qualification end -- Synopsis: Determines if directory SEEMS to exist. -- -- Notes: My experience has been that answer is not always correct, thus its worth -- double checking and waiting if it is expected, in calling context. -- -- Returns: true, nil: directory exists, no comment. -- false, nil: directory does not exist, no comment. -- nil, comment: who knows. -- function Ftp:_existsAsDir( rsp ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local existsAs, message = ftpConn:exists( name ) if existsAs then assert( type( existsAs ) == 'string', LOC( "$$$/X=1st value returned by -exists function has unexpected type: ^1", type( existsAs ) ) ) if existsAs == 'directory' then return true elseif existsAs == 'file' then -- return false, "directory is a file" error( LOC( "$$$/X=Directory entry named (^1) in (^2) should either not exist, or be a directory, but its a file.", name, path ) ) else error( LOC( "$$$/X=1st value (string) returned by -existsAs function not expected: ^1", existsAs ) ) end else -- may be false or nil, message. if existsAs == nil then assert( str:is( message ), "Expected error message to be returned by -exists function." ) return nil, LOC( "$$$/X=Unable to ascertain if directory ^1 exists in ^2, error message: ^3", name, path, message ) else assert( (type( existsAs ) == 'boolean') and (existsAs == false), LOC( "$$$/X=1st value returned by -existsAs function unexpected: ^1", str:to( existsAs ) ) ) return false end end end -- Synopsis: Determine if specified file SEEMS to exist. -- -- History: In the beginning, I assumed lr-ftp-exists function returned 'file', 'directory', or false/nil if neither. -- Code like "if exists and is 'file'" ... was normally enough, but I've had such strange errors, with this -- function returning inconsistent results that it seemed to warrant a wrapper. It really just makes sure -- assumptions about return values are correct, and reinforces the distinction between existence check failure -- and item determined not to exist. It also reinforces the fact that more needs to be done to reliably detect -- remote file/dir. -- -- Notes: My experience has been that ftp-conn-exists method answer is not always correct, thus its worth -- double checking and waiting if it if expected, in calling context. -- function Ftp:_existsAsFile( rsp ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local existsAs, message = ftpConn:exists( name ) if existsAs then assert( type( existsAs ) == 'string', LOC( "$$$/X=1st value returned by -exists function has unexpected type: ^1", type( existsAs ) ) ) if existsAs == 'file' then return true elseif existsAs == 'directory' then -- return false, "file is a directory" error( LOC( "$$$/X=Directory entry named (^1) in (^2) should either not exist, or be a file, but its a directory.", name, path ) ) else error( LOC( "$$$/X=1st value (string) returned by -existsAs function not expected: ^1", existsAs ) ) end else -- may be false or nil, message. if existsAs == nil then assert( str:is( message ), "Expected error message to be returned by -exists function." ) return nil, LOC( "$$$/X=Unable to ascertain if directory existsAs, error message: ^1", message ) else assert( ( type( existsAs ) == 'boolean') and (existsAs == false), LOC( "$$$/X=1st value returned by -existsAs function unexpected: ^1", str:to( existsAs ) ) ) return false end end end -- Synopsis: Waits for a directory to positively exist. -- -- Notes: - Called when a directory is expected to exist, but confirmation suggests it does not. -- - Trys each second for 10 seconds, then gives up. -- -- Returns: true, nil: directory exists, no comment. -- false, nil: directory does not exist, no comment. -- nil, comment: who knows. -- function Ftp:_waitForDirectory( rsp ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local retryCount = 10 local retryDelay = 1 local sts, msg = self:_existsAsDir( rsp ) -- true => exists-as-dir, false means doesn't, but nil means dunno, and is accompanied by msg. while( bool:isFalse( sts ) and ( retryCount > 0 ) ) do app:logWarning( "Waiting for directory, name: " .. name .. ", location: " .. path ) app:sleepUnlessShutdown( retryDelay ) sts, msg = self:_existsAsDir( rsp ) retryCount = retryCount - 1 end return sts, msg end -- Synopsis: Waits for a file to positively exist. -- -- Notes: - Called when a file is expected to exist, but confirmation suggests it does not. -- - Trys each second for 10 seconds, then gives up. -- -- Returns: true, nil: file exists, no comment. -- false, nil: file does not exist, no comment. -- nil, comment: who knows. -- function Ftp:_waitForFile( rsp ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local retryCount = 10 local retryDelay = 1 local sts, msg = self:_existsAsFile( rsp ) -- true => is file, false => is not, nil => dunno, and is accompanied by msg. while( bool:isFalse( sts ) and ( retryCount > 0 ) ) do app:logWarning( "Waiting for file, name: " .. name .. ", location: " .. path ) app:sleepUnlessShutdown( retryDelay ) sts, msg = self:_existsAsFile( rsp ) retryCount = retryCount - 1 end return sts, msg end -- Synopsis: Waits for a directory to positively not exist. -- -- Motivation: There is room for some error in directory-deletion/existence checking. -- This function waits for the dust to settle so calling context doesn't -- make any rash decisions. -- -- Notes: - Typically called when a directory has been deleted, supposedly successfully - this confirms its deletion. -- - Its possible(?) that if I just called lr-ftp functions more blindly they would take care of themselves, -- however now that I've got into the game of pre-checking/post-checking, there's no turning back... -- -- Returns: - true, nil: directory certainly gone, no comment. -- - false, error message: can't be certain. -- function Ftp:_waitForDirToDisappear( rsp ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local retryCount = 10 local retryDelay = 1 local ret1 = nil local ret2 = nil repeat ret1, ret2 = self:_existsAsDir( rsp ) if ret1 ~= nil and type( ret1 ) == 'boolean' and ret1 == false then -- existence determined, existence negative. return true -- item disappeared. end app:sleepUnlessShutdown( retryDelay ) retryCount = retryCount - 1 until retryCount == 0 return false, "item wont go away, trouble: " .. str:to( ret2 ) end -- Synopsis: Waits for a file to positively not exist. -- -- Motivation: There is room for some error in file-deletion/existence checking. -- This function waits for the dust to settle so calling context doesn't -- make any rash decisions. -- -- Notes: - Typically called when a file has been deleted, supposedly successfully - this confirms its deletion. -- - Its possible(?) that if I just called lr-ftp functions more blindly they would take care of themselves, -- however now that I've got into the game of pre-checking/post-checking, there's no turning back... -- -- Returns: - true, nil: file certainly gone, no comment. -- - false, error message: can't be certain. -- function Ftp:_waitForFileToDisappear( rsp ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local retryCount = 10 local retryDelay = 1 local ret1 = nil local ret2 = nil repeat ret1, ret2 = self:_existsAsFile( rsp ) if ret1 ~= nil and type( ret1 ) == 'boolean' and ret1 == false then -- existence determined, existence negative. return true -- item disappeared. end app:sleepUnlessShutdown( retryDelay ) retryCount = retryCount - 1 until retryCount == 0 return false, "item wont go away, trouble: " .. str:to( ret2 ) end -- Synopsis: Remove a directory - whether empty or not. - If directory has subdirectories or files, they will be removed also. -- Called recursively to do so. -- -- Notes: - You can not remove the root dir. -- - This function WILL change the path in ftp-conn (like all functions that are passed a path). -- - This function logs deleted directories in verbose mode. - This is a departure from the -- "leave logging to calling context" convention. ###4 - Could create a table of removed sub-directories -- and files instead. -- -- Returns: - true, nil: directory removed or didn't exist in the first place. -- - false, error-message: failed. -- function Ftp:_removeDirTree( rsp ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local file = self:_setPath( dir ) app:logVerbose( "Removing remote directory: " .. rsp ) local sts1, sts2 local folderTable, fileTable = self:getDirContents( rsp ) -- changes path setting. if folderTable == nil then return false, fileTable -- ft is qual/err-msg. end local fname for i,v in ipairs( fileTable ) do fname = v.leafName sts1, sts2 = self:removeFile( rsp .. "/" .. fname ) if sts1 == true then -- file removed app:logVerbose( "Remote file deleted: " .. fname ) else return false, sts2 end end for i,v in ipairs( folderTable ) do fname = v.leafName sts1, sts2 = self:_removeDirTree( rsp .. "/" .. fname ) if sts1 == true then app:logVerbose( "Remote directory deleted: " .. fname ) else return false, sts2 end end return self:removeEmptyDir( rsp ) end -- Synopsis: Get time as number from *odd components. -- -- Notes: - *month component is a string, the rest are numbers. -- - ###4 could translate month in calling context and call -- lr-date function from there as well. -- function Ftp:_getTime( year, _month, day, hour, minute, second ) if monthTable == nil then monthTable = {} monthTable["Jan"] = 1 monthTable["Feb"] = 2 monthTable["Mar"] = 3 monthTable["Apr"] = 4 monthTable["May"] = 5 monthTable["Jun"] = 6 monthTable["Jul"] = 7 monthTable["Aug"] = 8 monthTable["Sep"] = 9 monthTable["Oct"] = 10 monthTable["Nov"] = 11 monthTable["Dec"] = 12 end local month = monthTable[_month] -- return DateTimeUtils.getTime( year, month, day, hour, minute, second ) - works return LrDate.timeFromComponents( year, month, day, hour, minute, second, 0 ) -- does exactly same thing. end -- Synopsis: Parse a directory entry that is assumed to be in windows format, for example: -- -- 02-12-10 04:13AM <DIR> 1980s (4 tokens) -- -- Notes: See calling context header for more info. -- function Ftp:_parseWindowsDirEntry( dirEntry ) local tokens = str:tokenize( dirEntry, 4 ) -- returns tokens 1-4, where 4th token is the remainder. local dateStr = tokens[1] local timeStr = tokens[2] local typeStr = tokens[3] local nameStr = tokens[4] local sizeStr local typeVal if typeStr == "<DIR>" then typeVal = 'D' sizeStr = nil else -- app:logInfo( "assuming file: " .. typeStr ) -- will be a number. typeVal = 'f' sizeStr = typeStr end local year, month, day = date:parseMmDdYyDate( dateStr ) if type( year ) == 'string' then return nil end local hour, minute = date:parseHhMmAmPmTime( timeStr ) if type( hour ) == 'string' then return nil end local leafName = nameStr -- app:logInfo( LOC( "$$$/X=parsed windows date-time: ^1-^2-^3 ^4:^5", year, month, day, hour, minute ) ) local datetime = LrDate.timeFromComponents( year, month, day, hour, minute, 0, 0 ) -- first zero => second, second zero => UTC offset in seconds for time-zone. -- note: it does not matter what UTC offset is, since we don't care whether the time is right - whatever might get added when we calibrate will get subtracted -- when we compute difference in local versus remote timestamp. local size = num:numberFromString( sizeStr ) -- robustly handles nil, null, and non-numbers... return typeVal, datetime, leafName, size end -- Synopsis: Parse a directory entry as returned by get-file-contents - may be unix or windows format. -- -- Example dirEntries: -- -- Unix: drwxrwxr-x 3 rcole rcole 4096 Aug 25 21:46 LrFlashGalleries (9 tokens) -- -- Windows: Once upon a time, it appeared to return same format as unix, much to my surprise! -- Now, it seems to be in this format: -- -- 02-12-10 04:13AM <DIR> 1980s (4 tokens) -- -- Returns values: 1 - type: 'D' - directory, 'f' - file, nil - ? -- 2 - date-time: number -- 3 - leaf-name: directory or file name, excluding path, including extension. -- -- Notes: *** If dir entry format changes, so must this function. -- function Ftp:_parseDirEntry( dirEntry ) -- app:logInfo ("dir entry: " .. dirEntry ) local tokens = str:tokenize( dirEntry, 2 ) local typeString = tokens[1] local typeVal if str:is( typeString ) then local firstChar = str:getChar( typeString, 1 ) if firstChar == 'd' then typeVal = 'D' elseif firstChar == '-' then typeVal = 'f' else -- assume windows format return self:_parseWindowsDirEntry( dirEntry ) -- warning, last tokens need to be reconstituted into a string. end else typeVal = nil end -- I think the reason I didn't move this code to date-time utils is that it is only likely to be seen in this format in a remote directory entry. tokens = str:tokenize( dirEntry, 9 ) -- returns tokens 1-9, where 9th token is the remainder. local dateString = tokens[8] local year, month, day, hour, minute, second second = 0 local colonStarts = 0 local colonEnds = 0 if str:is( dateString ) then colonStarts, colonEnds = string.find( dateString, ':', 1, true ) if colonStarts then year = _thisYear -- not exactly correct: means it was in the last 180 days, so to detect if that means this-year or last-year, we try this year, and if its in the future, it musta shoulda been last year! local hourString = string.sub( dateString, colonStarts - 2, colonStarts - 1 ) if str:is( hourString ) then hour = tonumber( hourString ) if hour == nil then hour = 0 end else hour = 0 end local minuteString = string.sub( dateString, colonEnds + 1, colonEnds + 2 ) if str:is( minuteString ) then minute = tonumber( minuteString ) if minute == nil then minute = 0 end else minute = 0 end else if str:is( dateString ) then year = tonumber( dateString ) if year == nil then year = 0 end else year = 0 end hour = 0 minute = 0 end else app:logWarning( "Unable to parse date string from dir contents." ) year = 0 -- month = "Jan" -- day = 1 hour = 0 minute = 0 end month = tokens[6] -- uses string day = tonumber( tokens[7] ) local timeVal = self:_getTime( year, month, day, hour, minute, second ) if colonStarts then local rightNow = LrDate.currentTime() if (timeVal - 720) > rightNow then -- if file timestamp is in the future, it musta shoulda been last year - so make correction - 2 minute fudge factor just for grins :-) timeVal = self:_getTime( year - 1, month, day, hour, minute, second ) end end local size = num:numberFromString( tokens[5] ) -- *** this so far untested, need unix server to test. local leafName = tokens[9] return typeVal, timeVal, leafName, size end -------------------- -- Public functions: -------------------- --- Serves same purpose as Lr-FTP version - prompt user for password if not provided in the settings. -- <p> -- Motivation: Lightroom's version just says "gimme a password" without stating what the password is for. -- This is one of my all time pet peeves in modern software - I suppose if you are the kind -- of person that uses the same password for everything and dont care what its for when you -- are asked for one, it doesn't much matter - I am not that kind of person. -- -- Its completely unacceptable for Photooey since passwords may be needed for two different servers. -- </p> -- -- @param ftpSettings (table, required) can be user-created lua table (as long as required members are present),<br> -- or that created by binding to make-ftp-preset-popup. -- -- @usage This function indicates the password request is for ftp user on specified server. -- @usage Use in conjunction with view--observe-Ftp-Property-Changes, since it will set up the encrypted password store. -- -- @return ok (boolean) true iff valid password entered. -- function Ftp:queryForPasswordIfNeeded( ftpSettings ) -- Note: this rather unconventional function allows this method to be called as method with ftp-settings, or static function. local s, m = pcall( function() if ftpSettings == nil then assert( self ~= nil, "no ftp settings" ) if self.server ~= nil then -- called as static function return self -- return ftp-settings as passed into static function. else -- had better by called as method relying on member ftp-settings. assert( self.ftpSettings ~= nil, "no ftp settings" ) return self.ftpSettings end else -- called as method with specified ftp-settings. return ftpSettings end end ) if s then ftpSettings = m else app:error( "unable to obtain ftp settings" ) end assert( str:is( ftpSettings.server ), "Bad ftp settings - no server." ) local password local name = str:fmt( "^1_^2_ftp", ftpSettings.server, ftpSettings.username ) -- server, user, protocol-type. local unencrypted = LrPasswords.retrieve( name ) local plain = ftpSettings.password if str:is( plain ) and not str:is( unencrypted ) then password = plain app:logWarning( "Accepting plain password, since encrypted store has no entry for server-username combo. Recommend encrypting password." ) elseif str:is( unencrypted ) and not str:is( plain ) then password = unencrypted app:logVerbose( "Accepting encrypted password for server-username combo." ) elseif str:is( plain ) and str:is( unencrypted ) then -- both if plain == unencrypted then app:logWarning( "Encrypted password same as password stored in plain text - recommend clearing the plain text one." ) password = unencrypted else -- app:logWarning( "Ambiguous password entries: encrypted password and another from preset stored in plain text - warrants a prompt... - to remedy, I suggest blankening the plain text password, once the encrypted password is correct." ) app:logWarning( "Ambiguous password entries: encrypted password and another from preset stored in plain text - plain text password supercedes. Consider encrypting plain text password." ) password = plain -- ###1 this may be problematic for plugins still using method pre 15/May/2012 4:51. end else -- neither app:logVerbose( "No password stored for server-username combo - prompting..." ) end if str:is( password ) then ftpSettings.password = password return true end local ok LrFunctionContext.callWithContext( "Query for Password If Needed", function( context ) local props = LrBinding.makePropertyTable( context ) props.password = '' props.encrypt = true local c = { vf:column { spacing = vf:dialog_spacing(), vf:row { vf:static_text { title = str:fmt( "Server: ^1", ftpSettings.server ), }, }, vf:row { vf:static_text { alignment = "left", title = "FTP Password: ", }, vf:password_field { bind_to_object = props, immediate = true, -- ###3 - probably required for password to take without tabbing out on Mac(?) value = bind 'password', width_in_chars = 15, }, }, vf:spacer{ height = 1 }, vf:column { spacing = vf:label_spacing(), vf:checkbox { bind_to_object = props, title = 'Store encrypted for future - you will have to', tooltip = 'Encryption mechanism depends on operating system, and is recommended...', value = bind 'encrypt', }, vf:static_text { title = "use the Publishing Manager to change." }, }, }} repeat local answer = app:show{ confirm="Enter password for user ^1", subs = ftpSettings.username, viewItems = c, -- additional acc-items not supported. buttons = { dia:btn( "OK", 'ok' ) }, } if answer == 'ok' then if str:is( props.password ) then if props.encrypt then LrPasswords.store( name, props.password ) else LrPasswords.store( name, "" ) -- maybe should store 'nil'? ###3 end ftpSettings.password = props.password ok = true break else app:show{ warning="Password can not be blank." } end else ok = false break end until false end ) return ok end --- Synopsis: Determines if file exists, and will double-check if no expectation, -- waits for it to disappear if its supposed to be gone (like when it -- was just deleted), or waits for it to be present if expected to be -- there (like if it was just put out there, or detected via get-dir-contents...). -- -- -- Returns: - true, nil: file exists, for sure. -- - false, nil: file does not exist, for sure. -- - nil, error-message: uncertain, see error message. -- function Ftp:existsAsFile( rsp, expected ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) if expected ~= nil then assert( type( expected ) == 'boolean', "expected not boolean" ) end local existsAsFile, orNot = self:_existsAsFile( rsp ) if existsAsFile ~= nil then -- answer definitive if existsAsFile == true then if expected ~= nil then if expected then return true else local sts1, sts2 = self:_waitForFileToDisappear( rsp ) if sts1 then -- item gone return false else return true end end else -- no expectations existsAsFile, orNot = self:_existsAsFile( rsp ) -- return second stab, since it may be more accurate than first stab. return existsAsFile, orNot end else -- file does not seem to exist. if expected ~= nil then if expected then local sts1, sts2 = self:_waitForFile( rsp ) return sts1, sts2 -- wait else local sts1, sts2 = self:_waitForFileToDisappear( rsp ) if sts1 then -- item gone return false else return true end end else -- no expectations. existsAsFile, orNot = self:_existsAsFile( rsp ) -- return second stab, since it may be more accurate than first stab. return existsAsFile, orNot end end else -- unable to ascertain files existence. if expected ~= nil then if expected then local sts1, sts2 = self_waitForFile( rsp ) return sts1, sts2 else local sts1, sts2 = self:_waitForFileToDisappear( rsp ) if sts1 then -- item gone return false else return true end end else -- no expectations. existsAsFile, orNot = self:_existsAsFile( rsp ) -- return second stab, since it may be more accurate than first stab. return existsAsFile, orNot end end end --- Synopsis: Determines if dir exists, and will double-check if no expectation, -- waits for it to disappear if its supposed to be gone (like when it -- was just deleted), or waits for it to be present if expected to be -- there (like if it was just put out there, or detected via get-dir-contents...). -- -- Returns: - true, nil: dir exists, for sure. -- - false, nil: dir does not exist, for sure. -- - nil, error-message: uncertain, see error message. -- function Ftp:existsAsDir( rsp, expected ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local dirExists, orNot = self:_existsAsDir( rsp ) if dirExists ~= nil then -- answer definitive if dirExists == true then -- directory seems to exist if expected ~= nil then assert( type( expected ) == 'boolean', "expected parameter should be boolean" ) if expected then return true else local sts1, sts2 = self:_waitForDirToDisappear( rsp ) if sts1 then -- item gone return false else return true end end else -- no expectations dirExists, orNot = self:_existsAsDir( rsp ) -- return second stab, since it may be more accurate than first stab. return dirExists, orNot end else -- dir does not seem to exist. if expected ~= nil then assert( type( expected ) == 'boolean', "expected parameter should be boolean 2" ) if expected then local sts1, sts2 = self:_waitForDirectory( rsp ) return sts1, sts2 else local sts1, sts2 = self:_waitForDirToDisappear( rsp ) if sts1 then -- item gone return false else return true end end else -- no expectations. dirExists, orNot = self:_existsAsDir( rsp ) -- return second stab, since it may be more accurate than first stab. return dirExists, orNot end end else -- unable to ascertain dir existence. if expected ~= nil then assert( type( expected ) == 'boolean', "expected parameter should be boolean 3" ) if expected then local sts1, sts2 = self:_waitForDirectory( rsp ) return sts1, sts2 else local sts1, sts2 = self:_waitForDirToDisappear( rsp ) if sts1 then -- item gone return false else return true end end else -- no expectations. dirExists, orNot = self:_existsAsDir( rsp ) -- return second stab, since it may be more accurate than first stab. return dirExists, orNot end end end --- Synopsis: Create a full path to a remote directory from parent and child sub-paths. -- -- Notes: This function takes a root-dir-path and sub-dir-path and returns -- a full-path to a dir for ftp purposes. -- -- Preferred over lightroom's version when you dont want to run the risk of a slash prefixed child-path -- being interpreted as an absolute path, instead of a relative path. Also, makes sure input paths are -- interpreted correctly regardless of source path origins (e.g. local windows dir that contains backslashes), -- and makes sure result path is properly formatted for FTP, meaning only forward slashes, no backslashes. -- -- Reminder: the Lr-Ftp function only checks if child-path begins with a forward slash, -- and if so root-path is ignored. It interprets backslash prepended child-paths as true children. -- Also, although Lr-Ftp is -- surprisingly tolerant of appending windows backslashed paths to traditionaly ftp forward -- slashed paths, I prefer the asthetic of properly formatted ftp paths, and in so doing, this function may -- even prevent a bug in the future. -- -- Returns: Full path, no excuses, trailing slash. - No guarantee its to a real directory: garbage in = garbage out. -- function Ftp:_makeDirPath( rsp ) assert( rsp ~= nil, "no sub-path to make-dir-path" ) local childPath = str:replaceBackSlashesWithForwardSlashes( rsp ) local firstChar = str:getFirstChar( childPath ) if firstChar == '/' then childPath = childPath:sub( 2 ) -- bypass the starting slash, since we want this interpreted as a sub-path, not a root-path. -- else good end return LrFtp.appendFtpPaths( self.rootPath, childPath ) -- this makes sure there's a trailing slash at the end, and one separator between. -- Best not to muck with the front of root-path, since it may have a drive spec. end --- Synopsis: Creates a full path to a remote file from parent and child components. -- -- Notes: Uses dir-path function to assure leading slash, one sep, and trailing slash, -- then removes the trailing slash to turn it into a file reference. -- -- Returns: Full path, no excuses, no trailing slash. - No guarantee its to a real file: garbage in = garbage out. -- function Ftp:_makeFilePath( rsp ) local dirPath = self:_makeDirPath( rsp ) -- guaranteed to end with a slash. return string.sub( dirPath, 1, string.len(dirPath) - 1 ) -- remove trailing slash to convert to file reference. end --- Synopsis: Removes a file which is presumably (although not necessarily) existing before calling. -- -- Notes: file-path - presumably already in the proper format (hint: use make-file-path). -- -- Returns: - true: file removed, or was never there. -- - false, error message: file not removed, reason. -- function Ftp:removeFile( rsp ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local sts, qual = self:_pRemoveFile( rsp ) if sts then -- call completed local v1, v2 = self:existsAsFile( rsp, false ) -- false => expect file not to exist. if v1 ~= nil then -- answer definitive -- v2 suppossedly nil when answer definitive. if v1 then -- answer afirmative return false, LOC( "$$$/X=Unable to confirm remote file (^1) removal from (^2).", name, path ) -- unconditional failure else -- answer negative return true -- unconditional success end else return false, LOC( "$$$/X=Some problem removing remote file (^1) from (^2), error message: ^3", name, path, str:to( v2 ) ) end else return false, LOC( "$$$/X=Unable to complete remote file (^1) removal from (^2), more: ^3", name, path, qual ) end end --- Synopsis: Removes a directory known to exist and be empty. -- -- Notes: - dir-path - presumably already in the proper format (hint: use make-dir-path). -- - first return value will never be nil. -- - Tries 3 times with 1 second between. My experience is that if you've just deleted the last file, then the first attempt at removing the directory may fail. -- -- Returns: - true, nil -- worked, no issues. -- - false, msg -- maybe didnt work, warning or error message. -- function Ftp:removeEmptyDir( rsp ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local sts, msg for try = 1, 3 do local path = self:_setPath( dir ) local status, qualification = self:_pRemoveEmptyDirectory( rsp ) if status then -- protected function completed without an error being thrown. local s1, s2 = self:existsAsDir( rsp, false ) -- false => expect directory to not exist. if s1 ~= nil then -- determination definitive if s1 then -- affirmative sts, msg = false, str:fmt( "Unable to remove remote dir (^1) from (^2), which is supposedly empty.", name, path ) else if try ~= 1 then return true, str:fmt( "Removed empty directory (^1) from (^2) on try #^3", name, path, try ) -- worked after at least one retry. else return true end end else sts, msg = false, LOC( "$$$/X=Unable to asertain if remote dir (^1) was removed from (^2), more: ^3", name, path, str:to( s2 ) ) end else sts, msg = false, LOC( "$$$/X=Unable to complete remote dir removal of (^1) from (^2), which is supposedly empty, more: ^3", name, path, qualification ) end app:sleep( 1 ) -- give server a second if shutdown then break end end return sts, msg end --- Synopsis: Remove a directory tree, which typically (although not necessarily) pre-exists, including sub-dir & files. -- -- Note: - You can not remove the root dir. -- - first return value is never nil. -- -- Returns: - true, nil: removed, or wasnt there to begin with, no comment, no distinction. -- - false, error-message: cant, and here's why... -- function Ftp:removeDirTree( rsp ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local v1, v2 = self:existsAsDir( rsp ) -- unfortunately, as presently coded, dunno whether to expect it or not. if v1 ~= nil then -- determination definitive if v1 then -- affirmative -- keep going else return true -- nothing to remove end else -- cant determine if there's a directory to remove or not. -- at this point, wont hurt to give it a whack anyway. app:logWarning( "Unable to ascertain if directory (^1) exists to be removed from (^2), gonna try anyway..., more: ^3", name, path, str:to( v2 ) ) end local sts1, sts2 if str:is( rsp ) and ( rsp ~= '/') and ( rsp ~= '\\') then -- now that this is a subpath -- to the root, its conceivably OK to delete the whole thing, still it makes me very nervous, so this -- stands unless it causes a problem. return self:_removeDirTree( rsp ) -- logs files and dirs removed in verbose mode. else return false, str:fmt( "Cant remove root dir (^1) from (^2): ", name, path ) end end --- Synopsis: Create directories if not already, up to and including the leaf of specified path. -- -- Notes: - path must be to folder, not file. -- - departs from the "leave logging to calling context" convention by logging -- all dirs created or pre-existing if verbose mode. ###4 - could make a table -- and return to caller. -- -- Returns: - true, nil: worked, no comment. -- - true, comment: pretend it worked, see comment. -- - false, error-message: failed. -- function Ftp:assureAllRemoteDirectories( rsp ) local ftpConn = self.ftpConn -- local dir, name = self:_getDirAndName( rsp ) local dir = rsp local name = "not assigned" local children = {} repeat if str:is( dir ) then -- if we havent spun above the root yet. local v1, v2 = self:_existsAsDir( dir ) if v1 ~= nil then -- results are definitive -- v2 is nil. if v1 == true then -- dir exists. app:logVerbose( "Remote directory already exists: " .. dir ) break elseif v1 == false then -- dir does not exist. app:logVerbose( "Remote directory does not already exist: " .. dir ) children[#children + 1] = dir else error( "non-nil value not true nor false returned from dir-exists function." ) end else -- v2 has more. return false, LOC( "$$$/X=Unable to create remote directory: ^1, more: ^2", rsp, str:to( v2 ) ) end else -- return false, LOC( "$$$/X=Unable to create remote directory: ^1", rsp ) - commented out 15/May/2012, since it was preventing files from being uploaded to root dir. -- remove warning comments if still OK come 2014. app:logVerbose( "Assuming default dir exists." ) -- First test @15/May/2012 - seems to be OK. break end dir, name = self:_getDirAndName( dir ) if dir == "/" then -- added 15/May/2012 5:21 app:logVerbose( "Assuming root dir exists." ) break end until false -- until break or error/return. local index = #children for index = #children, 1, -1 do local dir = children[index] local sts, qual = self:_makeDirectory( dir ) if sts then -- call completed - either worked or I should pretend like it did. app:logVerbose( "Created remote dir: " .. dir ) else return false, LOC( "$$$/X=Unable to create remote directory, parent: ^1, more: ^2", dir, qual ) end end -- check: local result, errorMessage = self:existsAsDir( rsp, true ) -- true => directory expected to exist. if result ~= nil then -- result definitive -- error-message nil. if result == true then -- result affirmative return true -- no comment. else return false, LOC( "$$$/X=Unable to assure remote directories, path: ^1", rsp ) end else -- error message explains return false, LOC( "$$$/X=Unable to assure remote directories, path: ^1, more: ^2", rsp, str:to( errorMessage ) ) end end --- Synopsis: Create a remote directory, if not already existing. -- -- Notes: Creates parent directories as necessary. -- -- Returns: - true, nil: worked, no comment, no distinction. -- - true, comment: pretend like it worked, see comment. -- - false, comment: failed. -- function Ftp:makeDir( rsp ) return self:assureAllRemoteDirectories( rsp ) end --- Determine if local file is same as remote file. -- -- @usage @8/May/2012, size is only criteria. -- -- @return status (boolean) true if same, false if different, nil if undiscernable or error. -- @return errm (string) nil if status is true or false or undiscernable, else error message. -- function Ftp:isFileSame( localFile, rsp ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local dirTable, fileTable if not self.dirCache then self.dirCache = {} self.fileCache = {} end if not self.dirCache[dir] then local errm dirTable, fileTable = self:getDirContents( dir ) if dirTable then self.dirCache[dir] = dirTable self.fileCache[dir] = fileTable else -- Debug.pause() return nil, fileTable -- errm end else dirTable = self.dirCache[dir] fileTable = self.fileCache[dir] end if fileTable then local fileEntry for i, v in ipairs( fileTable ) do if name == v.leafName then fileEntry = v break end end if fileEntry then if fileEntry.size then local attrs = LrFileUtils.fileAttributes( localFile ) if attrs then local size = attrs.fileSize if size then if size == fileEntry.size then return true else return false end else return nil, "local file has no size" end else return nil, "local file not found: " .. localFile end else -- Debug.lognpp( fileEntry ) return nil, "remote file has no discernable size" end else return nil, "remote file not found: " .. rsp end else return nil, "dir not found: " .. dir end error( "not supposed to be here" ) end --- Synopsis: Put (upload) a file from local disk to remote. -- -- Notes: - If file pre-exists and overwrite OK, existing target will be removed first. -- - Directory tree created if necessary to support file. -- - Taking liberty to do a little verbose logging, plus warnings... ###4 -- -- Returns: - true, nil: worked, no comment. -- - false, comment: failed. -- function Ftp:putFile( localPath, rsp, overwriteOK ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local sts, msg = false, "unknown error" for try = 1, 3 do repeat local path = self:_setPath( dir ) local r1, r2 = self:existsAsFile( rsp ) if r1 ~= nil then -- file existence determination definitive if r1 then -- affirmative if overwriteOK then app:logVerbose( "Putting local to remote file (^1) and it already exists at (^2), removing for overwrite.", name, path ) local x1, x2 = self:removeFile( rsp ) if x1 ~= nil then -- definitive if x1 then -- affirmative -- good - fall through. else sts, msg = false, "Unable to remove pre-existing file, error message: " .. str:to( x2 ) end else -- trouble sts, msg = false, "Unable to determine if pre-existing file was removed, error message" .. str:to( x2 ) break end else sts, msg = false, LOC( "$$$/X=Remote file (^1) already exists at (^2), and overwrite not OK.", name, path ) break end else -- negative app:logVerbose( "File (^1) being put not already existing in ^2", name, path ) local sts, qual = self:assureAllRemoteDirectories( dir ) if sts then -- call completed -- could check qual here. else sts, msg = false, LOC( "$$$/X=Unable to assure remote directories (^1) to put file (^2) into: ^3", path, name, qual ) break end end else sts, msg = false, str:fmt( "unable to ascertain whether file (^1) already exists or not at (^2): ", name, path ) break end local d1, d2 = self:existsAsDir( dir, true ) -- even if return codes are being ignored this may still be doing something worthwhile. if app:isDebugEnabled() then if d1 ~= nil then -- answer definitive if d1 == true then -- answer affirmative -- good else app:logWarning( LOC("$$$/X=Target dir (^1) should exist before putting file (^2): ^3", path, name, str:to( d2 ) ) ) end else app:logWarning( LOC("$$$/X=Unable to ascertain if target dir (^1) exists before putting file (^2), more: ^3", path, name, str:to( d2 ) ) ) end end local f1, f2 = self:existsAsFile( rsp, false ) -- even if return codes are being ignored this may still be doing something worthwhile. if app:isDebugEnabled() then if f1 ~= nil then -- answer definitive if f1 == true then -- answer affirmative app:logWarning( LOC("$$$/X=Remote file (^1) at (^2) should have been pre-removed before putting local file (^3), more: ^4", name, path, localPath, str:to( f2 ) ) ) else -- good end else app:logWarning( "Unable to ascertaining if remote file (^1) exists at (^2) before putting local file (^2), more: ^3", name, path, localPath, str:to( f2 ) ) end end sts, msg = self:_putFile( localPath, rsp ) -- do it anyway - better to try and fail than not try - often it succeeds even if pre-checks dont - go figure. if sts then return true end until true -- fall-through => not successfully put. app:logVerbose( "Unable to put file after ^1, qualification: ^2", str:plural( try, "try", true ), msg ) app:sleep( 1 ) -- give server/connection a second to adjust it's attitude... if shutdown then break end end -- for try loop return sts, msg end --- Synopsis: Get lists of directories and files in the specified remote directory. -- -- Returns: two tables of directory elements (one for directories, one for files) whose entries are tables containing: -- -- - leafName: string -- - date: last-mod date-time, expressed as a number of seconds since midnight GMT, January 1, 2001 (same as local files ala lr-file-utils). -- -- Returns empty tables if directory empty. -- -- Returns nil & error message if probs. -- -- Side Effects: - Will change path in ftp-conn. -- -- Notes: Usually only called when directory known to exist - not sure what happens if it doesn't. -- -- *** IMPORTANT NOTE: Relies on parsing text content of remote directory - may not be compatible with all servers. -- *** IMPORTANT NOTE: Must not be called from calibrate-clock method or there will be an infinite loop. -- function Ftp:getDirContents( rsp, remoteClockOffset ) local ftpConn = self.ftpConn local dir, name = self:_getDirAndName( rsp ) local path = self:_setPath( dir ) local clockOffset if remoteClockOffset == nil then if Ftp.remoteClockOffset[ftpConn.server] ~= nil then -- good to go clockOffset = Ftp.remoteClockOffset[ftpConn.server] else return nil, LOC( "$$$/X=Unable to get directory contents - remote clock not calibrated." ) end else clockOffset = remoteClockOffset end local dirTable = {} local fileTable = {} local dirEnt = nil local s, qual = self:_getDirContents( rsp ) if s ~= nil and not qual then for line in str:lines( s ) do if string.len(line) > 0 then dirEnt = {} local dirType, dirDateTime, dirLeafName, dirSize = self:_parseDirEntry( line ) -- _debugTrace( "ftpugdc", "dir leaf name: " .. dirLeafName ) local startPos, endPos = string.find( dirLeafName, ".", 1, true ) if startPos and endPos == 1 then -- this logic changed RDC 2010-11: used to use starts-with-end-pos string func used to test end-pos > 0 too, but that seems wrong..(?) - dir could have an extension and still be viable, no? -- hidden dir or file - ignore else dirEnt.leafName = dirLeafName dirEnt.date = dirDateTime - clockOffset dirEnt.size = dirSize if dirType == 'D' then dirTable[#dirTable + 1] = dirEnt elseif dirType == 'f' then fileTable[#fileTable + 1] = dirEnt else return nil, str:fmt( "Unable to parse directory entries of ^1 in ^2", name, path ) -- calling context MUST check for this, to handle unexpected directory response formats. end end else -- ignore blank lines end end else -- I (no longer) assume directory is empty in this case. return nil, qual end return dirTable, fileTable end --- Determine if specified directory (remote sub-path) is empty. -- -- @return status (boolean) nil => error; true => empty; false => not empty -- @return message (string) if status == nil, explanation. -- function Ftp:isEmpty( dir ) local dirTable, fileTable = self:getDirContents( dir ) if dirTable ~= nil then if #dirTable == 0 then if #fileTable == 0 then return true else return false end else return false end else return nil, fileTable -- qual end end --- Synopsis: Computes offset of remote clock from 2001-01-01, GMT. -- -- Motivation: FTP, much to my dissatisfaction, uses the remote clock to set the timestamp of uploaded files. -- I wish it would set it to the exact value of the local source file. This would solve a lot of -- problems, and cause none. But, for some reason, the FTP protocol is like never improved (go figure), -- thus we have to keep chugging along with same 'ol same 'ol for better and for worse... -- -- The problem is: -- -- If the clock at the remote end is slow, and you upload a file immediately after changing it, -- it will appear to be out of date already after being uploaded. Throw in differences in time zone, -- and daylight savings and the problem worsens - the file may appear out of date all day long, even -- after continually uploading, then appear up-to-date the next day without having done anything except wait. -- Likewise, and usually a worse problem - if the clock at the remote end is ahead, a recently changed -- local file may appear up-to-date forever and never be uploaded. -- -- The solution is: -- -- Before beginning an ftp session, create a tiny local file and upload it. Read the remote timestamp back -- and save the difference between it and local time. This offset can then be applied in the future to -- compute a normalized remote timestamp that is accurate to within a few seconds, instead of 25 hours. -- -- Note: This function may be called explicitly from outside, which allows logging of results before ftp session begins, -- and allows specification of writeable directory to be used for temp filem -- but if not - will be called automatically from within - temp file dir will be whatever. -- -- My experience has been that true ftp connections are not really made until they needs to be. -- And since this may be the first need, it will fail if remote server is down. -- -- Returns: - true, nil: calibrated, no comment. -- - false, error-message: failed. -- function Ftp:calibrateClock( localDirForTempFile, rsp ) local ftpConn = self.ftpConn if not str:is( localDirForTempFile ) then localDirForTempFile = LrPathUtils.getStandardFilePath( 'temp' ) else -- assume already in standardized format. ###4 end if not str:is( rsp ) then rsp = "" else rsp = Ftp.formatSubPath( rsp ) -- I think the get-dir-contents needs this to *not* be in standard dir-path format (with trailing slash)! ###2 end -- assert( rsp ~= nil, "Remote clock calibration requires dir for remote temp file." ) - cal using root is OK @15/May/2012. Ftp.remoteClockOffset[ftpConn.server] = nil -- as long as the offset is only a minute or less, there's not going to be any problems. The problems -- come when the time is off by several minutes, or hours (or more). local filename = "___tempFileForRemoteClockOffsetCalibration.txt" local localFilePath if str:is( localDirForTempFile ) then localFilePath = LrPathUtils.child( localDirForTempFile, filename ) else localFilePath = LrFileUtils.resolveAllAliases( filename ) end local remoteFilePath if str:is( rsp ) then remoteFilePath = rsp .. "/" .. filename else remoteFilePath = filename -- uploading to root allowed @15/May/2012. end local s = "This file should be deleted." local status, qualification, message status, qualification = fso:writeFile( localFilePath, s ) if status then -- file actually written. app:logInfo( LOC( "$$$/X=Putting local temp file (^1) to remote file (^2) for remote clock calibration.", localFilePath, remoteFilePath ) ) status, message = self:putFile(localFilePath, remoteFilePath, true ) -- true => overwrite-ok. if status and not message then -- file put correctly, which means remote server is alive... local fileAttrs = LrFileUtils.fileAttributes( localFilePath ) local localTime = fileAttrs.fileModificationDate -- seems it would be better to use present/now time, no??? (I believe I already considered this - but correctly?) local contents, qual = self:_getDirContents( rsp ) -- same path as file put. if contents ~= nil and not qual then for line in str:lines( contents ) do if string.len(line) > 0 then local dirType, dirDateTime, dirLeafName = self:_parseDirEntry( line ) if dirLeafName == filename then Ftp.remoteClockOffset[ftpConn.server] = dirDateTime - localTime app:logInfo("\nRemote Clock calibrated, server: " .. str:to( ftpConn.server ) .. ", offset: " .. str:to( Ftp.remoteClockOffset[ftpConn.server] ) ) break end else -- ignore blank lines end end if Ftp.remoteClockOffset[ftpConn.server] == nil then -- all errors are caught in the same net here. -- this is the one error that is considered fatal, since it means we can't properly parse directory -- contents of the server. error( "****** Remote clock uncalibrated - remote dir content maybe not parsed correctly." ) -- most of the apps that use this module will not work correctly if remote clock not calibrated correctly, -- and or remote dir contents can not be parsed correctly, so might as well die here. end else status = false qualification = "Remote clock uncalibrated - bad response from server for directory request: " .. str:to( qual ) Ftp.remoteClockOffset[ftpConn.server] = 0 end local s, m = self:_pRemoveFile( remoteFilePath ) -- remove remote cal file. if not s then app:logWarning( "Unable to remove remote calibration file: ^1, error message: ^2", remoteFilePath, str:to( m ) ) end else -- error writing remote file. status = false qualification = LOC( "$$$/X=Remote clock uncalibrated - ^1", str:to( message ) ) Ftp.remoteClockOffset[ftpConn.server] = 0 end local s, m = LrFileUtils.delete( localFilePath ) -- local file was actually written - discard. ###3 could attend to return code. if not s then app:logWarning( "Unable to remove local calibration file: ^1, error messate: ^2", localFilePath, str:to( m ) ) end else -- failed. Ftp.remoteClockOffset[ftpConn.server] = 0 -- calling context can try to proceed, status = false -- or not. qualification = LOC( "$$$/X=Remote clock uncalibrated - local dir probably not set correctly - ^2 must be writeable. More: ", localFilePath, qualification ) end return status, qualification end --- Static function to format a sub-path - assures ftp slash convention (forward) and removes leading and trailing slashes. -- function Ftp.formatSubPath( p, trailingSlashOk ) if not str:is( p ) then return "" end local t = str:replaceBackSlashesWithForwardSlashes( p ) local c1 = t:find( '/' ) if c1 == 1 then c1 = 2 -- remove leading slash. else c1 = 1 end local c2 = str:getLastIndexOf( t, '/' ) if c2 == t:len() then if trailingSlashOk then c2 = t:len() else c2 = t:len() - 1 -- remove trailing slash. end else c2 = t:len() end return t:sub( c1, c2 ) end --- Static function to format a server path.assures ftp slash convention (forward). optional leading slash will determine whether remote path is absolute or relative to server default. -- -- @usage Assures ftp slash convention (forward). optional leading slash will determine whether remote path is absolute or relative to server default.<br> -- Trailing slash is preserved, but should not have any effect. -- function Ftp.formatPath( p ) if not str:is( p ) then return "" end return str:replaceBackSlashesWithForwardSlashes( p ) end return Ftp
--[[ Simple Love2d Game made by Erik Wallin ]]-- -- Libraries Gamestate = require("libs/hump.gamestate") Timer = require("libs/hump.timer") Input = require("libs/boipushy.Input") suit = require("libs/suit") -- helper functions require("helperFunctions") -- States require("Start_Menu") require("Game") require("Pause_Menu") require("Game_Over") -- Constants Width, Height = love.graphics.getWidth(), love.graphics.getHeight() function love.load(arg) -- Init Gamestate Gamestate.registerEvents() Gamestate.switch(Game) -- Init input and set bindings input = Input() input:bind("escape", "PauseQuit") -- Is there a better way to do this? bind as two different commands? input:bind("a", "moveLeft") input:bind("d", "moveRight") input:bind("w", "rotateCW") input:bind("s", "rotateCCW") end function love.update(dt) Timer.update(dt) end function love.draw(dt) suit.draw() -- Draw GUI last end
mmCreateView("scv", "SimpleClusterView", "scview") mmCreateModule("SimpleClusterClient", "::scc") mmCreateModule("View3D", "::logo") mmCreateCall("SimpleClusterClientViewRegistration", "::scv::scview::register", "::scc::registerView") mmCreateCall("CallRenderView", "::scv::scview::renderView", "::logo::render")
-- Forces an event (wrapper for modtools/force) --[====[ force ===== A simpler wrapper around the `modtools/force` script. Usage: - ``force event_type`` - ``force event_type civ_id`` - civ ID required for ``Diplomat`` and ``Caravan`` events See `modtools/force` for a complete list of event types. ]====] utils = require 'utils' args = {...} if #args < 1 then qerror('missing event type') end eventType = nil for _, type in ipairs(df.timed_event_type) do if type:lower() == args[1]:lower() then eventType = type end end if not eventType then qerror('unknown event type: ' .. args[1]) end newArgs = {'-eventType', eventType} if eventType == 'Caravan' or eventType == 'Diplomat' then if not args[2] then qerror('event type ' .. eventType .. ' requires civ ID') else table.insert(newArgs, '-civ') table.insert(newArgs, args[2]) end end dfhack.run_script('modtools/force', table.unpack(newArgs))
package.path = "..\\src\\?.lua;" .. package.path -- Publish hardware minitoring info via ZeroMQ publisher local ohm = require "OpenHardwareMonitor" local zmq = require "lzmq" local ztimer = require "lzmq.timer" local json = require "cjson" local ctx = zmq.context() local pub = ctx:socket{'PUB', bind = 'tcp://127.0.0.1:5588'} local mon = ohm.new():open() local filters = { {'/intelcpu/0', 'Temperature'}; {'/intelcpu/0', 'Voltage'}; } while true do local result = mon:select(filters) local msg = json.encode(result) pub:send(msg) print(msg) ztimer.sleep(5000) end
--- @module Font local Font = {} Font.fonts = {} --- Adds fonts to the available presets, or overrides existing ones. -- @param fonts hash A table of preset arrays, of the form `{ presetName: { fontName, size, "biu" } }`. Font.addFonts = function(fonts) for k, v in pairs(fonts) do Font.fonts[k] = v end end --- Applies a font preset. -- @param fontIn string|array An existing preset (`"monospace"`, `1`) or an -- array of font parameters: `{ fontName, size, "biu" }`. Font.set = function (fontIn) local font, size, str = table.unpack( type(fontIn) == "table" and fontIn or Font.fonts[fontIn]) -- Different OSes use different font sizes, for some reason -- This should give a similar size on Mac/Linux as on Windows if not string.match( reaper.GetOS(), "Win") then size = math.floor(size * 0.8) end -- Cheers to Justin and Schwa for this local flags = 0 if str then for i = 1, str:len() do flags = flags * 256 + string.byte(str, i) end end gfx.setfont(1, font, size, flags) end --- Checks if a given font exists on the current system -- @param fontName string The name of a font. -- @return boolean Font.exists = function (fontName) if type(fontName) ~= "string" then return false end gfx.setfont(1, fontName, 10) local _, ret_font = gfx.getfont() return fontName == ret_font end return Font
-- Name: prod.lua inspect = require 'inspect' function linearInterpolate(inmin, inmax, outmin, outmax, val) local proportion = (val - inmin) / (inmax - inmin) local out = proportion * (outmax - outmin) + outmin return out end dofile("unpack2.lua") dofile("reflect.lua") dofile("geometry.lua") dofile("drawing.lua") dofile("queue.lua") dofile("widgets.lua") dofile("slider.lua") dofile("synth.lua") dofile("fugue.lua") dofile("cognitive.lua") g_updateCount = 0 function update() WidgetLib.callAll("update") fugue.update() updateSlipnet() updateCoderack() local c = (170 * 0.5) + 30 --orbitCamPP(c,10,c,0.01,0) SynthNode.updateSynthNode(sineConNode) SynthNode.updateSynthNode(sineConNode2) SynthNode.updateSynthNode(sineGenNode) SynthNode.updateSynthNode(lpfEffNode) SynthNode.updateSynthNode(sinkNode) -- local rpos,wpos,rtot,wtot = getSampleMarkers() -- while wtot < rtot + g_samplesPerRequest do -- rpos,wpos,rtot,wtot = getSampleMarkers() -- --local sample = SynthNode.getSample(sineGenNode) -- local sample = SynthNode.getSample(lpfEffNode) -- writeSample(sample) -- end g_updateCount = g_updateCount + 1 end ttest = transform.new() transform.setTranslation(ttest, 20,10,30) function render() WidgetLib.callAll("render") fugue.render() renderSlipnet() renderWorkspace() --testGLColorFunc() colorGL(255,255,0,255) local rpos,wpos,rtot,wtot = getSampleMarkers() drawText2D("" .. rtot, 10,15) drawText2D("" .. wtot, 10,10) drawText2D("" .. lpfEffNode.samplesLastFrame, 10,5) SynthNode.renderInputs(sineConNode) SynthNode.renderInputs(sineConNode2) SynthNode.renderInputs(sineGenNode) SynthNode.renderInputs(lpfEffNode) SynthNode.renderInputs(sinkNode) --SynthNode.render(lpfEffNode, vec2d(0,0), vec2d(100,30)) --drawLine(0,0,0,0,50,0) transform.setTranslation(ttest, 50 + math.sin(g_updateCount * 3 * (math.pi / 180)) * 100,60,-100) transform.lookAt(ttest, 100,20,100) --transform.setScale(ttest, math.sin(g_updateCount * 6 * (math.pi / 180)) * 2, 1,1) drawLine(100,20,100,100,50,100) drawLine(100,20,100, transform.getTranslation(ttest)) --lookAt(transform.getTranslation(ttest)) --setCamPos(100,60,100) --local px,py,pz = transform.localToGlobal(ttest, 0, 0, 0) --drawText2D("" .. px .. "," .. py .. "," .. pz, 50, 10) local pts = {} for i = 0,100,10 do for j = 0,100,10 do local pt = vec3d(transform.localToGlobal(ttest, i,0,j)) local pt2 = vec3d(transform.globalToLocal(ttest, pt.x,pt.y,pt.z)) table.insert(pts, pt) table.insert(pts, pt2) end end beginLinGL() for i=1,#pts,1 do vectorGL(pts[i].x,pts[i].y,pts[i].z) vectorGL(pts[i].x,pts[i].y+10,pts[i].z) end endGL() end function testGLColorFunc() colorGL(255,0,0,255) local r,g,b,a = getColorGL() local str = r .. "," .. g .. "," .. b .. "," .. a drawText3DStroked(str, 10,0,0) end function f4Pressed() if sl2 == nil then sl2 = Slider.new(vec3d(0,0,0), 0.1, 10) end function sl2.update(slider) sineConNode2.freq = slider.pos end transform.setTranslation(sl2.lspace, Vector3D.getArgs(vec3d(getMouseCursorPos()) + vec3d(0,10,0))) transform.rotate(sl2.lspace, math.pi * 0.5, 0) --transform.lookAt(sl2.lspace, -100,10,-100) end function f5Pressed() clearWorkspace() activateConcept(slipnet.items["red"]) activateConcept(slipnet.items["blue"]) end function f6Pressed() playSound() end function f7Pressed() stopSound() end function f11Pressed() showEditor() end function f12Pressed() hideEditor() end clearTrace() function printToBuffer(...) local s = "" local args = {...} for i=1,#args,1 do s = s .. "\n" .. args[i] end setBufferText(getBufferText() .. "\n" .. s) gotoBufferEnd() end function OnMouseMove(dx,dy,x,y) WidgetLib.callAllInRange("mousemove") --print(dx,dy,x,y) end function LMBDown(x,y) WidgetLib.callAllInRange("lmbdown") end function LMBUp(x,y) WidgetLib.callAllInRange("lmbup") end function RMBDown(x,y) WidgetLib.callAllInRange("rmbdown") end function RMBUp(x,y) WidgetLib.callAllInRange("rmbup") end setMaxFramerate(50) --windowedMode(-900,10,800,450) --windowedMode(-1000,100) windowedMode() -- setBufferText("dofile(\"prod.lua\")") setCamPos(0,90,100) playSound() stopSound() midiStart() -- update, render and all input callbacks should all call those respective functions -- for all registered objects.
-- Adjust many stress related personality traits of all dwarves in play -- by vjek --[====[ stress-b-gone ============= Sets the stress related personality traits of all dwarves in play to: She is impervious to the effects of stress. She has an incredibly calm demeanor. She never becomes angry. She never feels discouraged. She never envies others their status, situation or possessions. She never feels hatred toward anyone or anything. She does not have feelings of emotional attachment and has never felt even a moment's connection with another being. She is never moved by the emotions of others. She is completely convinced of her own worthlessness. She has no sense of vengeance or retribution. She is shameless, absolutely unfazed by the thoughts of others. She finds something humorous in everything, no matter how serious or inappropriate. She often feels filled with joy. She has such a developed sense of optimism that she always assumes the best outcome will eventually occur, no matter what. ]====] function brainwash_unit(unit) if unit==nil then print ("No unit available! Aborting with extreme prejudice.") return end unit.status.current_soul.personality.traits.STRESS_VULNERABILITY = 1 unit.status.current_soul.personality.traits.ANXIETY_PROPENSITY = 1 unit.status.current_soul.personality.traits.ANGER_PROPENSITY = 1 unit.status.current_soul.personality.traits.DEPRESSION_PROPENSITY = 1 unit.status.current_soul.personality.traits.ENVY_PROPENSITY = 1 unit.status.current_soul.personality.traits.HATE_PROPENSITY = 1 unit.status.current_soul.personality.traits.EMOTIONALLY_OBSESSIVE = 1 unit.status.current_soul.personality.traits.SWAYED_BY_EMOTIONS = 1 unit.status.current_soul.personality.traits.PRIDE = 1 unit.status.current_soul.personality.traits.VENGEFUL = 1 unit.status.current_soul.personality.traits.BASHFUL = 1 unit.status.current_soul.personality.traits.HUMOR = 99 unit.status.current_soul.personality.traits.CHEER_PROPENSITY = 99 unit.status.current_soul.personality.traits.HOPEFUL = 99 end function adjust_all_dwarves() for _,v in ipairs(df.global.world.units.all) do if v.race == df.global.ui.race_id and v.status.current_soul then print("Adjusting "..dfhack.TranslateName(dfhack.units.getVisibleName(v))) brainwash_unit(v) end end end adjust_all_dwarves()
--[[ TheNexusAvenger Players local effects on the client. --]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ReplicatedStorage")) local PlayLocalEffect = ReplicatedStorageProject:GetResource("Replication.LocalEffect.PlayLocalEffect") --Connect playing local effects. PlayLocalEffect.OnClientEvent:Connect(function(Name,...) ReplicatedStorageProject:GetResource("LocalEffect."..tostring(Name))(...) end)
------------------------------------------------------------------------------- -- -- -- Copyright 2018 EligoVision. Interactive Technologies -- -- -- -- Permission is hereby granted, free of charge, to any person obtaining a -- -- copy of this software and associated documentation files -- -- (the "Software"), to deal in the Software without restriction, including -- -- without limitation the rights to use, copy, modify, merge, publish, -- -- distribute, sublicense, and/or sell copies of the Software, and to permit -- -- persons to whom the Software is furnished to do so, subject to the -- -- following conditions: -- -- -- -- The above copyright notice and this permission notice shall be included -- -- in all copies or substantial portions of the Software. -- -- -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -- -- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -- -- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -- -- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY -- -- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -- -- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -- -- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -- -- -- ------------------------------------------------------------------------------- -- cURL example -- EV Toolbox 3.2.0-beta4 -- Supported systems: Windows, Linux, Mac -- Supported protocols: http, https, ftp, ftps -- Tooltip: -- cd data/ev_studio/resources -- python -m SimpleHTTPServer viewer:setCameraManipulator(osgGA.TrackballManipulator()) local host = "http://0.0.0.0:8000" --text local textFile = "test.txt.curl" local text = evi.getRemoteText(host .. "/" .. textFile) if text then loginfo("Text " .. textFile .. " loaded!") loginfo("containment : " .. text) else logerror("Can't read text from " .. host .. "/" .. textFile) end -- model local modelFile = "models/ev_model.fbx" local model = osgDB.readNodeFile(host .. "/" .. modelFile) if model then loginfo("Model " .. modelFile .. " loaded!") coreProfileNode(model) reactorController:getReactorByName("Scene").node:addChild(model) else logerror("Can't read model " .. modelFile) end -- image local imageFile = "images/1.tif" local imageSource = osgDB.readImageFile(host .. "/" .. imageFile) local imageReactor = reactorController:getReactorByName("image") if imageSource then loginfo("Image " .. imageFile .. " loaded!") imageReactor.image:setImage(imageSource) else logerror("Can't read image " .. imageFile) end
entities.require("item_welder_experimental") class "item_welder_experimental_brass" ("item_welder_experimental") item_welder_experimental_brass._anims = { welder = item_welder._sprite:createAnimInstance("brass"), on = item_welder._sprite:createAnimInstance("brass_on"), } function item_welder_experimental_brass:item_welder_experimental_brass() item_welder_experimental.item_welder_experimental(self) self.anims = item_welder_experimental_brass._anims end entities.linkToClassname( item_welder_experimental_brass, "item_welder_experimental_brass" )
local parse = require'luatz.parse'.rfc_3339 local validation = require 'resty.validation' local validators = validation.validators local factory = getmetatable(validators) function factory.totimetable() return function(value) if #value == 10 then value = value .. 'T00:00:00Z' end local tt = parse(value) if tt then return true, tt end return false end end function factory.totimestamp() return function(value) local ok, tt = validators.totimetable(value) if ok then return true, tt:timestamp() end return false end end validators.totimetable = factory.totimetable() validators.totimestamp = factory.totimestamp() return { totimetable = validators.totimetable, totimestamp = validators.totimestamp, }
--[[ Dec 2017 Zach Curtis AKA InfinityDesign visulization of perceptron check it out ingame here: https://www.roblox.com/games/1213473389/ requires /src/nerualNetworks/perceptron.lua and /lib/vector2obj.lua as children module scripts --]] _G.slope = 1 _G.yInter = 0 math.randomseed(tick()) wait(3) --let game load local player = game:GetService('Players').LocalPlayer local v2obj = require(script.vector2obj) local perceptron = require(script.perceptron) local percpt = perceptron.new(3) local gui = Instance.new('ScreenGui', player.PlayerGui) local frame = Instance.new('Frame', gui) wait() local xLine = Instance.new('Frame', frame) local yLine = Instance.new('Frame', frame) local msg = Instance.new('TextLabel', frame) frame.Size = UDim2.new(0,400,0,400) frame.AnchorPoint = Vector2.new(.5,.5) frame.Position = UDim2.new(.5,0,.5,0) frame.BorderSizePixel = 0 frame.BackgroundTransparency = .6 local frameCopy = frame:Clone() frameCopy:ClearAllChildren() frameCopy.Parent = gui frameCopy.BackgroundTransparency = 1 frameCopy.ClipsDescendants = true local meanLine = Instance.new('Frame', frameCopy) local fitLine = Instance.new('Frame', frameCopy) xLine.Size = UDim2.new(0,400,0,2) xLine.AnchorPoint = Vector2.new(.5,.5) xLine.Position = UDim2.new(.5,0,.5,0) xLine.BorderSizePixel = 0 xLine.BackgroundColor3 = Color3.fromRGB(20,20,20) yLine.Size = UDim2.new(0,2,0,400) yLine.AnchorPoint = Vector2.new(.5,.5) yLine.Position = UDim2.new(.5,0,.5,0) yLine.BorderSizePixel = 0 yLine.BackgroundColor3 = Color3.fromRGB(20,20,20) msg.Size = UDim2.new(0,400,0,35) msg.Position = UDim2.new(0,0,0,-10) msg.AnchorPoint = Vector2.new(0,1) msg.BorderSizePixel = 0 msg.BackgroundTransparency = .6 msg.Text = "Finished building graph" msg.TextScaled = true meanLine.Size = UDim2.new(0,2,0,400 * math.sqrt(2)) meanLine.AnchorPoint = Vector2.new(.5,.5) meanLine.Position = UDim2.new(.5,0,.5,-_G.yInter) meanLine.BorderSizePixel = 0 meanLine.BackgroundColor3 = Color3.fromRGB(25,25,25) meanLine.Rotation = 45 fitLine.Visible = false fitLine.BackgroundColor3 = Color3.fromRGB(0,0,0) fitLine.AnchorPoint = Vector2.new(.5,.5) fitLine.Position = UDim2.new(.5,0,.5,0) fitLine.BorderSizePixel = 0 fitLine.BackgroundColor3 = Color3.fromRGB(20,57,20) fitLine.Rotation = 45 --function dump --build data arrays function generateTestData(inputNum, amt, point) --point is Vector2 array of max sizes if inputNum == 2 then --vector2obj for ease of acess local macroData = {} for i = 1, amt do local dataPoint = v2obj.new(point[1], point[2]) table.insert(macroData, dataPoint) end return macroData end end --plot individual points function plotPoint(obj) local point = Instance.new("Frame",frame) point.Size = UDim2.new(0,5,0,5) point.BorderSizePixel = 0 point.AnchorPoint = Vector2.new(.5,.5) point.Position = UDim2.new(0.5,obj.data[1],0.5,-obj.data[2]) --inverse of Y to play nicely with graph return point end --color function function colorPoint(ref,guess) if guess == 1 then ref.BackgroundColor3 = Color3.fromRGB(25, 255, 25) else ref.BackgroundColor3 = Color3.fromRGB(255, 0, 0) end end wait(2) msg.Text = "Generating datasets" --generate data with 200,200 because intersect of xLine, yLine is origin local controlData = generateTestData(2,50,{200,200}) --local testData = generateTestData(2,75,{200,200}) msg.Text = "Plotting our control data" local controlRef = {} for i = 1, #controlData do table.insert(controlRef, plotPoint(controlData[i])) colorPoint(controlRef[i],controlData[i].answer) end msg.Text = 'This is the correct classification of the control data' wait(4) msg.Text = 'This is what the perceptron thinks the classification is' for i = 1, #controlData do local guess = percpt:feedForward(controlData[i]:getDataForPerceptron()) colorPoint(controlRef[i], guess) end local rot = percpt:weighSlope(200, true) print(rot .. ' is our new lines rotation') fitLine.Visible = true fitLine.Rotation = percpt:weighSlope(1, true) wait(3) msg.Text = 'As you can see, its not very accurate' wait(3) msg.Text = 'We will iterate between generations of training' wait(3) for i = 1, #controlRef do controlRef[i].Visible = true end local genTarg = 100 local gen = 1 local totalErrors = 0 for i = 1, genTarg do msg.Text = 'Training generation ' .. gen .. ' with ' .. #controlData .. " unique points" --train perceptron for i = 1, #controlData do percpt:train(controlData[i]:getDataForPerceptron(),controlData[i].answer) end for i = 1, #controlData do local guess = percpt:feedForward(controlData[i]:getDataForPerceptron()) colorPoint(controlRef[i],guess) if guess ~= controlData[i].answer then totalErrors = totalErrors + 1 end wait() end print('total error count this generation ' .. totalErrors) if totalErrors == 0 then break end gen = gen + 1 totalErrors = 0 end msg.Text = 'Perceptron has sucessfully learned to catagorize our data in ' .. gen .. ' generations'
-------------------------------- -- @module PhysicsShapeEdgePolygon -- @extend PhysicsShape -- @parent_module cc ---@class cc.PhysicsShapeEdgePolygon:cc.PhysicsShape local PhysicsShapeEdgePolygon = {} cc.PhysicsShapeEdgePolygon = PhysicsShapeEdgePolygon -------------------------------- --- Get this polygon's points array count. --- return An integer number. ---@return number function PhysicsShapeEdgePolygon:getPointsCount() end -------------------------------- --- Get this polygon's center position. --- return A Vec2 object. ---@return vec2_table function PhysicsShapeEdgePolygon:getCenter() end return nil