content stringlengths 5 1.05M |
|---|
util.AddNetworkString('ChangeCamera')
util.AddNetworkString('ChangeFollowCamera')
util.AddNetworkString('RemoveCamera')
hook.Add('OnChangeCamTrigger', 'ChangeCamera', function()
local activator, caller = ACTIVATOR, CALLER
local trigger_postfix = '_TRIGGER'
local camName = caller:GetName()
camName = string.sub(... |
local g = vim.g
local cmd = vim.cmd
g.dart_format_on_save = 1
g.dart_style_guide = 2
|
object_static_structure_dathomir_static_undead_liver = object_static_structure_dathomir_shared_static_undead_liver:new {
}
ObjectTemplates:addTemplate(object_static_structure_dathomir_static_undead_liver, "object/static/structure/dathomir/static_undead_liver.iff")
|
local cjson = require "cjson"
local dbbase = require "db.base_db"
local reqArgs = require "common.request_args"
local redis = require "redis.zs_redis"
local systemConf = require "common.systemconfig"
local resty_md5 = require "resty.md5"
local str = require "resty.string"
local uuid = require 'resty.jit-uuid'
local htt... |
local AS = unpack(AddOnSkins)
if not AS:CheckAddOn('Skada') then return end
function AS:Skada()
local L = LibStub('AceLocale-3.0'):GetLocale('Skada', false)
function Skada:ShowPopup()
AS:AcceptFrame(L['Do you want to reset Skada?'], function(self) Skada:Reset() self:GetParent():Hide() end)
end
local SkadaDisp... |
local constant_keys = {
'crypto_sign_PUBLICKEYBYTES',
'crypto_sign_SECRETKEYBYTES',
'crypto_sign_BYTES',
'crypto_sign_SEEDBYTES',
'crypto_sign_ed25519_PUBLICKEYBYTES',
'crypto_sign_ed25519_SECRETKEYBYTES',
'crypto_sign_ed25519_BYTES',
'crypto_sign_ed25519_SEEDBYTES',
}
return constant_keys
|
Graphics = LCS.class{}
SB_GFX_DIR = Path.Join(SB_DIR, "gfx/")
SB_GFX_DRAW_DIR = Path.Join(SB_GFX_DIR, "draw/")
SB.IncludeDir(SB_GFX_DIR)
SB.IncludeDir(SB_GFX_DRAW_DIR)
function Graphics:init()
self:__InitTempTextures()
end |
return
{
['sv_gamemode'] = 1,
['mp_hudscale'] = 1,
['mp_unbuildable'] = 'turret',
['mp_hud'] = 8+64,
['mp_radar'] = 0,
['mp_respawndelay'] = 255,
['mp_luamap'] = 1
}
|
local interface = {}
interface["func"] = {}
interface["setting"] = {}
interface["db"] = DB_MANAGER
interface["log"] = LOGGER_IN
interface["tool"] = {
-- 检查某个函数是否存在(或被实现)
method_exist = function (name)
local state, func = pcall(require, name)
if state then
return func
... |
local debug = {}
function debug:setup_gvv()
if script.active_mods["gvv"] then
require("__gvv__.gvv")()
end
end
return debug
|
--***********************************************************
--** ROBERT JOHNSON **
--***********************************************************
require "TimedActions/ISBaseTimedAction"
---@class ISFixGenerator : ISBaseTimedAction
ISFixGenerator = ISBaseTimedAction:derive("ISF... |
--[[
Jericho's system.print() extension -- https://github.com/Jericho1060
Display content in lua chat channel with colors
Source : https://github.com/Jericho1060/DualUniverse/blob/master/tools/console%20text%20colors.lua
]]
system.printColor = function(message, color) system.print('<span style="color:' .. c... |
local function f(i,sum)
return i-1, sum + 1
end
local sum = 0
local j = 1000
while (j > 0) do
if (j % 10 == 0) then io.write('.'); io.flush() end
local i = 10000
while (i > 0) do
i,sum = f(i,sum)
end
j = j - 1
end
print (sum)
|
-- Generated by CSharp.lua Compiler
local System = System
local SlipeClientGame
local SlipeMtaDefinitions
local SlipeSharedElements
local SlipeSharedHelpers
local SystemNumerics
System.import(function (out)
SlipeClientGame = Slipe.Client.Game
SlipeMtaDefinitions = Slipe.MtaDefinitions
SlipeSharedElements = Slipe.... |
Font = class()
-- - The Hershey Fonts were originally created by Dr.
-- A. V. Hershey while working at the
-- U. S. National Bureau of Standards.
-- Useful Links:
-- http://emergent.unpythonic.net/software/hershey
-- http://paulbourke.net/dataformats/hershey/
-- Re-encoding of font information and other shenanigans
... |
ITEM.name = "ОЦ-14 «Гроза»"
ITEM.desc = "Опытный образец автоматно-гранатомётного комплекса, российская модификация стандартного «Гром-С14», созданная специально для действующих в Зоне спецподразделений. Отличается увеличенным размером магазина. \n\nБоеприпасы 9х39"
ITEM.price = 40488
ITEM.class = "weapon_cop_groza... |
--- ### Select bus driver between classic PCI and VFIO
module(...,package.seeall)
local ffi = require('ffi')
local C = ffi.C
local lib = require('core.lib')
local pci = require('lib.hardware.pci')
local vfio = require('lib.hardware.vfio')
local memory = require("core.memory")
devices = {}
map_devices = {}
functi... |
return Def.ActorFrame{
PREFSMAN:SetPreference("DisabledSongs",0); --Clean "DisabledSongs" preference
LoadFont("Common normal")..{
InitCommand=cmd(x,_screen.cx;y,_screen.cy;zoom,0.9;maxwidth,_screen.w*0.9);
OnCommand=cmd(settext,"DisabledSongs setting resetted\n relaunch game in order to changes make effect\... |
--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
return function(loveframes)
---------- module start ----------
-- menuoption object
local newobject = loveframes.newObject(... |
local abs = math.abs
local floor = math.floor
local max = math.max
local min = math.min
local sort = table.sort
local vehicle_types =
{
["locomotive"] = true,
["cargo-wagon"] = true,
["car"] = true,
}
local train_types =
{
["locomotive"] = true,
["cargo-wagon"] = true,
}
local default_masses =
{
["locomoti... |
frenzied_donkuwah = Creature:new {
objectName = "@mob/creature_names:frenzied_donkuwah",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "donkuwah_tribe",
faction = "donkuwah_tribe",
level = 39,
chanceHit = 0.42,
damageMin = 365,
damageMax = 440,
baseXp = 3915,
baseHAM = 9000,
baseHAMmax ... |
function menu_load(x, y)
gamestate = "menu"
musicvolume = 0
menumusic:setVolume(musicvolume)
playsound(menumusic)
pl = nil
coins = {}
menuoffset = y or 0
menuoffsett = y or 0
menuoffsetx = x or 0
menuoffsetxt = x or 0
pitch = 0
rotation = pi075
wantedbackground = {0, 0, 0}
coincount = 0
dra... |
local assets =
{
Asset("ANIM", "anim/cave_exit_lightsource.zip"),
}
local lightColour = {180/255, 195/255, 150/255}
local function TurnOn(inst)
inst.AnimState:PlayAnimation("on")
inst.AnimState:PushAnimation("idle_loop", false)
inst.components.lighttweener:StartTween(inst.Light, 0, .9, .9, nil, 0)
ins... |
local wsmode = 1
local jpmode = 1
local gothrough = false
local lotptog = false
local bodyang = nil
local cameratoggle = false
local spintoggle = false
local flytoggle = false
local scg = Instance.new('ScreenGui',game.Players.LocalPlayer.PlayerGui)
scg.ResetOnSpawn = false
local frm = Instance.new('Frame',scg)
frm.Bor... |
if not modules then modules = { } end modules ['luatex-font-mis'] = {
version = 1.001,
comment = "companion to luatex-*.tex",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
if context then
... |
local sound = require 'vendor/TEsound'
local Dialog = require 'dialog'
local Timer = require 'vendor/timer'
local Gamestate = require 'vendor/gamestate'
local Prompt = require 'prompt'
local fonts = require 'fonts'
local Dealer = {}
Dealer.__index = Dealer
-- Nodes with 'isInteractive' are nodes which the player can i... |
-- misc. functions supplementing os table
-- utility metatable for making tables key-weak
aux.weak_k_mt = {
__mode = "k"
}
-- utility metatable for making tables fully weak
aux.weak_mt = {
__mode = "kv"
}
-- code to normalize paths
function aux.absPath(path)
local dir, name = path:match("^(.-/?)([^/]-)$")
if #... |
jedi_earings = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "earingLST", weight = 3500000},
{itemTemplate = "ch_earing", weight = 3000000},
{itemTemplate = "earingJT", weight = 3500000}
}
}
addLootGroupTemplate("jedi_earings", jedi_earings)
|
object_tangible_loot_creature_loot_collections_treasure_hunter_stone_03 = object_tangible_loot_creature_loot_collections_shared_treasure_hunter_stone_03:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_treasure_hunter_stone_03, "object/tangible/loot/creature/loot/collections/treasure... |
AddCSLuaFile()
DEFINE_BASECLASS("emod_base")
EMod.RegisterComponent(ENT, "E-Battery", EMod.ComponentsTypes.Source, "Energy Sources", true, "EMod Official Pack")
function ENT:EModSetup()
self:AddPin(EMod.Plus, Vector(-4.902077, -6.536953, 1.198760))
self:AddPin(EMod.Zero, Vector(-4.902195, 6.757458, 1.200500))
self:... |
local ffi = require( "ffi" )
-- Normal bindings
local overlay = require "ffi.overlay"
-- Kbd table
local kbd = {}
function kbd.keyboardIterator(keyboards)
local current = 0
return function()
if current == 0 then
-- The first element.
current = keyboards.keyboards
else
-- Elements after the ... |
for i = 1, 10, 2
do
print(i)
end
local obj = { }
obj[1] = 3.14
obj[2] = "nihaop"
-- print(obj[1])
-- print(obj["1"])
print(obj[2.0])
-- assert(obj[1] == 13.14) |
ENT.Type = 'anim'
ENT.Base = 'bw_machine_base'
ENT.PrintName = 'Drink Mixer'
ENT.Author = 'n00bmobile'
ENT.Category = 'n00bmobile'
ENT.Spawnable = true
ENT.AdminSpawnable = true
--[Customizable Values]--
ENT.MaxPower = 100
ENT.Cooldown = 600
-------------------------
function ENT:SetupDataTables()
self:NetworkVar('Bo... |
local _, ns = ...
ns.L = {}
local localizations = {}
local locale = GetLocale()
setmetatable(ns.L, {
__call = function(_, newLocale)
localizations[newLocale] = {}
return localizations[newLocale]
end,
__index = function(_, key)
local localeTable = localizations[locale]
return localeTable and localeTable[key... |
-- slb_racing trigger
ENT.Base = "base_entity"
ENT.Type = "brush"
function ENT:Initialize()
end
function ENT:StartTouch( entity )
if entity:IsPlayer() then
entity:SetNetworkedBool( "IsRacing", true )
entity:SetTeam(TEAM_RACING)
end
if not entity:IsPlayer() then
local phys = entity:GetPhysicsObject()
if ... |
local Input = {}
local self = Input
-- TODO: rebinding
Input.key_down = {}
Input.key_pressed = {}
Input.key_released = {}
Input.aliases = {
["up"] = {"up"},
["down"] = {"down"},
["left"] = {"left"},
["right"] = {"right"},
["confirm"] = {"z", "return"},
["cancel"] = {"x", "lshift", "rshift"},
... |
local Model = require "meiru.db.model"
local Session = Model("Session")
function Session:ctor()
-- log("Session:ctor id =",self.id)
end
return Session
|
-- Tencent is pleased to support the open source community by making LuaPanda available.
-- Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved.
-- Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of th... |
-- don't bother for Casual gamemode
if SL.Global.GameMode == "Casual" then return end
local player = ...
local judgments = {}
for i=1,GAMESTATE:GetCurrentStyle():ColumnsPerPlayer() do
judgments[#judgments+1] = { W1=0, W2=0, W3=0, W4=0, W5=0, Miss=0 }
end
return Def.Actor{
JudgmentMessageCommand=function(self, pa... |
-----------------------------------------------------------------------------------------------
local title = "Trunks"
local version = "0.1.4"
local mname = "trunks"
-----------------------------------------------------------------------------------------------
-- Code by Mossmanikin & Neuromancer
abstract_trunks =... |
--[[ Copyright (C) 2018-2020 The DMLab2D Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in... |
-----------------------------------------------------------------------------
-- Name: minimal.wx.lua
-- Purpose: 'Minimal' wxLua sample
-- Author: J Winwood
-- Modified by:
-- Created: 16/11/2001
-- RCS-ID: $Id: veryminimal.wx.lua,v 1.7 2008/01/22 04:45:39 jrl1 Exp $
-- Copyright: (c) 2001 J... |
-- nvim-cmp highlights
local lush = require("lush")
local base = require("lush_jsx.base")
local M = {}
M = lush(function()
return {
-- nvim-cmp
CmpItemKind {base.LushJSXYellow},
CmpItemAbbrMatch {base.LushJSXFg1},
CmpItemAbbr {base.LushJSXFg4},
CmpItemMenu {base.LushJSXAqua}
}
end)
return M
|
num = 42
s = "walternate"
t = "double-quotes are also fine"
u = " Double brackets\n start and end\n multi-line strings."
t = nil
while num < 50 do
num = num + 1
end
if num > 40 then
print("over 40")
elseif s ~= "walternate" then
io.write("not over 40\n")
else
thisIsGlobal = 5
local line ... |
object_mobile_dressed_rebel_communication_male_01 = object_mobile_shared_dressed_rebel_communication_male_01:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_rebel_communication_male_01, "object/mobile/dressed_rebel_communication_male_01.iff")
|
dofile(ModPath .. "infcore.lua")
-- If we successfully pick up an ammo pickup and we have the upgrade, charge the bulletstorm meter
local ammopickup_pickup_orig = AmmoClip._pickup
function AmmoClip:_pickup(unit)
local result = ammopickup_pickup_orig(self, unit)
if result and unit == managers.player:player_unit() an... |
cflags{
'-I $dir',
'-isystem $builddir/pkg/freetype/include',
'-isystem $builddir/pkg/fribidi/include',
}
nasmflags{
'-D ARCH_X86_64=1',
'-D HAVE_ALIGNED_STACK=1',
'-D HAVE_CPUNOP=0',
'-D private_prefix=ass',
'-i $srcdir/libass/',
'-f elf64',
'-P $outdir/PIC.asm',
}
pkg.hdrs = copy('$outdir/include/ass', '$s... |
local DB = require("dashboard.model.db")
return function(config)
local node_model = {}
local mysql_config = config.store_mysql
local db = DB:new(mysql_config)
local table_name = 'persist_log'
function node_model:get_stat(limit, group_by_day)
local result, err, sql
if group_by_d... |
--- === plugins.zoom.shortcuts ===
---
--- Trigger Zoom Shortcuts
local require = require
--local log = require "hs.logger".new "actions"
local application = require "hs.application"
local image = require "hs.image"
local config ... |
ITEM.name = "Scrap Revolver"
ITEM.description = "An unusually crafted revolver using .357 rounds. Good enough for personal defense."
ITEM.model = "models/weapons/yurie_rustalpha/wm-revolver.mdl"
ITEM.class = "tfa_rustalpha_revolver"
ITEM.weaponCategory = "secondary"
ITEM.width = 2
ITEM.height = 1
ITEM.chance = 17 |
local animPos, lastx, lasty, jumpTypes, jumpTimes, moveDirs, jumpStarted
local moveTime = 0
local backJumped, jTimer, awTime, globalWait, stageEvents, seNum, curEvent
local needToDecrease
local AnimList, AnimListNum
local FunctionList, FunctionListNum
local skipFuncList
local skipping
local baseInputMask = 0xFFFFFFFF
l... |
-----------------------------------
-- Area: Windurst Waters
-- NPC: Hakeem
-- Type: Cooking Image Support
-- !pos -123.120 -2.999 65.472 238
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/crafting")
local ID = require("scripts/zones/Windurst_Waters/IDs")
---------------... |
local screenSize = Vector2(guiGetScreenSize())
local windowSize = Vector2(240, 120)
local currentCallback
local ui = {}
function admin.ui.hideConfirmWindow()
ui.window.visible = false
currentCallback(false)
currentCallback = nil
end
function admin.ui.showConfirmWindow(title, text, callback)
if ui.window.visible t... |
include "app.ui.base.init"
_ENV=namespace "ui"
using_namespace "luaClass"
using_namespace "container"
using_namespace "game"
class("SkillDetailUI"){
super(cc.Node);
super(LUIObject);
SINGAL.skillUsed("skill","cardUI");
public{
FUNCTION.SkillDetailUI(function(self,skill,contentSize)
... |
--
-- created with TexturePacker (http://www.codeandweb.com/texturepacker)
--
-- $TexturePacker:SmartUpdate:a71a13373f387aa5f10d9c8c01bef7df:5ad5675d5cd591fb77929de69c088943:cf8ab4992190eb44f97f06311ef326d7$
--
-- local sheetInfo = require("mysheet")
-- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetI... |
Config = {}
Config.Locale = 'fr'
Config.green = 56108
Config.grey = 8421504
Config.red = 16711680
Config.orange = 16744192
Config.blue = 2061822
Config.purple = 11750815
Config.webhook = "https://discordapp.com/api/webhooks/7393100... |
-- Author : olipcs
-- Create Date : 8/12/2009
-- Version : 0.1
-- Credits: Many thanks goes to Jafula for the awsome JAMBA addon
-- Nearly all code where copy & pasted from Jafulas JAMBA 0.5 addon,
-- and only small additions where coded by me.
-- So again, many thanks Jafula, for makin... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by shuieryin.
--- DateTime: 12/01/2018 9:29 PM
---
function visualizeBoundaryLinear(X, y, model, plot)
--VISUALIZEBOUNDARYLINEAR plots a linear decision boundary learned by the
--SVM
-- VISUALIZEBOUNDARYLINEAR(X, y, model) plots a linea... |
-- Random numbers along a Normal curve
-- @author Validark
-- @original https://github.com/Quenty/NevermoreEngine/blob/8f9cbd9b870b3f061457a5c713d84ed097a05ccd/src/probability/src/Shared/Probability.lua
--[[
MIT License
Copyright (c) 2014-2021 Quenty
Permission is hereby granted, free of charge, to any person obtain... |
function RegenHp(unit)
local hp_max = BlzGetUnitMaxHP(unit)
local hp = (BlzGetUnitRealField(unit, UNIT_RF_HP))
local hp_regen = (BlzGetUnitRealField(unit, UNIT_RF_HIT_POINTS_REGENERATION_RATE))
local hp_heal = (((hp_max + .0) - hp) / 20.0) + hp_regen
local hp_result = math.ceil( hp + hp_... |
local __ActionButton_OnUpdate;
local function __BigFoot_ActionButton_UpdateUsable(self)
if not BigFoot_DistanceAlert then return end
local icon = self.icon;
if ( IsActionInRange( ActionButton_GetPagedID(self)) == false ) then
icon:SetVertexColor(0.5, 0.1, 0.1);
else
local isUsable, notEnoughMana = Is... |
--[[
-- Asteroid Class --
]]
Asteroid = Class{}
--[[
Asteroid takes an x and y for starting position as well as a radius to determine size.
Initializes dx and dy with random values in set ranges
]]
function Asteroid:init(x, y, radius, stage)
self.x = x
self.y = y
self.radius = radius
self.s... |
object_tangible_meatlump_hideout_shared_meatlump_hotdog_grill_01 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/meatlump/hideout/shared_meatlump_hotdog_grill_01.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_meatlump_hideout_shared_meatlump_hotdog_grill_01, "object/tangible/m... |
--[[
File-Author: Pyrr
File-Hash: 721f84fb9a18e42b9211590d4fcd63ef519c8efb
File-Date: 2020-04-30T22:04:46Z
]]
local BUILD = tonumber("20200430220446") or 0
if not ptl then ChatFrame1:AddMessage("|cffff0000OS-Fix error: ptl not found: PyLib required (https://rom.curseforge.com/projects/aa_pylib)")return end
if not pyli... |
--====================================================================--
-- dmc_widget/widget_style/textfield_style.lua
--
-- Documentation: http://docs.davidmccuskey.com/
--====================================================================--
--[[
The MIT License (MIT)
Copyright (c) 2015 David McCuskey
Permission... |
--[[Intention of this script is to turn Christmas lights on and off based on sunrise and sunset. Script will run every third minute and only from November to February.
Setting debug variable true, script prints debug information to Domoticz's log
Own variable christmasLightsOnTime (type: Time) is used to store time i... |
return {
{
effect_list = {
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRateExtra",
number = 0.01
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach",
"onRemove"
}... |
// ============================================================================================ //
/*
* Wildfire Servers - Portal RP - Base Addon
* File description: Event Power Box serverside script file
* Copyright (C) 2022 KiwifruitDev
* Licensed under the MIT License.
*/
// ===================================... |
local luaunit = require("luaunit")
local xmlua = require("xmlua")
TestCDATASection = {}
function TestCDATASection.test_path()
local document = xmlua.XML.parse([=[
<root><![CDATA[This is <CDATA>]]></root>
]=])
local cdata_section = document:search("/root/text()")
luaunit.assertEquals(cdata_section[1]:path(),
... |
-- factorial
-- return factorial of 'n', return 'nil' otherwise
function fact(n)
if type(n) ~= "number" or n < 0 or n%1 ~= 0 then
-- It's not a number, or positive or integer, wrong input!
return nil
end
if n == 0 then
return 1
else
return n*fact(n-1)
end
end
|
local Plugin = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Parent
local Libs = Plugin.Libs
local Roact = require(Libs.Roact)
local Constants = require(Plugin.Core.Util.Constants)
local ContextGetter = require(Plugin.Core.Util.ContextGetter)
local ContextHelper = require(Plugin.Core.Util.ContextHelper)
loc... |
local M = {}
M.log = print
local function log(...)
M.log(...)
end
local function get_metadata_filename()
return sys.get_save_file(sys.get_config("project.title"), "liveupdate_meta")
end
local function load_metadata()
return sys.load(get_metadata_filename())
end
local function checksum(buffer)
return hash_to_he... |
--- Utilities for libtess2 plugin.
--
-- Permission is hereby granted, free of charge, to any person obtaining
-- a copy of this software and associated documentation files (the
-- "Software"), to deal in the Software without restriction, including
-- without limitation the rights to use, copy, modify, merge, publish,... |
return {'fohn','fohnen','fohnde','fohns'} |
object_mobile_target_dummy_stormtrooper = object_mobile_shared_target_dummy_stormtrooper:new {
}
ObjectTemplates:addTemplate(object_mobile_target_dummy_stormtrooper, "object/mobile/target_dummy_stormtrooper.iff")
|
require 'torch'
require 'optim'
require 'rosenbrock'
require 'l2'
x = torch.Tensor(2):fill(0)
fx = {}
state = {}
config = {}
for i = 1,10001 do
x,f=optim.adamax(rosenbrock,x,config,state)
if (i-1)%1000 == 0 then
table.insert(fx,f[1])
end
end
print()
print('Rosenbrock test')
print()
print('x=');print(x... |
local Object = require "classic"
local date = require "date"
local base64 = require "base64"
local EscherFactory = require "kong.plugins.escher.escher_factory"
local EscherWrapper = Object:extend()
local function parse_headers(ngx_headers)
local headers = {}
for key, value in pairs(ngx_headers) do
ta... |
------------------------------
-- python specific settings --
------------------------------
local keymap = vim.api.nvim_set_keymap
-- UI
-- {{{
vim.bo.tabstop=4
vim.bo.softtabstop=4
vim.bo.shiftwidth=4
vim.bo.textwidth=79
vim.bo.expandtab = true
vim.bo.autoindent = true
vim.bo.fileformat = "unix"
vim.g.formatters_... |
Stick = class('Stick')
function Stick:initialize(x1, y1, x2, y2, texture)
self.x = x1
self.y = y1
self.rotation = math.atan2(y2 - y1, x2 - x1)
self.length = math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2))
if texture then
self.texture = texture
else
self.texture = love.graphics.newCanvas(1,... |
-- Test Sword Item
item = {}
item.graphic = "items/sword:main"
item.groundGraphic = "items/sword:ground"
item.stats = {minDamage = "+ 3", maxDamage = "+ 7"}
item.itemType = "sword"
item.name = "Sword"
item.prefix = "Wooden"
item.postfix = "of Test"
|
TerrainChunk = Object:extend()
function TerrainChunk:new(scale, image, pos)
self.texture = image
self.textureHeight = 0
self.textureWidth = 0
self.x = 0
self.y = 0
self.id = love.math.random()
if not (pos == nil) then
self.x = pos.x or pos[1]
self.y = pos.y or pos[2]
end
if not (self.texture == nil) then
... |
--[[
------------------------------------------
change "LuaStat" in your project
if you need specific another directory
------------------------------------------
THIS PROGRAM is developed by Hubert Ronald
https://sites.google.com/view/liasoft/home
Feel free to distribute and modify code,
but keep reference to... |
return {'jhinkoe'} |
local TimerList
do
local time = os.time
TimerList = {}
local meta = {__index = TimerList}
--[[@
@name new
@desc Creates a new instance of TimerList.
@param obj?<table> The table to turn into a TimerList.
@returns TimerList The new TimerList object.
@struct {
last = Timer -- the last timer (the one th... |
local Frame = script.Parent
local PhoneButton = Frame:WaitForChild("HomeScreenApps"):WaitForChild("Phone")
local BackButton = Frame:WaitForChild("PhonePage"):WaitForChild("Back")
local HomeScreenApps = Frame:WaitForChild("HomeScreenApps"):GetChildren()
local Contact = Frame.PhonePage:WaitForChild("Contact")
local Peop... |
local varm_util = require("modules/varm_util")
-- Include individual node definitions and preprocessors.
local node_types = require("modules/fsm_node_defs")
local FSMNodes = {}
-- Create the initial filesystem structure for the project, using
-- information stored in the startup 'Boot' node. Store relevant
-- inform... |
ZPClass.Name = "HumanHeavyClassName"
ZPClass.Description = "HumanHeavyClassDescription"
ZPClass.MaxHealth = 150
ZPClass.Armor = 100
ZPClass.PModel = "models/player/combine_super_soldier.mdl"
ZPClass.Speed = 210
ZPClass.RunSpeed = 100
ZPClass.CrouchSpeed = 0.3
ZPClass.Gravity = 1.2
ZPClass.Battery = 200
ZPClass.Breath =... |
local helpers = require("spec_helper")
describe("cliargs - options", function()
local cli
before_each(function()
cli = require("cliargs.core")()
end)
describe('defining options', function()
it('requires a key', function()
assert.error_matches(function()
cli:option()
end, 'Key and ... |
---
-- @author wesen
-- @copyright 2019 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
--
local BaseClientOutput = require("AC-ClientOutput/ClientOutput/BaseClientOutput")
local StringSplitter = require("AC-ClientOutput/ClientOutput/ClientOutputString/StringSplitter")
local StringWidthCalculator = require("AC... |
data.raw["generator"]["steam-engine"].fast_replaceable_group = "steam-engine"
data.raw["accumulator"]["accumulator"].fast_replaceable_group = "accumulator"
data.raw["solar-panel"]["solar-panel"].fast_replaceable_group = "solar-panel" |
RegisterServerEvent('stationLock:LockDoor')
AddEventHandler('stationLock:LockDoor', function(door, bool)
doorList[door]["locked"] = bool
TriggerClientEvent('stationLock:LockDoor', -1, door, bool)
end)
RegisterServerEvent('stationLock:checkDoor')
AddEventHandler('stationLock:checkDoor', function()
Trigger... |
Weapon.PrettyName = "Pistol"
Weapon.WeaponID = "weapon_pistol"
Weapon.WeaponType = WEAPON_SECONDARY
Weapon.DamageMultiplier = 2 |
local range = 5000.0
Citizen.CreateThread(function()
SetGarbageTrucks(0.3)
SetRandomBoats(0)
SetRandomTrains(0)
while true do
SetPedDensityMultiplierThisFrame(0.5)
SetVehicleDensityMultiplierThisFrame(0.0)
SetScenarioPedDensityMultiplierThisFrame(0.0, 0.0)
SetSomeVehicleDensityMultiplierThisFrame... |
Citizen.CreateThread(function()
-- lafa2k motel
RequestIpl("lafa2k_interior_v_motel_mp_milo_1")
RequestIpl("lafa2k_interior_v_motel_mp_milo_2")
RequestIpl("lafa2k_interior_v_motel_mp_milo_3")
RequestIpl("lafa2k_interior_v_motel_mp_milo_4")
RequestIpl("lafa2k_interior_v_motel_mp_milo_5")
RequestIpl("lafa2... |
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
-- This file is automaticly generated. Don't edit manualy!
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
---@class C_LegendaryCrafting
C_LegendaryCrafting = {}
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_LegendaryCrafting.CloseRun... |
-- P26 - [实例:换零钱方式的统计]
function count_change(amount)
function cc(amount, kinds_of_coins)
if amount == 0 then
return 1
elseif amount < 0 or kinds_of_coins == 0 then
return 0
else
return cc(amount, kinds_of_coins - 1) + cc(amount - first_denomination(kinds... |
--New
includeFile("custom_content/building/mustafar/particle/must_floating_embers.lua")
includeFile("custom_content/building/mustafar/particle/must_jedi_rock_throw_01.lua")
includeFile("custom_content/building/mustafar/particle/must_jedi_rock_throw_02.lua")
includeFile("custom_content/building/mustafar/particle/must_je... |
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
CLSPD = {}
function CLSPD:constructor()
addEvent("onPlayerG... |
local tortusBase = require "tortus.tortusBase"
local navModule = {}
---Returns the turtle's position
---@return table
function navModule.getPos()
tortusBase.updatePosition()
return tortusBase.cache.position.handle
end
---Returns the turtle's cardinal direction
---@return string
function navModule.getFaci... |
-- _ _ _ _
-- /\ | | | | | | | |
-- / \ | |_| | __ _ ___ ___| |__ __ _| |_
-- / /\ \| __| |/ _` / __| / __| '_ \ / _` | __|
-- / ____ \ |_| | (_| \__ \ | (__| | | | (_| | |_
-- /_/ \_\__|_|\__,_|___/ \___|_| |_|\__,_|\__|
-- ... |
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