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print("initialized textures") --[[ The Mineclone 2 Unofficial Official Texture Pack is located here https://forum.minetest.net/viewtopic.php?f=4&t=18559. Creative Commons Attribution-ShareAlike 4.0 International Public License By exercising the Licensed Rights (defined below), You accept and agree to be bound by the t...
local M = {} function M.setup(opts) local schemastore_status_ok, schemastore = pcall(require, "schemastore") if schemastore_status_ok then opts["settings"] = { json = { schemas = schemastore.json.schemas(), }, } -- require("svim.utils").print_tabl...
local module = {async = true} local probability = require(game:GetService('ReplicatedStorage').Common.Probability) local alignments = { {item = 'masculine', chance = 66.6}, {item = 'feminine', chance = 33.4}, } function module.Random(info) return probability.Choose(alignments, info.seed) end function module....
CloneClass( ECMJammerBase )
TatooineAnchorheadScreenPlay = ScreenPlay:new { numberOfActs = 1, screenplayName = "TatooineAnchorheadScreenPlay" } registerScreenPlay("TatooineAnchorheadScreenPlay", true) function TatooineAnchorheadScreenPlay:start() if (isZoneEnabled("tatooine")) then self:spawnMobiles() self:spawnSceneObjects() end end ...
local wrap, yield = coroutine.wrap, coroutine.yield local Iterable = require('iterables/Iterable') local ArrayIterable, get = require('class')('ArrayIterable', Iterable) function ArrayIterable:__init(array, map) self._array = array self._map = map end function ArrayIterable:__len() local array = self._array if ...
package("libjpeg") set_homepage("http://ijg.org/") set_description("A widely used C library for reading and writing JPEG image files.") set_urls("http://www.ijg.org/files/jpegsrc.$(version).tar.gz") add_versions("v9c", "650250979303a649e21f87b5ccd02672af1ea6954b911342ea491f351ceb7122") add_versio...
local button = require "skyla.gui.button" local util = {} function util.create_test_button(text, callback) return button.new { normal = "#ui_button_tiny.png", text = text, font = "fonts/animated_32_ffffff.fnt", callbac...
--[[ Show what's in the next room, by predicting its seed based on the current seed and RNG offset. Features that are useful for routing are prioritized. Currently shows: - Room rewards, including Boon options. - Charon's shop offerings, if the next room is a shop. - Well shop contents. - Enemy types and wave count. ...
local Herbie = LibStub("AceAddon-3.0"):GetAddon("Herbie") local acr = LibStub("AceConfigRegistry-3.0") local acd = LibStub("AceConfigDialog-3.0") local function getHerbieProfileProfessionsOption(item) return Herbie.dbAce.profile.professions[item.arg] end local function setHerbieProfileProfessionsOption(item, va...
local formattingutil = require("util/formattingutil") return function(self, chips, el) -- If the header isn't enabled, don't add any indentation in each line. local offset = self.config.header_style.enabled and 1 or 0 local header = formattingutil.create_osd_section_header(formattingutil.get_format(self, "heade...
local ffi = require("ffi") -- LuaJIT Extension local user32 = ffi.load("user32") -- LuaJIT User32 DLL Handler Function ffi.cdef([[ enum{ MB_OK = 0x00000000L, MB_OKCANCEL = 0x00000001L, MB_ABORTRETRYIGNORE = 0x00000002L, MB_YESNOCANCEL = 0x00000003L, MB_YESNO = 0x00000004L, MB_RETRYCANCEL = 0x00...
APEX:SetBPM(120) -- Item Scroller setup local container = nil local scroller = nil local current_entry = nil local current_sort = "Difficulty" local t = Def.ActorFrame { InitCommand = function(this) container = this end, } local ITEM_HEIGHT = 54 local ITEM_MARGIN = 2 local ITEM_WIDTH = 751 local DIFFICULTY_BO...
object_tangible_painting_painting_clone_trooper_01 = object_tangible_painting_shared_painting_clone_trooper_01:new { } ObjectTemplates:addTemplate(object_tangible_painting_painting_clone_trooper_01, "object/tangible/painting/painting_clone_trooper_01.iff")
local utils = {} function utils.MSRinit(model) for k,v in pairs(model:findModules('nn.SpatialConvolution')) do local n = v.kW*v.kH*v.nInputPlane v.weight:normal(0,math.sqrt(2/n)) if v.bias then v.bias:zero() end end end function utils.FCinit(model) for k,v in pairs(model:findModules'nn.Line...
local ffi = require("ffi") ffi.cdef[[ void hello(); int64_t add(int64_t, int64_t); int64_t length(const char *); char *duplicate(int64_t, const char *); void release(char *); typedef struct { int32_t x, y; } point_t; void add_points( const point_t *, const poin...
local api = vim.api local chezmoi_bin = '' local function chezmoi(cmd) local fcmd = string.format('%s %s 2>&1', chezmoi_bin, cmd) local out = vim.fn.system(fcmd) if vim.v.shell_error ~= 0 then -- api.nvim_err_writeln(string.format("chezmoi error: %s: %s", fcmd, out)) -- return '' end return out end ...
local FindService = require('apicast.policy.find_service') local HostBasedFinder = require('apicast.policy.find_service.host_based_finder') local PathBasedFinder = require('apicast.policy.find_service.path_based_finder') local ConfigurationStore = require('apicast.configuration_store') describe('find_service', functio...
FishTdSoundController = class("FishTdSoundController") slot1 = { ["Net0.mp3"] = { occupationTime = 0, time = 0.1, priority = ({ BUTTON = 8, Fish = 6, ACCOUNT = 5, WAVE = 7, ATHER = 2, ATHER_II = 3, HIT = 0, GOLD = 4, DEAD = 9 })["HIT"] }, ["Net1.mp3"] = { occupationTime = 0, ti...
local Enemies = {} Enemies.enemy = {} local numEnemies = 3 for i =1, numEnemies do Enemies.enemy[i] = require "enemy" Enemies.enemy[i] = Enemy:new() Enemies.enemy[i]:init() end Enemies.projectiles = require "projectiles" Enemies.projectiles = Projectiles:new() local minXSpacing = 450 local maxXSpacing = 1200 lo...
bankConfig = {}; bankConfig.bank = { Vector( -779.466736, 1220.188843, -200.307022), Vector(-1155.516113, 1353.531982, -52.040535) } // Where is the bank located. bankConfig.vault = { Vector(-1154.817139, 1401.917480, -25.699097), Vector(-1372.119385, 1135.647217, -200.667740) } bankConfig.bannerPos...
if os.get() == "windows" then os.mkdir("build"); os.mkdir("build/bin_x86"); os.mkdir("build/bin_x64"); -- Copy the SDL2 dlls to the build directory. os.copyfile("examples/sdl/lib/x86/SDL2.dll", "build/bin_x86/SDL2.dll"); os.copyfile("examples/sdl/lib/x64/SDL2.dll", "build/bin_x64/SDL2.dll"); end ---------------...
local socket = require("socket.core") local json = require("json") function connect(address, port, laddress, lport) local sock, err = socket.tcp() if not sock then return nil, err end if laddress then local res, err = sock:bind(laddress, lport, -1) if not res then return nil, err end en...
--[[ Copyright 2020 The Defold Foundation Authors & Contributors Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicabl...
local call_table call_table = function(value) if value == 0 then return "inc" elseif value == 1 then return "dec" elseif value == 2 then return "next" elseif value == 3 then return "prev" elseif value == 4 then return "loop" elseif value == 5 then return "endloop" elseif value == 6...
SKILL.name = "Sigmars Blessing" SKILL.LevelReq = 5 SKILL.SkillPointCost = 2 SKILL.Incompatible = { } SKILL.RequiredSkills = { } SKILL.icon = "vgui/skills/Spell_holy_surgeoflight.png" SKILL.category = "Followers of Sigmar"-- Common Passives, Warrior, Stealth, Lore of Light, Dark Magic SKILL.slot = "AOE" -- ULT, RANG...
-- Demonstration Command return { run = function(arg, msg) msg:reply('Pong!') end, description = 'Ping Pong', group = 'utility', aliases = {'pong'} }
--------------------------------------------------------------------- -- Project: irc -- Author: MCvarial -- Contact: mcvarial@gmail.com -- Version: 1.0.0 -- Date: 31.10.2010 --------------------------------------------------------------------- -- everything is saved here servers = {} -- syntax: [server] = {element so...
---@meta resty_websocket_client={} function resty_websocket_client.send_text(self, data) end function resty_websocket_client.new(self, opts) end function resty_websocket_client.send_ping(self, data) end function resty_websocket_client.connect(self, uri, opts) end function resty_websocket_client.set_timeout(self, time) ...
--[[ ItemSystems.RollLootManager ================ Description: Creates rolled loot objects that clients will listen for. ]] local ROLLENTRY_TEMPLATE = script:GetCustomProperty("RollEntryTemplate") local ROLLER_TEMPLATE = script:GetCustomProperty("RollerTemplate") local ROLL_EXPIRETIME = script:GetCustomP...
require 'setup/setup' local dummy = { dummy = "dummy" } -- we fulfill or reject with this when we don't intend to test against it describe("2.3.1: If `promise` and `x` refer to the same object, reject `promise` with a `TypeError' as the reason.", function() specify("via return from a fulfilled promise", function(...
-- Node definitions minetest.register_node("bitchange:minecoinblock", { description = "MineCoin Block", tiles = { "bitchange_minecoinblock.png" }, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), stack_max = 30000, }) minetest.register_craftitem("bitchange:minecoin", { description = "MineCoin",...
function Wall(x1, y1, x2, y2, thickness) local wall = { name = 'wall', x1 = NormalizeToWindowWidth(x1), y1 = NormalizeToWindowHeight(y1), x2 = NormalizeToWindowWidth(x2), y2 = NormalizeToWindowHeight(y2), thickness = thickness, } wall.collide = func...
PLUGIN.stalkernames = { "Alex", "Alexander", "Alexei", "Anatoly", "Andrei", "Andryuha", "Anton", "Arkasha", "Arthur", "Artyom", "Bodya", "Bogdan", "Borka", "Borya", "Boryan", "Danila", "Danko", "Danya", "Denis", "Dima", "Dimka", "Dimon", "Dimuha", "Dmitro", "Dmitry", "Edik", "Egor", "Egorka...
package.loaded.layouts = nil local layouts = require "layouts" package.loaded.utils = nil local utils = require "utils" local readIntBE = utils.readIntBE local subclass = utils.subclass local CompoundElement = layouts.CompoundElement local SimpleElement = layouts.SimpleElement -- Display a memory value us...
--[[ Sine-Cosine Wave Auther: Ahmed Dawoud adawoud1000@hotmail.com Animation Shows Sine And Cosine waves and the relation to the unit vector. ]] local Timer = require "knife.timer" local Easing = require 'easing' local suit = require 'suit' function love.load() -- Load Suit ...
module("UITask", package.seeall) setmetatable(UITask, {__index=UIWidget}) UT_EXECTASK = "UT_EXECTASK" UT_GIVEUP = "UT_GIVEUP" function new(go) local obj = { } setmetatable(obj, {__index=UITask}) obj:Init(go) return obj end function Init(self, go) UIWidget.Init(self, go) end function Aw...
local tabnine = require('cmp_tabnine.config') tabnine:setup{ max_lines = 1000, max_num_results = 20, sort = true, run_on_every_keystroke = true, snippet_placeholder = '..' }
return function(pos1, pos2, pos1_load, pos2_load) local manip1 = minetest.get_voxel_manip() local e1, e2 = manip1:read_from_map(pos1, pos2) local area1 = VoxelArea:new({MinEdge=e1, MaxEdge=e2}) local manip2 = minetest.get_voxel_manip() e1, e2 = manip2:read_from_map(pos1_load, pos2_load) local area2 = V...
--[[ --=====================================================================================================-- Script Name: Give Passenger Weapon, for SAPP (PC & CE) Description: Assigns a custom wepaon when someone enters the passengers seat of a vehicle ~ requested by mdc81 on opencarnage.net - note, this mod doesn'...
-- Copyright 2022 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in ...
function reverse_table(t) for _, v in pairs(t) do print(v) end local size = #t local result = {} for i,e in pairs(t) do result[size-i+1] = e end return result end function rotate_array(array) print('rotating array') print('vals') for k, v in pairs(array) do print(v) end ...
local IO = require "kong.tools.io" local Object = require "classic" -- Migrations local Migrations = Object:extend() function Migrations:new(dao, migrations_path) local path = migrations_path and migrations_path or "." self.dao = dao self.options = { keyspace = dao._properties.keyspace } self.migrations_path...
local apps = { 93, 9, 175, 22, 15 } function pl_corshift_001(obj) local app = math.random(#apps) obj:SetAppearanceType(apps[app]) end
local class = require 'ext.class' local Function = require 'symmath.Function' local atanh = class(Function) atanh.name = 'atanh' -- domain: (-1, 1) function atanh.func(x) return .5 * math.log((1 + x) / (1 - x)) end -- domain: (-1, 1) function atanh:evaluateDerivative(deriv, ...) local x = table.unpack(x) return d...
local MemObj = require "memobj" local print_r = require "print_r" local skynet = require "skynet" local MemAdmin = class("MemAdmin") function MemAdmin:ctor(table_name, pk) self._table_name = table_name self._pk = pk local tmp_pks = string.split(pk, ",") if #tmp_pks > 1 then self._is_multi_pk = true else self....
-- Usage: nvim -u test/manual/minimal_init.lua -- Add the current working directory to the runtime path. -- This way the termmaker plugin can be used without installing it. vim.cmd("set rtp+=.") -- Set hidden ... otherwise toggling terminals will not work. vim.o.hidden = true require("termmaker").setup()
local ing = { { {"pipe", 20}, {"stone-brick", 100} }, { {"facility-mk1", 1}, {"advanced-circuit", 30}, {"concrete", 100} }, { {"facility-mk2", 1}, {"refined-concrete", 100} }, } if bobmods and bobmods.plates then table.insert(ing[2], {"brass-pipe", 100}) table.insert(ing[3], ...
--aliases (helper variables) lg = love.graphics la = love.audio lfs = love.filesystem li = love.image lm = love.math lmo = love.mouse lf = love.font lk = love.keyboard lt = love.timer lw = love.window lj = love.joystick -- lw.setMode() sw = love.window.getWidth() sh = love.window.getHeight() math.randomseed(os.time...
registerNpc(251, { walk_speed = 150, run_speed = 350, scale = 90, r_weapon = 1076, l_weapon = 0, level = 48, hp = 22, attack = 195, hit = 126, def = 97, res = 168, avoid ...
parseColor = require("api.parse_color") function addScienceFluid(name,base_color,flow_color,icon) data:extend({ { type = "fluid", name = name, default_temperature = 0, max_temperature = 0, heat_capacity = "0KJ", base_color = parseColor(base_color), flow_color = parseColo...
do local function It(a) return { __tag = "It", a } end local function Mk(a) return { __tag = "Mk", a } end local function Foo(gk) return gk end (nil)(Foo) (nil)(function(gl) return gl end) (nil)(It) (nil)(Mk) end
-- test_binlib.lua local bin = require("bin") local h = "" h = h..bin.pack("A", "hello world") print(h)
Common_UnitConsumeActPoint(attacker, 1); Common_Sleep(attacker, 0.3)
--[[ Copyright 2021 - Sebastian S. Cocioba - Binomica Labs Inspired by a Tweet from @JacobPhD (Dr. Jacob A Tennessen) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, includin...
Ball = {} Ball.__index = Ball local ballFilter = function(ball, other) if other.isBlock then return 'bounce' else return nil end -- else return nil end function Ball:create(x, y, r, world) local ball = {} ball.x, ball.y = x, y ball.rad = r ball.speed = ...
--New object_static_worldbuilding_vehicles_shared_barc_speeder_static_destroyed = SharedStaticObjectTemplate:new { clientTemplateFileName = "object/static/worldbuilding/vehicles/shared_barc_speeder_static_destroyed.iff" } ObjectTemplates:addClientTemplate(object_static_worldbuilding_vehicles_shared_barc_speeder_static...
cc.FileUtils:getInstance():addSearchPath("src") cc.FileUtils:getInstance():addSearchPath("res") -- CC_USE_DEPRECATED_API = true require "cocos.init" -- cclog cclog = function(...) print(string.format(...)) end -- for CCLuaEngine traceback function __G__TRACKBACK__(msg) cclog("---------------------------------...
migration_0_17_57 = {} function migration_0_17_57.global() end function migration_0_17_57.player_table(player, player_table) end function migration_0_17_57.subfactory(player, subfactory) for _, floor in pairs(Subfactory.get_in_order(subfactory, "Floor")) do for _, line in pairs(Floor.get_in_order(floor, ...
object_tangible_furniture_tatooine_uber_basket_shallow = object_tangible_furniture_tatooine_shared_uber_basket_shallow:new { } ObjectTemplates:addTemplate(object_tangible_furniture_tatooine_uber_basket_shallow, "object/tangible/furniture/tatooine/uber_basket_shallow.iff")
local function sendErrorParse( client, sendString, okayMsg ) connected, err = client:send( sendString ) if connected ~= nil then print( okayMsg ) else print( connected ) print( "Error: " ) print( err ) end end local socket = require( "src.socket" ) local timer = require( "love.timer" ) local...
local M = {} -- table information begin local tableName = "pathHistory" -- table information end local Util = require "sora.util" function M.new(o,isSingleton) local ins local SoraModelMysql = require 'sora.model.mysql' if isSingleton then setmetatable(M, { __index = SoraModelMysql:new() }) ins = { tableName ...
ifile = im.FileNew("1frame.avi", "AVI") ifile:SetInfo("CUSTOM") ifile:SetAttribute("FPS", im.FLOAT, {15}) -- Frames per second ifile:SetAttribute("AVIQuality", im.INT, {10000}) -- Default Quality new_image = im.ImageCreate(320, 240, im.RGB, im.BYTE) err = ifile:SaveImage(new_image) if (err ~= im.ERR_NONE) then ifil...
function momoTweak.finalFixes.ElectronicsCategory() for _, e in pairs(momoTweak.electronics) do momoIRTweak.recipe.SetCategory(e, "electronics") end for _, c in pairs(momoTweak.components) do momoIRTweak.recipe.SetCategory(c, "electronics") end local recipes = {momoTweak.board.grey, "circuit-grey-board-alt...
--- Provides various cipher functions, such as a Caesar cipher, and Viginere cipher. -- @module[kind=misc] cipher -- Setup local functions local expect = require("cc.expect").expect -- Ensure that fields are correct. local function cut(str,len,pad) -- Shorten viginere keys. pad = pad or " " return str:sub(1,len) ...
local template = require "resty.template" local auth_header = ngx.var.http_authorization local _, _, token_string = string.find(auth_header, "Basic%s+(.+)") local user_json = ngx.decode_base64(token_string) local user = cjson.decode(user_json) local routes = {}; local route_keys = ngx.shared.api_routes:get_keys(100) f...
if Holo:ShouldModify("HUD", "TopHUD") then Holo:Post(HUDHeistTimer, "init", function(self) self._bg_box = HUDBGBox_create(self._heist_timer_panel) self:UpdateHolo() Holo:AddUpdateFunc(callback(self, self, "UpdateHolo")) end) Holo:Post(HUDHeistTimer, "set_time", function(self, ...) ...
local fmt, write=string.format,io.write local hof=coroutine.wrap(function() local yield=coroutine.yield local a={1,1} yield(a[1], 1) yield(a[2], 2) local n=a[#a] repeat n=a[n]+a[1+#a-n] a[#a+1]=n yield(n, #a) until false end) local mallows, mdiv=0,0 for p=1,20 do local max, div, num, last, fdiv=0,0,0,0,0...
local m = {} tigris.magic = m tigris.include("mana.lua") tigris.include("essences.lua") tigris.include("spells.lua") tigris.include("potions.lua") tigris.include("jewelry.lua") tigris.include("portals.lua")
--[[ Bizhawk Shuffler 2 by authorblues inspired by Brossentia's Bizhawk Shuffler, based on slowbeef's original project tested on Bizhawk v2.6.2 - http://tasvideos.org/BizHawk/ReleaseHistory.html released under MIT License --]] config = {} total_time_limit = 0 running = true plugins = {} -- determine operating sys...
local function capture() local img = image(CAMERA) for i = 1, img.width, 10 do for j = 1, img.height, 10 do table.insert(pixels,{x=i/2,y=j/2,w=5,h=5,c=color(img:get(i,j))}) end end captured = true end function setup() parameter.action("Capture",capture) parameter.num...
Hyper = {"ctrl", "cmd", "shift"} AssetsDir = hs.configdir .. "assets/" -- hs.logger.defaultLogLevel = 'debug' ConfigLogger = hs.logger.new('config','debug')
--[[ Copyright 2017 YANG Huan (sy.yanghuan@gmail.com). Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to i...
local M = { } M.defaultFont = jd.Font.request(jd.conf.misc.defaultFont) M.defaultLayer = jd.drawService:layer(3) function M.create(s, p, layer, font) if type(font) == 'string' then font = jd.Font.request(font) else font = font or M.defaultFont end layer = layer or M.defaultLayer.group ...
SoundLayerEditor = SoundLayerEditor or class(EnvironmentLayerEditor) local SndLayer = SoundLayerEditor function SndLayer:init(parent) self:init_basic(parent, "SoundLayerEditor") self._menu = parent._holder MenuUtils:new(self) self._created_units = {} self._environment_unit = "core/units/sound_environment/sound_env...
--Color Class (table) Color = {R = 0 ,G = 0,B = 0,A = 0 , className = "Color"} --Color Class Metatable Color.mt = {} --Creation by Constructor simulation Color.mt.__call = function(caller,r,g,b,a) R = r or 0 G = g or 0 B = b or 0 A = a or 0 p = {} setmetatable(p,Color) Color.__index = Color p.R = r p.G = g p.B = b p...
local setmetatable = setmetatable local ipairs = ipairs local error = error local _guardian = function() local guard = { __when = {} } guard.when = function(filter, f) guard.__when[#guard.__when + 1] = { filter = filter, f = f } return guard end guard.any = function(f) guard.__any = f return guard end ...
for i, v in pairs(tfm.get.room.playerList) do eventNewPlayer(i) end for i, v in pairs(BOT) do PLAYER[i] = instanceData() PLAYER[i].skinEquiped = v.chair end local temp = roomOwner() addFunctionTimer(function() for i, v in pairs(tfm.get.room.playerList) do if nickHashtag(i) == temp then OWNER = i colorNick(...
-- converted from https://github.com/joaquimserafim/base64-url local Buffer = require('buffer').Buffer local function unescape (str) local len = 4 - #str % 4 local newstr = {} str:gsub("%S+", function(c) table.insert(newstr, c) end) for i = 1, len do table.insert(newstr, "") end newstr = table.concat(n...
--===========================================================================-- -- -- -- Attribute for Validator -- -- -- ...
local _0_0 = nil do local name_0_ = "conjure.fs" local loaded_0_ = package.loaded[name_0_] local module_0_ = nil if ("table" == type(loaded_0_)) then module_0_ = loaded_0_ else module_0_ = {} end module_0_["aniseed/module"] = name_0_ module_0_["aniseed/locals"] = (module_0_["aniseed/locals"] or ...
local sha2 = require('opus.crypto.sha2') local Krist = { } local function sha256(key) return sha2.digest(key):toHex() end local function makeaddressbyte(byte) byte = 48 + math.floor(byte / 7) return string.char(byte + 39 > 122 and 101 or byte > 57 and byte + 39 or byte) end function Krist.makev2address(key) loc...
--[[------------------------------------------------------------------------- This file handles most of the server side atm stuff, such as setting and getting bank values Creating and destroying group accounts. ---------------------------------------------------------------------------]] include("batm_config.lua") AddC...
--[[ author:{JanRoid} time:2019-4-26 Description: 保存本地数据 ]] local DataKey = { -- clientSocket CS_USER = "clent_server_user" } return DataKey
pausebutton = class:new() function pausebutton:init(x, y, text, func) self.x = x-1 self.y = y self.text = text self.func = func self.value = 0 self.textwidth = levelselectfont:getWidth(self.text) self.active = false self.height = 23 self.width = 218 end function pausebutton:changetext(t) self.text = t se...
--[[ Simplistic base panel that has basic colors, fields and methods commonly used throughout Flux Framework. Do not use it directly, base your own panels off of it instead. --]] local PANEL = {} PANEL.draw_background = true PANEL.background_color = Color(0, 0, 0) PANEL.text_color = Color(255, 255, 255) PANEL.main...
local funny_text_combo = ui.new_combobox("MISC", "Miscellaneous", "Funny Text", "-", "autism", "monospace", "bold", "bold italic") client.set_event_callback("string_cmd", function(e) local text = e.text local cmd, msg = text:match("^(.-) (.*)$") if ((cmd == "say" or cmd == "say_team") and msg ~= nil and msg ~= "")...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BceLeaveMessage_pb', package.seeall) local BCELEAVEMESSAGE = protobuf.Descriptor(); local BCELEAVEMESSAGE_UID_FIELD = protobuf.FieldDescriptor(); local BCELEAVEMESSAGE_CONTEXT_FIELD = protobuf.FieldDescriptor(); local BCELEAVEMESSA...
local settings = require('settings') local ui = require('core.ui') local state = require('pv.state') local defaults = { visible = false, x = 0, y = 0, width = 360, height = 500, } local display = settings.load(defaults, 'dashboard', true) local pairs = pairs local save = settings...
--- Load in custom levels with static level gen. -- @module CustomLevels local custom_level_params = { hide_entrance = true, } local custom_level_state = { active = false, file_name = nil, width = nil, height = nil, room_generation_callback = nil, procedural_spawn_callback = nil, embed...
return { a = '\a'; b = '\b'; f = '\f'; n = '\n'; r = '\r'; t = '\t'; v = '\v'; }
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law...
-- User-changeable variables local pumpkin_colour = {["r"] = 0xf, ["g"] = 0x2, ["b"] = 0x0} -- local Timer = require('base.timer') function effect() Lighting.SetFlashingSpeed(0) Lighting.SetBreathingModeEnabled(true) for i = 1, 8 do Lighting.SetColour(i, pumpkin_colour.r, pumpkin_colour.g, pu...
local OnsetRP = ImportPackage("onsetrp") local currentNpc local cinematicUIWeb = CreateWebUI(0, 0, 0, 0, 2, 60) SetWebVisibility(cinematicUIWeb, WEB_HIDDEN) SetWebAlignment(cinematicUIWeb, 0, 0) SetWebAnchors(cinematicUIWeb, 0, 0, 1, 1) SetWebURL(cinematicUIWeb, "http://asset/cinematicui/ui.html") AddEvent("CUIClose"...
target("udns") set_kind("static") add_includedirs("../src/udns", {public=true}) add_files("../src/udns/*.c")
-- authors: Luxinia Dev (Eike Decker & Christoph Kubisch) --------------------------------------------------------- -- put bin/ and lualibs/ first to avoid conflicts with included modules -- that may have other versions present somewhere else in path/cpath. local iswindows = os.getenv('WINDIR') or (os.getenv('OS') or ...
-- Closures and anonymous functions are ok: function adder(x) -- The returned function is created when adder is -- called, and remembers the value of x: return function (y) return x + y end end a1 = adder(9) a2 = adder(36) print(a1(16)) --> 25 print(a2(64)) --> 100
function start(keys) local caster = keys.caster local target = keys.target local ability = keys.ability local ability_crit = caster:FindAbilityByName("gustavo_crit") local level = (ability:GetLevel()-1) local level_crit = (ability_crit:GetLevel()-1) local damage = ability:GetLevelSpecialValueFor("damage", level...
local chooseMagic = love.filesystem.load("utils/grid.lua")() local skills = {} for skill, value in pairs(character.active_skills) do table.insert(skills, { id = skill, title = character:normalizeTitle(skill), comment = "LV: "..character:getSkillLevel(skill).." MP: "..character:getSkillLevel(skill) }) end choo...
-- Put your computer's address here! localhost will work locally, but you'll -- need an actual IP address to deploy to a device (iOS/Android). local baseURL = 'http://localhost:2000' --local baseURL = 'http://mycomputer.local:2000' --local baseURL = 'http://10.0.0.10:2000' local http = require('socket.http') love....