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target("xalgorithm_test") set_languages("c11", "c++20") add_rules("mode.debug", "mode.release") set_kind("binary") add_includedirs("include/") add_headerfiles("include/*.h") add_headerfiles("include/*.hpp") add_headerfiles("include/*.inl") add_files("test/*.cpp") if is_mo...
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-- Copyright (c) 2008 Mikael Lind -- -- Permission is hereby granted, free of charge, to any person -- obtaining a copy of this software and associated documentation -- files (the "Software"), to deal in the Software without -- restriction, including without limitation the rights to use, -- copy, modify, merge, publis...
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------------------------CREDITS------------------------ --------- Script made by Vlad, DevStudios Owner ------- -- Script made for StreamForce Romania RP -- -- Site: https://devstudios.store -- -- Forum: http://forum.devstudios.store -- -- Copyright 2019 ©DevStudios. All rig...
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require "settings" settingsState = {} function settingsState.draw() settingsDraw( true ) -- draw back button local p = 10 local w = love.graphics.getWidth() / 6 local h = bigFont:getHeight() local sy = p local sx = love.graphics.getWidth() - w - p local backButton = ui.button( { name...
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describe("validate primitive", function() local expected = { ZERO = {0, 0, 0}, UNIT_X = {1, 0, 0}, UNIT_Y = {0, 1, 0}, UNIT_Z = {0, 0, 1}, NEGATIVE_UNIT_X = {-1, 0, 0}, NEGATIVE_UNIT_Y = {0, -1, 0}, NEGATIVE_UNIT_Z = {0, 0, -1}, UNIT_SCALE = {1, 1, 1}, } describe("Quaternion", fu...
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--[[-- text_with_br_tags = -- text with <br/> tags encode.html_newlines( text_with_lf_control_characters -- text with LF control characters ) This function transforms LF control characters (\n) into <br/> tags. --]]-- function encode.html_newlines(text) return (string.gsub(text, '\n', '<br/>')) e...
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return { name = "shoot-em-up", bricks = { {11, 11, 11, 15, 15, 15, 11, 11}, {11, 11, 11, 23, 13, 23, 11, 11}, {11, 24, 24, 12, 12, 12, 24, 24}, {11, 25, 21, 12, 12, 12, 21, 25}, {11, 11, 24, 22, 12, 22, 24, 11}, {11, 15, 11, 24, 12, 24, 11, 15}, {11, 11, 11, 24, 12, 24, 1...
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-- ProtobufManage.lua -- Description: protobuf编解码封装 local protobuf = require('.protobuf') local ProtobufManage = {} ProtobufManage.protobufConfig = { -- 格式示例 -- [key] = {pb = protoPath, pkg = pkg, requestMsg = 'c2s_Message_Name', responseMsg = 's2c_Message_Name'} -- key 表的index,推荐使用server端对应的 ...
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-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA SWEP.PrintName = "Pickaxe" SWEP.DrawAmmo = false SWEP.ViewModelFOV = 85 SWEP.Slot = 0 SWEP.SlotPos = 2 SWEP.Purpose = "Mine craft" SWEP.Instructions = "Primary: Mine\nSecondary: Craft" SWEP.ViewModel = Model(...
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----------------------------------------- -- ID: 5971 -- Item: Plate of Mushroom Paella +1 -- Food Effect: 4 Hrs, All Races ----------------------------------------- -- HP 43 -- Mind 6 -- Magic Accuracy 6 -- Undead Killer 6 ----------------------------------------- require("scripts/globals/status") require("scripts/glo...
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AddCSLuaFile( "shared.lua" ) SWEP.HoldType = "ar2" if (CLIENT) then SWEP.PrintName = "ACF Sniper Rifle" SWEP.Author = "Bubbus" SWEP.Slot = 3 SWEP.SlotPos = 3 SWEP.IconLetter = "f" SWEP.DrawCrosshair = false SWEP.Purpose = "Make tiny dudes disappear." SWEP.Instructions = "Reload at 20m...
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slot0 = class("Challenge2Fleet", import(".Fleet")) slot0.Ctor = function (slot0, slot1) slot0.id = slot1.id slot0:updateShips(slot1.ships) slot0.commanderList = {} slot2 = ipairs slot3 = slot1.commanders or {} for slot5, slot6 in slot2(slot3) do slot0.commanderList[slot6.pos] = Commander.New(slot6.commander...
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mend_wounds_mage = { cast = function(player, target) local spellName = "Mend Wounds" if not player:canCast(1, 1, 0) then return end local worked = global_heal.cast(player, target, 100, 80, 0) if worked ~= 0 then player:sendMinitext("You cast " .. spellName .. ".") end if worked == 2 then target:...
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ITEM.name = "Slime" ITEM.model ="models/nasca/etherealsrp_artifacts/slime.mdl" ITEM.description = "Slimey." ITEM.longdesc = "An artifact connected by threads of slime. Common artifact." ITEM.width = 1 ITEM.height = 1 ITEM.price = 2450 ITEM.flag = "A" ITEM.value = ITEM.price*0.5
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return function(parent, dir) local lgi = require 'lgi' local Gtk = lgi.Gtk local window = Gtk.Dialog { title = "Entry Buffer", resizable = false, on_response = Gtk.Widget.destroy, buttons = { { Gtk.STOCK_CLOSE, Gtk.ResponseType.NONE }, }, } local buffer = Gtk.EntryBuffer() local content = Gtk.Bo...
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local map = {} function map.load(name) local file = io.open(name, 'r') local data = {} for line in file:lines() do table.insert(data, line) end return data end function map.wall(line) return string.gsub(line, '=', 'Muro ') end return map --bY GHABRYEL
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concommand.Add( "ScrollTest", function() local base = vgui.Create( "DFrame" ) base:SetSize( 200, 200 ) base:Center() base:MakePopup() local scroll = vgui.Create( "DScrollPanel", base ) scroll:Dock( FILL ) local tbl = {} for i = 1, 3 do tbl[ #tbl + 1 ] = vgui.Create( "DPanel", scroll ) tbl[ #tbl ]:Doc...
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----------------------------------- -- Area: Kuftal Tunnel -- NPC: ??? -- Involved in Mission: Bastok 8-2 ----------------------------------- local ID = require("scripts/zones/Kuftal_Tunnel/IDs") require("scripts/globals/missions") ----------------------------------- function onTrade(player, npc, trade) end function...
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local AS = unpack(AddOnSkins) if not AS:CheckAddOn('Pawn') then return end function AS:Pawn(event, addon) local Texture = "Interface\\AddOns\\Pawn\\Textures\\PawnLogo" if addon == 'Blizzard_InspectUI' or event == 'PLAYER_ENTERING_WORLD' and IsAddOnLoaded('Blizzard_InspectUI') then AS:Delay(0.1, function() AS:...
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describe("http1 stream", function() local h1_connection = require "http.h1_connection" local new_headers = require "http.headers".new local cqueues = require "cqueues" local ca = require "cqueues.auxlib" local cc = require "cqueues.condition" local ce = require "cqueues.errno" local cs = require "cqueues.socket"...
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local light_meta = global_metatable("light", "entity") function IsLight(e) return IsEntity(e) and e.type == "light" end function Light(handle) if handle > 0 then return setmetatable({handle = handle, type = "light"}, light_meta) end end function FindLightByTag(tag, global) return Light(FindLi...
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local lfs = require"lfs"; local hg = { }; function hg.check_id(path) if lfs.attributes(path, 'mode') ~= "directory" then return nil, "not a directory"; end local hg_dirstate = io.open(path.."/.hg/dirstate"); local hgid, hgrepo if hg_dirstate then hgid = ("%02x%02x%02x%02x%02x%02x"):format(hg_dirstate:read(6...
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local utils = require(GetScriptDirectory() .. "/util") local bot = GetBot(); local RB = Vector(-7200,-6666) local DB = Vector(7137,6548) local CastDMDesire = 0 local CastCYDesire = 0 local CastWWDesire = 0 local CastHBDesire = 0 local AttackDesire = 0 local MoveDesire = 0 local RetreatDesire = 0 local castSCDesire = 0...
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-- Delete old skybox brushes hook.Add( "InitPostEntity", "DeleteBrushNEntity", function() for i, ent in ipairs( ents.GetAll() ) do if not IsValid(ent) then continue end if ent:GetClass() == "func_brush" and (ent:GetName() or "") == "daynight_brush" then SafeRemoveEntity(ent) elseif ent:CreatedByMap() and (en...
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-- make it looks like node-mysql semantics local timer = require( "timer" ) -- luvit built-in local MySQL = require( "./mysql" ) local client = MySQL.createClient( { database="test",user="passtestuser",port=3306,password="hoge", logfunc=nil } ) client:ping( function() print("ping received") end) cl...
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do local addon, namespace = ... _G[addon] = _G[addon] or {} setfenv(1, setmetatable(namespace, { __index = _G })) end local handlers = { --All known widget handlers from FrameXML/`strings Wow.exe` as of September 2015 (patch 6.2.2) "OnAnimFinished", "OnArrowPressed", "OnAttributeChanged", "OnButtonUpdate", "OnC...
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a_mighty_boar_trample_modifier = class({}) function a_mighty_boar_trample_modifier:OnCreated( kv ) self.damage = self:GetAbility():GetSpecialValueFor("damage") end function a_mighty_boar_trample_modifier:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_TOOLTIP, } return funcs end fu...
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local tostring, tonumber, select, type, getmetatable, setmetatable, rawget = tostring, tonumber, select, type, getmetatable, setmetatable, rawget local Types = require('types') local Any, Array = Types.Any, Types.Array local OMeta = require('ometa') local utils = require('utils') local StdLib = require('ometa_stdlib') ...
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local module = {} local common = game:GetService('ReplicatedStorage').Common local playerData = require(common.PlayerData) local map = playerData.map local rate_limit = 1 local hour_unit = 3600 local hours_format = '%.1f' local generation_format = '%s' local nextUpdate = os.clock() local open = false local list ...
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local _0_0 do local name_0_ = "conjure.linked-list" local module_0_ do local x_0_ = package.loaded[name_0_] if ("table" == type(x_0_)) then module_0_ = x_0_ else module_0_ = {} end end module_0_["aniseed/module"] = name_0_ module_0_["aniseed/locals"] = ((module_0_)["aniseed/local...
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-- This file is automatically generated, do not edit! -- Item data (c) Grinding Gear Games return { ["CRUEL"] = { "Adds 16 to 24 Fire Damage if you've Killed Recently", "Regenerate 1% of Life per second if you were Hit Recently", "10% reduced Mana Cost of Skills if you've been Hit Recently", "50% chance to Av...
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-- interface to reading data from 1-wire device (18b20 sensor) local logger if LOGGERGLOBAL then logger = LOGGERGLOBAL else require "logging.console" logger = logging.console() end local master_path local master_map local ssnmqttClient local CONF require "ssnUtils" require "string" SOCKET = require("socket") re...
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-- Img/. local Img={} local baseDir="shared/res/img" local _newImage=love.graphics.newImage local i=function(path) local fileInfo=love.filesystem.getInfo(path) if fileInfo==nil then return nil end return _newImage(path) end Img.get=function(id,ext) if not ext then ext="png" end local result=rawget(Img,id) ...
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-- -- path.lua -- Path manipulation functions. -- Copyright (c) 2002-2010 Jason Perkins and the Premake project -- -- -- Get the absolute file path from a relative path. The requested -- file path doesn't actually need to exist. -- function path.getabsolute(p) -- normalize the target path p = path.translate(p,...
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local MinigameController = require("scenes.minigame.MinigameController") local Controller = class("Controller", MinigameController) -- Call self:onSuccess() when player wins local speed = 80 local req = { 5, 6, 7, 9, 12 } function Controller:initialize(level) MinigameController.initialize(self, "BREAK THE DOOR")...
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HelpController = Class { init = function(self, textLogOrigin) self.textLogOrigin = textLogOrigin self.textLog = {} self.fontSize = 16 self.textTimer = Timer.new() self.defaultTTL = 5 self.maxEntriesToShow = 6 end; update = function(self, dt) self.textT...
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----------------------------------------------------------------------------------------- -- scene transitions ----------------------------------------------------------------------------------------- local _scene_transitions = { crossfade = cc.TransitionCrossFade, fade = {cc.TransitionFade, cc...
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------------------------------------- -- ADDON TABLES ------------------------------------- local an, at = ... ------------------------------------- -- VARIABLES ------------------------------------- -- local variables local G, L, C, DB = at.G, at.L, at.C, at.DB ------------------...
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--- logger is used to log information to the FTSE.log file for debugging Lua scripts. -- The class is defined by a single global object named "logger". The global object is available for any Lua script function to use. -- @classmod logger --- log writes the given string to the FTSE.log file. Log messages are automati...
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local status_ok, _ = pcall(require, "lspconfig") if not status_ok then return end require("mitch.lsp.lsp-installer") require("mitch.lsp.handlers").setup() require("mitch.lsp.null-ls")
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local KUI, E, L, V, P, G = unpack(select(2, ...)) local S = E:GetModule('Skins') -- Cache global variables -- Lua functions local _G = _G local select = select local tostring = tostring local find = find local tinsert, twipe = table.insert, table.wipe local strtrim = strtrim local math_max, math_ceil = math.max, math....
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-- PSCL sample script. -- PSCL is a procedural-style scripting language that allows you to define -- in great detail a physical definition of scene while keeping it human-readable. -- For comments or questions contact John Ratcliff (jratcliff@infiniplex.net) -- or James Dolan (james@6msoft.com). -- Gears Demo 2. -- Cr...
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-- form data module -- ---------------------- local Main = script.Parent.Parent local Lib = Main.lib local Src = Main.src --------------------------------- local httpservice = game:GetService("HttpService") local MIME = require(Lib.mimetypes) local b64 = require(Lib.b64) -- local function randomString(l) local s ...
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#!/usr/bin/env lua status, ios = pcall(require, 'ios-icons') if (not status) then print "Could not find the 'ios-icons' library." print "Check to verify it was installed." os.exit(1) end status, conn = pcall(ios.connect) if (not status) then print "Could not detect a connected iOS device." os.exit(1) e...
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--[[ cel is licensed under the terms of the MIT license Copyright (C) 2011 by Matthew W. Burk Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the...
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local Fane = CreateFrame'Frame' local inherit = GameFontNormalSmall local updateFS = function(self, inc, flags, ...) local fstring = self:GetFontString() local font, fontSize = inherit:GetFont() if(inc) then fstring:SetFont(font, fontSize + 1, flags) else fstring:SetFont(font, fontSize, flags) end if((...)...
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addEventHandler("onClientResourceStart", resourceRoot, function() noDirtShader = dxCreateShader("fx/replace.fx") engineApplyShaderToWorldTexture(noDirtShader, "vehiclegrunge*") end)
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local Scene = {} local Scene_mt = { __index = Scene } Scene.create = function() local obj = { viewports = {}, layers = {}, props = {}, decks = {}, resources = {} } setmetatable(obj, Scene_mt) return obj end function Scene:addViewport(viewport) table.insert(self.viewports, viewport) end ...
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local solids = require 'solids' local primitives = {} primitives.quad = solids.quad() primitives.cube = solids.cube() primitives.cubetrunc = solids.cubetrunc(0.7) primitives.bipyramid = solids.bipyramid(6) primitives.pyramid = solids.pyramid(6) primitives.cylinder = solids.cylinder(12) primitives.sphere = solids.sphe...
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-- get madatory module operators VFS.Include("modules.lua") -- modules table VFS.Include(modules.attach.data.path .. modules.attach.data.head) -- attach lib module -- get other madatory dependencies attach.Module(modules, "message") -- communication backend load function getInfo() return { onNoUnits = SUC...
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local nocrap = require("Modules.Dregu.no_crap") local death_blocks = require("Modules.JawnGC.death_blocks") local monster_generators = require("Modules.JayTheBusinessGoose.monster_generator") local signs = require("Modules.JayTheBusinessGoose.signs") local neobabylon6 = { identifier = "neobabylon 6", title = "...
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spiked_slasher = Creature:new { objectName = "@mob/creature_names:voritor_spiked_slasher", socialGroup = "voritor", faction = "", level = 55, chanceHit = 1.25, damageMin = 480, damageMax = 620, baseXp = 11147, baseHAM = 11500, baseHAMmax = 14500, armor = 1, resists = {165,165,150,150,150,145,200,150,-1}, m...
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local playsession = { {"Fudster", {323437}}, {"Creator_Zhang", {316081}}, {"TiTaN", {266342}}, {"liuzifa0000", {2221}}, {"qu1648387942", {49256}}, {"rocifier", {140429}} } return playsession
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-- Generated by CSharp.lua Compiler local System = System System.namespace("Slipe.Shared.Peds", function (namespace) -- <summary> -- Represents a player animation -- </summary> namespace.struct("Animation", function (namespace) local getThrw_barl_thrw, getStepsit_in, getStepsit_loop, getStepsit_out, getBarc...
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local _M = { _VERSION = "0.1" } local cjson = require "cjson" local common = require "resty.cache.common" local assert, type, tonumber = assert, type, tonumber local pairs, ipairs = pairs, ipairs local tinsert, tconcat = table.insert, common.concat local min = math.min local ngx_null = ngx.null local json_encode = ...
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workspace "assec-renderer" architecture "x64" startproject "demo" configurations { "Debug", "Release" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" project "DirectXTK12" location "assec-renderer" kind "StaticLib" language "C++" cppdialect "C++20" staticru...
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local mongo = require 'mongo' local BSON = mongo.BSON local testInt64 = math.maxinteger and math.maxinteger == 9223372036854775807 local function testV(v1, v2, h) local a1 = v1.a local b1, b2 = BSON(v1), BSON(v2) assert(b1 == b2) -- Compare with overloaded equality operator assert(b1:data() == b2:data()) -- Compa...
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-- Rect -- author by Liu Hao -- 2017/06/19 local Vector2 = require "Vector2" local Lplus = require "Lplus" local Rect = Lplus.Class("Rect") local def = Rect.define def.field("table").VecTopLeft = function () return {} end--Vector2.zero def.field("table").VecBottomRight = function () return {} end--Vector2....
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function from_hex(nr) return tonumber(nr,16) end function to_hex(nr) return string.format("%02x",nr) end function remote_init(manufacturer,model) local global_items={} local global_auto_inputs={} local global_auto_outputs={} ----------------------------------------------- Button/LED masks ---------------------...
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require 'torch' require 'nn' require 'nngraph' require 'optim' require 'lfs' require 'util.OneHot' require 'util.misc' cmd = torch.CmdLine() cmd:text() cmd:text('Measure the perplexity of a character-level language model on some test corpus') cmd:text() cmd:text('Options') -- required: cmd:argument('-model','model ch...
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---@type BuffomatAddon local TOCNAME, BOM = ... BOM.MinimapButton = BOM.MinimapButton or {} local MinimapButton = BOM.MinimapButton ---Change minimap button texture position slightly ---@param button Control local function minimap_button_texture_zoom(button) local deltaX, deltaY = 0, 0 if not button.Lib_GPI_Mini...
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local scrw, scrh = ScrW(), ScrH() hook.Add( 'HUDPaint', 'Cross', function() local cr = GetConVar( 'crosshair_dm' ):GetInt() if ( cr == 1 ) then draw.RoundedBox( 8, scrw * 0.5 - 2, scrh * 0.5 - 2, 4, 4, Color(0,0,0) ) draw.RoundedBox( 8, scrw * 0.5 - 1, scrh * 0.5 - 1, 2, 2, Color(255,255,255) ) elseif ( cr == ...
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return function() require("null-ls").setup( { sources = { require("null-ls").builtins.diagnostics.eslint_d.with({ timeout = 10000 }), require("null-ls").builtins.formatting.prettierd } } ) end
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-- Type local Type = {} function Type.isComponent(t) return type(t) == "table" and t.__isComponent end function Type.isEntity(t) return type(t) == "table" and t.__isEntity end function Type.isSystem(t) return type(t) == "table" and t.__isSystem end function Type.isContext(t) return type(t) == "table" a...
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return { ["trail"] = "трейл", ["show in firstperson"] = "показывать от 1-го лица", ["show only with active weapon"] = "показывать только с активным оружием", ["outfit backups"] = "копии костюма", ["copy global id"] = "копировать глобальный id", ["replace ogg with webaudio"] = "заменить ogg с помощью webaudio", ["gettin...
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Config = {} Config.Blip = {sprite= 360, color = 75} Config.Price = 0 Config.Garages = { Garage_Air= { Pos = {x = -1148.178, y=-2825.939, z=13.964 }, Marker = { w= 1.5, h= 1.0,r = 204, g = 204, b = 0}, Name = 'Garage', HelpPrompt = "Appuyez sur ~INPUT_PICKUP~ pour ouvrir le garage", Functionmenu = OpenM...
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require "Token" require "ParserUtils" require "Utils" require "AST" -- parser function : ( buffer, index ) -> ( successful, buffer, index, value ) -- parser function : ( buffer, index ) -> ( failure, index ) function literals( buffer, index ) return choice { match( tokenType.int, function ( v ) return { ty...
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drono_red_dragonkin_commander_chasing_flame = class({}) function drono_red_dragonkin_commander_chasing_flame:OnSpellStart() --- Get Caster, Victim, Player, Point --- local caster = self:GetCaster() local caster_loc = caster:GetAbsOrigin() local playerID = caster:GetPlayerOwnerID() local player = PlayerResourc...
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local librarycard = {} librarycard.assets = { default = { path="assets/gfx/library_card.png", frame_width=32, frames='1-6' }, } librarycard.system = tiny.processingSystem() librarycard.system.filter = tiny.requireAll('librarycard') function librarycard.system:process(entity, dt) if entity.collisio...
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Monsters = {} function Monsters:GetMonsterObject(idMonster) local data = self.api.localAPI:GetMonster(idMonster) if data then local parseGrade = function(grades) local parseBonusCharacteristics = function(bonusCharacteristics) return self.tools.object({ l...
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save_manager_uniqueid = 0x02C23200 save_manager_filename = "/0004000002C23200.sav" save_manager_name = "JKSM" config_default = [[save_manager_uniqueid = 0x02C23200 save_manager_filename = "/0004000002C23200.sav" save_manager_name = "JKSM"]] co = Console.new(TOP_SCREEN) function add(t) Screen.waitVblankStart() ...
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------------------------------------------ -- iEnsomatic RealisticVehicleFailure -- ------------------------------------------ -- -- Created by Jens Sandalgaard -- -- This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. -- -- https://github.com/iEns/RealisticVehicleFailure -...
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local pubsub; setup(function () pubsub = require "util.pubsub"; end); --[[TODO: Retract Purge auto-create/auto-subscribe Item store/node store resize on max_items change service creation config provides alternative node_defaults get subscriptions ]] describe("util.pubsub", function () describe("simple node c...
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---- -- xl/Background.lua -- -- This represents a background. Backgrounds can, and should, be added to -- Scenes. ---- local Scene = require "xl.Scene" local Background = Class("Background") Background.__lt = Scene.lessThan Background.__le = Scene.lessThan ---- -- Utility function for rounding x upwards to the near...
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-- @todo -- @module native -- @submodule decisionevent -- @see SET_DECISION_MAKER -- @usage void SET_DECISION_MAKER(Ped ped, Hash name); -- @param ped Ped -- @param name Hash -- @return void function SetDecisionMaker(ped, name) end -- @todo -- @module native -- @submodule decisionevent -- @see CLEAR_DECIS...
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local path = GetParentPath(...) local menu = require(path.."lib/menu") local selected = require(path.."lib/selected") local getSelectedPawn = selected.getSelectedPawn local escMenuIsClosed = menu.isClosed local vanillaRepairIcon = sdlext.getSurface{ path = "img/weapons/repair.png" } local vanillaRepairFrozenIcon = sd...
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if hero == nil then hero = PlayerResource:GetPlayer(0):GetAssignedHero() Physics:Unit(hero) end --[[if true then boxcollider4 = Physics:AddCollider("aabox2", Physics:ColliderFromProfile("aaboxreflect")) boxcollider4.box = {Vector(-400,-800,0), Vector(-200,-200,500)} boxcollider4.draw = true boxcollider4.te...
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local helpers = require "spec.helpers" local pl_file = require "pl.file" local TEST_CONF = helpers.test_conf local MESSAGE = "echo, ping, pong. echo, ping, pong. echo, ping, pong.\n" local function find_in_file(pat, cnt) local f = assert(io.open(TEST_CONF.prefix .. "/" .. TEST_CONF.proxy_error_log, "r")) local ...
nilq/small-lua-stack
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local Screen = require "widgets/screen" local AnimButton = require "widgets/animbutton" local Spinner = require "widgets/spinner" local ImageButton = require "widgets/imagebutton" local TextButton = require "widgets/textbutton" local Text = require "widgets/text" local Image = require "widgets/image" local NumericSpinn...
nilq/small-lua-stack
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config = { connectionString = 'Server=localhost;Uid=root;Pwd=;Database=test_import', scriptPath = 'C:\\Users\\nilph\\source\\repos\\Excel Data Import (MySql)\\Excel Data Import (MySql)\\bin\\Debug\\netcoreapp3.1\\main.lua' }
nilq/small-lua-stack
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require('marks').setup({ force_write_shada = true })
nilq/small-lua-stack
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local Util = require(script.Parent.Parent.Shared.Util) local unitTable = { Years = 31556926, Months = 2629744, Weeks = 604800, Days = 86400, Hours = 3600, Minutes = 60, Seconds = 1 } local searchKeyTable = {} for key, _ in pairs(unitTable) do table.insert(searchKeyTable, key) end local...
nilq/small-lua-stack
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include("sh_rounds.lua") local stuckInputController = CustomInputController.new(function (entity) local inputs = entity:GetOwner():GetInputs() inputs.isAttacking = false inputs.isMovingLeft = false inputs.isMovingRight = false return inputs end) local gamemode = ScriptedGamemode() gamemode.PlayerRoundCount = ...
nilq/small-lua-stack
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Talk(0, "<咦!这是什么?>吸..星..大..法..", "talkname0", 1); AddItem(64, 1); Talk(0, "这块令牌乌漆麻黑的,不知有什么用?", "talkname0", 1); AddItem(125, 1); ModifyEvent(-2, -2, -2, -2, -1, -1, -1, -1, -1, -1, -2, -2, -2); do return end;
nilq/small-lua-stack
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--[[ File @description: This file is for training a perception module using supervised learning with simulated data. @version: V0.22 @author: Fangyi Zhang email:gzzhangfangyi@gmail.com @acknowledgement: ARC Centre of Excellence for Robotic Vision (ACRV) Queensland Univsersity of Technology (QUT) @history:...
nilq/small-lua-stack
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Telegram.Config = {} Telegram.Config.BotID = "" -- Bot id, the first part of xxxxxxx:xxxxxxx, get from the @BotFather Telegram.Config.BotToken = "" -- Bot token, the second part of xxxxxxx:xxxxxxx, get from the @BotFather Telegram.Config.Password = "" -- Admin access password. Telegram.Config.Delay = 1 -- Delay...
nilq/small-lua-stack
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tutorial = {} tutMap = {} tutMap.width = 7 tutMap.height = 7 for i = 0, tutMap.width+1 do tutMap[i] = {} end tutMap[1][1] = "C" tutMap[1][2] = "C" tutMap[1][3] = "C" tutMap[1][4] = "C" tutMap[1][5] = "C" tutMap[1][6] = "C" tutMap[1][7] = "C" tutMap[7][1] = "C" tutMap[7][2] = "C" tutMap[7][3] = "C" tutMap[7][4] = "...
nilq/small-lua-stack
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if mods["angelssmelting"] and mods["Yuoki"] and mods["yi_engines"] then data:extend( { { type = "recipe", name = "molten-hmetal-smelting", category = "induction-smelting", subgroup = "angels-hmetal-casting", energy_required = 4, ingredients = { {type = "item", name = "ingot-steel...
nilq/small-lua-stack
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--基本 require "import" import "android.app.*" import "android.os.*" import "android.widget.*" import "android.view.*" activity.setTitle('LIST') activity.ActionBar.hide()--隐藏标题栏 --values and your run library import"mods.runbase" import"values.url.gits" import"values.color.softcolor" set_flagcolor(to0x(maincolor)) act...
nilq/small-lua-stack
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local function inplace_filter(arr, p) local j, n = 0, #arr for i = 1, n do if p(arr[i], i, arr) then j = j + 1 arr[j] = arr[i] end end for i = j+1, n do arr[i] = nil end return arr end return inplace_filter
nilq/small-lua-stack
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--[[---------------------------------------------------------------------------- Copyright (c) 2016-present, Facebook, Inc. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found...
nilq/small-lua-stack
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object_draft_schematic_furniture_furniture_structure_customization_kit = object_draft_schematic_furniture_shared_furniture_structure_customization_kit:new { } ObjectTemplates:addTemplate(object_draft_schematic_furniture_furniture_structure_customization_kit, "object/draft_schematic/furniture/furniture_structure_custo...
nilq/small-lua-stack
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package.path = package.path .. ";/libs/?.lua" local Container = {} function Container.countItems(stacks) local numItems = 0 for _, stack in pairs(stacks) do numItems = numItems + stack.count end return numItems end return Container
nilq/small-lua-stack
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sprite = { arquivo = "dados/berrybush.png", altura_quadro = 0, largura_quadro = 0 }
nilq/small-lua-stack
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local TEXT_HEIGHT = screen.height - 300 local lines = {} local speaker = {} local lineNumber = 1 local font = love.graphics.newFont("FORCED_SQUARE.ttf", 40) local tbox = {} tbox.w = 800 tbox.h = 0 local picScale = 3 local donPic = love.graphics.newImage("gfx/portrait/don.png") local fellowPic = love.graphics.newIma...
nilq/small-lua-stack
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if not turtle then printError("Requires a Turtle") return end local tArgs = { ... } if #tArgs ~= 1 then local programName = arg[0] or fs.getName(shell.getRunningProgram()) print("Usage: " .. programName .. " <diameter>") return end -- Mine in a quarry pattern until we hit something we can't dig lo...
nilq/small-lua-stack
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-- -- Each entry of "syntax" describe a node of the AST tree. -- The "properties" field gives the specification for the properties -- of each node. -- -- Each "properties" entry is of the form: -- -- <name> = <ast_element_type> -- -- where <ast_element_type> is a recursive type defined as follow: -- it can be: -- -- "E...
nilq/small-lua-stack
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--[[ LuCI - Lua Configuration Interface Copyright 2010 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- requi...
nilq/small-lua-stack
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ui_page 'html/form.html' files { 'html/form.html', 'html/img/seal.png', 'html/img/document.jpg', 'html/img/signature.png', 'html/img/cursor.png', 'html/css.css', 'html/language_en.js', 'html/language_gr.js', 'html/language_br.js', 'html/language_de.js', 'html/language_fr.js', 'html/script.js', 'html/jquer...
nilq/small-lua-stack
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-- The Computer Language Benchmarks Game -- http://benchmarksgame.alioth.debian.org/ -- contributed by Jim Roseborough -- modified by Victor Tang -- optimized & replaced inefficient use of gsub with gmatch -- partitioned sequence to prevent extraneous redundant string copy -- modified to use Lpeg's re module for matchi...
nilq/small-lua-stack
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