content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
local M = {}
function M.to_str(table, lvl, tbls_seen)
lvl = lvl or 1
local indent = string.rep(' ', lvl)
if type(table) ~= "table" then
return tostring(table)
end
if tbls_seen == nil then tbls_seen = {} end
local res = '{'
for key, value in pairs(table) do
if type(value) == "table" then
... | nilq/small-lua-stack | null |
enemy = {}
enemies_controller = {}
enemies_controller.enemies = {}
enemies_controller.image = love.graphics.newImage('enemy.png')
function love.load()
background_image = love.graphics.newImage('background.jpeg')
love.window.setFullscreen(true, "desktop")
player={}
player.x=love.graphics.getWidth( )/2-... | nilq/small-lua-stack | null |
// NE PAS TOUCHER AU "TEAM_MUSEUM =". L'addon ne marchera pas comme prévu.
TEAM_MUSEUM = DarkRP.createJob("Museum Manager", {
color = Color(225, 75, 75, 255),
model = {"models/player/group03/male_04.mdl"},
description = [[You are the Museum Manager, you must manage your museum. Be careful about heisters !]... | nilq/small-lua-stack | null |
options = {}
options.resolutions = {}
function options.load()
options.applySettings()
options.createPanel()
end
function options.applySettings()
options.resolutions[#options.resolutions+1] = "1200x768"
options.resolutions[#options.resolutions+1] = "1200x900"
options.resolutions[#options.resolutions+1] = "128... | nilq/small-lua-stack | null |
--[[
Global Persistence Shared Setup File
Copyright 2020 Lex Robinson
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicab... | nilq/small-lua-stack | null |
if (AAPClassic.Faction == "Alliance") then
AAPClassic.PathA1 = {
--------- test QHelper
["QuestHelper"] = {
{
["Qpart"] = {
},
["Done"] = {
},
},
{
["Qpart"] = {
},
["Done"] = {
},
},
},
["1-5Explorer-old"] = {
{
["PickUp"] = {
783, -- [1]
},
["T... | nilq/small-lua-stack | null |
local poses = {
['ergong'] = {
['normal'] = {'body', 'mouth_smile', 'eye_normal', 'eyebrow_normal', 'hair'},
},
['gaotian'] = {
['normal'] = {'body', 'mouth_smile', 'eye_normal', 'eyebrow_normal', 'hair'},
['cry'] = {'body', 'mouth_smile', 'eye_cry', 'eyebrow_normal', 'hair'},
},... | nilq/small-lua-stack | null |
require "lizards"
local rex = require "rex_pcre"
if (#arg > 0) then
local args = {}
rx = rex.new('^--([A-Za-z0-9]+)=(.*)$')
for i = 1, #arg,1
do
local match, endmatch, subs = rx:tfind(arg[i])
if (match) then
args[subs[1]] = subs[2]
end
end
if (not args.layouts) then
print("... | nilq/small-lua-stack | null |
-- WORK LAYOUT
---------------------------------------------------------------------------
function applyWorkLayout()
-- local laptopScreen = hs.screen.allScreens()[1]:name()
-- local thunder1 = hs.screen.allScreens()[2]:name()
-- local thunder2 = hs.screen.allScreens()[3]:name()
local primaryScreen = h... | nilq/small-lua-stack | null |
local Instance = import("../Instance")
describe("instances.BoolValue", function()
it("should instantiate", function()
local instance = Instance.new("BoolValue")
assert.not_nil(instance)
assert.equal("Value", instance.Name)
assert.equal(false, instance.Value)
end)
end) | nilq/small-lua-stack | null |
local No, parent = torch.class('fbnn.L2Normalize', 'nn.Module')
--[[
This module normalizes it's input to unit euclidean norm
Authors: Mark Tygert, Soumith Chintala
]]--
function No:__init()
parent.__init(self)
end
function No:updateOutput(input)
-- store the number of dimensions of the input
lo... | nilq/small-lua-stack | null |
if onServer() then
Player():addScriptOnce("data/scripts/player/beginnersblessing.lua")
end | nilq/small-lua-stack | null |
local Convolve, parent = torch.class('nn.Convolve', 'nn.Module')
function Convolve:__init(nInputPlane, kernel)
parent.__init(self)
-- get args
self.nInputPlane = nInputPlane or 1
self.kernel = kernel or torch.Tensor(9,9):fill(1)
local kdim = self.kernel:nDimension()
-- check args
if kdim ~= 2 an... | nilq/small-lua-stack | null |
--定义log输出接口
local core = require "skynet.core"
----------------------------------------------------------------------------------------
local _TO_STRING = nil
local _SESSION = 0
local function log_tostring(logLevel, tag, ...)
if _TO_STRING == nil then
_TO_STRING = require "util/pprint".pformat
end
local args = {.... | nilq/small-lua-stack | null |
local luaunit = require("luaunit")
local mockagne = require("mockagne")
local aws_sagemaker_handler = require("aws_sagemaker_handler")
test_aws_sagemaker_handler = {
job_name = 'autopilot_job_name',
query = [[SELECT ::schema."SME_AUTOPILOT_TRAINING_UDF"(
:job_name ,
:aws_s3_connection ,
... | nilq/small-lua-stack | null |
---@class ScriptItemInterface
ScriptItemInterface = {}
ScriptItemInterface.types = {weapon = "Weapon", item = "Normal", food = "Food"}
ScriptItemInterface.newItemType = function(name, displayname, type, inventoryIcon)
local item = createNewScriptItem("Base", name, displayname, type, inventoryIcon);
return ite... | nilq/small-lua-stack | null |
local sin, pi = math.sin, math.pi
local function fft_bitreverse(v, n)
local j = 0
for i=0,2*n-4,2 do
if i < j then
v[i+1], v[i+2], v[j+1], v[j+2] = v[j+1], v[j+2], v[i+1], v[i+2]
end
local k = n
while k <= j do j = j - k; k = k / 2 end
j = j + k
end
end
... | nilq/small-lua-stack | null |
--[[
Copyright (C) 2011-2013 Eric Lasota
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publis... | nilq/small-lua-stack | null |
--[[
Code Author: kaasis/rivor2
Contact Info: http://steamcommunity.com/id/rivor2
]]--
--local prefix = "#DF0101[MTAZ] #999976MISSION:#BBBB99"; -- chat prefix (can be any, doesn't matter much)
local minimum_players = 1; -- how much players needed to start mission (def: 5 players)
local mission_interval = 60000*60; ... | nilq/small-lua-stack | null |
#!/usr/bin/env lua
-- MoonFLTK example: menubar-add.lua
--
-- Derived from the FLTK examples/menubar-add.cxx example (http://www.fltk.org)
--
fl = require("moonfltk")
--fl.trace_objects(true)
-- This callback is invoked whenever the user clicks an item in the menu bar
function MyMenuCallback(bar)
local ipath = bar... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Sacrarium
-- NPC: _0s9 (Wooden Gate)
-- !pos 20.000 0.500 19.500 28
-----------------------------------
local ID = require("scripts/zones/Sacrarium/IDs")
-----------------------------------
function onTrigger(player, npc)
if (player:getZPos() > 20) then
player... | nilq/small-lua-stack | null |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... | nilq/small-lua-stack | null |
GameObject = Object:extend()
function GameObject:new(area)
self.area = area
self.id = Utils:UUID()
self.timer = Timer
end
function GameObject:update(dt)
if self.timer then self.timer.update(dt) end
end
function GameObject:destroy()
if self.timer then self.timer.clear() end
end | nilq/small-lua-stack | null |
local function rock_autoplace_settings(multiplier, order_suffix, rectangle)
local peak = {
noise_layer = "rocks",
noise_octaves_difference = -2,
noise_persistence = 0.9
}
if rectangle ~= nil then
local aux_center = (rectangle[2][1] + rectangle[1][1]) / 2
local aux_ra... | nilq/small-lua-stack | null |
class 'Tips'
function Tips:__init()
self.active = true
self.tip = "СОВЕТ: "
self.text = "Чат: T I Открыть меню сервера: B"
Events:Subscribe( "Lang", self, self.Lang )
Events:Subscribe( "Render", self, self.Render )
end
function Tips:Lang( args )
self.tip = "TIP: "
self.text = "Chat: T I Open Se... | nilq/small-lua-stack | null |
module("auto", package.seeall)
local protobuf = require "protobuf"
local protocol = require "protocol"
local pokers = require('pokers')
auto_packet_handlers = {}
auto_game_action_handlers = {}
function on_auto_packet_game_turn(player, packet, Return, is_resent)
local room = player.room
local seat = player.... | nilq/small-lua-stack | null |
local lgi = require("lgi")
local Gtk = lgi.require("Gtk", "3.0")
local app = Gtk.Application { application_id = "com.github.Miqueas.Lua-GTK3-Examples.GtkFlowBox" }
function app:on_activate()
self.active_window:present()
end
function app:on_startup()
local win = Gtk.ApplicationWindow {
application = self,
... | nilq/small-lua-stack | null |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'Limbo Roleplay Framework Core'
files {
'lib/shared/events.lua',
'lib/shared/logging.lua',
'lib/shared/vectormath.lua',
'lib/shared/utilities.lua',
'lib/shared/strings.lua',
'lib/client/loop.lua',
'lib/client/ui.l... | nilq/small-lua-stack | null |
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local stringstream = require("string_stream")
ExprIoEof = class.class(KaitaiStruct)
function ExprIoEof:_init(io, parent... | nilq/small-lua-stack | null |
token = "TOKEN"
sudo_add = 1
| nilq/small-lua-stack | null |
-- Tests for writefile()
local helpers = require('test.functional.helpers')(after_each)
local clear, command, expect = helpers.clear, helpers.command, helpers.expect
describe('writefile', function()
setup(clear)
it('is working', function()
command('%delete _')
command('let f = tempname()')
command('c... | nilq/small-lua-stack | null |
local train_util = require("__flib__.train")
local on_tick_n = require("__flib__.on-tick-n")
local constants = require("constants")
local util = require("scripts.util")
local actions = {}
local function toggle_fab(elem, sprite, state)
if state then
elem.style = "flib_selected_frame_action_button"
elem.spr... | nilq/small-lua-stack | null |
--====================================================================--
-- dmc_widget/widget_navbar.lua
--
-- Documentation: http://docs.davidmccuskey.com/
--====================================================================--
--[[
The MIT License (MIT)
Copyright (c) 2015 David McCuskey
Permission is hereby gran... | nilq/small-lua-stack | null |
local questionnaireAnswers = {}
questionnaireAnswers = {}
return questionnaireAnswers | nilq/small-lua-stack | null |
return function()
local result = {}
if not game.active_mods['SmartTrains'] then
return nil
end
return {
categories = {
rail = {
groups = {
track = {
items = {
['smart-train-stop'] = { or... | nilq/small-lua-stack | null |
-- Game state assets
Assets =
{
[0] =
{type = "texture", id = "triforce", file = "./Assets/ItemSprites/triforcePieces.png"},
{type = "texture", id = "map", file = "./Assets/Backgrounds/entire_worldmap_single_image.png"},
{type = "texture", id = "level_1", file = "./Assets/Backgrounds/Level1.png"}... | nilq/small-lua-stack | null |
require 'torch'
-- construct an object to deal with the mapping
local mapper = torch.class('Mapper')
function mapper:__init(dictPath)
assert(paths.filep(dictPath), dictPath ..' not found')
self.alphabet2token = {}
self.token2alphabet = {}
-- make maps
local cnt = 0
for line in io.lines(dictP... | nilq/small-lua-stack | null |
// This is the ID given to any weapon item for all teams
ITEM_WPN_COMMON = 11
function FUNC_DROPWEAPON( ply, id, client, icon )
if icon then return "icon16/arrow_down.png" end
if client then return translate.Get( "rd_ui_shop_drop" ) end
local tbl = item.GetByID( id )
local prop = ents.Create( "sent_droppedgu... | nilq/small-lua-stack | null |
--- Module which is responsible for dispatching events with expectations
--
-- *Dependencies:* `expectations`, `events`
--
-- *Globals:* `config`
-- @copyright [Ford Motor Company](https://smartdevicelink.com/partners/ford/) and [SmartDeviceLink Consortium](https://smartdevicelink.com/consortium/)
-- @license <https://... | nilq/small-lua-stack | null |
-- Load the test file.
dofile("./mods/utils/test.lua")
-- Now load the file for testing.
dofile("./mods/terragenitor/terragenitor.lua")
dofile("./mods/terragenitor/module.lua")
dofile("./mods/utils/blockedcache.lua")
dofile("./mods/utils/constants.lua")
dofile("./mods/utils/list.lua")
dofile("./mods/utils/noisemanag... | nilq/small-lua-stack | null |
function ReadSpriteFromXML(xml)
assert(xml, "ERROR: ReadSpriteFromXML(xml) - xml is nil")
local name=xml.ReadStringByName("Name")
if not(name) then name="unnamed" end
local material=xml.ReadStringByName("Material")
local scale=xml.TryReadVec3ByName("Scale")
local pivot=xml.TryReadVec3ByName(... | nilq/small-lua-stack | null |
-- Cow by sirrobzeroone, then Krupnov Pavel, then TenPlus1. Flower cow by DrPlamsa
mobs:register_mob("flower_cow:flower_cow", {
type = "animal",
passive = false,
attack_type = "dogfight",
attack_npcs = false,
reach = 2,
damage = 4,
hp_min = 5,
hp_max = 20,
armor = 200,
collisionbox = {-0.4, -0.01, -0.4, 0.... | nilq/small-lua-stack | null |
if (SERVER) then
AddCSLuaFile()
end
--mk2
sound.Add({
name="weapon_mk2.Explode",
volume = 1.0,
sound = "weapons/mk2/mk2_detonate_01.wav",
level = 160, --how loud are grenades?
channel = CHAN_STATIC
})
sound.Add({
name="Weapon_mk2.Pin",
volume = 1.0,
sound = "weapons/mk2/handling/mk2_pullpin.wav",
level = 65,
... | nilq/small-lua-stack | null |
-----------------------------------
-- Area: Yhoator Jungle
-- NPC: Treasure Casket
-----------------------------------
require("scripts/globals/caskets")
-----------------------------------
function onTrigger(player, npc)
tpz.caskets.onTrigger(player, npc)
end
function onTrade(player, npc, trade)
tpz.casket... | nilq/small-lua-stack | null |
GridBackground = class("GridBackground")
function GridBackground:initialize()
self.time = math.random(0, 10)
self.columns = 32
self.rows = 32
self.width = 3000
self.height = 2000
self.hue = 0
self.saturation = 100
self.lightness = 40
end
function GridBackground:update(dt)
self.time = self.time ... | nilq/small-lua-stack | null |
args = {...}
if #args ~= 5 then
print("Usage: <command> <sensor_position> <redstone_position> <accesslevel> <group> <url>")
return
end
-- Vars set by command params
local sensor_position = args[1]
local redstone_position = args[2]
local accesslevel = tonumber(args[3])
local group = args[4]
-- Advanced settings
lo... | nilq/small-lua-stack | null |
local MQTT = require("mqtt_library")
local lapp = require("pl.lapp")
local random = require("random")
local utility = require("utility")
local lapp = require("pl.lapp")
local msg = ""
local msg_count = 0
local LOG_RATE = 5
local LOG_RATE_IN_MILLIS = LOG_RATE * 1000
local args = lapp [[
Publish a message to a spec... | nilq/small-lua-stack | null |
require("moonsc").import_tags()
-- Test that each onexit handler is a separate block.
-- The <send> of event1 will cause an error but
-- the increment to var1 should happen anyways
return _scxml{
_datamodel{ _data{ id="var1", expr="1" }},
_state{ id="s0",
_onexit{ _send{ target="", event="event1" }}, -- ... | nilq/small-lua-stack | null |
local crypt = require "sys.crypt"
local testaux = require "testaux"
local P = require "print"
return function()
---------------------test hamc
local hmac_key = "test"
local hmac_body = "helloworld"
local res = crypt.hmac(hmac_key, hmac_body)
print(string.format("hmac key:%s body:%s, res:", hmac_key, hmac_body))
... | nilq/small-lua-stack | null |
local string = require"luv.string"
local type, pairs, ipairs = type, pairs, ipairs
local Object = require"luv.oop".Object
local fs = require"luv.fs"
module(...)
local Png = Object:extend{
__tag = .....".Png";
init = function (self, path)
end;
}
local Gif = Object:extend{
__tag = .....".Gif";
init = function (se... | nilq/small-lua-stack | null |
local helpers = require("test.functional.helpers")(after_each)
local eq, execute, funcs = helpers.eq, helpers.execute, helpers.funcs
local ok = helpers.ok
local clear = helpers.clear
describe(":edit", function()
before_each(function()
clear()
end)
it("without arguments does not restart :terminal buffer", fu... | nilq/small-lua-stack | null |
local console = require("console")
resource = arg[1] or "/data/ATL03/ATL03_20181017222812_02950102_003_01.h5"
dataset = arg[2] or "/gt2l/heights/h_ph"
col = tonumber(arg[3]) or 0
startrow = tonumber(arg[4]) or 13665185
numrows = tonumber(arg[5]) or 89624
dataset_file = arg[6] or dataset:sub(string.find(dataset, "/[^/]... | nilq/small-lua-stack | null |
-- inspired by https://github.com/simov/slugify
local gsub = require('string').gsub
local gmatch = require('string').gmatch
local trim = require('string-trim')
local function slugify(string, replacement)
if replacement == nil then
replacement = '-'
end
local result = ''
-- loop through each word or numbe... | nilq/small-lua-stack | null |
-- Prosody IM
-- Copyright (C) 2010 Matthew Wild
-- Copyright (C) 2010 Paul Aurich
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
-- TODO: I feel a fair amount of this logic should be integrated into Luasec,
-- so that everyone isn't re-inventing t... | nilq/small-lua-stack | null |
require("isolater/widget/privateRoomCustomView/customParamSetViewBase");
local customParamSetView = require(ViewPath .. "isolater/privateRoomCustomView/customParamSetView");
local CustomParamSetView = class(CustomParamSetViewBase,false);
local h_index = 0;
local getIndex = function(self)
h_index = h_index + 1... | nilq/small-lua-stack | null |
local planes={
{ 0.0,0.0,-1.0,1.0 },
{ 0.0,0.0,1.0,1.0 },
{ 1.0,0.0,0.0,10.0 },
{ 0.0,-1.0,0.0,1.0 },
{ -1.0,0.0,-0.0,10.0 },
{ 0.0,1.0,0.0,1.0 },
}
local points={
{ 10.0, 1.0,-1.0 },
{ 10.0,-1.0,-1.0 },
{ -10.0,-1.0,-1.0 },
{ -10.0, 1.0,-1.0 },
{ 10.0, 1.0, 1.0 },
{ 10.0,-1.0, ... | nilq/small-lua-stack | null |
module("luci.controller.rebootschedule", package.seeall)
function index()
if not nixio.fs.access("/etc/config/rebootschedule") then
return
end
entry({"admin", "system", "rebootschedule"}, cbi("rebootschedule"), _("计划重启")).dependent = true
end
| nilq/small-lua-stack | null |
local _2afile_2a = "fnl/aniseed/setup.fnl"
local _2amodule_name_2a = "conjure.aniseed.setup"
local _2amodule_2a
do
package.loaded[_2amodule_name_2a] = {}
_2amodule_2a = package.loaded[_2amodule_name_2a]
end
local _2amodule_locals_2a
do
_2amodule_2a["aniseed/locals"] = {}
_2amodule_locals_2a = (_2amodule_2a)["an... | nilq/small-lua-stack | null |
---@class Faction : zombie.characters.Faction
---@field private name String
---@field private owner String
---@field private tag String
---@field private tagColor ColorInfo
---@field private players ArrayList|Unknown
---@field public factions ArrayList|Unknown
Faction = {}
---@public
---@param arg0 IsoPlayer
---@retur... | nilq/small-lua-stack | null |
AddCSLuaFile("shared.lua")
include('shared.lua')
/*-----------------------------------------------
*** Copyright (c) 2012-2018 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless other... | nilq/small-lua-stack | null |
local mexico = require "mexico"
--
-- Mexico wrapper for a corona circle.
--
local Circle = mexico.class(mexico.DisplayObject)
--
-- Magic new function, since corona creates the object
-- and not we.
--
Circle.new = function(styles)
return display.newCircle(styles.x or 0, styles.y or 0, styles.radius)
end
--
-- ... | nilq/small-lua-stack | null |
tat_small_win_s01_loot_deed = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "Small Tatooine House, Style 1 (Windowed) Blueprint",
directObjectTemplate = "object/tangible/loot/loot_schematic/tat_sm_win_01_loot_schem.iff",
craftingValues = {
},
customizationStringNames = {},
customizationValues = {}
}... | nilq/small-lua-stack | null |
local tools = {}
local conf = require('modules.tools.config')
tools['editorconfig/editorconfig-vim'] = {
ft = { 'go','typescript','javascript','vim','c','lua'}
}
tools['liuchengxu/vista.vim'] = {
cmd = 'Vista',
config = conf.vim_vista
}
return tools
| nilq/small-lua-stack | null |
local Button = hud.registry.Object:extend("Button")
function Button:initialize(parent, x, y, w, h)
hud.registry.Object.initialize(self, parent, x, y, w, h)
self.height = h or 40
self.label = "Button"
self.font = game.assets:getFont("Roboto-Bold")[19]
end
function Button:setLabel(label)
self.l... | nilq/small-lua-stack | null |
local deepcopy = require "deepcopy"
local CHIP_ID = require "defs.chip_id_defs"
local PA_DEFS = {}
-- This simply maps the "consecutive" PAs from chip -> PA ID. Since they all require 3 chips in consecutive order, this mapping is sufficient.
PA_DEFS[CHIP_ID.Cannon] = CHIP_ID.ZCanon1
PA_DEFS[CHIP_ID.HiCannon] = CHIP_I... | nilq/small-lua-stack | null |
---@class EntityRef @
local EntityRef = {}
--------------------
-- Constructors
--------------------
--------------------
-- Variables
--------------------
--- optional
---
---@type Entity @(member)
EntityRef.Entity = nil
---@type boolean @(member)
EntityRef.IsCharmed = nil
---@type boolean @(member)
EntityRef.IsF... | nilq/small-lua-stack | null |
local ffi = require 'ffi'
local THNN = {}
local generic_THNN_h = require 'nn.THNN_h'
-- strip all lines starting with #
-- to remove preprocessor directives originally present
-- in THNN.h
generic_THNN_h = generic_THNN_h:gsub("\n#[^\n]*", "")
generic_THNN_h = generic_THNN_h:gsub("^#[^\n]*\n", "")
-- THGenerator str... | nilq/small-lua-stack | null |
slot0 = class("FleetSkill", import(".BaseVO"))
slot0.SystemCommanderNeko = 1
slot0.TypeMoveSpeed = "move_speed"
slot0.TypeHuntingLv = "hunt_lv"
slot0.TypeAmbushDodge = "ambush_dodge"
slot0.TypeAirStrikeDodge = "airfight_doge"
slot0.TypeStrategy = "strategy"
slot0.TypeBattleBuff = "battle_buff"
slot0.TypeAttack = "attac... | nilq/small-lua-stack | null |
VANISH_SKILL_POINT_MULTIPLIER = 3; | nilq/small-lua-stack | null |
local composer = require( "composer" )
local scene = composer.newScene()
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeScen... | nilq/small-lua-stack | null |
return function (str) return '\t' .. str end
| nilq/small-lua-stack | null |
modifier_strength = class(Modifier)
LinkLuaModifier("modifier_strength", modifier_strength)
function modifier_strength:OnCreated ()
self.GetModifierBonus = self.GetModifierBonus
self:SetVisible(false)
self:AttachVariableModifier("strength");
end
function modifier_strength:GetModifierBonus_strength()
return self:... | nilq/small-lua-stack | null |
description = [[
Extracts and outputs HTML and JavaScript comments from HTTP responses.
]]
---
-- @usage nmap -p80 --script http-comments-displayer.nse <host>
--
-- This scripts uses patterns to extract HTML comments from HTTP
-- responses and writes these to the command line.
--
-- @args http-comments-displayer.singl... | nilq/small-lua-stack | null |
--# selene: allow(unused_variable)
---@diagnostic disable: unused-local
-- Watch for Pasteboard Changes.
-- macOS doesn't offer any API for getting Pasteboard notifications, so this extension uses polling to check for Pasteboard changes at a chosen interval (defaults to 0.25).
---@class hs.pasteboard.watcher
local M =... | nilq/small-lua-stack | null |
dungeonBranches = {}
--Stairs: {branch="branch",depth=1,min_depth=1,max_depth=1,replace_upstairs=false,replace_downstairs=false,exit_depth=1,oneway=false,chance=100}
local main = {
name = "Dungeon",
max_depth=3,
depthName="Depth",
mapTypes = {'dungeon','caves','forest'},
creatureTags={'mainbranch'},
possi... | nilq/small-lua-stack | null |
-- LJWM default bootscript
-- Loads files and what not.
local fname = table.remove(arg, 1)
if not fname then
print("Usage: ljwm file.lua [args..]")
os.exit(1)
end
ljwm = require("ljwm")
local f, err = loadfile(fname)
if err then
print("Compilation error: "..err)
end
local success, err = xpcall(f, STP.stacktrace,... | nilq/small-lua-stack | null |
require("ts3init")
function ScriptLog(logMSG)
if channelJOIN.setting.debug == true then
local tsCol = { 'Green', 'Black', 'Red', 'Blue' }
local RANDCOL = ( tsCol[ math.random( #tsCol ) ] )
local scriptTimestamp = os.date("%x %X")
ts3.printMessageToCurrentTab("[color=Black][[/color][color="..RANDCOL.."]"..scrip... | nilq/small-lua-stack | null |
-- Here is where all of your shared hooks should go.
-- Disable entity driving.
function Schema:CanDrive(client, entity)
return false
end
| nilq/small-lua-stack | null |
local inspect = require 'inspect'
local Queue = {}
local cjson = require 'cjson'
local resty_lock = require "resty.lock"
local function encode(obj)
return cjson.encode(obj)
end
local function decode(str)
return cjson.decode(str)
end
function Queue:new(name)
local obj = { name = name, dict = ngx.shared.queues }... | nilq/small-lua-stack | null |
--[[----------------------------------------------------------------------------
Copyright (c) 2016-present, Facebook, Inc. All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found... | nilq/small-lua-stack | null |
Hooks:PostHook(GameStateMachine, "init", "BeardLibEditorGameStateInit", function(self)
local editor
local editor_func
local ingame_waiting_for_players
local ingame_waiting_for_players_func
local ingame_waiting_for_respawn
for state in pairs(self._transitions) do
if state._name == "ingame_waiting_for_respawn" th... | nilq/small-lua-stack | null |
buffer = Procedural.TextureBuffer(128)
Procedural.Cell(buffer):setDensity(4):setRegularity(234):process()
Procedural.Vortex(buffer):process()
tests:addTextureBuffer(buffer)
dotfile = tests:getDotFile("texture_29", "Vortex_Demo")
dotfile:set("Cell", "texture_cell_smooth", "Vortex", "texture_vortex")
| nilq/small-lua-stack | null |
------------------------------------------------------------------------------
--
-- This file is part of the Corona game engine.
-- For overview and more information on licensing please refer to README.md
-- Home page: https://github.com/coronalabs/corona
-- Contact: support@coronalabs.com
--
------------------------... | nilq/small-lua-stack | null |
-- mod_offline_hints
--
-- Copyright (C) 2019 Marcos de Vera Piquero <marcos.devera@quobis.com>
--
-- This file is MIT/X11 licensed.
--
-- A module to discard hinted messages with no-store at mod_offline
--
module:depends"offline";
local function handle_offline (event)
local stanza = event.stanza;
if (stanza:get_ch... | nilq/small-lua-stack | null |
--[[
FastText - Code for training a new model
]]--
require 'torch'
require 'io'
require 'nn'
require 'sys'
require 'os'
require 'xlua'
require 'lfs'
require 'pl.stringx'
require 'pl.file'
tds = require('tds')
utils = require('utils')
cmd = torch.CmdLine()
cmd:option('-input', 'data/ag_news.train', 'training file pa... | nilq/small-lua-stack | null |
seconds = 0.5 --must result in an integer when multiplied by 60 | nilq/small-lua-stack | null |
object_tangible_component_armor_shared_advanced_armor_layer_five = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/component/armor/shared_advanced_armor_layer_five.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_component_armor_shared_advanced_armor_layer_five, "object/tangible/c... | nilq/small-lua-stack | null |
local M = {}
M.__index = M
function M.create()
local m = setmetatable({}, M)
return m
end
function M:watch(obj, cb)
local v = self._viewers
if not v then
v = {}
self._viewers = v
end
v[obj] = cb
end
function M:unwatch(obj)
local v = self._viewers
if v then
v[obj] = nil
end
end
... | nilq/small-lua-stack | null |
local a = require "plenary.async.async"
local Deque = require("plenary.async.structs").Deque
local tbl = require "plenary.tbl"
local M = {}
local Condvar = {}
Condvar.__index = Condvar
---@class Condvar
---@return Condvar
function Condvar.new()
return setmetatable({ handles = {} }, Condvar)
end
---`blocks` the th... | nilq/small-lua-stack | null |
local xml2lua = require("xml2lua")
local handler = require("xmlhandler.tree")
local simple_lua_with_attributes = {
{age=42, name="Manoela", salary=42.1, city="Brasília-DF", _attr={ type="legal" }, music={_attr={like="true"}} },
{age=42, name="Manoel", salary=42.1, city="Palmas-TO", _attr={ type="natural" }, music=... | nilq/small-lua-stack | null |
-- This useful to add to objects that need to have some kind of relationship with their parents.
-- Call the appropriate function in the object's update function every frame.
-- The game object must have a .parent attribute defined and pointing to another game object.
Parent = Object:extend()
-- Follows the parent's ... | nilq/small-lua-stack | null |
g_Root = getRootElement()
g_ResRoot = getResourceRootElement()
local g_Game = false
local function init()
import("mapmgr")
import("roommgr")
end
local function cleanup()
for room, game in pairs(Game.roomToGame) do
game:destroy(true)
end
end
function startGamemodeInRoom(room)
if(not Game.roomTo... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
Libraries.Strings = {}
--------------------------------------------------------------------------------
-- Strings Library
--------------------------------------------------------------------------------
-- Return first word string
-- Stri... | nilq/small-lua-stack | null |
require "UnLua"
local M = Class()
function M:Test1(Array)
return Array:Length()
end
function M:Test2()
local Array = UE.TArray(0)
Array:Add(1)
Array:Add(2)
return Array
end
function M:SetResult(Key, Value)
_G[Key] = Value
end
return M
| nilq/small-lua-stack | null |
object_ship_yt1300_tier7 = object_ship_shared_yt1300_tier7:new {
}
ObjectTemplates:addTemplate(object_ship_yt1300_tier7, "object/ship/yt1300_tier7.iff")
| nilq/small-lua-stack | null |
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
... | nilq/small-lua-stack | null |
-- load the GPU UI plugin modules
ae.modules.loadAll({
'ui.gpu.string',
'ui.gpu.Image',
'ui.gpu.Label',
'ui.gpu.Button',
'ui.gpu.layout.builder.image',
'ui.gpu.layout.builder.label'
}) | nilq/small-lua-stack | null |
require('indent_blankline').setup({
char = '|',
buftype_exclude = { 'terminal' },
filetype_exclude = { 'dashboard' },
show_trailing_blankline_indent = false,
use_treesitter = true,
})
| nilq/small-lua-stack | null |
--- Connection.
-- <br>
-- <i>Note</i>: The fields listed below are only available to objects created via Connection:New unless otherwise specified
-- <br>
-- @class table
-- @name Connection
-- @field Event A list of functions to handle various IRC events, indexed via the event name. Events will not be handled i... | nilq/small-lua-stack | null |
local createReducer = require(script.Parent.Parent.lib.Rodux).createReducer
local Cryo = require(script.Parent.Parent.lib.Cryo)
return createReducer({}, {
ADD_TOAST = function(state, action)
return Cryo.List.join(state, {
id = action.id,
body = action.body,
isHovered = f... | nilq/small-lua-stack | null |
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