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--[[ Created by Grid2 original authors, modified by Michael --]] local Range = Grid2.statusPrototype:new("range") local Grid2 = Grid2 local tonumber = tonumber local tostring = tostring local UnitIsUnit = UnitIsUnit local UnitInRange = UnitInRange local IsSpellInRange = IsSpellInRange local UnitIsDeadOrGhost = UnitIs...
nilq/small-lua-stack
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local GUI = require("GUI") -------------------------------------------------------------------------------- local workspace = GUI.workspace() workspace:addChild(GUI.panel(1, 1, workspace.width, workspace.height, 0x262626)) local filesystemChooser = workspace:addChild(GUI.filesystemChooser(2, 2, 30, 3, 0xE1E1E1...
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local mod = DBM:NewMod(1713, "DBM-Nighthold", nil, 786) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 15140 $"):sub(12, -3)) mod:SetCreatureID(101002) mod:SetEncounterID(1842) mod:SetZone() --mod:SetUsedIcons(8, 7, 6, 3, 2, 1) mod:SetHotfixNoticeRev(15020) mod.respawnTime = 25--or 30 mo...
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-- Bartender4 Locale -- Please use the Localization App on WoWAce to Update this -- http://www.wowace.com/projects/bartender4/localization/ ;¶ local L = LibStub("AceLocale-3.0"):NewLocale("Bartender4", "esES") or LibStub("AceLocale-3.0"):NewLocale("Bartender4", "esMX") if not L then return end L[ [=["None" as modifie...
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local Hamming = {} function Hamming.compute(a,b) if #a ~= #b then return -1 end local d = 0 for i=1,#a do if a:sub(i,i) ~= b:sub(i,i) then d = d + 1 end end return d end return Hamming
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CSR = Mat.new( "CSR" ) -- eof
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/******************************* Dynamic Memory Gate for Wiremod (C) Sebastian J. ********************************/ include('shared.lua') ENT.Spawnable = false ENT.AdminSpawnable = false ENT.RenderGroup = RENDERGROUP_BOTH function ENT:Initialize() end function ENT:OnRemove() end function ENT:Draw() ...
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local class = require("libs/middleclass/middleclass") Beam = class("Beam") function Beam:initialize(charge_time) if charge_time >= 3 then charge_time = 10 end self.charge = charge_time * 10 self.alive_time = 0 self.max_alive_time = charge_time / 2 end function Beam:draw() local rc = ...
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--[[ Panluna test suite for pandoc interation Copyright (c) 2017 Albert Krewinkel Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED ...
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local customParamSetViewScore= { name="customParamSetViewScore",type=0,typeName="View",time=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft, { name="timesView",type=0,typeName="View",time=0,x=0,y=0,width=1280,height=86,visible=1,fillParentWidth=1,fillParentHeig...
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-------------------------------------------------------------------------------- -- Turn the network's prediction into either even (0) or odd (1) by -- rounding the prediction values up or down. Then count how many are correct. -------------------------------------------------------------------------------- require 't...
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local packages = script.Parent.Parent.Parent local synthetic = require(script.Parent.Parent) local util = require(script.Parent.Parent:WaitForChild("Util")) local fusion = util.initFusion(require(packages:WaitForChild('fusion'))) local maidConstructor = require(packages:WaitForChild('maid')) local enums = require(scrip...
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function envoy_on_request(request_handle) request_handle:headers():add("X-Company", "FDJ") end function envoy_on_response(response_handle) body_size = response_handle:body():length() response_handle:headers():add("response-body-size", tostring(body_size)) end
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--[[ -- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or -- its licensors. -- -- For complete copyright and license terms please see the LICENSE at the root of this -- distribution (the "License"). All use of this software is governed by the License, -- or, if provided, by the license be...
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ENT.Type = "anim" ENT.Base = "base_anim" ENT.PrintName = "Red Razor Anomaly" ENT.Author = "" ENT.Contact = "" ENT.Purpose = "Cuts people who walk in it" ENT.Category = "Anomalies" ENT.Spawnable = true ENT.AdminSpawnable = true function ENT:OnRemove() end function ENT:PhysicsUpdate() end function ENT:P...
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-- THESE CAN BE CHANGED triggerKey = "tab" -- default button to open/close scoreboard settingsKey = "F7" -- default button to open the settings window drawOverGUI = true -- draw scoreboard over gui? seperationSpace = 80 -- the space between top/bottom screen and scoreboard top/bottom in pixels -- BUT DON'T TOUCH THESE...
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local M = {} local fontname = "FiraCode NF" local fontsize = 10 local nvui_install_path = "d:\\Program Files\\nvui" function M.adjust_fontsize(amount) fontsize = fontsize + (amount or 0) vim.opt.guifont = fontname .. ":h" .. fontsize end function M.setup() vim.cmd("source " .. nvui_install_path .. "\\vim\\plug...
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XPSYS = {} XPSYS.XP = 0 XPSYS.level = 1 XPSYS.XPOfNextLevel = 1 --[[--------------------------------------------------------- Name: XPSYS.Update() Desc: Updates all the data on the client. -----------------------------------------------------------]] function XPSYS.Update(len) XPSYS.XP = net.ReadInt(32) XPSYS...
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ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) -- [ Pizza Event ] -- RegisterNetEvent('bdl:signpizza') AddEventHandler('bdl:signpizza',function() local src = source local xPlayer = ESX.GetPlayerFromId(source) xPlayer.showNotification('Complimenti , hai ottenuto un nuovo lav...
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local Batchnorm, parent = torch.class("nn.BatchNorm", "nn.Module") function Batchnorm:__init(s) parent.__init(self) self.running_mean = s.running_mean self.running_std = s.running_var:clone():sqrt() self.weight = s.weight self.bias = s.bias self.eps = 1e-5 assert (self.running_mean ~= nil) asse...
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require("scripts/globals/common") require("scripts/globals/status") require("scripts/globals/msg") function getSummoningSkillOverCap(avatar) local summoner = avatar:getMaster() local summoningSkill = summoner:getSkillLevel(tpz.skill.SUMMONING_MAGIC) local maxSkill = summoner:getMaxSkillLevel(avatar:getMai...
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local fmt = string.format local md5 = ngx.md5 local _M = {} local EMPTY = {} local function keys(t) local res = {} for k, _ in pairs(t) do res[#res+1] = k end return res end -- Return a string with the format "key=value(:key=value)*" of the -- actual keys and values in args that are in vary_fields. -...
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return { "000_base_rate_limiting", "001_14_to_15", "002_15_to_10", }
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function IncludeDetouring() IncludePackage("detouring") local directory = _GARRYSMOD_COMMON_DIRECTORY .. "/include/detouring" local _project = project() local _workspace = _project.workspace local _project_directory = _GARRYSMOD_COMMON_DIRECTORY .. "/projects/" .. os.target() .. "/" .. _ACTION -- This first in...
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require 'imgui.components.webview' local imguiInterface = require 'imgui.base' local lm = require 'lib.locales' local async = require 'lib.async' local projectManager = require 'editor.projectManager' local fs = require 'lib.filesystem' -- project creation wisard view ProjectWizard = class(ImguiWindow, function(self, ...
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LinkLuaModifier("modifier_item_scythe_of_the_ancients_passive", "items/item_scythe_of_the_ancients.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_item_scythe_of_the_ancients_stun", "items/item_scythe_of_the_ancients.lua", LUA_MODIFIER_MOTION_NONE) item_scythe_of_the_ancients = class({ GetIntrinsicModifierN...
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return {[1]={stats={[1]="blood_offering_%_of_life_to_lose",[2]="blood_offering_%_of_lost_life_to_regenerate_as_life_per_second"},name="blood_offering_life_loss",lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Sacrifices %1%%% of your Life\nMinions Regenerate %2%%% of Sacrificed Life per se...
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require 'text_util' local class = require '30log' local json = require 'json' local Slide = require 'slide' -- local white_block = resource.load_image('white.png') local EventListSlide = Slide:extend("EventListSlide") local EventListItem = require 'event_list_item' function EventListSlide:init(x, y, width, height, d...
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local fan = require "fan" require "compat53" local scheme_map = {} scheme_map["tcp"] = require "fan.connector.tcp" scheme_map["udp"] = require "fan.connector.udp" scheme_map["fifo"] = require "fan.connector.fifo" local function extract_url(url) if not url then return end local _, _, scheme, twoslash, other...
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-- DON'T use local lfm = lfm here because it brakes sumneko. local config = lfm.config package.path = string.gsub(package.path, "./%?.lua;", "") package.path = package.path .. ";" .. config.luadir .. "/?.lua" package.path = package.path .. ";".. config.configdir .. "/lua/?.lua" local fm = lfm.fm local log = lfm.log ...
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-- Copyright 2010 by Renée Ahrens, Olof Frahm, Jens Kluttig, Matthias Schulz, Stephan Schuster -- Copyright 2011 by Jannis Pohlmann -- Copyright 2012 by Till Tantau -- -- This file may be distributed an/or modified -- -- 1. under the LaTeX Project Public License and/or -- 2. under the GNU Public License -- -- See the f...
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-- Visions2D -- Dependencies: SDL2, SDL2 TTF, GLEW (TODO: dynamically link? I don't know!) -- Header Only dependencies: spdlog, dearimgui, stbimage, glm, rapidjsson workspace "visions2D" architecture "x64" configurations { "Debug" } startproject "sandbox" outputdir = "%{cfg.buildcfg}-%{c...
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--[[ This software is in the public domain. Where that dedication is not recognized, you are granted a perpetual, irrevokable license to copy and modify this file as you see fit. ]] -- Opens the game's save directory (or a subfolder wthin it) in the system's -- file browser. Written for LÖVE 0.9.0+. -- LÖVE 0.9.1 incl...
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--ServerSync Resource made by Wyste for Fivem-- --Repository: https://github.com/Wyste/ServerSync -- name 'ServerSync' description 'Syncronizes Time/Weather/Wind and more.' author 'Wyste (https://github.com/Wyste) | (https://discordapp.com/invite/byNc6wA)' version 'v1.0' url 'https://github.com/Wyste/ServerSync' reso...
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local _2afile_2a = "fnl/conjure/config.fnl" local _1_ do local name_4_auto = "conjure.config" local module_5_auto do local x_6_auto = _G.package.loaded[name_4_auto] if ("table" == type(x_6_auto)) then module_5_auto = x_6_auto else module_5_auto = {} end end module_5_auto["aniseed/m...
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--海竜神-リバイアサン -- --Script by Trishula9 function c100426017.initial_effect(c) aux.AddCodeList(c,22702055) --to hand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,100426017) e1:SetTarget(c100426017.tht...
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ENTITY.IsNetworked = false ENTITY.Properties = { { Name = "size", Type = PropertyType.FloatSize }, { Name = "target", Type = PropertyType.Entity }, } function ENTITY:Initialize() local size = self:GetProperty("size") local colliderSize = size / 2 self:SetCollider(Rect(-colliderSize, colliderSize), true) self:En...
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vars.cflags = { "$(CFLAGS)" } vars.ackcflags = { "-O6" } vars.ackldflags = {} vars.plats = { "cpm", "linux386", "linux68k", "linuxppc", "linuxmips", "msdos86", "osx386", "osxppc", "pc86", "rpi", "pdpv7", "em22", } vars.plats_with_tests = { "cpm", "linux68k", "linux386", "linuxppc", "linuxmips", "pc8...
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require("map") require("guard") require("target") require("abilities") ROT = require("rotLove/rotLove/rotLove") Camera = require "hump.camera" debug = false random = love.math.newRandomGenerator() function love.load(arg) title_font = love.graphics.newFont("assets/kenpixel.ttf", 70) main_font = love.graphics.n...
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return {'eulink','eulderink'}
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-- Functions from transforming a parsed token stream into a song structure and then an event stream function update_timing(song) -- Update the base note length (in seconds), given the current L and Q settings -- Returns a timing state update event to be inserted into the output stream local rate = 0...
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local function getAdorneeBasePart(adornee: Instance) if adornee:IsA("BasePart") then return adornee :: BasePart elseif adornee:IsA("Model") then local primaryPart: BasePart? = adornee.PrimaryPart if primaryPart then return primaryPart :: BasePart else local part = adornee:FindFirstChildWhichIsA("BasePar...
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local PANEL = {}; function PANEL:Init ( ) self.DialogButtons = {}; self.DialogLabels = {}; self:SetSkin("ugperp") self.TextHolder = vgui.Create("DPanelList", self); self.TextHolder:EnableHorizontal(false) self.TextHolder:EnableVerticalScrollbar(true) self.TextHolder:SetPadding(0); self.TextHolder:SetSpaci...
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local Players = game:GetService("Players") local Modules = Players.LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local Symbol = require(Modules.Common.Symbol) return { Hidden = Symbol.named("Hidden"), Closed = Symbol.named("Closed"), Brief = Symbol.named("Brief"), Full = Symbol.named("Full"), ...
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Skada:AddLoadableModule("Dispels", nil, function(Skada, L) if Skada.db.profile.modulesBlocked.Dispels then return end local mod = Skada:NewModule(L["Dispels"]) local function log_dispell(set, dispell) local player = Skada:get_player(set, dispell.playerid, dispell.playername) if player then -- Add to player ...
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--[[----------------------------------------------------------------------------- EditBox Widget -------------------------------------------------------------------------------]] local Type, Version = "EditBox", 27 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Typ...
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local t = require( "taptest" ) local kebabcase = require( "kebabcase" ) t( kebabcase{ "Wiki", "Word", "BUMPY", "caPS" }, "wiki-word-bumpy-caps" ) t()
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--- WEdit Actions (https://github.com/Silverfeelin/Starbound-WEdit) -- -- Script used by controller.lua. Keeps all WEdit actions centralized in one place. -- This script can not be used by itself, as it relies on data defined in or adjusted by wedit.lua and/or controller.lua. require "/interface/wedit/dyePicker/dyePic...
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---@class CovenantPreview C_CovenantPreview = {} function C_CovenantPreview.CloseFromUI() end ---@param playerChoiceResponseID number ---@return CovenantPreviewInfo previewInfo function C_CovenantPreview.GetCovenantInfoForPlayerChoiceResponseID(playerChoiceResponseID) end ---@class CovenantAbilityType local Covenan...
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dirt = {} dirt.blocks = {} -- todo: add breakability to breakable blocks function dirt:load() dirt.spr = love.graphics.newImage("/assets/dirt.png") dirt:new(-2, -2) dirt:new(4, 4) dirt:new(-5, -10) dirt:new(5, -9) dirt:new(-3, 9) dirt:new(12, 3) dirt:new(4,2,0) end function dirt:new(...
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------------------------------------------------------------------------------------------------------------------------ -- Proposal: -- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0192-button_subscription_response_from_hmi.md ------------------------------------------------------------------...
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return function(gravity) return function(scene, dt) for entity in pairs(scene:entities_with('has_mass', 'velocity')) do entity.velocity.y = entity.velocity.y + gravity * dt end end end
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solution "sdl2-tetris" location "../build" configurations { "Debug", "Dev", "Release" } platforms { "native", "x32", "x64" } project "sdl2-tetris" location "../build" kind "ConsoleApp" language "C++" files { "../src/**.h", "../src/**.cpp" } flags { "ExtraWarnings", "FatalWarnings" } links { "SDL2_ttf" ...
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local c = require "hive.core" local system_cell = assert(package.searchpath("hive.system", package.path),"system cell was not found") local hive = {} function hive.start(t) local main = assert(package.searchpath(t.main, package.path), "main cell was not found") return c.start(t, system_cell, main) end return hive
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object_mobile_tusken_m_greeter = object_mobile_shared_tusken_m_greeter:new { } ObjectTemplates:addTemplate(object_mobile_tusken_m_greeter, "object/mobile/tusken_m_greeter.iff")
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--[[ =============================================================================== ** SceneTitle v1.0 ** By Lysferd (C) 2014 Summary: Manages the title screen. Features: - ... ToDos: - ... =============================================================================== --]] require( 'lua.map.menu' )...
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function GetCargoColonistSpecializationItems() local items = {} for id, entry in pairs(const.ColonistSpecialization) do items[#items+1] = {id = id, sort_key = entry.sort_key, name = entry.display_name_plural} end table.sortby_field(items, "sort_key") return items end DefineClass.CargoItem = { __parents = { "In...
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-- ioctls, filling in as needed -- note there are some architecture dependent values local bit = require "bit" local band = bit.band local function bor(...) local r = bit.bor(...) if r < 0 then r = r + 4294967296LL end return r end local lshift = bit.lshift local rshift = bit.rshift -- include types to get size...
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-- Input file for advection with auxiliary variables -- polynomial order polyOrder = 1 -- cfl number to use cfl = 0.2/2 -- grid on which equations are to be solved grid = Grid.RectCart2D { lower = {0, 0}, upper = {1.0, 1.0}, cells = {32, 32}, } -- create FEM nodal basis basis = NodalFiniteElement2D.Serendi...
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local o = WardrobeHelper if o.customCategories == nil then o.customCategories = {} end local c = o.customCategories --------------------------------------------------------------- -- Tier 6 - Normal --------------------------------------------------------------- c["Tier 6"] = {} c["Tier 6"]["#allSources"] = true c["...
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-- Main logic taken from Valve's Slitbreaker dungeon files -- Reformatted for DotA IMBA by: -- AltiV - March 15th, 2019 ---------------------------- -- WAND OF THE BRINE FILE -- ---------------------------- item_imba_wand_of_the_brine = class({}) LinkLuaModifier( "modifier_item_imba_wand_of_the_brine", "components/...
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-------------------------------------------------------------------------------- -- Module declaration -- local mod, CL = BigWigs:NewBoss("Amanitar", 619, 583) if not mod then return end mod:RegisterEnableMob(30258) -------------------------------------------------------------------------------- -- Initialization --...
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-- $Id: savetable.lua 3171 2008-11-06 09:06:29Z det $ -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- -- file: savetable.lua -- brief: a human friendly table writer -- author: Dave Rodgers -- --...
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object_tangible_furniture_decorative_wod_floating_stones = object_tangible_furniture_decorative_shared_wod_floating_stones:new { } ObjectTemplates:addTemplate(object_tangible_furniture_decorative_wod_floating_stones, "object/tangible/furniture/decorative/wod_floating_stones.iff")
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print("hello world!") TestFunc(5, "this string is called from lua!!!", 3) TestFunc1(5, "this string is called from lua from func 1!!!", 3)
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-- love.graphics.captureScreenshot( filename ) -- Save data stuff igmenu = top:newFrame(0,0,0,0,0,0,.3,.8) igmenu.Visible = false igmenu.Visibility = 0 igmenu:center() igmenu.resume = igmenu:newTextLabel("Resume",0,0,0,0,0,0,1,1/5) igmenu.save = igmenu:newTextLabel("Save",0,0,0,0,0,(1/5),1,1/5) igmenu.load = igmenu:new...
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local createEnum = import("../createEnum") return createEnum("HorizontalAlignment", { Center = 0, Left = 1, Right = 2, })
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-- luacheck: globals gViewer gLoadConfig gOnNewImage gRecord gFolder gSendImageToFTP gViewer = View.create() -- Will show in 3D viewer gViewer:setID('viewer3D') ------------------------------------- -- Load previously saved config ----- ------------------------------------- --@gLoadConfig(jobPath:string) function gLo...
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-- This is the module file for GPAW environment local version = '1.4.0' help([[ GPAW environment ]] .. version .. [[ ]]) depends_on('gcc/9.1.0', 'mpich/3.3.1', 'hdf5/1.10.4', 'intel-mkl/2019.0.4') local base = '/appl/soft/phys/gpaw/' .. version local py_base = '/appl/soft/phys/gpaw/python/2.7.13' local bun...
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local tab = {} tab.name = "TAB_ATTACHMENT_ADJUSTMENT" tab.id = 4 tab.text = "ATTACHMENT ADJUSTMENT" tab.switchToKey = "gm_showspare2" tab.selectedAttachment = nil if CLIENT then function tab:processKey(key, isPressed) if not isPressed then return nil end if not CustomizableWeaponry.sightAdjustment:getCur...
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local http = require('http') local options = { host = "luvit.io", port = 80, path = "/" } local req = http.request(options, function (res) res:on('data', function (chunk) p("ondata", {chunk=chunk}) end) end) req:done()
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-- +attack return { id = "copperBoots", name = "Copper Boots", equipmentType = "feet", tier = 1, spriteSheet = "armor", spriteCoords = Vector2.new(2,2), onlyOne = true, recipe = { ingotCopper = 10, }, stats = { defense = 20, moveSpeed = 5, }, ta...
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-- -- volume.lua -- volume daemon -- Dependencies: -- pulseaudio -- -- Signals: -- daemon::volume::percentage -- percentage (integer) -- -- daemon::volume::muted -- local awful = require("awful") local helpers = require("helpers") -- ======================================== -- Config -- ==========================...
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local configs = require 'lspconfig/configs' local util = require 'lspconfig/util' local server_name = "denols" configs[server_name] = { default_config = { cmd = {"deno", "lsp"}; filetypes = {"javascript", "javascriptreact", "javascript.jsx", "typescript", "typescriptreact", "typescript.tsx"}; root_dir =...
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--ワン・バイ・ワン --One by One --Scripted by Kohana Sonogami function c101104078.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,101104078+EFFECT_COUNT_CODE_OATH) e1:SetCost(c101104078.cost) e1:SetTarget(c101104078.target) e1:...
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local CONSTANTS_API = require(script:GetCustomProperty("MetaAbilityProgressionConstants_API")) local UTIL_API = require(script:GetCustomProperty("MetaAbilityProgressionUTIL_API")) local _Constants_API = require(script:GetCustomProperty("Constants_API")) local EventsAPI = require(script:GetCustomProperty("META_EventsAPI...
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--[[========================================= _ _ _ | | | | | | /\ /\ | | | | | | / \ _ __ _ __ / \ _ __ ___ | | | | | |/ /\ \ | '_ \| '_ \ / /\ \ | '__/ __| | |___| |__| / ____ \| |_) | |_) / ____ \| | | (__ |______\____/_/ \_\ .__/| .__/_/ \_\_| \___| Scripting Pro...
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local defaultOptions = { } ShopButton = nil local optionsWindow local optionsTabBar local options = {} local zBless = nil function init() ShopButton = modules.client_topmenu.addRightGameToggleButton('ZShop', tr('Z Shop').. '', '/images/zshop/zpoints', toggle) -- ShopButton:setOn(false) for k,v in pairs(defaultOp...
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local i18n = require("core.i18n") i18n.add { common = { nothing_happens = "何もおきない… ", something_is_put_on_the_ground = "何かが足元に転がってきた。", you_put_in_your_backpack = "{itemname($1, 1)}をバックパックに入れた。", it_is_impossible = "それは無理だ。", }, }
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slot0 = class("GuildMissionBattleView") slot1 = Vector3(40, -3, 40) slot2 = 10 slot3 = 1028 slot4 = Vector3(80, -3, 40) function slot5(slot0) slot1 = {} slot2 = {} for slot6, slot7 in ipairs(ys.Battle.BattleConst.FXContainerIndex) do slot2[slot6] = Vector3(slot0[slot6][1], slot0[slot6][2], slot0[slot6][3]) end ...
nilq/small-lua-stack
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local libraryUtil = require( 'libraryUtil' ) local VariablesLua = {} local php function VariablesLua.var( name, default ) libraryUtil.checkTypeMulti( 'var', 1, name, { 'string', 'number' } ) libraryUtil.checkTypeMulti( 'var', 2, default, { 'string', 'number', 'nil' } ) name = tostring( name ) default = tostring( d...
nilq/small-lua-stack
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pg = pg or {} pg.enemy_data_statistics_6 = { [182] = { cannon = 0, name = "罗利", type = 2, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 182, bubble_fx = "", dodge_growth = 0, icon = "luoli", star = 0, torpedo = 0,...
nilq/small-lua-stack
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--[[ Element: Class Icons Toggles the visibility of icons depending on the player's class and specialization. Widget ClassIcons - An array consisting of as many UI Textures as the theoretical maximum return of `UnitPowerMax`. Notes Monk - Chi Orbs Paladin - Holy Power Priest - Shadow Orbs Warlock - S...
nilq/small-lua-stack
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---- -- Tests for the xlsxwriter.lua relationships class. -- -- Copyright 2014-2015, John McNamara, jmcnamara@cpan.org -- require "Test.More" require "Test.LongString" plan(1) ---- -- Tests setup. -- local expected local got local caption local Relationships = require "xlsxwriter.relationships" local relationships ...
nilq/small-lua-stack
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--===========================================================================-- -- -- -- System.Web.HttpSession -- -- -- ...
nilq/small-lua-stack
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require("Utilities") function Server_StartGame(game, standing) if (Mod.Settings.Version ~= 1)then return end; --TODO we can move stuff here around better so we don't call unneeded things publicGameData = Mod.PublicGameData playerGameData = Mod.PlayerGameData; --Call playerGameDataSetup if we havn't done it al...
nilq/small-lua-stack
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local errors = require('errors') errors.deprecate( "Module `cartridge.graphql.execute` is deprecated." .. " Use `require('graphql.execute')` instead." ) return require('graphql.execute')
nilq/small-lua-stack
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--[[ Name: sh_unconscious.lua For: santosrp By: Maw, Unknown? past devs, Rustic7 ]]-- GM.Uncon = {} if gspeak then function gspeak:player_alive( pPlayer ) if not pPlayer:Alive() then return false end return not pPlayer:IsUncon() end end local pmeta = debug.getregistry().Player function pmeta:IsUncon() retu...
nilq/small-lua-stack
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local insertionSort = require("modules/InsertionSort") local shellSort = require("modules/ShellSort") function main() print("Lua Start") -- insertionSort.Sort() shellSort.Sort() end main()
nilq/small-lua-stack
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Scaleform = {} local scaleform = {} scaleform = setmetatable({}, scaleform) scaleform.__call = function() return true end scaleform.__index = scaleform function Scaleform.Request(Name) local ScaleformHandle = RequestScaleformMovie(Name) local data = {name = Name, handle = ScaleformHandle} return setmetatable...
nilq/small-lua-stack
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--lua端的全局事件号以10000起始,c#的是1~9999 local GlobalEvents = BaseClass(CS.UnityMMO.GlobalEvents) GlobalEvents.GameStart = 10000 return GlobalEvents
nilq/small-lua-stack
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slot0 = class("MiniGameProxy", import(".NetProxy")) slot0.ON_HUB_DATA_UPDATE = "on hub data update" slot0.ON_MINI_GAME_DATA_UPDATE = "on_mini_game_data_update" slot0.register = function (slot0) slot0.miniGameHubDataDic = {} slot0.miniGameDataDic = {} end slot0.CheckHasHub = function (slot0, slot1) return slot0.min...
nilq/small-lua-stack
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--[[ MyGame.OtherNameSpace.Unused Automatically generated by the FlatBuffers compiler, do not modify. Or modify. I'm a message, not a cop. flatc version: 2.0.5 Declared by : //include_test/sub/include_test2.fbs Rooting type : MyGame.Example.Monster (//monster_test.fbs) --]] local flatbuffers = require('...
nilq/small-lua-stack
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local skynet = require "skynet" local logger = require "logger" local json = require "cjson" local futil = require "futil" local clustermc = require "clustermc" local function boot() skynet.newservice("logservice") skynet.newservice("clustermgr") skynet.timeout(200, function() --调用远程服务要在服务名前加'@'符号 ...
nilq/small-lua-stack
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setenv("PYTHON_VERSION", myModuleVersion()) setenv("LEVEL","MPI")
nilq/small-lua-stack
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local ADDON_NAME, ADDON = ... local bankFrame = {} bankFrame.__index = bankFrame function DJBagsRegisterBankFrame(self, bags) for k, v in pairs(bankFrame) do self[k] = v end ADDON.eventManager:Add('BANKFRAME_OPENED', self) ADDON.eventManager:Add('BANKFRAME_CLOSED', self) table.insert(UI...
nilq/small-lua-stack
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STRING_PEDS = { "a_c_alligator_01", "a_c_alligator_02", "a_c_alligator_03", "a_c_armadillo_01", "a_c_badger_01", "a_c_bat_01", "a_c_bear_01", "a_c_bearblack_01", "a_c_beaver_01", "a_c_bighornram_01", "a_c_bluejay_01", "a_c_boar_01", "a_c_boarlegendary_01", "a_c_bu...
nilq/small-lua-stack
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MSD.Icons48 = { cross = Material("msd/icons/cross.png", "smooth"), cog = Material("msd/icons/cog.png", "smooth"), layers = Material("msd/icons/layers.png", "smooth"), layers_plus = Material("msd/icons/layers-plus.png", "smooth"), layers_remove = Material("msd/icons/layers-remove.png", "smooth"), account = Materia...
nilq/small-lua-stack
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remote = require 'net.box' fiber = require 'fiber' log = require 'log' msgpack = require 'msgpack' env = require('test_run') test_run = env.new() test_run:cmd("push filter ".."'\\.lua.*:[0-9]+: ' to '.lua...\"]:<line>: '") test_run:cmd("setopt delimiter ';'") function x_select(cn, space_id, index_id, iterator, offset,...
nilq/small-lua-stack
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local feedbackWindow local textEdit local okButton local cancelButton local postId = 0 local tries = 0 local replyEvent = nil function init() feedbackWindow = g_ui.displayUI('feedback') feedbackWindow:hide() textEdit = feedbackWindow:getChildById('text') okButton = feedbackWindow:getChildById('okButton') ca...
nilq/small-lua-stack
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