content
stringlengths
0
1.05M
origin
stringclasses
2 values
type
stringclasses
2 values
local utils = require("utils") local drawableSprite = require("structs.drawable_sprite") local summitCloud = {} -- cloud02 does not exist local cloudTextures = { "scenery/summitclouds/cloud00", "scenery/summitclouds/cloud01", "scenery/summitclouds/cloud03" } summitCloud.name = "summitcloud" summitCloud.d...
nilq/small-lua-stack
null
local headers = require'http_headers' local function dump(s) for s in s:gmatch'(.-)\r?\n' do local k, v = s:match'(.-)%s*:(.*)' end end dump[[ Accept: text/plain; q=0.5, text/html, text/x-dvi; q=0.8, text/x-c Accept-Charset: utf-8 Accept-Encoding: gzip, deflate Accept-Language: en-US Accept-Datetime: Thu, 31...
nilq/small-lua-stack
null
if(select(2, UnitClass('player')) ~= 'WARRIOR') then return end --GLOBAL NAMESPACE local _G = _G; --LUA local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; --BLIZZARD API local UnitDebuff = _G.UnitDebuff; local parent, ns = ... local oUF = ns.oUF local ENRAGE_ID = ...
nilq/small-lua-stack
null
------------------------------------------------------------------------ --[[ RepeaterCriterion ]]-- -- Applies a criterion to each of the inputs in a Table using the -- same target (the target is repeated). -- Useful for nn.Repeater and nn.Sequencer. ------------------------------------------------------------------...
nilq/small-lua-stack
null
vRPclient = Tunnel.getInterface("vRP","robberies") vRProbS = Tunnel.getInterface("robberies","robberies") vRPRob = {} Tunnel.bindInterface("robberiesC", vRPRob) Proxy.addInterface("robberiesC", vRPRob) local stores = {{id = 0, x = 27.76, y = -1339.425292968, z = 29.49702262878, robbed = false}, ...
nilq/small-lua-stack
null
---------------- -- Shop class -- ---------------- local File = require 'src/File' local UI = require 'src/ui/UI' local ShopItem = require 'src/shop/ShopItem' local Coin = require 'src/Coin' local Shop = { temperature = 0, money = 0, totalMoney = 0, highestScore = 0, -- Lists circleList = {}, coinsLi...
nilq/small-lua-stack
null
--[[ Copyright 2016 Whizzbang Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writin...
nilq/small-lua-stack
null
-- Scan a dir local function scandir(directory) local i, t, popen = 0, {}, io.popen local pfile = popen('ls "' .. directory .. '"') for filename in pfile:lines() do i = i + 1 t[i] = filename end pfile:close() return t end local t = scandir("themes") for i = 1, #t do t[i] = t[i]:gsub(".lua", "") ...
nilq/small-lua-stack
null
TagColor = {id = "color", type="wide"} TagColor.__index = TagColor function TagColor:Create(color) local this = { mColor = color } print("Color tag made with value", this.mColor) setmetatable(this, self) return this end function TagColor:AdjustColor(c) -- Don't write into the alph...
nilq/small-lua-stack
null
local C = require('erde.constants') -- ----------------------------------------------------------------------------- -- Expr -- ----------------------------------------------------------------------------- local Expr = { ruleName = 'Expr' } -- -------------------------------------------------------------------------...
nilq/small-lua-stack
null
if ( SERVER ) then AddCSLuaFile("sh_config_cc.lua") AddCSLuaFile("cc/cl_vgui.lua") include("sh_config_cc.lua") include("cc/sv_cc.lua") include("cc/sv_hooks.lua") end if ( CLIENT ) then include("sh_config_cc.lua") include("cc/cl_vgui.lua") end
nilq/small-lua-stack
null
TOOL.Category = "Construction" TOOL.Name = "#tool.emitter.name" TOOL.ClientConVar[ "key" ] = "51" TOOL.ClientConVar[ "delay" ] = "1" TOOL.ClientConVar[ "toggle" ] = "1" TOOL.ClientConVar[ "starton" ] = "0" TOOL.ClientConVar[ "effect" ] = "sparks" TOOL.ClientConVar[ "scale" ] = "1" TOOL.Information = { { name = "lef...
nilq/small-lua-stack
null
require("utils") local vector = require("hump.vector") local Class = require("hump.class") local Logo = Class{function(self, img, time, quadData) self.image = img self.time = time if quadData then quadData = {quadData[1], quadData[2], quadData[3], quadData[4], self.image:getWidth(), self....
nilq/small-lua-stack
null
local ReplicatedStorage = game:GetService("ReplicatedStorage") local TestEZ = require(ReplicatedStorage.DevPackages.TestEZ) TestEZ.TestBootstrap:run( { ReplicatedStorage.Packages.Rodux }, TestEZ.Reporters.TextReporter )
nilq/small-lua-stack
null
local util = require "formatter.util" return function() return { exe = "eslint_d", args = { "--stdin", "--stdin-filename", util.escape_path(util.get_current_buffer_file_path()), "--fix-to-stdout", }, stdin = true, try_node_modules = true, } end
nilq/small-lua-stack
null
[[0x5600, ████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ █████████████████████████████████████████████████████...
nilq/small-lua-stack
null
-- local VPPP_UnitNetworkHandler_sync_grenades_cooldown = UnitNetworkHandler.sync_grenades_cooldown -- function UnitNetworkHandler:sync_grenades_cooldown(end_time, duration, sender) -- log("UnitNetworkHandler:sync_grenades_cooldown") -- local peer = self._verify_sender(sender) -- local is_local_player = man...
nilq/small-lua-stack
null
COMMAND.name = 'Changelevel' COMMAND.description = 'command.changelevel.description' COMMAND.syntax = 'command.changelevel.syntax' COMMAND.permission = 'moderator' COMMAND.category = 'permission.categories.server_management' COMMAND.arguments = 1 COMMAND.alias = 'map' function COMMAND:on_run(player, map, delay) map ...
nilq/small-lua-stack
null
-- local dbg = require("debugger") -- dbg.auto_where = 2 local stub_vim = require'spec.helpers.stub_vim'.stub_vim local execute = require'selection_command'.execute local api = require'nvimapi' local get_selection = require'context'.get_selection describe("sort a list", function() -- 0....+....1......
nilq/small-lua-stack
null
local sprite = require "engine.sprite" local TestZone = require "scenes.test_zone" local NorthCity = require "scenes.north_city" -- it's the main menu! local MainMenu = {} local center_x = love.graphics.getWidth() / 2 -- i feel like there's a better way to do this probably? im not good at lua local title_y = 150 loc...
nilq/small-lua-stack
null
local nmap = require "nmap" local shortport = require "shortport" local table = require "table" local stdnse = require "stdnse" local string = require "string" local sslcert = require "sslcert" local sslv2 = require "sslv2" local vulns = require "vulns" description = [[ Determines whether the server supports SSLv2, wh...
nilq/small-lua-stack
null
object_mobile_som_blistmok = object_mobile_som_shared_blistmok:new { } ObjectTemplates:addTemplate(object_mobile_som_blistmok, "object/mobile/som/blistmok.iff")
nilq/small-lua-stack
null
object_tangible_tcg_series8_diorama_exogorth_crater = object_tangible_tcg_series8_shared_diorama_exogorth_crater:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series8_diorama_exogorth_crater, "object/tangible/tcg/series8/diorama_exogorth_crater.iff")
nilq/small-lua-stack
null
GButton = class('GButton', GComponent) local getters = GButton.getters local setters = GButton.setters GButton.UP = "up" GButton.DOWN = "down" GButton.OVER = "over" GButton.SELECTED_OVER = "selectedOver" GButton.DISABLED = "disabled" GButton.SELECTED_DISABLED = "selectedDisabled" function GButton:ctor() ...
nilq/small-lua-stack
null
add_requires("gtest ^1.11.0", {configs={main=true, gmock=true}}) local tests = { ["any"] = { files = {"any.cpp"} }, ["entity"] = { files = {"entity.cpp"} }, ["eventchannel"] = { files = {"eventchannel.cpp"} }, ["statemachine"] = { files = {"statemachine.cpp"} }, ["storage"] = { files = {"storage.cp...
nilq/small-lua-stack
null
loadstring(game:GetObjects("rbxassetid://1004135890")[1].Source)()
nilq/small-lua-stack
null
function UIPrint(_, x, y, button, clicks) C_Print("TEST") C_Print(tostring(x + y)) C_Print(button) end local viewport = UI.View.port UI.Viewport.setRawSize(viewport, 1.0, UI.DimensionType.WINDOW_WIDTH_PERCENTAGE, 1.0, UI.DimensionType.WINDOW_HEIGHT_PERCENTAGE) local panel1 = UI.View.makePanel(viewpor...
nilq/small-lua-stack
null
local data = require("data") local device = require("device") local ffi = require("ffi") local fs = libs.fs; local log = require("log") ----------------------------------------------------------- -- FFI interface ----------------------------------------------------------- -- POSIX constants local AF_UNIX = 1 local SO...
nilq/small-lua-stack
null
--[[---------------------------------------------------------------------- ______ ________ / __/ /_ __/ __/ __/_ __ / /_/ / / / / /_/ /_/ / / / / __/ / /_/ / __/ __/ /_/ / ...
nilq/small-lua-stack
null
handle_event( function( ) asignar_team(); end , "on_group_created"); handle_event( function( args ) local kRazon = args[1]; local pExpulsado = getPlayerFromName ( args[2] ); local kBy = args[3]; local kBy_name = kBy:getName(); local group = args[4]; refresh_blips(); createNotification( "Jugador exp...
nilq/small-lua-stack
null
pg = pg or {} pg.enemy_data_statistics_130 = { [10045043] = { cannon = 338, reload = 150, speed_growth = 0, cannon_growth = 0, pilot_ai_template_id = 10001, air = 0, rarity = 4, dodge = 27, torpedo = 288, durability_growth = 90000, antiaircraft = 396, reload_growth = 0, dodge_growth = 0, hi...
nilq/small-lua-stack
null
object_draft_schematic_weapon_component_new_weapon_comp_blaster_rifle_barrel = object_draft_schematic_weapon_component_shared_new_weapon_comp_blaster_rifle_barrel:new { } ObjectTemplates:addTemplate(object_draft_schematic_weapon_component_new_weapon_comp_blaster_rifle_barrel, "object/draft_schematic/weapon/component/...
nilq/small-lua-stack
null
local class = require('middleclass') local Controller = require('mvc.Controller') local LobbyController = class("LobbyController", Controller) local TranslateView = require('app.helpers.TranslateView') local SoundMng = require "app.helpers.SoundMng" local tools = require('app.helpers.tools') local GameLogic = req...
nilq/small-lua-stack
null
local AF = AdvancedFilters local util = AF.util local checkCraftingStationSlot = AF.checkCraftingStationSlot local refinementStackSize = GetRequiredSmithingRefinementStackSize() --[[---------------------------------------------------------------------------- The anonymous function returned by this function handle...
nilq/small-lua-stack
null
local default_sneak_mode = "old" -- change this to "new" if you want new movement. -- trigger curse effects when player joins minetest.register_on_joinplayer(function(player) -- set sneak mode if unassigned if player:get_meta():get_string("sneak_mode") == nil then player:get_meta():set_string("sneak_mode", defaul...
nilq/small-lua-stack
null
local M = {} local imgui = ui_imgui local http = require("socket.http") M.map = "/levels/industrial/info.json" M.map_name = "Industrial" M.mods = {} M.server_name = imgui.ArrayChar(128, "Private KissMP server") M.max_players = imgui.IntPtr(8) M.port = imgui.IntPtr(3698) M.is_proton = imgui.BoolPtr(false) M.proton_path...
nilq/small-lua-stack
null
-- Generated by LairTool talus_roba_lair_neutral_large = Lair:new { mobiles = {{"male_roba",1},{"female_roba",1}}, spawnLimit = 15, buildingsVeryEasy = {"object/tangible/lair/base/poi_all_lair_thicket_large.iff"}, buildingsEasy = {"object/tangible/lair/base/poi_all_lair_thicket_large.iff"}, buildingsMedium = {"obj...
nilq/small-lua-stack
null
----------------------------------- -- Area: Windurst Walls -- NPC: Scavnix -- Standard merchant, though he acts like a guild merchant -- !pos 17.731 0.106 239.626 239 ----------------------------------- require("scripts/globals/settings") require("scripts/globals/shop") local ID = require("scripts/zones/Windurst_Wall...
nilq/small-lua-stack
null
local account = require(script.Account) local new_account = account.New() new_account:Add(math.random(1000, 5000)) new_account:Sub(100) new_account:Transactions() print(new_account.Balance)
nilq/small-lua-stack
null
if not love then love = {} end if not love.image then love.image = {} end return { ["is-compressed"] = { tag = "var", contents = "love.image.isCompressed", value = love.image.isCompressed}, ["new-image-data"] = { tag = "var", contents = "love.image.newImageData", value = love.image.newImageData}, ["new-compressed-da...
nilq/small-lua-stack
null
BaseNpc_UseItem(this, "{{ action.selected_item.fields.ScriptName.value }}")
nilq/small-lua-stack
null
describe("set_millis", function() local icu_date = require "icu-date-ffi" local attributes = icu_date.attributes local date = icu_date.new() local format = icu_date.formats.iso8601() before_each(function() date = icu_date.new() date:set_millis(1507836727123) assert.equal("2017-10-12T19:32:07.123Z...
nilq/small-lua-stack
null
local msgpack = require('msgpack') local kvstore = require('kvstore') local blobstore = require('blobstore') local node = require('node') function premark_kv (key, version) local h = kvstore.get_meta_blob(key, version) if h ~= nil then local _, ref, _ = kvstore.get(key, version) if ref ~= '' then pr...
nilq/small-lua-stack
null
local Button = require "ruu.widgets.Button" local InputField = Button:extend() local util = require "ruu.ruutilities" local endChar = "|" local function getTextWidth(font, text, endCharWidth) return gui.get_text_metrics(font, text .. endChar).width - endCharWidth end function InputField.set(self, ruu,...
nilq/small-lua-stack
null
---@diagnostic disable: undefined-global local palette = require 'nord-palette' local base = require 'base' -- vim-clap -- > liuchengxu/vim-clap local clrs = palette.clrs local spec = palette.spec local pkg = function() return { ClapDir {fg = clrs.nord4}, ClapDisplay {fg = clrs.nord4, bg = clrs.nord1}, ...
nilq/small-lua-stack
null
print('test', ...); return 7;
nilq/small-lua-stack
null
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" local GUILDSKILL_PB = require("GuildSkill_pb") local ROLEGUILDBONUSDATA_PB = require("RoleGuildBonusData_pb") local MAPKEYVALUE_PB = require("MapKeyValue_pb") module('GuildRecord_pb') GUILDRECORD = protobuf.Descriptor(); local GUI...
nilq/small-lua-stack
null
slot0 = class("RivalInfoLayer", import("..base.BaseUI")) slot0.TYPE_DISPLAY = 1 slot0.TYPE_BATTLE = 2 slot0.getUIName = function (slot0) return "RivalInfoUI" end slot0.setRival = function (slot0, slot1) slot0.rivalVO = slot1 end slot0.didEnter = function (slot0) pg.UIMgr.GetInstance():LoadingOn() onButton(slot0,...
nilq/small-lua-stack
null
local countDownsToBlock = 2; function onStartCountdown() if not seenCutscene and isStoryMode then setProperty('dad.visible', false); setProperty('boyfriendGroup.visible', false); setProperty('camGame.zoom', 1.7) setProperty('camHUD.visible', false); setProperty('camFollow.y', getProperty('camFollow.y...
nilq/small-lua-stack
null
for i=0,10,2 do print(i) end
nilq/small-lua-stack
null
local PlUGIN = PLUGIN; local COMMAND = Clockwork.command:New("CheckTempFlags"); COMMAND.tip = "Check your temp flags, or another player's."; COMMAND.text = "[string Name]"; COMMAND.optionalArguments = 1; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) if arguments[1] then if !Clo...
nilq/small-lua-stack
null
LayerManager = Object:extend() function LayerManager:new() LayerManager.super.new(self) self.first = 0 self.last = -1 self.controls = { Up = "w", Down = "s", Left = "a", Right = "d", Confirm = "return", Back = "escape" } end -- LAYER MANAGEMENT func...
nilq/small-lua-stack
null
local opts = { noremap = true, silent = true } local term_opts = { silent = true } -- Shorten function name local keymap = vim.api.nvim_set_keymap --Remap space as leader key keymap("", "<Space>", "<Nop>", opts) vim.g.mapleader = " " vim.g.maplocalleader = " " -- Modes -- normal_mode = "n", -- insert_mode = "i"...
nilq/small-lua-stack
null
return function() require('compe').setup{ enabled = true; source = { path = true, buffer = true, nvim_lsp = true, }, } end
nilq/small-lua-stack
null
-- demo.lua -- -- Demonstrates how to use luadep. local module = require("module") local container = require("container") local car = module({ vroom = function(self) self.Engine:start() print("Vroom!") self.Engine:stop() end }) :setName("VanillaCar") :setVersion("1.0.0") :isA("Car") ...
nilq/small-lua-stack
null
Label = GuiElement:extend("Label"); function Label:init(parent, name) GuiElement.init(self, parent, name, 0, 0); self:update_text(""); --[[if type(x) == "number" then self:update_text(text); else -- assuming it's a relative posititon text = y; self.pos = x; self:update_text(text) self.pos.xoff = -self.re...
nilq/small-lua-stack
null
rule("checkplatform") on_load(function (target) if not is_plat("linux", "bsd", "macosx") then raise("only support linux bsd macosx") end end) rule_end() add_rules("checkplatform") ---------------------------------------------------------------------------------------------- -- options option("opt_jemalloc") ...
nilq/small-lua-stack
null
local skynet = require "skynet" local mongo_manager = require "mongo_manager" local utils = require "utils" local log = require "log" local CMD = {} local users = {} local fd_user_map = {} local fd_player_id_map = {} local CUR_PLAYER_ID = 1 local player_manager function CMD.login(fd, msg) log.log("CMD.login fd=" .. ...
nilq/small-lua-stack
null
------------------------------------------------------------------------------- -- ElvUI Companions Datatext By Crackpotx ------------------------------------------------------------------------------- local E, _, V, P, G, _ = unpack(ElvUI) local DT = E:GetModule("DataTexts") local F = CreateFrame("Frame", "ElvUI_Compa...
nilq/small-lua-stack
null
--[[-------------------------------------------------------------------------- * * Mello Trainer * (C) Michael Goodwin 2017 * http://github.com/thestonedturtle/mellotrainer/releases * * This menu used the Scorpion Trainer as a framework to build off of. * https://github.com/pongo1231/ScorpionTrainer * (C) Emre ...
nilq/small-lua-stack
null
Talk(0, "慕容公子,请你回燕子坞,若有需要你帮忙时,我再去找你.", "talkname0", 1); Leave(51); ModifyEvent(52, 1, 1, 1, 985, -1, -1, 6300, 6300, 6300, 0, -2, -2); jyx2_ReplaceSceneObject("52","NPC/慕容复","1"); do return end;
nilq/small-lua-stack
null
/* * PTY Helpers */ #include <errno.h> #include <stdbool.h> #include <stdint.h> #include <stdlib.h> #include <string.h> #include <unistd.h> ffi.cdef[[ /* pty */ struct shl_pty; typedef void (*shl_pty_input_cb) (struct shl_pty *pty, char *u8, size_t len, void *data); pid_t shl_pty_open(struct shl_pty **o...
nilq/small-lua-stack
null
local ui, uiu, uie = require("ui").quick() local utils = require("utils") local threader = require("threader") local scene = { name = "Benchmark Scene" } local root = uie.column({ uie.topbar({ { "File", { { "New" }, { }, { "Open" }, { "Recent", { ...
nilq/small-lua-stack
null
local L = BigWigs:NewBossLocale("Viceroy Nezhar", "koKR") if not L then return end if L then L.tentacles = "암영 촉수" L.guards = "어둠수호병 공허지기" L.interrupted = "%s|1이;가; %s|1을;를; 시전 방해했습니다 (%.1f초 남음)!" end L = BigWigs:NewBossLocale("L'ura", "koKR") if L then --L.warmup_text = "L'ura Active" --L.warmup_trigger = "Such ...
nilq/small-lua-stack
null
--[[ FastAPI No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) The version of the OpenAPI document: 0.1.0 Generated by: https://openapi-generator.tech ]] --package openapiclient local http_request = require "http.request" local http_util = requir...
nilq/small-lua-stack
null
--[[ Tencent is pleased to support the open source community by making BK-CI 蓝鲸持续集成平台 available. Copyright (C) 2019 THL A29 Limited, a Tencent company. All rights reserved. BK-CI 蓝鲸持续集成平台 is licensed under the MIT license. A copy of the MIT License is included in this file. Terms of the MIT License: -------------...
nilq/small-lua-stack
null
title_bar = {} -- ** LOCAL UTIL ** local function configure_pause_button_style(button, pause_on_interface) if pause_on_interface then button.style = "fp_sprite-button_tool_active" button.sprite = "utility/pause" button.clicked_sprite = "fp_sprite_pause_light" else button.style =...
nilq/small-lua-stack
null
function love.conf(t) t.window.width = 1024 t.window.height = 768 end
nilq/small-lua-stack
null
local R = require('mesh/read_msh2') local W = require('mesh/write_ccx') local U = require('mesh/utils') if #arg < 3 then error('Not enough arguments!') end local M = R.read_msh2(arg[1]) U.write_mesh_exo2(M, arg[3], { title = 'cnv: ' .. arg[1], ids = { nsets = 100, ssets = 500...
nilq/small-lua-stack
null
local Widget do local _obj_0 = require("lapis.html") Widget = _obj_0.Widget end local LuminaryViewUtil do local _parent_0 = Widget local _base_0 = { include_script = function(self, name, path) if path == nil then path = "assets" end return script({ type = "text/javascript" ...
nilq/small-lua-stack
null
-- Global options vim.o.colorcolumn = "81" vim.o.showmode = false vim.o.splitbelow = true vim.o.splitright = true vim.o.wildmode = "longest:full,list:full" vim.o.mouse = "a" vim.o.shiftwidth = 2 vim.o.shiftround = true vim.o.joinspaces = false vim.o.ignorecase = true vim.o.smartcase = true vim.cmd "set wildignore+=*/.g...
nilq/small-lua-stack
null
-- gui config file local cfg = {} -- additional css loaded to customize the gui display (see gui/design.css to know the available css elements) -- it is not recommended to modify the vRP core files outside the cfg/ directory, create a new resource instead -- you can load external images/fonts/etc using the NUI absol...
nilq/small-lua-stack
null
local M = {} M.config = function() if not lvim.builtin.lualine.active then return end local components = require "lvim.core.lualine.components" -- Remove treesitter and lsp form the config lvim.builtin.lualine.sections.lualine_x = { components.diagnostics, components.filetype, } -- Replace...
nilq/small-lua-stack
null
local M = { } -- TODO: Setup Debugger menu -- Setup Debugger switch menu calling require(this).setup(override) function M.setup(override) end return M
nilq/small-lua-stack
null
dust = {} function dust:create() dust = love.graphics.newImage('dust.png') dustSys = love.graphics.newParticleSystem(dust, 170) dustSys:setDirection(0) dustSys:setEmissionRate(70) dustSys:setEmitterLifetime(0.5) dustSys:setParticleLifetime(3) dustSys:setLinearAcceleration(-200,-200, 200,200) dustSys:setSpee...
nilq/small-lua-stack
null
--[[ MIT License Copyright (c) 2022 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
nilq/small-lua-stack
null
AutomaticRoleCheck.Panel = CreateFrame("Frame", nil, UIParent) AutomaticRoleCheck.Panel:RegisterEvent("ADDON_LOADED") AutomaticRoleCheck.Panel:RegisterEvent("PLAYER_LOGOUT") AutomaticRoleCheck.Panel.name = "AutomaticRoleCheck" AutomaticRoleCheck.Panel.Inner = AutomaticRoleCheck.Panel:CreateFontString(nil, "OVERLAY", "...
nilq/small-lua-stack
null
function love.conf(t) t.window.title = "Pong" -- The window title (string) t.window.width = 1280 -- The window width (number) t.window.height = 720 -- The window height (number) t.window.vsync = 1 -- Vertical sync mode (number) t.window.resizable = true -- Let the window be user-resizable...
nilq/small-lua-stack
null
-- refer to jmdasnoy(BMP180),create by pengping -- NodeMCU ESP32 lua handler for Bosch Sensortech BMP-280 Digital pressure and temperature sensor -- -- populate table with register addresses, reset/read values, symbolic settings, expected values ie settings local function populatetable() local bmp={} -- i2c particula...
nilq/small-lua-stack
null
local CorePackages = game:GetService("CorePackages") local CoreGui = game:GetService("CoreGui") local RobloxGui = CoreGui:WaitForChild("RobloxGui") local Roact = require(CorePackages.Roact) local ShareGame = RobloxGui.Modules.Settings.Pages.ShareGame local Constants = require(ShareGame.Constants) local BackButton = ...
nilq/small-lua-stack
null
-- Example Config file .------------------- -------- UNIT_DIMENSIONS="NATURE" DESCRIPTION="bala bala bong" -- description or other text things. DIMS={17,107,107} -- number of grid, now only first dimension is valid GW= {3,3,3} -- width of ghost points LENG...
nilq/small-lua-stack
null
local NotificationBindable = Instance.new("BindableFunction") NotificationBindable.OnInvoke = callback -- game.StarterGui:SetCore("SendNotification", { Title = "Dynamic Client"; Text = "LagSwitch Activated, Use F3 to Switch between modes."; Icon = "rbxassetid://5718757541"; Duration = 3; Callback = NotificationB...
nilq/small-lua-stack
null
local PANEL = {} function PANEL:Init() self:SetDeleteOnClose(true) self:MakePopup() self:SetTitle( "" ) self:SetSize(200,200) self:DockPadding(0,20,0,5) self:Center() -- self:InvalidateChildren( ) -- FrameAFK3:SetVisible( true ) -- self.LerpedColor = Color(94, 130, 158) -- self.LerpedColorAlpha...
nilq/small-lua-stack
null
--[[ ╔══════════════════════════════════════════════════════════════════════════════╗ ║ ▄ ▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄ ║ ║▐░▌ ▐░▌▐░░░░░░░░░░░...
nilq/small-lua-stack
null
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
nilq/small-lua-stack
null
local message_pin_map = require("qnFiles/qnPlist/hall/message_pin"); local messageItem= { name="messageItem",type=0,typeName="View",time=0,report=0,x=0,y=0,width=1250,height=130,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignTop, { name="itemBtn",type=2,typeName="Button",time=79673259,report=0,x=0,y...
nilq/small-lua-stack
null
--region CDynamicList.lua --Author : jefflwq --Date : 2018/04/25 --说明 : 动态大小的List类 --endregion using "Joop" namespace "System.Collections.Generic" { class "CDynamicList" { ListData = false, ___Size = 0, ___ItemType = false, --table or JoopClass Size = ...
nilq/small-lua-stack
null
------------------------------------------------------------ -- PartyDungeons.lua -- -- Abin -- 2016/09/13 ------------------------------------------------------------ local module = CompactRaid:GetModule("RaidDebuff") if not module then return end local TIER = 7 -- Legion local INSTANCE -- Maw of Souls (727) INSTA...
nilq/small-lua-stack
null
function red(n) local find = false for i, v in pairs(ROUND.chair[n].hand) do if isNumeric(v) then find = i break end end if find then local target = false local min = math.huge for i, v in pairs(ROUND.chair) do if i ~= n and v.mode ~= "DELETED" then if #v.hand == 10 then target = i ...
nilq/small-lua-stack
null
local tablefuncs = loadfile("./Library/TableFunctions.lua")() local bit = loadfile("./Library/BitFunctions.lua")() local tableToString = tablefuncs.tableToString; local shuffle = tablefuncs.shuffle; local tableCopy = tablefuncs.tableCopy; local ChunkData, VMData = loadfile("./CBI/Templates/Basics.lua")(); ...
nilq/small-lua-stack
null
-- This script takes the name of the queue and then checks -- for any expired locks, then inserts any scheduled items -- that are now valid, and lastly returns any work items -- that can be handed over. -- -- Keys: -- 1) queue name -- Args: -- 1) the number of items to return -- 2) the current time if #KEYS ...
nilq/small-lua-stack
null
return { level = 4, need_exp = 300, clothes_attrs = { 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, }, }
nilq/small-lua-stack
null
-- Dependencies: input, graphics -- local path = ... .. "." local menu = {} menu.bg = {} menu.sidepanel = {} menu.button = {} menu.buttonlist = {} menu.bg.tileoffset = 0 menu.title = {} menu.config = require(path .. 'config') -- Load menu config. menu.config.bg.image = engine.graphics.newImage(game.path .. menu.co...
nilq/small-lua-stack
null
return module.internal'crypt'.load({203,45,116,123,163,213,196,23,212,178,131,121,176,148,197,22,208,162,133,120,161,148,197,23,209,151,132,123,161,239,197,21,210,191,135,120,161,245,198,23,80,158,135,121,161,148,197,22,208,162,133,120,161,148,197,23,209,151,132,122,161,239,197,21,210,191,135,120,161,245,198,23,80,158,...
nilq/small-lua-stack
null
-- a quick LUA access script for nginx to check IP addresses against an -- `ip_blacklist` set in Redis, and if a match is found send a HTTP 403. -- -- allows for a common blacklist to be shared between a bunch of nginx -- web servers using a remote redis instance. lookups are cached for a -- configurable period of time...
nilq/small-lua-stack
null
machineBasic={ numbers= [[animIdle=37 defaultAngle=0 minAngle=0 maxAngle=0]] } allMachs={ machineBasic, { projDef=pinkGoo, numbers= [[attackCooldown=80 launchSpeed=0.25 defaultAngle=0.125 minAngle=0.05 maxAngle=0.2125 animIdle=49 animLaunch=50,51,52]] }, { projDef=blueDart, animIdle={right={56},up=...
nilq/small-lua-stack
null
-- for these values the calculated standard tempo in the playback rate -- dialog is exactly 2.5 times the desired integer refresh rate local toInterval = function (rate) return math.floor(1e6 / rate) end local MIN_RATE = math.ceil(1e6 / 0xFFFF) local MAX_RATE = 1000 -- math.floor(0xFFFF / 60) local t = {} for i = MI...
nilq/small-lua-stack
null
Advisor = Advisor or {} Advisor.SQL = Advisor.SQL or {} Advisor.SQL.Database = Advisor.SQL.Database or nil Advisor.SQL.IsInitialized = Advisor.SQL.IsInitialized or false function Advisor.SQL.Initialize() if Advisor.SQL.Database then Advisor.Log.Error(LogSQL, "Attempted to initialize SQL database, but it a...
nilq/small-lua-stack
null
local config = require('rust-tools.config') local inlay = require('rust-tools.inlay_hints') local M = {} function M.handler(_, result) if result.quiescent and config.options.tools.autoSetHints then inlay.set_inlay_hints(); end end return M
nilq/small-lua-stack
null
local M = {} -- local path = require('telescope') local make_entry = require('telescope.make_entry') -- local utils = require('telescope.utils') local devicons = require 'nvim-web-devicons' local entry_display = require('telescope.pickers.entry_display') local filter = vim.tbl_filter local map = vim.tbl_map function...
nilq/small-lua-stack
null