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#include <initguid.h> #include <ntstatus.h> #define WIN32_NO_STATUS #include <Windows.h> #include <comutil.h> #include "..\inc\nt.h" #include "..\inc\lxssmanager.h" #include "..\inc\adss.h" INT main ( _In_ ULONG ArgumentCount, _In_ PCCH Arguments[] ) { HRESULT hr; PLX_SESSION* iLxSession; PLX_I...
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/** This file is part of the CSCI-3081W Project Support Code, which was developed at the University of Minnesota. This code is to be used for student coursework. It is not an open source project. Copyright (c) 2015-2018 Daniel Keefe, TAs, & Regents of the University of Minnesota. Original Author(s) of this File: S...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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//Application.h //Created 23/07/16 //Created by Daniel Bowler // //Application layer of the engine. Each game that uses this engine //should define a game specific class that inherits from this //base application class & implement the virtual functions. #pragma once #include <Config/EngineConfig.h> //Engine settings ...
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// The API isBadVersion is defined for you. // bool isBadVersion(int version); class Solution { public: int firstBadVersion(int n) { int start = 1; int end = n; int ans = n; while(start <= end){ int mid = start +( end - start ) / 2; if(i...
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// Warning! This file is autogenerated. #include <boost/text/normalize_string.hpp> #include <boost/text/utility.hpp> #include <gtest/gtest.h> #include <algorithm> TEST(normalization, nfd_024_000) { // B550;B550;1104 1162 11AB;B550;1104 1162 11AB; // (땐; 땐; 땐; 땐; 땐; ) HANGUL SYLLABLE DDAEN { ...
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// Copyright (c) 2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef MB8COIN_CORE_MEMUSAGE_H #define MB8COIN_CORE_MEMUSAGE_H #include "primitives/transaction.h" #include "primitives/block.h"...
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//g++-5 -Wall --std=c++11 -g -o math_uniform_rand_sampling math_uniform_rand_sampling.cc /** * @file Math Uniform random sampling * @brief Given a link-list return a random value */ // https://leetcode.com/problems/linked-list-random-node/ #include <iostream> /* std::cout */ #include ...
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// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/profiles/profile_keep_alive_types.h" #include "base/notreached.h" std::ostream& operator<<(std::ostream& out, ...
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#include <vector> void Merge(std::vector<int>& A, size_t p, size_t q, size_t r) { auto B = A; auto p1 = p; auto p2 = q; for (auto i = p; i < r; ++i) { if (p2 == r) { A[i] = B[p1++]; continue; } if (p1 == q) { A[i] = B[p2++]; continue; } // if ((B[p1] < B[p2] || p2 == r) && p1 != q) if (...
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/********************************************************************** * LeechCraft - modular cross-platform feature rich internet client. * Copyright (C) 2006-2014 Georg Rudoy * * Boost Software License - Version 1.0 - August 17th, 2003 * * Permission is hereby granted, free of charge, to any person or organiz...
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#include <gtest/gtest.h> #include <llarp/dht.hpp> using Key_t = llarp::dht::Key_t; class KademliaDHTTest : public ::testing::Test { public: KademliaDHTTest() { } ~KademliaDHTTest() { } void SetUp() { us.Fill(16); nodes = new llarp::dht::Bucket< llarp::dht::RCNode >(us); size_...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/shell/renderer/leak_detector.h" #include "base/json/json_writer.h" #include "base/logging.h" #include "base/values.h" #include "content...
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#pragma once #include "MeshVAO.h" #include <iostream> #include <map> class MeshManager { public: static std::map<std::string, MeshVAO> _MVS; static void addMesh(float *d,int len,const char *name); static const MeshVAO& getVAO(const char *name); private: MeshManager(); };
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/* * Copyright 2020 WebAssembly Community Group participants * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; typedef pair<int, int> pii; typedef long long ll; int n; const int N=1e5+10; const int L=30; vector<pii> adj[N]; vector<int> ord; int pai[N][L], dep[N]; ll d[N]; void dfs(int v, int p) { pai[v][0]=p; if(p==v) dep[v]=0; else dep[v] = de...
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/*You are given a two-dimensional integer matrix containing 0s and 1s where 0 represents water and 1 represents land. Return a new matrix of the same dimensions where we increase the height of every land cell as much as possible given that: The height of any water cell stays 0 Any cell can differ by at most 1 unit o...
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/* struct ListNode { int val; struct ListNode *next; ListNode(int x) : val(x), next(NULL) { } };*/ class Solution { public: ListNode* Merge(ListNode* pHead1, ListNode* pHead2) { if (pHead1 == NULL) return pHead2; if (pHead2 == NULL) return pHead1; ListNode *p; ListNode *Head; if (pHead1->val <=...
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#ifndef CIECSIGNAL_H #define CIECSIGNAL_H #include <QVariant> #include <QString> #include "cp56time.h" class CIECSignal { ///unique key for signal depends of IOA and type uint key=0; ///IOA quint32 address=0; ///IEC104 type uchar typeID=0; public: CIECSignal(); CIECSignal(uint16_t addr...
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// RUN: %clang_cc1 -fsyntax-only -verify %s -std=c++1y -DCXX1Y namespace test_factorial { auto Fact = [](auto Self, unsigned n) -> unsigned { return !n ? 1 : Self(Self, n - 1) * n; }; auto six = Fact(Fact, 3); } namespace overload_generic_lambda { template <class F1, class F2> struct overload :...
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#pragma once #include <iostream> using namespace std; struct Point{ double x, y; }; struct Triangle{ Point vertexes[3]; double area, perimetr; }; double calcDistance(const Point& pa, const Point& pb); double calcTringleArea(Triangle tr); double calcTringlePerim(Triangle tr);
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//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURP...
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// // bTree.h // 5.21 // // Created by Loren on 2019/5/18. // Copyright © 2019 咕咕咕. All rights reserved. // #ifndef bTree_h #define bTree_h #include <iostream> using namespace std; class bTreeNode{ public: string data; int countNum; bTreeNode *lChild, *rChild; }; class bTree{ private: string *da...
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/* * CoveredCalc * * Copyright (c) 2004-2008 CoveredCalc Project Contributors * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation th...
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/** * @file polari.cxx * * @brief Depolarization factors for radiative transitions * * @author Stefan Schippers * @verbatim $Id: polari.cxx 375 2016-02-05 16:40:12Z iamp $ @endverbatim * */ #include <stdio.h> #include <math.h> #include "clebsch.h" #include "lifetime.h" #include "polari.h" using namespace...
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// Copyright Folding Sky Games LLC 2021 All rights reserved. #include "Story/Replay/StoryReplay.h" #include "Story/StoryBlueprintFunctionLibrary.h" #include "GameFramework/PlayerController.h" #include "FoldingSkyStoryComponent.h" UStoryReplay* UStoryReplay::GetStoryReplayHandler(APlayerController* OwningPlayer) { ...
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#include "uritests.h" #include "../guiutil.h" #include "../walletmodel.h" #include <QUrl> void URITests::uriTests() { SendCoinsRecipient rv; QUrl uri; uri.setUrl(QString("atechcoin:LQDPC5rbjDB72fGFVHu4enYhxGAZuRiFh9?req-dontexist=")); QVERIFY(!GUIUtil::parseBitcoinURI(uri, &rv)); uri.setUrl(QStri...
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void quoted( std::basic_istream< Char >& is ){ do { char c = is.get(); if ( c != '\n' ) this->core.push_back( c ); } while ( is.good() and ( core.back() != quote ) ); if ( is.good() ){ this->core.pop_back(); is.peek(); // pull the next character into the buffer } }
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#include "DataSet.h" #include <iostream> #include <stdlib.h> using namespace std; DataSet::DataSet() { trainingData = 0; indices = 0; lastSortedVariable = -1; start = 0; end = -1; } void DataSet::initialize() { trainingData = new vector<TrainingEvent>; indices = new vector<unsigned int>; lastSortedVariable =...
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#include <Servo.h> /* Controls motors */ #include <ros.h> #include <geometry_msgs/Twist.h> #define LEFT_PIN 6 #define RIGHT_PIN 5 Servo left_motor; Servo right_motor; ros::NodeHandle nh; void messageCb( const geometry_msgs::Twist& data) { digitalWrite(13, HIGH); float left_duty = data.linear.x + data.a...
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/* * Toggle LED via php */ #include "WProgram.h" void setup(); void loop(); void checkSerial(); void doLEDS(); int incomingByte = -1; int ledPin = 13; // LED connected to digital pin 13 int val = 0; char code[10]; int bytesread = 0; int led1 = 1; // LED initial state is ON void set...
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//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1997 - 1999 // // File: setuput.cpp // // Contents: Utility functions for OCM based setup. // // History: 04/20/97 JerryK Created // //-----------------...
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// This file was generated based on C:\ProgramData\Uno\Packages\UnoCore\0.35.8\Source\Uno\$.uno. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Uno.h> namespace g{namespace Uno{struct ColorHelper;}} namespace g{ namespace Uno{ // internal static class ColorHelper :1569 // { ...
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#include <iostream> #include <cstdio> #include <cstdlib> #include <cmath> #include <vector> #include <map> #include <queue> #include <set> #include <algorithm> #include <cassert> #include <string> #include <cstring> using namespace std; typedef long long ll; typedef pair<int,int> ii; typedef vector<int> vi; typedef v...
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#include "stdafx.h" #include "Patch.h" #include "../Shader.h" #include "../Transform.h" #include "../Camera.h" #include "../Texture.h" #include "Planet.h" #include "Frustum.h" #include "Triangulator.h" Patch::Patch(short levels) :m_Levels(levels) { m_pPatchShader = new Shader("./Shaders/patch.glsl"); } void Patch...
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//https://www.geeksforgeeks.org/pair-in-cpp-stl/ // 918A - Eleven #include<bits/stdc++.h> using namespace std; #define ll long long int main(){ ll n; cin>>n; map<int,bool> m; ll a=1, b=1,c,i; while(a<=n){ m[a] = 1; m[b] = 1; c = a+b; a = b; b = c; } for(...
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#ifndef EXECONMAINTHREAD_H #define EXECONMAINTHREAD_H #include <QObject> #include <functional> using SimpleVoidFunction = std::function<void()>; class ExecOnMainThread : public QObject { Q_OBJECT explicit ExecOnMainThread(QObject *parent = nullptr); public: void exec(SimpleVoidFunction func)...
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void verticalOrder(Node *root) { if(root == 0) return; map<int,vector<int>>hash; int v_distance = 0; queue<pair<Node*, int>>q; q.push(make_pair(root, 0)); while(!q.empty()) { pair<Node*, int>p = q.front(); Node* temp = p.first; int v_level = p.s...
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/* Fibonacci Search Search for an element in a Sorted Array */ #include<bits/stdc++.h> using namespace std; int fibonacciSearch(int arr[], int n, int element) { // Initializing fibonacci no //(m-2)th fibonacci no int fibM2 = 0; //(m-1)th fibonacci no. int fibM1 = 1; //mth fibonacci no. int f...
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#include<iostream> #include<vector> #include<string> int main(int argc, char *argv[]){ std::vector<char*> stringhe; for( int i=0; i<argc; i++ ){ stringhe.push_back(argv[i]); } std::vector<char*>::iterator it = stringhe.begin(); while( it != stringhe.end() ){ std::cout << *it << std::endl; ++it; ...
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#include <iostream> #include <deque> using namespace std; // A Dequeue (Double ended queue) based method for printing maixmum element of // all subarrays of size k void printKMax(int arr[], int n, int k) { //Write your code here. deque <int> dq(k);//Creates a double ended queue of deque of int type //mydequ...
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/* Title: Project 1 ECE373 Display Class Header File * Author: John Shield * Description: Defines constants and class prototypes and variables */ #pragma once // These are include files they are used for accessing functions and // variables in external libraries. #include <ncursesw/ncurses.h> #include <iostream> #in...
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/**************************************************************************** ** Resource object code ** ** Created by: The Resource Compiler for Qt version 5.13.0 ** ** WARNING! All changes made in this file will be lost! *****************************************************************************/ static const unsi...
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#pragma once #include "BodyComponent.h" BodyComponent::BodyComponent(BaseEntity* parent, float optMuscle, float optRatio, float optAge, float maxAge, float topSpeed, float startFat, float startMuscle){ _parentEntity = parent; _optMuscle = optMuscle; _optRatio = optRatio; _optAge = optAge; _maxAge = maxAge; _fat...
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#include <stdio.h> #include "mbed.h" #include "EthernetInterface.h" #include "wizfi310-driver/WizFi310Interface.h" #define WIFI_SSID "Penfoldlo" #define WIFI_PASSWORD "deadbeef01" DigitalOut led1(LED1); int main(int argc, const char **argv) { led1 = 0; printf("Sleeping\n"); wait_ms(3000); ...
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#pragma once #include "..\..\includes.hpp" #include "..\..\structs.hpp" class bullettracers : public singleton< bullettracers > { private: class trace_info { public: trace_info( Vector starts, Vector positions, float times ) { this->start = starts; this->position = positions; this->time = times; } V...
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/********************************************************************* This is an example for our nRF52 based Bluefruit LE modules Pick one up today in the adafruit shop! Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products f...
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// // Copyright (c) 2021 SLM Dev <https://slm-dev.com/quik-connector/>. All rights reserved. // #ifndef QUIK_CONNECTOR_TRADEACCOUNTDTO_H #define QUIK_CONNECTOR_TRADEACCOUNTDTO_H #include <string> #include <set> using namespace std; typedef struct TradeAccountDto { set<string> classCodes; string firmId; ...
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/* * Locus_SingleConstraintSubProblemTypeLP.hpp * * Created on: Oct 17, 2017 * Author: Miguel A. Aguilo Valentin */ #ifndef LOCUS_SINGLECONSTRAINTSUBPROBLEMTYPELP_HPP_ #define LOCUS_SINGLECONSTRAINTSUBPROBLEMTYPELP_HPP_ #include <cmath> #include <memory> #include <cassert> #include "Locus_Vector.hpp" #inc...
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#pragma once #include "Core.h" namespace PV { class PV_API Application { public: Application(); virtual ~Application(); void Run(); private: }; // To be defined in the client Application* CreateApplication(); }
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// // packaged_task.hpp // ~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef ASIO_PACKAGED_TASK_HPP #d...
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#include <iostream> #include <limits> #include <algorithm> using namespace std; int main() { int n; cin >> n; int max_v = numeric_limits<int>::min(); int min_v = numeric_limits<int>::max(); for (int i = 0; i < n; ++i) { int a; cin >> a; max_v = max(max_v, a); min_v = min(min_v, a); } cout...
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/** * \file meshObject.cpp * \class VehiclePosition * \author Etienne Thuillier (etienne.thuillier@utbm.fr) * \date 01/01/2018 * \brief meshObject is a class representing a meshObject */ #include <Object/meshobject.h> #include <ResourceManagement/datamanager.h> using namespace std; /** * \brief Default con...
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#include "main_window.h" #include "gl_cube_widget.h" #include "gl_dvr_widget.h" #include "gl_slicer_widget.h" #include "gl_tf_widget.h" #include <math.h> #include <iostream> #include <QAction> #include <QApplication> #include <QDialogButtonBox> #include <QFileDialog> #include <QLabel> #include <QMenu> #include <QMenuB...
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#ifndef FUNKCJE_H #define FUNKCJE_H #include <iostream> #include <cstdio> #define GRACZ "X" // znaczek gracza #define SI "O" // znaczek komputera // naglowki poszczegolnych rozmiarow planszy, wyswietlane po dokonaniu wyboru, przed rozpoczeciem gry #define NAGLOWEK3 "\nkolko i krzyzyk 3x3\n1 | 2 | 3\n---+---+---\n4...
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// Generated by gencpp from file xarm_msgs/TCPOffsetRequest.msg // DO NOT EDIT! #ifndef XARM_MSGS_MESSAGE_TCPOFFSETREQUEST_H #define XARM_MSGS_MESSAGE_TCPOFFSETREQUEST_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_message_traits.h> ...
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/////////////////////////////////////////////////////////////// //Log类记录在程序运行过程中的一个状态 // // //globalLog实例化Log类的全局对象 /////////////////////////////////////////////////////////////// #ifndef __LPLOG_H #define __LPLOG_H #include<iostream> #include <fstream> #include <string> #include <cstdio> using namespace std; exter...
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#include <cstdio> #include <iostream> #include <cstring> using namespace std; int n; int a,b; int greatest_common_divis(int a,int b) { int tmp; while(b%a > 0) { tmp = b; b = a; a = tmp % a; } return a; } int main() { int i,j; //freopen("2.in","r",stdin); s...
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#ifndef CANNY_H #define CANNY_H typedef unsigned char BYTE; class Canny{ private: int Height; int Width; BYTE *img; int *verticalDerivativeImg ; int *horizontalDerivativeImg; int *edgeImg; BYTE *nonmaximumSuppresionImg; int C=0; //center int index=0; float Qangle=0; in...
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#include <iostream> using namespace std; int main() { int n, m; int a[100] = {0}; cin >> n >> m; for (int i = n; i >= 0; --i) { cin >> a[i]; } //y' for (int j = 0; j < m; ++j) { for (int i = 0; i < n; ++i) { a[i] = (i + 1) * a[i + 1]; } --n; } for (int i = n; i >= 0; --i) { if (n ...
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#ifndef _Lemon_Event #define _Lemon_Event #include <string> using namespace std; class Event{ public: string reason; int start_time; int total_time; vector<int> requirements; Event(string reason,int start_time,int total_time,vector<int> requirements): reason(reason),start_time(start_time),...
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// Listing 5.6. A simple example of array overflow #include <iostream> using namespace std; int main() { char first[6], last[6]; // are not these arrays too short? cout << "Enter first name: "; // I enter "John\0" (5 symbols) cin >> first; // no protection against overflow ...
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// This file is a part of AUTONOMAUS. // // Look, but don't touch. // // Copyright 2017 [bk]door.maus #ifndef AUTONOMAUS_CORE_ISAAC_HPP #define AUTONOMAUS_CORE_ISAAC_HPP #include <string> namespace autonomaus { class Autonomaus; class Isaac { public: typedef std::uintptr_t LibraryHandle; Isaac(Autonomaus& ...
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//------------------------------------------------------------------------------ /* This file is part of rippled: https://github.com/ripple/rippled Copyright (c) 2012, 2013 Ripple Labs Inc. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby ...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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////////////////////////////////////////////////////////////////////// // // FILE: misc.cpp // Miscellaneous routines (File I/O, etc) // // Part of: Scid (Shane's Chess Information Database) // Version: 3.5 // // Notice: Copyright (c) 2001-2003 Shane Hudson. All rights reserve...
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// $Id: FILE.cpp 80826 2008-03-04 14:51:23Z wotte $ #include "ace/Guard_T.h" #include "JAWS/FILE.h" JAWS_FILE::JAWS_FILE (void) : map_ (0) { } JAWS_FILE::~JAWS_FILE (void) { delete this->map_; this->map_ = 0; } ACE_Mem_Map * JAWS_FILE::mem_map (int length, int prot, ...
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// Copyright Aleksey Gurtovoy 2001-2006 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.lslboost.org/LICENSE_1_0.txt) // // See http://www.lslboost.org/libs/mpl for documentation. // $Id: include_preprocessed.hpp 49267 2008...
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#ifndef GameplayScreen_hpp #define GameplayScreen_hpp #include "Box.hpp" #include "Player.hpp" #include "ScreenIndices.hpp" #include <Box2D/Box2D.h> #include <IGameScreen.hpp> #include <SpriteBatch.hpp> #include <GLSLProgram.hpp> #include <Camera2D.hpp> #include <GLTexture.h> #include <Window.hpp> #include <SpriteFon...
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/* ========================= eCAL LICENSE ================================= * * Copyright (C) 2016 - 2019 Continental Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * ...
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#include "ModelViewLevel.h" bool ModelViewLevel::StartUp() { ShutDown(); mScene = new Scene(); mScene->StartUp(); Camera* c = mScene->GetCurrentCamera(); mScene->GetRoot()->Attach(c); c->GetTransform()->SetPosition(Vector3f(0, 0, 50)); //CameraNode->GetTransform()->RotateByRadian(Deg2Rad(180), 0.0f, 1.0f, 0.0f...
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#include <bits/stdc++.h> using namespace std; #define MAXN 1010 #define ll long long #define INF 100000000 int A[MAXN][MAXN],L[MAXN][MAXN],R[MAXN][MAXN],U[MAXN][MAXN],D[MAXN][MAXN]; int main() { int t,n,m; scanf("%d",&t); while(t--) { scanf("%d%d",&n,&m); for(int i=1;i<=n;++i) for(int j=1;j...
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// // Coco2d_xDemoAppDelegate.cpp // Coco2d_xDemo // // Created by 刘彬彬 on 13-10-11. // Copyright __MyCompanyName__ 2013年. All rights reserved. // #include "AppDelegate.h" #include "cocos2d.h" #include "SimpleAudioEngine.h" #include "HelloWorldScene.h" USING_NS_CC; using namespace CocosDenshion; AppDelegate::App...
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// This example app prints the current input level in regular intervals. //{{{ // Copyright (c) 2018 - Timur Doumler // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE.md or copy at http://boost.org/LICENSE_1_0.txt) //}}} //{{{ includes #include <iostream> #include <iomanip...
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#include<stdio.h> #include<malloc.h> int main(void) { int n; scanf("%d\n",&n); char *str=(char *)malloc(n * sizeof(char)); int i; for(i=0;i<n;i++){ scanf("%c",(str+i)); } int p=0; int l=32; char space=(char)l; for(i=0;i<n;i++) { if (*(str+i)==space) p++; }; if(p==0) ...
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// shapes.h // Shell engine version 2020 // Chris Rook // Last modified 20/09/2018 #include "Vector2D.h" #pragma once // Abstract 2D shape class IShape2D { public: virtual bool Intersects(const IShape2D& other) const=0; virtual ~IShape2D(); }; // Predeclaration of all concrete shapes available c...
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#pragma once #include "GameObject.h" class Player : public GameObject { public: Player(); virtual ~Player(); virtual void loadAssets() override; virtual void onUpdate(Mana::TimeStep dt) override; virtual void onRender() override; virtual void onImGuiRender() override; virtual void reset...
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/* SD card read/write The circuit: * SD card attached to SPI bus as follows: ** MOSI - pin 11 ** MISO - pin 12 ** CLK - pin 13 ** CS - pin 4 */ #include <SPI.h> #include <SD.h> #include <virtuabotixRTC.h> File myFile; String photoLog = "photoLog.txt"; String dataLog = "dataLog.txt"; const int SDCS = 10; //S...
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#include<iostream> #include<iomanip> #include<algorithm> #include<vector> #include<map> using namespace std; bool dbg = false; long long wtLis(vector<int> seq, vector<int> Wt) { int z = seq.size(); vector<int> prev(z,-1); vector<long long> bestWt(z,0); int u,v; vector<int> b; b.push_back(0); //best sequence that end...
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// Copyright (C) <2019> Intel Corporation // // SPDX-License-Identifier: Apache-2.0 #ifndef AnalyticsPlugin_h #define AnalyticsPlugin_h #include <unordered_map> #include <string> #include "rvadefs.h" #include "analytics_buffer.h" class rvaFrameCallback { public: virtual ~rvaFrameCallback() {} /// Frame callbac...
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//注:本题样例有误 //起点为-1,不为0 #include<cstdio> #include<iostream> #include<cstring> using namespace std; char s[1000010]; int a[1000010]; int n,i=-1,s1; int main() { gets(s); scanf("%d",&n); int l=strlen(s)-1; for(int j=l-1;j>=0;j--) { if(s[j]=='>') { if(s[j+1]!='>') a[j]=1...
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#include "libspeed.hpp" #include <iostream> #include <iomanip> using namespace std; int main(int,char**) { Timer t; #define DMATDVEC_FLOAT( N, REP, STEP, MAXTIME ) do { \ t = blasDmatDvecMult< float >( (N), (REP), (STEP), (MAXTIME) ); \ cout<<" blasDmatDvecMult< float >( N="<<N<<", "<<REP<<", "<<STEP<<", ...
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#pragma once #include <atomic> #include <thread> #include <mutex> #include <string> #include "visualization_msgs/MarkerArray.h" #include "ros/ros.h" #include "visualization_msgs/Marker.h" #include "sensor_msgs/PointCloud2.h" #include "pcl_conversions/pcl_conversions.h" #include "common/cxy_common.h" #include "commo...
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#include "Parser.h" #include "RuleManager.h" #include <string> #include <vector> #include <sstream> #include <iterator> #include "Analyzer.h" #include "RuleManager.h" using namespace std; void StartAnalysis(char* results, char* rules, char* files) { // Set active rules auto ruleManager = RuleManager::getInstance()...
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#include <bits/stdc++.h> using namespace std; #define maxn 100 #define INF 0x3f3f3f3f #define eps 1e-9 #define ll long long #define pii pair<int, int> vector<int> v; vector< pii > seg[maxn]; int have[maxn]; int idx[maxn]; bool cmp(pii a, pii b) { if(b.second == a.second) return a.first < b.first...
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#include "mainwindow.h" #include "ui_mainwindow.h" #include <QTreeWidget> #include <fstream> #include <iostream> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); ui->lineEdit_filepath->setText("config/config01.cfg"); initGUI(); //empti...
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#include <bits/stdc++.h> #define le 10000007 using namespace std; double n[le]; int main(){ n[0] = 0.0; for(int i = 1; i < le; i++) n[i] = n[i - 1] + log10(i * 1.0); int t, co = 0, idx; for(scanf("%d", &t); t--; ){ scanf("%d", &idx); printf("%d\n", (int)n[idx] + 1); } return 0; }...
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#pragma once namespace DonkeyKong { class Timer; class GameObject; class PhysicsComponent { public: virtual ~PhysicsComponent() = default; virtual void Update(GameObject&, const Timer&) = 0; bool UseGravity = false; bool UseAirResistence = false; }; }
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#include "Hole.h" //défini la size du monde Hole::Hole(int xMax, int yMax, int zMax) { holeCoord.clear(); max.X = xMax; max.Y = yMax; max.Z = zMax; findMaxRadius(); } Hole::~Hole() { } //calcule le max radius void Hole::findMaxRadius() { maxWorld = min(min(max.X, max.Y), max.Z); maxRadius = maxWorld / 3;...
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////////// GENERATED FILE, EDITS WILL BE LOST ////////// #include "b_qapplication.hpp" #include "wrap_qapplication.hpp" #include "wrap_qstring.hpp" #include <QApplication> #include <QClipboard> #include <QFont> #include <QIcon> #include <QList> #include <QPoint> #include <QSize> #include <QString> #include <QStringLis...
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#ifndef PRISMSINFOVALIDMESSAGE #define PRISMSINFOVALIDMESSAGE #include "../IO/ICustomDataInput.h" #include "../NetworkInterface.h" #include <vector> #include "PrismFightersInformation.h" class PrismsInfoValidMessage : public NetworkInterface { public: std::vector<PrismFightersInformation> fights; unsigned int...
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/******************************************************************************* * Automatically generated code for TopCode SRM Problem * Problem URL: http://community.topcoder.com/stat?c=problem_statement&pm=1206 *******************************************************************************/ #include <vector> #...
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#include <QtGlobal> // Automatically generated by extract_strings.py #ifdef __GNUC__ #define UNUSED __attribute__((unused)) #else #define UNUSED #endif static const char UNUSED *bitcoin_strings[] = { QT_TRANSLATE_NOOP("bitcoin-core", "" "%s, you must set a rpcpassword in the configuration file:\n" "%s\n" "It is recomme...
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/* * \copyright Copyright 2013 Google Inc. All Rights Reserved. * \license @{ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * ...
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#ifndef __CONTROLLER_WRAPPER_H_INCLUDED #define __CONTROLLER_WRAPPER_H_INCLUDED #include <common/driver_intf.h> #include <common/errors.h> #include <common/library_intf.h> class driver_module_t : public library_intf_t, public driver_intf_t { public: driver_module_t( ); ~driver_module_t( ); public: Error...
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/* OBJGroup.hpp: interface for the OBJGroup class.*/ #ifndef OBJGROUP_H #define OBJGROUP_H #include "string.h" #include "OBJTriangle.hpp" #include "OBJMaterial.hpp" #include "../Cpoint.hpp" #include <list> #include <vector> #include <string> #include <iostream> using namespace std; /** * Classe p...
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// Camera_Select_CardDlg.h : 头文件 // #pragma once // CCamera_Select_CardDlg 对话框 class CCamera_Select_CardDlg : public CDialogEx { // 构造 public: CCamera_Select_CardDlg(CWnd* pParent = NULL); // 标准构造函数 // 对话框数据 enum { IDD = IDD_CAMERA_SELECT_CARD_DIALOG }; protected: virtual void DoDataExchange(CDataExchange* pD...
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/** @file "/owlcpp/lib/logic/factpp/data_type.cpp" part of owlcpp project. @n @n Distributed under the Boost Software License, Version 1.0; see doc/license.txt. @n Copyright Mikhail K Levin 2013 *******************************************************************************/ #include "data_type.hpp" #include "owlcpp/te...
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#ifndef CAFFE_THRESHOLD_LAYER_HPP_ #define CAFFE_THRESHOLD_LAYER_HPP_ #include <vector> #include "caffe/blob.hpp" #include "caffe/layer.hpp" #include "caffe/proto/caffe.pb.h" #include "caffe/layers/neuron_layer.hpp" namespace caffe { /** * @brief Tests whether the input exceeds a threshold: outputs 1 for inputs ...
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