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#include "askpassphrasedialog.h" #include "ui_askpassphrasedialog.h" #include "guiconstants.h" #include "walletmodel.h" #include <QMessageBox> #include <QPushButton> #include <QKeyEvent> AskPassphraseDialog::AskPassphraseDialog(Mode mode, QWidget *parent) : QDialog(parent), ui(new Ui::AskPassphraseDialog), ...
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//======================================================================== // Tree.h //======================================================================== // Declarations for generic tree. #ifndef TREE_H #define TREE_H #include <cstddef> template <typename T> class Tree { private: struct Node { //Node( T...
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#include<math.h> #include<stdio.h> //printf #include<string> //strlen #include<sys/socket.h> //socket #include<arpa/inet.h> //inet_addr #include<unistd.h> #include <stdlib.h> #include <iostream> #include <bitset> #include <cstring> using namespace std; int sock; class Key_Generation{ pub...
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#include "../m6808.hxx" void M6808::BCC() { FAIL(); }; void M6808::BCS() { FAIL(); }; void M6808::BEQ() { FAIL(); }; void M6808::CBEQ() { FAIL(); }; void M6808::DBNZ() { FAIL(); }; void M6808::BHCC() { FAIL(); }; void M6808::BHCS() { FAIL(); }; void M6808::BHI() { FAIL(); }; vo...
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//////////////////////////////////////////////////////////////////////////////// // Matrix 型と要素数のテンプレート版(数値計算用のため精度と次元が必要で無いときには用いない) // 未完成 BUG DEBUG template<typename T> class matrixT { array< vectorT<T> > mat; // 横の行(row)をベクトルとしてもち、縦の列(column)方向の数 void allocate( const matrixT & m1, const matrixT & m2 ) ...
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#define STRICT #include <windows.h> #include <iostream> int main(int argc, char* argv[]) { if (argc < 3) { std::cout << "Renames file that is currently in use.\n" "\nUSAGE:\n\tmvinuse <src> <dst>\n"; return -1; } BOOL res = MoveFileEx(argv[1], argv[2], MOVEFILE_DELA...
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// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <stdarg.h> #include <stdlib.h> #include <cmath> #if V8_TARGET_ARCH_ARM #include "src/arm/constants-arm.h" #include "src/arm/simulator-arm.h" ...
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. /*============================================================================= Movement.cpp: Character movement implementation =============================================================================*/ #include "VRCharacterMovementComponent.h" #incl...
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#ifdef RAWSTRHEXADECIMAL_EXPORTS #define RAWSTRHEXADECIMAL_API __declspec(dllexport) #else #define RAWSTRHEXADECIMAL_API __declspec(dllimport) #endif // RAWSTRHEXADECIMAL_EXPORTS #pragma once #include "stdafx.h" #include "IHexaDecimal.h" namespace HexaDecimalWin32 { class RawStrHexaDecimal : public IHexaDecimal...
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/* * Leonardo Deliyannis Constantin * URI 1507 - Subsequências */ #include <stdio.h> #include <string.h> #define LEN 112345 char s[LEN]; char t[112]; bool isSubSeq(int m, int n){ if(n == 0) return true; if(m == 0) return false; if(s[m-1] == t[n-1]){ return isSubSeq(m-1, n-1); } return isSubSeq(m-1, n); } ...
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#include <bits/stdc++.h> #define ff first #define ss second #define pb push_back #define mp make_pair #define debug(args...) fprintf (stderr, args) using namespace std; typedef long long ll; typedef pair<int, int> pii; // ATENCAO: cuidado com as variáveis dadas no exercício, nao as reutilize ll fexp (ll b, ll e, ll m...
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#include <SPI.h> #include <Ethernet.h> //#include <EthernetUdp.h> #include <LiquidCrystal.h> const byte LCD_RS = 48; const byte LCD_E = 49; const byte LCD_D4 = 44; const byte LCD_D5 = 45; const byte LCD_D6 = 46; const byte LCD_D7 = 47; int RELAY_ON = LOW; int RELAY_OFF = HIGH; int relayPin[] = {31, 33, 35, 37, 39}; ...
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#include <iostream> #include <set> #include <vector> #include <algorithm> #include <list> #include <utility> using namespace std; int main() { int n; cin >> n; int counting[n] = {0}; set<int> set2; for(int i=0;i<n;i++){ set2.insert(i); } vector<int> prufer(n-2); for(int& x : pruf...
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/* Copyright 2017 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include "Objeto.h" Objeto::Objeto() { } Objeto::~Objeto() { }
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/browser_dialogs.h" #include <memory> #include "chrome/browser/extensions/api/chrome_device_permissions_prompt.h" #include "c...
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#ifndef BITMANIP_BUILD_HPP #define BITMANIP_BUILD_HPP /* * build.hpp * ----------- * Captures information about the build, such as the C++ standard, compiler, debug/release build, etc. * * This header does not and should never have additional includes. * See https://godbolt.org/z/xza5qY for testing. */ // C++ S...
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#ifndef __BP_H__ #define __BP_H__ #include <iostream> #include <fstream> #include <vector> #include <algorithm> #include <string> using namespace std; class BP_t{ public: string Chr; int StartPos; int EndPos; bool IsLeft; public: BP_t(){} BP_t(string Chr, int StartPos, int EndPos, bool IsLeft): Chr(Chr), Start...
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#include "NPlotWidgetScope.h" #include "SDL_gfxPrimitives_font.h" NPlotWidgetScope::NPlotWidgetScope(QWidget * parent, Qt::WindowFlags f) : NPlotWidgetBase(parent,f) , Scope(0,0,2,2) , alpha(false) { } NPlotWidgetScope::~NPlotWidgetScope() { } void NPlotWidgetScope::setData(const vector<vector<int> *> &...
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#include <base/hook/iat.h> #include <base/hook/fp_call.h> #include <base/filesystem.h> #include <base/path/helper.h> #include <base/file/stream.h> #include <base/warcraft3/virtual_mpq.h> #include <base/warcraft3/jass/hook.h> #include <base/warcraft3/jass.h> #include <base/warcraft3/event.h> #include <BlpC...
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#include <bits/stdc++.h> #define INF 2e18 #define MOD 10000007 using namespace std; typedef unsigned long long ull; typedef long long ll; int n,m; map<string,string> stlg; int main(){ cin>>n>>m; while(m--){ string s1,s2;cin>>s1>>s2; stlg[s1]=(s1.length()<=s2.length()?s1:s2); ...
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#ifndef C_H #define C_H #include "B.h" class C : public B<C> { void foo(...) { std::cout << "C::foo()\n"; } }; #endif
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#include <iostream> #include <vector> #include <algorithm> using namespace std; class Solution { public: void merge(vector<int>& nums1, int m, vector<int>& nums2, int n) { for (int i = m, j = 0; i < m + n, j < n; ++i, ++j) { nums1[i] = nums2[j]; } sort(nums1.begin(), nums1.end()); } }; int main() { s...
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// Generated by gencpp from file gazebo_msgs/JointRequestResponse.msg // DO NOT EDIT! #ifndef GAZEBO_MSGS_MESSAGE_JOINTREQUESTRESPONSE_H #define GAZEBO_MSGS_MESSAGE_JOINTREQUESTRESPONSE_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_...
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/* * @lc app=leetcode.cn id=1143 lang=cpp * * [1143] 最长公共子序列 * * https://leetcode-cn.com/problems/longest-common-subsequence/description/ * * algorithms * Medium (60.39%) * Likes: 276 * Dislikes: 0 * Total Accepted: 52.6K * Total Submissions: 87.1K * Testcase Example: '"abcde"\n"ace"' * * 给定两个字符串 ...
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#pragma GCC optimize ("-O3") #include<bits/stdc++.h> using namespace std; typedef long long int ll; typedef long double ld; typedef pair<int,int> p32; typedef pair<ll,ll> p64; typedef pair<double,double> pdd; typedef vector<ll> v64; typedef vector<int> v32; typedef vector<vector<int> > vv32; typedef vector<vector<ll>...
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// Copyright (C) 2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // /** * @brief A header that defines advanced related properties for HDDL plugin. * These properties should be used in SetConfig() and LoadNetwork() methods of plugins * * @file hddl_config.hpp */ #pragma once #include "vpu_config.h...
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#include "src/V2World/EU4ToVic2Data/CountryDataFactory.h" #include "external/common_items/CommonRegexes.h" #include "external/common_items/ParserHelpers.h" Vic2::CountryData::Factory::Factory() { registerKeyword("last_dynasty", [this](std::istream& theStream) { countryData->lastDynasty = commonItems::singleString...
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////////////////////////////////////////////////////////////////////////// // // Author: Joseph M. Decunha <joseph.decunha@mail.mcgill.ca> // // License & Copyright // =================== // // Copyright 2016 Joseph M. Decunha <joseph.decunha@mail.mcgill.ca> // // // This program is free software: you can redistribute ...
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#include <stdio.h> #include <assert.h> #include <string.h> #include <io_buf.h> io_buf::io_buf(int size):capacity(size),length(0),head(0),next(NULL){ data = new char[size]; assert(data); } //将已经处理过的数据,清空,将未处理的数据提前至数据首地址 void io_buf::adjust(){ if(head != 0){ if(length != 0){ memmove(data,data+head,length); } ...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Copyright (c) 2011-2012 Litecoin Developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "db.h" #include "walletdb.h...
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////////////////////////////////////////////////////////////////////// // // Filename : GCUseBonusPointFail.h // Written By : crazydog // Description : // ////////////////////////////////////////////////////////////////////// #ifndef __GC_USE_BONUS_POINT_FAIL_H__ #define __GC_USE_BONUS_POINT_FAIL_H__ // includ...
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/** $Id: Flux.cxx 177771 2019-12-09 09:25:23Z jvansanten $ * @file * @author Jakob van Santen <vansanten@wisc.edu> * * $Revision: 177771 $ * $Date: 2019-12-09 02:25:23 -0700 (Mon, 09 Dec 2019) $ */ #include <MuonGun/Flux.h> #include <icetray/python/gil_holder.hpp> #include "utils.h" namespace I3MuonGun { using...
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// // WallCentering.cpp // Version 2.0 // Created by Hongrui Zheng on 10/30/14. // Revised by Carol Young on 11/03/14. // Revised by Weiyu Liu on 11/10/14 // // #include <ros/ros.h> #include <geometry_msgs/Twist.h> #include <sensor_msgs/LaserScan.h> #include <nav_msgs/Odometry.h> #include <math.h> //functions ...
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#include <stdio.h> #include <string.h> int n, m, len, st, nx, ny, lx, ly, rx, ry; char map[1000][1000]; int dis[1000][1000]; int heapx[600000], heapy[600000]; int wayx[4] = {0, 1, 0, -1}; int wayy[4] = {1, 0, -1, 0}; char str[5000]; int valid(int x, int y) { return x > -1 && x < n && y > -1 && y < m; } void swap(in...
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// // This source file is part of appleseed. // Visit http://appleseedhq.net/ for additional information and resources. // // This software is released under the MIT license. // // Copyright (c) 2010-2013 Francois Beaune, Jupiter Jazz Limited // // Permission is hereby granted, free of charge, to any person obtaining ...
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#include <fstream> #include "Fiction.h" namespace myLab { void Out(Fiction& f, ofstream& ofst) { ofst << ", Director's name = " << f.mDirector; } }
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GaoJianchao/miniprog
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#include "strnormalize.h" using namespace std; namespace b2bmlr{ #define SWAPBYTE(x) (((unsigned short)(x) >> 8) | (unsigned short)(x) << 8) #define COMPBYTE(x, y) ((unsigned char)(x) << 8 | (unsigned char)(y)) static const unsigned short _tns[] = { 0x8147 /* 丟 */, 0xB6AA /* 丢 */, // {{{ 0x814B /* 並 */, 0xB2A2 /* ...
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luoyan5@163.com
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#include "granite.h" using namespace maps; Granite::Granite() { } void Granite::generate() { module::Billow primaryGranite; primaryGranite.SetSeed (_seed); primaryGranite.SetFrequency (7.0 * ( 0.8 + SSGX::floatRand()*0.4)); primaryGranite.SetPersistence (0.625 * ( 0.8 + SSGX::floatRand()*0.4)); ...
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JodsintZ/roadtotoi
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#include <bits/stdc++.h> #define long long long using namespace std; const int N = 1e5 + 5; int n, m, a[N], chk[N], tmp, ans; vector<pii> b; priority_queue<int> pr; int main() { scanf("%d %d", &n, &m); for(int i = 0; i <n; i++) { scanf("%d", a + i); } for(int i = 0; i < m; i++ ) { s...
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int Solution::solve(int A) { int n = A; int count = 0; int index; for (int i = 31; i >= 0; i--) { int b = A & (1 << i); if (b != 0) { index = i; break; } } // cout<<index<<endl; for (int i = 0; i <= index; i++) { int b = n & (1 << i); ...
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// Copyright (c) 2014 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "timedata.h" #include "netbase.h" #include "sync.h" #include "ui_interface.h" #include "util.h" #include <boost/foreach....
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#pragma once /// \file #include <Foundation/Reflection/Implementation/StaticRTTI.h> #include <Foundation/IO/SerializationContext.h> #include <Foundation/Containers/Set.h> #include <Foundation/Containers/Map.h> /// \brief This needs to be put into the class declaration of EVERY dynamically reflectable class. /// /// ...
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blockspacer/transporter-game
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
[ "uraymeiviar@bb790a93-564d-0410-8b31-212e73dc95e4" ]
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[]
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WonderfulUnknown/LeetCode
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/* * @lc app=leetcode.cn id=1232 lang=cpp * * [1232] 缀点成线 */ // @lc code=start class Solution { public: bool checkStraightLine(vector<vector<int>>& coordinates) { for (int i = 2; i < coordinates.size(); i++) { if ((coordinates[i][1] - coordinates[0][1]) * (coordinates[1][0] - coordinates[0][0])...
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/* ALL PARAMETERS ARE NONDIMENSIONAL */ template <typename PTree> class Water { private: CharacteristicValues characteristicValue; const PTree &ptree; Parameters<PTree> parameter; public: Water(const PTree &ptree_) : ptree(ptree_), parameter(ptree_) { } double CriticalTemperature() const { return 647....
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FrankTrek/OOP-
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/* *4.13补充极小量eps *4.20 I.PVC()实现 *4.20 processing Stage3 加入Reset *4.20 加入 最终节点res 的记录 *4.23 修改Compute 使计算错误的点不输出 */ #ifndef Set_Graph_h #define Set_Graph_h #include "Node.h" #include <map> #include <iomanip> #include "Const.h" #include "Operation.h" #include "Operation2.h" namespace Computational_Graph{ u...
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miguelraffoul/AdventOfCode17
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#include <cstdlib> #include <iostream> #include <string> #include <sstream> #include <unordered_map> #include <vector> using namespace std; struct Program { string parent; string name; int weight; vector<string> sub_programs; }; vector<string> split( string& ); struct Program createProgram( const vec...
[ "oracle@bigdatalite.localdomain" ]
oracle@bigdatalite.localdomain
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JARD-GAMES/Engine_Project
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#ifndef GEOMETRYOBJECT #define GEOMETRYOBJECT class oGeometry { private: public: oGeometry(); ~oGeometry(); }; #endif // GEOMETRYOBJECT
[ "Jake.Scrivener55@gmail.com" ]
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/getComment.cpp
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// // Author: Ilka Antcheva 1/12/2006 // This macro gives an example of how to create a status bar // related to an embedded canvas that shows the info of the selected object // exactly as the status bar of any canvas window // To run it do either: // .x statusBar.C // .x statusBar.C++ #include <math.h> #include ...
[ "yuri@pclbectb01.dyndns.cern.ch" ]
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#include <iostream> #include <utility> #include <vector> #include <numeric> #include <queue> #include <cmath> #include <map> #include <string> #include <cstring> #include <algorithm> #include <fstream> #include <unordered_map> #include <unordered_set> #include <set> #include <list> #include <stack> #define ll long long...
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// More or less a copy of the Numerical Recipes ODE solver #pragma once #include< vector > class NR_StepperBase { public: NR_StepperBase( std::vector< double >& y, std::vector< double >& dydx, double& x, const double absoluteTolerance, const do...
[ "Hemulen@DESKTOP-3ISETHD" ]
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#pragma once #include <objbase.h> #define MAX_PDU_SIZE 253 //Максимальный размер пакета Modbus (PDU) в байтах #define MIN_PDU_SIZE 1 //Минимальный размер пакета Modbus (PDU) в байтах #define MAX_ADU_SIZE (MAX_PDU_SIZE + 3) //Максимальный размер пакета Modbus (ADU) в байтах //Ошибки, возвращае...
[ "s-kacnep@ya.ru" ]
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digint/openmptl-reg-arm-cortex
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/* * OpenMPTL - C++ Microprocessor Template Library * * This program is a derivative representation of a CMSIS System View * Description (SVD) file, and is subject to the corresponding license * (see "Freescale CMSIS-SVD License Agreement.pdf" in the parent directory). * * This program is distributed in the hope...
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axel@tty0.ch
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#ifndef DISTANCE_H_INCLUDED #define DISTANCE_H_INCLUDED #include <vector> #include <string> #include <queue> using namespace std; static const int number=50; class Dij{ public: queue <int> shortestPath; static const int numOfV = number; int predecessor[numOfV], distance[numOfV]; int...
[ "chengwei.li@careerbuilder.com" ]
chengwei.li@careerbuilder.com
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LJH960101/JHNet_HACKED
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "HACKED.h" #include "InGame/Character/HACKEDCharacter.h" #include "ESPER_StatComponent.h" #include "InGame/Network/Component/NetworkBaseCP.h" #include "HACKED_ESPER.generated.h" UCLASS() class HACKED_API AHACKED_ESPE...
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// MotionControlTestWrappedCPP.cpp : Defines the entry point for the console application. // #include <iostream> #include "stdafx.h" #include <Windows.h> #include <string> #include "mctl.h" #include "mctlWrapper.h" using namespace std; typedef DWORD(*MCTLW_INIT)(char*); typedef DWORD(*MCTLW_MOVEABS)(LPAXISPOS); typ...
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/* Copyright (c) 2012 Stanford University * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR(S) DI...
[ "tnachen@gmail.com" ]
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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATH...
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// // Created by erick on 9/16/18. // #include "Entity.h"
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#ifndef AES256_HPP #define AES256_HPP #include <vector> typedef std::vector<unsigned char> ByteArray; #define BLOCK_SIZE 16 class Aes256 { public: Aes256(const ByteArray& key); ~Aes256(); static ByteArray::size_type encrypt(const ByteArray& key, const ByteArray& plain, ByteArray& encrypted); stati...
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#ifndef DATAACCESS_ACCESS_IMPL_H #define DATAACCESS_ACCESS_IMPL_H #include "libconfig.h++" #include "range_iterator.h" #include "client_hook.h" #include "data_access_pv.h" #include "data_access_filter.h" #include "data_preprocess_action.h" #include <boost/lockfree/queue.hpp> namespace dataaccess { class Access_Impl {...
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#include "includes.h" #include <Windows.h> int main() { //setlocale(LC_ALL, "Russian"); SetConsoleOutputCP(1251); SetConsoleCP(1251); Person* Student = new student; cout << "Студент:" << "\n"; Student->setData(); Student->getData(); Person* Teacher = new teacher; cout << "Преподаватель:" << "\n"; Teacher->...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_APPS_APP_SERVICE_METRICS_APP_PLATFORM_METRICS_H_ #define CHROME_BROWSER_APPS_APP_SERVICE_METRICS_APP_PLATFORM_METRICS_H_ #include ...
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/* * * Copyright (c) 2020 Project CHIP Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requir...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Copyright (c) 2013-2014 Colognecoin Developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "txdb.h" #include "main...
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#pragma once #include "Renderer.h" #include "Framebuffer/DeferedFrameBuffer/DeferedFrameBuffer.h" class FullRenderer : public CRenderer { public: FullRenderer(SProjection* projection_matrix); // Loading lights itp to shader virtual void Init() override; virtual void PrepareFrame(CScene* scene) override; virtual v...
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // File names used by DB code #ifndef STORAGE_LEVELDB_DB_FILENAME_H_ #define STORAGE_LEVELDB_DB_FILE...
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int cmd_branch(int argc, const char **argv, const char *prefix) { int delete = 0, rename = 0, force = 0, list = 0; int reflog = 0, edit_description = 0; int quiet = 0, unset_upstream = 0; const char *new_upstream = NULL; enum branch_track track; struct ref_filter filter; static struct ref_sorting *sorting = NULL...
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#pragma once #include <Game/State/State.h> #include <Game/Utility/FPSCounter.h> #include "../Net/Peer.h" #include "../Entities/Starfield.h" /* Multiplayer state instance of the game */ class MPState : public State { public: MPState(Game* game, bool peerHost = true); ~MPState(); void handleEvents(sf::Event& ev, s...
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{ if (!chain->permanent) continue; if (COOKIE_EXPIRED_P (chain)) continue; fputs (domain, fp); if (chain->port != PORT_ANY) fprintf (fp, ":%d", chain->port); fprintf (fp, "\t%s\t%s\t%s\t%.0f\t%s\t%s\n", *domain == '.' ? "TRUE" : "FALSE", chain->path, chain->secure ? ...
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#pragma once #include <iostream> #include <string> #include <SFML/Graphics.hpp> #include <sstream> #define DELETE_KEY 8 #define ENTER_KEY 13 #define ESCAPE_KEY 27 class TextBox { public: TextBox() { } ~TextBox() { } TextBox (int size, sf::Color color, bool sel) { textbox.setCharacterSize(size); //textb...
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/** * \file dnn/src/fallback/matrix_mul_helper.h * MegEngine is Licensed under the Apache License, Version 2.0 (the "License") * * Copyright (c) 2014-2021 Megvii Inc. All rights reserved. * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an ...
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//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _GUITYPES_H_ #define _GUITYPES_H_ #ifndef _GFONT_H_ #include "dgl/gFont.h" #endif #ifndef...
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#include<bits/stdc++.h> using namespace std; inline int read() { int x = 0,t = 1; char ch = getchar(); while(ch < '0' || ch > '9'){if(ch == '-') t = -1; ch = getchar();} while(ch >= '0' && ch <= '9'){x = x*10+ch-'0'; ch = getchar();} return x*t; } const int mod = 1000000007; int n,i,num[51]; long long ans=1; inl...
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#include "hardware.h" #include <avr/io.h> using namespace avrlit; #define USART_BAUDRATE 9600 #define BAUD_PRESCALE (((F_CPU/(USART_BAUDRATE*16UL)))-1) HardwareSerial::HardwareSerial() { UCSR0B |= (1<<RXEN0) | (1<<TXEN0); UCSR0C |= (1<<UCSZ00) | (1<<UCSZ01); UBRR0H = (BAUD_PRESCALE >> 8); UBRR0L = BAUD_P...
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#include <bits/stdc++.h> using namespace std; int strcmp1(const char *s1,const char *s2){ assert(s1 && s2); int ret = 0; while(!(ret = *(unsigned char *)s1 - *(unsigned char *)s2) && *s1){ ++s1; ++s2; } return ret; } int strcmp2(const char *s1,const char *s2){ assert(s1 && s2);...
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class Solution { public: int findMinArrowShots(vector<vector<int>>& points) { // 思路:排序+区间合并,合并后的区间数量为答案 int n = points.size(); if (n == 0) return 0; sort(points.begin(), points.end(), [](const auto& a, const auto& b) { if (a[0] != b[0]) ...
[ "545244819@qq.com" ]
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.1 | ...
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#pragma once #include "Point.h" #include <vector> using namespace std; class Snake { private: char snakeCharacter; vector<Point*> body; int size; int currentElementIndex = 0; public: Snake(char snakeCharacter, Point* startPos, int startSize); void addNewPosition(Point point); void incrementSize(); Point* get...
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#ifndef emulatorLib_h #define emulatorLib_h #include "mbed.h" #include "emulatorPin.h" #include <cstdint> #include <cstring> #include "FIFO.hpp" #include <deque> #include "crc.h" #include "eeprom.h" #include <cmath> #define PI 3.14159265359 class Emuart{ public: Emuart(RawSerial& serialObject, unsigned i...
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include <iostream> #include <string> #include <vector> #include <core/common/safeint.h> #include <core/common/logging/logging.h> #include <core/framework/tensorprotoutils.h> #include <core/graph/graph.h> #include <core/gr...
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// Copyright (c) @ 2021 junbin.rjb. // All right reserved. // // Author: junbin.rjb <837940593@qq.com> // Created: 2021/03/18 // Description #ifndef SRC_HANDLE_GLOBAL_DATA_OP_H_ #define SRC_HANDLE_GLOBAL_DATA_OP_H_ #include <cstdint> #include "src/operator.h" namespace shade_so { class HandleGlobalDataOp : public ...
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/*FILE: Job.cpp (Assignment 4) WRITTEN BY: Jessica Gettings (jgetting@spsu.edu) Contains constructors, a print function, accessor functions, an overloaded < operator, and a destructor */ #ifndef JOB_H #define JOB_H class Job { public: //default constructor Job(); //overloaded constructor ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "Critter.h" #include "Camera/CameraComponent.h" #include "Components/InputComponent.h" #include "Components/SkeletalMeshComponent.h" // Sets default values ACritter::ACritter() { // Set this pawn to call Tick() every f...
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namespace om636 { #pragma mark basic_subject ///////////////////////////////////////////////////////////////////////////////////////////// // basic_subject ///////////////////////////////////////////////////////////////////////////////////////////// template<class T, template<class> class U> basic_su...
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/** * MK4duo Firmware for 3D Printer, Laser and CNC * * Based on Marlin, Sprinter and grbl * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm * Copyright (C) 2013 Alberto Cotronei @MagoKimbra * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Pu...
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you...
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#include<cstdio> #include<vector> #include<list> #include<utility> using namespace std; int main(){ int f,s,g,u,d; scanf("%d %d %d %d %d",&f,&s,&g,&u,&d); int vertices=f,edges; vector< list<int> > adjacencyList(vertices + 1); int parent[vertices + 1]; int level[vertices + 1]; ...
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#include <bits/stdc++.h> using namespace std; // Complete the utopianTree function below. int utopianTree(int n) { int result = 1; for( int i = 0; i < n; ++i ) { if ( ( i % 2 ) == 0 ) { result *= 2; } else { result +=1; } } ...
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#ifndef WORLD_H #define WORLD_H #include <chrono> #include <iterator> #include "ecs_time.h" #include "entity.h" #include "system.h" namespace ecs { class World { public: World(); enum class Status { INIT, RUNNING, PAUSED, STOPPED }; void start(); inline void pause() { status_ = Status::PAUSED; } inlin...
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// Include GLFW #include <GL/glfw.h> // Include GLM #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> using namespace glm; #include "controls.hpp" glm::mat4 ViewMatrix; glm::mat4 ProjectionMatrix; glm::mat4 getViewMatrix() { return ViewMatrix; } glm::mat4 getProjectionMatrix() { return ProjectionMatr...
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/* * File: main.cpp * Author: Huynh Phuong Tran * Purpose: This program will calculate the number of acres in a tract of land * Created on March 4, 2016, 10:05 PM */ #include <iostream> using namespace std; //Global constants unsigned short Conversion_Acre_to_SquareFeet = 43560; //Conversion from Acre ...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/chromeos/policy/login_policy_test_base.h" #include "base/values.h" #include "chrome/browser/chrome_notification_types.h" #includ...
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// // Generated with FrostbiteGen by Chod // File: SDK\ClientCinematicDestructionAutoMeshOutputPipeEntity.h // Created: Wed Mar 10 19:08:05 2021 // #ifndef FBGEN_ClientCinematicDestructionAutoMeshOutputPipeEntity_H #define FBGEN_ClientCinematicDestructionAutoMeshOutputPipeEntity_H #include "ClientCinematicDestruction...
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