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/* * Copyright (c) 2012, Matias Fontanini * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of ...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_SKIA_OUTPUT_DEVICE_H_ #define COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_SKIA_OUTPUT_DEVICE_H_ #include "bas...
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// // Order.h // ExchangeFeed // // #ifndef ExchangeFeed_Order_h #define ExchangeFeed_Order_h #include <stdint.h> #include <string> namespace feed { class Order { public: enum Side { BUY = 1, SELL = 2 }; Order(uint64_t orderId, Side side, uint64_t quantity, ...
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#include<iostream> using namespace std; bool isinclude(int p){ while(p > 10){ if(p%100 == 19){ return true; } p /= 10; } return false; } int main(){ int n, ni, p; cin >> n; for(ni = 0; ni < n; ni++){ cin >> p; if(p%19 == 0 || isinclude(p)){ cout << "Yes" << endl; }else...
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#include "presenter.h" #include "model.h" #include "mainwindow.h" Presenter::Presenter(Model *model, MainWindow *view, QObject *parent) : QObject(parent), m_model(model), m_view(view) { if (!model) m_model = new Model(this); if (!view) m_view = new MainWindow(); m_view->show(); ...
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#include <bits/stdc++.h> #include <math.h> using namespace std; int main(){ int i,g,b,h; cin>>g; int l[g]; cin>>b>>h; for(i=0;i<g;i++){ cin>>l[i]; } int totVol=0; for(i=0;i<g;i++){ totVol+=l[i]*b*h; } int cal, maxl; cal=maxl=0; stack<int> s; for (int i=0;i<g;i++) { while(!s.empty() &&...
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#include "../common/base.h" class Solution { public: vector<vector<int>> threeSum(vector<int>& nums) { map<int, int> cache; vector< vector<int> > result; sort(nums.begin(), nums.end()); for(auto &num: nums) { if(cache.count(num)==0) cache[num] = 0; c...
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#include<bits/stdc++.h> using namespace std; using ll = long long; typedef struct Node { struct Node *leftChild,*Parent,*rightChild; bool isLocked; ll val,lockedDescendants; }Node; Node *root=NULL; map<ll,Node*> mp; Node* insert(ll val) { Node *n = new Node; n -> leftChild = n -> Parent = n -> right...
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#pragma once #include "IApplication.hpp" namespace E { class BaseApplication: implements IApplication { public: virtual int Initialize(); virtual void Finalize(); virtual void Tick(); virtual bool IsQuit(); private: bool m_bQuit; }; } // namespace E
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#include "hlogicprop.h" #include "ui_logicprop.h" #include "hdrawobj.h" HLogicProp::HLogicProp(HDrawObj* drawObj,QWidget *parent) : m_pDrawObj(drawObj),QDialog(parent), ui(new Ui::HLogicProp) { ui->setupUi(this); connect(ui->pushButton,SIGNAL(clicked(bool)),this,SLOT(ok_clicked())); initLogicProp();...
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#include "dmakestep.h" #include "dprojectmanagerconstants.h" #include "dproject.h" #include "ui_dmakestep.h" #include "dbuildconfiguration.h" #include "drunconfiguration.h" #include <extensionsystem/pluginmanager.h> #include <projectexplorer/buildsteplist.h> #include <projectexplorer/gnumakeparser.h> #include <project...
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#include <stdio.h> #include <stdlib.h> #include <math.h> #include "dynamic_search.h" //在根指针T所指二叉树中递归地查找某关键字等于key的数组元素, //若查找成功, 则返回指向该数据元素结点的的指针,否则返回空指针 BiTree SearchBST(BiTree T, KeyType key) { if (!T || EQ(key, T->data.key)) return (T); //查找结束 else if (LT(key, T->data.key)) return (S...
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#include "Program.h" State BaseClass::gameState = sm_MAIN; Program::Program(void) : window(sf::VideoMode(1280, 720), "Finite State Machine"), activeState(sm_MAIN) { window.setFramerateLimit(60); font_FPS.loadFromFile("Content/Font/GOTHIC.TTF"); // FPS Text text_FPS.setFont(font_FPS); text_FPS.setCharacterSi...
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#ifndef CHARACTER_H #define CHARACTER_H #include <Lib.h> const char CHARACTER_MOVE_DIRECTION_IDLE = 0; const char CHARACTER_MOVE_DIRECTION_RIGHT = 1; const char CHARACTER_MOVE_DIRECTION_RIGHTDOWN = 2; const char CHARACTER_MOVE_DIRECTION_DOWN = 3; const char CHARACTER_MOVE_DIRECTION_LEFTDOWN = 4; c...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE36_Absolute_Path_Traversal__char_file_open_52b.cpp Label Definition File: CWE36_Absolute_Path_Traversal.label.xml Template File: sources-sink-52b.tmpl.cpp */ /* * @description * CWE: 36 Absolute Path Traversal * BadSource: file Read input from a file * GoodS...
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/** @author Kunio Kojima */ #include "ModelPredictiveController.h" using namespace hrp; using namespace std; // template <class ControllerClass, class ParamClass> // ModelPredictiveController<ControllerClass,ParamClass>::ModelPredictiveController() // { // isInitial = true; // parent = NULL; // } // temp...
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/* Copyright 2018 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies). // All rights reserved. // This component and the accompanying materials are made available // under the terms of "Eclipse Public License v1.0" // which accompanies this distribution, and is available // at the URL "http://www.eclipse.org/legal/e...
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/***************************************** * 作者: YYC * 日期: 2020-04-26 * 功能:3D模型父类,封装了模型的公共方法 * 包括模型位移,旋转 * VAO,VBO,EBO的创建,绑定,释放,销毁等 * 模型矩阵,观察矩阵,投影矩阵的设置和获取 * ***************************************/ #include "objectparent.h" ObjectParent::ObjectParent() : m_vbo(QOpenGLBuffer::VertexBuffer), m_ebo(QOpenGLBuffer...
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/* * Kevin Meergans, Improved Lego Editor, 2014 * ComposeImageVertexShaderToon06.cpp * Contains the function definitions for the ComposeImageVertexShaderToon06 class. */ #include "ComposeImageVertexShaderToon06.h" // The vertex input layout expected by this vertex shader const D3D11_INPUT_ELEMENT_DESC ComposeImag...
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/********************************************************** Software developed by AVA ( Ava Group of the University of Cordoba, ava at uco dot es) Main author Rafael Munoz Salinas (rmsalinas at uco dot es) This software is released under BSD license as expressed below -----------------------------------------------...
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#include "sesion.h" Sesion::Sesion() { } QString Sesion::getId() const { return id; } void Sesion::setId(const QString &value) { id = value; } QString Sesion::getTitulo() const { return titulo; } void Sesion::setTitulo(const QString &value) { titulo = value; } QString Sesion::getRecursoMet() cons...
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#include "StdAfx.h" #include "cv.h" #include "highgui.h" #include "bwlabel.h" #define NO_OBJECT 0 #define MIN(x, y) (((x) < (y)) ? (x) : (y)) #define ELEM(img, r, c) (CV_IMAGE_ELEM(img, unsigned char, r, c)) #define ONETWO(L, r, c, col) (L[(r) * (col) + c]) int find( int set[], int x ) { in...
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#ifndef TEXTURE_HPP #define TEXTURE_HPP #include <splitspace/Resource.hpp> #include <splitspace/RenderManager.hpp> namespace splitspace { class LogManager; struct TextureManifest: public ResourceManifest { TextureManifest(): ResourceManifest(RES_TEXTURE) {} }; class Texture: public Resource { public: Te...
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/****************************************************************************** * QSkinny - Copyright (C) 2016 Uwe Rathmann * SPDX-License-Identifier: BSD-3-Clause *****************************************************************************/ #ifndef QSK_OBJECT_TREE_H #define QSK_OBJECT_TREE_H #include "...
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/*++ Module Name: IntersectingPairedEndAligner.h Abstract: A paired-end aligner based on set intersections to narrow down possible candidate locations. Authors: Bill Bolosky, February, 2013 Environment: User mode service. Revision History: --*/ #pragma once #include "PairedEndAligner.h" #inc...
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#include <bits/stdc++.h> using namespace std; int main() { long long a, b, c, d; scanf("%lld%lld%lld%lld", &a, &b, &c, &d); long long ans = 0; for (int i = 1; i < 1000; ++i) { for (int j = 1; j < 1000; ++j) { if (i + j >= 1000) continue; if (__gcd(i, j) != 1) continue; ...
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#ifndef BINARY_SEARCH_TREE_LIB_H_ #define BINARY_SEARCH_TREE_LIB_H_ #include <string> #include <iostream> typedef double data_t; struct BinaryTreeNode { BinaryTreeNode* left = nullptr; BinaryTreeNode* right = nullptr; data_t data; BinaryTreeNode(const data_t& data) : data(data), left(nullptr), right(nullptr...
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#define treeProducer_simulation_cxx #include "treeProducer_simulation.h" #include <TH2.h> #include <TStyle.h> #include <TCanvas.h> #include <TH1D.h> #include <TFile.h> #include <iomanip> #include <TString.h> #include <TMath.h> #include <TVector3.h> #include <TLorentzVector.h> #include <sstream> #include <iostream> #in...
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/////////////////////////////////////////////////////////////////////////////// /// /// \file EulerOrder.hpp /// Declaration of the Euler angles order as described in Graphic Gems IV, /// EulerOrder design referenced from Insomniac Games. /// /// Authors: Benjamin Strukus /// Copyright 2010-2012, DigiPen ...
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# include <iostream> # include <string> # include "Stack.h" using namespace std; template <class T> class Calculator { Stack<T> s; public: void push(const T & obj) { s.push(obj); } void pop() { s.pop(); } void print() { s.print(); } const T & top() { return s.top(); } int size(...
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// Copyright 2004-present Facebook. All Rights Reserved. #include <cthulhu/RawDynamic.h> #include <memory> #include <cthulhu/Framework.h> namespace cthulhu { template <> CpuBuffer RawDynamic<>::getBuffer() const { return Framework::instance().memoryPool()->getBufferFromPool("", size()); } template <> RawDynamic...
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#include <bits/stdc++.h> #define rep(i, n) for (int i = 0; i < n; i++) #define ll long long #define endl '\n' using namespace std; int main() { cin.tie(0); ios::sync_with_stdio(false); string s; cin >> s; for (int i = 0; i < s.size(); i++) { } return 0; }
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#include <iostream> #include "time.hpp" using namespace std; int main() { MyTime t1(1, 20); int minutes = t1; //implicit conversion float f = float(t1); //explicit conversion. std::cout << "minutes = " << minutes << std::endl; std::cout << "minutes = " << f << std::endl; MyTime t2 = 70; ...
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#include <OneWire.h> #define BAUD_RATE 57600 #define CHECKSUM 64 struct TransmitData { float tempA = 0.0; float tempB = 0.0; byte extraInfo[44]; }; struct ReceiveData { int loopDelay = 100; byte extraInfo[52]; }; struct DS18B20 { int signalPin; int powerPin; byte chipType; byte address[8]; OneWire...
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/* author: S. M. Shahriar Nirjon last modified: August 8, 2008 */ # include "iGraphics.h" int pic_x, pic_y; /* function iDraw() is called again and again by the system. */ void iDraw() { //place your drawing codes here iClear(); iShowBMP(pic_x, pic_y, "smurf.bmp"); iText(10, 10, "Use cursors to move the p...
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using namespace std; #include<bits/stdc++.h> typedef long long ll; typedef pair<ll,ll> pii; typedef vector< pii > vpii; typedef vector<long long> vi; typedef map<string,ll> msi; typedef map<ll,ll> mii; ///Print #define out(a) printf("%lld\n",a) #define out2(a,b) printf("%lld %lld\n",a,b) #d...
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/*** * millipede: FeatureVolumesDialog.h * Copyright Stuart Golodetz, 2010. All rights reserved. ***/ #ifndef H_MILLIPEDE_FEATUREVOLUMESDIALOG #define H_MILLIPEDE_FEATUREVOLUMESDIALOG #include <sstream> #include <wx/button.h> #include <wx/dialog.h> #include <wx/listctrl.h> #include <wx/sizer.h> #i...
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/*++ Copyright (c) 1994-1998 Microsoft Corporation Module Name : ipa.h Abstract: IP Address value Author: Ronald Meijer (ronaldm) Project: Internet Services Manager Revision History: --*/ #ifndef _IPA_H #define _IPA_H //...
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * ...
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#include <plug_common.h> #include <luna/wrappers/wrapper_osg_TriangleMesh.h> class luna_wrapper_osg_TriangleMesh { public: typedef Luna< osg::TriangleMesh > luna_t; inline static bool _lg_typecheck_getTable(lua_State *L) { if( lua_gettop(L)!=1 ) return false; return true; } static int _bind_ge...
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/* * Created By: Reid Oliveira * Created On: March 24, 2018 * Description: Subroutine that tries to position the sub in front and * orthogonal with the gate, ready to go through. */ #ifndef DECISION_LINEUPWITHGATE_H #define DECISION_LINEUPWITHGATE_H #include "Subroutine.h" #include <gate_detect/gateDetectMsg.h> #...
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#include "buildskyscraper.h" #include "helpers.h" static void buildSide(const Box &i_dimensions, mgrec *i_parent, unsigned int i_xLightCount, unsigned int i_yLightCount, const LightBuilder &i_lightBuilder) { i_yLightCount++; for(unsigned int y = 1 ; y < i_yLightCount ; y++) { double at = (double)y /...
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#ifndef OSAPI_EXCEPTIONS_HPP #define OSAPI_EXCEPTIONS_HPP #include <stdexcept> namespace osapi { class SystemError : public std::runtime_error { public: SystemError(const std::string& what_arg) : std::runtime_error(what_arg) {} private: }; } #endif
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#include "std_lib_facilities.h" void print_array(ostream& os, int* a, int n) { for (int i= 0 ; i< n ; i++) os << a[i] << "\n"; } int main() { int init = 7; // 1 .fel inicializált változó int* p1 = &init; cout<<"content of p1= " << *p1 << endl; //2. cout<<"p1= " << p1 << endl; int* p2 ...
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// // Created by 53818 on 04/12/2017. // #include <Shin/ShinHalbard.hpp> #include <iostream> #include "Shin/ShinCase.hpp" #include "Shin/ShinAI.hpp" namespace ai { void ShinAI::initializeCases(Board const &board, std::deque<std::unique_ptr<ai::AICase>> &outCases, size_t round) { for (uint32_t y = 0; y < ...
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// #include "PrototypeConfig.h" // #ifndef LINUX // #include "StdAfx.h" // #endif #include "Node.h" #include "../Action/Action.h" #include "../Processor/FunctionInterface.h" class CPingAction; class CTelnetAction; class CLoginWebAction; class CLoginAppAction; class CCheckCCUAction; CNode::CNode(void) { m_nCurrentIn...
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//-------------------------------------------------------------------------------- // TorusModel.cpp // Render a plane //-------------------------------------------------------------------------------- //-------------------------------------------------------------------------------- // Include files //----------------...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "services/network/public/cpp/corb/orb_impl.h" #include "base/metrics/histogram_functions.h" #include "base/strings/string_piece.h" #include "net...
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#include <iostream> #include <vector> // C++11 lest unit testing framework #include "lest.hpp" using namespace std; class LinkedListNode { public: int intValue_; LinkedListNode* next_; LinkedListNode(int value) : intValue_(value), next_(nullptr) { } }; LinkedListNode* reverse(Li...
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#ifndef _DEMO_HPP #define _DEMO_HPP // Includes: #include <stdlib.h> #include <conio.h> #include <stdarg.h> #include <stdio.h> #include <windows.h> #include <windowsx.h> #include <time.h> // Libraries: //#include "H:\Lib\Immerse\Code\Core\IMR_Interface.hpp" #include "C:\Code\Engines\Lib\Immerse\Code\GeomMngr\IMR_GM_I...
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/* * Copyright (c) 2014 Antoine Rousseau <antoine@metalu.net> * BSD Simplified License, see the file "LICENSE.txt" in this distribution. * See https://github.com/Ant1r/ofxPof for documentation and updates. */ #pragma once #include "pofBase.h" class pofPath; class pofPath: public pofBase { public: pofPath(t_cl...
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#ifndef _SPHERE_H #define _SPHERE_H #include "shape.h" #include <vector> class Sphere : public Shape { public: Sphere(float radius=1.f, int nU=40, int nV=40); virtual ~Sphere(); void init(); void display(Shader *shader); float radius() const { return _radius; } private: GLuint _vao; GLui...
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#ifndef ECE250 #define ECE250 #include <cstdlib> #include <iostream> #include <iomanip> #include <string> #include <cmath> #include "Exception.h" /************************************************************************** * ************************************************************************ * * You don't have ...
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#pragma once #include <io/InputStream.h> /** Klasse um auf einem Seicherbereich mit einem InputStream abzugehen. * * Es wird nur eine Referenz auf den Speicher gespeichert, * nicht der Speicher des Buffers kopiert. Der Speicher wird auch nicht vom * Stream verwaltet. Wenn man den Speicher nicht mehr brauc...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Assemblies/AssembledEquipment.h" #include "Interfaces/WeaponInterface.h" #include "Mallet.generated.h" /** * */ UCLASS() class QUINT_API UMallet : public UAssembledEquipment, public IWeap...
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// This file was generated by ODB, object-relational mapping (ORM) // compiler for C++. // #ifndef AT60GIMBALSTATUS_ODB_HXX #define AT60GIMBALSTATUS_ODB_HXX #include <odb/version.hxx> #if (ODB_VERSION != 20400UL) #error ODB runtime version mismatch #endif #include <odb/pre.hxx> #include "at60gimbalstatus.h" #incl...
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// Copyright (c) 2014 The Bitcoin Core developers // Copyright (c) 2014-2017 The STRENGTH Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_QT_NETWORKSTYLE_H #define BITCOIN_QT_NETWORKSTYLE_H #incl...
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// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version ...
[ "adam.jan.urbanczyk@gmail.com" ]
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#pragma once #include <SFML/Graphics.hpp> #include <map> namespace Sagar { class AssetManager { public: AssetManager(){}; ~AssetManager(){}; void LoadTexture(std::string name,std::string fileName); sf::Texture &GetTexture(std::string name); void LoadFont(std::string name,std::s...
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module pets; export module pets.pet; export module pets.dog;
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#include <GL/glew.h> #include <GLFW/glfw3.h> #include <iostream> const char* vertexShaderSource = "#version 330 core\n" "layout (location = 0) in vec3 aPos;\n" "void main()\n" "{\n" " ...
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#include "body.h" body::body(entity *e, vector2d &&position, std::vector<part> &parts) : component(e), _position(position), _parts(parts) {} void body::add_part(part &&p) { _parts.emplace_back(p); } void body::render(SDL_Renderer *renderer) const { for (auto p : _parts) { p.v += _position; SDL_Rect rec...
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// Copyright (c) 2011-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2018 The ROCKETFUNDCOIN developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_QT_CLI...
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#pragma once #include "stdafx.h" class Global { public: static bool isInstall(); static void log(std::string s); static void install(); static void installIfNotInstall(); static bool uninstall(); private: Global() { } };
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// BEGIN CUT HERE // END CUT HERE #include <algorithm> #include <iostream> #include <sstream> #include <string> #include <vector> #include <queue> #include <set> #include <map> #include <cstdio> #include <cstdlib> #include <cctype> #include <cmath> using namespace std; vector<string> split( const str...
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#include "RayTracer.h" #include <iostream> #include "Dot.h" int main() { std::cout << "It Works!\n"; Geom::Dot a(0, 0, 0); Geom::Object& b = a; std::cout << a.toString() + "\n"; std::cout << b.toString() + "\n"; return 0; }
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#pragma once // ARKSurvivalEvolved (329.9) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_PrimalItemConsumable_UnlockHair_Facial_Goatee_classes.hpp" namespace sdk { //--------------------------------------------------------------------------- //Parameters //------------------------...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "WebMediaPlayer.h" #define LOCTEXT_NAMESPACE "FWebMediaPlayerModule" void FWebMediaPlayerModule::StartupModule() { // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module } ...
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#include "../utils.cpp" #include <map> using namespace std; int main() { vector<string> startingNumbers = split(readData("./input.txt")[0], ','); map<int, pair<int, int>> spoken; int part1Word; int turn = 1; int nextWord; int lastWord; for (auto start : startingNumbers) { auto ...
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/* 动态数组类模板 */ #ifndef ARRAY_H #define ARRAY_H #include <cassert> template <class T> //数组类模板定义 class Array { private: T* list;//用于存放动态分配的数组内存首地址 int size;//数组大小,元素个数 public: Array(int sz = 50);//构造函数 Array(const Array<T> &a);//复制构造函数 ~Array();//析构函数 Array<T> & ...
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int potPin = A0; int led_1 = 8; int led_2 = 9; int led_3 = 10; int led_4 = 11; int led_5 = 12; void setup() { pinMode(potPin, INPUT); Serial.begin(9600); pinMode(led_1, OUTPUT); pinMode(led_2, OUTPUT); pinMode(led_3, OUTPUT); pinMode(led_4, OUTPUT); pinMode(led_5, OUTPUT); } void loop() { int potent...
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|| r->status != HTTP_OK || c->aborted) { return OK; } else { /* no way to know what type of error occurred */ ap_log_rerror(APLOG_MARK, APLOG_DEBUG, status, r, "default_handler: ap_pass_brigade returned %i", ...
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//Variables int iCount=0,displayCount=0,s=0,s2=0,m=0,m2=0,timbre=0,pulse=0,p=0,iCount2=0,turno=0,modo=0; byte vector[]={0x3F, 0x6, 0x5B, 0x4F, 0x66, 0x6D, 0x7D, 0x7, 0x7F, 0x6F}; byte vectorIn[]={0x3F, 0x30, 0x6D, 0x79, 0x72, 0x5B, 0x5F, 0x31, 0x7F, 0x7B}; long ini; String cadena="",cadena2=""; char aux='\0'; boolean...
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#include <basalt/win32/shared/win32_gfx_factory.h> #if BASALT_DEV_BUILD #include <basalt/gfx/backend/validating_swap_chain.h> #endif namespace basalt::gfx { auto Win32GfxFactory::create_device_and_swap_chain( const HWND window, const DeviceAndSwapChainDesc& desc) const -> DeviceAndSwapChain { DeviceAndSwapChai...
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#include "sendcoinsdialog.h" #include "ui_sendcoinsdialog.h" #include "init.h" #include "walletmodel.h" #include "addresstablemodel.h" #include "addressbookpage.h" #include "bitcoinunits.h" #include "addressbookpage.h" #include "optionsmodel.h" #include "sendcoinsentry.h" #include "guiutil.h" #include "askpassphrased...
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/* Copyright 2017 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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// // Created by cc on 7/19/20. // #ifndef PPPLIB_GNSSERRORMODEL_H #define PPPLIB_GNSSERRORMODEL_H #include "GnssFunc.h" using namespace PPPLib; namespace PPPLib{ class cGnssModel{ public: cGnssModel(); virtual ~cGnssModel(); public: virtual void InitErrModel(tPPPLibConf C); ...
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#include "abstract_shader_variant.h" #include "../util/log.h" #include <optick.h> Rendy::AbstractShaderVariant::AbstractShaderVariant(OGL version, const std::string& vtx, const std::string& frg): version(version) { OPTICK_EVENT(); this->vertex_source = vtx; this->fragment_source = frg; compile_shader(); OPTICK...
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#include "delay.hpp" /** Maximum number of delay buffers. */ #define MAX_DELAY_BUFFERS 20 /** \brief Delay buffers. * * The delay buffers are too large for stack. Thus, we read them from this global buffer and always take the * 'next' one for each delay. * * I feel bad about this, but what can you do. ...
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#include <iostream> #include <exception> #include "postgres.h" #include "postgres_ext.h" #include "catalog/metaData.h" #include "storage/spin.h" using namespace std; hash_map<Oid, Colinfo> g_col_info_cache; slock_t g_spinlock = SpinLockInit(&g_spinlock); void setColInfo(Oid colid, Colinfo pcol_info) { if(pcol_in...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_PASSWORD_MANAGER_CORE_BROWSER_FORM_SAVER_IMPL_H_ #define COMPONENTS_PASSWORD_MANAGER_CORE_BROWSER_FORM_SAVER_IMPL_H_ #include <memory>...
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//Andrew Yang #include <iostream> #include <stdio.h> #include <sstream> #include <fstream> #include <string> #include <string.h> #include <vector> #include <deque> #include <queue> #include <stack> #include <set> #include <unordered_set> #include <map> #include <unordered_map> #include <algorithm> #incl...
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#include <cstdio> #include <string> #include <cmath> #include <string> #include <algorithm> #include <iostream> #include <map> #include <vector> #include <iomanip> #include <tuple> #include <queue> using namespace std; typedef long long ll; #define rep(i, a, n) for (int i=a;i<n;++i) #define repeq(i, a, n) for(int i=a;i...
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//http://www.hackerearth.com/epiphany-4-1/algorithm/string-weight/ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include <vector> #include <iostream> #include <algorithm> using namespace std; #define sp system("pause") #define FOR(i,a,b) for(int i=a;i<=b;++i) #define FORD(i,a,b) for(i...
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/* ============================================================================== This file is part of the JUCE library. Copyright (c) 2013 - Raw Material Software Ltd. Permission is granted to use this software under the terms of either: a) the GPL v2 (or any later version) b) the Affero GPL v3 ...
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#pragma once #include <string> #include <fstream> #include <sstream> #include <iostream> #include <vector> #include <GL/glew.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include "Shader.h" using namespace std; struct Vertex { // Position glm::vec3 Position; // Normal glm::vec3...
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/********************************************************************** * * GEOS - Geometry Engine Open Source * http://geos.osgeo.org * * Copyright (C) 2019 Daniel Baston * * This is free software; you can redistribute and/or modify it under * the terms of the GNU Lesser General Public Licence as published * ...
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#include <iostream> #include <string> #include <algorithm> #include <set> #include <vector> #include <stack> using namespace std; vector<string> resultSet; char charList[] = { 'A','a', 'B','b', 'C','c', 'D','d', 'E','e', 'F','f', 'G','g', 'H','h', 'I','i', 'J','j', 'K','k'...
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#include "optionsdialog.h" #include "ui_optionsdialog.h" #include "bitcoinamountfield.h" #include "bitcoinunits.h" #include "monitoreddatamapper.h" #include "netbase.h" #include "optionsmodel.h" #include "qvalidatedlineedit.h" #include "qvaluecombobox.h" #include <QCheckBox> #include <QDir> #include <QIntValidator> #...
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#include<bits/stdc++.h> using namespace std; int main() { char s[12]; gets(s); int box[]={0,0,64,32,16,8,0,4,2,1,0}; while(gets(s)){ if(s[0]=='_') break; int sum=0; for(int i=0;i<11;i++){ if(s[i]=='o') sum=sum+box[i]; } co...
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/** @file string.hpp * * @mainpage string.hpp * * @brief build your own string like std::string from scratch * * @author Gapry * * @date 2020 * * @copyright MIT License */ #ifndef __STRING_HPP__ #define __STRING_HPP__ #include <cstddef> class beta::string : public beta::noncopyable ...
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/* cipher_tools.hpp */ #include <unordered_map> #include <vector> #include <utility> const float englishCharacterFrequencies[26] ={0.080, 0.015, 0.030, 0.040, 0.130, 0.020, 0.015, 0.060, 0.065, 0.005, 0.005, 0.035, 0.030, 0.070, 0.080,// 0.020, 0.002, 0.065, 0.060, 0.090, 0.030, 0.010, 0.015, 0.005, 0.0...
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#include "StdAfx.h" #include <ISystem.h> #include <ICryAnimation.h> #include <IMovieSystem.h> #include <IViewSystem.h> #include "CryActionCVars.h" #include "FlowBaseNode.h" class CPlaySequence_Node : public CFlowBaseNode<eNCT_Instanced>, public IMovieListener { enum INPUTS { EIP_Sequence, EIP_Start, EIP_Pause,...
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boolean test_tiempo_suficiente() { tiempo_actual = millis(); medida_tiempo = (tiempo_actual - tiempo_inicio) / 1000; //esta variable se usa para la longitud de la barra de tiempo if (tiempo_actual - tiempo_inicio > 120000) { return 0; } else return 1; } void muestra_barra_crono() { pantalla.fillRect...
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#include<stdio.h> #include<algorithm> #include<string.h> using namespace std; int a[2000]; int b[2000]; int main() { int n,m; freopen("bubble.in","r",stdin); freopen("bubble.out","w",stdout); scanf("%d%d",&n,&m); for(int i = 1;i <= n;i++) scanf("%d",&a[i]); for(int i = 1 ;i <= m;i++) { int t,...
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/* [auto_generated] boost/numeric/odeint/util/same_instance.hpp [begin_description] Basic check if two variables are the same instance [end_description] Copyright 2012 Karsten Ahnert Copyright 2012 Mario Mulansky Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.t...
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/** * @Date 2019/2/18 21:43 * @Created by dmyan */ #include<bits/stdc++.h> using namespace std; class Solution { public: vector<vector<int>> generateMatrix(int n) { vector<vector<int>> res; if(n==0)return res; res.resize(n); if(n==1){ vector<int> tmp(n,0); c...
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#include<iostream> #include<cstdio> #include<string> #include<cstring> #include<cstdlib> #include<sstream> #include<fstream> #include<vector> #include<list> #include<deque> #include<stack> #include<queue> #include<map> #include<set> #include<cmath> #include<utility> #include<numeric> #include<iterator> #include<algorit...
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/* * Genome.cpp * * Created on: Nov 17, 2014 * Author: ahueck */ #include "Genome.h" #include "Util.h" namespace practical { namespace ga { Genome::Genome() : genes() { } Genome::Genome(const std::vector<IntGene>& genes) : genes(genes) { } Genome::Genome(const Genome& other) : genes(other.genes)...
[ "hannes@guedelhoefer.de" ]
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