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/* ============================================================================== BasicAudioProcessor.cpp Updated: 08/06/17 Author: Brendan Thompson A Basic Audio Processor that inherits from the AudioProcessor class ======================================================================...
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#include <GL/glew.h> #include <GLFW/glfw3.h> #include "3dMath.h" #include "Shader.h" class Cylinder { private: vec3 position; GLfloat radius; GLfloat height; Shader shader; mat4 model; GLuint vertexVBO, normalsVBO, texcoordVBO, indicesVBO; GLuint VAO, VBO; GLsizei indicSize; mat4 beginModel; public: Cylinder(...
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// // SoftwareSource.cpp // QMediaCore // // Created by spring on 20/05/2019. // Copyright © 2017 QMedia. All rights reserved. // #include "Utils/Logger.h" #include "SoftwareSource.h" #include "MediaCore/demuxer/GeneralDemuxer.h" #include "SoftwareFrameDrawer.h" #include "MediaCore/core/SteadyClock.h" #include "U...
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///////////////////////////////////////////////////////////////////// // Entry.cpp - Test stub for NoSqlDb package // // Ver 1.0 // // Application: Project #1 - No-SQL Database - CSE-687 // // Platform: Dell Inspiron 5520, Win 10, Visual Studio 2015 // // Author: ...
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#include "precompiled/pchn3dsmaxexport.h" #pragma warning( push, 3 ) #include "Max.h" #pragma warning( pop ) #include "n3dsmaterial/nabstractpropbuilder.h" #include "kernel/nkernelserver.h" #include "nscene/nscenenode.h" #include "nmaterial/nmaterialnode.h" nClass* nAbstractPropBuilder::nmaterialnode = 0; nC...
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// Geometric Tools, LLC // Copyright (c) 1998-2010 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // // File Version: 4.10.0 (2009/11/18) #ifndef WM4RANDOMHYPERSPHERE_H #define WM4RANDOMHYPERSPHERE_H ...
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM d:/BUILDS/tinderbox/Mozilla1.7/WINNT_5.0_Clobber/mozilla/dom/public/idl/core/nsIDOMDocumentType.idl */ #ifndef __gen_nsIDOMDocumentType_h__ #define __gen_nsIDOMDocumentType_h__ #ifndef __gen_nsIDOMNode_h__ #include "nsIDOMNode.h" #endif /* For IDL files that don't wa...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, instal...
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// 使用曼哈顿距离来到度量好坏 // first choice version #include "iostream" #include "algorithm" #include "stdlib.h" #include "stdio.h" #include "time.h" using namespace std; const int range = 100; void getRandomStart(int a[3][3]) { int i, j, num; bool isPut[9]; memset(isPut, false, sizeof(isPut)); for (i = 0; i < 3; i++) { f...
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#include <iostream> using namespace std; // String Buffer class class String_Buffer { private: // string buffer char* string_buffer; // string size int size; public: // default constructor String_Buffer() { string_buffer = NULL; size = 0; } // destructor ~String_Buffer() { delete[size] string_bu...
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// Copyright (c) 2001-2011 Hartmut Kaiser // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #if !defined(BOOST_SPIRIT_LEX_LEXER_FUNCTOR_NOV_18_2007_1112PM) #define BOOST_SPIRIT_LEX_LEXER_FUNCTOR_NOV_18_2007_111...
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#include "protections1300VValueChangesTracked.h" #include "amptRegisterConstants.h" #include "amptparameterblockconstants.h" protectionsValueChangesTracked::protectionsValueChangesTracked( void ) { resetAllTrackedValues(true); } protectionsValueChangesTracked::~protectionsValueChangesTracked( void ) { } void pro...
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#include "RobotAI.h" #include<iostream> RobotAI::RobotAI() { } RobotAI::~RobotAI() { } //----------------------------------------------------- //1.必须完成的战斗核心 //----------------------------------------------------- static int frame = 0; void RobotAI::Update(RobotAI_Order& order,const Robot...
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#include <bits/stdc++.h> using namespace std; int main() { ios_base::sync_with_stdio(false); cin.tie(0); int n; cin>>n; vector<int> v(n); for(int i=0;i<n;++i){ cin>>v[i]; } sort(v.begin(),v.end()); for(int x:v){ cout<<x<<' '; } return 0; }
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#include <cstdio> #include <cstdlib> #include <cstring> #include <cmath> struct data { int x,l,r,left,right; }; struct data tree[20000]; int sum,c[10001],d[10001],b[10001],r[10001],s[10001],g[10001],father[10001],heavy[10001]; int w[10001],len[10001],l[20000],e[20000],a[20000][4],h[10001][7],f[16][20000][2]; int mai...
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#include "precompiled/pchnscene.h" //------------------------------------------------------------------------------ // nsurfacenode_main.cc // (C) 2002 RadonLabs GmbH //------------------------------------------------------------------------------ #include "nscene/nsurfacenode.h" #include "nscene/nsceneshader.h...
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#include "targetMacros.h" #include "base/entity/Scene.h" FLAKOR_NS_BEGIN Scene::Scene() { relativeAnchorPoint = false; setAnchorPoint(MakePoint(0.5,0.5)); } Scene::~Scene() { } Scene* Scene::create() { Scene *pRet = new Scene(); if (pRet && pRet->init()) { pRet->autorelease(); return pRet; } else { F...
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#ifndef __viewcb_h #define __viewcb_h /*----------------------------------------------------------------------------- / CMyDocsViewCB /----------------------------------------------------------------------------*/ class CMyDocsViewCB : public IShellFolderViewCB, CUnknown { private: IShellFolde...
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#include<iostream> using namespace std; class student { int sid; char name; int level; float marks; float gp; public: void get(void) { cin>>sid>>marks; } void put(void) { cout<<sid<<"\t"<<marks<<endl; } }; int main() { student s[5]; cout<<"Ente...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2015 The Bitcoin Core developers // Copyright (c) 2014-2017 The Nero Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "base58.h" #include "chai...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Copyright (C) 2016 Apple Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must ret...
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#include <stdio.h> #include<bits/stdc++.h> #define ll long long using namespace std; ll count(ll a[],ll k,ll sti,ll endi) { ll sum = 0; if(sti < endi) { ll midi = (sti+endi)/2; sum += count(a,k,sti,midi); sum += count(a,k,midi+1,endi); ll li = sti; ll ri=midi+1; ...
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{dede:pagestyle maxwidth='800' pagepicnum='12' ddmaxwidth='200' row='3' col='4' value='3'/} {dede:img ddimg='/uploads/allimg/141007/1-14100G54010-lp.png' text='' width='320' height='568'} /uploads/allimg/141007/1-14100G54010.png {/dede:img} {dede:img ddimg='/uploads/allimg/141007/1-14100G54014-lp.png' text='' width='...
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/* ** Copyright (c) 2008 - present, Alexis Megas. ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** 1. Redistributions of source code must retain the above copyright ** notice, this lis...
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// ------------------------------------------------------------------ // CAT3DView.cpp // Copyright (c) 2002-2011 Mike Ellison. // Quick hack to wedge it from old GUI to new.... needs work. // ------------------------------------------------------------------ #include "CAT3DView.h" #include "CATWindow.h" #include "CA...
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#ifndef ANET_IPACKETHANDLER_H_ #define ANET_IPACKETHANDLER_H_ namespace anet { class Packet; class IPacketHandler { public: enum HPRetCode { KEEP_CHANNEL = 0, CLOSE_CHANNEL = 1, FREE_CHANNEL = 2 }; /** * This function is used in Client. When ANET receive response, * it...
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#include "Hashing.h" #include <cstdio> #include <string> #include <fstream> #include "Hashing.h" #include <iostream> //#include <bits/types/FILE.h> #include <cstring> #include <tuple> #include <functional> using namespace std; Hashing::Hashing(int size, string filepath) { this->size = size; this->filepath = filepa...
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// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IrrCompileConfig.h" #include "CTRTextureGouraud.h" #ifdef _IRR_COMPILE_WITH_SOFTWARE_ namespace irr { namespace video { class CTRTexture...
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// // Created by timog on 24.02.19. // #include "Cookie.hpp" namespace webserv { Cookie::Cookie(string name, string value, bool httpOnly, bool secure, string comment, string domain, string max_age, string path, int expires) { m_name = std::move(name); m_value = std::move(value); m_http_onl...
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// // read.hpp // ~~~~~~~~ // // Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_READ_HPP #define BOOST_ASIO_READ...
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#pragma once // Name: WeHappyFew, Version: 1.8.8 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass GlimpseSh...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/command_line.h" #include "base/location.h" #include "base/message_loop/message_loop.h" #include "base/single_thread_task_runner.h" #include...
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/* * @Time 2018/06/05 16:33 * @Author Zequn Gong * * Compile MIPS code to binary code */ #include <stdio.h> #include <memory.h> #include <string.h> #include <stdlib.h> #include <iostream> #include <map> using namespace std; std::string instruction; /* // // If you want single one, just change to use this ...
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/* Given an array of strings, group anagrams together. Example: Input: ["eat", "tea", "tan", "ate", "nat", "bat"], Output: [ ["ate","eat","tea"], ["nat","tan"], ["bat"] ] Note: All inputs will be in lowercase. The order of your output does not matter. */ #include "../util/common.hpp" class Solution...
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// C.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include <iostream> #include <cstdio> #include <algorithm> #include <cmath> #define maxn ( 105 ) #define BASE ( 500 ) using namespace std; struct Tnode{ int day, west, east, s; }attack[ maxn ]; int wall[ 2005 ], M, N, day, Ni, Wi, Ei, Si, delta_d,...
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#include <QtWidgets> #include "tetrixboard.h" class QDebug; //! [0] TetrixBoard::TetrixBoard(QWidget *parent) : QFrame(parent) { setFrameStyle(QFrame::Panel | QFrame::Sunken); setFocusPolicy(Qt::StrongFocus); isStarted = false; isPaused = false; clearBoard(); nextPiece.setRandomShape(); } ...
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//2017112148 김우성 #include "Common.h" #include "P2017112148.h" P2017112148::P2017112148() //생성자 { for (int i = 0; i < BOARD_SIZE; i++) { for (int j = 0; j < BOARD_SIZE; j++) { //가능한 모든 인덱스의 조합을 2차원 벡터를 이용하여 넣어준다. vector<int> v2; v2.push_back(i); v2.push_back(j); //size가 2인 v2벡터를 만들고 v.push_back(v2); //...
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// ========================================================================= // // Authors: Matthias Bein // // mailto:matthias.bein@igd.fraunhofer.de // // // ...
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#include "Player.h" #include "TextureManager.h" #include "game.h" #include "inputManager.h" #include <iostream> using namespace std; #define UP SDL_SCANCODE_W #define DOWN SDL_SCANCODE_S #define RIGHT SDL_SCANCODE_D #define LEFT SDL_SCANCODE_A Player::Player() { this->spriteCol = 0; this->spriteRow = 0; this->xDi...
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//c++ headers #include <iostream> #include <sstream> #include <iomanip> #include <vector> #include <string> //ROOT headers #include "TMath.h" //local headers #include "THB1D.h" using namespace std; //_____________________________________________________________________________ THB1D::THB1D() { //cout << "THB1D"...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_NG_NG_FRAGMENTATION_UTILS_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_NG_NG_FRAGMENTATION_UTILS_H_ #...
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#ifndef AABDBC_H namespace AABDBC { std::string run(); } #endif
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#include "Utilities.h" #include <fstream> #include <stdexcept> std::vector<char> loadFile(const std::string& path) { std::ifstream file = std::ifstream(path, std::ios::binary | std::ios::ate); if (!file) throw std::runtime_error("Could not open file"); std::vector<char> result; result.resize(file.tell...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* FragTrap.cpp :+: :+: :+: ...
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#pragma once #include "RawModel.h" #include "ModelTexture.h" #include "ModelLoader.h" #define SIZE 800 #define VERTEX_COUNT 128 class Terrain { public: Terrain(int gridX, int gridZ, ModelLoader& loader, ModelTexture* texture) : _texture(texture) { _x = gridX * SIZE; _z = gridZ * SIZE; _model = generateT...
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#define GLM_FORCE_RADIANS #include <QOpenGLFunctions_3_3_Core> #include <QOpenGLWidget> #include <QOpenGLShader> #include <QOpenGLShaderProgram> #include <QKeyEvent> #include "glm/glm.hpp" #include "glm/gtc/matrix_transform.hpp" #include "model.h" class MyGLWidget : public QOpenGLWidget, protected QOpenGLFunctions_3_3...
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#pragma once #include <string> #include <map> #include "Script.h" namespace LuaRegistrations { class BaseLuaRegistration; } /* Dies ist eine Singleton Klasse, die nach dem Vorbild des TextureManagers alle Lua Skripte * mit den dazugehörigen Methoden, Tabellen, etc. organisiert. * über den ScriptManager können an...
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#ifndef C4BOARDPARTWIDGET_HPP_INCLUDED #define C4BOARDPARTWIDGET_HPP_INCLUDED #include "BasicWidget.hpp" #include "C4PieceWidget.hpp" class C4PieceWidget; class C4BoardPartWidget : public BasicWidget { protected: int m_radius; int m_relativePositionX; int m_relativePositionY; public: C4BoardPartWidge...
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#include "pseudoAA.h" #include "pseudoPep.h" #include "PDBLib.h" #include "random.h" #include "pseudoTXT.h" #include <cstring> using namespace std; int isKeywords(string line){ //cout << sizeof(txtKeyWords)/sizeof(string) << endl; for(int i=0; i<sizeof(txtKeyWo...
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#include "EnergyBullet.h" EnergyBullet::~EnergyBullet() { } bool EnergyBullet::Exec(float player_posx_, float player_posy_) { if (!isAlive) { return false; } AddCount(); Move(); IsCollidePlayer(player_posx_, player_posy_); if (IsFinished()) { isAlive = false; } return true; } void EnergyBullet::Draw()...
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#include "stdafx.h" GdsVertexBuffer::GdsVertexBuffer() :m_Vertex_Maxcount(0) , m_FVF( GDSVERTEX::FVF ) , m_iStartVertexIndex(0) , m_VertexSize(0) , m_iEndVertexIndex(0) { } GdsVertexBuffer::~GdsVertexBuffer() { vRelease(); } void GdsVertexBuffer::vClear() { m_pBuffer.clear(); m_Vertex_Maxcou...
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#include "stdafx.h" #include "GL/glew.h" #include "GL/freeglut.h" #include "GL/freeglut_ext.h" #include "InitShader.h" #include <iostream> // Create a NULL-terminated string by reading the provided file static char* readShaderSource(const char* shaderFile) { FILE* fp = fopen(shaderFile, "r"); if ( fp == NULL )...
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/******************************************************************** Rhapsody : 9.0 Login : Bruce Component : TrafficLightMVP2 Configuration : MVP2Config Model Element : TrafficLightSystem //! Generated Date : Tue, 8, Dec 2020 File Path : TrafficLightMVP2/MVP2Config/TrafficLightSystem.cpp *****************...
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// // xPlusYCardProblem.cpp // Algorithm // // Created by KyungYoung Heo on 2018. 7. 28.. // Copyright © 2018년 KyungYoung Heo. All rights reserved. // #include <iostream> using namespace std; string process(string str); bool isFinished(string str); void flipCard(string& str, int index); int main(void){ stri...
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#include <iostream> using namespace std; class Solution { public: bool isPowerOfThree(int n) { // Runtime: 8 ms, 89% // Memory Usage: 5.9 MB, 81% if (n == 1) return true; const int three = 3; if (n % three != 0 && n > 1) return false; ...
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#pragma once #include <windows.h> #include "CU/Vectors/Vector4.h" #include <iostream> #ifdef UNICODE typedef std::wstring windowsString; #else typedef std::string windowsString; #endif namespace CommonUtilities { namespace WindowsFunctions { bool CheckIfWindowFullscreen(HWND aWindowID); Vector4f GetWindowSiz...
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/** * \file * * \copyright * Copyright (c) 2012-2017, OpenGeoSys Community (http://www.opengeosys.org) * Distributed under a Modified BSD License. * See accompanying file LICENSE.txt or * http://www.opengeosys.org/project/license * */ #pragma once #include <cassert> #inc...
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/* Assignment: 3 Description: Paycheck Calculator Author: Justin Harper WSU ID: 10696738 Completion Time: 8hrs In completing this program, I received help from the following people: myself version 1.0 I am happy with this version! */ #ifndef STRINGSPLITTER_H #define STRINGSPLITTER_H #include <string> #include ...
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/* Arduino 101: timer and interrupts 1: Timer1 compare match interrupt example more infos: http://www.letmakerobots.com/node/28278 created by RobotFreak */ #define ledPin 17 void setup() { pinMode(ledPin, OUTPUT); // initialize timer1 noInterrupts(); // disable all interrupts TCCR1A =...
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#include <bits/stdc++.h> using namespace std; int main() { int t; cin >> t; while (t--) { long long x, y; cin >> x >> y; if (x - y > 1) puts("YES"); else puts("NO"); } return 0; }
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/memory/read_only_shared_memory_region.h" #include <utility> #include "base/memory/shared_memory.h" #include "build/build_config.h" names...
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#ifndef _CAPP_H_ #define _CAPP_H_ #include <SDL/SDL.h> #include <ctime> #include <cstdlib> #include "CEvent.h" #include "CSurface.h" class CApp : public CEvent { private: bool Running; bool Winner; bool Draw; bool AI, AISelect; ...
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// // Servo.h // // Created by David Haylock on 26/09/2018. // #include "ofMain.h" #ifndef Servo_h #define Servo_h class Servo { public: /** Default Constructor */ //-------------------------------------------------------------- Servo() { } /** Deconstructo...
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// 带参数的构造函数 # include <iostream> using namespace std; class Box { public: Box(int, int, int); // 带参数的构造函数 int volume(); private: int height; int width; int length; }; //在类外定义带参数的构造函数 Box::Box(int h, int w, int len) { height = h; width = w; length = len; ...
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/*############################################################################# * 文件名:imagemanip.cpp * 功能: 实现了主要的图像处理操作 #############################################################################*/ #include <math.h> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <string.h> #include "imagemani...
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#include <Servo.h> #define Length 10 typedef struct{ unsigned long int atTime; int servoID; int servoSpeed; int servoDir; }commandAction; commandAction actionlist[Length]; //struct commandAction actionlist[1000]; Servo servo1; Servo servo2; String sanoma=""; boolean sanomaReady=false; boolean sanomaOngoing=f...
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#ifndef MATRIX_H #define MATRIX_H #include <iostream> #include <fstream> #include <vector> #include <cmath> #include "correctors.h" ////////////////////////////////////////////////// SYSTEM SETUP PARAMETERS ///////////////////////////////////////////////////////////////////////// // Parameters affecting accuracy...
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// Copyright 2022 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_SECURITY_INTERSTITIALS_CORE_HTTPS_ONLY_MODE_METRICS_H_ #define COMPONENTS_SECURITY_INTERSTITIALS_CORE_HTTPS_ONLY_MODE_METRICS_H_ #include <cstddef> #include...
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//////////////////////////////////////////////////////////////// // PixieLib(TM) Copyright 1997-1999 Paul DiLascia // If this code works, it was written by Paul DiLascia. // If not, I don't know who wrote it. // // CDib - Device Independent Bitmap.CDib is derived from CBitmap, so // you can use it with other MFC ...
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/* Copyright (C) 2002-2017 CERN for the benefit of the ATLAS collaboration */ #ifndef MUONBYTESTREAMCNVTEST_MUONRDOTOMUONDIGIT_H #define MUONBYTESTREAMCNVTEST_MUONRDOTOMUONDIGIT_H #include "GaudiKernel/ToolHandle.h" #include "AthenaBaseComps/AthAlgorithm.h" class IMuonDigitizationTool; class MuonRdoToMuonDigit : ...
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// CIT125 Intro To C++ Luigi Robles // 08-01-2020 Summer Term // Ch.13 pg.475 Fig.13-13 Zip Code Program // Checks whether a ZIP code contains valid number of characters // and whether each character is a number #include <iostream> #include <string> using namespace std; //function prototype char verifyNumeric(string ...
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#include <mpi.h> #include <iostream> #include <math.h> #include <fstream> #include <string> #include <sstream> #include "mpi_singleton.h" //Inclusion of lattice implementation #include "lattice.hpp" #include "solver.hpp" #include "params_list.h" #include "descriptor.h" //Lattice Boltzmann initialization and parame...
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/* ***************************************************************** * * Download latest Blinker library here: * https://github.com/blinker-iot/blinker-library/archive/master.zip * * * Blinker is a platform with iOS and Android apps to * control embedded hardware like Arduino, Raspberrt Pi. * You can easily ...
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#include <fstream> #include <iostream> #include "FigureContainer.h" void createVectorFromFile(FigureContainer& vec) { std::ifstream ifs("Input.txt"); if (!ifs.is_open()) return; while (!ifs.eof()) { //last reading will return nullptr...ok Figure* curFig = Figure::createFigure(ifs); if (curFig != nullpt...
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#include "BLEDevice.h" #include <Arduino.h> // The remote service we wish to connect to. static BLEUUID serviceUUID("226c0000-6476-4566-7562-66734470666d"); // The characteristic of the remote service we are interested in. static BLEUUID charUUID("226caa55-6476-4566-7562-66734470666d"); // static BLEAddress MJ...
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/* * stackonarray.cpp * * Created on: Mar 19, 2015 * Author: serek8 */ #include "stackonarray.h" StackOnArray::StackOnArray() { sizeOfTable =1; index=0; tableOfData = new int[1]; } void StackOnArray::pushByOneAlloc(int arg) { if(index==0){ tableOfData[0] = arg; ++index; // teraz index = 1 ret...
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#pragma once #include "Card.h" class CardFour :public Card { Cell* pCell; public: CardFour(const CellPosition& pos); // A Constructor takes card position virtual void Apply(Grid* pGrid, Player* pPlayer); // Applies the effect of CardOne on the passed Player // by decrementing the player's wallet b...
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/*----------------- cookie.h * * Copyright (C): 2011 Mokylin·Mokyqi * Author : 赵文源 * Version : V1.0 * Date : 2012/6/27 19:32:53 *-------------------------------------------------------------- * *------------------------------------------------------------*/ #pragma once #include "basic/stringFunctio...
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM e:/builds/moz2_slave/mozilla-1.9.1-win32-xulrunner/build/netwerk/protocol/http/public/nsIHttpHeaderVisitor.idl */ #ifndef __gen_nsIHttpHeaderVisitor_h__ #define __gen_nsIHttpHeaderVisitor_h__ #ifndef __gen_nsISupports_h__ #include "nsISupports.h" #endif /* For IDL fi...
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extern "C" { #include <base/log.h> #include <net/ip.h> } #undef min #undef max #include "thread.h" #include "sync.h" #include "timer.h" #include "net.h" #include "fake_worker.h" #include "proto.h" #include <iostream> #include <iomanip> #include <utility> #include <memory> #include <chrono> #include <vector> #include ...
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#ifndef Cpl_Itc_ServiceMessage_h_ #define Cpl_Itc_ServiceMessage_h_ /*----------------------------------------------------------------------------- * This file is part of the Colony.Core Project. The Colony.Core Project is an * open source project with a BSD type of licensing agreement. See the license * agreement (l...
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#include <stan/math/rev/meta.hpp> #include <stan/math/rev/core.hpp> #include <stan/math/prim/fun/size.hpp> #include <gtest/gtest.h> #include <vector> TEST(MetaTraitsRevScal, VectorBuilderHelper_false_true) { using stan::VectorBuilderHelper; using stan::math::size; using stan::math::var; var a_var(1); Vecto...
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#include <platform/CCApplication.h> #include "HelloWorldScene.h" #include "AppDelegate.h" #include "Adjust/Adjust2dx.h" #include "Adjust/AdjustEvent2dx.h" USING_NS_CC; Scene *HelloWorld::createScene() { return HelloWorld::create(); } // on "init" you need to initialize your instance bool HelloWorld::init() { ...
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#ifndef FINE_GRAINED_RW_BST_H_ #define FINE_GRAINED_RW_BST_H_ #include "bst.h" #include <memory> #include "utils.h" class BST : public BinarySearchTree { public: bool insert(int x); bool remove(int x); bool contains(int x); BST(); ~BST(); BST(const BST&) = delete; BST& operator=(const B...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#include <vector> #include <iostream> using namespace std; using long64 = long long int; using int_vec = vector<long64>; long64 inversion = 0; void merge(int_vec& v, int_vec& left, int_vec& right) { auto it = v.begin(); auto l = left.begin(); auto r = right.begin(); auto n = left.size(); while (l...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file has been auto-generated from the Jinja2 template // third_party/blink/renderer/bindings/templates/interface.h.tmpl // by the script code_gene...
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#include <iostream> using namespace std; class complex { int a; int b; public: void printdata() { cout << "The no is : " << a << " and +i : " << b << endl; } complex(); /* ***************** Constructer Overloading ********************** */ complex(int x); complex(int x, int y); }; com...
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#pragma once #include "SwitchButton.h" class CSwitchButtonHandler { public: CSwitchButtonHandler() {}; ~CSwitchButtonHandler() {}; static void CALLBACK OnSwitchButtonPress(MOUSE_EVNT bEvent, CSwitchButton* btn); };
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/* * readData.cpp * * Created on: Nov 4, 2008 * Author: Doug Roberts * Modified by: Andrew Pangborn */ #include <stdlib.h> #include <stdio.h> #include <math.h> #include <string.h> #include <string> #include <vector> #include <iostream> #include <fstream> using namespace std; extern "C" float* readDa...
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#include "cekla.h"// így szabályos C++ program is int pow2(const int A, const int N, const int P) { if (N > 0) return pow2(A, N-1, P*A); else return P; } const list reverse2(const list L, const list L0) { if (L == nil) return L0; return reverse2(tl(L), cons(hd(L), L0)); } const list felbont2(const int szam,c...
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//////////////////////////////////////////////////////////////////////////////// // Filename: modelclass.cpp //////////////////////////////////////////////////////////////////////////////// #include "modelclass.h" ModelClass::ModelClass() { m_vertexBuffer = 0; m_indexBuffer = 0; m_Texture = 0; m_model = 0; m_Nor...
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: Client-side CBasePlayer. // // - Manages the player's flashlight effect. // //=============================================================================// #ifndef C_BASEPLAYER_H #define C_BASEPLAYER_H...
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// // young.cpp // Young Tableau // // Created by Diogo Martins on 5/20/15. // Copyright (c) 2015 Diogo Martins. All rights reserved. // #include "young.h" #define INFINITO INT_MAX /** 1. O construtor cria um quadro vazio. Para tal, aloca espaço para a matriz de inteiros Y, m × n e inicializa os valores com a...
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#pragma once #include "ExtensionManager.h" #include "FPCManager.h" #include "Application.h" //第一人称控制器扩展 class fpc_extension :public extension { public: fpc_extension() :extension(std::string("FPCExtension")) {} };
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#include <iostream> using namespace std; int main() { int A, B, C; cin >> A >> B >> C; if(A < B) swap(A, B); if(B < C) swap(B, C); if(A < B) swap(A, B); cout << A*10+B+C << endl; return 0; }
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/protector/protector_service.h" #include "base/logging.h" #include "chrome/browser/google/google_util.h" #include "chrome/bro...
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#include"Bullet.h" #include"GlobalVar.h" USING_NS_CC; bulletFactory* bulletFactory::bulletfactory = NULL; bulletFactory::bulletFactory() { initSpriteFrame(); } bulletFactory* bulletFactory::getInstance() { if (bulletfactory == NULL) { bulletfactory = new bulletFactory(); } return bulletfactory; } // 产生子弹,进入Vec...
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#ifndef __ENTITYACTIVITYCOMPONENT_H__ #define __ENTITYACTIVITYCOMPONENT_H__ // 累计在线时长奖励的数据库只存储最新的数据,不会删除或者清零。 // 数据是否有效只在DB存储出来后做由程序做处理。 #include <list> #include "../logic/RoleComponentImpl.h" #include "../logic/EntityComponent.h" #include "ActivityDataStruct.h" #define INVITATION_DB_QUERY_MIN_INTERVAL 5 ...
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "GraphEditorCommon.h" #include "SGraphNodeK2Base.h" #include "Editor/UnrealEd/Public/Kismet2/KismetDebugUtilities.h" #include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h" #include "KismetNodeInfoContext.h" #include "IDocumentation.h" #d...
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