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#include "wezel.h" #include "widok.h" #include <QDebug> Wezel::Wezel() { } Wezel::~Wezel() { }
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#include <iostream> #include <string> using namespace std; int main() { //std::cout << "Hello, World!" << std::endl; std::string x=""; for(int i=0;i<80;i++) x+="-"; int line=0; int size=0; string takeInput; while(cin>>takeInput){ if(takeInput== "<br>"){ cout<<endl; ...
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#pragma once #include "Weapon.hpp" #include "Game.hpp" class Rifle : public Weapon { public: Rifle(Game* game); virtual void shoot(float angle, b2Vec2 position, b2Vec2 preSpeed, Game* game); };
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#include<bits/stdc++.h> using namespace std; int main() { freopen("input.txt","r",stdin); freopen("output.txt","w",stdout); string s,x,y; char m[3000]; int k=1; memset(m,NULL,sizeof(m)); m['A']='A'; m['E']='3'; m['H']='H'; m['I']='I'; m['J']='L'; m['L']='J'; m['M']='M...
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#include <iostream> #include <opencv/cv.hpp> using namespace std; using namespace cv; #define MAX_CORNERS 500 #define ESCAPE 27 int main() { //Mat frame, back, fore, dest; VideoCapture capture("c://edx//IcabMovimientoEscenaEstatica.mp4"); //Ptr<BackgroundSubtractorMOG2> bg = createBackgroundSub...
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/* ******************************************************************************* * * Copyright (c) 2015-2017 Advanced Micro Devices, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), ...
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#include "ToolsPanelHandler.h" #include "../wxIDs.h" #include "ToolPreferencesHandler.h" ToolsPanelHandler::ToolsPanelHandler(MainFrame *mainFrame, wxAuiManager *auiManager) : wxApp(){ this->auiManager = auiManager; this->mainFrame = mainFrame; wxBitmap bitmap(wxT("../media/img/icon.png")); toolbar =...
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/* ! @file glhelper.h @author pghali@digipen.edu @date 10/11/2016 This file contains the declaration of namespace Helper that encapsulates the functionality required to create an OpenGL context using GLFW; use GLEW to load OpenGL extensions; initialize OpenGL state; and finally initialize the OpenGL application...
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#ifndef MONITOREVENTCHANNELFACTORY_H #define MONITOREVENTCHANNELFACTORY_H #include /**/ "ace/pre.h" #include "ace/Hash_Map_Manager_T.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Vector_T.h" #include "ace/Monitor_Base.h" #include "orbsvcs/Notify/EventChannel...
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#define WINVER 0x500 #include <windows.h> #include <iostream> #include "Application.h" #include "Dragndrop.h" #include "Board.h" #include "Reversi.h" #include <vector> //#include "MS_IKSOKS.h" using namespace std; int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, ...
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/// ------------------------------------------------- /// httpd_protocol.h : 超文本协议私有头文件 /// ------------------------------------------------- /// Copyright (c) 2015, Wang Yujia <combo.xy@163.com> /// All rights reserved. /// ------------------------------------------------- #ifndef _HTTPD_PROTOCOL_H_ #define _HTTPD_PR...
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#ifndef CONST_OPTIONS_H #define CONST_OPTIONS_H class Entity; class Options { public: static int CENTER_X; static int CENTER_Y; static int SCREEN_WIDTH; static int SCREEN_HEIGHT; static int SCREEN_CENTER_X; static int SCREEN_CENTER_Y; static int CAMERA_WIDTH; static int CAMERA_HEIGHT; static in...
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#ifndef FACE_H_ #define FACE_H_ #include "GeometricComponent.h" #include "Point.h" #include "string" using namespace EZ; using namespace std; namespace GeometrySystem { class Face : public GeometricComponent { public: Face(); Face(const Face& oFace); virtual ~Face(); Face& operator=(const Face& oFace); ...
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/*! * @file Adafruit_LEDBackpack.cpp * * @mainpage Adafruit LED Backpack library for Arduino. * * @section intro_sec Introduction * * This is an Arduino library for our I2C LED Backpacks: * ----> http://www.adafruit.com/products/ * ----> http://www.adafruit.com/products/ * * These displays use I2C to communi...
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// Filename: EjCalculateAN.cxx // Description: // Author: Latif Kabir < kabir@bnl.gov > // Created: Fri May 8 15:08:25 2020 (-0400) // URL: jlab.org/~latif #include <iostream> #include "RootInclude.h" #include "cppInclude.h" #include "BrightStInclude.h" #include "Hists.h" using namespace std; void EjCalculateAN(TSt...
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/** Input : 5 5 -1 7 8 -5 4 4 3 2 1 -1 4 11 12 -2 -1 4 4 5 4 3 4 5 10 4 -1 Output: 48 13 12 44 10 **/ #include<bits/stdc++.h> using namespace std; bool** dp; vector<vector<int>> display(const vector<int>& v, vector<vector<int>> result) { vector<int> temp; for (int i = 0; i < v.size(); ++i) { cout<<v[i]; ...
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//Copyright (c) 2008-2017 Emil Dotchevski and Reverge Studios, Inc. //Distributed under the Boost Software License, Version 1.0. (See accompanying //file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_QVM_B3A6DB3C87C3E99245ED1C6B747DE #define BOOST_QVM_B3A6DB3C87C3E99245ED1C6B747DE /...
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/*========================================================================* * * * Distributed by Whiteley Research Inc., Sunnyvale, California, USA * * http://wrcad.com * * Copyright (...
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#include <ctime> #include <iostream> #include <cstdlib> using namespace std; void good_bye () { cout << "プログラムは正常に終了しました。" << '\n'; } void put_time () { time_t current = time(NULL); struct tm* lct = localtime(&current); cout << lct->tm_hour << ":" << lct->tm_min << ":" << lct->tm_sec << '\n'; } int main() ...
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/**************************************************************************\ * Animation data for textures and sprites * * ___ * * /\/\ __ _ __ _ _ __ _ _ _ __ ___ /___\_ __ _ _ ___ * * / \ / _...
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#include <iostream> #include <algorithm> using namespace std; #define MAX 2001 int dp[MAX][MAX]; int arr[MAX][MAX]; void init(int N){ for(int i = 0 ; i < N ; i++){ for(int j = 0 ; j < N ; j++){ dp[i][j] = 0; arr[i][j] = MAX; } } } int main(){ string s; while(cin >> s){ string t ...
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#pragma once using namespace EngineQ::Math; namespace Microsoft { namespace VisualStudio { namespace CppUnitTestFramework { template<> inline std::wstring ToString<Quaternion>(const Quaternion& t) { RETURN_WIDE_STRING(t.ToString().c_str()); } template<> inline std::wstring ToString<Matrix3>(const Matrix3& ...
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// Copyright (c) 2014-2018 The BitcoinClassic Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <crypto/hmac_sha512.h> #include <string.h> CHMAC_SHA512::CHMAC_SHA512(const unsigned char* key, size_t keyl...
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#include <cstdio> #include <cstdlib> #include <cstring> #include <bits/stdc++.h> #define MAX 100000 using namespace std; typedef long long ll; char memo[1000000001]; ll gcd(ll a, ll b) { return (b == 0)?a:gcd(b, a % b); } ll GCD(ll a[MAX], int start, int end) { ll res = 0; for (int i = start; i != end; i+...
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#include <iostream> #include <thread> #include <string> #include <cstring> using namespace std; void func(int i, double d, const std::string& s) // 因为对于s是常引用,所以启动线程的时候std::ref("hello")可有可无 { cout << i << " " << d << " " << s << endl; } int main(int argc, char** argv) { std::thread t(func, 1, 3.14, "hello"); ...
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// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions ...
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// modes.h - originally written and placed in the public domain by Wei Dai //! \file modes.h //! \brief Classes for block cipher modes of operation #ifndef CRYPTOPP_MODES_H #define CRYPTOPP_MODES_H #include "cryptlib.h" #include "secblock.h" #include "misc.h" #include "strciphr.h" #include "argnames.h" #include "alg...
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#include <iostream> using namespace std; typedef long long ll; const ll MOD = 998244353; const int MAX_N = 200010; int N, K; ll bit[MAX_N]; ll sum (int i){ ll s = 0; while(i > 0){ s = (s + bit[i]) % MOD; i -= i & -i; } return s; } void add (int i, ll x){ while(...
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#include "stdafx.h" #include "ListeDoublementChainee.h" #include <iostream> using namespace std; ListeDoublementChainee::ListeDoublementChainee(int i) { debut = new Node(i, NULL, NULL); debut->suivant = debut->precedent = debut; taille = 1; } ListeDoublementChainee::~ListeDoublementChainee() { Node *tmp = this->d...
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#ifndef __GUILD_HEADER_H__ #define __GUILD_HEADER_H__ #include "GuildData.h" class CGuild { public: CGuild(); ~CGuild(); public: BOOL Init(); BOOL LoadGuildMember(CppMySQLQuery& QueryResult); CHAR* GetGuildName(); UINT64 GetGuildID(); MemberDataObject* GetGuildMember(UINT64 uID); MemberDataObject* GetLea...
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// // Created by parallels on 9/10/18. // #ifndef NBMEDIADECODER_H #define NBMEDIADECODER_H #include "NBMediaSource.h" #include "foundation/NBMetaData.h" class NBMediaDecoder { public: /** the audio decoder only support software * the video decoder select hardware in auto mode */ enum { N...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_MAIN_H #define BITCOIN_MAIN_H #include "core.h" #include "bignum.h...
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#include<bits/stdc++.h> using namespace std; #define ff first #define fo(i,n) for(i=0;i<n;i++) #define Fo(i,k,n) for(i=k;k<n?i<n:i>n;k<n?i+=1:i-=1) #define deb(x) cout << #x << "=" << x << endl #define deb2(x, y) cout << #x << "=" << x << "," << #y << "=" << y << endl #define ...
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/* * Copyright 2011-2013 Maxim Milakov * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applic...
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#pragma once #include "Common.h" #include "Entity.h" class EntityManager { public: Entity createEntity(); void removeEntity(Entity e); bool isActive(Entity e); void registerRemoveComponentCallback(function<void(uint32_t)> removeCallback); private: vector<uint8_t> generation; deque<uint32_t> freeIndices; vector<...
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void clientReplyContext::purgeDoPurgeHead(StoreEntry *newEntry) { if (newEntry && !newEntry->isNull()) { debugs(88, 4, "clientPurgeRequest: HEAD '" << newEntry->url() << "'" ); #if USE_HTCP neighborsHtcpClear(newEntry, NULL, http->request, HttpRequestMethod(Http::METHOD_HEAD), HTCP_CLR_PURGE); #endi...
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// Copyright 2014-2017 Oxford University Innovation Limited and the authors of ITM #pragma once namespace ITMLib { /** \brief Stores parameters of a scene like voxel size */ class ITMSceneParams { public: /// Size of a voxel, usually given in meters. float voxelSize; /** @{ */ /** \brief Fall...
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#include <iostream> #include "Solution1.h" void test(string s) { Solution solution; cout << solution.checkRecord(s) << endl; } int main() { test("PPALLP"); // 1 test("PPALLL"); // 0 test("AA"); // 0 return 0; }
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#include "../catch.hpp" #include "rocky/skull/Odd.h" TEST_CASE("Odd for std::integral_constant", "[skull]") { // expected compile-time error. //static_assert(Odd<std::tuple<>>()); static_assert(!Odd<int_c_t<0>>()); static_assert(Odd<int_c_t<1>>()); static_assert(!Odd<int_c_t<2>>()); static_a...
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//https://www.urionlinejudge.com.br/judge/en/problems/view/1021 #include <iostream> using namespace std; int main(){ double x; cin>>x; int t = x; int n = (x - t)*100; int u = 0; cout<<"NOTAS:"<<endl; cout<<t/100<<" nota(s) de R$ 100.00"<<endl; //100 u = t%100; cou...
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/* //@HEADER // ************************************************************************ // // Kokkos v. 2.0 // Copyright (2014) Sandia Corporation // // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, // the U.S. Government retains certain rights in this softw...
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#include<iostream> #include<sstream> #include<string> #include<vector> #include<map> #include<algorithm> using namespace std; class Line{ public: int row, col; vector<string> words; string title; Line(){} void set(int r, int c, vector<string> w){ row = r; col = c; words = w; title = words[...
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#include "sync_tcp_client.h" int main() { const std::string raw_ip_address = "127.0.0.1"; const unsigned short port_num = 3333; try { SyncTCPClient client(raw_ip_address, port_num); client.connect(); std::cout << "Sending request to the server..." << std::endl; ...
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#define CATCH_CONFIG_MAIN // This tells Catch to provide a main() - only do this in one cpp file #include "catch2/catch.hpp" #include "entt/entt.hpp" #include <iostream> TEST_CASE("Initialization of EnTT", "[init]") { entt::registry *reg = new entt::registry(); CHECK(reg != nullptr); delete reg; }
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/*********************************************************************** * This demo program is designed to: * Demonstrate pure Virtual Functions. Note that we cannot * create an object out of an abstract class so we will * get a compile error *******************************************************...
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#include <iostream> #include <cmath> #include <vector> using namespace std; int first_occurrence(double x, const vector<double>& v) { int L = 0, R = v.size()-1; while (L<=R) { int M = (L+R)/2; if (v[M]==x and v[M-1]!=x) return M; else if (v[M] < x) L = M+1; else R = M-1; }...
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//----------------------------------------------------------------------------- //!\file ClientMain.cpp //!\author Lyp //! //!\date 2008-03-27 //! last 2008-03-27 //! //!\brief 龙客户端 //! //! Copyright (c) 2008 CTCRST Entertainment All rights reserved. //-------------------------------------------------------------------...
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#pragma once #include "Socket.h" #include <list> using namespace std; class GameClient; class GameLobby: public ServerSocket { public: void leave(GameClient* client); GameClient* getPlayerByName(string name); list<GameClient*>& getClients(); protected: virtual ClientSocket* AllocClient(); virtual void OnString(...
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// Copyright (c) 2021 Johannes Delport // This code is licensed under MIT license (see LICENSE for details) #ifndef JOSIM_VOLTAGESOURCE_HPP #define JOSIM_VOLTAGESOURCE_HPP #include <optional> #include <unordered_map> #include <unordered_set> #include <vector> #include "JoSIM/BasicComponent.hpp" #include "JoSIM/Functi...
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//----------------------------------------------------------------------------- // boost variant/variant.hpp header file // See http://www.boost.org for updates, documentation, and revision history. //----------------------------------------------------------------------------- // // Copyright (c) 2002-2003 // Eric Fri...
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/*============================================================================ Microsoft Simplified Chinese Proofreading Engine Microsoft Confidential. Copyright 1997-1999 Microsoft Corporation. All Rights Reserved. Component: Word and WordLink Purpose: Define the CWord and CWordLink classes Us...
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#ifndef LYRICS_H #define LYRICS_H #include <QObject> #include <QQmlListProperty> #include <string> #include <QVariant> const int MAX_LYRCE_REPEAT_NUM = 10; class Lyric:public QObject { Q_OBJECT Q_PROPERTY(QList<QString> header READ header) Q_PROPERTY(int lineNum READ lineNum) Q_PROPERTY(QList<QString>...
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class Solution { public: /* * Complexity: O(nlgk) * Space: O(k) */ struct compare { bool operator()(const vector<int>& p1, vector<int>& p2){ long dist1 = p1[0] * p1[0] + p1[1] * p1[1]; long dist2 = p2[0] * p2[0] + p2[1] * p2[1]; return dist1 < dist2; ...
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#include <algorithm> #include <chrono> #include <cmath> #include <iostream> #include <memory> #ifdef _OPENMP #include <omp.h> #endif //#define NDEBUG // See README.md for instructions and information. using ptr = std::shared_ptr<int[]>; // gcc-7 is needed, for shared_ptr [] operand c++17 P0414R2 void filter(int &coun...
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#include "../flowstar-template/Continuous.h" #include "../NNTaylor.h" #include "../domain_computation.h" #include "../dynamics_linearization.h" using namespace std; using namespace flowstar; int main(int argc, char *argv[]) { intervalNumPrecision = 600; // Declaration of the state variables. unsigned int numVars ...
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#pragma once #include "gvec.hpp" template <typename T, size_t N> gvec<T, N>::gvec(T init) { for(size_t i = 0; i < N; ++i) { vals[i] = init; } } template <typename T, size_t N> gvec<T, N>::gvec(std::initializer_list<T> il) { auto it = il.begin(); for(size_t i = 0; i < il.size() && i < N; ++i) { vals[i] = *it+...
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// Copyright (c) 2017 Alexander Gallego. All rights reserved. // #include <chrono> #include <iostream> #include <core/app-template.hh> #include <core/distributed.hh> #include "histogram/histogram_seastar_utils.h" #include "histogram/unique_histogram_adder.h" #include "platform/log.h" #include "rpc/filters/zstd_filte...
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#include<iostream> #include<conio.h> using namespace std; class base { public: int a; void virtualshow() { cout<<"\nHello base class"; cout<<a; } }; class derived: public base { public: int b; void show() { cout<<"\nHello derived class"; cout<<b; } }; int ...
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/* ============================================================================== This file was auto-generated! It contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" #include "Plugi...
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/* * DOTk_LiuStorey.hpp * * Created on: Sep 12, 2014 * Author: Miguel A. Aguilo Valentin */ #ifndef DOTK_LIUSTOREY_HPP_ #define DOTK_LIUSTOREY_HPP_ #include "DOTk_DescentDirection.hpp" namespace dotk { class DOTk_OptimizationDataMng; template<typename ScalarType> class Vector; class DOTk_LiuStorey : pu...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/imagebuilder/Imagebuilder_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <aws/core/utils/memory/stl/AWSVector.h> #include <aws/imagebuilder/model/Image...
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/* Standard C++ includes */ #include <stdlib.h> #include <iostream> /* Include directly the different headers from cppconn/ and mysql_driver.h + mysql_util.h (and mysql_connection.h). This will reduce your build time! */ #include "mysql_connection.h" #include <cppconn/driver.h> #include <cppconn/exception.h> #i...
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#include <stdio.h> #include <iostream> #include "TChain.h" #include "TTree.h" #include "TObjArray.h" #include "TClonesArray.h" #include "TRandom3.h" #include "TGrid.h" #include "TROOT.h" #include "AliInputEventHandler.h" #include "AliAnalysisManager.h" #include "AliAnalysisTaskSE.h" #include "AliAnalysisTaskESDfilter...
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/** * Copyright 2020 Stefan Ascher * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish,...
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/* Copyright 2019 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable ...
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM /builds/slave/m-cen-l64-xr-ntly-000000000000/build/xpcom/ds/nsISerializable.idl */ #ifndef __gen_nsISerializable_h__ #define __gen_nsISerializable_h__ #ifndef __gen_nsISupports_h__ #include "nsISupports.h" #endif /* For IDL files that don't want to include root IDL f...
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#include <bits/stdc++.h> using namespace std; int main() { bitset<31> a,b; int count; long int n; while(true) { count = 0; cin >> n; if(!n) break; bitset<31> inp(n); a.reset(); b.reset(); for(int i = 0 ; i < inp.size() ; i++) { ...
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#ifndef GAME_H_ #define GAME_H_ #include "ScreenManager.h" #include "SplashScreen.h" #include "CreditsMenu.h" #include "InputHandler.h" class Game { public: Game(); ~Game(); static const enum GameState{SPLASH, MAINMENU, LEVEL1, LEVEL2, LEVEL3, CREDITS, GAME_OVER, ...
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/** *** //////////////////////////////////////////// *** /////Autor: Juan Daniel Laserna Condado///// *** /////Email: S6106112@live.tees.ac.uk ///// *** ///// 2016-2017 ///// *** //////////////////////////////////////////// **/ #ifndef __CREATE_ACCOUNT_SCENE_H__ #define __CREATE_ACCOUNT_SCENE_...
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#include<bits/stdc++.h> #define endl "\n" #define INF 0x3f3f3f3f using namespace std; int a[205]; int d[205][205]; int main(){ ios_base::sync_with_stdio(false); cin.tie(NULL); int t; cin>>t; for(int te = 0; te < t ; te++){ int n,q; cin>>n>>q; for(int i = 1; i<=n ; i ++){ ...
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// This MFC Samples source code demonstrates using MFC Microsoft Office Fluent User Interface // (the "Fluent UI") and is provided only as referential material to supplement the // Microsoft Foundation Classes Reference and related electronic documentation // included with the MFC C++ library software. // License ...
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/* Authors: Nishant Kumar Copyright: Copyright (c) 2020 Microsoft Research Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,...
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/* * $Id: ClientCredits.h 5577 2008-05-20 09:20:25Z huby $ * * this file is part of eMule * Copyright (C)2002-2006 Merkur ( strEmail.Format("%s@%s", "devteam", "emule-project.net") / http://www.emule-project.net ) * * This program is free software; you can redistribute it and/or * modify it under the terms of...
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file); if (unlink (file)) logprintf (LOG_NOTQUIET, "unlink: %s\n", strerror (errno)); register_delete_file (file); }
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#ifndef VIENNACL_LINALG_HOST_BASED_GEMM_SSE_MICRO_KERNEL_HPP_ #define VIENNACL_LINALG_HOST_BASED_GEMM_SSE_MICRO_KERNEL_HPP_ #include "viennacl/linalg/host_based/common.hpp" #include "immintrin.h" /* register-block sizes: * D := double, F := float */ #define MR_D (6) #define NR_D (4) #define MR_F (8) #define NR_F (8...
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#ifndef _UTILITY_H #define _UTILITY_H #include <fstream> #include <string.h> using namespace std; bool readline(ifstream &fin, char *line, int linesize, char delim) { // the problem // Unix ends text lines with \n // Mac ends with \r // Windows ends with \r\n // getline does not include the final d...
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/* BZOJ-2746: [HEOI2012]旅行问题 * AC自动机+倍增LCA */ #include <cstdio> #include <cstring> #include <vector> #include <string> #include <algorithm> const int mod_v = 1000000007; const int MaxN = 1000010, MaxAlpha = 26, MaxL = 20; typedef std::vector<int> describe_t; struct node_t { int hash; int fail, ch[MaxAlpha]; } nod...
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// // Copyright (c) 2020 Carl Chen. All rights reserved. // #pragma once #include "LoongCore/scene/LoongComponent.h" #include "LoongRenderer/LoongCamera.h" namespace Loong::Core { class LoongCCamera final : public LoongComponent { public: explicit LoongCCamera(LoongActor* owner); ~LoongCCamera() override; ...
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/*===================== begin_copyright_notice ================================== Copyright (c) 2020, Intel Corporation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, i...
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#pragma once #include <list> //功能性 //struct Bullet //{ // int X; // int Y; //}; ////链表型的子弹 //std::list<Bullet> mBullet; //if (true)//某键按下 //{ // Bullet Temp;//新建一个子弹 // Temp.X = 0;//子弹的当前位置 // Temp.Y = 0; // mBullet.push_back(Temp);//把新建好的子弹存入链表 //} ////逻辑更新 //for (std::list<Bullet>::iterator i = mBullet.begin(); i != ...
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// // Copyright 2019 gRPC authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed t...
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#include <bits/stdc++.h> using namespace std; #define vi vector<int> #define ii pair<int,int> #define iii pair<int,pair<int,int>> #define vii vector<pair<int,int>> #define vvi vector<vector<int>> typedef long long ll; typedef unsigned long long ull; typedef unordered_map<ll, ll> ump; typedef map<ll, ll> mp; typedef ...
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/* * Copyright (C) 2019 Frank Mertens. * * Distribution and use is allowed under the terms of the zlib license * (see cc/LICENSE-zlib). * */ #include <cc/can/ServiceRequest> #include <cc/can/ReadRequest> #include <cc/can/WriteRequest> #include <cc/can/ReadSegmentRequest> #include <cc/can/WriteSegmentRequest> #in...
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#include<stdio.h> #include<algorithm> struct node{ int u; int v; int w; }; using namespace std; bool cmp(node a,node b){ return a.w<b.w; } int dp[400000][3]={0}; node a[400000]; int main(){ int n,m,x,y,i,j,s=-1; scanf("%d %d",&n,&m); for (int i = 0; i < m; ++i) { scanf("%d %d %d",&a[i].u,&a[i].v,&a...
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/** * == Stabilizing DC motor with state control == * * Cart is being controlled by state controller (x, v) based on params found by fitting the model * * == Hardware specification == * OMRON E6B2-CWZ6C pinout * - Brown - Vcc * - Black - Phase A * - White - Phase B * - Orange - Phaze Z * - Blue - GND * *...
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//--------------------------------------------------------------------------- // E L E N A P r o j e c t: ELENA IDE // MenuHistoryList class header // (C)2005-2011, by Alexei Rakov //--------------------------------------------------------------------------- #ifnde...
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#include "Swarm.h" // This 'swarm' object demonstrates a simple particle system // with 'simple harmonic motion' swarm::swarm(){ light.setAmbientColor(ofColor(0, 0, 0)); } void swarm::init(int nParticles, float xDis, float yDis, float zDis, float velocityDispersion, float rVal, float gVal, float bVal, float aVal){...
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#include "LightSource.h" LightSource::LightSource(const Point& originPoint ,const Color& lightColor) : origin(originPoint) , color(lightColor) { } Point LightSource::getOrigin () const { return origin; } Color LightSource::getColor () const { return color; }
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//======================================================================== // This software is free: you can redistribute it and/or modify // it under the terms of the GNU General Public License Version 3, // as published by the Free Software Foundation. // // This software is distributed in the hope that it w...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/eks/EKS_EXPORTS.h> #include <aws/eks/EKSRequest.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <aws/eks/model/UpdateLabelsPayload.h> #include <aws/eks/model/Up...
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#include <Windows.h> #include "commctrl.h" #pragma comment(lib, "comctl32") #include "resource.h" #define ID_TIMER1 123 #define ID_TIMER2 124 #define ID_STATUSBAR 234 BOOL CALLBACK DlgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { static HWND hPrBar; static HWND hStatusBar; static HWND hSlider; sta...
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/* * unzip.cpp * --------- * Purpose: Implementation file for extracting modules from .zip archives, making use of MiniZip (from the zlib contrib package) * Notes : (currently none) * Authors: OpenMPT Devs * The OpenMPT source code is released under the BSD license. Read LICENSE for more details. */ #...
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#include "texture_cache.h" #include <string> SDL_Texture *TextureCache::destructible_texture = NULL; SDL_Texture *TextureCache::indestructible_texture = NULL; SDL_Texture *TextureCache::grass_texture = NULL; SDL_Texture *TextureCache::mc_front_texture = NULL; SDL_Texture *TextureCache::mc_back_texture = NULL; SDL_Tex...
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/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid...
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/* * Juego.h * * Created on: 22 Nov 2009 * Author: alejandro */ #ifndef VENTANA_H_ #define VENTANA_H_ #include "cabecera.h" #include "Dcel.h" #include "Ventana.h" #include <sys/time.h> class Ventana { private: GLfloat angAlfa, angBeta; //GLfloat distancia; SDL_Surface *screen; int done; //Variables r...
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/* * DynamicCompliance.hpp * * Created on: Apr 25, 2018 */ #ifndef DYNAMICCOMPLIANCE_HPP_ #define DYNAMICCOMPLIANCE_HPP_ #include <memory> #include <Omega_h_mesh.hpp> #include <Omega_h_matrix.hpp> #include <Teuchos_ParameterList.hpp> #include "ImplicitFunctors.hpp" #include "LinearElasticMaterial.hpp" #inclu...
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/********************************************************************** * Integration functionality -- See header file for more information. * **********************************************************************/ #include "integrators.h" namespace Sim { //---------------------------------------------------------...
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/** * * Author: Juarez Paulino(coderemite) * Email: juarez.paulino@gmail.com * */ #include <cstdio> #include <algorithm> #include <vector> using namespace std; long long mergecount (vector<int> &a) { long long count = 0; int i, j, k, n = a.size(); if (n <= 1) return 0; vector<int> b(a.begin(), a...
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