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#ifndef BWMESH_H_ #define BWMESH_H_ #include <node/node.h> #include <node/node_object_wrap.h> #include "model/lwMesh.h" namespace ngm { using namespace v8; class Ngm: public node::ObjectWrap { public: /* init v8 */ static void Init(Handle<Object> exports); private: ...
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// Copyright (c) 2011-2015 The Bitcoin Core developers // Copyright (c) 2014-2017 The Dash Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "addresstablemodel.h" #include "guiutil.h" #include "walletmode...
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#include "Solution.h" using namespace std; Solution::Solution() { } Solution::Solution(vector< vector<int> > assignedTools, vector<int> scheduling, PbData * pbData) { this->assignedTools = assignedTools; this->scheduling = scheduling; this->pbData = pbData; computeCost(); } vector< vector<int> > Solution::get...
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static const int fastio = []() { #define endl '\n' std::ios::sync_with_stdio(false); std::cin.tie(NULL); std::cout.tie(NULL); return 0; }(); class Solution { public: int videoStitching(vector<vector<int>>& clips, int t) { vector<vector<int>> dp(clips.size()+1, vector<int> (t+1, -1)); sort(clips...
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// This program is free software: you can use, modify and/or redistribute it // under the terms of the simplified BSD License. You should have received a // copy of this license along this program. If not, see // <http://www.opensource.org/licenses/bsd-license.html>. // // Copyright (C) 2015, Javier Sánchez Pérez <jsan...
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// Working with objects on the free store // Destructor is called before deletion // Frisky is on the stack // *pRags is in the free store #include <iostream> class SimpleCat { public: SimpleCat(); ~SimpleCat(); private: int itsAge; }; SimpleCat::SimpleCat() { std::cout << "Constructor called.\n"; itsAge = 1;...
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#include "FKJsonParser.h" #include <string> NS_FK_BEGIN JsonParser::JsonParser() { } JsonParser::~JsonParser() { } void JsonParser::dealloc() { _subtitleData.clear(); _Event.clear(); _bookData.clear(); _pageData.clear(); _movieData.clear(); _spriteData.clear(); _keyPathData.cl...
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#include <iostream> #include <string> #include <queue> #define INF 999999 using namespace std; int cap[6000][6000]; int flow[6000][6000]; int n,m; int source, sink; void bfs(){ } int main(){ cin>>n>>m; source =0; sink = n+1; for (int i = 1; i <= n; ++i) { int weight; cin>>weight; weight>0?cap[sour...
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/search/instant_search_prerenderer.h" #include "chrome/browser/prerender/prerender_handle.h" #include "chrome/browser/prerende...
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/********************* *@AuthorName: Buddy Smith *@DataStructures_1063 *@ClassName: Stack *@Methods: Stack(int) * Push(char) * Pop() * PrintStack() * Empty() * Full() * CheckTop() *@Data: char *S * int top * int size *@Date: 3/19/2...
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/* Copyright 2008 Intel Corporation Use, modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). */ #ifndef BOOST_POLYGON_POLYGON_ARBITRARY_FORMATION_HPP #define BOOST_POLYGON_POLYGON_...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "codegen/il2cpp-codegen.h" #include "icalls/mscorlib/System.Threading/Thre...
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//--------------------------------------------------------------------------- // GlobalTypes.h //--------------------------------------------------------------------------- // -=* VPatch *=- //--------------------------------------------------------------------------- // Copyright (C) 200...
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/* Write personal data of a MIFARE RFID card using a RFID-RC522 reader Uses MFRC522 - Library to use ARDUINO RFID MODULE KIT 13.56 MHZ WITH TAGS SPI W AND R BY COOQROBOT. ----------------------------------------------------------------------------------------- MFRC522 Arduino Arduino ...
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#include "capch.h" #include "Texture.h" #include "Renderer.h" #include "Application/Platform/OpenGL/OpenGLTexture.h" namespace ChoreoApp { Ref<Texture2D> Texture2D::create(const std::string& path){ switch ( Renderer::getAPI() ){ case RendererAPI::API::None: CE_CORE_ASSERT(false, "RendererAPI:No...
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#include <bits/stdc++.h> #define ll long long #define ull unsigned long long #define all(v) v.begin() , v.end() #define rall(v) v.rbegin() , v.rend() #define FOR(it,A) for(typeof A.begin() it = A.begin(); it!=A.end(); it++) #define REP(i,n) for(int i=0;i<(n);i++) #define pb push_back #define vi vector<int> ...
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#define _USE_MATH_DEFINES #include <bits/stdc++.h> #define ll long long #define umap unordered_map #define uset unordered_set #define INF 1000000000 using namespace std; typedef pair<int, int> ii; typedef vector<int> vi; typedef vector<vi> vvi; typedef vector<ii> vii; typedef vector<vii> vvii; typedef vecto...
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/* * Software License Agreement (BSD License) * * Copyright (c) 2018, Xu Jiang <jiangxvv@sjtu.edu.cn> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of so...
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#include <iostream> #include <map> #include <vector> #include <algorithm> using namespace std; int main() { map<int, int> data; vector<int> ans; int num = 0; int tmp; while(cin >> tmp) { if(data.find(tmp) != data.end()) { (data.find(tmp)->second)++; } else { data.insert(pair<int, int>(tmp, 1));...
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#include <algorithm> #include <climits> #include <iostream> #include <map> #include <queue> #include <set> #include <string> #include <unordered_map> #include <unordered_set> #include <vector> using namespace std; class Solution { public: int singleNonDuplicate(vector<int> &nums) { int result = 0; ...
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__167430D6_BB3D_4D74_9996_082F0B2C74F0__INCLUDED_) #define AFX_STDAFX_H__167430D6_BB3D_4D74_9996_082F0B2C74F0__INCLUDED_ ...
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/** * Given an undirected graph and a node "x", find the gauge of the node "x" * By definition, the gauge of a node is the maximum distance that separates this node from the others */ #include <iostream> #include <list> using namespace std; list<int> * adj; int *dist; int * st; int V = 6, x = 1; int max_length; ...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The ariacoin developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-li...
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#include <bits/stdc++.h> using namespace std; #define _USE_MATH_DEFINES #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace __gnu_pbds; template <typename T> using ordered_set = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>; // DON'T USE THESE MA...
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///////////////////////////////////////////////////////////////// /* Created by Berat Özdemir, January 24 , 2021. */ ///////////////////////////////////////////////////////////////// #pragma once #include "../VPetLCD.h" #include <functional> namespace V20 { class AnimationScreen : public VPetLCD::Screen { pri...
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/** * WPI Compliant motor controller class. * WPILIB's object model requires many interfaces to be implemented to use * the various features. * This includes... * - Software PID loops running in the robot controller * - LiveWindow/Test mode features * - Motor Safety (auto-turn off of motor if Set stops getting c...
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#include <iostream> #include <cstdio> #include <cmath> using namespace std; int M[9000]; inline void swap(int &a, int &b){ a = a ^ b; b = a ^ b; a = a ^ b; } void sort(int A[], int n) { int count = 1; while(count > 0){ count = 0; for(int i=0; i<n-1; i++){ if (A[i] > A[i+1]){ swap(A[i], A[i+1]); ...
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/* * $Id: TabItem_MainTabBn.cpp 6511 2008-08-04 07:30:17Z huby $ * * this file is part of easyMule * Copyright (C)2002-2008 VeryCD Dev Team ( strEmail.Format("%s@%s", "emuledev", "verycd.com") / http: * www.easymule.org ) * * This program is free software; you can redistribute it and/or * modify it under the t...
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// // Copyright 2021 gRPC authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed t...
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#include "main.h" #include "config.h" #include "AppDelegate.h" #include "CCEGLView.h" USING_NS_CC; int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstan...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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/** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: bool isSameTree(TreeNode* p, TreeNode* q) { if(p==NULL&&q==NULL) { return t...
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#pragma once #include"Mecro.h" #define UP 'w' #define DOWN 's' #define ENTER 13 enum PLAYING { PLAYING_DONGEON = 1, PLAYING_PLAYER_INFO, PLAYING_MONSTER_INFO, PLAYING_WEAPON_SHOP, PLAYING_SAVE, PLAYING_EXIT }; class MapDraw // 어디서든 사용이 가능 하고 namespace 화 해서 { public: void BoxDraw(int Start_x,int Start_y, int Wi...
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/* * @Author: your name * @Date: 2020-10-09 10:32:24 * @LastEditTime: 2020-10-11 15:37:58 * @LastEditors: Please set LastEditors * @Description: In User Settings Edit * @FilePath: \Voice\voice\voice.ino */ #ifndef VOICE #define VOICE #include "Interface.h" #include "motor.h" /* * DIST_INFO 对象用于存储超声波回传的信息 * 成...
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// the setup function runs once when you press reset or power the board void setup() { // initialize digital pin “10” as an output. pinMode(10, OUTPUT); } // the loop function runs over and over again forever void loop() { digitalWrite(10, HIGH); // turn the LED on (HIGH is the voltage level) delay(1000); ...
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#include "Define.hpp" const char* rpg2k::define::Sound = (" \ Array1D Sound \n \ { \n \ [1]: string fileName; \n \ [3]: int volume = 100; \n \ [4]: int tempo = 100; \n \ [5]: int balance = 50; \n \ }; \n \ ");
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#ifndef __PROCEDURAL_TOOLS_H__ #define __PROCEDURAL_TOOLS_H__ #include <OgrePrerequisites.h> #include <OgreMesh.h> //A class containing utility methods to generate procedural content required by the demo class ProceduralTools { public: static Ogre::MeshPtr generateTetrahedra(); }; #endif
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// // File: main.cpp // // MATLAB Coder version : 2.8 // C/C++ source code generated on : 02-Apr-2017 18:48:16 // //*********************************************************************** // This automatically generated example C main file shows how to call // entry-point functions that MATLAB Coder genera...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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// Copyright (c) 2011-2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "arith_uint256.h" #include "uint256.h" #include "version.h" #include "test/test_voice.h" #include <boost/test/unit_t...
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#pragma once #include <memory> #include <vector> #include "Character.h" #include "Player.h" #include "Game.h" #include "BuildingHand.h" class Mage : public Character { public: Mage(int order) : Character(order) { name = "Mage"; description = "Could trade building cards"; } void printOptions(Game& game, Play...
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/* ****************************************************************** ** ** OpenSees - Open System for Earthquake Engineering Simulation ** ** Pacific Earthquake Engineering Research Center ** ** ** ** ...
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#include <iostream> #include <cmath> #include "lab#1.cpp" #include "lab#2.cpp" #include "lab#3.cpp" #include "lab#4.cpp" #include "lab#5.cpp" using namespace std; int main() { cout << "lab 1-5(console) Sidorov P.V ISTB-11"<<endl; cout<<"lab #1 work"<<endl; lab1(); cout<<"-----------------------------...
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/* * debug.h * * Copyright (C) 2007-2014 James Hogan <james@albanarts.com> * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "TutorialProject.h" #include "GameFramework/Character.h" #include "ABCharacter.generated.h" UCLASS() class TUTORIALPROJECT_API AABCharacter : public ACharacter { GENERATED_BODY() public: // Sets default values for...
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#pragma once #include <vector> #include "Cell.h" #include <SFML/Graphics.hpp> enum class Actions { NONE, EATING_FOOD, TURNING_WALL_TO_FOOD }; class Robot { private: unsigned int x, y; int lifeTimer; // There's a delay in action commiting int actionTimer; Actions currAction; int pendingMoveX, pendingMove...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/animation_builder.h" #include "base/bind.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/compositor/layer.h" ...
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/******************************************************************************* Copyright(c) 2015-2017 LORD Corporation. All rights reserved. MIT Licensed. See the included LICENSE.txt for a copy of the full MIT License. *******************************************************************************/ #pragma once #...
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#pragma once #include "../lib/glm/vec4.hpp" #include "../lib/glm/op/common.hpp" #include "../lib/glm/op/geom.hpp" #include "vector3.hpp" #include "forward.hpp" #include <iostream> namespace ss { namespace math { float dot(Vector4 const& a, Vector4 const& b); float min(Vector4 const& a); ...
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#include<iostream> #include<string> using namespace std; void copyString(char *&a,const char *b){ a = new char[6]; for(int i = 0; i < 6; i++){ a[i] = b[i]; } } int main(){ const char *str1 = "Hello!"; char *str2; copyString(str2, str1); cout << "str1 is " << str1 ...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2020 The JDCOIN developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.p...
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class Solution { public: bool search(int A[], int n, int target) { if(!A || n<0) return false; int lo = 0, hi = n-1; while(lo<hi){ int mid = lo + (hi-lo)/2; if(A[mid] == target) return true; if(A[lo]==A[mid] && A[lo] != target) lo++; if(A[hi]==A[mid] && A[hi] != target) hi...
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#include <stdio.h> #include <string.h> int main() { int i,k,n; char str[10][31],buffer[31]; while(scanf("%d",&n)!=EOF) { getchar(); for(i=0;i<n;i++) { gets(str[i]); } for(i=0;i<n;i++) { for(k=i+1;k<n;k++) { if(strcmp(str[i],str[k])>0) { strcpy(buf...
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/** * * A matrix is Toeplitz if every diagonal from top-left to bottom-right has the * same element. * Now given an M x N matrix, return True if and only if the matrix is Toeplitz. * * Example 1: * Input: * matrix = [[1,2,3,4], [5,1,2,3], [9,5,1,2]] Output: True Explanati...
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#pragma once #include <cstdint> #include "CExoString.hpp" namespace NWNXLib { namespace API { // Forward class declarations (defined in the source file) struct CVirtualMachineStack; struct CVirtualMachineScript { CVirtualMachineStack* m_pStack; int32_t m_nStackSize; int32_t m_nInstructPtr; int32_t...
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#pragma once class CUDPSelect { public: CUDPSelect(char * cIP, int nPort); ~CUDPSelect(); public: bool RecvMsg(char* recvbuf,int nRecvSize); int InitSocket(); int SendMsg(char* sendbuf, int nSendSize); void CloseSocket(); private: SOCKADDR_IN CVR_Server_addrSrv; SOCKADDR_IN Recv_addrSrv; SOCKE...
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#include "stdafx.h" #include <winspool.h> #include "Spooler.h" #include "SpoolException.h" #include "SpoolStatus.h" using namespace std; /** * This method instructs the local print spooler to write * a document to the specified printer. A `SpoolStatus` is * returned which can be used to get success of the spool...
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/* Copyright (c) 2009-2013, Jack Poulson All rights reserved. This file is part of Elemental and is under the BSD 2-Clause License, which can be found in the LICENSE file in the root directory, or at http://opensource.org/licenses/BSD-2-Clause */ #pragma once #ifndef LAPACK_QR_EXPLICIT_HPP #define LAP...
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//UpKeyAction.h #ifndef _UPKEYACTION_H #define _UPKEYACTION_H #include "KeyAction.h" typedef signed long int Long; class CodeEditForm; class UpKeyAction : public KeyAction { public: UpKeyAction(CodeEditorForm *codeEditorForm); virtual ~UpKeyAction(); virtual void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); }...
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/*/ * Copyright (c) 2015 LAAS/CNRS * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * 1. Redistributions of source code must retain the above copyright notice, * this list o...
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#include "dllmain.h" #include "ModLoaderSettings.h" #include "FileLoaderTaskInterceptorSettings.h" #include "FileLoaderTaskInterceptor.h" #include "FileLoaderTaskDumper.h" #include "RttiAcceptHelper.h" #include "TestFileOperatorVisitor.h" #include "DarkSoulsII/TaskManager.h" #include "minhook.1.3/lib/native/include/Mi...
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/* * Copyright (c) 2017 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contribut...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2016 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef VITALCOIN_PUBKEY_H #define VITALCOIN_PUBKEY_H #include "hash.h" #include...
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// Copyright (c) 2011-2015 The Bitcoin Core developers // Copyright (c) 2014-2017 The Dash Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "rpcconsole.h" #include "ui_debugwindow.h" #include "bantablemo...
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#include <iostream> #include <string> int main(){ std::string var1 = "er"; char var2; var2 = char(var1[0]); std::cout << var2; std::cout << int(var2); }
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#include <stdio.h> #include <stdlib.h> #include "vector.h" #include "arduino.h" void vector_init(vector *v) { v->data = NULL; v->size = 0; v->count = 0; } void vector_reset(vector *v) { if (v->data != NULL) { vector_free(v); } vector_init(v); } int vector_count(vector *v) { return v->count; } voi...
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if (orig_request->extacl_user.size() && orig_request->extacl_passwd.size()) { char loginbuf[256]; snprintf(loginbuf, sizeof(loginbuf), "%.*s:%.*s", - orig_request->extacl_user.size(), + orig_request->extacl_user.psize(), ...
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#include<iostream> #include<fstream> #include<vector> #include<list> using namespace std; const unsigned char Output_Width=8; const string Square_str="\u2588\u2588"; struct Block_Data{ unsigned char Address; unsigned char Style; }; vector<unsigned int> Data_All; vector<unsigned int> Source; vector<unsigned int>...
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/* finds the number of anagrams for a given string within a vector of strings * */ #include <vector> #include <string> #include <algorithm> #include <iostream> using namespace std; int findAnagrams(vector<string> vec, string s){ // match sorted string with sorted strings in the vector s.sort(); // count for...
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#pragma once class CMesh; #include "../Library/CObject.h" class CNitro : public CObject { public: CNitro(); ~CNitro(); virtual void Init() override; virtual void Update() override; virtual void Draw() override; virtual void Draw2D() override; //加速 void Accelerate(); //減速 void Decelerate(); //速度取得 const...
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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220608.4 #pragma once #ifndef WINRT_Windows_Gaming_UI_2_H #define WINRT_Windows_Gaming_UI_2_H #include "winrt/impl/Windows.Foundation.1.h" #include "winrt/impl/Windows.Gaming.UI.1.h" WINRT_EXPORT namespace winrt::Windows::Gaming::UI { stru...
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#include <EEPROM.h> #include <SPI.h> #include <GD2.h> // For random events. // PROB(1, 50) One time in 50 // PROB(7, 8) 7 times in 8 #define PROB(num, denom) (GD.random() < (uint16_t)(65535UL * (num) / (denom))) #include "nightstrike_welcome_assets.h" #include "nightstrike_1_assets.h" static uint32_t t; void...
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// 0-base, match[u] is linked to u vector<int> lnk[MAXN]; int match[MAXN], Queue[MAXN], pred[MAXN], base[MAXN], head, tail, sta, fin, nbase; bool inQ[MAXN], inB[MAXN]; inline void push(int u) { Queue[tail++] = u; inQ[u] = 1; } inline int pop() { return Queue[head++]; } inline int FindCA(int u, int v) { static bool i...
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/*! \verbatim * \copyright Copyright (c) 2014 Julian Amann. All rights reserved. * \date 2014-03-05 19:30 * \author Julian Amann <julian.amann@tum.de> (https://www.cms.bgu.tum.de/en/team/amann) * \brief This file is part of the BlueFramework. * \endverbatim */ #pragma once #include <vector> #include <map> #in...
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#include<stdio.h> #include<unistd.h> #include "virtualPortRouter.hpp" #include "zmq.hpp" int main(int argc, char **argv) { zmq::context_t context; char buffer[512]; //Send a message from one port to the other std::string messageToSend("I"); virtualPortMessageHeader messageHeader; messageHeader.set_udpip(INADDR_LOOPB...
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#include "GameObjects/DrawableGameObjects/Items/medkit.hpp" #include "GameObjects/DrawableGameObjects/Characters/player.hpp" #include "GameObjects/NonDrawableGameObjects/playerEquipment.hpp" namespace ph { Medkit::Medkit(GameData* const gameData) :Item(gameData, "Medkit") ,healthAddValue(25) { setGroundTexture(gam...
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#include <bits/stdc++.h> using namespace std; using pii = pair<int, int>; using lli = long long int; #define rep(i,k,n) for(int i=(k);i!=int(n);++i) #define sz(x) x.size() #define all(x) x.begin(),x.end() #define dbg(x) cout << "debug :" << x << "\n" #define dbg2(x,y) cout << "debug :" << x << ":" << y << "\n" #defin...
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/* Filename: btree.cpp Programmer: Br. David Carlson Reference: Data Structures & Program Design, 2nd ed., by Robert L. Kruse. Date: November 4, 1997 Modified: March 20, 2001 to fix NumItems counter. Last Modified: December 21, 2001 to make Empty a const function and to use the NULLCHAR ...
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/* LANG: C COMPILER: WCB */ #include <stdio.h> #include <math.h> main() { int a,i,j,k=0; scanf("%d",&a); for(i=1;i<=a;i++) { for(j=1;j<=i;j++) { printf("%c",k+65); k++; if(k+65>90) k=0; } printf("\n"); } }
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// Copyright (c) 2018 The Dash Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "test/test_cbdhealthnetwork.h" #include "script/interpreter.h" #include "script/standard.h" #include "script/sign.h" #inclu...
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# Catalan translation of wget. # Copyright © 2002, 2003, 2005, 2007, 2008 Free Software Foundation, Inc. # This file is distributed under the same licence as the wget package. # Jordi Valverde Sivilla <jordi@eclipsi.net>, 2002. # Ernest Adrogué Calveras <eadrogue@gmx.net>, 2003. # Jordi Mallach <jordi@gnu.org>, 2003, 2...
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#pragma once class CLineJigEntity: public AcDbEntity { public: CLineJigEntity(AcDbObjectId Polylineid,double dLen,int iNum); virtual~CLineJigEntity(); virtual Adesk::Boolean worldDraw(AcGiWorldDraw * mode); void SetLinePath(AcGePoint3d pt); void PostToModelSpace(); AcDbObjectId GetBlkRefIds(); private: voi...
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// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <string> #include <utility> #include "base/strings/utf_string_conversions.h" #include "components/autofill/core/browser/geo/country_names_for_lo...
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#ifndef TRACK_H #define TRACK_H #include <string> #include <map> #include "ClassWaypoint.h" #include <list> //////////////////////////////////////////////////////////////////////////////////////////////////// // Introduce class "Track" /////////////////////////////////////////////////////////////////////////////////...
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#ifndef VolumeIdentifier_h #define VolumeIdentifier_h #include <string> /** * @class VolumeIdentifier * * @brief This class encapsulates volume identifiers. * * This class encapsulates volume identifiers defined in the xml files * describing the detector. The volume identifiers are transformed into a * 64 ...
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#include <assert.h> int main() { assert(2 == 3); }
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#pragma once #include<iostream> #include<time.h> #include<sstream> #include<string> using namespace std; class Time{ protected: unsigned int _hour; unsigned int _minute; unsigned int _second; public: void display() { cout << this->_hour << ":" << this->_minute << ":" << this->_second << endl; } T...
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// Created 07-Apr-2012 by David Kirkby (University of California, Irvine) <dkirkby@uci.edu> #include "baofit/AbsCorrelationModel.h" #include "baofit/RuntimeError.h" #include <cmath> namespace local = baofit; local::AbsCorrelationModel::AbsCorrelationModel(std::string const &name) : FitModel(name), _indexBase(-1) { ...
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 /* Copyright Barrett Adair 2016-2017 Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE.md or copy at http ://boost.org/LICENSE_1_0.txt) */ #include <sstd/boost/callable_traits/class_of.hpp> #include "test.hpp" struct foo; template<typename T> struct is_substitution_failure...
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// // Created by dengchong on 2019-09-27. // #include "GPUTextureFrame.h" #include <GLES2/gl2ext.h> void GPUTextureFrame::initTexture() { glGenTextures(1, &texId); glBindTexture(GL_TEXTURE_EXTERNAL_OES, texId); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParame...
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#include <QCoreApplication> #include <iostream> #include "test_case_lib.h" using namespace std; int main() { //Code goes here }
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#include<iostream> using namespace std; #include <stdio.h> int main(void){ int point; scanf("%d", &point); if(point >= 90 && point <= 100){ printf("A\n"); } else if(point >= 80 && point < 90){ printf("B\n"); } else if(point >= 70 && point < 80){ printf("C\n"); } else if(point >= 60 && point < 70){ pr...
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#ifndef SYSCONFIG_H #define SYSCONFIG_H #include <QObject> #include <QSettings> #include <QFile> #include <QJsonDocument> #include <QJsonArray> #include <QJsonParseError> #include <QJsonObject> #include <QDebug> #include <QByteArray> #include <QIODevice> class SysConfig : public QObject { Q_OBJECT...
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#include "union-find.h" #include <algorithm> UnionFind::UnionFind(int n) : n(n) , parentOf(new int[n]) , sz(new int[n]) , maxForRoot(new int[n]) { for (int i = 0; i < n; ++i) { parentOf[i] = i; maxForRoot[i] = i; sz[i] = 1; } } UnionFind::~UnionFind() { delete[] parentOf; delete...
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#include "Id.hpp" namespace glr { const Id Id::INVALID = Id(); Id::Id() : id_(0) { } Id::Id(glm::detail::uint32 id) : id_(id) { } Id::~Id() { } glm::detail::uint32 Id::getId() const { return id_; } bool Id::operator == (const Id &other) const { return id_ == other.id_; } bool Id::operator != (const Id &other...
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#include <iostream> #include <string> #include <vector> #include <set> #include <algorithm> using namespace std; int main() { int n, l; cin >> n >> l; vector<string> s(n); for(int i = 0; i < n; ++i) { cin >> s[i]; } sort(s.begin(), s.end()); for(int i = 0; ...
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/****************************************************************************************** * Data Structures in C++ * ISBN: 7-302-33064-6 & 7-302-33065-3 & 7-302-29652-2 & 7-302-26883-3 * Junhui DENG, deng@tsinghua.edu.cn * Computer Science & Technology, Tsinghua University * Copyright (c) 2003-2019. All rights r...
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#pragma once #include "../gl/shader.h" #include "../gl/vertex_array.h" #include "../maths.h" #include "../world/chunk_mesh.h" #include <SFML/System/Clock.hpp> #include <common/world/coordinate.h> #include <vector> /** * @brief A mesh that makes up the verticies and such of a chunk in the world */ struct ChunkRende...
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#include <iostream> #include <cmath> using namespace std; int main() { int inicio, fim, duracao; cin >> inicio >> fim; if (fim > inicio) { duracao = fim - inicio; } else { duracao = 24 - inicio + fim; } cout << "O JOGO DUROU " << duracao << " HORA(S)" << endl; return 0; }
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