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#ifndef ATCODER_LAZYSEGTREE_HPP #define ATCODER_LAZYSEGTREE_HPP 1 #include <algorithm> #include <atcoder/internal_bit> #include <cassert> #include <iostream> #include <vector> namespace atcoder { template <class S, S (*op)(S, S), S (*e)(), class F, S (*mapping)(F, S), ...
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#pragma once // Name: WeHappyFew, Version: 1.8.8 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass EnhancedJ...
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#include <iostream> #include <queue> #include <stdio.h> using namespace std; int map[110][110]; bool vis[110][110]; int n,m; int dx[4]={-1,0,1,0}; int dy[4]={0,1,0,-1}; void bfs(int fx,int fy){ queue<pair<int,int>>q; vis[fx][fy]= 1; q.push({fx,fy}); while(!q.empty()){ int x = q.front().first; int y = q.f...
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// Copyright 2023 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in...
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#pragma once #include <algorithm> #include <functional> #include <exception> #include <utility> #include <ft2build.h> #include FT_FREETYPE_H // Ugh. #include "graphics/font.h" #include "graphics/image.h" #include "macros/finally.h" #include "program/errors.h" #include "stream/readonly_data.h" #include "strings/forma...
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#include "TokenHandler.h" int main(int argc, char** argv) { auto start = std::chrono::high_resolution_clock::now(); std::ios_base::sync_with_stdio(false); // arg input std::string WorkingFileName = ""; for (int i = 0; i < argc; i ++) { std::string InputArgs = std::string(argv[i]);...
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// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_BASE_MIME_UTIL_INTERNAL_H_ #define MEDIA_BASE_MIME_UTIL_INTERNAL_H_ #include <map> #include <string> #include <vector> #include "base/cont...
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#ifndef GETACCOUNTMONEYRESPONSEPACKET_H #define GETACCOUNTMONEYRESPONSEPACKET_H #include "../Packet.h" class GetAccountMoneyResponsePacket : public Packet { private: // Fields. quint64 _accountId; quint64 _amount; // MC. virtual char specificGetID() const; virtual PacketHolder specificClone() ...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/win/conflicts/module_blacklist_cache_updater.h" #include <windows.h> #include <map> #include <memory> #include <string> #includ...
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#include "mainwindow.h" #include "ui_mainwindow.h" #include "bmp_reader.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); mSender = new HDLCsender("/dev/ttyACM0"); mListener = new SerialListener(mSender); mListener->start(); co...
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#include "Paladin.h" void Paladin::magicianAttack(Hero& _enemy) { int damageToDo = 0; switch (getHeroType()) { case HeroType::Magical: damageToDo = _enemy.getHp() + _enemy.getMagicalResistance() - (getDamage()*0.5) - getMagicalItem()->getItemMagic(); if (damageToDo>0) { _enemy.setHp(_enemy.getHp()-damageT...
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#ifndef _TEXTURE_H #define _TEXTURE_H #include "GameEntity.h" #include <SDL.h> #include "AssetManager.h" class Texture : public GameEntity { protected: SDL_Texture* mTex; Graphics* mGraphics; int mWidth; int mHeight; bool mClipped; SDL_Rect mRenderRect; SDL_Rect mClippedRect; public: Texture(std::string ...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include "app_files.hpp" #include <iostream> #include <filesystem> #include <fstream> #include <cassert> #include <memory> #define STB_IMAGE_IMPLEMENTATION #include <stb_image.h> namespace { decltype(auto) imp_get_dirpath(std::string const& a_arg0) { using namespace std::experimental::filesystem; return ...
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/* atexit example */ #include <stdio.h> /* puts */ #include <stdlib.h> /* atexit */ void fnExit1 (void) { puts ("Exit function 1."); } void fnExit2 (void) { puts ("Exit function 2."); } int main () { atexit (fnExit1); atexit (fnExit2); puts ("Main function."); return 0; }
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include<iostream> #include<queue> using namespace std; //广度遍历,寻找迷宫的最短路径 //需要定义一个额外的记录路径的数组,以便回朔路径,因为一直在队头出队,所以所走过的路径信息会不断丢失 class Node { public: Node(int u = 1, int d = 1, int l = 1, int r = 1, int a = 0, int b = 0, int da = 0) :x(a), y(b), left(l), right(r), up(u), down(d), data(da) {} void setleft(in...
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//===- PDBFileBuilder.cpp - PDB File Creation -------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#include "lexeme.h" using namespace std; ///////////////////////// Класс Lex ////////////////////////// Lex::Lex ( type_of_lex t, int v, string v_str, int str, int chr): t_lex (t), v_lex (v), str_v_lex(v_str), str_lex (str), chr_lex (chr) { } type_of_lex Lex::get_type () { return t_lex; } int Lex::...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "platform/scheduler/child/scheduler_helper.h" #include "base/callback.h" #include "base/macros.h" #include "base/memory/ptr_util.h" #include "ba...
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// ------------------------------------------------------------------------------ // Copyright (c) 2013 GeometryFactory (FRANCE) // Distributed under the Boost Software License, Version 1.0. (See accompany- // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // ---------------------------------...
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#ifndef __AST_VARIABLE_REFERENCE_NODE_H #define __AST_VARIABLE_REFERENCE_NODE_H #include "AST/expression.hpp" #include <memory> #include <vector> class VariableReferenceNode : public ExpressionNode { public: typedef std::vector<std::unique_ptr<ExpressionNode>> Exprs; VariableReferenceNode(const uint32_t l...
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#include <flutter/dart_project.h> #include <flutter/flutter_view_controller.h> #include <windows.h> #include "flutter_window.h" #include "run_loop.h" #include "utils.h" int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev, _In_ wchar_t *command_line, _In_ int show_command) { ...
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/***************************************************************************************** * Programmer: Josh Maloy * * Class: CptS 122, Fall 2021; Lab Section 1 * * Programming Assignment: PA7 ...
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/* Copyright Statement: * * This software/firmware and related documentation ("MediaTek Software") are * protected under relevant copyright laws. The information contained herein * is confidential and proprietary to MediaTek Inc. and/or its licensors. * Without the prior written permission of MediaTek inc. and/or ...
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#include "zNPCTurret.h" #include <types.h> // func_8013C438 #pragma GLOBAL_ASM("asm/GAME/zNPCTurret.s", \ "in_range__Q24zNPC7up_downFP15xAnimTransitionP11xAnimSingle") // func_8013C440 #pragma GLOBAL_ASM("asm/GAME/zNPCTurret.s", ...
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#pragma once #include "stdAfx.h" #include "WinAudioCapture.h" #include "WinAudioRenderer.h" #include <thread> #include <dwrite.h> #include <vector> #pragma comment(lib,"d2d1") #pragma comment(lib, "Dwrite") class DemoApp { public: DemoApp(); ~DemoApp(); // Register the window class and call methods for instantiati...
[ "ryan.adams.gd@gmail.com" ]
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#include <iostream> #include "TrianguloRetangulo.h" using namespace std; int main(){ TrianguloRetangulo NT(1,1,2); // Triangulo invalido TrianguloRetangulo TR(8,6,10); cout << "Modo (a):" << endl; TR.imprime('a'); cout << endl; cout << "Modo (b):" << endl; TR.imprime('b'); cout << endl; cout << "Modo...
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#include "layout.hh" namespace { template <int D> constexpr tg::comp<D, int> tg_ifloor(tg::comp<D, float> const& v) { tg::comp<D, int> res; for (auto i = 0; i < D; ++i) res[i] = tg::ifloor(v[i]); return res; } } void glow::viewer::layout::build_linear_nodes( glow::viewer::layout::tree_node& r...
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#include <windows.h> #include <stdio.h> #include <shlobj.h> #include "tokens.h" #include "build.h" #include "util.h" #include "exedata.h" #include "ResourceEditor.h" #include "DialogTemplate.h" #include "exehead/resource.h" #ifndef FOF_NOERRORUI #define FOF_NOERRORUI 0x0400 #endif #define MAX_INCLUDEDEPTH 10 #define...
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/* * $Id: CallOpConnectAckInConnect.cxx,v 1.1.1.1 2006/11/30 16:26:29 lizhijie Exp $ */ #include "PbxAgent.hxx" #include "CallContainer.hxx" #include "CallOpBuilder.hxx" using namespace Assist; /* process ConnectAck in state of CONNECT. only used in the second call of console's master EndPoint */ const...
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#include<iostream> int main() { std::cout << "Witamy na pokladzie!" << std::endl; }
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/* Start Header****************************************************************/ /*! \file EndRoundScreenSystem.cpp \author Primary Author : Lim Chu Yan, chuyan.lim \par email: chuyan.lim\@digipen.edu \par Course : GAM150 \par SNEKS ATTACK \par High Tea Studios \brief This file contains \par Contribution : CY - 100.00...
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#include <iostream> #include <fstream> #include <cassert> using namespace std; enum Cell {Dead=0, Live}; // const char DEAD = '.' ; // ...
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omusico/Cut
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#pragma once #include <afxwin.h> #include "aced.h" class MenuLMAMain : public AcEdUIContext { public: MenuLMAMain(void); ~MenuLMAMain(void); virtual void* getMenuContext(const AcRxClass *pClass, const AcDbObjectIdArray& ids) ; virtual void onCommand(Adesk::UInt32 cmdIndex); virtual void OnUpdateMenu...
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/** * Created by Hal@shurabaP on 2015/05/31. * This code is under The BSD 3-Clause License. * See more Licence.txt. * Copyright (c) 2015 Hal@shurabaP. All rights reserved. */ #ifndef HARUNEKO_QSTRINGJSON_H #define HARUNEKO_QSTRINGJSON_H #include <QJsonValue> #include "JsonValidator.h" namespace haruneko { namesp...
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#ifndef GRID_H #define GRID_H #include <set> #include "GridParams.h" #include "FitResult.h" class Grid { private: arma::mat Xscaled; arma::vec yscaled; arma::vec BetaMultiplier; arma::vec meanX; double meany; public: GridParams PG; std::vector< std::v...
[ "hazimeh@mit.edu" ]
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#include "Mesh_Interface.h" #include <stdlib.h> using namespace std; // void GaussianIntegration::TestFun(std::vector<double> v,std::vector<double> w,int z){ // cout << "print v" << endl; // for (int i=0; i<v.size(); i++){ // cout << v[i] << endl; // } // cout << "print w" << endl; // for (int i=0; i<w....
[ "albertia@oregonstate.edu" ]
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//Optimise #include <bits/stdc++.h> using namespace std; #define Debug #ifdef Debug #define db(...) ZZ(#__VA_ARGS__, __VA_ARGS__); #define pc(...) PC(#__VA_ARGS__, __VA_ARGS__); template <typename T, typename U> ostream &operator<<(ostream &out, const pair<T, U> &p) { out << '[' << p.first << ", " << p.second << '...
[ "ShahraazHussain@gmail.com" ]
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/** * @filename : epdif.cpp * @brief : Implements EPD interface functions * Users have to implement all the functions in epdif.cpp * @author : Yehui from Waveshare * * Copyright (C) Waveshare August 10 2017 * * Permission is hereby granted, free of charge, to an...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/renderer_host/media/service_video_capture_device_launcher.h" #include "base/run_loop.h" #include "base/test/mock_callback.h" #i...
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#include <iostream> #include <bits/stdc++.h> using namespace std; /* run this program using the console pauser or add your own getch, system("pause") or input loop */ //AC!! int n,m; int in[10005],pre[10005]; struct node { int data; node* left; node* right; int layer; node* father; }N[10004]; vector<node*>ans; n...
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#include <cstring> #include <stdarg.h> #include <cstdlib> #include <cstdio> void panic(char *s) { printf("%s", s); exit(-1); } void _print_spaces(int space) { for (int i = 0 ; i < space; i++) { printf(" "); } } void strscpy(char *buf, int count, ...) { va_list ap; va_start(ap, count);...
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#ifndef DIVE_DIVE_MESSAGE_FACTORY_H #define DIVE_DIVE_MESSAGE_FACTORY_H #include <lib/proto/message.pb.h> using namespace dive; namespace dive { class DiveMessageFactory { public: static DiveMessage& get_ping_message(Member*); static DiveMessage& get_ack_message(Member*); private: ...
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/* Author: saiyan_01 Problem Statement : https://codeforces.com/problemset/problem/439/A */ #include <bits/stdc++.h> using namespace std; #define ll long long #define mp make_pair #define pb push_back #define mod 1000000007 #define e "\n" #define len(x) x.size() #define gcd(a, b) __gcd(a, b) #define ste(v) v....
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#ifndef SHOWDONTUPDATEDIALOG_H #define SHOWDONTUPDATEDIALOG_H #include <QWidget> namespace Ui { class showDontUpdateDialog; } class showDontUpdateDialog : public QWidget { Q_OBJECT public: explicit showDontUpdateDialog(QString showMsg,QWidget *parent = 0); ~showDontUpdateDialog(); private slots: vo...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE122_Heap_Based_Buffer_Overflow__cpp_CWE805_char_loop_53a.cpp Label Definition File: CWE122_Heap_Based_Buffer_Overflow__cpp_CWE805.string.label.xml Template File: sources-sink-53a.tmpl.cpp */ /* * @description * CWE: 122 Heap Based Buffer Overflow * BadSource: Allocat...
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// Generated by Haxe 4.2.0-rc.1+7dc565e63 #include <hxcpp.h> #ifndef INCLUDED_lime_graphics_opengl_ext_EXT_unpack_subimage #include <lime/graphics/opengl/ext/EXT_unpack_subimage.h> #endif HX_DEFINE_STACK_FRAME(_hx_pos_379d20639afe89d4_4_new,"lime.graphics.opengl.ext.EXT_unpack_subimage","new",0xdcb8a1da,"lime.graphic...
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#include "ETriangleWidget.h" #include <QtWidgets/QApplication> #include <gl/GL.h> #include <gl/GLU.h> #include <QString> #pragma comment(lib, "opencv_core330d.lib") #pragma comment(lib, "opencv_objdetect330d.lib") #pragma comment(lib, "opencv_video330d.lib") #pragma comment(lib, "opencv_photo330d.lib") #pragma comm...
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#include<bits/stdc++.h> #include<math.h> #include<string> #include <cstdio> #include <vector> #include <queue> #include <algorithm> using namespace std; typedef long long int ll; int partition(int arr[], int start, int end) { int pivot=arr[end], pIndex=start; for(int i=start; i<end; i++){ if(arr[i]<=pivot){ swa...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/DefaultPawn.h" #include "FreeCameraPawn.generated.h" UCLASS() class SINISTER_API AFreeCameraPawn : public APawn { GENERATED_BODY() public: // Sets default values for this pa...
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// NuWriterDlg.cpp : implementation file // #include "stdafx.h" #include <stdio.h> #include <stdlib.h> #include "NuWriter.h" #include "NuWriterDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif #define LOAD 1 #define SAVE 0 #define AUTO_DOWNLOAD #define RETRYCNT 5 // CAboutDlg dialog used for...
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/*~-------------------------------------------------------------------------~~* * Copyright (c) 2016 Los Alamos National Laboratory, LLC * All rights reserved *~-------------------------------------------------------------------------~~*/ //////////////////////////////////////////////////////////////////////////////...
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#ifndef ASS5_16CS10053_TRANSLATOR_INCLUDED #define ASS5_16CS10053_TRANSLATOR_INCLUDED # define SIZE_OF_CHAR 1 # define SIZE_OF_INT 4 # define SIZE_OF_DOUBLE 8 # define SIZE_OF_PTR 4 // Maxsize for symbol table # define MAX_SIZE 10000 extern int c, w, flag1, flag2, line_count, temp_count, next_instr, flag_array; exte...
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#include <vector> #include "glm/glm.hpp" void computeTangentBasis( // inputs std::vector<glm::vec4> & vertices, std::vector<glm::vec4> & uvs, std::vector<glm::vec4> & normals, // outputs std::vector<glm::vec4> & tangents, std::vector<glm::vec4> & bitangents );
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#include <iostream> using namespace std; int arr[12]; int main() { int T; cin >> T; arr[1] = 1; arr[2] = 2; arr[3] = 4; for (int i = 4; i <= 11; i++) { arr[i] = arr[i - 1] + arr[i - 2] + arr[i - 3]; } while (T--) { int N; cin >> N; cout << arr[N] << '\...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #pragma once #include "base/threading/simple_thread.h" #include "cc/raster/single_thread_task_graph_runner.h" namespace cc { class AppTaskGraphRunner :...
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#include <iostream> #include <algorithm> using namespace std; #define maxn 100004 int a[maxn]; int n,caseT; int tp; bool cmp(const int &a,const int &b) { return a > b; } int main() { int i,tmp,tmp1,tmp2,ans; while(scanf("%d",&caseT)!=EOF) { while(caseT--) { tp = 0; ans = 0; scanf("%d",&n); for(i=0;i...
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/**************************************************************************** Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal...
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/* * SwitchPortInner.cpp * * Created on: 2013-6-25 * Author: Administrator */ #include "SwitchPortInner.h" #include "PriPacket.h" //#include "DCCChannelSnd.h" //#include "DCCChannelRcv.h" #include <string.h> #include <iostream> #include "DeviceComponent.h" #include "DeviceAttribute.h" #incl...
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// // Created by MQ on 2020/8/24. // #include "trackball.h" void trackball::drag_update(int x, int y) { if(_dragged) { _drag_start_position.x = x; _drag_start_position.y = y ; } } void trackball::drag_end() { if(_dragged) { drag_update(0.0f,0.0f) ; _dragged = fal...
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/* * File: ScriptCollection.hpp * Author: Koncord <koncord at rwa.su> * * Created on 10 Апрель 2015 г., 21:24 */ #ifndef SCRIPTCOLLECTION_HPP #define SCRIPTCOLLECTION_HPP #include "../Types.hpp" #include "../debug_macros.hpp" #pragma pack(push, 1) struct Script { todo(rename structures) std::vector<ui...
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#ifndef _ROS_mongodb_store_msgs_StringPair_h #define _ROS_mongodb_store_msgs_StringPair_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" namespace mongodb_store_msgs { class StringPair : public ros::Msg { public: char * first; char * second; virtual int seri...
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//https://www.hackerrank.com/contests/open-cup-mongolia-2014/challenges/khuns/submissions/code/1211376 #include <iostream> //#include <cstdio> #include <climits> #include <stack> #include <vector> #include <algorithm> #define ull unsigned long long using namespace std; vector<string> v; bool used[151][151]; int R,C; i...
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#ifndef _TEST_BASIC_H_ #define _TEST_BASIC_H_ #include "cocos2d.h" #include "VisibleRect.h" USING_NS_CC; class TestScene : public Scene { public: TestScene(bool bPortrait = false, bool physics = false); virtual void onEnter() override; virtual void runThisTest() = 0; }; #define CL(__className__) [](){...
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// Fill out your copyright notice in the Description page of Project Settings. #include "GridGraph.h" #include "Engine/World.h" #include "PathNode.h" #include "Containers/Queue.h" #include "GraphSearch.h" #include "Engine.h" // Sets default values AGridGraph::AGridGraph() { // Set this actor to call Tick() every f...
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// PlayerUnknown's Battlegrounds (3.5.7.7) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "PUBG_ABP_Weapon_SCAR_parameters.hpp" namespace PUBG { //--------------------------------------------------------------------------- //Functions //------------------------------------------------------------------...
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/* * summit_xl_pad * Copyright (c) 2012, Robotnik Automation, SLL * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright ...
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// // Created by mhyao on 2020/3/25. // #ifndef ASSVEC_ADMM_MPI_GRADMANAGER_H #define ASSVEC_ADMM_MPI_GRADMANAGER_H #include "vector.h" #include <random> class GradManager { public: std::minstd_rand rng; long long inId; long long inDictId; long long TotalToken; int parallelNum; ...
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#ifndef CALLCENTER_H #define CALLCENTER_H #include "PriorityQueue.h" class CallCenter { public: CallCenter();//constructor assigns variables to their initial values void AcceptCall(Call c);//ads the call to the waiting list void UpdateCenter();/*increments the time variable if there are no calls ongoin b...
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#include <memory> #include <sstream> #include <cstring> #include "network_package.h" #include "network_wrapper.h" #include <cassert> using namespace std; //Static Memeber Initialization int NetPackage::last_group_id = 0; //Static Methods int NetPackage::get_new_group_id() { return ++last_group_id; } //Non static m...
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#include "Common.h" #include "UI.h" #include "Widget.h" #include "Label.h" void Label::Set_Location(float X, float Y) { Mono::Set_Property(Label_Class, Instance, "X", X); Mono::Set_Property(Label_Class, Instance, "Y", Y); } void Label::Set_Text(const char* Text) { Mono::Set_Property(Label_Class, Instance, "Text", ...
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TOOLSPHERE_H #define TOOLSPHERE_H #ifdef _WIN32 #pragma once #endif #include "ToolInte...
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#pragma once // Name: bbbbbbbbbbbbbbbbbbbbbbblod, Version: 1 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Classes //-------------------------------------------...
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#ifndef HiggsAnalysis_CombinedLimit_MultiDimFit_h #define HiggsAnalysis_CombinedLimit_MultiDimFit_h /** \class MultiDimFit * * Do a ML fit with multiple POI * * \author Giovanni Petrucciani (UCSD) * * */ #include "HiggsAnalysis/CombinedLimit/interface/FitterAlgoBase.h" #include <RooRealVar.h> #include <vector> ...
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// Copyright (c) 2006, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditi...
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/* $Id: util.h 21509 2017-07-21 17:39:13Z cdawson $ */ #ifndef UTIL_H_ #define UTIL_H_ /*! * @file util.h * * @author Colin Dawson */ #include <l_cpp/l_stdio_wrap.h> #include <l_cpp/l_util.h> #include <l_cpp/l_int_matrix.h> #include <l_cpp/l_index.h> #include <m_cpp/m_matrix.h> #include <gsl_cpp/gsl_rng.h> #incl...
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/* * Copyright 2017-2020 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related docum...
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/* Copyright 2023 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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// figura.h: interface for the figura class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_FIGURA_H__C5E3A844_E3E2_4B76_B7D4_0AEB97C600B3__INCLUDED_) #define AFX_FIGURA_H__C5E3A844_E3E2_4B76_B7D4_0AEB97C600B3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER >...
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// Copyright 2019 The Fuchsia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "fuzz_input.h" #include <cstddef> #include <cstdint> #include <string.h> namespace fuzzing { const uint8_t* FuzzInput::TakeBytes(size_t size) ...
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#include <bits/stdc++.h> using namespace std; using ll = long long; #define rep(i,n) for(int (i)=0;(i)<(int)(n);++(i)) #define all(x) (x).begin(),(x).end() #define pb push_back #define fi first #define se second #define dbg(x) cout<<#x" = "<<((x))<<endl template<class T,class U> ostream& operator<<(ostream& o, const pa...
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let buildInitRenderData = ( ~isDebug=true, ~viewportData=Sinon.matchAny, ~workerDetectData=Sinon.matchAny, ~browserDetectData=Sinon.matchAny, ~textureData=Sinon.matchAny, ~imguiData=Sinon.matchAny, ~meshRendererData=Sinon.matchAny, ~geometryData=Sinon.matchAny, ...
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#include "Problem.h" #include "ISolution.h" #include "Methods.h" #include <math.h> float Problem::obj2(ISolution* s,float d)//trocar distancia para distancia por veiculo e descobrir o valor correto { float SUM_freshness = 0; float distance =0; float arrive_time=0; float Total_demand = 0; int i, j,k; for (i = ...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include "WaveFile/WaveFileErrors.h" #include "WaveFile/WaveFile.h" #include "WaveFile/WavFileChannelVisualizer.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindo...
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#pragma once #include "TSingleton.h" #include "ExsertStructDB.h" namespace sqr_tools { class CEditDataScene; class CEditContext; class CMapContext; } namespace MapEditor { class CMapMgr; } using namespace MapEditor; namespace sqr { class CTerrainMesh; class COperator; class CWaterOperat...
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2014 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any per...
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#ifndef LA6_ADTD_h #define LA6_ADTD_h #include <iostream> #include "ADT.h" class Derived : public ADT { public: void doSomething(){ std::cout << "I did something"<< std::endl; } void doSomethingElse(){ std::cout << "I did something else"<< std::endl; } void dontDoThis(){ }...
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#include <iostream> #include <vector> #include <string> #include <fstream> #include "Gameboard.h" using namespace std; int defArray[8][8] = {{-1,-1,-1,-1,-1,-1,-1,-1},{-1,-1,-1,-1,-1,-1,-1,-1},{-1,-1,-1,-1,-1,-1,-1,-1}, {-1,-1,-1,-1,-1,-1,-1,-1},{-1,-1,-1,-1,-1,-1,-1,-1},{-1,-1,-1,-1,-1,-1,-1,-1}, {-1,-1...
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#include "adaptivitySS.h" template <int dim> AdaptivitySS<dim>::AdaptivitySS(Parameters<dim>& parameters, MPI_Comm& mpi_communicator) : Adaptivity<dim>(parameters, mpi_communicator), last_time_step(0), adaptivity_step(0), mag(dim + 2) { } template <int dim> void AdaptivitySS<dim>::calculate_jumps(TrilinosWrap...
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#include <tiramisu/tiramisu.h> using namespace tiramisu; int main(int argc, char **argv){ tiramisu::init("function14776_schedule_24"); constant c0("c0", 128), c1("c1", 1024), c2("c2", 512); var i0("i0", 0, c0), i1("i1", 0, c1), i2("i2", 0, c2), i100("i100", 1, c0 - 1), i101("i101", 1, c1 - 1), i102("i10...
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#include <iostream> #include <iomanip> #include <string> #include <list> #include <regex> #include <bfstream.hpp> #include <strutils.hpp> #include <utils.hpp> #include <myerror.hpp> struct Args { Args() : files(),verbose(false) {} std::list<std::string> files; bool verbose; } args; std::string myerror=""; std::...
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// [[Rcpp::depends(RcppArmadillo)]] #include "gicl_tools.h" #include "MergeMat.h" #include "IclModel.h" #include "MissSbm.h" #include "NmarBdSbm.h" using namespace Rcpp; double NmarBdSbm::icl_emiss(const List & obs_stats){ arma::vec counts =as<arma::vec>(obs_stats["counts"]); arma::mat edges_counts =as<arma::mat>...
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#ifndef FFTTOOL_H #define FFTTOOL_H #include <opencv2/features2d/features2d.hpp> #include "opencv2/core/core.hpp" #include "opencv2/imgproc/imgproc.hpp" #include "opencv2/highgui/highgui.hpp" namespace FFTTools { // Previous declarations, to avoid warnings cv::Mat fftd(const cv::Mat& img_org, bool backwards = false...
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#include <GL/glew.h> #include <GLFW/glfw3.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <SFML/Window.hpp> #include <SFML/Audio.hpp> #include <stdio.h> #include <string.h> #include <assert.h> #include <stdlib.h> #include <iostream> #include <vector> #define STB_IMAGE_IMPLEMENTATION #incl...
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#ifndef CAFFE_PAIRWISEAVG_LAYER_HPP_ #define CAFFE_PAIRWISEAVG_LAYER_HPP_ #include <vector> #include "caffe/blob.hpp" #include "caffe/layer.hpp" #include "caffe/proto/caffe.pb.h" #include "caffe/layers/eltwise_layer.hpp" #include "caffe/layers/pooling_layer.hpp" #include "caffe/layers/power_layer.hpp" #include "caff...
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#include <iostream> #include <string> #include <memory> using namespace std; struct A { ~A() { cout << "Aオブジェクトは解体された\n"; } }; struct Person { string name; shared_ptr<A> pA; //Aオブジェクトをフリーストアに構築するコンストラクタ Person(const string& newName) : name(newName), pA(new A) {} //Aオブジェクトを解体するデストラクタ ~Person() { ...
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/* * Copyright (c) 2010 The Hewlett-Packard Development Company * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, th...
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/* * Direct3D9 shader header * * This file is part of the "SoftPixel Engine" (Copyright (c) 2008 by Lukas Hermanns) * See "SoftPixelEngine.hpp" for license information. */ #ifndef __SP_DIRECT3D9_SHADER_H__ #define __SP_DIRECT3D9_SHADER_H__ #include "Base/spStandard.hpp" #if defined(SP_COMPILE_WIT...
[ "noreply@github.com" ]
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