text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Rendering;
using UnityEngine.Rendering;
namespace UnityEditor;
[Obsolete($"{nameof(LightingExplorerExtensionAttribute)} is deprec... | UnityCsReference/Editor/Mono/SceneModeWindows/LightingExplorerExtensionAttribute.deprecated.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/LightingExplorerExtensionAttribute.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 215
} | 322 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEditor.AnimatedValues;
using UnityEditor.Overlays;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using Un... | UnityCsReference/Editor/Mono/SceneView/SceneOrientationGizmo.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/SceneOrientationGizmo.cs",
"repo_id": "UnityCsReference",
"token_count": 13977
} | 323 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.SceneManagement;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.SceneM... | UnityCsReference/Editor/Mono/SceneVisibility/SceneVisibilityManager.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneVisibility/SceneVisibilityManager.cs",
"repo_id": "UnityCsReference",
"token_count": 13013
} | 324 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditorInternal;
using UnityEngi... | UnityCsReference/Editor/Mono/Scripting/Compilers/Il2CppOutputParser.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/Compilers/Il2CppOutputParser.cs",
"repo_id": "UnityCsReference",
"token_count": 1923
} | 325 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEdito... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssetPathVersionMetaData.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssetPathVersionMetaData.cs",
"repo_id": "UnityCsReference",
"token_count": 928
} | 326 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// Do not add "using System.IO", use AssetPath methods instead
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EditorBuildRules.cs",
"repo_id": "UnityCsReference",
"token_count": 16530
} | 327 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEditor.Compilation;
us... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PrecompiledAssembly.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PrecompiledAssembly.cs",
"repo_id": "UnityCsReference",
"token_count": 3397
} | 328 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using UnityEditor.Utils;
using UnityEngine;
namespace UnityEditor.Scripting
{
... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilers.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilers.cs",
"repo_id": "UnityCsReference",
"token_count": 1453
} | 329 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.ShortcutManagement;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor
{
internal static class SelectionCommands
{
... | UnityCsReference/Editor/Mono/SelectionCommands/SelectionCommands.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SelectionCommands/SelectionCommands.cs",
"repo_id": "UnityCsReference",
"token_count": 806
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(RenderSettings))]
internal class FogEditor : Editor
{
internal class Styles
... | UnityCsReference/Editor/Mono/SettingsWindow/FogEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SettingsWindow/FogEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1756
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor.Sprites
{
[NativeHeader("Editor/Mono/SpritesEditor.bindings.h... | UnityCsReference/Editor/Mono/SpritesEditor.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SpritesEditor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1215
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor.Overlays;
using UnityEditor.ShortcutManagement;
using UnityEditor.Toolbar... | UnityCsReference/Editor/Mono/Tools/EditorToolSettingsOverlay.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/EditorToolSettingsOverlay.cs",
"repo_id": "UnityCsReference",
"token_count": 2877
} | 333 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Runtime/Scripting/TypeCache.h")]
public static pa... | UnityCsReference/Editor/Mono/TypeCache.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/TypeCache.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 541
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UIElements;
namespace... | UnityCsReference/Editor/Mono/UIElements/Controls/PropertyField.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/PropertyField.cs",
"repo_id": "UnityCsReference",
"token_count": 24273
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
class EditorFocusMonitor
{
/// <summary>
/// Checks if any Editor windows ... | UnityCsReference/Editor/Mono/UIElements/EditorFocusMonitor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/EditorFocusMonitor.cs",
"repo_id": "UnityCsReference",
"token_count": 391
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEditor.AssetImporters;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.StyleSheets
{
// Make sure... | UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeStyleSheetImporter.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeStyleSheetImporter.cs",
"repo_id": "UnityCsReference",
"token_count": 770
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
using UnityEditor.Animations;
using UnityEngine.Bindings;
nam... | UnityCsReference/Editor/Mono/Unsupported.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Unsupported.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4865
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.IO;
using UnityEditor.Scripting.Compilers;
using UnityEditor.Utils;
using UnityEngine;
namespace UnityEditor.S... | UnityCsReference/Editor/Mono/Utils/NetCoreRunProgram.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/NetCoreRunProgram.cs",
"repo_id": "UnityCsReference",
"token_count": 1068
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor.VersionControl
{
public enum IconOverlayType
{
Project,
Hierarchy,
Other,
}
publi... | UnityCsReference/Editor/Mono/VersionControl/Common/IIconOverlayExtension.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/IIconOverlayExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 162
} | 340 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor.VersionControl
{
public abstract class VersionControlObject : ScriptableObject
{
public virtual bool isCon... | UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlObject.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlObject.cs",
"repo_id": "UnityCsReference",
"token_count": 258
} | 341 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEditor.VersionControl
{
[NativeHead... | UnityCsReference/Editor/Mono/VersionControl/VCMessage.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/VCMessage.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 652
} | 342 |
//
// File autogenerated from Include/C/Baselib_Thread.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.Baselib.LowLevel
{
[NativeHeader("baselib/CSharp/BindingsUnity/Baselib_Thread.gen.binding.h")]
internal static unsafe parti... | UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_Thread.gen.binding.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_Thread.gen.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 479
} | 343 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
public partial struct OffMeshLinkData
{
... | UnityCsReference/Modules/AI/Components/OffMeshLink.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/AI/Components/OffMeshLink.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 1026
} | 344 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Accessibility
{
/// <summary>
/// Requests and makes updates to the native a... | UnityCsReference/Modules/Accessibility/Bindings/AccessibilityNodeManager.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/Bindings/AccessibilityNodeManager.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3228
} | 345 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Accessibility;
using UnityEngine.UIElements;
namespace UnityEditor.Accessibility
{
/// <summary>
/// A window that dis... | UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyViewerWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyViewerWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 753
} | 346 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
// This file is only used by the ScriptUpdater
namespace UnityEditorInternal
{
[System.Obsolete("Transition is obsolete. Use UnityEditor.An... | UnityCsReference/Modules/Animation/Managed/Animation.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/Managed/Animation.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 2175
} | 347 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
namespace UnityEngine.Animations
{
[NativeHeader("Modules/A... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationClipPlayable.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationClipPlayable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2182
} | 348 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using UnityEngine.Bindings;
using UnityEngine.S... | UnityCsReference/Modules/Animation/ScriptBindings/AnimatorControllerParameter.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimatorControllerParameter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1221
} | 349 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
[UsedByNativeCode]
... | UnityCsReference/Modules/Animation/ScriptBindings/ParentConstraint.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/ParentConstraint.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2085
} | 350 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using System;
namespace UnityEditor
{
[Serializable]
[StructLayout(LayoutKind.Sequential)... | UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/AssetOrigin.binding.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/AssetOrigin.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 470
} | 351 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using Object = UnityEngine.Object;
using UnityEditor.AssetImporters;
namespace UnityEditor
{
internal abstract class BaseAssetI... | UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/BaseAssetImporterTabUI.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/BaseAssetImporterTabUI.cs",
"repo_id": "UnityCsReference",
"token_count": 1113
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEditor.Callbacks;
using UnityEd... | UnityCsReference/Modules/AssetPipelineEditor/Public/PluginImporter.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/PluginImporter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5707
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEngine.Audio
{
[NativeHeader("Modules/Audio/Public/AudioMixerSnapshot... | UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixerSnapshot.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixerSnapshot.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 249
} | 354 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Bindings;
namespace UnityEditor.Audio
{
///*undocumented*
[NativeHeader("Editor/Src/Audio/Mix... | UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerGroupController.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerGroupController.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 886
} | 355 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEditor.Build.Cont... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/ContentBuildInterface.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/ContentBuildInterface.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 2622
} | 356 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Build.Profile.Elements
{
internal struct BuildProfileCard
{
/// <summary>
/// Display name of the card.
/// </... | UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileCard.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileCard.cs",
"repo_id": "UnityCsReference",
"token_count": 353
} | 357 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.Build.Reporting
{
[NativeType(Header = "Modules/BuildReportingEditor/Public/... | UnityCsReference/Modules/BuildReportingEditor/Managed/BuildStep.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/BuildStep.cs",
"repo_id": "UnityCsReference",
"token_count": 298
} | 358 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.CrashReporting
{
[NativeHeader("Modules/UnityConnect/CrashReporting/CrashRe... | UnityCsReference/Modules/CloudServicesSettingsEditor/CrashReporting/ScriptBindings/CrashReportingSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/CloudServicesSettingsEditor/CrashReporting/ScriptBindings/CrashReportingSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 341
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.DeviceSimulation
{
internal class ApplicationSimulation : ApplicationShimBase
{
... | UnityCsReference/Modules/DeviceSimulatorEditor/Shims/ApplicationSimulation.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/Shims/ApplicationSimulation.cs",
"repo_id": "UnityCsReference",
"token_count": 845
} | 360 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Playables;
namespace UnityEngine.Playables
{
[NativeHeader("Modules/Director/Scr... | UnityCsReference/Modules/Director/ScriptBindings/DataPlayableOutputExtensions.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Director/ScriptBindings/DataPlayableOutputExtensions.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 235
} | 361 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Connect;
using UnityEditor.PackageManager.UI;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
[EditorToolbarElem... | UnityCsReference/Modules/EditorToolbar/ToolbarElements/CloudButton.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/CloudButton.cs",
"repo_id": "UnityCsReference",
"token_count": 736
} | 362 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor.Experimental.GraphView
{
struct Line2
{
public Vector2 start { get; set; }
public Vector2 end { ge... | UnityCsReference/Modules/GraphViewEditor/Elements/Line2.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Line2.cs",
"repo_id": "UnityCsReference",
"token_count": 193
} | 363 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public class Resizer : VisualElement
{
... | UnityCsReference/Modules/GraphViewEditor/Manipulators/Resizer.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/Resizer.cs",
"repo_id": "UnityCsReference",
"token_count": 4388
} | 364 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
[EditorWindowTitle(title = k_ToolName)]
public class GraphV... | UnityCsReference/Modules/GraphViewEditor/Windows/GraphViewMinimapWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Windows/GraphViewMinimapWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 1058
} | 365 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Internal;
namespace Unity.Hierarchy
{
/// <summary>
/// Provides access to string property data.
/// </summary>
pub... | UnityCsReference/Modules/HierarchyCore/Managed/HierarchyPropertyString.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchyPropertyString.cs",
"repo_id": "UnityCsReference",
"token_count": 1686
} | 366 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace Unity.Hier... | UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchySearch.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchySearch.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6154
} | 367 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
[ExcludeFromPreset]
[ExcludeFromObjectFactory]
[System.ComponentModel.EditorBrowsable(System.ComponentModel.Edito... | UnityCsReference/Modules/IMGUI/GUIElement.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUIElement.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 856
} | 368 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.TextCore.Text;
namespace UnityEngine
{
internal class IMGUITextHandle : Te... | UnityCsReference/Modules/IMGUI/IMGUITextHandle.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/IMGUITextHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 5190
} | 369 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEngine.InputForUI
{
[VisibleToOtherModules("... | UnityCsReference/Modules/InputForUI/Events/EventModifiers.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Events/EventModifiers.cs",
"repo_id": "UnityCsReference",
"token_count": 1883
} | 370 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
... | UnityCsReference/Modules/InputLegacy/Input.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/InputLegacy/Input.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 9394
} | 371 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.Licensing.UI.Events.Buttons;
interface IEventsButtonFactory
{
public VisualElement Create(Ev... | UnityCsReference/Modules/Licensing/UI/Events/Buttons/IEventsButtonFactory.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/IEventsButtonFactory.cs",
"repo_id": "UnityCsReference",
"token_count": 109
} | 372 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Events.Windows;
using UnityEditor.Licensing.UI.Helper;
namespace UnityEditor.Licensing.U... | UnityCsReference/Modules/Licensing/UI/Events/ModalWrapper.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/ModalWrapper.cs",
"repo_id": "UnityCsReference",
"token_count": 594
} | 373 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Licensing.UI.Helper;
static class Constants
{
public const string UiEntitlement = "com.unity.editor.ui";
}
| UnityCsReference/Modules/Licensing/UI/Helper/Constants.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Helper/Constants.cs",
"repo_id": "UnityCsReference",
"token_count": 90
} | 374 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using System;
namespace UnityEngine.Multiplayer.Internal
{
// The Multiplayer role the application will play: Client, Server or Cli... | UnityCsReference/Modules/Multiplayer/Managed/MultiplayerRole.cs/0 | {
"file_path": "UnityCsReference/Modules/Multiplayer/Managed/MultiplayerRole.cs",
"repo_id": "UnityCsReference",
"token_count": 259
} | 375 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi... | UnityCsReference/Modules/PackageManager/Editor/Managed/Error.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Error.cs",
"repo_id": "UnityCsReference",
"token_count": 390
} | 376 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager
{
public enum PackageSource
{
Unknown,
Registry,
BuiltIn,
Embedded,
Local,
... | UnityCsReference/Modules/PackageManager/Editor/Managed/PackageSource.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/PackageSource.cs",
"repo_id": "UnityCsReference",
"token_count": 149
} | 377 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
namespace UnityEditor.PackageManager.Requests
{
[Serializable]
public sealed partial class ListRequest : Request<PackageCo... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ListRequest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ListRequest.cs",
"repo_id": "UnityCsReference",
"token_count": 365
} | 378 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi... | UnityCsReference/Modules/PackageManager/Editor/Managed/Search/SearchResultEntry.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Search/SearchResultEntry.cs",
"repo_id": "UnityCsReference",
"token_count": 834
} | 379 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.UI
{
internal interface IMenuDropdownItem : IExtension
{
bool isChecked {set; get;}
stri... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IMenuDropdownItem.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IMenuDropdownItem.cs",
"repo_id": "UnityCsReference",
"token_count": 159
} | 380 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Analytics;
namespace UnityEditor.PackageManager.UI.Internal
{
[AnalyticInfo(eventName: k_EventName, vendorKey: k_VendorKey)]
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/AssetSelectionWindowAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/AssetSelectionWindowAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 786
} | 381 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Connect;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreOAuth.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreOAuth.cs",
"repo_id": "UnityCsReference",
"token_count": 3579
} | 382 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal
{
internal static... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/DictionaryExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/DictionaryExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 1238
} | 383 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal
{
internal static class VersionsFilter
{
publ... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/VersionsFilter.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/VersionsFilter.cs",
"repo_id": "UnityCsReference",
"token_count": 1039
} | 384 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal;
internal class GitUpdateAction : PackageAction
{
private readonly IPackage... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/GitUpdateAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/GitUpdateAction.cs",
"repo_id": "UnityCsReference",
"token_count": 659
} | 385 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class PackageAndVersionIdPair
{
public PackageAndVersi... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageAndVersionIdPair.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageAndVersionIdPair.cs",
"repo_id": "UnityCsReference",
"token_count": 214
} | 386 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
namespace UnityEditor.PackageManager.UI... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/BasePage.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/BasePage.cs",
"repo_id": "UnityCsReference",
"token_count": 6171
} | 387 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
int... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PaginatedVisualStateList.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PaginatedVisualStateList.cs",
"repo_id": "UnityCsReference",
"token_count": 954
} | 388 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IH... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/HttpClientFactory.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/HttpClientFactory.cs",
"repo_id": "UnityCsReference",
"token_count": 1241
} | 389 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.PackageManager.Requests;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class UpmGetRegistriesO... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmGetRegistriesOperation.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmGetRegistriesOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 241
} | 390 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class IncorrectFieldTypeException : InvalidCastException
{
public Incorre... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/IncorrectFieldTypeException.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/IncorrectFieldTypeException.cs",
"repo_id": "UnityCsReference",
"token_count": 177
} | 391 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal abstract class DropdownContent : VisualElement
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/DropdownContent.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/DropdownContent.cs",
"repo_id": "UnityCsReference",
"token_count": 525
} | 392 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class MultiSelec... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/MultiSelectFoldout.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/MultiSelectFoldout.cs",
"repo_id": "UnityCsReference",
"token_count": 1381
} | 393 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
using System.Linq;
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal
{
intern... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsImagesTab.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsImagesTab.cs",
"repo_id": "UnityCsReference",
"token_count": 2604
} | 394 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageQuickStartButton : PackageLinkButton
{
publi... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageLinks/PackageQuickStartButton.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageLinks/PackageQuickStartButton.cs",
"repo_id": "UnityCsReference",
"token_count": 330
} | 395 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageSelectionEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageSelectionEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 5875
} | 396 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace UnityEditor.PackageManager.UI.Internal;
internal interface ISelec... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowProxy.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowProxy.cs",
"repo_id": "UnityCsReference",
"token_count": 363
} | 397 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Bindings;
using Uni... | UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystemStructs.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystemStructs.cs",
"repo_id": "UnityCsReference",
"token_count": 14330
} | 398 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class ForceModuleUI : ModuleUI
{
SerializedMinMaxCurve m_X;
SerializedMinMaxCurve m_Y;
... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ForceModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ForceModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 1482
} | 399 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor
{
class TrailModuleUI : ModuleUI
{
class Texts
{
pub... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/TrailModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/TrailModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 4145
} | 400 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[RequireComponent(typeof(Rigidbody))]
[NativeHeader("Modules/Physics/FixedJoint.h")]
[NativeClass("... | UnityCsReference/Modules/Physics/ScriptBindings/FixedJoint.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/FixedJoint.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 129
} | 401 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[NativeHeader("Runtime/Interfaces/IRaycast.h")]
[NativeHeader("PhysicsScri... | UnityCsReference/Modules/Physics/ScriptBindings/RaycastHit.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/RaycastHit.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1323
} | 402 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.AnimatedValues;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(CompositeCollider2D))]
[... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CompositeCollider2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CompositeCollider2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1894
} | 403 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(AnchoredJoint2D), true)]
[CanEditMultipleObjects]
internal class Anchored... | UnityCsReference/Modules/Physics2DEditor/Managed/Joints/AnchoredJoint2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/AnchoredJoint2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1471
} | 404 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.AnimatedValues;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(ArticulationBody))]
[CanEditMultipleObjects]
internal... | UnityCsReference/Modules/PhysicsEditor/ArticulationBodyEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/ArticulationBodyEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 10617
} | 405 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using Unity.Collections;
using System.Collections.Generic;
using Unity.Jobs;
using UnityEngine.Profiling;
using System;
using Unity.Collections.L... | UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindowContactsTab.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindowContactsTab.cs",
"repo_id": "UnityCsReference",
"token_count": 7116
} | 406 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.IMGUI.Controls;
namespace UnityEditor.Presets
{
class PresetTypeDropdownItem : AdvancedDropdownItem
{
string m_SearchableName;
... | UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/PresetTypeDropdownItem.cs/0 | {
"file_path": "UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/PresetTypeDropdownItem.cs",
"repo_id": "UnityCsReference",
"token_count": 837
} | 407 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using System.IO;
namespace UnityEditorInternal.Profiling.Memory.Experimental
{
// Note: new entry types should be added direct... | UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/MemorySnapshotFileReader.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/MemorySnapshotFileReader.cs",
"repo_id": "UnityCsReference",
"token_count": 6424
} | 408 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Profiling;
using UnityEditorInternal;
namespace Unity.Profiling.Editor
{
// A wrapper around the existing singleton API for Pro... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/LegacySingletonProfilerCaptureDataService.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/LegacySingletonProfilerCaptureDataService.cs",
"repo_id": "UnityCsReference",
"token_count": 1640
} | 409 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
namespace UnityEdi... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerChart.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerChart.cs",
"repo_id": "UnityCsReference",
"token_count": 5655
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Profiling;
using UnityEditor;
using UnityEditor.Profiling;
using UnityEngine;
namespace UnityEditorInternal.Profiling
{
internal static class FlowI... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/FlowIndicatorDrawer.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/FlowIndicatorDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 1747
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditorInternal.Profiling;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.Profiling.Editor
{
// An internal modu... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/LegacyDetailsViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/LegacyDetailsViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 852
} | 412 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.Profiling.Editor
{
internal class StandardDetailsViewController : ProfilerModuleViewController... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/StandardDetailsViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/StandardDetailsViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 1064
} | 413 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace Unity.Profiling.Editor.UI
{
static class UIUtility
{
// Set the element's display visibility.
publi... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Utilities/UIUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Utilities/UIUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 244
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties.Internal;
namespace Unity.Properties
{
/// <summary>
/// Flags used to specify a set... | UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+Accept.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+Accept.cs",
"repo_id": "UnityCsReference",
"token_count": 5268
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
namespace Unity.Properties
{
/// <summary>
/// Comm... | UnityCsReference/Modules/Properties/Runtime/Properties/ReflectedMemberProperty.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Properties/ReflectedMemberProperty.cs",
"repo_id": "UnityCsReference",
"token_count": 5463
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
namespace Unity.Properties
{
/// <summary>
/// The <see cref="PropertyCollection{... | UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyCollection.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyCollection.cs",
"repo_id": "UnityCsReference",
"token_count": 4505
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
namespace Unity.Properties
{
/// <summary>
/// Helper class to avoid paying the cost of runtime type lookups.
//... | UnityCsReference/Modules/Properties/Runtime/Utility/TypeTraits.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Utility/TypeTraits.cs",
"repo_id": "UnityCsReference",
"token_count": 2224
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.Regula... | UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchIndexer.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchIndexer.cs",
"repo_id": "UnityCsReference",
"token_count": 43836
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Threading;
using UnityEngine;
namespace UnityEditor.Search.Providers
{
... | UnityCsReference/Modules/QuickSearch/Editor/Providers/LogProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/LogProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 2810
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Search.Providers;
using UnityEditorInternal;
using UnityEngine;
using UnityEngi... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryListBlock.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryListBlock.cs",
"repo_id": "UnityCsReference",
"token_count": 7503
} | 421 |
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