text
stringlengths
7
35.3M
id
stringlengths
11
185
metadata
dict
__index_level_0__
int64
0
2.14k
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ICSharpCode.Decompiler.CSharp.Syntax; using ICSharpCode.Decompiler.CSharp.Syntax.PatternMatching; namespace ICSharpCode.Decompiler.CSharp.Transforms { class NormalizeBlockStatements : DepthFirstAstVisitor, IAstTransform { ...
ILSpy/ICSharpCode.Decompiler/CSharp/Transforms/NormalizeBlockStatements.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/CSharp/Transforms/NormalizeBlockStatements.cs", "repo_id": "ILSpy", "token_count": 2418 }
222
// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to us...
ILSpy/ICSharpCode.Decompiler/CSharp/TypeSystem/UsingScope.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/CSharp/TypeSystem/UsingScope.cs", "repo_id": "ILSpy", "token_count": 1759 }
223
// Copyright (c) 2018 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // pub...
ILSpy/ICSharpCode.Decompiler/Disassembler/ILParser.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/Disassembler/ILParser.cs", "repo_id": "ILSpy", "token_count": 1749 }
224
// Copyright (c) 2016 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publ...
ILSpy/ICSharpCode.Decompiler/FlowAnalysis/ReachingDefinitionsVisitor.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/FlowAnalysis/ReachingDefinitionsVisitor.cs", "repo_id": "ILSpy", "token_count": 5791 }
225
// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publ...
ILSpy/ICSharpCode.Decompiler/IL/ControlFlow/ExitPoints.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/IL/ControlFlow/ExitPoints.cs", "repo_id": "ILSpy", "token_count": 3508 }
226
// Copyright (c) 2014-2020 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, //...
ILSpy/ICSharpCode.Decompiler/IL/Instructions.tt/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/IL/Instructions.tt", "repo_id": "ILSpy", "token_count": 19982 }
227
#nullable enable // Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify...
ILSpy/ICSharpCode.Decompiler/IL/Instructions/ILFunction.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/IL/Instructions/ILFunction.cs", "repo_id": "ILSpy", "token_count": 5282 }
228
// Copyright (c) 2011-2016 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, //...
ILSpy/ICSharpCode.Decompiler/IL/Transforms/CachedDelegateInitialization.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/IL/Transforms/CachedDelegateInitialization.cs", "repo_id": "ILSpy", "token_count": 4920 }
229
// Copyright (c) 2020 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publ...
ILSpy/ICSharpCode.Decompiler/IL/Transforms/IndexRangeTransform.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/IL/Transforms/IndexRangeTransform.cs", "repo_id": "ILSpy", "token_count": 10972 }
230
// Copyright (c) 2018 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publ...
ILSpy/ICSharpCode.Decompiler/IL/Transforms/ReduceNestingTransform.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/IL/Transforms/ReduceNestingTransform.cs", "repo_id": "ILSpy", "token_count": 8980 }
231
// Copyright (c) Tunnel Vision Laboratories, LLC. All Rights Reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. namespace LightJson.Serialization { using System; /// <summary> /// The exception that is thrown when a JSON message cannot be parsed. ...
ILSpy/ICSharpCode.Decompiler/Metadata/LightJson/Serialization/JsonParseException.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/Metadata/LightJson/Serialization/JsonParseException.cs", "repo_id": "ILSpy", "token_count": 1026 }
232
// Copyright (c) 2018 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // pub...
ILSpy/ICSharpCode.Decompiler/Metadata/UniversalAssemblyResolver.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/Metadata/UniversalAssemblyResolver.cs", "repo_id": "ILSpy", "token_count": 8990 }
233
// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to us...
ILSpy/ICSharpCode.Decompiler/TypeSystem/ArrayType.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/TypeSystem/ArrayType.cs", "repo_id": "ILSpy", "token_count": 2507 }
234
// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to us...
ILSpy/ICSharpCode.Decompiler/TypeSystem/Implementation/GetClassTypeReference.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/TypeSystem/Implementation/GetClassTypeReference.cs", "repo_id": "ILSpy", "token_count": 1922 }
235
using System.Collections.Generic; using System.Diagnostics; namespace ICSharpCode.Decompiler.TypeSystem.Implementation { /// <summary> /// A decorator that annotates the nullability status for a type. /// Note: ArrayType does not use a decorator, but has direct support for nullability. /// </summary> public clas...
ILSpy/ICSharpCode.Decompiler/TypeSystem/Implementation/NullabilityAnnotatedType.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/TypeSystem/Implementation/NullabilityAnnotatedType.cs", "repo_id": "ILSpy", "token_count": 1408 }
236
// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to us...
ILSpy/ICSharpCode.Decompiler/TypeSystem/KnownTypeReference.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/TypeSystem/KnownTypeReference.cs", "repo_id": "ILSpy", "token_count": 5453 }
237
// Copyright (c) 2018 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publ...
ILSpy/ICSharpCode.Decompiler/TypeSystem/TupleType.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/TypeSystem/TupleType.cs", "repo_id": "ILSpy", "token_count": 4717 }
238
#nullable enable // Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation...
ILSpy/ICSharpCode.Decompiler/Util/TreeTraversal.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/Util/TreeTraversal.cs", "repo_id": "ILSpy", "token_count": 1602 }
239
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ICSharpCode.ILSpyX/AssemblyList.cs/0
{ "file_path": "ILSpy/ICSharpCode.ILSpyX/AssemblyList.cs", "repo_id": "ILSpy", "token_count": 4461 }
240
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ICSharpCode.ILSpyX/Search/AssemblySearchStrategy.cs/0
{ "file_path": "ILSpy/ICSharpCode.ILSpyX/Search/AssemblySearchStrategy.cs", "repo_id": "ILSpy", "token_count": 1197 }
241
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VSLangProj; namespace ICSharpCode.ILSpy.AddIn.Commands { /// <summary> /// Represents an assembly reference item in Solution Explorer, which can be opened in ILSpy. /// </summary> class Assem...
ILSpy/ILSpy.AddIn.Shared/Commands/AssemblyReferenceForILSpy.cs/0
{ "file_path": "ILSpy/ILSpy.AddIn.Shared/Commands/AssemblyReferenceForILSpy.cs", "repo_id": "ILSpy", "token_count": 456 }
242
<?xml version="1.0" encoding="utf-8"?> <PackageManifest Version="2.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011"> <Metadata> <Identity Id="a9120dbe-164a-4891-842f-fb7829273838" Version="$INSERTVERSION$" Language="en-US" P...
ILSpy/ILSpy.AddIn/source.extension.vsixmanifest.template/0
{ "file_path": "ILSpy/ILSpy.AddIn/source.extension.vsixmanifest.template", "repo_id": "ILSpy", "token_count": 485 }
243
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
ILSpy/ILSpy.BamlDecompiler.Tests/Cases/Issue2097.xaml.cs/0
{ "file_path": "ILSpy/ILSpy.BamlDecompiler.Tests/Cases/Issue2097.xaml.cs", "repo_id": "ILSpy", "token_count": 218 }
244
<Window x:Class="ILSpy.BamlDecompiler.Tests.Cases.SimpleNames" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="clr-namespace:ILSpy.BamlDecompiler.Tests.Cases" Title="ILSpy.BamlDecompiler.Tests.Cases" Height="300" Width="300"> <Grid> ...
ILSpy/ILSpy.BamlDecompiler.Tests/Cases/SimpleNames.xaml/0
{ "file_path": "ILSpy/ILSpy.BamlDecompiler.Tests/Cases/SimpleNames.xaml", "repo_id": "ILSpy", "token_count": 168 }
245
<?xml version="1.0" encoding="utf-8"?> <Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <AssemblyName>ILSpy.ReadyToRun.Plugin</AssemblyName> <TargetFramework>net8.0-windows</TargetFramework> <RuntimeIdentifiers>win-x64;win-arm64</RuntimeIdentifiers> <GenerateAssemblyInfo>False</GenerateAssemblyInfo...
ILSpy/ILSpy.ReadyToRun/ILSpy.ReadyToRun.csproj/0
{ "file_path": "ILSpy/ILSpy.ReadyToRun/ILSpy.ReadyToRun.csproj", "repo_id": "ILSpy", "token_count": 690 }
246
<?xml version="1.0" encoding="utf-8"?> <Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net8.0-windows</TargetFramework> <IsPackable>false</IsPackable> <StartupObject>AutoGeneratedProgram</StartupObject> <AllowUnsafeBlocks>True</AllowUnsafeBlocks> <NoWarn>1701;1702;1705,67,16...
ILSpy/ILSpy.Tests/ILSpy.Tests.csproj/0
{ "file_path": "ILSpy/ILSpy.Tests/ILSpy.Tests.csproj", "repo_id": "ILSpy", "token_count": 928 }
247
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/ContextMenuEntry.cs/0
{ "file_path": "ILSpy/ILSpy/ContextMenuEntry.cs", "repo_id": "ILSpy", "token_count": 4135 }
248
<!-- This file was generated by the AiToXaml tool.--> <!-- Tool Version: 14.0.22307.0 --> <DrawingGroup xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <DrawingGroup.Children> <GeometryDrawing Brush="#00FFFFFF" Geometry="F1M16,16L0,16 0,0 16,0z" /> <GeometryDrawing Brush="#FFF6F6F6" Geometry="F1...
ILSpy/ILSpy/Images/Method.xaml/0
{ "file_path": "ILSpy/ILSpy/Images/Method.xaml", "repo_id": "ILSpy", "token_count": 533 }
249
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <svg xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://creativecommons.org/ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sod...
ILSpy/ILSpy/Images/OverlayPrivateProtected.svg/0
{ "file_path": "ILSpy/ILSpy/Images/OverlayPrivateProtected.svg", "repo_id": "ILSpy", "token_count": 1776 }
250
<!-- This file was generated by the AiToXaml tool.--> <!-- Tool Version: 14.0.22307.0 --> <DrawingGroup xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <DrawingGroup.Children> <GeometryDrawing Brush="#00FFFFFF" Geometry="F1M16,16L0,16 0,0 16,0z" /> <GeometryDrawing Brush="#FFF6F6F6" Geometr...
ILSpy/ILSpy/Images/Sort.xaml/0
{ "file_path": "ILSpy/ILSpy/Images/Sort.xaml", "repo_id": "ILSpy", "token_count": 571 }
251
<Control x:Class="ICSharpCode.ILSpy.Metadata.FlagsFilterControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="...
ILSpy/ILSpy/Metadata/FlagsFilterControl.xaml/0
{ "file_path": "ILSpy/ILSpy/Metadata/FlagsFilterControl.xaml", "repo_id": "ILSpy", "token_count": 734 }
252
<ResourceDictionary x:Class="ICSharpCode.ILSpy.Metadata.MetadataTableViews" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:controls="clr-namespace:ICSharpCode.ILSpy.Controls" xmlns:local="clr-namespace:ICSharpCode.ILSpy.Met...
ILSpy/ILSpy/Metadata/MetadataTableViews.xaml/0
{ "file_path": "ILSpy/ILSpy/Metadata/MetadataTableViews.xaml", "repo_id": "ILSpy", "token_count": 2410 }
253
// Copyright (c) 2017 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Options/MiscSettingsViewModel.cs/0
{ "file_path": "ILSpy/ILSpy/Options/MiscSettingsViewModel.cs", "repo_id": "ILSpy", "token_count": 1476 }
254
<SyntaxDefinition name="Asm" extensions=".s;.asm" xmlns="http://icsharpcode.net/sharpdevelop/syntaxdefinition/2008"> <Color name="Comment" foreground="Green" exampleText="; comment" /> <Color name="NumberLiteral" foreground="Orange" exampleText="0987654321" /> <Color name="String" foreground="Magenta" exampleText="...
ILSpy/ILSpy/TextView/Asm-Mode.xshd/0
{ "file_path": "ILSpy/ILSpy/TextView/Asm-Mode.xshd", "repo_id": "ILSpy", "token_count": 15352 }
255
<SyntaxDefinition name="XML" extensions=".xml;.xsl;.xslt;.xsd;.manifest;.config;.addin;.xshd;.wxs;.wxi;.wxl;.proj;.csproj;.vbproj;.ilproj;.booproj;.build;.xfrm;.targets;.xaml;.xpt;.xft;.map;.wsdl;.disco;.ps1xml;.nuspec" xmlns="http://icsharpcode.net/sharpdevelop/syntaxdefinition/2008"> <Color foreground="Green" name="...
ILSpy/ILSpy/TextView/XML-Mode.xshd/0
{ "file_path": "ILSpy/ILSpy/TextView/XML-Mode.xshd", "repo_id": "ILSpy", "token_count": 1069 }
256
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/TreeNodes/ThreadingSupport.cs/0
{ "file_path": "ILSpy/ILSpy/TreeNodes/ThreadingSupport.cs", "repo_id": "ILSpy", "token_count": 2201 }
257
// Copyright (c) 2020 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/SharpTreeView/TreeFlattener.cs/0
{ "file_path": "ILSpy/SharpTreeView/TreeFlattener.cs", "repo_id": "ILSpy", "token_count": 1546 }
258
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace UnityEditor.U2D.Interface { internal interface ITexturePlatformSettingsView { string...
UnityCsReference/Editor/Mono/2D/Interface/ITexturePlatformSetting.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/2D/Interface/ITexturePlatformSetting.cs", "repo_id": "UnityCsReference", "token_count": 625 }
259
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEngine; using System.Collections.Generic; using UnityEditor.ShortcutManagement; namespace UnityEdit...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/AddCurvesPopupHierarchyGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/AddCurvesPopupHierarchyGUI.cs", "repo_id": "UnityCsReference", "token_count": 2585 }
260
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using System.Collections.Generic; using UnityEditor.IMGUI.Controls; using UnityEngine; using Object = UnityEngine.Object; namespace UnityEditorI...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowHierarchyDataSource.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowHierarchyDataSource.cs", "repo_id": "UnityCsReference", "token_count": 3621 }
261
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [System.Serializable] internal class CurveEditorSettings { // Label settings private TickSty...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/CurveEditorSettings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/CurveEditorSettings.cs", "repo_id": "UnityCsReference", "token_count": 1481 }
262
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using Object = UnityEngine.Object; namespace UnityEditorInternal { // Required information for animation recording. internal interface I...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/IAnimationContextualResponder.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/IAnimationContextualResponder.cs", "repo_id": "UnityCsReference", "token_count": 349 }
263
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [System.Serializable] internal class TickStyle { public EditorGUIUtility.SkinnedColor tickColor = ne...
UnityCsReference/Editor/Mono/Animation/TickStyle.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/TickStyle.cs", "repo_id": "UnityCsReference", "token_count": 387 }
264
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Linq; using System.Reflection; using System.Collections.Generic; using Mono.Cecil; using UnityEditor.Modules; using Unit...
UnityCsReference/Editor/Mono/AssemblyHelper.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssemblyHelper.cs", "repo_id": "UnityCsReference", "token_count": 4196 }
265
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEng...
UnityCsReference/Editor/Mono/AssetPipeline/AssetImportContext.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetPipeline/AssetImportContext.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3124 }
266
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AssetImporters; using System; using UnityEngine; namespace UnityEditor.SpeedTree.Importer { class SpeedTree9ImporterWindEditor : BaseSpeedTre...
UnityCsReference/Editor/Mono/AssetPipeline/SpeedTree/SpeedTree9ImporterWindEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetPipeline/SpeedTree/SpeedTree9ImporterWindEditor.cs", "repo_id": "UnityCsReference", "token_count": 1088 }
267
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEditorInternal; using System; using System.Collections; using System.Collections.Generic; using System.Text.Regular...
UnityCsReference/Editor/Mono/AssetStore/AssetStoreContext.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetStore/AssetStoreContext.cs", "repo_id": "UnityCsReference", "token_count": 7237 }
268
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor; class AudioContainerListDragAndDropManipul...
UnityCsReference/Editor/Mono/Audio/AudioContainerListDragAndDropManipulator.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Audio/AudioContainerListDragAndDropManipulator.cs", "repo_id": "UnityCsReference", "token_count": 631 }
269
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.Audio; namespace UnityEditor { internal class AudioMixerDrawUtils { // OpenGL and D3D<11 use different ways of...
UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixerDrawUtils.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixerDrawUtils.cs", "repo_id": "UnityCsReference", "token_count": 6967 }
270
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; using Color = UnityEngine.Color; namespace UnityEditor.Audio.UIElements { internal class AudioLe...
UnityCsReference/Editor/Mono/Audio/UIElements/AudioLevelMeter.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Audio/UIElements/AudioLevelMeter.cs", "repo_id": "UnityCsReference", "token_count": 2720 }
271
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Build; using UnityEngine; namespace UnityEditor.Android { public interface IPostGenerateGradl...
UnityCsReference/Editor/Mono/BuildPipeline/Android/AndroidPostGenerateGradleProject.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/BuildPipeline/Android/AndroidPostGenerateGradleProject.cs", "repo_id": "UnityCsReference", "token_count": 132 }
272
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Modules; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.Build.Profile { /// <summary> /// Base class ...
UnityCsReference/Editor/Mono/BuildProfile/BuildProfilePlatformSettingsBase.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/BuildProfile/BuildProfilePlatformSettingsBase.cs", "repo_id": "UnityCsReference", "token_count": 3428 }
273
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Experimental.Rendering { [RequiredByNativeCode] public struct SceneStat...
UnityCsReference/Editor/Mono/Camera/SceneStateHash.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Camera/SceneStateHash.cs", "repo_id": "UnityCsReference", "token_count": 903 }
274
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace Unity.CodeEditor { [NativeHeader("Editor/Platform/Interface/ExternalEditor.h")] internal class ExternalEditor { ...
UnityCsReference/Editor/Mono/CodeEditor/ExternalEditor.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/CodeEditor/ExternalEditor.bindings.cs", "repo_id": "UnityCsReference", "token_count": 150 }
275
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.StyleSheets; using System.Runtime.InteropServices; using System.Collections.Generic; using System; using System.Text; using Uni...
UnityCsReference/Editor/Mono/ContainerWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ContainerWindow.cs", "repo_id": "UnityCsReference", "token_count": 12606 }
276
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using UnityEngine; using UnityEngine.Bindings; ...
UnityCsReference/Editor/Mono/DrivenPropertyManagerInternal.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/DrivenPropertyManagerInternal.bindings.cs", "repo_id": "UnityCsReference", "token_count": 259 }
277
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Build; using UnityEngine; using UnityEngine.Internal; using Object = UnityEngine.Object; namespac...
UnityCsReference/Editor/Mono/EditorGUILayout.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorGUILayout.cs", "repo_id": "UnityCsReference", "token_count": 40516 }
278
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.TextCore.Text; using UnityEditor.Experimental; using TextAsset = UnityEngine.Te...
UnityCsReference/Editor/Mono/EditorTextSettings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorTextSettings.cs", "repo_id": "UnityCsReference", "token_count": 2166 }
279
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Src/ExternalPlayModeView.bindings.h"), StaticAc...
UnityCsReference/Editor/Mono/ExternalPlayModeView/ExternalPlayModeView.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ExternalPlayModeView/ExternalPlayModeView.bindings.cs", "repo_id": "UnityCsReference", "token_count": 437 }
280
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { //Originally class was defined in Lightmapping.bindings [System.Obsolete("LightmapSnapshot has been deprecated. Use LightingDataAss...
UnityCsReference/Editor/Mono/GI/LightmapSnapshot.deprecated.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GI/LightmapSnapshot.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 173 }
281
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Linq; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor { internal class AppStatusBa...
UnityCsReference/Editor/Mono/GUI/AppStatusBar.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/AppStatusBar.cs", "repo_id": "UnityCsReference", "token_count": 7898 }
282
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEditor; namespace UnityEditor { [System.Flag...
UnityCsReference/Editor/Mono/GUI/EditorCache.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/EditorCache.cs", "repo_id": "UnityCsReference", "token_count": 2827 }
283
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { public sealed partial class EditorGUILayout { internal static Color32 HexColorTextField(GUIContent label...
UnityCsReference/Editor/Mono/GUI/HexColorTextField.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/HexColorTextField.cs", "repo_id": "UnityCsReference", "token_count": 1145 }
284
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.SceneManagement; using UnityEditorInternal; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; names...
UnityCsReference/Editor/Mono/GUI/ObjectField.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/ObjectField.cs", "repo_id": "UnityCsReference", "token_count": 16340 }
285
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.IMGUI.Controls { public class SearchField { int m_ControlID; bool m_WantsFocus; bool m_Aut...
UnityCsReference/Editor/Mono/GUI/SearchField.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/SearchField.cs", "repo_id": "UnityCsReference", "token_count": 2149 }
286
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.IMGUI.Controls; using UnityEditor.ProjectWindowCallback; using UnityEngine; using UnityEditorInternal.VersionControl; using UnityEdi...
UnityCsReference/Editor/Mono/GUI/TreeView/AssetsTreeViewGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/AssetsTreeViewGUI.cs", "repo_id": "UnityCsReference", "token_count": 4685 }
287
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace UnityEditor.IMGUI.Controls { public partial class TreeView { private class TreeView...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlDragging.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlDragging.cs", "repo_id": "UnityCsReference", "token_count": 1052 }
288
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.TreeViewExamples { internal class TreeViewTestWindow : EditorWindow, IHasCustomMenu { // Test 1 p...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestWindow.cs", "repo_id": "UnityCsReference", "token_count": 1553 }
289
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UIElements; namespace UnityEditor { internal...
UnityCsReference/Editor/Mono/GUIDebugger/StylePicker.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUIDebugger/StylePicker.cs", "repo_id": "UnityCsReference", "token_count": 3383 }
290
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { internal interface IGameViewSizeMenuUser { void SizeSelectionCallback(int indexClicked, object objectSelected); bool...
UnityCsReference/Editor/Mono/GameView/IGameViewSizeMenuUser.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GameView/IGameViewSizeMenuUser.cs", "repo_id": "UnityCsReference", "token_count": 162 }
291
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using UnityEngine.Rendering; namespace UnityEditor { public sealed partial class Handles { in...
UnityCsReference/Editor/Mono/Handles/BoneHandle.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Handles/BoneHandle.cs", "repo_id": "UnityCsReference", "token_count": 8966 }
292
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditorInternal; using UnityEngine; namespace UnityEditor { public sealed partial class Handles { internal static float DoRadiusHandle(Qu...
UnityCsReference/Editor/Mono/Handles/RadiusHandle.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Handles/RadiusHandle.cs", "repo_id": "UnityCsReference", "token_count": 3371 }
293
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor { public class HyperLinkClickedEventArgs { public Dictionary<string, string> hyperLinkData ...
UnityCsReference/Editor/Mono/HyperLinkClickedEventArgs.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/HyperLinkClickedEventArgs.cs", "repo_id": "UnityCsReference", "token_count": 178 }
294
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text.RegularExpressions; using System.IO; using System.Linq; using UnityEditor.Modules; using UnityEngi...
UnityCsReference/Editor/Mono/ImportSettings/DesktopPluginImporterExtension.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ImportSettings/DesktopPluginImporterExtension.cs", "repo_id": "UnityCsReference", "token_count": 7471 }
295
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEditorInternal; using System.Collections.Generic; namespace UnityEditor { internal class AnimationClipOverride...
UnityCsReference/Editor/Mono/Inspector/AnimatorOverrideControllerInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/AnimatorOverrideControllerInspector.cs", "repo_id": "UnityCsReference", "token_count": 4032 }
296
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(AudioReverbZone))] [CanEditMultipleObjects] class AudioReverbZoneEdi...
UnityCsReference/Editor/Mono/Inspector/AudioReverbZoneEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/AudioReverbZoneEditor.cs", "repo_id": "UnityCsReference", "token_count": 3453 }
297
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(BillboardRenderer))] [CanEditMultipleObjects] interna...
UnityCsReference/Editor/Mono/Inspector/BillboardRendererInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/BillboardRendererInspector.cs", "repo_id": "UnityCsReference", "token_count": 424 }
298
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.AddComponent { [Initia...
UnityCsReference/Editor/Mono/Inspector/Core/AddComponent/AddComponentWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AddComponent/AddComponentWindow.cs", "repo_id": "UnityCsReference", "token_count": 2750 }
299
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Collections.Generic; using Object = UnityEngine.Object; namespace UnityEditor { class TypeSelectionList { ...
UnityCsReference/Editor/Mono/Inspector/Core/GUI/TypeSelectionList.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/GUI/TypeSelectionList.cs", "repo_id": "UnityCsReference", "token_count": 1334 }
300
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { // Base class to derive property drawers from that represent traits and support stacking. // Use this to create ...
UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/PropertyTrait.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/PropertyTrait.cs", "repo_id": "UnityCsReference", "token_count": 408 }
301
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Diagnostics; using UnityEditorInternal; using UnityEngine.UIElements; namespace UnityEditor { /// <summary> ...
UnityCsReference/Editor/Mono/Inspector/EditorElementUpdater.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/EditorElementUpdater.cs", "repo_id": "UnityCsReference", "token_count": 2396 }
302
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditorInternal; namespace UnityEditor { internal static class ...
UnityCsReference/Editor/Mono/Inspector/LODGroupGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/LODGroupGUI.cs", "repo_id": "UnityCsReference", "token_count": 8549 }
303
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEditorInternal; using UnityEngine...
UnityCsReference/Editor/Mono/Inspector/MaterialEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/MaterialEditor.cs", "repo_id": "UnityCsReference", "token_count": 61683 }
304
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditorInternal; using UnityEngine; using UnityEngine.Animations; namespace UnityEditor { [CustomEditor(typeof(ParentConstraint))] ...
UnityCsReference/Editor/Mono/Inspector/ParentConstraintEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/ParentConstraintEditor.cs", "repo_id": "UnityCsReference", "token_count": 4087 }
305
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; namespace UnityEditor { internal class SnapGuideCollection { private List<SnapGuide> currentGu...
UnityCsReference/Editor/Mono/Inspector/RectTransformSnapping.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/RectTransformSnapping.cs", "repo_id": "UnityCsReference", "token_count": 7800 }
306
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { [Obsolete("[ShaderIncludePath] attribute is no longer supported. Your shader library must be under the Assets folder or i...
UnityCsReference/Editor/Mono/Inspector/ShaderIncludePathAttribute.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/ShaderIncludePathAttribute.cs", "repo_id": "UnityCsReference", "token_count": 204 }
307
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(StreamingController))] [CanEditMultipleObjects] internal class StreamingC...
UnityCsReference/Editor/Mono/Inspector/StreamingControllerInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/StreamingControllerInspector.cs", "repo_id": "UnityCsReference", "token_count": 464 }
308
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using System; using Object = UnityEngine.Object; using System.Collections.Generic; using UnityEngine.Scripting; namespace UnityEditor {...
UnityCsReference/Editor/Mono/InspectorUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/InspectorUtility.cs", "repo_id": "UnityCsReference", "token_count": 2694 }
309
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; using Object = UnityEngine.Object; namespace UnityEditor { ...
UnityCsReference/Editor/Mono/MenuCommand.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/MenuCommand.cs", "repo_id": "UnityCsReference", "token_count": 364 }
310
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; namespace UnityEditor { internal interface IMonoCecilHelper { IFileOpenInfo TryGetCecilFileOpenInfo(Type typ...
UnityCsReference/Editor/Mono/MonoCecil/IMonoCecilHelper.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/MonoCecil/IMonoCecilHelper.cs", "repo_id": "UnityCsReference", "token_count": 117 }
311
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Text; using UnityEngine; using UnityEngine.Pool; namespace UnityEditor.Callbacks { ...
UnityCsReference/Editor/Mono/OrderedCallbackCollection.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/OrderedCallbackCollection.cs", "repo_id": "UnityCsReference", "token_count": 6830 }
312
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Overlays { public abstract partial class Overlay { internal st...
UnityCsReference/Editor/Mono/Overlays/OverlayPlacement.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayPlacement.cs", "repo_id": "UnityCsReference", "token_count": 4725 }
313
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEditor; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditorInternal.FrameDebuggerI...
UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerData.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerData.cs", "repo_id": "UnityCsReference", "token_count": 3891 }
314
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; namespace UnityEditor { public class PlayModeWindow { static Type s_SimulatorWindowType = ...
UnityCsReference/Editor/Mono/PlayModeView/PlayModeWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayModeView/PlayModeWindow.cs", "repo_id": "UnityCsReference", "token_count": 1606 }
315
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections.Generic; using UnityEngine; using UnityEngine.B...
UnityCsReference/Editor/Mono/PlayerSettingsSplashScreen.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettingsSplashScreen.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1971 }
316
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using Object = UnityEngine.Object; using UnityEditor.SceneManagement; using System.Linq; using System; using Un...
UnityCsReference/Editor/Mono/Prefabs/PrefabFamilyPopup.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabFamilyPopup.cs", "repo_id": "UnityCsReference", "token_count": 14776 }
317
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.Analytics; using UnityEditor.Modules; using UnityEditorInternal; using System.Collections.Generic; using System; using System.I...
UnityCsReference/Editor/Mono/PreferencesWindow/PreferencesSettingsProviders.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PreferencesWindow/PreferencesSettingsProviders.cs", "repo_id": "UnityCsReference", "token_count": 32577 }
318
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.Build.Content; using UnityEngine; using UnityEngine.Internal; ...
UnityCsReference/Editor/Mono/ProjectBrowser/AssetClipboardUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ProjectBrowser/AssetClipboardUtility.cs", "repo_id": "UnityCsReference", "token_count": 6228 }
319
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Reflection; using UnityEditor.UIElements; using UnityEngine.Rendering; using UnityEngine.UIElements; namespace UnityEditor.Rendering { [CustomEdit...
UnityCsReference/Editor/Mono/RenderPipelineGlobalSettingsEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/RenderPipelineGlobalSettingsEditor.cs", "repo_id": "UnityCsReference", "token_count": 717 }
320
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; using UnityEngine.SceneManagement; namespace UnityEditor.SceneManagement { [Serializable] internal class ...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/AvatarConfigurationStage.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/AvatarConfigurationStage.cs", "repo_id": "UnityCsReference", "token_count": 1203 }
321