text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
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#if MLA_INPUT_TESTS
using NUnit.Framework;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Extensions.Input;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Unity.MLAgents.Extensions.Tests.Runtime.Input
{
public class DoubleInputActionAdaptorTests : InputTestFixture
{
DoubleInputAction... | ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/DoubleInputActionAdaptorTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/DoubleInputActionAdaptorTests.cs",
"repo_id": "ml-agents",
"token_count": 1378
} | 1,862 |
using NUnit.Framework;
namespace Unity.MLAgents.Extensions.Tests
{
internal class RuntimeExampleTest
{
[Test]
public void RuntimeTestMath()
{
Assert.AreEqual(2, 1 + 1);
}
}
}
| ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/RuntimeExampleTest.cs/0 | {
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using UnityEngine;
using UnityEditor;
namespace Unity.MLAgents.Editor
{
/*
This code is meant to modify the behavior of the inspector on Agent Components.
*/
[CustomEditor(typeof(Agent), true)]
[CanEditMultipleObjects]
internal class AgentEditor : UnityEditor.Editor
{
public overri... | ml-agents/com.unity.ml-agents/Editor/AgentEditor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Editor/AgentEditor.cs",
"repo_id": "ml-agents",
"token_count": 366
} | 1,865 |
using UnityEditor;
using UnityEngine;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Editor
{
[CustomEditor(typeof(GridSensorComponent), editorForChildClasses: true)]
[CanEditMultipleObjects]
internal class GridSensorComponentEditor : UnityEditor.Editor
{
public override void OnInspecto... | ml-agents/com.unity.ml-agents/Editor/GridSensorComponentEditor.cs/0 | {
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"repo_id": "ml-agents",
"token_count": 2360
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"token_count": 99
} | 1,868 |
namespace Unity.MLAgents.Actuators
{
/// <summary>
/// Identifiers for "built in" actuator types.
/// These are only used for analytics, and should not be used for any runtime decisions.
///
/// NOTE: Do not renumber these, since the values are used for analytics. Renaming is allowed though.
///... | ml-agents/com.unity.ml-agents/Runtime/Actuators/IBuiltInActuator.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Actuators/IBuiltInActuator.cs",
"repo_id": "ml-agents",
"token_count": 612
} | 1,869 |
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timeCreated: 1604359787 | ml-agents/com.unity.ml-agents/Runtime/Analytics/InferenceAnalytics.cs.meta/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Analytics/InferenceAnalytics.cs.meta",
"repo_id": "ml-agents",
"token_count": 39
} | 1,870 |
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"file_path": "ml-agents/com.unity.ml-agents/Runtime/Communicator/RpcCommunicator.cs.meta",
"repo_id": "ml-agents",
"token_count": 107
} | 1,871 |
using System;
using System.Collections.Generic;
using Unity.MLAgents.SideChannels;
namespace Unity.MLAgents
{
/// <summary>
/// A container for the Environment Parameters that may be modified during training.
/// The keys for those parameters are defined in the trainer configurations and the
/// the va... | ml-agents/com.unity.ml-agents/Runtime/EnvironmentParameters.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/EnvironmentParameters.cs",
"repo_id": "ml-agents",
"token_count": 924
} | 1,872 |
// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: mlagents_envs/communicator_objects/capabilities.proto
// </auto-generated>
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Protobuf.... | ml-agents/com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects/Capabilities.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects/Capabilities.cs",
"repo_id": "ml-agents",
"token_count": 5548
} | 1,873 |
// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: mlagents_envs/communicator_objects/training_analytics.proto
// </auto-generated>
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Pro... | ml-agents/com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects/TrainingAnalytics.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects/TrainingAnalytics.cs",
"repo_id": "ml-agents",
"token_count": 13855
} | 1,874 |
// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: mlagents_envs/communicator_objects/unity_to_external.proto
// </auto-generated>
#pragma warning disable 1591, 0612, 3021
#region Designer generated code
using pb = global::Google.Protobuf;
using pbc = global::Google.Prot... | ml-agents/com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects/UnityToExternal.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Grpc/CommunicatorObjects/UnityToExternal.cs",
"repo_id": "ml-agents",
"token_count": 889
} | 1,875 |
namespace Unity.MLAgents.Inference.Utils
{
/// <summary>
/// Multinomial - Draws samples from a multinomial distribution given a (potentially unscaled)
/// cumulative mass function (CMF). This means that the CMF need not "end" with probability
/// mass of 1.0. For instance: [0.1, 0.2, 0.5] is a valid (u... | ml-agents/com.unity.ml-agents/Runtime/Inference/Utils/Multinomial.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Inference/Utils/Multinomial.cs",
"repo_id": "ml-agents",
"token_count": 931
} | 1,876 |
using System;
using Unity.MLAgents.Sensors;
using UnityEngine;
using UnityEngine.Serialization;
namespace Unity.MLAgents.Integrations.Match3
{
/// <summary>
/// Sensor component for a Match3 game.
/// </summary>
[AddComponentMenu("ML Agents/Match 3 Sensor", (int)MenuGroup.Sensors)]
public class Mat... | ml-agents/com.unity.ml-agents/Runtime/Integrations/Match3/Match3SensorComponent.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Integrations/Match3/Match3SensorComponent.cs",
"repo_id": "ml-agents",
"token_count": 1132
} | 1,877 |
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"repo_id": "ml-agents",
"token_count": 97
} | 1,878 |
using System;
namespace Unity.MLAgents.Sensors
{
/// <summary>
/// A Sensor that allows to observe a variable number of entities.
/// </summary>
public class BufferSensor : ISensor, IBuiltInSensor
{
private string m_Name;
private int m_MaxNumObs;
private int m_ObsSize;
... | ml-agents/com.unity.ml-agents/Runtime/Sensors/BufferSensor.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Sensors/BufferSensor.cs",
"repo_id": "ml-agents",
"token_count": 1832
} | 1,879 |
using System;
using UnityEngine;
namespace Unity.MLAgents.Sensors
{
/// <summary>
/// An interface for GridSensor perception that defines the grid cells and collider detecting strategies.
/// </summary>
internal interface IGridPerception
{
bool RotateWithAgent
{
get;
... | ml-agents/com.unity.ml-agents/Runtime/Sensors/IGridPerception.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Sensors/IGridPerception.cs",
"repo_id": "ml-agents",
"token_count": 812
} | 1,880 |
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace Unity.MLAgents.Sensors
{
/// <summary>
/// A base class to support sensor components for raycast-based sensors.
/// </summary>
public abstract class RayPerceptionSensorComponentBase : SensorCom... | ml-agents/com.unity.ml-agents/Runtime/Sensors/RayPerceptionSensorComponentBase.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Sensors/RayPerceptionSensorComponentBase.cs",
"repo_id": "ml-agents",
"token_count": 6771
} | 1,881 |
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"file_path": "ml-agents/com.unity.ml-agents/Runtime/Sensors/StackingSensor.cs.meta",
"repo_id": "ml-agents",
"token_count": 40
} | 1,882 |
using System.Collections.Generic;
using System;
namespace Unity.MLAgents.SideChannels
{
/// <summary>
/// Side channel for managing raw bytes of data. It is up to the clients of this side channel
/// to interpret the messages.
/// </summary>
public class RawBytesChannel : SideChannel
{
... | ml-agents/com.unity.ml-agents/Runtime/SideChannels/RawBytesChannel.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/SideChannels/RawBytesChannel.cs",
"repo_id": "ml-agents",
"token_count": 1011
} | 1,883 |
{
"name": "Unity.ML-Agents",
"rootNamespace": "",
"references": [
"Unity.ML-Agents.CommunicatorObjects",
"Unity.Mathematics",
"Unity.Sentis"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledRe... | ml-agents/com.unity.ml-agents/Runtime/Unity.ML-Agents.asmdef/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Runtime/Unity.ML-Agents.asmdef",
"repo_id": "ml-agents",
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using System;
using System.Collections.Generic;
using NUnit.Framework;
using Unity.MLAgents.Sensors;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Analytics;
using Unity.MLAgents.Policies;
using UnityEditor;
namespace Unity.MLAgents.Tests.Analytics
{
[TestFixture]
public class TrainingAnalyticsTests
... | ml-agents/com.unity.ml-agents/Tests/Editor/Analytics/TrainingAnalyticsTest.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/Analytics/TrainingAnalyticsTest.cs",
"repo_id": "ml-agents",
"token_count": 1794
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"repo_id": "ml-agents",
"token_count": 41
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using NUnit.Framework;
using UnityEngine;
using UnityEditor;
using Unity.MLAgents.Policies;
namespace Unity.MLAgents.Tests
{
[TestFixture]
public class TestSerialization
{
const string k_oldPrefabPath = "Packages/com.unity.ml-agents/Tests/Editor/TestModels/old_serialized_agent.prefab";
cons... | ml-agents/com.unity.ml-agents/Tests/Editor/Serialization/TestLoadOldPrefab.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/Serialization/TestLoadOldPrefab.cs",
"repo_id": "ml-agents",
"token_count": 366
} | 1,890 |
using System;
using System.Linq;
using System.Text;
using NUnit.Framework;
using Google.Protobuf;
using Unity.MLAgents.Analytics;
using Unity.MLAgents.SideChannels;
using Unity.MLAgents.CommunicatorObjects;
namespace Unity.MLAgents.Tests
{
/// <summary>
/// These tests send messages through the event handling... | ml-agents/com.unity.ml-agents/Tests/Editor/TrainingAnalyticsSideChannelTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Editor/TrainingAnalyticsSideChannelTests.cs",
"repo_id": "ml-agents",
"token_count": 998
} | 1,891 |
using System;
using NUnit.Framework;
using UnityEngine;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Tests
{
[TestFixture]
public class CameraSensorTest
{
[Test]
public void TestCameraSensor()
{
foreach (var grayscale in new[] { true, false })
{
... | ml-agents/com.unity.ml-agents/Tests/Runtime/Sensor/CameraSensorTest.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Runtime/Sensor/CameraSensorTest.cs",
"repo_id": "ml-agents",
"token_count": 1104
} | 1,892 |
using System;
using NUnit.Framework;
using UnityEngine;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Tests
{
[TestFixture]
public class RenderTextureSensorComponentTest
{
[Test]
public void TestRenderTextureSensorComponent()
{
foreach (var grayscale in new[] { ... | ml-agents/com.unity.ml-agents/Tests/Runtime/Sensor/RenderTextureSensorComponentTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Runtime/Sensor/RenderTextureSensorComponentTests.cs",
"repo_id": "ml-agents",
"token_count": 645
} | 1,893 |
using NUnit.Framework;
using UnityEngine;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Tests
{
public class VectorSensorTests
{
[Test]
public void TestCtor()
{
ISensor sensor = new VectorSensor(4);
Assert.AreEqual("VectorSensor_size4", sensor.GetName())... | ml-agents/com.unity.ml-agents/Tests/Runtime/Sensor/VectorSensorTests.cs/0 | {
"file_path": "ml-agents/com.unity.ml-agents/Tests/Runtime/Sensor/VectorSensorTests.cs",
"repo_id": "ml-agents",
"token_count": 2069
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"token_count": 67
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behaviors:
Hallway:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 1024
learning_rate: 0.0003
beta: 0.03
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 128
... | ml-agents/config/ppo/Hallway.yaml/0 | {
"file_path": "ml-agents/config/ppo/Hallway.yaml",
"repo_id": "ml-agents",
"token_count": 300
} | 1,896 |
behaviors:
GridFoodCollector:
trainer_type: sac
hyperparameters:
learning_rate: 0.0003
learning_rate_schedule: constant
batch_size: 256
buffer_size: 2048
buffer_init_steps: 0
tau: 0.005
steps_per_update: 10.0
save_replay_buffer: false
init_entcoef: 0.05
... | ml-agents/config/sac/FoodCollector.yaml/0 | {
"file_path": "ml-agents/config/sac/FoodCollector.yaml",
"repo_id": "ml-agents",
"token_count": 316
} | 1,897 |
# ELO Rating System
In adversarial games, the cumulative environment reward may **not be a meaningful metric** by which to track
learning progress.
This is because the cumulative reward is **entirely dependent on the skill of the opponent**.
An agent at a particular skill level will get more or less reward against a ... | ml-agents/docs/ELO-Rating-System.md/0 | {
"file_path": "ml-agents/docs/ELO-Rating-System.md",
"repo_id": "ml-agents",
"token_count": 762
} | 1,898 |
{!../ml-agents-envs/README.md!}
| ml-agents/docs/ML-Agents-Envs-README.md/0 | {
"file_path": "ml-agents/docs/ML-Agents-Envs-README.md",
"repo_id": "ml-agents",
"token_count": 17
} | 1,899 |
# Unity ML-Agents Toolkit
[](https://github.com/Unity-Technologies/ml-agents/tree/release_21_docs/docs/)
[](../LICENSE.md)
([latest release](https://github.com/Unity-Technolo... | ml-agents/docs/Readme.md/0 | {
"file_path": "ml-agents/docs/Readme.md",
"repo_id": "ml-agents",
"token_count": 3899
} | 1,900 |
# Doxygen files
To generate the API reference as HTML files, run:
doxygen dox-ml-agents.conf
| ml-agents/docs/doxygen/Readme.md/0 | {
"file_path": "ml-agents/docs/doxygen/Readme.md",
"repo_id": "ml-agents",
"token_count": 34
} | 1,901 |
# Proximal Policy Optimization를 이용한 학습
ML-Agents는 [Proximal Policy Optimization (PPO)](https://openai.com/research/openai-baselines-ppo) 라는 강화학습 기법을 사용합니다.
PPO는 에이전트의 관측 (Observation)을 통해 에이전트가 주어진 상태에서 최선의 행동을 선택할 수 있도록 하는 이상적인 함수를 인공신경망을 이용하여 근사하는 기법입니다. ML-agents의 PPO 알고리즘은 텐서플로우로 구현되었으며 별도의 파이썬 프로세스 (소켓 통신을 통해 실행... | ml-agents/localized_docs/KR/docs/Training-PPO.md/0 | {
"file_path": "ml-agents/localized_docs/KR/docs/Training-PPO.md",
"repo_id": "ml-agents",
"token_count": 9565
} | 1,902 |
from typing import Callable, Optional
from mlagents_envs.communicator_objects.unity_output_pb2 import UnityOutputProto
from mlagents_envs.communicator_objects.unity_input_pb2 import UnityInputProto
# Function to call while waiting for a connection timeout.
# This should raise an exception if it needs to break from wa... | ml-agents/ml-agents-envs/mlagents_envs/communicator.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator.py",
"repo_id": "ml-agents",
"token_count": 582
} | 1,903 |
# Generated by the protocol buffer compiler. DO NOT EDIT!
# source: mlagents_envs/communicator_objects/demonstration_meta.proto
import sys
_b=sys.version_info[0]<3 and (lambda x:x) or (lambda x:x.encode('latin1'))
from google.protobuf import descriptor as _descriptor
from google.protobuf import message as _message
fr... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/demonstration_meta_pb2.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/demonstration_meta_pb2.py",
"repo_id": "ml-agents",
"token_count": 1658
} | 1,904 |
# Generated by the protocol buffer compiler. DO NOT EDIT!
# source: mlagents_envs/communicator_objects/unity_output.proto
import sys
_b=sys.version_info[0]<3 and (lambda x:x) or (lambda x:x.encode('latin1'))
from google.protobuf import descriptor as _descriptor
from google.protobuf import message as _message
from goo... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/unity_output_pb2.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/unity_output_pb2.py",
"repo_id": "ml-agents",
"token_count": 1440
} | 1,905 |
from urllib.parse import urlparse, parse_qs
def _behavior_to_agent_id(behavior_name: str, unique_id: int) -> str:
return f"{behavior_name}?agent_id={unique_id}"
def _agent_id_to_behavior(agent_id: str) -> str:
return agent_id.split("?agent_id=")[0]
def _unwrap_batch_steps(batch_steps, behavior_name):
... | ml-agents/ml-agents-envs/mlagents_envs/envs/env_helpers.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/envs/env_helpers.py",
"repo_id": "ml-agents",
"token_count": 1291
} | 1,906 |
from mlagents_envs.side_channel.incoming_message import IncomingMessage # noqa
from mlagents_envs.side_channel.outgoing_message import OutgoingMessage # noqa
from mlagents_envs.side_channel.side_channel import SideChannel # noqa
from mlagents_envs.side_channel.default_training_analytics_side_channel import ( # noq... | ml-agents/ml-agents-envs/mlagents_envs/side_channel/__init__.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/side_channel/__init__.py",
"repo_id": "ml-agents",
"token_count": 120
} | 1,907 |
from unittest import mock
import pytest
from mlagents_envs.env_utils import validate_environment_path, launch_executable
from mlagents_envs.exception import UnityEnvironmentException
from mlagents_envs.logging_util import (
set_log_level,
get_logger,
INFO,
ERROR,
FATAL,
CRITICAL,
DEBUG,
)
... | ml-agents/ml-agents-envs/tests/test_env_utils.py/0 | {
"file_path": "ml-agents/ml-agents-envs/tests/test_env_utils.py",
"repo_id": "ml-agents",
"token_count": 704
} | 1,908 |
from setuptools import setup
from mlagents.plugins import ML_AGENTS_STATS_WRITER
setup(
name="mlagents_plugin_examples",
version="0.0.1",
# Example of how to add your own registration functions that will be called
# by mlagents-learn.
#
# Here, the get_example_stats_writer() function in mlagent... | ml-agents/ml-agents-plugin-examples/setup.py/0 | {
"file_path": "ml-agents/ml-agents-plugin-examples/setup.py",
"repo_id": "ml-agents",
"token_count": 228
} | 1,909 |
from mlagents.torch_utils.torch import torch as torch # noqa
from mlagents.torch_utils.torch import nn # noqa
from mlagents.torch_utils.torch import set_torch_config # noqa
from mlagents.torch_utils.torch import default_device # noqa
| ml-agents/ml-agents/mlagents/torch_utils/__init__.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/torch_utils/__init__.py",
"repo_id": "ml-agents",
"token_count": 82
} | 1,910 |
from mlagents_envs.logging_util import get_logger
from typing import Deque, Dict
from collections import deque
from mlagents.trainers.ghost.trainer import GhostTrainer
logger = get_logger(__name__)
class GhostController:
"""
GhostController contains a queue of team ids. GhostTrainers subscribe to the GhostCo... | ml-agents/ml-agents/mlagents/trainers/ghost/controller.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/ghost/controller.py",
"repo_id": "ml-agents",
"token_count": 1634
} | 1,911 |
import random
from typing import Dict, List, Any, Tuple
import numpy as np
from mlagents_envs.base_env import (
ActionSpec,
ObservationSpec,
ObservationType,
ActionTuple,
BaseEnv,
BehaviorSpec,
DecisionSteps,
TerminalSteps,
BehaviorMapping,
)
from .test_rpc_utils import proto_from_s... | ml-agents/ml-agents/mlagents/trainers/tests/simple_test_envs.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/simple_test_envs.py",
"repo_id": "ml-agents",
"token_count": 12062
} | 1,912 |
import pytest
from unittest import mock
import torch # noqa I201
from mlagents.torch_utils import set_torch_config, default_device
from mlagents.trainers.settings import TorchSettings
@pytest.mark.parametrize(
"device_str, expected_type, expected_index, expected_tensor_type",
[
("cpu", "cpu", None,... | ml-agents/ml-agents/mlagents/trainers/tests/test_torch_utils.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/test_torch_utils.py",
"repo_id": "ml-agents",
"token_count": 531
} | 1,913 |
import pytest
from mlagents.torch_utils import torch
import numpy as np
from mlagents.trainers.torch_entities.layers import linear_layer
from mlagents.trainers.torch_entities.conditioning import ConditionalEncoder
def test_conditional_layer_initialization():
b, input_size, goal_size, h, num_cond_layers, num_norm... | ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_conditioning.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_conditioning.py",
"repo_id": "ml-agents",
"token_count": 764
} | 1,914 |
import pytest
from mlagents.torch_utils import torch
from mlagents.trainers.buffer import BufferKey, RewardSignalUtil
from mlagents.trainers.sac.optimizer_torch import TorchSACOptimizer
from mlagents.trainers.policy.torch_policy import TorchPolicy
from mlagents.trainers.torch_entities.networks import SimpleActor
from ... | ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_sac.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_sac.py",
"repo_id": "ml-agents",
"token_count": 1651
} | 1,915 |
import numpy as np
from typing import Dict
from mlagents.trainers.buffer import AgentBuffer, BufferKey
from mlagents.trainers.torch_entities.components.reward_providers.base_reward_provider import (
BaseRewardProvider,
)
from mlagents_envs.base_env import BehaviorSpec
from mlagents.trainers.settings import RewardS... | ml-agents/ml-agents/mlagents/trainers/torch_entities/components/reward_providers/extrinsic_reward_provider.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/torch_entities/components/reward_providers/extrinsic_reward_provider.py",
"repo_id": "ml-agents",
"token_count": 705
} | 1,916 |
# # Unity ML-Agents Toolkit
from typing import List, Deque, Dict
import abc
from collections import deque
from mlagents_envs.logging_util import get_logger
from mlagents_envs.base_env import BehaviorSpec
from mlagents.trainers.stats import StatsReporter
from mlagents.trainers.trajectory import Trajectory
from mlagents... | ml-agents/ml-agents/mlagents/trainers/trainer/trainer.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/trainer/trainer.py",
"repo_id": "ml-agents",
"token_count": 2316
} | 1,917 |
syntax = "proto3";
option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
package communicator_objects;
enum CommandProto {
STEP = 0;
RESET = 1;
QUIT = 2;
}
| ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/command.proto/0 | {
"file_path": "ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/command.proto",
"repo_id": "ml-agents",
"token_count": 87
} | 1,918 |
[pytest]
addopts = --strict-markers
markers =
slow: Slow tests (likely from training)
| ml-agents/pytest.ini/0 | {
"file_path": "ml-agents/pytest.ini",
"repo_id": "ml-agents",
"token_count": 33
} | 1,919 |
fileFormatVersion: 2
guid: dfe267f4b0fe1a349a23184f840622bd
timeCreated: 1489377018
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Assets/XLua/Examples/10_SignatureLoader/Resources/signatured2.lua.bytes.meta/0 | {
"file_path": "xLua/Assets/XLua/Examples/10_SignatureLoader/Resources/signatured2.lua.bytes.meta",
"repo_id": "xLua",
"token_count": 71
} | 1,920 |
## xLua通用版本
xLua通用版本致力于在C#环境提供lua脚本支持。相比Unity版本,仅去掉了诸如print重定向到Console窗口,Unity专用的脚本加载器。其它的一切功能都保留。特性列表请看[这里](../Assets/XLua/Doc/features.md)。
## 如何使用
将XLua.Mini.dll放入工程,对应版本的xlua本地动态库放到能通过pinvoke加载的路径下(比如程序执行目录)。
## 生成代码[可选]
XLua.Mini.dll是通过反射来实现lua与C#间的交互,需要更高性能,可以通过生成代码获得。
1、按教程[XLua的配置.doc](../Assets/XLua/Doc/... | xLua/General/README.md/0 | {
"file_path": "xLua/General/README.md",
"repo_id": "xLua",
"token_count": 953
} | 1,921 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft... | xLua/General/vs2013/XLuaHotfixInject.csproj/0 | {
"file_path": "xLua/General/vs2013/XLuaHotfixInject.csproj",
"repo_id": "xLua",
"token_count": 1271
} | 1,922 |
## 目录说明
* UnitTest : 单元测试用例
* PrefTest : 性能测试用例
## 使用说明
* 把对应目录下的所有目录拷贝到Assets下,比如你要执行单元测试用例,把UnitTest下两个目录都拷贝到Assets下,然后运行main.unity;
* luajit版本比lua53版本性能要好很多,打开HOTFIX_ENABLE或者THREAD_SAFT宏,性能会略降,因为会对所有C#调用lua的地方都会加上锁,所以你要和其它方案对比的话,用luajit版本测试并确认HOTFIX_ENABLE或者THREAD_SAFT没打开;
## 性能用例的说明
* 用例和网上流行的不太一样,原因是:
* Uni... | xLua/Test/README.md/0 | {
"file_path": "xLua/Test/README.md",
"repo_id": "xLua",
"token_count": 1466
} | 1,923 |
require("ltest.init")
gTestNumber = 1
function islua53() return not not math.type end
-- for test case
CMyTestCaseLuaCallCSReflect = TestCase:new()
function CMyTestCaseLuaCallCSReflect:new(oo)
local o = oo or {}
o.count = 1
setmetatable(o, self)
self.__index = self
return o
end
function CMyT... | xLua/Test/UnitTest/StreamingAssets/luaCallCsReflect.lua/0 | {
"file_path": "xLua/Test/UnitTest/StreamingAssets/luaCallCsReflect.lua",
"repo_id": "xLua",
"token_count": 15376
} | 1,924 |
fileFormatVersion: 2
guid: 88bc84a96f56e814ca9205beefdb5665
timeCreated: 1483528414
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Test/UnitTest/StreamingAssets/testxxx2.tdr.meta/0 | {
"file_path": "xLua/Test/UnitTest/StreamingAssets/testxxx2.tdr.meta",
"repo_id": "xLua",
"token_count": 69
} | 1,925 |
fileFormatVersion: 2
guid: 7e0c4d2e49abdf748bf76ad0328dca25
timeCreated: 1483527551
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Test/UnitTest/xLuaTest/CSharpCallLua/Resources/error.lua.txt.meta/0 | {
"file_path": "xLua/Test/UnitTest/xLuaTest/CSharpCallLua/Resources/error.lua.txt.meta",
"repo_id": "xLua",
"token_count": 72
} | 1,926 |
#if !XLUA_GENERAL
using UnityEngine;
using System.Collections;
using XLua;
public class Main : MonoBehaviour {
LuaEnv luaenv;
// Use this for initialization
void Start () {
luaenv = LuaEnvSingleton.Instance;
luaenv.DoString ("require 'main'");
}
// Update is called once per frame
void Update () {
luaenv... | xLua/Test/UnitTest/xLuaTest/Main.cs/0 | {
"file_path": "xLua/Test/UnitTest/xLuaTest/Main.cs",
"repo_id": "xLua",
"token_count": 124
} | 1,927 |
body {
color: #000000 ;
background-color: #FFFFFF ;
font-family: Helvetica, Arial, sans-serif ;
text-align: justify ;
margin-right: 30px ;
margin-left: 30px ;
}
h1, h2, h3, h4 {
font-family: Verdana, Geneva, sans-serif ;
font-weight: normal ;
font-style: italic ;
}
h2 {
padding-top: 0.4em ;
padding-bottom:... | xLua/build/lua-5.1.5/doc/lua.css/0 | {
"file_path": "xLua/build/lua-5.1.5/doc/lua.css",
"repo_id": "xLua",
"token_count": 575
} | 1,928 |
--
-- strict.lua
-- checks uses of undeclared global variables
-- All global variables must be 'declared' through a regular assignment
-- (even assigning nil will do) in a main chunk before being used
-- anywhere or assigned to inside a function.
--
local getinfo, error, rawset, rawget = debug.getinfo, error, rawset, ... | xLua/build/lua-5.1.5/etc/strict.lua/0 | {
"file_path": "xLua/build/lua-5.1.5/etc/strict.lua",
"repo_id": "xLua",
"token_count": 348
} | 1,929 |
/*
** $Id: lfunc.h,v 2.4.1.1 2007/12/27 13:02:25 roberto Exp $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/
#ifndef lfunc_h
#define lfunc_h
#include "lobject.h"
#define sizeCclosure(n) (cast(int, sizeof(CClosure)) + \
cast(int, sizeof(TVa... | xLua/build/lua-5.1.5/src/lfunc.h/0 | {
"file_path": "xLua/build/lua-5.1.5/src/lfunc.h",
"repo_id": "xLua",
"token_count": 516
} | 1,930 |
/*
** $Id: loslib.c,v 1.19.1.3 2008/01/18 16:38:18 roberto Exp $
** Standard Operating System library
** See Copyright Notice in lua.h
*/
#include <errno.h>
#include <locale.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define loslib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include ... | xLua/build/lua-5.1.5/src/loslib.c/0 | {
"file_path": "xLua/build/lua-5.1.5/src/loslib.c",
"repo_id": "xLua",
"token_count": 2732
} | 1,931 |
/*
** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
#ifndef lconfig_h
#define lconfig_h
#include <limits.h>
#include <stddef.h>
/*
** ==================================================================
** Search for "@@" to find all con... | xLua/build/lua-5.1.5/src/luaconf.h/0 | {
"file_path": "xLua/build/lua-5.1.5/src/luaconf.h",
"repo_id": "xLua",
"token_count": 7760
} | 1,932 |
--- This file is part of LuaDist project
name = "lua"
version = "5.3.2"
desc = "Lua is a powerful, fast, light-weight, embeddable scripting language."
author = "Roberto Ierusalimschy, Waldemar Celes, Luiz Henrique de Figueiredo"
license = "MIT/X11"
url = "http://www.lua.org"
maintainer = "Peter Drahoš"
| xLua/build/lua-5.3.3/dist.info/0 | {
"file_path": "xLua/build/lua-5.3.3/dist.info",
"repo_id": "xLua",
"token_count": 109
} | 1,933 |
/*
** $Id: ldump.c $
** save precompiled Lua chunks
** See Copyright Notice in lua.h
*/
#define ldump_c
#define LUA_CORE
#include "lprefix.h"
#include <stddef.h>
#include "lua.h"
#include "lobject.h"
#include "lstate.h"
#include "lundump.h"
typedef struct {
lua_State *L;
lua_Writer writer;
void *data;
i... | xLua/build/lua-5.4.1/src/ldump.c/0 | {
"file_path": "xLua/build/lua-5.4.1/src/ldump.c",
"repo_id": "xLua",
"token_count": 2152
} | 1,934 |
/*
** $Id: lobject.h $
** Type definitions for Lua objects
** See Copyright Notice in lua.h
*/
#ifndef lobject_h
#define lobject_h
#include <stdarg.h>
#include "llimits.h"
#include "lua.h"
/*
** Extra types for collectable non-values
*/
#define LUA_TUPVAL LUA_NUMTYPES /* upvalues */
#define LUA_TPROTO (LUA_NUM... | xLua/build/lua-5.4.1/src/lobject.h/0 | {
"file_path": "xLua/build/lua-5.4.1/src/lobject.h",
"repo_id": "xLua",
"token_count": 8078
} | 1,935 |
/*
** $Id: ltm.c $
** Tag methods
** See Copyright Notice in lua.h
*/
#define ltm_c
#define LUA_CORE
#include "lprefix.h"
#include <string.h>
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lgc.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"
#i... | xLua/build/lua-5.4.1/src/ltm.c/0 | {
"file_path": "xLua/build/lua-5.4.1/src/ltm.c",
"repo_id": "xLua",
"token_count": 3701
} | 1,936 |
mkdir -p build_unix && cd build_unix
cmake -DLUAC_COMPATIBLE_FORMAT=ON ../
cd ..
cmake --build build_unix --config Release
| xLua/build/luac/make_unix.sh/0 | {
"file_path": "xLua/build/luac/make_unix.sh",
"repo_id": "xLua",
"token_count": 49
} | 1,937 |
/*
** Fast function IDs.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_FF_H
#define _LJ_FF_H
/* Fast function ID. */
typedef enum {
FF_LUA_ = FF_LUA, /* Lua function (must be 0). */
FF_C_ = FF_C, /* Regular C function (must be 1). */
#define FFDEF(name) FF_##name,
#include... | xLua/build/luajit-2.1.0b2/src/lj_ff.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_ff.h",
"repo_id": "xLua",
"token_count": 156
} | 1,938 |
/*
** Bytecode instruction modes.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#define lj_bc_c
#define LUA_CORE
#include "lj_obj.h"
#include "lj_bc.h"
/* Bytecode offsets and bytecode instruction modes. */
#include "lj_bcdef.h"
| xLua/build/luajit-2.1.0b3/src/lj_bc.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_bc.c",
"repo_id": "xLua",
"token_count": 100
} | 1,939 |
/*
** LuaJIT core and libraries amalgamation.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#define ljamalg_c
#define LUA_CORE
/* To get the mremap prototype. Must be defined before any system includes. */
#if defined(__linux__) && !defined(_GNU_SOURCE)
#define _GNU_SOURCE
#endif
#ifndef ... | xLua/build/luajit-2.1.0b3/src/ljamalg.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/ljamalg.c",
"repo_id": "xLua",
"token_count": 941
} | 1,940 |
|// Low-level VM code for IBM z/Architecture (s390x) CPUs in LJ_GC64 mode.
|// Bytecode interpreter, fast functions and helper functions.
|// Copyright (C) 2005-2017 Mike Pall. See Copyright Notice in luajit.h
|
|// This assembly targets the instruction set available on z10 (and newer)
|// machines.
|
|// ELF ABI regis... | xLua/build/luajit-2.1.0b3/src/vm_s390x.dasc/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/vm_s390x.dasc",
"repo_id": "xLua",
"token_count": 59044
} | 1,941 |
/*=========================================================================*\
* MIME support functions
* LuaSocket toolkit
\*=========================================================================*/
#include <string.h>
#include "lua.h"
#include "lauxlib.h"
#if !defined(LUA_VERSION_NUM) || (LUA_VERSION_NUM < 501)
#i... | xLua/build/luasocket/mime.c/0 | {
"file_path": "xLua/build/luasocket/mime.c",
"repo_id": "xLua",
"token_count": 10507
} | 1,942 |
/*=========================================================================*\
* Socket compatibilization module for Unix
* LuaSocket toolkit
*
* The code is now interrupt-safe.
* The penalty of calling select to avoid busy-wait is only paid when
* the I/O call fail in the first place.
\*===============================... | xLua/build/luasocket/usocket.c/0 | {
"file_path": "xLua/build/luasocket/usocket.c",
"repo_id": "xLua",
"token_count": 5883
} | 1,943 |
mkdir -p build_linux64_54 && cd build_linux64_54
cmake -DLUA_VERSION=5.4.1 ../
cd ..
cmake --build build_linux64_54 --config Release
mkdir -p plugin_lua54/Plugins/x86_64/
cp build_linux64_54/libxlua.so plugin_lua54/Plugins/x86_64/libxlua.so
| xLua/build/make_linux_lua54.sh/0 | {
"file_path": "xLua/build/make_linux_lua54.sh",
"repo_id": "xLua",
"token_count": 103
} | 1,944 |
/*
*Tencent is pleased to support the open source community by making xLua available.
*Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
*Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
... | xLua/build/memory_leak_checker.c/0 | {
"file_path": "xLua/build/memory_leak_checker.c",
"repo_id": "xLua",
"token_count": 2059
} | 1,945 |
---
title: C# API
type: guide
order: 101
---
## C# API
### LuaEnv类
#### DoString
`object[] DoString(string chunk, string chunkName = "chuck", LuaTable env = null)`
执行一个代码块。
**参数**
* chunk - Lua代码的字符串
* chunkName - 发生error时的debug显示信息中使用,指明某某代码块的某行错误
* env - 这个代码块的环境变量
**返回值**
代码块里return语句的返回值。
比如:`return 1, "h... | xLua/docs/source/src/v1/guide/api.md/0 | {
"file_path": "xLua/docs/source/src/v1/guide/api.md",
"repo_id": "xLua",
"token_count": 4410
} | 1,946 |
<nav class="nav">
<div class="border">
<img src="<%- url_for('images/logo.png')%>" />
<button class="hiden-in-phone">V2.1</button>
<button id="btn-menu" class="hiden-in-pc">菜单</button>
<ul class="nav-link hiden-in-phone">
<!--li>
<form id="search-form">
... | xLua/docs/source/themes/catlib/layout/page.ejs/0 | {
"file_path": "xLua/docs/source/themes/catlib/layout/page.ejs",
"repo_id": "xLua",
"token_count": 1414
} | 1,947 |
/*
(C) 2019 David Lettier
lettier.com
*/
#version 150
uniform sampler2D baseTexture;
uniform sampler2D refractionTexture;
uniform sampler2D foamTexture;
uniform sampler2D reflectionTexture;
uniform sampler2D specularTexture;
out vec4 fragColor;
void main() {
vec2 texSize = textureSize(baseTexture, 0).xy;
v... | 3d-game-shaders-for-beginners/demonstration/shaders/fragment/base-combine.frag/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/shaders/fragment/base-combine.frag",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 409
} | 0 |
/*
(C) 2019 David Lettier
lettier.com
*/
#version 150
#define MAX_SIZE 5
#define MAX_KERNEL_SIZE ((MAX_SIZE * 2 + 1) * (MAX_SIZE * 2 + 1))
uniform sampler2D colorTexture;
uniform vec2 parameters;
out vec4 fragColor;
vec2 texSize = textureSize(colorTexture, 0).xy;
vec2 texCoord = gl_FragCoord.xy / texS... | 3d-game-shaders-for-beginners/demonstration/shaders/fragment/kuwahara-filter.frag/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/shaders/fragment/kuwahara-filter.frag",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 765
} | 1 |
/*
(C) 2019 David Lettier
lettier.com
*/
#version 150
uniform mat4 lensProjection;
uniform sampler2D positionFromTexture;
uniform sampler2D positionToTexture;
uniform sampler2D normalFromTexture;
uniform vec2 rior;
uniform vec2 enabled;
out vec4 fragColor;
void main() {
float maxDistance = 5;
float resolu... | 3d-game-shaders-for-beginners/demonstration/shaders/fragment/screen-space-refraction.frag/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/shaders/fragment/screen-space-refraction.frag",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 1540
} | 2 |
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
<meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi... | 3d-game-shaders-for-beginners/docs/cel-shading.html/0 | {
"file_path": "3d-game-shaders-for-beginners/docs/cel-shading.html",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 4612
} | 3 |
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
<meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi... | 3d-game-shaders-for-beginners/docs/motion-blur.html/0 | {
"file_path": "3d-game-shaders-for-beginners/docs/motion-blur.html",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 7200
} | 4 |
[:arrow_backward:](lighting.md)
[:arrow_double_up:](../README.md)
[:arrow_up_small:](#)
[:arrow_down_small:](#copyright)
[:arrow_forward:](fresnel-factor.md)
# 3D Game Shaders For Beginners
## Blinn-Phong
<p align="center">
<img src="https://i.imgur.com/CFWEeGK.gif" alt="Blinn-Phong" title="Blinn-Phong">
</p>
Blinn... | 3d-game-shaders-for-beginners/sections/blinn-phong.md/0 | {
"file_path": "3d-game-shaders-for-beginners/sections/blinn-phong.md",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 857
} | 5 |
[:arrow_backward:](texturing.md)
[:arrow_double_up:](../README.md)
[:arrow_up_small:](#)
[:arrow_down_small:](#copyright)
[:arrow_forward:](blinn-phong.md)
# 3D Game Shaders For Beginners
## Lighting
<p align="center">
<img src="https://i.imgur.com/zQrA8tr.gif" alt="Lighting" title="Lighting">
</p>
Completing the l... | 3d-game-shaders-for-beginners/sections/lighting.md/0 | {
"file_path": "3d-game-shaders-for-beginners/sections/lighting.md",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 4756
} | 6 |
[:arrow_backward:](render-to-texture.md)
[:arrow_double_up:](../README.md)
[:arrow_up_small:](#)
[:arrow_down_small:](#copyright)
[:arrow_forward:](lighting.md)
# 3D Game Shaders For Beginners
## Texturing
<p align="center">
<img src="https://i.imgur.com/cqbgT8b.gif" alt="Diffuse Texture Only" title="Diffuse Texture... | 3d-game-shaders-for-beginners/sections/texturing.md/0 | {
"file_path": "3d-game-shaders-for-beginners/sections/texturing.md",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 866
} | 7 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef air_RpcLibClientBase_hpp
#define air_RpcLibClientBase_hpp
#include "common/Common.hpp"
#include "common/CommonStructs.hpp"
#include "common/ImageCaptureBase.hpp"
#include "sensors/imu/ImuBase.hpp"
#include "sensors... | AirSim/AirLib/include/api/RpcLibClientBase.hpp/0 | {
"file_path": "AirSim/AirLib/include/api/RpcLibClientBase.hpp",
"repo_id": "AirSim",
"token_count": 4215
} | 8 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef common_utils_GaussianMarkov_hpp
#define common_utils_GaussianMarkov_hpp
#include "common/Common.hpp"
#include "UpdatableObject.hpp"
#include <list>
#include "common_utils/RandomGenerator.hpp"
namespace msr
{
names... | AirSim/AirLib/include/common/GaussianMarkov.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/GaussianMarkov.hpp",
"repo_id": "AirSim",
"token_count": 1124
} | 9 |
#ifndef common_utils_OnlineStats_hpp
#define common_utils_OnlineStats_hpp
namespace common_utils
{
class ColorUtils
{
public:
static void valToRGB(double val0To1, unsigned char& r, unsigned char& g, unsigned char& b)
{ //actual visible spectrum is 375 to 725 but outside of 400-700 things become too black
... | AirSim/AirLib/include/common/common_utils/ColorUtils.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/common_utils/ColorUtils.hpp",
"repo_id": "AirSim",
"token_count": 1867
} | 10 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//there is no #pragma once in this header
//following is required to support Unreal Build System
#if (defined _WIN32 || defined _WIN64) && (defined UE_GAME || defined UE_EDITOR)
#pragma warning(pop)
#include "Windows/HideW... | AirSim/AirLib/include/common/common_utils/WindowsApisCommonPost.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/common_utils/WindowsApisCommonPost.hpp",
"repo_id": "AirSim",
"token_count": 126
} | 11 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef airsim_core_PhysicsEngineBase_hpp
#define airsim_core_PhysicsEngineBase_hpp
#include "common/UpdatableContainer.hpp"
#include "common/Common.hpp"
#include "PhysicsBody.hpp"
namespace msr
{
namespace airlib
{
... | AirSim/AirLib/include/physics/PhysicsEngineBase.hpp/0 | {
"file_path": "AirSim/AirLib/include/physics/PhysicsEngineBase.hpp",
"repo_id": "AirSim",
"token_count": 303
} | 12 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_DistanceSimpleParams_hpp
#define msr_airlib_DistanceSimpleParams_hpp
#include "common/Common.hpp"
#include "common/AirSimSettings.hpp"
namespace msr
{
namespace airlib
{
struct DistanceSimpleParams... | AirSim/AirLib/include/sensors/distance/DistanceSimpleParams.hpp/0 | {
"file_path": "AirSim/AirLib/include/sensors/distance/DistanceSimpleParams.hpp",
"repo_id": "AirSim",
"token_count": 1531
} | 13 |
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