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using UnityEngine; using System.Collections; public class CFX2_AutoRotate : MonoBehaviour { public Vector3 speed = new Vector3(0,40f,0); void Update () { transform.Rotate(speed * Time.deltaTime); } }
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Cartoon FX/Alpha Blended Tint" { Properties { _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) _MainTex ("Particle Texture", 2D) = "white" {} } Category { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType...
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' // WarFX Shader // (c) 2012 Jean Moreno Shader "WFX/Scroll/Multiply Soft Tint" { Properties { _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) _MainTex ("Texture", 2D) = "white" {} _ScrollSpeed ("Scroll Speed", Float) = ...
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## What & Why XLua's currently built-in extension libraries: * LuaJIT support for 64-bit integers; * Positioning tool for function call times and memory leaks; * LuaSocket library for supporting ZeroBraneStudio; * tdr 4 lua; With the increasing extensiveness and intensiveness of project use, the current extension li...
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// // CommonConfigModel.h // AntiAddictionService // // Created by jessy on 2021/9/22. // Copyright © 2021 JiangJiahao. All rights reserved. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface CommonConfigModel : NSObject + (instancetype)sharedInstance; @property (nonatomic,strong) NSArray ...
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using System; using System.IO; using System.Globalization; using System.Threading.Tasks; using System.Collections.Generic; using UnityEngine; using LC.Newtonsoft.Json; using TapTap.AntiAddiction.Model; using TapTap.Common; namespace TapTap.AntiAddiction.Internal { internal static class Config { stat...
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using System; using System.Net; using System.Net.Http; using System.Net.WebSockets; using System.Threading.Tasks; using TapSDK.UI; using TapTap.AntiAddiction.Internal; using TapTap.AntiAddiction.Model; using TapTap.Common; using UnityEngine; namespace TapTap.AntiAddiction { public sealed class ChinaAntiAddictionW...
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using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; #if UNITY_IOS || UNITY_STANDALONE_OSX using UnityEditor.iOS.Xcode; #endif namespace TapTap.Common.Editor { #if UNITY_IOS || UNITY_STANDALONE_OSX public static class TapCommonCompile { public sta...
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// // TTSDKConfig.h // TapTapSDK // // Created by wzb on 2020/5/13. // Copyright © 2020 易玩. All rights reserved. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN #define TapLoginSDKErrorDomain @"TapLoginSDKErrorDomain" typedef NS_ENUM (NSInteger, RegionType) { RegionTypeCN, RegionTypeIO }; ...
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{% metadata_file .yamato/test_versions.metafile %} --- {% for editor in test_editors %} test_compressed_obs_{{ editor.version }}_{{ editor.extra_test }}: name: Test Compressed Sensor Observation {{ editor.version }} {{ editor.extra_test }} agent: type: Unity::VM image: ml-agents/ml-agents-ubuntu-18.04:lates...
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using System.Collections.Generic; using UnityEngine; using UnityEngine.Profiling; namespace Unity.MLAgentsExamples { public class Match3Drawer : MonoBehaviour { public int DebugMoveIndex = -1; static Color[] s_Colors = new[] { Color.red, Color.green, ...
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//Put this script on your blue cube. using System.Collections; using UnityEngine; using Unity.MLAgents; using Unity.MLAgents.Actuators; using Random = UnityEngine.Random; public class PushBlockWithInputAgentBasic : Agent { /// <summary> /// The ground. The bounds are used to spawn the elements. /// </summa...
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using UnityEngine; namespace Unity.MLAgentsExamples { public class CameraFollow : MonoBehaviour { [Tooltip("The target to follow")] public Transform target; [Tooltip("The time it takes to move to the new position")] public float smoothingTime; //The time it takes to move to the new pos...
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using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Unity.MLAgents { /// <summary> /// Monitor is used to display information about the Agent within the Unity /// scene. Use the log function to add information to your monitor. /// </summary> public class Monitor : Mono...
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#if MLA_INPUT_SYSTEM using Unity.MLAgents.Actuators; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.LowLevel; namespace Unity.MLAgents.Extensions.Input { /// <summary> /// Translates data from any control that extends from <see cref="InputControl{Vector2}"/>. /// </summary>...
ml-agents/com.unity.ml-agents.extensions/Runtime/Input/Adaptors/Vector2InputActionAdaptor.cs/0
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ml-agents/com.unity.ml-agents.extensions/Runtime/Sensors.meta/0
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ml-agents/com.unity.ml-agents.extensions/Runtime/Sensors/PoseExtractor.cs.meta/0
{ "file_path": "ml-agents/com.unity.ml-agents.extensions/Runtime/Sensors/PoseExtractor.cs.meta", "repo_id": "ml-agents", "token_count": 44 }
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