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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.FineControl
{
/// <summary>A <see cref="SpiderBot"/> with a single movement ani... | jynew/jyx2/Assets/3rd/Animancer/Examples/02 Fine Control/01 Spider Bot/SpiderBotSimple.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.Events
{
/// <summary>
/// An <see cref="GolfHitController"/> that uses Ani... | jynew/jyx2/Assets/3rd/Animancer/Examples/05 Events/02 Golf Events/GolfHitControllerAnimancer.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using Animancer.FSM;
using UnityEngine;
using UnityEngine.UI;
namespace Animancer.Examples.StateMachines.GameManager
{
/// <sum... | jynew/jyx2/Assets/3rd/Animancer/Examples/06 State Machines/01 Game Manager/GameManagerFSM.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using Animancer.FSM;
using UnityEngine;
namespace Animancer.Examples.StateMachines.Brains
{
/// <summary>
/// Base class fo... | jynew/jyx2/Assets/3rd/Animancer/Examples/06 State Machines/04 Brains/States/CreatureState.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using Animancer.Examples.StateMachines.Brains;
using UnityEngine;
namespace Animancer.Examples.StateMachines.Weapons
{
/// <sum... | jynew/jyx2/Assets/3rd/Animancer/Examples/06 State Machines/06 Weapons/AttackState.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.StateMachines.Platformer
{
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using UnityEngine;
namespace Animancer.Examples.InverseKinematics
{
/// <summary>Allows the user to drag any object with a collider around on screen with the mouse.</summary>
/// <example><see href="https://kybernetik.com.au/a... | jynew/jyx2/Assets/3rd/Animancer/Examples/08 Inverse Kinematics/01 Puppet/MouseDrag.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Animancer
{
partial struct AnimancerEvent
{
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Playables;
using Object = UnityEngine.Object;
#if UNITY_EDITOR
using UnityEditor;
using Animancer.Editor... | jynew/jyx2/Assets/3rd/Animancer/Internal/Core/AnimancerState.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Animancer.Editor
{
partial class AnimancerToolsWindow
{
/// <summary>[Editor-... | jynew/jyx2/Assets/3rd/Animancer/Internal/Editor/Animancer Tools/AnimancerToolsWindow.RenameSprites.cs/0 | {
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"token_count": 3765
} | 903 |
// Serialization // Copyright 2021 Kybernetik //
#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
// Shared File Last Modified: 2020-05-17.
namespace Animancer.Editor
// namespace InspectorGadgets.Editor
{
/// <summary>[Editor-Only] Various serialization uti... | jynew/jyx2/Assets/3rd/Animancer/Internal/Editor/Serialization/Serialization.ObjectReference.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using UnityEngine;
using UnityEngine.Playables;
namespace Animancer
{
/// <summary>Interface for objects that manage a <see cref="UnityEngine.Playables.Playable"/>.</summary>
/// https://kybernetik.com.au/animancer/api/Animanc... | jynew/jyx2/Assets/3rd/Animancer/Internal/Interfaces/IPlayableWrapper.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using System;
namespace Animancer.FSM
{
/// <summary>An <see cref="IState"/> that uses delegates to define its behaviour.</summary>
/// <remarks>
/// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manua... | jynew/jyx2/Assets/3rd/Animancer/Utilities/FSM/DelegateState.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Animancer.FSM
{
/// <summary>A simple Finite State Machine system that registers each state with a particular key.</summary>
/// <remarks... | jynew/jyx2/Assets/3rd/Animancer/Utilities/FSM/StateMachine2.cs/0 | {
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#if UNITY_EDITOR
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace EModules.FastWaterModel20 {
partial class FastWaterModel20ControllerEditor : Editor {
POP_CLASS __pop_animatedmaintex;
public POP_CLASS pop_animatedmaintex
{ get
{ return __p... | jynew/jyx2/Assets/3rd/EModules/Fast Water Model 2.0/Scripts/GUI/Draw/FastWaterModel20_GUI_Texture.cs/0 | {
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//#pragma shader_feature SKIP_REFRACTION_GRABPASS
/*#if defined(MINIMUM_MODE)
#define MYFLOAT half
#define MYFLOAT2 half2
#define MYFLOAT3 half3
#define MYFLOAT4 half4
#else*/
#define MYFLOAT float
#define MYFLOAT2 float2
#define MYFLOAT3 float3
#define MYFLOAT4 float4
/*#endif*/
#if defined(MINIMUM_MODE) || defi... | jynew/jyx2/Assets/3rd/EModules/Fast Water Model 2.0/Scripts/Shaders/EModules Water Model 2.0 uniform.cginc/0 | {
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#if defined(UFAST_SHORE_1)
//+ (sin(i.uv.x*50 + _FracTimeX*50) + 1)*0.1
#if defined(SKIP_SECOND_DEPTH_1)
fixed shore_z = saturate((raw_zdepth / _UFSHORE_Length_1) / 10 + _Z_BLACK_OFFSET_V *3);
#else
fixed shore_z = GET_SHORE(i.uv.zw ) / _UFSHORE_Length_1 + _Z_BLACK_OFFSET_V;
#define HAS_SHORE_Z = 1;
#if defined(DEG... | jynew/jyx2/Assets/3rd/EModules/Fast Water Model 2.0/Scripts/Shaders/EModules Water Model Shore.cginc/0 | {
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Shader "Hidden/EM-X/RefractionRender" {
SubShader {
Pass {
Lighting Off Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
struct v2f {
float4 pos : POSITION;
float3 Z : TEXCOORD0;
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using UnityEngine;
using System.Collections;
using UnityEditor;
using HedgehogTeam.EasyTouch;
#if UNITY_5_3_OR_NEWER
using UnityEditor.SceneManagement;
#endif
[CustomEditor(typeof(QuickDrag))]
public class QuickDragInspector : UnityEditor.Editor {
public override void OnInspectorGUI(){
QuickDrag t = (QuickDrag)ta... | jynew/jyx2/Assets/3rd/EasyTouchBundle/EasyTouch/Plugins/Editor/QuickDragInspector.cs/0 | {
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/***********************************************
EasyTouch V
Copyright © 2014-2015 The Hedgehog Team
http://www.thehedgehogteam.com/Forum/
The.Hedgehog.Team@gmail.com
**********************************************/
using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections;
using Sys... | jynew/jyx2/Assets/3rd/EasyTouchBundle/EasyTouch/Plugins/Engine/EasyTouch.cs/0 | {
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using UnityEngine;
using UnityEditor;
#if UNITY_5_3_OR_NEWER
using UnityEditor.SceneManagement;
#endif
using System.Collections;
[CustomEditor(typeof(ETCArea))]
public class ETCAreaInspector : UnityEditor.Editor {
private ETCArea.AreaPreset preset = ETCArea.AreaPreset.Choose;
public override void OnInspectorGUI(){... | jynew/jyx2/Assets/3rd/EasyTouchBundle/EasyTouchControls/Plugins/Editor/ETCAreaInspector.cs/0 | {
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using UnityEngine;
namespace Lean.Common
{
/// <summary>This component stores information about a 3D plane. By default this plane lays on the XY axis, or faces the Z axis.</summary>
[HelpURL(LeanHelper.HelpUrlPrefix + "LeanPlane")]
[AddComponentMenu(LeanHelper.ComponentPathPrefix + "Plane")]
public class LeanPlan... | jynew/jyx2/Assets/3rd/Lean/Common/Extras/LeanPlane.cs/0 | {
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using System.Collections.Generic;
using UnityEngine;
namespace MTE
{
internal class GrassDetailList : ScriptableObject
{
public List<GrassDetail> grassDetailList;
}
}
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using System.Collections.Generic;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace MTE
{
internal partial class GrassPainter : IEditor
{
public int Id { get; } = 6;
public bool Enabled { get; set; } = true;
public s... | jynew/jyx2/Assets/3rd/MeshTerrainEditor/Plugins/Editor/GrassPainter/GrassPainter.cs/0 | {
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using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace MTE
{
internal class ObjectDetailListBox : DetailListBox<ObjectDetail>
{
public override void NoDetailGUI()
{
EditorGUILayout.LabelField(StringTable.Get(C.Warning_NoPrefabAdded));
if (GUI... | jynew/jyx2/Assets/3rd/MeshTerrainEditor/Plugins/Editor/ObjectPainter/ObjectDetailListBox.cs/0 | {
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using System;
using System.Collections.Generic;
using System.IO;
using MTE.Undo;
using UnityEditor;
using UnityEngine;
namespace MTE
{
/// <summary>
/// Splat texture painter
/// </summary>
/// <remarks>
/// naming convention:
/// control textures, "_Control" and "_ControlExtra"
/// ... | jynew/jyx2/Assets/3rd/MeshTerrainEditor/Plugins/Editor/SplatPainter/SplatPainter.cs/0 | {
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"repo_id": "jynew",
"token_count": 31951
} | 944 |
# MTE
v 0.5 0 -0.1
v -0.5 0 -0.1
v -0.1633975 0 0.4830127
v 0.3366026 0 -0.3830127
v -0.3366025 0 -0.3830128
v 0.1633974 0 0.4830128
v 0.5 1 -0.1
v -0.5 1 -0.1
v -0.1633975 1 0.4830127
v 0.3366026 1 -0.3830127
v -0.3366025 1 -0.3830128
v 0.1633974 1 0.4830128
v 0.5 0 -0.099
v -0.5 0 -0.099
v -0.1642635 0 0.4825127
v 0.... | jynew/jyx2/Assets/3rd/MeshTerrainEditor/Plugins/Resources/Grass/Prototype_GrassStar.obj/0 | {
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"repo_id": "jynew",
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} | 945 |
namespace MTE
{
/// <summary>
/// Shader property names used in MTE texture array shaders.
/// </summary>
public class TextureArrayShaderPropertyNames
{
public const string WeightMap0PropertyName = "_Control0";
public const string WeightMap1PropertyName = "_Control1";
public... | jynew/jyx2/Assets/3rd/MeshTerrainEditor/Plugins/Scripts/TextureArray/TextureArrayShaderPropertyNames.cs/0 | {
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folderAsset: yes
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fileFormatVersion: 2
guid: 78fa8f45bf97de14bb4ee528e4fd26fc
timeCreated: 1496075905
licenseType: Store
ShaderImporter:
defaultTextures: []
userData:
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timeCreated: 1496075914
licenseType: Store
ShaderImporter:
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userData:
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"repo_id": "jynew",
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fileFormatVersion: 2
guid: a583655e15cf6884a910c6df7d67109f
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defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
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fileFormatVersion: 2
guid: 77b9855cdc13acc42a8b57d78c0bc32f
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"token_count": 80
} | 952 |
fileFormatVersion: 2
guid: 525330ecc8c11ff4c89e773b83d4760e
timeCreated: 1474337516
licenseType: Store
ShaderImporter:
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userData:
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| jynew/jyx2/Assets/3rd/MeshTerrainEditor/Shaders/Builtin/Surface/5Textures/Diffuse-NoFog.shader.meta/0 | {
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"repo_id": "jynew",
"token_count": 79
} | 954 |
Shader "MTE/Unlit/3 Textures (no realtime shadow, baked lightmap)"
{
Properties
{
_Control("Control (RGBA)", 2D) = "red" {}
_Splat0("Layer 1", 2D) = "white" {}
_Splat1("Layer 2", 2D) = "white" {}
_Splat2("Layer 3", 2D) = "white" {}
}
CGINCLUDE
#pragma vertex vert
... | jynew/jyx2/Assets/3rd/MeshTerrainEditor/Shaders/Builtin/Unlit/3 Textures_baked_lightmap.shader/0 | {
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fileFormatVersion: 2
guid: 51a7ad4ee99d1e24a952c2a336fdd7bb
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defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
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fileFormatVersion: 2
guid: 86c9d8e67265f41469be06142c397d17
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"repo_id": "jynew",
"token_count": 64
} | 957 |
using System.Collections.Generic;
namespace UnityEngine.AI
{
[ExecuteInEditMode]
[AddComponentMenu("Navigation/NavMeshModifier", 32)]
[HelpURL("https://github.com/Unity-Technologies/NavMeshComponents#documentation-draft")]
public class NavMeshModifier : MonoBehaviour
{
[SerializeField]
... | jynew/jyx2/Assets/3rd/NavMeshComponents/Scripts/NavMeshModifier.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/NavMeshComponents/Scripts/NavMeshModifier.cs",
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fileFormatVersion: 2
guid: 6a245335660a4654f8bee9ca0cbf5f36
timeCreated: 18446744011573954816
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fileFormatVersion: 2
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"repo_id": "jynew",
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} | 961 |
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