text
stringlengths
7
35.3M
id
stringlengths
11
185
metadata
dict
__index_level_0__
int64
0
2.14k
fileFormatVersion: 2 guid: 7bd8935dcf7359e4f80631b18901bd01 NativeFormatImporter: externalObjects: {} mainObjectFileID: 2100000 userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Materials/Wall_1.mat.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Materials/Wall_1.mat.meta", "repo_id": "jynew", "token_count": 73 }
762
%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!91 &9100000 AnimatorController: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: New Animator Controller serializedVersion: 5 m_AnimatorParameters: [] m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer m_StateMachine: {fileID: 7835317768930746408} m_Mask: {fileID: 0} m_Motions: [] m_Behaviours: [] m_BlendingMode: 0 m_SyncedLayerIndex: -1 m_DefaultWeight: 0 m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} --- !u!1102 &596832278221659356 AnimatorState: serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Box_3_Animation m_Speed: 1 m_CycleOffset: 0 m_Transitions: [] m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 m_WriteDefaultValues: 1 m_Mirror: 0 m_SpeedParameterActive: 0 m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 m_Motion: {fileID: 1827226128182048838, guid: 5051f870c7809eb4d979075a75185bed, type: 3} m_Tag: m_SpeedParameter: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: --- !u!1107 &7835317768930746408 AnimatorStateMachine: serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Base Layer m_ChildStates: - serializedVersion: 1 m_State: {fileID: 596832278221659356} m_Position: {x: 332, y: 268, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] m_AnyStatePosition: {x: 50, y: 20, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 596832278221659356}
jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Mess/New Animator Controller.controller/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Mess/New Animator Controller.controller", "repo_id": "jynew", "token_count": 877 }
763
fileFormatVersion: 2 guid: 62e6893c65b64fe46adb293295fbbdba PrefabImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Bed_2.prefab.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Bed_2.prefab.meta", "repo_id": "jynew", "token_count": 64 }
764
fileFormatVersion: 2 guid: f8736a23b2b7fd8478f9df7eaa91d4bd PrefabImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Chair_1.prefab.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Chair_1.prefab.meta", "repo_id": "jynew", "token_count": 68 }
765
fileFormatVersion: 2 guid: 85a074518cb43274397dafb84ec78717 PrefabImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Drwa_1.prefab.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Drwa_1.prefab.meta", "repo_id": "jynew", "token_count": 62 }
766
fileFormatVersion: 2 guid: 6b5d06a9a81f5e84ab11492bdce4a667 PrefabImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Sark_3.prefab.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Sark_3.prefab.meta", "repo_id": "jynew", "token_count": 67 }
767
fileFormatVersion: 2 guid: 6b87253bdaf3d40428b4508cf39d9bb8 PrefabImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Table_1.prefab.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Table_1.prefab.meta", "repo_id": "jynew", "token_count": 65 }
768
fileFormatVersion: 2 guid: 95119df8699d472439be797592adaa11 PrefabImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Table_7.prefab.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Table_7.prefab.meta", "repo_id": "jynew", "token_count": 63 }
769
fileFormatVersion: 2 guid: 4003b76b4e0ea724bb999f8f44a327c2 PrefabImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Tank_6.prefab.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Model/Common/mode_01/Prefab/Tank_6.prefab.meta", "repo_id": "jynew", "token_count": 67 }
770
%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &8216441925397821227 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 8216441925397821231} - component: {fileID: 8216441925397821230} - component: {fileID: 8216441925397821229} - component: {fileID: 8216441925397821228} m_Layer: 0 m_Name: LinShi_02 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &8216441925397821231 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8216441925397821227} m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalPosition: {x: -26.12, y: 0.84, z: -6.03} m_LocalScale: {x: 1.0397414, y: 1.0887854, z: 1.5570171} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &8216441925397821230 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8216441925397821227} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &8216441925397821229 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8216441925397821227} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 041ca5de5f6d519418e4628f80132650, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!65 &8216441925397821228 BoxCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8216441925397821227} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0}
jynew/jyx2/Assets/3DScene/Model/LinShi_02.prefab/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Model/LinShi_02.prefab", "repo_id": "jynew", "token_count": 1216 }
771
fileFormatVersion: 2 guid: f1b14c63bb0c98542aa47cfb9aa69f7c folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Post_Processing/Beautify.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Beautify.meta", "repo_id": "jynew", "token_count": 71 }
772
fileFormatVersion: 2 guid: b1d817c04f9994bf5a2b0dd93a2cf38a timeCreated: 1462519614 licenseType: Store NativeFormatImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/Demos/DemoSources/Terrain/New Terrain.asset.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/Demos/DemoSources/Terrain/New Terrain.asset.meta", "repo_id": "jynew", "token_count": 75 }
773
fileFormatVersion: 2 guid: 2c9183f84cef0486b87aa923c1a516c6 timeCreated: 1470912328 licenseType: Store DefaultImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/Documentation/Kronnect Assets.pdf.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/Documentation/Kronnect Assets.pdf.meta", "repo_id": "jynew", "token_count": 72 }
774
fileFormatVersion: 2 guid: 2b825551194004bd0b36df9a1364b64e timeCreated: 1466811179 licenseType: Store TextScriptImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/README.txt.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/README.txt.meta", "repo_id": "jynew", "token_count": 71 }
775
fileFormatVersion: 2 guid: 6f4f77b7f9ffd4486910b55411e3e072 timeCreated: 1488661131 licenseType: Store ShaderImporter: defaultTextures: [] userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/Resources/Shaders/BeautifyACESFitted.cginc.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/Resources/Shaders/BeautifyACESFitted.cginc.meta", "repo_id": "jynew", "token_count": 81 }
776
fileFormatVersion: 2 guid: 7f163b29981e24a17b9cc00713070e43 timeCreated: 1465126706 licenseType: Store ShaderImporter: defaultTextures: [] userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/Resources/Shaders/BeautifyMobile.shader.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/Resources/Shaders/BeautifyMobile.shader.meta", "repo_id": "jynew", "token_count": 78 }
777
fileFormatVersion: 2 guid: 54415757aaddf4b8a9cd7122fd120cc6 labels: - Effect - Shader - Sharpen - Cinematic - Colorblind - Color - Bloom timeCreated: 1462519607 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/Scripts/Beautify.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/Scripts/Beautify.cs.meta", "repo_id": "jynew", "token_count": 129 }
778
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' //////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// Shader "CameraFilterPack/3D_Anomaly" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _TimeX ("Time", Range(0.0, 1.0)) = 1.0 _ScreenResolution ("_ScreenResolution", Vector) = (0.,0.,0.,0.) } SubShader { Pass { Cull Off ZWrite Off ZTest Always CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #pragma target 3.0 #pragma glsl #include "UnityCG.cginc" uniform sampler2D _MainTex; uniform sampler2D Texture2; uniform sampler2D _CameraDepthTexture; uniform float _TimeX; uniform float _Value2; uniform float _Visualize; uniform float Anomaly_Distortion; uniform float Anomaly_Distortion_Size; uniform float Anomaly_Intensity; uniform float Anomaly_Near; uniform float Anomaly_Far; uniform float Anomaly_With_Obj; uniform float _FixDistance; uniform float4 _ScreenResolution; uniform float2 _MainTex_TexelSize; struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f { float2 texcoord : TEXCOORD0; float4 vertex : SV_POSITION; float4 color : COLOR; float4 projPos : TEXCOORD1; float2 texcoord2 : TEXCOORD2; }; v2f vert(appdata_t IN) { v2f OUT; OUT.vertex = UnityObjectToClipPos(IN.vertex); OUT.texcoord = IN.texcoord; OUT.color = IN.color; OUT.projPos = ComputeScreenPos(OUT.vertex); #if UNITY_UV_STARTS_AT_TOP if (_MainTex_TexelSize.y < 0) IN.texcoord.y = 1 - IN.texcoord.y; #endif OUT.texcoord2 = IN.texcoord; return OUT; } float4 Anomaly(float2 uv, float d) { float t = _Time * 20; uv.x += sin(t + uv.y * Anomaly_Distortion_Size*0.65) / (128*d); uv.y += cos(t + uv.x * Anomaly_Distortion_Size) / (128*d); return tex2D(_MainTex, uv); } half4 _MainTex_ST; float4 frag(v2f i) : COLOR { float2 uvst = UnityStereoScreenSpaceUVAdjust(i.texcoord, _MainTex_ST); float2 uv = uvst.xy; float2 uv2 = uvst.xy; float4 txt = tex2D(_MainTex, uv); float4 s= Anomaly(uv2, Anomaly_Distortion*0.25)*0.25; s+= Anomaly(uv, Anomaly_Distortion*0.5)*0.25; s+= Anomaly(uv, Anomaly_Distortion*0.75)*0.25; s+= Anomaly(uv, Anomaly_Distortion)*0.25; s *= Anomaly_Intensity; float depth = LinearEyeDepth(tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)).r); depth /= _FixDistance * 10; depth = saturate(depth); depth = smoothstep(Anomaly_Near, Anomaly_Far, depth); if (_Visualize == 1) return depth; txt= lerp(txt, txt+s * _Value2, depth * Anomaly_With_Obj); return txt; } ENDCG } } }
jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Resources/CameraFilterPack_3D_Anomaly.shader/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Resources/CameraFilterPack_3D_Anomaly.shader", "repo_id": "jynew", "token_count": 1058 }
779
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' //////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// Shader "CameraFilterPack/3D_Shield" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _TimeX ("Time", Range(0.0, 1.0)) = 1.0 _Distortion ("_Distortion", Range(0.0, 1.00)) = 1.0 _ScreenResolution ("_ScreenResolution", Vector) = (0.,0.,0.,0.) _ColorRGB ("_ColorRGB", Color) = (1,1,1,1) } SubShader { Pass { Cull Off ZWrite Off ZTest Always CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #pragma target 3.0 #include "UnityCG.cginc" uniform sampler2D _MainTex; uniform float _Visualize; uniform float _TimeX; uniform float _Distortion; uniform float4 _ScreenResolution; uniform float4 _ColorRGB; uniform float _Near; uniform float _Far; uniform float _FarCamera; uniform sampler2D _CameraDepthTexture; uniform float _FixDistance; uniform float _LightIntensity; uniform float _FadeShield; uniform float2 _MainTex_TexelSize; uniform float _Value; uniform float _Value2; uniform float _Value3; uniform float _Value4; struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f { float2 texcoord : TEXCOORD0; float4 vertex : SV_POSITION; float4 color : COLOR; float4 projPos : TEXCOORD1; }; v2f vert(appdata_t IN) { v2f OUT; OUT.vertex = UnityObjectToClipPos(IN.vertex); OUT.texcoord = IN.texcoord; OUT.color = IN.color; OUT.projPos = ComputeScreenPos(OUT.vertex); return OUT; } float col(float2 coord) { float time = _TimeX*1.3; float delta_theta = 0.89759790102565521; float col = 0.0; float theta = 0.0; for (int i = 0; i < 8; i++) { float2 adjc = coord; theta = delta_theta*float(i); adjc.x += cos(theta)*time*_Value + time * _Value2; adjc.y -= sin(theta)*time*_Value - time * _Value3; col = col + cos((adjc.x*cos(theta) - adjc.y*sin(theta))*6.0)*_Value4; } return cos(col); } float4 Fx(float2 uv) { float2 p = uv, c1 = p, c2 = p; float cc1 = col(c1); c2.x += 8.53; float dx = 0.50*(cc1 - col(c2)) / 60; c2.x = p.x; c2.y += 8.53; float dy = 0.50*(cc1 - col(c2)) / 60; c1.x += dx*2.; c1.y = (c1.y + dy*2.); float alpha = 1. + dot(dx,dy) * 700; float ddx = dx - 0.012; float ddy = dy - 0.012; if (ddx > 0. && ddy > 0.) alpha = pow(alpha, ddx*ddy * 200000); float4 col = tex2D(_MainTex,c1)*(alpha); return col; } half4 _MainTex_ST; float4 frag(v2f i) : COLOR { float2 uvst = UnityStereoScreenSpaceUVAdjust(i.texcoord, _MainTex_ST); float2 uv = uvst.xy; float depth = LinearEyeDepth (tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)).r); depth/=_FixDistance*10; float ss=smoothstep(_Near, saturate(_Near+_Far), depth); depth = ss; if (_Visualize == 1) return depth; float4 txt = tex2D(_MainTex, uv); float4 txt2 = Fx(uv)*_LightIntensity; txt2 = lerp(txt, txt2, _FadeShield); //_FadeShield txt = lerp(txt,txt2,depth); return txt; } ENDCG } } }
jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Resources/CameraFilterPack_3D_Shield.shader/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Resources/CameraFilterPack_3D_Shield.shader", "repo_id": "jynew", "token_count": 1268 }
780
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' //////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// Shader "CameraFilterPack/Distortion_ShockWave" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _TimeX ("Time", Range(0.0, 1.0)) = 1.0 _ScreenResolution ("_ScreenResolution", Vector) = (0.,0.,0.,0.) } SubShader { Pass { Cull Off ZWrite Off ZTest Always CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #pragma target 3.0 #pragma glsl #include "UnityCG.cginc" uniform sampler2D _MainTex; uniform float _TimeX; uniform float _Value; uniform float _Value2; uniform float _Value3; uniform float4 _ScreenResolution; struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f { float2 texcoord : TEXCOORD0; float4 vertex : SV_POSITION; float4 color : COLOR; }; v2f vert(appdata_t IN) { v2f OUT; OUT.vertex = UnityObjectToClipPos(IN.vertex); OUT.texcoord = IN.texcoord; OUT.color = IN.color; return OUT; } half4 _MainTex_ST; float4 frag(v2f i) : COLOR { float2 uvst = UnityStereoScreenSpaceUVAdjust(i.texcoord, _MainTex_ST); float time=_TimeX*_Value3; float offset = (time- floor(time))/time; float CurrentTime = (time)*(offset); float3 WaveParams = float3(10.0, 0.8, 0.1); float2 WaveCentre = float2(_Value, _Value2); float2 texCoord = uvst.xy ; float Dist = distance(texCoord, WaveCentre); float ScaleDiff = 1.0; float Change=0; if ((Dist <= ((CurrentTime) + (WaveParams.z))) && (Dist >= ((CurrentTime) - (WaveParams.z)))) { float Diff = (Dist - CurrentTime); ScaleDiff = (1.0 - pow(abs(Diff * WaveParams.x), WaveParams.y)); float DiffTime = (Diff * ScaleDiff); float2 DiffTexCoord = normalize(texCoord - WaveCentre); Change=1; texCoord += ((DiffTexCoord * DiffTime) / (CurrentTime * Dist * 40.0)); } float4 Color = tex2D(_MainTex, texCoord); Color += ((Color * ScaleDiff) / (CurrentTime * Dist * 40.0))*Change; return Color; } ENDCG } } }
jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Resources/CameraFilterPack_Distortion_ShockWave.shader/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Resources/CameraFilterPack_Distortion_ShockWave.shader", "repo_id": "jynew", "token_count": 823 }
781
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' //////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// Shader "CameraFilterPack/Edge_Sigmoid" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _TimeX ("Time", Range(0.0, 1.0)) = 1.0 _Distortion ("_Distortion", Range(0.0, 1.0)) = 0.3 _ScreenResolution ("_ScreenResolution", Vector) = (0.,0.,0.,0.) _Gain ("_Gain", Range(1.0, 10.0)) = 3.0 } SubShader { Pass { Cull Off ZWrite Off ZTest Always CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #pragma target 3.0 #pragma glsl #include "UnityCG.cginc" uniform sampler2D _MainTex; uniform float _TimeX; uniform float _Distortion; uniform float4 _ScreenResolution; uniform float _Gain; struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f { float2 texcoord : TEXCOORD0; float4 vertex : SV_POSITION; float4 color : COLOR; }; v2f vert(appdata_t IN) { v2f OUT; OUT.vertex = UnityObjectToClipPos(IN.vertex); OUT.texcoord = IN.texcoord; OUT.color = IN.color; return OUT; } #define tex2D(sampler,uvs) tex2Dlod( sampler , float4( ( uvs ) , 0.0f , 0.0f) ) half4 _MainTex_ST; float4 frag(v2f i) : COLOR { float2 uvst = UnityStereoScreenSpaceUVAdjust(i.texcoord, _MainTex_ST); float2 uv = uvst.xy; float2 p = 1.0 / _ScreenResolution.xy; float4 colorSum = float4(0,0,0,0); for(int a = -1.0 ; a <= 1.0 ; a ++) { for(int b = -1.0 ; b <= 1.0 ; b ++) { if(b == 0.0 && a == 0.0) colorSum += tex2D(_MainTex, uv + p * float2(b,a)) * 8.0; else colorSum += tex2D(_MainTex, uv + p * float2(b,a)) * -1.0; } } float3 c = colorSum.rgb; float avg = (c.r+c.g+c.b)/ (10- _Gain); float v = (1.0 - (1.0 / (1.0 + exp( -9.0 * (avg-0.18) )))) * 2.0; return float4(v,v,v,1.0); } ENDCG } } }
jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Resources/CameraFilterPack_Edge_Sigmoid.shader/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Resources/CameraFilterPack_Edge_Sigmoid.shader", "repo_id": "jynew", "token_count": 843 }
782
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' //////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// Shader "CameraFilterPack/Pixelisation_OilPaintHQ" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _TimeX ("Time", Range(0.0, 1.0)) = 1.0 _Distortion ("_Distortion", Range(0.0, 1.0)) = 0.3 _ScreenResolution ("_ScreenResolution", Vector) = (0.,0.,0.,0.) _Value ("_Value", Range(0.0, 5.0)) = 1.0 } SubShader { Pass { Cull Off ZWrite Off ZTest Always CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #pragma target 3.0 #include "UnityCG.cginc" uniform sampler2D _MainTex; uniform float _TimeX; uniform float _Distortion; uniform float4 _ScreenResolution; uniform float _Value; struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f { float2 texcoord : TEXCOORD0; float4 vertex : SV_POSITION; float4 color : COLOR; }; v2f vert(appdata_t IN) { v2f OUT; OUT.vertex = UnityObjectToClipPos(IN.vertex); OUT.texcoord = IN.texcoord; OUT.color = IN.color; return OUT; } half4 _MainTex_ST; float4 frag(v2f i) : COLOR { float2 uvst = UnityStereoScreenSpaceUVAdjust(i.texcoord, _MainTex_ST); float2 src_size = float2 (_Value/ _ScreenResolution.x, _Value / _ScreenResolution.y); float2 uv = uvst.xy; float n = 25.; float3 m0 = 0.0; float3 m2 = 0.0; float3 s0 = 0.0; float3 s2 = 0.0; float3 c; c = tex2D(_MainTex, uv + float2(-4.,-4.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(0,0) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-3.,-3.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(1,0) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-2.,-2.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(2,0) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-1.,-4.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(3,0) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(0.,0-4.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(4.,0) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-4.,-3.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(0.,1.) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-3.,-3.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(1.,1.) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-2.,-3.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(2.,1.) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-1.,-3.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(3.,1.) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(0.,-3.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(4.,1) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-4.,-2.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(0,2) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-3.,-2.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(1,2) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-2.,-3.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(2,2) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-1.,-2.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(3,2) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(0.,-2.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(4,2) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-4.,-1.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(0,3) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-3.,-1.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(1,3) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-2.,-1.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(2,3) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-1.,-1.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(3,3) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(0.,-1.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(4,3) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-4.,0.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(0,4) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-3.,0.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(1,4) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-2.,0.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(2,4) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(-1.,0.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(3,4) * src_size).rgb; m2 += c; s2 += c * c; c = tex2D(_MainTex, uv + float2(0.,0.) * src_size).rgb; m0 += c; s0 += c * c; c = tex2D(_MainTex, uv + float2(4,4) * src_size).rgb; m2 += c; s2 += c * c; float4 ccolor = 0.; float min_sigma2 = 1e+2; m0 /= n; s0 = abs(s0 / n - m0 * m0); float sigma2 = s0.r + s0.g + s0.b; if (sigma2 < min_sigma2) { min_sigma2 = sigma2; ccolor = float4(m0, 1.0); } m2 /= n; s2 = abs(s2 / n - m2 * m2); sigma2 = s2.r + s2.g + s2.b; if (sigma2 < min_sigma2) { min_sigma2 = sigma2; ccolor = float4(m2, 1.0); } return ccolor; } ENDCG } } }
jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Resources/CameraFilterPack_Pixelisation_OilPaintHQ.shader/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Resources/CameraFilterPack_Pixelisation_OilPaintHQ.shader", "repo_id": "jynew", "token_count": 2885 }
783
fileFormatVersion: 2 guid: 433565f361c269d4f8a44e03e9f6a383 timeCreated: 1467727719 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Scripts/CameraFilterPack_3D_Shield.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Scripts/CameraFilterPack_3D_Shield.cs.meta", "repo_id": "jynew", "token_count": 102 }
784
fileFormatVersion: 2 guid: 50d75f1fc5302e940a4ede097f359d8a timeCreated: 1466779591 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Scripts/CameraFilterPack_Atmosphere_Rain_Pro_3D.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Scripts/CameraFilterPack_Atmosphere_Rain_Pro_3D.cs.meta", "repo_id": "jynew", "token_count": 101 }
785
fileFormatVersion: 2 guid: a75ab5c96999e71499ae139ea5b00657 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Scripts/CameraFilterPack_Distortion_Heat.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Scripts/CameraFilterPack_Distortion_Heat.cs.meta", "repo_id": "jynew", "token_count": 68 }
786
fileFormatVersion: 2 guid: f781a87b9b71ff2499a64018f6a1c875 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Scripts/CameraFilterPack_Drawing_Toon.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Scripts/CameraFilterPack_Drawing_Toon.cs.meta", "repo_id": "jynew", "token_count": 71 }
787
%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 8e6292b2c06870d4495f009f912b9600, type: 3} m_Name: Chengzhen m_EditorClassIdentifier: settings: - {fileID: 114899902007708758} - {fileID: 114361612118441822} --- !u!114 &114361612118441822 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c1cb7e9e120078f43bce4f0b1be547a7, type: 3} m_Name: AmbientOcclusion m_EditorClassIdentifier: active: 0 enabled: overrideState: 1 value: 1 mode: overrideState: 0 value: 1 intensity: overrideState: 1 value: 0 color: overrideState: 0 value: {r: 0, g: 0, b: 0, a: 1} ambientOnly: overrideState: 0 value: 1 noiseFilterTolerance: overrideState: 0 value: 0 blurTolerance: overrideState: 0 value: -4.6 upsampleTolerance: overrideState: 0 value: -12 thicknessModifier: overrideState: 0 value: 1 directLightingStrength: overrideState: 0 value: 0 radius: overrideState: 0 value: 0.25 quality: overrideState: 0 value: 2 --- !u!114 &114899902007708758 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 48a79b01ea5641d4aa6daa2e23605641, type: 3} m_Name: Bloom m_EditorClassIdentifier: active: 0 enabled: overrideState: 1 value: 1 intensity: overrideState: 1 value: 4 threshold: overrideState: 0 value: 0.4 softKnee: overrideState: 0 value: 0 clamp: overrideState: 0 value: 0 diffusion: overrideState: 0 value: 10 anamorphicRatio: overrideState: 0 value: -1 color: overrideState: 0 value: {r: 1, g: 1, b: 1, a: 1} fastMode: overrideState: 0 value: 0 dirtTexture: overrideState: 0 value: {fileID: 0} defaultState: 1 dirtIntensity: overrideState: 0 value: 0
jynew/jyx2/Assets/3DScene/Post_Processing/ScenePostProcess/Chengzhen.asset/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Post_Processing/ScenePostProcess/Chengzhen.asset", "repo_id": "jynew", "token_count": 1068 }
788
fileFormatVersion: 2 guid: 331da34aba910614395cc34e2be5aa5c PrefabImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Prefabs/BigTable2.prefab.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Prefabs/BigTable2.prefab.meta", "repo_id": "jynew", "token_count": 63 }
789
Shader "Custom/SceneSufWith5tetures" { Properties{ _Glossiness("Smoothness", Range(0,1)) = 0.5 _Metallic("Metallic", Range(0,1)) = 0.0 _ControlTex("ControlTex", 2D) = "white"{} _RChannelTex("RChannelTex", 2D) = "white"{} _GChannelTex("GChannelTex", 2D) = "white"{} _BChannelTex("BChannelTex", 2D) = "white"{} _AChannelTex("AChannelTex", 2D) = "white"{} _Color("Main Color",color) = (1,1,1,1) _Outline("Thick of Outline",range(0,0.5)) = 0.03//挤出描边的粗细 _Factor("Factor",range(0,1)) = 0.5//挤出多远 _OutColor("OutColor",color) = (0,0,0,0) _ToonEffect("Toon Effect",range(0,1)) = 0.5 _Steps("Steps of toon",range(0,9)) = 3 _RimPower("RimPower",range(0,1)) = 1 _ToonRimStep("ToonRimStep",range(0,5)) = 1 } SubShader{ Tags{ "Queue" = "Geometry" "RenderType" = "Opaque"} pass {//处理光照前的pass渲染 Tags{ "LightMode" = "Always" } Cull Front ZWrite On CGPROGRAM #pragma multi_compile_fog #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" float _Outline; float _Factor; fixed4 _OutColor; struct v2f { float4 pos:SV_POSITION; UNITY_FOG_COORDS(0) }; v2f vert(appdata_full v) { v2f o; float3 dir = normalize(v.vertex.xyz); float3 dir2 = v.normal; float D = dot(dir,dir2); dir = dir * sign(D); dir = dir * _Factor + dir2 * (1 - _Factor); v.vertex.xyz += dir * _Outline; o.pos = UnityObjectToClipPos(v.vertex); UNITY_TRANSFER_FOG(o, o.pos); return o; } float4 frag(v2f i) :COLOR { float4 c = _OutColor; UNITY_APPLY_FOG(i.fogCoord, c); return c; } ENDCG } CGPROGRAM #include "UnityPBSLighting.cginc" // Physically based Standard lighting model, and enable shadows on all light types #pragma surface surf Cartoon addshadow //vertex:vert // Use shader model 3.0 target, to get nicer looking lighting #pragma target 3.0 struct Input { //float2 uv_MainTex; float2 uv_ControlTex; //float2 uv_RChannelTex; //float2 uv_GChannelTex; //float2 uv_BChannelTex; //float2 uv_AChannelTex; float3 normal:TEXCOORD1; }; fixed4 _Color; float _Steps; float _ToonEffect; sampler2D _ControlTex; sampler2D _RChannelTex; sampler2D _GChannelTex; sampler2D _BChannelTex; sampler2D _AChannelTex; //float4 _ControlTex_ST; float4 _RChannelTex_ST; float4 _GChannelTex_ST; float4 _BChannelTex_ST; float4 _AChannelTex_ST; float _RimPower; float _ToonRimStep; // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader. // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. // #pragma instancing_options assumeuniformscaling UNITY_INSTANCING_BUFFER_START(Props) // put more per-instance properties here UNITY_INSTANCING_BUFFER_END(Props) inline float4 LightingCartoon(SurfaceOutputStandard s, fixed3 lightDir, fixed3 viewDir, fixed atten) { //暂时光的方向反了,使用了-normalize(lightDir) float difLight = max(0, dot(normalize(s.Normal), normalize(lightDir))); difLight = (difLight + 1) / 2;//做亮化处理 difLight = smoothstep(0, 1, difLight);//使颜色平滑的在[0,1]范围之内 float toon = floor(difLight * _Steps) / _Steps;//把颜色做离散化处理,把diffuse颜色限制在_Steps种(_Steps阶颜色),简化颜色,这样的处理使色阶间能平滑的显示 difLight = lerp(difLight, toon, _ToonEffect);//根据外部我们可控的卡通化程度值_ToonEffect,调节卡通与现实的比重 float4 col; col.rgb = s.Albedo * _LightColor0.rgb * difLight * atten; col.a = s.Alpha; return col; } void surf(Input IN, inout SurfaceOutputStandard o) { // Albedo comes from a texture tinted by color float4 _control_val = tex2D(_ControlTex, IN.uv_ControlTex); //float4 _control_val = tex2D(_ControlTex, TRANSFORM_TEX(IN.uv0, _ControlTex)); float4 _R_var = tex2D(_RChannelTex, TRANSFORM_TEX(IN.uv_ControlTex, _RChannelTex)); float4 _G_var = tex2D(_GChannelTex, TRANSFORM_TEX(IN.uv_ControlTex, _GChannelTex)); float4 _B_var = tex2D(_BChannelTex, TRANSFORM_TEX(IN.uv_ControlTex, _BChannelTex)); float4 _A_var = tex2D(_AChannelTex, TRANSFORM_TEX(IN.uv_ControlTex, _AChannelTex)); float3 diffuseColor = ((_R_var.rgb*_control_val.r) + (_G_var.rgb*_control_val.g) + (_B_var.rgb*_control_val.b) + (_A_var.rgb*_control_val.a)); fixed4 c = float4(diffuseColor,1.0) * _Color; o.Albedo = c.rgb; o.Alpha = c.a; } ENDCG } FallBack "Diffuse" }
jynew/jyx2/Assets/3DScene/Shader/SceneSufWith5tetures.shader/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Shader/SceneSufWith5tetures.shader", "repo_id": "jynew", "token_count": 2351 }
790
fileFormatVersion: 2 guid: b59628e42752a47e78c091a5b1ecc8cc timeCreated: 1425943321 licenseType: Store NativeFormatImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/SkyBox/Day Sun Mid EpicHigh/Day Sun Mid EpicHigh/LightmapSnapshot.asset.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/SkyBox/Day Sun Mid EpicHigh/Day Sun Mid EpicHigh/LightmapSnapshot.asset.meta", "repo_id": "jynew", "token_count": 74 }
791
%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Day Sun Peak Summersky m_Shader: {fileID: 104, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BackTex: m_Texture: {fileID: 2800000, guid: 3097e17e6ebbf465db13669a3dc2f897, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DownTex: m_Texture: {fileID: 2800000, guid: fb7215b5778634ddc8a684da372985bb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _FrontTex: m_Texture: {fileID: 2800000, guid: 8aa1d0089e7344984a044ad614b5eb2c, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _LeftTex: m_Texture: {fileID: 2800000, guid: f83add4dadcf847cdbb6403b76ccf0fe, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _RightTex: m_Texture: {fileID: 2800000, guid: d49d181427dc944aba6f5dec71b37a23, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _UpTex: m_Texture: {fileID: 2800000, guid: 214d6273083da4e2ab66a16c9b644edb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Exposure: 0.91 - _Rotation: 0 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _Tint: {r: 0.509434, g: 0.509434, b: 0.509434, a: 0.5}
jynew/jyx2/Assets/3DScene/SkyBox/Day Sun Peak Summersky/Day Sun Peak Summersky.mat/0
{ "file_path": "jynew/jyx2/Assets/3DScene/SkyBox/Day Sun Peak Summersky/Day Sun Peak Summersky.mat", "repo_id": "jynew", "token_count": 962 }
792
fileFormatVersion: 2 guid: c335679efa83b4469892ab8088af0246 NativeFormatImporter: userData:
jynew/jyx2/Assets/3DScene/SkyBox/Fantasy High/FantasyClouds2_High.mat.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/SkyBox/Fantasy High/FantasyClouds2_High.mat.meta", "repo_id": "jynew", "token_count": 39 }
793
fileFormatVersion: 2 guid: 9c476468205a5fe488dec78ccfdad824 NativeFormatImporter: externalObjects: {} mainObjectFileID: 0 userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/SkyBox/Sky_01/Sky_01.mat.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/SkyBox/Sky_01/Sky_01.mat.meta", "repo_id": "jynew", "token_count": 71 }
794
fileFormatVersion: 2 guid: c8a24b0d03dc1d14a85d6de0006e91dd folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Stylized Ground Textures/Assets/Textures/SGT_Ice_1.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Stylized Ground Textures/Assets/Textures/SGT_Ice_1.meta", "repo_id": "jynew", "token_count": 72 }
795
fileFormatVersion: 2 guid: 1622755458d38a0448b51420fa62556a folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Stylized Ground Textures/Assets/Textures/SGT_Snow_1.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Stylized Ground Textures/Assets/Textures/SGT_Snow_1.meta", "repo_id": "jynew", "token_count": 66 }
796
fileFormatVersion: 2 guid: 766ea0cab8175c047a56be6ac325aaf0 NativeFormatImporter: externalObjects: {} mainObjectFileID: 2100000 userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/Stylized Ground Textures/Demo/Ground.mat.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Stylized Ground Textures/Demo/Ground.mat.meta", "repo_id": "jynew", "token_count": 74 }
797
fileFormatVersion: 2 guid: 8dbd1015cc47abb429b9774bee2f3b14 timeCreated: 1523534161 licenseType: Store ModelImporter: serializedVersion: 19 fileIDToRecycleName: 100000: //RootNode 100002: SWS_ParticleOctagon 100004: SWS_ParticleQuad 100006: SWS_ParticleSphere 100008: SWS_ParticleSplashCone 100010: SWS_ParticleSplashDunk 100012: SWS_ParticleSplashCone_High 100014: SWS_ParticleSplashCone_Low 400000: //RootNode 400002: SWS_ParticleOctagon 400004: SWS_ParticleQuad 400006: SWS_ParticleSphere 400008: SWS_ParticleSplashCone 400010: SWS_ParticleSplashDunk 400012: SWS_ParticleSplashCone_High 400014: SWS_ParticleSplashCone_Low 2300000: SWS_ParticleOctagon 2300002: SWS_ParticleQuad 2300004: SWS_ParticleSphere 2300006: SWS_ParticleSplashCone 2300008: SWS_ParticleSplashDunk 2300010: SWS_ParticleSplashCone_High 2300012: SWS_ParticleSplashCone_Low 3300000: SWS_ParticleOctagon 3300002: SWS_ParticleQuad 3300004: SWS_ParticleSphere 3300006: SWS_ParticleSplashCone 3300008: SWS_ParticleSplashDunk 3300010: SWS_ParticleSplashCone_High 3300012: SWS_ParticleSplashCone_Low 4300000: SWS_ParticleSplashCone 4300002: SWS_ParticleSplashDunk 4300004: SWS_ParticleSphere 4300006: SWS_ParticleQuad 4300008: SWS_ParticleOctagon 4300010: SWS_ParticleSplashCone_High 4300012: SWS_ParticleSplashCone_Low 9500000: //RootNode materials: importMaterials: 0 materialName: 0 materialSearch: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 animationCompression: 1 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] clipAnimations: [] isReadable: 0 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 importBlendShapes: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 optimizeMeshForGPU: 1 keepQuads: 0 weldVertices: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVPackMargin: 4 useFileScale: 1 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 importAnimation: 1 copyAvatar: 0 humanDescription: human: [] skeleton: [] armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 rootMotionBoneName: hasTranslationDoF: 0 lastHumanDescriptionAvatarSource: {instanceID: 0} animationType: 2 humanoidOversampling: 1 additionalBone: 0 userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/StylizedWater/Effects/Models/SWS_ParticleMeshes.fbx.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/StylizedWater/Effects/Models/SWS_ParticleMeshes.fbx.meta", "repo_id": "jynew", "token_count": 1263 }
798
fileFormatVersion: 2 guid: 825d578ba24f0f948b3d9cd2f0167efa folderAsset: yes timeCreated: 1473343906 licenseType: Store DefaultImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/StylizedWater/Scripts.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/StylizedWater/Scripts.meta", "repo_id": "jynew", "token_count": 78 }
799
fileFormatVersion: 2 guid: 489ee10a2d5b5bc4e91f5d9e08c5dd87 timeCreated: 1519488540 licenseType: Store TextScriptImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/StylizedWater/Scripts/Textures/Heightmap/Readme.txt.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/StylizedWater/Scripts/Textures/Heightmap/Readme.txt.meta", "repo_id": "jynew", "token_count": 77 }
800
fileFormatVersion: 2 guid: 7c6ed8f96e12b5f49a8b098f5a02ef79 timeCreated: 1519561286 licenseType: Store NativeFormatImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/StylizedWater/Scripts/Textures/SWS_Resources.asset.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/StylizedWater/Scripts/Textures/SWS_Resources.asset.meta", "repo_id": "jynew", "token_count": 77 }
801
fileFormatVersion: 2 guid: 335c2fd4b5d96674d8eb76ef2e225b70 timeCreated: 1520592108 licenseType: Store NativeFormatImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/StylizedWater/_Demo/DemoAssets/Materials/SWS_DemoRocks.mat.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/StylizedWater/_Demo/DemoAssets/Materials/SWS_DemoRocks.mat.meta", "repo_id": "jynew", "token_count": 73 }
802
fileFormatVersion: 2 guid: fadc4bb64c715fc4da2033cd26074681 timeCreated: 1520592206 licenseType: Store NativeFormatImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/StylizedWater/_Demo/DemoAssets/Prefabs/SWS_DemoRock_E.prefab.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/StylizedWater/_Demo/DemoAssets/Prefabs/SWS_DemoRock_E.prefab.meta", "repo_id": "jynew", "token_count": 71 }
803
fileFormatVersion: 2 guid: b56c186fcd781b54eafcd22192812439 timeCreated: 1473344108 licenseType: Store NativeFormatImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/StylizedWater/_Demo/IslandDemo/SWS_IslandDemo_Material.mat.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/StylizedWater/_Demo/IslandDemo/SWS_IslandDemo_Material.mat.meta", "repo_id": "jynew", "token_count": 69 }
804
fileFormatVersion: 2 guid: afcfc45640c223a4e97eebc2bccbaeda folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: base_assets assetBundleVariant:
jynew/jyx2/Assets/3DScene/TileWorldCreator.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/TileWorldCreator.meta", "repo_id": "jynew", "token_count": 70 }
805
fileFormatVersion: 2 guid: d3302c4363bd388419b9c7c00dd8e6f8 PrefabImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/TileWorldCreator/46_Jinsheshandong.prefab.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/TileWorldCreator/46_Jinsheshandong.prefab.meta", "repo_id": "jynew", "token_count": 68 }
806
fileFormatVersion: 2 guid: a45bff51fc6ef8946bfaf2aceda459e1 PrefabImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/TileWorldCreator/TWC_World.prefab.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/TileWorldCreator/TWC_World.prefab.meta", "repo_id": "jynew", "token_count": 64 }
807
fileFormatVersion: 2 guid: 134296e0ae5487f4f8b6bc42caf984f0 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/TileWorldCreator/_Art/_Presets/CliffIsland/Prefab/Color_02.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/TileWorldCreator/_Art/_Presets/CliffIsland/Prefab/Color_02.meta", "repo_id": "jynew", "token_count": 72 }
808
fileFormatVersion: 2 guid: 5fb7c560bafcd264b8fc12c3564d5301 NativeFormatImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/TileWorldCreator/_Art/_Presets/CliffIsland/_materials/xxx5.mat.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/TileWorldCreator/_Art/_Presets/CliffIsland/_materials/xxx5.mat.meta", "repo_id": "jynew", "token_count": 58 }
809
fileFormatVersion: 2 guid: 2bd5bb261ba069544b92375ab5a313e2 NativeFormatImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3DScene/TileWorldCreator/_Art/_Presets/CliffIsland/_materials/xxz4.mat.meta/0
{ "file_path": "jynew/jyx2/Assets/3DScene/TileWorldCreator/_Art/_Presets/CliffIsland/_materials/xxz4.mat.meta", "repo_id": "jynew", "token_count": 58 }
810
%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Lightbeam_FineRays 1 m_Shader: {fileID: 4800000, guid: 79106dab3a35a0a419b04f934b8806a2, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _DetailTex: m_Texture: {fileID: 2800000, guid: 6c196bbd8ff74c243a08b8fc829d2e7d, type: 3} m_Scale: {x: 3, y: 0.0001} m_Offset: {x: 0, y: 0} - _DustTex: m_Texture: {fileID: 2800000, guid: e06b85a502453e14bb6f5309a19b97bb, type: 3} m_Scale: {x: 2, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 14c8129763bbee44db152889f20d7186, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex2: m_Texture: {fileID: 2800000, guid: 8ff2a79fd69e5ff46acd2a6c44740cf9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _ColorMultiplier: 1 - _DetailContrast: 1 - _DustContrast: 1 - _FadeDistance: 2 - _SoftEdge: 1 - _Tweak: 5 - _Width: 2.35 m_Colors: - _Color: {r: 0.9811321, g: 0.94996405, b: 0.72659314, a: 0.49803922} - _DetailAnim: {r: 0, g: 1, b: 0, a: 0} - _DustAnim: {r: 0, g: 0, b: 0, a: 0}
jynew/jyx2/Assets/3DScene/Volumetric Light/Lightbeam_FineRays 1.mat/0
{ "file_path": "jynew/jyx2/Assets/3DScene/Volumetric Light/Lightbeam_FineRays 1.mat", "repo_id": "jynew", "token_count": 814 }
811
using UnityEngine; using UnityEditor; using UnityEditor.ProjectWindowCallback; namespace AmplifyShaderEditor { //Callback on asset creation to open window after finishing renaming the asset public class DoCreateFunction : EndNameEditAction { public override void Action( int instanceId, string pathName, string resourceFile ) { UnityEngine.Object obj = EditorUtility.InstanceIDToObject( instanceId ); AssetDatabase.CreateAsset( obj, AssetDatabase.GenerateUniqueAssetPath( pathName ) ); AmplifyShaderEditorWindow.LoadShaderFunctionToASE( (AmplifyShaderFunction)obj, false ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs", "repo_id": "jynew", "token_count": 171 }
812
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; namespace AmplifyShaderEditor { public enum AutoPanLocation { TOP = 0, BOTTOM, LEFT, RIGHT } public class AutoPanData { private Rect m_area; private float m_size; private Vector2 m_velocity; private GUIStyle m_style; private Color m_color = new Color( 1f, 0f, 0f, 0.5f ); private AutoPanLocation m_location; private float m_adjustWidth = 0; private float m_adjustInitialX = 0; public AutoPanData( AutoPanLocation location, float size, Vector2 vel ) { m_area = new Rect(); m_size = size; m_velocity = vel; m_location = location; } public bool CheckArea( Vector2 mousePosition, Rect window, bool draw ) { float totalSize = m_size + m_adjustWidth; switch ( m_location ) { case AutoPanLocation.TOP: { m_area.x = m_adjustInitialX; m_area.y = 0; m_area.width = window.width; m_area.height = totalSize; } break; case AutoPanLocation.BOTTOM: { m_area.x = m_adjustInitialX; m_area.y = window.height - totalSize; m_area.width = window.width; m_area.height = totalSize; } break; case AutoPanLocation.LEFT: { m_area.x = m_adjustInitialX; m_area.y = 0; m_area.width = totalSize; m_area.height = window.height; } break; case AutoPanLocation.RIGHT: { m_area.x = m_adjustInitialX + window.width - totalSize; m_area.y = 0; m_area.width = totalSize; m_area.height = window.height; } break; } if ( draw ) { if ( m_style == null ) { m_style = UIUtils.Box; } Color bufferedColor = GUI.color; GUI.color = m_color; GUI.Label( m_area, string.Empty, m_style ); GUI.color = bufferedColor; } return m_area.Contains( mousePosition ); } public float AdjustWidth { set { m_adjustWidth = value; } } public float AdjustInitialX { set { m_adjustInitialX = value; } } public Vector2 Velocity { get { return m_velocity; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/AutoPanData.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/AutoPanData.cs", "repo_id": "jynew", "token_count": 927 }
813
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class DuplicatePreventionBuffer { private const string VectorNameStr = "Vector "; private const string TextureSampleNameStr = "Texture Sample "; private const string MatrixNameStr = "Matrix "; private const string IntNameStr = "Int "; private const string FloatNameStr = "Float "; private const string ColorNameStr = "Color "; [SerializeField] private int[] m_availableUVChannelsArray = { -1, -1, -1, -1 }; private string[] m_availableUVChannelsNamesArray = { "null", "null", "null", "null" }; private Dictionary<string, int> m_availablePropertyNames = new Dictionary<string, int>(); private Dictionary<string, int> m_availableUniformNames = new Dictionary<string, int>(); private Dictionary<string, int> m_availableLocalVariableNames = new Dictionary<string, int>(); public void ReleaseAllUVChannels() { for ( int i = 0; i < m_availableUVChannelsArray.Length; i++ ) { m_availableUVChannelsArray[ i ] = -1; } } public bool RegisterUVChannel( int nodeId, int channelId, string name ) { if ( channelId < 0 || channelId > ( m_availableUVChannelsArray.Length - 1 ) || m_availableUVChannelsArray[ channelId ] >= 0 ) { return false; } m_availableUVChannelsArray[ channelId ] = nodeId; m_availableUVChannelsNamesArray[ channelId ] = name; return true; } public bool ReleaseUVChannel( int nodeId, int channelId ) { if ( channelId < 0 || channelId > ( m_availableUVChannelsArray.Length - 1 ) ) { return false; } if ( m_availableUVChannelsArray[ channelId ] == nodeId ) { m_availableUVChannelsArray[ channelId ] = -1; return true; } return false; } public int RegisterFirstAvailableChannel( int nodeId , string name) { for ( int i = 0; i < m_availableUVChannelsArray.Length; i++ ) { if ( m_availableUVChannelsArray[ i ] == -1 ) { m_availableUVChannelsArray[ i ] = nodeId; m_availableUVChannelsNamesArray[ i ] = name; return i; } } return -1; } public bool IsChannelAvailable( int channelId ) { if ( channelId < 0 || channelId > ( m_availableUVChannelsArray.Length - 1 ) ) { return false; } return ( m_availableUVChannelsArray[ channelId ] < 0 ); } public int GetFirstOccupiedChannel() { for ( int i = 0; i < 4; i++ ) { if ( m_availableUVChannelsArray[ i ] > -1 ) return i; } return -1; } public string GetChannelName( int channelId ) { if ( channelId < 0 || channelId > ( m_availableUVChannelsArray.Length - 1 ) ) { return string.Empty; } return m_availableUVChannelsNamesArray[ channelId ] ; } public void SetChannelName( int channelId , string name ) { if ( channelId < 0 || channelId > ( m_availableUVChannelsArray.Length - 1 ) ) { return; } m_availableUVChannelsNamesArray[ channelId ] = name; } public bool RegisterLocalVariableName( int nodeId, string name ) { if ( name.Length == 0 ) return false; if ( m_availableLocalVariableNames.ContainsKey( name ) ) { if ( m_availableLocalVariableNames[ name ] > -1 ) { return false; } else { m_availableLocalVariableNames[ name ] = nodeId; return true; } } m_availableLocalVariableNames.Add( name, nodeId ); return true; } public int CheckUniformNameOwner( string name ) { if ( name.Length == 0 ) return -1; if ( m_availableUniformNames.ContainsKey( name ) ) { return m_availableUniformNames[ name ]; } return -1; } public bool RegisterUniformName( int nodeId, string name ) { if ( name.Length == 0 ) return false; if ( m_availableUniformNames.ContainsKey( name ) ) { if ( m_availableUniformNames[ name ] > -1 ) { return false; } else { m_availableUniformNames[ name ] = nodeId; return true; } } m_availableUniformNames.Add( name, nodeId ); return true; } public void DumpUniformNames() { string val = "CONTENTS\n"; foreach ( KeyValuePair<string, int> kvp in m_availableUniformNames ) { val += ( "key " + kvp.Key + " : value " + kvp.Value + "\n" ); } } public void DumpLocalVariableNames() { string val = "CONTENTS\n"; foreach ( KeyValuePair<string, int> kvp in m_availableLocalVariableNames ) { val += ( "key " + kvp.Key + " : value " + kvp.Value + "\n" ); } } public bool ReleaseUniformName( int nodeId, string name ) { if ( !string.IsNullOrEmpty(name) && name.Length == 0 ) return false; if ( m_availableUniformNames.ContainsKey( name ) ) { if ( m_availableUniformNames[ name ] == nodeId ) { m_availableUniformNames.Remove( name ); return true; } } return false; } public bool ReleaseLocalVariableName( int nodeId, string name ) { if ( name.Length == 0 ) return false; if ( m_availableLocalVariableNames.ContainsKey( name ) ) { if ( m_availableLocalVariableNames[ name ] == nodeId ) { m_availableLocalVariableNames.Remove( name ); return true; } } return false; } public void ReleaseAllUniformNames() { m_availableUniformNames.Clear(); } public void ReleaseAllLocalVariableNames() { m_availableLocalVariableNames.Clear(); } public void GetFirstAvailableName( int nodeId, WirePortDataType type , out string outProperty , out string outInspector, bool useCustomPrefix = false, string customPrefix = null) { string name = string.Empty; if ( useCustomPrefix && customPrefix != null ) { name = customPrefix; } else { switch ( type ) { case WirePortDataType.OBJECT: case WirePortDataType.FLOAT: { name = FloatNameStr; } break; case WirePortDataType.INT: { name = IntNameStr; } break; case WirePortDataType.FLOAT2: case WirePortDataType.FLOAT3: case WirePortDataType.FLOAT4: { name = VectorNameStr; } break; case WirePortDataType.FLOAT3x3: case WirePortDataType.FLOAT4x4: { name = MatrixNameStr; } break; case WirePortDataType.COLOR: { name = ColorNameStr; } break; } } int count = 0; bool foundName = false; while ( !foundName ) { string inspectorName = name + count; string propertyName = UIUtils.GeneratePropertyName( inspectorName , PropertyType.Property ); if ( IsUniformNameAvailable( propertyName ) ) { outInspector = inspectorName; outProperty = propertyName; RegisterUniformName( nodeId, propertyName ); return; } count += 1; } outProperty = string.Empty; outInspector = string.Empty; UIUtils.ShowMessage( "Could not find a valid name " + MessageSeverity.Warning ); } public bool IsUniformNameAvailable( string name ) { if ( m_availableUniformNames.ContainsKey( name ) && m_availableUniformNames[ name ] > -1 ) return false; return true; } public bool IsLocalvariableNameAvailable( string name ) { if ( m_availableLocalVariableNames.ContainsKey( name ) && m_availableLocalVariableNames[ name ] > -1 ) return false; return true; } public bool GetPropertyName( int nodeId, string name ) { if ( m_availablePropertyNames.ContainsKey( name ) ) { if ( m_availablePropertyNames[ name ] > -1 ) { return false; } else { m_availablePropertyNames[ name ] = nodeId; return true; } } m_availablePropertyNames.Add( name, nodeId ); return true; } public bool ReleasePropertyName( int nodeId, string name ) { if ( m_availablePropertyNames.ContainsKey( name ) ) { if ( m_availablePropertyNames[ name ] == nodeId ) { m_availablePropertyNames[ name ] = -1; return true; } } return false; } public void ReleaseAllPropertyNames() { m_availablePropertyNames.Clear(); } public bool IsPropertyNameAvailable( string name ) { if ( m_availablePropertyNames.ContainsKey( name ) && m_availablePropertyNames[ name ] > -1 ) return false; return true; } public void ReleaseAllData() { ReleaseAllUVChannels(); ReleaseAllUniformNames(); ReleaseAllPropertyNames(); ReleaseAllLocalVariableNames(); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/DuplicatePreventionBuffer.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/DuplicatePreventionBuffer.cs", "repo_id": "jynew", "token_count": 3527 }
814
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { public sealed class ToolsMenuButtonSep : ToolsMenuButtonParent { private Color m_splitterColor = EditorGUIUtility.isProSkin ? new Color( 0.157f, 0.157f, 0.157f ) : new Color( 0.5f, 0.5f, 0.5f ); [SerializeField] private GUIStyle m_sepStyle; public ToolsMenuButtonSep( AmplifyShaderEditorWindow parentWindow = null, string text = null, string tooltip = null, float buttonSpacing = -1 ) : base( parentWindow, text, tooltip, buttonSpacing ) { } public override void Draw() { base.Draw(); if ( m_sepStyle == null ) { m_sepStyle = new GUIStyle(); m_sepStyle.normal.background = Texture2D.whiteTexture; m_sepStyle.hover.background = Texture2D.whiteTexture; m_sepStyle.active.background = Texture2D.whiteTexture; m_sepStyle.onNormal.background = Texture2D.whiteTexture; m_sepStyle.onHover.background = Texture2D.whiteTexture; m_sepStyle.onActive.background = Texture2D.whiteTexture; m_sepStyle.stretchHeight = true; } Color originalColor = GUI.color; GUI.color = m_splitterColor; GUILayout.Box( string.Empty, m_sepStyle, GUILayout.MaxWidth( 2 ), GUILayout.ExpandHeight( true ) ); GUI.color = originalColor; } public override void Destroy() { m_sepStyle = null; } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs", "repo_id": "jynew", "token_count": 538 }
815
fileFormatVersion: 2 guid: 309e413cfa89510429c67fa82c557da7 timeCreated: 1481126954 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Native/FallbackTexture.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Native/FallbackTexture.cs.meta", "repo_id": "jynew", "token_count": 99 }
816
fileFormatVersion: 2 guid: 4b99bcf4cd965c648bbbc1de0d1b152a timeCreated: 1481126955 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ColorNode.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ColorNode.cs.meta", "repo_id": "jynew", "token_count": 103 }
817
fileFormatVersion: 2 guid: 0820850e74009954188ff84e2f5cc4f2 timeCreated: 1495817589 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectSpecularLight.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Lighting/IndirectSpecularLight.cs.meta", "repo_id": "jynew", "token_count": 100 }
818
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Sin Time", "Time", "Unity sin time" )] public sealed class SinTimeNode : ConstVecShaderVariable { //double m_time; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); ChangeOutputName( 1, "t/8" ); ChangeOutputName( 2, "t/4" ); ChangeOutputName( 3, "t/2" ); ChangeOutputName( 4, "t" ); m_value = "_SinTime"; m_previewShaderGUID = "e4ba809e0badeb94994170b2cbbbba10"; } public override void RefreshExternalReferences() { base.RefreshExternalReferences(); if( !m_outputPorts[ 0 ].IsConnected ) { m_outputPorts[ 0 ].Visible = false; m_sizeIsDirty = true; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Time/SinTimeNode.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Time/SinTimeNode.cs", "repo_id": "jynew", "token_count": 348 }
819
fileFormatVersion: 2 guid: 274dde08d42e4b041b9be7a22a8c09d6 timeCreated: 1525857790 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/TransformPositionNode.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Transform/TransformPositionNode.cs.meta", "repo_id": "jynew", "token_count": 104 }
820
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Vertex ID", "Vertex Data", "Indicates current vertex number" )] public class VertexIdVariableNode : ParentNode { private const string VertexIdVarName = "ase_vertexId"; private const string VertexIdRegistry = "uint "+ VertexIdVarName + " : SV_VertexID;"; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddOutputPort( WirePortDataType.INT, "Out" ); m_previewShaderGUID = "5934bf2c10b127a459177a3b622cea65"; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) { UIUtils.ShowMessage( m_nodeAttribs.Name + " does not work on Tessellation port" ); return "0"; } if ( dataCollector.IsTemplate ) { return dataCollector.TemplateDataCollectorInstance.GetVertexId(); } else { if( dataCollector.IsFragmentCategory ) { GenerateValueInVertex( ref dataCollector, WirePortDataType.UINT, Constants.VertexShaderInputStr + "."+ VertexIdVarName, VertexIdVarName, true ); return Constants.InputVarStr + "."+ VertexIdVarName; } else { return Constants.VertexShaderInputStr + "."+ VertexIdVarName; } } } public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) { if( !dataCollector.IsTemplate ) dataCollector.AddCustomAppData( VertexIdRegistry ); base.PropagateNodeData( nodeData, ref dataCollector ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Various/VertexIdVariableNode.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Various/VertexIdVariableNode.cs", "repo_id": "jynew", "token_count": 642 }
821
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Custom Add Node", "Debug", "Custom Node Debug ( Only for debug purposes)", null, UnityEngine.KeyCode.None, false )] public sealed class CustomAddNode : CustomNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddOutputsFromString( "customOut0", "#IP2*(#IP0 + #IP1 / #IP2)" ); AddOutputsFromString( "customOut1", "#IP3 + #IP0*#IP2 + #IP1 / #IP2" ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/CustomAddNode.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/CustomAddNode.cs", "repo_id": "jynew", "token_count": 214 }
822
fileFormatVersion: 2 guid: 1cc4e3c718669d54c97614ac6abcfaff timeCreated: 1513695160 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/DecodeDepthNormalNode.cs.meta", "repo_id": "jynew", "token_count": 100 }
823
fileFormatVersion: 2 guid: cabbbe25e4b26b54c84e27007c08a7dd timeCreated: 1513695146 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/EncodeDepthNormalNode.cs.meta", "repo_id": "jynew", "token_count": 101 }
824
fileFormatVersion: 2 guid: c01e190d996825f42bdc81e1fab5e897 timeCreated: 1481126959 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/HelperFuncs/UnityObjToClipPosHlpNode.cs.meta", "repo_id": "jynew", "token_count": 102 }
825
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // Based on the work by https://github.com/keijiro/NoiseShader using System; using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { public enum NoiseGeneratorType { Simplex2D, Simplex3D }; [Serializable] [NodeAttributes( "Noise Generator", "Miscellaneous", "Collection of procedural noise generators" )] public sealed class NoiseGeneratorNode : ParentNode { private const string TypeLabelStr = "Type"; // Simplex 2D private const string Simplex2DFloat3Mod289Func = "float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }"; private const string Simplex2DFloat2Mod289Func = "float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }"; private const string Simplex2DPermuteFunc = "float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); }"; private const string SimplexNoise2DHeader = "float snoise( float2 v )"; private const string SimplexNoise2DFunc = "snoise( {0} )"; private readonly string[] SimplexNoise2DBody = {"float snoise( float2 v )\n", "{\n", "\tconst float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );\n", "\tfloat2 i = floor( v + dot( v, C.yy ) );\n", "\tfloat2 x0 = v - i + dot( i, C.xx );\n", "\tfloat2 i1;\n", "\ti1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );\n", "\tfloat4 x12 = x0.xyxy + C.xxzz;\n", "\tx12.xy -= i1;\n", "\ti = mod2D289( i );\n", "\tfloat3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );\n", "\tfloat3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 );\n", "\tm = m * m;\n", "\tm = m * m;\n", "\tfloat3 x = 2.0 * frac( p * C.www ) - 1.0;\n", "\tfloat3 h = abs( x ) - 0.5;\n", "\tfloat3 ox = floor( x + 0.5 );\n", "\tfloat3 a0 = x - ox;\n", "\tm *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );\n", "\tfloat3 g;\n", "\tg.x = a0.x * x0.x + h.x * x0.y;\n", "\tg.yz = a0.yz * x12.xz + h.yz * x12.yw;\n", "\treturn 130.0 * dot( m, g );\n", "}\n"}; // Simplex 3D private const string Simplex3DFloat3Mod289 = "float3 mod3D289( float3 x ) { return x - floor( x / 289.0 ) * 289.0; }"; private const string Simplex3DFloat4Mod289 = "float4 mod3D289( float4 x ) { return x - floor( x / 289.0 ) * 289.0; }"; private const string Simplex3DFloat4Permute = "float4 permute( float4 x ) { return mod3D289( ( x * 34.0 + 1.0 ) * x ); }"; private const string TaylorInvSqrtFunc = "float4 taylorInvSqrt( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; }"; private const string SimplexNoise3DHeader = "float snoise( float3 v )"; private const string SimplexNoise3DFunc = "snoise( {0} )"; private readonly string[] SimplexNoise3DBody = {"float snoise( float3 v )\n", "{\n", "\tconst float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 );\n", "\tfloat3 i = floor( v + dot( v, C.yyy ) );\n", "\tfloat3 x0 = v - i + dot( i, C.xxx );\n", "\tfloat3 g = step( x0.yzx, x0.xyz );\n", "\tfloat3 l = 1.0 - g;\n", "\tfloat3 i1 = min( g.xyz, l.zxy );\n", "\tfloat3 i2 = max( g.xyz, l.zxy );\n", "\tfloat3 x1 = x0 - i1 + C.xxx;\n", "\tfloat3 x2 = x0 - i2 + C.yyy;\n", "\tfloat3 x3 = x0 - 0.5;\n", "\ti = mod3D289( i);\n", "\tfloat4 p = permute( permute( permute( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) );\n", "\tfloat4 j = p - 49.0 * floor( p / 49.0 ); // mod(p,7*7)\n", "\tfloat4 x_ = floor( j / 7.0 );\n", "\tfloat4 y_ = floor( j - 7.0 * x_ ); // mod(j,N)\n", "\tfloat4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0;\n", "\tfloat4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0;\n", "\tfloat4 h = 1.0 - abs( x ) - abs( y );\n", "\tfloat4 b0 = float4( x.xy, y.xy );\n", "\tfloat4 b1 = float4( x.zw, y.zw );\n", "\tfloat4 s0 = floor( b0 ) * 2.0 + 1.0;\n", "\tfloat4 s1 = floor( b1 ) * 2.0 + 1.0;\n", "\tfloat4 sh = -step( h, 0.0 );\n", "\tfloat4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;\n", "\tfloat4 a1 = b1.xzyw + s1.xzyw * sh.zzww;\n", "\tfloat3 g0 = float3( a0.xy, h.x );\n", "\tfloat3 g1 = float3( a0.zw, h.y );\n", "\tfloat3 g2 = float3( a1.xy, h.z );\n", "\tfloat3 g3 = float3( a1.zw, h.w );\n", "\tfloat4 norm = taylorInvSqrt( float4( dot( g0, g0 ), dot( g1, g1 ), dot( g2, g2 ), dot( g3, g3 ) ) );\n", "\tg0 *= norm.x;\n", "\tg1 *= norm.y;\n", "\tg2 *= norm.z;\n", "\tg3 *= norm.w;\n", "\tfloat4 m = max( 0.6 - float4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ), 0.0 );\n", "\tm = m* m;\n", "\tm = m* m;\n", "\tfloat4 px = float4( dot( x0, g0 ), dot( x1, g1 ), dot( x2, g2 ), dot( x3, g3 ) );\n", "\treturn 42.0 * dot( m, px);\n", "}\n"}; [SerializeField] private NoiseGeneratorType m_type = NoiseGeneratorType.Simplex2D; private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT2, false, "Size" ); AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); m_useInternalPortData = true; m_autoWrapProperties = true; m_hasLeftDropdown = true; SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_type ) ); m_previewShaderGUID = "cd2d37ef5da190b42a91a5a690ba2a7d"; } public override void AfterCommonInit() { base.AfterCommonInit(); if( PaddingTitleLeft == 0 ) { PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; if( PaddingTitleRight == 0 ) PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; } } public override void Destroy() { base.Destroy(); m_upperLeftWidget = null; } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); m_upperLeftWidget.DrawWidget<NoiseGeneratorType>( ref m_type, this, OnWidgetUpdate ); } private readonly Action<ParentNode> OnWidgetUpdate = ( x ) => { ( x as NoiseGeneratorNode ).ConfigurePorts(); }; public override void DrawProperties() { base.DrawProperties(); EditorGUI.BeginChangeCheck(); m_type = (NoiseGeneratorType)EditorGUILayoutEnumPopup( TypeLabelStr, m_type ); if( EditorGUI.EndChangeCheck() ) { ConfigurePorts(); } //EditorGUILayout.HelpBox( "Node still under construction. Use with caution", MessageType.Info ); } private void ConfigurePorts() { SetAdditonalTitleText( string.Format( Constants.SubTitleTypeFormatStr, m_type ) ); switch( m_type ) { case NoiseGeneratorType.Simplex2D: { m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT2, false ); m_previewMaterialPassId = 0; } break; case NoiseGeneratorType.Simplex3D: { m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); m_previewMaterialPassId = 1; } break; } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) { return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } switch( m_type ) { case NoiseGeneratorType.Simplex2D: { string float3Mod289Func = ( dataCollector.IsTemplate ) ? Simplex2DFloat3Mod289Func : "\t\t" + Simplex2DFloat3Mod289Func; dataCollector.AddFunction( Simplex2DFloat3Mod289Func, float3Mod289Func ); string float2Mod289Func = ( dataCollector.IsTemplate ) ? Simplex2DFloat2Mod289Func : "\t\t" + Simplex2DFloat2Mod289Func; dataCollector.AddFunction( Simplex2DFloat2Mod289Func, float2Mod289Func ); string permuteFunc = ( dataCollector.IsTemplate ) ? Simplex2DPermuteFunc : "\t\t" + Simplex2DPermuteFunc; dataCollector.AddFunction( Simplex2DPermuteFunc, permuteFunc ); dataCollector.AddFunction( SimplexNoise2DHeader, SimplexNoise2DBody, false ); string size = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); RegisterLocalVariable( 0, string.Format( SimplexNoise2DFunc, size ), ref dataCollector, ( "simplePerlin2D" + OutputId ) ); } break; case NoiseGeneratorType.Simplex3D: { string float3Mod289Func = ( dataCollector.IsTemplate ) ? Simplex3DFloat3Mod289 : "\t\t" + Simplex3DFloat3Mod289; dataCollector.AddFunction( Simplex3DFloat3Mod289, float3Mod289Func ); string float4Mod289Func = ( dataCollector.IsTemplate ) ? Simplex3DFloat4Mod289 : "\t\t" + Simplex3DFloat4Mod289; dataCollector.AddFunction( Simplex3DFloat4Mod289, float4Mod289Func ); string permuteFunc = ( dataCollector.IsTemplate ) ? Simplex3DFloat4Permute : "\t\t" + Simplex3DFloat4Permute; dataCollector.AddFunction( Simplex3DFloat4Permute, permuteFunc ); string taylorInvSqrtFunc = ( dataCollector.IsTemplate ) ? TaylorInvSqrtFunc : "\t\t" + TaylorInvSqrtFunc; dataCollector.AddFunction( TaylorInvSqrtFunc, taylorInvSqrtFunc ); dataCollector.AddFunction( SimplexNoise3DHeader, SimplexNoise3DBody, false ); string size = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); RegisterLocalVariable( 0, string.Format( SimplexNoise3DFunc, size ), ref dataCollector, ( "simplePerlin3D" + OutputId ) ); } break; } return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_type = (NoiseGeneratorType)Enum.Parse( typeof( NoiseGeneratorType ), GetCurrentParam( ref nodeParams ) ); ConfigurePorts(); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_type ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/NoiseGeneratorNode.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/NoiseGeneratorNode.cs", "repo_id": "jynew", "token_count": 5238 }
826
fileFormatVersion: 2 guid: 04eb50f45d1416e4bb61902a49f06d58 timeCreated: 1500648134 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/KeywordSwitchNode.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/KeywordSwitchNode.cs.meta", "repo_id": "jynew", "token_count": 100 }
827
fileFormatVersion: 2 guid: 1a3d561a45c21114c99f52c5432b25e9 timeCreated: 1481126953 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCIf.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCIf.cs.meta", "repo_id": "jynew", "token_count": 103 }
828
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; namespace AmplifyShaderEditor { [System.Serializable] public class CodeGenerationData { [SerializeField] public bool IsActive; [SerializeField] public string Name; [SerializeField] public string Value; public CodeGenerationData( string name, string value ) { IsActive = false; Name = name; Value = value; } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/CodeGenerationData.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/CodeGenerationData.cs", "repo_id": "jynew", "token_count": 169 }
829
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Function Subtitle", "Functions", "Adds a subtitle to its shader function", NodeAvailabilityFlags = (int)NodeAvailability.ShaderFunction )] public sealed class FunctionSubtitle : ParentNode { //protected override void CommonInit( int uniqueId ) //{ // base.CommonInit( uniqueId ); // AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); // AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); // m_autoWrapProperties = true; // m_textLabelWidth = 100; // //SetTitleText( m_inputName ); // //SetAdditonalTitleText( "( " + m_inputValueTypes[ m_selectedInputTypeInt ] + " )" ); // m_previewShaderGUID = "04bc8e7b317dccb4d8da601680dd8140"; //} [SerializeField] private string m_subttile = "Subtitle"; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue ); AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue ); m_autoWrapProperties = true; m_textLabelWidth = 100; SetTitleText( m_subttile ); m_previewShaderGUID = "74e4d859fbdb2c0468de3612145f4929"; } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); m_inputPorts[ 0 ].MatchPortToConnection(); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type ); m_inputPorts[ 0 ].MatchPortToConnection(); m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar ); } //public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) //{ // base.PropagateNodeData( nodeData, ref dataCollector ); // //if( m_containerGraph.CurrentShaderFunction != null ) // //m_containerGraph.CurrentShaderFunction.FunctionSubtitle = m_subttile; //} public override void OnNodeLogicUpdate( DrawInfo drawInfo ) { base.OnNodeLogicUpdate( drawInfo ); //public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) //{ // base.PropagateNodeData( nodeData, ref dataCollector ); //Debug.Log( IsConnected + " " + m_containerGraph.CurrentFunctionOutput ); if( m_containerGraph.CurrentFunctionOutput != null && IsConnected ) m_containerGraph.CurrentFunctionOutput.SubTitle = m_subttile; // m_containerGraph.CurrentShaderFunction.FunctionSubtitle = m_subttile; } public override void DrawProperties() { base.DrawProperties(); EditorGUILayout.BeginVertical(); EditorGUI.BeginChangeCheck(); m_subttile = EditorGUILayoutTextField( "Name", m_subttile ); if( EditorGUI.EndChangeCheck() ) { SetTitleText( m_subttile ); //UIUtils.UpdateFunctionInputData( UniqueId, m_inputName ); } EditorGUI.BeginChangeCheck(); //m_selectedInputTypeInt = EditorGUILayoutPopup( InputTypeStr, m_selectedInputTypeInt, m_inputValueTypes ); //if( EditorGUI.EndChangeCheck() ) //{ // UpdatePorts(); // SetAdditonalTitleText( "( " + m_inputValueTypes[ m_selectedInputTypeInt ] + " )" ); //} //m_autoCast = EditorGUILayoutToggle( "Auto Cast", m_autoCast ); //EditorGUILayout.Separator(); //if( !m_inputPorts[ 0 ].IsConnected && m_inputPorts[ 0 ].ValidInternalData ) //{ // m_inputPorts[ 0 ].ShowInternalData( this, true, "Default Value" ); //} EditorGUILayout.EndVertical(); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_subttile ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_subttile = GetCurrentParam( ref nodeParams ); SetTitleText( m_subttile ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSubtitle.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSubtitle.cs", "repo_id": "jynew", "token_count": 1668 }
830
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEngine; namespace AmplifyShaderEditor { public enum DisableBatchingTagValues { True, False, LODFading } [Serializable] public class RenderingOptionsOpHelper { private const string RenderingOptionsStr = " Rendering Options"; private readonly static GUIContent EmissionGIFlags = new GUIContent( "Emission GI Flag", "Modifies Emission GI flags" ); private readonly static GUIContent LODCrossfadeContent = new GUIContent( " LOD Group Cross Fade", "Applies a dither crossfade to be used with LOD groups for smoother transitions. Uses one interpolator\nDefault: OFF" ); private readonly static GUIContent DisableBatchingContent = new GUIContent( "Disable Batching", "\nDisables objects to be batched and used with DrawCallBatching Default: False" ); private readonly static GUIContent IgnoreProjectorContent = new GUIContent( " Ignore Projector", "\nIf True then an object that uses this shader will not be affected by Projectors Default: False" ); private readonly static GUIContent ForceNoShadowCastingContent = new GUIContent( " Force No Shadow Casting", "\nIf True then an object that is rendered using this subshader will never cast shadows Default: False" ); private readonly static GUIContent ForceEnableInstancingContent = new GUIContent( " Force Enable Instancing", "\nIf True forces instancing on shader independent of having instanced properties" ); #if UNITY_5_6_OR_NEWER private readonly static GUIContent ForceDisableInstancingContent = new GUIContent( " Force Disable Instancing", "\nIf True forces disable instancing on shader independent of having instanced properties" ); #endif private readonly static GUIContent SpecularHightlightsContent = new GUIContent( " Fwd Specular Highlights Toggle", "\nIf True creates a material toggle to set Unity's internal specular highlight rendering keyword" ); private readonly static GUIContent ReflectionsContent = new GUIContent( " Fwd Reflections Toggle", "\nIf True creates a material toggle to set Unity's internal reflections rendering keyword" ); [SerializeField] private bool m_forceEnableInstancing = false; [SerializeField] private bool m_forceDisableInstancing = false; [SerializeField] private bool m_specularHighlightToggle = false; [SerializeField] private bool m_reflectionsToggle = false; [SerializeField] private bool m_lodCrossfade = false; [SerializeField] private DisableBatchingTagValues m_disableBatching = DisableBatchingTagValues.False; [SerializeField] private bool m_ignoreProjector = false; [SerializeField] private bool m_forceNoShadowCasting = false; [SerializeField] private List<CodeGenerationData> m_codeGenerationDataList; public RenderingOptionsOpHelper() { m_codeGenerationDataList = new List<CodeGenerationData>(); m_codeGenerationDataList.Add( new CodeGenerationData( " Exclude Deferred", "exclude_path:deferred" ) ); m_codeGenerationDataList.Add( new CodeGenerationData( " Exclude Forward", "exclude_path:forward" ) ); m_codeGenerationDataList.Add( new CodeGenerationData( " Exclude Legacy Deferred", "exclude_path:prepass" ) ); m_codeGenerationDataList.Add( new CodeGenerationData( " Shadows", "noshadow" ) ); m_codeGenerationDataList.Add( new CodeGenerationData( " Ambient Light", "noambient" ) ); m_codeGenerationDataList.Add( new CodeGenerationData( " Per Vertex Light", "novertexlights" ) ); m_codeGenerationDataList.Add( new CodeGenerationData( " Lightmaps", "nolightmap " ) ); m_codeGenerationDataList.Add( new CodeGenerationData( " Dynamic Global GI", "nodynlightmap" ) ); m_codeGenerationDataList.Add( new CodeGenerationData( " Directional lightmaps", "nodirlightmap" ) ); m_codeGenerationDataList.Add( new CodeGenerationData( " Built-in Fog", "nofog" ) ); m_codeGenerationDataList.Add( new CodeGenerationData( " Meta Pass", "nometa" ) ); m_codeGenerationDataList.Add( new CodeGenerationData( " Add Pass", "noforwardadd" ) ); } public bool IsOptionActive( string option ) { return !m_codeGenerationDataList.Find( x => x.Name.Equals( option ) ).IsActive; } public void Draw( ParentNode owner ) { bool value = owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedRenderingOptions; NodeUtils.DrawPropertyGroup( ref value, RenderingOptionsStr, () => { int codeGenCount = m_codeGenerationDataList.Count; // Starting from index 4 because other options are already contemplated with m_renderPath and add/receive shadows for( int i = 4; i < codeGenCount; i++ ) { m_codeGenerationDataList[ i ].IsActive = !owner.EditorGUILayoutToggleLeft( m_codeGenerationDataList[ i ].Name, !m_codeGenerationDataList[ i ].IsActive ); } m_lodCrossfade = owner.EditorGUILayoutToggleLeft( LODCrossfadeContent, m_lodCrossfade ); m_ignoreProjector = owner.EditorGUILayoutToggleLeft( IgnoreProjectorContent, m_ignoreProjector ); m_forceNoShadowCasting = owner.EditorGUILayoutToggleLeft( ForceNoShadowCastingContent, m_forceNoShadowCasting ); if( owner.ContainerGraph.IsInstancedShader ) { GUI.enabled = false; owner.EditorGUILayoutToggleLeft( ForceEnableInstancingContent, true ); GUI.enabled = true; } else { m_forceEnableInstancing = owner.EditorGUILayoutToggleLeft( ForceEnableInstancingContent, m_forceEnableInstancing ); } #if UNITY_5_6_OR_NEWER m_forceDisableInstancing = owner.EditorGUILayoutToggleLeft( ForceDisableInstancingContent, m_forceDisableInstancing ); #endif m_specularHighlightToggle = owner.EditorGUILayoutToggleLeft( SpecularHightlightsContent, m_specularHighlightToggle ); m_reflectionsToggle = owner.EditorGUILayoutToggleLeft( ReflectionsContent, m_reflectionsToggle ); m_disableBatching = (DisableBatchingTagValues)owner.EditorGUILayoutEnumPopup( DisableBatchingContent, m_disableBatching ); Material mat = owner.ContainerGraph.CurrentMaterial; if( mat != null ) { mat.globalIlluminationFlags = (MaterialGlobalIlluminationFlags)owner.EditorGUILayoutEnumPopup( EmissionGIFlags, mat.globalIlluminationFlags ); } } ); owner.ContainerGraph.ParentWindow.InnerWindowVariables.ExpandedRenderingOptions = value; } public void Build( ref string OptionalParameters ) { int codeGenCount = m_codeGenerationDataList.Count; for( int i = 0; i < codeGenCount; i++ ) { if( m_codeGenerationDataList[ i ].IsActive ) { OptionalParameters += m_codeGenerationDataList[ i ].Value + Constants.OptionalParametersSep; } } #if UNITY_2017_1_OR_NEWER if( m_lodCrossfade ) { OptionalParameters += Constants.LodCrossFadeOption2017 + Constants.OptionalParametersSep; } #endif } public void ReadFromString( ref uint index, ref string[] nodeParams ) { for( int i = 0; i < m_codeGenerationDataList.Count; i++ ) { m_codeGenerationDataList[ i ].IsActive = Convert.ToBoolean( nodeParams[ index++ ] ); } if( UIUtils.CurrentShaderVersion() > 10005 ) { m_lodCrossfade = Convert.ToBoolean( nodeParams[ index++ ] ); } if( UIUtils.CurrentShaderVersion() > 10007 ) { m_disableBatching = (DisableBatchingTagValues)Enum.Parse( typeof( DisableBatchingTagValues ), nodeParams[ index++ ] ); m_ignoreProjector = Convert.ToBoolean( nodeParams[ index++ ] ); m_forceNoShadowCasting = Convert.ToBoolean( nodeParams[ index++ ] ); } if( UIUtils.CurrentShaderVersion() > 11002 ) { m_forceEnableInstancing = Convert.ToBoolean( nodeParams[ index++ ] ); } if( UIUtils.CurrentShaderVersion() > 15205 ) { m_forceDisableInstancing = Convert.ToBoolean( nodeParams[ index++ ] ); } if( UIUtils.CurrentShaderVersion() > 14403 ) { m_specularHighlightToggle = Convert.ToBoolean( nodeParams[ index++ ] ); m_reflectionsToggle = Convert.ToBoolean( nodeParams[ index++ ] ); } } public void WriteToString( ref string nodeInfo ) { for( int i = 0; i < m_codeGenerationDataList.Count; i++ ) { IOUtils.AddFieldValueToString( ref nodeInfo, m_codeGenerationDataList[ i ].IsActive ); } IOUtils.AddFieldValueToString( ref nodeInfo, m_lodCrossfade ); IOUtils.AddFieldValueToString( ref nodeInfo, m_disableBatching ); IOUtils.AddFieldValueToString( ref nodeInfo, m_ignoreProjector ); IOUtils.AddFieldValueToString( ref nodeInfo, m_forceNoShadowCasting ); IOUtils.AddFieldValueToString( ref nodeInfo, m_forceEnableInstancing ); IOUtils.AddFieldValueToString( ref nodeInfo, m_forceDisableInstancing ); IOUtils.AddFieldValueToString( ref nodeInfo, m_specularHighlightToggle ); IOUtils.AddFieldValueToString( ref nodeInfo, m_reflectionsToggle ); } public void Destroy() { m_codeGenerationDataList.Clear(); m_codeGenerationDataList = null; } public bool ForceEnableInstancing { get { return m_forceEnableInstancing; } } public bool ForceDisableInstancing { get { return m_forceDisableInstancing; } } public bool LodCrossfade { get { return m_lodCrossfade; } } public bool IgnoreProjectorValue { get { return m_ignoreProjector; } set { m_ignoreProjector = value; } } public bool SpecularHighlightToggle { get { return m_specularHighlightToggle; } set { m_specularHighlightToggle = value; } } public bool ReflectionsToggle { get { return m_reflectionsToggle; } set { m_reflectionsToggle = value; } } public string DisableBatchingTag { get { return ( m_disableBatching != DisableBatchingTagValues.False ) ? string.Format( Constants.TagFormat, "DisableBatching", m_disableBatching ) : string.Empty; } } public string IgnoreProjectorTag { get { return ( m_ignoreProjector ) ? string.Format( Constants.TagFormat, "IgnoreProjector", "True" ) : string.Empty; } } public string ForceNoShadowCastingTag { get { return ( m_forceNoShadowCasting ) ? string.Format( Constants.TagFormat, "ForceNoShadowCasting", "True" ) : string.Empty; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/RenderingOptionsOpHelper.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/RenderingOptionsOpHelper.cs", "repo_id": "jynew", "token_count": 3374 }
831
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Object To World", "Object Transform", "Transforms input to World Space" )] public sealed class ObjectToWorldTransfNode : ParentTransfNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_matrixName = "unity_ObjectToWorld"; m_matrixHDName = "GetObjectToWorldMatrix()"; m_previewShaderGUID = "a4044ee165813654486d0cecd0de478c"; } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/Transformation/ObjectToWorldTransfNode.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/Transformation/ObjectToWorldTransfNode.cs", "repo_id": "jynew", "token_count": 204 }
832
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; namespace AmplifyShaderEditor { public class NodeRestrictionsData { private bool m_allPorts; private Dictionary<int, bool> m_portRestrictions; public NodeRestrictionsData() { m_portRestrictions = new Dictionary<int, bool>(); } public NodeRestrictionsData( int port ) { m_portRestrictions = new Dictionary<int, bool>(); m_portRestrictions.Add( port, true ); } public void SetAllPortRestiction( bool value ) { m_allPorts = value; } public void AddRestriction( int port ) { if ( !m_portRestrictions.ContainsKey( port ) ) m_portRestrictions.Add( port, true ); else m_portRestrictions[ port ] = true; } public void RemoveRestriction( int port ) { if ( m_portRestrictions.ContainsKey( port ) ) m_portRestrictions[ port ] = true; } public bool IsPortRestricted( int port ) { if ( m_portRestrictions.ContainsKey( port ) ) return m_portRestrictions[ port ]; return false; } public void Destroy() { m_portRestrictions.Clear(); m_portRestrictions = null; } public bool AllPortsRestricted { get { return m_allPorts; } } } public class NodeRestrictions { private Dictionary<System.Type, NodeRestrictionsData> m_restrictions; public NodeRestrictions() { m_restrictions = new Dictionary<System.Type, NodeRestrictionsData>(); } public void AddTypeRestriction( System.Type type ) { if ( !m_restrictions.ContainsKey( type ) ) m_restrictions.Add( type, new NodeRestrictionsData() ); m_restrictions[ type ].SetAllPortRestiction( true ); } public void AddPortRestriction( System.Type type, int port ) { if ( !m_restrictions.ContainsKey( type ) ) m_restrictions.Add( type, new NodeRestrictionsData( port ) ); else { m_restrictions[ type ].AddRestriction( port ); } } public bool GetRestiction( System.Type type, int port ) { if ( m_restrictions.Count == 0 || type == null ) return false; if ( m_restrictions.ContainsKey( type ) ) { if ( m_restrictions[ type ].AllPortsRestricted ) return true; return m_restrictions[ type ].IsPortRestricted( port ); } return false; } public void Destroy() { foreach ( KeyValuePair<System.Type, NodeRestrictionsData> pair in m_restrictions ) { pair.Value.Destroy(); } m_restrictions.Clear(); m_restrictions = null; } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeRestrictions.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeRestrictions.cs", "repo_id": "jynew", "token_count": 1017 }
833
fileFormatVersion: 2 guid: 2e14c4a7c0be9f146ac912130c280b15 timeCreated: 1481126954 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/DdxOpNode.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/DdxOpNode.cs.meta", "repo_id": "jynew", "token_count": 103 }
834
fileFormatVersion: 2 guid: f186e1b03a8ee2b4b9e45918576e8cf6 timeCreated: 1484731588 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SimplifiedFModOpNode.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SimplifiedFModOpNode.cs.meta", "repo_id": "jynew", "token_count": 103 }
835
fileFormatVersion: 2 guid: 535b4367719ca2146bb7ddac217dad94 timeCreated: 1481126955 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TanOpNode.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TanOpNode.cs.meta", "repo_id": "jynew", "token_count": 98 }
836
fileFormatVersion: 2 guid: 2f92560b009046f4a86504e682834405 timeCreated: 1481126954 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SignalGeneratorNode.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SignalGeneratorNode.cs.meta", "repo_id": "jynew", "token_count": 99 }
837
fileFormatVersion: 2 guid: ddb697d654917eb4aada5b2caeef2db8 folderAsset: yes timeCreated: 1481126946 licenseType: Store DefaultImporter: userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs.meta", "repo_id": "jynew", "token_count": 77 }
838
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Blend Normals", "Textures", "Blend Normals" )] public class BlendNormalsNode : ParentNode { public readonly static string[] ModeListStr = { "Tangent Normals", "Reoriented Tangent Normals", "Reoriented World Normals" }; public readonly static int[] ModeListInt = { 0, 1, 2 }; [SerializeField] public int m_selectedMode = 0; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT3, false, "Normal A" ); AddInputPort( WirePortDataType.FLOAT3, false, "Normal B" ); AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Normal" ); m_inputPorts[ 2 ].Visible = false; AddOutputPort( WirePortDataType.FLOAT3, "XYZ" ); m_useInternalPortData = true; m_previewShaderGUID = "bcdf750ff5f70444f98b8a3efa50dc6f"; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( !( dataCollector.IsTemplate && dataCollector.IsSRP ) ) dataCollector.AddToIncludes( UniqueId, Constants.UnityStandardUtilsLibFuncs ); string _inputA = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string _inputB = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); string result = "BlendNormals( " + _inputA + " , " + _inputB + " )"; if( dataCollector.IsTemplate && dataCollector.IsSRP ) { switch( m_selectedMode ) { default: case 0: result = "BlendNormal( " + _inputA + " , " + _inputB + " )"; break; case 1: result = "BlendNormalRNM( " + _inputA + " , " + _inputB + " )"; break; case 2: string inputC = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); result = "BlendNormalWorldspaceRNM( " + _inputA + " , " + _inputB + ", " + inputC + " )"; break; } } return CreateOutputLocalVariable( 0, result, ref dataCollector ); } public override void DrawProperties() { base.DrawProperties(); if( ContainerGraph.IsSRP ) { NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, Constants.ParameterLabelStr, () => { EditorGUI.BeginChangeCheck(); m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStr, ModeListInt ); if( EditorGUI.EndChangeCheck() ) { if( m_selectedMode == 2 ) { m_inputPorts[ 2 ].Visible = true; } else { m_inputPorts[ 2 ].Visible = false; } m_sizeIsDirty = true; } } ); } } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); if( UIUtils.CurrentShaderVersion() > 14503 ) m_selectedMode = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedMode ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/BlendNormalsNode.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/BlendNormalsNode.cs", "repo_id": "jynew", "token_count": 1264 }
839
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { public enum TexturePropertyValues { white, black, gray, bump } public enum TextureType { Texture1D, Texture2D, Texture3D, Cube, Texture2DArray, ProceduralTexture } public enum AutoCastType { Auto = 0, LockedToTexture1D, LockedToTexture2D, LockedToTexture3D, LockedToCube, LockedToTexture2DArray } [Serializable] [NodeAttributes( "Texture Object", "Textures", "Represents a Texture Asset. Can be used in samplers <b>Tex</b> inputs or shader function inputs to reuse the same texture multiple times.", SortOrderPriority = 1 )] public class TexturePropertyNode : PropertyNode { private const string ObjectSelectorCmdStr = "ObjectSelectorClosed"; protected readonly string[] AvailablePropertyTypeLabels = { PropertyType.Property.ToString(), PropertyType.Global.ToString() }; protected readonly int[] AvailablePropertyTypeValues = { (int)PropertyType.Property, (int)PropertyType.Global }; protected const int OriginalFontSizeUpper = 9; protected const int OriginalFontSizeLower = 9; protected const string DefaultTextureStr = "Default Texture"; protected const string AutoCastModeStr = "Auto-Cast Mode"; protected const string AutoUnpackNormalsStr = "Normal"; [SerializeField] protected Texture m_defaultValue; [SerializeField] protected Texture m_materialValue; [SerializeField] protected TexturePropertyValues m_defaultTextureValue; [SerializeField] protected bool m_isNormalMap; [SerializeField] protected System.Type m_textureType = typeof( Texture2D ); //[SerializeField] //protected bool m_isTextureFetched; //[SerializeField] //protected string m_textureFetchedValue; [SerializeField] protected TextureType m_currentType = TextureType.Texture2D; [SerializeField] protected AutoCastType m_autocastMode = AutoCastType.Auto; protected int PreviewSizeX = 128; protected int PreviewSizeY = 128; protected bool m_linearTexture; protected TexturePropertyNode m_textureProperty = null; protected bool m_drawPicker; protected bool m_drawAutocast = true; protected int m_cachedSamplerId = -1; protected int m_cachedSamplerIdArray = -1; protected int m_cachedSamplerIdCube = -1; protected int m_cachedSamplerId3D = -1; protected int m_defaultId = -1; protected int m_typeId = -1; private TextureType m_previousType = TextureType.Texture2D; private string m_labelText = "None (Texture2D)"; protected bool m_isEditingPicker; public TexturePropertyNode() : base() { } public TexturePropertyNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { } protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); GlobalTypeWarningText = string.Format( GlobalTypeWarningText, "Texture" ); m_defaultTextureValue = TexturePropertyValues.white; m_insideSize.Set( PreviewSizeX, PreviewSizeY + 5 ); AddOutputPort( WirePortDataType.SAMPLER2D, "Tex" ); m_outputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.SAMPLER1D, WirePortDataType.SAMPLER2D, WirePortDataType.SAMPLER3D, WirePortDataType.SAMPLERCUBE, WirePortDataType.OBJECT ); m_currentParameterType = PropertyType.Property; m_customPrefix = "Texture "; m_drawPrecisionUI = false; m_showVariableMode = true; m_freeType = false; m_drawPicker = true; m_hasLeftDropdown = true; m_textLabelWidth = 115; m_longNameSize = 225; m_availableAttribs.Add( new PropertyAttributes( "No Scale Offset", "[NoScaleOffset]" ) ); m_availableAttribs.Add( new PropertyAttributes( "Normal", "[Normal]" ) ); m_showPreview = true; m_drawPreviewExpander = false; m_drawPreview = false; m_drawPreviewMaskButtons = false; m_previewShaderGUID = "e53988745ec6e034694ee2640cd3d372"; } public override void AfterCommonInit() { base.AfterCommonInit(); m_hasLeftDropdown = true; } protected void SetPreviewTexture( Texture newValue ) { if( newValue is Cubemap ) { PreviewMaterial.SetInt( m_typeId, 3 ); if( m_cachedSamplerIdCube == -1 ) m_cachedSamplerIdCube = Shader.PropertyToID( "_Cube" ); PreviewMaterial.SetTexture( m_cachedSamplerIdCube, newValue as Cubemap ); } else if( newValue is Texture2DArray ) { PreviewMaterial.SetInt( m_typeId, 4 ); if( m_cachedSamplerIdArray == -1 ) m_cachedSamplerIdArray = Shader.PropertyToID( "_Array" ); PreviewMaterial.SetTexture( m_cachedSamplerIdArray, newValue as Texture2DArray ); } else if( newValue is Texture3D ) { PreviewMaterial.SetInt( m_typeId, 2 ); if( m_cachedSamplerId3D == -1 ) m_cachedSamplerId3D = Shader.PropertyToID( "_Sampler3D" ); PreviewMaterial.SetTexture( m_cachedSamplerId3D, newValue as Texture3D ); } else { PreviewMaterial.SetInt( m_typeId, 1 ); if( m_cachedSamplerId == -1 ) m_cachedSamplerId = Shader.PropertyToID( "_Sampler" ); PreviewMaterial.SetTexture( m_cachedSamplerId, newValue ); } } public override void SetPreviewInputs() { base.SetPreviewInputs(); if( Value == null ) { if( m_defaultId == -1 ) m_defaultId = Shader.PropertyToID( "_Default" ); PreviewMaterial.SetInt( m_defaultId, ( (int)m_defaultTextureValue ) + 1 ); } else { if( m_defaultId == -1 ) m_defaultId = Shader.PropertyToID( "_Default" ); PreviewMaterial.SetInt( m_defaultId, 0 ); if( m_typeId == -1 ) m_typeId = Shader.PropertyToID( "_Type" ); SetPreviewTexture( Value ); //if( Value is Cubemap ) //{ // PreviewMaterial.SetInt( m_typeId, 3 ); // if( m_cachedSamplerIdCube == -1 ) // m_cachedSamplerIdCube = Shader.PropertyToID( "_Cube" ); // PreviewMaterial.SetTexture( m_cachedSamplerIdCube, Value as Cubemap ); //} //else if( Value is Texture2DArray ) //{ // PreviewMaterial.SetInt( m_typeId, 4 ); // if( m_cachedSamplerIdArray == -1 ) // m_cachedSamplerIdArray = Shader.PropertyToID( "_Array" ); // PreviewMaterial.SetTexture( m_cachedSamplerIdArray, Value as Texture2DArray ); //} //else if( Value is Texture3D ) //{ // PreviewMaterial.SetInt( m_typeId, 2 ); // if( m_cachedSamplerId3D == -1 ) // m_cachedSamplerId3D = Shader.PropertyToID( "_Sampler3D" ); // PreviewMaterial.SetTexture( m_cachedSamplerId3D, Value as Texture3D ); //} //else //{ // PreviewMaterial.SetInt( m_typeId, 1 ); // if( m_cachedSamplerId == -1 ) // m_cachedSamplerId = Shader.PropertyToID( "_Sampler" ); // PreviewMaterial.SetTexture( m_cachedSamplerId, Value ); //} } } protected override void OnUniqueIDAssigned() { base.OnUniqueIDAssigned(); m_textureProperty = this; UIUtils.RegisterPropertyNode( this ); UIUtils.RegisterTexturePropertyNode( this ); } protected void ConfigTextureData( TextureType type ) { switch( m_autocastMode ) { case AutoCastType.Auto: { m_currentType = type; } break; case AutoCastType.LockedToTexture1D: { m_currentType = TextureType.Texture1D; } break; case AutoCastType.LockedToTexture2DArray: { m_currentType = TextureType.Texture2DArray; } break; case AutoCastType.LockedToTexture2D: { m_currentType = TextureType.Texture2D; } break; case AutoCastType.LockedToTexture3D: { m_currentType = TextureType.Texture3D; } break; case AutoCastType.LockedToCube: { m_currentType = TextureType.Cube; } break; } ConfigTextureType(); } protected void ConfigTextureType() { switch( m_currentType ) { case TextureType.Texture1D: { m_textureType = typeof( Texture ); } break; case TextureType.Texture2DArray: { m_textureType = typeof( Texture2DArray ); } break; case TextureType.Texture2D: { m_textureType = typeof( Texture2D ); } break; case TextureType.Texture3D: { m_textureType = typeof( Texture3D ); } break; case TextureType.Cube: { m_textureType = typeof( Cubemap ); } break; #if !UNITY_2018_1_OR_NEWER // Disabling Substance Deprecated warning #pragma warning disable 0618 case TextureType.ProceduralTexture: { m_textureType = typeof( ProceduralTexture ); } break; #pragma warning restore 0618 #endif } } protected void DrawTexturePropertyType() { PropertyType parameterType = (PropertyType)EditorGUILayoutIntPopup( ParameterTypeStr, (int)m_currentParameterType, AvailablePropertyTypeLabels, AvailablePropertyTypeValues ); if( parameterType != m_currentParameterType ) { ChangeParameterType( parameterType ); } } // Texture1D public string GetTexture1DPropertyValue() { return PropertyName + "(\"" + m_propertyInspectorName + "\", 2D) = \"" + m_defaultTextureValue + "\" {}"; } public string GetTexture1DUniformValue() { return "uniform sampler1D " + PropertyName + ";"; } // Texture2D public string GetTexture2DPropertyValue() { return PropertyName + "(\"" + m_propertyInspectorName + "\", 2D) = \"" + m_defaultTextureValue + "\" {}"; } public string GetTexture2DUniformValue() { return "uniform sampler2D " + PropertyName + ";"; } //Texture3D public string GetTexture3DPropertyValue() { return PropertyName + "(\"" + m_propertyInspectorName + "\", 3D) = \"" + m_defaultTextureValue + "\" {}"; } public string GetTexture3DUniformValue() { return "uniform sampler3D " + PropertyName + ";"; } // Cube public string GetCubePropertyValue() { return PropertyName + "(\"" + m_propertyInspectorName + "\", CUBE) = \"" + m_defaultTextureValue + "\" {}"; } public string GetCubeUniformValue() { return "uniform samplerCUBE " + PropertyName + ";"; } // Texture2DArray public string GetTexture2DArrayPropertyValue() { return PropertyName + "(\"" + m_propertyInspectorName + "\", 2DArray) = \"" + m_defaultTextureValue + "\" {}"; } public string GetTexture2DArrayUniformValue() { return "uniform TEXTURE2D_ARRAY( " + PropertyName + " );" + "\nuniform SAMPLER( sampler" + PropertyName + " );"; } public override void DrawMainPropertyBlock() { DrawTexturePropertyType(); base.DrawMainPropertyBlock(); } public override void DrawSubProperties() { ShowDefaults(); EditorGUI.BeginChangeCheck(); Type currType = ( m_autocastMode == AutoCastType.Auto ) ? typeof( Texture ) : m_textureType; m_defaultValue = EditorGUILayoutObjectField( Constants.DefaultValueLabel, m_defaultValue, currType, false ) as Texture; if( EditorGUI.EndChangeCheck() ) { CheckTextureImporter( true ); SetAdditonalTitleText( string.Format( Constants.PropertyValueLabel, GetPropertyValStr() ) ); } } public override void DrawMaterialProperties() { ShowDefaults(); EditorGUI.BeginChangeCheck(); Type currType = ( m_autocastMode == AutoCastType.Auto ) ? typeof( Texture ) : m_textureType; m_materialValue = EditorGUILayoutObjectField( Constants.MaterialValueLabel, m_materialValue, currType, false ) as Texture; if( EditorGUI.EndChangeCheck() ) { CheckTextureImporter( true ); SetAdditonalTitleText( string.Format( Constants.PropertyValueLabel, GetPropertyValStr() ) ); } } new void ShowDefaults() { m_defaultTextureValue = (TexturePropertyValues)EditorGUILayoutEnumPopup( DefaultTextureStr, m_defaultTextureValue ); if( !m_drawAutocast ) return; AutoCastType newAutoCast = (AutoCastType)EditorGUILayoutEnumPopup( AutoCastModeStr, m_autocastMode ); if( newAutoCast != m_autocastMode ) { m_autocastMode = newAutoCast; if( m_autocastMode != AutoCastType.Auto ) { ConfigTextureData( m_currentType ); ConfigureInputPorts(); ConfigureOutputPorts(); } } } private void ConfigurePortsFromReference() { m_sizeIsDirty = true; } public virtual void ConfigureOutputPorts() { switch( m_currentType ) { case TextureType.Texture1D: m_outputPorts[ 0 ].ChangeType( WirePortDataType.SAMPLER1D, false ); break; case TextureType.ProceduralTexture: case TextureType.Texture2D: m_outputPorts[ 0 ].ChangeType( WirePortDataType.SAMPLER2D, false ); break; case TextureType.Texture3D: m_outputPorts[ 0 ].ChangeType( WirePortDataType.SAMPLER3D, false ); break; case TextureType.Cube: m_outputPorts[ 0 ].ChangeType( WirePortDataType.SAMPLERCUBE, false ); break; case TextureType.Texture2DArray: m_outputPorts[ 0 ].ChangeType( WirePortDataType.SAMPLER2D, false ); break; } m_sizeIsDirty = true; } public virtual void ConfigureInputPorts() { } public virtual void AdditionalCheck() { } public virtual void CheckTextureImporter( bool additionalCheck, bool writeDefault = true ) { m_requireMaterialUpdate = true; Texture texture = m_materialMode ? m_materialValue : m_defaultValue; TextureImporter importer = AssetImporter.GetAtPath( AssetDatabase.GetAssetPath( texture ) ) as TextureImporter; if( importer != null ) { #if UNITY_5_5_OR_NEWER m_isNormalMap = importer.textureType == TextureImporterType.NormalMap; #else m_isNormalMap = importer.normalmap; #endif if( writeDefault && !UIUtils.IsLoading ) { if( m_defaultTextureValue == TexturePropertyValues.bump && !m_isNormalMap ) m_defaultTextureValue = TexturePropertyValues.white; else if( m_isNormalMap ) m_defaultTextureValue = TexturePropertyValues.bump; } if( additionalCheck ) AdditionalCheck(); m_linearTexture = !importer.sRGBTexture; } if( ( texture as Texture2DArray ) != null ) { ConfigTextureData( TextureType.Texture2DArray ); } else if( ( texture as Texture2D ) != null ) { ConfigTextureData( TextureType.Texture2D ); } else if( ( texture as Texture3D ) != null ) { ConfigTextureData( TextureType.Texture3D ); } else if( ( texture as Cubemap ) != null ) { ConfigTextureData( TextureType.Cube ); } #if !UNITY_2018_1_OR_NEWER // Disabling Substance Deprecated warning #pragma warning disable 0618 else if( ( texture as ProceduralTexture ) != null ) { ConfigTextureData( TextureType.ProceduralTexture ); } #pragma warning restore 0618 #endif ConfigureInputPorts(); ConfigureOutputPorts(); } public override void OnObjectDropped( UnityEngine.Object obj ) { base.OnObjectDropped( obj ); ConfigFromObject( obj ); } public override void SetupFromCastObject( UnityEngine.Object obj ) { base.SetupFromCastObject( obj ); ConfigFromObject( obj ); } protected void ConfigFromObject( UnityEngine.Object obj, bool writeDefault = true, bool additionalCheck = true ) { Texture texture = obj as Texture; if( texture ) { m_materialValue = texture; m_defaultValue = texture; CheckTextureImporter( additionalCheck, writeDefault ); } } public override void DrawGUIControls( DrawInfo drawInfo ) { base.DrawGUIControls( drawInfo ); if( !( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp || drawInfo.CurrentEventType == EventType.ExecuteCommand || drawInfo.CurrentEventType == EventType.DragPerform ) ) return; bool insideBox = m_previewRect.Contains( drawInfo.MousePosition ); bool closePicker = false; if( insideBox ) { m_isEditingPicker = true; } else if( m_isEditingPicker && !insideBox && drawInfo.CurrentEventType != EventType.ExecuteCommand ) { closePicker = true; } if( m_isEditingPicker && drawInfo.CurrentEventType == EventType.ExecuteCommand && Event.current.commandName.Equals( ObjectSelectorCmdStr ) ) { closePicker = true; } if( closePicker ) { GUI.FocusControl( null ); m_isEditingPicker = false; } } public override void OnNodeLayout( DrawInfo drawInfo ) { base.OnNodeLayout( drawInfo ); ConfigTextureType(); } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); if( m_dropdownEditing ) { PropertyType parameterType = (PropertyType)EditorGUIIntPopup( m_dropdownRect,(int)m_currentParameterType, AvailablePropertyTypeLabels, AvailablePropertyTypeValues , UIUtils.PropertyPopUp ); if( parameterType != m_currentParameterType ) { ChangeParameterType( parameterType ); m_dropdownEditing = false; } } if( m_isEditingPicker && m_drawPicker && m_currentParameterType != PropertyType.Global) { Rect hitRect = m_previewRect; hitRect.height = 14 * drawInfo.InvertedZoom; hitRect.y = m_previewRect.yMax - hitRect.height; hitRect.width = 4 * 14 * drawInfo.InvertedZoom; bool restoreMouse = false; if( Event.current.type == EventType.MouseDown && hitRect.Contains( drawInfo.MousePosition ) ) { restoreMouse = true; Event.current.type = EventType.Ignore; } EditorGUI.BeginChangeCheck(); m_colorBuffer = GUI.color; GUI.color = Color.clear; Type currType = ( m_autocastMode == AutoCastType.Auto ) ? typeof( Texture ) : m_textureType; if( m_materialMode ) { m_materialValue = EditorGUIObjectField( m_previewRect, m_materialValue, currType, false ) as Texture; } else { m_defaultValue = EditorGUIObjectField( m_previewRect, m_defaultValue, currType, false ) as Texture; } GUI.color = m_colorBuffer; if( EditorGUI.EndChangeCheck() ) { CheckTextureImporter( true ); SetTitleText( m_propertyInspectorName ); SetAdditonalTitleText( string.Format( Constants.PropertyValueLabel, GetPropertyValStr() ) ); ConfigureInputPorts(); ConfigureOutputPorts(); BeginDelayedDirtyProperty(); } //else if( drawInfo.CurrentEventType == EventType.ExecuteCommand ) //{ // GUI.FocusControl( null ); // m_isEditingPicker = false; //} if( restoreMouse ) { Event.current.type = EventType.MouseDown; } if( ( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp ) ) DrawPreviewMaskButtonsLayout( drawInfo, m_previewRect ); } if( !m_drawPicker ) return; if( drawInfo.CurrentEventType == EventType.Repaint ) { DrawTexturePicker( drawInfo ); } } protected void DrawTexturePicker( DrawInfo drawInfo ) { Rect newRect = m_previewRect; Texture currentValue = m_materialMode ? m_materialValue : m_defaultValue; //??? //m_showPreview = true; bool showButtons = m_currentParameterType != PropertyType.Global; if( currentValue == null ) GUI.Label( newRect, string.Empty, UIUtils.ObjectFieldThumb ); else DrawPreview( drawInfo, m_previewRect ); if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 ) { Rect butRect = m_previewRect; butRect.y -= 1; butRect.x += 1; Rect smallButton = newRect; smallButton.height = 14 * drawInfo.InvertedZoom; smallButton.y = newRect.yMax - smallButton.height - 2; smallButton.width = 40 * drawInfo.InvertedZoom; smallButton.x = newRect.xMax - smallButton.width - 2; if( currentValue == null ) { if( m_previousType != m_currentType ) { m_previousType = m_currentType; m_labelText = "None (" + m_currentType.ToString() + ")"; } GUI.Label( newRect, m_labelText, UIUtils.ObjectFieldThumbOverlay ); } else if( showButtons ) { DrawPreviewMaskButtonsRepaint( drawInfo, butRect ); } if( showButtons ) GUI.Label( smallButton, "Select", UIUtils.GetCustomStyle( CustomStyle.SamplerButton ) ); } GUI.Label( newRect, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) ); } public string BaseGenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); return PropertyName; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { return BaseGenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); } public override void UpdateMaterial( Material mat ) { base.UpdateMaterial( mat ); if( UIUtils.IsProperty( m_currentParameterType ) && !InsideShaderFunction ) { OnPropertyNameChanged(); if( mat.HasProperty( PropertyName ) ) { mat.SetTexture( PropertyName, m_materialValue ); } } } public override void SetMaterialMode( Material mat, bool fetchMaterialValues ) { base.SetMaterialMode( mat, fetchMaterialValues ); if( fetchMaterialValues && m_materialMode && UIUtils.IsProperty( m_currentParameterType ) ) { if( mat.HasProperty( PropertyName ) ) { m_materialValue = mat.GetTexture( PropertyName ); CheckTextureImporter( false, false ); } } } public override void ForceUpdateFromMaterial( Material material ) { if( UIUtils.IsProperty( m_currentParameterType ) && material.HasProperty( PropertyName ) ) { m_materialValue = material.GetTexture( PropertyName ); CheckTextureImporter( false, false ); } } public override bool UpdateShaderDefaults( ref Shader shader, ref TextureDefaultsDataColector defaultCol/* ref string metaStr */) { if( m_defaultValue != null ) { defaultCol.AddValue( PropertyName, m_defaultValue ); } return true; } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); ReadAdditionalData( ref nodeParams ); } public virtual void ReadAdditionalData( ref string[] nodeParams ) { string defaultTextureGUID = GetCurrentParam( ref nodeParams ); //m_defaultValue = AssetDatabase.LoadAssetAtPath<Texture>( textureName ); if( UIUtils.CurrentShaderVersion() > 14101 ) { m_defaultValue = AssetDatabase.LoadAssetAtPath<Texture>( AssetDatabase.GUIDToAssetPath( defaultTextureGUID ) ); string materialTextureGUID = GetCurrentParam( ref nodeParams ); m_materialValue = AssetDatabase.LoadAssetAtPath<Texture>( AssetDatabase.GUIDToAssetPath( materialTextureGUID ) ); } else { m_defaultValue = AssetDatabase.LoadAssetAtPath<Texture>( defaultTextureGUID ); } m_isNormalMap = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); m_defaultTextureValue = (TexturePropertyValues)Enum.Parse( typeof( TexturePropertyValues ), GetCurrentParam( ref nodeParams ) ); m_autocastMode = (AutoCastType)Enum.Parse( typeof( AutoCastType ), GetCurrentParam( ref nodeParams ) ); if( UIUtils.CurrentShaderVersion() > 15306 ) { m_currentType = (TextureType)Enum.Parse( typeof( TextureType ), GetCurrentParam( ref nodeParams ) ); } else { m_currentType = TextureType.Texture2D; } ConfigTextureData( m_currentType ); //ConfigFromObject( m_defaultValue ); if( m_materialValue == null ) { ConfigFromObject( m_defaultValue ); } else { CheckTextureImporter( true, true ); } ConfigureInputPorts(); ConfigureOutputPorts(); } public override void ReadAdditionalClipboardData( ref string[] nodeParams ) { base.ReadAdditionalClipboardData( ref nodeParams ); string textureName = GetCurrentParam( ref nodeParams ); m_materialValue = AssetDatabase.LoadAssetAtPath<Texture>( textureName ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); WriteAdditionalToString( ref nodeInfo, ref connectionsInfo ); } public virtual void WriteAdditionalToString( ref string nodeInfo, ref string connectionsInfo ) { //IOUtils.AddFieldValueToString( ref nodeInfo, ( m_defaultValue != null ) ? AssetDatabase.GetAssetPath( m_defaultValue ) : Constants.NoStringValue ); IOUtils.AddFieldValueToString( ref nodeInfo, ( m_defaultValue != null ) ? AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_defaultValue ) ) : Constants.NoStringValue ); IOUtils.AddFieldValueToString( ref nodeInfo, ( m_materialValue != null ) ? AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_materialValue ) ) : Constants.NoStringValue ); IOUtils.AddFieldValueToString( ref nodeInfo, m_isNormalMap.ToString() ); IOUtils.AddFieldValueToString( ref nodeInfo, m_defaultTextureValue ); IOUtils.AddFieldValueToString( ref nodeInfo, m_autocastMode ); IOUtils.AddFieldValueToString( ref nodeInfo, m_currentType ); } public override void WriteAdditionalClipboardData( ref string nodeInfo ) { base.WriteAdditionalClipboardData( ref nodeInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, ( m_materialValue != null ) ? AssetDatabase.GetAssetPath( m_materialValue ) : Constants.NoStringValue ); } public override void Destroy() { base.Destroy(); m_defaultValue = null; m_materialValue = null; m_textureProperty = null; UIUtils.UnregisterPropertyNode( this ); UIUtils.UnregisterTexturePropertyNode( this ); } public override string GetPropertyValStr() { return m_materialMode ? ( m_materialValue != null ? m_materialValue.name : IOUtils.NO_TEXTURES ) : ( m_defaultValue != null ? m_defaultValue.name : IOUtils.NO_TEXTURES ); } public override string GetPropertyValue() { switch( m_currentType ) { case TextureType.Texture1D: { return PropertyAttributes + GetTexture1DPropertyValue(); } case TextureType.ProceduralTexture: case TextureType.Texture2D: { return PropertyAttributes + GetTexture2DPropertyValue(); } case TextureType.Texture3D: { return PropertyAttributes + GetTexture3DPropertyValue(); } case TextureType.Cube: { return PropertyAttributes + GetCubePropertyValue(); } case TextureType.Texture2DArray: { return PropertyAttributes + GetTexture2DArrayPropertyValue(); } } return string.Empty; } public override string GetUniformValue() { switch( m_currentType ) { case TextureType.Texture1D: { return GetTexture1DUniformValue(); } case TextureType.ProceduralTexture: case TextureType.Texture2D: { return GetTexture2DUniformValue(); } case TextureType.Texture3D: { return GetTexture3DUniformValue(); } case TextureType.Cube: { return GetCubeUniformValue(); } case TextureType.Texture2DArray: { return GetTexture2DArrayUniformValue(); } } return string.Empty; } public override bool GetUniformData( out string dataType, out string dataName ) { if( m_currentType == TextureType.Texture2DArray ) { MasterNode masterNode = UIUtils.CurrentWindow.OutsideGraph.CurrentMasterNode; if( masterNode.CurrentDataCollector.IsTemplate && masterNode.CurrentDataCollector.IsSRP ) { dataType = "TEXTURE2D_ARRAY( " + PropertyName + ""; dataName = ");\nuniform SAMPLER( sampler" + PropertyName + " )"; return true; } dataType = "UNITY_DECLARE_TEX2DARRAY("; dataName = m_propertyName + " )"; return true; } dataType = UIUtils.TextureTypeToCgType( m_currentType ); dataName = m_propertyName; return true; } public virtual string CurrentPropertyReference { get { string propertyName = string.Empty; propertyName = PropertyName; return propertyName; } } public Texture Value { get { return m_materialMode ? m_materialValue : m_defaultValue; } set { if( m_materialMode ) m_materialValue = value; else m_defaultValue = value; } } public Texture MaterialValue { get { return m_materialValue; } set { m_materialValue = value; } } public Texture DefaultValue { get { return m_defaultValue; } set { m_defaultValue = value; } } public void SetInspectorName( string newName ) { m_propertyInspectorName = newName; } public void SetPropertyName( string newName ) { m_propertyName = newName; } public bool IsValid { get { return m_materialMode ? ( m_materialValue != null ) : ( m_defaultValue != null ); } } public virtual bool IsNormalMap { get { return m_isNormalMap; } } public bool IsLinearTexture { get { return m_linearTexture; } } public override void OnPropertyNameChanged() { base.OnPropertyNameChanged(); UIUtils.UpdateTexturePropertyDataNode( UniqueId, PropertyInspectorName ); } public override void SetGlobalValue() { Shader.SetGlobalTexture( m_propertyName, m_defaultValue ); } public override void FetchGlobalValue() { m_materialValue = Shader.GetGlobalTexture( m_propertyName ); } public override string DataToArray { get { return PropertyInspectorName; } } public TextureType CurrentType { get { return m_currentType; } } public bool DrawAutocast { get { return m_drawAutocast; } set { m_drawAutocast = value; } } public TexturePropertyValues DefaultTextureValue { get { return m_defaultTextureValue; } set { m_defaultTextureValue = value; } } public AutoCastType AutocastMode { get { return m_autocastMode; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TexturePropertyNode.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TexturePropertyNode.cs", "repo_id": "jynew", "token_count": 11158 }
840
fileFormatVersion: 2 guid: ca76669baa9fa204b8ce5200eb07c1db timeCreated: 1481126959 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/ColorVertexDataNode.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/ColorVertexDataNode.cs.meta", "repo_id": "jynew", "token_count": 101 }
841
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Edge Length Tessellation With Cull", "Miscellaneous", "Tessellation level computed based on triangle edge length on the screen with patch frustum culling" )] public sealed class EdgeLengthCullTessNode : TessellationParentNode { private const string FunctionBody = "UnityEdgeLengthBasedTessCull( v0.vertex, v1.vertex, v2.vertex, {0},{1})"; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT, false, "Edge Length" ); AddInputPort( WirePortDataType.FLOAT, false, "Max Disp." ); AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue ); } protected override string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector ) { return string.Format( FunctionBody, m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ), m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ) ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs", "repo_id": "jynew", "token_count": 376 }
842
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // // Custom Node Vertex Tangent World // Donated by Community Member Kebrus using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "World Tangent", "Surface Data", "Per pixel world tangent vector", null, KeyCode.None, true, false, null, null, "kebrus" )] public sealed class VertexTangentNode : ParentNode { protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" ); m_drawPreviewAsSphere = true; m_previewShaderGUID = "61f0b80493c9b404d8c7bf56d59c3f81"; } public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) { base.PropagateNodeData( nodeData , ref dataCollector ); dataCollector.DirtyNormal = true; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if ( dataCollector.IsTemplate ) { return GetOutputVectorItem( 0, outputId, dataCollector.TemplateDataCollectorInstance.GetWorldTangent( m_currentPrecisionType ) ); } if( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) { dataCollector.ForceNormal = true; dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, m_currentPrecisionType ); dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); } string worldTangent = GeneratorUtils.GenerateWorldTangent( ref dataCollector, UniqueId ); return GetOutputVectorItem( 0, outputId, worldTangent ); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs", "repo_id": "jynew", "token_count": 597 }
843
fileFormatVersion: 2 guid: 2b53cc116abb0df45b028f41b8f0305e timeCreated: 1506595629 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateFragmentDataNode.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateFragmentDataNode.cs.meta", "repo_id": "jynew", "token_count": 100 }
844
fileFormatVersion: 2 guid: f4ff24a5a4c92f745a159f247574c07a timeCreated: 1517854017 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateSubShader.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateSubShader.cs.meta", "repo_id": "jynew", "token_count": 102 }
845
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; using System.Reflection; using AmplifyShaderEditor; public static class MaterialPropertyHandlerEx { private static System.Type type = null; public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.MaterialPropertyHandler, UnityEditor" ) : type; } } public static object GetHandler( Shader shader, string name ) { return MaterialPropertyHandlerEx.Type.InvokeMember( "GetHandler", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, name } ); } public static void OnGUI( object obj, ref Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor ) { Type.InvokeMember( "OnGUI", BindingFlags.Instance | BindingFlags.Public | BindingFlags.InvokeMethod, null, obj, new object[] { position, prop, label, editor } ); } public static float GetPropertyHeight( object obj, MaterialProperty prop, string label, MaterialEditor editor ) { return (float)Type.InvokeMember( "GetPropertyHeight", BindingFlags.Instance | BindingFlags.Public | BindingFlags.InvokeMethod, null, obj, new object[] { prop, label, editor } ); } public static object PropertyDrawer( object obj ) { return Type.InvokeMember( "propertyDrawer", BindingFlags.Instance | BindingFlags.Public | BindingFlags.GetProperty, null, obj, new object[] {} ); } } internal class ASEMaterialInspector : ShaderGUI { private const string CopyButtonStr = "Copy Values"; private const string PasteButtonStr = "Paste Values"; private const string PreviewModelPref = "ASEMI_PREVIEWMODEL"; private static MaterialEditor m_instance = null; private static bool m_refreshOnUndo = false; private bool m_initialized = false; private double m_lastRenderedTime; private PreviewRenderUtility m_previewRenderUtility; private Mesh m_targetMesh; private Vector2 m_previewDir = new Vector2( 120f, -20f ); private int m_selectedMesh = 0; // Reflection Fields private Type m_modelInspectorType = null; private MethodInfo m_renderMeshMethod = null; private Type m_previewGUIType = null; private MethodInfo m_dragMethod = null; private FieldInfo m_selectedField = null; private FieldInfo m_infoField = null; #if UNITY_2018_2_OR_NEWER public override void OnClosed( Material material ) { base.OnClosed( material ); CleanUp(); } #endif void CleanUp() { if( m_previewRenderUtility != null ) { m_previewRenderUtility.Cleanup(); m_previewRenderUtility = null; } } void UndoRedoPerformed() { m_refreshOnUndo = true; } ~ASEMaterialInspector() { Undo.undoRedoPerformed -= UndoRedoPerformed; CleanUp(); } public override void OnGUI( MaterialEditor materialEditor, MaterialProperty[] properties ) { IOUtils.Init(); Material mat = materialEditor.target as Material; if( mat == null ) return; m_instance = materialEditor; if( !m_initialized ) { Init(); m_initialized = true; Undo.undoRedoPerformed += UndoRedoPerformed; } if( Event.current.type == EventType.Repaint && mat.HasProperty( IOUtils.DefaultASEDirtyCheckId ) && mat.GetInt( IOUtils.DefaultASEDirtyCheckId ) == 1 ) { mat.SetInt( IOUtils.DefaultASEDirtyCheckId, 0 ); UIUtils.ForceUpdateFromMaterial(); //Event.current.Use(); } if( materialEditor.isVisible ) { GUILayout.BeginVertical(); { GUILayout.Space( 3 ); if( GUILayout.Button( "Open in Shader Editor" ) ) { AmplifyShaderEditorWindow.LoadMaterialToASE( mat ); } GUILayout.BeginHorizontal(); { if( GUILayout.Button( CopyButtonStr ) ) { System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture; Shader shader = mat.shader; int propertyCount = UnityEditor.ShaderUtil.GetPropertyCount( shader ); string allProperties = string.Empty; for( int i = 0; i < propertyCount; i++ ) { UnityEditor.ShaderUtil.ShaderPropertyType type = UnityEditor.ShaderUtil.GetPropertyType( shader, i ); string name = UnityEditor.ShaderUtil.GetPropertyName( shader, i ); string valueStr = string.Empty; switch( type ) { case UnityEditor.ShaderUtil.ShaderPropertyType.Color: { Color value = mat.GetColor( name ); valueStr = value.r.ToString() + IOUtils.VECTOR_SEPARATOR + value.g.ToString() + IOUtils.VECTOR_SEPARATOR + value.b.ToString() + IOUtils.VECTOR_SEPARATOR + value.a.ToString(); } break; case UnityEditor.ShaderUtil.ShaderPropertyType.Vector: { Vector4 value = mat.GetVector( name ); valueStr = value.x.ToString() + IOUtils.VECTOR_SEPARATOR + value.y.ToString() + IOUtils.VECTOR_SEPARATOR + value.z.ToString() + IOUtils.VECTOR_SEPARATOR + value.w.ToString(); } break; case UnityEditor.ShaderUtil.ShaderPropertyType.Float: { float value = mat.GetFloat( name ); valueStr = value.ToString(); } break; case UnityEditor.ShaderUtil.ShaderPropertyType.Range: { float value = mat.GetFloat( name ); valueStr = value.ToString(); } break; case UnityEditor.ShaderUtil.ShaderPropertyType.TexEnv: { Texture value = mat.GetTexture( name ); valueStr = AssetDatabase.GetAssetPath( value ); Vector2 offset = mat.GetTextureOffset( name ); Vector2 scale = mat.GetTextureScale( name ); valueStr += IOUtils.VECTOR_SEPARATOR + scale.x.ToString() + IOUtils.VECTOR_SEPARATOR + scale.y.ToString() + IOUtils.VECTOR_SEPARATOR + offset.x.ToString() + IOUtils.VECTOR_SEPARATOR + offset.y.ToString(); } break; } allProperties += name + IOUtils.FIELD_SEPARATOR + type + IOUtils.FIELD_SEPARATOR + valueStr; if( i < ( propertyCount - 1 ) ) { allProperties += IOUtils.LINE_TERMINATOR; } } EditorPrefs.SetString( IOUtils.MAT_CLIPBOARD_ID, allProperties ); System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture; } if( GUILayout.Button( PasteButtonStr ) ) { System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture; string propertiesStr = EditorPrefs.GetString( IOUtils.MAT_CLIPBOARD_ID, string.Empty ); if( !string.IsNullOrEmpty( propertiesStr ) ) { string[] propertyArr = propertiesStr.Split( IOUtils.LINE_TERMINATOR ); bool validData = true; try { for( int i = 0; i < propertyArr.Length; i++ ) { string[] valuesArr = propertyArr[ i ].Split( IOUtils.FIELD_SEPARATOR ); if( valuesArr.Length != 3 ) { Debug.LogWarning( "Material clipboard data is corrupted" ); validData = false; break; } else if( mat.HasProperty( valuesArr[ 0 ] ) ) { UnityEditor.ShaderUtil.ShaderPropertyType type = (UnityEditor.ShaderUtil.ShaderPropertyType)Enum.Parse( typeof( UnityEditor.ShaderUtil.ShaderPropertyType ), valuesArr[ 1 ] ); switch( type ) { case UnityEditor.ShaderUtil.ShaderPropertyType.Color: { string[] colorVals = valuesArr[ 2 ].Split( IOUtils.VECTOR_SEPARATOR ); if( colorVals.Length != 4 ) { Debug.LogWarning( "Material clipboard data is corrupted" ); validData = false; break; } else { mat.SetColor( valuesArr[ 0 ], new Color( Convert.ToSingle( colorVals[ 0 ] ), Convert.ToSingle( colorVals[ 1 ] ), Convert.ToSingle( colorVals[ 2 ] ), Convert.ToSingle( colorVals[ 3 ] ) ) ); } } break; case UnityEditor.ShaderUtil.ShaderPropertyType.Vector: { string[] vectorVals = valuesArr[ 2 ].Split( IOUtils.VECTOR_SEPARATOR ); if( vectorVals.Length != 4 ) { Debug.LogWarning( "Material clipboard data is corrupted" ); validData = false; break; } else { mat.SetVector( valuesArr[ 0 ], new Vector4( Convert.ToSingle( vectorVals[ 0 ] ), Convert.ToSingle( vectorVals[ 1 ] ), Convert.ToSingle( vectorVals[ 2 ] ), Convert.ToSingle( vectorVals[ 3 ] ) ) ); } } break; case UnityEditor.ShaderUtil.ShaderPropertyType.Float: { mat.SetFloat( valuesArr[ 0 ], Convert.ToSingle( valuesArr[ 2 ] ) ); } break; case UnityEditor.ShaderUtil.ShaderPropertyType.Range: { mat.SetFloat( valuesArr[ 0 ], Convert.ToSingle( valuesArr[ 2 ] ) ); } break; case UnityEditor.ShaderUtil.ShaderPropertyType.TexEnv: { string[] texVals = valuesArr[ 2 ].Split( IOUtils.VECTOR_SEPARATOR ); if( texVals.Length != 5 ) { Debug.LogWarning( "Material clipboard data is corrupted" ); validData = false; break; } else { mat.SetTexture( valuesArr[ 0 ], AssetDatabase.LoadAssetAtPath<Texture>( texVals[ 0 ] ) ); mat.SetTextureScale( valuesArr[ 0 ], new Vector2( Convert.ToSingle( texVals[ 1 ] ), Convert.ToSingle( texVals[ 2 ] ) ) ); mat.SetTextureOffset( valuesArr[ 0 ], new Vector2( Convert.ToSingle( texVals[ 3 ] ), Convert.ToSingle( texVals[ 4 ] ) ) ); } } break; } } } } catch( Exception e ) { Debug.LogException( e ); validData = false; } if( validData ) { materialEditor.PropertiesChanged(); UIUtils.CopyValuesFromMaterial( mat ); } else { EditorPrefs.SetString( IOUtils.MAT_CLIPBOARD_ID, string.Empty ); } } System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture; } } GUILayout.EndHorizontal(); GUILayout.Space( 5 ); } GUILayout.EndVertical(); } EditorGUI.BeginChangeCheck(); //base.OnGUI( materialEditor, properties ); // Draw custom properties instead of calling BASE to use single line texture properties materialEditor.SetDefaultGUIWidths(); if( m_infoField == null ) { m_infoField = typeof( MaterialEditor ).GetField( "m_InfoMessage", BindingFlags.Instance | BindingFlags.NonPublic ); } string info = m_infoField.GetValue( materialEditor ) as string; if( !string.IsNullOrEmpty( info ) ) { EditorGUILayout.HelpBox( info, MessageType.Info ); } else { GUIUtility.GetControlID( "EditorTextField".GetHashCode(), FocusType.Passive, new Rect( 0f, 0f, 0f, 0f ) ); } for( int i = 0; i < properties.Length; i++ ) { if( ( properties[ i ].flags & ( MaterialProperty.PropFlags.HideInInspector | MaterialProperty.PropFlags.PerRendererData ) ) == MaterialProperty.PropFlags.None ) { if( ( properties[ i ].flags & MaterialProperty.PropFlags.NoScaleOffset ) == MaterialProperty.PropFlags.NoScaleOffset ) { object obj = MaterialPropertyHandlerEx.GetHandler( mat.shader, properties[ i ].name ); if( obj != null ) { float height = MaterialPropertyHandlerEx.GetPropertyHeight( obj, properties[ i ], properties[ i ].displayName, materialEditor ); //Rect rect = (Rect)materialEditor.GetType().InvokeMember( "GetPropertyRect", BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.InvokeMethod, null, materialEditor, new object[] { properties[ i ], properties[ i ].displayName, true } ); Rect rect = EditorGUILayout.GetControlRect( true, height, EditorStyles.layerMaskField ); MaterialPropertyHandlerEx.OnGUI( obj, ref rect, properties[ i ], new GUIContent( properties[ i ].displayName ), materialEditor ); if( MaterialPropertyHandlerEx.PropertyDrawer( obj ) != null ) continue; rect = EditorGUILayout.GetControlRect( true, height, EditorStyles.layerMaskField ); materialEditor.TexturePropertyMiniThumbnail( rect, properties[ i ], properties[ i ].displayName, string.Empty ); } else { materialEditor.TexturePropertySingleLine( new GUIContent( properties[ i ].displayName ), properties[ i ] ); } } else { float propertyHeight = materialEditor.GetPropertyHeight( properties[ i ], properties[ i ].displayName ); Rect controlRect = EditorGUILayout.GetControlRect( true, propertyHeight, EditorStyles.layerMaskField, new GUILayoutOption[ 0 ] ); materialEditor.ShaderProperty( controlRect, properties[ i ], properties[ i ].displayName ); } } } EditorGUILayout.Space(); materialEditor.RenderQueueField(); #if UNITY_5_6_OR_NEWER materialEditor.EnableInstancingField(); #endif #if UNITY_5_6_2 || UNITY_5_6_3 || UNITY_5_6_4 || UNITY_2017_1_OR_NEWER materialEditor.DoubleSidedGIField(); #endif materialEditor.LightmapEmissionProperty(); if( m_refreshOnUndo || EditorGUI.EndChangeCheck() ) { m_refreshOnUndo = false; string isEmissive = mat.GetTag( "IsEmissive", false, "false" ); if( isEmissive.Equals( "true" ) ) { mat.globalIlluminationFlags &= (MaterialGlobalIlluminationFlags)3; } else { mat.globalIlluminationFlags |= MaterialGlobalIlluminationFlags.EmissiveIsBlack; } UIUtils.CopyValuesFromMaterial( mat ); } if( materialEditor.RequiresConstantRepaint() && m_lastRenderedTime + 0.032999999821186066 < EditorApplication.timeSinceStartup ) { this.m_lastRenderedTime = EditorApplication.timeSinceStartup; materialEditor.Repaint(); } } private void Init() { string guid = EditorPrefs.GetString( PreviewModelPref, "" ); if( !string.IsNullOrEmpty( guid ) ) { m_targetMesh = AssetDatabase.LoadAssetAtPath<Mesh>( AssetDatabase.GUIDToAssetPath( guid ) ); } } public override void OnMaterialPreviewSettingsGUI( MaterialEditor materialEditor ) { base.OnMaterialPreviewSettingsGUI( materialEditor ); if( UnityEditor.ShaderUtil.hardwareSupportsRectRenderTexture ) { EditorGUI.BeginChangeCheck(); m_targetMesh = (Mesh)EditorGUILayout.ObjectField( m_targetMesh, typeof( Mesh ), false, GUILayout.MaxWidth( 120 ) ); if( EditorGUI.EndChangeCheck() ) { if( m_targetMesh != null ) { EditorPrefs.SetString( PreviewModelPref, AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_targetMesh ) ) ); } else { EditorPrefs.SetString( PreviewModelPref, "" ); } } if( m_selectedField == null ) { m_selectedField = typeof( MaterialEditor ).GetField( "m_SelectedMesh", BindingFlags.Instance | BindingFlags.NonPublic ); } m_selectedMesh = (int)m_selectedField.GetValue( materialEditor ); if( m_selectedMesh != 0 ) { if( m_targetMesh != null ) { m_targetMesh = null; EditorPrefs.SetString( PreviewModelPref, "" ); } } } } public override void OnMaterialInteractivePreviewGUI( MaterialEditor materialEditor, Rect r, GUIStyle background ) { if( Event.current.type == EventType.DragExited ) { if( DragAndDrop.objectReferences.Length > 0 ) { GameObject dropped = DragAndDrop.objectReferences[ 0 ] as GameObject; if( dropped != null ) { m_targetMesh = AssetDatabase.LoadAssetAtPath<Mesh>( AssetDatabase.GetAssetPath( dropped ) ); EditorPrefs.SetString( PreviewModelPref, AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_targetMesh ) ) ); } } } if( m_targetMesh == null ) { base.OnMaterialInteractivePreviewGUI( materialEditor, r, background ); return; } Material mat = materialEditor.target as Material; if( m_previewRenderUtility == null ) { m_previewRenderUtility = new PreviewRenderUtility(); #if UNITY_2017_1_OR_NEWER m_previewRenderUtility.cameraFieldOfView = 30f; #else m_previewRenderUtility.m_CameraFieldOfView = 30f; #endif } if( m_previewGUIType == null ) { m_previewGUIType = Type.GetType( "PreviewGUI, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" ); m_dragMethod = m_previewGUIType.GetMethod( "Drag2D", BindingFlags.Static | BindingFlags.Public ); } if( m_modelInspectorType == null ) { m_modelInspectorType = Type.GetType( "UnityEditor.ModelInspector, UnityEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" ); m_renderMeshMethod = m_modelInspectorType.GetMethod( "RenderMeshPreview", BindingFlags.Static | BindingFlags.NonPublic ); } m_previewDir = (Vector2)m_dragMethod.Invoke( m_previewGUIType, new object[] { m_previewDir, r } ); if( Event.current.type == EventType.Repaint ) { m_previewRenderUtility.BeginPreview( r, background ); m_renderMeshMethod.Invoke( m_modelInspectorType, new object[] { m_targetMesh, m_previewRenderUtility, mat, null, m_previewDir, -1 } ); m_previewRenderUtility.EndAndDrawPreview( r ); } } public static MaterialEditor Instance { get { return m_instance; } set { m_instance = value; } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/CustomMaterialInspector.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/CustomMaterialInspector.cs", "repo_id": "jynew", "token_count": 7319 }
846
using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { [InitializeOnLoad] public class InvalidDataChecker { private static string[] m_invalidData = { "674ea7bed6b1cd94b8057074298096db", //"/Samples", "2738539936eacef409be91f148b2a4a0", //"/Resources", "c880e50f07f2be9499d414ac6f9f3a7a", //"/Templates", "563f992b9989cf547ac59bf748442c17"};//"/Textures"}; //private static string m_ASEFolderPath; private static string m_invalidDataCollected = string.Empty; static InvalidDataChecker() { bool foundInvalidData = false; //m_ASEFolderPath = AssetDatabase.GUIDToAssetPath( IOUtils.ASEFolderGUID ); int count = 0; for ( int i = 0; i < m_invalidData.Length; i++ ) { //m_invalidData[ i ] = m_ASEFolderPath + m_invalidData[ i ]; m_invalidData[ i ] = AssetDatabase.GUIDToAssetPath( m_invalidData[ i ] ); if ( AssetDatabase.IsValidFolder( m_invalidData[ i ] ) ) { foundInvalidData = true; m_invalidDataCollected += m_invalidData[ i ]+"\n"; count += 1; } } if ( count < 5 ) { for ( ; count < 5; count++ ) { m_invalidDataCollected += "\n"; } } if ( foundInvalidData ) { InvalidDataPopUp window = ( InvalidDataPopUp ) EditorWindow.GetWindow( typeof( InvalidDataPopUp ), true, "Found Invalid Data" ); window.minSize = new Vector2( 502, 265 ); window.maxSize = new Vector2( 502, 265 ); window.Show(); } } public static void CleanInvalidData() { for ( int i = 0; i < m_invalidData.Length; i++ ) { if ( FileUtil.DeleteFileOrDirectory( m_invalidData[ i ] ) ) { Debug.Log( "Removed invalid " + m_invalidData[ i ] ); if ( FileUtil.DeleteFileOrDirectory( m_invalidData[ i ] + ".meta" ) ) { Debug.Log( "Removed invalid " + m_invalidData[ i ] + ".meta" ); } } } AssetDatabase.Refresh(); } public static string InvalidDataCollected { get { return m_invalidDataCollected; } } } public class InvalidDataPopUp : EditorWindow { private readonly GUIContent m_buttonContent = new GUIContent( "Remove Invalid Data" ); private Vector2 m_scrollPosition = Vector2.zero; public void OnGUI() { GUILayout.BeginVertical(); { GUIStyle labelStyle = new GUIStyle( EditorStyles.label ); labelStyle.alignment = TextAnchor.MiddleCenter; labelStyle.wordWrap = true; GUILayout.Label( "\nAmplify Shader Editor " + VersionInfo.StaticToString(), labelStyle, GUILayout.ExpandWidth( true ) ); GUILayout.Space( 5 ); GUILayout.Label( "Invalid/Legacy Data was found on your previous ASE folder which needs to be removed in order for it to work correctly." , labelStyle, GUILayout.ExpandWidth( true ) ); GUILayout.Space( 5 ); GUILayout.Label( "Below are the detected files/folders which require to be removed.", labelStyle, GUILayout.ExpandWidth( true ) ); GUILayout.Space( 5 ); m_scrollPosition = GUILayout.BeginScrollView( m_scrollPosition ,GUILayout.Height(85)); GUILayout.TextArea( InvalidDataChecker.InvalidDataCollected ); GUILayout.EndScrollView(); GUILayout.Label( "VERY IMPORTANT: If you have assets of yours inside these folders you need to move them to another location before hitting the button below or they will be PERMANENTLY DELETED", labelStyle, GUILayout.ExpandWidth( true ) ); GUILayout.Space( 5 ); GUILayout.BeginHorizontal(); { GUILayout.Space( 151 ); if ( GUILayout.Button( m_buttonContent, GUILayout.Width( 200 ) ) ) { InvalidDataChecker.CleanInvalidData(); Close(); } } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/InvalidDataChecker.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/InvalidDataChecker.cs", "repo_id": "jynew", "token_count": 1517 }
847
#if UNITY_EDITOR using System; using System.Reflection; using UnityEditor; using UnityEngine; public static class WindowHelper { private class R_EditorWindow { private EditorWindow m_instance; private System.Type m_type; public R_EditorWindow( EditorWindow instance ) { m_instance = instance; m_type = instance.GetType(); } public object Parent { get { var field = m_type.GetField( "m_Parent", BindingFlags.Instance | BindingFlags.NonPublic ); return field.GetValue( m_instance ); } } } private class R_DockArea { private object m_instance; private System.Type m_type; public R_DockArea( object instance ) { m_instance = instance; m_type = instance.GetType(); } public object Window { get { var property = m_type.GetProperty( "window", BindingFlags.Instance | BindingFlags.Public ); return property.GetValue( m_instance, null ); } } public object OriginalDragSource { set { var field = m_type.GetField( "s_OriginalDragSource", BindingFlags.Static | BindingFlags.NonPublic ); field.SetValue( null, value ); } } public void AddTab( EditorWindow pane ) { #if UNITY_2018_3_OR_NEWER var method = m_type.GetMethod( "AddTab", BindingFlags.Instance | BindingFlags.Public, null, new System.Type[] { typeof( EditorWindow ), typeof( bool ) }, null ); method.Invoke( m_instance, new object[] { pane, true } ); #else var method = m_type.GetMethod( "AddTab", BindingFlags.Instance | BindingFlags.Public, null, new System.Type[] { typeof( EditorWindow ) }, null ); method.Invoke( m_instance, new object[] { pane } ); #endif } } private class R_ContainerWindow { private object m_instance; private System.Type m_type; public R_ContainerWindow( object instance ) { m_instance = instance; m_type = instance.GetType(); } public object RootSplitView { get { var property = m_type.GetProperty( "rootSplitView", BindingFlags.Instance | BindingFlags.Public ); return property.GetValue( m_instance, null ); } } } private class R_SplitView { private object m_instance; private System.Type m_type; public R_SplitView( object instance ) { m_instance = instance; m_type = instance.GetType(); } public object DragOver( EditorWindow child, Vector2 screenPoint ) { var method = m_type.GetMethod( "DragOver", BindingFlags.Instance | BindingFlags.Public ); return method.Invoke( m_instance, new object[] { child, screenPoint } ); } public void PerformDrop( EditorWindow child, object dropInfo, Vector2 screenPoint ) { var method = m_type.GetMethod( "PerformDrop", BindingFlags.Instance | BindingFlags.Public ); method.Invoke( m_instance, new object[] { child, dropInfo, screenPoint } ); } } public enum DockPosition { Left, Top, Right, Bottom } /// <summary> /// Docks the second window to the first window at the given position /// </summary> public static void Dock( this EditorWindow wnd, EditorWindow other, DockPosition position ) { var mousePosition = GetFakeMousePosition( wnd, position ); var parent = new R_EditorWindow( wnd ); var child = new R_EditorWindow( other ); var dockArea = new R_DockArea( parent.Parent ); var containerWindow = new R_ContainerWindow( dockArea.Window ); var splitView = new R_SplitView( containerWindow.RootSplitView ); var dropInfo = splitView.DragOver( other, mousePosition ); dockArea.OriginalDragSource = child.Parent; splitView.PerformDrop( other, dropInfo, mousePosition ); } /// <summary> /// Adds the the second window as a tab at the end of the first window tab list /// </summary> /// <param name="existingWindow"></param> /// <param name="newWindow"></param> public static void AddTab( this EditorWindow existingWindow, EditorWindow newWindow ) { var parent = new R_EditorWindow( existingWindow ); var child = new R_EditorWindow( newWindow ); var dockArea = new R_DockArea( parent.Parent ); dockArea.OriginalDragSource = child.Parent; dockArea.AddTab( newWindow ); } private static Vector2 GetFakeMousePosition( EditorWindow wnd, DockPosition position ) { Vector2 mousePosition = Vector2.zero; // The 20 is required to make the docking work. // Smaller values might not work when faking the mouse position. switch ( position ) { case DockPosition.Left: mousePosition = new Vector2( 20, wnd.position.size.y / 2 ); break; case DockPosition.Top: mousePosition = new Vector2( wnd.position.size.x / 2, 20 ); break; case DockPosition.Right: mousePosition = new Vector2( wnd.position.size.x - 20, wnd.position.size.y / 2 ); break; case DockPosition.Bottom: mousePosition = new Vector2( wnd.position.size.x / 2, wnd.position.size.y - 20 ); break; } return GUIUtility.GUIToScreenPoint( mousePosition ); } } #endif
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/WindowHelper.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/WindowHelper.cs", "repo_id": "jynew", "token_count": 1676 }
848
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System.Collections.Generic; namespace AmplifyShaderEditor { public enum WirePortDataType { OBJECT = 1 << 1, FLOAT = 1 << 2, FLOAT2 = 1 << 3, FLOAT3 = 1 << 4, FLOAT4 = 1 << 5, FLOAT3x3 = 1 << 6, FLOAT4x4 = 1 << 7, COLOR = 1 << 8, INT = 1 << 9, SAMPLER1D = 1 << 10, SAMPLER2D = 1 << 11, SAMPLER3D = 1 << 12, SAMPLERCUBE = 1 << 13, UINT = 1 << 14 } public enum VariableQualifiers { In = 0, Out, InOut } public struct WirePortDataTypeComparer : IEqualityComparer<WirePortDataType> { public bool Equals( WirePortDataType x, WirePortDataType y ) { return x == y; } public int GetHashCode( WirePortDataType obj ) { // you need to do some thinking here, return (int)obj; } } [System.Serializable] public class WirePort { private const double PortClickTime = 0.2; private double m_lastTimeClicked = -1; private Vector2 m_labelSize; private Vector2 m_unscaledLabelSize; protected bool m_dirtyLabelSize = true; private bool m_isEditable = false; private bool m_editingName = false; protected int m_portRestrictions = 0; private bool m_repeatButtonState = false; [SerializeField] private Rect m_position; [SerializeField] private Rect m_labelPosition; [SerializeField] protected int m_nodeId = -1; [SerializeField] protected int m_portId = -1; [SerializeField] protected int m_orderId = -1; [SerializeField] protected WirePortDataType m_dataType = WirePortDataType.FLOAT; [SerializeField] protected string m_name; [SerializeField] protected List<WireReference> m_externalReferences; [SerializeField] protected bool m_locked = false; [SerializeField] protected bool m_visible = true; [SerializeField] protected bool m_isDummy = false; [SerializeField] protected bool m_hasCustomColor = false; [SerializeField] protected Color m_customColor = Color.white; [SerializeField] protected Rect m_activePortArea; public WirePort( int nodeId, int portId, WirePortDataType dataType, string name, int orderId = -1 ) { m_nodeId = nodeId; m_portId = portId; m_orderId = orderId; m_dataType = dataType; m_name = name; m_externalReferences = new List<WireReference>(); } public virtual void Destroy() { m_externalReferences.Clear(); m_externalReferences = null; } public void AddPortForbiddenTypes( params WirePortDataType[] forbiddenTypes ) { if( forbiddenTypes != null ) { if( m_portRestrictions == 0 ) { //if no previous restrictions are detected then we set up the bit array so we can set is bit correctly m_portRestrictions = int.MaxValue; } for( int i = 0; i < forbiddenTypes.Length; i++ ) { m_portRestrictions = m_portRestrictions & ( int.MaxValue - (int)forbiddenTypes[ i ] ); } } } public void AddPortRestrictions( params WirePortDataType[] validTypes ) { if( validTypes != null ) { for( int i = 0; i < validTypes.Length; i++ ) { m_portRestrictions = m_portRestrictions | (int)validTypes[ i ]; } } } public void CreatePortRestrictions( params WirePortDataType[] validTypes ) { m_portRestrictions = 0; if( validTypes != null ) { for( int i = 0; i < validTypes.Length; i++ ) { m_portRestrictions = m_portRestrictions | (int)validTypes[ i ]; } } } public virtual bool CheckValidType( WirePortDataType dataType ) { if( m_portRestrictions == 0 ) { return true; } return ( m_portRestrictions & (int)dataType ) != 0; } public bool ConnectTo( WireReference port ) { if( m_locked ) return false; if( m_externalReferences.Contains( port ) ) return false; m_externalReferences.Add( port ); return true; } public bool ConnectTo( int nodeId, int portId ) { if( m_locked ) return false; foreach( WireReference reference in m_externalReferences ) { if( reference.NodeId == nodeId && reference.PortId == portId ) { return false; } } m_externalReferences.Add( new WireReference( nodeId, portId, m_dataType, false ) ); return true; } public bool ConnectTo( int nodeId, int portId, WirePortDataType dataType, bool typeLocked ) { if( m_locked ) return false; foreach( WireReference reference in m_externalReferences ) { if( reference.NodeId == nodeId && reference.PortId == portId ) { return false; } } m_externalReferences.Add( new WireReference( nodeId, portId, dataType, typeLocked ) ); return true; } public void DummyAdd( int nodeId, int portId ) { m_externalReferences.Insert( 0, new WireReference( nodeId, portId, WirePortDataType.OBJECT, false ) ); m_isDummy = true; } public void DummyRemove() { m_externalReferences.RemoveAt( 0 ); m_isDummy = false; } public void DummyClear() { m_externalReferences.Clear(); m_isDummy = false; } public WireReference GetConnection( int connID = 0 ) { if( connID < m_externalReferences.Count ) return m_externalReferences[ connID ]; return null; } public void ChangeProperties( string newName, WirePortDataType newType, bool invalidateConnections ) { Name = newName; ChangeType( newType, invalidateConnections ); //if ( m_dataType != newType ) //{ // DataType = newType; // if ( invalidateConnections ) // { // InvalidateAllConnections(); // } // else // { // NotifyExternalRefencesOnChange(); // } //} } public void ChangeType( WirePortDataType newType, bool invalidateConnections ) { if( m_dataType != newType ) { //ParentNode node = UIUtils.GetNode( m_nodeId ); //if ( node ) //{ // Undo.RegisterCompleteObjectUndo( node.ContainerGraph.ParentWindow, Constants.UndoChangeTypeNodesId ); // Undo.RecordObject( node, Constants.UndoChangeTypeNodesId ); //} DataType = newType; if( invalidateConnections ) { InvalidateAllConnections(); } else { NotifyExternalRefencesOnChange(); } } } public virtual void ChangePortId( int newId ) { } public virtual void NotifyExternalRefencesOnChange() { } public void UpdateInfoOnExternalConn( int nodeId, int portId, WirePortDataType type ) { for( int i = 0; i < m_externalReferences.Count; i++ ) { if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId ) { m_externalReferences[ i ].DataType = type; } } } public void InvalidateConnection( int nodeId, int portId ) { int id = -1; for( int i = 0; i < m_externalReferences.Count; i++ ) { if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId ) { id = i; break; } } if( id > -1 ) m_externalReferences.RemoveAt( id ); } public void RemoveInvalidConnections() { Debug.Log( "Cleaning invalid connections" ); List<WireReference> validConnections = new List<WireReference>(); for( int i = 0; i < m_externalReferences.Count; i++ ) { if( m_externalReferences[ i ].IsValid ) { validConnections.Add( m_externalReferences[ i ] ); } else { Debug.Log( "Detected invalid connection on node " + m_nodeId + " port " + m_portId ); } } m_externalReferences.Clear(); m_externalReferences = validConnections; } public void InvalidateAllConnections() { m_externalReferences.Clear(); } public virtual void FullDeleteConnections() { } public bool IsConnectedTo( int nodeId, int portId ) { if( m_locked ) return false; for( int i = 0; i < m_externalReferences.Count; i++ ) { if( m_externalReferences[ i ].NodeId == nodeId && m_externalReferences[ i ].PortId == portId ) return true; } return false; } public WirePortDataType ConnectionType( int id = 0 ) { return ( id < m_externalReferences.Count ) ? m_externalReferences[ id ].DataType : DataType; } public bool CheckMatchConnectionType( int id = 0 ) { if( id < m_externalReferences.Count ) return m_externalReferences[ id ].DataType == DataType; return false; } public void MatchPortToConnection( int id = 0 ) { if( id < m_externalReferences.Count ) { DataType = m_externalReferences[ id ].DataType; } } public void ResetWireReferenceStatus() { for( int i = 0; i < m_externalReferences.Count; i++ ) { m_externalReferences[ i ].WireStatus = WireStatus.Default; } } public bool InsideActiveArea( Vector2 pos ) { return m_activePortArea.Contains( pos ); } public void Click() { if( m_isEditable ) { if( ( EditorApplication.timeSinceStartup - m_lastTimeClicked ) < PortClickTime ) { m_editingName = true; GUI.FocusControl( "port" + m_nodeId.ToString() + m_portId.ToString() ); TextEditor te = (TextEditor)GUIUtility.GetStateObject( typeof( TextEditor ), GUIUtility.keyboardControl ); if( te != null ) { te.SelectAll(); } } m_lastTimeClicked = EditorApplication.timeSinceStartup; } } public bool Draw( Rect textPos, GUIStyle style ) { bool changeFlag = false; if( m_isEditable && m_editingName ) { textPos.width = m_labelSize.x; EditorGUI.BeginChangeCheck(); GUI.SetNextControlName( "port" + m_nodeId.ToString() + m_portId.ToString() ); m_name = GUI.TextField( textPos, m_name, style ); if( EditorGUI.EndChangeCheck() ) { m_dirtyLabelSize = true; changeFlag = true; } if( Event.current.isKey && ( Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter ) ) { m_editingName = false; GUIUtility.keyboardControl = 0; } } else { GUI.Label( textPos, m_name, style ); } //GUI.Label( textPos, string.Empty ); return changeFlag; } public void ResetEditing() { m_editingName = false; } public virtual void ForceClearConnection() { } public bool IsConnected { get { return ( m_externalReferences.Count > 0 && !m_locked ); } } public List<WireReference> ExternalReferences { get { return m_externalReferences; } } public int ConnectionCount { get { return m_externalReferences.Count; } } public Rect Position { get { return m_position; } set { m_position = value; } } public Rect LabelPosition { get { return m_labelPosition; } set { m_labelPosition = value; } } public int PortId { get { return m_portId; } set { m_portId = value; } } public int OrderId { get { return m_orderId; } set { m_orderId = value; } } public int NodeId { get { return m_nodeId; } set { m_nodeId = value; } } public virtual WirePortDataType DataType { get { return m_dataType; } set { m_dataType = value; } } public bool Visible { get { return m_visible; } set { m_visible = value; if( !m_visible && IsConnected ) { ForceClearConnection(); } } } public bool Locked { get { return m_locked; } set { //if ( m_locked && IsConnected ) //{ // ForceClearConnection(); //} m_locked = value; } } public virtual string Name { get { return m_name; } set { m_name = value; m_dirtyLabelSize = true; } } public bool DirtyLabelSize { get { return m_dirtyLabelSize; } set { m_dirtyLabelSize = value; } } public bool HasCustomColor { get { return m_hasCustomColor; } } public Color CustomColor { get { return m_customColor; } set { m_hasCustomColor = true; m_customColor = value; } } public Rect ActivePortArea { get { return m_activePortArea; } set { m_activePortArea = value; } } public Vector2 LabelSize { get { return m_labelSize; } set { m_labelSize = value; } } public Vector2 UnscaledLabelSize { get { return m_unscaledLabelSize; } set { m_unscaledLabelSize = value; } } public bool IsEditable { get { return m_isEditable; } set { m_isEditable = value; } } public bool Available { get { return m_visible && !m_locked; } } public override string ToString() { string dump = ""; dump += "Order: " + m_orderId + "\n"; dump += "Name: " + m_name + "\n"; dump += " Type: " + m_dataType; dump += " NodeId : " + m_nodeId; dump += " PortId : " + m_portId; dump += "\nConnections:\n"; foreach( WireReference wirePort in m_externalReferences ) { dump += wirePort + "\n"; } return dump; } public bool RepeatButtonState { get { return m_repeatButtonState; } set { m_repeatButtonState = value; } } public bool IsDummy { get { return m_isDummy; } } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs", "repo_id": "jynew", "token_count": 5260 }
849
Shader "Hidden/ClampOpNode" { Properties { _A ("_Value", 2D) = "white" {} _B ("_Min", 2D) = "white" {} _C ("_Max", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _B; sampler2D _C; float4 frag(v2f_img i) : SV_Target { float4 value = tex2D( _A, i.uv ); float4 min = tex2D( _B, i.uv ); float4 max = tex2D( _C, i.uv ); return clamp(value, min, max); } ENDCG } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader", "repo_id": "jynew", "token_count": 286 }
850
Shader "Hidden/CrossProductOpNode" { Properties { _A ("_Lhs", 2D) = "white" {} _B ("_Rhs", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _B; float4 frag(v2f_img i) : SV_Target { float4 a = tex2D( _A, i.uv ); float4 b = tex2D( _B, i.uv ); return float4(cross(a.rgb, b.rgb),0); } ENDCG } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader", "repo_id": "jynew", "token_count": 249 }
851
Shader "Hidden/FractNode" { Properties { _A ("_A", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag(v2f_img i) : SV_Target { return frac(tex2D( _A, i.uv )); } ENDCG } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader", "repo_id": "jynew", "token_count": 175 }
852
Shader "Hidden/HSVToRGBNode" { Properties { _A ( "_Hue", 2D ) = "white" {} _B ( "_Saturation", 2D ) = "white" {} _C ( "_Value", 2D ) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag uniform sampler2D _A; uniform sampler2D _B; uniform sampler2D _C; float4 frag ( v2f_img i ) : SV_Target { float h = tex2D ( _A, i.uv ).r; float s = tex2D ( _B, i.uv ).r; float v = tex2D ( _C, i.uv ).r; float4 K = float4( 1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0 ); float3 p = abs ( frac ( (h).xxx + K.xyz ) * 6.0 - K.www ); float3 hsvToRgb = v * lerp ( K.xxx, clamp ( p - K.xxx, 0.0, 1.0 ), (s).xxx ); return float4( GammaToLinearSpace(hsvToRgb), 1 ); } ENDCG } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader", "repo_id": "jynew", "token_count": 423 }
853
Shader "Hidden/LightAttenuation" { SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" #include "Lighting.cginc" float4 _EditorWorldLightPos; float4 frag(v2f_img i) : SV_Target { float2 xy = 2 * i.uv - 1; float z = -sqrt(1-saturate(dot(xy,xy))); float3 worldNormal = normalize(float3(xy, z)); float3 lightDir = normalize( _EditorWorldLightPos.xyz ); return saturate(dot(worldNormal ,lightDir) * 10 + 0.1); } ENDCG } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader", "repo_id": "jynew", "token_count": 253 }
854
Shader "Hidden/NoiseGeneratorNode" { Properties { _A ("_RGB", 2D) = "white" {} } SubShader { Pass //Simplex2D { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float3 mod2D289 ( float3 x ) { return x - floor ( x * ( 1.0 / 289.0 ) ) * 289.0; } float2 mod2D289 ( float2 x ) { return x - floor ( x * ( 1.0 / 289.0 ) ) * 289.0; } float3 permute ( float3 x ) { return mod2D289 ( ( ( x * 34.0 ) + 1.0 ) * x ); } float snoise ( float2 v ) { const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 ); float2 i = floor ( v + dot ( v, C.yy ) ); float2 x0 = v - i + dot ( i, C.xx ); float2 i1; i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 ); float4 x12 = x0.xyxy + C.xxzz; x12.xy -= i1; i = mod2D289 ( i ); float3 p = permute ( permute ( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) ); float3 m = max ( 0.5 - float3( dot ( x0, x0 ), dot ( x12.xy, x12.xy ), dot ( x12.zw, x12.zw ) ), 0.0 ); m = m * m; m = m * m; float3 x = 2.0 * frac ( p * C.www ) - 1.0; float3 h = abs ( x ) - 0.5; float3 ox = floor ( x + 0.5 ); float3 a0 = x - ox; m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h ); float3 g; g.x = a0.x * x0.x + h.x * x0.y; g.yz = a0.yz * x12.xz + h.yz * x12.yw; return 130.0 * dot ( m, g ); } float4 frag(v2f_img i) : SV_Target { float2 size = tex2D( _A, i.uv ).rg; float noiseVal = snoise ( size ); return float4( noiseVal.xxx, 1); } ENDCG } Pass //Simplex3D { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float3 mod3D289 ( float3 x ) { return x - floor ( x / 289.0 ) * 289.0; } float4 mod3D289 ( float4 x ) { return x - floor ( x / 289.0 ) * 289.0; } float4 permute ( float4 x ) { return mod3D289 ( ( x * 34.0 + 1.0 ) * x ); } float4 taylorInvSqrt ( float4 r ) { return 1.79284291400159 - r * 0.85373472095314; } float snoise ( float3 v ) { const float2 C = float2( 1.0 / 6.0, 1.0 / 3.0 ); float3 i = floor ( v + dot ( v, C.yyy ) ); float3 x0 = v - i + dot ( i, C.xxx ); float3 g = step ( x0.yzx, x0.xyz ); float3 l = 1.0 - g; float3 i1 = min ( g.xyz, l.zxy ); float3 i2 = max ( g.xyz, l.zxy ); float3 x1 = x0 - i1 + C.xxx; float3 x2 = x0 - i2 + C.yyy; float3 x3 = x0 - 0.5; i = mod3D289 ( i ); float4 p = permute ( permute ( permute ( i.z + float4( 0.0, i1.z, i2.z, 1.0 ) ) + i.y + float4( 0.0, i1.y, i2.y, 1.0 ) ) + i.x + float4( 0.0, i1.x, i2.x, 1.0 ) ); float4 j = p - 49.0 * floor ( p / 49.0 ); // mod(p,7*7) float4 x_ = floor ( j / 7.0 ); float4 y_ = floor ( j - 7.0 * x_ ); // mod(j,N) float4 x = ( x_ * 2.0 + 0.5 ) / 7.0 - 1.0; float4 y = ( y_ * 2.0 + 0.5 ) / 7.0 - 1.0; float4 h = 1.0 - abs ( x ) - abs ( y ); float4 b0 = float4( x.xy, y.xy ); float4 b1 = float4( x.zw, y.zw ); float4 s0 = floor ( b0 ) * 2.0 + 1.0; float4 s1 = floor ( b1 ) * 2.0 + 1.0; float4 sh = -step ( h, 0.0 ); float4 a0 = b0.xzyw + s0.xzyw * sh.xxyy; float4 a1 = b1.xzyw + s1.xzyw * sh.zzww; float3 g0 = float3( a0.xy, h.x ); float3 g1 = float3( a0.zw, h.y ); float3 g2 = float3( a1.xy, h.z ); float3 g3 = float3( a1.zw, h.w ); float4 norm = taylorInvSqrt ( float4( dot ( g0, g0 ), dot ( g1, g1 ), dot ( g2, g2 ), dot ( g3, g3 ) ) ); g0 *= norm.x; g1 *= norm.y; g2 *= norm.z; g3 *= norm.w; float4 m = max ( 0.6 - float4( dot ( x0, x0 ), dot ( x1, x1 ), dot ( x2, x2 ), dot ( x3, x3 ) ), 0.0 ); m = m* m; m = m* m; float4 px = float4( dot ( x0, g0 ), dot ( x1, g1 ), dot ( x2, g2 ), dot ( x3, g3 ) ); return 42.0 * dot ( m, px ); } float4 frag ( v2f_img i ) : SV_Target { float3 size = tex2D ( _A, i.uv ).rgb; float noiseVal = snoise ( size ); return float4( noiseVal.xxx, 1 ); } ENDCG } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader", "repo_id": "jynew", "token_count": 2196 }
855
Shader "Hidden/PannerNode" { Properties { _A ("_UVs", 2D) = "white" {} _B ("_PanTime", 2D) = "white" {} _C ("_PanSpeed", 2D ) = "white" {} } SubShader { Pass { Name "Panner" // 14 - UV panner node CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" sampler2D _A; sampler2D _B; sampler2D _C; float _UsingEditor; float _EditorTime; float4 frag(v2f_img i) : SV_Target { float multiplier = tex2D ( _B, i.uv ).r; float time = _EditorTime*multiplier; if ( _UsingEditor == 0 ) { time = multiplier; } float2 speed = tex2D ( _C, i.uv ).rg; return tex2D( _A, i.uv) + time * float4( speed, 0, 0 ); } ENDCG } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader", "repo_id": "jynew", "token_count": 371 }
856
Shader "Hidden/RSqrtOpNode" { Properties { _A ("_A", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag(v2f_img i) : SV_Target { return rsqrt(tex2D( _A, i.uv )); } ENDCG } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader", "repo_id": "jynew", "token_count": 178 }
857
Shader "Hidden/SimpleContrastNode" { Properties { _A ( "_RBG", 2D ) = "white" {} _B ( "_Fraction", 2D ) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag uniform sampler2D _A; uniform sampler2D _B; float4 CalculateContrast ( float contrastValue, float4 colorTarget ) { float t = 0.5 * ( 1.0 - contrastValue ); return mul ( float4x4( contrastValue, 0, 0, t, 0, contrastValue, 0, t, 0, 0, contrastValue, t, 0, 0, 0, 1 ), colorTarget ); } float4 frag ( v2f_img i ) : SV_Target { float4 rgba = tex2D ( _B, i.uv ); float value = tex2D ( _A, i.uv ).r; float4 finalColor = CalculateContrast( value , rgba ); return finalColor; } ENDCG } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader", "repo_id": "jynew", "token_count": 373 }
858
Shader "Hidden/SubstanceSamplerNode" { Properties { _A ("_UV", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _GenTex; int _CustomUVs; float4 frag( v2f_img i ) : SV_Target { float2 uvs = i.uv; if( _CustomUVs == 1 ) uvs = tex2D( _A, i.uv ).xy; float4 genTex = tex2D( _GenTex, uvs); return genTex; } ENDCG } Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _GenTex; int _CustomUVs; float4 frag( v2f_img i ) : SV_Target { float2 uvs = i.uv; if( _CustomUVs == 1 ) uvs = tex2D( _A, i.uv ).xy; float3 genTex = UnpackNormal( tex2D( _GenTex, uvs ) ); return float4( genTex, 0 ); } ENDCG } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader", "repo_id": "jynew", "token_count": 475 }
859
Shader "Hidden/TextureArrayNode" { Properties { _A ("_UVs", 2D) = "white" {} _B ("_Index", 2D) = "white" {} _C ("_Lod", 2D) = "white" {} _D ("_NormalScale", 2D) = "white" {} _G ("_Tex", 2D) = "white" {} _TexConnected ("_TexConnected", Int) = 0 } SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #pragma target 3.5 #include "UnityCG.cginc" #include "UnityStandardUtils.cginc" uniform UNITY_DECLARE_TEX2DARRAY( _Sampler ); sampler2D _A; sampler2D _B; sampler2D _C; sampler2D _D; sampler2D _G; float _CustomUVs; float _LodType; float _Unpack; int _TexConnected; float4 frag( v2f_img i ) : SV_Target { float2 uvs = i.uv; if ( _CustomUVs == 1 ) uvs = tex2D( _A, i.uv ).xy; float n = tex2D( _D, i.uv ).r; float4 c = 0; if ( _LodType == 1 ) { float lod = tex2D( _C, i.uv ).r; c = UNITY_SAMPLE_TEX2DARRAY_LOD( _Sampler, float3( uvs, tex2D( _B, i.uv ).r ), lod ); } else if( _TexConnected == 0) { c = UNITY_SAMPLE_TEX2DARRAY( _Sampler, float3( uvs, tex2D( _B, i.uv ).r ) ); } else { c = tex2D( _G, uvs ); } if ( _Unpack == 1 ) { c.rgb = UnpackScaleNormal(c, n); } return c; } ENDCG } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader", "repo_id": "jynew", "token_count": 705 }
860
Shader "Hidden/WeightedBlendNode" { Properties { _A ( "_Weights", 2D) = "white" {} _B ( "_Layer1", 2D) = "white" {} _C ( "_Layer2", 2D ) = "white" {} _D ( "_Layer3", 2D ) = "white" {} _E ( "_Layer4", 2D ) = "white" {} } SubShader { CGINCLUDE #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _B; ENDCG Pass { CGPROGRAM float4 frag(v2f_img i) : SV_Target { float4 Layer1 = tex2D( _B, i.uv ); return Layer1; } ENDCG } Pass { CGPROGRAM sampler2D _C; float4 frag ( v2f_img i ) : SV_Target { float4 Weights = tex2D ( _A, i.uv ); float4 Layer1 = tex2D ( _B, i.uv ); float4 Layer2 = tex2D ( _C, i.uv ); return ( Weights.x*Layer1 + Weights.y*Layer2 ) / ( Weights.x + Weights.y ); } ENDCG } Pass { CGPROGRAM sampler2D _C; sampler2D _D; float4 frag ( v2f_img i ) : SV_Target { float4 Weights = tex2D( _A, i.uv ); float4 Layer1 = tex2D( _B, i.uv ); float4 Layer2 = tex2D( _C, i.uv ); float4 Layer3 = tex2D( _D, i.uv ); return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 ) / ( Weights.x + Weights.y + Weights.z ); } ENDCG } Pass { CGPROGRAM sampler2D _C; sampler2D _D; sampler2D _E; float4 frag ( v2f_img i ) : SV_Target { float4 Weights = tex2D ( _A, i.uv ); float4 Layer1 = tex2D ( _B, i.uv ); float4 Layer2 = tex2D ( _C, i.uv ); float4 Layer3 = tex2D ( _D, i.uv ); float4 Layer4 = tex2D ( _E, i.uv ); return ( Weights.x*Layer1 + Weights.y*Layer2 + Weights.z*Layer3 + Weights.w*Layer4 ) / ( Weights.x + Weights.y + Weights.z + Weights.w ); } ENDCG } } }
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader/0
{ "file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader", "repo_id": "jynew", "token_count": 922 }
861