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using UnityEngine;
using UnityEditor;
using UnityEditor.ProjectWindowCallback;
namespace AmplifyShaderEditor
{
//Callback on asset creation to open window after finishing renaming the asset
public class DoCreateFunction : EndNameEditAction
{
public override void Action( int instanceId, string pathName, string res... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/DoCreateFunction.cs/0 | {
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} | 812 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
namespace AmplifyShaderEditor
{
public enum AutoPanLocation
{
TOP = 0,
BOTTOM,
LEFT,
RIGHT
}
public class AutoPanData
{
private Rect m_area;
private float m_size;
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class DuplicatePreventionBuffer
{
private const string VectorNameStr = "Vector "... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/DuplicatePreventionBuffer.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public sealed class ToolsMenuButtonSep : ToolsMenuButtonParent
{
private Color m_splitterColor = EditorGUIUtility.isProSkin ? new Co... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsMenuButtonSep.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Sin Time", "Time", "Unity sin time" )]
public sealed class SinTimeNode : ConstVecShader... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Time/SinTimeNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Vertex ID", "Vertex Data", "Indicates current vertex number" )]
public class VertexIdVariableNode : ParentNode
{
private ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Various/VertexIdVariableNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Custom Add Node", "Debug", "Custom Node Debug ( Only for debug purposes)", null, UnityEngine.KeyCode.None, false )]
public s... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/CustomAddNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
// Based on the work by https://github.com/keijiro/NoiseShader
using System;
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
public enum NoiseGeneratorType
{
Simplex2D,
Simplex3D... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/NoiseGeneratorNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
namespace AmplifyShaderEditor
{
[System.Serializable]
public class CodeGenerationData
{
[SerializeField]
public bool IsActive;
[SerializeField]
public string Name;
[SerializeF... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/CodeGenerationData.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Function Subtitle", "Functions", "Adds a subtitle to its shader function", NodeAvailabi... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSubtitle.cs/0 | {
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} | 830 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEngine;
namespace AmplifyShaderEditor
{
public enum DisableBatchingTagValues
{
True,
False,
LODFading
}
[Serializable]
public class Ren... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/RenderingOptionsOpHelper.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/RenderingOptionsOpHelper.cs",
"repo_id": "jynew",
"token_count": 3374
} | 831 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Object To World", "Object Transform", "Transforms input to World Space" )]
public sealed class ObjectToWorldTransfNode : ParentTrans... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/Transformation/ObjectToWorldTransfNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/Transformation/ObjectToWorldTransfNode.cs",
"repo_id": "jynew",
"token_count": 204
} | 832 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public class NodeRestrictionsData
{
private bool m_allPorts;
private Dictionary<int, bool> m_portRestrictions;
public N... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeRestrictions.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeRestrictions.cs",
"repo_id": "jynew",
"token_count": 1017
} | 833 |
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Blend Normals", "Textures", "Blend Normals" )]
public class BlendNormalsNode : ParentN... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/BlendNormalsNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/BlendNormalsNode.cs",
"repo_id": "jynew",
"token_count": 1264
} | 839 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
public enum TexturePropertyValues
{
white,
black,
gray,
bump
}
public enum TextureType
{
Texture1D,
Text... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TexturePropertyNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Edge Length Tessellation With Cull", "Miscellaneous", "Tessellation level computed based on triangle edge length on the screen with ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthCullTessNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//
// Custom Node Vertex Tangent World
// Donated by Community Member Kebrus
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "World Tangent", "Surface Data... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexTangentNode.cs",
"repo_id": "jynew",
"token_count": 597
} | 843 |
fileFormatVersion: 2
guid: 2b53cc116abb0df45b028f41b8f0305e
timeCreated: 1506595629
licenseType: Store
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| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateFragmentDataNode.cs.meta/0 | {
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"repo_id": "jynew",
"token_count": 100
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| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateSubShader.cs.meta/0 | {
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"repo_id": "jynew",
"token_count": 102
} | 845 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
using System.Reflection;
using AmplifyShaderEditor;
public static class MaterialPropertyHandlerEx
{
private static System.Type type = null;
public stat... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/CustomMaterialInspector.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/CustomMaterialInspector.cs",
"repo_id": "jynew",
"token_count": 7319
} | 846 |
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
[InitializeOnLoad]
public class InvalidDataChecker
{
private static string[] m_invalidData = { "674ea7bed6b1cd94b8057074298096db", //"/Samples",
"2738539936eacef409be91f148b2a4a0", //"/Resources",
"c880e50f07f2be9499d4... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/InvalidDataChecker.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/InvalidDataChecker.cs",
"repo_id": "jynew",
"token_count": 1517
} | 847 |
#if UNITY_EDITOR
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
public static class WindowHelper
{
private class R_EditorWindow
{
private EditorWindow m_instance;
private System.Type m_type;
public R_EditorWindow( EditorWindow instance )
{
m_instance = instance;
m_type = ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/WindowHelper.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/WindowHelper.cs",
"repo_id": "jynew",
"token_count": 1676
} | 848 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public enum WirePortDataType
{
OBJECT = 1 << 1,
FLOAT = 1 << 2,
FLOAT2 = 1 << 3,
FLOAT3 = 1... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Wires/WirePort.cs",
"repo_id": "jynew",
"token_count": 5260
} | 849 |
Shader "Hidden/ClampOpNode"
{
Properties
{
_A ("_Value", 2D) = "white" {}
_B ("_Min", 2D) = "white" {}
_C ("_Max", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
sampler2D _C;
flo... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClampOpNode.shader",
"repo_id": "jynew",
"token_count": 286
} | 850 |
Shader "Hidden/CrossProductOpNode"
{
Properties
{
_A ("_Lhs", 2D) = "white" {}
_B ("_Rhs", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _B;
float4 frag(v2f_img i) : SV_Target
{
fl... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_CrossProductOpNode.shader",
"repo_id": "jynew",
"token_count": 249
} | 851 |
Shader "Hidden/FractNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
return frac(tex2D( _A, i.uv ));
}
ENDCG
}
}
}
| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FractNode.shader",
"repo_id": "jynew",
"token_count": 175
} | 852 |
Shader "Hidden/HSVToRGBNode"
{
Properties
{
_A ( "_Hue", 2D ) = "white" {}
_B ( "_Saturation", 2D ) = "white" {}
_C ( "_Value", 2D ) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
uniform sampler2D _A;
uniform samp... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_HSVToRGBNode.shader",
"repo_id": "jynew",
"token_count": 423
} | 853 |
Shader "Hidden/LightAttenuation"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
#include "Lighting.cginc"
float4 _EditorWorldLightPos;
float4 frag(v2f_img i) : SV_Target
{
float2 xy = 2 * i.uv - 1;
float z = -sqrt(1-saturate(... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightAttenuation.shader",
"repo_id": "jynew",
"token_count": 253
} | 854 |
Shader "Hidden/NoiseGeneratorNode"
{
Properties
{
_A ("_RGB", 2D) = "white" {}
}
SubShader
{
Pass //Simplex2D
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float3 mod2D289 ( float3 x ) { return x - floor ( x * ( 1.0 / 289.0 ) ) * 289.0; }... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NoiseGeneratorNode.shader",
"repo_id": "jynew",
"token_count": 2196
} | 855 |
Shader "Hidden/PannerNode"
{
Properties
{
_A ("_UVs", 2D) = "white" {}
_B ("_PanTime", 2D) = "white" {}
_C ("_PanSpeed", 2D ) = "white" {}
}
SubShader
{
Pass
{
Name "Panner" // 14 - UV panner node
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
sampler2... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_PannerNode.shader",
"repo_id": "jynew",
"token_count": 371
} | 856 |
Shader "Hidden/RSqrtOpNode"
{
Properties
{
_A ("_A", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag(v2f_img i) : SV_Target
{
return rsqrt(tex2D( _A, i.uv ));
}
ENDCG
}
}
}
| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RsqrtOpNode.shader",
"repo_id": "jynew",
"token_count": 178
} | 857 |
Shader "Hidden/SimpleContrastNode"
{
Properties
{
_A ( "_RBG", 2D ) = "white" {}
_B ( "_Fraction", 2D ) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
uniform sampler2D _A;
uniform sampler2D _B;
float4 Calculat... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SimpleContrastNode.shader",
"repo_id": "jynew",
"token_count": 373
} | 858 |
Shader "Hidden/SubstanceSamplerNode"
{
Properties
{
_A ("_UV", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
sampler2D _GenTex;
int _CustomUVs;
float4 frag( v2f_img i ) : SV_Target
{
float2... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SubstanceSamplerNode.shader",
"repo_id": "jynew",
"token_count": 475
} | 859 |
Shader "Hidden/TextureArrayNode"
{
Properties
{
_A ("_UVs", 2D) = "white" {}
_B ("_Index", 2D) = "white" {}
_C ("_Lod", 2D) = "white" {}
_D ("_NormalScale", 2D) = "white" {}
_G ("_Tex", 2D) = "white" {}
_TexConnected ("_TexConnected", Int) = 0
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex ver... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_TextureArrayNode.shader",
"repo_id": "jynew",
"token_count": 705
} | 860 |
Shader "Hidden/WeightedBlendNode"
{
Properties
{
_A ( "_Weights", 2D) = "white" {}
_B ( "_Layer1", 2D) = "white" {}
_C ( "_Layer2", 2D ) = "white" {}
_D ( "_Layer3", 2D ) = "white" {}
_E ( "_Layer4", 2D ) = "white" {}
}
SubShader
{
CGINCLUDE
#include "UnityCG.cginc"
#pragma vertex vert_img
#... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_WeightedBlendNode.shader",
"repo_id": "jynew",
"token_count": 922
} | 861 |
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