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namespace UIWidgets
{
using UIWidgets.l10n;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// TreeGraph component with icons.
/// </summary>
public class TreeGraphComponentIcons : TreeGraphComponent<TreeViewItem>, IUpgradeable
{
/// <summary>
/// Name.
/// </summary>
[SerializeField]
[HideInInspector]
[System.Obsolete("Replaced with NameAdapter.")]
public Text Name;
/// <summary>
/// Name.
/// </summary>
[SerializeField]
public TextAdapter NameAdapter;
/// <summary>
/// Init graphics foreground.
/// </summary>
protected override void GraphicsForegroundInit()
{
if (GraphicsForegroundVersion == 0)
{
graphicsForeground = new Graphic[] { UtilitiesUI.GetGraphic(NameAdapter), };
GraphicsForegroundVersion = 1;
}
}
/// <summary>
/// Process locale changes.
/// </summary>
public override void LocaleChanged()
{
UpdateName();
}
/// <summary>
/// Update display name.
/// </summary>
protected virtual void UpdateName()
{
NameAdapter.text = Node.Item.LocalizedName ?? Localization.GetTranslation(Node.Item.Name);
}
/// <summary>
/// Set data.
/// </summary>
/// <param name="node">Node.</param>
public override void SetData(TreeNode<TreeViewItem> node)
{
Node = node;
name = Node.Item.Name;
UpdateName();
}
/// <summary>
/// Upgrade this instance.
/// </summary>
public virtual void Upgrade()
{
#pragma warning disable 0612, 0618
Utilities.GetOrAddComponent(Name, ref NameAdapter);
#pragma warning restore 0612, 0618
}
#if UNITY_EDITOR
/// <summary>
/// Validate this instance.
/// </summary>
protected override void OnValidate()
{
Compatibility.Upgrade(this);
base.OnValidate();
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TreeGraph/TreeGraphComponentIcons.cs/0 | {
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namespace UIWidgets
{
using UnityEngine.Events;
using UnityEngine.EventSystems;
/// <summary>
/// Tree node toggle.
/// </summary>
public class TreeNodeToggle : UIBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerClickHandler
{
/// <summary>
/// OnClick event.
/// </summary>
public UnityEvent OnClick = new UnityEvent();
/// <summary>
/// Process the pointer up event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerUp(PointerEventData eventData)
{
}
/// <summary>
/// Process the pointer down event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerDown(PointerEventData eventData)
{
}
/// <summary>
/// Process the pointer click event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
}
OnClick.Invoke();
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TreeView/TreeNodeToggle.cs/0 | {
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// <auto-generated/>
// Auto-generated added to suppress names errors.
namespace UIWidgets
{
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Button advanced. You can add callback on PointerEnter/Exit/Down/Up.
/// </summary>
public class ButtonAdvanced : Button,
IPointerDownHandler, IPointerUpHandler,
IPointerEnterHandler, IPointerExitHandler
{
/// <summary>
/// What to do when the event system send a pointer down Event.
/// </summary>
[SerializeField]
public PointerUnityEvent onPointerDown = new PointerUnityEvent();
/// <summary>
/// What to do when the event system send a pointer up Event.
/// </summary>
[SerializeField]
public PointerUnityEvent onPointerUp = new PointerUnityEvent();
/// <summary>
/// What to do when the event system send a pointer enter Event.
/// </summary>
[SerializeField]
public PointerUnityEvent onPointerEnter = new PointerUnityEvent();
/// <summary>
/// What to do when the event system send a pointer exit Event.
/// </summary>
[SerializeField]
public PointerUnityEvent onPointerExit = new PointerUnityEvent();
/// <summary>
/// Process the pointer down event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public override void OnPointerDown(PointerEventData eventData)
{
onPointerDown.Invoke(eventData);
base.OnPointerDown(eventData);
}
/// <summary>
/// Process the pointer up event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public override void OnPointerUp(PointerEventData eventData)
{
onPointerUp.Invoke(eventData);
base.OnPointerUp(eventData);
}
/// <summary>
/// Process the pointer enter event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public override void OnPointerEnter(PointerEventData eventData)
{
onPointerEnter.Invoke(eventData);
base.OnPointerEnter(eventData);
}
/// <summary>
/// Process the pointer exit event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public override void OnPointerExit(PointerEventData eventData)
{
onPointerExit.Invoke(eventData);
base.OnPointerExit(eventData);
}
}
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// Ring shader.
// Should be used only "_RingColor", "_Thickness", "_Padding", "_Resolution" and "_Transparent" shader properties,
// other properties should have the default value to be compatible with Unity UI.
Shader "Custom/New UI Widgets/UIRing"
{
Properties
{
// Sprite texture
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
// Tint
_Color("Tint", Color) = (1,1,1,1)
_RingColor("Ring Color", Color) = (1,0,0,1)
_Thickness("Thickness", Float) = 4
_Padding("Padding", Float) = 0
_Resolution("Resolution", Float) = 200
_Transparent("Transparent", Float) = 0
_StencilComp("Stencil Comparison", Float) = 8
_Stencil("Stencil ID", Float) = 0
_StencilOp("Stencil Operation", Float) = 0
_StencilWriteMask("Stencil Write Mask", Float) = 255
_StencilReadMask("Stencil Read Mask", Float) = 255
_ColorMask("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip("Use Alpha Clip", Float) = 0
}
SubShader
{
Tags
{
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
"PreviewType" = "Plane"
"CanUseSpriteAtlas" = "True"
}
Stencil
{
Ref[_Stencil]
Comp[_StencilComp]
Pass[_StencilOp]
ReadMask[_StencilReadMask]
WriteMask[_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float4 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float4 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
half4 mask : TEXCOORD2;
UNITY_VERTEX_OUTPUT_STEREO
};
CBUFFER_START(UnityPerMaterial)
UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex);
fixed4 _Color;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
float4 _MainTex_ST;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
fixed4 _RingColor;
float _Thickness;
float _Padding;
float _Resolution;
float _Transparent;
CBUFFER_END
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, OUT);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
float4 vPosition = UnityObjectToClipPos(v.vertex);
OUT.worldPosition = v.vertex;
OUT.vertex = vPosition;
float2 pixelSize = vPosition.w;
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
float2 texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
OUT.texcoord = float4(texcoord.x, texcoord.y, v.texcoord.z, v.texcoord.w);
OUT.mask = half4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
OUT.color = v.color * _Color;
return OUT;
}
fixed4 frag(v2f IN) : SV_Target
{
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
float4 color = (UNITY_SAMPLE_SCREENSPACE_TEXTURE(_MainTex, IN.texcoord.xy) + _TextureSampleAdd) * IN.color;
float2 pos = IN.texcoord.zw - float2(0.5, 0.5);
if (_Transparent > 0)
{
color.rgb = _RingColor.rgb;
color.a = 0;
}
float quality = 2.0 / _Resolution;
float outer_radius = 0.5 - ((_Padding + 1) / _Resolution);
float inner_radius = max(0, min(outer_radius - (_Thickness / _Resolution), outer_radius - (1.0 / _Resolution)));
float outer_alpha = 1.0 - smoothstep(outer_radius - (outer_radius * quality), outer_radius + (outer_radius * quality), length(pos));
float inner_alpha = 1.0 - smoothstep(inner_radius - (inner_radius * quality), inner_radius + (inner_radius * quality), length(pos));
float4 temp_color = lerp(color, _RingColor, outer_alpha);
color = lerp(temp_color, color, inner_alpha);
#ifdef UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color.a *= m.x * m.y;
#endif
#ifdef UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
return color;
}
ENDCG
}
}
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<members>
<member name="T:Sirenix.Serialization.CustomLogger">
<summary>
A helper class for quickly and easily defining custom loggers.
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<seealso cref="T:Sirenix.Serialization.ILogger" />
</member>
<member name="M:Sirenix.Serialization.CustomLogger.#ctor(System.Action{System.String},System.Action{System.String},System.Action{System.Exception})">
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Not yet documented.
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<member name="M:Sirenix.Serialization.CustomLogger.LogError(System.String)">
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Not yet documented.
</summary>
</member>
<member name="M:Sirenix.Serialization.CustomLogger.LogException(System.Exception)">
<summary>
Not yet documented.
</summary>
</member>
<member name="T:Sirenix.Serialization.DataFormat">
<summary>
Specifies a data format to read and write in.
</summary>
</member>
<member name="F:Sirenix.Serialization.DataFormat.Binary">
<summary>
A custom packed binary format. This format is most efficient and almost allocation-free,
but its serialized data is not human-readable.
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</member>
<member name="F:Sirenix.Serialization.DataFormat.JSON">
<summary>
A JSON format compliant with the json specification found at "http://www.json.org/".
<para />
This format has rather sluggish performance and allocates frightening amounts of string garbage.
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</member>
<member name="F:Sirenix.Serialization.DataFormat.Nodes">
<summary>
A format that does not serialize to a byte stream, but to a list of data nodes in memory
which can then be serialized by Unity.
<para />
This format is highly inefficient, and is primarily used for ensuring that Unity assets
are mergeable by individual values when saved in Unity's text format. This makes
serialized values more robust and data recovery easier in case of issues.
<para />
This format is *not* recommended for use in builds.
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Defines default loggers for serialization and deserialization. This class and all of its loggers are thread safe.
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</member>
<member name="P:Sirenix.Serialization.DefaultLoggers.DefaultLogger">
<summary>
Not yet documented.
</summary>
</member>
<member name="P:Sirenix.Serialization.DefaultLoggers.UnityLogger">
<summary>
Not yet documented.
</summary>
</member>
<member name="T:Sirenix.Serialization.ErrorHandlingPolicy">
<summary>
The policy for handling errors during serialization and deserialization.
</summary>
</member>
<member name="F:Sirenix.Serialization.ErrorHandlingPolicy.Resilient">
<summary>
Attempts will be made to recover from errors and continue serialization. Data may become invalid.
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Exceptions will be thrown when errors are logged.
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Exceptions will be thrown when warnings or errors are logged.
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</member>
<member name="T:Sirenix.Serialization.GlobalSerializationConfig">
<summary>
Not yet documented.
</summary>
</member>
<member name="F:Sirenix.Serialization.GlobalSerializationConfig.ODIN_SERIALIZATION_CAUTIONARY_WARNING_TEXT">
<summary>
Text for the cautionary serialization warning shown in the inspector.
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</member>
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<summary>
Text for the hide button for the cautionary serialization warning shown in the inspector.
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<summary>
Text for the hide button for the cautionary prefab warning shown in the inspector.
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<member name="F:Sirenix.Serialization.GlobalSerializationConfig.HideSerializationCautionaryMessage">
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Whether the user has chosen to hide the cautionary serialization warning.
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Whether the user has chosen to hide the warning messages related to the OdinSerialize attribute.
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</member>
<member name="F:Sirenix.Serialization.GlobalSerializationConfig.HideNonSerializedShowInInspectorWarningMessages">
<summary>
Whether the user has chosen to hide the warning messages related to the SerializeField and ShowInInspector attributes on non-serialized members.
</summary>
</member>
<member name="P:Sirenix.Serialization.GlobalSerializationConfig.Logger">
<summary>
Not yet documented.
</summary>
</member>
<member name="P:Sirenix.Serialization.GlobalSerializationConfig.EditorSerializationFormat">
<summary>
Not yet documented.
</summary>
</member>
<member name="P:Sirenix.Serialization.GlobalSerializationConfig.BuildSerializationFormat">
<summary>
Not yet documented.
</summary>
</member>
<member name="P:Sirenix.Serialization.GlobalSerializationConfig.LoggingPolicy">
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Not yet documented.
</summary>
</member>
<member name="P:Sirenix.Serialization.GlobalSerializationConfig.ErrorHandlingPolicy">
<summary>
Not yet documented.
</summary>
</member>
<member name="T:Sirenix.Serialization.ILogger">
<summary>
Implements methods for logging warnings, errors and exceptions during serialization and deserialization.
</summary>
</member>
<member name="M:Sirenix.Serialization.ILogger.LogWarning(System.String)">
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Logs a warning.
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<param name="warning">The warning to log.</param>
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Logs an error.
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Logs an exception.
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<summary>
The policy for which level of logging to do during serialization and deserialization.
</summary>
</member>
<member name="F:Sirenix.Serialization.LoggingPolicy.LogErrors">
<summary>
Not yet documented.
</summary>
</member>
<member name="F:Sirenix.Serialization.LoggingPolicy.LogWarningsAndErrors">
<summary>
Not yet documented.
</summary>
</member>
<member name="F:Sirenix.Serialization.LoggingPolicy.Silent">
<summary>
Not yet documented.
</summary>
</member>
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Shader "TextMeshPro/Mobile/Bitmap" {
Properties {
_MainTex ("Font Atlas", 2D) = "white" {}
[HDR]_Color ("Text Color", Color) = (1,1,1,1)
_DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0
_VertexOffsetX("Vertex OffsetX", float) = 0
_VertexOffsetY("Vertex OffsetY", float) = 0
_MaskSoftnessX("Mask SoftnessX", float) = 0
_MaskSoftnessY("Mask SoftnessY", float) = 0
_ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_StencilComp("Stencil Comparison", Float) = 8
_Stencil("Stencil ID", Float) = 0
_StencilOp("Stencil Operation", Float) = 0
_StencilWriteMask("Stencil Write Mask", Float) = 255
_StencilReadMask("Stencil Read Mask", Float) = 255
_CullMode("Cull Mode", Float) = 0
_ColorMask("Color Mask", Float) = 15
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SubShader {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Stencil
{
Ref[_Stencil]
Comp[_StencilComp]
Pass[_StencilOp]
ReadMask[_StencilReadMask]
WriteMask[_StencilWriteMask]
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Lighting Off
Cull [_CullMode]
ZTest [unity_GUIZTestMode]
ZWrite Off
Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
ColorMask[_ColorMask]
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1;
};
struct v2f {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0;
float4 mask : TEXCOORD2;
};
sampler2D _MainTex;
fixed4 _Color;
float _DiffusePower;
uniform float _VertexOffsetX;
uniform float _VertexOffsetY;
uniform float4 _ClipRect;
uniform float _MaskSoftnessX;
uniform float _MaskSoftnessY;
v2f vert (appdata_t v)
{
v2f OUT;
float4 vert = v.vertex;
vert.x += _VertexOffsetX;
vert.y += _VertexOffsetY;
vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert));
OUT.color = v.color;
OUT.color *= _Color;
OUT.color.rgb *= _DiffusePower;
OUT.texcoord0 = v.texcoord0;
float2 pixelSize = OUT.vertex.w;
//pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
// Clamp _ClipRect to 16bit.
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
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return OUT;
}
fixed4 frag (v2f IN) : COLOR
{
fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a);
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#if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color *= m.x * m.y;
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#if UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
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return color;
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ENDCG
}
}
SubShader {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
BindChannels {
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Bind "Vertex", vertex
Bind "TexCoord", texcoord0
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constantColor [_Color] combine constant * primary, constant * texture
}
}
}
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
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// Simplified version of the SDF Surface shader :
// - No support for Bevel, Bump or envmap
// - Diffuse only lighting
// - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
Shader "TextMeshPro/Mobile/Distance Field (Surface)" {
Properties {
_FaceTex ("Fill Texture", 2D) = "white" {}
[HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
[HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineTex ("Outline Texture", 2D) = "white" {}
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
[HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
_GlowOffset ("Offset", Range(-1,1)) = 0
_GlowInner ("Inner", Range(0,1)) = 0.05
_GlowOuter ("Outer", Range(0,1)) = 0.05
_GlowPower ("Falloff", Range(1, 0)) = 0.75
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = 0.5
// Should not be directly exposed to the user
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" {}
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5.0
_ScaleX ("Scale X", float) = 1.0
_ScaleY ("Scale Y", float) = 1.0
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_Sharpness ("Sharpness", Range(-1,1)) = 0
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_CullMode ("Cull Mode", Float) = 0
//_MaskCoord ("Mask Coords", vector) = (0,0,0,0)
//_MaskSoftness ("Mask Softness", float) = 0
}
SubShader {
Tags {
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
LOD 300
Cull [_CullMode]
CGPROGRAM
#pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap
#pragma target 3.0
#pragma shader_feature __ GLOW_ON
#include "TMPro_Properties.cginc"
#include "TMPro.cginc"
half _FaceShininess;
half _OutlineShininess;
struct Input
{
fixed4 color : COLOR;
float2 uv_MainTex;
float2 uv2_FaceTex;
float2 uv2_OutlineTex;
float2 param; // Weight, Scale
float3 viewDirEnv;
};
#include "TMPro_Surface.cginc"
ENDCG
// Pass to render object as a shadow caster
Pass
{
Name "Caster"
Tags { "LightMode" = "ShadowCaster" }
Offset 1, 1
Fog {Mode Off}
ZWrite On ZTest LEqual Cull Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_shadowcaster
#include "UnityCG.cginc"
struct v2f {
V2F_SHADOW_CASTER;
float2 uv : TEXCOORD1;
float2 uv2 : TEXCOORD3;
float alphaClip : TEXCOORD2;
};
uniform float4 _MainTex_ST;
uniform float4 _OutlineTex_ST;
float _OutlineWidth;
float _FaceDilate;
float _ScaleRatioA;
v2f vert( appdata_base v )
{
v2f o;
TRANSFER_SHADOW_CASTER(o)
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex);
o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2;
return o;
}
uniform sampler2D _MainTex;
float4 frag(v2f i) : COLOR
{
fixed4 texcol = tex2D(_MainTex, i.uv).a;
clip(texcol.a - i.alphaClip);
SHADOW_CASTER_FRAGMENT(i)
}
ENDCG
}
}
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
}
| jynew/jyx2/Assets/Plugins/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/TextMesh Pro/Shaders/TMP_SDF-Surface-Mobile.shader",
"repo_id": "jynew",
"token_count": 1546
} | 1,528 |
fileFormatVersion: 2
guid: d0603b6d5186471b96c778c3949c7ce2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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"file_path": "jynew/jyx2/Assets/Plugins/TextMesh Pro/Sprites.meta",
"repo_id": "jynew",
"token_count": 70
} | 1,529 |
fileFormatVersion: 2
guid: 73e69fd4bbb724045a4e06050fbc5af3
timeCreated: 1455373899
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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| jynew/jyx2/Assets/Plugins/UniRx/Examples/Sample04_ConvertFromUnityCallback.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Examples/Sample04_ConvertFromUnityCallback.cs.meta",
"repo_id": "jynew",
"token_count": 102
} | 1,530 |
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guid: 4a4aea8df1ad11c47a1db84432dd30f8
timeCreated: 1455373896
licenseType: Store
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| jynew/jyx2/Assets/Plugins/UniRx/Examples/Sample12Scene.unity.meta/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Examples/Sample12Scene.unity.meta",
"repo_id": "jynew",
"token_count": 73
} | 1,531 |
using System;
using System.Collections;
namespace UniRx
{
public sealed class MultipleAssignmentDisposable : IDisposable, ICancelable
{
static readonly BooleanDisposable True = new BooleanDisposable(true);
object gate = new object();
IDisposable current;
public bool IsDisposed
{
get
{
lock (gate)
{
return current == True;
}
}
}
public IDisposable Disposable
{
get
{
lock (gate)
{
return (current == True)
? UniRx.Disposable.Empty
: current;
}
}
set
{
var shouldDispose = false;
lock (gate)
{
shouldDispose = (current == True);
if (!shouldDispose)
{
current = value;
}
}
if (shouldDispose && value != null)
{
value.Dispose();
}
}
}
public void Dispose()
{
IDisposable old = null;
lock (gate)
{
if (current != True)
{
old = current;
current = True;
}
}
if (old != null) old.Dispose();
}
}
} | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Disposables/MultipleAssignmentDisposable.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/Disposables/MultipleAssignmentDisposable.cs",
"repo_id": "jynew",
"token_count": 1018
} | 1,532 |
using System;
using System.Collections.Generic;
using System.Text;
using UniRx.Operators;
namespace UniRx
{
public static partial class Observable
{
public static IObservable<TSource> Scan<TSource>(this IObservable<TSource> source, Func<TSource, TSource, TSource> accumulator)
{
return new ScanObservable<TSource>(source, accumulator);
}
public static IObservable<TAccumulate> Scan<TSource, TAccumulate>(this IObservable<TSource> source, TAccumulate seed, Func<TAccumulate, TSource, TAccumulate> accumulator)
{
return new ScanObservable<TSource, TAccumulate>(source, seed, accumulator);
}
public static IObservable<TSource> Aggregate<TSource>(this IObservable<TSource> source, Func<TSource, TSource, TSource> accumulator)
{
return new AggregateObservable<TSource>(source, accumulator);
}
public static IObservable<TAccumulate> Aggregate<TSource, TAccumulate>(this IObservable<TSource> source, TAccumulate seed, Func<TAccumulate, TSource, TAccumulate> accumulator)
{
return new AggregateObservable<TSource, TAccumulate>(source, seed, accumulator);
}
public static IObservable<TResult> Aggregate<TSource, TAccumulate, TResult>(this IObservable<TSource> source, TAccumulate seed, Func<TAccumulate, TSource, TAccumulate> accumulator, Func<TAccumulate, TResult> resultSelector)
{
return new AggregateObservable<TSource, TAccumulate, TResult>(source, seed, accumulator, resultSelector);
}
}
}
| jynew/jyx2/Assets/Plugins/UniRx/Scripts/Observable.Aggregate.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/Observable.Aggregate.cs",
"repo_id": "jynew",
"token_count": 633
} | 1,533 |
using System;
using System.Collections;
using System.Collections.Generic;
using UniRx.Operators;
namespace UniRx
{
public static partial class Observable
{
public static IObservable<T> Finally<T>(this IObservable<T> source, Action finallyAction)
{
return new FinallyObservable<T>(source, finallyAction);
}
public static IObservable<T> Catch<T, TException>(this IObservable<T> source, Func<TException, IObservable<T>> errorHandler)
where TException : Exception
{
return new CatchObservable<T, TException>(source, errorHandler);
}
public static IObservable<TSource> Catch<TSource>(this IEnumerable<IObservable<TSource>> sources)
{
return new CatchObservable<TSource>(sources);
}
/// <summary>Catch exception and return Observable.Empty.</summary>
public static IObservable<TSource> CatchIgnore<TSource>(this IObservable<TSource> source)
{
return source.Catch<TSource, Exception>(Stubs.CatchIgnore<TSource>);
}
/// <summary>Catch exception and return Observable.Empty.</summary>
public static IObservable<TSource> CatchIgnore<TSource, TException>(this IObservable<TSource> source, Action<TException> errorAction)
where TException : Exception
{
var result = source.Catch((TException ex) =>
{
errorAction(ex);
return Observable.Empty<TSource>();
});
return result;
}
public static IObservable<TSource> Retry<TSource>(this IObservable<TSource> source)
{
return RepeatInfinite(source).Catch();
}
public static IObservable<TSource> Retry<TSource>(this IObservable<TSource> source, int retryCount)
{
return System.Linq.Enumerable.Repeat(source, retryCount).Catch();
}
/// <summary>
/// <para>Repeats the source observable sequence until it successfully terminates.</para>
/// <para>This is same as Retry().</para>
/// </summary>
public static IObservable<TSource> OnErrorRetry<TSource>(
this IObservable<TSource> source)
{
var result = source.Retry();
return result;
}
/// <summary>
/// When catched exception, do onError action and repeat observable sequence.
/// </summary>
public static IObservable<TSource> OnErrorRetry<TSource, TException>(
this IObservable<TSource> source, Action<TException> onError)
where TException : Exception
{
return source.OnErrorRetry(onError, TimeSpan.Zero);
}
/// <summary>
/// When catched exception, do onError action and repeat observable sequence after delay time.
/// </summary>
public static IObservable<TSource> OnErrorRetry<TSource, TException>(
this IObservable<TSource> source, Action<TException> onError, TimeSpan delay)
where TException : Exception
{
return source.OnErrorRetry(onError, int.MaxValue, delay);
}
/// <summary>
/// When catched exception, do onError action and repeat observable sequence during within retryCount.
/// </summary>
public static IObservable<TSource> OnErrorRetry<TSource, TException>(
this IObservable<TSource> source, Action<TException> onError, int retryCount)
where TException : Exception
{
return source.OnErrorRetry(onError, retryCount, TimeSpan.Zero);
}
/// <summary>
/// When catched exception, do onError action and repeat observable sequence after delay time during within retryCount.
/// </summary>
public static IObservable<TSource> OnErrorRetry<TSource, TException>(
this IObservable<TSource> source, Action<TException> onError, int retryCount, TimeSpan delay)
where TException : Exception
{
return source.OnErrorRetry(onError, retryCount, delay, Scheduler.DefaultSchedulers.TimeBasedOperations);
}
/// <summary>
/// When catched exception, do onError action and repeat observable sequence after delay time(work on delayScheduler) during within retryCount.
/// </summary>
public static IObservable<TSource> OnErrorRetry<TSource, TException>(
this IObservable<TSource> source, Action<TException> onError, int retryCount, TimeSpan delay, IScheduler delayScheduler)
where TException : Exception
{
var result = Observable.Defer(() =>
{
var dueTime = (delay.Ticks < 0) ? TimeSpan.Zero : delay;
var count = 0;
IObservable<TSource> self = null;
self = source.Catch((TException ex) =>
{
onError(ex);
return (++count < retryCount)
? (dueTime == TimeSpan.Zero)
? self.SubscribeOn(Scheduler.CurrentThread)
: self.DelaySubscription(dueTime, delayScheduler).SubscribeOn(Scheduler.CurrentThread)
: Observable.Throw<TSource>(ex);
});
return self;
});
return result;
}
}
} | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Observable.ErrorHandling.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/Observable.ErrorHandling.cs",
"repo_id": "jynew",
"token_count": 2376
} | 1,534 |
using System;
namespace UniRx
{
public interface IScheduler
{
DateTimeOffset Now { get; }
// Interface is changed from official Rx for avoid iOS AOT problem (state is dangerous).
IDisposable Schedule(Action action);
IDisposable Schedule(TimeSpan dueTime, Action action);
}
public interface ISchedulerPeriodic
{
IDisposable SchedulePeriodic(TimeSpan period, Action action);
}
public interface ISchedulerLongRunning
{
IDisposable ScheduleLongRunning(Action<ICancelable> action);
}
public interface ISchedulerQueueing
{
void ScheduleQueueing<T>(ICancelable cancel, T state, Action<T> action);
}
} | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Schedulers/IScheduler.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/Schedulers/IScheduler.cs",
"repo_id": "jynew",
"token_count": 260
} | 1,535 |
// defined from .NET Framework 4.0 and NETFX_CORE
// This code is basaed from mono/mcs, but some performance modified
// 1. class to struct
// 2. implements IEquatable<T1, T2,...>
// note, we need to create ValueTuple or UniRxTuple...
#if !(NETFX_CORE || NET_4_6 || NET_STANDARD_2_0 || UNITY_WSA_10_0)
using System;
using System.Collections;
using System.Collections.Generic;
namespace UniRx
{
public interface IStructuralEquatable
{
bool Equals(object other, IEqualityComparer comparer);
int GetHashCode(IEqualityComparer comparer);
}
public interface IStructuralComparable
{
int CompareTo(object other, IComparer comparer);
}
interface ITuple
{
string ToString();
}
public static class Tuple
{
public static Tuple<T1, T2, T3, T4, T5, T6, T7, Tuple<T8>> Create<T1, T2, T3, T4, T5, T6, T7, T8>
(
T1 item1,
T2 item2,
T3 item3,
T4 item4,
T5 item5,
T6 item6,
T7 item7,
T8 item8)
{
return new Tuple<T1, T2, T3, T4, T5, T6, T7, Tuple<T8>>(item1, item2, item3, item4, item5, item6, item7, new Tuple<T8>(item8));
}
public static Tuple<T1, T2, T3, T4, T5, T6, T7> Create<T1, T2, T3, T4, T5, T6, T7>
(
T1 item1,
T2 item2,
T3 item3,
T4 item4,
T5 item5,
T6 item6,
T7 item7)
{
return new Tuple<T1, T2, T3, T4, T5, T6, T7>(item1, item2, item3, item4, item5, item6, item7);
}
public static Tuple<T1, T2, T3, T4, T5, T6> Create<T1, T2, T3, T4, T5, T6>
(
T1 item1,
T2 item2,
T3 item3,
T4 item4,
T5 item5,
T6 item6)
{
return new Tuple<T1, T2, T3, T4, T5, T6>(item1, item2, item3, item4, item5, item6);
}
public static Tuple<T1, T2, T3, T4, T5> Create<T1, T2, T3, T4, T5>
(
T1 item1,
T2 item2,
T3 item3,
T4 item4,
T5 item5)
{
return new Tuple<T1, T2, T3, T4, T5>(item1, item2, item3, item4, item5);
}
public static Tuple<T1, T2, T3, T4> Create<T1, T2, T3, T4>
(
T1 item1,
T2 item2,
T3 item3,
T4 item4)
{
return new Tuple<T1, T2, T3, T4>(item1, item2, item3, item4);
}
public static Tuple<T1, T2, T3> Create<T1, T2, T3>
(
T1 item1,
T2 item2,
T3 item3)
{
return new Tuple<T1, T2, T3>(item1, item2, item3);
}
public static Tuple<T1, T2> Create<T1, T2>
(
T1 item1,
T2 item2)
{
return new Tuple<T1, T2>(item1, item2);
}
public static Tuple<T1> Create<T1>
(
T1 item1)
{
return new Tuple<T1>(item1);
}
}
public partial class Tuple<T1, T2, T3, T4, T5, T6, T7, TRest>
{
public Tuple(T1 item1, T2 item2, T3 item3, T4 item4, T5 item5, T6 item6, T7 item7, TRest rest)
{
this.item1 = item1;
this.item2 = item2;
this.item3 = item3;
this.item4 = item4;
this.item5 = item5;
this.item6 = item6;
this.item7 = item7;
this.rest = rest;
if (!(rest is ITuple))
throw new ArgumentException("rest", "The last element of an eight element tuple must be a Tuple.");
}
}
[Serializable]
public struct Tuple<T1> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1>>
{
T1 item1;
public Tuple(T1 item1)
{
this.item1 = item1;
}
public T1 Item1
{
get { return item1; }
}
int IComparable.CompareTo(object obj)
{
return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default);
}
int IStructuralComparable.CompareTo(object other, IComparer comparer)
{
if (other == null) return 1;
if (!(other is Tuple<T1>))
{
throw new ArgumentException("other");
}
var t = (Tuple<T1>)other;
return comparer.Compare(item1, t.item1);
}
public override bool Equals(object obj)
{
return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default);
}
bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer)
{
if (!(other is Tuple<T1>))
return false;
var t = (Tuple<T1>)other;
return comparer.Equals(item1, t.item1);
}
public override int GetHashCode()
{
return EqualityComparer<T1>.Default.GetHashCode(item1);
}
int IStructuralEquatable.GetHashCode(IEqualityComparer comparer)
{
return comparer.GetHashCode(item1);
}
string ITuple.ToString()
{
return String.Format("{0}", item1);
}
public override string ToString()
{
return "(" + ((ITuple)this).ToString() + ")";
}
public bool Equals(Tuple<T1> other)
{
return EqualityComparer<T1>.Default.Equals(item1, other.item1);
}
}
[Serializable]
public struct Tuple<T1, T2> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2>>
{
T1 item1;
T2 item2;
public Tuple(T1 item1, T2 item2)
{
this.item1 = item1;
this.item2 = item2;
}
public T1 Item1
{
get { return item1; }
}
public T2 Item2
{
get { return item2; }
}
int IComparable.CompareTo(object obj)
{
return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default);
}
int IStructuralComparable.CompareTo(object other, IComparer comparer)
{
if (other == null) return 1;
if (!(other is Tuple<T1, T2>))
{
throw new ArgumentException("other");
}
var t = (Tuple<T1, T2>)other;
int res = comparer.Compare(item1, t.item1);
if (res != 0) return res;
return comparer.Compare(item2, t.item2);
}
public override bool Equals(object obj)
{
return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default);
}
bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer)
{
if (!(other is Tuple<T1, T2>))
return false;
var t = (Tuple<T1, T2>)other;
return comparer.Equals(item1, t.item1) &&
comparer.Equals(item2, t.item2);
}
public override int GetHashCode()
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
int h0;
h0 = comparer1.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2);
return h0;
}
int IStructuralEquatable.GetHashCode(IEqualityComparer comparer)
{
int h0;
h0 = comparer.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2);
return h0;
}
string ITuple.ToString()
{
return String.Format("{0}, {1}", item1, item2);
}
public override string ToString()
{
return "(" + ((ITuple)this).ToString() + ")";
}
public bool Equals(Tuple<T1, T2> other)
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
return comparer1.Equals(item1, other.item1) &&
comparer2.Equals(item2, other.item2);
}
}
[Serializable]
public struct Tuple<T1, T2, T3> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2, T3>>
{
T1 item1;
T2 item2;
T3 item3;
public Tuple(T1 item1, T2 item2, T3 item3)
{
this.item1 = item1;
this.item2 = item2;
this.item3 = item3;
}
public T1 Item1
{
get { return item1; }
}
public T2 Item2
{
get { return item2; }
}
public T3 Item3
{
get { return item3; }
}
int IComparable.CompareTo(object obj)
{
return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default);
}
int IStructuralComparable.CompareTo(object other, IComparer comparer)
{
if (other == null) return 1;
if (!(other is Tuple<T1, T2, T3>))
{
throw new ArgumentException("other");
}
var t = (Tuple<T1, T2, T3>)other;
int res = comparer.Compare(item1, t.item1);
if (res != 0) return res;
res = comparer.Compare(item2, t.item2);
if (res != 0) return res;
return comparer.Compare(item3, t.item3);
}
public override bool Equals(object obj)
{
return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default);
}
bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer)
{
if (!(other is Tuple<T1, T2, T3>))
return false;
var t = (Tuple<T1, T2, T3>)other;
return comparer.Equals(item1, t.item1) &&
comparer.Equals(item2, t.item2) &&
comparer.Equals(item3, t.item3);
}
public override int GetHashCode()
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
var comparer3 = EqualityComparer<T3>.Default;
int h0;
h0 = comparer1.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2);
h0 = (h0 << 5) + h0 ^ comparer3.GetHashCode(item3);
return h0;
}
int IStructuralEquatable.GetHashCode(IEqualityComparer comparer)
{
int h0;
h0 = comparer.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2);
h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item3);
return h0;
}
string ITuple.ToString()
{
return String.Format("{0}, {1}, {2}", item1, item2, item3);
}
public override string ToString()
{
return "(" + ((ITuple)this).ToString() + ")";
}
public bool Equals(Tuple<T1, T2, T3> other)
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
var comparer3 = EqualityComparer<T3>.Default;
return comparer1.Equals(item1, other.item1) &&
comparer2.Equals(item2, other.item2) &&
comparer3.Equals(item3, other.item3);
}
}
[Serializable]
public struct Tuple<T1, T2, T3, T4> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2, T3, T4>>
{
T1 item1;
T2 item2;
T3 item3;
T4 item4;
public Tuple(T1 item1, T2 item2, T3 item3, T4 item4)
{
this.item1 = item1;
this.item2 = item2;
this.item3 = item3;
this.item4 = item4;
}
public T1 Item1
{
get { return item1; }
}
public T2 Item2
{
get { return item2; }
}
public T3 Item3
{
get { return item3; }
}
public T4 Item4
{
get { return item4; }
}
int IComparable.CompareTo(object obj)
{
return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default);
}
int IStructuralComparable.CompareTo(object other, IComparer comparer)
{
if (other == null) return 1;
if (!(other is Tuple<T1, T2, T3, T4>))
{
throw new ArgumentException("other");
}
var t = (Tuple<T1, T2, T3, T4>)other;
int res = comparer.Compare(item1, t.item1);
if (res != 0) return res;
res = comparer.Compare(item2, t.item2);
if (res != 0) return res;
res = comparer.Compare(item3, t.item3);
if (res != 0) return res;
return comparer.Compare(item4, t.item4);
}
public override bool Equals(object obj)
{
return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default);
}
bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer)
{
if (!(other is Tuple<T1, T2, T3, T4>))
return false;
var t = (Tuple<T1, T2, T3, T4>)other;
return comparer.Equals(item1, t.item1) &&
comparer.Equals(item2, t.item2) &&
comparer.Equals(item3, t.item3) &&
comparer.Equals(item4, t.item4);
}
public override int GetHashCode()
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
var comparer3 = EqualityComparer<T3>.Default;
var comparer4 = EqualityComparer<T4>.Default;
int h0, h1;
h0 = comparer1.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2);
h1 = comparer3.GetHashCode(item3);
h1 = (h1 << 5) + h1 ^ comparer4.GetHashCode(item4);
h0 = (h0 << 5) + h0 ^ h1;
return h0;
}
int IStructuralEquatable.GetHashCode(IEqualityComparer comparer)
{
int h0, h1;
h0 = comparer.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2);
h1 = comparer.GetHashCode(item3);
h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item4);
h0 = (h0 << 5) + h0 ^ h1;
return h0;
}
string ITuple.ToString()
{
return String.Format("{0}, {1}, {2}, {3}", item1, item2, item3, item4);
}
public override string ToString()
{
return "(" + ((ITuple)this).ToString() + ")";
}
public bool Equals(Tuple<T1, T2, T3, T4> other)
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
var comparer3 = EqualityComparer<T3>.Default;
var comparer4 = EqualityComparer<T4>.Default;
return comparer1.Equals(item1, other.item1) &&
comparer2.Equals(item2, other.item2) &&
comparer3.Equals(item3, other.item3) &&
comparer4.Equals(item4, other.item4);
}
}
[Serializable]
public struct Tuple<T1, T2, T3, T4, T5> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2, T3, T4, T5>>
{
T1 item1;
T2 item2;
T3 item3;
T4 item4;
T5 item5;
public Tuple(T1 item1, T2 item2, T3 item3, T4 item4, T5 item5)
{
this.item1 = item1;
this.item2 = item2;
this.item3 = item3;
this.item4 = item4;
this.item5 = item5;
}
public T1 Item1
{
get { return item1; }
}
public T2 Item2
{
get { return item2; }
}
public T3 Item3
{
get { return item3; }
}
public T4 Item4
{
get { return item4; }
}
public T5 Item5
{
get { return item5; }
}
int IComparable.CompareTo(object obj)
{
return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default);
}
int IStructuralComparable.CompareTo(object other, IComparer comparer)
{
if (other == null) return 1;
if (!(other is Tuple<T1, T2, T3, T4, T5>))
{
throw new ArgumentException("other");
}
var t = (Tuple<T1, T2, T3, T4, T5>)other;
int res = comparer.Compare(item1, t.item1);
if (res != 0) return res;
res = comparer.Compare(item2, t.item2);
if (res != 0) return res;
res = comparer.Compare(item3, t.item3);
if (res != 0) return res;
res = comparer.Compare(item4, t.item4);
if (res != 0) return res;
return comparer.Compare(item5, t.item5);
}
public override bool Equals(object obj)
{
return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default);
}
bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer)
{
if (!(other is Tuple<T1, T2, T3, T4, T5>))
return false;
var t = (Tuple<T1, T2, T3, T4, T5>)other;
return comparer.Equals(item1, t.item1) &&
comparer.Equals(item2, t.item2) &&
comparer.Equals(item3, t.item3) &&
comparer.Equals(item4, t.item4) &&
comparer.Equals(item5, t.item5);
}
public override int GetHashCode()
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
var comparer3 = EqualityComparer<T3>.Default;
var comparer4 = EqualityComparer<T4>.Default;
var comparer5 = EqualityComparer<T5>.Default;
int h0, h1;
h0 = comparer1.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2);
h1 = comparer3.GetHashCode(item3);
h1 = (h1 << 5) + h1 ^ comparer4.GetHashCode(item4);
h0 = (h0 << 5) + h0 ^ h1;
h0 = (h0 << 5) + h0 ^ comparer5.GetHashCode(item5);
return h0;
}
int IStructuralEquatable.GetHashCode(IEqualityComparer comparer)
{
int h0, h1;
h0 = comparer.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2);
h1 = comparer.GetHashCode(item3);
h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item4);
h0 = (h0 << 5) + h0 ^ h1;
h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item5);
return h0;
}
string ITuple.ToString()
{
return String.Format("{0}, {1}, {2}, {3}, {4}", item1, item2, item3, item4, item5);
}
public override string ToString()
{
return "(" + ((ITuple)this).ToString() + ")";
}
public bool Equals(Tuple<T1, T2, T3, T4, T5> other)
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
var comparer3 = EqualityComparer<T3>.Default;
var comparer4 = EqualityComparer<T4>.Default;
var comparer5 = EqualityComparer<T5>.Default;
return comparer1.Equals(item1, other.Item1) &&
comparer2.Equals(item2, other.Item2) &&
comparer3.Equals(item3, other.Item3) &&
comparer4.Equals(item4, other.Item4) &&
comparer5.Equals(item5, other.Item5);
}
}
[Serializable]
public struct Tuple<T1, T2, T3, T4, T5, T6> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2, T3, T4, T5, T6>>
{
T1 item1;
T2 item2;
T3 item3;
T4 item4;
T5 item5;
T6 item6;
public Tuple(T1 item1, T2 item2, T3 item3, T4 item4, T5 item5, T6 item6)
{
this.item1 = item1;
this.item2 = item2;
this.item3 = item3;
this.item4 = item4;
this.item5 = item5;
this.item6 = item6;
}
public T1 Item1
{
get { return item1; }
}
public T2 Item2
{
get { return item2; }
}
public T3 Item3
{
get { return item3; }
}
public T4 Item4
{
get { return item4; }
}
public T5 Item5
{
get { return item5; }
}
public T6 Item6
{
get { return item6; }
}
int IComparable.CompareTo(object obj)
{
return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default);
}
int IStructuralComparable.CompareTo(object other, IComparer comparer)
{
if (other == null) return 1;
if (!(other is Tuple<T1, T2, T3, T4, T5, T6>))
{
throw new ArgumentException("other");
}
var t = (Tuple<T1, T2, T3, T4, T5, T6>)other;
int res = comparer.Compare(item1, t.item1);
if (res != 0) return res;
res = comparer.Compare(item2, t.item2);
if (res != 0) return res;
res = comparer.Compare(item3, t.item3);
if (res != 0) return res;
res = comparer.Compare(item4, t.item4);
if (res != 0) return res;
res = comparer.Compare(item5, t.item5);
if (res != 0) return res;
return comparer.Compare(item6, t.item6);
}
public override bool Equals(object obj)
{
return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default);
}
bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer)
{
if (!(other is Tuple<T1, T2, T3, T4, T5, T6>))
return false;
var t = (Tuple<T1, T2, T3, T4, T5, T6>)other;
return comparer.Equals(item1, t.item1) &&
comparer.Equals(item2, t.item2) &&
comparer.Equals(item3, t.item3) &&
comparer.Equals(item4, t.item4) &&
comparer.Equals(item5, t.item5) &&
comparer.Equals(item6, t.item6);
}
public override int GetHashCode()
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
var comparer3 = EqualityComparer<T3>.Default;
var comparer4 = EqualityComparer<T4>.Default;
var comparer5 = EqualityComparer<T5>.Default;
var comparer6 = EqualityComparer<T6>.Default;
int h0, h1;
h0 = comparer1.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2);
h1 = comparer3.GetHashCode(item3);
h1 = (h1 << 5) + h1 ^ comparer4.GetHashCode(item4);
h0 = (h0 << 5) + h0 ^ h1;
h1 = comparer5.GetHashCode(item5);
h1 = (h1 << 5) + h1 ^ comparer6.GetHashCode(item6);
h0 = (h0 << 5) + h0 ^ h1;
return h0;
}
int IStructuralEquatable.GetHashCode(IEqualityComparer comparer)
{
int h0, h1;
h0 = comparer.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2);
h1 = comparer.GetHashCode(item3);
h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item4);
h0 = (h0 << 5) + h0 ^ h1;
h1 = comparer.GetHashCode(item5);
h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item6);
h0 = (h0 << 5) + h0 ^ h1;
return h0;
}
string ITuple.ToString()
{
return String.Format("{0}, {1}, {2}, {3}, {4}, {5}", item1, item2, item3, item4, item5, item6);
}
public override string ToString()
{
return "(" + ((ITuple)this).ToString() + ")";
}
public bool Equals(Tuple<T1, T2, T3, T4, T5, T6> other)
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
var comparer3 = EqualityComparer<T3>.Default;
var comparer4 = EqualityComparer<T4>.Default;
var comparer5 = EqualityComparer<T5>.Default;
var comparer6 = EqualityComparer<T6>.Default;
return comparer1.Equals(item1, other.Item1) &&
comparer2.Equals(item2, other.Item2) &&
comparer3.Equals(item3, other.Item3) &&
comparer4.Equals(item4, other.Item4) &&
comparer5.Equals(item5, other.Item5) &&
comparer6.Equals(item6, other.Item6);
}
}
[Serializable]
public struct Tuple<T1, T2, T3, T4, T5, T6, T7> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2, T3, T4, T5, T6, T7>>
{
T1 item1;
T2 item2;
T3 item3;
T4 item4;
T5 item5;
T6 item6;
T7 item7;
public Tuple(T1 item1, T2 item2, T3 item3, T4 item4, T5 item5, T6 item6, T7 item7)
{
this.item1 = item1;
this.item2 = item2;
this.item3 = item3;
this.item4 = item4;
this.item5 = item5;
this.item6 = item6;
this.item7 = item7;
}
public T1 Item1
{
get { return item1; }
}
public T2 Item2
{
get { return item2; }
}
public T3 Item3
{
get { return item3; }
}
public T4 Item4
{
get { return item4; }
}
public T5 Item5
{
get { return item5; }
}
public T6 Item6
{
get { return item6; }
}
public T7 Item7
{
get { return item7; }
}
int IComparable.CompareTo(object obj)
{
return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default);
}
int IStructuralComparable.CompareTo(object other, IComparer comparer)
{
if (other == null) return 1;
if (!(other is Tuple<T1, T2, T3, T4, T5, T6, T7>))
{
throw new ArgumentException("other");
}
var t = (Tuple<T1, T2, T3, T4, T5, T6, T7>)other;
int res = comparer.Compare(item1, t.item1);
if (res != 0) return res;
res = comparer.Compare(item2, t.item2);
if (res != 0) return res;
res = comparer.Compare(item3, t.item3);
if (res != 0) return res;
res = comparer.Compare(item4, t.item4);
if (res != 0) return res;
res = comparer.Compare(item5, t.item5);
if (res != 0) return res;
res = comparer.Compare(item6, t.item6);
if (res != 0) return res;
return comparer.Compare(item7, t.item7);
}
public override bool Equals(object obj)
{
return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default);
}
bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer)
{
if (!(other is Tuple<T1, T2, T3, T4, T5, T6, T7>))
return false;
var t = (Tuple<T1, T2, T3, T4, T5, T6, T7>)other;
return comparer.Equals(item1, t.item1) &&
comparer.Equals(item2, t.item2) &&
comparer.Equals(item3, t.item3) &&
comparer.Equals(item4, t.item4) &&
comparer.Equals(item5, t.item5) &&
comparer.Equals(item6, t.item6) &&
comparer.Equals(item7, t.item7);
}
public override int GetHashCode()
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
var comparer3 = EqualityComparer<T3>.Default;
var comparer4 = EqualityComparer<T4>.Default;
var comparer5 = EqualityComparer<T5>.Default;
var comparer6 = EqualityComparer<T6>.Default;
var comparer7 = EqualityComparer<T7>.Default;
int h0, h1;
h0 = comparer1.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2);
h1 = comparer3.GetHashCode(item3);
h1 = (h1 << 5) + h1 ^ comparer4.GetHashCode(item4);
h0 = (h0 << 5) + h0 ^ h1;
h1 = comparer5.GetHashCode(item5);
h1 = (h1 << 5) + h1 ^ comparer6.GetHashCode(item6);
h1 = (h1 << 5) + h1 ^ comparer7.GetHashCode(item7);
h0 = (h0 << 5) + h0 ^ h1;
return h0;
}
int IStructuralEquatable.GetHashCode(IEqualityComparer comparer)
{
int h0, h1;
h0 = comparer.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2);
h1 = comparer.GetHashCode(item3);
h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item4);
h0 = (h0 << 5) + h0 ^ h1;
h1 = comparer.GetHashCode(item5);
h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item6);
h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item7);
h0 = (h0 << 5) + h0 ^ h1;
return h0;
}
string ITuple.ToString()
{
return String.Format("{0}, {1}, {2}, {3}, {4}, {5}, {6}", item1, item2, item3, item4, item5, item6, item7);
}
public override string ToString()
{
return "(" + ((ITuple)this).ToString() + ")";
}
public bool Equals(Tuple<T1, T2, T3, T4, T5, T6, T7> other)
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
var comparer3 = EqualityComparer<T3>.Default;
var comparer4 = EqualityComparer<T4>.Default;
var comparer5 = EqualityComparer<T5>.Default;
var comparer6 = EqualityComparer<T6>.Default;
var comparer7 = EqualityComparer<T7>.Default;
return comparer1.Equals(item1, other.Item1) &&
comparer2.Equals(item2, other.Item2) &&
comparer3.Equals(item3, other.Item3) &&
comparer4.Equals(item4, other.Item4) &&
comparer5.Equals(item5, other.Item5) &&
comparer6.Equals(item6, other.Item6) &&
comparer7.Equals(item7, other.Item7);
}
}
[Serializable]
public partial class Tuple<T1, T2, T3, T4, T5, T6, T7, TRest> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2, T3, T4, T5, T6, T7, TRest>>
{
T1 item1;
T2 item2;
T3 item3;
T4 item4;
T5 item5;
T6 item6;
T7 item7;
TRest rest;
public T1 Item1
{
get { return item1; }
}
public T2 Item2
{
get { return item2; }
}
public T3 Item3
{
get { return item3; }
}
public T4 Item4
{
get { return item4; }
}
public T5 Item5
{
get { return item5; }
}
public T6 Item6
{
get { return item6; }
}
public T7 Item7
{
get { return item7; }
}
public TRest Rest
{
get { return rest; }
}
int IComparable.CompareTo(object obj)
{
return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default);
}
int IStructuralComparable.CompareTo(object other, IComparer comparer)
{
if (other == null) return 1;
if (!(other is Tuple<T1, T2, T3, T4, T5, T6, T7, TRest>))
{
throw new ArgumentException("other");
}
var t = (Tuple<T1, T2, T3, T4, T5, T6, T7, TRest>)other;
int res = comparer.Compare(item1, t.item1);
if (res != 0) return res;
res = comparer.Compare(item2, t.item2);
if (res != 0) return res;
res = comparer.Compare(item3, t.item3);
if (res != 0) return res;
res = comparer.Compare(item4, t.item4);
if (res != 0) return res;
res = comparer.Compare(item5, t.item5);
if (res != 0) return res;
res = comparer.Compare(item6, t.item6);
if (res != 0) return res;
res = comparer.Compare(item7, t.item7);
if (res != 0) return res;
return comparer.Compare(rest, t.rest);
}
public override bool Equals(object obj)
{
return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default);
}
bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer)
{
if (!(other is Tuple<T1, T2, T3, T4, T5, T6, T7, TRest>))
return false;
var t = (Tuple<T1, T2, T3, T4, T5, T6, T7, TRest>)other;
return comparer.Equals(item1, t.item1) &&
comparer.Equals(item2, t.item2) &&
comparer.Equals(item3, t.item3) &&
comparer.Equals(item4, t.item4) &&
comparer.Equals(item5, t.item5) &&
comparer.Equals(item6, t.item6) &&
comparer.Equals(item7, t.item7) &&
comparer.Equals(rest, t.rest);
}
public override int GetHashCode()
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
var comparer3 = EqualityComparer<T3>.Default;
var comparer4 = EqualityComparer<T4>.Default;
var comparer5 = EqualityComparer<T5>.Default;
var comparer6 = EqualityComparer<T6>.Default;
var comparer7 = EqualityComparer<T7>.Default;
var comparer8 = EqualityComparer<TRest>.Default;
int h0, h1, h2;
h0 = comparer1.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2);
h1 = comparer3.GetHashCode(item3);
h1 = (h1 << 5) + h1 ^ comparer4.GetHashCode(item4);
h0 = (h0 << 5) + h0 ^ h1;
h1 = comparer5.GetHashCode(item5);
h1 = (h1 << 5) + h1 ^ comparer6.GetHashCode(item6);
h2 = comparer7.GetHashCode(item7);
h2 = (h2 << 5) + h2 ^ comparer8.GetHashCode(rest);
h1 = (h1 << 5) + h1 ^ h2;
h0 = (h0 << 5) + h0 ^ h1;
return h0;
}
int IStructuralEquatable.GetHashCode(IEqualityComparer comparer)
{
int h0, h1, h2;
h0 = comparer.GetHashCode(item1);
h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2);
h1 = comparer.GetHashCode(item3);
h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item4);
h0 = (h0 << 5) + h0 ^ h1;
h1 = comparer.GetHashCode(item5);
h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item6);
h2 = comparer.GetHashCode(item7);
h2 = (h2 << 5) + h2 ^ comparer.GetHashCode(rest);
h1 = (h1 << 5) + h1 ^ h2;
h0 = (h0 << 5) + h0 ^ h1;
return h0;
}
string ITuple.ToString()
{
return String.Format("{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}", item1, item2, item3, item4, item5, item6, item7, ((ITuple)rest).ToString());
}
public override string ToString()
{
return "(" + ((ITuple)this).ToString() + ")";
}
public bool Equals(Tuple<T1, T2, T3, T4, T5, T6, T7, TRest> other)
{
var comparer1 = EqualityComparer<T1>.Default;
var comparer2 = EqualityComparer<T2>.Default;
var comparer3 = EqualityComparer<T3>.Default;
var comparer4 = EqualityComparer<T4>.Default;
var comparer5 = EqualityComparer<T5>.Default;
var comparer6 = EqualityComparer<T6>.Default;
var comparer7 = EqualityComparer<T7>.Default;
var comparer8 = EqualityComparer<TRest>.Default;
return comparer1.Equals(item1, other.Item1) &&
comparer2.Equals(item2, other.Item2) &&
comparer3.Equals(item3, other.Item3) &&
comparer4.Equals(item4, other.Item4) &&
comparer5.Equals(item5, other.Item5) &&
comparer6.Equals(item6, other.Item6) &&
comparer7.Equals(item7, other.Item7) &&
comparer8.Equals(rest, other.rest);
}
}
}
#endif | jynew/jyx2/Assets/Plugins/UniRx/Scripts/System/Tuple.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/System/Tuple.cs",
"repo_id": "jynew",
"token_count": 20642
} | 1,536 |
#if !(NETFX_CORE || NET_4_6 || NET_STANDARD_2_0 || UNITY_WSA_10_0)
using System;
namespace UniRx
{
public struct CancellationToken
{
readonly ICancelable source;
public static readonly CancellationToken Empty = new CancellationToken(null);
/// <summary>Same as Empty.</summary>
public static readonly CancellationToken None = new CancellationToken(null);
public CancellationToken(ICancelable source)
{
this.source = source;
}
public bool IsCancellationRequested
{
get
{
return (source == null) ? false : source.IsDisposed;
}
}
public void ThrowIfCancellationRequested()
{
if (IsCancellationRequested)
{
throw new OperationCanceledException();
}
}
}
}
#endif
| jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/CancellationToken.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/CancellationToken.cs",
"repo_id": "jynew",
"token_count": 443
} | 1,537 |
fileFormatVersion: 2
guid: ba71e5544e233dd4b83d4c5a6c696d05
timeCreated: 1455373900
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
| jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs.meta",
"repo_id": "jynew",
"token_count": 103
} | 1,538 |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UniRx.Operators
{
internal class RepeatUntilObservable<T> : OperatorObservableBase<T>
{
readonly IEnumerable<IObservable<T>> sources;
readonly IObservable<Unit> trigger;
readonly GameObject lifeTimeChecker;
public RepeatUntilObservable(IEnumerable<IObservable<T>> sources, IObservable<Unit> trigger, GameObject lifeTimeChecker)
: base(true)
{
this.sources = sources;
this.trigger = trigger;
this.lifeTimeChecker = lifeTimeChecker;
}
protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel)
{
return new RepeatUntil(this, observer, cancel).Run();
}
class RepeatUntil : OperatorObserverBase<T, T>
{
readonly RepeatUntilObservable<T> parent;
readonly object gate = new object();
IEnumerator<IObservable<T>> e;
SerialDisposable subscription;
SingleAssignmentDisposable schedule;
Action nextSelf;
bool isStopped;
bool isDisposed;
bool isFirstSubscribe;
IDisposable stopper;
public RepeatUntil(RepeatUntilObservable<T> parent, IObserver<T> observer, IDisposable cancel) : base(observer, cancel)
{
this.parent = parent;
}
public IDisposable Run()
{
isFirstSubscribe = true;
isDisposed = false;
isStopped = false;
e = parent.sources.GetEnumerator();
subscription = new SerialDisposable();
schedule = new SingleAssignmentDisposable();
stopper = parent.trigger.Subscribe(_ =>
{
lock (gate)
{
isStopped = true;
e.Dispose();
subscription.Dispose();
schedule.Dispose();
observer.OnCompleted();
}
}, observer.OnError);
schedule.Disposable = Scheduler.CurrentThread.Schedule(RecursiveRun);
return new CompositeDisposable(schedule, subscription, stopper, Disposable.Create(() =>
{
lock (gate)
{
isDisposed = true;
e.Dispose();
}
}));
}
void RecursiveRun(Action self)
{
lock (gate)
{
this.nextSelf = self;
if (isDisposed) return;
if (isStopped) return;
var current = default(IObservable<T>);
var hasNext = false;
var ex = default(Exception);
try
{
hasNext = e.MoveNext();
if (hasNext)
{
current = e.Current;
if (current == null) throw new InvalidOperationException("sequence is null.");
}
else
{
e.Dispose();
}
}
catch (Exception exception)
{
ex = exception;
e.Dispose();
}
if (ex != null)
{
stopper.Dispose();
observer.OnError(ex);
return;
}
if (!hasNext)
{
stopper.Dispose();
observer.OnCompleted();
return;
}
var source = e.Current;
var d = new SingleAssignmentDisposable();
subscription.Disposable = d;
if (isFirstSubscribe)
{
isFirstSubscribe = false;
d.Disposable = source.Subscribe(this);
}
else
{
MainThreadDispatcher.SendStartCoroutine(SubscribeAfterEndOfFrame(d, source, this, parent.lifeTimeChecker));
}
}
}
static IEnumerator SubscribeAfterEndOfFrame(SingleAssignmentDisposable d, IObservable<T> source, IObserver<T> observer, GameObject lifeTimeChecker)
{
yield return YieldInstructionCache.WaitForEndOfFrame;
if (!d.IsDisposed && lifeTimeChecker != null)
{
d.Disposable = source.Subscribe(observer);
}
}
public override void OnNext(T value)
{
base.observer.OnNext(value);
}
public override void OnError(Exception error)
{
try { observer.OnError(error); }
finally { Dispose(); }
}
public override void OnCompleted()
{
if (!isDisposed)
{
this.nextSelf();
}
else
{
e.Dispose();
if (!isDisposed)
{
try { observer.OnCompleted(); }
finally { Dispose(); }
}
}
}
}
}
} | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Operators/RepeatUntil.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Operators/RepeatUntil.cs",
"repo_id": "jynew",
"token_count": 3482
} | 1,539 |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace UniRx
{
public struct DictionaryAddEvent<TKey, TValue> : IEquatable<DictionaryAddEvent<TKey, TValue>>
{
public TKey Key { get; private set; }
public TValue Value { get; private set; }
public DictionaryAddEvent(TKey key, TValue value)
: this()
{
Key = key;
Value = value;
}
public override string ToString()
{
return string.Format("Key:{0} Value:{1}", Key, Value);
}
public override int GetHashCode()
{
return EqualityComparer<TKey>.Default.GetHashCode(Key) ^ EqualityComparer<TValue>.Default.GetHashCode(Value) << 2;
}
public bool Equals(DictionaryAddEvent<TKey, TValue> other)
{
return EqualityComparer<TKey>.Default.Equals(Key, other.Key) && EqualityComparer<TValue>.Default.Equals(Value, other.Value);
}
}
public struct DictionaryRemoveEvent<TKey, TValue> : IEquatable<DictionaryRemoveEvent<TKey, TValue>>
{
public TKey Key { get; private set; }
public TValue Value { get; private set; }
public DictionaryRemoveEvent(TKey key, TValue value)
: this()
{
Key = key;
Value = value;
}
public override string ToString()
{
return string.Format("Key:{0} Value:{1}", Key, Value);
}
public override int GetHashCode()
{
return EqualityComparer<TKey>.Default.GetHashCode(Key) ^ EqualityComparer<TValue>.Default.GetHashCode(Value) << 2;
}
public bool Equals(DictionaryRemoveEvent<TKey, TValue> other)
{
return EqualityComparer<TKey>.Default.Equals(Key, other.Key) && EqualityComparer<TValue>.Default.Equals(Value, other.Value);
}
}
public struct DictionaryReplaceEvent<TKey, TValue> : IEquatable<DictionaryReplaceEvent<TKey, TValue>>
{
public TKey Key { get; private set; }
public TValue OldValue { get; private set; }
public TValue NewValue { get; private set; }
public DictionaryReplaceEvent(TKey key, TValue oldValue, TValue newValue)
: this()
{
Key = key;
OldValue = oldValue;
NewValue = newValue;
}
public override string ToString()
{
return string.Format("Key:{0} OldValue:{1} NewValue:{2}", Key, OldValue, NewValue);
}
public override int GetHashCode()
{
return EqualityComparer<TKey>.Default.GetHashCode(Key) ^ EqualityComparer<TValue>.Default.GetHashCode(OldValue) << 2 ^ EqualityComparer<TValue>.Default.GetHashCode(NewValue) >> 2;
}
public bool Equals(DictionaryReplaceEvent<TKey, TValue> other)
{
return EqualityComparer<TKey>.Default.Equals(Key, other.Key) && EqualityComparer<TValue>.Default.Equals(OldValue, other.OldValue) && EqualityComparer<TValue>.Default.Equals(NewValue, other.NewValue);
}
}
// IReadOnlyDictionary is from .NET 4.5
public interface IReadOnlyReactiveDictionary<TKey, TValue> : IEnumerable<KeyValuePair<TKey, TValue>>
{
int Count { get; }
TValue this[TKey index] { get; }
bool ContainsKey(TKey key);
bool TryGetValue(TKey key, out TValue value);
IObservable<DictionaryAddEvent<TKey, TValue>> ObserveAdd();
IObservable<int> ObserveCountChanged(bool notifyCurrentCount = false);
IObservable<DictionaryRemoveEvent<TKey, TValue>> ObserveRemove();
IObservable<DictionaryReplaceEvent<TKey, TValue>> ObserveReplace();
IObservable<Unit> ObserveReset();
}
public interface IReactiveDictionary<TKey, TValue> : IReadOnlyReactiveDictionary<TKey, TValue>, IDictionary<TKey, TValue>
{
}
[Serializable]
public class ReactiveDictionary<TKey, TValue> : IReactiveDictionary<TKey, TValue>, IDictionary<TKey, TValue>, IEnumerable, ICollection<KeyValuePair<TKey, TValue>>, IEnumerable<KeyValuePair<TKey, TValue>>, IDictionary, IDisposable
#if !UNITY_METRO
, ISerializable, IDeserializationCallback
#endif
{
[NonSerialized]
bool isDisposed = false;
#if !UniRxLibrary
[UnityEngine.SerializeField]
#endif
readonly Dictionary<TKey, TValue> inner;
public ReactiveDictionary()
{
inner = new Dictionary<TKey, TValue>();
}
public ReactiveDictionary(IEqualityComparer<TKey> comparer)
{
inner = new Dictionary<TKey, TValue>(comparer);
}
public ReactiveDictionary(Dictionary<TKey, TValue> innerDictionary)
{
inner = innerDictionary;
}
public TValue this[TKey key]
{
get
{
return inner[key];
}
set
{
TValue oldValue;
if (TryGetValue(key, out oldValue))
{
inner[key] = value;
if (dictionaryReplace != null) dictionaryReplace.OnNext(new DictionaryReplaceEvent<TKey, TValue>(key, oldValue, value));
}
else
{
inner[key] = value;
if (dictionaryAdd != null) dictionaryAdd.OnNext(new DictionaryAddEvent<TKey, TValue>(key, value));
if (countChanged != null) countChanged.OnNext(Count);
}
}
}
public int Count
{
get
{
return inner.Count;
}
}
public Dictionary<TKey, TValue>.KeyCollection Keys
{
get
{
return inner.Keys;
}
}
public Dictionary<TKey, TValue>.ValueCollection Values
{
get
{
return inner.Values;
}
}
public void Add(TKey key, TValue value)
{
inner.Add(key, value);
if (dictionaryAdd != null) dictionaryAdd.OnNext(new DictionaryAddEvent<TKey, TValue>(key, value));
if (countChanged != null) countChanged.OnNext(Count);
}
public void Clear()
{
var beforeCount = Count;
inner.Clear();
if (collectionReset != null) collectionReset.OnNext(Unit.Default);
if (beforeCount > 0)
{
if (countChanged != null) countChanged.OnNext(Count);
}
}
public bool Remove(TKey key)
{
TValue oldValue;
if (inner.TryGetValue(key, out oldValue))
{
var isSuccessRemove = inner.Remove(key);
if (isSuccessRemove)
{
if (dictionaryRemove != null) dictionaryRemove.OnNext(new DictionaryRemoveEvent<TKey, TValue>(key, oldValue));
if (countChanged != null) countChanged.OnNext(Count);
}
return isSuccessRemove;
}
else
{
return false;
}
}
public bool ContainsKey(TKey key)
{
return inner.ContainsKey(key);
}
public bool TryGetValue(TKey key, out TValue value)
{
return inner.TryGetValue(key, out value);
}
public Dictionary<TKey, TValue>.Enumerator GetEnumerator()
{
return inner.GetEnumerator();
}
void DisposeSubject<TSubject>(ref Subject<TSubject> subject)
{
if (subject != null)
{
try
{
subject.OnCompleted();
}
finally
{
subject.Dispose();
subject = null;
}
}
}
#region IDisposable Support
private bool disposedValue = false;
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
DisposeSubject(ref countChanged);
DisposeSubject(ref collectionReset);
DisposeSubject(ref dictionaryAdd);
DisposeSubject(ref dictionaryRemove);
DisposeSubject(ref dictionaryReplace);
}
disposedValue = true;
}
}
public void Dispose()
{
Dispose(true);
}
#endregion
#region Observe
[NonSerialized]
Subject<int> countChanged = null;
public IObservable<int> ObserveCountChanged(bool notifyCurrentCount = false)
{
if (isDisposed) return Observable.Empty<int>();
var subject = countChanged ?? (countChanged = new Subject<int>());
if (notifyCurrentCount)
{
return subject.StartWith(() => this.Count);
}
else
{
return subject;
}
}
[NonSerialized]
Subject<Unit> collectionReset = null;
public IObservable<Unit> ObserveReset()
{
if (isDisposed) return Observable.Empty<Unit>();
return collectionReset ?? (collectionReset = new Subject<Unit>());
}
[NonSerialized]
Subject<DictionaryAddEvent<TKey, TValue>> dictionaryAdd = null;
public IObservable<DictionaryAddEvent<TKey, TValue>> ObserveAdd()
{
if (isDisposed) return Observable.Empty<DictionaryAddEvent<TKey, TValue>>();
return dictionaryAdd ?? (dictionaryAdd = new Subject<DictionaryAddEvent<TKey, TValue>>());
}
[NonSerialized]
Subject<DictionaryRemoveEvent<TKey, TValue>> dictionaryRemove = null;
public IObservable<DictionaryRemoveEvent<TKey, TValue>> ObserveRemove()
{
if (isDisposed) return Observable.Empty<DictionaryRemoveEvent<TKey, TValue>>();
return dictionaryRemove ?? (dictionaryRemove = new Subject<DictionaryRemoveEvent<TKey, TValue>>());
}
[NonSerialized]
Subject<DictionaryReplaceEvent<TKey, TValue>> dictionaryReplace = null;
public IObservable<DictionaryReplaceEvent<TKey, TValue>> ObserveReplace()
{
if (isDisposed) return Observable.Empty<DictionaryReplaceEvent<TKey, TValue>>();
return dictionaryReplace ?? (dictionaryReplace = new Subject<DictionaryReplaceEvent<TKey, TValue>>());
}
#endregion
#region implement explicit
object IDictionary.this[object key]
{
get
{
return this[(TKey)key];
}
set
{
this[(TKey)key] = (TValue)value;
}
}
bool IDictionary.IsFixedSize
{
get
{
return ((IDictionary)inner).IsFixedSize;
}
}
bool IDictionary.IsReadOnly
{
get
{
return ((IDictionary)inner).IsReadOnly;
}
}
bool ICollection.IsSynchronized
{
get
{
return ((IDictionary)inner).IsSynchronized;
}
}
ICollection IDictionary.Keys
{
get
{
return ((IDictionary)inner).Keys;
}
}
object ICollection.SyncRoot
{
get
{
return ((IDictionary)inner).SyncRoot;
}
}
ICollection IDictionary.Values
{
get
{
return ((IDictionary)inner).Values;
}
}
bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly
{
get
{
return ((ICollection<KeyValuePair<TKey, TValue>>)inner).IsReadOnly;
}
}
ICollection<TKey> IDictionary<TKey, TValue>.Keys
{
get
{
return inner.Keys;
}
}
ICollection<TValue> IDictionary<TKey, TValue>.Values
{
get
{
return inner.Values;
}
}
void IDictionary.Add(object key, object value)
{
Add((TKey)key, (TValue)value);
}
bool IDictionary.Contains(object key)
{
return ((IDictionary)inner).Contains(key);
}
void ICollection.CopyTo(Array array, int index)
{
((IDictionary)inner).CopyTo(array, index);
}
#if !UNITY_METRO
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
((ISerializable)inner).GetObjectData(info, context);
}
public void OnDeserialization(object sender)
{
((IDeserializationCallback)inner).OnDeserialization(sender);
}
#endif
void IDictionary.Remove(object key)
{
Remove((TKey)key);
}
void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
{
Add((TKey)item.Key, (TValue)item.Value);
}
bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
{
return ((ICollection<KeyValuePair<TKey, TValue>>)inner).Contains(item);
}
void ICollection<KeyValuePair<TKey, TValue>>.CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
((ICollection<KeyValuePair<TKey, TValue>>)inner).CopyTo(array, arrayIndex);
}
IEnumerator<KeyValuePair<TKey, TValue>> IEnumerable<KeyValuePair<TKey, TValue>>.GetEnumerator()
{
return ((ICollection<KeyValuePair<TKey, TValue>>)inner).GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return inner.GetEnumerator();
}
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
TValue v;
if (TryGetValue(item.Key, out v))
{
if (EqualityComparer<TValue>.Default.Equals(v, item.Value))
{
Remove(item.Key);
return true;
}
}
return false;
}
IDictionaryEnumerator IDictionary.GetEnumerator()
{
return ((IDictionary)inner).GetEnumerator();
}
#endregion
}
public static partial class ReactiveDictionaryExtensions
{
public static ReactiveDictionary<TKey, TValue> ToReactiveDictionary<TKey, TValue>(this Dictionary<TKey, TValue> dictionary)
{
return new ReactiveDictionary<TKey, TValue>(dictionary);
}
}
}
| jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveDictionary.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveDictionary.cs",
"repo_id": "jynew",
"token_count": 7659
} | 1,540 |
// after uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System;
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableCanvasGroupChangedTrigger : ObservableTriggerBase
{
Subject<Unit> onCanvasGroupChanged;
// Callback that is sent if the canvas group is changed
void OnCanvasGroupChanged()
{
if (onCanvasGroupChanged != null) onCanvasGroupChanged.OnNext(Unit.Default);
}
/// <summary>Callback that is sent if the canvas group is changed.</summary>
public IObservable<Unit> OnCanvasGroupChangedAsObservable()
{
return onCanvasGroupChanged ?? (onCanvasGroupChanged = new Subject<Unit>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onCanvasGroupChanged != null)
{
onCanvasGroupChanged.OnCompleted();
}
}
}
}
#endif | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableCanvasGroupChangedTrigger.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableCanvasGroupChangedTrigger.cs",
"repo_id": "jynew",
"token_count": 442
} | 1,541 |
// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableEndDragTrigger : ObservableTriggerBase, IEventSystemHandler, IEndDragHandler
{
Subject<PointerEventData> onEndDrag;
void IEndDragHandler.OnEndDrag(PointerEventData eventData)
{
if (onEndDrag != null) onEndDrag.OnNext(eventData);
}
public IObservable<PointerEventData> OnEndDragAsObservable()
{
return onEndDrag ?? (onEndDrag = new Subject<PointerEventData>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onEndDrag != null)
{
onEndDrag.OnCompleted();
}
}
}
}
#endif | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableEndDragTrigger.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableEndDragTrigger.cs",
"repo_id": "jynew",
"token_count": 423
} | 1,542 |
using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableParticleTrigger : ObservableTriggerBase
{
Subject<GameObject> onParticleCollision;
#if UNITY_5_4_OR_NEWER
Subject<Unit> onParticleTrigger;
#endif
/// <summary>OnParticleCollision is called when a particle hits a collider.</summary>
void OnParticleCollision(GameObject other)
{
if (onParticleCollision != null) onParticleCollision.OnNext(other);
}
/// <summary>OnParticleCollision is called when a particle hits a collider.</summary>
public IObservable<GameObject> OnParticleCollisionAsObservable()
{
return onParticleCollision ?? (onParticleCollision = new Subject<GameObject>());
}
#if UNITY_5_4_OR_NEWER
/// <summary>OnParticleTrigger is called when any particles in a particle system meet the conditions in the trigger module.</summary>
void OnParticleTrigger()
{
if (onParticleTrigger != null) onParticleTrigger.OnNext(Unit.Default);
}
/// <summary>OnParticleTrigger is called when any particles in a particle system meet the conditions in the trigger module.</summary>
public IObservable<Unit> OnParticleTriggerAsObservable()
{
return onParticleTrigger ?? (onParticleTrigger = new Subject<Unit>());
}
#endif
protected override void RaiseOnCompletedOnDestroy()
{
if (onParticleCollision != null)
{
onParticleCollision.OnCompleted();
}
#if UNITY_5_4_OR_NEWER
if (onParticleTrigger != null)
{
onParticleTrigger.OnCompleted();
}
#endif
}
}
} | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableParticleTrigger.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableParticleTrigger.cs",
"repo_id": "jynew",
"token_count": 751
} | 1,543 |
// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableSelectTrigger : ObservableTriggerBase, IEventSystemHandler, ISelectHandler
{
Subject<BaseEventData> onSelect;
void ISelectHandler.OnSelect(BaseEventData eventData)
{
if (onSelect != null) onSelect.OnNext(eventData);
}
public IObservable<BaseEventData> OnSelectAsObservable()
{
return onSelect ?? (onSelect = new Subject<BaseEventData>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onSelect != null)
{
onSelect.OnCompleted();
}
}
}
}
#endif | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableSelectTrigger.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableSelectTrigger.cs",
"repo_id": "jynew",
"token_count": 407
} | 1,544 |
using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableTriggerTrigger : ObservableTriggerBase
{
Subject<Collider> onTriggerEnter;
/// <summary>OnTriggerEnter is called when the Collider other enters the trigger.</summary>
void OnTriggerEnter(Collider other)
{
if (onTriggerEnter != null) onTriggerEnter.OnNext(other);
}
/// <summary>OnTriggerEnter is called when the Collider other enters the trigger.</summary>
public IObservable<Collider> OnTriggerEnterAsObservable()
{
return onTriggerEnter ?? (onTriggerEnter = new Subject<Collider>());
}
Subject<Collider> onTriggerExit;
/// <summary>OnTriggerExit is called when the Collider other has stopped touching the trigger.</summary>
void OnTriggerExit(Collider other)
{
if (onTriggerExit != null) onTriggerExit.OnNext(other);
}
/// <summary>OnTriggerExit is called when the Collider other has stopped touching the trigger.</summary>
public IObservable<Collider> OnTriggerExitAsObservable()
{
return onTriggerExit ?? (onTriggerExit = new Subject<Collider>());
}
Subject<Collider> onTriggerStay;
/// <summary>OnTriggerStay is called once per frame for every Collider other that is touching the trigger.</summary>
void OnTriggerStay(Collider other)
{
if (onTriggerStay != null) onTriggerStay.OnNext(other);
}
/// <summary>OnTriggerStay is called once per frame for every Collider other that is touching the trigger.</summary>
public IObservable<Collider> OnTriggerStayAsObservable()
{
return onTriggerStay ?? (onTriggerStay = new Subject<Collider>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onTriggerEnter != null)
{
onTriggerEnter.OnCompleted();
}
if (onTriggerExit != null)
{
onTriggerExit.OnCompleted();
}
if (onTriggerStay != null)
{
onTriggerStay.OnCompleted();
}
}
}
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public class AsyncLazy
{
static Action<object> continuation = SetCompletionSource;
Func<UniTask> taskFactory;
UniTaskCompletionSource completionSource;
UniTask.Awaiter awaiter;
object syncLock;
bool initialized;
public AsyncLazy(Func<UniTask> taskFactory)
{
this.taskFactory = taskFactory;
this.completionSource = new UniTaskCompletionSource();
this.syncLock = new object();
this.initialized = false;
}
internal AsyncLazy(UniTask task)
{
this.taskFactory = null;
this.completionSource = new UniTaskCompletionSource();
this.syncLock = null;
this.initialized = true;
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
}
public UniTask Task
{
get
{
EnsureInitialized();
return completionSource.Task;
}
}
public UniTask.Awaiter GetAwaiter() => Task.GetAwaiter();
void EnsureInitialized()
{
if (Volatile.Read(ref initialized))
{
return;
}
EnsureInitializedCore();
}
void EnsureInitializedCore()
{
lock (syncLock)
{
if (!Volatile.Read(ref initialized))
{
var f = Interlocked.Exchange(ref taskFactory, null);
if (f != null)
{
var task = f();
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
Volatile.Write(ref initialized, true);
}
}
}
}
void SetCompletionSource(in UniTask.Awaiter awaiter)
{
try
{
awaiter.GetResult();
completionSource.TrySetResult();
}
catch (Exception ex)
{
completionSource.TrySetException(ex);
}
}
static void SetCompletionSource(object state)
{
var self = (AsyncLazy)state;
try
{
self.awaiter.GetResult();
self.completionSource.TrySetResult();
}
catch (Exception ex)
{
self.completionSource.TrySetException(ex);
}
finally
{
self.awaiter = default;
}
}
}
public class AsyncLazy<T>
{
static Action<object> continuation = SetCompletionSource;
Func<UniTask<T>> taskFactory;
UniTaskCompletionSource<T> completionSource;
UniTask<T>.Awaiter awaiter;
object syncLock;
bool initialized;
public AsyncLazy(Func<UniTask<T>> taskFactory)
{
this.taskFactory = taskFactory;
this.completionSource = new UniTaskCompletionSource<T>();
this.syncLock = new object();
this.initialized = false;
}
internal AsyncLazy(UniTask<T> task)
{
this.taskFactory = null;
this.completionSource = new UniTaskCompletionSource<T>();
this.syncLock = null;
this.initialized = true;
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
}
public UniTask<T> Task
{
get
{
EnsureInitialized();
return completionSource.Task;
}
}
public UniTask<T>.Awaiter GetAwaiter() => Task.GetAwaiter();
void EnsureInitialized()
{
if (Volatile.Read(ref initialized))
{
return;
}
EnsureInitializedCore();
}
void EnsureInitializedCore()
{
lock (syncLock)
{
if (!Volatile.Read(ref initialized))
{
var f = Interlocked.Exchange(ref taskFactory, null);
if (f != null)
{
var task = f();
var awaiter = task.GetAwaiter();
if (awaiter.IsCompleted)
{
SetCompletionSource(awaiter);
}
else
{
this.awaiter = awaiter;
awaiter.SourceOnCompleted(continuation, this);
}
Volatile.Write(ref initialized, true);
}
}
}
}
void SetCompletionSource(in UniTask<T>.Awaiter awaiter)
{
try
{
var result = awaiter.GetResult();
completionSource.TrySetResult(result);
}
catch (Exception ex)
{
completionSource.TrySetException(ex);
}
}
static void SetCompletionSource(object state)
{
var self = (AsyncLazy<T>)state;
try
{
var result = self.awaiter.GetResult();
self.completionSource.TrySetResult(result);
}
catch (Exception ex)
{
self.completionSource.TrySetException(ex);
}
finally
{
self.awaiter = default;
}
}
}
}
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Runtime.CompilerServices;
namespace Cysharp.Threading.Tasks.Internal
{
// optimized version of Standard Queue<T>.
internal class MinimumQueue<T>
{
const int MinimumGrow = 4;
const int GrowFactor = 200;
T[] array;
int head;
int tail;
int size;
public MinimumQueue(int capacity)
{
if (capacity < 0) throw new ArgumentOutOfRangeException("capacity");
array = new T[capacity];
head = tail = size = 0;
}
public int Count
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return size; }
}
public T Peek()
{
if (size == 0) ThrowForEmptyQueue();
return array[head];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(T item)
{
if (size == array.Length)
{
Grow();
}
array[tail] = item;
MoveNext(ref tail);
size++;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public T Dequeue()
{
if (size == 0) ThrowForEmptyQueue();
int head = this.head;
T[] array = this.array;
T removed = array[head];
array[head] = default(T);
MoveNext(ref this.head);
size--;
return removed;
}
void Grow()
{
int newcapacity = (int)((long)array.Length * (long)GrowFactor / 100);
if (newcapacity < array.Length + MinimumGrow)
{
newcapacity = array.Length + MinimumGrow;
}
SetCapacity(newcapacity);
}
void SetCapacity(int capacity)
{
T[] newarray = new T[capacity];
if (size > 0)
{
if (head < tail)
{
Array.Copy(array, head, newarray, 0, size);
}
else
{
Array.Copy(array, head, newarray, 0, array.Length - head);
Array.Copy(array, 0, newarray, array.Length - head, tail);
}
}
array = newarray;
head = 0;
tail = (size == capacity) ? 0 : size;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void MoveNext(ref int index)
{
int tmp = index + 1;
if (tmp == array.Length)
{
tmp = 0;
}
index = tmp;
}
void ThrowForEmptyQueue()
{
throw new InvalidOperationException("EmptyQueue");
}
}
} | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/MinimumQueue.cs/0 | {
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using System;
using System.Diagnostics;
namespace Cysharp.Threading.Tasks.Internal
{
internal readonly struct ValueStopwatch
{
static readonly double TimestampToTicks = TimeSpan.TicksPerSecond / (double)Stopwatch.Frequency;
readonly long startTimestamp;
public static ValueStopwatch StartNew() => new ValueStopwatch(Stopwatch.GetTimestamp());
ValueStopwatch(long startTimestamp)
{
this.startTimestamp = startTimestamp;
}
public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks);
public bool IsInvalid => startTimestamp == 0;
public long ElapsedTicks
{
get
{
if (startTimestamp == 0)
{
throw new InvalidOperationException("Detected invalid initialization(use 'default'), only to create from StartNew().");
}
var delta = Stopwatch.GetTimestamp() - startTimestamp;
return (long)(delta * TimestampToTicks);
}
}
}
} | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/ValueStopwatch.cs/0 | {
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using Cysharp.Threading.Tasks.Internal;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null)
where TTarget : class
{
var unityObject = target as UnityEngine.Object;
var isUnityObject = target is UnityEngine.Object; // don't use (unityObject == null)
if (isUnityObject)
{
return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming);
}
else
{
return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming);
}
}
}
internal sealed class EveryValueChangedUnityObject<TTarget, TProperty> : IUniTaskAsyncEnumerable<TProperty>
{
readonly TTarget target;
readonly Func<TTarget, TProperty> propertySelector;
readonly IEqualityComparer<TProperty> equalityComparer;
readonly PlayerLoopTiming monitorTiming;
public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming)
{
this.target = target;
this.propertySelector = propertySelector;
this.equalityComparer = equalityComparer;
this.monitorTiming = monitorTiming;
}
public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken);
}
sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
{
readonly TTarget target;
readonly UnityEngine.Object targetAsUnityObject;
readonly IEqualityComparer<TProperty> equalityComparer;
readonly Func<TTarget, TProperty> propertySelector;
CancellationToken cancellationToken;
bool first;
TProperty currentValue;
bool disposed;
public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken)
{
this.target = target;
this.targetAsUnityObject = target as UnityEngine.Object;
this.propertySelector = propertySelector;
this.equalityComparer = equalityComparer;
this.cancellationToken = cancellationToken;
this.first = true;
TaskTracker.TrackActiveTask(this, 2);
PlayerLoopHelper.AddAction(monitorTiming, this);
}
public TProperty Current => currentValue;
public UniTask<bool> MoveNextAsync()
{
// return false instead of throw
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
if (first)
{
first = false;
if (targetAsUnityObject == null)
{
return CompletedTasks.False;
}
this.currentValue = propertySelector(target);
return CompletedTasks.True;
}
completionSource.Reset();
return new UniTask<bool>(this, completionSource.Version);
}
public UniTask DisposeAsync()
{
if (!disposed)
{
disposed = true;
TaskTracker.RemoveTracking(this);
}
return default;
}
public bool MoveNext()
{
if (disposed || cancellationToken.IsCancellationRequested || targetAsUnityObject == null) // destroyed = cancel.
{
completionSource.TrySetResult(false);
DisposeAsync().Forget();
return false;
}
TProperty nextValue = default(TProperty);
try
{
nextValue = propertySelector(target);
if (equalityComparer.Equals(currentValue, nextValue))
{
return true;
}
}
catch (Exception ex)
{
completionSource.TrySetException(ex);
DisposeAsync().Forget();
return false;
}
currentValue = nextValue;
completionSource.TrySetResult(true);
return true;
}
}
}
internal sealed class EveryValueChangedStandardObject<TTarget, TProperty> : IUniTaskAsyncEnumerable<TProperty>
where TTarget : class
{
readonly WeakReference<TTarget> target;
readonly Func<TTarget, TProperty> propertySelector;
readonly IEqualityComparer<TProperty> equalityComparer;
readonly PlayerLoopTiming monitorTiming;
public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming)
{
this.target = new WeakReference<TTarget>(target, false);
this.propertySelector = propertySelector;
this.equalityComparer = equalityComparer;
this.monitorTiming = monitorTiming;
}
public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken);
}
sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
{
readonly WeakReference<TTarget> target;
readonly IEqualityComparer<TProperty> equalityComparer;
readonly Func<TTarget, TProperty> propertySelector;
CancellationToken cancellationToken;
bool first;
TProperty currentValue;
bool disposed;
public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken)
{
this.target = target;
this.propertySelector = propertySelector;
this.equalityComparer = equalityComparer;
this.cancellationToken = cancellationToken;
this.first = true;
TaskTracker.TrackActiveTask(this, 2);
PlayerLoopHelper.AddAction(monitorTiming, this);
}
public TProperty Current => currentValue;
public UniTask<bool> MoveNextAsync()
{
if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
if (first)
{
first = false;
if (!target.TryGetTarget(out var t))
{
return CompletedTasks.False;
}
this.currentValue = propertySelector(t);
return CompletedTasks.True;
}
completionSource.Reset();
return new UniTask<bool>(this, completionSource.Version);
}
public UniTask DisposeAsync()
{
if (!disposed)
{
disposed = true;
TaskTracker.RemoveTracking(this);
}
return default;
}
public bool MoveNext()
{
if (disposed || cancellationToken.IsCancellationRequested || !target.TryGetTarget(out var t))
{
completionSource.TrySetResult(false);
DisposeAsync().Forget();
return false;
}
TProperty nextValue = default(TProperty);
try
{
nextValue = propertySelector(t);
if (equalityComparer.Equals(currentValue, nextValue))
{
return true;
}
}
catch (Exception ex)
{
completionSource.TrySetException(ex);
DisposeAsync().Forget();
return false;
}
currentValue = nextValue;
completionSource.TrySetResult(true);
return true;
}
}
}
} | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/UnityExtensions/EveryValueChanged.cs/0 | {
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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
// internaly used but public, allow to user create custom operator with pooling.
public static class TaskPool
{
internal static int MaxPoolSize;
// avoid to use ConcurrentDictionary for safety of WebGL build.
static Dictionary<Type, Func<int>> sizes = new Dictionary<Type, Func<int>>();
static TaskPool()
{
try
{
var value = Environment.GetEnvironmentVariable("UNITASK_MAX_POOLSIZE");
if (value != null)
{
if (int.TryParse(value, out var size))
{
MaxPoolSize = size;
return;
}
}
}
catch { }
MaxPoolSize = int.MaxValue;
}
public static void SetMaxPoolSize(int maxPoolSize)
{
MaxPoolSize = maxPoolSize;
}
public static IEnumerable<(Type, int)> GetCacheSizeInfo()
{
lock (sizes)
{
foreach (var item in sizes)
{
yield return (item.Key, item.Value());
}
}
}
public static void RegisterSizeGetter(Type type, Func<int> getSize)
{
lock (sizes)
{
sizes[type] = getSize;
}
}
}
public interface ITaskPoolNode<T>
{
ref T NextNode { get; }
}
// mutable struct, don't mark readonly.
[StructLayout(LayoutKind.Auto)]
public struct TaskPool<T>
where T : class, ITaskPoolNode<T>
{
int gate;
int size;
T root;
public int Size => size;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPop(out T result)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
var v = root;
if (!(v is null))
{
ref var nextNode = ref v.NextNode;
root = nextNode;
nextNode = null;
size--;
result = v;
Volatile.Write(ref gate, 0);
return true;
}
Volatile.Write(ref gate, 0);
}
result = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryPush(T item)
{
if (Interlocked.CompareExchange(ref gate, 1, 0) == 0)
{
if (size < TaskPool.MaxPoolSize)
{
item.NextNode = root;
root = item;
size++;
Volatile.Write(ref gate, 0);
return true;
}
else
{
Volatile.Write(ref gate, 0);
}
}
return false;
}
}
} | jynew/jyx2/Assets/Plugins/UniTask/Runtime/TaskPool.cs/0 | {
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using UnityEngine;
using UnityEditor;
using System.Collections;
//Disable Log warnings for assigned but not used variables
#pragma warning disable 0219
namespace TileWorld
{
public class TileWorldCreatorEditorSettingsWindow : EditorWindow
{
public static TileWorldCreatorEditorSettingsWindow window;
//static TileWorldConfigurationEditor[] editor;
static TileWorldCreator twc;
static GameObject obj;
public static void InitWindow(GameObject _obj)
{
// Get existing open window or if none, make a new one:
window = (TileWorldCreatorEditorSettingsWindow)EditorWindow.GetWindow(typeof(TileWorldCreatorEditorSettingsWindow));
twc = _obj.GetComponent<TileWorldCreator>();
//editor = (TileWorldConfigurationEditor[])Resources.FindObjectsOfTypeAll(typeof(TileWorldConfigurationEditor));
obj = _obj;
}
void OnGUI()
{
if (GUILayout.Button("select"))
{
if (obj != null)
{
Selection.activeGameObject = obj;
}
else
{
TileWorldCreator _c = GameObject.FindObjectOfType<TileWorldCreator>();
obj = _c.gameObject;
InitWindow(obj);
}
}
if (window != null)
{
TileWorldConfigurationEditor.ShowGlobalSettings(twc.configuration);
}
}
}
}
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/* TileWorldCreator
* ----------------------
* Circle mask behaviour
* ----------------------
*
* returns a circle shaped map
*
*/
using UnityEngine;
using System.Collections;
using TileWorld;
/* To create a mask behaviour we have to inherit from TileWorldCreator
* and use the IMaskBehaviour interface.
*
* Required method of the IMaskBehaviour interface:
* public bool[,] ApplyMask(bool[,] _map, TileWorldCreator _creator)
*
* the ApplyMask method receives the current map which then can be modified
* inside of the class. After modifications are done, you will have to return
* the modified map.
*/
public class CircleMask : TileWorldCreator, IMaskBehaviour
{
public bool[,] ApplyMask(bool[,] _map, TileWorldCreator _creator, TileWorldConfiguration _config)
{
//create a new temp map
bool[,] _tmpMap = new bool[_map.GetLength(0), _map.GetLength(1)];
//set the circle radius
float _radius = 5;
//loop through the maps x and y length
for (int x = 0; x < _config.global.width; x ++)
{
for (int y = 0; y < _config.global.height; y ++)
{
//get center point of the map
Vector2 _center = new Vector2(_config.global.width / 2, _config.global.height / 2);
//current tile position
Vector2 _currPos = new Vector2(x,y);
//get distance from its current cell position to the center of the map
float _dist = Vector2.Distance(_center, _currPos);
//check if the current distance is not to far away from its radius
//and set the appropriate values depending of if invert is set to false or true
if (_dist <= _radius)
{
if (!_config.global.invert)
{
_tmpMap[x, y] = false;
}
else
{
_tmpMap[x, y] = true;
}
}
else
{
if (!_config.global.invert)
{
_tmpMap[x, y] = true;
}
else
{
_tmpMap[x, y] = false;
}
}
}
}
//return the map
return _tmpMap;
}
}
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/* TILE WORLD CREATOR RUNTIME EDITOR
* Copyright (c) 2015 doorfortyfour OG
*
* Create awesome tile worlds in seconds.
*
* Using:
* Drag the prefab called TileWorldCreatorRTE to your scene.
* Make sure a TileWorldCreator prefab exists already in the
* scene. Assign it at the TileWorldCreatorRTE prefab.
*
* Documentation: http://tileworldcreator.doofortyfour.com
* Like us on Facebook: http://www.facebook.com/doorfortyfour2013
* Web: http://www.doorfortyfour.com
* Contact: mail@doorfortyfour.com Contact us for help, bugs or
* share your awesome work you've made with TileWorldCreator
*/
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Xml.Serialization;
using TileWorld;
namespace TileWorld
{
public class TileWorldCreatorRTE : MonoBehaviour
{
//References
public TileWorldCreator creator;
public Camera editorCam;
//Properties
public bool showGrid;
public Texture gridTexture;
public Material mainMaterial; //use this material for grid, cell and cursor
public Color cellAddColor;
public Color cellRemoveColor;
public Color cursorColor;
Material matCellAdd;
Material matCellRemove;
Material matCursor;
Material matGrid;
Color gridColorActive = new Color(255f/255f, 255f/255f, 255f/255f, 30f/255f);
Color gridColorDeactive = new Color(255f / 255f, 255f / 255f, 255f / 255f, 0f / 255f);
//settings
public string path = ""; // root is "Assets/"
public string fileExtension = ".xml";
// UI
bool showGUINewGrid = false;
bool showGUISave = false;
bool showGUILoad = false;
Vector2 scrollViewVector = Vector2.zero;
// UI Objects
GameObject grid;
GameObject cell;
GameObject cursor;
// UI painted cells arrays
bool[,] cellMap = new bool[0, 0];
bool[,] cellInstancedMap = new bool[0, 0];
List<GameObject> cellList = new List<GameObject>();
// build / map properties
bool paintOK = true;
bool mapReady = false;
string w = "";
string h = "";
string[] layerNames;
//int selectedLayer = 0;
float x = 0f;
float z = 0f;
//navigation properties
bool screenPanning = false;
Vector3 lastPosition;
float camDistance;
float maxDistance;
float minDistance = 5;
//save map properties
string saveName = "";
public void Start()
{
bool _error1 = false;
bool _error2 = false;
if (creator == null)
{
//try to find tileworldcreator prefab
creator = GameObject.FindObjectOfType(typeof(TileWorldCreator)) as TileWorldCreator;
if (creator == null)
{
_error1 = true;
Debug.LogWarning("no TileWorldCreator prefab in the scene");
}
else
{
_error1 = false;
}
}
if (editorCam == null)
{
editorCam = GameObject.FindObjectOfType(typeof(Camera)) as Camera;
if (editorCam == null)
{
_error2 = true;
}
else
{
_error2 = false;
}
}
if (!_error1 && !_error2)
{
//init Editor and generate map
//Init(true);
creator.configuration.ui.autoBuild = true;
}
}
//Initialize Editor
public void Init(bool _buildMap)
{
creator.configuration.ui.autoBuild = true;
if (_buildMap)
{
//use the settings from the tileworldcreator prefab
//if this is false we will have to assign new settings like in the
//runtime demoscene (new TileWorldCreator.Settings();)
//creator.useSettingsFromReference = true;
//first generate a new map then we build the complete map
//with coroutine set to false, merge false and optimization set to true.
creator.GenerateMaps();
creator.BuildMapComplete(false, false, true);
//assign a new mask map to layers who are using one
for (int l = 0; l < creator.configuration.global.layerCount; l++)
{
if (creator.configuration.worldMap[l].useMask)
{
creator.AddNewMask(l);
}
}
//bool array for painted cells
cellMap = new bool[creator.configuration.global.width, creator.configuration.global.height];
cellInstancedMap = new bool[creator.configuration.global.width, creator.configuration.global.height];
for (int w = 0; w < creator.configuration.global.width; w++)
{
for (int h = 0; h < creator.configuration.global.height; h++)
{
cellMap[w, h] = false;
cellInstancedMap[w, h] = false;
}
}
}
//setup camera
editorCam.transform.position = new Vector3(creator.configuration.global.width / 2 + creator.transform.position.x, 10, creator.configuration.global.height / 2 + creator.transform.position.z);
editorCam.transform.rotation = Quaternion.Euler(new Vector3(90, 0, 0));
editorCam.orthographic = true;
float _h = ((float)creator.configuration.global.height / 2);
float _w = ((float)creator.configuration.global.width / (float)creator.configuration.global.height) * 3;
editorCam.orthographicSize = _h + _w;
maxDistance = _h + _w;
camDistance = maxDistance;
if (grid != null)
{
Destroy(grid.gameObject);
}
if (cell != null)
{
Destroy(cell.gameObject);
}
if (cursor != null)
{
Destroy(cursor.gameObject);
}
//setup editor
//generate grid plane
//matGrid = new Material(Shader.Find("Particles/Additive")); -> does not work in builds, becuase shader will no be included in build
matGrid = new Material(mainMaterial);
if (showGrid)
{
matGrid.SetTexture("_MainTex", gridTexture);
matGrid.SetColor("_TintColor", gridColorActive);
}
else
{
matGrid.SetColor("_TintColor", gridColorDeactive);
}
grid = GeneratePlane(creator.configuration.global.width, creator.configuration.global.height, matGrid, "grid");
//generate cell plane and material add and material remove
//which will be used for the cells
//material add cell
//matCellAdd = new Material(Shader.Find("Particles/Additive"));
matCellAdd = new Material(mainMaterial);
matCellAdd.SetColor("_TintColor", cellAddColor);
////material remove cell
//matCellRemove = new Material(Shader.Find("Particles/Additive"));
matCellRemove = new Material(mainMaterial);
matCellRemove.SetColor("_TintColor", cellRemoveColor);
cell = GeneratePlane(1, 1, matCellAdd, "cell");
//move cell
cell.transform.position = new Vector3(-1000, -1000, -1000);
//generate cursor
//matCursor = new Material(Shader.Find("Particles/Additive"));
matCursor = new Material(mainMaterial);
matCursor.SetColor("_TintColor", cursorColor);
cursor = GeneratePlane(2, 2, matCursor, "cursor");
mapReady = true;
//parent grid, cell and cursor object
cell.transform.parent = this.transform;
grid.transform.parent = this.transform;
cursor.transform.parent = this.transform;
this.transform.position = creator.transform.position;
//initialize layers and build arrays
InitLayers();
}
void InitLayers()
{
List<string> layers = new List<string>();
for (int i = 0; i < creator.configuration.global.layerCount; i++)
{
layers.Add("layer: " + i.ToString());
}
layerNames = new string[layers.Count];
for (int l = 0; l < layers.Count; l++)
{
layerNames[l] = layers[l];
}
}
//Update method is used to place cursor plane on grid and detecting if user has
//clicked on the grid.
void Update()
{
if (!mapReady || !paintOK)
return;
//set grid plane according to selected layer height
if (showGrid)
{
grid.transform.localPosition = new Vector3(0, 1.1f + creator.configuration.ui.mapIndex, 0); // new Vector3(0, 1.1f + creator.mapIndex, 0);
}
Ray _ray = editorCam.ScreenPointToRay(Input.mousePosition);
RaycastHit _hit = new RaycastHit();
if (Physics.Raycast(_ray, out _hit, 1000)) // && _hit.transform.gameObject.tag == "grid")
{
//if (_hit.transform.gameObject.name == "grid")
//{
if (_hit.point.x - creator.transform.position.x < 0)
{
x = (int)(_hit.point.x / 1);
}
else if (_hit.point.x - creator.transform.position.x < creator.configuration.global.width - 1)
{
x = (int)(_hit.point.x / 1 + 1.0f);
}
x *= 1;
if (_hit.point.z - creator.transform.position.z < 0)
{
z = (int)(_hit.point.z / 1);
}
else if (_hit.point.z - creator.transform.position.z < creator.configuration.global.height - 1)
{
z = (int)(_hit.point.z / 1 + 1.0f);
}
z *= 1;
cursor.transform.position = new Vector3(x - (1), 1.2f + creator.configuration.ui.mapIndex, z - (1));
if (Input.GetMouseButtonDown(0))
{
PaintCell(creator.configuration.global.invert);
InstantiateCells(true);
}
else if (Input.GetMouseButton(0))
{
PaintCell(creator.configuration.global.invert);
InstantiateCells(true);
}
else if (Input.GetMouseButtonUp(0))
{
BuildMap();
}
if (Input.GetMouseButtonDown(1))
{
PaintCell(!creator.configuration.global.invert);
InstantiateCells(false);
}
else if (Input.GetMouseButton(1))
{
PaintCell(!creator.configuration.global.invert);
InstantiateCells(false);
}
else if (Input.GetMouseButtonUp(1))
{
BuildMap();
}
if (Input.GetMouseButtonUp(1))
{
BuildMap();
}
else if (Input.GetMouseButtonUp(0))
{
BuildMap();
}
//}
}
//NAVIGATION
//----------
// PANNING
// Hold middle Mouse Button to pan the screen in a direction
if (Input.GetMouseButtonDown(2))
{
screenPanning = true;
lastPosition = Input.mousePosition;
}
//If panning, find the angle to pan based on camera angle not screen
if (screenPanning == true)
{
if (Input.GetMouseButtonUp(2))
{
screenPanning = false;
}
var delta = Input.mousePosition - lastPosition;
editorCam.transform.Translate((-(delta.x * (0.1f / 2))), (-(delta.y * (0.1f / 2))), 0);
//clamp panning
editorCam.transform.localPosition = new Vector3(Mathf.Clamp(editorCam.transform.localPosition.x, 0, creator.transform.position.x + creator.configuration.global.width), editorCam.transform.localPosition.y, Mathf.Clamp(editorCam.transform.localPosition.z, 0, creator.transform.position.z + creator.configuration.global.height));
lastPosition = Input.mousePosition;
}
//scrolling
//---------
camDistance -= Input.GetAxis("Mouse ScrollWheel") * 10;
camDistance = Mathf.Clamp(camDistance, minDistance, maxDistance);
editorCam.orthographicSize = camDistance;
//--------------
}
//build map if user has clicked and automatic build is enabled
void BuildMap()
{
if (creator.configuration.ui.autoBuild)
{
for (int l = 0; l < creator.configuration.global.layerCount; l++)
{
for (int i = 0; i < 4; i++)
{
for (int c = 0; c < cellMap.GetLength(0); c++)
{
for (int d = 0; d < cellMap.GetLength(1); d++)
{
if (cellInstancedMap[c, d])
{
creator.OptimizePassPartial(l, c, d);
}
}
}
}
}
if (creator.firstTimeBuild)
{
creator.BuildMapComplete(false, false, true);
}
else
{
if (creator.configuration.global.buildOverlappingTiles)
{
//set optimization to false because we do the optmizitation above
//creator.BuildMapPartial(false, false, 0, 0);
creator.BuildMapPartial(false, false);
}
else
{
creator.firstTimeBuild = true;
creator.BuildMapComplete(false, false, true);
}
}
//reset the painted cells
ResetCells();
}
}
//paint cells so user knows where he has painted
void InstantiateCells(bool _add)
{
for (int y = 0; y < creator.configuration.global.height; y++)
{
for (int x = 0; x < creator.configuration.global.width; x++)
{
if (cellMap[x, y])
{
if (!cellInstancedMap[x, y])
{
var _inst = Instantiate(cell, new Vector3(x + creator.transform.position.x, 1.2f + creator.configuration.ui.mapIndex, y + creator.transform.position.z), Quaternion.identity) as GameObject;
_inst.transform.parent = this.transform;
cellList.Add(_inst);
cellInstancedMap[x, y] = true;
if (_add)
{
_inst.GetComponent<Renderer>().material = matCellAdd;
}
else
{
_inst.GetComponent<Renderer>().material = matCellRemove;
}
}
}
}
}
}
//reset painted cells
void ResetCells()
{
for (int i = 0; i < cellList.Count; i++)
{
Destroy(cellList[i].gameObject);
}
cellMap = new bool[creator.configuration.global.width, creator.configuration.global.height];
cellInstancedMap = new bool[creator.configuration.global.width, creator.configuration.global.height];
cellList = new List<GameObject>();
}
//paint map, add or remove
void PaintCell(bool _add)
{
if (creator.configuration.worldMap.Count < 1)
return;
if (_add)
{
Vector3 _gP = GetGridPosition(cursor.transform.position);
if (_gP.x < 0)
{
_gP.x = -1;
}
if (_gP.z < 0)
{
_gP.z = -1;
}
for (int y = 0; y < creator.configuration.ui.brushSize; y++)
{
for (int x = 0; x < creator.configuration.ui.brushSize; x++)
{
if (_gP.x + x >= 0 && _gP.z + y >= 0 && _gP.x + x < creator.configuration.worldMap[creator.configuration.ui.mapIndex].cellMap.GetLength(0) && _gP.z + y < creator.configuration.worldMap[creator.configuration.ui.mapIndex].cellMap.GetLength(1))
{
if (!creator.configuration.worldMap[creator.configuration.ui.mapIndex].paintMask)
{
creator.configuration.worldMap[creator.configuration.ui.mapIndex].cellMap[(int)_gP.x + x, (int)_gP.z + y] = true;
}
else
{
creator.configuration.worldMap[creator.configuration.ui.mapIndex].maskMap[(int)_gP.x + x, (int)_gP.z + y] = true;
}
cellMap[(int)_gP.x + x, (int)_gP.z + y] = true;
}
}
}
//creator.UpdateMap();
}
else
{
Vector3 _gP = GetGridPosition(cursor.transform.position);
if (_gP.x < 0)
{
_gP.x = -1;
}
if (_gP.z < 0)
{
_gP.z = -1;
}
for (int y = 0; y < creator.configuration.ui.brushSize; y++)
{
for (int x = 0; x < creator.configuration.ui.brushSize; x++)
{
if (_gP.x + x >= 0 && _gP.z + y >= 0 && _gP.x + x < creator.configuration.worldMap[creator.configuration.ui.mapIndex].cellMap.GetLength(0) && _gP.z + y < creator.configuration.worldMap[creator.configuration.ui.mapIndex].cellMap.GetLength(1))
{
if (!creator.configuration.worldMap[creator.configuration.ui.mapIndex].paintMask)
{
creator.configuration.worldMap[creator.configuration.ui.mapIndex].cellMap[(int)_gP.x + x, (int)_gP.z + y] = false;
}
else
{
creator.configuration.worldMap[creator.configuration.ui.mapIndex].maskMap[(int)_gP.x + x, (int)_gP.z + y] = false;
}
cellMap[(int)_gP.x + x, (int)_gP.z + y] = true;
}
}
}
//creator.UpdateMap();
}
}
//return the exact grid / cell position
Vector3 GetGridPosition(Vector3 _mousePos)
{
Vector3 _gridPos = new Vector3((Mathf.Floor(_mousePos.x - creator.transform.position.x / 1) / creator.configuration.global.globalScale), 0.05f, (Mathf.Floor(_mousePos.z - creator.transform.position.z / 1) / creator.configuration.global.globalScale));
return _gridPos;
}
//Returns an empty plane
public GameObject GeneratePlane(int _width, int _height, Material _mat, string _name)
{
Mesh _gridMesh = new Mesh();
Vector3[] _verts = new Vector3[4];
Vector2[] _uvs = new Vector2[4];
int[] _tris = new int[6] { 0, 2, 1, 1, 2, 3 };
int _count = 0;
for (int y = 0; y < 2; y++)
{
for (int x = 0; x < 2; x++)
{
_verts[_count] = new Vector3(0 + (x * (1 * _width)), 0, 0 + (y * (1 * _height)));
_count++;
}
}
_uvs[0] = new Vector2(0, 1);
_uvs[1] = new Vector2(1, 1);
_uvs[2] = new Vector2(0, 0);
_uvs[3] = new Vector2(1, 0);
_gridMesh.vertices = _verts;
_gridMesh.triangles = _tris;
_gridMesh.uv = _uvs;
_gridMesh.RecalculateNormals();
GameObject _newGO = new GameObject();
_newGO.AddComponent<MeshFilter>().mesh = _gridMesh;
_newGO.AddComponent<MeshRenderer>();
_newGO.AddComponent<BoxCollider>();
_newGO.transform.position = new Vector3(0, 0, 0); // new Vector3(((1 * _width) / 2), 0.0f, ((1 * _height) / 2));
_newGO.name = _name;
if (_mat != null)
{
_mat.mainTextureScale = new Vector2(_width, _height);
_newGO.GetComponent<Renderer>().material = _mat;
_newGO.GetComponent<Renderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
}
return _newGO;
}
//----------------
// SAVE
//----------------
void Save(string _name)
{
string _finalPath = Path.Combine(Application.dataPath, Path.Combine(path, _name + fileExtension));
TileWorldCreatorSaveLoad.Save(_finalPath, creator);
}
//----------------
// LOAD
//----------------
void Load(string _path)
{
//before loading and building the map we have to delete the old map
GameObject _container = GameObject.Find("TWC_World");
Destroy(_container.gameObject);
TileWorldCreatorSaveLoad.Load(_path, creator);
creator.firstTimeBuild = true;
BuildMap();
Init(false);
}
//---------------------
// GUI
//---------------------
public void OnGUI()
{
if (creator == null)
return;
//Show toolbar (new map, random map)
ShowToolbar();
//show layers
ShowGUILayers();
//show create new map window
if (showGUINewGrid)
{
ShowGUINewGrid();
}
//show save window
if (showGUISave)
{
ShowGUISave();
}
//show load window
if (showGUILoad)
{
ShowGUILoad();
}
//show paint tools (fill, clear)
ShowGUIPaintTools();
//if automatic build is false, show manual build button
if (!creator.configuration.ui.autoBuild)
{
if (GUI.Button(new Rect((Screen.width / 2) - 100, Screen.height - 50, 200, 50), "Build"))
{
//StartCoroutine(creator.BuildMap(false));
creator.BuildMapComplete(false, false, true);
ResetCells();
}
}
}
//Create new map
void ShowGUINewGrid()
{
GUI.Box(centerRect(200, 200, 0, 0), "");
GUI.Label(centerRect(180, 25, 0, -75), "width:");
w = GUI.TextField(centerRect(180, 25, 0, -55), w);
GUI.Label(centerRect(180, 25, 0, -30), "height:");
h = GUI.TextField(centerRect(180, 25, 0, -10), h);
//generate new map
if (GUI.Button(centerRect(90, 25, 45, 75), "new"))
{
//check input
bool _inputCorrect = false;
if (int.TryParse(w, out creator.configuration.global.width))
{
_inputCorrect = true;
if (int.TryParse(h, out creator.configuration.global.height))
{
_inputCorrect = true;
}
else
{
_inputCorrect = false;
}
}
if (_inputCorrect)
{
Init(true);
showGUINewGrid = false;
paintOK = true;
}
}
//cancel window
if (GUI.Button(centerRect(90, 25, -45, 75), "cancel"))
{
showGUINewGrid = false;
paintOK = true;
}
}
//layer window
void ShowGUILayers()
{
if (creator.configuration.worldMap.Count == 0)
return;
GUI.Box(new Rect(Screen.width - 150, Screen.height - 200, 150, 300), "");
for (int l = creator.configuration.global.layerCount - 1; l >= 0; l --)
{
int _buttonWidth = 140;
if (creator.configuration.worldMap[l].useMask)
{
if (GUI.Button(new Rect(Screen.width - 140, Screen.height - 40 - (l * 25), 25, 25), "m"))
{
creator.configuration.ui.mapIndex = l;
creator.configuration.worldMap[l].paintMask = true;
}
_buttonWidth = 115;
}
if (GUI.Button(new Rect(Screen.width - _buttonWidth, Screen.height - 40 - (l * 25), _buttonWidth - 10, 25), "layer: " + l))
{
creator.configuration.ui.mapIndex = l;
creator.configuration.worldMap[l].paintMask = false;
}
}
}
//Top toolbar
void ShowToolbar()
{
GUI.Box(new Rect(0, 0, Screen.width, 30), "");
if (GUI.Button(new Rect(2, 2, 50, 25), "new"))
{
//block painting
paintOK = false;
//show UI new grid
showGUINewGrid = true;
}
if (GUI.Button(new Rect(55, 2, 50, 25), "random"))
{
Init(true);
}
if (GUI.Button(new Rect(110, 2, 50, 25), "save"))
{
//block painting
paintOK = false;
showGUISave = true;
showGUILoad = false;
showGUINewGrid = false;
}
if (GUI.Button(new Rect(165, 2, 50, 25), "load"))
{
//block painting
paintOK = false;
showGUILoad = true;
showGUISave = false;
showGUINewGrid = false;
}
}
//paint tools (clear / fill)
void ShowGUIPaintTools()
{
GUI.Box(new Rect(Screen.width - 150, Screen.height - 255, 150, 50), "");
if (GUI.Button(new Rect(Screen.width - 140, Screen.height - 250, 40, 40), "clear"))
{
creator.FillLayerGround();
BuildMap();
}
if (GUI.Button(new Rect(Screen.width - 95, Screen.height - 250, 40, 40), "fill"))
{
creator.FillLayerBlock();
BuildMap();
}
}
//Save window
void ShowGUISave()
{
GUI.Box(centerRect(200, 200, 0, 0), "");
GUI.Label(centerRect(180, 25, 0, -75), "name:");
saveName = GUI.TextField(centerRect(180, 25, 0, -55), saveName);
//save
if (GUI.Button(centerRect(90, 25, 45, 75), "save"))
{
Save(saveName);
paintOK = true;
showGUISave = false;
}
//cancel window
if (GUI.Button(centerRect(90, 25, -45, 75), "cancel"))
{
paintOK = true;
showGUISave = false;
}
}
//Load window
void ShowGUILoad()
{
GUI.Box(centerRect(220, 250, 0, 0), "");
string _finalPath = Path.Combine(Application.dataPath, path);
string[] _fileInfo = Directory.GetFiles(_finalPath, "*" + fileExtension);
scrollViewVector = GUI.BeginScrollView(centerRect(200, 190, 0, -20), scrollViewVector, new Rect(0, 0, 180, _fileInfo.Length * 30));
for (int i = 0; i < _fileInfo.Length; i++)
{
if (GUI.Button(new Rect(0, 0 + (30 * i), 180, 25), Path.GetFileName(_fileInfo[i])))
{
Load(_fileInfo[i]);
paintOK = true;
showGUILoad = false;
}
}
GUI.EndScrollView();
//cancel window
if (GUI.Button(new Rect((Screen.width / 2) - 100, (Screen.height / 2) + 90, 200, 25), "cancel"))
{
paintOK = true;
showGUILoad = false;
}
}
Rect centerRect(int _width, int _height, int _xOffset, int _yOffset)
{
Rect _rect = new Rect((Screen.width / 2) - (_width / 2) + _xOffset, (Screen.height / 2) - (_height / 2) + _yOffset, _width, _height);
return _rect;
}
// --------------
// end UI Methods
void OnDrawGizmosSelected()
{
#if UNITY_EDITOR
if (PrefabUtility.GetPrefabType(this.gameObject) != PrefabType.DisconnectedPrefabInstance)
{
PrefabUtility.DisconnectPrefabInstance(this.gameObject);
}
#endif
}
}
}
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| jynew/jyx2/Assets/Resources/TileWorldCreator/_Demoscenes/06_sciFiTiles/06_sciFiTiles.unity/0 | {
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TileWorld;
using TileWorld.Events;
public class RuntimeConfigurationCreation : MonoBehaviour
{
public TileWorldCreator creator;
public TileWorldObjectScatter objectScatter;
[System.Serializable]
public class Themes
{
public string name;
public TileWorldConfiguration configuration;
public TileWorldObjectScatterConfiguration objectScatterConfiguration;
}
public List<Themes> themes = new List<Themes>();
// GUI Properties
//---------------------
string width = "20";
string height = "20";
bool invert = false;
bool scatterObjects = false;
bool merge = false;
int selectedAlgorithm;
string[] availableAlgorithms = new string[] { "BSP dungeon", "cellular", "maze", "simple dungeon" };
float progress;
float mergeProgress;
int objectCount = 0;
int selectedTheme = 0;
string[] availableThemes;
bool buildEnabled = true;
//----------------------
void OnEnable()
{
// Register events
TileWorldEvents.OnBuildComplete += MapBuildComplete;
TileWorldEvents.OnMergeComplete += MergeComplete;
TileWorldEvents.BuildProgress += BuildProgress;
TileWorldEvents.MergeProgress += MergeProgress;
}
void OnDisable()
{
// Unregister events
TileWorldEvents.OnBuildComplete -= MapBuildComplete;
TileWorldEvents.OnMergeComplete -= MergeComplete;
TileWorldEvents.BuildProgress -= BuildProgress;
TileWorldEvents.MergeProgress -= MergeProgress;
}
void Start()
{
availableThemes = new string[themes.Count];
for (int i = 0; i < themes.Count; i ++)
{
availableThemes[i] = themes[i].name;
}
}
void OnGUI()
{
selectedTheme = GUILayout.SelectionGrid(selectedTheme, availableThemes, themes.Count);
width = GUILayout.TextField(width);
height = GUILayout.TextField(height);
selectedAlgorithm = GUILayout.SelectionGrid(selectedAlgorithm, availableAlgorithms, 3);
invert = GUILayout.Toggle(invert, "invert:");
scatterObjects = GUILayout.Toggle( scatterObjects, "scatterObjects:");
merge = GUILayout.Toggle(merge, "merge:");
GUI.enabled = buildEnabled;
if (GUILayout.Button("Build"))
{
//create new configuration
//==============================
//var _c = TileWorldConfiguration.NewConfiguration(creator.configuration, true);
//==============================
// or use current configuration
//var _c = creator.configuration;
//==============================
// or assign new configuration from list
var _creatorConfig = themes[selectedTheme].configuration;
//==============================
// Assign properties
// assign width and height
int.TryParse(width, out _creatorConfig.global.width);
int.TryParse(height, out _creatorConfig.global.height);
// assign invert option
// if maze algorithm is selected change invert to always false
// if true maze wont work
if (selectedAlgorithm == 2)
{
invert = false;
_creatorConfig.global.invert = false;
}
else
{
_creatorConfig.global.invert = invert;
}
// assign selected algorithm
_creatorConfig.global.selectedAlgorithm = selectedAlgorithm;
creator.configuration = _creatorConfig;
creator.GenerateAndBuild(merge);
// disable build button
buildEnabled = false;
}
GUI.enabled = true;
// Show progress bar
GUI.Box(new Rect(Screen.width / 2, 40, progress, 25), "building: " + progress.ToString() + " %");
// Show merge progress bar
GUI.Box(new Rect(Screen.width / 2, 75, mergeProgress, 25), "merging: " + mergeProgress.ToString() + " %");
GUILayout.Label("object count: " + objectCount.ToString());
}
// Event, gets called when map is builded
void MapBuildComplete()
{
Debug.Log("map build complete");
StartCoroutine(CountObjects());
if ( !merge )
{
buildEnabled = true;
}
// Scatter objects after map build is complete
if (scatterObjects)
{
// assign configuration based on selected theme
var _objectScatterConfig = themes[selectedTheme].objectScatterConfiguration;
objectScatter.configuration = _objectScatterConfig;
// Call scatter method
objectScatter.ScatterProceduralObjects();
}
}
void MergeComplete()
{
Debug.Log("merge complete");
StartCoroutine(CountObjects());
buildEnabled = true;
}
// Event, returns current build progress
void BuildProgress(float _progress)
{
progress = _progress;
}
void MergeProgress(float _progress)
{
mergeProgress = _progress;
}
IEnumerator CountObjects()
{
yield return new WaitForEndOfFrame();
objectCount = objectsInScene();
}
int objectsInScene()
{
GameObject _container = GameObject.Find(creator.configuration.global.worldName) as GameObject;
var _objs = _container.GetComponentsInChildren<Transform>();
return _objs.Length;
}
}
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