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namespace UIWidgets { using UIWidgets.l10n; using UnityEngine; using UnityEngine.UI; /// <summary> /// TreeGraph component with icons. /// </summary> public class TreeGraphComponentIcons : TreeGraphComponent<TreeViewItem>, IUpgradeable { /// <summary> /// Name. /// </summary> [SerializeField] [HideInInspector] [System.Obsolete("Replaced with NameAdapter.")] public Text Name; /// <summary> /// Name. /// </summary> [SerializeField] public TextAdapter NameAdapter; /// <summary> /// Init graphics foreground. /// </summary> protected override void GraphicsForegroundInit() { if (GraphicsForegroundVersion == 0) { graphicsForeground = new Graphic[] { UtilitiesUI.GetGraphic(NameAdapter), }; GraphicsForegroundVersion = 1; } } /// <summary> /// Process locale changes. /// </summary> public override void LocaleChanged() { UpdateName(); } /// <summary> /// Update display name. /// </summary> protected virtual void UpdateName() { NameAdapter.text = Node.Item.LocalizedName ?? Localization.GetTranslation(Node.Item.Name); } /// <summary> /// Set data. /// </summary> /// <param name="node">Node.</param> public override void SetData(TreeNode<TreeViewItem> node) { Node = node; name = Node.Item.Name; UpdateName(); } /// <summary> /// Upgrade this instance. /// </summary> public virtual void Upgrade() { #pragma warning disable 0612, 0618 Utilities.GetOrAddComponent(Name, ref NameAdapter); #pragma warning restore 0612, 0618 } #if UNITY_EDITOR /// <summary> /// Validate this instance. /// </summary> protected override void OnValidate() { Compatibility.Upgrade(this); base.OnValidate(); } #endif } }
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namespace UIWidgets { using UnityEngine.Events; using UnityEngine.EventSystems; /// <summary> /// Tree node toggle. /// </summary> public class TreeNodeToggle : UIBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerClickHandler { /// <summary> /// OnClick event. /// </summary> public UnityEvent OnClick = new UnityEvent(); /// <summary> /// Process the pointer up event. /// </summary> /// <param name="eventData">Event data.</param> public void OnPointerUp(PointerEventData eventData) { } /// <summary> /// Process the pointer down event. /// </summary> /// <param name="eventData">Event data.</param> public void OnPointerDown(PointerEventData eventData) { } /// <summary> /// Process the pointer click event. /// </summary> /// <param name="eventData">Event data.</param> public void OnPointerClick(PointerEventData eventData) { if (eventData.button != PointerEventData.InputButton.Left) { return; } OnClick.Invoke(); } } }
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// <auto-generated/> // Auto-generated added to suppress names errors. namespace UIWidgets { using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Button advanced. You can add callback on PointerEnter/Exit/Down/Up. /// </summary> public class ButtonAdvanced : Button, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler { /// <summary> /// What to do when the event system send a pointer down Event. /// </summary> [SerializeField] public PointerUnityEvent onPointerDown = new PointerUnityEvent(); /// <summary> /// What to do when the event system send a pointer up Event. /// </summary> [SerializeField] public PointerUnityEvent onPointerUp = new PointerUnityEvent(); /// <summary> /// What to do when the event system send a pointer enter Event. /// </summary> [SerializeField] public PointerUnityEvent onPointerEnter = new PointerUnityEvent(); /// <summary> /// What to do when the event system send a pointer exit Event. /// </summary> [SerializeField] public PointerUnityEvent onPointerExit = new PointerUnityEvent(); /// <summary> /// Process the pointer down event. /// </summary> /// <param name="eventData">Current event data.</param> public override void OnPointerDown(PointerEventData eventData) { onPointerDown.Invoke(eventData); base.OnPointerDown(eventData); } /// <summary> /// Process the pointer up event. /// </summary> /// <param name="eventData">Current event data.</param> public override void OnPointerUp(PointerEventData eventData) { onPointerUp.Invoke(eventData); base.OnPointerUp(eventData); } /// <summary> /// Process the pointer enter event. /// </summary> /// <param name="eventData">Current event data.</param> public override void OnPointerEnter(PointerEventData eventData) { onPointerEnter.Invoke(eventData); base.OnPointerEnter(eventData); } /// <summary> /// Process the pointer exit event. /// </summary> /// <param name="eventData">Current event data.</param> public override void OnPointerExit(PointerEventData eventData) { onPointerExit.Invoke(eventData); base.OnPointerExit(eventData); } } }
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' // Ring shader. // Should be used only "_RingColor", "_Thickness", "_Padding", "_Resolution" and "_Transparent" shader properties, // other properties should have the default value to be compatible with Unity UI. Shader "Custom/New UI Widgets/UIRing" { Properties { // Sprite texture [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} // Tint _Color("Tint", Color) = (1,1,1,1) _RingColor("Ring Color", Color) = (1,0,0,1) _Thickness("Thickness", Float) = 4 _Padding("Padding", Float) = 0 _Resolution("Resolution", Float) = 200 _Transparent("Transparent", Float) = 0 _StencilComp("Stencil Comparison", Float) = 8 _Stencil("Stencil ID", Float) = 0 _StencilOp("Stencil Operation", Float) = 0 _StencilWriteMask("Stencil Write Mask", Float) = 255 _StencilReadMask("Stencil Read Mask", Float) = 255 _ColorMask("Color Mask", Float) = 15 [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip("Use Alpha Clip", Float) = 0 } SubShader { Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" "CanUseSpriteAtlas" = "True" } Stencil { Ref[_Stencil] Comp[_StencilComp] Pass[_StencilOp] ReadMask[_StencilReadMask] WriteMask[_StencilWriteMask] } Cull Off Lighting Off ZWrite Off ZTest [unity_GUIZTestMode] Blend SrcAlpha OneMinusSrcAlpha ColorMask [_ColorMask] Pass { Name "Default" CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma target 2.0 #include "UnityCG.cginc" #include "UnityUI.cginc" #pragma multi_compile_local _ UNITY_UI_CLIP_RECT #pragma multi_compile_local _ UNITY_UI_ALPHACLIP struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float4 texcoord : TEXCOORD0; UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f { float4 vertex : SV_POSITION; fixed4 color : COLOR; float4 texcoord : TEXCOORD0; float4 worldPosition : TEXCOORD1; half4 mask : TEXCOORD2; UNITY_VERTEX_OUTPUT_STEREO }; CBUFFER_START(UnityPerMaterial) UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex); fixed4 _Color; fixed4 _TextureSampleAdd; float4 _ClipRect; float4 _MainTex_ST; float _UIMaskSoftnessX; float _UIMaskSoftnessY; fixed4 _RingColor; float _Thickness; float _Padding; float _Resolution; float _Transparent; CBUFFER_END v2f vert(appdata_t v) { v2f OUT; UNITY_SETUP_INSTANCE_ID(v); UNITY_INITIALIZE_OUTPUT(v2f, OUT); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); float4 vPosition = UnityObjectToClipPos(v.vertex); OUT.worldPosition = v.vertex; OUT.vertex = vPosition; float2 pixelSize = vPosition.w; pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy)); float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy); float2 texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex); OUT.texcoord = float4(texcoord.x, texcoord.y, v.texcoord.z, v.texcoord.w); OUT.mask = half4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy))); OUT.color = v.color * _Color; return OUT; } fixed4 frag(v2f IN) : SV_Target { UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); float4 color = (UNITY_SAMPLE_SCREENSPACE_TEXTURE(_MainTex, IN.texcoord.xy) + _TextureSampleAdd) * IN.color; float2 pos = IN.texcoord.zw - float2(0.5, 0.5); if (_Transparent > 0) { color.rgb = _RingColor.rgb; color.a = 0; } float quality = 2.0 / _Resolution; float outer_radius = 0.5 - ((_Padding + 1) / _Resolution); float inner_radius = max(0, min(outer_radius - (_Thickness / _Resolution), outer_radius - (1.0 / _Resolution))); float outer_alpha = 1.0 - smoothstep(outer_radius - (outer_radius * quality), outer_radius + (outer_radius * quality), length(pos)); float inner_alpha = 1.0 - smoothstep(inner_radius - (inner_radius * quality), inner_radius + (inner_radius * quality), length(pos)); float4 temp_color = lerp(color, _RingColor, outer_alpha); color = lerp(temp_color, color, inner_alpha); #ifdef UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); color.a *= m.x * m.y; #endif #ifdef UNITY_UI_ALPHACLIP clip(color.a - 0.001); #endif return color; } ENDCG } } }
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sourceType: 0 sourceButton: 8 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 15 sourceType: 0 sourceButton: 9 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 16 sourceType: 0 sourceButton: 24 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 17 sourceType: 0 sourceButton: 23 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 25 sourceType: 0 sourceButton: 22 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 24 sourceType: 0 sourceButton: 21 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 18 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 19 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 1 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 20 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 2 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 21 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 3 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 26 sourceType: 0 sourceButton: 12 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 27 sourceType: 0 sourceButton: 13 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 28 sourceType: 0 sourceButton: 14 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 29 sourceType: 0 sourceButton: 15 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 30 sourceType: 0 sourceButton: 16 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 31 sourceType: 0 sourceButton: 17 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 32 sourceType: 0 sourceButton: 18 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 variants: [] rawInput: description: matchingCriteria: axisCount: 4 buttonCount: 25 disabled: 0 tag: hatCount: 1 productName_useRegex: 0 productName: - G29 Driving Force Racing Wheel productGUID: - c24f046d productId: 4fc20000 deviceType: 20 elements: axes: - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 0 sourceType: 1 sourceAxis: 1 sourceAxisRange: 0 invert: 0 axisDeadZone: 0 calibrateAxis: 0 axisZero: 0 axisMin: 0 axisMax: 0 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: - sourceType: 1 sourceAxis: 3 sourceButton: 0 sourceOtherAxis: 0 sourceAxisRange: 0 axisDeadZone: 0 invert: 0 axisCalibrationType: 0 axisZero: 0 axisMin: 0 axisMax: 0 - sourceType: 1 sourceAxis: 2 sourceButton: 0 sourceOtherAxis: 0 sourceAxisRange: 2 axisDeadZone: .00999999978 invert: 1 axisCalibrationType: 0 axisZero: 0 axisMin: 0 axisMax: 0 elementIdentifier: 1 sourceType: 1 sourceAxis: 3 sourceAxisRange: 0 invert: 1 axisDeadZone: 0 calibrateAxis: 1 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: - sourceType: 1 sourceAxis: 6 sourceButton: 0 sourceOtherAxis: 0 sourceAxisRange: 0 axisDeadZone: 0 invert: 0 axisCalibrationType: 0 axisZero: 0 axisMin: 0 axisMax: 0 - sourceType: 1 sourceAxis: 2 sourceButton: 0 sourceOtherAxis: 0 sourceAxisRange: 1 axisDeadZone: .00999999978 invert: 0 axisCalibrationType: 0 axisZero: 0 axisMin: 0 axisMax: 0 elementIdentifier: 2 sourceType: 1 sourceAxis: 6 sourceAxisRange: 0 invert: 1 axisDeadZone: 0 calibrateAxis: 1 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 3 sourceType: 1 sourceAxis: 2 sourceAxisRange: 0 invert: 1 axisDeadZone: 0 calibrateAxis: 1 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 sourceOtherAxis: 0 buttons: - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 4 sourceType: 0 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 5 sourceType: 0 sourceButton: 2 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 6 sourceType: 0 sourceButton: 1 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 7 sourceType: 0 sourceButton: 3 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 8 sourceType: 0 sourceButton: 5 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 9 sourceType: 0 sourceButton: 4 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 10 sourceType: 0 sourceButton: 7 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 11 sourceType: 0 sourceButton: 11 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 12 sourceType: 0 sourceButton: 6 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 13 sourceType: 0 sourceButton: 10 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 22 sourceType: 0 sourceButton: 19 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 23 sourceType: 0 sourceButton: 20 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 14 sourceType: 0 sourceButton: 8 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 15 sourceType: 0 sourceButton: 9 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 16 sourceType: 0 sourceButton: 24 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 17 sourceType: 0 sourceButton: 23 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 25 sourceType: 0 sourceButton: 22 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 24 sourceType: 0 sourceButton: 21 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 18 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 19 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 1 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 20 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 2 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 21 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 3 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 26 sourceType: 0 sourceButton: 12 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 27 sourceType: 0 sourceButton: 13 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 28 sourceType: 0 sourceButton: 14 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 29 sourceType: 0 sourceButton: 15 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 30 sourceType: 0 sourceButton: 16 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 31 sourceType: 0 sourceButton: 17 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 - customCalculation: {fileID: 0} customCalculationSourceData: [] elementIdentifier: 32 sourceType: 0 sourceButton: 18 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 sourceOtherAxis: 0 variants: [] xInput: description: matchingCriteria: axisCount: 0 buttonCount: 0 disabled: 0 tag: subType: elements: axes: [] buttons: [] variants: [] osx: description: PS3 mode matchingCriteria: axisCount: 4 buttonCount: 13 disabled: 0 tag: hatCount: 1 productName_useRegex: 0 productName: - G29 Driving Force Racing Wheel manufacturer: - Logitech productId: 94c20000 vendorId: 6d040000 elements: axes: - elementIdentifier: 0 sourceType: 1 sourceStick: 0 sourceAxis: 1 sourceOtherAxis: 0 sourceAxisRange: 0 invert: 0 axisDeadZone: 0 calibrateAxis: 0 axisZero: 0 axisMin: 0 axisMax: 0 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 - elementIdentifier: 1 sourceType: 1 sourceStick: 0 sourceAxis: 2 sourceOtherAxis: 0 sourceAxisRange: 2 invert: 1 axisDeadZone: .00999999978 calibrateAxis: 0 axisZero: 0 axisMin: 0 axisMax: 0 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 - elementIdentifier: 2 sourceType: 1 sourceStick: 0 sourceAxis: 2 sourceOtherAxis: 1 sourceAxisRange: 1 invert: 0 axisDeadZone: .00999999978 calibrateAxis: 0 axisZero: 0 axisMin: 0 axisMax: 0 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 buttons: - elementIdentifier: 4 sourceType: 0 sourceButton: 1 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 5 sourceType: 0 sourceButton: 2 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 6 sourceType: 0 sourceButton: 0 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 7 sourceType: 0 sourceButton: 3 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 8 sourceType: 0 sourceButton: 4 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 9 sourceType: 0 sourceButton: 5 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 10 sourceType: 0 sourceButton: 6 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 11 sourceType: 0 sourceButton: 10 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 3 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 12 sourceType: 0 sourceButton: 7 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 13 sourceType: 0 sourceButton: 11 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 3 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 14 sourceType: 0 sourceButton: 8 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 15 sourceType: 0 sourceButton: 9 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 16 sourceType: 0 sourceButton: 12 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 18 sourceType: 2 sourceButton: 0 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 19 sourceType: 2 sourceButton: 0 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 1 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 20 sourceType: 2 sourceButton: 0 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 2 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 21 sourceType: 2 sourceButton: 0 sourceStick: 0 sourceAxis: 0 sourceOtherAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 3 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 variants: [] linux: description: matchingCriteria: axisCount: 4 buttonCount: 25 disabled: 0 tag: hatCount: 1 manufacturer_useRegex: 0 productName_useRegex: 0 systemName_useRegex: 0 manufacturer: [] productName: - G29 Driving Force Racing Wheel systemName: [] productGUID: - c24f046d elements: axes: - elementIdentifier: 0 sourceType: 1 sourceAxis: 0 sourceAxisRange: 0 invert: 0 axisDeadZone: 0 calibrateAxis: 0 axisZero: 0 axisMin: 0 axisMax: 0 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 - elementIdentifier: 1 sourceType: 1 sourceAxis: 2 sourceAxisRange: 0 invert: 1 axisDeadZone: 0 calibrateAxis: 1 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 - elementIdentifier: 2 sourceType: 1 sourceAxis: 3 sourceAxisRange: 0 invert: 1 axisDeadZone: 0 calibrateAxis: 1 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 - elementIdentifier: 3 sourceType: 1 sourceAxis: 1 sourceAxisRange: 0 invert: 1 axisDeadZone: 0 calibrateAxis: 1 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 buttons: - elementIdentifier: 4 sourceType: 0 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 5 sourceType: 0 sourceButton: 2 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 6 sourceType: 0 sourceButton: 1 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 7 sourceType: 0 sourceButton: 3 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 8 sourceType: 0 sourceButton: 5 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 9 sourceType: 0 sourceButton: 4 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 10 sourceType: 0 sourceButton: 7 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 11 sourceType: 0 sourceButton: 11 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 12 sourceType: 0 sourceButton: 6 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 13 sourceType: 0 sourceButton: 10 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 22 sourceType: 0 sourceButton: 19 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 23 sourceType: 0 sourceButton: 20 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 14 sourceType: 0 sourceButton: 8 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 15 sourceType: 0 sourceButton: 9 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 16 sourceType: 0 sourceButton: 24 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 17 sourceType: 0 sourceButton: 23 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 25 sourceType: 0 sourceButton: 22 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 24 sourceType: 0 sourceButton: 21 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 18 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 19 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 1 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 20 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 2 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 21 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 3 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 26 sourceType: 0 sourceButton: 12 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 27 sourceType: 0 sourceButton: 13 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 28 sourceType: 0 sourceButton: 14 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 29 sourceType: 0 sourceButton: 15 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 30 sourceType: 0 sourceButton: 16 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 31 sourceType: 0 sourceButton: 17 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 32 sourceType: 0 sourceButton: 18 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 variants: [] windowsUWP: description: matchingCriteria: axisCount: 4 buttonCount: 25 disabled: 0 tag: hatCount: 1 manufacturer_useRegex: 0 productName_useRegex: 0 manufacturer: [] productName: - G29 Driving Force Racing Wheel productGUID: - c24f046d elements: axes: - elementIdentifier: 0 sourceType: 1 sourceAxis: 0 sourceAxisRange: 0 invert: 0 axisDeadZone: 0 calibrateAxis: 0 axisZero: 0 axisMin: 0 axisMax: 0 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 - elementIdentifier: 1 sourceType: 1 sourceAxis: 2 sourceAxisRange: 0 invert: 1 axisDeadZone: 0 calibrateAxis: 1 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 - elementIdentifier: 2 sourceType: 1 sourceAxis: 3 sourceAxisRange: 0 invert: 1 axisDeadZone: 0 calibrateAxis: 1 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 - elementIdentifier: 3 sourceType: 1 sourceAxis: 1 sourceAxisRange: 0 invert: 1 axisDeadZone: 0 calibrateAxis: 1 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 sourceButton: 0 buttonAxisContribution: 0 sourceHat: 0 sourceHatDirection: 0 sourceHatRange: 0 buttons: - elementIdentifier: 4 sourceType: 0 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 5 sourceType: 0 sourceButton: 2 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 6 sourceType: 0 sourceButton: 1 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 7 sourceType: 0 sourceButton: 3 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 8 sourceType: 0 sourceButton: 5 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 9 sourceType: 0 sourceButton: 4 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 10 sourceType: 0 sourceButton: 7 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 11 sourceType: 0 sourceButton: 11 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 12 sourceType: 0 sourceButton: 6 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 13 sourceType: 0 sourceButton: 10 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 22 sourceType: 0 sourceButton: 19 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 23 sourceType: 0 sourceButton: 20 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 14 sourceType: 0 sourceButton: 8 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 15 sourceType: 0 sourceButton: 9 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 16 sourceType: 0 sourceButton: 24 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 17 sourceType: 0 sourceButton: 23 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 25 sourceType: 0 sourceButton: 22 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 24 sourceType: 0 sourceButton: 21 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 18 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 19 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 1 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 20 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 2 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 21 sourceType: 2 sourceButton: 0 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 3 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 26 sourceType: 0 sourceButton: 12 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 27 sourceType: 0 sourceButton: 13 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 28 sourceType: 0 sourceButton: 14 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 29 sourceType: 0 sourceButton: 15 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 30 sourceType: 0 sourceButton: 16 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 31 sourceType: 0 sourceButton: 17 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 32 sourceType: 0 sourceButton: 18 sourceAxis: 0 sourceAxisPole: 0 axisDeadZone: 0 sourceHat: 0 sourceHatType: 0 sourceHatDirection: 0 requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 variants: [] fallback_Windows: description: matchingCriteria: axisCount: 0 buttonCount: 0 disabled: 0 tag: alwaysMatch: 0 productName_useRegex: 0 productName: - G29 Driving Force Racing Wheel matchUnityVersion: 0 matchUnityVersion_min: matchUnityVersion_max: elements: axes: - elementIdentifier: 0 sourceType: 1 sourceAxis: 1 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] invert: 0 sourceAxisRange: 0 buttonAxisContribution: 0 calibrateAxis: 0 axisZero: 0 axisMin: 0 axisMax: 0 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 - elementIdentifier: 1 sourceType: 1 sourceAxis: 3 axisDeadZone: .00999999978 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] invert: 1 sourceAxisRange: 0 buttonAxisContribution: 0 calibrateAxis: 1 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 - elementIdentifier: 2 sourceType: 1 sourceAxis: 4 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] invert: 1 sourceAxisRange: 0 buttonAxisContribution: 0 calibrateAxis: 1 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 - elementIdentifier: 3 sourceType: 1 sourceAxis: 2 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] invert: 1 sourceAxisRange: 0 buttonAxisContribution: 0 calibrateAxis: 1 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 buttons: - elementIdentifier: 4 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 1 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 5 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 3 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 6 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 2 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 7 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 4 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 8 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 6 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 9 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 5 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 10 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 8 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 11 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 12 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 12 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 7 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 13 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 11 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 22 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 20 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 14 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 9 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 15 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 10 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 26 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 13 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 27 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 14 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 28 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 15 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 29 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 16 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 30 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 17 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 31 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 18 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 32 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 19 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 18 sourceType: 1 sourceAxis: 6 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 19 sourceType: 1 sourceAxis: 5 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 20 sourceType: 1 sourceAxis: 6 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 1 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 21 sourceType: 1 sourceAxis: 5 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 1 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 variants: [] fallback_WindowsUWP: description: matchingCriteria: axisCount: 0 buttonCount: 0 disabled: 0 tag: alwaysMatch: 0 productName_useRegex: 0 productName: [] matchUnityVersion: 0 matchUnityVersion_min: matchUnityVersion_max: elements: axes: [] buttons: [] variants: [] fallback_OSX: description: PS3 mode matchingCriteria: axisCount: 0 buttonCount: 0 disabled: 0 tag: alwaysMatch: 0 productName_useRegex: 0 productName: - Logitech G29 Driving Force Racing Wheel matchUnityVersion: 0 matchUnityVersion_min: matchUnityVersion_max: elements: axes: - elementIdentifier: 0 sourceType: 1 sourceAxis: 1 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] invert: 0 sourceAxisRange: 0 buttonAxisContribution: 0 calibrateAxis: 0 axisZero: 0 axisMin: 0 axisMax: 0 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 - elementIdentifier: 1 sourceType: 1 sourceAxis: 2 axisDeadZone: .00999999978 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] invert: 1 sourceAxisRange: 2 buttonAxisContribution: 0 calibrateAxis: 0 axisZero: 0 axisMin: 0 axisMax: 0 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 - elementIdentifier: 2 sourceType: 1 sourceAxis: 2 axisDeadZone: .00999999978 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] invert: 0 sourceAxisRange: 1 buttonAxisContribution: 0 calibrateAxis: 0 axisZero: 0 axisMin: 0 axisMax: 0 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 buttons: - elementIdentifier: 4 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 2 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 5 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 3 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 6 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 1 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 7 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 4 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 8 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 5 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 9 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 6 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 10 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 7 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 11 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 11 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 12 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 8 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 13 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 12 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 14 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 9 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 15 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 10 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 16 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 13 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 18 sourceType: 1 sourceAxis: 6 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 1 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 19 sourceType: 1 sourceAxis: 5 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 20 sourceType: 1 sourceAxis: 6 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 21 sourceType: 1 sourceAxis: 5 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 1 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 variants: [] fallback_Linux: description: matchingCriteria: axisCount: 0 buttonCount: 0 disabled: 0 tag: alwaysMatch: 0 productName_useRegex: 0 productName: - Logitech G29 Driving Force Racing Wheel matchUnityVersion: 0 matchUnityVersion_min: matchUnityVersion_max: elements: axes: - elementIdentifier: 0 sourceType: 1 sourceAxis: 1 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] invert: 0 sourceAxisRange: 0 buttonAxisContribution: 0 calibrateAxis: 0 axisZero: 0 axisMin: 0 axisMax: 0 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 - elementIdentifier: 1 sourceType: 1 sourceAxis: 3 axisDeadZone: .00999999978 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] invert: 1 sourceAxisRange: 2 buttonAxisContribution: 0 calibrateAxis: 0 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 - elementIdentifier: 2 sourceType: 1 sourceAxis: 4 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] invert: 1 sourceAxisRange: 2 buttonAxisContribution: 0 calibrateAxis: 0 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 - elementIdentifier: 3 sourceType: 1 sourceAxis: 2 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] invert: 1 sourceAxisRange: 2 buttonAxisContribution: 0 calibrateAxis: 0 axisZero: 1 axisMin: -1 axisMax: 1 axisInfo: _dataFormat: 0 _excludeFromPolling: 0 buttons: - elementIdentifier: 4 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 1 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 5 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 3 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 6 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 2 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 7 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 4 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 8 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 6 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 9 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 5 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 10 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 8 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 11 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 12 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 12 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 7 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 13 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 11 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 22 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 20 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 14 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 9 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 15 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 10 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 26 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 13 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 27 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 14 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 28 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 15 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 29 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 16 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 30 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 17 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 31 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 18 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 32 sourceType: 0 sourceAxis: 0 axisDeadZone: 0 sourceButton: 19 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 18 sourceType: 1 sourceAxis: 6 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 1 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 19 sourceType: 1 sourceAxis: 5 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 20 sourceType: 1 sourceAxis: 6 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 0 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 - elementIdentifier: 21 sourceType: 1 sourceAxis: 5 axisDeadZone: 0 sourceButton: 0 sourceKeyCode: 0 customCalculation: {fileID: 0} customCalculationSourceData: [] sourceAxisPole: 1 unityHat_sourceAxis1: 0 unityHat_sourceAxis2: 0 unityHat_isActiveAxisValues1: {x: 0, y: 0} unityHat_isActiveAxisValues2: {x: 0, y: 0} unityHat_isActiveAxisValues3: {x: 0, y: 0} unityHat_zeroValues: {x: 0, y: 0} unityHat_checkNeverPressed: 0 unityHat_neverPressedZeroValues: {x: 0, y: 0} requireMultipleButtons: 0 requiredButtons: ignoreIfButtonsActive: 0 ignoreIfButtonsActiveButtons: buttonInfo: _excludeFromPolling: 0 _isPressureSensitive: 0 variants: [] fallback_Linux_PreConfigured: description: matchingCriteria: axisCount: 0 buttonCount: 0 disabled: 0 tag: alwaysMatch: 0 productName_useRegex: 0 productName: [] matchUnityVersion: 0 matchUnityVersion_min: matchUnityVersion_max: elements: axes: [] buttons: [] variants: [] fallback_Android: description: matchingCriteria: axisCount: 0 buttonCount: 0 disabled: 0 tag: alwaysMatch: 0 productName_useRegex: 0 productName: [] matchUnityVersion: 0 matchUnityVersion_min: matchUnityVersion_max: elements: axes: [] buttons: [] variants: [] fallback_iOS: description: matchingCriteria: axisCount: 0 buttonCount: 0 disabled: 0 tag: alwaysMatch: 0 productName_useRegex: 0 productName: [] matchUnityVersion: 0 matchUnityVersion_min: matchUnityVersion_max: elements: axes: [] buttons: [] variants: [] fallback_Blackberry: description: matchingCriteria: axisCount: 0 buttonCount: 0 disabled: 0 tag: alwaysMatch: 0 productName_useRegex: 0 productName: [] matchUnityVersion: 0 matchUnityVersion_min: matchUnityVersion_max: elements: axes: [] buttons: [] variants: [] fallback_WindowsPhone8: description: matchingCriteria: axisCount: 0 buttonCount: 0 disabled: 0 tag: alwaysMatch: 0 productName_useRegex: 0 productName: [] matchUnityVersion: 0 matchUnityVersion_min: matchUnityVersion_max: elements: axes: [] buttons: [] variants: [] fallback_XBox360: description: matchingCriteria: axisCount: 0 buttonCount: 0 disabled: 0 tag: alwaysMatch: 0 productName_useRegex: 0 productName: [] matchUnityVersion: 0 matchUnityVersion_min: matchUnityVersion_max: elements: axes: [] buttons: [] variants: [] 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jynew/jyx2/Assets/Plugins/Rewired/Internal/Data/Controllers/HardwareMaps/Joysticks/LogitechG29.asset/0
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<?xml version="1.0"?> <doc> <assembly> <name>Sirenix.Serialization.Config</name> </assembly> <members> <member name="T:Sirenix.Serialization.CustomLogger"> <summary> A helper class for quickly and easily defining custom loggers. </summary> <seealso cref="T:Sirenix.Serialization.ILogger" /> </member> <member name="M:Sirenix.Serialization.CustomLogger.#ctor(System.Action{System.String},System.Action{System.String},System.Action{System.Exception})"> <summary> Not yet documented. </summary> </member> <member name="M:Sirenix.Serialization.CustomLogger.LogWarning(System.String)"> <summary> Not yet documented. </summary> </member> <member name="M:Sirenix.Serialization.CustomLogger.LogError(System.String)"> <summary> Not yet documented. </summary> </member> <member name="M:Sirenix.Serialization.CustomLogger.LogException(System.Exception)"> <summary> Not yet documented. </summary> </member> <member name="T:Sirenix.Serialization.DataFormat"> <summary> Specifies a data format to read and write in. </summary> </member> <member name="F:Sirenix.Serialization.DataFormat.Binary"> <summary> A custom packed binary format. 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jynew/jyx2/Assets/Plugins/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset/0
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Shader "TextMeshPro/Mobile/Bitmap" { Properties { _MainTex ("Font Atlas", 2D) = "white" {} [HDR]_Color ("Text Color", Color) = (1,1,1,1) _DiffusePower ("Diffuse Power", Range(1.0,4.0)) = 1.0 _VertexOffsetX("Vertex OffsetX", float) = 0 _VertexOffsetY("Vertex OffsetY", float) = 0 _MaskSoftnessX("Mask SoftnessX", float) = 0 _MaskSoftnessY("Mask SoftnessY", float) = 0 _ClipRect("Clip Rect", vector) = (-32767, -32767, 32767, 32767) _StencilComp("Stencil Comparison", Float) = 8 _Stencil("Stencil ID", Float) = 0 _StencilOp("Stencil Operation", Float) = 0 _StencilWriteMask("Stencil Write Mask", Float) = 255 _StencilReadMask("Stencil Read Mask", Float) = 255 _CullMode("Cull Mode", Float) = 0 _ColorMask("Color Mask", Float) = 15 } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } Stencil { Ref[_Stencil] Comp[_StencilComp] Pass[_StencilOp] ReadMask[_StencilReadMask] WriteMask[_StencilWriteMask] } Lighting Off Cull [_CullMode] ZTest [unity_GUIZTestMode] ZWrite Off Fog { Mode Off } Blend SrcAlpha OneMinusSrcAlpha ColorMask[_ColorMask] Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest #pragma multi_compile __ UNITY_UI_CLIP_RECT #pragma multi_compile __ UNITY_UI_ALPHACLIP #include "UnityCG.cginc" struct appdata_t { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; float2 texcoord1 : TEXCOORD1; }; struct v2f { float4 vertex : POSITION; fixed4 color : COLOR; float2 texcoord0 : TEXCOORD0; float4 mask : TEXCOORD2; }; sampler2D _MainTex; fixed4 _Color; float _DiffusePower; uniform float _VertexOffsetX; uniform float _VertexOffsetY; uniform float4 _ClipRect; uniform float _MaskSoftnessX; uniform float _MaskSoftnessY; v2f vert (appdata_t v) { v2f OUT; float4 vert = v.vertex; vert.x += _VertexOffsetX; vert.y += _VertexOffsetY; vert.xy += (vert.w * 0.5) / _ScreenParams.xy; OUT.vertex = UnityPixelSnap(UnityObjectToClipPos(vert)); OUT.color = v.color; OUT.color *= _Color; OUT.color.rgb *= _DiffusePower; OUT.texcoord0 = v.texcoord0; float2 pixelSize = OUT.vertex.w; //pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1])); // Clamp _ClipRect to 16bit. float4 clampedRect = clamp(_ClipRect, -2e10, 2e10); OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)); return OUT; } fixed4 frag (v2f IN) : COLOR { fixed4 color = fixed4(IN.color.rgb, IN.color.a * tex2D(_MainTex, IN.texcoord0).a); // Alternative implementation to UnityGet2DClipping with support for softness. #if UNITY_UI_CLIP_RECT half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw); color *= m.x * m.y; #endif #if UNITY_UI_ALPHACLIP clip(color.a - 0.001); #endif return color; } ENDCG } } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off } Blend SrcAlpha OneMinusSrcAlpha BindChannels { Bind "Color", color Bind "Vertex", vertex Bind "TexCoord", texcoord0 } Pass { SetTexture [_MainTex] { constantColor [_Color] combine constant * primary, constant * texture } } } CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI" }
jynew/jyx2/Assets/Plugins/TextMesh Pro/Shaders/TMP_Bitmap-Mobile.shader/0
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// Simplified version of the SDF Surface shader : // - No support for Bevel, Bump or envmap // - Diffuse only lighting // - Fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. Shader "TextMeshPro/Mobile/Distance Field (Surface)" { Properties { _FaceTex ("Fill Texture", 2D) = "white" {} [HDR]_FaceColor ("Fill Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 [HDR]_OutlineColor ("Outline Color", Color) = (0,0,0,1) _OutlineTex ("Outline Texture", 2D) = "white" {} _OutlineWidth ("Outline Thickness", Range(0, 1)) = 0 _OutlineSoftness ("Outline Softness", Range(0,1)) = 0 [HDR]_GlowColor ("Color", Color) = (0, 1, 0, 0.5) _GlowOffset ("Offset", Range(-1,1)) = 0 _GlowInner ("Inner", Range(0,1)) = 0.05 _GlowOuter ("Outer", Range(0,1)) = 0.05 _GlowPower ("Falloff", Range(1, 0)) = 0.75 _WeightNormal ("Weight Normal", float) = 0 _WeightBold ("Weight Bold", float) = 0.5 // Should not be directly exposed to the user _ShaderFlags ("Flags", float) = 0 _ScaleRatioA ("Scale RatioA", float) = 1 _ScaleRatioB ("Scale RatioB", float) = 1 _ScaleRatioC ("Scale RatioC", float) = 1 _MainTex ("Font Atlas", 2D) = "white" {} _TextureWidth ("Texture Width", float) = 512 _TextureHeight ("Texture Height", float) = 512 _GradientScale ("Gradient Scale", float) = 5.0 _ScaleX ("Scale X", float) = 1.0 _ScaleY ("Scale Y", float) = 1.0 _PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875 _Sharpness ("Sharpness", Range(-1,1)) = 0 _VertexOffsetX ("Vertex OffsetX", float) = 0 _VertexOffsetY ("Vertex OffsetY", float) = 0 _CullMode ("Cull Mode", Float) = 0 //_MaskCoord ("Mask Coords", vector) = (0,0,0,0) //_MaskSoftness ("Mask Softness", float) = 0 } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } LOD 300 Cull [_CullMode] CGPROGRAM #pragma surface PixShader Lambert alpha:blend vertex:VertShader noforwardadd nolightmap nodirlightmap #pragma target 3.0 #pragma shader_feature __ GLOW_ON #include "TMPro_Properties.cginc" #include "TMPro.cginc" half _FaceShininess; half _OutlineShininess; struct Input { fixed4 color : COLOR; float2 uv_MainTex; float2 uv2_FaceTex; float2 uv2_OutlineTex; float2 param; // Weight, Scale float3 viewDirEnv; }; #include "TMPro_Surface.cginc" ENDCG // Pass to render object as a shadow caster Pass { Name "Caster" Tags { "LightMode" = "ShadowCaster" } Offset 1, 1 Fog {Mode Off} ZWrite On ZTest LEqual Cull Off CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma multi_compile_shadowcaster #include "UnityCG.cginc" struct v2f { V2F_SHADOW_CASTER; float2 uv : TEXCOORD1; float2 uv2 : TEXCOORD3; float alphaClip : TEXCOORD2; }; uniform float4 _MainTex_ST; uniform float4 _OutlineTex_ST; float _OutlineWidth; float _FaceDilate; float _ScaleRatioA; v2f vert( appdata_base v ) { v2f o; TRANSFER_SHADOW_CASTER(o) o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); o.alphaClip = o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; return o; } uniform sampler2D _MainTex; float4 frag(v2f i) : COLOR { fixed4 texcol = tex2D(_MainTex, i.uv).a; clip(texcol.a - i.alphaClip); SHADOW_CASTER_FRAGMENT(i) } ENDCG } } CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" }
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fileFormatVersion: 2 guid: 73e69fd4bbb724045a4e06050fbc5af3 timeCreated: 1455373899 licenseType: Store MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/Plugins/UniRx/Examples/Sample04_ConvertFromUnityCallback.cs.meta/0
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using System; using System.Collections; namespace UniRx { public sealed class MultipleAssignmentDisposable : IDisposable, ICancelable { static readonly BooleanDisposable True = new BooleanDisposable(true); object gate = new object(); IDisposable current; public bool IsDisposed { get { lock (gate) { return current == True; } } } public IDisposable Disposable { get { lock (gate) { return (current == True) ? UniRx.Disposable.Empty : current; } } set { var shouldDispose = false; lock (gate) { shouldDispose = (current == True); if (!shouldDispose) { current = value; } } if (shouldDispose && value != null) { value.Dispose(); } } } public void Dispose() { IDisposable old = null; lock (gate) { if (current != True) { old = current; current = True; } } if (old != null) old.Dispose(); } } }
jynew/jyx2/Assets/Plugins/UniRx/Scripts/Disposables/MultipleAssignmentDisposable.cs/0
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using System; using System.Collections.Generic; using System.Text; using UniRx.Operators; namespace UniRx { public static partial class Observable { public static IObservable<TSource> Scan<TSource>(this IObservable<TSource> source, Func<TSource, TSource, TSource> accumulator) { return new ScanObservable<TSource>(source, accumulator); } public static IObservable<TAccumulate> Scan<TSource, TAccumulate>(this IObservable<TSource> source, TAccumulate seed, Func<TAccumulate, TSource, TAccumulate> accumulator) { return new ScanObservable<TSource, TAccumulate>(source, seed, accumulator); } public static IObservable<TSource> Aggregate<TSource>(this IObservable<TSource> source, Func<TSource, TSource, TSource> accumulator) { return new AggregateObservable<TSource>(source, accumulator); } public static IObservable<TAccumulate> Aggregate<TSource, TAccumulate>(this IObservable<TSource> source, TAccumulate seed, Func<TAccumulate, TSource, TAccumulate> accumulator) { return new AggregateObservable<TSource, TAccumulate>(source, seed, accumulator); } public static IObservable<TResult> Aggregate<TSource, TAccumulate, TResult>(this IObservable<TSource> source, TAccumulate seed, Func<TAccumulate, TSource, TAccumulate> accumulator, Func<TAccumulate, TResult> resultSelector) { return new AggregateObservable<TSource, TAccumulate, TResult>(source, seed, accumulator, resultSelector); } } }
jynew/jyx2/Assets/Plugins/UniRx/Scripts/Observable.Aggregate.cs/0
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using System; using System.Collections; using System.Collections.Generic; using UniRx.Operators; namespace UniRx { public static partial class Observable { public static IObservable<T> Finally<T>(this IObservable<T> source, Action finallyAction) { return new FinallyObservable<T>(source, finallyAction); } public static IObservable<T> Catch<T, TException>(this IObservable<T> source, Func<TException, IObservable<T>> errorHandler) where TException : Exception { return new CatchObservable<T, TException>(source, errorHandler); } public static IObservable<TSource> Catch<TSource>(this IEnumerable<IObservable<TSource>> sources) { return new CatchObservable<TSource>(sources); } /// <summary>Catch exception and return Observable.Empty.</summary> public static IObservable<TSource> CatchIgnore<TSource>(this IObservable<TSource> source) { return source.Catch<TSource, Exception>(Stubs.CatchIgnore<TSource>); } /// <summary>Catch exception and return Observable.Empty.</summary> public static IObservable<TSource> CatchIgnore<TSource, TException>(this IObservable<TSource> source, Action<TException> errorAction) where TException : Exception { var result = source.Catch((TException ex) => { errorAction(ex); return Observable.Empty<TSource>(); }); return result; } public static IObservable<TSource> Retry<TSource>(this IObservable<TSource> source) { return RepeatInfinite(source).Catch(); } public static IObservable<TSource> Retry<TSource>(this IObservable<TSource> source, int retryCount) { return System.Linq.Enumerable.Repeat(source, retryCount).Catch(); } /// <summary> /// <para>Repeats the source observable sequence until it successfully terminates.</para> /// <para>This is same as Retry().</para> /// </summary> public static IObservable<TSource> OnErrorRetry<TSource>( this IObservable<TSource> source) { var result = source.Retry(); return result; } /// <summary> /// When catched exception, do onError action and repeat observable sequence. /// </summary> public static IObservable<TSource> OnErrorRetry<TSource, TException>( this IObservable<TSource> source, Action<TException> onError) where TException : Exception { return source.OnErrorRetry(onError, TimeSpan.Zero); } /// <summary> /// When catched exception, do onError action and repeat observable sequence after delay time. /// </summary> public static IObservable<TSource> OnErrorRetry<TSource, TException>( this IObservable<TSource> source, Action<TException> onError, TimeSpan delay) where TException : Exception { return source.OnErrorRetry(onError, int.MaxValue, delay); } /// <summary> /// When catched exception, do onError action and repeat observable sequence during within retryCount. /// </summary> public static IObservable<TSource> OnErrorRetry<TSource, TException>( this IObservable<TSource> source, Action<TException> onError, int retryCount) where TException : Exception { return source.OnErrorRetry(onError, retryCount, TimeSpan.Zero); } /// <summary> /// When catched exception, do onError action and repeat observable sequence after delay time during within retryCount. /// </summary> public static IObservable<TSource> OnErrorRetry<TSource, TException>( this IObservable<TSource> source, Action<TException> onError, int retryCount, TimeSpan delay) where TException : Exception { return source.OnErrorRetry(onError, retryCount, delay, Scheduler.DefaultSchedulers.TimeBasedOperations); } /// <summary> /// When catched exception, do onError action and repeat observable sequence after delay time(work on delayScheduler) during within retryCount. /// </summary> public static IObservable<TSource> OnErrorRetry<TSource, TException>( this IObservable<TSource> source, Action<TException> onError, int retryCount, TimeSpan delay, IScheduler delayScheduler) where TException : Exception { var result = Observable.Defer(() => { var dueTime = (delay.Ticks < 0) ? TimeSpan.Zero : delay; var count = 0; IObservable<TSource> self = null; self = source.Catch((TException ex) => { onError(ex); return (++count < retryCount) ? (dueTime == TimeSpan.Zero) ? self.SubscribeOn(Scheduler.CurrentThread) : self.DelaySubscription(dueTime, delayScheduler).SubscribeOn(Scheduler.CurrentThread) : Observable.Throw<TSource>(ex); }); return self; }); return result; } } }
jynew/jyx2/Assets/Plugins/UniRx/Scripts/Observable.ErrorHandling.cs/0
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using System; namespace UniRx { public interface IScheduler { DateTimeOffset Now { get; } // Interface is changed from official Rx for avoid iOS AOT problem (state is dangerous). IDisposable Schedule(Action action); IDisposable Schedule(TimeSpan dueTime, Action action); } public interface ISchedulerPeriodic { IDisposable SchedulePeriodic(TimeSpan period, Action action); } public interface ISchedulerLongRunning { IDisposable ScheduleLongRunning(Action<ICancelable> action); } public interface ISchedulerQueueing { void ScheduleQueueing<T>(ICancelable cancel, T state, Action<T> action); } }
jynew/jyx2/Assets/Plugins/UniRx/Scripts/Schedulers/IScheduler.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/Schedulers/IScheduler.cs", "repo_id": "jynew", "token_count": 260 }
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// defined from .NET Framework 4.0 and NETFX_CORE // This code is basaed from mono/mcs, but some performance modified // 1. class to struct // 2. implements IEquatable<T1, T2,...> // note, we need to create ValueTuple or UniRxTuple... #if !(NETFX_CORE || NET_4_6 || NET_STANDARD_2_0 || UNITY_WSA_10_0) using System; using System.Collections; using System.Collections.Generic; namespace UniRx { public interface IStructuralEquatable { bool Equals(object other, IEqualityComparer comparer); int GetHashCode(IEqualityComparer comparer); } public interface IStructuralComparable { int CompareTo(object other, IComparer comparer); } interface ITuple { string ToString(); } public static class Tuple { public static Tuple<T1, T2, T3, T4, T5, T6, T7, Tuple<T8>> Create<T1, T2, T3, T4, T5, T6, T7, T8> ( T1 item1, T2 item2, T3 item3, T4 item4, T5 item5, T6 item6, T7 item7, T8 item8) { return new Tuple<T1, T2, T3, T4, T5, T6, T7, Tuple<T8>>(item1, item2, item3, item4, item5, item6, item7, new Tuple<T8>(item8)); } public static Tuple<T1, T2, T3, T4, T5, T6, T7> Create<T1, T2, T3, T4, T5, T6, T7> ( T1 item1, T2 item2, T3 item3, T4 item4, T5 item5, T6 item6, T7 item7) { return new Tuple<T1, T2, T3, T4, T5, T6, T7>(item1, item2, item3, item4, item5, item6, item7); } public static Tuple<T1, T2, T3, T4, T5, T6> Create<T1, T2, T3, T4, T5, T6> ( T1 item1, T2 item2, T3 item3, T4 item4, T5 item5, T6 item6) { return new Tuple<T1, T2, T3, T4, T5, T6>(item1, item2, item3, item4, item5, item6); } public static Tuple<T1, T2, T3, T4, T5> Create<T1, T2, T3, T4, T5> ( T1 item1, T2 item2, T3 item3, T4 item4, T5 item5) { return new Tuple<T1, T2, T3, T4, T5>(item1, item2, item3, item4, item5); } public static Tuple<T1, T2, T3, T4> Create<T1, T2, T3, T4> ( T1 item1, T2 item2, T3 item3, T4 item4) { return new Tuple<T1, T2, T3, T4>(item1, item2, item3, item4); } public static Tuple<T1, T2, T3> Create<T1, T2, T3> ( T1 item1, T2 item2, T3 item3) { return new Tuple<T1, T2, T3>(item1, item2, item3); } public static Tuple<T1, T2> Create<T1, T2> ( T1 item1, T2 item2) { return new Tuple<T1, T2>(item1, item2); } public static Tuple<T1> Create<T1> ( T1 item1) { return new Tuple<T1>(item1); } } public partial class Tuple<T1, T2, T3, T4, T5, T6, T7, TRest> { public Tuple(T1 item1, T2 item2, T3 item3, T4 item4, T5 item5, T6 item6, T7 item7, TRest rest) { this.item1 = item1; this.item2 = item2; this.item3 = item3; this.item4 = item4; this.item5 = item5; this.item6 = item6; this.item7 = item7; this.rest = rest; if (!(rest is ITuple)) throw new ArgumentException("rest", "The last element of an eight element tuple must be a Tuple."); } } [Serializable] public struct Tuple<T1> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1>> { T1 item1; public Tuple(T1 item1) { this.item1 = item1; } public T1 Item1 { get { return item1; } } int IComparable.CompareTo(object obj) { return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default); } int IStructuralComparable.CompareTo(object other, IComparer comparer) { if (other == null) return 1; if (!(other is Tuple<T1>)) { throw new ArgumentException("other"); } var t = (Tuple<T1>)other; return comparer.Compare(item1, t.item1); } public override bool Equals(object obj) { return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default); } bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer) { if (!(other is Tuple<T1>)) return false; var t = (Tuple<T1>)other; return comparer.Equals(item1, t.item1); } public override int GetHashCode() { return EqualityComparer<T1>.Default.GetHashCode(item1); } int IStructuralEquatable.GetHashCode(IEqualityComparer comparer) { return comparer.GetHashCode(item1); } string ITuple.ToString() { return String.Format("{0}", item1); } public override string ToString() { return "(" + ((ITuple)this).ToString() + ")"; } public bool Equals(Tuple<T1> other) { return EqualityComparer<T1>.Default.Equals(item1, other.item1); } } [Serializable] public struct Tuple<T1, T2> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2>> { T1 item1; T2 item2; public Tuple(T1 item1, T2 item2) { this.item1 = item1; this.item2 = item2; } public T1 Item1 { get { return item1; } } public T2 Item2 { get { return item2; } } int IComparable.CompareTo(object obj) { return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default); } int IStructuralComparable.CompareTo(object other, IComparer comparer) { if (other == null) return 1; if (!(other is Tuple<T1, T2>)) { throw new ArgumentException("other"); } var t = (Tuple<T1, T2>)other; int res = comparer.Compare(item1, t.item1); if (res != 0) return res; return comparer.Compare(item2, t.item2); } public override bool Equals(object obj) { return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default); } bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer) { if (!(other is Tuple<T1, T2>)) return false; var t = (Tuple<T1, T2>)other; return comparer.Equals(item1, t.item1) && comparer.Equals(item2, t.item2); } public override int GetHashCode() { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; int h0; h0 = comparer1.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2); return h0; } int IStructuralEquatable.GetHashCode(IEqualityComparer comparer) { int h0; h0 = comparer.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2); return h0; } string ITuple.ToString() { return String.Format("{0}, {1}", item1, item2); } public override string ToString() { return "(" + ((ITuple)this).ToString() + ")"; } public bool Equals(Tuple<T1, T2> other) { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; return comparer1.Equals(item1, other.item1) && comparer2.Equals(item2, other.item2); } } [Serializable] public struct Tuple<T1, T2, T3> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2, T3>> { T1 item1; T2 item2; T3 item3; public Tuple(T1 item1, T2 item2, T3 item3) { this.item1 = item1; this.item2 = item2; this.item3 = item3; } public T1 Item1 { get { return item1; } } public T2 Item2 { get { return item2; } } public T3 Item3 { get { return item3; } } int IComparable.CompareTo(object obj) { return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default); } int IStructuralComparable.CompareTo(object other, IComparer comparer) { if (other == null) return 1; if (!(other is Tuple<T1, T2, T3>)) { throw new ArgumentException("other"); } var t = (Tuple<T1, T2, T3>)other; int res = comparer.Compare(item1, t.item1); if (res != 0) return res; res = comparer.Compare(item2, t.item2); if (res != 0) return res; return comparer.Compare(item3, t.item3); } public override bool Equals(object obj) { return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default); } bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer) { if (!(other is Tuple<T1, T2, T3>)) return false; var t = (Tuple<T1, T2, T3>)other; return comparer.Equals(item1, t.item1) && comparer.Equals(item2, t.item2) && comparer.Equals(item3, t.item3); } public override int GetHashCode() { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; var comparer3 = EqualityComparer<T3>.Default; int h0; h0 = comparer1.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2); h0 = (h0 << 5) + h0 ^ comparer3.GetHashCode(item3); return h0; } int IStructuralEquatable.GetHashCode(IEqualityComparer comparer) { int h0; h0 = comparer.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2); h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item3); return h0; } string ITuple.ToString() { return String.Format("{0}, {1}, {2}", item1, item2, item3); } public override string ToString() { return "(" + ((ITuple)this).ToString() + ")"; } public bool Equals(Tuple<T1, T2, T3> other) { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; var comparer3 = EqualityComparer<T3>.Default; return comparer1.Equals(item1, other.item1) && comparer2.Equals(item2, other.item2) && comparer3.Equals(item3, other.item3); } } [Serializable] public struct Tuple<T1, T2, T3, T4> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2, T3, T4>> { T1 item1; T2 item2; T3 item3; T4 item4; public Tuple(T1 item1, T2 item2, T3 item3, T4 item4) { this.item1 = item1; this.item2 = item2; this.item3 = item3; this.item4 = item4; } public T1 Item1 { get { return item1; } } public T2 Item2 { get { return item2; } } public T3 Item3 { get { return item3; } } public T4 Item4 { get { return item4; } } int IComparable.CompareTo(object obj) { return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default); } int IStructuralComparable.CompareTo(object other, IComparer comparer) { if (other == null) return 1; if (!(other is Tuple<T1, T2, T3, T4>)) { throw new ArgumentException("other"); } var t = (Tuple<T1, T2, T3, T4>)other; int res = comparer.Compare(item1, t.item1); if (res != 0) return res; res = comparer.Compare(item2, t.item2); if (res != 0) return res; res = comparer.Compare(item3, t.item3); if (res != 0) return res; return comparer.Compare(item4, t.item4); } public override bool Equals(object obj) { return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default); } bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer) { if (!(other is Tuple<T1, T2, T3, T4>)) return false; var t = (Tuple<T1, T2, T3, T4>)other; return comparer.Equals(item1, t.item1) && comparer.Equals(item2, t.item2) && comparer.Equals(item3, t.item3) && comparer.Equals(item4, t.item4); } public override int GetHashCode() { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; var comparer3 = EqualityComparer<T3>.Default; var comparer4 = EqualityComparer<T4>.Default; int h0, h1; h0 = comparer1.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2); h1 = comparer3.GetHashCode(item3); h1 = (h1 << 5) + h1 ^ comparer4.GetHashCode(item4); h0 = (h0 << 5) + h0 ^ h1; return h0; } int IStructuralEquatable.GetHashCode(IEqualityComparer comparer) { int h0, h1; h0 = comparer.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2); h1 = comparer.GetHashCode(item3); h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item4); h0 = (h0 << 5) + h0 ^ h1; return h0; } string ITuple.ToString() { return String.Format("{0}, {1}, {2}, {3}", item1, item2, item3, item4); } public override string ToString() { return "(" + ((ITuple)this).ToString() + ")"; } public bool Equals(Tuple<T1, T2, T3, T4> other) { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; var comparer3 = EqualityComparer<T3>.Default; var comparer4 = EqualityComparer<T4>.Default; return comparer1.Equals(item1, other.item1) && comparer2.Equals(item2, other.item2) && comparer3.Equals(item3, other.item3) && comparer4.Equals(item4, other.item4); } } [Serializable] public struct Tuple<T1, T2, T3, T4, T5> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2, T3, T4, T5>> { T1 item1; T2 item2; T3 item3; T4 item4; T5 item5; public Tuple(T1 item1, T2 item2, T3 item3, T4 item4, T5 item5) { this.item1 = item1; this.item2 = item2; this.item3 = item3; this.item4 = item4; this.item5 = item5; } public T1 Item1 { get { return item1; } } public T2 Item2 { get { return item2; } } public T3 Item3 { get { return item3; } } public T4 Item4 { get { return item4; } } public T5 Item5 { get { return item5; } } int IComparable.CompareTo(object obj) { return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default); } int IStructuralComparable.CompareTo(object other, IComparer comparer) { if (other == null) return 1; if (!(other is Tuple<T1, T2, T3, T4, T5>)) { throw new ArgumentException("other"); } var t = (Tuple<T1, T2, T3, T4, T5>)other; int res = comparer.Compare(item1, t.item1); if (res != 0) return res; res = comparer.Compare(item2, t.item2); if (res != 0) return res; res = comparer.Compare(item3, t.item3); if (res != 0) return res; res = comparer.Compare(item4, t.item4); if (res != 0) return res; return comparer.Compare(item5, t.item5); } public override bool Equals(object obj) { return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default); } bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer) { if (!(other is Tuple<T1, T2, T3, T4, T5>)) return false; var t = (Tuple<T1, T2, T3, T4, T5>)other; return comparer.Equals(item1, t.item1) && comparer.Equals(item2, t.item2) && comparer.Equals(item3, t.item3) && comparer.Equals(item4, t.item4) && comparer.Equals(item5, t.item5); } public override int GetHashCode() { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; var comparer3 = EqualityComparer<T3>.Default; var comparer4 = EqualityComparer<T4>.Default; var comparer5 = EqualityComparer<T5>.Default; int h0, h1; h0 = comparer1.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2); h1 = comparer3.GetHashCode(item3); h1 = (h1 << 5) + h1 ^ comparer4.GetHashCode(item4); h0 = (h0 << 5) + h0 ^ h1; h0 = (h0 << 5) + h0 ^ comparer5.GetHashCode(item5); return h0; } int IStructuralEquatable.GetHashCode(IEqualityComparer comparer) { int h0, h1; h0 = comparer.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2); h1 = comparer.GetHashCode(item3); h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item4); h0 = (h0 << 5) + h0 ^ h1; h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item5); return h0; } string ITuple.ToString() { return String.Format("{0}, {1}, {2}, {3}, {4}", item1, item2, item3, item4, item5); } public override string ToString() { return "(" + ((ITuple)this).ToString() + ")"; } public bool Equals(Tuple<T1, T2, T3, T4, T5> other) { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; var comparer3 = EqualityComparer<T3>.Default; var comparer4 = EqualityComparer<T4>.Default; var comparer5 = EqualityComparer<T5>.Default; return comparer1.Equals(item1, other.Item1) && comparer2.Equals(item2, other.Item2) && comparer3.Equals(item3, other.Item3) && comparer4.Equals(item4, other.Item4) && comparer5.Equals(item5, other.Item5); } } [Serializable] public struct Tuple<T1, T2, T3, T4, T5, T6> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2, T3, T4, T5, T6>> { T1 item1; T2 item2; T3 item3; T4 item4; T5 item5; T6 item6; public Tuple(T1 item1, T2 item2, T3 item3, T4 item4, T5 item5, T6 item6) { this.item1 = item1; this.item2 = item2; this.item3 = item3; this.item4 = item4; this.item5 = item5; this.item6 = item6; } public T1 Item1 { get { return item1; } } public T2 Item2 { get { return item2; } } public T3 Item3 { get { return item3; } } public T4 Item4 { get { return item4; } } public T5 Item5 { get { return item5; } } public T6 Item6 { get { return item6; } } int IComparable.CompareTo(object obj) { return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default); } int IStructuralComparable.CompareTo(object other, IComparer comparer) { if (other == null) return 1; if (!(other is Tuple<T1, T2, T3, T4, T5, T6>)) { throw new ArgumentException("other"); } var t = (Tuple<T1, T2, T3, T4, T5, T6>)other; int res = comparer.Compare(item1, t.item1); if (res != 0) return res; res = comparer.Compare(item2, t.item2); if (res != 0) return res; res = comparer.Compare(item3, t.item3); if (res != 0) return res; res = comparer.Compare(item4, t.item4); if (res != 0) return res; res = comparer.Compare(item5, t.item5); if (res != 0) return res; return comparer.Compare(item6, t.item6); } public override bool Equals(object obj) { return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default); } bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer) { if (!(other is Tuple<T1, T2, T3, T4, T5, T6>)) return false; var t = (Tuple<T1, T2, T3, T4, T5, T6>)other; return comparer.Equals(item1, t.item1) && comparer.Equals(item2, t.item2) && comparer.Equals(item3, t.item3) && comparer.Equals(item4, t.item4) && comparer.Equals(item5, t.item5) && comparer.Equals(item6, t.item6); } public override int GetHashCode() { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; var comparer3 = EqualityComparer<T3>.Default; var comparer4 = EqualityComparer<T4>.Default; var comparer5 = EqualityComparer<T5>.Default; var comparer6 = EqualityComparer<T6>.Default; int h0, h1; h0 = comparer1.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2); h1 = comparer3.GetHashCode(item3); h1 = (h1 << 5) + h1 ^ comparer4.GetHashCode(item4); h0 = (h0 << 5) + h0 ^ h1; h1 = comparer5.GetHashCode(item5); h1 = (h1 << 5) + h1 ^ comparer6.GetHashCode(item6); h0 = (h0 << 5) + h0 ^ h1; return h0; } int IStructuralEquatable.GetHashCode(IEqualityComparer comparer) { int h0, h1; h0 = comparer.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2); h1 = comparer.GetHashCode(item3); h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item4); h0 = (h0 << 5) + h0 ^ h1; h1 = comparer.GetHashCode(item5); h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item6); h0 = (h0 << 5) + h0 ^ h1; return h0; } string ITuple.ToString() { return String.Format("{0}, {1}, {2}, {3}, {4}, {5}", item1, item2, item3, item4, item5, item6); } public override string ToString() { return "(" + ((ITuple)this).ToString() + ")"; } public bool Equals(Tuple<T1, T2, T3, T4, T5, T6> other) { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; var comparer3 = EqualityComparer<T3>.Default; var comparer4 = EqualityComparer<T4>.Default; var comparer5 = EqualityComparer<T5>.Default; var comparer6 = EqualityComparer<T6>.Default; return comparer1.Equals(item1, other.Item1) && comparer2.Equals(item2, other.Item2) && comparer3.Equals(item3, other.Item3) && comparer4.Equals(item4, other.Item4) && comparer5.Equals(item5, other.Item5) && comparer6.Equals(item6, other.Item6); } } [Serializable] public struct Tuple<T1, T2, T3, T4, T5, T6, T7> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2, T3, T4, T5, T6, T7>> { T1 item1; T2 item2; T3 item3; T4 item4; T5 item5; T6 item6; T7 item7; public Tuple(T1 item1, T2 item2, T3 item3, T4 item4, T5 item5, T6 item6, T7 item7) { this.item1 = item1; this.item2 = item2; this.item3 = item3; this.item4 = item4; this.item5 = item5; this.item6 = item6; this.item7 = item7; } public T1 Item1 { get { return item1; } } public T2 Item2 { get { return item2; } } public T3 Item3 { get { return item3; } } public T4 Item4 { get { return item4; } } public T5 Item5 { get { return item5; } } public T6 Item6 { get { return item6; } } public T7 Item7 { get { return item7; } } int IComparable.CompareTo(object obj) { return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default); } int IStructuralComparable.CompareTo(object other, IComparer comparer) { if (other == null) return 1; if (!(other is Tuple<T1, T2, T3, T4, T5, T6, T7>)) { throw new ArgumentException("other"); } var t = (Tuple<T1, T2, T3, T4, T5, T6, T7>)other; int res = comparer.Compare(item1, t.item1); if (res != 0) return res; res = comparer.Compare(item2, t.item2); if (res != 0) return res; res = comparer.Compare(item3, t.item3); if (res != 0) return res; res = comparer.Compare(item4, t.item4); if (res != 0) return res; res = comparer.Compare(item5, t.item5); if (res != 0) return res; res = comparer.Compare(item6, t.item6); if (res != 0) return res; return comparer.Compare(item7, t.item7); } public override bool Equals(object obj) { return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default); } bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer) { if (!(other is Tuple<T1, T2, T3, T4, T5, T6, T7>)) return false; var t = (Tuple<T1, T2, T3, T4, T5, T6, T7>)other; return comparer.Equals(item1, t.item1) && comparer.Equals(item2, t.item2) && comparer.Equals(item3, t.item3) && comparer.Equals(item4, t.item4) && comparer.Equals(item5, t.item5) && comparer.Equals(item6, t.item6) && comparer.Equals(item7, t.item7); } public override int GetHashCode() { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; var comparer3 = EqualityComparer<T3>.Default; var comparer4 = EqualityComparer<T4>.Default; var comparer5 = EqualityComparer<T5>.Default; var comparer6 = EqualityComparer<T6>.Default; var comparer7 = EqualityComparer<T7>.Default; int h0, h1; h0 = comparer1.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2); h1 = comparer3.GetHashCode(item3); h1 = (h1 << 5) + h1 ^ comparer4.GetHashCode(item4); h0 = (h0 << 5) + h0 ^ h1; h1 = comparer5.GetHashCode(item5); h1 = (h1 << 5) + h1 ^ comparer6.GetHashCode(item6); h1 = (h1 << 5) + h1 ^ comparer7.GetHashCode(item7); h0 = (h0 << 5) + h0 ^ h1; return h0; } int IStructuralEquatable.GetHashCode(IEqualityComparer comparer) { int h0, h1; h0 = comparer.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2); h1 = comparer.GetHashCode(item3); h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item4); h0 = (h0 << 5) + h0 ^ h1; h1 = comparer.GetHashCode(item5); h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item6); h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item7); h0 = (h0 << 5) + h0 ^ h1; return h0; } string ITuple.ToString() { return String.Format("{0}, {1}, {2}, {3}, {4}, {5}, {6}", item1, item2, item3, item4, item5, item6, item7); } public override string ToString() { return "(" + ((ITuple)this).ToString() + ")"; } public bool Equals(Tuple<T1, T2, T3, T4, T5, T6, T7> other) { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; var comparer3 = EqualityComparer<T3>.Default; var comparer4 = EqualityComparer<T4>.Default; var comparer5 = EqualityComparer<T5>.Default; var comparer6 = EqualityComparer<T6>.Default; var comparer7 = EqualityComparer<T7>.Default; return comparer1.Equals(item1, other.Item1) && comparer2.Equals(item2, other.Item2) && comparer3.Equals(item3, other.Item3) && comparer4.Equals(item4, other.Item4) && comparer5.Equals(item5, other.Item5) && comparer6.Equals(item6, other.Item6) && comparer7.Equals(item7, other.Item7); } } [Serializable] public partial class Tuple<T1, T2, T3, T4, T5, T6, T7, TRest> : IStructuralEquatable, IStructuralComparable, IComparable, ITuple, IEquatable<Tuple<T1, T2, T3, T4, T5, T6, T7, TRest>> { T1 item1; T2 item2; T3 item3; T4 item4; T5 item5; T6 item6; T7 item7; TRest rest; public T1 Item1 { get { return item1; } } public T2 Item2 { get { return item2; } } public T3 Item3 { get { return item3; } } public T4 Item4 { get { return item4; } } public T5 Item5 { get { return item5; } } public T6 Item6 { get { return item6; } } public T7 Item7 { get { return item7; } } public TRest Rest { get { return rest; } } int IComparable.CompareTo(object obj) { return ((IStructuralComparable)this).CompareTo(obj, Comparer<object>.Default); } int IStructuralComparable.CompareTo(object other, IComparer comparer) { if (other == null) return 1; if (!(other is Tuple<T1, T2, T3, T4, T5, T6, T7, TRest>)) { throw new ArgumentException("other"); } var t = (Tuple<T1, T2, T3, T4, T5, T6, T7, TRest>)other; int res = comparer.Compare(item1, t.item1); if (res != 0) return res; res = comparer.Compare(item2, t.item2); if (res != 0) return res; res = comparer.Compare(item3, t.item3); if (res != 0) return res; res = comparer.Compare(item4, t.item4); if (res != 0) return res; res = comparer.Compare(item5, t.item5); if (res != 0) return res; res = comparer.Compare(item6, t.item6); if (res != 0) return res; res = comparer.Compare(item7, t.item7); if (res != 0) return res; return comparer.Compare(rest, t.rest); } public override bool Equals(object obj) { return ((IStructuralEquatable)this).Equals(obj, EqualityComparer<object>.Default); } bool IStructuralEquatable.Equals(object other, IEqualityComparer comparer) { if (!(other is Tuple<T1, T2, T3, T4, T5, T6, T7, TRest>)) return false; var t = (Tuple<T1, T2, T3, T4, T5, T6, T7, TRest>)other; return comparer.Equals(item1, t.item1) && comparer.Equals(item2, t.item2) && comparer.Equals(item3, t.item3) && comparer.Equals(item4, t.item4) && comparer.Equals(item5, t.item5) && comparer.Equals(item6, t.item6) && comparer.Equals(item7, t.item7) && comparer.Equals(rest, t.rest); } public override int GetHashCode() { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; var comparer3 = EqualityComparer<T3>.Default; var comparer4 = EqualityComparer<T4>.Default; var comparer5 = EqualityComparer<T5>.Default; var comparer6 = EqualityComparer<T6>.Default; var comparer7 = EqualityComparer<T7>.Default; var comparer8 = EqualityComparer<TRest>.Default; int h0, h1, h2; h0 = comparer1.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer2.GetHashCode(item2); h1 = comparer3.GetHashCode(item3); h1 = (h1 << 5) + h1 ^ comparer4.GetHashCode(item4); h0 = (h0 << 5) + h0 ^ h1; h1 = comparer5.GetHashCode(item5); h1 = (h1 << 5) + h1 ^ comparer6.GetHashCode(item6); h2 = comparer7.GetHashCode(item7); h2 = (h2 << 5) + h2 ^ comparer8.GetHashCode(rest); h1 = (h1 << 5) + h1 ^ h2; h0 = (h0 << 5) + h0 ^ h1; return h0; } int IStructuralEquatable.GetHashCode(IEqualityComparer comparer) { int h0, h1, h2; h0 = comparer.GetHashCode(item1); h0 = (h0 << 5) + h0 ^ comparer.GetHashCode(item2); h1 = comparer.GetHashCode(item3); h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item4); h0 = (h0 << 5) + h0 ^ h1; h1 = comparer.GetHashCode(item5); h1 = (h1 << 5) + h1 ^ comparer.GetHashCode(item6); h2 = comparer.GetHashCode(item7); h2 = (h2 << 5) + h2 ^ comparer.GetHashCode(rest); h1 = (h1 << 5) + h1 ^ h2; h0 = (h0 << 5) + h0 ^ h1; return h0; } string ITuple.ToString() { return String.Format("{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}", item1, item2, item3, item4, item5, item6, item7, ((ITuple)rest).ToString()); } public override string ToString() { return "(" + ((ITuple)this).ToString() + ")"; } public bool Equals(Tuple<T1, T2, T3, T4, T5, T6, T7, TRest> other) { var comparer1 = EqualityComparer<T1>.Default; var comparer2 = EqualityComparer<T2>.Default; var comparer3 = EqualityComparer<T3>.Default; var comparer4 = EqualityComparer<T4>.Default; var comparer5 = EqualityComparer<T5>.Default; var comparer6 = EqualityComparer<T6>.Default; var comparer7 = EqualityComparer<T7>.Default; var comparer8 = EqualityComparer<TRest>.Default; return comparer1.Equals(item1, other.Item1) && comparer2.Equals(item2, other.Item2) && comparer3.Equals(item3, other.Item3) && comparer4.Equals(item4, other.Item4) && comparer5.Equals(item5, other.Item5) && comparer6.Equals(item6, other.Item6) && comparer7.Equals(item7, other.Item7) && comparer8.Equals(rest, other.rest); } } } #endif
jynew/jyx2/Assets/Plugins/UniRx/Scripts/System/Tuple.cs/0
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#if !(NETFX_CORE || NET_4_6 || NET_STANDARD_2_0 || UNITY_WSA_10_0) using System; namespace UniRx { public struct CancellationToken { readonly ICancelable source; public static readonly CancellationToken Empty = new CancellationToken(null); /// <summary>Same as Empty.</summary> public static readonly CancellationToken None = new CancellationToken(null); public CancellationToken(ICancelable source) { this.source = source; } public bool IsCancellationRequested { get { return (source == null) ? false : source.IsDisposed; } } public void ThrowIfCancellationRequested() { if (IsCancellationRequested) { throw new OperationCanceledException(); } } } } #endif
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/CancellationToken.cs/0
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jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ObservableWWW.cs.meta/0
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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UniRx.Operators { internal class RepeatUntilObservable<T> : OperatorObservableBase<T> { readonly IEnumerable<IObservable<T>> sources; readonly IObservable<Unit> trigger; readonly GameObject lifeTimeChecker; public RepeatUntilObservable(IEnumerable<IObservable<T>> sources, IObservable<Unit> trigger, GameObject lifeTimeChecker) : base(true) { this.sources = sources; this.trigger = trigger; this.lifeTimeChecker = lifeTimeChecker; } protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel) { return new RepeatUntil(this, observer, cancel).Run(); } class RepeatUntil : OperatorObserverBase<T, T> { readonly RepeatUntilObservable<T> parent; readonly object gate = new object(); IEnumerator<IObservable<T>> e; SerialDisposable subscription; SingleAssignmentDisposable schedule; Action nextSelf; bool isStopped; bool isDisposed; bool isFirstSubscribe; IDisposable stopper; public RepeatUntil(RepeatUntilObservable<T> parent, IObserver<T> observer, IDisposable cancel) : base(observer, cancel) { this.parent = parent; } public IDisposable Run() { isFirstSubscribe = true; isDisposed = false; isStopped = false; e = parent.sources.GetEnumerator(); subscription = new SerialDisposable(); schedule = new SingleAssignmentDisposable(); stopper = parent.trigger.Subscribe(_ => { lock (gate) { isStopped = true; e.Dispose(); subscription.Dispose(); schedule.Dispose(); observer.OnCompleted(); } }, observer.OnError); schedule.Disposable = Scheduler.CurrentThread.Schedule(RecursiveRun); return new CompositeDisposable(schedule, subscription, stopper, Disposable.Create(() => { lock (gate) { isDisposed = true; e.Dispose(); } })); } void RecursiveRun(Action self) { lock (gate) { this.nextSelf = self; if (isDisposed) return; if (isStopped) return; var current = default(IObservable<T>); var hasNext = false; var ex = default(Exception); try { hasNext = e.MoveNext(); if (hasNext) { current = e.Current; if (current == null) throw new InvalidOperationException("sequence is null."); } else { e.Dispose(); } } catch (Exception exception) { ex = exception; e.Dispose(); } if (ex != null) { stopper.Dispose(); observer.OnError(ex); return; } if (!hasNext) { stopper.Dispose(); observer.OnCompleted(); return; } var source = e.Current; var d = new SingleAssignmentDisposable(); subscription.Disposable = d; if (isFirstSubscribe) { isFirstSubscribe = false; d.Disposable = source.Subscribe(this); } else { MainThreadDispatcher.SendStartCoroutine(SubscribeAfterEndOfFrame(d, source, this, parent.lifeTimeChecker)); } } } static IEnumerator SubscribeAfterEndOfFrame(SingleAssignmentDisposable d, IObservable<T> source, IObserver<T> observer, GameObject lifeTimeChecker) { yield return YieldInstructionCache.WaitForEndOfFrame; if (!d.IsDisposed && lifeTimeChecker != null) { d.Disposable = source.Subscribe(observer); } } public override void OnNext(T value) { base.observer.OnNext(value); } public override void OnError(Exception error) { try { observer.OnError(error); } finally { Dispose(); } } public override void OnCompleted() { if (!isDisposed) { this.nextSelf(); } else { e.Dispose(); if (!isDisposed) { try { observer.OnCompleted(); } finally { Dispose(); } } } } } } }
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Operators/RepeatUntil.cs/0
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using System; using System.Collections; using System.Collections.Generic; using System.Runtime.Serialization; namespace UniRx { public struct DictionaryAddEvent<TKey, TValue> : IEquatable<DictionaryAddEvent<TKey, TValue>> { public TKey Key { get; private set; } public TValue Value { get; private set; } public DictionaryAddEvent(TKey key, TValue value) : this() { Key = key; Value = value; } public override string ToString() { return string.Format("Key:{0} Value:{1}", Key, Value); } public override int GetHashCode() { return EqualityComparer<TKey>.Default.GetHashCode(Key) ^ EqualityComparer<TValue>.Default.GetHashCode(Value) << 2; } public bool Equals(DictionaryAddEvent<TKey, TValue> other) { return EqualityComparer<TKey>.Default.Equals(Key, other.Key) && EqualityComparer<TValue>.Default.Equals(Value, other.Value); } } public struct DictionaryRemoveEvent<TKey, TValue> : IEquatable<DictionaryRemoveEvent<TKey, TValue>> { public TKey Key { get; private set; } public TValue Value { get; private set; } public DictionaryRemoveEvent(TKey key, TValue value) : this() { Key = key; Value = value; } public override string ToString() { return string.Format("Key:{0} Value:{1}", Key, Value); } public override int GetHashCode() { return EqualityComparer<TKey>.Default.GetHashCode(Key) ^ EqualityComparer<TValue>.Default.GetHashCode(Value) << 2; } public bool Equals(DictionaryRemoveEvent<TKey, TValue> other) { return EqualityComparer<TKey>.Default.Equals(Key, other.Key) && EqualityComparer<TValue>.Default.Equals(Value, other.Value); } } public struct DictionaryReplaceEvent<TKey, TValue> : IEquatable<DictionaryReplaceEvent<TKey, TValue>> { public TKey Key { get; private set; } public TValue OldValue { get; private set; } public TValue NewValue { get; private set; } public DictionaryReplaceEvent(TKey key, TValue oldValue, TValue newValue) : this() { Key = key; OldValue = oldValue; NewValue = newValue; } public override string ToString() { return string.Format("Key:{0} OldValue:{1} NewValue:{2}", Key, OldValue, NewValue); } public override int GetHashCode() { return EqualityComparer<TKey>.Default.GetHashCode(Key) ^ EqualityComparer<TValue>.Default.GetHashCode(OldValue) << 2 ^ EqualityComparer<TValue>.Default.GetHashCode(NewValue) >> 2; } public bool Equals(DictionaryReplaceEvent<TKey, TValue> other) { return EqualityComparer<TKey>.Default.Equals(Key, other.Key) && EqualityComparer<TValue>.Default.Equals(OldValue, other.OldValue) && EqualityComparer<TValue>.Default.Equals(NewValue, other.NewValue); } } // IReadOnlyDictionary is from .NET 4.5 public interface IReadOnlyReactiveDictionary<TKey, TValue> : IEnumerable<KeyValuePair<TKey, TValue>> { int Count { get; } TValue this[TKey index] { get; } bool ContainsKey(TKey key); bool TryGetValue(TKey key, out TValue value); IObservable<DictionaryAddEvent<TKey, TValue>> ObserveAdd(); IObservable<int> ObserveCountChanged(bool notifyCurrentCount = false); IObservable<DictionaryRemoveEvent<TKey, TValue>> ObserveRemove(); IObservable<DictionaryReplaceEvent<TKey, TValue>> ObserveReplace(); IObservable<Unit> ObserveReset(); } public interface IReactiveDictionary<TKey, TValue> : IReadOnlyReactiveDictionary<TKey, TValue>, IDictionary<TKey, TValue> { } [Serializable] public class ReactiveDictionary<TKey, TValue> : IReactiveDictionary<TKey, TValue>, IDictionary<TKey, TValue>, IEnumerable, ICollection<KeyValuePair<TKey, TValue>>, IEnumerable<KeyValuePair<TKey, TValue>>, IDictionary, IDisposable #if !UNITY_METRO , ISerializable, IDeserializationCallback #endif { [NonSerialized] bool isDisposed = false; #if !UniRxLibrary [UnityEngine.SerializeField] #endif readonly Dictionary<TKey, TValue> inner; public ReactiveDictionary() { inner = new Dictionary<TKey, TValue>(); } public ReactiveDictionary(IEqualityComparer<TKey> comparer) { inner = new Dictionary<TKey, TValue>(comparer); } public ReactiveDictionary(Dictionary<TKey, TValue> innerDictionary) { inner = innerDictionary; } public TValue this[TKey key] { get { return inner[key]; } set { TValue oldValue; if (TryGetValue(key, out oldValue)) { inner[key] = value; if (dictionaryReplace != null) dictionaryReplace.OnNext(new DictionaryReplaceEvent<TKey, TValue>(key, oldValue, value)); } else { inner[key] = value; if (dictionaryAdd != null) dictionaryAdd.OnNext(new DictionaryAddEvent<TKey, TValue>(key, value)); if (countChanged != null) countChanged.OnNext(Count); } } } public int Count { get { return inner.Count; } } public Dictionary<TKey, TValue>.KeyCollection Keys { get { return inner.Keys; } } public Dictionary<TKey, TValue>.ValueCollection Values { get { return inner.Values; } } public void Add(TKey key, TValue value) { inner.Add(key, value); if (dictionaryAdd != null) dictionaryAdd.OnNext(new DictionaryAddEvent<TKey, TValue>(key, value)); if (countChanged != null) countChanged.OnNext(Count); } public void Clear() { var beforeCount = Count; inner.Clear(); if (collectionReset != null) collectionReset.OnNext(Unit.Default); if (beforeCount > 0) { if (countChanged != null) countChanged.OnNext(Count); } } public bool Remove(TKey key) { TValue oldValue; if (inner.TryGetValue(key, out oldValue)) { var isSuccessRemove = inner.Remove(key); if (isSuccessRemove) { if (dictionaryRemove != null) dictionaryRemove.OnNext(new DictionaryRemoveEvent<TKey, TValue>(key, oldValue)); if (countChanged != null) countChanged.OnNext(Count); } return isSuccessRemove; } else { return false; } } public bool ContainsKey(TKey key) { return inner.ContainsKey(key); } public bool TryGetValue(TKey key, out TValue value) { return inner.TryGetValue(key, out value); } public Dictionary<TKey, TValue>.Enumerator GetEnumerator() { return inner.GetEnumerator(); } void DisposeSubject<TSubject>(ref Subject<TSubject> subject) { if (subject != null) { try { subject.OnCompleted(); } finally { subject.Dispose(); subject = null; } } } #region IDisposable Support private bool disposedValue = false; protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { DisposeSubject(ref countChanged); DisposeSubject(ref collectionReset); DisposeSubject(ref dictionaryAdd); DisposeSubject(ref dictionaryRemove); DisposeSubject(ref dictionaryReplace); } disposedValue = true; } } public void Dispose() { Dispose(true); } #endregion #region Observe [NonSerialized] Subject<int> countChanged = null; public IObservable<int> ObserveCountChanged(bool notifyCurrentCount = false) { if (isDisposed) return Observable.Empty<int>(); var subject = countChanged ?? (countChanged = new Subject<int>()); if (notifyCurrentCount) { return subject.StartWith(() => this.Count); } else { return subject; } } [NonSerialized] Subject<Unit> collectionReset = null; public IObservable<Unit> ObserveReset() { if (isDisposed) return Observable.Empty<Unit>(); return collectionReset ?? (collectionReset = new Subject<Unit>()); } [NonSerialized] Subject<DictionaryAddEvent<TKey, TValue>> dictionaryAdd = null; public IObservable<DictionaryAddEvent<TKey, TValue>> ObserveAdd() { if (isDisposed) return Observable.Empty<DictionaryAddEvent<TKey, TValue>>(); return dictionaryAdd ?? (dictionaryAdd = new Subject<DictionaryAddEvent<TKey, TValue>>()); } [NonSerialized] Subject<DictionaryRemoveEvent<TKey, TValue>> dictionaryRemove = null; public IObservable<DictionaryRemoveEvent<TKey, TValue>> ObserveRemove() { if (isDisposed) return Observable.Empty<DictionaryRemoveEvent<TKey, TValue>>(); return dictionaryRemove ?? (dictionaryRemove = new Subject<DictionaryRemoveEvent<TKey, TValue>>()); } [NonSerialized] Subject<DictionaryReplaceEvent<TKey, TValue>> dictionaryReplace = null; public IObservable<DictionaryReplaceEvent<TKey, TValue>> ObserveReplace() { if (isDisposed) return Observable.Empty<DictionaryReplaceEvent<TKey, TValue>>(); return dictionaryReplace ?? (dictionaryReplace = new Subject<DictionaryReplaceEvent<TKey, TValue>>()); } #endregion #region implement explicit object IDictionary.this[object key] { get { return this[(TKey)key]; } set { this[(TKey)key] = (TValue)value; } } bool IDictionary.IsFixedSize { get { return ((IDictionary)inner).IsFixedSize; } } bool IDictionary.IsReadOnly { get { return ((IDictionary)inner).IsReadOnly; } } bool ICollection.IsSynchronized { get { return ((IDictionary)inner).IsSynchronized; } } ICollection IDictionary.Keys { get { return ((IDictionary)inner).Keys; } } object ICollection.SyncRoot { get { return ((IDictionary)inner).SyncRoot; } } ICollection IDictionary.Values { get { return ((IDictionary)inner).Values; } } bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly { get { return ((ICollection<KeyValuePair<TKey, TValue>>)inner).IsReadOnly; } } ICollection<TKey> IDictionary<TKey, TValue>.Keys { get { return inner.Keys; } } ICollection<TValue> IDictionary<TKey, TValue>.Values { get { return inner.Values; } } void IDictionary.Add(object key, object value) { Add((TKey)key, (TValue)value); } bool IDictionary.Contains(object key) { return ((IDictionary)inner).Contains(key); } void ICollection.CopyTo(Array array, int index) { ((IDictionary)inner).CopyTo(array, index); } #if !UNITY_METRO public void GetObjectData(SerializationInfo info, StreamingContext context) { ((ISerializable)inner).GetObjectData(info, context); } public void OnDeserialization(object sender) { ((IDeserializationCallback)inner).OnDeserialization(sender); } #endif void IDictionary.Remove(object key) { Remove((TKey)key); } void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item) { Add((TKey)item.Key, (TValue)item.Value); } bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item) { return ((ICollection<KeyValuePair<TKey, TValue>>)inner).Contains(item); } void ICollection<KeyValuePair<TKey, TValue>>.CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex) { ((ICollection<KeyValuePair<TKey, TValue>>)inner).CopyTo(array, arrayIndex); } IEnumerator<KeyValuePair<TKey, TValue>> IEnumerable<KeyValuePair<TKey, TValue>>.GetEnumerator() { return ((ICollection<KeyValuePair<TKey, TValue>>)inner).GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return inner.GetEnumerator(); } bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item) { TValue v; if (TryGetValue(item.Key, out v)) { if (EqualityComparer<TValue>.Default.Equals(v, item.Value)) { Remove(item.Key); return true; } } return false; } IDictionaryEnumerator IDictionary.GetEnumerator() { return ((IDictionary)inner).GetEnumerator(); } #endregion } public static partial class ReactiveDictionaryExtensions { public static ReactiveDictionary<TKey, TValue> ToReactiveDictionary<TKey, TValue>(this Dictionary<TKey, TValue> dictionary) { return new ReactiveDictionary<TKey, TValue>(dictionary); } } }
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ReactiveDictionary.cs/0
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// after uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; using UnityEngine; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableCanvasGroupChangedTrigger : ObservableTriggerBase { Subject<Unit> onCanvasGroupChanged; // Callback that is sent if the canvas group is changed void OnCanvasGroupChanged() { if (onCanvasGroupChanged != null) onCanvasGroupChanged.OnNext(Unit.Default); } /// <summary>Callback that is sent if the canvas group is changed.</summary> public IObservable<Unit> OnCanvasGroupChangedAsObservable() { return onCanvasGroupChanged ?? (onCanvasGroupChanged = new Subject<Unit>()); } protected override void RaiseOnCompletedOnDestroy() { if (onCanvasGroupChanged != null) { onCanvasGroupChanged.OnCompleted(); } } } } #endif
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableCanvasGroupChangedTrigger.cs/0
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// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableEndDragTrigger : ObservableTriggerBase, IEventSystemHandler, IEndDragHandler { Subject<PointerEventData> onEndDrag; void IEndDragHandler.OnEndDrag(PointerEventData eventData) { if (onEndDrag != null) onEndDrag.OnNext(eventData); } public IObservable<PointerEventData> OnEndDragAsObservable() { return onEndDrag ?? (onEndDrag = new Subject<PointerEventData>()); } protected override void RaiseOnCompletedOnDestroy() { if (onEndDrag != null) { onEndDrag.OnCompleted(); } } } } #endif
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableEndDragTrigger.cs/0
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using System; // require keep for Windows Universal App using UnityEngine; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableParticleTrigger : ObservableTriggerBase { Subject<GameObject> onParticleCollision; #if UNITY_5_4_OR_NEWER Subject<Unit> onParticleTrigger; #endif /// <summary>OnParticleCollision is called when a particle hits a collider.</summary> void OnParticleCollision(GameObject other) { if (onParticleCollision != null) onParticleCollision.OnNext(other); } /// <summary>OnParticleCollision is called when a particle hits a collider.</summary> public IObservable<GameObject> OnParticleCollisionAsObservable() { return onParticleCollision ?? (onParticleCollision = new Subject<GameObject>()); } #if UNITY_5_4_OR_NEWER /// <summary>OnParticleTrigger is called when any particles in a particle system meet the conditions in the trigger module.</summary> void OnParticleTrigger() { if (onParticleTrigger != null) onParticleTrigger.OnNext(Unit.Default); } /// <summary>OnParticleTrigger is called when any particles in a particle system meet the conditions in the trigger module.</summary> public IObservable<Unit> OnParticleTriggerAsObservable() { return onParticleTrigger ?? (onParticleTrigger = new Subject<Unit>()); } #endif protected override void RaiseOnCompletedOnDestroy() { if (onParticleCollision != null) { onParticleCollision.OnCompleted(); } #if UNITY_5_4_OR_NEWER if (onParticleTrigger != null) { onParticleTrigger.OnCompleted(); } #endif } } }
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableParticleTrigger.cs/0
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// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableSelectTrigger : ObservableTriggerBase, IEventSystemHandler, ISelectHandler { Subject<BaseEventData> onSelect; void ISelectHandler.OnSelect(BaseEventData eventData) { if (onSelect != null) onSelect.OnNext(eventData); } public IObservable<BaseEventData> OnSelectAsObservable() { return onSelect ?? (onSelect = new Subject<BaseEventData>()); } protected override void RaiseOnCompletedOnDestroy() { if (onSelect != null) { onSelect.OnCompleted(); } } } } #endif
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableSelectTrigger.cs/0
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using System; // require keep for Windows Universal App using UnityEngine; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableTriggerTrigger : ObservableTriggerBase { Subject<Collider> onTriggerEnter; /// <summary>OnTriggerEnter is called when the Collider other enters the trigger.</summary> void OnTriggerEnter(Collider other) { if (onTriggerEnter != null) onTriggerEnter.OnNext(other); } /// <summary>OnTriggerEnter is called when the Collider other enters the trigger.</summary> public IObservable<Collider> OnTriggerEnterAsObservable() { return onTriggerEnter ?? (onTriggerEnter = new Subject<Collider>()); } Subject<Collider> onTriggerExit; /// <summary>OnTriggerExit is called when the Collider other has stopped touching the trigger.</summary> void OnTriggerExit(Collider other) { if (onTriggerExit != null) onTriggerExit.OnNext(other); } /// <summary>OnTriggerExit is called when the Collider other has stopped touching the trigger.</summary> public IObservable<Collider> OnTriggerExitAsObservable() { return onTriggerExit ?? (onTriggerExit = new Subject<Collider>()); } Subject<Collider> onTriggerStay; /// <summary>OnTriggerStay is called once per frame for every Collider other that is touching the trigger.</summary> void OnTriggerStay(Collider other) { if (onTriggerStay != null) onTriggerStay.OnNext(other); } /// <summary>OnTriggerStay is called once per frame for every Collider other that is touching the trigger.</summary> public IObservable<Collider> OnTriggerStayAsObservable() { return onTriggerStay ?? (onTriggerStay = new Subject<Collider>()); } protected override void RaiseOnCompletedOnDestroy() { if (onTriggerEnter != null) { onTriggerEnter.OnCompleted(); } if (onTriggerExit != null) { onTriggerExit.OnCompleted(); } if (onTriggerStay != null) { onTriggerStay.OnCompleted(); } } } }
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableTriggerTrigger.cs/0
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Threading; namespace Cysharp.Threading.Tasks { public class AsyncLazy { static Action<object> continuation = SetCompletionSource; Func<UniTask> taskFactory; UniTaskCompletionSource completionSource; UniTask.Awaiter awaiter; object syncLock; bool initialized; public AsyncLazy(Func<UniTask> taskFactory) { this.taskFactory = taskFactory; this.completionSource = new UniTaskCompletionSource(); this.syncLock = new object(); this.initialized = false; } internal AsyncLazy(UniTask task) { this.taskFactory = null; this.completionSource = new UniTaskCompletionSource(); this.syncLock = null; this.initialized = true; var awaiter = task.GetAwaiter(); if (awaiter.IsCompleted) { SetCompletionSource(awaiter); } else { this.awaiter = awaiter; awaiter.SourceOnCompleted(continuation, this); } } public UniTask Task { get { EnsureInitialized(); return completionSource.Task; } } public UniTask.Awaiter GetAwaiter() => Task.GetAwaiter(); void EnsureInitialized() { if (Volatile.Read(ref initialized)) { return; } EnsureInitializedCore(); } void EnsureInitializedCore() { lock (syncLock) { if (!Volatile.Read(ref initialized)) { var f = Interlocked.Exchange(ref taskFactory, null); if (f != null) { var task = f(); var awaiter = task.GetAwaiter(); if (awaiter.IsCompleted) { SetCompletionSource(awaiter); } else { this.awaiter = awaiter; awaiter.SourceOnCompleted(continuation, this); } Volatile.Write(ref initialized, true); } } } } void SetCompletionSource(in UniTask.Awaiter awaiter) { try { awaiter.GetResult(); completionSource.TrySetResult(); } catch (Exception ex) { completionSource.TrySetException(ex); } } static void SetCompletionSource(object state) { var self = (AsyncLazy)state; try { self.awaiter.GetResult(); self.completionSource.TrySetResult(); } catch (Exception ex) { self.completionSource.TrySetException(ex); } finally { self.awaiter = default; } } } public class AsyncLazy<T> { static Action<object> continuation = SetCompletionSource; Func<UniTask<T>> taskFactory; UniTaskCompletionSource<T> completionSource; UniTask<T>.Awaiter awaiter; object syncLock; bool initialized; public AsyncLazy(Func<UniTask<T>> taskFactory) { this.taskFactory = taskFactory; this.completionSource = new UniTaskCompletionSource<T>(); this.syncLock = new object(); this.initialized = false; } internal AsyncLazy(UniTask<T> task) { this.taskFactory = null; this.completionSource = new UniTaskCompletionSource<T>(); this.syncLock = null; this.initialized = true; var awaiter = task.GetAwaiter(); if (awaiter.IsCompleted) { SetCompletionSource(awaiter); } else { this.awaiter = awaiter; awaiter.SourceOnCompleted(continuation, this); } } public UniTask<T> Task { get { EnsureInitialized(); return completionSource.Task; } } public UniTask<T>.Awaiter GetAwaiter() => Task.GetAwaiter(); void EnsureInitialized() { if (Volatile.Read(ref initialized)) { return; } EnsureInitializedCore(); } void EnsureInitializedCore() { lock (syncLock) { if (!Volatile.Read(ref initialized)) { var f = Interlocked.Exchange(ref taskFactory, null); if (f != null) { var task = f(); var awaiter = task.GetAwaiter(); if (awaiter.IsCompleted) { SetCompletionSource(awaiter); } else { this.awaiter = awaiter; awaiter.SourceOnCompleted(continuation, this); } Volatile.Write(ref initialized, true); } } } } void SetCompletionSource(in UniTask<T>.Awaiter awaiter) { try { var result = awaiter.GetResult(); completionSource.TrySetResult(result); } catch (Exception ex) { completionSource.TrySetException(ex); } } static void SetCompletionSource(object state) { var self = (AsyncLazy<T>)state; try { var result = self.awaiter.GetResult(); self.completionSource.TrySetResult(result); } catch (Exception ex) { self.completionSource.TrySetException(ex); } finally { self.awaiter = default; } } } }
jynew/jyx2/Assets/Plugins/UniTask/Runtime/AsyncLazy.cs/0
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Runtime.CompilerServices; namespace Cysharp.Threading.Tasks.Internal { // optimized version of Standard Queue<T>. internal class MinimumQueue<T> { const int MinimumGrow = 4; const int GrowFactor = 200; T[] array; int head; int tail; int size; public MinimumQueue(int capacity) { if (capacity < 0) throw new ArgumentOutOfRangeException("capacity"); array = new T[capacity]; head = tail = size = 0; } public int Count { [MethodImpl(MethodImplOptions.AggressiveInlining)] get { return size; } } public T Peek() { if (size == 0) ThrowForEmptyQueue(); return array[head]; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void Enqueue(T item) { if (size == array.Length) { Grow(); } array[tail] = item; MoveNext(ref tail); size++; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public T Dequeue() { if (size == 0) ThrowForEmptyQueue(); int head = this.head; T[] array = this.array; T removed = array[head]; array[head] = default(T); MoveNext(ref this.head); size--; return removed; } void Grow() { int newcapacity = (int)((long)array.Length * (long)GrowFactor / 100); if (newcapacity < array.Length + MinimumGrow) { newcapacity = array.Length + MinimumGrow; } SetCapacity(newcapacity); } void SetCapacity(int capacity) { T[] newarray = new T[capacity]; if (size > 0) { if (head < tail) { Array.Copy(array, head, newarray, 0, size); } else { Array.Copy(array, head, newarray, 0, array.Length - head); Array.Copy(array, 0, newarray, array.Length - head, tail); } } array = newarray; head = 0; tail = (size == capacity) ? 0 : size; } [MethodImpl(MethodImplOptions.AggressiveInlining)] void MoveNext(ref int index) { int tmp = index + 1; if (tmp == array.Length) { tmp = 0; } index = tmp; } void ThrowForEmptyQueue() { throw new InvalidOperationException("EmptyQueue"); } } }
jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/MinimumQueue.cs/0
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using System; using System.Diagnostics; namespace Cysharp.Threading.Tasks.Internal { internal readonly struct ValueStopwatch { static readonly double TimestampToTicks = TimeSpan.TicksPerSecond / (double)Stopwatch.Frequency; readonly long startTimestamp; public static ValueStopwatch StartNew() => new ValueStopwatch(Stopwatch.GetTimestamp()); ValueStopwatch(long startTimestamp) { this.startTimestamp = startTimestamp; } public TimeSpan Elapsed => TimeSpan.FromTicks(this.ElapsedTicks); public bool IsInvalid => startTimestamp == 0; public long ElapsedTicks { get { if (startTimestamp == 0) { throw new InvalidOperationException("Detected invalid initialization(use 'default'), only to create from StartNew()."); } var delta = Stopwatch.GetTimestamp() - startTimestamp; return (long)(delta * TimestampToTicks); } } } }
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using Cysharp.Threading.Tasks.Internal; using System; using System.Collections.Generic; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null) where TTarget : class { var unityObject = target as UnityEngine.Object; var isUnityObject = target is UnityEngine.Object; // don't use (unityObject == null) if (isUnityObject) { return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming); } else { return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming); } } } internal sealed class EveryValueChangedUnityObject<TTarget, TProperty> : IUniTaskAsyncEnumerable<TProperty> { readonly TTarget target; readonly Func<TTarget, TProperty> propertySelector; readonly IEqualityComparer<TProperty> equalityComparer; readonly PlayerLoopTiming monitorTiming; public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming) { this.target = target; this.propertySelector = propertySelector; this.equalityComparer = equalityComparer; this.monitorTiming = monitorTiming; } public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default) { return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken); } sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem { readonly TTarget target; readonly UnityEngine.Object targetAsUnityObject; readonly IEqualityComparer<TProperty> equalityComparer; readonly Func<TTarget, TProperty> propertySelector; CancellationToken cancellationToken; bool first; TProperty currentValue; bool disposed; public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken) { this.target = target; this.targetAsUnityObject = target as UnityEngine.Object; this.propertySelector = propertySelector; this.equalityComparer = equalityComparer; this.cancellationToken = cancellationToken; this.first = true; TaskTracker.TrackActiveTask(this, 2); PlayerLoopHelper.AddAction(monitorTiming, this); } public TProperty Current => currentValue; public UniTask<bool> MoveNextAsync() { // return false instead of throw if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False; if (first) { first = false; if (targetAsUnityObject == null) { return CompletedTasks.False; } this.currentValue = propertySelector(target); return CompletedTasks.True; } completionSource.Reset(); return new UniTask<bool>(this, completionSource.Version); } public UniTask DisposeAsync() { if (!disposed) { disposed = true; TaskTracker.RemoveTracking(this); } return default; } public bool MoveNext() { if (disposed || cancellationToken.IsCancellationRequested || targetAsUnityObject == null) // destroyed = cancel. { completionSource.TrySetResult(false); DisposeAsync().Forget(); return false; } TProperty nextValue = default(TProperty); try { nextValue = propertySelector(target); if (equalityComparer.Equals(currentValue, nextValue)) { return true; } } catch (Exception ex) { completionSource.TrySetException(ex); DisposeAsync().Forget(); return false; } currentValue = nextValue; completionSource.TrySetResult(true); return true; } } } internal sealed class EveryValueChangedStandardObject<TTarget, TProperty> : IUniTaskAsyncEnumerable<TProperty> where TTarget : class { readonly WeakReference<TTarget> target; readonly Func<TTarget, TProperty> propertySelector; readonly IEqualityComparer<TProperty> equalityComparer; readonly PlayerLoopTiming monitorTiming; public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming) { this.target = new WeakReference<TTarget>(target, false); this.propertySelector = propertySelector; this.equalityComparer = equalityComparer; this.monitorTiming = monitorTiming; } public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default) { return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken); } sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem { readonly WeakReference<TTarget> target; readonly IEqualityComparer<TProperty> equalityComparer; readonly Func<TTarget, TProperty> propertySelector; CancellationToken cancellationToken; bool first; TProperty currentValue; bool disposed; public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken) { this.target = target; this.propertySelector = propertySelector; this.equalityComparer = equalityComparer; this.cancellationToken = cancellationToken; this.first = true; TaskTracker.TrackActiveTask(this, 2); PlayerLoopHelper.AddAction(monitorTiming, this); } public TProperty Current => currentValue; public UniTask<bool> MoveNextAsync() { if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False; if (first) { first = false; if (!target.TryGetTarget(out var t)) { return CompletedTasks.False; } this.currentValue = propertySelector(t); return CompletedTasks.True; } completionSource.Reset(); return new UniTask<bool>(this, completionSource.Version); } public UniTask DisposeAsync() { if (!disposed) { disposed = true; 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using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; namespace Cysharp.Threading.Tasks { // internaly used but public, allow to user create custom operator with pooling. public static class TaskPool { internal static int MaxPoolSize; // avoid to use ConcurrentDictionary for safety of WebGL build. static Dictionary<Type, Func<int>> sizes = new Dictionary<Type, Func<int>>(); static TaskPool() { try { var value = Environment.GetEnvironmentVariable("UNITASK_MAX_POOLSIZE"); if (value != null) { if (int.TryParse(value, out var size)) { MaxPoolSize = size; return; } } } catch { } MaxPoolSize = int.MaxValue; } public static void SetMaxPoolSize(int maxPoolSize) { MaxPoolSize = maxPoolSize; } public static IEnumerable<(Type, int)> GetCacheSizeInfo() { lock (sizes) { foreach (var item in sizes) { yield return (item.Key, item.Value()); } } } public static void RegisterSizeGetter(Type type, Func<int> getSize) { lock (sizes) { sizes[type] = getSize; } } } public interface ITaskPoolNode<T> { ref T NextNode { get; } } // mutable struct, don't mark readonly. [StructLayout(LayoutKind.Auto)] public struct TaskPool<T> where T : class, ITaskPoolNode<T> { int gate; int size; T root; public int Size => size; [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool TryPop(out T result) { if (Interlocked.CompareExchange(ref gate, 1, 0) == 0) { var v = root; if (!(v is null)) { ref var nextNode = ref v.NextNode; root = nextNode; nextNode = null; size--; result = v; Volatile.Write(ref gate, 0); return true; } Volatile.Write(ref gate, 0); } result = default; return false; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool TryPush(T item) { if (Interlocked.CompareExchange(ref gate, 1, 0) == 0) { if (size < TaskPool.MaxPoolSize) { item.NextNode = root; root = item; size++; Volatile.Write(ref gate, 0); return true; } else { Volatile.Write(ref gate, 0); } } return false; } } }
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using UnityEngine; using UnityEditor; using System.Collections; //Disable Log warnings for assigned but not used variables #pragma warning disable 0219 namespace TileWorld { public class TileWorldCreatorEditorSettingsWindow : EditorWindow { public static TileWorldCreatorEditorSettingsWindow window; //static TileWorldConfigurationEditor[] editor; static TileWorldCreator twc; static GameObject obj; public static void InitWindow(GameObject _obj) { // Get existing open window or if none, make a new one: window = (TileWorldCreatorEditorSettingsWindow)EditorWindow.GetWindow(typeof(TileWorldCreatorEditorSettingsWindow)); twc = _obj.GetComponent<TileWorldCreator>(); //editor = (TileWorldConfigurationEditor[])Resources.FindObjectsOfTypeAll(typeof(TileWorldConfigurationEditor)); obj = _obj; } void OnGUI() { if (GUILayout.Button("select")) { if (obj != null) { Selection.activeGameObject = obj; } else { TileWorldCreator _c = GameObject.FindObjectOfType<TileWorldCreator>(); obj = _c.gameObject; InitWindow(obj); } } if (window != null) { TileWorldConfigurationEditor.ShowGlobalSettings(twc.configuration); } } } }
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/* TileWorldCreator * ---------------------- * Circle mask behaviour * ---------------------- * * returns a circle shaped map * */ using UnityEngine; using System.Collections; using TileWorld; /* To create a mask behaviour we have to inherit from TileWorldCreator * and use the IMaskBehaviour interface. * * Required method of the IMaskBehaviour interface: * public bool[,] ApplyMask(bool[,] _map, TileWorldCreator _creator) * * the ApplyMask method receives the current map which then can be modified * inside of the class. After modifications are done, you will have to return * the modified map. */ public class CircleMask : TileWorldCreator, IMaskBehaviour { public bool[,] ApplyMask(bool[,] _map, TileWorldCreator _creator, TileWorldConfiguration _config) { //create a new temp map bool[,] _tmpMap = new bool[_map.GetLength(0), _map.GetLength(1)]; //set the circle radius float _radius = 5; //loop through the maps x and y length for (int x = 0; x < _config.global.width; x ++) { for (int y = 0; y < _config.global.height; y ++) { //get center point of the map Vector2 _center = new Vector2(_config.global.width / 2, _config.global.height / 2); //current tile position Vector2 _currPos = new Vector2(x,y); //get distance from its current cell position to the center of the map float _dist = Vector2.Distance(_center, _currPos); //check if the current distance is not to far away from its radius //and set the appropriate values depending of if invert is set to false or true if (_dist <= _radius) { if (!_config.global.invert) { _tmpMap[x, y] = false; } else { _tmpMap[x, y] = true; } } else { if (!_config.global.invert) { _tmpMap[x, y] = true; } else { _tmpMap[x, y] = false; } } } } //return the map return _tmpMap; } }
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/* TILE WORLD CREATOR RUNTIME EDITOR * Copyright (c) 2015 doorfortyfour OG * * Create awesome tile worlds in seconds. * * Using: * Drag the prefab called TileWorldCreatorRTE to your scene. * Make sure a TileWorldCreator prefab exists already in the * scene. Assign it at the TileWorldCreatorRTE prefab. * * Documentation: http://tileworldcreator.doofortyfour.com * Like us on Facebook: http://www.facebook.com/doorfortyfour2013 * Web: http://www.doorfortyfour.com * Contact: mail@doorfortyfour.com Contact us for help, bugs or * share your awesome work you've made with TileWorldCreator */ using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using System.Collections; using System.Collections.Generic; using System.IO; using System.Xml.Serialization; using TileWorld; namespace TileWorld { public class TileWorldCreatorRTE : MonoBehaviour { //References public TileWorldCreator creator; public Camera editorCam; //Properties public bool showGrid; public Texture gridTexture; public Material mainMaterial; //use this material for grid, cell and cursor public Color cellAddColor; public Color cellRemoveColor; public Color cursorColor; Material matCellAdd; Material matCellRemove; Material matCursor; Material matGrid; Color gridColorActive = new Color(255f/255f, 255f/255f, 255f/255f, 30f/255f); Color gridColorDeactive = new Color(255f / 255f, 255f / 255f, 255f / 255f, 0f / 255f); //settings public string path = ""; // root is "Assets/" public string fileExtension = ".xml"; // UI bool showGUINewGrid = false; bool showGUISave = false; bool showGUILoad = false; Vector2 scrollViewVector = Vector2.zero; // UI Objects GameObject grid; GameObject cell; GameObject cursor; // UI painted cells arrays bool[,] cellMap = new bool[0, 0]; bool[,] cellInstancedMap = new bool[0, 0]; List<GameObject> cellList = new List<GameObject>(); // build / map properties bool paintOK = true; bool mapReady = false; string w = ""; string h = ""; string[] layerNames; //int selectedLayer = 0; float x = 0f; float z = 0f; //navigation properties bool screenPanning = false; Vector3 lastPosition; float camDistance; float maxDistance; float minDistance = 5; //save map properties string saveName = ""; public void Start() { bool _error1 = false; bool _error2 = false; if (creator == null) { //try to find tileworldcreator prefab creator = GameObject.FindObjectOfType(typeof(TileWorldCreator)) as TileWorldCreator; if (creator == null) { _error1 = true; Debug.LogWarning("no TileWorldCreator prefab in the scene"); } else { _error1 = false; } } if (editorCam == null) { editorCam = GameObject.FindObjectOfType(typeof(Camera)) as Camera; if (editorCam == null) { _error2 = true; } else { _error2 = false; } } if (!_error1 && !_error2) { //init Editor and generate map //Init(true); creator.configuration.ui.autoBuild = true; } } //Initialize Editor public void Init(bool _buildMap) { creator.configuration.ui.autoBuild = true; if (_buildMap) { //use the settings from the tileworldcreator prefab //if this is false we will have to assign new settings like in the //runtime demoscene (new TileWorldCreator.Settings();) //creator.useSettingsFromReference = true; //first generate a new map then we build the complete map //with coroutine set to false, merge false and optimization set to true. creator.GenerateMaps(); creator.BuildMapComplete(false, false, true); //assign a new mask map to layers who are using one for (int l = 0; l < creator.configuration.global.layerCount; l++) { if (creator.configuration.worldMap[l].useMask) { creator.AddNewMask(l); } } //bool array for painted cells cellMap = new bool[creator.configuration.global.width, creator.configuration.global.height]; cellInstancedMap = new bool[creator.configuration.global.width, creator.configuration.global.height]; for (int w = 0; w < creator.configuration.global.width; w++) { for (int h = 0; h < creator.configuration.global.height; h++) { cellMap[w, h] = false; cellInstancedMap[w, h] = false; } } } //setup camera editorCam.transform.position = new Vector3(creator.configuration.global.width / 2 + creator.transform.position.x, 10, creator.configuration.global.height / 2 + creator.transform.position.z); editorCam.transform.rotation = Quaternion.Euler(new Vector3(90, 0, 0)); editorCam.orthographic = true; float _h = ((float)creator.configuration.global.height / 2); float _w = ((float)creator.configuration.global.width / (float)creator.configuration.global.height) * 3; editorCam.orthographicSize = _h + _w; maxDistance = _h + _w; camDistance = maxDistance; if (grid != null) { Destroy(grid.gameObject); } if (cell != null) { Destroy(cell.gameObject); } if (cursor != null) { Destroy(cursor.gameObject); } //setup editor //generate grid plane //matGrid = new Material(Shader.Find("Particles/Additive")); -> does not work in builds, becuase shader will no be included in build matGrid = new Material(mainMaterial); if (showGrid) { matGrid.SetTexture("_MainTex", gridTexture); matGrid.SetColor("_TintColor", gridColorActive); } else { matGrid.SetColor("_TintColor", gridColorDeactive); } grid = GeneratePlane(creator.configuration.global.width, creator.configuration.global.height, matGrid, "grid"); //generate cell plane and material add and material remove //which will be used for the cells //material add cell //matCellAdd = new Material(Shader.Find("Particles/Additive")); matCellAdd = new Material(mainMaterial); matCellAdd.SetColor("_TintColor", cellAddColor); ////material remove cell //matCellRemove = new Material(Shader.Find("Particles/Additive")); matCellRemove = new Material(mainMaterial); matCellRemove.SetColor("_TintColor", cellRemoveColor); cell = GeneratePlane(1, 1, matCellAdd, "cell"); //move cell cell.transform.position = new Vector3(-1000, -1000, -1000); //generate cursor //matCursor = new Material(Shader.Find("Particles/Additive")); matCursor = new Material(mainMaterial); matCursor.SetColor("_TintColor", cursorColor); cursor = GeneratePlane(2, 2, matCursor, "cursor"); mapReady = true; //parent grid, cell and cursor object cell.transform.parent = this.transform; grid.transform.parent = this.transform; cursor.transform.parent = this.transform; this.transform.position = creator.transform.position; //initialize layers and build arrays InitLayers(); } void InitLayers() { List<string> layers = new List<string>(); for (int i = 0; i < creator.configuration.global.layerCount; i++) { layers.Add("layer: " + i.ToString()); } layerNames = new string[layers.Count]; for (int l = 0; l < layers.Count; l++) { layerNames[l] = layers[l]; } } //Update method is used to place cursor plane on grid and detecting if user has //clicked on the grid. void Update() { if (!mapReady || !paintOK) return; //set grid plane according to selected layer height if (showGrid) { grid.transform.localPosition = new Vector3(0, 1.1f + creator.configuration.ui.mapIndex, 0); // new Vector3(0, 1.1f + creator.mapIndex, 0); } Ray _ray = editorCam.ScreenPointToRay(Input.mousePosition); RaycastHit _hit = new RaycastHit(); if (Physics.Raycast(_ray, out _hit, 1000)) // && _hit.transform.gameObject.tag == "grid") { //if (_hit.transform.gameObject.name == "grid") //{ if (_hit.point.x - creator.transform.position.x < 0) { x = (int)(_hit.point.x / 1); } else if (_hit.point.x - creator.transform.position.x < creator.configuration.global.width - 1) { x = (int)(_hit.point.x / 1 + 1.0f); } x *= 1; if (_hit.point.z - creator.transform.position.z < 0) { z = (int)(_hit.point.z / 1); } else if (_hit.point.z - creator.transform.position.z < creator.configuration.global.height - 1) { z = (int)(_hit.point.z / 1 + 1.0f); } z *= 1; cursor.transform.position = new Vector3(x - (1), 1.2f + creator.configuration.ui.mapIndex, z - (1)); if (Input.GetMouseButtonDown(0)) { PaintCell(creator.configuration.global.invert); InstantiateCells(true); } else if (Input.GetMouseButton(0)) { PaintCell(creator.configuration.global.invert); InstantiateCells(true); } else if (Input.GetMouseButtonUp(0)) { BuildMap(); } if (Input.GetMouseButtonDown(1)) { PaintCell(!creator.configuration.global.invert); InstantiateCells(false); } else if (Input.GetMouseButton(1)) { PaintCell(!creator.configuration.global.invert); InstantiateCells(false); } else if (Input.GetMouseButtonUp(1)) { BuildMap(); } if (Input.GetMouseButtonUp(1)) { BuildMap(); } else if (Input.GetMouseButtonUp(0)) { BuildMap(); } //} } //NAVIGATION //---------- // PANNING // Hold middle Mouse Button to pan the screen in a direction if (Input.GetMouseButtonDown(2)) { screenPanning = true; lastPosition = Input.mousePosition; } //If panning, find the angle to pan based on camera angle not screen if (screenPanning == true) { if (Input.GetMouseButtonUp(2)) { screenPanning = false; } var delta = Input.mousePosition - lastPosition; editorCam.transform.Translate((-(delta.x * (0.1f / 2))), (-(delta.y * (0.1f / 2))), 0); //clamp panning editorCam.transform.localPosition = new Vector3(Mathf.Clamp(editorCam.transform.localPosition.x, 0, creator.transform.position.x + creator.configuration.global.width), editorCam.transform.localPosition.y, Mathf.Clamp(editorCam.transform.localPosition.z, 0, creator.transform.position.z + creator.configuration.global.height)); lastPosition = Input.mousePosition; } //scrolling //--------- camDistance -= Input.GetAxis("Mouse ScrollWheel") * 10; camDistance = Mathf.Clamp(camDistance, minDistance, maxDistance); editorCam.orthographicSize = camDistance; //-------------- } //build map if user has clicked and automatic build is enabled void BuildMap() { if (creator.configuration.ui.autoBuild) { for (int l = 0; l < creator.configuration.global.layerCount; l++) { for (int i = 0; i < 4; i++) { for (int c = 0; c < cellMap.GetLength(0); c++) { for (int d = 0; d < cellMap.GetLength(1); d++) { if (cellInstancedMap[c, d]) { creator.OptimizePassPartial(l, c, d); } } } } } if (creator.firstTimeBuild) { creator.BuildMapComplete(false, false, true); } else { if (creator.configuration.global.buildOverlappingTiles) { //set optimization to false because we do the optmizitation above //creator.BuildMapPartial(false, false, 0, 0); creator.BuildMapPartial(false, false); } else { creator.firstTimeBuild = true; creator.BuildMapComplete(false, false, true); } } //reset the painted cells ResetCells(); } } //paint cells so user knows where he has painted void InstantiateCells(bool _add) { for (int y = 0; y < creator.configuration.global.height; y++) { for (int x = 0; x < creator.configuration.global.width; x++) { if (cellMap[x, y]) { if (!cellInstancedMap[x, y]) { var _inst = Instantiate(cell, new Vector3(x + creator.transform.position.x, 1.2f + creator.configuration.ui.mapIndex, y + creator.transform.position.z), Quaternion.identity) as GameObject; _inst.transform.parent = this.transform; cellList.Add(_inst); cellInstancedMap[x, y] = true; if (_add) { _inst.GetComponent<Renderer>().material = matCellAdd; } else { _inst.GetComponent<Renderer>().material = matCellRemove; } } } } } } //reset painted cells void ResetCells() { for (int i = 0; i < cellList.Count; i++) { Destroy(cellList[i].gameObject); } cellMap = new bool[creator.configuration.global.width, creator.configuration.global.height]; cellInstancedMap = new bool[creator.configuration.global.width, creator.configuration.global.height]; cellList = new List<GameObject>(); } //paint map, add or remove void PaintCell(bool _add) { if (creator.configuration.worldMap.Count < 1) return; if (_add) { Vector3 _gP = GetGridPosition(cursor.transform.position); if (_gP.x < 0) { _gP.x = -1; } if (_gP.z < 0) { _gP.z = -1; } for (int y = 0; y < creator.configuration.ui.brushSize; y++) { for (int x = 0; x < creator.configuration.ui.brushSize; x++) { if (_gP.x + x >= 0 && _gP.z + y >= 0 && _gP.x + x < creator.configuration.worldMap[creator.configuration.ui.mapIndex].cellMap.GetLength(0) && _gP.z + y < creator.configuration.worldMap[creator.configuration.ui.mapIndex].cellMap.GetLength(1)) { if (!creator.configuration.worldMap[creator.configuration.ui.mapIndex].paintMask) { creator.configuration.worldMap[creator.configuration.ui.mapIndex].cellMap[(int)_gP.x + x, (int)_gP.z + y] = true; } else { creator.configuration.worldMap[creator.configuration.ui.mapIndex].maskMap[(int)_gP.x + x, (int)_gP.z + y] = true; } cellMap[(int)_gP.x + x, (int)_gP.z + y] = true; } } } //creator.UpdateMap(); } else { Vector3 _gP = GetGridPosition(cursor.transform.position); if (_gP.x < 0) { _gP.x = -1; } if (_gP.z < 0) { _gP.z = -1; } for (int y = 0; y < creator.configuration.ui.brushSize; y++) { for (int x = 0; x < creator.configuration.ui.brushSize; x++) { if (_gP.x + x >= 0 && _gP.z + y >= 0 && _gP.x + x < creator.configuration.worldMap[creator.configuration.ui.mapIndex].cellMap.GetLength(0) && _gP.z + y < creator.configuration.worldMap[creator.configuration.ui.mapIndex].cellMap.GetLength(1)) { if (!creator.configuration.worldMap[creator.configuration.ui.mapIndex].paintMask) { creator.configuration.worldMap[creator.configuration.ui.mapIndex].cellMap[(int)_gP.x + x, (int)_gP.z + y] = false; } else { creator.configuration.worldMap[creator.configuration.ui.mapIndex].maskMap[(int)_gP.x + x, (int)_gP.z + y] = false; } cellMap[(int)_gP.x + x, (int)_gP.z + y] = true; } } } //creator.UpdateMap(); } } //return the exact grid / cell position Vector3 GetGridPosition(Vector3 _mousePos) { Vector3 _gridPos = new Vector3((Mathf.Floor(_mousePos.x - creator.transform.position.x / 1) / creator.configuration.global.globalScale), 0.05f, (Mathf.Floor(_mousePos.z - creator.transform.position.z / 1) / creator.configuration.global.globalScale)); return _gridPos; } //Returns an empty plane public GameObject GeneratePlane(int _width, int _height, Material _mat, string _name) { Mesh _gridMesh = new Mesh(); Vector3[] _verts = new Vector3[4]; Vector2[] _uvs = new Vector2[4]; int[] _tris = new int[6] { 0, 2, 1, 1, 2, 3 }; int _count = 0; for (int y = 0; y < 2; y++) { for (int x = 0; x < 2; x++) { _verts[_count] = new Vector3(0 + (x * (1 * _width)), 0, 0 + (y * (1 * _height))); _count++; } } _uvs[0] = new Vector2(0, 1); _uvs[1] = new Vector2(1, 1); _uvs[2] = new Vector2(0, 0); _uvs[3] = new Vector2(1, 0); _gridMesh.vertices = _verts; _gridMesh.triangles = _tris; _gridMesh.uv = _uvs; _gridMesh.RecalculateNormals(); GameObject _newGO = new GameObject(); _newGO.AddComponent<MeshFilter>().mesh = _gridMesh; _newGO.AddComponent<MeshRenderer>(); _newGO.AddComponent<BoxCollider>(); _newGO.transform.position = new Vector3(0, 0, 0); // new Vector3(((1 * _width) / 2), 0.0f, ((1 * _height) / 2)); _newGO.name = _name; if (_mat != null) { _mat.mainTextureScale = new Vector2(_width, _height); _newGO.GetComponent<Renderer>().material = _mat; _newGO.GetComponent<Renderer>().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; } return _newGO; } //---------------- // SAVE //---------------- void Save(string _name) { string _finalPath = Path.Combine(Application.dataPath, Path.Combine(path, _name + fileExtension)); TileWorldCreatorSaveLoad.Save(_finalPath, creator); } //---------------- // LOAD //---------------- void Load(string _path) { //before loading and building the map we have to delete the old map GameObject _container = GameObject.Find("TWC_World"); Destroy(_container.gameObject); TileWorldCreatorSaveLoad.Load(_path, creator); creator.firstTimeBuild = true; BuildMap(); Init(false); } //--------------------- // GUI //--------------------- public void OnGUI() { if (creator == null) return; //Show toolbar (new map, random map) ShowToolbar(); //show layers ShowGUILayers(); //show create new map window if (showGUINewGrid) { ShowGUINewGrid(); } //show save window if (showGUISave) { ShowGUISave(); } //show load window if (showGUILoad) { ShowGUILoad(); } //show paint tools (fill, clear) ShowGUIPaintTools(); //if automatic build is false, show manual build button if (!creator.configuration.ui.autoBuild) { if (GUI.Button(new Rect((Screen.width / 2) - 100, Screen.height - 50, 200, 50), "Build")) { //StartCoroutine(creator.BuildMap(false)); creator.BuildMapComplete(false, false, true); ResetCells(); } } } //Create new map void ShowGUINewGrid() { GUI.Box(centerRect(200, 200, 0, 0), ""); GUI.Label(centerRect(180, 25, 0, -75), "width:"); w = GUI.TextField(centerRect(180, 25, 0, -55), w); GUI.Label(centerRect(180, 25, 0, -30), "height:"); h = GUI.TextField(centerRect(180, 25, 0, -10), h); //generate new map if (GUI.Button(centerRect(90, 25, 45, 75), "new")) { //check input bool _inputCorrect = false; if (int.TryParse(w, out creator.configuration.global.width)) { _inputCorrect = true; if (int.TryParse(h, out creator.configuration.global.height)) { _inputCorrect = true; } else { _inputCorrect = false; } } if (_inputCorrect) { Init(true); showGUINewGrid = false; paintOK = true; } } //cancel window if (GUI.Button(centerRect(90, 25, -45, 75), "cancel")) { showGUINewGrid = false; paintOK = true; } } //layer window void ShowGUILayers() { if (creator.configuration.worldMap.Count == 0) return; GUI.Box(new Rect(Screen.width - 150, Screen.height - 200, 150, 300), ""); for (int l = creator.configuration.global.layerCount - 1; l >= 0; l --) { int _buttonWidth = 140; if (creator.configuration.worldMap[l].useMask) { if (GUI.Button(new Rect(Screen.width - 140, Screen.height - 40 - (l * 25), 25, 25), "m")) { creator.configuration.ui.mapIndex = l; creator.configuration.worldMap[l].paintMask = true; } _buttonWidth = 115; } if (GUI.Button(new Rect(Screen.width - _buttonWidth, Screen.height - 40 - (l * 25), _buttonWidth - 10, 25), "layer: " + l)) { creator.configuration.ui.mapIndex = l; creator.configuration.worldMap[l].paintMask = false; } } } //Top toolbar void ShowToolbar() { GUI.Box(new Rect(0, 0, Screen.width, 30), ""); if (GUI.Button(new Rect(2, 2, 50, 25), "new")) { //block painting paintOK = false; //show UI new grid showGUINewGrid = true; } if (GUI.Button(new Rect(55, 2, 50, 25), "random")) { Init(true); } if (GUI.Button(new Rect(110, 2, 50, 25), "save")) { //block painting paintOK = false; showGUISave = true; showGUILoad = false; showGUINewGrid = false; } if (GUI.Button(new Rect(165, 2, 50, 25), "load")) { //block painting paintOK = false; showGUILoad = true; showGUISave = false; showGUINewGrid = false; } } //paint tools (clear / fill) void ShowGUIPaintTools() { GUI.Box(new Rect(Screen.width - 150, Screen.height - 255, 150, 50), ""); if (GUI.Button(new Rect(Screen.width - 140, Screen.height - 250, 40, 40), "clear")) { creator.FillLayerGround(); BuildMap(); } if (GUI.Button(new Rect(Screen.width - 95, Screen.height - 250, 40, 40), "fill")) { creator.FillLayerBlock(); BuildMap(); } } //Save window void ShowGUISave() { GUI.Box(centerRect(200, 200, 0, 0), ""); GUI.Label(centerRect(180, 25, 0, -75), "name:"); saveName = GUI.TextField(centerRect(180, 25, 0, -55), saveName); //save if (GUI.Button(centerRect(90, 25, 45, 75), "save")) { Save(saveName); paintOK = true; showGUISave = false; } //cancel window if (GUI.Button(centerRect(90, 25, -45, 75), "cancel")) { paintOK = true; showGUISave = false; } } //Load window void ShowGUILoad() { GUI.Box(centerRect(220, 250, 0, 0), ""); string _finalPath = Path.Combine(Application.dataPath, path); string[] _fileInfo = Directory.GetFiles(_finalPath, "*" + fileExtension); scrollViewVector = GUI.BeginScrollView(centerRect(200, 190, 0, -20), scrollViewVector, new Rect(0, 0, 180, _fileInfo.Length * 30)); for (int i = 0; i < _fileInfo.Length; i++) { if (GUI.Button(new Rect(0, 0 + (30 * i), 180, 25), Path.GetFileName(_fileInfo[i]))) { Load(_fileInfo[i]); paintOK = true; showGUILoad = false; } } GUI.EndScrollView(); //cancel window if (GUI.Button(new Rect((Screen.width / 2) - 100, (Screen.height / 2) + 90, 200, 25), "cancel")) { paintOK = true; showGUILoad = false; } } Rect centerRect(int _width, int _height, int _xOffset, int _yOffset) { Rect _rect = new Rect((Screen.width / 2) - (_width / 2) + _xOffset, (Screen.height / 2) - (_height / 2) + _yOffset, _width, _height); return _rect; } // -------------- // end UI Methods void OnDrawGizmosSelected() { #if UNITY_EDITOR if (PrefabUtility.GetPrefabType(this.gameObject) != PrefabType.DisconnectedPrefabInstance) { PrefabUtility.DisconnectPrefabInstance(this.gameObject); } #endif } } }
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using UnityEngine; using System.Collections; using System.Collections.Generic; using TileWorld; using TileWorld.Events; public class RuntimeConfigurationCreation : MonoBehaviour { public TileWorldCreator creator; public TileWorldObjectScatter objectScatter; [System.Serializable] public class Themes { public string name; public TileWorldConfiguration configuration; public TileWorldObjectScatterConfiguration objectScatterConfiguration; } public List<Themes> themes = new List<Themes>(); // GUI Properties //--------------------- string width = "20"; string height = "20"; bool invert = false; bool scatterObjects = false; bool merge = false; int selectedAlgorithm; string[] availableAlgorithms = new string[] { "BSP dungeon", "cellular", "maze", "simple dungeon" }; float progress; float mergeProgress; int objectCount = 0; int selectedTheme = 0; string[] availableThemes; bool buildEnabled = true; //---------------------- void OnEnable() { // Register events TileWorldEvents.OnBuildComplete += MapBuildComplete; TileWorldEvents.OnMergeComplete += MergeComplete; TileWorldEvents.BuildProgress += BuildProgress; TileWorldEvents.MergeProgress += MergeProgress; } void OnDisable() { // Unregister events TileWorldEvents.OnBuildComplete -= MapBuildComplete; TileWorldEvents.OnMergeComplete -= MergeComplete; TileWorldEvents.BuildProgress -= BuildProgress; TileWorldEvents.MergeProgress -= MergeProgress; } void Start() { availableThemes = new string[themes.Count]; for (int i = 0; i < themes.Count; i ++) { availableThemes[i] = themes[i].name; } } void OnGUI() { selectedTheme = GUILayout.SelectionGrid(selectedTheme, availableThemes, themes.Count); width = GUILayout.TextField(width); height = GUILayout.TextField(height); selectedAlgorithm = GUILayout.SelectionGrid(selectedAlgorithm, availableAlgorithms, 3); invert = GUILayout.Toggle(invert, "invert:"); scatterObjects = GUILayout.Toggle( scatterObjects, "scatterObjects:"); merge = GUILayout.Toggle(merge, "merge:"); GUI.enabled = buildEnabled; if (GUILayout.Button("Build")) { //create new configuration //============================== //var _c = TileWorldConfiguration.NewConfiguration(creator.configuration, true); //============================== // or use current configuration //var _c = creator.configuration; //============================== // or assign new configuration from list var _creatorConfig = themes[selectedTheme].configuration; //============================== // Assign properties // assign width and height int.TryParse(width, out _creatorConfig.global.width); int.TryParse(height, out _creatorConfig.global.height); // assign invert option // if maze algorithm is selected change invert to always false // if true maze wont work if (selectedAlgorithm == 2) { invert = false; _creatorConfig.global.invert = false; } else { _creatorConfig.global.invert = invert; } // assign selected algorithm _creatorConfig.global.selectedAlgorithm = selectedAlgorithm; creator.configuration = _creatorConfig; creator.GenerateAndBuild(merge); // disable build button buildEnabled = false; } GUI.enabled = true; // Show progress bar GUI.Box(new Rect(Screen.width / 2, 40, progress, 25), "building: " + progress.ToString() + " %"); // Show merge progress bar GUI.Box(new Rect(Screen.width / 2, 75, mergeProgress, 25), "merging: " + mergeProgress.ToString() + " %"); GUILayout.Label("object count: " + objectCount.ToString()); } // Event, gets called when map is builded void MapBuildComplete() { Debug.Log("map build complete"); StartCoroutine(CountObjects()); if ( !merge ) { buildEnabled = true; } // Scatter objects after map build is complete if (scatterObjects) { // assign configuration based on selected theme var _objectScatterConfig = themes[selectedTheme].objectScatterConfiguration; objectScatter.configuration = _objectScatterConfig; // Call scatter method objectScatter.ScatterProceduralObjects(); } } void MergeComplete() { Debug.Log("merge complete"); StartCoroutine(CountObjects()); buildEnabled = true; } // Event, returns current build progress void BuildProgress(float _progress) { progress = _progress; } void MergeProgress(float _progress) { mergeProgress = _progress; } IEnumerator CountObjects() { yield return new WaitForEndOfFrame(); objectCount = objectsInScene(); } int objectsInScene() { GameObject _container = GameObject.Find(creator.configuration.global.worldName) as GameObject; var _objs = _container.GetComponentsInChildren<Transform>(); return _objs.Length; } }
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