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namespace UIWidgets.Examples.ToDoList { using System; using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// ToDoListView component. /// </summary> public class ToDoListViewComponent : ListViewItem, IViewData<ToDoListViewItem> { /// <summary> /// Toggle. /// </summary> [SerializeField] public Toggle Toggle; /// <summary> /// Task. /// </summary> [SerializeField] [HideInInspector] [Obsolete("Replaced with TaskAdapter.")] public Text Task; /// <summary> /// Task. /// </summary> [SerializeField] public TextAdapter TaskAdapter; /// <summary> /// Item. /// </summary> [NonSerialized] public ToDoListViewItem Item; LayoutGroup layoutGroup; /// <summary> /// Current layout. /// </summary> public LayoutGroup LayoutGroup { get { if (layoutGroup == null) { layoutGroup = GetComponent<LayoutGroup>(); } return layoutGroup; } } /// <summary> /// Init graphics foreground. /// </summary> protected override void GraphicsForegroundInit() { if (GraphicsForegroundVersion == 0) { Foreground = new Graphic[] { UtilitiesUI.GetGraphic(TaskAdapter), }; GraphicsForegroundVersion = 1; } } /// <summary> /// Adds listeners. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required")] protected override void Start() { base.Start(); Toggle.onValueChanged.AddListener(OnToggle); } void OnToggle(bool toggle) { Item.Done = toggle; } /// <summary> /// Set data. /// </summary> /// <param name="item">Item.</param> public void SetData(ToDoListViewItem item) { Item = item; if (Item == null) { Toggle.isOn = false; TaskAdapter.text = string.Empty; } else { Toggle.isOn = Item.Done; TaskAdapter.text = Item.Task.Replace("\\n", "\n"); } } /// <summary> /// Remove listeners. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required")] protected override void OnDestroy() { base.OnDestroy(); if (Toggle != null) { Toggle.onValueChanged.RemoveListener(OnToggle); } } /// <summary> /// Upgrade this instance. /// </summary> public override void Upgrade() { #pragma warning disable 0612, 0618 Utilities.GetOrAddComponent(Task, ref TaskAdapter); #pragma warning restore 0612, 0618 } } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ToDoList/ToDoListViewComponent.cs/0
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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// TrackDataView. /// </summary> public class TrackDataView : TrackDataViewBase<TrackData, DateTime> { /// <summary> /// Drag component. /// </summary> [SerializeField] public TrackDataDragSupport Drag; /// <summary> /// Name. /// </summary> [SerializeField] public TextAdapter Name; /// <summary> /// Add listeners. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required")] protected override void AddListeners() { base.AddListeners(); if (Drag != null) { Drag.StartDragEvent.AddListener(DisableResizable); Drag.EndDragEvent.AddListener(EnableResizable); } } /// <summary> /// Remove listeners. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required")] protected override void RemoveListeners() { base.RemoveListeners(); if (Drag != null) { Drag.StartDragEvent.RemoveListener(DisableResizable); Drag.EndDragEvent.RemoveListener(EnableResizable); } } /// <summary> /// Set data. /// </summary> /// <param name="track">Track.</param> /// <param name="data">Data.</param> /// <param name="baseVerticalPostion">Base vertical position.</param> public override void SetData(Track<TrackData, DateTime> track, TrackData data, float baseVerticalPostion) { if (Drag != null) { Drag.Track = track; Drag.Owner = Owner; } Data = data; name = data.Name; Name.Value = data.Name; SetSizeAndPosition(baseVerticalPostion); } } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TracksView/TrackDataView.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TreeView/HierarchyView.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Prefabs/[obsolete] AutocompleteCombobox.prefab/0
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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// Accordion event. /// </summary> [Serializable] public class AccordionEvent : UnityEvent<AccordionItem> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Accordion/AccordionEvent.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Attributes/DataBindSupportAttribute.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Calendar/Calendar.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Calendar/DateBase.cs.meta/0
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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// Time event. /// </summary> [Serializable] public class TimeEvent : UnityEvent<TimeSpan> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Calendar/Events/TimeEvent.cs/0
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namespace UIWidgets { using System; using System.Collections; using UIWidgets.Attributes; using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// Base class for Time widget. /// </summary> [DataBindSupport] public class TimeSpinnerBase : TimeBase, IUpgradeable { /// <summary> /// The input field for the hours. /// </summary> [SerializeField] protected InputFieldAdapter InputHoursAdapter; /// <summary> /// The input field for the minutes. /// </summary> [SerializeField] protected InputFieldAdapter InputMinutesAdapter; /// <summary> /// The input field for the seconds. /// </summary> [SerializeField] protected InputFieldAdapter InputSecondsAdapter; /// <summary> /// The input field proxy for the hours. /// </summary> [Obsolete("Replaced with InputHoursAdapter.")] protected IInputFieldProxy InputProxyHours { get { return InputHoursAdapter; } } /// <summary> /// The input field proxy for the minutes. /// </summary> [Obsolete("Replaced with InputMinutesAdapter.")] protected IInputFieldProxy InputProxyMinutes { get { return InputMinutesAdapter; } } /// <summary> /// The input field proxy for the seconds. /// </summary> [Obsolete("Replaced with InputSecondsAdapter.")] protected IInputFieldProxy InputProxySeconds { get { return InputSecondsAdapter; } } /// <summary> /// The button to increase hours. /// </summary> [SerializeField] protected ButtonAdvanced ButtonHoursIncrease; /// <summary> /// The button to decrease hours. /// </summary> [SerializeField] protected ButtonAdvanced ButtonHoursDecrease; /// <summary> /// The button to increase minutes. /// </summary> [SerializeField] protected ButtonAdvanced ButtonMinutesIncrease; /// <summary> /// The button to decrease minutes. /// </summary> [SerializeField] protected ButtonAdvanced ButtonMinutesDecrease; /// <summary> /// The button to increase seconds. /// </summary> [SerializeField] protected ButtonAdvanced ButtonSecondsIncrease; /// <summary> /// The button to decrease seconds. /// </summary> [SerializeField] protected ButtonAdvanced ButtonSecondsDecrease; /// <summary> /// Allow changing value during hold. /// </summary> [SerializeField] public bool AllowHold = true; /// <summary> /// Delay of hold in seconds for permanent increase/decrease value. /// </summary> [SerializeField] public float HoldStartDelay = 0.5f; /// <summary> /// Delay of hold in seconds between increase/decrease value. /// </summary> [SerializeField] public float HoldChangeDelay = 0.1f; /// <summary> /// Use unscaled time. /// </summary> [SerializeField] public bool UnscaledTime = true; IEnumerator HoldCoroutine; /// <summary> /// Init the input. /// </summary> protected override void InitInput() { Upgrade(); } /// <summary> /// Process interactable change. /// </summary> /// <param name="interactableState">Current interactable state.</param> protected override void OnInteractableChange(bool interactableState) { if (InputHoursAdapter != null) { InputHoursAdapter.interactable = interactableState; } if (InputMinutesAdapter != null) { InputMinutesAdapter.interactable = interactableState; } if (InputSecondsAdapter != null) { InputSecondsAdapter.interactable = interactableState; } if (ButtonHoursIncrease != null) { ButtonHoursIncrease.interactable = interactableState; } if (ButtonHoursDecrease != null) { ButtonHoursDecrease.interactable = interactableState; } if (ButtonMinutesIncrease != null) { ButtonMinutesIncrease.interactable = interactableState; } if (ButtonMinutesDecrease != null) { ButtonMinutesDecrease.interactable = interactableState; } if (ButtonSecondsIncrease != null) { ButtonSecondsIncrease.interactable = interactableState; } if (ButtonSecondsDecrease != null) { ButtonSecondsDecrease.interactable = interactableState; } } /// <summary> /// Add the listeners. /// </summary> protected override void AddListeners() { if (InputHoursAdapter != null) { InputHoursAdapter.onEndEdit.AddListener(UpdateHours); } if (InputMinutesAdapter != null) { InputMinutesAdapter.onEndEdit.AddListener(UpdateMinutes); } if (InputSecondsAdapter != null) { InputSecondsAdapter.onEndEdit.AddListener(UpdateSeconds); } if (ButtonHoursIncrease != null) { ButtonHoursIncrease.onClick.AddListener(HoursIncrease); ButtonHoursIncrease.onPointerDown.AddListener(ButtonHoursIncreaseDown); ButtonHoursIncrease.onPointerUp.AddListener(ButtonUp); } if (ButtonHoursDecrease != null) { ButtonHoursDecrease.onClick.AddListener(HoursDecrease); ButtonHoursDecrease.onPointerDown.AddListener(ButtonHoursDecreaseDown); ButtonHoursDecrease.onPointerUp.AddListener(ButtonUp); } if (ButtonMinutesIncrease != null) { ButtonMinutesIncrease.onClick.AddListener(MinutesIncrease); ButtonMinutesIncrease.onPointerDown.AddListener(ButtonMinutesIncreaseDown); ButtonMinutesIncrease.onPointerUp.AddListener(ButtonUp); } if (ButtonMinutesDecrease != null) { ButtonMinutesDecrease.onClick.AddListener(MinutesDecrease); ButtonMinutesDecrease.onPointerDown.AddListener(ButtonMinutesDecreaseDown); ButtonMinutesDecrease.onPointerUp.AddListener(ButtonUp); } if (ButtonSecondsIncrease != null) { ButtonSecondsIncrease.onClick.AddListener(SecondsIncrease); ButtonSecondsIncrease.onPointerDown.AddListener(ButtonSecondsIncreaseDown); ButtonSecondsIncrease.onPointerUp.AddListener(ButtonUp); } if (ButtonSecondsDecrease != null) { ButtonSecondsDecrease.onClick.AddListener(SecondsDecrease); ButtonSecondsDecrease.onPointerDown.AddListener(ButtonSecondsDecreaseDown); ButtonSecondsDecrease.onPointerUp.AddListener(ButtonUp); } } /// <summary> /// Removes the listeners. /// </summary> protected override void RemoveListeners() { if (InputHoursAdapter != null) { InputHoursAdapter.onEndEdit.RemoveListener(UpdateHours); } if (InputMinutesAdapter != null) { InputMinutesAdapter.onEndEdit.RemoveListener(UpdateMinutes); } if (InputSecondsAdapter != null) { InputSecondsAdapter.onEndEdit.RemoveListener(UpdateSeconds); } if (ButtonHoursIncrease != null) { ButtonHoursIncrease.onClick.RemoveListener(HoursIncrease); ButtonHoursIncrease.onPointerDown.RemoveListener(ButtonHoursIncreaseDown); ButtonHoursIncrease.onPointerUp.RemoveListener(ButtonUp); } if (ButtonHoursDecrease != null) { ButtonHoursDecrease.onClick.RemoveListener(HoursDecrease); ButtonHoursDecrease.onPointerDown.RemoveListener(ButtonHoursDecreaseDown); ButtonHoursDecrease.onPointerUp.RemoveListener(ButtonUp); } if (ButtonMinutesIncrease != null) { ButtonMinutesIncrease.onClick.RemoveListener(MinutesIncrease); ButtonMinutesIncrease.onPointerDown.RemoveListener(ButtonMinutesIncreaseDown); ButtonMinutesIncrease.onPointerUp.RemoveListener(ButtonUp); } if (ButtonMinutesDecrease != null) { ButtonMinutesDecrease.onClick.RemoveListener(MinutesDecrease); ButtonMinutesDecrease.onPointerDown.RemoveListener(ButtonMinutesDecreaseDown); ButtonMinutesDecrease.onPointerUp.RemoveListener(ButtonUp); } if (ButtonSecondsIncrease != null) { ButtonSecondsIncrease.onClick.RemoveListener(SecondsIncrease); ButtonSecondsIncrease.onPointerDown.RemoveListener(ButtonSecondsIncreaseDown); ButtonSecondsIncrease.onPointerUp.RemoveListener(ButtonUp); } if (ButtonSecondsDecrease != null) { ButtonSecondsDecrease.onClick.RemoveListener(SecondsDecrease); ButtonSecondsDecrease.onPointerDown.RemoveListener(ButtonSecondsDecreaseDown); ButtonSecondsDecrease.onPointerUp.RemoveListener(ButtonUp); } } /// <summary> /// Updates the hours. /// </summary> /// <param name="hours">Hours.</param> protected virtual void UpdateHours(string hours) { int h; if (int.TryParse(hours, out h)) { Time += new TimeSpan(Mathf.Abs(h) - time.Hours, 0, 0); } else { UpdateInputs(); } } /// <summary> /// Updates the minutes. /// </summary> /// <param name="minutes">Minutes.</param> protected virtual void UpdateMinutes(string minutes) { int m; if (int.TryParse(minutes, out m)) { Time += new TimeSpan(0, Mathf.Abs(m) - time.Minutes, 0); } else { UpdateInputs(); } } /// <summary> /// Updates the seconds. /// </summary> /// <param name="seconds">Seconds.</param> protected virtual void UpdateSeconds(string seconds) { int s; if (int.TryParse(seconds, out s)) { Time += new TimeSpan(0, 0, Mathf.Abs(s) - time.Seconds); } else { UpdateInputs(); } } /// <summary> /// Increase the hours. /// </summary> public void HoursIncrease() { Time += new TimeSpan(1, 0, 0); } /// <summary> /// Decrease the hours. /// </summary> public void HoursDecrease() { Time -= new TimeSpan(1, 0, 0); } /// <summary> /// Increase the minutes. /// </summary> public void MinutesIncrease() { Time += new TimeSpan(0, 1, 0); } /// <summary> /// Decrease the minutes. /// </summary> public void MinutesDecrease() { Time -= new TimeSpan(0, 1, 0); } /// <summary> /// Increase the seconds. /// </summary> public void SecondsIncrease() { Time += new TimeSpan(0, 0, 1); } /// <summary> /// Decrease the seconds. /// </summary> public void SecondsDecrease() { Time -= new TimeSpan(0, 0, 1); } /// <summary> /// Process the destroy event. /// </summary> protected override void OnDestroy() { RemoveListeners(); } /// <summary> /// Updates the inputs. /// </summary> public override void UpdateInputs() { if (InputHoursAdapter != null) { InputHoursAdapter.text = Time.Hours.ToString("D2"); } if (InputMinutesAdapter != null) { InputMinutesAdapter.text = Time.Minutes.ToString("D2"); } if (InputSecondsAdapter != null) { InputSecondsAdapter.text = Time.Seconds.ToString("D2"); } } #region Hold /// <summary> /// Create hold coroutine. /// </summary> /// <param name="action">Action.</param> /// <returns>Hold coroutine.</returns> [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0401:Possible allocation of reference type enumerator", Justification = "Enumerator is reusable.")] protected virtual IEnumerator HoldCreateCoroutine(Action action) { if (AllowHold) { yield return UtilitiesTime.Wait(HoldStartDelay, UnscaledTime); while (AllowHold) { action(); yield return UtilitiesTime.Wait(HoldChangeDelay, UnscaledTime); } } } /// <summary> /// Start hold process. /// </summary> /// <param name="action">Action.</param> protected virtual void HoldStart(Action action) { HoldStop(); HoldCoroutine = HoldCreateCoroutine(action); StartCoroutine(HoldCoroutine); } /// <summary> /// Stop hold process. /// </summary> protected virtual void HoldStop() { if (HoldCoroutine != null) { StopCoroutine(HoldCoroutine); } } /// <summary> /// Process pointer up event on all buttons. /// </summary> /// <param name="eventData">Current event data.</param> public void ButtonUp(PointerEventData eventData) { HoldStop(); } /// <summary> /// Process pointer down event on hours increase button. /// </summary> /// <param name="eventData">Current event data.</param> public void ButtonHoursIncreaseDown(PointerEventData eventData) { HoldStart(HoursIncrease); } /// <summary> /// Process pointer down event on hours decrease button. /// </summary> /// <param name="eventData">Current event data.</param> public void ButtonHoursDecreaseDown(PointerEventData eventData) { HoldStart(HoursDecrease); } /// <summary> /// Process pointer down event on minutes increase button. /// </summary> /// <param name="eventData">Current event data.</param> public void ButtonMinutesIncreaseDown(PointerEventData eventData) { HoldStart(MinutesIncrease); } /// <summary> /// Process pointer down event on minutes decrease button. /// </summary> /// <param name="eventData">Current event data.</param> public void ButtonMinutesDecreaseDown(PointerEventData eventData) { HoldStart(MinutesDecrease); } /// <summary> /// Process pointer down event on seconds increase button. /// </summary> /// <param name="eventData">Current event data.</param> public void ButtonSecondsIncreaseDown(PointerEventData eventData) { HoldStart(SecondsIncrease); } /// <summary> /// Process pointer down event on seconds decrease button. /// </summary> /// <param name="eventData">Current event data.</param> public void ButtonSecondsDecreaseDown(PointerEventData eventData) { HoldStart(SecondsDecrease); } #endregion /// <summary> /// Upgrade this instance. /// </summary> public virtual void Upgrade() { } #if UNITY_EDITOR /// <summary> /// Validate this instance. /// </summary> protected override void OnValidate() { Compatibility.Upgrade(this); } #endif #region IStylable implementation /// <inheritdoc/> public override bool SetStyle(Style style) { if (InputHoursAdapter != null) { style.Time.InputBackground.ApplyTo(InputHoursAdapter); if (InputHoursAdapter.textComponent != null) { style.Time.InputText.ApplyTo(InputHoursAdapter.textComponent.gameObject); } } if (InputMinutesAdapter != null) { style.Time.InputBackground.ApplyTo(InputMinutesAdapter); if (InputMinutesAdapter.textComponent != null) { style.Time.InputText.ApplyTo(InputMinutesAdapter.textComponent.gameObject); } } if (InputSecondsAdapter != null) { style.Time.InputBackground.ApplyTo(InputSecondsAdapter); if (InputSecondsAdapter.textComponent != null) { style.Time.InputText.ApplyTo(InputSecondsAdapter.textComponent.gameObject); } } style.Time.ButtonIncrease.ApplyTo(ButtonHoursIncrease); style.Time.ButtonDecrease.ApplyTo(ButtonHoursDecrease); style.Time.ButtonIncrease.ApplyTo(ButtonMinutesIncrease); style.Time.ButtonDecrease.ApplyTo(ButtonMinutesDecrease); style.Time.ButtonIncrease.ApplyTo(ButtonSecondsIncrease); style.Time.ButtonDecrease.ApplyTo(ButtonSecondsDecrease); return true; } /// <inheritdoc/> public override bool GetStyle(Style style) { if (InputHoursAdapter != null) { style.Time.InputBackground.GetFrom(InputHoursAdapter); if (InputHoursAdapter.textComponent != null) { style.Time.InputText.GetFrom(InputHoursAdapter.textComponent.gameObject); } } if (InputMinutesAdapter != null) { style.Time.InputBackground.GetFrom(InputMinutesAdapter); if (InputMinutesAdapter.textComponent != null) { style.Time.InputText.GetFrom(InputMinutesAdapter.textComponent.gameObject); } } if (InputSecondsAdapter != null) { style.Time.InputBackground.GetFrom(InputSecondsAdapter); if (InputSecondsAdapter.textComponent != null) { style.Time.InputText.GetFrom(InputSecondsAdapter.textComponent.gameObject); } } style.Time.ButtonIncrease.GetFrom(ButtonHoursIncrease); style.Time.ButtonDecrease.GetFrom(ButtonHoursDecrease); style.Time.ButtonIncrease.GetFrom(ButtonMinutesIncrease); style.Time.ButtonDecrease.GetFrom(ButtonMinutesDecrease); style.Time.ButtonIncrease.GetFrom(ButtonSecondsIncrease); style.Time.ButtonDecrease.GetFrom(ButtonSecondsDecrease); return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Calendar/TimeSpinnerBase.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/CollectionsUtilities.meta/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.UI; /// <summary> /// Color picker color view block. /// </summary> public class ColorPickerColorBlock : MonoBehaviour { [SerializeField] Image colorView; /// <summary> /// Gets or sets the color view. /// </summary> /// <value>The color view.</value> public Image ColorView { get { return colorView; } set { colorView = value; if (colorView != null) { UpdateView(); } } } [SerializeField] RectTransform alphaView; /// <summary> /// Gets or sets the alpha view. /// </summary> /// <value>The alpha view.</value> public RectTransform AlphaView { get { return alphaView; } set { alphaView = value; if (alphaView != null) { UpdateView(); } } } ColorPickerInputMode inputMode; /// <summary> /// Gets or sets the input mode. /// </summary> /// <value>The input mode.</value> public ColorPickerInputMode InputMode { get { return inputMode; } set { inputMode = value; } } ColorPickerPaletteMode paletteMode; /// <summary> /// Gets or sets the palette mode. /// </summary> /// <value>The palette mode.</value> public ColorPickerPaletteMode PaletteMode { get { return paletteMode; } set { paletteMode = value; } } /// <summary> /// OnChangeRGB event. /// </summary> public ColorRGBChangedEvent OnChangeRGB = new ColorRGBChangedEvent(); /// <summary> /// OnChangeHSV event. /// </summary> public ColorHSVChangedEvent OnChangeHSV = new ColorHSVChangedEvent(); /// <summary> /// OnChangeAlpha event. /// </summary> public ColorAlphaChangedEvent OnChangeAlpha = new ColorAlphaChangedEvent(); bool isInited; /// <summary> /// Start this instance. /// </summary> public virtual void Start() { Init(); } /// <summary> /// Init this instance. /// </summary> public virtual void Init() { if (isInited) { return; } isInited = true; ColorView = colorView; AlphaView = alphaView; } /// <summary> /// This function is called when the object becomes enabled and active. /// </summary> protected virtual void OnEnable() { UpdateView(); } /// <summary> /// Current color. /// </summary> protected Color32 currentColor; /// <summary> /// Sets the color. /// </summary> /// <param name="color">Color.</param> public void SetColor(Color32 color) { currentColor = color; UpdateView(); } /// <summary> /// Sets the color. /// </summary> /// <param name="color">Color.</param> public void SetColor(ColorHSV color) { currentColor = color; UpdateView(); } /// <summary> /// Updates the view. /// </summary> protected virtual void UpdateView() { var main_color = (Color)currentColor; if (alphaView != null) { alphaView.anchorMax = new Vector2(main_color.a, alphaView.anchorMax.y); alphaView.sizeDelta = Vector2.zero; } if (colorView != null) { main_color.a = 1f; colorView.color = main_color; } } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerColorBlock.cs/0
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Color picker RGB palette. /// </summary> public class ColorPickerRGBPalette : MonoBehaviour { [SerializeField] Image palette; RectTransform paletteRect; DragListener dragListener; ClickListener clickListener; /// <summary> /// Gets or sets the palette. /// </summary> /// <value>The palette.</value> public Image Palette { get { return palette; } set { SetPalette(value); } } [SerializeField] Shader paletteShader; /// <summary> /// Gets or sets the shader to display gradient in palette. /// </summary> /// <value>The palette shader.</value> public Shader PaletteShader { get { return paletteShader; } set { paletteShader = value; UpdateMaterial(); } } [SerializeField] RectTransform paletteCursor; /// <summary> /// Gets or sets the palette cursor. /// </summary> /// <value>The palette cursor.</value> public RectTransform PaletteCursor { get { return paletteCursor; } set { paletteCursor = value; if (paletteCursor != null) { UpdateView(); } } } [SerializeField] Slider slider; /// <summary> /// Gets or sets the slider. /// </summary> /// <value>The slider.</value> public Slider Slider { get { return slider; } set { SetSlider(value); } } [SerializeField] Image sliderBackground; /// <summary> /// Gets or sets the slider background. /// </summary> /// <value>The slider background.</value> public Image SliderBackground { get { return sliderBackground; } set { sliderBackground = value; UpdateMaterial(); } } [SerializeField] Shader sliderShader; /// <summary> /// Gets or sets the shader to display gradient for slider background. /// </summary> /// <value>The slider shader.</value> public Shader SliderShader { get { return sliderShader; } set { sliderShader = value; UpdateMaterial(); } } ColorPickerInputMode inputMode; /// <summary> /// Gets or sets the input mode. /// </summary> /// <value>The input mode.</value> public ColorPickerInputMode InputMode { get { return inputMode; } set { inputMode = value; } } ColorPickerPaletteMode paletteMode; /// <summary> /// Gets or sets the palette mode. /// </summary> /// <value>The palette mode.</value> public ColorPickerPaletteMode PaletteMode { get { return paletteMode; } set { SetPaletteMode(value); } } /// <summary> /// OnChangeRGB event. /// </summary> public ColorRGBChangedEvent OnChangeRGB = new ColorRGBChangedEvent(); /// <summary> /// OnChangeHSV event. /// </summary> public ColorHSVChangedEvent OnChangeHSV = new ColorHSVChangedEvent(); /// <summary> /// OnChangeAlpha event. /// </summary> public ColorAlphaChangedEvent OnChangeAlpha = new ColorAlphaChangedEvent(); bool isInited; /// <summary> /// Start this instance. /// </summary> public virtual void Start() { Init(); } /// <summary> /// Init this instance. /// </summary> public virtual void Init() { if (isInited) { return; } isInited = true; Palette = palette; Slider = slider; SliderBackground = sliderBackground; } /// <summary> /// This function is called when the object becomes enabled and active. /// </summary> protected virtual void OnEnable() { UpdateMaterial(); } /// <summary> /// Sets the palette. /// </summary> /// <param name="value">Value.</param> protected virtual void SetPalette(Image value) { if (dragListener != null) { dragListener.OnDragEvent.RemoveListener(OnDrag); } palette = value; if (palette != null) { paletteRect = palette.transform as RectTransform; dragListener = Utilities.GetOrAddComponent<DragListener>(palette); dragListener.OnDragEvent.AddListener(OnDrag); clickListener = Utilities.GetOrAddComponent<ClickListener>(palette); clickListener.ClickEvent.AddListener(OnDrag); UpdateMaterial(); } else { paletteRect = null; } } /// <summary> /// Sets the palette mode. /// </summary> /// <param name="value">Value.</param> protected virtual void SetPaletteMode(ColorPickerPaletteMode value) { paletteMode = value; var is_active = paletteMode == ColorPickerPaletteMode.Red || paletteMode == ColorPickerPaletteMode.Green || paletteMode == ColorPickerPaletteMode.Blue; gameObject.SetActive(is_active); if (is_active) { UpdateView(); } } /// <summary> /// Sets the slider. /// </summary> /// <param name="value">Value.</param> protected virtual void SetSlider(Slider value) { if (slider != null) { slider.onValueChanged.RemoveListener(SliderValueChanged); } slider = value; if (slider != null) { slider.onValueChanged.AddListener(SliderValueChanged); } } void SliderValueChanged(float value) { ValueChanged(); } /// <summary> /// If in update mode? /// </summary> protected bool inUpdateMode; /// <summary> /// Values the changed. /// </summary> protected virtual void ValueChanged() { if (inUpdateMode) { return; } currentColor = GetColor(); OnChangeRGB.Invoke(currentColor); } /// <summary> /// Current color. /// </summary> protected Color32 currentColor; /// <summary> /// Sets the color. /// </summary> /// <param name="color">Color.</param> public void SetColor(Color32 color) { currentColor = color; UpdateView(); } /// <summary> /// Sets the color. /// </summary> /// <param name="color">Color.</param> public void SetColor(ColorHSV color) { currentColor = color; UpdateView(); } /// <summary> /// When draging is occuring this will be called every time the cursor is moved. /// </summary> /// <param name="eventData">Event data.</param> protected virtual void OnDrag(PointerEventData eventData) { Vector2 size = paletteRect.rect.size; Vector2 cur_pos; RectTransformUtility.ScreenPointToLocalPointInRectangle(paletteRect, eventData.position, eventData.pressEventCamera, out cur_pos); cur_pos.x = Mathf.Clamp(cur_pos.x, 0, size.x); cur_pos.y = Mathf.Clamp(cur_pos.y, -size.y, 0); paletteCursor.localPosition = cur_pos; ValueChanged(); } /// <summary> /// Gets the color. /// </summary> /// <returns>The color.</returns> protected Color32 GetColor() { var coords = GetCursorCoords(); var s = (byte)slider.value; var x = (byte)Mathf.RoundToInt(coords.x); var y = (byte)Mathf.RoundToInt(coords.y); switch (paletteMode) { case ColorPickerPaletteMode.Red: return new Color32(s, y, x, currentColor.a); case ColorPickerPaletteMode.Green: return new Color32(y, s, x, currentColor.a); case ColorPickerPaletteMode.Blue: return new Color32(x, y, s, currentColor.a); default: return currentColor; } } /// <summary> /// Gets the cursor coords. /// </summary> /// <returns>The cursor coords.</returns> protected Vector2 GetCursorCoords() { var coords = paletteCursor.localPosition; var size = paletteRect.rect.size; var x = (coords.x / size.x) * 255; var y = ((coords.y / size.y) + 1) * 255; return new Vector2(x, y); } /// <summary> /// Updates the view. /// </summary> protected virtual void UpdateView() { UpdateViewReal(); Compatibility.ToggleGameObject(Palette); } /// <summary> /// Updates the view real. /// </summary> protected virtual void UpdateViewReal() { inUpdateMode = true; // set slider value if (slider != null) { slider.value = GetSliderValue(); } // set slider colors if (sliderBackground != null) { var colors = GetSliderColors(); sliderBackground.material.SetColor(ColorPicker.ShaderIDs.Bottom, colors[0]); sliderBackground.material.SetColor(ColorPicker.ShaderIDs.Top, colors[1]); sliderBackground.SetMaterialDirty(); } // set palette drag position if ((paletteCursor != null) && (palette != null) && (paletteRect != null)) { var coords = GetPaletteCoords(); var size = paletteRect.rect.size; paletteCursor.localPosition = new Vector3((coords.x / 255f) * size.x, -(1 - (coords.y / 255f)) * size.y, 0); } // set palette colors if (palette != null) { var colors = GetPaletteColors(); palette.material.SetColor(ColorPicker.ShaderIDs.Left, colors[0]); palette.material.SetColor(ColorPicker.ShaderIDs.Right, colors[1]); palette.material.SetColor(ColorPicker.ShaderIDs.Bottom, colors[2]); palette.material.SetColor(ColorPicker.ShaderIDs.Top, colors[3]); palette.SetMaterialDirty(); } inUpdateMode = false; } /// <summary> /// Gets the slider value. /// </summary> /// <returns>The slider value.</returns> protected int GetSliderValue() { switch (paletteMode) { case ColorPickerPaletteMode.Red: return currentColor.r; case ColorPickerPaletteMode.Green: return currentColor.g; case ColorPickerPaletteMode.Blue: return currentColor.b; default: return 0; } } /// <summary> /// Gets the slider colors. /// </summary> /// <returns>The slider colors.</returns> protected Color32[] GetSliderColors() { switch (paletteMode) { case ColorPickerPaletteMode.Red: return new Color32[] { new Color32(0, currentColor.g, currentColor.b, 255), new Color32(255, currentColor.g, currentColor.b, 255), }; case ColorPickerPaletteMode.Green: return new Color32[] { new Color32(currentColor.r, 0, currentColor.b, 255), new Color32(currentColor.r, 255, currentColor.b, 255), }; case ColorPickerPaletteMode.Blue: return new Color32[] { new Color32(currentColor.r, currentColor.g, 0, 255), new Color32(currentColor.r, currentColor.g, 255, 255), }; default: return new Color32[] { new Color32(0, 0, 0, 255), new Color32(255, 255, 255, 255), }; } } /// <summary> /// Gets the palette coords. /// </summary> /// <returns>The palette coords.</returns> protected Vector2 GetPaletteCoords() { switch (paletteMode) { case ColorPickerPaletteMode.Red: return new Vector2(currentColor.b, currentColor.g); case ColorPickerPaletteMode.Green: return new Vector2(currentColor.b, currentColor.r); case ColorPickerPaletteMode.Blue: return new Vector2(currentColor.r, currentColor.g); default: return new Vector2(0, 0); } } /// <summary> /// Gets the palette colors. /// </summary> /// <returns>The palette colors.</returns> protected Color[] GetPaletteColors() { switch (paletteMode) { case ColorPickerPaletteMode.Red: return new Color[] { new Color(currentColor.r / 255f / 2f, 0f, 0f, 1f), new Color(currentColor.r / 255f / 2f, 0f, 1f, 1f), new Color(currentColor.r / 255f / 2f, 0f, 0f, 1f), new Color(currentColor.r / 255f / 2f, 1f, 0f, 1f), }; case ColorPickerPaletteMode.Green: return new Color[] { new Color(0f, currentColor.g / 255f / 2f, 0f, 1f), new Color(0f, currentColor.g / 255f / 2f, 1f, 1f), new Color(0f, currentColor.g / 255f / 2f, 0f, 1f), new Color(1f, currentColor.g / 255f / 2f, 0f, 1f), }; case ColorPickerPaletteMode.Blue: return new Color[] { new Color(0f, 0f, currentColor.b / 255f / 2f, 1f), new Color(1f, 0f, currentColor.b / 255f / 2f, 1f), new Color(0f, 0f, currentColor.b / 255f / 2f, 1f), new Color(0f, 1f, currentColor.b / 255f / 2f, 1f), }; default: return new Color[] { new Color(0f, 0f, 0f, 1f), new Color(1f, 1f, 1f, 1f), new Color(0f, 0f, 0f, 1f), new Color(1f, 1f, 1f, 1f), }; } } /// <summary> /// Updates the material. /// </summary> protected virtual void UpdateMaterial() { if ((paletteShader != null) && (palette != null)) { palette.material = new Material(paletteShader); } if ((sliderShader != null) && (sliderBackground != null)) { sliderBackground.material = new Material(sliderShader); } UpdateViewReal(); } /// <summary> /// This function is called when the object becomes enabled and active. /// </summary> protected virtual void OnDestroy() { dragListener = null; slider = null; } /// <summary> /// Set the specified style. /// </summary> /// <param name="styleColorPicker">Style for the ColorPicker.</param> /// <param name="style">Style data.</param> public virtual void SetStyle(StyleColorPicker styleColorPicker, Style style) { styleColorPicker.PaletteBorder.ApplyTo(palette.transform.parent.GetComponent<Image>()); if (paletteCursor != null) { styleColorPicker.PaletteCursor.ApplyTo(paletteCursor.GetComponent<Image>()); } if ((slider != null) && (slider.handleRect != null)) { var handle_style = UtilitiesUI.IsHorizontal(slider) ? styleColorPicker.SliderHorizontalHandle : styleColorPicker.SliderVerticalHandle; handle_style.ApplyTo(slider.handleRect.GetComponent<Image>()); } } /// <summary> /// Set style options from widget properties. /// </summary> /// <param name="styleColorPicker">Style for the ColorPicker.</param> /// <param name="style">Style data.</param> public virtual void GetStyle(StyleColorPicker styleColorPicker, Style style) { styleColorPicker.PaletteBorder.GetFrom(palette.transform.parent.GetComponent<Image>()); if (paletteCursor != null) { styleColorPicker.PaletteCursor.GetFrom(paletteCursor.GetComponent<Image>()); } if ((slider != null) && (slider.handleRect != null)) { var handle_style = UtilitiesUI.IsHorizontal(slider) ? styleColorPicker.SliderHorizontalHandle : styleColorPicker.SliderVerticalHandle; handle_style.GetFrom(slider.handleRect.GetComponent<Image>()); } } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerRGBPalette.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/IColorPickerBlock.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Connector.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Connector/MultipleConnector.cs.meta/0
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namespace UIWidgets.Menu { /// <summary> /// Menu subscriber. /// Used to update menu when templates changed. /// </summary> public interface IMenuSubscriber { /// <summary> /// Reset items. /// </summary> void ResetItems(); /// <summary> /// Update items. /// </summary> void UpdateItems(); } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/IMenuSubscriber.cs/0
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namespace UIWidgets.Menu { using System; using System.Collections.Generic; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// ContextMenu template. /// </summary> [RequireComponent(typeof(LayoutGroup))] [RequireComponent(typeof(RectTransform))] public partial class ContextMenuView : MonoBehaviour, IStylable { /// <summary> /// MenuItem template. /// </summary> [Serializable] public class MenuItemTemplate { [SerializeField] string key; /// <summary> /// Key. /// </summary> public string Key { get { return key; } private set { key = value; } } [SerializeField] MenuItemView template; /// <summary> /// Template. /// </summary> public MenuItemView Template { get { return template; } private set { template = value; } } [SerializeField] [HideInInspector] List<MenuItemView> Cache = new List<MenuItemView>(); /// <summary> /// Initializes a new instance of the <see cref="MenuItemTemplate"/> class. /// </summary> /// <param name="key">Key.</param> /// <param name="template">Template.</param> public MenuItemTemplate(string key, MenuItemView template) { if (template == null) { throw new ArgumentNullException("template"); } Key = key; Template = template; } /// <summary> /// Get item instance. /// </summary> /// <returns>Instance.</returns> public MenuItemView Instance() { MenuItemView item; if (Cache.Count > 0) { item = Cache[Cache.Count - 1]; Cache.RemoveAt(Cache.Count - 1); } else { item = Instantiate(Template); Utilities.FixInstantiated(Template, item); item.RectTransform.localPosition = Vector3.zero; } item.gameObject.SetActive(true); return item; } /// <summary> /// Return item instance to the cache. /// </summary> /// <param name="instance">Item.</param> public void Return(MenuItemView instance) { instance.transform.SetParent(Template.RectTransform.parent, false); instance.Index = -1; instance.Item = null; instance.gameObject.SetActive(false); Cache.Add(instance); } /// <summary> /// Clear cache. /// </summary> public void Clear() { for (int i = 0; i < Cache.Count; i++) { Destroy(Cache[i].gameObject); } Cache.Clear(); } } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/MenuItemTemplate.cs/0
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namespace UIWidgets { using UnityEngine; /// <summary> /// Base class for the UIWidgets MonoBehaviour components. /// </summary> public abstract class UIWidgetsMonoBehaviour : MonoBehaviour { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Core/UIWidgetsMonoBehaviour.cs/0
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namespace UIWidgets { /// <summary> /// Dialog. /// </summary> public class Dialog : DialogCustom<Dialog> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/Dialog.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/Dialog.cs", "repo_id": "jynew", "token_count": 50 }
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namespace UIWidgets { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using UIWidgets.l10n; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Base class for the Dialogs. /// </summary> /// <typeparam name="TDialog">Dialog type.</typeparam> public abstract class DialogCustom<TDialog> : DialogBase where TDialog : DialogCustom<TDialog>, IHideable { /// <summary> /// Button instance. /// </summary> public class ButtonInstance : DialogButtonCustom<TDialog, DialogBase, DialogButton> { /// <summary> /// Initializes a new instance of the <see cref="ButtonInstance"/> class. /// </summary> /// <param name="owner">Owner.</param> /// <param name="index">Index.</param> /// <param name="info">Info.</param> /// <param name="template">Template.</param> /// <param name="container">Button container.</param> public ButtonInstance(TDialog owner, int index, DialogButton info, Button template, RectTransform container) : base(owner, index, info, template, container) { } } /// <summary> /// Class for the buttons instances. /// </summary> protected class ButtonsPool : DialogButtonsPoolCustom<TDialog, DialogBase, ButtonInstance, DialogButton> { /// <summary> /// Initializes a new instance of the <see cref="ButtonsPool"/> class. /// </summary> /// <param name="owner">Dialog.</param> /// <param name="templates">Templates.</param> /// <param name="container">Container.</param> /// <param name="active">List for the active buttons.</param> /// <param name="cache">List for the cached buttons.</param> public ButtonsPool(TDialog owner, ReadOnlyCollection<Button> templates, RectTransform container, List<ButtonInstance> active, List<List<ButtonInstance>> cache) : base(owner, templates, container, active, cache) { } /// <summary> /// Create the button. /// </summary> /// <param name="buttonIndex">Index of the button.</param> /// <param name="info">Button info.</param> /// <returns>Button.</returns> protected override ButtonInstance CreateButtonInstance(int buttonIndex, DialogButton info) { return new ButtonInstance(Owner, buttonIndex, info, Templates[info.TemplateIndex], Container); } } ButtonsPool buttonsPool; /// <summary> /// Buttons pool. /// </summary> protected ButtonsPool Buttons { get { if (buttonsPool == null) { buttonsPool = new ButtonsPool(this as TDialog, ButtonsTemplates, ButtonsContainer, ButtonsActive, ButtonsCached); } return buttonsPool; } } /// <summary> /// The buttons in use. /// </summary> [SerializeField] [HideInInspector] protected List<ButtonInstance> ButtonsActive = new List<ButtonInstance>(); /// <summary> /// Current buttons. /// </summary> public ReadOnlyCollection<ButtonInstance> CurrentButtons { get { return ButtonsActive.AsReadOnly(); } } /// <summary> /// The cached buttons. /// </summary> [SerializeField] [HideInInspector] protected List<List<ButtonInstance>> ButtonsCached = new List<List<ButtonInstance>>(); /// <inheritdoc/> public override ReadOnlyCollection<Button> ButtonsTemplates { get { Upgrade(); return buttonsTemplates.AsReadOnly(); } set { if (IsTemplate && (buttonsTemplates.Count > value.Count)) { throw new ArgumentOutOfRangeException("value", string.Format("Buttons count cannot be decreased. Current is {0}; New is {1}", buttonsTemplates.Count.ToString(), value.Count.ToString())); } Buttons.Replace(value); buttonsTemplates.Clear(); buttonsTemplates.AddRange(value); if (buttonsTemplates.Count > 0) { Upgrade(); } } } static Templates<TDialog> templates; /// <summary> /// Dialog templates. /// </summary> public static Templates<TDialog> Templates { get { if (templates == null) { templates = new Templates<TDialog>(); } return templates; } set { templates = value; } } /// <summary> /// Opened dialogs. /// </summary> protected static HashSet<TDialog> openedDialogs = new HashSet<TDialog>(); /// <summary> /// List of the opened dialogs. /// </summary> protected static List<TDialog> OpenedDialogsList = new List<TDialog>(); /// <summary> /// Opened dialogs. /// </summary> public static ReadOnlyCollection<TDialog> OpenedDialogs { get { OpenedDialogsList.Clear(); OpenedDialogsList.AddRange(openedDialogs); return OpenedDialogsList.AsReadOnly(); } } /// <summary> /// Inactive dialogs with the same template. /// </summary> public List<TDialog> InactiveDialogs { get { return Templates.CachedInstances(TemplateName); } } /// <summary> /// All dialogs. /// </summary> public static List<TDialog> AllDialogs { get { var dialogs = Templates.GetAll(); dialogs.AddRange(OpenedDialogs); return dialogs; } } /// <summary> /// Count of the opened dialogs. /// </summary> public static int Opened { get { return openedDialogs.Count; } } /// <summary> /// Get opened dialogs. /// </summary> /// <param name="output">Output list.</param> public static void GetOpenedDialogs(List<TDialog> output) { output.AddRange(openedDialogs); } /// <summary> /// Find templates. /// </summary> protected override void FindTemplates() { Templates.FindTemplates(); } /// <inheritdoc/> protected override void LocaleChanged() { Buttons.UpdateButtonsName(); } /// <inheritdoc/> protected override void OnEnable() { if (!IsTemplate) { openedDialogs.Add(this as TDialog); } } /// <inheritdoc/> protected override void OnDisable() { if (!IsTemplate) { openedDialogs.Remove(this as TDialog); } } /// <inheritdoc/> protected override void OnDestroy() { Buttons.Disable(); if (!IsTemplate) { templates = null; } else if (TemplateName != null) { Templates.Delete(TemplateName); } base.OnDestroy(); } /// <summary> /// Return dialog instance by the specified template name. /// </summary> /// <param name="templateName">Template name.</param> /// <returns>New Dialog instance.</returns> [Obsolete("Use Clone(templateName) instead.")] public static TDialog Template(string templateName) { return Clone(templateName); } /// <summary> /// Return dialog instance using current instance as template. /// </summary> /// <returns>New Dialog instance.</returns> [Obsolete("Use Clone() instead.")] public TDialog Template() { return Clone(); } /// <summary> /// Return dialog instance by the specified template name. /// </summary> /// <param name="templateName">Template name.</param> /// <returns>New Dialog instance.</returns> public static TDialog Clone(string templateName) { return Templates.Instance(templateName); } /// <summary> /// Return dialog instance using current instance as template. /// </summary> /// <returns>New Dialog instance.</returns> public TDialog Clone() { var dialog = this as TDialog; if ((TemplateName != null) && Templates.Exists(TemplateName)) { // do nothing } else if (!Templates.Exists(gameObject.name)) { Templates.Add(gameObject.name, dialog); } else if (Templates.Get(gameObject.name) != dialog) { Templates.Add(gameObject.name, dialog); } var id = gameObject.GetInstanceID().ToString(); if (!Templates.Exists(id)) { Templates.Add(id, dialog); } else if (Templates.Get(id) != dialog) { Templates.Add(id, dialog); } return Templates.Instance(id); } /// <inheritdoc/> public override void SetButtons(IList<DialogButton> buttons, string focusButton = null) { Buttons.Disable(); if (buttons == null) { return; } for (int index = 0; index < buttons.Count; index++) { var info = buttons[index]; info.TemplateIndex = GetTemplateIndex(info); Buttons.Get(index, info); } FocusButton(focusButton); } /// <inheritdoc/> public override bool FocusButton(string focusButton) { return Buttons.Focus(focusButton); } /// <inheritdoc/> protected override int GetTemplateIndex(DialogButton button) { var template = button.TemplateIndex; if (template < 0) { Debug.LogWarning(string.Format("Negative button index not supported. Button: {0}. Index: {1}.", button.Label, template.ToString())); template = 0; } if (template >= Buttons.Count) { Debug.LogWarning(string.Format( "Not found button template with index {0} for the button: {1}. Available indices: 0..{2}", template.ToString(), button.Label, (Buttons.Count - 1).ToString())); template = 0; } return template; } /// <inheritdoc/> protected override void Return() { Templates.ToCache(this as TDialog); Buttons.Disable(); base.Return(); } #region IStylable implementation /// <inheritdoc/> public override bool SetStyle(Style style) { base.SetStyle(style); if (buttonsPool != null) { buttonsPool.SetStyle(style.Dialog.Button); } else { for (int template_index = 0; template_index < ButtonsTemplates.Count; template_index++) { style.Dialog.Button.ApplyTo(ButtonsTemplates[template_index].gameObject); } } return true; } /// <inheritdoc/> public override bool GetStyle(Style style) { base.GetStyle(style); for (int template_index = 0; template_index < ButtonsTemplates.Count; template_index++) { style.Dialog.Button.GetFrom(ButtonsTemplates[template_index].gameObject); } return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogCustom.cs/0
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namespace UIWidgets { using UnityEngine; /// <summary> /// PickerInt. /// </summary> public class PickerInt : PickerListViewCustom<ListViewInt, ListViewIntComponentBase, int, PickerInt> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/PickerInt.cs/0
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namespace UIWidgets { using UnityEngine.EventSystems; /// <summary> /// IDropSupport. /// Receive drops from DragSupport{TItem}. /// </summary> /// <typeparam name="TItem">Type of dropped data.</typeparam> public interface IDropSupport<TItem> { /// <summary> /// Determines whether this instance can receive drop with the specified data and eventData. /// </summary> /// <returns><c>true</c> if this instance can receive drop with the specified data and eventData; otherwise, <c>false</c>.</returns> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> bool CanReceiveDrop(TItem data, PointerEventData eventData); /// <summary> /// Handle dropped data. /// </summary> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> void Drop(TItem data, PointerEventData eventData); /// <summary> /// Handle canceled drop. /// </summary> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> void DropCanceled(TItem data, PointerEventData eventData); } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/IDropSupport.cs/0
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namespace UIWidgets { using System.Collections.Generic; using UIWidgets; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Drop support of multiple items for the ListViewIcons. /// </summary> [RequireComponent(typeof(ListViewIcons))] public class ListViewIconsMultipleDropSupport : MonoBehaviour, IDropSupport<List<ListViewIconsItemDescription>> { /// <summary> /// ListView. /// </summary> protected ListViewIcons ListView; /// <summary> /// Process the start event. /// </summary> protected virtual void Start() { ListView = GetComponent<ListViewIcons>(); } /// <summary> /// Handle dropped data. /// </summary> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> public void Drop(List<ListViewIconsItemDescription> data, PointerEventData eventData) { ListView.DataSource.AddRange(data); } /// <summary> /// Determines whether this instance can receive drop with the specified data and eventData. /// </summary> /// <returns><c>true</c> if this instance can receive drop with the specified data and eventData; otherwise, <c>false</c>.</returns> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> public bool CanReceiveDrop(List<ListViewIconsItemDescription> data, PointerEventData eventData) { return true; } /// <summary> /// Handle canceled drop. /// </summary> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> public void DropCanceled(List<ListViewIconsItemDescription> data, PointerEventData eventData) { } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/ListViewIconsMultipleDropSupport.cs/0
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namespace UIWidgets { using UnityEngine; /// <summary> /// TreeViewNode drag support. /// </summary> [RequireComponent(typeof(TreeViewComponent))] public class TreeViewNodeDragSupport : TreeViewCustomNodeDragSupport<TreeViewComponent, ListViewIconsItemComponent, TreeViewItem> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/TreeViewNodeDragSupport.cs/0
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namespace EasyLayoutNS { using UnityEngine; /// <summary> /// Compact layout group. /// </summary> public class EasyLayoutCompact : EasyLayoutCompactOrGrid { /// <summary> /// Constraint type. /// </summary> protected CompactConstraints Constraint; /// <summary> /// Row align. /// </summary> protected HorizontalAligns RowAlign; /// <summary> /// Inner align. /// </summary> protected InnerAligns InnerAlign; /// <inheritdoc/> protected override bool IsCompact { get { return true; } } /// <inheritdoc/> public override void LoadSettings(EasyLayout layout) { base.LoadSettings(layout); Constraint = layout.CompactConstraint; RowAlign = layout.RowAlign; InnerAlign = layout.InnerAlign; } /// <summary> /// Group the specified elements. /// </summary> protected override void Group() { if (ElementsGroup.Count == 0) { return; } if (IsHorizontal) { GroupHorizontal(); } else { GroupVertical(); } var rows = ElementsGroup.Rows; var columns = ElementsGroup.Columns; if ((Constraint == CompactConstraints.MaxRowCount) && (rows > ConstraintCount)) { ElementsGroup.Clear(); GroupByRows(); } else if ((Constraint == CompactConstraints.MaxColumnCount) && (columns > ConstraintCount)) { ElementsGroup.Clear(); GroupByColumns(); } if (!TopToBottom) { ElementsGroup.BottomToTop(); } if (RightToLeft) { ElementsGroup.RightToLeft(); } } void GroupHorizontal() { var base_length = MainAxisSize; var length = base_length; var spacing = Spacing.x; int row = 0; int column = 0; for (int i = 0; i < ElementsGroup.Count; i++) { var element = ElementsGroup[i]; if (column == 0) { length -= element.AxisSize; } else if (length >= (element.AxisSize + spacing)) { length -= element.AxisSize + spacing; } else { length = base_length - element.AxisSize; row++; column = 0; } ElementsGroup.SetPosition(i, row, column); column++; } } void GroupVertical() { var base_length = MainAxisSize; var length = base_length; var spacing = Spacing.y; int row = 0; int column = 0; for (int i = 0; i < ElementsGroup.Count; i++) { var element = ElementsGroup[i]; if (row == 0) { length -= element.AxisSize; } else if (length >= (element.AxisSize + spacing)) { length -= element.AxisSize + spacing; } else { length = base_length - element.AxisSize; column++; row = 0; } ElementsGroup.SetPosition(i, row, column); row++; } } /// <summary> /// Calculate sizes of the elements. /// </summary> protected override void CalculateSizes() { if ((ChildrenWidth == ChildrenSize.ShrinkOnOverflow) && (ChildrenHeight == ChildrenSize.ShrinkOnOverflow)) { ShrinkOnOverflow(); } else { if (IsHorizontal) { if (ChildrenWidth == ChildrenSize.FitContainer) { ResizeWidthToFit(false); } else if (ChildrenWidth == ChildrenSize.SetPreferredAndFitContainer) { ResizeWidthToFit(true); } else if (ChildrenWidth == ChildrenSize.ShrinkOnOverflow) { ShrinkWidthToFit(); } if (ChildrenHeight == ChildrenSize.FitContainer) { ResizeRowHeightToFit(false); } else if (ChildrenHeight == ChildrenSize.SetPreferredAndFitContainer) { ResizeRowHeightToFit(true); } else if (ChildrenHeight == ChildrenSize.ShrinkOnOverflow) { ShrinkRowHeightToFit(); } } else { if (ChildrenWidth == ChildrenSize.FitContainer) { ResizeColumnWidthToFit(false); } else if (ChildrenWidth == ChildrenSize.SetPreferredAndFitContainer) { ResizeColumnWidthToFit(true); } else if (ChildrenWidth == ChildrenSize.ShrinkOnOverflow) { ShrinkColumnWidthToFit(); } if (ChildrenHeight == ChildrenSize.FitContainer) { ResizeHeightToFit(false); } else if (ChildrenHeight == ChildrenSize.SetPreferredAndFitContainer) { ResizeHeightToFit(true); } else if (ChildrenHeight == ChildrenSize.ShrinkOnOverflow) { ShrinkHeightToFit(); } } } } void ResizeHeightToFit(bool increaseOnly) { var height = InternalSize.y; for (int column = 0; column < ElementsGroup.Columns; column++) { ResizeToFit(height, ElementsGroup.GetColumn(column), Spacing.y, RectTransform.Axis.Vertical, increaseOnly); } } void ShrinkHeightToFit() { var height = InternalSize.y; for (int column = 0; column < ElementsGroup.Columns; column++) { ShrinkToFit(height, ElementsGroup.GetColumn(column), Spacing.y, RectTransform.Axis.Vertical); } } /// <summary> /// Calculate size of the group. /// </summary> /// <param name="isHorizontal">ElementsGroup are in horizontal order?</param> /// <param name="spacing">Spacing.</param> /// <param name="padding">Padding,</param> /// <returns>Size.</returns> protected override GroupSize CalculateGroupSize(bool isHorizontal, Vector2 spacing, Vector2 padding) { return ElementsGroup.Size(spacing, padding); } /// <summary> /// Get aligned width. /// </summary> /// <param name="element">Element.</param> /// <param name="maxWidth">Maximum width.</param> /// <param name="cellMaxSize">Max size of the cell.</param> /// <param name="emptyWidth">Width of the empty space.</param> /// <returns>Aligned width.</returns> protected override Vector2 GetAlignByWidth(LayoutElementInfo element, float maxWidth, Vector2 cellMaxSize, float emptyWidth) { return new Vector2( emptyWidth * RowAligns[(int)RowAlign], (cellMaxSize.y - element.Height) * InnerAligns[(int)InnerAlign]); } /// <summary> /// Get aligned height. /// </summary> /// <param name="element">Element.</param> /// <param name="maxHeight">Maximum height.</param> /// <param name="cellMaxSize">Max size of the cell.</param> /// <param name="emptyHeight">Height of the empty space.</param> /// <returns>Aligned height.</returns> protected override Vector2 GetAlignByHeight(LayoutElementInfo element, float maxHeight, Vector2 cellMaxSize, float emptyHeight) { return new Vector2( (cellMaxSize.x - element.Width) * InnerAligns[(int)InnerAlign], emptyHeight * RowAligns[(int)RowAlign]); } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutCompact.cs/0
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namespace EasyLayoutNS { using System; using System.Collections.Generic; using UnityEngine; /// <summary> /// Base class for the flex and staggered layout groups. /// </summary> public abstract class EasyLayoutFlexOrStaggered : EasyLayoutBaseType { /// <summary> /// Axis data. /// </summary> protected struct AxisData : IEquatable<AxisData> { /// <summary> /// Offset. /// </summary> public float Offset; /// <summary> /// Spacing. /// </summary> public float Spacing; /// <summary> /// Serves as a hash function for a object. /// </summary> /// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a hash table.</returns> public override int GetHashCode() { return Offset.GetHashCode() ^ Spacing.GetHashCode(); } /// <summary> /// Determines whether the specified System.Object is equal to the current axis data. /// </summary> /// <param name="obj">The System.Object to compare with the current axis data.</param> /// <returns><c>true</c> if the specified System.Object is equal to the current axis data; otherwise, <c>false</c>.</returns> public override bool Equals(object obj) { if (!(obj is AxisData)) { return false; } return Equals((AxisData)obj); } /// <summary> /// Determines whether the specified axis data is equal to the current axis data. /// </summary> /// <param name="other">The axis data to compare with the current axis data.</param> /// <returns><c>true</c> if the specified axis data is equal to the current axis data; otherwise, <c>false</c>.</returns> public bool Equals(AxisData other) { if (Offset != other.Offset) { return false; } return Spacing == other.Spacing; } /// <summary> /// Compare axis data. /// </summary> /// <param name="obj1">First axis data.</param> /// <param name="obj2">Second axis data.</param> /// <returns>True if data are equals; otherwise false.</returns> public static bool operator ==(AxisData obj1, AxisData obj2) { return obj1.Equals(obj2); } /// <summary> /// Compare axis data. /// </summary> /// <param name="obj1">First axis data.</param> /// <param name="obj2">Seconds axis data.</param> /// <returns>True if data are not equals; otherwise false.</returns> public static bool operator !=(AxisData obj1, AxisData obj2) { return !obj1.Equals(obj2); } } /// <summary> /// Sizes of blocks at the sub axis. /// </summary> protected List<GroupSize> SubAxisSizes = new List<GroupSize>(); /// <summary> /// Calculate sizes of the elements. /// </summary> protected override void CalculateSizes() { if (IsHorizontal) { if (ChildrenWidth == ChildrenSize.FitContainer) { ResizeWidthToFit(false); } else if (ChildrenWidth == ChildrenSize.SetPreferredAndFitContainer) { ResizeWidthToFit(true); } else if (ChildrenWidth == ChildrenSize.ShrinkOnOverflow) { ShrinkWidthToFit(); } if (ChildrenHeight == ChildrenSize.FitContainer) { ResizeRowHeightToFit(false); } else if (ChildrenHeight == ChildrenSize.SetPreferredAndFitContainer) { ResizeRowHeightToFit(true); } else if (ChildrenHeight == ChildrenSize.ShrinkOnOverflow) { ShrinkRowHeightToFit(); } } else { if (ChildrenWidth == ChildrenSize.FitContainer) { ResizeColumnWidthToFit(false); } else if (ChildrenWidth == ChildrenSize.SetPreferredAndFitContainer) { ResizeColumnWidthToFit(true); } else if (ChildrenWidth == ChildrenSize.ShrinkOnOverflow) { ShrinkColumnWidthToFit(); } if (ChildrenHeight == ChildrenSize.FitContainer) { ResizeHeightToFit(false); } else if (ChildrenHeight == ChildrenSize.SetPreferredAndFitContainer) { ResizeHeightToFit(true); } else if (ChildrenHeight == ChildrenSize.ShrinkOnOverflow) { ShrinkHeightToFit(); } } } void ResizeColumnWidthToFit(bool increaseOnly) { ResizeToFit(InternalSize.x, ElementsGroup, Spacing.x, RectTransform.Axis.Horizontal, increaseOnly); } void ShrinkColumnWidthToFit() { ShrinkToFit(InternalSize.x, ElementsGroup, Spacing.x, RectTransform.Axis.Horizontal); } void ResizeHeightToFit(bool increaseOnly) { var height = InternalSize.y; for (int column = 0; column < ElementsGroup.Columns; column++) { ResizeToFit(height, ElementsGroup.GetColumn(column), Spacing.y, RectTransform.Axis.Vertical, increaseOnly); } } void ShrinkHeightToFit() { var height = InternalSize.y; for (int column = 0; column < ElementsGroup.Columns; column++) { ShrinkToFit(height, ElementsGroup.GetColumn(column), Spacing.y, RectTransform.Axis.Vertical); } } /// <summary> /// Convert input to match direction. /// </summary> /// <param name="input">Input.</param> /// <returns>Converted input.</returns> protected Vector2 ByAxis(Vector2 input) { return IsHorizontal ? input : new Vector2(input.y, input.x); } /// <summary> /// Calculate group size. /// </summary> /// <returns>Size.</returns> protected override GroupSize CalculateGroupSize() { var spacing = ByAxis(Spacing); var padding = ByAxis(new Vector2(PaddingInner.Horizontal, PaddingInner.Vertical)); return CalculateGroupSize(IsHorizontal, spacing, padding); } /// <summary> /// Calculate positions of the elements. /// </summary> /// <param name="size">Size.</param> protected override void CalculatePositions(Vector2 size) { var sub_axis = SubAxisData(); var axis_direction = IsHorizontal ? -1f : 1f; var sub_position = sub_axis.Offset * axis_direction; var count = IsHorizontal ? ElementsGroup.Rows : ElementsGroup.Columns; for (int i = 0; i < count; i++) { var sub_size = IsHorizontal ? SubAxisSizes[i].Height : SubAxisSizes[i].Width; CalculatePositions(i, sub_position, sub_size); sub_position += (sub_size + sub_axis.Spacing) * axis_direction; } } /// <summary> /// Calculate sizes of the blocks at sub axis. /// </summary> protected void CalculateSubAxisSizes() { SubAxisSizes.Clear(); var count = IsHorizontal ? ElementsGroup.Rows : ElementsGroup.Columns; for (int i = 0; i < count; i++) { var block = IsHorizontal ? ElementsGroup.GetRow(i) : ElementsGroup.GetColumn(i); var block_size = default(GroupSize); foreach (var element in block) { block_size.Max(element); } SubAxisSizes.Add(block_size); } } /// <summary> /// Get axis data. /// </summary> /// <param name="isMainAxis">Is main axis?</param> /// <param name="elements">Elements count.</param> /// <param name="size">Total size of the elements.</param> /// <returns>Axis data</returns> protected virtual AxisData GetAxisData(bool isMainAxis, int elements, float size) { var axis = new AxisData() { Offset = BaseOffset(isMainAxis), Spacing = isMainAxis ? ByAxis(Spacing).x : ByAxis(Spacing).y, }; return axis; } /// <summary> /// Calculate base offset. /// </summary> /// <param name="isMainAxis">Is main axis?</param> /// <returns>Base offset.</returns> protected float BaseOffset(bool isMainAxis) { return IsHorizontal == isMainAxis ? (Target.rect.width * (-Target.pivot.x)) + MarginLeft : (Target.rect.height * (Target.pivot.y - 1f)) + MarginTop; } /// <summary> /// Get sub axis data. /// </summary> /// <returns>Sub axis data.</returns> protected virtual AxisData SubAxisData() { CalculateSubAxisSizes(); var size = Sum(SubAxisSizes); return GetAxisData(false, SubAxisSizes.Count, IsHorizontal ? size.Height : size.Width); } /// <summary> /// Get main axis data for the block with the specified index. /// </summary> /// <param name="blockIndex">Block index.</param> /// <returns>Main axis data.</returns> protected virtual AxisData MainAxisData(int blockIndex) { var block = IsHorizontal ? ElementsGroup.GetRow(blockIndex) : ElementsGroup.GetColumn(blockIndex); var size = 0f; foreach (var element in block) { size += element.AxisSize; } return GetAxisData(true, block.Count, size); } /// <summary> /// Calculate positions. /// </summary> /// <param name="blockIndex">Index of the block to calculate positions.</param> /// <param name="subAxisOffset">Offset on the sub axis.</param> /// <param name="maxSubSize">Maximum size of the sub axis.</param> protected void CalculatePositions(int blockIndex, float subAxisOffset, float maxSubSize) { var block = IsHorizontal ? ElementsGroup.GetRow(blockIndex) : ElementsGroup.GetColumn(blockIndex); var axis_direction = IsHorizontal ? 1f : -1f; var axis = MainAxisData(blockIndex); var position = new Vector2(axis.Offset, subAxisOffset); var sub_offset_rate = GetItemsAlignRate(); foreach (var element in block) { var sub_axis = subAxisOffset - ((maxSubSize - element.SubAxisSize) * sub_offset_rate * axis_direction); element.PositionTopLeft = ByAxis(new Vector2(position.x * axis_direction, sub_axis)); position.x += element.AxisSize + axis.Spacing; } } /// <summary> /// Get align rate for the items. /// </summary> /// <returns>Align rate.</returns> protected virtual float GetItemsAlignRate() { return 0f; } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutFlexOrStaggered.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Editor.Conditions.meta/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Tsunami effect. /// </summary> [RequireComponent(typeof(RectTransform))] [AddComponentMenu("UI/New UI Widgets/Effects/Tsunami Effect")] public class TsunamiEffect : MonoBehaviour, IUpdatable { /// <summary> /// Minimal size when distance to cursor more than Distance. /// </summary> public Vector2 MinSize = new Vector2(200f, 40f); /// <summary> /// Maximum size when cursor over gameobject. /// </summary> public Vector2 MaxSize = new Vector2(250f, 60f); /// <summary> /// Distance when size changed from MinSize to MaxSize. /// </summary> [FormerlySerializedAs("OnDistance")] public float Distance = 100f; /// <summary> /// Scroll compensation. /// </summary> protected TsunamiEffectScrollCompensation ScrollCompensation; /// <summary> /// Start this instance. /// </summary> protected virtual void Start() { ScrollCompensation = transform.parent.GetComponent<TsunamiEffectScrollCompensation>(); } /// <summary> /// Process the enable event. /// </summary> protected virtual void OnEnable() { Updater.Add(this); } /// <summary> /// Process the disable event. /// </summary> protected virtual void OnDisable() { Updater.Remove(this); } /// <summary> /// Update. /// </summary> public virtual void RunUpdate() { var rt = transform as RectTransform; var canvas = UtilitiesUI.FindCanvas(rt).GetComponent<Canvas>(); Vector2 point; float distance; var camera = canvas.renderMode == RenderMode.ScreenSpaceCamera ? canvas.worldCamera : null; RectTransformUtility.ScreenPointToLocalPointInRectangle(rt, CompatibilityInput.MousePosition, camera, out point); var old_size = rt.rect.size; var half_size = old_size / 2f; var delta_x = point.x - Mathf.Max(Mathf.Min(point.x, half_size.x), -half_size.x); var delta_y = point.y - Mathf.Max(Mathf.Min(point.y, half_size.y), -half_size.y); distance = Mathf.Sqrt(Mathf.Pow(delta_x, 2) + Mathf.Pow(delta_y, 2)); distance = Mathf.Clamp(distance, 0f, Distance); var new_size = Vector2.Lerp(MaxSize, MinSize, distance / Distance); new_size.x = Mathf.Round(new_size.x); new_size.y = Mathf.Round(new_size.y); if ((old_size.x != new_size.x) || (old_size.y != new_size.y)) { rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Round(new_size.x)); rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, Mathf.Round(new_size.y)); } if (ScrollCompensation != null) { var compensation = new_size - MinSize; compensation.x *= Mathf.Clamp(point.x / half_size.x, -1f, 1f); compensation.y *= Mathf.Clamp(point.y / half_size.y, -1f, 1f); ScrollCompensation.Add(compensation); } } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/TsunamiEffect.cs/0
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namespace UIWidgets { using UnityEngine; /// <summary> /// DirectoryTreeViewComponent /// </summary> public class DirectoryTreeViewComponent : TreeViewComponentBase<FileSystemEntry> { /// <summary> /// Current item. /// </summary> [HideInInspector] public FileSystemEntry Item; /// <summary> /// Sets the data. /// </summary> /// <param name="node">Node.</param> /// <param name="depth">Depth.</param> public override void SetData(TreeNode<FileSystemEntry> node, int depth) { Node = node; base.SetData(Node, depth); UpdateView(); } /// <summary> /// Updates the view. /// </summary> protected virtual void UpdateView() { TextAdapter.text = Node.Item.DisplayName; } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/DirectoryTreeViewComponent.cs/0
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namespace UIWidgets { using System.Collections.Generic; using UIWidgets.Styles; using UnityEngine; /// <summary> /// FileListViewPath. /// </summary> public class FileListViewPath : MonoBehaviour, IStylable { /// <summary> /// FileView. /// </summary> [HideInInspector] public FileListView FileView; /// <summary> /// Current path. /// </summary> protected string path; /// <summary> /// Current path. /// </summary> public string Path { get { return path; } set { SetPath(value); } } /// <summary> /// FileListViewPathComponent template. /// </summary> [SerializeField] public FileListViewPathComponentBase Template; /// <summary> /// Used components. /// </summary> [HideInInspector] protected List<FileListViewPathComponentBase> Components = new List<FileListViewPathComponentBase>(); /// <summary> /// Start this instance. /// </summary> public virtual void Start() { Init(); } /// <summary> /// Init this instance. /// </summary> public virtual void Init() { Template.gameObject.SetActive(false); } /// <summary> /// Directories list from current to root. /// </summary> protected List<string> CurrentDirectories = new List<string>(); /// <summary> /// Set path. /// </summary> /// <param name="newPath">New path.</param> protected virtual void SetPath(string newPath) { path = newPath; CurrentDirectories.Clear(); do { CurrentDirectories.Add(newPath); newPath = System.IO.Path.GetDirectoryName(newPath); } while (!string.IsNullOrEmpty(newPath)); CurrentDirectories.Reverse(); for (int i = Components.Count - 1; i >= CurrentDirectories.Count; i--) { var c = Components[i]; Components.RemoveAt(i); c.Owner = null; c.Free(); } for (int i = Components.Count; i < CurrentDirectories.Count; i++) { Components.Add(Template.Instance()); } for (int i = 0; i < CurrentDirectories.Count; i++) { SetCurrentDirectories(CurrentDirectories[i], i); } } /// <summary> /// Set current directories. /// </summary> /// <param name="path">Path.</param> /// <param name="index">Index of the component.</param> protected void SetCurrentDirectories(string path, int index) { Components[index].Owner = this; Components[index].SetPath(path); } /// <summary> /// Open directory. /// </summary> /// <param name="directory">Directory.</param> public virtual void Open(string directory) { var index = CurrentDirectories.IndexOf(directory); var select_directory = index == (CurrentDirectories.Count - 1) ? string.Empty : CurrentDirectories[index + 1]; FileView.CurrentDirectory = directory; if (!string.IsNullOrEmpty(select_directory)) { FileView.Select(FileView.FullName2Index(select_directory)); } } /// <summary> /// Destroy created components. /// </summary> protected virtual void OnDestroy() { foreach (var c in Components) { FreeComponent(c); } Components.Clear(); } /// <summary> /// Free component. /// </summary> /// <param name="component">Component.</param> protected virtual void FreeComponent(FileListViewPathComponentBase component) { component.Owner = null; component.Free(); } #region IStylable implementation /// <inheritdoc/> public virtual bool SetStyle(Style style) { if (Template != null) { Template.SetStyle(style.FileListView.PathItemBackground, style.FileListView.PathItemText, style); } for (int i = 0; i < Components.Count; i++) { Components[i].SetStyle(style.FileListView.PathItemBackground, style.FileListView.PathItemText, style); } return true; } /// <inheritdoc/> public virtual bool GetStyle(Style style) { if (Template != null) { Template.GetStyle(style.FileListView.PathItemBackground, style.FileListView.PathItemText, style); } return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/FileListViewPath.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/InputField/IInputFieldExtended.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/EasyLayoutBridge.cs.meta/0
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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// List view item click event. /// </summary> [Serializable] public class ListViewItemClick : UnityEvent<int> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewItemClick.cs/0
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namespace UIWidgets { using UnityEngine; /// <summary> /// ILayoutBridge. /// </summary> public interface ILayoutBridge { /// <summary> /// Gets or sets a value indicating whether this instance is horizontal. /// </summary> /// <value><c>true</c> if this instance is horizontal; otherwise, <c>false</c>.</value> bool IsHorizontal { get; set; } /// <summary> /// Gets or sets a value indicating whether this <see cref="UIWidgets.ILayoutBridge"/> update content size fitter. /// </summary> /// <value><c>true</c> if update content size fitter; otherwise, <c>false</c>.</value> bool UpdateContentSizeFitter { get; set; } /// <summary> /// Updates the layout. /// </summary> void UpdateLayout(); /// <summary> /// Sets the filler. /// </summary> /// <param name="first">First.</param> /// <param name="last">Last.</param> void SetFiller(float first, float last); /// <summary> /// Gets the size of the item. /// </summary> /// <returns>The item size.</returns> Vector2 GetItemSize(); /// <summary> /// Gets the top or left margin. /// </summary> /// <returns>The margin.</returns> float GetMargin(); /// <summary> /// Return MarginX or MarginY depend of direction. /// </summary> /// <returns>The full margin.</returns> float GetFullMargin(); /// <summary> /// Gets sum of left and right margin. /// </summary> /// <returns>The margin.</returns> float GetFullMarginX(); /// <summary> /// Gets sum of top and bottom margin. /// </summary> /// <returns>The full margin.</returns> float GetFullMarginY(); /// <summary> /// Gets the size of the margin. /// </summary> /// <returns>The margin size.</returns> Vector4 GetMarginSize(); /// <summary> /// Gets the spacing. /// </summary> /// <returns>The spacing.</returns> float GetSpacing(); /// <summary> /// Gets the horizontal spacing. /// </summary> /// <returns>The spacing.</returns> float GetSpacingX(); /// <summary> /// Gets the vertical spacing. /// </summary> /// <returns>The spacing.</returns> float GetSpacingY(); /// <summary> /// Blocks constraint count. /// </summary> /// <param name="blocks">Blocks count.</param> /// <returns>The constraint.</returns> int BlocksConstraint(int blocks); /// <summary> /// Columns constraint count. /// </summary> /// <param name="columns">Columns count.</param> /// <returns>The constraint.</returns> int ColumnsConstraint(int columns); /// <summary> /// Rows the constraint count. /// </summary> /// <param name="rows">Rows count.</param> /// <returns>The constraint.</returns> int RowsConstraint(int rows); } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ILayoutBridge.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ILayoutBridge.cs", "repo_id": "jynew", "token_count": 973 }
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namespace UIWidgets { using UnityEngine; using UnityEngine.UI; /// <summary> /// ListViewEnum item component. /// </summary> public class ListViewEnumComponent : ListViewItem, IViewData<ListViewEnum.Item> { /// <summary> /// The text adapter. /// </summary> [SerializeField] public TextAdapter Name; /// <summary> /// Strike through. /// </summary> [SerializeField] public Graphic Strikethrough; /// <summary> /// Gets the current item. /// </summary> public ListViewEnum.Item Item { get; protected set; } /// <summary> /// Sets component data with specified item. /// </summary> /// <param name="item">Item.</param> public virtual void SetData(ListViewEnum.Item item) { #if UNITY_EDITOR name = item.Name == null ? "DefaultItem " + Index.ToString() : item.Name; #endif Item = item; UpdateView(); } /// <summary> /// Update display name. /// </summary> protected void UpdateView() { if (Name != null) { Name.text = Item.Name; } if (Strikethrough != null) { Strikethrough.enabled = Item.IsObsolete; } } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewEnum/ListViewEnumComponent.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewEnum/ListViewEnumComponent.cs", "repo_id": "jynew", "token_count": 438 }
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namespace UIWidgets { using UnityEngine; using UnityEngine.UI; /// <summary> /// ListViewInt component. /// </summary> public class ListViewIntComponent : ListViewIntComponentBase, IViewData<int> { /// <summary> /// The number. /// </summary> [SerializeField] [HideInInspector] [System.Obsolete("Replaced with NumberAdapter.")] public Text Number; /// <summary> /// Upgrade this instance. /// </summary> public override void Upgrade() { #pragma warning disable 0612, 0618 Utilities.GetOrAddComponent(Number, ref NumberAdapter); #pragma warning restore 0612, 0618 } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewInt/ListViewIntComponent.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewInt/ListViewIntComponent.cs", "repo_id": "jynew", "token_count": 216 }
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fileFormatVersion: 2 guid: cfe642d4ddb9b6047999c01b38a55a84 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewString/ListViewString.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewString/ListViewString.cs.meta", "repo_id": "jynew", "token_count": 71 }
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namespace UIWidgets { using System; using System.Collections.Generic; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <content> /// Base class for custom ListViews. /// </content> public partial class ListViewCustom<TItemView, TItem> : ListViewCustomBase, IStylable where TItemView : ListViewItem { /// <summary> /// ListView renderer with items of variable size. /// </summary> protected class ListViewTypeSize : ListViewTypeRectangle { /// <summary> /// Items sizes. /// </summary> protected readonly Dictionary<TItem, Vector2> ItemSizes = new Dictionary<TItem, Vector2>(); readonly List<TItem> ItemsToRemove = new List<TItem>(); /// <summary> /// Initializes a new instance of the <see cref="ListViewTypeSize"/> class. /// </summary> /// <param name="owner">Owner.</param> public ListViewTypeSize(ListViewCustom<TItemView, TItem> owner) : base(owner) { } /// <summary> /// Calculates the maximum count of the visible items. /// </summary> public override void CalculateMaxVisibleItems() { CalculateItemsSizes(Owner.DataSource, false); MaxVisibleItems = CalculateMaxVisibleItems(Owner.DataSource); } /// <summary> /// Calculates the maximum count of the visible items. /// </summary> /// <param name="items">Items.</param> /// <returns>Maximum count of the visible items.</returns> protected virtual int CalculateMaxVisibleItems(ObservableList<TItem> items) { if (!Owner.Virtualization) { return Owner.DataSource.Count; } if (items.Count == 0) { return 0; } var spacing = Owner.LayoutBridge.GetSpacing(); var min = MinSize(items); var size = Owner.ScaledScrollRectSize(); var result = MinVisibleItems; size -= min; if (size > 0) { result += Mathf.FloorToInt(size / (min + spacing)); } return result + 1; } /// <summary> /// Get the minimal size of the specified items. /// </summary> /// <param name="items">Items.</param> /// <returns>Minimal size.</returns> protected virtual float MinSize(ObservableList<TItem> items) { if (items.Count == 0) { return 1f; } var result = GetItemSize(items[0]); for (int i = 1; i < items.Count; i++) { result = Mathf.Min(result, GetItemSize(items[i])); } return Mathf.Max(1f, result); } /// <inheritdoc/> public override Vector2 GetItemFullSize(int index) { return GetItemFullSize(Owner.DataSource[index]); } /// <summary> /// Gets the size of the item. /// </summary> /// <returns>The item size.</returns> /// <param name="item">Item.</param> protected Vector2 GetItemFullSize(TItem item) { Vector2 result; if (!ItemSizes.TryGetValue(item, out result)) { result = Owner.ItemSize; } return result; } /// <summary> /// Gets the size of the item. /// </summary> /// <returns>The item size.</returns> /// <param name="item">Item.</param> protected float GetItemSize(TItem item) { var size = GetItemFullSize(item); return Owner.IsHorizontal() ? size.x : size.y; } /// <summary> /// Calculates the size of the top filler. /// </summary> /// <returns>The top filler size.</returns> public override float TopFillerSize() { return GetItemPosition(Visible.FirstVisible) - Owner.LayoutBridge.GetMargin(); } /// <summary> /// Calculates the size of the bottom filler. /// </summary> /// <returns>The bottom filler size.</returns> public override float BottomFillerSize() { var last = Owner.DisplayedIndexLast + 1; var size = last < 0 ? 0f : GetItemsSize(last, Owner.DataSource.Count - last); if (size > 0f) { size += Owner.LayoutBridge.GetSpacing(); } return size; } /// <summary> /// Gets the first index of the visible. /// </summary> /// <returns>The first visible index.</returns> /// <param name="strict">If set to <c>true</c> strict.</param> public override int GetFirstVisibleIndex(bool strict = false) { var first_visible_index = Mathf.Max(0, GetIndexAtPosition(GetPosition())); if (Owner.LoopedListAvailable) { return first_visible_index; } if (strict) { return first_visible_index; } return Mathf.Min(first_visible_index, Mathf.Max(0, Owner.DataSource.Count - MinVisibleItems)); } /// <summary> /// Gets the last index of the visible. /// </summary> /// <returns>The last visible index.</returns> /// <param name="strict">If set to <c>true</c> strict.</param> public override int GetLastVisibleIndex(bool strict = false) { var last_visible_index = GetIndexAtPosition(GetPosition() + Owner.ScaledScrollRectSize()); return strict ? last_visible_index : last_visible_index + 2; } /// <summary> /// Gets the width of the items. /// </summary> /// <returns>The items width.</returns> /// <param name="start">Start index.</param> /// <param name="count">Items count.</param> protected float GetItemsSize(int start, int count) { if (count == 0) { return 0f; } var width = 0f; var n = Owner.LoopedListAvailable ? start + count : Mathf.Min(start + count, Owner.DataSource.Count); for (int i = start; i < n; i++) { width += GetItemSize(Owner.DataSource[VisibleIndex2ItemIndex(i)]); } width += Owner.LayoutBridge.GetSpacing() * (count - 1); return Mathf.Max(0, width); } /// <summary> /// Gets the position of the start border of the item. /// </summary> /// <returns>The position.</returns> /// <param name="index">Index.</param> public override float GetItemPosition(int index) { var n = Mathf.Min(index, Owner.DataSource.Count); var size = 0f; for (int i = 0; i < n; i++) { size += GetItemSize(Owner.DataSource[i]); } return size + (Owner.LayoutBridge.GetSpacing() * index) + Owner.LayoutBridge.GetMargin(); } /// <summary> /// Gets the position of the end border of the item. /// </summary> /// <returns>The position.</returns> /// <param name="index">Index.</param> public override float GetItemPositionBorderEnd(int index) { return GetItemPosition(index) + GetItemSize(index); } /// <summary> /// Gets the position to display item at the center of the ScrollRect viewport. /// </summary> /// <returns>The position.</returns> /// <param name="index">Index.</param> public override float GetItemPositionMiddle(int index) { return GetItemPosition(index) + (GetItemSize(index) / 2f) - (Owner.ScaledScrollRectSize() / 2f); } /// <summary> /// Gets the position to display item at the bottom of the ScrollRect viewport. /// </summary> /// <returns>The position.</returns> /// <param name="index">Index.</param> public override float GetItemPositionBottom(int index) { return GetItemPosition(index) + GetItemSize(index) + Owner.LayoutBridge.GetMargin() - Owner.LayoutBridge.GetSpacing() - Owner.ScaledScrollRectSize(); } /// <summary> /// Remove old items from saved sizes. /// </summary> /// <param name="items">New items.</param> protected virtual void RemoveOldItems(ObservableList<TItem> items) { foreach (var item in ItemSizes.Keys) { if (!items.Contains(item)) { ItemsToRemove.Add(item); } } foreach (var item in ItemsToRemove) { ItemSizes.Remove(item); } ItemsToRemove.Clear(); } /// <summary> /// Calculate and sets the width of the items. /// </summary> /// <param name="items">Items.</param> /// <param name="forceUpdate">If set to <c>true</c> force update.</param> public override void CalculateItemsSizes(ObservableList<TItem> items, bool forceUpdate = true) { RemoveOldItems(items); if (Owner.PrecalculateItemSizes) { if (forceUpdate) { for (int index = 0; index < items.Count; index++) { var item = items[index]; var template = Owner.ComponentsPool.GetTemplate(index); template.EnableTemplate(); ItemSizes[item] = CalculateComponentSize(item, template); } } else { for (int index = 0; index < items.Count; index++) { var item = items[index]; if (!ItemSizes.ContainsKey(item)) { var template = Owner.ComponentsPool.GetTemplate(index); template.EnableTemplate(); ItemSizes[item] = CalculateComponentSize(item, template); } } } Owner.ComponentsPool.DisableTemplates(); } else { if (forceUpdate) { for (int index = 0; index < items.Count; index++) { var item = items[index]; ItemSizes[item] = Owner.ItemSize; } } else { for (int index = 0; index < items.Count; index++) { var item = items[index]; if (!ItemSizes.ContainsKey(item)) { ItemSizes[item] = Owner.ItemSize; } } } } } /// <summary> /// Gets the index of the item at he specified position. /// </summary> /// <returns>The index.</returns> /// <param name="position">Position.</param> int GetIndexAtPosition(float position) { var result = GetIndexAtPosition(position, NearestType.Before); if (result >= Owner.DataSource.Count) { result = Owner.DataSource.Count - 1; } return result; } /// <summary> /// Gets the index of the item at he specified position. /// </summary> /// <returns>The index.</returns> /// <param name="position">Position.</param> /// <param name="type">Type.</param> int GetIndexAtPosition(float position, NearestType type) { var spacing = Owner.LayoutBridge.GetSpacing(); var index = 0; for (int i = 0; i < Owner.DataSource.Count; i++) { index = i; var item_size = GetItemSize(i); if (i > 0) { item_size += spacing; } if (position < item_size) { break; } position -= item_size; } switch (type) { case NearestType.Auto: var item_size = GetItemSize(index); if (position >= (item_size / 2f)) { index += 1; } break; case NearestType.Before: break; case NearestType.After: index += 1; break; default: throw new NotSupportedException(string.Format("Unsupported NearestType: {0}", EnumHelper<NearestType>.ToString(type))); } return index; } /// <summary> /// Adds the callback. /// </summary> /// <param name="item">Item.</param> public override void AddCallback(TItemView item) { item.onResize.AddListener(OnItemSizeChanged); } /// <summary> /// Removes the callback. /// </summary> /// <param name="item">Item.</param> public override void RemoveCallback(TItemView item) { item.onResize.RemoveListener(OnItemSizeChanged); } /// <summary> /// Handle component size changed event. /// </summary> /// <param name="index">Item index.</param> /// <param name="size">New size.</param> protected void OnItemSizeChanged(int index, Vector2 size) { UpdateItemSize(index, size); } /// <summary> /// Update saved size of item. /// </summary> /// <param name="index">Item index.</param> /// <param name="newSize">New size.</param> /// <returns>true if size different; otherwise, false.</returns> protected virtual bool UpdateItemSize(int index, Vector2 newSize) { if (!Owner.IsValid(index)) { return false; } newSize = ValidateSize(newSize); var item = Owner.DataSource[index]; var current_size = GetItemFullSize(item); var is_equals = Owner.IsHorizontal() ? Mathf.Approximately(current_size.x, newSize.x) : Mathf.Approximately(current_size.y, newSize.y); ItemSizes[item] = newSize; if (is_equals) { return false; } Owner.SetNeedResize(); return true; } /// <summary> /// Gets the index of the nearest item. /// </summary> /// <returns>The nearest item index.</returns> /// <param name="point">Point.</param> /// <param name="type">Preferable nearest index.</param> public override int GetNearestIndex(Vector2 point, NearestType type) { var pos_block = Owner.IsHorizontal() ? point.x : Mathf.Abs(point.y); var index = GetIndexAtPosition(pos_block, type); return Mathf.Min(index, Owner.DataSource.Count); } /// <summary> /// Gets the index of the nearest item. /// </summary> /// <returns>The nearest item index.</returns> public override int GetNearestItemIndex() { return GetIndexAtPosition(GetPosition()); } /// <summary> /// Get the size of the ListView. /// </summary> /// <returns>The size.</returns> public override float ListSize() { if (Owner.DataSource.Count == 0) { return 0; } var size = 0f; foreach (var item in Owner.DataSource) { size += GetItemSize(item); } return size + (Owner.DataSource.Count * Owner.LayoutBridge.GetSpacing()) - Owner.LayoutBridge.GetSpacing(); } } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/ListViewTypeSize.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/ListViewTypeSize.cs", "repo_id": "jynew", "token_count": 5405 }
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namespace UIWidgets { using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// Click events listener. /// </summary> public class ClickListener : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler { /// <summary> /// Pointer click event. /// </summary> public PointerUnityEvent ClickEvent = new PointerUnityEvent(); /// <summary> /// Pointer down event. /// </summary> public PointerUnityEvent DownEvent = new PointerUnityEvent(); /// <summary> /// Pointer up event. /// </summary> public PointerUnityEvent UpEvent = new PointerUnityEvent(); /// <summary> /// Double click event. /// </summary> public PointerUnityEvent DoubleClickEvent = new PointerUnityEvent(); /// <summary> /// Registered IPointerClickHandler callback. /// </summary> /// <param name="eventData">Event data.</param> public void OnPointerClick(PointerEventData eventData) { ClickEvent.Invoke(eventData); if ((eventData.clickCount == 2) && (eventData.button == PointerEventData.InputButton.Left)) { DoubleClickEvent.Invoke(eventData); } } /// <summary> /// Registered IPointerDownHandler callback. /// </summary> /// <param name="eventData">Event data.</param> public void OnPointerDown(PointerEventData eventData) { DownEvent.Invoke(eventData); } /// <summary> /// Registered IPointerUpHandler callback. /// </summary> /// <param name="eventData">Event data.</param> public void OnPointerUp(PointerEventData eventData) { UpEvent.Invoke(eventData); } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Listeners/ClickListener.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Listeners/ClickListener.cs", "repo_id": "jynew", "token_count": 538 }
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namespace UIWidgets { using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Base generic class for the custom notifications. /// </summary> /// <typeparam name="TNotification">Notification type.</typeparam> public abstract class NotificationCustom<TNotification> : NotificationBase, IStylable, IUpgradeable, IHideable where TNotification : NotificationCustom<TNotification> { [SerializeField] Button hideButton; /// <summary> /// Gets or sets the button that close current notification. /// </summary> /// <value>The hide button.</value> public Button HideButton { get { return hideButton; } set { if (hideButton != null) { hideButton.onClick.RemoveListener(Hide); } hideButton = value; if (hideButton != null) { hideButton.onClick.AddListener(Hide); } } } [SerializeField] [HideInInspector] [Obsolete("Replaced with NotifyInfo component.")] Text text; /// <summary> /// Gets or sets the text component. /// </summary> /// <value>The text.</value> [HideInInspector] [Obsolete("Replaced with NotifyInfo component.")] public Text Text { get { return text; } set { text = value; } } /// <summary> /// Hide delay. /// </summary> [SerializeField] public float HideDelay = 10f; static Templates<TNotification> templates; /// <summary> /// Notifications templates. /// </summary> public static Templates<TNotification> Templates { get { if (templates == null) { templates = new Templates<TNotification>(AddCloseCallback); } return templates; } set { templates = value; } } /// <summary> /// Function used to run show animation. /// </summary> public Func<TNotification, IEnumerator> ShowAnimation; /// <summary> /// Function used to run hide animation. /// </summary> public Func<TNotification, IEnumerator> HideAnimation; Func<TNotification, IEnumerator> oldShowAnimation; Func<TNotification, IEnumerator> oldHideAnimation; Vector2 oldSize; Quaternion oldRotation; IEnumerator showCoroutine; IEnumerator hideCoroutine; /// <summary> /// Start slide up animations after hide current notification. Turn it off if its managed with HideAnimation. /// </summary> public bool SlideUpOnHide = true; [SerializeField] NotifyInfoBase notifyInfo; /// <summary> /// Gets the notification info. /// </summary> /// <value>The notification info.</value> public NotifyInfoBase NotifyInfo { get { if (notifyInfo == null) { notifyInfo = GetComponent<NotifyInfoBase>(); } return notifyInfo; } } /// <summary> /// Callback on dialog close. /// </summary> public Action OnReturn; #region buttons /// <summary> /// Button instance. /// </summary> public class ButtonInstance : DialogButtonCustom<TNotification, NotificationBase, NotificationButton> { /// <summary> /// Initializes a new instance of the <see cref="ButtonInstance"/> class. /// </summary> /// <param name="owner">Owner.</param> /// <param name="index">Index.</param> /// <param name="info">Info.</param> /// <param name="template">Template.</param> /// <param name="container">Button container.</param> public ButtonInstance(TNotification owner, int index, NotificationButton info, Button template, RectTransform container) : base(owner, index, info, template, container) { } } /// <summary> /// Class for the buttons instances. /// </summary> protected class ButtonsPool : DialogButtonsPoolCustom<TNotification, NotificationBase, ButtonInstance, NotificationButton> { /// <summary> /// Initializes a new instance of the <see cref="ButtonsPool"/> class. /// </summary> /// <param name="owner">Dialog.</param> /// <param name="templates">Templates.</param> /// <param name="container">Container.</param> /// <param name="active">List for the active buttons.</param> /// <param name="cache">List for the cached buttons.</param> public ButtonsPool(TNotification owner, ReadOnlyCollection<Button> templates, RectTransform container, List<ButtonInstance> active, List<List<ButtonInstance>> cache) : base(owner, templates, container, active, cache) { } /// <summary> /// Create the button. /// </summary> /// <param name="buttonIndex">Index of the button.</param> /// <param name="info">Button info.</param> /// <returns>Button.</returns> protected override ButtonInstance CreateButtonInstance(int buttonIndex, NotificationButton info) { return new ButtonInstance(Owner, buttonIndex, info, Templates[info.TemplateIndex], Container); } } ButtonsPool buttonsPool; /// <summary> /// Buttons pool. /// </summary> protected ButtonsPool Buttons { get { if (buttonsPool == null) { buttonsPool = new ButtonsPool(this as TNotification, ButtonsTemplates, ButtonsContainer, ButtonsActive, ButtonsCached); } return buttonsPool; } } /// <summary> /// The buttons in use. /// </summary> [SerializeField] [HideInInspector] protected List<ButtonInstance> ButtonsActive = new List<ButtonInstance>(); /// <summary> /// Current buttons. /// </summary> public ReadOnlyCollection<ButtonInstance> CurrentButtons { get { return ButtonsActive.AsReadOnly(); } } /// <summary> /// The cached buttons. /// </summary> [SerializeField] [HideInInspector] protected List<List<ButtonInstance>> ButtonsCached = new List<List<ButtonInstance>>(); /// <summary> /// Buttons container. /// </summary> [SerializeField] protected RectTransform ButtonsContainer; [SerializeField] List<Button> buttonsTemplates = new List<Button>(); /// <summary> /// Gets or sets the default buttons. /// </summary> /// <value>The default buttons.</value> public ReadOnlyCollection<Button> ButtonsTemplates { get { Upgrade(); return buttonsTemplates.AsReadOnly(); } set { if (IsTemplate && (buttonsTemplates.Count > value.Count)) { throw new ArgumentOutOfRangeException("value", string.Format("Buttons count cannot be decreased. Current is {0}; New is {1}", buttonsTemplates.Count.ToString(), value.Count.ToString())); } Buttons.Replace(value); buttonsTemplates.Clear(); buttonsTemplates.AddRange(value); if (buttonsTemplates.Count > 0) { Upgrade(); } } } /// <summary> /// Creates the buttons. /// </summary> /// <param name="buttons">Buttons.</param> [Obsolete("Notifications now use NotificationButton instead of the DialogButton.")] public virtual void SetButtons(IList<DialogButton> buttons) { Buttons.Disable(); if (buttons == null) { return; } for (int index = 0; index < buttons.Count; index++) { var old_info = buttons[index]; #pragma warning disable 0618 var info = new NotificationButton(old_info.Label, old_info.Action, old_info.TemplateIndex); #pragma warning restore 0618 info.TemplateIndex = GetTemplateIndex(info); Buttons.Get(index, info); } } /// <summary> /// Creates the buttons. /// </summary> /// <param name="buttons">Buttons.</param> public virtual void SetButtons(IList<NotificationButton> buttons) { Buttons.Disable(); if (buttons == null) { return; } for (int index = 0; index < buttons.Count; index++) { var info = buttons[index]; info.TemplateIndex = GetTemplateIndex(info); Buttons.Get(index, info); } } /// <summary> /// Get button template index. /// </summary> /// <param name="button">Button.</param> /// <returns>Template index,</returns> protected int GetTemplateIndex(NotificationButton button) { var template = button.TemplateIndex; if (template < 0) { Debug.LogWarning(string.Format("Negative button index not supported. Button: {0}. Index: {1}.", button.Label, template.ToString())); template = 0; } if (template >= Buttons.Count) { Debug.LogWarning(string.Format( "Not found button template with index {0} for the button: {1}. Available indices: 0..{2}", template.ToString(), button.Label, (Buttons.Count - 1).ToString())); template = 0; } return template; } #endregion /// <summary> /// Gets the name of the template. /// </summary> /// <value>The name of the template.</value> public override string TemplateName { get { if (NotificationTemplateName == null) { Templates.FindTemplates(); } return NotificationTemplateName; } set { NotificationTemplateName = value; } } /// <summary> /// Finds the templates. /// </summary> protected static void FindTemplates() { Templates.FindTemplates(); } /// <summary> /// Opened notifications. /// </summary> protected static HashSet<TNotification> openedNotifications = new HashSet<TNotification>(); /// <summary> /// List of the opened notifications. /// </summary> protected static List<TNotification> OpenedNotificationsList = new List<TNotification>(); /// <summary> /// Opened notifications. /// </summary> public static ReadOnlyCollection<TNotification> OpenedNotifications { get { OpenedNotificationsList.Clear(); OpenedNotificationsList.AddRange(openedNotifications); return OpenedNotificationsList.AsReadOnly(); } } /// <summary> /// Inactive notifications with the same template. /// </summary> public List<TNotification> InactiveNotifications { get { return Templates.CachedInstances(TemplateName); } } /// <summary> /// All notifications. /// </summary> public static List<TNotification> AllNotifications { get { var notifications = Templates.GetAll(); notifications.AddRange(OpenedNotifications); return notifications; } } /// <summary> /// Count of the opened notifications. /// </summary> public static int Opened { get { return openedNotifications.Count; } } /// <summary> /// Get opened notifications. /// </summary> /// <param name="output">Output list.</param> public static void GetOpenedNotifications(List<TNotification> output) { output.AddRange(openedNotifications); } /// <summary> /// Process the enable event. /// </summary> protected virtual void OnEnable() { if (!IsTemplate) { openedNotifications.Add(this as TNotification); } } /// <summary> /// Process the disable event. /// </summary> protected virtual void OnDisable() { if (!IsTemplate) { openedNotifications.Remove(this as TNotification); } } /// <summary> /// Awake this instance. /// </summary> protected virtual void Awake() { if (IsTemplate) { gameObject.SetActive(false); } } /// <summary> /// Remove listeners and template. /// </summary> protected virtual void OnDestroy() { Buttons.Disable(); HideButton = null; if (!IsTemplate) { templates = null; return; } // if FindTemplates never called than TemplateName == null if (TemplateName != null) { DeleteTemplate(TemplateName); } } /// <summary> /// Clears the cached instance of templates. /// </summary> public static void ClearCache() { Templates.ClearCache(); } /// <summary> /// Clears the cached instance of specified template. /// </summary> /// <param name="templateName">Template name.</param> public static void ClearCache(string templateName) { Templates.ClearCache(templateName); } /// <summary> /// Gets the template by name. /// </summary> /// <returns>The template.</returns> /// <param name="template">Template name.</param> public static TNotification GetTemplate(string template) { return Templates.Get(template); } /// <summary> /// Deletes the template by name. /// </summary> /// <param name="template">Template.</param> public static void DeleteTemplate(string template) { Templates.Delete(template); } /// <summary> /// Adds the template. /// </summary> /// <param name="template">Template name.</param> /// <param name="notificationTemplate">Notification template object.</param> /// <param name="replace">If set to <c>true</c> replace.</param> public static void AddTemplate(string template, TNotification notificationTemplate, bool replace = true) { Templates.Add(template, notificationTemplate, replace); } /// <summary> /// Return notification instance by the specified template name. /// </summary> /// <param name="templateName">Template name.</param> /// <returns>New notification instance.</returns> [Obsolete("Use Clone(templateName) instead.")] public static TNotification Template(string templateName) { return Clone(templateName); } /// <summary> /// Return notification instance using current instance as template. /// </summary> /// <returns>New notification instance.</returns> [Obsolete("Use Clone() instead.")] public TNotification Template() { return Clone(); } /// <summary> /// Return notification by the specified template name. /// </summary> /// <param name="templateName">Template name.</param> /// <returns>Returns new notification instance.</returns> public static TNotification Clone(string templateName) { return Templates.Instance(templateName); } /// <summary> /// Return notification instance using current instance as template. /// </summary> /// <returns>Returns new notification instance.</returns> public TNotification Clone() { var notification = this as TNotification; if ((TemplateName != null) && Templates.Exists(TemplateName)) { // do nothing } else if (!Templates.Exists(gameObject.name)) { Templates.Add(gameObject.name, notification); } else if (Templates.Get(gameObject.name) != notification) { Templates.Add(gameObject.name, notification); } var id = gameObject.GetInstanceID().ToString(); if (!Templates.Exists(id)) { Templates.Add(id, notification); } else if (Templates.Get(id) != notification) { Templates.Add(id, notification); } return Templates.Instance(id); } /// <summary> /// Adds the close callback. /// </summary> /// <param name="notification">Notification.</param> protected static void AddCloseCallback(TNotification notification) { if (notification.hideButton == null) { return; } notification.hideButton.onClick.AddListener(notification.Hide); } /// <summary> /// Show the notification. /// </summary> /// <param name="message">Message. Also can be changed with SetMessage().</param> /// <param name="customHideDelay">Custom hide delay. Also can be changed with HideDelay field.</param> /// <param name="container">Container. Parent object for the current notification. Also can be changed with SetContainer().</param> /// <param name="showAnimation">Function used to run show animation. Also can be changed with ShowAnimation field.</param> /// <param name="hideAnimation">Function used to run hide animation. Also can be changed with HideAnimation field.</param> /// <param name="slideUpOnHide">Start slide up animations after hide current notification. Also can be changed with SlideUpOnHide field.</param> /// <param name="sequenceType">Add notification to sequence and display in order according specified sequenceType.</param> /// <param name="sequenceDelay">Time between previous notification was hidden and next will be showed. Also can be changed with SequenceDelay field.</param> /// <param name="clearSequence">Clear notifications sequence.</param> /// <param name="newUnscaledTime">Use unscaled time.</param> /// <param name="content">Content. Also can be changed with SetContent().</param> /// <param name="onReturn">Action called when instance return to the cache. Also can be changed with OnReturn field.</param> public virtual void Show( string message = null, float? customHideDelay = null, Transform container = null, Func<TNotification, IEnumerator> showAnimation = null, Func<TNotification, IEnumerator> hideAnimation = null, bool? slideUpOnHide = null, NotifySequence sequenceType = NotifySequence.None, float sequenceDelay = 0.3f, bool clearSequence = false, bool? newUnscaledTime = null, RectTransform content = null, Action onReturn = null) { if (IsTemplate) { Debug.LogWarning("Use the template clone, not the template itself: NotificationTemplate.Clone().Show(...), not NotificationTemplate.Show(...)"); } if (clearSequence) { ClearSequence(); } OnReturn = onReturn; SequenceDelay = sequenceDelay; oldShowAnimation = ShowAnimation; oldHideAnimation = HideAnimation; var rt = transform as RectTransform; oldSize = rt.rect.size; oldRotation = rt.localRotation; SetMessage(message, null); SetContent(content); SetContainer(container); if (newUnscaledTime != null) { UnscaledTime = (bool)newUnscaledTime; } if (customHideDelay != null) { HideDelay = (float)customHideDelay; } if (slideUpOnHide != null) { SlideUpOnHide = (bool)slideUpOnHide; } if (showAnimation != null) { ShowAnimation = showAnimation; } if (hideAnimation != null) { HideAnimation = hideAnimation; } if (sequenceType != NotifySequence.None) { NotifyManager.Add(this, sequenceType); } else { Display(); } } /// <summary> /// Set message text. /// </summary> /// <param name="message">Message text.</param> public virtual void SetMessage(string message) { NotifyInfo.SetInfo(message, null); } /// <summary> /// Set message text. /// </summary> /// <param name="message">Message text.</param> /// <param name="args">An object array that contains zero or more objects to message format.</param> public virtual void SetMessage(string message, params object[] args) { NotifyInfo.SetInfo(message, args); } /// <summary> /// Sets the content. /// </summary> /// <param name="content">Content.</param> public virtual void SetContent(RectTransform content) { if (content == null) { return; } NotifyInfo.SetContent(content); } Action OnHideCallback; /// <summary> /// Display notification. /// </summary> /// <param name="onHideCallback">On hide callback.</param> public override void Display(Action onHideCallback = null) { transform.SetAsLastSibling(); gameObject.SetActive(true); OnHideCallback = onHideCallback; if (ShowAnimation != null) { showCoroutine = ShowAnimation(this as TNotification); StartCoroutine(showCoroutine); } else { showCoroutine = null; } if (HideDelay > 0.0f) { hideCoroutine = HideCoroutine(); StartCoroutine(hideCoroutine); } else { hideCoroutine = null; } } [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0401:Possible allocation of reference type enumerator", Justification = "Enumerator is reusable.")] IEnumerator HideCoroutine() { yield return UtilitiesTime.Wait(HideDelay, UnscaledTime); if (HideAnimation != null) { yield return StartCoroutine(HideAnimation(this as TNotification)); } Hide(); } /// <summary> /// Hide notification. /// </summary> public override void Hide() { if (SlideUpOnHide) { var replacement = GetReplacement(this as TNotification); var slide = Utilities.GetOrAddComponent<SlideUp>(replacement); slide.UnscaledTime = UnscaledTime; slide.Run(); } if (OnHideCallback != null) { OnHideCallback(); } Return(); } /// <summary> /// Return this instance to cache. /// </summary> public override void Return() { if (OnReturn != null) { OnReturn(); } Buttons.Disable(); Templates.ToCache(this as TNotification); ShowAnimation = oldShowAnimation; HideAnimation = oldHideAnimation; var rt = transform as RectTransform; rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, oldSize.x); rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, oldSize.y); rt.localRotation = oldRotation; var le = GetComponent<LayoutElement>(); if (le != null) { le.ignoreLayout = false; } OnReturn = null; NotifyInfo.RestoreDefaultValues(); } /// <summary> /// Upgrade fields data to the latest version. /// </summary> public virtual void Upgrade() { #pragma warning disable 0618 if (notifyInfo == null) { notifyInfo = gameObject.AddComponent<NotifyInfoBase>(); Utilities.GetOrAddComponent(text, ref notifyInfo.MessageAdapter); } #pragma warning restore 0618 } #if UNITY_EDITOR /// <summary> /// Update layout when parameters changed. /// </summary> protected virtual void OnValidate() { Compatibility.Upgrade(this); } #endif #region IStylable implementation /// <inheritdoc/> public virtual bool SetStyle(Style style) { style.Notify.Background.ApplyTo(transform.Find("Background")); if (NotifyInfo != null) { NotifyInfo.SetStyle(style); } if (HideButton != null) { style.ButtonClose.Background.ApplyTo(HideButton); style.ButtonClose.Text.ApplyTo(HideButton.transform.Find("Text")); } if (buttonsPool != null) { buttonsPool.SetStyle(style.Dialog.Button); } else { for (int template_index = 0; template_index < ButtonsTemplates.Count; template_index++) { style.Dialog.Button.ApplyTo(ButtonsTemplates[template_index].gameObject); } } return true; } /// <inheritdoc/> public virtual bool GetStyle(Style style) { style.Notify.Background.GetFrom(transform.Find("Background")); if (NotifyInfo != null) { NotifyInfo.GetStyle(style); } if (HideButton != null) { style.ButtonClose.Background.GetFrom(HideButton); style.ButtonClose.Text.GetFrom(HideButton.transform.Find("Text")); } for (int template_index = 0; template_index < ButtonsTemplates.Count; template_index++) { style.Dialog.Button.GetFrom(ButtonsTemplates[template_index].gameObject); } return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Notify/NotificationCustom.cs/0
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// ProgressbarDeterminate. /// </summary> public class ProgressbarDeterminate : ProgressbarDeterminateBase, IUpgradeable { /// <summary> /// The empty bar text. /// </summary> [SerializeField] [HideInInspector] [System.Obsolete("Replaced with EmptyBarTextAdapter.")] public Text EmptyBarText; /// <summary> /// The full bar text. /// </summary> [SerializeField] [HideInInspector] [System.Obsolete("Replaced with FullBarTextAdapter.")] public Text FullBarText; /// <summary> /// Upgrade this instance. /// </summary> public virtual void Upgrade() { #pragma warning disable 0612, 0618 Utilities.GetOrAddComponent(EmptyBarText, ref EmptyBarTextAdapter); Utilities.GetOrAddComponent(FullBarText, ref FullBarTextAdapter); #pragma warning restore 0612, 0618 } #if UNITY_EDITOR /// <summary> /// Validate this instance. /// </summary> protected override void OnValidate() { base.OnValidate(); Compatibility.Upgrade(this); } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Progressbar/ProgressbarDeterminate.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/RangeSlider/RangeSliderFloatVertical.cs.meta/0
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namespace UIWidgets { using System.Collections.Generic; using UnityEngine; /// <summary> /// Snap grid support. /// </summary> public interface ISnapGridSupport { /// <summary> /// Snap grids. /// </summary> List<SnapGridBase> SnapGrids { get; set; } /// <summary> /// Snap distance. /// </summary> Vector2 SnapDistance { get; set; } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/ISnapGridSupport.cs/0
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namespace UIWidgets { using UnityEngine; /// <summary> /// Base class for the SnapGrid. /// </summary> public abstract partial class SnapGridBase : UIBehaviourConditional { /// <summary> /// Point. /// </summary> public struct Point { /// <summary> /// X. /// </summary> public float X; /// <summary> /// Y. /// </summary> public float Y; /// <summary> /// Point on the left side. /// </summary> public bool Left; /// <summary> /// Point on the right side. /// </summary> public bool Right; /// <summary> /// Point on the top side. /// </summary> public bool Top; /// <summary> /// Point on the bottom side. /// </summary> public bool Bottom; /// <summary> /// Initializes a new instance of the <see cref="Point"/> struct. /// </summary> /// <param name="x">X.</param> /// <param name="y">Y.</param> /// <param name="left">Point on the left side.</param> /// <param name="top">Point on the top side.</param> public Point(float x, float y, bool left, bool top) { X = x; Y = y; Left = left; Top = top; Right = !left; Bottom = !top; } /// <summary> /// Initializes a new instance of the <see cref="Point"/> struct. /// </summary> /// <param name="target">Target.</param> /// <param name="snapGrid">Snap grid.</param> /// <param name="left">Point on the left side.</param> /// <param name="top">Point on the top side.</param> public Point(RectTransform target, SnapGridBase snapGrid, bool left, bool top) { var grid_rt = snapGrid.RectTransform; var angle = 360f - (target.rotation.eulerAngles.z - grid_rt.rotation.eulerAngles.z); if (angle >= 360f) { angle -= 360f; } else if (angle <= -360f) { angle += 360f; } var angle_rad = angle * Mathf.Deg2Rad; var size = target.rect.size; var target_scale = target.lossyScale; var grid_scale = grid_rt.lossyScale; size.x *= target_scale.x / grid_scale.x; size.y *= target_scale.y / grid_scale.y; var sin = Mathf.Sin(angle_rad); var cos = Mathf.Cos(angle_rad); var pivot = new Vector2(left ? 0f : 1f, top ? 1f : 0f) - target.pivot; var dx = (size.x * pivot.x * cos) + (size.y * pivot.y * sin); var dy = (size.y * pivot.y * cos) - (size.x * pivot.x * sin); var position = target.position; X = (position.x / target_scale.x) + dx; Y = (position.y / target_scale.y) + dy; Left = left; Top = top; Right = !left; Bottom = !top; } /// <summary> /// Converts this instance to the string. /// </summary> /// <returns>String.</returns> public override string ToString() { var args = new object[] { X.ToString(), Y.ToString(), Left.ToString(), Top.ToString(), }; return string.Format("X: {0}; Y: {1}; left: {2}; top: {3}", args); } } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGridBase.Point.cs/0
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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// Submit event. /// </summary> [Serializable] public class SubmitEventFloat : UnityEvent<float> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Spinner/Event/SubmitEventFloat.cs/0
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namespace UIWidgets.Styles { using System; using UnityEngine; /// <summary> /// Style for drop indicator. /// </summary> [Serializable] public class StyleConnector : IStyleDefaultValues { /// <summary> /// Style for the image. /// </summary> [SerializeField] public Sprite Sprite; /// <summary> /// Style for the image. /// </summary> [SerializeField] public Color Color = Color.white; /// <summary> /// Style for the image. /// </summary> [SerializeField] public Material Material; #if UNITY_EDITOR /// <inheritdoc/> public void SetDefaultValues() { // nothing required } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Collections/StyleConnector.cs/0
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namespace UIWidgets.Styles { using System; /// <summary> /// Style for the notification. /// </summary> [Serializable] public class StyleNotify : IStyleDefaultValues { /// <summary> /// The background. /// </summary> public StyleImage Background; /// <summary> /// The text. /// </summary> public StyleText Text; #if UNITY_EDITOR /// <inheritdoc/> public void SetDefaultValues() { Background.SetDefaultValues(); Text.SetDefaultValues(); } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Dialogs/StyleNotify.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Fast/StyleFastButton.cs.meta/0
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namespace UIWidgets.Styles { using System; using UnityEngine; /// <summary> /// Style for the centered slider. /// </summary> [Serializable] public class StyleCenteredSlider : IStyleDefaultValues { /// <summary> /// Style for the background. /// </summary> [SerializeField] public StyleImage Background; /// <summary> /// Style for the usable range. /// </summary> [SerializeField] public StyleImage UsableRange; /// <summary> /// Style for the fill. /// </summary> [SerializeField] public StyleImage Fill; /// <summary> /// Style for the handle. /// </summary> [SerializeField] public StyleImage Handle; #if UNITY_EDITOR /// <inheritdoc/> public void SetDefaultValues() { Background.SetDefaultValues(); UsableRange.SetDefaultValues(); Fill.SetDefaultValues(); Handle.SetDefaultValues(); } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleCenteredSlider.cs/0
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namespace UIWidgets.Styles { using UnityEngine; using UnityEngine.UI; /// <summary> /// Style support for the button. /// </summary> public class StyleSupportButton : MonoBehaviour, IStylable { /// <summary> /// The background. /// </summary> [SerializeField] public Image Background; /// <summary> /// The mask. /// </summary> [SerializeField] public Image Mask; /// <summary> /// The border. /// </summary> [SerializeField] public Image Border; /// <summary> /// The text. /// </summary> [SerializeField] public GameObject Text; /// <summary> /// The image. /// </summary> [SerializeField] public Image Image; #region IStylable implementation /// <inheritdoc/> public virtual bool SetStyle(Style style) { style.ButtonSmall.ApplyTo(this); return true; } /// <inheritdoc/> public virtual bool GetStyle(Style style) { style.ButtonSmall.GetFrom(this); return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleSupportButton.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Misc.meta/0
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namespace UIWidgets.Styles { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// Style for the InputField. /// </summary> [Serializable] public class StyleInputField : IStyleDefaultValues { /// <summary> /// Style for the background. /// </summary> [SerializeField] public StyleImage Background; /// <summary> /// Style for the text. /// </summary> [SerializeField] public StyleText Text; /// <summary> /// Style for the placeholder. /// </summary> [SerializeField] public StyleText Placeholder; /// <summary> /// Apply style to the specified InputField. /// </summary> /// <param name="component">InputField.</param> public virtual void ApplyTo(InputField component) { if (component == null) { return; } Background.ApplyTo(component); Text.ApplyTo(component.textComponent); if (component.placeholder != null) { Placeholder.ApplyTo(component.placeholder.gameObject); } } /// <summary> /// Apply style to the specified InputField. /// </summary> /// <param name="component">InputField.</param> public virtual void ApplyTo(InputFieldAdapter component) { if (component == null) { return; } Background.ApplyTo(component); if (component.textComponent != null) { Text.ApplyTo(component.textComponent.gameObject); } if (component.placeholder != null) { Placeholder.ApplyTo(component.placeholder.gameObject); } } #if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER) /// <summary> /// Apply style to the specified InputField. /// </summary> /// <param name="component">Slider.</param> public virtual void ApplyTo(TMPro.TMP_InputField component) { if (component == null) { return; } Background.ApplyTo(component); Text.ApplyTo(component.textComponent.gameObject); if (component.placeholder != null) { Placeholder.ApplyTo(component.placeholder.gameObject); } } #endif /// <summary> /// Set style options from the specified InputField. /// </summary> /// <param name="component">InputField.</param> public virtual void GetFrom(InputField component) { if (component == null) { return; } Background.GetFrom(component); Text.GetFrom(component.textComponent); if (component.placeholder != null) { Placeholder.GetFrom(component.placeholder.gameObject); } } /// <summary> /// Set style options from the specified InputFieldAdapter. /// </summary> /// <param name="component">InputFieldAdapter.</param> public virtual void GetFrom(InputFieldAdapter component) { if (component == null) { return; } Background.GetFrom(component); if (component.textComponent != null) { Text.GetFrom(component.textComponent.gameObject); } if (component.placeholder != null) { Placeholder.GetFrom(component.placeholder.gameObject); } } #if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER) /// <summary> /// Set style options from the specified TMP_InputField. /// </summary> /// <param name="component">TMP_InputField.</param> public virtual void GetFrom(TMPro.TMP_InputField component) { if (component == null) { return; } Background.GetFrom(component); Text.GetFrom(component.textComponent.gameObject); if (component.placeholder != null) { Placeholder.GetFrom(component.placeholder.gameObject); } } #endif #if UNITY_EDITOR /// <inheritdoc/> public void SetDefaultValues() { Background.SetDefaultValues(); Text.SetDefaultValues(); Placeholder.SetDefaultValues(); } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleInputField.cs/0
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namespace UIWidgets.Styles { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// Style for the text. /// </summary> [Serializable] public class StyleText : IStyleDefaultValues { /// <summary> /// Is should change font? /// </summary> [SerializeField] [Header("Character")] public bool ChangeFont = true; /// <summary> /// The font. /// </summary> [SerializeField] public Font Font; /// <summary> /// The TMPro font. /// </summary> [SerializeField] #if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER) public TMPro.TMP_FontAsset FontTMPro; #elif UIWIDGETS_TMPRO_SUPPORT public TMPro.TextMeshProFont FontTMPro; #else public ScriptableObject FontTMPro; #endif /// <summary> /// Is should change font style? /// </summary> [SerializeField] public bool ChangeFontStyle = false; /// <summary> /// The font style. /// </summary> [SerializeField] public FontStyle FontStyle = FontStyle.Normal; /// <summary> /// Is should change size? /// </summary> [SerializeField] public bool ChangeSize = false; /// <summary> /// The size. /// </summary> [SerializeField] public int Size = 18; /// <summary> /// Is should change line spacing? /// </summary> [SerializeField] public bool ChangeLineSpacing = false; /// <summary> /// The line spacing. /// </summary> [SerializeField] public int LineSpacing = 1; /// <summary> /// Is should change rich text? /// </summary> [SerializeField] public bool ChangeRichText = false; /// <summary> /// The rich text. /// </summary> [SerializeField] public bool RichText = true; /// <summary> /// Is should change alignment? /// </summary> [Header("Paragraph")] [SerializeField] public bool ChangeAlignment = false; /// <summary> /// The alignment. /// </summary> [SerializeField] public TextAnchor Alignment = TextAnchor.UpperLeft; /// <summary> /// Is should change horizontal overflow? /// </summary> [SerializeField] public bool ChangeHorizontalOverflow = false; /// <summary> /// The horizontal overflow. /// </summary> [SerializeField] public HorizontalWrapMode HorizontalOverflow = HorizontalWrapMode.Wrap; /// <summary> /// Is should change vertical overflow? /// </summary> [SerializeField] public bool ChangeVerticalOverflow = false; /// <summary> /// The vertical overflow. /// </summary> [SerializeField] public VerticalWrapMode VerticalOverflow = VerticalWrapMode.Truncate; /// <summary> /// Is should change best fit? /// </summary> [SerializeField] public bool ChangeBestFit = false; /// <summary> /// The best fit. /// </summary> [SerializeField] public bool BestFit = false; /// <summary> /// The minimum size. /// </summary> [SerializeField] public int MinSize = 10; /// <summary> /// The size of the max. /// </summary> [SerializeField] public int MaxSize = 40; /// <summary> /// Is should change color? /// </summary> [Header("Other")] [SerializeField] public bool ChangeColor = true; /// <summary> /// The color. /// </summary> [SerializeField] public Color Color = new Color32(255, 215, 115, 255); /// <summary> /// Is should change material? /// </summary> [SerializeField] public bool ChangeMaterial = false; /// <summary> /// The material. /// </summary> [SerializeField] public Material Material = null; /// <summary> /// Apply style to the specified gameobject. /// </summary> /// <param name="go">Gameobject.</param> /// <param name="isInputField">Is gameobject belongs to the InputField component?</param> public virtual void ApplyTo(GameObject go, bool isInputField = false) { if (go != null) { ApplyTo(go.GetComponent<Text>(), isInputField); } Style.TMProSupport(this, go); } /// <summary> /// Apply style to the specified component. /// </summary> /// <param name="transform">Transform.</param> /// <param name="isInputField">Is transform belongs to the InputField component?</param> public virtual void ApplyTo(Transform transform, bool isInputField = false) { if (transform != null) { ApplyTo(transform.gameObject, isInputField); } } /// <summary> /// Apply style to the specified InputField. /// </summary> /// <param name="component">InputField.</param> public virtual void ApplyTo(InputField component) { if (component != null) { ApplyTo(component.textComponent, true); if (component.placeholder != null) { ApplyTo(component.placeholder.gameObject, true); } } } /// <summary> /// Apply style to the specified Text component. /// </summary> /// <param name="component">Text.</param> /// <param name="isInputField">Is text belongs to the InputField component?</param> public virtual void ApplyTo(Text component, bool isInputField = false) { if (component == null) { return; } if (ChangeFont && (Font != null)) { component.font = Font; } if (ChangeFontStyle) { component.fontStyle = FontStyle; } if (ChangeSize) { component.fontSize = Size; } if (ChangeLineSpacing) { component.lineSpacing = LineSpacing; } if (ChangeRichText && (!isInputField)) { component.supportRichText = RichText; } if (ChangeAlignment) { component.alignment = Alignment; } if (ChangeHorizontalOverflow) { component.horizontalOverflow = HorizontalOverflow; } if (ChangeVerticalOverflow) { component.verticalOverflow = VerticalOverflow; } if (ChangeBestFit && (!isInputField)) { component.resizeTextForBestFit = BestFit; component.resizeTextMinSize = MinSize; component.resizeTextMaxSize = MaxSize; } if (ChangeColor) { component.color = Color; } if (ChangeMaterial) { component.material = Material; } component.SetAllDirty(); } /// <summary> /// Set style options from the specified gameobject. /// </summary> /// <param name="go">Gameobject.</param> /// <param name="isInputField">Is gameobject belongs to the InputField component?</param> public virtual void GetFrom(GameObject go, bool isInputField = false) { if (go != null) { GetFrom(go.GetComponent<Text>(), isInputField); } Style.TMProSupportGetFrom(this, go); } /// <summary> /// Set style options from the specified component. /// </summary> /// <param name="transform">Transform.</param> /// <param name="isInputField">Is transform belongs to the InputField component?</param> public virtual void GetFrom(Transform transform, bool isInputField = false) { if (transform != null) { GetFrom(transform.gameObject, isInputField); } } /// <summary> /// Set style options from the specified InputField. /// </summary> /// <param name="component">InputField.</param> public virtual void GetFrom(InputField component) { if (component != null) { GetFrom(component.textComponent, true); if (component.placeholder != null) { GetFrom(component.placeholder.gameObject, true); } } } /// <summary> /// Set style options from the specified Text component. /// </summary> /// <param name="component">Text.</param> /// <param name="isInputField">Is text belongs to the InputField component?</param> public virtual void GetFrom(Text component, bool isInputField = false) { if (component == null) { return; } Style.SetValue(component.font, ref Font); ChangeFont = Font != null; FontStyle = component.fontStyle; ChangeFontStyle = true; Size = component.fontSize; ChangeSize = true; LineSpacing = Mathf.RoundToInt(component.lineSpacing); ChangeLineSpacing = true; if (!isInputField) { RichText = component.supportRichText; ChangeRichText = true; } Alignment = component.alignment; ChangeAlignment = true; HorizontalOverflow = component.horizontalOverflow; ChangeHorizontalOverflow = true; VerticalOverflow = component.verticalOverflow; ChangeVerticalOverflow = true; if (!isInputField) { BestFit = component.resizeTextForBestFit; MinSize = component.resizeTextMinSize; MaxSize = component.resizeTextMaxSize; ChangeBestFit = true; } Color = component.color; ChangeColor = true; Style.SetValue(component.material, ref Material); ChangeMaterial = true; } /// <summary> /// Clone this instance. /// </summary> /// <returns>Copy of the object.</returns> public StyleText Clone() { return (StyleText)MemberwiseClone(); } #if UNITY_EDITOR /// <inheritdoc/> public void SetDefaultValues() { if (Font == null) { Font = Resources.GetBuiltinResource<Font>("Arial.ttf"); } if (FontTMPro == null) { #if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER) FontTMPro = Resources.Load<TMPro.TMP_FontAsset>("Fonts & Materials/LiberationSans SDF"); #elif UIWIDGETS_TMPRO_SUPPORT FontTMPro = Resources.Load<TMPro.TextMeshProFont>("Fonts & Materials/ARIAL SDF"); #else FontTMPro = Resources.Load<ScriptableObject>("ARIAL SDF"); #endif } } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleText.cs/0
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namespace UIWidgets { /// <summary> /// Aliast for TableHeaderCell. /// </summary> [System.Obsolete("Renamed to TableHeaderCell.")] public class ResizableHeaderCell : TableHeaderCell { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Table/ResizableHeaderCell.cs/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.UI; /// <summary> /// Text proxy interface. /// </summary> public interface ITextProxy { /// <summary> /// Gameobject. /// </summary> GameObject GameObject { get; } /// <summary> /// Graphic component. /// </summary> Graphic Graphic { get; } /// <summary> /// Text. /// </summary> string text { get; set; } /// <summary> /// Color. /// </summary> Color color { get; set; } /// <summary> /// Font size. /// </summary> float fontSize { get; set; } /// <summary> /// Font style. /// </summary> FontStyle fontStyle { get; set; } /// <summary> /// Bold. /// </summary> bool Bold { get; set; } /// <summary> /// Italic. /// </summary> bool Italic { get; set; } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Text/ITextProxy.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the ValueMin of a CenteredSliderVertical depending on the System.Int32 data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] CenteredSliderVertical ValueMin Setter")] public class CenteredSliderVerticalValueMinSetter : ComponentSingleSetter<UIWidgets.CenteredSliderVertical, int> { /// <inheritdoc /> protected override void UpdateTargetValue(UIWidgets.CenteredSliderVertical target, int value) { target.ValueMin = value; } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalValueMinSetter.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the MinValue of a CircularSliderFloat depending on the System.Single data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] CircularSliderFloat MinValue Setter")] public class CircularSliderFloatMinValueSetter : ComponentSingleSetter<UIWidgets.CircularSliderFloat, System.Single> { /// <inheritdoc /> protected override void UpdateTargetValue(UIWidgets.CircularSliderFloat target, System.Single value) { target.MinValue = value; } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CircularSlider/Float/CircularSliderFloatMinValueSetter.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the Color of a ColorPicker depending on the UnityEngine.Color data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] ColorPicker Color Setter")] public class ColorPickerColorSetter : ComponentSingleSetter<UIWidgets.ColorPicker, UnityEngine.Color> { /// <inheritdoc /> protected override void UpdateTargetValue(UIWidgets.ColorPicker target, UnityEngine.Color value) { target.Color = value; } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ColorPicker/ColorPickerColorSetter.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the SelectedNodes of a DirectoryTreeView depending on the System.Collections.Generic.List{UIWidgets.TreeNode{UIWidgets.FileSystemEntry}} data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] DirectoryTreeView SelectedNodes Setter")] public class DirectoryTreeViewSelectedNodesSetter : ComponentSingleSetter<UIWidgets.DirectoryTreeView, System.Collections.Generic.List<UIWidgets.TreeNode<UIWidgets.FileSystemEntry>>> { /// <inheritdoc /> protected override void UpdateTargetValue(UIWidgets.DirectoryTreeView target, System.Collections.Generic.List<UIWidgets.TreeNode<UIWidgets.FileSystemEntry>> value) { target.SelectedNodes = value; } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/IO/DirectoryTreeView/DirectoryTreeViewSelectedNodesSetter.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Providers.Getters; using UnityEngine; /// <summary> /// Provides the SelectedItem of an ListViewHeight. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] ListViewHeight SelectedItem Provider")] public class ListViewHeightSelectedItemProvider : ComponentDataProvider<UIWidgets.ListViewHeight, string> { /// <inheritdoc /> protected override void AddListener(UIWidgets.ListViewHeight target) { target.OnSelectString.AddListener(OnSelectStringListViewHeight); target.OnDeselectString.AddListener(OnDeselectStringListViewHeight); } /// <inheritdoc /> protected override string GetValue(UIWidgets.ListViewHeight target) { return target.SelectedItem; } /// <inheritdoc /> protected override void RemoveListener(UIWidgets.ListViewHeight target) { target.OnSelectString.RemoveListener(OnSelectStringListViewHeight); target.OnDeselectString.RemoveListener(OnDeselectStringListViewHeight); } void OnSelectStringListViewHeight(int arg0, string arg1) { OnTargetValueChanged(); } void OnDeselectStringListViewHeight(int arg0, string arg1) { OnTargetValueChanged(); } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewHeight/ListViewHeightSelectedItemProvider.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Progressbar/ProgressbarValueSetter.cs.meta/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Observers; /// <summary> /// Observes value changes of the ValueMax of an RangeSlider. /// </summary> public class RangeSliderValueMaxObserver : ComponentDataObserver<UIWidgets.RangeSlider, int> { /// <inheritdoc /> protected override void AddListener(UIWidgets.RangeSlider target) { target.OnValuesChanged.AddListener(OnValuesChangedRangeSlider); } /// <inheritdoc /> protected override int GetValue(UIWidgets.RangeSlider target) { return target.ValueMax; } /// <inheritdoc /> protected override void RemoveListener(UIWidgets.RangeSlider target) { target.OnValuesChanged.RemoveListener(OnValuesChangedRangeSlider); } void OnValuesChangedRangeSlider(int arg0, int arg1) { OnTargetValueChanged(); } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderValueMaxObserver.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Observers; /// <summary> /// Observes value changes of the IsOn of an Switch. /// </summary> public class SwitchIsOnObserver : ComponentDataObserver<UIWidgets.Switch, bool> { /// <inheritdoc /> protected override void AddListener(UIWidgets.Switch target) { target.OnValueChanged.AddListener(OnValueChangedSwitch); } /// <inheritdoc /> protected override bool GetValue(UIWidgets.Switch target) { return target.IsOn; } /// <inheritdoc /> protected override void RemoveListener(UIWidgets.Switch target) { target.OnValueChanged.RemoveListener(OnValueChangedSwitch); } void OnValueChangedSwitch(bool arg0) { OnTargetValueChanged(); } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Switch/SwitchIsOnObserver.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Providers.Getters; using UnityEngine; /// <summary> /// Provides the SelectedNode of an TreeView. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] TreeView SelectedNode Provider")] public class TreeViewSelectedNodeProvider : ComponentDataProvider<UIWidgets.TreeView, UIWidgets.TreeNode<UIWidgets.TreeViewItem>> { /// <inheritdoc /> protected override void AddListener(UIWidgets.TreeView target) { target.NodeSelected.AddListener(NodeSelectedTreeView); target.NodeDeselected.AddListener(NodeDeselectedTreeView); } /// <inheritdoc /> protected override UIWidgets.TreeNode<UIWidgets.TreeViewItem> GetValue(UIWidgets.TreeView target) { return target.SelectedNode; } /// <inheritdoc /> protected override void RemoveListener(UIWidgets.TreeView target) { target.NodeSelected.RemoveListener(NodeSelectedTreeView); target.NodeDeselected.RemoveListener(NodeDeselectedTreeView); } void NodeSelectedTreeView(UIWidgets.TreeNode<UIWidgets.TreeViewItem> arg0) { OnTargetValueChanged(); } void NodeDeselectedTreeView(UIWidgets.TreeNode<UIWidgets.TreeViewItem> arg0) { OnTargetValueChanged(); } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/TreeView/TreeViewSelectedNodeProvider.cs/0
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#if UIWIDGETS_TMPRO_SUPPORT namespace UIWidgets.TMProSupport { using TMPro; using UIWidgets; using UnityEngine; /// <summary> /// PickerBool. /// </summary> public class PickerBoolTMPro : PickerBool { /// <summary> /// Message. /// </summary> [SerializeField] [HideInInspector] [System.Obsolete("Replaced with MessageAdapter.")] protected TextMeshProUGUI MessageTMPro; /// <summary> /// Upgrade this instance. /// </summary> public override void Upgrade() { #pragma warning disable 0612, 0618 Utilities.GetOrAddComponent(MessageTMPro, ref MessageAdapter); #pragma warning restore 0612, 0618 } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/Dialog/PickerBoolTMPro.cs/0
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#if UIWIDGETS_TMPRO_SUPPORT namespace UIWidgets.TMProSupport { using TMPro; using UIWidgets; using UnityEngine; /// <summary> /// TreeView component TMPro. /// </summary> public class TreeViewComponentTMPro : TreeViewComponent { /// <summary> /// Text. /// </summary> [SerializeField] [HideInInspector] [System.Obsolete("Replaced with TextAdapter.")] public TextMeshProUGUI TextTMPro; /// <summary> /// Upgrade this instance. /// </summary> public override void Upgrade() { #pragma warning disable 0612, 0618 Utilities.GetOrAddComponent(TextTMPro, ref TextAdapter); #pragma warning restore 0612, 0618 } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/TreeView/TreeViewComponentTMPro.cs/0
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namespace UIWidgets { using UnityEngine; /// <summary> /// TileView ScrollRect fitter. Resize ScrollRect to fit whole number of items. /// </summary> [RequireComponent(typeof(ListViewBase))] public class TileViewScrollRectFitter : MonoBehaviour { ListViewBase tileView; /// <summary> /// Gets the TileView. /// </summary> /// <value>The TileView.</value> public ListViewBase TileView { get { if (tileView == null) { tileView = GetComponent<ListViewBase>(); } return tileView; } } bool isInited; /// <summary> /// The base size delta. /// </summary> protected Vector2 BaseSizeDelta; /// <summary> /// The resize listener. /// </summary> protected ResizeListener ResizeListener; /// <summary> /// Start this instance. /// </summary> public virtual void Start() { Init(); } /// <summary> /// Init this instance. /// </summary> public virtual void Init() { if (isInited) { return; } isInited = true; var scrollRect = TileView.GetScrollRect(); if (scrollRect != null) { ResizeListener = Utilities.GetOrAddComponent<ResizeListener>(scrollRect); BaseSizeDelta = (scrollRect.transform as RectTransform).sizeDelta; ApplyFitter(); } } /// <summary> /// Add resize listener. /// </summary> protected void ResizeListenerOn() { ResizeListener.OnResizeNextFrame.AddListener(ApplyFitter); } /// <summary> /// Remove resize listener. /// </summary> protected void ResizeListenerOff() { ResizeListener.OnResizeNextFrame.RemoveListener(ApplyFitter); } /// <summary> /// Applies the fitter. /// </summary> public virtual void ApplyFitter() { ResizeListenerOff(); var spacing_x = TileView.GetItemSpacingX(); var spacing_y = TileView.GetItemSpacingY(); var scrollRect = TileView.GetScrollRect(); var scrollRectTransform = scrollRect.transform as RectTransform; var size = scrollRectTransform.rect.size; var margin = TileView.GetLayoutMargin(); size += BaseSizeDelta - scrollRectTransform.sizeDelta; size.x -= margin.x + margin.y; size.y -= margin.z + margin.w; var item_width = TileView.GetDefaultItemWidth(); var items_in_row = Mathf.Max(1, Mathf.FloorToInt((size.x + spacing_x) / (item_width + spacing_x))); var required_width = (items_in_row * (item_width + spacing_x)) - spacing_x + margin.x + margin.y; if (size.x != required_width) { scrollRectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, required_width); } var item_height = TileView.GetDefaultItemHeight(); var items_in_column = Mathf.Max(1, Mathf.FloorToInt((size.y + spacing_y) / (item_height + spacing_y))); var required_height = (items_in_column * (item_height + spacing_y)) - spacing_y + margin.z; if (size.y != required_height) { scrollRectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, required_height); } ResizeListenerOn(); } /// <summary> /// This function is called when the MonoBehaviour will be destroyed. /// </summary> public virtual void OnDestroy() { if (ResizeListener != null) { ResizeListenerOff(); } } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TileView/TileViewScrollRectFitter.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TileView/TileViewScrollRectFitter.cs", "repo_id": "jynew", "token_count": 1209 }
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