text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
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namespace UIWidgets.Examples.ToDoList
{
using System;
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ToDoListView component.
/// </summary>
public class ToDoListViewComponent : ListViewItem, IViewData<ToDoListViewItem>
{
/// <summary>
/// Toggle.
/// </summary>
[SerializeField]
public Toggle Toggle;
/// <summary>
/// Task.
/// </summary>
[SerializeField]
[HideInInspector]
[Obsolete("Replaced with TaskAdapter.")]
public Text Task;
/// <summary>
/// Task.
/// </summary>
[SerializeField]
public TextAdapter TaskAdapter;
/// <summary>
/// Item.
/// </summary>
[NonSerialized]
public ToDoListViewItem Item;
LayoutGroup layoutGroup;
/// <summary>
/// Current layout.
/// </summary>
public LayoutGroup LayoutGroup
{
get
{
if (layoutGroup == null)
{
layoutGroup = GetComponent<LayoutGroup>();
}
return layoutGroup;
}
}
/// <summary>
/// Init graphics foreground.
/// </summary>
protected override void GraphicsForegroundInit()
{
if (GraphicsForegroundVersion == 0)
{
Foreground = new Graphic[] { UtilitiesUI.GetGraphic(TaskAdapter), };
GraphicsForegroundVersion = 1;
}
}
/// <summary>
/// Adds listeners.
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required")]
protected override void Start()
{
base.Start();
Toggle.onValueChanged.AddListener(OnToggle);
}
void OnToggle(bool toggle)
{
Item.Done = toggle;
}
/// <summary>
/// Set data.
/// </summary>
/// <param name="item">Item.</param>
public void SetData(ToDoListViewItem item)
{
Item = item;
if (Item == null)
{
Toggle.isOn = false;
TaskAdapter.text = string.Empty;
}
else
{
Toggle.isOn = Item.Done;
TaskAdapter.text = Item.Task.Replace("\\n", "\n");
}
}
/// <summary>
/// Remove listeners.
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required")]
protected override void OnDestroy()
{
base.OnDestroy();
if (Toggle != null)
{
Toggle.onValueChanged.RemoveListener(OnToggle);
}
}
/// <summary>
/// Upgrade this instance.
/// </summary>
public override void Upgrade()
{
#pragma warning disable 0612, 0618
Utilities.GetOrAddComponent(Task, ref TaskAdapter);
#pragma warning restore 0612, 0618
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ToDoList/ToDoListViewComponent.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UnityEngine;
/// <summary>
/// TrackDataView.
/// </summary>
public class TrackDataView : TrackDataViewBase<TrackData, DateTime>
{
/// <summary>
/// Drag component.
/// </summary>
[SerializeField]
public TrackDataDragSupport Drag;
/// <summary>
/// Name.
/// </summary>
[SerializeField]
public TextAdapter Name;
/// <summary>
/// Add listeners.
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required")]
protected override void AddListeners()
{
base.AddListeners();
if (Drag != null)
{
Drag.StartDragEvent.AddListener(DisableResizable);
Drag.EndDragEvent.AddListener(EnableResizable);
}
}
/// <summary>
/// Remove listeners.
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required")]
protected override void RemoveListeners()
{
base.RemoveListeners();
if (Drag != null)
{
Drag.StartDragEvent.RemoveListener(DisableResizable);
Drag.EndDragEvent.RemoveListener(EnableResizable);
}
}
/// <summary>
/// Set data.
/// </summary>
/// <param name="track">Track.</param>
/// <param name="data">Data.</param>
/// <param name="baseVerticalPostion">Base vertical position.</param>
public override void SetData(Track<TrackData, DateTime> track, TrackData data, float baseVerticalPostion)
{
if (Drag != null)
{
Drag.Track = track;
Drag.Owner = Owner;
}
Data = data;
name = data.Name;
Name.Value = data.Name;
SetSizeAndPosition(baseVerticalPostion);
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TracksView/TrackDataView.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine.Events;
/// <summary>
/// Accordion event.
/// </summary>
[Serializable]
public class AccordionEvent : UnityEvent<AccordionItem>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Accordion/AccordionEvent.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine.Events;
/// <summary>
/// Time event.
/// </summary>
[Serializable]
public class TimeEvent : UnityEvent<TimeSpan>
{
}
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namespace UIWidgets
{
using System;
using System.Collections;
using UIWidgets.Attributes;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// Base class for Time widget.
/// </summary>
[DataBindSupport]
public class TimeSpinnerBase : TimeBase, IUpgradeable
{
/// <summary>
/// The input field for the hours.
/// </summary>
[SerializeField]
protected InputFieldAdapter InputHoursAdapter;
/// <summary>
/// The input field for the minutes.
/// </summary>
[SerializeField]
protected InputFieldAdapter InputMinutesAdapter;
/// <summary>
/// The input field for the seconds.
/// </summary>
[SerializeField]
protected InputFieldAdapter InputSecondsAdapter;
/// <summary>
/// The input field proxy for the hours.
/// </summary>
[Obsolete("Replaced with InputHoursAdapter.")]
protected IInputFieldProxy InputProxyHours
{
get
{
return InputHoursAdapter;
}
}
/// <summary>
/// The input field proxy for the minutes.
/// </summary>
[Obsolete("Replaced with InputMinutesAdapter.")]
protected IInputFieldProxy InputProxyMinutes
{
get
{
return InputMinutesAdapter;
}
}
/// <summary>
/// The input field proxy for the seconds.
/// </summary>
[Obsolete("Replaced with InputSecondsAdapter.")]
protected IInputFieldProxy InputProxySeconds
{
get
{
return InputSecondsAdapter;
}
}
/// <summary>
/// The button to increase hours.
/// </summary>
[SerializeField]
protected ButtonAdvanced ButtonHoursIncrease;
/// <summary>
/// The button to decrease hours.
/// </summary>
[SerializeField]
protected ButtonAdvanced ButtonHoursDecrease;
/// <summary>
/// The button to increase minutes.
/// </summary>
[SerializeField]
protected ButtonAdvanced ButtonMinutesIncrease;
/// <summary>
/// The button to decrease minutes.
/// </summary>
[SerializeField]
protected ButtonAdvanced ButtonMinutesDecrease;
/// <summary>
/// The button to increase seconds.
/// </summary>
[SerializeField]
protected ButtonAdvanced ButtonSecondsIncrease;
/// <summary>
/// The button to decrease seconds.
/// </summary>
[SerializeField]
protected ButtonAdvanced ButtonSecondsDecrease;
/// <summary>
/// Allow changing value during hold.
/// </summary>
[SerializeField]
public bool AllowHold = true;
/// <summary>
/// Delay of hold in seconds for permanent increase/decrease value.
/// </summary>
[SerializeField]
public float HoldStartDelay = 0.5f;
/// <summary>
/// Delay of hold in seconds between increase/decrease value.
/// </summary>
[SerializeField]
public float HoldChangeDelay = 0.1f;
/// <summary>
/// Use unscaled time.
/// </summary>
[SerializeField]
public bool UnscaledTime = true;
IEnumerator HoldCoroutine;
/// <summary>
/// Init the input.
/// </summary>
protected override void InitInput()
{
Upgrade();
}
/// <summary>
/// Process interactable change.
/// </summary>
/// <param name="interactableState">Current interactable state.</param>
protected override void OnInteractableChange(bool interactableState)
{
if (InputHoursAdapter != null)
{
InputHoursAdapter.interactable = interactableState;
}
if (InputMinutesAdapter != null)
{
InputMinutesAdapter.interactable = interactableState;
}
if (InputSecondsAdapter != null)
{
InputSecondsAdapter.interactable = interactableState;
}
if (ButtonHoursIncrease != null)
{
ButtonHoursIncrease.interactable = interactableState;
}
if (ButtonHoursDecrease != null)
{
ButtonHoursDecrease.interactable = interactableState;
}
if (ButtonMinutesIncrease != null)
{
ButtonMinutesIncrease.interactable = interactableState;
}
if (ButtonMinutesDecrease != null)
{
ButtonMinutesDecrease.interactable = interactableState;
}
if (ButtonSecondsIncrease != null)
{
ButtonSecondsIncrease.interactable = interactableState;
}
if (ButtonSecondsDecrease != null)
{
ButtonSecondsDecrease.interactable = interactableState;
}
}
/// <summary>
/// Add the listeners.
/// </summary>
protected override void AddListeners()
{
if (InputHoursAdapter != null)
{
InputHoursAdapter.onEndEdit.AddListener(UpdateHours);
}
if (InputMinutesAdapter != null)
{
InputMinutesAdapter.onEndEdit.AddListener(UpdateMinutes);
}
if (InputSecondsAdapter != null)
{
InputSecondsAdapter.onEndEdit.AddListener(UpdateSeconds);
}
if (ButtonHoursIncrease != null)
{
ButtonHoursIncrease.onClick.AddListener(HoursIncrease);
ButtonHoursIncrease.onPointerDown.AddListener(ButtonHoursIncreaseDown);
ButtonHoursIncrease.onPointerUp.AddListener(ButtonUp);
}
if (ButtonHoursDecrease != null)
{
ButtonHoursDecrease.onClick.AddListener(HoursDecrease);
ButtonHoursDecrease.onPointerDown.AddListener(ButtonHoursDecreaseDown);
ButtonHoursDecrease.onPointerUp.AddListener(ButtonUp);
}
if (ButtonMinutesIncrease != null)
{
ButtonMinutesIncrease.onClick.AddListener(MinutesIncrease);
ButtonMinutesIncrease.onPointerDown.AddListener(ButtonMinutesIncreaseDown);
ButtonMinutesIncrease.onPointerUp.AddListener(ButtonUp);
}
if (ButtonMinutesDecrease != null)
{
ButtonMinutesDecrease.onClick.AddListener(MinutesDecrease);
ButtonMinutesDecrease.onPointerDown.AddListener(ButtonMinutesDecreaseDown);
ButtonMinutesDecrease.onPointerUp.AddListener(ButtonUp);
}
if (ButtonSecondsIncrease != null)
{
ButtonSecondsIncrease.onClick.AddListener(SecondsIncrease);
ButtonSecondsIncrease.onPointerDown.AddListener(ButtonSecondsIncreaseDown);
ButtonSecondsIncrease.onPointerUp.AddListener(ButtonUp);
}
if (ButtonSecondsDecrease != null)
{
ButtonSecondsDecrease.onClick.AddListener(SecondsDecrease);
ButtonSecondsDecrease.onPointerDown.AddListener(ButtonSecondsDecreaseDown);
ButtonSecondsDecrease.onPointerUp.AddListener(ButtonUp);
}
}
/// <summary>
/// Removes the listeners.
/// </summary>
protected override void RemoveListeners()
{
if (InputHoursAdapter != null)
{
InputHoursAdapter.onEndEdit.RemoveListener(UpdateHours);
}
if (InputMinutesAdapter != null)
{
InputMinutesAdapter.onEndEdit.RemoveListener(UpdateMinutes);
}
if (InputSecondsAdapter != null)
{
InputSecondsAdapter.onEndEdit.RemoveListener(UpdateSeconds);
}
if (ButtonHoursIncrease != null)
{
ButtonHoursIncrease.onClick.RemoveListener(HoursIncrease);
ButtonHoursIncrease.onPointerDown.RemoveListener(ButtonHoursIncreaseDown);
ButtonHoursIncrease.onPointerUp.RemoveListener(ButtonUp);
}
if (ButtonHoursDecrease != null)
{
ButtonHoursDecrease.onClick.RemoveListener(HoursDecrease);
ButtonHoursDecrease.onPointerDown.RemoveListener(ButtonHoursDecreaseDown);
ButtonHoursDecrease.onPointerUp.RemoveListener(ButtonUp);
}
if (ButtonMinutesIncrease != null)
{
ButtonMinutesIncrease.onClick.RemoveListener(MinutesIncrease);
ButtonMinutesIncrease.onPointerDown.RemoveListener(ButtonMinutesIncreaseDown);
ButtonMinutesIncrease.onPointerUp.RemoveListener(ButtonUp);
}
if (ButtonMinutesDecrease != null)
{
ButtonMinutesDecrease.onClick.RemoveListener(MinutesDecrease);
ButtonMinutesDecrease.onPointerDown.RemoveListener(ButtonMinutesDecreaseDown);
ButtonMinutesDecrease.onPointerUp.RemoveListener(ButtonUp);
}
if (ButtonSecondsIncrease != null)
{
ButtonSecondsIncrease.onClick.RemoveListener(SecondsIncrease);
ButtonSecondsIncrease.onPointerDown.RemoveListener(ButtonSecondsIncreaseDown);
ButtonSecondsIncrease.onPointerUp.RemoveListener(ButtonUp);
}
if (ButtonSecondsDecrease != null)
{
ButtonSecondsDecrease.onClick.RemoveListener(SecondsDecrease);
ButtonSecondsDecrease.onPointerDown.RemoveListener(ButtonSecondsDecreaseDown);
ButtonSecondsDecrease.onPointerUp.RemoveListener(ButtonUp);
}
}
/// <summary>
/// Updates the hours.
/// </summary>
/// <param name="hours">Hours.</param>
protected virtual void UpdateHours(string hours)
{
int h;
if (int.TryParse(hours, out h))
{
Time += new TimeSpan(Mathf.Abs(h) - time.Hours, 0, 0);
}
else
{
UpdateInputs();
}
}
/// <summary>
/// Updates the minutes.
/// </summary>
/// <param name="minutes">Minutes.</param>
protected virtual void UpdateMinutes(string minutes)
{
int m;
if (int.TryParse(minutes, out m))
{
Time += new TimeSpan(0, Mathf.Abs(m) - time.Minutes, 0);
}
else
{
UpdateInputs();
}
}
/// <summary>
/// Updates the seconds.
/// </summary>
/// <param name="seconds">Seconds.</param>
protected virtual void UpdateSeconds(string seconds)
{
int s;
if (int.TryParse(seconds, out s))
{
Time += new TimeSpan(0, 0, Mathf.Abs(s) - time.Seconds);
}
else
{
UpdateInputs();
}
}
/// <summary>
/// Increase the hours.
/// </summary>
public void HoursIncrease()
{
Time += new TimeSpan(1, 0, 0);
}
/// <summary>
/// Decrease the hours.
/// </summary>
public void HoursDecrease()
{
Time -= new TimeSpan(1, 0, 0);
}
/// <summary>
/// Increase the minutes.
/// </summary>
public void MinutesIncrease()
{
Time += new TimeSpan(0, 1, 0);
}
/// <summary>
/// Decrease the minutes.
/// </summary>
public void MinutesDecrease()
{
Time -= new TimeSpan(0, 1, 0);
}
/// <summary>
/// Increase the seconds.
/// </summary>
public void SecondsIncrease()
{
Time += new TimeSpan(0, 0, 1);
}
/// <summary>
/// Decrease the seconds.
/// </summary>
public void SecondsDecrease()
{
Time -= new TimeSpan(0, 0, 1);
}
/// <summary>
/// Process the destroy event.
/// </summary>
protected override void OnDestroy()
{
RemoveListeners();
}
/// <summary>
/// Updates the inputs.
/// </summary>
public override void UpdateInputs()
{
if (InputHoursAdapter != null)
{
InputHoursAdapter.text = Time.Hours.ToString("D2");
}
if (InputMinutesAdapter != null)
{
InputMinutesAdapter.text = Time.Minutes.ToString("D2");
}
if (InputSecondsAdapter != null)
{
InputSecondsAdapter.text = Time.Seconds.ToString("D2");
}
}
#region Hold
/// <summary>
/// Create hold coroutine.
/// </summary>
/// <param name="action">Action.</param>
/// <returns>Hold coroutine.</returns>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0401:Possible allocation of reference type enumerator", Justification = "Enumerator is reusable.")]
protected virtual IEnumerator HoldCreateCoroutine(Action action)
{
if (AllowHold)
{
yield return UtilitiesTime.Wait(HoldStartDelay, UnscaledTime);
while (AllowHold)
{
action();
yield return UtilitiesTime.Wait(HoldChangeDelay, UnscaledTime);
}
}
}
/// <summary>
/// Start hold process.
/// </summary>
/// <param name="action">Action.</param>
protected virtual void HoldStart(Action action)
{
HoldStop();
HoldCoroutine = HoldCreateCoroutine(action);
StartCoroutine(HoldCoroutine);
}
/// <summary>
/// Stop hold process.
/// </summary>
protected virtual void HoldStop()
{
if (HoldCoroutine != null)
{
StopCoroutine(HoldCoroutine);
}
}
/// <summary>
/// Process pointer up event on all buttons.
/// </summary>
/// <param name="eventData">Current event data.</param>
public void ButtonUp(PointerEventData eventData)
{
HoldStop();
}
/// <summary>
/// Process pointer down event on hours increase button.
/// </summary>
/// <param name="eventData">Current event data.</param>
public void ButtonHoursIncreaseDown(PointerEventData eventData)
{
HoldStart(HoursIncrease);
}
/// <summary>
/// Process pointer down event on hours decrease button.
/// </summary>
/// <param name="eventData">Current event data.</param>
public void ButtonHoursDecreaseDown(PointerEventData eventData)
{
HoldStart(HoursDecrease);
}
/// <summary>
/// Process pointer down event on minutes increase button.
/// </summary>
/// <param name="eventData">Current event data.</param>
public void ButtonMinutesIncreaseDown(PointerEventData eventData)
{
HoldStart(MinutesIncrease);
}
/// <summary>
/// Process pointer down event on minutes decrease button.
/// </summary>
/// <param name="eventData">Current event data.</param>
public void ButtonMinutesDecreaseDown(PointerEventData eventData)
{
HoldStart(MinutesDecrease);
}
/// <summary>
/// Process pointer down event on seconds increase button.
/// </summary>
/// <param name="eventData">Current event data.</param>
public void ButtonSecondsIncreaseDown(PointerEventData eventData)
{
HoldStart(SecondsIncrease);
}
/// <summary>
/// Process pointer down event on seconds decrease button.
/// </summary>
/// <param name="eventData">Current event data.</param>
public void ButtonSecondsDecreaseDown(PointerEventData eventData)
{
HoldStart(SecondsDecrease);
}
#endregion
/// <summary>
/// Upgrade this instance.
/// </summary>
public virtual void Upgrade()
{
}
#if UNITY_EDITOR
/// <summary>
/// Validate this instance.
/// </summary>
protected override void OnValidate()
{
Compatibility.Upgrade(this);
}
#endif
#region IStylable implementation
/// <inheritdoc/>
public override bool SetStyle(Style style)
{
if (InputHoursAdapter != null)
{
style.Time.InputBackground.ApplyTo(InputHoursAdapter);
if (InputHoursAdapter.textComponent != null)
{
style.Time.InputText.ApplyTo(InputHoursAdapter.textComponent.gameObject);
}
}
if (InputMinutesAdapter != null)
{
style.Time.InputBackground.ApplyTo(InputMinutesAdapter);
if (InputMinutesAdapter.textComponent != null)
{
style.Time.InputText.ApplyTo(InputMinutesAdapter.textComponent.gameObject);
}
}
if (InputSecondsAdapter != null)
{
style.Time.InputBackground.ApplyTo(InputSecondsAdapter);
if (InputSecondsAdapter.textComponent != null)
{
style.Time.InputText.ApplyTo(InputSecondsAdapter.textComponent.gameObject);
}
}
style.Time.ButtonIncrease.ApplyTo(ButtonHoursIncrease);
style.Time.ButtonDecrease.ApplyTo(ButtonHoursDecrease);
style.Time.ButtonIncrease.ApplyTo(ButtonMinutesIncrease);
style.Time.ButtonDecrease.ApplyTo(ButtonMinutesDecrease);
style.Time.ButtonIncrease.ApplyTo(ButtonSecondsIncrease);
style.Time.ButtonDecrease.ApplyTo(ButtonSecondsDecrease);
return true;
}
/// <inheritdoc/>
public override bool GetStyle(Style style)
{
if (InputHoursAdapter != null)
{
style.Time.InputBackground.GetFrom(InputHoursAdapter);
if (InputHoursAdapter.textComponent != null)
{
style.Time.InputText.GetFrom(InputHoursAdapter.textComponent.gameObject);
}
}
if (InputMinutesAdapter != null)
{
style.Time.InputBackground.GetFrom(InputMinutesAdapter);
if (InputMinutesAdapter.textComponent != null)
{
style.Time.InputText.GetFrom(InputMinutesAdapter.textComponent.gameObject);
}
}
if (InputSecondsAdapter != null)
{
style.Time.InputBackground.GetFrom(InputSecondsAdapter);
if (InputSecondsAdapter.textComponent != null)
{
style.Time.InputText.GetFrom(InputSecondsAdapter.textComponent.gameObject);
}
}
style.Time.ButtonIncrease.GetFrom(ButtonHoursIncrease);
style.Time.ButtonDecrease.GetFrom(ButtonHoursDecrease);
style.Time.ButtonIncrease.GetFrom(ButtonMinutesIncrease);
style.Time.ButtonDecrease.GetFrom(ButtonMinutesDecrease);
style.Time.ButtonIncrease.GetFrom(ButtonSecondsIncrease);
style.Time.ButtonDecrease.GetFrom(ButtonSecondsDecrease);
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Calendar/TimeSpinnerBase.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Color picker color view block.
/// </summary>
public class ColorPickerColorBlock : MonoBehaviour
{
[SerializeField]
Image colorView;
/// <summary>
/// Gets or sets the color view.
/// </summary>
/// <value>The color view.</value>
public Image ColorView
{
get
{
return colorView;
}
set
{
colorView = value;
if (colorView != null)
{
UpdateView();
}
}
}
[SerializeField]
RectTransform alphaView;
/// <summary>
/// Gets or sets the alpha view.
/// </summary>
/// <value>The alpha view.</value>
public RectTransform AlphaView
{
get
{
return alphaView;
}
set
{
alphaView = value;
if (alphaView != null)
{
UpdateView();
}
}
}
ColorPickerInputMode inputMode;
/// <summary>
/// Gets or sets the input mode.
/// </summary>
/// <value>The input mode.</value>
public ColorPickerInputMode InputMode
{
get
{
return inputMode;
}
set
{
inputMode = value;
}
}
ColorPickerPaletteMode paletteMode;
/// <summary>
/// Gets or sets the palette mode.
/// </summary>
/// <value>The palette mode.</value>
public ColorPickerPaletteMode PaletteMode
{
get
{
return paletteMode;
}
set
{
paletteMode = value;
}
}
/// <summary>
/// OnChangeRGB event.
/// </summary>
public ColorRGBChangedEvent OnChangeRGB = new ColorRGBChangedEvent();
/// <summary>
/// OnChangeHSV event.
/// </summary>
public ColorHSVChangedEvent OnChangeHSV = new ColorHSVChangedEvent();
/// <summary>
/// OnChangeAlpha event.
/// </summary>
public ColorAlphaChangedEvent OnChangeAlpha = new ColorAlphaChangedEvent();
bool isInited;
/// <summary>
/// Start this instance.
/// </summary>
public virtual void Start()
{
Init();
}
/// <summary>
/// Init this instance.
/// </summary>
public virtual void Init()
{
if (isInited)
{
return;
}
isInited = true;
ColorView = colorView;
AlphaView = alphaView;
}
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected virtual void OnEnable()
{
UpdateView();
}
/// <summary>
/// Current color.
/// </summary>
protected Color32 currentColor;
/// <summary>
/// Sets the color.
/// </summary>
/// <param name="color">Color.</param>
public void SetColor(Color32 color)
{
currentColor = color;
UpdateView();
}
/// <summary>
/// Sets the color.
/// </summary>
/// <param name="color">Color.</param>
public void SetColor(ColorHSV color)
{
currentColor = color;
UpdateView();
}
/// <summary>
/// Updates the view.
/// </summary>
protected virtual void UpdateView()
{
var main_color = (Color)currentColor;
if (alphaView != null)
{
alphaView.anchorMax = new Vector2(main_color.a, alphaView.anchorMax.y);
alphaView.sizeDelta = Vector2.zero;
}
if (colorView != null)
{
main_color.a = 1f;
colorView.color = main_color;
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerColorBlock.cs/0 | {
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namespace UIWidgets
{
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Color picker RGB palette.
/// </summary>
public class ColorPickerRGBPalette : MonoBehaviour
{
[SerializeField]
Image palette;
RectTransform paletteRect;
DragListener dragListener;
ClickListener clickListener;
/// <summary>
/// Gets or sets the palette.
/// </summary>
/// <value>The palette.</value>
public Image Palette
{
get
{
return palette;
}
set
{
SetPalette(value);
}
}
[SerializeField]
Shader paletteShader;
/// <summary>
/// Gets or sets the shader to display gradient in palette.
/// </summary>
/// <value>The palette shader.</value>
public Shader PaletteShader
{
get
{
return paletteShader;
}
set
{
paletteShader = value;
UpdateMaterial();
}
}
[SerializeField]
RectTransform paletteCursor;
/// <summary>
/// Gets or sets the palette cursor.
/// </summary>
/// <value>The palette cursor.</value>
public RectTransform PaletteCursor
{
get
{
return paletteCursor;
}
set
{
paletteCursor = value;
if (paletteCursor != null)
{
UpdateView();
}
}
}
[SerializeField]
Slider slider;
/// <summary>
/// Gets or sets the slider.
/// </summary>
/// <value>The slider.</value>
public Slider Slider
{
get
{
return slider;
}
set
{
SetSlider(value);
}
}
[SerializeField]
Image sliderBackground;
/// <summary>
/// Gets or sets the slider background.
/// </summary>
/// <value>The slider background.</value>
public Image SliderBackground
{
get
{
return sliderBackground;
}
set
{
sliderBackground = value;
UpdateMaterial();
}
}
[SerializeField]
Shader sliderShader;
/// <summary>
/// Gets or sets the shader to display gradient for slider background.
/// </summary>
/// <value>The slider shader.</value>
public Shader SliderShader
{
get
{
return sliderShader;
}
set
{
sliderShader = value;
UpdateMaterial();
}
}
ColorPickerInputMode inputMode;
/// <summary>
/// Gets or sets the input mode.
/// </summary>
/// <value>The input mode.</value>
public ColorPickerInputMode InputMode
{
get
{
return inputMode;
}
set
{
inputMode = value;
}
}
ColorPickerPaletteMode paletteMode;
/// <summary>
/// Gets or sets the palette mode.
/// </summary>
/// <value>The palette mode.</value>
public ColorPickerPaletteMode PaletteMode
{
get
{
return paletteMode;
}
set
{
SetPaletteMode(value);
}
}
/// <summary>
/// OnChangeRGB event.
/// </summary>
public ColorRGBChangedEvent OnChangeRGB = new ColorRGBChangedEvent();
/// <summary>
/// OnChangeHSV event.
/// </summary>
public ColorHSVChangedEvent OnChangeHSV = new ColorHSVChangedEvent();
/// <summary>
/// OnChangeAlpha event.
/// </summary>
public ColorAlphaChangedEvent OnChangeAlpha = new ColorAlphaChangedEvent();
bool isInited;
/// <summary>
/// Start this instance.
/// </summary>
public virtual void Start()
{
Init();
}
/// <summary>
/// Init this instance.
/// </summary>
public virtual void Init()
{
if (isInited)
{
return;
}
isInited = true;
Palette = palette;
Slider = slider;
SliderBackground = sliderBackground;
}
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected virtual void OnEnable()
{
UpdateMaterial();
}
/// <summary>
/// Sets the palette.
/// </summary>
/// <param name="value">Value.</param>
protected virtual void SetPalette(Image value)
{
if (dragListener != null)
{
dragListener.OnDragEvent.RemoveListener(OnDrag);
}
palette = value;
if (palette != null)
{
paletteRect = palette.transform as RectTransform;
dragListener = Utilities.GetOrAddComponent<DragListener>(palette);
dragListener.OnDragEvent.AddListener(OnDrag);
clickListener = Utilities.GetOrAddComponent<ClickListener>(palette);
clickListener.ClickEvent.AddListener(OnDrag);
UpdateMaterial();
}
else
{
paletteRect = null;
}
}
/// <summary>
/// Sets the palette mode.
/// </summary>
/// <param name="value">Value.</param>
protected virtual void SetPaletteMode(ColorPickerPaletteMode value)
{
paletteMode = value;
var is_active = paletteMode == ColorPickerPaletteMode.Red
|| paletteMode == ColorPickerPaletteMode.Green
|| paletteMode == ColorPickerPaletteMode.Blue;
gameObject.SetActive(is_active);
if (is_active)
{
UpdateView();
}
}
/// <summary>
/// Sets the slider.
/// </summary>
/// <param name="value">Value.</param>
protected virtual void SetSlider(Slider value)
{
if (slider != null)
{
slider.onValueChanged.RemoveListener(SliderValueChanged);
}
slider = value;
if (slider != null)
{
slider.onValueChanged.AddListener(SliderValueChanged);
}
}
void SliderValueChanged(float value)
{
ValueChanged();
}
/// <summary>
/// If in update mode?
/// </summary>
protected bool inUpdateMode;
/// <summary>
/// Values the changed.
/// </summary>
protected virtual void ValueChanged()
{
if (inUpdateMode)
{
return;
}
currentColor = GetColor();
OnChangeRGB.Invoke(currentColor);
}
/// <summary>
/// Current color.
/// </summary>
protected Color32 currentColor;
/// <summary>
/// Sets the color.
/// </summary>
/// <param name="color">Color.</param>
public void SetColor(Color32 color)
{
currentColor = color;
UpdateView();
}
/// <summary>
/// Sets the color.
/// </summary>
/// <param name="color">Color.</param>
public void SetColor(ColorHSV color)
{
currentColor = color;
UpdateView();
}
/// <summary>
/// When draging is occuring this will be called every time the cursor is moved.
/// </summary>
/// <param name="eventData">Event data.</param>
protected virtual void OnDrag(PointerEventData eventData)
{
Vector2 size = paletteRect.rect.size;
Vector2 cur_pos;
RectTransformUtility.ScreenPointToLocalPointInRectangle(paletteRect, eventData.position, eventData.pressEventCamera, out cur_pos);
cur_pos.x = Mathf.Clamp(cur_pos.x, 0, size.x);
cur_pos.y = Mathf.Clamp(cur_pos.y, -size.y, 0);
paletteCursor.localPosition = cur_pos;
ValueChanged();
}
/// <summary>
/// Gets the color.
/// </summary>
/// <returns>The color.</returns>
protected Color32 GetColor()
{
var coords = GetCursorCoords();
var s = (byte)slider.value;
var x = (byte)Mathf.RoundToInt(coords.x);
var y = (byte)Mathf.RoundToInt(coords.y);
switch (paletteMode)
{
case ColorPickerPaletteMode.Red:
return new Color32(s, y, x, currentColor.a);
case ColorPickerPaletteMode.Green:
return new Color32(y, s, x, currentColor.a);
case ColorPickerPaletteMode.Blue:
return new Color32(x, y, s, currentColor.a);
default:
return currentColor;
}
}
/// <summary>
/// Gets the cursor coords.
/// </summary>
/// <returns>The cursor coords.</returns>
protected Vector2 GetCursorCoords()
{
var coords = paletteCursor.localPosition;
var size = paletteRect.rect.size;
var x = (coords.x / size.x) * 255;
var y = ((coords.y / size.y) + 1) * 255;
return new Vector2(x, y);
}
/// <summary>
/// Updates the view.
/// </summary>
protected virtual void UpdateView()
{
UpdateViewReal();
Compatibility.ToggleGameObject(Palette);
}
/// <summary>
/// Updates the view real.
/// </summary>
protected virtual void UpdateViewReal()
{
inUpdateMode = true;
// set slider value
if (slider != null)
{
slider.value = GetSliderValue();
}
// set slider colors
if (sliderBackground != null)
{
var colors = GetSliderColors();
sliderBackground.material.SetColor(ColorPicker.ShaderIDs.Bottom, colors[0]);
sliderBackground.material.SetColor(ColorPicker.ShaderIDs.Top, colors[1]);
sliderBackground.SetMaterialDirty();
}
// set palette drag position
if ((paletteCursor != null) && (palette != null) && (paletteRect != null))
{
var coords = GetPaletteCoords();
var size = paletteRect.rect.size;
paletteCursor.localPosition = new Vector3((coords.x / 255f) * size.x, -(1 - (coords.y / 255f)) * size.y, 0);
}
// set palette colors
if (palette != null)
{
var colors = GetPaletteColors();
palette.material.SetColor(ColorPicker.ShaderIDs.Left, colors[0]);
palette.material.SetColor(ColorPicker.ShaderIDs.Right, colors[1]);
palette.material.SetColor(ColorPicker.ShaderIDs.Bottom, colors[2]);
palette.material.SetColor(ColorPicker.ShaderIDs.Top, colors[3]);
palette.SetMaterialDirty();
}
inUpdateMode = false;
}
/// <summary>
/// Gets the slider value.
/// </summary>
/// <returns>The slider value.</returns>
protected int GetSliderValue()
{
switch (paletteMode)
{
case ColorPickerPaletteMode.Red:
return currentColor.r;
case ColorPickerPaletteMode.Green:
return currentColor.g;
case ColorPickerPaletteMode.Blue:
return currentColor.b;
default:
return 0;
}
}
/// <summary>
/// Gets the slider colors.
/// </summary>
/// <returns>The slider colors.</returns>
protected Color32[] GetSliderColors()
{
switch (paletteMode)
{
case ColorPickerPaletteMode.Red:
return new Color32[]
{
new Color32(0, currentColor.g, currentColor.b, 255),
new Color32(255, currentColor.g, currentColor.b, 255),
};
case ColorPickerPaletteMode.Green:
return new Color32[]
{
new Color32(currentColor.r, 0, currentColor.b, 255),
new Color32(currentColor.r, 255, currentColor.b, 255),
};
case ColorPickerPaletteMode.Blue:
return new Color32[]
{
new Color32(currentColor.r, currentColor.g, 0, 255),
new Color32(currentColor.r, currentColor.g, 255, 255),
};
default:
return new Color32[]
{
new Color32(0, 0, 0, 255),
new Color32(255, 255, 255, 255),
};
}
}
/// <summary>
/// Gets the palette coords.
/// </summary>
/// <returns>The palette coords.</returns>
protected Vector2 GetPaletteCoords()
{
switch (paletteMode)
{
case ColorPickerPaletteMode.Red:
return new Vector2(currentColor.b, currentColor.g);
case ColorPickerPaletteMode.Green:
return new Vector2(currentColor.b, currentColor.r);
case ColorPickerPaletteMode.Blue:
return new Vector2(currentColor.r, currentColor.g);
default:
return new Vector2(0, 0);
}
}
/// <summary>
/// Gets the palette colors.
/// </summary>
/// <returns>The palette colors.</returns>
protected Color[] GetPaletteColors()
{
switch (paletteMode)
{
case ColorPickerPaletteMode.Red:
return new Color[]
{
new Color(currentColor.r / 255f / 2f, 0f, 0f, 1f),
new Color(currentColor.r / 255f / 2f, 0f, 1f, 1f),
new Color(currentColor.r / 255f / 2f, 0f, 0f, 1f),
new Color(currentColor.r / 255f / 2f, 1f, 0f, 1f),
};
case ColorPickerPaletteMode.Green:
return new Color[]
{
new Color(0f, currentColor.g / 255f / 2f, 0f, 1f),
new Color(0f, currentColor.g / 255f / 2f, 1f, 1f),
new Color(0f, currentColor.g / 255f / 2f, 0f, 1f),
new Color(1f, currentColor.g / 255f / 2f, 0f, 1f),
};
case ColorPickerPaletteMode.Blue:
return new Color[]
{
new Color(0f, 0f, currentColor.b / 255f / 2f, 1f),
new Color(1f, 0f, currentColor.b / 255f / 2f, 1f),
new Color(0f, 0f, currentColor.b / 255f / 2f, 1f),
new Color(0f, 1f, currentColor.b / 255f / 2f, 1f),
};
default:
return new Color[]
{
new Color(0f, 0f, 0f, 1f),
new Color(1f, 1f, 1f, 1f),
new Color(0f, 0f, 0f, 1f),
new Color(1f, 1f, 1f, 1f),
};
}
}
/// <summary>
/// Updates the material.
/// </summary>
protected virtual void UpdateMaterial()
{
if ((paletteShader != null) && (palette != null))
{
palette.material = new Material(paletteShader);
}
if ((sliderShader != null) && (sliderBackground != null))
{
sliderBackground.material = new Material(sliderShader);
}
UpdateViewReal();
}
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected virtual void OnDestroy()
{
dragListener = null;
slider = null;
}
/// <summary>
/// Set the specified style.
/// </summary>
/// <param name="styleColorPicker">Style for the ColorPicker.</param>
/// <param name="style">Style data.</param>
public virtual void SetStyle(StyleColorPicker styleColorPicker, Style style)
{
styleColorPicker.PaletteBorder.ApplyTo(palette.transform.parent.GetComponent<Image>());
if (paletteCursor != null)
{
styleColorPicker.PaletteCursor.ApplyTo(paletteCursor.GetComponent<Image>());
}
if ((slider != null) && (slider.handleRect != null))
{
var handle_style = UtilitiesUI.IsHorizontal(slider)
? styleColorPicker.SliderHorizontalHandle
: styleColorPicker.SliderVerticalHandle;
handle_style.ApplyTo(slider.handleRect.GetComponent<Image>());
}
}
/// <summary>
/// Set style options from widget properties.
/// </summary>
/// <param name="styleColorPicker">Style for the ColorPicker.</param>
/// <param name="style">Style data.</param>
public virtual void GetStyle(StyleColorPicker styleColorPicker, Style style)
{
styleColorPicker.PaletteBorder.GetFrom(palette.transform.parent.GetComponent<Image>());
if (paletteCursor != null)
{
styleColorPicker.PaletteCursor.GetFrom(paletteCursor.GetComponent<Image>());
}
if ((slider != null) && (slider.handleRect != null))
{
var handle_style = UtilitiesUI.IsHorizontal(slider)
? styleColorPicker.SliderHorizontalHandle
: styleColorPicker.SliderVerticalHandle;
handle_style.GetFrom(slider.handleRect.GetComponent<Image>());
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerRGBPalette.cs/0 | {
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"token_count": 47
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"repo_id": "jynew",
"token_count": 69
} | 1,429 |
namespace UIWidgets.Menu
{
/// <summary>
/// Menu subscriber.
/// Used to update menu when templates changed.
/// </summary>
public interface IMenuSubscriber
{
/// <summary>
/// Reset items.
/// </summary>
void ResetItems();
/// <summary>
/// Update items.
/// </summary>
void UpdateItems();
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/IMenuSubscriber.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/IMenuSubscriber.cs",
"repo_id": "jynew",
"token_count": 116
} | 1,430 |
namespace UIWidgets.Menu
{
using System;
using System.Collections.Generic;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ContextMenu template.
/// </summary>
[RequireComponent(typeof(LayoutGroup))]
[RequireComponent(typeof(RectTransform))]
public partial class ContextMenuView : MonoBehaviour, IStylable
{
/// <summary>
/// MenuItem template.
/// </summary>
[Serializable]
public class MenuItemTemplate
{
[SerializeField]
string key;
/// <summary>
/// Key.
/// </summary>
public string Key
{
get
{
return key;
}
private set
{
key = value;
}
}
[SerializeField]
MenuItemView template;
/// <summary>
/// Template.
/// </summary>
public MenuItemView Template
{
get
{
return template;
}
private set
{
template = value;
}
}
[SerializeField]
[HideInInspector]
List<MenuItemView> Cache = new List<MenuItemView>();
/// <summary>
/// Initializes a new instance of the <see cref="MenuItemTemplate"/> class.
/// </summary>
/// <param name="key">Key.</param>
/// <param name="template">Template.</param>
public MenuItemTemplate(string key, MenuItemView template)
{
if (template == null)
{
throw new ArgumentNullException("template");
}
Key = key;
Template = template;
}
/// <summary>
/// Get item instance.
/// </summary>
/// <returns>Instance.</returns>
public MenuItemView Instance()
{
MenuItemView item;
if (Cache.Count > 0)
{
item = Cache[Cache.Count - 1];
Cache.RemoveAt(Cache.Count - 1);
}
else
{
item = Instantiate(Template);
Utilities.FixInstantiated(Template, item);
item.RectTransform.localPosition = Vector3.zero;
}
item.gameObject.SetActive(true);
return item;
}
/// <summary>
/// Return item instance to the cache.
/// </summary>
/// <param name="instance">Item.</param>
public void Return(MenuItemView instance)
{
instance.transform.SetParent(Template.RectTransform.parent, false);
instance.Index = -1;
instance.Item = null;
instance.gameObject.SetActive(false);
Cache.Add(instance);
}
/// <summary>
/// Clear cache.
/// </summary>
public void Clear()
{
for (int i = 0; i < Cache.Count; i++)
{
Destroy(Cache[i].gameObject);
}
Cache.Clear();
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/MenuItemTemplate.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/MenuItemTemplate.cs",
"repo_id": "jynew",
"token_count": 1041
} | 1,431 |
namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// Base class for the UIWidgets MonoBehaviour components.
/// </summary>
public abstract class UIWidgetsMonoBehaviour : MonoBehaviour
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Core/UIWidgetsMonoBehaviour.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Core/UIWidgetsMonoBehaviour.cs",
"repo_id": "jynew",
"token_count": 70
} | 1,432 |
namespace UIWidgets
{
/// <summary>
/// Dialog.
/// </summary>
public class Dialog : DialogCustom<Dialog>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/Dialog.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/Dialog.cs",
"repo_id": "jynew",
"token_count": 50
} | 1,433 |
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UIWidgets.l10n;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Base class for the Dialogs.
/// </summary>
/// <typeparam name="TDialog">Dialog type.</typeparam>
public abstract class DialogCustom<TDialog> : DialogBase
where TDialog : DialogCustom<TDialog>, IHideable
{
/// <summary>
/// Button instance.
/// </summary>
public class ButtonInstance : DialogButtonCustom<TDialog, DialogBase, DialogButton>
{
/// <summary>
/// Initializes a new instance of the <see cref="ButtonInstance"/> class.
/// </summary>
/// <param name="owner">Owner.</param>
/// <param name="index">Index.</param>
/// <param name="info">Info.</param>
/// <param name="template">Template.</param>
/// <param name="container">Button container.</param>
public ButtonInstance(TDialog owner, int index, DialogButton info, Button template, RectTransform container)
: base(owner, index, info, template, container)
{
}
}
/// <summary>
/// Class for the buttons instances.
/// </summary>
protected class ButtonsPool : DialogButtonsPoolCustom<TDialog, DialogBase, ButtonInstance, DialogButton>
{
/// <summary>
/// Initializes a new instance of the <see cref="ButtonsPool"/> class.
/// </summary>
/// <param name="owner">Dialog.</param>
/// <param name="templates">Templates.</param>
/// <param name="container">Container.</param>
/// <param name="active">List for the active buttons.</param>
/// <param name="cache">List for the cached buttons.</param>
public ButtonsPool(TDialog owner, ReadOnlyCollection<Button> templates, RectTransform container, List<ButtonInstance> active, List<List<ButtonInstance>> cache)
: base(owner, templates, container, active, cache)
{
}
/// <summary>
/// Create the button.
/// </summary>
/// <param name="buttonIndex">Index of the button.</param>
/// <param name="info">Button info.</param>
/// <returns>Button.</returns>
protected override ButtonInstance CreateButtonInstance(int buttonIndex, DialogButton info)
{
return new ButtonInstance(Owner, buttonIndex, info, Templates[info.TemplateIndex], Container);
}
}
ButtonsPool buttonsPool;
/// <summary>
/// Buttons pool.
/// </summary>
protected ButtonsPool Buttons
{
get
{
if (buttonsPool == null)
{
buttonsPool = new ButtonsPool(this as TDialog, ButtonsTemplates, ButtonsContainer, ButtonsActive, ButtonsCached);
}
return buttonsPool;
}
}
/// <summary>
/// The buttons in use.
/// </summary>
[SerializeField]
[HideInInspector]
protected List<ButtonInstance> ButtonsActive = new List<ButtonInstance>();
/// <summary>
/// Current buttons.
/// </summary>
public ReadOnlyCollection<ButtonInstance> CurrentButtons
{
get
{
return ButtonsActive.AsReadOnly();
}
}
/// <summary>
/// The cached buttons.
/// </summary>
[SerializeField]
[HideInInspector]
protected List<List<ButtonInstance>> ButtonsCached = new List<List<ButtonInstance>>();
/// <inheritdoc/>
public override ReadOnlyCollection<Button> ButtonsTemplates
{
get
{
Upgrade();
return buttonsTemplates.AsReadOnly();
}
set
{
if (IsTemplate && (buttonsTemplates.Count > value.Count))
{
throw new ArgumentOutOfRangeException("value", string.Format("Buttons count cannot be decreased. Current is {0}; New is {1}", buttonsTemplates.Count.ToString(), value.Count.ToString()));
}
Buttons.Replace(value);
buttonsTemplates.Clear();
buttonsTemplates.AddRange(value);
if (buttonsTemplates.Count > 0)
{
Upgrade();
}
}
}
static Templates<TDialog> templates;
/// <summary>
/// Dialog templates.
/// </summary>
public static Templates<TDialog> Templates
{
get
{
if (templates == null)
{
templates = new Templates<TDialog>();
}
return templates;
}
set
{
templates = value;
}
}
/// <summary>
/// Opened dialogs.
/// </summary>
protected static HashSet<TDialog> openedDialogs = new HashSet<TDialog>();
/// <summary>
/// List of the opened dialogs.
/// </summary>
protected static List<TDialog> OpenedDialogsList = new List<TDialog>();
/// <summary>
/// Opened dialogs.
/// </summary>
public static ReadOnlyCollection<TDialog> OpenedDialogs
{
get
{
OpenedDialogsList.Clear();
OpenedDialogsList.AddRange(openedDialogs);
return OpenedDialogsList.AsReadOnly();
}
}
/// <summary>
/// Inactive dialogs with the same template.
/// </summary>
public List<TDialog> InactiveDialogs
{
get
{
return Templates.CachedInstances(TemplateName);
}
}
/// <summary>
/// All dialogs.
/// </summary>
public static List<TDialog> AllDialogs
{
get
{
var dialogs = Templates.GetAll();
dialogs.AddRange(OpenedDialogs);
return dialogs;
}
}
/// <summary>
/// Count of the opened dialogs.
/// </summary>
public static int Opened
{
get
{
return openedDialogs.Count;
}
}
/// <summary>
/// Get opened dialogs.
/// </summary>
/// <param name="output">Output list.</param>
public static void GetOpenedDialogs(List<TDialog> output)
{
output.AddRange(openedDialogs);
}
/// <summary>
/// Find templates.
/// </summary>
protected override void FindTemplates()
{
Templates.FindTemplates();
}
/// <inheritdoc/>
protected override void LocaleChanged()
{
Buttons.UpdateButtonsName();
}
/// <inheritdoc/>
protected override void OnEnable()
{
if (!IsTemplate)
{
openedDialogs.Add(this as TDialog);
}
}
/// <inheritdoc/>
protected override void OnDisable()
{
if (!IsTemplate)
{
openedDialogs.Remove(this as TDialog);
}
}
/// <inheritdoc/>
protected override void OnDestroy()
{
Buttons.Disable();
if (!IsTemplate)
{
templates = null;
}
else if (TemplateName != null)
{
Templates.Delete(TemplateName);
}
base.OnDestroy();
}
/// <summary>
/// Return dialog instance by the specified template name.
/// </summary>
/// <param name="templateName">Template name.</param>
/// <returns>New Dialog instance.</returns>
[Obsolete("Use Clone(templateName) instead.")]
public static TDialog Template(string templateName)
{
return Clone(templateName);
}
/// <summary>
/// Return dialog instance using current instance as template.
/// </summary>
/// <returns>New Dialog instance.</returns>
[Obsolete("Use Clone() instead.")]
public TDialog Template()
{
return Clone();
}
/// <summary>
/// Return dialog instance by the specified template name.
/// </summary>
/// <param name="templateName">Template name.</param>
/// <returns>New Dialog instance.</returns>
public static TDialog Clone(string templateName)
{
return Templates.Instance(templateName);
}
/// <summary>
/// Return dialog instance using current instance as template.
/// </summary>
/// <returns>New Dialog instance.</returns>
public TDialog Clone()
{
var dialog = this as TDialog;
if ((TemplateName != null) && Templates.Exists(TemplateName))
{
// do nothing
}
else if (!Templates.Exists(gameObject.name))
{
Templates.Add(gameObject.name, dialog);
}
else if (Templates.Get(gameObject.name) != dialog)
{
Templates.Add(gameObject.name, dialog);
}
var id = gameObject.GetInstanceID().ToString();
if (!Templates.Exists(id))
{
Templates.Add(id, dialog);
}
else if (Templates.Get(id) != dialog)
{
Templates.Add(id, dialog);
}
return Templates.Instance(id);
}
/// <inheritdoc/>
public override void SetButtons(IList<DialogButton> buttons, string focusButton = null)
{
Buttons.Disable();
if (buttons == null)
{
return;
}
for (int index = 0; index < buttons.Count; index++)
{
var info = buttons[index];
info.TemplateIndex = GetTemplateIndex(info);
Buttons.Get(index, info);
}
FocusButton(focusButton);
}
/// <inheritdoc/>
public override bool FocusButton(string focusButton)
{
return Buttons.Focus(focusButton);
}
/// <inheritdoc/>
protected override int GetTemplateIndex(DialogButton button)
{
var template = button.TemplateIndex;
if (template < 0)
{
Debug.LogWarning(string.Format("Negative button index not supported. Button: {0}. Index: {1}.", button.Label, template.ToString()));
template = 0;
}
if (template >= Buttons.Count)
{
Debug.LogWarning(string.Format(
"Not found button template with index {0} for the button: {1}. Available indices: 0..{2}",
template.ToString(),
button.Label,
(Buttons.Count - 1).ToString()));
template = 0;
}
return template;
}
/// <inheritdoc/>
protected override void Return()
{
Templates.ToCache(this as TDialog);
Buttons.Disable();
base.Return();
}
#region IStylable implementation
/// <inheritdoc/>
public override bool SetStyle(Style style)
{
base.SetStyle(style);
if (buttonsPool != null)
{
buttonsPool.SetStyle(style.Dialog.Button);
}
else
{
for (int template_index = 0; template_index < ButtonsTemplates.Count; template_index++)
{
style.Dialog.Button.ApplyTo(ButtonsTemplates[template_index].gameObject);
}
}
return true;
}
/// <inheritdoc/>
public override bool GetStyle(Style style)
{
base.GetStyle(style);
for (int template_index = 0; template_index < ButtonsTemplates.Count; template_index++)
{
style.Dialog.Button.GetFrom(ButtonsTemplates[template_index].gameObject);
}
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogCustom.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogCustom.cs",
"repo_id": "jynew",
"token_count": 3755
} | 1,434 |
namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// PickerInt.
/// </summary>
public class PickerInt : PickerListViewCustom<ListViewInt, ListViewIntComponentBase, int, PickerInt>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/PickerInt.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/PickerInt.cs",
"repo_id": "jynew",
"token_count": 74
} | 1,435 |
namespace UIWidgets
{
using UnityEngine.EventSystems;
/// <summary>
/// IDropSupport.
/// Receive drops from DragSupport{TItem}.
/// </summary>
/// <typeparam name="TItem">Type of dropped data.</typeparam>
public interface IDropSupport<TItem>
{
/// <summary>
/// Determines whether this instance can receive drop with the specified data and eventData.
/// </summary>
/// <returns><c>true</c> if this instance can receive drop with the specified data and eventData; otherwise, <c>false</c>.</returns>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
bool CanReceiveDrop(TItem data, PointerEventData eventData);
/// <summary>
/// Handle dropped data.
/// </summary>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
void Drop(TItem data, PointerEventData eventData);
/// <summary>
/// Handle canceled drop.
/// </summary>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
void DropCanceled(TItem data, PointerEventData eventData);
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/IDropSupport.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/IDropSupport.cs",
"repo_id": "jynew",
"token_count": 355
} | 1,436 |
namespace UIWidgets
{
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Drop support of multiple items for the ListViewIcons.
/// </summary>
[RequireComponent(typeof(ListViewIcons))]
public class ListViewIconsMultipleDropSupport : MonoBehaviour, IDropSupport<List<ListViewIconsItemDescription>>
{
/// <summary>
/// ListView.
/// </summary>
protected ListViewIcons ListView;
/// <summary>
/// Process the start event.
/// </summary>
protected virtual void Start()
{
ListView = GetComponent<ListViewIcons>();
}
/// <summary>
/// Handle dropped data.
/// </summary>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
public void Drop(List<ListViewIconsItemDescription> data, PointerEventData eventData)
{
ListView.DataSource.AddRange(data);
}
/// <summary>
/// Determines whether this instance can receive drop with the specified data and eventData.
/// </summary>
/// <returns><c>true</c> if this instance can receive drop with the specified data and eventData; otherwise, <c>false</c>.</returns>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
public bool CanReceiveDrop(List<ListViewIconsItemDescription> data, PointerEventData eventData)
{
return true;
}
/// <summary>
/// Handle canceled drop.
/// </summary>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
public void DropCanceled(List<ListViewIconsItemDescription> data, PointerEventData eventData)
{
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/ListViewIconsMultipleDropSupport.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/ListViewIconsMultipleDropSupport.cs",
"repo_id": "jynew",
"token_count": 557
} | 1,437 |
namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// TreeViewNode drag support.
/// </summary>
[RequireComponent(typeof(TreeViewComponent))]
public class TreeViewNodeDragSupport : TreeViewCustomNodeDragSupport<TreeViewComponent, ListViewIconsItemComponent, TreeViewItem>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/TreeViewNodeDragSupport.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/TreeViewNodeDragSupport.cs",
"repo_id": "jynew",
"token_count": 93
} | 1,438 |
namespace EasyLayoutNS
{
using UnityEngine;
/// <summary>
/// Compact layout group.
/// </summary>
public class EasyLayoutCompact : EasyLayoutCompactOrGrid
{
/// <summary>
/// Constraint type.
/// </summary>
protected CompactConstraints Constraint;
/// <summary>
/// Row align.
/// </summary>
protected HorizontalAligns RowAlign;
/// <summary>
/// Inner align.
/// </summary>
protected InnerAligns InnerAlign;
/// <inheritdoc/>
protected override bool IsCompact
{
get
{
return true;
}
}
/// <inheritdoc/>
public override void LoadSettings(EasyLayout layout)
{
base.LoadSettings(layout);
Constraint = layout.CompactConstraint;
RowAlign = layout.RowAlign;
InnerAlign = layout.InnerAlign;
}
/// <summary>
/// Group the specified elements.
/// </summary>
protected override void Group()
{
if (ElementsGroup.Count == 0)
{
return;
}
if (IsHorizontal)
{
GroupHorizontal();
}
else
{
GroupVertical();
}
var rows = ElementsGroup.Rows;
var columns = ElementsGroup.Columns;
if ((Constraint == CompactConstraints.MaxRowCount) && (rows > ConstraintCount))
{
ElementsGroup.Clear();
GroupByRows();
}
else if ((Constraint == CompactConstraints.MaxColumnCount) && (columns > ConstraintCount))
{
ElementsGroup.Clear();
GroupByColumns();
}
if (!TopToBottom)
{
ElementsGroup.BottomToTop();
}
if (RightToLeft)
{
ElementsGroup.RightToLeft();
}
}
void GroupHorizontal()
{
var base_length = MainAxisSize;
var length = base_length;
var spacing = Spacing.x;
int row = 0;
int column = 0;
for (int i = 0; i < ElementsGroup.Count; i++)
{
var element = ElementsGroup[i];
if (column == 0)
{
length -= element.AxisSize;
}
else if (length >= (element.AxisSize + spacing))
{
length -= element.AxisSize + spacing;
}
else
{
length = base_length - element.AxisSize;
row++;
column = 0;
}
ElementsGroup.SetPosition(i, row, column);
column++;
}
}
void GroupVertical()
{
var base_length = MainAxisSize;
var length = base_length;
var spacing = Spacing.y;
int row = 0;
int column = 0;
for (int i = 0; i < ElementsGroup.Count; i++)
{
var element = ElementsGroup[i];
if (row == 0)
{
length -= element.AxisSize;
}
else if (length >= (element.AxisSize + spacing))
{
length -= element.AxisSize + spacing;
}
else
{
length = base_length - element.AxisSize;
column++;
row = 0;
}
ElementsGroup.SetPosition(i, row, column);
row++;
}
}
/// <summary>
/// Calculate sizes of the elements.
/// </summary>
protected override void CalculateSizes()
{
if ((ChildrenWidth == ChildrenSize.ShrinkOnOverflow) && (ChildrenHeight == ChildrenSize.ShrinkOnOverflow))
{
ShrinkOnOverflow();
}
else
{
if (IsHorizontal)
{
if (ChildrenWidth == ChildrenSize.FitContainer)
{
ResizeWidthToFit(false);
}
else if (ChildrenWidth == ChildrenSize.SetPreferredAndFitContainer)
{
ResizeWidthToFit(true);
}
else if (ChildrenWidth == ChildrenSize.ShrinkOnOverflow)
{
ShrinkWidthToFit();
}
if (ChildrenHeight == ChildrenSize.FitContainer)
{
ResizeRowHeightToFit(false);
}
else if (ChildrenHeight == ChildrenSize.SetPreferredAndFitContainer)
{
ResizeRowHeightToFit(true);
}
else if (ChildrenHeight == ChildrenSize.ShrinkOnOverflow)
{
ShrinkRowHeightToFit();
}
}
else
{
if (ChildrenWidth == ChildrenSize.FitContainer)
{
ResizeColumnWidthToFit(false);
}
else if (ChildrenWidth == ChildrenSize.SetPreferredAndFitContainer)
{
ResizeColumnWidthToFit(true);
}
else if (ChildrenWidth == ChildrenSize.ShrinkOnOverflow)
{
ShrinkColumnWidthToFit();
}
if (ChildrenHeight == ChildrenSize.FitContainer)
{
ResizeHeightToFit(false);
}
else if (ChildrenHeight == ChildrenSize.SetPreferredAndFitContainer)
{
ResizeHeightToFit(true);
}
else if (ChildrenHeight == ChildrenSize.ShrinkOnOverflow)
{
ShrinkHeightToFit();
}
}
}
}
void ResizeHeightToFit(bool increaseOnly)
{
var height = InternalSize.y;
for (int column = 0; column < ElementsGroup.Columns; column++)
{
ResizeToFit(height, ElementsGroup.GetColumn(column), Spacing.y, RectTransform.Axis.Vertical, increaseOnly);
}
}
void ShrinkHeightToFit()
{
var height = InternalSize.y;
for (int column = 0; column < ElementsGroup.Columns; column++)
{
ShrinkToFit(height, ElementsGroup.GetColumn(column), Spacing.y, RectTransform.Axis.Vertical);
}
}
/// <summary>
/// Calculate size of the group.
/// </summary>
/// <param name="isHorizontal">ElementsGroup are in horizontal order?</param>
/// <param name="spacing">Spacing.</param>
/// <param name="padding">Padding,</param>
/// <returns>Size.</returns>
protected override GroupSize CalculateGroupSize(bool isHorizontal, Vector2 spacing, Vector2 padding)
{
return ElementsGroup.Size(spacing, padding);
}
/// <summary>
/// Get aligned width.
/// </summary>
/// <param name="element">Element.</param>
/// <param name="maxWidth">Maximum width.</param>
/// <param name="cellMaxSize">Max size of the cell.</param>
/// <param name="emptyWidth">Width of the empty space.</param>
/// <returns>Aligned width.</returns>
protected override Vector2 GetAlignByWidth(LayoutElementInfo element, float maxWidth, Vector2 cellMaxSize, float emptyWidth)
{
return new Vector2(
emptyWidth * RowAligns[(int)RowAlign],
(cellMaxSize.y - element.Height) * InnerAligns[(int)InnerAlign]);
}
/// <summary>
/// Get aligned height.
/// </summary>
/// <param name="element">Element.</param>
/// <param name="maxHeight">Maximum height.</param>
/// <param name="cellMaxSize">Max size of the cell.</param>
/// <param name="emptyHeight">Height of the empty space.</param>
/// <returns>Aligned height.</returns>
protected override Vector2 GetAlignByHeight(LayoutElementInfo element, float maxHeight, Vector2 cellMaxSize, float emptyHeight)
{
return new Vector2(
(cellMaxSize.x - element.Width) * InnerAligns[(int)InnerAlign],
emptyHeight * RowAligns[(int)RowAlign]);
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutCompact.cs/0 | {
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namespace EasyLayoutNS
{
using System;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Base class for the flex and staggered layout groups.
/// </summary>
public abstract class EasyLayoutFlexOrStaggered : EasyLayoutBaseType
{
/// <summary>
/// Axis data.
/// </summary>
protected struct AxisData : IEquatable<AxisData>
{
/// <summary>
/// Offset.
/// </summary>
public float Offset;
/// <summary>
/// Spacing.
/// </summary>
public float Spacing;
/// <summary>
/// Serves as a hash function for a object.
/// </summary>
/// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a hash table.</returns>
public override int GetHashCode()
{
return Offset.GetHashCode() ^ Spacing.GetHashCode();
}
/// <summary>
/// Determines whether the specified System.Object is equal to the current axis data.
/// </summary>
/// <param name="obj">The System.Object to compare with the current axis data.</param>
/// <returns><c>true</c> if the specified System.Object is equal to the current axis data; otherwise, <c>false</c>.</returns>
public override bool Equals(object obj)
{
if (!(obj is AxisData))
{
return false;
}
return Equals((AxisData)obj);
}
/// <summary>
/// Determines whether the specified axis data is equal to the current axis data.
/// </summary>
/// <param name="other">The axis data to compare with the current axis data.</param>
/// <returns><c>true</c> if the specified axis data is equal to the current axis data; otherwise, <c>false</c>.</returns>
public bool Equals(AxisData other)
{
if (Offset != other.Offset)
{
return false;
}
return Spacing == other.Spacing;
}
/// <summary>
/// Compare axis data.
/// </summary>
/// <param name="obj1">First axis data.</param>
/// <param name="obj2">Second axis data.</param>
/// <returns>True if data are equals; otherwise false.</returns>
public static bool operator ==(AxisData obj1, AxisData obj2)
{
return obj1.Equals(obj2);
}
/// <summary>
/// Compare axis data.
/// </summary>
/// <param name="obj1">First axis data.</param>
/// <param name="obj2">Seconds axis data.</param>
/// <returns>True if data are not equals; otherwise false.</returns>
public static bool operator !=(AxisData obj1, AxisData obj2)
{
return !obj1.Equals(obj2);
}
}
/// <summary>
/// Sizes of blocks at the sub axis.
/// </summary>
protected List<GroupSize> SubAxisSizes = new List<GroupSize>();
/// <summary>
/// Calculate sizes of the elements.
/// </summary>
protected override void CalculateSizes()
{
if (IsHorizontal)
{
if (ChildrenWidth == ChildrenSize.FitContainer)
{
ResizeWidthToFit(false);
}
else if (ChildrenWidth == ChildrenSize.SetPreferredAndFitContainer)
{
ResizeWidthToFit(true);
}
else if (ChildrenWidth == ChildrenSize.ShrinkOnOverflow)
{
ShrinkWidthToFit();
}
if (ChildrenHeight == ChildrenSize.FitContainer)
{
ResizeRowHeightToFit(false);
}
else if (ChildrenHeight == ChildrenSize.SetPreferredAndFitContainer)
{
ResizeRowHeightToFit(true);
}
else if (ChildrenHeight == ChildrenSize.ShrinkOnOverflow)
{
ShrinkRowHeightToFit();
}
}
else
{
if (ChildrenWidth == ChildrenSize.FitContainer)
{
ResizeColumnWidthToFit(false);
}
else if (ChildrenWidth == ChildrenSize.SetPreferredAndFitContainer)
{
ResizeColumnWidthToFit(true);
}
else if (ChildrenWidth == ChildrenSize.ShrinkOnOverflow)
{
ShrinkColumnWidthToFit();
}
if (ChildrenHeight == ChildrenSize.FitContainer)
{
ResizeHeightToFit(false);
}
else if (ChildrenHeight == ChildrenSize.SetPreferredAndFitContainer)
{
ResizeHeightToFit(true);
}
else if (ChildrenHeight == ChildrenSize.ShrinkOnOverflow)
{
ShrinkHeightToFit();
}
}
}
void ResizeColumnWidthToFit(bool increaseOnly)
{
ResizeToFit(InternalSize.x, ElementsGroup, Spacing.x, RectTransform.Axis.Horizontal, increaseOnly);
}
void ShrinkColumnWidthToFit()
{
ShrinkToFit(InternalSize.x, ElementsGroup, Spacing.x, RectTransform.Axis.Horizontal);
}
void ResizeHeightToFit(bool increaseOnly)
{
var height = InternalSize.y;
for (int column = 0; column < ElementsGroup.Columns; column++)
{
ResizeToFit(height, ElementsGroup.GetColumn(column), Spacing.y, RectTransform.Axis.Vertical, increaseOnly);
}
}
void ShrinkHeightToFit()
{
var height = InternalSize.y;
for (int column = 0; column < ElementsGroup.Columns; column++)
{
ShrinkToFit(height, ElementsGroup.GetColumn(column), Spacing.y, RectTransform.Axis.Vertical);
}
}
/// <summary>
/// Convert input to match direction.
/// </summary>
/// <param name="input">Input.</param>
/// <returns>Converted input.</returns>
protected Vector2 ByAxis(Vector2 input)
{
return IsHorizontal ? input : new Vector2(input.y, input.x);
}
/// <summary>
/// Calculate group size.
/// </summary>
/// <returns>Size.</returns>
protected override GroupSize CalculateGroupSize()
{
var spacing = ByAxis(Spacing);
var padding = ByAxis(new Vector2(PaddingInner.Horizontal, PaddingInner.Vertical));
return CalculateGroupSize(IsHorizontal, spacing, padding);
}
/// <summary>
/// Calculate positions of the elements.
/// </summary>
/// <param name="size">Size.</param>
protected override void CalculatePositions(Vector2 size)
{
var sub_axis = SubAxisData();
var axis_direction = IsHorizontal ? -1f : 1f;
var sub_position = sub_axis.Offset * axis_direction;
var count = IsHorizontal ? ElementsGroup.Rows : ElementsGroup.Columns;
for (int i = 0; i < count; i++)
{
var sub_size = IsHorizontal ? SubAxisSizes[i].Height : SubAxisSizes[i].Width;
CalculatePositions(i, sub_position, sub_size);
sub_position += (sub_size + sub_axis.Spacing) * axis_direction;
}
}
/// <summary>
/// Calculate sizes of the blocks at sub axis.
/// </summary>
protected void CalculateSubAxisSizes()
{
SubAxisSizes.Clear();
var count = IsHorizontal ? ElementsGroup.Rows : ElementsGroup.Columns;
for (int i = 0; i < count; i++)
{
var block = IsHorizontal ? ElementsGroup.GetRow(i) : ElementsGroup.GetColumn(i);
var block_size = default(GroupSize);
foreach (var element in block)
{
block_size.Max(element);
}
SubAxisSizes.Add(block_size);
}
}
/// <summary>
/// Get axis data.
/// </summary>
/// <param name="isMainAxis">Is main axis?</param>
/// <param name="elements">Elements count.</param>
/// <param name="size">Total size of the elements.</param>
/// <returns>Axis data</returns>
protected virtual AxisData GetAxisData(bool isMainAxis, int elements, float size)
{
var axis = new AxisData()
{
Offset = BaseOffset(isMainAxis),
Spacing = isMainAxis ? ByAxis(Spacing).x : ByAxis(Spacing).y,
};
return axis;
}
/// <summary>
/// Calculate base offset.
/// </summary>
/// <param name="isMainAxis">Is main axis?</param>
/// <returns>Base offset.</returns>
protected float BaseOffset(bool isMainAxis)
{
return IsHorizontal == isMainAxis
? (Target.rect.width * (-Target.pivot.x)) + MarginLeft
: (Target.rect.height * (Target.pivot.y - 1f)) + MarginTop;
}
/// <summary>
/// Get sub axis data.
/// </summary>
/// <returns>Sub axis data.</returns>
protected virtual AxisData SubAxisData()
{
CalculateSubAxisSizes();
var size = Sum(SubAxisSizes);
return GetAxisData(false, SubAxisSizes.Count, IsHorizontal ? size.Height : size.Width);
}
/// <summary>
/// Get main axis data for the block with the specified index.
/// </summary>
/// <param name="blockIndex">Block index.</param>
/// <returns>Main axis data.</returns>
protected virtual AxisData MainAxisData(int blockIndex)
{
var block = IsHorizontal ? ElementsGroup.GetRow(blockIndex) : ElementsGroup.GetColumn(blockIndex);
var size = 0f;
foreach (var element in block)
{
size += element.AxisSize;
}
return GetAxisData(true, block.Count, size);
}
/// <summary>
/// Calculate positions.
/// </summary>
/// <param name="blockIndex">Index of the block to calculate positions.</param>
/// <param name="subAxisOffset">Offset on the sub axis.</param>
/// <param name="maxSubSize">Maximum size of the sub axis.</param>
protected void CalculatePositions(int blockIndex, float subAxisOffset, float maxSubSize)
{
var block = IsHorizontal ? ElementsGroup.GetRow(blockIndex) : ElementsGroup.GetColumn(blockIndex);
var axis_direction = IsHorizontal ? 1f : -1f;
var axis = MainAxisData(blockIndex);
var position = new Vector2(axis.Offset, subAxisOffset);
var sub_offset_rate = GetItemsAlignRate();
foreach (var element in block)
{
var sub_axis = subAxisOffset - ((maxSubSize - element.SubAxisSize) * sub_offset_rate * axis_direction);
element.PositionTopLeft = ByAxis(new Vector2(position.x * axis_direction, sub_axis));
position.x += element.AxisSize + axis.Spacing;
}
}
/// <summary>
/// Get align rate for the items.
/// </summary>
/// <returns>Align rate.</returns>
protected virtual float GetItemsAlignRate()
{
return 0f;
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutFlexOrStaggered.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Tsunami effect.
/// </summary>
[RequireComponent(typeof(RectTransform))]
[AddComponentMenu("UI/New UI Widgets/Effects/Tsunami Effect")]
public class TsunamiEffect : MonoBehaviour, IUpdatable
{
/// <summary>
/// Minimal size when distance to cursor more than Distance.
/// </summary>
public Vector2 MinSize = new Vector2(200f, 40f);
/// <summary>
/// Maximum size when cursor over gameobject.
/// </summary>
public Vector2 MaxSize = new Vector2(250f, 60f);
/// <summary>
/// Distance when size changed from MinSize to MaxSize.
/// </summary>
[FormerlySerializedAs("OnDistance")]
public float Distance = 100f;
/// <summary>
/// Scroll compensation.
/// </summary>
protected TsunamiEffectScrollCompensation ScrollCompensation;
/// <summary>
/// Start this instance.
/// </summary>
protected virtual void Start()
{
ScrollCompensation = transform.parent.GetComponent<TsunamiEffectScrollCompensation>();
}
/// <summary>
/// Process the enable event.
/// </summary>
protected virtual void OnEnable()
{
Updater.Add(this);
}
/// <summary>
/// Process the disable event.
/// </summary>
protected virtual void OnDisable()
{
Updater.Remove(this);
}
/// <summary>
/// Update.
/// </summary>
public virtual void RunUpdate()
{
var rt = transform as RectTransform;
var canvas = UtilitiesUI.FindCanvas(rt).GetComponent<Canvas>();
Vector2 point;
float distance;
var camera = canvas.renderMode == RenderMode.ScreenSpaceCamera ? canvas.worldCamera : null;
RectTransformUtility.ScreenPointToLocalPointInRectangle(rt, CompatibilityInput.MousePosition, camera, out point);
var old_size = rt.rect.size;
var half_size = old_size / 2f;
var delta_x = point.x - Mathf.Max(Mathf.Min(point.x, half_size.x), -half_size.x);
var delta_y = point.y - Mathf.Max(Mathf.Min(point.y, half_size.y), -half_size.y);
distance = Mathf.Sqrt(Mathf.Pow(delta_x, 2) + Mathf.Pow(delta_y, 2));
distance = Mathf.Clamp(distance, 0f, Distance);
var new_size = Vector2.Lerp(MaxSize, MinSize, distance / Distance);
new_size.x = Mathf.Round(new_size.x);
new_size.y = Mathf.Round(new_size.y);
if ((old_size.x != new_size.x) || (old_size.y != new_size.y))
{
rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Mathf.Round(new_size.x));
rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, Mathf.Round(new_size.y));
}
if (ScrollCompensation != null)
{
var compensation = new_size - MinSize;
compensation.x *= Mathf.Clamp(point.x / half_size.x, -1f, 1f);
compensation.y *= Mathf.Clamp(point.y / half_size.y, -1f, 1f);
ScrollCompensation.Add(compensation);
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/TsunamiEffect.cs/0 | {
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"repo_id": "jynew",
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namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// DirectoryTreeViewComponent
/// </summary>
public class DirectoryTreeViewComponent : TreeViewComponentBase<FileSystemEntry>
{
/// <summary>
/// Current item.
/// </summary>
[HideInInspector]
public FileSystemEntry Item;
/// <summary>
/// Sets the data.
/// </summary>
/// <param name="node">Node.</param>
/// <param name="depth">Depth.</param>
public override void SetData(TreeNode<FileSystemEntry> node, int depth)
{
Node = node;
base.SetData(Node, depth);
UpdateView();
}
/// <summary>
/// Updates the view.
/// </summary>
protected virtual void UpdateView()
{
TextAdapter.text = Node.Item.DisplayName;
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/DirectoryTreeViewComponent.cs/0 | {
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"repo_id": "jynew",
"token_count": 264
} | 1,443 |
namespace UIWidgets
{
using System.Collections.Generic;
using UIWidgets.Styles;
using UnityEngine;
/// <summary>
/// FileListViewPath.
/// </summary>
public class FileListViewPath : MonoBehaviour, IStylable
{
/// <summary>
/// FileView.
/// </summary>
[HideInInspector]
public FileListView FileView;
/// <summary>
/// Current path.
/// </summary>
protected string path;
/// <summary>
/// Current path.
/// </summary>
public string Path
{
get
{
return path;
}
set
{
SetPath(value);
}
}
/// <summary>
/// FileListViewPathComponent template.
/// </summary>
[SerializeField]
public FileListViewPathComponentBase Template;
/// <summary>
/// Used components.
/// </summary>
[HideInInspector]
protected List<FileListViewPathComponentBase> Components = new List<FileListViewPathComponentBase>();
/// <summary>
/// Start this instance.
/// </summary>
public virtual void Start()
{
Init();
}
/// <summary>
/// Init this instance.
/// </summary>
public virtual void Init()
{
Template.gameObject.SetActive(false);
}
/// <summary>
/// Directories list from current to root.
/// </summary>
protected List<string> CurrentDirectories = new List<string>();
/// <summary>
/// Set path.
/// </summary>
/// <param name="newPath">New path.</param>
protected virtual void SetPath(string newPath)
{
path = newPath;
CurrentDirectories.Clear();
do
{
CurrentDirectories.Add(newPath);
newPath = System.IO.Path.GetDirectoryName(newPath);
}
while (!string.IsNullOrEmpty(newPath));
CurrentDirectories.Reverse();
for (int i = Components.Count - 1; i >= CurrentDirectories.Count; i--)
{
var c = Components[i];
Components.RemoveAt(i);
c.Owner = null;
c.Free();
}
for (int i = Components.Count; i < CurrentDirectories.Count; i++)
{
Components.Add(Template.Instance());
}
for (int i = 0; i < CurrentDirectories.Count; i++)
{
SetCurrentDirectories(CurrentDirectories[i], i);
}
}
/// <summary>
/// Set current directories.
/// </summary>
/// <param name="path">Path.</param>
/// <param name="index">Index of the component.</param>
protected void SetCurrentDirectories(string path, int index)
{
Components[index].Owner = this;
Components[index].SetPath(path);
}
/// <summary>
/// Open directory.
/// </summary>
/// <param name="directory">Directory.</param>
public virtual void Open(string directory)
{
var index = CurrentDirectories.IndexOf(directory);
var select_directory = index == (CurrentDirectories.Count - 1) ? string.Empty : CurrentDirectories[index + 1];
FileView.CurrentDirectory = directory;
if (!string.IsNullOrEmpty(select_directory))
{
FileView.Select(FileView.FullName2Index(select_directory));
}
}
/// <summary>
/// Destroy created components.
/// </summary>
protected virtual void OnDestroy()
{
foreach (var c in Components)
{
FreeComponent(c);
}
Components.Clear();
}
/// <summary>
/// Free component.
/// </summary>
/// <param name="component">Component.</param>
protected virtual void FreeComponent(FileListViewPathComponentBase component)
{
component.Owner = null;
component.Free();
}
#region IStylable implementation
/// <inheritdoc/>
public virtual bool SetStyle(Style style)
{
if (Template != null)
{
Template.SetStyle(style.FileListView.PathItemBackground, style.FileListView.PathItemText, style);
}
for (int i = 0; i < Components.Count; i++)
{
Components[i].SetStyle(style.FileListView.PathItemBackground, style.FileListView.PathItemText, style);
}
return true;
}
/// <inheritdoc/>
public virtual bool GetStyle(Style style)
{
if (Template != null)
{
Template.GetStyle(style.FileListView.PathItemBackground, style.FileListView.PathItemText, style);
}
return true;
}
#endregion
}
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namespace UIWidgets
{
using System;
using UnityEngine.Events;
/// <summary>
/// List view item click event.
/// </summary>
[Serializable]
public class ListViewItemClick : UnityEvent<int>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewItemClick.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// ILayoutBridge.
/// </summary>
public interface ILayoutBridge
{
/// <summary>
/// Gets or sets a value indicating whether this instance is horizontal.
/// </summary>
/// <value><c>true</c> if this instance is horizontal; otherwise, <c>false</c>.</value>
bool IsHorizontal
{
get;
set;
}
/// <summary>
/// Gets or sets a value indicating whether this <see cref="UIWidgets.ILayoutBridge"/> update content size fitter.
/// </summary>
/// <value><c>true</c> if update content size fitter; otherwise, <c>false</c>.</value>
bool UpdateContentSizeFitter
{
get;
set;
}
/// <summary>
/// Updates the layout.
/// </summary>
void UpdateLayout();
/// <summary>
/// Sets the filler.
/// </summary>
/// <param name="first">First.</param>
/// <param name="last">Last.</param>
void SetFiller(float first, float last);
/// <summary>
/// Gets the size of the item.
/// </summary>
/// <returns>The item size.</returns>
Vector2 GetItemSize();
/// <summary>
/// Gets the top or left margin.
/// </summary>
/// <returns>The margin.</returns>
float GetMargin();
/// <summary>
/// Return MarginX or MarginY depend of direction.
/// </summary>
/// <returns>The full margin.</returns>
float GetFullMargin();
/// <summary>
/// Gets sum of left and right margin.
/// </summary>
/// <returns>The margin.</returns>
float GetFullMarginX();
/// <summary>
/// Gets sum of top and bottom margin.
/// </summary>
/// <returns>The full margin.</returns>
float GetFullMarginY();
/// <summary>
/// Gets the size of the margin.
/// </summary>
/// <returns>The margin size.</returns>
Vector4 GetMarginSize();
/// <summary>
/// Gets the spacing.
/// </summary>
/// <returns>The spacing.</returns>
float GetSpacing();
/// <summary>
/// Gets the horizontal spacing.
/// </summary>
/// <returns>The spacing.</returns>
float GetSpacingX();
/// <summary>
/// Gets the vertical spacing.
/// </summary>
/// <returns>The spacing.</returns>
float GetSpacingY();
/// <summary>
/// Blocks constraint count.
/// </summary>
/// <param name="blocks">Blocks count.</param>
/// <returns>The constraint.</returns>
int BlocksConstraint(int blocks);
/// <summary>
/// Columns constraint count.
/// </summary>
/// <param name="columns">Columns count.</param>
/// <returns>The constraint.</returns>
int ColumnsConstraint(int columns);
/// <summary>
/// Rows the constraint count.
/// </summary>
/// <param name="rows">Rows count.</param>
/// <returns>The constraint.</returns>
int RowsConstraint(int rows);
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ILayoutBridge.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ListViewEnum item component.
/// </summary>
public class ListViewEnumComponent : ListViewItem, IViewData<ListViewEnum.Item>
{
/// <summary>
/// The text adapter.
/// </summary>
[SerializeField]
public TextAdapter Name;
/// <summary>
/// Strike through.
/// </summary>
[SerializeField]
public Graphic Strikethrough;
/// <summary>
/// Gets the current item.
/// </summary>
public ListViewEnum.Item Item
{
get;
protected set;
}
/// <summary>
/// Sets component data with specified item.
/// </summary>
/// <param name="item">Item.</param>
public virtual void SetData(ListViewEnum.Item item)
{
#if UNITY_EDITOR
name = item.Name == null ? "DefaultItem " + Index.ToString() : item.Name;
#endif
Item = item;
UpdateView();
}
/// <summary>
/// Update display name.
/// </summary>
protected void UpdateView()
{
if (Name != null)
{
Name.text = Item.Name;
}
if (Strikethrough != null)
{
Strikethrough.enabled = Item.IsObsolete;
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewEnum/ListViewEnumComponent.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewEnum/ListViewEnumComponent.cs",
"repo_id": "jynew",
"token_count": 438
} | 1,450 |
namespace UIWidgets
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ListViewInt component.
/// </summary>
public class ListViewIntComponent : ListViewIntComponentBase, IViewData<int>
{
/// <summary>
/// The number.
/// </summary>
[SerializeField]
[HideInInspector]
[System.Obsolete("Replaced with NumberAdapter.")]
public Text Number;
/// <summary>
/// Upgrade this instance.
/// </summary>
public override void Upgrade()
{
#pragma warning disable 0612, 0618
Utilities.GetOrAddComponent(Number, ref NumberAdapter);
#pragma warning restore 0612, 0618
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewInt/ListViewIntComponent.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewInt/ListViewIntComponent.cs",
"repo_id": "jynew",
"token_count": 216
} | 1,451 |
fileFormatVersion: 2
guid: cfe642d4ddb9b6047999c01b38a55a84
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
| jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewString/ListViewString.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewString/ListViewString.cs.meta",
"repo_id": "jynew",
"token_count": 71
} | 1,452 |
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <content>
/// Base class for custom ListViews.
/// </content>
public partial class ListViewCustom<TItemView, TItem> : ListViewCustomBase, IStylable
where TItemView : ListViewItem
{
/// <summary>
/// ListView renderer with items of variable size.
/// </summary>
protected class ListViewTypeSize : ListViewTypeRectangle
{
/// <summary>
/// Items sizes.
/// </summary>
protected readonly Dictionary<TItem, Vector2> ItemSizes = new Dictionary<TItem, Vector2>();
readonly List<TItem> ItemsToRemove = new List<TItem>();
/// <summary>
/// Initializes a new instance of the <see cref="ListViewTypeSize"/> class.
/// </summary>
/// <param name="owner">Owner.</param>
public ListViewTypeSize(ListViewCustom<TItemView, TItem> owner)
: base(owner)
{
}
/// <summary>
/// Calculates the maximum count of the visible items.
/// </summary>
public override void CalculateMaxVisibleItems()
{
CalculateItemsSizes(Owner.DataSource, false);
MaxVisibleItems = CalculateMaxVisibleItems(Owner.DataSource);
}
/// <summary>
/// Calculates the maximum count of the visible items.
/// </summary>
/// <param name="items">Items.</param>
/// <returns>Maximum count of the visible items.</returns>
protected virtual int CalculateMaxVisibleItems(ObservableList<TItem> items)
{
if (!Owner.Virtualization)
{
return Owner.DataSource.Count;
}
if (items.Count == 0)
{
return 0;
}
var spacing = Owner.LayoutBridge.GetSpacing();
var min = MinSize(items);
var size = Owner.ScaledScrollRectSize();
var result = MinVisibleItems;
size -= min;
if (size > 0)
{
result += Mathf.FloorToInt(size / (min + spacing));
}
return result + 1;
}
/// <summary>
/// Get the minimal size of the specified items.
/// </summary>
/// <param name="items">Items.</param>
/// <returns>Minimal size.</returns>
protected virtual float MinSize(ObservableList<TItem> items)
{
if (items.Count == 0)
{
return 1f;
}
var result = GetItemSize(items[0]);
for (int i = 1; i < items.Count; i++)
{
result = Mathf.Min(result, GetItemSize(items[i]));
}
return Mathf.Max(1f, result);
}
/// <inheritdoc/>
public override Vector2 GetItemFullSize(int index)
{
return GetItemFullSize(Owner.DataSource[index]);
}
/// <summary>
/// Gets the size of the item.
/// </summary>
/// <returns>The item size.</returns>
/// <param name="item">Item.</param>
protected Vector2 GetItemFullSize(TItem item)
{
Vector2 result;
if (!ItemSizes.TryGetValue(item, out result))
{
result = Owner.ItemSize;
}
return result;
}
/// <summary>
/// Gets the size of the item.
/// </summary>
/// <returns>The item size.</returns>
/// <param name="item">Item.</param>
protected float GetItemSize(TItem item)
{
var size = GetItemFullSize(item);
return Owner.IsHorizontal() ? size.x : size.y;
}
/// <summary>
/// Calculates the size of the top filler.
/// </summary>
/// <returns>The top filler size.</returns>
public override float TopFillerSize()
{
return GetItemPosition(Visible.FirstVisible) - Owner.LayoutBridge.GetMargin();
}
/// <summary>
/// Calculates the size of the bottom filler.
/// </summary>
/// <returns>The bottom filler size.</returns>
public override float BottomFillerSize()
{
var last = Owner.DisplayedIndexLast + 1;
var size = last < 0 ? 0f : GetItemsSize(last, Owner.DataSource.Count - last);
if (size > 0f)
{
size += Owner.LayoutBridge.GetSpacing();
}
return size;
}
/// <summary>
/// Gets the first index of the visible.
/// </summary>
/// <returns>The first visible index.</returns>
/// <param name="strict">If set to <c>true</c> strict.</param>
public override int GetFirstVisibleIndex(bool strict = false)
{
var first_visible_index = Mathf.Max(0, GetIndexAtPosition(GetPosition()));
if (Owner.LoopedListAvailable)
{
return first_visible_index;
}
if (strict)
{
return first_visible_index;
}
return Mathf.Min(first_visible_index, Mathf.Max(0, Owner.DataSource.Count - MinVisibleItems));
}
/// <summary>
/// Gets the last index of the visible.
/// </summary>
/// <returns>The last visible index.</returns>
/// <param name="strict">If set to <c>true</c> strict.</param>
public override int GetLastVisibleIndex(bool strict = false)
{
var last_visible_index = GetIndexAtPosition(GetPosition() + Owner.ScaledScrollRectSize());
return strict ? last_visible_index : last_visible_index + 2;
}
/// <summary>
/// Gets the width of the items.
/// </summary>
/// <returns>The items width.</returns>
/// <param name="start">Start index.</param>
/// <param name="count">Items count.</param>
protected float GetItemsSize(int start, int count)
{
if (count == 0)
{
return 0f;
}
var width = 0f;
var n = Owner.LoopedListAvailable ? start + count : Mathf.Min(start + count, Owner.DataSource.Count);
for (int i = start; i < n; i++)
{
width += GetItemSize(Owner.DataSource[VisibleIndex2ItemIndex(i)]);
}
width += Owner.LayoutBridge.GetSpacing() * (count - 1);
return Mathf.Max(0, width);
}
/// <summary>
/// Gets the position of the start border of the item.
/// </summary>
/// <returns>The position.</returns>
/// <param name="index">Index.</param>
public override float GetItemPosition(int index)
{
var n = Mathf.Min(index, Owner.DataSource.Count);
var size = 0f;
for (int i = 0; i < n; i++)
{
size += GetItemSize(Owner.DataSource[i]);
}
return size + (Owner.LayoutBridge.GetSpacing() * index) + Owner.LayoutBridge.GetMargin();
}
/// <summary>
/// Gets the position of the end border of the item.
/// </summary>
/// <returns>The position.</returns>
/// <param name="index">Index.</param>
public override float GetItemPositionBorderEnd(int index)
{
return GetItemPosition(index) + GetItemSize(index);
}
/// <summary>
/// Gets the position to display item at the center of the ScrollRect viewport.
/// </summary>
/// <returns>The position.</returns>
/// <param name="index">Index.</param>
public override float GetItemPositionMiddle(int index)
{
return GetItemPosition(index) + (GetItemSize(index) / 2f) - (Owner.ScaledScrollRectSize() / 2f);
}
/// <summary>
/// Gets the position to display item at the bottom of the ScrollRect viewport.
/// </summary>
/// <returns>The position.</returns>
/// <param name="index">Index.</param>
public override float GetItemPositionBottom(int index)
{
return GetItemPosition(index) + GetItemSize(index) + Owner.LayoutBridge.GetMargin() - Owner.LayoutBridge.GetSpacing() - Owner.ScaledScrollRectSize();
}
/// <summary>
/// Remove old items from saved sizes.
/// </summary>
/// <param name="items">New items.</param>
protected virtual void RemoveOldItems(ObservableList<TItem> items)
{
foreach (var item in ItemSizes.Keys)
{
if (!items.Contains(item))
{
ItemsToRemove.Add(item);
}
}
foreach (var item in ItemsToRemove)
{
ItemSizes.Remove(item);
}
ItemsToRemove.Clear();
}
/// <summary>
/// Calculate and sets the width of the items.
/// </summary>
/// <param name="items">Items.</param>
/// <param name="forceUpdate">If set to <c>true</c> force update.</param>
public override void CalculateItemsSizes(ObservableList<TItem> items, bool forceUpdate = true)
{
RemoveOldItems(items);
if (Owner.PrecalculateItemSizes)
{
if (forceUpdate)
{
for (int index = 0; index < items.Count; index++)
{
var item = items[index];
var template = Owner.ComponentsPool.GetTemplate(index);
template.EnableTemplate();
ItemSizes[item] = CalculateComponentSize(item, template);
}
}
else
{
for (int index = 0; index < items.Count; index++)
{
var item = items[index];
if (!ItemSizes.ContainsKey(item))
{
var template = Owner.ComponentsPool.GetTemplate(index);
template.EnableTemplate();
ItemSizes[item] = CalculateComponentSize(item, template);
}
}
}
Owner.ComponentsPool.DisableTemplates();
}
else
{
if (forceUpdate)
{
for (int index = 0; index < items.Count; index++)
{
var item = items[index];
ItemSizes[item] = Owner.ItemSize;
}
}
else
{
for (int index = 0; index < items.Count; index++)
{
var item = items[index];
if (!ItemSizes.ContainsKey(item))
{
ItemSizes[item] = Owner.ItemSize;
}
}
}
}
}
/// <summary>
/// Gets the index of the item at he specified position.
/// </summary>
/// <returns>The index.</returns>
/// <param name="position">Position.</param>
int GetIndexAtPosition(float position)
{
var result = GetIndexAtPosition(position, NearestType.Before);
if (result >= Owner.DataSource.Count)
{
result = Owner.DataSource.Count - 1;
}
return result;
}
/// <summary>
/// Gets the index of the item at he specified position.
/// </summary>
/// <returns>The index.</returns>
/// <param name="position">Position.</param>
/// <param name="type">Type.</param>
int GetIndexAtPosition(float position, NearestType type)
{
var spacing = Owner.LayoutBridge.GetSpacing();
var index = 0;
for (int i = 0; i < Owner.DataSource.Count; i++)
{
index = i;
var item_size = GetItemSize(i);
if (i > 0)
{
item_size += spacing;
}
if (position < item_size)
{
break;
}
position -= item_size;
}
switch (type)
{
case NearestType.Auto:
var item_size = GetItemSize(index);
if (position >= (item_size / 2f))
{
index += 1;
}
break;
case NearestType.Before:
break;
case NearestType.After:
index += 1;
break;
default:
throw new NotSupportedException(string.Format("Unsupported NearestType: {0}", EnumHelper<NearestType>.ToString(type)));
}
return index;
}
/// <summary>
/// Adds the callback.
/// </summary>
/// <param name="item">Item.</param>
public override void AddCallback(TItemView item)
{
item.onResize.AddListener(OnItemSizeChanged);
}
/// <summary>
/// Removes the callback.
/// </summary>
/// <param name="item">Item.</param>
public override void RemoveCallback(TItemView item)
{
item.onResize.RemoveListener(OnItemSizeChanged);
}
/// <summary>
/// Handle component size changed event.
/// </summary>
/// <param name="index">Item index.</param>
/// <param name="size">New size.</param>
protected void OnItemSizeChanged(int index, Vector2 size)
{
UpdateItemSize(index, size);
}
/// <summary>
/// Update saved size of item.
/// </summary>
/// <param name="index">Item index.</param>
/// <param name="newSize">New size.</param>
/// <returns>true if size different; otherwise, false.</returns>
protected virtual bool UpdateItemSize(int index, Vector2 newSize)
{
if (!Owner.IsValid(index))
{
return false;
}
newSize = ValidateSize(newSize);
var item = Owner.DataSource[index];
var current_size = GetItemFullSize(item);
var is_equals = Owner.IsHorizontal()
? Mathf.Approximately(current_size.x, newSize.x)
: Mathf.Approximately(current_size.y, newSize.y);
ItemSizes[item] = newSize;
if (is_equals)
{
return false;
}
Owner.SetNeedResize();
return true;
}
/// <summary>
/// Gets the index of the nearest item.
/// </summary>
/// <returns>The nearest item index.</returns>
/// <param name="point">Point.</param>
/// <param name="type">Preferable nearest index.</param>
public override int GetNearestIndex(Vector2 point, NearestType type)
{
var pos_block = Owner.IsHorizontal() ? point.x : Mathf.Abs(point.y);
var index = GetIndexAtPosition(pos_block, type);
return Mathf.Min(index, Owner.DataSource.Count);
}
/// <summary>
/// Gets the index of the nearest item.
/// </summary>
/// <returns>The nearest item index.</returns>
public override int GetNearestItemIndex()
{
return GetIndexAtPosition(GetPosition());
}
/// <summary>
/// Get the size of the ListView.
/// </summary>
/// <returns>The size.</returns>
public override float ListSize()
{
if (Owner.DataSource.Count == 0)
{
return 0;
}
var size = 0f;
foreach (var item in Owner.DataSource)
{
size += GetItemSize(item);
}
return size + (Owner.DataSource.Count * Owner.LayoutBridge.GetSpacing()) - Owner.LayoutBridge.GetSpacing();
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/ListViewTypeSize.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/ListViewTypeSize.cs",
"repo_id": "jynew",
"token_count": 5405
} | 1,453 |
namespace UIWidgets
{
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// Click events listener.
/// </summary>
public class ClickListener : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler
{
/// <summary>
/// Pointer click event.
/// </summary>
public PointerUnityEvent ClickEvent = new PointerUnityEvent();
/// <summary>
/// Pointer down event.
/// </summary>
public PointerUnityEvent DownEvent = new PointerUnityEvent();
/// <summary>
/// Pointer up event.
/// </summary>
public PointerUnityEvent UpEvent = new PointerUnityEvent();
/// <summary>
/// Double click event.
/// </summary>
public PointerUnityEvent DoubleClickEvent = new PointerUnityEvent();
/// <summary>
/// Registered IPointerClickHandler callback.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerClick(PointerEventData eventData)
{
ClickEvent.Invoke(eventData);
if ((eventData.clickCount == 2) && (eventData.button == PointerEventData.InputButton.Left))
{
DoubleClickEvent.Invoke(eventData);
}
}
/// <summary>
/// Registered IPointerDownHandler callback.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerDown(PointerEventData eventData)
{
DownEvent.Invoke(eventData);
}
/// <summary>
/// Registered IPointerUpHandler callback.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerUp(PointerEventData eventData)
{
UpEvent.Invoke(eventData);
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Listeners/ClickListener.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Listeners/ClickListener.cs",
"repo_id": "jynew",
"token_count": 538
} | 1,454 |
namespace UIWidgets
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Base generic class for the custom notifications.
/// </summary>
/// <typeparam name="TNotification">Notification type.</typeparam>
public abstract class NotificationCustom<TNotification> : NotificationBase, IStylable, IUpgradeable, IHideable
where TNotification : NotificationCustom<TNotification>
{
[SerializeField]
Button hideButton;
/// <summary>
/// Gets or sets the button that close current notification.
/// </summary>
/// <value>The hide button.</value>
public Button HideButton
{
get
{
return hideButton;
}
set
{
if (hideButton != null)
{
hideButton.onClick.RemoveListener(Hide);
}
hideButton = value;
if (hideButton != null)
{
hideButton.onClick.AddListener(Hide);
}
}
}
[SerializeField]
[HideInInspector]
[Obsolete("Replaced with NotifyInfo component.")]
Text text;
/// <summary>
/// Gets or sets the text component.
/// </summary>
/// <value>The text.</value>
[HideInInspector]
[Obsolete("Replaced with NotifyInfo component.")]
public Text Text
{
get
{
return text;
}
set
{
text = value;
}
}
/// <summary>
/// Hide delay.
/// </summary>
[SerializeField]
public float HideDelay = 10f;
static Templates<TNotification> templates;
/// <summary>
/// Notifications templates.
/// </summary>
public static Templates<TNotification> Templates
{
get
{
if (templates == null)
{
templates = new Templates<TNotification>(AddCloseCallback);
}
return templates;
}
set
{
templates = value;
}
}
/// <summary>
/// Function used to run show animation.
/// </summary>
public Func<TNotification, IEnumerator> ShowAnimation;
/// <summary>
/// Function used to run hide animation.
/// </summary>
public Func<TNotification, IEnumerator> HideAnimation;
Func<TNotification, IEnumerator> oldShowAnimation;
Func<TNotification, IEnumerator> oldHideAnimation;
Vector2 oldSize;
Quaternion oldRotation;
IEnumerator showCoroutine;
IEnumerator hideCoroutine;
/// <summary>
/// Start slide up animations after hide current notification. Turn it off if its managed with HideAnimation.
/// </summary>
public bool SlideUpOnHide = true;
[SerializeField]
NotifyInfoBase notifyInfo;
/// <summary>
/// Gets the notification info.
/// </summary>
/// <value>The notification info.</value>
public NotifyInfoBase NotifyInfo
{
get
{
if (notifyInfo == null)
{
notifyInfo = GetComponent<NotifyInfoBase>();
}
return notifyInfo;
}
}
/// <summary>
/// Callback on dialog close.
/// </summary>
public Action OnReturn;
#region buttons
/// <summary>
/// Button instance.
/// </summary>
public class ButtonInstance : DialogButtonCustom<TNotification, NotificationBase, NotificationButton>
{
/// <summary>
/// Initializes a new instance of the <see cref="ButtonInstance"/> class.
/// </summary>
/// <param name="owner">Owner.</param>
/// <param name="index">Index.</param>
/// <param name="info">Info.</param>
/// <param name="template">Template.</param>
/// <param name="container">Button container.</param>
public ButtonInstance(TNotification owner, int index, NotificationButton info, Button template, RectTransform container)
: base(owner, index, info, template, container)
{
}
}
/// <summary>
/// Class for the buttons instances.
/// </summary>
protected class ButtonsPool : DialogButtonsPoolCustom<TNotification, NotificationBase, ButtonInstance, NotificationButton>
{
/// <summary>
/// Initializes a new instance of the <see cref="ButtonsPool"/> class.
/// </summary>
/// <param name="owner">Dialog.</param>
/// <param name="templates">Templates.</param>
/// <param name="container">Container.</param>
/// <param name="active">List for the active buttons.</param>
/// <param name="cache">List for the cached buttons.</param>
public ButtonsPool(TNotification owner, ReadOnlyCollection<Button> templates, RectTransform container, List<ButtonInstance> active, List<List<ButtonInstance>> cache)
: base(owner, templates, container, active, cache)
{
}
/// <summary>
/// Create the button.
/// </summary>
/// <param name="buttonIndex">Index of the button.</param>
/// <param name="info">Button info.</param>
/// <returns>Button.</returns>
protected override ButtonInstance CreateButtonInstance(int buttonIndex, NotificationButton info)
{
return new ButtonInstance(Owner, buttonIndex, info, Templates[info.TemplateIndex], Container);
}
}
ButtonsPool buttonsPool;
/// <summary>
/// Buttons pool.
/// </summary>
protected ButtonsPool Buttons
{
get
{
if (buttonsPool == null)
{
buttonsPool = new ButtonsPool(this as TNotification, ButtonsTemplates, ButtonsContainer, ButtonsActive, ButtonsCached);
}
return buttonsPool;
}
}
/// <summary>
/// The buttons in use.
/// </summary>
[SerializeField]
[HideInInspector]
protected List<ButtonInstance> ButtonsActive = new List<ButtonInstance>();
/// <summary>
/// Current buttons.
/// </summary>
public ReadOnlyCollection<ButtonInstance> CurrentButtons
{
get
{
return ButtonsActive.AsReadOnly();
}
}
/// <summary>
/// The cached buttons.
/// </summary>
[SerializeField]
[HideInInspector]
protected List<List<ButtonInstance>> ButtonsCached = new List<List<ButtonInstance>>();
/// <summary>
/// Buttons container.
/// </summary>
[SerializeField]
protected RectTransform ButtonsContainer;
[SerializeField]
List<Button> buttonsTemplates = new List<Button>();
/// <summary>
/// Gets or sets the default buttons.
/// </summary>
/// <value>The default buttons.</value>
public ReadOnlyCollection<Button> ButtonsTemplates
{
get
{
Upgrade();
return buttonsTemplates.AsReadOnly();
}
set
{
if (IsTemplate && (buttonsTemplates.Count > value.Count))
{
throw new ArgumentOutOfRangeException("value", string.Format("Buttons count cannot be decreased. Current is {0}; New is {1}", buttonsTemplates.Count.ToString(), value.Count.ToString()));
}
Buttons.Replace(value);
buttonsTemplates.Clear();
buttonsTemplates.AddRange(value);
if (buttonsTemplates.Count > 0)
{
Upgrade();
}
}
}
/// <summary>
/// Creates the buttons.
/// </summary>
/// <param name="buttons">Buttons.</param>
[Obsolete("Notifications now use NotificationButton instead of the DialogButton.")]
public virtual void SetButtons(IList<DialogButton> buttons)
{
Buttons.Disable();
if (buttons == null)
{
return;
}
for (int index = 0; index < buttons.Count; index++)
{
var old_info = buttons[index];
#pragma warning disable 0618
var info = new NotificationButton(old_info.Label, old_info.Action, old_info.TemplateIndex);
#pragma warning restore 0618
info.TemplateIndex = GetTemplateIndex(info);
Buttons.Get(index, info);
}
}
/// <summary>
/// Creates the buttons.
/// </summary>
/// <param name="buttons">Buttons.</param>
public virtual void SetButtons(IList<NotificationButton> buttons)
{
Buttons.Disable();
if (buttons == null)
{
return;
}
for (int index = 0; index < buttons.Count; index++)
{
var info = buttons[index];
info.TemplateIndex = GetTemplateIndex(info);
Buttons.Get(index, info);
}
}
/// <summary>
/// Get button template index.
/// </summary>
/// <param name="button">Button.</param>
/// <returns>Template index,</returns>
protected int GetTemplateIndex(NotificationButton button)
{
var template = button.TemplateIndex;
if (template < 0)
{
Debug.LogWarning(string.Format("Negative button index not supported. Button: {0}. Index: {1}.", button.Label, template.ToString()));
template = 0;
}
if (template >= Buttons.Count)
{
Debug.LogWarning(string.Format(
"Not found button template with index {0} for the button: {1}. Available indices: 0..{2}",
template.ToString(),
button.Label,
(Buttons.Count - 1).ToString()));
template = 0;
}
return template;
}
#endregion
/// <summary>
/// Gets the name of the template.
/// </summary>
/// <value>The name of the template.</value>
public override string TemplateName
{
get
{
if (NotificationTemplateName == null)
{
Templates.FindTemplates();
}
return NotificationTemplateName;
}
set
{
NotificationTemplateName = value;
}
}
/// <summary>
/// Finds the templates.
/// </summary>
protected static void FindTemplates()
{
Templates.FindTemplates();
}
/// <summary>
/// Opened notifications.
/// </summary>
protected static HashSet<TNotification> openedNotifications = new HashSet<TNotification>();
/// <summary>
/// List of the opened notifications.
/// </summary>
protected static List<TNotification> OpenedNotificationsList = new List<TNotification>();
/// <summary>
/// Opened notifications.
/// </summary>
public static ReadOnlyCollection<TNotification> OpenedNotifications
{
get
{
OpenedNotificationsList.Clear();
OpenedNotificationsList.AddRange(openedNotifications);
return OpenedNotificationsList.AsReadOnly();
}
}
/// <summary>
/// Inactive notifications with the same template.
/// </summary>
public List<TNotification> InactiveNotifications
{
get
{
return Templates.CachedInstances(TemplateName);
}
}
/// <summary>
/// All notifications.
/// </summary>
public static List<TNotification> AllNotifications
{
get
{
var notifications = Templates.GetAll();
notifications.AddRange(OpenedNotifications);
return notifications;
}
}
/// <summary>
/// Count of the opened notifications.
/// </summary>
public static int Opened
{
get
{
return openedNotifications.Count;
}
}
/// <summary>
/// Get opened notifications.
/// </summary>
/// <param name="output">Output list.</param>
public static void GetOpenedNotifications(List<TNotification> output)
{
output.AddRange(openedNotifications);
}
/// <summary>
/// Process the enable event.
/// </summary>
protected virtual void OnEnable()
{
if (!IsTemplate)
{
openedNotifications.Add(this as TNotification);
}
}
/// <summary>
/// Process the disable event.
/// </summary>
protected virtual void OnDisable()
{
if (!IsTemplate)
{
openedNotifications.Remove(this as TNotification);
}
}
/// <summary>
/// Awake this instance.
/// </summary>
protected virtual void Awake()
{
if (IsTemplate)
{
gameObject.SetActive(false);
}
}
/// <summary>
/// Remove listeners and template.
/// </summary>
protected virtual void OnDestroy()
{
Buttons.Disable();
HideButton = null;
if (!IsTemplate)
{
templates = null;
return;
}
// if FindTemplates never called than TemplateName == null
if (TemplateName != null)
{
DeleteTemplate(TemplateName);
}
}
/// <summary>
/// Clears the cached instance of templates.
/// </summary>
public static void ClearCache()
{
Templates.ClearCache();
}
/// <summary>
/// Clears the cached instance of specified template.
/// </summary>
/// <param name="templateName">Template name.</param>
public static void ClearCache(string templateName)
{
Templates.ClearCache(templateName);
}
/// <summary>
/// Gets the template by name.
/// </summary>
/// <returns>The template.</returns>
/// <param name="template">Template name.</param>
public static TNotification GetTemplate(string template)
{
return Templates.Get(template);
}
/// <summary>
/// Deletes the template by name.
/// </summary>
/// <param name="template">Template.</param>
public static void DeleteTemplate(string template)
{
Templates.Delete(template);
}
/// <summary>
/// Adds the template.
/// </summary>
/// <param name="template">Template name.</param>
/// <param name="notificationTemplate">Notification template object.</param>
/// <param name="replace">If set to <c>true</c> replace.</param>
public static void AddTemplate(string template, TNotification notificationTemplate, bool replace = true)
{
Templates.Add(template, notificationTemplate, replace);
}
/// <summary>
/// Return notification instance by the specified template name.
/// </summary>
/// <param name="templateName">Template name.</param>
/// <returns>New notification instance.</returns>
[Obsolete("Use Clone(templateName) instead.")]
public static TNotification Template(string templateName)
{
return Clone(templateName);
}
/// <summary>
/// Return notification instance using current instance as template.
/// </summary>
/// <returns>New notification instance.</returns>
[Obsolete("Use Clone() instead.")]
public TNotification Template()
{
return Clone();
}
/// <summary>
/// Return notification by the specified template name.
/// </summary>
/// <param name="templateName">Template name.</param>
/// <returns>Returns new notification instance.</returns>
public static TNotification Clone(string templateName)
{
return Templates.Instance(templateName);
}
/// <summary>
/// Return notification instance using current instance as template.
/// </summary>
/// <returns>Returns new notification instance.</returns>
public TNotification Clone()
{
var notification = this as TNotification;
if ((TemplateName != null) && Templates.Exists(TemplateName))
{
// do nothing
}
else if (!Templates.Exists(gameObject.name))
{
Templates.Add(gameObject.name, notification);
}
else if (Templates.Get(gameObject.name) != notification)
{
Templates.Add(gameObject.name, notification);
}
var id = gameObject.GetInstanceID().ToString();
if (!Templates.Exists(id))
{
Templates.Add(id, notification);
}
else if (Templates.Get(id) != notification)
{
Templates.Add(id, notification);
}
return Templates.Instance(id);
}
/// <summary>
/// Adds the close callback.
/// </summary>
/// <param name="notification">Notification.</param>
protected static void AddCloseCallback(TNotification notification)
{
if (notification.hideButton == null)
{
return;
}
notification.hideButton.onClick.AddListener(notification.Hide);
}
/// <summary>
/// Show the notification.
/// </summary>
/// <param name="message">Message. Also can be changed with SetMessage().</param>
/// <param name="customHideDelay">Custom hide delay. Also can be changed with HideDelay field.</param>
/// <param name="container">Container. Parent object for the current notification. Also can be changed with SetContainer().</param>
/// <param name="showAnimation">Function used to run show animation. Also can be changed with ShowAnimation field.</param>
/// <param name="hideAnimation">Function used to run hide animation. Also can be changed with HideAnimation field.</param>
/// <param name="slideUpOnHide">Start slide up animations after hide current notification. Also can be changed with SlideUpOnHide field.</param>
/// <param name="sequenceType">Add notification to sequence and display in order according specified sequenceType.</param>
/// <param name="sequenceDelay">Time between previous notification was hidden and next will be showed. Also can be changed with SequenceDelay field.</param>
/// <param name="clearSequence">Clear notifications sequence.</param>
/// <param name="newUnscaledTime">Use unscaled time.</param>
/// <param name="content">Content. Also can be changed with SetContent().</param>
/// <param name="onReturn">Action called when instance return to the cache. Also can be changed with OnReturn field.</param>
public virtual void Show(
string message = null,
float? customHideDelay = null,
Transform container = null,
Func<TNotification, IEnumerator> showAnimation = null,
Func<TNotification, IEnumerator> hideAnimation = null,
bool? slideUpOnHide = null,
NotifySequence sequenceType = NotifySequence.None,
float sequenceDelay = 0.3f,
bool clearSequence = false,
bool? newUnscaledTime = null,
RectTransform content = null,
Action onReturn = null)
{
if (IsTemplate)
{
Debug.LogWarning("Use the template clone, not the template itself: NotificationTemplate.Clone().Show(...), not NotificationTemplate.Show(...)");
}
if (clearSequence)
{
ClearSequence();
}
OnReturn = onReturn;
SequenceDelay = sequenceDelay;
oldShowAnimation = ShowAnimation;
oldHideAnimation = HideAnimation;
var rt = transform as RectTransform;
oldSize = rt.rect.size;
oldRotation = rt.localRotation;
SetMessage(message, null);
SetContent(content);
SetContainer(container);
if (newUnscaledTime != null)
{
UnscaledTime = (bool)newUnscaledTime;
}
if (customHideDelay != null)
{
HideDelay = (float)customHideDelay;
}
if (slideUpOnHide != null)
{
SlideUpOnHide = (bool)slideUpOnHide;
}
if (showAnimation != null)
{
ShowAnimation = showAnimation;
}
if (hideAnimation != null)
{
HideAnimation = hideAnimation;
}
if (sequenceType != NotifySequence.None)
{
NotifyManager.Add(this, sequenceType);
}
else
{
Display();
}
}
/// <summary>
/// Set message text.
/// </summary>
/// <param name="message">Message text.</param>
public virtual void SetMessage(string message)
{
NotifyInfo.SetInfo(message, null);
}
/// <summary>
/// Set message text.
/// </summary>
/// <param name="message">Message text.</param>
/// <param name="args">An object array that contains zero or more objects to message format.</param>
public virtual void SetMessage(string message, params object[] args)
{
NotifyInfo.SetInfo(message, args);
}
/// <summary>
/// Sets the content.
/// </summary>
/// <param name="content">Content.</param>
public virtual void SetContent(RectTransform content)
{
if (content == null)
{
return;
}
NotifyInfo.SetContent(content);
}
Action OnHideCallback;
/// <summary>
/// Display notification.
/// </summary>
/// <param name="onHideCallback">On hide callback.</param>
public override void Display(Action onHideCallback = null)
{
transform.SetAsLastSibling();
gameObject.SetActive(true);
OnHideCallback = onHideCallback;
if (ShowAnimation != null)
{
showCoroutine = ShowAnimation(this as TNotification);
StartCoroutine(showCoroutine);
}
else
{
showCoroutine = null;
}
if (HideDelay > 0.0f)
{
hideCoroutine = HideCoroutine();
StartCoroutine(hideCoroutine);
}
else
{
hideCoroutine = null;
}
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0401:Possible allocation of reference type enumerator", Justification = "Enumerator is reusable.")]
IEnumerator HideCoroutine()
{
yield return UtilitiesTime.Wait(HideDelay, UnscaledTime);
if (HideAnimation != null)
{
yield return StartCoroutine(HideAnimation(this as TNotification));
}
Hide();
}
/// <summary>
/// Hide notification.
/// </summary>
public override void Hide()
{
if (SlideUpOnHide)
{
var replacement = GetReplacement(this as TNotification);
var slide = Utilities.GetOrAddComponent<SlideUp>(replacement);
slide.UnscaledTime = UnscaledTime;
slide.Run();
}
if (OnHideCallback != null)
{
OnHideCallback();
}
Return();
}
/// <summary>
/// Return this instance to cache.
/// </summary>
public override void Return()
{
if (OnReturn != null)
{
OnReturn();
}
Buttons.Disable();
Templates.ToCache(this as TNotification);
ShowAnimation = oldShowAnimation;
HideAnimation = oldHideAnimation;
var rt = transform as RectTransform;
rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, oldSize.x);
rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, oldSize.y);
rt.localRotation = oldRotation;
var le = GetComponent<LayoutElement>();
if (le != null)
{
le.ignoreLayout = false;
}
OnReturn = null;
NotifyInfo.RestoreDefaultValues();
}
/// <summary>
/// Upgrade fields data to the latest version.
/// </summary>
public virtual void Upgrade()
{
#pragma warning disable 0618
if (notifyInfo == null)
{
notifyInfo = gameObject.AddComponent<NotifyInfoBase>();
Utilities.GetOrAddComponent(text, ref notifyInfo.MessageAdapter);
}
#pragma warning restore 0618
}
#if UNITY_EDITOR
/// <summary>
/// Update layout when parameters changed.
/// </summary>
protected virtual void OnValidate()
{
Compatibility.Upgrade(this);
}
#endif
#region IStylable implementation
/// <inheritdoc/>
public virtual bool SetStyle(Style style)
{
style.Notify.Background.ApplyTo(transform.Find("Background"));
if (NotifyInfo != null)
{
NotifyInfo.SetStyle(style);
}
if (HideButton != null)
{
style.ButtonClose.Background.ApplyTo(HideButton);
style.ButtonClose.Text.ApplyTo(HideButton.transform.Find("Text"));
}
if (buttonsPool != null)
{
buttonsPool.SetStyle(style.Dialog.Button);
}
else
{
for (int template_index = 0; template_index < ButtonsTemplates.Count; template_index++)
{
style.Dialog.Button.ApplyTo(ButtonsTemplates[template_index].gameObject);
}
}
return true;
}
/// <inheritdoc/>
public virtual bool GetStyle(Style style)
{
style.Notify.Background.GetFrom(transform.Find("Background"));
if (NotifyInfo != null)
{
NotifyInfo.GetStyle(style);
}
if (HideButton != null)
{
style.ButtonClose.Background.GetFrom(HideButton);
style.ButtonClose.Text.GetFrom(HideButton.transform.Find("Text"));
}
for (int template_index = 0; template_index < ButtonsTemplates.Count; template_index++)
{
style.Dialog.Button.GetFrom(ButtonsTemplates[template_index].gameObject);
}
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Notify/NotificationCustom.cs/0 | {
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namespace UIWidgets
{
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ProgressbarDeterminate.
/// </summary>
public class ProgressbarDeterminate : ProgressbarDeterminateBase, IUpgradeable
{
/// <summary>
/// The empty bar text.
/// </summary>
[SerializeField]
[HideInInspector]
[System.Obsolete("Replaced with EmptyBarTextAdapter.")]
public Text EmptyBarText;
/// <summary>
/// The full bar text.
/// </summary>
[SerializeField]
[HideInInspector]
[System.Obsolete("Replaced with FullBarTextAdapter.")]
public Text FullBarText;
/// <summary>
/// Upgrade this instance.
/// </summary>
public virtual void Upgrade()
{
#pragma warning disable 0612, 0618
Utilities.GetOrAddComponent(EmptyBarText, ref EmptyBarTextAdapter);
Utilities.GetOrAddComponent(FullBarText, ref FullBarTextAdapter);
#pragma warning restore 0612, 0618
}
#if UNITY_EDITOR
/// <summary>
/// Validate this instance.
/// </summary>
protected override void OnValidate()
{
base.OnValidate();
Compatibility.Upgrade(this);
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Progressbar/ProgressbarDeterminate.cs/0 | {
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namespace UIWidgets
{
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Snap grid support.
/// </summary>
public interface ISnapGridSupport
{
/// <summary>
/// Snap grids.
/// </summary>
List<SnapGridBase> SnapGrids
{
get;
set;
}
/// <summary>
/// Snap distance.
/// </summary>
Vector2 SnapDistance
{
get;
set;
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/ISnapGridSupport.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/ISnapGridSupport.cs",
"repo_id": "jynew",
"token_count": 161
} | 1,463 |
namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// Base class for the SnapGrid.
/// </summary>
public abstract partial class SnapGridBase : UIBehaviourConditional
{
/// <summary>
/// Point.
/// </summary>
public struct Point
{
/// <summary>
/// X.
/// </summary>
public float X;
/// <summary>
/// Y.
/// </summary>
public float Y;
/// <summary>
/// Point on the left side.
/// </summary>
public bool Left;
/// <summary>
/// Point on the right side.
/// </summary>
public bool Right;
/// <summary>
/// Point on the top side.
/// </summary>
public bool Top;
/// <summary>
/// Point on the bottom side.
/// </summary>
public bool Bottom;
/// <summary>
/// Initializes a new instance of the <see cref="Point"/> struct.
/// </summary>
/// <param name="x">X.</param>
/// <param name="y">Y.</param>
/// <param name="left">Point on the left side.</param>
/// <param name="top">Point on the top side.</param>
public Point(float x, float y, bool left, bool top)
{
X = x;
Y = y;
Left = left;
Top = top;
Right = !left;
Bottom = !top;
}
/// <summary>
/// Initializes a new instance of the <see cref="Point"/> struct.
/// </summary>
/// <param name="target">Target.</param>
/// <param name="snapGrid">Snap grid.</param>
/// <param name="left">Point on the left side.</param>
/// <param name="top">Point on the top side.</param>
public Point(RectTransform target, SnapGridBase snapGrid, bool left, bool top)
{
var grid_rt = snapGrid.RectTransform;
var angle = 360f - (target.rotation.eulerAngles.z - grid_rt.rotation.eulerAngles.z);
if (angle >= 360f)
{
angle -= 360f;
}
else if (angle <= -360f)
{
angle += 360f;
}
var angle_rad = angle * Mathf.Deg2Rad;
var size = target.rect.size;
var target_scale = target.lossyScale;
var grid_scale = grid_rt.lossyScale;
size.x *= target_scale.x / grid_scale.x;
size.y *= target_scale.y / grid_scale.y;
var sin = Mathf.Sin(angle_rad);
var cos = Mathf.Cos(angle_rad);
var pivot = new Vector2(left ? 0f : 1f, top ? 1f : 0f) - target.pivot;
var dx = (size.x * pivot.x * cos) + (size.y * pivot.y * sin);
var dy = (size.y * pivot.y * cos) - (size.x * pivot.x * sin);
var position = target.position;
X = (position.x / target_scale.x) + dx;
Y = (position.y / target_scale.y) + dy;
Left = left;
Top = top;
Right = !left;
Bottom = !top;
}
/// <summary>
/// Converts this instance to the string.
/// </summary>
/// <returns>String.</returns>
public override string ToString()
{
var args = new object[] { X.ToString(), Y.ToString(), Left.ToString(), Top.ToString(), };
return string.Format("X: {0}; Y: {1}; left: {2}; top: {3}", args);
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGridBase.Point.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine.Events;
/// <summary>
/// Submit event.
/// </summary>
[Serializable]
public class SubmitEventFloat : UnityEvent<float>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Spinner/Event/SubmitEventFloat.cs/0 | {
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"repo_id": "jynew",
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
/// <summary>
/// Style for drop indicator.
/// </summary>
[Serializable]
public class StyleConnector : IStyleDefaultValues
{
/// <summary>
/// Style for the image.
/// </summary>
[SerializeField]
public Sprite Sprite;
/// <summary>
/// Style for the image.
/// </summary>
[SerializeField]
public Color Color = Color.white;
/// <summary>
/// Style for the image.
/// </summary>
[SerializeField]
public Material Material;
#if UNITY_EDITOR
/// <inheritdoc/>
public void SetDefaultValues()
{
// nothing required
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Collections/StyleConnector.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
/// <summary>
/// Style for the notification.
/// </summary>
[Serializable]
public class StyleNotify : IStyleDefaultValues
{
/// <summary>
/// The background.
/// </summary>
public StyleImage Background;
/// <summary>
/// The text.
/// </summary>
public StyleText Text;
#if UNITY_EDITOR
/// <inheritdoc/>
public void SetDefaultValues()
{
Background.SetDefaultValues();
Text.SetDefaultValues();
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Dialogs/StyleNotify.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
/// <summary>
/// Style for the centered slider.
/// </summary>
[Serializable]
public class StyleCenteredSlider : IStyleDefaultValues
{
/// <summary>
/// Style for the background.
/// </summary>
[SerializeField]
public StyleImage Background;
/// <summary>
/// Style for the usable range.
/// </summary>
[SerializeField]
public StyleImage UsableRange;
/// <summary>
/// Style for the fill.
/// </summary>
[SerializeField]
public StyleImage Fill;
/// <summary>
/// Style for the handle.
/// </summary>
[SerializeField]
public StyleImage Handle;
#if UNITY_EDITOR
/// <inheritdoc/>
public void SetDefaultValues()
{
Background.SetDefaultValues();
UsableRange.SetDefaultValues();
Fill.SetDefaultValues();
Handle.SetDefaultValues();
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleCenteredSlider.cs/0 | {
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"repo_id": "jynew",
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namespace UIWidgets.Styles
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style support for the button.
/// </summary>
public class StyleSupportButton : MonoBehaviour, IStylable
{
/// <summary>
/// The background.
/// </summary>
[SerializeField]
public Image Background;
/// <summary>
/// The mask.
/// </summary>
[SerializeField]
public Image Mask;
/// <summary>
/// The border.
/// </summary>
[SerializeField]
public Image Border;
/// <summary>
/// The text.
/// </summary>
[SerializeField]
public GameObject Text;
/// <summary>
/// The image.
/// </summary>
[SerializeField]
public Image Image;
#region IStylable implementation
/// <inheritdoc/>
public virtual bool SetStyle(Style style)
{
style.ButtonSmall.ApplyTo(this);
return true;
}
/// <inheritdoc/>
public virtual bool GetStyle(Style style)
{
style.ButtonSmall.GetFrom(this);
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleSupportButton.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style for the InputField.
/// </summary>
[Serializable]
public class StyleInputField : IStyleDefaultValues
{
/// <summary>
/// Style for the background.
/// </summary>
[SerializeField]
public StyleImage Background;
/// <summary>
/// Style for the text.
/// </summary>
[SerializeField]
public StyleText Text;
/// <summary>
/// Style for the placeholder.
/// </summary>
[SerializeField]
public StyleText Placeholder;
/// <summary>
/// Apply style to the specified InputField.
/// </summary>
/// <param name="component">InputField.</param>
public virtual void ApplyTo(InputField component)
{
if (component == null)
{
return;
}
Background.ApplyTo(component);
Text.ApplyTo(component.textComponent);
if (component.placeholder != null)
{
Placeholder.ApplyTo(component.placeholder.gameObject);
}
}
/// <summary>
/// Apply style to the specified InputField.
/// </summary>
/// <param name="component">InputField.</param>
public virtual void ApplyTo(InputFieldAdapter component)
{
if (component == null)
{
return;
}
Background.ApplyTo(component);
if (component.textComponent != null)
{
Text.ApplyTo(component.textComponent.gameObject);
}
if (component.placeholder != null)
{
Placeholder.ApplyTo(component.placeholder.gameObject);
}
}
#if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER)
/// <summary>
/// Apply style to the specified InputField.
/// </summary>
/// <param name="component">Slider.</param>
public virtual void ApplyTo(TMPro.TMP_InputField component)
{
if (component == null)
{
return;
}
Background.ApplyTo(component);
Text.ApplyTo(component.textComponent.gameObject);
if (component.placeholder != null)
{
Placeholder.ApplyTo(component.placeholder.gameObject);
}
}
#endif
/// <summary>
/// Set style options from the specified InputField.
/// </summary>
/// <param name="component">InputField.</param>
public virtual void GetFrom(InputField component)
{
if (component == null)
{
return;
}
Background.GetFrom(component);
Text.GetFrom(component.textComponent);
if (component.placeholder != null)
{
Placeholder.GetFrom(component.placeholder.gameObject);
}
}
/// <summary>
/// Set style options from the specified InputFieldAdapter.
/// </summary>
/// <param name="component">InputFieldAdapter.</param>
public virtual void GetFrom(InputFieldAdapter component)
{
if (component == null)
{
return;
}
Background.GetFrom(component);
if (component.textComponent != null)
{
Text.GetFrom(component.textComponent.gameObject);
}
if (component.placeholder != null)
{
Placeholder.GetFrom(component.placeholder.gameObject);
}
}
#if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER)
/// <summary>
/// Set style options from the specified TMP_InputField.
/// </summary>
/// <param name="component">TMP_InputField.</param>
public virtual void GetFrom(TMPro.TMP_InputField component)
{
if (component == null)
{
return;
}
Background.GetFrom(component);
Text.GetFrom(component.textComponent.gameObject);
if (component.placeholder != null)
{
Placeholder.GetFrom(component.placeholder.gameObject);
}
}
#endif
#if UNITY_EDITOR
/// <inheritdoc/>
public void SetDefaultValues()
{
Background.SetDefaultValues();
Text.SetDefaultValues();
Placeholder.SetDefaultValues();
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleInputField.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleInputField.cs",
"repo_id": "jynew",
"token_count": 1382
} | 1,474 |
namespace UIWidgets.Styles
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style for the text.
/// </summary>
[Serializable]
public class StyleText : IStyleDefaultValues
{
/// <summary>
/// Is should change font?
/// </summary>
[SerializeField]
[Header("Character")]
public bool ChangeFont = true;
/// <summary>
/// The font.
/// </summary>
[SerializeField]
public Font Font;
/// <summary>
/// The TMPro font.
/// </summary>
[SerializeField]
#if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER)
public TMPro.TMP_FontAsset FontTMPro;
#elif UIWIDGETS_TMPRO_SUPPORT
public TMPro.TextMeshProFont FontTMPro;
#else
public ScriptableObject FontTMPro;
#endif
/// <summary>
/// Is should change font style?
/// </summary>
[SerializeField]
public bool ChangeFontStyle = false;
/// <summary>
/// The font style.
/// </summary>
[SerializeField]
public FontStyle FontStyle = FontStyle.Normal;
/// <summary>
/// Is should change size?
/// </summary>
[SerializeField]
public bool ChangeSize = false;
/// <summary>
/// The size.
/// </summary>
[SerializeField]
public int Size = 18;
/// <summary>
/// Is should change line spacing?
/// </summary>
[SerializeField]
public bool ChangeLineSpacing = false;
/// <summary>
/// The line spacing.
/// </summary>
[SerializeField]
public int LineSpacing = 1;
/// <summary>
/// Is should change rich text?
/// </summary>
[SerializeField]
public bool ChangeRichText = false;
/// <summary>
/// The rich text.
/// </summary>
[SerializeField]
public bool RichText = true;
/// <summary>
/// Is should change alignment?
/// </summary>
[Header("Paragraph")]
[SerializeField]
public bool ChangeAlignment = false;
/// <summary>
/// The alignment.
/// </summary>
[SerializeField]
public TextAnchor Alignment = TextAnchor.UpperLeft;
/// <summary>
/// Is should change horizontal overflow?
/// </summary>
[SerializeField]
public bool ChangeHorizontalOverflow = false;
/// <summary>
/// The horizontal overflow.
/// </summary>
[SerializeField]
public HorizontalWrapMode HorizontalOverflow = HorizontalWrapMode.Wrap;
/// <summary>
/// Is should change vertical overflow?
/// </summary>
[SerializeField]
public bool ChangeVerticalOverflow = false;
/// <summary>
/// The vertical overflow.
/// </summary>
[SerializeField]
public VerticalWrapMode VerticalOverflow = VerticalWrapMode.Truncate;
/// <summary>
/// Is should change best fit?
/// </summary>
[SerializeField]
public bool ChangeBestFit = false;
/// <summary>
/// The best fit.
/// </summary>
[SerializeField]
public bool BestFit = false;
/// <summary>
/// The minimum size.
/// </summary>
[SerializeField]
public int MinSize = 10;
/// <summary>
/// The size of the max.
/// </summary>
[SerializeField]
public int MaxSize = 40;
/// <summary>
/// Is should change color?
/// </summary>
[Header("Other")]
[SerializeField]
public bool ChangeColor = true;
/// <summary>
/// The color.
/// </summary>
[SerializeField]
public Color Color = new Color32(255, 215, 115, 255);
/// <summary>
/// Is should change material?
/// </summary>
[SerializeField]
public bool ChangeMaterial = false;
/// <summary>
/// The material.
/// </summary>
[SerializeField]
public Material Material = null;
/// <summary>
/// Apply style to the specified gameobject.
/// </summary>
/// <param name="go">Gameobject.</param>
/// <param name="isInputField">Is gameobject belongs to the InputField component?</param>
public virtual void ApplyTo(GameObject go, bool isInputField = false)
{
if (go != null)
{
ApplyTo(go.GetComponent<Text>(), isInputField);
}
Style.TMProSupport(this, go);
}
/// <summary>
/// Apply style to the specified component.
/// </summary>
/// <param name="transform">Transform.</param>
/// <param name="isInputField">Is transform belongs to the InputField component?</param>
public virtual void ApplyTo(Transform transform, bool isInputField = false)
{
if (transform != null)
{
ApplyTo(transform.gameObject, isInputField);
}
}
/// <summary>
/// Apply style to the specified InputField.
/// </summary>
/// <param name="component">InputField.</param>
public virtual void ApplyTo(InputField component)
{
if (component != null)
{
ApplyTo(component.textComponent, true);
if (component.placeholder != null)
{
ApplyTo(component.placeholder.gameObject, true);
}
}
}
/// <summary>
/// Apply style to the specified Text component.
/// </summary>
/// <param name="component">Text.</param>
/// <param name="isInputField">Is text belongs to the InputField component?</param>
public virtual void ApplyTo(Text component, bool isInputField = false)
{
if (component == null)
{
return;
}
if (ChangeFont && (Font != null))
{
component.font = Font;
}
if (ChangeFontStyle)
{
component.fontStyle = FontStyle;
}
if (ChangeSize)
{
component.fontSize = Size;
}
if (ChangeLineSpacing)
{
component.lineSpacing = LineSpacing;
}
if (ChangeRichText && (!isInputField))
{
component.supportRichText = RichText;
}
if (ChangeAlignment)
{
component.alignment = Alignment;
}
if (ChangeHorizontalOverflow)
{
component.horizontalOverflow = HorizontalOverflow;
}
if (ChangeVerticalOverflow)
{
component.verticalOverflow = VerticalOverflow;
}
if (ChangeBestFit && (!isInputField))
{
component.resizeTextForBestFit = BestFit;
component.resizeTextMinSize = MinSize;
component.resizeTextMaxSize = MaxSize;
}
if (ChangeColor)
{
component.color = Color;
}
if (ChangeMaterial)
{
component.material = Material;
}
component.SetAllDirty();
}
/// <summary>
/// Set style options from the specified gameobject.
/// </summary>
/// <param name="go">Gameobject.</param>
/// <param name="isInputField">Is gameobject belongs to the InputField component?</param>
public virtual void GetFrom(GameObject go, bool isInputField = false)
{
if (go != null)
{
GetFrom(go.GetComponent<Text>(), isInputField);
}
Style.TMProSupportGetFrom(this, go);
}
/// <summary>
/// Set style options from the specified component.
/// </summary>
/// <param name="transform">Transform.</param>
/// <param name="isInputField">Is transform belongs to the InputField component?</param>
public virtual void GetFrom(Transform transform, bool isInputField = false)
{
if (transform != null)
{
GetFrom(transform.gameObject, isInputField);
}
}
/// <summary>
/// Set style options from the specified InputField.
/// </summary>
/// <param name="component">InputField.</param>
public virtual void GetFrom(InputField component)
{
if (component != null)
{
GetFrom(component.textComponent, true);
if (component.placeholder != null)
{
GetFrom(component.placeholder.gameObject, true);
}
}
}
/// <summary>
/// Set style options from the specified Text component.
/// </summary>
/// <param name="component">Text.</param>
/// <param name="isInputField">Is text belongs to the InputField component?</param>
public virtual void GetFrom(Text component, bool isInputField = false)
{
if (component == null)
{
return;
}
Style.SetValue(component.font, ref Font);
ChangeFont = Font != null;
FontStyle = component.fontStyle;
ChangeFontStyle = true;
Size = component.fontSize;
ChangeSize = true;
LineSpacing = Mathf.RoundToInt(component.lineSpacing);
ChangeLineSpacing = true;
if (!isInputField)
{
RichText = component.supportRichText;
ChangeRichText = true;
}
Alignment = component.alignment;
ChangeAlignment = true;
HorizontalOverflow = component.horizontalOverflow;
ChangeHorizontalOverflow = true;
VerticalOverflow = component.verticalOverflow;
ChangeVerticalOverflow = true;
if (!isInputField)
{
BestFit = component.resizeTextForBestFit;
MinSize = component.resizeTextMinSize;
MaxSize = component.resizeTextMaxSize;
ChangeBestFit = true;
}
Color = component.color;
ChangeColor = true;
Style.SetValue(component.material, ref Material);
ChangeMaterial = true;
}
/// <summary>
/// Clone this instance.
/// </summary>
/// <returns>Copy of the object.</returns>
public StyleText Clone()
{
return (StyleText)MemberwiseClone();
}
#if UNITY_EDITOR
/// <inheritdoc/>
public void SetDefaultValues()
{
if (Font == null)
{
Font = Resources.GetBuiltinResource<Font>("Arial.ttf");
}
if (FontTMPro == null)
{
#if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER)
FontTMPro = Resources.Load<TMPro.TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
#elif UIWIDGETS_TMPRO_SUPPORT
FontTMPro = Resources.Load<TMPro.TextMeshProFont>("Fonts & Materials/ARIAL SDF");
#else
FontTMPro = Resources.Load<ScriptableObject>("ARIAL SDF");
#endif
}
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleText.cs/0 | {
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"repo_id": "jynew",
"token_count": 3450
} | 1,475 |
namespace UIWidgets
{
/// <summary>
/// Aliast for TableHeaderCell.
/// </summary>
[System.Obsolete("Renamed to TableHeaderCell.")]
public class ResizableHeaderCell : TableHeaderCell
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Table/ResizableHeaderCell.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Text proxy interface.
/// </summary>
public interface ITextProxy
{
/// <summary>
/// Gameobject.
/// </summary>
GameObject GameObject
{
get;
}
/// <summary>
/// Graphic component.
/// </summary>
Graphic Graphic
{
get;
}
/// <summary>
/// Text.
/// </summary>
string text
{
get;
set;
}
/// <summary>
/// Color.
/// </summary>
Color color
{
get;
set;
}
/// <summary>
/// Font size.
/// </summary>
float fontSize
{
get;
set;
}
/// <summary>
/// Font style.
/// </summary>
FontStyle fontStyle
{
get;
set;
}
/// <summary>
/// Bold.
/// </summary>
bool Bold
{
get;
set;
}
/// <summary>
/// Italic.
/// </summary>
bool Italic
{
get;
set;
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Text/ITextProxy.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Text/ITextProxy.cs",
"repo_id": "jynew",
"token_count": 419
} | 1,479 |
#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the ValueMin of a CenteredSliderVertical depending on the System.Int32 data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] CenteredSliderVertical ValueMin Setter")]
public class CenteredSliderVerticalValueMinSetter : ComponentSingleSetter<UIWidgets.CenteredSliderVertical, int>
{
/// <inheritdoc />
protected override void UpdateTargetValue(UIWidgets.CenteredSliderVertical target, int value)
{
target.ValueMin = value;
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalValueMinSetter.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalValueMinSetter.cs",
"repo_id": "jynew",
"token_count": 219
} | 1,480 |
#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the MinValue of a CircularSliderFloat depending on the System.Single data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] CircularSliderFloat MinValue Setter")]
public class CircularSliderFloatMinValueSetter : ComponentSingleSetter<UIWidgets.CircularSliderFloat, System.Single>
{
/// <inheritdoc />
protected override void UpdateTargetValue(UIWidgets.CircularSliderFloat target, System.Single value)
{
target.MinValue = value;
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CircularSlider/Float/CircularSliderFloatMinValueSetter.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CircularSlider/Float/CircularSliderFloatMinValueSetter.cs",
"repo_id": "jynew",
"token_count": 217
} | 1,481 |
#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the Color of a ColorPicker depending on the UnityEngine.Color data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] ColorPicker Color Setter")]
public class ColorPickerColorSetter : ComponentSingleSetter<UIWidgets.ColorPicker, UnityEngine.Color>
{
/// <inheritdoc />
protected override void UpdateTargetValue(UIWidgets.ColorPicker target, UnityEngine.Color value)
{
target.Color = value;
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ColorPicker/ColorPickerColorSetter.cs/0 | {
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"repo_id": "jynew",
"token_count": 206
} | 1,482 |
#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the SelectedNodes of a DirectoryTreeView depending on the System.Collections.Generic.List{UIWidgets.TreeNode{UIWidgets.FileSystemEntry}} data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] DirectoryTreeView SelectedNodes Setter")]
public class DirectoryTreeViewSelectedNodesSetter : ComponentSingleSetter<UIWidgets.DirectoryTreeView, System.Collections.Generic.List<UIWidgets.TreeNode<UIWidgets.FileSystemEntry>>>
{
/// <inheritdoc />
protected override void UpdateTargetValue(UIWidgets.DirectoryTreeView target, System.Collections.Generic.List<UIWidgets.TreeNode<UIWidgets.FileSystemEntry>> value)
{
target.SelectedNodes = value;
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/IO/DirectoryTreeView/DirectoryTreeViewSelectedNodesSetter.cs/0 | {
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"token_count": 281
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Providers.Getters;
using UnityEngine;
/// <summary>
/// Provides the SelectedItem of an ListViewHeight.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] ListViewHeight SelectedItem Provider")]
public class ListViewHeightSelectedItemProvider : ComponentDataProvider<UIWidgets.ListViewHeight, string>
{
/// <inheritdoc />
protected override void AddListener(UIWidgets.ListViewHeight target)
{
target.OnSelectString.AddListener(OnSelectStringListViewHeight);
target.OnDeselectString.AddListener(OnDeselectStringListViewHeight);
}
/// <inheritdoc />
protected override string GetValue(UIWidgets.ListViewHeight target)
{
return target.SelectedItem;
}
/// <inheritdoc />
protected override void RemoveListener(UIWidgets.ListViewHeight target)
{
target.OnSelectString.RemoveListener(OnSelectStringListViewHeight);
target.OnDeselectString.RemoveListener(OnDeselectStringListViewHeight);
}
void OnSelectStringListViewHeight(int arg0, string arg1)
{
OnTargetValueChanged();
}
void OnDeselectStringListViewHeight(int arg0, string arg1)
{
OnTargetValueChanged();
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewHeight/ListViewHeightSelectedItemProvider.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Observers;
/// <summary>
/// Observes value changes of the ValueMax of an RangeSlider.
/// </summary>
public class RangeSliderValueMaxObserver : ComponentDataObserver<UIWidgets.RangeSlider, int>
{
/// <inheritdoc />
protected override void AddListener(UIWidgets.RangeSlider target)
{
target.OnValuesChanged.AddListener(OnValuesChangedRangeSlider);
}
/// <inheritdoc />
protected override int GetValue(UIWidgets.RangeSlider target)
{
return target.ValueMax;
}
/// <inheritdoc />
protected override void RemoveListener(UIWidgets.RangeSlider target)
{
target.OnValuesChanged.RemoveListener(OnValuesChangedRangeSlider);
}
void OnValuesChangedRangeSlider(int arg0, int arg1)
{
OnTargetValueChanged();
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderValueMaxObserver.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Observers;
/// <summary>
/// Observes value changes of the IsOn of an Switch.
/// </summary>
public class SwitchIsOnObserver : ComponentDataObserver<UIWidgets.Switch, bool>
{
/// <inheritdoc />
protected override void AddListener(UIWidgets.Switch target)
{
target.OnValueChanged.AddListener(OnValueChangedSwitch);
}
/// <inheritdoc />
protected override bool GetValue(UIWidgets.Switch target)
{
return target.IsOn;
}
/// <inheritdoc />
protected override void RemoveListener(UIWidgets.Switch target)
{
target.OnValueChanged.RemoveListener(OnValueChangedSwitch);
}
void OnValueChangedSwitch(bool arg0)
{
OnTargetValueChanged();
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Switch/SwitchIsOnObserver.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Providers.Getters;
using UnityEngine;
/// <summary>
/// Provides the SelectedNode of an TreeView.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] TreeView SelectedNode Provider")]
public class TreeViewSelectedNodeProvider : ComponentDataProvider<UIWidgets.TreeView, UIWidgets.TreeNode<UIWidgets.TreeViewItem>>
{
/// <inheritdoc />
protected override void AddListener(UIWidgets.TreeView target)
{
target.NodeSelected.AddListener(NodeSelectedTreeView);
target.NodeDeselected.AddListener(NodeDeselectedTreeView);
}
/// <inheritdoc />
protected override UIWidgets.TreeNode<UIWidgets.TreeViewItem> GetValue(UIWidgets.TreeView target)
{
return target.SelectedNode;
}
/// <inheritdoc />
protected override void RemoveListener(UIWidgets.TreeView target)
{
target.NodeSelected.RemoveListener(NodeSelectedTreeView);
target.NodeDeselected.RemoveListener(NodeDeselectedTreeView);
}
void NodeSelectedTreeView(UIWidgets.TreeNode<UIWidgets.TreeViewItem> arg0)
{
OnTargetValueChanged();
}
void NodeDeselectedTreeView(UIWidgets.TreeNode<UIWidgets.TreeViewItem> arg0)
{
OnTargetValueChanged();
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/TreeView/TreeViewSelectedNodeProvider.cs/0 | {
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#if UIWIDGETS_TMPRO_SUPPORT
namespace UIWidgets.TMProSupport
{
using TMPro;
using UIWidgets;
using UnityEngine;
/// <summary>
/// PickerBool.
/// </summary>
public class PickerBoolTMPro : PickerBool
{
/// <summary>
/// Message.
/// </summary>
[SerializeField]
[HideInInspector]
[System.Obsolete("Replaced with MessageAdapter.")]
protected TextMeshProUGUI MessageTMPro;
/// <summary>
/// Upgrade this instance.
/// </summary>
public override void Upgrade()
{
#pragma warning disable 0612, 0618
Utilities.GetOrAddComponent(MessageTMPro, ref MessageAdapter);
#pragma warning restore 0612, 0618
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/Dialog/PickerBoolTMPro.cs/0 | {
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#if UIWIDGETS_TMPRO_SUPPORT
namespace UIWidgets.TMProSupport
{
using TMPro;
using UIWidgets;
using UnityEngine;
/// <summary>
/// TreeView component TMPro.
/// </summary>
public class TreeViewComponentTMPro : TreeViewComponent
{
/// <summary>
/// Text.
/// </summary>
[SerializeField]
[HideInInspector]
[System.Obsolete("Replaced with TextAdapter.")]
public TextMeshProUGUI TextTMPro;
/// <summary>
/// Upgrade this instance.
/// </summary>
public override void Upgrade()
{
#pragma warning disable 0612, 0618
Utilities.GetOrAddComponent(TextTMPro, ref TextAdapter);
#pragma warning restore 0612, 0618
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/TreeView/TreeViewComponentTMPro.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/TreeView/TreeViewComponentTMPro.cs",
"repo_id": "jynew",
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namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// TileView ScrollRect fitter. Resize ScrollRect to fit whole number of items.
/// </summary>
[RequireComponent(typeof(ListViewBase))]
public class TileViewScrollRectFitter : MonoBehaviour
{
ListViewBase tileView;
/// <summary>
/// Gets the TileView.
/// </summary>
/// <value>The TileView.</value>
public ListViewBase TileView
{
get
{
if (tileView == null)
{
tileView = GetComponent<ListViewBase>();
}
return tileView;
}
}
bool isInited;
/// <summary>
/// The base size delta.
/// </summary>
protected Vector2 BaseSizeDelta;
/// <summary>
/// The resize listener.
/// </summary>
protected ResizeListener ResizeListener;
/// <summary>
/// Start this instance.
/// </summary>
public virtual void Start()
{
Init();
}
/// <summary>
/// Init this instance.
/// </summary>
public virtual void Init()
{
if (isInited)
{
return;
}
isInited = true;
var scrollRect = TileView.GetScrollRect();
if (scrollRect != null)
{
ResizeListener = Utilities.GetOrAddComponent<ResizeListener>(scrollRect);
BaseSizeDelta = (scrollRect.transform as RectTransform).sizeDelta;
ApplyFitter();
}
}
/// <summary>
/// Add resize listener.
/// </summary>
protected void ResizeListenerOn()
{
ResizeListener.OnResizeNextFrame.AddListener(ApplyFitter);
}
/// <summary>
/// Remove resize listener.
/// </summary>
protected void ResizeListenerOff()
{
ResizeListener.OnResizeNextFrame.RemoveListener(ApplyFitter);
}
/// <summary>
/// Applies the fitter.
/// </summary>
public virtual void ApplyFitter()
{
ResizeListenerOff();
var spacing_x = TileView.GetItemSpacingX();
var spacing_y = TileView.GetItemSpacingY();
var scrollRect = TileView.GetScrollRect();
var scrollRectTransform = scrollRect.transform as RectTransform;
var size = scrollRectTransform.rect.size;
var margin = TileView.GetLayoutMargin();
size += BaseSizeDelta - scrollRectTransform.sizeDelta;
size.x -= margin.x + margin.y;
size.y -= margin.z + margin.w;
var item_width = TileView.GetDefaultItemWidth();
var items_in_row = Mathf.Max(1, Mathf.FloorToInt((size.x + spacing_x) / (item_width + spacing_x)));
var required_width = (items_in_row * (item_width + spacing_x)) - spacing_x + margin.x + margin.y;
if (size.x != required_width)
{
scrollRectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, required_width);
}
var item_height = TileView.GetDefaultItemHeight();
var items_in_column = Mathf.Max(1, Mathf.FloorToInt((size.y + spacing_y) / (item_height + spacing_y)));
var required_height = (items_in_column * (item_height + spacing_y)) - spacing_y + margin.z;
if (size.y != required_height)
{
scrollRectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, required_height);
}
ResizeListenerOn();
}
/// <summary>
/// This function is called when the MonoBehaviour will be destroyed.
/// </summary>
public virtual void OnDestroy()
{
if (ResizeListener != null)
{
ResizeListenerOff();
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TileView/TileViewScrollRectFitter.cs/0 | {
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"repo_id": "jynew",
"token_count": 1209
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