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using UnityEngine;
namespace AndroidAuxiliary.Plugins.Auxiliary.AndroidBridge
{
/// <summary>
/// 这是aar包中对应部分的回调函数的代理接口的Unity实现
/// </summary>
public class DirectoryReceiveCallback : AndroidJavaProxy
{
private readonly AndroidTools.DirectoryPickCallback _callback;
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// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2018/07/13
#if true && (UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER
using System;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening.Core;
using DG.Tweening.Core.Enums;
#pragma warning disable 1591
namespace DG.Tweening
{
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using UnityEditor;
using UnityEngine;
namespace ThreeEyedGames
{
public class DecalUtilityWindow : EditorWindow
{
protected GameObject _instance = null;
[MenuItem("Window/Decalicious Utility")]
static void Init()
{
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// Decal Shader: Deferred
// Three Eyed Games
// Based on: Kim, Pope: Screen Space Decals in Warhammer 40,000: Space Marine. SIGGRAPH 2012.
// http://www.popekim.com/2012/10/siggraph-2012-screen-space-decals-in.html
Shader "Decalicious/Deferred Decal"
{
Properties
{
_MaskTex("Mask", 2D) = "white" {}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
* Displays an info message in the inspector.
* Only available in the Editor.
*/
public class ES3InspectorInfo : MonoBehaviour
{
#if UNITY_EDITOR
public string message = "";
public void SetMessage(string message)
{
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using System.IO;
namespace ES3Internal
{
public enum ES3FileMode {Read, Write, Append}
public class ES3FileStream : FileStream
{
private bool isDisposed = false;
public ES3FileStream( string path, ES3FileMode fileMode, int bufferSize, bool useAsync)
: base( GetPath(path, fileMode), GetFileMode(fileMode), ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Streams/ES3FileStream.cs/0 | {
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using System;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public abstract class ES3CollectionType : ES3Type
{
public ES3Type elementType;
/*protected ES3Reflection.ES3ReflectedMethod readMethod = null;
protected ES3Refl... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Collection Types/ES3CollectionType.cs/0 | {
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using System;
using System.ComponentModel;
namespace ES3Internal
{
public class ES3Member
{
public string name;
public Type type;
public bool isProperty;
public ES3Reflection.ES3ReflectedMember reflectedMember;
public bool useReflection = false;
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using System;
using System.Collections.Generic;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_ES3Ref : ES3Type
{
public static ES3Type Instance = new ES3Type_ES3Ref();
public ES3Type_ES3Ref() : base(typeof(long))
{
isPrimitive = true;
Instance = this;
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_enum : ES3Type
{
public static ES3Type Instance = null;
private Type underlyingType = null;
public ES3Type_enum(Type type) : base(type)
{
isPrimitive = true;
isEnum = true;
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_uint : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_uint() : base(typeof(uint))
{
isPrimitive = true;
Instance = this;
}
public override void Write(object obj, ES3Writer ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Primitive Types/ES3Type_uint.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// ListViewCustomHeight editor.
/// </summary>
public class ListViewCustomHeightEditor : ListViewCustomEditor
{
/// <summary>
/// Initializes a new instance of the <see cref="ListViewCustomHeightEditor"/> class.
/// Constructo... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ListView/ListViewCustomHeightEditor.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets
{
using UnityEditor;
using UnityEngine;
/// <summary>
/// TreeView.DataSource editor.
/// </summary>
[CustomEditor(typeof(TreeViewDataSource), true)]
public class TreeViewDataSourceEditor : UIWidgetsMonoEditor
{
/// <summary>
/// Open editor window.
/// </summary>
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ListView/TreeViewDataSourceEditor.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UnityEditor;
/// <summary>
/// SpinnerFloat editor.
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(SpinnerFloat), true)]
public class SpinnerFloatEditor : UIWidgetsMonoEditor
{
readonly Dictionary<st... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/SpinnerFloatEditor.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets
{
using System.Collections.Generic;
using UnityEditor;
/// <summary>
/// TableHeader editor.
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(TableHeader), true)]
public class TableHeaderEditor : OrderedEditor
{
/// <summary>
/// Initializes a new instance... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/TableHeaderEditor.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections;
using UnityEngine;
/// <summary>
/// Accordion arrow animation.
/// </summary>
[RequireComponent(typeof(Accordion))]
public class AccordionArrowAnimation : MonoBehaviour
{
Accordion accordion;
/// <summary>
/// Accordion.
/// </summary>
protec... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Accordion/AccordionArrowAnimation.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
/// <summary>
/// DialogTreeViewInputHelper
/// </summary>
public class DialogTreeViewInputHelper : MonoBehaviour
{
/// <summary>
/// TreeView.
/// </summary>
[SerializeField]
public TreeView Folders... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Dialog/DialogTreeViewInputHelper.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// Drag gameobject to terrain.
/// Required PhysicsRaycaster on camera.
/// </summary>
public class DragGameObject2Terrain : DragSupport<GameObject>
{
/// <summary>
/// Prefab.
/// </summary>
[SerializeFiel... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Drag-and-Drop/Terrain/DragGameObject2Terrain.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// GroupedListViewComponent.
/// </summary>
public class GroupedListViewComponent : ListViewItem, IViewData<IGroupedListItem>
{
/// <summary>
/// Item.
/// </summary>
protected IGroupedListItem Item;
/// <summary>
/// Set data.
/// </... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/GroupedListViewComponent.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UnityEngine;
/// <summary>
/// Test SimpleGroupedListView.
/// </summary>
public class TestSimpleGroupedListView : MonoBehaviour
{
/// <summary>
/// File with test data.
/// </summary>
[SerializeField]
protected TextAsset sourceFile;
/// <summary>... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/Simple/TestSimpleGroupedListView.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections;
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test shared templates.
/// </summary>
public class TestListViewSharedTemplates : MonoBehaviour
{
/// <summary>
/// ListViews.
/// </summary>
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namespace UIWidgets.Examples.Shops
{
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Harbor shop.
/// </summary>
public class HarborShop : MonoBehaviour, IUpgradeable
{
Trader Harbor;
/// <summary>
/// Trad... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/HarborShop/HarborShop.cs/0 | {
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