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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
True | dylancromwell | null | This is absolutely fantastic work, along similar lines to something I've been working on. Having evolved your quadrupeds through many generations and studied the algorithm, it appears that the "plateau" we're encountering could be addressed by looking at these key areas:
Our success criteria cannot simply be distance ... | null | 0 | 1318119578 | False | 0 | c2py2be | t3_kucjn | null | t1_c2py2be | t3_kucjn | null | 1427705120 | 1 | t5_2fwo | null | null | null |
True | vytah | null | I've been programming in C++ for years and I still keep discovering new syntax. That says it all.
And because they created C++11, my journey will not end soon. | null | 0 | 1318119735 | False | 0 | c2py2wo | t3_l4p6z | null | t1_c2py2wo | t1_c2pu3gs | null | 1427705127 | 1 | t5_2fwo | null | null | null |
True | yogthos | null | I think people misunderstood the point I was making. What I meant is that WebGL makes OpenGL accessible to the masses, the barrier to entry is incredibly low, and it runs on practically every platform. If WebGL caught on, then there would be a huge number of people familiar with the basic OpenGL usage, and it would pro... | null | 0 | 1318119815 | False | 0 | c2py36x | t3_l579f | null | t1_c2py36x | t1_c2px4uz | null | 1427705130 | 1 | t5_2fwo | null | null | null |
True | yogthos | null | None of the issues are insurmountable however, and equally present in Silverlight, yet nobody seems to be overly concerned with that. | null | 0 | 1318119943 | False | 0 | c2py3nv | t3_l579f | null | t1_c2py3nv | t1_c2pwzq8 | null | 1427705136 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | "Hypermedia APIs" is gaining a little bit of steam.
EDIT: Oh wait, I was thinking the other way: we leave 'RESTful' to the 'not-REST' services and coin a new term for REST. Seems simpler. | null | 0 | 1318120019 | True | 0 | c2py3yh | t3_l4l3n | null | t1_c2py3yh | t1_c2pq3cl | null | 1427705140 | 2 | t5_2fwo | null | null | null |
True | Peaker | null | I dislike how private implementation details are listed right next to the exposed interface...
I want a clean interface-only file.
In C, I mostly achieve this by hiding must-export details in a foo_private.h file, and #include'ing it from the interface header file. | null | 0 | 1318120035 | False | 0 | c2py40k | t3_l57iw | null | t1_c2py40k | t1_c2pxe66 | null | 1427705140 | 2 | t5_2fwo | null | null | null |
True | noiserr | null | People are more and more moving to laptops. Desktops in general are declining.
According to Microsoft's own numbers they are losing market share:
http://www.infoworld.com/t/microsoft-windows/microsofts-own-numbers-suggest-declining-windows-market-share-855
From that article.
> in the past nine months, more than o... | null | 0 | 1318120047 | False | 0 | c2py429 | t3_l579f | null | t1_c2py429 | t1_c2pwzyu | null | 1427705141 | 7 | t5_2fwo | null | null | null |
True | nixcamic | null | It is still running through Wine, but going straight to the GPU instead of being translated to OpenGL, correct? And there wont be any actual Linux native Direct3D libraries, just Wine D3D libraries. | null | 0 | 1318120064 | False | 0 | c2py44o | t3_l579f | null | t1_c2py44o | t1_c2pxpq1 | null | 1427705142 | 7 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318120151 | False | 0 | c2py4fs | t3_l4l3n | null | t1_c2py4fs | t1_c2prj35 | null | 1427705147 | 1 | t5_2fwo | null | null | null |
True | yogthos | null | >(and note that silverlight gives websites similar levels of hardware access as WebGL)
and note that silverlight has exactly the same security concerns... | null | 0 | 1318120183 | False | 0 | c2py4k6 | t3_l579f | null | t1_c2py4k6 | t1_c2px0kc | null | 1427705147 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | Twilio's API is pretty damn close, and they're explicitly moving closer and closer to 'real REST' as a goal. | null | 0 | 1318120187 | False | 0 | c2py4km | t3_l4l3n | null | t1_c2py4km | t1_c2pv2zl | null | 1427705147 | 1 | t5_2fwo | null | null | null |
True | nkassis | null | Bookmark this for a more modern opengl tutorial: http://www.arcsynthesis.org/gltut/
| null | 0 | 1318120213 | False | 0 | c2py4o9 | t3_l579f | null | t1_c2py4o9 | t1_c2pwqgd | null | 1427705150 | 7 | t5_2fwo | null | null | null |
True | dcsobral | null | I thought my account configured to notify me by e-mail. Sorry I only saw this today. I still don't quite see the problem. For example, say I have this:
line match {
case reg1(a, b, c) => ...
case reg2(d, e) => ...
}
It will try out reg1 and reg2, and return the subgroups for the first that match. Grante... | null | 0 | 1318120324 | False | 0 | c2py534 | t3_j5r6w | null | t1_c2py534 | t1_c29tqxm | null | 1427705155 | 1 | t5_2fwo | null | null | null |
True | Peaker | null | Question 5 seems wrong.
The SAL/SAR instructions do signed shifts correctly.
EDIT: My bad, I misread what he wrote. | null | 0 | 1318120547 | True | 0 | c2py5w8 | t3_l4p6z | null | t1_c2py5w8 | t3_l4p6z | null | 1427705166 | 1 | t5_2fwo | null | null | null |
True | Athas | null | No, not any more often than C++ objects are (and like in C++, only when necessary). | null | 0 | 1318120818 | False | 0 | c2py6ug | t3_l4p6z | null | t1_c2py6ug | t1_c2pvnrx | null | 1427705179 | 3 | t5_2fwo | null | null | null |
True | [deleted] | null | back a few years i was following the brewing war over DX and OpenGL and it seemed to me at least that the OpenGL consortium kinda shot themselves in the collective foot for not coming out with the final specs for what 3.0 was going to represent, and allowed DX9/10 to basically leapfrog it in terms of development tools.... | null | 0 | 1318121014 | False | 0 | c2py7k1 | t3_l579f | null | t1_c2py7k1 | t3_l579f | null | 1427705188 | 3 | t5_2fwo | null | null | null |
True | honcas | null | > Some seem to think this reddit is for "links that programmers might find interesting or funny". No. It's for programming links. Programming. Programming. Programming.
| null | 0 | 1318121408 | False | 0 | c2py8x5 | t3_l5jr9 | null | t1_c2py8x5 | t3_l5jr9 | null | 1427705205 | 2 | t5_2fwo | null | null | null |
True | Baaz | null | LOL indeed: a couple of headlines ago I found a link to a complete emulated Linux 386 machine written in Javascript with persistent storage. That kind of stuff makes memories of 20 years ago feel like a different century (which they of course happened to actually be, but that's besides the point ;-) | null | 0 | 1318121413 | False | 0 | c2py8xs | t3_l55ki | null | t1_c2py8xs | t1_c2pwymd | null | 1427705205 | 0 | t5_2fwo | null | null | null |
True | othermike | null | Silverlight doesn't expose Direct3D or any equivalent API as far as I know. Besides, nobody's overly concerned with Silverlight because it's so obviously a pointless, dead-end, DOA technology.
Also, there's a difference between "not insurmountable" and "has been surmounted". | null | 0 | 1318122060 | False | 0 | c2pybc7 | t3_l579f | null | t1_c2pybc7 | t1_c2py3nv | null | 1427705238 | 5 | t5_2fwo | null | null | null |
True | rhdoenges | null | Possible use cases? Looks interesting, though. | null | 0 | 1318122180 | False | 0 | c2pybre | t3_l5g3d | null | t1_c2pybre | t3_l5g3d | null | 1427705243 | 2 | t5_2fwo | null | null | null |
True | ok_you_win | null | I cant quite see it happening. Unlike developing MS office for OSX, porting directx to Apple would cost Microsoft in terms of windows licence revenue, at a time where they have trouble growing their market share.
Suddenly a huge reason for game enthusiasts to buy windows machines would evaporate, and Apple would surge... | null | 0 | 1318122583 | False | 0 | c2pyd9q | t3_l579f | null | t1_c2pyd9q | t1_c2pwm6l | null | 1427705263 | 3 | t5_2fwo | null | null | null |
True | ok_you_win | null | Right. and the difference for the end user is academic. | null | 0 | 1318122620 | False | 0 | c2pydek | t3_l579f | null | t1_c2pydek | t1_c2py44o | null | 1427705264 | 4 | t5_2fwo | null | null | null |
True | anders987 | null | That's one of the sites I found, but it's not great. After getting started I just read through the [reference pages](http://www.opengl.org/sdk/docs/). | null | 0 | 1318122718 | False | 0 | c2pydrq | t3_l579f | null | t1_c2pydrq | t1_c2py4o9 | null | 1427705268 | 2 | t5_2fwo | null | null | null |
True | dadacookie | null | I love this guy! An upboat for justified contempt. | null | 0 | 1318122725 | False | 0 | c2pydsq | t3_l38op | null | t1_c2pydsq | t1_c2pgp7h | null | 1427705269 | 2 | t5_2fwo | null | null | null |
True | icebraining | null | You have emphasized the wrong part. Try this:
>**These are two distinct resources**, even if they both map to the same value at some point in time.
Now let's see what I wrote:
>(...) **a single resource** should have only one URI identifying it. (...)
So yes, it is true. Your quote is talking about multiple r... | null | 0 | 1318122825 | False | 0 | c2pye5k | t3_l4l3n | null | t1_c2pye5k | t1_c2py4fs | null | 1427705273 | 1 | t5_2fwo | null | null | null |
True | acm | null | you're welcome. | null | 0 | 1318122877 | False | 0 | c2pyecb | t3_l4ajg | null | t1_c2pyecb | t3_l4ajg | null | 1427705276 | 0 | t5_2fwo | null | null | null |
True | othermike | null | It's a long shot, but the other big thing that might happen is that [D3D-on-Gallium](http://www.phoronix.com/scan.php?page=news_item&px=ODYzMA) (or equivalent lower-level layer) gets traction.
The portability of OpenGL is partly a myth. On Windows it's historically been a complete no-go outside nVidia and ATi/AMD.... | null | 0 | 1318122958 | False | 0 | c2pyenq | t3_l579f | null | t1_c2pyenq | t1_c2pvvq2 | null | 1427705280 | 2 | t5_2fwo | null | null | null |
True | nixcamic | null | Yes, but you won't actually see linux programs written using D3D, just Windows programs running faster. | null | 0 | 1318122964 | False | 0 | c2pyeor | t3_l579f | null | t1_c2pyeor | t1_c2pydek | null | 1427705280 | 6 | t5_2fwo | null | null | null |
True | benemal | null | Either you mixed up right and left, or you're using some sort of trick to put the sidebar on the other side. | null | 0 | 1318123025 | False | 0 | c2pyewa | t3_l5l6j | null | t1_c2pyewa | t3_l5l6j | null | 1427705283 | 8 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318123028 | False | 0 | c2pyewu | t3_l4l3n | null | t1_c2pyewu | t1_c2pye5k | null | 1427705283 | 1 | t5_2fwo | null | null | null |
True | rcinsf | null | They should find more competent developers then. Best practices aren't hard to figure out today. | null | 0 | 1318123115 | False | 0 | c2pyf91 | t3_l1a2e | null | t1_c2pyf91 | t1_c2pbhew | null | 1427705288 | 1 | t5_2fwo | null | null | null |
True | Fabien4 | null | I would laugh with you... but I'm still waiting for the JVM to start. | null | 0 | 1318123119 | False | 0 | c2pyf9q | t3_l57iw | null | t1_c2pyf9q | t1_c2pwm6d | null | 1427705288 | 14 | t5_2fwo | null | null | null |
True | tadrith | null | Bottom line as a gamer? I don't give a shit who wins as long as they deliver me awesome, amazing looking games.
Direct3D works great. So does OpenGL. Mostly what I see is OpenGL putting forth an effort because they're getting pushed out, until they become popular again, and then they'll give up and be lazy again until... | null | 0 | 1318123165 | False | 0 | c2pyfgr | t3_l579f | null | t1_c2pyfgr | t3_l579f | null | 1427705290 | 0 | t5_2fwo | null | null | null |
True | Amadiro | null | I'm pretty sure RenderMan does not use OpenGL. I don't know what DreamWorks uses to render their stuff, but it probably renders everything in software and doesn't use OpenGL either. | null | 0 | 1318123215 | False | 0 | c2pyfnw | t3_l579f | null | t1_c2pyfnw | t1_c2py1az | null | 1427705293 | 17 | t5_2fwo | null | null | null |
True | icebraining | null | No, they are *not* two different resources. They are the same conceptual entity. Remember: the format of the representation doesn't affect the nature of the resource.
So if they're two different resources - entities - what is the difference between them?
The different between `the current paper`and `the first versi... | null | 0 | 1318123254 | True | 0 | c2pyfu1 | t3_l4l3n | null | t1_c2pyfu1 | t1_c2pyewu | null | 1427705295 | 2 | t5_2fwo | null | null | null |
True | rcinsf | null | That's what most VSS repositories end up looking like by the time I work there.
main_proj
main_proj_rjs_version
main_proj_temp
main_proj_98
main_proj_2.0
| null | 0 | 1318123307 | False | 0 | c2pyg1h | t3_l1a2e | null | t1_c2pyg1h | t1_c2p8xe8 | null | 1427705298 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318123681 | True | 0 | c2pyhf5 | t3_l4l3n | null | t1_c2pyhf5 | t1_c2pyfu1 | null | 1427705317 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | Use case, probably high traffic applications, save a bit of bandwidth | null | 0 | 1318123819 | False | 0 | c2pyhy9 | t3_l5g3d | null | t1_c2pyhy9 | t1_c2pybre | null | 1427705324 | 1 | t5_2fwo | null | null | null |
True | icebraining | null | You have mixed cause and effect. If I call you two names, do you become two persons?
Resources are completely divorced from their names (URIs). More: they're divorced from any possible representation made by the (REST) system. The system models the resources, not the other way around. | null | 0 | 1318124030 | False | 0 | c2pyiqf | t3_l4l3n | null | t1_c2pyiqf | t1_c2pyhf5 | null | 1427705334 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | > This has the advantages that it lets you make changes to your API without breaking existing clients
This is also the primary benefit of HATEOAS... | null | 0 | 1318124053 | False | 0 | c2pyitc | t3_l4l3n | null | t1_c2pyitc | t1_c2ptp5m | null | 1427705335 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | Right. I'm bad at life tonight. Thanks. | null | 0 | 1318124113 | False | 0 | c2pyj0z | t3_l4l3n | null | t1_c2pyj0z | t1_c2pyiqf | null | 1427705338 | 1 | t5_2fwo | null | null | null |
True | Game_Ender | null | Good old pimpl, but as others have said, you there is some performance cost. | null | 0 | 1318124228 | False | 0 | c2pyjhq | t3_l57iw | null | t1_c2pyjhq | t1_c2pvd6u | null | 1427705343 | 3 | t5_2fwo | null | null | null |
True | psyno | null | > built-in type
Ah, so that's a [term](http://www2.research.att.com/~bs/glossary.html#Gbuilt-in-type) in C++, huh? I had a assumed you meant a type that comes with the standard. | null | 0 | 1318124602 | False | 0 | c2pykzq | t3_l4p6z | null | t1_c2pykzq | t1_c2px47a | null | 1427705363 | 1 | t5_2fwo | null | null | null |
True | ZorbaTHut | null | I suppose I don't understand why you're not using a language that *actually* lets you determine what the computer is doing, like C or C++. With Java there will always be a level of indirection or two and it seems extraordinarily weird that you refuse to go either up or down in that chain.
"Telling the JIT what to do" ... | null | 0 | 1318124654 | False | 0 | c2pyl6o | t3_l4p6z | null | t1_c2pyl6o | t1_c2pwzi8 | null | 1427705367 | 1 | t5_2fwo | null | null | null |
True | timpkmn89 | null | I know how you feel. I TA for my school's CS1 and we're stuck on Dev (CS2 uses Code::Blocks), but the teachers are finally considering a push to something that's still updated. | null | 0 | 1318124861 | False | 0 | c2pylze | t3_l4p6z | null | t1_c2pylze | t1_c2px0ca | null | 1427705377 | 1 | t5_2fwo | null | null | null |
True | lvirgili | null | There could be links to the subreddits where people post humorous stuff, like [this](http://www.reddit.com/r/programminghumour]), or [this](http://www.reddit.com/r/programminglolz/) or [this](http://www.reddit.com/r/notprogramming/), as the posts are common but misplaced. | null | 0 | 1318124956 | True | 0 | c2pymcz | t3_l5l6j | null | t1_c2pymcz | t3_l5l6j | null | 1427705382 | 3 | t5_2fwo | null | null | null |
True | davidthefat | null | I've watched the series up to this video so far, but I just wanted to ask: why not just use "using namespace std"? Do you have a reason to retype std:: every time? | null | 0 | 1318125068 | False | 0 | c2pymsz | t3_krzd8 | null | t1_c2pymsz | t3_krzd8 | null | 1427705397 | 1 | t5_2fwo | null | null | null |
True | ash_gti | null | RenderMan is very closely related to OpenGL.
That doesn't mean it couldn't be ported to DirectX but at the moment it runs on OpenGL not on DirectX. | null | 0 | 1318125297 | False | 0 | c2pynqg | t3_l579f | null | t1_c2pynqg | t1_c2pyfnw | null | 1427705400 | -3 | t5_2fwo | null | null | null |
True | Bjartr | null | >Let's also not forget WebGL, if that catches on DirectX is as good as dead.
I wrote a WebGL framework and love WebGL to death, but that's a ridiculous thing to say. | null | 0 | 1318125480 | False | 0 | c2pyogz | t3_l579f | null | t1_c2pyogz | t1_c2pwtsy | null | 1427705409 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | Thank you very much for the insight! | null | 0 | 1318125585 | False | 0 | c2pyou5 | t3_l4b56 | null | t1_c2pyou5 | t1_c2psavd | null | 1427705414 | 1 | t5_2fwo | null | null | null |
True | ethraax | null | I'm a bit confused about their use in C++. Why not use templates? | null | 0 | 1318125999 | False | 0 | c2pyqhk | t3_l57iw | null | t1_c2pyqhk | t1_c2pvd6u | null | 1427705434 | 2 | t5_2fwo | null | null | null |
True | Danthekilla | null | And windows phone. | null | 0 | 1318126046 | False | 0 | c2pyqnh | t3_l579f | null | t1_c2pyqnh | t1_c2pwae9 | null | 1427705437 | 0 | t5_2fwo | null | null | null |
True | ethraax | null | I agree, but you actually can't have that with templates, which are used fairly often in C++. | null | 0 | 1318126096 | False | 0 | c2pyquj | t3_l57iw | null | t1_c2pyquj | t1_c2py40k | null | 1427705439 | 1 | t5_2fwo | null | null | null |
True | mardix | null | In high traffic app, you can compress (gzip) the JSON. You will save lots of BW | null | 0 | 1318126216 | False | 0 | c2pyrb1 | t3_l5g3d | null | t1_c2pyrb1 | t1_c2pyhy9 | null | 1427705445 | 1 | t5_2fwo | null | null | null |
True | BinaryRockStar | null | Pretty sure in Windows there is a concept of a main thread. When it exits, the entire process terminates immediately. Usually this is the thread with the GUI message pump if it is an app with a GUI. | null | 0 | 1318126304 | False | 0 | c2pyrml | t3_l4d5e | null | t1_c2pyrml | t1_c2pok1g | null | 1427705450 | 1 | t5_2fwo | null | null | null |
True | vsymm | null | Sweet jesus. Have these people never heard of Content-Encoding? | null | 0 | 1318126321 | False | 0 | c2pyrp7 | t3_l5g3d | null | t1_c2pyrp7 | t3_l5g3d | null | 1427705451 | 1 | t5_2fwo | null | null | null |
True | slurpme | null | This doesn't go far enough really, I was hoping for a key/value replacement strategy with an index...
For example:
{ "index" : { "a" : "phone", "b" : "mobile" },
"data" : [ { "a" : "111111", "b" : "222222" } ] } | null | 0 | 1318126435 | False | 0 | c2pys4h | t3_l5g3d | null | t1_c2pys4h | t3_l5g3d | null | 1427705457 | 1 | t5_2fwo | null | null | null |
True | borlak | null | opengl 3? I wish
my laptop which isn't even a year old doesn't support opengl 3...
| null | 0 | 1318126438 | False | 0 | c2pys4s | t3_l579f | null | t1_c2pys4s | t3_l579f | null | 1427705457 | 2 | t5_2fwo | null | null | null |
True | Wattever | null | I found the Direct3D API much easier to learn, I don't know if it had to do with the API itself or just the books I chose to learn from - IIRC, there's a wider selection of books for Direct3D, so I managed to find one that went in a sequence and at a pace that I was comfortable with. | null | 0 | 1318126449 | False | 0 | c2pys6b | t3_l579f | null | t1_c2pys6b | t1_c2px8gz | null | 1427705457 | 2 | t5_2fwo | null | null | null |
True | Peaker | null | Tarballs and patches are said by some to be better than svn :-) | null | 0 | 1318126454 | False | 0 | c2pys6t | t3_l1a2e | null | t1_c2pys6t | t3_l1a2e | null | 1427705457 | 1 | t5_2fwo | null | null | null |
True | Peaker | null | They'd fail the very first step of the [Joel Test](http://www.joelonsoftware.com/articles/fog0000000043.html). | null | 0 | 1318126497 | False | 0 | c2pyscv | t3_l1a2e | null | t1_c2pyscv | t3_l1a2e | null | 1427705461 | 3 | t5_2fwo | null | null | null |
True | ok_you_win | null | Agreed, but in most cases, it shouldnt matter to the gamer because they will run equally fast. game->fakeD3D->hardware.
Even now the games I play, such as Fallout 3, run just as fast on both platforms. I admit I am not much of a gamer, but I bought that one as soon as WineHQ had a report "runs in wine".
May... | null | 0 | 1318126517 | False | 0 | c2pysfe | t3_l579f | null | t1_c2pysfe | t1_c2pyeor | null | 1427705461 | 2 | t5_2fwo | null | null | null |
True | Peaker | null | Yeah, luckily I use C, though :-) | null | 0 | 1318126527 | False | 0 | c2pysh5 | t3_l57iw | null | t1_c2pysh5 | t1_c2pyquj | null | 1427705461 | 1 | t5_2fwo | null | null | null |
True | Peaker | null | Mutable stuff (the semantics side, at least) is one of the things you can use when doing functional programming. | null | 0 | 1318126772 | False | 0 | c2pyth4 | t3_l294s | null | t1_c2pyth4 | t1_c2pbedn | null | 1427705474 | 1 | t5_2fwo | null | null | null |
True | ethraax | null | Eh, I would prefer:
switch (x) {
case A:
prepare_something();
goto case B;
case B:
do_stuff();
}
or something similar in nature. Even replacing `goto case B;` with `continue;` makes more sense to me. I think your case is somewhat rare, in the sense that if... | null | 0 | 1318126777 | False | 0 | c2pytht | t3_l4p6z | null | t1_c2pytht | t1_c2pur9b | null | 1427705474 | 1 | t5_2fwo | null | null | null |
True | edimaudo | null | love java, bad rap | null | 0 | 1318126838 | False | 0 | c2pytqt | t3_l55ki | null | t1_c2pytqt | t3_l55ki | null | 1427705478 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318126893 | False | 0 | c2pyty3 | t3_l4p6z | null | t1_c2pyty3 | t1_c2pvbv7 | null | 1427705480 | 1 | t5_2fwo | null | null | null |
True | Amadiro | null | I realize that the RenderMan spec is opengl-ish, but do you have any reference that it actually *uses* OpenGL? I don't think it does (or that it would be feasible to use OpenGL for photorealistic offline rendering at the scale RenderMan does) | null | 0 | 1318126975 | False | 0 | c2pyu9n | t3_l579f | null | t1_c2pyu9n | t1_c2pynqg | null | 1427705484 | 5 | t5_2fwo | null | null | null |
True | nixcamic | null | Oh, I agree that from the end user its all the same, but this whole comment thread has nothing to do with end users from what I can tell. | null | 0 | 1318127109 | False | 0 | c2pyusk | t3_l579f | null | t1_c2pyusk | t1_c2pysfe | null | 1427705491 | 1 | t5_2fwo | null | null | null |
True | ok_you_win | null | Agreed. | null | 0 | 1318127334 | False | 0 | c2pyvpc | t3_l579f | null | t1_c2pyvpc | t1_c2pyusk | null | 1427705505 | 1 | t5_2fwo | null | null | null |
True | Terr_ | null | Uhm, I'm not sure what that's supposed to show.
The hard part of "run anywhere" involves edge-cases that core Javascript can't even **begin** to touch. Consider things like filesystems, or concurrency on multiple processors. | null | 0 | 1318127943 | False | 0 | c2pyy2t | t3_l55ki | null | t1_c2pyy2t | t1_c2py8xs | null | 1427705536 | 8 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318128218 | False | 0 | c2pyz75 | t3_l579f | null | t1_c2pyz75 | t3_l579f | null | 1427705549 | 0 | t5_2fwo | null | null | null |
True | kurtss | null | These actually seem pretty interesting. | null | 0 | 1318128292 | False | 0 | c2pyzhy | t3_l466j | null | t1_c2pyzhy | t3_l466j | null | 1427705555 | 1 | t5_2fwo | null | null | null |
True | Phrodo_00 | null | Exactly, microsoft probably doesn't care if you use Direct X, what it cares about is that you game is a windows exclusive by any mean (either technological or otherwise). They would have no gain from porting it to any other platform. | null | 0 | 1318128310 | False | 0 | c2pyzke | t3_l579f | null | t1_c2pyzke | t1_c2px4t4 | null | 1427705554 | 6 | t5_2fwo | null | null | null |
True | sisyphus | null | If Stallman was a reasonable man he wouldn't have up and decided one day that he should replace the entire existing computing ecosystem with a free copy. | null | 0 | 1318128401 | False | 0 | c2pyzy6 | t3_l4yxy | null | t1_c2pyzy6 | t3_l4yxy | null | 1427705559 | 2 | t5_2fwo | null | null | null |
True | trigraph | null | Spoken like a true kid who has no clue what he's talking about. Point well taken. | null | 0 | 1318128571 | False | 0 | c2pz0mq | t3_l399g | null | t1_c2pz0mq | t1_c2pvgjr | null | 1427705568 | 0 | t5_2fwo | null | null | null |
True | abrown28 | null | Like that's a bad thing. I don't care If they can get what they need for $10/hour over seas just like I don't care if they buy a cheap TV from a discount store. Labor is a commodity just like any other and is subject to the same laws of supply and demand. | null | 0 | 1318128601 | False | 0 | c2pz0r3 | t3_l4e15 | null | t1_c2pz0r3 | t1_c2pos8y | null | 1427705569 | 1 | t5_2fwo | null | null | null |
True | JL235 | null | > I like how there's Downvotes for this. please give me moar.
1) In his main example, he is comparing a base install of Windows 7 to Windows 8. This does not include any applications added to the OS, but just what it comes with as standard.
There is no reason why the standard applications and services on windows, ... | null | 0 | 1318128667 | True | 0 | c2pz10b | t3_l48nw | null | t1_c2pz10b | t1_c2ptreu | null | 1427705573 | 5 | t5_2fwo | null | null | null |
True | otakuman | null | Before C++0x, templates involve including ALL the headers. You can't declare a template in advance. This slows the compilation time terribly.
By using an opaque pointer, you can just declare a new class and create a pointer to this class in your header file. In your implementation file, you define the class. | null | 0 | 1318129377 | False | 0 | c2pz3v8 | t3_l57iw | null | t1_c2pz3v8 | t1_c2pyqhk | null | 1427705611 | 2 | t5_2fwo | null | null | null |
True | trigraph | null | That was supposed to be PR? damn | null | 0 | 1318129386 | False | 0 | c2pz3wa | t3_l55ki | null | t1_c2pz3wa | t1_c2pxgxv | null | 1427705611 | 8 | t5_2fwo | null | null | null |
True | slurpme | null | Everyone involved with this abomination needs to be exterminated... | null | 0 | 1318129407 | False | 0 | c2pz3zb | t3_l55ki | null | t1_c2pz3zb | t3_l55ki | null | 1427705616 | 0 | t5_2fwo | null | null | null |
True | DrMonkeyLove | null | It's 11:00pm here, I got almost all of them wrong. In fact, after about 9:00pm every night, I forget all of the C++ I know. | null | 0 | 1318129421 | False | 0 | c2pz41e | t3_l4p6z | null | t1_c2pz41e | t1_c2prvlh | null | 1427705613 | 2 | t5_2fwo | null | null | null |
True | ethraax | null | But that stands to be quite inefficient in many cases. It means you'd have to box/unbox all values used. | null | 0 | 1318129608 | False | 0 | c2pz4so | t3_l57iw | null | t1_c2pz4so | t1_c2pz3v8 | null | 1427705623 | 2 | t5_2fwo | null | null | null |
True | rinspeed | null | code smarter, not harder :P | null | 0 | 1318129621 | False | 0 | c2pz4uh | t3_l55ki | null | t1_c2pz4uh | t3_l55ki | null | 1427705623 | 3 | t5_2fwo | null | null | null |
True | otakuman | null | Wait a minute. What do you mean with "box / unbox"? Is that a Visual Studio thing? | null | 0 | 1318129659 | False | 0 | c2pz4zw | t3_l57iw | null | t1_c2pz4zw | t1_c2pz4so | null | 1427705627 | 1 | t5_2fwo | null | null | null |
True | brandf | null | There is a lot of rasterization hardware that's not accessible from these api's. At this time, it's not possible to make a 3d rendering api on OpenCL/CUDA/DCompute that performs anywhere near as well as OGL/D3D. | null | 0 | 1318130067 | False | 0 | c2pz6oa | t3_l579f | null | t1_c2pz6oa | t1_c2pyz75 | null | 1427705646 | 3 | t5_2fwo | null | null | null |
True | Butabah | null | I'm so thankful that you referred it to Direct3D and DirectX!! <3
DirectX is more than just 3D Graphics, and people need to be educated on this! | null | 0 | 1318130271 | False | 0 | c2pz7im | t3_l579f | null | t1_c2pz7im | t3_l579f | null | 1427705658 | -1 | t5_2fwo | null | null | null |
True | anacrolix | null | Fuck C++. | null | 0 | 1318130993 | False | 0 | c2pzaed | t3_l5410 | null | t1_c2pzaed | t3_l5410 | null | 1427705696 | -14 | t5_2fwo | null | null | null |
True | pnpbios | null | renderman is software rendered, on huge clusters of PCs. | null | 0 | 1318131355 | False | 0 | c2pzbva | t3_l579f | null | t1_c2pzbva | t1_c2pyfnw | null | 1427705714 | 10 | t5_2fwo | null | null | null |
True | tungtor | null | Damn typos. I meant athletic ability. Companies want a programmer with a solid bench press. | null | 0 | 1318131821 | False | 0 | c2pzds3 | t3_l576b | null | t1_c2pzds3 | t1_c2pw4yv | null | 1427705740 | 2 | t5_2fwo | null | null | null |
True | ethicszen | null | [Almost](http://www.tomshardware.com/news/Flash-Player-11-CryEngine-UE3-Crysis-UT3,13628.html) | null | 0 | 1318132113 | False | 0 | c2pzex4 | t3_l579f | null | t1_c2pzex4 | t1_c2pxmsv | null | 1427705756 | 5 | t5_2fwo | null | null | null |
True | RiotingPacifist | null | >Well, maybe now's the time for that to change
I agree but it's easier said than done.
>Microsoft used to have terrible security track record, but a few years back they got serious about security and now they are doing just fine.
It's one thing to get a single vendor to address a humiliating flaw that affected... | null | 0 | 1318132215 | False | 0 | c2pzfbq | t3_l579f | null | t1_c2pzfbq | t1_c2pxk6k | null | 1427705761 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | OS X! Linux has Wine, but native is always good. Don't forget that major publishers like Blizzard still target both... | null | 0 | 1318132512 | False | 0 | c2pzghy | t3_l579f | null | t1_c2pzghy | t1_c2pvkom | null | 1427705775 | 2 | t5_2fwo | null | null | null |
True | ethraax | null | "Boxing" is basically just adding a level of indirection. "Unboxing" is, of course, removing that level of indirection. It's a common term in Java, because generics in Java are basically implemented similarly to these opaque pointers, so you're unable to use MyClass<int>, and are forced to use MyClass<Intege... | null | 0 | 1318132513 | False | 0 | c2pzgi0 | t3_l57iw | null | t1_c2pzgi0 | t1_c2pz4zw | null | 1427705775 | 3 | t5_2fwo | null | null | null |
True | oSand | null | Java has a bad rap. | null | 0 | 1318132526 | False | 0 | c2pzgjy | t3_l55ki | null | t1_c2pzgjy | t3_l55ki | null | 1427705776 | 6 | t5_2fwo | null | null | null |
True | pnpbios | null | My take is this:
OpenGL is easy to program for until you get past version 1.2. The reason for that is fucking extensions. In 2011, companies are still cranking out integrated hardware with 1.4+ extensions, but at the same time, having quite good support for directX 9.0c. While the blame clearly lies at the feet of the... | null | 0 | 1318132631 | False | 0 | c2pzgyf | t3_l579f | null | t1_c2pzgyf | t3_l579f | null | 1427705781 | 3 | t5_2fwo | null | null | null |
True | tamrix | null | Can you link to the other ones? | null | 0 | 1318132761 | False | 0 | c2pzhg2 | t3_l55ki | null | t1_c2pzhg2 | t1_c2pxgxv | null | 1427705788 | 3 | t5_2fwo | null | null | null |
True | ghjm | null | It's bullshit that geeks allow their need for hypercorrect use of language to overcome normal human communication patterns? Then I guess there's no basis for half the jokes on Big Bang Theory. | null | 0 | 1318132832 | False | 0 | c2pzhpo | t3_l4b56 | null | t1_c2pzhpo | t1_c2pxk44 | null | 1427705791 | -1 | t5_2fwo | null | null | null |
True | sharth | null | He is using [scons](http://www.scons.org/) as the build system, which is based on python. SCutlis.py is then a set of additional code that the build system uses. | null | 0 | 1318132834 | False | 0 | c2pzhpx | t3_l5410 | null | t1_c2pzhpx | t1_c2pv2ji | null | 1427705791 | 2 | t5_2fwo | null | null | null |
True | paxswill | null | > In my experience, you can still write very small applications with C code, assuming you forgo the standard C library.
Or use a non-standard libc. glibc is huge, but there are others that provide (at least most) of the standard. I know of uClibc, and eglibc might work for some embedded applications. | null | 0 | 1318133077 | False | 0 | c2pziqs | t3_l4p6z | null | t1_c2pziqs | t1_c2pvz48 | null | 1427705806 | 3 | t5_2fwo | null | null | null |
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