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True | [deleted] | null | > To be clear, he wrote only the Python one and the others were inspired by it.
He's writing the C book as well. | null | 0 | 1318096850 | False | 0 | c2pvla7 | t3_l55ah | null | t1_c2pvla7 | t1_c2pvabz | null | 1427703954 | 4 | t5_2fwo | null | null | null |
True | name_was_taken | null | Like tungtor, I disagree with this article and agree that it's about the company and developers' needs.
I *far* prefer backend coding. I can (and do) do both, but I'm fastest and best at backend code. Being efficient makes me happy. But if the company needs front-end work done, that's what I do. | null | 0 | 1318097108 | False | 0 | c2pvmaj | t3_l576b | null | t1_c2pvmaj | t3_l576b | null | 1427703966 | 1 | t5_2fwo | null | null | null |
True | tardi | null | Aren't types passed via dictionaries? for ad-hoc polymorphism | null | 0 | 1318097492 | False | 0 | c2pvnrx | t3_l4p6z | null | t1_c2pvnrx | t1_c2pt181 | null | 1427703985 | 2 | t5_2fwo | null | null | null |
True | Philluminati | null | Probably off-topic, but the other benefit of Assembly, as well as fast speed was a small footprint (which is why Assembly is still used in Embedded devices). I read that in Computer Organisation and Design, which agrees with you on what is required to beat an optimising compiler. Would you know if this is still the ca... | null | 0 | 1318097521 | False | 0 | c2pvnvk | t3_l4p6z | null | t1_c2pvnvk | t1_c2ptq9f | null | 1427703988 | 2 | t5_2fwo | null | null | null |
True | fdtm | null | When will people learn that "the war" is not really about features. | null | 0 | 1318097702 | False | 0 | c2pvoju | t3_l579f | null | t1_c2pvoju | t3_l579f | null | 1427703997 | 94 | t5_2fwo | null | null | null |
True | [deleted] | null | I guess you're being downvoted because, yes, programming is the shiz, but it is also used for more than game development -- and C/C++ isn't always the way to go at all in those cases.
edit:
..and I guess another reason might be related to what you say about flexibility since that's not really true either. There's a wh... | null | 0 | 1318097714 | True | 0 | c2pvomg | t3_l4p6z | null | t1_c2pvomg | t1_c2pse0n | null | 1427703997 | 3 | t5_2fwo | null | null | null |
True | icebraining | null | Yes, you have: it's called the Web! Most websites are perfectly compliant RESTful systems, especially those which don't depend on user accounts.
As for non-HTML services, I think the [Netflix API](http://developer.netflix.com/docs/REST_API_Conventions) actually complies with HATEOAS. And there's always the *[How to GE... | null | 0 | 1318097736 | False | 0 | c2pvopl | t3_l4l3n | null | t1_c2pvopl | t1_c2pv2zl | null | 1427703999 | 0 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318097749 | True | 0 | c2pvor3 | t3_l466j | null | t1_c2pvor3 | t3_l466j | null | 1427703999 | 0 | t5_2fwo | null | null | null |
True | Philluminati | null | > it's become the base (syntactically, anyway) of many of the most-used modern languages so its syntactic silliness is all over the place where it doesn't belong
You kinda gotta blame the people who copy it | null | 0 | 1318097752 | False | 0 | c2pvorh | t3_l4p6z | null | t1_c2pvorh | t1_c2pusdg | null | 1427703999 | 4 | t5_2fwo | null | null | null |
True | kolm | null | A major take away message is that GCC can, by optimization, change the O runtime of your code. | null | 0 | 1318097769 | False | 0 | c2pvoui | t3_l4p6z | null | t1_c2pvoui | t3_l4p6z | null | 1427704000 | 3 | t5_2fwo | null | null | null |
True | wnoise | null | Recheck the version number on that standard. C**89** doesn't even have a section 6.5.5. Division is covered in section 3.3.5 of the draft that leaked out. 6.5.5 §6 is where the C**99** standard requires rounding towards 0.
See, for instance, http://home.datacomm.ch/t_wolf/tw/c/c9x_changes.html number 25, which spe... | null | 0 | 1318097781 | True | 0 | c2pvowf | t3_l4p6z | null | t1_c2pvowf | t1_c2ptbjn | null | 1427704002 | 3 | t5_2fwo | null | null | null |
True | Branan | null | you must be on a 32-bit machine. 64-bit uses SSE for float by default now.
You're leaking personal information to the internets! | null | 0 | 1318097940 | False | 0 | c2pvpir | t3_l4p6z | null | t1_c2pvpir | t1_c2ptb2j | null | 1427704010 | 3 | t5_2fwo | null | null | null |
True | skelooth | null | i understand that sentiment. my gripe is that theres a belief that a front end developer is somehow incapable of back end work or that the two should always be exclusive to eachother. i kind of ranted my way through the article so hopefully i was still able to articulate that to some level. thanks for reading! | null | 0 | 1318098007 | False | 0 | c2pvpsl | t3_l576b | null | t1_c2pvpsl | t1_c2pvmaj | null | 1427704016 | 1 | t5_2fwo | null | null | null |
True | Philluminati | null | Yeah, I can see the answers in the right hand side. I had to make sure I didn't scroll so far as to give away the answer. | null | 0 | 1318098032 | False | 0 | c2pvpw6 | t3_l4p6z | null | t1_c2pvpw6 | t1_c2psmk5 | null | 1427704016 | 1 | t5_2fwo | null | null | null |
True | Deltigre | null | Embody is better. | null | 0 | 1318098053 | False | 0 | c2pvpz8 | t3_l55ki | null | t1_c2pvpz8 | t1_c2pv0nh | null | 1428192478 | 3 | t5_2fwo | null | null | null |
True | acecool | null | > Io and Squeak are both Smalltalk derivatives
this article mentions that Io is based on Smalltalk, which is an error, its based on Self which is a language that tried to redesign the concepts of Smalltalk in a simpler way to make it run faster and more efficiently. One of results of Self was prototype object orien... | null | 0 | 1318098394 | True | 0 | c2pvrbk | t3_l466j | null | t1_c2pvrbk | t1_c2psssp | null | 1427704035 | 0 | t5_2fwo | null | null | null |
True | ss2man44 | null | At first I couldn't comprehend how someone could be so enthusiastic about Java, then I saw which channel it was on. | null | 0 | 1318098498 | True | 0 | c2pvrqv | t3_l55ki | null | t1_c2pvrqv | t3_l55ki | null | 1427704040 | 2 | t5_2fwo | null | null | null |
True | matthieum | null | Nice tool, like optimization, dependencies scrapping works better when guided by profiling. | null | 0 | 1318098559 | False | 0 | c2pvs01 | t3_l57iw | null | t1_c2pvs01 | t3_l57iw | null | 1427704042 | 5 | t5_2fwo | null | null | null |
True | Taladar | null | Yeah, Direct3D is pretty much an automatic loser due to its limited platform support in my book.
If you are 110% sure your app/game will be Windows only on the other hand (I would argue that that is only the case for a minuscule percentage of projects today, for most who think it is the realistic value is probably som... | null | 0 | 1318098793 | False | 0 | c2pvswp | t3_l579f | null | t1_c2pvswp | t1_c2pvoju | null | 1427704053 | 14 | t5_2fwo | null | null | null |
True | pinebomb | null | The test author mentions that on PPC a left shift is used instead of add for *2 optimization. Any insight? | null | 0 | 1318098840 | False | 0 | c2pvt3z | t3_l4p6z | null | t1_c2pvt3z | t1_c2ptgvj | null | 1427704056 | 0 | t5_2fwo | null | null | null |
True | acecool | null | The book that a person should read which has most of the languages mentioned in this article is [Seven Languages in Seven Weeks](http://www.amazon.com/Seven-Languages-Weeks-Programming-Programmers/dp/193435659X/ref=sr_1_1?ie=UTF8&qid=1318097885&sr=8-1) which teaches the basics in Ruby, Io, Prolog, Scala, Erlang... | null | 0 | 1318099133 | True | 0 | c2pvu5w | t3_l466j | null | t1_c2pvu5w | t3_l466j | null | 1427704070 | -1 | t5_2fwo | null | null | null |
True | MachinShin2006 | null | He should hook this up with graphviz. A picture is worth a thousand words | null | 0 | 1318099212 | False | 0 | c2pvugr | t3_l57iw | null | t1_c2pvugr | t3_l57iw | null | 1427704074 | 6 | t5_2fwo | null | null | null |
True | Ikinhaszkarmakplx | null | I failed at the last one.... *double facepalm* | null | 0 | 1318099369 | False | 0 | c2pvv0s | t3_l4p6z | null | t1_c2pvv0s | t3_l4p6z | null | 1427704081 | 1 | t5_2fwo | null | null | null |
True | FryGuy1013 | null | If you read my other reply, I say that I'm concerned that people are saying it's the *only* meaning of the term. | null | 0 | 1318099423 | False | 0 | c2pvv7x | t3_l4eva | null | t1_c2pvv7x | t1_c2ptvjg | null | 1427704084 | 1 | t5_2fwo | null | null | null |
True | necroforest | null | LaTeX? | null | 0 | 1318099486 | False | 0 | c2pvvhc | t3_l5410 | null | t1_c2pvvhc | t1_c2puqu9 | null | 1427704088 | 9 | t5_2fwo | null | null | null |
True | the-fritz | null | I doubt that there is a war at all. During the 90s and early 00s there was one. But now it's just over. Both APIs prevailed and it doesn't look like one API is going to beat the other API any time soon.
OpenGL covers a market that DirectX doesn't have access too and DirectX is still the API used by most major Windows ... | null | 0 | 1318099542 | False | 0 | c2pvvq2 | t3_l579f | null | t1_c2pvvq2 | t1_c2pvoju | null | 1427704090 | 79 | t5_2fwo | null | null | null |
True | manuranga | null | so it's proggit's official flame war week ? | null | 0 | 1318099608 | False | 0 | c2pvvzs | t3_l579f | null | t1_c2pvvzs | t3_l579f | null | 1427704096 | 21 | t5_2fwo | null | null | null |
True | mkawick | null | Alright, I'll bite... what can't C++ do?
I have never found anything but maybe I am missing something. I've been doing Javascript/PHP for about a year and I constantly wish I was working in C++ because it's so much more flexible. As one example, inheritance in C++ is great allowing more flexibilty than you need. Inhe... | null | 0 | 1318099670 | False | 0 | c2pvw8j | t3_l4p6z | null | t1_c2pvw8j | t1_c2pvomg | null | 1427704097 | 0 | t5_2fwo | null | null | null |
True | zyb09 | null | We code hard in these cubicles,
from the AbstractBeanFactory to the DissociatableManagedConnection
We code hard in these cubicles,
the only thing we fear is the NullPointerException
Ps3 to Smartphones, our code use never ends,
just use it in your product and we're suing you my friend!
... | null | 0 | 1318100118 | False | 0 | c2pvxyr | t3_l55ki | null | t1_c2pvxyr | t3_l55ki | null | 1427704119 | 12 | t5_2fwo | null | null | null |
True | cowpowered | null | Direct3D doesn't die mostly because it has the best driver support. I think having iterative versions like DX is probably easier to support and optimize for ISV's than GL's extension model? And having guaranteed hardware feature support since DX10 is pretty awesome for devs. It greatly reduces the number of codepaths a... | null | 0 | 1318100318 | False | 0 | c2pvypw | t3_l579f | null | t1_c2pvypw | t1_c2pvkom | null | 1427704128 | 43 | t5_2fwo | null | null | null |
True | stugy | null | I have used it for a small project, and the lack of generics was painful. If I created a collection of my own, I had to keep casting the returned objects from `interface {}` back into what they were supposed to be.
For the most part, it's an enjoyable language to program in, but the lack of generics makes creating yo... | null | 0 | 1318100402 | False | 0 | c2pvz1j | t3_l2z8p | null | t1_c2pvz1j | t1_c2pg1c5 | null | 1427704133 | 2 | t5_2fwo | null | null | null |
True | AaronOpfer | null | In my experience, you can still write very small applications with C code, assuming you forgo the standard C library.
I know that PIC microcontrollers can be written in C or in ASM, but writing it in ASM is basically masochism when you have something at a higher level available.
C code is truly one level higher than... | null | 0 | 1318100421 | True | 0 | c2pvz48 | t3_l4p6z | null | t1_c2pvz48 | t1_c2pvnvk | null | 1427704134 | 7 | t5_2fwo | null | null | null |
True | Rotten194 | null | I think test is just a container object holding two functions, one that goes in the DOM each time and one that caches the object. | null | 0 | 1318100510 | False | 0 | c2pvzhk | t3_l4cv3 | null | t1_c2pvzhk | t1_c2prvcw | null | 1427704139 | 1 | t5_2fwo | null | null | null |
True | psyno | null | > Since you can't specify operator overloads for *built-in* types
You can't?
#include <iostream>
#include <string>
std::string
operator+(const std::string &x, const std::string &y)
{
std::string z = y;
z += x;
return z;
}
int main(vo... | null | 0 | 1318100627 | False | 0 | c2pvzyj | t3_l4p6z | null | t1_c2pvzyj | t1_c2pu1qd | null | 1427704145 | 0 | t5_2fwo | null | null | null |
True | tinou | null | You're right, I checked on the wrong version ! thanks | null | 0 | 1318100682 | False | 0 | c2pw06j | t3_l4p6z | null | t1_c2pw06j | t1_c2pvowf | null | 1427704148 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318100736 | False | 0 | c2pw0dn | t3_l55ki | null | t1_c2pw0dn | t3_l55ki | null | 1427704152 | -2 | t5_2fwo | null | null | null |
True | gorilla_the_ape | null | Hasn't this [already](http://en.m.wikipedia.org/wiki/Open_Source_Initiative) happened? | null | 0 | 1318101144 | False | 0 | c2pw20h | t3_l4yxy | null | t1_c2pw20h | t3_l4yxy | null | 1427704173 | 2 | t5_2fwo | null | null | null |
True | niggertown | null | Proprietary always loses in the long run. | null | 0 | 1318101221 | False | 0 | c2pw2b3 | t3_l579f | null | t1_c2pw2b3 | t3_l579f | null | 1427704177 | -15 | t5_2fwo | null | null | null |
True | f2u | null | There aren't any standard prepared statements for HTML. Most templating systems in wide use string concatenation internally and do not differentiate between text in the template itself and text in the template parameters. | null | 0 | 1318101405 | False | 0 | c2pw30a | t3_l4dpk | null | t1_c2pw30a | t1_c2pofbg | null | 1427704185 | 1 | t5_2fwo | null | null | null |
True | gc3 | null | That's like asking if computers can play a better game of chess than humans.
2 things have been happening, compilers have been getting better and chips have been made less human friendly. Experience writing in assembler ten years ago has to be unlearned to work with today's chips.
Compilers can still be outperformed... | null | 0 | 1318101685 | False | 0 | c2pw456 | t3_l4p6z | null | t1_c2pw456 | t1_c2pvnvk | null | 1427704200 | 15 | t5_2fwo | null | null | null |
True | cc81 | null | It can be fun? Each language has its own style and community that surrounds it. So it is fun to at least peek at it and perhaps find something that you love.
It is pretty rare that you think "Damn, that was a waste of my time". | null | 0 | 1318101692 | False | 0 | c2pw460 | t3_l466j | null | t1_c2pw460 | t1_c2pnaj9 | null | 1427704200 | 1 | t5_2fwo | null | null | null |
True | robkinyon | null | Aesthetic sensibility. I'm pretty sure most companies don't care if their developers have an anti-God sensibility (which is what an atheist is). | null | 0 | 1318101896 | False | 0 | c2pw4yv | t3_l576b | null | t1_c2pw4yv | t1_c2pv8ng | null | 1427704210 | 3 | t5_2fwo | null | null | null |
True | x86_64Ubuntu | null | I'm confused why would you need prepared statements for HTML ? | null | 0 | 1318101981 | False | 0 | c2pw5b4 | t3_l4dpk | null | t1_c2pw5b4 | t1_c2pw30a | null | 1427704215 | 1 | t5_2fwo | null | null | null |
True | voxoxo | null | Not exactly true, directx *now* has good driver support, but it never had in the past, and that didn't prevent it from getting the dominant position in PC gaming. In other words, support from microsoft is the cause, driver support is a consequence. | null | 0 | 1318102035 | False | 0 | c2pw5j3 | t3_l579f | null | t1_c2pw5j3 | t1_c2pvypw | null | 1427704219 | 18 | t5_2fwo | null | null | null |
True | robkinyon | null | A web developer is someone who can pick up any piece of the stack from CSS to bash and make it work. Maybe not well. Maybe not the "Right Way"™, but enough to make it through till Monday morning.
A web developer is someone who can sit in on any meeting that touches his or her app and be able to contribute in a meaning... | null | 0 | 1318102050 | False | 0 | c2pw5lq | t3_l576b | null | t1_c2pw5lq | t3_l576b | null | 1427704220 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | I wrote a long list here, but I'm not going to bother. JavaScript isn't *very* interesting, but it has features that are not found in C++.
http://en.wikipedia.org/wiki/JavaScript#Features
Check out stuff like Haskell, Clojure, Common Lisp (CLOS + MOP if you like OOP). These have tons of features not found in C++; why... | null | 0 | 1318102432 | False | 0 | c2pw758 | t3_l4p6z | null | t1_c2pw758 | t1_c2pvw8j | null | 1427704240 | 0 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318102697 | False | 0 | c2pw85j | t3_l4p6z | null | t1_c2pw85j | t1_c2pvbv7 | null | 1427704254 | 1 | t5_2fwo | null | null | null |
True | MothersRapeHorn | null | And the least cool but more astounding languages is powershell. | null | 0 | 1318102906 | False | 0 | c2pw8zq | t3_l466j | null | t1_c2pw8zq | t1_c2pmjmt | null | 1427704264 | 1 | t5_2fwo | null | null | null |
True | Catfish_Man | null | Getting GCC to optimize something and then converting it back to C/C++ is way harder than reading asm ;) I'm guessing he verified the assembly output by comparing against what was generated for the other form. | null | 0 | 1318103013 | False | 0 | c2pw9ei | t3_l4p6z | null | t1_c2pw9ei | t1_c2ptod7 | null | 1427704269 | 3 | t5_2fwo | null | null | null |
True | gc3 | null | Windows AND xbox. | null | 0 | 1318103262 | False | 0 | c2pwae9 | t3_l579f | null | t1_c2pwae9 | t1_c2pvswp | null | 1427704282 | 16 | t5_2fwo | null | null | null |
True | gc3 | null | What about Flash 11s new 3D language?
<ducks> | null | 0 | 1318103327 | False | 0 | c2pwamy | t3_l579f | null | t1_c2pwamy | t3_l579f | null | 1427704285 | 4 | t5_2fwo | null | null | null |
True | [deleted] | null | Not really. Templates, in particular, are immensely useful for performance coding. You can also do static polymorphism in C++, leaving no overhead at all during runtime, and reaping some of its benefits. | null | 0 | 1318103372 | False | 0 | c2pwasm | t3_l4p6z | null | t1_c2pwasm | t1_c2pu79o | null | 1427704288 | 3 | t5_2fwo | null | null | null |
True | psyno | null | javac 1.6.0_26 doesn't do the tableswitch optimization in example 6. | null | 0 | 1318103385 | False | 0 | c2pwau0 | t3_l4p6z | null | t1_c2pwau0 | t1_c2pu881 | null | 1427704288 | 1 | t5_2fwo | null | null | null |
True | robertbieber | null | That's not how the GPL works at all. You can't distribute GPL software "only for non-commercial purposes," because the GPL *explicitly* allows commercial distribution as long as the terms for distribution are complied with. This lawsuit is about patents: Oracle is not claiming that Google copied their code, but rathe... | null | 0 | 1318103414 | False | 0 | c2pway1 | t3_l38op | null | t1_c2pway1 | t1_c2pn9hs | null | 1427704289 | 2 | t5_2fwo | null | null | null |
True | mhermans | null | > I have never seen a fully compliant REST api
Perhaps the higher initial cost and client side burden of REST is more of an issue with web API's then DB API's, leading to partial RESTfull interfaces online?
Because when it come to DB's, I really like the [REST interface for neo4j](http://docs.neo4j.org/chunked/sn... | null | 0 | 1318103491 | False | 0 | c2pwb8w | t3_l4l3n | null | t1_c2pwb8w | t1_c2pv2zl | null | 1427704293 | 1 | t5_2fwo | null | null | null |
True | mkawick | null | I'm not sure I agree with the premise
> why would anyone create these languages if not
People like making languages. What is the purpose of Go? It doesn't fill any particular holes. PHP? There was CGI before it and there's Python and many others... why PHP?
I like your style tho and I agree that some things are a ... | null | 0 | 1318103538 | False | 0 | c2pwbfo | t3_l4p6z | null | t1_c2pwbfo | t1_c2pw758 | null | 1427704296 | 0 | t5_2fwo | null | null | null |
True | parfamz | null | For code is a pain, afaict. | null | 0 | 1318103574 | False | 0 | c2pwbld | t3_l5410 | null | t1_c2pwbld | t1_c2pvvhc | null | 1427704298 | 3 | t5_2fwo | null | null | null |
True | tinutinu | null | Sure, but the problem here is that it's the JVM that runs out of memory and crashes 'hard' instead of the faulty program just throwing an exception. | null | 0 | 1318103707 | False | 0 | c2pwc4j | t3_l4p6z | null | t1_c2pwc4j | t1_c2pvbv7 | null | 1427704305 | 6 | t5_2fwo | null | null | null |
True | fripletister | null | [...](http://i.imgur.com/ugQix.gif) | null | 0 | 1318103720 | False | 0 | c2pwc66 | t3_l4p6z | null | t1_c2pwc66 | t1_c2ptkgw | null | 1427704306 | -1 | t5_2fwo | null | null | null |
True | fripletister | null | Well that's kind of unfortunate... | null | 0 | 1318103825 | False | 0 | c2pwckm | t3_l4p6z | null | t1_c2pwckm | t1_c2pu4yh | null | 1427704311 | 1 | t5_2fwo | null | null | null |
True | crotchpoozie | null | Except in all those cases where it hasn't and won't :) | null | 0 | 1318103951 | False | 0 | c2pwd27 | t3_l579f | null | t1_c2pwd27 | t1_c2pw2b3 | null | 1427704317 | 25 | t5_2fwo | null | null | null |
True | akdas | null | A user enters some text. Your system displays that text. If the user enters some HTML within the entered text, the HTML is displayed. You want to escape the entered text so that the embedded HTML is not sent to the browser in its raw form; i.e. every time `<tagname>` is entered by the user, you want to send `&... | null | 0 | 1318104019 | False | 0 | c2pwdce | t3_l4dpk | null | t1_c2pwdce | t1_c2pw5b4 | null | 1427704322 | 2 | t5_2fwo | null | null | null |
True | fripletister | null | Wow, that's brilliant. | null | 0 | 1318104059 | False | 0 | c2pwdho | t3_l4p6z | null | t1_c2pwdho | t1_c2psfv9 | null | 1427704323 | 3 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318104189 | False | 0 | c2pwdzp | t3_l579f | null | t1_c2pwdzp | t1_c2pvoju | null | 1427704329 | -6 | t5_2fwo | null | null | null |
True | bluGill | null | I don't know that I'd go with blown away, but yes ICC is generally slightly faster in most tests. Most projects don't consider the difference enough to be worth the cost. | null | 0 | 1318104194 | False | 0 | c2pwe08 | t3_l4p6z | null | t1_c2pwe08 | t1_c2pvhlp | null | 1427704329 | 8 | t5_2fwo | null | null | null |
True | brandf | null | http://www.reddit.com/r/gamedev/comments/l4f2w/opengl_vs_directx_the_war_is_far_from_over/
The gamedev version has far better comments than this one. | null | 0 | 1318104430 | False | 0 | c2pwez4 | t3_l579f | null | t1_c2pwez4 | t3_l579f | null | 1427704342 | 56 | t5_2fwo | null | null | null |
True | Syl | null | Even Carmack thinks that [DirectX is better than OpenGL](http://www.bit-tech.net/news/gaming/2011/03/11/carmack-directx-better-opengl/) now :-/ | null | 0 | 1318104610 | False | 0 | c2pwfny | t3_l579f | null | t1_c2pwfny | t3_l579f | null | 1427704351 | 31 | t5_2fwo | null | null | null |
True | kyrenn | null | > Now, when I look how C++ is used, it's advanced a bit. People do use classes, like in Java, and they use simple templates. But most of real life C++ stays away from the complex features.
...
> That's where it is useful to look at what happened in C++. When I was a dangerous C++ programmer way back when, infli... | null | 0 | 1318104680 | False | 0 | c2pwfxv | t3_l55ah | null | t1_c2pwfxv | t3_l55ah | null | 1427704354 | 5 | t5_2fwo | null | null | null |
True | Tiak | null | More likely (but sort of sad): More big game companies switch to OpenGL to reduce the effort to port the game to phones. | null | 0 | 1318104845 | False | 0 | c2pwgmm | t3_l579f | null | t1_c2pwgmm | t1_c2pvvq2 | null | 1427704363 | 55 | t5_2fwo | null | null | null |
True | [deleted] | null | Isn't it common for console games to go more low-level than D3D since it's standard hardware so you don't have to worry about portability and also some unique hardware features - shared system memory IIRC (I'm not a XBox dev obviously so if someone is please chip in :) ) | null | 0 | 1318105023 | False | 0 | c2pwh9x | t3_l579f | null | t1_c2pwh9x | t1_c2pwae9 | null | 1427704374 | 2 | t5_2fwo | null | null | null |
True | collision | null | Not sure exactly what you mean by this. The simple answer is you get charged a $15 fee and the money is returned to the customer. If you successfully dispute the chargeback (usually by producing evidence), then you get your money back. It sucks, but sadly it's a part of doing business with credit cards. | null | 0 | 1318105218 | False | 0 | c2pwi2p | t3_kvu8y | null | t1_c2pwi2p | t1_c2o6lti | null | 1427704383 | 1 | t5_2fwo | null | null | null |
True | collision | null | People build integrations all the time, and we love it. We're a supported payment option on Shopify, and people have built node.js, .NET and other integrations. We don't have any CMS integrations yet, but we'd give somebody much love if they ended up open-sourcing something they built. (We don't have the bandwidth to d... | null | 0 | 1318105316 | False | 0 | c2pwigu | t3_kvu8y | null | t1_c2pwigu | t1_c2o69vc | null | 1427704389 | 2 | t5_2fwo | null | null | null |
True | collision | null | If you request USD from a non-USD credit card (which our users do all the time), you get the set USD amount and the cardholder's bank converts to their local currency. So you'll get your $20, and the cardholder will see a €14.93 charge on their statement.
This works pretty well for most people. | null | 0 | 1318105421 | False | 0 | c2pwiwn | t3_kvu8y | null | t1_c2pwiwn | t1_c2nwitz | null | 1427704394 | 2 | t5_2fwo | null | null | null |
True | collision | null | We're well aware! (I'm from Ireland, and payments suck there too.) We're working on India. | null | 0 | 1318105439 | False | 0 | c2pwizd | t3_kvu8y | null | t1_c2pwizd | t1_c2nwhxi | null | 1427704395 | 1 | t5_2fwo | null | null | null |
True | rooly | null | The only time proprietary wins is under either of two conditions:
There is no market except for the exact service being provided.
The market is artificially controlled by regulatory actors in control of the market.
In this case, games on windows is the market. This means you have a large userbase who fundamentally ... | null | 0 | 1318105479 | False | 0 | c2pwj5i | t3_l579f | null | t1_c2pwj5i | t1_c2pwd27 | null | 1427704397 | -6 | t5_2fwo | null | null | null |
True | podcat2 | null | its had better driver support for at least 7 years now though. | null | 0 | 1318105516 | False | 0 | c2pwjau | t3_l579f | null | t1_c2pwjau | t1_c2pw5j3 | null | 1427704399 | 48 | t5_2fwo | null | null | null |
True | [deleted] | null | The only people that prefer Direct3D are people that prefer Windows platforms. That is going to become less profitable over time. There is no need to wait to the last moment. People should be focusing on OpenGL only or if they feel is it just *that* bad and refuse to contribute to it then come up with a better cross pl... | null | 0 | 1318105587 | False | 0 | c2pwjkv | t3_l579f | null | t1_c2pwjkv | t3_l579f | null | 1427704402 | 7 | t5_2fwo | null | null | null |
True | harlows_monkeys | null | If you are going to use that argument, then consider one of his most persistent critics (and the source of much of the anti-Mueller arguments that get posted here): the guy at boycott novell. According to the stats published there, he posted 10000 articles in the first 3.5 years. He's claimed to spend about an hour res... | null | 0 | 1318105632 | False | 0 | c2pwjrn | t3_l38op | null | t1_c2pwjrn | t1_c2pug4i | null | 1427704404 | 1 | t5_2fwo | null | null | null |
True | collision | null | I'm sorry you don't like Stripe. To answer your specific points:
* We support all debit cards if they're cobranded with one of the major card brands. (Most/many are these days.) We support credit cards from any country, not just the USA.
* We have [a ruby gem that'll work great with Rails](https://stripe.com/api/bindi... | null | 0 | 1318105641 | False | 0 | c2pwjsy | t3_kvu8y | null | t1_c2pwjsy | t1_c2o3daw | null | 1427704406 | 1 | t5_2fwo | null | null | null |
True | tias | null | It's the same hardware under the cover, and both APIs provide the leanest-possible access to the entire hardware. There's nothing that makes one API better the other, other than politics and personal taste. | null | 0 | 1318105660 | False | 0 | c2pwjvk | t3_l579f | null | t1_c2pwjvk | t3_l579f | null | 1427704407 | 5 | t5_2fwo | null | null | null |
True | collision | null | None of our security is in any way related to JavaScript. The API request just does a run-of-the-mill HTTPS POST. | null | 0 | 1318105752 | False | 0 | c2pwk8d | t3_kvu8y | null | t1_c2pwk8d | t1_c2oa12c | null | 1427704410 | 1 | t5_2fwo | null | null | null |
True | BillyWM | null | What about it? It uses DX on Windows, OpenGL on Mac, OpenGL ES on mobile, and...... [*nothing* on Linux](http://www.reddit.com/r/gamedev/comments/l0tcn/unreal_engine_comes_to_flash/c2p0ejq) (software rendering) :'(
Poor driver support strikes again. | null | 0 | 1318105788 | False | 0 | c2pwkdk | t3_l579f | null | t1_c2pwkdk | t1_c2pwamy | null | 1427704413 | 20 | t5_2fwo | null | null | null |
True | WilliamBonney | null | New post to other subreddit, but same link. | null | 0 | 1318105790 | False | 0 | c2pwkdx | t3_l5410 | null | t1_c2pwkdx | t1_c2pvh2h | null | 1427704413 | 3 | t5_2fwo | null | null | null |
True | G3NOM3 | null | I've always found Stallman to be a pedantic blowhard. Reading about his latest *diktat* just makes me tired. | null | 0 | 1318105843 | False | 0 | c2pwkkw | t3_l4yxy | null | t1_c2pwkkw | t3_l4yxy | null | 1427704415 | 1 | t5_2fwo | null | null | null |
True | wickeand000 | null | Well to be fair it has more to do with knowing when and how the computer should correct us than knowing the ins and outs of C... | null | 0 | 1318106044 | False | 0 | c2pwlbm | t3_l4p6z | null | t1_c2pwlbm | t1_c2psymk | null | 1427704426 | 2 | t5_2fwo | null | null | null |
True | xcbsmith | null | Yes, but I don't really see how that is relevant to Carrotman42's point. Either way with Java you are still "hoping for optimizations that I may not even understand". They just occur after javac completes. | null | 0 | 1318106069 | False | 0 | c2pwley | t3_l4p6z | null | t1_c2pwley | t1_c2ptnjh | null | 1427704426 | 2 | t5_2fwo | null | null | null |
True | massivebitchtits | null | True, but it is extensible. | null | 0 | 1318106102 | False | 0 | c2pwljw | t3_l5410 | null | t1_c2pwljw | t1_c2pwbld | null | 1427704428 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | Sure but the xbox is only the second place console and doesn't exactly have a huge lead over Sony. You can still target many more people with OpenGL.
I suspect if Microsoft allowed OpenGL on the xbox then more developers would use it (and therefore would use OpenGL more on Windows) but it's because Microsoft doesn't s... | null | 0 | 1318106116 | False | 0 | c2pwlm7 | t3_l579f | null | t1_c2pwlm7 | t1_c2pwae9 | null | 1427704429 | -5 | t5_2fwo | null | null | null |
True | digitumn | null | roflmao /java developer | null | 0 | 1318106264 | False | 0 | c2pwm6d | t3_l57iw | null | t1_c2pwm6d | t3_l57iw | null | 1427704436 | -9 | t5_2fwo | null | null | null |
True | mb86 | null | One might say equally likely - Microsoft and Apple work together to bring DirectX to OS X/iOS.
**Edit** To cover all those replying, I don't think this is actually likely, just equally likely as developers dropping OpenGL. I do think it would be beneficial to both Microsoft and Apple though, as many developers current... | null | 0 | 1318106266 | True | 0 | c2pwm6l | t3_l579f | null | t1_c2pwm6l | t1_c2pwgmm | null | 1427704436 | 2 | t5_2fwo | null | null | null |
True | joequin | null | If you look at the history of d3d vs opengl you'll see that d3d has been superior for all of it's history except for very early on. d3d is dominant because it earned it. Not because microsoft forced it on people. | null | 0 | 1318106408 | True | 0 | c2pwmqy | t3_l579f | null | t1_c2pwmqy | t1_c2pwj5i | null | 1427704444 | 11 | t5_2fwo | null | null | null |
True | [deleted] | null | Yeah. Thats why OpenGL will never win, as all those nice features are propritary vendor extensions.
| null | 0 | 1318106409 | False | 0 | c2pwmr1 | t3_l579f | null | t1_c2pwmr1 | t1_c2pw2b3 | null | 1427704444 | 3 | t5_2fwo | null | null | null |
True | the-fritz | null | No, phones are always a different kind of gaming. The controls and screen sizes will always be different. If companies release a game for a phone it will always be a separate version. | null | 0 | 1318106431 | False | 0 | c2pwmud | t3_l579f | null | t1_c2pwmud | t1_c2pwgmm | null | 1427704446 | 0 | t5_2fwo | null | null | null |
True | [deleted] | null | If you want to compare direct x to opengl you should probably pick images that are more comparable images rather than images that aren't in game with all the other effects applied or even textured in some instances.
And the Unreal Engine runs on Mac and other non-windows systems so it's just as capable as running some... | null | 0 | 1318106475 | False | 0 | c2pwn0r | t3_l579f | null | t1_c2pwn0r | t1_c2pwdzp | null | 1427704448 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318106487 | True | 0 | c2pwn29 | t3_l4p6z | null | t1_c2pwn29 | t1_c2pwc4j | null | 1427704449 | 1 | t5_2fwo | null | null | null |
True | Solon1 | null | By what definition is Haskell successful? | null | 0 | 1318106532 | False | 0 | c2pwn93 | t3_l2z8p | null | t1_c2pwn93 | t1_c2pltxh | null | 1427704451 | 5 | t5_2fwo | null | null | null |
True | necroforest | null | I used the lstlistings package with great success. | null | 0 | 1318106645 | False | 0 | c2pwnqd | t3_l5410 | null | t1_c2pwnqd | t1_c2pwbld | null | 1427704456 | 6 | t5_2fwo | null | null | null |
True | eyelessfade | null | so… what about wii and ps3? Not bloody likely. | null | 0 | 1318106690 | False | 0 | c2pwnxl | t3_l579f | null | t1_c2pwnxl | t1_c2pwm6l | null | 1427704460 | -3 | t5_2fwo | null | null | null |
True | headphonehalo | null | You don't have much of an argument, there. | null | 0 | 1318106756 | False | 0 | c2pwo7z | t3_l579f | null | t1_c2pwo7z | t1_c2pwd27 | null | 1427704463 | -5 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318106785 | True | 0 | c2pwoco | t3_l4p6z | null | t1_c2pwoco | t1_c2pwc4j | null | 1427704465 | 1 | t5_2fwo | null | null | null |
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