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True | [deleted] | null | Microsoft isn't exactly making progress outside of the desktop. Even on consoles they're only just above Sony and well behind Nintendo.
If things keep going the way they are then Microsoft is pretty screwed as long as the desktop keeps in decline.
The Khronos group made some mistakes in the past but if they keep impr... | null | 0 | 1318106977 | False | 0 | c2pwp4r | t3_l579f | null | t1_c2pwp4r | t1_c2pwd27 | null | 1427704475 | 1 | t5_2fwo | null | null | null |
True | c0de517e | null | [copy'n'paste from comment on the article] Let's elaborate this a bit, now that I'm on a physical keyboard...
- OGL is not dead.
Of course it's not! First of all, nothing dies. Fortran is still there (last iso standard is from 2004), software rendering is not dead, hey, there are still crazy people making games for th... | null | 0 | 1318106991 | False | 0 | c2pwp73 | t3_l579f | null | t1_c2pwp73 | t3_l579f | null | 1427704475 | 13 | t5_2fwo | null | null | null |
True | mb86 | null | Likely not, but... Tiak specifically said companies would go OpenGL for the phone market. Wii and PS3 aren't phones. I only mention OS X due to the common foundations with iOS and similarly targeted games as Windows. | null | 0 | 1318107028 | False | 0 | c2pwpcg | t3_l579f | null | t1_c2pwpcg | t1_c2pwnxl | null | 1427704477 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | You're conveniently ignoring the fact that the bug responsible for the hard crash has been fixed; all it does now is throw an exception.
Jevon is just pointing out that the same code will crash or throw an out of memory exception in any language, because it's an infinite loop that consumes all available memory. | null | 0 | 1318107044 | False | 0 | c2pwpfd | t3_l4p6z | null | t1_c2pwpfd | t1_c2pwc4j | null | 1427704478 | 4 | t5_2fwo | null | null | null |
True | sltkr | null | Sorry, I don't know much about the PPC. Maybe the instruction latencies are different there, or maybe there is another reason to prefer the shift opcode. | null | 0 | 1318107135 | False | 0 | c2pwptf | t3_l4p6z | null | t1_c2pwptf | t1_c2pvt3z | null | 1427704483 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | > What is the purpose of Go? It doesn't fill any particular holes.
When I think of Go I think of a "sort of C" (perhaps tuned a bit more for applications and utilities than C) with GC and "sanity support for concurrency" added. Not sure that's 100% correct or a good description though (I don't know Go), but I can a... | null | 0 | 1318107249 | False | 0 | c2pwqbg | t3_l4p6z | null | t1_c2pwqbg | t1_c2pwbfo | null | 1427704491 | 0 | t5_2fwo | null | null | null |
True | anders987 | null | I wrote an OpenGL 3 program a while back, and sorting through all the 1.1 stuff when searching for how to do something was quite frustrating. It's not as easy to get started with modern OpenGL as it is with DirectX.
Plus the majority of research and graphics demos seems to be done in DirectX. Even [Matt Swoboda](http... | null | 0 | 1318107283 | False | 0 | c2pwqgd | t3_l579f | null | t1_c2pwqgd | t3_l579f | null | 1427704493 | 14 | t5_2fwo | null | null | null |
True | phill21 | null | Don't let the facts of today get in the way of the facts that support your position, no matter how outdated they might be. | null | 0 | 1318107337 | False | 0 | c2pwqnx | t3_l579f | null | t1_c2pwqnx | t1_c2pwjau | null | 1427704495 | -22 | t5_2fwo | null | null | null |
True | TomA | null | Every single feature mentioned in the article is a standardised feature as of OpenGL 4.2. | null | 0 | 1318107350 | True | 0 | c2pwqpx | t3_l579f | null | t1_c2pwqpx | t1_c2pwmr1 | null | 1427704496 | 6 | t5_2fwo | null | null | null |
True | mcandre | null | http://landoflisp.com/ | null | 0 | 1318107812 | False | 0 | c2pwson | t3_l55ki | null | t1_c2pwson | t3_l55ki | null | 1427704523 | 7 | t5_2fwo | null | null | null |
True | [deleted] | null | To put it succinctly, no, it's not common. | null | 0 | 1318107854 | False | 0 | c2pwsuu | t3_l579f | null | t1_c2pwsuu | t1_c2pwh9x | null | 1427704527 | 14 | t5_2fwo | null | null | null |
True | yogthos | null | Let's also not forget WebGL, if that catches on DirectX is as good as dead. Probably also the reason MS is fighting against WebGL tooth and nail.
edit: what I'm saying is not that WebGL is going to replace everything as the de facto framework, but that it lowers the barrier to entry significantly. A lot more people wo... | null | 0 | 1318108090 | True | 0 | c2pwtsy | t3_l579f | null | t1_c2pwtsy | t1_c2pvvq2 | null | 1427704536 | -10 | t5_2fwo | null | null | null |
True | kyz | null | I'm glad your ego reduction surgery went OK.
I'm not going to write a C book because there's already a perfectly good one, written by the people *who created the motherfucking language in the first place*. But if you think you're more awesome than them, write as many books as you like. | null | 0 | 1318108139 | False | 0 | c2pwu0o | t3_l2vfc | null | t1_c2pwu0o | t1_c2pq2mt | null | 1427704539 | 0 | t5_2fwo | null | null | null |
True | adrianmonk | null | > The sqrt(-1) isn't relevant to this application, except for the fact that it makes geometric operations simpler.
Geometric operations that the application actually uses, or not? That's something I'd want to understand if I were actually working on the code: are complex numbers being used because that is an easy... | null | 0 | 1318108290 | False | 0 | c2pwum9 | t3_l32qk | null | t1_c2pwum9 | t1_c2plddb | null | 1427704548 | 1 | t5_2fwo | null | null | null |
True | Negitivefrags | null | At this point the war rages stronger between different versions of D3D than between D3D and OpenGL. | null | 0 | 1318108405 | False | 0 | c2pwv36 | t3_l579f | null | t1_c2pwv36 | t3_l579f | null | 1427704553 | 10 | t5_2fwo | null | null | null |
True | cdsmith | null | Okay, I'm not sure who the "guy at boycott novell" is or how he writes, but that's just plain insane and I'm guessing his writing isn't all that well done. I have read quite a few of Mueller's articles, and I seriously doubt they could be written in one hour each. They are dishonest, but they aren't poorly written. ... | null | 0 | 1318108466 | False | 0 | c2pwvbq | t3_l38op | null | t1_c2pwvbq | t1_c2pwjrn | null | 1427704557 | 2 | t5_2fwo | null | null | null |
True | kryptobs2000 | null | No plans to bring opengl support to linux? | null | 0 | 1318108653 | False | 0 | c2pww2g | t3_l579f | null | t1_c2pww2g | t1_c2pwkdk | null | 1427704567 | 5 | t5_2fwo | null | null | null |
True | nixcamic | null | I really can't see this happening ever. What would the point be? OpenGL already runs on both. | null | 0 | 1318108903 | False | 0 | c2pwx1g | t3_l579f | null | t1_c2pwx1g | t1_c2pwm6l | null | 1427704579 | 22 | t5_2fwo | null | null | null |
True | cr3ative | null | You say that, but having bought one with my own penny, it is a heavy fucker to cart between jobs. | null | 0 | 1318109075 | False | 0 | c2pwxpv | t3_l55ki | null | t1_c2pwxpv | t1_c2pv0nh | null | 1427704588 | 2 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318109280 | False | 0 | c2pwyi0 | t3_l579f | null | t1_c2pwyi0 | t1_c2pwkdk | null | 1427704597 | 13 | t5_2fwo | null | null | null |
True | iNoles | null | "Write Once, Run Everywhere" is a bit joke these day. | null | 0 | 1318109315 | False | 0 | c2pwymd | t3_l55ki | null | t1_c2pwymd | t3_l55ki | null | 1427704599 | 6 | t5_2fwo | null | null | null |
True | Carrotman42 | null | Yes... I cannot tell if you're being sarcastic. I like knowing exactly what my program is doing. Have you ever disassembled a Java class file with javap and then read through how your statements are compiled? It's as revealing as decompiling a program that was made with gcc.
I understand Java bytecode much more than I... | null | 0 | 1318109529 | False | 0 | c2pwzi8 | t3_l4p6z | null | t1_c2pwzi8 | t1_c2pssic | null | 1427704611 | 0 | t5_2fwo | null | null | null |
True | othermike | null | Lots of people are fighting against WebGL, and to be honest I think they're right. The attack surface exposed by a modern GL or D3D implementation is *gigantic* - at this point they're effectively OSes in their own right - and historically the technical culture that builds 3D drivers has not given a shit about security... | null | 0 | 1318109586 | False | 0 | c2pwzq8 | t3_l579f | null | t1_c2pwzq8 | t1_c2pwtsy | null | 1427704614 | 16 | t5_2fwo | null | null | null |
True | RiotingPacifist | null | Having a larger shared codebase saves time and bugs and there is a lot more to opengl/dx than the gui and controlls | null | 0 | 1318109629 | False | 0 | c2pwzw0 | t3_l579f | null | t1_c2pwzw0 | t1_c2pwmud | null | 1427704616 | 4 | t5_2fwo | null | null | null |
True | AlexFromOmaha | null | >The only people that prefer Direct3D are people that prefer Windows platforms.
This is a little like saying, "The only people that prefer Direct3D are people that prefer having users who aren't using a smartphone." | null | 0 | 1318109648 | False | 0 | c2pwzyu | t3_l579f | null | t1_c2pwzyu | t1_c2pwjkv | null | 1427704617 | 1 | t5_2fwo | null | null | null |
True | Taladar | null | The point still stands. You can pick Direct3D and get Microsoft platforms or pick OpenGL and get Windows and all non-MS platforms. Sounds like a no-brainer to me if there is any chance at all that you want to release a version for something non-Microsoft. | null | 0 | 1318109688 | False | 0 | c2px041 | t3_l579f | null | t1_c2px041 | t1_c2pwae9 | null | 1427704619 | 2 | t5_2fwo | null | null | null |
True | Xarnon | null | > ancient **4.2.1** version
I'm still stuck with **3.4.2**! I'm currently working on a project that somehow doesn't compile on anything other then this (actual) ancient version.
Curse the ancient Devcpp and my teacher that doesn't support anything newer >:(
PS: I just want to finish school so I can dump Devcpp... | null | 0 | 1318109748 | False | 0 | c2px0ca | t3_l4p6z | null | t1_c2px0ca | t1_c2psjfh | null | 1427704623 | 2 | t5_2fwo | null | null | null |
True | RiotingPacifist | null | As much as I dislike microsoft (and note that silverlight gives websites similar levels of hardware access as WebGL) webGL does seam like a bad idea, video drivers are simply not secure enough. Or to quote somebody who knows his shit
>[I agree with Microsoft’s assessment that WebGL is a severe security risk. The gf... | null | 0 | 1318109807 | False | 0 | c2px0kc | t3_l579f | null | t1_c2px0kc | t1_c2pwtsy | null | 1427704626 | 10 | t5_2fwo | null | null | null |
True | Xarnon | null | This isn't an imageboard and IMO you should take this crap elsewhere.
Try [4chan](http://4chan.org/)! | null | 0 | 1318109847 | False | 0 | c2px0pv | t3_l4p6z | null | t1_c2px0pv | t1_c2pwc66 | null | 1427704628 | -2 | t5_2fwo | null | null | null |
True | littlelowcougar | null | I love Alphas. And if my ES40 didn't draw 15 amps when plugged into a 110v circuit, I'd use it (and Tru64) for everything. | null | 0 | 1318109949 | False | 0 | c2px14i | t3_l4p6z | null | t1_c2px14i | t1_c2pvhb0 | null | 1427704633 | 1 | t5_2fwo | null | null | null |
True | le_crap | null | hell yeah \o/ | null | 0 | 1318110030 | False | 0 | c2px1fb | t3_l55ki | null | t1_c2px1fb | t3_l55ki | null | 1427704641 | 1 | t5_2fwo | null | null | null |
True | shimei | null | One of the languages on that list, Racket (listed as PLT Scheme), has a list of easy to medium difficulty project suggestions on its github [wiki page](https://github.com/plt/racket/wiki/Intro-Projects). The language's [guide](http://pre.racket-lang.org/docs/html/guide/index.html) has an extremely thorough introduction... | null | 0 | 1318110046 | False | 0 | c2px1hk | t3_l466j | null | t1_c2px1hk | t1_c2pmpor | null | 1427704638 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | I imagine "jQuery newbies" are people who couldn't code JS to save themselves without a $() function, and I imagine the same occurs for LINQ. | null | 0 | 1318110150 | False | 0 | c2px1wl | t3_l4cv3 | null | t1_c2px1wl | t1_c2pnr2k | null | 1427704642 | 3 | t5_2fwo | null | null | null |
True | littlelowcougar | null | Don't forget the huge impact of profile guided optimisation. I added this to a Python build on Windows and it ended up running pystones.py about 35% faster than the normal, optimized build. (Which was already about 20-25% faster than Linux/gcc.) | null | 0 | 1318110214 | False | 0 | c2px25u | t3_l4p6z | null | t1_c2px25u | t1_c2ptnzq | null | 1427704646 | 3 | t5_2fwo | null | null | null |
True | ghjm | null | The meaning of "5 years SQL Server 2008" is perfectly clear. It means 5 years in this and predecessor technologies, culminating in specific experience with 2008. Nobody is lying.
Yes, HR people lack detailed understanding of the hypercorrect way you would prefer they use the language. But if you had cared to take an i... | null | 0 | 1318110232 | False | 0 | c2px28l | t3_l4b56 | null | t1_c2px28l | t1_c2ptbv4 | null | 1427704651 | 0 | t5_2fwo | null | null | null |
True | [deleted] | null | It's not "going into the DOM" it's wrapping a JS object reference with a jQuery object.
The same function is used for both, however. The article mentions
$(".foo") - which does hit the DOM, searching for elements with that class. | null | 0 | 1318110306 | False | 0 | c2px2j4 | t3_l4cv3 | null | t1_c2px2j4 | t1_c2pvzhk | null | 1427704651 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318110325 | False | 0 | c2px2m7 | t3_l4cv3 | null | t1_c2px2m7 | t1_c2prvcw | null | 1427704652 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318110345 | False | 0 | c2px2pe | t3_l4cv3 | null | t1_c2px2pe | t1_c2pom15 | null | 1427704654 | 1 | t5_2fwo | null | null | null |
True | RiotingPacifist | null | Carmack is honest and open, so I see no need for the **even**. This doesn't mean that DirectX is so much better that it has surpassed a threshold where now **even** Carmack must admit defeat, just that DirectX is noticeably better than openGL | null | 0 | 1318110432 | False | 0 | c2px31g | t3_l579f | null | t1_c2px31g | t1_c2pwfny | null | 1427704657 | 18 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318110484 | False | 0 | c2px392 | t3_l4p6z | null | t1_c2px392 | t1_c2pvzyj | null | 1427704660 | 1 | t5_2fwo | null | null | null |
True | Svenstaro | null | What is its license and where is the code? | null | 0 | 1318110499 | False | 0 | c2px3av | t3_l4p6z | null | t1_c2px3av | t1_c2px0ca | null | 1427704660 | 1 | t5_2fwo | null | null | null |
True | iNoles | null | Dalvik VM != Java VM.
Android SDK use dx tool that convert java bytecode into Dalvik bytecode. | null | 0 | 1318110527 | False | 0 | c2px3f3 | t3_l38op | null | t1_c2px3f3 | t1_c2pn9hs | null | 1427704662 | 2 | t5_2fwo | null | null | null |
True | fripletister | null | My crap? I *very* rarely post an image as my comment. I don't think I used the technique improperly, given the context.
But thanks for taking the time out of your day to be a dick to me anyway, my fellow ent. | null | 0 | 1318110621 | False | 0 | c2px3sb | t3_l4p6z | null | t1_c2px3sb | t1_c2px0pv | null | 1427704667 | 1 | t5_2fwo | null | null | null |
True | robotfarts | null | This guy doesn't appear to understand what "node is single-threaded" means. | null | 0 | 1318110630 | False | 0 | c2px3ts | t3_l4q1h | null | t1_c2px3ts | t3_l4q1h | null | 1427704667 | 0 | t5_2fwo | null | null | null |
True | [deleted] | null | Hmm, I get your point. (I first wrote a post castigating you.)
In the dude's example he mentions $(".someString"), which does search the DOM, and to use that multiple times would be slower. But $(someDomNodeReference) doesn't hit the DOM, it just wraps the reference.
That said, your code is somewhat different to his... | null | 0 | 1318110681 | False | 0 | c2px408 | t3_l4cv3 | null | t1_c2px408 | t1_c2pom15 | null | 1427704669 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318110722 | False | 0 | c2px47a | t3_l4p6z | null | t1_c2px47a | t1_c2pvzyj | null | 1427704672 | 2 | t5_2fwo | null | null | null |
True | Syl | null | to be fair, the "even" was for everyone saying in this thread that OpenGL dominates DirectX when I posted this. DirectX has just more support and better tools compared to OpenGL, I think that's why Carmack prefers it now. | null | 0 | 1318110816 | False | 0 | c2px4ka | t3_l579f | null | t1_c2px4ka | t1_c2px31g | null | 1427704677 | 6 | t5_2fwo | null | null | null |
True | Xarnon | null | Protip: If you want to be a programmer, you'll need **determination**. If you don't have it, nor want to get it; programming might not be for you. You'll have to learn a language, it's its ins and outs and standard libraries, not to mention compilers, IDEs and other people's libraries. It's a lot to learn, so you'll *r... | null | 0 | 1318110876 | False | 0 | c2px4sz | t3_l4p6z | null | t1_c2px4sz | t1_c2prur2 | null | 1427704680 | 3 | t5_2fwo | null | null | null |
True | Rotten194 | null | Plus I'm sure Microsoft loves the essential monopoly DirectX/Windows gives them on PC games. | null | 0 | 1318110876 | False | 0 | c2px4t4 | t3_l579f | null | t1_c2px4t4 | t1_c2pwx1g | null | 1427704680 | 21 | t5_2fwo | null | null | null |
True | the-fritz | null | WebGL is great. But I don't think it's going to replace DirectX or normal OpenGL. There are three problems. Modern games require a lot of texture data. But most people have a limited internet connection. Sending all of the texture data over the net is currently not a good idea. Also OpenGL doesn't expose a lot of exten... | null | 0 | 1318110889 | False | 0 | c2px4uz | t3_l579f | null | t1_c2px4uz | t1_c2pwtsy | null | 1427704680 | 2 | t5_2fwo | null | null | null |
True | AlexFromOmaha | null | Er. Ok. Experiment time.
Go download Ogre3D and punch out their tutorial. It'll take you ~15 minutes total, depending on your bandwidth. Then come back and report your results.
In my case, it's 276 fps with Direct3D, and 39 fps with OpenGL.
Yes, driver support matters, but nVidia is hardly a fly-by-night hack compan... | null | 0 | 1318110902 | False | 0 | c2px4x8 | t3_l579f | null | t1_c2px4x8 | t1_c2pwjvk | null | 1427704681 | -2 | t5_2fwo | null | null | null |
True | henk53 | null | The PS3 does have a JVM onboard, albeit on old one for BD-J ;) | null | 0 | 1318111134 | False | 0 | c2px60a | t3_l55ki | null | t1_c2px60a | t1_c2pvxyr | null | 1427704696 | 3 | t5_2fwo | null | null | null |
True | HumpingDog | null | Whoa, never really thought about it, but you're totally right! I'll bet it's just a matter of time before the mobile market exceeds the PC/console market... | null | 0 | 1318111160 | False | 0 | c2px64j | t3_l579f | null | t1_c2px64j | t1_c2pwgmm | null | 1428192474 | 1 | t5_2fwo | null | null | null |
True | henk53 | null | C'mon everybody **Zed Shaw** is best known from the *The Motherfucking Manifesto* of course: http://programming-motherfucker.com/
| null | 0 | 1318111304 | False | 0 | c2px6qa | t3_l55ah | null | t1_c2px6qa | t1_c2pvla7 | null | 1427704707 | 2 | t5_2fwo | null | null | null |
True | Whisper | null | The "even" is that someone like Carmack, a platform-neutral technologist, would probably prefer a platform-neutral API... but DirectX is so clearly better that this is no longer a deciding factor. | null | 0 | 1318111562 | False | 0 | c2px7sg | t3_l579f | null | t1_c2px7sg | t1_c2px31g | null | 1427704720 | 29 | t5_2fwo | null | null | null |
True | Whisper | null | It's not about features. Both APIs already have more features than most of us will ever use. It's about how easily and gracefully those features come to hand, and how well they work for you.
I prefer open standards, I really do. I wish I could prefer OpenGL. But I don't. And I can't. | null | 0 | 1318111736 | False | 0 | c2px8gz | t3_l579f | null | t1_c2px8gz | t3_l579f | null | 1427704728 | 12 | t5_2fwo | null | null | null |
True | ridiculous_fish | null | Hello, author here!
We can talk about tail recursion in theory, in optimization, or language semantics.
When I was in school, we investigated tail recursion from a theoretical perspective as the unique class of optimizable recursive functions. We had homework assignments and test questions that required us to rewrit... | null | 0 | 1318111785 | False | 0 | c2px8oi | t3_l4p6z | null | t1_c2px8oi | t1_c2ptqfv | null | 1427704731 | 8 | t5_2fwo | null | null | null |
True | the-fritz | null | Yes, but currently the major games are developed for three or four different code bases (PS3, XBox, (Wii), Windows) anyway. And I guess that the mobile port would be far more different than any of the other. | null | 0 | 1318111896 | False | 0 | c2px94z | t3_l579f | null | t1_c2px94z | t1_c2pwzw0 | null | 1427704736 | 3 | t5_2fwo | null | null | null |
True | x86_64Ubuntu | null | Oh shit, I completely wasn't thinking about that. | null | 0 | 1318112080 | False | 0 | c2px9w8 | t3_l4dpk | null | t1_c2px9w8 | t1_c2pwdce | null | 1427704747 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318112206 | False | 0 | c2pxafz | t3_l55ki | null | t1_c2pxafz | t3_l55ki | null | 1427704755 | 1 | t5_2fwo | null | null | null |
True | tias | null | In this particular example (which I'd have to spend way more than 15 minutes to test since I don't have a dev environment in Windows) I think the problem is more poorly optimized use than poor drivers. There are many ways to use OpenGL in a sub-optimal way but if you stick to server-side buffers and vertex programs, ne... | null | 0 | 1318112303 | False | 0 | c2pxatz | t3_l579f | null | t1_c2pxatz | t1_c2px4x8 | null | 1427704761 | 10 | t5_2fwo | null | null | null |
True | [deleted] | null | Also programming. I'm here just for the lulz (long time ago /r/programming was actually interesting, but then it got overrun by normal programmers). | null | 0 | 1318112478 | False | 0 | c2pxbia | t3_l32qk | null | t1_c2pxbia | t1_c2pgqif | null | 1427704769 | -1 | t5_2fwo | null | null | null |
True | acornalert | null | Well, it can't really "replace" OpenGL because it's just a javascript wrapper around OpenGL. | null | 0 | 1318112498 | False | 0 | c2pxblj | t3_l579f | null | t1_c2pxblj | t1_c2px4uz | null | 1427704779 | 3 | t5_2fwo | null | null | null |
True | rooly | null | Whether or not d3d earned it's current status is insignificant. The points I raise are not. Without MS's constant pushing of the standard, d3d would not be where it is right now. In fact, in the larger market of 3D rendering, OpenGL has completely obliterated any competitors. A more open standard always wins unless at ... | null | 0 | 1318112605 | False | 0 | c2pxc1o | t3_l579f | null | t1_c2pxc1o | t1_c2pwmqy | null | 1427704779 | -6 | t5_2fwo | null | null | null |
True | never_phear_for_phoe | null | You are not using latex for writing your book 0_o? | null | 0 | 1318112655 | False | 0 | c2pxca7 | t3_l5410 | null | t1_c2pxca7 | t3_l5410 | null | 1427704780 | 6 | t5_2fwo | null | null | null |
True | acornalert | null | But the thing is, it's not just about the set of functions in the API. It's about the whole adoption and culture which springs from the implementation of those functions. What makes DirectX a better API is that people are convinced that it's *worthwhile* optimising their drivers for it. | null | 0 | 1318112893 | False | 0 | c2pxd9o | t3_l579f | null | t1_c2pxd9o | t1_c2pxatz | null | 1427704791 | 6 | t5_2fwo | null | null | null |
True | bitshifternz | null | A lot of people rage on C/C++ headers being antiquated, etc. To be honest though I like the fact that I can look at one file and see exactly what data and methods a class contains without having to pick it out from the actual implementation. | null | 0 | 1318113127 | False | 0 | c2pxe66 | t3_l57iw | null | t1_c2pxe66 | t1_c2pwm6d | null | 1427704803 | 2 | t5_2fwo | null | null | null |
True | robinwholikesjava | null | You actually bring your own chair to an office? | null | 0 | 1318113284 | False | 0 | c2pxesn | t3_l55ki | null | t1_c2pxesn | t1_c2pwxpv | null | 1427704811 | 1 | t5_2fwo | null | null | null |
True | bitshifternz | null | He does mention doing this (he even links to the Wikipedia article on Opaque Pointers) but there is a runtime performance cost for the indirection that in some cases is undesirable. | null | 0 | 1318113314 | False | 0 | c2pxewm | t3_l57iw | null | t1_c2pxewm | t1_c2pvd6u | null | 1427704813 | 2 | t5_2fwo | null | null | null |
True | robinwholikesjava | null | The good thing about the manifesto is that it's universal ;) You would expect it to be Python specific, but it absolutely isn't. Kudos for the Zed! | null | 0 | 1318113371 | False | 0 | c2pxf4w | t3_l55ah | null | t1_c2pxf4w | t1_c2px6qa | null | 1427704816 | 3 | t5_2fwo | null | null | null |
True | JL235 | null | I don't think Apple would care about porting DirectX to OpenGL. | null | 0 | 1318113396 | False | 0 | c2pxf8s | t3_l579f | null | t1_c2pxf8s | t1_c2pwm6l | null | 1427704817 | -1 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318113527 | False | 0 | c2pxfsi | t3_l4b56 | null | t1_c2pxfsi | t3_l4b56 | null | 1427704825 | 1 | t5_2fwo | null | null | null |
True | cr3ative | null | Yes, it's very comfy and most offices I've worked in have had crap "spare" chairs for the new person. | null | 0 | 1318113625 | False | 0 | c2pxg7b | t3_l55ki | null | t1_c2pxg7b | t1_c2pxesn | null | 1427704830 | 2 | t5_2fwo | null | null | null |
True | JL235 | null | but he also said ...
> OpenGL still works fine, and we wouldn’t get any huge benefits by making the switch, so I can’t work up much enthusiasm for cleaning it out of our codebase | null | 0 | 1318113635 | False | 0 | c2pxg8r | t3_l579f | null | t1_c2pxg8r | t1_c2pwfny | null | 1427704830 | 9 | t5_2fwo | null | null | null |
True | ethraax | null | I also found it odd that they bashed C++, considering that C++ and Java generally have different domains. | null | 0 | 1318113779 | False | 0 | c2pxgto | t3_l55ki | null | t1_c2pxgto | t1_c2pvxyr | null | 1427704838 | 2 | t5_2fwo | null | null | null |
True | joequin | null | In this case neither one is true. "The market is artificially controlled by regulatory actors in control of the market," is not happening here. No one is preventing anyone from using opengl. AAA gaming developers don't use it because it hasn't been anywhere near as powerful as D3D. | null | 0 | 1318113799 | False | 0 | c2pxgwk | t3_l579f | null | t1_c2pxgwk | t1_c2pxc1o | null | 1427704840 | 2 | t5_2fwo | null | null | null |
True | Tristanus | null | Who keeps making all these terrible Java PR videos?
| null | 0 | 1318113809 | False | 0 | c2pxgxv | t3_l55ki | null | t1_c2pxgxv | t3_l55ki | null | 1427704840 | 13 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318113855 | False | 0 | c2pxh47 | t3_l55ki | null | t1_c2pxh47 | t1_c2px60a | null | 1427704841 | 4 | t5_2fwo | null | null | null |
True | day_cq | null | is memcache more web scale than mongodb? maybe i should learn it after i finish /dev/null | null | 0 | 1318113860 | False | 0 | c2pxh4s | t3_l4cv3 | null | t1_c2pxh4s | t1_c2pubn3 | null | 1427704843 | 1 | t5_2fwo | null | null | null |
True | psygnisfive | null | [Not all complexity!](http://en.wikipedia.org/wiki/Kolmogorov_complexity)
I've actually wondered on occasion if there might be some sort of complexity-theory way to judge the complexity of a programming language. I bet it can be done. | null | 0 | 1318113902 | False | 0 | c2pxhac | t3_l55ah | null | t1_c2pxhac | t3_l55ah | null | 1427704844 | 2 | t5_2fwo | null | null | null |
True | timewarp | null | Not anymore. | null | 0 | 1318114049 | False | 0 | c2pxhuo | t3_l579f | null | t1_c2pxhuo | t1_c2pwh9x | null | 1427704854 | 3 | t5_2fwo | null | null | null |
True | infested999 | null | I like how under GL 4.x everything is green xD | null | 0 | 1318114136 | False | 0 | c2pxi6x | t3_l579f | null | t1_c2pxi6x | t3_l579f | null | 1427704855 | 3 | t5_2fwo | null | null | null |
True | derleth | null | > But if you had cared to take an introductory linguistics class as one of your comp sci electives
You know, I know you're trying to insult me, and good luck with that, but I actually did, and I know enough about pragmatics to know you're spouting absolute bullshit. | null | 0 | 1318114622 | False | 0 | c2pxk44 | t3_l4b56 | null | t1_c2pxk44 | t1_c2px28l | null | 1427704881 | 1 | t5_2fwo | null | null | null |
True | aapl | null | > The gfx driver culture is not the culture of security.
Well, maybe now's the time for that to change. Microsoft used to have terrible security track record, but a few years back they got serious about security and now they are doing just fine. Not to mention, in practice WebGL implementations aren't just wrappers... | null | 0 | 1318114637 | False | 0 | c2pxk6k | t3_l579f | null | t1_c2pxk6k | t1_c2px0kc | null | 1427704881 | 2 | t5_2fwo | null | null | null |
True | Alexis_ | null | > That doesn’t mean a C programmer can’t pick up and use PHP to make a webpage, but **that also doesn’t mean a PHP programmer can’t pick up C++ and make a wxwindows app.**
That is just... not true in most cases
(Sorry, web developers, you're allright :) | null | 0 | 1318114690 | False | 0 | c2pxkdd | t3_l576b | null | t1_c2pxkdd | t3_l576b | null | 1427704884 | 1 | t5_2fwo | null | null | null |
True | the-fritz | null | It's a javascript wrapper around OpenGL ES. But I meant OpenGL as the native OpenGL with all its extensions. | null | 0 | 1318115214 | False | 0 | c2pxmfh | t3_l579f | null | t1_c2pxmfh | t1_c2pxblj | null | 1427704911 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1318115315 | False | 0 | c2pxmsv | t3_l579f | null | t1_c2pxmsv | t1_c2pvgze | null | 1427704916 | 0 | t5_2fwo | null | null | null |
True | MarshallBanana | null | I'm sure they plan to do so once *Linux* gets reliable OpenGL support. | null | 0 | 1318115484 | False | 0 | c2pxnf3 | t3_l579f | null | t1_c2pxnf3 | t1_c2pww2g | null | 1427704924 | 4 | t5_2fwo | null | null | null |
True | Snart_the_Cat | null | Why would either Apple or MS want this? | null | 0 | 1318115661 | False | 0 | c2pxo2c | t3_l579f | null | t1_c2pxo2c | t1_c2pwm6l | null | 1427704931 | 3 | t5_2fwo | null | null | null |
True | barsoap | null | Native Direct3D on Linux is more or less around the corner, though, as a side-effect of gallium, vmware and wine. | null | 0 | 1318116135 | False | 0 | c2pxpq1 | t3_l579f | null | t1_c2pxpq1 | t1_c2pwx1g | null | 1427704954 | 1 | t5_2fwo | null | null | null |
True | mb86 | null | Would be beneficial to both. But I'm not arguing they do - but it's about just as likely everyone just drops DirectX entirely in favour of OpenGL. | null | 0 | 1318118068 | False | 0 | c2pxwrn | t3_l579f | null | t1_c2pxwrn | t1_c2pxo2c | null | 1427705046 | 1 | t5_2fwo | null | null | null |
True | bitchessuck | null | The real question is how the OpenGL support is going to improve without much software that uses it. | null | 0 | 1318118357 | False | 0 | c2pxxus | t3_l579f | null | t1_c2pxxus | t1_c2pxnf3 | null | 1427705060 | 10 | t5_2fwo | null | null | null |
True | LiteweightPhenomenal | null | Highly unlikely. Both OS's are still in competition with MS products. They have no incentive to make it easier for companies to port their product to other platforms. | null | 0 | 1318118556 | False | 0 | c2pxymd | t3_l579f | null | t1_c2pxymd | t1_c2pwm6l | null | 1427705070 | 2 | t5_2fwo | null | null | null |
True | usefulcat | null | If you have separate debug and release/optimized builds, and most of the time you build you're building the debug build, you can put the methods you'd like to have inlined in a .inl file. This comes in especially handy when you're modifying an inline method and don't want to have to recompile the world after every cha... | null | 0 | 1318118566 | False | 0 | c2pxynm | t3_l57iw | null | t1_c2pxynm | t3_l57iw | null | 1427705071 | 3 | t5_2fwo | null | null | null |
True | mcguire | null | > Actually, lemmings do not commit suicide.
But they can, in fact, be wrong. | null | 0 | 1318118663 | False | 0 | c2pxz1b | t3_kz00a | null | t1_c2pxz1b | t1_c2oh0ri | null | 1427705076 | 1 | t5_2fwo | null | null | null |
True | rosetta_stoned | null | Well, they did invent Go, but I think that Google probably figured that a brand new language would only hinder uptake, whereas if they picked one widely used, it would make it easier for people to start writing code for the platform.
It's interesting to compare the choice of Java with Objective C, Apple's choice for ... | null | 0 | 1318118818 | False | 0 | c2pxzmg | t3_l38op | null | t1_c2pxzmg | t1_c2pv5rq | null | 1427705083 | 1 | t5_2fwo | null | null | null |
True | gnuvince | null | Or in the L2 cache. Or the L1 cache. Or directly in a CPU register. Junglebook3's definition is correct. | null | 0 | 1318118832 | False | 0 | c2pxzoh | t3_l4cv3 | null | t1_c2pxzoh | t1_c2ptt58 | null | 1427705084 | 1 | t5_2fwo | null | null | null |
True | niggertown | null | And yet OpenGL persists and is the primary graphics API in scientific visualization and mobile markets. OGL is cross platform, DX is not. The future of DX is tied to the future of Microsoft and Windows, once Microsoft goes so too will DX.
Open technologies evolve, closed technologies go open or extinct. Look at what i... | null | 0 | 1318119238 | True | 0 | c2py13s | t3_l579f | null | t1_c2py13s | t1_c2pwmqy | null | 1427705103 | 3 | t5_2fwo | null | null | null |
True | WyattEpp | null | Don't forget Pixar, Dreamworks, et al! OpenGL is going nowhere. :) | null | 0 | 1318119295 | False | 0 | c2py1az | t3_l579f | null | t1_c2py1az | t1_c2pvkom | null | 1427705106 | 3 | t5_2fwo | null | null | null |
True | pigeon768 | null | Bit shift by a constant value is very, very fast on PPC. One single instruction cycle.
Incidentally, shifting by a variable number of bits is very slow - 7-11 cycles.
http://stackoverflow.com/questions/539836/emulating-variable-bit-shift-using-only-constant-shifts | null | 0 | 1318119395 | False | 0 | c2py1n9 | t3_l4p6z | null | t1_c2py1n9 | t1_c2pvt3z | null | 1427705110 | 2 | t5_2fwo | null | null | null |
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