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True
[deleted]
null
Microsoft isn't exactly making progress outside of the desktop. Even on consoles they're only just above Sony and well behind Nintendo. If things keep going the way they are then Microsoft is pretty screwed as long as the desktop keeps in decline. The Khronos group made some mistakes in the past but if they keep impr...
null
0
1318106977
False
0
c2pwp4r
t3_l579f
null
t1_c2pwp4r
t1_c2pwd27
null
1427704475
1
t5_2fwo
null
null
null
True
c0de517e
null
[copy'n'paste from comment on the article] Let's elaborate this a bit, now that I'm on a physical keyboard... - OGL is not dead. Of course it's not! First of all, nothing dies. Fortran is still there (last iso standard is from 2004), software rendering is not dead, hey, there are still crazy people making games for th...
null
0
1318106991
False
0
c2pwp73
t3_l579f
null
t1_c2pwp73
t3_l579f
null
1427704475
13
t5_2fwo
null
null
null
True
mb86
null
Likely not, but... Tiak specifically said companies would go OpenGL for the phone market. Wii and PS3 aren't phones. I only mention OS X due to the common foundations with iOS and similarly targeted games as Windows.
null
0
1318107028
False
0
c2pwpcg
t3_l579f
null
t1_c2pwpcg
t1_c2pwnxl
null
1427704477
2
t5_2fwo
null
null
null
True
[deleted]
null
You're conveniently ignoring the fact that the bug responsible for the hard crash has been fixed; all it does now is throw an exception. Jevon is just pointing out that the same code will crash or throw an out of memory exception in any language, because it's an infinite loop that consumes all available memory.
null
0
1318107044
False
0
c2pwpfd
t3_l4p6z
null
t1_c2pwpfd
t1_c2pwc4j
null
1427704478
4
t5_2fwo
null
null
null
True
sltkr
null
Sorry, I don't know much about the PPC. Maybe the instruction latencies are different there, or maybe there is another reason to prefer the shift opcode.
null
0
1318107135
False
0
c2pwptf
t3_l4p6z
null
t1_c2pwptf
t1_c2pvt3z
null
1427704483
2
t5_2fwo
null
null
null
True
[deleted]
null
> What is the purpose of Go? It doesn't fill any particular holes. When I think of Go I think of a "sort of C" (perhaps tuned a bit more for applications and utilities than C) with GC and "sanity support for concurrency" added. Not sure that's 100% correct or a good description though (I don't know Go), but I can a...
null
0
1318107249
False
0
c2pwqbg
t3_l4p6z
null
t1_c2pwqbg
t1_c2pwbfo
null
1427704491
0
t5_2fwo
null
null
null
True
anders987
null
I wrote an OpenGL 3 program a while back, and sorting through all the 1.1 stuff when searching for how to do something was quite frustrating. It's not as easy to get started with modern OpenGL as it is with DirectX. Plus the majority of research and graphics demos seems to be done in DirectX. Even [Matt Swoboda](http...
null
0
1318107283
False
0
c2pwqgd
t3_l579f
null
t1_c2pwqgd
t3_l579f
null
1427704493
14
t5_2fwo
null
null
null
True
phill21
null
Don't let the facts of today get in the way of the facts that support your position, no matter how outdated they might be.
null
0
1318107337
False
0
c2pwqnx
t3_l579f
null
t1_c2pwqnx
t1_c2pwjau
null
1427704495
-22
t5_2fwo
null
null
null
True
TomA
null
Every single feature mentioned in the article is a standardised feature as of OpenGL 4.2.
null
0
1318107350
True
0
c2pwqpx
t3_l579f
null
t1_c2pwqpx
t1_c2pwmr1
null
1427704496
6
t5_2fwo
null
null
null
True
mcandre
null
http://landoflisp.com/
null
0
1318107812
False
0
c2pwson
t3_l55ki
null
t1_c2pwson
t3_l55ki
null
1427704523
7
t5_2fwo
null
null
null
True
[deleted]
null
To put it succinctly, no, it's not common.
null
0
1318107854
False
0
c2pwsuu
t3_l579f
null
t1_c2pwsuu
t1_c2pwh9x
null
1427704527
14
t5_2fwo
null
null
null
True
yogthos
null
Let's also not forget WebGL, if that catches on DirectX is as good as dead. Probably also the reason MS is fighting against WebGL tooth and nail. edit: what I'm saying is not that WebGL is going to replace everything as the de facto framework, but that it lowers the barrier to entry significantly. A lot more people wo...
null
0
1318108090
True
0
c2pwtsy
t3_l579f
null
t1_c2pwtsy
t1_c2pvvq2
null
1427704536
-10
t5_2fwo
null
null
null
True
kyz
null
I'm glad your ego reduction surgery went OK. I'm not going to write a C book because there's already a perfectly good one, written by the people *who created the motherfucking language in the first place*. But if you think you're more awesome than them, write as many books as you like.
null
0
1318108139
False
0
c2pwu0o
t3_l2vfc
null
t1_c2pwu0o
t1_c2pq2mt
null
1427704539
0
t5_2fwo
null
null
null
True
adrianmonk
null
> The sqrt(-1) isn't relevant to this application, except for the fact that it makes geometric operations simpler. Geometric operations that the application actually uses, or not? That's something I'd want to understand if I were actually working on the code: are complex numbers being used because that is an easy...
null
0
1318108290
False
0
c2pwum9
t3_l32qk
null
t1_c2pwum9
t1_c2plddb
null
1427704548
1
t5_2fwo
null
null
null
True
Negitivefrags
null
At this point the war rages stronger between different versions of D3D than between D3D and OpenGL.
null
0
1318108405
False
0
c2pwv36
t3_l579f
null
t1_c2pwv36
t3_l579f
null
1427704553
10
t5_2fwo
null
null
null
True
cdsmith
null
Okay, I'm not sure who the "guy at boycott novell" is or how he writes, but that's just plain insane and I'm guessing his writing isn't all that well done. I have read quite a few of Mueller's articles, and I seriously doubt they could be written in one hour each. They are dishonest, but they aren't poorly written. ...
null
0
1318108466
False
0
c2pwvbq
t3_l38op
null
t1_c2pwvbq
t1_c2pwjrn
null
1427704557
2
t5_2fwo
null
null
null
True
kryptobs2000
null
No plans to bring opengl support to linux?
null
0
1318108653
False
0
c2pww2g
t3_l579f
null
t1_c2pww2g
t1_c2pwkdk
null
1427704567
5
t5_2fwo
null
null
null
True
nixcamic
null
I really can't see this happening ever. What would the point be? OpenGL already runs on both.
null
0
1318108903
False
0
c2pwx1g
t3_l579f
null
t1_c2pwx1g
t1_c2pwm6l
null
1427704579
22
t5_2fwo
null
null
null
True
cr3ative
null
You say that, but having bought one with my own penny, it is a heavy fucker to cart between jobs.
null
0
1318109075
False
0
c2pwxpv
t3_l55ki
null
t1_c2pwxpv
t1_c2pv0nh
null
1427704588
2
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1318109280
False
0
c2pwyi0
t3_l579f
null
t1_c2pwyi0
t1_c2pwkdk
null
1427704597
13
t5_2fwo
null
null
null
True
iNoles
null
"Write Once, Run Everywhere" is a bit joke these day.
null
0
1318109315
False
0
c2pwymd
t3_l55ki
null
t1_c2pwymd
t3_l55ki
null
1427704599
6
t5_2fwo
null
null
null
True
Carrotman42
null
Yes... I cannot tell if you're being sarcastic. I like knowing exactly what my program is doing. Have you ever disassembled a Java class file with javap and then read through how your statements are compiled? It's as revealing as decompiling a program that was made with gcc. I understand Java bytecode much more than I...
null
0
1318109529
False
0
c2pwzi8
t3_l4p6z
null
t1_c2pwzi8
t1_c2pssic
null
1427704611
0
t5_2fwo
null
null
null
True
othermike
null
Lots of people are fighting against WebGL, and to be honest I think they're right. The attack surface exposed by a modern GL or D3D implementation is *gigantic* - at this point they're effectively OSes in their own right - and historically the technical culture that builds 3D drivers has not given a shit about security...
null
0
1318109586
False
0
c2pwzq8
t3_l579f
null
t1_c2pwzq8
t1_c2pwtsy
null
1427704614
16
t5_2fwo
null
null
null
True
RiotingPacifist
null
Having a larger shared codebase saves time and bugs and there is a lot more to opengl/dx than the gui and controlls
null
0
1318109629
False
0
c2pwzw0
t3_l579f
null
t1_c2pwzw0
t1_c2pwmud
null
1427704616
4
t5_2fwo
null
null
null
True
AlexFromOmaha
null
>The only people that prefer Direct3D are people that prefer Windows platforms. This is a little like saying, "The only people that prefer Direct3D are people that prefer having users who aren't using a smartphone."
null
0
1318109648
False
0
c2pwzyu
t3_l579f
null
t1_c2pwzyu
t1_c2pwjkv
null
1427704617
1
t5_2fwo
null
null
null
True
Taladar
null
The point still stands. You can pick Direct3D and get Microsoft platforms or pick OpenGL and get Windows and all non-MS platforms. Sounds like a no-brainer to me if there is any chance at all that you want to release a version for something non-Microsoft.
null
0
1318109688
False
0
c2px041
t3_l579f
null
t1_c2px041
t1_c2pwae9
null
1427704619
2
t5_2fwo
null
null
null
True
Xarnon
null
> ancient **4.2.1** version I'm still stuck with **3.4.2**! I'm currently working on a project that somehow doesn't compile on anything other then this (actual) ancient version. Curse the ancient Devcpp and my teacher that doesn't support anything newer >:( PS: I just want to finish school so I can dump Devcpp...
null
0
1318109748
False
0
c2px0ca
t3_l4p6z
null
t1_c2px0ca
t1_c2psjfh
null
1427704623
2
t5_2fwo
null
null
null
True
RiotingPacifist
null
As much as I dislike microsoft (and note that silverlight gives websites similar levels of hardware access as WebGL) webGL does seam like a bad idea, video drivers are simply not secure enough. Or to quote somebody who knows his shit >[I agree with Microsoft’s assessment that WebGL is a severe security risk. The gf...
null
0
1318109807
False
0
c2px0kc
t3_l579f
null
t1_c2px0kc
t1_c2pwtsy
null
1427704626
10
t5_2fwo
null
null
null
True
Xarnon
null
This isn't an imageboard and IMO you should take this crap elsewhere. Try [4chan](http://4chan.org/)!
null
0
1318109847
False
0
c2px0pv
t3_l4p6z
null
t1_c2px0pv
t1_c2pwc66
null
1427704628
-2
t5_2fwo
null
null
null
True
littlelowcougar
null
I love Alphas. And if my ES40 didn't draw 15 amps when plugged into a 110v circuit, I'd use it (and Tru64) for everything.
null
0
1318109949
False
0
c2px14i
t3_l4p6z
null
t1_c2px14i
t1_c2pvhb0
null
1427704633
1
t5_2fwo
null
null
null
True
le_crap
null
hell yeah \o/
null
0
1318110030
False
0
c2px1fb
t3_l55ki
null
t1_c2px1fb
t3_l55ki
null
1427704641
1
t5_2fwo
null
null
null
True
shimei
null
One of the languages on that list, Racket (listed as PLT Scheme), has a list of easy to medium difficulty project suggestions on its github [wiki page](https://github.com/plt/racket/wiki/Intro-Projects). The language's [guide](http://pre.racket-lang.org/docs/html/guide/index.html) has an extremely thorough introduction...
null
0
1318110046
False
0
c2px1hk
t3_l466j
null
t1_c2px1hk
t1_c2pmpor
null
1427704638
1
t5_2fwo
null
null
null
True
[deleted]
null
I imagine "jQuery newbies" are people who couldn't code JS to save themselves without a $() function, and I imagine the same occurs for LINQ.
null
0
1318110150
False
0
c2px1wl
t3_l4cv3
null
t1_c2px1wl
t1_c2pnr2k
null
1427704642
3
t5_2fwo
null
null
null
True
littlelowcougar
null
Don't forget the huge impact of profile guided optimisation. I added this to a Python build on Windows and it ended up running pystones.py about 35% faster than the normal, optimized build. (Which was already about 20-25% faster than Linux/gcc.)
null
0
1318110214
False
0
c2px25u
t3_l4p6z
null
t1_c2px25u
t1_c2ptnzq
null
1427704646
3
t5_2fwo
null
null
null
True
ghjm
null
The meaning of "5 years SQL Server 2008" is perfectly clear. It means 5 years in this and predecessor technologies, culminating in specific experience with 2008. Nobody is lying. Yes, HR people lack detailed understanding of the hypercorrect way you would prefer they use the language. But if you had cared to take an i...
null
0
1318110232
False
0
c2px28l
t3_l4b56
null
t1_c2px28l
t1_c2ptbv4
null
1427704651
0
t5_2fwo
null
null
null
True
[deleted]
null
It's not "going into the DOM" it's wrapping a JS object reference with a jQuery object. The same function is used for both, however. The article mentions $(".foo") - which does hit the DOM, searching for elements with that class.
null
0
1318110306
False
0
c2px2j4
t3_l4cv3
null
t1_c2px2j4
t1_c2pvzhk
null
1427704651
1
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1318110325
False
0
c2px2m7
t3_l4cv3
null
t1_c2px2m7
t1_c2prvcw
null
1427704652
1
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1318110345
False
0
c2px2pe
t3_l4cv3
null
t1_c2px2pe
t1_c2pom15
null
1427704654
1
t5_2fwo
null
null
null
True
RiotingPacifist
null
Carmack is honest and open, so I see no need for the **even**. This doesn't mean that DirectX is so much better that it has surpassed a threshold where now **even** Carmack must admit defeat, just that DirectX is noticeably better than openGL
null
0
1318110432
False
0
c2px31g
t3_l579f
null
t1_c2px31g
t1_c2pwfny
null
1427704657
18
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1318110484
False
0
c2px392
t3_l4p6z
null
t1_c2px392
t1_c2pvzyj
null
1427704660
1
t5_2fwo
null
null
null
True
Svenstaro
null
What is its license and where is the code?
null
0
1318110499
False
0
c2px3av
t3_l4p6z
null
t1_c2px3av
t1_c2px0ca
null
1427704660
1
t5_2fwo
null
null
null
True
iNoles
null
Dalvik VM != Java VM. Android SDK use dx tool that convert java bytecode into Dalvik bytecode.
null
0
1318110527
False
0
c2px3f3
t3_l38op
null
t1_c2px3f3
t1_c2pn9hs
null
1427704662
2
t5_2fwo
null
null
null
True
fripletister
null
My crap? I *very* rarely post an image as my comment. I don't think I used the technique improperly, given the context. But thanks for taking the time out of your day to be a dick to me anyway, my fellow ent.
null
0
1318110621
False
0
c2px3sb
t3_l4p6z
null
t1_c2px3sb
t1_c2px0pv
null
1427704667
1
t5_2fwo
null
null
null
True
robotfarts
null
This guy doesn't appear to understand what "node is single-threaded" means.
null
0
1318110630
False
0
c2px3ts
t3_l4q1h
null
t1_c2px3ts
t3_l4q1h
null
1427704667
0
t5_2fwo
null
null
null
True
[deleted]
null
Hmm, I get your point. (I first wrote a post castigating you.) In the dude's example he mentions $(".someString"), which does search the DOM, and to use that multiple times would be slower. But $(someDomNodeReference) doesn't hit the DOM, it just wraps the reference. That said, your code is somewhat different to his...
null
0
1318110681
False
0
c2px408
t3_l4cv3
null
t1_c2px408
t1_c2pom15
null
1427704669
1
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1318110722
False
0
c2px47a
t3_l4p6z
null
t1_c2px47a
t1_c2pvzyj
null
1427704672
2
t5_2fwo
null
null
null
True
Syl
null
to be fair, the "even" was for everyone saying in this thread that OpenGL dominates DirectX when I posted this. DirectX has just more support and better tools compared to OpenGL, I think that's why Carmack prefers it now.
null
0
1318110816
False
0
c2px4ka
t3_l579f
null
t1_c2px4ka
t1_c2px31g
null
1427704677
6
t5_2fwo
null
null
null
True
Xarnon
null
Protip: If you want to be a programmer, you'll need **determination**. If you don't have it, nor want to get it; programming might not be for you. You'll have to learn a language, it's its ins and outs and standard libraries, not to mention compilers, IDEs and other people's libraries. It's a lot to learn, so you'll *r...
null
0
1318110876
False
0
c2px4sz
t3_l4p6z
null
t1_c2px4sz
t1_c2prur2
null
1427704680
3
t5_2fwo
null
null
null
True
Rotten194
null
Plus I'm sure Microsoft loves the essential monopoly DirectX/Windows gives them on PC games.
null
0
1318110876
False
0
c2px4t4
t3_l579f
null
t1_c2px4t4
t1_c2pwx1g
null
1427704680
21
t5_2fwo
null
null
null
True
the-fritz
null
WebGL is great. But I don't think it's going to replace DirectX or normal OpenGL. There are three problems. Modern games require a lot of texture data. But most people have a limited internet connection. Sending all of the texture data over the net is currently not a good idea. Also OpenGL doesn't expose a lot of exten...
null
0
1318110889
False
0
c2px4uz
t3_l579f
null
t1_c2px4uz
t1_c2pwtsy
null
1427704680
2
t5_2fwo
null
null
null
True
AlexFromOmaha
null
Er. Ok. Experiment time. Go download Ogre3D and punch out their tutorial. It'll take you ~15 minutes total, depending on your bandwidth. Then come back and report your results. In my case, it's 276 fps with Direct3D, and 39 fps with OpenGL. Yes, driver support matters, but nVidia is hardly a fly-by-night hack compan...
null
0
1318110902
False
0
c2px4x8
t3_l579f
null
t1_c2px4x8
t1_c2pwjvk
null
1427704681
-2
t5_2fwo
null
null
null
True
henk53
null
The PS3 does have a JVM onboard, albeit on old one for BD-J ;)
null
0
1318111134
False
0
c2px60a
t3_l55ki
null
t1_c2px60a
t1_c2pvxyr
null
1427704696
3
t5_2fwo
null
null
null
True
HumpingDog
null
Whoa, never really thought about it, but you're totally right! I'll bet it's just a matter of time before the mobile market exceeds the PC/console market...
null
0
1318111160
False
0
c2px64j
t3_l579f
null
t1_c2px64j
t1_c2pwgmm
null
1428192474
1
t5_2fwo
null
null
null
True
henk53
null
C'mon everybody **Zed Shaw** is best known from the *The Motherfucking Manifesto* of course: http://programming-motherfucker.com/
null
0
1318111304
False
0
c2px6qa
t3_l55ah
null
t1_c2px6qa
t1_c2pvla7
null
1427704707
2
t5_2fwo
null
null
null
True
Whisper
null
The "even" is that someone like Carmack, a platform-neutral technologist, would probably prefer a platform-neutral API... but DirectX is so clearly better that this is no longer a deciding factor.
null
0
1318111562
False
0
c2px7sg
t3_l579f
null
t1_c2px7sg
t1_c2px31g
null
1427704720
29
t5_2fwo
null
null
null
True
Whisper
null
It's not about features. Both APIs already have more features than most of us will ever use. It's about how easily and gracefully those features come to hand, and how well they work for you. I prefer open standards, I really do. I wish I could prefer OpenGL. But I don't. And I can't.
null
0
1318111736
False
0
c2px8gz
t3_l579f
null
t1_c2px8gz
t3_l579f
null
1427704728
12
t5_2fwo
null
null
null
True
ridiculous_fish
null
Hello, author here! We can talk about tail recursion in theory, in optimization, or language semantics. When I was in school, we investigated tail recursion from a theoretical perspective as the unique class of optimizable recursive functions. We had homework assignments and test questions that required us to rewrit...
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0
1318111785
False
0
c2px8oi
t3_l4p6z
null
t1_c2px8oi
t1_c2ptqfv
null
1427704731
8
t5_2fwo
null
null
null
True
the-fritz
null
Yes, but currently the major games are developed for three or four different code bases (PS3, XBox, (Wii), Windows) anyway. And I guess that the mobile port would be far more different than any of the other.
null
0
1318111896
False
0
c2px94z
t3_l579f
null
t1_c2px94z
t1_c2pwzw0
null
1427704736
3
t5_2fwo
null
null
null
True
x86_64Ubuntu
null
Oh shit, I completely wasn't thinking about that.
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0
1318112080
False
0
c2px9w8
t3_l4dpk
null
t1_c2px9w8
t1_c2pwdce
null
1427704747
1
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1318112206
False
0
c2pxafz
t3_l55ki
null
t1_c2pxafz
t3_l55ki
null
1427704755
1
t5_2fwo
null
null
null
True
tias
null
In this particular example (which I'd have to spend way more than 15 minutes to test since I don't have a dev environment in Windows) I think the problem is more poorly optimized use than poor drivers. There are many ways to use OpenGL in a sub-optimal way but if you stick to server-side buffers and vertex programs, ne...
null
0
1318112303
False
0
c2pxatz
t3_l579f
null
t1_c2pxatz
t1_c2px4x8
null
1427704761
10
t5_2fwo
null
null
null
True
[deleted]
null
Also programming. I'm here just for the lulz (long time ago /r/programming was actually interesting, but then it got overrun by normal programmers).
null
0
1318112478
False
0
c2pxbia
t3_l32qk
null
t1_c2pxbia
t1_c2pgqif
null
1427704769
-1
t5_2fwo
null
null
null
True
acornalert
null
Well, it can't really "replace" OpenGL because it's just a javascript wrapper around OpenGL.
null
0
1318112498
False
0
c2pxblj
t3_l579f
null
t1_c2pxblj
t1_c2px4uz
null
1427704779
3
t5_2fwo
null
null
null
True
rooly
null
Whether or not d3d earned it's current status is insignificant. The points I raise are not. Without MS's constant pushing of the standard, d3d would not be where it is right now. In fact, in the larger market of 3D rendering, OpenGL has completely obliterated any competitors. A more open standard always wins unless at ...
null
0
1318112605
False
0
c2pxc1o
t3_l579f
null
t1_c2pxc1o
t1_c2pwmqy
null
1427704779
-6
t5_2fwo
null
null
null
True
never_phear_for_phoe
null
You are not using latex for writing your book 0_o?
null
0
1318112655
False
0
c2pxca7
t3_l5410
null
t1_c2pxca7
t3_l5410
null
1427704780
6
t5_2fwo
null
null
null
True
acornalert
null
But the thing is, it's not just about the set of functions in the API. It's about the whole adoption and culture which springs from the implementation of those functions. What makes DirectX a better API is that people are convinced that it's *worthwhile* optimising their drivers for it.
null
0
1318112893
False
0
c2pxd9o
t3_l579f
null
t1_c2pxd9o
t1_c2pxatz
null
1427704791
6
t5_2fwo
null
null
null
True
bitshifternz
null
A lot of people rage on C/C++ headers being antiquated, etc. To be honest though I like the fact that I can look at one file and see exactly what data and methods a class contains without having to pick it out from the actual implementation.
null
0
1318113127
False
0
c2pxe66
t3_l57iw
null
t1_c2pxe66
t1_c2pwm6d
null
1427704803
2
t5_2fwo
null
null
null
True
robinwholikesjava
null
You actually bring your own chair to an office?
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0
1318113284
False
0
c2pxesn
t3_l55ki
null
t1_c2pxesn
t1_c2pwxpv
null
1427704811
1
t5_2fwo
null
null
null
True
bitshifternz
null
He does mention doing this (he even links to the Wikipedia article on Opaque Pointers) but there is a runtime performance cost for the indirection that in some cases is undesirable.
null
0
1318113314
False
0
c2pxewm
t3_l57iw
null
t1_c2pxewm
t1_c2pvd6u
null
1427704813
2
t5_2fwo
null
null
null
True
robinwholikesjava
null
The good thing about the manifesto is that it's universal ;) You would expect it to be Python specific, but it absolutely isn't. Kudos for the Zed!
null
0
1318113371
False
0
c2pxf4w
t3_l55ah
null
t1_c2pxf4w
t1_c2px6qa
null
1427704816
3
t5_2fwo
null
null
null
True
JL235
null
I don't think Apple would care about porting DirectX to OpenGL.
null
0
1318113396
False
0
c2pxf8s
t3_l579f
null
t1_c2pxf8s
t1_c2pwm6l
null
1427704817
-1
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1318113527
False
0
c2pxfsi
t3_l4b56
null
t1_c2pxfsi
t3_l4b56
null
1427704825
1
t5_2fwo
null
null
null
True
cr3ative
null
Yes, it's very comfy and most offices I've worked in have had crap "spare" chairs for the new person.
null
0
1318113625
False
0
c2pxg7b
t3_l55ki
null
t1_c2pxg7b
t1_c2pxesn
null
1427704830
2
t5_2fwo
null
null
null
True
JL235
null
but he also said ... > OpenGL still works fine, and we wouldn’t get any huge benefits by making the switch, so I can’t work up much enthusiasm for cleaning it out of our codebase
null
0
1318113635
False
0
c2pxg8r
t3_l579f
null
t1_c2pxg8r
t1_c2pwfny
null
1427704830
9
t5_2fwo
null
null
null
True
ethraax
null
I also found it odd that they bashed C++, considering that C++ and Java generally have different domains.
null
0
1318113779
False
0
c2pxgto
t3_l55ki
null
t1_c2pxgto
t1_c2pvxyr
null
1427704838
2
t5_2fwo
null
null
null
True
joequin
null
In this case neither one is true. "The market is artificially controlled by regulatory actors in control of the market," is not happening here. No one is preventing anyone from using opengl. AAA gaming developers don't use it because it hasn't been anywhere near as powerful as D3D.
null
0
1318113799
False
0
c2pxgwk
t3_l579f
null
t1_c2pxgwk
t1_c2pxc1o
null
1427704840
2
t5_2fwo
null
null
null
True
Tristanus
null
Who keeps making all these terrible Java PR videos?
null
0
1318113809
False
0
c2pxgxv
t3_l55ki
null
t1_c2pxgxv
t3_l55ki
null
1427704840
13
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1318113855
False
0
c2pxh47
t3_l55ki
null
t1_c2pxh47
t1_c2px60a
null
1427704841
4
t5_2fwo
null
null
null
True
day_cq
null
is memcache more web scale than mongodb? maybe i should learn it after i finish /dev/null
null
0
1318113860
False
0
c2pxh4s
t3_l4cv3
null
t1_c2pxh4s
t1_c2pubn3
null
1427704843
1
t5_2fwo
null
null
null
True
psygnisfive
null
[Not all complexity!](http://en.wikipedia.org/wiki/Kolmogorov_complexity) I've actually wondered on occasion if there might be some sort of complexity-theory way to judge the complexity of a programming language. I bet it can be done.
null
0
1318113902
False
0
c2pxhac
t3_l55ah
null
t1_c2pxhac
t3_l55ah
null
1427704844
2
t5_2fwo
null
null
null
True
timewarp
null
Not anymore.
null
0
1318114049
False
0
c2pxhuo
t3_l579f
null
t1_c2pxhuo
t1_c2pwh9x
null
1427704854
3
t5_2fwo
null
null
null
True
infested999
null
I like how under GL 4.x everything is green xD
null
0
1318114136
False
0
c2pxi6x
t3_l579f
null
t1_c2pxi6x
t3_l579f
null
1427704855
3
t5_2fwo
null
null
null
True
derleth
null
> But if you had cared to take an introductory linguistics class as one of your comp sci electives You know, I know you're trying to insult me, and good luck with that, but I actually did, and I know enough about pragmatics to know you're spouting absolute bullshit.
null
0
1318114622
False
0
c2pxk44
t3_l4b56
null
t1_c2pxk44
t1_c2px28l
null
1427704881
1
t5_2fwo
null
null
null
True
aapl
null
> The gfx driver culture is not the culture of security. Well, maybe now's the time for that to change. Microsoft used to have terrible security track record, but a few years back they got serious about security and now they are doing just fine. Not to mention, in practice WebGL implementations aren't just wrappers...
null
0
1318114637
False
0
c2pxk6k
t3_l579f
null
t1_c2pxk6k
t1_c2px0kc
null
1427704881
2
t5_2fwo
null
null
null
True
Alexis_
null
> That doesn’t mean a C programmer can’t pick up and use PHP to make a webpage, but **that also doesn’t mean a PHP programmer can’t pick up C++ and make a wxwindows app.** That is just... not true in most cases (Sorry, web developers, you're allright :)
null
0
1318114690
False
0
c2pxkdd
t3_l576b
null
t1_c2pxkdd
t3_l576b
null
1427704884
1
t5_2fwo
null
null
null
True
the-fritz
null
It's a javascript wrapper around OpenGL ES. But I meant OpenGL as the native OpenGL with all its extensions.
null
0
1318115214
False
0
c2pxmfh
t3_l579f
null
t1_c2pxmfh
t1_c2pxblj
null
1427704911
1
t5_2fwo
null
null
null
True
[deleted]
null
[deleted]
null
0
1318115315
False
0
c2pxmsv
t3_l579f
null
t1_c2pxmsv
t1_c2pvgze
null
1427704916
0
t5_2fwo
null
null
null
True
MarshallBanana
null
I'm sure they plan to do so once *Linux* gets reliable OpenGL support.
null
0
1318115484
False
0
c2pxnf3
t3_l579f
null
t1_c2pxnf3
t1_c2pww2g
null
1427704924
4
t5_2fwo
null
null
null
True
Snart_the_Cat
null
Why would either Apple or MS want this?
null
0
1318115661
False
0
c2pxo2c
t3_l579f
null
t1_c2pxo2c
t1_c2pwm6l
null
1427704931
3
t5_2fwo
null
null
null
True
barsoap
null
Native Direct3D on Linux is more or less around the corner, though, as a side-effect of gallium, vmware and wine.
null
0
1318116135
False
0
c2pxpq1
t3_l579f
null
t1_c2pxpq1
t1_c2pwx1g
null
1427704954
1
t5_2fwo
null
null
null
True
mb86
null
Would be beneficial to both. But I'm not arguing they do - but it's about just as likely everyone just drops DirectX entirely in favour of OpenGL.
null
0
1318118068
False
0
c2pxwrn
t3_l579f
null
t1_c2pxwrn
t1_c2pxo2c
null
1427705046
1
t5_2fwo
null
null
null
True
bitchessuck
null
The real question is how the OpenGL support is going to improve without much software that uses it.
null
0
1318118357
False
0
c2pxxus
t3_l579f
null
t1_c2pxxus
t1_c2pxnf3
null
1427705060
10
t5_2fwo
null
null
null
True
LiteweightPhenomenal
null
Highly unlikely. Both OS's are still in competition with MS products. They have no incentive to make it easier for companies to port their product to other platforms.
null
0
1318118556
False
0
c2pxymd
t3_l579f
null
t1_c2pxymd
t1_c2pwm6l
null
1427705070
2
t5_2fwo
null
null
null
True
usefulcat
null
If you have separate debug and release/optimized builds, and most of the time you build you're building the debug build, you can put the methods you'd like to have inlined in a .inl file. This comes in especially handy when you're modifying an inline method and don't want to have to recompile the world after every cha...
null
0
1318118566
False
0
c2pxynm
t3_l57iw
null
t1_c2pxynm
t3_l57iw
null
1427705071
3
t5_2fwo
null
null
null
True
mcguire
null
> Actually, lemmings do not commit suicide. But they can, in fact, be wrong.
null
0
1318118663
False
0
c2pxz1b
t3_kz00a
null
t1_c2pxz1b
t1_c2oh0ri
null
1427705076
1
t5_2fwo
null
null
null
True
rosetta_stoned
null
Well, they did invent Go, but I think that Google probably figured that a brand new language would only hinder uptake, whereas if they picked one widely used, it would make it easier for people to start writing code for the platform. It's interesting to compare the choice of Java with Objective C, Apple's choice for ...
null
0
1318118818
False
0
c2pxzmg
t3_l38op
null
t1_c2pxzmg
t1_c2pv5rq
null
1427705083
1
t5_2fwo
null
null
null
True
gnuvince
null
Or in the L2 cache. Or the L1 cache. Or directly in a CPU register. Junglebook3's definition is correct.
null
0
1318118832
False
0
c2pxzoh
t3_l4cv3
null
t1_c2pxzoh
t1_c2ptt58
null
1427705084
1
t5_2fwo
null
null
null
True
niggertown
null
And yet OpenGL persists and is the primary graphics API in scientific visualization and mobile markets. OGL is cross platform, DX is not. The future of DX is tied to the future of Microsoft and Windows, once Microsoft goes so too will DX. Open technologies evolve, closed technologies go open or extinct. Look at what i...
null
0
1318119238
True
0
c2py13s
t3_l579f
null
t1_c2py13s
t1_c2pwmqy
null
1427705103
3
t5_2fwo
null
null
null
True
WyattEpp
null
Don't forget Pixar, Dreamworks, et al! OpenGL is going nowhere. :)
null
0
1318119295
False
0
c2py1az
t3_l579f
null
t1_c2py1az
t1_c2pvkom
null
1427705106
3
t5_2fwo
null
null
null
True
pigeon768
null
Bit shift by a constant value is very, very fast on PPC. One single instruction cycle. Incidentally, shifting by a variable number of bits is very slow - 7-11 cycles. http://stackoverflow.com/questions/539836/emulating-variable-bit-shift-using-only-constant-shifts
null
0
1318119395
False
0
c2py1n9
t3_l4p6z
null
t1_c2py1n9
t1_c2pvt3z
null
1427705110
2
t5_2fwo
null
null
null