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Validation: flashrt-residual-norm-quant

Required before publishing this package:

  1. Source-extension correctness:

    python flashrt-residual-norm-quant/tests/test_residual_norm_quant.py --backend source --mode full
    
  2. Source-extension benchmark:

    python flashrt-residual-norm-quant/benchmarks/benchmark.py \
      --backend source \
      --shapes all \
      --warmup 3 \
      --iters 10
    
  3. Kernel-builder artifact build:

    kernel-builder build-and-copy flashrt-residual-norm-quant
    
  4. Built-artifact correctness:

    PYTHONPATH=<artifact-path> \
    python flashrt-residual-norm-quant/tests/test_residual_norm_quant.py \
      --backend installed \
      --mode full
    
  5. Built-artifact benchmark:

    python flashrt-residual-norm-quant/benchmarks/benchmark.py \
      --backend installed \
      --artifact <artifact-path> \
      --shapes all
    
  6. Multi-hardware matrix:

    Add hardware claims only after the same correctness and benchmark commands pass on that machine.

Thor validation

On 2026-08-06, source full passed on NVIDIA Thor (SM110), PyTorch 2.13.0+cu130, and CUDA 13.0. The new residual_add_rms_norm_bf16 entry was checked both out-of-place and with the production in-place residual contract across PI0.5, GROOT, and video-prefill shapes. All rows passed the package's strict BF16 operation-order reference.

Cosmos3-Edge coverage uses (rows=128, dim=2048) and additionally requires bitwise-identical static-output CUDA Graph replay.