Validation: flashrt-residual-norm-quant
Required before publishing this package:
Source-extension correctness:
python flashrt-residual-norm-quant/tests/test_residual_norm_quant.py --backend source --mode fullSource-extension benchmark:
python flashrt-residual-norm-quant/benchmarks/benchmark.py \ --backend source \ --shapes all \ --warmup 3 \ --iters 10Kernel-builder artifact build:
kernel-builder build-and-copy flashrt-residual-norm-quantBuilt-artifact correctness:
PYTHONPATH=<artifact-path> \ python flashrt-residual-norm-quant/tests/test_residual_norm_quant.py \ --backend installed \ --mode fullBuilt-artifact benchmark:
python flashrt-residual-norm-quant/benchmarks/benchmark.py \ --backend installed \ --artifact <artifact-path> \ --shapes allMulti-hardware matrix:
Add hardware claims only after the same correctness and benchmark commands pass on that machine.
Thor validation
On 2026-08-06, source full passed on NVIDIA Thor (SM110), PyTorch
2.13.0+cu130, and CUDA 13.0. The new residual_add_rms_norm_bf16 entry was
checked both out-of-place and with the production in-place residual contract
across PI0.5, GROOT, and video-prefill shapes. All rows passed the package's
strict BF16 operation-order reference.
Cosmos3-Edge coverage uses (rows=128, dim=2048) and additionally requires
bitwise-identical static-output CUDA Graph replay.