input
stringlengths 10
828
| output
stringlengths 5
107
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|---|---|
public void set operation int operation this operation operation
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set the filter operation
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public int get operation return operation
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get the filter operation
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public void set brightness int brightness this brightness brightness
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set the brightness
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public int get brightness return brightness
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get the brightness
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protected float blur radius at int x int y int width int height return float x width
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override this to get a different blur radius at eahc point
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public void set hradius int h radius this h radius h radius
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set the horizontal size of the blur
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public int get hradius return h radius
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get the horizontal size of the blur
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public void set vradius int v radius this v radius v radius
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set the vertical size of the blur
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public void set dispersion float dispersion this dispersion dispersion
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set the dispersion
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public int get vradius return v radius
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get the vertical size of the blur
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public float get dispersion return dispersion
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get the dispersion
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public void set time float time this time time
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set the time
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public void set radius int radius this h radius this v radius radius
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set the radius of the effect
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public float get time return time
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set the time
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public int get radius return h radius
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get the radius of the effect
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public void set samples int samples this samples samples
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set the number of samples per pixel
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public int get samples return samples
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get the number of samples per pixel
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public void set bg color int c bg color c
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set the background color
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public void set blur mask buffered image blur mask this blur mask blur mask
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set the mask used to give the amount of blur at each point
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public int get bg color return bg color
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get the background color
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public buffered image get blur mask return blur mask
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get the mask used to give the amount of blur at each point
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public void set num levels int num levels this num levels num levels initialized false
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set the number of levels in the output image
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public int get num levels return num levels
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get the number of levels in the output image
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protected void initialize levels new int 256 if num levels 1 for int i 0 i 256 i levels i 255 num levels i 256 num levels 1
|
initialize the filter
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protected void transform space rectangle rect
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calculate output bounds for given input bounds
|
public void add row int before int size rows 1 cols float x new float size float y new float size rows int i 0 int j 0 for int row 0 row rows row for int col 0 col cols col int k j col int l i col if row before x k x grid l x grid k 2 y k y grid l y grid k 2 else x k x grid l y k y grid l if row before 1 i cols j cols x grid x y grid y
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add a new row to the grid
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public void set distance float distance this distance distance
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set the distance of blur
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public float get distance return distance
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get the distance of blur
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public void set rotation float rotation this rotation rotation
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set the blur rotation
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public void add col int before int size rows cols 1 float x new float size float y new float size cols int i 0 int j 0 for int row 0 row rows row int i row cols 1 int j row cols for int col 0 col cols col if col before x j x grid i x grid i 1 2 y j y grid i y grid i 1 2 else x j x grid i y j y grid i i j x grid x y grid y
|
add a new column to the grid
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public void remove row int r int size rows 1 cols float x new float size float y new float size rows int i 0 int j 0 for int row 0 row rows row for int col 0 col cols col int k j col int l i col x k x grid l y k y grid l if row r 1 i cols i cols j cols x grid x y grid y
|
remove a row from the grid
|
public float get zoom return zoom
|
get the blur zoom
|
public void set wrap edges boolean wrap edges this wrap edges wrap edges
|
set whether to wrap at the image edges
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public void remove col int r int size rows cols 1 float x new float size float y new float size cols for int row 0 row rows row int i row cols 1 int j row cols for int col 0 col cols col x j x grid i y j y grid i if col r 1 i i j x grid x y grid y
|
remove a column from the grid
|
public boolean get wrap edges return wrap edges
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get whether to wrap at the image edges
|
public void set angle float angle this angle angle float cos float math cos angle float sin float math sin angle m00 cos m01 sin m10 sin m11 cos
|
specifies the angle of the texture
|
public void set height float height this height height
|
set the height of the arc
|
public float get height return height
|
get the height of the arc
|
public void set spread angle float spread angle this spread angle spread angle
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set the spread angle of the arc
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public float get spread angle return spread angle
|
get the spread angle of the arc
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public void set radius float radius this radius radius
|
set the radius of the effect
|
public float get radius return radius
|
get the radius of the effect
|
public int get block size return block size
|
get the pixel block size
|
public void set radius float radius this radius radius sigma radius 3
|
set the radius of the effect
|
public void set serpentine boolean serpentine this serpentine serpentine
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set whether to use a serpentine pattern for return or not
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public boolean get serpentine return serpentine
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return the serpentine setting
|
public void set shadow color int shadow color this shadow color shadow color
|
set the color of the shadow
|
public void set color dither boolean color dither this color dither color dither
|
set whether to use a color dither
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public boolean get color dither return color dither
|
get whether to use a color dither
|
public int get shadow color return shadow color
|
get the color of the shadow
|
public void set matrix int matrix this matrix matrix sum 0 for int i 0 i matrix length i sum matrix i
|
set the dither matrix
|
public void set shadow only boolean shadow only this shadow only shadow only
|
set whether to only draw the shadow without the original image
|
public boolean get shadow only return shadow only
|
get whether to only draw the shadow without the original image
|
public float get exposure return exposure
|
get the exposure level
|
public void set radius int radius this radius radius
|
set the horizontal size of the blur
|
public int get radius return radius
|
get the horizontal size of the blur
|
public void set matrix int matrix this matrix matrix
|
set the dither matrix
|
public void set shine float shine this shine shine
|
set the amount of shine to add to the range 0
|
public float get shine return shine
|
get the amount of shine to add in the range 0
|
public void set color int color this color color
|
set the color of the metal
|
protected void initialize rows cols int math sqrt matrix length map new int levels for int i 0 i levels i int v 255 i levels 1 map i v div new int 256 mod new int 256 int rc rows cols 1 for int i 0 i 256 i div i levels 1 i 256 mod i i rc 256
|
initialize the filter
|
public int get color return color
|
get the color of the metal
|
public void set monochrome boolean monochrome this monochrome monochrome
|
set the type of noise to add
|
public void set num colors int num colors this num colors math min math max num colors 8 256
|
set the number of colors to quantize to
|
public boolean get monochrome return monochrome
|
get the type of noise to add
|
public int get num colors return num colors
|
get the number of colors to quantize to
|
public void set dither boolean dither this dither dither
|
set whether to use dithering or not
|
public boolean get dither return dither
|
return the dithering setting
|
private void set rgb buffered image image int x int y int width int height int pixels int type image get type if type buffered image type int argb type buffered image type int rgb image get raster set data elements x y width height pixels else image set rgb x y width height pixels 0 width
|
a convenience method for setting argb pixels in an image
|
public void set sides int sides this sides sides
|
set the number of sides of the kaleidoscope
|
public int get sides return sides
|
get the number of sides of the kaleidoscope
|
public void set angle2 float angle2 this angle2 angle2
|
set the secondary angle of the kaleidoscope
|
public float get angle2 return angle2
|
get the secondary angle of the kaleidoscope
|
public void set hradius float h radius this h radius h radius
|
set the horizontal size of the blur
|
public float get hradius return h radius
|
get the horizontal size of the blur
|
public void set zoom float zoom this zoom zoom
|
specifies the amount to scale on each iteration
|
public void set vradius float v radius this v radius v radius
|
set the vertical size of the blur
|
public float get vradius return v radius
|
get the vertical size of the blur
|
public void set start alpha float start alpha this start alpha start alpha
|
set the alpha value at the first iteration
|
public float get start alpha return start alpha
|
get the alpha value at the first iteration
|
public void set radius float radius this h radius this v radius radius
|
set both the horizontal and vertical sizes of the blur
|
public void set end alpha float end alpha this end alpha end alpha
|
set the alpha value at the last iteration
|
public float get radius return h radius
|
get the size of the blur
|
public float get end alpha return end alpha
|
get the alpha value at the last iteration
|
public void set white int white this white white
|
set the color to be used for pixels above the upper threshold
|
public int get white return white
|
get the color to be used for pixels above the upper threshold
|
public void set black int black this black black
|
set the color to be used for pixels below the lower threshold
|
public int get black return black
|
set the color to be used for pixels below the lower threshold
|
public void copy to gradient g g num knots num knots g map int map clone g x knots int x knots clone g y knots int y knots clone g knot types byte knot types clone
|
copy one gradient into another
|
public void set color int n int color int first color map 0 int last color map 256 1 if n 0 for int i 0 i n i map i image math mix colors float i n first color color if n 256 1 for int i n i 256 i map i image math mix colors float i n 256 n color last color
|
set a knot color
|
public int get num knots return num knots
|
get the number of knots in the gradient
|
public void set knot int n int color y knots n color rebuild gradient
|
set a knot color
|
public int get knot int n return y knots n
|
get a knot color
|
public void set knot type int n int type knot types n byte knot types n color mask type rebuild gradient
|
set a knot type
|
public int get knot type int n return byte knot types n color mask
|
get a knot type
|
public void set knot blend int n int type knot types n byte knot types n blend mask type rebuild gradient
|
set a knot blend type
|
public void list print stream s int level for int i 0 i level i system out print if count 0 system out println index count count else system out println index count count red total red count green total green count blue total blue count for int i 0 i 8 i if leaf i null leaf i list s level 2
|
a debugging method which prints the tree out
|
public byte get knot blend int n return byte knot types n blend mask
|
get a knot blend type
|
public void setup int num colors maximum colors num colors reduce colors math max 512 num colors 2
|
initialize the quantizer
|
public void add pixels int pixels int offset int count for int i 0 i count i insert color pixels i offset if colors reduce colors reduce tree reduce colors
|
add pixels to the quantizer
|
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