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public void set operation int operation this operation operation
set the filter operation
public int get operation return operation
get the filter operation
public void set brightness int brightness this brightness brightness
set the brightness
public int get brightness return brightness
get the brightness
protected float blur radius at int x int y int width int height return float x width
override this to get a different blur radius at eahc point
public void set hradius int h radius this h radius h radius
set the horizontal size of the blur
public int get hradius return h radius
get the horizontal size of the blur
public void set vradius int v radius this v radius v radius
set the vertical size of the blur
public void set dispersion float dispersion this dispersion dispersion
set the dispersion
public int get vradius return v radius
get the vertical size of the blur
public float get dispersion return dispersion
get the dispersion
public void set time float time this time time
set the time
public void set radius int radius this h radius this v radius radius
set the radius of the effect
public float get time return time
set the time
public int get radius return h radius
get the radius of the effect
public void set samples int samples this samples samples
set the number of samples per pixel
public int get samples return samples
get the number of samples per pixel
public void set bg color int c bg color c
set the background color
public void set blur mask buffered image blur mask this blur mask blur mask
set the mask used to give the amount of blur at each point
public int get bg color return bg color
get the background color
public buffered image get blur mask return blur mask
get the mask used to give the amount of blur at each point
public void set num levels int num levels this num levels num levels initialized false
set the number of levels in the output image
public int get num levels return num levels
get the number of levels in the output image
protected void initialize levels new int 256 if num levels 1 for int i 0 i 256 i levels i 255 num levels i 256 num levels 1
initialize the filter
protected void transform space rectangle rect
calculate output bounds for given input bounds
public void add row int before int size rows 1 cols float x new float size float y new float size rows int i 0 int j 0 for int row 0 row rows row for int col 0 col cols col int k j col int l i col if row before x k x grid l x grid k 2 y k y grid l y grid k 2 else x k x grid l y k y grid l if row before 1 i cols j cols x grid x y grid y
add a new row to the grid
public void set distance float distance this distance distance
set the distance of blur
public float get distance return distance
get the distance of blur
public void set rotation float rotation this rotation rotation
set the blur rotation
public void add col int before int size rows cols 1 float x new float size float y new float size cols int i 0 int j 0 for int row 0 row rows row int i row cols 1 int j row cols for int col 0 col cols col if col before x j x grid i x grid i 1 2 y j y grid i y grid i 1 2 else x j x grid i y j y grid i i j x grid x y grid y
add a new column to the grid
public void remove row int r int size rows 1 cols float x new float size float y new float size rows int i 0 int j 0 for int row 0 row rows row for int col 0 col cols col int k j col int l i col x k x grid l y k y grid l if row r 1 i cols i cols j cols x grid x y grid y
remove a row from the grid
public float get zoom return zoom
get the blur zoom
public void set wrap edges boolean wrap edges this wrap edges wrap edges
set whether to wrap at the image edges
public void remove col int r int size rows cols 1 float x new float size float y new float size cols for int row 0 row rows row int i row cols 1 int j row cols for int col 0 col cols col x j x grid i y j y grid i if col r 1 i i j x grid x y grid y
remove a column from the grid
public boolean get wrap edges return wrap edges
get whether to wrap at the image edges
public void set angle float angle this angle angle float cos float math cos angle float sin float math sin angle m00 cos m01 sin m10 sin m11 cos
specifies the angle of the texture
public void set height float height this height height
set the height of the arc
public float get height return height
get the height of the arc
public void set spread angle float spread angle this spread angle spread angle
set the spread angle of the arc
public float get spread angle return spread angle
get the spread angle of the arc
public void set radius float radius this radius radius
set the radius of the effect
public float get radius return radius
get the radius of the effect
public int get block size return block size
get the pixel block size
public void set radius float radius this radius radius sigma radius 3
set the radius of the effect
public void set serpentine boolean serpentine this serpentine serpentine
set whether to use a serpentine pattern for return or not
public boolean get serpentine return serpentine
return the serpentine setting
public void set shadow color int shadow color this shadow color shadow color
set the color of the shadow
public void set color dither boolean color dither this color dither color dither
set whether to use a color dither
public boolean get color dither return color dither
get whether to use a color dither
public int get shadow color return shadow color
get the color of the shadow
public void set matrix int matrix this matrix matrix sum 0 for int i 0 i matrix length i sum matrix i
set the dither matrix
public void set shadow only boolean shadow only this shadow only shadow only
set whether to only draw the shadow without the original image
public boolean get shadow only return shadow only
get whether to only draw the shadow without the original image
public float get exposure return exposure
get the exposure level
public void set radius int radius this radius radius
set the horizontal size of the blur
public int get radius return radius
get the horizontal size of the blur
public void set matrix int matrix this matrix matrix
set the dither matrix
public void set shine float shine this shine shine
set the amount of shine to add to the range 0
public float get shine return shine
get the amount of shine to add in the range 0
public void set color int color this color color
set the color of the metal
protected void initialize rows cols int math sqrt matrix length map new int levels for int i 0 i levels i int v 255 i levels 1 map i v div new int 256 mod new int 256 int rc rows cols 1 for int i 0 i 256 i div i levels 1 i 256 mod i i rc 256
initialize the filter
public int get color return color
get the color of the metal
public void set monochrome boolean monochrome this monochrome monochrome
set the type of noise to add
public void set num colors int num colors this num colors math min math max num colors 8 256
set the number of colors to quantize to
public boolean get monochrome return monochrome
get the type of noise to add
public int get num colors return num colors
get the number of colors to quantize to
public void set dither boolean dither this dither dither
set whether to use dithering or not
public boolean get dither return dither
return the dithering setting
private void set rgb buffered image image int x int y int width int height int pixels int type image get type if type buffered image type int argb type buffered image type int rgb image get raster set data elements x y width height pixels else image set rgb x y width height pixels 0 width
a convenience method for setting argb pixels in an image
public void set sides int sides this sides sides
set the number of sides of the kaleidoscope
public int get sides return sides
get the number of sides of the kaleidoscope
public void set angle2 float angle2 this angle2 angle2
set the secondary angle of the kaleidoscope
public float get angle2 return angle2
get the secondary angle of the kaleidoscope
public void set hradius float h radius this h radius h radius
set the horizontal size of the blur
public float get hradius return h radius
get the horizontal size of the blur
public void set zoom float zoom this zoom zoom
specifies the amount to scale on each iteration
public void set vradius float v radius this v radius v radius
set the vertical size of the blur
public float get vradius return v radius
get the vertical size of the blur
public void set start alpha float start alpha this start alpha start alpha
set the alpha value at the first iteration
public float get start alpha return start alpha
get the alpha value at the first iteration
public void set radius float radius this h radius this v radius radius
set both the horizontal and vertical sizes of the blur
public void set end alpha float end alpha this end alpha end alpha
set the alpha value at the last iteration
public float get radius return h radius
get the size of the blur
public float get end alpha return end alpha
get the alpha value at the last iteration
public void set white int white this white white
set the color to be used for pixels above the upper threshold
public int get white return white
get the color to be used for pixels above the upper threshold
public void set black int black this black black
set the color to be used for pixels below the lower threshold
public int get black return black
set the color to be used for pixels below the lower threshold
public void copy to gradient g g num knots num knots g map int map clone g x knots int x knots clone g y knots int y knots clone g knot types byte knot types clone
copy one gradient into another
public void set color int n int color int first color map 0 int last color map 256 1 if n 0 for int i 0 i n i map i image math mix colors float i n first color color if n 256 1 for int i n i 256 i map i image math mix colors float i n 256 n color last color
set a knot color
public int get num knots return num knots
get the number of knots in the gradient
public void set knot int n int color y knots n color rebuild gradient
set a knot color
public int get knot int n return y knots n
get a knot color
public void set knot type int n int type knot types n byte knot types n color mask type rebuild gradient
set a knot type
public int get knot type int n return byte knot types n color mask
get a knot type
public void set knot blend int n int type knot types n byte knot types n blend mask type rebuild gradient
set a knot blend type
public void list print stream s int level for int i 0 i level i system out print if count 0 system out println index count count else system out println index count count red total red count green total green count blue total blue count for int i 0 i 8 i if leaf i null leaf i list s level 2
a debugging method which prints the tree out
public byte get knot blend int n return byte knot types n blend mask
get a knot blend type
public void setup int num colors maximum colors num colors reduce colors math max 512 num colors 2
initialize the quantizer
public void add pixels int pixels int offset int count for int i 0 i count i insert color pixels i offset if colors reduce colors reduce tree reduce colors
add pixels to the quantizer