input
stringlengths 10
828
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stringlengths 5
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|---|---|
public int get bottom border return bottom border
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returns the border border value
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public void set border paint paint border paint this border paint border paint
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set the border paint
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public void set composite composite composite this composite composite
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set the composite with which to paint the text
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public paint get border paint return border paint
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get the border paint
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public void set paint paint paint this paint paint
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set the paint with which to paint the text
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public void set gain float gain this gain gain initialized false
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set the gain
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public void set transform affine transform transform this transform transform
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set the transform with which to paint the text
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public float get gain return gain
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get the gain
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public void set bias float bias this bias bias initialized false
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set the bias
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public float get bias return bias
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get the bias
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public affine transform get transform return transform
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get the transform with which to paint the text
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public void set blur float blur this blur blur
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set the blur that is applied before thresholding
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public float get blur return blur
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set the blur that is applied before thresholding
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public kernel get kernel return kernel
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get the convolution kernel
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public void set glint only boolean glint only this glint only glint only
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set whether to render the stars and the image or only the stars
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public void set edge action int edge action this edge action edge action
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set the action to perfomr for pixels off the image edges
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public boolean get glint only return glint only
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get whether to render the stars and the image or only the stars
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public void set colormap colormap colormap this colormap colormap
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set the colormap to be used for the filter
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public int get edge action return edge action
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get the action to perfomr for pixels off the image edges
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public colormap get colormap return colormap
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get the colormap to be used for the filter
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public void set use alpha boolean use alpha this alpha use alpha
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set whether to convolve the alpha channel
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public void set xamplitude float x amplitude this x amplitude x amplitude
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set the amplitude of ripple in the x direction
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public boolean get use alpha return alpha
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get whether to convolve the alpha channel
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public float get xamplitude return x amplitude
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get the amplitude of ripple in the x direction
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public void set premultiply alpha boolean premultiply alpha this premultiply alpha premultiply alpha
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set whether to premultiply the alpha channel
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public void set xwavelength float x wavelength this x wavelength x wavelength
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set the wavelength of ripple in the x direction
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public float get xwavelength return x wavelength
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get the wavelength of ripple in the x direction
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public boolean get premultiply alpha return premultiply alpha
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get whether to premultiply the alpha channel
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public void set yamplitude float y amplitude this y amplitude y amplitude
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set the amplitude of ripple in the y direction
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public float get yamplitude return y amplitude
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get the amplitude of ripple in the y direction
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public void set ywavelength float y wavelength this y wavelength y wavelength
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set the wavelength of ripple in the y direction
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public float get ywavelength return y wavelength
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get the wavelength of ripple in the y direction
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public void set opacity float opacity this opacity opacity
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set the opacity of the rays
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public void set wave type int wave type this wave type wave type
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set the wave type
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public float get opacity return opacity
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get the opacity of the rays
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public int get wave type return wave type
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get the wave type
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public void set strength float strength this strength strength
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set the strength of the rays
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public float get strength return strength
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get the strength of the rays
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public void set rays only boolean rays only this rays only rays only
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set whether to render only the rays
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public boolean get rays only return rays only
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get whether to render only the rays
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public void set transition float transition this transition transition
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set the transition of the image in the range 0
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public void set iterations int iterations this iterations iterations
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set the number of iterations the effect is performed
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public int get iterations return iterations
|
get the number of iterations the effect is performed
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public float get transition return transition
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get the transition of the image
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public void set destination buffered image destination this destination destination
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set the destination image
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public void set scale float scale this scale scale initialized false
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specifies the scale factor
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public buffered image get destination return destination
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get the destination image
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public void set refraction index float refraction index this refraction index refraction index
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set the index of refaction
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public float get refraction index return refraction index
|
get the index of refaction
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public void set radius float r this a r this b r
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set the radius of the effect
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public void prepare filter float transition try method invoke filter new object new float transition catch exception e throw new illegal argument exception error setting value for property property
|
prepare the filter for the transiton at a given time
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public float get radius return a
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get the radius of the effect
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public void set centre point2 d centre this centre x float centre get x this centre y float centre get y
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set the centre of the effect as a proportion of the image size
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public point2 d get centre return new point2 d float centre x centre y
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get the centre of the effect as a proportion of the image size
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public void set mask image buffered image mask image this mask image mask image
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set the mask image
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public buffered image get mask image return mask image
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get the mask image
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public void set opacity int opacity this opacity opacity opacity24 opacity 24
|
set the opacity
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public int get opacity return opacity
|
get the opacity setting
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public void set fill color int fill color this fill color fill color
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set the fill color
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public int get fill color return fill color
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get the fill color
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public void set threshold int threshold this threshold threshold
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set the threshold value
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public int get threshold return threshold
|
get the threshold value
|
public void set htolerance float h tolerance this h tolerance h tolerance
|
set the hue tolerance of the image in the range 0
|
public float get htolerance return h tolerance
|
get the hue tolerance
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public void set stolerance float s tolerance this s tolerance s tolerance
|
set the saturation tolerance of the image in the range 0
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public float get stolerance return s tolerance
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get the saturation tolerance
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public void set btolerance float b tolerance this b tolerance b tolerance
|
set the brightness tolerance of the image in the range 0
|
public float get btolerance return b tolerance
|
get the brightness tolerance
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public void set clean image buffered image clean image this clean image clean image
|
get the clean image
|
public buffered image get clean image return clean image
|
get the clean image
|
public void set map int map this map map
|
set the array of colors for the colormap
|
public int get color float v v 255 int n int v float f v n if n 0 return map 0 else if n 255 return map 255 return image math mix colors f map n map n 1 int n int v 255 if n 0 n 0 else if n 255 n 255 return map n
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convert a value in the range 0
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public void set color interpolated int index int first index int last index int color int first color map first index int last color map last index for int i first index i index i map i image math mix colors float i first index index first index first color color for int i index i last index i map i image math mix colors float i index last index index color last color
|
set the color at index to color
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public void set color range int first index int last index int color1 int color2 for int i first index i last index i map i image math mix colors float i first index last index first index color1 color2
|
set a range of the colormap interpolating between two colors
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public void set color range int first index int last index int color for int i first index i last index i map i color
|
set a range of the colormap to a single color
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public void set color int index int color map index color
|
set one element of the colormap to a given color
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public void set angle float angle this angle angle
|
specifies the angle of the texture
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public float get angle return angle
|
returns the angle of the texture
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public void set source grid warp grid source grid this source grid source grid
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set the source warp grid
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public warp grid get source grid return source grid
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get the source warp grid
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public void set dest grid warp grid dest grid this dest grid dest grid
|
set the destination warp grid
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public warp grid get dest grid return dest grid
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get the destination warp grid
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public void set morph image buffered image morph image this morph image morph image
|
for morphing sets the image were morphing to
|
public void set density float density this density density
|
set the density of the image in the range 0
|
public float get density return density
|
get the density of the image
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public void set softness float softness this softness softness
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set the softness of the dissolve in the range 0
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public float get softness return softness
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get the softness of the dissolve
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public void set stretch float stretch this stretch stretch
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specifies the stretch factor of the texture
|
public float get stretch return stretch
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returns the stretch factor of the texture
|
public void set angle float angle this angle angle float cos float math cos this angle float sin float math sin this angle m00 cos m01 sin m10 sin m11 cos
|
specifies the angle of the texture
|
public void set x int x this x x
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set the left edge of the crop rectangle
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public int get x return x
|
get the left edge of the crop rectangle
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public void set y int y this y y
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set the top edge of the crop rectangle
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public int get y return y
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get the top edge of the crop rectangle
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public void set xscale float x scale this x scale x scale
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set the x scale of the effect
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public float get xscale return x scale
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get the x scale of the effect
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public void set yscale float y scale this y scale y scale
|
set the y scale of the effect
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public float get yscale return y scale
|
get the y scale of the effect
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public void set turbulence float turbulence this turbulence turbulence
|
specifies the turbulence of the effect
|
public float get turbulence return turbulence
|
returns the turbulence of the effect
|
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