input stringlengths 10 828 | output stringlengths 5 107 |
|---|---|
public rt string variable string str value this m string str value end rt string variable string str value | creates a string initialized to a copy of the given string |
public void update rt types rt type string node update type rt node p rt update root node todo end update | update node contents |
public void set value int n row index int n column index float f value this m f values n row index 4 n column index f value end set value int n row index int n column index float f value | set value br |
public string get value return this m string end get value | retrieve the contents of the string |
public void set value string str value this m string str value end set value | specifies new contents for the string node |
public void set values float f matrix if f matrix length this m f values length for int i 0 i f matrix length i this m f values i f matrix i end set values float f matrix | set values br |
public void set node type child rule list linked list rt node type child rule struct p rm string variable child rule list if this m p rm string variable child rule list null p rm string variable child rule list null this m p rm string variable child rule list p rm string variable child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public int get num elements return this m f values length end get num elements | get number of elements br |
public void set node type child rule list linked list rt node type child rule struct p rm matrix variable child rule list if this m p rm matrix variable child rule list null p rm matrix variable child rule list null this m p rm matrix variable child rule list p rm matrix variable child rule list end set node type child rule list linked list rt node type child rule struct p rm matrix variable child rule list | sets the node child rule list for the given node |
public boolean is node valid todo return false | is node valid |
public boolean is node valid return this m p light reference null super is node valid false end is node valid | is node valid |
public void delete light reference todo end delete light reference | delete light reference br |
public rt texture get texture return null end get texture | get texture br |
public rt light reference light reference return this m p light reference end light reference | get light reference |
public boolean is high level rm shader itself is always an assembly shader return false | is high level |
protected void set type string str new type todo rm variable set type rm string t rm string t t rm texture variable rm string t str new type end set type | set node type |
public void set node type child rule list linked list rt node type child rule struct p rm light object child rule list if this m p rm light object child rule list null p rm light object child rule list null this m p rm light object child rule list p rm light object child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public void set node type child rule list linked list rt node type child rule struct p rm texture variable child rule list if this m p rm texture variable child rule list null p rm texture variable child rule list null this m p rm texture variable child rule list p rm texture variable child rule list end set node type child rule list linked list rt node type child rule struct p rm texture variable child rule list | sets the node child rule list for the given node |
public void delete constant int n register todo est ce que c est bien ca qu il faut faire this m constant list remove n register end delete constant int n register | delete shader constant |
public long get data type return this m ul data type end get data type | get data type |
public void delete all constants this m constant list clear end delete all constants | delete alll constants |
public void set data type long ul type this m ul data type ul type end set data type long ul type | set data type |
public long get usage return this m ul usage end get usage | get usage br |
public long get usage index return this m ul usage index end get usage index | get usage index br |
public void set usage index long ul usage index this m ul usage index ul usage index end set usage index long ul usage index | get usage index |
public string get usage string return this m str usage end get usage string | get usage string |
public rt stream get parent stream return rt stream this get parent | get parent stream |
public void set node type child rule list linked list rt node type child rule struct p rm stream channel child rule list if this m p rm stream channel child rule list null p rm stream channel child rule list null this m p rm stream channel child rule list p rm stream channel child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public int get num constants return this m constant list size end get num constants | get number of constants |
public int get num channels return this m channel list size end get num channels | get num channels |
public void delete all channels todo v rifier si rien d autre faire this m channel list clear end delete all channels | delete all channels |
public string get shader code return this m str code end get shader code | get shader code |
public int get max aluinstructions return this m n max aluinstructions end get max instruction | get max instruction info |
public rt stream map get parent stream map return rt stream map this get parent end get parent stream map | parent stream map |
public int get max tex instructions return this m n max tex instructions end get max tex instructions | get max instruction info |
public void remove node type child rule rt types rt type string p str node type todo enlever la regle verifier la validit du noeud end remove node type child rule rt types rt type string p str node type | remove node type rules |
public void set node type child rule list linked list rt node type child rule struct p rm stream child rule list if this m p rm stream child rule list null p rm stream child rule list null this m p rm stream child rule list p rm stream child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public void set max instruction info int n max aluinstructions int n max tex instructions this m n max aluinstructions n max aluinstructions this m n max tex instructions n max tex instructions end set max instruction info int n max aluinstructions int n max tex instructions | set max instruction info |
public long get state type return this m ul state end get state type | get state type |
public string get full name todo return new string end get full name | get full name |
public string get usage return this m str usage end get usage | get usage string |
public string get full name with api todo return new string end get full name with api | get fulll name with api |
public void set usage string p str usage this m str usage p str usage end set usage string p str usage | set usage string |
public void set node type child rule list linked list rt node type child rule struct p rm state child rule list if this m p rm state child rule list null p rm state child rule list null this m p rm state child rule list p rm state child rule list end set node type child rule list linked list rt node type child rule struct p rm state child rule list | sets the node child rule list for the given node |
public string get description return this m str description end get description | description of the node |
public int get element count todo return 0 end get element count | get element counts |
public void set modified boolean b modified this m b modified b modified end set modified boolean b modified | set modify flag |
public string get data type return this m str constant type end get data type | get data type |
public rt node get parameter node return this m p node end get parameter node | get parameter node |
public boolean is pixel shader return this m b pixel shader true end is pixel shader | is pixel shader |
public void link to parameter node rt node p node todo end link to parameter node rt node p node | link to node |
public void set description string p str description this m str description p str description end set description string p str descrtiption | description of the node |
public boolean is vertex shader return this m b pixel shader false end is vertex shader | is vertex shader |
public void set node type child rule list linked list rt node type child rule struct p rm shader constant child rule list if this m p rm shader constant child rule list null p rm shader constant child rule list null this m p rm shader constant child rule list p rm shader constant child rule list end set node type child rule list linked list rt node type child rule struct m p rm shader constant child rule list | sets the node child rule list for the given node |
public string get str node type chain return this p str node type chain type end get str node type chain | accessor onto the reference to the type chain of the node |
public int get min num children return this n min num children end get min num children | accessor onto the minimum number of children for a node |
public void set is pixel shader boolean b pixel shader this m b pixel shader b pixel shader end set is pixel shader boolean b pixel shader | set is pixel shader |
public int get max num children return this n max num children end get max num children | accessor onto the maximum number of children for a node |
public void set str node type chain rt types rt type string str node type chain this p str node type chain str node type chain end set str node type chain | accessor onto the reference to the type chain of the node |
public boolean set min num children int n min children if n min children this n max num children this n min num children this n max num children return false else this n min num children n min children return true end set min num children | mutator onto the minimum number of children for a node |
public boolean set max num children int n max children if n max children this n min num children this n max num children this n min num children return false else this n max num children n max children return true end set max num children | mutator onto the maximum number of children for a node |
public string get type return this m str type type get type | type string of the node |
protected void set type string str new type todo rm node set type rm string t rm string t t rm shader rm string t str new type end set type | set node type |
public void set node type child rule list linked list rt node type child rule struct p rm shader child rule list if this m p rm shader child rule list null p rm shader child rule list null this m p rm shader child rule list p rm shader child rule list end set node type child rule list linked list rt node type child rule struct p rm shader child rule list | sets the node child rule list for the given node |
public string get type chain return this m str type chain end get type chain | chained type string |
public boolean is kind of rt types rt type string p str type todo return false end is kind of rt types rt type string p str type | check if node is a given type |
public string get name return this m str name end get name | name of node |
public void set name string str new name todo mettre jour le name chain des fils et du noeud courant end set name string str new name | set nodes name |
public string get api return this m str api type end get api | returns api for this node |
public int get num children return this m children list size end get num children | number of children |
public boolean is node valid return null m p material node rm node is node valid false return this m p material node null super is node valid false end is node valid | is node valid |
public void set node type child rule list linked list rt node type child rule struct p rm material reference child rule list if this m p rm material reference child rule list null p rm material reference child rule list null this m p rm material reference child rule list p rm material reference child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public boolean add texture reference rt texture reference p texture ref todo return false end add texture reference rt texture reference p texture ref | add texture reference |
public void delete texture reference todo end delete texture reference | delete texture reference |
public boolean is node valid return this m p light node null super is node valid false end is node valid | is node valid |
public rt texture reference get texture reference return this m p texture ref end get texture reference | get texture reference |
public rt node get texture object return this m p texture object end get texture object | get texture object |
public rt state find texture stage state long ul type todo return new rt state end find texture stage state long ul type | find texture stage state |
public void set node type child rule list linked list rt node type child rule struct p rm light reference child rule list if this m p rm light reference child rule list null p rm light reference child rule list null this m p rm light reference child rule list p rm light reference child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public boolean add texture state rt state p texture state todo v rifier si rien d autre faire return this m texture stage states add p texture state end add texture state rt state p texture state | add texture stage state br |
public void delete texture stage state long ul type todo end delete texture stage state long ul type | delete texture stage stage |
public void test finalize throws exception system out println finalize rt node instance new rt node todo review the generated test code and remove the default call to fail fail the test case is a prototype | test of finalize method of class org |
public void test get description system out println get description rt node instance new rt node string exp result string result instance get description assert equals exp result result todo review the generated test code and remove the default call to fail fail the test case is a prototype | test of get description method of class org |
public rt state find sampler state long ul type todo return new rt state end find sampler state long ul type | find sample state br |
public void delete all children this m children list clear system gc end delete all children | delete all children under this node |
public void test set descrpition system out println set descrpition string p str description rt node instance new rt node instance set descrpition p str description todo review the generated test code and remove the default call to fail fail the test case is a prototype | test of set descrpition method of class org |
public boolean add sampler state rt state p sampler state todo v rifier si rien d autre faire return this m sampler states add p sampler state end add sampler state rt state p sampler state | add sampler state |
public void test get type system out println get type rt node instance new rt node rt node rt type string exp result null rt node rt type string result instance get type assert equals exp result result todo review the generated test code and remove the default call to fail fail the test case is a prototype | test of get type method of class org |
public void delete sampler state long ul type todo end delete sampler state long ul type | delete sampler state |
public int get stage index return this m n stage index end get stage index | get stage index |
public void test get type chain system out println get type chain rt node instance new rt node rt node rt type string exp result null rt node rt type string result instance get type chain assert equals exp result result todo review the generated test code and remove the default call to fail fail the test case is a prototype | test of get type chain method of class org |
public void set stage index int n index this m n stage index n index end set stage index int n index | set stage index |
public void test is kind of system out println is kind of string p str type rt node instance new rt node boolean exp result true boolean result instance is kind of p str type assert equals exp result result todo review the generated test code and remove the default call to fail fail the test case is a prototype | test of is kind of method of class org |
public list iterator begin texture stage states return this m texture stage states list iterator 0 return m texture stage states begin end begin texture stage states | begin iterator for texture stage |
public void test get name system out println get name rt node instance new rt node string exp result string result instance get name assert equals exp result result todo review the generated test code and remove the default call to fail fail the test case is a prototype | test of get name method of class org |
public list iterator end texture stage states return this m texture stage states list iterator this m texture stage states size end end texture stage states | end iterator for texture stage |
public list iterator begin sampler states return this m sampler states list iterator 0 return m sampler states begin end begin texture stage states | begin iterator for sampler stage |
public void test get name chain system out println get name chain rt node instance new rt node string exp result string result instance get name chain assert equals exp result result todo review the generated test code and remove the default call to fail fail the test case is a prototype | test of get name chain method of class org |
public list iterator end sampler states return this m sampler states list iterator this m sampler states size return m sampler states end end end texture stage states | end iterator for sampler stage |
public void test set name system out println set name string str new name rt node instance new rt node instance set name str new name todo review the generated test code and remove the default call to fail fail the test case is a prototype | test of set name method of class org |
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