input stringlengths 10 828 | output stringlengths 5 107 |
|---|---|
public void set caption obr string text this str caption obr text | setting caption of picture |
public void set name string name this str nazev name | editing name of profile |
public string get name return this str nazev | getting name of profile |
public void set url string cesta this str url cesta | setting url to php scripts or config name |
public void set small picture size int x int y this int small x x this int small y y | setting new sizes of small picture |
public void set great picture size int x int y this int great x x this int great y y | setting new picture size of great case |
public void save throws ioexception write ini this this obj inifile | saving profiling information |
override protected void startup show new obr loader view this | at startup create and show the main frame of the application |
public profil create profil string name for profil profil profiles if profil get name compare to name 0 return profil return null | creating profile for main aplication |
suppress warnings static access private void j button1 action performed java awt event action event evt gen first event j button1 action performed if j file chooser1 show open dialog j panel1 j file chooser1 approve option file temp file j file chooser1 get selected file j text field1 set text temp file get path gen last event j button1 action performed | opening filedialog for setting path to folder |
private string get percent return n celkem 100 string value of math round n 100 celkem | counting perccent of progressbar |
public string get title suffix return | called right after the manager is instantiated |
public object clone we can just use what super clone returns the only instance variables are value objects which are immutable so we don t care that both the copy and the copied refer to the same value objects if we had mutable instance variables then of course we would need to clone them try return super clone catch clone not supported exception e return null | returns a copy of this object |
public boolean init instance state state mouse event e return state get instance get bounds contains e get x e get y anywhere in the main rectangle initiates the poke the user might have clicked within a label but that will be outside the bounds | determines whether the location the mouse was pressed should result |
protected void configure new instance instance instance bounds bds instance get bounds instance set text field std attr label std attr label font bds get x bds get width 2 bds get y 3 graphics util h center graphics util v baseline | the configure new instance method is invoked every time a new instance |
public void paint instance painter painter bounds bds painter get bounds bit width width bit width painter get attribute value std attr width int len width get width 3 4 graphics g painter get graphics g set color color red int wid 7 len 2 width of caret rectangle int ht 16 height of caret rectangle g draw rect bds get x bds get width wid 2 bds get y bds get height ht 2 wid ht g set color color black | draws an indicator that the caret is being selected |
public void paint instance instance painter painter as it happens instance painter contains several convenience methods for drawing and we ll use those here frequently you d want to retrieve its graphics object painter get graphics so you can draw directly onto the canvas painter draw rectangle painter get bounds g 1 painter draw ports | says how an individual instance should appear on the canvas |
public string get display name return gray tools | returns the name of the library that the user will see |
public list get tools return tools | returns a list of all the tools available in this library |
public boolean add material reference rt material reference p material reference todo return false end add material reference rt material reference p material reference | add material reference |
public void delete material reference todo end delete material reference | delete material reference |
public rt material reference material reference return this m p material reference end material reference | get material reference |
protected void copy node data rt node p destination node boolean b include loaded data todo faire attention unregister end copy node data | copy node contents into a destination node |
public void set node type child rule list linked list rt node type child rule struct p rm material object child rule list if this m p rm material object child rule list null p rm material object child rule list null this m p rm material object child rule list p rm material object child rule list end set node type child rule list linked list rt node type child rule struct p rm material object child rule list | sets the node child rule list for the given node |
public string get description todo return new string end get description | description of the node |
public void add parameter declaration rt node p parameter node int n register index todo end add parameter declaration rt node p parameter node int n register index | add parameter declaration |
protected void set type string str new type todo rm hlshader set type rm string t rm string t t rm glshader rm string t str new type end set type | set node type |
public void set node type child rule list linked list rt node type child rule struct p rm glshader child rule list if this m p rm glshader child rule list null p rm glshader child rule list null this m p rm glshader child rule list p rm glshader child rule list end set node type child rule list linked list rt node type child rule struct p rm glshader child rule list | sets the node child rule list for the given node |
public int get num streams return this m stream list size end get num streams | get number fo streams |
public int get handle return this m n handle end get handle | run time stream resource handle |
public void set handle int n handle this m n handle n handle end set handle int n handle | set the handle to the run time stream definition resource |
public void set node type child rule list linked list rt node type child rule struct p rm stream map child rule list if this m p rm stream map child rule list null p rm stream map child rule list null this m p rm stream map child rule list p rm stream map child rule list end set node type child rule list linked list rt node type child rule struct p rm stream map child rule list | sets the node child rule list for the given node |
public boolean is high level return true end is high level | is high level |
public boolean is node valid todo return false end is node valid | is node valid |
public void delete all samplers this m sampler list clear end delete all samplers | delete all samplers |
public void set node type child rule list linked list rt node type child rule struct p rm texture reference child rule list if this m p rm texture reference child rule list null p rm texture reference child rule list null this m p rm texture reference child rule list p rm texture reference child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public void update rt types rt node update type node update type rt node p rt update root node todo end update | update node contents |
public int get num samplers return this m sampler list size end get num samplers | get number of samplers |
public boolean get value return this m b value end get value | returns the value stored in this boolean variable |
public void set value boolean b value this m b value b value end set value | sets new value for the boolean |
public void set node type child rule list linked list rt node type child rule struct p rm boolean variable child rule list if this m p rm boolean variable child rule list null p rm boolean variable child rule list null this m p rm boolean variable child rule list p rm boolean variable child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public float get value return this m f value end get value | retrieve the value of this float node |
public void set value float f value if this m b clamp true f value this m f min this m f value this m f min else if this m b clamp true f value this m f max this m f value this m f max else this m f value f value end set value | set the value for this float node |
public boolean is clamped return this m b clamp end is clamped | retrieve whether the float variable is clamped |
public void set is clamped boolean b clamp this m b clamp b clamp if this m b clamp true this m f value this m f min this m f value this m f min else if this m b clamp true this m f value this m f max this m f value this m f max else this m f value this m f value todo update rm node value changed update this end set is clamped | set whether this float variable is clamped |
protected void set type string str new type todo rm shader set type rm string t rm string t t rm hlshader rm string t str new type end set type | set node type |
public float get min return this m f min end get min | specify the lower bound for clamping |
public void set node type child rule list linked list rt node type child rule struct p rm hlshader child rule list if this m p rm hlshader child rule list null p rm hlshader child rule list null this m p rm hlshader child rule list p rm hlshader child rule list end set node type child rule list linked list rt node type child rule struct p rm hlshader child rule list | sets the node child rule list for the given node |
public float get max return this m f max end get max | specify the upper bound for clamping |
public void set min float f min this m f min f min if this m b clamp true this m f value this m f min this m f value this m f min end set min | set the lower bound for clamping |
public void set max float f max this m f max f max if this m b clamp true this m f value this m f max this m f value this m f max end set max | set the upper bound for clamping |
public void set min max float f min float f max this m f min f min this m f max f max if this m b clamp true this m f value this m f min this m f value this m f min else if this m b clamp true this m f value this m f max this m f value this m f max else this m f value this m f value end set min max | set the clamping bounds |
public void set node type child rule list linked list rt node type child rule struct p rm float variable child rule list if this m p rm float variable child rule list null p rm float variable child rule list null this m p rm float variable child rule list p rm float variable child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public void set light variable type rt types light variable type light variable type this m light variable type light variable type end set light variable type rt types light variable type light variable type | set new light type br |
public float get r return this m f color 0 end get r | get red br |
public float get b return this m f color 2 end get b | get blue br |
public void set value int n index float f value this m f color n index f value end set value int n index float f value | set value br |
public void set ambient color float pf color array if pf color array length this m f ambient color array length for int i 0 i pf color array length i this m f ambient color array i pf color array i end set ambient color float pf color array | set ambient color |
public void set node type child rule list linked list rt node type child rule struct p rm color variable child rule list if this m p rm color variable child rule list null p rm color variable child rule list null this m p rm color variable child rule list p rm color variable child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public int get value return this m n value end get value | retrieve the value of this integer node |
public void set diffuse color float pf color array if pf color array length this m f diffuse color array length for int i 0 i pf color array length i this m f diffuse color array i pf color array i end set diffuse color float pf color array | set diffuse color |
public void set value int n value if this m b clamp true n value this m n min this m n value this m n min else if this m b clamp true n value this m n max this m n value this m n max else this m n value n value end set value | set the value for this integer node |
public void set is clamped boolean b clamp this m b clamp b clamp if this m b clamp true this m n value this m n min this m n value this m n min else if this m b clamp true this m n value this m n max this m n value this m n max else this m n value this m n value todo update rm node value changed update this end set is clamped | set whether this variable is clamped |
public void set specular color float pf color array if pf color array length this m f specular color array length for int i 0 i pf color array length i this m f specular color array i pf color array i end set specular color float pf color array | set specular color |
public int get min return this m n min end get min | specify the lower bound for clamping |
public int get max return this m n max end get max | specify the upper bound for clamping |
public void set min int n min this m n min n min if this m b clamp true this m n value this m n min this m n value this m n min end set min | set the lower bound for clamping |
public void set max int n max this m n max n max if this m b clamp true this m n value this m n max this m n value this m n max end set max | set the upper bound for clamping |
public void set min max int n min int n max this m n min n min this m n max n max if this m b clamp true this m n value this m n min this m n value this m n min else if this m b clamp true this m n value this m n max this m n value this m n max else this m n value this m n value end set min max | set the clamping bounds |
public void set node type child rule list linked list rt node type child rule struct p rm integer variable child rule list if this m p rm integer variable child rule list null p rm integer variable child rule list null this m p rm integer variable child rule list p rm integer variable child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public void set name string str new name todo end set name string str new name | set name br |
public float get value int n index return this m f values n index end get value int n index | get value br |
public void set value int n index float f value this m f values n index f value if this m b clamp true if f value this m f max this m f values n index this m f max else f value this m f min this m f values n index this m f min if this m b normalize true this normalize end set value int n index float f value | set value br |
public float get spotlight theta return this m f spotlight theta end get spotlight theta | get spotlight theta |
public void set values float f values if f values length this m f values length for int i 0 i f values length i this set value i f values i end set values float f values | set values br |
public float get spotlight phi return this m f spotlight phi end get spotlight phi | get spotlight phi |
public void set is clamped boolean b clamp this m b clamp b clamp if this m b clamp true for int i 0 i this m f values length i this set value i this m f values i end set is clamped boolean b clamp | set clamping flag br |
public void set spotlight theta float f spotlight theta this m f spotlight theta f spotlight theta end set spotlight theta float f spotlight theta | set spotlight theta |
public void set spotlight phi float f spotlight phi this m f spotlight phi f spotlight phi end set spotlight phi float f spotlight phi | set spotlight phi |
public void set min float f min this m f min f min if this m b clamp true for int i 0 i this m f values length i this set value i this m f values i end set min float f min | set min value br |
public void set max float f max this m f max f max if this m b clamp true for int i 0 i this m f values length i this set value i this m f values i end set max float f max | set max value br |
public void set min max float f min float f max this set min f min this set max f max end set min max float f min float f max | set min max br |
public boolean is normalized return this m b normalize end is normalized | normalized flag br |
public void set is normalized boolean b value this m b normalize b value normalization if required if this m b normalize true this normalize end set is normalized boolean b value | set normalizing flag br |
public void set node type child rule list linked list rt node type child rule struct p rm vector variable child rule list if this m p rm vector variable child rule list null p rm vector variable child rule list null this m p rm vector variable child rule list p rm vector variable child rule list end set node type child rule list linked list rt node type child rule struct p rm vector variable child rule list | sets the node child rule list for the given node |
protected void copy node data rt node p destination node boolean b include loaded data todo faire attention unregister rt light variable rtl end copy node data | copy node contents into a destination node |
public boolean is artist editable return this m b artist var end is artist editable | is this node an artist variable |
public void set is artist editable boolean b value this m b artist var b value end set is artist editable | set whether this variable is artist editable or not |
public void set node type child rule list linked list rt node type child rule struct p rm light variable child rule list if this m p rm light variable child rule list null p rm light variable child rule list null this m p rm light variable child rule list p rm light variable child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public string get variable semantic return this m str variable semantic end get variable semantic | get variable semantic attribute |
public void set variable semantic string p str variable semantic this m str variable semantic p str variable semantic end set variable semantic | set variable semantic attribute |
protected void set type string str new type todo rm node set type rm string t rm string t t rm variable rm string t str new type end set type | set node type |
public void set node type child rule list linked list rt node type child rule struct p rm variable child rule list if this m p rm variable child rule list null p rm variable child rule list null this m p rm variable child rule list p rm variable child rule list end set node type child rule list linked list rt node type child rule struct p rm node child rule list | sets the node child rule list for the given node |
public float get specular power return this m f specular power end get specular power | get specular power |
public void set ambient color float pf color array if pf color array length this m f ambient color array length for int i 0 i pf color array length i this m f ambient color array i pf color array i end set aambient color float pf color array | set ambient color |
public void set emissive color float pf color array if pf color array length this m f emissive color array length for int i 0 i pf color array length i this m f emissive color array i pf color array i end set emissive color float pf colorarray | set emissive color |
public void set specular power float f specular power this m f specular power f specular power end set specular power float f specular power | set specular power |
public float get value int n row index int n column index return this m f values n row index 4 n column index end get value int n row index int n column index | get value br |
public void set node type child rule list linked list rt node type child rule struct p rm material variable child rule list if this m p rm material variable child rule list null p rm material variable child rule list null this m p rm material variable child rule list p rm material variable child rule list end set node type child rule list linked list rt node type child rule struct p rm vector variable child rule list | sets the node child rule list for the given node |
public void set value int n index float f value this m f values n index f value end set value int n index float f value | set value br |
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