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public void init game panel game frame try cause the resource manager to initialise we do it here since in some cases its important that the game frame has had a chance to initialise before we attempt to load any resources resource init game frame catch exception e if somethign should go wrong print a message and stop the game system out println failed to load resources e get message system exit 0
will be called once initialistion of the rendering context jogl java2 d
private boolean move to int x int y check if the destination square is blocked if not then move to it if it is blocked choose a new direction for the badguy if map supports rocks x y map get player get x x map get player get y y choose random direction return false else this x x this y y return true
attempt to move the bad guy to the specified location
public void draw int xoffset int yoffset resource badguy sprite draw xoffset x 25 yoffset y 25 0
draw this bad guy at the specified location
public void set control int direction at the moment we just move when the player pressed the key however at one point the code supported only moving on the poll current direction direction poll current direction none
notification that the user is attempting to move this
public void init game panel game panel try loader new default sound loader midi1 loader load midi sound resources dash music boulder1 mid midi2 loader load midi sound resources dash music boulder2 mid effect1 loader load digital sound resources dash sounds bop wav effect2 loader load digital sound resources dash sounds drip wav creating font font factory get bitmap font game panel resources dash font png 16 16 catch exception ex something went wrong we should create a better help than this ex print stack trace system exit 0
this is called from the frame created in the constructor
public void notify player death update the status message message oh dear you re dead press enter to start again stop the map running running false reset the game values level 0 score 0
called to indicate that the player has been killed
public void release control int direction
notification that the user is no longer trying to move
public void poll depending on the direction we want to move attempt to change the location of this player switch current direction case up move to x y 1 break case down move to x y 1 break case left move to x 1 y break case right move to x 1 y break
poll this player allow it to move or do anything
public void init game panel game panel try creating geom drawer drawer factory get geom drawer game panel creating font font factory get bitmap font game panel resources dash font png 16 16 creating an animated sprite animspr new animated sprite animspr add image factory game panel resources dash badguy gif 250 animspr add image factory game panel resources dash player gif 250 catch exception ex something went wrong we should create a better help than this ex print stack trace system exit 0
this is called from the frame created in the constructor
public void paint graphics g super paint g cycle through all the elements of the map and draw an image for each for int x 0 x 20 x for int y 0 y 20 y g draw image tiles current map get tile at x y x 25 y 25 this
draw the current map onto the panel
public void notify player death simply tell the game about it game notify player death
notify this map that the player has died
public void draw game panel game panel draw a filled rectangle drawer fill rect 0 0 150 150 j2 dacolor pure blue false draw a animated sprite animspr draw 100 100 0 draw the font font draw 10 100 all your base are belong to us draw the fps font draw 10 70 game panel get fps
this is called by the game frame to draw the frame
public void set key count int key count this key count key count
set the number of keys the player has to collect
public void notify score increase score 100
called to indicate that the score should be increased
public void notify score increase simply tell the game about it game notify score increase
notify this map that the score needs increasing
public void reset answer size 1
resets the answer to the beginning
public void init game panel game panel try geom drawer factory get geom drawer game panel eightball factory get sprite game panel resources magiceightball magiceightball png answer1 factory get sprite game panel resources magiceightball answer1 png font factory get bitmap font game panel resources dash font png 16 16 catch exception ex ex print stack trace
inits the renderer loads all needed resources
public void draw int xoffset int yoffset resource player sprite draw xoffset x 25 yoffset y 25 0
draw this player at the specified location
public void draw game panel game panel fill background geom drawer fill rect 10 10 game panel get width 20 game panel get height 20 j2 dacolor gray true draw the answer rotation and size adjusted answer1 draw 100 90 rotation 50 50 increases rotation if game panel get fps 0 rotation 90f float game panel get fps draws the eightball on top of the answer eightball draw 0 0 draws the fps geom drawer fill rect 0 0 100 20 j2 dacolor black true font draw 0 20 fps game panel get fps
draws the eightball
public void notify level complete simply tell the game about it game notify level complete
notify this map that the level has been completed
public void notify level complete update the status message message wahay you completed the level press enter for the next one stop the map moving running false move to the next level level
called to indicate that the level has been completed
private void poll cycle through all the badguys giving them a change to move or whatever for int i 0 i badguys size i bad guy badguys get i poll
poll all the bad guys
public int get tile at int x int y if the location is valid just return a default value if x 0 x 19 y 0 y 19 return resource stopper otherwise return the type of tile at the specified location return map x y
get the type of tile at the specified location
public void set tile at int x int y int tile map x y tile
set the tile at a specified location
public boolean supports rocks int x int y return get tile at x y 0 player get x x player get y y
check if the tile at a specified location supports rocks e
public void mouse dragged mouse event e mouse pressed e
notification that the mouse has been dragged over
public sound load digital sound string ref throws sound resource exception return new default digital sound this ref
load a digital sound i
public sound load midi sound string ref throws sound resource exception return new default midi sound this ref
load a midi track
public void run boolean running true while running try thread sleep 100 catch exception e if seq is running current sequence null if changing seq start
run every not and again check the track hasnt finished
public void key released key event e if the game is running then the player must be controllable cursor controls are just passed to the object representing the player if running if e get key code key event vk left current map get player release control player left if e get key code key event vk right current map get player release control player right if e get key code key event vk up current map get player release control player up if e get key code key event vk down current map get player release control player down
notification that a key has been released
public component get list cell renderer component jlist list object obj int a boolean b boolean c jlabel label jlabel super get list cell renderer component list obj a b c what ever happens just blank the text and reset the image to the image that has been passed in label set text label set icon new image icon image obj return label
get the component to use for each item in a jlist
public void play if system current time millis last play min interval return last play system current time millis try audio input stream in audio system get audio input stream default digital sound class get class loader get resource ref data line info info new data line info clip class in get format int in get frame length in get format get frame size clip clip clip audio system get line info clip open in clip start catch exception e throw new sound failure exception unabled to load ref e get message
play the sound
public void play loader play sequence
play the sound
public void stop loader stop sequence
stop the sound playing
public void key typed key event e we don t do anything in here
notification that a key has been typed
public void save output stream out throws ioexception cycle through all the tiles writing them down to the stream for int x 0 x 20 x for int y 0 y 20 y out write map x y
save the map to the specified stream
protected void finalize clear al
finalise by stopping audio and clearing al resources
public void play alsound loader this play sound this
play the sound with current gain and looping state etc
public void stop alsound loader this stop sound this
stop the sound now
private int buffer get buffer return buffer
get the buffer containing audio data to play
public void set gain float gain if gain 0f this gain 0f else if gain 1 0f this gain 1 0f else this gain gain
setter for property gain
public void set drop stack drop stack drop stack this drop stack drop stack drop stack set width get width
setter for property
public index randomiser get randomiser return randomiser
getter for property randomiser
public void set randomiser index randomiser randomiser this randomiser randomiser
setter for property randomiser
public grid position get position return position
getter for property position
public void set position1 org puzzlebeans grids grid position position1 this position1 position1
setter for property position1
public void set position2 org puzzlebeans grids grid position position2 this position2 position2
setter for property position2
public void set drop stacks java util array list drop stacks this drop stacks drop stacks
setter for property drop stacks
public boolean is pool open return pool open
getter for property pool open
public grid position get offset return offset
getter for property offset
public void set pool open boolean pool open this pool open pool open
setter for property pool open
public void set offset grid position offset this offset offset
setter for property offset
public void bounce bounced true
set bounced to true
public void receive string s logger info received string s for iterator it receivers iterator it has next string receiver it next incoming string s
pass a string to this relay to be received
public void add receiver string receiver receiver receivers add receiver
add a receiver to be given all strings received by this relay
public void remove receiver string receiver receiver receivers remove receiver
remove a receiver
public void mark as received received true
mark that the message has been received
public boolean is cosmetic return false
defaults to false
public long get most recent pull return most recent pull
getter for property most recent pull
public void set most recent pull long most recent pull this most recent pull most recent pull
setter for property most recent pull
public bean grid get bean grid return bean grid
getter for property bean grid
public long get complete time return complete time
getter for property complete time
public long get delay time return delay time
getter for property delay time
public void set complete time long complete time this complete time complete time
setter for property complete time
public long get normal interval return normal interval
getter for property normal interval
public void set end type int end type this end type end type
setter for property end type
public void set normal interval long normal interval this normal interval normal interval set fast drop state this will make sure we have correct new interval for current setting set fast drop dropping fast
setter for property normal interval
public boolean is cosmetic return true
this event is cosmetic returns true
public void complete can complete true
let this event know it can signal it can complete
public long get short interval return short interval
getter for property short interval
public int get chain count return chain count
getter for property chain count
public int get chain level return chain level
getter for property chain level
public int get chara number return chara number
getter for property chara number
public long get most recent score time return most recent score time
getter for property most recent score time
public void set most recent score time long most recent score time this most recent score time most recent score time
setter for property most recent score time
public int get score degree return score degree
getter for property score degree
public void set score degree int score degree this score degree score degree
setter for property score degree
public double get start rate return start rate
getter for property start rate
public int get xmove return x move
getter for property x move
public int get ymove return y move
getter for property y move
public boolean get move back on complete return move back on complete
getter for property move back on complete
public void set move back on complete boolean move back on complete this move back on complete move back on complete
setter for property move back on complete
public void set random source java util random random source this random source random source
setter for property random source
public void set next org puzzlebeans beans two bean drop next this next next
setter for property next
public void set next but one org puzzlebeans beans two bean drop next but one this next but one next but one
setter for property next but one
public void set grid org puzzlebeans grids bean grid grid this grid grid
setter for property grid
public long get drop increment interval return drop increment interval
getter for property drop increment interval
public int get colour count return colour count
getter for property colour count
public int get group points return group points
getter for property group points
public void set colour count int colour count this colour count colour count
setter for property colour count
public void set drop increment interval long drop increment interval this drop increment interval drop increment interval
setter for property drop increment interval
public void set previous org puzzlebeans beans two bean drop previous this previous previous
setter for property previous
public long get anim time return anim time
getter for property anim time
public void set group points int group points this group points group points
setter for property group points
public void set anim time long anim time this anim time anim time
setter for property anim time
public long get last drop increment time return last drop increment time
getter for property last drop increment time
public void set last drop increment time long last drop increment time this last drop increment time last drop increment time
setter for property last drop increment time
public int get hit on adjacent pop return hit on adjacent pop
getter for property hit on adjacent pop
public void set hit on adjacent pop int hit on adjacent pop this hit on adjacent pop hit on adjacent pop
setter for property hit on adjacent pop
public int get hit on group return hit on group
getter for property hit on group