input stringlengths 10 828 | output stringlengths 5 107 |
|---|---|
public string get current indentation if is indentation string buffer tabs new string buffer for int i 0 i get current indetation count i tabs append tab return tabs to string else return | generates the current tab indentation |
public int get inital tab count return inital tab count | the initial tab count |
public int get current indetation count return tab count | returns the current tab count |
public int get current recursive count return recursive count | returns the current recursive count |
private string fix pattern string p return p replace all | pattern can be of form val |
public void add function string name list commands debug adding function name commands functions put name commands | adds a new function to this shell |
public list tokenize string s linked list l new linked list string tokenizer st new string tokenizer s boolean escaped space false while st has more tokens string nv st next token if escaped space string prev string l get l size 1 string escaped string prev substring 0 prev length 1 nv l set l size 1 escaped string else l add nv if nv ends with escaped space true else escaped space false return l | tokenizes given argument |
private object instantiate list args object o null string c name null try c name string args remove 0 class c class for name c name todo constructor args o c new instance catch class not found exception cnfe system out println class not found c name catch exception e return o | first arg is the class name |
public string get option char opt return string options get opt | gets the value of given option |
public game player kick player string str player check arguments are valid and if commanding player has rights to kick if this is admin game player player null try try to kick player by id player server get player by id integer parse int str player catch number format exception e try kick by name if id failed player server get player by name str player if player null if player found close connection and return kicked player player close return player return null | kick a player the kicked player will be disconnected from the server |
public void append string string text attribute set a batch add new batch element text a | adds a string assumed to not contain linefeeds for |
public void append line feed attribute set a batch add new batch element n a | adds a linefeed for later batch processing |
public void add current pass new passenger name passport seat pref passengers add current pass selected trip num passengers | add a passenger to the list passenger and decrement the counter of remaining |
public void set j2 dacolor color this red color red this blue color blue this green color green this alpha color alpha | sets the color |
public j2 dacolor darker return new j2 dacolor red 0 1f green 0 1f blue 0 1f alpha 0 1f | creates a darker version of this color |
public j2 dacolor lighter return new j2 dacolor red 0 1f green 0 1f blue 0 1f alpha 0 1f | creates a lighter version of this color |
public color to awtcolor return new color red green blue alpha | creates te awt version of this color |
public game panel get game panel game frame renderer renderer return new jogl game panel renderer | returns a game panel |
public game frame get game frame game frame renderer renderer string title int width int height boolean decorated return new jogl game frame renderer title width height decorated | returns a windowed game frame |
private void init panel int width int height this width width this height height hack for now int bpp 32 glcapabilities caps new glcapabilities caps set red bits bpp 4 caps set green bits bpp 4 caps set blue bits bpp 4 caps set alpha bits bpp 4 canvas gldrawable factory get factory create glcanvas caps canvas add glevent listener this canvas set no auto redraw mode true canvas set focusable true canvas request focus animator new animator canvas set layout new border layout add canvas | initialise this panel |
public game frame get game frame game frame renderer renderer string title int width int height int bpp int refresh return new jogl game frame renderer title width height bpp refresh | returns a fullscreen game frame |
public void start animator start | starts the game panel |
public sprite get sprite game panel game panel string ref throws ioexception return new jogl sprite game panel ref | returns a sprite |
public void draw int xpos int ypos int grid x int grid y gl gl push matrix tex bind gl gl gl translatef xpos ypos 0 gl gl call list base grid x grid y xcount gl gl pop matrix | draws a single sprite element |
public sprite sheet get sprite sheet game panel game panel string ref int xcount int ycount throws ioexception return new jogl sprite sheet game panel ref xcount ycount | returns a sprite sheet |
public void stop animator stop | stops the game panel |
public void draw int xpos int ypos float rotation int grid x int grid y gl gl push matrix tex bind gl gl gl translatef xpos ypos 0 gl gl rotatef rotation 0 0 1 gl gl call list base grid x grid y xcount gl gl pop matrix | draws a single sprite element |
public void draw line int x1 int y1 int x2 int y2 draw line x1 y1 x2 y2 j2 dacolor white | draw a white line |
public bitmap font get bitmap font game panel game panel string ref int xcount int ycount throws ioexception return new jogl bitmap font game panel ref xcount ycount | returns a bitmap font |
public geom drawer get geom drawer game panel game panel return new jogl geom drawer game panel | returns the geometry drawer for a given game frame |
public sprite get sprite game panel game panel image image throws ioexception return new jogl sprite game panel image | build a sprite from a specified image |
public void draw line int x1 int y1 int x2 int y2 j2 dacolor color gl gl push matrix gl gl bind texture gl gl texture 2 d 0 gl gl line width 2 0f gl gl translatef x1 y1 0 0f gl gl color4f color red color green color blue color alpha gl gl begin gl gl lines gl gl vertex2d 0 0 gl gl vertex2d x2 x1 y2 y1 gl gl end gl gl color3f 1 1 1 gl gl pop matrix | draws a colored line |
public void set buffered image buffered image buffer this buffer buffer | set the buffered image this texture came from |
public void dispose animator stop stop renderer true | disposes this game panel |
public void draw rect rectangle rectangle draw rect rectangle x rectangle y rectangle width rectangle height j2 dacolor white | draw a white rectangle |
public void draw rect rectangle rectangle j2 dacolor color draw rect rectangle x rectangle y rectangle width rectangle height color | draws a colored rectangle |
public void draw rect int x int y int width int height draw rect x y width height j2 dacolor white | draw a white rectangle |
public void display gldrawable drawable if stop renderer return if is visible return gl gl clear gl gl color buffer bit gl gl depth buffer bit gl gl matrix mode gl gl modelview gl gl load identity gl gl translatef float xoffset float yoffset 0 draw gl gl flush frame count if time util get time last time 1000 fps frame count frame count 0 last time time util get time | renders the panel and its contents via the renderer |
public void set renderer game frame renderer renderer this renderer renderer init | sets the renderer used to draw the contents of this panel |
public void init renderer init this | initialises the renderer |
public void draw renderer draw this | renders the frame using the renderer currently specified |
public void display changed gldrawable drawable boolean mode changed boolean device changed | display changed event |
public void draw int xpos int ypos string msg draw xpos ypos msg j2 dacolor white | draw a message into the game frame at a specified locaiton |
public void draw int xpos int ypos string msg j2 dacolor color ypos height xpos 3 gl gl push matrix gl gl color4f color red color green color blue color alpha gl gl translatef xpos ypos 0 tex bind gl gl gl list base base 32 gl gl call lists msg get bytes length gl gl byte msg get bytes gl gl color3f 1 1 1 gl gl pop matrix | draw a message into the game frame at a specified locaiton |
public void init gldrawable drawable gl canvas get gl gl gl enable gl gl texture 2 d gl gl enable gl gl blend gl gl blend func gl gl src alpha gl gl one minus src alpha gl gl clear color 0 0 0 0 gl gl viewport 0 0 width height gl gl shade model gl gl flat gl gl disable gl gl depth test gl gl color3f 1 1 1 init | initialises the gl setup |
public int get width return tex get image width | returns the width of this sprite |
protected void additional gl gl gl translatef width 5 0 0 | addition gl commands that are performed on a per cell basis |
public int get character width return width 4 | returns the width of a single character |
public void reshape gldrawable drawable int x int y int width int height this width width this height height gl gl matrix mode gl gl projection gl gl load identity gl gl ortho 0 width height 0 1 1 | reshapes the panel |
public int get character height return height | returns the height of a single character |
public int get height return tex get image height | returns the height of this sprite |
public void draw int x int y draw x y 0 tex get image width tex get image height | draws this sprite at a specified location |
public void draw int x int y float rotation draw x y rotation tex get image width tex get image height | draws this sprite at a specified location |
public void set drawing offset int x int y xoffset x yoffset y | sets the offset at which the contents of this panel should be |
public boolean add sprite sprite spr long duration frames add new frame spr duration return true | adds a frame to the animated sprite |
public void dispose animator stop stop renderer true if old display mode null graphics device device graphics environment get local graphics environment get default screen device try device set display mode old display mode device set full screen window null thread sleep 200 catch exception e system err println error shutting down graphics context | disposes this game frame |
public texture loader get texture loader if texture loader null texture loader new texture loader this return texture loader | gets the texture loader used to load textures into this gl |
public int get width return super get width | the width of the component |
public boolean add image resource factory factory game panel panel string ref long duration throws ioexception boolean loaded false add sprite factory get sprite panel ref duration loaded true return loaded | adds a frame to the animated sprite |
public int get heigth return super get height | the heigth of the component |
public int get current return current frame | returns the index of the frame current showing |
public component to component return this | returns the component that actually represents this frame |
public void draw float x float y float rotation draw x y rotation tex get image width tex get image height | draws this sprite at a specified location |
public int next sprite if playing current frame if current frame frames size current frame 0 frame frame frame frames get current frame frame start frame return current frame | move to the next frame of animation |
public void draw float x float y float rotation float width float height draw x y rotation width height j2 dacolor white | draws the sprite at a specified location scaled to a specified size |
public void play playing true | starts playing the animation |
public void draw int x int y check display next frame frame frame frame frames get current frame if frame null sprite cur frame sprite cur set overblended over blended cur draw x y | draws the sprite at the specified location |
public void set overblended boolean over blended this over blended over blended | indicates that this sprite should be overblended |
public void added container container this font container get font this drawer container get geom drawer view count bounds width 10 font get character width super added container | notification that the widget has been added to a container |
public void draw int x int y float rotation check display next frame frame frame frame frames get current frame if frame null sprite cur frame sprite cur set overblended over blended cur draw x y rotation | draws the sprite at the specified location with the specified rotation |
public void draw int x int y float rotation int width int height check display next frame frame frame frame frames get current frame if frame null sprite cur frame sprite cur set overblended over blended cur draw x y rotation width height | draws the sprite at the specified location at a specified size |
public void set text string text buffer set data text | set the text in the field |
public void added container container this container container added true | notification that this widget has been added to a specified container |
public void draw int x int y float rotation int width int height j2 dacolor col check display next frame frame frame frame frames get current frame if frame null sprite cur frame sprite cur set overblended over blended cur draw x y rotation width height col | draws the sprite at the specified location at a specified size |
public string get text return buffer get raw data | get the text from the field |
public boolean is focused return is focused | checks if this widget is current the focused |
public void set echo char char c override display true override char c | set the character to use instead of the actual |
public void draw float x float y check display next frame frame frame frame frames get current frame if frame null sprite cur frame sprite cur set overblended over blended cur draw x y | draws the sprite at the specified location |
public void key pressed key event e if e get key code key event vk enter container fire action this if get next focus null get next focus request focus if e get key code key event vk left buffer cursor left if e get key code key event vk right buffer cursor right | notification that a key has been pressed in the field |
public void draw float x float y float rotation check display next frame frame frame frame frames get current frame if frame null sprite cur frame sprite cur set overblended over blended cur draw x y rotation | draws the sprite at the specified location with the specified rotation |
public void request focus if added false return container request focus this is focused true | request that this widgets gains focus |
public void key typed key event e if e get key char 8 buffer del else buffer add e get key char | notification that a key has been typed in the field |
public bitmap font get font return font | get the font to use in the widgets |
public void set next focus widget next focus this next focus next focus | set the widget to be next in line for focus |
public widget get next focus return next focus | get the next widget in focus order |
public void draw float x float y float rotation float width float height check display next frame frame frame frame frames get current frame if frame null sprite cur frame sprite cur set overblended over blended cur draw x y rotation width height | draws the sprite at the specified location at a specified size |
public void release focus is focused false | release the focus on this widget |
public geom drawer get geom drawer return drawer | get the geometry drawer to use in the widgets |
public void activate panel get active component add mouse listener mouser panel get active component add mouse motion listener mouser panel get active component add key listener keyer | activate controls in the container |
public void draw float x float y float rotation float width float height j2 dacolor col check display next frame frame frame frame frames get current frame if frame null sprite cur frame sprite cur set overblended over blended cur draw x y rotation width height col | draws the sprite at the specified location at a specified size |
public int get cusor pos return cursor pos | get the current cursor position |
public void mouse entered mouse event e boolean mouse down | notification that the mouse cursor has entered this component |
public void deactivate panel get active component remove mouse listener mouser panel get active component remove mouse motion listener mouser panel get active component remove key listener keyer | dectivate controls in the container |
public void mouse exited mouse event e boolean mouse down | notification that the mouse cursor has exited this component |
public void add widget widget if widgets contains widget widgets add widget widget added this | add a widget to this container |
public void set data string text this data text cursor pos data length view offset 0 | set the contents of the buffer |
public void set selected index int selected selected index selected | set the selected index 1 to clear |
public void remove widget widget widgets remove widget | remove a widget from this container |
public void added container container this drawer container get geom drawer this font container get font view count bounds height 10 font get character height view width bounds width 20 font get character width super added container | notification that this widget has been added to a container |
public void cursor left if cursor pos 0 if cursor pos view offset view offset cursor pos | move the cursor left |
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