docstring
stringlengths
3
2.38k
code
stringlengths
9
99.4k
metoda ktora ma za <unk> <unk> <unk> <unk> action <unk> <unk> <unk> e
Action . <unk> Action . <unk>
perform action depending on default mode , calls <unk> , <unk> , perform shortcut or <unk> , when default mode is not supported , others are tried
Action . <unk> Action . <unk>
r un first the action that is supplied to the function , then run the other action , ignoring the output of the first action
Action . <unk> Action . <unk>
return the first player who <unk> <unk>
Action . <unk> Action . <unk>
return the number of <unk> <unk> by the specified player name in the specified action list
Action . <unk> Action . <unk>
return the player who three <unk> re <unk> on <unk>
Action . <unk> Action . <unk>
return the target of the invocation
Action . <unk> Action . <unk>
return what is the id of the best skill char p can use , based on which one does the best damage until game is over and is off <unk>
Action . <unk> Action . <unk>
set the spent time after before according its value
Action . <unk> Action . <unk>
set the value of the org
Action . <unk> Action . <unk>
this is the function where the bot chooses an action
Action . <unk> Action . <unk>
this is where you supply your bot with your special mojo ! the action request contains a list of all the possible actions your bot can perform
Action . <unk> Action . <unk>
update action status and executes action if it needs to
Action . <unk> Action . <unk>
invoke when the cancel button is pressed in the progress dialog
Action . <unk> Action . cancel Context . <unk>
normalize this action
Action . <unk> Action . cast Exp . <unk> Exp . <unk>
perform all the actions in order
Action . <unk> Action . cleanup
evaluate the rule and return a list of <unk> that the user will see
Action . <unk> Action . eval Result . <unk>
return a file name as uri that can be mapped to generic hadoop file system implementation
Action . <unk> Action . getClass
add a given action to the action list
Action . <unk> Action . getCommand ArrayList . <init> Action . <unk> Action . getCommand Action . <init> List . add Action . getDescription
add a given action to the action list
Action . <unk> Action . getCommand ArrayList . <init> Action . getCommand Action . <init> List . add Action . getDescription
add a given action to the action list of this association
Action . <unk> Action . getCommand ArrayList < Action > . <init> List < Action > . add Action . <unk> List < Action > . add Action . getCommand Action . getDescription
add a given action to the action list of this association code
Action . <unk> Action . getCommand ArrayList < Action > . <init> List < Action > . add Action . getCommand Action . getDescription
create an option wrapper for a given primitive action
Action . <unk> Action . getDomain Action . getName Action . init
shorthand to apply <unk> , <unk> which applies <unk> this action is ground
Action . <unk> Action . getHead Action . apply
get this actions parent
Action . <unk> Action . getInstance
resolve the method name into its final form
Action . <unk> Action . getMethodName Action . <unk>
get the tooltip description , includes formal description , power , cost , <unk>
Action . <unk> Action . getName Action . getDescription
a action has been observed
Action . <unk> Action . getType
for instance
Action . <unk> Action . go
metoda ktora <unk> <unk> <unk> <unk> <unk> state
Action . <unk> Action . isActive Action . setActive Action . <unk> ArrayList < Action > . clear Action . <init> Action . <unk> ArrayList < Action > . add
check if this action is a call or raise move
Action . <unk> Action . isCall
metoda ktora <unk> <unk>
Action . <unk> Action . isDone ActionEvent . setAction Action . setActive
invoke when the cancel button is pressed in the progress dialog
Action . <unk> Action . isEnabled Action . cancel
apply the <unk> to a point
Action . <unk> Action . merge
inherit <unk> from the previous action into the current action , returning a new action with the result
Action . <unk> Action . multiply Action . <unk> Action . <unk> Action . <unk> Collection < String > . removeAll Action . <unk>
print this rooms details name , flavor text and actions
Action . <unk> Action . print
execute all actions
Action . <unk> Action . run
this function should only be called when the trigger event is set
Action . <unk> Action . run
purge actions in the queue with a <unk> policy of non <unk>
Action . <unk> Action . stop Queue < Action > . remove Action . stop Queue < Action > . remove
execute action after update clears the execute condition
Action . <unk> Action . update
metoda ktora <unk> ci su <unk> <unk> pre <unk> <unk> z <unk>
Action . <unk> ActionEvent . <unk>
metoda ktora <unk> <unk> s action <unk> <unk> <unk> <unk> parametre : <unk> : <unk> <unk> s <unk> ze parametre su na <unk> , ktora <unk> <unk> selected = <unk> <unk> <unk> na selected <unk>
Action . <unk> ActionEvent . getParam Cursor . instance Cursor . cast Cursor . moveToPosition
do the logic for changing any of the <unk> parameters
Action . <unk> Activator . getDefault Activator . getPreferenceStore Text . setEnabled Text . getText NumberFormat . parse Text . getText NumberFormat . parse Text . setEnabled
do the logic for switching <unk> on and off
Action . <unk> Activator . getDefault
do the logic for changing any of the <unk> parameters
Action . <unk> Activator . getPreferenceStore Text . setEnabled Text . getText Text . setEnabled
do the logic for switching <unk> on and off
Action . <unk> Activator . getPreferenceStore
add a given action to the action list
Action . <unk> ArrayList . <init> Action . <unk> Action . <init> Action . getCommand List . add Action . getDescription
add successor to action if it wasnt present already
Action . <unk> ArrayList . <init> Action . <unk> ArrayList . contains Action . <unk> ArrayList . add
add action to filtered list
Action . <unk> ArrayList < String > . add ArrayList < Action > . add
right store ourselves into the supplied memento object
Action . <unk> Boolean . toString
convert update action to update action proto
Action . <unk> Builder . <unk> Builder . <unk> Builder . <unk> Builder . <unk> Builder . build
set this buttons action
Action . <unk> Button . setAction
create a button for an action
Action . <unk> Button . setImage Button . setToolTipText Button . addSelectionListener Action . run
create an instance out of an action configuration
Action . <unk> Class . forName Class . getConstructor Constructor . newInstance Action . cast Action . getArguments Action . addArgument Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . getBackground Action . setBackground Action . <unk> Action . <unk>
get the <unk> from the given action instance
Action . <unk> Collection . size
delete single item from storage and removes all references in lists
Action . <unk> ConcurrentHashMap < String > . remove HashMap < String , < List > > . entrySet Set < Entry < String , < List > > > . iterator Iterator < Entry < String , < List > > > . hasNext Iterator < Entry < String , < List > > > . next List . remove HashSet < String > . remove HashMap < String > . get Storage . <unk>
get the action to be performed when the annotation is activated
Action . <unk> Dictionary . <unk> Annotation . getObject Action . instance Action . cast
get the action to be performed when the annotation is activated
Action . <unk> Dictionary . <unk> Name . getName Annotation . getObject Action . cast
add v1
Action . <unk> Element . getId Action . <unk> Element . getId String . equals
apply the events attached to a given hook
Action . <unk> Event . apply
purge actions in the queue with a <unk> policy of follow
Action . <unk> Event . stop Queue < Action > . remove Event . stop Queue < Action > . remove
purge actions in the queue with a <unk> policy of non <unk>
Action . <unk> Event . stop Queue < Action > . remove
propagate the action to every listener added by add event committed listener event committed listener
Action . <unk> Event . visit Action . visit Event . visit
in most cases , this method should not be called directly report xxx methods should be used instead
Action . <unk> EventHandler . handle Action . <unk>
return an empty com
Action . <unk> Form . <unk> Form . getName
print out the actions found
Action . <unk> Formatter . format
print the path found
Action . <unk> Formatter . format
check if a combination of control tokens exist
Action . <unk> Guard . <unk> Map . keySet Map . get
check if guard matches the following format
Action . <unk> Guard . <unk>
record the last action pair
Action . <unk> HashMap < Object , Integer > . get HashMap < Object , Integer > . containsKey HashMap < Object , Integer > . get HashMap < Object , Integer > . put Vector < Object > . add Deque < Object > . removeLast Deque < Object > . addFirst
to retrieve the friendly name
Action . <unk> HashMap < String , String > . <init> Map < String , String > . put Action . <unk> Map < String , String > . get
update or insert a new <unk> element of the cached process model
Action . <unk> Integer . parseInt String . lastIndexOf Action . <unk> Action . <unk> List . indexOf List . size List . set
update the action parameters , jump to , refresh id , and validation configuration for the list of actions associated with the given collection group and line index
Action . <unk> Integer . toString Action . <unk> Integer . toString Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Integer . toString Action . <unk> Action . <unk> Action . <unk>
method set panel document
Action . <unk> JTextArea . <init> JTextArea . setText Dimension . <init> JTextArea . setPreferredSize JScrollPane . <init> JScrollPane . setPreferredSize Container . add
register stroke in the map with keycode as the event param
Action . <unk> Key . <init> Action . <unk> Key . <init> Action . <unk> Key . <init>
register stroke in the map with keycode as the event param
Action . <unk> Key . <init> Action . <unk> Key . <init>
register a new detector
Action . <unk> List . add List < Action > . add
remove a given action from the action list
Action . <unk> List . remove
add all the actions to their actor and then clear all the actions
Action . <unk> List < Action > . clear Actions . delay
call when the handler is disabled cleanup method for the actions
Action . <unk> List < Action > . clear
call next action for future : add actions by a specific actions etc
Action . <unk> List < Action > . remove List < Action > . size List < Action > . get LinkedList < Action > . indexOf LinkedList < Action > . size LinkedList < Action > . get
for any actions with focus id org
Action . <unk> List < Field > . isEmpty Action . <unk> List < Field > . get Action . <unk>
get a count of both the total number of shares found in the list of actions , and also the number of shares for the given campaign id
Action . <unk> List < String > . size Action . <unk> Action . <unk> List < String > . size Action . <unk> Pair . <init>
apply the specified action contained by the threshold to the entity using the given session , if necessary
Action . <unk> Map . get Action . <unk>
read the output arguments after an action execution using accessors
Action . <unk> Map . get
check whether action is a allowed and execute it
Action . <unk> Map < Collection < Class > > > . get Action . getClass Action . handle String . valueOf
register the given action for <unk>
Action . <unk> Map < Integer > . put
generate a partial state only for scoring
Action . <unk> Map < Pair < Action , Action > > . get Pair < Action , Action > . <init> State . <unk> Stack . pop Stack . push State . <unk> Pair < Action , Action > . <init> Map < Pair < Action , Action > > . put
add the action object to the service
Action . <unk> Map < String , Action > . put
put the given action to list of historical action of the given agent
Action . <unk> Map < String , List < Action > > . get LinkedList < Action > . <init> Map < String , List < Action > > . put List < Action > . add
check if the specified agent did the given action
Action . <unk> Map < String , List < Action > > . get List < Action > . contains
put some additional attribute
Action . <unk> Map < String , Object > . put
put the map of attributes
Action . <unk> Map < String , Object > . putAll
to retrieve the friendly name
Action . <unk> Map < String , String > . size HashMap < String , String > . <init> Map < String , String > . put Action . <unk> Map < String , String > . get Action . <unk>
to retrieve the friendly name
Action . <unk> Map < String , String > . size HashMap < String , String > . <init> Map < String , String > . put Map < String , String > . containsKey Action . <unk> Map < String , String > . get Action . <unk>
join a new client to the server game
Action . <unk> Match . <unk> Box . set Match . <unk> Integer . toString Action . <init> Action . <unk> Server . <unk> Action . <init>
terminate connection and clears queues
Action . <unk> NavigableSet < Action > . clear Timer . cancel AtomicLong . set
this method checks that if the specified parameter is non null , that it has a positive numerical value
Action . <unk> Number . cast Number . longValue StringBuilder . <init> StringBuilder . append Number . intValue
check if the given value is a value of the value set of the given cap of the given parameter description
Action . <unk> Param . <unk>
create a <unk> param corresponding to cap param description
Action . <unk> Param . getName Param . getType