docstring stringlengths 3 2.38k | code stringlengths 9 99.4k |
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add the given action type to the list of actions for this event notifications | Action . <init> Hashtable < String , Action > . put |
liefert den <unk> button | Action . <init> I18N . tr Button . <init> Button . setEnabled |
liefert den restore button fuer das <unk> <unk> backup | Action . <init> I18N . tr Button . <init> |
play an <unk> sound | Action . <init> InputStream . toString |
guus action to display a message in a message text pane | Action . <init> JTextPane . getDocument Document . insertString JTextPane . getStyle |
create and returns a link , which when selected , will run the specified i action delegate | Action . <init> Link . <init> Link . setText Composite . getBackground Link . setBackground Listener . <init> Link . addListener Action . run |
create and returns a link , which when selected , will run the specified i action delegate | Action . <init> Link . <init> Toolkit . <unk> Link . setText Composite . getBackground Link . setBackground Listener . <init> Link . addListener Action . run |
create and returns a link , which when selected , will run the specified i action delegate | Action . <init> Link . <init> Toolkit . <unk> Link . setText Link . setBackground Listener . <init> Link . addListener Action . run |
create the actions | Action . <init> List . clear ArrayBlockingQueue . clear Action . setImageDescriptor |
add a button with the caption @ value stop caption that stops <unk> | Action . <init> Map < String , Action > . put |
<unk> the actors health into energy , by the amount of energy it wishes to <unk> | Action . <init> Math . pow |
create the actions | Action . <init> Menu . setVisible Menu . isVisible Menu . isDisposed Menu . setVisible Action . setToolTipText Action . setImageDescriptor |
create the actions | Action . <init> Menu . setVisible Menu . isVisible Menu . setVisible Action . setToolTipText Action . setImageDescriptor |
add an action to send the widget specified in the argument a selection event and toggle it , if it is enabled | Action . <init> MenuItem . getSelection MenuItem . setSelection MenuItem . notifyListeners |
add an action to send the widget specified in the argument a selection event , if it is enabled | Action . <init> MenuItem . isEnabled MenuItem . notifyListeners |
create the show text filter view menu action | Action . <init> Messages . get Action . setChecked |
allow to log and store a user action | Action . <init> Messages . get Date . <init> Action . save |
add the default stylesheet rules to the given <unk> | Action . <init> Mode . <unk> Document . instance Document . cast Mode . <unk> |
answer whether to prefer IPV6 address | Action . <init> Object . booleanValue |
return a pattern that captures the matched substring saving it for later retrieval by the specified name | Action . <init> Pattern . action HashMap < String , String > . put |
generate a policy that will allow messages published to an <unk> topic to be sent to all queues subscribed to that topic | Action . <init> Policy . <init> Policy . <unk> Statement . <init> |
action to create a policy | Action . <init> Policy . cast Policy . getId String . equals UUID . randomUUID Policy . setId Policy . getProperties Key . getName |
action to create a policy | Action . <init> Policy . cast Policy . getId UUID . randomUUID Policy . setId Policy . getProperties String . isEmpty Policy . getId |
action to update a policy | Action . <init> Policy . cast String . cast Key . getName String . equals Policy . getId Policy . setId Policy . getId String . equals |
action to update a policy | Action . <init> Policy . cast String . cast Policy . getProperties Key . getName Policy . getId Policy . setId Policy . getId |
this method means that unit two attacks unit one | Action . <init> Queue < Action > . add |
generate an action based on heuristics | Action . <init> Random . nextDouble |
create the actions | Action . <init> ResourceManager . <unk> Action . setImageDescriptor Action . <init> Action . setImageDescriptor Action . <init> ResourceManager . <unk> Action . setImageDescriptor Action . <init> ResourceManager . <unk> Action . setImageDescriptor Action . <init> Action . setImageDescriptor Action . <init> ResourceMana... |
write content and content type of resource file to response | Action . <init> Response . getResponse Response . <unk> Action . <unk> Action . apply |
write content and content type of resource file to response | Action . <init> Response . getResponse Response . <unk> Action . apply |
a switch to navigate through the menu options of modifying the random access file | Action . <init> Scanner . <init> RandomAccessFile . <init> Scanner . nextInt Scanner . nextLine Action . <unk> Action . <unk> Action . <unk> Scanner . next String . equals Action . <unk> String . equals Action . <unk> String . equals Action . <unk> Action . <unk> Scanner . nextInt Action . <unk> Action . <unk> Action .... |
add uninstall actions of facets from the <unk> project that conflict with the given facet version | Action . <init> Set < Action > . add |
make the actions that can be called on this viewer | Action . <init> Stack . clear Action . setEnabled Action . setText Action . setToolTipText Action . <init> Action . run Action . setToolTipText Action . setImageDescriptor Action . <init> Stack . pop Stack . push Action . setEnabled Stack . size Action . setEnabled Action . setText Action . setToolTipText Action . setE... |
make the actions that can be called on this viewer | Action . <init> Stack . clear Action . setEnabled Action . setText Action . setToolTipText Action . <init> Action . run Action . setToolTipText Action . setImageDescriptor Action . <init> Stack . size Stack . pop Stack . push Action . setEnabled Action . setText Action . setToolTipText Action . setEnabled Action . setI... |
add accept | Action . <init> State . containsKey State . get State . getIndex State . <unk> State . put |
add reduce | Action . <init> State . containsKey State . put |
add accept | Action . <init> State . get State . <unk> State . getIndex State . put |
add error | Action . <init> State . get State . <unk> State . getIndex State . put |
add goto | Action . <init> State . get State . <unk> State . getIndex State . put |
add shift | Action . <init> State . get State . <unk> State . getIndex State . put |
add error | Action . <init> State . get State . getIndex State . <unk> State . put |
add goto | Action . <init> State . get State . getIndex State . <unk> State . put |
add shift | Action . <init> State . get State . getIndex State . <unk> State . put |
add reduce | Action . <init> State . put |
validate transaction changes | Action . <init> Storage . commit |
register as a single action for an handler which results in a simple command that uses only plugin | Action . <init> String . cast Action . setDefault |
return configured project name | Action . <init> String . cast Element . getElementsByTagNameNS NodeList . getLength NodeList . item NodeList . getLength NodeList . item Text . cast Text . getNodeValue Text . cast |
return configured project name | Action . <init> String . cast Element . getElementsByTagNameNS NodeList . getLength NodeList . item NodeList . getLength NodeList . item Text . cast Text . getNodeValue |
return configured project name | Action . <init> String . cast Element . getElementsByTagNameNS NodeList . getLength NodeList . item Text . cast Text . getNodeValue Text . cast |
return configured project name | Action . <init> String . cast Element . getElementsByTagNameNS NodeList . getLength NodeList . item Text . cast Text . getNodeValue |
return configured project name | Action . <init> String . cast Element . getElementsByTagNameNS NodeList . item NodeList . getLength NodeList . item Text . cast Text . getNodeValue |
return configured project name | Action . <init> String . cast Element . getElementsByTagNameNS NodeList . item NodeList . getLength Text . getNodeValue Text . cast |
return configured project name | Action . <init> String . cast Element . getElementsByTagNameNS NodeList . item Text . cast Text . getNodeValue |
generate a buy Action , which purchases things for the agents according to the focus | Action . <init> String . charAt Action . <init> String . substring |
generate a buy Action , which purchases things <unk> the agents according to the focus | Action . <init> String . charAt Character . toLowerCase String . substring |
actor speech | Action . <init> String . toLowerCase Location . <init> String . toLowerCase |
delete all inline reply anchor elements for a set of threads from the <unk> document | Action . <init> String . with String . equals Set < String > . contains List . add Collections . reverse |
create the action which will press the default button ok button for the dialog for which the specified component belongs to | Action . <init> SwingUtilities . getRootPane JRootPane . <unk> JButton . doClick |
add an action to the queue | Action . <init> Vector < Action > . add |
create a copy of the current Action , so it can be used without <unk> the original action | Action . <unk> Action . <unk> Action . <init> |
check if the given action is appropriate | Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Actio... |
check if the given action is appropriate | Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> |
first effect <unk> second effect or <unk> versa | Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> |
first op <unk> precondition in the second op or <unk> versa | Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> |
describe an action , for use in error messages | Action . <unk> Action . <unk> Action . <unk> Action . <unk> Action . <unk> |
if possible , performs the action | Action . <unk> Action . <unk> Action . <unk> Action . <unk> |
return a cookie with the format : <unk> pid = hex md5 hash : client id : campaign id : via share id : click id the client id , via share id and click id numbers are converted to their base 10 string representations | Action . <unk> Action . <unk> Action . <unk> Action . <unk> |
will block if a request is make on a resource which is being held | Action . <unk> Action . <unk> Action . <unk> Action . <unk> |
set the <unk> , http servlet response and servlet context | Action . <unk> Action . <unk> Action . <unk> Action . setContext Action . getClass Action . setConnection |
run through the region mutation rm and per <unk> , do the work , and then when done , add an instance of a result or exception that corresponds to each mutation | Action . <unk> Action . <unk> Action . <unk> Builder . <unk> Builder . setValue Message . <unk> Builder . setException Action . <unk> Action . <unk> Action > . isEmpty Action > . clear Action > . <init> Action > . add ArrayList . <init> List . add Builder . setException Action . getIndex Builder . setIndex Builder . bu... |
<unk> the pre action | Action . <unk> Action . <unk> Action . <unk> |
apply the action on a model | Action . <unk> Action . <unk> Action . <unk> |
assign created , person and <unk> to the current values | Action . <unk> Action . <unk> Action . <unk> |
check if the specified player name calls continuation <unk> on the <unk> | Action . <unk> Action . <unk> Action . <unk> |
check if the specified player name has check raised on <unk> | Action . <unk> Action . <unk> Action . <unk> |
get the timestamp @ <unk> of the action @ ia | Action . <unk> Action . <unk> Action . <unk> |
method equals with an action | Action . <unk> Action . <unk> Action . <unk> |
perform an action if the active actor has not already performed an exclusive action this turn | Action . <unk> Action . <unk> Action . <unk> |
resolve the method name into its final form | Action . <unk> Action . <unk> Action . <unk> |
result = if in structured <unk> then in structured node | Action . <unk> Action . <unk> Action . <unk> |
execute the given action | Action . <unk> Action . <unk> Action . getBody |
update power of all actions , <unk> base power by power <unk> | Action . <unk> Action . <unk> Action . update |
handle the fact that this action was activated | Action . <unk> Action . <unk> Form . <unk> |
set the value of an input parameter before a message service call | Action . <unk> Action . <unk> List . iterator Iterator . hasNext Iterator . next String . equals List . add |
print a single action | Action . <unk> Action . <unk> Printer . println |
return the actions to state | Action . <unk> Action . <unk> String . equals |
setup edit line dialogs sub collections line actions | Action . <unk> Action . <unk> String . lastIndexOf Action . <unk> Action . <unk> Action . <unk> Action . <unk> |
check the values of an action to ensure we dont try to manipulate bad data | Action . <unk> Action . <unk> String . length |
this method applies an action to the environment , updates the environment states accordingly and sends the new updated environment to all the registered agents | Action . <unk> Action . <unk> Vector < String > . add Vector < String > . contains Vector < String > . add Vector < String > . removeAll |
a handler called when the icon is clicked | Action . <unk> Action . <unk> |
action action modifiers | Action . <unk> Action . <unk> |
actual execution of associated behaviour | Action . <unk> Action . <unk> |
check if the player has raised <unk> in the specified hand | Action . <unk> Action . <unk> |
check if the player has the chance to continuation <unk> i | Action . <unk> Action . <unk> |
check if the specified player name folds to three <unk> on <unk> | Action . <unk> Action . <unk> |
check if the specified player name has check raise chance on <unk> | Action . <unk> Action . <unk> |
if the code handled by the action corresponds to one functionality associated with the contract , this action is enabled | Action . <unk> Action . <unk> |
indicate whether or not to perform action auth | Action . <unk> Action . <unk> |
indicate whether or not to perform line action auth | Action . <unk> Action . <unk> |
method to support rendering | Action . <unk> Action . <unk> |
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