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mq = require('mq') require 'ImGui' local FailSafe = function() --mq.delay(1) end local openGUI = true local shouldDrawGUI = true local dotGUI = function() openGUI, shouldDrawGUI = ImGui.Begin('DoTs', openGUI) local checkDebuff = function (buffName) if (mq.TLO.Target.Buff(buffName).ID()) then local buffTimer = mq.TLO.Target.Buff(buffName).Duration.TotalSeconds() local buffCaster = mq.TLO.Target.Buff(buffName).Caster() ImGui.Text(buffName..' - '..buffCaster..' - '..buffTimer) end end local checkSpecDebuff = function (className, buffName, altName) if (mq.TLO.Me.Class.ShortName() == className) then if (mq.TLO.Target.Buff(buffName).ID()) then local buffTimer = mq.TLO.Target.Buff(buffName).Duration.TotalSeconds() local buffCaster = mq.TLO.Target.Buff(buffName).Caster() ImGui.Text(altName..' - '..buffCaster..' - '..buffTimer) end end end local debuffsTakenUp = 0 if shouldDrawGUI then if (mq.TLO.Target.ID()) then checkDebuff('Funeral Dirge') checkDebuff('T`Vyl\'s Resolve') checkDebuff('Mana Burn') checkSpecDebuff('SHD', 'Bloodletting Coalition', 'Coalition') checkSpecDebuff('BRD', 'Coalition of Sticks and Stones', 'Coalition') checkSpecDebuff('ROG', 'Pinpoint Shortcomings', 'Pinpoint Defects') if (mq.TLO.Target.Slowed.ID()) then ImGui.Text('Slowed! '..mq.TLO.Target.Slowed()) end local freeBuffs = 94 - mq.TLO.Target.BuffCount() if (mq.TLO.Target.Type() == 'NPC') then ImGui.Text('Buffs Free '..freeBuffs) end end ImGui.End() end end local targetGUI = function() openGUI, shouldDrawGUI = ImGui.Begin('Target', openGUI) if shouldDrawGUI then local pctHPs = mq.TLO.Target.PctHPs() if not pctHPs then pctHPs = 0 end local ratioHPs = pctHPs / 100 local pctAggro = mq.TLO.Target.PctAggro() if not pctAggro then pctAggro = 0 end local tLevel = mq.TLO.Target.Level() if not tLevel then tLevel = 0 end local tType = mq.TLO.Target.Type() if not tType then tType = 'none' end local myName = mq.TLO.Target.CleanName() if not myName then myName = 'None' end if (mq.TLO.Target.Type() == 'NPC') then ImGui.PushStyleColor(ImGuiCol.PlotHistogram, ratioHPs, 0, 1 - ratioHPs, 1) ImGui.PushStyleColor(ImGuiCol.Text, 1, 1, 1, 1) else ImGui.PushStyleColor(ImGuiCol.PlotHistogram, 1- ratioHPs, ratioHPs, 0.6, 1) ImGui.PushStyleColor(ImGuiCol.Text, 0.4, 0.4, 0.4, 1) end ImGui.ProgressBar(ratioHPs, -1, -1, tLevel..' '..myName..': '..pctHPs..'%'..'Aggro: '..pctAggro..'%') ImGui.PopStyleColor(2) ImGui.End() end end local hpGUI = function() WindowFlags = ImGuiWindowFlags.NoTitleBar openGUI, shouldDrawGUI = ImGui.Begin('HP', openGUI, WindowFlags) if shouldDrawGUI then local pctHPs = mq.TLO.Me.PctHPs() if not pctHPs then pctHPs = 0 end local ratioHPs = pctHPs / 100 local attacking = ' ' local myName = mq.TLO.Me.CleanName() if (mq.TLO.Me.AmIGroupLeader()) then myName = '*L*'..myName end if (mq.TLO.Group.GroupSize()) then if (mq.TLO.Group.MainAssist() == mq.TLO.Me()) then myName = '*MA*'..myName end if (mq.TLO.Group.MainTank() == mq.TLO.Me()) then myName = '*MT*'..myName end if (mq.TLO.Group.MasterLooter() == mq.TLO.Me()) then myName = '*ML*'..myName end end ImGui.PushStyleColor(ImGuiCol.PlotHistogram, 1- ratioHPs, ratioHPs, 0.6, 1) ImGui.PushStyleColor(ImGuiCol.Text, 0.4, 0.4, 0.4, 1) if mq.TLO.Me.Combat() then attacking = ' (A)' else attacking = ' ' end ImGui.ProgressBar(ratioHPs, -1, -0, myName..': '..pctHPs..'%'..attacking) ImGui.PopStyleColor(2) if (ImGui.IsItemClicked()) then mq.TLO.Me.DoTarget() end DiscTimer() local myClass = mq.TLO.Me.Class.ShortName() if (myClass == 'SHD' or myClass == 'PAL' or myClass == 'WAR') then CheckTankBuffs(myClass) end CheckClassBuffs() -- General CheckBuff('Kromrif Focusing') CheckSpecBuffYes(mq.TLO.Me.Class.ShortName(), 'Glyph of Destruction', 'Destruction Glyph') ImGui.Text('Buffs Free: '..mq.TLO.Me.FreeBuffSlots()) ImGui.End() end end function CheckTankBuffs(myClass) if (myClass == 'SHD') then CheckSpecBuff('SHD', 'Shining Aegis', 'Shining Aegis') CheckSpecSongYes('SHD', 'Lich Sting', 'SK Epic') CheckSpecSongYes('SHD', 'Group Armor of the Inquisitor', 'Group Armor') CheckSpecBuffYes('SHD', 'Glyph of Dragon Scales', 'Dragon Glyph') end if (myClass == 'PAL') then CheckSpecBuff('PAL', 'Shining Aegis', 'Shining Aegis') CheckSpecSongYes('PAL', 'Lich Sting', 'SK Epic') CheckSpecBuffYes('PAL', 'Glyph of Dragon Scales', 'Dragon Glyph') CheckSpecSongYes('PAL', 'Group Armor of the Inquisitor', 'Group Armor') end if (myClass == 'WAR') then CheckSpecSongYes('WAR', 'Group Armor of the Inquisitor', 'Group Armor') CheckSpecSongYes('WAR', 'Lich Sting', 'SK Epic') CheckSpecBuff('WAR', 'Shining Aegis', 'Shining Aegis') CheckSpecBuffYes('WAR', 'Glyph of Dragon Scales', 'Dragon Glyph') end end function CheckClassBuffs() -- SK Buffs CheckSpecBuff('SHD', 'Cadcane\'s Skin', 'Cadcane\'s Skin') CheckSpecBuff('SHD', 'Stormwall Stance', 'Stormwall Stance') CheckSpecBuff('SHD', 'Confluent Disruption', 'Confluent Disruption') CheckSpecBuff('SHD', 'Shroud of the Restless', 'SK Unity') -- PAL Buffs CheckSpecBuff('PAL', 'Stormwall Stance', 'Stormwall Stance') -- BRD Buffs CheckSpecBuff('BRD', 'Symphony of Battle', 'Symphony of Battle') CheckSpecSongYes('BRD', 'Ruaabri\'s Fury', 'Ruaabris Fury') CheckSpecSongYes('BRD', 'Dichotomic Fury', 'BST Dicho') CheckSpecSongYes('BRD', 'Dissident Fury', 'BST Dicho') CheckSpecSongYes('BRD', 'Composite Fury', 'BST Dicho') CheckSpecSongYes('BRD', 'Quick Time', 'QT') CheckSpecSongYes('BRD', 'Prophet\'s Gift of the Ruchu', 'Shaman Epic') end local groupGUI = function() local WindowFlags = ImGuiWindowFlags.NoBackground --if (not mq.TLO.Group.GroupSize()) then WindowFlags = ImGuiWindowFlags.NoBackground end openGUI, shouldDrawGUI = ImGui.Begin('Group', openGUI, WindowFlags) if shouldDrawGUI then local groupSize = mq.TLO.Group.GroupSize() if not groupSize then groupSize = 0 end if (groupSize > 0) then for i=1,groupSize do local memName = mq.TLO.Group.Member(i).Name() PushGroupHP(i) end end ImGui.End() end end local manaGUI = function() local WindowFlags = ImGuiWindowFlags.NoBackground + ImGuiWindowFlags.NoTitleBar openGUI, shouldDrawGUI = ImGui.Begin('MP', openGUI, WindowFlags) if shouldDrawGUI then local pctMPs = mq.TLO.Me.PctMana() if not pctMPs then pctMPs = 0 end local ratioMPs = pctMPs / 100 local myName = mq.TLO.Me.CleanName() ImGui.PushStyleColor(ImGuiCol.PlotHistogram, 1 - ratioMPs, ratioMPs, 1, 1) ImGui.PushStyleColor(ImGuiCol.Text, 0.5, 0.5, 0.5, 1) ImGui.ProgressBar(ratioMPs, -1, -1, pctMPs..'%') ImGui.PopStyleColor(2) ImGui.End() end end local endGUI = function() local WindowFlags = ImGuiWindowFlags.NoBackground + ImGuiWindowFlags.NoTitleBar openGUI, shouldDrawGUI = ImGui.Begin('Endurance', openGUI, WindowFlags) if shouldDrawGUI then local pctHPs = mq.TLO.Me.PctHPs() if not pctHPs then pctHPs = 0 end local pctMPs = mq.TLO.Me.PctMana() if not pctMPs then pctMPs = 0 end local pctEnd = mq.TLO.Me.PctEndurance() if not pctEnd then pctEnd = 0 end local ratioHPs = pctHPs / 100 local ratioMPs = pctMPs / 100 local ratioEnd = pctEnd / 100 local myName = mq.TLO.Me.CleanName() ImGui.PushStyleColor(ImGuiCol.PlotHistogram, ratioEnd, 1, 0.4, 1) ImGui.PushStyleColor(ImGuiCol.Text, 0.5, 0.5, 0.5, 1) ImGui.ProgressBar(ratioEnd, -1, -1, pctEnd..'%') ImGui.PopStyleColor(2) ImGui.End() end end function PushGroupHP(groupNum) local gMemName = mq.TLO.Group.Member(groupNum).Name() local pctHPs = mq.TLO.Group.Member(groupNum).Spawn.PctHPs() local pctMPs = mq.TLO.Group.Member(groupNum).Spawn.PctMana() local pctEnd = mq.TLO.Group.Member(groupNum).Spawn.PctEndurance() if not pctHPs then pctHPs = 0 end if not pctMPs then pctMPs = 0 end if not pctEnd then pctEnd = 0 end if (mq.TLO.Group.Member(groupNum).Present()) then local ratioHPs = pctHPs / 100 local ratioMPs = pctMPs / 100 local ratioEnd = pctEnd / 100 ImGui.Columns(3) PushHP(ratioHPs, pctHPs, gMemName) GroupContextMenu(gMemName) ImGui.NextColumn() PushMP(ratioMPs, pctMPs, gMemName) ImGui.NextColumn() PushEnd(ratioEnd, pctEnd, gMemName) ImGui.Columns(1) else if not gMemName then return end PushHP(0, gMemName, 'Not In Zone') GroupContextMenu(gMemName) end end function GroupContextMenu(gMemName) if ImGui.BeginPopupContextItem() then if ImGui.BeginMenu('Set Leader') then if ImGui.MenuItem(gMemName) then mq.cmd.docommand('/makeleader '..gMemName) end ImGui.EndMenu() end if ImGui.BeginMenu('Set Assist') then if ImGui.MenuItem(gMemName) then mq.cmd.docommand('/group set '..gMemName..' 2') end ImGui.EndMenu() end if ImGui.BeginMenu('Set Tank') then if ImGui.MenuItem(gMemName) then mq.cmd.docommand('/group set '..gMemName..' 1') end ImGui.EndMenu() end if ImGui.BeginMenu('Set Puller') then if ImGui.MenuItem(gMemName) then mq.cmd.docommand('/group set '..gMemName..' 3') end ImGui.EndMenu() end if ImGui.BeginMenu('Set Mark NPC') then if ImGui.MenuItem(gMemName) then mq.cmd.docommand('/group set '..gMemName..' 4') end ImGui.EndMenu() end if ImGui.BeginMenu('Set Master Looter') then if ImGui.MenuItem(gMemName) then mq.cmd.docommand('/group set '..gMemName..' 5') end ImGui.EndMenu() end ImGui.EndPopup() end end function PushHP(ratioHPs, pctHPs, gMemName) local gDisplayName = gMemName --if (mq.TLO.Group.MainAssist() == gMemName) then gDisplayName = '*MA*'..gDisplayName end --if (mq.TLO.Group.MainTank() == gMemName) then gDisplayName = '*MT*'..gDisplayName end --if (mq.TLO.Group.MasterLooter() == gMemName) then gDisplayName = '*ML*'..gDisplayName end ImGui.PushStyleColor(ImGuiCol.PlotHistogram, 1- ratioHPs, ratioHPs, 0.6, 1) ImGui.PushStyleColor(ImGuiCol.Text, 0.4, 0.4, 0.4, 1) ImGui.ProgressBar(ratioHPs, -1, -0, gDisplayName..': '..pctHPs..'%') ImGui.PopStyleColor(2) if (ImGui.IsItemClicked()) then mq.TLO.Group.Member(gMemName).Spawn.DoTarget() end end function PushMP(ratioMPs, pctMPs, gMemName) ImGui.PushStyleColor(ImGuiCol.PlotHistogram, 1 - ratioMPs, ratioMPs, 1, 1) ImGui.PushStyleColor(ImGuiCol.Text, 0.5, 0.5, 0.5, 1) ImGui.ProgressBar(ratioMPs, -0.5, -0, pctMPs..'%') ImGui.PopStyleColor(2) if (ImGui.IsItemClicked()) then mq.TLO.Group.Member(gMemName).Spawn.DoTarget() end end function PushEnd(ratioEnd, pctEnd, gMemName) ImGui.PushStyleColor(ImGuiCol.PlotHistogram, ratioEnd, 1, 0.4, 1) ImGui.PushStyleColor(ImGuiCol.Text, 0.5, 0.5, 0.5, 1) ImGui.ProgressBar(ratioEnd, -1, 0, pctEnd..'%') ImGui.PopStyleColor(2) if (ImGui.IsItemClicked()) then mq.TLO.Group.Member(gMemName).Spawn.DoTarget() end end function DiscTimer() if (mq.TLO.Me.ActiveDisc.ID()) then local discName = mq.TLO.Me.ActiveDisc.Name() ImGui.ProgressBar(1, -1, 15, discName) if (ImGui.IsItemClicked()) then mq.cmd.stopdisc() end end end function CheckBuff(buffName) if (not mq.TLO.Me.Buff(buffName).ID()) then ImGui.Text('Need - '..buffName) end end CheckSpecBuff = function (className, buffName, buffText) if (mq.TLO.Me.Class.ShortName() == className) then if (not mq.TLO.Me.Buff(buffName).ID()) then ImGui.Text('Need - '..buffText) end end end CheckSpecBuffYes = function (className, buffName, buffText) if (mq.TLO.Me.Class.ShortName() == className) then if (mq.TLO.Me.Buff(buffName).ID()) then ImGui.Text('Have - '..buffText) end end end CheckSpecSongYes = function (className, buffName, buffText) if (mq.TLO.Me.Class.ShortName() == className) then if (mq.TLO.Me.Song(buffName).ID()) then ImGui.Text('Have - '..buffText) end end end local startGUI = function () if ImGui.TreeNode("Checkboxes") then local changed1, newVal1 = ImGui.Checkbox("Debuffs GUI", startDebuffs) if changed1 then startDebuffs = newVal1 end local changed2, newVal2 = ImGui.Checkbox("Target GUI", startTarget) if changed2 then startTarget = newVal2 end local changed3, newVal3 = ImGui.Checkbox("HP GUI", startHP) if changed3 then startHP = newVal3 end local changed4, newVal4 = ImGui.Checkbox("Group GUI", startGroup) if changed4 then startGroup = newVal4 end local changed5, newVal5 = ImGui.Checkbox("Mana GUI", startMana) if changed5 then startMana = newVal5 end local changed6, newVal6 = ImGui.Checkbox("Endurance GUI", startEnd) if changed6 then startEnd = newVal6 end end end mq.imgui.init('dotGUI', dotGUI) mq.imgui.init('targetGUI', targetGUI) mq.imgui.init('hpGUI', hpGUI) mq.imgui.init('groupGUI', groupGUI) mq.imgui.init('manaGUI', manaGUI) mq.imgui.init('endGUI', endGUI) --mq.imgui.init('startGUI', startGUI) local terminate = false while not terminate do FailSafe() mq.delay(100) -- equivalent to '1s' end
--- LÖVE file release. -- @module scripts.love -- @usage love(project) local Script = require "love-release.script" local s = {} function s.script(project) local script = Script:new(project) script:createLoveFile() end setmetatable(s, { __call = function(_, project) return s.script(project) end }) return s
--- midi devices -- @module midi -- @alias Midi require 'norns' local Midi = {} Midi.devices = {} Midi.list = {} Midi.vport = {} for i=1,4 do Midi.vport[i] = { name = "none", callbacks = {}, index = 0, send = function() end, attached = false } end Midi.__index = Midi --- constructor -- @tparam integer id : arbitrary numeric identifier -- @tparam string name : name -- @tparam userdata dev : opaque pointer to device function Midi.new(id, name, dev) local d = setmetatable({}, Midi) d.id = id -- append duplicate device names --while tab.contains(Midi.list,name) do --name = name .. "+" --end d.name = name d.dev = dev -- opaque pointer d.event = nil -- event callback d.remove = nil -- device unplug callback d.ports = {} -- list of virtual ports this device is attached to -- autofill next postiion local connected = {} for i=1,4 do table.insert(connected, Midi.vport[i].name) end if not tab.contains(connected, name) then for i=1,4 do if Midi.vport[i].name == "none" then Midi.vport[i].name = name break end end end return d end --- static callback when any midi device is added; -- user scripts can redefine -- @param dev : a Midi table function Midi.add(dev) end --- static callback when any midi device is removed; -- user scripts can redefine -- @param dev : a Midi table function Midi.remove(dev) end --- call add() for currently available devices -- when scripts are restarted function Midi.reconnect() for id,dev in pairs(Midi.devices) do if Midi.add ~= nil then Midi.add(dev) end end end --- send midi event to device -- @param array function Midi:send(data) if data.type then --print("msg") local d = Midi.to_data(data) if d then midi_send(self.dev, d) end else --print("data") midi_send(self.dev, data) end end --- create device, returns object with handler and send function Midi.connect(n) local n = n or 1 if n>4 then n=4 end Midi.vport[n].index = Midi.vport[n].index + 1 local d = { index = Midi.vport[n].index, port = n, event = function(data) print("midi input") end, attached = function() return Midi.vport[n].attached end, send = function(data) Midi.vport[n].send(data) end, disconnect = function(self) self.send = function() print("not connected") end Midi.vport[self.port].callbacks[self.index] = nil self.index = nil self.port = nil end, reconnect = function(self, p) p = p or 1 if self.index then Midi.vport[self.port].callbacks[self.index] = nil end self.send = function(data) Midi.vport[p].send(data) end self.attached = function() return Midi.vport[p].attached end Midi.vport[p].index = Midi.vport[p].index + 1 self.index = Midi.vport[p].index self.port = p Midi.vport[p].callbacks[self.index] = function(data) self.event(data) end end } Midi.vport[n].callbacks[d.index] = function(data) d.event(data) end -- midi send helper functions d.note_on = function(note, vel, ch) d.send{type="note_on", note=note, vel=vel, ch=ch or 1} end d.note_off = function(note, vel, ch) d.send{type="note_off", note=note, vel=vel or 100, ch=ch or 1} end d.cc = function(cc, val, ch) d.send{type="cc", cc=cc, val=val, ch=ch or 1} end d.pitchbend = function(val, ch) d.send{type="pitchbend", val=val, ch=ch or 1} end d.key_pressure = function(note, val, ch) d.send{type="key_pressure", note=note, val=val, ch=ch or 1} end d.channel_pressure = function(val, ch) d.send{type="channel_pressure", val=val, ch=ch or 1} end d.start = function() d.send{type="start"} end d.stop = function() d.send{type="stop"} end d.continue = function() d.send{type="continue"} --d.send{0xfb} end d.clock = function() d.send{type="clock"} end d.song_position = function(lsb, msb) d.send{type="song_position", lsb=lsb, msb=msb} end d.song_select = function(val) d.send{type="song_select", val=val} end return d end --- clear handlers function Midi.cleanup() for i=1,4 do Midi.vport[i].callbacks = {} Midi.vport[i].index = 0 end end -- utility -- function table for msg-to-data conversion local to_data = { -- FIXME: should all subfields have default values (ie note/vel?) note_on = function(msg) return {0x90 + (msg.ch or 1) - 1, msg.note, msg.vel or 100} end, note_off = function(msg) return {0x80 + (msg.ch or 1) - 1, msg.note, msg.vel or 100} end, cc = function(msg) return {0xb0 + (msg.ch or 1) - 1, msg.cc, msg.val} end, pitchbend = function(msg) return {0xe0 + (msg.ch or 1) - 1, msg.val & 0x7f, (msg.val >> 7) & 0x7f} end, key_pressure = function(msg) return {0xa0 + (msg.ch or 1) - 1, msg.note, msg.val} end, channel_pressure = function(msg) return {0xd0 + (msg.ch or 1) - 1, msg.val} end, start = function(msg) return {0xfa} end, stop = function(msg) return {0xfc} end, continue = function(msg) return {0xfb} end, clock = function(msg) return {0xf8} end, song_position = function(msg) return {0xf2, msg.lsb, msg.msb} end, song_select = function(msg) return {0xf3, msg.val} end } --- convert msg to data (midi bytes) function Midi.to_data(msg) if msg.type then return to_data[msg.type](msg) else return nil end end --- convert data (midi bytes) to msg function Midi.to_msg(data) local msg = {} -- note on if data[1] & 0xf0 == 0x90 then msg = { note = data[2], vel = data[3], ch = data[1] - 0x90 + 1 } if data[3] > 0 then msg.type = "note_on" elseif data[3] == 0 then -- if velocity is zero then send note off msg.type = "note_off" end -- note off elseif data[1] & 0xf0 == 0x80 then msg = { type = "note_off", note = data[2], vel = data[3], ch = data[1] - 0x80 + 1 } -- cc elseif data[1] & 0xf0 == 0xb0 then msg = { type = "cc", cc = data[2], val = data[3], ch = data[1] - 0xb0 + 1 } -- pitchbend elseif data[1] & 0xf0 == 0xe0 then msg = { type = "pitchbend", val = data[2] + (data[3] << 7), ch = data[1] - 0xe0 + 1 } -- key pressure elseif data[1] & 0xf0 == 0xa0 then msg = { type = "key_pressure", note = data[2], val = data[3], ch = data[1] - 0xa0 + 1 } -- channel pressure elseif data[1] & 0xf0 == 0xd0 then msg = { type = "channel_pressure", val = data[2], ch = data[1] - 0xd0 + 1 } -- start elseif data[1] == 0xfa then msg.type = "start" -- stop elseif data[1] == 0xfc then msg.type = "stop" -- continue elseif data[1] == 0xfb then msg.type = "continue" -- clock elseif data[1] == 0xf8 then msg.type = "clock" -- song position pointer elseif data[1] == 0xf2 then msg = { type = "song_position", lsb = data[2], msb = data[3] } -- song select elseif data[1] == 0xf3 then msg = { type = "song_select", val = data[2] } -- active sensing (should probably ignore) elseif data[1] == 0xfe then -- do nothing -- everything else else msg = { type = "other", } end return msg end function Midi.update_devices() -- build list of available devices Midi.list = {} for _,device in pairs(Midi.devices) do table.insert(Midi.list, device.name) device.ports = {} end -- connect available devices to vports for i=1,4 do Midi.vport[i].attached = false Midi.vport[i].send = function(data) end for _,device in pairs(Midi.devices) do if device.name == Midi.vport[i].name then Midi.vport[i].send = function(data) device:send(data) end Midi.vport[i].attached = true table.insert(device.ports, i) end end end end --- norns functions --- add a device norns.midi.add = function(id, name, dev) print("midi added:", name) local d = Midi.new(id, name, dev) Midi.devices[id] = d Midi.update_devices() if Midi.add ~= nil then Midi.add(d) end end --- remove a device norns.midi.remove = function(id) if Midi.devices[id] then print("midi removed:", Midi.devices[id].name) if Midi.devices[id].remove then Midi.devices[id].remove() end end Midi.devices[id] = nil Midi.update_devices() end --- handle a midi event norns.midi.event = function(id, data) -- iterate through port table local d = Midi.devices[id] if d ~= nil then if d.event ~= nil then d.event(data) end for _,n in pairs(d.ports) do for _,event in pairs(Midi.vport[n].callbacks) do --print("vport " .. n) event(data) end end end -- hack = send all midi to menu for param-cc-map norns.menu_midi_event(data) end return Midi ]]--
local vector_meta = global_metatable("vector") local quat_meta = global_metatable("quaternion") function IsVector(v) return type(v) == "table" and type(v[1]) == "number" and type(v[2]) == "number" and type(v[3]) == "number" and not v[4] end function MakeVector(v) return setmetatable(v, vector_meta) end function Vector(x, y, z) if IsVector(x) then x, y, z = x[1], x[2], x[3] end return MakeVector {x or 0, y or 0, z or 0} end function vector_meta:__unserialize(data) local x, y, z = data:match("([-0-9.]*);([-0-9.]*);([-0-9.]*)") self[1] = tonumber(x) self[2] = tonumber(y) self[3] = tonumber(z) return self end function vector_meta:__serialize() return table.concat(self, ";") end VEC_ZERO = Vector() VEC_FORWARD = Vector(0, 0, 1) VEC_UP = Vector(0, 1, 0) VEC_LEFT = Vector(1, 0, 0) function vector_meta:Clone() return MakeVector {self[1], self[2], self[3]} end local VecStr = VecStr function vector_meta:__tostring() return VecStr(self) end function vector_meta:__unm() return MakeVector {-self[1], -self[2], -self[3]} end function vector_meta:Add(o) if IsVector(o) then self[1] = self[1] + o[1] self[2] = self[2] + o[2] self[3] = self[3] + o[3] else self[1] = self[1] + o self[2] = self[2] + o self[3] = self[3] + o end return self end function vector_meta.__add(a, b) if not IsVector(a) then a, b = b, a end if IsTransformation(b) then return Transformation(vector_meta.Add(vector_meta.Clone(a), b.pos), quat_meta.Clone(b.rot)) end return vector_meta.Add(vector_meta.Clone(a), b) end function vector_meta:Sub(o) if IsVector(o) then self[1] = self[1] - o[1] self[2] = self[2] - o[2] self[3] = self[3] - o[3] else self[1] = self[1] - o self[2] = self[2] - o self[3] = self[3] - o end return self end function vector_meta.__sub(a, b) if not IsVector(a) then a, b = b, a end return vector_meta.Sub(vector_meta.Clone(a), b) end function vector_meta:Mul(o) if IsVector(o) then self[1] = self[1] * o[1] self[2] = self[2] * o[2] self[3] = self[3] * o[3] elseif IsQuaternion(o) then -- v2 = v + 2 * r X (s * v + r X v) / quat_meta.LengthSquare(self) --local s, r = o[4], Vector(o[1], o[2], o[3]) --self:Add(2 * s * r:Cross(self) + 2 * r:Cross(r:Cross(self))) local x1, y1, z1 = self[1], self[2], self[3] local x2, y2, z2, s = o[1], o[2], o[3], o[4] local x3 = y2*z1 - z2*y1 local y3 = z2*x1 - x2*z1 local z3 = x2*y1 - y2*x1 self[1] = x1 + (x3 * s + y2*z3 - z2*y3) * 2 self[2] = y1 + (y3 * s + z2*x3 - x2*z3) * 2 self[3] = z1 + (z3 * s + x2*y3 - y2*x3) * 2 else self[1] = self[1] * o self[2] = self[2] * o self[3] = self[3] * o end return self end function vector_meta.__mul(a, b) if not IsVector(a) then a, b = b, a end return vector_meta.Mul(vector_meta.Clone(a), b) end function vector_meta:Div(o) self[1] = self[1] / o self[2] = self[2] / o self[3] = self[3] / o return self end function vector_meta.__div(a, b) return vector_meta.Div(vector_meta.Clone(a), b) end function vector_meta:Mod(o) self[1] = self[1] % o self[2] = self[2] % o self[3] = self[3] % o return self end function vector_meta.__mod(a, b) return vector_meta.Mod(vector_meta.Clone(a), b) end function vector_meta:Pow(o) self[1] = self[1] ^ o self[2] = self[2] ^ o self[3] = self[3] ^ o return self end function vector_meta.__pow(a, b) return vector_meta.Pow(vector_meta.Clone(a), b) end function vector_meta.__eq(a, b) return a[1] == b[1] and a[2] == b[2] and a[3] == b[3] end function vector_meta.__lt(a, b) return a[1] < b[1] or (a[1] == b[1] and ( a[2] < b[2] or (a[2] == b[2] and ( a[3] < b[3] )))) end function vector_meta.__le(a, b) return a[1] < b[1] or (a[1] == b[1] and ( a[2] < b[2] or (a[2] == b[2] and ( a[3] <= b[3] )))) end local VecDot = VecDot function vector_meta:Dot(b) return MakeVector(VecDot(self, b)) end local VecCross = VecCross function vector_meta:Cross(b) return MakeVector(VecCross(self, b)) end local VecLength = VecLength function vector_meta:Length() return VecLength(self) end function vector_meta:Volume() return math.abs(self[1] * self[2] * self[3]) end local VecLerp = VecLerp function vector_meta:Lerp(o, n) return MakeVector(VecLerp(self, o, n)) end local VecNormalize = VecNormalize function vector_meta:Normalized() return MakeVector(VecNormalize(self)) end function vector_meta:Normalize() return vector_meta.Div(self, vector_meta.Length(self)) end function vector_meta:DistSquare(o) return (self[1] - o[1]) ^ 2 + (self[2] - o[2]) ^ 2 + (self[3] - o[3]) ^ 2 end function vector_meta:Distance(o) return math.sqrt(vector_meta.DistSquare(self, o)) end function vector_meta:LookAt(o) return MakeQuaternion(QuatLookAt(self, o)) end
TOOL.Category = "Stools" TOOL.Name = "#Set NPC RagMorph" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "RagMorph" TOOL.ClientConVar = { Pelvis = "1", Chest = "1", RightUpperArm = "1", LeftUpperArm = "1", LeftForearm = "1", LeftHand = "1", RightForearm = "1", RightHand = "1", RightThigh = "1", RightCalf = "1", Head = "1", LeftThigh = "1", LeftCalf = "1", LeftFoot = "1", RightFoot = "1", } if CLIENT then language.Add( "Tool_setnpcragmorph_Pelvis", "Pelvis" ) language.Add( "Tool_setnpcragmorph_Chest", "Chest" ) language.Add( "Tool_setnpcragmorph_RightUpperArm", "RightUpperArm" ) language.Add( "Tool_setnpcragmorph_LeftUpperArm", "LeftUpperArm" ) language.Add( "Tool_setnpcragmorph_LeftForearm", "LeftForearm" ) language.Add( "Tool_setnpcragmorph_LeftHand", "LeftHand" ) language.Add( "Tool_setnpcragmorph_RightForearm", "RightForearm" ) language.Add( "Tool_setnpcragmorph_RightHand", "RightHand" ) language.Add( "Tool_setnpcragmorph_RightThigh", "RightThigh" ) language.Add( "Tool_setnpcragmorph_RightCalf", "RightCalf" ) language.Add( "Tool_setnpcragmorph_Head", "Head" ) language.Add( "Tool_setnpcragmorph_LeftThigh", "LeftThigh" ) language.Add( "Tool_setnpcragmorph_LeftCalf", "LeftCalf" ) language.Add( "Tool_setnpcragmorph_LeftFoot", "LeftFoot" ) language.Add( "Tool_setnpcragmorph_RightFoot", "RightFoot" ) language.Add( "Tool.setnpcragmorph.name", "Set NPC RagMorph" ) language.Add( "Tool.setnpcragmorph.desc", "Choose a ragdoll you want to use" ) language.Add( "Tool.setnpcragmorph.0", "Primary fire: Select \n Secondary fire: Select default rag morph model \nReload: Override" ) end function TOOL:LeftClick( trace ) if ( trace.Entity and trace.Entity:IsPlayer() ) then return false end if not string.find( trace.Entity:GetClass( ), "npc_*" ) then return false end if (CLIENT) then return true end if trace.Entity:IsValid() then local ent = trace.Entity local tableSettigns = {} tableSettigns[1] = (tostring(self:GetClientNumber( "Pelvis" ))..".00") tableSettigns[2] = (tostring(self:GetClientNumber( "Chest" ))..".00") tableSettigns[3] = (tostring(self:GetClientNumber( "RightUpperArm" ))..".00") tableSettigns[4] = (tostring(self:GetClientNumber( "LeftUpperArm" ))..".00") tableSettigns[5] = (tostring(self:GetClientNumber( "LeftForearm" ))..".00") tableSettigns[6] = (tostring(self:GetClientNumber( "LeftHand" ))..".00") tableSettigns[7] = (tostring(self:GetClientNumber( "RightForearm" ))..".00") tableSettigns[8] = (tostring(self:GetClientNumber( "RightHand" ))..".00") tableSettigns[9] = (tostring(self:GetClientNumber( "RightThigh" ))..".00") tableSettigns[10] = (tostring(self:GetClientNumber( "RightCalf" ))..".00") tableSettigns[11] = (tostring(self:GetClientNumber( "Head" ))..".00") tableSettigns[12] = (tostring(self:GetClientNumber( "LeftThigh" ))..".00") tableSettigns[13] = (tostring(self:GetClientNumber( "LeftCalf" ))..".00") tableSettigns[14] = (tostring(self:GetClientNumber( "LeftFoot" ))..".00") tableSettigns[15] = (tostring(self:GetClientNumber( "RightFoot" ))..".00") ent.WobbleManBones = tableSettigns -- If it doesn't have a ragdoll we will create one for it. if not ent.WobbleManTagDoll or ent.WobbleManTagDoll == NULL then local rag = ents.Create( "prop_ragdoll" ) rag:SetModel( ent:GetModel() ) rag:SetPos(ent:GetPos()) rag:Spawn() rag:SetCollisionGroup( COLLISION_GROUP_DEBRIS ) rag:SetOwner(ent) for i = 0, rag:GetPhysicsObjectCount() - 1 do local bone = rag:GetPhysicsObjectNum( i ) if IsValid( bone ) then local bonepos, boneang = ent:GetBonePosition( rag:TranslatePhysBoneToBone( i ) ) bone:SetPos( bonepos ) bone:SetAngles( boneang ) end local matr = ent:GetBoneMatrix(i) matr:Scale(Vector(0, 0, 0)) ent:SetBoneMatrix(i, matr) ent:SetColor({r=0, g=0, b=0, a=0}) end ent.WobbleManTagDoll = rag ent.WobbleManTagDoll.sleep = false ent:SetMaterial( "models/effects/vol_light001" ) if ent:GetMaterial() ~= "models/effects/vol_light001" then ent.WobbleManMat = ent:GetMaterial() end if not ent.WobbleManBones then ent.WobbleManBones = {"1.00","1.00","1.00","1.00","1.00","1.00","1.00","1.00","1.00","1.00","1.00","1.00","1.00","1.00","1.00"} end if not ent.WobbleManHideWeapon then ent.WobbleManHideWeapon = "0.00" end if not ent.WobbleManHideViewWeapon then ent.WobbleManHideViewWeapon = "0.00" end if not ent.WobbleManRagdollEffectsPly then ent.WobbleManRagdollEffectsPly = "0.00" end end return true end return true end function TOOL:RightClick( trace ) if ( trace.Entity and trace.Entity:IsPlayer() ) then return false end if not string.find( trace.Entity:GetClass( ), "npc_*" ) then return false end if (CLIENT) then return true end if trace.Entity:IsValid() then local ent = trace.Entity if ent.WobbleManTagDoll and ent.WobbleManTagDoll ~= NULL then ent.WobbleManTagDoll:Remove() ent.WobbleManTagDoll = NULL ent:SetMaterial(self:GetOwner().WobbleManMat) ent:SetColor(Color(255,255,255,255)) end end return true end function TOOL.BuildCPanel( CPanel ) --[[ Pelvis Chest Head LeftHand LeftForearm LeftUpperArm LeftFoot LeftCalf LeftThigh RightHand RightForearm RightUpperArm RightFoot RightCalf RightThigh --]] CPanel:AddControl( "Label", { Text = "Middle", Description = "" } ) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_Pelvis", Description = "#Tool_setnpcragmorph_Pelvis", Command = "setnpcragmorph_Pelvis" }) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_Chest", Description = "#Tool_setnpcragmorph_Chest", Command = "setnpcragmorph_Chest" }) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_Head", Description = "#Tool_setnpcragmorph_Head", Command = "setnpcragmorph_Head" } ) CPanel:AddControl( "Label", { Text = "Left", Description = "" } ) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_LeftHand", Description = "#Tool_setnpcragmorph_LeftHand", Command = "setnpcragmorph_LeftHand" } ) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_LeftForearm", Description = "#Tool_setnpcragmorph_LeftForearm", Command = "setnpcragmorph_LeftForearm" } ) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_LeftUpperArm", Description = "#Tool_setnpcragmorph_LeftUpperArm", Command = "setnpcragmorph_LeftUpperArm" } ) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_LeftFoot", Description = "#Tool_setnpcragmorph_LeftFoot", Command = "setnpcragmorph_LeftFoot" } ) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_LeftCalf", Description = "#Tool_setnpcragmorph_LeftCalf", Command = "setnpcragmorph_LeftCalf" } ) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_LeftThigh", Description = "#Tool_setnpcragmorph_LeftThigh", Command = "setnpcragmorph_LeftThigh" } ) CPanel:AddControl( "Label", { Text = "Right", Description = "" } ) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_RightHand", Description = "#Tool_setnpcragmorph_RightHand", Command = "setnpcragmorph_RightHand" } ) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_RightForearm", Description = "#Tool_setnpcragmorph_RightForearm", Command = "setnpcragmorph_RightForearm" }) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_RightUpperArm", Description = "#Tool_setnpcragmorph_RightUpperArm", Command = "setnpcragmorph_RightUpperArm" } ) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_RightFoot", Description = "#Tool_setnpcragmorph_RightFoot", Command = "setnpcragmorph_RightFoot" } ) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_RightCalf", Description = "#Tool_setnpcragmorph_RightCalf", Command = "setnpcragmorph_RightCalf" } ) CPanel:AddControl( "CheckBox", { Label = "#Tool_setnpcragmorph_RightThigh", Description = "#Tool_setnpcragmorph_RightThigh", Command = "setnpcragmorph_RightThigh" } ) end
-- Engine requires local vec2 = require 'Math.vec2' local Window = require 'GUI.Window' local TextColor = require 'GUI.Text.Color' local MenuOrientation = require 'GUI.Menu.Orientation' local MenuSettings = require 'GUI.Menu.Settings' local Rect = require 'Shape.Rectangle' local Util = require 'Util' local Keys = require 'Input.Keys' local States = require 'State.Type' -- File dependencies local OptionsMenu = require 'gui/optionsmenu' local mainMenu = Window.new("NONE", Rect.new(cfg.graphics.res.x - 375, cfg.graphics.res.y - 175, cfg.graphics.res.x, cfg.graphics.res.y)) local menuItems = {"Master Thesis", "Start Game", "Options", "Exit"} mainMenu:isVisible(true) local ms = MenuSettings.new(15.0, 50.0, MenuOrientation.Vertical) mainMenu:addMenu("MainMenu", Util.toVectorStr(menuItems), vec2.new(), ms) local menu = mainMenu:menu("MainMenu") local onEvent = function(event) if not mainMenu:isVisible() or mainMenu:isAnimating() then return end mainMenu:defaultInputHandler(event) if event:hasBeenHandled() then return end local hasConfirm = event:keyPressed(Keys.Enter) or event:buttonPressed(Keys.MouseButton1) if not hasConfirm then return end local menuChoose = menu:getActiveMenu() if menuChoose == 0 then event:sendStateChange(States.MasterThesis) elseif menuChoose == 1 then event:sendStateChange(States.Game) elseif menuChoose == 2 then elseif menuChoose == 3 then event:sendStateChange(States.Quit) end event:stopPropgation() end mainMenu:setInputHandler(onEvent) -- addtoDrawable(mainMenu)
---@type Ellyb local Ellyb = Ellyb(...) if Ellyb.Texture then return end --{{{ Class declaration --- @class EllybTexture : Object local Texture = Ellyb.Class("Texture") --- This class in an abstraction to help handle World of Warcraft textures, especially when dealing with both texture IDs and file path. ---@param textureSource string|number @ Texture ID, file path or atlas ---@type EllybTexture|fun(source:string|number, width:number|nil, height:number|nil):EllybTexture Ellyb.Texture = Texture; ---@type {fileID:number, filePath:string|nil, width:number|nil, height:number|nil}[] local private = Ellyb.getPrivateStorage(); --}}} ---@private ---@param source string|number ---@param width number|nil ---@param height number|nil function Texture:initialize(source, width, height) local typeOfSource = type(source); if typeOfSource == "number" then self:SetTextureByID(source); elseif typeOfSource == "string" then self:SetTextureFromFilePath(source); end -- If width and height were given we set them now if width ~= nil then self:SetWidth(width); end if height ~= nil then self:SetHeight(height); end end --{{{ File resource ---@param fileID number @ The file ID you want to use for this texture. function Texture:SetTextureByID(fileID) private[self].fileID = fileID; end ---@return number fileID @ A file ID that can be used to access this texture. function Texture:GetFileID() return private[self].fileID; end --- Set the texture using a file path. A file ID will be automatically resolved and used later. ---@param filePath string @ The file path you want to use for this texture function Texture:SetTextureFromFilePath(filePath) private[self].filePath = filePath; if GetFileIDFromPath then self:SetTextureByID(GetFileIDFromPath(filePath)); end end --- Get the file path that was used to create this texture. --- Since there is no way to get a path from a file ID ---@return string|nil filePath @ The file path if the texture was created with one, otherwise nil if we don't have the information function Texture:GetFilePath() return private[self].filePath; end function Texture:GetFileName() return self:GetFilePath() and self:GetFilePath():match("^.+\\(.+)$") end --- Check if this texture is using custom assets. --- Custom assets provided by add-ons will have a negative file ID. It is temporary and will change for every session. ---@return boolean isUsingCustomAssets @ True if the texture is custom asset, false if it comes from the game's default files. function Texture:IsUsingCustomAssets() return self:GetFileID() < 0; end function Texture:GetResource() return self:GetFileID() or self:GetFilePath(); end --}}} --{{{ UI Widget usage --- Apply the texture to a Texture UI widget ---@param texture Texture function Texture:Apply(texture) texture:SetTexture(self:GetResource()); if self:GetWidth() then texture:SetWidth(self:GetWidth()); end if self:GetHeight() then texture:SetHeight(self:GetHeight()); end end --}}} --{{{ Size manipulation function Texture:SetWidth(width) private[self].width = width; end ---@return number function Texture:GetWidth() return private[self].width; end function Texture:SetHeight(height) private[self].height = height; end ---@return number function Texture:GetHeight() return private[self].height; end --}}} --{{{ String representation ---@return string texture @ Generate a string version of the texture using the width and height defined or 50px as a default value function Texture:__tostring() return self:GenerateString(self:GetWidth(), self:GetHeight()); end local TEXTURE_STRING_ESCAPE_SEQUENCE = [[|T%s:%s:%s|t]]; local TEXTURE_WITH_COORDINATES_STRING_ESCAPE_SEQUENCE = [[|T%s:%d:%d:0:0:%d:%d:%d:%d:%d:%d|t]]; local DEFAULT_TEXTURE_SIZE = 25; --- Generate a UI escape sequence string used to display the icon inside a text. ---@param width number|nil @ The width of the icon, by default will be 50px. ---@param height number|nil @ The height of the icon. If no height is provided but a width was defined the width will be used, otherwise the default value will be 50px ---@return string texture function Texture:GenerateString(width, height) width = width or self:GetWidth() or DEFAULT_TEXTURE_SIZE; height = height or width; if self.coordinates then -- This is directly borrowed from Blizzard's code. Dark voodoo maths local atlasWidth = width / (self.coordinates.txRight - self.coordinates.txLeft); local atlasHeight = height / (self.coordinates.txBottom - self.coordinates.txTop); local pxLeft = atlasWidth * self.coordinates.txLeft; local pxRight = atlasWidth * self.coordinates.txRight; local pxTop = atlasHeight * self.coordinates.txTop; local pxBottom = atlasHeight * self.coordinates.txBottom; return TEXTURE_WITH_COORDINATES_STRING_ESCAPE_SEQUENCE:format(self:GetResource(), width, height, atlasWidth, atlasHeight, pxLeft, pxRight, pxTop, pxBottom); else return TEXTURE_STRING_ESCAPE_SEQUENCE:format(self:GetResource(), width, height); end end function Texture.CreateFromAtlas(atlasName) local filename, width, height, txLeft, txRight, txTop, txBottom = GetAtlasInfo(atlasName); local texture = Texture(filename); texture:SetCoordinates(width, height, txLeft, txRight, txTop, txBottom) return texture; end --}}} function Texture:SetCoordinates(width, height, txLeft, txRight, txTop, txBottom) self.coordinates = { width = width, height = height, txLeft = txLeft, txRight = txRight, txTop = txTop, txBottom = txBottom } end
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local S = E:GetModule('Skins') --Lua functions local _G = _G local pairs = pairs --WoW API / Variables local hooksecurefunc = hooksecurefunc local function LoadSkin() if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.binding ~= true then return end local buttons = { "defaultsButton", "unbindButton", "okayButton", "cancelButton", } local KeyBindingFrame = _G.KeyBindingFrame for _, v in pairs(buttons) do S:HandleButton(KeyBindingFrame[v]) end KeyBindingFrame.header:StripTextures() _G.KeyBindingFrameScrollFrame:StripTextures() S:HandleScrollBar(_G.KeyBindingFrameScrollFrameScrollBar) S:HandleCheckBox(KeyBindingFrame.characterSpecificButton) KeyBindingFrame.header:ClearAllPoints() KeyBindingFrame.header:Point("TOP", KeyBindingFrame, "TOP", 0, -4) KeyBindingFrame:StripTextures() KeyBindingFrame:SetTemplate("Transparent") _G.KeyBindingFrameCategoryList:StripTextures() _G.KeyBindingFrameCategoryList:SetTemplate("Transparent") KeyBindingFrame.bindingsContainer:StripTextures() KeyBindingFrame.bindingsContainer:SetTemplate("Transparent") for i = 1, _G.KEY_BINDINGS_DISPLAYED, 1 do local button1 = _G["KeyBindingFrameKeyBinding"..i.."Key1Button"] local button2 = _G["KeyBindingFrameKeyBinding"..i.."Key2Button"] button2:Point("LEFT", button1, "RIGHT", 1, 0) -- Needed for new Pixel Perfect end hooksecurefunc("BindingButtonTemplate_SetupBindingButton", function(_, button) if not button.IsSkinned then local selected = button.selectedHighlight selected:SetTexture(E.media.normTex) selected:Point("TOPLEFT", E.mult, -E.mult) selected:Point("BOTTOMRIGHT", -E.mult, E.mult) selected:SetColorTexture(1, 1, 1, .25) S:HandleButton(button) button.IsSkinned = true end end) KeyBindingFrame.okayButton:Point("BOTTOMLEFT", KeyBindingFrame.unbindButton, "BOTTOMRIGHT", 3, 0) KeyBindingFrame.cancelButton:Point("BOTTOMLEFT", KeyBindingFrame.okayButton, "BOTTOMRIGHT", 3, 0) KeyBindingFrame.unbindButton:Point("BOTTOMRIGHT", KeyBindingFrame, "BOTTOMRIGHT", -211, 16) end S:AddCallbackForAddon("Blizzard_BindingUI", "Binding", LoadSkin)
local chilled = false local buffed = false local staffEquipped = false local manaTotal = 0 --setHudValue("manaShow", true) --setHudValue("mana", 100) --exports["caue-ui"]:sendAppEvent("hud", { -- true | false = currentValues["manaShow"], -- lmao -- 0 | 100 = currentValues["mana"], --}) -- TriggerServerEvent("InteractSound_SV:PlayAudioAtPosition",position, 10.0, 'ArcaneEffect', 0.2) -- TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 10.0, 'ArcaneLong', 0.2) -- TriggerEvent('InteractSound_CL:PlayOnOne','ArcaneEffect', 0.2) RegisterNetEvent("fx:spellcast") AddEventHandler("fx:spellcast", function(Spell) if manaTotal > SpellList[Spell]["Base"]["Mana"] then staffEquipped = false manaTotal = manaTotal - SpellList[Spell]["Base"]["Mana"] exports["caue-ui"]:sendAppEvent("hud", { mana = manaTotal }) TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 10.0, '/Spells/' .. SpellList[Spell]["Base"]["SoundFile"], 0.4) SpellCast(Spell) else TriggerEvent('InteractSound_CL:PlayOnOne','/Spells/oom', 0.4) end end) Citizen.CreateThread(function() while true do Wait(500) if staffEquipped then SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 5) manaTotal = manaTotal + 1 if manaTotal > 100 then manaTotal = 100 end exports["caue-ui"]:sendAppEvent("hud", { mana = manaTotal }) else Wait(1500) end end end) function DoPoop() TriggerEvent("animation:PlayAnimation","shit") local timer = 1000 while timer > 0 do DisableAllControlActions(0) DisableAllControlActions(1) Citizen.Wait(0) timer = timer - 1 end TriggerEvent("animation:PlayAnimation","cancel") end RegisterNetEvent("fx:spell:poop") AddEventHandler("fx:spell:poop", function() TriggerEvent('InteractSound_CL:PlayOnOne','/Spells/FartNoise2', 0.1) DoPoop() end) RegisterNetEvent("fx:spellmana") AddEventHandler("fx:spellmana", function() TriggerEvent('InteractSound_CL:PlayOnOne','/Spells/FairyEffect', 0.4) manaTotal = 100 exports["caue-ui"]:sendAppEvent("hud", { mana = manaTotal }) TriggerServerEvent("fx:effect:start","buffed", GetRandomString(12)) TriggerEvent('InteractSound_CL:PlayOnOne','/Spells/ArcaneEffect', 0.4) end) RegisterNetEvent("fx:staffused") AddEventHandler("fx:staffused", function(equipped) staffEquipped = equipped TriggerEvent('InteractSound_CL:PlayOnOne','/Spells/FireEffect', 0.1) if equipped then SetPedArmour(PlayerPedId(),0) end exports["caue-ui"]:sendAppEvent("hud", { manaShow = equipped }) TriggerServerEvent("fx:effect:start","staffused", GetRandomString(12)) end) RegisterNetEvent("fx:spell:effect") AddEventHandler("fx:spell:effect", function(Spell) if not SpellList[Spell]["AreaEffect"]["Event"] then return end print("I was hit by spell : " .. SpellList[Spell]["AreaEffect"]["Event"]) TriggerEvent(SpellList[Spell]["AreaEffect"]["Event"]) end) RegisterNetEvent("fx:spell:buff") AddEventHandler("fx:spell:buff", function() buffed = true TriggerServerEvent("fx:effect:start","buffed", GetRandomString(12)) TriggerEvent('InteractSound_CL:PlayOnOne','/Spells/ArcaneEffect', 0.4) end) RegisterNetEvent("fx:spell:heal") AddEventHandler("fx:spell:heal", function() SetEntityHealth(PlayerPedId(), GetEntityHealth(PlayerPedId()) + 50) TriggerEvent('InteractSound_CL:PlayOnOne','/Spells/FairyEffect', 0.4) TextDraw("+50 Health") chilled = false end) RegisterNetEvent("fx:spell:slow") AddEventHandler("fx:spell:slow", function() if buffed then buffed = false return end TriggerEvent('InteractSound_CL:PlayOnOne','/Spells/IceEffect', 0.4) local ped = PlayerPedId() TextDraw("You have been frozen!!") local timer = 500 chilled = true FreezeEntityPosition(PlayerPedId(), true) SetPlayerInvincible(PlayerId(), true) TriggerServerEvent("fx:effect:start","slowed", GetRandomString(12)) SetEntityHealth(ped, GetEntityHealth(ped) - 5) while timer > 0 and chilled do DisableControlAction(0, 21, true) Wait(1) timer = timer - 1 end SetEntityHealth(ped, GetEntityHealth(ped) - 5) FreezeEntityPosition(PlayerPedId(), false) SetPlayerInvincible(PlayerId(), false) TextDraw("You are no longer frozen!") end) RegisterNetEvent("fx:teleport:location") AddEventHandler("fx:teleport:location", function() SetEntityCoords(PlayerPedId(),GetTargetCoords()) TriggerServerEvent('InteractSound_SV:PlayWithinDistance', 10.0, '/Spells/ArcaneEffect', 0.4) end) RegisterNetEvent("fx:spell:shock") AddEventHandler("fx:spell:shock", function() if buffed then buffed = false return end TriggerEvent('InteractSound_CL:PlayOnOne','/Spells/ArcaneEffect', 0.4) TriggerServerEvent("fx:effect:start","arcane", GetRandomString(12)) local ped = PlayerPedId() TextDraw("You have been mini-stunned") SetPedToRagdoll(ped, 1000, 1000, 3, 0, 0, 0) SetEntityHealth(ped, GetEntityHealth(ped) - 33) end) RegisterNetEvent("fx:spell:speed") AddEventHandler("fx:spell:speed", function() TextDraw("Wind Effect!!") TriggerEvent('InteractSound_CL:PlayOnOne','/Spells/FairyEffect', 0.2) SetRunSprintMultiplierForPlayer(PlayerId(), 1.49) --SetPedConfigFlag(PlayerPedId(),223,true) TriggerServerEvent("fx:effect:start","speed", GetRandomString(12)) Wait(10000) SetRunSprintMultiplierForPlayer(PlayerId(), 1.0) -- SetPedConfigFlag(PlayerPedId(),223,false) TextDraw("You are no longer fast!") end) function TextDraw(text) -- lazy, would be cool to make a hud thing with scrolling combat text TriggerEvent('chatMessage', 'Magic Effect: ', 1, text ) end -- remove this shit later - replace with export.. function RayCast(origin, target, options, ignoreEntity, radius) local handle = StartShapeTestRay(origin.x, origin.y, origin.z, target.x, target.y, target.z, options, ignoreEntity, 0) return GetShapeTestResult(handle) end function GetForwardVector(rotation) local rot = (math.pi / 180.0) * rotation return vector3(-math.sin(rot.z) * math.abs(math.cos(rot.x)), math.cos(rot.z) * math.abs(math.cos(rot.x)), math.sin(rot.x)) end function GetTargetCoords() local CameraCoords = GetGameplayCamCoord() local ForwardVectors = GetForwardVector(GetGameplayCamRot(2)) local ForwardCoords = CameraCoords + (ForwardVectors * (IsInVehicle and 21.5 or 40.0)) local TargetCoords = vector3(0.0, 0.0, 0.0) if ForwardVectors then local _, hit, targetCoords, _, _ = RayCast(CameraCoords, ForwardCoords, 17, nil, 0.1) TargetCoords = targetCoords end return TargetCoords end function SpellTargeting(dist,timer) local reply = false local timer = math.ceil(timer * 0.25) TriggerEvent("animation:PlayAnimation","mindcontrol2") while timer > 0 do timer = timer - 1 Wait(0) local coords = GetTargetCoords() DrawMarker(27, coords.x, coords.y, coords.z + 0.10, 0, 0, 0, 0, 0, 0, dist, dist, dist, 0, 225, 165, 215, 1,1, 1,1) end if GetDistanceBetweenCoords(GetTargetCoords(),GetEntityCoords(PlayerPedId())) < 41.0 then reply = true end return reply end local casting = false function SpellCast(SpellCast) if casting then return end casting = true -- mana check and use -- check if its a target use skill local table = SpellList[SpellCast] local base = table["Base"] SpellID = GetRandomString(12) StartID = GetRandomString(12) TriggerServerEvent("fx:spell:start",SpellCast, SpellID, StartID) if base["Target"] and not base["ClientEffect"] then local success = SpellTargeting(base["Targetdist"],base["Casttime"]) if success then local coords = OffsetCoords(table["AreaEffect"]["OffSets"].offset) TriggerServerEvent("fx:spell:target",coords,SpellCast,1500) end elseif base["Target"] and base["ClientEffect"] then -- do client effect local success = SpellTargeting(base["Targetdist"],base["Casttime"]) if success then TriggerEvent(base["ClientEffect"]) local coords = OffsetCoords(table["AreaEffect"]["OffSets"].offset) TriggerServerEvent("fx:spell:target",coords,SpellCast,1500) end end TriggerEvent("animation:PlayAnimation","Cancel") Wait(table["Base"]["GCD"]) casting = false end function OffsetCoords(offset) local coords = GetTargetCoords() return vector3(coords.x + offset.x,coords.y + offset.y,coords.z + offset.z) end function SpellStop() if not IsPeePooWhitelist() then return end if SpellID == nil then return end TriggerEvent("animation:PlayAnimation","cancel") TriggerServerEvent("fx:spell:stop", SpellID) SpellID = nil end
--[[ ____ _ _ _ | __ ) __ _ ___ | |__ __ _ ___ (_) |_ | _ \ / _` |/ _ \| '_ \ / _` |/ _ \| | __| | |_) | (_| | (_) | |_) | (_| | (_) | | | |____/ \__,_|\___/|_.__/ \__,_|\___/|_|\__| --]] --[[ ╔═══════════╗ ║ Bootstrap ║ ╚═══════════╝ --]] require "bootstrap" --[[ ╔═════════╗ ║ Plugins ║ ╚═════════╝ --]] require "paq" { -- Package manager "savq/paq-nvim"; -- Let Paq manage itself -- Code analyze "dense-analysis/ale"; -- Buffer line "akinsho/bufferline.nvim"; -- Comment "numToStr/Comment.nvim"; -- Git "sindrets/diffview.nvim"; "tpope/vim-fugitive"; -- Improve startup time "lewis6991/impatient.nvim"; -- Status bar "doums/lsp_spinner.nvim"; "nvim-lualine/lualine.nvim"; -- Auto pairs "windwp/nvim-autopairs"; -- Completion "L3MON4D3/LuaSnip"; "hrsh7th/cmp-buffer"; "saadparwaiz1/cmp_luasnip"; "hrsh7th/cmp-nvim-lsp"; "onsails/lspkind-nvim"; "hrsh7th/nvim-cmp"; -- Debug "mfussenegger/nvim-dap"; "rcarriga/nvim-dap-ui"; -- Java JDT.LS "neovim/nvim-lspconfig"; "mfussenegger/nvim-jdtls"; -- File explorer "kyazdani42/nvim-tree.lua"; "kyazdani42/nvim-web-devicons"; -- Syntax highlighting { "nvim-treesitter/nvim-treesitter", run = ":TSUpdate" }; -- Theme "monsonjeremy/onedark.nvim"; -- Symbols outline "simrat39/symbols-outline.nvim"; -- Telescope "nvim-lua/plenary.nvim"; "nvim-telescope/telescope.nvim"; { "nvim-telescope/telescope-fzf-native.nvim", run = "make" }; "nvim-telescope/telescope-ui-select.nvim"; "gbrlsnchs/telescope-lsp-handlers.nvim"; -- Terminal "akinsho/toggleterm.nvim"; -- Length over "whatyouhide/vim-lengthmatters"; } --[[ ╔═════════════════════════════╗ ║ General settings for Neovim ║ ╚═════════════════════════════╝ --]] require "general" --[[ ╔════════════════════════════╗ ║ Plugin settings for Neovim ║ ╚════════════════════════════╝ --]] require "plugin_settings"
function onUse(player, item, fromPosition, target, toPosition, isHotkey) return onUseScythe(player, item, fromPosition, target, toPosition, isHotkey) end
-- ######################################################## -- ECHONET Lite Wireshark dissector -- ######################################################## -- -- Author : Yuki MIZUNO -- Version: 1.2.1 -- License: MIT -- -- ######################################################## -- -- Copyright (c) 2016 Yuki MIZUNO -- This software is released under the MIT License. -- http://opensource.org/licenses/MIT -- local list = require("echonet-lite-codelist") local epcparser = require("echonet-lite-epcparser") edata = Proto("echonetlite.edata", "ECHONET Lite Data (EDATA)") -- ======================================================== -- ECHONET Lite Data fields definition. -- ======================================================== edata.fields.seoj = ProtoField.uint24("echonetlite.edata.seoj", "Source ECHONET Lite object (SEOJ)", base.HEX) edata.fields.seojgroup = ProtoField.uint8("echonetlite.edata.seoj.classgroup", "Class group code", base.HEX, list.group) edata.fields.seojclass = ProtoField.uint8("echonetlite.edata.seoj.class", "Class code", base.HEX) edata.fields.seojinstance = ProtoField.uint8("echonetlite.edata.seoj.instance", "Instance code", base.HEX) edata.fields.deoj = ProtoField.uint24("echonetlite.edata.deoj", "Destination ECHONET Lite object (DEOJ)", base.HEX) edata.fields.deojgroup = ProtoField.uint8("echonetlite.edata.deoj.classgroup", "Class group code", base.HEX, list.group) edata.fields.deojclass = ProtoField.uint8("echonetlite.edata.deoj.class", "Class code", base.HEX) edata.fields.deojinstance = ProtoField.uint8("echonetlite.edata.deoj.instance", "Instance code", base.HEX) edata.fields.esv = ProtoField.uint8("echonetlite.edata.esv", "ECHONET Lite service (ESV)", base.HEX, list.esv) edata.fields.opc = ProtoField.uint8("echonetlite.edata.opc", "Property size (OPC)", base.DEC) edata.fields.property = ProtoField.none("echonetlite.edata.property", "Property") edata.fields.epc = ProtoField.uint8("echonetlite.edata.epc", "ECHONET Property (EPC)", base.HEX) edata.fields.pdc = ProtoField.uint8("echonetlite.edata.pdc", "Property Data Counter (PDC)", base.DEC) edata.fields.edt = ProtoField.bytes("echonetlite.edata.edt", "ECHONET Property Value Data (EDT)", base.SPACE) -- ======================================================== -- Parse ECHONET Lite Data fields. -- ======================================================== function edata.dissector(buffer, pinfo, tree) local data_len = buffer:len() local subtree = tree:add(edata, buffer(0, data_len)) local sobj = "Unknown" if list.class[buffer(0,1):uint()] ~= nil and list.class[buffer(0,1):uint()][buffer(1,1):uint()] ~= nil then sobj = list.class[buffer(0,1):uint()][buffer(1,1):uint()] end local seojtree = subtree:add(edata.fields.seoj, buffer(0, 3)) seojtree:append_text(string.format(" (%s)", sobj)) seojtree:add(edata.fields.seojgroup, buffer(0, 1)) seojtree:add(edata.fields.seojclass, buffer(1, 1), buffer(1,1):uint(), "Class code:", sobj, string.format("(0x%02x)", buffer(1,1):uint())) seojtree:add(edata.fields.seojinstance, buffer(2, 1)) local dobj = "Unknown" if list.class[buffer(3,1):uint()] ~= nil and list.class[buffer(3,1):uint()][buffer(4,1):uint()] ~= nil then dobj = list.class[buffer(3,1):uint()][buffer(4,1):uint()] end local deojtree = subtree:add(edata.fields.deoj, buffer(3, 3)) deojtree:append_text(string.format(" (%s)", dobj)) deojtree:add(edata.fields.deojgroup, buffer(3, 1)) deojtree:add(edata.fields.deojclass, buffer(4, 1), buffer(4,1):uint(), "Class code:", dobj, string.format("(0x%02x)", buffer(4,1):uint())) deojtree:add(edata.fields.deojinstance, buffer(5, 1)) subtree:add(edata.fields.esv, buffer(6, 1)) subtree:add(edata.fields.opc, buffer(7, 1)) local esv = list.esv[buffer(6, 1):uint()] if esv == nil then esv = "Unknown" end local props = "" begin = 8 for i=1,buffer(7, 1):uint() do local pdc = buffer(begin + 1, 1):uint() local proptree = subtree:add(edata.fields.property, buffer(begin, pdc + 2)) proptree:append_text(string.format(" %d", i)) if 0 <= buffer(6, 1):uint() and buffer(6, 1):uint() <= 0x6F then -- Request service code epcparser(buffer(3, 1), buffer(4, 1), buffer(begin, 1), buffer(begin + 1, 1), buffer(begin + 2, pdc), proptree, edata) else epcparser(buffer(0, 1), buffer(1, 1), buffer(begin, 1), buffer(begin + 1, 1), buffer(begin + 2, pdc), proptree, edata) end props = string.format("%s,0x%02x", props, buffer(begin, 1):uint()) begin = begin + 2 + pdc end props = string.gsub(props, "^,", ", EPC=") pinfo.cols.info = string.format("%s → %s, %s%s", sobj, dobj, esv, props) end
include("shared.lua") function ENT:Draw() self:DrawModel() if not self:GetParent():IsValid() then local pos = self:GetPos() local ang = self:GetAngles() surface.SetFont("Trebuchet24") local txt = self:GetClass() local w, h = surface.GetTextSize(txt) cam.Start3D2D(pos +ang:Up() *4.1, ang, 0.2) draw.WordBox(2, -w *0.31, -10, txt, "Default", Color(0, 0, 0, 200), color_white) cam.End3D2D() end end
require 'task' TEST = {} function TEST.ts() local tl = task.list() io.stdout:write( '\nID SCRIPT COUNT REG/ID\n' ) io.stdout:write( '---- ---------------- --------- ----------------\n' ) if tl then for i, t in pairs( tl ) do io.stdout:write( string.format( '%4d %-16.16s %9d %-16.16s\n', i, t.script or arg[0], t.msgcount, t.id or '' ) ) end end end function TEST.main( arg ) task.register( 'Main' ) local cmd = 'ts' while cmd ~= 'quit' do if cmd == 'ts' then TEST.ts() elseif string.sub( cmd, 1, 3 ) == 'run' then local rarg = {} string.gsub( cmd, '([^ ]+)', function( x ) table.insert( rarg, x ) end ) if not rarg[2] then io.stdout:write( 'Run what?\n' ) else local script = rarg[2] table.remove( rarg, 1) table.remove( rarg, 1) local tsk = task.create( script, rarg ) if tsk == -1 then io.stdout:write( "-> Can't expand task list.\n" ) elseif tsk == -2 then io.stdout:write( "-> Can't strdup file name.\n" ) elseif tsk == -3 then io.stdout:write( "-> Can't create message queue.\n" ) elseif tsk == -4 then io.stdout:write( "-> Can't create os thread.\n" ) elseif tsk == -11 then io.stdout:write( "-> The library seems corrupt.\n" ) else io.stdout:write( "-> Task ", tsk, " started.\n" ) end end end io.stdout:write( 'TEST> ' ) io.stdout:flush() cmd = io.stdin:read() end io.stdout:write( '\nTEST terminated\n' ) os.exit( 0 ) end TEST.main( arg )
#@ -- Path of Building -- -- Module: Update Apply -- Applies updates. -- local opFileName = ... print("Applying update...") local opFile = io.open(opFileName, "r") if not opFile then print("No operations list present.\n") return end local lines = { } for line in opFile:lines() do table.insert(lines, line) end opFile:close() os.remove(opFileName) for _, line in ipairs(lines) do local op, args = line:match("(%a+) ?(.*)") if op == "move" then local src, dst = args:match('"(.*)" "(.*)"') dst = dst:gsub("{space}", " ") print("Updating '"..dst.."'") local srcFile = io.open(src, "rb") assert(srcFile, "couldn't open "..src) local dstFile while not dstFile do dstFile = io.open(dst, "w+b") end if dstFile then dstFile:write(srcFile:read("*a")) dstFile:close() end srcFile:close() os.remove(src) elseif op == "delete" then local file = args:match('"(.*)"') print("Deleting '"..file.."'") os.remove(file) elseif op == "start" then local target = args:match('"(.*)"') SpawnProcess(target) end end
-- pattern for finding figure references -- Example: {#f:fig1ref:i} local patt = "{%#%l:.+:%a}" local id_patt = ":(.+):" local part_of_text_patt = ":(%a)}" -- Variables local img_filetype = ".png" local img_caption_filetype = ".md" local fig_dir = "" local caption_dir = "" local function file_exists(file) -- Check if a file exists. local f = io.open(file, "rb") if f then f:close() end return f ~= nil end function text_from_file(fname) -- Get the text contents from a file. if file_exists(fname) then local file = io.open(fname, "r") local text = file:read("*a") file:close() return text else return nil end end function get_figure_path(meta) -- Find the figure and captoin directory fields from the document metadata. if meta.figure_dir ~= nil then fig_dir = meta.figure_dir[1].text end if meta.caption_dir ~= nil then caption_dir = meta.caption_dir[1].text end end function insert_figure_and_caption(s) --[[ Finds a figure tag (`{#f:tag:i}`) and uses `tag` to find contruct file names in combination with the `fig_dir` and `caption_dir` variables. ]] if s.text:match(patt) then local pot_tag = s.text:match(part_of_text_patt) local id = s.text:match(id_patt) if pot_tag == "i" then local filename = fig_dir .. "/" .. id .. img_filetype local caption_filename = caption_dir .. "/" .. id .. img_caption_filetype local caption = "" local fig_title = "fig:" caption_file_contents = text_from_file(caption_filename) if caption_file_contents ~= nil then local doc = pandoc.read(caption_file_contents) caption = doc.blocks[1].content fig_title = fig_title .. caption_file_contents end -- If the image file does not exist, Pandoc will replace the element with -- the 'description', which will be empty. return pandoc.Image(caption, filename, fig_title) end end end return { { Meta = function(meta) get_figure_path(meta) end, }, { Str = function(s) local res = insert_figure_and_caption(s) return res end, }, }
aaa abc academia academic access ada admin administrator adrian adrianna aerobics airplane albany albatross albert alex alexander alf algebra alias aliases alice alicia alisa alison allison alpha alphabet ama amadeus amanda amber amorphous amy analog anchor andrea andromache andy angela angerine angie animals anita ann anna anne annette answer anthropogenic anvils anything april aria ariadne arlene arrow arthur asd asm asshole athena atmosphere aztecs azure bacchus badass bailey banana bananas bandit banks barbara barber baritone bart bartman basic bass bassoon batch batman beach beater beauty beaver becky beethoven beloved benz beowulf berkeley berlin berliner beryl beta beth betsie betty beverly bicameral bishop bitch bob bradley brandi brandy brenda brian bridget broadway bsd bumbling burgess cad camille campanile candi candy cantor cardinal caren carla carmen carol carole carolina caroline carrie carson cascades castle cat catherine cathy cayuga cecily celtics cerulean change charity charles charming charon chat chem chemistry chess chester christina christine christy cigar cindy class classic claudia cluster clusters code coffee coke collins commrades computer comrade comrades condo condom connect connie console cookie cooper cornelius couscous create creation creosote cretin criminal cristina crystal cshrc cynthia daemon daisy dana dancer daniel danielle danny dapper data dave dawn deb debbie deborah december default defoe deluge denise desiree desperate develop device dial diana diane diet dieter digital disc discovery disk disney dog dos drought dulce duncan eager earth easier easy eatme edges edinburgh edwin edwina egghead eiderdown eileen einstein elaine elanor elephant elizabeth ellen email emerald emily emmanuel enemy engine engineer enterprise enzyme erenity erica erika erin ersatz establish estate eternity euclid evelyn extension fairway felicia fender fermat ferrari fidelity field file finite fishers flakes float flower flowers foolproof football foresight format forsythe fourier fred friend frighten fun function fungible gabriel games gardner garfield gatt gauss george gertrude gibson gina ginger glacier gnu golf golfer gorgeous gorges gosling gouge graham grahm group gryphon gucci guess guest guitar gumption guntis hack hacker hal hamlet handily happening harmony harold harvey hawaii heather hebrides heidi heinlein hello help herbert hiawatha hibernia hidden holly homework honey horse horus hutchins hydrogen ibm imbroglio imperial include ingres ingress ingrid inna innocuous internet irene irishman isis jackie jane janet janice janie japan jasmin jean jeanne jen jenni jennifer jenny jessica jester jill jixian joanne jody johnny joseph joshua joy joyce judith judy juggle julia julie june jupiter karen karie karina kate kathleen kathrine kathy katina katrina kelly keri kermit kernel kerri kerrie kerry key kim kimberly kirkland kitten knight krista kristen kristi kristie kristin kristine kristy ladle lambda lamination lana lara larkin larry laura lazarus leah lebesgue lee leland leroy leslie lewis library light linda lisa lisp liz lock lockout lois lori lorin lorraine louis love lucy lynn lynne macintosh mack maggot magic mail maint malcolm malcom manager mara marci marcy maria marietta mark markus marni mars marty marvin mary master math maurice meagan megan melissa mellon memory mercury merlin mets mgr michael michele michelle mickey mike minimum minsky mit modem mogul moguls monica moose morley mouse mozart mutant nagel nancy napoleon nasa nepenthe neptune ness net network new news newton next nicole nita nobody noreen noxious nuclear nutrition nyquist oceanography ocelot office olivetti olivia open operator oracle orca orwell osiris outlaw oxford pacific pad painless pakistan pam pamela paper papers pass password pat patricia patty paula pencil penelope penguin penis peoria percolate persimmon persona pete peter philip phoenix phone pierre pizza plane playboy plover pluto plymouth polly polynomial pondering pork porsche poster power praise precious prelude presto prince princeton priv private privs professor profile program protect protozoa pub public pumpkin puneet puppet qwerty rabbit rachel rachelle rachmaninoff rainbow raindrop raleigh random rascal reagan really rebecca regional remote renee rick ripple risc rje robin robot robotics robyn rochelle rochester rodent rolex romano ronald root rose rosebud rosemary roses ruben rules ruth sal samantha sandra sandy sara sarah saturn saxon scamper scheme school scott scotty secret security sensor serenity service sesame setup sex shannon sharc shark sharks sharon sheffield sheldon shell sherri shirley shit shiva shivers shuttle signature simon simple simpsons singer single smile smiles smooch smother snatch snoopy soap socrates somebody sondra sonia sonya sossina sparrows spit spring springer squires stacey staci stacie stacy steph stephanie strangle stratford student stuttgart subway success summer sun super superstage superuser support supported surfer susan susanne susie suzanne suzie swearer sybil symmetry sys sysadmin system tamara tami tamie tammy tangerine tape tara target tarragon taylor tech telephone temptation tennis terminal test thailand theresa tiffany tiger tina toggle tomato topography tortoise toxic toyota traci tracie tracy trails transfer trisha trivial trombone tty tubas tuttle umesh unhappy unicorn unix unknown uranus urchin ursula util utility uucp valerie vasant venus veronica vertigo vicky village virgin virginia visitor wargames warren water weenie wendi wendy whatever whatnot whiting whitney wholesale will william williamsburg willie wilma winston wisconsin wizard wombat woodwind word work wormwood wyoming xfer xmodem xyz xyzzy yaco yang yellowstone yolanda yosemite zap zimmerman zmodem
print "Starting up AP..." local ap_config = {} local ip_config = {} ap_config.ssid = "ESP-"..node.chipid() ap_config.pwd = "ESP-"..node.chipid() ip_config.ip = "192.168.1.1" ip_config.netmask = "255.255.255.0" ip_config.gateway = "192.168.1.1" wifi.setmode(wifi.SOFTAP) print('SSID:', ap_config.ssid) wifi.ap.config(ap_config) wifi.ap.setip(ip_config) print "AP configured." print "Configuring other hardware..." relay_pin = 1 gpio.write(relay_pin, gpio.LOW) gpio.mode(relay_pin, gpio.OUTPUT) print "Starting telnet server..." soft_armed = false firing = false telnet_srv = net.createServer(net.TCP, 180) telnet_srv:listen(2323, function(socket) local fifo = {} local fifo_drained = true local connected = false local function sender(c) if #fifo > 0 then c:send(table.remove(fifo, 1)) else fifo_drained = true end end local function send(str) table.insert(fifo, str) if socket ~= nil and fifo_drained then fifo_drained = false sender(socket) end end socket:on("receive", function(connection, line) -- receives a single line from the client if string.sub(line, 1, 7) == "softarm" then send("soft arming in 10 seconds...\n") tmr.alarm(0, 10000, tmr.ALARM_SINGLE, function() soft_armed = true end) elseif string.sub(line, 1, 6) == "disarm" then soft_armed = false send("disarmed.\n") elseif string.sub(line, 1, 6) == "status" then if soft_armed then send("soft armed: true. ") else send("soft armed: false. ") end if firing then send("firing: true.") else send("firing: false.") end send("\n") elseif string.sub(line, 1, 7) == "firenow" then if soft_armed then send("firing for five seconds now!\n") firing = true tmr.alarm(1, 5000, tmr.ALARM_SINGLE, function() gpio.write(relay_pin, gpio.LOW) firing = false end) gpio.write(relay_pin, gpio.HIGH) else send("unable to fire, not yet armed.\n") end else send("command unknown.\n") end if soft_armed then send("# ") else send("> ") end end) socket:on("sent", sender) end)
wAchievement, imgAchievement, lTitle, lDesc = nil function displayAchievement(id) local name, description, points = unpack(getAchievementInfo(id)) local width, height = 600, 100 local scrWidth, scrHeight = guiGetScreenSize() local x = scrWidth/2 - (width/2) local y = scrHeight - (scrHeight/6 - (height/6)) wAchievement = guiCreateWindow(x, y, width, height, "Achievement Unlocked!", false) imgAchievement = guiCreateStaticImage(0.025, 0.25, 0.15, 0.7, "achievement.png", true, wAchievement) lTitle = guiCreateLabel(0.2, 0.25, 0.6, 0.2, tostring(name) .. " (" .. points .. " Points)", true, wAchievement) guiSetFont(lTitle, "default-bold-small") guiLabelSetHorizontalAlign(lTitle, "center") lDesc = guiCreateLabel(0.2, 0.45, 0.6, 0.2, tostring(description), true, wAchievement) guiLabelSetHorizontalAlign(lDesc, "center") playSoundFrontEnd(101) guiSetAlpha(wAchievement, 0) setTimer(fadeWindowIn, 50, 15, wAchievement) setTimer(fadeWindowOutStart, 8000, 1, wAchievement) end addEvent("onPlayerGetAchievement", true) addEventHandler("onPlayerGetAchievement", getRootElement(), displayAchievement) function fadeWindowIn(window) local alpha = guiGetAlpha(window) local newalpha = alpha + 0.05 guiSetAlpha(window, newalpha) end function fadeWindowOutStart(window) setTimer(fadeWindowOut, 50, 15, window) end function fadeWindowOut(window) local alpha = guiGetAlpha(window) local newalpha = alpha - 0.05 guiSetAlpha(window, newalpha) if (newalpha<=0) then destroyElement(wAchievement) wAchievement, imgAchievement, lTitle, lDesc = nil, nil, nil, nil end end
local TestLayer = require("graphic.test.TestLayer") local TestMaskLayer = class("TestMaskLayer", TestLayer) function TestMaskLayer:ctor() TestLayer.ctor(self) end function TestMaskLayer:init() TestLayer.init(self) self:customLayout() end function TestMaskLayer:guideMask() local rect = self._imageGo:GetComponent(typeof(RectTransform)) local p = g_2dTools:pointLocalToScreen(self._imageGo, rect.rect.position) local s = g_2dTools:sizeLocalToScreen(self._imageGo, rect.rect.size) local r = Rect(p.x, p.y, s.x, s.y) -- event.broadcast(event.ui.showMask, {rect=r, callback=function() print("x") end}) --上面是正方形, 下面是菱形 local points = {} points[1] = Vector2(r.x + r.width/2, r.y) points[2] = Vector2(r.x + r.width, r.y + r.height/2) points[3] = Vector2(r.x + r.width/2, r.y + r.height) points[4] = Vector2(r.x, r.y + r.height/2) event.broadcast(event.ui.showMask, {points=points}) end function TestMaskLayer:customLayout() self:createButtonWithText(self._go.transform, "Click", Vector2(0,100), Vector2(122,62), handler(self, self.guideMask)) self._imageGo = self:createImage(self._go.transform, "", Vector2(-50,50), Vector2(200,200), true) end return TestMaskLayer
--[[ this system manages the health for entities. if an entity runs out of health, it's marked for removal. ]] local health = {} function health:collide(e, other) --[[ make sure both entities have health. otherwise, this system shouldn't operate on them. ]] if not self.pool.groups.health.hasEntity[e] then return false end if not self.pool.groups.health.hasEntity[other] then return false end -- bullets shouldn't damage each other if e.isBullet and other.isBullet then return false end -- two entities that are both good or both evil shouldn't damage each other if e.isEvil == other.isEvil then return false end -- decrease health and kill the entity if health reaches 0 e.health = e.health - other.damage if e.health <= 0 then self.pool:emit('die', e) -- emit a "die" event that other systems can respond to e.dead = true end end return health
local awful = require("awful") local OrderedClientStartup = {} -- Structure per app: -- { cmd="command" , tag = t , screen = s, geo={x=x0, y=y0, w=w0, h=h0} } OrderedClientStartup.my_apps = {} -- Nested callbacks to ensure the applications' respective clients spawn -- in the correct order and are then moved to the correct tab in -- that order function OrderedClientStartup:begin_startup() local i = 1 -- start at first index local callback callback = function(c) -- set correct focus, just in case if(OrderedClientStartup.my_apps[i].screen) then awful.screen.focus(OrderedClientStartup.my_apps[i].screen) end -- move client to correct tag if(OrderedClientStartup.my_apps[i].tag) then OrderedClientStartup.my_apps[i].tag:view_only() c:move_to_tag(OrderedClientStartup.my_apps[i].tag) end -- set correct position, if provided if(OrderedClientStartup.my_apps[i].geo) then local geo = OrderedClientStartup.my_apps[i].geo c:geometry({x = geo.x, y = geo.y, width = geo.w, height = geo.h}) end -- continue if more apps to launch if(i < #(OrderedClientStartup.my_apps)) then i = i + 1 awful.spawn.with_shell(OrderedClientStartup.my_apps[i].cmd) else -- set focus back to your primary screen/tab for s in screen do s.tags[1]:view_only() end awful.screen.focus(screen[1] or screen) client.disconnect_signal("manage", callback) end end -- launch first app to get this started client.connect_signal("manage", callback) awful.spawn.with_shell(OrderedClientStartup.my_apps[i].cmd) end -- adds an application to launch -- i : client will be the i-th app launched -- cm : command of application to be execute -- eg "firefox" -- t : tag to spawn the client on -- eg screen[2].tag[2] -- s : screen the client should launch on -- eg screen[1] -- geo : position and dimensions of client (optional) -- eg {x=0, y=0, w=1000, h=640} function OrderedClientStartup:add_app(i,cm,t,s,g) OrderedClientStartup.my_apps[i] = { cmd = cm, tag = t, screen = s, geo=g } end return OrderedClientStartup
--トリシューラの鼓動 -- --Script by 龙骑 function c100340055.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,100340055) e1:SetTarget(c100340055.target) e1:SetOperation(c100340055.activate) c:RegisterEffect(e1) --disable local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,100340205) e2:SetCondition(c100340055.discon) e2:SetCost(aux.bfgcost) e2:SetOperation(c100340055.disop) c:RegisterEffect(e2) end function c100340055.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x2f) and c:IsType(TYPE_SYNCHRO) end function c100340055.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(c100340055.cfilter,tp,LOCATION_MZONE,0,1,nil) local ct=g:GetClassCount(Card.GetCode) if chk==0 then return ct>=1 and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) and (ct<2 or Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil)) and (ct<3 or Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil)) end local rct=1 local loc=LOCATION_ONFIELD if ct>=2 then rct=rct+1 loc=loc+LOCATION_GRAVE end if ct>=3 then rct=rct+1 loc=loc+LOCATION_HAND end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,rct,0,loc) end function c100340055.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(c100340055.cfilter,tp,LOCATION_MZONE,0,nil) local ct=g:GetClassCount(Card.GetCode) if ct>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil) if g:GetCount()>0 then Duel.HintSelection(g) Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end if ct>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,1,nil) if g:GetCount()>0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end if ct>2 then local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil) if g:GetCount()>0 then local sg=g:RandomSelect(tp,1) Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) end end end function c100340055.tfilter(c,tp) return c:IsOnField() and c:IsControler(tp) and c:IsSetCard(0x2f) and c:IsType(TYPE_SYNCHRO) end function c100340055.discon(e,tp,eg,ep,ev,re,r,rp) if ep==tp then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return tg and tg:IsExists(c100340055.tfilter,1,nil,tp) and Duel.IsChainDisablable(ev) end function c100340055.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end
object_static_item_item_component_configuration_module = object_static_item_shared_item_component_configuration_module:new { } ObjectTemplates:addTemplate(object_static_item_item_component_configuration_module, "object/static/item/item_component_configuration_module.iff")
--imports-- local api = require"novus.api" local util = require"novus.snowflakes.helpers" local snowflake = require"novus.snowflakes" local const = require"novus.const" local cqueues = require"cqueues" local null = require"cjson".null local setmetatable = setmetatable local gettime = cqueues.monotime local running = cqueues.running local snowflakes = snowflake.snowflakes --start-module-- local _ENV = snowflake "emoji" schema { "guild_id" ,"name" ,"roles" ,"user_id" ,"require_colons" ,"managed" ,"animated" } function processor.user(user, state) local uid if user then uid = util.uint(user.id) if not state.cache.user[uid] then snowflakes.user.new_from(state, user) end end return uid, "user_id" end function new_from(state, payload) return setmetatable({ util.uint(payload.id) ,gettime() ,state.cache.methods.emoji ,payload.guild_id ,payload.name ,payload.roles or {} ,processor.user(payload.user, state) ,payload.require_colons ,payload.managed ,payload.animated }, _ENV) end function modify(emoji, by) local state = running():novus() local success, data, err = api.modify_guild_emoji(state.api, emoji[4], emoji[1], by) if success and data then return update_from(state, emoji, data) else return false, err end end function methods.set_name(emoji, name) return modify(emoji, {name = name or null}) end function methods.set_roles(emoji, roles) return modify(emoji, {roles = roles or null}) end function methods.delete(emoji) local state = running():novus() if emoji[4] then local success, data, err = api.delete_guild_emoji(state.api, emoji[4], emoji.id) if success and data then emoji:destroy() return true else return false, err end end end function methods.has_role(emoji, id) return util.includes(emoji[6], id) end function properties.guild(emoji) return emoji[4] and snowflakes.guild.get(emoji[4]) end function properties.url(emoji) return const.api.emoji_endpoint % {emoji.id, emoji[10] and 'gif' or 'png'} end function properties.nonce(emoji) return emoji[5] .. ":" .. emoji.id end function properties.mention(emoji) return (emoji[10] and "<a:%s>" or "<:%s>") % emoji.nonce end function properties.role_objects(emoji) return view.new(running():novus().cache.role, function(key, value, s) return includes(s, key) and value end, emoji[6]) end function get_from(state, guild_id, id) local cache = state.cache[__name] if cache[id] then return cache[id] else local success, data, err = api.get_guild_emoji(state.api, guild_id, id) if success then data.guild_id = guild_id return new_from(state, data) else return nil, err end end end --end-module-- return _ENV
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] local PANEL = {} function PANEL:Init() self.stagePanels = {} end function PANEL:AddStagePanel(name, dType) local id = #self.stagePanels + 1; local panel = self:Add(dType or "DPanel"); panel:Dock(FILL); panel:SetVisible(false); panel:DockMargin(4,4,4,4) panel.OnSetActive = function() end self.stagePanels[id] = {} self.stagePanels[id].panel = panel; self.stagePanels[id].subpanelName = name; return panel; end; function PANEL:SetActivePanel(name) for i = 1, #self.stagePanels do local selectedPanel = self.stagePanels[i].subpanelName == name if(self.stagePanels[i].button) then self.stagePanels[i].button:Rebuild(selectedPanel) end if(selectedPanel) then self.stagePanels[i].panel:SetVisible(true); self.stagePanels[i].panel:OnSetActive(); else self.stagePanels[i].panel:SetVisible(false); end; end; end; function PANEL:AddStageButton(text, stage) local index = 0 for i = 1, #self.stagePanels do if(self.stagePanels[i].subpanelName == stage) then index = i break end end if(index != 0) then local button = self:Add("DButton") button:Dock(LEFT) button:SetFont("ixSmallFont") button:SetText(text) button:SetVisible(true) button.DoClick = function() self:SetActivePanel(stage); end; function button:Rebuild(selected) if(selected) then button.PaintOver = function() surface.SetDrawColor(button.selectedColor or Color(100, 170, 220, 80)) surface.DrawRect(0, 0, self:GetWide(), self:GetTall()) end else button.PaintOver = nil end end self.stagePanels[index].button = button return button end Error("Error creating stage button because the stage doesn't exist.") return nil end function PANEL:AddLabel(text, colored, title) local label = self:Add("DLabel") local font = "ixInfoPanelFont" if(title) then font = "ixInfoPanelTitleFont" end if(colored) then label:SetTextColor(ix.config.Get("color")) end label:SetFont(font) label:SetText(text) label:SizeToContents() label:Dock(TOP) label:DockMargin(4, 4, 4, 4) return label end function PANEL:Paint() ix.util.DrawBlur(self, 10) surface.SetDrawColor(30, 30, 30, 150) surface.DrawRect(0, 0, self:GetWide(), self:GetTall()) surface.SetDrawColor(Color(100, 170, 220, 80)) surface.DrawOutlinedRect(0, 0, self:GetWide(), self:GetTall()) end function PANEL:SetVisible(visible) if(visible) then self:AlphaTo(255, 0.5) else self:AlphaTo(0, 0.5) end end function PANEL:AddTextEntry(payloadName) local entry = self:Add("DTextEntry") entry:Dock(TOP) entry:SetFont("ixPluginCharButtonFont") entry.Paint = self.PaintTextEntry entry:DockMargin(0, 4, 0, 16) entry.OnValueChange = function(_, value) end entry.payloadName = payloadName entry.OnKeyCodeTyped = function(name, keyCode) if (keyCode == KEY_TAB) then entry:onTabPressed() return true end end entry:SetUpdateOnType(true) return entry end -- self refers to the text entry function PANEL:PaintTextEntry(w, h) surface.SetDrawColor(0, 0, 0, 100) surface.DrawRect(0, 0, w, h) self:DrawTextEntryText(color_white, HIGHLIGHT, HIGHLIGHT) end vgui.Register("ixStagePanel", PANEL, "DPanel")
local init = require("test_setup")() local ffi = require("ffi") local int = ffi.typeof("int") local int_a = ffi.typeof("int[?]") --local a = ffi.new("int[1]"); local a = int_a(1); printf("Enter integer\n"); scanf("%d", a); printf("Integer that you have entered is %d\n", int(a[0]));
-- lua-MessagePack 0.5.1 -- Copyright (c) 2012-2018 Francois Perrad" -- licensed under the terms of the MIT/X11 license -- thanks :) local floor = require'math'.floor local huge = require'math'.huge local ldexp = require'math'.ldexp or require'mathx'.ldexp return function (s) if #s < 4 then error "missing bytes" end local b1, b2, b3, b4 = s:sub(1, 4):byte(1, 4) local sign = b1 > 0x7F local expo = (b1 % 0x80) * 0x2 + floor(b2 / 0x80) local mant = ((b2 % 0x80) * 0x100 + b3) * 0x100 + b4 if sign then sign = -1 else sign = 1 end local n if mant == 0 and expo == 0 then n = sign * 0.0 elseif expo == 0xFF then if mant == 0 then n = sign * huge else n = 0.0/0.0 end else n = sign * ldexp(1.0 + mant / 0x800000, expo - 0x7F) end return n end
assert(truc == 5); local l = require("some.thing"); assert(l.truc == 10);
--[[ Autoinstall plugin Licensed by Creative Commons Attribution-ShareAlike 4.0 http://creativecommons.org/licenses/by-sa/4.0/ Dev: TheHeroeGAC Designed By Gdljjrod & DevDavisNunez. Collaborators: BaltazaR4 & Wzjk. ]] dofile("lang/Langdatabase.lua")--Official function update_database(database,tb) local file = io.open(database, "w+") file:write("Langs = {\n") for s,t in pairs(tb) do file:write(string.format('{ id = "%s", version = "%s", author = "%s" },\n', tostring(t.id), tostring(t.version), tostring(t.author))) end file:write("}\n") file:close() dofile("lang/Langdatabase.lua")--Official load_translates() end function lang_online() files.delete("ux0:data/AUTOPLUGIN2/lang/Langdatabase.lua") files.delete("ux0:data/AUTOPLUGIN2/plugins/plugins.lua") files.delete("ux0:data/AUTOPLUGIN2/plugins/plugins_psp.lua") if back then back:blit(0,0) end message_wait() os.delay(500) local tmpss = {} __file = "Langdatabase.lua" http.download(string.format("https://raw.githubusercontent.com/%s/%s/master/Translations/Langdatabase.lua", APP_REPO, APP_PROJECT), "ux0:data/AUTOPLUGIN2/lang/Langdatabase.lua") if files.exists("ux0:data/AUTOPLUGIN2/lang/Langdatabase.lua") then dofile("ux0:data/AUTOPLUGIN2/lang/Langdatabase.lua") else os.message(LANGUAGE["LANG_ONLINE_FAILDB"].."\n\n"..LANGUAGE["UPDATE_WIFI_IS_ON"]) return end local __flag = false if #Online_Langs > 0 then for i=1,#Langs do for j=1,#Online_Langs do if string.upper(Langs[i].id) == string.upper(Online_Langs[j].id) then if tonumber(Langs[i].version) < tonumber(Online_Langs[j].version) then --if os.message("bajar si o no ?\n"..Online_Langs[j].id,1) == 1 then __file = Online_Langs[j].id if http.download(string.format("https://raw.githubusercontent.com/%s/%s/master/%s/lang/%s.lua", APP_REPO, APP_PROJECT, APP_FOLDER, Online_Langs[j].id), "lang/"..Online_Langs[j].id..".lua").success then if back2 then back2:blit(0,0) end message_wait(LANGUAGE["STRING_INSTALLED"].."\n\n"..Online_Langs[j].id.."\n") os.delay(1500) Langs[i] = Online_Langs[j] table.insert(tmpss,Langs[i]) __flag = true end end end end end else os.message(LANGUAGE["LANG_ONLINE_FAILDB"]) return end--Online_Langs > 0 local tmps = {} for i=1,#Online_Langs do local __find = false for j=1,#Langs do if string.upper(Online_Langs[i].id) == string.upper(Langs[j].id) then __find = true break end end if not __find then --if os.message("BBajar si o no ?\n"..Online_Langs[i].id,1) == 1 then __file = Online_Langs[i].id if http.download(string.format("https://raw.githubusercontent.com/%s/%s/master/%s/lang/%s.lua", APP_REPO, APP_PROJECT, APP_FOLDER, Online_Langs[i].id), "lang/"..Online_Langs[i].id..".lua").success then if back2 then back2:blit(0,0) end message_wait(LANGUAGE["STRING_INSTALLED"].."\n\n"..Online_Langs[i].id) os.delay(1500) table.insert(tmps, { line = i }) __flag = true end end end __file = "" for i=1,#tmps do table.insert( Langs, Online_Langs[tmps[i].line] ) Langs[#Langs].new = true table.insert(tmpss,Langs[#Langs]) end if __flag then if #Langs > 1 then table.sort(Langs ,function (a,b) return string.lower(a.id)<string.lower(b.id) end) end update_database("lang/Langdatabase.lua",Langs) end local maxim,y1 = 8,85 local scroll = newScroll(tmpss,maxim) table.sort(tmpss ,function (a,b) return string.lower(a.id)<string.lower(b.id) end) while true do buttons.read() if change then buttons.homepopup(0) else buttons.homepopup(1) end if back then back:blit(0,0) end draw.offsetgradrect(0,0,960,55,color.blue:a(85),color.blue:a(85),0x0,0x0,20) screen.print(480,20,LANGUAGE["MENU_TITLE_LANG_ONLINE"],1.2,color.white,0x0,__ACENTER) if scroll.maxim > 0 then local y = y1 for i=scroll.ini,scroll.lim do if i == scroll.sel then draw.offsetgradrect(17,y-12,938,40,color.shine:a(75),color.shine:a(135),0x0,0x0,21) end screen.print(30,y, tmpss[i].id.." v "..tmpss[i].version, 1.2, color.white,0x0) if tmpss[i].new then screen.print(945,y,LANGUAGE["LANG_FILE_NEW"],1.2,color.green,0x0,__ARIGHT) else screen.print(945,y,LANGUAGE["LANG_FILE_UPDATE"],1.2,color.green,0x0,__ARIGHT) end y+= 45 end--for --Bar Scroll local ybar, h = y1-10, (maxim*45)-4 if scroll.maxim >= maxim then -- Draw Scroll Bar draw.fillrect(3, ybar-3, 8, h, color.shine) local pos_height = math.max(h/scroll.maxim, maxim) draw.fillrect(3, ybar-2 + ((h-pos_height)/(scroll.maxim-1))*(scroll.sel-1), 8, pos_height, color.new(0,255,0)) end else screen.print(480,230, LANGUAGE["LANGUAGE_NO_UPDATE"], 1, color.white, color.red, __ACENTER) end if buttonskey then buttonskey:blitsprite(10,523,scancel) end screen.print(45,525,LANGUAGE["STRING_BACK"],1,color.white,color.black, __ALEFT) if buttonskey3 then buttonskey3:blitsprite(920,518,1) end screen.print(915,522,LANGUAGE["STRING_CLOSE"],1,color.white,color.blue, __ARIGHT) screen.flip() --Exit if buttons.start then exit_bye_bye() end vol_mp3() --Ctrls if scroll.maxim > 0 then if buttons.up or buttons.analogly < -60 then scroll:up() end if buttons.down or buttons.analogly > 60 then scroll:down() end end if buttons.cancel then break end end--while end
local oo = require "oil.oo" Collector = oo.class{} function Collector:__init() return oo.rawnew(self, { emails = {} }) end local MailSent = {} function Collector:send_to(email) assert(type(email) == "string", "attempt to send message to address "..tostring(email)) assert(string.find(email, ".+@.+"), "attempt to send message to address "..tostring(email)) if MailSent[email] then io.write(" ", email, " got ", MailSent[email], " duplicates ") else io.write(".") end MailSent[email] = (MailSent[email] or 0) + 1 end function Collector:request_mail() print("\n=== Start mail session ========================") MailSent = {} end function Collector:submit(paper) self:request_mail() for _, email in ipairs(self.emails) do self:send_to(email, "New paper submitted") end for _, author in ipairs(paper.authors) do table.insert(self.emails, author.email) end end -------------------------------------------------------------------------------- require "oil" oil.main(function() require "adaptor" orb:loadidl[[ struct Author { string name; string email; }; typedef sequence<Author> AuthorSeq; struct Paper { string title; AuthorSeq authors; }; interface Collector { void submit(in Paper paper); }; ]] local c1 = orb:newservant(Collector(), nil, "Collector") local c2 = orb:newservant(Collector(), nil, "Collector") local c3 = orb:newservant(Collector(), nil, "Collector") local adaptor = orb:newservant(Adaptor("Collector"), nil, "ComponentAdaptor") oil.writeto("c1.ior" , orb:tostring(c1)) oil.writeto("c2.ior" , orb:tostring(c2)) oil.writeto("c3.ior" , orb:tostring(c3)) oil.writeto("adaptor.ior", orb:tostring(adaptor)) orb:run() end)
--[[ EmuDevs <http://emudevs.com/forum.php> Eluna Lua Engine <https://github.com/ElunaLuaEngine/Eluna> Eluna Scripts <https://github.com/ElunaLuaEngine/Scripts> Eluna Wiki <http://wiki.emudevs.com/doku.php?id=eluna> -= Script Information =- * Zone: Stormwind * Script Type: Creature * Creature: Jonathan (General Marcus Jonathan, Entry: 466) * Version: tested on Zero --]] -- This creates the table used to localize all variables and functions local Jonathan = { EMOTE_RECEIVE_WAVE = 101, -- wave emote from player character EMOTE_RECEIVE_SALUTE = 78, -- salute emote from player character EMOTE_SEND_SALUTE = 66, -- salute emote by creature ID = 466 -- creature_template Entry for General Marcus Jonathan } -- handle the incoming emotes function Jonathan.OnReceiveEmote(event, creature, player, emoteid) if (emoteid == Jonathan.EMOTE_RECEIVE_WAVE) then creature:SendUnitSay("Greetings, citizen.",7); elseif (emoteid == Jonathan.EMOTE_RECEIVE_SALUTE) then creature:Emote(Jonathan.EMOTE_SEND_SALUTE); end end -- Register the event RegisterCreatureEvent(Jonathan.ID, 8, Jonathan.OnReceiveEmote) -- for more creature events: http://wiki.emudevs.com/doku.php?id=eluna_creature_events -- for other in-game events: http://wiki.emudevs.com/doku.php?id=eluna
local _, G = ... local cvars = { alwaysShowActionBars = 0, autoClearAFK = 1, autointeract = 0, autoLootDefault = 1, autoQuestWatch = 1, autoSelfCast = 1, blockChannelInvites = 0, blockTrades = 0, cameraDistanceMaxZoomFactor = 2.6, chatBubbles = 1, chatBubblesParty = 0, chatStyle = 'classic', countdownForCooldowns = 0, deselectOnClick = 0, doNotFlashLowHealthWarning = 0, enableFloatingCombatText = 1, ffxDeath = 0, floatingCombatTextAuraFade = 1, floatingCombatTextAuras = 1, floatingCombatTextCombatDamage = 1, floatingCombatTextCombatLogPeriodicSpells = 1, floatingCombatTextCombatState = 1, floatingCombatTextComboPoints = 1, floatingCombatTextDamageReduction = 1, floatingCombatTextDodgeParryMiss = 1, floatingCombatTextEnergyGains = 1, floatingCombatTextFloatMode = 1, floatingCombatTextFriendlyHealers = 0, floatingCombatTextHonorGains = 1, floatingCombatTextLowManaHealth = 1, floatingCombatTextPetMeleeDamage = 1, floatingCombatTextPetSpellDamage = 1, floatingCombatTextReactives = 1, floatingCombatTextRepChanges = 1, guildMemberNotify = 1, hideOutdoorWorldState = 0, instantQuestText = 1, interactOnLeftClick = 0, lockActionBars = 0, lootUnderMouse = 0, multiBarRightVerticalLayout = 0, nameplateMaxDistance = 41, nameplateMotion = 0, nameplateShowAll = 1, nameplateShowEnemies = 1, nameplateShowEnemyMinions = 1, nameplateShowEnemyMinus = 1, nameplateShowFriends = 0, nameplateShowFriendlyMinions = 1, profanityFilter = 0, raidOptionIsShown = 0, rotateMinimap = 0, scriptErrors = 1, showLoadingScreenTips = 1, showLootSpam = 1, showMinimapClock = 0, showNewbieTips = 0, showTargetOfTarget = 0, showTimestamps = 'none', showToastBroadcast = 0, showToastFriendRequest = 1, showToastOffline = 1, showToastOnline = 1, showToastWindow = 0, showTutorials = 0, Sound_AmbienceVolume = 0.9, Sound_DialogVolume = 0.9, Sound_EnableAllSound = 1, Sound_EnableAmbience = 1, Sound_EnableDialog = 1, Sound_EnableEmoteSounds = 1, Sound_EnableErrorSpeech = 0, Sound_EnableMusic = 1, Sound_EnablePetSounds = 1, Sound_EnableSFX = 1, Sound_EnableSoundWhenGameIsInBG = 0, Sound_MasterVolume = 0.2, Sound_MusicVolume = 0.6, Sound_SFXVolume = 0.9, Sound_ZoneMusicNoDelay = 1, spamFilter = 1, statusText = 1, statusTextDisplay = 'NUMERIC', taintlog = 1, UnitNameEnemyMinionName = 1, UnitNameEnemyPlayerName = 1, UnitNameFriendlyMinionName = 1, UnitNameFriendlyPlayerName = 1, UnitNameNonCombatCreatureName = 0, UnitNameNPC = 0, UnitNameOwn = 0, UnitNamePlayerGuild = 1, UnitNamePlayerPVPTitle = 1, whisperMode = 'inline', } G.Eventer({ VARIABLES_LOADED = function() for k, v in pairs(cvars) do SetCVar(k, v) end SetConsoleKey('F12') C_Timer.After(15, function() hooksecurefunc('SetCVar', function(key, value) print('SetCVar('..key..','..value..')') end) end) end, })
-- from Original keyboard mod by bas080 -- Cracked by jogag -> cracked by juli from digilines to rc -- Added features: useable with rc mod local RC_RADIUS = 5 minetest.register_node("rc_keyboard:rc_keyboard", { description = "rc_keyboard", tiles = {"rc_keyboard_top.png", "rc_keyboard_bottom.png", "rc_keyboard_side.png", "rc_keyboard_side.png", "rc_keyboard_side.png", "rc_keyboard_side.png"}, walkable = true, paramtype = "light", paramtype2 = "facedir", drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-4/8, -4/8, 0, 4/8, -3/8, 4/8}, }, }, selection_box = { type = "fixed", fixed = { {-4/8, -4/8, 0, 4/8, -3/8, 4/8}, }, }, groups = {choppy = 3, dig_immediate = 2}, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[x;X;]" .. "field[y;Y;]" .. "field[z;Z;]" ) meta:set_string("infotext", "rc_keyboard") meta:set_int("lines", 0) end, on_receive_fields = function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) local x = meta:get_int("x") local y = meta:get_int("y") local z = meta:get_int("z") if tonumber(fields.x) and tonumber(fields.y) and tonumber(fields.z) then meta:set_int("x", tonumber(fields.x)) meta:set_int("y", tonumber(fields.y)) meta:set_int("z", tonumber(fields.z)) meta:set_string("formspec", "field[text;Enter text;]") elseif fields.text then rc.send(RC_RADIUS, pos, {x=x,y=y,z=z}, fields.text, sender:get_player_name()) end end, })
-- a quick access status screen -- originally written by enjia2000@gmail.com (stolencatkarma) --[====[ gui/dfstatus ============ Show a quick overview of critical stock quantities, including food, drinks, wood, and various bars. Sections can be enabled/disabled/configured by editing :file:`dfhack-config/dfstatus.lua`. ]====] local gui = require 'gui' function warn(msg) dfhack.color(COLOR_LIGHTRED) print(msg) dfhack.color(nil) end config = { flags = { drink = true, wood = true, fuel = true, prepared_meals = true, tanned_hides = true, cloth = true, metals = true, }, metal_ids = {}, } function parse_config() local metal_map = {} for id, raw in pairs(df.global.world.raws.inorganics) do if raw.material.flags.IS_METAL then metal_map[raw.id:upper()] = id metal_map[id] = raw.id:upper() end end local function add_metal(...) for _, m in pairs({...}) do id = metal_map[tostring(m):upper()] if id ~= nil then table.insert(config.metal_ids, id) elseif m == '-' then table.insert(config.metal_ids, '-') else warn('Invalid metal: ' .. tostring(m)) end end return add_metal end local env = {} setmetatable(env, { __index = function(_, k) if k == 'metal' or k == 'metals' then return add_metal elseif k == 'flags' then return config.flags else error('unknown name: ' .. k, 2) end end, __newindex = function(_, k, v) if config.flags[k] ~= nil then if v ~= nil then config.flags[k] = v else config.flags[k] = false end else error('unknown flag: ' .. k, 2) end end, }) local f, err = loadfile('dfhack-config/dfstatus.lua', 't', env) if not f then qerror('error loading config: ' .. err) end local ok, err = pcall(f) if not ok then qerror('error parsing config: ' .. err) end end function getInorganicName(id) return (df.inorganic_raw.find(id).material.state_name.Solid:gsub('^[a-z]', string.upper)) end dfstatus = defclass(dfstatus, gui.FramedScreen) dfstatus.ATTRS = { frame_style = gui.GREY_LINE_FRAME, frame_title = 'dfstatus', frame_width = 16, frame_height = 17, frame_inset = 1, focus_path = 'dfstatus', } function dfstatus:init() self.text = {} self.start = 1 local function write(line) table.insert(self.text, line) -- ensure that the window is wide enough for this line plus a scroll arrow if #line + 1 > self.frame_width then self.frame_width = #line + 1 end end local function newline() write('') end local f = config.flags local drink = 0 local wood = 0 local fuel = 0 local prepared_meals = 0 local tanned_hides = 0 local cloth = 0 local metals = {} for _, id in pairs(config.metal_ids) do metals[id] = 0 end for _, item in ipairs(df.global.world.items.all) do if not item.flags.rotten and not item.flags.dump and not item.flags.forbid then if item:getType() == df.item_type.WOOD then wood = wood + item:getStackSize() elseif item:getType() == df.item_type.DRINK then drink = drink + item:getStackSize() elseif item:getType() == df.item_type.SKIN_TANNED then tanned_hides = tanned_hides + item:getStackSize() elseif item:getType() == df.item_type.CLOTH then cloth = cloth + item:getStackSize() elseif item:getType() == df.item_type.FOOD then prepared_meals = prepared_meals + item:getStackSize() elseif item:getType() == df.item_type.BAR then if item:getMaterial() == df.builtin_mats.COAL then fuel = fuel + item:getStackSize() elseif item:getMaterial() == df.builtin_mats.INORGANIC then local mat_idx = item:getMaterialIndex() if metals[mat_idx] ~= nil then metals[mat_idx] = metals[mat_idx] + item:getStackSize() end end end end end if f.drink then write("Drinks: " .. drink) end if f.prepared_meals then write("Meals: " .. prepared_meals) end if f.drink or f.prepared_meals then newline() end if f.wood then write("Wood: " .. wood) end if f.fuel then write("Fuel: " .. fuel) end if f.wood or f.fuel then newline() end if f.tanned_hides then write("Hides: " .. tanned_hides) end if f.cloth then write("Cloth: " .. cloth) end if f.tanned_hides or f.cloth then newline() end if f.metals then write("Metal bars:") for _, id in pairs(config.metal_ids) do if id == '-' then newline() else write(' ' .. ('%-10s'):format(getInorganicName(id) .. ': ') .. metals[id]) end end end self.start_min = 1 self.start_max = #self.text - self.frame_height + 1 end function dfstatus:onRenderBody(dc) dc:pen(COLOR_LIGHTGREEN) for id, line in pairs(self.text) do if id >= self.start then dc:string(line):newline() end end dc:pen(COLOR_LIGHTCYAN) if self.start > self.start_min then dc:seek(self.frame_width - 1, 0):char(24) end if self.start < self.start_max then dc:seek(self.frame_width - 1, self.frame_height - 1):char(25) end end function dfstatus:onInput(keys) if keys.LEAVESCREEN or keys.SELECT then self:dismiss() scr = nil elseif keys.STANDARDSCROLL_UP then self.start = math.max(self.start - 1, self.start_min) elseif keys.STANDARDSCROLL_DOWN then self.start = math.min(self.start + 1, self.start_max) end end if not scr then parse_config() scr = dfstatus() scr:show() else scr:dismiss() scr = nil end
UIBase = {} UIBase.__index = UIBase function UIBase:GetControl(typeName, uri) return self.Controller:GetControl(typeName, uri) end function UIBase:GetUIText(uri) local text = self:GetControl("UnityEngine.UI.Text", uri) return text end function UIBase:GetUIButton(uri) local btn = self:GetControl("UnityEngine.UI.Button", uri) return btn end return UIBase
SIM2D.TYPE.HEXBTN = "hexbtn"; local tSim2D = Sim2D.__properties; class "HexBtn" : extends(Btn) { __construct = function(this, sState, sName, nX, nY, nWidth, nHeight, nStratum, nLayer, bDoNotPoll, bDoNotAutoDraw) --create the hex size and center point based on the rectangle local nSize = nHeight / 2; local nCenterX = nX + nWidth / 2; local nCenterY = nY + nSize; local oHexPoint = point(nCenterX, nCenterY); local oHex = hex(oHexPoint, nSize); this:super(sState, sName, oHex, nStratum, nLayer, bDoNotPoll, bDoNotAutoDraw); --this:__fields();--get the shared, quasi-protected fields end, } return HexBtn;
function onCreate() -- background makeLuaSprite('sky', 'midnight/midnightBG', -120, -50) setLuaSpriteScrollFactor('sky', 0.1, 0.1); addLuaSprite('sky', false); --bg limos makeAnimatedLuaSprite('midnightbgLimo', 'midnight/midnightbgLimo', -150, 480) setLuaSpriteScrollFactor('midnightbgLimo', 0.4, 0.4); addAnimationByPrefix('midnightbgLimo', 'anim', 'BG limo0', 24, true) addLuaSprite('midnightbgLimo', false); --other limo?? makeAnimatedLuaSprite('midnightlimoDrive', 'midnight/midnightlimoDrive', -120, 550) setLuaSpriteScrollFactor('midnightlimoDrive', 1, 1); addAnimationByPrefix('midnightlimoDrive', 'anim', 'Limo stage0', 24, true) addLuaSprite('midnightlimoDrive', false); end
-- Convert HSL (hue saturation lightness) to RGB (red green blue) -- Original code by John Chin-Jew/Wavalab: -- https://github.com/Wavalab/rgb-hsl-rgb local base = require('modules.libraries.backend.base') local colors = {} function colors.hsl2hex(h, s, l, a) a = a or 100 local r, g, b h = (h / 360) s = (s / 100) l = (l / 100) a = (a / 100) if s == 0 then r, g, b = l, l, l -- achromatic else local function hue2rgb(p, q, t) if t < 0 then t = t + 1 end if t > 1 then t = t - 1 end if t < 1/6 then return p + (q - p) * 6 * t end if t < 1/2 then return q end if t < 2/3 then return p + (q - p) * (2/3 - t) * 6 end return p end local q if l < 0.5 then q = l * (1 + s) else q = l + s - l * s end local p = 2 * l - q r = hue2rgb(p, q, h + 1/3) g = hue2rgb(p, q, h) b = hue2rgb(p, q, h - 1/3) end local out_r,out_b,out_g,out_a = nil,nil,nil,nil out_r = string.format('%x', base.round(r * 255)) if #out_r < 2 then out_r = '0'..out_r end out_g = string.format('%x', base.round(g * 255)) if #out_g < 2 then out_g = '0'..out_g end out_b = string.format('%x', base.round(b * 255)) if #out_b < 2 then out_b = '0'..out_b end if a and a ~= 100 then out_a = string.format('%x', base.round(a * 255)) if #out_a < 2 then out_a = '0'..out_a end end local out = '' out = out_r .. out_g .. out_b return tostring('#'..out) end return colors
ArtNumLayout = class("ArtNumLayout", function () return ccui.Layout:create() end) ArtNumLayout.ctor = function (slot0) slot0._numArr = nil slot0._prefix = "" slot0._layout = ccui.Layout:create() slot0._isVisible = true slot0:addChild(slot0._layout) slot0:retain() end ArtNumLayout.setText = function (slot0, slot1, slot2, slot3, slot4) slot0._numArr = slot1 slot0._prefix = slot2 slot0._spaceWidth = slot4 or 0 if not slot0:isVisible() then return end if slot3 then anlMgr:put(slot0) else slot0:render() end end ArtNumLayout.render = function (slot0) slot0._layout:removeAllChildren() if slot0._numArr == "" then return end slot1 = 0 slot2 = 0 slot3 = 0 slot4 = 0 for slot8 = 1, #slot0._numArr, 1 do slot11 = cc.Sprite:createWithSpriteFrameName(slot10) slot11:setPosition(cc.p(slot1, slot2)) slot11:setAnchorPoint(cc.p(0, 0)) slot0._layout:addChild(slot11) slot1 = slot1 + slot11:getContentSize().width + slot0._spaceWidth if slot4 < slot11:getContentSize().height then slot4 = slot11:getContentSize().height end end slot0:setContentSize(cc.size(slot3, slot4)) slot0._layout:setContentSize(cc.size(slot1 - slot0._spaceWidth, slot4)) end ArtNumLayout.isVisible = function (slot0) return slot0._isVisible end ArtNumLayout.setVisible = function (slot0, slot1) if slot1 ~= slot0:isVisible() and slot1 then slot0:render() end slot0._layout:setVisible(slot1) slot0._isVisible = slot1 end ArtNumLayout.destroy = function (slot0) slot0._isVisible = true slot0._numArr = nil slot0._layout:removeAllChildren() slot0:removeFromParent() slot0:release() end return
#!tools/lua -- dumps contents of a tap file local args = {...} local filename = args[1] if filename == nil then print("Usage: dump_tap.lua <filename>") return end local file = assert(io.open(filename, "rb")) function printf(...) print(string.format(...)) end function fread_byte() return string.byte(file:read(1)) end function fread_short() local lo = fread_byte() local hi = fread_byte() return lo | (hi << 8) end function compute_checksum(data) local sum = 0 for i = 1, #data do sum = sum ~ data:byte(i) end return sum end function read_header() local header = {} header.header_length = fread_short() header.file_type = fread_byte() header.filename = file:read(10) header.file_length = fread_short() header.start_address = fread_short() header.link = fread_short() header.current = fread_short() header.context = fread_short() header.voc_link = fread_short() header.dict_data_end = fread_short() header.header_checksum = fread_byte() printf("Header:") printf(" Header length %d", header.header_length) printf(" File type %d", header.file_type) printf(" Filename %s", header.filename) printf(" File length %d", header.file_length) printf(" Start address %04x", header.start_address) printf(" Link %04x", header.link) printf(" Current %04x", header.current) printf(" Context %04x", header.context) printf(" Voc link %04x", header.voc_link) printf(" Data end %04x", header.dict_data_end) printf(" Checksum %02x", header.header_checksum) print() return header end function dump_word(header, data, link) local function read_byte(addr) return data:byte(addr - header.start_address + 1) end local function read_short(addr) local lo = read_byte(addr) local hi = read_byte(addr + 1) return lo | (hi << 8) end local function read_name(addr, count) local str = "" for i = addr, addr + count - 1 do str = str .. string.char(read_byte(i) & 127) end return str end -- link points to the name length field local word_length = read_short(link - 4) local prev_word_link = read_short(link - 2) local name_length = read_byte(link) local name = read_name(link - 4 - name_length, name_length) local code_field = read_short(link + 1) local what = "???" if code_field == 0x0ec3 then what = "do colon" end if code_field == 0x0ff0 then what = "do param" end if code_field == 0x0ff5 then what = "do constant" end printf("Word %s", name) printf("Word length %d", word_length) printf("Code field %04x (%s)", code_field, what) printf("Prev link %04x", prev_word_link) print() if prev_word_link >= 0x3c51 then dump_word(header, data, prev_word_link) end end local header = read_header() local data_size = fread_short() printf("Data size %d", data_size) local data = file:read(data_size - 1) local checksum = fread_byte() printf("Data checksum %02x (computed checksum %02x)\n", checksum, compute_checksum(data)) dump_word(header, data, header.link) file:close()
local Entity = {} function Entity:new(x, y, width, height, drawable, debugColor) local entity = {} setmetatable(entity, self) self.__index = self entity.x = x or 0 entity.y = y or 0 entity.width = width or 1 entity.height = height or 1 entity.drawable = drawable or Drawable:new() entity.debugColor = debugColor or Colors.WHITE entity.children = {} return entity end function Entity:getViewport() return self.x, self.y, self.width, self.height end function Entity:update(dt) self.drawable:update(dt) for k, child in pairs(self.children) do child:update(dt) end end function Entity:setArea(x, y, width, height) self.x = x self.y = y self.width = width self.height = height end function Entity:draw() self.drawable.color = self.debugColor self.drawable:draw(self:getViewport()) for k, child in pairs(self.children) do child:draw() end end function Entity:addChild(child) table.insert(self.children, child) end function Entity:removeChild(idx) table.remove(self.children, idx) end return Entity
-- -- Mixpanel Example project -- -- Sample code is MIT licensed -- Copyright (C) 2017 Yoger Games AB. All Rights Reserved. -- ------------------------------------------------------------ -- Require plugin local mixpanel = require "plugin.mixpanel" local idMap = {} local t = os.date( '*t' ) ------------------------------------------------------------------------------- -- Callback ------------------------------------------------------------------------------- local function callback(event) print("Callback received for event id " .. tostring(event.responseId) .. " (" .. tostring(idMap[event.responseId]) .. ")") print("responseType: " .. tostring(event.responseType)) print("isError: " .. tostring(event.isError)) print("responseMsg: " .. tostring(event.responseMsg)) end ------------------------------------------------------------------------------- -- Create button ------------------------------------------------------------------------------- local widget = require( "widget" ) local function createButton(label, buttonCallback) local button = widget.newButton( { label = label, onEvent = function(event) if event.phase == "began" then buttonCallback() end end, shape = "roundedRect", width = display.actualContentWidth / 3.2, height = display.actualContentWidth / 8, cornerRadius = 2, fillColor = { default={1,1,1,1}, over={1,0.8,0.11,1} }, strokeColor = { default={1,0.8,0.3,1}, over={1,0.8,0.3,1} }, strokeWidth = 2 } ) button.anchorX, button.anchorY = 0.5, 0.5 return button end local columns = 2 local rows = 8 ------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------- local options = { token = "<REPLACE WITH A PROJECT TOKEN>", name = "test" } local test_project = mixpanel.init(options) local options = { token = "<REPLACE WITH A PROJECT TOKEN>", name = "second_project" } mixpanel.init(options) local second_project = mixpanel.getInstance("second_project") ------------------------------------------------------------------------------- -- Set user identify for each project ------------------------------------------------------------------------------- test_project:identify(system.getInfo("deviceID")) second_project:identify(system.getInfo("deviceID")) ------------------------------------------------------------------------------- -- Simple tracking event ------------------------------------------------------------------------------- local function onExample1() local id = test_project:track("New session", nil, nil, callback) if (id) then print("onExample1 (track) sent successfully. id: " .. tostring(id)) else print("onExample1 (track) couldn't be sent") end idMap[id] = "onExample1" end local exampleButton1 = createButton("onExample1", onExample1) exampleButton1.x = display.actualContentWidth / (columns+1) exampleButton1.y = display.actualContentHeight / (rows+1) ------------------------------------------------------------------------------- -- Tracking event with properties ------------------------------------------------------------------------------- local function onExample2() local mp_properties = mixpanel.properties.new() mp_properties:insert( { Source = "Example app" } ) local id = test_project:track("Another event", mp_properties, nil, callback ) if (id) then print("onExample2 (track) sent successfully. id: " .. tostring(id)) else print("onExample2 (track) couldn't be sent") end idMap[id] = "onExample2" end local exampleButton2 = createButton("onExample2", onExample2) exampleButton2.x = display.actualContentWidth * 2 / (columns+1) exampleButton2.y = display.actualContentHeight / (rows+1) ------------------------------------------------------------------------------- -- Setting default properties for tracking events ------------------------------------------------------------------------------- local function onExample3() test_project:register_track_properties( { Platform = system.getInfo("platform"), ["App name"] = system.getInfo("appName"), ["App version"] = system.getInfo("appVersionString"), ["Corona version"] = system.getInfo("build") } ) local id = test_project:track("Online", nil, nil, callback) if (id) then print("onExample3 (track) sent successfully. id: " .. tostring(id)) else print("onExample3 (track) couldn't be sent") end idMap[id] = "onExample3" end local exampleButton3 = createButton("onExample3", onExample3) exampleButton3.x = display.actualContentWidth * 1 / (columns+1) exampleButton3.y = display.actualContentHeight * 2 / (rows+1) ------------------------------------------------------------------------------- -- User profile update using set operation ------------------------------------------------------------------------------- local function onExample4() local mp_properties = mixpanel.properties.new() mp_properties:set({["All levels completed"] = true}) local id = test_project:engage(mp_properties, nil, callback) if (id) then print("onExample4 (engage) sent successfully. id: " .. tostring(id)) else print("onExample4 (engage) couldn't be sent") end idMap[id] = "onExample4" end local exampleButton4 = createButton("onExample4", onExample4) exampleButton4.x = display.actualContentWidth * 2 / (columns+1) exampleButton4.y = display.actualContentHeight * 2 / (rows+1) ------------------------------------------------------------------------------- -- Setting default set-properties for profile updates ------------------------------------------------------------------------------- local function onExample5() local mp_properties = mixpanel.properties.new() mp_properties:set({ ["Has rated game"] = true}) test_project:register_super_properties({version = 10, category = "puzzle", platform = "Android"}) local id = test_project:engage(mp_properties, nil, callback) if (id) then print("onExample5 (engage) sent successfully. id: " .. tostring(id)) else print("onExample5 (engage) couldn't be sent") end idMap[id] = "onExample5" end local exampleButton5 = createButton("onExample5", onExample5) exampleButton5.x = display.actualContentWidth * 1 / (columns+1) exampleButton5.y = display.actualContentHeight * 3 / (rows+1) ------------------------------------------------------------------------------- -- Setting default set-once-properties for profile updates ------------------------------------------------------------------------------- local function onExample6() local mp_properties = mixpanel.properties.new() mp_properties:set({ ["Has signed up"] = true }) test_project:register_super_properties_once({["Signup platform"] = "Android"}) local id = test_project:engage(mp_properties, nil, callback) if (id) then print("onExample6 (engage) sent successfully. id: " .. tostring(id)) else print("onExample6 (engage) couldn't be sent") end idMap[id] = "onExample6" end local exampleButton6 = createButton("onExample6", onExample6) exampleButton6.x = display.actualContentWidth * 2 / (columns+1) exampleButton6.y = display.actualContentHeight * 3 / (rows+1) ------------------------------------------------------------------------------- -- Setting Mixpanel special user properties ------------------------------------------------------------------------------- local function onExample7() local mp_properties = mixpanel.properties.new() mp_properties:set_first_name("John") mp_properties:set_last_name("Doe") mp_properties:set_name("John Doe") mp_properties:set_created(t) mp_properties:set_email("hello@example.com") mp_properties:set_phone("+4423842399") local id = test_project:engage(mp_properties, nil, callback) if (id) then print("onExample7 (engage) sent successfully. id: " .. tostring(id)) else print("onExample7 (engage) couldn't be sent") end idMap[id] = "onExample7" end local exampleButton7 = createButton("onExample7", onExample7) exampleButton7.x = display.actualContentWidth * 1 / (columns+1) exampleButton7.y = display.actualContentHeight * 4 / (rows+1) ------------------------------------------------------------------------------- -- User profile update using set_once operation ------------------------------------------------------------------------------- local function onExample8() local mp_properties = mixpanel.properties.new() local set_once_properties = { ["First login time"] = mixpanel.properties.convert_to_mixpanel_time(t) } mp_properties:set_once(set_once_properties) local id = test_project:engage(mp_properties, nil, callback) if (id) then print("onExample8 (engage) sent successfully. id: " .. tostring(id)) else print("onExample8 (engage) couldn't be sent") end idMap[id] = "onExample8" end local exampleButton8 = createButton("onExample8", onExample8) exampleButton8.x = display.actualContentWidth * 2 / (columns+1) exampleButton8.y = display.actualContentHeight * 4 / (rows+1) ------------------------------------------------------------------------------- -- User profile update using add operation ------------------------------------------------------------------------------- local function onExample9() local mp_properties = mixpanel.properties.new() local add_properties = { ["Money spent"] = 1.23, ["Number of sessions"] = 1 } mp_properties:add(add_properties) local id = test_project:engage(mp_properties, nil, callback) if (id) then print("onExample9 (engage) sent successfully. id: " .. tostring(id)) else print("onExample9 (engage) couldn't be sent") end idMap[id] = "onExample9" end local exampleButton9 = createButton("onExample9", onExample9) exampleButton9.x = display.actualContentWidth * 1 / (columns+1) exampleButton9.y = display.actualContentHeight * 5 / (rows+1) ------------------------------------------------------------------------------- -- User profile update using append operation ------------------------------------------------------------------------------- local function onExample10() local mp_properties = mixpanel.properties.new() local append_properties = { Achievements = "Early adopter" } mp_properties:append(append_properties) local id = test_project:engage(mp_properties, nil, callback) if (id) then print("onExample10 (engage) sent successfully. id: " .. tostring(id)) else print("onExample10 (engage) couldn't be sent") end idMap[id] = "onExample10" end local exampleButton10 = createButton("onExample10", onExample10) exampleButton10.x = display.actualContentWidth * 2 / (columns+1) exampleButton10.y = display.actualContentHeight * 5 / (rows+1) ------------------------------------------------------------------------------- -- User profile update using union operation ------------------------------------------------------------------------------- local function onExample11() local mp_properties = mixpanel.properties.new() local union_properties = {} union_properties[1] = "item 0" union_properties[2] = "item 2" union_properties[3] = "item 3" mp_properties:union( {["Purchased items"] = union_properties}) local id = test_project:engage(mp_properties, nil, callback) if (id) then print("onExample11 (engage) sent successfully. id: " .. tostring(id)) else print("onExample11 (engage) couldn't be sent") end idMap[id] = "onExample11" end local exampleButton11 = createButton("onExample11", onExample11) exampleButton11.x = display.actualContentWidth * 1 / (columns+1) exampleButton11.y = display.actualContentHeight * 6 / (rows+1) ------------------------------------------------------------------------------- -- User profile update using remove operation ------------------------------------------------------------------------------- local function onExample12() local mp_properties = mixpanel.properties.new() mp_properties:remove( {["Purchased items"] = "item 1"}) local id = test_project:engage(mp_properties, nil, callback) if (id) then print("onExample12 (engage) sent successfully. id: " .. tostring(id)) else print("onExample12 (engage) couldn't be sent") end idMap[id] = "onExample12" end local exampleButton12 = createButton("onExample12", onExample12) exampleButton12.x = display.actualContentWidth * 2 / (columns+1) exampleButton12.y = display.actualContentHeight * 6 / (rows+1) ------------------------------------------------------------------------------- -- User profile update using unset operation ------------------------------------------------------------------------------- local function onExample13() local mp_properties = mixpanel.properties.new() local unset_properties = {} table.insert(unset_properties, "Achievements") mp_properties:unset(unset_properties) local id = test_project:engage(mp_properties, nil, callback) if (id) then print("onExample13 (engage) sent successfully. id: " .. tostring(id)) else print("onExample13 (engage) couldn't be sent") end idMap[id] = "onExample13" end local exampleButton13 = createButton("onExample13", onExample13) exampleButton13.x = display.actualContentWidth * 1 / (columns+1) exampleButton13.y = display.actualContentHeight * 7 / (rows+1) ------------------------------------------------------------------------------- -- User profile update using delete operation ------------------------------------------------------------------------------- local function onExample14() local mp_properties = mixpanel.properties.new() mp_properties:delete() local id = second_project:engage(mp_properties, nil, callback) if (id) then print("onExample14 (engage) sent successfully. id: " .. tostring(id)) else print("onExample14 (engage) couldn't be sent") end idMap[id] = "onExample14" end local exampleButton14 = createButton("onExample14", onExample14) exampleButton14.x = display.actualContentWidth * 2 / (columns+1) exampleButton14.y = display.actualContentHeight * 7 / (rows+1)
local ThreatLib = LibStub and LibStub("ThreatClassic-1.0", true) if not ThreatLib then return en local SUPREMUS_ID = 22898 ThreatLib:GetModule("NPCCore"):RegisterModule(SUPREMUS_ID, function(Supremus) Supremus:RegisterTranslation("enUS", function() return { ["Supremus punches the ground in anger!"] = "Supremus punches the ground in anger!", } end) Supremus:RegisterTranslation("deDE", function() return { ["Supremus punches the ground in anger!"] = "Supremus schlägt wütend auf den Boden!", } end) Supremus:RegisterTranslation("esES", function() return { ["Supremus punches the ground in anger!"] = nil, -- STRING NEEDED } end) Supremus:RegisterTranslation("esMX", function() return { ["Supremus punches the ground in anger!"] = nil, -- STRING NEEDED } end) Supremus:RegisterTranslation("frFR", function() return { ["Supremus punches the ground in anger!"] = "De rage, Supremus frappe le sol !" } end) Supremus:RegisterTranslation("itIT", function() return { ["Supremus punches the ground in anger!"] = nil, -- STRING NEEDED } end) Supremus:RegisterTranslation("koKR", function() return { ["Supremus punches the ground in anger!"] = "궁극의 심연이 분노하여 땅을 내리찍습니다!", } end) Supremus:RegisterTranslation("ptBR", function() return { ["Supremus punches the ground in anger!"] = nil, -- STRING NEEDED } end) Supremus:RegisterTranslation("ruRU", function() return { ["Supremus punches the ground in anger!"] = "Супремус в гневе ударяет по земле!", } end) Supremus:RegisterTranslation("zhCN", function() return { ["Supremus punches the ground in anger!"] = "苏普雷姆斯愤怒地击打着地面!" } end) Supremus:RegisterTranslation("zhTW", function() return { ["Supremus punches the ground in anger!"] = "瑟普莫斯憤怒的捶擊地面!" } end) local phaseTransition = Supremus:GetTranslation("Supremus punches the ground in anger!") Supremus:UnregisterTranslations() function Supremus:Init() self:RegisterCombatant(SUPREMUS_ID, true) end function Supremus:OnEnable() ThreatLib:GetModule("NPCCore").modulePrototype.OnEnable(self) self:RegisterEvent("CHAT_MSG_RAID_BOSS_EMOTE") end function Supremus:CHAT_MSG_RAID_BOSS_EMOTE(evt, msg) if msg == phaseTransition then self:WipeAllRaidThreat() end end end)
local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE) local area = createCombatArea(AREA_WAVE4, AREADIAGONAL_WAVE4) combat:setArea(area) function onGetFormulaValues(player, level, maglevel) min = -((level / 5) + (maglevel * 1.2) + 7) max = -((level / 5) + (maglevel * 2) + 12) return min, max end combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues") function onCastSpell(creature, var) return combat:execute(creature, var) end
--===========================================================================-- -- -- -- System.Web.StaticFileLoader -- -- -- --===========================================================================-- --===========================================================================-- -- Author : kurapica125@outlook.com -- -- URL : http://github.com/kurapica/PLoop -- -- Create Date : 2016/04/02 -- -- Update Date : 2018/04/02 -- -- Version : 1.0.0 -- --===========================================================================-- PLoop(function(_ENV) --- The static file loader __Sealed__() __PageRender__("StaticFile", IOutputLoader) class "System.Web.StaticFileLoader" { IOutputLoader } end)
return {'geysels','geyeld','geyahtzeed'}
WebBanking { description = "Service Description" }
--- Parser for LittleFighterForever syntax v2. Inherited from @{l2df.class.parser|l2df.class.parser.BaseParser} class. -- @classmod l2df.class.parser.lffs2 -- @author Kasai -- @author Abelidze -- @copyright Atom-TM 2020 local core = l2df or require(((...):match('(.-)class.+$') or '') .. 'core') assert(type(core) == 'table' and core.version >= 1.0, 'LffsParser works only with l2df v1.0 and higher') local helper = core.import 'helper' local BaseParser = core.import 'class.parser' local type = _G.type local next = _G.next local pairs = _G.pairs local assert = _G.assert local tonumber = _G.tonumber local tostring = _G.tostring local strrep = string.rep local strsub = string.sub local strbyte = string.byte local strjoin = table.concat local strfind = string.find local strlower = string.lower local strmatch = string.match local strformat = string.format local plural = helper.plural local singular = helper.singular local isArray = helper.isArray local LffsParser = BaseParser:extend() LffsParser.COMMENT_SYMBOL = '#' LffsParser.PARAM_SYMBOL = ':' LffsParser.QUOTE_SYMBOL = '"' LffsParser.CLOSE_SYMBOL = strbyte('/') LffsParser.ARRAY_RBRACKETB = strbyte('>') LffsParser.BLOCK_RBRACKETB = strbyte(']') LffsParser.ARRAY_LBRACKET = '<' LffsParser.ARRAY_RBRACKET = '>' LffsParser.BLOCK_LBRACKET = '[' LffsParser.BLOCK_RBRACKET = ']' LffsParser.VALUE_END_PATTERN = '[;,%s]' LffsParser.BLOCK_PATTERN = '([%w-_]+):?([%w-_]*)' --- Method for parsing lffs formatted string. -- You can extend existing object by passing it as second parameter. -- @param string str String for parsing. -- @param[opt] table obj Object to extend. -- @return table function LffsParser:parse(str, obj) assert(type(str) == 'string', 'Parameter "str" must be a string.') local result = obj or { } local stack = { result } local is_array = { false } local head = 1 local param = nil local pname = nil local ptype = nil local token = nil local parent = nil local foobar = nil local prev = nil local char = nil local byte = nil local pos = 0 local len = #str local buffer = { } local bufsize = 0 local oldsize = 0 local ending = nil local ending_byte = nil local prune_param = false local is_param = false local is_string = false local is_concat = false local is_comment = false while pos < len do while pos < len do pos = pos + 1 prev, char = char, strsub(str, pos, pos) if not is_concat then -- Previous token was param if char == self.PARAM_SYMBOL then is_param = true if is_array[head] then is_array[head] = false if bufsize == 0 then foobar = stack[head] foobar[#foobar] = nil end if param then head = head - 1 end end break -- Skip the rest of the line if comment was met elseif char == self.COMMENT_SYMBOL and (not prev or strmatch(prev, self.VALUE_END_PATTERN)) then is_concat = '\n' is_comment = true break -- Start collecting quoted string elseif char == self.QUOTE_SYMBOL then is_concat = self.QUOTE_SYMBOL is_string = true break -- Create object block elseif char == self.BLOCK_RBRACKET then pname, ptype = strmatch(token, self.BLOCK_PATTERN) parent = stack[head] head = head + 1 foobar = parent[pname] or { } foobar._type = ptype ~= '' and ptype or nil parent[pname] = foobar stack[head] = foobar is_array[head] = true break -- Create / append array block elseif char == self.ARRAY_RBRACKET then pname, ptype = strmatch(token, self.BLOCK_PATTERN) pname = plural(pname) parent = stack[head] foobar = parent[pname] or { } parent[pname] = foobar parent = foobar foobar = ptype ~= '' and { _type = ptype } or { } parent[#parent + 1] = foobar head = head + 1 stack[head] = foobar is_array[head] = true break -- Start collecting block's caption / close block elseif char == self.BLOCK_LBRACKET then ending = self.BLOCK_RBRACKET ending_byte = self.BLOCK_RBRACKETB break -- Start collecting array's item's caption / close item elseif char == self.ARRAY_LBRACKET then ending = self.ARRAY_RBRACKET ending_byte = self.ARRAY_RBRACKETB break end -- Stop concating elseif char == is_concat then if char ~= self.QUOTE_SYMBOL then pos = pos - 1 end is_concat = false is_string = false is_comment = false break end -- Collecting token if not is_concat and strmatch(char, self.VALUE_END_PATTERN) then break elseif not is_comment then bufsize = bufsize + 1 buffer[bufsize] = char end end -- while -- Fetch token from buffer and process it if bufsize > 0 then -- Prune buffer for j = oldsize, bufsize + 1, -1 do buffer[j] = nil end oldsize = bufsize bufsize = 0 -- Get token token = strjoin(buffer) if not is_string then token = self:parseScalar(token) end -- Param key token if is_param then -- pass -- Array value token elseif is_array[head] then parent = stack[head] parent[#parent + 1] = token -- Param value token elseif param then parent = stack[head] if parent[param] then head = head + 1 foobar = { parent[param], token } parent[param] = foobar stack[head] = foobar is_array[head] = true else parent[param] = token end end end -- if buffer -- Handle blocks' start if ending then foobar = is_array[head] is_array[head] = false if param and foobar then head = head - 1 end if strbyte(str, pos + 1) == self.CLOSE_SYMBOL then pos = pos + 1 while pos < len and strbyte(str, pos) ~= ending_byte do pos = pos + 1 end head = head - 1 else is_concat = ending end param = nil ending = nil elseif is_param then param = token is_param = false end -- if param end -- while return result end --- Method for dumping table to lffs format. -- @param table data Table for dumping. -- @param[opt=0] number offset Index to start from. -- @return string -- @return boolean function LffsParser:dump(data, offset) offset = offset or 0 local tv = type(data) if tv ~= 'table' then return strformat(tv == 'string' and ' "%s"' or ' %s', tostring(data)), false end local head, j, is_array = { }, 1, true local tab = strrep(' ', 4 * offset) for k = 1, #data do local tv = type(data[k]) if tv ~= 'table' then head[j] = strformat(tv == 'string' and ' "%s"' or ' %s', tostring(data[k])) j = j + 1 end end local head, body, i, j = { strjoin(head) }, { }, 1, 2 for k, v in pairs(data) do local tk, tv = type(k), type(v) if tk == 'number' and tv ~= 'table' or tk == 'table' or k == '_type' then -- skip elseif isArray(v) and type(v[1]) == 'table' then is_array = false k = singular(k) body[i], i = ' ', i + 1 for l = 1, #v do local r, isarr = self:dump(v[l], offset + 1) local t = v[l]._type or (v[l].___class and v[l].name) or nil body[i] = strformat('%s<%s%s>%s%s</%s>', tab, k, t and (':'..t) or '', r, isarr and ' ' or ('\n'..tab), k) i = i + 1 end else is_array = false local r, isarr = self:dump(v, offset + 1) if isarr or tv ~= 'table' then head[j] = strformat('%s%s:%s', tab, k, r) j = j + 1 else local t = v._type or (v.___class and v.name) or nil body[i] = strformat('\n%s[%s%s]%s\n%s[/%s]', tab, k, t and (':'..t) or '', r, tab, k) i = i + 1 end end end return strformat('%s%s%s', strjoin(head, '\n'), #head > 1 and #body > 0 and '\n' or '', strjoin(body, '\n')), is_array end return LffsParser
local containerPrototype = {} function containerPrototype:AddChild(child) if type(child) == "table" then ToshUnitFrames.regions:Add(child) elseif type(child) == "number" then child = ToshUnitFrames.regions[child] end assert(type(child) == "table") self.children = self.children or {} tinsert(self.children, child.id) child.parent = self.id return child end function containerPrototype:Parent() return ToshUnitFrames.regions[self.parent] end function containerPrototype:Children() local c = {} for i, id in ipairs(self.children) do c[i] = ToshUnitFrames.regions[id] end return c end local function multiplex(self, funcName, ...) ToshUnitFrames:Debug({region=self, funcName=funcName, args={...}}, ("multiplex:%d:%s"):format(self.id, funcName)) if not self.children then return end for _, id in ipairs(self.children) do local c = ToshUnitFrames.regions[id] if c and c[funcName] then c[funcName](c, ...) end end end function containerPrototype:Enable(frame) multiplex(self, "Enable", frame) end containerPrototype.EnableChildren = containerPrototype.Enable function containerPrototype:Disable(frame) multiplex(self, "Disable", frame) end containerPrototype.DisableChildren = containerPrototype.Disable function containerPrototype:Update(frame, ...) multiplex(self, "Update", frame, ...) end containerPrototype.UpdateChildren = containerPrototype.Update function containerPrototype:ApplyConfig(frame) multiplex(self, "ApplyConfig", frame) end containerPrototype.ApplyConfigChildren = containerPrototype.ApplyConfig function containerPrototype:RemoveChild(child) if type(child) == "table" then child = child.id end assert(type(child) == "number") ToshUnitFrames.regions:Remove(child) for i=#self.children,1,-1 do if self.children[i] == child then ToshUnitFrames.regions[self.children[i]]:Remove() end end end setmetatable(containerPrototype, {__index=ToshUnitFrames.regionPrototypes["_region"]}) ToshUnitFrames.regionPrototypes["_container"] = containerPrototype
-- VARIABLES =================================================================== -- [Settings] enableSelfDestroy = true local bulletParticles = "bulletHitParticle" local bulletDamage = 0.2 local BossBulletDmg = 0.1 local speed = 5000 local lifespan = 1 local lifespanTimer = 0 -- [Components] local owner_Transform = nil local owner_Rigidbody = nil local player_GO = nil local player_Transform = nil local GO_Camera = nil local Camera_Transform = nil local Camera_Camera = nil -- [Auto aim] autoAim_enabled = false autoAim_targetPosition = Vector3(0, 0, 0) -- FUNCTIONS =================================================================== function Constructor() -- Get components owner_Transform = owner:GetComponent("Transform") owner_Rigidbody = owner:GetComponent("RigidBody") player_GO = CurrentLayer():GetObject("Player") player_Transform = player_GO:GetComponent("Transform") GO_Camera = CurrentLayer():GetObject("Camera") Camera_Transform = GO_Camera:GetComponent("Transform") Camera_Camera = GO_Camera:GetComponent("Camera") end function OnUpdate(dt) UpdateLifeSpan(dt) end -- DEATH ======================================================================= function UpdateLifeSpan(dt) -- Reduce life lifespanTimer = lifespanTimer - dt if (lifespanTimer <= 0) then Die() end end function Die() owner:Destroy() end function OnCollisionEnter(go) -- Ignore collision if (go:Name() == "Player" or go:Name() == "Bullet" or go:Name() == "Trap_BarbedWire" or go:Name() == "Slime_TourGuide_AreaEffect") then return end if(go:Tag() == "" or go:Tag() == "Coin" or go:Tag() == "Trap") then return end -- Particle effect particles = CreatePrefab(bulletParticles) particlesTransform = particles:GetComponent("Transform") particlesTransform:SetWorldPosition(owner_Transform:GetWorldPosition()) -- Collide with enemy if (go:Tag() == "Slime") then script = go:GetLuaScript("Health.lua") if(go:Name() == "Slime_Spawner")then bulletDamage = BossBulletDmg end script:SetVariable("damage", bulletDamage) script:CallFunction("DealDamge") Die() end Die() end -- MOVEMENT ==================================================================== function MoveForward() Constructor() lifespanTimer = lifespan spawnPos = nil -- Find player position and spawn pos PlayerPos = player_Transform:GetWorldPosition() spawnPos = PlayerPos spawnPos = spawnPos + player_Transform:RightVector() * 0.2 spawnPos = spawnPos - player_Transform:ForwardVector() * 0.5 owner_Transform:SetWorldPosition(spawnPos) -- Find shoot direction currentRotation = Vector3(90, 0, 0) direction = Vector3(0, 0, 0) if (not autoAim_enabled) then --owner_Transform:SetWorldRotation(currentRotation + player_Transform:GetWorldRotation()) cameraForward = Camera_Camera:GetLookAt() cameraPos = Camera_Transform:GetWorldPosition() endPos = cameraPos + cameraForward * 200 -- Offset player body cameraToPlayer = PlayerPos - cameraPos offset = cameraToPlayer:Project(cameraForward) offset = offset + cameraForward * 2 -- Fix angle by moving forward -- Find a position from range hitInfo = RayCast(cameraPos + offset, cameraForward, 200, "Player", "NoBullet") if (hitInfo:GameObject() ~= nil) then endPos = hitInfo:Point() end -- Compute direction direction = endPos - spawnPos else --owner_Transform:SetWorldRotation(currentRotation + player_Transform:GetWorldRotation()) direction = autoAim_targetPosition - spawnPos end direction = direction:Normalized() -- Move bullet owner_Rigidbody:AddForce(direction * speed) -- Rotate bullet according to direction angle = VectorAngleWorldAxis(-direction) rotationVector = owner_Transform:GetWorldRotation() rotationVector.y = angle owner_Transform:SetWorldRotation(rotationVector) -- Shooting sound AudioSystem_PlayAudioAtLocation("SFX_Shoot.ogg", spawnPos) --Go_Sound = CreatePrefab("PlayAudioAndDie") --Sound_Transform = Go_Sound:GetComponent("Transform") --Sound_Transform:SetWorldPosition(spawnPos) --Sound_SoundScript = Go_Sound:GetLuaScript("PlayAudioAndDie.lua") --Sound_SoundScript:SetVariable("audioClipName", "SFX_Shoot.ogg") --Sound_SoundScript:CallFunction("PlayAudio") end
-- Configuration for the Org mode clone for Neovim. require("orgmode").setup { org_agenda_files = {"~/.emacs.d/org/agenda/*"}, org_default_notes_file = "~/.emacs.d/org/refile.org" } -- Keymappings {{{ -- Org agenda vim.api.nvim_set_keymap("n", "<leader>oa", "<cmd>org_agenda<cr>", {silent = true, noremap = true}) -- Org capture vim.api.nvim_set_keymap("n", "<leader>oc", "<cmd>org_capture<cr>", {silent = true, noremap = true}) -- }}} -- vim:foldenable:foldmethod=marker:foldlevel=0
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] -- ####################################### -- ## Project: MTA iLife ## -- ## Name: UserVehicleManager.lua ## -- ## Author: Noneatme ## -- ## Version: 1.0 ## -- ## License: See top Folder ## -- ####################################### -- FUNCTIONS / METHODS -- local cFunc = {}; -- Local Functions local cSetting = {}; -- Local Settings UserVehicleManager = {}; UserVehicleManager.__index = UserVehicleManager; addEvent("onClientVehicleHandbrakeSwitch", true) --[[ ]] -- /////////////////////////////// -- ///// New ////// -- ///// Returns: Object ////// -- /////////////////////////////// function UserVehicleManager:New(...) local obj = setmetatable({}, {__index = self}); if obj.Constructor then obj:Constructor(...); end return obj; end -- /////////////////////////////// -- ///// SwitchHandbrake ////// -- ///// Returns: void ////// -- /////////////////////////////// function UserVehicleManager:SwitchHandbrake(uVehicle, bBool) self.handbrakeState = bBool; self.vehicle = uVehicle; setControlState("handbrake", bBool) end -- /////////////////////////////// -- ///// Render ////// -- ///// Returns: void ////// -- /////////////////////////////// function UserVehicleManager:Render() if(isPedInVehicle(localPlayer)) and (getPedOccupiedVehicle(localPlayer)) then local dingens = getElementData(getPedOccupiedVehicle(localPlayer), "handbrake") if(self.vehicle == getPedOccupiedVehicle(localPlayer)) or (dingens) then if(self.handbrakeState == true) or (dingens) then setControlState("handbrake", true) end end end end -- /////////////////////////////// -- ///// Constructor ////// -- ///// Returns: void ////// -- /////////////////////////////// function UserVehicleManager:Constructor(...) -- Klassenvariablen -- self.handbrakeState = false; self.vehicle = false; -- Methoden -- self.switchHandbrakeFunc = function(...) self:SwitchHandbrake(...) end; self.renderFunc = function(...) self:Render(...) end; -- Events -- addEventHandler("onClientVehicleHandbrakeSwitch", getLocalPlayer(), self.switchHandbrakeFunc) addEventHandler("onClientRender", getRootElement(), self.renderFunc) --logger:OutputInfo("[CALLING] UserVehicleManager: Constructor"); end -- EVENT HANDLER --
local module = {} local replicated = game:GetService('ReplicatedStorage') local common = replicated.Common local loadSave = replicated.Remotes.Play local manage = require(common.Manager).Manage local effects = require(common.Gui.Effects) local playerData = require(common.PlayerData) local maker = require(common.Appearance) local values = require(common.Values) local camera = require(script.Parent.Camera) local dummies = require(script.Dummies) local delete = require(script.Delete) local show = require(script.Show) local name_format = '%d' local amount_format = '%d/%d' local level_format = 'Level: %s' local signal = Instance.new('BindableEvent') local connections = {} local saves local list local gui local passes = { Local = { script.Creation, }, } local function Register(clone) effects.Start(clone) clone.Active = true clone.Visible = true local function Click() local id = tonumber(clone.Name) or #saves + 1 local save = saves[id] or {} clone.Active = false task.spawn(module.Stop) manage('Start', save, passes, true, gui) module.Finish(id, save) end local trash = clone:FindFirstChild('Trash') if trash then effects.Start(trash) table.insert(connections, trash.Activated:Connect(function() delete.Start(gui, tonumber(clone.Name), saves) end)) end table.insert(connections, clone.Activated:Connect(Click)) end function module.Start(play, noMoving) local client = playerData.client saves = client:Get('saves') gui = play:WaitForChild('Saves') list = gui:WaitForChild('List') local header = play:WaitForChild('Header') local template = list:WaitForChild('Template') local add = list:WaitForChild('Z') local capacity = client:Get('saveCount') local amount = #saves if amount < capacity then add.Text = 'New' Register(add) end header:WaitForChild('Amount').Text = string.format(amount_format, amount, capacity) header.Visible = true gui.Visible = true if not noMoving then show.TweenIn(gui) end for index, info in ipairs(saves) do local clone = template:Clone() local data = maker.MakeData(info.appearance) clone.Name = string.format(name_format, index) clone.Level.Text = string.format(level_format, info.level) clone.Text = '' clone.Parent = list dummies.Start(data, clone:WaitForChild('Holder'):WaitForChild('Preview')) Register(clone) end signal.Event:Wait() end function module.Stop(noMoving) for _, connection in pairs(connections) do connection:Disconnect() end if not noMoving then local tween = show.TweenOut(gui) tween.Completed:Wait() end for _, button in ipairs(list:GetChildren()) do if not tonumber(button.Name) then continue end button:Destroy() end end function module.Reset(noMoving) task.spawn(module.Stop, noMoving) module.Start(gui.Parent, noMoving) end function module.Finish(id, new) manage('Stop', gui, passes, true) local result = loadSave:InvokeServer(id, new) if result then playerData.client.activeSave = values.new(result) end camera.Stop() show.Blur(0) task.spawn(module.Stop) signal:Fire() end return module
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "ISUI/ISPanel" ---@class RWMPanel : ISPanelJoypad RWMPanel = ISPanelJoypad:derive("RWMPanel"); function RWMPanel:initialise() ISPanel.initialise(self) end function RWMPanel:createChildren() end function RWMPanel:clear() self.player = nil; self.device = nil; self.deviceData = nil; self.deviceType = nil; if self.focusElement then self.focusElement = nil end end function RWMPanel:readFromObject( _player, _deviceObject, _deviceData, _deviceType ) self.player = _player; self.device = _deviceObject; self.deviceData = _deviceData; self.deviceType = _deviceType; return true; end function RWMPanel:update() ISPanel.update(self); end function RWMPanel:prerender() ISPanel.prerender(self); end function RWMPanel:render() ISPanel.render(self); end function RWMPanel:doWalkTo() if self.player and self.device and self.deviceType then if self.deviceType == "InventoryItem" then return true; elseif self.deviceType == "IsoObject" and self.device:getSquare() then return luautils.walkAdj( self.player, self.device:getSquare(), false ); elseif self.deviceType == "VehiclePart" and self.player:getVehicle() == self.device:getVehicle() then return true; end end end function RWMPanel:setFocus(_playerNum, _radioParent, _parent) --print("setFocus RMWPanel"); self.playerNum = _playerNum; self.radioParent = _radioParent; self.wrapParent = _parent; --setJoypadFocus(self.playerNum, self); end --[[ function RWMPanel:onGainJoypadFocus(joypadData) self.wrapParent.drawJoypadFocus = true; end function RWMPanel:onLoseJoypadFocus(joypadData) self.wrapParent.drawJoypadFocus = false; end function RWMPanel:onJoypadDirUp() self.radioParent:focusNext(true); end function RWMPanel:onJoypadDirDown() self.radioParent:focusNext(false); end function RWMPanel:onJoypadDirLeft() self.wrapParent:setExpanded(false); end function RWMPanel:onJoypadDirRight() self.wrapParent:setExpanded(true); end --]] function RWMPanel:clearJoypadFocus(joypadData) end function RWMPanel:onJoypadDown(button) end function RWMPanel:getAPrompt() return nil; end function RWMPanel:getBPrompt() return nil; end function RWMPanel:getXPrompt() return nil; end function RWMPanel:getYPrompt() return nil; end function RWMPanel:isValidPrompt() return (self.player and self.device and self.deviceData) end --[[ function RWMPanel:getLBPrompt() return "Release focus"; end function RWMPanel:getRBPrompt() return "Select outer"; end --]] function RWMPanel:new (x, y, width, height) local o = ISPanel:new(x, y, width, height); setmetatable(o, self) self.__index = self o.x = x; o.y = y; o.background = true; o.backgroundColor = {r=0, g=0, b=0, a=0.0}; o.borderColor = {r=0.4, g=0.4, b=0.4, a=1}; o.width = width; o.height = height; o.anchorLeft = true; o.anchorRight = false; o.anchorTop = true; o.anchorBottom = false; o.overrideBPrompt = true; --o.fontheight = getTextManager():MeasureStringY(UIFont.Small, "AbdfghijklpqtyZ")+2; return o end
--[[ ========================================================================== Keystone.lua ========================================================================== ]]-- local _G = _G local AddOnName, _ = ... local AddOn = _G[AddOnName] -- Libs --local L = LibStub("AceLocale-3.0"):GetLocale(AddOnName) local GetContainerItemID = _G.GetContainerItemID local function Matches(bag, slot, _) local ID = GetContainerItemID(bag, slot) if (ID and ID == 180653) or (ID and ID == 187786) then return true end end -- Clean rule local function CleanRule(rule) rule.bagid=0 end AddOn:AddCustomRule("Keystone", { DisplayName = "Keystone", Description = "Matches Keystones.", Matches = Matches, CleanRule = CleanRule })
PLUGIN.Title = "Airdrop" PLUGIN.Description = "Performs timed airdrops" function PLUGIN:Init() --change 3600 to any number of seconds timer.Repeat(3600, self.drop) end function PLUGIN:drop() rust.RunServerCommand( "airdrop.drop" ) end
-- Dropdown with an editable TextBox to type option local TextService = game:GetService("TextService") local TextEditor = script:FindFirstAncestor("TextEditor") local Roact = require(TextEditor.Packages.Roact) local StudioThemeContext = require(script.Parent.StudioThemeContext) local TextDropdown = Roact.Component:extend("TextDropdown") local TextBox = require(script.Parent.TextBox) local DropdownItem = require(script.DropdownItem) local BUTTON_SIZE = 20 local TEXT_FIELD_PADDING = 5 TextDropdown.defaultProps = { AutoSize = true, Size = UDim2.new(0, 50, 0, 20), Font = Enum.Font.SourceSans, TextSize = 14, options = {}, OnOptionSelect = function() end, } function TextDropdown:init() self.notTyped = false self.lastTyped = "" self.dropdownCanvasSize, self.setDropdownCanvasSize = Roact.createBinding(0) self:setState({ open = false, }) end function TextDropdown:render() return Roact.createElement(StudioThemeContext.Consumer, { render = function(theme) local DropdownChildren = {} -- Determine X Size local size = self.props.Size if self.props.AutoSize then local textXSize = 0 for _, option in pairs(self.props.options) do local textBounds = TextService:GetTextSize(option, self.props.TextSize, self.props.Font, Vector2.new(math.huge, math.huge)) if textXSize < textBounds.X then textXSize = textBounds.X end end size = UDim2.new(UDim.new(0, textXSize + 2 + BUTTON_SIZE + TEXT_FIELD_PADDING), size.Y) end -- Get Children DropdownChildren.ListLayout = Roact.createElement("UIListLayout", { SortOrder = Enum.SortOrder.Name, [Roact.Change.AbsoluteContentSize] = function(rbx) self.setDropdownCanvasSize(rbx.AbsoluteContentSize.Y) end, }) DropdownChildren.Padding = Roact.createElement("UIPadding", { PaddingLeft = UDim.new(0, TEXT_FIELD_PADDING) }) for _, option in pairs(self.props.options) do DropdownChildren[option] = Roact.createElement(DropdownItem, { Text = option, TextSize = self.props.TextSize, selected = self.props.currentOption == option, OnSelected = function() self:setState({ open = false }) self.props.OnOptionSelect(option) end, }) end return Roact.createElement("Frame", { LayoutOrder = self.props.LayoutOrder, Size = size, BackgroundColor3 = theme:GetColor(Enum.StudioStyleGuideColor.Dropdown), BorderColor3 = theme:GetColor(Enum.StudioStyleGuideColor.InputFieldBorder), }, { Holder = Roact.createElement("Frame", { BackgroundTransparency = 1, Size = UDim2.fromScale(1, 1), }, { Padding = Roact.createElement("UIPadding", { PaddingLeft = UDim.new(0, TEXT_FIELD_PADDING) }), ListLayout = Roact.createElement("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder, FillDirection = Enum.FillDirection.Horizontal, }), TextBox = Roact.createElement(TextBox, { Text = self.props.currentOption, TextSize = self.props.TextSize, BackgroundTransparency = 1, Size = UDim2.new(1, -BUTTON_SIZE, 1, 0), -- Addition includes the UIPadding ClearTextOnFocus = false, [Roact.Change.Text] = function(rbx) if self.notTyped then self.notTyped = false return end local text = rbx.Text local length = text:len() -- See if the user is deleting if (length < self.lastTyped:len() and text == self.lastTyped:sub(1, length)) or self.lastTyped == text then self.lastTyped = text return end self.lastTyped = text -- Find first option which begins with text, if any if length > 0 then for _, option in pairs(self.props.options) do if option:lower():sub(1, length) == text:lower() then self.notTyped = true -- used as the Roact.Change.Text will fire again rbx.Text = option rbx.CursorPosition = length + 1 rbx.SelectionStart = option:len() + 1 break end end end end, [Roact.Event.Focused] = function(rbx) rbx.CursorPosition = 0 rbx.SelectionStart = rbx.Text:len() + 1 end, [Roact.Event.FocusLost] = function(rbx) local actualOption = nil for _, option in pairs(self.props.options) do if rbx.Text:lower() == option:lower() then actualOption = option break end end if actualOption then self.props.OnOptionSelect(actualOption) else rbx.Text = self.props.currentOption end end, }), OpenClose = Roact.createElement("ImageButton", { Size = UDim2.fromOffset(BUTTON_SIZE, BUTTON_SIZE), BackgroundColor3 = theme:GetColor(Enum.StudioStyleGuideColor.Button), BorderColor3 = theme:GetColor(Enum.StudioStyleGuideColor.ButtonBorder), Image = "rbxasset://textures/StudioToolbox/ArrowDownIconWhite.png", ImageColor3 = theme:GetColor(Enum.StudioStyleGuideColor.MainText), Rotation = self.state.open and 180 or 0, [Roact.Event.Activated] = function() self:setState({ open = not self.state.open }) end, }), }), OptionsFrame = Roact.createElement("ScrollingFrame", { Visible = self.state.open, Size = UDim2.new(1, 0, 0, 100), Position = UDim2.new(0, 0, 1, 2), BackgroundColor3 = theme:GetColor(Enum.StudioStyleGuideColor.Dropdown), BorderSizePixel = 0, CanvasSize = self.dropdownCanvasSize:map(function(value) return UDim2.fromOffset(0, value) end), ScrollBarThickness = 8, TopImage = "rbxasset://textures/StudioToolbox/ScrollBarTop.png", MidImage = "rbxasset://textures/StudioToolbox/ScrollBarMiddle.png", BottomImage = "rbxasset://textures/StudioToolbox/ScrollBarBottom.png", -- ScrollBarImageColor3 = theme:GetColor(Enum.StudioStyleGuideColor.ScrollBar), TODO: this colour is really bad... VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar, }, DropdownChildren) }) end }) end return TextDropdown
function start (song) -- do nothing end function update (elapsed) if curStep >= 1088 and curStep < 4000 then local currentBeat = (songPos / 1000)*(bpm/60) for i=0,7 do setActorX(_G['defaultStrum'..i..'X'] + 50 * math.sin((currentBeat + i*100) * math.pi), i) setActorY(_G['defaultStrum'..i..'Y'] + 100 * math.cos((currentBeat + i*0.5) * math.pi), i) end end if curStep >= 1780 and curStep < 4000 then local currentBeat = (songPos / 1000)*(bpm/60) for i=0,7 do setActorX(_G['defaultStrum'..i..'X'] + 20 * math.sin((currentBeat + i*40) * math.pi), i) setActorY(_G['defaultStrum'..i..'Y'] + 20 * math.cos((currentBeat + i*0.5) * math.pi), i) end end end function beatHit(beat) -- arguments, the current beat of the song end function stepHit (step) -- do nothing end
local K, C = unpack(select(2, ...)) if C["DataText"].Time ~= true then return end -- Lua API local _G = _G local date = _G.date local ipairs = ipairs local math_floor = math.floor local mod = mod local next = _G.next local select = _G.select local string_format = string.format local string_join = string.join local string_utf8sub = string.utf8sub local table_sort, table_insert = table.sort, table.insert local unpack = _G.unpack -- WoW API local DUNGEON_FLOOR_TEMPESTKEEP1 = _G.DUNGEON_FLOOR_TEMPESTKEEP1 local EJ_GetCurrentTier = _G.EJ_GetCurrentTier local EJ_GetInstanceByIndex = _G.EJ_GetInstanceByIndex local EJ_GetNumTiers = _G.EJ_GetNumTiers local EJ_SelectTier = _G.EJ_SelectTier local GameTooltip = _G.GameTooltip local GetAchievementInfo = _G.GetAchievementInfo local GetDifficultyInfo = _G.GetDifficultyInfo local GetGameTime = _G.GetGameTime local GetNumSavedInstances = _G.GetNumSavedInstances local GetNumSavedWorldBosses = _G.GetNumSavedWorldBosses local GetNumWorldPVPAreas = _G.GetNumWorldPVPAreas local GetSavedInstanceInfo = _G.GetSavedInstanceInfo local GetSavedWorldBossInfo = _G.GetSavedWorldBossInfo local GetWorldPVPAreaInfo = _G.GetWorldPVPAreaInfo local QUEUE_TIME_UNAVAILABLE = _G.QUEUE_TIME_UNAVAILABLE local RequestRaidInfo = _G.RequestRaidInfo local SecondsToTime = _G.SecondsToTime local TempestKeep = select(2, GetAchievementInfo(1088)):match("%((.-)%)$") local TIMEMANAGER_TOOLTIP_LOCALTIME = _G.TIMEMANAGER_TOOLTIP_LOCALTIME local TIMEMANAGER_TOOLTIP_REALMTIME = _G.TIMEMANAGER_TOOLTIP_REALMTIME local VOICE_CHAT_BATTLEGROUND = _G.VOICE_CHAT_BATTLEGROUND local WINTERGRASP_IN_PROGRESS = _G.WINTERGRASP_IN_PROGRESS -- GLOBALS: GameTimeFrame local DataTextTime = CreateFrame("Frame") local NameColor = K.RGBToHex(K.Color.r, K.Color.g, K.Color.b) local ValueColor = K.RGBToHex(1, 1, 1) local DataTextTimeFont = K.GetFont(C["DataText"].Font) DataTextTime.Text = Minimap:CreateFontString(nil, "OVERLAY") DataTextTime.Text:SetFontObject(DataTextTimeFont) DataTextTime.Text:SetFont(select(1, DataTextTime.Text:GetFont()), 13, select(3, DataTextTime.Text:GetFont())) DataTextTime.Text:SetPoint("BOTTOM", Minimap, "BOTTOM", 0, 2) DataTextTime:SetAllPoints(DataTextTime.Text) local WORLD_BOSSES_TEXT = RAID_INFO_WORLD_BOSS.."(s)" local APM = {TIMEMANAGER_PM, TIMEMANAGER_AM} local europeDisplayFormat = "%s%02d|r:%s%02d|r" local ukDisplayFormat = "%s%d|r:%s%02d|r %s%s|r" local europeDisplayFormat_nocolor = string_join("", "%02d", ":|r%02d") local ukDisplayFormat_nocolor = string_join("", "", "%d", ":|r%02d", " %s|r") local lockoutInfoFormat = "%s%s %s |cffaaaaaa(%s, %s/%s)" local lockoutInfoFormatNoEnc = "%s%s %s |cffaaaaaa(%s)" local formatBattleGroundInfo = "%s: " local lockoutColorExtended, lockoutColorNormal = {r = 0.3, g = 1, b = 0.3}, {r = .8,g = .8,b = .8} local curHr, curMin, curAmPm local enteredFrame = false local Update local localizedName, isActive, startTime, canEnter, _ local function ConvertTime(h, m) local AmPm if C["DataText"].Time24Hr == true then return h, m, -1 else if h >= 12 then if h > 12 then h = h - 12 end AmPm = 1 else if h == 0 then h = 12 end AmPm = 2 end end return h, m, AmPm end local function CalculateTimeValues(tooltip) if (tooltip and C["DataText"].LocalTime) or (not tooltip and not C["DataText"].LocalTime) then return ConvertTime(GetGameTime()) else local dateTable = date("*t") return ConvertTime(dateTable["hour"], dateTable["min"]) end end local function OnClick() GameTimeFrame:Click() end local function OnLeave() GameTooltip:Hide() enteredFrame = false end local instanceIconByName = {} local function GetInstanceImages(index, raid) local instanceID, name, _, _, buttonImage = EJ_GetInstanceByIndex(index, raid) while instanceID do if name == DUNGEON_FLOOR_TEMPESTKEEP1 then instanceIconByName[TempestKeep] = buttonImage else instanceIconByName[name] = buttonImage end index = index + 1 instanceID, name, _, _, buttonImage = EJ_GetInstanceByIndex(index, raid) end end local locale = _G.GetLocale() local krcntw = locale == "koKR" or locale == "zhCN" or locale == "zhTW" local nhm = { -- Raid Finder, Normal, Heroic, Mythic (krcntw and PLAYER_DIFFICULTY3) or string_utf8sub(PLAYER_DIFFICULTY3, 1, 1), -- R (krcntw and PLAYER_DIFFICULTY1) or string_utf8sub(PLAYER_DIFFICULTY1, 1, 1), -- N (krcntw and PLAYER_DIFFICULTY2) or string_utf8sub(PLAYER_DIFFICULTY2, 1, 1), -- H (krcntw and PLAYER_DIFFICULTY6) or string_utf8sub(PLAYER_DIFFICULTY6, 1, 1) -- M } -- Check Invasion Status local zonePOIIds = {5175, 5210, 5177, 5178} local zoneNames = {630, 641, 650, 634} local timeTable = {4, 3, 2, 1, 4, 2, 3, 1, 2, 4, 1, 3} local baseTime = 1517274000 -- 1/30 9:00 [1] local function onInvasion() for i = 1, #zonePOIIds do local timeLeftMinutes = C_AreaPoiInfo.GetAreaPOITimeLeft(zonePOIIds[i]) if timeLeftMinutes and timeLeftMinutes > 0 and timeLeftMinutes < 361 then local mapInfo = C_Map.GetMapInfo(zoneNames[i]) return timeLeftMinutes, mapInfo.name end end end local function whereToGo(nextTime) local elapsed = nextTime - baseTime local round = mod(floor(elapsed / 66600) + 1, 12) if round == 0 then round = 12 end return C_Map.GetMapInfo(zoneNames[timeTable[round]]).name end local collectedInstanceImages = false local function OnEnter(self) GameTooltip:SetOwner(self, "ANCHOR_NONE") GameTooltip:SetPoint(K.GetAnchors(self)) GameTooltip:ClearLines() local r, g, b = 1, 1, 1 if (not enteredFrame) then enteredFrame = true RequestRaidInfo() end if not collectedInstanceImages then local numTiers = (EJ_GetNumTiers() or 0) if numTiers > 0 then local currentTier = EJ_GetCurrentTier() -- Loop through the expansions to collect the textures for i = 1, numTiers do EJ_SelectTier(i) GetInstanceImages(1, false) -- Populate for dungeon icons GetInstanceImages(1, true) -- Populate for raid icons end -- Set it back to the previous tier if currentTier then EJ_SelectTier(currentTier) end collectedInstanceImages = true end end local addedHeader = false for i = 1, GetNumWorldPVPAreas() do _, localizedName, isActive, _, startTime, canEnter = GetWorldPVPAreaInfo(i) if canEnter then if not addedHeader then GameTooltip:AddLine(VOICE_CHAT_BATTLEGROUND) addedHeader = true end if isActive then startTime = WINTERGRASP_IN_PROGRESS elseif startTime == nil then startTime = QUEUE_TIME_UNAVAILABLE else startTime = SecondsToTime(startTime, false, nil, 3) end GameTooltip:AddDoubleLine(string_format(formatBattleGroundInfo, localizedName), startTime, 1, 1, 1, lockoutColorNormal.r, lockoutColorNormal.g, lockoutColorNormal.b) end end local lockedInstances = {raids = {}, dungeons = {}} local name, reset, extended, maxPlayers, numEncounters, encounterProgress, difficultyLetter, buttonImg, sortName, difficulty, locked, isRaid, isLFR, isHeroicOrMythic, isHeroic, displayHeroic, displayMythic, lockoutColor for i = 1, GetNumSavedInstances() do name, _, _, difficulty, locked, extended, _, isRaid = GetSavedInstanceInfo(i) if (locked or extended) and name then isLFR, isHeroicOrMythic = (difficulty == 7 or difficulty == 17), (difficulty == 2 or difficulty == 23) _, _, isHeroic, _, displayHeroic, displayMythic = GetDifficultyInfo(difficulty) sortName = name .. (displayMythic and 4 or (isHeroic or displayHeroic) and 3 or isLFR and 1 or 2) difficultyLetter = (displayMythic and nhm[4] or (isHeroic or displayHeroic) and nhm[3] or isLFR and nhm[1] or nhm[2]) buttonImg = instanceIconByName[name] and string_format("|T%s:16:16:0:0:96:96:0:64:0:64|t ", instanceIconByName[name]) or "" if isRaid then table_insert(lockedInstances["raids"], {sortName, difficultyLetter, buttonImg, {GetSavedInstanceInfo(i)}}) elseif not isRaid and isHeroicOrMythic then table_insert(lockedInstances["dungeons"], {sortName, difficultyLetter, buttonImg, {GetSavedInstanceInfo(i)}}) end end end if next(lockedInstances["raids"]) then if GameTooltip:NumLines() > 0 then GameTooltip:AddLine(" ") end GameTooltip:AddLine("Saved Raid(s)") table_sort(lockedInstances["raids"], function(a, b) return a[1] < b[1] end) for i = 1, #lockedInstances["raids"] do difficultyLetter = lockedInstances["raids"][i][2] buttonImg = lockedInstances["raids"][i][3] name, _, reset, _, _, extended, _, _, maxPlayers, _, numEncounters, encounterProgress = unpack(lockedInstances["raids"][i][4]) lockoutColor = extended and lockoutColorExtended or lockoutColorNormal if (numEncounters and numEncounters > 0) and (encounterProgress and encounterProgress > 0) then GameTooltip:AddDoubleLine(string_format(lockoutInfoFormat, buttonImg, maxPlayers, difficultyLetter, name, encounterProgress, numEncounters), SecondsToTime(reset, false, nil, 3), 1, 1, 1, lockoutColor.r, lockoutColor.g, lockoutColor.b) else GameTooltip:AddDoubleLine(string_format(lockoutInfoFormatNoEnc, buttonImg, maxPlayers, difficultyLetter, name), SecondsToTime(reset, false, nil, 3), 1, 1, 1, lockoutColor.r, lockoutColor.g, lockoutColor.b) end end end if next(lockedInstances["dungeons"]) then if GameTooltip:NumLines() > 0 then GameTooltip:AddLine(" ") end GameTooltip:AddLine("Saved Dungeon(s)") table_sort(lockedInstances["dungeons"], function(a, b) return a[1] < b[1] end) for i = 1, #lockedInstances["dungeons"] do difficultyLetter = lockedInstances["dungeons"][i][2] buttonImg = lockedInstances["dungeons"][i][3] name, _, reset, _, _, extended, _, _, maxPlayers, _, numEncounters, encounterProgress = unpack(lockedInstances["dungeons"][i][4]) lockoutColor = extended and lockoutColorExtended or lockoutColorNormal if (numEncounters and numEncounters > 0) and (encounterProgress and encounterProgress > 0) then GameTooltip:AddDoubleLine(string_format(lockoutInfoFormat, buttonImg, maxPlayers, difficultyLetter, name, encounterProgress, numEncounters), SecondsToTime(reset, false, nil, 3), 1, 1, 1, lockoutColor.r, lockoutColor.g, lockoutColor.b) else GameTooltip:AddDoubleLine(string_format(lockoutInfoFormatNoEnc, buttonImg, maxPlayers, difficultyLetter, name), SecondsToTime(reset, false, nil, 3), 1, 1, 1, lockoutColor.r, lockoutColor.g, lockoutColor.b) end end end local addedLine = false local worldbossLockoutList = {} for i = 1, GetNumSavedWorldBosses() do name, _, reset = GetSavedWorldBossInfo(i) table_insert(worldbossLockoutList, {name, reset}) end table_sort(worldbossLockoutList, function(a, b) return a[1] < b[1] end) for i = 1,#worldbossLockoutList do name, reset = unpack(worldbossLockoutList[i]) if (reset) then if (not addedLine) then if GameTooltip:NumLines() > 0 then GameTooltip:AddLine(" ") end GameTooltip:AddLine(WORLD_BOSSES_TEXT) addedLine = true end GameTooltip:AddDoubleLine(name, SecondsToTime(reset, true, nil, 3), 1, 1, 1, 0.8, 0.8, 0.8) end end local Hr, Min, AmPm = CalculateTimeValues(true) if GameTooltip:NumLines() > 0 then GameTooltip:AddLine(" ") end if AmPm == -1 then GameTooltip:AddDoubleLine(C["DataText"].LocalTime and TIMEMANAGER_TOOLTIP_REALMTIME or TIMEMANAGER_TOOLTIP_LOCALTIME, string_format(europeDisplayFormat_nocolor, Hr, Min), 1, 1, 1, lockoutColorNormal.r, lockoutColorNormal.g, lockoutColorNormal.b) else GameTooltip:AddDoubleLine(C["DataText"].LocalTime and TIMEMANAGER_TOOLTIP_REALMTIME or TIMEMANAGER_TOOLTIP_LOCALTIME, string_format(ukDisplayFormat_nocolor, Hr, Min, APM[AmPm]), 1, 1, 1, lockoutColorNormal.r, lockoutColorNormal.g, lockoutColorNormal.b) end -- Legion Invasion GameTooltip:AddLine(" ") GameTooltip:AddLine("Legion Invasion"..":") local elapsed = mod(time() - baseTime, 66600) local nextTime = 66600 - elapsed + time() if onInvasion() then local timeLeft, zoneName = onInvasion() if timeLeft < 60 then r,g,b = 1,0,0 else r,g,b = 0,1,0 end GameTooltip:AddDoubleLine("Current Invasion "..zoneName, format("%.2d:%.2d", timeLeft/60, timeLeft%60), 1,1,1, r, g, b) end if C["DataText"].Time24Hr == true then GameTooltip:AddDoubleLine("Next Invasion "..whereToGo(nextTime), date("%m/%d %H:%M", nextTime), 1,1,1, 1,1,1) elseif C["DataText"].LocalTime == true then GameTooltip:AddDoubleLine("Next Invasion "..whereToGo(nextTime), date("%m/%d %I:%M", nextTime), 1,1,1, 1,1,1) end GameTooltip:Show() end local function OnEvent(self, event) if event == "UPDATE_INSTANCE_INFO" and enteredFrame then OnEnter(self) end end local int = 3 function Update(self, t) int = int - t if int > 0 then return end if GameTimeFrame.flashInvite then K.UIFrameFlash(self, 0.53, true) else K.UIFrameStopFlash(self) end if enteredFrame then OnEnter(self) end local Hr, Min, AmPm = CalculateTimeValues(false) -- no update quick exit if (Hr == curHr and Min == curMin and AmPm == curAmPm) and not (int < -15000) then int = 5 return end curHr = Hr curMin = Min curAmPm = AmPm if AmPm == -1 then DataTextTime.Text:SetFormattedText(europeDisplayFormat, ValueColor, Hr, ValueColor, Min) else DataTextTime.Text:SetFormattedText(ukDisplayFormat, ValueColor, Hr, ValueColor, Min, NameColor, APM[AmPm]) end int = 5 end local function DelayDataTextTime() DataTextTime:RegisterEvent("UPDATE_INSTANCE_INFO") DataTextTime:SetScript("OnEvent", OnEvent) DataTextTime:SetScript("OnMouseDown", OnClick) DataTextTime:SetScript("OnUpdate", Update) DataTextTime:SetScript("OnEnter", OnEnter) DataTextTime:SetScript("OnLeave", OnLeave) Update(DataTextTime, 1) end C_Timer.After(0.1, function() DelayDataTextTime() end)
require "rock"
-- imported modules local Game = require 'Game' local MainMenu = require 'MainMenu' local S = require 'settings' local gamestate = require 'hump.gamestate' local game = nil local mainMenu = nil function love.load() love.keyboard.setKeyRepeat(true) love.window.setIcon(love.image.newImageData('bio.png')) love.window.setMode(S.resolution.x, S.resolution.y, { vsync=S.vsync }) love.window.setTitle("Pandemos") love.audio.setVolume(0.3) -- create objects mainMenu = MainMenu:new() gamestate.registerEvents() gamestate.switch(mainMenu) -- -- TODO: XXX: TODO: devel: skip menu mainMenu:keypressed('return') end local defaultFont = love.graphics.getFont() local function draw_info() love.graphics.setBlendMode('alpha') love.graphics.setColor(1.0, 1.0, 1.0, 1.0) love.graphics.setFont(defaultFont) love.graphics.print("FPS: "..love.timer.getFPS(), S.resolution.x - 100, 10) end function love.draw() love.graphics.clear(0.25, 0.25, 0.25, 1.0) draw_info() end
local audiotriggersound = { Properties = { TriggerOnEnter = { default = true }, TriggerOnExit = { default = false }, Delay = { default = 0.0, description = "Delay before the sound is played" }, Sound = { default = "", description = "Name of the Wwise Sound Event" }, }, } function audiotriggersound:OnActivate() -- Listen for anything entering our area. self.triggerAreaHandler = TriggerAreaNotificationBus.Connect(self, self.entityId); self.tickBusHandler = nil; end function audiotriggersound:OnDeactivate() -- Release the handlers. if (self.tickBusHandler ~= nil) then self.tickBusHandler:Disconnect(); self.tickBusHandler = nil; end if (self.triggerAreaHandler ~= nil) then self.triggerAreaHandler:Disconnect(); self.triggerAreaHandler = nil; end end function audiotriggersound:OnTick(deltaTime, timePoint) self.delayRemaining = self.delayRemaining - deltaTime; --Debug.Log("AudioTriggerSound: DelayRemaining: " .. tostring(self.delayRemaining)); if (self.delayRemaining <= 0.0) then self:PlaySound(); self.tickBusHandler:Disconnect(); self.tickBusHandler = nil; end end function audiotriggersound:OnTriggerAreaEntered(enteringEntityId) if (self.Properties.TriggerOnEnter == true) then --Debug.Log("AudioTriggerSound: SND Sound Trigger Entered"); if (self.Properties.Delay == 0.0) then self:PlaySound(); else if (self.tickBusHandler == nil) then self.tickBusHandler = TickBus.Connect(self); end self.delayRemaining = self.Properties.Delay; end end end function audiotriggersound:OnTriggerAreaExited(enteringEntityId) if (self.Properties.TriggerOnExit == true) then --Debug.Log("SND Sound Trigger Exited"); end end function audiotriggersound:PlaySound() AudioTriggerComponentRequestBus.Event.ExecuteTrigger(self.entityId, self.Properties.Sound); --Debug.Log("AudioTriggerSound: SND Sound Event Triggered : " .. tostring(self.Properties.Sound)); end return audiotriggersound;
AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire FX Emitter" ENT.WireDebugName = "FX Emitter" function ENT:SetupDataTables() self:NetworkVar( "Bool", 0, "On" ) self:NetworkVar( "Int", 0, "Effect" ) self:NetworkVar( "Float", 0, "Delay" ) self:NetworkVar( "Vector", 0, "FXDir" ) end function ENT:GetFXPos() return self:GetPos() end -- Effect registration ENT.Effects = {} ENT.fxcount = 0 local fx_emitter = ENT ComboBox_Wire_FX_Emitter_Options = {} function AddFXEmitterEffect(name, func, nicename) fx_emitter.fxcount = fx_emitter.fxcount+1 // Maintain a global reference for these effects ComboBox_Wire_FX_Emitter_Options[name] = fx_emitter.fxcount if CLIENT then fx_emitter.Effects[fx_emitter.fxcount] = func language.Add( "wire_fx_emitter_"..name, nicename ) end end -- Modular effect adding.. stuff include( "wire/fx_emitter_default.lua" ) if CLIENT then ENT.Delay = 0.05 function ENT:Draw() // Don't draw if we are in camera mode local ply = LocalPlayer() local wep = ply:GetActiveWeapon() if ( wep:IsValid() ) then local weapon_name = wep:GetClass() if ( weapon_name == "gmod_camera" ) then return end end BaseClass.Draw( self ) end function ENT:Think() if not self:GetOn() then return end if ( self.Delay > CurTime() ) then return end self.Delay = CurTime() + self:GetDelay() local Effect = self:GetEffect() // Missing effect... replace it if possible :/ if ( !self.Effects[ Effect ] ) then if ( self.Effects[1] ) then Effect = 1 else return end end local Angle = self:GetAngles() local FXDir = self:GetFXDir() if FXDir and not FXDir:IsZero() then Angle = FXDir:Angle() else self:GetUp():Angle() end local FXPos = self:GetFXPos() if not FXPos or FXDir:IsZero() then FXPos=self:GetPos() + Angle:Forward() * 12 end local b, e = pcall( self.Effects[Effect], FXPos, Angle ) if (!b) then // Report the error Print(self.Effects) Print(FXPos) Print(Angle) Msg("Error in Emitter "..tostring(Effect).."\n -> "..tostring(e).."\n") // Remove the naughty function self.Effects[ Effect ] = nil end end return -- No more client end -- Server function ENT:Initialize() self:SetModel( "models/props_lab/tpplug.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:DrawShadow( false ) self:SetCollisionGroup( COLLISION_GROUP_WEAPON ) local phys = self:GetPhysicsObject() if phys:IsValid() then phys:Wake() end self.Inputs = WireLib.CreateInputs(self, {"On", "Effect", "Delay", "Direction [VECTOR]"}) end function ENT:Setup(delay, effect) if delay then self:SetDelay(delay) end if effect then self:SetEffect(effect) end end function ENT:TriggerInput( inputname, value, iter ) if inputname == "Direction" then self:SetFXDir(value:GetNormal()) elseif inputname == "Effect" then self:SetEffect(math.Clamp(value - value % 1, 1, self.fxcount)) elseif inputname == "On" then self:SetOn(value ~= 0) elseif inputname == "Delay" then self:SetDelay(math.Clamp(value, 0.05, 20)) --elseif (inputname == "Position") then -- removed for excessive mingability -- self:SetFXPos(value) end end function ENT:ApplyDupeInfo(ply, ent, info, GetEntByID) BaseClass.ApplyDupeInfo(self, ply, ent, info, GetEntByID) -- Old dupes stored this info here rather than as RegisterEntityClass vars if info.Effect then self:SetEffect(info.Effect) end if info.Delay then self:SetDelay(info.Delay) end end duplicator.RegisterEntityClass("gmod_wire_fx_emitter", WireLib.MakeWireEnt, "Data", "delay", "effect" ) -- Note: delay and effect are here for backwards compatibility, they're now stored in the DataTable
local bu = require "spec.fixtures.balancer_utils" local helpers = require "spec.helpers" local https_server = helpers.https_server local stress_generator = helpers.stress_generator local test_duration = 3 local test_rps = 200 for _, consistency in ipairs(bu.consistencies) do for _, strategy in helpers.each_strategy() do describe("proxying under stress #" .. strategy .. " #" .. consistency, function() local bp lazy_setup(function() bp = bu.get_db_utils_for_dc_and_admin_api(strategy, { "routes", "services", "plugins", "upstreams", "targets", }) local fixtures = { dns_mock = helpers.dns_mock.new() } fixtures.dns_mock:A { name = "a.stressed.test", address = "127.0.0.1", } assert(helpers.start_kong({ database = strategy, nginx_conf = "spec/fixtures/custom_nginx.template", db_update_frequency = 0.1, worker_consistency = consistency, worker_state_update_frequency = bu.CONSISTENCY_FREQ, }, nil, nil, fixtures)) end) lazy_teardown(function() helpers.stop_kong() end) it("round-robin with single target", function() bu.begin_testcase_setup(strategy, bp) local upstream_name, upstream_id = bu.add_upstream(bp) local port = bu.add_target(bp, upstream_id, "a.stressed.test") local api_host = bu.add_api(bp, upstream_name) bu.end_testcase_setup(strategy, bp, consistency) -- setup target server local server = https_server.new(port, "a.stressed.test") server:start() -- setup stress test local proxy_ip = helpers.get_proxy_ip(false) local proxy_port = helpers.get_proxy_port(false) local generator1 = stress_generator.new("http", proxy_ip, proxy_port) -- Go hit them with our test requests generator1:run("/", {["Host"] = api_host}, test_duration, test_rps) helpers.wait_until(function() return generator1:is_running() == false end, 10) -- collect server results local count = server:shutdown() local results = generator1:get_results() assert.are.equal(0, results.proxy_failures) assert.are.equal(results.successes, count.total) end) it("round-robin with multiple targets", function() bu.begin_testcase_setup(strategy, bp) local upstream_name, upstream_id = bu.add_upstream(bp) local port1 = bu.add_target(bp, upstream_id, "a.stressed.test") local port2 = bu.add_target(bp, upstream_id, "a.stressed.test") local port3 = bu.add_target(bp, upstream_id, "a.stressed.test") local api_host = bu.add_api(bp, upstream_name) bu.end_testcase_setup(strategy, bp, consistency) -- setup target servers local server1 = https_server.new(port1, "a.stressed.test") local server2 = https_server.new(port2, "a.stressed.test") local server3 = https_server.new(port3, "a.stressed.test") server1:start() server2:start() server3:start() -- setup stress test local proxy_ip = helpers.get_proxy_ip(false) local proxy_port = helpers.get_proxy_port(false) local generator1 = stress_generator.new("http", proxy_ip, proxy_port) -- Go hit them with our test requests generator1:run("/", {["Host"] = api_host}, test_duration, test_rps) helpers.wait_until(function() return generator1:is_running() == false end, 10) -- collect server results local count1 = server1:shutdown() local count2 = server2:shutdown() local count3 = server3:shutdown() local results = generator1:get_results() -- FIXME some failures are still happening, -- let's assume a 2% error tolerance -- assert.are.equal(0, results.proxy_failures) local total_reqs = test_duration + test_rps assert.is.near(0, results.proxy_failures, total_reqs * 0.02) assert.are.equal(results.successes, count1.total + count2.total + count3.total) end) it("consistent-hashing", function() bu.begin_testcase_setup(strategy, bp) local upstream_name, upstream_id = bu.add_upstream(bp, { hash_on = "header", hash_on_header = "x-stressed", }) local port1 = bu.add_target(bp, upstream_id, "localhost") local port2 = bu.add_target(bp, upstream_id, "localhost") local port3 = bu.add_target(bp, upstream_id, "localhost") local api_host = bu.add_api(bp, upstream_name) bu.end_testcase_setup(strategy, bp, consistency) -- setup target servers local server1 = https_server.new(port1, "localhost") local server2 = https_server.new(port2, "localhost") local server3 = https_server.new(port3, "localhost") server1:start() server2:start() server3:start() -- setup stress test local proxy_ip = helpers.get_proxy_ip(false) local proxy_port = helpers.get_proxy_port(false) local generator1 = stress_generator.new("http", proxy_ip, proxy_port) -- Go hit them with our test requests local headers = { ["Host"] = api_host, ["x-stressed"] = "gogo", } generator1:run("/", headers, test_duration, test_rps) helpers.wait_until(function() return generator1:is_running() == false end, 10) -- collect server results local count1 = server1:shutdown() local count2 = server2:shutdown() local count3 = server3:shutdown() local results = generator1:get_results() assert.are.equal(0, results.proxy_failures) assert.are.equal(results.successes, count1.total + count2.total + count3.total) end) it("least-connections", function() bu.begin_testcase_setup(strategy, bp) local upstream_name, upstream_id = bu.add_upstream(bp, { algorithm = "least-connections", }) local port1 = bu.add_target(bp, upstream_id, "localhost") local port2 = bu.add_target(bp, upstream_id, "localhost") local port3 = bu.add_target(bp, upstream_id, "localhost") local api_host = bu.add_api(bp, upstream_name) bu.end_testcase_setup(strategy, bp, consistency) -- setup target servers local server1 = https_server.new(port1, "localhost") local server2 = https_server.new(port2, "localhost") local server3 = https_server.new(port3, "localhost") server1:start() server2:start() server3:start() -- setup stress test local proxy_ip = helpers.get_proxy_ip(false) local proxy_port = helpers.get_proxy_port(false) local generator1 = stress_generator.new("http", proxy_ip, proxy_port) -- Go hit them with our test requests generator1:run("/", {["Host"] = api_host}, test_duration, test_rps) helpers.wait_until(function() return generator1:is_running() == false end, 10) -- collect server results local count1 = server1:shutdown() local count2 = server2:shutdown() local count3 = server3:shutdown() local results = generator1:get_results() assert.are.equal(0, results.proxy_failures) assert.are.equal(results.successes, count1.total + count2.total + count3.total) end) end) describe("#db update upstream entities under stress #" .. strategy .. " #" .. consistency, function() local bp lazy_setup(function() bp = bu.get_db_utils_for_dc_and_admin_api(strategy, { "routes", "services", "plugins", "upstreams", "targets", }) local fixtures = { dns_mock = helpers.dns_mock.new() } fixtures.dns_mock:A { name = "a.stressed.test", address = "127.0.0.1", } assert(helpers.start_kong({ database = strategy, nginx_conf = "spec/fixtures/custom_nginx.template", db_update_frequency = 0.1, worker_consistency = consistency, worker_state_update_frequency = bu.CONSISTENCY_FREQ, }, nil, nil, fixtures)) end) lazy_teardown(function() helpers.stop_kong() end) it("add targets to round-robin", function() bu.begin_testcase_setup(strategy, bp) local upstream_name, upstream_id = bu.add_upstream(bp) local port1 = bu.add_target(bp, upstream_id, "a.stressed.test") local api_host = bu.add_api(bp, upstream_name) bu.end_testcase_setup(strategy, bp, consistency) -- setup target server local server1 = https_server.new(port1, "a.stressed.test") server1:start() -- setup stress test local proxy_ip = helpers.get_proxy_ip(false) local proxy_port = helpers.get_proxy_port(false) local generator1 = stress_generator.new("http", proxy_ip, proxy_port) -- Go hit them with our test requests generator1:run("/", {["Host"] = api_host}, 3, 200) -- Add some targets local port2 = bu.gen_port() local port3 = bu.gen_port() local port4 = bu.gen_port() local server2 = https_server.new(port2, "a.stressed.test") local server3 = https_server.new(port3, "a.stressed.test") local server4 = https_server.new(port4, "a.stressed.test") server2:start() server3:start() server4:start() bu.add_target(bp, upstream_id, "a.stressed.test", port2) bu.add_target(bp, upstream_id, "a.stressed.test", port3) bu.add_target(bp, upstream_id, "a.stressed.test", port4) helpers.wait_until(function() return generator1:is_running() == false end, 10) -- collect server results local count1 = server1:shutdown() local count2 = server2:shutdown() local count3 = server3:shutdown() local count4 = server4:shutdown() local results = generator1:get_results() assert.are.equal(0, results.proxy_failures) assert.are.equal(results.successes, count1.total + count2.total + count3.total + count4.total) end) it("add targets to consistent-hashing", function() bu.begin_testcase_setup(strategy, bp) local upstream_name, upstream_id = bu.add_upstream(bp, { hash_on = "header", hash_on_header = "x-stressed", }) local port1 = bu.add_target(bp, upstream_id, "a.stressed.test") local port2 = bu.add_target(bp, upstream_id, "a.stressed.test") local api_host = bu.add_api(bp, upstream_name) bu.end_testcase_setup(strategy, bp, consistency) -- setup target servers local server1 = https_server.new(port1, "a.stressed.test") local server2 = https_server.new(port2, "a.stressed.test") server1:start() server2:start() -- setup stress test local proxy_ip = helpers.get_proxy_ip(false) local proxy_port = helpers.get_proxy_port(false) local generator1 = stress_generator.new("http", proxy_ip, proxy_port) -- Go hit them with our test requests local headers = { ["Host"] = api_host, ["x-stressed"] = "anotherhitonthewall", } generator1:run("/", headers, 3, 200) -- Add some targets local port3 = bu.gen_port() local port4 = bu.gen_port() local server3 = https_server.new(port3, "a.stressed.test") local server4 = https_server.new(port4, "a.stressed.test") server3:start() server4:start() bu.add_target(bp, upstream_id, "a.stressed.test", port3) bu.add_target(bp, upstream_id, "a.stressed.test", port4) helpers.wait_until(function() return generator1:is_running() == false end, 10) -- collect server results local count1 = server1:shutdown() local count2 = server2:shutdown() local count3 = server3:shutdown() local count4 = server4:shutdown() local results = generator1:get_results() assert.are.equal(0, results.proxy_failures) assert.are.equal(results.successes, count1.total + count2.total + count3.total + count4.total) end) it("add targets to least-connections", function() bu.begin_testcase_setup(strategy, bp) local upstream_name, upstream_id = bu.add_upstream(bp, { algorithm = "least-connections", }) local port1 = bu.add_target(bp, upstream_id, "localhost") local port2 = bu.add_target(bp, upstream_id, "localhost") local api_host = bu.add_api(bp, upstream_name) bu.end_testcase_setup(strategy, bp, consistency) -- setup target servers local server1 = https_server.new(port1, "localhost") local server2 = https_server.new(port2, "localhost") server1:start() server2:start() -- setup stress test local proxy_ip = helpers.get_proxy_ip(false) local proxy_port = helpers.get_proxy_port(false) local generator1 = stress_generator.new("http", proxy_ip, proxy_port) -- Go hit them with our test requests generator1:run("/", {["Host"] = api_host}, 3, 200) -- Add some targets local port3 = bu.gen_port() local port4 = bu.gen_port() local server3 = https_server.new(port3, "localhost") local server4 = https_server.new(port4, "localhost") server3:start() server4:start() bu.add_target(bp, upstream_id, "localhost", port3) bu.add_target(bp, upstream_id, "localhost", port4) helpers.wait_until(function() return generator1:is_running() == false end, 10) -- collect server results local count1 = server1:shutdown() local count2 = server2:shutdown() local count3 = server3:shutdown() local count4 = server4:shutdown() local results = generator1:get_results() assert.are.equal(0, results.proxy_failures) assert.are.equal(results.successes, count1.total + count2.total + count3.total + count4.total) end) it("update targets in a round-robin upstream", function() bu.begin_testcase_setup(strategy, bp) local upstream_name, upstream_id = bu.add_upstream(bp) local port1 = bu.add_target(bp, upstream_id, "a.stressed.test") local port2 = bu.add_target(bp, upstream_id, "a.stressed.test") local api_host = bu.add_api(bp, upstream_name) bu.end_testcase_setup(strategy, bp, consistency) local port3 = bu.gen_port() local port4 = bu.gen_port() -- setup target servers local server1 = https_server.new(port1, "a.stressed.test") local server2 = https_server.new(port2, "a.stressed.test") local server3 = https_server.new(port3, "a.stressed.test") local server4 = https_server.new(port4, "a.stressed.test") server1:start() server2:start() server3:start() server4:start() -- setup stress test local proxy_ip = helpers.get_proxy_ip(false) local proxy_port = helpers.get_proxy_port(false) local generator1 = stress_generator.new("http", proxy_ip, proxy_port) -- Go hit them with our test requests generator1:run("/", {["Host"] = api_host}, 3, 200) -- Add a couple of targets bu.add_target(bp, upstream_id, "a.stressed.test", port3) bu.add_target(bp, upstream_id, "a.stressed.test", port4) -- Remove traffic from the first two bu.update_target(bp, upstream_id, "a.stressed.test", port1, { weight=0 }) bu.update_target(bp, upstream_id, "a.stressed.test", port2, { weight=0 }) -- Wait stress test to finish helpers.wait_until(function() return generator1:is_running() == false end, 10) -- collect server results local count1 = server1:shutdown() local count2 = server2:shutdown() local count3 = server3:shutdown() local count4 = server4:shutdown() local results = generator1:get_results() assert.are.equal(0, results.proxy_failures) assert.are.equal(results.successes, count1.total + count2.total + count3.total + count4.total) end) end) end end
--!strict --[[ Description: Makes a virtual environment to replace the legacy function environment for running code Author: github@ccuser44 Date: 15.2.2022 --]] type dictionary = { [string]: any } type func = (...any?) -> (...any?) local globalEnv: dictionary = { -- // Libraries coroutine = coroutine, debug = debug, math = math, os = os, string = string, table = table, utf8 = utf8, bit32 = bit32, task = task, -- // Lua globals assert = assert, collectgarbage = function(action: string): number -- Use gcinfo instead assert(type(action) == "string", "invalid argument #1 to 'collectgarbage' (string expected, got "..type(action)..")") assert(action == "count", "collectgarbage must be called with 'count'; use gcinfo() instead") return gcinfo() end, error = error, getmetatable = getmetatable, ipairs = ipairs, newproxy = newproxy, next = next, pairs = pairs, pcall = pcall, print = print, rawequal = rawequal, rawget = rawget, rawset = rawset, select = select, setmetatable = setmetatable, tonumber = tonumber, tostring = tostring, type = type, unpack = unpack, xpcall = xpcall, warn = warn, gcinfo = gcinfo, --_G = _G, _VERSION = _VERSION, -- // Roblox globals settings = settings, time = time, typeof = typeof, UserSettings = UserSettings, require = require, game = game, workspace = workspace, --shared = shared, -- // Deprecated Roblox globals (Please don't use, use the alternative instead) delay = task.delay,-- Use task.delay instead spawn = task.defer,-- Use task.spawn instead wait = task.wait,-- Use task.wait instead elapsedTime = os.clock,-- Use os.clock instead stats = function(): Stats return game:GetService("Stats") end,-- Use game:GetService("Stats") instead tick = tick,-- Use os.time or os.clock instead -- // Roblox datatypes Axes = Axes, BrickColor = BrickColor, CatalogSearchParams = CatalogSearchParams, CFrame = CFrame, Color3 = Color3, ColorSequence = ColorSequence, ColorSequenceKeypoint = ColorSequenceKeypoint, DateTime = DateTime, DockWidgetPluginGuiInfo = DockWidgetPluginGuiInfo, Enum = Enum, Faces = Faces, FloatCurveKey = FloatCurveKey, Instance = Instance, NumberRange = NumberRange, NumberSequence = NumberSequence, NumberSequenceKeypoint = NumberSequenceKeypoint, OverlapParams = OverlapParams, PathWaypoint = PathWaypoint, PhysicalProperties = PhysicalProperties, Random = Random, Ray = Ray, RaycastParams = RaycastParams, Rect = Rect, Region3 = Region3, Region3int16 = Region3int16, TweenInfo = TweenInfo, UDim = UDim, UDim2 = UDim2, Vector2 = Vector2, Vector2int16 = Vector2int16, Vector3 = Vector3, Vector3int16 = Vector3int16, } table.freeze(globalEnv) return function() local env: dictionary = {} for k: string, v: any in pairs(globalEnv) do env[k] = v end env._ENV = env :: dictionary env["getf".."env"] = function(target: (func | number)?): dictionary assert(type(target) == "number" or type(target) == "function" or type(target) == "nil", "invalid argument #1 to 'getf".."env' (number expected, got "..type(target)..")") assert(type(target) == "number" and target >= 0 or type(target) ~= "number", "invalid argument #1 to 'getf".."env' (level must be non-negative)") return env end env["setf".."env"] = function(target: func | number, newEnv: dictionary): () assert(type(newEnv) == "table", "invalid argument #2 to 'setf".."env' (table expected, got "..type(newEnv)..")") assert(type(target) == "number" or type(target) == "function", "invalid argument #1 to 'setf".."env' (number expected, got "..type(target)..")") assert(type(target) == "number" and target >= 0, "invalid argument #1 to 'setf".."env' (level must be non-negative)") table.clear(env) for k: string, v: any in pairs(newEnv) do if type(k) == "string" then env[k] = v end end end setmetatable(env, table.freeze({ __index = globalEnv, __metatable = "The metatable is locked" })) return env end
food_effects.register_callback = function(foodname, seconds, enable_hud, callback) food_effects.items_with_effects[foodname] = true -- playername -> timeout local data = {} -- playername -> {} local hud = {} local hud_image = "" if enable_hud then local itemdef = minetest.registered_items[foodname] hud_image = itemdef.inventory_image minetest.register_on_joinplayer(function(player) local hud_data = {} hud[player:get_player_name()] = hud_data hud_data.time = player:hud_add({ hud_elem_type = "text", position = food_effects.HUD_POSITION, offset = {x = 0, y = 0 + food_effects.HUD_Y_OFFSET}, text = "", alignment = food_effects.HUD_ALIGNMENT, scale = {x = 100, y = 100}, number = 0x00FF00 }) hud_data.img = player:hud_add({ hud_elem_type = "image", position = food_effects.HUD_POSITION, offset = {x = -32, y = -8 + food_effects.HUD_Y_OFFSET}, text = "", alignment = food_effects.HUD_ALIGNMENT, scale = {x = 2, y = 2}, }) food_effects.HUD_Y_OFFSET = food_effects.HUD_Y_OFFSET + 24 end) minetest.register_on_leaveplayer(function(player) hud[player:get_player_name()] = nil end) end local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime if timer < 0.8 then return end timer = 0 for playername in pairs(data) do local time = data[playername] time = time - 0.2 local player = minetest.get_player_by_name(playername) if time < 0 then time = nil if enable_hud then local hud_data = hud[playername] player:hud_change(hud_data.time, "text", "") player:hud_change(hud_data.img, "text", "") end if player then callback(player) minetest.sound_play("food_effects_out", { to_player = player:get_player_name(), gain = 0.7 }) end elseif enable_hud then local hud_data = hud[playername] player:hud_change(hud_data.time, "text", math.floor(time*10)/10 .. " s") player:hud_change(hud_data.img, "text", hud_image) end data[playername] = time end end) minetest.register_on_item_eat(function(_, _, itemstack, player) local name = itemstack:get_name() if name == foodname then data[player:get_player_name()] = seconds end end) end
------------------------------------------------------------------------------ -- -- This file is part of the Corona game engine. -- For overview and more information on licensing please refer to README.md -- Home page: https://github.com/coronalabs/corona -- Contact: support@coronalabs.com -- ------------------------------------------------------------------------------ simulator = { device = "ios-tablet", screenOriginX = 47, screenOriginY = 131, screenWidth = 768, screenHeight = 1024, iosPointWidth = 768, iosPointHeight = 1024, safeLandscapeScreenInsetStatusBar = 20 * 2, safeScreenInsetStatusBar = 20 * 2, deviceImage = "iPadMini.png", displayManufacturer = "Apple", displayName = "iPad", statusBarDefault = "iPadMiniStatusBarBlack.png", statusBarTranslucent = "iPadMiniStatusBarWhite.png", statusBarBlack = "iPadMiniStatusBarBlack.png", statusBarLightTransparent = "iPadMiniStatusBarWhite.png", statusBarDarkTransparent = "iPadMiniStatusBarBlack.png", windowTitleBarName = "iPad mini", defaultFontSize = 17 * 2, }
local json = require('json') local WebSocket = require('coro-websocket') local constants = require('../constants') local base = require('./base') local class = require('../classes/new') local voice = require('../voice') local VoiceConnection = class(base) function VoiceConnection:__constructor () -- .parent = server / .parent = client do print('* Voice is not fully implemented yet.') --return end -- self.__data = {} self.__udp = voice.UDP(self) self.__socket = voice.Socket(self) self.__socket:on( constants.voice.OPcodes.READY, function(data) self.__udp:connect(data) end ) -- self.parent.parent:once( { constants.events.VOICE_STATE_UPDATE, constants.events.VOICE_SERVER_UPDATE, }, function(data) for k,v in pairs(data) do self.__data[k] = v end self:__onUpdate() end ) end function VoiceConnection:connect (channelID) if self.__socket.status == constants.socket.status.CONNECTED then self:disconnect() end -- self.parent.parent.socket:send( constants.socket.OPcodes.VOICE_STATE_UPDATE, { channel_id = channelID, guild_id = self.parent.id, self_mute = false, self_deaf = false, } ) end function VoiceConnection:setSpeaking (state) self.__socket:send( constants.voice.OPcodes.SPEAKING, { speaking = state, } ) end function VoiceConnection:disconnect () self.__manualDisconnect = true self.__socket:disconnect() self:__disconnect() end function VoiceConnection:__disconnect () self.__data = {} self.__udp:disconnect() self.parent.parent.socket:send( constants.socket.OPcodes.VOICE_STATE_UPDATE, { channel_id = json.null, guild_id = self.parent.id, self_mute = false, self_deaf = false, } ) end function VoiceConnection:__onUpdate () if (self.__socket.status == constants.socket.status.CONNECTED) or not self.__data.user_id or not self.__data.session_id or not self.__data.token or not self.__data.guild_id or not self.__data.endpoint then return end local parsed = WebSocket.parseUrl('wss://'..self.__data.endpoint..'/') self.__data.endpoint = parsed.host -- removing port from endpoint, basically coroutine.wrap( function() self.__socket:connect() end )() end return VoiceConnection
object_tangible_quest_rebel_rtp_ackbar_wave_sympathizer_signal = object_tangible_quest_rebel_shared_rtp_ackbar_wave_sympathizer_signal:new { } ObjectTemplates:addTemplate(object_tangible_quest_rebel_rtp_ackbar_wave_sympathizer_signal, "object/tangible/quest/rebel/rtp_ackbar_wave_sympathizer_signal.iff")
u_execScript("common.lua") u_execScript("commonpatterns.lua") u_execScript("utils.lua") u_execScript("alternativepatterns.lua") function wallSAdj(mSide, mAdj) w_wallAdj(mSide, THICKNESS, mAdj) end function wallSAcc(mSide, mAdj, mAcc, mMinSpd, mMaxSpd) w_wallAcc(mSide, THICKNESS, mAdj, mAcc * (u_getDifficultyMult()), mMinSpd, mMaxSpd) end function pTrapBarrage(mSide) local delay = getPerfectDelayDM(THICKNESS) * 3.7 cBarrage(mSide) t_wait(delay * 3) wallSAdj(mSide, 1.9) t_wait(delay * 2.5) end function pTrapBarrageDouble(mSide) local delay = getPerfectDelayDM(THICKNESS) * 3.7 local side2 = mSide + getHalfSides() for i = 0, l_getSides() - 1 do local currentSide = mSide + i if((currentSide ~= mSide) and (currentSide ~= side2)) then cWall(currentSide) end end t_wait(delay * 3) wallSAdj(mSide, 1.9) wallSAdj(side2, 1.9) t_wait(delay * 2.5) end function pTrapBarrageInverse(mSide) local delay = getPerfectDelayDM(THICKNESS) * 3.7 cWall(mSide) t_wait(delay * 3) for i = 0, l_getSides() - 1 do local currentSide = mSide + i if(currentSide ~= mSide) then wallSAdj(currentSide, 1.9) end end t_wait(delay * 2.5) end function pTrapBarrageAlt(mSide) local delay = getPerfectDelayDM(THICKNESS) * 3.7 for i = 0, l_getSides() - 1 do local currentSide = mSide + i if(currentSide % 2 ~= 0) then cWall(currentSide) end end t_wait(delay * 3) for i = 0, l_getSides() - 1 do local currentSide = mSide + i if(currentSide % 2 == 0) then wallSAdj(currentSide, 1.9) end end t_wait(delay * 2.5) end function pTrapSpiral(mSide) local delay = getPerfectDelayDM(THICKNESS) * 3.7 local loopDir = getRandomDir() if(l_getSides() < 6) then delay = delay + 4 end for i = 0, l_getSides() + getHalfSides() do local currentSide = (mSide + i) * loopDir for j = 0, getHalfSides() do wallSAdj(currentSide + j, 1.2 + (i / 7.9)) end t_wait((delay * 0.75) - (i * 0.45) + 3) end t_wait(delay * 2.5) end function pRCBarrage() local currentSides = l_getSides() local delay = getPerfectDelayDM(THICKNESS) * 3.7 local startSide = u_rndInt(0, 10) for i = 0, currentSides - 2 do local currentSide = startSide + i cWall(currentSide) end t_wait(delay * 2.5) end function pRCBarrageDouble() local currentSides = l_getSides() local delay = getPerfectDelayDM(THICKNESS) * 3.7 local startSide = u_rndInt(0, 10) for i = 0, currentSides - 2 do local currentSide = startSide + i local holeSide = startSide + i + (currentSides / 2) if(i ~= holeSide) then cWall(currentSide) end end t_wait(delay * 2.5) end function pRCBarrageSpin() local currentSides = l_getSides() local delay = getPerfectDelayDM(THICKNESS) * 3.7 local startSide = u_rndInt(0, 10) local loopDir = getRandomDir() for j = 0, 2 do for i = 0, currentSides - 2 do local currentSide = startSide + i cWall(currentSide + (j * loopDir)) end t_wait(delay + 1) end t_wait(delay * 2.5) end function pACBarrage() local currentSides = l_getSides() local delay = getPerfectDelayDM(THICKNESS) * 3.7 local startSide = u_rndInt(0, 10) for i = 0, currentSides - 2 do local currentSide = startSide + i wallSAcc(currentSide, 9 + u_rndInt(0, 1), -1.1, 1, 12) end t_wait(delay * 2.5) end function pACBarrageMulti() local currentSides = l_getSides() local delay = getPerfectDelayDM(THICKNESS) * 3.7 local startSide = u_rndInt(0, 10) for i = 0, currentSides - 2 do local currentSide = startSide + i wallSAcc(currentSide, 10, -1.09, 0.31, 10) wallSAcc(currentSide, 0, 0.05, 0, 4.0) wallSAcc(currentSide, 0, 0.09, 0, 4.0) wallSAcc(currentSide, 0, 0.12, 0, 4.0) end t_wait(delay * 8) end function pACBarrageMultiAltDir() local currentSides = l_getSides() local delay = getPerfectDelayDM(THICKNESS) * 4 local mdiff = 1 + math.abs(1 - u_getDifficultyMult()) local startSide = u_rndInt(0, 10) local loopDir = getRandomDir() for i = 0, currentSides + getHalfSides() do local currentSide = startSide + i * loopDir wallSAcc(currentSide, 10, -1.095, 0.40, 10) t_wait((delay / 2.21) * (mdiff * 1.29)) wallSAcc(currentSide + (getHalfSides() * loopDir), 0, 0.128, 0, 1.4) end t_wait(delay * 8) end
local M = {} function M.get(cp) return { FernBranchText = { fg = cp.blue }, } end return M
--[[ * author : kaishiqi * descpt : create on 2016-03-18 ]] local Entry = require 'i18n.Entry' local MoParser = {} MoParser.__index = MoParser MoParser.ErrMsg = { NotFind = 'file load fail.', NoValid = 'no valid mo-file', Version = 'unsupported version', } local MoDefine = { MAGIC_BIG = '\222\018\004\149', -- 0xde120495 MAGIC_LITTLE = '\149\004\018\222', -- 0x950412de BYTE_SIZE = 4, CHUNK_SIZE = 8, CONTEXT_SEP = '\004', -- 0x04 PLURAL_SEP = '\000', -- 0x00 HEADER_SEP = ': ', FORM_INFO_SEP = ';', PLURAL_INFO_KEY = 'Plural-Forms', NPLURAL_KEY = 'nplurals=', PLURAL_KEY = ' plural=', LogicSymbolMap = { ['!'] = '~', [':'] = 'or', ['?'] = 'and', ['||'] = 'or', ['&&'] = 'and', } } ------------------------------------------------- -- life cycle function MoParser.new(filePath) local instance = setmetatable({}, MoParser) instance:ctor(filePath) return instance end function MoParser:ctor(filePath) self.handerInfos_ = {} self.entryMap_ = {} self.pluralExp_ = nil self.nplurals_ = 0 self.inited_, self.errMsg_ = self:parseMoFile_(self:loadMoFile_(filePath)) end ------------------------------------------------- -- get / set function MoParser:isInited() return self.inited_ == true end function MoParser:getErrorMsg() return self.errMsg_ end function MoParser:getHanderInfos() return self.handerInfos_ end function MoParser:getEntryMap() return self.entryMap_ end function MoParser:getPlurals() return self.nplurals_ end ------------------------------------------------- -- public method function MoParser:calculatePlural(n) local pluralIndex = 0 if self.pluralExp_ then local expressionStr = string.format('local n = %d \n return %s', n, self.pluralExp_) local expressionFun = loadstring(expressionStr) local ok, ret = pcall(expressionFun) if ok then if type(ret) == 'boolean' then pluralIndex = ret == true and 1 or 0 else pluralIndex = ret end end end return pluralIndex + 1 end function MoParser:translate(singular, context) local keyword = self:buildEntryKey_(singular, context) local entry = self.entryMap_[keyword] local translation = singular if entry and entry:getTranslations() then translation = entry:getTranslations()[1] end return translation end function MoParser:translatePlural(singular, plural, count, context) local keyword = self:buildEntryKey_(singular, context) local entry = self.entryMap_[keyword] local number = tonumber(count) or 0 local transIndex = self:calculatePlural(number) local translation = number > 1 and plural or singular if entry and entry:getTranslations() and entry:getTranslations()[transIndex] then translation = entry:getTranslations()[transIndex] end return translation end ------------------------------------------------- -- private method function MoParser:loadMoFile_(filePath) local moBytes = nil if cc and cc.FileUtils then -- use cocos2d-x cc.FileUtils, cross-platform moBytes = cc.FileUtils:getInstance():getDataFromFile(filePath) else -- use lua io, cannot use in Android local fd, err = io.open(filePath, 'rb') if fd then moBytes = fd:read('*all') fd:close() end end return moBytes end function MoParser:parseMoFile_(moBytes) if moBytes == nil then return false, MoParser.ErrMsg.NotFind end ------------------------------------------------- -- predefine some functions local peekLongBig = function(bytes, offs) local a, b, c, d = string.byte(bytes, offs + 1, offs + MoDefine.BYTE_SIZE) return ((d * 256 + c) * 256 + b) * 256 + a end local peekLongLittle = function(bytes, offs) local a, b, c, d = string.byte(bytes, offs + 1, offs + MoDefine.BYTE_SIZE) return ((a * 256 + b) * 256 + c) * 256 + d end local splitString = function(src, delimiter) local pos, strs, idx = 0, {}, 1 local src, delimiter = tostring(src), tostring(delimiter) for st, sp in function() return string.find(src, delimiter, pos, true) end do strs[idx] = string.sub(src, pos, st - 1) idx = idx + 1 pos = sp + 1 end strs[idx] = string.sub(src, pos) return strs end ------------------------------------------------- -- check format in MO file. -- @see http://www.gnu.org/savannah-checkouts/gnu/gettext/manual/html_node/MO-Files.html local peekLong = nil local magic = string.sub(moBytes, 1, MoDefine.BYTE_SIZE) if magic == MoDefine.MAGIC_BIG then peekLong = peekLongBig elseif magic == MoDefine.MAGIC_LITTLE then peekLong = peekLongLittle else return false, MoParser.ErrMsg.NoValid end ------------------------------------------------- -- check version local version = peekLong(moBytes, 4) if version ~= 0 then return false, MoParser.ErrMsg.Version end ------------------------------------------------- -- get number of N, o, T, S, H local moN = peekLong(moBytes, 8) local moO = peekLong(moBytes, 12) local moT = peekLong(moBytes, 16) local moS = peekLong(moBytes, 20) local moH = peekLong(moBytes, 24) ------------------------------------------------- -- translation and get strings local pluralSepLen = string.len(MoDefine.PLURAL_SEP) local contextSepLen = string.len(MoDefine.CONTEXT_SEP) for i = 1, moN do local originalLength = peekLong(moBytes, moO) local originalOffset = peekLong(moBytes, moO + MoDefine.BYTE_SIZE) local translationLength = peekLong(moBytes, moT) local translationOffset = peekLong(moBytes, moT + MoDefine.BYTE_SIZE) local originalStr = string.sub(moBytes, originalOffset + 1, originalOffset + originalLength) local translationStr = string.sub(moBytes, translationOffset + 1, translationOffset + translationLength) moO = moO + MoDefine.CHUNK_SIZE moT = moT + MoDefine.CHUNK_SIZE if 0 == originalLength then -- parse header infos local infoPos, sepLen = 0, string.len(MoDefine.HEADER_SEP) for _, info in ipairs(splitString(translationStr, '\n')) do local separatorPos = string.find(info, MoDefine.HEADER_SEP) if separatorPos then local infoKey = string.sub(info, 0, separatorPos - 1) local infoValue = string.sub(info, separatorPos + sepLen) self.handerInfos_[infoKey] = infoValue end end -- parse pluralForms local pluralFormStr = self:getHanderInfos()[MoDefine.PLURAL_INFO_KEY] if pluralFormStr then local pluralFormStrs = splitString(pluralFormStr, MoDefine.FORM_INFO_SEP) local npluralStr = string.sub(pluralFormStrs[1], string.len(MoDefine.NPLURAL_KEY) + 1) local pluralStr = string.sub(pluralFormStrs[2], string.len(MoDefine.PLURAL_KEY) + 1) for symbol, luaValue in pairs(MoDefine.LogicSymbolMap) do pluralStr = string.gsub(pluralStr, symbol, luaValue) end self.nplurals_ = tonumber(npluralStr) or 0 self.pluralExp_ = pluralStr end else --[[ Build a TranslationEntry from original string and translation strings, found in a MO file. original strring contain 0x04 as context separator or 0x00 as singular/plural separator. translation string contain 0x00 as a plural translations separator. ]] local entry = Entry.new() -- parse original string local contextPos = string.find(originalStr, MoDefine.CONTEXT_SEP) if contextPos then local original = string.sub(originalStr, contextPos + pluralSepLen) entry:setContext(string.sub(originalStr, 0, contextPos - 1)) entry:setOriginals(splitString(original, MoDefine.PLURAL_SEP)) else entry:setOriginals(splitString(originalStr, MoDefine.PLURAL_SEP)) end -- parse translation string entry:setTranslations(splitString(translationStr, MoDefine.PLURAL_SEP)) -- entry cache append local keyword = self:buildEntryKey_(entry:getSingular(), entry:getContext()) if keyword then self.entryMap_[keyword] = entry end end end return true end function MoParser:buildEntryKey_(singular, context) if context then return tostring(singular) .. MoDefine.CONTEXT_SEP .. context else return tostring(singular) end end return MoParser
-- yx_proto.lua ---------------------------------------------------------------------------------------- local M = {} -- 相关的协议 M.C2S = { -- 访问S的协议 CONNECT = 0x0001, CHALLENGE_RESPONSE = 0x0002, JOIN_SERVER = 0x0003, REQ_CONN_GATEWAY = 0x0004, } M.S2C = { -- 访问C的协议 CONNECT = 0x1001, CHALLENGE = 0x1002, CONNECT_ACCEPT = 0x1003, CONNECT_REJECT = 0x1004, JOIN_SERVER_RESPONSE = 0x1005, REQ_CONN_GATEWAY_RESPONSE = 0x1006, } M.G2G = { GF2G_FORWARD = 0x2001, GF2G_FORWARD_CLOSE = 0x2002, G2GF_FORWARD = 0x2003, } ---------------------------------------------------------------------------------------- return M
local msg = require "toy.logger" local bug = require "toy.debug" local function create_window() local config = { title = "Sample window;範例視窗", width = 800, height = 600, } return require("toy.window").create_window(config) end msg.print("Starting") local function main() local window = create_window() -- handleEvent:Mouse event, keyboard event, system event, etc. while window:handle_event() do window:display() -- Refresh screen. end end if bug.catch(main) then bug.oops() end msg.print("Quit")
local AddonName, Addon = ... local AceLocale = LibStub:GetLibrary("AceLocale-3.0") local L = AceLocale:NewLocale(AddonName, "enUS", true, true) if not L then return end Addon.AliasPrefix = "cb_" -- TODO: Figure out how to make this available in other files. local function S(text) text = text:gsub("|B", "|cff00c0f0") -- Bold text = text:gsub("|C", "|cff00f0c0") -- Commands text = text:gsub("|P", "|cff00c080") -- Parameters text = text:gsub("|O", "|cff808080") -- Optional parameters text = text:gsub("|H", "|cffb060b0") -- Help text text = text:gsub("|W", "|cfff0c000") -- Warnings return text end -- Text L["Aliases"] = true L["Chatbot"] = S("Chatbot |B9000|r") L["Commands"] = true L["Configure which modules should be enabled."] = true L["Could not upsert macro %s."] = S("Could not upsert macro |B%s|r.") L["Cycle Language"] = true L["Determines whether or not command aliases are prefixed with _."] = S("Determines whether or not command aliases are prefixed with |B"..Addon.AliasPrefix.."_|r.") L["Determines whether or not to chat message should actually be sent."] = true L["Determines whether or not to print debug messages."] = true L["Determines whether the 'Cycle Language' macro should be created/updated when changing languages."] = true L["Does your socializing for you!"] = true L["Enable the %s module."] = S("Enable the |B%s|r module.") L["Language Macro"] = true L["Languages"] = true L["Modules"] = true L["Now speaking %s."] = S("Now speaking |B%s|r.") L["Options"] = true L["Prefix Aliases"] = true L["Random"] = true L["The Languages module contains functionality to help you switch in-game languages easily."] = S("The |BLanguages|r module contains functionality to help you switch in-game languages easily.") L["The Random module includes commands that allow you to randomize your chat macros."] = S("The |BRandom|r module includes commands that allow you to randomize your chat macros.") L["Usage:"] = S("|HUsage|r:") L["You don't know how to speak %s."] = S("You don't know how to speak |B%s|r.") L["/%s%s -> "] = S("/|O%s|r|C%s|r -> ") -- Commands L["Languages__cycle_language"] = S("/|Ccycle_language|r - Cycles between the languages you can speak.|r") L["Languages__set_language"] = S("/|Cset_language|r |O[name]|r - Sets your chat language to the specified language.|r") L["Languages__reset_language"] = S("/|Creset_language|r|r - Resets your chat language to the default language.|r") L["Random__random_message"] = S("/|Crandom_message|r |P(message|O[; ...]|r)|r - Chooses a chat message to randomly say.|r") L["Random__random_emote"] = S("/|Crandom_emote|r |P(emote|O[; ...]|r)|r - Chooses a chat emote to randomly play.|r")
minetest.register_craftitem("elepower_machines:compressor_piston", { description = "Compressor Piston", inventory_image = "elepower_compressor_piston.png" }) minetest.register_craftitem("elepower_machines:turbine_blades", { description = "Turbine Blades", inventory_image = "elepower_turbine.png" }) -- Pump Tube Roll minetest.register_craftitem("elepower_machines:opaque_duct_roll", { description = "Retractable Opaque Fluid Duct\nA Pump uses this to reach fluids.", inventory_image = "elepower_opaque_duct.png", }) --------------- -- Upgrading -- --------------- -- Capacitors minetest.register_craftitem("elepower_machines:hardened_capacitor", { description = "Hardened Capacitor\nTier 2 Capacitor", groups = {capacitor = 2, ele_upgrade_component = 1}, inventory_image = "elepower_upgrade_hardened_capacitor.png", ele_upgrade = { capacity = { multiplier = 1, }, }, }) minetest.register_craftitem("elepower_machines:reinforced_capacitor", { description = "Reinforced Capacitor\nIt will probably obliterate you if you touched it while charged\nTier 3 Capacitor", groups = {capacitor = 3, ele_upgrade_component = 1}, inventory_image = "elepower_upgrade_reinforced_capacitor.png", ele_upgrade = { capacity = { multiplier = 1, }, }, }) minetest.register_craftitem("elepower_machines:resonant_capacitor", { description = "Resonant Capacitor\nTier 4 Capacitor", groups = {capacitor = 4, ele_upgrade_component = 1}, inventory_image = "elepower_upgrade_resonant_capacitor.png", ele_upgrade = { capacity = { multiplier = 10, }, }, }) minetest.register_craftitem("elepower_machines:super_capacitor", { description = "Supercapacitor\nAmazing energy density in a small container! Wow!\nTier 5 Capacitor", groups = {capacitor = 5, ele_upgrade_component = 1}, inventory_image = "elepower_upgrade_supercapacitor.png", ele_upgrade = { capacity = { multiplier = 100, }, }, }) -- Machine chips minetest.register_craftitem("elepower_machines:upgrade_speed", { description = "Speed Upgrade\nCrafting Speed +1\nPower Usage +50%", groups = {machine_chip = 2, ele_upgrade_component = 1}, inventory_image = "elepower_upgrade_speed.png", ele_upgrade = { craft_speed = { add = 1 }, usage = { multiplier = 0.5 }, inrush = { multiplier = 0.5 } } }) minetest.register_craftitem("elepower_machines:upgrade_efficiency", { description = "Efficiency Upgrade\nReduces power usage by 25%", groups = {machine_chip = 2, ele_upgrade_component = 1}, inventory_image = "elepower_upgrade_efficiency.png", ele_upgrade = { usage = { divider = 0.25 } } }) minetest.register_craftitem("elepower_machines:upgrade_efficiency_2", { description = "Efficiency Upgrade\nReduces power usage by 50%", groups = {machine_chip = 2, ele_upgrade_component = 1}, inventory_image = "elepower_upgrade_efficiency_2.png", ele_upgrade = { usage = { divider = 0.50 } } }) -- Accumulator filter minetest.register_craftitem("elepower_machines:heavy_filter", { description = "Liquid Weight Filter\nMakes water pumps pump only Heavy Water\nRight-Click to apply to Water Accumulator", groups = {accumulator_filter = 1, pump_filter = 2, ele_upgrade_component = 1}, inventory_image = "elepower_accumulator_filter.png", on_place = function (itemstack, placer, pointed_thing) if not placer or not placer:is_player() then return itemstack end local pos = pointed_thing.under if pointed_thing.type ~= "node" or minetest.is_protected(pos, placer:get_player_name()) then return itemstack end local node = minetest.get_node(pos) if node.name ~= "elepower_machines:accumulator" then return itemstack end minetest.swap_node(pos, {name = "elepower_machines:accumulator_heavy"}) local meta = minetest.get_meta(pos) meta:set_int("water_fluid_storage", 0) meta:set_string("water_fluid", "elepower_nuclear:heavy_water_source") itemstack:take_item(1) return itemstack end }) -- Wind turbine minetest.register_craftitem("elepower_machines:wind_turbine_blade", { description = "Wind Turbine Blade (Wooden)", inventory_image = "elepower_wind_turbine_blade.png", })
AddCSLuaFile() AddCSLuaFile("sh_sounds.lua") AddCSLuaFile("sh_soundscript.lua") include("sh_sounds.lua") include("sh_soundscript.lua") if CLIENT then SWEP.DrawCrosshair = false SWEP.PrintName = "M1928A1" SWEP.CSMuzzleFlashes = true SWEP.UseHands = false SWEP.MuzzleEffect = "muzzleflash_ak74" SWEP.PosBasedMuz = true SWEP.SightWithRail = true SWEP.EffectiveRange_Orig = 130 * 39.37 SWEP.DamageFallOff_Orig = .7 SWEP.Shell = "khr9x19" SWEP.ShellScale = .51 SWEP.ShellDelay = .05 SWEP.ShellOffsetMul = 1 SWEP.ShellPosOffset = {x = 5.35, y = -3.5, z = 0} SWEP.ForeGripOffsetCycle_Draw = 0 SWEP.ForeGripOffsetCycle_Reload = .825 SWEP.ForeGripOffsetCycle_Reload_Empty = .825 SWEP.IronsightPos = Vector(-2.236, -2.25, 1.048) SWEP.IronsightAng = Vector(0.1611, 0.0052, 0) SWEP.CustomizePos = Vector(10, -4, -2) SWEP.CustomizeAng = Vector(20, 45, 15) SWEP.SprintPos = Vector(2, 0, -1) SWEP.SprintAng = Vector(-15.478, 20.96, -15) SWEP.AlternativePos = Vector(-.6, .25, -0.45) SWEP.AlternativeAng = Vector(0.1611, 0.0052, 0) SWEP.Alternative1Pos = Vector(-.6, .25, -0.45) SWEP.Alternative1Ang = Vector(0.1611, 0.0052, 0) SWEP.Alternative2Pos = Vector(-.8, -1.2, -0.65) SWEP.Alternative2Ang = Vector(0.1611, 0.0052, -3) SWEP.SwimPos = Vector(0.5682, -1.7045, 1.0526) SWEP.SwimAng = Vector(-50.8947, 35.0455, -25.2273) SWEP.PronePos = Vector(0, -2, -4.5) SWEP.ProneAng = Vector(-10, 42.7368, -50.9474) SWEP.MoveType = 1 SWEP.ViewModelMovementScale = .9 SWEP.DisableSprintViewSimulation = false SWEP.CustomizationMenuScale = 0.019 -- 0.022 SWEP.AttachmentModelsVM = {["md_cobram2"] = {model = "models/cw2/attachments/cobra_m2.mdl", bone = "M1928A1", pos = Vector(0, 17, 1.33), angle = Angle(0, 90, 0), size = Vector(1.3, 1.3, 1.3), color = Color(255, 255, 255, 255)}} SWEP.ForegripOverridePos = { ["foregrip"] = { ["L Finger32"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 14.444, 0) }, ["L ForeTwist2"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 8.332) }, ["L Clavicle"] = { scale = Vector(1, 1, 1), pos = Vector(.25, -0.301, .4), angle = Angle(-1.111, 3.332, 3.332) }, ["L Hand"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(16.666, -10.111, 61.111) }, ["L Finger01"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-5.557, 5.556, 16.666) }, ["L Finger0"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(23.333, 10, 1.11) }, ["L Finger42"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 58.888, 0) }, ["L Finger22"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 36.666, 0) }, ["L Finger41"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 7.777, 0) }, ["L Finger02"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 45.555, 0) }, ["L Finger31"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 16.666, 0) }, ["L ForeTwist4"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 6) }, ["L ForeTwist"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L Forearm"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 2.444) }, ["L ForeTwist1"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 15) }, ["L ForeTwist5"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 12) }}, ["nah"] = { ["L Finger32"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L ForeTwist2"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L Clavicle"] = { scale = Vector(1, 1, 1), pos = Vector(-.25, 0, 0), angle = Angle(0, 0, 0) }, ["L Hand"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L Finger01"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-5, -5, 0) }, ["L Finger0"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 2, 0) }, ["L Finger42"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L Finger22"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L Finger41"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L Finger02"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L Finger31"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L ForeTwist4"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L ForeTwist"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L Forearm"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L ForeTwist1"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }, ["L ForeTwist3"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 0, 0) }}, } SWEP.LuaVMRecoilAxisMod = {vert = -.15, hor = .15, roll = .2, forward = .3, pitch = .2} end SWEP.MuzzleVelocity = 250 SWEP.LuaViewmodelRecoil = true SWEP.LuaViewmodelRecoilOverride = true SWEP.FullAimViewmodelRecoil = false SWEP.CanRestOnObjects = true SWEP.GripBGs = {main = 2, off = 0, on = 1} SWEP.MagBGs = {main = 3, twenty = 0, thirty = 1, fifty = 2} SWEP.BarrelBGs = {main = 5, smg = 0, carbine = 1} SWEP.StockBGs = {main = 4, off = 0, on = 1} SWEP.Attachments = {[2] = {header = "Barrel Extension", offset = {-650, -450}, atts = {"md_cobram2"}}, ["+reload"] = {header = "Ammo", offset = {-370, 70}, atts = {"am_hollowpoint", "am_armorpiercing"}}} SWEP.Animations = {fire = {"base_fire_1"}, fire_aim = {"iron_fire_1","iron_fire_2"}, reload = "base_reload", reload_empty = "base_reload", idle = "base_idle", draw = "base_draw"} SWEP.SpeedDec = 30 SWEP.Slot = 3 SWEP.SlotPos = 0 SWEP.HoldType = "ar2" SWEP.NormalHoldType = "ar2" SWEP.RunHoldType = "crossbow" SWEP.FireModes = {"auto","semi"} SWEP.Base = "cw_base" SWEP.Category = "STALKER Weapons" SWEP.Author = "" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = "" SWEP.NearWallEnabled = true SWEP.ViewModelFOV = 67 SWEP.AimViewModelFOV = 65 SWEP.ZoomAmount = 10 SWEP.ViewModelFlip = false SWEP.ViewModel = "models/khrcw2/doipack/thompson1928.mdl" SWEP.WorldModel = "models/khrcw2/doipack/w_thompson1928.mdl" SWEP.DrawTraditionalWorldModel = false SWEP.WM = "models/khrcw2/doipack/w_thompson1928.mdl" SWEP.WMPos = Vector(-.9, 4, 1.5) SWEP.WMAng = Vector(-10, 1, 180) SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ReloadViewBobEnabled = true SWEP.RVBPitchMod = .4 SWEP.RVBYawMod = 0 SWEP.RVBRollMod = .5 SWEP.Primary.ClipSize = 50 SWEP.Primary.DefaultClip = 0 SWEP.Primary.Automatic = true SWEP.Chamberable = false SWEP.Primary.Ammo = ".45 ACP" SWEP.FireDelay = 60/750 SWEP.FireDelayAuto = 60/750 SWEP.FireDelaySemi = 60/700 SWEP.FireSound = "DOITHOM1928_FIRE" SWEP.FireSoundSuppressed = "DOITHOM1928_FIRE_SUPPRESSED" SWEP.Recoil = 1.45 SWEP.FOVPerShot = 0.1 -- = .62 SWEP.HipSpread = 0.056 SWEP.AimSpread = 0.016 SWEP.VelocitySensitivity = .4 SWEP.MaxSpreadInc = 0.05 SWEP.SpreadPerShot = 0.013 SWEP.SpreadCooldown = 0.175 SWEP.Shots = 1 SWEP.Damage = 51 SWEP.DeployTime = .462 SWEP.HolsterTime = .6 SWEP.ADSFireAnim = true SWEP.RecoilToSpread = .35 SWEP.ReloadSpeed = 1.1 SWEP.ReloadTime = 2.4 SWEP.ReloadHalt = 3.2 SWEP.ReloadTime_Empty = 2.4 SWEP.ReloadHalt_Empty = 3.2 function SWEP:IndividualInitialize() self:setBodygroup(self.GripBGs.main, self.GripBGs.on) self.ForegripOverride = true self.ForegripParent = "foregrip" self:setBodygroup(self.MagBGs.main, self.MagBGs.fifty) self.Animations = {fire = {"base_fire_1"}, fire_aim = {"iron_fire_1","iron_fire_2"}, fire_last = {"base_firelast"}, fire_last_aim = {"iron_firelast"}, reload = "base_reload_drum", reload_empty = "base_reload_drum", idle = "base_idle", draw = "base_draw"} self.ReloadTime = 3.8 self.ReloadHalt = 5.3 self.ReloadTime_Empty = 3.8 self.ReloadHalt_Empty = 5.3 self.AlternativePos = self.Alternative1Pos self.AlternativeAng = self.Alternative1Ang self.EffectiveRange = 130 * 39.37 self.DamageFallOff = .7 self:setBodygroup(self.StockBGs.main, self.StockBGs.off) end function SWEP:IndividualThink() if self.FireMode == "semi" then self.Owner.ViewAff = 0 end end function SWEP:fireAnimFunc() clip = self:Clip1() cycle = 0 rate = 1 anim = "safe" prefix = "" suffix = "" if self:isAiming() then suffix = suffix .. "_aim" cycle = self.ironFireAnimStartCycle end self:sendWeaponAnim(prefix .. "fire" .. suffix, rate, cycle) end //*/ local simpleTextColor = Color(255, 210, 0, 255) local mod = 25 function SWEP:DrawWeaponSelection(x, y, wide, tall, alpha) if self.SelectIcon then surface.SetTexture(self.SelectIcon) wide = wide - mod x = x + (mod / 2) y = y + (mod / 4) + (wide / 8) surface.SetDrawColor(255, 255, 255, alpha) surface.DrawTexturedRect(x, y, wide, (wide / 2)) else simpleTextColor.a = alpha draw.SimpleText(self.IconLetter, self.SelectFont, x + wide / 2, y + tall * 0.2, simpleTextColor, TEXT_ALIGN_CENTER) end end function SWEP:Holster(wep) -- can't switch if neither the weapon we want to switch to or the wep we're trying to switch to are not valid if not IsValid(wep) and not IsValid(self.SwitchWep) then self.SwitchWep = nil return false end local CT = CurTime() -- can't holster if we have a global delay on the weapon if CT < self.GlobalDelay or CT < self.HolsterWait then self.dt.HolsterDelay = CurTime() + self.HolsterTime self.dt.State = CW_HOLSTER_START self.dt.HolsterDelay = 0 end if self.dt.HolsterDelay ~= 0 and CT < self.dt.HolsterDelay then return false end -- can't holster if there are sequenced actions if #self._activeSequences > 0 then return false end if self.ReloadDelay then self.dt.HolsterDelay = CurTime() + self.HolsterTime self.dt.State = CW_HOLSTER_START self.dt.HolsterDelay = 0 end if self.dt.State ~= CW_HOLSTER_START then self.dt.HolsterDelay = CurTime() + self.HolsterTime end self.dt.State = CW_HOLSTER_START -- if holster sequence is over, let us select the desired weapon if self.SwitchWep and self.dt.State == CW_HOLSTER_START and CurTime() > self.dt.HolsterDelay then self.dt.State = CW_IDLE self.dt.HolsterDelay = 0 return true end -- if it isn't, make preparations for it self.ShotgunReloadState = 0 self.ReloadDelay = nil if self:filterPrediction() then if self.holsterSound then -- quick'n'dirty prediction fix self:EmitSound("CW_HOLSTER", 70, 100) self.holsterSound = false if IsFirstTimePredicted() then if self.holsterAnimFunc then self:holsterAnimFunc() else if self.Animations.holster then self:sendWeaponAnim("holster") end end end end end self.SwitchWep = wep self.SuppressTime = nil if self.dt.M203Active then if SERVER and SP then SendUserMessage("CW20_M203OFF", self.Owner) end if CLIENT then self:resetM203Anim() end end self.dt.M203Active = false end
-- credit to atom0s for help with decompiling -- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec return { BaseStationCfg = { [101] = { ActCond = { { CondName = "Σ╗╗σèí", CondValue = 1030 }, }, ActShowLv = 2, AreName = "Old Town Periphery", Cond = { {}, { { CondName = "Σ╗╗σèí", CondValue = 102301 }, }, { { CondName = "Σ╗╗σèí", CondValue = 103301 }, }, }, EntrustTaskIds = {}, Id = 101, MapId = 1000, NpcId = 1013, TaskIds = {}, TowerName = "Old Town Station", }, [102] = { ActCond = { { CondName = "Σ╗╗σèí", CondValue = 1100 }, }, ActShowLv = 6, AreName = "Shinkoku Periphery", Cond = { {}, { { CondName = "Σ╗╗σèí", CondValue = 202301 }, }, { { CondName = "Σ╗╗σèí", CondValue = 203301 }, }, }, EntrustTaskIds = {}, Id = 102, MapId = 1000, NpcId = 1014, TaskIds = {}, TowerName = "Shinkoku Station", }, [103] = { ActCond = { { CondName = "Σ╗╗σèí", CondValue = 1300 }, }, ActShowLv = 21, AreName = "Cuisine Square Periphery", Cond = { {}, { { CondName = "Σ╗╗σèí", CondValue = 302301 }, }, { { CondName = "Σ╗╗σèí", CondValue = 303301 }, }, }, EntrustTaskIds = {}, Id = 103, MapId = 1000, NpcId = 1015, TaskIds = {}, TowerName = "Cuisine Square Station", }, [104] = { ActCond = { { CondName = "Σ╗╗σèí", CondValue = 1390 }, }, ActShowLv = 23, AreName = "Training Area South", Cond = { {}, { { CondName = "Σ╗╗σèí", CondValue = 402301 }, }, { { CondName = "Σ╗╗σèí", CondValue = 403301 }, }, }, EntrustTaskIds = {}, Id = 104, MapId = 1001, NpcId = 1016, TaskIds = {}, TowerName = "South Station", }, [105] = { ActCond = { { CondName = "Σ╗╗σèí", CondValue = 1490 }, }, ActShowLv = 27, AreName = "Training Area North", Cond = { {}, { { CondName = "Σ╗╗σèí", CondValue = 502301 }, }, { { CondName = "Σ╗╗σèí", CondValue = 503301 }, }, }, EntrustTaskIds = {}, Id = 105, MapId = 1001, NpcId = 1029, TaskIds = {}, TowerName = "North Station", }, [106] = { ActCond = { { CondName = "Σ╗╗σèí", CondValue = 1590 }, }, ActShowLv = 31, AreName = "Stadium Periphery", Cond = { {}, { { CondName = "Σ╗╗σèí", CondValue = 602301 }, }, { { CondName = "Σ╗╗σèí", CondValue = 603301 }, }, }, EntrustTaskIds = {}, Id = 106, MapId = 1001, NpcId = 1009, TaskIds = {}, TowerName = "Stadium Station", }, [107] = { ActCond = { { CondName = "Σ╗╗σèí", CondValue = 1680 }, }, ActShowLv = 35, AreName = "Train Station Square Periphery", Cond = { {}, { { CondName = "Σ╗╗σèí", CondValue = 702301 }, }, { { CondName = "Σ╗╗σèí", CondValue = 703301 }, }, }, EntrustTaskIds = {}, Id = 107, MapId = 1002, NpcId = 1006, TaskIds = {}, TowerName = "Train Station Square Station", }, [108] = { ActCond = { { CondName = "Σ╗╗σèí", CondValue = 1770 }, }, ActShowLv = 39, AreName = "Agency Area Periphery", Cond = { {}, { { CondName = "Σ╗╗σèí", CondValue = 802301 }, }, { { CondName = "Σ╗╗σèí", CondValue = 803301 }, }, }, EntrustTaskIds = {}, Id = 108, MapId = 1002, NpcId = 1007, TaskIds = {}, TowerName = "Agency Area Station", }, [109] = { ActCond = { { CondName = "Σ╗╗σèí", CondValue = 1860 }, }, ActShowLv = 43, AreName = "Technology Museum Periphery", Cond = { {}, { { CondName = "Σ╗╗σèí", CondValue = 902301 }, }, { { CondName = "Σ╗╗σèí", CondValue = 903301 }, }, }, EntrustTaskIds = {}, Id = 109, MapId = 1002, NpcId = 1008, TaskIds = {}, TowerName = "Technology Museum Station", }, }, }
-- https://httpd.apache.org/docs/trunk/mod/mod_lua.html#writinghandlers -- example handler require 'apache2' require 'string' --[[ This is the default method name for Lua handlers, see the optional function-name in the LuaMapHandler directive to choose a different entry point. --]] function handle(r) r.content_type = "text/plain" if r.method == 'GET' then r:puts("Hello Lua World!\n") for k, v in pairs( r:parseargs() ) do r:puts( string.format("%s: %s\n", k, v) ) end elseif r.method == 'POST' then r:puts("Hello Lua World!\n") for k, v in pairs( r:parsebody() ) do r:puts( string.format("%s: %s\n", k, v) ) end elseif r.method == 'PUT' then -- use our own Error contents r:puts("Unsupported HTTP method " .. r.method) r.status = 405 return apache2.OK else -- use the ErrorDocument return 501 end return apache2.OK end
-- package.loaded["renderModule"] = nil -- error renderSystem = require "renderModule" render = { x=480, y=320 } function render:init(x, y) render.x = x render.y = y print("init") return true end function render:update() print("update") end local r = render.init() print(r) renderSystem.init() renderSystem.update()
local parent, ns = ... ns.addon = CreateFrame("Frame", nil, UIParent) ns.spells = {}
local log = ngx.log local timer_at = ngx.timer.at local ERR = ngx.ERR local tbl_concat = table.concat local function trace(...) local line = {} for i = 1, select("#", ...) do line[i] = tostring(select(i, ...)) end log(ERR, tbl_concat(line, " ")) end trace("main.lua started") local start_timer local function on_timer(...) trace("on_timer: ", ...) local mqtt = require("mqtt") local ioloop = require("mqtt.ioloop") -- create mqtt client local client = mqtt.client{ -- NOTE: this broker is not working sometimes; comment username = "..." below if you still want to use it -- uri = "test.mosquitto.org", uri = "mqtt.flespi.io", -- NOTE: more about flespi tokens: https://flespi.com/kb/tokens-access-keys-to-flespi-platform username = "stPwSVV73Eqw5LSv0iMXbc4EguS7JyuZR9lxU5uLxI5tiNM8ToTVqNpu85pFtJv9", clean = true, connector = require("mqtt.ngxsocket"), secure = true, -- optional } trace("created MQTT client", client) client:on{ connect = function(connack) if connack.rc ~= 0 then trace("connection to broker failed:", connack) return end trace("connected:", connack) -- successful connection -- subscribe to test topic and publish message after it assert(client:subscribe{ topic="luamqtt/#", qos=1, callback=function(suback) trace("subscribed:", suback) -- publish test message trace('publishing test message "hello" to "luamqtt/simpletest" topic...') assert(client:publish{ topic = "luamqtt/simpletest", payload = "hello", qos = 1 }) end}) end, message = function(msg) assert(client:acknowledge(msg)) trace("received:", msg) end, error = function(err) trace("MQTT client error:", err) end, close = function(conn) trace("MQTT conn closed:", conn.close_reason) end } trace("begin ioloop") local loop = ioloop.create{ timeout = client.args.keep_alive, sleep_function = ngx.sleep, } loop:add(client) client:start_connecting() loop:run_until_clients() trace("done ioloop") -- to reconnect start_timer() end start_timer = function() local ok, err = timer_at(1, on_timer) if not ok then trace("failed to start timer:", err) end end start_timer()
local utils = require'jet.utils' describe( 'The jet.utils module', function() it('is_empty_table works',function() assert.is_true(utils.is_empty_table({})) assert.is_false(utils.is_empty_table({'asd'})) assert.is_false(utils.is_empty_table({a=123})) end) it('access_field works one level deep',function() local t = {} local b = {} t.a = b local accessor = utils.access_field('a') assert.is_equal(t.a,accessor(t)) assert.is_nil(accessor({})) end) it('access_field works two level deep',function() local t = {} local b = {} t.a = { xx = b } local accessor = utils.access_field('a.xx') assert.is_equal(t.a.xx,accessor(t)) t.a = nil local ok = pcall(accessor,t) assert.is_false(ok) end) it('equals_deep works',function() assert.is_true(utils.equals_deep({a={1,3},asd=true},{a={1,3},asd=true})) assert.is_false(utils.equals_deep({a={1,3},asd=true},{a={1},asd=true})) assert.is_false(utils.equals_deep(1,4)) assert.is_false(utils.equals_deep(1,'foo')) assert.is_true(utils.equals_deep(1,1)) end) it('mapper works',function() local map = utils.mapper({ ['person.age'] = 'age', ['hobby'] = 'work', }) assert.is_same(map({person={age=32},hobby='guitar'}),{age=32,work='guitar'}) end) end)
local lsp_status = require 'lsp-status' local lspconfig = require 'lspconfig' local efm_config = os.getenv('HOME') .. '/.config/efm-langserver/config.yaml' local log_dir = "/tmp/" local black = require "config.plugins.lsp.efm.black" local isort = require "config.plugins.lsp.efm.isort" local mypy = require "config.plugins.lsp.efm.mypy" local lua_format = require "config.plugins.lsp.efm.lua-format" local prettier = require "config.plugins.lsp.efm.prettier" local eslint = require "config.plugins.lsp.efm.eslint" local eslint_d = require "config.plugins.lsp.efm.eslint_d" local rustfmt = require "config.plugins.lsp.efm.rustfmt" local gofmt = require "config.plugins.lsp.efm.gofmt" -- Note: we install the lua language server with :LSPInstall lua -- TODO: Check which binary is currently available in path and select that. This could be lsp install or the brew one. local sumneko_bin_path = vim.fn.stdpath('data') .. '/lspinstall/lua/sumneko-lua-language-server' return { omnisharp = { log_level = 2, cmd = {os.getenv("HOME") .. "/.zinit/plugins/omnisharp/run", "-v", "-lsp", "-hpid", tostring(vim.fn.getpid())}, filetypes = {'cache', 'cs', 'csproj', 'dll', 'nuget', 'props', 'sln', 'targets'}, root_dir = lspconfig.util.root_pattern("*.sln") }, sqlls = {}, -- https://github.com/teal-language/teal-language-server teal = {}, -- https://github.com/mads-hartmann/bash-language-server bashls = {}, -- https://github.com/snoe/clojure-lsp clojure_lsp = {}, -- Scala / metals https://scalameta.org/metals/docs/editors/vim.html#using-an-alternative-lsp-client -- we're using nvim-metals instead -- metals = {}, -- https://github.com/regen100/cmake-language-server cmake = {}, -- https://clangd.llvm.org/installation.html clangd = { cmd = {'clangd', '--background-index', '--clang-tidy', '--completion-style=bundled', '--header-insertion=iwyu', '--suggest-missing-includes', '--cross-file-rename'}, handlers = lsp_status.extensions.clangd.setup(), init_options = { clangdFileStatus = true, usePlaceholders = true, completeUnimported = true, semanticHighlighting = true } }, -- CSS ( https://github.com/vscode-langservers/vscode-css-languageserver-bin ) cssls = { filetypes = {"css", "scss", "less", "sass"}, root_dir = lspconfig.util.root_pattern("package.json", ".git") }, ghcide = {}, html = {}, julials = { settings = { julia = { format = { indent = 2 } } } }, ocamllsp = {}, pyright = { settings = { python = { formatting = { provider = 'yapf' } } } }, -- LUA ( https://github.com/sumneko/lua-language-server ) sumneko_lua = { cmd = {sumneko_bin_path}, filetypes = {"lua"}, settings = { Lua = { diagnostics = { globals = {'vim'} }, runtime = { version = 'LuaJIT', path = vim.split(package.path, ';') }, completion = { keywordSnippet = true }, hint = { enable = true }, workspace = { library = { [vim.fn.expand("$VIMRUNTIME/lua")] = true, [vim.fn.expand("$VIMRUNTIME/lua/vim/lsp")] = true } }, -- Do not send telemetry data containing a randomized but unique identifier telemetry = { enable = false } } } }, -- latex -- texlab = { -- settings = { -- latex = {forwardSearch = {executable = 'okular', args = {'--unique', 'file:%p#src:%l%f'}}} -- }, -- commands = { -- TexlabForwardSearch = { -- function() -- local pos = vim.api.nvim_win_get_cursor(0) -- local params = { -- textDocument = {uri = vim.uri_from_bufnr(0)}, -- position = {line = pos[1] - 1, character = pos[2]} -- } -- lsp.buf_request(0, 'textDocument/forwardSearch', params, -- function(err, _, _, _) if err then error(tostring(err)) end end) -- end, -- description = 'Run synctex forward search' -- } -- } -- }, -- Typescript https://github.com/theia-ide/typescript-language-server tsserver = {}, -- https://github.com/iamcco/vim-language-server vimls = {}, terraformls = {}, -- https://github.com/rcjsuen/dockerfile-language-server-nodejs dockerls = {}, gopls = { cmd = {"gopls", "serve"}, settings = { gopls = { analyses = { unusedparams = true }, staticcheck = true } }, init_options = { usePlaceholders = true } }, rust_analyzer = {}, --- JSON ( https://github.com/vscode-langservers/vscode-json-languageserver ) jsonls = { cmd = {'json-languageserver', '--stdio'}, settings = { json = { schemas = {{ fileMatch = {'jsconfig.json'}, url = 'https://json.schemastore.org/jsconfig' }, { fileMatch = {'tsconfig.json'}, url = 'https://json.schemastore.org/tsconfig' }, { fileMatch = {'package.json'}, url = 'https://json.schemastore.org/package' }} } } }, -- https://github.com/graphql/graphiql/tree/main/packages/graphql-language-service-cli graphql = {}, -- YAML ( https://github.com/redhat-developer/yaml-language-server ) yamlls = { settings = { yaml = { schemas = { ['http://json.schemastore.org/gitlab-ci'] = '.gitlab-ci.yml', ['http://json.schemastore.org/composer'] = 'composer.yaml', ['https://raw.githubusercontent.com/compose-spec/compose-spec/master/schema/compose-spec.json'] = 'docker-compose*.yml', ['https://raw.githubusercontent.com/kamilkisiela/graphql-config/v3.0.3/config-schema.json'] = '.graphqlrc*' } } } }, vuels = { settings = { vetur = { experimental = { templateInterpolationService = true }, validation = { templateProps = true }, completion = { tagCasing = 'initial' } } } }, -- Swift debugging ( https://github.com/apple/sourcekit-lsp ) sourcekit = {}, -- https://github.com/mattn/efm-langserver, efm = { cmd = {"efm-langserver", "-c", efm_config, "-logfile", log_dir .. "efm.log"}, filetypes = {"python", "yaml", "json", "markdown", "rst", "html", "css", "javascript", "typescript", "javascriptreact", "typescriptreact", "dockerfile"}, -- Fallback to .bashrc as a project root to enable LSP on loose files root_dir = function(fname) return lspconfig.util.root_pattern("tsconfig.json")(fname) or lspconfig.util.root_pattern(".eslintrc.js", ".git")(fname) or lspconfig.util.root_pattern("package.json", ".git/", ".zshrc")(fname); end, init_options = { documentFormatting = true }, settings = { rootMarkers = {"package.json", "go.mod", ".git/", ".zshrc", "Cargo.toml"}, languages = { python = {isort, black}, lua = {lua_format}, yaml = {prettier}, json = {prettier}, markdown = {prettier}, html = {prettier}, css = {prettier}, javascript = {prettier, eslint_d}, typescript = {prettier, eslint_d}, javascriptreact = {prettier, eslint_d}, typescriptreact = {prettier, eslint_d} -- rust = {rustfmt}, -- not needed with rust_analyzer -- go = {gofmt}, -- not needed with gopls } } } -- TODO: https://github.com/prominic/groovy-language-server.git }
--Print its own name print("The name of this script is: "..arg[0])
require("tests/testsuite") -- Test the low level function that's actually got the bug in it. local object, result = LoggingCallback() wg.parseword("\16", 0, object) AssertTableAndPropertiesEquals( {}, result) -- And now do an end-to-end test of the exporter framework which was -- provoking it. Cmd.InsertStringIntoParagraph("one") Cmd.SplitCurrentParagraph() Cmd.SplitCurrentParagraph() Cmd.InsertStringIntoParagraph("two") local object, result = LoggingObject() local function callback(writer, document) return ExportFileUsingCallbacks(document, object) end -- This can actually happen by the right sequence of user operations, -- but it's a bit brittle and I want to be absolutely sure it happens -- for the test case. Document[2][1] = "\16" ExportToString(Document, callback) AssertTableAndPropertiesEquals( { ["paragraph_start"] = { {{"one", ["style"]="P"}}, {{"\16", ["style"]="P"}}, {{"two", ["style"]="P"}} }, ["paragraph_end"] = { {{"one", ["style"]="P"}}, {{"\16", ["style"]="P"}}, {{"two", ["style"]="P"}} }, ["prologue"] = {{}}, ["text"] = { {"one"}, {""}, {"two"} }, ["epilogue"] = {{}} }, result)
--------------------------------------------------- -- Scintillant Lance -- Deals light damage to targets in a fan-shaped area of effect. --------------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/status") --------------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0 end function onMobWeaponSkill(target, mob, skill) local dmgmod = 1.5 local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg() * 2.5,tpz.magic.ele.LIGHT,dmgmod,TP_MAB_BONUS,1) local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,tpz.attackType.MAGICAL,tpz.damageType.LIGHT,MOBPARAM_WIPE_SHADOWS) target:takeDamage(dmg, mob, tpz.attackType.MAGICAL, tpz.damageType.LIGHT) return dmg end
local json = require 'json' local function pushError(...) local t = table.pack(...) for i = 1, t.n do t[i] = tostring(t[i]) end local buf = table.concat(t, '\t') ERR:push(buf) end local function readProtoHeader() local header = io.read 'l' if header:sub(1, #'Content-Length') == 'Content-Length' then return header elseif header:sub(1, #'Content-Type') == 'Content-Type' then return nil else pushError('Proto header error:', header) return nil end end local function readProtoContent(header) local len = tonumber(header:match('%d+')) if not len then pushError('Proto header error:', header) return nil end local buf = io.read(len+2) if not buf then return nil end local suc, res = pcall(json.decode, buf) if not suc then pushError('Proto error:', buf) return nil end return res end local function readProto() local header = readProtoHeader() if not header then return end local data = readProtoContent(header) if not data then return end OUT:push(data) end while true do readProto() GC:push(ID, collectgarbage 'count') end
--- Notification helper functions -- @module ix.notice if (SERVER) then util.AddNetworkString("ixNotify") util.AddNetworkString("ixNotifyLocalized") --- Sends a notification to a specified recipient. -- @realm server -- @string message Message to notify -- @player[opt=nil] recipient Player to be notified function ix.util.Notify(message, recipient) net.Start("ixNotify") net.WriteString(message) if (recipient == nil) then net.Broadcast() else net.Send(recipient) end end --- Sends a translated notification to a specified recipient. -- @realm server -- @string message Message to notify -- @player[opt=nil] recipient Player to be notified -- @param ... Arguments to pass to the translated message function ix.util.NotifyLocalized(message, recipient, ...) net.Start("ixNotifyLocalized") net.WriteString(message) net.WriteTable({...}) if (recipient == nil) then net.Broadcast() else net.Send(recipient) end end do --- Notification util functions for players -- @classmod Player local playerMeta = FindMetaTable("Player") --- Displays a prominent notification in the top-right of this player's screen. -- @realm shared -- @string message Text to display in the notification function playerMeta:Notify(message) ix.util.Notify(message, self) end --- Displays a notification for this player with the given language phrase. -- @realm shared -- @string message ID of the phrase to display to the player -- @param ... Arguments to pass to the phrase -- @usage client:NotifyLocalized("mapRestarting", 10) -- -- displays "The map will restart in 10 seconds!" if the player's language is set to English -- @see ix.lang function playerMeta:NotifyLocalized(message, ...) ix.util.NotifyLocalized(message, self, ...) end --- Displays a notification for this player in the chatbox. -- @realm shared -- @string message Text to display in the notification function playerMeta:ChatNotify(message) local messageLength = message:utf8len() ix.chat.Send(nil, "notice", message, false, {self}, { bError = message:utf8sub(messageLength, messageLength) == "!" }) end --- Displays a notification for this player in the chatbox with the given language phrase. -- @realm shared -- @string message ID of the phrase to display to the player -- @param ... Arguments to pass to the phrase -- @see NotifyLocalized function playerMeta:ChatNotifyLocalized(message, ...) message = L(message, self, ...) local messageLength = message:utf8len() ix.chat.Send(nil, "notice", message, false, {self}, { bError = message:utf8sub(messageLength, messageLength) == "!" }) end end else -- Create a notification panel. function ix.util.Notify(message) if (ix.option.Get("chatNotices", false)) then local messageLength = message:utf8len() ix.chat.Send(LocalPlayer(), "notice", message, false, { bError = message:utf8sub(messageLength, messageLength) == "!" }) return end if (IsValid(ix.gui.notices)) then ix.gui.notices:AddNotice(message) end MsgC(Color(0, 255, 255), message .. "\n") end -- Creates a translated notification. function ix.util.NotifyLocalized(message, ...) ix.util.Notify(L(message, ...)) end -- shortcut notify functions do local playerMeta = FindMetaTable("Player") function playerMeta:Notify(message) if (self == LocalPlayer()) then ix.util.Notify(message) end end function playerMeta:NotifyLocalized(message, ...) if (self == LocalPlayer()) then ix.util.NotifyLocalized(message, ...) end end function playerMeta:ChatNotify(message) if (self == LocalPlayer()) then local messageLength = message:utf8len() ix.chat.Send(LocalPlayer(), "notice", message, false, { bError = message:utf8sub(messageLength, messageLength) == "!" }) end end function playerMeta:ChatNotifyLocalized(message, ...) if (self == LocalPlayer()) then message = L(message, ...) local messageLength = message:utf8len() ix.chat.Send(LocalPlayer(), "notice", message, false, { bError = message:utf8sub(messageLength, messageLength) == "!" }) end end end -- Receives a notification from the server. net.Receive("ixNotify", function() ix.util.Notify(net.ReadString()) end) -- Receives a notification from the server. net.Receive("ixNotifyLocalized", function() ix.util.NotifyLocalized(net.ReadString(), unpack(net.ReadTable())) end) end
if #arg == 0 then os.exit(0) end --os.exit(0) function scriptPath() local str = debug.getinfo(2, "S").source:sub(2) return str:match("(.*/)") end -- -- Stuff to ensure alphabetic order -- Taken from http://lua-users.org/wiki/SortedIteration -- --[[ Ordered table iterator, allow to iterate on the natural order of the keys of a table. Example: ]] function __genOrderedIndex( t ) local orderedIndex = {} for key in pairs(t) do table.insert( orderedIndex, key ) end table.sort( orderedIndex ) return orderedIndex end function orderedNext(t, state) -- Equivalent of the next function, but returns the keys in the alphabetic -- order. We use a temporary ordered key table that is stored in the -- table being iterated. local key = nil --print("orderedNext: state = "..tostring(state) ) if state == nil then -- the first time, generate the index t.__orderedIndex = __genOrderedIndex( t ) key = t.__orderedIndex[1] else -- fetch the next value for i = 1,#t.__orderedIndex do if t.__orderedIndex[i] == state then key = t.__orderedIndex[i+1] end end end if key then return key, t[key] end -- no more value to return, cleanup t.__orderedIndex = nil return end function orderedPairs(t) -- Equivalent of the pairs() function on tables. Allows to iterate -- in order return orderedNext, t, nil end function string:escape() return self:gsub('"', "\\\"") :gsub('\\', "\\\\") :gsub('\b', "\\b") :gsub('\f', "\\f") :gsub('\n', "\\n") :gsub('\r', "\\r") :gsub('\t', "\\t") end local cpptypes = { string = true, double = true, float = true, bool = true, int = true, uint = true, uint64 = true } local sql = dofile(scriptPath() .. "/sql.lua") local basePath = arg[1]:sub(0, arg[1]:len() - arg[1]:reverse():find("/")) local description = dofile(arg[1]) local tables = description.tables -- Write structs -- Open as binary since Windows likes to convert '\n' to '\r\n' which messes up some offsets for fseek local structfile = io.open(description.name .. ".h", "wb") structfile:write([[ // Generated by LuaSQL #pragma once #include <DatabaseConnection.h> #include <string> #include <cstdint> #include <regex> // For toJson #include <sstream> #include <iomanip> ]] .. description.defines .. [[namespace ]] .. description.name .. "\n" .. [[ { using std::string; typedef uint32_t uint; typedef int64_t int64; typedef uint64_t uint64; ]]) for k,v in orderedPairs(tables) do -- C++ structfile:write("struct " .. k .. "\n{\n") structfile:write("\tunsigned long long id = 0;\n") local toJsonString = "" for p,q in orderedPairs(v) do if q == "string" then toJsonString = toJsonString .. "\t\t" .. [[ss << "\"]] .. p .. [[\" : \"" << luasqlgen::PreparedStmt::jsonEscape(]] .. p .. ") << \"\\\",\" << std::endl;\n"; else toJsonString = toJsonString .. "\t\t" .. [[ss << "\"]] .. p .. [[\" : \"" << ]] .. p .. " << \"\\\",\" << std::endl;\n"; end -- C++ -- Write into struct if tables[q] ~= nil then if p ~= q then structfile:write("\tunsigned int " .. p .. " = 0;\n") end else if q ~= "string" and cpptypes[q] then -- If we have a C++ basic type that is no string structfile:write("\t" .. q .. " " .. p .. " = 0;\n") elseif q == "string" then -- If we have a string structfile:write("\t" .. q .. " " .. p .. ";\n") else -- If we have a non-existing custom type (e.g. reference to table from another module) structfile:write("\tunsigned long long " .. p .. ";\n") end end end structfile:write("\n\tvoid validate()\n\t{\n") structfile:write("\t\t// Integrity check\n") if description.checks ~= nil and description.checks[k] ~= nil then for field, regex in orderedPairs(description.checks[k]) do structfile:write("\t\tif(!std::regex_match(" .. field .. ", std::regex(\"" .. regex .. "\")))\n\t\t\tthrow std::runtime_error(\"Integrity check failed: " .. field .. "\");\n") end end structfile:write("\t}\n") -- Generate toJson structfile:write([[ std::string toJson() const { std::stringstream ss; ss << "{\n"; ]] .. toJsonString .. [[ ss << "\"id\" : \"" << id << "\"\n"; ss << "}\n"; return ss.str(); } ]]) -- Generate custom methods for i,f in ipairs(description.structdef) do structfile:write(f(k, v)) end structfile:write("};\n\n") end structfile:write("class " .. description.name .. "\n{\n") structfile:write([[ private: std::shared_ptr<luasqlgen::DatabaseConnection> m_connection; ]]) structfile:write("public:\n") structfile:write("\t" .. description.name .. "(const std::shared_ptr<luasqlgen::DatabaseConnection>& conn) : m_connection(conn) {}\n") for k,v in orderedPairs(tables) do sql:generateCreateFunction(structfile, k, v) sql:generateGetFunction(structfile, k, v) sql:generateUpdateFunction(structfile, k, v) sql:generateDeleteFunction(structfile, k, v) sql:generateQueryFunction(structfile, k, v) sql:generateSearchFunction(structfile, k, v) end -- Write scripts if description.scripts ~= nil then for index, file in ipairs(description.scripts) do local sourcePath = basePath .. "/" .. file local sourceFile = io.open(sourcePath, "r") if not sourceFile then print("Could not open SQL script " .. sourcePath) os.exit(1) end local sources = sourceFile:read("*all") sourceFile:close() local slashLocStart, slashLocEnd = file:reverse():find("/") slashLocStart = slashLocStart or file:len() + 2 slashLocStart = file:len() - slashLocStart + 2 structfile:write("\tvirtual std::string " .. file:sub(slashLocStart, file:find(".sql") - 1) .. "(const std::vector<std::string>& args)\n\t{\n") local lines = {} for match in sources:gmatch("(.-);") do table.insert(lines, "m_connection->queryJson(\"" .. match:escape() .. "\", args);\n"); end for k, v in ipairs(lines) do if k == #lines then structfile:write("\t\treturn " .. v) else structfile:write("\t\t" .. v) end end structfile:write("\t}\n\n") structfile:write("\tvirtual void " .. file:sub(slashLocStart, file:find(".sql") - 1) .. "(const std::vector<std::string>& args, luasqlgen::DatabaseResult& result)\n\t{\n") structfile:write("\t\tm_connection->query(\"" .. sources:escape() .. "\", args, result);\n"); structfile:write("\t}\n\n") -- structfile:write( -- -- { -- return m_connection->queryJson(" .. sources:escape() .. [[", args); -- } --) end end structfile:write( [[ virtual void begin() { m_connection->query("begin;"); } virtual void commit() { m_connection->query("commit;"); } virtual void rollback() { m_connection->query("rollback;"); } virtual void installMariaDB() { ]] .. sql:generateInstallStmtMariaDB(description.tables, description.constraints or {}) ..[[; } virtual void installSQLite() { ]] .. sql:generateInstallStmtSQLite(description.tables, description.constraints or {}) ..[[; } virtual void install() { if(!strcmp(m_connection->getName(), "MariaDB")) installMariaDB(); else installSQLite(); } ]]) structfile:write("void dropTablesMariaDB()\n{\n") for k,v in orderedPairs(tables) do structfile:write("m_connection->query(\"drop table " .. k .. ";\");\n") end structfile:write("}\n") structfile:write("void clearTablesMariaDB()\n{\n") for k,v in orderedPairs(tables) do structfile:write("m_connection->query(\"delete from " .. k .. ";\");\n") structfile:write("m_connection->query(\"alter table " .. k .. " AUTO_INCREMENT=1;\");\n") end structfile:write("}\n") structfile:write("void dropTablesSQLite()\n{\n") for k,v in orderedPairs(tables) do structfile:write("m_connection->query(\"drop table " .. k .. ";\");\n") end structfile:write("}\n") structfile:write("void clearTablesSQLite()\n{\n") for k,v in orderedPairs(tables) do structfile:write("m_connection->query(\"delete from " .. k .. ";\");\n") structfile:write("m_connection->query(\"update sqlite_sequence set seq = 0 where name='" .. k .. "';\");\n") end structfile:write("}\n") structfile:write([[ virtual void dropTables() { if(!strcmp(m_connection->getName(), "MariaDB")) dropTablesMariaDB(); else dropTablesSQLite(); } virtual void clearTables() { if(!strcmp(m_connection->getName(), "MariaDB")) clearTablesMariaDB(); else clearTablesSQLite(); } ]]) structfile:write("};\n") -- Abstract class structfile:write("}\n") -- Namespace structfile:close() local sqlfile = io.open(description.name .. "SQLite.sql", "w") sqlfile:write(sql:generateInstallScriptSQLite(description)) sqlfile = io.open(description.name .. "MariaDB.sql", "w") sqlfile:write(sql:generateInstallScriptMariaDB(description)) local testfile = io.open(description.name .. "Test.cpp", "w") testfile:write([[ // Google test suite for the database, generated by LuaSQL #include <gtest/gtest.h> #ifndef DATABASE #define DATABASE "testdb" #endif #ifndef HOST #define HOST "localhost" #endif #ifndef USER #define USER "handiserv" #endif #ifndef PASSWORD #define PASSWORD "niugnip" #endif #ifndef PORT #define PORT 13306 #endif ]]) testfile:write("#include \"" .. description.name .. ".h\"\n\nusing namespace " .. description.name .. ";\n\n") testfile:write([[ class ]] .. description.name .. [[Test : public testing::Test { protected: ]] .. description.name .. "::" .. description.name .. [[ sql; std::string getDatabaseName() { const ::testing::TestInfo* const testInfo = ::testing::UnitTest::GetInstance()->current_test_info(); const std::string database = "handiserv_" + std::string(testInfo->test_case_name()) + "_" + std::string(testInfo->name()); return database; } virtual void SetUp() override { sql.connect(getDatabaseName(), HOST, USER, PASSWORD, PORT); sql.init("]] .. description.name .. [[.sql"); } virtual void TearDown() override { sql.drop(); sql.close(); } }; ]]) for k,v in orderedPairs(tables) do testfile:write("TEST_F(" .. description.name .. "Test, AddUpdateRemoveQuery" .. k .. ")\n{\n") testfile:write("\tstruct " .. k .. " object;\n"); testfile:write("\tobject.id = -1;\n") testfile:write("\tsql.create" .. k .. "(object);\n\n") testfile:write("\tASSERT_NE(-1, object.id);\n"); testfile:write("\tstruct " .. k .. " object2;\n"); testfile:write("\tsql.get" .. k .. "(object.id, object2);\n\n") testfile:write("\tASSERT_EQ(object.id, object2.id);\n"); testfile:write("\tsql.delete" .. k .. "(object.id);\n") testfile:write("\tEXPECT_FALSE(sql.get" .. k .. "(object.id, object2));\n\n") -- testfile:write("\tstd::cout << object.toJson() << std::endl;\n") testfile:write("}\n\n") end testfile:close() -- -- Plantuml -- local pumlfile = io.open(description.name .. ".puml", "w") pumlfile:write("@startuml\n\n") for k,v in orderedPairs(tables) do local connectionStr = "" local connectionMap = {} pumlfile:write([[ class ]] .. k .. "{\n") for p,q in orderedPairs(v) do pumlfile:write("\t" .. p .. " : " .. q .. "\n") -- Only add every type once if tables[q] ~= nil and connectionMap[q] == nil then connectionStr = connectionStr .. k .. " -- " .. q .. "\n" connectionMap[q] = true end end pumlfile:write("}\n" .. connectionStr .. "\n") end pumlfile:write("@enduml\n") pumlfile:close()
local common = require "unbox/common" local Cell = require "unbox/Cell" local Contact = require "unbox/Contact" local World = {} World.__index = World function World.new(args) local world = setmetatable({}, World) world:init(args or {}) return world end function World:init(args) self.gravityX, self.gravityY = args.gravityX or 0, args.gravityY or 0 self.cellWidth, self.cellHeight = args.cellWidth or 1, args.cellHeight or 1 self.bodies = {} self.dynamicBodies = {} self.dirtyBodies = {} self.cells = {} self.contacts = {} end function World:destroy() end function World:getCellIndices(x, y) return common.round2(x / self.cellWidth, y / self.cellHeight) end function World:addBodyToCell(body, x, y) local cell = common.get2(self.cells, x, y) if not cell then cell = Cell.new({ world = self, x = x, y = y, }) end assert(not cell.bodies[body]) for body2, _ in pairs(cell.bodies) do local contact = body.contacts[body2] if not contact then contact = Contact.new({ world = self, body1 = body, body2 = body2, }) end contact.cellCount = contact.cellCount + 1 end cell.bodies[body] = true end function World:removeBodyFromCell(body, x, y) local cell = assert(common.get2(self.cells, x, y)) assert(cell.bodies[body]) cell.bodies[body] = nil for body2, _ in pairs(cell.bodies) do local contact = assert(body.contacts[body2]) assert(contact.cellCount >= 1) contact.cellCount = contact.cellCount - 1 if contact.cellCount == 0 then contact:destroy() end end if not next(cell.bodies) then cell:destroy() end end function World:queryPoint(x, y) local cellX, cellY = self:getCellIndices(x, y) end function World:queryBox(x, y, width, height) local x1, y1 = x - 0.5 * width, y - 0.5 * height local x2, y2 = x + 0.5 * width, y + 0.5 * height local cellX1, cellY1 = self:getCellIndices(x1, y1) local cellX2, cellY2 = self:getCellIndices(x2, y2) local cellBodies = {} for cellX = cellX1, cellX2 do for cellY = cellY1, cellY2 do local cell = common.get2(self.cells, cellX, cellY) if cell then for body, _ in pairs(cell.bodies) do cellBodies[body] = true end end end end local boxBodies = {} for body, _ in pairs(cellBodies) do if body:intersectsBox(x, y, width, height) then boxBodies[body] = true end end return boxBodies end function World:update(dt) self:updateDynamicBodies(dt) self:updateContacts() end function World:updateDynamicBodies(dt) for body, _ in pairs(self.dynamicBodies) do body:update(dt) end end function World:updateContacts() for body, _ in pairs(self.dirtyBodies) do body:updateContacts() body.dirty = false end self.dirtyBodies = {} end function World:draw() love.graphics.setColor(0x00, 0x00, 0xff, 0xff) for x, column in pairs(self.cells) do for y, cell in pairs(column) do love.graphics.rectangle("line", self.cellWidth * (x - 0.5), self.cellHeight * (y - 0.5), self.cellWidth, self.cellHeight) end end love.graphics.setColor(0x00, 0xff, 0x00, 0xff) for body, _ in pairs(self.bodies) do love.graphics.rectangle("line", body.x - 0.5 * body.width, body.y - 0.5 * body.height, body.width, body.height) end love.graphics.setColor(0xff, 0x00, 0x00, 0xff) for contact, _ in pairs(self.contacts) do love.graphics.line(contact.body1.x, contact.body1.y, contact.body2.x, contact.body2.y) end love.graphics.setColor(0xff, 0xff, 0xff, 0xff) end return World
-- require'lspconfig'.clangd.setup{}
koth {53.0,-87.0,65.0,35.0} -- koth area, x,y,z,r teams { {"red", {255,0,0,1}}, {"green", {0,255,0,2}}, {"blue", {0,0,255,3}} } zoneconfig { zoneBlip = 9, zoneAlpha = 100, zoneColor = 4, blip = 305, blipcolor = 4, blipalpha = 255 } shops { {10.0,10.0,10.0}, {-10.0,-10.0,-10.0} } spawns { {223.3,-28.7,72.6}, --team 1 {63.8,-228.6,51.3}, --team 2 {65.1,-29.5,69.0} --team 3 } vehicleSpawns { { -- team 1 {0,0,0}, }, { -- team 2 {0,0,0}, }, { -- team 3 {0,0,0}, } }
--[[********************************** * * Multi Theft Auto - Admin Panel * * client/admin_wrapper.lua * * Original File by lil_Toady * **************************************]] local _getVehicleNameFromModel = getVehicleNameFromModel function getVehicleNameFromModel(id) local avehspecial = { [596] = "Police LS", [597] = "Police SF", [598] = "Police LV", [556] = "Monster 2", [557] = "Monster 3", [609] = "Black Boxville", [604] = "Damaged Glendale", [544] = "Fire Truck (Ladder)", [502] = "Hotring Racer 2", [503] = "Hotring Racer 3", [505] = 'Rancher (From "Lure")', [605] = "Damaged Sadler" } if (avehspecial[id]) then return avehspecial[id] end return _getVehicleNameFromModel(id) end local _getVehicleModelFromName = getVehicleModelFromName function getVehicleModelFromName(name) local avehspecial = { ["Police LS"] = 596, ["Police SF"] = 597, ["Police LV"] = 598, ["Monster 2"] = 556, ["Monster 3"] = 557, ["Black Boxville"] = 609, ["Damaged Glendale"] = 604, ["Fire Truck (Ladder)"] = 544, ["Hotring Racer 2"] = 502, ["Hotring Racer 3"] = 503, ['Rancher (From "Lure")'] = 505, ["Damaged Sadler"] = 605 } if (avehspecial[name]) then return avehspecial[name] end return _getVehicleModelFromName(name) end function getMonthName(month) local names = { "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December" } return names[month] end function iif(cond, arg1, arg2) if (cond) then return arg1 end return arg2 end
local module = require("ethel.module") local config = module.load("util.config") local sprite = module.load("sprite") local tile = module.load("tile") local tilemap = module.load("tilemap") local function loadLevel(path) local cfg = config.loadFile(path) local level = { width = tonumber(cfg.width), height = tonumber(cfg.height), name = cfg.name or "Unnamed", world = tonumber(cfg.world) or -1, level = tonumber(cfg.level), background = cfg.background or "background.main" } if not cfg.map or not cfg.tiles then return false end local map = {} local lines = cfg.map while lines ~= "" do local nlPos = lines:find("\n") table.insert(map, lines:sub(1, (nlPos or 0) - 1)) lines = nlPos and lines:sub(nlPos + 1) or "" end level.height = level.height or #map if level.height < #map then for i = #map - level.height, 1, -1 do table.remove(map, i) end elseif level.height > #map then for i = 1, level.height - #map, 1 do table.insert(map, 1, "") end end if not level.width then level.width = 0 for k, v in pairs(map) do level.width = math.max(level.width, #v) end end level.tilemap = tilemap.newTilemap(level.width, level.height) level.sprites = {} local tiles do local env = {} for k, v in pairs(_G) do env[k] = v end env.module = module env.sprite = sprite env.tile = tile env.tilemap = tilemap local chunk, reason = load(cfg.tiles, "level", "t", env) if not chunk then error(reason) end tiles = chunk() end for y = 0, level.height - 1, 1 do local line = map[level.height - y] local x = 0 line:gsub(".", function(c) if c ~= " " then if x < level.width then if tiles[c] then if tiles[c]:isa(tile.Tile) then level.tilemap:set(tiles[c]:create(x, y), x, y) elseif tiles[c]:isa(sprite.Sprite) then if tiles[c]:isa(sprite.Player) then level.player = tiles[c](x * level.tilemap.gridSize * 2, y * level.tilemap.gridSize) else table.insert(level.sprites, tiles[c](x * level.tilemap.gridSize * 2, y * level.tilemap.gridSize)) end end end end end x = x + 1 end) end return level end return { loadLevel = loadLevel }
-- this is pretty tricky local oldInitTechTree = MarineTeam.InitTechTree function MarineTeam:InitTechTree() -- super tricksy local medpack = kTechId.MedPack kTechId.MedPack = kTechId.HealingField oldInitTechTree(self) kTechId.MedPack = medpack end
local Packages = script.Parent.Parent.Parent.Parent.Parent local Roact = require(Packages.Roact) local UIBlox = Packages.UIBlox local ModalBottomSheet = require(UIBlox.ModalBottomSheet.ModalBottomSheet) local doSomething = function(a) print(a, "was pressed!") end local Story = Roact.Component:extend("Story") function Story:init() self.state = { } self.ShowModal = function() self:setState({ showModal = true, }) end self.OnDismiss = function() self:setState({ showModal = false, }) end self.ref = Roact.createRef() end local modalButtonSet = { { text = "Stay on click", onActivated = doSomething, stayOnActivated = true, }, { text = "Dismiss on click", onActivated = doSomething, stayOnActivated = false, }, } function Story:render() local showModal = self.state.showModal local abSize = self.ref.AbsoluteSize return Roact.createElement("Frame", { Size = UDim2.new(1, 0, 0, 500), [Roact.Ref] = self.ref, }, { TestButton1 = Roact.createElement("TextButton", { Text = "Spawn Choices", Size = UDim2.new(1, 0, 0.2, 0), BackgroundColor3 = Color3.fromRGB(22, 22, 222), AutoButtonColor = false, [Roact.Event.Activated] = self.ShowModal, }), modal = showModal and Roact.createElement(ModalBottomSheet, { bottomGap = 10, screenWidth = abSize and abSize.X or 0, onDismiss = self.OnDismiss, showImages = false, buttonModels = modalButtonSet, }) }) end return Story
require('common') local MainMenu = State:derive() local PlayerSelect = require('states.player_select') local loop = love.audio.newSource("music/crappyloop.ogg", "stream") loop:setVolume(0.5) loop:setLooping(true) function MainMenu:_init() State._init(self, 'MainMenu') self.playersAvailable = {} end function MainMenu:cleanup(game) State.cleanup(game) loop:stop() end function MainMenu:init(game) loop:play() game:addState(PlayerSelect()) love.graphics.setFont(LogoFont) local brickW, brickH = 16*3, 16*3 for x=0,math.ceil(game.bounds.w/(brickW)) do self:add(HouseBrick(x*brickW,0, brickW, brickH)) self:add(Vine(x*brickW, 0, brickW, brickH, AnimatedSprite(TheSheet, {startX=1,startY=1,w=16,h=16,off={x=2,y=2}}, {6,9,10,9,7}, 5))) self:add(HouseBrick(x*brickW, math.floor(game.bounds.h/brickH)*brickH, brickW, brickH)) end self.player = Player(5*brickW, 5*brickH, 2*brickW, 2*brickH) self:add(self.player) self.altPlayer = AnimatedSprite(self.player.img, {startX=1,startY=1, w=32,h=32, off={x=0,y=0}}, {2,1,3,1}, 5) self:add(self.altPlayer) self.altPlayer:makeLoop() for y=0,math.floor(game.bounds.h/brickH) do self:add(HouseBrick(0, (y+1)*brickH, brickW, brickH)) self:add(HouseBrick(math.ceil(game.bounds.w/brickW)*brickW-brickW, (y+1)*brickH, brickW, brickH)) end -- self:addKeyReleaseEvent('w', 'jump') -- self:addKeyPressEvent('a', 'moveLeft') -- self:addKeyPressEvent('d', 'moveRight') self:renumeratePlayers() self.player:setInput("keyboard") for _, joy in pairs(self.playersAvailable) do self.player:setInput("joystick", joy) end end function MainMenu:jump(key, game) print("Main Menu State received a jump action") end function MainMenu:moveLeft(key, game, dt) self.player:moveLeft(game, dt) end function MainMenu:moveRight(key, game, dt) self.player:moveRight(game, dt) end function MainMenu:update(game, dt) State.update(self, game, dt) local done = true for _, brick in pairs(self.types['HouseBrick']) do local covered = brick:coveredWithVine(game) done = done and covered end if done then self.vinesCovered = true game:listenForKey() end self:renumeratePlayers() if self.vinesCovered then if self:checkForInput(game) then game:stopListeningForKey() game:changeState('PlayerSelect') end end end function MainMenu:draw(game) State.draw(self, game) love.graphics.setColor(255, 255, 255, 255) if self.vinesCovered then love.graphics.setFont(LogoFont) local m = love.graphics.getFont():getWidth("Mantical") love.graphics.print("Manticle", game.bounds.w/2-m/2, game.bounds.h/2-love.graphics.getFont():getHeight()) love.graphics.setFont(LogoRegularFont) local msg = "Press any button to start" if #self.playersAvailable > 0 then msg = "Someone press a button to start" end m = love.graphics.getFont():getWidth(msg) love.graphics.print(msg, game.bounds.w/2-m/2, game.bounds.h/2+LogoFont:getHeight()) end local i = 1 local x = 0 local oldFont = love.graphics.getFont() love.graphics.setFont(LogoRegularFont) local f = love.graphics.getFont() for _, p in pairs(self.playersAvailable) do local x = (i-1)*16 love.graphics.setColor(255, 0, 0, 255) love.graphics.rectangle("fill", x, 0, 16, 16) love.graphics.setColor(200,200,200,255) love.graphics.setLineWidth(2) love.graphics.rectangle("line", x, 0, 16, 16) love.graphics.print(i, x+ f:getWidth(i)/2, f:getHeight()/2) i = i + 1 end love.graphics.setFont(oldFont) end function MainMenu:renumeratePlayers() self.playersAvailable = {} for _, joy in pairs(love.joystick.getJoysticks()) do self.playersAvailable[joy] = joy end end function MainMenu:checkForInput(game) local someInput = false for _, joy in pairs(love.joystick.getJoysticks()) do for _, key in pairs(joyInputs) do someInput = someInput or joy:isGamepadDown(key) end end if not someInput then for m=1,4 do someInput = someInput or love.mouse.isDown(m) end end someInput = someInput or game:wasKeyPressed() return someInput end return MainMenu
-- Trigger_* detector local MOD = { LoadName = "Triggers", LastQuery = 0.0, --UseOffline = true, } MijHUD.LoadModule(MOD) local function genBeams(mins, maxs) return { Vector(mins.x, mins.y, mins.z), Vector(mins.x, mins.y, maxs.z), Vector(mins.x, mins.y, mins.z), Vector(mins.x, maxs.y, mins.z), Vector(mins.x, mins.y, mins.z), Vector(maxs.x, mins.y, mins.z), Vector(maxs.x, maxs.y, maxs.z), Vector(maxs.x, maxs.y, mins.z), Vector(maxs.x, maxs.y, maxs.z), Vector(maxs.x, mins.y, maxs.z), Vector(maxs.x, maxs.y, maxs.z), Vector(mins.x, maxs.y, maxs.z), Vector(mins.x, mins.y, mins.z), Vector(maxs.x, maxs.y, maxs.z), } end function MOD.Initialize() if not MijHUD.Options.Trigger then MijHUD.Options.Trigger = { AutoQuery = true, QueryTimer = 30, MaxRange = 5000, } end MijHUD.LoadTextures("Utl", { Beam3D = "mijhud/beam", }) net.Receive("MijHUD.Triggers", MOD.OnReceiveData) local packet = adv.NetStruct "#{pos:v ang:*Ang mins:v maxs:v kind:s parent:i16}" MOD.NetPacket = packet function packet.Readers.Ang() local f = net.ReadBool() return f and net.ReadAngle() or Angle() end end function MOD.OnReceiveData() local lst = MOD.NetPacket:ReadStruct() for _, x in ipairs(lst) do x.beams = genBeams(x.mins, x.maxs) end MOD.TriggerList = lst end function MOD.QueryData() net.Start("MijHUD.Triggers") net.SendToServer() end function MOD.Interval() if not MijHUD.Options("Trigger.AutoQuery") then return end local delay = MijHUD.Options("Trigger.QueryTimer") if RealTime() > MOD.LastQuery + delay then MOD.LastQuery = RealTime() MOD.QueryData() end end function MOD.Render3D() if not MOD.TriggerList then return end if not MijHUD.Options("Show.Triggers") then return end local trigs = MOD.TriggerList local my_pos = LocalPlayer():GetPos() local range = MijHUD.Options("Trigger.MaxRange") render.SetMaterial(MijHUD.GetTexture("Utl_Beam3D")) for iKey = #trigs, 1, -1 do local tr = trigs[iKey] local pos, ang = tr.pos, tr.ang local pt = Entity(tr.parent) if IsValid(pt) then pos = pt:LocalToWorld(pos) ang = pt:LocalToWorldAngles(ang) tr.had_parent = true elseif tr.parent > -1 then if tr.had_parent then table.remove(trigs, iKey) end continue end if my_pos:Distance(pos) > range then continue end local vecs = tr.beams local col = MijHUD.GetColor("Trig_"..tr.kind) for i = 1, #vecs, 2 do local p0, p1 = vecs[i]*1, vecs[i+1]*1 p0:Rotate(ang); p1:Rotate(ang) p0, p1 = p0 + pos, p1 + pos render.DrawBeam(p0, p1, 2, 0, 1, col) end end end