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-- -- An epigraph package for SILE -- 2021, Didier Willis -- License: MIT -- SILE.require("packages/rules") local styles = SILE.require("packages/styles").exports SILE.require("packages/omikhleia-utils") SILE.settings.declare({ parameter = "epigraph.beforeskipamount", type = "vglue", default = SILE.settings.get("plain.medskipamount"), help = "Vertical offset before an epigraph (defaults to a medium skip)." }) SILE.settings.declare({ parameter = "epigraph.afterskipamount", type = "vglue", default = SILE.settings.get("plain.bigskipamount"), help = "Vertical offset after an epigraph (defaults to a big skip)." }) SILE.settings.declare({ parameter = "epigraph.sourceskipamount", type = "vglue", default = SILE.settings.get("plain.smallskipamount"), help = "Vertical offset betwen an epigraph text and its source (defaults to a small skip)." }) SILE.settings.declare({ parameter = "epigraph.parindent", type = "glue", default = SILE.settings.get("document.parindent"), help = "Paragraph identation in an epigraph (defaults to document paragraph indentation)." }) SILE.settings.declare({ parameter = "epigraph.width", type = "length", default = SILE.length("60%lw"), help = "Width of an epigraph (defaults to 60% of the current line width)." }) SILE.settings.declare({ parameter = "epigraph.rule", type = "length", default = SILE.length("0"), help = "Thickness of the rule drawn below an epigraph text (defaults to 0, meaning no rule)." }) SILE.settings.declare({ parameter = "epigraph.align", type = "string", default = "right", help = "Position of an epigraph in the frame (right or left, defaults to right)." }) SILE.settings.declare({ parameter = "epigraph.ragged", type = "boolean", default = false, help = "Whether an epigraph is ragged (defaults to false)." }) SILE.settings.declare({ parameter = "epigraph.margin", type = "length", default = SILE.length("0"), help = "Margin (indent) for an epigraph (defaults to 0)." }) styles.defineStyle("epigraph:style", {}, { font = { size = -1 } }) styles.defineStyle("epigraph:source:style", {}, { font = { style="italic" } }) SILE.registerCommand("epigraph:font", function (_, _) SILE.call("font", { size = SILE.settings.get("font.size") - 1 }) end, "Font used for an epigraph") SILE.registerCommand("epigraph:source:font", function (_, _) SILE.call("font", { style = "italic" }) end, "Font used for the epigraph source, if present.") SILE.registerCommand("epigraph", function (options, content) SILE.settings.temporarily(function () local beforeskipamount = options.beforeskipamount ~= nil and SU.cast("vglue", options.beforeskipamount) or SILE.settings.get("epigraph.beforeskipamount") local afterskipamount = options.afterskipamount ~= nil and SU.cast("vglue", options.afterskipamount) or SILE.settings.get("epigraph.afterskipamount") local sourceskipamount = options.sourceskipamount ~= nil and SU.cast("vglue", options.sourceskipamount) or SILE.settings.get("epigraph.sourceskipamount") local parindent = options.parindent ~= nil and SU.cast("glue", options.parindent) or SILE.settings.get("epigraph.parindent") local width = options.width ~= nil and SU.cast("length", options.width) or SILE.settings.get("epigraph.width") local rule = options.rule ~= nil and SU.cast("length", options.rule) or SILE.settings.get("epigraph.rule") local align = options.align ~= nil and SU.cast("string", options.align) or SILE.settings.get("epigraph.align") local ragged = options.ragged ~= nil and SU.cast("boolean", options.ragged) or SILE.settings.get("epigraph.ragged") local margin = options.margin ~= nil and SU.cast("length", options.margin) or SILE.settings.get("epigraph.margin") local framew = SILE.typesetter.frame:width() local epigraphw = width:absolute() local skip = framew - epigraphw - margin local source = omikhleia.extractFromTree(content, "source") SILE.typesetter:leaveHmode() SILE.typesetter:leaveHmode() SILE.typesetter:pushVglue(beforeskipamount) local l = ragged and SILE.length(skip, 1e10) -- some real huge strech or SILE.length({ length = skip }) local glue = SILE.nodefactory.glue({ width = l }) if align == "left" then SILE.settings.set("document.rskip", glue) SILE.settings.set("document.lskip", margin) else SILE.settings.set("document.lskip", glue) SILE.settings.set("document.rskip", margin) end SILE.settings.set("document.parindent", parindent) SILE.call("style:apply", { name = "epigraph:style" }, function() SILE.process(content) if rule:tonumber() ~= 0 then SILE.typesetter:leaveHmode() SILE.call("noindent") SILE.call("raise", { height = "0.5ex" }, function () SILE.call("hrule", {width = epigraphw, height = rule }) end) end if source then SILE.typesetter:leaveHmode(1) if rule:tonumber() == 0 then SILE.typesetter:pushVglue(sourceskipamount) end SILE.call("style:apply", { name = "epigraph:source:style" }, function() SILE.call("raggedleft", {}, source) end) end end) SILE.typesetter:leaveHmode() SILE.typesetter:pushVglue(afterskipamount) end) end, "Displays an epigraph.") return { documentation = [[\begin{document} \script[src=packages/lorem] %\script[src=packages/footnotes] \script[src=packages/autodoc-extras] \define[command=randomtext]{\lorem[words=18].} \define[command=randomsource]{The Lorem Ipsum Book.} The \doc:keyword{epigraph} package for SILE can be used to typeset a relevant quotation or saying as an epigraph, usually at either the start or end of a section. Various handles are provided to tweak the appearance.\footnote{This is very loosely inspired from the LaTeX package by the same name.} The \doc:keyword{epigraph} environment typesets an epigraph using the provided text. An optional source (author, book name, etc.) can also be defined, with the \doc:keyword{\\source} command in the text block. By default the epigraph is placed at the right hand side of the text block, and the source is typeset at the bottom right of the block. \begin{epigraph} \randomtext \source{\randomsource} \end{epigraph} Without source: \begin{epigraph} \randomtext \end{epigraph} The default width for the epigraph block is \doc:keyword{epigraph.width}. A \doc:keyword{width} option is also provided to override it on a single epigraph\footnote{Basically, all global settings are also available as command options (or reciprocally!), with the same name but the namespace left out. For the sake of brevity, we will therefore omit the namespace from this point onward.}. It may be set to a relative value, e.g. 80 percents the current line width: \begin[width=80%lw]{epigraph} \randomtext \end{epigraph} Or, pretty obviously, with a fixed value, e.g. \doc:keyword{8cm}. \begin[width=8cm]{epigraph} \randomtext \end{epigraph} The vertical skips are controlled by \doc:keyword{beforeskipamount}, \doc:keyword{afterskipamount}, \doc:keyword{sourceskipamount}. The latter is only applied if there is a source specified and the epigraph doesn’t show a rule (see further below). In the following example, the two first options are set to \doc:keyword{0.5cm} and the source skip is set to \doc:keyword{0}. \begin[beforeskipamount=0.5cm, afterskipamount=0.5cm, sourceskipamount=0]{epigraph} \randomtext \source{\randomsource} \end{epigraph} By default, paragraph indentation is inherited from the document. It can be tuned with \doc:keyword{parindent}, e.g. \doc:keyword{1em}. \begin[parindent=1em]{epigraph} \randomtext \randomtext \end{epigraph} A rule may be shown below the epigraph text (and above the source, if present — in that case, the vertical source skip amount does not apply). Its thickness is controlled with \doc:keyword{rule} being set to a non-null value, e.g. \doc:keyword{0.4pt}. \begin[rule=0.4pt]{epigraph} \randomtext \source{\randomsource} \end{epigraph} Likewise, without source: \begin[rule=0.4pt]{epigraph} \randomtext \end{epigraph} By default, the epigraph text is justified. This may be changed setting \doc:keyword{ragged} to \doc:keyword{true}. The text is then ragged on the opposite side to the epigraph block, so on the left for a right-aligned block. \begin[ragged=true]{epigraph} \randomtext \source{\randomsource} \end{epigraph} It would be ragged on the right for a left-aligned epigraph block. \begin[align=left, ragged=true]{epigraph} \randomtext \source{\randomsource} \end{epigraph} Here, we introduced the \doc:keyword{align} option, set to \doc:keyword{left}. All the settings previously mentioned also apply to left-aligned epigraphs, so we can of course tweak them at convenience. \begin[align=left, rule=0.4pt, parindent=0, width=45%lw]{epigraph} \randomtext \source{\randomsource} \end{epigraph} It is also possible to offset the epigraph from the side (left or right) it is attached to, with the \doc:keyword{margin} option, e.g. \doc:keyword{0.5cm}: \begin[margin=0.5cm, rule=0.4pt]{epigraph} \randomtext \source{\randomsource} \end{epigraph} If you want to specify what styling the epigraph environment should use, you can redefine the \doc:keyword{epigraph:style} style. By default it will be the same as the surrounding document, just smaller. The epigraph source is typeset in italic by default. It can be modified too, by redefining \doc:keyword{epigraph:source:style}.\footnote{Refer to our \doc:keyword{styles} package for details on how to set and configure style specifications.} \style:redefine[name=epigraph:style, as=saved:epigraph:style]{\font[style=italic]} \style:redefine[name=epigraph:source:style, as=saved:epigraph:source:style]{\font[style=normal]} \begin{epigraph} \randomtext \source{\randomsource} \end{epigraph} \style:redefine[name=epigraph:style, from=saved:epigraph:style] \style:redefine[name=epigraph:source:style, from=saved:epigraph:source:style] As final notes, the epigraph source is intended to be short by nature, therefore no specific effort has been made to correctly handle sources longer than the epigraph block or even spanning on multiple lines. Before anyone asks, the alignment options for an epigraph are to the left or to the right of the frame only; notably, there is no intention to support centering. This author does not think centered epigraphs are typographically sound. For the curious-minded, it turns out that nested epigraphs do work somewhat as intended. Your mileage may vary depending on the combination of settings. This is not expected to be a highly requested feature and has not been thoroughly tested. \begin[rule=0.4pt, width=80%lw]{epigraph} \randomtext \begin[width=80%lw]{epigraph} Words — so innocent and powerless as they are, as standing in a dictionary, how potent for good and evil they become in the hands of one who knows how to combine them. \source{Nathaniel Hawthorne} \end{epigraph} \randomtext \source{\randomsource} \end{epigraph} \end{document}]] }
--[[ Copyright (c) 2016-present, Facebook, Inc. All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. An additional grant of patent rights can be found in the PATENTS file in the same directory. ]]-- require 'torch' local zmq = require 'lzmq' -- A simple example of a learner class in Torch local TorchLearner = torch.class('TorchLearner') function TorchLearner:__init(port, rf, f) self.port, self.t = port or 5556, 0 -- closures to execute upon reward and received bit self.rf, self.f = rf, f self.ctx = zmq.context() self.skt = self.ctx:socket{zmq.PAIR,connect = 'tcp://localhost:'..self.port} return self end function TorchLearner:run() self.skt:send('hello') while not self._stop do local reward, err = self.skt:recv() if err then error(err) end self:rf(reward) local m_in, err = self.skt:recv() if err then error(err) end self.skt:send(self:f(m_in)) self.t = self.t + 1 end end function TorchLearner:close() self.skt:close() self.ctx:term() end -- Test Learner local message = '00101110' local tl = TorchLearner.new( tonumber(arg[1]), function(self, r) end, function(self, i) local msg_out = self.t % 7 == 0 and math.random(0, 1) or 1 msg_out = self.t % 2 == 0 and message[self.t % 8] or msg_out return msg_out end ) -- Go! pcall(tl.run, tl) tl:close()
class 'AttributeBoost' extends 'ActiveRecord::Base' AttributeBoost:belongs_to 'Attribute'
--thanks to diriel, blert2112 and taikedz local tamed_dragons = {} --items and tools minetest.register_craftitem("dmobs:dragon_gem_lightning", { description = "Lightning Gem", inventory_image = "dmobs_gem_lightning.png" }) minetest.register_craftitem("dmobs:dragon_gem_ice", { description = "Ice Gem", inventory_image = "dmobs_gem_ice.png" }) minetest.register_craftitem("dmobs:dragon_gem_fire", { description = "Fire Gem", inventory_image = "dmobs_gem_fire.png" }) minetest.register_craftitem("dmobs:dragon_gem_poison", { description = "Poison Gem", inventory_image = "dmobs_gem_poison.png" }) minetest.register_craftitem("dmobs:dragon_gem", { description = "Dragon Gem", inventory_image = "dmobs_gem.png" }) ---------- -- Eggs -- ---------- -- Wild dragons mobs:register_egg("dmobs:dragon", "Minor Dragon", "default_apple.png", 1) mobs:register_egg("dmobs:dragon1", "Wild Fire Dragon", "default_apple.png", 1) mobs:register_egg("dmobs:dragon2", "Wild Lightning Dragon", "dmobs_lightning.png", 1) mobs:register_egg("dmobs:dragon3", "Wild Poison Dragon", "dmobs_poison.png", 1) mobs:register_egg("dmobs:dragon4", "Wild Ice Dragon", "default_ice.png", 1) mobs:register_egg("dmobs:dragon_great", "Boss Dragon", "dmobs_egg1.png", 1) mobs:register_egg("dmobs:waterdragon", "Boss Waterdragon", "dmobs_egg4.png", 1) mobs:register_egg("dmobs:wyvern", "Boss Wyvern", "dmobs_egg3.png", 1) -- Tamed dragons mobs:register_egg("dmobs:dragon_red", "Tamed Fire Dragon", "default_apple.png", 1) mobs:register_egg("dmobs:dragon_black", "Tamed Lightning Dragon", "dmobs_lightning.png", 1) mobs:register_egg("dmobs:dragon_green", "Tamed Poison Dragon", "dmobs_poison.png", 1) mobs:register_egg("dmobs:dragon_blue", "Tamed Ice Dragon", "default_ice.png", 1) mobs:register_egg("dmobs:dragon_great_tame", "Tamed Great Dragon", "default_lava_source_animated.png", 1)
AddCSLuaFile() DEFINE_BASECLASS( "gmod_wire_plug" ) ENT.PrintName = "Wire Plug" ENT.WireDebugName = "DataPlug" function ENT:GetSocketClass() return "gmod_wire_datasocket" end if CLIENT then function ENT:DrawEntityOutline() end -- never draw outline return end -- No more client function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self.Memory = nil self.Inputs = WireLib.CreateInputs(self, { "Memory" }) self.Outputs = WireLib.CreateOutputs(self, { "Connected" }) WireLib.TriggerOutput(self, "Connected", 0) end -- Override some functions from gmod_wire_plug function ENT:Setup() end function ENT:ResendValues() WireLib.TriggerOutput(self,"Connected",1) end function ENT:ResetValues() WireLib.TriggerOutput(self,"Connected",0) end function ENT:ReadCell( Address, infloop ) infloop = infloop or 0 if infloop > 50 then return end Address = math.floor(Address) if IsValid(self.Socket) and self.Socket.OwnMemory and self.Socket.OwnMemory.ReadCell then return self.Socket.OwnMemory:ReadCell( Address, infloop + 1 ) end return nil end function ENT:WriteCell( Address, value, infloop ) infloop = infloop or 0 if infloop > 50 then return end Address = math.floor(Address) if IsValid(self.Socket) and self.Socket.OwnMemory and self.Socket.OwnMemory.WriteCell then return self.Socket.OwnMemory:WriteCell( Address, value, infloop + 1 ) end return false end function ENT:TriggerInput(iname, value, iter) if (iname == "Memory") then self.Memory = self.Inputs.Memory.Src if IsValid(self.Socket) then self.Socket:SetMemory(self.Memory) end end end duplicator.RegisterEntityClass("gmod_wire_dataplug", WireLib.MakeWireEnt, "Data")
-- Point Point = {} function Point.new( x, y ) local self = setmetatable( {}, { __index = Point } ) self.x = x self.y = y return self end function Point:set( x, y ) self.x = x self.y = y end function Point:getX() return self.x end function Point:getY() return self.y end function Point:toString() str = string.format( "[%i, %i]", self.x, self.y ) return str end
return [[vac vacancies vacancy vacant vacantly vacantness vacate vacated vacates vacating vacation vacationer vacations vacatur vacaturs vaccinal vaccinate vaccinated vaccinates vaccinator vaccine vaccines vaccinia vaccinial vaccinium vacciniums vacherin vacherins vacillant vacillate vacillated vacillates vacked vacking vacs vacua vacuate vacuated vacuates vacuating vacuation vacuations vacuist vacuists vacuities vacuity vacuolar vacuolate vacuolated vacuole vacuoles vacuous vacuously vacuum vacuumed vacuuming vacuums vade vadose vagabond vagabonded vagabonds vagal vagaries vagarious vagarish vagary vagi vagile vagility vagina vaginae vaginal vaginally vaginant vaginas vaginate vaginated vaginismus vaginitis vaginula vaginulae vaginule vaginules vagitus vagrancy vagrant vagrants vagrom vague vagued vagueing vaguely vagueness vaguer vagues vaguest vagus vahine vahines vail vailed vailing vails vain vainer vainest vainglory vainly vainness vair vairs vairy vaivode vaivodes vakass vakasses vakeel vakeels vakil vakils valance valanced valances vale valence valences valencies valency valent valentine valentines valerian valerianic valerians vales valet valeta valetas valete valeted valeting valetings valets valgus vali valiance valiances valiancies valiancy valiant valiantly valid validate validated validates validating validation validity validly validness valine valis valise valises vallar vallary vallecula valleculae vallecular valley valleys vallum vallums valonia valonias valor valorise valorised valorises valorising valorize valorized valorizes valorizing valorous valorously valour valse valsed valses valsing valuable valuables valuably valuate valuated valuates valuating valuation valuations valuator valuators value valued valueless valuer valuers values valuing valuta valutas valval valvar valvate valve valved valveless valvelet valvelets valves valvula valvulae valvular valvule valvules valvulitis vambrace vambraced vambraces vamoose vamoosed vamooses vamoosing vamose vamosed vamoses vamosing vamp vamped vamper vampers vamping vampings vampire vampired vampires vampiric vampiring vampirise vampirised vampirises vampirism vampirisms vampirize vampirized vampirizes vampish vamplate vamplates vamps van vanadate vanadates vanadic vanadinite vanadium vanadous vandal vandalise vandalised vandalises vandalism vandalize vandalized vandalizes vandals vandyked vane vaned vaneless vanes vanessa vanessas vang vangs vanguard vanguards vanilla vanillas vanillin vanish vanished vanisher vanishers vanishes vanishing vanishings vanishment vanitas vanities vanitories vanitory vanity vanned vanner vanners vanning vannings vanquish vanquished vanquisher vanquishes vans vant vantage vantages vantbrace vantbraces vanward vapid vapidity vapidly vapidness vapor vaporable vapored vaporetti vaporetto vaporettos vaporific vaporiform vaporing vaporise vaporised vaporiser vaporisers vaporises vaporising vaporize vaporized vaporizer vaporizers vaporizes vaporizing vaporosity vaporous vaporously vapors vaporware vapour vapoured vapourer vapourers vapouring vapourings vapourish vapours vapourware vapoury vapulate vapulated vapulates vapulating vapulation vaquero vaqueros vara varactor varactors varan varans varas vardies vardy vare varec varecs vares vareuse vareuses vargueÒo vargueÒos variable variables variably variance variances variant variants variate variated variates variating variation variations variative varicella varicellar varices varicocele varicose varicosity varicotomy varied variedly variegate variegated variegates variegator varier variers varies varietal varietally varieties variety varifocal varifocals variform variola variolar variolas variolate variolated variolates variole varioles variolite variolitic varioloid variolous variometer variorum variorums various variously variscite varistor varistors varitypist varix varlet varletess varletry varlets varletto varment varments varmint varmints varna varnas varnish varnished varnisher varnishers varnishes varnishing varsal varsities varsity vartabed vartabeds varus varuses varve varved varvel varvelled varvels varves vary varying vas vasa vasal vascula vascular vascularly vasculum vasculums vase vasectomy vases vasiform vasoactive vasomotor vassal vassalage vassalages vassaled vassaless vassaling vassalry vassals vast vaster vastest vastidity vastier vastiest vastitude vastitudes vastity vastly vastness vastnesses vasts vasty vat vatable vatful vatfuls vatic vaticide vaticides vaticinal vaticinate vats vatted vatter vatting vatu vatus vau vaudeville vaudoux vaudouxed vaudouxes vaudouxing vault vaultage vaulted vaulter vaulters vaulting vaultings vaults vaulty vaunt vauntage vaunted vaunter vaunteries vaunters vauntery vauntful vaunting vauntingly vauntings vaunts vaunty vaurien vavasories vavasory vavasour vavasours vaward veal vealer vealers vealier vealiest veals vealy vectograph vector vectored vectorial vectoring vectors vedalia vedalias vedette vedettes veduta vedute vee veena veenas veep veeps veer veered veeries veering veeringly veerings veers veery vees veg vega vegan veganism vegans vegas vegeburger veges vegetable vegetables vegetably vegetal vegetals vegetant vegetarian vegetate vegetated vegetates vegetating vegetation vegetative vegete vegetive veggie veggies vegie vegies vehemence vehemency vehement vehemently vehicle vehicles vehicular veil veiled veiling veilings veilless veils veily vein veined veinier veiniest veining veinings veinlet veinlets veinous veins veinstone veinstuff veiny vela velamen velamina velar velaria velaric velarise velarised velarises velarising velarium velariums velarize velarized velarizes velarizing velars velate velated velatura veld velds veldschoen veldskoen veldt veldts veleta veletas veliger veligers velitation vell velleity vellicate vellicated vellicates vellon vellons vells vellum vellums veloce velocipede velocities velocity velodrome velodromes velour velours veloutine veloutines velskoen velum velure velutinous velveret velvet velveted velveteen velveteens velveting velvetings velvets velvety vena venae venal venality venally venatic venatical venation venational venator venatorial venators vend vendace vendaces vended vendee vendees vender venders vendetta vendettas vendeuse vendeuses vendible vendibly vending vendition venditions vendor vendors vends vendue veneer veneered veneerer veneerers veneering veneerings veneers venefic venefical veneficous venerable venerably venerate venerated venerates venerating veneration venerator venerators venereal venerean venereous venerer venerers venery venewe venewes veney veneys venge vengeable vengeance vengeances venged vengeful vengefully venger venges venging venial veniality venially venin venins venire venireman venires venison venite vennel vennels venography venom venomed venomous venomously venoms venose venosity venous vent ventage ventages ventail ventails vented venter venters ventiduct ventiducts ventifact ventifacts ventil ventilable ventilate ventilated ventilates ventilator ventils venting ventings ventose ventosity ventral ventrally ventrals ventricle ventricles ventricose ventricous ventriculi vents venture ventured venturer venturers ventures venturi venturing venturings venturis venturous venue venues venule venules venus venuses venville veracious veracities veracity veranda verandah verandahed verandahs verandas veratrin veratrine veratrum veratrums verb verbal verbalise verbalised verbalises verbalism verbalisms verbalist verbalists verbality verbalize verbalized verbalizes verballed verballing verbally verbals verbarian verbarians verbatim verbena verbenas verberate verberated verberates verbiage verbicide verbicides verbid verbids verbified verbifies verbify verbifying verbless verbose verbosely verbosity verboten verbs verdancy verdant verdantly verdelho verderer verderers verderor verderors verdet verdict verdicts verdigris verdin verdins verdit verditer verdits verdoy verdure verdured verdurous verecund verge verged vergence vergencies vergency verger vergers vergership verges verging verglas verglases veridical veridicous verier veriest verifiable verified verifier verifiers verifies verify verifying verily verism verismo verist veristic verists veritable veritably verities verity verjuice verjuiced verjuices verkramp verkrampte verligte verligtes vermal vermeil vermeiled vermeiling vermeils vermes vermian vermicelli vermicidal vermicide vermicides vermicular vermicule vermicules vermiform vermifugal vermifuge vermifuges vermilion vermilions vermin verminate verminated verminates verminous verminy vermis vermises vermouth vermouths vernacular vernal vernalise vernalised vernalises vernality vernalize vernalized vernalizes vernally vernant vernation vernations vernicle vernicles vernier verniers vernissage veronica veronicas verrel verrels verrey verruca verrucae verrucas verrucose verrucous verruga verrugas verry vers versal versant versatile verse versed verselet verselets verser versers verses verset versets versicle versicles versicular versified versifier versifiers versifies versiform versify versifying versin versine versines versing versings versins version versional versioner versioners versionist versions verso versos verst versts versus versute vert vertebra vertebrae vertebral vertebras vertebrate verted vertex vertexes vertical vertically verticals vertices verticil verticity vertigines vertigo vertigoes vertigos verting verts vertu vertus vervain vervains verve vervel vervels verves vervet vervets very vesica vesicae vesical vesicant vesicants vesicate vesicated vesicates vesicating vesication vesicatory vesicle vesicles vesicula vesiculae vesicular vesiculate vesiculose vespa vespas vesper vesperal vespers vespertine vespiaries vespiary vespine vespoid vessel vessels vest vesta vestal vestals vestas vested vestiaries vestiary vestibular vestibule vestibules vestibulum vestige vestiges vestigia vestigial vestigium vestiment vesting vestings vestiture vestitures vestment vestmental vestmented vestments vestral vestries vestry vestryman vestrymen vests vestural vesture vestured vesturer vesturers vestures vesturing vesuvians vet vetch vetches vetchling vetchlings vetchy veteran veterans veterinary vetiver veto vetoed vetoes vetoing vets vetted vetting vettura vetturas vetturini vetturino vex vexation vexations vexatious vexatory vexed vexedly vexedness vexer vexers vexes vexilla vexillary vexillum vexing vexingly vexingness vexings vext via viability viable viaduct viaducts vial vialful vialfuls vialled vials viameter viameters viand viands viatica viaticum viaticums viator viatorial viators vibe vibes vibex vibices vibist vibists vibracula vibraculum vibraharp vibraharps vibrancy vibrant vibrantly vibraphone vibrate vibrated vibrates vibratile vibrating vibration vibrations vibrative vibrato vibrator vibrators vibratory vibratos vibrio vibrios vibriosis vibrissa vibrissae vibrograph vibrometer vibronic vibs viburnum viburnums vicar vicarage vicarages vicarate vicaress vicaresses vicarial vicariate vicariates vicarious vicars vicarship vicarships vicary vice viced vicegerent viceless vicenary vicennial viceregent vicereine vicereines viceroy viceroys vices vicesimal vicinage vicinages vicinal vicing vicinities vicinity viciosity vicious viciously vicomte vicomtes vicomtesse victim victimise victimised victimiser victimises victimize victimized victimizer victimizes victimless victims victor victoria victorias victories victorine victorines victorious victors victory victress victresses victrix victrixes victual victualled victualler victuals vicuÒa vicuÒas vid vidame vidames vide videlicet videnda videndum video videodisc videodiscs videodisk videodisks videoed videofit videofits videoing videophone videos videotape videotaped videotapes videotex videotexes videotext vidette videttes vidimus vidimuses vids viduage vidual viduity viduous vie vied vielle vielles vier viers vies view viewable viewed viewer viewers viewership viewfinder viewier viewiest viewiness viewing viewings viewless viewlessly viewly viewphone viewphones viewpoint viewpoints views viewy vifda vifdas vigesimal vigia vigias vigil vigilance vigilant vigilante vigilantes vigilantly vigils vigneron vignerons vignette vignetted vignetter vignetters vignettes vignetting vignettist vigor vigorish vigoro vigorous vigorously vigour vihara viharas vihuela vihuelas viking vikingism vikings vilayet vilayets vild vile vilely vileness viler vilest viliaco vilified vilifier vilifiers vilifies vilify vilifying vilipend vilipended vilipends vill villa villadom village villager villagers villagery villages villain villainage villainess villainies villainous villains villainy villan villanage villanages villanelle villanous villans villar villas villatic villein villeinage villeins villenage villenages villi villiform villose villosity villous vills villus vim vimana vimanas vimineous vims vin vina vinaceous vinal vinas vinasse vincible vincula vinculum vindaloo vindaloos vindemial vindemiate vindicable vindicate vindicated vindicates vindicator vindictive vine vined vinegar vinegared vinegaring vinegarish vinegars vinegary viner vineries viners vinery vines vineyard vineyards vinier viniest vining vino vinolent vinologist vinology vinos vinosity vinous vins vint vintage vintaged vintager vintagers vintages vintaging vintagings vinted vinting vintner vintners vintries vintry vints viny vinyl vinylidene viol viola violable violably violaceous violas violate violated violater violaters violates violating violation violations violative violator violators violence violences violent violently violer violers violet violets violin violinist violinists violins violist violists violone violones viols viper viperiform viperine viperish viperous viperously vipers viraginian viraginous virago viragoes viragoish viragos viral vire vired virelay virelays virement virements virent vireo vireos vires virescence virescent virga virgate virgates virge virger virgers virgin virginal virginally virginals virginity virginium virginly virgins virgulate virgule virgules viricidal viricide viricides virid viridian viridite viridity virile virilism virility viring virino virinos virion virions virl virls viroid virologist virology virose viroses virosis virous virtu virtual virtualism virtualist virtuality virtually virtue virtueless virtues virtuosa virtuose virtuosi virtuosic virtuosity virtuoso virtuosos virtuous virtuously virtus virucidal virucide virucides virulence virulency virulent virulently virus viruses vis visa visaed visage visaged visages visagiste visagistes visaing visas viscacha viscachas viscera visceral viscerate viscerated viscerates viscid viscidity viscin viscometer viscometry viscose viscosity viscount viscountcy viscounts viscounty viscous viscum viscus vise vised viseing vises visibility visible visibly visie visies visile visiles vising vision visional visionally visionary visioned visioner visioners visioning visionings visionist visionists visionless visions visit visitable visitant visitants visitation visitative visitator visitators visite visited visitee visitees visiter visiters visites visiting visitings visitor visitorial visitors visitress visits visive visne visnes visnomy vison visons visor visored visoring visors vista vistaed vistaing vistal vistaless vistas visto vistos visual visualise visualised visualiser visualises visualist visualists visuality visualize visualized visualizer visualizes visually visuals vita vitae vital vitalise vitalised vitaliser vitalisers vitalises vitalising vitalism vitalist vitalistic vitalists vitalities vitality vitalize vitalized vitalizer vitalizers vitalizes vitalizing vitally vitals vitamin vitamine vitamines vitaminise vitaminize vitamins vitascope vitascopes vite vitellary vitelli vitellicle vitellin vitelline vitellines vitellus vitiable vitiate vitiated vitiates vitiating vitiation vitiations vitiator vitiators viticetum vitiferous vitiligo vitiosity vitrage vitrages vitrail vitrain vitraux vitreosity vitreous vitrescent vitreum vitric vitrics vitrified vitrifies vitriform vitrify vitrifying vitrine vitrines vitriol vitriolate vitriolic vitriolise vitriolize vitriols vitta vittae vittate vittle vittles vitular vituline vituperate viva vivace vivacious vivacities vivacity vivaed vivaing vivandier vivandiËre vivandiers vivaria vivaries vivarium vivariums vivary vivas vivat vivda vivdas vive vively vivency viver viverrine vivers vives vivianite vivid vivider vividest vividity vividly vividness vivific vivified vivifier vivifiers vivifies vivify vivifying viviparism viviparity viviparous vivipary vivisect vivisected vivisector vivisects vivo vivres vixen vixenish vixenly vixens viz vizament vizard vizarded vizards vizcacha vizcachas vizier vizierate vizierates vizierial viziers viziership vizir vizirate vizirates vizirial vizirs vizor vizored vizoring vizors vizsla vizslas vlei vleis voar voars vocab vocable vocables vocabular vocabulary vocabulist vocal vocalese vocalic vocalion vocalions vocalise vocalised vocaliser vocalisers vocalises vocalising vocalism vocalisms vocalist vocalists vocality vocalize vocalized vocalizer vocalizers vocalizes vocalizing vocally vocalness vocals vocation vocational vocations vocative vocatives voces vociferant vociferate vociferous vocoder vocoders vocular vocule vocules vodka vodkas voe voes voetganger voetstoots vogie vogue vogued vogueing voguer voguers vogues voguey voguing voguish voice voiced voiceful voiceless voicer voicers voices voicing voicings void voidable voidance voidances voided voidee voidees voider voiders voiding voidings voidness voidnesses voids voil‡ voile voiles voiture voiturier voituriers voivode voivodes vol vola volable volae volage volant volante volar volaries volary volas volatic volatile volatiles volatilise volatility volatilize volcanian volcanic volcanise volcanised volcanises volcanism volcanist volcanists volcanize volcanized volcanizes volcano volcanoes vole voled voleries volery voles volet volets voling volitant volitate volitated volitates volitating volitation volitient volition volitional volitive volitives volitorial volk volksraad volksraads volley volleyed volleyer volleyers volleying volleys volost volosts volplane volplaned volplanes volplaning vols volt volta voltage voltages voltaic voltaism voltameter volte voltes voltigeur voltigeurs voltinism voltmeter voltmeters volts volubility voluble volubly volucrine volume volumed volumes volumeter volumeters volumetric voluminal voluming voluminous volumist volumists voluntary volunteer volunteers voluptuary voluptuous vˆluspa vˆluspas volutation volute voluted volutes volutin volution volutions volutoid volva volvas volvate volvulus volvuluses vomer vomerine vomers vomica vomicas vomit vomited vomiting vomitings vomitive vomito vomitories vomitorium vomitory vomits vomitus vomituses voodoo voodooed voodooing voodooism voodooist voodooists voodoos voracious voracities voracity voraginous vorago voragoes vorant vorpal vortex vortexes vortical vortically vorticella vortices vorticism vorticist vorticists vorticity vorticose vorticular votaress votaresses votaries votarist votarists votary vote voted voteen voteless voter voters votes voting votive votress votresses vouch vouched vouchee vouchees voucher vouchers vouches vouching vouchsafe vouchsafed vouchsafes vouge vouges voulu voussoir voussoired voussoirs vow vowed vowel vowelise vowelised vowelises vowelising vowelize vowelized vowelizes vowelizing vowelled vowelless vowelling vowels vower vowers vowess vowesses vowing vows vox voyage voyageable voyaged voyager voyagers voyages voyageur voyageurs voyaging voyeur voyeurism voyeurs vraic vraicker vraickers vraicking vraickings vraics vril vroom vroomed vrooming vrooms vrouw vrouws vrow vrows vug vuggy vugs vulcan vulcanian vulcanic vulcanise vulcanised vulcanises vulcanism vulcanist vulcanists vulcanite vulcanize vulcanized vulcanizes vulcans vulgar vulgarian vulgarians vulgarise vulgarised vulgarises vulgarism vulgarisms vulgarity vulgarize vulgarized vulgarizes vulgarly vulgars vulgate vulgates vulgo vulgus vulguses vuln vulned vulnerable vulnerary vulnerate vulning vulns vulpicide vulpicides vulpine vulpinism vulpinite vulsella vulsellae vulsellum vulture vultures vulturine vulturish vulturism vulturn vulturns vulturous vulva vulval vulvar vulvas vulvate vulviform vulvitis vum vying vyingly]]
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] local QuestID = 1 local Quest = Quests[QuestID] Quest.Texts = { ["Accepted"] = "Erf\\uelle die Quest!", ["Finished"] = "Gebe die Quest ab!" } Quest.playerReachedRequirements = function(thePlayer, bOutput) -- This quest can not be accepted! return false end Quest.getTaskPosition = function() --Should return int, dim, x, y, z return 0,0,0,0,0 end Quest.onAccept = function(thePlayer) return true end Quest.onProgress = function(thePlayer) return true end Quest.onResume = function(thePlayer) return true end Quest.onFinish = function(thePlayer) return true end Quest.onAbort = function(thePlayer) return true end ----outputDebugString("Loaded Questscript: server/Classes/Quest/Scripts/"..tostring(QuestID)..".lua")
local THIS_DIR = (... or ''):match("(.-)[^%.]+$") or '.' function pixelTextStubbed(x, y, text, color) -- noop for running from terminal end function drawPixelStubbed(x, y, color) -- noop for running from terminal end function drawLineStubbed(x, y, x2, y2, color) -- noop for running from terminal end function drawBoxStubbed(x, y, x2, y2, line, background) -- noop for running from terminal end function RGBA_bizhawk(red, green, blue, alpha) return ( bit.band(blue, 0xFF) + bit.lshift(bit.band(green, 0xFF), 8) + bit.lshift(bit.band(red, 0xFF), 16) + bit.lshift(bit.band(alpha, 0xFF), 24)) end function RGBA_snes9x(red, green, blue, alpha) return ( bit.band(alpha, 0xFF) + bit.lshift(bit.band(blue, 0xFF), 8) + bit.lshift(bit.band(green, 0xFF), 16) + bit.lshift(bit.band(red, 0xFF), 24)) end if gui then -- good enough check; bizhawk only function if gui.pixelText then running_in = 'bizhawk' gui.defaultTextBackground(nil) pixelText = gui.pixelText drawPixel = gui.drawPixel drawLine = gui.drawLine drawBox = gui.drawBox RGBA = RGBA_bizhawk else running_in = 'snes9x' -- assumption pixelText = gui.text drawPixel = gui.pixel drawLine = gui.line drawBox = gui.rect RGBA = RGBA_snes9x end else -- terminal? running_in = 'unknown' pixeltext = pixelTextStubbed drawPixel = drawPixelStubbed drawLine = drawLineStubbed drawBox = drawBoxStubbed RGBA = RGBA_snes9x end function is_bizhawk() return (running_in == 'bizhawk') end function is_snes9x() return (running_in == 'snes9x') end function file_line_iterator(file) if is_bizhawk() then -- bizhawk gives unknown lua error after using file:lines/io.lines -- so avoid it by using an intermediary string local data = file:read('*all') if data:sub(-1) ~= '\n' then data = data .. '\n' end return data:gmatch("(.-)\n") else return file:lines() end end function pretty_string(table) -- build a string otherwise local result = nil if type(table) == 'table' then local result = '' for i, value in ipairs(table) do result = result .. pretty_string(value) .. ', ' end for key, value in pairs(table) do if type(key) ~= 'number' then result = result .. key .. '=' .. pretty_string(value) .. ', ' end end if result ~= '' then result = result:sub(1, -3) end return '{' .. result .. '}' end -- fallback; not a table return tostring(table) end function Set (list) local set = {} for _, l in ipairs(list) do set[l] = true end return set end function draw_text(base_x, base_y, lines) for i, line in pairs(lines) do local y = base_y + (8 * (i - 1)) -- color arg ignored in 9x.. but no black outline in bizhawk pixelText(base_x, y, line, 'yellow') end end function draw_text_above(base_x, base_y, lines) draw_text(base_x, base_y - (8 * #lines), lines) end function tohex(str) local result = {} local CHARSET='0123456789ABCDEF' for i = 1,#str do local value = str:byte(i) local high = bit.rshift(value, 4) + 1 -- stupid lua local low = bit.band(value, 0x0F) + 1 -- stupid lua local highnib = CHARSET:sub(high,high):byte() local lownib = CHARSET:sub(low,low):byte() table.insert(result, CHARSET:sub(high,high):byte()) table.insert(result, CHARSET:sub(low,low):byte()) end return string.char(unpack(result)) end return { pretty_string = pretty_string, Set = Set, draw_text = draw_text, draw_text_above = draw_text_above, file_line_iterator = file_line_iterator, running_in = running_in, is_bizhawk = is_bizhawk, is_snes9x = is_snes9x, pixelText = pixelText, drawPixel = drawPixel, drawLine = drawLine, drawBox = drawBox, RGBA = RGBA, }
--====================================================================-- --== Hex Color File --====================================================================-- local data = { ["Alice Blue"] = "#F0F8FF", ["Antique White"] = "#FAEBD7", ["Aqua"] = "#00FFFF", ["Aquamarine"] = "#7FFFD4", ["Azure"] = "#F0FFFF", ["Beige"] = "#F5F5DC", ["Bisque"] = "#FFE4C4", ["Black"] = "#000000", ["Blanched Almond"] = "#FFEBCD", ["Blue"] = "#0000FF", ["Blue Violet"] = "#8A2BE2", ["Brown"] = "#A52A2A", ["Burlywood"] = "#DEB887", ["Cadet Blue"] = "#5F9EA0", ["Chartreuse"] = "#7FFF00", ["Chocolate"] = "#D2691E", ["Coral"] = "#5F9EA0", ["Cornflower"] = "#6495ED", ["Cornsilk"] = "#FFF8DC", ["Crimson"] = "#DC143C", ["Cyan"] = "#00FFFF", ["Dark Blue"] = "#00008B", ["Dark Cyan"] = "#008B8B", ["Dark Goldenrod"] = "#B8860B", ["Dark Gray"] = "#A9A9A9", ["Dark Green"] = "#006400", ["Dark Khaki"] = "#BDB76B", ["Dark Magenta"] = "#8B008B", ["Dark Olive Green"] = "#556B2F", ["Dark Orange"] = "#FF8C00", ["Dark Orchid"] = "#9932CC", ["Dark Red"] = "#8B0000", ["Dark Salmon"] = "#E9967A", ["Dark Sea Green"] = "#8FBC8F", ["Dark Slate Blue"] = "#483D8B", ["Dark Slate Gray"] = "#2F4F4F", ["Dark Turquoise"] = "#00CED1", ["Dark Violet"] = "#9400D3", ["Deep Pink"] = "#FF1493", ["Deep Sky Blue"] = "#00BFFF", ["Dim Gray"] = "#696969", ["Dodger Blue"] = "#1E90FF", ["Firebrick"] = "#B22222", ["Floral White"] = "#FFFAF0", ["Forest Green"] = "#228B22", ["Fuchsia"] = "#FF00FF", ["Gainsboro"] = "#DCDCDC", ["Ghost White"] = "#F8F8FF", ["Gold"] = "#FFD700", ["Goldenrod"] = "#DAA520", ["Gray"] = "#BEBEBE", ["Gray-X11"] = "#BEBEBE", ["Gray-W3C"] = "#808080", ["Green-X11"] = "#00FF00", ["Green-W3C"] = "#008000", ["Green Yellow"] = "#ADFF2F", ["Honeydew"] = "#F0FFF0", ["Hot Pink"] = "#FF69B4", ["Indian Red"] = "#CD5C5C", ["Indigo"] = "#4B0082", ["Ivory"] = "#FFFFF0", ["Khaki"] = "#F0E68C", ["Lavender"] = "#E6E6FA", ["Lavender Blush"] = "#FFF0F5", ["Lawn Green"] = "#7CFC00", ["Lemon Chiffon"] = "#FFFACD", ["Light Blue"] = "#ADD8E6", ["Light Coral"] = "#F08080", ["Light Cyan"] = "#E0FFFF", ["Light Goldenrod"] = "#FAFAD2", ["Light Gray"] = "#D3D3D3", ["Light Green"] = "#90EE90", ["Light Pink"] = "#FFB6C1", ["Light Salmon"] = "#FFA07A", ["Light Sea Green"] = "#20B2AA", ["Light Sky Blue"] = "#87CEFA", ["Light Slate Gray"] = "#778899", ["Light Steel Blue"] = "#B0C4DE", ["Light Yellow"] = "#FFFFE0", ["Lime-W3C"] = "#00FF00", ["Lime Green"] = "#32CD32", ["Linen"] = "#FAF0E6", ["Magenta"] = "#FF00FF", ["Maroon-X11"] = "#B03060", ["Maroon-W3C"] = "#7F0000", ["Medium Aquamarine"] = "#66CDAA", ["Medium Blue"] = "#0000CD", ["Medium Orchid"] = "#BA55D3", ["Medium Purple"] = "#9370DB", ["Medium Sea Green"] = "#3CB371", ["Medium Slate Blue"] = "#7B68EE", ["Medium Spring Green"] = "#00FA9A", ["Medium Turquoise"] = "#48D1CC", ["Medium Violet Red"] = "#C71585", ["Midnight Blue"] = "#191970", ["Mint Cream"] = "#F5FFFA", ["Misty Rose"] = "#FFE4E1", ["Moccasin"] = "#FFE4B5", ["Navajo White"] = "#FFDEAD", ["Navy"] = "#000080", ["Old Lace"] = "#FDF5E6", ["Olive"] = "#808000", ["Olive Drab"] = "#6B8E23", ["Orange"] = "#FFA500", ["Orchid"] = "#DA70D6", ["Pale Goldenrod"] = "#EEE8AA", ["Pale Green"] = "#98FB98", ["Pale Turquoise"] = "#AFEEEE", ["Pale Violet Red"] = "#DB7093", ["Papaya Whip"] = "#FFEFD5", ["Peach Puff"] = "#FFDAB9", ["Peru"] = "#CD853F", ["Pink"] = "#FFC0CB", ["Plum"] = "#DDA0DD", ["Powder Blue"] = "#B0E0E6", ["Purple-X11"] = "#A020F0", ["Purple-W3C"] = "#7F007F", ["Red"] = "#FF0000", ["Rosy Brown"] = "#BC8F8F", ["Royal Blue"] = "#4169E1", ["Saddle Brown"] = "#8B4513", ["Salmon"] = "#FA8072", ["Sandy Brown"] = "#F4A460", ["Sea Green"] = "#2E8B57", ["Seashell"] = "#FFF5EE", ["Sienna"] = "#A0522D", ["Silver-W3C"] = "#C0C0C0", ["Sky Blue"] = "#87CEEB", ["Slate Blue"] = "#6A5ACD", ["Slate Gray"] = "#708090", ["Snow"] = "#FFFAFA", ["Spring Green"] = "#00FF7F", ["Steel Blue"] = "#4682B4", ["Tan"] = "#D2B48C", ["Teal"] = "#008080", ["Thistle"] = "#D8BFD8", ["Tomato"] = "#FF6347", ["Turquoise"] = "#40E0D0", ["Violet"] = "#EE82EE", ["Wheat"] = "#F5DEB3", ["White"] = "#FFFFFF", ["White Smoke"] = "#F5F5F5", ["Yellow"] = "#FFFF00", ["Yellow Green"] = "#9ACD32", ["Dark Red"] = "#8B0000", ["Dark Red"] = "#8B0000" } --====================================================================-- --== Color File Setup --====================================================================-- local function initializeColors( Kolor ) Kolor.addColors( data, {format=Kolor.dRGBA} ) end return { initialize=initializeColors }
sniper_second_attack = class({}) sniper_ex_second_attack = class({}) function sniper_second_attack:GetCastAnimationCustom() if self:GetLevel() >= 2 then return ACT_DOTA_DIE end return ACT_DOTA_CAST_ABILITY_1 end function sniper_second_attack:GetAnimationTranslate() if self:GetLevel() >= 2 then return "overkilled" end return end function sniper_second_attack:GetPlaybackRateOverride() if self:GetLevel() >= 2 then return 0.8 end return 0.5 end function sniper_second_attack:GetCastPointSpeed() if self:GetLevel() >= 2 then return 60 end return 0 end function sniper_second_attack:GetCastPoint() if IsServer() then if self:GetCaster():FindModifierByName('modifier_upgrade_sniper_snipe_cast_fast') then return 0.3 end return self.BaseClass.GetCastPoint(self) end end function sniper_second_attack:OnAbilityPhaseStart() EmitGlobalSound("Ability.AssassinateLoad") self.efx = ParticleManager:CreateParticle('particles/econ/items/wisp/wisp_relocate_channel_ti7.vpcf', PATTACH_ABSORIGIN_FOLLOW, self:GetCaster()) ParticleManager:SetParticleControlEnt(self.efx, 1, self:GetCaster(), PATTACH_ABSORIGIN_FOLLOW, 'attach_hitloc', self:GetCaster():GetAbsOrigin(), false) return true end function sniper_second_attack:OnAbilityPhaseInterrupted() DEFX(self.efx, true) end function sniper_second_attack:OnSpellStart() if self.efx then DEFX(self.efx, false) end local caster = self:GetCaster() local origin = caster:GetOrigin() local point = CustomAbilitiesLegacy:GetCursorPosition(self) local damage = self:GetSpecialValueFor("ability_damage") local projectile_direction = Direction2D(origin, point) local projectile_speed = self:GetSpecialValueFor("projectile_speed") local stun_duration = self:GetSpecialValueFor("stun_duration") local mana_gain_pct = self:GetSpecialValueFor("mana_gain_pct") local reduction_per_hit = self:GetSpecialValueFor("reduction_per_hit")/100 local min_damage = self:GetSpecialValueFor("min_damage") local damage_table = { damage_type = DAMAGE_TYPE_MAGICAL, } CustomEntitiesLegacy:ProjectileAttack(caster, { tProjectile = { EffectName = "particles/sniper/sniper_second_attack.vpcf", vSpawnOrigin = origin + Vector(projectile_direction.x * 45, projectile_direction.y * 45, 96), fDistance = self:GetSpecialValueFor("projectile_distance") ~= 0 and self:GetSpecialValueFor("projectile_distance") or self:GetCastRange(Vector(0,0,0), nil), fStartRadius = self:GetSpecialValueFor("hitbox"), Source = caster, vVelocity = projectile_direction * projectile_speed, UnitBehavior = PROJECTILES_NOTHING, TreeBehavior = PROJECTILES_NOTHING, WallBehavior = PROJECTILES_DESTROY, GroundBehavior = PROJECTILES_NOTHING, fGroundOffset = 0, UnitTest = function(_self, unit) return unit:GetUnitName() ~= "npc_dummy_unit" and not CustomEntitiesLegacy:Allies(_self.Source, unit) end, OnUnitHit = function(_self, unit) -- Count targets local counter = -1 for k, v in pairs(_self.tHitLog) do counter = counter + 1 end local final_damage = damage * (1 - (counter * reduction_per_hit)) if final_damage < min_damage then final_damage = min_damage end damage_table.victim = unit damage_table.attacker = _self.Source damage_table.damage = final_damage if counter < 1 and _self.Source == caster then if CustomEntitiesLegacy:ProvidesMana(unit) then CustomEntitiesLegacy:GiveManaAndEnergyPercent(caster, mana_gain_pct, true) end end ApplyDamage(damage_table) unit:AddNewModifier(_self.Source, self , "modifier_generic_stunned", { duration = stun_duration}) self:PlayEffectsOnHit(unit) end, OnFinish = function(_self, pos) self:PlayEffectsOnFinish(pos, 'particles/units/heroes/hero_sniper/sniper_assassinate_impact_sparks.vpcf') end, } }) if self:GetLevel() >= 2 then EFX('particles/econ/items/phantom_lancer/phantom_lancer_fall20_immortal/phantom_lancer_fall20_immortal_doppelganger_aoe_gold_bits.vpcf', PATTACH_ABSORIGIN_FOLLOW, caster, { cp1 = origin, release = true }) else EFX('particles/sniper/sniper_second_attack_endcap_model.vpcf', PATTACH_ABSORIGIN_FOLLOW, caster, { cp1 = origin + projectile_direction * 100, cp1f = caster:GetForwardVector(), release = true }) end self:PlayEffectsOnCast() caster:StartGestureWithPlaybackRate(ACT_DOTA_ATTACK, 3.0) LinkAbilityCooldowns(caster, 'sniper_ex_second_attack') end function sniper_second_attack:PlayEffectsOnCast() EmitSoundOn("Ability.Assassinate", self:GetCaster()) end function sniper_second_attack:PlayEffectsOnFinish(pos, particle_cast) local caster = self:GetCaster() EmitSoundOnLocationWithCaster(pos, "Hero_Sniper.AssassinateDamage", caster) local effect_cast = ParticleManager:CreateParticle(particle_cast, PATTACH_ABSORIGIN, caster) ParticleManager:SetParticleControl(effect_cast, 0, pos) ParticleManager:SetParticleControl(effect_cast, 1, pos) ParticleManager:SetParticleControl(effect_cast, 3, pos) ParticleManager:ReleaseParticleIndex(effect_cast) end function sniper_second_attack:PlayEffectsOnHit(hTarget) local caster = self:GetCaster() EmitSoundOn("Hero_Sniper.AssassinateDamage", caster) local particle_cast = "particles/units/heroes/hero_sniper/sniper_assassinate_impact_blood.vpcf" local effect_cast = ParticleManager:CreateParticle(particle_cast, PATTACH_ABSORIGIN_FOLLOW, hTarget) ParticleManager:SetParticleControl(effect_cast, 0, hTarget:GetOrigin()) ParticleManager:SetParticleControl(effect_cast, 1, hTarget:GetOrigin()) ParticleManager:ReleaseParticleIndex(effect_cast) end function sniper_ex_second_attack:GetCastAnimationCustom() return ACT_DOTA_CAST_ABILITY_1 end function sniper_ex_second_attack:GetPlaybackRateOverride() return 0.5 end function sniper_ex_second_attack:GetCastPointSpeed() return 0 end sniper_ex_second_attack.PlayEffectsOnCast = sniper_second_attack.PlayEffectsOnCast sniper_ex_second_attack.PlayEffectsOnFinish = sniper_second_attack.PlayEffectsOnFinish sniper_ex_second_attack.PlayEffectsOnHit = sniper_second_attack.PlayEffectsOnHit function sniper_ex_second_attack:OnSpellStart() local caster = self:GetCaster() local origin = caster:GetOrigin() local point = CustomAbilitiesLegacy:GetCursorPosition(self) local projectile_direction = Direction2D(origin, point) local projectile_origin = origin + Vector(projectile_direction.x * 45, projectile_direction.y * 45, 96), self:ThrowProjectile(origin + Vector(0, 0, 96), projectile_direction, true, caster) self:PlayEffectsOnCast() caster:StartGestureWithPlaybackRate(ACT_DOTA_ATTACK, 1.5) LinkAbilityCooldowns(caster, 'sniper_second_attack') end function sniper_ex_second_attack:ThrowProjectile(vOrigin, vDirection, bFirstTime, hSource) local damage = self:GetSpecialValueFor("ability_damage") local projectile_speed = self:GetSpecialValueFor("projectile_speed") local root_duration = self:GetSpecialValueFor("root_duration") local reduction_per_hit = self:GetSpecialValueFor("reduction_per_hit")/100 local min_damage = self:GetSpecialValueFor("min_damage") local damage_table = { damage_type = DAMAGE_TYPE_MAGICAL, } CustomEntitiesLegacy:ProjectileAttack(caster, { tProjectile = { EffectName = "particles/sniper/sniper_ex_second_attack_new.vpcf", vSpawnOrigin = vOrigin, fDistance = self:GetSpecialValueFor("projectile_distance") ~= 0 and self:GetSpecialValueFor("projectile_distance") or self:GetCastRange(Vector(0,0,0), nil), fStartRadius = self:GetSpecialValueFor("hitbox"), Source = hSource, vVelocity = vDirection * projectile_speed, UnitBehavior = PROJECTILES_NOTHING, TreeBehavior = PROJECTILES_NOTHING, WallBehavior = PROJECTILES_DESTROY, GroundBehavior = PROJECTILES_NOTHING, fGroundOffset = 0, UnitTest = function(_self, unit) return unit:GetUnitName() ~= "npc_dummy_unit" and not CustomEntitiesLegacy:Allies(_self.Source, unit) end, OnUnitHit = function(_self, unit) -- Count targets local counter = -1 for k, v in pairs(_self.tHitLog) do counter = counter + 1 end local final_damage = damage * (1 - (counter * reduction_per_hit)) if final_damage < min_damage then final_damage = min_damage end damage_table.victim = unit damage_table.attacker = _self.Source damage_table.damage = final_damage ApplyDamage(damage_table) unit:AddNewModifier(_self.Source, self , "modifier_generic_root", { duration = root_duration}) self:PlayEffectsOnHit(unit) end, OnFinish = function(_self, pos) if self:GetLevel() >= 2 and bFirstTime then local new_direction = ((_self.Source:GetAbsOrigin() + Vector(0, 0, 96)) - pos):Normalized() local projectile_origin = pos + Vector(new_direction.x * 45, new_direction.y * 45, 0) self:ThrowProjectile(projectile_origin, new_direction, false, _self.Source) end self:PlayEffectsOnFinish(pos, 'particles/econ/items/sniper/sniper_fall20_immortal/sniper_fall20_immortal_base_attack_impact.vpcf') end, } }) end if IsClient() then require("wrappers/abilities") end Abilities.Castpoint(sniper_second_attack) Abilities.Castpoint(sniper_ex_second_attack)
-- Localize globals local Settings, assert, minetest, modlib, next, pairs, ipairs, string, setmetatable, table, type, unpack = Settings, assert, minetest, modlib, next, pairs, ipairs, string, setmetatable, table, type, unpack -- Set environment local _ENV = ... setfenv(1, _ENV) max_wear = 2 ^ 16 - 1 function override(function_name, function_builder) local func = minetest[function_name] minetest["original_" .. function_name] = func minetest[function_name] = function_builder(func) end local jobs = modlib.heap.new(function(a, b) return a.time < b.time end) local job_metatable = { __index = { cancel = function(self) self.cancelled = true end } } local time = 0 function after(seconds, func, ...) local job = setmetatable({ time = time + seconds, func = func, ... }, job_metatable) jobs:push(job) return job end minetest.register_globalstep(function(dtime) time = time + dtime local job = jobs[1] while job and job.time <= time do if not job.cancelled then job.func(unpack(job)) end jobs:pop() job = jobs[1] end end) function register_globalstep(interval, callback) if type(callback) ~= "function" then return end local time = 0 minetest.register_globalstep(function(dtime) time = time + dtime if time >= interval then callback(time) -- TODO ensure this breaks nothing time = time % interval end end) end form_listeners = {} function register_form_listener(formname, func) local current_listeners = form_listeners[formname] or {} table.insert(current_listeners, func) form_listeners[formname] = current_listeners end local icall = modlib.table.icall minetest.register_on_player_receive_fields(function(player, formname, fields) icall(form_listeners[formname] or {}, player, fields) end) function texture_modifier_inventorycube(face_1, face_2, face_3) return "[inventorycube{" .. string.gsub(face_1, "%^", "&") .. "{" .. string.gsub(face_2, "%^", "&") .. "{" .. string.gsub(face_3, "%^", "&") end function get_node_inventory_image(nodename) local n = minetest.registered_nodes[nodename] if not n then return end local tiles = {} for l, tile in pairs(n.tiles or {}) do tiles[l] = (type(tile) == "string" and tile) or tile.name end local chosen_tiles = { tiles[1], tiles[3], tiles[5] } if #chosen_tiles == 0 then return false end if not chosen_tiles[2] then chosen_tiles[2] = chosen_tiles[1] end if not chosen_tiles[3] then chosen_tiles[3] = chosen_tiles[2] end local img = minetest.registered_items[nodename].inventory_image if string.len(img) == 0 then img = nil end return img or texture_modifier_inventorycube(chosen_tiles[1], chosen_tiles[2], chosen_tiles[3]) end function check_player_privs(playername, privtable) local privs=minetest.get_player_privs(playername) local missing_privs={} local to_lose_privs={} for priv, expected_value in pairs(privtable) do local actual_value=privs[priv] if expected_value then if not actual_value then table.insert(missing_privs, priv) end else if actual_value then table.insert(to_lose_privs, priv) end end end return missing_privs, to_lose_privs end --+ Improved base64 decode removing valid padding function decode_base64(base64) local len = base64:len() local padding_char = base64:sub(len, len) == "=" if padding_char then if len % 4 ~= 0 then return end if base64:sub(len-1, len-1) == "=" then base64 = base64:sub(1, len-2) else base64 = base64:sub(1, len-1) end end return minetest.decode_base64(base64) end local object_refs = minetest.object_refs --+ Objects inside radius iterator. Uses a linear search. function objects_inside_radius(pos, radius) radius = radius^2 local id, object, object_pos return function() repeat id, object = next(object_refs, id) object_pos = object:get_pos() until (not object) or ((pos.x-object_pos.x)^2 + (pos.y-object_pos.y)^2 + (pos.z-object_pos.z)^2) <= radius return object end end --+ Objects inside area iterator. Uses a linear search. function objects_inside_area(min, max) local id, object, object_pos return function() repeat id, object = next(object_refs, id) object_pos = object:get_pos() until (not object) or ( (min.x <= object_pos.x and min.y <= object_pos.y and min.z <= object_pos.z) and (max.y >= object_pos.x and max.y >= object_pos.y and max.z >= object_pos.z) ) return object end end --: node_or_groupname "modname:nodename", "group:groupname[,groupname]" --> function(nodename) -> whether node matches function nodename_matcher(node_or_groupname) if modlib.text.starts_with(node_or_groupname, "group:") then local groups = modlib.text.split(node_or_groupname:sub(("group:"):len() + 1), ",") return function(nodename) for _, groupname in pairs(groups) do if minetest.get_item_group(nodename, groupname) == 0 then return false end end return true end else return function(nodename) return nodename == node_or_groupname end end end do local default_create, default_free = function() return {} end, modlib.func.no_op local metatable = {__index = function(self, player) if type(player) == "userdata" then return self[player:get_player_name()] end end} function playerdata(create, free) create = create or default_create free = free or default_free local data = {} minetest.register_on_joinplayer(function(player) data[player:get_player_name()] = create(player) end) minetest.register_on_leaveplayer(function(player) data[player:get_player_name()] = free(player) end) setmetatable(data, metatable) return data end end function connected_players() -- TODO cache connected players local connected_players = minetest.get_connected_players() local index = 0 return function() index = index + 1 return connected_players[index] end end function set_privs(name, priv_updates) local privs = minetest.get_player_privs(name) for priv, grant in pairs(priv_updates) do if grant then privs[priv] = true else -- May not be set to false; Minetest treats false as truthy in this instance privs[priv] = nil end end return minetest.set_player_privs(name, privs) end function register_on_leaveplayer(func) return minetest["register_on_" .. (minetest.is_singleplayer() and "shutdown" or "leaveplayer")](func) end --! experimental function get_mod_info() -- TODO validate modnames local modnames = minetest.get_modnames() local mod_info = {} for _, mod in pairs(modnames) do local info local function read_file(filename) return modlib.file.read(modlib.mod.get_resource(mod, filename)) end local mod_conf = Settings(modlib.mod.get_resource(mod, "mod.conf")) if mod_conf then info = {} mod_conf = mod_conf:to_table() local function read_depends(field) local depends = {} for depend in (mod_conf[field] or ""):gmatch"[^,]+" do depends[depend:match"^%s*(.-)%s*$"] = true end info[field] = depends end read_depends"depends" read_depends"optional_depends" else info = { description = read_file"description.txt", depends = {}, optional_depends = {} } local depends_txt = read_file"depends.txt" if depends_txt then for _, dependency in ipairs(modlib.table.map(modlib.text.split(depends_txt or "", "\n"), modlib.text.trim_spacing)) do local modname, is_optional = dependency:match"(.+)(%??)" table.insert(is_optional == "" and info.depends or info.optional_depends, modname) end end end if info.name == nil then info.name = mod end mod_info[mod] = info end return mod_info end --! experimental function get_mod_load_order() local mod_info = get_mod_info() local mod_load_order = {} -- If there are circular soft dependencies, it is possible that a mod is loaded, but not in the right order -- TODO somehow maximize the number of soft dependencies fulfilled in case of circular soft dependencies local function load(mod) if mod.status == "loaded" then return true end if mod.status == "loading" then return false end -- TODO soft/vs hard loading status, reset? mod.status = "loading" -- Try hard dependencies first. These must be fulfilled. for depend in pairs(mod.depends) do if not load(mod_info[depend]) then return false end end -- Now, try soft dependencies. for depend in pairs(mod.optional_depends) do -- Mod may not exist if mod_info[depend] then load(mod_info[depend]) end end mod.status = "loaded" table.insert(mod_load_order, mod) return true end for _, mod in pairs(mod_info) do assert(load(mod)) end return mod_load_order end
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-- QUATRON CUBE OBJECT -- -- Create the Quatron Cube base Object -- QC = { ent = nil, player = "", MF = nil, entID = 0, spriteID = 0, consumption = 0, updateTick = 60, lastUpdate = 0, dataNetwork = nil, energyLevel = 1 } -- Constructor -- function QC:new(object) if object == nil then return end local t = {} local mt = {} setmetatable(t, mt) mt.__index = QC t.ent = object if object.last_user == nil then return end t.player = object.last_user.name t.MF = getMF(t.player) t.entID = object.unit_number -- Draw the Sprite -- UpSys.addObj(t) return t end -- Reconstructor -- function QC:rebuild(object) if object == nil then return end local mt = {} mt.__index = QC setmetatable(object, mt) end -- Destructor -- function QC:remove() -- Destroy the Sprite -- rendering.destroy(self.spriteID) -- Remove from the Update System -- UpSys.removeObj(self) -- Remove from the Data Network -- if self.dataNetwork ~= nil and getmetatable(self.dataNetwork) ~= nil then self.dataNetwork:removeObject(self) end end -- Is valid -- function QC:valid() if self.ent ~= nil and self.ent.valid then return true end return false end -- Item Tags to Content -- function QC:itemTagsToContent(tags) self.ent.energy = tags.energy or 0 self.energyLevel = tags.purity or 1 end -- Content to Item Tags -- function QC:contentToItemTags(tags) if EI.energy(self) <= 0 then return end tags.set_tag("Infos", {energy=self.ent.energy, purity=EI.energyLevel(self)}) tags.custom_description = {"", tags.prototype.localised_description, {"item-description.QuatronCubeC", math.floor(self.ent.energy), string.format("%.3f", EI.energyLevel(self))}} end -- Update -- function QC:update() -- Set the lastUpdate variable -- self.lastUpdate = game.tick -- Check the Validity -- if valid(self) == false then self:remove() return end -- Update the Sprite -- local spriteNumber = math.ceil(EI.energy(self)/EI.maxEnergy(self)*16) rendering.destroy(self.spriteID) self.spriteID = rendering.draw_sprite{sprite="CubeChargeSprite" .. spriteNumber, x_scale=1/7, y_scale=1/7, target=self.ent, surface=self.ent.surface, target_offset={0, -0.3}, render_layer=131} -- Balance the Quatron with neighboring Quatron Users -- EI.shareEnergy(self) end -- Tooltip Infos -- function QC:getTooltipInfos(GUITable, mainFrame, justCreated) if justCreated == true then -- Set the GUI Title -- GUITable.vars.GUITitle.caption = {"gui-description.QuatronCube"} -- Set the Main Frame Height -- -- mainFrame.style.height = 100 -- Create the Information Frame -- local infoFrame = GAPI.addFrame(GUITable, "InformationFrame", mainFrame, "vertical", true) infoFrame.style = "MFFrame1" infoFrame.style.vertically_stretchable = true infoFrame.style.minimal_width = 200 infoFrame.style.left_margin = 3 infoFrame.style.left_padding = 3 infoFrame.style.right_padding = 3 end -- Get the Frame -- local infoFrame = GUITable.vars.InformationFrame -- Clear the Frame -- infoFrame.clear() -- Create the Tite -- GAPI.addSubtitle(GUITable, "", infoFrame, {"gui-description.Information"}) -- Add the Quatron Charge -- GAPI.addLabel(GUITable, "", infoFrame, {"gui-description.QuatronCharge", Util.toRNumber(EI.energy(self))}, _mfOrange) GAPI.addProgressBar(GUITable, "", infoFrame, "", EI.energy(self) .. "/" .. EI.maxEnergy(self), false, _mfPurple, EI.energy(self)/EI.maxEnergy(self), 100) -- Create the Quatron Purity -- GAPI.addLabel(GUITable, "", infoFrame, {"gui-description.Quatronlevel", string.format("%.3f", EI.energyLevel(self))}, _mfOrange) GAPI.addProgressBar(GUITable, "", infoFrame, "", "", false, _mfPurple, EI.energyLevel(self)/20, 100) -- Add the Input/Output Speed Label -- local inputLabel = GAPI.addLabel(GUITable, "", infoFrame, {"gui-description.QuatronInputSpeed", Util.toRNumber(EI.speed(self))}, _mfOrange) inputLabel.style.top_margin = 10 GAPI.addLabel(GUITable, "", infoFrame, {"gui-description.QuatronOutputSpeed", Util.toRNumber(EI.speed(self))}, _mfOrange) end
local key = KEYS[1] local interval_milliseconds = tonumber(ARGV[1]) or 0 local limit = tonumber(ARGV[2]) or 0 if interval_milliseconds == 0 then return {false, 0} end redis.replicate_commands() redis.call('set', KEYS[1], 0, 'PX', interval_milliseconds, 'NX') local usage = redis.call('incr', KEYS[1]) if usage > limit then return {true, usage} end return {false, usage}
local SubStruct = require "roomgen.SubStruct" local SSVending = Class.create("SSVending", SubStruct) function SSVending:makeStructure() local xOffset = 2 if self.x + xOffset + 2> self.maxX then return end -- self.room:addRectangleObj("lvl.ObjVending",self.x,self.y - 1,2,2,nil) end return SSVending
local Slot = require('motras_slot') local t = require('motras_types') local AssetBlueprint = require('motras_asset_blueprint') local Blueprint = {} function Blueprint:new(o) o = o or {} o.tpf2Template = o.tpf2Template or {} o.platformDecorationFunc = function () end o.trackDecorationFunc = function () end setmetatable(o, self) self.__index = self return o end function Blueprint:addModuleToTemplate(slotId, moduleName) self.tpf2Template[slotId] = moduleName return self end function Blueprint:createStation(pattern) local startY, endY = pattern:getVerticalRange() for iY = startY, endY do local startX, endX = pattern:getHorizontalRange(iY) for iX = startX, endX do local slotType, moduleName, options = pattern:getTypeAndModule(iX, iY) self:addModuleToTemplate(Slot.makeId{type = slotType, gridX = iX, gridY = iY}, moduleName) local assetBlueprint = AssetBlueprint:new{ blueprint = self, gridX = iX, gridStartX = startX, gridEndX = endX, gridY = iY, gridStartY = startY, gridEndY = endY, options = options or {} } if Slot.getGridTypeFromSlotType(slotType) == t.GRID_TRACK then self.trackDecorationFunc(assetBlueprint) end if Slot.getGridTypeFromSlotType(slotType) == t.GRID_PLATFORM then self.platformDecorationFunc(assetBlueprint) end end end return self end function Blueprint:decorateEachPlatform(platformDecorationFunc) self.platformDecorationFunc = platformDecorationFunc return self end function Blueprint:decorateEachTrack(trackDecorationFunc) self.trackDecorationFunc = trackDecorationFunc return self end function Blueprint:toTpf2Template() return self.tpf2Template end return Blueprint
add_requires("fmt >=8.1.1", "lyra >=1.6") add_rules("mode.debug", "mode.release") set_languages("c++20") target("wtf-sorter") set_kind("binary") add_files("src/*.cpp") add_headerfiles("src/*.h") add_packages("fmt", "lyra")
local Test=import('SluaTestCase'); local t=Test(); local mm = {t:GetMap(), slua.Map(EPropertyClass.Int, EPropertyClass.Str)} local function test() for i,v in ipairs(mm) do local map = v map:Add(5,"500") print("map:Get(5)", map:Get(5)) map:Add(1,"100") map:Add(2,"200") print("map num", map:Num()) map:Add(8,"800") map:Add(9,"900") print("map num", map:Num()) print("map get(1)", map:Get(1)) print("map get(2)", map:Get(2)) print("map remove(1)", map:Remove(1)) print("map num", map:Num()) print("map:Get(8)", map:Get(8)) print("map:Get(9)", map:Get(9)) local v,r = map:Get(100) print("map:Get(100)", v, r) print("map num", map:Num()) print("foreach begin...") for k,v in map:Pairs() do print(k,v) end print("foreach end...") print("foreach begin...") for k,v in pairs(map) do print(k,v) end print("foreach end...") map:Clear() assert(map:Num()==0) end local mm = t.maps mm:Add("name","bill") mm:Add("age","12") assert(t.maps:Num()==2) assert(t.maps:Get("name")=="bill") assert(t.maps:Get("age")=="12") mm:Clear() assert(t.maps:Num()==0) end TestMap={} function TestMap.update() test() end return TestMap
sArenaMixin = {}; sArenaFrameMixin = {}; sArenaMixin.layouts = {}; sArenaMixin.portraitClassIcon = true; sArenaMixin.portraitSpecIcon = true; sArenaMixin.defaultSettings = { profile = { currentLayout = "BlizzArena", classColors = true, showNames = true, statusText = { usePercentage = false, alwaysShow = true, }, drCategories = { Stun = true, Incapacitate = true, Disorient = true, Silence = true, Root = true, }, layoutSettings = {}, }, }; local db; local auraList; local interruptList; local drList; local drTime = 18.5; local severityColor = { [1] = { 0, 1, 0, 1}, [2] = { 1, 1, 0, 1}, [3] = { 1, 0, 0, 1}, }; local drCategories = { "Stun", "Incapacitate", "Disorient", "Silence", "Root", }; local classIcons = { ["DRUID"] = 625999, ["HUNTER"] = 626000, ["MAGE"] = 626001, ["MONK"] = 626002, ["PALADIN"] = 626003, ["PRIEST"] = 626004, ["ROGUE"] = 626005, ["SHAMAN"] = 626006, ["WARLOCK"] = 626007, ["WARRIOR"] = 626008, ["DEATHKNIGHT"] = 135771, ["DEMONHUNTER"] = 1260827, }; local emptyLayoutOptionsTable = { notice = { name = "The selected layout doesn't appear to have any settings.", type = "description", }, }; local blizzFrame; local FEIGN_DEATH = GetSpellInfo(5384); -- Localized name for Feign Death -- make local vars of globals that are used with high frequency local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo; local UnitGUID = UnitGUID; local UnitChannelInfo = UnitChannelInfo; local GetTime = GetTime; local After = C_Timer.After; local UnitAura = UnitAura; local SetPortraitToTexture = SetPortraitToTexture; -- not called often, but had problems in the past local UnitHealthMax = UnitHealthMax; local UnitHealth = UnitHealth; local UnitPowerMax = UnitPowerMax; local UnitPower = UnitPower; local UnitPowerType = UnitPowerType; local UnitIsDeadOrGhost = UnitIsDeadOrGhost; local FindAuraByName = AuraUtil.FindAuraByName; local ceil = ceil; local AbbreviateLargeNumbers = AbbreviateLargeNumbers; local UnitFrameHealPredictionBars_Update = UnitFrameHealPredictionBars_Update; local function UpdateBlizzVisibility(instanceType) -- if blizz arena frames are disabled or hidden, ARENA_CROWD_CONTROL_SPELL_UPDATE will not fire -- just move the frames off screen if ( InCombatLockdown() ) then return end if ( not blizzFrame ) then blizzFrame = CreateFrame("Frame", nil, UIParent); blizzFrame:SetSize(1, 1); blizzFrame:SetPoint("RIGHT", UIParent, "RIGHT", 500, 0); blizzFrame:Show(); end for i = 1, 5 do local arenaFrame = _G["ArenaEnemyFrame"..i]; local prepFrame = _G["ArenaPrepFrame"..i]; arenaFrame:ClearAllPoints(); prepFrame:ClearAllPoints(); -- frames should be visible in battlegrounds if ( instanceType == "arena" ) then arenaFrame:SetParent(blizzFrame); arenaFrame:SetPoint("CENTER", blizzFrame, "CENTER"); prepFrame:SetParent(blizzFrame); prepFrame:SetPoint("CENTER", blizzFrame, "CENTER"); else arenaFrame:SetParent("ArenaEnemyFrames"); prepFrame:SetParent("ArenaPrepFrames"); if ( i == 1 ) then arenaFrame:SetPoint("TOP", arenaFrame:GetParent(), "TOP"); prepFrame:SetPoint("TOP", prepFrame:GetParent(), "TOP"); else arenaFrame:SetPoint("TOP", "ArenaEnemyFrame"..i-1, "BOTTOM", 0, -20); prepFrame:SetPoint("TOP", "ArenaPrepFrame"..i-1, "BOTTOM", 0, -20); end end end end -- Parent Frame function sArenaMixin:OnLoad() auraList = self.auraList; interruptList = self.interruptList; drList = self.drList; self:RegisterEvent("PLAYER_LOGIN"); self:RegisterEvent("PLAYER_ENTERING_WORLD"); end function sArenaMixin:OnEvent(event) if ( event == "PLAYER_LOGIN" ) then self:Initialize(); self:UnregisterEvent("PLAYER_LOGIN"); elseif ( event == "PLAYER_ENTERING_WORLD" ) then local _, instanceType = IsInInstance(); UpdateBlizzVisibility(instanceType); self:SetMouseState(true); if ( instanceType == "arena" ) then self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED"); else self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED"); end elseif ( event == "COMBAT_LOG_EVENT_UNFILTERED" ) then local _, combatEvent, _, _, _, _, _, destGUID, _, _, _, spellID, _, _, auraType = CombatLogGetCurrentEventInfo(); for i = 1, 3 do if destGUID == UnitGUID("arena"..i) then self["arena"..i]:FindInterrupt(combatEvent, spellID); if ( auraType == "DEBUFF" ) then self["arena"..i]:FindDR(combatEvent, spellID); end return; end end end end local function ChatCommand(input) if not input or input:trim() == "" then LibStub("AceConfigDialog-3.0"):Open("sArena"); else LibStub("AceConfigCmd-3.0").HandleCommand("sArena", "sarena", "sArena", input); end end function sArenaMixin:Initialize() if ( db ) then return end self.db = LibStub("AceDB-3.0"):New("sArena3DB", self.defaultSettings, true) db = self.db; db.RegisterCallback(self, "OnProfileChanged", "RefreshConfig") db.RegisterCallback(self, "OnProfileCopied", "RefreshConfig") db.RegisterCallback(self, "OnProfileReset", "RefreshConfig") self.optionsTable.handler = self; self.optionsTable.args.profile = LibStub("AceDBOptions-3.0"):GetOptionsTable(db) LibStub("AceConfig-3.0"):RegisterOptionsTable("sArena", self.optionsTable); LibStub("AceConfigDialog-3.0"):AddToBlizOptions("sArena"); LibStub("AceConsole-3.0"):RegisterChatCommand("sarena", ChatCommand); self:SetLayout(nil, db.profile.currentLayout); SetCVar("showArenaEnemyFrames", 1); end function sArenaMixin:RefreshConfig() self:SetLayout(nil, db.profile.currentLayout); end function sArenaMixin:SetLayout(_, layout) if ( InCombatLockdown() ) then return end layout = sArenaMixin.layouts[layout] and layout or "BlizzArena"; db.profile.currentLayout = layout; self.layoutdb = self.db.profile.layoutSettings[layout]; for i = 1, 3 do local frame = self["arena"..i]; frame:ResetLayout(); self.layouts[layout]:Initialize(frame); frame:UpdatePlayer(); end self.optionsTable.args.layoutSettingsGroup.args = self.layouts[layout].optionsTable and self.layouts[layout].optionsTable or emptyLayoutOptionsTable; LibStub("AceConfigRegistry-3.0"):NotifyChange("sArena"); local _, instanceType = IsInInstance(); if ( instanceType ~= "arena" and self.arena1:IsShown() ) then self:Test(); end end function sArenaMixin:SetupDrag(frameToClick, frameToMove, settingsTable, updateMethod) frameToClick:HookScript("OnMouseDown", function() if ( InCombatLockdown() ) then return end if ( IsShiftKeyDown() and IsControlKeyDown() and not frameToMove.isMoving ) then frameToMove:StartMoving(); frameToMove.isMoving = true; end end); frameToClick:HookScript("OnMouseUp", function() if ( InCombatLockdown() ) then return end if ( frameToMove.isMoving ) then frameToMove:StopMovingOrSizing(); frameToMove.isMoving = false; local settings = db.profile.layoutSettings[db.profile.currentLayout]; if ( settingsTable ) then settings = settings[settingsTable]; end local parentX, parentY = frameToMove:GetParent():GetCenter(); local frameX, frameY = frameToMove:GetCenter(); local scale = frameToMove:GetScale(); frameX = ((frameX * scale) - parentX) / scale; frameY = ((frameY * scale) - parentY) / scale; -- round to 1 decimal place frameX = floor(frameX * 10 + 0.5 ) / 10; frameY = floor(frameY * 10 + 0.5 ) / 10; settings.posX, settings.posY = frameX, frameY; self[updateMethod](self, settings); LibStub("AceConfigRegistry-3.0"):NotifyChange("sArena"); end end); end function sArenaMixin:SetMouseState(state) for i = 1, 3 do local frame = self["arena"..i]; frame.CastBar:EnableMouse(state); frame.Stun:EnableMouse(state); frame.SpecIcon:EnableMouse(state); frame.Trinket:EnableMouse(state); end end -- Arena Frames local function ResetTexture(texturePool, t) if ( texturePool ) then t:SetParent(texturePool.parent); end t:SetTexture(nil); t:SetColorTexture(0, 0, 0, 0); t:SetVertexColor(1, 1, 1, 1); t:SetDesaturated(); t:SetTexCoord(0, 1, 0, 1); t:ClearAllPoints(); t:SetSize(0, 0); t:Hide(); end function sArenaFrameMixin:OnLoad() local unit = "arena"..self:GetID(); self.parent = self:GetParent(); self:RegisterEvent("PLAYER_LOGIN"); self:RegisterEvent("PLAYER_ENTERING_WORLD"); self:RegisterEvent("UNIT_NAME_UPDATE"); self:RegisterEvent("ARENA_PREP_OPPONENT_SPECIALIZATIONS"); self:RegisterEvent("ARENA_OPPONENT_UPDATE"); self:RegisterEvent("ARENA_COOLDOWNS_UPDATE"); self:RegisterEvent("ARENA_CROWD_CONTROL_SPELL_UPDATE"); self:RegisterUnitEvent("UNIT_HEALTH", unit); self:RegisterUnitEvent("UNIT_MAXHEALTH", unit); self:RegisterUnitEvent("UNIT_POWER_UPDATE", unit); self:RegisterUnitEvent("UNIT_MAXPOWER", unit); self:RegisterUnitEvent("UNIT_DISPLAYPOWER", unit); self:RegisterUnitEvent("UNIT_AURA", unit); self:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", unit); self:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", unit); self:RegisterForClicks("AnyUp"); self:SetAttribute("*type1", "target"); self:SetAttribute("*type2", "focus"); self:SetAttribute("unit", unit); self.unit = unit; CastingBarFrame_SetUnit(self.CastBar, unit, false, true); self.healthbar = self.HealthBar; self.myHealPredictionBar:ClearAllPoints(); self.otherHealPredictionBar:ClearAllPoints(); self.totalAbsorbBar:ClearAllPoints(); self.overAbsorbGlow:ClearAllPoints(); self.healAbsorbBar:ClearAllPoints(); self.overHealAbsorbGlow:ClearAllPoints(); self.healAbsorbBarLeftShadow:ClearAllPoints(); self.healAbsorbBarRightShadow:ClearAllPoints(); self.totalAbsorbBar.overlay = self.totalAbsorbBarOverlay; self.totalAbsorbBarOverlay:SetAllPoints(self.totalAbsorbBar); self.totalAbsorbBarOverlay.tileSize = 32; self.overAbsorbGlow:SetPoint("TOPLEFT", self.healthbar, "TOPRIGHT", -7, 0); self.overAbsorbGlow:SetPoint("BOTTOMLEFT", self.healthbar, "BOTTOMRIGHT", -7, 0); self.healAbsorbBar:SetTexture("Interface\\RaidFrame\\Absorb-Fill", true, true); self.overHealAbsorbGlow:SetPoint("BOTTOMRIGHT", self.healthbar, "BOTTOMLEFT", 7, 0); self.overHealAbsorbGlow:SetPoint("TOPRIGHT", self.healthbar, "TOPLEFT", 7, 0); self.AuraText:SetPoint("CENTER", self.ClassIcon, "CENTER"); self.TexturePool = CreateTexturePool(self, "ARTWORK", nil, nil, ResetTexture); end function sArenaFrameMixin:OnEvent(event, eventUnit, arg1) local unit = self.unit; if ( eventUnit and eventUnit == unit ) then if ( event == "UNIT_NAME_UPDATE" ) then self.Name:SetText(GetUnitName(unit)); elseif ( event == "ARENA_OPPONENT_UPDATE" ) then -- arg1 == unitEvent ("seen", "unseen", etc) self:UpdateVisible(); self:UpdatePlayer(arg1); elseif ( event == "ARENA_COOLDOWNS_UPDATE" ) then self:UpdateTrinket(); elseif ( event == "ARENA_CROWD_CONTROL_SPELL_UPDATE" ) then -- arg1 == spellID if (arg1 ~= self.Trinket.spellID) then local _, spellTextureNoOverride = GetSpellTexture(arg1); self.Trinket.spellID = arg1; self.Trinket.Texture:SetTexture(spellTextureNoOverride); end elseif ( event == "UNIT_AURA" ) then self:FindAura(); elseif ( event == "UNIT_HEALTH" ) then self:SetLifeState(); self:SetStatusText(); local currHp = UnitHealth(unit); if ( currHp ~= self.currHp ) then self.HealthBar:SetValue(currHp); UnitFrameHealPredictionBars_Update(self); self.currHp = currHp; end elseif ( event == "UNIT_MAXHEALTH" ) then self.HealthBar:SetMinMaxValues(0, UnitHealthMax(unit)); self.HealthBar:SetValue(UnitHealth(unit)); UnitFrameHealPredictionBars_Update(self); elseif ( event == "UNIT_POWER_UPDATE" ) then self:SetStatusText(); self.PowerBar:SetValue(UnitPower(unit)); elseif ( event == "UNIT_MAXPOWER" ) then self.PowerBar:SetMinMaxValues(0, UnitPowerMax(unit)); self.PowerBar:SetValue(UnitPower(unit)); elseif ( event == "UNIT_DISPLAYPOWER" ) then local _, powerType = UnitPowerType(unit); self:SetPowerType(powerType); elseif ( event == "UNIT_ABSORB_AMOUNT_CHANGED" ) then UnitFrameHealPredictionBars_Update(self); elseif ( event == "UNIT_HEAL_ABSORB_AMOUNT_CHANGED" ) then UnitFrameHealPredictionBars_Update(self); end elseif ( event == "PLAYER_LOGIN" ) then self:UnregisterEvent("PLAYER_LOGIN"); if ( not db ) then self.parent:Initialize(); end self:Initialize(); elseif ( event == "PLAYER_ENTERING_WORLD" ) then self.Name:SetText(""); self.CastBar:Hide(); self.specTexture = nil; self.class = nil; self.currentClassTexture = nil; self:UpdateVisible(); self:UpdatePlayer(); self:ResetTrinket(); self:ResetDR(); UnitFrameHealPredictionBars_Update(self); elseif ( event == "ARENA_PREP_OPPONENT_SPECIALIZATIONS" ) then self:UpdateVisible(); self:UpdatePlayer(); end end function sArenaFrameMixin:Initialize() self:SetMysteryPlayer(); self.parent:SetupDrag(self, self.parent, nil, "UpdateFrameSettings"); self.parent:SetupDrag(self.CastBar, self.CastBar, "castBar", "UpdateCastBarSettings"); self.parent:SetupDrag(self.Stun, self.Stun, "dr", "UpdateDRSettings"); self.parent:SetupDrag(self.SpecIcon, self.SpecIcon, "specIcon", "UpdateSpecIconSettings"); self.parent:SetupDrag(self.Trinket, self.Trinket, "trinket", "UpdateTrinketSettings"); end function sArenaFrameMixin:OnEnter() UnitFrame_OnEnter(self); self.HealthText:Show(); self.PowerText:Show(); end function sArenaFrameMixin:OnLeave() UnitFrame_OnLeave(self); self:UpdateStatusTextVisible(); end function sArenaFrameMixin:OnUpdate() if ( self.currentAuraSpellID ) then local now = GetTime(); local timeLeft = self.currentAuraExpirationTime - now; if ( timeLeft > 30 ) then self.AuraText:SetText(""); elseif ( timeLeft >= 5 ) then self.AuraText:SetFormattedText("%i", timeLeft); elseif (timeLeft > 0 ) then self.AuraText:SetFormattedText("%.1f", timeLeft); end end end function sArenaFrameMixin:UpdateVisible() if ( InCombatLockdown() ) then return end local _, instanceType = IsInInstance(); local id = self:GetID(); if ( instanceType == "arena" and ( GetNumArenaOpponentSpecs() >= id or GetNumArenaOpponents() >= id ) ) then self:Show(); else self:Hide(); end end function sArenaFrameMixin:UpdatePlayer(unitEvent) local unit = self.unit; self:GetClassAndSpec(); self:FindAura(); if ( ( unitEvent and unitEvent ~= "seen" ) or not UnitExists(unit) ) then self:SetMysteryPlayer(); return; end -- prevent castbar and other frames from intercepting mouse clicks during a match if ( unitEvent == "seen" ) then self.parent:SetMouseState(false); end self.hideStatusText = false; self.Name:SetText(GetUnitName(unit)); self.Name:SetShown(db.profile.showNames); self:UpdateStatusTextVisible(); self:SetStatusText(); self:OnEvent("UNIT_MAXHEALTH", unit); self:OnEvent("UNIT_HEALTH", unit); self:OnEvent("UNIT_MAXPOWER", unit); self:OnEvent("UNIT_POWER_UPDATE", unit); self:OnEvent("UNIT_DISPLAYPOWER", unit); local color = RAID_CLASS_COLORS[select(2, UnitClass(unit))]; if ( color and db.profile.classColors ) then self.HealthBar:SetStatusBarColor(color.r, color.g, color.b, 1.0); else self.HealthBar:SetStatusBarColor(0, 1.0, 0, 1.0); end end function sArenaFrameMixin:SetMysteryPlayer() local f = self.HealthBar; f:SetMinMaxValues(0,100); f:SetValue(100); f:SetStatusBarColor(0.5, 0.5, 0.5); f = self.PowerBar; f:SetMinMaxValues(0,100); f:SetValue(100); f:SetStatusBarColor(0.5, 0.5, 0.5); self.hideStatusText = true; self:SetStatusText(); self.DeathIcon:Hide(); end function sArenaFrameMixin:GetClassAndSpec() local _, instanceType = IsInInstance(); if ( instanceType ~= "arena" ) then self.specTexture = nil; self.class = nil; self.SpecIcon:Hide(); elseif ( not self.specTexture or not self.class ) then local id = self:GetID(); if ( GetNumArenaOpponentSpecs() >= id ) then local specID = GetArenaOpponentSpec(id); if ( specID > 0 ) then self.SpecIcon:Show(); self.specTexture = select(4, GetSpecializationInfoByID(specID)); if ( self.parent.portraitSpecIcon ) then SetPortraitToTexture(self.SpecIcon.Texture, self.specTexture); else self.SpecIcon.Texture:SetTexture(self.specTexture); end self.class = select(6, GetSpecializationInfoByID(specID)); end end if ( not self.class and UnitExists(self.unit) ) then _, self.class = UnitClass(self.unit); end end if ( not self.specTexture ) then self.SpecIcon:Hide(); end end function sArenaFrameMixin:UpdateClassIcon() local texture = self.currentAuraSpellID and self.currentAuraTexture or self.class and "class" or 134400; if ( self.currentClassTexture == texture ) then return end self.currentClassTexture = texture; self.ClassIcon:SetTexCoord(0, 1, 0, 1); if ( self.parent.portraitClassIcon ) then if ( texture == "class" ) then self.ClassIcon:SetTexture("Interface\\TargetingFrame\\UI-Classes-Circles"); self.ClassIcon:SetTexCoord(unpack(CLASS_ICON_TCOORDS[self.class])); else SetPortraitToTexture(self.ClassIcon, texture); end else if ( texture == "class" ) then texture = classIcons[self.class]; end self.ClassIcon:SetTexture(texture); end end function sArenaFrameMixin:UpdateTrinket() local spellID, startTime, duration = C_PvP.GetArenaCrowdControlInfo(self.unit); if ( spellID ) then if ( spellID ~= self.Trinket.spellID ) then local _, spellTextureNoOverride = GetSpellTexture(spellID); self.Trinket.spellID = spellID; self.Trinket.Texture:SetTexture(spellTextureNoOverride); end if ( startTime ~= 0 and duration ~= 0 ) then self.Trinket.Cooldown:SetCooldown(startTime/1000.0, duration/1000.0); else self.Trinket.Cooldown:Clear(); end end end function sArenaFrameMixin:ResetTrinket() self.Trinket.spellID = nil; self.Trinket.Texture:SetTexture(134400); self.Trinket.Cooldown:Clear(); self:UpdateTrinket(); end local function ResetStatusBar(f) f:SetStatusBarTexture(nil); f:ClearAllPoints(); f:SetSize(0, 0); f:SetScale(1); end local function ResetFontString(f) f:SetDrawLayer("OVERLAY", 1); f:SetJustifyH("CENTER"); f:SetJustifyV("MIDDLE"); f:SetTextColor(1, 0.82, 0, 1); f:SetShadowColor(0, 0, 0, 1); f:SetShadowOffset(1, -1); f:ClearAllPoints(); f:Hide(); end function sArenaFrameMixin:ResetLayout() self.currentClassTexture = nil; ResetTexture(nil, self.ClassIcon); ResetStatusBar(self.HealthBar); ResetStatusBar(self.PowerBar); ResetStatusBar(self.CastBar); self.CastBar:SetHeight(16); local f = self.Trinket; f:ClearAllPoints(); f:SetSize(0, 0); f.Texture:SetTexCoord(0, 1, 0, 1); f = self.SpecIcon; f:ClearAllPoints(); f:SetSize(0, 0); f:SetScale(1); f = self.Name; ResetFontString(f); f:SetDrawLayer("ARTWORK", 2); f:SetFontObject("SystemFont_Shadow_Small2"); f = self.AuraText; ResetFontString(f); f:SetFontObject("SystemFont_Shadow_Large_Outline"); f:SetTextColor(1, 1, 1, 1); f = self.HealthText; ResetFontString(f); f:SetDrawLayer("ARTWORK", 2); f:SetFontObject("Game10Font_o1"); f:SetTextColor(1, 1, 1, 1); f = self.PowerText; ResetFontString(f); f:SetDrawLayer("ARTWORK", 2); f:SetFontObject("Game10Font_o1"); f:SetTextColor(1, 1, 1, 1); self.TexturePool:ReleaseAll(); end function sArenaFrameMixin:SetPowerType(powerType) local color = PowerBarColor[powerType]; if color then self.PowerBar:SetStatusBarColor(color.r, color.g, color.b); end end function sArenaFrameMixin:FindAura() local unit = self.unit; local currentSpellID, currentExpirationTime, currentTexture = nil, 0, nil; if ( self.currentInterruptSpellID ) then currentSpellID = self.currentInterruptSpellID; currentExpirationTime = self.currentInterruptExpirationTime; currentTexture = self.currentInterruptTexture; end for i = 1, 2 do local filter = (i == 1 and "HELPFUL" or "HARMFUL"); for n = 1, 30 do local _, texture, _, _, _, expirationTime, _, _, _, spellID = UnitAura(unit, n, filter); if ( not spellID ) then break end if ( auraList[spellID] ) then if ( not currentSpellID or auraList[spellID] < auraList[currentSpellID] ) then currentSpellID = spellID; currentExpirationTime = expirationTime; currentTexture = texture; end end end end if ( currentSpellID ) then self.currentAuraSpellID = currentSpellID; self.currentAuraExpirationTime = currentExpirationTime; self.currentAuraTexture = currentTexture; else self.currentAuraSpellID = nil; self.currentAuraExpirationTime = 0; self.currentAuraTexture = nil; end if ( self.currentAuraExpirationTime == 0 ) then self.AuraText:SetText(""); end self:UpdateClassIcon(); end function sArenaFrameMixin:FindInterrupt(event, spellID) local interruptDuration = interruptList[spellID]; if ( not interruptDuration ) then return end if ( event ~= "SPELL_INTERRUPT" and event ~= "SPELL_CAST_SUCCESS" ) then return end local unit = self.unit; local _, _, _, _, _, _, notInterruptable = UnitChannelInfo(unit); if ( event == "SPELL_INTERRUPT" or notInterruptable == false ) then self.currentInterruptSpellID = spellID; self.currentInterruptExpirationTime = GetTime() + interruptDuration; self.currentInterruptTexture = GetSpellTexture(spellID); self:FindAura(); After(interruptDuration, function() self.currentInterruptSpellID = nil; self.currentInterruptExpirationTime = 0; self.currentInterruptTexture = nil; self:FindAura(); end); end end function sArenaFrameMixin:SetLifeState() local unit = self.unit; self.DeathIcon:SetShown(UnitIsDeadOrGhost(unit) and not FindAuraByName(FEIGN_DEATH, unit, "HELPFUL")); self.hideStatusText = self.DeathIcon:IsShown(); end function sArenaFrameMixin:SetStatusText(unit) if ( self.hideStatusText ) then self.HealthText:SetText(""); self.PowerText:SetText(""); return; end if ( not unit ) then unit = self.unit; end local hp = UnitHealth(unit); local hpMax = UnitHealthMax(unit); local pp = UnitPower(unit); local ppMax = UnitPowerMax(unit); if ( db.profile.statusText.usePercentage ) then self.HealthText:SetText(ceil((hp / hpMax) * 100) .. "%"); self.PowerText:SetText(ceil((pp / ppMax) * 100) .. "%"); else self.HealthText:SetText(AbbreviateLargeNumbers(hp)); self.PowerText:SetText(AbbreviateLargeNumbers(pp)); end end function sArenaFrameMixin:UpdateStatusTextVisible() self.HealthText:SetShown(db.profile.statusText.alwaysShow); self.PowerText:SetShown(db.profile.statusText.alwaysShow); end function sArenaFrameMixin:FindDR(combatEvent, spellID) local category = drList[spellID]; if ( not category ) then return end if ( not db.profile.drCategories[category] ) then return end local frame = self[category]; local currTime = GetTime(); if ( combatEvent == "SPELL_AURA_REMOVED" or combatEvent == "SPELL_AURA_BROKEN" ) then local startTime, startDuration = frame.Cooldown:GetCooldownTimes(); startTime, startDuration = startTime/1000, startDuration/1000; local newDuration = drTime / (1 - ((currTime - startTime) / startDuration)); local newStartTime = drTime + currTime - newDuration; frame:Show(); frame.Cooldown:SetCooldown(newStartTime, newDuration); return; elseif ( combatEvent == "SPELL_AURA_APPLIED" or combatEvent == "SPELL_AURA_REFRESH" ) then local unit = self.unit; for i = 1, 30 do local _, _, _, _, duration, _, _, _, _, _spellID = UnitAura(unit, i, "HARMFUL"); if ( not _spellID ) then break end if ( duration and spellID == _spellID ) then frame:Show(); frame.Cooldown:SetCooldown(currTime, duration + drTime); break; end end end frame.Icon:SetTexture(GetSpellTexture(spellID)); frame.Border:SetVertexColor(unpack(severityColor[frame.severity])); frame.severity = frame.severity + 1; if frame.severity > 3 then frame.severity = 3; end end function sArenaFrameMixin:UpdateDRPositions() local layoutdb = self.parent.layoutdb; local numActive = 0; local frame, prevFrame; local spacing = layoutdb.dr.spacing; local growthDirection = layoutdb.dr.growthDirection; for i = 1, #drCategories do frame = self[drCategories[i]]; if ( frame:IsShown() ) then frame:ClearAllPoints(); if ( numActive == 0 ) then frame:SetPoint("CENTER", self, "CENTER", layoutdb.dr.posX, layoutdb.dr.posY); else if ( growthDirection == 4 ) then frame:SetPoint("RIGHT", prevFrame, "LEFT", -spacing, 0); elseif ( growthDirection == 3 ) then frame:SetPoint("LEFT", prevFrame, "RIGHT", spacing, 0); elseif ( growthDirection == 1 ) then frame:SetPoint("TOP", prevFrame, "BOTTOM", 0, -spacing); elseif ( growthDirection == 2 ) then frame:SetPoint("BOTTOM", prevFrame, "TOP", 0, spacing); end end numActive = numActive + 1; prevFrame = frame; end end end function sArenaFrameMixin:ResetDR() for i = 1, #drCategories do self[drCategories[i]].Cooldown:SetCooldown(0, 0); end end function sArenaMixin:Test() if ( InCombatLockdown() ) then return end local currTime = GetTime(); for i = 1,3 do local frame = self["arena"..i]; frame:Show(); if ( frame.parent.portraitClassIcon ) then SetPortraitToTexture(frame.ClassIcon, 626001); else frame.ClassIcon:SetTexture(626001); end frame.SpecIcon:Show(); if ( frame.parent.portraitSpecIcon ) then SetPortraitToTexture(frame.SpecIcon.Texture, 135846); else frame.SpecIcon.Texture:SetTexture(135846); end frame.AuraText:SetText("5.3"); frame.Name:SetText("arena"..i); frame.Name:SetShown(db.profile.showNames) frame.Trinket.Texture:SetTexture(1322720); frame.Trinket.Cooldown:SetCooldown(currTime, math.random(20, 60)); for n = 1, #drCategories do local drFrame = frame[drCategories[n]]; drFrame.Icon:SetTexture(136071); drFrame:Show(); drFrame.Cooldown:SetCooldown(currTime, n == 1 and 60 or math.random(20, 50)); if ( n == 1 ) then drFrame.Border:SetVertexColor(1, 0, 0, 1); else drFrame.Border:SetVertexColor(0, 1, 0, 1); end end frame.CastBar.fadeOut = nil; frame.CastBar:Show(); frame.CastBar:SetAlpha(1); frame.CastBar.Icon:SetTexture(136071); frame.CastBar.Text:SetText("Polymorph"); frame.CastBar:SetStatusBarColor(1, 0.7, 0, 1); frame.hideStatusText = false; frame:SetStatusText("player"); frame:UpdateStatusTextVisible(); end end
local matrice = require("matrice_object") local function createIdentity() return matrice.create(4,4, 1,1,1,1, 1,1,1,1, 1,1,1,1, 1,1,1,1 ) end local function createScale3D(scale) return matrice.create(4,4, scale.x,0,0,0, 1,scale.y,0,0, 0,0,scale.z,0, 0,0,0,1 ) end local function createScale(factor) return matrice.create(4,4, factor,0,0,0, 0,factor,0,0, 0,0,factor,0, 0,0,0,1 ) end
local peds = {} function close (skin,x,y,z) peds[source] = createPed(skin,x,y,z) warpPedIntoVehicle(peds[source],getPedOccupiedVehicle(source),1) end addEvent("warpPed", true) addEventHandler("warpPed", getRootElement(), close) function cleanPedsFromServer() if peds[source] then if isElement(peds[source]) then destroyElement(peds[source]) end end end addEvent("cleanPedsFromServer", true) addEventHandler("cleanPedsFromServer", getRootElement(), cleanPedsFromServer) function giveTaxiMoney(money) totalMoney = math.floor(money) ---givePlayerMoney(source,totalMoney) exports.AURpayments:addMoney(source,totalMoney,"Custom","Taxi Driver",0,"AURtaxi by bot") exports.CSGranks:addStat(source,1) exports.CSGscore:givePlayerScore(source,1) exports.NGCdxmsg:createNewDxMessage(source,"You have earned $"..totalMoney.." and 1 score point",0,255,0) end addEvent("giveTaxiMoney", true) addEventHandler("giveTaxiMoney", getRootElement(), giveTaxiMoney) function cleanPedsFromServer2() if peds[source] then if isElement(peds[source]) then destroyElement(peds[source]) end end end addEventHandler("onPlayerQuit", getRootElement(), cleanPedsFromServer2) taxiIDs = { [420]=true, [438]=true } local blips = {} local timers = {} addEvent( "onPhoneCallService", true ) function onPhoneCallService ( theOccupation, theTeam ) if theOccupation == "Taxi Driver" then for k,v in ipairs(getElementsByType("player")) do if getElementData(v,"Occupation") == theOccupation then if v ~= source then exports.killMessages:outputMessage(getPlayerName(source).." has requested a taxi ( "..getZoneName(getElementPosition(source)).." Street )",v,255,255,0,"default-bold") exports.NGCdxmsg:createNewDxMessage(v,"Taxi passenger blip will be disappear within 1 minute.",0,255,0) if isElement(blips[source]) then destroyElement(blips[source]) end blips[source] = createBlipAttachedTo(source,58) setElementVisibleTo ( blips[source], root, false ) setElementVisibleTo ( blips[source], v, true ) if isTimer(timers[source]) then killTimer(timers[source]) end timers[source] = setTimer(function(plr) if isElement(blips[plr]) then destroyElement(blips[plr]) end blips[plr] = nil end,60000,1,source) end end end end end addEventHandler( "onPhoneCallService", root, onPhoneCallService ) addEventHandler("onPlayerQuit",root,function() if blips[source] then if isElement(blips[source]) then destroyElement(blips[source]) end blips[source] = nil end if timers[source] then if isTimer(timers[source]) then killTimer(timers[source]) end timers[source] = nil end end) function taxiLightFunc ( thePlayer ) if ( isPedInVehicle ( thePlayer ) ) then if ( taxiIDs[getElementModel(getPedOccupiedVehicle(thePlayer))] ) and ( getPedOccupiedVehicleSeat ( thePlayer ) == 0 ) then setVehicleTaxiLightOn ( getPedOccupiedVehicle ( thePlayer ), not isVehicleTaxiLightOn ( getPedOccupiedVehicle ( thePlayer ) ) ) if isVehicleTaxiLightOn(getPedOccupiedVehicle(thePlayer)) then triggerClientEvent(thePlayer,"NGCtaxi.togLight",thePlayer,true) else triggerClientEvent(thePlayer,"NGCtaxi.togLight",thePlayer,false) end end end end function checkTaxiDriver ( thePlayer, seat, jacked ) if ( taxiIDs[getElementModel(source)] ) and ( seat == 0 ) then if ( getElementData ( thePlayer, "Occupation" ) ~= 6 and getElementData ( thePlayer, "Occupation" ) == "Taxi Driver" ) then bindKey ( thePlayer, "2", "down", taxiLightFunc ) exports.NGCdxmsg:createNewDxMessage (thePlayer,"Press the 2 button to start or stop your service for players",0,255,0 ) setVehicleTaxiLightOn (source,true) triggerClientEvent(thePlayer,"NGCtaxi.togLight",thePlayer,true) end elseif ( taxiIDs[getElementModel(source)] ) and ( seat >= 1 ) then if ( isVehicleTaxiLightOn ( source ) ) then local taxidriver = getVehicleOccupant ( source, 0 ) if isElement(taxidriver) and getElementData ( taxidriver, "Occupation" ) == "Taxi Driver" then setTimer ( payTaxiFunc, 10000, 1, taxidriver, thePlayer ) end end end end addEventHandler ( "onVehicleEnter", getRootElement(), checkTaxiDriver ) function payTaxiFunc ( taxidriver, customer ) if getElementType(customer) == "player" and getElementType(taxidriver) == "player" then if ( isPedInVehicle ( customer ) ) then if ( taxiIDs[getElementModel(getPedOccupiedVehicle(customer))] ) then if ( getPlayerName ( taxidriver ) == getPlayerName ( getVehicleOccupant ( getPedOccupiedVehicle ( customer ), 0 ) ) ) then if ( isVehicleTaxiLightOn ( getPedOccupiedVehicle ( customer ) ) ) then if ( getPlayerMoney ( customer ) >= 20 ) then sx, sy, sz = getElementVelocity ((getVehicleOccupant ( getPedOccupiedVehicle (taxidriver),0))) speed = math.floor(((sx^2 + sy^2 + sz^2)^(0.5))*180) if speed >= 50 then if getTeamName(getPlayerTeam(customer)) == "Staff" then return false end local money = math.random(20,40) ----takePlayerMoney ( customer, money ) ---givePlayerMoney ( taxidriver, money ) exports.AURpayments:takeMoney(customer,money,"AURtaxi") exports.AURpayments:addMoney(taxidriver,money,"Custom","Taxi Driver",0,"AURtaxi") exports.NGCdxmsg:createNewDxMessage(customer,"You have paid $"..money.." for taxi service",0,255,0) if not getElementData(taxidriver,"taxi2") then setElementData(taxidriver,"taxi2",0) end if not getElementData(taxidriver,"taxi") then setElementData(taxidriver,"taxi",0) end setElementData(taxidriver,"taxi2",getElementData(taxidriver,"taxi2")+money) setElementData(taxidriver,"taxi",money) setTimer ( payTaxiFunc, 10000, 1, taxidriver, customer ) else exports.NGCdxmsg:createNewDxMessage(taxidriver,"You are driving under the required speed, speed up!",255,0,0) setTimer ( payTaxiFunc, 10000, 1, taxidriver, customer ) return end else removePedFromVehicle ( customer ) local x,y,z = getElementPosition((getVehicleOccupant ( getPedOccupiedVehicle (taxidriver),0))) setElementPosition(customer,x+5,y+10,z) exports.NGCdxmsg:createNewDxMessage(customer, "You do not have enough money!",255,0,0) end end end end end end end
if vim.g.vscode then -- stylua: ignore start vim.keymap.set('n', '<Leader>zz', '<Cmd >call VSCodeNotify("workbench.action.toggleZenMode")<CR>') vim.keymap.set('n', '<Leader><Leader>z', '<Cmd >call VSCodeNotify("workbench.action.toggleZenMode")<CR>') -- stylua: ignore end return end if not pcall(require, 'twilight') then return end if not pcall(require, 'zen-mode') then return end require('twilight').setup() local zen = require('zen-mode') zen.setup({ window = { backdrop = 0.999, height = 0.9, width = 80, options = { number = false, relativenumber = false, }, }, }) vim.keymap.set('n', '<Leader><Leader>z', function() zen.toggle({ window = { width = 120, }, }) end) vim.keymap.set('n', '<Leader>zz', function() zen.toggle() end)
--[[ Title: my school page Author(s): big CreateDate: 2019.09.11 ModifyDate: 2021.07.28 Place: Foshan Desc: set user school. use the lib: ------------------------------------------------------------ local MySchool = NPL.load('(gl)Mod/WorldShare/cellar/MySchool/MySchool.lua') MySchool:Show() MySchool:ShowJoinSchool() ------------------------------------------------------------ ]] -- libs local StringUtil = commonlib.gettable('mathlib.StringUtil') local Screen = commonlib.gettable('System.Windows.Screen') -- service local KeepworkService = NPL.load("(gl)Mod/WorldShare/service/KeepworkService.lua") local KeepworkServiceSchoolAndOrg = NPL.load("(gl)Mod/WorldShare/service/KeepworkService/SchoolAndOrg.lua") local KeepworkServiceSession = NPL.load("(gl)Mod/WorldShare/service/KeepworkService/Session.lua") -- database local SessionsData = NPL.load("(gl)Mod/WorldShare/database/SessionsData.lua") local MySchool = NPL.export() function MySchool:Show(callback) self.hasJoined = false self.hasSchoolJoined = false self.schoolData = {} self.orgData = {} self.allData = {} self.callback = callback self.searchText = "" Mod.WorldShare.MsgBox:Show(L"请稍候...", nil, nil, nil, nil, 6) local params = Mod.WorldShare.Utils.ShowWindow(600, 380, "(ws)Theme/MySchool/MySchool.html", "Mod.WorldShare.MySchool") KeepworkServiceSchoolAndOrg:GetUserAllOrgs(function(orgData) Mod.WorldShare.MsgBox:Close() self.hasJoined = false if type(orgData) == "table" and #orgData > 0 then self.hasJoined = true for key, item in ipairs(orgData) do if item and not item.fullname then item.fullname = '' end end for key, item in ipairs(orgData) do if item and item.type == 4 then self.hasSchoolJoined = true break end end end for key, item in ipairs(orgData) do if item.type ~= 4 then -- org data self.orgData[#self.orgData + 1] = item end if item.type == 4 then -- school data item.originName = item.name item.name = (item.schoolId or '') .. ' ' .. item.name self.schoolData[#self.schoolData + 1] = item end end if self.schoolData and #self.schoolData > 0 then self.allData[#self.allData + 1] = { element_type = 1, title = 'Texture/Aries/Creator/keepwork/my_school_32bits.png#6 31 85 18' } for key, item in ipairs(self.schoolData) do item.element_type = 2 self.allData[#self.allData + 1] = item end end if self.orgData and #self.orgData > 0 then self.allData[#self.allData + 1] = { element_type = 1, title = 'Texture/Aries/Creator/keepwork/my_school_32bits.png#6 7 85 18' } for key, item in ipairs(self.orgData) do item.element_type = 2 self.allData[#self.allData + 1] = item end end params._page:Refresh(0.01) end) end function MySchool:ShowJoinSchool(callback) self.provinces = { { text = L"省", value = 0, selected = true, } } self.cities = { { text = L"市", value = 0, selected = true, } } self.areas = { { text = L"区(县、镇、街道)", value = 0, selected = true, } } self.kinds = { { text = L"学校类型", value = 0, selected = true, }, { text = L"小学", value = L"小学" }, { text = L"中学", value = L"中学" }, { text = L"大学", value = L"大学", }, { text = L"综合", value = L"综合", } } self:SetResult({}) self.curId = 0 self.kind = nil self.joinSchoolCallback = callback self.SetDefaul = true local params = Mod.WorldShare.Utils.ShowWindow( { url = '(ws)MySchool/JoinSchool.html', name = 'Mod.WorldShare.JoinSchool', isShowTitleBar = false, DestroyOnClose = true, -- prevent many ViewProfile pages staying in memory style = CommonCtrl.WindowFrame.ContainerStyle, zorder = 1, allowDrag = false, bShow = nil, directPosition = true, align = "_fi", x = 0, y = 0, width = 0, height = 0, cancelShowAnimation = true, bToggleShowHide = true, DesignResolutionWidth = 1280, DesignResolutionHeight = 720, } ) local resultPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.JoinSchool.Result') params._page:CallMethod('province_list_datasource', 'SetDataSource', self.provinces) params._page:CallMethod('province_list_datasource', 'DataBind') self:GetProvinces(function(data) if type(data) ~= "table" then return false end self.provinces = data params._page:CallMethod('province_list_datasource', 'SetDataSource', self.provinces) params._page:CallMethod('province_list_datasource', 'DataBind') local region = Mod.WorldShare.Store:Get('user/region') if region and type(region) == 'table' and region.info then -- set privince field if self.provinces and type(self.provinces) == 'table' then for key, item in ipairs(self.provinces) do item.selected = nil if item.id == region.info.state.id then item.selected = true params._page:SetUIValue('province', item.text) end end end -- set city field self:GetCities(region.info.state.id, function(data) self.cities = data params._page:CallMethod('city_list_datasource', 'SetDataSource', self.cities) params._page:CallMethod('city_list_datasource', 'DataBind') if self.cities and type(self.cities) == 'table' and region.info.city and region.info.city.id then for key, item in ipairs(self.cities) do item.selected = nil if item.id == region.info.city.id then item.selected = true params._page:SetUIValue('city', item.text) end end end self:GetAreas(region.info.city.id, function(data) self.areas = data params._page:CallMethod('area_list_datasource', 'SetDataSource', self.areas) params._page:CallMethod('area_list_datasource', 'DataBind') self.curId = region.info.city.id self.lastCityId = region.info.city.id local lastSchoolId = SessionsData:GetAnonymousInfo().lastSchoolId or 0 if lastSchoolId and type(lastSchoolId) == 'number' and lastSchoolId ~= 0 then params._page:SetValue('search_text', lastSchoolId) self.searchText = tostring(lastSchoolId) self:GetSearchSchoolResultByName(self.searchText, function() resultPage:GetNode('school_list'):SetUIAttribute('DataSource', self.result) end) else self:GetSearchSchoolResult(region.info.city.id, nil, function() resultPage:GetNode('school_list'):SetUIAttribute('DataSource', self.result) end) end end) end) end end) if resultPage then resultPage:GetNode('school_list'):SetUIAttribute('DataSource', {}) end Screen:Connect("sizeChanged", MySchool, MySchool.OnScreenSizeChange, "UniqueConnection") params._page.OnClose = function() Screen:Disconnect("sizeChanged", MySchool, MySchool.OnScreenSizeChange) end end function MySchool.OnScreenSizeChange() local joinSchoolPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.JoinSchool') if joinSchoolPage then joinSchoolPage:CloseWindow() end MySchool:ShowJoinSchool() end function MySchool:ShowJoinSchoolAfterRegister(callback) self.provinces = { { text = L"省", value = 0, selected = true, } } self.cities = { { text = L"市", value = 0, selected = true, } } self.areas = { { text = L"区(县、镇、街道)", value = 0, selected = true, } } self.kinds = { { text = L"学校类型", value = 0, selected = true, }, { text = L"小学", value = L"小学" }, { text = L"中学", value = L"中学" }, { text = L"大学", value = L"大学", }, { text = L"综合", value = L"综合", } } self:SetResult({}) self.curId = 0 self.kind = nil self.joinSchoolCallback = callback local params1 = Mod.WorldShare.Utils.ShowWindow(600, 420, "(ws)Theme/MySchool/JoinSchoolAfterRegister.html", "Mod.WorldShare.JoinSchoolAfterRegister", nil, nil, nil, false, 1) local params2 = Mod.WorldShare.Utils.ShowWindow(442, 100, "(ws)Theme/MySchool/JoinSchoolResult.html", "Mod.WorldShare.JoinSchoolResult", nil, 20, nil, false, 2) self:GetProvinces(function(data) if type(data) ~= "table" then return false end self.provinces = data self:RefreshJoinSchool() end) params1._page.OnClose = function() if params2._page then params2._page:CloseWindow() end end end function MySchool:RefreshJoinSchool() local JoinSchoolPage = Mod.WorldShare.Store:Get("page/Mod.WorldShare.JoinSchool") local JoinSchoolAfterRegisterPage = Mod.WorldShare.Store:Get('page/Mod.WorldShare.JoinSchoolAfterRegister') if JoinSchoolPage then JoinSchoolPage:Refresh(0.01) local JoinSchoolResultPage = Mod.WorldShare.Store:Get("page/Mod.WorldShare.JoinSchoolResult") if JoinSchoolResultPage then JoinSchoolResultPage:Refresh(0.01) end end if JoinSchoolAfterRegisterPage then JoinSchoolAfterRegisterPage:Refresh(0.01) local JoinSchoolResultPage = Mod.WorldShare.Store:Get("page/Mod.WorldShare.JoinSchoolResult") if JoinSchoolResultPage then JoinSchoolResultPage:Refresh(0.01) end end end function MySchool:ShowJoinInstitute() local params = Mod.WorldShare.Utils.ShowWindow(600, 200, "(ws)Theme/MySchool/JoinInstitute.html", "Mod.WorldShare.JoinInstitute") end function MySchool:ShowRecordSchool() self.provinces = { { text = L"省", value = 0, selected = true, } } self.cities = { { text = L"市", value = 0, selected = true, } } self.areas = { { text = L"区(县、镇、街道)", value = 0, selected = true, } } self.kinds = { { text = L"学校类型", value = 0, selected = true, }, { text = L"小学", value = L"小学" }, { text = L"中学", value = L"中学" }, { text = L"大学", value = L"大学", }, { text = L"综合", value = L"综合", } } self.curId = 0 self.kind = nil local params = Mod.WorldShare.Utils.ShowWindow(600, 300, "(ws)Theme/MySchool/RecordSchool.html", "Mod.WorldShare.RecordSchool") self:GetProvinces(function(data) if type(data) ~= "table" then return false end self.provinces = data params._page:Refresh(0.01) end) end function MySchool:GetProvinces(callback) KeepworkServiceSchoolAndOrg:GetSchoolRegion("province", nil, function(data) if type(data) ~= "table" then return false end if type(callback) == "function" then for key, item in ipairs(data) do item.text = item.name item.value = item.id end data[#data + 1] = { text = L'省', value = 0, selected = true, } callback(data) end end) end function MySchool:GetCities(id, callback) KeepworkServiceSchoolAndOrg:GetSchoolRegion("city", id, function(data) if type(data) ~= "table" then return false end if type(callback) == "function" then for key, item in ipairs(data) do item.text = item.name item.value = item.id end data[#data + 1] = { text = L'市', value = 0, selected = true, } callback(data) end end) end function MySchool:GetAreas(id, callback) KeepworkServiceSchoolAndOrg:GetSchoolRegion('area', id, function(data) if type(data) ~= "table" then return false end if type(callback) == "function" then for key, item in ipairs(data) do item.text = item.name item.value = item.id end data[#data + 1] = { text = L'区(县、镇、街道)', value = 0, selected = true, } callback(data) end end) end function MySchool:GetSearchSchoolResult(id, kind, callback) KeepworkServiceSchoolAndOrg:SearchSchool(id, kind, function(data) self:SetResult(data) for key, item in ipairs(self.result) do item.text = item.name item.value = item.id end if callback and type(callback) == "function" then callback(self.result) end end) end function MySchool:GetSearchSchoolResultByName(name, callback) if not name or type(name) ~= "string" or #name == 0 then if callback and type(callback) == "function" then self:SetResult({}) callback() end return false end -- trim white space name = StringUtil.trim(name) if type(tonumber(name)) == 'number' then KeepworkServiceSchoolAndOrg:SearchSchoolBySchoolId(tonumber(name), function(data) self:SetResult(data) for key, item in ipairs(self.result) do item.text = item.name or "" item.value = item.id end if callback and type(callback) == "function" then callback(self.result) end end) return end KeepworkServiceSchoolAndOrg:SearchSchoolByName(name, self.curId, self.kind, function(data) self:SetResult(data) for key, item in ipairs(self.result) do item.text = item.name or "" item.value = item.id end if callback and type(callback) == "function" then callback(self.result) end end) end function MySchool:ChangeSchool(schoolId, callback) KeepworkServiceSchoolAndOrg:ChangeSchool(schoolId, callback) end function MySchool:JoinInstitute(code, callback) KeepworkServiceSchoolAndOrg:JoinInstitute(code, callback) end function MySchool:RecordSchool(schoolType, regionId, schoolName, callback) KeepworkServiceSchoolAndOrg:SchoolRegister(schoolType, regionId, schoolName, callback) end function MySchool:SetResult(data) self.result = data if self.result and type(self.result) == 'table' then -- find out same school name for aKey, aItem in ipairs(self.result) do local sameName = false for bKey, bItem in ipairs(self.result) do if aItem.id ~= bItem.id and aItem.name == bItem.name then sameName = true break end end if sameName then aItem.sameName = true end end for key, item in ipairs(self.result) do if item and item.name then item.originName = item.name if item and item.status and item.status == 0 then item.name = item.name .. L"(审核中)" end end if item and item.region and item.sameName then local regionString = '' -- if item.region.country and item.region.country.name then -- regionString = regionString .. item.region.country.name -- end if item.region.state and item.region.state.name then regionString = regionString .. item.region.state.name end if item.region.city and item.region.city.name then regionString = regionString .. item.region.city.name end if item.region.county and item.region.county.name then regionString = regionString .. item.region.county.name end regionString = '(' .. regionString .. ')' item.name = item.name .. regionString end -- add id if item and item.id and item.name then item.name = item.id .. ' ' .. item.name end end end end function MySchool:OpenTeachingPlanCenter(orgUrl) if not orgUrl or type(orgUrl) ~= 'string' then return false end KeepworkServiceSession:SetUserLevels(nil, function() local userType = Mod.WorldShare.Store:Get('user/userType') if not userType or type(userType) ~= 'table' then return false end if userType.orgAdmin then local url = '/org/' .. orgUrl .. '/admin/packages' Mod.WorldShare.Utils.OpenKeepworkUrlByToken(url) return end if userType.teacher then local url = '/org/' .. orgUrl .. '/teacher/teach' Mod.WorldShare.Utils.OpenKeepworkUrlByToken(url) return end if userType.student or userType.freeStudent then local url = '/org/' .. orgUrl .. '/student' Mod.WorldShare.Utils.OpenKeepworkUrlByToken(url) return end end) end
--PUT THE TOOLS INTO THE TEAM function teamFromColor(color) for _,t in pairs(game:GetService("Teams"):GetChildren()) do if t.TeamColor==color then return t end end return nil end function onSpawned(plr) local tools = teamFromColor(plr.TeamColor):GetChildren() for _,c in pairs(tools) do c:Clone().Parent = plr.Backpack end end function onChanged(prop,plr) if prop=="Character" then onSpawned(plr) end end function onAdded(plr) plr.Changed:connect(function(prop) onChanged(prop,plr) end) end game.Players.PlayerAdded:connect(onAdded) --By naschemaa.
--[[ Copyright 2014 Sergej Nisin Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]] GAMEVERSION = "2.1-8" -- Managers ButtonManager = require("lua.ButtonManager") StateManager = require("lua.StateManager") BackgroundManager = require("lua.BackgroundManager") ScrollManager = require("lua.ScrollManager") SoundManager = require("lua.SoundManager") SaveManager = require("lua.SaveManager") RessourceManager = require("lua.RessourceManager") DownloadManager = require("lua.DownloadManager") LevelManager = require("lua.LevelManager") ErrorManager = require("lua.ErrorManager") -- Libraries Tween = require("libs.tween") require("libs.Tserial") -- Gamestates require("states.MenuState") require("states.GameState") require("states.WonState") require("states.LostState") require("states.EditorState") require("states.SelWorldState") require("states.SelLevelState") require("states.CreditsState") require("states.CustomLevelState") require("states.DownloadState") require("states.MyWorldsState") require("states.SelectionState") local AllState = {} function AllState.load() io.stdout:setvbuf("no") love.filesystem.setIdentity("EggBattle") SaveManager.loadGame() -- Images / Sounds RessourceManager.load() -- Sounds SoundManager.load(SaveManager.save.mute) SoundManager.playMusic("menu", true) -- Variables OS = love.system.getOS() timet = 0 pixelscale = love.window.getPixelScale() font = love.graphics.newFont("gfx/font.ttf",math.floor(20*pixelscale)) smallfont = love.graphics.newFont("gfx/font.ttf",math.floor(13*pixelscale)) game = {} game.worldselected = 1 love.graphics.setFont(font) love.graphics.setLineWidth(pixelscale) love.graphics.setBackgroundColor(44, 209, 255) LevelManager.load() updateGraphics() BackgroundManager.load() end function AllState.update( dt ) SoundManager.update(dt) BackgroundManager.update(dt) if game.state then error("game.state changed to " .. game.state) end end function AllState.draw() BackgroundManager.draw() love.graphics.setColor(255, 255, 255, 255) --love.graphics.print("Size: "..love.graphics.getWidth().."x"..love.graphics.getHeight(), 0, 0) end function AllState.mousepressed( mx, my, button ) end function AllState.keypressed(k) end function AllState.mousereleased(x, y, button) end function AllState.resize( w, h ) BackgroundManager.resize() updateGraphics() end function updateGraphics() local eggs = RessourceManager.images.eggs game.offY = 50*pixelscale game.width=love.graphics.getWidth() game.height=love.graphics.getHeight()-game.offY game.tilew=game.width/5 game.tileh=game.height/6 game.scaleX = (game.tilew-10)/eggs[1]:getWidth() game.scaleY = (game.tileh-10)/eggs[1]:getHeight() game.scale = math.min(game.scaleX, game.scaleY) game.eggofX = (game.tilew-eggs[1]:getWidth()*game.scale)/2 game.eggofY = (game.tileh-eggs[1]:getHeight()*game.scale)/2 end function table.copy(t, deep, seen) seen = seen or {} if t == nil then return nil end if seen[t] then return seen[t] end local nt = {} for k, v in pairs(t) do if deep and type(v) == 'table' then nt[k] = table.copy(v, deep, seen) else nt[k] = v end end setmetatable(nt, table.copy(getmetatable(t), deep, seen)) seen[t] = nt return nt end function table.merge(t1, t2) for k,v in pairs(t2) do if type(v) == "table" then if type(t1[k] or false) == "table" then table.merge(t1[k] or {}, t2[k] or {}) else t1[k] = v end else t1[k] = v end end return t1 end StateManager.registerState("allstate", AllState) StateManager.setAlwaysState("allstate") StateManager.setState("menu") StateManager.registerCallbacks()
---------------------------------------------------------------- -- File : Assets\BIZ_Scr\Core\audiomanager.lua -- Author : www.loywong.com -- COPYRIGHT : (C) -- Date : 2019/12/26 -- Description : ⾳效播放模块(Lua) 主要为了处理分不同bundle来打包 ⼤厅和不同玩法的音效 优化热更包体大小 -- !!!所有关卡通⽤的⾳效也属于Asset_0的⾳效 ---------------------------------------- -- 需要确定bundle⽂件的接⼝ -- AudioPoolManager.Instance:Play2D -- AudioPoolManager.Instance:Play2DLoop -- AudioPoolManager.Instance:PlayMusic -- AudioPoolManager.Instance:PlayBGAudio -- AudioPoolManager.Instance:Play3D(暂时不⽤) -- !!!要考虑C#层的调⽤,特别是AudioInAnim组件的应⽤需要指定参数:isOnlyInLevel ---------------------------------------- -- Version : 1.0 -- Maintain : //[date] desc ---------------------------------------------------------------- audiomanager = {} local this = audiomanager --2D⾳效默认⾳量 this.volumn2DDefault = 1 --玩法专属于每⼀ 个关卡内部的⾳效(不包括所有关卡通⽤的) function this.Play2D_Battle(soundtype) if not gamecontroller.IsBattle() then logError('不在玩法场景,不能调⽤此接⼝ audiomanager.Play2D_Battle()') return end AudioPoolManager.Instance:Play2D(soundtype,this.volumn2DDefault,fn_map.curLevel.assetType,true) end function this.Play2DLoop_Battle(soundtype) AudioPoolManager.Instance:Play2DLoop(soundtype,this.volumn2DDefault,fn_map.curLevel.assetType,true) end function this.PlayBGAudio_Battle(bgm) AudioPoolManager.Instance:PlayBGAudio(bgm,fn_map.curLevel.assetType,true) end -- 通⽤⾳效 function this.Play2D(soundtype) AudioPoolManager.Instance:Play2D(soundtype,this.volumn2DDefault,0) end function this.Play2DLoop(soundtype) AudioPoolManager.Instance:Play2DLoop(soundtype,this.volumn2DDefault,0) end function this.End2D(sname) AudioPoolManager.Instance:End2D(sname) end function this.SetMusicVolume(v) AudioPoolManager.Instance:SetMusicVolume(v) end function this.PlayMusic(mname) AudioPoolManager.Instance:PlayMusic(mname) end function this.PauseMusic() AudioPoolManager.Instance:PauseMusic() end function this.UnPauseMusic() AudioPoolManager.Instance:UnPauseMusic() end function this.PlayBGAudio(bgm) AudioPoolManager.Instance:PlayBGAudio(bgm) end function this.StopMusic() AudioPoolManager.Instance:StopMusic() end -- //通常切换场景的时候调⽤ function this.ClearMusic() AudioPoolManager.Instance:ClearMusic() AudioPoolManager.Instance:Clear2DSpec() end -- 切后台 ------------------------------------------------- begin function this.OnGameShow() AudioPoolManager.Instance:OnGameShow() --⾳乐 --this.UnPauseMusic() --⾳效⽆需要恢复 end function this.OnGameHide() AudioPoolManager.Instance:OnGameHide() -- --⾳乐 -- this.PauseMusic() -- -- ⾳效 -- AudioPoolManager.Instance:Clear Al12D() end -- 切后台 ------------------------------------------------- end -- 设置特殊的播放模式 mode模式 volumerate⾳量系数 ---------------------------------- begin -- 1,//弹出ui界⾯的模式 function this.Set2DSpec_On(volumeRate) AudioPoolManager.Instance:Play2DSpec_On(volumeRate) end --关闭特殊的播放模式 function this.Set2DSpec_Off() AudioPoolManager.Instance:Play2DSpec_Off() end function this.Play2D_Spec(soundtype) AudioPoolManager.Instance:Play2D_Spec(soundtype,this.volumn2DDefault,0) end function this.Play2DLoop_Spec(soundtype) AudioPoolManager.Instance:Play2DLoop_Spec(soundtype,this.volumn2DDefault,0) end ------------------------------------------------------------------------------------ end --播放通⽤的⽆效⾳效 -- function this.PlayAudio_Invalid() -- log_Orange("audio","PlayAudio_Invalid() 暂时不⽤") -- do return end -- this.Play2D("page_audio_sfx_board_fail") -- end --播放通⽤的成功⾳效 -- function this.PlayAudio_Success() -- log_Orange("audio","PlayAudio_Success() 暂时不⽤") -- do return end -- this.Play2D("page_audio_sfx_board_show") -- --this.Play2D("page_audio_sfx_btn_click") -- end -- 请等待 需要⼀点激情 function this.PlayAudio_ComingSoon() this.Play2D("page_audio_sfx_btn_positive") end -- 已完成事件 function this.PlayAudio_HasComplete() this.Play2D("page_audio_sfx_btn_negative") end --条件不满⾜ function this.PlayAudio_Invalid() this.Play2D("page_audio_sfx_btn_negative") end -- 2020/06/08wangliangIMP ------------------------------- begin -- 被中断或者提前结束 local hasOver = false --是否播放过⾳频 local hasPlayedNumberAudio = false --TO DO存储事件类型对应的Tween ID--mT we enID暂时使⽤hasOver来控制,只⽀持同时播放⼀个该种类型的⾳效 --播放数字跳动得⾳效传⼊播放得时间 function this.PlayNumberAnimAudio(times) --logError("TEST!!!flow audiomanager.PlayNumberAnim Audio() times:"..tostring(times) ..'/CurTimeSpan:'..tostring(timehelper.CurTimeSpan) ) --log_Stack() hasOver=false this.Play2DLoop("numberanim_loop") hasPlayedNumberAudio=true --0.08是结束⾳效得⻓度 DOVirtual.DelayedCall( times - 0.08, function() if not hasOver then this.EndNumberAnimAudio() end end ) end function this.EndNumberAnimAudio() -- 2020/07/08 wangliang TST -------------------------------- begin -- logError('audiomanager.EndNumberAnimAudio()') -- log_Stack() -- 新机制制作的机台这⾥有明显的延时!!! log_Orange("flow","audiomanager.EndNumberAnimAudio()") --------------------------------------------------------- end if hasPlayedNumberAudio then hasOver=true this.End2D("numberanim_loop") this.Play2D("numberanim_end") -- logError('TEST!!!flow audiomanager.EndNumberAnimAudio() CurTimeSpan:'..tostring(timehelper.CurTimeSpan) ) hasPlayedNumberAudio=false end end -- 2020/06/08wangliangIMP ------------------------------- end
-- Integration of ambox with sockets. -- function asock_module(socket) socket = socket or require("socket") select = socket.select local tinsert = table.insert local aself = ambox.self_addr local asend = ambox.send_later local arecv = ambox.recv local reading = {} -- Array of reading sockets for next select(). local writing = {} -- Array of writing sockets for next select(). local reverse_r = {} -- Reverse lookup socket to reading index. local reverse_w = {} -- Reverse lookup socket to writing index. local waiting_actor = {} -- Key is socket, value is actor addr. local SKT = 0x000050CE4 -- For ambox message filter_skt(). local tot_send = 0 local tot_send_wait = 0 local tot_recv = 0 local tot_recv_wait = 0 local tot_recv_timeout = 0 ------------------------------------------ local function skt_unwait(skt, sockets, reverse) waiting_actor[skt] = nil local cur = reverse[skt] if cur then reverse[skt] = nil local num = #sockets local top = sockets[num] assert(cur >= 1 and cur <= num) sockets[num] = nil if cur < num then sockets[cur] = top reverse[top] = cur end end end local function skt_wait(skt, sockets, reverse, actor_addr) assert(not waiting_actor[skt]) assert(not reverse[skt]) waiting_actor[skt] = actor_addr tinsert(sockets, skt) reverse[skt] = #sockets end ------------------------------------------ local function awake_actor(skt) assert(skt) local actor_addr = waiting_actor[skt] skt_unwait(skt, reading, reverse_r) skt_unwait(skt, writing, reverse_w) if actor_addr then asend(actor_addr, SKT, skt) end end local function process_ready(ready, name) for i = 1, #ready do awake_actor(ready[i]) end end local function step(timeout) if #reading <= 0 and #writing <= 0 and not timeout then return nil end local readable, writable, err = select(reading, writing, timeout) process_ready(writable, "w") process_ready(readable, "r") return err end -- A filter for ambox.recv(), where we only want awake_actor() calls. -- local function filter_skt(s, skt) return ((s == SKT) and skt) or (s == 'timeout') end ------------------------------------------ local function recv(actor_addr, skt, pattern, part, partial_ok, opt_timeout) tot_recv = tot_recv + 1 local s, err, skt_recv repeat s, err, part = skt:receive(pattern, part) if s or err ~= "timeout" then return s, err, part end if partial_ok and part ~= "" and part ~= nil and type(pattern) == "number" then return s, err, part end tot_recv_wait = tot_recv_wait + 1 skt_wait(skt, reading, reverse_r, actor_addr) s, skt_recv = arecv(filter_skt, opt_timeout) if s == 'timeout' then tot_recv_timeout = tot_recv_timeout + 1 skt_unwait(skt, reading, reverse_r) skt_unwait(skt, writing, reverse_w) return nil, 'timeout', part end assert(skt == skt_recv) until false end local function send(actor_addr, skt, data, from, to) tot_send = tot_send + 1 local lastIndex = (from or 1) - 1 local s, err, skt_recv repeat s, err, lastIndex = skt:send(data, lastIndex + 1, to) if s or err ~= "timeout" then return s, err, lastIndex end tot_send_wait = tot_send_wait + 1 skt_wait(skt, writing, reverse_w, actor_addr) s, skt_recv = arecv(filter_skt) assert(skt == skt_recv) until false end local function loop_accept(actor_addr, skt, handler, timeout) skt:settimeout(timeout or 0) repeat local client_skt, err = skt:accept() if client_skt then handler(client_skt) end skt_wait(skt, reading, reverse_r, actor_addr) local s, skt_recv = arecv(filter_skt) assert(skt == skt_recv) until false end local wrap_mt = { __index = { send = function(self, data, from, to) return send(aself(), self[1], data, from, to) end, receive = function(self, pattern, part) return recv(aself(), self[1], pattern, part) end, flush = function(self) return self[1]:flush() end, close = function(self) return self[1]:close() end, shutdown = function(self) return self[1]:shutdown() end, setoption = function(self, option, value) return self[1]:setoption(option, value) end, settimeout = function(self, time, mode) return self[1]:settimeout(time, mode) end, getpeername = function(self) return self[1]:getpeername() end, getsockname = function(self) return self[1]:getsockname() end, getstats = function(self) return self[1]:getstats() end, } } local function wrap(skt) return setmetatable({ skt }, wrap_mt) end local function stats() return { tot_send = tot_send, tot_send_wait = tot_send_wait, tot_recv = tot_recv, tot_recv_wait = tot_recv_wait, tot_recv_timeout = tot_recv_timeout } end ------------------------------------------ return { step = step, recv = recv, send = send, wrap = wrap, loop_accept = loop_accept, stats = stats } end return asock_module()
me = game.Players.luxulux char = me.Character place = 1 trapdist = 10 modes = {"jail","trap"} mode = modes[place] function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) part.Parent = parent part.formFactor = form part.CanCollide = collide part.Transparency = tran part.Reflectance = ref part.Size = Vector3.new(x,y,z) part.BrickColor = BrickColor.new(color) part.TopSurface = 0 part.BottomSurface = 0 part.Anchored = anchor part.Locked = true part:BreakJoints() end function gettorsos(path,object) local torsos = {} for _,v in pairs(path:children()) do for _,k in pairs(v:children()) do if k.Parent:findFirstChild("Humanoid") ~= nil and k.Name == "Torso" then if (k.Position - object.Position).magnitude < trapdist then table.insert(torsos,k) end end end end return torsos end trail = Instance.new("Part") prop(trail,nil,false,0.4,0.05,0.3,0.3,1,"Bright red",true,"Custom") trailmesh = Instance.new("BlockMesh",trail) point = Instance.new("Part") prop(point,nil,false,0.3,0.05,1.2,0.3,1.2,"Bright violet",true,"Custom") local pm = Instance.new("SpecialMesh",point) pm.MeshType = "Sphere" function jail(pos) local cf = CFrame.new(pos) * CFrame.new(0,3,0) * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) local mod = Instance.new("Model",workspace) mod.Name = "Jail, xS" for i=1, 360, 90 do local p = Instance.new("Part") prop(p,mod,true,1,0.1,11,11,0.2,"Bright blue",true,"Custom") p.CFrame = cf * CFrame.Angles(math.rad(i),0,0) * CFrame.new(0,0,-5.5) p.Name = "Window" end local lol = cf * CFrame.Angles(0,math.rad(90),0) for i=0, 180, 180 do local p = Instance.new("Part") prop(p,mod,true,1,0.1,11,11,0.2,"Bright blue",true,"Custom") p.CFrame = lol * CFrame.Angles(math.rad(i),0,0) * CFrame.new(0,0,-5.5) p.Name = "Window" end for i=1, 360, 90 do local p = Instance.new("Part") prop(p,mod,true,1,0.1,1.5,12.5,1.5,"Medium grey",true,"Custom") p.CFrame = cf * CFrame.Angles(math.rad(i),0,0) * CFrame.new(-5.5,0,-5.5) local o = Instance.new("Part") prop(o,mod,true,1,0.1,1.5,12.5,1.5,"Medium grey",true,"Custom") o.CFrame = cf * CFrame.Angles(math.rad(i),0,0) * CFrame.new(5.5,0,-5.5) end for i=0, 180, 180 do local p = Instance.new("Part") prop(p,mod,true,1,0.1,1.5,1.5,12.5,"Medium grey",true,"Custom") p.CFrame = lol * CFrame.Angles(math.rad(i),0,0) * CFrame.new(-5.5,-5.5,0) local o = Instance.new("Part") prop(o,mod,true,1,0.1,1.5,1.5,12.5,"Medium grey",true,"Custom") o.CFrame = lol * CFrame.Angles(math.rad(i),0,0) * CFrame.new(5.5,5.5,0) end for _,v in pairs(mod:children()) do coroutine.resume(coroutine.create(function() for i=1, 0, -0.05 do wait() if v.Name == "Window" then v.Transparency = i + 0.4 else v.Transparency = i end end end)) wait() end end function trap(pos) local mod = Instance.new("Model",workspace) mod.Name = "Trap, xS" local y = 0.3 for i=12.5,6,-1.5 do local p = Instance.new("Part") prop(p,mod,true,1,0.06,i,1,i,"Black",true,"Custom") p.CFrame = CFrame.new(pos) * CFrame.new(0,y,0) Instance.new("CylinderMesh",p) y = y + i/30 end local p = Instance.new("Part") prop(p,mod,true,1,0.1,5,0.2,5,"Lime green",true,"Custom") p.CFrame = CFrame.new(pos) * CFrame.new(0,y+0.2,0) Instance.new("CylinderMesh",p) local trapped = false coroutine.resume(coroutine.create(function() while mod.Parent ~= nil do local objs = gettorsos(workspace,p) if trapped then break end for _,v in pairs(objs) do if trapped then break end trapped = true local bp = Instance.new("BodyPosition",v) bp.position = p.Position + Vector3.new(0,6,0) bp.P = 6000 bp.maxForce = Vector3.new(math.huge,math.huge,math.huge) local bav = Instance.new("BodyAngularVelocity",v) bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bav.P = 7000 bav.angularvelocity = Vector3.new(0,30,0) local o = Instance.new("Part") prop(o,mod,false,0.6,0.1,1,1,1,"Lime green",true,"Custom") local mo = Instance.new("SpecialMesh",o) mo.MeshType = "Sphere" mo.Scale = Vector3.new(5.2,8,5.2) o.CFrame = p.CFrame * CFrame.new(0,-5,0) for i=-5,6,0.25 do wait() o.CFrame = p.CFrame * CFrame.new(0,i,0) end wait(5) local ex = Instance.new("Explosion",mod) ex.BlastRadius = 2 ex.BlastPressure = 50000 ex.Position = v.Position ex.Hit:connect(function(p) p:breakJoints() end) o:remove() for _,j in pairs(mod:children()) do coroutine.resume(coroutine.create(function() for i=0, 1, 0.1 do wait() j.Transparency = i end j:remove() end)) wait(0.04) end mod:remove() bav:remove() bp:remove() end wait(0.08) end end)) for _,v in pairs(mod:children()) do coroutine.resume(coroutine.create(function() for i=1, 0, -0.05 do wait() v.Transparency = i end v.Transparency = 0 end)) wait() end end if script.Parent.className ~= "HopperBin" then h = Instance.new("HopperBin",me.Backpack) h.Name = "Lol?" script.Parent = h end bin = script.Parent sel = false bin.Selected:connect(function(mouse) sel = true trail.Parent = char point.Parent = char coroutine.resume(coroutine.create(function() while sel do local dis = (me.Character.Torso.Position - mouse.Hit.p).magnitude trailmesh.Scale = Vector3.new(1,1,dis) trail.CFrame = CFrame.new(me.Character.Torso.Position, mouse.Hit.p) * CFrame.new(0,0,-dis/2) point.CFrame = CFrame.new(mouse.Hit.p) wait() end end)) mouse.Button1Down:connect(function() if mode == "jail" then jail(mouse.Hit.p) elseif mode == "trap" then trap(mouse.Hit.p) end for i=0.3,1,0.1 do pm.Scale = pm.Scale + Vector3.new(0.6,4,0.6) point.Transparency = i wait() end point.Transparency = 0.3 pm.Scale = Vector3.new(1,1,1) end) mouse.KeyDown:connect(function(key) key = key:lower() if key == "q" then place = place - 1 if place < 1 then place = #modes end mode = modes[place] elseif key == "e" then place = place + 1 if place > #modes then place = 1 end mode = modes[place] end end) end) bin.Deselected:connect(function() sel = false trail.Parent = nil point.Parent = nil end)
local plyrs = game:GetService("Players") local wkrsp = game:GetService("Workspace") local game = game local hull = 500 local pilot = false local alive = true local cannon = true local colors = {"Dark red", "Reddish brown"} local color = nil local pos = 5 local forward = false local back = false local turn = false local up = false local down = false local speed = 100 if cannon == true then color = colors[1] else color = colors[2] end pcall(function() wkrsp.Base.Morala:remove() end) local model = Instance.new("Model", wkrsp.Base) model.Name = "Morala" local base = Instance.new("Part", model) base.formFactor = "Custom" base.BrickColor = BrickColor.new(color) base.Size = Vector3.new(25, 1, 50) base.CFrame = CFrame.new(75, 1, 0) base.CanCollide = true local basem = Instance.new("BlockMesh", base) basem.Bevel = 0.075 basem.Scale = Vector3.new(1, 1, 1) base:BreakJoints() local basep = Instance.new("BodyPosition", base) basep.position = Vector3.new(75, pos, 0) basep.maxForce = Vector3.new(math.huge, math.huge, math.huge) local baseg = Instance.new("BodyGyro", base) baseg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) local base2 = Instance.new("Part", model) base2.formFactor = "Custom" base2.BrickColor = BrickColor.new(color) base2.Size = Vector3.new(25, 1, 50) base2.CFrame = CFrame.new(75, 1, 0) base2.CanCollide = true local base2m = Instance.new("BlockMesh", base2) base2m.Bevel = 0.075 base2m.Scale = Vector3.new(1, 1, 1) base2:BreakJoints() local base2w = Instance.new("Weld", base2) base2w.Part0 = base2 base2w.Part1 = base base2w.C0 = CFrame.new(-2.5, 0.005, 27) * CFrame.Angles(0, 0.75, 0) local base3 = Instance.new("Part", model) base3.formFactor = "Custom" base3.BrickColor = BrickColor.new(color) base3.Size = Vector3.new(25, 1, 50) base3.CFrame = CFrame.new(75, 1, 0) base3.CanCollide = true local base3m = Instance.new("BlockMesh", base3) base3m.Bevel = 0.075 base3m.Scale = Vector3.new(1, 1, 1) base3:BreakJoints() local base3w = Instance.new("Weld", base3) base3w.Part0 = base3 base3w.Part1 = base base3w.C0 = CFrame.new(2.5, 0.005, 27) * CFrame.Angles(0, -0.75, 0) local base4 = Instance.new("Part", model) base4.formFactor = "Custom" base4.BrickColor = BrickColor.new(color) base4.Size = Vector3.new(20, 3, 1) base4.CFrame = CFrame.new(75, 1, 0) base4.CanCollide = true local base4m = Instance.new("BlockMesh", base4) base4m.Bevel = 0.075 base4m.Scale = Vector3.new(1, 1, 1) base4:BreakJoints() local base4w = Instance.new("Weld", base4) base4w.Part0 = base4 base4w.Part1 = base base4w.C0 = CFrame.new(0, -1.5, 24.5) * CFrame.Angles(0, 0, 0) local base5 = Instance.new("Part", model) base5.formFactor = "Custom" base5.BrickColor = BrickColor.new("Bright blue") base5.Transparency = 0.5 base5.Size = Vector3.new(20, 6, 1) base5.CFrame = CFrame.new(75, 1, 0) base5.CanCollide = true local base5m = Instance.new("BlockMesh", base5) base5m.Bevel = 0.075 base5m.Scale = Vector3.new(0.9999, 1, 0.75) base5:BreakJoints() local base5w = Instance.new("Weld", base5) base5w.Part0 = base5 base5w.Part1 = base base5w.C0 = CFrame.new(0, -4, 24.5) * CFrame.Angles(0, 0, 0) local base6 = Instance.new("Part", model) base6.formFactor = "Custom" base6.BrickColor = BrickColor.new(color) base6.Size = Vector3.new(20, 3, 1) base6.CFrame = CFrame.new(75, 1, 0) base6.CanCollide = true local base6m = Instance.new("BlockMesh", base6) base6m.Bevel = 0.075 base6m.Scale = Vector3.new(1, 1, 1) base6:BreakJoints() local base6w = Instance.new("Weld", base6) base6w.Part0 = base6 base6w.Part1 = base base6w.C0 = CFrame.new(0, -8, 24.5) * CFrame.Angles(0, 0, 0) local base7 = Instance.new("Part", model) base7.formFactor = "Custom" base7.BrickColor = BrickColor.new(color) base7.Size = Vector3.new(27.5, 3, 1) base7.CFrame = CFrame.new(75, 1, 0) base7.CanCollide = true local base7m = Instance.new("BlockMesh", base7) base7m.Bevel = 0.075 base7m.Scale = Vector3.new(1, 1, 1) base7:BreakJoints() local base7w = Instance.new("Weld", base7) base7w.Part0 = base7 base7w.Part1 = base base7w.C0 = CFrame.new(-38.25, -1.5, 9.5) * CFrame.Angles(0, -0.825, 0) local base8 = Instance.new("Part", model) base8.formFactor = "Custom" base8.Transparency = 0.5 base8.BrickColor = BrickColor.new("Bright blue") base8.Size = Vector3.new(27.5, 6, 1) base8.CFrame = CFrame.new(75, 1, 0) base8.CanCollide = true local base8m = Instance.new("BlockMesh", base8) base8m.Bevel = 0.075 base8m.Scale = Vector3.new(0.9999, 1, 0.75) base8:BreakJoints() local base8w = Instance.new("Weld", base8) base8w.Part0 = base8 base8w.Part1 = base base8w.C0 = CFrame.new(-38.25, -4, 9.5) * CFrame.Angles(0, -0.825, 0) local base9 = Instance.new("Part", model) base9.formFactor = "Custom" base9.BrickColor = BrickColor.new(color) base9.Size = Vector3.new(27.5, 3, 1) base9.CFrame = CFrame.new(75, 1, 0) base9.CanCollide = true local base9m = Instance.new("BlockMesh", base9) base9m.Bevel = 0.075 base9m.Scale = Vector3.new(1, 1, 1) base9:BreakJoints() local base9w = Instance.new("Weld", base9) base9w.Part0 = base9 base9w.Part1 = base base9w.C0 = CFrame.new(-38.25, -8, 9.5) * CFrame.Angles(0, -0.825, 0) local base10 = Instance.new("Part", model) base10.formFactor = "Custom" base10.BrickColor = BrickColor.new(color) base10.Size = Vector3.new(27.5, 3, 1) base10.CFrame = CFrame.new(75, 1, 0) base10.CanCollide = true local base10m = Instance.new("BlockMesh", base10) base10m.Bevel = 0.075 base10m.Scale = Vector3.new(1, 1, 1) base10:BreakJoints() local base10w = Instance.new("Weld", base10) base10w.Part0 = base10 base10w.Part1 = base base10w.C0 = CFrame.new(38.25, -1.5, 9.5) * CFrame.Angles(0, 0.825, 0) local base11 = Instance.new("Part", model) base11.formFactor = "Custom" base11.Transparency = 0.5 base11.BrickColor = BrickColor.new("Bright blue") base11.Size = Vector3.new(27.5, 6, 1) base11.CFrame = CFrame.new(75, 1, 0) base11.CanCollide = true local base11m = Instance.new("BlockMesh", base11) base11m.Bevel = 0.075 base11m.Scale = Vector3.new(0.9999, 1, 0.75) base11:BreakJoints() local base11w = Instance.new("Weld", base11) base11w.Part0 = base11 base11w.Part1 = base base11w.C0 = CFrame.new(38.25, -4, 9.5) * CFrame.Angles(0, 0.825, 0) local base12 = Instance.new("Part", model) base12.formFactor = "Custom" base12.BrickColor = BrickColor.new(color) base12.Size = Vector3.new(27.5, 3, 1) base12.CFrame = CFrame.new(75, 1, 0) base12.CanCollide = true local base12m = Instance.new("BlockMesh", base12) base12m.Bevel = 0.075 base12m.Scale = Vector3.new(1, 1, 1) base12:BreakJoints() local base12w = Instance.new("Weld", base12) base12w.Part0 = base12 base12w.Part1 = base base12w.C0 = CFrame.new(38.25, -8, 9.5) * CFrame.Angles(0, 0.825, 0) local base13 = Instance.new("Part", model) base13.formFactor = "Custom" base13.BrickColor = BrickColor.new(color) base13.Size = Vector3.new(25, 10, 1) base13.CFrame = CFrame.new(75, 1, 0) base13.CanCollide = true local base13m = Instance.new("BlockMesh", base13) base13m.Bevel = 0.075 base13m.Scale = Vector3.new(1, 1, 1) base13:BreakJoints() local base13w = Instance.new("Weld", base13) base13w.Part0 = base13 base13w.Part1 = base2 base13w.C0 = CFrame.new(0, -4.5, 25) * CFrame.Angles(0, 0, 0) local base14 = Instance.new("Part", model) base14.formFactor = "Custom" base14.BrickColor = BrickColor.new(color) base14.Size = Vector3.new(25, 10, 1) base14.CFrame = CFrame.new(75, 1, 0) base14.CanCollide = true local base14m = Instance.new("BlockMesh", base14) base14m.Bevel = 0.075 base14m.Scale = Vector3.new(1, 1, 1) base14:BreakJoints() local base14w = Instance.new("Weld", base14) base14w.Part0 = base14 base14w.Part1 = base3 base14w.C0 = CFrame.new(0, -4.5, 25) * CFrame.Angles(0, 0, 0) local base15 = Instance.new("Part", model) base15.formFactor = "Custom" base15.BrickColor = BrickColor.new(color) base15.Size = Vector3.new(25, 10, 1) base15.CFrame = CFrame.new(75, 1, 0) base15.CanCollide = true local base15m = Instance.new("BlockMesh", base15) base15m.Bevel = 0.075 base15m.Scale = Vector3.new(1, 1, 1) base15:BreakJoints() local base15w = Instance.new("Weld", base15) base15w.Part0 = base15 base15w.Part1 = base base15w.C0 = CFrame.new(0, -4.5, -25) * CFrame.Angles(0, 0, 0) local base16 = Instance.new("Part", model) base16.formFactor = "Custom" base16.BrickColor = BrickColor.new(color) base16.Size = Vector3.new(1, 10, 50) base16.CFrame = CFrame.new(75, 1, 0) base16.CanCollide = true local base16m = Instance.new("BlockMesh", base16) base16m.Bevel = 0.075 base16m.Scale = Vector3.new(1, 1, 1) base16:BreakJoints() local base16w = Instance.new("Weld", base16) base16w.Part0 = base16 base16w.Part1 = base2 base16w.C0 = CFrame.new(-12.5, -4.5, 0) * CFrame.Angles(0, 0, 0) local base17 = Instance.new("Part", model) base17.formFactor = "Custom" base17.BrickColor = BrickColor.new(color) base17.Size = Vector3.new(1, 10, 50) base17.CFrame = CFrame.new(75, 1, 0) base17.CanCollide = true local base17m = Instance.new("BlockMesh", base17) base17m.Bevel = 0.075 base17m.Scale = Vector3.new(1, 1, 1) base17:BreakJoints() local base17w = Instance.new("Weld", base17) base17w.Part0 = base17 base17w.Part1 = base3 base17w.C0 = CFrame.new(12.5, -4.5, 0) * CFrame.Angles(0, 0, 0) local base18 = Instance.new("Part", model) base18.formFactor = "Custom" base18.BrickColor = BrickColor.new(color) base18.Size = Vector3.new(15, 1, 25) base18.CFrame = CFrame.new(75, 1, 0) base18.CanCollide = true local base18m = Instance.new("BlockMesh", base18) base18m.Bevel = 0.075 base18m.Scale = Vector3.new(1, 1, 1) base18:BreakJoints() local base18w = Instance.new("Weld", base18) base18w.Part0 = base18 base18w.Part1 = base base18w.C0 = CFrame.new(7.5, 0.005, -27) * CFrame.Angles(0, -1, 0) local base19 = Instance.new("Part", model) base19.formFactor = "Custom" base19.BrickColor = BrickColor.new(color) base19.Size = Vector3.new(15, 1, 25) base19.CFrame = CFrame.new(75, 1, 0) base19.CanCollide = true local base19m = Instance.new("BlockMesh", base19) base19m.Bevel = 0.075 base19m.Scale = Vector3.new(1, 1, 1) base19:BreakJoints() local base19w = Instance.new("Weld", base19) base19w.Part0 = base19 base19w.Part1 = base base19w.C0 = CFrame.new(-7.5, 0.005, -27) * CFrame.Angles(0, 1, 0) local base20 = Instance.new("Part", model) base20.formFactor = "Custom" base20.BrickColor = BrickColor.new(color) base20.Size = Vector3.new(15, 1, 25) base20.CFrame = CFrame.new(75, 1, 0) base20.CanCollide = true local base20m = Instance.new("BlockMesh", base20) base20m.Bevel = 0.075 base20m.Scale = Vector3.new(1, 1, 1) base20:BreakJoints() local base20w = Instance.new("Weld", base20) base20w.Part0 = base20 base20w.Part1 = base19 base20w.C0 = CFrame.new(5.05, 0.0025, -19.75) * CFrame.Angles(0, -0.5, 0) local base21 = Instance.new("Part", model) base21.formFactor = "Custom" base21.BrickColor = BrickColor.new(color) base21.Size = Vector3.new(15, 1, 25) base21.CFrame = CFrame.new(75, 1, 0) base21.CanCollide = true local base21m = Instance.new("BlockMesh", base21) base21m.Bevel = 0.075 base21m.Scale = Vector3.new(1, 1, 1) base21:BreakJoints() local base21w = Instance.new("Weld", base21) base21w.Part0 = base21 base21w.Part1 = base18 base21w.C0 = CFrame.new(-5.05, 0.0025, -19.75) * CFrame.Angles(0, 0.5, 0) local base22 = Instance.new("Part", model) base22.formFactor = "Custom" base22.BrickColor = BrickColor.new(color) base22.Size = Vector3.new(15, 1, 65) base22.CFrame = CFrame.new(75, 1, 0) base22.CanCollide = true local base22m = Instance.new("BlockMesh", base22) base22m.Bevel = 0.075 base22m.Scale = Vector3.new(1, 1, 1) base22:BreakJoints() local base22w = Instance.new("Weld", base22) base22w.Part0 = base22 base22w.Part1 = base21 base22w.C0 = CFrame.new(-5.05, -0.0025, -39.75) * CFrame.Angles(0, 0.5, 0) local base23 = Instance.new("Part", model) base23.formFactor = "Custom" base23.BrickColor = BrickColor.new(color) base23.Size = Vector3.new(15, 1, 65) base23.CFrame = CFrame.new(75, 1, 0) base23.CanCollide = true local base23m = Instance.new("BlockMesh", base23) base23m.Bevel = 0.075 base23m.Scale = Vector3.new(1, 1, 1) base23:BreakJoints() local base23w = Instance.new("Weld", base23) base23w.Part0 = base23 base23w.Part1 = base20 base23w.C0 = CFrame.new(5.05, -0.0025, -39.75) * CFrame.Angles(0, -0.5, 0) local base24 = Instance.new("Part", model) base24.formFactor = "Custom" base24.BrickColor = BrickColor.new(color) base24.Size = Vector3.new(15, 1, 25) base24.CFrame = CFrame.new(75, 1, 0) base24.CanCollide = true local base24m = Instance.new("BlockMesh", base24) base24m.Bevel = 0.075 base24m.Scale = Vector3.new(1, 1, 1) base24:BreakJoints() local base24w = Instance.new("Weld", base24) base24w.Part0 = base24 base24w.Part1 = base23 base24w.C0 = CFrame.new(14.6, 0.0025, -37.25) * CFrame.Angles(0, -0.5, 0) local base25 = Instance.new("Part", model) base25.formFactor = "Custom" base25.BrickColor = BrickColor.new(color) base25.Size = Vector3.new(15, 1, 25) base25.CFrame = CFrame.new(75, 1, 0) base25.CanCollide = true local base25m = Instance.new("BlockMesh", base25) base25m.Bevel = 0.075 base25m.Scale = Vector3.new(1, 1, 1) base25:BreakJoints() local base25w = Instance.new("Weld", base25) base25w.Part0 = base25 base25w.Part1 = base22 base25w.C0 = CFrame.new(-14.6, 0.0025, -37.25) * CFrame.Angles(0, 0.5, 0) local base26 = Instance.new("Part", model) base26.formFactor = "Custom" base26.BrickColor = BrickColor.new(color) base26.Size = Vector3.new(15, 1, 25) base26.CFrame = CFrame.new(75, 1, 0) base26.CanCollide = true local base26m = Instance.new("BlockMesh", base26) base26m.Bevel = 0.075 base26m.Scale = Vector3.new(1, 1, 1) base26:BreakJoints() local base26w = Instance.new("Weld", base26) base26w.Part0 = base26 base26w.Part1 = base25 base26w.C0 = CFrame.new(-5.05, -0.005, -19.75) * CFrame.Angles(0, 0.5, 0) local base27 = Instance.new("Part", model) base27.formFactor = "Custom" base27.BrickColor = BrickColor.new(color) base27.Size = Vector3.new(15, 1, 25) base27.CFrame = CFrame.new(75, 1, 0) base27.CanCollide = true local base27m = Instance.new("BlockMesh", base27) base27m.Bevel = 0.075 base27m.Scale = Vector3.new(1, 1, 1) base27:BreakJoints() local base27w = Instance.new("Weld", base27) base27w.Part0 = base27 base27w.Part1 = base24 base27w.C0 = CFrame.new(5.05, -0.005, -19.75) * CFrame.Angles(0, -0.5, 0) local base28 = Instance.new("Part", model) base28.formFactor = "Custom" base28.BrickColor = BrickColor.new(color) base28.Size = Vector3.new(15, 1, 25) base28.CFrame = CFrame.new(75, 1, 0) base28.CanCollide = true local base28m = Instance.new("BlockMesh", base28) base28m.Bevel = 0.075 base28m.Scale = Vector3.new(1, 1, 1) base28:BreakJoints() local base28w = Instance.new("Weld", base28) base28w.Part0 = base28 base28w.Part1 = base27 base28w.C0 = CFrame.new(5.55, -0.005, -18.75) * CFrame.Angles(0, -0.575, 0) local base29 = Instance.new("Part", model) base29.formFactor = "Custom" base29.BrickColor = BrickColor.new(color) base29.Size = Vector3.new(65, 1, 108) base29.CFrame = CFrame.new(75, 1, 0) base29.CanCollide = true local base29m = Instance.new("BlockMesh", base29) base29m.Bevel = 0.075 base29m.Scale = Vector3.new(1, 1, 1) base29:BreakJoints() local base29w = Instance.new("Weld", base29) base29w.Part0 = base29 base29w.Part1 = base base29w.C0 = CFrame.new(0, 0.025, -75) * CFrame.Angles(0, 0, 0) --most of walls local times = 0 for i = 1, 9 do times = times + 1 local wall1 = Instance.new("Part", model) wall1.formFactor = "Custom" wall1.BrickColor = BrickColor.new(color) wall1.Size = Vector3.new(1, 10, 25) wall1.CFrame = CFrame.new(75, 1, 0) wall1.CanCollide = true local wall1m = Instance.new("BlockMesh", wall1) wall1m.Bevel = 0.075 wall1m.Scale = Vector3.new(1, 1, 1) wall1:BreakJoints() local wall1w = Instance.new("Weld", wall1) wall1w.Part0 = wall1 if times == 1 then wall1w.Part1 = base28 wall1w.C0 = CFrame.new(7.05, -5, 0) * CFrame.Angles(0, 0, 0) end if times == 2 then wall1w.Part1 = base27 wall1w.C0 = CFrame.new(7.05, -5, 0) * CFrame.Angles(0, 0, 0) end if times == 3 then wall1w.Part1 = base26 wall1w.C0 = CFrame.new(-7.05, -5, 0) * CFrame.Angles(0, 0, 0) end if times == 4 then wall1w.Part1 = base25 wall1w.C0 = CFrame.new(-7.05, -5, 0) * CFrame.Angles(0, 0, 0) end if times == 5 then wall1w.Part1 = base24 wall1w.C0 = CFrame.new(7.05, -5, 0) * CFrame.Angles(0, 0, 0) end if times == 6 then wall1w.Part1 = base21 wall1w.C0 = CFrame.new(-7.05, -5, 0) * CFrame.Angles(0, 0, 0) end if times == 7 then wall1w.Part1 = base20 wall1w.C0 = CFrame.new(7.05, -5, 0) * CFrame.Angles(0, 0, 0) end if times == 8 then wall1w.Part1 = base19 wall1w.C0 = CFrame.new(7.05, -5, 0) * CFrame.Angles(0, 0, 0) end if times == 9 then wall1w.Part1 = base18 wall1w.C0 = CFrame.new(-7.05, -5, 0) * CFrame.Angles(0, 0, 0) end wait() end local wall2 = Instance.new("Part", model) wall2.formFactor = "Custom" wall2.BrickColor = BrickColor.new(color) wall2.Size = Vector3.new(1, 10, 16.5) wall2.CFrame = CFrame.new(75, 1, 0) wall2.CanCollide = true local wall2m = Instance.new("BlockMesh", wall2) wall2m.Bevel = 0.075 wall2m.Scale = Vector3.new(1, 1, 1) wall2:BreakJoints() local wall2w = Instance.new("Weld", wall2) wall2w.Part0 = wall2 wall2w.Part1 = base28 wall2w.C0 = CFrame.new(-7.05, -5, 0) * CFrame.Angles(0, 0, 0) local wall3 = Instance.new("Part", model) wall3.formFactor = "Custom" wall3.BrickColor = BrickColor.new(color) wall3.Size = Vector3.new(1, 10, 17) wall3.CFrame = CFrame.new(75, 1, 0) wall3.CanCollide = true local wall3m = Instance.new("BlockMesh", wall3) wall3m.Bevel = 0.075 wall3m.Scale = Vector3.new(1, 1, 1) wall3:BreakJoints() local wall3w = Instance.new("Weld", wall3) wall3w.Part0 = wall3 wall3w.Part1 = base27 wall3w.C0 = CFrame.new(-7.05, -5, 0) * CFrame.Angles(0, 0, 0) local wall4 = Instance.new("Part", model) wall4.formFactor = "Custom" wall4.BrickColor = BrickColor.new(color) wall4.Size = Vector3.new(1, 10, 17) wall4.CFrame = CFrame.new(75, 1, 0) wall4.CanCollide = true local wall4m = Instance.new("BlockMesh", wall4) wall4m.Bevel = 0.075 wall4m.Scale = Vector3.new(1, 1, 1) wall4:BreakJoints() local wall4w = Instance.new("Weld", wall4) wall4w.Part0 = wall4 wall4w.Part1 = base26 wall4w.C0 = CFrame.new(7.05, -5, 0) * CFrame.Angles(0, 0, 0) local wall5 = Instance.new("Part", model) wall5.formFactor = "Custom" wall5.BrickColor = BrickColor.new(color) wall5.Size = Vector3.new(1, 10, 18.5) wall5.CFrame = CFrame.new(75, 1, 0) wall5.CanCollide = true local wall5m = Instance.new("BlockMesh", wall5) wall5m.Bevel = 0.075 wall5m.Scale = Vector3.new(1, 1, 1) wall5:BreakJoints() local wall5w = Instance.new("Weld", wall5) wall5w.Part0 = wall5 wall5w.Part1 = base25 wall5w.C0 = CFrame.new(7.25, -5, 0) * CFrame.Angles(0, 0, 0) local wall6 = Instance.new("Part", model) wall6.formFactor = "Custom" wall6.BrickColor = BrickColor.new(color) wall6.Size = Vector3.new(1, 10, 18.5) wall6.CFrame = CFrame.new(75, 1, 0) wall6.CanCollide = true local wall6m = Instance.new("BlockMesh", wall6) wall6m.Bevel = 0.075 wall6m.Scale = Vector3.new(1, 1, 1) wall6:BreakJoints() local wall6w = Instance.new("Weld", wall6) wall6w.Part0 = wall6 wall6w.Part1 = base24 wall6w.C0 = CFrame.new(-7.25, -5, 0) * CFrame.Angles(0, 0, 0) local wall7 = Instance.new("Part", model) wall7.formFactor = "Custom" wall7.BrickColor = BrickColor.new(color) wall7.Size = Vector3.new(1, 10, 12) wall7.CFrame = CFrame.new(75, 1, 0) wall7.CanCollide = true local wall7m = Instance.new("BlockMesh", wall7) wall7m.Bevel = 0.075 wall7m.Scale = Vector3.new(1, 1, 1) wall7:BreakJoints() local wall7w = Instance.new("Weld", wall7) wall7w.Part0 = wall7 wall7w.Part1 = base19 wall7w.C0 = CFrame.new(-6.95, -5, -2.85) * CFrame.Angles(0, 0, 0) local wall8 = Instance.new("Part", model) wall8.formFactor = "Custom" wall8.BrickColor = BrickColor.new(color) wall8.Size = Vector3.new(1, 10, 12) wall8.CFrame = CFrame.new(75, 1, 0) wall8.CanCollide = true local wall8m = Instance.new("BlockMesh", wall8) wall8m.Bevel = 0.075 wall8m.Scale = Vector3.new(1, 1, 1) wall8:BreakJoints() local wall8w = Instance.new("Weld", wall8) wall8w.Part0 = wall8 wall8w.Part1 = base18 wall8w.C0 = CFrame.new(6.95, -5, -2.85) * CFrame.Angles(0, 0, 0) local wall9 = Instance.new("Part", model) wall9.formFactor = "Custom" wall9.BrickColor = BrickColor.new(color) wall9.Size = Vector3.new(1, 10, 18) wall9.CFrame = CFrame.new(75, 1, 0) wall9.CanCollide = true local wall9m = Instance.new("BlockMesh", wall9) wall9m.Bevel = 0.075 wall9m.Scale = Vector3.new(1, 1, 1) wall9:BreakJoints() local wall9w = Instance.new("Weld", wall9) wall9w.Part0 = wall9 wall9w.Part1 = base20 wall9w.C0 = CFrame.new(-6.95, -5, 0) * CFrame.Angles(0, 0, 0) local wall10 = Instance.new("Part", model) wall10.formFactor = "Custom" wall10.BrickColor = BrickColor.new(color) wall10.Size = Vector3.new(1, 10, 18) wall10.CFrame = CFrame.new(75, 1, 0) wall10.CanCollide = true local wall10m = Instance.new("BlockMesh", wall10) wall10m.Bevel = 0.075 wall10m.Scale = Vector3.new(1, 1, 1) wall10:BreakJoints() local wall10w = Instance.new("Weld", wall10) wall10w.Part0 = wall10 wall10w.Part1 = base21 wall10w.C0 = CFrame.new(6.95, -5, 0) * CFrame.Angles(0, 0, 0) local wall11 = Instance.new("Part", model) wall11.formFactor = "Custom" wall11.BrickColor = BrickColor.new(color) wall11.Size = Vector3.new(1, 10, 57) wall11.CFrame = CFrame.new(75, 1, 0) wall11.CanCollide = true local wall11m = Instance.new("BlockMesh", wall11) wall11m.Bevel = 0.075 wall11m.Scale = Vector3.new(1, 1, 1) wall11:BreakJoints() local wall11w = Instance.new("Weld", wall11) wall11w.Part0 = wall11 wall11w.Part1 = base22 wall11w.C0 = CFrame.new(7.05, -5, 0) * CFrame.Angles(0, 0, 0) local wall12 = Instance.new("Part", model) wall12.formFactor = "Custom" wall12.BrickColor = BrickColor.new(color) wall12.Size = Vector3.new(1, 10, 65) wall12.CFrame = CFrame.new(75, 1, 0) wall12.CanCollide = true local wall12m = Instance.new("BlockMesh", wall12) wall12m.Bevel = 0.075 wall12m.Scale = Vector3.new(1, 1, 1) wall12:BreakJoints() local wall12w = Instance.new("Weld", wall12) wall12w.Part0 = wall12 wall12w.Part1 = base22 wall12w.C0 = CFrame.new(-7.05, -5, 0) * CFrame.Angles(0, 0, 0) local wall13 = Instance.new("Part", model) wall13.formFactor = "Custom" wall13.BrickColor = BrickColor.new(color) wall13.Size = Vector3.new(1, 10, 15.5) wall13.CFrame = CFrame.new(75, 1, 0) wall13.CanCollide = true local wall13m = Instance.new("BlockMesh", wall13) wall13m.Bevel = 0.075 wall13m.Scale = Vector3.new(1, 1, 1) wall13:BreakJoints() local wall13w = Instance.new("Weld", wall13) wall13w.Part0 = wall13 wall13w.Part1 = base23 wall13w.C0 = CFrame.new(-6.95, -5, 21.25) * CFrame.Angles(0, 0, 0) local wall14 = Instance.new("Part", model) wall14.formFactor = "Custom" wall14.BrickColor = BrickColor.new(color) wall14.Size = Vector3.new(1, 10, 15.5) wall14.CFrame = CFrame.new(75, 1, 0) wall14.CanCollide = true local wall14m = Instance.new("BlockMesh", wall14) wall14m.Bevel = 0.075 wall14m.Scale = Vector3.new(1, 1, 1) wall14:BreakJoints() local wall14w = Instance.new("Weld", wall14) wall14w.Part0 = wall14 wall14w.Part1 = base23 wall14w.C0 = CFrame.new(-6.95, -5, -21.25) * CFrame.Angles(0, 0, 0) --cannon if cannon == true then local gun1 = Instance.new("Part", model) gun1.formFactor = "Custom" gun1.Name = "gun1s" gun1.BrickColor = BrickColor.new(color) gun1.Size = Vector3.new(4, 25, 4) gun1.CFrame = CFrame.new(75, 1, 0) gun1.CanCollide = false local gun1m = Instance.new("CylinderMesh", gun1) gun1m.Bevel = 0.075 gun1m.Scale = Vector3.new(1, 1, 1) gun1:BreakJoints() local gun1w = Instance.new("Weld", gun1) gun1w.Part0 = gun1 gun1w.Part1 = base gun1w.C0 = CFrame.new(8, -15, 1.75) * CFrame.Angles(1.6, 0, 0) local gun2 = Instance.new("Part", model) gun2.formFactor = "Custom" gun2.BrickColor = BrickColor.new(color) gun2.Size = Vector3.new(4, 25, 4) gun2.Name = "gun2s" gun2.CFrame = CFrame.new(75, 1, 0) gun2.CanCollide = false local gun2m = Instance.new("CylinderMesh", gun2) gun2m.Bevel = 0.075 gun2m.Scale = Vector3.new(1, 1, 1) gun2:BreakJoints() local gun2w = Instance.new("Weld", gun2) gun2w.Part0 = gun2 gun2w.Part1 = base gun2w.C0 = CFrame.new(-8, -15, 1.75) * CFrame.Angles(1.6, 0, 0) end -- while wait() do local choice = math.random(1, 6) if choice == 1 and forward == false then forward = true for i = 0, 1, 0.1 do basep.position = basep.position + Vector3.new(0, 0, math.random(1, 2)) wait(0.15) end forward = false end if choice == 2 and back == false then back = true for i = 0, 1, 0.1 do basep.position = basep.position - Vector3.new(0, 0, math.random(1, 2)) wait(0.15) end back = false end if choice == 3 then end if choice == 4 then mis1 = gun1:clone() mis2 = gun2:clone() mis1:BreakJoints() mis2:BreakJoints() mis1.CFrame = gun1.CFrame mis2.CFrame = gun2.CFrame mis1.Velocity = gun1.CFrame.lookVector * 250 mis2.Velocity = gun2.CFrame.lookVector * 250 end if choice == 5 then end if choice == 6 then end end
local AddonName, AddonTable = ... AddonTable.deadmines = { 1951, -- Blackwater Cutlass -- Glubtok 2169, -- Buzzer Blade 5444, -- Miner's Cape 5195, -- Gold-Flecked Gloves -- Helix Gearbreaker 5200, -- Impaling Harpoon 5191, -- Cruel Barb 5443, -- Gold-Plated Buckler 151062, -- Armbands of Exiled Architects 151063, -- Gear-Marked Gauntlets 132556, -- Smelter's Britches 5199, -- Smelting Pants -- Foe Reaper 5000 5201, -- Emberstone Staff 5187, -- Foe Reaper 1937, -- Buzz Saw 151066, -- Missing Diplomat's Pauldrons 151064, -- Vest of the Curious Visitor 151065, -- Old Friend's Gloves -- Admiral Ripsnarl 872, -- Rockslicer 5196, -- Smite's Reaver 1156, -- Lavishly Jeweled Ring -- "Captain" Cookie 5197, -- Cookie's Tenderizer 5192, -- Thief's Blade 5198, -- Cookie's Stirring Rod 5193, -- Cape of the Brotherhood 5202, -- Corsair's Overshirt -- Quest Rewards --- The Defias Kingpin (27790) 65935, -- Cookie's Meat Mallet 65959, -- Cookie's Stirring Stick 65983, -- Cookie's Table Cloth }
function plugin:load( builder ) print "Hello from plugin `print`!" end function plugin.directives.print() end
input = {} for i=1,rho do table.insert(input, torch.Tensor(batchSize):random(1,nIndex)) end output = rnn:forward(input) assert(#output == #input)
--[[ MIT License Copyright (c) 2019 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local mod = gm local me = {} mod.addonOptions = me me.tag = "AddonOptions" --[[ Saved addon variable ]]-- GearMenuOptions = { --[[ Whether to lock gearmenu window preventing from moving the window ]]-- ["windowLocked"] = true, --[[ Whether to show keybindings on the itemslots ]]-- ["showKeyBindings"] = true, --[[ Whether to show cooldowns on the itemslots ]]-- ["showCooldowns"] = true, --[[ Whether to disable tooltips ]]-- ["disableTooltips"] = false, --[[ Whether to use small tooltips. Small tooltips will only display the name of the item nothing more ]]-- ["smallTooltips"] = false, --[[ Whether to disable drag and drop between and onto GearMenu itemslots ]]-- ["disableDragAndDrop"] = false, --[[ Itemquality to filter items by their quality. Everything that is below the settings value will not be considered a valid item to display when building the itemcontextmenu. By default all items are allowed 0 Poor (gray) 1 Common (white) 2 Uncommon (green) 3 Rare (blue) 4 Epic (purple) 5 Legendary (orange) ]]-- ["filterItemQuality"] = 0, ["slots"] = { ["mainHand"] = 1, ["offHand"] = 2, ["waist"] = 3, ["feet"] = 4, ["head"] = 5, ["upperTrinket"] = 6, ["lowerTrinket"] = 7, ["neck"] = nil, ["shoulder"] = nil, ["chest"] = nil, ["legs"] = nil, ["wrist"] = nil, ["hands"] = nil, ["upper_finger"] = nil, ["lower_finger"] = nil, ["cloak"] = nil }, --[[ example { ["slotId"] = {13, 14}, ["changeFromName"] = "Earthstrike", ["changeFromId"] = 21180, ["changeToName"] = "Drake Fang Talisman", ["changeToId"] = 19406, ["changeDelay"] = 20 -- delay in seconds } ]]-- ["QuickChangeRules"] = {} } --[[ Set default values if property is nil. This might happen after an addon upgrade ]]-- function me.SetupConfiguration() if GearMenuOptions.windowLocked == nil then mod.logger.LogInfo(me.tag, "windowLocked has unexpected nil value") GearMenuOptions.windowLocked = true end if GearMenuOptions.showKeyBindings == nil then mod.logger.LogInfo(me.tag, "showKeyBindings has unexpected nil value") GearMenuOptions.showKeyBindings = true end if GearMenuOptions.showCooldowns == nil then mod.logger.LogInfo(me.tag, "showCooldowns has unexpected nil value") GearMenuOptions.showCooldowns = true end if GearMenuOptions.disableTooltips == nil then mod.logger.LogInfo(me.tag, "disableTooltips has unexpected nil value") GearMenuOptions.disableTooltips = false end if GearMenuOptions.smallTooltips == nil then mod.logger.LogInfo(me.tag, "smallTooltips has unexpected nil value") GearMenuOptions.smallTooltips = false end if GearMenuOptions.disableDragAndDrop == nil then mod.logger.LogInfo(me.tag, "disableDragAndDrop has unexpected nil value") GearMenuOptions.disableDragAndDrop = false end if GearMenuOptions.filterItemQuality == nil then mod.logger.LogInfo(me.tag, "filterItemQuality has unexpected nil value") GearMenuOptions.filterItemQuality = 0 end if GearMenuOptions.slots == nil then mod.logger.LogInfo(me.tag, "slots has unexpected nil value") GearMenuOptions.slots = { ["mainHand"] = 1, ["offHand"] = 2, ["waist"] = 3, ["feet"] = 4, ["head"] = 5, ["upperTrinket"] = 6, ["lowerTrinket"] = 7, ["neck"] = nil, ["shoulder"] = nil, ["chest"] = nil, ["legs"] = nil, ["wrist"] = nil, ["hands"] = nil, ["upper_finger"] = nil, ["lower_finger"] = nil, ["cloak"] = nil } end if GearMenuOptions.QuickChangeRules == nil then mod.logger.LogInfo(me.tag, "QuickChangeRules has unexpected nil value") GearMenuOptions.QuickChangeRules = {} end --[[ Set saved variables with addon version. This can be used later to determine whether a migration path applies to the current saved variables or not ]]-- me.SetAddonVersion() end --[[ Set addon version on addon options. Before setting a new version make sure to run through migration paths. ]]-- function me.SetAddonVersion() -- if no version set so far make sure to set the current one if GearMenuOptions.addonVersion == nil then GearMenuOptions.addonVersion = GM_ENVIRONMENT.ADDON_VERSION end me.MigrationPath() -- migration done update addon version to current GearMenuOptions.addonVersion = GM_ENVIRONMENT.ADDON_VERSION end --[[ Migration path for older version to newest version. For now this migration path is running each time the addon starts. Later versions should consider the save addon version before running a migration path ]]-- function me.MigrationPath() if GearMenuOptions.addonVersion == "1.0.3" then me.Pre110Migration() end if GearMenuOptions.addonVersion == "1.1.0" then me.Pre120Migration() end end --[[ Migration path for pre 1.1.0 versions Update quick change rules to new format ]]-- function me.Pre110Migration() mod.logger.LogDebug(me.tag, "Running pre 110 migration") for i = 1, table.getn(GearMenuOptions.QuickChangeRules) do local rule = GearMenuOptions.QuickChangeRules[i] if rule.slotID then rule.slotId = rule.slotID rule.slotID = nil end if rule.changeFromID then rule.changeFromId = rule.changeFromID rule.changeFromID = nil end if rule.changeToID then rule.changeToId = rule.changeToID rule.changeToID = nil end end mod.logger.LogDebug(me.tag, "Done running pre 110 migration") end --[[ Migration path for pre 1.2.0 versions Rename modules options to slots Initialize new slots ]]-- function me.Pre120Migration() mod.logger.LogDebug(me.tag, "Running pre 120 migration") GearMenuOptions.slots = mod.common.Clone(GearMenuOptions.modules) GearMenuOptions.modules = nil GearMenuOptions.slots["neck"] = nil GearMenuOptions.slots["shoulder"] = nil GearMenuOptions.slots["chest"] = nil GearMenuOptions.slots["legs"] = nil GearMenuOptions.slots["wrist"] = nil GearMenuOptions.slots["hands"] = nil GearMenuOptions.slots["upper_finger"] = nil GearMenuOptions.slots["lower_finger"] = nil GearMenuOptions.slots["cloak"] = nil mod.logger.LogDebug(me.tag, "Done running pre 120 migration") end --[[ Enable moving of GearMenu window ]]-- function me.DisableWindowLocked() GearMenuOptions.windowLocked = false mod.opt.ReflectLockState(false) end --[[ Disable moving of GearMenu window ]]-- function me.EnableWindowLocked() GearMenuOptions.windowLocked = true mod.opt.ReflectLockState(true) end --[[ @return {boolean} true - if the window is locked and cannot be moved false - if the window is not locked and can be moved ]]-- function me.IsWindowLocked() return GearMenuOptions.windowLocked end --[[ Disable showing of cooldowns on GearMenu itemslots ]]-- function me.DisableShowCooldowns() GearMenuOptions.showCooldowns = false mod.gui.HideCooldowns() end --[[ Enable showing of cooldowns on GearMenu itemslots ]]-- function me.EnableShowCooldowns() GearMenuOptions.showCooldowns = true mod.gui.ShowCooldowns() end --[[ @return {boolean} true - if showing of cooldowns is enabled false - if showing of cooldowns is disabled ]]-- function me.IsShowCooldownsEnabled() return GearMenuOptions.showCooldowns end --[[ Disable showing of keybindings on GearMenu itemslots ]]-- function me.DisableShowKeyBindings() GearMenuOptions.showKeyBindings = false mod.gui.HideKeyBindings() end --[[ Enable showing of keybindings on GearMenu itemslots ]]-- function me.EnableShowKeyBindings() GearMenuOptions.showKeyBindings = true mod.gui.ShowKeyBindings() end --[[ @return {boolean} true - if showing of keybindings is enabled false - if showing of keybindings is disabled ]]-- function me.IsShowKeyBindingsEnabled() return GearMenuOptions.showKeyBindings end --[[ Disable showing of tooltips ]]-- function me.DisableTooltips() GearMenuOptions.disableTooltips = true end --[[ Enable showing of tooltips ]]-- function me.EnableTooltips() GearMenuOptions.disableTooltips = false end --[[ @return {boolean} true - if showing of tooltips is disabled false - if showing of tooltips is enabled ]]-- function me.IsTooltipsDisabled() return GearMenuOptions.disableTooltips end --[[ Disable small tooltips ]]-- function me.DisableSmallTooltips() GearMenuOptions.smallTooltips = false end --[[ Enable small tooltips ]]-- function me.EnableSmallTooltips() GearMenuOptions.smallTooltips = true end --[[ @return {boolean} true - if small tooltips are enabled false - if small tooltips are disabled ]]-- function me.IsSmallTooltipsEnabled() return GearMenuOptions.smallTooltips end --[[ Disable drag and drop on GearMenu itemslots ]]-- function me.DisableDragAndDrop() GearMenuOptions.disableDragAndDrop = true end --[[ Enable drag and drop on GearMenu itemslots ]]-- function me.EnableDragAndDrop() GearMenuOptions.disableDragAndDrop = false end --[[ @return {boolean} true - if drag and drop on GearMenu itemslots is disabled false - if drag and drop on GearMenu itemslots is enabled ]]-- function me.IsDragAndDropDisabled() return GearMenuOptions.disableDragAndDrop end --[[ Save itemquality to filter for when building the GearMenu menu on hover @param {number} itemQuality ]]-- function me.SetFilterItemQuality(itemQuality) assert(type(itemQuality) == "number", string.format("bad argument #1 to `SetFilterItemQuality` (expected number got %s)", type(itemQuality))) GearMenuOptions.filterItemQuality = itemQuality end --[[ Get the itemquality to filter for when building the GearMenu menu on hover @return {number} ]]-- function me.GetFilterItemQuality() return GearMenuOptions.filterItemQuality end --[[ @param {string} itemName ]]-- function me.DisableItem(itemName) GearMenuOptions.slots[itemName] = nil end --[[ @param {string} itemName @param {number} slotPosition ]]-- function me.EnableItem(itemName, slotPosition) GearMenuOptions.slots[itemName] = slotPosition end --[[ @param {string} itemName @return {boolean} true if the item is disabled false if the item is enabled ]]-- function me.IsItemDisabled(itemName) if GearMenuOptions.slots[itemName] == nil then return true end return false end --[[ @param {string} itemName @return {number} ]]-- function me.GetItemSlotPosition(itemName) return GearMenuOptions.slots[itemName] end --[[ @return {table} ]]-- function me.GetQuickChangeRules() return GearMenuOptions.QuickChangeRules end --[[ @param {table} quickChangeRule ]]-- function me.AddQuickChangeRule(quickChangeRule) table.insert(GearMenuOptions.QuickChangeRules, quickChangeRule) end --[[ @param {number} position ]]-- function me.RemoveQuickChangeRule(position) table.remove(GearMenuOptions.QuickChangeRules, position) end
-- require "keys" -------- -- Pomodoro module local pom_work_period_sec = 25 * 60 local pom_rest_period_sec = 5 * 60 local pom_work_count = 0 local pom_curr_active_type = "work" -- {"work", "rest"} local pom_is_active = false local pom_time_left = pom_work_period_sec local pom_disable_count = 0 -- update display local function pom_update_display() local time_min = math.floor( (pom_time_left / 60)) local time_sec = pom_time_left - (time_min * 60) local str = string.format ("[%s|%02d:%02d|#%02d]", pom_curr_active_type, time_min, time_sec, pom_work_count) pom_menu:setTitle(str) end -- stop the clock local function pom_disable() -- disabling pomodoro twice will reset the countdown local pom_was_active = pom_is_active pom_is_active = false if (pom_disable_count == 0) then if (pom_was_active) then pom_timer:stop() end elseif (pom_disable_count == 1) then pom_time_left = pom_work_period_sec pom_update_display() elseif (pom_disable_count >= 2) then if pom_menu == nil then pom_disable_count = 2 return end pom_menu:delete() pom_menu = nil pom_timer:stop() pom_timer = nil end pom_disable_count = pom_disable_count + 1 end -- update pomodoro timer local function pom_update_time() if pom_is_active == false then return else pom_time_left = pom_time_left - 1 if (pom_time_left <= 0 ) then pom_disable() if pom_curr_active_type == "work" then displayAlert("Work Complete!", 2) pom_work_count = pom_work_count + 1 pom_curr_active_type = "rest" pom_time_left = pom_rest_period_sec else displayAlert("Done resting",2) pom_curr_active_type = "work" pom_time_left = pom_work_period_sec end end end end -- update menu display local function pom_update_menu() pom_update_time() pom_update_display() end local function pom_create_menu(pom_origin) if pom_menu == nil then pom_menu = hs.menubar.new() end end local function pom_enable() pom_disable_count = 0; if (pom_is_active) then return elseif pom_timer == nil then pom_create_menu() pom_timer = hs.timer.new(1, pom_update_menu) end pom_is_active = true pom_timer:start() end -- init pomodoro -- pom_create_menu() -- pom_update_menu() hs.hotkey.bind(mash.utils, '9', pom_enable) hs.hotkey.bind(mash.utils, '0', pom_disable)
return function() local Packages = script.Parent.Parent local Roact = require(Packages.Roact) local forwardRef = require(script.Parent.forwardRef) local createSpy = require(script.Parent.Test.createSpy) it("should provide a valid ref to the given function when none is passed in", function() local internalComponentSpy = createSpy(function(props, ref) return nil end) local Component = forwardRef(internalComponentSpy.value) expect(internalComponentSpy.callCount).to.equal(0) local tree = Roact.mount(Roact.createElement(Component, { text = "Hello", }), nil) expect(internalComponentSpy.callCount).to.equal(1) local args = internalComponentSpy:captureValues("props", "ref") expect(args.props.text).to.equal("Hello") expect(args.ref).to.be.ok() expect(typeof(args.ref.getValue)).to.equal("function") Roact.unmount(tree) end) it("should forward a provided ref if present", function() local internalComponentSpy = createSpy(function(props, ref) return nil end) local Component = forwardRef(internalComponentSpy.value) expect(internalComponentSpy.callCount).to.equal(0) local providedRef = Roact.createRef() local tree = Roact.mount(Roact.createElement(Component, { text = "Hello", [Roact.Ref] = providedRef, }), nil) expect(internalComponentSpy.callCount).to.equal(1) local args = internalComponentSpy:captureValues("props", "ref") expect(args.props.text).to.equal("Hello") expect(args.ref).to.equal(providedRef) Roact.unmount(tree) end) end
Game = { Version = "1.0" } Window = { width = 1280, height = 720 } love.window.setMode(0, 0) Screen = { width = love.graphics.getWidth(), height = love.graphics.getHeight() } sounds = { ['main'] = love.audio.newSource('assets/sounds/main.wav', 'static'), ['play'] = love.audio.newSource('assets/sounds/play.wav', 'static'), ['clack'] = love.audio.newSource('assets/sounds/clack.wav', 'static') } sounds['main']:setLooping(true) sounds['play']:setLooping(true) NetworkSmoother = 100000 fixedDT = 0.016666666666666 BallColors = {{0.99, 0.85, 0}, {0.65, 0.23, 0.22}, {0.59, 0.75, 0.2}, {0.29, 0.7, 0.3}, {0.29, 0.3, 0.7}, {0.29, 0.6, 0.7}, {0.57, 0.38, 0.6}, {24 / 255, 139 / 255, 133 / 255}, {113 / 255, 170 / 255, 153 / 255}, {255 / 255, 231 / 255, 175 / 255}, {255 / 255, 181 / 255, 142 / 255}, {242 / 255, 139 / 255, 96 / 255}, {254 / 255, 116 / 255, 75 / 255}, {219 / 255, 87 / 255, 33 / 255}} DefaultDate = { BallTrail = true, BallColor = BallColors[1], FullScreen = false, music = true, SFX = true, musicValue = 1, SFXValue = 1, } ALPHABET = {'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'}
--[[ Clashing Countries Configuration File (config.lua) ]] -- Video Settings screen_width=1024 screen_height=768 fullscreen=false -- if set to true then screen_width and screen_height are ignored and the resolution of the primary monitor is used
-- -- Created by IntelliJ IDEA. -- User: apatterson -- Date: 6/28/18 -- Time: 9:39 PM -- To change this template use File | Settings | File Templates. -- local tableUtil = require("../util/table") local module = {} function module.hashModifiersAndKey(modifiers, key) local tab = tableUtil.copy(modifiers); table.sort(tab); table.insert(tab, key); local hash = "" tableUtil.forEachDo(tab, function(key, value) hash = hash .. value.."_" end) return hash:sub(1, hash:len()-1) end function module.parseModifiersAndKeyHash(hash) local modifiers = {} for modifier in string.gmatch(hash,"[^_]*") do table.insert(modifiers, modifier) end return modifiers end function module.bind(hardwardBinder, appBindingMaps, defaultBindingMap) hardwardBinder.bind(function(modifiers, key) print(hs.inspect.inspect(modifiers)) print(key) local application = hs.application.frontmostApplication() local appName = application:name() local modifierKeyHash = module.hashModifiersAndKey(modifiers, key) if appBindingMaps[appName] and appBindingMaps[appName][modifierKeyHash] then appBindingMaps[appName][modifierKeyHash](application) elseif defaultBindingMap and defaultBindingMap[modifierKeyHash] then defaultBindingMap[modifierKeyHash](application) end end) end return module;
workspace "sdbf" configurations {"Release", "Debug"} project "sdbf" kind "ConsoleApp" language "C++" targetdir "bin/%{cfg.buildcfg}" includedirs {"src/", "include/"} files {"src/**.cpp", "src/**.c", "include/**.cpp", "include/**.c", "src/**.h", "src/**.hpp", "include/**.h", "include/**.hpp"} filter "configurations:Debug" defines {"DEBUG"} symbols "On" filter "configurations:Release" defines {"NDEBUG"} optimize "On" filter "system:windows" defines {"SDBF_WINDOWS"} buildoptions "/std:c++latest" filter "system:linux" defines {"SDBF_LINUX"} buildoptions "--std=c++20"
local present, telescope = pcall(require, "telescope") if not present then error "This plugin requires telescope.nvim (https://github.com/nvim-telescope/telescope.nvim)" end local utils = require "telescope.utils" local defaulter = utils.make_default_callable local actions = require "telescope.actions" local action_state = require "telescope.actions.state" local finders = require "telescope.finders" local pickers = require "telescope.pickers" local previewers = require "telescope.previewers" local conf = require("telescope.config").values local M = {} local filetypes = {} local find_cmd = "" local on_enter local offsets = {} local sizes = {} M.base_directory = "" M.media_preview = defaulter(function(opts) return previewers.new_termopen_previewer { get_command = opts.get_command or function(entry) local tmp_table = vim.split(entry.value, "\t") local preview = opts.get_preview_window() if vim.tbl_isempty(tmp_table) then return { "echo", "" } end return { M.base_directory .. "/scripts/vimg.bash", string.format([[%s]], tmp_table[1]), preview.col + offsets.x, preview.line + offsets.y, preview.width + sizes.width, preview.height + sizes.height, } end, } end, {}) function M.media_files(opts, custom_on_enter) local find_commands = { find = { "find", ".", "-iregex", [[.*\.\(]] .. table.concat(filetypes, "\\|") .. [[\)$]], }, fd = { "fd", "--type", "f", "--regex", [[.*.(]] .. table.concat(filetypes, "|") .. [[)$]], ".", }, fdfind = { "fdfind", "--type", "f", "--regex", [[.*.(]] .. table.concat(filetypes, "|") .. [[)$]], ".", }, rg = { "rg", "--files", "--glob", [[*.{]] .. table.concat(filetypes, ",") .. [[}]], ".", }, } if not vim.fn.executable(find_cmd) then error("You don't have " .. find_cmd .. "! Install it first or use other finder.") return end if not find_commands[find_cmd] then error(find_cmd .. " is not supported!") return end local sourced_file = require("plenary.debug_utils").sourced_filepath() M.base_directory = vim.fn.fnamemodify(sourced_file, ":h:h:h:h") opts = opts or {} opts.attach_mappings = function(prompt_bufnr, map) actions.select_default:replace(function() local entry = action_state.get_selected_entry() actions.close(prompt_bufnr) if entry[1] then local filepath = entry[1] custom_on_enter = custom_on_enter or on_enter custom_on_enter(filepath) end end) return true end opts.path_display = { "shorten" } local popup_opts = {} opts.get_preview_window = function() return popup_opts.preview end local picker = pickers.new(opts, { prompt_title = "Media Files", finder = finders.new_oneshot_job(find_commands[find_cmd], opts), previewer = M.media_preview.new(opts), sorter = conf.file_sorter(opts), }) local line_count = vim.o.lines - vim.o.cmdheight if vim.o.laststatus ~= 0 then line_count = line_count - 1 end popup_opts = picker:get_window_options(vim.o.columns, line_count) picker:find() end return require("telescope").register_extension { setup = function(ext_config) filetypes = ext_config.filetypes or { "png", "jpg", "gif", "mp4", "webm", "pdf" } find_cmd = ext_config.find_cmd or "fd" offsets = ext_config.offsets or { x = 1, y = 1 } sizes = ext_config.sizes or { width = 1, height = 1 } on_enter = ext_config.on_enter or function(filepath) vim.fn.setreg(vim.v.register, filepath) vim.notify "The image path has been copied!" end end, exports = { media_files = M.media_files, }, }
-- taken from https://github.com/wate/clink_completion/blob/master/win.lua local pscp_parser = clink.arg.new_parser() pscp_parser:set_flags( "-ls", "-p", "-q", "-r", "-batch", "-sftp", "-scp" ) clink.arg.register_parser("pscp", pscp_parser) local psftp_parser = clink.arg.new_parser() psftp_parser:set_flags( "-b", "-bc", "-be", "-batch" ) clink.arg.register_parser("psftp", psftp_parser) local plink_parser = clink.arg.new_parser() plink_parser:set_flags( "-V", "-pgpfp", "-v", "-load", "-ssh", "-telnet", "-rlogin", "-raw", "-serial", "-P", "-l", "-batch", "-pw", "-D", "-L", "-R", "-X", "-x", "-A", "-a", "-t", "-T", "-1", "-2", "-4", "-6", "-C", "-i", "-noagent", "-agent", "-m", "-s", "-N", "-nc", "-sercfg" ) clink.arg.register_parser("plink", plink_parser) clink.arg.register_parser("putty", plink_parser) local whoami_parser = clink.arg.new_parser() whoami_parser:set_flags( "-UPN", "-FQDN", "-USER", "-GROUPS", "-PRIV", "-LOGONID", "-ALL", "-FO", "-NH" ) clink.arg.register_parser("whoami", whoami_parser) local ipconfig_parser = clink.arg.new_parser() ipconfig_parser:set_flags( "-all", "-release", "-release6", "-renew", "-renew6", "-flushdns", "-registerdns", "-displaydns", "-showclassid", "-setclassid", "-showclassid6", "-setclassid6" ) clink.arg.register_parser("ipconfig", ipconfig_parser)
--[[ This Lua code was generated by Lemplate, the Lua Template Toolkit. Any changes made to this file will be lost the next time the templates are compiled. Copyright 2016 - Yichun Zhang (agentzh) - All rights reserved. Copyright 2006-2014 - Ingy döt Net - All rights reserved. ]] local gsub = ngx.re.gsub local concat = table.concat local type = type local math_floor = math.floor local table_maxn = table.maxn local _M = { version = '0.07' } local template_map = {} local function tt2_true(v) return v and v ~= 0 and v ~= "" and v ~= '0' end local function tt2_not(v) return not v or v == 0 or v == "" or v == '0' end local context_meta = {} function context_meta.plugin(context, name, args) if name == "iterator" then local list = args[1] local count = table_maxn(list) return { list = list, count = 1, max = count - 1, index = 0, size = count, first = true, last = false, prev = "" } else return error("unknown iterator: " .. name) end end function context_meta.process(context, file) local f = template_map[file] if not f then return error("file error - " .. file .. ": not found") end return f(context) end function context_meta.include(context, file) local f = template_map[file] if not f then return error("file error - " .. file .. ": not found") end return f(context) end context_meta = { __index = context_meta } -- XXX debugging function: -- local function xxx(data) -- io.stderr:write("\n" .. require("cjson").encode(data) .. "\n") -- end local function stash_get(stash, expr) local result if type(expr) ~= "table" then result = stash[expr] if type(result) == "function" then return result() end return result or '' end result = stash for i = 1, #expr, 2 do local key = expr[i] if type(key) == "number" and key == math_floor(key) and key >= 0 then key = key + 1 end local val = result[key] local args = expr[i + 1] if args == 0 then args = {} end if val == nil then if not _M.vmethods[key] then if type(expr[i + 1]) == "table" then return error("virtual method " .. key .. " not supported") end return '' end val = _M.vmethods[key] args = {result, unpack(args)} end if type(val) == "function" then val = val(unpack(args)) end result = val end return result end local function stash_set(stash, k, v, default) if default then local old = stash[k] if old == nil then stash[k] = v end else stash[k] = v end end _M.vmethods = { join = function (list, delim) delim = delim or ' ' local out = {} local size = #list for i = 1, size, 1 do out[i * 2 - 1] = list[i] if i ~= size then out[i * 2] = delim end end return concat(out) end, first = function (list) return list[1] end, keys = function (list) local out = {} i = 1 for key in pairs(list) do out[i] = key i = i + 1 end return out end, last = function (list) return list[#list] end, push = function(list, ...) local n = select("#", ...) local m = #list for i = 1, n do list[m + i] = select(i, ...) end return '' end, size = function (list) if type(list) == "table" then return #list else return 1 end end, sort = function (list) local out = { unpack(list) } table.sort(out) return out end, split = function (str, delim) delim = delim or ' ' local out = {} local start = 1 local sub = string.sub local find = string.find local sstart, send = find(str, delim, start) local i = 1 while sstart do out[i] = sub(str, start, sstart-1) i = i + 1 start = send + 1 sstart, send = find(str, delim, start) end out[i] = sub(str, start) return out end, } _M.filters = { html = function (s, args) s = gsub(s, "&", '&amp;', "jo") s = gsub(s, "<", '&lt;', "jo"); s = gsub(s, ">", '&gt;', "jo"); s = gsub(s, '"', '&quot;', "jo"); -- " end quote for emacs return s end, lower = function (s, args) return string.lower(s) end, upper = function (s, args) return string.upper(s) end, } function _M.process(file, params) local stash = params local context = { stash = stash, filter = function (bits, name, params) local s = concat(bits) local f = _M.filters[name] if f then return f(s, params) end return error("filter '" .. name .. "' not found") end } context = setmetatable(context, context_meta) local f = template_map[file] if not f then return error("file error - " .. file .. ": not found") end return f(context) end -- footer.tt2 template_map['footer.tt2'] = function (context) if not context then return error("Lemplate function called without context\n") end local stash = context.stash local output = {} local i = 0 i = i + 1 output[i] = '<div class="content-footer">\n<!-- <hr class="footer-sep"/> -->\n<div class="footer">\n <p>' -- line 4 "footer.tt2" i = i + 1 output[i] = 'Copyright © 2016, 2017 Yichun Zhang (agentzh)' i = i + 1 output[i] = '</p>\n <p>' -- line 5 "footer.tt2" i = i + 1 output[i] = '100% Powered by OpenResty and PostgreSQL' i = i + 1 output[i] = '\n ' -- line 6 "footer.tt2" i = i + 1 output[i] = '(' i = i + 1 output[i] = '<a href="https://github.com/openresty/opm/">\n ' -- line 7 "footer.tt2" i = i + 1 output[i] = 'view the source code of this site' i = i + 1 output[i] = '</a>' -- line 7 "footer.tt2" i = i + 1 output[i] = ')' i = i + 1 output[i] = '</p>\n <p>京ICP备16021991号</p>\n</div>\n</div>\n' return output end -- index.tt2 template_map['index.tt2'] = function (context) if not context then return error("Lemplate function called without context\n") end local stash = context.stash local output = {} local i = 0 i = i + 1 output[i] = '<!DOCTYPE html>\n<html lang="en">\n<head>\n <meta charset="utf-8">\n <title>OPM - OpenResty Package Manager</title>\n <meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=0.5, maximum-scale=2.0, user-scalable=yes">\n <link rel="stylesheet" type="text/css" href="/css/main.css">\n</head>\n<body>\n<h1>\n <span>\n <a href="https://openresty.org"><img src="https://openresty.org/images/logo.png" width="64"></a>\n </span>\n OPM - OpenResty Package Manager</h1>\n<div>\n <h2>How to Use</h2>\n <p>Please read the <a href="https://github.com/openresty/opm#readme">opm documentation</a> for more details.</p>\n <h2>Recent Uploads</h2>\n <p>We already have ' -- line 19 "index.tt2" i = i + 1 output[i] = stash_get(stash, 'total_uploads') i = i + 1 output[i] = ' successful uploads\n across ' -- line 20 "index.tt2" i = i + 1 output[i] = stash_get(stash, 'package_count') i = i + 1 output[i] = ' distinct package names from ' -- line 20 "index.tt2" i = i + 1 output[i] = stash_get(stash, 'uploader_count') i = i + 1 output[i] = '\n contributors. Come on, OPM authors!</p>\n <table class="recent">\n <tbody>' -- line 56 "index.tt2" -- FOREACH do local list = stash_get(stash, 'recent_uploads') local iterator if list.list then iterator = list list = list.list end local oldloop = stash_get(stash, 'loop') local count if not iterator then count = table_maxn(list) iterator = { count = 1, max = count - 1, index = 0, size = count, first = true, last = false, prev = "" } else count = iterator.size end stash.loop = iterator for idx, value in ipairs(list) do if idx == count then iterator.last = true end iterator.index = idx - 1 iterator.count = idx iterator.next = list[idx + 1] stash['row'] = value i = i + 1 output[i] = '\n <tr>\n ' -- line 26 "index.tt2" stash_set(stash, 'uploader', stash_get(stash, {'row', 0, 'uploader_name', 0})); -- line 26 "index.tt2" stash_set(stash, 'org', stash_get(stash, {'row', 0, 'org_name', 0})); -- line 26 "index.tt2" stash_set(stash, 'account', stash_get(stash, 'uploader')); -- line 26 "index.tt2" if tt2_true(stash_get(stash, 'org')) then -- line 26 "index.tt2" stash_set(stash, 'account', stash_get(stash, 'org')); end i = i + 1 output[i] = '\n <td>' -- line 39 "index.tt2" if tt2_true(stash_get(stash, {'row', 0, 'indexed', 0})) then i = i + 1 output[i] = '\n <span class="indexed">Indexed</span>' elseif tt2_true(stash_get(stash, {'row', 0, 'failed', 0})) then i = i + 1 output[i] = '\n <span class="failed">Failed</span>' else i = i + 1 output[i] = '\n <span class="pending">Pending</span>' end i = i + 1 output[i] = '\n </td>\n\n <td>\n <a href="' -- line 43 "index.tt2" i = i + 1 output[i] = stash_get(stash, {'row', 0, 'repo_link', 0}) i = i + 1 output[i] = '">\n ' -- line 44 "index.tt2" -- FILTER local value do local output = {} local i = 0 i = i + 1 output[i] = stash_get(stash, 'account') .. '/' .. stash_get(stash, {'row', 0, 'package_name', 0}) value = context.filter(output, 'html', {}) end i = i + 1 output[i] = value i = i + 1 output[i] = '\n </a>\n </td>\n <td>v' -- line 47 "index.tt2" -- FILTER local value do local output = {} local i = 0 i = i + 1 output[i] = stash_get(stash, {'row', 0, 'version_s', 0}) value = context.filter(output, 'html', {}) end i = i + 1 output[i] = value i = i + 1 output[i] = '</td>\n <td>' -- line 48 "index.tt2" -- FILTER local value do local output = {} local i = 0 i = i + 1 output[i] = stash_get(stash, {'row', 0, 'abstract', 0}) value = context.filter(output, 'html', {}) end i = i + 1 output[i] = value i = i + 1 output[i] = '</td>\n <td>\n <a href="https://github.com/' -- line 50 "index.tt2" -- FILTER local value do local output = {} local i = 0 i = i + 1 output[i] = stash_get(stash, 'uploader') value = context.filter(output, 'html', {}) end i = i + 1 output[i] = value i = i + 1 output[i] = '/">\n ' -- line 51 "index.tt2" -- FILTER local value do local output = {} local i = 0 i = i + 1 output[i] = stash_get(stash, 'uploader') value = context.filter(output, 'html', {}) end i = i + 1 output[i] = value i = i + 1 output[i] = '\n </a>\n </td>\n <td>' -- line 54 "index.tt2" -- FILTER local value do local output = {} local i = 0 i = i + 1 output[i] = stash_get(stash, {'row', 0, 'created_at', 0}) value = context.filter(output, 'html', {}) end i = i + 1 output[i] = value i = i + 1 output[i] = '</td>\n </tr>' iterator.first = false iterator.prev = value end stash_set(stash, 'loop', oldloop) end i = i + 1 output[i] = '\n </tbody>\n </table>\n</div>\n' -- line 60 "index.tt2" i = i + 1 output[i] = context.process(context, 'footer.tt2') i = i + 1 output[i] = '\n</body>\n<script>\nvar ga_func = function () {\n (function(i,s,o,g,r,a,m){i[\'GoogleAnalyticsObject\']=r;i[r]=i[r]||function(){\n (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),\n m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)\n })(window,document,\'script\',\'https://www.google-analytics.com/analytics.js\',\'ga\');\n\n ga(\'create\', \'UA-24724965-2\', \'auto\');\n ga(\'send\', \'pageview\');\n}\nsetTimeout(ga_func, 0);\n</script>\n</html>\n' return output end return _M
local redis = require "resty.redis" local redisex = require "resty.redisex" local log = require "resty.log" local _M = {} function _M.get() local red = redis:new() red:set_timeout(1000) -- 1 sec -- or connect to a unix domain socket file listened -- local ok, err = red:connect("unix:/path/to/redis.sock") local ok, err = red:connect(CONF.redis.host, CONF.redis.port) if not ok then ngx.log(ngx.ERR, "failed to connect redis",err) return end return red end function _M.keepalive(red) if nil == red then return end local ok, err = red:set_keepalive(10000, 100) if not ok then log.error( "failed to keepalive redis",err) return end end function _M.with(cb) local red = _M.get() local e,r = xpcall(cb,function(e) log.error(debug.traceback()) end, redisex:new(red , 3600)) _M.keepalive(red) return r end return _M
--[[ TheNexusAvenger Stores and parses the configuration. --]] local NexusObject = require(script.Parent.Parent:WaitForChild("NexusInstance"):WaitForChild("NexusObject")) local Configuration = NexusObject:Extend() Configuration:SetClassName("Configuration") --[[ Creates the configuration. --]] function Configuration:__new(ConfigurationTable) self:InitializeSuper() ConfigurationTable = ConfigurationTable or {} --Store the values. self.Version = "Version 2.1.6" self.VersionNumberId = 2.1 self.CmdrVersion = "Version 1.8.4" self.RawConfiguration = ConfigurationTable self.CommandPrefix = ConfigurationTable.CommandPrefix or ":" self.DefaultAdminLevel = ConfigurationTable.DefaultAdminLevel or -1 self.AdministrativeLevel = ConfigurationTable.AdministrativeLevel or 1 self.BuildUtilityLevel = ConfigurationTable.BuildUtilityLevel or 1 self.BasicCommandsLevel = ConfigurationTable.BasicCommandsLevel or 1 self.UsefulFunCommandsLevel = ConfigurationTable.UsefulFunCommandsLevel or 2 self.FunCommandsLevel = ConfigurationTable.FunCommandsLevel or 3 self.PersistentCommandsLevel = ConfigurationTable.PersistentCommandsLevel or ConfigurationTable.PersistentCommands or 4 self.Admins = ConfigurationTable.Admins or {} self.AdminNames = ConfigurationTable.AdminNames or { [-1] = "Non-Admin", --Basic commands, like !help and !quote [0] = "Debug Admin", --Only debug commands [1] = "Moderator", --Some commands, can't kick, no "fun" commands [2] = "Admin", --Most commands, can't ban or shutdown [3] = "Super Admin",--All commands, can be kicked by full admin [4] = "Owner Admin", --All commands, except :admin [5] = "Creator Admin", --All commands, including :admin } self.GroupAdminLevels = ConfigurationTable.GroupAdminLevels or {} self.BannedUsers = ConfigurationTable.BannedUsers or {} self.CommandLevelOverrides = ConfigurationTable.CommandLevelOverrides or {} self.FeatureFlagOverrides = ConfigurationTable.FeatureFlagOverrides or {} --Correct the administrative commands (V.2.0.0 and newer). if ConfigurationTable.CommandLevelOverrides and not ConfigurationTable.CommandLevelOverrides.Administrative then ConfigurationTable.CommandLevelOverrides.Administrative = { admin = 5, unadmin = 5, ban = 3, unban = 3, kick = 2, slock = 2, keybind = -1, unkeybind = -1, keybinds = -1, alias = -1, cmds = -1, cmdbar = -1, debug = 0, logs = 0, admins = 0, bans = nil, usage = -1, featureflag = nil, } end end --[[ Raw configuration used table. This is intended for custom configuration entries used for custom deployments. --]] function Configuration:GetRaw() return self.RawConfiguration end --[[ Returns the admin level to use for an integrated command. --]] function Configuration:GetCommandAdminLevel(Category,Command) --Get the category default. local CategoryDefault = self[Category.."Level"] if not CategoryDefault then error("\""..Category.."\" is not a category supported by the configuration.") end --Return the override or the default. if self.CommandLevelOverrides[Category] and self.CommandLevelOverrides[Category][Command] then return self.CommandLevelOverrides[Category][Command] else return CategoryDefault end end return Configuration
local perlin_buffers = {} mapgen_helper.register_perlin = function(name, perlin_params) perlin_buffers[name] = perlin_buffers[name] or {} if perlin_buffers[name].perlin_params then minetest.log("error", "mapgen_helper.register_perlin3d called for " .. name .. " when perlin parameters were already registered.") return end perlin_buffers[name].perlin_params = perlin_params end local get_buffer = function(name, sidelen, perlin_params) perlin_buffers[name] = perlin_buffers[name] or {} local buffer = perlin_buffers[name] if buffer.sidelen ~= nil and buffer.sidelen ~= sidelen then buffer.nobj_perlin = nil -- parameter changed, force regenerate of object end buffer.sidelen = sidelen if perlin_params then if buffer.perlin_params then for k, v in pairs(buffer.perlin_params) do if perlin_params[k] ~= v then buffer.nobj_perlin = nil -- parameter changed, force regenerate of object end end end buffer.perlin_params = perlin_params -- record provided parameters elseif buffer.perlin_params == nil then minetest.log("error", "mapgen_helper.register_perlin3d called for " .. name .. " with no registered or provided perlin parameters.") return else perlin_params = buffer.perlin_params -- retrieve recorded parameters end buffer.last_used = minetest.get_gametime() return buffer, perlin_params end mapgen_helper.perlin3d = function(name, minp, maxp, perlin_params) local minx = minp.x local minz = minp.z local sidelen = maxp.x - minp.x + 1 --length of a mapblock local chunk_lengths = {x = sidelen, y = sidelen, z = sidelen} --table of chunk edges local buffer, perlin_params = get_buffer(name, sidelen, perlin_params) buffer.nvals_perlin_buffer = buffer.nvals_perlin_buffer or {} buffer.nobj_perlin = buffer.nobj_perlin or minetest.get_perlin_map(perlin_params, chunk_lengths) if buffer.nobj_perlin.get_3d_map_flat then return buffer.nobj_perlin:get_3d_map_flat(minp, buffer.nvals_perlin_buffer), VoxelArea:new{MinEdge=minp, MaxEdge=maxp} else return buffer.nobj_perlin:get3dMap_flat(minp, buffer.nvals_perlin_buffer), VoxelArea:new{MinEdge=minp, MaxEdge=maxp} end end mapgen_helper.perlin2d = function(name, minp, maxp, perlin_params) local minx = minp.x local minz = minp.z local sidelen = maxp.x - minp.x + 1 --length of a mapblock local chunk_lengths = {x = sidelen, y = sidelen, z = sidelen} --table of chunk edges local buffer, perlin_params = get_buffer(name, sidelen, perlin_params) buffer.nvals_perlin_buffer = perlin_buffers[name].nvals_perlin_buffer or {} buffer.nobj_perlin = perlin_buffers[name].nobj_perlin or minetest.get_perlin_map(perlin_params, chunk_lengths) if buffer.nobj_perlin.get_2d_map_flat then return buffer.nobj_perlin:get_2d_map_flat({x=minp.x, y=minp.z}, perlin_buffers[name].nvals_perlin_buffer) else return buffer.nobj_perlin:get2dMap_flat({x=minp.x, y=minp.z}, perlin_buffers[name].nvals_perlin_buffer) end end mapgen_helper.index2d = function(minp, maxp, x, z) return x - minp.x + (maxp.x - minp.x + 1) -- sidelen *(z - minp.z) + 1 end mapgen_helper.index2dp = function(minp, maxp, pos) return mapgen_helper.index2d(minp, maxp, pos.x, pos.z) end -- Takes an index into a 3D area and returns the corresponding 2D index -- assumes equal edge lengths mapgen_helper.index2di = function(minp, maxp, area, vi) local MinEdge = area.MinEdge local zstride = area.zstride local minpx = minp.x local i = vi - 1 local z = math.floor(i / zstride) + MinEdge.z local x = math.floor((i % zstride) % area.ystride) + MinEdge.x return x - minpx + (maxp.x - minpx + 1) -- sidelen *(z - minp.z) + 1 end -- If a noise buffer hasn't been used in 60 seconds, let garbage collection take it. local time_elapsed = 0 minetest.register_globalstep(function(dtime) time_elapsed = time_elapsed + dtime if time_elapsed > 60 then local current_time = minetest.get_gametime() time_elapsed = 0 for _, buffer in pairs(perlin_buffers) do if current_time - buffer.last_used > 60 then buffer.nvals_perlin_buffer = nil end end end end)
function EFFECT:Init( data ) if LocalPlayer():Team() == TEAM_STALKER then return end local pos = data:GetOrigin() local emitter = ParticleEmitter( pos ) local particle = emitter:Add( "effects/blood_core", pos ) particle:SetDieTime( 0.5 ) particle:SetStartAlpha( 200 ) particle:SetEndAlpha( 0 ) particle:SetStartSize( 5 ) particle:SetEndSize( math.Rand( 25, 50 ) ) particle:SetRoll( math.Rand( -360, 360 ) ) particle:SetColor( 120, 100, 0 ) emitter:Finish() end function EFFECT:Think( ) return false end function EFFECT:Render() end
local Bot={}; Bot.classifier=nil; Bot.records=nil; Bot.classAttribute=nil; function Bot.initialize(agent) if Bot.classifier == nil then Bot.classifier=Bot.createNaiveBayseClassifier(agent:getScriptClassPath()); end agent:setWalkSpeed(40); agent:setSenseRange(250); agent:setLife(300); local agentId=agent:getAgentId(); Bot[agentId]={}; Bot[agentId].brain=Bot.classifier; end function Bot.createNaiveBayseClassifier(scriptClassPath) local nbcFactory=dofile(scriptClassPath .. "\\NaiveBayseClassifier.lua"); local brain=nbcFactory.create(); local attributeFactory=dofile(scriptClassPath .. "\\Attribute.lua"); Bot.classAttribute=attributeFactory.create("my action"); Bot.classAttribute:addValue(GameAgentAction.ATTACK); Bot.classAttribute:addValue(GameAgentAction.IDLE); Bot.classAttribute:addValue(GameAgentAction.APPROACH); Bot.classAttribute:addValue(GameAgentAction.WANDER); Bot.classAttribute:addValue(GameAgentAction.ESCAPE); local data=dofile(scriptClassPath .. "\\data.lua"); --build records Bot.records={}; for recordIndex=1, (# data) do Bot.records[recordIndex]=Bot.createRecord(scriptClassPath, data[recordIndex]); -- check inside this function end return brain; end function Bot.train(agent) alert("Naive Bayse Classifier does not require training", "Training Not Required"); end function Bot.createRecord(scriptClassPath, entity) local recordFactory=dofile(scriptClassPath .. "\\Record.lua"); local record=recordFactory.create(); record:setAttribute("my action", entity:getCurrentAction()); if entity:getSightedAttackerCount() >= 1 then record:setAttribute("I am under attack", true); else record:setAttribute("I am under attack", false); end if entity:getSightedTargetCount() >= 1 then record:setAttribute("I see enemy", true); else record:setAttribute("I see enemy", false); end if entity:getSightedAllyCount() >= 1 then record:setAttribute("I see ally", true); else record:setAttribute("I see ally", false); end if entity:getLife() >= 50 then record:setAttribute("my health", "good"); elseif entity:getLife() >= 30 then record:setAttribute("my health", "medium"); else record:setAttribute("my health", "bad"); end if entity:getSenseRange() >= 100 then record:setAttribute("my eye sight", "good"); else record:setAttribute("my eye sight", "bad"); end if entity:getGun():getBulletCount() >= 1 then record:setAttribute("my weapon is loaded", true); else record:setAttribute("my weapon is loaded", false); end if entity:getGun():getWeaponChargingRate() > 10 then record:setAttribute("I can fast load weapon", true); else record:setAttribute("I can fast load weapon", false); end local currentTarget=entity:getCurrentTarget(); if currentTarget == nil then record:setAttribute("my target enemy's health", "NA"); record:setAttribute("my target enemy's eye sight", "NA"); record:setAttribute("my target enemy's action", "NA"); record:setAttribute("my target enemy is attacking me", "NA"); record:setAttribute("my target enemy's weapon is loaded", "NA"); record:setAttribute("my target enemy can fast load weapon", "NA"); else if currentTarget:getLife() > 50 then record:setAttribute("my target enemy's health", "good"); elseif currentTarget:getLife() > 30 then record:setAttribute("my target enemy's health", "medium"); else record:setAttribute("my target enemy's health", "bad"); end if currentTarget:getSenseRange() > 100 then record:setAttribute("my target enemy's eye sight", "good"); else record:setAttribute("my target enemy's eye sight", "bad"); end record:setAttribute("my target enemy's action", currentTarget:getCurrentAction()); record:setAttribute("my target enemy is attacking me", currentTarget:isAttacking(entity)); if currentTarget:getGun():getBulletCount() >=1 then record:setAttribute("my target enemy's weapon is loaded", true); else record:setAttribute("my target enemy's weapon is loaded", false); end if currentTarget:getGun():getWeaponChargingRate() > 10 then record:setAttribute("my target enemy can fast load weapon", true); else record:setAttribute("my target enemy can fast load weapon", false); end end return record; end function Bot.think(agent) local agentId=agent:getAgentId(); local brain=Bot[agentId].brain; --apply inputs to the neural network local record=Bot.createRecord(agent:getScriptClassPath(), agent); local action=brain:predict(record, Bot.records, Bot.classAttribute); if action==GameAgentAction.ATTACK then agent:attack(); elseif action==GameAgentAction.APPROACH then agent:approach(); elseif action==GameAgentAction.ESCAPE then agent:escape(); elseif action==GameAgentAction.WANDER then agent:wander(); elseif action==GameAgentAction.IDLE then agent:idle(); end end return Bot;
local Persistent = require 'projects.persistent' local utils = require 'projects.utils' local extension_man = require('projects.extension_manager'):new() local Config = require 'projects.config' -- **************************************************************************** -- -- **************************************************************************** local current_project = nil local config = {} local function default_config() return { project_dir = '~/.config/nvim/projects/', silent = false, extensions = {}, } end -- **************************************************************************** -- Utilities -- **************************************************************************** local function ensure_projects_dir() return utils.ensure_dir(config.project_dir) end local function project_path(project) return vim.fn.expand(config.project_dir .. project .. '.lua') end local function project_persistent_path(project_name) return config.project_dir .. '/' .. project_name .. '.json' end local function empty(string) return string == nil or string == '' end -- **************************************************************************** -- Project management -- **************************************************************************** local function project_list() local dir = ensure_projects_dir() local projects = {} local scan = vim.loop.fs_scandir(dir) while true do local name, typ = vim.loop.fs_scandir_next(scan) if name == nil then break end if typ == 'file' then local striped_name = name:match '(.+)%.lua$' if striped_name and striped_name ~= '' then projects[#projects + 1] = striped_name end end end return projects end local function is_project_root_ok(project) local is_ok = true if project.root_dir then if not vim.loop.fs_access(vim.fn.expand(project.root_dir), 'r') then vim.notify('root_dir is not accessible: ' .. project.root_dir) is_ok = false end else vim.notify 'root_dir must be set !' is_ok = false end return is_ok end local function activate_project(project, host) -- 1. assign the current project. current_project = project -- 2. cd to the project root. vim.cmd("execute 'cd " .. vim.fn.expand(project.root_dir) .. "'") -- 3. register the project as an extension project._ext_priority = 1 extension_man:register_extension(project, host) -- 4. call extensions on load. extension_man:call_extensions('on_project_open', current_project) end local function project_close_current() if current_project then -- 1. call extensions on close. extension_man:call_extensions('on_project_close', current_project) -- 2. unregister the current project as a extension. extension_man:unregister_extension(current_project.name) -- 3. unassign the current project. current_project = nil end end local function load_project_from_file(project_name) ensure_projects_dir() if empty(project_name) then return nil end local file_path = project_path(project_name) local ok, project_data = pcall(dofile, file_path) if ok == false then return nil end if project_data then local project = Config:new(project_data) -- set some defaults project.name = project_name project.persistent = Persistent:create(project_persistent_path(project_name)) if not project.extensions then project.extensions = {} end -- print(vim.inspect(project)) if is_project_root_ok(project) then return project end end return nil end local project_template = [[ local M = { root_dir = 'This is mandatory.', -- silent = false, -- session_name = 'defaults to project name.' extensions = { %s }, } function M.on_project_open() vim.opt.makeprg = 'make' end function M.on_project_close() print('Goodbye then.') end return M ]] local function render_project_template() local str = '' local templates = extension_man:call_extensions 'config_example' local indent = ' ' for _, conf_str in pairs(templates) do -- str = str .. '-- ' .. source_name .. '\n' for line in utils.lines(conf_str) do if line ~= '' then str = str .. indent .. line .. '\n' else str = str .. line .. '\n' end end end return string.format(project_template, str) end local function register_commands() vim.cmd 'command! -nargs=* -complete=custom,ProjectsComplete PEdit lua require("projects").project_edit(vim.fn.expand("<args>"))' vim.cmd 'command! -nargs=* -complete=custom,ProjectsComplete POpen lua require("projects").project_open(vim.fn.expand("<args>"))' vim.cmd 'command! -nargs=* -complete=custom,ProjectsComplete PDelete lua require("projects").project_delete(vim.fn.expand("<args>"))' vim.cmd 'command! -nargs=* PClose lua require("projects").project_close()' vim.cmd [[ fun ProjectsComplete(A,L,P) return luaeval('require("projects").projects_complete(A, L, P)') endfun ]] end -- **************************************************************************** -- Public API -- **************************************************************************** local M = { -- M being the extension host can provide unified user interaction, -- this could perhaps be overridden to use a telescope picker. prompt_selection = utils.prompt_selection, prompt_yes_no = utils.prompt_yes_no, } function M.setup(opts) config = utils.merge_first_level(default_config(), opts) config.persistent = Persistent:create(config.project_dir .. '/__projects__.json') register_commands() end function M.register_extension(extension) extension_man:register_extension(extension, M) end function M.global_config() return Config:new(config) end function M.current_project_config() return Config:new(current_project) end function M.print_project_template() print(render_project_template()) end function M.project_open(project_name) local projects = project_list() if not utils.is_in_list(projects, project_name) then project_name = M.prompt_selection(projects) end if empty(project_name) then return end if current_project then M.project_close() end local project = load_project_from_file(project_name) if project then activate_project(project, M) config.persistent:set('last_loaded_project', project_name) -- notify the user if config.silent == false then vim.defer_fn(function() vim.notify('[project-config] - ' .. project.name) end, 100) end else vim.notify('Unable to load project: ' .. project_name) end end function M.project_close() if not current_project then return end if not config.silent then vim.notify('closing: ' .. current_project.name) end project_close_current() end function M.project_delete(project_name) local projects = project_list() if not utils.is_in_list(projects, project_name) then vim.notify('no project named: ' .. project_name) end if empty(project_name) then return end if M.prompt_yes_no('Really delete ' .. project_name) then -- close project if currently open if current_project.name == project_name then M.project_close() end local project = load_project_from_file(project_name) local file_path = project_path(project_name) if vim.fn.delete(file_path) == 0 then -- delete project json file local persistent_path = project_persistent_path(project_name) vim.fn.delete(persistent_path) if project then -- notify extensions extension_man:call_extensions('on_project_delete', project) vim.notify('Deleted ' .. project.name) end else vim.notify 'Deletion failed!' end end end function M.project_edit(project_name) if not project_name or project_name == '' then project_name = current_project.name end local projects = project_list() if empty(project_name) then project_name = M.prompt_selection(projects) end local is_new = not utils.is_in_list(projects, project_name) if project_name and project_name ~= '' then ensure_projects_dir() local projectfile = project_path(project_name) vim.cmd('edit ' .. projectfile) if is_new then local buf = vim.api.nvim_get_current_buf() vim.api.nvim_buf_set_lines(buf, 0, -1, false, utils.split_newlines(render_project_template())) end end end function M.projects_complete(_, _, _) return utils.join(project_list(), '\n') end function M.show_current_project() print(vim.inspect(current_project)) end function M.projects_startify_list() local list = {} for i, project in ipairs(project_list()) do list[i] = { line = project, cmd = "lua require'projects'.project_open('" .. project .. "')", } end return list end return M
function scripts.utils.bind_functional(command, silent, remove_on_new_location) scripts.utils.functional_key = command if not silent then cecho("\n\n<" .. scripts.ui:get_bind_color_backward_compatible() .. ">bind <yellow>" .. scripts.keybind:keybind_tostring("functional_key") .. "<" .. scripts.ui:get_bind_color_backward_compatible() .. ">: " .. command .. "\n\n") end if remove_on_new_location then scripts.utils.requested_removal_functional_key = true end end function scripts.utils.bind_functional_call(func, text, remove_on_new_location) scripts.utils.functional_key = func if text then cecho("\n\n<" .. scripts.ui:get_bind_color_backward_compatible() .. ">bind <yellow>" .. scripts.keybind:keybind_tostring("functional_key") .. "<" .. scripts.ui:get_bind_color_backward_compatible() .. ">: " .. text .. "\n\n") end if remove_on_new_location then scripts.utils.requested_removal_functional_key = true end end function scripts.utils.remove_functional_if_requested() if scripts.utils.requested_removal_functional_key then scripts.utils.functional_key = nil scripts.utils.requested_removal_functional_key = false end end function scripts.utils.execute_functional() if scripts.utils.functional_key then if type(scripts.utils.functional_key) == "function" then scripts.utils.functional_key() scripts.utils.bind_functional(function() send("stan") end, true) else local sep = string.split(scripts.utils.functional_key, "[;#]") for k, v in pairs(sep) do expandAlias(v, true) end scripts.utils.functional_key = "stan" end end end function scripts.utils.bind_functional_team_follow(line, command, delay, silent) if ateam.special_follow_bind_mode == 0 then -- it's disabled return end -- check whether the line contains the team leader name if not line or ateam.special_follow_bind_mode == 2 then scripts.utils.bind_functional(command, silent) raiseEvent("ateamTeamFollowBind") return end for k, v in pairs(ateam.team) do if type(k) == "number" then if ateam and ateam.objs and ateam.objs[k]["team_leader"] and ateam.objs[k]["desc"] ~= nil and string.find(line, ateam.objs[k]["desc"]) then scripts.utils.bind_functional(command, silent) raiseEvent("ateamTeamFollowBind") end end end end registerAnonymousEventHandler("amapNewLocation", scripts.utils.remove_functional_if_requested)
minetest.register_node('ruins:old_skeleton', { description = 'Old Skeleton', drawtype = 'mesh', mesh = 'decoblocks_old_skeleton.obj', tiles = {name='decoblocks_old_skeleton.png'}, visual_scale = 0.5, groups = {cracky=2, oddly_breakable_by_hand=5}, paramtype = 'light', paramtype2 = 'facedir', selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.0, 0.3} }, collision_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.0, 0.3} }, }) minetest.register_node('ruins:old_skeleton2', { description = 'Old Skeleton', drawtype = 'mesh', mesh = 'decoblocks_old_skeleton2.obj', tiles = {name='decoblocks_old_skeleton.png'}, visual_scale = 0.5, groups = {cracky=2, oddly_breakable_by_hand=5}, paramtype = 'light', paramtype2 = "facedir", selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.0, 0.3} }, collision_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.0, 0.3} }, }) minetest.register_node('ruins:concrete', { description = 'Concrete', tiles = {name='ws_concrete.png'}, groups = {cracky=3}, paramtype = 'light', paramtype2 = 'facedir', }) minetest.register_node("ruins:human_skull", { description = "Human Skull", drawtype = "mesh", mesh = "human_skull.obj", tiles = { "human_skull.png", }, visual_scale = 0.5, wield_image = "skeleton_head_item.png", wield_scale = {x=1.0, y=1.0, z=1.0}, paramtype = "light", paramtype2 = "facedir", selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.0, 0.3} }, collision_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.0, 0.3} }, inventory_image = "skeleton_head_item.png", groups = {choppy = 1, oddly_breakable_by_hand = 1}, })
require 'image' require 'nn' require 'nngraph' require 'cunn' require 'cudnn' require 'cutorch' require 'lfs' require 'stn' util = paths.dofile('util.lua') torch.setdefaulttensortype('torch.FloatTensor') local alphabet = "abcdefghijklmnopqrstuvwxyz0123456789-,;.!?:'\"/\\|_@#$%^&*~`+-=<>()[]{} " local dict = {} for i = 1,#alphabet do dict[alphabet:sub(i,i)] = i end ivocab = {} for k,v in pairs(dict) do ivocab[v] = k end opt = { dataset = 'cub', doc_length = 201, prefix = 'move', batchSize = 16, -- number of samples to produce noisetype = 'normal', -- type of noise distribution (uniform / normal). imsize = 1, -- used to produce larger images. 1 = 64px. 2 = 80px, 3 = 96px, ... noisemode = 'random', -- random / line / linefull1d / linefull gpu = 1, -- gpu mode. 0 = CPU, 1 = GPU display = 0, -- Display image: 0 = false, 1 = true nz = 100, net_gen = '/', net_txt = '', loadSize = 150, fineSize = 128, txtSize = 1024, data_root = '/mnt/brain3/datasets/txt2img/cub_ex_part', img_dir = '/mnt/brain1/scratch/reedscot/nx/reedscot/data/gutenbirds/CUB_200_2011/images', demo = 'keypoints_given', num_elt = 15, nsample = 20, keypoint_dim = 16, } dofile('data/donkey_folder_cub_keypoint.lua') -- demo = 'trans' -- trans|stretch|shrink for k,v in pairs(opt) do opt[k] = tonumber(os.getenv(k)) or os.getenv(k) or opt[k] end print(opt) if opt.display == 0 then opt.display = false end assert(opt.net_gen ~= '') assert(opt.net_txt ~= '') assert(opt.net_kp ~= '') if opt.gpu > 0 then ok, cunn = pcall(require, 'cunn') ok2, cutorch = pcall(require, 'cutorch') cutorch.setDevice(opt.gpu) end net_gen = torch.load(opt.net_gen) net_txt = torch.load(opt.net_txt).protos.enc_doc net_gen:evaluate() net_txt:evaluate() function decode(txt) local str = '' for w_ix = 1,txt:size(1) do local ch_ix = txt[w_ix] local ch = ivocab[ch_ix] if (ch ~= nil) then str = str .. ch end end return str end local html = '<html><body><h1>Generated Images</h1><table border="1" style="width=100%"><tr><td>Caption</td><td>Image</td></tr>' local cur_files = dir.getfiles(opt.data_root) local ix_file = torch.randperm(#cur_files) for n = 1,opt.nsample do local info = torch.load(cur_files[ix_file[n]]) local img_file = opt.img_dir .. '/' .. info.img _, locs, _ = trainHook(img_file, info.parts:clone():double()) -- prepare text local query = decode(info.char[{{},1}]) print(string.format('sample %d of %d: [%s]', n, opt.nsample, query)) -- Take unseen text embedding. local fea_txt = info.txt[10]:clone() fea_txt = torch.repeatTensor(fea_txt, opt.batchSize, 1):cuda() -- prepare noise noise = torch.Tensor(opt.batchSize, opt.nz) if opt.noisetype == 'uniform' then noise:uniform(-1, 1) elseif opt.noisetype == 'normal' then noise:normal(0, 1) end noise = noise:cuda() -- prepare keypoints local fea_loc = torch.zeros(1, opt.num_elt, opt.keypoint_dim, opt.keypoint_dim) for s = 1,opt.num_elt do local point = locs[s] if point[3] > 0.1 then local x = math.min(opt.keypoint_dim, math.max(1,torch.round(point[1] * opt.keypoint_dim))) local y = math.min(opt.keypoint_dim, math.max(1,torch.round(point[2] * opt.keypoint_dim))) fea_loc[{1,s,y,x}] = 1 end end fea_loc = torch.repeatTensor(fea_loc, opt.batchSize, 1, 1, 1) fea_loc = fea_loc:cuda() local images = net_gen:forward({ { noise, fea_txt }, fea_loc }):clone() images:add(1):mul(0.5) local locs_tmp = locs:clone() locs_tmp:narrow(2,1,2):mul(opt.fineSize) images = torch.repeatTensor(images, 2, 1, 1, 1) for b = 1,opt.batchSize do images[b] = util.draw_keypoints(images[b], locs_tmp, 0.06, 1) end images = images:narrow(1,1,3) lfs.mkdir('results') local visdir = 'results/cub_kp_given' lfs.mkdir(visdir) local fname = string.format('%s/cub_%s_%d', visdir, opt.demo, n) local fname_png = fname .. '.png' image.save(fname_png, image.toDisplayTensor(images, 4, 3)) fname = string.format('cub_kp_given/cub_%s_%d', opt.demo, n) local fname_rel = fname .. '.png' html = html .. string.format('\n<tr><td>%s</td><td><img src=\"%s\"></td></tr>', query, fname_rel) end html = html .. '</html>' fname_html = string.format('results/%s_%s.html', opt.dataset, opt.demo) os.execute(string.format('echo "%s" > %s', html, fname_html))
local META = ix.squad.meta or ix.middleclass("ix_squad") META.__index = META META.name = META.name or "ERROR" META.members = META.members or {} function META:__tostring() return "squad["..self.owner.."]["..self.name.."]" end function META:Initialize(owner, name) self.owner = owner self.name = name self.members = {} end function META:GetReceivers() local receivers = {} for _, v in ipairs(player.GetHumans()) do if (IsValid(v) and self.members[v:SteamID64()]) then receivers[#receivers + 1] = v end end return receivers end function META:GetRank(client) return self.members[client:SteamID64()] end function META:IsLeader(client) return self.owner == client:SteamID64() end if (SERVER) then function META:CollectData() return { owner = self.owner, name = self.name, members = self.members, color = self.color, logo = self.logo, description = self.description } end function META:Sync(client, bSetColor) local receivers if (IsValid(client)) then receivers = {client} else receivers = self:GetReceivers() if (#receivers == 0) then receivers = nil end end if (!receivers) then return end if (bSetColor and (self.hasColor or ix.util.IsColor(self.color))) then self.hasColor = true for _, v in ipairs(receivers) do if (v:Alive()) then v:SetPlayerColor(Vector(self.color.r / 255, self.color.g / 255, self.color.b / 255)) end end end net.Start("ixSquadSync") net.WriteTable(self:CollectData()) net.Send(receivers) end end ix.squad.meta = META
-- Copyright (c) 2022 Emmanuel Arias local ROOT = "../../../../" project "OpenFBX" kind "StaticLib" language "C" staticruntime "off" targetdir (ROOT .. TARGET_FOLDER) objdir (ROOT .. INTERMEDIATE_FOLDER) files { "src/miniz.c", "src/miniz.h", "src/ofbx.cpp", "src/ofbx.h" } filter "system:windows" disablewarnings "4018" filter "configurations:Debug" runtime "Debug" symbols "on" filter "configurations:Release" runtime "Release" optimize "on"
local ospath = require 'ospath' module('cppcodebase', package.seeall) function SetDir(dir) if not ospath.exists(dir) then ospath.mkdir(dir .. '/') end ospath.chdir(dir) end function lib_name(i) return "lib_" .. i end function CreateHeader(lib, name) local filename = name .. ".h" local handle = io.open(filename, "w") local guard = lib .. '_' .. name .. '_h_' handle:write ('#ifndef ' .. guard .. '\n') handle:write ('#define ' .. guard .. '\n\n') local class = lib .. '_' .. name handle:write ('class ' .. class .. ' {\n') handle:write ('public:\n') handle:write (' ' .. class .. '();\n') handle:write (' ~' .. class .. '();\n') handle:write ('};\n\n') handle:write ('#endif\n') end function lotto(count, range) function PositiveIntegers() return setmetatable({}, { __index = function(self, k) return k end }) end function permute(tab, n, count) n = n or #tab for i = 1, count or n do local j = math.random(i, n) tab[i], tab[j] = tab[j], tab[i] end return tab end return {unpack( permute(PositiveIntegers(), range, count), 1, count) } end function CreateCPP(lib, name, lib_number, classes_per_lib, internal_includes, external_includes) local filename = name .. ".cpp" local handle = io.open(filename, "w" ) local header= name .. ".h" handle:write ('#include "' .. header .. '"\n') local includes = lotto(internal_includes, classes_per_lib - 1) for _, i in ipairs(includes) do handle:write ('#include "class_' .. i .. '.h"\n') end if lib_number > 0 then includes = lotto(external_includes, classes_per_lib - 1) for _, i in ipairs(includes) do libname = 'lib_' .. math.random(0, lib_number) handle:write ('#include <' .. libname .. '/' .. 'class_' .. i .. '.h>\n') end end handle:write ('\n') local class = lib .. '_' .. name handle:write (class .. '::' .. class .. '() {}\n') handle:write (class .. '::~' .. class .. '() {}\n') end function CreateLibrary(lib_number, classes, internal_includes, external_includes) local lib = lib_name(lib_number) SetDir(lib) print('-> Writing ' .. lib .. '...') for i = 0, classes - 1 do classname = "class_" .. i CreateHeader(lib, classname) CreateCPP(lib, classname, lib_number, classes, internal_includes, external_includes) end ospath.chdir("..") end function CreateSetOfLibraries(libs, classes, internal_includes, external_includes, myfunction) math.randomseed(12345) for i = 0, libs - 1 do CreateLibrary(i, classes, internal_includes, external_includes) myfunction(i, classes) end end
module("luci.controller.agentx1-gui", package.seeall) function index() entry({"admin", "network", "agentx1"}, cbi("agentx1-gui/agentx1-gui"), _("agentx1")) end
----------------------------------- -- PET: Automaton ----------------------------------- require("scripts/globals/status") require("scripts/globals/pets") function onMobSpawn(mob) mob:setLocalVar("MANEUVER_DURATION", 60) mob:addListener("EFFECTS_TICK", "MANEUVER_DURATION", function(automaton) if (automaton:getTarget()) then local dur = automaton:getLocalVar("MANEUVER_DURATION") automaton:setLocalVar("MANEUVER_DURATION", math.min(dur+3, 300)) end end) end function onMobDeath(mob) mob:removeListener("MANEUVER_DURATION") end
---@class CS.FairyEditor.Component.InputElement : CS.System.ValueType ---@field public name string ---@field public type string ---@field public prop string ---@field public dummy boolean ---@field public extData CS.System.Object ---@field public min CS.FairyEditor.Component.InputElement.OptionalValue_CS.System.Single ---@field public max CS.FairyEditor.Component.InputElement.OptionalValue_CS.System.Single ---@field public step CS.FairyEditor.Component.InputElement.OptionalValue_CS.System.Single ---@field public precision CS.FairyEditor.Component.InputElement.OptionalValue_CS.System.Int32 ---@field public items String[] ---@field public values String[] ---@field public isIndex boolean ---@field public inverted boolean ---@field public showAlpha boolean ---@field public filter String[] ---@field public pages string ---@field public includeChildren boolean ---@field public prompt string ---@field public readonly boolean ---@field public disableIME boolean ---@field public trim boolean ---@type CS.FairyEditor.Component.InputElement CS.FairyEditor.Component.InputElement = { }
require("win32")
local function factorial(n) if n == 0 then return 1 else return factorial(n - 1) * n end end print(factorial(10))
local Aye = Aye; -- create radar -- -- @noparam -- @noreturn Aye.modules.Nameplates.radar.init = function() Aye.modules.Nameplates.radar.background = CreateFrame("Frame", nil, UIParent); Aye.modules.Nameplates.radar.background:SetBackdrop({ bgFile = "Interface\\Buttons\\WHITE8X8", edgeFile = "Interface\\Buttons\\WHITE8X8", tile = false, tileSize = 0, edgeSize = 1, insets = {left = 0, right = 0, top = 0, bottom = 0}, }); Aye.modules.Nameplates.radar.background:SetBackdropColor(unpack(Aye.db.global.Nameplates.backgroundColor)); Aye.modules.Nameplates.radar.background:SetBackdropBorderColor(unpack(Aye.db.global.Nameplates.backgroundBorderColor)); Aye.modules.Nameplates.radar.background:ClearAllPoints(); Aye.modules.Nameplates.radar.background:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", 330, 260); Aye.modules.Nameplates.radar.background:SetWidth(UIParent:GetHeight() *Aye.db.global.Nameplates.radarSize /100); Aye.modules.Nameplates.radar.background:SetHeight(UIParent:GetHeight() *Aye.db.global.Nameplates.radarSize /100); end; -- add "player" unit to radar -- -- @noparam -- @noreturn Aye.modules.Nameplates.radar.addPlayer = function() if not Aye.modules.Nameplates.radar.markers.player then Aye.modules.Nameplates.radar.markers.player = CreateFrame("Frame", nil, Aye.modules.Nameplates.radar.background); Aye.modules.Nameplates.radar.markers.player:ClearAllPoints(); Aye.modules.Nameplates.radar.markers.player:SetPoint("CENTER", Aye.modules.Nameplates.radar.background, "CENTER"); Aye.modules.Nameplates.radar.markers.player.icon = Aye.modules.Nameplates.radar.markers.player:CreateTexture(); Aye.modules.Nameplates.radar.markers.player.icon:SetAllPoints(); Aye.modules.Nameplates.radar.markers.player.icon:SetBlendMode("BLEND"); Aye.modules.Nameplates.radar.markers.player.icon:SetDesaturated(true); end; Aye.modules.Nameplates.radar.markers.player:SetAlpha(Aye.db.global.Nameplates.enable and Aye.db.global.Nameplates.playerIconEnable and 1 or 0); Aye.modules.Nameplates.radar.markers.player:SetWidth(Aye.db.global.Nameplates.playerIconSize); Aye.modules.Nameplates.radar.markers.player:SetHeight(Aye.db.global.Nameplates.playerIconSize); if type(Aye.modules.Nameplates.TEXTURES[Aye.db.global.Nameplates.playerIcon]) == "table" then Aye.modules.Nameplates.radar.markers.player.icon:SetAtlas(Aye.modules.Nameplates.TEXTURES[Aye.db.global.Nameplates.playerIcon][1]); else Aye.modules.Nameplates.radar.markers.player.icon:SetTexture(Aye.modules.Nameplates.TEXTURES[Aye.db.global.Nameplates.playerIcon]); end; Aye.modules.Nameplates.radar.markers.player.icon:SetVertexColor(unpack(Aye.db.global.Nameplates.playerIconColor)); Aye.modules.Nameplates.radar.markers.player.icon:SetDrawLayer(string.sub(Aye.db.global.Nameplates.layer, 2), Aye.db.global.Nameplates.playerIconPriority -8); end; -- add not "player" unit to radar -- -- @param unitID {"nameplate" ..uint} unit to add to radar -- @noreturn Aye.modules.Nameplates.radar.addUnit = function(unitID) local nameplate = C_NamePlate.GetNamePlateForUnit(unitID, true); -- create new marker if not Aye.modules.Nameplates.radar.markers.units[unitID] then Aye.modules.Nameplates.radar.markers.units[unitID] = CreateFrame("Frame", nil, Aye.modules.Nameplates.radar.background); Aye.modules.Nameplates.radar.markers.units[unitID].icon = Aye.modules.Nameplates.radar.markers.units[unitID]:CreateTexture(); Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetAllPoints(); Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetBlendMode("BLEND"); Aye.modules.Nameplates.radar.markers.units[unitID].targetingFrame = CreateFrame("Frame", nil, Aye.modules.Nameplates.radar.markers.units[unitID]); Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon = Aye.modules.Nameplates.radar.markers.units[unitID].targetingFrame:CreateTexture(); Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon:SetAllPoints(); Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon:SetBlendMode("ADD"); Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon:SetTexture(Aye.modules.Nameplates.TARGETING_TEXTURES[Aye.db.global.Nameplates.targetIcon]); Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon:SetDesaturated(false); Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon:SetVertexColor(0, 0, 0, 0); Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon:SetDrawLayer(string.sub(Aye.db.global.Nameplates.layer, 2), 1); Aye.modules.Nameplates.radar.markers.units[unitID].targetingFrame:SetWidth(24); Aye.modules.Nameplates.radar.markers.units[unitID].targetingFrame:SetHeight(24); Aye.modules.Nameplates.radar.markers.units[unitID].targetingFrame:ClearAllPoints(); Aye.modules.Nameplates.radar.markers.units[unitID].targetingFrame:SetPoint("CENTER", Aye.modules.Nameplates.radar.markers.units[unitID], "CENTER", 0, 0); Aye.modules.Nameplates.radar.markers.units[unitID].focusingFrame = CreateFrame("Frame", nil, Aye.modules.Nameplates.radar.markers.units[unitID]); Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon = Aye.modules.Nameplates.radar.markers.units[unitID].focusingFrame:CreateTexture(); Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon:SetAllPoints(); Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon:SetBlendMode("ADD"); Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon:SetTexture(Aye.modules.Nameplates.TARGETING_TEXTURES[Aye.db.global.Nameplates.focusIcon]); Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon:SetDesaturated(false); Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon:SetVertexColor(0, 0, 0, 0); Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon:SetDrawLayer(string.sub(Aye.db.global.Nameplates.layer, 2), 1); Aye.modules.Nameplates.radar.markers.units[unitID].focusingFrame:SetWidth(24); Aye.modules.Nameplates.radar.markers.units[unitID].focusingFrame:SetHeight(24); Aye.modules.Nameplates.radar.markers.units[unitID].focusingFrame:ClearAllPoints(); Aye.modules.Nameplates.radar.markers.units[unitID].focusingFrame:SetPoint("CENTER", Aye.modules.Nameplates.radar.markers.units[unitID], "CENTER", 0, 0); end; -- marker local markerID = GetRaidTargetIndex(unitID); -- nameplate unit type local unitType = "friendly"; if UnitCanAttack("player", unitID) then unitType = "enemy" end; if UnitIsPlayer(unitID) then unitType = unitType .."Player"; else unitType = unitType .."NPC"; local classification = UnitClassification(unitID); if UnitIsUnit(unitID, "boss1") or UnitIsUnit(unitID, "boss2") or UnitIsUnit(unitID, "boss3") or UnitIsUnit(unitID, "boss4") or UnitIsUnit(unitID, "boss5") or classification == "worldboss" then unitType = unitType .."Boss"; elseif classification == "rareelite" then unitType = unitType .."RareElite"; elseif classification == "rare" then unitType = unitType .."Rare"; elseif classification == "elite" then unitType = unitType .."Elite"; elseif classification == "minus" then unitType = unitType .."Minus"; elseif classification == "trivial" then unitType = unitType .."Trivial"; else unitType = unitType .."Normal"; end; end; if ( markerID and Aye.db.global.Nameplates.markerIconEnable ) or ( -- filter out friendly NPC not string.match(unitType, "^friendlyNPC") -- don't show icon if disabled and Aye.db.global.Nameplates[unitType .."IconEnable"] ) then if markerID and Aye.db.global.Nameplates.markerIconEnable then -- marker icon Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetTexture("Interface\\TARGETINGFRAME\\UI-RaidTargetingIcon_" ..markerID); Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetDesaturated(false); Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetVertexColor(1, 1, 1, 1); Aye.modules.Nameplates.radar.markers.units[unitID]:SetWidth(Aye.db.global.Nameplates.markerIconSize); Aye.modules.Nameplates.radar.markers.units[unitID]:SetHeight(Aye.db.global.Nameplates.markerIconSize); Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetDrawLayer(string.sub(Aye.db.global.Nameplates.layer, 2), Aye.db.global.Nameplates.markerIconPriority -8); else -- icon if type(Aye.modules.Nameplates.TEXTURES[Aye.db.global.Nameplates[unitType .."Icon"]]) == "table" then Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetAtlas(Aye.modules.Nameplates.TEXTURES[Aye.db.global.Nameplates[unitType .."Icon"]][1]); else Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetTexture(Aye.modules.Nameplates.TEXTURES[Aye.db.global.Nameplates[unitType .."Icon"]]); end; Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetDesaturated(true); -- color if string.match(unitType, "Player$") then -- Player if Aye.db.global.Nameplates[unitType .."IconColorConstant"] then -- constant color Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetVertexColor(Aye.db.global.Nameplates[unitType .."IconColor"]); else -- class color local _, class = UnitClass(unitID); local color = RAID_CLASS_COLORS[class]; Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetVertexColor(color.r, color.g, color.b, 1); end; else -- NPC if Aye.db.global.Nameplates[unitType .."IconColorCustom"] then -- custom color local r, g, b = UnitSelectionColor(unitID); local threatStatus = UnitThreatSituation("player", unitID); local combatState = "Neutral"; if r > .4 and r < .6 and g > .4 and g < .6 and b > .4 and b < .6 then -- Tapped combatState = "Tapped"; elseif threatStatus and threatStatus >1 then -- Tanked combatState = "Tanked"; elseif UnitAffectingCombat(unitID) then -- Aggroed combatState = "Aggroed"; elseif r > .9 and g < .1 and b < .1 then -- Hostile combatState = "Hostile"; end; Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetVertexColor(unpack(Aye.db.global.Nameplates[unitType .."IconColor" ..combatState])); else -- blizzard color Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetVertexColor(unpack(UnitSelectionColor(unitID))); end; end; -- size Aye.modules.Nameplates.radar.markers.units[unitID]:SetWidth(Aye.db.global.Nameplates[unitType .."IconSize"]); Aye.modules.Nameplates.radar.markers.units[unitID]:SetHeight(Aye.db.global.Nameplates[unitType .."IconSize"]); -- ptiority Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetDrawLayer(string.sub(Aye.db.global.Nameplates.layer, 2), Aye.db.global.Nameplates[unitType .."IconPriority"] -8); end; -- set position of icon on radar Aye.modules.Nameplates.radar.markers.units[unitID]:ClearAllPoints(); Aye.modules.Nameplates.radar.markers.units[unitID]:SetPoint( "CENTER", Aye.modules.Nameplates.radar.background, "BOTTOMLEFT", ( (nameplate:GetLeft() +nameplate:GetWidth() /2) * Aye.db.global.Nameplates.radarSize /100 * Aye.modules.Nameplates.__TARGET_REVERSE_SCALING(unitID) * UIParent:GetWidth() /WorldFrame:GetWidth() * WorldFrame:GetHeight() /WorldFrame:GetWidth() ), ( (nameplate:GetBottom() +nameplate:GetHeight() /2) * Aye.db.global.Nameplates.radarSize /100 * Aye.modules.Nameplates.__TARGET_REVERSE_SCALING(unitID) * UIParent:GetHeight() /WorldFrame:GetHeight() ) ); -- focusing mark if Aye.db.global.Nameplates.focusEnable and UnitIsUnit(unitID, "focus") then -- override focus priority if Aye.db.global.Nameplates.focusLayerOverride then Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetDrawLayer(string.sub(Aye.db.global.Nameplates.layer, 2), Aye.db.global.Nameplates.focusLayerPriority -8); end; -- set and adjust focusing mark Aye.modules.Nameplates.radar.markers.units[unitID].focusingFrame:SetWidth(Aye.modules.Nameplates.radar.markers.units[unitID]:GetWidth() *1.5); Aye.modules.Nameplates.radar.markers.units[unitID].focusingFrame:SetHeight(Aye.modules.Nameplates.radar.markers.units[unitID]:GetHeight() *1.5); Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon:SetTexture(Aye.modules.Nameplates.TARGETING_TEXTURES[Aye.db.global.Nameplates.focusIcon]); Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon:SetDrawLayer(Aye.modules.Nameplates.radar.markers.units[unitID].icon:GetDrawLayer()); Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon:SetVertexColor(1, 1, 1, 1); else Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon:SetVertexColor(0, 0, 0, 0); end; -- targeting mark if Aye.db.global.Nameplates.targetEnable and UnitIsUnit(unitID, "target") then -- override target priority if Aye.db.global.Nameplates.targetLayerOverride then Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetDrawLayer(string.sub(Aye.db.global.Nameplates.layer, 2), Aye.db.global.Nameplates.targetLayerPriority -8); end; -- set and adjust targeting mark Aye.modules.Nameplates.radar.markers.units[unitID].targetingFrame:SetWidth(Aye.modules.Nameplates.radar.markers.units[unitID]:GetWidth() *1.5); Aye.modules.Nameplates.radar.markers.units[unitID].targetingFrame:SetHeight(Aye.modules.Nameplates.radar.markers.units[unitID]:GetHeight() *1.5); Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon:SetTexture(Aye.modules.Nameplates.TARGETING_TEXTURES[Aye.db.global.Nameplates.targetIcon]); Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon:SetDrawLayer(Aye.modules.Nameplates.radar.markers.units[unitID].icon:GetDrawLayer()); Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon:SetVertexColor(1, 1, 1, 1); else Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon:SetVertexColor(0, 0, 0, 0); end; else -- hide icon Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetVertexColor(0, 0, 0, 0); Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon:SetVertexColor(0, 0, 0, 0); Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon:SetVertexColor(0, 0, 0, 0); end; end; -- remove not "player" unit from radar -- -- @param unitID {"nameplate" ..uint} unit to remove from radar -- @noreturn Aye.modules.Nameplates.radar.removeUnit = function(unitID) if Aye.modules.Nameplates.radar.markers.units[unitID] then Aye.modules.Nameplates.radar.markers.units[unitID].icon:SetVertexColor(0, 0, 0, 0); Aye.modules.Nameplates.radar.markers.units[unitID].targetingIcon:SetVertexColor(0, 0, 0, 0); Aye.modules.Nameplates.radar.markers.units[unitID].focusingIcon:SetVertexColor(0, 0, 0, 0); end; end; -- update all units on radar -- -- @noparam -- @noreturn Aye.modules.Nameplates.updateAll = function() if Aye.modules.Nameplates.updateTimer then Aye.modules.Nameplates.updateTimer:Cancel() end; for _, frame in pairs(C_NamePlate.GetNamePlates(true)) do if UnitExists(frame.namePlateUnitToken) then Aye.modules.Nameplates.radar.addUnit(frame.namePlateUnitToken); end; end; if Aye.db.global.Nameplates.enable then Aye.modules.Nameplates.updateTimer = C_Timer.NewTimer(Aye.db.global.Nameplates.updateInterval, function() Aye.modules.Nameplates.updateAll(); end); end; end;
if getgenv().building == true then warn(string.format('already building, type %s%s%s in the chat to stop building.', "'", getgenv().stop_command, "'")) return end local lplayer = game.Players.LocalPlayer local mouse = lplayer:GetMouse() local transparency_table = {} local clicked = false getgenv().building = false local count = 0 local old_model = game:GetObjects(string.format('http://www.roblox.com/asset/?id=%s', tostring(getgenv().model_id)))[1] if old_model:IsA('BasePart') then local temp_model = Instance.new('Model', workspace) temp_model.Name = old_model.Name old_model.Parent = temp_model old_model = temp_model end old_model.Parent = workspace for i, v in pairs(old_model:GetDescendants()) do if v:IsA('BasePart') then if v.Transparency > 0 then local inserting_table = { v, v.Transparency, v.Color, v.Material, } table.insert(transparency_table, inserting_table) end count = count + 1 v.Anchored = true v.Transparency = .7 if old_model.PrimaryPart == nil then old_model.PrimaryPart = v end end end local camera = workspace.CurrentCamera local uis = game:GetService('UserInputService') mouse.TargetFilter = old_model local cloud = lplayer.Character:FindFirstChild('PompousTheCloud') if not cloud then cloud = lplayer.Backpack:FindFirstChild('PompousTheCloud') end if cloud then cloud.Parent = lplayer.Character end cloud:WaitForChild('LocalScript').Disabled = true local model = nil workspace.GuiEvent:FireServer('building_model') local cloud_remote = cloud:WaitForChild('ServerControl') model = lplayer.Character:WaitForChild('building_model') model:ClearAllChildren() cloud_remote:InvokeServer('SetProperty', {Value = old_model.Name, Property = 'Name', Object = model}) cloud_remote:InvokeServer('SetProperty', {Value = workspace, Property = 'Parent', Object = model}) print(count) if model == nil then warn('error while trying to create model') return end local gui = Instance.new('ScreenGui', lplayer.PlayerGui) gui.Name = 'part_counter' local text = Instance.new('TextLabel', gui) text.Size = UDim2.new(.5, 0, .1, 0) text.AnchorPoint = Vector2.new(.5, .5) text.Position = UDim2.new(.5, 0, .85, 0) text.TextColor3 = Color3.fromRGB(255, 255, 255) text.Font = 'GothamBlack' text.TextScaled = true text.BackgroundTransparency = 1 for i = 1, count do text.Text = string.format('%s/%s', i, count) workspace.GuiEvent:FireServer('part_model') lplayer.Character.ChildAdded:Wait() local part_model = lplayer.Character:WaitForChild('part_model') local head_part = part_model:WaitForChild('Head') spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = false, Property = 'CanCollide', Object = head_part}) end) cloud_remote:InvokeServer('SetProperty', {Value = lplayer.Character.Humanoid, Property = 'Parent', Object = head_part}) end text.Text = '' local function build(part) local cloud = lplayer.Character:FindFirstChild('PompousTheCloud') local current_transpareny = 0 for i, v in pairs(transparency_table) do if transparency_table[i][1] == part then warn('part is transparent') current_transpareny = transparency_table[i][2] part.Transparency = 1 end end if not cloud then cloud = lplayer.Backpack:FindFirstChild('PompousTheCloud') end if cloud then cloud.Parent = lplayer.Character end if part:IsA('Humanoid') then local cloud_remote = cloud:WaitForChild('ServerControl') local humanoid = lplayer.Character:FindFirstChildOfClass('Model'):FindFirstChildOfClass('Humanoid') spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.Name, Property = 'Name', Object = humanoid}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.MaxHealth, Property = 'MaxHealth', Object = humanoid}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.HealthDisplayType, Property = 'HealthDisplayType', Object = humanoid}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.DisplayDistanceType, Property = 'DisplayDistanceType', Object = humanoid}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.Health, Property = 'Health', Object = humanoid}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.NameDisplayDistance, Property = 'NameDisplayDistance', Object = humanoid}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.NameDisplayDistance, Property = 'NameDisplayDistance', Object = humanoid}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = model, Property = 'Parent', Object = humanoid}) end) local char_head = lplayer.Character:FindFirstChild('Head') if char_head.Transparency > 0 then cloud_remote:InvokeServer('SetProperty', {Value = 0, Property = 'Transparency', Object = head}) end return end local found_mesh = false local cloud_remote = cloud:WaitForChild('ServerControl') local head_part = lplayer.Character.Humanoid:FindFirstChildOfClass('Part') local part_mesh = part:FindFirstChildOfClass('SpecialMesh') if part_mesh or part:IsA('MeshPart') then found_mesh = true for i, v in pairs(head_part:GetChildren()) do if v.ClassName ~= 'SpecialMesh' then v:Destroy() end end else head_part:ClearAllChildren() end spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = true, Property = 'Anchored', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.CanCollide, Property = 'CanCollide', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.Velocity, Property = 'Velocity', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.RotVelocity, Property = 'RotVelocity', Object = head_part}) end) spawn(function() if part.ClassName ~= 'MeshPart' then cloud_remote:InvokeServer('SetProperty', {Value = part.Shape, Property = 'Shape', Object = head_part}) end end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.Color, Property = 'Color', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.CFrame, Property = 'CFrame', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.Size, Property = 'Size', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.Material, Property = 'Material', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.BackSurface, Property = 'BackSurface', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.BottomSurface, Property = 'BottomSurface', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.FrontSurface, Property = 'FrontSurface', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.LeftSurface, Property = 'BackSurface', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.RightSurface, Property = 'BackSurface', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.TopSurface, Property = 'TopSurface', Object = head_part}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = current_transpareny, Property = 'Transparency', Object = head_part}) end) if found_mesh == true and part.ClassName ~= 'MeshPart' then warn('mesh found, proceeding to modifying the mesh.') spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part_mesh.MeshId, Property = 'MeshId', Object = head_part.Mesh}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part_mesh.TextureId, Property = 'TextureId', Object = head_part.Mesh}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part_mesh.Scale, Property = 'Scale', Object = head_part.Mesh}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part_mesh.VertexColor, Property = 'VertexColor', Object = head_part.Mesh}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part_mesh.Offset, Property = 'Offset', Object = head_part.Mesh}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part_mesh.MeshType, Property = 'MeshType', Object = head_part.Mesh}) end) elseif part:IsA('MeshPart') then warn('meshpart found, modying the meshpart.') spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.MeshId, Property = 'MeshId', Object = head_part.Mesh}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = part.TextureID, Property = 'TextureId', Object = head_part.Mesh}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = Vector3.new(4, 4, 4), Property = 'Scale', Object = head_part.Mesh}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = Color3.fromRGB(1, 1, 1), Property = 'VertexColor', Object = head_part.Mesh}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = Vector3.new(0, 0, 0), Property = 'Offset', Object = head_part.Mesh}) end) spawn(function() cloud_remote:InvokeServer('SetProperty', {Value = Enum.MeshType.FileMesh, Property = 'MeshType', Object = head_part.Mesh}) end) end cloud_remote:InvokeServer('SetProperty', {Value = part.Name, Property = 'Name', Object = head_part}) cloud_remote:InvokeServer('SetProperty', {Value = model, Property = 'Parent', Object = head_part}) -- cloud_remote:InvokeServer('Fly', {['Flying'] = false}) end getgenv().move = nil getgenv().move = mouse.Move:Connect(function() if clicked == false then if isa_part == true then old_model.Position = mouse.Hit.p return end old_model:MoveTo(mouse.Hit.p) end end) mouse.Button1Up:Connect(function() if clicked == true then return end clicked = true getgenv().building = true local safety_count = 0 if getgenv().move ~= nil then getgenv().move:Disconnect() getgenv().move = nil end for i, v in pairs(old_model:GetDescendants()) do if v:IsA('BasePart') then v.Anchored = true v.Transparency = .3 end end for i, v in ipairs(old_model:GetDescendants()) do if getgenv().building == false then break end if v:IsA('Part') or v:IsA('Humanoid') then build(v) text.Text = string.format('%s/%s', i, count) end end old_model:Destroy() getgenv().building = false text.Text = 'Build Completed.' local tween = game:GetService('TweenService'):Create(text, TweenInfo.new(.25), {TextColor3 = Color3.fromRGB(0, 255, 0)}) tween:Play() tween.Completed:Connect(function() wait(.5) gui:Destroy() end) end) lplayer.Chatted:Connect(function(msg) if msg == getgenv().stop_command then getgenv().building = false end end) uis.InputBegan:Connect(function(key, gameProcessed) if gameProcessed then return -- player is typing in a textbox / chatting end if key.KeyCode == Enum.KeyCode.R and clicked == false then if old_model ~= nil then old_model:SetPrimaryPartCFrame(old_model:GetPrimaryPartCFrame() * CFrame.Angles(0, math.rad(90), 0)) end elseif key.KeyCode == Enum.KeyCode.T and clicked == false then if old_model ~= nil then old_model:SetPrimaryPartCFrame(old_model:GetPrimaryPartCFrame() * CFrame.Angles(math.rad(90), 0, 0)) end elseif key.KeyCode == Enum.KeyCode.Y and clicked == false then if old_model ~= nil then old_model:SetPrimaryPartCFrame(old_model:GetPrimaryPartCFrame() * CFrame.Angles(0, 0, math.rad(90))) end end end)
-- Admin Open Player Inventory Soft Module -- Displays a table of all players with and button to open their inventory -- Uses locale __modulename__.cfg -- @usage require('modules/dddgamer/admin/admin-open-player-inventory') -- ------------------------------------------------------- -- -- @author Denis Zholob (DDDGamer) -- github: https://github.com/deniszholob/factorio-softmod-pack -- ======================================================= -- -- Dependencies -- -- ======================================================= -- local mod_gui = require("mod-gui") -- From `Factorio\data\core\lualib` local GUI = require("stdlib/GUI") local Colors = require("util/Colors") local Sprites = require("util/Sprites") local Position = require("stdlib/area/position") local find_patch = require('addons/find_patch') local tools = require("addons/tools") -- Constants -- -- ======================================================= -- local MENU_BTN_NAME = 'btn_menu_admin_menu' local MASTER_FRAME_NAME = 'frame_admin_menu' local LABEL_FIND_ORE = 'label_find_ore' local LABEL_MAKE = 'label_make' local BTN_FIND_IRON = 'btn_find_iron' local BTN_FIND_COPPER = 'btn_find_copper' local BTN_FIND_STONE = 'btn_find_stone' local BTN_FIND_COAL = 'btn_find_coal' local BTN_FIND_URANIUM = 'btn_find_uranium' local BTN_FIND_OIL = 'btn_find_oil' local BTN_MAKE_BELT_IN = 'btn_make_belt_in' local BTN_MAKE_BELT_OUT = 'btn_make_belt_out' local BTN_MAKE_LINK = 'btn_make_link' local OWNER = 'hidden_relic' local OWNER_ONLY = true local SPRITE_NAMES = { menu = Sprites.laser_turret, find_iron = Sprites.iron_ore, find_copper = Sprites.copper_ore, find_stone = Sprites.stone, find_coal = Sprites.coal, find_uranium = Sprites.uranium_ore, find_oil = Sprites.crude_oil, make_belt = Sprites.linked_belt, make_link = Sprites.fluid_indication_arrow_both_ways } local range = 1000 local admin_menu = {} -- Local Functions -- -- ======================================================= -- -- Event Functions -- -- ======================================================= -- -- When new player joins add a btn to their button_flow -- Redraw this softmod's frame -- Only happens for admins/owner depending on OWNER_ONLY flag -- @param event on_player_joined_game function admin_menu.on_player_joined(event) local player = game.players[event.player_index] if (OWNER_ONLY) then if (player.name == OWNER) then draw_menu_btn(player) draw_master_frame(player) GUI.toggle_element(mod_gui.get_frame_flow(player)[MASTER_FRAME_NAME]) end elseif (player.admin == true) then draw_menu_btn(player) draw_master_frame(player) end end -- When a player leaves clean up their GUI in case this mod gets removed next time -- @param event on_player_left_game function admin_menu.on_player_left_game(event) local player = game.players[event.player_index] GUI.destroy_element(mod_gui.get_button_flow(player)[MENU_BTN_NAME]) GUI.destroy_element(mod_gui.get_frame_flow(player)[MASTER_FRAME_NAME]) end -- Toggle playerlist is called if gui element is playerlist button -- @param event on_gui_click function admin_menu.on_gui_click(event) local player = game.players[event.player_index] local el_name = event.element.name -- Window toggle if el_name == MENU_BTN_NAME then GUI.toggle_element(mod_gui.get_frame_flow(player)[MASTER_FRAME_NAME]) end if (el_name == BTN_FIND_IRON) then find_patch.findPatch("iron-ore", range, player) end if (el_name == BTN_FIND_COPPER) then find_patch.findPatch("copper-ore", range, player) end if (el_name == BTN_FIND_STONE) then find_patch.findPatch("stone", range, player) end if (el_name == BTN_FIND_COAL) then find_patch.findPatch("coal", range, player) end if (el_name == BTN_FIND_URANIUM) then find_patch.findPatch("uranium-ore", range, player) end if (el_name == BTN_FIND_OIL) then find_patch.findPatch("crude-oil", range, player) end if (el_name == BTN_MAKE_BELT_IN) then tools.make(player, "belt", "in") end if (el_name == BTN_MAKE_BELT_OUT) then tools.make(player, "belt", "out") end if (el_name == BTN_MAKE_LINK) then tools.make(player, "link") end end -- Event Registration -- -- ======================================================= -- Event.register(defines.events.on_player_joined_game, admin_menu.on_player_joined) Event.register(defines.events.on_player_left_game, admin_menu.on_player_left_game) Event.register(defines.events.on_gui_click, admin_menu.on_gui_click) -- Helper Functions -- -- ======================================================= -- -- -- @param player LuaPlayer function admin_menu.draw_menu_btn(player) if mod_gui.get_button_flow(player)[MENU_BTN_NAME] == nil then mod_gui.get_button_flow(player).add({ type = "sprite-button", name = MENU_BTN_NAME, sprite = SPRITE_NAMES.menu, tooltip = "Admin Tools" }) end end -- -- @param player LuaPlayer function admin_menu.draw_master_frame(player) local master_frame = mod_gui.get_frame_flow(player)[MASTER_FRAME_NAME] -- Draw the vertical frame on the left if its not drawn already if master_frame == nil then master_frame = mod_gui.get_frame_flow(player).add({ type = 'frame', name = MASTER_FRAME_NAME, direction = 'vertical' }) end -- Clear and repopulate player list GUI.clear_element(master_frame) -- Flow local flow_header = master_frame.add({ type = 'flow', direction = 'horizontal' }) flow_header.style.horizontal_spacing = 20 -- Draw Header text flow_header.add({ type = 'label', name = LABEL_FIND_ORE, caption = {'admin_panel.find_ore_header_caption'} -- tooltip = {'player_list.checkbox_tooltip'}, -- state = Player_List.getConfig(player).show_offline_players or false }) -- Add scrollable section to content frame local find_ore_button_flow = master_frame.add({ type = 'flow', direction = 'vertical' }) local find_ore_button_group_1 = find_ore_button_flow.add({ type = 'flow', direction = 'horizontal' }) local find_iron_ore_btn = find_ore_button_group_1.add({ type = "sprite-button", name = BTN_FIND_IRON, sprite = SPRITE_NAMES.find_iron, tooltip = {'admin_panel.find_iron_tooltip'} }) local find_copper_ore_btn = find_ore_button_group_1.add({ type = "sprite-button", name = BTN_FIND_COPPER, sprite = SPRITE_NAMES.find_copper, tooltip = {'admin_panel.find_copper_tooltip'} }) local find_stone_btn = find_ore_button_group_1.add({ type = "sprite-button", name = BTN_FIND_STONE, sprite = SPRITE_NAMES.find_stone, tooltip = {'admin_panel.find_stone_tooltip'} }) local find_ore_button_group_2 = find_ore_button_flow.add({ type = 'flow', direction = 'horizontal' }) local find_coal_btn = find_ore_button_group_2.add({ type = "sprite-button", name = BTN_FIND_COAL, sprite = SPRITE_NAMES.find_coal, tooltip = {'admin_panel.find_coal_tooltip'} }) local find_uranium_ore_btn = find_ore_button_group_2.add({ type = "sprite-button", name = BTN_FIND_URANIUM, sprite = SPRITE_NAMES.find_uranium, tooltip = {'admin_panel.find_uranium_tooltip'} }) local find_oil_btn = find_ore_button_group_2.add({ type = "sprite-button", name = BTN_FIND_OIL, sprite = SPRITE_NAMES.find_oil, tooltip = {'admin_panel.find_oil_tooltip'} }) local flow_header2 = master_frame.add({ type = 'flow', direction = 'horizontal' }) flow_header2.style.horizontal_spacing = 20 -- Draw Header text flow_header2.add({ type = 'label', name = LABEL_MAKE, caption = {'admin_panel.make_header_caption'} -- tooltip = {'player_list.checkbox_tooltip'}, -- state = Player_List.getConfig(player).show_offline_players or false }) -- Add scrollable section to content frame local make_button_flow = master_frame.add({ type = 'flow', direction = 'vertical' }) local make_button_group_1 = make_button_flow.add({ type = 'flow', direction = 'horizontal' }) local make_belt_in_btn = make_button_group_1.add({ type = "sprite-button", name = BTN_MAKE_BELT_IN, sprite = SPRITE_NAMES.make_belt, tooltip = {'admin_panel.make_belt_in_tooltip'} }) local make_belt_out_btn = make_button_group_1.add({ type = "sprite-button", name = BTN_MAKE_BELT_OUT, sprite = SPRITE_NAMES.make_belt, tooltip = {'admin_panel.make_belt_out_tooltip'} }) local make_link_btn = make_button_group_1.add({ type = "sprite-button", name = BTN_MAKE_LINK, sprite = SPRITE_NAMES.make_link, tooltip = {'admin_panel.make_link_tooltip'} }) end -- function function_name() end -- function function_name() end -- function function_name() end
local function QuickNPC(Name, PrintName, SpawnName, Race, Distance, Model) local NPC = {} NPC.Name = Name NPC.PrintName = PrintName NPC.SpawnName = SpawnName NPC.Race = Race NPC.DistanceRetreat = Distance NPC.Model = Model return NPC end local function AddBool(Table, IsFrozen, IsInvincible, IsIdle) Table.Frozen = IsFrozen Table.Invincible = IsInvincible Table.Idle = IsIdle return Table end local function AddMultiplier(Table, Health, Damage) Table.HealthPerLevel = Health Table.DamagePerLevel = Damage return Table end local function AddDrop(Table, Name, Chance, Min, Max,strDefaultChance) Table.Drops = Table.Drops or {} Table.Drops[Name] = {Chance = Chance, Min = Min, Max = Max} return Table end local NPC = QuickNPC("rebel_smg", "Rebel Guard", "npc_combine_s", "human", 50, "models/Humans/Group03/Male_02.mdl") NPC = AddBool(NPC, false, true, false) NPC = AddMultiplier(NPC, 100, 7) NPC.Weapon = "weapon_smg1" NPC.DeathDistance = 14 Register.NPC(NPC) local NPC = QuickNPC("human_turret(f)", "Human Turret(Floor)", "npc_turret_floor", "human") NPC = AddMultiplier(NPC, 20, 3) NPC = AddBool(NPC, true, false, false) NPC.Accuracy = WEAPON_PROFICIENCY_POOR NPC.DeathDistance = 14 Register.NPC(NPC) local NPC = QuickNPC("shop_general", "Jay", "npc_eli", "human") NPC = AddBool(NPC, false, true, true) NPC.Shop = "shop_general" NPC.DeathDistance = 14 Register.NPC(NPC) local NPC = QuickNPC("shop_ranged", "Becky", "npc_breen", "human", nil, "models/Humans/Group03/Female_06.mdl") NPC = AddBool(NPC, false, true, true) NPC.Shop = "shop_ranged" NPC.DeathDistance = 14 Register.NPC(NPC) local NPC = QuickNPC("shop_melee", "Patrick", "npc_breen", "human", nil, "models/Humans/Group03/Male_05.mdl") NPC = AddBool(NPC, false, true, true) NPC.Shop = "shop_melee" NPC.DeathDistance = 14 Register.NPC(NPC) local NPC = QuickNPC("shop_armor", "Crystal", "npc_breen", "human", nil, "models/Humans/Group03/Female_04.mdl") NPC = AddBool(NPC, false, true, true) NPC.Shop = "shop_armor" NPC.DeathDistance = 14 Register.NPC(NPC) local NPC = QuickNPC("bank_npc", "Egmont", "npc_citizen", "human", nil, "models/Humans/Group03/Male_01.mdl") NPC = AddBool(NPC, false, true, true) NPC.Bank = true NPC.DeathDistance = 14 Register.NPC(NPC) local NPC = QuickNPC("appearance_npc", "Faith", "npc_breen", "human", nil, "models/alyx.mdl") NPC = AddBool(NPC, false, true, true) NPC.Appearance = true NPC.DeathDistance = 14 Register.NPC(NPC) local NPC = QuickNPC("npc_auctionhouse", "Camron", "npc_citizen", "human", nil, "models/Humans/Group03/Male_05.mdl") NPC = AddBool(NPC, false, true, true) NPC.Auction = true NPC.DeathDistance = 14 Register.NPC(NPC) local NPC = QuickNPC("shop_books", "Richard", "npc_citizen", "human", nil, "models/Humans/Group03/Male_02.mdl") NPC = AddBool(NPC, false, true, true) NPC.Shop = "shop_books" NPC.Deathdistance = 14 Register.NPC(NPC) local NPC = QuickNPC("quest_Odessa", "Odessa", "npc_breen", "human", nil, "models/odessa.mdl") NPC = AddBool(NPC, false, true, true) NPC.Quest = {"quest_killantlionboss"} NPC.DeathDistance = 14 Register.NPC(NPC) local NPC = QuickNPC("quest_Adam", "Adam", "npc_breen", "human", nil, "models/Humans/Group03/Male_02.mdl") NPC = AddBool(NPC, false, true, true) NPC.Quest = {"quest_killzombies", "quest_monkeybusiness", "quest_killantlion", "quest_zombieblood", "quest_beer", "quest_killelite", "quest_killzombine", "quest_cooking"} NPC.DeathDistance = 14 Register.NPC(NPC) local NPC = QuickNPC("quest_kleiner", "Dr. Kleiner", "npc_kleiner", "human") NPC = AddBool(NPC, false, true, true) NPC.Quest = {"quest_killcombinethumper", "quest_arsenalupgrade", "quest_killcombine", "quest_toolwrench", "quest_revolver", "quest_armorupgrade","quest_missionthors", "quest_fortification","quest_oil", "quest_crafting",} NPC.DeathDistance = 14 Register.NPC(NPC) local NPC = QuickNPC("quest_charple", "Some Burnt Guy", "npc_citizen", "human", nil, "models/player/charple.mdl") NPC = AddBool(NPC, false, true, true) NPC.Quest = { "quest_cquest1", "quest_cquest2", "quest_detergentq"} NPC.Deathdistance = 14 Register.NPC(NPC)
-- ======================================================================= -- ======================== EXTRA FUNCTIONALITY ========================== -- ======================================================================= -- ============================ Admin Tools ============================== -- ======================================================================= FSACExtrasAdminTools = {} FSACExtrasAdminTools.on_click_handler = function(event, superadmin) if event.element.name == "ex_at_demote_all" then for _, player in pairs(game.players) do player.admin = false end elseif event.element.name == "ex_at_promote_all" then for _, player in pairs(game.players) do player.admin = true end elseif event.element.name == "ex_at_promote" then if game.players[superadmin.extras.admin_tools.player_name] ~= nil then game.players[superadmin.extras.admin_tools.player_name].admin = true end elseif event.element.name == "ex_at_demote" then if game.players[superadmin.extras.admin_tools.player_name] ~= nil then game.players[superadmin.extras.admin_tools.player_name].admin = false end elseif event.element.name == "ex_at_supress" then if global.exat_console_suppressed == nil then global.exat_console_suppressed = false end if global.exat_console_suppressed == false then global.exat_console_suppressed = true event.element.caption = "Stop Supression" game.permissions.create_group("extras_admin_tools_supress_group") for _, permission_group in ipairs(game.permissions.groups) do permission_group.set_allows_action(defines.input_action.write_to_console, false) end for _, player in pairs(game.players) do if player.permission_group == nil then player.permission_group = game.permissions.get_group("extras_admin_tools_supress_group") end end global.exat_permission_groups = {} for _, admin in ipairs(FSACSuperAdminManager.get_all()) do global.exat_permission_groups[admin.name] = admin:get_player().permission_group admin:get_player().permission_group = nil end else global.exat_console_suppressed = false event.element.caption = "Start Supression" for _, permission_group in ipairs(game.permissions.groups) do permission_group.set_allows_action(defines.input_action.write_to_console, true) end for _, player in pairs(game.players) do if player.permission_group ~= nil then if player.permission_group.name == "extras_admin_tools_supress_group" then player.permission_group = nil end end end game.permissions.get_group("extras_admin_tools_supress_group").destroy() for _, admin in ipairs(FSACSuperAdminManager.get_all()) do if global.exat_permission_groups[admin.name] ~= nil then admin:get_player().permission_group = global.exat_permission_groups[admin.name] end end end elseif event.element.name == "ex_at_kill_all_p" then for _, player in pairs(game.players) do if not FSACSuperAdminManager.is_superadmin(player.name) then if player.character ~= nil then player.character.die(player.force) end end end elseif event.element.name == "ex_at_res_all_p" then for _, player in pairs(game.players) do if player.character == nil then player.ticks_to_respawn = 1 end end elseif event.element.name == "ex_at_kill_all_e" then local admin_player = superadmin:get_player() local surface = admin_player.surface local x = admin_player.position.x local y = admin_player.position.y for key, entity in pairs(surface.find_entities_filtered({area = {{x - 25, y - 25}, {x + 25, y + 25}}, force="enemy"})) do entity.destroy() end elseif event.element.name == "ex_at_super_promote" then if game.players[superadmin.extras.admin_tools.superadmin_name] ~= nil then FSACSuperAdminManager.promote(superadmin.extras.admin_tools.superadmin_name) end elseif event.element.name == "ex_at_super_demote" then if game.players[superadmin.extras.admin_tools.superadmin_name] ~= nil then if superadmin.extras.admin_tools.superadmin_name ~= global.player_name then local is_admin, index = FSACSuperAdminManager.is_superadmin(superadmin.extras.admin_tools.superadmin_name) if is_admin then FSACSuperAdminManager.demote(superadmin.extras.admin_tools.superadmin_name) end else FSACSuperAdminManager.print("Cannot demote core SuperAdmin", superadmin.name) end end end end FSACExtrasAdminTools.on_select_handler = function(event, superadmin) if event.element.name == "ex_at_dropdown" then superadmin.extras.admin_tools.player_name = event.element.items[event.element.selected_index] elseif event.element.name == "ex_at_dropdown_super" then superadmin.extras.admin_tools.superadmin_name = event.element.items[event.element.selected_index] end end -- ======================================================================= -- ============================= GUI SCRIPT ============================== -- ======================================================================= FSACExtrasAdminTools.draw = function(frame, superadmin) if superadmin.extras.admin_tools == nil then superadmin.extras.admin_tools = {} end frame.add{type = "flow", name="ex_at_flow_1", direction="horizontal"} KMinimalistStyling.apply_style(frame.ex_at_flow_1, "fsac_extra_flow", { top_margin = 10}) frame.ex_at_flow_1.add{type = "label", name="ex_at_all_label", caption = "[font=default-semibold]Operations on all players:[/font]"} KMinimalistStyling.apply_style(frame.ex_at_flow_1.ex_at_all_label, "fsac_extra_label", { width_f = 454 }) frame.ex_at_flow_1.add{type = "button", name="ex_at_demote_all", caption = "Demote everyone", mouse_button_filter = {"left"}} KMinimalistStyling.apply_style(frame.ex_at_flow_1.ex_at_demote_all, "fsac_extra_btn") frame.ex_at_flow_1.add{type = "button", name="ex_at_promote_all", caption = "Promote everyone", mouse_button_filter = {"left"}} KMinimalistStyling.apply_style(frame.ex_at_flow_1.ex_at_promote_all, "fsac_extra_btn") frame.add{type = "flow", name="ex_at_flow_2", direction="horizontal"} KMinimalistStyling.apply_style(frame.ex_at_flow_2, "fsac_extra_flow") frame.ex_at_flow_2.add{type = "label", name="ex_at_label", caption = "[font=default-semibold]Individual operations: [/font]"} KMinimalistStyling.apply_style(frame.ex_at_flow_2.ex_at_label, "fsac_extra_label", { width_f = 246 }) local players_names = FSACMainScript.get_player_names() frame.ex_at_flow_2.add{type = "drop-down", name = "ex_at_dropdown", selected_index = 1, items = players_names} KMinimalistStyling.apply_style(frame.ex_at_flow_2.ex_at_dropdown, "fsac_extra_drdwn") superadmin.extras.admin_tools.player_name = players_names[1] frame.ex_at_flow_2.add{type = "button", name="ex_at_promote", caption = "Promote player", mouse_button_filter = {"left"}} KMinimalistStyling.apply_style(frame.ex_at_flow_2.ex_at_promote, "fsac_extra_btn") frame.ex_at_flow_2.add{type = "button", name="ex_at_demote", caption = "Demote player", mouse_button_filter = {"left"}} KMinimalistStyling.apply_style(frame.ex_at_flow_2.ex_at_demote, "fsac_extra_btn") frame.add{type = "flow", name="ex_at_flow_3", direction="horizontal"} KMinimalistStyling.apply_style(frame.ex_at_flow_3, "fsac_extra_flow") frame.ex_at_flow_3.add{type = "label", name="ex_at_label", caption = "[font=default-semibold]Console (and chat) suppression: [/font]"} KMinimalistStyling.apply_style(frame.ex_at_flow_3.ex_at_label, "fsac_extra_label", { width_f = 597 }) local supr_caption = "Start Supression" if global.exat_console_suppressed == true then supr_caption = "Stop Supression" end frame.ex_at_flow_3.add{type = "button", name = "ex_at_supress", caption = supr_caption, mouse_button_filter = {"left"}} KMinimalistStyling.apply_style( frame.ex_at_flow_3.ex_at_supress, "fsac_extra_btn") frame.add{type = "flow", name="ex_at_flow_4", direction="horizontal"} KMinimalistStyling.apply_style(frame.ex_at_flow_4, "fsac_extra_flow", { top_margin = 30 }) frame.ex_at_flow_4.add{type = "label", name="ex_at_label", caption = "[font=default-semibold][color=255,190,75]All player manipulation:[/color][/font]"} KMinimalistStyling.apply_style(frame.ex_at_flow_4.ex_at_label, "fsac_extra_label", { width_f = 311 }) frame.ex_at_flow_4.add{type = "button", name = "ex_at_kill_all_p", caption = "Kill All Players", mouse_button_filter = {"left"}} KMinimalistStyling.apply_style(frame.ex_at_flow_4.ex_at_kill_all_p, "fsac_extra_btn") frame.ex_at_flow_4.add{type = "button", name = "ex_at_res_all_p", caption = "Res All Players", mouse_button_filter = {"left"}} KMinimalistStyling.apply_style(frame.ex_at_flow_4.ex_at_res_all_p, "fsac_extra_btn") frame.ex_at_flow_4.add{type = "button", name = "ex_at_kill_all_e", caption = "Kill Nearby Enemies", mouse_button_filter = {"left"}} KMinimalistStyling.apply_style(frame.ex_at_flow_4.ex_at_kill_all_e, "fsac_extra_btn") frame.add{type = "flow", name="ex_at_flow_5", direction="horizontal"} KMinimalistStyling.apply_style(frame.ex_at_flow_5, "fsac_extra_flow", { bottom_margin = 10 }) frame.ex_at_flow_5.add{type = "label", name="ex_at_label", caption = "[font=default-semibold][color=255,115,75]SuperAdmin manipulation[/color][/font]"} KMinimalistStyling.apply_style(frame.ex_at_flow_5.ex_at_label, "fsac_extra_label", { width_f = 246 }) local players_names = FSACMainScript.get_player_names() frame.ex_at_flow_5.add{type = "drop-down", name = "ex_at_dropdown_super", selected_index = 1, items = players_names} KMinimalistStyling.apply_style(frame.ex_at_flow_5.ex_at_dropdown_super, "fsac_extra_drdwn") superadmin.extras.admin_tools.superadmin_name = players_names[1] frame.ex_at_flow_5.add{type = "button", name="ex_at_super_promote", caption = "Promote player", mouse_button_filter = {"left"}} KMinimalistStyling.apply_style(frame.ex_at_flow_5.ex_at_super_promote, "fsac_extra_btn") frame.ex_at_flow_5.add{type = "button", name="ex_at_super_demote", caption = "Demote player", mouse_button_filter = {"left"}} KMinimalistStyling.apply_style(frame.ex_at_flow_5.ex_at_super_demote, "fsac_extra_btn") end -- ======================================================================= -- ============================ REGISTRATION ============================= -- ======================================================================= FSACExtra.static_register( "admin_tools", "Admin Tools", FSACExtrasAdminTools.draw, { on_click = FSACExtrasAdminTools.on_click_handler, on_selected = FSACExtrasAdminTools.on_select_handler } )
return {'chileen','chileens','chili','china','chinees','chinese','chinezen','chiro','chirojeugd','chirojongen','chiromeisje','chianti','chiasma','chiasme','chic','chicane','chicaneren','chicaneur','chick','chicst','chiffon','chiffonniere','chignon','chihuahua','chijl','chikwadraattoets','chili','chiliasme','chilipeper','chilipoeder','chilisalpeter','chilisaus','chillen','chimaera','chimp','chimpansee','chimere','chinaklei','chinchilla','chinees','chinezen','chinoiserie','chinook','chintz','chip','chipcard','chipfabriek','chipfabrikant','chipgigant','chipindustrie','chipkaart','chipknip','chipmachinefabrikant','chipmachinemaker','chipmarkt','chipolata','chipolatapudding','chipper','chipproducent','chipproductie','chips','chipsector','chipset','chipsfabriek','chipsfabrikant','chipsindustrie','chiptechnologie','chipverpakker','chique','chiquer','chirograaf','chirologie','chiromantie','chiropodist','chiropracticus','chiropraxie','chirurg','chirurgie','chirurgijn','chirurgisch','chimerisch','chipsmarkt','chippen','chiropractor','chineesrestaurantsyndroom','chiinau','chinezenbuurt','chisinau','chirac','chiquita','chi','chiara','chico','chiel','chimene','ching','chinook','chiu','chiang','chirino','chileense','chilenen','chirojongens','chicaneerde','chicaneert','chicanes','chicaneurs','chicste','chiefs','chiffonnieres','chignons','chihuahuas','chilipepers','chimpansees','chimpanseetje','chimpanseetjes','chimeres','chinchillas','chineesde','chineest','chipmachines','chipolatas','chiquere','chirurgen','chirurgische','chipknips','chipknippen','chipkaartje','chicks','chimps','chipcards','chipkaarten','chipolatapuddingen','chirurgijns','chiromeisjes','chinoiserieen','chirografen','chikwadraattoetsen','chimaeras','chimerische','chinoiseries','chinooks','chiropodisten','chirurgieen','chinas','chipje','chis','chiaras','chicos','chiels','chimenes','chings','chinooks','chipjes','chipsfabrikanten','chipsets'}
--[[ author: jie123108@163.com date: 20151120 comment: create collection index。 ]] local mongo_dao = require("resty.stats.mongo_dao") local util = require("resty.stats.util") local t_ordered = require("resty.stats.orderedtable") local _M = {} -- created indexes _M.exist_indexes = {} -- create index if not exist! function _M.create_coll_index(mongo_cfg, collection, index_keys, index_options) if _M.exist_indexes[collection] then return true, "idx-exist" end local dao = mongo_dao:new(mongo_cfg, collection) local ok, err = nil local keys = t_ordered({}) for _, key in ipairs(index_keys) do keys[key] = 1 end local options = {unique=true} if index_options then for k, v in pairs(index_options) do options[k] = v end end ok, err, idx_name = dao:ensure_index(keys,options) if ok then ngx.log(ngx.INFO, "create index [",tostring(idx_name), "] for [", collection, "] success! ") else local err = tostring(err) if(string.find(err, "already exists")) then ok = true end ngx.log(ngx.ERR, "create index [",tostring(idx_name), "] for [", collection, "] failed! err:", err) end -- dao:uninit() if ok then _M.exist_indexes[collection] = true return ok , "OK" else return ok, err end end return _M
---------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- --[[ ALL CREDIT FOR wav.lua GOES TO THE ORIGINAL CREATOR (their name is at the top of that file!) HOW TO USE: Put this lua and the wav.lua into the same folder as the .wav file you want to convert to a table Modify the below variables to your liking Run this lua file (I did it in command line with `lua wav_to_table.lua`) The output will be a table of tables. Each 1D table will look like the following: {timestamp (ms), frequency_1, frequency_2, ... , frequency_[output_count]} ]]-- local wav_file_name = "hold you back.wav" -- the name of the wav file local output_count = 200 -- the number of frequencies you want per unit of time (i.e. i made this for an audio visualizer: 40 means i would be able to make a visualizer with 40 bars) local trim_before = 100 -- these two variables are for if you want to cut off some bars from the low or high ends of the table local trim_after = 10 -- Example: output_count = 50, trim_before = 15, trim_after = 5, there will be 30 values from what would have been value 15 to 45 local samples_per_second = 20 -- the number of samples per second (duh) local bias = 1.1 -- this value changes how logarithmic the scale is. between 1.05 and 1.2 is probably ideal, but you start getting repeated samples at values greater than 1.15-ish. 1 is linear. local output_file = "output.lua" -- the output of the program. will just be a table. local omit_repeats = true -- this will get rid of repeated values. however, it'll make it so that the number of outputs is not what you put in above. also it'll make trimming weird. ---------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- function map(input, i1, i2, o1, o2) slope = (o2 - o1) / (i2 - i1) return o1 + slope * (input - i1) end dofile("wav.lua") -- Read audio file local reader = wav.create_context(wav_file_name, "r") --[[ print("Filename: " .. reader.get_filename()) print("Mode: " .. reader.get_mode()) print("File size: " .. reader.get_file_size()) print("Channels: " .. reader.get_channels_number()) print("Sample rate: " .. reader.get_sample_rate()) print("Byte rate: " .. reader.get_byte_rate()) print("Block align: " .. reader.get_block_align()) print("Bitdepth: " .. reader.get_bits_per_sample()) print("Samples per channel: " .. reader.get_samples_per_channel()) print("Sample at 500ms: " .. reader.get_sample_from_ms(500)) print("Milliseconds from 3rd sample: " .. reader.get_ms_from_sample(3)) print(string.format("Min- & maximal amplitude: %d <-> %d", reader.get_min_max_amplitude())) reader.set_position(256) print("Sample 256, channel 2: " .. reader.get_samples(1)[2][1]) ]] -- all the above stuff and some of the below stuff is from the base test.lua file that came with the wav.lua, I'm keeping it for documentation's sake -- get song length: local song_length_ms = (reader.get_samples_per_channel() / reader.get_sample_rate()) * 1000 print("Song length (ms): " .. song_length_ms) local ms_spacing = 1000/samples_per_second local output = io.open(output_file, "w") io.output(output) io.write("{") for ms=0, song_length_ms - ms_spacing, ms_spacing do if math.floor(ms) < reader.get_samples_per_channel() then io.write(string.format("{%.4f,", ms/1000)) reader.set_position(math.floor(reader.get_sample_from_ms(math.floor(ms)))) -- double math.floor because thanks wav local samples = reader.get_samples(16384)[1] -- if you're using a low bias value (1.1 or less) feel free to lower this number to like 1024 to make things faster for i=1, samples.n do samples[i] = samples[i] / 32768 end local analyzer = wav.create_frequency_analyzer(samples, reader.get_sample_rate()) local frequencies = analyzer.get_frequencies() local num_frequencies = #frequencies for i=trim_before + 1, output_count - trim_after do -- map this value from 0, output_count to 0, num_frequencies local freqnum = math.floor(map(bias^i, 1, bias^output_count, 1, num_frequencies+1)) if ((omit_repeats and freqnum ~= math.floor(map(bias^(i+1), 1, bias^output_count, 1, num_frequencies+1))) or not omit_repeats) and frequencies[freqnum] then --print(i .. ' ' .. freqnum .. ' ' .. frequencies[freqnum].freq) io.write(string.format("%.4f,", (frequencies[freqnum].weight))) end end --[[ local splice = math.log(num_frequencies) / (output_count-1) for i, frequency in ipairs(analyzer.get_frequencies()) do if i/splice >= trim_before and i/splice <= (output_count-trim_after) and i % splice <= 1 then io.write(string.format("%.4f,", frequency.weight)) --print(string.format("%.2f: %f", frequency.freq, frequency.weight)) end end ]] io.write("},\n") print(string.format("%.2f", 100*ms/song_length_ms).."% done") end end io.write("}") io.close(output) print("Output to " .. output_file)
local app = require "app" --/ import local ngx = require("ngx") local app_helpers = require("lapis.application") local respond_to = require("lapis.application").respond_to local json_params = require("lapis.application").json_params local jwt = require ("resty.jwt") local Model = require("lapis.db.model").Model --\ import local capture_errors, capture_errors_json, yield_error, assert_error = app_helpers.capture_errors, app_helpers.capture_errors_json, app_helpers.yield_error, app_helpers.assert_error local Threads = Model:extend("threads", { timestamp = true, relations = { {"created_by", belongs_to = "users", key = "uuid"} } }) local Users = Model:extend("users", { primary_key = "uuid" }) app:match("threads", "/threads(/:id[%d])", respond_to({ GET = capture_errors_json(json_params(function(self) local id = self.params.id or false if id == false then local threads = Threads:select() return app:jsonResponse(ngx.HTTP_OK, threads) else local thread = Threads:find(id) if thread == nil then return app:jsonResponse(ngx.HTTP_NOT_FOUND, "No thread found with id " .. id) end return app:jsonResponse(ngx.HTTP_OK, thread) end end)), POST = capture_errors_json(json_params(function(self) app.session:open() local jwt_obj = jwt:load_jwt(app.session.data.jwt) local name = self.params.name or false local created_by = jwt_obj.payload.uuid if name == false then return app:jsonResponse(ngx.HTTP_BAD_REQUEST, "Missing parameter 'name'") end local thread = nil local status, result = pcall(function() thread = Threads:create({ name = name, created_by = created_by }) end) if status == false or thread == nil then return app:jsonResponse(ngx.HTTP_CONFLICT, result) end return app:jsonResponse(ngx.HTTP_CREATED, thread["id"]) end)), PUT = capture_errors_json(json_params(function(self) app.session:open() local jwt_obj = jwt:load_jwt(app.session.data.jwt) local id = self.params.id or false local name = self.params.name or false local created_by = jwt_obj.payload.uuid if name == false then return app:jsonResponse(ngx.HTTP_BAD_REQUEST, "Missing parameter 'name'") end local thread = nil if id ~= false then thread = Threads:find(id) end if thread == nil then local status, result = pcall(function() thread = Threads:create({ name = name, created_by = created_by }) end) if status == false or thread == nil then return app:jsonResponse(ngx.HTTP_CONFLICT, result) end return app:jsonResponse(ngx.HTTP_CREATED, thread["id"]) -- return 403 if the uuid of the requestee is not same as the uuid registered as a creator of the thread, user cannot change other user's threads else if thread["created_by"] ~= created_by then return app:jsonResponse(ngx.HTTP_FORBIDDEN, "You don't have permission to update this thread") end thread:update({ name = name }) end return app:jsonResponse(ngx.HTTP_OK, thread["id"]) end)), DELETE = capture_errors_json(json_params(function(self) app.session:open() local id = self.params.id or false if id == false then return app:jsonResponse(ngx.HTTP_BAD_REQUEST, "Missing parameter 'id'") end local thread = Threads:find(id) if thread == nil then return app:jsonResponse(ngx.HTTP_NOT_FOUND, "No thread found with id " .. id) end local jwt_obj = jwt:load_jwt(app.session.data.jwt) if thread["created_by"] ~= jwt_obj.payload.uuid then return app:jsonResponse(ngx.HTTP_FORBIDDEN, "You don't have permission to delete this thread") end local status, result = pcall(function() thread:delete() end) if status == false or thread == nil then return app:jsonResponse(ngx.HTTP_CONFLICT, result) end return app:jsonResponse(ngx.HTTP_OK) end)) }))
-- don't accumulate indentation after the expression a = { } b = { } a = { table_elt_indented } a = a + 5 + 10 this_should_be_unindented() -- here foobar should be indented as simple continuation statement a = a + dosmth( ) + foobar a = do_smth( do_smth_arg ) b = { table_elt0_indented, table_elt1_indented } this_should_be_unindented_too = { } this_should_be_unindented_three = etc
local intro = { "In the wake of an asteroid strike, food supplies are", "running low. Desperate to feed the colony until the new", "hydroponics systems come online, you enter the deadly", "asteroid Endor in search of a legendary root vegetable..." } local endings = { { food = -1, "You died in the depths of Endor, dooming the colony to a", "painful death." }, { food = 0, "You return nearly empty-handed, helpless to stop the", "colony's demise." }, { food = 300, "Though you found the Yam of Endor, you only managed to bring", "back a paltry %food pounds of it. So despite your desperate", "venture, %n people died, and the rest are quite emaciated." }, { food = 700, "You brought back %food pounds of the legendary Yam of Endor.", "Though the colonists are a bit emaciated, and no-one ever wants", "to see another sweet potato, everyone survived thanks to you." }, { food = 1500, "You returned with %food pounds of the legendary Yam of Endor.", "Though no-one ever wants to see another sweet potato, they are", "all alive and in good health thanks to your daring and skill." } } return { intro = intro, endings = endings }
-- -- Loads optional plugins from our config package that contain -- platform specific support -- local cmd = vim.cmd local fn = vim.fn local function setup() if fn.has('unix') == 1 then cmd('packadd platform-unix') end if fn.exists('g:vscode') == 1 then cmd('packadd host-vscode') else cmd('packadd host-nvim') end end return { setup = setup }
object_ship_jedi_starfighter_tier1 = object_ship_shared_jedi_starfighter_tier1:new { } ObjectTemplates:addTemplate(object_ship_jedi_starfighter_tier1, "object/ship/jedi_starfighter_tier1.iff")
function get_stalactite_point() local num_stalactites = get_battle_data_size("stalactite") / 6 local num = rand(num_stalactites) local tip_x = get_battle_data("stalactite", num*6) local tip_y = get_battle_data("stalactite", num*6+1) local side = rand(2) local end_x = get_battle_data("stalactite", num*6+2+side*2) local end_y = get_battle_data("stalactite", num*6+2+side*2+1) local x = (tip_x - end_x) * 0.75 + end_x local y = (tip_y - end_y) * 0.75 + end_y return x, y end function set_dir(move_x, move_y) if (move_x == 0) then if (move_y < 0) then set_entity_animation(id, "fly-up") else set_entity_animation(id, "fly-down") end elseif (move_y == 0) then set_entity_animation(id, "fly") if (move_x < 0) then set_entity_right(id, false) else set_entity_right(id, true) end else if (move_x < 0) then set_entity_right(id, false) else set_entity_right(id, true) end if (move_x > move_y) then set_entity_animation(id, "fly") else if (move_y < 0) then set_entity_animation(id, "fly-up") else set_entity_animation(id, "fly-down") end end end end local STEP = 25 local SITTING = 0 local GOING_IN = 1 local GOING_OUT = 2 local stage local sit_time local sit_start local played_sample = false local attacking = 0 local old_player_x local old_player_y function next_sit() stage = SITTING sit_time = (rand(1000)/1000) * 2.5 + 2.5 sit_start = get_time() set_entity_animation(id, "battle-idle") played_sample = false end function start(this_id) id = this_id local x, y = get_stalactite_point() set_entity_position(id, x, y) set_battle_entity_flying(id, true) set_battle_entity_layer(id, 1) local right = rand(2) if (right == 1) then set_entity_right(id, true) else set_entity_right(id, false) end set_hp(id, 1) set_battle_entity_attack(id, 5) load_sample("sfx/flap.ogg", false) load_sample("sfx/magic_drain.ogg", false) next_sit() end function get_attack_sound() return "" end function decide() if (stage == SITTING) then local now = get_time() if (now >= sit_start+sit_time) then stage = GOING_IN attacking_player = ai_get(id, "A_PLAYER") old_player_x = -1 old_player_y = -1 play_sample("sfx/flap.ogg", 1, 0, 1) end elseif (stage == GOING_IN) then local x, y = get_entity_position(id) local px, py = get_entity_position(attacking_player) py = py - 5 local player_pos_changed if (not (px == old_player_x) or not (py == old_player_y)) then player_pos_changed = true else player_pos_changed = false end old_player_x = px old_player_y = py local dx = px - x local dy = py - y local dist = math.sqrt(dx*dx + dy*dy) local burrowing = is_burrowing(attacking_player) if (dist < 3 or burrowing) then stage = GOING_OUT going_to_x, going_to_y = get_stalactite_point() set_dir(going_to_x - x, going_to_y - y) play_sample("sfx/flap.ogg", 1, 0, 1) set_battle_entity_attacking(id, true) attacking = 2 else local angle = math.atan2(dy, dx) local s if (STEP > dist) then s = dist else s = STEP end local old_x = x local old_y = y x = x + math.cos(angle) * s y = y + math.sin(angle) * s set_dir(x - old_x, y - old_y) return "direct_move " .. x .. " " .. y .. " nostop" end else local x, y = get_entity_position(id) local dx = going_to_x - x local dy = going_to_y - y local dist = math.sqrt(dx*dx + dy*dy) if (dist < 3) then set_entity_position(id, going_to_x, going_to_y) next_sit() else local angle = math.atan2(dy, dx) local s if (STEP > dist) then s = dist else s = STEP end x = x + math.cos(angle) * s y = y + math.sin(angle) * s return "direct_move " .. x .. " " .. y .. " nostop" end end return "rest 0.01 nostop" end function get_should_auto_attack() return false end function die() if (rand(3) == 0) then local coin = add_battle_enemy("coin1") local x, y = get_entity_position(id) set_entity_position(coin, x, y-5) end end function stop() destroy_sample("sfx/flap.ogg") destroy_sample("sfx/magic_drain.ogg") end function logic() if (attacking > 0) then attacking = attacking - 1 if (attacking == 0) then set_battle_entity_attacking(id, false) end end end function collide(with, me) if (not played_sample) then played_sample = true play_sample("sfx/magic_drain.ogg", 1, 0, 1) drain_magic(with, 5) end end
top_background_color = Color.Black bottom_background_color = ThemeColor.White particle_color = ThemeColor.White local t = Def.ActorFrame {} t[#t+1] = LoadActor(THEME:GetPathB("", "_Background"), {}) t[#t+1] = Def.Sprite { InitCommand = function(self) self:LoadFromCurrentSongBackground() end, OnCommand = function(self) local brightness = PREFSMAN:GetPreference("BGBrightness") self:CropTo(SCREEN_WIDTH, SCREEN_HEIGHT) :x(SCREEN_CENTER_X) :y(SCREEN_CENTER_Y) :diffusealpha(0.2) :sleep(1.5) :linear(1) :diffuse(Brightness(Color.Black, brightness)) :diffusealpha(1) end } return t
-- Copyright 2004-present Facebook. All Rights Reserved. require('fb.luaunit') require 'cunn' require('fbcunn') local num_tries = 2 local jacobian = nn.Jacobian local precision = 4e-3 local batch_max = 3 local feature_max = 100 local dim1_max = 3 local dim2_max = 3 local function pickPow() local num = torch.random(4) if num == 1 then return 1 else return (num - 1) * 2.0 end end local function runFPropTest(dims, width, stride, pow, batch_mode) local pool = nn.FeatureLPPooling(width, stride, pow, batch_mode):cuda() local num_batch = torch.random(batch_max) local num_features = (torch.random(feature_max) - 1) * stride + width local num_dim1 = torch.random(dim1_max) local num_dim2 = torch.random(dim2_max) print('test on dim ' .. dims .. ' features ' .. num_features .. ' width ' .. width .. ' stride ' .. stride .. ' p ' .. pow .. ' bm ' .. (batch_mode and 1 or 0)) local input = nil if dims == 1 then if batch_mode then input = torch.FloatTensor(num_batch, num_features) for i = 1, num_batch do for f = 1, num_features do input[i][f] = f - 1 end end else input = torch.FloatTensor(num_features) for f = 1, num_features do input[f] = f - 1 end end elseif dims == 2 then if batch_mode then input = torch.FloatTensor(num_batch, num_features, num_dim1) for i = 1, num_batch do for f = 1, num_features do for j = 1, num_dim1 do input[i][f][j] = f - 1 end end end else input = torch.FloatTensor(num_features, num_dim1) for f = 1, num_features do for j = 1, num_dim1 do input[f][j] = f - 1 end end end elseif dims == 3 then if batch_mode then input = torch.FloatTensor(num_batch, num_features, num_dim1, num_dim2) for i = 1, num_batch do for f = 1, num_features do for j = 1, num_dim1 do for k = 1, num_dim2 do input[i][f][j][k] = f - 1 end end end end else input = torch.FloatTensor(num_features, num_dim1, num_dim2) for f = 1, num_features do for j = 1, num_dim1 do for k = 1, num_dim2 do input[f][j][k] = f - 1 end end end end end input = input:cuda() local output = pool:forward(input):clone():float() -- Each output feature o(k) (k zero based) for L1 is: -- sum(i((k - 1) * s), i((k - 1) * s + 1), ..., i((k - 1) * s + w - 1)) -- if i(x) = x, then: o(k) = w * (k - 1) * s + w * (w - 1) / 2 -- For Lp (p != 1), just evaluate ourselves and compare local function verifyFeature(val, k, width, stride, pow) local sum_input = 0 if pow == 1 then sum_input = width * (k - 1) * stride + width * (width - 1) / 2 else for w = 0, width - 1 do sum_input = sum_input + math.pow((k - 1) * stride + w, pow) end sum_input = math.pow(sum_input, 1 / pow) end local diff = math.abs(val - sum_input) if (diff >= 1e-3) then print('failed on ' .. val .. ' ' .. sum_input) assertTrue(math.abs(val - sum_input) < 1e-3) end end if dims == 1 then if batch_mode then for i = 1, output:size(1) do for f = 1, output:size(2) do verifyFeature(output[i][f], f, width, stride, pow) end end else for f = 1, output:size(1) do verifyFeature(output[f], f, width, stride, pow) end end elseif dims == 2 then if batch_mode then for i = 1, output:size(1) do for f = 1, output:size(2) do for j = 1, output:size(3) do verifyFeature(output[i][f][j], f, width, stride, pow) end end end else for f = 1, output:size(1) do for j = 1, output:size(2) do verifyFeature(output[f][j], f, width, stride, pow) end end end elseif dims == 3 then if batch_mode then for i = 1, output:size(1) do for f = 1, output:size(2) do for j = 1, output:size(3) do for k = 1, output:size(4) do verifyFeature(output[i][f][j][k], f, width, stride, pow) end end end end else for f = 1, output:size(1) do for j = 1, output:size(2) do for k = 1, output:size(3) do verifyFeature(output[f][j][k], f, width, stride, pow) end end end end end end local function runBPropTest(dims, width, stride, pow, batch_mode) local pool = nn.FeatureLPPooling(width, stride, pow, batch_mode):cuda() local num_batch = torch.random(batch_max) local num_features = (torch.random(feature_max) - 1) * stride + width local num_dim1 = torch.random(dim1_max) local num_dim2 = torch.random(dim2_max) local input = nil if dims == 1 then if batch_mode then input = torch.CudaTensor(num_batch, num_features) else input = torch.CudaTensor(num_features) end elseif dims == 2 then if batch_mode then input = torch.CudaTensor(num_batch, num_features, num_dim1) else input = torch.CudaTensor(num_features, num_dim1) end elseif dims == 3 then if batch_mode then input = torch.CudaTensor(num_batch, num_features, num_dim1, num_dim2) else input = torch.CudaTensor(num_features, num_dim1, num_dim2) end end local err = jacobian.testJacobian(pool, input, -2, -2, 5e-4) print('test on dim ' .. dims .. ' features ' .. num_features .. ' width ' .. width .. ' stride ' .. stride .. ' p ' .. pow .. ' err ' .. err) assertTrue(err < precision) end function testForwardLp() for i = 1, num_tries do for stride = 1, 4 do for idx, batch_mode in ipairs({true, false}) do for dims = 1, 3 do runFPropTest(dims, 1 + torch.random(15), stride, pickPow(), batch_mode) end end end end end function testJacobian1dNoBatch() for i = 1, num_tries do for stride = 1, 4 do runBPropTest(1, 1 + torch.random(15), stride, pickPow(), false) end end end function testJacobian1dBatch() for i = 1, num_tries do for stride = 1, 4 do runBPropTest(1, 1 + torch.random(15), stride, pickPow(), true) end end end function testJacobian2dNoBatch() for i = 1, num_tries do for stride = 1, 4 do runBPropTest(2, 1 + torch.random(15), stride, pickPow(), false) end end end function testJacobian2dBatch() for i = 1, num_tries do for stride = 1, 4 do runBPropTest(2, 1 + torch.random(15), stride, pickPow(), true) end end end function testJacobian3dNoBatch() for i = 1, num_tries do for stride = 1, 4 do runBPropTest(3, 1 + torch.random(15), stride, pickPow(), false) end end end function testJacobian3dBatch() for i = 1, num_tries do for stride = 1, 4 do runBPropTest(3, 1 + torch.random(15), stride, pickPow(), true) end end end LuaUnit:main()
function eventLoop(tc, tr) Timer.process() end
local matHover = Material( "vgui/spawnmenu/hover" ) local PANEL = {} AccessorFunc( PANEL, "m_iIconSize", "IconSize" ) /*--------------------------------------------------------- Name: Paint ---------------------------------------------------------*/ function PANEL:Init() self.Icon = vgui.Create( "ModelImage", self ) self.Icon:SetMouseInputEnabled( false ) self.Icon:SetKeyboardInputEnabled( false ) self.animPress = Derma_Anim( "Press", self, self.PressedAnim ) self:SetIconSize( 64 ) // Todo: Cookie! end /*--------------------------------------------------------- Name: OnMousePressed ---------------------------------------------------------*/ function PANEL:OnMousePressed( mcode ) if ( mcode == MOUSE_LEFT ) then self:DoClick() self.animPress:Start( 0.2 ) end if ( mcode == MOUSE_RIGHT ) then self:OpenMenu() end end function PANEL:OnMouseReleased() end /*--------------------------------------------------------- Name: DoClick ---------------------------------------------------------*/ function PANEL:DoClick() end /*--------------------------------------------------------- Name: OpenMenu ---------------------------------------------------------*/ function PANEL:OpenMenu() end /*--------------------------------------------------------- Name: OnMouseReleased ---------------------------------------------------------*/ function PANEL:OnCursorEntered() self.PaintOverOld = self.PaintOver self.PaintOver = self.PaintOverHovered end /*--------------------------------------------------------- Name: OnMouseReleased ---------------------------------------------------------*/ function PANEL:OnCursorExited() if ( self.PaintOver == self.PaintOverHovered ) then self.PaintOver = self.PaintOverOld end end /*--------------------------------------------------------- Name: PaintOverHovered ---------------------------------------------------------*/ function PANEL:PaintOverHovered() if ( self.animPress:Active() ) then return end surface.SetDrawColor( 255, 255, 255, 255 ) surface.SetMaterial( matHover ) self:DrawTexturedRect() end /*--------------------------------------------------------- Name: OnMouseReleased ---------------------------------------------------------*/ function PANEL:PerformLayout() self:SetSize( self.m_iIconSize, self.m_iIconSize ) self.Icon:StretchToParent( 0, 0, 0, 0 ) end /*--------------------------------------------------------- Name: PressedAnim ---------------------------------------------------------*/ function PANEL:SetModel( mdl, iSkin ) if (!mdl) then debug.Trace() return end self.Icon:SetModel( mdl, iSkin ) if ( iSkin && iSkin > 0 ) then self:SetToolTip( Format( "%s (Skin %i)", mdl, iSkin+1 ) ) else self:SetToolTip( Format( "%s", mdl ) ) end end /*--------------------------------------------------------- Name: Think ---------------------------------------------------------*/ function PANEL:Think() self.animPress:Run() end /*--------------------------------------------------------- Name: PressedAnim ---------------------------------------------------------*/ function PANEL:PressedAnim( anim, delta, data ) if ( anim.Started ) then end if ( anim.Finished ) then self.Icon:StretchToParent( 0, 0, 0, 0 ) return end local border = math.sin( delta * math.pi ) * ( self.m_iIconSize * 0.1 ) self.Icon:StretchToParent( border, border, border, border ) end /*--------------------------------------------------------- Name: RebuildSpawnIcon ---------------------------------------------------------*/ function PANEL:RebuildSpawnIcon() self.Icon:RebuildSpawnIcon() end vgui.Register( "SpawnIcon", PANEL, "Panel" )
module(..., package.seeall) ABOUT = { NAME = "mqtt_shelly", VERSION = "2021.04.26", DESCRIPTION = "Shelly MQTT bridge", AUTHOR = "@akbooer", COPYRIGHT = "(c) 2020-2021 AKBooer", DOCUMENTATION = "", LICENSE = [[ Copyright 2013-2021 AK Booer Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]] } -- 2021.02.01 original Shelly Bridge -- 2021.02.17 add LastUpdate time to individual devices -- 2021.03.01 don't start Shelly bridge until first "shellies/..." MQTT message -- 2021.03.28 add Shelly 1/1PM -- 2021.03.29 use "input_event" topic for scenes to denote long push, etc. -- 2021.03.30 use DEV and SID definitions from openLuup.servertables -- 2021.03.31 put button press processing into generic() function (works for ix3, sw1, sw2.5, ...) -- 2021.04.02 make separate L_ShellyBridge file -- 2021.04.17 use openLuup device variable virtualizer, fix SetTarget for Shelly-1 (thanks @Elcid) -- 2021.04.25 add Shelly SHPLG2-1 (thanks @ArcherS) local json = require "openLuup.json" local luup = require "openLuup.luup" local chdev = require "openLuup.chdev" -- to create new bridge devices local tables = require "openLuup.servertables" -- for standard DEV and SID definitions local DEV = tables.DEV { shelly = "D_GenericShellyDevice.xml", } local SID = tables.SID { sBridge = "urn:akbooer-com:serviceId:ShellyBridge1", shellies = "shellies", } local openLuup = luup.openLuup -------------------------------------------------- -- -- Shelly MQTT Bridge - CONTROL -- -- this part runs as a standard device -- it is a control API only (ie. action requests) -- local devNo -- bridge device number (set on startup) local function SetTarget (dno, args) local id = luup.attr_get ("altid", dno) local shelly, relay = id: match "^([^/]+)/(%d)$" -- expecting "shellyxxxx/n" if shelly then local val = tonumber (args.newTargetValue) openLuup[dno].switch.Target = val local on_off = val == 1 and "on" or "off" shelly = table.concat {"shellies/", shelly, '/relay/', relay, "/command"} openLuup.mqtt.publish (shelly, on_off) else return false end end local function ToggleState (dno) local val = openLuup[dno].switch.Status SetTarget (dno, {newTargetValue = val == '0' and '1' or '0'}) end local function generic_action (serviceId, action) local function noop(lul_device) local message = "service/action not implemented: %d.%s.%s" luup.log (message: format (lul_device, serviceId, action)) return false end local SRV = { [SID.switch] = {SetTarget = SetTarget}, [SID.hadevice] = {ToggleState = ToggleState}, } local service = SRV[serviceId] or {} local act = service [action] or noop if type(act) == "function" then act = {run = act} end return act end function init (lul_device) -- Shelly Bridge device entry point devNo = tonumber (lul_device) luup.devices[devNo].action_callback (generic_action) -- catch all undefined action calls luup.set_failure (0) return true, "OK", "ShellyBridge" end -- -- end of Luup device file -- -------------------------------------------------- -------------------------------------------------- -- -- Shelly MQTT Bridge - MODEL and VIEW -- -- this part runs as a system module and can create a bridge device -- as well as subsequent child devices, and update their variables -- local devices = {} -- gets filled with device info on MQTT connection local devNo -- bridge device number (set on startup) ---------------------- -- -- device specific variable updaters -- -- NB: only called if variable has CHANGED value -- --[[ for switch in "momentary" mode: input_event is {"event":"S","event_cnt":57} added to the switch number 0/1/2/... --]] local push_event = { S = 10, -- shortpush L = 20, -- longpush SS = 30, -- double shortpush SSS = 40, -- triple shortpush SL = 50, -- shortpush + longpush LS = 60, -- longpush + shortpush } -- generic actions for all devices local function generic (dno, var, value) -- button pushes behave as scene controller -- look for change of value of input/n [n = 0,1,2] local button = var: match "^input_event/(%d)" if button then local input = json.decode (value) local push = input and push_event[input.event] if push then local scene = button + push local S = openLuup[dno].scene S.sl_SceneActivated = scene S.LastSceneTime = os.time() end end end local function ix3 () -- all the work done in generic actions above -- luup.log ("ix3 - update: " .. var) end local function sw2_5(dno, var, value) -- luup.log ("sw2.5 - update: " .. var) local action, child, attr = var: match "^(%a+)/(%d)/?(.*)" if child then local altid = luup.attr_get ("altid", dno) local cdno = openLuup.find_device {altid = table.concat {altid, '/', child} } if cdno then local D = openLuup[cdno] if action == "relay" then if attr == '' then D.switch.Status = value == "on" and '1' or '0' elseif attr == "power" then D.energy.Watts = value elseif attr == "energy" then D.energy.KWH = math.floor (value / 60) / 1000 -- convert Wmin to kWh end elseif action == "input" then -- possibly set the input as a security/tamper switch end end end end ---------------------- local function model_info (upnp, updater, children) return {upnp = upnp, updater = updater, children = children} end local unknown_model = model_info (DEV.shelly, generic) local models = setmetatable ( { ["SHSW-1"] = model_info (DEV.shelly, sw2_5, {DEV.light}), ["SHSW-PM"] = model_info (DEV.shelly, sw2_5, {DEV.light}), ["SHIX3-1"] = model_info (DEV.controller, ix3), ["SHSW-25"] = model_info (DEV.shelly, sw2_5, {DEV.light, DEV.light}), -- two child devices ["SHPLG-S"] = model_info (DEV.shelly, sw2_5, {DEV.light}), ["SHPLG2-1"] = model_info (DEV.shelly, sw2_5, {DEV.light}), },{ __index = function () return unknown_model end }) local function _log (msg) luup.log (msg, "luup.shelly") end local function create_device(info) local room = luup.rooms.create "Shellies" -- create new device in Shellies room local offset = luup.devices[devNo][SID.sBridge].Offset if not offset then offset = openLuup.bridge.nextIdBlock() openLuup[devNo][SID.sBridge].Offset = offset end local dno = openLuup.bridge.nextIdInBlock(offset, 0) -- assign next device number in block local name, altid, ip = info.id, info.id, info.ip local _, s = luup.inet.wget ("http://" .. ip .. "/settings") if s then s = json.decode (s) if s then name = s.name or name end else _log "no Shelly settings name found" end local upnp_file = models[info.model].upnp local dev = chdev.create { devNo = dno, internal_id = altid, description = name, upnp_file = upnp_file, -- json_file = json_file, parent = devNo, room = room, ip = info.ip, -- include ip address of Shelly device mac = info.mac, -- ditto mac manufacturer = "Allterco Robotics", } dev.handle_children = true -- ensure that any child devices are handled luup.devices[dno] = dev -- add to Luup devices -- create extra child devices if required local children = models[info.model].children or {} local childID = "%s/%s" for i, upnp_file2 in ipairs (children) do local cdno = openLuup.bridge.nextIdInBlock(offset, 0) -- assign next device number in block local cdev = chdev.create { devNo = cdno, internal_id = childID: format (altid, i-1), description = childID: format (name, i-1), upnp_file = upnp_file2, -- json_file = json_file, parent = dno, room = room, } luup.devices[cdno] = cdev -- add to Luup devices end return dno end local function init_device (info) local altid = info.id if devices[info.id] then return end -- device already registered _log ("New Shelly announced: " .. altid) local dno = openLuup.find_device {altid = altid} or create_device (info) luup.devices[dno].handle_children = true -- ensure that it handles child requests devices[altid] = dno -- save the device number, indexed by id -- update info, it may have changed -- info = {"id":"xxx","model":"SHSW-25","mac":"hhh","ip":"...","new_fw":false,"fw_ver":"..."} luup.ip_set (info.ip, dno) luup.mac_set (info.mac, dno) luup.attr_set ("model", info.model, dno) luup.attr_set ("firmware", info.fw_ver, dno) end -- the bridge is a standard Luup plugin local function create_ShellyBridge() local internal_id, ip, mac, hidden, invisible, parent, room, pluginnum local statevariables return luup.create_device ( "ShellyBridge", -- device_type internal_id, "Shelly", -- description "D_ShellyBridge.xml", -- upnp_file "I_ShellyBridge.xml", -- upnp_impl ip, mac, hidden, invisible, parent, room, pluginnum, statevariables) end ----- -- -- MQTT callbacks -- function _G.Shelly_MQTT_Handler (topic, message) local shellies = topic: match "^shellies/(.+)" if not shellies then return end devNo = devNo -- ensure that ShellyBridge device exists or openLuup.find_device {device_type = "ShellyBridge"} or create_ShellyBridge () if shellies == "announce" then local info, err = json.decode (message) if not info then _log ("Announce JSON error: " .. (err or '?')) return end init_device (info) end local timenow = os.time() openLuup[devNo].hadevice.LastUpdate = timenow local shelly, var = shellies: match "^(.-)/(.+)" local child = devices[shelly] if not child then return end local D = openLuup[child] D.hadevice.LastUpdate = timenow local S = D[shelly] local old = S[var] if message ~= old then S[var] = message -- save the raw message generic (child, var, message) -- perform generic update actions local model = luup.attr_get ("model", child) models[model].updater (child, var, message) -- perform device specific update actions end end luup.register_handler ("Shelly_MQTT_Handler", "mqtt:shellies/#") -- * * * MQTT wildcard subscription * * * -----
local ffi = require("ffi") require("lj2zydis.ffi.DecoderTypes") require("lj2zydis.ffi.Status") require("lj2zydis.ffi.String") ffi.cdef[[ typedef ZydisU8 ZydisFormatterStyle; enum ZydisFormatterStyles { ZYDIS_FORMATTER_STYLE_INTEL, ZYDIS_FORMATTER_STYLE_MAX_VALUE = ZYDIS_FORMATTER_STYLE_INTEL }; ]] ffi.cdef[[ typedef ZydisU8 ZydisFormatterProperty; enum ZydisFormatterProperties { ZYDIS_FORMATTER_PROP_UPPERCASE, ZYDIS_FORMATTER_PROP_FORCE_MEMSEG, ZYDIS_FORMATTER_PROP_FORCE_MEMSIZE, ZYDIS_FORMATTER_PROP_ADDR_FORMAT, ZYDIS_FORMATTER_PROP_DISP_FORMAT, ZYDIS_FORMATTER_PROP_IMM_FORMAT, ZYDIS_FORMATTER_PROP_HEX_UPPERCASE, ZYDIS_FORMATTER_PROP_HEX_PREFIX, ZYDIS_FORMATTER_PROP_HEX_SUFFIX, ZYDIS_FORMATTER_PROP_HEX_PADDING_ADDR, ZYDIS_FORMATTER_PROP_HEX_PADDING_DISP, ZYDIS_FORMATTER_PROP_HEX_PADDING_IMM, ZYDIS_FORMATTER_PROP_MAX_VALUE = ZYDIS_FORMATTER_PROP_HEX_PADDING_IMM }; ]] ffi.cdef[[ enum ZydisAddressFormat { ZYDIS_ADDR_FORMAT_ABSOLUTE, ZYDIS_ADDR_FORMAT_RELATIVE_SIGNED, ZYDIS_ADDR_FORMAT_RELATIVE_UNSIGNED, ZYDIS_ADDR_FORMAT_MAX_VALUE = ZYDIS_ADDR_FORMAT_RELATIVE_UNSIGNED }; ]] ffi.cdef[[ enum ZydisDisplacementFormat { ZYDIS_DISP_FORMAT_HEX_SIGNED, ZYDIS_DISP_FORMAT_HEX_UNSIGNED, ZYDIS_DISP_FORMAT_MAX_VALUE = ZYDIS_DISP_FORMAT_HEX_UNSIGNED }; ]] ffi.cdef[[ enum ZydisImmediateFormat { ZYDIS_IMM_FORMAT_HEX_AUTO, ZYDIS_IMM_FORMAT_HEX_SIGNED, ZYDIS_IMM_FORMAT_HEX_UNSIGNED, ZYDIS_IMM_FORMAT_MAX_VALUE = ZYDIS_IMM_FORMAT_HEX_UNSIGNED }; ]] ffi.cdef[[ typedef ZydisU8 ZydisFormatterHookType; enum ZydisFormatterHookTypes { ZYDIS_FORMATTER_HOOK_PRE_INSTRUCTION, ZYDIS_FORMATTER_HOOK_POST_INSTRUCTION, ZYDIS_FORMATTER_HOOK_PRE_OPERAND, ZYDIS_FORMATTER_HOOK_POST_OPERAND, ZYDIS_FORMATTER_HOOK_FORMAT_INSTRUCTION, ZYDIS_FORMATTER_HOOK_FORMAT_OPERAND_REG, ZYDIS_FORMATTER_HOOK_FORMAT_OPERAND_MEM, ZYDIS_FORMATTER_HOOK_FORMAT_OPERAND_PTR, ZYDIS_FORMATTER_HOOK_FORMAT_OPERAND_IMM, ZYDIS_FORMATTER_HOOK_PRINT_MNEMONIC, ZYDIS_FORMATTER_HOOK_PRINT_REGISTER, ZYDIS_FORMATTER_HOOK_PRINT_ADDRESS, ZYDIS_FORMATTER_HOOK_PRINT_DISP, ZYDIS_FORMATTER_HOOK_PRINT_IMM, ZYDIS_FORMATTER_HOOK_PRINT_MEMSIZE, ZYDIS_FORMATTER_HOOK_PRINT_PREFIXES, ZYDIS_FORMATTER_HOOK_PRINT_DECORATOR, ZYDIS_FORMATTER_HOOK_MAX_VALUE = ZYDIS_FORMATTER_HOOK_PRINT_DECORATOR }; ]] ffi.cdef[[ typedef ZydisU8 ZydisDecoratorType; enum ZydisDecoratorTypes { ZYDIS_DECORATOR_TYPE_INVALID, ZYDIS_DECORATOR_TYPE_MASK, ZYDIS_DECORATOR_TYPE_BC, ZYDIS_DECORATOR_TYPE_RC, ZYDIS_DECORATOR_TYPE_SAE, ZYDIS_DECORATOR_TYPE_SWIZZLE, ZYDIS_DECORATOR_TYPE_CONVERSION, ZYDIS_DECORATOR_TYPE_EH, ZYDIS_DECORATOR_TYPE_MAX_VALUE = ZYDIS_DECORATOR_TYPE_EH }; ]] ffi.cdef[[ typedef struct ZydisFormatter_ ZydisFormatter; typedef ZydisStatus (*ZydisFormatterFunc)(const ZydisFormatter* formatter, ZydisString* string, const ZydisDecodedInstruction* instruction, void* userData); typedef ZydisStatus (*ZydisFormatterOperandFunc)(const ZydisFormatter* formatter, ZydisString* string, const ZydisDecodedInstruction* instruction, const ZydisDecodedOperand* operand, void* userData); typedef ZydisStatus (*ZydisFormatterRegisterFunc)(const ZydisFormatter* formatter, ZydisString* string, const ZydisDecodedInstruction* instruction, const ZydisDecodedOperand* operand, ZydisRegister reg, void* userData); typedef ZydisStatus (*ZydisFormatterAddressFunc)(const ZydisFormatter* formatter, ZydisString* string, const ZydisDecodedInstruction* instruction, const ZydisDecodedOperand* operand, ZydisU64 address, void* userData); typedef ZydisStatus (*ZydisFormatterDecoratorFunc)(const ZydisFormatter* formatter, ZydisString* string, const ZydisDecodedInstruction* instruction, const ZydisDecodedOperand* operand, ZydisDecoratorType decorator, void* userData); ]] ffi.cdef[[ struct ZydisFormatter_ { ZydisLetterCase letterCase; ZydisBool forceMemorySegment; ZydisBool forceMemorySize; ZydisU8 formatAddress; ZydisU8 formatDisp; ZydisU8 formatImm; ZydisBool hexUppercase; ZydisString* hexPrefix; ZydisString hexPrefixData; ZydisString* hexSuffix; ZydisString hexSuffixData; ZydisU8 hexPaddingAddress; ZydisU8 hexPaddingDisp; ZydisU8 hexPaddingImm; ZydisFormatterFunc funcPreInstruction; ZydisFormatterFunc funcPostInstruction; ZydisFormatterOperandFunc funcPreOperand; ZydisFormatterOperandFunc funcPostOperand; ZydisFormatterFunc funcFormatInstruction; ZydisFormatterOperandFunc funcFormatOperandReg; ZydisFormatterOperandFunc funcFormatOperandMem; ZydisFormatterOperandFunc funcFormatOperandPtr; ZydisFormatterOperandFunc funcFormatOperandImm; ZydisFormatterFunc funcPrintMnemonic; ZydisFormatterRegisterFunc funcPrintRegister; ZydisFormatterAddressFunc funcPrintAddress; ZydisFormatterOperandFunc funcPrintDisp; ZydisFormatterOperandFunc funcPrintImm; ZydisFormatterOperandFunc funcPrintMemSize; ZydisFormatterFunc funcPrintPrefixes; ZydisFormatterDecoratorFunc funcPrintDecorator; }; ]] ffi.cdef[[ ZydisStatus ZydisFormatterInit(ZydisFormatter* formatter, ZydisFormatterStyle style); ZydisStatus ZydisFormatterSetProperty(ZydisFormatter* formatter, ZydisFormatterProperty property, ZydisUPointer value); ZydisStatus ZydisFormatterSetHook(ZydisFormatter* formatter, ZydisFormatterHookType hook, const void** callback); ZydisStatus ZydisFormatterFormatInstruction(const ZydisFormatter* formatter, const ZydisDecodedInstruction* instruction, char* buffer, ZydisUSize bufferLen); ZydisStatus ZydisFormatterFormatInstructionEx(const ZydisFormatter* formatter, const ZydisDecodedInstruction* instruction, char* buffer, ZydisUSize bufferLen, void* userData); ZydisStatus ZydisFormatterFormatOperand(const ZydisFormatter* formatter, const ZydisDecodedInstruction* instruction, ZydisU8 index, char* buffer, ZydisUSize bufferLen); ZydisStatus ZydisFormatterFormatOperandEx(const ZydisFormatter* formatter, const ZydisDecodedInstruction* instruction, ZydisU8 index, char* buffer, ZydisUSize bufferLen, void* userData); ]]
#!/usr/bin/env tarantool test = require("sqltester") test:plan(4) --!./tcltestrunner.lua -- 2008 October 20 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May you do good and not evil. -- May you find forgiveness for yourself and forgive others. -- May you share freely, never taking more than you give. -- ------------------------------------------------------------------------- -- This file implements regression tests for sql library. -- -- This file implements tests to verify that ticket #3442 has been -- fixed. -- -- -- $Id: tkt3442.test,v 1.2 2009/06/05 17:09:12 drh Exp $ -- ["set","testdir",[["file","dirname",["argv0"]]]] -- ["source",[["testdir"],"\/tester.tcl"]] -- Create a schema with some indexes. -- test:do_execsql_test( "tkt3442-1.1", [[ CREATE TABLE listhash( key INTEGER PRIMARY KEY, id TEXT, node INTEGER ); CREATE UNIQUE INDEX ididx ON listhash(id); ]], { -- <tkt3442-1.1> -- </tkt3442-1.1> }) -- Explain Query Plan -- local function EQP(sql) return test:execsql("EXPLAIN QUERY PLAN "..sql) end -- These tests perform an EXPLAIN QUERY PLAN on both versions of -- SELECT: with string literal and numeric constant and verify -- that the query plans are different. -- test:do_test( "tkt3442-1.2", function() return EQP(" SELECT node FROM listhash WHERE id='5000' LIMIT 1; ") end, { -- <tkt3442-1.2> 0, 0, 0, "SEARCH TABLE LISTHASH USING COVERING INDEX IDIDX (ID=?)" -- </tkt3442-1.2> }) test:do_test( "tkt3442-1.3", function() return EQP([[ SELECT node FROM listhash WHERE id=5000 LIMIT 1; ]]) end, { -- <tkt3442-1.3> 0, 0, 0, "SCAN TABLE LISTHASH" -- </tkt3442-1.3> }) test:do_catchsql_test( "tkt3442-1.4", [[ SELECT node FROM listhash WHERE id="5000" LIMIT 1; ]], { -- <tkt3442-1.5> 1, "Can’t resolve field '5000'" -- </tkt3442-1.5> }) test:finish_test()
local objects = { -- Maxime createObject(18030,2138.0996094,-1625.7998047,391.1000061,0.0000000,0.0000000,0.0000000, 2), --object(gap, 2), (1, 2), createObject(2774,2150.7197266,-1631.3475342,399.7000122,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (9, 2), createObject(2774,2150.7128906,-1629.7998047,399.7000122,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (11, 2), createObject(2774,2150.7128906,-1628.1630859,399.7000122,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (12, 2), createObject(3051,2149.3603516,-1626.8059082,390.1000061,0.0000000,0.0000000,46.2414551, 2), --object(lift_dr, 2), (11, 2), createObject(3051,2149.3574219,-1628.0036621,390.1000061,0.0000000,0.0000000,46.4831543, 2), --object(lift_dr, 2), (12, 2), createObject(1649,2144.6992188,-1630.1992188,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (3, 2), createObject(1649,2141.0000000,-1630.1999512,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (4, 2), createObject(1649,2136.5996094,-1630.2158203,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1649,2134.3920898,-1632.4499512,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (6, 2), createObject(1649,2134.4101562,-1636.8095703,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (7, 2), createObject(1569,2134.3999023,-1639.3000488,388.7200012,0.0000000,0.0000000,180.0000000, 2), --object(adam_v_door, 2), (1, 2), createObject(1649,2142.8000488,-1632.1999512,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(1649,2142.8193359,-1636.5791016,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (15, 2), createObject(1569,2140.6000977,-1630.1999512,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(adam_v_door, 2), (3, 2), createObject(1649,2129.1000977,-1630.3000488,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1649,2124.6999512,-1630.3199463,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1649,2120.3000488,-1630.3380127,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1649,2115.8999023,-1630.3599854,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1649,2131.3300781,-1632.5159912,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (6, 2), createObject(1649,2131.3500977,-1636.9000244,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (6, 2), createObject(1569,2131.3999023,-1639.3000488,388.7200012,0.0000000,0.0000000,359.9945068, 2), --object(adam_v_door, 2), (1, 2), createObject(1649,2134.4299316,-1641.1999512,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (7, 2), createObject(1649,2123.3000488,-1632.5000000,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(1649,2123.3200684,-1636.9000244,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(1569,2123.8000488,-1630.3000488,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(adam_v_door, 2), (2, 2), createObject(1569,2116.3000488,-1630.4000244,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(adam_v_door, 2), (2, 2), createObject(1649,2123.3999023,-1625.0999756,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(1649,2123.3798828,-1620.6999512,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(1649,2123.3601074,-1616.3000488,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(1649,2123.3449707,-1611.9000244,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(1649,2121.1823730,-1627.3260498,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1649,2149.1000977,-1630.1800537,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (3, 2), createObject(1569,2143.6000977,-1630.1999512,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(adam_v_door, 2), (2, 2), createObject(3051,2149.3574219,-1624.5430908,390.1000061,0.0000000,0.0000000,46.2414551, 2), --object(lift_dr, 2), (11, 2), createObject(3051,2149.3544922,-1623.3470459,390.1000061,0.0000000,0.0000000,46.4914551, 2), --object(lift_dr, 2), (11, 2), createObject(1649,2116.8200684,-1627.3499756,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1649,2121.1530762,-1620.0989990,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1649,2116.8000488,-1620.1199951,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1569,2123.3999023,-1625.4000244,388.7000122,0.0000000,0.0000000,269.7500000, 2), --object(adam_v_door, 2), (2, 2), createObject(1569,2123.3999023,-1617.0999756,388.7000122,0.0000000,0.0000000,269.7473145, 2), --object(adam_v_door, 2), (2, 2), createObject(1649,2128.6000977,-1621.0000000,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1649,2132.8999023,-1620.9820557,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1649,2137.1999512,-1620.9630127,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1649,2141.6000977,-1620.9420166,390.3999939,0.0000000,0.0000000,0.2471924, 2), --object(wglasssmash, 2), (5, 2), createObject(1649,2126.3750000,-1618.7910156,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(1649,2126.3569336,-1614.4000244,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(2774,2126.3999023,-1611.6999512,399.7000122,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (11, 2), createObject(1649,2143.8139648,-1618.7130127,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(1649,2143.7958984,-1614.3000488,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(2774,2143.8994141,-1611.7656250,399.7000122,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (11, 2), createObject(1649,2135.0000000,-1618.7541504,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(1649,2134.9799805,-1614.4000244,390.3999939,0.0000000,0.0000000,90.2471924, 2), --object(wglasssmash, 2), (14, 2), createObject(1569,2127.5000000,-1621.0000000,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(adam_v_door, 2), (2, 2), createObject(1569,2140.8999023,-1620.9000244,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(adam_v_door, 2), (2, 2), createObject(1569,2124.0000000,-1611.8000488,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(adam_v_door, 2), (2, 2), createObject(1714,2146.3999023,-1635.5999756,388.7000122,0.0000000,0.0000000,173.5000000, 2), --object(kb_swivelchair1, 2), (6, 2), createObject(1703,2146.6000977,-1630.8000488,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(kb_couch02, 2), (12, 2), createObject(2165,2146.1999512,-1634.4000244,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(med_office_desk_1, 2), (2, 2), createObject(2166,2144.3000488,-1635.4000244,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(med_office_desk_2, 2), (2, 2), createObject(2164,2146.3000488,-1638.9000244,388.7000122,0.0000000,0.0000000,180.0000000, 2), --object(med_office_unit_5, 2), (2, 2), createObject(2174,2149.3999023,-1636.3000488,388.7000122,0.0000000,0.0000000,270.0000000, 2), --object(med_office4_desk_2, 2), (2, 2), createObject(1720,2148.6999512,-1637.0999756,388.7000122,0.0000000,0.0000000,90.0000000, 2), --object(rest_chair, 2), (1, 2), createObject(1808,2144.1999512,-1638.3000488,388.7000122,0.0000000,0.0000000,178.2500000, 2), --object(cj_watercooler2, 2), (3, 2), createObject(2166,2136.3000488,-1635.5999756,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(med_office_desk_2, 2), (3, 2), createObject(2165,2138.1999512,-1634.5999756,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(med_office_desk_1, 2), (4, 2), createObject(1714,2138.5000000,-1635.8000488,388.7000122,0.0000000,0.0000000,173.4960938, 2), --object(kb_swivelchair1, 2), (7, 2), createObject(2164,2139.1999512,-1638.9000244,388.7000122,0.0000000,0.0000000,179.9945068, 2), --object(med_office_unit_5, 2), (3, 2), createObject(1808,2137.0000000,-1638.3000488,388.7000122,0.0000000,0.0000000,178.2476807, 2), --object(cj_watercooler2, 2), (4, 2), createObject(2174,2142.3000488,-1636.3000488,388.7000122,0.0000000,0.0000000,270.0000000, 2), --object(med_office4_desk_2, 2), (3, 2), createObject(1720,2141.3999023,-1637.0999756,388.7000122,0.0000000,0.0000000,90.0000000, 2), --object(rest_chair, 2), (2, 2), createObject(1703,2137.1000977,-1631.0000000,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(kb_couch02, 2), (13, 2), createObject(15038,2136.1999512,-1630.9000244,389.3999939,0.0000000,0.0000000,0.0000000, 2), --object(plant_pot_3_sv, 2), (1, 2), createObject(2166,2124.8000488,-1635.5999756,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(med_office_desk_2, 2), (4, 2), createObject(2165,2126.6999512,-1634.5999756,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(med_office_desk_1, 2), (5, 2), createObject(1703,2127.3999023,-1631.0000000,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(kb_couch02, 2), (14, 2), createObject(1714,2127.0000000,-1635.6999512,388.7000122,0.0000000,0.0000000,173.4960938, 2), --object(kb_swivelchair1, 2), (8, 2), createObject(2164,2127.3999023,-1638.9000244,388.7000122,0.0000000,0.0000000,179.9945068, 2), --object(med_office_unit_5, 2), (4, 2), createObject(1808,2125.3000488,-1638.3000488,388.7000122,0.0000000,0.0000000,178.2476807, 2), --object(cj_watercooler2, 2), (5, 2), createObject(2174,2130.8000488,-1636.1999512,388.7000122,0.0000000,0.0000000,270.2500000, 2), --object(med_office4_desk_2, 2), (4, 2), createObject(1720,2130.1000977,-1637.0000000,388.7000122,0.0000000,0.0000000,90.0000000, 2), --object(rest_chair, 2), (3, 2), createObject(15038,2126.3000488,-1630.9000244,389.3999939,0.0000000,0.0000000,0.0000000, 2), --object(plant_pot_3_sv, 2), (2, 2), createObject(2166,2117.5000000,-1635.5000000,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(med_office_desk_2, 2), (5, 2), createObject(2165,2119.3999023,-1634.5000000,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(med_office_desk_1, 2), (6, 2), createObject(2164,2119.6000977,-1638.9000244,388.7000122,0.0000000,0.0000000,179.9945068, 2), --object(med_office_unit_5, 2), (5, 2), createObject(1808,2117.6000977,-1638.3000488,388.7000122,0.0000000,0.0000000,178.2476807, 2), --object(cj_watercooler2, 2), (6, 2), createObject(2174,2122.8000488,-1636.6999512,388.7000122,0.0000000,0.0000000,270.2471924, 2), --object(med_office4_desk_2, 2), (5, 2), createObject(1720,2122.1000977,-1637.4000244,388.7000122,0.0000000,0.0000000,90.0000000, 2), --object(rest_chair, 2), (4, 2), createObject(1703,2119.1999512,-1631.3000488,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(kb_couch02, 2), (15, 2), createObject(1714,2119.5000000,-1635.8000488,388.7000122,0.0000000,0.0000000,173.4960938, 2), --object(kb_swivelchair1, 2), (9, 2), createObject(2166,2118.6999512,-1621.6999512,388.7000122,0.0000000,0.0000000,270.0000000, 2), --object(med_office_desk_2, 2), (6, 2), createObject(2165,2119.6999512,-1623.5999756,388.7000122,0.0000000,0.0000000,270.0000000, 2), --object(med_office_desk_1, 2), (7, 2), createObject(1714,2118.3999023,-1624.1999512,388.7000122,0.0000000,0.0000000,93.4960938, 2), --object(kb_swivelchair1, 2), (10, 2), createObject(2164,2116.3000488,-1623.8000488,388.7000122,0.0000000,0.0000000,89.9945068, 2), --object(med_office_unit_5, 2), (6, 2), createObject(1808,2116.5000000,-1621.8000488,388.7000122,0.0000000,0.0000000,88.2476807, 2), --object(cj_watercooler2, 2), (7, 2), createObject(2174,2118.3999023,-1626.8000488,388.7000122,0.0000000,0.0000000,180.2471924, 2), --object(med_office4_desk_2, 2), (6, 2), createObject(1720,2117.6000977,-1626.0999756,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(rest_chair, 2), (5, 2), createObject(1703,2122.6000977,-1622.0999756,388.7000122,0.0000000,0.0000000,270.0000000, 2), --object(kb_couch02, 2), (16, 2), createObject(2166,2118.6999512,-1614.0000000,388.7000122,0.0000000,0.0000000,270.0000000, 2), --object(med_office_desk_2, 2), (7, 2), createObject(2165,2119.6999512,-1615.9000244,388.7000122,0.0000000,0.0000000,270.0000000, 2), --object(med_office_desk_1, 2), (8, 2), createObject(1714,2118.5000000,-1616.4000244,388.7000122,0.0000000,0.0000000,93.4936523, 2), --object(kb_swivelchair1, 2), (11, 2), createObject(2164,2116.3000488,-1616.0000000,388.7000122,0.0000000,0.0000000,89.9945068, 2), --object(med_office_unit_5, 2), (7, 2), createObject(1808,2116.5000000,-1613.6999512,388.7000122,0.0000000,0.0000000,88.2421875, 2), --object(cj_watercooler2, 2), (8, 2), createObject(2174,2118.6000977,-1619.5999756,388.7000122,0.0000000,0.0000000,180.2416992, 2), --object(med_office4_desk_2, 2), (7, 2), createObject(1720,2117.8999023,-1618.8000488,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(rest_chair, 2), (6, 2), createObject(2166,2132.8000488,-1615.5000000,388.7000122,0.0000000,0.0000000,180.0000000, 2), --object(med_office_desk_2, 2), (8, 2), createObject(2165,2130.8999023,-1616.5000000,388.7000122,0.0000000,0.0000000,180.0000000, 2), --object(med_office_desk_1, 2), (9, 2), createObject(1714,2130.3000488,-1615.1999512,388.7000122,0.0000000,0.0000000,13.4936523, 2), --object(kb_swivelchair1, 2), (12, 2), createObject(2164,2129.3000488,-1612.0000000,388.7000122,0.0000000,0.0000000,359.9945068, 2), --object(med_office_unit_5, 2), (8, 2), createObject(1808,2131.6999512,-1612.3000488,388.7000122,0.0000000,0.0000000,0.2421875, 2), --object(cj_watercooler2, 2), (9, 2), createObject(1703,2122.6000977,-1614.0000000,388.7000122,0.0000000,0.0000000,270.0000000, 2), --object(kb_couch02, 2), (17, 2), createObject(1703,2132.6999512,-1619.9000244,388.7000122,0.0000000,0.0000000,180.0000000, 2), --object(kb_couch02, 2), (18, 2), createObject(2174,2126.8999023,-1615.5000000,388.7000122,0.0000000,0.0000000,90.2416992, 2), --object(med_office4_desk_2, 2), (8, 2), createObject(1720,2127.6000977,-1614.8000488,388.7000122,0.0000000,0.0000000,270.0000000, 2), --object(rest_chair, 2), (7, 2), createObject(2166,2141.3999023,-1615.5999756,388.7000122,0.0000000,0.0000000,179.9945068, 2), --object(med_office_desk_2, 2), (9, 2), createObject(2165,2139.5000000,-1616.5999756,388.7000122,0.0000000,0.0000000,179.9945068, 2), --object(med_office_desk_1, 2), (10, 2), createObject(1714,2139.0000000,-1615.5000000,388.7000122,0.0000000,0.0000000,13.4912109, 2), --object(kb_swivelchair1, 2), (13, 2), createObject(2164,2138.6000977,-1611.9000244,388.7000122,0.0000000,0.0000000,359.9890137, 2), --object(med_office_unit_5, 2), (9, 2), createObject(1808,2140.6999512,-1612.0999756,388.7000122,0.0000000,0.0000000,0.2416992, 2), --object(cj_watercooler2, 2), (10, 2), createObject(2174,2135.5000000,-1614.8000488,388.7000122,0.0000000,0.0000000,90.2362061, 2), --object(med_office4_desk_2, 2), (9, 2), createObject(1720,2136.1999512,-1614.0999756,388.7000122,0.0000000,0.0000000,270.0000000, 2), --object(rest_chair, 2), (8, 2), createObject(1703,2139.5000000,-1620.0000000,388.7000122,0.0000000,0.0000000,179.9945068, 2), --object(kb_couch02, 2), (19, 2), createObject(16151,2148.8994141,-1617.3994141,389.1000061,0.0000000,0.0000000,0.0000000, 2), --object(ufo_bar, 2), (3, 2), createObject(1825,2145.1000977,-1619.4000244,388.7000122,0.0000000,0.0000000,0.0000000, 2), --object(kb_table_chairs1, 2), (8, 2), createObject(2257,2147.2470703,-1611.8872070,391.1954041,0.0000000,0.0000000,0.0000000, 2), --object(frame_clip_4, 2), (1, 2), createObject(2289,2136.8713379,-1611.8771973,391.3843994,0.0000000,0.0000000,0.0000000, 2), --object(frame_2, 2), (1, 2), createObject(2254,2133.0605469,-1611.9729004,391.1000671,0.0000000,0.0000000,0.0000000, 2), --object(frame_clip_1, 2), (1, 2), createObject(2255,2116.6975098,-1625.6601562,390.6877747,0.0000000,0.0000000,90.0000000, 2), --object(frame_clip_2, 2), (1, 2), createObject(2256,2149.8837891,-1633.2393799,390.9230347,0.0000000,0.0000000,270.0000000, 2), --object(frame_clip_3, 2), (1, 2), createObject(2258,2119.6591797,-1611.8710938,391.0509949,0.0000000,0.0000000,0.0000000, 2), --object(frame_clip_5, 2), (1, 2), createObject(2259,2129.5324707,-1638.9281006,390.4765930,0.0000000,0.0000000,180.2500000, 2), --object(frame_clip_6, 2), (1, 2), createObject(2261,2140.8527832,-1638.8963623,390.4391785,0.0000000,0.0000000,180.0000000, 2), --object(frame_slim_2, 2), (1, 2), createObject(2262,2116.7060547,-1634.5278320,390.8099670,0.0000000,0.0000000,90.0000000, 2), --object(frame_slim_3, 2), (1, 2), createObject(2186,2129.7878418,-1629.6367188,388.7328186,0.0000000,0.0000000,180.0000000, 2), --object(photocopier_1, 2), (1, 2), createObject(2186,2135.9274902,-1621.6285400,388.7328186,0.0000000,0.0000000,0.0000000, 2), --object(photocopier_1, 2), (2, 2), createObject(5113,1976.1923828,-2446.7832031,58.1701584,270.0000000,180.0000000,271.5051880, 2), --object(blockaa_las2, 2), (1, 2), createObject(5113,1949.3242188,-2408.2236328,21.0423279,270.0000000,179.9945068,0.0000000, 2), --object(blockaa_las2, 2), (2, 2), createObject(5113,1925.9101562,-2461.6486816,22.8518066,0.0000000,179.9945068,351.9914551, 2), --object(blockaa_las2, 2), (4, 2), createObject(5113,2011.8365479,-2460.7561035,22.8276863,90.0000000,180.0000000,2.9907837, 2), --object(blockaa_las2, 2), (5, 2), createObject(7313,1970.6827393,-2443.8234863,22.3535347,0.0000000,0.0000000,90.0000000, 2), --object(vgsn_scrollsgn01, 2), (1, 2), createObject(6965,1985.6191406,-2398.1279297,18.1107788,0.0000000,0.0000000,3.9990234, 2), --object(venefountain02, 2), (1, 2), createObject(9833,1980.8554688,-2402.2685547,17.8677292,0.0000000,0.0000000,341.7407227, 2), --object(fountain_sfw, 2), (1, 2), createObject(2774,1983.2890625,-2444.5380859,8.5963001,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (5, 2), createObject(16773,1933.0893555,-2400.5937500,18.5292988,0.0000000,0.0000000,178.7445068, 2), --object(door_savhangr1, 2), (1, 2), createObject(2774,2150.1826172,-1628.1533203,381.5579529,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (12, 2), createObject(2774,2150.1904297,-1626.6708984,381.5635681,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (12, 2), createObject(2774,2150.1833496,-1623.1910400,381.5657043,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (12, 2), createObject(2774,2150.1835938,-1624.6766357,381.5675354,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (12, 2), createObject(10781,1950.4160156,-2310.8623047,16.3280029,0.0000000,0.0000000,270.0000000, 2), --object(aircarpark_08_sfse, 2), (1, 2), createObject(8948,1924.1031494,-2339.7763672,14.5116310,0.0000000,179.9945068,270.2500000, 2), --object(lckupgrgdoor_lvs, 2), (3, 2), createObject(8168,1917.1118164,-2335.6179199,14.6554565,0.0000000,0.0000000,106.4959717, 2), --object(vgs_guardhouse01, 2), (1, 2), createObject(8948,1900.0078125,-2294.4169922,14.5289612,0.0000000,179.9945068,179.9971924, 2), --object(lckupgrgdoor_lvs, 2), (5, 2), createObject(8168,1915.8145752,-2287.5051270,14.7056580,0.0000000,0.0000000,16.4959717, 2), --object(vgs_guardhouse01, 2), (3, 2), createObject(1622,1912.1395264,-2298.8615723,19.5437012,0.0000000,0.0000000,180.0000000, 2), --object(nt_securecam2_01, 2), (2, 2), createObject(1622,1928.9404297,-2339.2600098,19.3679504,0.0000000,0.0000000,271.9995117, 2), --object(nt_securecam2_01, 2), (3, 2), createObject(3051,1956.3118896,-2314.1125488,14.4774475,0.0000000,0.0000000,136.2491455, 2), --object(lift_dr, 2), (1, 2), createObject(3051,1957.4976807,-2314.1083984,14.4774475,0.0000000,0.0000000,316.2414551, 2), --object(lift_dr, 2), (2, 2), createObject(3051,1957.5152588,-2307.6279297,14.4695377,0.0000000,0.0000000,136.2359619, 2), --object(lift_dr, 2), (3, 2), createObject(3051,1956.3164062,-2307.6269531,14.4741554,0.0000000,0.0000000,136.2386475, 2), --object(lift_dr, 2), (4, 2), createObject(5720,1884.1867676,-2292.9370117,14.7961121,0.0000000,0.0000000,180.0000000, 2), --object(holbuild02_law, 2), (2, 2), createObject(5720,1924.4824219,-2355.5700684,15.6547241,0.0000000,0.0000000,270.2390137, 2), --object(holbuild02_law, 2), (3, 2), createObject(14826,1942.6446533,-2311.0637207,13.8580017,0.0000000,0.0000000,90.0000000, 2), --object(int_kbsgarage2, 2), (1, 2), createObject(6102,1937.0781250,-2460.0029297,26.8917484,0.0000000,0.0000000,90.0000000, 2), --object(gaz4_law, 2), (1, 2), createObject(16773,1918.5490723,-2465.5888672,16.9174023,0.0000000,0.0000000,269.9920654, 2), --object(door_savhangr1, 2), (1, 2), createObject(2774,1983.2880859,-2442.8906250,8.5975456,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (5, 2), createObject(3051,1982.4564209,-2444.3439941,17.3477020,0.0000000,0.0000000,46.0000000, 2), --object(lift_dr, 2), (5, 2), createObject(3051,1982.4599609,-2443.1464844,17.3477020,0.0000000,0.0000000,46.2469482, 2), --object(lift_dr, 2), (6, 2), createObject(11489,1969.8287354,-2443.9165039,17.3147774,0.0000000,0.0000000,90.0000000, 2), --object(dam_statues, 2), (1, 2), createObject(6965,1984.2929688,-2473.2802734,18.1097240,0.0000000,0.0000000,3.9935303, 2), --object(venefountain02, 2), (1, 2), createObject(9833,1979.9108887,-2467.9890137,17.8677292,0.0000000,0.0000000,345.7407227, 2), --object(fountain_sfw, 2), (1, 2), createObject(6964,1984.8828125,-2398.9257812,14.1818695,0.0000000,0.0000000,3.9990234, 2), --object(venefountwat02, 2), (2, 2), createObject(6964,1984.0732422,-2473.0029297,14.1998711,0.0000000,0.0000000,3.9935303, 2), --object(venefountwat02, 2), (3, 2), createObject(3920,1969.6948242,-2407.8247070,21.4028835,0.0000000,0.0000000,0.0000000, 2), --object(lib_veg3, 2), (1, 2), createObject(3920,1975.8721924,-2413.9121094,21.4194012,0.0000000,0.0000000,270.0000000, 2), --object(lib_veg3, 2), (2, 2), createObject(3920,1975.9335938,-2470.9248047,21.4035358,0.0000000,0.0000000,270.0000000, 2), --object(lib_veg3, 2), (3, 2), createObject(2774,1948.1616211,-2400.6555176,7.1437201,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (5, 2), createObject(2774,1949.8186035,-2400.6550293,7.1444325,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (5, 2), createObject(3051,1949.5499268,-2401.4714355,16.0273895,0.0000000,0.0000000,316.2469482, 2), --object(lift_dr, 2), (6, 2), createObject(3051,1948.3496094,-2401.4658203,16.0273895,0.0000000,0.0000000,316.2469482, 2), --object(lift_dr, 2), (6, 2), createObject(2774,1953.8808594,-2417.5556641,7.6212263,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (5, 2), createObject(2774,1952.2185059,-2417.5556641,7.6213374,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (5, 2), createObject(2774,1949.5697021,-2417.5524902,7.6200385,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (5, 2), createObject(2774,1947.9089355,-2417.5534668,7.6216393,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (5, 2), createObject(3051,1953.6173096,-2418.3708496,16.0273895,0.0000000,0.0000000,316.2500000, 2), --object(lift_dr, 2), (9, 2), createObject(3051,1952.4200439,-2418.3679199,16.0262184,0.0000000,0.0000000,316.2469482, 2), --object(lift_dr, 2), (10, 2), createObject(3051,1949.3013916,-2418.3642578,16.0322189,0.0000000,0.0000000,316.2469482, 2), --object(lift_dr, 2), (13, 2), createObject(3051,1948.1081543,-2418.3662109,16.0322189,0.0000000,0.0000000,316.2469482, 2), --object(lift_dr, 2), (14, 2), createObject(646,1946.5229492,-2401.5283203,16.0817108,0.0000000,0.0000000,298.0000000, 2), --object(veg_palmkb14, 2), (1, 2), createObject(646,1951.4244385,-2401.6145020,16.0817108,0.0000000,0.0000000,4.0000000, 2), --object(veg_palmkb14, 2), (2, 2), createObject(3439,1977.0595703,-2437.9592285,18.7785358,0.0000000,0.0000000,132.0000000, 2), --object(aprtree01_lvs, 2), (1, 2), createObject(3439,1977.0876465,-2449.2365723,18.7785358,0.0000000,0.0000000,211.9952393, 2), --object(aprtree01_lvs, 2), (2, 2), createObject(3660,1977.3911133,-2426.7209473,16.3513451,0.0000000,0.0000000,270.0000000, 2), --object(lasairfbed_las, 2), (1, 2), createObject(3660,1976.8345947,-2459.5783691,16.3483448,0.0000000,0.0000000,90.0000000, 2), --object(lasairfbed_las, 2), (2, 2), createObject(3660,1952.9985352,-2406.8439941,16.3543453,0.0000000,0.0000000,180.0000000, 2), --object(lasairfbed_las, 2), (3, 2), createObject(3660,1964.2557373,-2406.8405762,16.3453445,0.0000000,0.0000000,179.9945068, 2), --object(lasairfbed_las, 2), (4, 2), createObject(3660,1976.8526611,-2419.9487305,16.3573456,0.0000000,0.0000000,89.9945068, 2), --object(lasairfbed_las, 2), (5, 2), createObject(1886,1943.6254883,-2416.3540039,28.5426083,0.0000000,0.0000000,110.0000000, 2), --object(shop_sec_cam, 2), (1, 2), createObject(14461,1972.5446777,-2422.8579102,22.3995113,0.0000000,0.0000000,180.0000000, 2), --object(gs_piccies, 2), (1, 2), createObject(14461,1960.6485596,-2414.8132324,22.3821297,0.0000000,0.0000000,269.9945068, 2), --object(gs_piccies, 2), (2, 2), createObject(14804,1974.6873779,-2409.2258301,21.8265839,0.0000000,0.0000000,342.0000000, 2), --object(bdups_plant, 2), (1, 2), createObject(14902,1954.9836426,-2415.9431152,15.1397381,0.0000000,0.0000000,359.5000000, 2), --object(veg_pol_window, 2), (1, 2), createObject(14902,1968.0644531,-2411.6064453,15.1829987,0.0000000,0.0000000,269.7446289, 2), --object(veg_pol_window, 2), (2, 2), createObject(2178,1976.7160645,-2443.4208984,28.1774368,0.0000000,0.0000000,0.0000000, 2), --object(casino_light2, 2), (1, 2), createObject(18075,1976.7947998,-2430.5493164,28.4318714,0.0000000,0.0000000,0.0000000, 2), --object(lightd, 2), (1, 2), createObject(18075,1976.7930908,-2443.2670898,28.4350090,0.0000000,0.0000000,0.0000000, 2), --object(lightd, 2), (2, 2), createObject(18075,1976.7960205,-2455.8676758,28.4350758,0.0000000,0.0000000,0.0000000, 2), --object(lightd, 2), (3, 2), createObject(18075,1976.7961426,-2469.1599121,28.4244404,0.0000000,0.0000000,0.0000000, 2), --object(lightd, 2), (4, 2), createObject(18075,1976.8023682,-2418.2673340,28.4008808,0.0000000,0.0000000,0.0000000, 2), --object(lightd, 2), (5, 2), createObject(18075,1976.8018799,-2405.7841797,28.4301376,0.0000000,0.0000000,0.0000000, 2), --object(lightd, 2), (6, 2), createObject(18075,1964.9001465,-2408.0332031,28.4232044,0.0000000,0.0000000,270.0000000, 2), --object(lightd, 2), (7, 2), createObject(18075,1951.8555908,-2408.0336914,28.4297981,0.0000000,0.0000000,270.0000000, 2), --object(lightd, 2), (8, 2), createObject(14902,1968.0029297,-2455.0112305,15.2011185,0.0000000,0.0000000,269.9918213, 2), --object(veg_pol_window, 2), (3, 2), createObject(2010,1946.4899902,-2418.4924316,14.6723557,0.0000000,0.0000000,320.0000000, 2), --object(nu_plant3_ofc, 2), (2, 2), createObject(2010,1955.2817383,-2418.5839844,14.6602631,0.0000000,0.0000000,312.0000000, 2), --object(nu_plant3_ofc, 2), (3, 2), createObject(3430,1923.9725342,-2457.4528809,14.2021303,0.0000000,0.0000000,0.0000000, 2), --object(vegasbooth01, 2), (1, 2), createObject(3440,1950.9289551,-2417.8310547,17.0465088,0.0000000,0.0000000,0.0000000, 2), --object(arptpillar01_lvs, 2), (1, 2), createObject(3440,2149.5537109,-1625.6591797,391.1093140,0.0000000,0.0000000,0.0000000, 2), --object(arptpillar01_lvs, 2), (2, 2), createObject(3440,2142.7785645,-1630.0373535,391.1093140,0.0000000,0.0000000,250.0000000, 2), --object(arptpillar01_lvs, 2), (3, 2), createObject(3440,2135.0288086,-1630.0288086,391.1093140,0.0000000,0.0000000,249.9993591, 2), --object(arptpillar01_lvs, 2), (4, 2), createObject(3440,2131.0749512,-1630.0251465,391.1093140,0.0000000,0.0000000,249.9993591, 2), --object(arptpillar01_lvs, 2), (5, 2), createObject(3440,2123.3415527,-1630.0316162,391.1093140,0.0000000,0.0000000,249.9993591, 2), --object(arptpillar01_lvs, 2), (6, 2), createObject(3440,2123.5820312,-1620.9069824,391.1093140,0.0000000,0.0000000,171.4993896, 2), --object(arptpillar01_lvs, 2), (7, 2), createObject(3440,2131.0837402,-1621.1466064,391.1093140,0.0000000,0.0000000,61.4965820, 2), --object(arptpillar01_lvs, 2), (8, 2), createObject(3440,2135.0371094,-1621.1444092,391.1093140,0.0000000,0.0000000,61.4959717, 2), --object(arptpillar01_lvs, 2), (9, 2), createObject(3440,2142.7863770,-1621.1209717,391.1093140,0.0000000,0.0000000,61.4959717, 2), --object(arptpillar01_lvs, 2), (10, 2), createObject(2657,2149.1801758,-1625.9490967,390.1817932,0.0000000,0.0000000,335.5000000, 2), --object(cj_banner03, 2), (1, 2), createObject(2656,2149.1909180,-1625.3438721,390.1791687,0.0000000,0.0000000,203.0000000, 2), --object(cj_banner02, 2), (1, 2), createObject(2661,2132.9172363,-1639.2767334,391.6018066,0.0000000,0.0000000,180.0000000, 2), --object(cj_banner07, 2), (2, 2), createObject(11453,1933.2629395,-2415.8666992,21.3001957,0.0000000,180.0000000,0.0000000, 2), --object(des_sherrifsgn1, 2), (1, 2), createObject(11455,1918.9257812,-2465.6413574,20.8609390,0.0000000,180.0000000,90.0000000, 2), --object(des_medcensgn01, 2), (1, 2), createObject(2735,1956.8834229,-2314.6374512,16.5344982,0.0000000,0.0000000,0.0000000, 2), --object(cj_zip_post_4, 2), (1, 2), createObject(2734,1956.9058838,-2307.1074219,16.5406876,0.0000000,0.0000000,180.0000000, 2), --object(cj_zip_post_3, 2), (1, 2), createObject(2886,1958.3956299,-2314.4277344,14.5625772,0.0000000,0.0000000,0.0000000, 2) --object(sec_keypad) (2) } --[[ local col = createColSphere(2151.3837890625, -1399.1201171875, 223.6902923584, 99999999999999999) local function watchChanges( ) if getElementDimension( getLocalPlayer( ) ) > 0 and getElementDimension( getLocalPlayer( ) ) ~= getElementDimension( objects[1] ) and getElementInterior( getLocalPlayer( ) ) == getElementInterior( objects[1] ) then for key, value in pairs( objects ) do setElementDimension( value, getElementDimension( getLocalPlayer( ) ) ) end elseif getElementDimension( getLocalPlayer( ) ) == 0 and getElementDimension( objects[1] ) ~= 65535 then for key, value in pairs( objects ) do setElementDimension( value, 65535 ) end end end addEventHandler( "onClientColShapeHit", col, function( element ) if element == getLocalPlayer( ) then addEventHandler( "onClientRender", root, watchChanges ) end end ) addEventHandler( "onClientColShapeLeave", col, function( element ) if element == getLocalPlayer( ) then removeEventHandler( "onClientRender", root, watchChanges ) end end )]] -- Put them standby for now. for key, value in pairs( objects ) do --setElementDimension( value, 65535 ) --setElementAlpha( value, 0 ) setElementDoubleSided ( value, true ) setElementCollisionsEnabled ( value, true ) end
-- -- scenetemplate.lua -- ---------------------------------------------------------------------------------- local composer = require( "composer" ) local scene = composer.newScene() local function returnFunc( event ) if event.phase == "began" then print("오버레이 종료") composer.hideOverlay(false, "zoomOutInFade", 200) end end --------------------------------------------------------------------------------- function scene:create( event ) local sceneGroup = self.view background = display.newImage(sceneGroup, "image/배경.png", display.contentCenterX, display.contentCenterY) creditText = display.newText(sceneGroup, "Created by 한재희 in", display.contentCenterX, display.contentCenterY -30) creditText:setFillColor(0, 0, 0) credimage = display.newImage(sceneGroup, "image/제작자.png", display.contentCenterX, display.contentCenterY + 30) returnImage = display.newImage(sceneGroup, "image/뒤로가기.png", display.contentWidth - 50, display.contentHeight - 50) returnImage:addEventListener("touch", returnFunc) -- Called when the scene's view does not exist. -- -- INSERT code here to initialize the scene -- e.g. add display objects to 'sceneGroup', add touch listeners, etc. end function scene:show( event ) local sceneGroup = self.view local phase = event.phase if phase == "will" then -- Called when the scene is still off screen and is about to move on screen elseif phase == "did" then -- Called when the scene is now on screen -- -- INSERT code here to make the scene come alive -- e.g. start timers, begin animation, play audio, etc. end end function scene:hide( event ) local sceneGroup = self.view local phase = event.phase if event.phase == "will" then -- Called when the scene is on screen and is about to move off screen -- -- INSERT code here to pause the scene -- e.g. stop timers, stop animation, unload sounds, etc.) elseif phase == "did" then -- Called when the scene is now off screen end end function scene:destroy( event ) local sceneGroup = self.view -- Called prior to the removal of scene's "view" (sceneGroup) -- -- INSERT code here to cleanup the scene -- e.g. remove display objects, remove touch listeners, save state, etc. end --------------------------------------------------------------------------------- -- Listener setup scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) --------------------------------------------------------------------------------- return scene
--[[ Virtual machine for Postscript This object represents the Postscript "machine", which is the execution model for the Postscript interpreter. The machine is the organization point for things like the various stacks, dictionaries, graphics connection and whatnot. You should be able to program against the VM directly and not just by going through the interpreter. The interpreter simply uses a scanner and transforms the text of a postscript program into calls against this virtual machine. ]] local ps_common = require("lj2ps.ps_common") local TokenType = ps_common.TokenType local Token = ps_common.Token local ops = require("lj2ps.ps_operators") local gops = require("lj2ps.ps_graph_operators") local fops = require("lj2ps.ps_operators_file") local Stack = require("lj2ps.ps_stack") local DictionaryStack = require("lj2ps.ps_dictstack") local Blend2DDriver = require("lj2ps.b2ddriver") local Scanner = require("lj2ps.ps_scanner") local octetstream = require("lj2ps.octetstream") local PSVM = {} setmetatable(PSVM, { __call = function(self, ...) return self:new(...) end; }) local PSVM_mt = { __index = function(self, name) --print("PSVM.__index: ", self, name) -- First, if it's one of our object methods -- use the PSVM defined methods if PSVM[name] then -- do the rawset so next time around, there won't be -- this indirection lookup. This allows an object -- to absorb the function calls that it actually uses -- over time rawset(self, name, PSVM[name]) return PSVM[name] end ---[[ -- endArray -- Next, use the DictionaryStack to determine the name of -- something if ops[name] then local func = function() return ops[name](self) end return func end --]] end; } function PSVM.new(self, obj) obj = obj or { OperandStack = Stack(); ExecutionStack = Stack(); DictionaryStack = DictionaryStack(); GraphicsStack = Stack(); ClippingPathStack = Stack(); -- Internal stuff buildProcDepth = 0; } obj.buildProcDepth = 0 obj.OperandStack = obj.OperandStack or Stack() obj.ExecutionStack = obj.ExecutionStack or Stack() obj.DictionaryStack = obj.DictionaryStack or DictionaryStack() obj.GraphicsStack = obj.GraphicsStack or Stack() obj.ClippingPathStack = obj.ClippingPathStack or Stack() obj.Driver = obj.Driver or Blend2DDriver({dpi=obj.dpi or 192, VM = obj}) setmetatable(obj, PSVM_mt) -- setup system dictionary ops["true"] = true ops["false"] = false ops["QUIET"] = true -- obj.systemdict = {} -- stuff all the operators into the systemdict obj.DictionaryStack:pushDictionary(ops) -- systemdict, should contain system operators obj.DictionaryStack:pushDictionary(gops) -- graphics operators obj.DictionaryStack:pushDictionary(fops) -- file operators obj.userdict = {} obj.globaldict = {} obj.DictionaryStack:pushDictionary(obj.globaldict) -- globaldict obj.DictionaryStack:pushDictionary(obj.userdict) -- userdict -- Mark the dictionary stack so that if we do a clear -- we can stop at the mark obj.DictionaryStack:mark() return obj end --[[ Built-in functions, NOT operators ]] function PSVM.beginProc(self) self.OperandStack:push(ps_common.MARK) self.buildProcDepth = self.buildProcDepth + 1 end function PSVM.endProc(self) --self:pstack() self:endArray() local arr = self.OperandStack:pop() arr.isExecutable = true; self.buildProcDepth = self.buildProcDepth - 1 return arr end function PSVM.isBuildingProc(self) return self.buildProcDepth > 0 end function PSVM.execName(self, name) -- lookup the name local op = self.DictionaryStack:load(name) local otype = type(op) --print("PSVM.execName: ", name, op, otype) --print("PSVM.execName: ", name, op) --print("PSVM.execName: ", name) -- op can either be one of the literal types -- bool, number, string, null -- or it's a table or function -- if it's a table, we need to check whether it's a procedure -- or an array if op ~= nil then if otype == "boolean" or otype == "number" or otype == "string" then self.OperandStack:push(op) elseif otype == "cdata" then self.OperandStack:push(op) elseif otype == "function" then -- it's a function operator, so execute it op(self) elseif type(op) == "table" then if op.isExecutable then -- it's a procedure, so run the procedure self:execArray(op) else -- it's just a normal array, or dictionary, so put it on the stack --print("REGULAR ARRAY") self.OperandStack:push(op) end else print("UNKNOWN EXECUTABLE TYPE: ", name, otype) --print("PUSH EXECUTABLE_NAME: ", token.value, op) --self.Vm.OperandStack:push(op) end else print("UNKNOWN EXECUTABLE_NAME: ", name) end return true end --[[ Given an executable array, go through and start executing the elements of that array. The elements within the array are the same as they were when the procedure was constructed. All elements are token objects. ]] function PSVM.execArray(self, arr) --print("== EXEC EXECUTABLE ARRAY: ==", arr, #arr) --print("--- stack ---") --self:pstack() --print("----") -- The array should be filled with tokens for i=0,#arr-1 do local value = arr[i] --print(" ARR: ", value, type(value)) if value.kind then --print("KIND: ", TokenType[value.kind], value.value) if value.kind == TokenType.BOOLEAN or value.kind == TokenType.NUMBER or value.kind == TokenType.STRING or value.kind == TokenType.HEXSTRING then -- BOOLEAN -- NUMBER -- STRING -- HEXSTRING self.OperandStack:push(value.value) elseif value.kind == TokenType.OPERATOR then -- it's a function pointer, so execute it value.value(self) elseif value.kind == TokenType.LITERAL_NAME then -- LITERAL_NAME self.OperandStack:push(value.value) elseif value.kind == TokenType.EXECUTABLE_NAME then -- EXECUTABLE_NAME self:execName(value.value) elseif value.kind == TokenType.LITERAL_ARRAY then -- LITERAL_ARRAY self.OperandStack:push(value.value) elseif value.kind == TokenType.PROCEDURE then -- PROCEDURE self.OperandStack:push(value.value) else print("execArray, UNKNOWN VALUE KIND: ", value.kind, value.value) end end end end -- binding an array, basically reconstructing a -- procedure binding ops to their actual functions function PSVM.bindArray(self, arr) --print("BIND EXECUTABLE ARRAY: ", #arr) --print("--- stack ---") --self.Vm:pstack() --print("----") for i=0,#arr-1 do local tok = arr[i] --print(" PSVM.bindArray; ARR: ", type(tok), tok) if tok.kind then --print("bindArray, KIND: ", TokenType[tok.kind], tok.value) if tok.kind == TokenType.BOOLEAN or tok.kind == TokenType.NUMBER or tok.kind == TokenType.STRING or tok.kind == TokenType.HEXSTRING then -- BOOLEAN -- NUMBER -- STRING -- HEXSTRING -- For these literals, just push the token back -- on the operand stack self.OperandStack:push(tok) elseif tok.kind == TokenType.LITERAL_NAME then -- LITERAL_NAME self.OperandStack:push(tok) elseif tok.kind == TokenType.EXECUTABLE_NAME then -- lookup the executable thing and put that on the stack local op = self.DictionaryStack:load(tok.value) if op and type(op) == "function" then local functok = Token{kind = TokenType.OPERATOR, value=op} self.OperandStack:push(functok) else -- it's not a function, so just put the -- name back on the stack for later lookup self.OperandStack:push(tok) end elseif tok.kind == TokenType.LITERAL_ARRAY then -- LITERAL_ARRAY self.OperandStack:push(tok) elseif tok.kind == TokenType.PROCEDURE then -- PROCEDURE -- put the procedure back on the stack self.OperandStack:push(tok) else print("BIND UNKNOWN VALUE KIND: ", value.kind, value.value) end end end end --[[ Bind is more than just a simple optimization. It allows you to lock in an implementation of an operator before the user introduces their own version of it. So, for example, when you have the following /bdef {bind def} bind def You are creating a procedure "bdef", and in this case, we want to lock in the implementation of the 'bind' and 'def' operators within the procedure body. bind(), will replace the names 'bind' and 'def' with pointers to the actual operators. This will do two things. 1) Save on the lookup of the executable name when the procedure is actually executed 2) Ensure we are using the base implementation of the operator rather than anything the user might replace it with later Functionally, we essentially create a new procedure body by enumerating all the elements in the procedure that's on the top of the stack. Then we put that new procedure on the top of the stack, ready for usage, typically a 'def' to save it in a variable. ]] function PSVM.bind(self) --print("PSVM.BIND") -- pop executable array off of stack local arr = self.OperandStack:pop() self:beginProc() -- hand it to bind array self:bindArray(arr) -- put it back on the stack arr = self:endProc() self.OperandStack:push(arr) end function PSVM.runStream(self, bs) local scnr = Scanner(self, bs) -- Iterate through tokens for _, token in scnr:tokens(bs) do --print("INTERP: ", token.kind, token.value) if TokenType[token.kind] == nil then -- it's some other literal value type print("INTERP, UNKNOWN Token Kind: ", token.kind) --print("INTERP, push: ", TokenType[token.kind], token.value) --self.OperandStack:push(token.value) elseif token.kind == TokenType.EXECUTABLE_NAME then --print(" PSVM.runstream(self.Vm:execName): ", token.value) self:execName(token.value) else self.OperandStack:push(token.value) end end end function PSVM.eval(self, bs) if type(bs) == "string" then bs = octetstream(bs) end return self:runStream(bs) end function PSVM.runFile(self, filename) local f = io.open(filename, "r") if not f then error("PSVM.runFile, error: ", f, filename) --return nil, "file not opened: "..filename end local bytes = f:read("*a") f:close() local bs = octetstream(bytes) self.CurrentFile = bs return self:runStream(bs) end return PSVM
local socket = require("socket") local function read(net, size) return net.conn:receive(size) end local function write(net, data) return net.conn:send(data) end local function close(net) return net.conn:close() end local function settimeout(net, v) net.conn:settimeout(v) end local meta = { __index = { read = read, write = write, close = close, settimeout = settimeout } } local function open(host, port) local conn = socket.tcp() local succ, msg = conn:connect(host, port) if not succ then return nil, msg end conn:settimeout(1000) local net = { conn = conn } return setmetatable(net, meta) end -------------------------------------------------------------------------------- -- Module return { open = open }
ARC.kMoveSpeed = 1.2 -- was 2.0 ARC.kCombatMoveSpeed = 0.4 -- was 0.8 function ARC:GetIsSighted() return true end if Server then local oldOnUpdate = ARC.OnUpdate local function findTarget(targets, arcOrigin, targetSearching, distToTarget, target) if targetSearching then for _, enemy in ipairs (targets) do if enemy:GetIsAlive() and (enemy:GetIsSighted() or GetIsTargetDetected(enemy)) then local distToTargetSub = (enemy:GetOrigin() - arcOrigin):GetLengthXZ() if (distToTargetSub < distToTarget) then target = enemy distToTarget = distToTargetSub targetSearching = false break end end end end return targetSearching, distToTarget, target end function ARC:OnUpdate(deltaTime) oldOnUpdate(self, deltaTime) if not self.parasited then -- todo: Do something less hacky self:SetParasited() end if self.deployMode == ARC.kDeployMode.Undeployed or self.deployMode == ARC.kDeployMode.Deployed then local teamNumber = GetEnemyTeamNumber(self:GetTeamNumber()) local arcOrigin = self:GetOrigin() -- prio: hive, shade, crag, entrance, whip local enemyCCs = GetEntitiesForTeam("CommandStructure", teamNumber) local distToTarget = math.huge local target -- find nearest hive for _, enemy in ipairs (enemyCCs) do if enemy:GetIsAlive() then local distToTargetSub = (enemy:GetOrigin() - arcOrigin):GetLengthXZ() if (distToTargetSub < distToTarget) then target = enemy distToTarget = distToTargetSub break end end end local targetSearching = true -- find nearest shade local enemyGSs = GetEntitiesForTeam("GorgeShade", teamNumber, arcOrigin, kARCRangeDetection) targetSearching, distToTarget, target = findTarget(enemyGSs, arcOrigin, targetSearching, distToTarget, target) -- find nearest crag if targetSearching then local enemyGCs = GetEntitiesForTeam("GorgeCrag", teamNumber, arcOrigin, kARCRangeDetection) targetSearching, distToTarget, target = findTarget(enemyGCs, arcOrigin, targetSearching, distToTarget, target) end -- find nearest tunnel if targetSearching then local entrances = GetEntitiesForTeam("TunnelEntrance", teamNumber, arcOrigin, kARCRangeDetection) targetSearching, distToTarget, target = findTarget(entrances, arcOrigin, targetSearching, distToTarget, target) end -- find nearest Whip if targetSearching then local enemyGWs = GetEntitiesForTeam("GorgeWhip", teamNumber, arcOrigin, kARCRangeDetection) targetSearching, distToTarget, target = findTarget(enemyGWs, arcOrigin, targetSearching, distToTarget, target) end if distToTarget < kARCRange - 2 then if self.deployMode == ARC.kDeployMode.Undeployed then self:GiveOrder(kTechId.ARCDeploy, self:GetId(), arcOrigin, nil, true, true) end else -- if self:GetCurrentOrder() == nil or self:GetCurrentOrder():GetType() ~= kTechId.Move then if self.deployMode == ARC.kDeployMode.Undeployed then if target then self:GiveOrder(kTechId.Move, target:GetId(), target:GetOrigin(), nil, true, true) end else self:PerformActivation(kTechId.ARCUndeploy, nil, nil, nil) end end end end end
local telescope = require('telescope') telescope.setup {defaults = {file_ignore_patterns = {"node_modules"}}}
-- Yes, I'm American. -- local tokenize = function(sep, ...) -- String, and the separator to look for in said string local words = table.new() local str = table.concat({...}, sep) for word in str:gmatch("[^" .. sep .. "]+") do words:insert(word) end return words end return tokenize
-- see readme.md -- @author Quenty --[[ Update August 16th, 2014 - Any module with the name "Server" in it is not replicated, to prevent people from stealing nevermore's complete source. ]] local NevermoreEngine = {} local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local MarketplaceService = game:GetService("MarketplaceService") local TestService = game:GetService("TestService") local StarterGui = game:GetService("StarterGui") local RunService = game:GetService("RunService") local ContentProvider = game:GetService("ContentProvider") local ServerStorage local ServerScriptService -- local RbxUtility = LoadLibrary("RbxUtility") local Configuration = { ClientName = "NevermoreClient"; ReplicatedPackageName = "NevermoreResources"; DataSteamName = "NevermoreDataStream"; NevermoreRequestPrefix = "NevermoreEngineRequest"; -- For network requests, what should it prefix it as? IsClient = script.Parent ~= nil; SoloTestMode = game:FindService("NetworkServer") == nil and game:FindService("NetworkClient") == nil; Blacklist = ""; -- Ban list CustomCharacters = false; -- When enabled, allows the client to set Player.Character itself. Untested! SplashScreen = true; -- Should a splashscreen be rendered? CharacterRespawnTime = 0.5; -- How long does it take for characters to respawn? Only kept updated on the server-side. ResetPlayerGuiOnSpawn = false; -- Set StarterGui.ResetPlayerGuiOnSpawn --- NOTE the client script must reparent itself to the PlayerGui } Configuration.IsServer = not Configuration.IsClient do -- Print headers are used to help debugging process if Configuration.SoloTestMode then Configuration.PrintHeader = "[NevermoreEngineSolo] - " else if Configuration.IsServer then Configuration.PrintHeader = "[NevermoreEngineServer] - " else Configuration.PrintHeader = "[NevermoreEngineLocal] - " end end local Output = Configuration.PrintHeader .. "NevermoreEngine loaded. Modes: " -- Print out information on whether or not FilteringEnabled is up or not. if workspace.FilteringEnabled then Output = Output .. " Filtering enabled. " end -- Print out whether or not ResetPlayerGuiOnSpawn is enabled or not. if not Configuration.ResetPlayerGuiOnSpawn or not StarterGui.ResetPlayerGuiOnSpawn then Output = Output .. " GUIs will not reload." StarterGui.ResetPlayerGuiOnSpawn = false end print(Output) end Players.CharacterAutoLoads = false -- If we're the server than we should retrieve server storage units. if not Configuration.IsClient then ServerStorage = game:GetService("ServerStorage") ServerScriptService = game:GetService("ServerScriptService") end ----------------------- -- UTILITY FUNCTIONS -- ----------------------- local function WaitForChild(Parent, Name) --- Yields until a child is added. Warns after 5 seconds of yield. -- @param Parent The parent to wait for the child of -- @param Name The name of the child -- @return The child found local Child = Parent:FindFirstChild(Name) local StartTime = tick() local Warned = false while not Child do wait(0) Child = Parent:FindFirstChild(Name) if not Warned and StartTime + 5 <= tick() then Warned = true; warn(Configuration.PrintHeader .. " " .. Name .. " has not replicated after 5 seconds, may not be able to execute Nevermore.") end end return Child end local function pack(...) --- Packs a tuple into a table and returns it -- @return The packed tuple return {...} end ------------------------------ -- Load Dependent Resources -- ------------------------------ local NevermoreContainer, ModulesContainer, ApplicationContainer, ReplicatedPackage, DataStreamContainer, EventStreamContainer do local function LoadResource(Parent, ResourceName) --- Loads a resource or errors. Makes sure that a resource is available. -- @param Parent The parent of the resource to load -- @param ResourceName The name of the resource attempting to load assert(type(ResourceName) == "string", "[NevermoreEngine] - ResourceName '" .. tostring(ResourceName) .. "' is " .. type(ResourceName) .. ", should be string") local Resource = Parent:FindFirstChild(ResourceName) if not Resource then error(Configuration.PrintHeader .. "Failed to load required resource '" .. ResourceName .. "', expected at '" .. Parent:GetFullName() .. "'", 2) return nil else return Resource end end if Configuration.IsServer then -- Load Resources -- NevermoreContainer = LoadResource(ServerScriptService, "Nevermore") ModulesContainer = LoadResource(NevermoreContainer, "Modules") ApplicationContainer = LoadResource(NevermoreContainer, "App") -- Create the replicated package -- ReplicatedPackage = ReplicatedStorage:FindFirstChild(Configuration.ReplicatedPackageName) if not ReplicatedPackage then ReplicatedPackage = Instance.new("Folder") ReplicatedPackage.Name = Configuration.ReplicatedPackageName ReplicatedPackage.Parent = ReplicatedStorage ReplicatedPackage.Archivable = false; end ReplicatedPackage:ClearAllChildren() DataStreamContainer = ReplicatedPackage:FindFirstChild("DataStreamContainer") if not DataStreamContainer then DataStreamContainer = Instance.new("Folder") DataStreamContainer.Name = "DataStreamContainer" DataStreamContainer.Parent = ReplicatedPackage DataStreamContainer.Archivable = false; end EventStreamContainer = ReplicatedPackage:FindFirstChild("EventStreamContainer") if not EventStreamContainer then EventStreamContainer = Instance.new("Folder") EventStreamContainer.Name = "EventStreamContainer" EventStreamContainer.Parent = ReplicatedPackage EventStreamContainer.Archivable = false; end DataStreamContainer:ClearAllChildren() else -- Handle replication for clients -- Load Resource Package -- ReplicatedPackage = WaitForChild(ReplicatedStorage, Configuration.ReplicatedPackageName) DataStreamContainer = WaitForChild(ReplicatedPackage, "DataStreamContainer") EventStreamContainer = WaitForChild(ReplicatedPackage, "EventStreamContainer") end end --print(Configuration.PrintHeader .. "Loaded dependent resources module") ------------------------ -- RESOURCE MANAGMENT -- ------------------------ local NetworkingRemoteFunction local ResouceManager = {} do --- Handles resource loading and replication local ResourceCache = {} local MainResourcesServer, MainResourcesClient if Configuration.IsServer then MainResourcesServer = {} -- Resources to load. MainResourcesClient = {} else MainResourcesClient = {} end local function GetDataStreamObject(Name, Parent) --- Products a new DataStream object if it doesn't already exist, otherwise -- return's the current datastream. -- @param Name The Name of the DataStream -- @param [Parent] The parent to add to Parent = Parent or DataStreamContainer local DataStreamObject = Parent:FindFirstChild(Name) if not DataStreamObject then if Configuration.IsServer then DataStreamObject = Instance.new("RemoteFunction") DataStreamObject.Name = Name; DataStreamObject.Archivable = false; DataStreamObject.Parent = Parent else DataStreamObject = WaitForChild(Parent, Name) -- Client side, we must wait.' end end return DataStreamObject end ResouceManager.GetDataStreamObject = GetDataStreamObject local function GetEventStreamObject(Name, Parent) --- Products a new EventStream object if it doesn't already exist, otherwise -- return's the current datastream. -- @param Name The Name of the EventStream -- @param [Parent] The parent to add to Parent = Parent or EventStreamContainer local DataStreamObject = Parent:FindFirstChild(Name) if not DataStreamObject then if Configuration.IsServer then DataStreamObject = Instance.new("RemoteEvent") DataStreamObject.Name = Name; DataStreamObject.Archivable = false; DataStreamObject.Parent = Parent else DataStreamObject = WaitForChild(Parent, Name) -- Client side, we must wait. end end return DataStreamObject end ResouceManager.GetEventStreamObject = GetEventStreamObject if Configuration.IsClient then NetworkingRemoteFunction = WaitForChild(DataStreamContainer, Configuration.DataSteamName) else NetworkingRemoteFunction = GetDataStreamObject(Configuration.DataSteamName, DataStreamContainer) end local function IsMainResource(Item) --- Finds out if an Item is considered a MainResource -- @return Boolean is a main resource if Item:IsA("Script") then if not Item.Disabled then -- If an item is not disabled, then it's disabled, but yell at -- the user. --if Item.Name:lower():match("\.main$") == nil then error(Configuration.PrintHeader .. Item:GetFullName() .. " is not disabled, and does not end with .Main.") --end return true end return Item.Name:lower():match("\.main$") ~= nil -- Check to see if it ends -- in .main, ignoring caps else return false; end end local function GetLoadablesForServer() --- Get's the loadable items for the server, that should be insta-ran -- @return A table full of the resources to be loaded return MainResourcesServer end ResouceManager.GetLoadablesForServer = GetLoadablesForServer local function GetLoadablesForClient() --- Get's the loadable items for the Client, that should be insta-ran -- @return A table full of the resources to be loaded return MainResourcesClient end ResouceManager.GetLoadablesForClient = GetLoadablesForClient local PopulateResourceCache if Configuration.IsClient then function PopulateResourceCache() --- Populates the resource cache. For the client. -- Should only be called once. Used internally. local Populate function Populate(Parent) for _, Item in pairs(Parent:GetChildren()) do if (Item:IsA("LocalScript") or Item:IsA("ModuleScript")) then ResourceCache[Item.Name] = Item; if IsMainResource(Item) then MainResourcesClient[#MainResourcesClient+1] = Item; end else Populate(Item) end end end Populate(ReplicatedPackage) end else -- Configuration.IsServer then function PopulateResourceCache() --- Populates the resource cache. For the server. Also populates -- the replication cache. Used internally. -- Should be called once. --[[local NevermoreModule = script:Clone() NevermoreModule.Archivable = false; NevermoreModule.Parent = ReplicatedStorage--]] local function Populate(Parent) for _, Item in pairs(Parent:GetChildren()) do if Item:IsA("Script") or Item:IsA("ModuleScript") then -- Will catch LocalScripts as they inherit from script if ResourceCache[Item.Name] then error(Configuration.PrintHeader .. "There are two Resources called '" .. Item:GetFullName() .."'. Nevermore failed to populate the cache..", 2) else if Item:IsA("LocalScript") or Item:IsA("ModuleScript") then -- Clone the item into the replication packet for -- replication. However, we do not clone server scripts. --[[local ItemClone if not (Item:IsA("ModuleScript") and Item.Name:lower():find("server")) then -- Don't clone scripts with the name "server" in it. ItemClone = Item:Clone() ItemClone.Archivable = false; ItemClone.Parent = ReplicatedPackage else print("Not cloning resource '" .. Item.Name .."' as it is server only.") end if Item:IsA("ModuleScript") then ResourceCache[Item.Name] = ItemClone or Item; elseif IsMainResource(Item) then MainResourcesClient[#MainResourcesClient+1] = Item end--]] if not (Item:IsA("ModuleScript") and Item.Name:lower():find("server")) then if not Configuration.SoloTestMode then -- Do not move parents in SoloTestMode (keeps the error monitoring correct). Item.Parent = ReplicatedPackage end end if Item:IsA("ModuleScript") then ResourceCache[Item.Name] = Item elseif IsMainResource(Item) then MainResourcesClient[#MainResourcesClient+1] = Item end else -- Do not replicate local scripts if IsMainResource(Item) then MainResourcesServer[#MainResourcesServer+1] = Item end ResourceCache[Item.Name] = Item end end else Populate(Item) --error(Configuration.PrintHeader .. "The resource '" .. Item:GetFullName() .."' is not a LocalScript, Script, or ModuleScript, and cannot be included. Nevermore failed to populate the cache..", 2) end end end Populate(ModulesContainer) end end ResouceManager.PopulateResourceCache = PopulateResourceCache local function GetResource(ResourceName) --- This script will load another script, module script, et cetera, if it is -- available. It will return the resource in question. -- @param ResourceName The name of the resource -- @return The found resource local ResourceFound = ResourceCache[ResourceName] if ResourceFound then return ResourceFound else error(Configuration.PrintHeader .. "The resource '" .. ResourceName .. "' does not exist, cannot load", 2) end end ResouceManager.GetResource = GetResource local function LoadScript(ScriptName) --- Runs a script, and can be called multiple times if the script is not -- a modular script. -- @param ScriptName The name of the script to load. local ScriptToLoad = GetResource(ScriptName) if ScriptToLoad and ScriptToLoad:IsA("Script") then local NewScript = ScriptToLoad:Clone() NewScript.Disabled = true; --[[if Configuration.SoloTestMode then if NewScript:IsA("LocalScript") then NewScript.Parent = Players.LocalPlayer:FindFirstChild("PlayerGui") else NewScript.Parent = script; end else NewScript.Parent = script; end--]] if Configuration.IsServer then NewScript.Parent = NevermoreContainer; else NewScript.Parent = Players.LocalPlayer:FindFirstChild("PlayerGui") end spawn(function() wait(0) NewScript.Disabled = false; end) else error(Configuration.PrintHeader .. "The script '" .. ScriptName .. "' is a '".. (ScriptToLoad and ScriptToLoad.ClassName or "nil value") .. "' and cannot be loaded", 2) end end ResouceManager.LoadScript = LoadScript if Configuration.IsServer then local function LoadScriptOnClient(Script, Client) --- Runs a script on the client. Used internally. -- @param Script The script to load. Should be a script object -- @param Client The client to run the script on. Should be a Player -- object if Script and Script:IsA("LocalScript") then local NewScript = Script:Clone() NewScript.Disabled = true; NewScript.Parent = Client:FindFirstChild("PlayerGui") spawn(function() wait(0) NewScript.Disabled = false; end) else error(Configuration.PrintHeader .. "The script '" .. tostring(Script) .. "' is a '" .. (Script and Script.ClassName or "nil value") .. "' and cannot be loaded", 2) end end ResouceManager.LoadScriptOnClient = LoadScriptOnClient local function ExecuteExecutables() --- Executes all the executable scripts on the server. for _, Item in pairs(GetLoadablesForServer()) do LoadScript(Item.Name) end end ResouceManager.ExecuteExecutables = ExecuteExecutables end --[[local NativeImports local function ImportLibrary(LibraryDefinition, Environment, Prefix) --- Imports a library into a given environment, potentially adding a PreFix -- into any of the values of the library, -- incase that's wanted. :) -- @param LibraryDefinition Table, the libraries definition -- @param Environment Another table, probably received by getfenv() in Lua 5.1, and __ENV in Lua 5.2 -- @Param [Prefix] Optional string that will be prefixed to each function imported into the environment. if type(LibraryDefinition) ~= "table" then error(Configuration.PrintHeader .. "The LibraryDefinition argument must be a table, got '" .. tostring(LibraryDefinition) .. "'", 2) elseif type(Environment) ~= "table" then error(Configuration.PrintHeader .. "The Environment argument must be a table, got '" .. tostring(Environment) .. "'", 2) else Prefix = Prefix or ""; for Name, Value in pairs(LibraryDefinition) do if Environment[Prefix .. Name] == nil and not NativeImports[Name] then Environment[Prefix .. Name] = LibraryDefinition[Name] elseif not NativeImports[Name] then error(Configuration.PrintHeader .. "Failed to import function '" .. (Prefix .. Name) .. "' as it already exists in the environment", 2) end end end end ResouceManager.ImportLibrary = ImportLibrary -- List of functions to import into each library. In this case, only the -- environmental import functions and added to each library. NativeImports = { import = ImportLibrary; Import = ImportLibrary; }--]] local function LoadLibrary(LibraryName) --- Load's a modular script and packages it as a library. -- @param LibraryName A string of the resource that ist the LibraryName -- print(Configuration.PrintHeader .. "Loading Library " .. LibraryName) local ModularScript = GetResource(LibraryName) if ModularScript then if ModularScript:IsA("ModuleScript") then -- print(Configuration.PrintHeader .. "Loading Library " .. ModularScript:GetFullName()) local LibraryDefinition = require(ModularScript) --[[if type(LibraryDefinition) == "table" then -- Import native definitions for Name, Value in pairs(NativeImports) do if LibraryDefinition[Name] == nil then LibraryDefinition[Name] = Value end end --else --error(Configuration.PrintHeader .. " Library '" .. LibraryName .. "' did not return a table, returned a '" .. type(LibraryDefinition) .. "' value, '" .. tostring(LibraryDefinition) .. "'") end--]] return LibraryDefinition else error(Configuration.PrintHeader .. " The resource " .. LibraryName .. " is not a ModularScript, as expected, it is a " .. ModularScript.ClassName, 2 ) end else error(Configuration.PrintHeader .. " Could not identify a library known as '" .. LibraryName .. "'", 2) end end ResouceManager.LoadLibrary = LoadLibrary end --print(Configuration.PrintHeader .. "Loaded resource manager module") ----------------------------- -- NETWORKING STREAM SETUP -- ----------------------------- local Network = {} -- API goes in here --[[ Contains the following API: Network.GetDataStream Network.GetDataStream --]] do --- Handles networking and PlayerLoading local DataStreamMain local GetDataStream local DataStreamCache = {} -- setmetatable(DataStreamCache, {__mode = "v"}); local function GetCachedDataStream(RemoteFunction) --- Creates a datastream filter that will take requests and -- filter them out. -- @param RemoteFunction A remote function to connect to -- Execute on the server: --- Execute ( Player Client , [...] ) -- Execute on the client: --- Execute ( [...] ) if DataStreamCache[RemoteFunction] then if Configuration.IsClient then DataStreamCache[RemoteFunction].ReloadConnection() end return DataStreamCache[RemoteFunction] else local DataStream = {} local RequestTagDatabase = {} -- Set request handling, for solo test mode. The problem here is that Server and Client scripts share the same -- code base, because both load the same engine in replicated storage. local function Send(...) -- print(Configuration.PrintHeader .. " Sending SoloTestMode") -- print(...) local Arguments = {...} local PossibleClient = Arguments[1] if PossibleClient and type(PossibleClient) == "userdata" and PossibleClient:IsA("Player") then local Request = Arguments[2] if type(Request) == "string" then local OtherArguments = {} for Index=3, #Arguments do OtherArguments[#OtherArguments+1] = Arguments[Index] end return RemoteFunction:InvokeClient(PossibleClient, Request:lower(), unpack(OtherArguments)) else error(Configuration.PrintHeader .. "Invalid request to the DataStream, DataType '" .. type(Request) .. "' received. Resolved into '" .. tostring(Request) .. "'") return nil end elseif type(PossibleClient) == "string" then local Request = PossibleClient if type(Request) == "string" then local OtherArguments = {} for Index=2, #Arguments do OtherArguments[#OtherArguments+1] = Arguments[Index] end -- print("Invoke server") return RemoteFunction:InvokeServer(Request:lower(), unpack(OtherArguments)) else error(Configuration.PrintHeader .. "Invalid request to the DataStream, DataType '" .. type(Request) .. "' received. Resolved into '" .. tostring(Request) .. "'") return nil end else error(Configuration.PrintHeader .. "Invalid request to the DataStream, DataType '" .. type(PossibleClient)) end end local function SpawnSend(...) --- Sends the data, but doesn't wait for a response or return one. local Data = {...} spawn(function() Send(unpack(Data)) end) end if Configuration.IsServer or Configuration.SoloTestMode then function RemoteFunction.OnServerInvoke(Client, Request, ...) --- Handles incoming requests -- @param Client The client the request is being sent to -- @param Request The request string that is being sent -- @param [...] The extra parameters of the request -- @return The results, if successfully executed if type(Request) == "string" then -- print(Configuration.PrintHeader .. "Server request received") -- print(...) if Client == nil then if Configuration.SoloTestMode then Client = Players.LocalPlayer else error(Configuration.PrintHeader .. "No client provided") end end local RequestExecuter = RequestTagDatabase[Request:lower()] local RequestArguments = {...} if RequestExecuter then --[[local Results Results = pack(RequestExecuter(Client, unpack(RequestArguments))) return unpack(Results)--]] return RequestExecuter(Client, unpack(RequestArguments)) else warn(Configuration.PrintHeader .. "Unregistered request called, request tag '" .. Request .. "'.") return nil end else warn(Configuration.PrintHeader .. "Invalid request to the DataStream, DataType '" .. type(Request) .. "' received. Resolved into '" .. tostring(Request) .. "'") return nil end end if not Configuration.SoloTestMode then function Send(Client, Request, ...) --- Sends a request to the client -- @param Client Player object, the client to send the request too -- @param Request the request to send it too. -- @return The results / derived data from the feedback -- DEBUG -- --print(Configuration.PrintHeader .. " Sending Request '" .. Request .. "' to Client '" .. tostring(Client) .. "'.") return RemoteFunction:InvokeClient(Client, Request:lower(), ...) end end end if Configuration.IsClient or Configuration.SoloTestMode then -- Handle clientside streaming. -- We do this for solotest mode, to connect the OnClientInvoke and the OnServerInvoke function DataStream.ReloadConnection() --- Reloads the OnClientInvoke event, which gets disconnected when scripts die on the client. -- However, this fixes it, because those scripts have to request the events every time. --[[ -- Note: When using RemoteFunctions, in a module script, on ROBLOX, and you load the ModuleScript with a LOCAL SCRIPT. When this LOCAL SCRIPT is killed, your OnClientInvoke function will be GARBAGE COLLECTED. You must thus, reload the OnClientInvoke function everytime the local script is loaded. --]] function RemoteFunction.OnClientInvoke(Request, ...) --- Handles incoming requests -- @param Request The request string that is being sent -- @param [...] The extra parameters of the request -- @return The results, if successfully executed if type(Request) == "string" then -- print(Configuration.PrintHeader .. "Client request received") -- print(...) local RequestExecuter = RequestTagDatabase[Request:lower()] local RequestArguments = {...} if RequestExecuter then spawn(function() RequestExecuter(unpack(RequestArguments)) end) else -- warn(Configuration.PrintHeader .. "Unregistered request called, request tag '" .. Request .. "'.") end else error(Configuration.PrintHeader .. "Invalid request to the DataStream, DataType '" .. type(Request) .. "' received. Resolved into '" .. tostring(Request) .. "'") end end end --- Reload the initial connection. DataStream.ReloadConnection() if not Configuration.SoloTestMode then function Send(Request, ...) --- Sends a request to the server -- @param Request the request to send it too. -- @return The results / derived data from the feedback return RemoteFunction:InvokeServer(Request:lower(), ...) end end end DataStream.Send = Send DataStream.send = Send DataStream.Call = Send DataStream.call = Send DataStream.SpawnSend = SpawnSend DataStream.spawnSend = SpawnSend DataStream.spawn_send = SpawnSend local function RegisterRequestTag(RequestTag, Execute) --- Registers a request when sent -- @param RequestTag The tag that is expected -- @param Execute The functon to execute. It will be sent -- all remainig arguments. -- Request tags are not case sensitive --if not RequestTagDatabase[RequestTag:lower()] then RequestTagDatabase[RequestTag:lower()] = Execute; --else --error(Configuration.PrintHeader .. "The request tag " .. RequestTag:lower() .. " is already registered.") --end end DataStream.RegisterRequestTag = RegisterRequestTag DataStream.registerRequestTag = RegisterRequestTag local function UnregisterRequestTag(RequestTag) --- Unregisters the request from the tag -- @param RequestTag String the tag to reregister RequestTagDatabase[RequestTag:lower()] = nil; end DataStream.UnregisterRequestTag = UnregisterRequestTag DataStream.unregisterRequestTag = UnregisterRequestTag DataStreamCache[RemoteFunction] = DataStream return DataStream end end local function GetCachedEventStream(RemoteEvent) -- Like GetCachedDataStream, but with RemoteEvents -- @param RemoteEvent The remote event to get the stream for. if DataStreamCache[RemoteEvent] then if Configuration.IsClient then DataStreamCache[RemoteEvent].ReloadConnection() end return DataStreamCache[RemoteEvent] else local DataStream = {} local RequestTagDatabase = {} local function Fire(...) local Arguments = {...} local PossibleClient = Arguments[1] if PossibleClient and type(PossibleClient) == "userdata" and PossibleClient:IsA("Player") then local Request = Arguments[2] if type(Request) == "string" then local OtherArguments = {} for Index=3, #Arguments do OtherArguments[#OtherArguments+1] = Arguments[Index] end return RemoteEvent:FireClient(PossibleClient, Request:lower(), unpack(OtherArguments)) else error(Configuration.PrintHeader .. "Invalid request to the DataStream, DataType '" .. type(Request) .. "' received. Resolved into '" .. tostring(Request) .. "'") return nil end elseif type(PossibleClient) == "string" then local Request = PossibleClient if type(Request) == "string" then local OtherArguments = {} for Index=2, #Arguments do OtherArguments[#OtherArguments+1] = Arguments[Index] end return RemoteEvent:FireServer(Request:lower(), unpack(OtherArguments)) else error(Configuration.PrintHeader .. "Invalid request to the DataStream, DataType '" .. type(Request) .. "' received. Resolved into '" .. tostring(Request) .. "'") return nil end else error(Configuration.PrintHeader .. "Invalid request DataType to the DataStream, DataType '" .. type(PossibleClient) .. "', String expected.") end end local function FireAllClients(Request, ...) if type(Request) == "string" then RemoteEvent:FireAllClients(Request, ...) else error(Configuration.PrintHeader .. "Invalid reques DataType to the DataStream, DataType '" .. type(Request)) end end if Configuration.IsServer or Configuration.SoloTestMode then RemoteEvent.OnServerEvent:connect(function(Client, Request, ...) --- Handles incoming requests -- @param Client The client the request is being sent to -- @param Request The request string that is being sent -- @param [...] The extra parameters of the request -- @return The results, if successfully executed if type(Request) == "string" then if Client == nil then if Configuration.SoloTestMode then Client = Players.LocalPlayer else error(Configuration.PrintHeader .. "No client provided") end end local RequestExecuter = RequestTagDatabase[Request:lower()] local RequestArguments = {...} if RequestExecuter then RequestExecuter(Client, unpack(RequestArguments)) else -- warn(Configuration.PrintHeader .. "Unregistered request called, request tag '" .. Request .. "'.") end else error(Configuration.PrintHeader .. "Invalid request to the DataStream, DataType '" .. type(Request) .. "' received. Resolved into '" .. tostring(Request) .. "'") end end) if not Configuration.SoloTestMode then function Fire(Client, Request, ...) --- Sends a request to the client -- @param Client Player object, the client to send the request too -- @param Request the request to send it too. -- @return The results / derived data from the feedback RemoteEvent:FireClient(Client, Request:lower(), ...) end end end if Configuration.IsClient or Configuration.SoloTestMode then -- Handle clientside streaming. -- We do this for solotest mode, to connect the OnClientInvoke and the OnServerInvoke local Event function DataStream.ReloadConnection() --- Reloads the OnClientInvoke event, which gets disconnected when scripts die on the client. -- However, this fixes it, because those scripts have to request the events every time. if Event then Event:disconnect() end Event = RemoteEvent.OnClientEvent:connect(function(Request, ...) --- Handles incoming requests -- @param Request The request string that is being sent -- @param [...] The extra parameters of the request -- @return The results, if successfully executed if type(Request) == "string" then local RequestExecuter = RequestTagDatabase[Request:lower()] local RequestArguments = {...} if RequestExecuter then spawn(function() RequestExecuter(unpack(RequestArguments)) end) else -- warn(Configuration.PrintHeader .. "Unregistered request called, request tag '" .. Request .. "'.") end else error(Configuration.PrintHeader .. "Invalid request to the DataStream, DataType '" .. type(Request) .. "' received. Resolved into '" .. tostring(Request) .. "'") end end) end --- Reload the initial connection. DataStream.ReloadConnection() if not Configuration.SoloTestMode then function Fire(Request, ...) --- Sends a request to the server -- @param Request the request to send it too. -- @return The results / derived data from the feedback RemoteEvent:FireServer(Request:lower(), ...) end end end DataStream.Fire = Fire DataStream.fire = Fire DataStream.FireAllClients = FireAllClients DataStream.fireAllClients = FireAllClients local function RegisterRequestTag(RequestTag, Execute) --- Registers a request when sent -- @param RequestTag The tag that is expected -- @param Execute The functon to execute. It will be sent -- all remainig arguments. -- Request tags are not case sensitive RequestTagDatabase[RequestTag:lower()] = Execute; end DataStream.RegisterRequestTag = RegisterRequestTag DataStream.registerRequestTag = RegisterRequestTag local function UnregisterRequestTag(RequestTag) --- Unregisters the request from the tag -- @param RequestTag String the tag to reregister RequestTagDatabase[RequestTag:lower()] = nil; end DataStream.UnregisterRequestTag = UnregisterRequestTag DataStream.unregisterRequestTag = UnregisterRequestTag DataStreamCache[RemoteEvent] = DataStream return DataStream end end local DataStreamMain = GetCachedDataStream(NetworkingRemoteFunction) local function GetDataStream(DataStreamName) --- Get's a dataStream channel -- @param DataSteamName The channel to log in to. -- @return The main datastream, if no DataSteamName is provided if DataStreamName then return GetCachedDataStream(ResouceManager.GetDataStreamObject(DataStreamName, DataStreamContainer)) else error("[NevermoreEngine] - Paramter DataStreamName was nil") end end Network.GetDataStream = GetDataStream local function GetEventStream(EventStreamName) --- Get's an EventStream chanel -- @param DataSteamName The channel to log in to. -- @return The main datastream, if no DataSteamName is provided if EventStreamName then return GetCachedEventStream(ResouceManager.GetEventStreamObject(EventStreamName, EventStreamContainer)) else error("[NevermoreEngine] - Paramter EventStreamName was nil") end end Network.GetEventStream = GetEventStream local function GetMainDatastream() --- Return's the main datastream, used internally for networking return DataStreamMain end Network.GetMainDatastream = GetMainDatastream local SplashConfiguration = { BackgroundColor3 = Color3.new(237/255, 236/255, 233/255); -- Color of background of loading screen. AccentColor3 = Color3.new(8/255, 130/255, 83/255); -- Not used. LogoSize = 200; LogoTexture = "http://www.roblox.com/asset/?id=129733987"; LogoSpacingUp = 70; -- Pixels up from loading frame. ParticalOrbitDistance = 50; -- How far out the particals orbit ZIndex = 10; } local function GenerateInitialSplashScreen(Player) --- Generates the initial SplashScreen for the player. -- @param Player The player to genearte the SplashScreen in. -- @return The generated splashsreen local ScreenGui = Instance.new("ScreenGui", Player:FindFirstChild("PlayerGui")) ScreenGui.Name = "SplashScreen"; local MainFrame = Instance.new('Frame') MainFrame.Name = "SplashScreen"; MainFrame.Position = UDim2.new(0, 0, 0, -38); -- top bar fix MainFrame.Size = UDim2.new(1, 0, 1, 60); -- Sized ans positioned weirdly because ROBLOX's ScreenGui doesn't cover the whole screen. MainFrame.BackgroundColor3 = SplashConfiguration.BackgroundColor3; MainFrame.Visible = true; MainFrame.ZIndex = SplashConfiguration.ZIndex; MainFrame.BorderSizePixel = 0; MainFrame.Parent = ScreenGui; local ParticalFrame = Instance.new('Frame') ParticalFrame.Name = "ParticalFrame"; ParticalFrame.Position = UDim2.new(0.5, -SplashConfiguration.ParticalOrbitDistance, 0.7, -SplashConfiguration.ParticalOrbitDistance); ParticalFrame.Size = UDim2.new(0, SplashConfiguration.ParticalOrbitDistance*2, 0, SplashConfiguration.ParticalOrbitDistance*2); -- Sized ans positioned weirdly because ROBLOX's ScreenGui doesn't cover the whole screen. ParticalFrame.Visible = true; ParticalFrame.BackgroundTransparency = 1 ParticalFrame.ZIndex = SplashConfiguration.ZIndex; ParticalFrame.BorderSizePixel = 0; ParticalFrame.Parent = MainFrame; local LogoLabel = Instance.new('ImageLabel') LogoLabel.Name = "LogoLabel"; LogoLabel.Position = UDim2.new(0.5, -SplashConfiguration.LogoSize/2, 0.7, -SplashConfiguration.LogoSize/2 - SplashConfiguration.ParticalOrbitDistance*2 - SplashConfiguration.LogoSpacingUp); LogoLabel.Size = UDim2.new(0, SplashConfiguration.LogoSize, 0, SplashConfiguration.LogoSize); -- Sized ans positioned weirdly because ROBLOX's ScreenGui doesn't cover the whole screen. LogoLabel.Visible = true; LogoLabel.BackgroundTransparency = 1 LogoLabel.Image = SplashConfiguration.LogoTexture; LogoLabel.ZIndex = SplashConfiguration.ZIndex; LogoLabel.BorderSizePixel = 0; LogoLabel.Parent = MainFrame; LogoLabel.ImageTransparency = 1; --[[ local LoadingText = Instance.new("TextLabel") LoadingText.Name = "LoadingText" LoadingText.Position = UDim2.new(0.5, -SplashConfiguration.LogoSize/2, 0.7, -SplashConfiguration.LogoSize/2 - SplashConfiguration.ParticalOrbitDistance*2 - SplashConfiguration.LogoSpacingUp); LoadingText.Size = UDim2.new(0, SplashConfiguration.LogoSize, 0, SplashConfiguration.LogoSize); -- Sized ans positioned weirdly because ROBLOX's ScreenGui doesn't cover the whole screen. LoadingText.Visible = true; LoadingText.BackgroundTransparency = 1 LoadingText.ZIndex = SplashConfiguration.ZIndex; LoadingText.BorderSizePixel = 0; LoadingText.TextColor3 = SplashConfiguration.AccentColor3; LoadingText.TextXAlignment = "Center"; LoadingText.Text = "Boostrapping Adventure..." LoadingText.Parent = MainFrame; --]] return ScreenGui end if Configuration.IsServer then local function CheckIfPlayerIsBlacklisted(Player, BlackList) --- Checks to see if a player is blacklisted from the server -- @param Player The player to check for -- @param Blacklist The string blacklist -- @return Boolean is blacklisted for Id in string.gmatch(BlackList, "%d+") do local ProductInformation = (MarketplaceService:GetProductInfo(Id)) if ProductInformation then if string.match(ProductInformation["Description"], Player.Name..";") then return true; end end end for Name in string.gmatch(BlackList, "[%a%d]+") do if Player.Name:lower() == Name:lower() then return true; end end return false; end local function CheckPlayer(player) --- Makes sure a player has all necessary components. -- @return Boolean If the player has all the right components return player and player:IsA("Player") and player:FindFirstChild("Backpack") and player:FindFirstChild("StarterGear") -- and player.PlayerGui:IsA("PlayerGui") -- PlayerGui does not replicate to other clients. end local function CheckCharacter(player) --- Make sure that a character has all necessary components -- @return Boolean If the player has all the right components local character = player.Character; return character and character:FindFirstChild("Humanoid") and character:FindFirstChild("Torso") and character:FindFirstChild("Head") and character.Humanoid:IsA("Humanoid") and character.Head:IsA("BasePart") and character.Torso:IsA("BasePart") end local function DumpExecutables(Player) --- Executes all "MainResources" for the player -- @param Player The player to load the resources on if Player:IsDescendantOf(Players) then print(Configuration.PrintHeader .. "Loading executables onto " .. tostring(Player)) for _, Item in pairs(ResouceManager.GetLoadablesForClient()) do ResouceManager.LoadScriptOnClient(Item, Player) end end end local function SetupPlayer(Player) --- Setups up a player -- @param Player The player to setup if Configuration.BlackList and CheckIfPlayerIsBlacklisted(Player, Configuration.BlackList) then Player:Kick() warn("Kicked Player " .. Player.Name .. " who was blacklisted") return nil else local PlayerSplashScreen local HumanoidDiedEvent local ExecutablesDumped = false local function SetupCharacter(ForceDumpExecutables) --- Setup's up a player's character -- @param ForceDumpExecutables Forces executables to be dumped, even if StarterGui.ResetPlayerGuiOnSpawn is true. if not Configuration.CustomCharacters then if Player and Player:IsDescendantOf(Players) then while not (Player.Character and Player.Character:FindFirstChild("Humanoid") and Player.Character.Humanoid:IsA("Humanoid")) and Player:IsDescendantOf(Players) do wait(0) -- Wait for the player's character to load end -- Make sure the player is still in game. if Player.Parent == Players then if HumanoidDiedEvent then HumanoidDiedEvent:disconnect() HumanoidDiedEvent = nil end HumanoidDiedEvent = Player.Character.Humanoid.Died:connect(function() wait(Configuration.CharacterRespawnTime) if Player:IsDescendantOf(Players) then Player:LoadCharacter() end end) if not ExecutablesDumped or ForceDumpExecutables == true or StarterGui.ResetPlayerGuiOnSpawn then wait() -- On respawn for some reason, this wait is needed. DumpExecutables(Player) ExecutablesDumped = true end else print(Configuration.PrintHeader .. "is not int he game. Cannot finish load.") end else print(Configuration.PrintHeader .. " is not in the game. Cannot load.") end end end local function LoadSplashScreen() --- Load's the splash screen into the player if Configuration.SplashScreen then PlayerSplashScreen = GenerateInitialSplashScreen(Player) if Configuration.SoloTestMode then Network.AddSplashToNevermore(NevermoreEngine) end end end local function InitialCharacterLoad() -- Makes sure the character loads, and sets up the character if it has already loaded if not Player.Character then -- Incase the characters do start auto-loading. if PlayerSplashScreen then PlayerSplashScreen.Parent = nil end if Configuration.CustomCharacters then Player:LoadCharacter() if not Player.Character then -- Player.CharacterAdded:wait() -- Fixes potential infinite yield. while not Player.Character and Player:IsDescendantOf(Players) do wait() end end if Player:IsDescendantOf(Players) then Player.Character:Destroy() end else Player:LoadCharacter() end if PlayerSplashScreen then PlayerSplashScreen.Parent = Player.PlayerGui end else SetupCharacter(true) -- Force dump on the first load. end end -- WHAT MUST HAPPEN -- Character must be loaded at least once -- Nevermore must run on the client to get a splash running. However, this can be seen as optinoal. -- Nevermore must load the splash into the player. -- SETUP EVENT FIRST Player.CharacterAdded:connect(SetupCharacter) InitialCharacterLoad() -- Force load the character, no matter what. LoadSplashScreen() end end local function ConnectPlayers() --- Connects all the events and adds players into the system. Network.ConnectPlayers = nil -- Only do this once! -- Setup all the players that joined... for _, Player in pairs(game.Players:GetPlayers()) do coroutine.resume(coroutine.create(function() SetupPlayer(Player) end)) end -- And when they are added... Players.PlayerAdded:connect(function(Player) SetupPlayer(Player) end) end Network.ConnectPlayers = ConnectPlayers end if Configuration.IsClient or Configuration.SoloTestMode then -- Setup the Splash Screen. -- However, in SoloTestMode, we need to setup the splashscreen in the -- replicated storage module, which is technically the server module. local function AnimateSplashScreen(ScreenGui) --- Creates a Windows 8 style loading screen, finishing the loading animation -- of pregenerated spash screens. -- @param ScreenGui The ScreenGui generated by the splash initiator. -- Will only be called if SpashScreens are enabled. local Configuration = { OrbitTime = 5; -- How long the orbit should last. OrbitTimeBetweenStages = 0.5; Texture = "http://www.roblox.com/asset/?id=129689248"; -- AssetId of orbiting object (Decal) ParticalOrbitDistance = 50; -- How far out the particals orbit ParticalSize = 10; -- How big the particals are, probably should be an even number.. ParticalCount = 5; -- How many particals to generate ParticleSpacingTime = 0.25; -- How long to wait between earch partical before releasing the next one } local Splash = {} local IsActive = true local MainFrame = ScreenGui.SplashScreen local ParticalFrame = MainFrame.ParticalFrame local LogoLabel = MainFrame.LogoLabel local ParticalList = {} local function Destroy() -- Can be called to Destroy the SplashScreen. Will have the Alias -- ClearSplash in NevermoreEngine IsActive = false; MainFrame:Destroy() if ScreenGui then ScreenGui:Destroy() end end Splash.Destroy = Destroy local function SetParent(NewParent) -- Used to fix rendering issues with multiple ScreenGuis. MainFrame.Parent = NewParent if ScreenGui then ScreenGui:Destroy() ScreenGui = nil end end Splash.SetParent = SetParent spawn(function() LogoLabel.ImageTransparency = 1 ContentProvider:Preload(SplashConfiguration.LogoTexture) while IsActive and (ContentProvider.RequestQueueSize > 0) do RunService.RenderStepped:wait() end spawn(function() while IsActive and LogoLabel.ImageTransparency >= 0 do LogoLabel.ImageTransparency = LogoLabel.ImageTransparency - 0.05 RunService.RenderStepped:wait() end LogoLabel.ImageTransparency = 0 end) if IsActive then local function MakePartical(Parent, RotationRadius, Size, Texture) -- Creates a partical that will circle around the center of it's Parent. -- RotationRadius is how far away it orbits -- Size is the size of the ball... -- Texture is the asset id of the texture to use... -- Create a new ImageLabel to be our rotationg partical local Partical = Instance.new("ImageLabel") Partical.Name = "Partical"; Partical.Size = UDim2.new(0, Size, 0, Size); Partical.BackgroundTransparency = 1; Partical.Image = Texture; Partical.BorderSizePixel = 0; Partical.ZIndex = 10; Partical.Parent = Parent; Partical.Visible = false; local ParticalData = { Frame = Partical; RotationRadius = RotationRadius; StartTime = math.huge; Size = Size; SetPosition = function(ParticalData, CurrentPercent) -- Will set the position of the partical relative to CurrentPercent. CurrentPercent @ 0 should be 0 radians. local PositionX = math.cos(math.pi * 2 * CurrentPercent) * ParticalData.RotationRadius local PositionY = math.sin(math.pi * 2 * CurrentPercent) * ParticalData.RotationRadius ParticalData.Frame.Position = UDim2.new(0.5 + PositionX/2, -ParticalData.Size/2, 0.5 + PositionY/2, -ParticalData.Size/2) --ParticalData.Frame:TweenPosition(UDim2.new(0.5 + PositionX/2, -ParticalData.Size/2, 0.5 + PositionY/2, -ParticalData.Size/2), "Out", "Linear", 0.03, true) end; } return ParticalData; end local function EaseOut(Percent, Amount) -- Just return's the EaseOut smoothed out percentage return -(1 - Percent^Amount) + 1 end local function EaseIn(Percent, Amount) -- Just return's the Easein smoothed out percentage return Percent^Amount end local function EaseInOut(Percent, Amount) -- Return's a smoothed out percentage, using in-out. 'Amount' -- is the powered amount (So 2 would be a quadratic EaseInOut, -- 3 a cubic, and so forth. Decimals supported) if Percent < 0.5 then return ((Percent*2)^Amount)/2 else return (-((-(Percent*2) + 2)^Amount))/2 + 1 end end local function GetFramePercent(Start, Finish, CurrentPercent) -- Return's the relative percentage to the overall -- 'CurrentPercentage' which ranges from 0 to 100; So in one -- case, 0 to 0.07, at 50% would be 0.035; return ((CurrentPercent - Start) / (Finish - Start)) end local function GetTransitionedPercent(Origin, Target, CurrentPercent) -- Return's the Transitional percentage (How far around the -- circle the little ball is), when given a Origin ((In degrees) -- and a Target (In degrees), and the percentage transitioned -- between the two...) return (Origin + ((Target - Origin) * CurrentPercent)) / 360; end -- Start the beautiful update loop -- Add / Create particals for Index = 1, Configuration.ParticalCount do ParticalList[Index] = MakePartical(ParticalFrame, 1, Configuration.ParticalSize, Configuration.Texture) end local LastStartTime = 0; -- Last time a partical was started local ActiveParticalCount = 0; local NextRunTime = 0 -- When the particals can be launched again... while IsActive do local CurrentTime = tick(); for Index, Partical in ipairs(ParticalList) do -- Calculate the CurrentPercentage from the time and local CurrentPercent = ((CurrentTime - Partical.StartTime) / Configuration.OrbitTime); if CurrentPercent < 0 then if LastStartTime + Configuration.ParticleSpacingTime <= CurrentTime and ActiveParticalCount == (Index - 1) and NextRunTime <= CurrentTime then -- Launch Partical... Partical.Frame.Visible = true; Partical.StartTime = CurrentTime; LastStartTime = CurrentTime ActiveParticalCount = ActiveParticalCount + 1; if Index == Configuration.ParticalCount then NextRunTime = CurrentTime + Configuration.OrbitTime + Configuration.OrbitTimeBetweenStages; end Partical:SetPosition(45/360) end elseif CurrentPercent > 1 then Partical.Frame.Visible = false; Partical.StartTime = math.huge; ActiveParticalCount = ActiveParticalCount - 1; elseif CurrentPercent <= 0.08 then Partical:SetPosition(GetTransitionedPercent(45, 145, EaseOut(GetFramePercent(0, 0.08, CurrentPercent), 1.2))) elseif CurrentPercent <= 0.39 then Partical:SetPosition(GetTransitionedPercent(145, 270, GetFramePercent(0.08, 0.39, CurrentPercent))) elseif CurrentPercent <= 0.49 then Partical:SetPosition(GetTransitionedPercent(270, 505, EaseInOut(GetFramePercent(0.39, 0.49, CurrentPercent), 1.1))) elseif CurrentPercent <= 0.92 then Partical:SetPosition(GetTransitionedPercent(505, 630, GetFramePercent(0.49, 0.92, CurrentPercent))) elseif CurrentPercent <= 1 then Partical:SetPosition(GetTransitionedPercent(630, 760, EaseOut(GetFramePercent(0.92, 1, CurrentPercent), 1.1))) end end RunService.RenderStepped:wait() end end end) return Splash end local function SetupSplashScreenIfEnabled() -- CLient stuff. --- Sets up the Splashscreen if it's enabled, and returnst he disabling / removing function. -- @return The removing function, even if the splashscreen doesn't exist. local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:FindFirstChild("PlayerGui") while not LocalPlayer:FindFirstChild("PlayerGui") do wait(0) print("[NevermoreEngine] - Waiting for PlayerGui") PlayerGui = LocalPlayer:FindFirstChild("PlayerGui") end local SplashEnabled = false local ScreenGui = PlayerGui:FindFirstChild("SplashScreen") local SplashScreen if Configuration.SplashScreen and ScreenGui then SplashEnabled = true SplashScreen = AnimateSplashScreen(ScreenGui) elseif Configuration.SplashScreen and Configuration.EnableFiltering and not Configuration.SoloTestMode then SplashEnabled = true ScreenGui = GenerateInitialSplashScreen(LocalPlayer) SplashScreen = AnimateSplashScreen(ScreenGui) else print(Configuration.PrintHeader .. "Splash Screen could not be found, or is not enabled") end local function ClearSplash() -- print(Configuration.PrintHeader .. "Clearing splash.") --- Destroys and stops all animation of the current splashscreen, if it exists. if SplashScreen then SplashEnabled = false SplashScreen.Destroy() SplashScreen = nil; end end local function GetSplashEnabled() return SplashEnabled end local function SetSplashParent(NewParent) assert(NewParent:IsDescendantOf(game), Configuration.PrintHeader .. "New parent must be a descendant of of game") if SplashScreen then SplashScreen.SetParent(NewParent) else warn(Configuration.PrintHeader .. "Could not set NewParent, Splash Screen could not be found, or is not enabled") end end return ClearSplash, GetSplashEnabled, SetSplashParent end -- Network.SetupSplashScreenIfEnabled = SetupSplashScreenIfEnabled local function AddSplashToNevermore(NevermoreEngine) local ClearSplash, GetSplashEnabled, SetSplashParent = SetupSplashScreenIfEnabled() NevermoreEngine.SetSplashParent = SetSplashParent NevermoreEngine.setSplashParent = SetSplashParent NevermoreEngine.ClearSplash = ClearSplash NevermoreEngine.clearSplash = ClearSplash NevermoreEngine.clear_splash = ClearSplash NevermoreEngine.GetSplashEnabled = GetSplashEnabled NevermoreEngine.getSplashEnabled = GetSplashEnabled NevermoreEngine.get_splash_enabled = GetSplashEnabled end Network.AddSplashToNevermore = AddSplashToNevermore end end --print(Configuration.PrintHeader .. "Loaded network module") ----------------------- -- UTILITY NEVERMORE -- ----------------------- local SetRespawnTime if Configuration.IsServer then function SetRespawnTime(NewTime) --- Sets how long it takes for a character to respawn. -- @param NewTime The new time it takes for a character to respawn if type(NewTime) == "number" then Configuration.CharacterRespawnTime = NewTime else error(Configuration.PrintHeader .. " Could not set respawn time to '" .. tostring(NewTime) .. "', number expected, got '" .. type(NewTime) .. "'") end end --[[Network.GetMainDatastream().RegisterRequestTag(Configuration.NevermoreRequestPrefix .. "SetRespawnTime", function(Client, NewTime) SetRespawnTime(NewTime) end)--]] --else --[[function SetRespawnTime(NewTime) --- Sends a request to the server to set the respawn time. -- @param NewTime The new respawn time. Network.GetMainDatastream().Send(Configuration.NevermoreRequestPrefix .. "SetRespawnTime", NewTime) end--]] end --print(Configuration.PrintHeader .. "Loaded Nevermore Utilities") ------------------------ -- INITIATE NEVERMORE -- ------------------------ --print(Configuration.PrintHeader .. "Setup splashscreen") NevermoreEngine.SetRespawnTime = SetRespawnTime NevermoreEngine.setRespawnTime = SetRespawnTime NevermoreEngine.set_respawn_time = SetRespawnTime NevermoreEngine.GetResource = ResouceManager.GetResource NevermoreEngine.getResource = ResouceManager.GetResource NevermoreEngine.get_resource = ResouceManager.GetResource NevermoreEngine.LoadLibrary = ResouceManager.LoadLibrary NevermoreEngine.loadLibrary = ResouceManager.LoadLibrary NevermoreEngine.load_library = ResouceManager.LoadLibrary NevermoreEngine.ImportLibrary = ResouceManager.ImportLibrary NevermoreEngine.importLibrary = ResouceManager.ImportLibrary NevermoreEngine.import_library = ResouceManager.ImportLibrary NevermoreEngine.Import = ResouceManager.ImportLibrary NevermoreEngine.import = ResouceManager.ImportLibrary -- These 2 following are used to get the raw objects. NevermoreEngine.GetDataStreamObject = ResouceManager.GetDataStreamObject NevermoreEngine.getDataStreamObject = ResouceManager.GetDataStreamObject NevermoreEngine.get_data_stream_object = ResouceManager.GetDataStreamObject NevermoreEngine.GetRemoteFunction = ResouceManager.GetDataStreamObject -- Uh, yeah, why haven't I done this before? NevermoreEngine.GetEventStreamObject = ResouceManager.GetEventStreamObject NevermoreEngine.getEventStreamObject = ResouceManager.GetEventStreamObject NevermoreEngine.get_event_stream_object = ResouceManager.GetEventStreamObject NevermoreEngine.GetRemoteEvent = ResouceManager.GetEventStreamObject NevermoreEngine.GetDataStream = Network.GetDataStream NevermoreEngine.getDataStream = Network.GetDataStream NevermoreEngine.get_data_stream = Network.GetDataStream NevermoreEngine.GetEventStream = Network.GetEventStream NevermoreEngine.getEventStream = Network.GetEventStream NevermoreEngine.get_event_stream = Network.GetEventStream NevermoreEngine.SoloTestMode = Configuration.SoloTestMode -- Boolean value -- Internally used NevermoreEngine.GetMainDatastream = Network.GetMainDatastream NevermoreEngine.NevermoreContainer = NevermoreContainer NevermoreEngine.nevermoreContainer = NevermoreContainer NevermoreEngine.nevermore_container = NevermoreContainer NevermoreEngine.ReplicatedPackage = ReplicatedPackage NevermoreEngine.replicatedPackage = ReplicatedPackage NevermoreEngine.replicated_package = ReplicatedPackage if Configuration.IsServer then local function Initiate() --- Called up by the loader. --- Initiates Nevermore. This should only be called once. -- Since Nevermore sets all of its executables, and executes them manually, -- there is no need to wait for Nevermore when these run. NevermoreEngine.Initiate = nil ResouceManager.PopulateResourceCache() Network.ConnectPlayers() ResouceManager.ExecuteExecutables() end NevermoreEngine.Initiate = Initiate else ResouceManager.PopulateResourceCache() -- Yield until player loads assert(coroutine.resume(coroutine.create(function() local LocalPlayer do while not (LocalPlayer and LocalPlayer:IsA("Player")) do warn(Configuration.PrintHeader, "Yielding until player is added. Currently found: " .. tostring(LocalPlayer)) LocalPlayer = Players.LocalPlayer or Players.ChildAdded:wait() end end Network.AddSplashToNevermore(NevermoreEngine) end))) end --print(Configuration.PrintHeader .. "Nevermore is initiated successfully." --print(Configuration.PrintHeader .. "#ReturnValues = ".. (#ReturnValues)) return NevermoreEngine
-- Number setting -- Part of Live Simulator: 2 -- See copyright notice in main.lua local love = require("love") local Luaoop = require("libs.Luaoop") local Setting = require("setting") local color = require("color") local MainFont = require("main_font") local Util = require("util") local AssetCache = require("asset_cache") local CircleIconButton = require("game.ui.circle_icon_button") local ColorTheme = require("game.color_theme") local baseSetting = require("game.settings.base") local numberSetting = Luaoop.class("Livesim2.SettingItem.Number", baseSetting) local function snapAt(v, snap) return math.floor(v/snap) * snap end local function makePressed(obj, dir) return function() local internal = Luaoop.class.data(obj) local value = Util.clamp(internal.value + internal.snap * dir, internal.range.min, internal.range.max) if value ~= internal.value then internal.value = snapAt(value, internal.snap) internal.holdDelay = 0 internal.updateDirection = dir obj:_updateValueDisplay() obj:_emitChangedCallback(internal.value) end end end local INCREASE_X, INCREASE_Y = 420 + 160, 0 local DECREASE_X, DECREASE_Y = 420 - 36, 0 local RELOAD_X, RELOAD_Y = 420 + 160 + 40, 0 function numberSetting:__construct(frame, name, settingName, opts) local internal = Luaoop.class.data(self) baseSetting.__construct(self, name) local img = AssetCache.loadImage("assets/image/ui/over_the_rainbow/navigate_back.png", {mipmaps = true}) internal.holdDelay = -math.huge internal.updateDirection = 0 internal.range = opts internal.div = opts.div or 1 internal.value = Util.clamp((opts.value or Setting.get(settingName)) * internal.div, opts.min, opts.max) internal.font = MainFont.get(22) internal.valueDisplay = love.graphics.newText(internal.font) internal.snap = opts.snap or 1 internal.frame = frame internal.display = opts.display or {} local function released() internal.holdDelay = -math.huge internal.updateDirection = 0 if settingName then Setting.set(settingName, internal.value / internal.div) end end internal.increaseButton = CircleIconButton(color.transparent, 18, img, 0.24, ColorTheme.get(), math.pi) internal.increaseButton:addEventListener("mousepressed", makePressed(self, 1)) internal.increaseButton:addEventListener("mousereleased", released) frame:addElement(internal.increaseButton, self.x + INCREASE_X, self.y + INCREASE_Y) internal.decreaseButton = CircleIconButton(color.transparent, 18, img, 0.24, ColorTheme.get()) internal.decreaseButton:addEventListener("mousepressed", makePressed(self, -1)) internal.decreaseButton:addEventListener("mousereleased", released) frame:addElement(internal.decreaseButton, self.x + DECREASE_X, self.y + DECREASE_Y) if opts.default then local reload = AssetCache.loadImage("assets/image/ui/over_the_rainbow/reload.png", {mipmaps = true}) internal.resetButton = CircleIconButton(color.transparent, 18, reload, 0.32, ColorTheme.get()) internal.resetButton:addEventListener("mousereleased", function() if internal.value ~= opts.default then internal.value = opts.default if settingName then Setting.set(settingName, opts.default / internal.div) end self:_updateValueDisplay() self:_emitChangedCallback(opts.default) end end) frame:addElement(internal.resetButton, self.x + RELOAD_X, self.y + RELOAD_Y) end return self:_updateValueDisplay() end function numberSetting:__destruct() local internal = Luaoop.class.data(self) internal.frame:removeElement(internal.increaseButton) internal.frame:removeElement(internal.decreaseButton) if internal.resetButton then internal.frame:removeElement(internal.resetButton) end end function numberSetting:_updateValueDisplay() local internal = Luaoop.class.data(self) local s = tostring(internal.display[internal.value] or internal.value) local w = internal.font:getWidth(s) * 0.5 internal.valueDisplay:clear() internal.valueDisplay:add({color.white, s}, 0, 0, 0, 1, 1, w, 0) end function numberSetting:_positionChanged() local internal = Luaoop.class.data(self) internal.frame:setElementPosition(internal.increaseButton, self.x + INCREASE_X, self.y) internal.frame:setElementPosition(internal.decreaseButton, self.x + DECREASE_X, self.y) if internal.resetButton then internal.frame:setElementPosition(internal.resetButton, self.x + RELOAD_X, self.y) end end function numberSetting:update(dt) local internal = Luaoop.class.data(self) internal.holdDelay = internal.holdDelay + dt * 2 if internal.holdDelay >= 1 then local value = Util.clamp( internal.value + internal.snap * math.floor(internal.holdDelay) * internal.updateDirection, internal.range.min, internal.range.max ) if value ~= internal.value then internal.value = snapAt(value, internal.snap) self:_updateValueDisplay() self:_emitChangedCallback(internal.value) end end end function numberSetting:getValue() local internal = Luaoop.class.data(self) return internal.value / internal.div end function numberSetting:setValue(v) local internal = Luaoop.class.data(self) assert(type(v) == "number", "invalid value") v = Util.clamp(v, internal.range.min, internal.range.max) if v ~= internal.value then internal.value = snapAt(v * internal.div, internal.snap) self:_updateValueDisplay() self:_emitChangedCallback(internal.value) end end function numberSetting:draw() local internal = Luaoop.class.data(self) baseSetting.draw(self) love.graphics.setColor(ColorTheme.get()) love.graphics.rectangle("line", self.x + 420 + 246, self.y + 86, 160, 36, 18, 18) Util.drawText(internal.valueDisplay, self.x + 500 + 246, self.y + 5 + 86) end return numberSetting
object_tangible_collection_reward_sith_holocron_schematic_reward = object_tangible_collection_reward_shared_sith_holocron_schematic_reward:new { } ObjectTemplates:addTemplate(object_tangible_collection_reward_sith_holocron_schematic_reward, "object/tangible/collection/reward/sith_holocron_schematic_reward.iff")
function Client_SaveConfigureUI(alert) Mod.Settings.MaxAttacks = InputMaxAttacks.GetValue(); if( Mod.Settings.MaxAttacks == nil)then Mod.Settings.MaxAttacks = 5; end if( Mod.Settings.MaxAttacks < 1)then alert('With this Settings, it is impossible to win a game through elimination.'); end if( Mod.Settings.MaxAttacks > 100000)then alert('The number is too big.'); end end
solution "packr" configurations { "release" } project "packr" kind "ConsoleApp" language "C++" -- buildoptions { "-Wall" } files { "**.h", "src/launcher.cpp" } includedirs { "include", "include/jni-headers" } defines { "NDEBUG" } flags { "Optimize" } kind "WindowedApp" defines { "WINDOWS" } includedirs { "include/jni-headers/win32" } files { "src/main-windows.cpp" } flags { "WinMain" } platforms { "x32", "x64" }
--[[ 选择目标 ]] local SelectTarget = class("SelectTarget", require("app.main.modules.script.ScriptBase")) -- 构造函数 function SelectTarget:ctor(config) table.merge(self,config) end -- 执行函数 function SelectTarget:execute(...) if self.scene == "BATTLE" then self:executeInBattle(...) elseif self.scene == "MAP" then self:executeInMap(...) end end --[[ 战场上选择 param 脚本参数 message 显示消息 role 使用角色 ]] function SelectTarget:executeInBattle(onComplete) local msgui = self.role:isEnemy() and "message" or "ourmessage" local selectteam = self.param.toenemy and self.role:getTeam():getEnemyTeam() or self.role:getTeam() local function doSelect(onComplete_) selectteam:selectRoles( function (success,targets) if onComplete_ then if success then onComplete_(true,{ targets = targets }) else if self.param.message then uiMgr:closeUI(msgui) end onComplete_(false) end end end, { role_normal = self.param.role_normal, role_dead = self.param.role_dead, multisel = self.param.multisel, } ) end if self.param.message then uiMgr:openUI(msgui,{ texts = gameMgr:getStrings(self.param.message), showconfig = { usecursor = true, hidecsrlast = true, ctrl_complete = false }, onComplete = function () doSelect(function (...) if onComplete then onComplete(...) end end) end }) else doSelect(onComplete) end end --[[ 地图上选择 param 脚本参数 message 显示消息 role 使用角色 ]] function SelectTarget:executeInMap(onComplete) if self.param.toenemy then uiMgr:openUI("message",{ autoclose = true, texts = gameMgr:getStrings("NOT_USE_HERE"), onComplete = function () if onComplete then onComplete(false) end end }) else local function doSelect(onComplete_) uiMgr:openUI("targetselect",function (success, targets) if onComplete_ then if success then onComplete_(true,{ targets = targets }) else if self.param.message then uiMgr:closeUI("message") end uiMgr:closeUI("targetselect") onComplete_(false) end end end,{ team = self.role:getTeam(), role_normal = self.param.role_normal, role_dead = self.param.role_dead, multisel = self.param.multisel, }) end if self.param.message then uiMgr:openUI("message",{ texts = gameMgr:getStrings(self.param.message), showconfig = { usecursor = true, hidecsrlast = true, ctrl_complete = false }, onComplete = function () doSelect(function (...) if onComplete then onComplete(...) end end) end }) else doSelect(onComplete) end end end return SelectTarget
--[[ Name: "sh_comm.lua". Product: "HL2 RP". --]] local MOUNT = MOUNT; local COMMAND = {}; -- Set some information. COMMAND.tip = "Record the biosignal of the character you're looking at."; COMMAND.flags = CMD_DEFAULT; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local target = player:GetEyeTraceNoCursor().Entity; -- Check if a statement is true. if ( target and target:IsPlayer() ) then if (target:GetShootPos():Distance( player:GetShootPos() ) <= 192) then if ( kuroScript.game:PlayerIsCombine(player) ) then if ( !kuroScript.game:PlayerIsCombine(target) ) then if (target:GetSharedVar("ks_Tied") != 0) then target:SetCharacterData("biosignal", true); -- Notify the player. kuroScript.player.Notify(player, "You have recorded this character's biosignal."); else kuroScript.player.Notify(player, "This character is not tied!"); end; else kuroScript.player.Notify(player, "You cannot record the Combine's biosignal!"); end; else kuroScript.player.Notify(player, "You are not the Combine!"); end; else kuroScript.player.Notify(player, "This character is too far away!"); end; else kuroScript.player.Notify(player, "You must look at a valid character!"); end; end; -- Register the command. kuroScript.command.Register(COMMAND, "biosignal");
data:extend({ { type = "recipe", name = "5d-mining-drill-range-3", enabled = "false", energy_required = 2, ingredients = { {"5d-mining-drill-range-2", 1}, {"5d-tin-gear-wheel", 35}, {"zinc-plate", 15}, {"electronic-circuit", 50}, {"advanced-circuit", 15}, {"processing-unit", 10}, {"5d-gold-circuit", 5}, }, result = "5d-mining-drill-range-3" }, { type = "recipe", name = "5d-mining-drill-range-2", enabled = "false", energy_required = 2, ingredients = { {"5d-mining-drill-range-1", 1}, {"5d-aluminium-gear-wheel", 25}, {"lead-plate", 20}, {"5d-tin-plate", 20}, {"advanced-circuit", 10}, }, result = "5d-mining-drill-range-2" }, { type = "recipe", name = "5d-mining-drill-range-1", enabled = "false", energy_required = 2, ingredients = { {"electric-mining-drill", 1}, {"5d-zinc-gear-wheel", 10}, {"5d-tin-plate", 50}, {"advanced-circuit", 2}, }, result = "5d-mining-drill-range-1" }, { type = "recipe", name = "5d-pumpjack-3", energy_required = 20, ingredients = { {"5d-tin-plate", 100}, {"5d-pumpjack-2", 1}, {"5d-gold-wire", 20}, {"5d-pipe-mk3", 25}, }, result = "5d-pumpjack-3", enabled = false }, { type = "recipe", name = "5d-pumpjack-2", energy_required = 20, ingredients = { {"5d-tin-plate", 35}, {"pumpjack", 1}, {"5d-zinc-gear-wheel", 15}, {"electronic-circuit", 10}, {"5d-pipe-mk2", 5}, }, result = "5d-pumpjack-2", enabled = false }, { type = "recipe", name = "5d-mining-drill-speed-3", enabled = "false", energy_required = 2, ingredients = { {"5d-mining-drill-speed-2", 1}, {"5d-tin-gear-wheel", 20}, {"zinc-plate", 50}, {"electronic-circuit", 50}, {"advanced-circuit", 15}, {"processing-unit", 10}, {"5d-gold-circuit", 5}, }, result = "5d-mining-drill-speed-3" }, { type = "recipe", name = "5d-mining-drill-speed-2", enabled = "false", energy_required = 2, ingredients = { {"5d-mining-drill-speed-1", 1}, {"5d-aluminium-gear-wheel", 15}, {"lead-plate", 50}, {"5d-tin-plate", 50}, {"advanced-circuit", 10}, }, result = "5d-mining-drill-speed-2" }, { type = "recipe", name = "5d-mining-drill-speed-1", enabled = "false", energy_required = 2, ingredients = { {"electric-mining-drill", 1}, {"5d-zinc-gear-wheel", 20}, {"5d-tin-plate", 25}, {"advanced-circuit", 2}, }, result = "5d-mining-drill-speed-1" }, })
Hephaistos.Recenter(ScreenData.GhostAdmin, 'ItemStartX', 'ItemStartY')
--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require('ISUI/ISScrollingListBox') require('Vehicles/ISUI/ISUI3DScene') local FONT_HGT_SMALL = getTextManager():getFontHeight(UIFont.Small) local FONT_HGT_MEDIUM = getTextManager():getFontHeight(UIFont.Medium) ---@class AnimationClipViewer : ISPanel AnimationClipViewer = ISPanel:derive("AnimationClipViewer") ----- AnimationClipViewer_ListBox = ISScrollingListBox:derive("AnimationClipViewer_ListBox") local ListBox = AnimationClipViewer_ListBox function ListBox:prerender() ISScrollingListBox.prerender(self) local clipName = self.items[self.selected] and self.items[self.selected].text if clipName and (clipName ~= self.selectedClipName) then self.selectedClipName = clipName self.parent.scene.javaObject:fromLua2("setCharacterAnimationClip", "character1", clipName) end end function ListBox:doDrawItem(y, item, alt) if y + self:getYScroll() + self.itemheight < 0 or y + self:getYScroll() >= self.height then return y + self.itemheight end return ISScrollingListBox.doDrawItem(self, y, item, alt) end function ListBox:onMouseDown(x, y) ISScrollingListBox.onMouseDown(self, x, y) end function ListBox:indexOf(text) for i,item in ipairs(self.items) do if item.text == text then return i end end return -1 end function ListBox:new(x, y, width, height) local o = ISScrollingListBox.new(self, x, y, width, height) return o end ----- AnimationClipViewer_OptionsPanel = ISPanel:derive("AnimationClipViewer_OptionsPanel") local OptionsPanel = AnimationClipViewer_OptionsPanel function OptionsPanel:createChildren() local tickBox = ISTickBox:new(10, 10, 300, 500, "", self, self.onTickBox, option) tickBox:initialise() self:addChild(tickBox) local gameState = getAnimationViewerState() for i=1,gameState:getOptionCount() do local option = gameState:getOptionByIndex(i-1) tickBox:addOption(option:getName(), option) tickBox:setSelected(i, option:getValue()) end tickBox:setWidthToFit() self.tickBox = tickBox end function OptionsPanel:onTickBox(index, selected) local option = self.tickBox.optionData[index] option:setValue(selected) if option:getName() == "DrawGrid" then self.parent.scene.javaObject:fromLua1("setDrawGrid", selected) end if option:getName() == "Isometric" then self.parent:resetView() end if option:getName() == "UseDeferredMovement" then self.parent.scene.javaObject:fromLua2("setCharacterUseDeferredMovement", "character1", selected) end end function OptionsPanel:onMouseDownOutside(x, y) if self:isMouseOver() then return end self:setVisible(false) -- self:removeFromUIManager() end function OptionsPanel:new(x, y, width, height) local o = ISPanel.new(self, x, y, width, height) o.backgroundColor.a = 0.8 return o end ----- AnimationClipViewer_Scene = ISUI3DScene:derive("AnimationClipViewer_Scene") local Scene = AnimationClipViewer_Scene function Scene:prerenderEditor() self.javaObject:fromLua1("setGizmoVisible", "none") self.javaObject:fromLua1("setGizmoOrigin", "none") if not self.zeroVector then self.zeroVector = Vector3f.new() end self.javaObject:fromLua1("setGizmoPos", self.zeroVector) self.javaObject:fromLua1("setGizmoRotate", self.zeroVector) self.javaObject:fromLua0("clearAABBs") self.javaObject:fromLua0("clearAxes") self.javaObject:fromLua1("setSelectedAttachment", nil) end function Scene:prerender() ISUI3DScene.prerender(self) end function Scene:onMouseDown(x, y) ISUI3DScene.onMouseDown(self, x, y) local gameState = getAnimationViewerState() self.rotate = not isKeyDown(Keyboard.KEY_LSHIFT) end function Scene:onMouseMove(dx, dy) if self.rotate then local current = self.javaObject:fromLua0("getViewRotation") local rx = current:x() + 0 local ry = current:y() + dx / 2 local rz = current:z() + 0 if getAnimationViewerState():getBoolean("Isometric") then rx = 30 rz = 0 end self.javaObject:fromLua3("setViewRotation", rx, ry, rz) return end ISUI3DScene.onMouseMove(self, dx, dy) end function Scene:onMouseUp(x, y) ISUI3DScene.onMouseUp(self, x, y) self.rotate = false end function Scene:onMouseUpOutside(x, y) self:onMouseUp() end function Scene:onRightMouseDown(x, y) end function Scene:new(x, y, width, height) local o = ISUI3DScene.new(self, x, y, width, height) return o end ----- AnimationClipViewer_Timeline = ISPanel:derive("AnimationClipViewer_Timeline") local Timeline = AnimationClipViewer_Timeline function Timeline:render() ISPanel.render(self) local scene = self.parent.parent.scene local time = scene.javaObject:fromLua1("getCharacterAnimationTime", "character1") local duration = scene.javaObject:fromLua1("getCharacterAnimationDuration", "character1") if not time or not duration then return end if self.parent.parent.listBox.selectedClipName ~= self.selectedClipName then self.selectedClipName = self.parent.parent.listBox.selectedClipName self.keyframeTimes = scene.javaObject:fromLua2("getCharacterAnimationKeyframeTimes", "character1", self.keyframeTimes) end local times = self.keyframeTimes for i=1,times:size() do self:drawRect(self.width * times:get(i-1) / duration, 0, 1, self.height, 1.0, 0.5, 0.5, 0.5) end self:drawRect(self.width * time / duration, 0, 1, self.height, 1.0, 1.0, 1.0, 1.0) end function Timeline:onMouseDown(x, y) local scene = self.parent.parent.scene local duration = scene.javaObject:fromLua1("getCharacterAnimationDuration", "character1") if not duration then return end local xFraction = x / self.width self.parent.parent.animate = false scene.javaObject:fromLua2("setCharacterAnimate", "character1", false) scene.javaObject:fromLua2("setCharacterAnimationTime", "character1", duration * xFraction) self.dragging = true self:setCapture(true) end function Timeline:onMouseMove(dx, dy) if not self.dragging then return end local scene = self.parent.parent.scene local duration = scene.javaObject:fromLua1("getCharacterAnimationDuration", "character1") if not duration then return end local xFraction = self:getMouseX() / self.width xFraction = math.max(xFraction, 0.0) xFraction = math.min(xFraction, 1.0) scene.javaObject:fromLua2("setCharacterAnimationTime", "character1", duration * xFraction) end function Timeline:onMouseMoveOutside(dx, dy) self:onMouseMove(dx, dy) end function Timeline:onMouseUp(x, y) self.dragging = false self:setCapture(false) end function Timeline:onMouseUpOutside(x, y) self.dragging = false self:setCapture(false) end function Timeline:new(x, y, width, height) local o = ISPanel.new(self, x, y, width, height) o.borderColor.a = 0.0 return o end ----- function AnimationClipViewer:createChildren() local gameState = getAnimationViewerState() self.scene = Scene:new(0, 0, self.width, self.height) self.scene:initialise() self.scene:instantiate() self.scene:setAnchorRight(true) self.scene:setAnchorBottom(true) self:addChild(self.scene) self:resetView() if gameState:getBoolean("Isometric") then self.scene.javaObject:fromLua2("dragView", 0, self.height / 4) else self.scene.javaObject:fromLua2("dragView", 0, self.height / 3) end self.scene.javaObject:fromLua1("setMaxZoom", 20) self.scene.javaObject:fromLua1("setZoom", 7) self.scene.javaObject:fromLua1("setGizmoScale", 1.0 / 5.0) self.scene.javaObject:fromLua1("setDrawGrid", gameState:getBoolean("DrawGrid")) self.scene.javaObject:fromLua1("setDrawGridAxes", true) self.scene.javaObject:fromLua1("setGridPlane", "XZ") self.scene.javaObject:fromLua1("createCharacter", "character1") self.scene.javaObject:fromLua2("setCharacterAlpha", "character1", 1.0) self.scene.javaObject:fromLua2("setCharacterAnimate", "character1", self.animate) self.scene.javaObject:fromLua2("setCharacterAnimSet", "character1", "player-editor") self.scene.javaObject:fromLua2("setCharacterState", "character1", "runtime") self.scene.javaObject:fromLua2("setCharacterClearDepthBuffer", "character1", false) self.scene.javaObject:fromLua2("setCharacterShowBones", "character1", false) self.scene.javaObject:fromLua2("setCharacterUseDeferredMovement", "character1", gameState:getBoolean("UseDeferredMovement")) self.scene.javaObject:fromLua2("setObjectVisible", "character1", true) self:createToolbar() local bottomH = 100 self.filter = ISTextEntryBox:new("", 10, 10, 250, FONT_HGT_MEDIUM + 2 * 2) self.filter.font = UIFont.Medium self:addChild(self.filter) self.filter:setClearButton(true) local listY = self.filter:getBottom() + 4 local listBox = ListBox:new(10, listY, 250, self.height - bottomH - 10 - listY) listBox:setAnchorBottom(true) self:addChild(listBox) listBox:setFont(UIFont.Small, 2) self.listBox = listBox self:setClipList() self.bottomPanel = ISPanel:new(0, self.height - bottomH, self.width, bottomH) self.bottomPanel:setAnchorTop(false) self.bottomPanel:setAnchorLeft(false) self.bottomPanel:setAnchorRight(false) self.bottomPanel:setAnchorBottom(true) self.bottomPanel:noBackground() self:addChild(self.bottomPanel) local timeline = Timeline:new(10, 0, self.width - 10 * 2, 50) self.bottomPanel:addChild(timeline) self.timeline = timeline self.speedScale = ISSliderPanel:new(self.width / 2 - 400 / 2, self.bottomPanel.y - 30, 400, 20, self, self.onSpeedScaleChanged) self.speedScale.anchorTop = false self.speedScale.anchorBottom = true self.speedScale:setValues(0.0, 5.0, 0.1, 1.0) self.speedScale:setCurrentValue(1.0, true) self:addChild(self.speedScale) local buttonHgt = FONT_HGT_MEDIUM + 8 local button2 = ISButton:new(10, self.bottomPanel.height - 10 - buttonHgt, 80, buttonHgt, "EXIT", self, self.onExit) self.bottomPanel:addChild(button2) end function AnimationClipViewer:createToolbar() local toolHgt = 30 self.toolBar = ISPanel:new(0, 10, 300, toolHgt) self.toolBar:noBackground() self:addChild(self.toolBar) local button = ISButton:new(0, 0, 60, toolHgt, "OPTIONS", self, self.onOptions) self.toolBar:addChild(button) self.buttonOptions = button self.toolBar:setWidth(button:getRight()) self.toolBar:setX(self.width / 2 - self.toolBar.width / 2) self.optionsPanel = OptionsPanel:new(0, 0, 300, 400) self.optionsPanel:setVisible(false) self:addChild(self.optionsPanel) end function AnimationClipViewer:onSpeedScaleChanged(speed, slider) end function AnimationClipViewer:resetView() self.scene:setView("UserDefined") local gameState = getAnimationViewerState() if gameState:getBoolean("Isometric") then self.scene.javaObject:fromLua3("setViewRotation", 30.0, 45.0, 0.0) self.scene.javaObject:fromLua1("setGridPlane", "XZ") else self.scene.javaObject:fromLua3("setViewRotation", 0.0, 0.0, 0.0) self.scene.javaObject:fromLua1("setGridPlane", "XY") end end function AnimationClipViewer:setClipList() self.listBox:clear() local filterText = string.trim(self.filter:getInternalText()) local clips = getAnimationViewerState():fromLua0("getClipNames") for i=1,clips:size() do local clipName = clips:get(i-1) if string.contains(string.lower(clipName), filterText) then self.listBox:addItem(clipName, clipName) end end end function AnimationClipViewer:onResolutionChange(oldw, oldh, neww, newh) self:setWidth(neww) self:setHeight(newh) self.bottomPanel:setX(self.width / 2 - self.bottomPanel.width / 2) self.speedScale:setX(self.width / 2 - self.speedScale.width / 2) end function AnimationClipViewer:update() ISPanel.update(self) if self.width ~= getCore():getScreenWidth() or self.height ~= getCore():getScreenHeight() then self:onResolutionChange(self.width, self.height, getCore():getScreenWidth(), getCore():getScreenHeight()) end local filterText = string.trim(self.filter:getInternalText()) if self.filterText ~= filterText then self.filterText = filterText self:setClipList() end local speed = self.speedScale:getCurrentValue() self.scene.javaObject:fromLua2("setCharacterAnimationSpeed", "character1", speed) end function AnimationClipViewer:prerender() ISPanel.prerender(self) self.scene:prerenderEditor() self.scene.javaObject:fromLua6("addAxis", 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) end function AnimationClipViewer:render() ISPanel.render(self) local time = self:getCurrentTime() local duration = self:getDuration() local text = string.format("SECONDS: %.2f / %.2f", time, duration) self:drawText(text, self.width / 2 - 150, self.height - 30, 1.0, 1.0, 1.0, 1.0, UIFont.Medium) text = string.format("FRACTION: %.2f", time / duration) self:drawText(text, self.width / 2 + 50, self.height - 30, 1.0, 1.0, 1.0, 1.0, UIFont.Medium) local frame = self:getCurrentFrame() local lastFrame = self:getLastFrame() text = string.format("FRAME: %d / %d", math.min(frame, lastFrame), lastFrame) self:drawText(text, self.width / 2 + 200, self.height - 30, 1.0, 1.0, 1.0, 1.0, UIFont.Medium) text = string.format("SpeedScale: %.2f", self.speedScale:getCurrentValue()) self:drawText(text, self.speedScale.x, self.speedScale.y - 8 - FONT_HGT_MEDIUM, 1.0, 1.0, 1.0, 1.0, UIFont.Medium) end function AnimationClipViewer:onKeyPress(key) local fps = self:getFPS() if key == Keyboard.KEY_LEFT then local time = self:getCurrentTime() local frame = self:getCurrentFrame() - 1 if time * fps - frame > 0.1 then frame = frame + 1 end self.scene.javaObject:fromLua2("setCharacterAnimationTime", "character1", math.max(frame - 1, 0) / fps) end if key == Keyboard.KEY_RIGHT then local time = self:getCurrentTime() local frame = self:getCurrentFrame() - 1 local lastFrame = self:getLastFrame() self.scene.javaObject:fromLua2("setCharacterAnimationTime", "character1", math.min(frame + 1, lastFrame - 1) / fps) end if key == Keyboard.KEY_SPACE then self.animate = not self.animate self.scene.javaObject:fromLua2("setCharacterAnimate", "character1", self.animate) end end function AnimationClipViewer:getFPS() return 30 end function AnimationClipViewer:getDuration() return self.scene.javaObject:fromLua1("getCharacterAnimationDuration", "character1") or 1.0 end function AnimationClipViewer:getCurrentTime() return self.scene.javaObject:fromLua1("getCharacterAnimationTime", "character1") or 0.0 end function AnimationClipViewer:getCurrentFrame() local fps = self:getFPS() local time = self:getCurrentTime() return math.floor(time * fps + 0.01) + 1 end function AnimationClipViewer:getLastFrame() local fps = self:getFPS() local duration = self:getDuration() return luautils.round(duration * fps) + 1 end function AnimationClipViewer:onOptions() self.optionsPanel:setX(self.buttonOptions:getAbsoluteX()) self.optionsPanel:setY(self.buttonOptions:getAbsoluteY() + self.buttonOptions:getHeight()) self.optionsPanel:setVisible(true) end function AnimationClipViewer:onExit(button, x, y) getAnimationViewerState():fromLua0("exit") end -- Called from Java function AnimationClipViewer:showUI() end function AnimationClipViewer:new(x, y, width, height) local o = ISPanel.new(self, x, y, width, height) o:setAnchorRight(true) o:setAnchorBottom(true) o:noBackground() o:setWantKeyEvents(true) o.animate = true getAnimationViewerState():setTable(o) return o end -- Called from Java function AnimationViewerState_InitUI() local UI = AnimationClipViewer:new(0, 0, getCore():getScreenWidth(), getCore():getScreenHeight()) AnimationViewerState_UI = UI UI:setVisible(true) UI:addToUIManager() end
-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local _M = function(role,data) if not data.pos or not data.itemid then return 2 end if type(data.itemid) ~= "table" then return 2 end data.pos = tonumber(data.pos) if data.pos < 1 or data.pos > 10 then return 700 end for i,v in ipairs(data.itemid) do if not role.army:is_equipment(data.pos,i+2,v ) and v > 0 then --装备3~6 local item = role.depot:get(v) if not item then return 600 end local ok = role.army:wear_equipment(data.pos,item) if not ok then return 601 end end end return 0 end return _M
require "wsapi.request" require "wsapi.response" require "wsapi.util" local _G, setfenv = _G, setfenv module("orbit") local _M = _M setfenv(1, _G) _M._NAME = "orbit" _M._VERSION = "2.2.0" _M._COPYRIGHT = "Copyright (C) 2007-2010 Kepler Project" _M._DESCRIPTION = "MVC Web Development for the Kepler platform" local REPARSE = {} _M.mime_types = { ez = "application/andrew-inset", atom = "application/atom+xml", hqx = "application/mac-binhex40", cpt = "application/mac-compactpro", mathml = "application/mathml+xml", doc = "application/msword", bin = "application/octet-stream", dms = "application/octet-stream", lha = "application/octet-stream", lzh = "application/octet-stream", exe = "application/octet-stream", class = "application/octet-stream", so = "application/octet-stream", dll = "application/octet-stream", dmg = "application/octet-stream", oda = "application/oda", ogg = "application/ogg", pdf = "application/pdf", ai = "application/postscript", eps = "application/postscript", ps = "application/postscript", rdf = "application/rdf+xml", smi = "application/smil", smil = "application/smil", gram = "application/srgs", grxml = "application/srgs+xml", mif = "application/vnd.mif", xul = "application/vnd.mozilla.xul+xml", xls = "application/vnd.ms-excel", ppt = "application/vnd.ms-powerpoint", rm = "application/vnd.rn-realmedia", wbxml = "application/vnd.wap.wbxml", wmlc = "application/vnd.wap.wmlc", wmlsc = "application/vnd.wap.wmlscriptc", vxml = "application/voicexml+xml", bcpio = "application/x-bcpio", vcd = "application/x-cdlink", pgn = "application/x-chess-pgn", cpio = "application/x-cpio", csh = "application/x-csh", dcr = "application/x-director", dir = "application/x-director", dxr = "application/x-director", dvi = "application/x-dvi", spl = "application/x-futuresplash", gtar = "application/x-gtar", hdf = "application/x-hdf", xhtml = "application/xhtml+xml", xht = "application/xhtml+xml", js = "application/x-javascript", skp = "application/x-koan", skd = "application/x-koan", skt = "application/x-koan", skm = "application/x-koan", latex = "application/x-latex", xml = "application/xml", xsl = "application/xml", dtd = "application/xml-dtd", nc = "application/x-netcdf", cdf = "application/x-netcdf", sh = "application/x-sh", shar = "application/x-shar", swf = "application/x-shockwave-flash", xslt = "application/xslt+xml", sit = "application/x-stuffit", sv4cpio = "application/x-sv4cpio", sv4crc = "application/x-sv4crc", tar = "application/x-tar", tcl = "application/x-tcl", tex = "application/x-tex", texinfo = "application/x-texinfo", texi = "application/x-texinfo", t = "application/x-troff", tr = "application/x-troff", roff = "application/x-troff", man = "application/x-troff-man", me = "application/x-troff-me", ms = "application/x-troff-ms", ustar = "application/x-ustar", src = "application/x-wais-source", zip = "application/zip", au = "audio/basic", snd = "audio/basic", mid = "audio/midi", midi = "audio/midi", kar = "audio/midi", mpga = "audio/mpeg", mp2 = "audio/mpeg", mp3 = "audio/mpeg", aif = "audio/x-aiff", aiff = "audio/x-aiff", aifc = "audio/x-aiff", m3u = "audio/x-mpegurl", ram = "audio/x-pn-realaudio", ra = "audio/x-pn-realaudio", wav = "audio/x-wav", pdb = "chemical/x-pdb", xyz = "chemical/x-xyz", bmp = "image/bmp", cgm = "image/cgm", gif = "image/gif", ief = "image/ief", jpeg = "image/jpeg", jpg = "image/jpeg", jpe = "image/jpeg", png = "image/png", svg = "image/svg+xml", svgz = "image/svg+xml", tiff = "image/tiff", tif = "image/tiff", djvu = "image/vnd.djvu", djv = "image/vnd.djvu", wbmp = "image/vnd.wap.wbmp", ras = "image/x-cmu-raster", ico = "image/x-icon", pnm = "image/x-portable-anymap", pbm = "image/x-portable-bitmap", pgm = "image/x-portable-graymap", ppm = "image/x-portable-pixmap", rgb = "image/x-rgb", xbm = "image/x-xbitmap", xpm = "image/x-xpixmap", xwd = "image/x-xwindowdump", igs = "model/iges", iges = "model/iges", msh = "model/mesh", mesh = "model/mesh", silo = "model/mesh", wrl = "model/vrml", vrml = "model/vrml", ics = "text/calendar", ifb = "text/calendar", css = "text/css", html = "text/html", htm = "text/html", asc = "text/plain", txt = "text/plain", rtx = "text/richtext", rtf = "text/rtf", sgml = "text/sgml", sgm = "text/sgml", tsv = "text/tab-separated-values", wml = "text/vnd.wap.wml", wmls = "text/vnd.wap.wmlscript", etx = "text/x-setext", mpeg = "video/mpeg", mpg = "video/mpeg", mpe = "video/mpeg", qt = "video/quicktime", mov = "video/quicktime", mxu = "video/vnd.mpegurl", avi = "video/x-msvideo", movie = "video/x-sgi-movie", ice = "x-conference/x-cooltalk", rss = "application/rss+xml", atom = "application/atom+xml" } _M.app_module_methods = {} local app_module_methods = _M.app_module_methods _M.web_methods = {} local web_methods = _M.web_methods local function flatten(t) local res = {} for _, item in ipairs(t) do if type(item) == "table" then res[#res + 1] = flatten(item) else res[#res + 1] = item end end return table.concat(res) end local function make_tag(name, data, class) if class then class = ' class="' .. class .. '"' else class = "" end if not data then return "<" .. name .. class .. "/>" elseif type(data) == "string" then return "<" .. name .. class .. ">" .. data .. "</" .. name .. ">" else local attrs = {} for k, v in pairs(data) do if type(k) == "string" then table.insert(attrs, k .. '="' .. tostring(v) .. '"') end end local open_tag = "<" .. name .. class .. " " .. table.concat(attrs, " ") .. ">" local close_tag = "</" .. name .. ">" return open_tag .. flatten(data) .. close_tag end end function _M.new(app_module) if type(app_module) == "string" then app_module = { _NAME = app_module } else app_module = app_module or {} end for k, v in pairs(app_module_methods) do app_module[k] = v end app_module.run = function (wsapi_env) return _M.run(app_module, wsapi_env) end app_module.real_path = wsapi.app_path or "." app_module.mapper = { default = true } app_module.not_found = function (web) web.status = "404 Not Found" return [[<html> <head><title>Not Found</title></head> <body><p>Not found!</p></body></html>]] end app_module.server_error = function (web, msg) web.status = "500 Server Error" return [[<html> <head><title>Server Error</title></head> <body><pre>]] .. msg .. [[</pre></body></html>]] end app_module.reparse = REPARSE app_module.dispatch_table = { get = {}, post = {}, put = {}, delete = {} } return app_module end local function serve_file(app_module) return function (web) local filename = web.real_path .. web.path_info return app_module:serve_static(web, filename) end end function app_module_methods.dispatch_get(app_module, func, ...) for _, pat in ipairs{ ... } do table.insert(app_module.dispatch_table.get, { pattern = pat, handler = func }) end end function app_module_methods.dispatch_post(app_module, func, ...) for _, pat in ipairs{ ... } do table.insert(app_module.dispatch_table.post, { pattern = pat, handler = func }) end end function app_module_methods.dispatch_put(app_module, func, ...) for _, pat in ipairs{ ... } do table.insert(app_module.dispatch_table.put, { pattern = pat, handler = func }) end end function app_module_methods.dispatch_delete(app_module, func, ...) for _, pat in ipairs{ ... } do table.insert(app_module.dispatch_table.delete, { pattern = pat, handler = func }) end end function app_module_methods.dispatch_wsapi(app_module, func, ...) for _, pat in ipairs{ ... } do for _, tab in pairs(app_module.dispatch_table) do table.insert(tab, { pattern = pat, handler = func, wsapi = true }) end end end function app_module_methods.dispatch_static(app_module, ...) app_module:dispatch_get(serve_file(app_module), ...) end function app_module_methods.serve_static(app_module, web, filename) local ext = string.match(filename, "%.([^%.]+)$") if app_module.use_xsendfile then web.headers["Content-Type"] = _M.mime_types[ext] or "application/octet-stream" web.headers["X-Sendfile"] = filename return "xsendfile" else local file = io.open(filename, "rb") if not file then return app_module.not_found(web) else web.headers["Content-Type"] = _M.mime_types[ext] or "application/octet-stream" local contents = file:read("*a") file:close() return contents end end end local function newtag(name) local tag = {} setmetatable(tag, { __call = function (_, data) return make_tag(name, data) end, __index = function(_, class) return function (data) return make_tag(name, data, class) end end }) return tag end local function htmlify_func(func) local tags = {} local env = { H = function (name) local tag = tags[name] if not tag then tag = newtag(name) tags[name] = tag end return tag end } local old_env = getfenv(func) setmetatable(env, { __index = function (env, name) if old_env[name] then return old_env[name] else local tag = newtag(name) rawset(env, name, tag) return tag end end }) setfenv(func, env) end function _M.htmlify(app_module, ...) if type(app_module) == "function" then htmlify_func(app_module) for _, func in ipairs{...} do htmlify_func(func) end else local patterns = { ... } for _, patt in ipairs(patterns) do if type(patt) == "function" then htmlify_func(patt) else for name, func in pairs(app_module) do if string.match(name, "^" .. patt .. "$") and type(func) == "function" then htmlify_func(func) end end end end end end app_module_methods.htmlify = _M.htmlify function app_module_methods.model(app_module, ...) if app_module.mapper.default then local table_prefix = (app_module._NAME and app_module._NAME .. "_") or "" if not orbit.model then require "orbit.model" end app_module.mapper = orbit.model.new(app_module.mapper.table_prefix or table_prefix, app_module.mapper.conn, app_module.mapper.driver, app_module.mapper.logging) end return app_module.mapper:new(...) end function web_methods:redirect(url) self.status = "302 Found" self.headers["Location"] = url return "redirect" end function web_methods:link(url, params) local link = {} local prefix = self.prefix or "" local suffix = self.suffix or "" for k, v in pairs(params or {}) do link[#link + 1] = k .. "=" .. wsapi.util.url_encode(v) end local qs = table.concat(link, "&") if qs and qs ~= "" then return prefix .. url .. suffix .. "?" .. qs else return prefix .. url .. suffix end end function web_methods:static_link(url) local prefix = self.prefix or self.script_name local is_script = prefix:match("(%.%w+)$") if not is_script then return self:link(url) end local vpath = prefix:match("(.*)/") or "" return vpath .. url end function web_methods:empty(s) return not s or string.match(s, "^%s*$") end function web_methods:content_type(s) self.headers["Content-Type"] = s end function web_methods:page(name, env) if not orbit.pages then require "orbit.pages" end local filename if name:sub(1, 1) == "/" then filename = self.doc_root .. name else filename = self.real_path .. "/" .. name end local template = orbit.pages.load(filename) if template then return orbit.pages.fill(self, template, env) end end function web_methods:page_inline(contents, env) if not orbit.pages then require "orbit.pages" end local template = orbit.pages.load(nil, contents) if template then return orbit.pages.fill(self, template, env) end end function web_methods:empty_param(param) return self:empty(self.input[param]) end for name, func in pairs(wsapi.util) do web_methods[name] = function (self, ...) return func(...) end end local function dispatcher(app_module, method, path, index) index = index or 0 if #app_module.dispatch_table[method] == 0 then return app_module["handle_" .. method], {} else for index = index+1, #app_module.dispatch_table[method] do local item = app_module.dispatch_table[method][index] local captures if type(item.pattern) == "string" then captures = { string.match(path, "^" .. item.pattern .. "$") } else captures = { item.pattern:match(path) } end if #captures > 0 then for i = 1, #captures do if type(captures[i]) == "string" then captures[i] = wsapi.util.url_decode(captures[i]) end end return item.handler, captures, item.wsapi, index end end end end local function make_web_object(app_module, wsapi_env) local web = { status = "200 Ok", response = "", headers = { ["Content-Type"]= "text/html" }, cookies = {} } setmetatable(web, { __index = web_methods }) web.vars = wsapi_env web.prefix = app_module.prefix or wsapi_env.SCRIPT_NAME web.suffix = app_module.suffix if wsapi_env.APP_PATH == "" then web.real_path = app_module.real_path or "." else web.real_path = wsapi_env.APP_PATH end web.doc_root = wsapi_env.DOCUMENT_ROOT local req = wsapi.request.new(wsapi_env) local res = wsapi.response.new(web.status, web.headers) web.set_cookie = function (_, name, value) res:set_cookie(name, value) end web.delete_cookie = function (_, name, path) res:delete_cookie(name, path) end web.path_info = req.path_info web.path_translated = wsapi_env.PATH_TRANSLATED if web.path_translated == "" then web.path_translated = wsapi_env.SCRIPT_FILENAME end web.script_name = wsapi_env.SCRIPT_NAME web.method = string.lower(req.method) web.input, web.cookies = req.params, req.cookies web.GET, web.POST = req.GET, req.POST return web, res end function _M.run(app_module, wsapi_env) local handler, captures, wsapi_handler, index = dispatcher(app_module, string.lower(wsapi_env.REQUEST_METHOD), wsapi_env.PATH_INFO) handler = handler or app_module.not_found captures = captures or {} if wsapi_handler then local ok, status, headers, res = xpcall(function () return handler(wsapi_env, unpack(captures)) end, debug.traceback) if ok then return status, headers, res else handler, captures = app_module.server_error, { status } end end local web, res = make_web_object(app_module, wsapi_env) repeat local reparse = false local ok, response = xpcall(function () return handler(web, unpack(captures)) end, debug.traceback) if not ok then res.status = "500 Internal Server Error" res:write(app_module.server_error(web, response)) else if response == REPARSE then reparse = true handler, captures, wsapi_handler, index = dispatcher(app_module, string.lower(wsapi_env.REQUEST_METHOD), wsapi_env.PATH_INFO, index) handler, captures = handler or app_module.not_found, captures or {} if wsapi_handler then error("cannot reparse to WSAPI handler") end else res.status = web.status res:write(response) end end until not reparse return res:finish() end return _M