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-- This is the was ripped straight outta pokemon, ghetto style. -- This UI is designed to display a pop-up message - requires specific size, and if a title should be used ui = { border = { left = { top = 1, bottom = 2 }, right = { top = 3, bottom = 4 }, hort = 5, vert = 6, }, arrow = { fill = 7, nofill = 8 }, blank = 10, box_types = { debugo = { title = "debuggo", dt = false, x = 0, y = 0, w = 12, h = 2, color = { r = 255, g = 255, b = 255, a = 255 }, txt_color = { r = 0, g = 0, b = 0, a = 255 } }, ig_menu = { title = "", dt = false, x = 273, y = 0, w = 8, h = 11, color = { r = 255, g = 255, b = 255, a = 255 }, txt_color = { r = 0, g = 0, b = 0, a = 255 } }, txt = { title = "", dt = true, x = 100, y = 100, w = 16, h = 4, color = { r = 255, g = 255, b = 255, a = 255 }, txt_color = { r = 0, g = 0, b = 0, a = 255 } } } } function draw_base_ui(box_type, txt, scale) -- Check if box is valid if (box_type == nil) then debug_error("Invalid box type for display", box_type, true) end -- Cool it's valid, continue love.graphics.push() -- Default scaling if (scale == nil) then scale = {x = 2, y = 2} end -- Check alpha values, if never set we will default to no alpha if (box_type.color == nil) then box_type.color = { r = 255, g = 255, b = 255, a = 255 } end love.graphics.scale(scale.x, scale.y) love.graphics.setColor(box_type.color.r, box_type.color.g, box_type.color.b, box_type.color.a) local vert_count = box_type.w-2; for ilength=0, box_type.h, 1 do -- Top border portion if (ilength == 0) then love.graphics.draw(resources.spritesheets.ui, resources.sprites.ui[ui.border.left.top], box_type.x, box_type.y) for iwidth=1, box_type.w-2, 1 do love.graphics.draw(resources.spritesheets.ui, resources.sprites.ui[ui.border.hort], box_type.x + (iwidth * 16), box_type.y) --[[ if (iwidth == box_type.w/2) then love.graphics.rectangle("fill", 0, 0, 512, 32) love.graphics.setColor(0, 0, 0) love.graphics.setFont(font_n) love.graphics.print(box_type.title, box_type.x + (iwidth * 16), box_type.y) love.graphics.setColor(255, 255, 255, box_type.alpha) end]]-- end if not (box_type.title == nil) then love.graphics.draw(resources.spritesheets.ui, resources.sprites.ui[ui.border.right.top], box_type.x + ((vert_count+1) * 16), box_type.y) love.graphics.rectangle("fill", box_type.x + ((((vert_count+1) * 16) - 96)/2), box_type.y, string.len(box_type.title) * 16, 32) love.graphics.setColor(box_type.txt_color.r, box_type.txt_color.g, box_type.txt_color.b, box_type.txt_color.a) love.graphics.setFont(font_lg) love.graphics.print(box_type.title, box_type.x + ((((vert_count+1) * 16) - 96)/2), box_type.y) love.graphics.setColor(box_type.color.r, box_type.color.g, box_type.color.b, box_type.color.a) end -- Bottom border portion elseif (ilength == box_type.h) then love.graphics.draw(resources.spritesheets.ui, resources.sprites.ui[ui.border.left.bottom], box_type.x, box_type.y + (ilength * 16)) for iwidth=1, box_type.w-2, 1 do love.graphics.draw(resources.spritesheets.ui, resources.sprites.ui[ui.border.hort], box_type.x + (iwidth * 16), box_type.y + (ilength * 16)) end love.graphics.draw(resources.spritesheets.ui, resources.sprites.ui[ui.border.right.bottom], box_type.x + ((vert_count+1) * 16), box_type.y + (ilength * 16)) -- Entire content + vertical borders else love.graphics.draw(resources.spritesheets.ui, resources.sprites.ui[ui.border.vert], box_type.x, box_type.y + (ilength * 16)) for iwidth=1, box_type.w-2, 1 do love.graphics.draw(resources.spritesheets.ui, resources.sprites.ui[ui.blank], box_type.x + (iwidth * 16), box_type.y + (ilength * 16)) end love.graphics.draw(resources.spritesheets.ui, resources.sprites.ui[ui.border.vert], box_type.x + ((vert_count+1) * 16), box_type.y + (ilength * 16)) end end if (box_type.dt) then love.graphics.setColor(0, 0, 0) love.graphics.scale(1, 1) love.graphics.setFont(font_lg) love.graphics.print(txt, box_type.x + 18, box_type.y + 18) end love.graphics.pop() end
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may not use this file except in compliance with -- the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- local cpath = package.cpath local path = package.path local home = "/usr/local/gw" local pkg_cpath = home .. "/deps/lib64/lua/5.1/?.so;" .. home .. "/deps/lib/lua/5.1/?.so;" local pkg_path = home .. "/deps/share/lua/5.1/?.lua;" -- modify the load path to load our dependencies package.cpath = pkg_cpath .. cpath package.path = pkg_path .. path -- pass path to construct the final result local env = require("gw.cli.env") local ops = require("gw.cli.ops") local envs = env.get_envs(home, cpath, path) ops.exec(envs, arg)
local loader = require '../include/loader'.loadDir local type = require '../include/utils'.classType local Command = require '../objects/Command' --- TODO: Expose FILES_PATT to the end-user, allowing customizing local FILES_PATT = '([^%/]+)%.command%.lua$' local baseErr = 'Commands Loader (Command "%s") | %s' return function (manager) local env = { manager = manager, require = require, --- NOTE: is this needed anymore? __index = _G } env.Command = function(cb, perms, aliases, args) return Command(manager, env.command_name, cb or env.cb, perms or env.perms, aliases or env.aliases, args or env.args ) end env = setmetatable(env, env) local function log(level, n, msg, ...) msg = msg:format(...) manager._logger:log(level, baseErr, n, msg) end ---* Before loading event local function onBeforeload(n, l) local loaderEnv = getfenv(l) loaderEnv.command_name = n -- Used by Commandia, should not be manually defined setfenv(l, loaderEnv) end ---* Loading event local function onLoad(n, r, c) local commandEnv, g = getfenv(c), {} local globalsmap = { aliases = {"table", "string"}, permissions = {"table", "string"}, perms = {"table", "string"}, arguments = {"table"}, args = {"table"}, callback = {"function"}, cb = {"function"} } for k, _ in pairs(globalsmap) do g[k] = commandEnv[k] end --- NOTE: In Luvit a global (args) is used instead of the global (arg) -- which might cause conflicting with Commandia's global (args) -- this code will asure no conflicting happens. -- If user defined a global args with index 0 then conflicting will happen -- **an index 0 for `args` must never be defined**. if type(g.args) == "table" and g.args[0] then g.args = nil end do -- Check if provided globals are valid local i, isValid for global, types in pairs(globalsmap) do i, isValid = g[global] for _, t in ipairs(types) do if type(i) == t then isValid = true end end if i ~= nil and not isValid then log(1, n, 'bad value for global "%s" (expected %s, got %s)', global, table.concat(types, '|'), type(i) ); return false end end end local aliases = g.aliases local perms = g.permissions or g.perms local args = g.arguments or g.args local cb = g.callback or g.cb local returnType = type(r) if returnType == 'function' then manager._commands[n] = manager:createCommand(n, r, perms, aliases, args, false) elseif returnType == 'table' then manager._commands[n] = manager:createCommand( n, r.callback or cb, r.permissions or r.perms or perms, r.aliases, r.arguments or r.args or args, false ) elseif returnType == 'Command' then if not r.callback and not cb then log(1, n, 'bad argument #1 to "Command" (expected function|global "callback", got no value)') return false end manager._commands[n] = r elseif not r and cb then manager._commands[n] = manager:createCommand(n, cb, perms, aliases, args, false) elseif next(g) then log(1, n, 'A callback is required but got no callback '.. '(you can either define a global "callback", and/or return a function value. See wiki for more info.)' ); return false else log(1, n, 'bad return value for command "%s" (expected %s, got %s)', n, "function|table|Command", returnType ); return false end end ---* First load event local function onFirstload(n) log(3, n, 'Command has been successfully loaded') end ---* Reloaded event local function onReloaded(n) log(3, n, 'Command has been successfully reloaded') end ---* Unloading event local function onUnload(n) manager._commands[n] = nil end ---* Deleting event (renaming/moving/deletion) local function onDeleted(n) log(2, n, 'Command has been unloaded due to Command\'s file inaccessibility') manager._commands[n] = nil end ---* Error event local function onErr(n, err) log(1, n, err) end -- Load commands and auto-reload on changes loader(manager._commandsPath, FILES_PATT, env, { onErr = onErr, onLoad = onLoad, onUnload = onUnload, onDeleted = onDeleted, onReloaded = onReloaded, onFirstload = onFirstload, onBeforeload = onBeforeload, }) end
--[[ Copyright (C) 2013-2018 Draios Inc dba Sysdig. This file is part of sysdig. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] -- Chisel description description = "Print the standard input of any process on screen. Combine this script with a filter to limit the output to a specific process or pid."; short_description = "Print stdin of processes"; category = "I/O"; args = {} -- Initialization callback function on_init() -- Request the fields that we need fbuf = chisel.request_field("evt.rawarg.data") -- increase the snaplen so we capture more of the conversation sysdig.set_snaplen(2000) -- set the filter chisel.set_filter("fd.num=0 and evt.is_io=true") return true end -- Event parsing callback function on_event() buf = evt.field(fbuf) if buf ~= nil then print(buf) end return true end
-- Author: philh30 -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local capabilities = require('st.capabilities') -- statusMessage = platinummassive43262.statusMessage -- alarmMode = platinummassive43262.alarmState -- alarmCommands = platinummassive43262.securityPartitionCommands -- bypass = platinummassive43262.bypass -- carbonMonoxideZone = platinummassive43262.carbonMonoxideZone -- contactZone = platinummassive43262.contactZone -- glassBreakZone = platinummassive43262.glassBreakZone -- leakZone = platinummassive43262.leakZone -- motionZone = platinummassive43262.motionZone -- smokeZone = platinummassive43262.smokeZone local capabilitydefs = {} capabilitydefs.statusMessage = {} capabilitydefs.statusMessage.name = "platinummassive43262.statusMessage" capabilitydefs.statusMessage.json = [[ { "id": "platinummassive43262.statusMessage", "version": 1, "status": "proposed", "name": "Status Message", "attributes": { "statusMessage": { "schema": { "type": "object", "properties": { "value": { "type": "string" } }, "additionalProperties": false, "required": [ "value" ] }, "enumCommands": [] } }, "commands": {} } ]] capabilitydefs.statusMessage.capability = capabilities.build_cap_from_json_string(capabilitydefs.statusMessage.json) capabilitydefs.alarmMode = {} capabilitydefs.alarmMode.name = "platinummassive43262.alarmMode" capabilitydefs.alarmMode.json = [[ { "id": "platinummassive43262.alarmMode", "version": 1, "status": "proposed", "name": "Alarm Mode", "attributes": { "alarmMode": { "schema": { "type": "object", "properties": { "value": { "type": "string" } }, "additionalProperties": false, "required": [ "value" ] }, "setter": "setAlarmMode", "enumCommands": [] }, "supportedAlarmModes": { "schema": { "type": "object", "properties": { "value": { "type": "array", "items": { "type": "string" } } }, "additionalProperties": false, "required": [] }, "enumCommands": [] } }, "commands": { "setAlarmMode": { "name": "setAlarmMode", "arguments": [ { "name": "alarmMode", "optional": false, "schema": { "type": "string" } } ] } } } ]] capabilitydefs.alarmMode.capability = capabilities.build_cap_from_json_string(capabilitydefs.alarmMode.json) capabilitydefs.bypass = {} capabilitydefs.bypass.name = "platinummassive43262.bypass" capabilitydefs.bypass.json = [[ { "id": "platinummassive43262.bypass", "version": 1, "status": "proposed", "name": "Bypass", "attributes": {}, "commands": { "bypass": { "name": "bypass", "arguments": [] } } } ]] capabilitydefs.bypass.capability = capabilities.build_cap_from_json_string(capabilitydefs.bypass.json) capabilitydefs.carbonMonoxideZone = {} capabilitydefs.carbonMonoxideZone.name = "platinummassive43262.carbonMonoxideZone" capabilitydefs.carbonMonoxideZone.json = [[ { "id": "platinummassive43262.carbonMonoxideZone", "version": 1, "status": "proposed", "name": "Carbon Monoxide Zone", "ephemeral": false, "attributes": { "carbonMonoxideZone": { "schema": { "type": "object", "properties": { "value": { "type": "string", "enum": [ "clear", "detected", "bypassed" ] } }, "additionalProperties": false, "required": [ "value" ] }, "enumCommands": [] } }, "commands": {} } ]] capabilitydefs.carbonMonoxideZone.capability = capabilities.build_cap_from_json_string(capabilitydefs.carbonMonoxideZone.json) capabilitydefs.contactZone= {} capabilitydefs.contactZone.name = "platinummassive43262.contactZone" capabilitydefs.contactZone.json = [[ { "id": "platinummassive43262.contactZone", "version": 1, "status": "proposed", "name": "Contact Zone", "attributes": { "contactZone": { "schema": { "type": "object", "properties": { "value": { "type": "string", "enum": [ "closed", "open", "bypassed" ] } }, "additionalProperties": false, "required": [ "value" ] }, "enumCommands": [] } }, "commands": {} } ]] capabilitydefs.contactZone.capability = capabilities.build_cap_from_json_string(capabilitydefs.contactZone.json) capabilitydefs.glassBreakZone = {} capabilitydefs.glassBreakZone.name = "platinummassive43262.glassBreakZone" capabilitydefs.glassBreakZone.json = [[ { "id": "platinummassive43262.glassBreakZone", "version": 1, "status": "proposed", "name": "Glass Break Zone", "attributes": { "glassBreakZone": { "schema": { "type": "object", "properties": { "value": { "type": "string", "enum": [ "noSound", "glassBreaking", "bypassed" ] } }, "additionalProperties": false, "required": [ "value" ] }, "enumCommands": [] } }, "commands": {} } ]] capabilitydefs.glassBreakZone.capability = capabilities.build_cap_from_json_string(capabilitydefs.glassBreakZone.json) capabilitydefs.leakZone = {} capabilitydefs.leakZone.name = "platinummassive43262.leakZone" capabilitydefs.leakZone.json = [[ { "id": "platinummassive43262.leakZone", "version": 1, "status": "proposed", "name": "Leak Zone", "attributes": { "leakZone": { "schema": { "type": "object", "properties": { "value": { "type": "string", "enum": [ "dry", "wet", "bypassed" ] } }, "additionalProperties": false, "required": [ "value" ] }, "enumCommands": [] } }, "commands": {} } ]] capabilitydefs.leakZone.capability = capabilities.build_cap_from_json_string(capabilitydefs.leakZone.json) capabilitydefs.motionZone = {} capabilitydefs.motionZone.name = "platinummassive43262.motionZone" capabilitydefs.motionZone.json = [[ { "id": "platinummassive43262.motionZone", "version": 1, "status": "proposed", "name": "Motion Zone", "attributes": { "motionZone": { "schema": { "type": "object", "properties": { "value": { "type": "string", "enum": [ "active", "inactive", "bypassed" ] } }, "additionalProperties": false, "required": [ "value" ] }, "enumCommands": [] } }, "commands": {} } ]] capabilitydefs.motionZone.capability = capabilities.build_cap_from_json_string(capabilitydefs.motionZone.json) capabilitydefs.smokeZone = {} capabilitydefs.smokeZone.name = "platinummassive43262.smokeZone" capabilitydefs.smokeZone.json = [[ { "id": "platinummassive43262.smokeZone", "version": 1, "status": "proposed", "name": "Smoke Zone", "attributes": { "smokeZone": { "schema": { "type": "object", "properties": { "value": { "type": "string", "enum": [ "clear", "detected", "bypassed" ] } }, "additionalProperties": false, "required": [ "value" ] }, "enumCommands": [] } }, "commands": {} } ]] capabilitydefs.smokeZone.capability = capabilities.build_cap_from_json_string(capabilitydefs.smokeZone.json) return capabilitydefs
TabLeftItem = setmetatable({}, TabLeftItem) TabLeftItem.__index = TabLeftItem TabLeftItem.__call = function() return "TabLeftItem", "TabLeftItem" end function TabLeftItem.New(label, _type, mainColor, highlightColor) local data = { Label = label or "", ItemType = _type, Focused = false, MainColor = mainColor or Colours.NONE, HighlightColor = highlightColor or Colours.NONE, Highlighted = false, ItemIndex = 0, ItemList = {}, TextTitle = "", _enabled = true, _hovered = false, _selected = false, KeymapRightLabel_1 = "", KeymapRightLabel_2 = "", OnIndexChanged = function(item, index) end, OnActivated = function(item, index) end, Index = 0, Parent = nil } return setmetatable(data, TabLeftItem) end function TabLeftItem:AddItem(item) item.Parent = self table.insert(self.ItemList, item) end function TabLeftItem:Enabled(enabled) if enabled ~= nil then self._enabled = enabled if self.Parent ~= nil and self.Parent.Base.Parent ~= nil and self.Parent.Base.Parent:Visible() then local tab = IndexOf(self.Parent.Base.Parent.Tabs, self.Parent) - 1 local leftItem = IndexOf(self.Parent.LeftItemList, self) - 1 ScaleformUI.Scaleforms._pauseMenu._pause:CallFunction("ENABLE_LEFT_ITEM", false, tab, leftItem, self._enabled) end else return self._enabled end end function TabLeftItem:Hovered(hover) if hover ~= nil then self._hovered = hover else return self._hovered end end function TabLeftItem:Selected(selected) if selected ~= nil then self._selected = selected else return self._selected end end
--- -- Override global(_G) namepace, inspired by kong -- return function(opts) -- For further setting opts = opts or {} -- Add a special randomseed for math, no arguments do local utils = require "core.utils.utils" local randomseed = math.randomseed local seed _G.math.randomseed = function() if not seed then seed = utils.get_random_seed() else ngx.log(ngx.ERR, "The seed random number generator seed has already seeded with: " .. seed .. "\n") end randomseed(seed) return seed end end end
-- NetHack 3.7 Barb.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991 by M. Stephenson -- NetHack may be freely redistributed. See license for details. -- des.level_flags("mazelevel", "outdoors", "hardfloor", "inaccessibles", "noflip"); -- TODO: Why does mines-style open up x=1 and x=79 whereas solidfill doesn't? -- And then, specifying e.g. x=0 in commands in this file actually comes out to x=1 in game... des.level_init({ style = "mines", fg = ".", bg=".", lit=1, walled=false }); -- let's make some mesa-like rock promontories local mesa_centers = selection.fillrect(08,00,72,20) for i=1, 12+d(4) do local cx, cy = mesa_centers:rndcoord() local rock = selection.gradient({ type="radial", mindist=0, maxdist=3, limited=true, x=cx, y=cy }) -- gradients are non-invertible so have to do some selection magic to flip it rock = rock:negate() rock = rock & selection.circle(cx, cy, 3); if percent(50) then rock = rock:grow("north") else rock = rock:grow("east") end rock = rock:grow() des.terrain({ selection = rock, typ = ' ', lit = 1 }) end -- guarantee a way across the level local leftstair = { selection.line(0,0, 0,20):rndcoord() } local rightstair = { selection.line(78,1, 78,20):rndcoord() } des.stair({ dir = "up", coord = leftstair }) des.stair({ dir = "down", coord = rightstair }) local lstairy = leftstair[2] local rstairy = rightstair[2] local path = selection.randline(0, lstairy, 78, rstairy, 10) des.terrain({ selection = path:grow("north"):grow("south"), typ = ".", lit = 1 }) for i=1,8 do des.object() end for i=1,4 do des.trap() end for i=1,3 do des.monster({ id="ogre", peaceful=0 }) end des.monster({ class="O", peaceful=0 }) des.monster({ class="T", peaceful=0 }) -- wallify the rock promontories -- we don't want to wallify the stone left and right map edges, so need to limit the range des.wallify()
-- Based on https://github.com/minetest-mods/homedecor_modpack/blob/master/computer/tetris.lua local shapes = { { { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } }, { { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} }, { x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } }, { { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} }, { x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } }, { { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} }, { x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } }, { { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} }, { x = {0, 1, 2, 2}, y = {1, 1, 1, 2} }, { x = {1, 1, 0, 1}, y = {0, 1, 2, 2} }, { x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } }, { { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} }, { x = {0, 1, 2, 0}, y = {1, 1, 1, 2} }, { x = {0, 1, 1, 1}, y = {0, 0, 1, 2} }, { x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } }, { { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} }, { x = {1, 1, 1, 2}, y = {0, 1, 2, 1} }, { x = {0, 1, 2, 1}, y = {1, 1, 1, 2} }, { x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } } local base_color_texture = "laptop_tetris_block.png" local base_color_alpha = '128' local colors = { base_color_texture.."^[colorize:#00FFFF:"..base_color_alpha, base_color_texture.."^[colorize:#FF00FF:"..base_color_alpha, base_color_texture.."^[colorize:#FF0000:"..base_color_alpha, base_color_texture.."^[colorize:#0000FF:"..base_color_alpha, base_color_texture.."^[colorize:#00FF00:"..base_color_alpha, base_color_texture.."^[colorize:#FF4500:"..base_color_alpha, base_color_texture.."^[colorize:#FFFF00:"..base_color_alpha } local boardx, boardy = 0, 0 local sizex, sizey, size = 0.42, 0.44, 0.47 local comma = "," local semi = ";" local close = "]" local concat = table.concat local insert = table.insert local tetris_class = {} tetris_class.__index = tetris_class local function get_tetris(app, data) local self = setmetatable({}, tetris_class) self.data = data self.app = app return self end function tetris_class:new_game() local nex = math.random(7) self.data.t = { board = {}, boardstring = "", previewstring = self:draw_shape(nex, 0, 0, 1, 6.5, 0.8), score = 0, cur = math.random(7), nex = nex, x=4, y=0, rot=1 } self.app:get_timer():start(0.3) end function tetris_class:update_boardstring() local scr = {} local ins = #scr local fixed_color if self.app.os.theme.monochrome_textcolor then fixed_color = base_color_texture.."^[colorize:".. self.app.os.theme.monochrome_textcolor.. ":"..base_color_alpha end for i, line in pairs(self.data.t.board) do for _, tile in pairs(line) do local tmp = { "image[", tile[1]*sizex+boardx, comma, i*sizey+boardy, semi, size, comma, size, semi, fixed_color or colors[tile[2]], close } ins = ins + 1 scr[ins] = concat(tmp) end end self.data.t.boardstring = concat(scr) end function tetris_class:add() local t = self.data.t local d = shapes[t.cur][t.rot] for i=1,4 do local l = d.y[i] + t.y if not t.board[l] then t.board[l] = {} end insert(t.board[l], {d.x[i] + t.x, t.cur}) end end function tetris_class:scroll(l) for i=l, 1, -1 do self.data.t.board[i] = self.data.t.board[i-1] or {} end end function tetris_class:check_lines() for i, line in pairs(self.data.t.board) do if #line >= 10 then self:scroll(i) self.data.t.score = self.data.t.score + 20 end end end function tetris_class:check_position(x, y, rot) local d = shapes[self.data.t.cur][rot] for i=1,4 do local cx, cy = d.x[i]+x, d.y[i]+y if cx < 0 or cx > 9 or cy < 0 or cy > 19 then return false end for _, tile in pairs(self.data.t.board[ cy ] or {}) do if tile[1] == cx then return false end end end return true end function tetris_class:stuck() local t = self.data.t if self:check_position(t.x, t.y+1, t.rot) then return false else return true end end function tetris_class:tick() local t = self.data.t if self:stuck() then if t.y <= 0 then return false end self:add() self:check_lines() self:update_boardstring() t.cur, t.nex = t.nex, math.random(7) t.x, t.y, t.rot = 4, 0, 1 t.previewstring = self:draw_shape(t.nex, 0, 0, 1, 6.5, 0.8) else t.y = t.y + 1 end return true end function tetris_class:move(dx, dy) local t = self.data.t local newx, newy = t.x+dx, t.y+dy if not self:check_position(newx, newy, t.rot) then return end t.x, t.y = newx, newy end function tetris_class:rotate(dr) local t = self.data.t local no = #(shapes[t.cur]) local newrot = (t.rot+dr) % no if newrot<1 then newrot = newrot+no end if not self:check_position(t.x, t.y, newrot) then return end t.rot = newrot end function tetris_class:key(fields) local t = self.data.t if fields.left then self:move(-1, 0) end if fields.rotateleft then self:rotate(-1) end if fields.down then t.score = t.score + 1 self:move(0, 1) end if fields.drop then while not self:stuck() do t.score = t.score + 2 self:move(0, 1) end end if fields.rotateright then self:rotate(1) end if fields.right then self:move(1, 0) end end function tetris_class:draw_shape(id, x, y, rot, posx, posy) local d = shapes[id][rot] local scr = {} local ins = #scr local color = colors[id] if self.app.os.theme.monochrome_textcolor then color = base_color_texture.."^[colorize:".. self.app.os.theme.monochrome_textcolor.. ":"..base_color_alpha end for i=1,4 do local tmp = { "image[", (d.x[i]+x)*sizex+posx, comma, (d.y[i]+y)*sizey+posy, semi, size, comma, size, semi, color, close } ins = ins + 1 scr[ins] = concat(tmp) end return concat(scr) end laptop.register_app("tetris", { app_name = "Tetris", app_icon = "laptop_tetris_icon.png", app_info = "Falling Tile Game", formspec_func = function(app, mtos) local data = mtos.bdev:get_app_storage('ram', 'tetris') local tetris = get_tetris(app, data) if not data.t then return mtos.theme:get_button('2,4;2,2', 'major', 'new', 'New Game', 'Start a new game') end local buttons = mtos.theme:get_button('6,6;1,1', 'minor', 'left', '<').. mtos.theme:get_button('6,5;1,1', 'minor', 'rotateleft', 'L').. mtos.theme:get_button('7,5;1,1', 'minor', 'down', 'v').. mtos.theme:get_button('7,6;1,1', 'minor', 'drop', 'V').. mtos.theme:get_button('8,5;1,1', 'minor', 'rotateright', 'R').. mtos.theme:get_button('8,6;1,1', 'minor', 'right', '>').. mtos.theme:get_button('6,3.5;3,1', 'major', 'new', 'New Game', 'Start a new game') local t = tetris.data.t return 'container[3,1]background[0,-0.05;4.35,9;'.. mtos.theme.contrast_background .. ']' .. t.boardstring .. t.previewstring .. tetris:draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy) .. mtos.theme:get_label('6.5,0.1', 'Next...') .. mtos.theme:get_label('6.5,2.7', 'Score:...'..t.score) .. buttons .. 'container_end[]' end, receive_fields_func = function(app, mtos, sender, fields) local data = mtos.bdev:get_app_storage('ram', 'tetris') local tetris = get_tetris(app, data) if fields.new then tetris:new_game() elseif fields.continue then app:get_timer():start(0.3) else tetris:key(fields) end end, on_timer = function(app, mtos) local data = mtos.bdev:get_app_storage('ram', 'tetris') if not data.t then return false else return get_tetris(app, data):tick() end end, })
ys = ys or {} slot1 = ys.Battle.BattleConst ys.Battle.BattleDepthChargeUnit = class("BattleDepthChargeUnit", ys.Battle.BattleWeaponUnit) ys.Battle.BattleDepthChargeUnit.__name = "BattleDepthChargeUnit" slot3 = ys.Battle.BattleTargetChoise ys.Battle.BattleDepthChargeUnit.Ctor = function (slot0) slot0.super.Ctor(slot0) end ys.Battle.BattleDepthChargeUnit.TriggerBuffOnFire = function (slot0) slot0._host:TriggerBuff(slot0.BuffEffectType.ON_DEPTH_CHARGE_DROP, { equipIndex = slot0._equipmentIndex }) end return
local _M = {} function _M.filter(args) local cjson = require "cjson" local util = require("util") local RedisManager = require("RedisManager") local rurl = ngx.var.url local jsonbody = args.jsonbody local args = args.args local urlStr = args.urlMapStr if urlStr == "" then ngx.exit(ngx.HTTP_FORBIDDEN) end local urlMap = cjson.decode(urlStr); if urlMap == nil then ngx.exit(ngx.HTTP_FORBIDDEN) end local isAuth = urlMap["isAuth"]; if ngx.ctx.isstatic or isAuth == "0" then else local headers=ngx.req.get_headers() local cookie_auth = headers["cookie_auth"] local tickt = nil local username = nil if cookie_auth == nil or cookie_auth == "1" then t = {} local s = "" if ngx.var.http_cookie then s = ngx.var.http_cookie for k, v in string.gmatch(s, "(%w+)=([%w%/%.=_-]+)") do t[k] = v end end tickt = t["ts-ticket"] username = t["ts-mask"] else tickt = headers["ts-ticket"] username = headers["ts-mask"] end if username == nil or username == "" then ngx.log(ngx.INFO, "username is null") ngx.exit(ngx.HTTP_FORBIDDEN) return end local userinfostr = nil local userinfo = '' local _userId = '' local _username = '' if tickt == nil then ngx.log(ngx.INFO, "tickt is null") ngx.exit(ngx.HTTP_FORBIDDEN) return else userinfostr = RedisManager.runCommand("get", "ts:nlua:user:ticket:"..tickt) end if userinfostr == nil then ngx.log(ngx.INFO, "userinfostr is null") ngx.exit(ngx.HTTP_FORBIDDEN) return else userinfo = cjson.decode(userinfostr) _userId = userinfo["userId"] _username = userinfo["userName"] end ngx.ctx.user_id = _userId ngx.ctx.user_name = _username -- local _ip = userinfo["ip"] -- local ip=headers["X-REAL-IP"] or headers["X_FORWARDED_FOR"] or ngx.var.remote_addr or "0.0.0.0" if _username == username then -- if _ip ~= ip then -- ngx.log(ngx.INFO, "ip is not same") -- ngx.exit(ngx.HTTP_FORBIDDEN) -- return -- end else ngx.log(ngx.INFO, "username is not same") ngx.exit(ngx.HTTP_FORBIDDEN) return end end local request_method = ngx.var.request_method local userStr = '' local isAddUser = urlMap["isAddUser"]; if isAddUser == "1" then if request_method == "GET" then userStr = "user_id=".._userId elseif request_method == "POST" then jsonbody["body"]["user_id"] = _userId local jsonstr = cjson.encode(jsonbody) ngx.req.set_body_data(jsonstr) end end args.userStr = userStr; end return _M
local skynet = require "skynet" require "Common.Util.util" require "ECS.ECS" require "common.helper" RequireAllLuaFileInFolder("./game/System") local NORET = {} local CMD = {} local this = { --the scene object includes the role monster npc cur_scene_id = 0, scene_uid = 0, role_list = {}, npc_list = {}, monster_list = {}, object_list = {}, entity_mgr = false, } local SceneObjectType={ Role=1,Monster=2,NPC=3, } local SceneInfoKey = { EnterScene=1, LeaveScene=2, PosChange=3, TargetPos=4, } local get_cur_time = function ( ) return math.floor(skynet.time()*1000+0.5) end local new_scene_uid = function ( scene_obj_type ) this.scene_uid = scene_obj_type*10000000000+this.scene_uid + 1 return this.scene_uid end --enter_radius should be smaller than leave_radius local get_around_roles = function ( role_id, enter_radius, leave_radius ) return this.role_list end local add_info_item = function ( change_obj_infos, scene_uid, info_item ) change_obj_infos = change_obj_infos or {obj_infos={}} local cur_info = nil for i,v in ipairs(change_obj_infos.obj_infos) do if v.scene_obj_uid == scene_uid then cur_info = v end end if not cur_info then cur_info = {scene_obj_uid=scene_uid, info_list={}} table.insert(change_obj_infos.obj_infos, cur_info) end table.insert(cur_info.info_list, info_item) return change_obj_infos end local init_npc = function ( ) if not this.scene_cfg or not this.scene_cfg.npc_list then return end for k,v in pairs(this.scene_cfg.npc_list) do local npc = {} npc.id = v.npc_id npc.uid = new_scene_uid(SceneObjectType.NPC) npc.pos_x = v.pos_x npc.pos_y = v.pos_y npc.pos_z = v.pos_z -- local npc_entity = this.entity_mgr:CreateEntityByArcheType(this.npc_archetype) table.insert(this.npc_list, npc) end end local init_monster = function ( ) if not this.scene_cfg or not this.scene_cfg.monster_list then return end for k,v in pairs(this.scene_cfg.monster_list) do local monster = this.entity_mgr:CreateEntityByArcheType(this.monster_archetype) this.entity_mgr:SetComponentData(monster, "UMO.Position", {x=v.pos_x, y=v.pos_y, z=v.pos_z}) this.entity_mgr:SetComponentData(monster, "UMO.UID", {value=new_scene_uid(SceneObjectType.Monster)}) this.entity_mgr:SetComponentData(monster, "UMO.TypeID", {value=v.monster_id}) end end function CMD.init(scene_id) ECS.InitWorld("scene_world") this.entity_mgr = ECS.World.Active:GetOrCreateManager(ECS.EntityManager.Name) this.monster_archetype = this.entity_mgr:CreateArchetype({"UMO.Position", "UMO.UID", "UMO.TypeID"}) this.npc_archetype = this.entity_mgr:CreateArchetype({"UMO.Position", "UMO.UID", "UMO.TypeID"}) this.scene_cfg = require("Config.scene.config_scene_"..scene_id) this.cur_scene_id = scene_id init_npc() init_monster() Time = {deltaTime=0} lastUpdateTime = os.time() skynet.fork(function() while true do local curTime = os.time() Time.deltaTime = curTime-lastUpdateTime lastUpdateTime = curTime ECS.Update() skynet.sleep(10) end end) skynet.fork(function() while true do --synch info at fixed time for k,role_info in pairs(this.role_list) do -- print("Cat:scene [start:46] role_info.change_obj_infos:", role_info.change_obj_infos) -- PrintTable(role_info.change_obj_infos) -- print("Cat:scene [end]") if role_info.change_obj_infos and role_info.ack_scene_get_objs_info_change then role_info.ack_scene_get_objs_info_change(true, role_info.change_obj_infos) role_info.change_obj_infos = nil role_info.ack_scene_get_objs_info_change = nil end end skynet.sleep(10) end end) skynet.fork(function() while true do for k,role_info in pairs(this.role_list) do if role_info.fight_events and role_info.ack_scene_listen_fight_event then role_info.ack_scene_listen_fight_event(true, role_info.fight_events) role_info.fight_events = nil role_info.ack_scene_listen_fight_event = nil end end skynet.sleep(10) end end) end local get_base_info_by_roleid = function ( role_id ) local gameDBServer = skynet.localname(".GameDBServer") local is_ok, role_info = skynet.call(gameDBServer, "lua", "select_by_key", "RoleBaseInfo", "role_id", role_id) if is_ok and role_info and role_info[1] then return role_info[1] end return nil end local get_looks_info_by_roleid = function ( role_id ) local gameDBServer = skynet.localname(".GameDBServer") local is_ok, looks_info = skynet.call(gameDBServer, "lua", "select_by_key", "RoleLooksInfo", "role_id", role_id) if is_ok and looks_info and looks_info[1] then return looks_info[1] end return nil end local init_pos_info = function ( base_info ) if not base_info then return end local is_need_reset_pos = false if not base_info.scene_id or this.cur_scene_id ~= base_info.scene_id or not base_info.pos_x then is_need_reset_pos = true end if is_need_reset_pos then local born_list = this.scene_cfg.born_list local door_num = born_list and #born_list or 0 -- print('Cat:scene.lua[136] door_num', door_num) if door_num > 0 then local random_index = math.random(1, door_num) local born_info = born_list[random_index] base_info.pos_x = born_info.pos_x base_info.pos_y = born_info.pos_y base_info.pos_z = born_info.pos_z end end end function CMD.role_enter_scene(role_id) print('Cat:scene.lua[role_enter_scene] role_id', role_id) local cur_time = get_cur_time() do --tell every one a new role enter scene for k,v in pairs(this.role_list) do v.change_obj_infos = add_info_item(v.change_obj_infos, v.scene_uid, {key=SceneInfoKey.EnterScene, value=SceneObjectType.Role, time=cur_time}) end end if not this.role_list[role_id] then local scene_uid = new_scene_uid(SceneObjectType.Role) local base_info = get_base_info_by_roleid(role_id) local looks_info = get_looks_info_by_roleid(role_id) init_pos_info(base_info) this.role_list[role_id] = {scene_uid=scene_uid, base_info=base_info, looks_info=looks_info} this.object_list[scene_uid] = this.role_list[role_id] --tell the new guy who are here for k,v in pairs(this.role_list) do if v.scene_uid ~= scene_uid then this.role_list[role_id].change_obj_infos = add_info_item(this.role_list[role_id].change_obj_infos, v.scene_uid, {key=SceneInfoKey.EnterScene, value=SceneObjectType.Role, time=cur_time}) end end for k,v in pairs(this.npc_list) do this.role_list[role_id].change_obj_infos = add_info_item(this.role_list[role_id].change_obj_infos, v.scene_uid, {key=SceneInfoKey.EnterScene, value=SceneObjectType.NPC, time=0}) end end end local save_role_pos = function ( role_id, pos_x, pos_y, pos_z, scene_id ) local gameDBServer = skynet.localname(".GameDBServer") -- print('Cat:scene.lua[191] role_id, pos_x, pos_y, pos_z, scene_id', role_id, pos_x, pos_y, pos_z, scene_id) is_succeed = skynet.call(gameDBServer, "lua", "update", "RoleBaseInfo", "role_id", role_id, {pos_x=pos_x, pos_y=pos_y, pos_z=pos_z, scene_id=scene_id}) end function CMD.role_leave_scene(role_id) local role_info = this.role_list[role_id] -- print('Cat:scene.lua[role_leave_scene] role_id', role_id, role_info) if not role_info then return end save_role_pos(role_id, role_info.base_info.pos_x, role_info.base_info.pos_y, role_info.base_info.pos_z, this.cur_scene_id) local cur_time = get_cur_time() --tell every one this role leave scene for k,v in pairs(this.role_list) do local cur_role_id = k if v.cur_role_id ~= role_id then v.change_obj_infos = add_info_item(v.change_obj_infos, role_info.scene_uid, {key=SceneInfoKey.LeaveScene, value=SceneObjectType.Role, time=cur_time}) end end if role_info.ack_scene_get_objs_info_change then role_info.ack_scene_get_objs_info_change(true, {}) end this.role_list[role_id] = nil end function CMD.scene_get_role_look_info( user_info, req_data ) -- print('Cat:scene.lua[scene_get_role_look_info] user_info, req_data', user_info, user_info.cur_role_id) local role_info = this.object_list[req_data.uid] -- print('Cat:scene.lua[211] role_info', role_info, req_data.uid, this.object_list[req_data.uid]) local looks_info if role_info then looks_info = { result = 0, role_looks_info = { career = role_info.base_info.career or 1, body = 0, hair = 0, weapon = 0, wing = 0, horse = 0, } } else looks_info = {result=1} end return looks_info end function CMD.scene_get_main_role_info( user_info, req_data ) -- print('Cat:scene.lua[scene_get_main_role_info] user_info, req_data', user_info, user_info.cur_role_id) local role_info = this.role_list[user_info.cur_role_id] role_info = role_info and role_info.base_info or nil if role_info then local result = { role_info={ scene_uid=this.role_list[user_info.cur_role_id].scene_uid, role_id=user_info.cur_role_id, career=role_info.career, name=role_info.name, scene_id = this.cur_scene_id, pos_x = role_info.pos_x, pos_y = role_info.pos_y, pos_z = role_info.pos_z, base_info = { level = 0, }, } } return result else --cannot find main role? return { role_info={ scene_uid=this.role_list[user_info.cur_role_id].scene_uid, role_id=user_info.cur_role_id, career=2, name="unknow_role_name", scene_id = this.cur_scene_id, pos_x = 0, pos_y = 0, pos_z = 0, base_info = { level = 0, }, } } end end function CMD.scene_walk( user_info, req_data ) -- print('Cat:scene.lua[scene_get_main_role_info] user_info, req_data', user_info, user_info.cur_role_id) local role_info = this.role_list[user_info.cur_role_id] if role_info and role_info.base_info then -- role_info.base_info.pos = {x=req_data.start_x, y=req_data.start_y, z=req_data.start_z} role_info.base_info.pos_x = req_data.start_x role_info.base_info.pos_y = req_data.start_y role_info.base_info.pos_z = req_data.start_z local pos_info = role_info.base_info.pos_x..","..role_info.base_info.pos_y..","..role_info.base_info.pos_z local target_pos_info = req_data.end_x..","..req_data.end_z -- print('Cat:scene.lua[116] pos_info', pos_info, role_info.scene_uid) local cur_time = get_cur_time() --for test for k,v in pairs(this.role_list) do local role_id = k -- print('Cat:scene.lua[101] role_id, user_info.cur_role_id', role_id, user_info.cur_role_id, v.scene_uid, role_info.scene_uid) if role_id ~= user_info.cur_role_id then -- v.change_obj_infos = add_info_item(v.change_obj_infos, role_info.scene_uid, {key=SceneInfoKey.PosChange, value=pos_info, time= cur_time}) v.change_obj_infos = add_info_item(v.change_obj_infos, role_info.scene_uid, {key=SceneInfoKey.TargetPos, value=target_pos_info, time=cur_time}) end end end return {} end function CMD.scene_get_objs_info_change( user_info, req_data ) -- print('Cat:scene.lua[scene_get_objs_info_change] user_info, role_id', user_info, user_info.cur_role_id) local role_info = this.role_list[user_info.cur_role_id] if role_info and not role_info.ack_scene_get_objs_info_change then --synch info at fixed time role_info.ack_scene_get_objs_info_change = skynet.response() return NORET end return {} end function CMD.scene_cast_skill(user_info, req_data) end function CMD.scene_listen_fight_event(user_info, req_data) local role_info = this.role_list[user_info.cur_role_id] if role_info and not role_info.ack_scene_listen_fight_event then --synch info at fixed time role_info.ack_scene_listen_fight_event = skynet.response() return NORET end return {} end skynet.start(function() skynet.dispatch("lua", function(session, source, command, ...) local f = assert(CMD[command]) local r = f(...) if r ~= NORET then skynet.ret(skynet.pack(r)) end end) end)
local Condition = require('condition') local Field = require('field') local set = require('set') local ConditionMatchTests = test.declare('ConditionMatchTests', 'condition') local _DEFINES = Field.get('defines') local _KIND = Field.get('kind') local _PROJECTS = Field.get('projects') local _WORKSPACES = Field.get('workspaces') --- -- A condition with no clauses should always return true --- function ConditionMatchTests.emptyConditions_matches() local cond = Condition.new({}) test.isTrue(cond:matchesValues( {}, {} )) end --- -- Scoped fields should only match against the provided scope, and not anything in -- the table of accumulated values. --- function ConditionMatchTests.scopeField_matches_onMatchingScope() local cond = Condition.new({ workspaces = 'Workspace1' }) test.isTrue(cond:matchesValues( {}, { [_WORKSPACES] = set.of('Workspace1') } )) end function ConditionMatchTests.scopeField_fails_onNoMatchingScope() local cond = Condition.new({ workspaces = 'Workspace1' }) test.isFalse(cond:matchesValues( {}, { [_WORKSPACES] = set.of('Workspace2') } )) end function ConditionMatchTests.scopeField_fails_onMatchingValueOnly() local cond = Condition.new({ projects = 'Project1' }) test.isFalse(cond:matchesValues( { [_PROJECTS] = set.of('Project1') }, { [_WORKSPACES] = set.of('Workspace1') } )) end --- -- Regular non-scoped fields should match against values, and not the scope. --- function ConditionMatchTests.valueField_matches_onMatchingValue() local cond = Condition.new({ defines = 'X' }) test.isTrue(cond:matchesValues( { [_DEFINES] = set.of('X') }, {} )) end function ConditionMatchTests.valueField_matches_onExtraValues() local cond = Condition.new({ defines = 'X' }) test.isTrue(cond:matchesValues( { [_DEFINES] = set.of('X'), [_KIND] = 'StaticLib' }, {} )) end function ConditionMatchTests.valueField_matches_onMultipleMatches() local cond = Condition.new({ defines = 'X', kind = 'StaticLib' }) test.isTrue(cond:matchesValues( { [_DEFINES] = set.of('X'), [_KIND] = 'StaticLib' }, {} )) end function ConditionMatchTests.valueField_fails_onNoMatch() local cond = Condition.new({ defines = 'X' }) test.isFalse(cond:matchesValues( { [_DEFINES] = set.of('A') }, {} )) end function ConditionMatchTests.valueField_fails_onPartialMatch() local cond = Condition.new({ defines = 'X', kind = 'StaticLib' }) test.isFalse(cond:matchesValues( { [_DEFINES] = set.of('A'), [_KIND] = 'StaticLib' }, {} )) end function ConditionMatchTests.valueField_fails_onScopeOnlyMatch() local cond = Condition.new({ defines = 'X' }) test.isFalse(cond:matchesValues( { [_KIND] = 'StaticLib' }, { [_DEFINES] = set.of('X') } )) end function ConditionMatchTests.valueField_fails_onValueNotSet() local cond = Condition.new({ defines = 'X' }) test.isFalse(cond:matchesValues( {}, {} )) end
solution "zdb" targetdir (".") newoption { trigger = 'debug-validation', description = "Log changes during certificate validation jobs (deprecated)" } configurations { "Debug", "Release" } if _OPTIONS["debug-validation"] then defines { "VALIDATION_DEBUG" } end filter { "configurations:Debug" } defines { "DEBUG" } symbols "On" filter { "configurations:Release" } optimize "On" filter { "system:macosx" } sysincludedirs { "/usr/local/include", "/usr/local/opt/openssl/include", "/usr/local/opt/librdkafka/include" } libdirs { "/usr/local/opt/openssl/lib", "/usr/local/opt/librdkafka/lib", "/usr/local/lib", "bin/osx" } filter { "system:macosx", "language:C++" } buildoptions "-std=c++11 -stdlib=libc++" linkoptions "-stdlib=libc++" filter { "system:linux" } libdirs { "bin/linux", "/usr/local/lib" } linkoptions "-pthread" filter { "system:linux", "language:C++" } buildoptions "-std=c++11" filter { "system:linux", "language:C" } buildoptions "-std=c99" project "gtest" language "C++" kind "StaticLib" includedirs { "include", "vendor/gtest" } files { "vendor/gtest/src/*.cc", "vendor/gtest/src/*.h"} removefiles { "vendor/gtest/src/gtest_main.cc" } project "cachehash" language "C" kind "StaticLib" includedirs { "vendor/cachehash", "/usr/local/include" } files { "vendor/cachehash/*.c", "vendor/cachehash/*.h" } project "iptree" language "C" kind "StaticLib" includedirs { "vendor/iptree", "/usr/local/include" } files { "vendor/iptree/*.c", "vendor/iptree/*.h" } project "zdb" kind "ConsoleApp" language "C++" files { "src/**.cc", "src/**.h", "vendor/base64/*.cpp", "vendor/base64/*.h", "vendor/jsoncpp/*.cpp", "vendor/jsoncpp/*.h", "zsearch_definitions/*.cc", "zsearch_definitions/*.h" } removefiles { "src/**_test.cc", "src/**_test.h", "src/test_**.h", "src/test_**.cc" } sysincludedirs { "include" } includedirs { "." , "src" , "zsearch_definitions" } links { "cachehash", "crypto", "iptree", "nanomsg", "gflags", "gpr", "grpc", "grpc++", "Judy", "maxminddb", "protobuf", "rdkafka", "rdkafka++", "rocksdb", "snappy", "ssl", "z", "zmaplib" } project "zdb-test" kind "ConsoleApp" language "C++" files { "src/**.cc", "src/**.h", "vendor/base64/*.cpp", "vendor/base64/*.h", "vendor/jsoncpp/*.cpp", "vendor/jsoncpp/*.h", "zsearch_definitions/*.h", "zsearch_definitions/*.cc" } removefiles { "src/zdb_server.cc" } sysincludedirs { "include" } includedirs { ".", "src", "zsearch_definitions" } links { "cachehash", "crypto", "iptree", "nanomsg", "gflags", "gpr", "grpc", "grpc++", "gtest", "Judy", "maxminddb", "protobuf", "rdkafka", "rdkafka++", "rocksdb", "snappy", "ssl", "z", "zmaplib" }
local JSON = require('json') local Curl = require('curl') local transports = { polling = { send = function (self, data, callback) self:finish(data, callback) end, receive = function (req, res, callback) Curl.parse_request(req, function (err, data) callback(data) -- data is consumed OK res:write_head(204, { ['Content-Type'] = 'text/plain; charset=UTF-8', }) res:finish() end) end, handshake = function (req, res, callback) callback() end, }, jsonp = { send = function (self, data, callback) data = '___eio[' .. self.req.uri.query.j .. '](' .. JSON.stringify(data) .. ')' self:write_head(200, { ['Content-Type'] = 'text/javascript; charset=UTF-8', ['Content-Length'] = #data, ['Connection'] ='Keep-Alive', }) --[[ // disable XSS protection for IE if (/MSIE 8\.0/.test(this.req.headers['user-agent'])) { headers['X-XSS-Protection'] = '0'; } ]]-- self:finish(data, callback) end, receive = function (req, res, callback) Curl.parse_request(req, function (err, data) callback(data.d or '') -- data is consumed OK res:write_head(204, { ['Content-Type'] = 'text/plain; charset=UTF-8', }) res:finish() end) end, handshake = function (req, res, callback) callback() end, }, websocket = { -- send = should be during WebSocket handshake handshake = require('websocket').handler, }, } -- module return transports
-- Original Credits: Path of Guardians --[[ Available triggers: * OnMoveOrder * OnAttackOrder * OnBuyback * OnDeath * OnSpawn * OnFirstSpawn * OnTakeDamage * OnHeroKill * OnCreepKill * OnCreepDeny * OnAbilityCast * OnArcaneRune * OnDoubleDamageRune * OnBountyRune * OnHasteRune * OnIllusionRune * OnInvisibilityRune * OnRegenRune * OnFirstBlood * OnItemPurchased * OnItemPickup * OnVictory * OnDefeat ]] local VO_DEFAULT_COOLDOWN = 6 LinkLuaModifier("modifier_responses", "scripts/vscripts/modifiers/modifier_responses.lua", LUA_MODIFIER_MOTION_NONE) if VoiceResponses == nil then VoiceResponses = class({}) end function VoiceResponses:Start() if not VoiceResponses.started then VoiceResponses.started = true end VoiceResponses.responses = {} -- Create dummy with response modifier to hook to events local dummy = CreateUnitByName('npc_dota_thinker', Vector(0,0,0), false, nil, nil, DOTA_TEAM_GOODGUYS) local modifier = dummy:AddNewModifier(nil, nil, "modifier_responses", {}) -- Hook up event handler modifier.FireOutput = function(outputName, data) self:FireOutput(outputName, data) end -- Listen for unit spawns ListenToGameEvent("npc_spawned", function(context, event) self:FireOutput('OnUnitSpawn', event) end, self) ListenToGameEvent("dota_player_gained_level", function(context, event) self:FireOutput('OnHeroLevelUp', event) end, self) ListenToGameEvent("dota_rune_activated_server", function(context, event) self:FireOutput('OnRunePickup', event) end, self) ListenToGameEvent("dota_item_purchased", function(context, event) self:FireOutput('OnItemPurchased', event) end, self) ListenToGameEvent("dota_item_picked_up", function(context, event) self:FireOutput('OnItemPickup', event) end, self) ListenToGameEvent("game_rules_state_change", function(context, event) self:FireOutput('OnGameRulesStateChange', event) end, self) -- TODO: wire up sounds for hero kills, including checking for custom sounds e.g. naruto vs. sasuke end -- Wrap events in dynamic_wraps function VoiceResponses:FireOutput(outputName, data) if VoiceResponses[outputName] ~= nil then Dynamic_Wrap(VoiceResponses, outputName)(self, data) end end function VoiceResponses:RegisterUnit(unitName, configFile) -- Load unit config VoiceResponses.responses[unitName] = LoadKeyValues(configFile) end function VoiceResponses:PlayTrigger(responses, response_rules, unit) local lastCast = response_rules.lastCast or 0 local cooldown = response_rules.Cooldown or VO_DEFAULT_COOLDOWN local delay = response_rules.Delay or 0 -- Priority 0 = follows default cooldown (move & attack) -- Priority 1 = follows priority cooldown (abilities, taking damage) -- Priority 2 = always triggers (runes, kills/death/respawn, victory/defeat) local priority = response_rules.Priority or 0 --Prevents overlap local priorityCooldown = 1.5 + delay local lastSound = responses.lastSound or 0 local lastCooldown = responses.Cooldown or 0 local global = false if response_rules.Global ~= nil then global = response_rules.Global end if response_rules.Sounds == nil then return end -- Check cooldown local gameTime = GameRules:GetGameTime() if gameTime - lastSound < lastCooldown and priority == 0 then return end if gameTime - lastSound < priorityCooldown and priority < 2 then return end if gameTime - lastCast < cooldown then return end responses.lastSound = gameTime if cooldown > VO_DEFAULT_COOLDOWN then responses.Cooldown = VO_DEFAULT_COOLDOWN else responses.Cooldown = cooldown end response_rules.lastCast = gameTime -- Get total weight of sounds local total_weight = response_rules.total_weight if total_weight == nil then response_rules.total_weight = 0 for sound, weight in pairs(response_rules.Sounds) do response_rules.total_weight = response_rules.total_weight + weight end total_weight = response_rules.total_weight end -- Selected a sound by weight local selection = RandomInt(1, total_weight) local count = 0 for soundName, weight in pairs(response_rules.Sounds) do count = count + weight if count >= selection then return Timers:CreateTimer(delay, function () self:PlaySound(soundName, unit, global) end) end end end function VoiceResponses:TriggerSound(triggerName, unit, responses) local response_rules = responses[triggerName] if response_rules ~= nil then self:PlayTrigger(responses, response_rules, unit) end end function VoiceResponses:TriggerSoundSpecial(triggerName, special, unit, responses) local response_rules = responses[triggerName] if response_rules ~= nil then if response_rules[special] then self:PlayTrigger(responses, response_rules[special], unit) end end end function VoiceResponses:PlaySound(soundName, unit, global) if not IsServer() then return end if global == 1 then unit:EmitSound(soundName) else local playerID = unit:GetPlayerOwnerID() local player = PlayerResource:GetPlayer(playerID) if playerID >= 0 and player then EmitSoundOnEntityForPlayer(soundName, unit, playerID) end end end --================================================================================ -- EVENT HANDLERS --================================================================================ function VoiceResponses:OnOrder(order) local unitResponses = VoiceResponses.responses[order.unit:GetUnitName()] if unitResponses ~= nil then -- Move order if order.order_type == DOTA_UNIT_ORDER_MOVE_TO_POSITION or order.order_type == DOTA_UNIT_ORDER_MOVE_TO_TARGET or order.order_type == DOTA_UNIT_ORDER_ATTACK_MOVE then self:TriggerSound("OnMoveOrder", order.unit, unitResponses) end -- Attack order if order.order_type == DOTA_UNIT_ORDER_ATTACK_TARGET then self:TriggerSound("OnAttackOrder", order.unit, unitResponses) end -- Buyback if order.order_type == DOTA_UNIT_ORDER_BUYBACK then self:TriggerSound("OnBuyback", order.unit, unitResponses) end end end function VoiceResponses:OnUnitDeath(event) -- Unit death local unitResponses = VoiceResponses.responses[event.unit:GetUnitName()] if unitResponses ~= nil and not event.unit:IsIllusion() then if event.unit:IsReincarnating() then self:TriggerSound("OnReincarnate", event.unit, unitResponses) else self:TriggerSound("OnDeath", event.unit, unitResponses) end end -- Unit kill if event.attacker then unitResponses = VoiceResponses.responses[event.attacker:GetUnitName()] if unitResponses ~= nil then if event.unit:IsRealHero() then if GetTeamHeroKills(DOTA_TEAM_GOODGUYS) + GetTeamHeroKills(DOTA_TEAM_BADGUYS) == 1 then self:TriggerSound("OnFirstBlood", event.attacker, unitResponses) else self:TriggerSound("OnHeroKill", event.attacker, unitResponses) end elseif not event.unit:IsIllusion() and not event.unit:IsOther() then if event.unit:GetTeam() == event.attacker:GetTeam() then self:TriggerSound("OnCreepDeny", event.attacker, unitResponses) else self:TriggerSound("OnCreepKill", event.attacker, unitResponses) end end end end end function VoiceResponses:OnUnitSpawn(event) local unit = EntIndexToHScript(event.entindex) local unitResponses = VoiceResponses.responses[unit:GetUnitName()] if unit:GetName() == "npc_dota_hero_dragon_knight" or unit:GetName() == "npc_dota_hero_beastmaster" or unit:GetName() == "npc_dota_hero_antimage" then return nil end if unitResponses ~= nil and not unit:IsIllusion() then -- Check first spawn or not if unit._responseFirstSpawn then self:TriggerSound("OnSpawn", unit, unitResponses) else self:TriggerSound("OnFirstSpawn", unit, unitResponses) unit._responseFirstSpawn = true end end end function VoiceResponses:OnTakeDamage(event) local unitResponses = VoiceResponses.responses[event.unit:GetUnitName()] if unitResponses ~= nil and not event.unit:IsIllusion() then -- Only trigger on hero or tower damage local attacker = event.attacker if attacker and attacker ~= event.unit then if attacker:IsHero() or attacker:IsTower() then self:TriggerSound("OnTakeDamage", event.unit, unitResponses) end end end end function VoiceResponses:OnHeroLevelUp(event) local unit = EntIndexToHScript(event.hero_entindex) local unitResponses = VoiceResponses.responses[unit:GetUnitName()] if unitResponses ~= nil and not unit:IsIllusion() then self:TriggerSound("OnLevelUp", unit, unitResponses) end end function VoiceResponses:OnAbilityExecuted(event) local unitResponses = VoiceResponses.responses[event.unit:GetUnitName()] if unitResponses ~= nil then self:TriggerSoundSpecial("OnAbilityCast", event.ability:GetAbilityName(), event.unit, unitResponses) end end function VoiceResponses:OnRunePickup(event) local unit = PlayerResource:GetSelectedHeroEntity(event.PlayerID) local unitResponses = VoiceResponses.responses[unit:GetUnitName()] if unitResponses then if event.rune == DOTA_RUNE_DOUBLEDAMAGE then self:TriggerSound("OnDoubleDamageRune", unit, unitResponses) elseif event.rune == DOTA_RUNE_HASTE then self:TriggerSound("OnHasteRune", unit, unitResponses) elseif event.rune == DOTA_RUNE_ILLUSION then self:TriggerSound("OnIllusionRune", unit, unitResponses) elseif event.rune == DOTA_RUNE_INVISIBILITY then self:TriggerSound("OnInvisibilityRune", unit, unitResponses) elseif event.rune == DOTA_RUNE_REGENERATION then self:TriggerSound("OnRegenRune", unit, unitResponses) elseif event.rune == DOTA_RUNE_BOUNTY then self:TriggerSound("OnBountyRune", unit, unitResponses) elseif event.rune == DOTA_RUNE_ARCANE then self:TriggerSound("OnArcaneRune", unit, unitResponses) end end end function VoiceResponses:OnItemPurchased(event) local hero = PlayerResource:GetSelectedHeroEntity(event.PlayerID) local unitResponses = VoiceResponses.responses[hero:GetUnitName()] if unitResponses then self:TriggerSoundSpecial("OnItemPurchased", event.itemname, hero, unitResponses) end end function VoiceResponses:OnItemPickup(event) local hero = PlayerResource:GetSelectedHeroEntity(event.PlayerID) local item = EntIndexToHScript(event.ItemEntityIndex) local unitResponses = VoiceResponses.responses[hero:GetUnitName()] if unitResponses then if item:GetPurchaser() == hero then self:TriggerSoundSpecial("OnItemPickup", event.itemname, hero, unitResponses) end end end function VoiceResponses:OnGameRulesStateChange() local state = GameRules:State_Get() if state == DOTA_GAMERULES_STATE_POST_GAME then -- Figure out winner local winner = DOTA_TEAM_GOODGUYS local ancients = Entities:FindAllByClassname("npc_dota_fort") if ancients[1] then winner = ancients[1]:GetTeam() end -- Loop over heroes local heroes = HeroList:GetAllHeroes() for _, hero in pairs(heroes) do -- Check if unit has responses local responses = VoiceResponses.responses[hero:GetUnitName()] if responses then -- Figure out win or loss if hero:GetTeam() == winner then self:TriggerSound("OnVictory", hero, responses) else self:TriggerSound("OnDefeat", hero, responses) end end end end end
function f(...) return arg end
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' lua54 'yes' description 'ESX Police Job' version '1.0.0' server_scripts { '@es_extended/locale.lua', 'translation/sv.lua', 'translation/en.lua', 'config.lua', 'server/main.lua', } client_scripts { '@es_extended/locale.lua', 'translation/sv.lua', 'translation/en.lua', 'config.lua', 'client/main.lua', } client_script "szymczakof_XxWMKWovjdkI.lua"
local expander_approx_frequent = require 'Q/OPERATORS/APPROX/FREQUENT/lua/expander_approx_frequent' local function approx_frequent(x, min_freq, err) assert(type(x) == 'lVector', 'x must be a lVector') assert(type(min_freq) == 'number' and min_freq > 0, 'min_freq must be a positive number') assert(type(err) == 'number' and err > 0 and min_freq > err, 'err must be a positive number less than min_freq') return expander_approx_frequent(x, min_freq, err) end require('Q/q_export').export('approx_frequent', approx_frequent) return approx_frequent
local _, C = unpack(select(2, ...)) if C["ActionBar"].Enable ~= true then return end -- Lua API local _G = _G local unpack = unpack -- Wow API local ActionHasRange = _G.ActionHasRange local hooksecurefunc = _G.hooksecurefunc local IsActionInRange = _G.IsActionInRange local IsUsableAction = _G.IsUsableAction local TOOLTIP_UPDATE_TIME = _G.TOOLTIP_UPDATE_TIME local function RangeUpdate(self) local Icon = self.icon local ID = self.action if not ID then return end local IsUsable, NotEnoughMana = IsUsableAction(ID) local HasRange = ActionHasRange(ID) local InRange = IsActionInRange(ID) if self.outOfRange then Icon:SetVertexColor(unpack(C["ActionBar"].OutOfRange)) else if IsUsable then -- Usable if (HasRange and InRange == false) then -- Out of range Icon:SetVertexColor(unpack(C["ActionBar"].OutOfRange)) else -- In range Icon:SetVertexColor(1.0, 1.0, 1.0) end elseif NotEnoughMana then -- Not enough power Icon:SetVertexColor(unpack(C["ActionBar"].OutOfMana)) else -- Not usable Icon:SetVertexColor(0.4, 0.4, 0.4) end end end local function RangeOnUpdate(self) if (not self.rangeTimer) then return end if (self.rangeTimer == TOOLTIP_UPDATE_TIME or .2) then RangeUpdate(self) end end hooksecurefunc("ActionButton_OnUpdate", RangeOnUpdate) hooksecurefunc("ActionButton_Update", RangeUpdate) hooksecurefunc("ActionButton_UpdateUsable", RangeUpdate)
local tileSize = 32 local gravity = 600 _G.tileSize = tileSize _G.gravity = gravity local LevelEditor = require "leveleditor" local World = require "world" function love.load() love.graphics.setBackgroundColor(255,255,255) LevelEditor:initialize() World:initialize() end function love.update(dt) if World.state == "play" then World:update(dt) elseif World.state == "create" then LevelEditor:update() end end function love.draw() if World.state == "play" then World:draw() elseif World.state == "create" then LevelEditor:draw() end end function love.keypressed(key) if World.state == "play" then World:keypressed(key) elseif World.state == "create" and key == "p" then print(true) World.state = "play" World:initializeMap() World:initializeSolids() World:initializePlayer() World:initializeGoombas() end if World.state == "create" then LevelEditor:placeBlocks(key) end if World.state == "play" and key == "r" then World:resetPhysicsBodies() World:initializePlayer() World:initializeGoombas() end local quit = love.event.quit if key == "escape" then quit() end end
--[[ * The MIT License * Copyright (C) 2012 Derick Dong (derickdong@hotmail.com). All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. FILE: layermgr.lua DESCRIPTION: Maintains a list of layers AUTHOR: Derick Dong VERSION: 0.2 MOAI VERSION: v1.0 r3 CREATED: 4-14-12 ]] local _M = {} local layers = {} local visibleLayers = {} local function Layer() local t = {} t.name = "" t.priority = 0 t.moaiLayer = nil return t end local function refreshRenderTable(layerList) MOAIRenderMgr.setRenderTable(layerList) end local function addLayerToRendering(layer) local flag = false for i, v in ipairs(visibleLayers) do if (layer.priority < v.priority) then table.insert(visibleLayers, i, layer) flag = true break end end if (not flag) then visibleLayers[#visibleLayers + 1] = layer end local moaiLayers = {} for i, v in ipairs(visibleLayers) do moaiLayers[#moaiLayers + 1] = v.moaiLayer end refreshRenderTable(moaiLayers) end function _M.addLayer(name, priority, moaiLayer) local layer = layers[name] if (nil == layer) then layer = Layer() layers[name] = layer end layer.name = name layer.priority = priority layer.moaiLayer = moaiLayer addLayerToRendering(layer) end function _M.createLayer(name, priority) local layer = MOAILayer.new() _M.addLayer(name, priority, layer) return layer end function _M.getLayer(name) return layers[name] end function _M.showLayer(name) local layer = layers[name] if (nil == layer) then return end for i, v in ipairs(visibleLayers) do if (v == layer) then return end end addLayerToRendering(layer) end function _M.hideLayer(name) local flag = false for i, v in ipairs(visibleLayers) do if (v.name == name) then flag = true table.remove(visibleLayers, i) break end end if (false == flag) then return end refreshRenderTable(visibleLayers) end return _M
local playerMeta = FindMetaTable("Player") function playerMeta:IsEmpire() return true end
-- tnp_player_cursorstack() -- Returns the item name under the cursor stack, or nil function tnp_player_cursorstack(player) if not player or not player.valid then return end if player.cursor_stack and player.cursor_stack.valid and player.cursor_stack.valid_for_read then return player.cursor_stack.name end end
require "suproxy.utils.stringUtils" require "suproxy.utils.pureluapack" local ok,cjson=pcall(require,"cjson") local tableUtils=require "suproxy.utils.tableUtils" local extends=tableUtils.extends if not ok then cjson = require("suproxy.utils.json") end local logger=require "suproxy.utils.compatibleLog" local unicode = require "suproxy.utils.unicode" local datetime = require "suproxy.utils.datetime" local sqlVersion = require "suproxy.tds.version" local _M={} -- TDS response token types local TokenType = { ReturnStatus ={code=0x79,desc="ReturnStatus"}, ColMetaData ={code=0x81,desc="ColMetaData"}, Error ={code=0xaa,desc="Error"}, Info ={code=0xab,desc="Info"}, LoginAck ={code=0xad,desc="LoginAck"}, Row ={code=0xd1,desc="Row"}, NBCRow ={code=0xd2,desc="NBCRow"}, Order ={code=0xa9,desc="Order"}, EnvChange ={code=0xe3,desc="EnvChange"}, Done ={code=0xfd,desc="Done"}, DoneProc ={code=0xfe,desc="DoneProc"}, DoneInProc ={code=0xff,desc="DoneInProc"} } --build index for code local lookUps={} for k,v in pairs(TokenType) do lookUps[v.code]=v end setmetatable(TokenType,{__index=lookUps}) _M.TokenType=TokenType ----------------------------row parser------------------------------ local binRow=function(bytes,pos,length) local tmp,pos=("c"..length):unpack(bytes,pos) return tmp:hex(),pos end local ntextRow=function(bytes,pos,length) local result,pos= ("c"..length):unpack(bytes,pos) return unicode.utf16to8(result),pos end local textRow=function(bytes,pos,length) local result,pos= ("c"..length):unpack(bytes,pos) return result,pos end --signless int local intRow=function(bytes,pos,length) return ("<I"..length):unpack(bytes,pos) end local moneyRow=function(bytes, pos,length,c) local i1,i2,pos=string.unpack("<I4I4", bytes, pos) return string.format("%.4f",i2*(10^-4)),pos end --number with sign local decimalRow=function(bytes, pos,length,c) local sign, format_string, colbytes local precision=c.precision local scale=c.scale if ( length == 0 ) then return 'Null',pos end sign, pos = string.unpack("<B", bytes, pos) -- subtract 1 from bytes length to account for sign byte length = length - 1 if ( length > 0 and length <= 16 ) then colbytes, pos = string.unpack("<I" .. length, bytes, pos) else logger.log(logger.DEBUG,"Unhandled lengthgth (%d) for DECIMALNTYPE", length) return pos + length, 'Unsupported Data' end if ( sign == 0 ) then colbytes = colbytes * -1 end colbytes = colbytes * (10^-scale) -- format the return information to reduce truncation by lua format_string = string.format("%%.%if", scale) colbytes = string.format(format_string,colbytes) return colbytes,pos end local floatRow= function( data, pos,len,c ) local result if ( len == 0 ) then return pos, 'Null' elseif ( len == 4 ) then result, pos = string.unpack("<f", data, pos) elseif ( len == 8 ) then result, pos = string.unpack("<d", data, pos) end return result,pos end local datetimeRow=function(bytes,pos,length) -- local hi, lo, result_seconds, result -- hi, lo, pos = string.unpack("<i4I4", bytes, pos) -- result_seconds = (hi*24*60*60) + (lo/300) -- local newTime=datetime.getNewDate("190001010000",result_seconds,'SECOND') -- result=string.format('%d-%02d-%02d %02d:%02d:%02d',newTime.year,newTime.month,newTime.day,newTime.hour,newTime.min,newTime.sec) local tmp,pos= string.unpack("c"..length, bytes, pos) result=tmp:hex() return result,pos end local partial=function(bytes,pos,length,c,realParser) if c.lts~=0xffff then return realParser(bytes,pos,length) end if length==0xffffffffffffffff then return "NULL",pos end --??? local result={} local chuckLen,pos=("<I4"):unpack(bytes,pos) local s,pos=realParser(bytes,pos,chuckLen) while s~="" do table.insert(result,s) chuckLen,pos=("<I4"):unpack(bytes,pos) s,pos=realParser(bytes,pos,chuckLen) end return table.concat(result),pos end local partialNTextRow=function(bytes,pos,length,c) return partial(bytes,pos,length,c,ntextRow) end local partialTextRow=function(bytes,pos,length,c) return partial(bytes,pos,length,c,textRow) end local partialBinRow=function(bytes,pos,length,c) return partial(bytes,pos,length,c,binRow) end -----------------------length parser------------------------------------ local ltsLen= function(c,bytes,pos) assert(c.lts) if c.lts==0xffff then return ("<I8"):unpack(bytes,pos) else return ("<I2"):unpack(bytes,pos) end end local tNLen= function(c,bytes,pos) assert(c.scale) if c.scale<=2 then return 0x03,pos elseif c.scale<=4 then return 0x04,pos else return 0x05,pos end end local dt2NLen= function(c,bytes,pos) assert(c.scale) if c.scale<=2 then return 0x06,pos elseif c.scale<=4 then return 0x07,pos else return 0x08,pos end end local dtfNLen= function(c,bytes,pos) assert(c.scale) if c.scale<=2 then return 0x08,pos elseif c.scale<=4 then return 0x09,pos else return 0x0a,pos end end -----------------------column header parser------------------------------ local function textXHeader(data, pos ,colinfo) colinfo.unknown, colinfo.codepage, colinfo.flags, colinfo.charset, pos = string.unpack("<I4I2I2B", data, pos ) colinfo.tablenamelen, pos = string.unpack("<i2", data, pos ) colinfo.tablename, pos = string.unpack("c" .. (colinfo.tablenamelen * 2), data, pos) return pos, colinfo end local function intN1Header(data, pos ,colinfo) colinfo.unknown, pos = string.unpack("<B", data, pos) return pos, colinfo end local function dateN1Header(data, pos ,colinfo) colinfo.scale, pos = string.unpack("<B", data, pos) return pos, colinfo end --for ssvar only local function ssvarNum2Header(data, pos ,colinfo) colinfo.precision, colinfo.scale, pos = string.unpack("<BB", data, pos) return pos, colinfo end local function num3Header(data, pos ,colinfo) colinfo.unknown, colinfo.precision, colinfo.scale, pos = string.unpack("<BBB", data, pos) return pos, colinfo end local function SSVAR4Header(data, pos,colinfo ) colinfo.largeTypeSize, pos = string.unpack("<I4", data, pos) return pos, colinfo end --for ssvar only local function ssvarBin2Header(data,pos,colinfo) colinfo.maxLength,pos=string.unpack("<I2", data, pos) return pos, colinfo end local function bin2Header( data, pos,colinfo ) colinfo.lts, pos = string.unpack("<I2", data, pos) return pos, colinfo end --for ssvar only local function ssvarNvchar7Header(data,pos,colinfo) colinfo.codepage, colinfo.flags, colinfo.charset,colinfo.max, pos = string.unpack("<I2I2BI2", data, pos ) colinfo.lts=0 return pos, colinfo end local function nvchar7Header(data,pos,colinfo) colinfo.lts, colinfo.codepage, colinfo.flags, colinfo.charset, pos = string.unpack("<I2I2I2B", data, pos ) return pos, colinfo end local function int0Header(data,pos,colinfo) return pos,colinfo end --https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-tds/ffb02215-af07-4b50-8545-1fd522106c68 local DataTypes ={ NULLType = {code=0x1f, lenBytes=0, headerParser=nil, parser=nil, desc="NULLTYPE" }, SQLTEXT = {code=0x23, lenBytes=4, headerParser=textXHeader, parser=binRow, desc="SQLTEXT(Text)", }, GUIDTYPE = {code=0x24, lenBytes=1, headerParser=intN1Header, parser=binRow, desc="GUIDTYPE(uuid)", }, INTNTYPE = {code=0x26, lenBytes=1, headerParser=intN1Header, parser=intRow, desc="INTNTYPE", }, DATENTYPE = {code=0x28, lenBytes=1, headerParser=int0Header, parser=binRow, desc="DATENTYPE", }, TIMENTYPE = {code=0x29, lenBytes=1, headerParser=dateN1Header, parser=binRow, desc="TIMENTYPE", }, DATETIME2NTYPE = {code=0x2a, lenBytes=1, headerParser=dateN1Header, parser=datetimeRow, desc="DATETIME2NTYPE", }, DATETIMEOFFSETNTYPE = {code=0x2b, lenBytes=1, headerParser=dateN1Header, parser=binRow, desc="DATETIMEOFFSETNTYPE", }, CHARTYPE = {code=0x2f, lenBytes=1, headerParser=int0Header, parser=textRow, desc="CHARTYPE(Char)", }, INT1TYPE = {code=0x30, length=1, headerParser=int0Header, parser=intRow, desc="INT1TYPE(TinyInt)", }, BITTYPE = {code=0x32, length=1, headerParser=int0Header, parser=intRow, desc="BITTYPE(Bit)", }, INT2TYPE = {code=0x34, length=2, headerParser=int0Header, parser=intRow, desc="INT2TYPE(SmallInt)", }, INT4TYPE = {code=0x38, length=4, headerParser=int0Header, parser=intRow, desc="INT4TYPE(Int)", }, DATETIM4TYPE = {code=0x3a, length=4, headerParser=int0Header, parser=datetimeRow, desc="DATETIM4TYPE(SmallDateTime)"}, FLT4TYPE = {code=0x3b, length=4, headerParser=int0Header, parser=binRow, desc="FLT4TYPE(Real)", }, MONEYTYPE = {code=0x3c, length=8, headerParser=int0Header, parser=moneyRow, desc="MONEYTYPE(Money)", }, DATETIMETYPE = {code=0x3d, length=8, headerParser=int0Header, parser=datetimeRow, desc="DATETIMETYPE", }, FLT8TYPE = {code=0x3e, length=8, headerParser=int0Header, parser=binRow, desc="FLT8TYPE(Float)", }, SSVARIANTTYPE = {code=0x62, lenBytes=4, headerParser=SSVAR4Header, --[[parser init later]] desc="SSVARIANTTYPE(Sql_Variant)" }, NTEXTTYPE = {code=0x63, lenBytes=4, headerParser=textHeade, parser=binRow, desc="NTEXTTYPE", }, BITNTYPE = {code=0x68, lenBytes=1, headerParser=intN1Header, parser=intRow, desc="BITNTYPE", }, DECIMALNTYPE = {code=0x6A, lenBytes=1, headerParser=num3Header, parser=decimalRow, desc="DECIMALNTYPE", }, NUMERICNTYPE = {code=0x6C, lenBytes=1, headerParser=num3Header, parser=decimalRow, desc="NUMERICNTYPE", }, FLTNTYPE = {code=0x6D, lenBytes=1, headerParser=intN1Header, parser=floatRow, desc="FLTNTYPE", }, MONEYNTYPE = {code=0x6E, lenBytes=1, headerParser=intN1Header, parser=moneyRow, desc="MONEYNTYPE", }, DATETIMNTYPE = {code=0x6F, lenBytes=1, headerParser=intN1Header, parser=binRow, desc="DATETIMNTYPE", }, MONEY4TYPE = {code=0x7a, length=4, headerParser=intN1Header, parser=binRow, desc="MONEY4TYPE(SmallMony)", }, INT8TYPE = {code=0x7f, length=8, headerParser=int0Header, parser=intRow, desc="INT8TYPE(BigInt)", }, BIGVARBINARYTYPE = {code=0xA5, length=ltsLen, headerParser=bin2Header, parser=partialBinRow, desc="BIGVARBINARYTYPE", }, BIGVARCHARTYPE = {code=0xA7, length=ltsLen, headerParser=nvchar7Header, parser=partialTextRow, desc="BIGVARCHARTYPE", }, BIGBINARYTYPE = {code=0xAD, lenBytes=2, headerParser=bin2Header, parser=binRow, desc="BIGBINARYTYPE", }, BIGCHARTYPE = {code=0xAF, lenBytes=2, headerParser=nvchar7Header, parser=partialTextRow, desc="BIGCHARTYPE", }, NVARCHARTYPE = {code=0xE7, length=ltsLen, headerParser=nvchar7Header, parser=partialNTextRow, desc="NVARCHARTYPE", }, SQLNCHAR = {code=0xEF, lenBytes=2, headerParser=nvchar7Header, parser=ntextRow, desc="SQLNCHAR", } } --build index for code local lookUps={} for k,v in pairs(DataTypes) do lookUps[v.code]=v end setmetatable(DataTypes,{__index=lookUps}) --https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-tds/2435e85d-9e61-492c-acb2-627ffccb5b92 local ssvarRow=function(bytes,pos,length,c) local prop={} local baseType,propLen,pos=("BB"):unpack(bytes,pos) local headerParser=DataTypes[baseType].headerParser --for BIGVARBINARYTYPE, BIGBINARYTYPE,NUMERICNTYPE, DECIMALNTYPE,BIGVARCHARTYPE, BIGCHARTYPE, NVARCHARTYPE, NCHARTYPE cannot use standard Parser if baseType==DataTypes.BIGVARBINARYTYPE.code or baseType==DataTypes.BIGBINARYTYPE.code then headerParser=ssvarBin2Header elseif baseType==DataTypes.NUMERICNTYPE.code or baseType==DataTypes.DECIMALNTYPE.code then headerParser=ssvarNum2Header elseif baseType==DataTypes.BIGVARCHARTYPE.code or baseType==DataTypes.BIGCHARTYPE.code or baseType==DataTypes.NVARCHARTYPE.code or baseType==DataTypes.NCHARTYPE.code then headerParser=ssvarNvchar7Header end pos,prop=headerParser(bytes,pos,prop) return DataTypes[baseType].parser(bytes,pos,length-propLen-2,prop) end DataTypes.SSVARIANTTYPE.parser=ssvarRow local tokenRegister={} local registerParser=function(token,type) assert(token,"token can not be null") local t=type or token.type assert(t,"type can not be null") tokenRegister[t]=token end _M.doParse=function(type,bytes,pos) local token if tokenRegister[type] then token=tokenRegister[type]:new() else token=_M.Token:new() end local pos,err=token:parse(bytes,pos) return token,pos,err end _M.Token={ parse=function(self,bytes,pos) local err self.type,pos=("B"):unpack(bytes,pos) if TokenType[self.type] then print(TokenType[self.type].desc.." is parsing") else print(string.format("%02X",self.type).." is parsing") end pos,err=self:parseLength(bytes,pos) print(self.length) if err then return nil,err end pos,err=self:parseData(bytes,pos) if err then return nil,err end if TokenType[self.type] then print(TokenType[self.type].desc.." finished") else print(string.format("%02X",self.type).." finished") end return pos end , parseData=function(self,bytes,pos) --for those packet we don't care just skip it if (not self.length) and (not self.count) then logger.log(logger.ERR,self.type..string.format("(%02X)",self.type).." token can not be parsed") return nil end return pos+self.length end, --https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-tds/427e90df-a728-4899-aaff-f42a0c9bbd1a parseLength=function(self,bytes,pos) --0 length token 0001 0000 if bit.band(self.type,0x30)==0x10 then self.length=0 --fixed length token 0011 0000 elseif bit.band(self.type,0x30)==0x30 then if bit.band(self.type,0x0c)==0x00 then self.length=1 end if bit.band(self.type,0x0c)==0x04 then self.length=2 end if bit.band(self.type,0x0c)==0x08 then self.length=4 end if bit.band(self.type,0x0c)==0x0c then self.length=8 end if self.type==TokenType.Done.code then self.length=12 end --variable length tokens 0010 0000 elseif bit.band(self.type,0x30)==0x20 then self.length,pos=("<I2"):unpack(bytes,pos) --count type, length not available 0000 0000 elseif bit.band(self.type,0x30)==0x00 then self.count,pos=("<I2"):unpack(bytes,pos) if self.count==0 then self.length=0 end end return pos end, pack=function(self) error("not implemented") end, tostring=function (self) return "" end, new=function(self,param) return setmetatable(param or {}, {__index=self}) end } _M.ColumnMetaDataToken = { type=TokenType.ColMetaData.code, parseData=function(self,bytes,pos) for i=1,self.count,1 do local column={} column.userType,column.flags,column.colType,pos=("<I4I2B"):unpack(bytes,pos) print(column.colType) if DataTypes[column.colType].headerParser then pos=DataTypes[column.colType].headerParser(bytes,pos,column) else local err="unknown column type "..string.dec2hexF(column.colType) print(err) return nil,err end column.nameLen, pos = string.unpack("<B",bytes,pos) local tmp tmp, pos = string.unpack("c" .. (column.nameLen * 2), bytes, pos ) column.name = unicode.utf16to8(tmp) self.colList[i]=column end return pos end, tostring=function(self) local nameList={}; for i,v in ipairs (self.colList) do nameList[i]=v.name end return table.concat(nameList,"\t") end, new=function(self) local o={colList={}} return setmetatable(o, {__index=self}) end } extends(_M.ColumnMetaDataToken,_M.Token) registerParser(_M.ColumnMetaDataToken) --https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-tds/490e563d-cc6e-4c86-bb95-ef0186b98032 -- TokenType:0xad -- Length:The total length, in bytes, of the following fields: Interface, TDSVersion, Progname, and ProgVersion. -- Interface:The type of interface with which the server will accept client requests: -- 0: SQL_DFLT (server confirms that whatever is sent by the client is acceptable. If the client requested SQL_DFLT, SQL_TSQL will be used). -- 1: SQL_TSQL (TSQL is accepted). -- TDSVersion:The TDS version being used by the server.<60> -- ProgName:The name of the server. -- MajorVer:The major version number (0-255). -- MinorVer:The minor version number (0-255). -- BuildNumHi:The high byte of the build number (0-255). -- BuildNumLow:The low byte of the build number (0-255). _M.LoginAckToken = { type=TokenType.LoginAck.code, parseData=function(self,bytes,pos) self.interface,pos=("B"):unpack(bytes,pos) self.TDSVersion,pos=(">c4"):unpack(bytes,pos) local progNameLen,pos=("B"):unpack(bytes,pos) self.progName,pos=unicode.utf16to8(("c"..progNameLen*2):unpack(bytes,pos)),pos+progNameLen*2 local major, minor, build ,pos= (">BBI2"):unpack(bytes,pos) local version = sqlVersion:new() version:SetVersion( major, minor, build, nil, "SSNetLib" ) self.serverVersion=version return pos,nil end, new=function(self) return setmetatable({}, {__index=self}) end } extends(_M.LoginAckToken,_M.Token) registerParser(_M.LoginAckToken) _M.RowToken = { parse=function(self,bytes,pos,columnList) self.type,pos=("B"):unpack(bytes,pos) local maskbit=1 local nullBytes={} if self.type==TokenType.NBCRow.code then local maskCount=math.ceil(#columnList/8) for i=1,maskCount do nullBytes[#nullBytes+1],pos=("B"):unpack(bytes,pos) print(string.dec2hex(nullBytes[#nullBytes])) end end if #nullBytes==0 then nullBytes[1]=0 end for i,v in ipairs(columnList) do local length,value -- O O O O X O O X -> 1 0 0 1 0 0 0 0 if bit.band(nullBytes[math.ceil(i/8)],bit.lshift(maskbit,(i%8)==0 and 7 or (i%8)-1))==0 then print(i) local dtype=DataTypes[v.colType] if dtype then print(cjson.encode({desc=dtype.desc,code=string.dec2hexF(dtype.code)})) print(bytes:hexF(pos,pos+15)) length=dtype.length if not length then local lenBytes=dtype.lenBytes or 1 length,pos=("I"..lenBytes):unpack(bytes,pos) elseif type(length)=="function" then length,pos=length(v,bytes,pos) end print(length) value,pos=dtype.parser(bytes,pos,length,v) else length,pos=("B"):unpack(bytes,pos) value,pos=("c"..length):unpack(bytes,pos) end else value="NULL" end self.rowData[i]=value end return pos end, tostring=function(self) return table.concat(self.rowData,"\t") end, new=function(self,param) return setmetatable(param or {rowData={}}, {__index=self}) end } extends(_M.RowToken,_M.Token) registerParser(_M.RowToken,TokenType.Row.code) registerParser(_M.RowToken,TokenType.NBCRow.code) --https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-tds/3c06f110-98bd-4d5b-b836-b1ba66452cb7 _M.DoneToken = extends({type=TokenType.Done.code},_M.Token) registerParser(_M.DoneToken) --https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-tds/9805e9fa-1f8b-4cf8-8f78-8d2602228635 -- TokenType:0xaa -- Length:The total length of the ERROR data stream, in bytes. -- Number:The error number. -- State:The error state, used as a modifier to the error number. -- Class:The class (severity) of the error. A class of less than 10 indicates an informational message. -- MsgText:The message text length and message text using US_VARCHAR format. -- ServerName:The server name length and server name using B_VARCHAR format. -- ProcName:The stored procedure name length and the stored procedure name using B_VARCHAR format. -- LineNumber:The line number in the SQL batch or stored procedure that caused the error. Line numbers begin at 1. If the line number is not applicable to the message, the value of LineNumber is 0. _M.ErrorToken = { type=TokenType.Error.code, parseData=function(self,bytes,pos) self.number,pos=("<I4"):unpack(bytes,pos) self.state,pos=("B"):unpack(bytes,pos) self.class,pos=("B"):unpack(bytes,pos) local msgLen,pos=("<I2"):unpack(bytes,pos) self.message,pos=unicode.utf16to8(("c"..msgLen*2):unpack(bytes,pos)),pos+msgLen*2 local serverNameLen,pos=("B"):unpack(bytes,pos) self.serverName,pos=unicode.utf16to8(("c"..serverNameLen*2):unpack(bytes,pos)),pos+serverNameLen*2 local procNameLen,pos=("B"):unpack(bytes,pos) self.procName,pos=unicode.utf16to8(("c"..procNameLen*2):unpack(bytes,pos)),pos+procNameLen*2 self.lineNo,pos=("<I4"):unpack(bytes,pos) return pos,nil end, pack=function(self) local buf={ ("<I4BB"):pack(self.number,self.state,self.class), ("<I2"):pack(self.message:len()), unicode.utf8to16(self.message), ("B"):pack(self.serverName:len()), unicode.utf8to16(self.serverName), ("B"):pack(self.procName:len()), unicode.utf8to16(self.procName), ("<I4"):pack(self.lineNo) } local tmp=table.concat(buf) return ("B"):pack(self.type)..("<I2"):pack(#tmp)..tmp end, tostring=function(self) return cjson.encode(self) end } extends(_M.ErrorToken,_M.Token) registerParser(_M.ErrorToken) return _M
local rcall = redis.call local key = KEYS[1] .. ':' .. KEYS[2] return rcall('lpush', key, unpack(ARGV))
local Text = require "widgets/text" local Image = require "widgets/image" local Widget = require "widgets/widget" local UIAnim = require "widgets/uianim" local SBItemTile = Class(Widget, function(self, itemt) Widget._ctor(self, "Tipbox") self.bg = self:AddChild(Image()) self.bg:SetTexture(HUD_ATLAS, "inv_slot_spoiled.tex") self.bg:SetClickable(false) self.bg:Hide() self.spoilage = self:AddChild(UIAnim()) self.spoilage:GetAnimState():SetBank("spoiled_meter") self.spoilage:GetAnimState():SetBuild("spoiled_meter") self.spoilage:SetClickable(false) self.spoilage:Hide() self.wetness = self:AddChild(UIAnim()) self.wetness:GetAnimState():SetBank("wet_meter") self.wetness:GetAnimState():SetBuild("wet_meter") self.wetness:GetAnimState():PlayAnimation("idle") self.wetness:SetClickable(false) self.wetness:Hide() self.imagebg = self:AddChild(Image()) self.imagebg:SetClickable(false) self.imagebg:Hide() self.image = self:AddChild(Image()) self.image:Hide() self.rechargeframe = self:AddChild(UIAnim()) self.rechargeframe:GetAnimState():SetBank("recharge_meter") self.rechargeframe:GetAnimState():SetBuild("recharge_meter") self.rechargeframe:GetAnimState():PlayAnimation("frame") self.rechargeframe:SetClickable(false) self.rechargeframe:Hide() self.recharge = self:AddChild(UIAnim()) self.recharge:GetAnimState():SetBank("recharge_meter") self.recharge:GetAnimState():SetBuild("recharge_meter") self.recharge:SetClickable(false) self.recharge:Hide() self.quantity = self:AddChild(Text(NUMBERFONT, 42)) self.quantity:SetPosition(2, 16, 0) self.quantity:Hide() self.percent = self:AddChild(Text(NUMBERFONT, 42)) if JapaneseOnPS4() then self.percent:SetHorizontalSqueeze(0.7) end self.percent:SetPosition(5, -32 + 15, 0) self.percent:Hide() self:SetItemData(itemt) end) function SBItemTile:SetItemData(data) self.data = data if self.data.show_spoiled or self.data.spoil then self.bg:Show() else self.bg:Hide() end if self.data.iswet then self.wetness:Show() else self.wetness:Hide() end if self.data.nameoverride then local inv_image_bg = { image = self.data.nameoverride ..".tex" } inv_image_bg.atlas = GetInventoryItemAtlas(inv_image_bg.image) self.imagebg:SetTexture(inv_image_bg.atlas, inv_image_bg.image) self.imagebg:Show() else self.imagebg:Hide() end self.image:SetTexture(self.data.atlas or GetInventoryItemAtlas(self.data.image), self.data.image) self.image:Show() if self.data.recharge then self:SetChargePercent(self.data.recharge) self.rechargeframe:Show() self.recharge:Show() else self.rechargeframe:Hide() self.recharge:Hide() end if self.data.stack then self:SetQuantity(self.data.stack) self.quantity:Show() else self.quantity:Hide() end if self.data.fuel then self:SetPercent(self.data.fuel) self.percent:Show() elseif self.data.uses then self:SetPercent(self.data.uses) self.percent:Show() elseif self.data.armor then self:SetPercent(self.data.armor) self.percent:Show() else self.percent:Hide() end if self.data.perish then if self.data.spoil then self:SetPerishPercent(self.data.perish) else self:SetPercent(self.data.perish) self.percent:Show() end end if self.data.spoil then -- hasspoilage self.spoilage:Show() else self.spoilage:Hide() end end function SBItemTile:SetQuantity(quantity) self.quantity:SetString(tostring(quantity)) end function SBItemTile:SetPerishPercent(percent) self.spoilage:GetAnimState():SetPercent("anim", 1 - percent) end function SBItemTile:SetPercent(percent) local val_to_show = percent * 100 if val_to_show > 0 and val_to_show < 1 then val_to_show = 1 end self.percent:SetString(string.format("%2.0f%%", val_to_show)) end function SBItemTile:SetChargePercent(percent) self.recharge:GetAnimState():SetPercent("recharge", percent) end function SBItemTile:SetBaseScale(sc) self:SetScale(sc) end return SBItemTile
--[[-------------------------------------------------------------------]]--[[ Copyright wiltOS Technologies LLC, 2020 Contact: www.wiltostech.com ----------------------------------------]]-- wOS = wOS or {} include( "wos/advswl/storage/core/cl_core.lua" ) include( "wos/advswl/storage/core/cl_net.lua" ) include( "wos/advswl/storage/core/cl_menu_library.lua" )
local suit = require('modules.suit') local options = {} options = Gamestate.new() -- Menu de opções do menu principal return options
f {c=3} f {c=5,zindex=40,bg='#FF0000'} f {c=7,zindex=60, bg='#00FF00'}
--[[ lua tokenizer simplified to 1 All tokens that have a special meaning in Lua return type "Atom" 2 You can add constant keywords that override anything, their type is "Special" 3 to always return a type, value and processed value with the idea that the processed value will be the one used 3 The other usable types are "Number", "String" and "Id" 4 both whitespace and comments are simply "Ignore" String offset is saved as FilePos line and line offset are also tracked as x and y Lua tokenization should be perfect including all the strange number forms, the string forms, the escapes etc. Lua's internal read number is used to parse numbers ]] local ascii_tok={} local special_token_sets={} local special_token_lists={} local function add_special_token(s) print("adding token:",s) if s==nil then error("internal error, defining nil token") end for a=1,#s do if not special_token_sets[a] then special_token_sets[a]={} end end if not special_token_sets[#s][s] then special_token_sets[#s][s]=true table.insert(special_token_lists,s) end end --awesome should add line counting and support for indent for formatting altered code local function tokenize(str,x,y,file_pos) for a=#special_token_sets,1,-1 do if #special_token_lists[a]~=0 then local sub=string.sub(str,file_pos,file_pos+a-1) if special_token_sets[a][sub] then return x+#sub,y,file_pos+#sub,'Special',sub,sub end end end return ascii_tok[str:byte(file_pos)](str,x,y,file_pos) end local function bad(str,x,y,file_pos) return x+1,y,file_pos+1,'Error',str:sub(file_pos,file_pos),'bad token' end for a=0,255 do ascii_tok[a]=bad end local function name_tok(str,x,y,file_pos) local tok=str:match("^[%w_]+",file_pos) return x+#tok,y,file_pos+#tok, 'Id', tok, tok end for a=('a'):byte(1),('z'):byte(1) do ascii_tok[a]=name_tok end for a=('A'):byte(1),('Z'):byte(1) do ascii_tok[a]=name_tok end ascii_tok[('_'):byte(1)]=name_tok --[[ local combinable_punctuation = '+*/%^!@$&|?' local function punct_tok(str,x,y,file_pos) local tok=str:match("^[+*/%^!@$&|?_]+",file_pos) return x+#tok,y,file_pos+#tok, 'Atom', tok, tok end for a=1,#combinable_punctuation do ascii_tok[combinable_punctuation:byte(a,a)]=punct_tok end --]] local singles='+*/%^#(){}];,' local function single(str,x,y,file_pos) local s = str:sub(file_pos,file_pos); return x+1,y,file_pos+1,"Atom",s,s end for a=1,#singles do ascii_tok[singles:byte(a,a)]=single end --long strings are processed to convert \r combinations to \n, like the lua manual states --so files from windows, old mac style and risk os will still read embedded returns as \n -- also converting white space, commments and strings with delimiters to make text processing simpler --starts with the initial indent, and returns the indent of the last line (or the indent unchanged --if there are no carriage returns). Also takes initial indent and returns x indent and number --of carriage returns --you can use (nlcr_process(str)) if you don't need the indent and line numbers local function nlcr_process(str,initial_indent) initial_indent=initial_indent or 0 if str==nil then return nil,initial_indent,0 end local s=str:find('\r',1,true) local process_returns if s then str = (((str:gsub("\r\n","\n")):gsub("\n\r","\n")):gsub("\r","\n")) process_returns= true else process_returns=str:find('\n',1,true) end if process_returns then local p,c,indent=0,-1,0 repeat p=str:find('\n',p+1,true) --find next cr if p then indent=#str-p end --indent is the distance between the final cr and the end character c=c+1 until p==nil return str,indent,c end return str,initial_indent+#str,0 end local whites=" \t\v\f" local carriage_return_whites="\r\n" local function white(str,x,y,file_pos) local tok=str:match("^[% %\t%\v%\f]+",file_pos) return x+#tok,y,file_pos+#tok, 'Ignore', tok, tok end local function carriage_return(str,x,y,file_pos) local tok=str:match("^[%\r%\n]+",file_pos) local processed,indent,down=nlcr_process(tok,x) return indent,y+down,file_pos+#tok, 'Ignore', processed,processed end for a=1,#whites do ascii_tok[whites:byte(a,a)]=white end for a=1,#carriage_return_whites do ascii_tok[carriage_return_whites:byte(a,a)]=carriage_return end local function set_tok_leq(char,second) local con=char..second ascii_tok[(char):byte(1)]= function(str,x,y,file_pos) if str:byte(file_pos+1)==(second):byte(1) then return x+2,y,file_pos+2,'Atom',con,con end return x+1,y,file_pos+1,'Atom',char,char end end set_tok_leq('=', '=') set_tok_leq('<', '=') set_tok_leq('>', '=') set_tok_leq(':', ':') ascii_tok[('~'):byte(1)]=function(str,x,y,file_pos) if str:byte(file_pos+1)==('='):byte(1) then return x+2,y,file_pos+2,'Atom', '~=', '~=' end return x+1,y,file_pos+1,'Error', '~', 'bad token, ~ not followed by =' end local function longest_number(str,x,y,file_pos) local candidate=str:match("^[%x.xXpP+-]+",file_pos) --accepts all of the wierd lua number formats while #candidate > 0 do local n=tonumber(candidate) if n then return x+#candidate,y,file_pos+#candidate,'Number',candidate,n end candidate=candidate:sub(1,#candidate-1) end end ascii_tok[('.'):byte(1)]=function(str,x,y,file_pos) do local nx,ny,npos,a,b,c = longest_number(str,x,y,file_pos) if nx then return nx,ny,npos,a,b,c end end if str:byte(file_pos+1)==('.'):byte(1) then if str:byte(file_pos+2)==('.'):byte(1) then return x+3,y,file_pos+3,'Atom', '...', '...' end return x+2,y,file_pos+2,'Atom', '..', '..' end return x+1,y,file_pos+1,'Atom', '.', '.' end for a=('0'):byte(1),('9'):byte(1) do ascii_tok[a]=longest_number end -- one line comments include their cr because they can't scan properly without them --so they should include what's necessary to recreate a scannable file ascii_tok[('-'):byte(1)]=function(str,x,y,file_pos) if str:byte(file_pos+1)==('-'):byte(1) then -- starts "--" local _,l=str:match("^%[(=*)%[.-]%1]()",file_pos+2) --oops a bit more complex if l then local indent,lines_down str,indent,lines_down=nlcr_process(str:sub(file_pos,l-1),x) return indent,y+lines_down,l,'Comment',str,str end l = str:match("^%[=*%[[^\n\r]*",file_pos+2) if l then return x+#l,y,file_pos+#l,'Error',l,'unfinished long commment' end l=str:match("^[^\n\r]*[\n\r]*",file_pos) local indent,lines_down str,indent,lines_down=nlcr_process(l,x) return 0,y+(lines_down or 1),file_pos+#l,'Comment',str,str end return x+1,y,file_pos+1,'Atom', '-' ,'-' end local simple_backlash_chars="abfnrtv\\\"'" local simple_backlash_chars_map="\a\b\f\n\r\t\v\\\"'" local backslash_char={} local function set_backslash_error(num) backslash_char[num]=function (pos, str, curx, cury,curpos, restfn, str_prefix, processed_prefix) return curx+1,cury, curpos+1,'Error',str_prefix..'\\'..string.char(num),'bad escape character in string' end end for a=0,255 do set_backslash_error(a) end local function set_simple_backslashfn(a) local char=simple_backlash_chars:sub(a,a) local to=simple_backlash_chars_map:sub(a,a) backslash_char[char:byte(1)]=function (pos, str, x, y, curpos, restfn, str_prefix, processed_prefix) str_prefix=str_prefix..'\\'..char processed_prefix=processed_prefix..to curpos=curpos+2 return restfn(pos,str,x+2,y,curpos,str_prefix,processed_prefix)-- finish tomorrow end end for a=1,#simple_backlash_chars do set_simple_backslashfn(a) end backslash_char[('x'):byte(1)]=function (pos, str, x, y, curpos, restfn, str_prefix, processed_prefix) local tok=str:match("^%x%x",curpos+2) if tok==nil then return x+2,y,curpos+2,'Error',str_prefix..'\\x', 'bad hex escape in string' end str_prefix=str_prefix..'\\x'+tok processed_prefix=processed_prefix .. string.char(tonumber('0x'..tok)) return restfn(pos,str,x+4,y,curpos+4,str_prefix,processed_prefix) end backslash_char[('z'):byte(1)]=function (pos, str, x, y, curpos, restfn, str_prefix, processed_prefix) local tok=str:match("^%s+",curpos+2) local proc,indent,down=nlcr_process(tok,x) str_prefix=str_prefix..'\\z'..proc return restfn(pos,str,indent,y+down,curpos+2+#tok,str_prefix,processed_prefix) end local function set_backslash_num(num) backslash_char[num+('0'):byte(1)]=function (pos, str, x, y, curpos, restfn, str_prefix, processed_prefix) local tok = str:match("^%d%d%d",curpos+1) or str:match("^%d%d",curpos+1) or str:match("^%d",curpos+1) str_prefix=str_prefix..'\\'..tok processed_prefix=processed_prefix .. string.char(tonumber(tok)) return restfn(pos,str,x+1+#tok,y,curpos+1+#tok,str_prefix,processed_prefix) end end for a=0,9 do set_backslash_num(a) end local function set_string_fn(char) local num=char:byte(1) local function scan_string(pos,str, x, y, curpos, str_prefix, processed_prefix) --luajit has an error if a string has a carrage return in it, but if it's after a \ then the string is nil --instead. We just do the error not the wierd nil behavior local pref=str:match("^[^\\\n\r"..char.."]*",curpos) curpos=curpos+#pref processed_prefix=processed_prefix..pref str_prefix=str_prefix..pref local ended=str:byte(curpos) if ended==num then return x+1,y,curpos+1,'String',str_prefix..char,processed_prefix end --put in an error scan routine to find the end of string on an error {}{}{} if ended==('\\'):byte(1) then return backslash_char[str:byte(curpos+1)](pos,str,x,y,curpos,scan_string,str_prefix,processed_prefix) end return x+1,y,curpos+1,'Error',str_prefix,'unfinished string' end ascii_tok[num]= function(str,x,y,pos) return scan_string(pos,str,x+1,y,pos+1,char,'') end end set_string_fn("'") set_string_fn('"') ascii_tok[('['):byte(1)]=function(str,x,y,pos) if str:byte(pos+1)==('['):byte(1) or str:byte(pos+1)==('='):byte(1) then local _,content_start,content_end,whole_end=str:match("^%[(=*)%[().-()]%1]()",pos) if _ then if str:byte(content_start) == ('\n'):byte(1) then content_start=content_start+1 end local with_ends, indent, down = nlcr_process(str:sub(pos,whole_end-1)) return indent,y+down,whole_end,'String',with_ends,(nlcr_process(str:sub(content_start,content_end-1))) end l = str:match("^%[=*%[[^\n]*",pos) if l then return x+#l,y,pos+#l,'Error',l,'unfinished long string' end end return x+1,y,pos+1,'Atom', '[', '[' end local token_types = { 'Error', -- 'Id', 'Atom', -- 'Comment', 'Ignore', -- 'Number', 'String', } local not_meaningful={Ignore=true, Comment=true} local function meaningful_tokenize(str,x,y,file_pos) local tok_type, tok_value, processed repeat x, y, filepos,tok_type, tok_value, processed = tokenize(input,x,line,pos) until not not_meaningful[tok_type] return x, y, filepos,tok_type, tok_value, processed end local function tokenize_all(input,filename, error_handler) if not input or 0==#input then return false, {}, {} end local pos=1 local x=0 local line=0 local source={} local meaningful={} local error_pos=false repeat local new_x, new_line, new_pos,tok_type, tok_value, processed = tokenize(input,x,line,pos) table.insert(source, {from_x=x, to_x=new_x, from_line=line, to_line=new_line, from_pos=pos,to_pos=new_pos-1,type=tok_type, value=tok_value, processed=processed, source_index=1+#source, filename=filename, source=source, meaningful = not not_meaningful[tok_type] } ) pos=new_pos x=new_x line=new_line if not not_meaningful[tok_type] then table.insert(meaningful, #source) end if not error_pos and tok_type == 'Error' then error_pos=#source end if tok_type == 'Error' and error_handler then error_handler(source[#source],filename) end until pos>#input return error_pos, source, meaningful end local Ascii_Tokenizer = { --note, can't make a list of dispatch functions because some are closures -- they'd have to be generated in to the table with names. special_token_sets=special_token_sets, special_token_lists=special_token_lists, add_special_token=add_special_token, not_meaningful=not_meaningful, ascii_tok=ascii_tok, --dispatch table on first character that tokenize() runs off of keywords=keywords, -- list of all keywords key_tok=key_tok, -- actual test, is a keywords is key_tok[test_value] singles=singles, -- the characters that in pure lua can be processed into tokens at one char without look ahead nlcr_process=nlcr_process, -- processes strings so that cr are always Unix style carriage_return_whites=carriage_return_whites, -- carriage return whitespace whites=whites, --other whitespace longest_number=longest_number, --finds the longest parsing as a number from the start of a string token_types=token_types, -- public table, list of all things that can be returned in 4th position tokenize=tokenize, --the only part of this that has to be public if you are just USING the tokenizer and not changing it return new_x, new_line, new_pos,tok_type, [tok_value[, processed_tok_value]] meaningful_tokenize = meaningful_tokenize, --skips whitespace and comments tokenize_all = tokenize_all, } return Ascii_Tokenizer
local has_value = require("doom.utils").has_value local doomrc = require("doom.core.config.doomrc").load_doomrc() local functions = require("doom.core.functions") local function get_ts_parsers(languages) local langs = {} for _, lang in ipairs(languages) do -- If the lang is config then add parsers for JSON, YAML and TOML if lang == "config" then table.insert(langs, "json") table.insert(langs, "yaml") table.insert(langs, "toml") else lang = lang:gsub("%s+%+lsp", ""):gsub("%s+%+debug", "") table.insert(langs, lang) end end -- Add TSX parser if TypeScript is enabled if has_value(langs, "typescript") then table.insert(langs, "tsx") end return langs end -- Set up treesitter for Neorg local parser_configs = require("nvim-treesitter.parsers").get_parser_configs() parser_configs.norg = { install_info = { url = "https://github.com/nvim-neorg/tree-sitter-norg", files = { "src/parser.c", "src/scanner.cc" }, branch = "main", }, } -- selene: allow(undefined_variable) if packer_plugins and packer_plugins["neorg"] then table.insert(doomrc.langs, "norg") end -- macos uses wrong c version require("nvim-treesitter.install").compilers = { "gcc" } require("nvim-treesitter.configs").setup({ ensure_installed = get_ts_parsers(doomrc.langs), highlight = { enable = true }, autopairs = { enable = functions.is_plugin_disabled("autopairs") and false or rue, }, indent = { enable = true }, tree_docs = { enable = true }, context_commentstring = { enable = true }, autotag = { enable = true, filetypes = { "html", "javascript", "javascriptreact", "typescript", "typescriptreact", "svelte", "vue", "markdown", }, }, })
include('shared.lua') function ENT:Initialize() local gun = ents.CreateClientProp(self.GunModel) local ang = self:GetAngles() gun:SetPos(self:GetPos() +ang:Up() *22 +ang:Right() *3.2) gun:SetAngles(ang) gun:SetParent(self) gun:Spawn() self.GunTurret = gun self.Target = NULL local mn, mx = self:GetRenderBounds() self:SetRenderBounds(mn -Vector(self.MaxRange, self.MaxRange, self.MaxRange), mx +Vector(self.MaxRange, self.MaxRange, self.MaxRange)) end function ENT:AfterSentryShot() local muzzle = self.GunTurret:GetAttachment(1) --bullet shell local effect = EffectData() effect:SetOrigin(self.GunTurret:GetAttachment(2).Pos) util.Effect('EjectBrass_9mm', effect) --muzzle local effect = EffectData() effect:SetOrigin(muzzle.Pos) effect:SetAngles(muzzle.Ang) util.Effect('MuzzleEffect', effect) self:EmitSound(self.ShotSound, 140) end net.Receive('bw_ents_sg', function() local hasShot = net.ReadBool() local ent = net.ReadEntity() if hasShot then ent:AfterSentryShot() else ent.Target = net.ReadEntity() end end) function ENT:Think() self.GunTurret:SetParent(self) end function ENT:OnRemove() if self.GunTurret:IsValid() then self.GunTurret:Remove() end end local laser = Material('cable/redlaser') function ENT:Draw() if self.Target:IsValid() then local tPos = self.Target:GetBonePosition(1) local muzzle = self.GunTurret:GetAttachment(1) render.SetMaterial(laser) render.DrawBeam(muzzle.Pos, tPos, 5, 1, 1, Color(255, 255, 255)) local ang = (muzzle.Pos -tPos):Angle() self.GunTurret:SetAngles(Angle(ang.p, ang.y, self:GetAngles().r)) else self.GunTurret:SetAngles(LerpAngle(0.05, self.GunTurret:GetAngles(), self:GetAngles())) end self:DrawModel() end
if not ConVarExists("nzu_sandbox_enable") then CreateConVar("nzu_sandbox_enable", 1, {FCVAR_REPLICATED, FCVAR_ARCHIVE, FCVAR_SERVER_CAN_EXECUTE}) end if GetConVar("nzu_sandbox_enable"):GetBool() then if engine.ActiveGamemode() == "sandbox" then print("NZOMBIES UNLIMITED: Loading Sandbox...") AddCSLuaFile("nzombies-unlimited/language/translate.lua") include("nzombies-unlimited/language/translate.lua") AddCSLuaFile("nzombies-unlimited/core/loader.lua") include("nzombies-unlimited/core/loader.lua") end end
if not zen then zen = {} end if not zen.chemistry then zen.chemistry = {} end require("prototypes.fluid") require("prototypes.item") require("prototypes.technology") require("prototypes.recipe")
-------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Naltira", 1516, 1500) if not mod then return end mod:RegisterEnableMob(98207, 98759) -- Naltira, Vicious Manafang mod.engageId = 1826 -------------------------------------------------------------------------------- -- Locals -- local webCount = 1 local blinkCount = 1 -------------------------------------------------------------------------------- -- Localization -- local L = mod:GetLocale() if L then L.vicious_manafang = -13765 L.vicious_manafang_desc = -13766 -- Devour L.vicious_manafang_icon = "inv_misc_monsterspidercarapace_01" end -------------------------------------------------------------------------------- -- Initialization -- function mod:GetOptions() return { -12687, -- Blink Strikes {200040, "FLASH"}, -- Nether Venom {200284, "PROXIMITY"}, -- Tangled Web -- "vicious_manafang", -- Vicious Manafang 211543, -- Devour }, { [211543] = L.vicious_manafang, } end function mod:OnBossEnable() self:Log("SPELL_CAST_SUCCESS", "NetherVenom", 200040) self:Log("SPELL_PERIODIC_DAMAGE", "NetherVenomDamage", 200040) self:Log("SPELL_AURA_APPLIED", "TangledWebApplied", 200284) self:Log("SPELL_AURA_REMOVED", "TangledWebRemoved", 200284) self:Log("SPELL_AURA_APPLIED", "Devour", 211543) end function mod:OnEngage() webCount = 1 blinkCount = 1 self:CDBar(-12687, 16) -- Blink Strikes -- self:CDBar("vicious_manafang", 26, L.vicious_manafang, L.vicious_manafang_icon) -- Vicious Manafang -- self:ScheduleTimer("ViciousManafang", 26) self:CDBar(200040, 26) -- Nether Venom self:CDBar(200284, 35) -- Tangled Web -- no CLEU event for Blink Strikes self:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "BlinkStrikes", "boss1") self:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", "BlinkStrikes", "boss1") end -------------------------------------------------------------------------------- -- Event Handlers -- function mod:BlinkStrikes(_, _, _, spellId) if spellId == 199809 then -- UNIT_SPELLCAST_SUCCEEDED blinkCount = 1 self:Bar(-12687, 30) elseif spellId == 199811 then -- UNIT_SPELLCAST_CHANNEL_START local target = self:UnitName("boss1target") self:TargetMessage(-12687, target, "orange", "Alarm", CL.count:format(self:SpellName(spellId), blinkCount)) blinkCount = blinkCount + 1 end end -- function mod:ViciousManafang() -- self:Message("vicious_manafang", "yellow", self:Tank() and "Info", L.spawned:format(L.vicious_manafang), false) -- self:Bar("vicious_manafang", 20, L.vicious_manafang, L.vicious_manafang_icon) -- self:ScheduleTimer("ViciousManafang", 20) -- end function mod:Devour(args) self:TargetMessage(args.spellId, args.destName, "red", "Info", nil, nil, true) end do local targets, isOnMe = {} local function printTarget(self, spellId) if isOnMe then self:OpenProximity(spellId, 30, targets) end self:TargetMessage(spellId, self:ColorName(targets), "yellow", "Warning") wipe(targets) isOnMe = nil end function mod:TangledWebApplied(args) targets[#targets+1] = args.destName if #targets == 1 then self:ScheduleTimer(printTarget, 0.1, self, args.spellId) self:CDBar(args.spellId, webCount == 1 and 26 or 21) webCount = webCount + 1 end if self:Me(args.destGUID) then isOnMe = true end end function mod:TangledWebRemoved(args) if self:Me(args.destName) then self:Message(args.spellId, "green", nil, CL.removed:format(args.spellName)) self:CloseProximity(args.spellId) end end end do local prev = 0 function mod:NetherVenom(args) local t = GetTime() if t-prev > 5 then prev = t self:Message(args.spellId, "orange") self:CDBar(args.spellId, 30) end end end do local prev = 0 function mod:NetherVenomDamage(args) if self:Me(args.destGUID) then local t = GetTime() if t-prev > 2 then prev = t self:Flash(args.spellId) self:Message(args.spellId, "blue", "Alarm", CL.underyou:format(args.spellName)) end end end end
local endpoint_url = os.getenv("APILITYIO_URL") .. "/badip/" local cache_ttl = tonumber(os.getenv("APILITYIO_LOCAL_CACHE_TTL")) local x_auth_token = os.getenv("APILITYIO_API_KEY") local all_headers = {} if x_auth_token then all_headers = { ["X-Auth-Token"] = x_auth_token } end local ip = ngx.var.remote_addr local ip_cache = ngx.shared.ip_cache -- check first the local blacklist ngx.log(ngx.DEBUG, "ip_cache: Look up in local cache "..ip) local cache_result = ip_cache:get(ip) if cache_result then ngx.log(ngx.DEBUG, "ip_cache: found result in local cache for "..ip.." -> "..cache_result) if cache_result == 200 then ngx.log(ngx.DEBUG, "ip_cache: (local cache) "..ip.." is blacklisted") return ngx.exit(ngx.HTTP_FORBIDDEN) else ngx.log(ngx.DEBUG, "ip_cache: (local cache) "..ip.." is whitelisted") return end else ngx.log(ngx.DEBUG, "ip_cache: not found in local cache "..ip) end -- Nothing in local cache, go and do a roundtrip to apility.io API local http = require "resty.http" local httpc = http.new() local res, err = httpc:request_uri(endpoint_url .. ip, { method = "GET", ssl_verify = false, headers = all_headers }) -- Something went wrong... if not res then ngx.say("failed to request: ", err) return end local status = res.status ip_cache:set(ip, status, cache_ttl) if res.status == 404 then ngx.log(ngx.DEBUG, "blacklist: lookup returns nothing "..ip..":"..res.status) return end if res.status == 200 then ngx.log(ngx.DEBUG, "whitelist: lookup returns something "..ip..":"..res.status) return ngx.exit(ngx.HTTP_FORBIDDEN) end if res.status == 409 then ngx.log(ngx.DEBUG, "whitelist: lookup run out of quota "..ip..":"..res.status) return ngx.exit(ngx.HTTP_FORBIDDEN) end -- You should never be here... ngx.log(ngx.ERR, "ip_cache: "..ip.." something went wrong...") return ngx.exit(ngx.HTTP_INTERNAL_SERVER_ERROR)
object_tangible_quest_computer_terminal = object_tangible_quest_shared_computer_terminal:new { } ObjectTemplates:addTemplate(object_tangible_quest_computer_terminal, "object/tangible/quest/computer_terminal.iff")
DoorTable = { Lock = {} } DoorCoOwners = {} local meta = FindMetaTable( "Player" ) function meta:CanUseDoor( index ) if !DoorTable[index] then return false end return DoorRestrictions[DoorTable[index]].CheckFunction( self ) end
require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmL5A5_svg() local obj = GUI.fromHandle(_obj_newObject("form")); local self = obj; local sheet = nil; rawset(obj, "_oldSetNodeObjectFunction", rawget(obj, "setNodeObject")); function obj:setNodeObject(nodeObject) sheet = nodeObject; self.sheet = nodeObject; self:_oldSetNodeObjectFunction(nodeObject); end; function obj:setNodeDatabase(nodeObject) self:setNodeObject(nodeObject); end; _gui_assignInitialParentForForm(obj.handle); obj:beginUpdate(); obj:setName("frmL5A5_svg"); obj:setAlign("client"); obj:setTheme("light"); obj:setMargins({top=1}); obj.scrollBox1 = GUI.fromHandle(_obj_newObject("scrollBox")); obj.scrollBox1:setParent(obj); obj.scrollBox1:setAlign("client"); obj.scrollBox1:setName("scrollBox1"); obj.rectangle1 = GUI.fromHandle(_obj_newObject("rectangle")); obj.rectangle1:setParent(obj.scrollBox1); obj.rectangle1:setWidth(918); obj.rectangle1:setHeight(1188); obj.rectangle1:setColor("white"); obj.rectangle1:setName("rectangle1"); obj.image1 = GUI.fromHandle(_obj_newObject("image")); obj.image1:setParent(obj.rectangle1); obj.image1:setLeft(0); obj.image1:setTop(0); obj.image1:setWidth(918); obj.image1:setHeight(1188); obj.image1:setSRC("/L5A/images/5.png"); obj.image1:setStyle("stretch"); obj.image1:setOptimize(true); obj.image1:setName("image1"); obj.layout1 = GUI.fromHandle(_obj_newObject("layout")); obj.layout1:setParent(obj.rectangle1); obj.layout1:setLeft(49); obj.layout1:setTop(125); obj.layout1:setWidth(26); obj.layout1:setHeight(27); obj.layout1:setName("layout1"); obj.checkBox1 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox1:setParent(obj.layout1); obj.checkBox1:setLeft(0); obj.checkBox1:setTop(0); obj.checkBox1:setWidth(26); obj.checkBox1:setHeight(28); obj.checkBox1:setField("Check_Box123"); obj.checkBox1:setName("checkBox1"); obj.layout2 = GUI.fromHandle(_obj_newObject("layout")); obj.layout2:setParent(obj.rectangle1); obj.layout2:setLeft(49); obj.layout2:setTop(169); obj.layout2:setWidth(26); obj.layout2:setHeight(27); obj.layout2:setName("layout2"); obj.checkBox2 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox2:setParent(obj.layout2); obj.checkBox2:setLeft(0); obj.checkBox2:setTop(0); obj.checkBox2:setWidth(26); obj.checkBox2:setHeight(28); obj.checkBox2:setField("Check_Box129"); obj.checkBox2:setName("checkBox2"); obj.layout3 = GUI.fromHandle(_obj_newObject("layout")); obj.layout3:setParent(obj.rectangle1); obj.layout3:setLeft(49); obj.layout3:setTop(189); obj.layout3:setWidth(26); obj.layout3:setHeight(27); obj.layout3:setName("layout3"); obj.checkBox3 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox3:setParent(obj.layout3); obj.checkBox3:setLeft(0); obj.checkBox3:setTop(0); obj.checkBox3:setWidth(26); obj.checkBox3:setHeight(28); obj.checkBox3:setField("Check_Box132"); obj.checkBox3:setName("checkBox3"); obj.layout4 = GUI.fromHandle(_obj_newObject("layout")); obj.layout4:setParent(obj.rectangle1); obj.layout4:setLeft(49); obj.layout4:setTop(212); obj.layout4:setWidth(26); obj.layout4:setHeight(27); obj.layout4:setName("layout4"); obj.checkBox4 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox4:setParent(obj.layout4); obj.checkBox4:setLeft(0); obj.checkBox4:setTop(0); obj.checkBox4:setWidth(26); obj.checkBox4:setHeight(28); obj.checkBox4:setField("Check_Box135"); obj.checkBox4:setName("checkBox4"); obj.layout5 = GUI.fromHandle(_obj_newObject("layout")); obj.layout5:setParent(obj.rectangle1); obj.layout5:setLeft(48); obj.layout5:setTop(233); obj.layout5:setWidth(26); obj.layout5:setHeight(27); obj.layout5:setName("layout5"); obj.checkBox5 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox5:setParent(obj.layout5); obj.checkBox5:setLeft(0); obj.checkBox5:setTop(0); obj.checkBox5:setWidth(26); obj.checkBox5:setHeight(28); obj.checkBox5:setField("Check_Box138"); obj.checkBox5:setName("checkBox5"); obj.layout6 = GUI.fromHandle(_obj_newObject("layout")); obj.layout6:setParent(obj.rectangle1); obj.layout6:setLeft(49); obj.layout6:setTop(256); obj.layout6:setWidth(26); obj.layout6:setHeight(27); obj.layout6:setName("layout6"); obj.checkBox6 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox6:setParent(obj.layout6); obj.checkBox6:setLeft(0); obj.checkBox6:setTop(0); obj.checkBox6:setWidth(26); obj.checkBox6:setHeight(28); obj.checkBox6:setField("Check_Box141"); obj.checkBox6:setName("checkBox6"); obj.layout7 = GUI.fromHandle(_obj_newObject("layout")); obj.layout7:setParent(obj.rectangle1); obj.layout7:setLeft(49); obj.layout7:setTop(277); obj.layout7:setWidth(26); obj.layout7:setHeight(27); obj.layout7:setName("layout7"); obj.checkBox7 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox7:setParent(obj.layout7); obj.checkBox7:setLeft(0); obj.checkBox7:setTop(0); obj.checkBox7:setWidth(26); obj.checkBox7:setHeight(28); obj.checkBox7:setField("Check_Box2"); obj.checkBox7:setName("checkBox7"); obj.layout8 = GUI.fromHandle(_obj_newObject("layout")); obj.layout8:setParent(obj.rectangle1); obj.layout8:setLeft(49); obj.layout8:setTop(298); obj.layout8:setWidth(26); obj.layout8:setHeight(27); obj.layout8:setName("layout8"); obj.checkBox8 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox8:setParent(obj.layout8); obj.checkBox8:setLeft(0); obj.checkBox8:setTop(0); obj.checkBox8:setWidth(26); obj.checkBox8:setHeight(28); obj.checkBox8:setField("Check_Box146"); obj.checkBox8:setName("checkBox8"); obj.layout9 = GUI.fromHandle(_obj_newObject("layout")); obj.layout9:setParent(obj.rectangle1); obj.layout9:setLeft(49); obj.layout9:setTop(319); obj.layout9:setWidth(26); obj.layout9:setHeight(27); obj.layout9:setName("layout9"); obj.checkBox9 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox9:setParent(obj.layout9); obj.checkBox9:setLeft(0); obj.checkBox9:setTop(0); obj.checkBox9:setWidth(26); obj.checkBox9:setHeight(28); obj.checkBox9:setField("Check_Box149"); obj.checkBox9:setName("checkBox9"); obj.layout10 = GUI.fromHandle(_obj_newObject("layout")); obj.layout10:setParent(obj.rectangle1); obj.layout10:setLeft(49); obj.layout10:setTop(341); obj.layout10:setWidth(26); obj.layout10:setHeight(27); obj.layout10:setName("layout10"); obj.checkBox10 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox10:setParent(obj.layout10); obj.checkBox10:setLeft(0); obj.checkBox10:setTop(0); obj.checkBox10:setWidth(26); obj.checkBox10:setHeight(28); obj.checkBox10:setField("Check_Box152"); obj.checkBox10:setName("checkBox10"); obj.layout11 = GUI.fromHandle(_obj_newObject("layout")); obj.layout11:setParent(obj.rectangle1); obj.layout11:setLeft(49); obj.layout11:setTop(362); obj.layout11:setWidth(26); obj.layout11:setHeight(27); obj.layout11:setName("layout11"); obj.checkBox11 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox11:setParent(obj.layout11); obj.checkBox11:setLeft(0); obj.checkBox11:setTop(0); obj.checkBox11:setWidth(26); obj.checkBox11:setHeight(28); obj.checkBox11:setField("Check_Box155"); obj.checkBox11:setName("checkBox11"); obj.layout12 = GUI.fromHandle(_obj_newObject("layout")); obj.layout12:setParent(obj.rectangle1); obj.layout12:setLeft(49); obj.layout12:setTop(385); obj.layout12:setWidth(26); obj.layout12:setHeight(27); obj.layout12:setName("layout12"); obj.checkBox12 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox12:setParent(obj.layout12); obj.checkBox12:setLeft(0); obj.checkBox12:setTop(0); obj.checkBox12:setWidth(26); obj.checkBox12:setHeight(28); obj.checkBox12:setField("Check_Box158"); obj.checkBox12:setName("checkBox12"); obj.layout13 = GUI.fromHandle(_obj_newObject("layout")); obj.layout13:setParent(obj.rectangle1); obj.layout13:setLeft(48); obj.layout13:setTop(408); obj.layout13:setWidth(26); obj.layout13:setHeight(27); obj.layout13:setName("layout13"); obj.checkBox13 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox13:setParent(obj.layout13); obj.checkBox13:setLeft(0); obj.checkBox13:setTop(0); obj.checkBox13:setWidth(26); obj.checkBox13:setHeight(28); obj.checkBox13:setField("Check_Box161"); obj.checkBox13:setName("checkBox13"); obj.layout14 = GUI.fromHandle(_obj_newObject("layout")); obj.layout14:setParent(obj.rectangle1); obj.layout14:setLeft(48); obj.layout14:setTop(429); obj.layout14:setWidth(26); obj.layout14:setHeight(27); obj.layout14:setName("layout14"); obj.checkBox14 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox14:setParent(obj.layout14); obj.checkBox14:setLeft(0); obj.checkBox14:setTop(0); obj.checkBox14:setWidth(26); obj.checkBox14:setHeight(28); obj.checkBox14:setField("Check_Box164"); obj.checkBox14:setName("checkBox14"); obj.layout15 = GUI.fromHandle(_obj_newObject("layout")); obj.layout15:setParent(obj.rectangle1); obj.layout15:setLeft(49); obj.layout15:setTop(451); obj.layout15:setWidth(26); obj.layout15:setHeight(27); obj.layout15:setName("layout15"); obj.checkBox15 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox15:setParent(obj.layout15); obj.checkBox15:setLeft(0); obj.checkBox15:setTop(0); obj.checkBox15:setWidth(26); obj.checkBox15:setHeight(28); obj.checkBox15:setField("Check_Box167"); obj.checkBox15:setName("checkBox15"); obj.layout16 = GUI.fromHandle(_obj_newObject("layout")); obj.layout16:setParent(obj.rectangle1); obj.layout16:setLeft(48); obj.layout16:setTop(471); obj.layout16:setWidth(26); obj.layout16:setHeight(27); obj.layout16:setName("layout16"); obj.checkBox16 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox16:setParent(obj.layout16); obj.checkBox16:setLeft(0); obj.checkBox16:setTop(0); obj.checkBox16:setWidth(26); obj.checkBox16:setHeight(28); obj.checkBox16:setField("Check_Box170"); obj.checkBox16:setName("checkBox16"); obj.layout17 = GUI.fromHandle(_obj_newObject("layout")); obj.layout17:setParent(obj.rectangle1); obj.layout17:setLeft(48); obj.layout17:setTop(493); obj.layout17:setWidth(26); obj.layout17:setHeight(27); obj.layout17:setName("layout17"); obj.checkBox17 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox17:setParent(obj.layout17); obj.checkBox17:setLeft(0); obj.checkBox17:setTop(0); obj.checkBox17:setWidth(26); obj.checkBox17:setHeight(28); obj.checkBox17:setField("Check_Box173"); obj.checkBox17:setName("checkBox17"); obj.layout18 = GUI.fromHandle(_obj_newObject("layout")); obj.layout18:setParent(obj.rectangle1); obj.layout18:setLeft(48); obj.layout18:setTop(515); obj.layout18:setWidth(26); obj.layout18:setHeight(27); obj.layout18:setName("layout18"); obj.checkBox18 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox18:setParent(obj.layout18); obj.checkBox18:setLeft(0); obj.checkBox18:setTop(0); obj.checkBox18:setWidth(26); obj.checkBox18:setHeight(28); obj.checkBox18:setField("Check_Box176"); obj.checkBox18:setName("checkBox18"); obj.layout19 = GUI.fromHandle(_obj_newObject("layout")); obj.layout19:setParent(obj.rectangle1); obj.layout19:setLeft(48); obj.layout19:setTop(537); obj.layout19:setWidth(26); obj.layout19:setHeight(27); obj.layout19:setName("layout19"); obj.checkBox19 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox19:setParent(obj.layout19); obj.checkBox19:setLeft(0); obj.checkBox19:setTop(0); obj.checkBox19:setWidth(26); obj.checkBox19:setHeight(28); obj.checkBox19:setField("Check_Box179"); obj.checkBox19:setName("checkBox19"); obj.layout20 = GUI.fromHandle(_obj_newObject("layout")); obj.layout20:setParent(obj.rectangle1); obj.layout20:setLeft(48); obj.layout20:setTop(559); obj.layout20:setWidth(26); obj.layout20:setHeight(27); obj.layout20:setName("layout20"); obj.checkBox20 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox20:setParent(obj.layout20); obj.checkBox20:setLeft(0); obj.checkBox20:setTop(0); obj.checkBox20:setWidth(26); obj.checkBox20:setHeight(28); obj.checkBox20:setField("Check_Box182"); obj.checkBox20:setName("checkBox20"); obj.layout21 = GUI.fromHandle(_obj_newObject("layout")); obj.layout21:setParent(obj.rectangle1); obj.layout21:setLeft(48); obj.layout21:setTop(581); obj.layout21:setWidth(26); obj.layout21:setHeight(27); obj.layout21:setName("layout21"); obj.checkBox21 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox21:setParent(obj.layout21); obj.checkBox21:setLeft(0); obj.checkBox21:setTop(0); obj.checkBox21:setWidth(26); obj.checkBox21:setHeight(28); obj.checkBox21:setField("Check_Box185"); obj.checkBox21:setName("checkBox21"); obj.layout22 = GUI.fromHandle(_obj_newObject("layout")); obj.layout22:setParent(obj.rectangle1); obj.layout22:setLeft(48); obj.layout22:setTop(602); obj.layout22:setWidth(26); obj.layout22:setHeight(27); obj.layout22:setName("layout22"); obj.checkBox22 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox22:setParent(obj.layout22); obj.checkBox22:setLeft(0); obj.checkBox22:setTop(0); obj.checkBox22:setWidth(26); obj.checkBox22:setHeight(28); obj.checkBox22:setField("Check_Box188"); obj.checkBox22:setName("checkBox22"); obj.layout23 = GUI.fromHandle(_obj_newObject("layout")); obj.layout23:setParent(obj.rectangle1); obj.layout23:setLeft(48); obj.layout23:setTop(623); obj.layout23:setWidth(26); obj.layout23:setHeight(27); obj.layout23:setName("layout23"); obj.checkBox23 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox23:setParent(obj.layout23); obj.checkBox23:setLeft(0); obj.checkBox23:setTop(0); obj.checkBox23:setWidth(26); obj.checkBox23:setHeight(28); obj.checkBox23:setField("Check_Box191"); obj.checkBox23:setName("checkBox23"); obj.layout24 = GUI.fromHandle(_obj_newObject("layout")); obj.layout24:setParent(obj.rectangle1); obj.layout24:setLeft(48); obj.layout24:setTop(645); obj.layout24:setWidth(26); obj.layout24:setHeight(27); obj.layout24:setName("layout24"); obj.checkBox24 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox24:setParent(obj.layout24); obj.checkBox24:setLeft(0); obj.checkBox24:setTop(0); obj.checkBox24:setWidth(26); obj.checkBox24:setHeight(28); obj.checkBox24:setField("Check_Box194"); obj.checkBox24:setName("checkBox24"); obj.layout25 = GUI.fromHandle(_obj_newObject("layout")); obj.layout25:setParent(obj.rectangle1); obj.layout25:setLeft(48); obj.layout25:setTop(667); obj.layout25:setWidth(26); obj.layout25:setHeight(27); obj.layout25:setName("layout25"); obj.checkBox25 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox25:setParent(obj.layout25); obj.checkBox25:setLeft(0); obj.checkBox25:setTop(0); obj.checkBox25:setWidth(26); obj.checkBox25:setHeight(28); obj.checkBox25:setField("Check_Box197"); obj.checkBox25:setName("checkBox25"); obj.layout26 = GUI.fromHandle(_obj_newObject("layout")); obj.layout26:setParent(obj.rectangle1); obj.layout26:setLeft(47); obj.layout26:setTop(689); obj.layout26:setWidth(26); obj.layout26:setHeight(27); obj.layout26:setName("layout26"); obj.checkBox26 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox26:setParent(obj.layout26); obj.checkBox26:setLeft(0); obj.checkBox26:setTop(0); obj.checkBox26:setWidth(26); obj.checkBox26:setHeight(28); obj.checkBox26:setField("Check_Box200"); obj.checkBox26:setName("checkBox26"); obj.layout27 = GUI.fromHandle(_obj_newObject("layout")); obj.layout27:setParent(obj.rectangle1); obj.layout27:setLeft(47); obj.layout27:setTop(711); obj.layout27:setWidth(26); obj.layout27:setHeight(27); obj.layout27:setName("layout27"); obj.checkBox27 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox27:setParent(obj.layout27); obj.checkBox27:setLeft(0); obj.checkBox27:setTop(0); obj.checkBox27:setWidth(26); obj.checkBox27:setHeight(28); obj.checkBox27:setField("Check_Box203"); obj.checkBox27:setName("checkBox27"); obj.layout28 = GUI.fromHandle(_obj_newObject("layout")); obj.layout28:setParent(obj.rectangle1); obj.layout28:setLeft(47); obj.layout28:setTop(733); obj.layout28:setWidth(26); obj.layout28:setHeight(27); obj.layout28:setName("layout28"); obj.checkBox28 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox28:setParent(obj.layout28); obj.checkBox28:setLeft(0); obj.checkBox28:setTop(0); obj.checkBox28:setWidth(26); obj.checkBox28:setHeight(28); obj.checkBox28:setField("Check_Box206"); obj.checkBox28:setName("checkBox28"); obj.layout29 = GUI.fromHandle(_obj_newObject("layout")); obj.layout29:setParent(obj.rectangle1); obj.layout29:setLeft(47); obj.layout29:setTop(755); obj.layout29:setWidth(26); obj.layout29:setHeight(27); obj.layout29:setName("layout29"); obj.checkBox29 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox29:setParent(obj.layout29); obj.checkBox29:setLeft(0); obj.checkBox29:setTop(0); obj.checkBox29:setWidth(26); obj.checkBox29:setHeight(28); obj.checkBox29:setField("Check_Box209"); obj.checkBox29:setName("checkBox29"); obj.layout30 = GUI.fromHandle(_obj_newObject("layout")); obj.layout30:setParent(obj.rectangle1); obj.layout30:setLeft(47); obj.layout30:setTop(777); obj.layout30:setWidth(26); obj.layout30:setHeight(27); obj.layout30:setName("layout30"); obj.checkBox30 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox30:setParent(obj.layout30); obj.checkBox30:setLeft(0); obj.checkBox30:setTop(0); obj.checkBox30:setWidth(26); obj.checkBox30:setHeight(28); obj.checkBox30:setField("Check_Box212"); obj.checkBox30:setName("checkBox30"); obj.layout31 = GUI.fromHandle(_obj_newObject("layout")); obj.layout31:setParent(obj.rectangle1); obj.layout31:setLeft(327); obj.layout31:setTop(124); obj.layout31:setWidth(26); obj.layout31:setHeight(27); obj.layout31:setName("layout31"); obj.checkBox31 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox31:setParent(obj.layout31); obj.checkBox31:setLeft(0); obj.checkBox31:setTop(0); obj.checkBox31:setWidth(26); obj.checkBox31:setHeight(28); obj.checkBox31:setField("Check_Box279"); obj.checkBox31:setName("checkBox31"); obj.layout32 = GUI.fromHandle(_obj_newObject("layout")); obj.layout32:setParent(obj.rectangle1); obj.layout32:setLeft(348); obj.layout32:setTop(124); obj.layout32:setWidth(26); obj.layout32:setHeight(27); obj.layout32:setName("layout32"); obj.checkBox32 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox32:setParent(obj.layout32); obj.checkBox32:setLeft(0); obj.checkBox32:setTop(0); obj.checkBox32:setWidth(26); obj.checkBox32:setHeight(28); obj.checkBox32:setField("Check_Box280"); obj.checkBox32:setName("checkBox32"); obj.layout33 = GUI.fromHandle(_obj_newObject("layout")); obj.layout33:setParent(obj.rectangle1); obj.layout33:setLeft(367); obj.layout33:setTop(124); obj.layout33:setWidth(26); obj.layout33:setHeight(27); obj.layout33:setName("layout33"); obj.checkBox33 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox33:setParent(obj.layout33); obj.checkBox33:setLeft(0); obj.checkBox33:setTop(0); obj.checkBox33:setWidth(26); obj.checkBox33:setHeight(28); obj.checkBox33:setField("Check_Box281"); obj.checkBox33:setName("checkBox33"); obj.layout34 = GUI.fromHandle(_obj_newObject("layout")); obj.layout34:setParent(obj.rectangle1); obj.layout34:setLeft(327); obj.layout34:setTop(147); obj.layout34:setWidth(26); obj.layout34:setHeight(27); obj.layout34:setName("layout34"); obj.checkBox34 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox34:setParent(obj.layout34); obj.checkBox34:setLeft(0); obj.checkBox34:setTop(0); obj.checkBox34:setWidth(26); obj.checkBox34:setHeight(28); obj.checkBox34:setField("Check_Box282"); obj.checkBox34:setName("checkBox34"); obj.layout35 = GUI.fromHandle(_obj_newObject("layout")); obj.layout35:setParent(obj.rectangle1); obj.layout35:setLeft(348); obj.layout35:setTop(147); obj.layout35:setWidth(26); obj.layout35:setHeight(27); obj.layout35:setName("layout35"); obj.checkBox35 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox35:setParent(obj.layout35); obj.checkBox35:setLeft(0); obj.checkBox35:setTop(0); obj.checkBox35:setWidth(26); obj.checkBox35:setHeight(28); obj.checkBox35:setField("Check_Box283"); obj.checkBox35:setName("checkBox35"); obj.layout36 = GUI.fromHandle(_obj_newObject("layout")); obj.layout36:setParent(obj.rectangle1); obj.layout36:setLeft(367); obj.layout36:setTop(147); obj.layout36:setWidth(26); obj.layout36:setHeight(27); obj.layout36:setName("layout36"); obj.checkBox36 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox36:setParent(obj.layout36); obj.checkBox36:setLeft(0); obj.checkBox36:setTop(0); obj.checkBox36:setWidth(26); obj.checkBox36:setHeight(28); obj.checkBox36:setField("Check_Box284"); obj.checkBox36:setName("checkBox36"); obj.layout37 = GUI.fromHandle(_obj_newObject("layout")); obj.layout37:setParent(obj.rectangle1); obj.layout37:setLeft(346); obj.layout37:setTop(167); obj.layout37:setWidth(26); obj.layout37:setHeight(27); obj.layout37:setName("layout37"); obj.checkBox37 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox37:setParent(obj.layout37); obj.checkBox37:setLeft(0); obj.checkBox37:setTop(0); obj.checkBox37:setWidth(26); obj.checkBox37:setHeight(28); obj.checkBox37:setField("Check_Box286"); obj.checkBox37:setName("checkBox37"); obj.layout38 = GUI.fromHandle(_obj_newObject("layout")); obj.layout38:setParent(obj.rectangle1); obj.layout38:setLeft(69); obj.layout38:setTop(125); obj.layout38:setWidth(26); obj.layout38:setHeight(27); obj.layout38:setName("layout38"); obj.checkBox38 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox38:setParent(obj.layout38); obj.checkBox38:setLeft(0); obj.checkBox38:setTop(0); obj.checkBox38:setWidth(26); obj.checkBox38:setHeight(28); obj.checkBox38:setField("Check_Box124"); obj.checkBox38:setName("checkBox38"); obj.layout39 = GUI.fromHandle(_obj_newObject("layout")); obj.layout39:setParent(obj.rectangle1); obj.layout39:setLeft(68); obj.layout39:setTop(169); obj.layout39:setWidth(26); obj.layout39:setHeight(27); obj.layout39:setName("layout39"); obj.checkBox39 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox39:setParent(obj.layout39); obj.checkBox39:setLeft(0); obj.checkBox39:setTop(0); obj.checkBox39:setWidth(26); obj.checkBox39:setHeight(28); obj.checkBox39:setField("Check_Box130"); obj.checkBox39:setName("checkBox39"); obj.layout40 = GUI.fromHandle(_obj_newObject("layout")); obj.layout40:setParent(obj.rectangle1); obj.layout40:setLeft(68); obj.layout40:setTop(189); obj.layout40:setWidth(26); obj.layout40:setHeight(27); obj.layout40:setName("layout40"); obj.checkBox40 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox40:setParent(obj.layout40); obj.checkBox40:setLeft(0); obj.checkBox40:setTop(0); obj.checkBox40:setWidth(26); obj.checkBox40:setHeight(28); obj.checkBox40:setField("Check_Box133"); obj.checkBox40:setName("checkBox40"); obj.layout41 = GUI.fromHandle(_obj_newObject("layout")); obj.layout41:setParent(obj.rectangle1); obj.layout41:setLeft(68); obj.layout41:setTop(212); obj.layout41:setWidth(26); obj.layout41:setHeight(27); obj.layout41:setName("layout41"); obj.checkBox41 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox41:setParent(obj.layout41); obj.checkBox41:setLeft(0); obj.checkBox41:setTop(0); obj.checkBox41:setWidth(26); obj.checkBox41:setHeight(28); obj.checkBox41:setField("Check_Box136"); obj.checkBox41:setName("checkBox41"); obj.layout42 = GUI.fromHandle(_obj_newObject("layout")); obj.layout42:setParent(obj.rectangle1); obj.layout42:setLeft(68); obj.layout42:setTop(234); obj.layout42:setWidth(26); obj.layout42:setHeight(27); obj.layout42:setName("layout42"); obj.checkBox42 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox42:setParent(obj.layout42); obj.checkBox42:setLeft(0); obj.checkBox42:setTop(0); obj.checkBox42:setWidth(26); obj.checkBox42:setHeight(28); obj.checkBox42:setField("Check_Box139"); obj.checkBox42:setName("checkBox42"); obj.layout43 = GUI.fromHandle(_obj_newObject("layout")); obj.layout43:setParent(obj.rectangle1); obj.layout43:setLeft(70); obj.layout43:setTop(255); obj.layout43:setWidth(26); obj.layout43:setHeight(27); obj.layout43:setName("layout43"); obj.checkBox43 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox43:setParent(obj.layout43); obj.checkBox43:setLeft(0); obj.checkBox43:setTop(0); obj.checkBox43:setWidth(26); obj.checkBox43:setHeight(28); obj.checkBox43:setField("Check_Box142"); obj.checkBox43:setName("checkBox43"); obj.layout44 = GUI.fromHandle(_obj_newObject("layout")); obj.layout44:setParent(obj.rectangle1); obj.layout44:setLeft(69); obj.layout44:setTop(277); obj.layout44:setWidth(26); obj.layout44:setHeight(27); obj.layout44:setName("layout44"); obj.checkBox44 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox44:setParent(obj.layout44); obj.checkBox44:setLeft(0); obj.checkBox44:setTop(0); obj.checkBox44:setWidth(26); obj.checkBox44:setHeight(28); obj.checkBox44:setField("Check_Box144"); obj.checkBox44:setName("checkBox44"); obj.layout45 = GUI.fromHandle(_obj_newObject("layout")); obj.layout45:setParent(obj.rectangle1); obj.layout45:setLeft(69); obj.layout45:setTop(298); obj.layout45:setWidth(26); obj.layout45:setHeight(27); obj.layout45:setName("layout45"); obj.checkBox45 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox45:setParent(obj.layout45); obj.checkBox45:setLeft(0); obj.checkBox45:setTop(0); obj.checkBox45:setWidth(26); obj.checkBox45:setHeight(28); obj.checkBox45:setField("Check_Box147"); obj.checkBox45:setName("checkBox45"); obj.layout46 = GUI.fromHandle(_obj_newObject("layout")); obj.layout46:setParent(obj.rectangle1); obj.layout46:setLeft(69); obj.layout46:setTop(319); obj.layout46:setWidth(26); obj.layout46:setHeight(27); obj.layout46:setName("layout46"); obj.checkBox46 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox46:setParent(obj.layout46); obj.checkBox46:setLeft(0); obj.checkBox46:setTop(0); obj.checkBox46:setWidth(26); obj.checkBox46:setHeight(28); obj.checkBox46:setField("Check_Box150"); obj.checkBox46:setName("checkBox46"); obj.layout47 = GUI.fromHandle(_obj_newObject("layout")); obj.layout47:setParent(obj.rectangle1); obj.layout47:setLeft(69); obj.layout47:setTop(341); obj.layout47:setWidth(26); obj.layout47:setHeight(27); obj.layout47:setName("layout47"); obj.checkBox47 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox47:setParent(obj.layout47); obj.checkBox47:setLeft(0); obj.checkBox47:setTop(0); obj.checkBox47:setWidth(26); obj.checkBox47:setHeight(28); obj.checkBox47:setField("Check_Box153"); obj.checkBox47:setName("checkBox47"); obj.layout48 = GUI.fromHandle(_obj_newObject("layout")); obj.layout48:setParent(obj.rectangle1); obj.layout48:setLeft(69); obj.layout48:setTop(363); obj.layout48:setWidth(26); obj.layout48:setHeight(27); obj.layout48:setName("layout48"); obj.checkBox48 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox48:setParent(obj.layout48); obj.checkBox48:setLeft(0); obj.checkBox48:setTop(0); obj.checkBox48:setWidth(26); obj.checkBox48:setHeight(28); obj.checkBox48:setField("Check_Box156"); obj.checkBox48:setName("checkBox48"); obj.layout49 = GUI.fromHandle(_obj_newObject("layout")); obj.layout49:setParent(obj.rectangle1); obj.layout49:setLeft(70); obj.layout49:setTop(384); obj.layout49:setWidth(26); obj.layout49:setHeight(27); obj.layout49:setName("layout49"); obj.checkBox49 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox49:setParent(obj.layout49); obj.checkBox49:setLeft(0); obj.checkBox49:setTop(0); obj.checkBox49:setWidth(26); obj.checkBox49:setHeight(28); obj.checkBox49:setField("Check_Box159"); obj.checkBox49:setName("checkBox49"); obj.layout50 = GUI.fromHandle(_obj_newObject("layout")); obj.layout50:setParent(obj.rectangle1); obj.layout50:setLeft(70); obj.layout50:setTop(408); obj.layout50:setWidth(26); obj.layout50:setHeight(27); obj.layout50:setName("layout50"); obj.checkBox50 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox50:setParent(obj.layout50); obj.checkBox50:setLeft(0); obj.checkBox50:setTop(0); obj.checkBox50:setWidth(26); obj.checkBox50:setHeight(28); obj.checkBox50:setField("Check_Box162"); obj.checkBox50:setName("checkBox50"); obj.layout51 = GUI.fromHandle(_obj_newObject("layout")); obj.layout51:setParent(obj.rectangle1); obj.layout51:setLeft(69); obj.layout51:setTop(429); obj.layout51:setWidth(26); obj.layout51:setHeight(27); obj.layout51:setName("layout51"); obj.checkBox51 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox51:setParent(obj.layout51); obj.checkBox51:setLeft(0); obj.checkBox51:setTop(0); obj.checkBox51:setWidth(26); obj.checkBox51:setHeight(28); obj.checkBox51:setField("Check_Box165"); obj.checkBox51:setName("checkBox51"); obj.layout52 = GUI.fromHandle(_obj_newObject("layout")); obj.layout52:setParent(obj.rectangle1); obj.layout52:setLeft(69); obj.layout52:setTop(450); obj.layout52:setWidth(26); obj.layout52:setHeight(27); obj.layout52:setName("layout52"); obj.checkBox52 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox52:setParent(obj.layout52); obj.checkBox52:setLeft(0); obj.checkBox52:setTop(0); obj.checkBox52:setWidth(26); obj.checkBox52:setHeight(28); obj.checkBox52:setField("Check_Box168"); obj.checkBox52:setName("checkBox52"); obj.layout53 = GUI.fromHandle(_obj_newObject("layout")); obj.layout53:setParent(obj.rectangle1); obj.layout53:setLeft(69); obj.layout53:setTop(471); obj.layout53:setWidth(26); obj.layout53:setHeight(27); obj.layout53:setName("layout53"); obj.checkBox53 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox53:setParent(obj.layout53); obj.checkBox53:setLeft(0); obj.checkBox53:setTop(0); obj.checkBox53:setWidth(26); obj.checkBox53:setHeight(28); obj.checkBox53:setField("Check_Box171"); obj.checkBox53:setName("checkBox53"); obj.layout54 = GUI.fromHandle(_obj_newObject("layout")); obj.layout54:setParent(obj.rectangle1); obj.layout54:setLeft(70); obj.layout54:setTop(493); obj.layout54:setWidth(26); obj.layout54:setHeight(27); obj.layout54:setName("layout54"); obj.checkBox54 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox54:setParent(obj.layout54); obj.checkBox54:setLeft(0); obj.checkBox54:setTop(0); obj.checkBox54:setWidth(26); obj.checkBox54:setHeight(28); obj.checkBox54:setField("Check_Box174"); obj.checkBox54:setName("checkBox54"); obj.layout55 = GUI.fromHandle(_obj_newObject("layout")); obj.layout55:setParent(obj.rectangle1); obj.layout55:setLeft(69); obj.layout55:setTop(515); obj.layout55:setWidth(26); obj.layout55:setHeight(27); obj.layout55:setName("layout55"); obj.checkBox55 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox55:setParent(obj.layout55); obj.checkBox55:setLeft(0); obj.checkBox55:setTop(0); obj.checkBox55:setWidth(26); obj.checkBox55:setHeight(28); obj.checkBox55:setField("Check_Box177"); obj.checkBox55:setName("checkBox55"); obj.layout56 = GUI.fromHandle(_obj_newObject("layout")); obj.layout56:setParent(obj.rectangle1); obj.layout56:setLeft(69); obj.layout56:setTop(537); obj.layout56:setWidth(26); obj.layout56:setHeight(27); obj.layout56:setName("layout56"); obj.checkBox56 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox56:setParent(obj.layout56); obj.checkBox56:setLeft(0); obj.checkBox56:setTop(0); obj.checkBox56:setWidth(26); obj.checkBox56:setHeight(28); obj.checkBox56:setField("Check_Box180"); obj.checkBox56:setName("checkBox56"); obj.layout57 = GUI.fromHandle(_obj_newObject("layout")); obj.layout57:setParent(obj.rectangle1); obj.layout57:setLeft(69); obj.layout57:setTop(559); obj.layout57:setWidth(26); obj.layout57:setHeight(27); obj.layout57:setName("layout57"); obj.checkBox57 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox57:setParent(obj.layout57); obj.checkBox57:setLeft(0); obj.checkBox57:setTop(0); obj.checkBox57:setWidth(26); obj.checkBox57:setHeight(28); obj.checkBox57:setField("Check_Box183"); obj.checkBox57:setName("checkBox57"); obj.layout58 = GUI.fromHandle(_obj_newObject("layout")); obj.layout58:setParent(obj.rectangle1); obj.layout58:setLeft(69); obj.layout58:setTop(582); obj.layout58:setWidth(26); obj.layout58:setHeight(27); obj.layout58:setName("layout58"); obj.checkBox58 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox58:setParent(obj.layout58); obj.checkBox58:setLeft(0); obj.checkBox58:setTop(0); obj.checkBox58:setWidth(26); obj.checkBox58:setHeight(28); obj.checkBox58:setField("Check_Box186"); obj.checkBox58:setName("checkBox58"); obj.layout59 = GUI.fromHandle(_obj_newObject("layout")); obj.layout59:setParent(obj.rectangle1); obj.layout59:setLeft(69); obj.layout59:setTop(602); obj.layout59:setWidth(26); obj.layout59:setHeight(27); obj.layout59:setName("layout59"); obj.checkBox59 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox59:setParent(obj.layout59); obj.checkBox59:setLeft(0); obj.checkBox59:setTop(0); obj.checkBox59:setWidth(26); obj.checkBox59:setHeight(28); obj.checkBox59:setField("Check_Box189"); obj.checkBox59:setName("checkBox59"); obj.layout60 = GUI.fromHandle(_obj_newObject("layout")); obj.layout60:setParent(obj.rectangle1); obj.layout60:setLeft(69); obj.layout60:setTop(623); obj.layout60:setWidth(26); obj.layout60:setHeight(27); obj.layout60:setName("layout60"); obj.checkBox60 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox60:setParent(obj.layout60); obj.checkBox60:setLeft(0); obj.checkBox60:setTop(0); obj.checkBox60:setWidth(26); obj.checkBox60:setHeight(28); obj.checkBox60:setField("Check_Box192"); obj.checkBox60:setName("checkBox60"); obj.layout61 = GUI.fromHandle(_obj_newObject("layout")); obj.layout61:setParent(obj.rectangle1); obj.layout61:setLeft(68); obj.layout61:setTop(645); obj.layout61:setWidth(26); obj.layout61:setHeight(27); obj.layout61:setName("layout61"); obj.checkBox61 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox61:setParent(obj.layout61); obj.checkBox61:setLeft(0); obj.checkBox61:setTop(0); obj.checkBox61:setWidth(26); obj.checkBox61:setHeight(28); obj.checkBox61:setField("Check_Box195"); obj.checkBox61:setName("checkBox61"); obj.layout62 = GUI.fromHandle(_obj_newObject("layout")); obj.layout62:setParent(obj.rectangle1); obj.layout62:setLeft(68); obj.layout62:setTop(667); obj.layout62:setWidth(26); obj.layout62:setHeight(27); obj.layout62:setName("layout62"); obj.checkBox62 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox62:setParent(obj.layout62); obj.checkBox62:setLeft(0); obj.checkBox62:setTop(0); obj.checkBox62:setWidth(26); obj.checkBox62:setHeight(28); obj.checkBox62:setField("Check_Box198"); obj.checkBox62:setName("checkBox62"); obj.layout63 = GUI.fromHandle(_obj_newObject("layout")); obj.layout63:setParent(obj.rectangle1); obj.layout63:setLeft(68); obj.layout63:setTop(689); obj.layout63:setWidth(26); obj.layout63:setHeight(27); obj.layout63:setName("layout63"); obj.checkBox63 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox63:setParent(obj.layout63); obj.checkBox63:setLeft(0); obj.checkBox63:setTop(0); obj.checkBox63:setWidth(26); obj.checkBox63:setHeight(28); obj.checkBox63:setField("Check_Box201"); obj.checkBox63:setName("checkBox63"); obj.layout64 = GUI.fromHandle(_obj_newObject("layout")); obj.layout64:setParent(obj.rectangle1); obj.layout64:setLeft(67); obj.layout64:setTop(711); obj.layout64:setWidth(26); obj.layout64:setHeight(27); obj.layout64:setName("layout64"); obj.checkBox64 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox64:setParent(obj.layout64); obj.checkBox64:setLeft(0); obj.checkBox64:setTop(0); obj.checkBox64:setWidth(26); obj.checkBox64:setHeight(28); obj.checkBox64:setField("Check_Box204"); obj.checkBox64:setName("checkBox64"); obj.layout65 = GUI.fromHandle(_obj_newObject("layout")); obj.layout65:setParent(obj.rectangle1); obj.layout65:setLeft(68); obj.layout65:setTop(733); obj.layout65:setWidth(26); obj.layout65:setHeight(27); obj.layout65:setName("layout65"); obj.checkBox65 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox65:setParent(obj.layout65); obj.checkBox65:setLeft(0); obj.checkBox65:setTop(0); obj.checkBox65:setWidth(26); obj.checkBox65:setHeight(28); obj.checkBox65:setField("Check_Box207"); obj.checkBox65:setName("checkBox65"); obj.layout66 = GUI.fromHandle(_obj_newObject("layout")); obj.layout66:setParent(obj.rectangle1); obj.layout66:setLeft(68); obj.layout66:setTop(755); obj.layout66:setWidth(26); obj.layout66:setHeight(27); obj.layout66:setName("layout66"); obj.checkBox66 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox66:setParent(obj.layout66); obj.checkBox66:setLeft(0); obj.checkBox66:setTop(0); obj.checkBox66:setWidth(26); obj.checkBox66:setHeight(28); obj.checkBox66:setField("Check_Box210"); obj.checkBox66:setName("checkBox66"); obj.layout67 = GUI.fromHandle(_obj_newObject("layout")); obj.layout67:setParent(obj.rectangle1); obj.layout67:setLeft(68); obj.layout67:setTop(776); obj.layout67:setWidth(26); obj.layout67:setHeight(27); obj.layout67:setName("layout67"); obj.checkBox67 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox67:setParent(obj.layout67); obj.checkBox67:setLeft(0); obj.checkBox67:setTop(0); obj.checkBox67:setWidth(26); obj.checkBox67:setHeight(28); obj.checkBox67:setField("Check_Box213"); obj.checkBox67:setName("checkBox67"); obj.layout68 = GUI.fromHandle(_obj_newObject("layout")); obj.layout68:setParent(obj.rectangle1); obj.layout68:setLeft(822); obj.layout68:setTop(105); obj.layout68:setWidth(26); obj.layout68:setHeight(27); obj.layout68:setName("layout68"); obj.checkBox68 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox68:setParent(obj.layout68); obj.checkBox68:setLeft(0); obj.checkBox68:setTop(0); obj.checkBox68:setWidth(26); obj.checkBox68:setHeight(28); obj.checkBox68:setField("Check_Box372"); obj.checkBox68:setName("checkBox68"); obj.layout69 = GUI.fromHandle(_obj_newObject("layout")); obj.layout69:setParent(obj.rectangle1); obj.layout69:setLeft(90); obj.layout69:setTop(125); obj.layout69:setWidth(26); obj.layout69:setHeight(27); obj.layout69:setName("layout69"); obj.checkBox69 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox69:setParent(obj.layout69); obj.checkBox69:setLeft(0); obj.checkBox69:setTop(0); obj.checkBox69:setWidth(26); obj.checkBox69:setHeight(28); obj.checkBox69:setField("Check_Box125"); obj.checkBox69:setName("checkBox69"); obj.layout70 = GUI.fromHandle(_obj_newObject("layout")); obj.layout70:setParent(obj.rectangle1); obj.layout70:setLeft(661); obj.layout70:setTop(107); obj.layout70:setWidth(111); obj.layout70:setHeight(21); obj.layout70:setName("layout70"); obj.edit1 = GUI.fromHandle(_obj_newObject("edit")); obj.edit1:setParent(obj.layout70); obj.edit1:setTransparent(true); obj.edit1:setFontSize(13.5); obj.edit1:setFontColor("#000000"); obj.edit1:setHorzTextAlign("leading"); obj.edit1:setVertTextAlign("center"); obj.edit1:setLeft(0); obj.edit1:setTop(0); obj.edit1:setWidth(111); obj.edit1:setHeight(22); obj.edit1:setField("NOME_31"); obj.edit1:setName("edit1"); obj.layout71 = GUI.fromHandle(_obj_newObject("layout")); obj.layout71:setParent(obj.rectangle1); obj.layout71:setLeft(661); obj.layout71:setTop(129); obj.layout71:setWidth(55); obj.layout71:setHeight(21); obj.layout71:setName("layout71"); obj.edit2 = GUI.fromHandle(_obj_newObject("edit")); obj.edit2:setParent(obj.layout71); obj.edit2:setTransparent(true); obj.edit2:setFontSize(13.5); obj.edit2:setFontColor("#000000"); obj.edit2:setHorzTextAlign("leading"); obj.edit2:setVertTextAlign("center"); obj.edit2:setLeft(0); obj.edit2:setTop(0); obj.edit2:setWidth(55); obj.edit2:setHeight(22); obj.edit2:setField("INFLUÊNCIA"); obj.edit2:setName("edit2"); obj.layout72 = GUI.fromHandle(_obj_newObject("layout")); obj.layout72:setParent(obj.rectangle1); obj.layout72:setLeft(773); obj.layout72:setTop(129); obj.layout72:setWidth(93); obj.layout72:setHeight(21); obj.layout72:setName("layout72"); obj.edit3 = GUI.fromHandle(_obj_newObject("edit")); obj.edit3:setParent(obj.layout72); obj.edit3:setTransparent(true); obj.edit3:setFontSize(13.5); obj.edit3:setFontColor("#000000"); obj.edit3:setHorzTextAlign("leading"); obj.edit3:setVertTextAlign("center"); obj.edit3:setLeft(0); obj.edit3:setTop(0); obj.edit3:setWidth(93); obj.edit3:setHeight(22); obj.edit3:setField("DEVOÇÃO"); obj.edit3:setName("edit3"); obj.layout73 = GUI.fromHandle(_obj_newObject("layout")); obj.layout73:setParent(obj.rectangle1); obj.layout73:setLeft(49); obj.layout73:setTop(149); obj.layout73:setWidth(26); obj.layout73:setHeight(27); obj.layout73:setName("layout73"); obj.checkBox70 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox70:setParent(obj.layout73); obj.checkBox70:setLeft(0); obj.checkBox70:setTop(0); obj.checkBox70:setWidth(26); obj.checkBox70:setHeight(28); obj.checkBox70:setField("Check_Box126"); obj.checkBox70:setName("checkBox70"); obj.layout74 = GUI.fromHandle(_obj_newObject("layout")); obj.layout74:setParent(obj.rectangle1); obj.layout74:setLeft(69); obj.layout74:setTop(149); obj.layout74:setWidth(26); obj.layout74:setHeight(27); obj.layout74:setName("layout74"); obj.checkBox71 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox71:setParent(obj.layout74); obj.checkBox71:setLeft(0); obj.checkBox71:setTop(0); obj.checkBox71:setWidth(26); obj.checkBox71:setHeight(28); obj.checkBox71:setField("Check_Box127"); obj.checkBox71:setName("checkBox71"); obj.layout75 = GUI.fromHandle(_obj_newObject("layout")); obj.layout75:setParent(obj.rectangle1); obj.layout75:setLeft(89); obj.layout75:setTop(149); obj.layout75:setWidth(26); obj.layout75:setHeight(27); obj.layout75:setName("layout75"); obj.checkBox72 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox72:setParent(obj.layout75); obj.checkBox72:setLeft(0); obj.checkBox72:setTop(0); obj.checkBox72:setWidth(26); obj.checkBox72:setHeight(28); obj.checkBox72:setField("Check_Box128"); obj.checkBox72:setName("checkBox72"); obj.layout76 = GUI.fromHandle(_obj_newObject("layout")); obj.layout76:setParent(obj.rectangle1); obj.layout76:setLeft(89); obj.layout76:setTop(169); obj.layout76:setWidth(26); obj.layout76:setHeight(27); obj.layout76:setName("layout76"); obj.checkBox73 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox73:setParent(obj.layout76); obj.checkBox73:setLeft(0); obj.checkBox73:setTop(0); obj.checkBox73:setWidth(26); obj.checkBox73:setHeight(28); obj.checkBox73:setField("Check_Box131"); obj.checkBox73:setName("checkBox73"); obj.layout77 = GUI.fromHandle(_obj_newObject("layout")); obj.layout77:setParent(obj.rectangle1); obj.layout77:setLeft(89); obj.layout77:setTop(189); obj.layout77:setWidth(26); obj.layout77:setHeight(27); obj.layout77:setName("layout77"); obj.checkBox74 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox74:setParent(obj.layout77); obj.checkBox74:setLeft(0); obj.checkBox74:setTop(0); obj.checkBox74:setWidth(26); obj.checkBox74:setHeight(28); obj.checkBox74:setField("Check_Box134"); obj.checkBox74:setName("checkBox74"); obj.layout78 = GUI.fromHandle(_obj_newObject("layout")); obj.layout78:setParent(obj.rectangle1); obj.layout78:setLeft(89); obj.layout78:setTop(213); obj.layout78:setWidth(26); obj.layout78:setHeight(27); obj.layout78:setName("layout78"); obj.checkBox75 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox75:setParent(obj.layout78); obj.checkBox75:setLeft(0); obj.checkBox75:setTop(0); obj.checkBox75:setWidth(26); obj.checkBox75:setHeight(28); obj.checkBox75:setField("Check_Box137"); obj.checkBox75:setName("checkBox75"); obj.layout79 = GUI.fromHandle(_obj_newObject("layout")); obj.layout79:setParent(obj.rectangle1); obj.layout79:setLeft(89); obj.layout79:setTop(233); obj.layout79:setWidth(26); obj.layout79:setHeight(27); obj.layout79:setName("layout79"); obj.checkBox76 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox76:setParent(obj.layout79); obj.checkBox76:setLeft(0); obj.checkBox76:setTop(0); obj.checkBox76:setWidth(26); obj.checkBox76:setHeight(28); obj.checkBox76:setField("Check_Box140"); obj.checkBox76:setName("checkBox76"); obj.layout80 = GUI.fromHandle(_obj_newObject("layout")); obj.layout80:setParent(obj.rectangle1); obj.layout80:setLeft(90); obj.layout80:setTop(255); obj.layout80:setWidth(26); obj.layout80:setHeight(27); obj.layout80:setName("layout80"); obj.checkBox77 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox77:setParent(obj.layout80); obj.checkBox77:setLeft(0); obj.checkBox77:setTop(0); obj.checkBox77:setWidth(26); obj.checkBox77:setHeight(28); obj.checkBox77:setField("Check_Box143"); obj.checkBox77:setName("checkBox77"); obj.layout81 = GUI.fromHandle(_obj_newObject("layout")); obj.layout81:setParent(obj.rectangle1); obj.layout81:setLeft(90); obj.layout81:setTop(277); obj.layout81:setWidth(26); obj.layout81:setHeight(27); obj.layout81:setName("layout81"); obj.checkBox78 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox78:setParent(obj.layout81); obj.checkBox78:setLeft(0); obj.checkBox78:setTop(0); obj.checkBox78:setWidth(26); obj.checkBox78:setHeight(28); obj.checkBox78:setField("Check_Box145"); obj.checkBox78:setName("checkBox78"); obj.layout82 = GUI.fromHandle(_obj_newObject("layout")); obj.layout82:setParent(obj.rectangle1); obj.layout82:setLeft(90); obj.layout82:setTop(298); obj.layout82:setWidth(26); obj.layout82:setHeight(27); obj.layout82:setName("layout82"); obj.checkBox79 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox79:setParent(obj.layout82); obj.checkBox79:setLeft(0); obj.checkBox79:setTop(0); obj.checkBox79:setWidth(26); obj.checkBox79:setHeight(28); obj.checkBox79:setField("Check_Box148"); obj.checkBox79:setName("checkBox79"); obj.layout83 = GUI.fromHandle(_obj_newObject("layout")); obj.layout83:setParent(obj.rectangle1); obj.layout83:setLeft(90); obj.layout83:setTop(319); obj.layout83:setWidth(26); obj.layout83:setHeight(27); obj.layout83:setName("layout83"); obj.checkBox80 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox80:setParent(obj.layout83); obj.checkBox80:setLeft(0); obj.checkBox80:setTop(0); obj.checkBox80:setWidth(26); obj.checkBox80:setHeight(28); obj.checkBox80:setField("Check_Box151"); obj.checkBox80:setName("checkBox80"); obj.layout84 = GUI.fromHandle(_obj_newObject("layout")); obj.layout84:setParent(obj.rectangle1); obj.layout84:setLeft(90); obj.layout84:setTop(341); obj.layout84:setWidth(26); obj.layout84:setHeight(27); obj.layout84:setName("layout84"); obj.checkBox81 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox81:setParent(obj.layout84); obj.checkBox81:setLeft(0); obj.checkBox81:setTop(0); obj.checkBox81:setWidth(26); obj.checkBox81:setHeight(28); obj.checkBox81:setField("Check_Box154"); obj.checkBox81:setName("checkBox81"); obj.layout85 = GUI.fromHandle(_obj_newObject("layout")); obj.layout85:setParent(obj.rectangle1); obj.layout85:setLeft(91); obj.layout85:setTop(363); obj.layout85:setWidth(26); obj.layout85:setHeight(27); obj.layout85:setName("layout85"); obj.checkBox82 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox82:setParent(obj.layout85); obj.checkBox82:setLeft(0); obj.checkBox82:setTop(0); obj.checkBox82:setWidth(26); obj.checkBox82:setHeight(28); obj.checkBox82:setField("Check_Box157"); obj.checkBox82:setName("checkBox82"); obj.layout86 = GUI.fromHandle(_obj_newObject("layout")); obj.layout86:setParent(obj.rectangle1); obj.layout86:setLeft(90); obj.layout86:setTop(385); obj.layout86:setWidth(26); obj.layout86:setHeight(27); obj.layout86:setName("layout86"); obj.checkBox83 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox83:setParent(obj.layout86); obj.checkBox83:setLeft(0); obj.checkBox83:setTop(0); obj.checkBox83:setWidth(26); obj.checkBox83:setHeight(28); obj.checkBox83:setField("Check_Box160"); obj.checkBox83:setName("checkBox83"); obj.layout87 = GUI.fromHandle(_obj_newObject("layout")); obj.layout87:setParent(obj.rectangle1); obj.layout87:setLeft(90); obj.layout87:setTop(408); obj.layout87:setWidth(26); obj.layout87:setHeight(27); obj.layout87:setName("layout87"); obj.checkBox84 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox84:setParent(obj.layout87); obj.checkBox84:setLeft(0); obj.checkBox84:setTop(0); obj.checkBox84:setWidth(26); obj.checkBox84:setHeight(28); obj.checkBox84:setField("Check_Box163"); obj.checkBox84:setName("checkBox84"); obj.layout88 = GUI.fromHandle(_obj_newObject("layout")); obj.layout88:setParent(obj.rectangle1); obj.layout88:setLeft(90); obj.layout88:setTop(429); obj.layout88:setWidth(26); obj.layout88:setHeight(27); obj.layout88:setName("layout88"); obj.checkBox85 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox85:setParent(obj.layout88); obj.checkBox85:setLeft(0); obj.checkBox85:setTop(0); obj.checkBox85:setWidth(26); obj.checkBox85:setHeight(28); obj.checkBox85:setField("Check_Box166"); obj.checkBox85:setName("checkBox85"); obj.layout89 = GUI.fromHandle(_obj_newObject("layout")); obj.layout89:setParent(obj.rectangle1); obj.layout89:setLeft(89); obj.layout89:setTop(450); obj.layout89:setWidth(26); obj.layout89:setHeight(27); obj.layout89:setName("layout89"); obj.checkBox86 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox86:setParent(obj.layout89); obj.checkBox86:setLeft(0); obj.checkBox86:setTop(0); obj.checkBox86:setWidth(26); obj.checkBox86:setHeight(28); obj.checkBox86:setField("Check_Box169"); obj.checkBox86:setName("checkBox86"); obj.layout90 = GUI.fromHandle(_obj_newObject("layout")); obj.layout90:setParent(obj.rectangle1); obj.layout90:setLeft(89); obj.layout90:setTop(471); obj.layout90:setWidth(26); obj.layout90:setHeight(27); obj.layout90:setName("layout90"); obj.checkBox87 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox87:setParent(obj.layout90); obj.checkBox87:setLeft(0); obj.checkBox87:setTop(0); obj.checkBox87:setWidth(26); obj.checkBox87:setHeight(28); obj.checkBox87:setField("Check_Box172"); obj.checkBox87:setName("checkBox87"); obj.layout91 = GUI.fromHandle(_obj_newObject("layout")); obj.layout91:setParent(obj.rectangle1); obj.layout91:setLeft(89); obj.layout91:setTop(493); obj.layout91:setWidth(26); obj.layout91:setHeight(27); obj.layout91:setName("layout91"); obj.checkBox88 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox88:setParent(obj.layout91); obj.checkBox88:setLeft(0); obj.checkBox88:setTop(0); obj.checkBox88:setWidth(26); obj.checkBox88:setHeight(28); obj.checkBox88:setField("Check_Box175"); obj.checkBox88:setName("checkBox88"); obj.layout92 = GUI.fromHandle(_obj_newObject("layout")); obj.layout92:setParent(obj.rectangle1); obj.layout92:setLeft(88); obj.layout92:setTop(515); obj.layout92:setWidth(26); obj.layout92:setHeight(27); obj.layout92:setName("layout92"); obj.checkBox89 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox89:setParent(obj.layout92); obj.checkBox89:setLeft(0); obj.checkBox89:setTop(0); obj.checkBox89:setWidth(26); obj.checkBox89:setHeight(28); obj.checkBox89:setField("Check_Box178"); obj.checkBox89:setName("checkBox89"); obj.layout93 = GUI.fromHandle(_obj_newObject("layout")); obj.layout93:setParent(obj.rectangle1); obj.layout93:setLeft(88); obj.layout93:setTop(538); obj.layout93:setWidth(26); obj.layout93:setHeight(27); obj.layout93:setName("layout93"); obj.checkBox90 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox90:setParent(obj.layout93); obj.checkBox90:setLeft(0); obj.checkBox90:setTop(0); obj.checkBox90:setWidth(26); obj.checkBox90:setHeight(28); obj.checkBox90:setField("Check_Box181"); obj.checkBox90:setName("checkBox90"); obj.layout94 = GUI.fromHandle(_obj_newObject("layout")); obj.layout94:setParent(obj.rectangle1); obj.layout94:setLeft(90); obj.layout94:setTop(559); obj.layout94:setWidth(26); obj.layout94:setHeight(27); obj.layout94:setName("layout94"); obj.checkBox91 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox91:setParent(obj.layout94); obj.checkBox91:setLeft(0); obj.checkBox91:setTop(0); obj.checkBox91:setWidth(26); obj.checkBox91:setHeight(28); obj.checkBox91:setField("Check_Box184"); obj.checkBox91:setName("checkBox91"); obj.layout95 = GUI.fromHandle(_obj_newObject("layout")); obj.layout95:setParent(obj.rectangle1); obj.layout95:setLeft(90); obj.layout95:setTop(582); obj.layout95:setWidth(26); obj.layout95:setHeight(27); obj.layout95:setName("layout95"); obj.checkBox92 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox92:setParent(obj.layout95); obj.checkBox92:setLeft(0); obj.checkBox92:setTop(0); obj.checkBox92:setWidth(26); obj.checkBox92:setHeight(28); obj.checkBox92:setField("Check_Box187"); obj.checkBox92:setName("checkBox92"); obj.layout96 = GUI.fromHandle(_obj_newObject("layout")); obj.layout96:setParent(obj.rectangle1); obj.layout96:setLeft(90); obj.layout96:setTop(602); obj.layout96:setWidth(26); obj.layout96:setHeight(27); obj.layout96:setName("layout96"); obj.checkBox93 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox93:setParent(obj.layout96); obj.checkBox93:setLeft(0); obj.checkBox93:setTop(0); obj.checkBox93:setWidth(26); obj.checkBox93:setHeight(28); obj.checkBox93:setField("Check_Box190"); obj.checkBox93:setName("checkBox93"); obj.layout97 = GUI.fromHandle(_obj_newObject("layout")); obj.layout97:setParent(obj.rectangle1); obj.layout97:setLeft(90); obj.layout97:setTop(624); obj.layout97:setWidth(26); obj.layout97:setHeight(27); obj.layout97:setName("layout97"); obj.checkBox94 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox94:setParent(obj.layout97); obj.checkBox94:setLeft(0); obj.checkBox94:setTop(0); obj.checkBox94:setWidth(26); obj.checkBox94:setHeight(28); obj.checkBox94:setField("Check_Box193"); obj.checkBox94:setName("checkBox94"); obj.layout98 = GUI.fromHandle(_obj_newObject("layout")); obj.layout98:setParent(obj.rectangle1); obj.layout98:setLeft(90); obj.layout98:setTop(645); obj.layout98:setWidth(26); obj.layout98:setHeight(27); obj.layout98:setName("layout98"); obj.checkBox95 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox95:setParent(obj.layout98); obj.checkBox95:setLeft(0); obj.checkBox95:setTop(0); obj.checkBox95:setWidth(26); obj.checkBox95:setHeight(28); obj.checkBox95:setField("Check_Box196"); obj.checkBox95:setName("checkBox95"); obj.layout99 = GUI.fromHandle(_obj_newObject("layout")); obj.layout99:setParent(obj.rectangle1); obj.layout99:setLeft(89); obj.layout99:setTop(667); obj.layout99:setWidth(26); obj.layout99:setHeight(27); obj.layout99:setName("layout99"); obj.checkBox96 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox96:setParent(obj.layout99); obj.checkBox96:setLeft(0); obj.checkBox96:setTop(0); obj.checkBox96:setWidth(26); obj.checkBox96:setHeight(28); obj.checkBox96:setField("Check_Box199"); obj.checkBox96:setName("checkBox96"); obj.layout100 = GUI.fromHandle(_obj_newObject("layout")); obj.layout100:setParent(obj.rectangle1); obj.layout100:setLeft(89); obj.layout100:setTop(690); obj.layout100:setWidth(26); obj.layout100:setHeight(27); obj.layout100:setName("layout100"); obj.checkBox97 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox97:setParent(obj.layout100); obj.checkBox97:setLeft(0); obj.checkBox97:setTop(0); obj.checkBox97:setWidth(26); obj.checkBox97:setHeight(28); obj.checkBox97:setField("Check_Box202"); obj.checkBox97:setName("checkBox97"); obj.layout101 = GUI.fromHandle(_obj_newObject("layout")); obj.layout101:setParent(obj.rectangle1); obj.layout101:setLeft(89); obj.layout101:setTop(711); obj.layout101:setWidth(26); obj.layout101:setHeight(27); obj.layout101:setName("layout101"); obj.checkBox98 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox98:setParent(obj.layout101); obj.checkBox98:setLeft(0); obj.checkBox98:setTop(0); obj.checkBox98:setWidth(26); obj.checkBox98:setHeight(28); obj.checkBox98:setField("Check_Box205"); obj.checkBox98:setName("checkBox98"); obj.layout102 = GUI.fromHandle(_obj_newObject("layout")); obj.layout102:setParent(obj.rectangle1); obj.layout102:setLeft(89); obj.layout102:setTop(733); obj.layout102:setWidth(26); obj.layout102:setHeight(27); obj.layout102:setName("layout102"); obj.checkBox99 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox99:setParent(obj.layout102); obj.checkBox99:setLeft(0); obj.checkBox99:setTop(0); obj.checkBox99:setWidth(26); obj.checkBox99:setHeight(28); obj.checkBox99:setField("Check_Box208"); obj.checkBox99:setName("checkBox99"); obj.layout103 = GUI.fromHandle(_obj_newObject("layout")); obj.layout103:setParent(obj.rectangle1); obj.layout103:setLeft(90); obj.layout103:setTop(755); obj.layout103:setWidth(26); obj.layout103:setHeight(27); obj.layout103:setName("layout103"); obj.checkBox100 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox100:setParent(obj.layout103); obj.checkBox100:setLeft(0); obj.checkBox100:setTop(0); obj.checkBox100:setWidth(26); obj.checkBox100:setHeight(28); obj.checkBox100:setField("Check_Box211"); obj.checkBox100:setName("checkBox100"); obj.layout104 = GUI.fromHandle(_obj_newObject("layout")); obj.layout104:setParent(obj.rectangle1); obj.layout104:setLeft(90); obj.layout104:setTop(776); obj.layout104:setWidth(26); obj.layout104:setHeight(27); obj.layout104:setName("layout104"); obj.checkBox101 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox101:setParent(obj.layout104); obj.checkBox101:setLeft(0); obj.checkBox101:setTop(0); obj.checkBox101:setWidth(26); obj.checkBox101:setHeight(28); obj.checkBox101:setField("Check_Box214"); obj.checkBox101:setName("checkBox101"); obj.layout105 = GUI.fromHandle(_obj_newObject("layout")); obj.layout105:setParent(obj.rectangle1); obj.layout105:setLeft(843); obj.layout105:setTop(104); obj.layout105:setWidth(26); obj.layout105:setHeight(27); obj.layout105:setName("layout105"); obj.checkBox102 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox102:setParent(obj.layout105); obj.checkBox102:setLeft(0); obj.checkBox102:setTop(0); obj.checkBox102:setWidth(26); obj.checkBox102:setHeight(28); obj.checkBox102:setField("Check_Box373"); obj.checkBox102:setName("checkBox102"); obj.layout106 = GUI.fromHandle(_obj_newObject("layout")); obj.layout106:setParent(obj.rectangle1); obj.layout106:setLeft(822); obj.layout106:setTop(199); obj.layout106:setWidth(26); obj.layout106:setHeight(27); obj.layout106:setName("layout106"); obj.checkBox103 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox103:setParent(obj.layout106); obj.checkBox103:setLeft(0); obj.checkBox103:setTop(0); obj.checkBox103:setWidth(26); obj.checkBox103:setHeight(28); obj.checkBox103:setField("Check_Box374"); obj.checkBox103:setName("checkBox103"); obj.layout107 = GUI.fromHandle(_obj_newObject("layout")); obj.layout107:setParent(obj.rectangle1); obj.layout107:setLeft(844); obj.layout107:setTop(199); obj.layout107:setWidth(26); obj.layout107:setHeight(27); obj.layout107:setName("layout107"); obj.checkBox104 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox104:setParent(obj.layout107); obj.checkBox104:setLeft(0); obj.checkBox104:setTop(0); obj.checkBox104:setWidth(26); obj.checkBox104:setHeight(28); obj.checkBox104:setField("Check_Box375"); obj.checkBox104:setName("checkBox104"); obj.layout108 = GUI.fromHandle(_obj_newObject("layout")); obj.layout108:setParent(obj.rectangle1); obj.layout108:setLeft(822); obj.layout108:setTop(294); obj.layout108:setWidth(26); obj.layout108:setHeight(27); obj.layout108:setName("layout108"); obj.checkBox105 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox105:setParent(obj.layout108); obj.checkBox105:setLeft(0); obj.checkBox105:setTop(0); obj.checkBox105:setWidth(26); obj.checkBox105:setHeight(28); obj.checkBox105:setField("Check_Box376"); obj.checkBox105:setName("checkBox105"); obj.layout109 = GUI.fromHandle(_obj_newObject("layout")); obj.layout109:setParent(obj.rectangle1); obj.layout109:setLeft(843); obj.layout109:setTop(294); obj.layout109:setWidth(26); obj.layout109:setHeight(27); obj.layout109:setName("layout109"); obj.checkBox106 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox106:setParent(obj.layout109); obj.checkBox106:setLeft(0); obj.checkBox106:setTop(0); obj.checkBox106:setWidth(26); obj.checkBox106:setHeight(28); obj.checkBox106:setField("Check_Box377"); obj.checkBox106:setName("checkBox106"); obj.layout110 = GUI.fromHandle(_obj_newObject("layout")); obj.layout110:setParent(obj.rectangle1); obj.layout110:setLeft(118); obj.layout110:setTop(392); obj.layout110:setWidth(193); obj.layout110:setHeight(20); obj.layout110:setName("layout110"); obj.edit4 = GUI.fromHandle(_obj_newObject("edit")); obj.edit4:setParent(obj.layout110); obj.edit4:setTransparent(true); obj.edit4:setFontSize(12.8); obj.edit4:setFontColor("#000000"); obj.edit4:setHorzTextAlign("leading"); obj.edit4:setVertTextAlign("center"); obj.edit4:setLeft(0); obj.edit4:setTop(0); obj.edit4:setWidth(193); obj.edit4:setHeight(21); obj.edit4:setField("Personagens_Encontrados_12"); obj.edit4:setName("edit4"); obj.layout111 = GUI.fromHandle(_obj_newObject("layout")); obj.layout111:setParent(obj.rectangle1); obj.layout111:setLeft(822); obj.layout111:setTop(387); obj.layout111:setWidth(26); obj.layout111:setHeight(27); obj.layout111:setName("layout111"); obj.checkBox107 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox107:setParent(obj.layout111); obj.checkBox107:setLeft(0); obj.checkBox107:setTop(0); obj.checkBox107:setWidth(26); obj.checkBox107:setHeight(28); obj.checkBox107:setField("Check_Box378"); obj.checkBox107:setName("checkBox107"); obj.layout112 = GUI.fromHandle(_obj_newObject("layout")); obj.layout112:setParent(obj.rectangle1); obj.layout112:setLeft(844); obj.layout112:setTop(387); obj.layout112:setWidth(26); obj.layout112:setHeight(27); obj.layout112:setName("layout112"); obj.checkBox108 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox108:setParent(obj.layout112); obj.checkBox108:setLeft(0); obj.checkBox108:setTop(0); obj.checkBox108:setWidth(26); obj.checkBox108:setHeight(28); obj.checkBox108:setField("Check_Box379"); obj.checkBox108:setName("checkBox108"); obj.layout113 = GUI.fromHandle(_obj_newObject("layout")); obj.layout113:setParent(obj.rectangle1); obj.layout113:setLeft(349); obj.layout113:setTop(188); obj.layout113:setWidth(26); obj.layout113:setHeight(27); obj.layout113:setName("layout113"); obj.checkBox109 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox109:setParent(obj.layout113); obj.checkBox109:setLeft(0); obj.checkBox109:setTop(0); obj.checkBox109:setWidth(26); obj.checkBox109:setHeight(28); obj.checkBox109:setField("Check_Box289"); obj.checkBox109:setName("checkBox109"); obj.layout114 = GUI.fromHandle(_obj_newObject("layout")); obj.layout114:setParent(obj.rectangle1); obj.layout114:setLeft(348); obj.layout114:setTop(211); obj.layout114:setWidth(26); obj.layout114:setHeight(27); obj.layout114:setName("layout114"); obj.checkBox110 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox110:setParent(obj.layout114); obj.checkBox110:setLeft(0); obj.checkBox110:setTop(0); obj.checkBox110:setWidth(26); obj.checkBox110:setHeight(28); obj.checkBox110:setField("Check_Box292"); obj.checkBox110:setName("checkBox110"); obj.layout115 = GUI.fromHandle(_obj_newObject("layout")); obj.layout115:setParent(obj.rectangle1); obj.layout115:setLeft(347); obj.layout115:setTop(234); obj.layout115:setWidth(26); obj.layout115:setHeight(27); obj.layout115:setName("layout115"); obj.checkBox111 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox111:setParent(obj.layout115); obj.checkBox111:setLeft(0); obj.checkBox111:setTop(0); obj.checkBox111:setWidth(26); obj.checkBox111:setHeight(28); obj.checkBox111:setField("Check_Box295"); obj.checkBox111:setName("checkBox111"); obj.layout116 = GUI.fromHandle(_obj_newObject("layout")); obj.layout116:setParent(obj.rectangle1); obj.layout116:setLeft(349); obj.layout116:setTop(256); obj.layout116:setWidth(26); obj.layout116:setHeight(27); obj.layout116:setName("layout116"); obj.checkBox112 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox112:setParent(obj.layout116); obj.checkBox112:setLeft(0); obj.checkBox112:setTop(0); obj.checkBox112:setWidth(26); obj.checkBox112:setHeight(28); obj.checkBox112:setField("Check_Box298"); obj.checkBox112:setName("checkBox112"); obj.layout117 = GUI.fromHandle(_obj_newObject("layout")); obj.layout117:setParent(obj.rectangle1); obj.layout117:setLeft(347); obj.layout117:setTop(278); obj.layout117:setWidth(26); obj.layout117:setHeight(27); obj.layout117:setName("layout117"); obj.checkBox113 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox113:setParent(obj.layout117); obj.checkBox113:setLeft(0); obj.checkBox113:setTop(0); obj.checkBox113:setWidth(26); obj.checkBox113:setHeight(28); obj.checkBox113:setField("Check_Box301"); obj.checkBox113:setName("checkBox113"); obj.layout118 = GUI.fromHandle(_obj_newObject("layout")); obj.layout118:setParent(obj.rectangle1); obj.layout118:setLeft(349); obj.layout118:setTop(300); obj.layout118:setWidth(26); obj.layout118:setHeight(27); obj.layout118:setName("layout118"); obj.checkBox114 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox114:setParent(obj.layout118); obj.checkBox114:setLeft(0); obj.checkBox114:setTop(0); obj.checkBox114:setWidth(26); obj.checkBox114:setHeight(28); obj.checkBox114:setField("Check_Box304"); obj.checkBox114:setName("checkBox114"); obj.layout119 = GUI.fromHandle(_obj_newObject("layout")); obj.layout119:setParent(obj.rectangle1); obj.layout119:setLeft(348); obj.layout119:setTop(320); obj.layout119:setWidth(26); obj.layout119:setHeight(27); obj.layout119:setName("layout119"); obj.checkBox115 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox115:setParent(obj.layout119); obj.checkBox115:setLeft(0); obj.checkBox115:setTop(0); obj.checkBox115:setWidth(26); obj.checkBox115:setHeight(28); obj.checkBox115:setField("Check_Box307"); obj.checkBox115:setName("checkBox115"); obj.layout120 = GUI.fromHandle(_obj_newObject("layout")); obj.layout120:setParent(obj.rectangle1); obj.layout120:setLeft(348); obj.layout120:setTop(342); obj.layout120:setWidth(26); obj.layout120:setHeight(27); obj.layout120:setName("layout120"); obj.checkBox116 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox116:setParent(obj.layout120); obj.checkBox116:setLeft(0); obj.checkBox116:setTop(0); obj.checkBox116:setWidth(26); obj.checkBox116:setHeight(28); obj.checkBox116:setField("Check_Box310"); obj.checkBox116:setName("checkBox116"); obj.layout121 = GUI.fromHandle(_obj_newObject("layout")); obj.layout121:setParent(obj.rectangle1); obj.layout121:setLeft(349); obj.layout121:setTop(364); obj.layout121:setWidth(26); obj.layout121:setHeight(27); obj.layout121:setName("layout121"); obj.checkBox117 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox117:setParent(obj.layout121); obj.checkBox117:setLeft(0); obj.checkBox117:setTop(0); obj.checkBox117:setWidth(26); obj.checkBox117:setHeight(28); obj.checkBox117:setField("Check_Box313"); obj.checkBox117:setName("checkBox117"); obj.layout122 = GUI.fromHandle(_obj_newObject("layout")); obj.layout122:setParent(obj.rectangle1); obj.layout122:setLeft(348); obj.layout122:setTop(387); obj.layout122:setWidth(26); obj.layout122:setHeight(27); obj.layout122:setName("layout122"); obj.checkBox118 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox118:setParent(obj.layout122); obj.checkBox118:setLeft(0); obj.checkBox118:setTop(0); obj.checkBox118:setWidth(26); obj.checkBox118:setHeight(28); obj.checkBox118:setField("Check_Box316"); obj.checkBox118:setName("checkBox118"); obj.layout123 = GUI.fromHandle(_obj_newObject("layout")); obj.layout123:setParent(obj.rectangle1); obj.layout123:setLeft(348); obj.layout123:setTop(409); obj.layout123:setWidth(26); obj.layout123:setHeight(27); obj.layout123:setName("layout123"); obj.checkBox119 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox119:setParent(obj.layout123); obj.checkBox119:setLeft(0); obj.checkBox119:setTop(0); obj.checkBox119:setWidth(26); obj.checkBox119:setHeight(28); obj.checkBox119:setField("Check_Box319"); obj.checkBox119:setName("checkBox119"); obj.layout124 = GUI.fromHandle(_obj_newObject("layout")); obj.layout124:setParent(obj.rectangle1); obj.layout124:setLeft(349); obj.layout124:setTop(429); obj.layout124:setWidth(26); obj.layout124:setHeight(27); obj.layout124:setName("layout124"); obj.checkBox120 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox120:setParent(obj.layout124); obj.checkBox120:setLeft(0); obj.checkBox120:setTop(0); obj.checkBox120:setWidth(26); obj.checkBox120:setHeight(28); obj.checkBox120:setField("Check_Box322"); obj.checkBox120:setName("checkBox120"); obj.layout125 = GUI.fromHandle(_obj_newObject("layout")); obj.layout125:setParent(obj.rectangle1); obj.layout125:setLeft(348); obj.layout125:setTop(450); obj.layout125:setWidth(26); obj.layout125:setHeight(27); obj.layout125:setName("layout125"); obj.checkBox121 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox121:setParent(obj.layout125); obj.checkBox121:setLeft(0); obj.checkBox121:setTop(0); obj.checkBox121:setWidth(26); obj.checkBox121:setHeight(28); obj.checkBox121:setField("Check_Box325"); obj.checkBox121:setName("checkBox121"); obj.layout126 = GUI.fromHandle(_obj_newObject("layout")); obj.layout126:setParent(obj.rectangle1); obj.layout126:setLeft(347); obj.layout126:setTop(472); obj.layout126:setWidth(26); obj.layout126:setHeight(27); obj.layout126:setName("layout126"); obj.checkBox122 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox122:setParent(obj.layout126); obj.checkBox122:setLeft(0); obj.checkBox122:setTop(0); obj.checkBox122:setWidth(26); obj.checkBox122:setHeight(28); obj.checkBox122:setField("Check_Box328"); obj.checkBox122:setName("checkBox122"); obj.layout127 = GUI.fromHandle(_obj_newObject("layout")); obj.layout127:setParent(obj.rectangle1); obj.layout127:setLeft(348); obj.layout127:setTop(495); obj.layout127:setWidth(26); obj.layout127:setHeight(27); obj.layout127:setName("layout127"); obj.checkBox123 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox123:setParent(obj.layout127); obj.checkBox123:setLeft(0); obj.checkBox123:setTop(0); obj.checkBox123:setWidth(26); obj.checkBox123:setHeight(28); obj.checkBox123:setField("Check_Box331"); obj.checkBox123:setName("checkBox123"); obj.layout128 = GUI.fromHandle(_obj_newObject("layout")); obj.layout128:setParent(obj.rectangle1); obj.layout128:setLeft(347); obj.layout128:setTop(515); obj.layout128:setWidth(26); obj.layout128:setHeight(27); obj.layout128:setName("layout128"); obj.checkBox124 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox124:setParent(obj.layout128); obj.checkBox124:setLeft(0); obj.checkBox124:setTop(0); obj.checkBox124:setWidth(26); obj.checkBox124:setHeight(28); obj.checkBox124:setField("Check_Box334"); obj.checkBox124:setName("checkBox124"); obj.layout129 = GUI.fromHandle(_obj_newObject("layout")); obj.layout129:setParent(obj.rectangle1); obj.layout129:setLeft(346); obj.layout129:setTop(536); obj.layout129:setWidth(26); obj.layout129:setHeight(27); obj.layout129:setName("layout129"); obj.checkBox125 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox125:setParent(obj.layout129); obj.checkBox125:setLeft(0); obj.checkBox125:setTop(0); obj.checkBox125:setWidth(26); obj.checkBox125:setHeight(28); obj.checkBox125:setField("Check_Box337"); obj.checkBox125:setName("checkBox125"); obj.layout130 = GUI.fromHandle(_obj_newObject("layout")); obj.layout130:setParent(obj.rectangle1); obj.layout130:setLeft(349); obj.layout130:setTop(560); obj.layout130:setWidth(26); obj.layout130:setHeight(27); obj.layout130:setName("layout130"); obj.checkBox126 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox126:setParent(obj.layout130); obj.checkBox126:setLeft(0); obj.checkBox126:setTop(0); obj.checkBox126:setWidth(26); obj.checkBox126:setHeight(28); obj.checkBox126:setField("Check_Box340"); obj.checkBox126:setName("checkBox126"); obj.layout131 = GUI.fromHandle(_obj_newObject("layout")); obj.layout131:setParent(obj.rectangle1); obj.layout131:setLeft(349); obj.layout131:setTop(580); obj.layout131:setWidth(26); obj.layout131:setHeight(27); obj.layout131:setName("layout131"); obj.checkBox127 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox127:setParent(obj.layout131); obj.checkBox127:setLeft(0); obj.checkBox127:setTop(0); obj.checkBox127:setWidth(26); obj.checkBox127:setHeight(28); obj.checkBox127:setField("Check_Box343"); obj.checkBox127:setName("checkBox127"); obj.layout132 = GUI.fromHandle(_obj_newObject("layout")); obj.layout132:setParent(obj.rectangle1); obj.layout132:setLeft(347); obj.layout132:setTop(601); obj.layout132:setWidth(26); obj.layout132:setHeight(27); obj.layout132:setName("layout132"); obj.checkBox128 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox128:setParent(obj.layout132); obj.checkBox128:setLeft(0); obj.checkBox128:setTop(0); obj.checkBox128:setWidth(26); obj.checkBox128:setHeight(28); obj.checkBox128:setField("Check_Box346"); obj.checkBox128:setName("checkBox128"); obj.layout133 = GUI.fromHandle(_obj_newObject("layout")); obj.layout133:setParent(obj.rectangle1); obj.layout133:setLeft(349); obj.layout133:setTop(625); obj.layout133:setWidth(26); obj.layout133:setHeight(27); obj.layout133:setName("layout133"); obj.checkBox129 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox129:setParent(obj.layout133); obj.checkBox129:setLeft(0); obj.checkBox129:setTop(0); obj.checkBox129:setWidth(26); obj.checkBox129:setHeight(28); obj.checkBox129:setField("Check_Box349"); obj.checkBox129:setName("checkBox129"); obj.layout134 = GUI.fromHandle(_obj_newObject("layout")); obj.layout134:setParent(obj.rectangle1); obj.layout134:setLeft(347); obj.layout134:setTop(646); obj.layout134:setWidth(26); obj.layout134:setHeight(27); obj.layout134:setName("layout134"); obj.checkBox130 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox130:setParent(obj.layout134); obj.checkBox130:setLeft(0); obj.checkBox130:setTop(0); obj.checkBox130:setWidth(26); obj.checkBox130:setHeight(28); obj.checkBox130:setField("Check_Box352"); obj.checkBox130:setName("checkBox130"); obj.layout135 = GUI.fromHandle(_obj_newObject("layout")); obj.layout135:setParent(obj.rectangle1); obj.layout135:setLeft(349); obj.layout135:setTop(668); obj.layout135:setWidth(26); obj.layout135:setHeight(27); obj.layout135:setName("layout135"); obj.checkBox131 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox131:setParent(obj.layout135); obj.checkBox131:setLeft(0); obj.checkBox131:setTop(0); obj.checkBox131:setWidth(26); obj.checkBox131:setHeight(28); obj.checkBox131:setField("Check_Box355"); obj.checkBox131:setName("checkBox131"); obj.layout136 = GUI.fromHandle(_obj_newObject("layout")); obj.layout136:setParent(obj.rectangle1); obj.layout136:setLeft(348); obj.layout136:setTop(691); obj.layout136:setWidth(26); obj.layout136:setHeight(27); obj.layout136:setName("layout136"); obj.checkBox132 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox132:setParent(obj.layout136); obj.checkBox132:setLeft(0); obj.checkBox132:setTop(0); obj.checkBox132:setWidth(26); obj.checkBox132:setHeight(28); obj.checkBox132:setField("Check_Box358"); obj.checkBox132:setName("checkBox132"); obj.layout137 = GUI.fromHandle(_obj_newObject("layout")); obj.layout137:setParent(obj.rectangle1); obj.layout137:setLeft(347); obj.layout137:setTop(712); obj.layout137:setWidth(26); obj.layout137:setHeight(27); obj.layout137:setName("layout137"); obj.checkBox133 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox133:setParent(obj.layout137); obj.checkBox133:setLeft(0); obj.checkBox133:setTop(0); obj.checkBox133:setWidth(26); obj.checkBox133:setHeight(28); obj.checkBox133:setField("Check_Box361"); obj.checkBox133:setName("checkBox133"); obj.layout138 = GUI.fromHandle(_obj_newObject("layout")); obj.layout138:setParent(obj.rectangle1); obj.layout138:setLeft(349); obj.layout138:setTop(734); obj.layout138:setWidth(26); obj.layout138:setHeight(27); obj.layout138:setName("layout138"); obj.checkBox134 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox134:setParent(obj.layout138); obj.checkBox134:setLeft(0); obj.checkBox134:setTop(0); obj.checkBox134:setWidth(26); obj.checkBox134:setHeight(28); obj.checkBox134:setField("Check_Box364"); obj.checkBox134:setName("checkBox134"); obj.layout139 = GUI.fromHandle(_obj_newObject("layout")); obj.layout139:setParent(obj.rectangle1); obj.layout139:setLeft(347); obj.layout139:setTop(755); obj.layout139:setWidth(26); obj.layout139:setHeight(27); obj.layout139:setName("layout139"); obj.checkBox135 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox135:setParent(obj.layout139); obj.checkBox135:setLeft(0); obj.checkBox135:setTop(0); obj.checkBox135:setWidth(26); obj.checkBox135:setHeight(28); obj.checkBox135:setField("Check_Box367"); obj.checkBox135:setName("checkBox135"); obj.layout140 = GUI.fromHandle(_obj_newObject("layout")); obj.layout140:setParent(obj.rectangle1); obj.layout140:setLeft(349); obj.layout140:setTop(776); obj.layout140:setWidth(26); obj.layout140:setHeight(27); obj.layout140:setName("layout140"); obj.checkBox136 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox136:setParent(obj.layout140); obj.checkBox136:setLeft(0); obj.checkBox136:setTop(0); obj.checkBox136:setWidth(26); obj.checkBox136:setHeight(28); obj.checkBox136:setField("Check_Box370"); obj.checkBox136:setName("checkBox136"); obj.layout141 = GUI.fromHandle(_obj_newObject("layout")); obj.layout141:setParent(obj.rectangle1); obj.layout141:setLeft(367); obj.layout141:setTop(189); obj.layout141:setWidth(26); obj.layout141:setHeight(27); obj.layout141:setName("layout141"); obj.checkBox137 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox137:setParent(obj.layout141); obj.checkBox137:setLeft(0); obj.checkBox137:setTop(0); obj.checkBox137:setWidth(26); obj.checkBox137:setHeight(28); obj.checkBox137:setField("Check_Box290"); obj.checkBox137:setName("checkBox137"); obj.layout142 = GUI.fromHandle(_obj_newObject("layout")); obj.layout142:setParent(obj.rectangle1); obj.layout142:setLeft(367); obj.layout142:setTop(211); obj.layout142:setWidth(26); obj.layout142:setHeight(27); obj.layout142:setName("layout142"); obj.checkBox138 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox138:setParent(obj.layout142); obj.checkBox138:setLeft(0); obj.checkBox138:setTop(0); obj.checkBox138:setWidth(26); obj.checkBox138:setHeight(28); obj.checkBox138:setField("Check_Box293"); obj.checkBox138:setName("checkBox138"); obj.layout143 = GUI.fromHandle(_obj_newObject("layout")); obj.layout143:setParent(obj.rectangle1); obj.layout143:setLeft(368); obj.layout143:setTop(233); obj.layout143:setWidth(26); obj.layout143:setHeight(27); obj.layout143:setName("layout143"); obj.checkBox139 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox139:setParent(obj.layout143); obj.checkBox139:setLeft(0); obj.checkBox139:setTop(0); obj.checkBox139:setWidth(26); obj.checkBox139:setHeight(28); obj.checkBox139:setField("Check_Box296"); obj.checkBox139:setName("checkBox139"); obj.layout144 = GUI.fromHandle(_obj_newObject("layout")); obj.layout144:setParent(obj.rectangle1); obj.layout144:setLeft(367); obj.layout144:setTop(256); obj.layout144:setWidth(26); obj.layout144:setHeight(27); obj.layout144:setName("layout144"); obj.checkBox140 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox140:setParent(obj.layout144); obj.checkBox140:setLeft(0); obj.checkBox140:setTop(0); obj.checkBox140:setWidth(26); obj.checkBox140:setHeight(28); obj.checkBox140:setField("Check_Box299"); obj.checkBox140:setName("checkBox140"); obj.layout145 = GUI.fromHandle(_obj_newObject("layout")); obj.layout145:setParent(obj.rectangle1); obj.layout145:setLeft(367); obj.layout145:setTop(278); obj.layout145:setWidth(26); obj.layout145:setHeight(27); obj.layout145:setName("layout145"); obj.checkBox141 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox141:setParent(obj.layout145); obj.checkBox141:setLeft(0); obj.checkBox141:setTop(0); obj.checkBox141:setWidth(26); obj.checkBox141:setHeight(28); obj.checkBox141:setField("Check_Box302"); obj.checkBox141:setName("checkBox141"); obj.layout146 = GUI.fromHandle(_obj_newObject("layout")); obj.layout146:setParent(obj.rectangle1); obj.layout146:setLeft(371); obj.layout146:setTop(301); obj.layout146:setWidth(26); obj.layout146:setHeight(27); obj.layout146:setName("layout146"); obj.checkBox142 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox142:setParent(obj.layout146); obj.checkBox142:setLeft(0); obj.checkBox142:setTop(0); obj.checkBox142:setWidth(26); obj.checkBox142:setHeight(28); obj.checkBox142:setField("Check_Box305"); obj.checkBox142:setName("checkBox142"); obj.layout147 = GUI.fromHandle(_obj_newObject("layout")); obj.layout147:setParent(obj.rectangle1); obj.layout147:setLeft(369); obj.layout147:setTop(321); obj.layout147:setWidth(26); obj.layout147:setHeight(27); obj.layout147:setName("layout147"); obj.checkBox143 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox143:setParent(obj.layout147); obj.checkBox143:setLeft(0); obj.checkBox143:setTop(0); obj.checkBox143:setWidth(26); obj.checkBox143:setHeight(28); obj.checkBox143:setField("Check_Box308"); obj.checkBox143:setName("checkBox143"); obj.layout148 = GUI.fromHandle(_obj_newObject("layout")); obj.layout148:setParent(obj.rectangle1); obj.layout148:setLeft(369); obj.layout148:setTop(343); obj.layout148:setWidth(26); obj.layout148:setHeight(27); obj.layout148:setName("layout148"); obj.checkBox144 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox144:setParent(obj.layout148); obj.checkBox144:setLeft(0); obj.checkBox144:setTop(0); obj.checkBox144:setWidth(26); obj.checkBox144:setHeight(28); obj.checkBox144:setField("Check_Box311"); obj.checkBox144:setName("checkBox144"); obj.layout149 = GUI.fromHandle(_obj_newObject("layout")); obj.layout149:setParent(obj.rectangle1); obj.layout149:setLeft(369); obj.layout149:setTop(363); obj.layout149:setWidth(26); obj.layout149:setHeight(29); obj.layout149:setName("layout149"); obj.checkBox145 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox145:setParent(obj.layout149); obj.checkBox145:setLeft(0); obj.checkBox145:setTop(0); obj.checkBox145:setWidth(26); obj.checkBox145:setHeight(30); obj.checkBox145:setField("Check_Box314"); obj.checkBox145:setName("checkBox145"); obj.layout150 = GUI.fromHandle(_obj_newObject("layout")); obj.layout150:setParent(obj.rectangle1); obj.layout150:setLeft(369); obj.layout150:setTop(447); obj.layout150:setWidth(26); obj.layout150:setHeight(27); obj.layout150:setName("layout150"); obj.checkBox146 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox146:setParent(obj.layout150); obj.checkBox146:setLeft(0); obj.checkBox146:setTop(0); obj.checkBox146:setWidth(26); obj.checkBox146:setHeight(28); obj.checkBox146:setField("Check_Box326"); obj.checkBox146:setName("checkBox146"); obj.layout151 = GUI.fromHandle(_obj_newObject("layout")); obj.layout151:setParent(obj.rectangle1); obj.layout151:setLeft(369); obj.layout151:setTop(472); obj.layout151:setWidth(26); obj.layout151:setHeight(27); obj.layout151:setName("layout151"); obj.checkBox147 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox147:setParent(obj.layout151); obj.checkBox147:setLeft(0); obj.checkBox147:setTop(0); obj.checkBox147:setWidth(26); obj.checkBox147:setHeight(28); obj.checkBox147:setField("Check_Box329"); obj.checkBox147:setName("checkBox147"); obj.layout152 = GUI.fromHandle(_obj_newObject("layout")); obj.layout152:setParent(obj.rectangle1); obj.layout152:setLeft(369); obj.layout152:setTop(495); obj.layout152:setWidth(26); obj.layout152:setHeight(27); obj.layout152:setName("layout152"); obj.checkBox148 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox148:setParent(obj.layout152); obj.checkBox148:setLeft(0); obj.checkBox148:setTop(0); obj.checkBox148:setWidth(26); obj.checkBox148:setHeight(28); obj.checkBox148:setField("Check_Box332"); obj.checkBox148:setName("checkBox148"); obj.layout153 = GUI.fromHandle(_obj_newObject("layout")); obj.layout153:setParent(obj.rectangle1); obj.layout153:setLeft(371); obj.layout153:setTop(581); obj.layout153:setWidth(26); obj.layout153:setHeight(27); obj.layout153:setName("layout153"); obj.checkBox149 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox149:setParent(obj.layout153); obj.checkBox149:setLeft(0); obj.checkBox149:setTop(0); obj.checkBox149:setWidth(26); obj.checkBox149:setHeight(28); obj.checkBox149:setField("Check_Box344"); obj.checkBox149:setName("checkBox149"); obj.layout154 = GUI.fromHandle(_obj_newObject("layout")); obj.layout154:setParent(obj.rectangle1); obj.layout154:setLeft(327); obj.layout154:setTop(167); obj.layout154:setWidth(26); obj.layout154:setHeight(27); obj.layout154:setName("layout154"); obj.checkBox150 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox150:setParent(obj.layout154); obj.checkBox150:setLeft(0); obj.checkBox150:setTop(0); obj.checkBox150:setWidth(26); obj.checkBox150:setHeight(28); obj.checkBox150:setField("Check_Box285"); obj.checkBox150:setName("checkBox150"); obj.layout155 = GUI.fromHandle(_obj_newObject("layout")); obj.layout155:setParent(obj.rectangle1); obj.layout155:setLeft(367); obj.layout155:setTop(167); obj.layout155:setWidth(26); obj.layout155:setHeight(27); obj.layout155:setName("layout155"); obj.checkBox151 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox151:setParent(obj.layout155); obj.checkBox151:setLeft(0); obj.checkBox151:setTop(0); obj.checkBox151:setWidth(26); obj.checkBox151:setHeight(28); obj.checkBox151:setField("Check_Box287"); obj.checkBox151:setName("checkBox151"); obj.layout156 = GUI.fromHandle(_obj_newObject("layout")); obj.layout156:setParent(obj.rectangle1); obj.layout156:setLeft(327); obj.layout156:setTop(189); obj.layout156:setWidth(26); obj.layout156:setHeight(27); obj.layout156:setName("layout156"); obj.checkBox152 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox152:setParent(obj.layout156); obj.checkBox152:setLeft(0); obj.checkBox152:setTop(0); obj.checkBox152:setWidth(26); obj.checkBox152:setHeight(28); obj.checkBox152:setField("Check_Box288"); obj.checkBox152:setName("checkBox152"); obj.layout157 = GUI.fromHandle(_obj_newObject("layout")); obj.layout157:setParent(obj.rectangle1); obj.layout157:setLeft(327); obj.layout157:setTop(211); obj.layout157:setWidth(26); obj.layout157:setHeight(27); obj.layout157:setName("layout157"); obj.checkBox153 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox153:setParent(obj.layout157); obj.checkBox153:setLeft(0); obj.checkBox153:setTop(0); obj.checkBox153:setWidth(26); obj.checkBox153:setHeight(28); obj.checkBox153:setField("Check_Box291"); obj.checkBox153:setName("checkBox153"); obj.layout158 = GUI.fromHandle(_obj_newObject("layout")); obj.layout158:setParent(obj.rectangle1); obj.layout158:setLeft(326); obj.layout158:setTop(233); obj.layout158:setWidth(26); obj.layout158:setHeight(27); obj.layout158:setName("layout158"); obj.checkBox154 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox154:setParent(obj.layout158); obj.checkBox154:setLeft(0); obj.checkBox154:setTop(0); obj.checkBox154:setWidth(26); obj.checkBox154:setHeight(28); obj.checkBox154:setField("Check_Box294"); obj.checkBox154:setName("checkBox154"); obj.layout159 = GUI.fromHandle(_obj_newObject("layout")); obj.layout159:setParent(obj.rectangle1); obj.layout159:setLeft(326); obj.layout159:setTop(256); obj.layout159:setWidth(26); obj.layout159:setHeight(27); obj.layout159:setName("layout159"); obj.checkBox155 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox155:setParent(obj.layout159); obj.checkBox155:setLeft(0); obj.checkBox155:setTop(0); obj.checkBox155:setWidth(26); obj.checkBox155:setHeight(28); obj.checkBox155:setField("Check_Box297"); obj.checkBox155:setName("checkBox155"); obj.layout160 = GUI.fromHandle(_obj_newObject("layout")); obj.layout160:setParent(obj.rectangle1); obj.layout160:setLeft(326); obj.layout160:setTop(277); obj.layout160:setWidth(26); obj.layout160:setHeight(27); obj.layout160:setName("layout160"); obj.checkBox156 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox156:setParent(obj.layout160); obj.checkBox156:setLeft(0); obj.checkBox156:setTop(0); obj.checkBox156:setWidth(26); obj.checkBox156:setHeight(28); obj.checkBox156:setField("Check_Box300"); obj.checkBox156:setName("checkBox156"); obj.layout161 = GUI.fromHandle(_obj_newObject("layout")); obj.layout161:setParent(obj.rectangle1); obj.layout161:setLeft(326); obj.layout161:setTop(301); obj.layout161:setWidth(26); obj.layout161:setHeight(27); obj.layout161:setName("layout161"); obj.checkBox157 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox157:setParent(obj.layout161); obj.checkBox157:setLeft(0); obj.checkBox157:setTop(0); obj.checkBox157:setWidth(26); obj.checkBox157:setHeight(28); obj.checkBox157:setField("Check_Box303"); obj.checkBox157:setName("checkBox157"); obj.layout162 = GUI.fromHandle(_obj_newObject("layout")); obj.layout162:setParent(obj.rectangle1); obj.layout162:setLeft(327); obj.layout162:setTop(321); obj.layout162:setWidth(26); obj.layout162:setHeight(27); obj.layout162:setName("layout162"); obj.checkBox158 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox158:setParent(obj.layout162); obj.checkBox158:setLeft(0); obj.checkBox158:setTop(0); obj.checkBox158:setWidth(26); obj.checkBox158:setHeight(28); obj.checkBox158:setField("Check_Box306"); obj.checkBox158:setName("checkBox158"); obj.layout163 = GUI.fromHandle(_obj_newObject("layout")); obj.layout163:setParent(obj.rectangle1); obj.layout163:setLeft(327); obj.layout163:setTop(342); obj.layout163:setWidth(26); obj.layout163:setHeight(27); obj.layout163:setName("layout163"); obj.checkBox159 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox159:setParent(obj.layout163); obj.checkBox159:setLeft(0); obj.checkBox159:setTop(0); obj.checkBox159:setWidth(26); obj.checkBox159:setHeight(28); obj.checkBox159:setField("Check_Box309"); obj.checkBox159:setName("checkBox159"); obj.layout164 = GUI.fromHandle(_obj_newObject("layout")); obj.layout164:setParent(obj.rectangle1); obj.layout164:setLeft(328); obj.layout164:setTop(364); obj.layout164:setWidth(26); obj.layout164:setHeight(27); obj.layout164:setName("layout164"); obj.checkBox160 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox160:setParent(obj.layout164); obj.checkBox160:setLeft(0); obj.checkBox160:setTop(0); obj.checkBox160:setWidth(26); obj.checkBox160:setHeight(28); obj.checkBox160:setField("Check_Box312"); obj.checkBox160:setName("checkBox160"); obj.layout165 = GUI.fromHandle(_obj_newObject("layout")); obj.layout165:setParent(obj.rectangle1); obj.layout165:setLeft(327); obj.layout165:setTop(387); obj.layout165:setWidth(26); obj.layout165:setHeight(27); obj.layout165:setName("layout165"); obj.checkBox161 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox161:setParent(obj.layout165); obj.checkBox161:setLeft(0); obj.checkBox161:setTop(0); obj.checkBox161:setWidth(26); obj.checkBox161:setHeight(28); obj.checkBox161:setField("Check_Box315"); obj.checkBox161:setName("checkBox161"); obj.layout166 = GUI.fromHandle(_obj_newObject("layout")); obj.layout166:setParent(obj.rectangle1); obj.layout166:setLeft(327); obj.layout166:setTop(409); obj.layout166:setWidth(26); obj.layout166:setHeight(27); obj.layout166:setName("layout166"); obj.checkBox162 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox162:setParent(obj.layout166); obj.checkBox162:setLeft(0); obj.checkBox162:setTop(0); obj.checkBox162:setWidth(26); obj.checkBox162:setHeight(28); obj.checkBox162:setField("Check_Box318"); obj.checkBox162:setName("checkBox162"); obj.layout167 = GUI.fromHandle(_obj_newObject("layout")); obj.layout167:setParent(obj.rectangle1); obj.layout167:setLeft(371); obj.layout167:setTop(388); obj.layout167:setWidth(26); obj.layout167:setHeight(27); obj.layout167:setName("layout167"); obj.checkBox163 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox163:setParent(obj.layout167); obj.checkBox163:setLeft(0); obj.checkBox163:setTop(0); obj.checkBox163:setWidth(26); obj.checkBox163:setHeight(28); obj.checkBox163:setField("Check_Box317"); obj.checkBox163:setName("checkBox163"); obj.layout168 = GUI.fromHandle(_obj_newObject("layout")); obj.layout168:setParent(obj.rectangle1); obj.layout168:setLeft(371); obj.layout168:setTop(407); obj.layout168:setWidth(26); obj.layout168:setHeight(27); obj.layout168:setName("layout168"); obj.checkBox164 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox164:setParent(obj.layout168); obj.checkBox164:setLeft(0); obj.checkBox164:setTop(0); obj.checkBox164:setWidth(26); obj.checkBox164:setHeight(28); obj.checkBox164:setField("Check_Box320"); obj.checkBox164:setName("checkBox164"); obj.layout169 = GUI.fromHandle(_obj_newObject("layout")); obj.layout169:setParent(obj.rectangle1); obj.layout169:setLeft(326); obj.layout169:setTop(429); obj.layout169:setWidth(26); obj.layout169:setHeight(27); obj.layout169:setName("layout169"); obj.checkBox165 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox165:setParent(obj.layout169); obj.checkBox165:setLeft(0); obj.checkBox165:setTop(0); obj.checkBox165:setWidth(26); obj.checkBox165:setHeight(28); obj.checkBox165:setField("Check_Box321"); obj.checkBox165:setName("checkBox165"); obj.layout170 = GUI.fromHandle(_obj_newObject("layout")); obj.layout170:setParent(obj.rectangle1); obj.layout170:setLeft(372); obj.layout170:setTop(429); obj.layout170:setWidth(26); obj.layout170:setHeight(27); obj.layout170:setName("layout170"); obj.checkBox166 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox166:setParent(obj.layout170); obj.checkBox166:setLeft(0); obj.checkBox166:setTop(0); obj.checkBox166:setWidth(26); obj.checkBox166:setHeight(28); obj.checkBox166:setField("Check_Box323"); obj.checkBox166:setName("checkBox166"); obj.layout171 = GUI.fromHandle(_obj_newObject("layout")); obj.layout171:setParent(obj.rectangle1); obj.layout171:setLeft(326); obj.layout171:setTop(450); obj.layout171:setWidth(26); obj.layout171:setHeight(27); obj.layout171:setName("layout171"); obj.checkBox167 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox167:setParent(obj.layout171); obj.checkBox167:setLeft(0); obj.checkBox167:setTop(0); obj.checkBox167:setWidth(26); obj.checkBox167:setHeight(28); obj.checkBox167:setField("Check_Box324"); obj.checkBox167:setName("checkBox167"); obj.layout172 = GUI.fromHandle(_obj_newObject("layout")); obj.layout172:setParent(obj.rectangle1); obj.layout172:setLeft(326); obj.layout172:setTop(472); obj.layout172:setWidth(26); obj.layout172:setHeight(27); obj.layout172:setName("layout172"); obj.checkBox168 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox168:setParent(obj.layout172); obj.checkBox168:setLeft(0); obj.checkBox168:setTop(0); obj.checkBox168:setWidth(26); obj.checkBox168:setHeight(28); obj.checkBox168:setField("Check_Box327"); obj.checkBox168:setName("checkBox168"); obj.layout173 = GUI.fromHandle(_obj_newObject("layout")); obj.layout173:setParent(obj.rectangle1); obj.layout173:setLeft(326); obj.layout173:setTop(495); obj.layout173:setWidth(26); obj.layout173:setHeight(27); obj.layout173:setName("layout173"); obj.checkBox169 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox169:setParent(obj.layout173); obj.checkBox169:setLeft(0); obj.checkBox169:setTop(0); obj.checkBox169:setWidth(26); obj.checkBox169:setHeight(28); obj.checkBox169:setField("Check_Box330"); obj.checkBox169:setName("checkBox169"); obj.layout174 = GUI.fromHandle(_obj_newObject("layout")); obj.layout174:setParent(obj.rectangle1); obj.layout174:setLeft(326); obj.layout174:setTop(515); obj.layout174:setWidth(26); obj.layout174:setHeight(27); obj.layout174:setName("layout174"); obj.checkBox170 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox170:setParent(obj.layout174); obj.checkBox170:setLeft(0); obj.checkBox170:setTop(0); obj.checkBox170:setWidth(26); obj.checkBox170:setHeight(28); obj.checkBox170:setField("Check_Box333"); obj.checkBox170:setName("checkBox170"); obj.layout175 = GUI.fromHandle(_obj_newObject("layout")); obj.layout175:setParent(obj.rectangle1); obj.layout175:setLeft(326); obj.layout175:setTop(537); obj.layout175:setWidth(26); obj.layout175:setHeight(27); obj.layout175:setName("layout175"); obj.checkBox171 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox171:setParent(obj.layout175); obj.checkBox171:setLeft(0); obj.checkBox171:setTop(0); obj.checkBox171:setWidth(26); obj.checkBox171:setHeight(28); obj.checkBox171:setField("Check_Box336"); obj.checkBox171:setName("checkBox171"); obj.layout176 = GUI.fromHandle(_obj_newObject("layout")); obj.layout176:setParent(obj.rectangle1); obj.layout176:setLeft(325); obj.layout176:setTop(581); obj.layout176:setWidth(26); obj.layout176:setHeight(27); obj.layout176:setName("layout176"); obj.checkBox172 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox172:setParent(obj.layout176); obj.checkBox172:setLeft(0); obj.checkBox172:setTop(0); obj.checkBox172:setWidth(26); obj.checkBox172:setHeight(28); obj.checkBox172:setField("Check_Box342"); obj.checkBox172:setName("checkBox172"); obj.layout177 = GUI.fromHandle(_obj_newObject("layout")); obj.layout177:setParent(obj.rectangle1); obj.layout177:setLeft(325); obj.layout177:setTop(624); obj.layout177:setWidth(26); obj.layout177:setHeight(27); obj.layout177:setName("layout177"); obj.checkBox173 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox173:setParent(obj.layout177); obj.checkBox173:setLeft(0); obj.checkBox173:setTop(0); obj.checkBox173:setWidth(26); obj.checkBox173:setHeight(28); obj.checkBox173:setField("Check_Box348"); obj.checkBox173:setName("checkBox173"); obj.layout178 = GUI.fromHandle(_obj_newObject("layout")); obj.layout178:setParent(obj.rectangle1); obj.layout178:setLeft(325); obj.layout178:setTop(646); obj.layout178:setWidth(26); obj.layout178:setHeight(27); obj.layout178:setName("layout178"); obj.checkBox174 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox174:setParent(obj.layout178); obj.checkBox174:setLeft(0); obj.checkBox174:setTop(0); obj.checkBox174:setWidth(26); obj.checkBox174:setHeight(28); obj.checkBox174:setField("Check_Box351"); obj.checkBox174:setName("checkBox174"); obj.layout179 = GUI.fromHandle(_obj_newObject("layout")); obj.layout179:setParent(obj.rectangle1); obj.layout179:setLeft(326); obj.layout179:setTop(668); obj.layout179:setWidth(26); obj.layout179:setHeight(27); obj.layout179:setName("layout179"); obj.checkBox175 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox175:setParent(obj.layout179); obj.checkBox175:setLeft(0); obj.checkBox175:setTop(0); obj.checkBox175:setWidth(26); obj.checkBox175:setHeight(28); obj.checkBox175:setField("Check_Box354"); obj.checkBox175:setName("checkBox175"); obj.layout180 = GUI.fromHandle(_obj_newObject("layout")); obj.layout180:setParent(obj.rectangle1); obj.layout180:setLeft(326); obj.layout180:setTop(690); obj.layout180:setWidth(26); obj.layout180:setHeight(27); obj.layout180:setName("layout180"); obj.checkBox176 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox176:setParent(obj.layout180); obj.checkBox176:setLeft(0); obj.checkBox176:setTop(0); obj.checkBox176:setWidth(26); obj.checkBox176:setHeight(28); obj.checkBox176:setField("Check_Box357"); obj.checkBox176:setName("checkBox176"); obj.layout181 = GUI.fromHandle(_obj_newObject("layout")); obj.layout181:setParent(obj.rectangle1); obj.layout181:setLeft(326); obj.layout181:setTop(712); obj.layout181:setWidth(26); obj.layout181:setHeight(27); obj.layout181:setName("layout181"); obj.checkBox177 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox177:setParent(obj.layout181); obj.checkBox177:setLeft(0); obj.checkBox177:setTop(0); obj.checkBox177:setWidth(26); obj.checkBox177:setHeight(28); obj.checkBox177:setField("Check_Box360"); obj.checkBox177:setName("checkBox177"); obj.layout182 = GUI.fromHandle(_obj_newObject("layout")); obj.layout182:setParent(obj.rectangle1); obj.layout182:setLeft(326); obj.layout182:setTop(734); obj.layout182:setWidth(26); obj.layout182:setHeight(27); obj.layout182:setName("layout182"); obj.checkBox178 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox178:setParent(obj.layout182); obj.checkBox178:setLeft(0); obj.checkBox178:setTop(0); obj.checkBox178:setWidth(26); obj.checkBox178:setHeight(28); obj.checkBox178:setField("Check_Box363"); obj.checkBox178:setName("checkBox178"); obj.layout183 = GUI.fromHandle(_obj_newObject("layout")); obj.layout183:setParent(obj.rectangle1); obj.layout183:setLeft(326); obj.layout183:setTop(755); obj.layout183:setWidth(26); obj.layout183:setHeight(27); obj.layout183:setName("layout183"); obj.checkBox179 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox179:setParent(obj.layout183); obj.checkBox179:setLeft(0); obj.checkBox179:setTop(0); obj.checkBox179:setWidth(26); obj.checkBox179:setHeight(28); obj.checkBox179:setField("Check_Box366"); obj.checkBox179:setName("checkBox179"); obj.layout184 = GUI.fromHandle(_obj_newObject("layout")); obj.layout184:setParent(obj.rectangle1); obj.layout184:setLeft(326); obj.layout184:setTop(777); obj.layout184:setWidth(26); obj.layout184:setHeight(27); obj.layout184:setName("layout184"); obj.checkBox180 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox180:setParent(obj.layout184); obj.checkBox180:setLeft(0); obj.checkBox180:setTop(0); obj.checkBox180:setWidth(26); obj.checkBox180:setHeight(28); obj.checkBox180:setField("Check_Box369"); obj.checkBox180:setName("checkBox180"); obj.layout185 = GUI.fromHandle(_obj_newObject("layout")); obj.layout185:setParent(obj.rectangle1); obj.layout185:setLeft(824); obj.layout185:setTop(483); obj.layout185:setWidth(26); obj.layout185:setHeight(27); obj.layout185:setName("layout185"); obj.checkBox181 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox181:setParent(obj.layout185); obj.checkBox181:setLeft(0); obj.checkBox181:setTop(0); obj.checkBox181:setWidth(26); obj.checkBox181:setHeight(28); obj.checkBox181:setField("Check_Box380"); obj.checkBox181:setName("checkBox181"); obj.layout186 = GUI.fromHandle(_obj_newObject("layout")); obj.layout186:setParent(obj.rectangle1); obj.layout186:setLeft(843); obj.layout186:setTop(482); obj.layout186:setWidth(26); obj.layout186:setHeight(27); obj.layout186:setName("layout186"); obj.checkBox182 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox182:setParent(obj.layout186); obj.checkBox182:setLeft(0); obj.checkBox182:setTop(0); obj.checkBox182:setWidth(26); obj.checkBox182:setHeight(28); obj.checkBox182:setField("Check_Box381"); obj.checkBox182:setName("checkBox182"); obj.layout187 = GUI.fromHandle(_obj_newObject("layout")); obj.layout187:setParent(obj.rectangle1); obj.layout187:setLeft(822); obj.layout187:setTop(577); obj.layout187:setWidth(26); obj.layout187:setHeight(27); obj.layout187:setName("layout187"); obj.checkBox183 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox183:setParent(obj.layout187); obj.checkBox183:setLeft(0); obj.checkBox183:setTop(0); obj.checkBox183:setWidth(26); obj.checkBox183:setHeight(28); obj.checkBox183:setField("Check_Box382"); obj.checkBox183:setName("checkBox183"); obj.layout188 = GUI.fromHandle(_obj_newObject("layout")); obj.layout188:setParent(obj.rectangle1); obj.layout188:setLeft(843); obj.layout188:setTop(577); obj.layout188:setWidth(26); obj.layout188:setHeight(27); obj.layout188:setName("layout188"); obj.checkBox184 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox184:setParent(obj.layout188); obj.checkBox184:setLeft(0); obj.checkBox184:setTop(0); obj.checkBox184:setWidth(26); obj.checkBox184:setHeight(28); obj.checkBox184:setField("Check_Box383"); obj.checkBox184:setName("checkBox184"); obj.layout189 = GUI.fromHandle(_obj_newObject("layout")); obj.layout189:setParent(obj.rectangle1); obj.layout189:setLeft(368); obj.layout189:setTop(515); obj.layout189:setWidth(26); obj.layout189:setHeight(27); obj.layout189:setName("layout189"); obj.checkBox185 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox185:setParent(obj.layout189); obj.checkBox185:setLeft(0); obj.checkBox185:setTop(0); obj.checkBox185:setWidth(26); obj.checkBox185:setHeight(28); obj.checkBox185:setField("Check_Box335"); obj.checkBox185:setName("checkBox185"); obj.layout190 = GUI.fromHandle(_obj_newObject("layout")); obj.layout190:setParent(obj.rectangle1); obj.layout190:setLeft(369); obj.layout190:setTop(538); obj.layout190:setWidth(26); obj.layout190:setHeight(27); obj.layout190:setName("layout190"); obj.checkBox186 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox186:setParent(obj.layout190); obj.checkBox186:setLeft(0); obj.checkBox186:setTop(0); obj.checkBox186:setWidth(26); obj.checkBox186:setHeight(28); obj.checkBox186:setField("Check_Box338"); obj.checkBox186:setName("checkBox186"); obj.layout191 = GUI.fromHandle(_obj_newObject("layout")); obj.layout191:setParent(obj.rectangle1); obj.layout191:setLeft(326); obj.layout191:setTop(560); obj.layout191:setWidth(26); obj.layout191:setHeight(27); obj.layout191:setName("layout191"); obj.checkBox187 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox187:setParent(obj.layout191); obj.checkBox187:setLeft(0); obj.checkBox187:setTop(0); obj.checkBox187:setWidth(26); obj.checkBox187:setHeight(28); obj.checkBox187:setField("Check_Box339"); obj.checkBox187:setName("checkBox187"); obj.layout192 = GUI.fromHandle(_obj_newObject("layout")); obj.layout192:setParent(obj.rectangle1); obj.layout192:setLeft(369); obj.layout192:setTop(560); obj.layout192:setWidth(26); obj.layout192:setHeight(27); obj.layout192:setName("layout192"); obj.checkBox188 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox188:setParent(obj.layout192); obj.checkBox188:setLeft(0); obj.checkBox188:setTop(0); obj.checkBox188:setWidth(26); obj.checkBox188:setHeight(28); obj.checkBox188:setField("Check_Box341"); obj.checkBox188:setName("checkBox188"); obj.layout193 = GUI.fromHandle(_obj_newObject("layout")); obj.layout193:setParent(obj.rectangle1); obj.layout193:setLeft(325); obj.layout193:setTop(601); obj.layout193:setWidth(26); obj.layout193:setHeight(27); obj.layout193:setName("layout193"); obj.checkBox189 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox189:setParent(obj.layout193); obj.checkBox189:setLeft(0); obj.checkBox189:setTop(0); obj.checkBox189:setWidth(26); obj.checkBox189:setHeight(28); obj.checkBox189:setField("Check_Box345"); obj.checkBox189:setName("checkBox189"); obj.layout194 = GUI.fromHandle(_obj_newObject("layout")); obj.layout194:setParent(obj.rectangle1); obj.layout194:setLeft(368); obj.layout194:setTop(603); obj.layout194:setWidth(26); obj.layout194:setHeight(27); obj.layout194:setName("layout194"); obj.checkBox190 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox190:setParent(obj.layout194); obj.checkBox190:setLeft(0); obj.checkBox190:setTop(0); obj.checkBox190:setWidth(26); obj.checkBox190:setHeight(28); obj.checkBox190:setField("Check_Box347"); obj.checkBox190:setName("checkBox190"); obj.layout195 = GUI.fromHandle(_obj_newObject("layout")); obj.layout195:setParent(obj.rectangle1); obj.layout195:setLeft(371); obj.layout195:setTop(625); obj.layout195:setWidth(26); obj.layout195:setHeight(27); obj.layout195:setName("layout195"); obj.checkBox191 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox191:setParent(obj.layout195); obj.checkBox191:setLeft(0); obj.checkBox191:setTop(0); obj.checkBox191:setWidth(26); obj.checkBox191:setHeight(28); obj.checkBox191:setField("Check_Box350"); obj.checkBox191:setName("checkBox191"); obj.layout196 = GUI.fromHandle(_obj_newObject("layout")); obj.layout196:setParent(obj.rectangle1); obj.layout196:setLeft(371); obj.layout196:setTop(646); obj.layout196:setWidth(26); obj.layout196:setHeight(27); obj.layout196:setName("layout196"); obj.checkBox192 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox192:setParent(obj.layout196); obj.checkBox192:setLeft(0); obj.checkBox192:setTop(0); obj.checkBox192:setWidth(26); obj.checkBox192:setHeight(28); obj.checkBox192:setField("Check_Box353"); obj.checkBox192:setName("checkBox192"); obj.layout197 = GUI.fromHandle(_obj_newObject("layout")); obj.layout197:setParent(obj.rectangle1); obj.layout197:setLeft(368); obj.layout197:setTop(757); obj.layout197:setWidth(26); obj.layout197:setHeight(27); obj.layout197:setName("layout197"); obj.checkBox193 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox193:setParent(obj.layout197); obj.checkBox193:setLeft(0); obj.checkBox193:setTop(0); obj.checkBox193:setWidth(26); obj.checkBox193:setHeight(28); obj.checkBox193:setField("Check_Box368"); obj.checkBox193:setName("checkBox193"); obj.layout198 = GUI.fromHandle(_obj_newObject("layout")); obj.layout198:setParent(obj.rectangle1); obj.layout198:setLeft(393); obj.layout198:setTop(130); obj.layout198:setWidth(193); obj.layout198:setHeight(20); obj.layout198:setName("layout198"); obj.edit5 = GUI.fromHandle(_obj_newObject("edit")); obj.edit5:setParent(obj.layout198); obj.edit5:setTransparent(true); obj.edit5:setFontSize(12.8); obj.edit5:setFontColor("#000000"); obj.edit5:setHorzTextAlign("leading"); obj.edit5:setVertTextAlign("center"); obj.edit5:setLeft(0); obj.edit5:setTop(0); obj.edit5:setWidth(193); obj.edit5:setHeight(21); obj.edit5:setField("Personagens_Encontrados_31"); obj.edit5:setName("edit5"); obj.layout199 = GUI.fromHandle(_obj_newObject("layout")); obj.layout199:setParent(obj.rectangle1); obj.layout199:setLeft(393); obj.layout199:setTop(151); obj.layout199:setWidth(193); obj.layout199:setHeight(20); obj.layout199:setName("layout199"); obj.edit6 = GUI.fromHandle(_obj_newObject("edit")); obj.edit6:setParent(obj.layout199); obj.edit6:setTransparent(true); obj.edit6:setFontSize(12.8); obj.edit6:setFontColor("#000000"); obj.edit6:setHorzTextAlign("leading"); obj.edit6:setVertTextAlign("center"); obj.edit6:setLeft(0); obj.edit6:setTop(0); obj.edit6:setWidth(193); obj.edit6:setHeight(21); obj.edit6:setField("Personagens_Encontrados_32"); obj.edit6:setName("edit6"); obj.layout200 = GUI.fromHandle(_obj_newObject("layout")); obj.layout200:setParent(obj.rectangle1); obj.layout200:setLeft(393); obj.layout200:setTop(174); obj.layout200:setWidth(193); obj.layout200:setHeight(20); obj.layout200:setName("layout200"); obj.edit7 = GUI.fromHandle(_obj_newObject("edit")); obj.edit7:setParent(obj.layout200); obj.edit7:setTransparent(true); obj.edit7:setFontSize(12.8); obj.edit7:setFontColor("#000000"); obj.edit7:setHorzTextAlign("leading"); obj.edit7:setVertTextAlign("center"); obj.edit7:setLeft(0); obj.edit7:setTop(0); obj.edit7:setWidth(193); obj.edit7:setHeight(21); obj.edit7:setField("Personagens_Encontrados_33"); obj.edit7:setName("edit7"); obj.layout201 = GUI.fromHandle(_obj_newObject("layout")); obj.layout201:setParent(obj.rectangle1); obj.layout201:setLeft(393); obj.layout201:setTop(196); obj.layout201:setWidth(193); obj.layout201:setHeight(20); obj.layout201:setName("layout201"); obj.edit8 = GUI.fromHandle(_obj_newObject("edit")); obj.edit8:setParent(obj.layout201); obj.edit8:setTransparent(true); obj.edit8:setFontSize(12.8); obj.edit8:setFontColor("#000000"); obj.edit8:setHorzTextAlign("leading"); obj.edit8:setVertTextAlign("center"); obj.edit8:setLeft(0); obj.edit8:setTop(0); obj.edit8:setWidth(193); obj.edit8:setHeight(21); obj.edit8:setField("Personagens_Encontrados_34"); obj.edit8:setName("edit8"); obj.layout202 = GUI.fromHandle(_obj_newObject("layout")); obj.layout202:setParent(obj.rectangle1); obj.layout202:setLeft(393); obj.layout202:setTop(217); obj.layout202:setWidth(193); obj.layout202:setHeight(20); obj.layout202:setName("layout202"); obj.edit9 = GUI.fromHandle(_obj_newObject("edit")); obj.edit9:setParent(obj.layout202); obj.edit9:setTransparent(true); obj.edit9:setFontSize(12.8); obj.edit9:setFontColor("#000000"); obj.edit9:setHorzTextAlign("leading"); obj.edit9:setVertTextAlign("center"); obj.edit9:setLeft(0); obj.edit9:setTop(0); obj.edit9:setWidth(193); obj.edit9:setHeight(21); obj.edit9:setField("Personagens_Encontrados_35"); obj.edit9:setName("edit9"); obj.layout203 = GUI.fromHandle(_obj_newObject("layout")); obj.layout203:setParent(obj.rectangle1); obj.layout203:setLeft(661); obj.layout203:setTop(163); obj.layout203:setWidth(205); obj.layout203:setHeight(38); obj.layout203:setName("layout203"); obj.textEditor1 = GUI.fromHandle(_obj_newObject("textEditor")); obj.textEditor1:setParent(obj.layout203); obj.textEditor1:setLeft(0); obj.textEditor1:setTop(0); obj.textEditor1:setWidth(205); obj.textEditor1:setHeight(38); obj.textEditor1:setFontSize(14.2); obj.textEditor1:setFontColor("#000000"); obj.textEditor1:setField("NOTAS_5"); obj.textEditor1:setTransparent(true); obj.textEditor1:setName("textEditor1"); obj.layout204 = GUI.fromHandle(_obj_newObject("layout")); obj.layout204:setParent(obj.rectangle1); obj.layout204:setLeft(116); obj.layout204:setTop(196); obj.layout204:setWidth(193); obj.layout204:setHeight(20); obj.layout204:setName("layout204"); obj.edit10 = GUI.fromHandle(_obj_newObject("edit")); obj.edit10:setParent(obj.layout204); obj.edit10:setTransparent(true); obj.edit10:setFontSize(12.8); obj.edit10:setFontColor("#000000"); obj.edit10:setHorzTextAlign("leading"); obj.edit10:setVertTextAlign("center"); obj.edit10:setLeft(0); obj.edit10:setTop(0); obj.edit10:setWidth(193); obj.edit10:setHeight(21); obj.edit10:setField("Personagens_Encontrados_3"); obj.edit10:setName("edit10"); obj.layout205 = GUI.fromHandle(_obj_newObject("layout")); obj.layout205:setParent(obj.rectangle1); obj.layout205:setLeft(116); obj.layout205:setTop(239); obj.layout205:setWidth(193); obj.layout205:setHeight(20); obj.layout205:setName("layout205"); obj.edit11 = GUI.fromHandle(_obj_newObject("edit")); obj.edit11:setParent(obj.layout205); obj.edit11:setTransparent(true); obj.edit11:setFontSize(12.8); obj.edit11:setFontColor("#000000"); obj.edit11:setHorzTextAlign("leading"); obj.edit11:setVertTextAlign("center"); obj.edit11:setLeft(0); obj.edit11:setTop(0); obj.edit11:setWidth(193); obj.edit11:setHeight(21); obj.edit11:setField("Personagens_Encontrados_5"); obj.edit11:setName("edit11"); obj.layout206 = GUI.fromHandle(_obj_newObject("layout")); obj.layout206:setParent(obj.rectangle1); obj.layout206:setLeft(393); obj.layout206:setTop(240); obj.layout206:setWidth(193); obj.layout206:setHeight(20); obj.layout206:setName("layout206"); obj.edit12 = GUI.fromHandle(_obj_newObject("edit")); obj.edit12:setParent(obj.layout206); obj.edit12:setTransparent(true); obj.edit12:setFontSize(12.8); obj.edit12:setFontColor("#000000"); obj.edit12:setHorzTextAlign("leading"); obj.edit12:setVertTextAlign("center"); obj.edit12:setLeft(0); obj.edit12:setTop(0); obj.edit12:setWidth(193); obj.edit12:setHeight(21); obj.edit12:setField("Personagens_Encontrados_36"); obj.edit12:setName("edit12"); obj.layout207 = GUI.fromHandle(_obj_newObject("layout")); obj.layout207:setParent(obj.rectangle1); obj.layout207:setLeft(116); obj.layout207:setTop(261); obj.layout207:setWidth(193); obj.layout207:setHeight(20); obj.layout207:setName("layout207"); obj.edit13 = GUI.fromHandle(_obj_newObject("edit")); obj.edit13:setParent(obj.layout207); obj.edit13:setTransparent(true); obj.edit13:setFontSize(12.8); obj.edit13:setFontColor("#000000"); obj.edit13:setHorzTextAlign("leading"); obj.edit13:setVertTextAlign("center"); obj.edit13:setLeft(0); obj.edit13:setTop(0); obj.edit13:setWidth(193); obj.edit13:setHeight(21); obj.edit13:setField("Personagens_Encontrados_6"); obj.edit13:setName("edit13"); obj.layout208 = GUI.fromHandle(_obj_newObject("layout")); obj.layout208:setParent(obj.rectangle1); obj.layout208:setLeft(393); obj.layout208:setTop(262); obj.layout208:setWidth(193); obj.layout208:setHeight(20); obj.layout208:setName("layout208"); obj.edit14 = GUI.fromHandle(_obj_newObject("edit")); obj.edit14:setParent(obj.layout208); obj.edit14:setTransparent(true); obj.edit14:setFontSize(12.8); obj.edit14:setFontColor("#000000"); obj.edit14:setHorzTextAlign("leading"); obj.edit14:setVertTextAlign("center"); obj.edit14:setLeft(0); obj.edit14:setTop(0); obj.edit14:setWidth(193); obj.edit14:setHeight(21); obj.edit14:setField("Personagens_Encontrados_37"); obj.edit14:setName("edit14"); obj.layout209 = GUI.fromHandle(_obj_newObject("layout")); obj.layout209:setParent(obj.rectangle1); obj.layout209:setLeft(116); obj.layout209:setTop(283); obj.layout209:setWidth(193); obj.layout209:setHeight(20); obj.layout209:setName("layout209"); obj.edit15 = GUI.fromHandle(_obj_newObject("edit")); obj.edit15:setParent(obj.layout209); obj.edit15:setTransparent(true); obj.edit15:setFontSize(12.8); obj.edit15:setFontColor("#000000"); obj.edit15:setHorzTextAlign("leading"); obj.edit15:setVertTextAlign("center"); obj.edit15:setLeft(0); obj.edit15:setTop(0); obj.edit15:setWidth(193); obj.edit15:setHeight(21); obj.edit15:setField("Personagens_Encontrados_7"); obj.edit15:setName("edit15"); obj.layout210 = GUI.fromHandle(_obj_newObject("layout")); obj.layout210:setParent(obj.rectangle1); obj.layout210:setLeft(393); obj.layout210:setTop(283); obj.layout210:setWidth(193); obj.layout210:setHeight(20); obj.layout210:setName("layout210"); obj.edit16 = GUI.fromHandle(_obj_newObject("edit")); obj.edit16:setParent(obj.layout210); obj.edit16:setTransparent(true); obj.edit16:setFontSize(12.8); obj.edit16:setFontColor("#000000"); obj.edit16:setHorzTextAlign("leading"); obj.edit16:setVertTextAlign("center"); obj.edit16:setLeft(0); obj.edit16:setTop(0); obj.edit16:setWidth(193); obj.edit16:setHeight(21); obj.edit16:setField("Personagens_Encontrados_38"); obj.edit16:setName("edit16"); obj.layout211 = GUI.fromHandle(_obj_newObject("layout")); obj.layout211:setParent(obj.rectangle1); obj.layout211:setLeft(393); obj.layout211:setTop(304); obj.layout211:setWidth(193); obj.layout211:setHeight(20); obj.layout211:setName("layout211"); obj.edit17 = GUI.fromHandle(_obj_newObject("edit")); obj.edit17:setParent(obj.layout211); obj.edit17:setTransparent(true); obj.edit17:setFontSize(12.8); obj.edit17:setFontColor("#000000"); obj.edit17:setHorzTextAlign("leading"); obj.edit17:setVertTextAlign("center"); obj.edit17:setLeft(0); obj.edit17:setTop(0); obj.edit17:setWidth(193); obj.edit17:setHeight(21); obj.edit17:setField("Personagens_Encontrados_39"); obj.edit17:setName("edit17"); obj.layout212 = GUI.fromHandle(_obj_newObject("layout")); obj.layout212:setParent(obj.rectangle1); obj.layout212:setLeft(393); obj.layout212:setTop(326); obj.layout212:setWidth(193); obj.layout212:setHeight(20); obj.layout212:setName("layout212"); obj.edit18 = GUI.fromHandle(_obj_newObject("edit")); obj.edit18:setParent(obj.layout212); obj.edit18:setTransparent(true); obj.edit18:setFontSize(12.8); obj.edit18:setFontColor("#000000"); obj.edit18:setHorzTextAlign("leading"); obj.edit18:setVertTextAlign("center"); obj.edit18:setLeft(0); obj.edit18:setTop(0); obj.edit18:setWidth(193); obj.edit18:setHeight(21); obj.edit18:setField("Personagens_Encontrados_40"); obj.edit18:setName("edit18"); obj.layout213 = GUI.fromHandle(_obj_newObject("layout")); obj.layout213:setParent(obj.rectangle1); obj.layout213:setLeft(393); obj.layout213:setTop(348); obj.layout213:setWidth(193); obj.layout213:setHeight(20); obj.layout213:setName("layout213"); obj.edit19 = GUI.fromHandle(_obj_newObject("edit")); obj.edit19:setParent(obj.layout213); obj.edit19:setTransparent(true); obj.edit19:setFontSize(12.8); obj.edit19:setFontColor("#000000"); obj.edit19:setHorzTextAlign("leading"); obj.edit19:setVertTextAlign("center"); obj.edit19:setLeft(0); obj.edit19:setTop(0); obj.edit19:setWidth(193); obj.edit19:setHeight(21); obj.edit19:setField("Personagens_Encontrados_41"); obj.edit19:setName("edit19"); obj.layout214 = GUI.fromHandle(_obj_newObject("layout")); obj.layout214:setParent(obj.rectangle1); obj.layout214:setLeft(393); obj.layout214:setTop(369); obj.layout214:setWidth(193); obj.layout214:setHeight(20); obj.layout214:setName("layout214"); obj.edit20 = GUI.fromHandle(_obj_newObject("edit")); obj.edit20:setParent(obj.layout214); obj.edit20:setTransparent(true); obj.edit20:setFontSize(12.8); obj.edit20:setFontColor("#000000"); obj.edit20:setHorzTextAlign("leading"); obj.edit20:setVertTextAlign("center"); obj.edit20:setLeft(0); obj.edit20:setTop(0); obj.edit20:setWidth(193); obj.edit20:setHeight(21); obj.edit20:setField("Personagens_Encontrados_42"); obj.edit20:setName("edit20"); obj.layout215 = GUI.fromHandle(_obj_newObject("layout")); obj.layout215:setParent(obj.rectangle1); obj.layout215:setLeft(393); obj.layout215:setTop(391); obj.layout215:setWidth(193); obj.layout215:setHeight(20); obj.layout215:setName("layout215"); obj.edit21 = GUI.fromHandle(_obj_newObject("edit")); obj.edit21:setParent(obj.layout215); obj.edit21:setTransparent(true); obj.edit21:setFontSize(12.8); obj.edit21:setFontColor("#000000"); obj.edit21:setHorzTextAlign("leading"); obj.edit21:setVertTextAlign("center"); obj.edit21:setLeft(0); obj.edit21:setTop(0); obj.edit21:setWidth(193); obj.edit21:setHeight(21); obj.edit21:setField("Personagens_Encontrados_43"); obj.edit21:setName("edit21"); obj.layout216 = GUI.fromHandle(_obj_newObject("layout")); obj.layout216:setParent(obj.rectangle1); obj.layout216:setLeft(393); obj.layout216:setTop(413); obj.layout216:setWidth(193); obj.layout216:setHeight(20); obj.layout216:setName("layout216"); obj.edit22 = GUI.fromHandle(_obj_newObject("edit")); obj.edit22:setParent(obj.layout216); obj.edit22:setTransparent(true); obj.edit22:setFontSize(12.8); obj.edit22:setFontColor("#000000"); obj.edit22:setHorzTextAlign("leading"); obj.edit22:setVertTextAlign("center"); obj.edit22:setLeft(0); obj.edit22:setTop(0); obj.edit22:setWidth(193); obj.edit22:setHeight(21); obj.edit22:setField("Personagens_Encontrados_44"); obj.edit22:setName("edit22"); obj.layout217 = GUI.fromHandle(_obj_newObject("layout")); obj.layout217:setParent(obj.rectangle1); obj.layout217:setLeft(393); obj.layout217:setTop(434); obj.layout217:setWidth(193); obj.layout217:setHeight(20); obj.layout217:setName("layout217"); obj.edit23 = GUI.fromHandle(_obj_newObject("edit")); obj.edit23:setParent(obj.layout217); obj.edit23:setTransparent(true); obj.edit23:setFontSize(12.8); obj.edit23:setFontColor("#000000"); obj.edit23:setHorzTextAlign("leading"); obj.edit23:setVertTextAlign("center"); obj.edit23:setLeft(0); obj.edit23:setTop(0); obj.edit23:setWidth(193); obj.edit23:setHeight(21); obj.edit23:setField("Personagens_Encontrados_45"); obj.edit23:setName("edit23"); obj.layout218 = GUI.fromHandle(_obj_newObject("layout")); obj.layout218:setParent(obj.rectangle1); obj.layout218:setLeft(392); obj.layout218:setTop(457); obj.layout218:setWidth(193); obj.layout218:setHeight(20); obj.layout218:setName("layout218"); obj.edit24 = GUI.fromHandle(_obj_newObject("edit")); obj.edit24:setParent(obj.layout218); obj.edit24:setTransparent(true); obj.edit24:setFontSize(12.8); obj.edit24:setFontColor("#000000"); obj.edit24:setHorzTextAlign("leading"); obj.edit24:setVertTextAlign("center"); obj.edit24:setLeft(0); obj.edit24:setTop(0); obj.edit24:setWidth(193); obj.edit24:setHeight(21); obj.edit24:setField("Personagens_Encontrados_46"); obj.edit24:setName("edit24"); obj.layout219 = GUI.fromHandle(_obj_newObject("layout")); obj.layout219:setParent(obj.rectangle1); obj.layout219:setLeft(393); obj.layout219:setTop(478); obj.layout219:setWidth(193); obj.layout219:setHeight(20); obj.layout219:setName("layout219"); obj.edit25 = GUI.fromHandle(_obj_newObject("edit")); obj.edit25:setParent(obj.layout219); obj.edit25:setTransparent(true); obj.edit25:setFontSize(12.8); obj.edit25:setFontColor("#000000"); obj.edit25:setHorzTextAlign("leading"); obj.edit25:setVertTextAlign("center"); obj.edit25:setLeft(0); obj.edit25:setTop(0); obj.edit25:setWidth(193); obj.edit25:setHeight(21); obj.edit25:setField("Personagens_Encontrados_47"); obj.edit25:setName("edit25"); obj.layout220 = GUI.fromHandle(_obj_newObject("layout")); obj.layout220:setParent(obj.rectangle1); obj.layout220:setLeft(393); obj.layout220:setTop(500); obj.layout220:setWidth(193); obj.layout220:setHeight(20); obj.layout220:setName("layout220"); obj.edit26 = GUI.fromHandle(_obj_newObject("edit")); obj.edit26:setParent(obj.layout220); obj.edit26:setTransparent(true); obj.edit26:setFontSize(12.8); obj.edit26:setFontColor("#000000"); obj.edit26:setHorzTextAlign("leading"); obj.edit26:setVertTextAlign("center"); obj.edit26:setLeft(0); obj.edit26:setTop(0); obj.edit26:setWidth(193); obj.edit26:setHeight(21); obj.edit26:setField("Personagens_Encontrados_48"); obj.edit26:setName("edit26"); obj.layout221 = GUI.fromHandle(_obj_newObject("layout")); obj.layout221:setParent(obj.rectangle1); obj.layout221:setLeft(393); obj.layout221:setTop(522); obj.layout221:setWidth(193); obj.layout221:setHeight(20); obj.layout221:setName("layout221"); obj.edit27 = GUI.fromHandle(_obj_newObject("edit")); obj.edit27:setParent(obj.layout221); obj.edit27:setTransparent(true); obj.edit27:setFontSize(12.8); obj.edit27:setFontColor("#000000"); obj.edit27:setHorzTextAlign("leading"); obj.edit27:setVertTextAlign("center"); obj.edit27:setLeft(0); obj.edit27:setTop(0); obj.edit27:setWidth(193); obj.edit27:setHeight(21); obj.edit27:setField("Personagens_Encontrados_49"); obj.edit27:setName("edit27"); obj.layout222 = GUI.fromHandle(_obj_newObject("layout")); obj.layout222:setParent(obj.rectangle1); obj.layout222:setLeft(393); obj.layout222:setTop(544); obj.layout222:setWidth(193); obj.layout222:setHeight(20); obj.layout222:setName("layout222"); obj.edit28 = GUI.fromHandle(_obj_newObject("edit")); obj.edit28:setParent(obj.layout222); obj.edit28:setTransparent(true); obj.edit28:setFontSize(12.8); obj.edit28:setFontColor("#000000"); obj.edit28:setHorzTextAlign("leading"); obj.edit28:setVertTextAlign("center"); obj.edit28:setLeft(0); obj.edit28:setTop(0); obj.edit28:setWidth(193); obj.edit28:setHeight(21); obj.edit28:setField("Personagens_Encontrados_50"); obj.edit28:setName("edit28"); obj.layout223 = GUI.fromHandle(_obj_newObject("layout")); obj.layout223:setParent(obj.rectangle1); obj.layout223:setLeft(394); obj.layout223:setTop(565); obj.layout223:setWidth(193); obj.layout223:setHeight(20); obj.layout223:setName("layout223"); obj.edit29 = GUI.fromHandle(_obj_newObject("edit")); obj.edit29:setParent(obj.layout223); obj.edit29:setTransparent(true); obj.edit29:setFontSize(12.8); obj.edit29:setFontColor("#000000"); obj.edit29:setHorzTextAlign("leading"); obj.edit29:setVertTextAlign("center"); obj.edit29:setLeft(0); obj.edit29:setTop(0); obj.edit29:setWidth(193); obj.edit29:setHeight(21); obj.edit29:setField("Personagens_Encontrados_51"); obj.edit29:setName("edit29"); obj.layout224 = GUI.fromHandle(_obj_newObject("layout")); obj.layout224:setParent(obj.rectangle1); obj.layout224:setLeft(393); obj.layout224:setTop(587); obj.layout224:setWidth(193); obj.layout224:setHeight(20); obj.layout224:setName("layout224"); obj.edit30 = GUI.fromHandle(_obj_newObject("edit")); obj.edit30:setParent(obj.layout224); obj.edit30:setTransparent(true); obj.edit30:setFontSize(12.8); obj.edit30:setFontColor("#000000"); obj.edit30:setHorzTextAlign("leading"); obj.edit30:setVertTextAlign("center"); obj.edit30:setLeft(0); obj.edit30:setTop(0); obj.edit30:setWidth(193); obj.edit30:setHeight(21); obj.edit30:setField("Personagens_Encontrados_52"); obj.edit30:setName("edit30"); obj.layout225 = GUI.fromHandle(_obj_newObject("layout")); obj.layout225:setParent(obj.rectangle1); obj.layout225:setLeft(393); obj.layout225:setTop(610); obj.layout225:setWidth(193); obj.layout225:setHeight(20); obj.layout225:setName("layout225"); obj.edit31 = GUI.fromHandle(_obj_newObject("edit")); obj.edit31:setParent(obj.layout225); obj.edit31:setTransparent(true); obj.edit31:setFontSize(12.8); obj.edit31:setFontColor("#000000"); obj.edit31:setHorzTextAlign("leading"); obj.edit31:setVertTextAlign("center"); obj.edit31:setLeft(0); obj.edit31:setTop(0); obj.edit31:setWidth(193); obj.edit31:setHeight(21); obj.edit31:setField("Personagens_Encontrados_53"); obj.edit31:setName("edit31"); obj.layout226 = GUI.fromHandle(_obj_newObject("layout")); obj.layout226:setParent(obj.rectangle1); obj.layout226:setLeft(393); obj.layout226:setTop(631); obj.layout226:setWidth(193); obj.layout226:setHeight(20); obj.layout226:setName("layout226"); obj.edit32 = GUI.fromHandle(_obj_newObject("edit")); obj.edit32:setParent(obj.layout226); obj.edit32:setTransparent(true); obj.edit32:setFontSize(12.8); obj.edit32:setFontColor("#000000"); obj.edit32:setHorzTextAlign("leading"); obj.edit32:setVertTextAlign("center"); obj.edit32:setLeft(0); obj.edit32:setTop(0); obj.edit32:setWidth(193); obj.edit32:setHeight(21); obj.edit32:setField("Personagens_Encontrados_54"); obj.edit32:setName("edit32"); obj.layout227 = GUI.fromHandle(_obj_newObject("layout")); obj.layout227:setParent(obj.rectangle1); obj.layout227:setLeft(661); obj.layout227:setTop(201); obj.layout227:setWidth(110); obj.layout227:setHeight(21); obj.layout227:setName("layout227"); obj.edit33 = GUI.fromHandle(_obj_newObject("edit")); obj.edit33:setParent(obj.layout227); obj.edit33:setTransparent(true); obj.edit33:setFontSize(13.5); obj.edit33:setFontColor("#000000"); obj.edit33:setHorzTextAlign("leading"); obj.edit33:setVertTextAlign("center"); obj.edit33:setLeft(0); obj.edit33:setTop(0); obj.edit33:setWidth(110); obj.edit33:setHeight(22); obj.edit33:setField("NOME_32"); obj.edit33:setName("edit33"); obj.layout228 = GUI.fromHandle(_obj_newObject("layout")); obj.layout228:setParent(obj.rectangle1); obj.layout228:setLeft(661); obj.layout228:setTop(223); obj.layout228:setWidth(55); obj.layout228:setHeight(21); obj.layout228:setName("layout228"); obj.edit34 = GUI.fromHandle(_obj_newObject("edit")); obj.edit34:setParent(obj.layout228); obj.edit34:setTransparent(true); obj.edit34:setFontSize(13.5); obj.edit34:setFontColor("#000000"); obj.edit34:setHorzTextAlign("leading"); obj.edit34:setVertTextAlign("center"); obj.edit34:setLeft(0); obj.edit34:setTop(0); obj.edit34:setWidth(55); obj.edit34:setHeight(22); obj.edit34:setField("INFLUÊNCIA_2"); obj.edit34:setName("edit34"); obj.layout229 = GUI.fromHandle(_obj_newObject("layout")); obj.layout229:setParent(obj.rectangle1); obj.layout229:setLeft(773); obj.layout229:setTop(224); obj.layout229:setWidth(94); obj.layout229:setHeight(21); obj.layout229:setName("layout229"); obj.edit35 = GUI.fromHandle(_obj_newObject("edit")); obj.edit35:setParent(obj.layout229); obj.edit35:setTransparent(true); obj.edit35:setFontSize(13.5); obj.edit35:setFontColor("#000000"); obj.edit35:setHorzTextAlign("leading"); obj.edit35:setVertTextAlign("center"); obj.edit35:setLeft(0); obj.edit35:setTop(0); obj.edit35:setWidth(94); obj.edit35:setHeight(22); obj.edit35:setField("DEVOÇÃO_2"); obj.edit35:setName("edit35"); obj.layout230 = GUI.fromHandle(_obj_newObject("layout")); obj.layout230:setParent(obj.rectangle1); obj.layout230:setLeft(661); obj.layout230:setTop(257); obj.layout230:setWidth(205); obj.layout230:setHeight(38); obj.layout230:setName("layout230"); obj.textEditor2 = GUI.fromHandle(_obj_newObject("textEditor")); obj.textEditor2:setParent(obj.layout230); obj.textEditor2:setLeft(0); obj.textEditor2:setTop(0); obj.textEditor2:setWidth(205); obj.textEditor2:setHeight(38); obj.textEditor2:setFontSize(14.2); obj.textEditor2:setFontColor("#000000"); obj.textEditor2:setField("NOTAS_6"); obj.textEditor2:setTransparent(true); obj.textEditor2:setName("textEditor2"); obj.layout231 = GUI.fromHandle(_obj_newObject("layout")); obj.layout231:setParent(obj.rectangle1); obj.layout231:setLeft(661); obj.layout231:setTop(296); obj.layout231:setWidth(111); obj.layout231:setHeight(21); obj.layout231:setName("layout231"); obj.edit36 = GUI.fromHandle(_obj_newObject("edit")); obj.edit36:setParent(obj.layout231); obj.edit36:setTransparent(true); obj.edit36:setFontSize(13.5); obj.edit36:setFontColor("#000000"); obj.edit36:setHorzTextAlign("leading"); obj.edit36:setVertTextAlign("center"); obj.edit36:setLeft(0); obj.edit36:setTop(0); obj.edit36:setWidth(111); obj.edit36:setHeight(22); obj.edit36:setField("NOME_33"); obj.edit36:setName("edit36"); obj.layout232 = GUI.fromHandle(_obj_newObject("layout")); obj.layout232:setParent(obj.rectangle1); obj.layout232:setLeft(661); obj.layout232:setTop(318); obj.layout232:setWidth(55); obj.layout232:setHeight(21); obj.layout232:setName("layout232"); obj.edit37 = GUI.fromHandle(_obj_newObject("edit")); obj.edit37:setParent(obj.layout232); obj.edit37:setTransparent(true); obj.edit37:setFontSize(13.5); obj.edit37:setFontColor("#000000"); obj.edit37:setHorzTextAlign("leading"); obj.edit37:setVertTextAlign("center"); obj.edit37:setLeft(0); obj.edit37:setTop(0); obj.edit37:setWidth(55); obj.edit37:setHeight(22); obj.edit37:setField("INFLUÊNCIA_3"); obj.edit37:setName("edit37"); obj.layout233 = GUI.fromHandle(_obj_newObject("layout")); obj.layout233:setParent(obj.rectangle1); obj.layout233:setLeft(773); obj.layout233:setTop(318); obj.layout233:setWidth(93); obj.layout233:setHeight(21); obj.layout233:setName("layout233"); obj.edit38 = GUI.fromHandle(_obj_newObject("edit")); obj.edit38:setParent(obj.layout233); obj.edit38:setTransparent(true); obj.edit38:setFontSize(13.5); obj.edit38:setFontColor("#000000"); obj.edit38:setHorzTextAlign("leading"); obj.edit38:setVertTextAlign("center"); obj.edit38:setLeft(0); obj.edit38:setTop(0); obj.edit38:setWidth(93); obj.edit38:setHeight(22); obj.edit38:setField("DEVOÇÃO_3"); obj.edit38:setName("edit38"); obj.layout234 = GUI.fromHandle(_obj_newObject("layout")); obj.layout234:setParent(obj.rectangle1); obj.layout234:setLeft(661); obj.layout234:setTop(352); obj.layout234:setWidth(205); obj.layout234:setHeight(38); obj.layout234:setName("layout234"); obj.textEditor3 = GUI.fromHandle(_obj_newObject("textEditor")); obj.textEditor3:setParent(obj.layout234); obj.textEditor3:setLeft(0); obj.textEditor3:setTop(0); obj.textEditor3:setWidth(205); obj.textEditor3:setHeight(38); obj.textEditor3:setFontSize(14.2); obj.textEditor3:setFontColor("#000000"); obj.textEditor3:setField("NOTAS_7"); obj.textEditor3:setTransparent(true); obj.textEditor3:setName("textEditor3"); obj.layout235 = GUI.fromHandle(_obj_newObject("layout")); obj.layout235:setParent(obj.rectangle1); obj.layout235:setLeft(661); obj.layout235:setTop(390); obj.layout235:setWidth(110); obj.layout235:setHeight(21); obj.layout235:setName("layout235"); obj.edit39 = GUI.fromHandle(_obj_newObject("edit")); obj.edit39:setParent(obj.layout235); obj.edit39:setTransparent(true); obj.edit39:setFontSize(13.5); obj.edit39:setFontColor("#000000"); obj.edit39:setHorzTextAlign("leading"); obj.edit39:setVertTextAlign("center"); obj.edit39:setLeft(0); obj.edit39:setTop(0); obj.edit39:setWidth(110); obj.edit39:setHeight(22); obj.edit39:setField("NOME_34"); obj.edit39:setName("edit39"); obj.layout236 = GUI.fromHandle(_obj_newObject("layout")); obj.layout236:setParent(obj.rectangle1); obj.layout236:setLeft(661); obj.layout236:setTop(412); obj.layout236:setWidth(55); obj.layout236:setHeight(21); obj.layout236:setName("layout236"); obj.edit40 = GUI.fromHandle(_obj_newObject("edit")); obj.edit40:setParent(obj.layout236); obj.edit40:setTransparent(true); obj.edit40:setFontSize(13.5); obj.edit40:setFontColor("#000000"); obj.edit40:setHorzTextAlign("leading"); obj.edit40:setVertTextAlign("center"); obj.edit40:setLeft(0); obj.edit40:setTop(0); obj.edit40:setWidth(55); obj.edit40:setHeight(22); obj.edit40:setField("INFLUÊNCIA_4"); obj.edit40:setName("edit40"); obj.layout237 = GUI.fromHandle(_obj_newObject("layout")); obj.layout237:setParent(obj.rectangle1); obj.layout237:setLeft(773); obj.layout237:setTop(412); obj.layout237:setWidth(94); obj.layout237:setHeight(21); obj.layout237:setName("layout237"); obj.edit41 = GUI.fromHandle(_obj_newObject("edit")); obj.edit41:setParent(obj.layout237); obj.edit41:setTransparent(true); obj.edit41:setFontSize(13.5); obj.edit41:setFontColor("#000000"); obj.edit41:setHorzTextAlign("leading"); obj.edit41:setVertTextAlign("center"); obj.edit41:setLeft(0); obj.edit41:setTop(0); obj.edit41:setWidth(94); obj.edit41:setHeight(22); obj.edit41:setField("DEVOÇÃO_4"); obj.edit41:setName("edit41"); obj.layout238 = GUI.fromHandle(_obj_newObject("layout")); obj.layout238:setParent(obj.rectangle1); obj.layout238:setLeft(661); obj.layout238:setTop(446); obj.layout238:setWidth(205); obj.layout238:setHeight(38); obj.layout238:setName("layout238"); obj.textEditor4 = GUI.fromHandle(_obj_newObject("textEditor")); obj.textEditor4:setParent(obj.layout238); obj.textEditor4:setLeft(0); obj.textEditor4:setTop(0); obj.textEditor4:setWidth(205); obj.textEditor4:setHeight(38); obj.textEditor4:setFontSize(14.2); obj.textEditor4:setFontColor("#000000"); obj.textEditor4:setField("NOTAS_8"); obj.textEditor4:setTransparent(true); obj.textEditor4:setName("textEditor4"); obj.layout239 = GUI.fromHandle(_obj_newObject("layout")); obj.layout239:setParent(obj.rectangle1); obj.layout239:setLeft(116); obj.layout239:setTop(130); obj.layout239:setWidth(193); obj.layout239:setHeight(20); obj.layout239:setName("layout239"); obj.edit42 = GUI.fromHandle(_obj_newObject("edit")); obj.edit42:setParent(obj.layout239); obj.edit42:setTransparent(true); obj.edit42:setFontSize(12.8); obj.edit42:setFontColor("#000000"); obj.edit42:setHorzTextAlign("leading"); obj.edit42:setVertTextAlign("center"); obj.edit42:setLeft(0); obj.edit42:setTop(0); obj.edit42:setWidth(193); obj.edit42:setHeight(21); obj.edit42:setField("Personagens_Encontrados_0"); obj.edit42:setName("edit42"); obj.layout240 = GUI.fromHandle(_obj_newObject("layout")); obj.layout240:setParent(obj.rectangle1); obj.layout240:setLeft(117); obj.layout240:setTop(151); obj.layout240:setWidth(193); obj.layout240:setHeight(20); obj.layout240:setName("layout240"); obj.edit43 = GUI.fromHandle(_obj_newObject("edit")); obj.edit43:setParent(obj.layout240); obj.edit43:setTransparent(true); obj.edit43:setFontSize(12.8); obj.edit43:setFontColor("#000000"); obj.edit43:setHorzTextAlign("leading"); obj.edit43:setVertTextAlign("center"); obj.edit43:setLeft(0); obj.edit43:setTop(0); obj.edit43:setWidth(193); obj.edit43:setHeight(21); obj.edit43:setField("Personagens_Encontrados_1"); obj.edit43:setName("edit43"); obj.layout241 = GUI.fromHandle(_obj_newObject("layout")); obj.layout241:setParent(obj.rectangle1); obj.layout241:setLeft(117); obj.layout241:setTop(174); obj.layout241:setWidth(193); obj.layout241:setHeight(20); obj.layout241:setName("layout241"); obj.edit44 = GUI.fromHandle(_obj_newObject("edit")); obj.edit44:setParent(obj.layout241); obj.edit44:setTransparent(true); obj.edit44:setFontSize(12.8); obj.edit44:setFontColor("#000000"); obj.edit44:setHorzTextAlign("leading"); obj.edit44:setVertTextAlign("center"); obj.edit44:setLeft(0); obj.edit44:setTop(0); obj.edit44:setWidth(193); obj.edit44:setHeight(21); obj.edit44:setField("Personagens_Encontrados_2"); obj.edit44:setName("edit44"); obj.layout242 = GUI.fromHandle(_obj_newObject("layout")); obj.layout242:setParent(obj.rectangle1); obj.layout242:setLeft(117); obj.layout242:setTop(217); obj.layout242:setWidth(193); obj.layout242:setHeight(20); obj.layout242:setName("layout242"); obj.edit45 = GUI.fromHandle(_obj_newObject("edit")); obj.edit45:setParent(obj.layout242); obj.edit45:setTransparent(true); obj.edit45:setFontSize(12.8); obj.edit45:setFontColor("#000000"); obj.edit45:setHorzTextAlign("leading"); obj.edit45:setVertTextAlign("center"); obj.edit45:setLeft(0); obj.edit45:setTop(0); obj.edit45:setWidth(193); obj.edit45:setHeight(21); obj.edit45:setField("Personagens_Encontrados_4"); obj.edit45:setName("edit45"); obj.layout243 = GUI.fromHandle(_obj_newObject("layout")); obj.layout243:setParent(obj.rectangle1); obj.layout243:setLeft(117); obj.layout243:setTop(304); obj.layout243:setWidth(193); obj.layout243:setHeight(20); obj.layout243:setName("layout243"); obj.edit46 = GUI.fromHandle(_obj_newObject("edit")); obj.edit46:setParent(obj.layout243); obj.edit46:setTransparent(true); obj.edit46:setFontSize(12.8); obj.edit46:setFontColor("#000000"); obj.edit46:setHorzTextAlign("leading"); obj.edit46:setVertTextAlign("center"); obj.edit46:setLeft(0); obj.edit46:setTop(0); obj.edit46:setWidth(193); obj.edit46:setHeight(21); obj.edit46:setField("Personagens_Encontrados_8"); obj.edit46:setName("edit46"); obj.layout244 = GUI.fromHandle(_obj_newObject("layout")); obj.layout244:setParent(obj.rectangle1); obj.layout244:setLeft(116); obj.layout244:setTop(326); obj.layout244:setWidth(193); obj.layout244:setHeight(20); obj.layout244:setName("layout244"); obj.edit47 = GUI.fromHandle(_obj_newObject("edit")); obj.edit47:setParent(obj.layout244); obj.edit47:setTransparent(true); obj.edit47:setFontSize(12.8); obj.edit47:setFontColor("#000000"); obj.edit47:setHorzTextAlign("leading"); obj.edit47:setVertTextAlign("center"); obj.edit47:setLeft(0); obj.edit47:setTop(0); obj.edit47:setWidth(193); obj.edit47:setHeight(21); obj.edit47:setField("Personagens_Encontrados_9"); obj.edit47:setName("edit47"); obj.layout245 = GUI.fromHandle(_obj_newObject("layout")); obj.layout245:setParent(obj.rectangle1); obj.layout245:setLeft(117); obj.layout245:setTop(434); obj.layout245:setWidth(193); obj.layout245:setHeight(20); obj.layout245:setName("layout245"); obj.edit48 = GUI.fromHandle(_obj_newObject("edit")); obj.edit48:setParent(obj.layout245); obj.edit48:setTransparent(true); obj.edit48:setFontSize(12.8); obj.edit48:setFontColor("#000000"); obj.edit48:setHorzTextAlign("leading"); obj.edit48:setVertTextAlign("center"); obj.edit48:setLeft(0); obj.edit48:setTop(0); obj.edit48:setWidth(193); obj.edit48:setHeight(21); obj.edit48:setField("Personagens_Encontrados_14"); obj.edit48:setName("edit48"); obj.layout246 = GUI.fromHandle(_obj_newObject("layout")); obj.layout246:setParent(obj.rectangle1); obj.layout246:setLeft(116); obj.layout246:setTop(456); obj.layout246:setWidth(193); obj.layout246:setHeight(20); obj.layout246:setName("layout246"); obj.edit49 = GUI.fromHandle(_obj_newObject("edit")); obj.edit49:setParent(obj.layout246); obj.edit49:setTransparent(true); obj.edit49:setFontSize(12.8); obj.edit49:setFontColor("#000000"); obj.edit49:setHorzTextAlign("leading"); obj.edit49:setVertTextAlign("center"); obj.edit49:setLeft(0); obj.edit49:setTop(0); obj.edit49:setWidth(193); obj.edit49:setHeight(21); obj.edit49:setField("Personagens_Encontrados_15"); obj.edit49:setName("edit49"); obj.layout247 = GUI.fromHandle(_obj_newObject("layout")); obj.layout247:setParent(obj.rectangle1); obj.layout247:setLeft(661); obj.layout247:setTop(485); obj.layout247:setWidth(111); obj.layout247:setHeight(20); obj.layout247:setName("layout247"); obj.edit50 = GUI.fromHandle(_obj_newObject("edit")); obj.edit50:setParent(obj.layout247); obj.edit50:setTransparent(true); obj.edit50:setFontSize(12.8); obj.edit50:setFontColor("#000000"); obj.edit50:setHorzTextAlign("leading"); obj.edit50:setVertTextAlign("center"); obj.edit50:setLeft(0); obj.edit50:setTop(0); obj.edit50:setWidth(111); obj.edit50:setHeight(21); obj.edit50:setField("NOME_35"); obj.edit50:setName("edit50"); obj.layout248 = GUI.fromHandle(_obj_newObject("layout")); obj.layout248:setParent(obj.rectangle1); obj.layout248:setLeft(661); obj.layout248:setTop(507); obj.layout248:setWidth(55); obj.layout248:setHeight(21); obj.layout248:setName("layout248"); obj.edit51 = GUI.fromHandle(_obj_newObject("edit")); obj.edit51:setParent(obj.layout248); obj.edit51:setTransparent(true); obj.edit51:setFontSize(13.5); obj.edit51:setFontColor("#000000"); obj.edit51:setHorzTextAlign("leading"); obj.edit51:setVertTextAlign("center"); obj.edit51:setLeft(0); obj.edit51:setTop(0); obj.edit51:setWidth(55); obj.edit51:setHeight(22); obj.edit51:setField("INFLUÊNCIA_5"); obj.edit51:setName("edit51"); obj.layout249 = GUI.fromHandle(_obj_newObject("layout")); obj.layout249:setParent(obj.rectangle1); obj.layout249:setLeft(773); obj.layout249:setTop(507); obj.layout249:setWidth(93); obj.layout249:setHeight(21); obj.layout249:setName("layout249"); obj.edit52 = GUI.fromHandle(_obj_newObject("edit")); obj.edit52:setParent(obj.layout249); obj.edit52:setTransparent(true); obj.edit52:setFontSize(13.5); obj.edit52:setFontColor("#000000"); obj.edit52:setHorzTextAlign("leading"); obj.edit52:setVertTextAlign("center"); obj.edit52:setLeft(0); obj.edit52:setTop(0); obj.edit52:setWidth(93); obj.edit52:setHeight(22); obj.edit52:setField("DEVOÇÃO_5"); obj.edit52:setName("edit52"); obj.layout250 = GUI.fromHandle(_obj_newObject("layout")); obj.layout250:setParent(obj.rectangle1); obj.layout250:setLeft(660); obj.layout250:setTop(541); obj.layout250:setWidth(206); obj.layout250:setHeight(38); obj.layout250:setName("layout250"); obj.textEditor5 = GUI.fromHandle(_obj_newObject("textEditor")); obj.textEditor5:setParent(obj.layout250); obj.textEditor5:setLeft(0); obj.textEditor5:setTop(0); obj.textEditor5:setWidth(206); obj.textEditor5:setHeight(38); obj.textEditor5:setFontSize(14.2); obj.textEditor5:setFontColor("#000000"); obj.textEditor5:setField("NOTAS_9"); obj.textEditor5:setTransparent(true); obj.textEditor5:setName("textEditor5"); obj.layout251 = GUI.fromHandle(_obj_newObject("layout")); obj.layout251:setParent(obj.rectangle1); obj.layout251:setLeft(661); obj.layout251:setTop(580); obj.layout251:setWidth(111); obj.layout251:setHeight(21); obj.layout251:setName("layout251"); obj.edit53 = GUI.fromHandle(_obj_newObject("edit")); obj.edit53:setParent(obj.layout251); obj.edit53:setTransparent(true); obj.edit53:setFontSize(13.5); obj.edit53:setFontColor("#000000"); obj.edit53:setHorzTextAlign("leading"); obj.edit53:setVertTextAlign("center"); obj.edit53:setLeft(0); obj.edit53:setTop(0); obj.edit53:setWidth(111); obj.edit53:setHeight(22); obj.edit53:setField("NOME_36"); obj.edit53:setName("edit53"); obj.layout252 = GUI.fromHandle(_obj_newObject("layout")); obj.layout252:setParent(obj.rectangle1); obj.layout252:setLeft(661); obj.layout252:setTop(601); obj.layout252:setWidth(54); obj.layout252:setHeight(21); obj.layout252:setName("layout252"); obj.edit54 = GUI.fromHandle(_obj_newObject("edit")); obj.edit54:setParent(obj.layout252); obj.edit54:setTransparent(true); obj.edit54:setFontSize(13.5); obj.edit54:setFontColor("#000000"); obj.edit54:setHorzTextAlign("leading"); obj.edit54:setVertTextAlign("center"); obj.edit54:setLeft(0); obj.edit54:setTop(0); obj.edit54:setWidth(54); obj.edit54:setHeight(22); obj.edit54:setField("INFLUÊNCIA_6"); obj.edit54:setName("edit54"); obj.layout253 = GUI.fromHandle(_obj_newObject("layout")); obj.layout253:setParent(obj.rectangle1); obj.layout253:setLeft(773); obj.layout253:setTop(601); obj.layout253:setWidth(93); obj.layout253:setHeight(21); obj.layout253:setName("layout253"); obj.edit55 = GUI.fromHandle(_obj_newObject("edit")); obj.edit55:setParent(obj.layout253); obj.edit55:setTransparent(true); obj.edit55:setFontSize(13.5); obj.edit55:setFontColor("#000000"); obj.edit55:setHorzTextAlign("leading"); obj.edit55:setVertTextAlign("center"); obj.edit55:setLeft(0); obj.edit55:setTop(0); obj.edit55:setWidth(93); obj.edit55:setHeight(22); obj.edit55:setField("DEVOÇÃO_6"); obj.edit55:setName("edit55"); obj.layout254 = GUI.fromHandle(_obj_newObject("layout")); obj.layout254:setParent(obj.rectangle1); obj.layout254:setLeft(661); obj.layout254:setTop(635); obj.layout254:setWidth(205); obj.layout254:setHeight(38); obj.layout254:setName("layout254"); obj.textEditor6 = GUI.fromHandle(_obj_newObject("textEditor")); obj.textEditor6:setParent(obj.layout254); obj.textEditor6:setLeft(0); obj.textEditor6:setTop(0); obj.textEditor6:setWidth(205); obj.textEditor6:setHeight(38); obj.textEditor6:setFontSize(14.2); obj.textEditor6:setFontColor("#000000"); obj.textEditor6:setField("NOTAS_10"); obj.textEditor6:setTransparent(true); obj.textEditor6:setName("textEditor6"); obj.layout255 = GUI.fromHandle(_obj_newObject("layout")); obj.layout255:setParent(obj.rectangle1); obj.layout255:setLeft(117); obj.layout255:setTop(348); obj.layout255:setWidth(193); obj.layout255:setHeight(20); obj.layout255:setName("layout255"); obj.edit56 = GUI.fromHandle(_obj_newObject("edit")); obj.edit56:setParent(obj.layout255); obj.edit56:setTransparent(true); obj.edit56:setFontSize(12.8); obj.edit56:setFontColor("#000000"); obj.edit56:setHorzTextAlign("leading"); obj.edit56:setVertTextAlign("center"); obj.edit56:setLeft(0); obj.edit56:setTop(0); obj.edit56:setWidth(193); obj.edit56:setHeight(21); obj.edit56:setField("Personagens_Encontrados_10"); obj.edit56:setName("edit56"); obj.layout256 = GUI.fromHandle(_obj_newObject("layout")); obj.layout256:setParent(obj.rectangle1); obj.layout256:setLeft(116); obj.layout256:setTop(369); obj.layout256:setWidth(193); obj.layout256:setHeight(20); obj.layout256:setName("layout256"); obj.edit57 = GUI.fromHandle(_obj_newObject("edit")); obj.edit57:setParent(obj.layout256); obj.edit57:setTransparent(true); obj.edit57:setFontSize(12.8); obj.edit57:setFontColor("#000000"); obj.edit57:setHorzTextAlign("leading"); obj.edit57:setVertTextAlign("center"); obj.edit57:setLeft(0); obj.edit57:setTop(0); obj.edit57:setWidth(193); obj.edit57:setHeight(21); obj.edit57:setField("Personagens_Encontrados_11"); obj.edit57:setName("edit57"); obj.layout257 = GUI.fromHandle(_obj_newObject("layout")); obj.layout257:setParent(obj.rectangle1); obj.layout257:setLeft(116); obj.layout257:setTop(413); obj.layout257:setWidth(193); obj.layout257:setHeight(20); obj.layout257:setName("layout257"); obj.edit58 = GUI.fromHandle(_obj_newObject("edit")); obj.edit58:setParent(obj.layout257); obj.edit58:setTransparent(true); obj.edit58:setFontSize(12.8); obj.edit58:setFontColor("#000000"); obj.edit58:setHorzTextAlign("leading"); obj.edit58:setVertTextAlign("center"); obj.edit58:setLeft(0); obj.edit58:setTop(0); obj.edit58:setWidth(193); obj.edit58:setHeight(21); obj.edit58:setField("Personagens_Encontrados_13"); obj.edit58:setName("edit58"); obj.layout258 = GUI.fromHandle(_obj_newObject("layout")); obj.layout258:setParent(obj.rectangle1); obj.layout258:setLeft(117); obj.layout258:setTop(478); obj.layout258:setWidth(193); obj.layout258:setHeight(20); obj.layout258:setName("layout258"); obj.edit59 = GUI.fromHandle(_obj_newObject("edit")); obj.edit59:setParent(obj.layout258); obj.edit59:setTransparent(true); obj.edit59:setFontSize(12.8); obj.edit59:setFontColor("#000000"); obj.edit59:setHorzTextAlign("leading"); obj.edit59:setVertTextAlign("center"); obj.edit59:setLeft(0); obj.edit59:setTop(0); obj.edit59:setWidth(193); obj.edit59:setHeight(21); obj.edit59:setField("Personagens_Encontrados_16"); obj.edit59:setName("edit59"); obj.layout259 = GUI.fromHandle(_obj_newObject("layout")); obj.layout259:setParent(obj.rectangle1); obj.layout259:setLeft(117); obj.layout259:setTop(500); obj.layout259:setWidth(193); obj.layout259:setHeight(20); obj.layout259:setName("layout259"); obj.edit60 = GUI.fromHandle(_obj_newObject("edit")); obj.edit60:setParent(obj.layout259); obj.edit60:setTransparent(true); obj.edit60:setFontSize(12.8); obj.edit60:setFontColor("#000000"); obj.edit60:setHorzTextAlign("leading"); obj.edit60:setVertTextAlign("center"); obj.edit60:setLeft(0); obj.edit60:setTop(0); obj.edit60:setWidth(193); obj.edit60:setHeight(21); obj.edit60:setField("Personagens_Encontrados_17"); obj.edit60:setName("edit60"); obj.layout260 = GUI.fromHandle(_obj_newObject("layout")); obj.layout260:setParent(obj.rectangle1); obj.layout260:setLeft(116); obj.layout260:setTop(522); obj.layout260:setWidth(193); obj.layout260:setHeight(20); obj.layout260:setName("layout260"); obj.edit61 = GUI.fromHandle(_obj_newObject("edit")); obj.edit61:setParent(obj.layout260); obj.edit61:setTransparent(true); obj.edit61:setFontSize(12.8); obj.edit61:setFontColor("#000000"); obj.edit61:setHorzTextAlign("leading"); obj.edit61:setVertTextAlign("center"); obj.edit61:setLeft(0); obj.edit61:setTop(0); obj.edit61:setWidth(193); obj.edit61:setHeight(21); obj.edit61:setField("Personagens_Encontrados_18"); obj.edit61:setName("edit61"); obj.layout261 = GUI.fromHandle(_obj_newObject("layout")); obj.layout261:setParent(obj.rectangle1); obj.layout261:setLeft(117); obj.layout261:setTop(544); obj.layout261:setWidth(193); obj.layout261:setHeight(20); obj.layout261:setName("layout261"); obj.edit62 = GUI.fromHandle(_obj_newObject("edit")); obj.edit62:setParent(obj.layout261); obj.edit62:setTransparent(true); obj.edit62:setFontSize(12.8); obj.edit62:setFontColor("#000000"); obj.edit62:setHorzTextAlign("leading"); obj.edit62:setVertTextAlign("center"); obj.edit62:setLeft(0); obj.edit62:setTop(0); obj.edit62:setWidth(193); obj.edit62:setHeight(21); obj.edit62:setField("Personagens_Encontrados_19"); obj.edit62:setName("edit62"); obj.layout262 = GUI.fromHandle(_obj_newObject("layout")); obj.layout262:setParent(obj.rectangle1); obj.layout262:setLeft(117); obj.layout262:setTop(565); obj.layout262:setWidth(193); obj.layout262:setHeight(20); obj.layout262:setName("layout262"); obj.edit63 = GUI.fromHandle(_obj_newObject("edit")); obj.edit63:setParent(obj.layout262); obj.edit63:setTransparent(true); obj.edit63:setFontSize(12.8); obj.edit63:setFontColor("#000000"); obj.edit63:setHorzTextAlign("leading"); obj.edit63:setVertTextAlign("center"); obj.edit63:setLeft(0); obj.edit63:setTop(0); obj.edit63:setWidth(193); obj.edit63:setHeight(21); obj.edit63:setField("Personagens_Encontrados_20"); obj.edit63:setName("edit63"); obj.layout263 = GUI.fromHandle(_obj_newObject("layout")); obj.layout263:setParent(obj.rectangle1); obj.layout263:setLeft(116); obj.layout263:setTop(587); obj.layout263:setWidth(193); obj.layout263:setHeight(20); obj.layout263:setName("layout263"); obj.edit64 = GUI.fromHandle(_obj_newObject("edit")); obj.edit64:setParent(obj.layout263); obj.edit64:setTransparent(true); obj.edit64:setFontSize(12.8); obj.edit64:setFontColor("#000000"); obj.edit64:setHorzTextAlign("leading"); obj.edit64:setVertTextAlign("center"); obj.edit64:setLeft(0); obj.edit64:setTop(0); obj.edit64:setWidth(193); obj.edit64:setHeight(21); obj.edit64:setField("Personagens_Encontrados_21"); obj.edit64:setName("edit64"); obj.layout264 = GUI.fromHandle(_obj_newObject("layout")); obj.layout264:setParent(obj.rectangle1); obj.layout264:setLeft(117); obj.layout264:setTop(609); obj.layout264:setWidth(193); obj.layout264:setHeight(20); obj.layout264:setName("layout264"); obj.edit65 = GUI.fromHandle(_obj_newObject("edit")); obj.edit65:setParent(obj.layout264); obj.edit65:setTransparent(true); obj.edit65:setFontSize(12.8); obj.edit65:setFontColor("#000000"); obj.edit65:setHorzTextAlign("leading"); obj.edit65:setVertTextAlign("center"); obj.edit65:setLeft(0); obj.edit65:setTop(0); obj.edit65:setWidth(193); obj.edit65:setHeight(21); obj.edit65:setField("Personagens_Encontrados_22"); obj.edit65:setName("edit65"); obj.layout265 = GUI.fromHandle(_obj_newObject("layout")); obj.layout265:setParent(obj.rectangle1); obj.layout265:setLeft(116); obj.layout265:setTop(630); obj.layout265:setWidth(193); obj.layout265:setHeight(20); obj.layout265:setName("layout265"); obj.edit66 = GUI.fromHandle(_obj_newObject("edit")); obj.edit66:setParent(obj.layout265); obj.edit66:setTransparent(true); obj.edit66:setFontSize(12.8); obj.edit66:setFontColor("#000000"); obj.edit66:setHorzTextAlign("leading"); obj.edit66:setVertTextAlign("center"); obj.edit66:setLeft(0); obj.edit66:setTop(0); obj.edit66:setWidth(193); obj.edit66:setHeight(21); obj.edit66:setField("Personagens_Encontrados_23"); obj.edit66:setName("edit66"); obj.layout266 = GUI.fromHandle(_obj_newObject("layout")); obj.layout266:setParent(obj.rectangle1); obj.layout266:setLeft(116); obj.layout266:setTop(652); obj.layout266:setWidth(193); obj.layout266:setHeight(20); obj.layout266:setName("layout266"); obj.edit67 = GUI.fromHandle(_obj_newObject("edit")); obj.edit67:setParent(obj.layout266); obj.edit67:setTransparent(true); obj.edit67:setFontSize(12.8); obj.edit67:setFontColor("#000000"); obj.edit67:setHorzTextAlign("leading"); obj.edit67:setVertTextAlign("center"); obj.edit67:setLeft(0); obj.edit67:setTop(0); obj.edit67:setWidth(193); obj.edit67:setHeight(21); obj.edit67:setField("Personagens_Encontrados_24"); obj.edit67:setName("edit67"); obj.layout267 = GUI.fromHandle(_obj_newObject("layout")); obj.layout267:setParent(obj.rectangle1); obj.layout267:setLeft(393); obj.layout267:setTop(652); obj.layout267:setWidth(193); obj.layout267:setHeight(20); obj.layout267:setName("layout267"); obj.edit68 = GUI.fromHandle(_obj_newObject("edit")); obj.edit68:setParent(obj.layout267); obj.edit68:setTransparent(true); obj.edit68:setFontSize(12.8); obj.edit68:setFontColor("#000000"); obj.edit68:setHorzTextAlign("leading"); obj.edit68:setVertTextAlign("center"); obj.edit68:setLeft(0); obj.edit68:setTop(0); obj.edit68:setWidth(193); obj.edit68:setHeight(21); obj.edit68:setField("Personagens_Encontrados_55"); obj.edit68:setName("edit68"); obj.layout268 = GUI.fromHandle(_obj_newObject("layout")); obj.layout268:setParent(obj.rectangle1); obj.layout268:setLeft(116); obj.layout268:setTop(674); obj.layout268:setWidth(193); obj.layout268:setHeight(20); obj.layout268:setName("layout268"); obj.edit69 = GUI.fromHandle(_obj_newObject("edit")); obj.edit69:setParent(obj.layout268); obj.edit69:setTransparent(true); obj.edit69:setFontSize(12.8); obj.edit69:setFontColor("#000000"); obj.edit69:setHorzTextAlign("leading"); obj.edit69:setVertTextAlign("center"); obj.edit69:setLeft(0); obj.edit69:setTop(0); obj.edit69:setWidth(193); obj.edit69:setHeight(21); obj.edit69:setField("Personagens_Encontrados_25"); obj.edit69:setName("edit69"); obj.layout269 = GUI.fromHandle(_obj_newObject("layout")); obj.layout269:setParent(obj.rectangle1); obj.layout269:setLeft(393); obj.layout269:setTop(674); obj.layout269:setWidth(193); obj.layout269:setHeight(20); obj.layout269:setName("layout269"); obj.edit70 = GUI.fromHandle(_obj_newObject("edit")); obj.edit70:setParent(obj.layout269); obj.edit70:setTransparent(true); obj.edit70:setFontSize(12.8); obj.edit70:setFontColor("#000000"); obj.edit70:setHorzTextAlign("leading"); obj.edit70:setVertTextAlign("center"); obj.edit70:setLeft(0); obj.edit70:setTop(0); obj.edit70:setWidth(193); obj.edit70:setHeight(21); obj.edit70:setField("Personagens_Encontrados_56"); obj.edit70:setName("edit70"); obj.layout270 = GUI.fromHandle(_obj_newObject("layout")); obj.layout270:setParent(obj.rectangle1); obj.layout270:setLeft(117); obj.layout270:setTop(695); obj.layout270:setWidth(193); obj.layout270:setHeight(20); obj.layout270:setName("layout270"); obj.edit71 = GUI.fromHandle(_obj_newObject("edit")); obj.edit71:setParent(obj.layout270); obj.edit71:setTransparent(true); obj.edit71:setFontSize(12.8); obj.edit71:setFontColor("#000000"); obj.edit71:setHorzTextAlign("leading"); obj.edit71:setVertTextAlign("center"); obj.edit71:setLeft(0); obj.edit71:setTop(0); obj.edit71:setWidth(193); obj.edit71:setHeight(21); obj.edit71:setField("Personagens_Encontrados_26"); obj.edit71:setName("edit71"); obj.layout271 = GUI.fromHandle(_obj_newObject("layout")); obj.layout271:setParent(obj.rectangle1); obj.layout271:setLeft(393); obj.layout271:setTop(696); obj.layout271:setWidth(193); obj.layout271:setHeight(20); obj.layout271:setName("layout271"); obj.edit72 = GUI.fromHandle(_obj_newObject("edit")); obj.edit72:setParent(obj.layout271); obj.edit72:setTransparent(true); obj.edit72:setFontSize(12.8); obj.edit72:setFontColor("#000000"); obj.edit72:setHorzTextAlign("leading"); obj.edit72:setVertTextAlign("center"); obj.edit72:setLeft(0); obj.edit72:setTop(0); obj.edit72:setWidth(193); obj.edit72:setHeight(21); obj.edit72:setField("Personagens_Encontrados_57"); obj.edit72:setName("edit72"); obj.layout272 = GUI.fromHandle(_obj_newObject("layout")); obj.layout272:setParent(obj.rectangle1); obj.layout272:setLeft(117); obj.layout272:setTop(717); obj.layout272:setWidth(193); obj.layout272:setHeight(20); obj.layout272:setName("layout272"); obj.edit73 = GUI.fromHandle(_obj_newObject("edit")); obj.edit73:setParent(obj.layout272); obj.edit73:setTransparent(true); obj.edit73:setFontSize(12.8); obj.edit73:setFontColor("#000000"); obj.edit73:setHorzTextAlign("leading"); obj.edit73:setVertTextAlign("center"); obj.edit73:setLeft(0); obj.edit73:setTop(0); obj.edit73:setWidth(193); obj.edit73:setHeight(21); obj.edit73:setField("Personagens_Encontrados_27"); obj.edit73:setName("edit73"); obj.layout273 = GUI.fromHandle(_obj_newObject("layout")); obj.layout273:setParent(obj.rectangle1); obj.layout273:setLeft(393); obj.layout273:setTop(717); obj.layout273:setWidth(193); obj.layout273:setHeight(20); obj.layout273:setName("layout273"); obj.edit74 = GUI.fromHandle(_obj_newObject("edit")); obj.edit74:setParent(obj.layout273); obj.edit74:setTransparent(true); obj.edit74:setFontSize(12.8); obj.edit74:setFontColor("#000000"); obj.edit74:setHorzTextAlign("leading"); obj.edit74:setVertTextAlign("center"); obj.edit74:setLeft(0); obj.edit74:setTop(0); obj.edit74:setWidth(193); obj.edit74:setHeight(21); obj.edit74:setField("Personagens_Encontrados_58"); obj.edit74:setName("edit74"); obj.layout274 = GUI.fromHandle(_obj_newObject("layout")); obj.layout274:setParent(obj.rectangle1); obj.layout274:setLeft(117); obj.layout274:setTop(739); obj.layout274:setWidth(193); obj.layout274:setHeight(20); obj.layout274:setName("layout274"); obj.edit75 = GUI.fromHandle(_obj_newObject("edit")); obj.edit75:setParent(obj.layout274); obj.edit75:setTransparent(true); obj.edit75:setFontSize(12.8); obj.edit75:setFontColor("#000000"); obj.edit75:setHorzTextAlign("leading"); obj.edit75:setVertTextAlign("center"); obj.edit75:setLeft(0); obj.edit75:setTop(0); obj.edit75:setWidth(193); obj.edit75:setHeight(21); obj.edit75:setField("Personagens_Encontrados_28"); obj.edit75:setName("edit75"); obj.layout275 = GUI.fromHandle(_obj_newObject("layout")); obj.layout275:setParent(obj.rectangle1); obj.layout275:setLeft(393); obj.layout275:setTop(740); obj.layout275:setWidth(193); obj.layout275:setHeight(20); obj.layout275:setName("layout275"); obj.edit76 = GUI.fromHandle(_obj_newObject("edit")); obj.edit76:setParent(obj.layout275); obj.edit76:setTransparent(true); obj.edit76:setFontSize(12.8); obj.edit76:setFontColor("#000000"); obj.edit76:setHorzTextAlign("leading"); obj.edit76:setVertTextAlign("center"); obj.edit76:setLeft(0); obj.edit76:setTop(0); obj.edit76:setWidth(193); obj.edit76:setHeight(21); obj.edit76:setField("Personagens_Encontrados_59"); obj.edit76:setName("edit76"); obj.layout276 = GUI.fromHandle(_obj_newObject("layout")); obj.layout276:setParent(obj.rectangle1); obj.layout276:setLeft(116); obj.layout276:setTop(760); obj.layout276:setWidth(193); obj.layout276:setHeight(20); obj.layout276:setName("layout276"); obj.edit77 = GUI.fromHandle(_obj_newObject("edit")); obj.edit77:setParent(obj.layout276); obj.edit77:setTransparent(true); obj.edit77:setFontSize(12.8); obj.edit77:setFontColor("#000000"); obj.edit77:setHorzTextAlign("leading"); obj.edit77:setVertTextAlign("center"); obj.edit77:setLeft(0); obj.edit77:setTop(0); obj.edit77:setWidth(193); obj.edit77:setHeight(21); obj.edit77:setField("Personagens_Encontrados_29"); obj.edit77:setName("edit77"); obj.layout277 = GUI.fromHandle(_obj_newObject("layout")); obj.layout277:setParent(obj.rectangle1); obj.layout277:setLeft(393); obj.layout277:setTop(761); obj.layout277:setWidth(193); obj.layout277:setHeight(20); obj.layout277:setName("layout277"); obj.edit78 = GUI.fromHandle(_obj_newObject("edit")); obj.edit78:setParent(obj.layout277); obj.edit78:setTransparent(true); obj.edit78:setFontSize(12.8); obj.edit78:setFontColor("#000000"); obj.edit78:setHorzTextAlign("leading"); obj.edit78:setVertTextAlign("center"); obj.edit78:setLeft(0); obj.edit78:setTop(0); obj.edit78:setWidth(193); obj.edit78:setHeight(21); obj.edit78:setField("Personagens_Encontrados_60"); obj.edit78:setName("edit78"); obj.layout278 = GUI.fromHandle(_obj_newObject("layout")); obj.layout278:setParent(obj.rectangle1); obj.layout278:setLeft(117); obj.layout278:setTop(782); obj.layout278:setWidth(193); obj.layout278:setHeight(20); obj.layout278:setName("layout278"); obj.edit79 = GUI.fromHandle(_obj_newObject("edit")); obj.edit79:setParent(obj.layout278); obj.edit79:setTransparent(true); obj.edit79:setFontSize(12.8); obj.edit79:setFontColor("#000000"); obj.edit79:setHorzTextAlign("leading"); obj.edit79:setVertTextAlign("center"); obj.edit79:setLeft(0); obj.edit79:setTop(0); obj.edit79:setWidth(193); obj.edit79:setHeight(21); obj.edit79:setField("Personagens_Encontrados_30"); obj.edit79:setName("edit79"); obj.layout279 = GUI.fromHandle(_obj_newObject("layout")); obj.layout279:setParent(obj.rectangle1); obj.layout279:setLeft(393); obj.layout279:setTop(782); obj.layout279:setWidth(193); obj.layout279:setHeight(20); obj.layout279:setName("layout279"); obj.edit80 = GUI.fromHandle(_obj_newObject("edit")); obj.edit80:setParent(obj.layout279); obj.edit80:setTransparent(true); obj.edit80:setFontSize(12.8); obj.edit80:setFontColor("#000000"); obj.edit80:setHorzTextAlign("leading"); obj.edit80:setVertTextAlign("center"); obj.edit80:setLeft(0); obj.edit80:setTop(0); obj.edit80:setWidth(193); obj.edit80:setHeight(21); obj.edit80:setField("Personagens_Encontrados_61"); obj.edit80:setName("edit80"); obj.layout280 = GUI.fromHandle(_obj_newObject("layout")); obj.layout280:setParent(obj.rectangle1); obj.layout280:setLeft(369); obj.layout280:setTop(667); obj.layout280:setWidth(26); obj.layout280:setHeight(27); obj.layout280:setName("layout280"); obj.checkBox194 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox194:setParent(obj.layout280); obj.checkBox194:setLeft(0); obj.checkBox194:setTop(0); obj.checkBox194:setWidth(26); obj.checkBox194:setHeight(28); obj.checkBox194:setField("Check_Box356"); obj.checkBox194:setName("checkBox194"); obj.layout281 = GUI.fromHandle(_obj_newObject("layout")); obj.layout281:setParent(obj.rectangle1); obj.layout281:setLeft(371); obj.layout281:setTop(691); obj.layout281:setWidth(26); obj.layout281:setHeight(27); obj.layout281:setName("layout281"); obj.checkBox195 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox195:setParent(obj.layout281); obj.checkBox195:setLeft(0); obj.checkBox195:setTop(0); obj.checkBox195:setWidth(26); obj.checkBox195:setHeight(28); obj.checkBox195:setField("Check_Box359"); obj.checkBox195:setName("checkBox195"); obj.layout282 = GUI.fromHandle(_obj_newObject("layout")); obj.layout282:setParent(obj.rectangle1); obj.layout282:setLeft(369); obj.layout282:setTop(711); obj.layout282:setWidth(26); obj.layout282:setHeight(27); obj.layout282:setName("layout282"); obj.checkBox196 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox196:setParent(obj.layout282); obj.checkBox196:setLeft(0); obj.checkBox196:setTop(0); obj.checkBox196:setWidth(26); obj.checkBox196:setHeight(28); obj.checkBox196:setField("Check_Box362"); obj.checkBox196:setName("checkBox196"); obj.layout283 = GUI.fromHandle(_obj_newObject("layout")); obj.layout283:setParent(obj.rectangle1); obj.layout283:setLeft(368); obj.layout283:setTop(734); obj.layout283:setWidth(26); obj.layout283:setHeight(27); obj.layout283:setName("layout283"); obj.checkBox197 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox197:setParent(obj.layout283); obj.checkBox197:setLeft(0); obj.checkBox197:setTop(0); obj.checkBox197:setWidth(26); obj.checkBox197:setHeight(28); obj.checkBox197:setField("Check_Box365"); obj.checkBox197:setName("checkBox197"); obj.layout284 = GUI.fromHandle(_obj_newObject("layout")); obj.layout284:setParent(obj.rectangle1); obj.layout284:setLeft(367); obj.layout284:setTop(777); obj.layout284:setWidth(26); obj.layout284:setHeight(27); obj.layout284:setName("layout284"); obj.checkBox198 = GUI.fromHandle(_obj_newObject("checkBox")); obj.checkBox198:setParent(obj.layout284); obj.checkBox198:setLeft(0); obj.checkBox198:setTop(0); obj.checkBox198:setWidth(26); obj.checkBox198:setHeight(28); obj.checkBox198:setField("Check_Box371"); obj.checkBox198:setName("checkBox198"); obj.layout285 = GUI.fromHandle(_obj_newObject("layout")); obj.layout285:setParent(obj.rectangle1); obj.layout285:setLeft(56); obj.layout285:setTop(903); obj.layout285:setWidth(262); obj.layout285:setHeight(237); obj.layout285:setName("layout285"); obj.textEditor7 = GUI.fromHandle(_obj_newObject("textEditor")); obj.textEditor7:setParent(obj.layout285); obj.textEditor7:setLeft(0); obj.textEditor7:setTop(0); obj.textEditor7:setWidth(262); obj.textEditor7:setHeight(237); obj.textEditor7:setFontSize(14.2); obj.textEditor7:setFontColor("#000000"); obj.textEditor7:setField("OBJETIVOS_A_CURTO_PRAZORow1"); obj.textEditor7:setTransparent(true); obj.textEditor7:setName("textEditor7"); obj.layout286 = GUI.fromHandle(_obj_newObject("layout")); obj.layout286:setParent(obj.rectangle1); obj.layout286:setLeft(320); obj.layout286:setTop(903); obj.layout286:setWidth(265); obj.layout286:setHeight(237); obj.layout286:setName("layout286"); obj.textEditor8 = GUI.fromHandle(_obj_newObject("textEditor")); obj.textEditor8:setParent(obj.layout286); obj.textEditor8:setLeft(0); obj.textEditor8:setTop(0); obj.textEditor8:setWidth(265); obj.textEditor8:setHeight(237); obj.textEditor8:setFontSize(14.2); obj.textEditor8:setFontColor("#000000"); obj.textEditor8:setField("OBJETIVOS_A_LONGO_PRAZORow1"); obj.textEditor8:setTransparent(true); obj.textEditor8:setName("textEditor8"); obj.layout287 = GUI.fromHandle(_obj_newObject("layout")); obj.layout287:setParent(obj.rectangle1); obj.layout287:setLeft(613); obj.layout287:setTop(719); obj.layout287:setWidth(253); obj.layout287:setHeight(421); obj.layout287:setName("layout287"); obj.textEditor9 = GUI.fromHandle(_obj_newObject("textEditor")); obj.textEditor9:setParent(obj.layout287); obj.textEditor9:setLeft(0); obj.textEditor9:setTop(0); obj.textEditor9:setWidth(253); obj.textEditor9:setHeight(421); obj.textEditor9:setFontSize(14.2); obj.textEditor9:setFontColor("#000000"); obj.textEditor9:setField("Locais_Visitados"); obj.textEditor9:setTransparent(true); obj.textEditor9:setName("textEditor9"); function obj:_releaseEvents() end; obj._oldLFMDestroy = obj.destroy; function obj:destroy() self:_releaseEvents(); if (self.handle ~= 0) and (self.setNodeDatabase ~= nil) then self:setNodeDatabase(nil); end; if self.checkBox67 ~= nil then self.checkBox67:destroy(); self.checkBox67 = nil; end; if self.layout83 ~= nil then self.layout83:destroy(); self.layout83 = nil; end; if self.checkBox85 ~= nil then self.checkBox85:destroy(); self.checkBox85 = nil; end; if self.edit64 ~= nil then self.edit64:destroy(); self.edit64 = nil; end; if self.layout15 ~= nil then self.layout15:destroy(); self.layout15 = nil; end; if self.edit41 ~= nil then self.edit41:destroy(); self.edit41 = nil; end; if self.layout10 ~= nil then self.layout10:destroy(); self.layout10 = nil; end; if self.checkBox111 ~= nil then self.checkBox111:destroy(); self.checkBox111 = nil; end; if self.layout64 ~= nil then self.layout64:destroy(); self.layout64 = nil; end; if self.edit9 ~= nil then self.edit9:destroy(); self.edit9 = nil; end; if self.edit36 ~= nil then self.edit36:destroy(); self.edit36 = nil; end; if self.edit33 ~= nil then self.edit33:destroy(); self.edit33 = nil; end; if self.layout266 ~= nil then self.layout266:destroy(); self.layout266 = nil; end; if self.layout275 ~= nil then self.layout275:destroy(); self.layout275 = nil; end; if self.edit29 ~= nil then self.edit29:destroy(); self.edit29 = nil; end; if self.layout17 ~= nil then self.layout17:destroy(); self.layout17 = nil; end; if self.layout94 ~= nil then self.layout94:destroy(); self.layout94 = nil; end; if self.checkBox180 ~= nil then self.checkBox180:destroy(); self.checkBox180 = nil; end; if self.checkBox135 ~= nil then self.checkBox135:destroy(); self.checkBox135 = nil; end; if self.checkBox29 ~= nil then self.checkBox29:destroy(); self.checkBox29 = nil; end; if self.layout47 ~= nil then self.layout47:destroy(); self.layout47 = nil; end; if self.layout189 ~= nil then self.layout189:destroy(); self.layout189 = nil; end; if self.layout195 ~= nil then self.layout195:destroy(); self.layout195 = nil; end; if self.layout257 ~= nil then self.layout257:destroy(); self.layout257 = nil; end; if self.edit76 ~= nil then self.edit76:destroy(); self.edit76 = nil; end; if self.layout24 ~= nil then self.layout24:destroy(); self.layout24 = nil; end; if self.checkBox68 ~= nil then self.checkBox68:destroy(); self.checkBox68 = nil; end; if self.checkBox98 ~= nil then self.checkBox98:destroy(); self.checkBox98 = nil; end; if self.layout123 ~= nil then self.layout123:destroy(); self.layout123 = nil; end; if self.checkBox177 ~= nil then self.checkBox177:destroy(); self.checkBox177 = nil; end; if self.layout23 ~= nil then self.layout23:destroy(); self.layout23 = nil; end; if self.checkBox78 ~= nil then self.checkBox78:destroy(); self.checkBox78 = nil; end; if self.layout187 ~= nil then self.layout187:destroy(); self.layout187 = nil; end; if self.layout62 ~= nil then self.layout62:destroy(); self.layout62 = nil; end; if self.layout89 ~= nil then self.layout89:destroy(); self.layout89 = nil; end; if self.layout247 ~= nil then self.layout247:destroy(); self.layout247 = nil; end; if self.layout196 ~= nil then self.layout196:destroy(); self.layout196 = nil; end; if self.layout125 ~= nil then self.layout125:destroy(); self.layout125 = nil; end; if self.layout285 ~= nil then self.layout285:destroy(); self.layout285 = nil; end; if self.checkBox167 ~= nil then self.checkBox167:destroy(); self.checkBox167 = nil; end; if self.layout9 ~= nil then self.layout9:destroy(); self.layout9 = nil; end; if self.layout140 ~= nil then self.layout140:destroy(); self.layout140 = nil; end; if self.image1 ~= nil then self.image1:destroy(); self.image1 = nil; end; if self.layout88 ~= nil then self.layout88:destroy(); self.layout88 = nil; end; if self.edit11 ~= nil then self.edit11:destroy(); self.edit11 = nil; end; if self.layout249 ~= nil then self.layout249:destroy(); self.layout249 = nil; end; if self.layout71 ~= nil then self.layout71:destroy(); self.layout71 = nil; end; if self.checkBox79 ~= nil then self.checkBox79:destroy(); self.checkBox79 = nil; end; if self.checkBox124 ~= nil then self.checkBox124:destroy(); self.checkBox124 = nil; end; if self.checkBox56 ~= nil then self.checkBox56:destroy(); self.checkBox56 = nil; end; if self.layout32 ~= nil then self.layout32:destroy(); self.layout32 = nil; end; if self.layout223 ~= nil then self.layout223:destroy(); self.layout223 = nil; end; if self.layout236 ~= nil then self.layout236:destroy(); self.layout236 = nil; end; if self.layout251 ~= nil then self.layout251:destroy(); self.layout251 = nil; end; if self.layout283 ~= nil then self.layout283:destroy(); self.layout283 = nil; end; if self.layout37 ~= nil then self.layout37:destroy(); self.layout37 = nil; end; if self.layout194 ~= nil then self.layout194:destroy(); self.layout194 = nil; end; if self.checkBox197 ~= nil then self.checkBox197:destroy(); self.checkBox197 = nil; end; if self.layout276 ~= nil then self.layout276:destroy(); self.layout276 = nil; end; if self.layout36 ~= nil then self.layout36:destroy(); self.layout36 = nil; end; if self.edit69 ~= nil then self.edit69:destroy(); self.edit69 = nil; end; if self.checkBox49 ~= nil then self.checkBox49:destroy(); self.checkBox49 = nil; end; if self.layout119 ~= nil then self.layout119:destroy(); self.layout119 = nil; end; if self.layout212 ~= nil then self.layout212:destroy(); self.layout212 = nil; end; if self.layout52 ~= nil then self.layout52:destroy(); self.layout52 = nil; end; if self.layout141 ~= nil then self.layout141:destroy(); self.layout141 = nil; end; if self.checkBox170 ~= nil then self.checkBox170:destroy(); self.checkBox170 = nil; end; if self.layout158 ~= nil then self.layout158:destroy(); self.layout158 = nil; end; if self.checkBox175 ~= nil then self.checkBox175:destroy(); self.checkBox175 = nil; end; if self.checkBox198 ~= nil then self.checkBox198:destroy(); self.checkBox198 = nil; end; if self.edit16 ~= nil then self.edit16:destroy(); self.edit16 = nil; end; if self.layout174 ~= nil then self.layout174:destroy(); self.layout174 = nil; end; if self.checkBox102 ~= nil then self.checkBox102:destroy(); self.checkBox102 = nil; end; if self.checkBox128 ~= nil then self.checkBox128:destroy(); self.checkBox128 = nil; end; if self.edit77 ~= nil then self.edit77:destroy(); self.edit77 = nil; end; if self.edit52 ~= nil then self.edit52:destroy(); self.edit52 = nil; end; if self.textEditor4 ~= nil then self.textEditor4:destroy(); self.textEditor4 = nil; end; if self.layout34 ~= nil then self.layout34:destroy(); self.layout34 = nil; end; if self.layout210 ~= nil then self.layout210:destroy(); self.layout210 = nil; end; if self.layout106 ~= nil then self.layout106:destroy(); self.layout106 = nil; end; if self.checkBox132 ~= nil then self.checkBox132:destroy(); self.checkBox132 = nil; end; if self.checkBox55 ~= nil then self.checkBox55:destroy(); self.checkBox55 = nil; end; if self.checkBox3 ~= nil then self.checkBox3:destroy(); self.checkBox3 = nil; end; if self.layout166 ~= nil then self.layout166:destroy(); self.layout166 = nil; end; if self.layout42 ~= nil then self.layout42:destroy(); self.layout42 = nil; end; if self.checkBox162 ~= nil then self.checkBox162:destroy(); self.checkBox162 = nil; end; if self.layout61 ~= nil then self.layout61:destroy(); self.layout61 = nil; end; if self.checkBox42 ~= nil then self.checkBox42:destroy(); self.checkBox42 = nil; end; if self.edit58 ~= nil then self.edit58:destroy(); self.edit58 = nil; end; if self.layout205 ~= nil then self.layout205:destroy(); self.layout205 = nil; end; if self.layout232 ~= nil then self.layout232:destroy(); self.layout232 = nil; end; if self.edit66 ~= nil then self.edit66:destroy(); self.edit66 = nil; end; if self.layout126 ~= nil then self.layout126:destroy(); self.layout126 = nil; end; if self.layout5 ~= nil then self.layout5:destroy(); self.layout5 = nil; end; if self.checkBox119 ~= nil then self.checkBox119:destroy(); self.checkBox119 = nil; end; if self.checkBox115 ~= nil then self.checkBox115:destroy(); self.checkBox115 = nil; end; if self.checkBox131 ~= nil then self.checkBox131:destroy(); self.checkBox131 = nil; end; if self.checkBox144 ~= nil then self.checkBox144:destroy(); self.checkBox144 = nil; end; if self.layout176 ~= nil then self.layout176:destroy(); self.layout176 = nil; end; if self.layout55 ~= nil then self.layout55:destroy(); self.layout55 = nil; end; if self.layout203 ~= nil then self.layout203:destroy(); self.layout203 = nil; end; if self.checkBox63 ~= nil then self.checkBox63:destroy(); self.checkBox63 = nil; end; if self.layout252 ~= nil then self.layout252:destroy(); self.layout252 = nil; end; if self.checkBox195 ~= nil then self.checkBox195:destroy(); self.checkBox195 = nil; end; if self.checkBox127 ~= nil then self.checkBox127:destroy(); self.checkBox127 = nil; end; if self.layout137 ~= nil then self.layout137:destroy(); self.layout137 = nil; end; if self.layout185 ~= nil then self.layout185:destroy(); self.layout185 = nil; end; if self.layout78 ~= nil then self.layout78:destroy(); self.layout78 = nil; end; if self.checkBox50 ~= nil then self.checkBox50:destroy(); self.checkBox50 = nil; end; if self.layout248 ~= nil then self.layout248:destroy(); self.layout248 = nil; end; if self.layout235 ~= nil then self.layout235:destroy(); self.layout235 = nil; end; if self.layout259 ~= nil then self.layout259:destroy(); self.layout259 = nil; end; if self.checkBox84 ~= nil then self.checkBox84:destroy(); self.checkBox84 = nil; end; if self.layout103 ~= nil then self.layout103:destroy(); self.layout103 = nil; end; if self.checkBox53 ~= nil then self.checkBox53:destroy(); self.checkBox53 = nil; end; if self.edit67 ~= nil then self.edit67:destroy(); self.edit67 = nil; end; if self.checkBox70 ~= nil then self.checkBox70:destroy(); self.checkBox70 = nil; end; if self.checkBox48 ~= nil then self.checkBox48:destroy(); self.checkBox48 = nil; end; if self.checkBox146 ~= nil then self.checkBox146:destroy(); self.checkBox146 = nil; end; if self.checkBox122 ~= nil then self.checkBox122:destroy(); self.checkBox122 = nil; end; if self.layout35 ~= nil then self.layout35:destroy(); self.layout35 = nil; end; if self.layout246 ~= nil then self.layout246:destroy(); self.layout246 = nil; end; if self.layout256 ~= nil then self.layout256:destroy(); self.layout256 = nil; end; if self.checkBox176 ~= nil then self.checkBox176:destroy(); self.checkBox176 = nil; end; if self.checkBox95 ~= nil then self.checkBox95:destroy(); self.checkBox95 = nil; end; if self.layout11 ~= nil then self.layout11:destroy(); self.layout11 = nil; end; if self.layout191 ~= nil then self.layout191:destroy(); self.layout191 = nil; end; if self.layout273 ~= nil then self.layout273:destroy(); self.layout273 = nil; end; if self.checkBox23 ~= nil then self.checkBox23:destroy(); self.checkBox23 = nil; end; if self.checkBox37 ~= nil then self.checkBox37:destroy(); self.checkBox37 = nil; end; if self.checkBox152 ~= nil then self.checkBox152:destroy(); self.checkBox152 = nil; end; if self.layout108 ~= nil then self.layout108:destroy(); self.layout108 = nil; end; if self.checkBox40 ~= nil then self.checkBox40:destroy(); self.checkBox40 = nil; end; if self.layout183 ~= nil then self.layout183:destroy(); self.layout183 = nil; end; if self.layout186 ~= nil then self.layout186:destroy(); self.layout186 = nil; end; if self.layout229 ~= nil then self.layout229:destroy(); self.layout229 = nil; end; if self.checkBox28 ~= nil then self.checkBox28:destroy(); self.checkBox28 = nil; end; if self.checkBox189 ~= nil then self.checkBox189:destroy(); self.checkBox189 = nil; end; if self.layout277 ~= nil then self.layout277:destroy(); self.layout277 = nil; end; if self.checkBox125 ~= nil then self.checkBox125:destroy(); self.checkBox125 = nil; end; if self.checkBox74 ~= nil then self.checkBox74:destroy(); self.checkBox74 = nil; end; if self.checkBox86 ~= nil then self.checkBox86:destroy(); self.checkBox86 = nil; end; if self.layout14 ~= nil then self.layout14:destroy(); self.layout14 = nil; end; if self.checkBox100 ~= nil then self.checkBox100:destroy(); self.checkBox100 = nil; end; if self.edit27 ~= nil then self.edit27:destroy(); self.edit27 = nil; end; if self.layout51 ~= nil then self.layout51:destroy(); self.layout51 = nil; end; if self.checkBox32 ~= nil then self.checkBox32:destroy(); self.checkBox32 = nil; end; if self.edit62 ~= nil then self.edit62:destroy(); self.edit62 = nil; end; if self.layout100 ~= nil then self.layout100:destroy(); self.layout100 = nil; end; if self.edit74 ~= nil then self.edit74:destroy(); self.edit74 = nil; end; if self.layout7 ~= nil then self.layout7:destroy(); self.layout7 = nil; end; if self.edit60 ~= nil then self.edit60:destroy(); self.edit60 = nil; end; if self.layout132 ~= nil then self.layout132:destroy(); self.layout132 = nil; end; if self.checkBox114 ~= nil then self.checkBox114:destroy(); self.checkBox114 = nil; end; if self.layout145 ~= nil then self.layout145:destroy(); self.layout145 = nil; end; if self.layout225 ~= nil then self.layout225:destroy(); self.layout225 = nil; end; if self.layout146 ~= nil then self.layout146:destroy(); self.layout146 = nil; end; if self.layout278 ~= nil then self.layout278:destroy(); self.layout278 = nil; end; if self.layout39 ~= nil then self.layout39:destroy(); self.layout39 = nil; end; if self.layout136 ~= nil then self.layout136:destroy(); self.layout136 = nil; end; if self.layout154 ~= nil then self.layout154:destroy(); self.layout154 = nil; end; if self.layout162 ~= nil then self.layout162:destroy(); self.layout162 = nil; end; if self.layout260 ~= nil then self.layout260:destroy(); self.layout260 = nil; end; if self.layout261 ~= nil then self.layout261:destroy(); self.layout261 = nil; end; if self.layout69 ~= nil then self.layout69:destroy(); self.layout69 = nil; end; if self.layout270 ~= nil then self.layout270:destroy(); self.layout270 = nil; end; if self.checkBox178 ~= nil then self.checkBox178:destroy(); self.checkBox178 = nil; end; if self.textEditor9 ~= nil then self.textEditor9:destroy(); self.textEditor9 = nil; end; if self.checkBox145 ~= nil then self.checkBox145:destroy(); self.checkBox145 = nil; end; if self.layout241 ~= nil then self.layout241:destroy(); self.layout241 = nil; end; if self.layout30 ~= nil then self.layout30:destroy(); self.layout30 = nil; end; if self.layout254 ~= nil then self.layout254:destroy(); self.layout254 = nil; end; if self.layout135 ~= nil then self.layout135:destroy(); self.layout135 = nil; end; if self.layout152 ~= nil then self.layout152:destroy(); self.layout152 = nil; end; if self.layout60 ~= nil then self.layout60:destroy(); self.layout60 = nil; end; if self.checkBox123 ~= nil then self.checkBox123:destroy(); self.checkBox123 = nil; end; if self.layout59 ~= nil then self.layout59:destroy(); self.layout59 = nil; end; if self.layout206 ~= nil then self.layout206:destroy(); self.layout206 = nil; end; if self.layout207 ~= nil then self.layout207:destroy(); self.layout207 = nil; end; if self.textEditor3 ~= nil then self.textEditor3:destroy(); self.textEditor3 = nil; end; if self.checkBox89 ~= nil then self.checkBox89:destroy(); self.checkBox89 = nil; end; if self.checkBox149 ~= nil then self.checkBox149:destroy(); self.checkBox149 = nil; end; if self.layout244 ~= nil then self.layout244:destroy(); self.layout244 = nil; end; if self.layout72 ~= nil then self.layout72:destroy(); self.layout72 = nil; end; if self.layout118 ~= nil then self.layout118:destroy(); self.layout118 = nil; end; if self.layout279 ~= nil then self.layout279:destroy(); self.layout279 = nil; end; if self.layout90 ~= nil then self.layout90:destroy(); self.layout90 = nil; end; if self.layout262 ~= nil then self.layout262:destroy(); self.layout262 = nil; end; if self.edit54 ~= nil then self.edit54:destroy(); self.edit54 = nil; end; if self.checkBox193 ~= nil then self.checkBox193:destroy(); self.checkBox193 = nil; end; if self.layout1 ~= nil then self.layout1:destroy(); self.layout1 = nil; end; if self.edit61 ~= nil then self.edit61:destroy(); self.edit61 = nil; end; if self.layout111 ~= nil then self.layout111:destroy(); self.layout111 = nil; end; if self.edit24 ~= nil then self.edit24:destroy(); self.edit24 = nil; end; if self.edit59 ~= nil then self.edit59:destroy(); self.edit59 = nil; end; if self.layout12 ~= nil then self.layout12:destroy(); self.layout12 = nil; end; if self.edit14 ~= nil then self.edit14:destroy(); self.edit14 = nil; end; if self.layout242 ~= nil then self.layout242:destroy(); self.layout242 = nil; end; if self.checkBox44 ~= nil then self.checkBox44:destroy(); self.checkBox44 = nil; end; if self.layout25 ~= nil then self.layout25:destroy(); self.layout25 = nil; end; if self.edit4 ~= nil then self.edit4:destroy(); self.edit4 = nil; end; if self.checkBox94 ~= nil then self.checkBox94:destroy(); self.checkBox94 = nil; end; if self.checkBox147 ~= nil then self.checkBox147:destroy(); self.checkBox147 = nil; end; if self.layout193 ~= nil then self.layout193:destroy(); self.layout193 = nil; end; if self.layout200 ~= nil then self.layout200:destroy(); self.layout200 = nil; end; if self.checkBox109 ~= nil then self.checkBox109:destroy(); self.checkBox109 = nil; end; if self.layout116 ~= nil then self.layout116:destroy(); self.layout116 = nil; end; if self.layout107 ~= nil then self.layout107:destroy(); self.layout107 = nil; end; if self.checkBox17 ~= nil then self.checkBox17:destroy(); self.checkBox17 = nil; end; if self.layout228 ~= nil then self.layout228:destroy(); self.layout228 = nil; end; if self.textEditor2 ~= nil then self.textEditor2:destroy(); self.textEditor2 = nil; end; if self.checkBox110 ~= nil then self.checkBox110:destroy(); self.checkBox110 = nil; end; if self.checkBox16 ~= nil then self.checkBox16:destroy(); self.checkBox16 = nil; end; if self.checkBox141 ~= nil then self.checkBox141:destroy(); self.checkBox141 = nil; end; if self.checkBox103 ~= nil then self.checkBox103:destroy(); self.checkBox103 = nil; end; if self.layout26 ~= nil then self.layout26:destroy(); self.layout26 = nil; end; if self.layout101 ~= nil then self.layout101:destroy(); self.layout101 = nil; end; if self.checkBox9 ~= nil then self.checkBox9:destroy(); self.checkBox9 = nil; end; if self.edit8 ~= nil then self.edit8:destroy(); self.edit8 = nil; end; if self.edit45 ~= nil then self.edit45:destroy(); self.edit45 = nil; end; if self.layout267 ~= nil then self.layout267:destroy(); self.layout267 = nil; end; if self.checkBox196 ~= nil then self.checkBox196:destroy(); self.checkBox196 = nil; end; if self.layout168 ~= nil then self.layout168:destroy(); self.layout168 = nil; end; if self.checkBox54 ~= nil then self.checkBox54:destroy(); self.checkBox54 = nil; end; if self.edit2 ~= nil then self.edit2:destroy(); self.edit2 = nil; end; if self.checkBox108 ~= nil then self.checkBox108:destroy(); self.checkBox108 = nil; end; if self.checkBox83 ~= nil then self.checkBox83:destroy(); self.checkBox83 = nil; end; if self.layout268 ~= nil then self.layout268:destroy(); self.layout268 = nil; end; if self.layout148 ~= nil then self.layout148:destroy(); self.layout148 = nil; end; if self.edit21 ~= nil then self.edit21:destroy(); self.edit21 = nil; end; if self.checkBox139 ~= nil then self.checkBox139:destroy(); self.checkBox139 = nil; end; if self.checkBox153 ~= nil then self.checkBox153:destroy(); self.checkBox153 = nil; end; if self.layout76 ~= nil then self.layout76:destroy(); self.layout76 = nil; end; if self.checkBox14 ~= nil then self.checkBox14:destroy(); self.checkBox14 = nil; end; if self.checkBox60 ~= nil then self.checkBox60:destroy(); self.checkBox60 = nil; end; if self.checkBox182 ~= nil then self.checkBox182:destroy(); self.checkBox182 = nil; end; if self.checkBox159 ~= nil then self.checkBox159:destroy(); self.checkBox159 = nil; end; if self.edit13 ~= nil then self.edit13:destroy(); self.edit13 = nil; end; if self.checkBox185 ~= nil then self.checkBox185:destroy(); self.checkBox185 = nil; end; if self.layout211 ~= nil then self.layout211:destroy(); self.layout211 = nil; end; if self.checkBox93 ~= nil then self.checkBox93:destroy(); self.checkBox93 = nil; end; if self.layout128 ~= nil then self.layout128:destroy(); self.layout128 = nil; end; if self.checkBox140 ~= nil then self.checkBox140:destroy(); self.checkBox140 = nil; end; if self.checkBox156 ~= nil then self.checkBox156:destroy(); self.checkBox156 = nil; end; if self.layout97 ~= nil then self.layout97:destroy(); self.layout97 = nil; end; if self.layout130 ~= nil then self.layout130:destroy(); self.layout130 = nil; end; if self.checkBox51 ~= nil then self.checkBox51:destroy(); self.checkBox51 = nil; end; if self.layout230 ~= nil then self.layout230:destroy(); self.layout230 = nil; end; if self.checkBox75 ~= nil then self.checkBox75:destroy(); self.checkBox75 = nil; end; if self.checkBox157 ~= nil then self.checkBox157:destroy(); self.checkBox157 = nil; end; if self.checkBox12 ~= nil then self.checkBox12:destroy(); self.checkBox12 = nil; end; if self.layout165 ~= nil then self.layout165:destroy(); self.layout165 = nil; end; if self.layout198 ~= nil then self.layout198:destroy(); self.layout198 = nil; end; if self.checkBox31 ~= nil then self.checkBox31:destroy(); self.checkBox31 = nil; end; if self.layout216 ~= nil then self.layout216:destroy(); self.layout216 = nil; end; if self.layout70 ~= nil then self.layout70:destroy(); self.layout70 = nil; end; if self.edit37 ~= nil then self.edit37:destroy(); self.edit37 = nil; end; if self.layout31 ~= nil then self.layout31:destroy(); self.layout31 = nil; end; if self.checkBox62 ~= nil then self.checkBox62:destroy(); self.checkBox62 = nil; end; if self.layout222 ~= nil then self.layout222:destroy(); self.layout222 = nil; end; if self.layout226 ~= nil then self.layout226:destroy(); self.layout226 = nil; end; if self.edit17 ~= nil then self.edit17:destroy(); self.edit17 = nil; end; if self.layout120 ~= nil then self.layout120:destroy(); self.layout120 = nil; end; if self.layout2 ~= nil then self.layout2:destroy(); self.layout2 = nil; end; if self.checkBox22 ~= nil then self.checkBox22:destroy(); self.checkBox22 = nil; end; if self.checkBox80 ~= nil then self.checkBox80:destroy(); self.checkBox80 = nil; end; if self.layout181 ~= nil then self.layout181:destroy(); self.layout181 = nil; end; if self.layout67 ~= nil then self.layout67:destroy(); self.layout67 = nil; end; if self.layout224 ~= nil then self.layout224:destroy(); self.layout224 = nil; end; if self.layout29 ~= nil then self.layout29:destroy(); self.layout29 = nil; end; if self.layout164 ~= nil then self.layout164:destroy(); self.layout164 = nil; end; if self.checkBox19 ~= nil then self.checkBox19:destroy(); self.checkBox19 = nil; end; if self.checkBox35 ~= nil then self.checkBox35:destroy(); self.checkBox35 = nil; end; if self.checkBox25 ~= nil then self.checkBox25:destroy(); self.checkBox25 = nil; end; if self.checkBox163 ~= nil then self.checkBox163:destroy(); self.checkBox163 = nil; end; if self.layout113 ~= nil then self.layout113:destroy(); self.layout113 = nil; end; if self.layout202 ~= nil then self.layout202:destroy(); self.layout202 = nil; end; if self.edit15 ~= nil then self.edit15:destroy(); self.edit15 = nil; end; if self.layout220 ~= nil then self.layout220:destroy(); self.layout220 = nil; end; if self.checkBox164 ~= nil then self.checkBox164:destroy(); self.checkBox164 = nil; end; if self.checkBox87 ~= nil then self.checkBox87:destroy(); self.checkBox87 = nil; end; if self.layout272 ~= nil then self.layout272:destroy(); self.layout272 = nil; end; if self.checkBox194 ~= nil then self.checkBox194:destroy(); self.checkBox194 = nil; end; if self.checkBox26 ~= nil then self.checkBox26:destroy(); self.checkBox26 = nil; end; if self.checkBox73 ~= nil then self.checkBox73:destroy(); self.checkBox73 = nil; end; if self.edit42 ~= nil then self.edit42:destroy(); self.edit42 = nil; end; if self.checkBox10 ~= nil then self.checkBox10:destroy(); self.checkBox10 = nil; end; if self.checkBox47 ~= nil then self.checkBox47:destroy(); self.checkBox47 = nil; end; if self.layout109 ~= nil then self.layout109:destroy(); self.layout109 = nil; end; if self.checkBox130 ~= nil then self.checkBox130:destroy(); self.checkBox130 = nil; end; if self.layout98 ~= nil then self.layout98:destroy(); self.layout98 = nil; end; if self.layout22 ~= nil then self.layout22:destroy(); self.layout22 = nil; end; if self.layout48 ~= nil then self.layout48:destroy(); self.layout48 = nil; end; if self.layout73 ~= nil then self.layout73:destroy(); self.layout73 = nil; end; if self.layout170 ~= nil then self.layout170:destroy(); self.layout170 = nil; end; if self.checkBox174 ~= nil then self.checkBox174:destroy(); self.checkBox174 = nil; end; if self.checkBox191 ~= nil then self.checkBox191:destroy(); self.checkBox191 = nil; end; if self.layout227 ~= nil then self.layout227:destroy(); self.layout227 = nil; end; if self.checkBox150 ~= nil then self.checkBox150:destroy(); self.checkBox150 = nil; end; if self.edit32 ~= nil then self.edit32:destroy(); self.edit32 = nil; end; if self.checkBox137 ~= nil then self.checkBox137:destroy(); self.checkBox137 = nil; end; if self.checkBox183 ~= nil then self.checkBox183:destroy(); self.checkBox183 = nil; end; if self.layout115 ~= nil then self.layout115:destroy(); self.layout115 = nil; end; if self.checkBox90 ~= nil then self.checkBox90:destroy(); self.checkBox90 = nil; end; if self.checkBox142 ~= nil then self.checkBox142:destroy(); self.checkBox142 = nil; end; if self.layout75 ~= nil then self.layout75:destroy(); self.layout75 = nil; end; if self.checkBox41 ~= nil then self.checkBox41:destroy(); self.checkBox41 = nil; end; if self.checkBox39 ~= nil then self.checkBox39:destroy(); self.checkBox39 = nil; end; if self.checkBox71 ~= nil then self.checkBox71:destroy(); self.checkBox71 = nil; end; if self.layout134 ~= nil then self.layout134:destroy(); self.layout134 = nil; end; if self.checkBox179 ~= nil then self.checkBox179:destroy(); self.checkBox179 = nil; end; if self.checkBox188 ~= nil then self.checkBox188:destroy(); self.checkBox188 = nil; end; if self.layout263 ~= nil then self.layout263:destroy(); self.layout263 = nil; end; if self.edit73 ~= nil then self.edit73:destroy(); self.edit73 = nil; end; if self.checkBox15 ~= nil then self.checkBox15:destroy(); self.checkBox15 = nil; end; if self.layout58 ~= nil then self.layout58:destroy(); self.layout58 = nil; end; if self.checkBox18 ~= nil then self.checkBox18:destroy(); self.checkBox18 = nil; end; if self.layout240 ~= nil then self.layout240:destroy(); self.layout240 = nil; end; if self.layout209 ~= nil then self.layout209:destroy(); self.layout209 = nil; end; if self.layout110 ~= nil then self.layout110:destroy(); self.layout110 = nil; end; if self.layout201 ~= nil then self.layout201:destroy(); self.layout201 = nil; end; if self.layout63 ~= nil then self.layout63:destroy(); self.layout63 = nil; end; if self.layout190 ~= nil then self.layout190:destroy(); self.layout190 = nil; end; if self.layout114 ~= nil then self.layout114:destroy(); self.layout114 = nil; end; if self.layout188 ~= nil then self.layout188:destroy(); self.layout188 = nil; end; if self.checkBox192 ~= nil then self.checkBox192:destroy(); self.checkBox192 = nil; end; if self.edit28 ~= nil then self.edit28:destroy(); self.edit28 = nil; end; if self.edit71 ~= nil then self.edit71:destroy(); self.edit71 = nil; end; if self.layout41 ~= nil then self.layout41:destroy(); self.layout41 = nil; end; if self.layout219 ~= nil then self.layout219:destroy(); self.layout219 = nil; end; if self.layout245 ~= nil then self.layout245:destroy(); self.layout245 = nil; end; if self.checkBox57 ~= nil then self.checkBox57:destroy(); self.checkBox57 = nil; end; if self.checkBox11 ~= nil then self.checkBox11:destroy(); self.checkBox11 = nil; end; if self.layout38 ~= nil then self.layout38:destroy(); self.layout38 = nil; end; if self.layout218 ~= nil then self.layout218:destroy(); self.layout218 = nil; end; if self.layout13 ~= nil then self.layout13:destroy(); self.layout13 = nil; end; if self.layout156 ~= nil then self.layout156:destroy(); self.layout156 = nil; end; if self.layout8 ~= nil then self.layout8:destroy(); self.layout8 = nil; end; if self.checkBox7 ~= nil then self.checkBox7:destroy(); self.checkBox7 = nil; end; if self.layout160 ~= nil then self.layout160:destroy(); self.layout160 = nil; end; if self.edit47 ~= nil then self.edit47:destroy(); self.edit47 = nil; end; if self.layout68 ~= nil then self.layout68:destroy(); self.layout68 = nil; end; if self.layout105 ~= nil then self.layout105:destroy(); self.layout105 = nil; end; if self.edit26 ~= nil then self.edit26:destroy(); self.edit26 = nil; end; if self.layout250 ~= nil then self.layout250:destroy(); self.layout250 = nil; end; if self.edit34 ~= nil then self.edit34:destroy(); self.edit34 = nil; end; if self.checkBox120 ~= nil then self.checkBox120:destroy(); self.checkBox120 = nil; end; if self.checkBox45 ~= nil then self.checkBox45:destroy(); self.checkBox45 = nil; end; if self.layout171 ~= nil then self.layout171:destroy(); self.layout171 = nil; end; if self.checkBox76 ~= nil then self.checkBox76:destroy(); self.checkBox76 = nil; end; if self.layout177 ~= nil then self.layout177:destroy(); self.layout177 = nil; end; if self.checkBox81 ~= nil then self.checkBox81:destroy(); self.checkBox81 = nil; end; if self.checkBox173 ~= nil then self.checkBox173:destroy(); self.checkBox173 = nil; end; if self.edit5 ~= nil then self.edit5:destroy(); self.edit5 = nil; end; if self.layout54 ~= nil then self.layout54:destroy(); self.layout54 = nil; end; if self.checkBox166 ~= nil then self.checkBox166:destroy(); self.checkBox166 = nil; end; if self.edit19 ~= nil then self.edit19:destroy(); self.edit19 = nil; end; if self.layout127 ~= nil then self.layout127:destroy(); self.layout127 = nil; end; if self.layout50 ~= nil then self.layout50:destroy(); self.layout50 = nil; end; if self.checkBox121 ~= nil then self.checkBox121:destroy(); self.checkBox121 = nil; end; if self.layout169 ~= nil then self.layout169:destroy(); self.layout169 = nil; end; if self.layout217 ~= nil then self.layout217:destroy(); self.layout217 = nil; end; if self.layout199 ~= nil then self.layout199:destroy(); self.layout199 = nil; end; if self.edit68 ~= nil then self.edit68:destroy(); self.edit68 = nil; end; if self.layout243 ~= nil then self.layout243:destroy(); self.layout243 = nil; end; if self.edit72 ~= nil then self.edit72:destroy(); self.edit72 = nil; end; if self.checkBox104 ~= nil then self.checkBox104:destroy(); self.checkBox104 = nil; end; if self.layout192 ~= nil then self.layout192:destroy(); self.layout192 = nil; end; if self.layout92 ~= nil then self.layout92:destroy(); self.layout92 = nil; end; if self.checkBox96 ~= nil then self.checkBox96:destroy(); self.checkBox96 = nil; end; if self.layout143 ~= nil then self.layout143:destroy(); self.layout143 = nil; end; if self.checkBox186 ~= nil then self.checkBox186:destroy(); self.checkBox186 = nil; end; if self.textEditor5 ~= nil then self.textEditor5:destroy(); self.textEditor5 = nil; end; if self.textEditor7 ~= nil then self.textEditor7:destroy(); self.textEditor7 = nil; end; if self.layout178 ~= nil then self.layout178:destroy(); self.layout178 = nil; end; if self.checkBox113 ~= nil then self.checkBox113:destroy(); self.checkBox113 = nil; end; if self.layout180 ~= nil then self.layout180:destroy(); self.layout180 = nil; end; if self.layout204 ~= nil then self.layout204:destroy(); self.layout204 = nil; end; if self.edit10 ~= nil then self.edit10:destroy(); self.edit10 = nil; end; if self.edit1 ~= nil then self.edit1:destroy(); self.edit1 = nil; end; if self.edit31 ~= nil then self.edit31:destroy(); self.edit31 = nil; end; if self.layout172 ~= nil then self.layout172:destroy(); self.layout172 = nil; end; if self.edit79 ~= nil then self.edit79:destroy(); self.edit79 = nil; end; if self.layout271 ~= nil then self.layout271:destroy(); self.layout271 = nil; end; if self.checkBox43 ~= nil then self.checkBox43:destroy(); self.checkBox43 = nil; end; if self.checkBox64 ~= nil then self.checkBox64:destroy(); self.checkBox64 = nil; end; if self.checkBox151 ~= nil then self.checkBox151:destroy(); self.checkBox151 = nil; end; if self.layout253 ~= nil then self.layout253:destroy(); self.layout253 = nil; end; if self.layout4 ~= nil then self.layout4:destroy(); self.layout4 = nil; end; if self.checkBox69 ~= nil then self.checkBox69:destroy(); self.checkBox69 = nil; end; if self.checkBox126 ~= nil then self.checkBox126:destroy(); self.checkBox126 = nil; end; if self.layout215 ~= nil then self.layout215:destroy(); self.layout215 = nil; end; if self.checkBox33 ~= nil then self.checkBox33:destroy(); self.checkBox33 = nil; end; if self.layout221 ~= nil then self.layout221:destroy(); self.layout221 = nil; end; if self.layout167 ~= nil then self.layout167:destroy(); self.layout167 = nil; end; if self.layout147 ~= nil then self.layout147:destroy(); self.layout147 = nil; end; if self.layout20 ~= nil then self.layout20:destroy(); self.layout20 = nil; end; if self.edit23 ~= nil then self.edit23:destroy(); self.edit23 = nil; end; if self.layout133 ~= nil then self.layout133:destroy(); self.layout133 = nil; end; if self.checkBox61 ~= nil then self.checkBox61:destroy(); self.checkBox61 = nil; end; if self.layout18 ~= nil then self.layout18:destroy(); self.layout18 = nil; end; if self.layout173 ~= nil then self.layout173:destroy(); self.layout173 = nil; end; if self.checkBox106 ~= nil then self.checkBox106:destroy(); self.checkBox106 = nil; end; if self.layout112 ~= nil then self.layout112:destroy(); self.layout112 = nil; end; if self.edit40 ~= nil then self.edit40:destroy(); self.edit40 = nil; end; if self.textEditor6 ~= nil then self.textEditor6:destroy(); self.textEditor6 = nil; end; if self.layout138 ~= nil then self.layout138:destroy(); self.layout138 = nil; end; if self.layout151 ~= nil then self.layout151:destroy(); self.layout151 = nil; end; if self.layout234 ~= nil then self.layout234:destroy(); self.layout234 = nil; end; if self.edit38 ~= nil then self.edit38:destroy(); self.edit38 = nil; end; if self.checkBox24 ~= nil then self.checkBox24:destroy(); self.checkBox24 = nil; end; if self.layout49 ~= nil then self.layout49:destroy(); self.layout49 = nil; end; if self.layout129 ~= nil then self.layout129:destroy(); self.layout129 = nil; end; if self.layout280 ~= nil then self.layout280:destroy(); self.layout280 = nil; end; if self.layout238 ~= nil then self.layout238:destroy(); self.layout238 = nil; end; if self.checkBox99 ~= nil then self.checkBox99:destroy(); self.checkBox99 = nil; end; if self.textEditor1 ~= nil then self.textEditor1:destroy(); self.textEditor1 = nil; end; if self.checkBox107 ~= nil then self.checkBox107:destroy(); self.checkBox107 = nil; end; if self.checkBox92 ~= nil then self.checkBox92:destroy(); self.checkBox92 = nil; end; if self.layout153 ~= nil then self.layout153:destroy(); self.layout153 = nil; end; if self.checkBox13 ~= nil then self.checkBox13:destroy(); self.checkBox13 = nil; end; if self.checkBox88 ~= nil then self.checkBox88:destroy(); self.checkBox88 = nil; end; if self.layout179 ~= nil then self.layout179:destroy(); self.layout179 = nil; end; if self.edit6 ~= nil then self.edit6:destroy(); self.edit6 = nil; end; if self.textEditor8 ~= nil then self.textEditor8:destroy(); self.textEditor8 = nil; end; if self.checkBox171 ~= nil then self.checkBox171:destroy(); self.checkBox171 = nil; end; if self.edit3 ~= nil then self.edit3:destroy(); self.edit3 = nil; end; if self.layout33 ~= nil then self.layout33:destroy(); self.layout33 = nil; end; if self.layout117 ~= nil then self.layout117:destroy(); self.layout117 = nil; end; if self.checkBox117 ~= nil then self.checkBox117:destroy(); self.checkBox117 = nil; end; if self.edit49 ~= nil then self.edit49:destroy(); self.edit49 = nil; end; if self.checkBox134 ~= nil then self.checkBox134:destroy(); self.checkBox134 = nil; end; if self.layout16 ~= nil then self.layout16:destroy(); self.layout16 = nil; end; if self.layout21 ~= nil then self.layout21:destroy(); self.layout21 = nil; end; if self.layout102 ~= nil then self.layout102:destroy(); self.layout102 = nil; end; if self.checkBox187 ~= nil then self.checkBox187:destroy(); self.checkBox187 = nil; end; if self.checkBox38 ~= nil then self.checkBox38:destroy(); self.checkBox38 = nil; end; if self.layout282 ~= nil then self.layout282:destroy(); self.layout282 = nil; end; if self.checkBox4 ~= nil then self.checkBox4:destroy(); self.checkBox4 = nil; end; if self.edit18 ~= nil then self.edit18:destroy(); self.edit18 = nil; end; if self.edit25 ~= nil then self.edit25:destroy(); self.edit25 = nil; end; if self.checkBox118 ~= nil then self.checkBox118:destroy(); self.checkBox118 = nil; end; if self.scrollBox1 ~= nil then self.scrollBox1:destroy(); self.scrollBox1 = nil; end; if self.layout274 ~= nil then self.layout274:destroy(); self.layout274 = nil; end; if self.layout79 ~= nil then self.layout79:destroy(); self.layout79 = nil; end; if self.checkBox65 ~= nil then self.checkBox65:destroy(); self.checkBox65 = nil; end; if self.checkBox148 ~= nil then self.checkBox148:destroy(); self.checkBox148 = nil; end; if self.layout213 ~= nil then self.layout213:destroy(); self.layout213 = nil; end; if self.layout142 ~= nil then self.layout142:destroy(); self.layout142 = nil; end; if self.layout43 ~= nil then self.layout43:destroy(); self.layout43 = nil; end; if self.edit46 ~= nil then self.edit46:destroy(); self.edit46 = nil; end; if self.layout269 ~= nil then self.layout269:destroy(); self.layout269 = nil; end; if self.checkBox155 ~= nil then self.checkBox155:destroy(); self.checkBox155 = nil; end; if self.checkBox190 ~= nil then self.checkBox190:destroy(); self.checkBox190 = nil; end; if self.layout149 ~= nil then self.layout149:destroy(); self.layout149 = nil; end; if self.layout80 ~= nil then self.layout80:destroy(); self.layout80 = nil; end; if self.layout139 ~= nil then self.layout139:destroy(); self.layout139 = nil; end; if self.edit7 ~= nil then self.edit7:destroy(); self.edit7 = nil; end; if self.layout57 ~= nil then self.layout57:destroy(); self.layout57 = nil; end; if self.layout82 ~= nil then self.layout82:destroy(); self.layout82 = nil; end; if self.layout233 ~= nil then self.layout233:destroy(); self.layout233 = nil; end; if self.edit12 ~= nil then self.edit12:destroy(); self.edit12 = nil; end; if self.checkBox168 ~= nil then self.checkBox168:destroy(); self.checkBox168 = nil; end; if self.edit80 ~= nil then self.edit80:destroy(); self.edit80 = nil; end; if self.checkBox27 ~= nil then self.checkBox27:destroy(); self.checkBox27 = nil; end; if self.layout65 ~= nil then self.layout65:destroy(); self.layout65 = nil; end; if self.edit35 ~= nil then self.edit35:destroy(); self.edit35 = nil; end; if self.checkBox154 ~= nil then self.checkBox154:destroy(); self.checkBox154 = nil; end; if self.checkBox6 ~= nil then self.checkBox6:destroy(); self.checkBox6 = nil; end; if self.checkBox172 ~= nil then self.checkBox172:destroy(); self.checkBox172 = nil; end; if self.layout208 ~= nil then self.layout208:destroy(); self.layout208 = nil; end; if self.layout99 ~= nil then self.layout99:destroy(); self.layout99 = nil; end; if self.layout95 ~= nil then self.layout95:destroy(); self.layout95 = nil; end; if self.edit57 ~= nil then self.edit57:destroy(); self.edit57 = nil; end; if self.layout3 ~= nil then self.layout3:destroy(); self.layout3 = nil; end; if self.layout93 ~= nil then self.layout93:destroy(); self.layout93 = nil; end; if self.edit63 ~= nil then self.edit63:destroy(); self.edit63 = nil; end; if self.checkBox8 ~= nil then self.checkBox8:destroy(); self.checkBox8 = nil; end; if self.layout81 ~= nil then self.layout81:destroy(); self.layout81 = nil; end; if self.rectangle1 ~= nil then self.rectangle1:destroy(); self.rectangle1 = nil; end; if self.edit50 ~= nil then self.edit50:destroy(); self.edit50 = nil; end; if self.layout45 ~= nil then self.layout45:destroy(); self.layout45 = nil; end; if self.layout122 ~= nil then self.layout122:destroy(); self.layout122 = nil; end; if self.layout77 ~= nil then self.layout77:destroy(); self.layout77 = nil; end; if self.checkBox112 ~= nil then self.checkBox112:destroy(); self.checkBox112 = nil; end; if self.layout150 ~= nil then self.layout150:destroy(); self.layout150 = nil; end; if self.layout175 ~= nil then self.layout175:destroy(); self.layout175 = nil; end; if self.layout46 ~= nil then self.layout46:destroy(); self.layout46 = nil; end; if self.layout56 ~= nil then self.layout56:destroy(); self.layout56 = nil; end; if self.edit44 ~= nil then self.edit44:destroy(); self.edit44 = nil; end; if self.layout264 ~= nil then self.layout264:destroy(); self.layout264 = nil; end; if self.layout66 ~= nil then self.layout66:destroy(); self.layout66 = nil; end; if self.checkBox77 ~= nil then self.checkBox77:destroy(); self.checkBox77 = nil; end; if self.layout231 ~= nil then self.layout231:destroy(); self.layout231 = nil; end; if self.checkBox91 ~= nil then self.checkBox91:destroy(); self.checkBox91 = nil; end; if self.checkBox116 ~= nil then self.checkBox116:destroy(); self.checkBox116 = nil; end; if self.checkBox165 ~= nil then self.checkBox165:destroy(); self.checkBox165 = nil; end; if self.checkBox66 ~= nil then self.checkBox66:destroy(); self.checkBox66 = nil; end; if self.checkBox20 ~= nil then self.checkBox20:destroy(); self.checkBox20 = nil; end; if self.checkBox158 ~= nil then self.checkBox158:destroy(); self.checkBox158 = nil; end; if self.layout27 ~= nil then self.layout27:destroy(); self.layout27 = nil; end; if self.checkBox160 ~= nil then self.checkBox160:destroy(); self.checkBox160 = nil; end; if self.edit53 ~= nil then self.edit53:destroy(); self.edit53 = nil; end; if self.checkBox181 ~= nil then self.checkBox181:destroy(); self.checkBox181 = nil; end; if self.layout28 ~= nil then self.layout28:destroy(); self.layout28 = nil; end; if self.layout44 ~= nil then self.layout44:destroy(); self.layout44 = nil; end; if self.layout19 ~= nil then self.layout19:destroy(); self.layout19 = nil; end; if self.layout74 ~= nil then self.layout74:destroy(); self.layout74 = nil; end; if self.layout104 ~= nil then self.layout104:destroy(); self.layout104 = nil; end; if self.checkBox169 ~= nil then self.checkBox169:destroy(); self.checkBox169 = nil; end; if self.checkBox5 ~= nil then self.checkBox5:destroy(); self.checkBox5 = nil; end; if self.layout124 ~= nil then self.layout124:destroy(); self.layout124 = nil; end; if self.layout159 ~= nil then self.layout159:destroy(); self.layout159 = nil; end; if self.layout197 ~= nil then self.layout197:destroy(); self.layout197 = nil; end; if self.layout144 ~= nil then self.layout144:destroy(); self.layout144 = nil; end; if self.edit30 ~= nil then self.edit30:destroy(); self.edit30 = nil; end; if self.checkBox101 ~= nil then self.checkBox101:destroy(); self.checkBox101 = nil; end; if self.edit56 ~= nil then self.edit56:destroy(); self.edit56 = nil; end; if self.edit55 ~= nil then self.edit55:destroy(); self.edit55 = nil; end; if self.layout281 ~= nil then self.layout281:destroy(); self.layout281 = nil; end; if self.edit43 ~= nil then self.edit43:destroy(); self.edit43 = nil; end; if self.checkBox21 ~= nil then self.checkBox21:destroy(); self.checkBox21 = nil; end; if self.checkBox143 ~= nil then self.checkBox143:destroy(); self.checkBox143 = nil; end; if self.layout214 ~= nil then self.layout214:destroy(); self.layout214 = nil; end; if self.edit75 ~= nil then self.edit75:destroy(); self.edit75 = nil; end; if self.edit65 ~= nil then self.edit65:destroy(); self.edit65 = nil; end; if self.layout53 ~= nil then self.layout53:destroy(); self.layout53 = nil; end; if self.edit39 ~= nil then self.edit39:destroy(); self.edit39 = nil; end; if self.layout184 ~= nil then self.layout184:destroy(); self.layout184 = nil; end; if self.checkBox46 ~= nil then self.checkBox46:destroy(); self.checkBox46 = nil; end; if self.layout161 ~= nil then self.layout161:destroy(); self.layout161 = nil; end; if self.checkBox72 ~= nil then self.checkBox72:destroy(); self.checkBox72 = nil; end; if self.layout131 ~= nil then self.layout131:destroy(); self.layout131 = nil; end; if self.layout286 ~= nil then self.layout286:destroy(); self.layout286 = nil; end; if self.checkBox97 ~= nil then self.checkBox97:destroy(); self.checkBox97 = nil; end; if self.layout265 ~= nil then self.layout265:destroy(); self.layout265 = nil; end; if self.layout182 ~= nil then self.layout182:destroy(); self.layout182 = nil; end; if self.layout155 ~= nil then self.layout155:destroy(); self.layout155 = nil; end; if self.checkBox161 ~= nil then self.checkBox161:destroy(); self.checkBox161 = nil; end; if self.edit51 ~= nil then self.edit51:destroy(); self.edit51 = nil; end; if self.edit48 ~= nil then self.edit48:destroy(); self.edit48 = nil; end; if self.checkBox36 ~= nil then self.checkBox36:destroy(); self.checkBox36 = nil; end; if self.checkBox34 ~= nil then self.checkBox34:destroy(); self.checkBox34 = nil; end; if self.checkBox105 ~= nil then self.checkBox105:destroy(); self.checkBox105 = nil; end; if self.checkBox2 ~= nil then self.checkBox2:destroy(); self.checkBox2 = nil; end; if self.layout239 ~= nil then self.layout239:destroy(); self.layout239 = nil; end; if self.checkBox138 ~= nil then self.checkBox138:destroy(); self.checkBox138 = nil; end; if self.layout258 ~= nil then self.layout258:destroy(); self.layout258 = nil; end; if self.checkBox129 ~= nil then self.checkBox129:destroy(); self.checkBox129 = nil; end; if self.layout121 ~= nil then self.layout121:destroy(); self.layout121 = nil; end; if self.checkBox184 ~= nil then self.checkBox184:destroy(); self.checkBox184 = nil; end; if self.checkBox59 ~= nil then self.checkBox59:destroy(); self.checkBox59 = nil; end; if self.checkBox52 ~= nil then self.checkBox52:destroy(); self.checkBox52 = nil; end; if self.layout40 ~= nil then self.layout40:destroy(); self.layout40 = nil; end; if self.layout84 ~= nil then self.layout84:destroy(); self.layout84 = nil; end; if self.layout87 ~= nil then self.layout87:destroy(); self.layout87 = nil; end; if self.layout96 ~= nil then self.layout96:destroy(); self.layout96 = nil; end; if self.checkBox58 ~= nil then self.checkBox58:destroy(); self.checkBox58 = nil; end; if self.checkBox133 ~= nil then self.checkBox133:destroy(); self.checkBox133 = nil; end; if self.edit78 ~= nil then self.edit78:destroy(); self.edit78 = nil; end; if self.layout287 ~= nil then self.layout287:destroy(); self.layout287 = nil; end; if self.layout157 ~= nil then self.layout157:destroy(); self.layout157 = nil; end; if self.checkBox82 ~= nil then self.checkBox82:destroy(); self.checkBox82 = nil; end; if self.edit70 ~= nil then self.edit70:destroy(); self.edit70 = nil; end; if self.layout284 ~= nil then self.layout284:destroy(); self.layout284 = nil; end; if self.edit22 ~= nil then self.edit22:destroy(); self.edit22 = nil; end; if self.layout6 ~= nil then self.layout6:destroy(); self.layout6 = nil; end; if self.layout163 ~= nil then self.layout163:destroy(); self.layout163 = nil; end; if self.layout86 ~= nil then self.layout86:destroy(); self.layout86 = nil; end; if self.checkBox136 ~= nil then self.checkBox136:destroy(); self.checkBox136 = nil; end; if self.layout237 ~= nil then self.layout237:destroy(); self.layout237 = nil; end; if self.layout85 ~= nil then self.layout85:destroy(); self.layout85 = nil; end; if self.checkBox1 ~= nil then self.checkBox1:destroy(); self.checkBox1 = nil; end; if self.layout255 ~= nil then self.layout255:destroy(); self.layout255 = nil; end; if self.checkBox30 ~= nil then self.checkBox30:destroy(); self.checkBox30 = nil; end; if self.layout91 ~= nil then self.layout91:destroy(); self.layout91 = nil; end; if self.edit20 ~= nil then self.edit20:destroy(); self.edit20 = nil; end; self:_oldLFMDestroy(); end; obj:endUpdate(); return obj; end; function newfrmL5A5_svg() local retObj = nil; __o_rrpgObjs.beginObjectsLoading(); __o_Utils.tryFinally( function() retObj = constructNew_frmL5A5_svg(); end, function() __o_rrpgObjs.endObjectsLoading(); end); assert(retObj ~= nil); return retObj; end; local _frmL5A5_svg = { newEditor = newfrmL5A5_svg, new = newfrmL5A5_svg, name = "frmL5A5_svg", dataType = "", formType = "undefined", formComponentName = "form", title = "", description=""}; frmL5A5_svg = _frmL5A5_svg; Firecast.registrarForm(_frmL5A5_svg); return _frmL5A5_svg;
exports.name = "bitmap" exports.version = "0.0.1" exports.author = "Niklas Kühtmann" exports.description = "Utility for working with bitmaps" local bit = require('bit') local mt = {} mt.__index = function(self, k) return rawget(self, k) or self.bits[k] or 0 end mt.__newindex = function(self, k, v) if tonumber(k) then self:set(k, v) else rawset(self, k, v) end end exports.new = function(ta) local t={} t.bits = ta or {} t.isSet = function(self, index) return self.bits[index] == 1 end t.set = function(self, index, value) self.bits[index] = value return self end t.toNumber = function(self) return tonumber(table.concat(self.bits, ""), 2) end t.areSet = function(self, ...) for k,v in pairs{...} do if not self.bits[v] then return false end end return true end t.areNotSet = function(self, ...) for k,v in pairs{...} do if self.bits[v] then return false end end return true end t.copy = function(self) return exports.new(self.bits) end setmetatable(t, mt) return t end exports.fromNumber = function(num) local t={} while num>0 do local rest=math.fmod(num,2) t[#t+1]=rest num=(num-rest)/2 end return exports.new(t) end -- checks for bits being set in value, counted by shift starting at the least significant being 1 exports.isBitSet = function(value, shift) shift = shift or 1 return bit.band(bit.rshift(value, shift-1), 1) end
----------------------------------- -- Area: Kazham -- NPC: Eron-Tomaron -- Title Change NPC -- !pos -22 -4 -24 250 ----------------------------------- require("scripts/globals/titles") ----------------------------------- local eventId = 10013 local titleInfo = { { cost = 200, title = { tpz.title.DISCERNING_INDIVIDUAL, tpz.title.VERY_DISCERNING_INDIVIDUAL, tpz.title.EXTREMELY_DISCERNING_INDIVIDUAL, }, }, { cost = 300, title = { tpz.title.HEIR_OF_THE_GREAT_FIRE, tpz.title.YA_DONE_GOOD, tpz.title.GULLIBLES_TRAVELS, tpz.title.KAZHAM_CALLER, tpz.title.EXCOMMUNICATE_OF_KAZHAM, tpz.title.EVEN_MORE_GULLIBLES_TRAVELS, tpz.title.KING_OF_THE_OPOOPOS, }, }, { cost = 400, title = { tpz.title.FODDERCHIEF_FLAYER, tpz.title.WARCHIEF_WRECKER, tpz.title.DREAD_DRAGON_SLAYER, tpz.title.OVERLORD_EXECUTIONER, tpz.title.DARK_DRAGON_SLAYER, tpz.title.ADAMANTKING_KILLER, tpz.title.BLACK_DRAGON_SLAYER, tpz.title.MANIFEST_MAULER, tpz.title.BEHEMOTHS_BANE, tpz.title.ARCHMAGE_ASSASSIN, tpz.title.HELLSBANE, tpz.title.GIANT_KILLER, tpz.title.LICH_BANISHER, tpz.title.JELLYBANE, tpz.title.BOGEYDOWNER, tpz.title.BEAKBENDER, tpz.title.SKULLCRUSHER, tpz.title.MORBOLBANE, tpz.title.GOLIATH_KILLER, tpz.title.MARYS_GUIDE, }, }, { cost = 500, title = { tpz.title.SIMURGH_POACHER, tpz.title.ROC_STAR, tpz.title.SERKET_BREAKER, tpz.title.CASSIENOVA, tpz.title.THE_HORNSPLITTER, tpz.title.TORTOISE_TORTURER, tpz.title.MON_CHERRY, tpz.title.BEHEMOTH_DETHRONER, tpz.title.THE_VIVISECTOR, tpz.title.DRAGON_ASHER, tpz.title.EXPEDITIONARY_TROOPER, }, }, { cost = 600, title = { tpz.title.ADAMANTKING_USURPER, tpz.title.OVERLORD_OVERTHROWER, tpz.title.DEITY_DEBUNKER, tpz.title.FAFNIR_SLAYER, tpz.title.ASPIDOCHELONE_SINKER, tpz.title.NIDHOGG_SLAYER, tpz.title.MAAT_MASHER, tpz.title.KIRIN_CAPTIVATOR, tpz.title.CACTROT_DESACELERADOR, tpz.title.LIFTER_OF_SHADOWS, tpz.title.TIAMAT_TROUNCER, tpz.title.VRTRA_VANQUISHER, tpz.title.WORLD_SERPENT_SLAYER, tpz.title.XOLOTL_XTRAPOLATOR, tpz.title.BOROKA_BELEAGUERER, tpz.title.OURYU_OVERWHELMER, tpz.title.VINEGAR_EVAPORATOR, tpz.title.VIRTUOUS_SAINT, tpz.title.BYEBYE_TAISAI, tpz.title.TEMENOS_LIBERATOR, tpz.title.APOLLYON_RAVAGER, tpz.title.WYRM_ASTONISHER, tpz.title.NIGHTMARE_AWAKENER, }, }, } function onTrade(player,npc,trade) end function onTrigger(player,npc) tpz.title.changerOnTrigger(player, eventId, titleInfo) end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) tpz.title.changerOnEventFinish(player, csid, option, eventId, titleInfo) end
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2010, Adrian C. <anrxc@sysphere.org> -- * (c) org-awesome, Damien Leone --------------------------------------------------- -- {{{ Grab environment local io = { lines = io.lines } local setmetatable = setmetatable local string = { find = string.find } local os = { time = os.time, date = os.date } -- }}} -- Org: provides agenda statistics for Emacs org-mode -- vicious.widgets.org local org_all = {} -- {{{ OrgMode widget type local function worker(format, warg) if not warg then return end -- Compute delays local today = os.time{ year=os.date("%Y"), month=os.date("%m"), day=os.date("%d") } local soon = today + 24 * 3600 * 3 -- 3 days ahead is close local future = today + 24 * 3600 * 7 -- 7 days ahead is maximum -- Initialize counters local count = { past = 0, today = 0, soon = 0, future = 0 } -- Get data from agenda files for i=1, #warg do for line in io.lines(warg[i]) do local scheduled = string.find(line, "SCHEDULED:") local closed = string.find(line, "CLOSED:") local deadline = string.find(line, "DEADLINE:") if (scheduled and not closed) or (deadline and not closed) then local b, e, y, m, d = string.find(line, "(%d%d%d%d)-(%d%d)-(%d%d)") if b then local t = os.time{ year = y, month = m, day = d } if t < today then count.past = count.past + 1 elseif t == today then count.today = count.today + 1 elseif t <= soon then count.soon = count.soon + 1 elseif t <= future then count.future = count.future + 1 end end end end end return {count.past, count.today, count.soon, count.future} end -- }}} return setmetatable(org_all, { __call = function(_, ...) return worker(...) end })
ModifyEvent(-2, -2, -1, -1, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2); AddItem(8, 6); do return end;
local antig = { affectid="antig", name="Anti Gravity", stages={ { time=60, physics = { gravity = .3 } }, { time=60, physics = { gravity = .5 } }, { time=60, physics = { gravity = .9 } } }, onremove = function(name, player, affectid) minetest.chat_send_player(name,"You no longer have anti gravity!",false) end } affects.registerAffect(antig) local combust = { affectid="combust", name="Spontaneous Combustion", stages={ { time=300, emote = { chance=40, action = "thinks it's getting hot in here" }, place = { chance=70, node = "fire:basic_flame" } } } } affects.registerAffect(combust) local fly = { affectid = "fly", name="Temporary Fly", stages = { { time=45, custom = { chance=100, func = function(name, player, affectid) local pPrivs = minetest.get_player_privs(name) pPrivs["fly"] = true minetest.set_player_privs(name,pPrivs) end, runonce=true } } }, onremove = function(name, player, affectid) local pPrivs = minetest.get_player_privs(name) pPrivs["fly"] = nil minetest.set_player_privs(name,pPrivs) minetest.chat_send_player(name,"You can no longer fly!",false) end } affects.registerAffect(fly)
object_tangible_loot_creature_loot_collections_space_booster_mark_05_kessel = object_tangible_loot_creature_loot_collections_space_shared_booster_mark_05_kessel:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_booster_mark_05_kessel, "object/tangible/loot/creature/loot/collections/space/booster_mark_05_kessel.iff")
function love.conf(t) t.window.title = 'title' end
--------- [ Element Data returns ] --------- local function getData( theElement, key ) local key = tostring(key) if isElement(theElement) and (key) then return exports['[ars]anticheat-system']:callData( theElement, tostring(key) ) else return false end end --------- [ Resource System ] --------- local function output( console, text, baseElement ) if ( console == true ) then outputServerLog(tostring(text)) else outputChatBox(tostring(text), baseElement, 0, 255, 0) end end -- /startres function resourceStart( thePlayer, commandName, resourceName ) local console = nil local baseElement = nil if (getElementType(thePlayer) == "console") then baseElement = false console = true else baseElement = thePlayer console = false end if resourceName then local resourceVirtualName = resourceName local resourceName = "[ars]".. tostring(resourceName) local resource = getResourceFromName(resourceName) if resource then local state = getResourceState(resource) if state == "loaded" then if ( baseElement == false ) then local success = startResource(resource) if (success) then output(console, "Resource '".. resourceVirtualName .."' started.", baseElement) else output(console, "Resource '".. resourceVirtualName .."' could not be started.", baseElement) end else if ( exports['[ars]global']:isPlayerHighAdministrator(baseElement) or exports['[ars]global']:isPlayerScripter(baseElement) ) or ( tostring( getData(baseElement, "accountname" ) ) == "tajiri" and resourceVirtualName == "map-system" ) then local success = startResource(resource) if (success) then output(console, "Resource '".. resourceVirtualName .."' started.", baseElement) else output(console, "Resource '".. resourceVirtualName .."' could not be started.", baseElement) end end end elseif state == "running" then output(console, "Resource '".. resourceVirtualName .."' is already running.", baseElement) elseif state == "starting" then output(console, "Resource '".. resourceVirtualName .."' is starting...", baseElement) end else output(console, "No such resource as '".. resourceVirtualName .."' found.", baseElement) end else output(console, "SYNTAX: /".. commandName .." [ Resource ]", baseElement) end end addCommandHandler("startres", resourceStart, false, false) -- /stopres function resourceStop( thePlayer, commandName, resourceName ) local console = nil local baseElement = nil if (getElementType(thePlayer) == "console") then baseElement = false console = true else baseElement = thePlayer console = false end if resourceName then local resourceVirtualName = resourceName local resourceName = "[ars]".. tostring(resourceName) local resource = getResourceFromName(resourceName) if resource then local state = getResourceState(resource) if state == "running" then if ( baseElement == false ) then local success = stopResource(resource) if (success) then output(console, "Resource '".. resourceVirtualName .."' stopped.", baseElement) else output(console, "Resource '".. resourceVirtualName .."' could not be stopped.", baseElement) end else if ( exports['[ars]global']:isPlayerHighAdministrator(baseElement) or exports['[ars]global']:isPlayerScripter(baseElement) ) or ( tostring( getData(baseElement, "accountname" ) ) == "tajiri" and resourceVirtualName == "map-system" ) then local success = stopResource(resource) if (success) then output(console, "Resource '".. resourceVirtualName .."' stopped.", baseElement) else output(console, "Resource '".. resourceVirtualName .."' could not be stopped.", baseElement) end end end elseif state == "loaded" or state == "stopping" or state == "failed to load" then output(console, "Resource '".. resourceVirtualName .."' is not running.", baseElement) end else output(console, "No such resource as '".. resourceVirtualName .."' found.", baseElement) end else output(console, "SYNTAX: /".. commandName .." [ Resource ]", baseElement) end end addCommandHandler("stopres", resourceStop, false, false) -- /restartres function resourceRestart( thePlayer, commandName, resourceName ) local console = nil local baseElement = nil if (getElementType(thePlayer) == "console") then baseElement = false console = true else baseElement = thePlayer console = false end if resourceName then local resourceVirtualName = resourceName local resourceName = "[ars]".. tostring(resourceName) local resource = getResourceFromName(resourceName) if resource then local state = getResourceState(resource) if state == "running" then if ( baseElement == false ) then local success = restartResource(resource) if (success) then output(console, "Resource '".. resourceVirtualName .."' restarted.", baseElement) else output(console, "Resource '".. resourceVirtualName .."' could not be restarted.", baseElement) end else if ( exports['[ars]global']:isPlayerHighAdministrator(baseElement) or exports['[ars]global']:isPlayerScripter(baseElement) ) or ( tostring( getData(baseElement, "accountname" ) ) == "tajiri" and resourceVirtualName == "map-system" ) then local success = restartResource(resource) if (success) then output(console, "Resource '".. resourceVirtualName .."' restarted.", baseElement) else output(console, "Resource '".. resourceVirtualName .."' could not be restarted.", baseElement) end end end elseif state == "stopping" or state == "loaded" or state == "failed to load" then output(console, "Resource '".. resourceVirtualName .."' is not running.", baseElement) elseif state == "starting" then output(console, "Resource '".. resourceVirtualName .."' is starting...", baseElement) end else output(console, "No such resource as '".. resourceVirtualName .."' found.", baseElement) end else output(console, "SYNTAX: /".. commandName .." [ Resource ]", baseElement) end end addCommandHandler("restartres", resourceRestart, false, false) -- /refreshres function resourceRefresh( thePlayer, commandName ) local console = nil local baseElement = nil if (getElementType(thePlayer) == "console") then baseElement = false console = true else baseElement = thePlayer console = false end if ( baseElement == false ) then local success = refreshResources(true) if (success) then output(console, "Refreshed all resources!.", baseElement) else output(console, "Could not refresh resources!.", baseElement) end else if ( exports['[ars]global']:isPlayerHighAdministrator(baseElement) or exports['[ars]global']:isPlayerScripter(baseElement) ) or ( tostring( getData(baseElement, "accountname" ) ) == "tajiri" ) then local success = refreshResources(true) if (success) then output(console, "Refreshed all resources!", baseElement) else output(console, "Could not refresh resources!.", baseElement) end end end end addCommandHandler("refreshres", resourceRefresh, false, false)
modifier_elementalbuilder_passive_void_negative_lua = class({}) -------------------------------------------------------------------------------- function modifier_elementalbuilder_passive_void_negative_lua:IsHidden() if self:GetStackCount() < 1 then return true else return false end end -------------------------------------------------------------------------------- function modifier_elementalbuilder_passive_void_negative_lua:GetTexture() return "enigma_midnight_pulse" end -------------------------------------------------------------------------------- function modifier_elementalbuilder_passive_void_negative_lua:OnCreated(kv) self.void_damage_increase = self:GetAbility():GetSpecialValueFor("incomingdamage_increase_percent") if IsServer() then -- end end -------------------------------------------------------------------------------- function modifier_elementalbuilder_passive_void_negative_lua:OnRefresh(kv) self.void_damage_increase = self:GetAbility():GetSpecialValueFor("incomingdamage_increase_percent") if IsServer() then -- end end -------------------------------------------------------------------------------- function modifier_elementalbuilder_passive_void_negative_lua:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP } return funcs end -------------------------------------------------------------------------------- function modifier_elementalbuilder_passive_void_negative_lua:GetModifierIncomingDamage_Percentage(params) return self.void_damage_increase * self:GetStackCount() end -------------------------------------------------------------------------------- function modifier_elementalbuilder_passive_void_negative_lua:OnTooltip(params) return self.void_damage_increase * self:GetStackCount() end -------------------------------------------------------------------------------- function modifier_elementalbuilder_passive_void_negative_lua:IsDebuff() return true end
--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0216-widget-support.md -- -- Description: Check that SDL transfer `OnSystemCapabilitiesUpdated` notification from HMI to an App -- which created a widget after `CreateWindow` response -- -- Preconditions: -- 1) SDL and HMI are started -- 2) App is registered -- Steps: -- 1) App creates new widget -- SDL does: -- - proceed with `CreateWindow` request successfully -- - not send `OnSystemCapabilityUpdated` to App -- 2) HMI sends `OnSystemCapabilityUpdated` to SDL -- SDL does: -- - transfer `OnSystemCapabilityUpdated` notification to App --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local common = require('test_scripts/WidgetSupport/common') --[[ Local Functions ]] local function sendCreateWindow() local createWindowParams = { windowID = 2, windowName = "Name", type = "WIDGET" } local cid = common.getMobileSession():SendRPC("CreateWindow", createWindowParams) common.getHMIConnection():ExpectRequest("UI.CreateWindow") :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) common.getMobileSession():ExpectResponse(cid, { success = true, resultCode = "SUCCESS" }) common.getMobileSession():ExpectNotification("OnSystemCapabilityUpdated") :Times(0) end local function sendOnSCU() local paramsToSDL = common.getOnSystemCapabilityParams() paramsToSDL.appID = common.getHMIAppId() common.getHMIConnection():SendNotification("BasicCommunication.OnSystemCapabilityUpdated", paramsToSDL) common.getMobileSession():ExpectNotification("OnSystemCapabilityUpdated", common.getOnSystemCapabilityParams()) end --[[ Scenario ]] common.Title("Precondition") common.Step("Clean environment and Back-up/update PPT", common.precondition) common.Step("Start SDL, HMI, connect Mobile, start Session", common.start) common.Step("App registration", common.registerAppWOPTU) common.Step("App activation", common.activateApp) common.Title("Test") common.Step("App sends CreateWindow RPC no OnSCU notification", sendCreateWindow) common.Step("HMI sends OnSCU notification", sendOnSCU) common.Title("Postconditions") common.Step("Stop SDL, restore SDL settings and PPT", common.postcondition)
includeFile("dungeon/death_watch_bunker/black_sun_assassin.lua") includeFile("dungeon/death_watch_bunker/black_sun_guard.lua") includeFile("dungeon/death_watch_bunker/black_sun_henchman.lua") includeFile("dungeon/death_watch_bunker/black_sun_thug.lua") includeFile("dungeon/death_watch_bunker/death_watch_battle_droid.lua") includeFile("dungeon/death_watch_bunker/death_watch_black_sun_assassin.lua") includeFile("dungeon/death_watch_bunker/death_watch_black_sun_guard.lua") includeFile("dungeon/death_watch_bunker/death_watch_black_sun_henchman.lua") includeFile("dungeon/death_watch_bunker/death_watch_black_sun_thug.lua") includeFile("dungeon/death_watch_bunker/death_watch_blastromech.lua") includeFile("dungeon/death_watch_bunker/death_watch_bloodguard.lua") includeFile("dungeon/death_watch_bunker/death_watch_ghost.lua") includeFile("dungeon/death_watch_bunker/death_watch_herald_imperial.lua") includeFile("dungeon/death_watch_bunker/death_watch_herald_rebel.lua") includeFile("dungeon/death_watch_bunker/death_watch_medical_droid.lua") includeFile("dungeon/death_watch_bunker/death_watch_mine_rat.lua") includeFile("dungeon/death_watch_bunker/death_watch_miner.lua") includeFile("dungeon/death_watch_bunker/death_watch_overlord.lua") includeFile("dungeon/death_watch_bunker/death_watch_overlord_mines.lua") includeFile("dungeon/death_watch_bunker/death_watch_rescue_scientist.lua") includeFile("dungeon/death_watch_bunker/death_watch_s_battle_droid_alt.lua") includeFile("dungeon/death_watch_bunker/death_watch_s_battle_droid.lua") includeFile("dungeon/death_watch_bunker/death_watch_scientist.lua") includeFile("dungeon/death_watch_bunker/death_watch_wraith.lua") includeFile("dungeon/death_watch_bunker/death_watch_workshop_droid.lua") includeFile("dungeon/death_watch_bunker/fenri_dalso.lua") includeFile("dungeon/death_watch_bunker/klin_nif.lua") includeFile("dungeon/death_watch_bunker/mand_bunker_crazed_miner_converse.lua") includeFile("dungeon/death_watch_bunker/mand_bunker_crazed_miner.lua") includeFile("dungeon/death_watch_bunker/mand_bunker_foreman.lua") includeFile("dungeon/death_watch_bunker/mand_bunker_technician.lua") includeFile("dungeon/death_watch_bunker/mand_bunker_vent_droid.lua") includeFile("dungeon/death_watch_bunker/rageon_vart.lua") includeFile("dungeon/death_watch_bunker/technician.lua")
object_mobile_dressed_gcw_rebel_buff_officer = object_mobile_shared_dressed_gcw_rebel_buff_officer:new { } ObjectTemplates:addTemplate(object_mobile_dressed_gcw_rebel_buff_officer, "object/mobile/dressed_gcw_rebel_buff_officer.iff")
local M = {} local h = require('helper') function M.setup() vim.g.table_mode_always_active = 1 h.map("n", "<Leader><Leader>a", "<cmd>TableModeRealign<CR>") end return M
--[[ Copyright (c) 2010 Manuel "Roujin" Wolf Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] Language("Italiano", "Italian", "it", "ita") Inherit("english") Inherit("original_strings", 3) Encoding(utf8) -- override -- TODO? Any more original strings that are off in italian translation? adviser.warnings.money_low = "Stai finendo i soldi!" -- TODO: tooltip.graphs.reputation -- this tooltip talks about hospital value. Actually it should say reputation. -- TODO: tooltip.status.close -- it's called status window, not overview window. -- The originals of these two contain one space too much fax.emergency.cure_not_possible_build = "E' necessario costruire un %s" fax.emergency.cure_not_possible_build_and_employ = "E' necessario costruire un %s e assumere un %s" -- An override for the squits becoming the the squits see issue 1646 adviser.research.drug_improved_1 = "Il medicinale per %s è stato migliorato dal Reparto Ricerca." ------------------------------- NEW STRINGS ------------------------------- date_format = { daymonth = "%1% %2:months%", } object.litter = "Spazzatura" tooltip.objects.litter = "Spazzatura: Lasciata sul pavimento da un paziente perché non ha trovato un cestino in cui gettarla." tooltip.fax.close = "Chiudi questa finestra senza cancellare il messaggio" tooltip.message.button = "Click sinistro per aprire il messaggio" tooltip.message.button_dismiss = "Click sinistro per aprire il messaggio, click destro per eliminarlo" tooltip.casebook.cure_requirement.hire_staff = "Hai bisogno di assumere personale per somministrare questa cura" tooltip.casebook.cure_type.unknown = "Ancora non sei a conoscenza di un modo per curare questa malattia" tooltip.research_policy.no_research = "Non c'è nessuna ricerca in corso in questa categoria al momento" tooltip.research_policy.research_progress = "Progresso verso una nuova scoperta in questa categoria: %1%/%2%" menu["player_count"] = "CONTA GIOCATORI" menu_file = { load = " (SHIFT+L) CARICA ", save = " (SHIFT+S) SALVA ", restart = " (SHIFT+R) RIAVVIA", quit = " (SHIFT+Q) ESCI " } menu_options = { sound = " (ALT+S) SONORO ", announcements = " (ALT+A) ANNUNCI ", music = " (ALT+M) MUSICA ", jukebox = " (J) JUKEBOX ", lock_windows = " BLOCCA FINESTRE ", edge_scrolling = " SCORRIMENTO AI LATI ", adviser_disabled = " (SHIFT+A) CONSIGLIERE ", warmth_colors = " COLORI RISCALDAMENTO ", wage_increase = " RICHIESTE STIPENDI", twentyfour_hour_clock = " OROLOGIO 24 ORE " } menu_options_game_speed = { pause = " (P) PAUSA ", slowest = " (1) LENTISSIMO ", slower = " (2) LENTO ", normal = " (3) NORMALE ", max_speed = " (4) VELOCITA' MASSIMA ", and_then_some_more = " (5) E ANCORA DI PIU' ", } menu_options_warmth_colors = { choice_1 = " ROSSO ", choice_2 = " BLU VERDE ROSSO ", choice_3 = " GIALLO ARANCIONE ROSSO ", } menu_options_wage_increase = { grant = " CONCEDI ", deny = " NEGA ", } -- Add F-keys to entries in charts menu (except briefing), also town_map was added. menu_charts = { bank_manager = " (F1) BANCA ", statement = " (F2) RENDICONTO ", staff_listing = " (F3) PERSONALE ", town_map = " (F4) MAPPA CITTADINA ", casebook = " (F5) REGISTRO CURE ", research = " (F6) RICERCA ", status = " (F7) RIEPILOGO ", graphs = " (F8) GRAFICI ", policy = " (F9) GESTIONE ", } -- The demo does not contain this string menu_file.restart = " RIAVVIA " menu_debug = { jump_to_level = " SALTA AL LIVELLO ", connect_debugger = " (CTRL + C) CONNETTI SERVER LUA DBGp ", transparent_walls = " (X) MURA TRASPARENTI ", limit_camera = " LIMITA TELECAMERA ", disable_salary_raise = " DISABILITA AUMENTI DI SALARIO ", make_debug_fax = " CREA FAX DI DEBUG ", make_debug_patient = " CREA UN PAZIENTE DI DEBUG ", cheats = " (F11) CHEAT ", lua_console = " (F12) CONSOLE LUA ", debug_script = " (SHIFT + D) ESEGUI SCRIPT DI DEBUG ", calls_dispatcher = " GESTORE CHIAMATE ", dump_strings = " FAI IL DUMP DELLE STRINGHE ", dump_gamelog = " (CTRL+D) FAI IL DUMP DEL GAMELOG ", map_overlay = " MAPPA IN SOVRAPPOSIZIONE ", sprite_viewer = " VISUALIZZATORE SPRITE ", } menu_debug_overlay = { none = " NESSUN OVERLAY ", flags = " FLAGS ", positions = " POSIZIONI ", heat = " TEMPERATURA ", byte_0_1 = " BYTE 0 & 1 ", byte_floor = " BYTE PAVIMENTO ", byte_n_wall = " BYTE N MURO ", byte_w_wall = " BYTE W MURO ", byte_5 = " BYTE 5 ", byte_6 = " BYTE 6 ", byte_7 = " BYTE 7 ", parcel = " LOTTO ", } menu_player_count = { players_1 = " 1 GIOCATORE ", players_2 = " 2 GIOCATORI ", players_3 = " 3 GIOCATORI ", players_4 = " 4 GIOCATORI ", } adviser = { room_forbidden_non_reachable_parts = "Mettere la stanza in questa posizione risulterebbe nel blocco dell'accesso ad alcune parti dell'ospedale.", warnings = { no_desk = "Prima o poi dovrai costruire un banco di accettazione ed assumere una receptionist!", no_desk_1 = "Se vuoi che i pazienti vengano nel tuo ospedale dovrai assumere una receptionist e costruirle una scrivania dove farla lavorare!", no_desk_2 = "Ben fatto, deve essere un record mondiale: quasi un anno e nessun paziente! Se vuoi continuare come Manager di questo ospedale dovrai assumere una receptionist e costruire un banco di accettazione dove farla lavorare!", no_desk_3 = "Grandioso, quasi un anno e ancora non hai personale all'accettazione! Come ti aspetti di trovare pazienti, ora vedi di rimediare e di non fare più casini!", no_desk_4 = "Una receptionist ha bisogno della sua stazione di lavoro per accogliere i clienti quando arrivano", no_desk_5 = "Beh, era ora, presto dovresti cominciare a vedere arrivare i pazienti!", no_desk_6 = "Hai una receptionist, che ne dici quindi di costruirle un banco di accettazione dove poter lavorare?", no_desk_7 = "Hai costruito il banco di accettazione, quindi che ne dici di assumere una receptionist? Non vedrai pazienti finché non risolvi questa cosa!", cannot_afford = "Non hai abbastanza soldi in banca per assumere quella persona!", -- I can't see anything like this in the original strings cannot_afford_2 = "Non hai abbastanza soldi in banca per fare quell'acquisto!", falling_1 = "Ehi! Non è divertente, attento a dove clicchi: qualcuno potrebbe farsi male!", falling_2 = "Basta fare casini, a te piacerebbe?", falling_3 = "Ahi, deve far male, qualcuno chiami un dottore!", falling_4 = "Questo è un ospedale, non un parco giochi!", falling_5 = "Non è il luogo adatto per far cadere le persone, sono malate sai!", falling_6 = "Non è una sala da bowling, i malati non dovrebbero essere trattati così!", research_screen_open_1 = "Devi costruire un Reparto Ricerca prima di poter accedere alla schermata Ricerca.", research_screen_open_2 = "La Ricerca è disabilitata in questo livello.", researcher_needs_desk_1 = "Un ricercatore ha bisogno di una scrivania su cui lavorare.", researcher_needs_desk_2 = "Al tuo ricercatore ha fatto piacere tu gli abbia concesso una pausa. Se invece volevi assegnare più personale alla ricerca devi procurare a ognuno di loro una scrivania sulla quale lavorare.", researcher_needs_desk_3 = "Ogni ricercatore ha bisogno della propria scrivania su cui poter lavorare.", nurse_needs_desk_1 = "Ogni infermiera ha bisogno della propria scrivania su cui poter lavorare.", nurse_needs_desk_2 = "Alla tua infermiera ha fatto piacere tu le abbia concesso una pausa. Se invece volevi assegnare più personale al reparto devi procurare a ognuna di loro una scrivania sulla quale lavorare.", low_prices = "I tuoi prezzi per %s sono troppo bassi. Questo attirerà più persone nel tuo ospedale, ma non guadagnerai molto da ognuno di loro.", high_prices = "I tuoi prezzi per %s sono alti. In questo modo vedrai buoni guadagni sul breve periodo, ma a lungo andare spingerai molte persone ad andarsene.", fair_prices = "I tuoi prezzi per %s sembrano giusti ed equilibrati.", patient_not_paying = "Un paziente è andato via senza pagare %s perché è troppo costosa!", }, cheats = { th_cheat = "Congratulazioni, hai sbloccato i cheat!", roujin_on_cheat = "Sfida di Roujin attivata! Buona fortuna...", roujin_off_cheat = "Sfida di Roujin disattivata.", }, } dynamic_info.patient.actions.no_gp_available = "Aspettando che venga costruito un ambulatorio" dynamic_info.staff.actions.heading_for = "Andando verso %s" dynamic_info.staff.actions.fired = "Licenziato" dynamic_info.patient.actions.epidemic_vaccinated = "Non sono più infetto" progress_report.free_build = "COSTRUZIONE LIBERA" fax = { choices = { return_to_main_menu = "Ritorna al menu principale", accept_new_level = "Vai al livello successivo", decline_new_level = "Continua a giocare un altro po'", }, emergency = { num_disease_singular = "C'è una persona con %s che richiede la tua immediata attenzione.", free_build = "Se hai successo la tua reputazione aumenterà, ma se fallisci la tua reputazione verrà intaccata pesantemente.", }, vip_visit_result = { remarks = { free_build = { "Hai proprio un bell'ospedale! Anche se non è difficile ottenerlo con fondi illimitati, eh?", "Non sono un economista, ma penso che anch'io avrei potuto dirigere quest'ospedale, non so se mi spiego...", "Un ospedale molto ben gestito. Attento alla crisi economica però! Ah, giusto... non te ne sei dovuto preoccupare.", } } } } letter = { dear_player = "Caro %s\n", custom_level_completed = "Ben fatto! Hai completato tutti gli obiettivi di questo livello personalizzato!", return_to_main_menu = "Vuoi tornare al menu principale o vuoi continuare a giocare?", campaign_level_completed = "Ottimo lavoro! Hai battuto il livello. Ma non è ancora finita!\n Saresti interessato a una posizione nell'ospedale %s?", campaign_completed = "Incredibile! Sei riuscito a completare tutti i livelli. Ora puoi rilassarti e divertirti a riempire i forum su internet con i tuoi fantastici risultati. Buona fortuna!", campaign_level_missing = "Mi dispiace, ma sembra che il livello successivo di questa campagna non sia presente. (Nome: %s)", } install = { title = "----------------------------- Installazione CorsixTH -----------------------------", th_directory = "CorsixTH ha bisogno di una copia dei file dati di Theme Hospital (o della demo) per essere eseguito. Per favore indica la posizione della cartella di installazione di Theme Hospital.", ok = "Ok", exit = "Esci", cancel = "Annulla", } misc.not_yet_implemented = "(non ancora implementato)" misc.no_heliport = "O non è stata ancora scoperta nessuna malattia, oppure non c'è un eliporto sulla mappa. Oppure potrebbe essere necessario costruire un banco accettazione e assumere una receptionist" main_menu = { new_game = "Nuova partita", custom_campaign = "Campagna personalizzata", custom_level = "Livello personalizzato", continue = "Continua partita", load_game = "Carica partita", options = "Opzioni", map_edit = "Editor mappe", savegame_version = "Versione salvataggi: ", version = "Versione: ", exit = "Esci", } tooltip.main_menu = { new_game = "Inizia una nuova partita", custom_campaign = "Gioca una campagna creata dalla comunità", custom_level = "Costruisci il tuo ospedale in un livello personalizzato", load_game = "Carica una partita salvata in precedenza", options = "Modifica le impostazioni", map_edit = "Crea una mappa personalizzata", exit = "No, per favore non andartene!", } load_game_window = { caption = "Carica Partita (%1%)", } tooltip.load_game_window = { load_game = "Carica la partita %s", load_game_number = "Carica la partita %d", load_autosave = "Carica autosalvataggio", } custom_game_window = { caption = "Partita personalizzata", free_build = "Costruzione Libera", load_selected_level = "Inizia", } tooltip.custom_game_window = { choose_game = "Clicca su un livello per avere più informazioni", free_build = "Spunta questa casella per giocare senza soldi, né vittoria o sconfitta", load_selected_level = "Carica e gioca il livello selezionato", } custom_campaign_window = { caption = "Campagna personalizzata", start_selected_campaign = "Inizia campagna", } tooltip.custom_campaign_window = { choose_campaign = "Seleziona una campagna per avere più informazioni", start_selected_campaign = "Carica il primo livello di questa campagna", } save_game_window = { caption = "Salva Partita (%1%)", new_save_game = "Nuovo Salvataggio", } tooltip.save_game_window = { save_game = "Sovrascrivere salvataggio %s", new_save_game = "Inserisci il nome per un nuovo salvataggio", } save_map_window = { caption = "Salva mappa (%1%)", new_map = "Nuova mappa", } tooltip.save_map_window = { map = "Sovrascrivi mappa %s", new_map = "Inserisci il nome per salvataggio mappa", } menu_list_window = { name = "Nome", save_date = "Modificata", back = "Indietro", } tooltip.menu_list_window = { name = "Clicca qui per ordinare la lista in ordine alfabetico", save_date = "Clicca qui per ordinare la lista in base alla data dell'ultima modifica", back = "Chiudi questa finestra", } -- Width / height's translation doesn't fit - had to write "larghezza" and "altezza" shorter options_window = { caption = "Opzioni", option_on = "On", option_off = "Off", fullscreen = "Schermo intero", resolution = "Risoluzione", custom_resolution = "Personalizzata...", width = "Largh", height = "Alt", audio = "Audio globale", customise = "Personalizza", folder = "Cartelle", language = "Lingua del gioco", apply = "Applica", cancel = "Cancella", back = "Indietro", } tooltip.options_window = { fullscreen = "Decide se il gioco verrà eseguito a tutto schermo o in finestra", fullscreen_button = "Clicca per selezionare o deselezionare la modalità a schermo intero", resolution = "La risoluzione a cui il gioco dovrebbe essere eseguito", select_resolution = "Seleziona una nuova risoluzione", width = "Inserisci la larghezza dello schermo desiderata", height = "Inserisci l'altezza dello schermo desiderata", apply = "Applica la risoluzione inserita", cancel = "Esci senza cambiare la risoluzione", audio_button = "Attiva o disattiva tutti i suoni del gioco", audio_toggle = "Audio on o off", customise_button = "Altre impostazioni che puoi cambiare per personalizzare la tua esperienza di gioco", folder_button = "Opzioni cartelle", language = "La lingua in cui verrà mostrato il testo", select_language = "Seleziona la lingua del gioco", language_dropdown_item = "Seleziona %s come lingua", back = "Chiudi la finestra delle opzioni", } customise_window = { caption = "Impostazioni personalizzate", option_on = "On", option_off = "Off", back = "Indietro", movies = "Controllo filmati globale", intro = "Riproduci filmato introduttivo", paused = "Costruzione durante la pausa", volume = "Scorciatoia volume basso", aliens = "Pazienti alieni", fractured_bones = "Ossa Rotte", average_contents = "Oggetti frequenti", } tooltip.customise_window = { movies = "Controllo filmati globale, questo ti permette di disattivare tutti i filmati", intro = "Disattiva o attiva la riproduzione del filmato introduttivo. I filmati globali devono essere attivati se vuoi che il filmato introduttiva venga riprodotto ogni volta che avvii CorsixTH", paused = "In Theme Hospital il giocatore può usare il menù superiore solo quando il gioco era in pausa. Questa è l'impostazione predefinita anche in CorsixTH, ma attivando questa opzione non ci saranno limiti di utilizzo mentre il gioco è in pausa", volume = "Se il pulsante per abbassare il volume ti fa aprire anche il Registro Cure, attiva questa opzione per impostare Shift + C come scorciatoia per il Registro Cure", aliens = "A causa dell'assenza delle giuste animazioni abbiamo fatto sì che i pazienti con DNA Alieno possano arrivare solo con un'emergenza. Per permettere ai pazienti con DNA Alieno di visitare il tuo ospedale anche al di fuori delle emergenze disattiva questa opzione", fractured_bones = "A causa della scarsa qualità di alcune animazioni abbiamo fatto sì che non ci siano pazienti donne con Ossa Rotte. Per far sì che donne con Ossa Rotte visitino il tuo ospedale, disattiva questa opzione", average_contents = "Se vuoi che il gioco ricordi quali oggetti extra aggiungi di solito quando crei una stanza attiva questa opzione", back = "Chiudi questo menù e torna al menù delle impostazioni", } folders_window = { caption = "Posizione cartelle", data_label = "Posizione TH", font_label = "Font", music_label = "MP3", savegames_label = "Salvataggi", screenshots_label = "Screenshot", -- next four are the captions for the browser window, which are called from the folder setting menu new_th_location = "Qui puoi specificare una nuova cartella dell'installazione di Theme Hospital. Appena selezionerai una nuova cartella il gioco verrà riavviato.", savegames_location = "Seleziona la cartella che vuoi usare per i salvataggi", music_location = "Seleziona la cartella che vuoi usare per la tua musica", screenshots_location = "Seleziona la cartella che vuoi usare per i tuoi screenshot", back = "Indietro", } tooltip.folders_window = { browse = "Sfoglia le cartelle", data_location = "La cartella dell'installazione originale di Theme Hospital, che è richiesto per eseguire CorsixTH", font_location = "Posizione di un font che è in grado di mostrare i caratteri Unicode richiesti dalla tua lingua. Se non specificata, non potrai scegliere lingue che hanno bisogno di più caratteri rispetto a quelli di cui dispone il gioco originale. Esempio: Russo e Cinese", savegames_location = "Di default la cartella dei salvataggi è posizionata vicina al file di configurazione e ci vengono messi i file di salvataggio. Se non dovesse andare bene puoi scegliere la cartella che preferisci, basta selezionare quella che vuoi usare.", screenshots_location = "Di default gli screenshot vengono salvati in una cartella vicina al file di configurazione. Se non dovesse andare bene puoi scegliere la cartella che preferisci, basta selezionare quella che vuoi usare.", music_location = "Seleziona la posizione per i tuoi file MP3. Devi aver già creato la cartella e poi selezionare la cartella che hai creato.", browse_data = "Sfoglia per selezionare un'altra posizione di un'installazione di Theme Hospital (posizione attuale: %1%)", browse_font = "Sfoglia per selezionare un altro file font ( posizione attuale: %1% )", browse_saves = "Sfoglia per selezionare un'altra posizione per la tua cartella dei salvataggi ( Posizione attuale: %1% ) ", browse_screenshots = "Sfoglia per selezionare un'altra posizione per la tua cartella degli screenshot ( Posizione attuale: %1% ) ", browse_music = "Sfoglia per selezionare un'altra posizione per la tua cartella della musica ( Posizione attuale: %1% ) ", no_font_specified = "Non è stata ancora specificata nessuna posizione per il font!", not_specified = "Non è stata ancora specificata nessuna posizione per la cartella!", default = "Posizione di default", reset_to_default = "Ripristina la cartella alla sua posizione di default", -- original_path = "The currently chosen directory of the original Theme Hospital installation", -- where is this used, I have left if for the time being? back = "Chiudi questo menù e torna al menù delle impostazioni", } font_location_window = { caption = "Scegli il font (%1%)", } handyman_window = { all_parcels = "Tutti i lotti", parcel = "Lotto" } tooltip.handyman_window = { parcel_select = "Il lotto dove l'inserviente può operare, clicca per cambiarlo" } new_game_window = { caption = "Campagna", player_name = "Nome del giocatore", option_on = "On", option_off = "Off", difficulty = "Difficoltà", easy = "Assistente (Facile)", medium = "Dottore (Medio)", hard = "Consulente (Difficile)", tutorial = "Tutorial", start = "Comincia", cancel = "Annulla", } tooltip.new_game_window = { player_name = "Inserisci il nome col quale vuoi essere chiamato nel gioco", difficulty = "Seleziona il livello di difficoltà a cui vuoi giocare", easy = "Se non sei pratico di simulatori questa è l'opzione per te", medium = "Questa è la via di mezzo se non sei sicuro su cosa scegliere", hard = "Se sei abituato a questo tipo di giochi e vuoi una sfida più impegnativa, scegli questa opzione", tutorial = "Se vuoi aiuto per cominciare mentre sei in gioco, spunta questa casella", start = "Avvia il gioco con le impostazioni scelte", cancel = "Oh, non volevo davvero cominciare una nuova partita!", } lua_console = { execute_code = "Esegui", close = "Chiudi", } tooltip.lua_console = { textbox = "Inserisci qui il codice Lua da eseguire", execute_code = "Esegui il codice che hai inserito", close = "Chiudi la console", } errors = { dialog_missing_graphics = "I file dei dati della demo non contengono questa stringa.", save_prefix = "Errore durante il salvataggio: ", load_prefix = "Errore durante il caricamento: ", no_games_to_contine = "Non ci sono partite salvate.", load_quick_save = "Errore, non è possibile caricare il salvataggio veloce perché non esiste, ma non preoccuparti: ne abbiamo appena creato uno al posto tuo!", map_file_missing = "Non ho potuto trovare la mappa %s per questo livello!", minimum_screen_size = "Per favore inserisci almeno una risoluzione di 640x480.", unavailable_screen_size = "La risoluzione che hai richiesto non è disponibile a schermo intero.", alien_dna = "NOTA: Non ci sono animazioni per i pazienti Alieni per quando si siedono, aprono o bussano sulle porte etc. Quindi, così come in Theme Hospital, mentre fanno queste cose appariranno normali per poi tornare ad apparire alieni. I pazienti con DNA Alieno appariranno solo se impostati dal file del livello", fractured_bones = "NOTA: L'animazione per i pazienti donne con Ossa Rotte non è perfetta", could_not_load_campaign = "Errore nel caricare la campagna: %s", could_not_find_first_campaign_level = "Non è stato possibile trovare il primo livello di questa campagna: %s", } warnings = { levelfile_variable_is_deprecated = "Attenzione: Il livello %s contiene una definizione di variabile deprecata nel file di livello." .. "'%LevelFile' è stato rinominato in '%MapFile'. Per favore richiedi al creatore della mappa di aggiornare il livello.", } confirmation = { needs_restart = "Cambiare questa impostazione richiede che CorsixTH sia riavviato. Ogni progresso non salvato sarà perduto. Sei sicuro di volerlo fare?", abort_edit_room = "Stai attualmente costruendo o modificando una stanza. Se tutti gli oggetti richiesti sono stati posizionati sarà completata, altrimenti sarà cancellata. Continuare?", maximum_screen_size = "La risoluzione che hai inserito è superiore a 3000x2000. Risoluzioni maggiori sono supportate, ma richiederanno un hardware migliore per mantenere un livello di frame rate giocabile. Sei sicuro di voler continuare?", music_warning = "Nota: E' necessario avere la libreria smpeg.dll o equivalente nel tuo sistema operativo, altrimenti non sentirai alcuna musica nel gioco. Vuoi continuare?", --This next line isn't in the english.lua, but when strings are dump it is reported missing restart_level = "Sei sicuro di voler riavviare il livello?", } information = { custom_game = "Benvenuto in CorsixTH. Divertiti con questa mappa personalizzata!", no_custom_game_in_demo = "Spiacente, ma nella versione demo non puoi giocare mappe personalizzate.", cannot_restart = "Sfortunatamente questa mappa personalizzata è stata salvata prima che venisse implementata la funzione per riavviare.", very_old_save = "Il gioco è stato molto aggiornato da quando hai avviato questo livello. Per assicurarti che tutto funzioni come dovrebbe prendi in considerazione l'idea di riavviarlo.", level_lost = { "Peccato! Hai perso il livello. Avrai più fortuna la prossima volta!", "Hai perso perchè:", reputation = "La tua reputazione è scesa sotto %d.", balance = "Il tuo conto in banca è sceso sotto %d.", percentage_killed = "Hai ucciso più del %d dei pazienti.", cheat = "È stata una tua scelta o hai selezionato il pulsante sbagliato? Non riesci nemmeno a barare correttamente, non è così divertente, eh?", }, cheat_not_possible = "Non puoi usare cheat in questo livello. Fallisci anche nel barare, non è così divertente, eh?", } tooltip.information = { close = "Chiudi la finestra delle informazioni", } totd_window = { tips = { "Ogni ospedale per funzionare ha bisogno di alcune strutture di base. Inizia con una reception e un ambulatorio, e il personale necessario. Una volta iniziato, dipenderà tutto dal tipo di pazienti che visiteranno il tuo ospedale. Qualche stanza per le diagnosi e una farmacia sono una buona scelta per iniziare.", "I macchinari come la Pompa hanno bisogno di manutenzione più o meno costante. Assumi qualche tuttofare per ripararle, o rischierai che i pazienti e il tuo staff si facciano male.", "Il tuo staff lavora duramente, e ogni tanto ha bisogno di riposare. Costruisci una sala del personale per loro.", "Ricordati di fornire il tuo ospedale di un impianto di riscaldamento funzionante, o lo staff ed i pazienti rimarranno infelici e infreddoliti.", "Il livello di competenza influenza in maniera enorme la qualità e la velocità delle diagnosi. Assegnando un dottore molto abile al tuo ambulatorio non avrai bisogno di costruire molte strutture di diagnosi addizionali.", "Assistenti e dottori possono aumentare il loro livello di competenza imparando da un consulente nella sala tirocinio. Se il consulente è anche uno specialista (chirurgo, psichiatra e/o ricercatore), passerà le sue conoscente ai suoi studenti.", "Hai provato a digitare il numero di emergenza europea (112) nel fax? Assicurati di avere l'audio attivato!", "Il menu d'opzioni non è ancora implementato, ma puoi regolare le impostazioni modificando il file config.txt nella directory di gioco.", "Hai selezionato il tuo linguaggio, ma tutto è in inglese? Aiutaci a convertire il gioco in più linguaggi!", "Il team di CorsixTH sta cercando rinforzi! Sei interessato in programmare, tradurre o creare nuovi elementi grafici per CorsixTH? Contattaci nei forum, tramite mail o sul canale IRC (corsix-th su freenode).", "Trovato un bug? Vuoi segnalare un errore di qualsiasi genere? Inviaci un rapporto su ciò che hai trovato al nostro bug tracker: th-issues.corsix.org", "Ogni livello ha degli obiettivi da raggiungere prima di poter passare al successivo. Controlla la finestra del riepilogo per vedere a che punto sei.", "Se vuoi modificare o rimuovere una stanza esistente, puoi farlo con il tasto modifica stanza nella barra degli strumenti in basso.", "In un'orda di pazienti in attesa, puoi vedere velocemente chi sta aspettando il proprio turno per una stanza particolare spostando il mouse sulla stanza.", "Clicca sulla porta di una stanza per vederne la coda. Puoi fare diverse cose utili, come riordinare la coda o mandare il paziente in un'altra stanza.", "Se il personale è infelice chiederà spesso aumenti di salario. Assicurati che il tuo staff stia lavorando in un'ambiente di lavoro confortevole per evitare che accada.", "I pazienti avranno sete durante le attese, soprattutto se alzi il riscaldamento! Piazza i distributori di bevande in posizioni strategiche per un po' di guadagni extra. ", "Puoi cancellare prematuramente il processo di diagnosi per un paziente e deciderne la cura se hai già incontrato la malattia. Fai attenzione però, dato che fare ciò può incrementare il rischio di una cura sbagliata, risultando nella morte del paziente.", "Le emergenze possono essere una buona fonte di guadagno extra, sempre che tu abbia i mezzi sufficienti a gestire l'emergenza in tempo.", }, previous = "Suggerimento Precedente", next = "Suggerimento Successivo", } tooltip.totd_window = { previous = "Passa al suggerimento precedente", next = "Passa al suggerimento successivo", } debug_patient_window = { caption = "Debug Paziente", } cheats_window = { caption = "Cheat", warning = "Attenzione: Non riceverai alcun punto bonus alla fine del livello se usi i cheat!", cheated = { no = "Cheat usati: No", yes = "Cheat usati: Sì", }, cheats = { money = "Cheat soldi", all_research = "Completa Ricerche", emergency = "Crea Emergenza", vip = "Crea VIP", earthquake = "Crea Terremoto", epidemic = "Genera paziente contagioso", toggle_infected = "Attiva o disattiva icone infetti", create_patient = "Crea Paziente", end_month = "Fine Mese", end_year = "Fine Anno", lose_level = "Perdi Livello", win_level = "Vinci Livello", increase_prices = "Aumenta prezzi", decrease_prices = "Diminuisci prezzi", }, close = "Chiudi", } tooltip.cheats_window = { close = "Chiudi il menu dei cheat", cheats = { money = "Aggiunge 10.000 al tuo conto in banca.", all_research = "Completa tutte le ricerche.", emergency = "Crea un'emergenza.", vip = "Crea un VIP.", earthquake = "Crea un terremoto.", epidemic = "Crea un paziente contagioso che potrebbe causare un'epidemia", toggle_infected = "Attiva o disattiva le icone infetti per le epidemie attive scoperte", create_patient = "Crea un Paziente sul bordo della mappa.", end_month = "Salta alla fine del mese.", end_year = "Salta alla fine dell'anno.", lose_level = "Perdi il livello corrente.", win_level = "Vinci il livello corrente.", increase_prices = "Aumenta tutti i prezzi del 50% (max 200%)", decrease_prices = "Diminuisci tutti i prezzi del 50% (min 50%)", } } introduction_texts = { demo = "Benvenuto nell'ospedale demo!" .. "Sfortunatamente la versione demo contiene solo questo livello. Ad ogni modo c'è abbastanza da fare per tenerti occupato per un bel po'!" .. "Incontrerai diverse malattie che richiederanno diverse cliniche per essere curate. Ogni tanto potrebbero presentarsi delle emergenze. " .. "E avrai bisogno di ricercare nuove strumentazioni tramite il centro ricerche." .. "Il tuo obiettivo è di guadagnare $100,000, avere un ospedale che valga $70,000 e una reputazione di 700, oltre che curare almeno il 75% dei tuoi pazienti." .. "Assicurati che la tua reputazione non scenda al di sotto di 300 e di non uccidere più del 40% dei tuoi pazienti, o perderai." .. "Buona fortuna!", } calls_dispatcher = { -- Dispatcher description message. Visible in Calls Dispatcher dialog summary = "%d chiamate; %d assegnate", staff = "%s - %s", watering = "Annaffiare @ %d,%d", repair = "Riparazione %s", close = "Chiudi", } tooltip.calls_dispatcher = { task = "Lista dei compiti - clicca il compito per aprire la finestra del membro del personale assegnato e scorrere alla posizione del compito", assigned = "Questo box è segnato se qualcuno è assegnato al compito corrispondente.", close = "Chiude la finestra del gestore chiamate", } update_window = { caption = "Aggiornamento disponibile!", new_version = "Nuova versione:", current_version = "Versione corrente:", download = "Vai alla pagina del download", ignore = "Salta e vai al menù principale", } tooltip.update_window = { download = "Vai alla pagina del download per trovare l'ultima versione di CorsixTH", ignore = "Ignora l'aggiornamento per ora. Questa notifica apparirà di nuovo al prossimo avvio di CorsixTH", } map_editor_window = { pages = { inside = "Interno", outside = "Esterno", foliage = "Fogliame", hedgerow = "Siepe", pond = "Laghetto", road = "Strada", north_wall = "Muro nord", west_wall = "Muro ovest", helipad = "Eliporto", delete_wall = "Cancella mura", parcel_0 = "Lotto 0", parcel_1 = "Lotto 1", parcel_2 = "Lotto 2", parcel_3 = "Lotto 3", parcel_4 = "Lotto 4", parcel_5 = "Lotto 5", parcel_6 = "Lotto 6", parcel_7 = "Lotto 7", parcel_8 = "Lotto 8", parcel_9 = "Lotto 9", camera_1 = "Camera 1", camera_2 = "Camera 2", camera_3 = "Camera 3", camera_4 = "Camera 4", heliport_1 = "Eliporto 1", heliport_2 = "Eliporto 2", heliport_3 = "Eliporto 3", heliport_4 = "Eliporto 4", paste = "Incolla area", } } -------------------------------- UNUSED ----------------------------------- ------------------- (kept for backwards compatibility) ---------------------- options_window.change_resolution = "Cambia risoluzione" tooltip.options_window.change_resolution = "Cambia la risoluzione della finestra con le dimensioni inserite a sinistra" -- I added those lines because I didn't like 'em to show up in every diff dump! original_credits[302] = "," original_credits[303] = "Steve Fitton" original_credits[304] = " " original_credits[305] = " " original_credits[306] = " " original_credits[307] = ":Company Administration" original_credits[308] = "," original_credits[309] = "Audrey Adams" original_credits[310] = "Annette Dabb" original_credits[311] = "Emma Gibbs" original_credits[312] = "Lucia Gobbo" original_credits[313] = "Jo Goodwin" original_credits[314] = "Sian Jones" original_credits[315] = "Kathy McEntee" original_credits[316] = "Louise Ratcliffe" original_credits[317] = " " original_credits[318] = " " original_credits[319] = " " original_credits[320] = ":Company Management" original_credits[321] = "," original_credits[322] = "Les Edgar" original_credits[323] = "Peter Molyneux" original_credits[324] = "David Byrne" original_credits[325] = " " original_credits[326] = " " original_credits[327] = ":Tutti alla Bullfrog Productions" original_credits[328] = " " original_credits[329] = " " original_credits[330] = " " original_credits[331] = ":Un Ringraziamento Speciale A" original_credits[332] = "," original_credits[333] = "Tutti al Frimley Park Hospital" original_credits[334] = " " original_credits[335] = ":Specialmente" original_credits[336] = "," original_credits[337] = "Beverley Cannell" original_credits[338] = "Doug Carlisle" original_credits[339] = " " original_credits[340] = " " original_credits[341] = " " original_credits[342] = ":Keep On Thinking" original_credits[343] = " " original_credits[344] = " " original_credits[345] = " " original_credits[346] = " " original_credits[347] = " " original_credits[348] = " " original_credits[349] = " " original_credits[350] = " " original_credits[351] = " " original_credits[352] = " " original_credits[353] = " " original_credits[354] = " " original_credits[355] = " " original_credits[356] = " " original_credits[357] = " " original_credits[358] = " " original_credits[359] = " " original_credits[360] = " " original_credits[361] = "."
local grid = require("src.grid") local palette = require("src.palette.pigment") local sounds = require("src.sounds") local state = class() local use_shader = true --setup instance function state:new() self.background_colour = palette.dark local function screen_canvas() return love.graphics.newCanvas(love.graphics.getWidth(), love.graphics.getHeight()) end --storage for game screen self.canvas = screen_canvas() --storage for blurred game screen self.blur_shader = love.graphics.newShader([[ uniform vec2 res; uniform vec2 radius; vec4 effect(vec4 c, Image t, vec2 uv, vec2 px) { vec4 accum = vec4(0.0); float total = 0.0; for (float oy = -radius.y; oy <= radius.y; oy++) { for (float ox = -radius.x; ox <= radius.x; ox++) { accum += Texel(t, uv + vec2(ox, oy) / res); total++; } } return accum / total; } ]]) self.blur_shader:send("res", {love.graphics.getDimensions()}) self.blurred = {screen_canvas(), screen_canvas()} --storage for feedback effects self.current_frame = screen_canvas() self.last_frame = screen_canvas() self.shader = love.graphics.newShader([[ uniform float vignette_scale; uniform float vignette_darken_scale; uniform vec4 vignette_colour; uniform float time; uniform vec2 res; uniform Image distortion_tex; uniform vec2 distortion_res; uniform vec2 distortion_flow; uniform float distortion_scale; uniform Image noise_tex; uniform vec2 noise_res; uniform vec2 noise_offset; uniform Image blurred; uniform Image last_frame; uniform vec2 camera_pos; uniform float camera_scale; uniform float feedback_amount; vec4 effect(vec4 c, Image t, vec2 uv, vec2 px) { float d = length((uv - vec2(0.5)) * vec2(1.0, res.y / res.x)) * 2.0; float distortion_min = -0.1; float distortion_max = 1.5; float distortion_amount = clamp(mix(distortion_min, distortion_max, d), 0.0, 1.0); distortion_amount = distortion_amount * distortion_scale; float distortion_domainwarp = 5.0; float distortion_distance = 5.0; float distortion_res_scale = 0.2; vec2 pos = (px / camera_scale) - camera_pos; vec2 distortion_uv = pos / distortion_res * distortion_res_scale + distortion_flow / distortion_res * time; vec2 distortion = vec2(0.0); for (int i = 0; i < 3; i++) { distortion = (Texel(distortion_tex, distortion_uv).rg - vec2(0.5)) * 2.0; distortion_uv = distortion_uv + distortion / distortion_res * distortion_domainwarp; } //blur in distance vec4 sharp = Texel(t, uv); vec4 blur = Texel(blurred, uv); float blur_amount = clamp(mix(-0.2, 1.2, d), 0.0, 1.0); c *= mix(sharp, blur, blur_amount); //apply vignette float vignette_amount = max(0.0, mix(-0.2, 1.0, d)); c.rgb = mix(c.rgb, vignette_colour.rgb, vignette_amount * vignette_scale); c.rgb *= 1.0 - vignette_amount * vignette_darken_scale; //lerp last frame vec2 zoom_uv = uv; //sample distorted vec2 uv_distortion_offset = distortion / res * distortion_amount; zoom_uv -= uv_distortion_offset.yx * distortion_distance; //and feedback scaled old frame zoom_uv = (zoom_uv - vec2(0.5)) * 0.99 + vec2(0.5); float old_frame_amount = clamp(mix(0.1, 0.9, d), 0.0, 1.0) * feedback_amount; vec4 feedback_px = Texel(last_frame, zoom_uv); feedback_px = mix(feedback_px, vignette_colour, 0.1); c = mix(c, feedback_px, old_frame_amount); //and finally noise grain vec4 grain = Texel(noise_tex, px / noise_res + noise_offset); c.rgb += (grain.rgb - vec3(0.5)) * 2.0 * 0.01 * grain.a; return c; } ]]) do do local res = 512 local id = love.image.newImageData(res, res, "rg16") id:mapPixel(function(x, y) local period = 40.1 return love.math.noise(x / period, y / period), love.math.noise((y + 190) / period, (x - 360) / period) end) local distortion_tex = love.graphics.newImage(id) distortion_tex:setWrap("repeat") self.shader:send("distortion_tex", distortion_tex) self.shader:send("distortion_res", {distortion_tex:getDimensions()}) end do local res = 512 local id = love.image.newImageData(res, res, "rgba8") id:mapPixel(function(x, y) return love.math.random(), love.math.random(), love.math.random(), love.math.random() end) local noise_tex = love.graphics.newImage(id) noise_tex:setWrap("repeat") self.shader:send("noise_tex", noise_tex) self.shader:send("noise_res", {noise_tex:getDimensions()}) end self.shader:send("res", {love.graphics.getDimensions()}) self.shader:send("vignette_colour", {colour.unpack_argb(palette.dark)}) self.shader:send("distortion_flow", {3.3, 2.3}) end -- synthesize rain noise local denver = require("lib.denver") self.rain_noise = denver.get({waveform='pinknoise', length=6}) self.rain_noise:setLooping( true ) self.rain_noise:setVolume( 0 ) love.audio.play(self.rain_noise) self.ambient_loop = love.audio.newSource( "assets/wav/ambience.wav", "static" ) self.ambient_loop:setLooping( true ) self.ambient_loop:setVolume( 0 ) love.audio.play(self.ambient_loop) end function state:enter() --fade in SCREEN_OVERLAY:flash(palette.dark, 1) self.done = false self.next = "title" --setup anything to be done on state enter here (ie reset everything) self.display = require("src.ascii3d")() self.ui_display = require("src.ascii3d")() self.objects = {} self.message_stack = {} self.rain_timer = 0 self.rain_gain = 0 self.quietude = 0 --stackable effects self.is_raining = 0 self.is_dark = 0 self.is_quiet = 0 self:update_shader_targets() require("src.generate_world")(self) -- populates the structures below assert( self.grid ) assert( self.player_spawn ) assert( self.spawns ) assert( self.regions ) local player_spawn = self.player_spawn; self.player = require("src.player")(self, player_spawn ) table.insert(self.objects, self.player) for k, positions in pairs( self.spawns ) do if k == "frog" then for _, pos in ipairs( positions ) do local frog = require("src.frog")( self, pos.x, pos.y ) table.insert(self.objects, frog) end elseif k == "bird" then for _, pos in ipairs( positions ) do local bird = require("src.bird")( self, pos.x, pos.y ) table.insert(self.objects, bird) end elseif k == "deer" then for _, pos in ipairs( positions ) do local deer = require("src.deer")( self, pos.x, pos.y ) table.insert(self.objects, deer) end end -- etc -- local snake_spawn = tablex.take_random( self.spawns ); -- self.snake = require("ohno_a_snake")( self, snake_spawn.x, snake_spawn.y ) -- table.insert(self.objects, self.snake) end self.player_regions = set() self.player_seen = set() self:update_player_region( player_spawn ) self.time_since_last_tick = 0 end function state:tick() for _, v in ipairs(self.objects) do v:tick() end end function state:update_shader_targets() self.blur_target = (self.is_raining > 0 or self.is_dark > 0) and ZOOM_LEVEL * 2.5 or ZOOM_LEVEL * 1.5 self.vignette_target = self.is_raining > 0 and 1.0 or 0.1 self.darken_target = self.is_dark > 0 and 3.0 or self.is_raining > 0 and 1.0 or 0.0 self.distortion_target = self.is_raining > 0 and 1.0 or 0.0 self.feedback_target = self.is_raining > 0 and 1.0 or self.is_quiet > 0 and 0.5 or 0.15 --update towards target effect amount local lerp_speed = 0.05 self.blur_amount = math.lerp(self.blur_amount or self.blur_target, self.blur_target, lerp_speed) self.vignette_amount = math.lerp(self.vignette_amount or self.vignette_target, self.vignette_target, lerp_speed) self.darken_amount = math.lerp(self.darken_amount or self.darken_target, self.darken_target, lerp_speed) self.distortion_amount = math.lerp(self.distortion_amount or self.distortion_target, self.distortion_target, lerp_speed) self.feedback_amount = math.lerp(self.feedback_amount or self.feedback_target, self.feedback_target, lerp_speed) end function state:update(dt) if self.done then if SCREEN_OVERLAY:done() then return self.next end end -- tick in soft-realtime self.time_since_last_tick = self.time_since_last_tick + dt if self.time_since_last_tick > 0.1 then self.time_since_last_tick = 0 self:tick() end --update everything for _, v in ipairs(self.objects) do v:update(dt) end --update effects etc if self.is_raining > 0 then self.rain_timer = self.rain_timer + dt if self.rain_gain < 1 then self.rain_gain = math.min( 1, self.rain_gain + dt ) end elseif self.rain_gain > 0 then self.rain_gain = math.max( 0, self.rain_gain - dt ) end if self.is_quiet > 0 then if self.quietude < 1 then self.quietude = math.min( 1, self.quietude + dt * .2 ) end elseif self.quietude > 0 then self.quietude = math.max( 0, self.quietude - dt * .2 ) end -- Update ambient mix self.rain_noise:setVolume( 0.25 * self.rain_gain * ( 1 - self.quietude ) ) self.ambient_loop:setVolume( ( 1 - self.rain_gain ) * ( 1 - self.quietude ) ) end function state:update_player_region( pos ) -- Detect overlapping regions local regions = set() local region_properties = {} -- this won't handle multiple regions with same name, but is fine for us for _, region in pairs( self.regions ) do name = region[1] center = region[2] hs = region[3] properties = region[4] if intersect.aabb_point_overlap( center, hs, pos ) then regions:add( name ) region_properties[name] = properties end end local new_regions = regions:copy() new_regions:subtract_set( self.player_regions ) local old_regions = self.player_regions:copy() old_regions:subtract_set( regions ) local add_message = function( msg ) for i=1,#self.message_stack do local priority = msg.priority or 0 local p = self.message_stack[i].priority or 0 if p > priority then for j=i+1,#self.message_stack+1 do self.message_stack[j] = self.message_stack[j-1] end self.message_stack[i] = msg return end end -- Else put on top table.insert( self.message_stack, msg ) end for _, region in ipairs( new_regions:values_readonly() ) do local custom_text = region_properties[region] and region_properties[region].Text or nil if region == "Start" then if not self.player_seen:has( region ) then add_message( { text = "Walk Home Using The Arrow Keys", region_bound = region } ) end elseif region == "WrongWay" then add_message( { text = custom_text or "Press Escape To Quit", region_bound = region } ) -- sounds.play( sounds.sound.oh, 0.5 ) elseif region == "Fork" then add_message( { text = custom_text or "A Fork In The Path", region_bound = region } ) elseif region == "Entrance" then add_message( { text = custom_text or "Nobody's Home", region_bound = region, priority = 1 } ) -- sounds.play( sounds.sound.oh, 0.5 ) elseif region == "House" then add_message( { text = custom_text or "A House In The Forest", region_bound = region } ) elseif region == "Feature" and custom_text then add_message( { text = custom_text, region_bound = region } ) -- sounds.play( sounds.sound.oh, 0.5 ) elseif region == "Rain" then self.is_raining = self.is_raining + 1 elseif region == "Quiet" then self.is_quiet = self.is_quiet + 1 elseif region == "Dark" then self.is_dark = self.is_dark + 1 elseif region == "Finish" then if not self.done then self.done = true SCREEN_OVERLAY:fade(palette.dark, 1) -- sounds.play(sounds.sound.move, 1) --todo: win sound end end end for _, region in ipairs( old_regions:values_readonly() ) do -- Generic region exit actions self.message_stack = functional.remove_if( self.message_stack, function( msg ) return msg.region_bound == region; end ) -- Specific region exit actions -- TODO: When exit "Start" for first time zoom camera out a little if region == "Rain" then self.is_raining = self.is_raining - 1 elseif region == "Quiet" then self.is_quiet = self.is_quiet - 1 elseif region == "Dark" then self.is_dark = self.is_dark - 1 end end self.player_seen:add_set( regions ) self.player_regions = regions end function state:draw() --set up camera love.graphics.push("all") love.graphics.translate( love.graphics.getWidth() / 2, love.graphics.getHeight() / 2 ) love.graphics.scale(ZOOM_LEVEL) local cx, cy = self.player.camera_pos :vmul(self.grid.cell_size) :vmuli(self.display.tile_size) :smuli(-1) :unpack() love.graphics.translate(cx, cy) --draw world love.graphics.setCanvas(self.canvas) love.graphics.setShader() love.graphics.clear(colour.unpack_argb(self.background_colour)) self.grid:draw(self.display, self.player.camera_pos) --draw objects for _, v in ipairs(self.objects) do v:draw(self.display) end -- draw dynamic effects if self.is_raining > 0 then -- TODO: doesnt need to be on display layer local x = math.floor( self.player.camera_pos.x ) local y = math.floor( self.player.camera_pos.y ) + 2 local dt = ( self.rain_timer % 0.3 ) / 0.3 local g = ('|'):byte(1) for dx=-30,30,1 do for dy=-20,20,1 do local px = ( x + dx )*self.grid.cell_size.x + dt * 3 local py = ( y + dy )*self.grid.cell_size.y + dt * 9 self.display:add( px, py, 10, g, palette.blue) end end end --display self.display:draw() -- draw message local msg = self.message_stack[#self.message_stack] if msg then local x = self.player.camera_pos.x - #msg.text / self.grid.cell_size.x / 2 local y = self.player.camera_pos.y + math.floor( love.graphics.getHeight() / ZOOM_LEVEL / self.grid.cell_size.y / self.ui_display.tile_size.y / 2 * 0.8 ) for i = 1, #msg.text do local byte = msg.text:byte(i) self.ui_display:add( i + x*self.grid.cell_size.x, y*self.grid.cell_size.y, 0, byte, palette.white) end end self.ui_display:draw() --screenspace stuff love.graphics.origin() love.graphics.setBlendMode("alpha", "premultiplied") if use_shader then self:update_shader_targets() --blur current frame local blur_rad = self.blur_amount love.graphics.setCanvas(self.blurred[1]) self.blur_shader:send("radius", {blur_rad, 0}) love.graphics.setShader(self.blur_shader) love.graphics.draw(self.canvas) love.graphics.setCanvas(self.blurred[2]) self.blur_shader:send("radius", {0, blur_rad}) love.graphics.setShader(self.blur_shader) love.graphics.draw(self.blurred[1]) --effects love.graphics.setCanvas(self.current_frame) love.graphics.clear(colour.unpack_argb(self.background_colour)) love.graphics.setShader(self.shader) local vigenette_speed = 1 / 20 local vignette_time = math.sin(love.timer.getTime() * math.tau * vigenette_speed) * 0.5 + 0.5 local distortion_speed = 1 / 13 local distortion_time = math.sin(love.timer.getTime() * math.tau * distortion_speed) * 0.5 + 0.5 self.shader:send("vignette_scale", math.lerp(0.6, 0.8, vignette_time) * self.vignette_amount) self.shader:send("vignette_darken_scale", math.lerp(0.5, 0.25, vignette_time) * self.darken_amount) self.shader:send("distortion_scale", math.lerp(0.2, 0.8, distortion_time) * self.distortion_amount) self.shader:send("time", love.timer.getTime()) self.shader:send("camera_pos", {cx, cy}) self.shader:send("camera_scale", 2) self.shader:send("last_frame", self.last_frame) self.shader:send("blurred", self.blurred[2]) self.shader:send("noise_offset", {love.math.random(), love.math.random()}) self.shader:send("feedback_amount", self.feedback_amount) love.graphics.setColor(1, 1, 1, 1) love.graphics.draw(self.canvas) else love.graphics.setCanvas(self.current_frame) love.graphics.draw(self.canvas) end love.graphics.setCanvas() love.graphics.setShader() love.graphics.draw(self.current_frame) self.current_frame, self.last_frame = self.last_frame, self.current_frame love.graphics.pop() end function state:keypressed(k) if k == "escape" then if not self.done then self.done = true SCREEN_OVERLAY:fade(palette.dark, 1) self.next = "quit" end else self.player:keypressed(k) end end function state:keyreleased(k) self.player:keyreleased(k) end return state
function div(a, b) return math.floor(a/b) end XOR_l = {{0,1}, {1,0}} function xor(a, b) pow, c = 1, 0 while a > 0 or b > 0 do c = c + (XOR_l[(a % 2)+1][(b % 2)+1] * pow) a, b, pow = div(a, 2), div(b, 2), pow * 2 end return c end local ff = 2^32 - 1 function band(a,b) return (a + b - xor(a, b))/2 end function bor (a,b) return ff - band(ff - a, ff - b) end hor = { 0x42, 0x84, 0x108, 0x210, 0x840, 0x1080, 0x2100, 0x4200, 0x10800, 0x21000, 0x42000, 0x84000, 0x210000, 0x420000, 0x840000, 0x1080000, 0x1806, 0x300c, 0x6018, 0x300c0, 0x60180, 0xc0300, 0x601800, 0xc03000, 0x1806000, 0x7000e, 0xe001c, 0xe001c0, 0x1c00380, 0x1e0001e } ver = { 0x6, 0xc, 0x18, 0x30, 0xc0, 0x180, 0x300, 0x600, 0x1800, 0x3000, 0x6000, 0xc000, 0x30000, 0x60000, 0xc0000, 0x180000, 0x14a, 0x294, 0x528, 0x2940, 0x5280, 0xa500, 0x52800, 0xa5000, 0x14a000, 0x4a52, 0x94a4, 0x94a40, 0x129480, 0x118c62 } for line in io.lines(arg[1]) do local h, v, r = 0, 0, 0 for i in line:gmatch("%d+ %d+") do local a, b = i:match("(%d+) (%d+)") a, b = tonumber(a), tonumber(b) if a > b then a, b = b, a end if a + 1 == b then h = bor(h, 2^a) else v = bor(v, 2^a) end end for i = 1, 30 do if band(h, hor[i]) == hor[i] and band(v, ver[i]) == ver[i] then r = r + 1 end end print(r) end
local nmap = require "nmap" local shortport = require "shortport" local snmp = require "snmp" local stdnse = require "stdnse" local table = require "table" description = [[ Checks for SCADA Siemens <code>SCALANCE</code> modules. The higher the verbosity or debug level, the more disallowed entries are shown. ]] --- -- @output -- | Siemens-Scalance-module: -- |_ SCALANCE W788-1PRO author = "Jose Ramon Palanco, drainware" license = "Same as Nmap--See http://nmap.org/book/man-legal.html" categories = {"default", "discovery", "safe"} dependencies = {"snmp-brute"} portrule = shortport.portnumber(161, "udp", {"open", "open|filtered"}) function process_answer( tbl ) local new_tab = {} for _, v in ipairs( tbl ) do if string.find (v.value, "SCALANCE") then version = v.value:gsub("SCALANCE", "VERSION:") model = version:match("%W+ %s*(.-)%d%d%d") if model == "W" then version = version .. " (wireless device)" elseif model == "X" then version = version .. " (network switch)" elseif model == "S" then version = version .. " (firewall)" end else return nil end table.insert( new_tab, version) end table.sort( new_tab ) return new_tab end action = function(host, port) --local socket = nmap.new_socket() -- local catch = function() socket:close() end --local try = nmap.new_try(catch) local snmpoid = "1.3.6.1.2.1.1.1" local services = {} local status --socket:set_timeout(5000) --try(socket:connect(host, port)) h = snmp.Helper:new(host, port) h:connect() status, services = h:walk(snmpoid) --socket:close() if ( not(status) ) or ( services == nil ) or ( #services == 0 ) then return end services = process_answer(services) if services == nil then return end nmap.set_port_state(host, port, "open") return stdnse.format_output( true, services ) end
local bloomd = require("resty.bloomd") local function debug(name, ok, err) if type(err) == 'table' then local t = {} for k, v in pairs(err) do table.insert(t, k .. ":" .. tostring(v)) end err = table.concat(t, ",") end ngx.say(string.format("%15s -- ok: %5s, err: %s", name, tostring(ok), tostring(err))) end -- create a new instance and connect to the bloomd(127.0.0.1:8673) local filter_obj = bloomd:new("127.0.0.1", 8673, 2000) local function test_main() local filter_name = "my_filter" local capacity = 100001 local probability = 0.001 -- create a filter named filter_name local ok, err = filter_obj:create(filter_name, capacity, probability) debug("create-new", ok, err) assert(ok == true) -- assert(err == "Done", "err ~= 'Done'") -- create a filter, the name is exist local ok, err = filter_obj:create(filter_name, capacity, probability) debug("create-exist", ok, err) assert(ok == true) assert(err == "Exists") -- set a key, New local ok, err = filter_obj:set(filter_name, 'my_key') debug("set-new", ok, err) assert(ok==true) assert(err == "Yes") -- set a key, Exist local ok, err = filter_obj:set(filter_name, 'my_key') debug("set-exist", ok, err) assert(ok==true) assert(err == "No") -- check a key, Exist local ok, err = filter_obj:check(filter_name, 'my_key') debug("check-exist", ok, err) assert(ok==true) assert(err == "Yes") -- check a key, Not Exist local ok, err = filter_obj:check(filter_name, 'this_key_not_exist') debug("check-not-exist", ok, err) assert(ok==true) assert(err == "No") -- flush a filter local ok, err = filter_obj:flush(filter_name) debug("flush", ok, err) assert(ok==true) assert(err == "Done") -- close a bloom filter local ok, err = filter_obj:close(filter_name) debug("close", ok, err) assert(ok==true) assert(err == "Done") -- check a key, Exist local ok, err = filter_obj:check(filter_name, 'my_key') debug("check-exist", ok, err) assert(ok==true) assert(err == "Yes") filter_obj:create("my_filter3", capacity, 0.001) -- list all filter local ok, filters = filter_obj:list(filter_name) debug("list", ok, filters) assert(ok==true) assert(type(filters)=='table' and #filters==2) for _,filter in ipairs(filters) do if filter.name == filter_name then assert(filter.size == 1) end end filter_obj:drop('my_filter3') -- Set many items in a filter at once(bulk command) local ok, status = filter_obj:sets(filter_name, {"a", "b", "c"}) assert(ok) assert(type(status)=='table') err = table.concat(status, ' ') debug("sets", ok, err) assert(err == "Yes Yes Yes") local ok, status = filter_obj:sets(filter_name, {"a", "b", "d"}) assert(ok) assert(type(status)=='table') err = table.concat(status, ' ') debug("sets", ok, err) assert(err == "No No Yes") -- Checks if a list of keys are in a filter local ok, status = filter_obj:checks(filter_name, {"a", "x", "c", "d", "e"}) assert(ok) assert(type(status)=='table') err = table.concat(status, ' ') debug("checks", ok, err) assert(err == "Yes No Yes Yes No") -- Gets info about a filter local ok, info = filter_obj:info(filter_name) debug("info", ok, info) assert(ok) assert(type(info)=='table') assert(info.capacity == capacity) assert(info.probability == probability) assert(info.size == 5) -- drop a filter local ok, err = filter_obj:drop(filter_name) debug("drop", ok, err) assert(ok==true) assert(err == "Done") -- Test filter not exist local ok, err = filter_obj:drop(filter_name) debug("drop-not-exist", ok, err) assert(ok==false) assert(err == "Filter does not exist") -- create, close and clear a bloom filter, my_filter2 is still in disk. local ok, err = filter_obj:create("my_filter2", 10000*20, 0.001) debug("create-new", ok, err) assert(ok == true) assert(err == "Done", "err ~= 'Done'") local ok, err = filter_obj:close("my_filter2") debug("close", ok, err) assert(ok==true) assert(err == "Done") local ok, err = filter_obj:clear("my_filter2") debug("clear", ok, err) assert(ok==true) assert(err == "Done") ngx.say("--------- all test ok --------------") end local ok, err = pcall(test_main) if not ok then filter_obj:close("my_filter") filter_obj:close("my_filter2") filter_obj:close("my_filter3") assert(ok, err) end
JackpotConfig = {} JackpotConfig.MaxBet = 500000 --This is the max bet a user can bet JackpotConfig.MinBet = 10 -- This is the minimum amount a user can bet
local f = string.format local t = My.Translator.translate My.Translator:register("de", { comms_generic_hail = function(person) return Util.random({ "Hallo.", "Servus.", "Guten Tag.", "Seien Sie gegrüßt.", }) .. " " .. t("comms_generic_introduction", person) end, comms_generic_introduction = function(person) return f(Util.random({ "Mein Name ist %s.", "Sie sprechen mit %s.", "%s ist mein Name.", }), person:getFormalName()) end, comms_generic_hail_station = function(stationCallSign) return Util.random({ f("Sie sprechen mit Station %s.", stationCallSign), f("Sie sind mit der Station %s verbunden.", stationCallSign), }) end, comms_generic_friendly_inquiry = function() return Util.random({ "Wie kann ich helfen?", "Womit kann ich dienen?", "Wie kann ich behilflich sein?", "Was benötigt ihr von mir?", "Was verschafft mir die Ehre für dieses Gespräch?", }) end, comms_generic_neutral_inquiry = function() return Util.random({ "Was wollt ihr von mir?", "Warum wollt ihr mit mir sprechen?", "Warum stört ihr mich?", }) end, comms_generic_enemy_inquiry = function() return Util.random({ "Weshalb muss ich euer grausames Gesicht ertragen?", "Was muss ich tun, damit ihr jemand anderen behelligt?", }) end, comms_generic_hail_friendly_ship = function(captainPerson) return t("comms_generic_hail", captainPerson) .. "\n\n" .. t("comms_generic_friendly_inquiry") end, comms_generic_hail_neutral_ship = function(captainPerson) return t("comms_generic_hail", captainPerson) .. "\n\n" .. t("comms_generic_neutral_inquiry") end, comms_generic_hail_enemy_ship = function(captainPerson) return t("comms_generic_enemy_inquiry") end, comms_generic_hail_friendly_station = function(stationCallSign) return t("comms_generic_hail_station", stationCallSign) .. "\n\n" .. t("comms_generic_friendly_inquiry") end, comms_generic_hail_neutral_station = function(stationCallSign) return t("comms_generic_hail_station", stationCallSign) .. "\n\n" .. t("comms_generic_neutral_inquiry") end, comms_generic_hail_enemy_station = function(stationCallSign) return t("comms_generic_enemy_inquiry") end, comms_generic_hail_friendly_station_docked = function(stationCallSign) return Util.random({ f("Herzlich willkommen auf der Station %s.", stationCallSign), f("Herzlich willkommen auf %s.", stationCallSign), f("Wir freuen uns Sie auf %s willkommen heißen zu dürfen.", stationCallSign), }) end, comms_generic_hail_neutral_station_docked = function(stationCallSign) return Util.random({ f("Willkommen auf der Station %s.", stationCallSign), f("Willkommen auf %s.", stationCallSign), }) end, comms_generic_flight_hail = function() return Util.random({ "Oh mein Gott.", "Waaaaaahhhhh!!!", "Wir werden alle sterben!!", "Ich will noch nicht Sterben.", "Ich bin zu jung zum Sterben.", }) .. " " .. Util.random({ "Wer sind die Feinde, die uns angreifen? Was wollen die hier?", "Wir sind verloren! Gegen die haben wir keine Möglichkeit zu gewinnen.", }) end, comms_generic_flight_who_are_you = function() return Util.random({ "Was ich hier tue? Mein Gott, erzählt mir nicht, dass ihr nicht gemerkt habt, dass wir angegriffen werden.", "Haltet ihr euch für lustig?", }) .. " " .. Util.random({ "Wie jeder andere hier im Sektor versuche ich meinen Arsch zu retten.", "Egal wie aussichtslos die Situation ist - ich versuche mich in Sicherheit zu bringen. Und das solltet ihr auch tun.", "Ich fliege so weit wie möglich weg von den Kämpfen.", }) end, })
Config = {} Config.Styles = { { label = 'Arrogant', value = 'move_f@arrogant@a' }, { label = 'Casual', value = 'move_m@casual@a' }, { label = 'Casual 2', value = 'move_m@casual@b' }, { label = 'Casual 3', value = 'move_m@casual@c' }, { label = 'Casual 4', value = 'move_m@casual@d' }, { label = 'Casual 5', value = 'move_m@casual@e' }, { label = 'Casual 6', value = 'move_m@casual@f' }, { label = 'Confident', value = 'move_m@confident' }, { label = 'Business', value = 'move_m@business@a' }, { label = 'Business 2', value = 'move_m@business@b' }, { label = 'Business 3', value = 'move_m@business@c' }, { label = 'Femme', value = 'move_f@femme@' }, { label = 'Flee', value = 'move_f@flee@a' }, { label = 'Gangster', value = 'move_m@gangster@generic' }, { label = 'Gangster 2', value = 'move_m@gangster@ng' }, { label = 'Gangster 3', value = 'move_m@gangster@var_e' }, { label = 'Gangster 4', value = 'move_m@gangster@var_f' }, { label = 'Gangster 5', value = 'move_m@gangster@var_i' }, { label = 'Heels', value = 'move_f@heels@c' }, { label = 'Heels 2', value = 'move_f@heels@d' }, { label = 'Hiking', value = 'move_m@hiking' }, { label = 'Muscle', value = 'move_m@muscle@a' }, { label = 'Quick', value = 'move_m@quick' }, { label = 'Wide', value = 'move_m@bag' }, { label = 'Scared', value = 'move_f@scared' }, { label = 'Brave', value = 'move_m@brave' }, { label = 'Tipsy', value = 'move_m@drunk@slightlydrunk' }, { label = 'Injured', value = 'move_m@injured' }, { label = 'Tough', value = 'move_m@tough_guy@' }, { label = 'Sassy', value = 'move_m@sassy' }, { label = 'Sad', value = 'move_m@sad@a' }, { label = 'Posh', value = 'move_m@posh@' }, { label = 'Alien', value = 'move_m@alien' }, { label = 'Nonchalant', value = 'move_m@non_chalant' }, { label = 'Hobo', value = 'move_m@hobo@a' }, { label = 'Money', value = 'move_m@money' }, { label = 'Swagger', value = 'move_m@swagger' }, { label = 'Shady', value = 'move_m@shadyped@a' }, { label = 'Man Eater', value = 'move_f@maneater' }, { label = 'ChiChi', value = 'move_f@chichi' }, { label = 'Default', value = 'default' } }
fs_village_area = SharedObjectTemplate:new { clientTemplateFileName = "", planetMapCategory = "", planetMapSubCategory = "", autoRegisterWithPlanetMap = 1, zoneComponent = "ZoneComponent", objectMenuComponent = "ObjectMenuComponent", containerComponent = "ContainerComponent", gameObjectType = 33554442 } ObjectTemplates:addTemplate(fs_village_area, "object/fs_village_area.iff")
require'nvim-treesitter.configs'.setup { ensure_installed = {"bash", "c", "cmake", "cpp", "css", "html", "javascript", "json", "latex", "make", "python", "rust", "toml", "typescript", "yaml", "vim"} , highlight = { enable = true, -- Setting this to true will run `:h syntax` and tree-sitter at the same time. -- Set this to `true` if you depend on 'syntax' being enabled (like for indentation). -- Using this option may slow down your editor, and you may see some duplicate highlights. -- Instead of true it can also be a list of languages additional_vim_regex_highlighting = false, }, }
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('AmbientLife', { group = "VisitSpot", id = "Playground", param1 = "unit", param2 = "bld", param3 = "obj", param4 = "spot", param5 = "slot_data", param6 = "slot", param7 = "slotname", PlaceObj('XPrgCheckExpression', { 'expression', "bld:Random(100) < 50", }, { PlaceObj('XPrgPlayAnim', { 'obj', "unit", 'anim', "playGround1Start", }), PlaceObj('XPrgHasVisitTime', { 'form', "while-do", }, { PlaceObj('XPrgPlayAnim', { 'obj', "unit", 'anim', "playGround1Idle", 'blending', false, }), }), PlaceObj('XPrgPlayAnim', { 'obj', "unit", 'anim', "playGround1End", 'blending_next', false, }), }), PlaceObj('XPrgCheckExpression', { 'form', "else-if", 'expression', "", }, { PlaceObj('XPrgPlayAnim', { 'obj', "unit", 'anim', "playGround2Start", }), PlaceObj('XPrgHasVisitTime', { 'form', "while-do", }, { PlaceObj('XPrgPlayAnim', { 'obj', "unit", 'anim', "playGround2Idle", 'blending', false, }), }), PlaceObj('XPrgPlayAnim', { 'obj', "unit", 'anim', "playGround2End", 'blending_next', false, }), }), PlaceObj('XPrgRotateObj', { 'obj', "unit", 'angle', 10800, }), PlaceObj('XPrgPlayAnim', { 'obj', "unit", 'anim', "idle", 'loops', "0", 'time', "0", 'blending', false, }), })
--[[ Name: electronics_store.lua For: SantosRP By: Ultra ]]-- local MapProp = {} MapProp.ID = "electronics_store" MapProp.m_tblSpawn = { { mdl = 'models/props/cs_office/phone_p2.mdl',pos = Vector('-2401.705078 -1995.842773 112.655205'), ang = Angle('0.000 77.278 -90.000') }, { mdl = 'models/props/cs_office/phone_p1.mdl',pos = Vector('-2397.216064 -2000.882446 113.479996'), ang = Angle('-0.066 98.630 0.264') }, { mdl = 'models/props_c17/tv_monitor01.mdl',pos = Vector('-2476.670654 -1861.579224 121.520111'), ang = Angle('-0.192 -12.717 0.110') }, { mdl = 'models/props/cs_office/computer_caseb.mdl',pos = Vector('-2271.884766 -1833.633423 113.463280'), ang = Angle('0.066 -100.640 0.209') }, { mdl = 'models/props/cs_office/computer_caseb.mdl',pos = Vector('-2165.687012 -1828.718750 113.559044'), ang = Angle('-0.011 -67.500 -0.033') }, { mdl = 'models/props_lab/monitor02.mdl',pos = Vector('-2478.393555 -1961.055298 113.742897'), ang = Angle('-0.286 8.394 -0.516') }, { mdl = 'models/props/cs_office/projector.mdl',pos = Vector('-2178.953369 -1949.612671 113.273254'), ang = Angle('0.676 -136.791 0.000') }, { mdl = 'models/props_c17/furnituretable002a.mdl',pos = Vector('-2408.583984 -2008.525269 94.477951'), ang = Angle('0.000 89.995 0.000') }, { mdl = 'models/props_c17/furnituretable002a.mdl',pos = Vector('-2473.483887 -1875.491211 94.443825'), ang = Angle('-0.027 0.005 0.005') }, { mdl = 'models/props_lab/harddrive02.mdl',pos = Vector('-2471.696533 -1932.453125 123.408699'), ang = Angle('0.005 0.159 -0.390') }, { mdl = 'models/props_c17/furnituretable002a.mdl',pos = Vector('-2180.131104 -1829.358154 94.452408'), ang = Angle('0.005 -89.956 0.022') }, { mdl = 'models/props/cs_office/tv_plasma.mdl',pos = Vector('-2289.820801 -1672.356079 157.243454'), ang = Angle('0.000 -90.000 0.000') }, { mdl = 'models/props_c17/furnituretable002a.mdl',pos = Vector('-2248.223389 -1829.291748 94.464645'), ang = Angle('0.077 -90.027 0.000') }, { mdl = 'models/props/cs_office/plant01.mdl',pos = Vector('-2340.507080 -2008.875732 75.651382'), ang = Angle('0.000 45.000 0.000') }, { mdl = 'models/props/cs_office/computer.mdl',pos = Vector('-2249.704346 -1834.806274 113.511833'), ang = Angle('0.385 -84.792 0.000') }, { mdl = 'models/props/cs_office/radio.mdl',pos = Vector('-2206.800049 -1684.968140 108.386536'), ang = Angle('0.000 -67.489 0.000') }, { mdl = 'models/props_c17/furnituretable002a.mdl',pos = Vector('-2473.527344 -1943.677002 94.662331'), ang = Angle('0.005 0.044 0.000') }, { mdl = 'models/props/cs_office/radio.mdl',pos = Vector('-2158.811279 -1685.116211 108.279732'), ang = Angle('-0.165 -67.495 0.044') }, { mdl = 'models/props_trainstation/traincar_rack001.mdl',pos = Vector('-2207.335693 -1683.426636 105.386734'), ang = Angle('0.000 -90.000 0.000') }, { mdl = 'models/props/cs_office/radio.mdl',pos = Vector('-2257.290039 -1684.644897 108.348396'), ang = Angle('-0.544 -67.577 0.148') }, { mdl = 'models/props/cs_office/computer.mdl',pos = Vector('-2193.066650 -1833.401123 113.508011'), ang = Angle('0.297 -97.476 0.027') }, { mdl = 'models/props/cs_office/tv_plasma.mdl',pos = Vector('-2207.980713 -1672.404907 139.224884'), ang = Angle('0.000 -90.000 0.000') }, { mdl = 'models/props_c17/furnituretable001a.mdl',pos = Vector('-2175.808105 -1952.859253 94.305016'), ang = Angle('0.000 -179.956 -0.044') }, { mdl = 'models/props/cs_office/projector_remote.mdl',pos = Vector('-2190.885010 -1958.791260 113.201363'), ang = Angle('0.516 168.536 -0.027') }, { mdl = 'models/props_lab/monitor01b.mdl',pos = Vector('-2482.093994 -1896.886108 118.956665'), ang = Angle('-8.026 18.232 -0.192') }, { mdl = 'models/props_c17/computer01_keyboard.mdl',pos = Vector('-2460.148193 -1959.302490 113.727303'), ang = Angle('-0.555 -0.088 -0.137') }, { mdl = 'models/props/de_nuke/clock.mdl',pos = Vector('-2497.605469 -1700.295410 177.681046'), ang = Angle('0.000 0.000 0.000') }, { mdl = 'models/props/cs_office/radio.mdl',pos = Vector('-2232.312988 -1684.803833 108.240555'), ang = Angle('0.000 -67.484 0.077') }, { mdl = 'models/props/cs_office/tv_plasma.mdl',pos = Vector('-2377.367432 -1672.494873 174.890778'), ang = Angle('0.000 -90.000 0.000') }, { mdl = 'models/props_combine/breenclock.mdl',pos = Vector('-2424.537842 -2002.982910 117.578743'), ang = Angle('0.198 90.055 0.121') }, { mdl = 'models/props_combine/breenclock.mdl',pos = Vector('-2416.431641 -2017.183838 117.708237'), ang = Angle('0.209 90.011 0.005') }, { mdl = 'models/props/cs_office/radio.mdl',pos = Vector('-2182.573975 -1684.587402 108.349503'), ang = Angle('0.533 -67.429 0.192') }, { mdl = 'models/props/cs_office/phone.mdl',pos = Vector('-2383.368164 -1998.989136 113.501465'), ang = Angle('-0.467 99.234 0.066') }, { mdl = 'models/props/cs_office/phone.mdl',pos = Vector('-2392.017090 -2015.295776 113.559555'), ang = Angle('0.198 99.503 -0.176') }, } GAMEMODE.Map:RegisterMapProp( MapProp )
--[[ Name: speed_test-ain_ef.lua Desc: This example will read a thermocouple connected to AIN0 as fast as possible Note: In most cases, users should throttle their code execution using the functions: "LJ.IntervalConfig(0, 1000)", and "if LJ.CheckInterval(0)" On a T7 (FW 1.0282) this example runs at around 16kHz This example requires firmware 1.0282 (T7) --]] -- For sections of code that require precise timing assign global functions -- locally (local definitions of globals are marginally faster) local modbus_read = MB.R local check_interval = LJ.CheckInterval -- Read product ID, stop script if T4 is detected. local pid = MB.readName('PRODUCT_ID') if pid == 4 then MB.writeName('LUA_RUN',0) end print("Benchmarking Test: Read a thermocouple connected to AIN0 as fast as possible.") MB.writeName("IO_CONFIG_SET_CURRENT_TO_FACTORY", 1) -- The throttle setting can correspond roughly with the length of the Lua -- script. A rule of thumb for deciding a throttle setting is -- Throttle = (3*NumLinesCode)+20. The default throttle setting is 10 instructions local throttle = 36 LJ.setLuaThrottle(throttle) throttle = LJ.getLuaThrottle() print("Current Lua Throttle Setting: ", throttle) -- For the fastest AIN speeds, T7-PROs must use the 16-bit -- high speed converter, instead of the slower 24-bit converter -- Make sure the POWER_AIN register is "on" MB.writeName("POWER_AIN", 1) -- Configure AIN0 for type K thermocouples MB.writeName("AIN0_EF_INDEX", 0) MB.writeName("AIN0_EF_INDEX", 22) MB.writeName("AIN0_EF_CONFIG_B", 60052) -- Set the CJC source to be "TEMPERATURE_DEVICE_K" MB.writeName("AIN0_EF_CONFIG_D", 1) -- Set the slope for the CJC reading to be 1 MB.writeName("AIN0_EF_CONFIG_E", 0) -- Set the offset for the CJC reading to be 0 local numwrites = 0 local interval = 2000 -- Configure an interval of 2000ms LJ.IntervalConfig(0, interval) -- Run the program in an infinite loop while true do -- Address of AIN0_EF_READ_A is 7000, type is 3 (FLOAT32) local ain0 = modbus_read(7000, 3) numwrites = numwrites + 1 -- If a 2000ms interval is done if check_interval(0) then -- Convert the number of writes per interval into a frequency numwrites = numwrites / (interval / 1000) print ("Frequency in Hz: ", numwrites) numwrites = 0 end end
local min, max, sqrt, abs, atan2, pi = math.min, math.max, math.sqrt, math.abs, math.atan2, math.pi --- Contains some basic math functions. --- The reason for the naming is to avoide the standard `math` module from lua. local Maph = {} function Maph.moveToward(from, to, delta) if abs(to - from) <= delta then return to end return from + Maph.sign(to - from) * delta end function Maph.clamp(value, min, max) return min(max(value, min), max) end function Maph.sign(x) return (x > 0 and 1) or (x == 0 and 0) or -1 end function Maph.normalized(x, y) local len = sqrt(x * x + y * y) if len == 0 then return 0, 0 end return x / len, y / len end function Maph.angle(x, y) return atan2(x, -y) end function Maph.angleTo(x, y, x2, y2) return Maph.angle(x2 - x, y2 - y) end function Maph.distance(x, y, x2, y2) return sqrt((x - x2) * (x - x2) + (y - y2) * (y - y2)) end --- Returns the hypotenuse (distance) of the two sides of the triangle. function Maph.hypot(x, y) return sqrt(x * x + y * y) end return Maph
local templates = require "atlas.templates" local render = templates.render local controllers = {} function controllers.home(request) return render(request, "home.html", {}) end function controllers.about(request) return render(request, "about.html", {}) end return controllers
_G.my = { shell = function (command) local handle = io.popen(command) local result = handle:read("*a") handle:close() return result end, SyncAndRestartConfig = function () _G.my.shell('bash ~/main/src/dotfiles/sync.sh') vim.cmd('PackerCompile') end, ConditionalEval = function (name, args) if vim.api.nvim_call_function('exists', {':'..name}) then if args then vim.cmd(name .. ' ' .. args) else vim.cmd(name) end end end, ZenMode = false, ZenModeDisable = function () _G.my.ZenMode = false local ev = _G.my.ConditionalEval -- ev('IndentBlanklineEnable') ev('Goyo') ev('Limelight!') if not require('gitsigns.config').config.signcolumn then ev('Gitsigns', 'toggle_signs') end end, ZenModeEnable = function () _G.my.ZenMode = true local ev = _G.my.ConditionalEval -- ev('IndentBlanklineDisable') ev('Limelight') if require('gitsigns.config').config.signcolumn then ev('Gitsigns', 'toggle_signs') end ev('Goyo', '75%x80%') end, ZenModeRefresh = function () if _G.my.ZenMode then _G.my.ZenModeEnable() else _G.my.ZenModeDisable() end end, ZenModeToggle = function () if _G.my.ZenMode then _G.my.ZenModeDisable() else _G.my.ZenModeEnable() end end, CurrentFile = function () return { file_name = vim.api.nvim_eval("expand('%:t')"), full_path = vim.api.nvim_eval("expand('%:p')"), dir_path = vim.api.nvim_eval("expand('%:p:h')") } end, notes_dir = '~/main/src/journal', OpenTodaysNote = function () local fname = vim.api.nvim_call_function('strftime', {"%y-%m-%d"}) .. '.org' local fpath = _G.my.notes_dir .. '/' .. fname vim.cmd('e '.. fpath); end } vim.cmd('command! MySyncAndRestartConfig lua _G.my.SyncAndRestartConfig()') vim.cmd('command! MyZenModeToggle lua _G.my.ZenModeToggle()') vim.cmd('command! MyZenModeDisable lua _G.my.ZenModeDisable()') vim.cmd('command! MyZenModeEnable lua _G.my.ZenModeEnable()') vim.cmd('command! MyOpenTodaysNote lua _G.my.OpenTodaysNote()')
---@class CS.UnityEngine.Vector4 : CS.System.ValueType ---@field public kEpsilon number ---@field public x number ---@field public y number ---@field public z number ---@field public w number ---@field public Item number ---@field public normalized CS.UnityEngine.Vector4 ---@field public magnitude number ---@field public sqrMagnitude number ---@field public zero CS.UnityEngine.Vector4 ---@field public one CS.UnityEngine.Vector4 ---@field public positiveInfinity CS.UnityEngine.Vector4 ---@field public negativeInfinity CS.UnityEngine.Vector4 ---@type CS.UnityEngine.Vector4 CS.UnityEngine.Vector4 = { } ---@overload fun(x:number, y:number): CS.UnityEngine.Vector4 ---@overload fun(x:number, y:number, z:number): CS.UnityEngine.Vector4 ---@return CS.UnityEngine.Vector4 ---@param x number ---@param y number ---@param optional z number ---@param optional w number function CS.UnityEngine.Vector4.New(x, y, z, w) end ---@param newX number ---@param newY number ---@param newZ number ---@param newW number function CS.UnityEngine.Vector4:Set(newX, newY, newZ, newW) end ---@return CS.UnityEngine.Vector4 ---@param a CS.UnityEngine.Vector4 ---@param b CS.UnityEngine.Vector4 ---@param t number function CS.UnityEngine.Vector4.Lerp(a, b, t) end ---@return CS.UnityEngine.Vector4 ---@param a CS.UnityEngine.Vector4 ---@param b CS.UnityEngine.Vector4 ---@param t number function CS.UnityEngine.Vector4.LerpUnclamped(a, b, t) end ---@return CS.UnityEngine.Vector4 ---@param current CS.UnityEngine.Vector4 ---@param target CS.UnityEngine.Vector4 ---@param maxDistanceDelta number function CS.UnityEngine.Vector4.MoveTowards(current, target, maxDistanceDelta) end ---@overload fun(scale:CS.UnityEngine.Vector4): void ---@param a CS.UnityEngine.Vector4 ---@param optional b CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4:Scale(a, b) end ---@return number function CS.UnityEngine.Vector4:GetHashCode() end ---@overload fun(other:CS.System.Object): boolean ---@return boolean ---@param other CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4:Equals(other) end ---@overload fun(): void ---@param optional a CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4:Normalize(a) end ---@return number ---@param a CS.UnityEngine.Vector4 ---@param b CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4.Dot(a, b) end ---@return CS.UnityEngine.Vector4 ---@param a CS.UnityEngine.Vector4 ---@param b CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4.Project(a, b) end ---@return number ---@param a CS.UnityEngine.Vector4 ---@param b CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4.Distance(a, b) end ---@return number ---@param a CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4.Magnitude(a) end ---@return CS.UnityEngine.Vector4 ---@param lhs CS.UnityEngine.Vector4 ---@param rhs CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4.Min(lhs, rhs) end ---@return CS.UnityEngine.Vector4 ---@param lhs CS.UnityEngine.Vector4 ---@param rhs CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4.Max(lhs, rhs) end ---@return CS.UnityEngine.Vector4 ---@param a CS.UnityEngine.Vector4 ---@param b CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4.op_Addition(a, b) end ---@return CS.UnityEngine.Vector4 ---@param a CS.UnityEngine.Vector4 ---@param b CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4.op_Subtraction(a, b) end ---@return CS.UnityEngine.Vector4 ---@param a CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4.op_UnaryNegation(a) end ---@overload fun(a:CS.UnityEngine.Vector4, d:number): CS.UnityEngine.Vector4 ---@return CS.UnityEngine.Vector4 ---@param d number ---@param a CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4.op_Multiply(d, a) end ---@return CS.UnityEngine.Vector4 ---@param a CS.UnityEngine.Vector4 ---@param d number function CS.UnityEngine.Vector4.op_Division(a, d) end ---@return boolean ---@param lhs CS.UnityEngine.Vector4 ---@param rhs CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4.op_Equality(lhs, rhs) end ---@return boolean ---@param lhs CS.UnityEngine.Vector4 ---@param rhs CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4.op_Inequality(lhs, rhs) end ---@overload fun(v:CS.UnityEngine.Vector3): CS.UnityEngine.Vector4 ---@overload fun(v:CS.UnityEngine.Vector4): CS.UnityEngine.Vector3 ---@return CS.UnityEngine.Vector4 ---@param v CS.UnityEngine.Vector2 function CS.UnityEngine.Vector4.op_Implicit(v) end ---@overload fun(): string ---@return string ---@param optional format string function CS.UnityEngine.Vector4:ToString(format) end ---@overload fun(): number ---@return number ---@param optional a CS.UnityEngine.Vector4 function CS.UnityEngine.Vector4:SqrMagnitude(a) end return CS.UnityEngine.Vector4
-- KillZoneServer.lua -- Kills any player that enters this component -- Created by Nicholas Foreman (https://www.coregames.com/user/f9df3457225741c89209f6d484d0eba8) local Void = script:GetCustomProperty("Trigger"):WaitForObject() local function enteredVoid(trigger, player) if(not player:IsA("Player")) then return end player:Die() end Void.beginOverlapEvent:Connect(enteredVoid)
local CmdLine = torch.class('torch.CmdLine') local function strip(str) return string.match(str, '%-*(.*)') end local function pad(str, sz) return str .. string.rep(' ', sz-#str) end function CmdLine:error(msg) print('') io.stderr:write(msg) print('') self:help() os.exit(1) end function CmdLine:__readArgument__(params, arg, i, nArgument) local argument = self.arguments[nArgument] local value = arg[i] if nArgument > #self.arguments then self:error('invalid argument: ' .. value) end if argument.type and type(value) ~= argument.type then self:error('invalid argument type for argument ' .. argument.key .. ' (should be ' .. argument.type .. ')') end params[strip(argument.key)] = value return 1 end function CmdLine:__readOption__(params, arg, i) local key = arg[i] local option = self.options[key] if not option then self:error('unknown option ' .. key) end if option.type and option.type == 'boolean' then params[strip(key)] = not option.default return 1 else local value = arg[i+1] if not value then self:error('missing argument for option ' .. key) end if not option.type or option.type == 'string' then elseif option.type == 'number' then value = tonumber(value) else self:error('unknown required option type ' .. option.type) end if not value then self:error('invalid type for option ' .. key .. ' (should be ' .. option.type .. ')') end params[strip(key)] = value return 2 end end function CmdLine:__init(argseparator_,keyseparator_) self.argseparator = argseparator_ or ',' self.keyseparator = keyseparator_ or '=' self.options = {} self.arguments = {} self.helplines = {} self.dateformat = nil self.silentio = false end function CmdLine:silent() self.silentio = true end function CmdLine:addTime(name, format) format = format or '%Y-%m-%d %H:%M:%S' if type(format) ~= 'string' then error('Argument has to be string') end if name ~= nil then name = '[' .. name .. ']: ' else name = '' end self.dateformat = format .. name end function CmdLine:argument(key, help, _type_) table.insert(self.arguments, {key=key, help=help, type=_type_}) table.insert(self.helplines, self.arguments[#self.arguments]) end function CmdLine:option(key, default, help, _type_) if default == nil then error('option ' .. key .. ' has no default value') end _type_ = _type_ or type(default) if type(default) ~= _type_ then error('option ' .. key .. ' has wrong default type value') end self.options[key] = {key=key, default=default, help=help, type=_type_} table.insert(self.helplines, self.options[key]) end function CmdLine:default() local params = {} for option,v in pairs(self.options) do params[strip(option)] = v.default end return params end function CmdLine:parse(arg) local i = 1 local params = self:default() local nArgument = 0 while i <= #arg do if arg[i] == '-help' or arg[i] == '-h' or arg[i] == '--help' then self:help(arg) os.exit(0) end if self.options[arg[i]] then i = i + self:__readOption__(params, arg, i) else nArgument = nArgument + 1 i = i + self:__readArgument__(params, arg, i, nArgument) end end if nArgument ~= #self.arguments then self:error('not enough arguments') end return params end function CmdLine:string(prefix, params, ignore) local arguments = {} local options = {} prefix = prefix or '' for k,v in pairs(params) do if ignore[k] then print('-- ignore option ' .. k) elseif self.options['-' .. k] then if v ~= self.options['-' .. k].default or ignore[k] == false then if type(v) == 'boolean' then if v then v = 't' else v = 'f' end end table.insert(options, k .. self.keyseparator .. v) print(k,v,self.options['-' .. k].default) end else local narg for i=1,#self.arguments do if strip(self.arguments[i].key) == k then narg = i end end if narg then arguments[narg] = k .. self.keyseparator .. v else print('WARNING: unknown option/argument: ' .. k .. ' IGNORING for DIRECTORY NAME') end end end table.sort(options) local str = table.concat(arguments, self.argseparator) if str == '' then str = table.concat(options, self.argseparator) else str = str .. self.argseparator .. table.concat(options, self.argseparator) end if str == '' then return prefix else return prefix .. self.argseparator .. str end end local oprint = nil function CmdLine:log(file, params) local f = (io.type(file) == 'file' and file) or io.open(file, 'w') oprint = oprint or print -- get the current print function lazily function print(...) local n = select("#", ...) local arg = {...} if not self.silentio then oprint(...) end local str = {} if self.dateformat then table.insert(str, os.date(self.dateformat)) end for i=1,n do table.insert(str,tostring(arg[i])) end table.insert(str,'\n') f:write(table.concat(str,' ')) f:flush() end print('[program started on ' .. os.date() .. ']') print('[command line arguments]') if params then for k,v in pairs(params) do print(k,v) end end print('[----------------------]') end function CmdLine:text(txt) txt = txt or '' assert(type(txt) == 'string') table.insert(self.helplines, txt) end function CmdLine:help(arg) io.write('Usage: ') if arg then io.write(arg[0] .. ' ') end io.write('[options] ') for i=1,#self.arguments do io.write('<' .. strip(self.arguments[i].key) .. '>') end io.write('\n') -- first pass to compute max length local optsz = 0 for _,option in ipairs(self.helplines) do if type(option) == 'table' then if option.default ~= nil then -- it is an option if #option.key > optsz then optsz = #option.key end else -- it is an argument if #strip(option.key)+2 > optsz then optsz = #strip(option.key)+2 end end end end -- second pass to print for _,option in ipairs(self.helplines) do if type(option) == 'table' then io.write(' ') if option.default ~= nil then -- it is an option io.write(pad(option.key, optsz)) if option.help then io.write(' ' .. option.help) end io.write(' [' .. tostring(option.default) .. ']') else -- it is an argument io.write(pad('<' .. strip(option.key) .. '>', optsz)) if option.help then io.write(' ' .. option.help) end end else io.write(option) -- just some additional help end io.write('\n') end end
local ok, telescope = pcall(require, "telescope") if not ok then return end telescope.setup({}) telescope.load_extension("fzf") telescope.load_extension("gh") local r = require("user.remap").nnoremap r("<leader>ff", ":Telescope find_files<CR>") r("<C-p>", ":Telescope git_files<CR>") r("<leader>of", ":Telescope oldfiles<CR>") r("<leader>lg", ":Telescope live_grep<CR>") r("<leader>fb", ":Telescope buffers<CR>") r("<leader>fh", ":Telescope help_tags<CR>") r("<leader>ft", ":Telescope treesitter<CR>") r("<leader>fc", ":Telescope commands<CR>") r("<leader>fr", ":Telescope resume<CR>") r("<leader>fq", ":Telescope quickfix<CR>") r("<leader>fgi", ":Telescope gh issues<CR>") r("<leader>fgp", ":Telescope gh pull_requests<CR>")
--- RP Revive, Made by DEJSU --- local reviveWait = 0 -- Change the amount of time to wait before allowing revive (in seconds) local isDead = false local timerCount = reviveWait -- Turn off automatic respawn here instead of updating FiveM file. AddEventHandler('onClientMapStart', function() Citizen.Trace("RPRevive: Disabling le autospawn.") exports.spawnmanager:spawnPlayer() -- Ensure player spawns into server. Citizen.Wait(2500) exports.spawnmanager:setAutoSpawn(false) Citizen.Trace("RPRevive: Autospawn is disabled.") end) function respawnPed(ped, coords) SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true) NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, coords.heading, true, false) SetPlayerInvincible(ped, false) TriggerEvent('playerSpawned', coords.x, coords.y, coords.z, coords.heading) ClearPedBloodDamage(ped) end function revivePed(ped) local playerPos = GetEntityCoords(ped, true) isDead = false timerCount = reviveWait NetworkResurrectLocalPlayer(playerPos, true, true, false) SetPlayerInvincible(ped, false) ClearPedBloodDamage(ped) end function ShowInfoRevive(text) SetNotificationTextEntry("STRING") AddTextComponentSubstringPlayerName(text) DrawNotification(true, true) end Citizen.CreateThread(function() local respawnCount = 0 local spawnPoints = {} local playerIndex = NetworkGetPlayerIndex(-1) or 0 math.randomseed(playerIndex) function createSpawnPoint(x1, x2, y1, y2, z, heading) local xValue = math.random(x1,x2) + 0.0001 local yValue = math.random(y1,y2) + 0.0001 local newObject = { x = xValue, y = yValue, z = z + 0.0001, heading = heading + 0.0001 } table.insert(spawnPoints,newObject) end createSpawnPoint(-448, -448, -340, -329, 35.5, 0) -- Mount Zonah createSpawnPoint(372, 375, -596, -594, 30.0, 0) -- Pillbox Hill createSpawnPoint(335, 340, -1400, -1390, 34.0, 0) -- Central Los Santos createSpawnPoint(1850, 1854, 3700, 3704, 35.0, 0) -- Sandy Shores createSpawnPoint(-247, -245, 6328, 6332, 33.5, 0) -- Paleto while true do Citizen.Wait(0) ped = GetPlayerPed(-1) if IsEntityDead(ped) then isDead = true SetPlayerInvincible(ped, true) SetEntityHealth(ped, 1) ShowInfoRevive('~r~Nie żyjesz. ~w~Naciśnij ~y~E ~w~aby się odrodzić.') if IsControlJustReleased(0, 38) and GetLastInputMethod(0) then if timerCount <= 0 then revivePed(ped) else --TriggerEvent('chat:addMessage', { args = {'^*Wait ' .. timerCount .. ' more seconds before reviving.'}}) end elseif IsControlJustReleased(0, 45) and GetLastInputMethod( 0 ) then local coords = spawnPoints[math.random(1,#spawnPoints)] respawnPed(ped, coords) isDead = false timerCount = reviveWait respawnCount = respawnCount + 1 math.randomseed(playerIndex * respawnCount) end end end end) Citizen.CreateThread(function() while true do if isDead then timerCount = timerCount - 1 end Citizen.Wait(1000) end end)
debug_print("Application: " .. get_application_name()) debug_print("Window: " .. get_window_name());
----------------------------------- -- Area: Metalworks -- NPC: Moyoyo -- Type: Standard NPC -- !pos 19.508 -17 26.870 237 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:startEvent(252); end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
local table = require 'ext.table' local range = require 'ext.range' local greekSymbolsAndNames = table{ {alpha = 'α'}, --άλφα [a] [aː] [a] {beta = 'β'}, --βήτα [b] [v] {gamma = 'γ'}, --γάμμα [ɡ], [ŋ][ex 1] [ɣ] ~ [ʝ], [ŋ][ex 2] ~ [ɲ][ex 3] {delta = 'δ'}, --δέλτα [d] [ð] {epsilon = 'ε'}, --έψιλον [e] {zeta = 'ζ'}, --ζήτα [zd]A [z] {eta = 'η'}, --ήτα [ɛː] [i] {theta = 'θ'}, --θήτα [tʰ] [θ] {iota = 'ι'}, --ιώτα [i] [iː] [i], [ʝ],[ex 4] [ɲ][ex 5] {kappa = 'κ'}, --κάππα [k] [k] ~ [c] {lambda = 'λ'}, --λάμδα [l] {mu = 'μ'}, --μυ [m] {nu = 'ν'}, --νυ [n] {xi = 'ξ'}, --ξι [ks] {omicron = 'ο'}, --όμικρον [o] {pi = 'π'}, --πι [p] {rho = 'ρ'}, --ρώ [r] {sigma = 'σ'}, --σίγμα [s] [s] ~ [z] /ς[note 1] {tau = 'τ'}, --ταυ [t] {upsilon = 'υ'}, --ύψιλον [y] [yː] [i] {phi = 'φ'}, --φι [pʰ] [f] {chi = 'χ'}, --χι [kʰ] [x] ~ [ç] {psi = 'ψ'}, --ψι [ps] {omega = 'ω'}, --ωμέγα [ɔː] [o] -- tested the MathJax can't handle stuff using Chrome... {Alpha = 'Α'}, -- MathJax can't handle \Alpha {Beta = 'Β'}, -- MathJax can't handle {Gamma = 'Γ'}, {Delta = 'Δ'}, {Epsilon = 'Ε'}, -- MathJax can't handle {Zeta = 'Ζ'}, -- MathJax can't handle {Eta = 'Η'}, -- MathJax can't handle {Theta = 'Θ'}, {Iota = 'Ι'}, -- MathJax can't handle {Kappa = 'Κ'}, -- MathJax can't handle {Lambda = 'Λ'}, {Mu = 'Μ'}, -- MathJax can't handle {Nu = 'Ν'}, -- MathJax can't handle {Xi = 'Ξ'}, {Omicron = 'Ο'}, -- MathJax can't handle {Pi = 'Π'}, {Rho = 'Ρ'}, -- MathJax can't handle {Sigma = 'Σ'}, {Tau = 'Τ'}, -- MathJax can't handle {Upsilon = 'Υ'}, {Phi = 'Φ'}, {Chi = 'Χ'}, -- MathJax can't handle {Psi = 'Ψ'}, {Omega = 'Ω'}, } local greekSymbolNames = greekSymbolsAndNames:mapi(function(kv) return (next(kv)) end) local greekSymbolForNames = greekSymbolsAndNames:mapi(function(kv) local k,v = next(kv) return v,k end) local latinSymbols = range(1,26):mapi(function(i) return string.char(('a'):byte()+i-1) end) return { greekSymbolsAndNames = greekSymbolsAndNames, greekSymbolForNames = greekSymbolForNames, greekSymbolNames = greekSymbolNames, latinSymbols = latinSymbols, }
local _E local function player(index) local slotFrame = index and _G["TradePlayerItem"..index.."ItemButton"] local slotLink = index and GetTradePlayerItemLink(index) SyLevel:CallFilters("trade", slotFrame, _E and slotLink) end local function target(index) local slotFrame = index and _G["TradeRecipientItem"..index.."ItemButton"] local slotLink = index and GetTradeTargetItemLink(index) SyLevel:CallFilters("trade", slotFrame, _E and slotLink) end local function update() for i = 1, MAX_TRADE_ITEMS or 8 do player(i) target(i) end end local function TRADE_PLAYER_ITEM_CHANGED(self, event, index) player(index) end local function TRADE_TARGET_ITEM_CHANGED(self, event, index) target(index) end local function enable(self) _E = true self:RegisterEvent("TRADE_UPDATE", update) self:RegisterEvent("TRADE_SHOW", update) self:RegisterEvent("TRADE_PLAYER_ITEM_CHANGED", TRADE_PLAYER_ITEM_CHANGED) self:RegisterEvent("TRADE_TARGET_ITEM_CHANGED", TRADE_TARGET_ITEM_CHANGED) end local function disable(self) _E = nil self:UnregisterEvent("TRADE_UPDATE", update) self:UnregisterEvent("TRADE_SHOW", update) self:UnregisterEvent("TRADE_PLAYER_ITEM_CHANGED", player) self:UnregisterEvent("TRADE_TARGET_ITEM_CHANGED", target) end SyLevel:RegisterPipe("trade", enable, disable, update, "Trade Window", nil)
--[[ For easy composition, UDVListEntry function simply turns a 'struct udev_list_entry' into a table with two named fields. If either of the fields is NULL on the C side, it will not show up within the table. safeffistring is used to ensure we don't crash in case a NULL value is present. Instead it will simply return 'nil' otherwise, it will use ffi.string to turn the value into a lua string. --]] local udev = require("udev") local function toUDVListEntry(entry) return { Name = udev.safeffistring(udev.udev_list_entry_get_name(entry)); Value = udev.safeffistring(udev.udev_list_entry_get_value(entry)); } end return toUDVListEntry
require "prototypes.global-robot-combinator"
----------------------------------------- -- ID: 18270, 18271, 18638, 18652, 18666, 19747, 19840, 20555, 20556, 20583 -- Item: Mandau -- Additional Effect: Poison ----------------------------------------- require("scripts/globals/status") require("scripts/globals/magic") require("scripts/globals/msg") ----------------------------------- function onAdditionalEffect(player, target, damage) local chance = 10 if math.random(100) <= chance and applyResistanceAddEffect(player, target, tpz.magic.ele.WATER, 0) > 0.5 then target:addStatusEffect(tpz.effect.POISON, 10, 3, 30) -- Power and Duration needs verified. return tpz.subEffect.POISON, tpz.msg.basic.ADD_EFFECT_STATUS, tpz.effect.POISON end return 0, 0, 0 end
require "app.game.gm.gm" require "app.game.gm.helper" require "app.game.gm.sys" require "app.game.gm.admin"
-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras of Aerie Peak -- -------------------- if not TMW then return end local TMW = TMW local L = TMW.L local print = TMW.print local strsub, pairs = strsub, pairs -- Module creation TMW.COMMON.Textures = CreateFrame("Frame") -- Upvalues local Textures = TMW.COMMON.Textures local VarTextures_item = {} local function UpdateVarTextures_item() local updated = false for i = INVSLOT_FIRST_EQUIPPED, INVSLOT_LAST_EQUIPPED do local old = VarTextures_item[i] local new = GetInventoryItemTexture("player", i) or nil if old ~= new then VarTextures_item[i] = new updated = true end end if updated then TMW:Fire("TMW_TEXTURES_VARTEX_ITEM_CHANGED") end end Textures:SetScript("OnEvent", function(self, event) if event == "PLAYER_EQUIPMENT_CHANGED" then UpdateVarTextures_item() end end) function Textures:EvaluateTexturePath(CustomTex, ...) local keepItemCallback = false local result = "" if CustomTex == nil then result = nil elseif CustomTex:sub(1, 1) == "$" then local varType, varData = CustomTex:match("^$([^%.:]+)%.?([^:]*)$") if varType then varType = varType:lower():trim(" ") end if varData then varData = varData:trim(" ") end if varType == "item" then varData = tonumber(varData) if varData and varData >= INVSLOT_FIRST_EQUIPPED and varData <= INVSLOT_LAST_EQUIPPED then if not Textures:IsEventRegistered("PLAYER_EQUIPMENT_CHANGED") then Textures:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") UpdateVarTextures_item() end TMW:RegisterCallback("TMW_TEXTURES_VARTEX_ITEM_CHANGED", ...) keepItemCallback = true result = VarTextures_item[varData] end end elseif CustomTex:lower() == "blank" or CustomTex:lower() == "none" then result = "" else result = Textures:GetTexturePathFromSetting(CustomTex) end if not keepItemCallback then TMW:UnregisterCallback("TMW_TEXTURES_VARTEX_ITEM_CHANGED", ...) end return result end function Textures:GetTexturePathFromSetting(setting) setting = tonumber(setting) or setting if setting and setting ~= "" then if TMW.GetSpellTexture(setting) then return TMW.GetSpellTexture(setting) end -- If there is a slash in it, then it is probably a full path if strfind(setting, "[\\/]") then return setting else -- If there isn't a slash in it, then it is probably be a wow icon in interface\icons. -- it still might be a file in wow's root directory, but there is no way to tell for sure return "Interface/Icons/" .. setting end end end
local config = require("config") local ltn = {} function ltn.save_stop_update(logistic_train_stops) global.last_ltn_update = logistic_train_stops end function ltn.get_network(stop_id) if ltn.is_ltn_stop(stop_id) then return global.last_ltn_update[stop_id].network_id end end function ltn.is_ltn_stop(stop_id) return global.last_ltn_update[stop_id] ~= nil end function ltn.get_rail(stop_id) if ltn.is_ltn_stop(stop_id) then local entity = global.last_ltn_update[stop_id].entity if entity.valid then return entity.connected_rail end end end function ltn.is_carriage_in_limit(stop_id, carriages) if ltn.is_ltn_stop(stop_id) then local stop = global.last_ltn_update[stop_id] if stop.max_carriages == 0 then return carriages >= stop.min_carriages else return carriages <= stop.max_carriages and carriages >= stop.min_carriages end end return true end return ltn
function fire_effect(keys) local target = keys.target local particleName = "particles/units/heroes/hero_zuus/zuus_lightning_bolt.vpcf" local particle = ParticleManager:CreateParticle(particleName, PATTACH_WORLDORIGIN, target) local vec = target:GetAbsOrigin() ParticleManager:SetParticleControl(particle, 0, Vector(vec.x, vec.y, 1000)) ParticleManager:SetParticleControl(particle, 1, vec) end
-- 从httpc库导入并且使用 local httpc = require "httpc" local basic_key, basic_value = httpc.basic_authorization("myusername", "mypassword") print(basic_key, basic_value) local jwt_header_key, jwt_header_value = httpc.jwt("mysecret", [[{"key1":"value1","key2":"value2"}]]) print(jwt_header_key, jwt_header_value) -- 从httpc类库中导入并且使用 local httpc_cls = require "httpc.class" local hc = httpc_cls:new {} local basic_key, basic_value = hc:basic_authorization("myusername", "mypassword") print(basic_key, basic_value) local jwt_header_key, jwt_header_value = hc:jwt("mysecret", [[{"key1":"value1","key2":"value2"}]]) print(jwt_header_key, jwt_header_value)
local planet = require("Planet") local vehicle = Class({ topSpeed = 60; name = ""; value = 100; manufacturer = ""; engineStatus = "off"; start = function(self) self.engineStatus = "on" end; stop = function(self) self.engineStatus = "off" end; }) local car = Class({ value = 200; horn = function(self) print("beep") end; constructor = function(self, spd, name, manu) self.topSpeed = spd self.name = name self.manufacturer = manu end; }, vehicle) local myCar = car.new(2015, "DeLorean", "DMC") myCar:horn() myCar:start() print(myCar.name, myCar.value, myCar.engineStatus)
local function LoadCustomLibrary(Name) return require(script.Parent[Name]) end local Promise = LoadCustomLibrary("Promise") local Signal = LoadCustomLibrary("Signal") local MakeMaid = LoadCustomLibrary("Maid").MakeMaid local HttpPromise = LoadCustomLibrary("HttpPromise") local LongPoll = {} LongPoll.__index = LongPoll LongPoll.ClassName = "LongPoll" function LongPoll.new(Url, Headers) local self = setmetatable({}, LongPoll) self.Url = Url or error("No Url") self.Headers = Headers or nil self.Event = Signal.new() -- :Fire(Result) self.Maid = MakeMaid() self._lastPollTime = 0 self._refresh = Signal.new() self._refresh:Connect(function(...) self:_poll(...) end) self._refresh:Fire() return self end function LongPoll:_poll(PreventLoop) if PreventLoop and (tick() - self._lastPollTime) <= 0.01 then warn("Already polled recently, yield for now") wait() end self._lastPollTime = tick() local RequestPromise = HttpPromise.Json(self.Url, true, self.Headers) self.Maid.RequestMaid = RequestPromise RequestPromise:Then(function(Result) self.Event:Fire(Result) self._refresh:Fire() end, function(Error) -- Hopefully doesn't error warn("Request failed.", Error) self._refresh:Fire(true) -- Prevent infinite loop on HttpError end) end function LongPoll:Destroy() self.Maid:DoCleaning() end return LongPoll
----------------------------------- -- Area: Silver Sea Remnants -- NM: Long-Armed Chariot ----------------------------------- require("scripts/globals/titles") ----------------------------------- function onMobDeath(mob, player, isKiller) player:addTitle(tpz.title.MOON_CHARIOTEER) end
return { ["GH0001"] = { category = "book", title = "Rhythmic Illusions", subtitle = "for drums", author = "Gavin Harrison", publisher = "Warner", isbn = "1576236870", year = "1996", comment = "plus cd", }, ["GH0002"] = { -- no reference in brittisch library category = "book", title = "Rhythmic Perspectives", subtitle = "a multidimensional study of rhythmic composition", author = "Gavin Harrison", publisher = "Alfred Publishing Co., Inc", year = "1999", comment = "plus cd", }, ["GH0003"] = { category = "book", title = "Rhythmic Designs", subtitle = "a study of practical creativity", author = "Gavin Harrison and Terry Branham", publisher = "Hudson", year = "2010", comment = "plus dvd", }, }
--[[ Flying Saucer Training This is a training mission which teaches many basic (and not-so-basic) moves with the flying saucer. Lesson plan: - Taking off - Basic flight - Landing safely - Managing fuel - Changing saucers in mid-flight - Diving - Dropping weapons from flying saucer - Firing from flying saucer with [Precise] + [Attack] - Aiming in flying saucer with [Precise] + [Up]/[Down] - Underwater attack - Free flight with inf. fuel and some weapons at end of training FIXME: - Bad respawn animation ("explosion" just happens randomly because of the way the resurrection effect works) - Hide fuel if infinite (probably needs engine support) ]] HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Tracker.lua") local Player = nil -- Pointer to hog created in: onGameInit local Target = nil -- Pointer to target hog local Objective = false -- Get to the target local Flawless = true -- Track flawless victory local TargetNumber = 0 -- The current target number local GrenadeThrown = false -- Used for the Boom Target local BazookasLeft = 0 -- Used by the Launch Target and the Unterwater Attack Target local InfFuel = false -- If true, flying saucer has infinite fuel local SaucerGear = nil -- Store flying saucer gear here (if one exists) local TargetGears = {} -- List of remaining gears to collect or destroy in the current round local TargetsRemaining = 0 local Barrels = {} -- Table contraining the explosive barrel gears local CheckTimer = 500 -- Time to wait at least before checking safe landing local Check = false -- The last target has recently been collected/destroyed and the CheckTimer is running local GrenadeTimer = 0 -- Time after a grenade has been thrown local TargetPos = {} -- Table of targets local StartPos = { X = 742, Y = 316 } --[[ List of all targets (or "objectives"). The player has to complete them one-by-one and must always land safely afterwards. Some target numbers have names for easier reference. ]] -- Intro TargetPos[1] = { Targets = {{ X = 1027, Y = 217 }}, Ammo = { }, Message = loc("Here you will learn how to fly the flying saucer|and get so learn some cool tricks.") .. "|" .. loc("Collect the first crate to begin!"), MessageIcon = -amJetpack, } -- First flight, infinite fuel TargetPos[2] = { Targets = {{ X = 1369, Y = 265 }}, Ammo = { [amJetpack] = 100 }, InfFuel = true, MessageTime = 10000, Message = loc("Get to the crate using your flying saucer!") .. "|" .. loc("Press [Attack] (space bar by default) to start,|repeatedly tap the up, left and right movement keys to accelerate.") .. "|" .. loc("Try to land softly, as you can still take fall damage!"), } -- First flight, limited fuel TargetPos[3] = { Targets = {{ X = 689, Y = 58 }}, Ammo = { [amJetpack] = 100 }, MessageTime = 5000, Message = loc("Now collect the next crate!") .. "|" .. loc("Be careful, your fuel is limited from now on!") .."|" .. loc("Tip: If you get stuck in this training, use \"Skip turn\" to restart the current objective.") } -- The Double Target TargetPos[4] = { Targets = { { X = 178, Y = -20 }, { X = 1962 , Y = -20 } }, Ammo = { [amJetpack] = 2 }, CratesContainAmmo = true, MessageTime = 9000, Message = loc("Now collect the 2 crates to the far left and right.") .. "|" .. loc("You only have 2 flying saucers this time.") .. "|" .. loc("Tip: You can change your flying saucer|in mid-flight by hitting the [Attack] key twice."), } -- Intermission TargetPos[5] = { Targets = {{ X = 47, Y = 804 }}, Ammo = { [amJetpack] = 100 }, MessageTime = 5000, Message = loc("Time for a more interesting stunt, but first just collect the next crate!"), } -- First Dive TargetPos[6] = { Targets = {{ X = 604, Y = 871}}, MessageTime = 15000, Message = loc("You can dive with your flying saucer!") .. "|" .. loc("Try it now and dive here to collect the crate on the right girder.") .. "|" .. loc("You only have one flying saucer this time.") .. "|" .. loc("Beware, though, you will only be able to move slowly through the water.") .. "|" .. loc("Warning: Never ever leave the flying saucer while in water!"), Ammo = { [amJetpack] = 1 }, Respawn = { X = 758, Y = 847, FaceLeft = false }, } -- Second Dive TargetPos[7] = { Targets = {{ X = 1884, Y = 704 }}, MessageTime = 6500, Message = loc("Now dive just one more time and collect the next crate.") .. "|" .. loc("Tip: Don't remain for too long in the water, or you won't make it."), Ammo = { [amJetpack] = 2 }, Respawn = { X = 1968, Y = -1, FaceLeft = true }, } -- The Grenade Drop Target local BoomTarget = 8 TargetPos[8] = { Modifier = true, Func = function() Info(loc("Instructions"), loc("Now let's try to drop weapons while flying!") .. "|" .. loc("You have to destroy the target above by dropping a grenade on it from your flying saucer.") .. "|" .. loc("It's not that easy, so listen carefully:") .. "|" .. loc("Step 1: Activate your flying saucer but do NOT move yet!") .. "|" .. loc("Step 2: Select your grenade.") .. "|" .. loc("Step 3: Start flying and get yourself right above the target.") .. "|" .. loc("Step 4: Drop your grenade by pressing the [Long jump] key.") .. "|" .. loc("Step 5: Get away quickly and land safely anywhere.") .. "| |" .. loc("Note: We only give you grenades if you stay in your flying saucer."), nil, 20000) SpawnBoomTarget() if SaucerGear ~= nil then AddAmmo(Player, amGrenade, 1) else AddAmmo(Player, amGrenade, 0) end GrenadeThrown = false end, Ammo = { [amJetpack] = 100 }, Respawn = { X = 2000, Y = 742, FaceLeft = true }, } -- The Launch Target local LaunchTarget = 9 TargetPos[9] = { Targets = {{ X = 1700, Y = 640, Type = gtTarget }, { X = 1460, Y = 775, Type = gtTarget }}, MessageTime = 20000, Message = loc("Only the best pilots can master the following stunts.") .. "|" .. loc("As you've seen, the dropped grenade roughly fell into your flying direction.") .. "|" .. loc("You have to destroy two targets, but the previous technique would be very difficult or dangerous to use.") .. "|" .. loc("So you are able to launch projectiles into your aiming direction, always at full power.") .."|".. loc("To launch a projectile in mid-flight, hold [Precise] and press [Long jump].") .. "|" .. loc("You can even change your aiming direction in mid-flight if you first hold [Precise] and then press [Up] or [Down].") .. "|" .. loc("Tip: Changing your aim while flying is very difficult, so adjust it before you take off."), Ammo = { [amJetpack] = 1, }, Respawn = { X = 1760, Y = 754, FaceLeft = true }, ExtraFunc = function() if SaucerGear ~= nil then AddAmmo(Player, amBazooka, 2) else AddAmmo(Player, amBazooka, 0) end BazookasLeft = 2 end } -- The Underwater Attack Target local UnderwaterAttackTarget = 10 TargetPos[10] = { MessageTime = 17000, Message = loc("Now for the supreme discipline of saucer flying, the underwater attack.") .. "|" .. loc("Basically this is a combination of diving and launching.") .. "|" .. loc("Dropping a weapon while in water would just drown it, but launching one would work.") .."|" .. loc("Based on what you've learned, destroy the target on the girder and as always, land safely!"), Targets = {{ X = 1200, Y = 930, Type = gtTarget }}, Ammo = { [amJetpack] = 1, }, Respawn = { X = 1027, Y = 217, FaceLeft = true }, ExtraFunc = function() if SaucerGear ~= nil then AddAmmo(Player, amBazooka, 1) else AddAmmo(Player, amBazooka, 0) end BazookasLeft = 1 end } -- Final target / Sandbox TargetPos[11] = { Targets = {{ X = 742, Y = 290 }}, MessageTime = 5000, Message = loc("This almost concludes our tutorial.") .. "|" .. loc("You now have infinite fuel, grenades and bazookas for fun.") .. "|" .. loc("Collect or destroy the final crate to finish the training."), Ammo = { [amJetpack] = 100, [amGrenade] = 100, [amBazooka] = 100 }, InfFuel = true, } -- Outro TargetPos[12] = { Modifier = true, Func = function() Objective = true AddCaption(loc("Training complete!"), capcolDefault, capgrpGameState) Info(loc("Training complete!"), loc("Good bye!"), 4, 5000) if SaucerGear ~= nil then DeleteGear(SaucerGear) end SetState(Player, band(GetState(Player), bnot(gstHHDriven))) SetState(Player, bor(GetState(Player), gstWinner)) if Flawless then PlaySound(sndFlawless, Player) else PlaySound(sndVictory, Player) end SaveMissionVar("Won", "true") SendStat(siGameResult, loc("You have finished the Flying Saucer Training!")) SendStat(siCustomAchievement, loc("Good job!")) EndTurn(true) EndGame() SetState(Player, gstWinner) end, } -- Just a wrapper for ShowMission function Info(Title, Text, Icon, Time) if Time == nil then Time = 0 end if Icon == nil then Icon = 2 end ShowMission(loc("Flying Saucer Training"), Title, Text, Icon, Time) end -- Spawn all the gears for the Boom Target function SpawnBoomTarget() if TargetsRemaining < 1 then TargetGears[1] = AddGear(1602, 507, gtTarget, 0, 0, 0, 0) TargetsRemaining = TargetsRemaining + 1 end if Barrels[1] == nil then Barrels[1] = AddGear(1563, 532, gtExplosives, 0, 0, 0, 0) end if Barrels[2] == nil then Barrels[2] = AddGear(1648, 463, gtExplosives, 0, 0, 0, 0) end if Barrels[3] == nil then Barrels[3] = AddGear(1513, 575, gtExplosives, 0, 0, 0, 0) end for i=1,#Barrels do SetHealth(Barrels[i], 1) end end -- Generic target spawning for the current target function SpawnTargets() for i=1,#TargetPos[TargetNumber].Targets do if TargetGears[i] == nil then SpawnTarget(TargetPos[TargetNumber].Targets[i].X, TargetPos[TargetNumber].Targets[i].Y, TargetPos[TargetNumber].Targets[i].Type, i, TargetPos[TargetNumber].CratesContainAmmo ) end end end function SpawnTarget( PosX, PosY, Type, ID, ContainsAmmo ) if Type ~= nil and Type ~= gtCase then if Type == gtTarget then TargetGears[ID] = AddGear(PosX, PosY, gtTarget, 0, 0, 0, 0) end else if ContainsAmmo == true then TargetGears[ID] = SpawnSupplyCrate(PosX, PosY, amJetpack) else TargetGears[ID] = SpawnFakeUtilityCrate(PosX, PosY, false, false) end end TargetsRemaining = TargetsRemaining + 1 end function AutoSpawn() -- Auto-spawn the next target after you've obtained the current target! TargetNumber = TargetNumber + 1 TargetsRemaining = 0 if TargetPos[TargetNumber].Ammo then for ammoType, count in pairs(TargetPos[TargetNumber].Ammo) do AddAmmo(Player, ammoType, count) end if GetCurAmmoType() ~= amJetpack then SetWeapon(amJetpack) end end if TargetPos[TargetNumber].InfFuel then InfFuel = true else InfFuel = false end UpdateInfFuel() -- Func (if present) will be run instead of the ordinary spawning handling if TargetPos[TargetNumber].Modifier then -- If there is a modifier, run the function TargetPos[TargetNumber].Func() return true end -- ExtraFunc is for additional events for a target if TargetPos[TargetNumber].ExtraFunc ~= nil then TargetPos[TargetNumber].ExtraFunc() end local subcap if TargetNumber == 1 then subcap = loc("Training") else subcap = loc("Instructions") end Info(subcap, TargetPos[TargetNumber].Message, TargetPos[TargetNumber].MessageIcon, TargetPos[TargetNumber].MessageTime) -- Spawn targets on the next position SpawnTargets() if TargetNumber > 1 then AddCaption(loc("Next target is ready!"), capcolDefault, capgrpMessage2) end end -- Returns true if the hedgehog has safely "landed" (alive, no flying saucer gear and not moving) -- This is to ensure the training only continues when the player didn't screw up and to restart the current target function HasHedgehogLandedYet() if band(GetState(Player), gstMoving) == 0 and SaucerGear == nil and GetHealth(Player) > 0 then return true else return false end end -- Clean up the gear mess left behind when the player failed to get a clean state after restarting function CleanUpGears() -- (We track flames, grenades, bazooka shells) runOnGears(DeleteGear) end -- Completely restarts the current target/objective; the hedgehog is spawned at the last "checkpoint" -- Called when hedgeghog is resurrected or skips turn function ResetCurrentTarget() GrenadeThrown = false GrenadeTimer = 0 if TargetNumber == LaunchTarget then BazookasLeft = 2 elseif TargetNumber == UnderwaterAttackTarget then BazookasLeft = 1 else BazookasLeft = 0 end Check = false CleanUpGears() local X, Y, FaceLeft if TargetNumber == 1 then X, Y = StartPos.X, StartPos.Y else if TargetPos[TargetNumber-1].Modifier or TargetPos[TargetNumber-1].Respawn ~= nil then X, Y = TargetPos[TargetNumber-1].Respawn.X, TargetPos[TargetNumber-1].Respawn.Y FaceLeft = TargetPos[TargetNumber-1].Respawn.FaceLeft else X, Y = TargetPos[TargetNumber-1].Targets[1].X, TargetPos[TargetNumber-1].Targets[1].Y end end if TargetNumber == BoomTarget then SpawnBoomTarget() end if TargetPos[TargetNumber].Modifier ~= true then SpawnTargets() end if TargetPos[TargetNumber].Ammo then for ammoType, count in pairs(TargetPos[TargetNumber].Ammo) do AddAmmo(Player, ammoType, count) end if GetCurAmmoType() ~= amJetpack then SetWeapon(amJetpack) end end if TargetPos[TargetNumber].InfFuel then InfFuel = true else InfFuel = false end UpdateInfFuel() SetGearPosition(Player, X, Y) if FaceLeft ~= nil then HogTurnLeft(Player, FaceLeft) end end function onGameInit() Seed = 1 GameFlags = gfInfAttack + gfOneClanMode + gfSolidLand + gfDisableWind TurnTime = MAX_TURN_TIME --[[ This effectively hides the turn time; a turn time above 1000s is not displayed. We will also ensure this timer always stays above 999s later ]] CaseFreq = 0 MinesNum = 0 Explosives = 0 Map = "Eyes" Theme = "EarthRise" SuddenDeathTurns = 50 WaterRise = 0 HealthDecrease = 0 AddMissionTeam(-9) Player = AddMissionHog(1) SetGearPosition( Player, StartPos.X, StartPos.Y) SetEffect( Player, heResurrectable, 1 ) end function onGameStart() SendHealthStatsOff() SendRankingStatsOff() -- Girder near first crate PlaceGirder(1257, 204, 6) -- The upper girders PlaceGirder(84, 16, 4) PlaceGirder(243, 16, 4) PlaceGirder(1967, 16, 4) -- The lower girder platform at the water pit PlaceGirder(509, 896, 4) PlaceGirder(668, 896, 4) PlaceGirder(421, 896, 2) PlaceGirder(758, 896, 2) -- Girders for the Launch Target and the Underwater Attack Target PlaceGirder(1191, 960, 4) PlaceGirder(1311, 960, 0) PlaceGirder(1460, 827, 3) PlaceGirder(1509, 763, 2) PlaceGirder(1605, 672, 4) PlaceGirder(1764, 672, 4) PlaceGirder(1803, 577, 6) -- Spawn our 1st target using the wrapper function AutoSpawn() end function onAmmoStoreInit() SetAmmo(amJetpack, 0, 0, 0, 1) SetAmmo(amGrenade, 0, 0, 0, 1) SetAmmo(amBazooka, 0, 0, 0, 1) -- Added for resetting current target/objective when player is stuck somehow SetAmmo(amSkip, 9, 0, 0, 0) end function onGearAdd(Gear) if GetGearType(Gear) == gtJetpack then SaucerGear = Gear if TargetNumber == BoomTarget and GrenadeThrown == false then AddAmmo(Player, amGrenade, 1) end if (TargetNumber == LaunchTarget or TargetNumber == UnderwaterAttackTarget) and BazookasLeft > 0 then AddAmmo(Player, amBazooka, BazookasLeft) end UpdateInfFuel() -- If player starts using saucer, the player probably finished reading and the mission panel -- would just get in the way. So we hide it! HideMission() end if GetGearType(Gear) == gtGrenade then GrenadeThrown = true GrenadeTimer = 0 end if GetGearType(Gear) == gtShell then BazookasLeft = BazookasLeft - 1 end if GetGearType(Gear) == gtFlame or GetGearType(Gear) == gtGrenade or GetGearType(Gear) == gtShell then trackGear(Gear) end end function onGearDelete(Gear) if GetGearType(Player) ~= nil and (GetGearType(Gear) == gtTarget or GetGearType(Gear) == gtCase) then for i=1, #TargetGears do if Gear == TargetGears[i] then TargetGears[i] = nil TargetsRemaining = TargetsRemaining - 1 end end if TargetsRemaining <= 0 then if TargetNumber == BoomTarget or not HasHedgehogLandedYet() then if SaucerGear then AddCaption(loc("Objective completed! Now land safely."), capcolDefault, capgrpMessage2) end Check = true CheckTimer = 500 else AutoSpawn() end end end if GetGearType(Gear) == gtGrenade then GrenadeTimer = 0 GrenadeExploded = true end if GetGearType(Gear) == gtJetpack then SaucerGear = nil if TargetNumber == BoomTarget then AddAmmo(Player, amGrenade, 0) end if TargetNumber == LaunchTarget or TargetNumber == UnderwaterAttackTarget then AddAmmo(Player, amBazooka, 0) end end -- Fake crate collected if GetGearType(Gear) == gtCase and band(GetGearMessage(Gear), gmDestroy) ~= 0 and band(GetGearPos(Gear), 0x8) ~= 0 then PlaySound(sndShotgunReload) end if Gear == Barrels[1] then Barrels[1] = nil end if Gear == Barrels[2] then Barrels[2] = nil AddCaption(loc("Kaboom!"), capcolDefault, capgrpMessage) end if Gear == Barrels[3] then Barrels[3] = nil end end function onNewTurn() if GetAmmoCount(CurrentHedgehog, amJetpack) > 0 then SetWeapon(amJetpack) end end function onGameTick20() if (TurnTimeLeft < 1500000 and not Objective) then SetTurnTimeLeft(TurnTime) end if Check then CheckTimer = CheckTimer - 20 if CheckTimer <= 0 then if HasHedgehogLandedYet() then AutoSpawn() Check = false GrenadeThrown = false end end end if GrenadeExploded and TargetNumber == BoomTarget and GetHealth(Player) then GrenadeTimer = GrenadeTimer + 20 if GrenadeTimer > 1500 then GrenadeTimer = 0 GrenadeThrown = false GrenadeExploded = false if SaucerGear and TargetNumber == BoomTarget and TargetsRemaining > 0 then PlaySound(sndShotgunReload) AddCaption(loc("+1 Grenade"), GetClanColor(GetHogClan(Player)), capgrpAmmoinfo) AddAmmo(Player, amGrenade, 1) end end end end function UpdateInfFuel() if SaucerGear then if InfFuel then SetHealth(SaucerGear, JETPACK_FUEL_INFINITE) elseif GetHealth(SaucerGear == JETPACK_FUEL_INFINITE) then SetHealth(SaucerGear, 2000) end end end function onGearDamage(Gear) if Gear == Player then Flawless = false CleanUpGears() GrenadeThrown = false Check = false end end function onGearResurrect(Gear, VGear) if Gear == Player then Flawless = false AddCaption(loc("Oh no! You have died. Try again!"), capcolDefault, capgrpMessage2) ResetCurrentTarget() if VGear then SetVisualGearValues(VGear, GetX(Gear), GetY(Gear)) end end end function onSkipTurn() Flawless = false AddCaption(loc("Try again!"), capcolDefault, capgrpMessage2) ResetCurrentTarget() end
local base = require 'http.adapters.nginx.base' local describe, it, assert = describe, it, assert describe('http.adapters.nginx.base', function() describe('response writer', function() it('get or set status code', function() local w = setmetatable({ngx={}}, {__index=base.ResponseWriter}) assert.is_nil(w:get_status_code()) w:set_status_code(403) assert.equals(403, w:get_status_code()) end) it('flushes', function() local flush_called = false local w = setmetatable({ngx = { flush = function() flush_called = true end }}, {__index=base.ResponseWriter}) w:flush() assert(flush_called) end) end) describe('request', function() it('parse query', function() local headers = {x=1} local req = setmetatable({ngx = { req = { get_headers = function() return headers end } }}, {__index=base.Request}) assert.same(headers, req:parse_headers()) assert.same(headers, req.headers) end) it('parse headers', function() local query = {x=1} local req = setmetatable({ngx = { req = { get_uri_args = function() return query end } }}, {__index=base.Request}) assert.same(query, req:parse_query()) assert.same(query, req.query) end) it('parse body', function() local read_body_called = false local body = {x=1} local req = setmetatable({ngx = { req = { read_body = function() read_body_called = true end, get_headers = function() return {} end, get_body_data = function() return body end } }}, {__index=base.Request}) assert.same(body, req:parse_body()) assert.same(body, req.body) assert(read_body_called) end) it('parse body currupted json', function() local read_body_called = false local get_body_data_called = false local req = setmetatable({ngx = { req = { read_body = function() read_body_called = true end, get_headers = function() return {['content-type'] = 'application/json'} end, get_body_data = function() get_body_data_called = true return '' end } }}, {__index=base.Request}) assert.is_nil(req:parse_body()) assert(read_body_called) assert(get_body_data_called) end) it('parse body json', function() local read_body_called = false local get_body_data_called = false local req = setmetatable({ngx = { req = { read_body = function() read_body_called = true end, get_headers = function() return {['content-type'] = 'application/json'} end, get_body_data = function() get_body_data_called = true return '{"x": 1}' end } }}, {__index=base.Request}) assert.same({x=1}, req:parse_body()) assert(read_body_called) assert(get_body_data_called) end) it('server parts', function() local req = setmetatable({ngx = { var = { scheme = 'http', host = 'localhost', server_port = 8080 } }}, {__index=base.Request}) local scheme, host, server_port = req:server_parts() assert.equals('http', scheme) assert.equals('localhost', host) assert.equals(8080, server_port) end) end) end)
-- -- Please see the readme.txt file included with this distribution for -- attribution and copyright information. -- -- -- DATA STRUCTURES -- -- rCreature -- sType -- sName -- nodeCreature -- sCreatureNode -- nodeCT -- sCTNode -- rEffect -- sName = "" -- sExpire = "" -- nInit = # -- sSource = "" -- nGMOnly = 0, 1 -- sApply = "", "once", "single" -- -- GENERAL ACTIONS SUPPORT -- (DRAG AND DOUBLE-CLICK) -- function baseAction(actiontype, val, desc, dice, rSourceActor, rTargetActor) -- If no dice variable defined, then we want to use the default die (d20) if not dice then dice = { "d20" }; end -- If empty dice set, then make it a d0 to hide GM rolls if dice and #dice == 0 then dice = { "d0" }; end return desc, val, dice; end function dragAction(draginfo, actiontype, val, desc, rSourceActor, dice, isOverrideUserSetting) -- APPLY COMMON ACTION MODIFIERS desc, val, dice = baseAction(actiontype, val, desc, dice, rSourceActor, nil); -- HANDLE HIDDEN ROLLS if User.isHost() and OptionsManager.isOption("REVL", "off") then local isGMOnly = string.match(desc, "^%[GM%]"); local isDiceTower = string.match(desc, "^%[TOWER%]"); if not isGMOnly and not isDiceTower then desc = "[GM] " .. desc; end end -- Make sure we're on slot 1 draginfo.setSlot(1); -- Set the drag type based on user settings and the information passed if OptionsManager.isOption("DRGR", "on") or isOverrideUserSetting then draginfo.setType(actiontype); draginfo.setDieList(dice); else draginfo.setType("number"); end -- Set the description and modifier value draginfo.setDescription(desc); draginfo.setNumberData(val); -- If we have a node reference, then use it if rSourceActor then if rSourceActor.sCTNode ~= "" then draginfo.setShortcutData("combattracker_entry", rSourceActor.sCTNode); elseif rSourceActor.sCreatureNode ~= "" then if rSourceActor.sType == "pc" then draginfo.setShortcutData("charsheet", rSourceActor.sCreatureNode); elseif rSourceActor.sType == "npc" then draginfo.setShortcutData("npc", rSourceActor.sCreatureNode); end end end -- We've handled this drag scenario return true; end function dclkAction(actiontype, val, desc, rSourceActor, rTargetActor, dice, isOverrideUserSetting, other_custom) -- APPLY COMMON ACTION MODIFIERS desc, val, dice = baseAction(actiontype, val, desc, dice, rSourceActor, rTargetActor); -- Decide what to do based on user settings local opt_dclk = OptionsManager.getOption("DCLK"); if opt_dclk ~= "on" and not isOverrideUserSetting then if opt_dclk == "mod" then ModifierStack.addSlot(desc, val); end return true; end -- HANDLE HIDDEN ROLLS if User.isHost() and OptionsManager.isOption("REVL", "off") then local isGMOnly = string.match(desc, "^%[GM%]"); local isDiceTower = string.match(desc, "^%[TOWER%]"); if not isGMOnly and not isDiceTower then desc = "[GM] " .. desc; end end -- If we have a node reference, then use it local custom = CombatCommon.buildCustomRollArray(rSourceActor, rTargetActor); if other_custom then for k,v in pairs(other_custom) do custom[k] = v; end end -- BASIC THROW THE DICE ChatManager.DieControlThrow(actiontype, val, desc, custom, dice); -- We've handled this double-click scenario return true; end -- -- EFFECT SUPPORT -- (DRAG, DOUBLE-CLICK, ENCODE/DECODE) -- function getEffectTargets(rActor, rEffect) local bSelfTargeted = false; if (rEffect and rEffect.sTargeting == "self") then bSelfTargeted = true; end local sTargetType, aTargets = TargetingManager.getTargets(rActor, bSelfTargeted); if sTargetType == "targetpc" then aTargets[1] = CombatCommon.getCTFromNode(aTargets[1]); if not aTargets[1] then ChatManager.SystemMessage("[ERROR] Self-targeting of effects requires PC to be added to combat tracker."); sTargetType = ""; end end return sTargetType, aTargets; end function dragEffect(draginfo, rActor, rEffect) encodeEffectForDrag(draginfo, rActor, rEffect); return true; end function dclkEffect(rActor, rEffect, rTargetActor) local sTargetType = "targetct"; local aTargets = {}; if rTargetActor and rTargetActor.nodeCT then table.insert(aTargets, rTargetActor.sCTNode); else sTargetType, aTargets = getEffectTargets(rActor, rEffect); end if #aTargets > 0 then for keyTarget, sTargetNode in pairs(aTargets) do ChatManager.sendSpecialMessage(ChatManager.SPECIAL_MSGTYPE_APPLYEFF, {sTargetNode, rEffect.sName or "", rEffect.sExpire or "", rEffect.nInit or 0, rEffect.sSource or "", rEffect.nGMOnly or 0, rEffect.sApply or ""}); end else ChatManager.reportEffect(rEffect); end return true; end function encodeEffectAsText(rEffect, sTarget) local aMessage = {}; if rEffect then if rEffect.nGMOnly == 1 then table.insert(aMessage, "[GM]"); end table.insert(aMessage, "[EFFECT] " .. rEffect.sName .. " EXPIRES " .. rEffect.sExpire); if rEffect.nInit and StringManager.isWord(rEffect.sExpire, {"endnext", "start", "end" }) then table.insert(aMessage, "[INIT " .. rEffect.nInit .. "]"); end if rEffect.sApply and rEffect.sApply ~= "" then table.insert(aMessage, "[" .. string.upper(rEffect.sApply) .. "]"); end if sTarget then table.insert(aMessage, "[to " .. sTarget .. "]"); end if rEffect.sSource and rEffect.sSource ~= "" then table.insert(aMessage, "[by " .. NodeManager.get(DB.findNode(rEffect.sSource), "name", "") .. "]"); end end return table.concat(aMessage, " "); end function encodeEffectForDrag(draginfo, rActor, rEffect) if rEffect and rEffect.sName ~= "" then draginfo.setType("effect"); draginfo.setDescription(rEffect.sName); draginfo.setSlot(1); draginfo.setStringData(rEffect.sName); draginfo.setSlot(2); draginfo.setStringData(rEffect.sExpire); draginfo.setNumberData(rEffect.nInit or 0); draginfo.setSlot(3); draginfo.setStringData(rEffect.sSource or ""); draginfo.setNumberData(rEffect.nGMOnly or 0); draginfo.setSlot(4); draginfo.setStringData(rEffect.sApply or ""); draginfo.setSlot(5); if Input.isShiftPressed() then local sTargetType, aTargets = getEffectTargets(rActor); draginfo.setStringData(table.concat(aTargets, "|")); end end end function decodeEffectFromDrag(draginfo) local rEffect = nil; if draginfo.getType() == "effect" then rEffect = {}; draginfo.setSlot(1); rEffect.sName = draginfo.getStringData(); draginfo.setSlot(2); rEffect.sExpire = draginfo.getStringData(); local nTempInit = draginfo.getNumberData() or 0; draginfo.setSlot(3); local sEffectSource = draginfo.getStringData(); if sEffectSource and sEffectSource ~= "" then rEffect.sSource = sEffectSource; rEffect.nInit = nTempInit; else rEffect.sSource = ""; rEffect.nInit = 0; end rEffect.nGMOnly = draginfo.getNumberData() or 0; draginfo.setSlot(4); local sApply = draginfo.getStringData(); if sApply and sApply ~= "" then rEffect.sApply = sApply; else rEffect.sApply = ""; end draginfo.setSlot(5); local sThirdPartyTargets = draginfo.getStringData(); if sThirdPartyTargets and sThirdPartyTargets ~= "" then rEffect.targets = StringManager.split(sThirdPartyTargets, "|"); end elseif draginfo.getType() == "number" then local sDesc = draginfo.getDescription(); local sEffectName, sEffectExpire = string.match(sDesc, "%[EFFECT%] (.+) EXPIRES ?(%a*)"); if sEffectName and sEffectExpire then rEffect = {}; rEffect.sName = sEffectName; rEffect.sExpire = sEffectExpire; rEffect.sSource = ""; local sEffectInit = string.match(sDesc, "%[INIT (%d+)%]"); if sEffectInit then rEffect.nInit = tonumber(sEffectInit) or 0; else rEffect.nInit = 0; end if string.match(sDesc, "%[GM%]") then rEffect.nGMOnly = 1; else rEffect.nGMOnly = 0; end if string.match(sDesc, "%[ONCE%]") then rEffect.sApply = "once"; elseif string.match(sDesc, "%[SINGLE%]") then rEffect.sApply = "single"; else rEffect.sApply = ""; end end end return rEffect; end function buildInitRoll(rCreature, rInit) -- SETUP local dice = { "d20" }; local mod = rInit.mod; -- BUILD THE OUTPUT local s = "Initiative"; -- RESULTS return s, dice, mod; end
require('actors/space/vehicles/Ship') local image = passion.graphics.getImage('images/image.png') LensCulinaris = class('LensCulinaris', Ship) function LensCulinaris:initialize(ai, x, y, quadTree) super.initialize(self, ai, x,y, 16,16, -- Shapes { circle={0,0,16} }, -- Slots { frontLeft= { x=6, y=-10 }, frontRight={ x=6, y=10 }, utility = { x=-9, y=0 }, back={ x=-13, y=0 } }, -- Quad passion.graphics.newQuad(image, 0,0, 32,32), -- QuadTree quadTree, -- Other stuff { baseThrust=0.01, baseStrafeThrust=0.01, baseRotation=0.5 } ) end
MaskMaterialModule = MaskMaterialModule or class(ItemModuleBase) MaskMaterialModule.type_name = "MaskMaterial" function MaskMaterialModule:init(...) self.clean_table = table.add(clone(self.clean_table), {{param = "pcs", action = "no_number_indexes"}}) return MaskMaterialModule.super.init(self, ...) end function MaskMaterialModule:RegisterHook() self._config.default_amount = self._config.default_amount and tonumber(self._config.default_amount) or 1 local id = self._config.id Hooks:PostHook(BlackMarketTweakData, "_init_materials", id .. "AddMaskMaterialData", function(bm_self) if bm_self.materials[id] then self:Err("Mask Material with id '%s' already exists!", id) return end local data = table.merge({ name_id = "material_" .. id .. "_title", dlc = self.defaults.dlc or "mods", value = 0, texture = "units/mods/matcaps/"..id.."_df", texture_bundle_folder = self._config.ver == 2 and "mods" or nil, global_value = self.defaults.global_value, mod_path = self._mod.ModPath, custom = true }, self._config.item or self._config) bm_self.materials[id] = data if data.dlc then TweakDataHelper:ModifyTweak({{ type_items = "materials", item_entry = id, amount = self._config.default_amount, global_value = data.global_value }}, "dlc", data.dlc, "content", "loot_drops") end end) end BeardLib:RegisterModule(MaskMaterialModule.type_name, MaskMaterialModule)
-- SPDX-License-Identifier: MIT local version = '1.1.7' hexchat.register( 'Unhighlight Channels', version, 'Allows you to convert highlights to regular text events for each channel' ) ---------------------------------------------------- -- Utility functions and variables ---------------------------------------------------- -- Fix for lua 5.2 if unpack == nil then unpack = table.unpack end -- Delimiter variables. Changing preferences delimiter will invalidate preferences local spaceDelimiter = '|||SPACE|||' local preferencesDelimiter = '||||||' -- Prefix for channel keys in preferences local preferencesPrefix = 'unhighlightChannels_' -- Converts table to human readable format local function dump(o) if type(o) == 'table' then local s = '{ ' for k, v in pairs(o) do if type(k) ~= 'number' then k = '"' .. k .. '"' end s = s .. '[' .. k .. '] = ' .. dump(v) .. ',' end return s .. '} ' else return tostring(o) end end -- Returns an array-like table from a string s, splitting the string using delimiter local function split(s, delimiter) local result = {} for match in (s .. delimiter):gmatch('(.-)' .. delimiter) do table.insert(result, match) end return result end local function trim(s) return (s:gsub('^%s*(.-)%s*$', '%1')) end ---------------------------------------------------- -- Plugin preferences ---------------------------------------------------- -- For future proofing in case a reset is ever needed hexchat.pluginprefs['version'] = 'v' .. version -- Get pluginprefs value based on given network and channel strings local function get_channel_preference(channel, network) local pref = hexchat.pluginprefs[preferencesPrefix .. network .. preferencesDelimiter .. channel] if pref then return pref end return '' end -- Returns true if channel is set to convert highlights, false otherwise local function isSetToConvert(channel, network) if get_channel_preference(channel, network) == 'convert' then return true else return false end end -- Set pluginprefs value based on given network and channel strings to given value string local function set_channel_preference(channel, network, value) hexchat.pluginprefs[preferencesPrefix .. network .. preferencesDelimiter .. channel] = value end -- Convert pluginprefs key to table with channel and network keys local function convert_preference_to_table(setting) local settingsArray = split(setting, preferencesDelimiter) local chanNetTable = { network = settingsArray[1]:sub(string.len(preferencesPrefix) + 1), channel = settingsArray[2], } return chanNetTable end -- Iterates through channel preferences and passes their names and values to given function local function iterate_channel_prefs_over_lambda(lambda) for name, value in pairs(hexchat.pluginprefs) do if name:sub(0, string.len(preferencesPrefix)) == preferencesPrefix then lambda(name, value) end end end -- Resets all plugin preferences local function reset_plugin_prefs() for a, b in pairs(hexchat.pluginprefs) do hexchat.pluginprefs[a] = nil end end ---------------------------------------------------- -- Menu manipulation ---------------------------------------------------- -- Add 'Currently Unhighlighted Channels' listing menu item of given channel. -- Each menu item will call the hexchat command unconvertHighlights if selected -- Network and channel will be passed to unconvertHighlights with spaces -- replaced with spaceDelimiter local function add_unhighlighted_channel_menu(channel, network) hexchat.command( 'menu add "Settings/Unhighlighted Channels/Currently Unhighlighted Channels/' .. network .. '"' ) hexchat.command( 'menu -t1 add "Settings/Unhighlighted Channels/Currently Unhighlighted Channels/' .. network .. '/' .. channel .. '" "" "stopUnhighlightChannel ' .. channel:gsub( ' ', spaceDelimiter ) .. ' ' .. network:gsub(' ', spaceDelimiter) .. '"' ) end -- Remove menu item of given channel. Removes network menu if no other channels being converted in network local function remove_unhighlighted_channel_menu(channel, network) local networkShouldBeRemoved = true local iterateOver = function(name) local chanNetTable = convert_preference_to_table(name) if chanNetTable['network'] == network then networkShouldBeRemoved = false end end iterate_channel_prefs_over_lambda(iterateOver) if networkShouldBeRemoved == true then hexchat.command( 'menu del "Settings/Unhighlighted Channels/Currently Unhighlighted Channels/' .. network .. '"' ) else hexchat.command( 'menu del "Settings/Unhighlighted Channels/Currently Unhighlighted Channels/' .. network .. '/' .. channel .. '"' ) end end -- Generated menu of unhighlighted channels from pluginprefs local function generate_unhighlighted_menu() local iterateOver = function(name) local chanNetTable = convert_preference_to_table(name) add_unhighlighted_channel_menu( chanNetTable['channel'], chanNetTable['network'] ) end iterate_channel_prefs_over_lambda(iterateOver) end ---------------------------------------------------- -- Menu loading and unloading ---------------------------------------------------- -- Loads all the menus -- Hitting 'Unhighlight Current Channel' will call convertHighlights command local function load_menus() hexchat.command('menu add "Settings/Unhighlighted Channels"') hexchat.command( 'menu add "Settings/Unhighlighted Channels/Unhighlight Current Channel" "unhighlightChannel"' ) hexchat.command( 'menu add "Settings/Unhighlighted Channels/Currently Unhighlighted Channels"' ) generate_unhighlighted_menu() end -- Unload handler local function unload_menus() hexchat.command('menu del "Settings/Unhighlighted Channels"') end ---------------------------------------------------- -- Text event handlers ---------------------------------------------------- -- Will check if channel is to be unhighlighted, then emits print and eats everything else -- (event should be non-highlight version of notification) local function check_notifications(args, attrs, event) local channel = hexchat.get_info('channel') local network = hexchat.get_info('network') if isSetToConvert(channel, network) then hexchat.emit_print_attrs(attrs, event, unpack(args)) return hexchat.EAT_ALL end end ---------------------------------------------------- -- Command callbacks ---------------------------------------------------- -- Uses default context unless arguments supplied. -- Converts arguments if they're coming from menu local function callback_handler(word) local returnArray = { channel = hexchat.get_info('channel'), network = hexchat.get_info('network'), } if word[2] then returnArray['channel'] = trim(word[2]:gsub(spaceDelimiter, ' ')) end if word[3] then returnArray['network'] = trim(word[3]:gsub(spaceDelimiter, ' ')) end return returnArray end -- Will set channel to convert highlights to text events local function convert_highlights_cb(word) local infoArray = callback_handler(word) set_channel_preference( infoArray['channel'], infoArray['network'], 'convert' ) add_unhighlighted_channel_menu(infoArray['channel'], infoArray['network']) end -- Will set channel to stop converting highlights to text events local function stop_converting_highlights_cb(word) local infoArray = callback_handler(word) set_channel_preference(infoArray['channel'], infoArray['network'], nil) remove_unhighlighted_channel_menu( infoArray['channel'], infoArray['network'] ) end -- Will print out if a channel is converting highlights or not local function check_highlights_cb(word) local infoArray = callback_handler(word) if isSetToConvert(infoArray['channel'], infoArray['network']) then print( 'Channel ', infoArray['channel'], ' of network ', infoArray['network'], ' is converting highlights to regular text events.' ) else print( 'Channel ', infoArray['channel'], ' of network ', infoArray['network'], ' is not converting highlights.' ) end end -- Resets pluginprefs local function reset_plugin_prefs_cb() reset_plugin_prefs() unload_menus() load_menus() print('Unhighlight Channels: Reset complete') end -- Prints out hexchat.pluginprefs in human readable format local function debug_plugin_prefs_cb() print(dump(hexchat.pluginprefs)) end ---------------------------------------------------- -- Command hooks ---------------------------------------------------- hexchat.hook_command( 'unhighlightChannel', convert_highlights_cb, 'Usage: unhighlightChannel [channel] [network]\n\tStarts converting highlights for channel to non-highlighted text events. Will use current context for any missing arguments.' ) hexchat.hook_command( 'stopUnhighlightChannel', stop_converting_highlights_cb, 'Usage: stopUnhighlightChannel [channel] [network]\n\tStops converting highlights for channel. Will use current context for any missing arguments.' ) hexchat.hook_command( 'checkHighlightChannel', check_highlights_cb, 'Usage: checkHighlightChannel [channel] [network]\n\tChecks if highlights are converted for this channel. Will use current context for any missing arguments.' ) hexchat.hook_command( 'resetUnhighlightChannels', reset_plugin_prefs_cb, 'Usage: resetUnhighlightChannels\n\tWill reset the plugin preferences and remove all channels from having their highlights converted. ' ) hexchat.hook_command( 'debugUnhighlightChannels', debug_plugin_prefs_cb, 'Usage: debugUnhighlightChannels\n\tWill print out plugin preferences.' ) ---------------------------------------------------- -- Text event hooks ---------------------------------------------------- hexchat.hook_print_attrs( 'Channel Msg Hilight', function(args, attrs) return check_notifications(args, attrs, 'Channel Message') end, hexchat.PRI_HIGH ) hexchat.hook_print_attrs( 'Channel Action Hilight', function(args, attrs) return check_notifications(args, attrs, 'Channel Action') end, hexchat.PRI_HIGH ) ---------------------------------------------------- -- Init ---------------------------------------------------- hexchat.hook_unload(unload_menus) load_menus()
local torch = require "torch" -- Lua 5.2 compatibility local unpack = unpack or table.unpack local HDF5DataSet = torch.class("hdf5.HDF5DataSet") --[[ Get the sizes and max sizes of an HDF5 dataspace, returning them in Lua tables ]] local function getDataspaceSize(nDims, spaceID) local size_t = hdf5.ffi.typeof("hsize_t[" .. nDims .. "]") local dims = size_t() local maxDims = size_t() if hdf5.C.H5Sget_simple_extent_dims(spaceID, dims, maxDims) ~= nDims then error("Failed getting dataspace size") end local size = {} local maxSize = {} for k = 1, nDims do size[k] = tonumber(dims[k-1]) maxSize[k] = tonumber(maxDims[k-1]) end return size, maxSize end local function longStorageToHSize(storage, n) local out = hdf5.ffi.new("hsize_t[" .. n .. "]") for k = 1, n do out[k-1] = storage[k] end return out end --[[ Create an HDF5 dataspace corresponding to a given tensor ]] local function createTensorDataspace(tensor) local n = tensor:nDimension() local dataspaceID = hdf5.C.H5Screate_simple( n, longStorageToHSize(tensor:size(), n), longStorageToHSize(tensor:size(), n) ) return dataspaceID end function HDF5DataSet:__init(parent, datasetID, dataspaceID) assert(parent) assert(datasetID) self._parent = parent self._datasetID = datasetID self._dataspaceID = dataspaceID or hdf5.C.H5Dget_space(self._datasetID) hdf5._logger.debug("Initialising " .. tostring(self)) end function HDF5DataSet:_refresh_dataspace() local status = hdf5.C.H5Sclose(self._dataspaceID) assert(status >= 0, "error refreshing dataspace") self._dataspaceID = hdf5.C.H5Dget_space(self._datasetID) return self._dataspaceID end function HDF5DataSet:__tostring() return "[HDF5DataSet " .. hdf5._describeObject(self._datasetID) .. "]" end function HDF5DataSet:all() -- Create a new tensor of the correct type and size local nDims = hdf5.C.H5Sget_simple_extent_ndims(self._dataspaceID) local size = getDataspaceSize(nDims, self._dataspaceID) local factory, nativeType = self:getTensorFactory() local tensor = factory():resize(unpack(size)) -- Read data into the tensor local dataPtr = tensor:data() local status = hdf5.C.H5Dread(self._datasetID, nativeType, hdf5.H5S_ALL, hdf5.H5S_ALL, hdf5.H5P_DEFAULT, dataPtr) if status < 0 then error("HDF5DataSet:all() - failed reading data from " .. tostring(self)) end hdf5.C.H5Tclose(nativeType) return tensor end function HDF5DataSet:getTensorFactory() local typeID = hdf5.C.H5Dget_type(self._datasetID) local nativeType = hdf5.C.H5Tget_native_type(typeID, hdf5.C.H5T_DIR_ASCEND) local torchType = hdf5._getTorchType(typeID) hdf5.C.H5Tclose(typeID) if not torchType then error("Could not find torch type for native type " .. tostring(nativeType)) end if not nativeType then error("Cannot find hdf5 native type for " .. torchType) end if not hdf5.C.H5Sis_simple(self._dataspaceID) then error("Error: complex dataspaces are not supported!") end local factory = torch.factory(torchType) if not factory then error("No torch factory for type " .. torchType) end return factory, nativeType end local function rangesToOffsetAndCount(ranges) local offset = hdf5.ffi.new("hsize_t[" .. #ranges+1 .. "]") local count = hdf5.ffi.new("hsize_t[" .. #ranges+1 .. "]") for k, range in ipairs(ranges) do if type(range) ~= 'table' then range = { range, range } end offset[k-1] = range[1] - 1 count[k-1] = range[2] - range[1] + 1 end return offset, count end local function hsizeToLongStorage(hsize, n) local out = torch.LongStorage(n) for k = 1, n do out[k] = tonumber(hsize[k-1]) end return out end function HDF5DataSet:partial(...) local ranges = { ... } local nDims = hdf5.C.H5Sget_simple_extent_ndims(self._dataspaceID) if #ranges ~= nDims then error("HDF5DataSet:partial() - dimension mismatch. Expected " .. nDims .. " but " .. #ranges .. " were given.") end -- TODO dedup local null = hdf5.ffi.new("hsize_t *") local offset, count = rangesToOffsetAndCount(ranges) -- Create a new tensor of the correct type and size local factory, nativeType = self:getTensorFactory() local tensor = factory():resize(hsizeToLongStorage(count, #ranges)) local stride = null -- TODO clone space first? local status = hdf5.C.H5Sselect_hyperslab(self._dataspaceID, hdf5.C.H5S_SELECT_SET, offset, stride, count, null) if status < 0 then error("Cannot select hyperslab " .. tostring(...) .. " from " .. tostring(self)) end hdf5._logger.debug("HDF5DataSet:partial() - selected " .. tostring(hdf5.C.H5Sget_select_npoints(self._dataspaceID)) .. " points" ) local tensorDataspace = createTensorDataspace(tensor) -- Read data into the tensor local dataPtr = tensor:data() status = hdf5.C.H5Dread(self._datasetID, nativeType, tensorDataspace, self._dataspaceID, hdf5.H5P_DEFAULT, dataPtr) -- delete tensor dataspace local dataspace_status = hdf5.C.H5Sclose(tensorDataspace) assert(status >=0, "HDF5DataSet:partial() - failed reading data from " .. tostring(self)) assert(dataspace_status >= 0, "HDF5DataSet:partial() - error closing tensor dataspace for " .. tostring(self)) hdf5.C.H5Tclose(nativeType) return tensor end function HDF5DataSet:close() hdf5._logger.debug("Closing " .. tostring(self)) local status = hdf5.C.H5Dclose(self._datasetID) if status < 0 then error("Failed closing dataset for " .. tostring(self)) end status = hdf5.C.H5Sclose(self._dataspaceID) if status < 0 then error("Failed closing dataspace for " .. tostring(self)) end end function HDF5DataSet:dataspaceSize() local nDims = hdf5.C.H5Sget_simple_extent_ndims(self._dataspaceID) local size = getDataspaceSize(nDims, self._dataspaceID) return size end
require('constants') require('quest') -- Bagra will use her black magic to create an unholy dagger from the three -- relics. This dagger can be given to Amaurosis to split the universe in -- two and cause its destruction. local function bagra_shrine_precond_fn() return not (is_quest_completed("blacksmith_shrine")) end local function bagra_shrine_start_fn() add_message_with_pause("BAGRA_SHRINE_QUEST_START_SID") add_message_with_pause("BAGRA_SHRINE_QUEST_START2_SID") add_message_with_pause("BAGRA_SHRINE_QUEST_START3_SID") clear_and_add_message("BAGRA_SHRINE_QUEST_START4_SID") end local function bagra_shrine_completion_condition_fn() return (player_has_item("heart_heaven") == true and player_has_item("heart_world") == true and player_has_item("heart_world_beyond") == true) end local function bagra_shrine_completion_fn() add_message_with_pause("BAGRA_SHRINE_QUEST_COMPLETE_SID") add_message_with_pause("BAGRA_SHRINE_QUEST_COMPLETE2_SID") add_message_with_pause("BAGRA_SHRINE_QUEST_COMPLETE3_SID") clear_and_add_message("BAGRA_SHRINE_QUEST_COMPLETE4_SID") add_object_to_player_tile("hearts_needle") remove_object_from_player("heart_heaven") remove_object_from_player("heart_world") remove_object_from_player("heart_world_beyond") remove_active_quest("blacksmith_shrine") -- Bagra wants to give the knife to Amaurosis herself. set_hostility("bagra", PLAYER_ID) return true end shrine_quest = Quest:new("bagra_shrine", "BAGRA_SHRINE_QUEST_TITLE_SID", "BAGRA_DESCRIPTION_SID", "BAGRA_SHRINE_DESCRIPTION_SID", "BAGRA_SHRINE_QUEST_COMPLETE_SID", "BAGRA_SHRINE_QUEST_REMINDER_SID", bagra_shrine_precond_fn, bagra_shrine_start_fn, bagra_shrine_completion_condition_fn, bagra_shrine_completion_fn) if shrine_quest:execute() == false then add_message("BAGRA_SPEECH_TEXT_SID") end
-- A "condition machine" scheduler. -- -- Not quite sure yet if this is meaningful, but here is the idea: On -- a uC, it is very convenient to work with round robin polling tasks. -- E.g. instead of using an explicit scheduler, resume each task and -- let it inspect its environment and decide if it is ready to -- continue. -- -- What I want to do is to invert this. How can these conditions be -- made explicit, e.g. converted to some kind of eventing mechanism -- like channels or mailboxes, without getting bogged down in details. -- I'm clearly not the first one to prefer this approach, as the -- existence of condition variables indicates. -- -- The difference between events is that we only care about changes -- from the perspective of the task. E.g. it can ignore all events -- that it would otherwise be interested in, and only look for value -- changes. This difference seems fundamental, and reminds me of FRP. -- -- https://en.wikipedia.org/wiki/Monitor_(synchronization)#Condition_variables -- -- I'm currently only interested in cooperative multitasking, so -- mutual exclusion is implicit. It seems that the only thing that is -- necessary is to abstract the condition somehow, and create a -- derivative, e.g. translate its change into an event. -- -- So how to do that?
require "luaScript/ActionsTest/ActionsName" local ActionIdx = -1 local size = CCDirector:sharedDirector():getWinSize() local titleLabel = nil local subtitleLabel = nil local function BackAction() ActionIdx = ActionIdx - 1 if ActionIdx < 0 then ActionIdx = ActionIdx + Action_Table.ACTION_LAYER_COUNT end return CreateActionTestLayer() end local function RestartAction() return CreateActionTestLayer() end local function NextAction() ActionIdx = ActionIdx + 1 ActionIdx = math.mod(ActionIdx, Action_Table.ACTION_LAYER_COUNT) return CreateActionTestLayer() end local function backCallback(sender) local scene = CCScene:create() scene:addChild(BackAction()) scene:addChild(CreateBackMenuItem()) CCDirector:sharedDirector():replaceScene(scene) end local function restartCallback(sender) local scene = CCScene:create() scene:addChild(RestartAction()) scene:addChild(CreateBackMenuItem()) CCDirector:sharedDirector():replaceScene(scene) end local function nextCallback(sender) local scene = CCScene:create() scene:addChild(NextAction()) scene:addChild(CreateBackMenuItem()) CCDirector:sharedDirector():replaceScene(scene) end local function initWithLayer(layer) grossini = CCSprite:create(s_pPathGrossini) tamara = CCSprite:create(s_pPathSister1) kathia = CCSprite:create(s_pPathSister2) layer:addChild(grossini, 1) layer:addChild(tamara, 2) layer:addChild(kathia, 3) grossini:setPosition(ccp(size.width / 2, size.height / 3)) tamara:setPosition(ccp(size.width / 2, 2 * size.height / 3)) kathia:setPosition(ccp(size.width / 2, size.height / 2)) -- create title and subtitle titleLabel = CCLabelTTF:create("ActionsTest", "Arial", 18) titleLabel:setPosition(size.width/2, size.height - 30) subtitleLabel = CCLabelTTF:create("", "Thonburi", 22) subtitleLabel:setPosition(size.width / 2, size.height - 60) layer:addChild(titleLabel, 1) layer:addChild(subtitleLabel, 1) -- add menu local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2) local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2) local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2) item1:registerScriptTapHandler(backCallback) item2:registerScriptTapHandler(restartCallback) item3:registerScriptTapHandler(nextCallback) item1:setPosition(ccp(size.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2)) item2:setPosition(ccp(size.width / 2, item2:getContentSize().height / 2)) item3:setPosition(ccp(size.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2)) local menu = CCMenu:create() menu:addChild(item1) menu:addChild(item2) menu:addChild(item3) menu:setPosition(ccp(0, 0)) layer:addChild(menu, 1) end local function centerSprites(numberOfSprites) if numberOfSprites == 0 then tamara:setVisible(false) kathia:setVisible(false) grossini:setVisible(false) elseif numberOfSprites == 1 then tamara:setVisible(false) kathia:setVisible(false) grossini:setPosition(ccp(size.width / 2, size.height / 2)) elseif numberOfSprites == 2 then kathia:setPosition(ccp(size.width / 3, size.height / 2)) tamara:setPosition(ccp(2 * size.width / 3, size.height / 2)) grossini:setVisible(false) elseif numberOfSprites == 3 then grossini:setPosition(ccp(size.width / 2, size.height / 2)) tamara:setPosition(ccp(size.width / 4, size.height / 2)) kathia:setPosition(ccp(3 * size.width / 4, size.height / 2)) end end local function alignSpritesLeft(numberOfSprites) if numberOfSprites == 1 then tamara:setVisible(false) kathia:setVisible(false) grossini:setPosition(ccp(60, size.height / 2)) elseif numberOfSprites == 2 then kathia:setPosition(ccp(60, size.height / 3)) tamara:setPosition(ccp(60, 2 * size.height / 3)) grossini:setVisible(false) elseif numberOfSprites == 3 then grossini:setPosition(ccp(60, size.height / 2)) tamara:setPosition(ccp(60, 2 * size.height / 3)) kathia:setPosition(ccp(60, size.height / 3)) end end -------------------------------------- -- ActionManual -------------------------------------- local function ActionManual() local layer = CCLayer:create() initWithLayer(layer) tamara:setScaleX(2.5) tamara:setScaleY(-1.0) tamara:setPosition(ccp(100, 70)) tamara:setOpacity(128) grossini:setRotation(120) grossini:setPosition(ccp(size.width / 2, size.height / 2)) grossini:setColor(ccc3(255, 0, 0)) kathia:setPosition(ccp(size.width - 100, size.height / 2)) kathia:setColor(ccc3(0, 0, 255)) subtitleLabel:setString("Manual Transformation") return layer end -------------------------------------- -- ActionMove -------------------------------------- local function ActionMove() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionBy = CCMoveBy:create(2, ccp(80, 80)) local actionByBack = actionBy:reverse() tamara:runAction(CCMoveTo:create(2, ccp(size.width - 40, size.height - 40))) grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack)) kathia:runAction(CCMoveTo:create(1, ccp(40, 40))) subtitleLabel:setString("MoveTo / MoveBy") return layer end -------------------------------------- -- ActionScale -------------------------------------- local function ActionScale() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionTo = CCScaleTo:create(2.0, 0.5) local actionBy = CCScaleBy:create(2.0, 1.0, 10.0) local actionBy2 = CCScaleBy:create(2.0, 5.0, 1.0) grossini:runAction(actionTo) tamara:runAction(CCSequence:createWithTwoActions(actionBy, actionBy:reverse())) kathia:runAction(CCSequence:createWithTwoActions(actionBy2, actionBy2:reverse())) subtitleLabel:setString("ScaleTo / ScaleBy") return layer end -------------------------------------- -- ActionRotate -------------------------------------- local function ActionRotate() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionTo = CCRotateTo:create( 2, 45) local actionTo2 = CCRotateTo:create( 2, -45) local actionTo0 = CCRotateTo:create(2 , 0) tamara:runAction(CCSequence:createWithTwoActions(actionTo, actionTo0)) local actionBy = CCRotateBy:create(2 , 360) local actionByBack = actionBy:reverse() grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack)) local action0Retain = CCRotateTo:create(2 , 0) kathia:runAction(CCSequence:createWithTwoActions(actionTo2, action0Retain)) subtitleLabel:setString("RotateTo / RotateBy") return layer end -------------------------------------- -- ActionSkew -------------------------------------- local function ActionSkew() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionTo = CCSkewTo:create(2, 37.2, -37.2) local actionToBack = CCSkewTo:create(2, 0, 0) local actionBy = CCSkewBy:create(2, 0.0, -90.0) local actionBy2 = CCSkewBy:create(2, 45.0, 45.0) local actionByBack = actionBy:reverse() tamara:runAction(CCSequence:createWithTwoActions(actionTo, actionToBack)) grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack)) kathia:runAction(CCSequence:createWithTwoActions(actionBy2, actionBy2:reverse())) subtitleLabel:setString("SkewTo / SkewBy") return layer end --ActionRotationalSkewVSStandardSkew local function ActionRotationalSkewVSStandardSkew() local layer = CCLayer:create() initWithLayer(layer) tamara:removeFromParentAndCleanup(true); grossini:removeFromParentAndCleanup(true); kathia:removeFromParentAndCleanup(true); local s = CCDirector:sharedDirector():getWinSize(); local boxSize = CCSizeMake(100.0, 100.0); local box = CCLayerColor:create(ccc4(255,255,0,255)); box:setAnchorPoint(ccp(0.5,0.5)); box:setContentSize( boxSize ); box:ignoreAnchorPointForPosition(false); box:setPosition(ccp(s.width/2, s.height - 100 - box:getContentSize().height/2)); layer:addChild(box); local label = CCLabelTTF:create("Standard cocos2d Skew", "Marker Felt", 16); label:setPosition(ccp(s.width/2, s.height - 100 + label:getContentSize().height)); layer:addChild(label); local actionTo = CCSkewBy:create(2, 360, 0); local actionToBack = CCSkewBy:create(2, -360, 0); local seq = CCSequence:createWithTwoActions(actionTo, actionToBack) box:runAction(seq); box = CCLayerColor:create(ccc4(255,255,0,255)); box:setAnchorPoint(ccp(0.5,0.5)); box:setContentSize(boxSize); box:ignoreAnchorPointForPosition(false); box:setPosition(ccp(s.width/2, s.height - 250 - box:getContentSize().height/2)); layer:addChild(box); label = CCLabelTTF:create("Rotational Skew", "Marker Felt", 16); label:setPosition(ccp(s.width/2, s.height - 250 + label:getContentSize().height/2)); layer:addChild(label); local actionTo2 = CCRotateBy:create(2, 360); local actionToBack2 = CCRotateBy:create(2, -360); seq = CCSequence:createWithTwoActions(actionTo2, actionToBack2) box:runAction(seq); subtitleLabel:setString("Skew Comparison") return layer; end -------------------------------------- -- ActionSkewRotate -------------------------------------- local function ActionSkewRotate() local layer = CCLayer:create() initWithLayer(layer) tamara:removeFromParentAndCleanup(true) grossini:removeFromParentAndCleanup(true) kathia:removeFromParentAndCleanup(true) local boxSize = CCSizeMake(100.0, 100.0) local box = CCLayerColor:create(ccc4(255, 255, 0, 255)) box:setAnchorPoint(ccp(0, 0)) box:setPosition(190, 110) box:setContentSize(boxSize) local markrside = 10.0 local uL = CCLayerColor:create(ccc4(255, 0, 0, 255)) box:addChild(uL) uL:setContentSize(CCSizeMake(markrside, markrside)) uL:setPosition(0, boxSize.height - markrside) uL:setAnchorPoint(ccp(0, 0)) local uR = CCLayerColor:create(ccc4(0, 0, 255, 255)) box:addChild(uR) uR:setContentSize(CCSizeMake(markrside, markrside)) uR:setPosition(boxSize.width - markrside, boxSize.height - markrside) uR:setAnchorPoint(ccp(0, 0)) layer:addChild(box) local actionTo = CCSkewTo:create(2, 0, 2) local rotateTo = CCRotateTo:create(2, 61.0) local actionScaleTo = CCScaleTo:create(2, -0.44, 0.47) local actionScaleToBack = CCScaleTo:create(2, 1.0, 1.0) local rotateToBack = CCRotateTo:create(2, 0) local actionToBack = CCSkewTo:create(2, 0, 0) box:runAction(CCSequence:createWithTwoActions(actionTo, actionToBack)) box:runAction(CCSequence:createWithTwoActions(rotateTo, rotateToBack)) box:runAction(CCSequence:createWithTwoActions(actionScaleTo, actionScaleToBack)) subtitleLabel:setString("Skew + Rotate + Scale") return layer end -------------------------------------- -- ActionJump -------------------------------------- local function ActionJump() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local actionTo = CCJumpTo:create(2, ccp(300,300), 50, 4) local actionBy = CCJumpBy:create(2, ccp(300,0), 50, 4) local actionUp = CCJumpBy:create(2, ccp(0,0), 80, 4) local actionByBack = actionBy:reverse() tamara:runAction(actionTo) grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack)) kathia:runAction(CCRepeatForever:create(actionUp)) subtitleLabel:setString("JumpTo / JumpBy") return layer end -------------------------------------- -- ActionCardinalSpline -------------------------------------- local function drawCardinalSpline(array) kmGLPushMatrix() kmGLTranslatef(50, 50, 0) ccDrawCardinalSpline(array, 0, 100) kmGLPopMatrix() kmGLPushMatrix() kmGLTranslatef(size.width / 2, 50, 0) ccDrawCardinalSpline(array, 1, 100) kmGLPopMatrix() end local function ActionCardinalSpline() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local array = CCPointArray:create(20) array:addControlPoint(ccp(0, 0)) array:addControlPoint(ccp(size.width / 2 - 30, 0)) array:addControlPoint(ccp(size.width / 2 - 30, size.height - 80)) array:addControlPoint(ccp(0, size.height - 80)) array:addControlPoint(ccp(0, 0)) local action = CCCardinalSplineBy:create(3, array, 0) local reverse = action:reverse() local seq = CCSequence:createWithTwoActions(action, reverse) tamara:setPosition(ccp(50, 50)) tamara:runAction(seq) local action2 = CCCardinalSplineBy:create(3, array, 1) local reverse2 = action2:reverse() local seq2 = CCSequence:createWithTwoActions(action2, reverse2) kathia:setPosition(ccp(size.width / 2, 50)) kathia:runAction(seq2) drawCardinalSpline(array) titleLabel:setString("CardinalSplineBy / CardinalSplineAt") subtitleLabel:setString("Cardinal Spline paths.\nTesting different tensions for one array") return layer end -------------------------------------- -- ActionCatmullRom -------------------------------------- local function drawCatmullRom(array1, array2) kmGLPushMatrix() kmGLTranslatef(50, 50, 0) ccDrawCatmullRom(array1, 50) kmGLPopMatrix() ccDrawCatmullRom(array2,50) end local function ActionCatmullRom() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) tamara:setPosition(ccp(50, 50)) local array = CCPointArray:create(20) array:addControlPoint(ccp(0, 0)) array:addControlPoint(ccp(80, 80)) array:addControlPoint(ccp(size.width - 80, 80)) array:addControlPoint(ccp(size.width - 80, size.height - 80)) array:addControlPoint(ccp(80, size.height - 80)) array:addControlPoint(ccp(80, 80)) array:addControlPoint(ccp(size.width / 2, size.height / 2)) local action = CCCatmullRomBy:create(3, array) local reverse = action:reverse() local seq = CCSequence:createWithTwoActions(action, reverse) tamara:runAction(seq) local array2 = CCPointArray:create(20) array2:addControlPoint(ccp(size.width / 2, 30)) array2:addControlPoint(ccp(size.width -80, 30)) array2:addControlPoint(ccp(size.width - 80, size.height - 80)) array2:addControlPoint(ccp(size.width / 2, size.height - 80)) array2:addControlPoint(ccp(size.width / 2, 30)) local action2 = CCCatmullRomTo:create(3, array2) local reverse2 = action2:reverse() local seq2 = CCSequence:createWithTwoActions(action2, reverse2) kathia:runAction(seq2) drawCatmullRom(array, array2) titleLabel:setString("CatmullRomBy / CatmullRomTo") subtitleLabel:setString("Catmull Rom spline paths. Testing reverse too") return layer end -------------------------------------- -- ActionBezier -------------------------------------- local function ActionBezier() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) -- sprite 1 local bezier = ccBezierConfig() bezier.controlPoint_1 = ccp(0, size.height / 2) bezier.controlPoint_2 = ccp(300, - size.height / 2) bezier.endPosition = ccp(300, 100) local bezierForward = CCBezierBy:create(3, bezier) local bezierBack = bezierForward:reverse() local rep = CCRepeatForever:create(CCSequence:createWithTwoActions(bezierForward, bezierBack)) -- sprite 2 tamara:setPosition(ccp(80,160)) local bezier2 = ccBezierConfig() bezier2.controlPoint_1 = ccp(100, size.height / 2) bezier2.controlPoint_2 = ccp(200, - size.height / 2) bezier2.endPosition = ccp(240, 160) local bezierTo1 = CCBezierTo:create(2, bezier2) -- sprite 3 kathia:setPosition(ccp(400,160)) local bezierTo2 = CCBezierTo:create(2, bezier2) grossini:runAction(rep) tamara:runAction(bezierTo1) kathia:runAction(bezierTo2) subtitleLabel:setString("BezierTo / BezierBy") return layer end -------------------------------------- -- ActionBlink -------------------------------------- local function ActionBlink() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local action1 = CCBlink:create(2, 10) local action2 = CCBlink:create(2, 5) tamara:runAction(action1) kathia:runAction(action2) subtitleLabel:setString("Blink") return layer end -------------------------------------- -- ActionFade -------------------------------------- local function ActionFade() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) tamara:setOpacity(0) local action1 = CCFadeIn:create(1) local action1Back = action1:reverse() local action2 = CCFadeOut:create(1) local action2Back = action2:reverse() tamara:runAction(CCSequence:createWithTwoActions( action1, action1Back)) kathia:runAction(CCSequence:createWithTwoActions( action2, action2Back)) subtitleLabel:setString("FadeIn / FadeOut") return layer end -------------------------------------- -- ActionTint -------------------------------------- local function ActionTint() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local action1 = CCTintTo:create(2, 255, 0, 255) local action2 = CCTintBy:create(2, -127, -255, -127) local action2Back = action2:reverse() tamara:runAction(action1) kathia:runAction(CCSequence:createWithTwoActions(action2, action2Back)) subtitleLabel:setString("TintTo / TintBy") return layer end -------------------------------------- -- ActionAnimate -------------------------------------- local function ActionAnimate() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local animation = CCAnimation:create() local number, name for i = 1, 14 do if i < 10 then number = "0"..i else number = i end name = "Images/grossini_dance_"..number..".png" animation:addSpriteFrameWithFileName(name) end -- should last 2.8 seconds. And there are 14 frames. animation:setDelayPerUnit(2.8 / 14.0) animation:setRestoreOriginalFrame(true) local action = CCAnimate:create(animation) grossini:runAction(CCSequence:createWithTwoActions(action, action:reverse())) local cache = CCAnimationCache:sharedAnimationCache() cache:addAnimationsWithFile("animations/animations-2.plist") local animation2 = cache:animationByName("dance_1") local action2 = CCAnimate:create(animation2) tamara:runAction(CCSequence:createWithTwoActions(action2, action2:reverse())) local animation3 = animation2:copy():autorelease() -- problem tolua.cast(animation3,"CCAnimation"):setLoops(4) local action3 = CCAnimate:create(animation3) kathia:runAction(action3) titleLabel:setString("Animation") subtitleLabel:setString("Center: Manual animation. Border: using file format animation") return layer end -------------------------------------- -- ActionSequence -------------------------------------- local function ActionSequence() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local action = CCSequence:createWithTwoActions( CCMoveBy:create(2, ccp(240,0)), CCRotateBy:create(2, 540)) grossini:runAction(action) subtitleLabel:setString("Sequence: Move + Rotate") return layer end -------------------------------------- -- ActionSequence2 -------------------------------------- local actionSequenceLayer = nil local function ActionSequenceCallback1() local label = CCLabelTTF:create("callback 1 called", "Marker Felt", 16) label:setPosition(size.width / 4, size.height / 2) actionSequenceLayer:addChild(label) end local function ActionSequenceCallback2(sender) local label = CCLabelTTF:create("callback 2 called", "Marker Felt", 16) label:setPosition(ccp(size.width / 4 * 2, size.height / 2)) actionSequenceLayer:addChild(label) end local function ActionSequenceCallback3(sender) local label = CCLabelTTF:create("callback 3 called", "Marker Felt", 16) label:setPosition(ccp(size.width / 4 * 3, size.height / 2)) actionSequenceLayer:addChild(label) end local function ActionSequence2() actionSequenceLayer = CCLayer:create() initWithLayer(actionSequenceLayer) alignSpritesLeft(1) grossini:setVisible(false) local array = CCArray:create() array:addObject(CCPlace:create(ccp(200,200))) array:addObject(CCShow:create()) array:addObject(CCMoveBy:create(1, ccp(100,0))) array:addObject(CCCallFunc:create(ActionSequenceCallback1)) array:addObject(CCCallFuncN:create(ActionSequenceCallback2)) array:addObject(CCCallFuncN:create(ActionSequenceCallback3)) local action = CCSequence:create(array) grossini:runAction(action) subtitleLabel:setString("Sequence of InstantActions") return actionSequenceLayer end -------------------------------------- -- ActionSpawn -------------------------------------- local function ActionSpawn() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local action = CCSpawn:createWithTwoActions( CCJumpBy:create(2, ccp(300,0), 50, 4), CCRotateBy:create( 2, 720)) grossini:runAction(action) subtitleLabel:setString("Spawn: Jump + Rotate") return layer end -------------------------------------- -- ActionReverse -------------------------------------- local function ActionReverse() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local jump = CCJumpBy:create(2, ccp(300,0), 50, 4) local action = CCSequence:createWithTwoActions(jump, jump:reverse()) grossini:runAction(action) subtitleLabel:setString("Reverse an action") return layer end -------------------------------------- -- ActionDelaytime -------------------------------------- local function ActionDelaytime() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local move = CCMoveBy:create(1, ccp(150,0)) local array = CCArray:create() array:addObject(move) array:addObject(CCDelayTime:create(2)) array:addObject(move) local action = CCSequence:create(array) grossini:runAction(action) subtitleLabel:setString("DelayTime: m + delay + m") return layer end -------------------------------------- -- ActionRepeat -------------------------------------- local function ActionRepeat() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(2) local a1 = CCMoveBy:create(1, ccp(150,0)) local action1 = CCRepeat:create(CCSequence:createWithTwoActions(CCPlace:create(ccp(60,60)), a1), 3) local a2 = CCMoveBy:create(1, ccp(150,0)) local action2 = CCRepeatForever:create(CCSequence:createWithTwoActions(a2, a1:reverse())) kathia:runAction(action1) tamara:runAction(action2) subtitleLabel:setString("Repeat / RepeatForever actions") return layer end -------------------------------------- -- ActionRepeatForever -------------------------------------- local function repeatForever(sender) local repeatAction = CCRepeatForever:create(CCRotateBy:create(1.0, 360)) sender:runAction(repeatAction) end local function ActionRepeatForever() local layer = CCLayer:create() initWithLayer(layer) centerSprites(1) local action = CCSequence:createWithTwoActions( CCDelayTime:create(1), CCCallFuncN:create(repeatForever)) grossini:runAction(action) subtitleLabel:setString("CallFuncN + RepeatForever") return layer end -------------------------------------- -- ActionRotateToRepeat -------------------------------------- local function ActionRotateToRepeat() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local act1 = CCRotateTo:create(1, 90) local act2 = CCRotateTo:create(1, 0) local seq = CCSequence:createWithTwoActions(act1, act2) local rep1 = CCRepeatForever:create(seq) local rep2 = CCRepeat:create(tolua.cast(seq:copy():autorelease(), "CCSequence"), 10) tamara:runAction(rep1) kathia:runAction(rep2) subtitleLabel:setString("Repeat/RepeatForever + RotateTo") return layer end -------------------------------------- -- ActionRotateJerk -------------------------------------- local function ActionRotateJerk() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local seq = CCSequence:createWithTwoActions( CCRotateTo:create(0.5, -20), CCRotateTo:create(0.5, 20)) local rep1 = CCRepeat:create(seq, 10) local seq2 = CCSequence:createWithTwoActions( CCRotateTo:create(0.5, -20), CCRotateTo:create(0.5, 20)) local rep2 = CCRepeatForever:create(seq2) tamara:runAction(rep1) kathia:runAction(rep2) subtitleLabel:setString("RepeatForever / Repeat + Rotate") return layer end -------------------------------------- -- ActionCallFunc -------------------------------------- local callFuncLayer = nil local function CallFucnCallback1() local label = CCLabelTTF:create("callback 1 called", "Marker Felt", 16) label:setPosition(size.width / 4, size.height / 2) callFuncLayer:addChild(label) end local function CallFucnCallback2(sender) local label = CCLabelTTF:create("callback 2 called", "Marker Felt", 16) label:setPosition(size.width / 4 * 2, size.height / 2) callFuncLayer:addChild(label) end local function CallFucnCallback3(sender) local label = CCLabelTTF:create("callback 3 called", "Marker Felt", 16) label:setPosition(size.width / 4 * 3, size.height / 2) callFuncLayer:addChild(label) end local function ActionCallFunc() callFuncLayer = CCLayer:create() initWithLayer(callFuncLayer) centerSprites(3) local action = CCSequence:createWithTwoActions( CCMoveBy:create(2, ccp(200,0)), CCCallFunc:create(CallFucnCallback1)) local array = CCArray:create() array:addObject(CCScaleBy:create(2, 2)) array:addObject(CCFadeOut:create(2)) array:addObject(CCCallFuncN:create(CallFucnCallback2)) local action2 = CCSequence:create(array) local array2 = CCArray:create() array2:addObject(CCRotateBy:create(3 , 360)) array2:addObject(CCFadeOut:create(2)) array2:addObject(CCCallFuncN:create(CallFucnCallback3)) local action3 = CCSequence:create(array2) grossini:runAction(action) tamara:runAction(action2) kathia:runAction(action3) subtitleLabel:setString("Callbacks: CallFunc and friends") return callFuncLayer end -------------------------------------- -- ActionCallFuncND * -- problem: the current luaEngine doesn't support -- passing more than one param to lua script -------------------------------------- local function ActionCallFuncND() local layer = CCLayer:create() initWithLayer(layer) centerSprites(1) titleLabel:setString("CallFuncND + auto remove") subtitleLabel:setString("CallFuncND + removeFromParentAndCleanup. Grossini dissapears in 2s") return layer end -------------------------------------- -- ActionReverseSequence -------------------------------------- local function ActionReverseSequence() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(1) local move1 = CCMoveBy:create(1, ccp(250,0)) local move2 = CCMoveBy:create(1, ccp(0,50)) local array = CCArray:create() array:addObject(move1) array:addObject(move2) array:addObject(move1:reverse()) local seq = CCSequence:create(array) local action = CCSequence:createWithTwoActions(seq, seq:reverse()) grossini:runAction(action) subtitleLabel:setString("Reverse a sequence") return layer end -------------------------------------- -- ActionReverseSequence2 -------------------------------------- local function ActionReverseSequence2() local layer = CCLayer:create() initWithLayer(layer) alignSpritesLeft(2) -- Test: -- Sequence should work both with IntervalAction and InstantActions local move1 = CCMoveBy:create(1, ccp(250,0)) local move2 = CCMoveBy:create(1, ccp(0,50)) local tog1 = CCToggleVisibility:create() local tog2 = CCToggleVisibility:create() local array = CCArray:createWithCapacity(10) array:addObject(move1) array:addObject(tog1) array:addObject(move2) array:addObject(tog2) array:addObject(move1:reverse()) local seq = CCSequence:create(array) local action = CCRepeat:create(CCSequence:createWithTwoActions(seq, seq:reverse()), 3) -- Test: -- Also test that the reverse of Hide is Show, and vice-versa kathia:runAction(action) local move_tamara = CCMoveBy:create(1, ccp(100,0)) local move_tamara2 = CCMoveBy:create(1, ccp(50,0)) local hide = CCHide:create() local array2 = CCArray:createWithCapacity(10) array2:addObject(move_tamara) array2:addObject(hide) array2:addObject(move_tamara2) local seq_tamara = CCSequence:create(array2) local seq_back = seq_tamara:reverse() tamara:runAction(CCSequence:createWithTwoActions(seq_tamara, seq_back)) subtitleLabel:setString("Reverse a sequence2") return layer end -------------------------------------- -- ActionOrbit -------------------------------------- local function ActionOrbit() local layer = CCLayer:create() initWithLayer(layer) centerSprites(3) local orbit1 = CCOrbitCamera:create(2,1, 0, 0, 180, 0, 0) local action1 = CCSequence:createWithTwoActions(orbit1, orbit1:reverse()) local orbit2 = CCOrbitCamera:create(2,1, 0, 0, 180, -45, 0) local action2 = CCSequence:createWithTwoActions(orbit2, orbit2:reverse()) local orbit3 = CCOrbitCamera:create(2,1, 0, 0, 180, 90, 0) local action3 = CCSequence:createWithTwoActions(orbit3, orbit3:reverse()) kathia:runAction(CCRepeatForever:create(action1)) tamara:runAction(CCRepeatForever:create(action2)) grossini:runAction(CCRepeatForever:create(action3)) local move = CCMoveBy:create(3, ccp(100,-100)) local move_back = move:reverse() local seq = CCSequence:createWithTwoActions(move, move_back) local rfe = CCRepeatForever:create(seq) kathia:runAction(rfe) tamara:runAction(tolua.cast(rfe:copy():autorelease(), "CCActionInterval")) grossini:runAction(tolua.cast(rfe:copy():autorelease(), "CCActionInterval")) subtitleLabel:setString("OrbitCamera action") return layer end -------------------------------------- -- ActionFollow -------------------------------------- local function ActionFollow() local layer = CCLayer:create() initWithLayer(layer) centerSprites(1) grossini:setPosition(ccp(-200, size.height / 2)) local move = CCMoveBy:create(2, ccp(size.width * 3, 0)) local move_back = move:reverse() local seq = CCSequence:createWithTwoActions(move, move_back) local rep = CCRepeatForever:create(seq) grossini:runAction(rep) layer:runAction(CCFollow:create(grossini, CCRectMake(0, 0, size.width * 2 - 100, size.height))) subtitleLabel:setString("Follow action") return layer end -------------------------------------- -- ActionTargeted -------------------------------------- local function ActionTargeted() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) local jump1 = CCJumpBy:create(2, ccp(0, 0), 100, 3) local jump2 = CCJumpBy:create(2, ccp(0, 0), 100, 3) local rot1 = CCRotateBy:create(1, 360) local rot2 = CCRotateBy:create(1, 360) local t1 = CCTargetedAction:create(kathia, jump2) local t2 = CCTargetedAction:create(kathia, rot2) local array = CCArray:createWithCapacity(10) array:addObject(jump1) array:addObject(t1) array:addObject(rot1) array:addObject(t2) local seq = CCSequence:create(array) local always = CCRepeatForever:create(seq) tamara:runAction(always) titleLabel:setString("ActionTargeted") subtitleLabel:setString("Action that runs on another target. Useful for sequences") return layer end -------------------------------------- -- PauseResumeActions * -- problem: schedule feature is constructing -------------------------------------- local pausedTargets = nil local PauseResumeActions_pauseEntry = nil local PauseResumeActions_resumeEntry = nil local function ActionPause(dt) cclog("Pausing") local scheduler = CCDirector:sharedDirector():getScheduler() scheduler:unscheduleScriptEntry(PauseResumeActions_pauseEntry) local director = CCDirector:sharedDirector() pausedTargets = director:getActionManager():pauseAllRunningActions() pausedTargets:retain() end local function ActionResume(dt) cclog("Resuming") local scheduler = CCDirector:sharedDirector():getScheduler() scheduler:unscheduleScriptEntry(PauseResumeActions_resumeEntry) local director = CCDirector:sharedDirector() if pausedTargets ~= nil then -- problem: will crash here. Try fixing me! director:getActionManager():resumeTargets(pausedTargets) pausedTargets:release() end end local function PauseResumeActions_onEnterOrExit(tag) local scheduler = CCDirector:sharedDirector():getScheduler() if tag == "enter" then PauseResumeActions_pauseEntry = scheduler:scheduleScriptFunc(ActionPause, 3, false) PauseResumeActions_resumeEntry = scheduler:scheduleScriptFunc(ActionResume, 5, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(PauseResumeActions_pauseEntry) scheduler:unscheduleScriptEntry(PauseResumeActions_resumeEntry) end end local function PauseResumeActions() local layer = CCLayer:create() initWithLayer(layer) centerSprites(2) tamara:runAction(CCRepeatForever:create(CCRotateBy:create(3, 360))) kathia:runAction(CCRepeatForever:create(CCRotateBy:create(3, 360))) layer:registerScriptHandler(PauseResumeActions_onEnterOrExit) titleLabel:setString("PauseResumeActions") subtitleLabel:setString("All actions pause at 3s and resume at 5s") return layer end -------------------------------------- -- ActionIssue1305 -------------------------------------- local spriteTmp = nil local Issue1305_entry = nil local Issue1305_layer = nil local function Issue1305_log(sender) cclog("This message SHALL ONLY appear when the sprite is added to the scene, NOT BEFORE") end local function addSprite(dt) local scheduler = CCDirector:sharedDirector():getScheduler() scheduler:unscheduleScriptEntry(Issue1305_entry) spriteTmp:setPosition(ccp(250, 250)) Issue1305_layer:addChild(spriteTmp) end local function Issue1305_onEnterOrExit(tag) local scheduler = CCDirector:sharedDirector():getScheduler() if tag == "enter" then Issue1305_entry = scheduler:scheduleScriptFunc(addSprite, 2, false) elseif tag == "exit" then scheduler:unscheduleScriptEntry(Issue1305_entry) end end local function ActionIssue1305() Issue1305_layer = CCLayer:create() initWithLayer(Issue1305_layer) centerSprites(0) spriteTmp = CCSprite:create("Images/grossini.png") spriteTmp:runAction(CCCallFuncN:create(Issue1305_log)) Issue1305_layer:registerScriptHandler(Issue1305_onEnterOrExit) titleLabel:setString("Issue 1305") subtitleLabel:setString("In two seconds you should see a message on the console. NOT BEFORE.") return Issue1305_layer end -------------------------------------- -- ActionIssue1305_2 -------------------------------------- local function Issue1305_2_log1() cclog("1st block") end local function Issue1305_2_log2() cclog("2nd block") end local function Issue1305_2_log3() cclog("3rd block") end local function Issue1305_2_log4() cclog("4th block") end local function ActionIssue1305_2() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) local spr = CCSprite:create("Images/grossini.png") spr:setPosition(ccp(200,200)) layer:addChild(spr) local act1 = CCMoveBy:create(2 ,ccp(0, 100)) local act2 = CCCallFunc:create(Issue1305_2_log1) local act3 = CCMoveBy:create(2, ccp(0, -100)) local act4 = CCCallFunc:create(Issue1305_2_log2) local act5 = CCMoveBy:create(2, ccp(100, -100)) local act6 = CCCallFunc:create(Issue1305_2_log3) local act7 = CCMoveBy:create(2, ccp(-100, 0)) local act8 = CCCallFunc:create(Issue1305_2_log4) local array = CCArray:create() array:addObject(act1) array:addObject(act2) array:addObject(act3) array:addObject(act4) array:addObject(act5) array:addObject(act6) array:addObject(act7) array:addObject(act8) local actF = CCSequence:create(array) CCDirector:sharedDirector():getActionManager():addAction(actF ,spr, false) titleLabel:setString("Issue 1305 #2") subtitleLabel:setString("See console. You should only see one message for each block") return layer end -------------------------------------- -- ActionIssue1288 -------------------------------------- local function ActionIssue1288() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) local spr = CCSprite:create("Images/grossini.png") spr:setPosition(ccp(100, 100)) layer:addChild(spr) local act1 = CCMoveBy:create(0.5, ccp(100, 0)) local act2 = act1:reverse() local act3 = CCSequence:createWithTwoActions(act1, act2) local act4 = CCRepeat:create(act3, 2) spr:runAction(act4) titleLabel:setString("Issue 1288") subtitleLabel:setString("Sprite should end at the position where it started.") return layer end -------------------------------------- -- ActionIssue1288_2 -------------------------------------- local function ActionIssue1288_2() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) local spr = CCSprite:create("Images/grossini.png") spr:setPosition(ccp(100, 100)) layer:addChild(spr) local act1 = CCMoveBy:create(0.5, ccp(100, 0)) spr:runAction(CCRepeat:create(act1, 1)) titleLabel:setString("Issue 1288 #2") subtitleLabel:setString("Sprite should move 100 pixels, and stay there") return layer end -------------------------------------- -- ActionIssue1327 -------------------------------------- local function logSprRotation(sender) cclog(""..sender:getRotation()) end local function ActionIssue1327() local layer = CCLayer:create() initWithLayer(layer) centerSprites(0) local spr = CCSprite:create("Images/grossini.png") spr:setPosition(ccp(100, 100)) layer:addChild(spr) local act1 = CCCallFuncN:create(logSprRotation) local act2 = CCRotateBy:create(0.25, 45) local act3 = CCCallFuncN:create(logSprRotation) local act4 = CCRotateBy:create(0.25, 45) local act5 = CCCallFuncN:create(logSprRotation) local act6 = CCRotateBy:create(0.25, 45) local act7 = CCCallFuncN:create(logSprRotation) local act8 = CCRotateBy:create(0.25, 45) local act9 = CCCallFuncN:create(logSprRotation) local array = CCArray:create() array:addObject(act1) array:addObject(act2) array:addObject(act3) array:addObject(act4) array:addObject(act5) array:addObject(act6) array:addObject(act7) array:addObject(act8) array:addObject(act9) spr:runAction(CCSequence:create(array)) titleLabel:setString("Issue 1327") subtitleLabel:setString("See console: You should see: 0, 45, 90, 135, 180") return layer end ------------------------------------- -- Create Action Test ------------------------------------- function CreateActionTestLayer() local layer = nil if ActionIdx == Action_Table.ACTION_MANUAL_LAYER then layer = ActionManual() elseif ActionIdx == Action_Table.ACTION_MOVE_LAYER then layer = ActionMove() elseif ActionIdx == Action_Table.ACTION_SCALE_LAYER then layer = ActionScale() elseif ActionIdx == Action_Table.ACTION_ROTATE_LAYER then layer = ActionRotate() elseif ActionIdx == Action_Table.ACTION_SKEW_LAYER then layer = ActionSkew() elseif ActionIdx == Action_Table.ACTION_SKEW_STANDER then layer = ActionRotationalSkewVSStandardSkew() elseif ActionIdx == Action_Table.ACTION_SKEWROTATE_LAYER then layer = ActionSkewRotate() elseif ActionIdx == Action_Table.ACTION_JUMP_LAYER then layer = ActionJump() elseif ActionIdx == Action_Table.ACTION_CARDINALSPLINE_LAYER then layer = ActionCardinalSpline() elseif ActionIdx == Action_Table.ACTION_CATMULLROM_LAYER then layer = ActionCatmullRom() elseif ActionIdx == Action_Table.ACTION_BEZIER_LAYER then layer = ActionBezier() elseif ActionIdx == Action_Table.ACTION_BLINK_LAYER then layer = ActionBlink() elseif ActionIdx == Action_Table.ACTION_FADE_LAYER then layer = ActionFade() elseif ActionIdx == Action_Table.ACTION_TINT_LAYER then layer = ActionTint() elseif ActionIdx == Action_Table.ACTION_ANIMATE_LAYER then layer = ActionAnimate() elseif ActionIdx == Action_Table.ACTION_SEQUENCE_LAYER then layer = ActionSequence() elseif ActionIdx == Action_Table.ACTION_SEQUENCE2_LAYER then layer = ActionSequence2() elseif ActionIdx == Action_Table.ACTION_SPAWN_LAYER then layer = ActionSpawn() elseif ActionIdx == Action_Table.ACTION_REVERSE then layer = ActionReverse() elseif ActionIdx == Action_Table.ACTION_DELAYTIME_LAYER then layer = ActionDelaytime() elseif ActionIdx == Action_Table.ACTION_REPEAT_LAYER then layer = ActionRepeat() elseif ActionIdx == Action_Table.ACTION_REPEATEFOREVER_LAYER then layer = ActionRepeatForever() elseif ActionIdx == Action_Table.ACTION_ROTATETOREPEATE_LAYER then layer = ActionRotateToRepeat() elseif ActionIdx == Action_Table.ACTION_ROTATEJERK_LAYER then layer = ActionRotateJerk() elseif ActionIdx == Action_Table.ACTION_CALLFUNC_LAYER then layer = ActionCallFunc() elseif ActionIdx == Action_Table.ACTION_CALLFUNCND_LAYER then layer = ActionCallFuncND() elseif ActionIdx == Action_Table.ACTION_REVERSESEQUENCE_LAYER then layer = ActionReverseSequence() elseif ActionIdx == Action_Table.ACTION_REVERSESEQUENCE2_LAYER then layer = ActionReverseSequence2() elseif ActionIdx == Action_Table.ACTION_ORBIT_LAYER then layer = ActionOrbit() elseif ActionIdx == Action_Table.ACTION_FOLLOW_LAYER then layer = ActionFollow() elseif ActionIdx == Action_Table.ACTION_TARGETED_LAYER then layer = ActionTargeted() elseif ActionIdx == Action_Table.PAUSERESUMEACTIONS_LAYER then layer = PauseResumeActions() elseif ActionIdx == Action_Table.ACTION_ISSUE1305_LAYER then layer = ActionIssue1305() elseif ActionIdx == Action_Table.ACTION_ISSUE1305_2_LAYER then layer = ActionIssue1305_2() elseif ActionIdx == Action_Table.ACTION_ISSUE1288_LAYER then layer = ActionIssue1288() elseif ActionIdx == Action_Table.ACTION_ISSUE1288_2_LAYER then layer = ActionIssue1288_2() elseif ActionIdx == Action_Table.ACTION_ISSUE1327_LAYER then layer = ActionIssue1327() end return layer end function ActionsTest() cclog("ActionsTest") local scene = CCScene:create() ActionIdx = -1 scene:addChild(NextAction()) scene:addChild(CreateBackMenuItem()) return scene end