content stringlengths 5 1.05M |
|---|
--[[
AFK Resource - Client
by: standardcombo
v1.0
--]]
local AFK_RES_SERVER = script:GetCustomProperty("AFKResourceServer"):WaitForObject()
local PROGRESS_BAR = script:GetCustomProperty("CustomProgressBar"):WaitForObject()
local UI_TEXT = script:GetCustomProperty("UITextBox"):WaitForObject()
local RESOURCE_NAME = AFK_RES_SERVER:GetCustomProperty("ResourceName")
local SECONDS_TO_WAIT = AFK_RES_SERVER:GetCustomProperty("SecondsToWait")
local player = Game.GetLocalPlayer()
local duration = SECONDS_TO_WAIT - 1
local elapsedTime = 0
function Tick(deltaTime)
local percent = 0
if duration > 0 then
elapsedTime = elapsedTime + deltaTime
percent = CoreMath.Clamp(elapsedTime / duration)
end
PROGRESS_BAR:SetCustomProperty("Percent", percent)
end
function UpdateLabel(value)
value = CoreMath.Round(value)
if value <= 0 then
UI_TEXT.text = tostring(value)
return
end
-- local str = nil
-- while value > 0 do
-- local upto3digits = value % 1000
-- value = math.floor(value / 1000)
-- if str then
-- str = upto3digits .. "," .. str
-- else
-- str = tostring(upto3digits)
-- end
-- end
-- Format the number with commas (i.e. 1,123)
UI_TEXT.text = tostring(value):reverse():gsub("%d%d%d", "%1,"):reverse():gsub("^,", "")
end
function OnResourceChanged(player, resName)
if resName ~= RESOURCE_NAME then return end
local value = player:GetResource(resName)
UpdateLabel(value)
end
player.resourceChangedEvent:Connect(OnResourceChanged)
OnResourceChanged(player, RESOURCE_NAME)
Events.Connect("AfkUpdate", function(waitTime, resValue)
duration = waitTime
elapsedTime = 0
UpdateLabel(resValue)
end)
|
require("ItemTweaker_Copy_CC");
--SWATPACKREDUX
--Clothing
TweakItem("Base.SWATPad","DisplayCategory","ClothN");
TweakItem("Base.SwatNeck","DisplayCategory","ClothN");
TweakItem("Base.Hat_SwatGasMask","DisplayCategory","ClothN");
TweakItem("Base.SwatElbowPads","DisplayCategory","ClothN");
TweakItem("Base.SwatKneePads","DisplayCategory","ClothN");
TweakItem("Base.Trousers_Swat","DisplayCategory","ClothN");
TweakItem("Base.Shoes_RiotBoots","DisplayCategory","ClothN");
TweakItem("Base.Shoes_SwatBoots","DisplayCategory","ClothN");
TweakItem("Base.Gloves_SwatGloves","DisplayCategory","ClothN");
TweakItem("Base.Gloves_RiotGloves","DisplayCategory","ClothN");
TweakItem("Base.Hat_SwatHelmet","DisplayCategory","ClothN");
TweakItem("Base.Vest_BulletSwat","DisplayCategory","ClothN");
TweakItem("Base.Jacket_Swat","DisplayCategory","ClothN");
TweakItem("Base.Glasses_SwatGoggles","DisplayCategory","ClothN");
TweakItem("Base.Hat_Balaclava_Swat","DisplayCategory","ClothN");
TweakItem("Base.Hat_PoliceRiotHelmet","DisplayCategory","ClothN");
TweakItem("Base.Hat_SWATRiotHelmet","DisplayCategory","ClothN");
TweakItem("Base.Hat_SWATRiotHelmet2","DisplayCategory","ClothN");
TweakItem("Base.RiotArmorSuit","DisplayCategory","ClothN");
TweakItem("Base.Hat_Antibombhelmet","DisplayCategory","ClothN");
TweakItem("Base.AntibombSuit","DisplayCategory","ClothN");
TweakItem("Base.AntibombSuitP2","DisplayCategory","ClothN");
TweakItem("Base.SWATPouch","DisplayCategory","ClothA");
TweakItem("Base.Bag_BigSwatBag","DisplayCategory","ClothA");
TweakItem("Base.Bag_PoliceBag","DisplayCategory","ClothA");
--Weapons
TweakItem("Base.RubberShells","DisplayCategory","WepAmmo");
TweakItem("Base.RubberShellsBox","DisplayCategory","WepAmmo");
TweakItem("Base.RiotShieldSwat","DisplayCategory","WepShield");
TweakItem("Base.RiotShieldPolice","DisplayCategory","WepShield");
TweakItem("Base.RiotShotgun","DisplayCategory","WepFire");
TweakItem("Base.Co2ShortRiotShotgun","DisplayCategory","WepFire");
TweakItem("Base.SwatMP5","DisplayCategory","WepFire");
TweakItem("Base.9mmMp5Clip","DisplayCategory","WepAmmo");
TweakItem("Base.SwatStunGrenade","DisplayCategory","WepBomb");
TweakItem("Base.SwatFragGrenade","DisplayCategory","WepBomb");
TweakItem("Base.SwatSmokeGrenade","DisplayCategory","WepBomb");
|
function balance(word)
local length = string.len(word)
local word = string.upper(word)
-- If Word has no characters or 2 characters then not balanced
if length == 0 or length == 2 then
print(word .. " DOES NOT BALANCE")
return
end
-- If Word has one character then is balanced by itself
if length == 1 then
print(word .. " - 0")
return
end
for center = 2, length - 1, 1 do
local left = 0
for l = 1, center -1, 1 do
left = left + (center - l) * (string.byte(word:sub(l,l)) - (string.byte('A') - 1))
end
local right = 0
for r = center + 1, length, 1 do
right = right + (r - center) * (string.byte(word:sub(r,r)) - (string.byte('A') - 1))
end
if left == right then
print(word:sub(1, center - 1) .. " " ..
word:sub(center, center) .. " " ..
word:sub(center + 1, length) ..
" - " .. left)
return
end
end
-- no match
print(word .. " DOES NOT BALANCE")
end
balance("CONSUBSTANTIATION")
balance("WRONGHEADED")
balance("UNINTELLIGIBILITY")
balance("SUPERGLUE")
|
local utils = require('core.utils')
utils.bootstrap()
require('core.options')
require('core.autocmd')
require('core.plugins')
require('core.mappings')
local compiled_ok, _ = pcall(require, 'packer_compiled')
if compiled_ok then
require('packer_compiled')
end
|
Citizen.CreateThread(function()
-- Pillbox hospital:
RequestIpl("rc12b_hospitalinterior")
RequestIpl("rc12b_destroyed")
end) |
stage.group.New('menu',{},"Spell show",{lifeleft=0,power=400,faith=50000,bomb=0},false)
stage.group.AddStage('Spell show','Spell show@Spell show',{lifeleft=0,power=400,faith=50000,bomb=0},false)
stage.group.DefStageFunc('Spell show@Spell show','init',function(self)
_init_item(self)
--- New(mask_fader,'open')
New(reimu_player)
task.New(self,function()
PlaySound('tan00',0.1,0)
task._Wait(300)
end)
task.New(self,function()
while coroutine.status(self.task[1])~='dead' do task.Wait() end
New(mask_fader,'close')
_stop_music()
task.Wait(30)
stage.group.FinishStage()
end)
end)
|
local ok, lua_snip = pcall(require, 'luasnip')
if not ok then
vim.cmd('echom "plugin error: luasnip is missing"')
return
end
require('user/plugins/lua-snip/mappings')
local js_snips = require('user/plugins/lua-snip/js-snips')
-- local function_node = plugin.function_mode;
lua_snip.config.set_config {
history = true,
-- Update more often, :h events for more info.
updateevents = "TextChanged,TextChangedI",
-- ext_opts = {
-- [types.choiceNode] = {
-- active = {
-- virt_text = { { "choiceNode", "Comment" } },
-- },
-- },
-- },
-- treesitter-hl has 100, use something higher (default is 200).
ext_base_prio = 300,
-- minimal increase in priority.
ext_prio_increase = 1,
enable_autosnippets = true,
}
lua_snip.snippets = {
javascript = js_snips,
javascriptreact = js_snips,
typescript = js_snips,
typescriptreact = js_snips,
}
|
function Client_SaveConfigureUI(alert)
Mod.Settings.CostPerNeutralArmy = numberInputField.GetValue();
end |
--------------
-- Draconis --
--------------
draconis = {}
local path = minetest.get_modpath("draconis")
-- Global Tables --
local storage = dofile(path.."/storage.lua")
draconis.dragons = storage.dragons
draconis.bonded_dragons = storage.bonded_dragons
draconis.aux_key_setting = storage.aux_key_setting
draconis.attack_blacklist = storage.attack_blacklist
draconis.sounds = {
wood = {},
stone = {},
dirt = {}
}
if minetest.get_modpath("default") then
if default.node_sound_wood_defaults then
draconis.sounds.wood = default.node_sound_wood_defaults()
end
if default.node_sound_stone_defaults then
draconis.sounds.stone = default.node_sound_stone_defaults()
end
if default.node_sound_dirt_defaults then
draconis.sounds.dirt = default.node_sound_dirt_defaults()
end
end
draconis.colors_fire = {
["black"] = "393939",
["bronze"] = "ff6d00",
["gold"] = "ffa300",
["green"] = "0abc00",
["red"] = "b10000"
}
draconis.colors_ice = {
["light_blue"] = "9df8ff",
["sapphire"] = "001fea",
["silver"] = "c5e4ed",
["slate"] = "4c646b",
["white"] = "e4e4e4"
}
draconis.global_nodes = {}
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_nodes) do
if not draconis.global_nodes["flame"]
and (name:find("flame") or name:find("fire"))
and def.drawtype == "firelike"
and minetest.get_item_group(name, "igniter") > 0 then
draconis.global_nodes["flame"] = name
elseif not draconis.global_nodes["ice"]
and name:find(":ice")
and minetest.get_item_group(name, "slippery") > 0 then
draconis.global_nodes["ice"] = name
end
end
end)
local clear_objects = minetest.clear_objects
function minetest.clear_objects(options)
clear_objects(options)
draconis.dragons = {}
draconis.bonded_dragons = {}
end
-- Load Files --
dofile(path.."/api/api.lua")
dofile(path.."/api/mount.lua")
dofile(path.."/api/behaviors.lua")
dofile(path.."/mobs/ice_dragon.lua")
dofile(path.."/mobs/fire_dragon.lua")
dofile(path.."/nodes.lua")
dofile(path.."/craftitems.lua")
if minetest.get_modpath("3d_armor") then
dofile(path.."/armor.lua")
end
-- Spawning --
draconis.cold_biomes = {}
draconis.warm_biomes = {}
minetest.register_on_mods_loaded(function()
for name in pairs(minetest.registered_biomes) do
local biome = minetest.registered_biomes[name]
local heat = biome.heat_point or 0
if heat < 40 then
table.insert(draconis.cold_biomes, name)
else
table.insert(draconis.warm_biomes, name)
end
end
end)
dofile(path.."/mapgen.lua")
local simple_spawning = minetest.settings:get_bool("simple_spawning") or false
local spawn_rate = tonumber(minetest.settings:get("simple_spawn_rate")) or 512
if simple_spawning then
creatura.register_mob_spawn("draconis:ice_dragon", {
chance = spawn_rate,
min_group = 1,
max_group = 1,
biomes = draconis.cold_biomes,
nodes = {"air"}
})
creatura.register_mob_spawn("draconis:fire_dragon", {
chance = spawn_rate,
min_group = 1,
max_group = 1,
biomes = draconis.warm_biomes,
nodes = {"air"}
})
end
-- Aliases --
minetest.register_alias("draconis:dracolily_fire", "air")
minetest.register_alias("draconis:dracolily_ice", "air")
minetest.register_alias("draconis:blood_fire_dragon", "")
minetest.register_alias("draconis:blood_ice_dragon", "")
minetest.register_alias("draconis:manuscript", "")
for color in pairs(draconis.colors_ice) do
minetest.register_alias("draconis:egg_ice_dragon_" .. color, "draconis:egg_ice_" .. color)
end
for color in pairs(draconis.colors_fire) do
minetest.register_alias("draconis:egg_fire_dragon_" .. color, "draconis:egg_fire_" .. color)
end
minetest.register_entity("draconis:ice_eyes", {
on_activate = function(self)
self.object:remove()
end
})
minetest.register_entity("draconis:fire_eyes", {
on_activate = function(self)
self.object:remove()
end
})
minetest.register_node("draconis:spawn_node", {
drawtype = "airlike"
})
minetest.register_abm({
label = "Fix Spawn Nodes",
nodenames = {"draconis:spawn_node"},
interval = 10,
chance = 1,
action = function(pos)
minetest.swap_node(pos, {name = "creatura:spawn_node"})
end,
})
|
dofile(reaper.GetResourcePath().."/UserPlugins/ultraschall_api.lua")
-- Examplecode on how to toggle bypass with FXStateChunks in TakeFX by Meo Mespotine 23rd of January 2020
bypasstoggle=1 -- set it to 1 to bypass, set it to 0 to unbypass FX of Takes
-- the following order is essential. If you leave out one of them or mix them up...you're out of luck
-- first, you need get the StateChunk
MediaItem = reaper.GetMediaItem(0, 0)
B0, ItemStateChunk = reaper.GetItemStateChunk(MediaItem, "", false)
-- get the FXStateChunk. Before that, you cannot do anything with the FXStateChunks!
FXStateChunk = ultraschall.GetFXStateChunk(ItemStateChunk, 1)
-- let's manipulate it to make all FX bypassed
FXStateChunk = string.gsub(FXStateChunk, "BYPASS.-\n", "BYPASS "..bypasstoggle.." 0 0\n")
-- after the FXStateChunk is manipulated, you can set it back into the ItemStateChunk
C, ItemStateChunk = ultraschall.SetFXStateChunk(ItemStateChunk, FXStateChunk, 1)
-- now you can set the statechunk into the MediaItem again
Result = reaper.SetItemStateChunk(MediaItem, ItemStateChunk, false)
-- update Arrangeview, so any changes in MediaItem-takes are shown
reaper.UpdateArrange() |
local obj = {}
obj.__index = obj
obj.name = "Resize"
function obj:enlarge(window, screen)
if (window.x - 10) >= screen.x then
window.x = window.x - 10
end
if (window.y - 10) >= screen.y then
window.y = window.y - 10
end
window.w = window.w + 20
window.h = window.h + 20
return window
end
function obj:fullScreen(window, screen)
window.x = screen.x
window.y = screen.y
window.w = screen.w
window.h = screen.h
return window
end
function obj:center(window, screen)
window.x = ((screen.w - window.w) // 2) + screen.x
window.y = ((screen.h - window.h) // 2) + screen.y
return window
end
function obj:shrink(window, screen)
window.x = window.x + 10
window.y = window.y + 10
window.w = window.w - 20
window.h = window.h - 20
return window
end
function obj:topHalf(window, screen)
window.y = screen.y
window.h = screen.h // 2
return window
end
function obj:topQuarter(window, screen)
window.y = screen.y
window.h = screen.h // 4
return window
end
function obj:topThreeQuarters(window, screen)
window.y = screen.y
window.h = (screen.h // 4) * 3
return window
end
function obj:topThird(window, screen)
window.y = screen.y
window.h = screen.h // 3
return window
end
function obj:topTwoThirds(window, screen)
window.y = screen.y
window.h = (screen.h // 3) * 2
return window
end
function obj:topFull(window, screen)
window.y = screen.y
window.h = screen.h
return window
end
function obj:bottomHalf(window, screen)
window.y = (screen.h // 2) + screen.y
window.h = screen.h // 2
return window
end
function obj:bottomQuarter(window, screen)
window.y = ((screen.h // 4) * 3) + screen.y
window.h = screen.h // 4
return window
end
function obj:bottomThreeQuarters(window, screen)
window.y = (screen.h // 4) + screen.y
window.h = (screen.h // 4) * 3
return window
end
function obj:bottomThird(window, screen)
window.y = ((screen.h // 3) * 2) + screen.y
window.h = screen.h // 3
return window
end
function obj:bottomTwoThirds(window, screen)
window.y = (screen.h // 3) + screen.y
window.h = (screen.h // 3) * 2
return window
end
function obj:bottomFull(window, screen)
window.y = screen.y
window.h = screen.h
return window
end
function obj:leftHalf(window, screen)
window.x = screen.x
window.w = screen.w // 2
return window
end
function obj:leftQuarter(window, screen)
window.x = screen.x
window.w = screen.w // 4
return window
end
function obj:leftThreeQuarters(window, screen)
window.x = screen.x
window.w = (screen.w // 4) * 3
return window
end
function obj:leftThird(window, screen)
window.x = screen.x
window.w = screen.w // 3
return window
end
function obj:leftTwoThirds(window, screen)
window.x = screen.x
window.w = (screen.w // 3) * 2
return window
end
function obj:leftFull(window, screen)
window.x = screen.x
window.w = screen.w
return window
end
function obj:rightHalf(window, screen)
window.x = (screen.w // 2) + screen.x
window.w = screen.w // 2
return window
end
function obj:rightQuarter(window, screen)
window.x = (screen.w // 4) * 3 + screen.x
window.w = screen.w // 4
return window
end
function obj:rightThreeQuarters(window, screen)
window.x = (screen.w // 4) + screen.x
window.w = (screen.w // 4) * 3
return window
end
function obj:rightThird(window, screen)
window.x = (screen.w // 3) * 2 + screen.x
window.w = screen.w // 3
return window
end
function obj:rightTwoThirds(window, screen)
window.x = (screen.w // 3) + screen.x
window.w = (screen.w // 3) * 2
return window
end
function obj:rightFull(window, screen)
window.x = screen.x
window.w = screen.w
return window
end
function obj:centerHorizontalThird(window, screen)
window.x = screen.x
window.y = screen.h // 3
window.w = screen.w
window.h = screen.h // 3
return window
end
function obj:centerVerticalThird(window, screen)
window.x = screen.w // 3
window.y = screen.y
window.w = screen.w // 3
window.h = screen.h
return window
end
return obj
|
conky.config = {
background = true,
use_xft = true,
font = 'sans:size=9',
xftalpha = 1,
total_run_times = 0,
own_window = true,
own_window_type = 'override',
own_window_argb_visual = true,
own_window_argb_value = 0,
-- own_window_transparent = false,
own_window_title = 'conkyi3info',
own_window_hints = 'undecorated,below,sticky,skip_taskbar,skip_pager',
double_buffer = true,
minimum_width = 1370, minimum_height = 1040,
draw_shades = false,
draw_outline = false,
draw_borders = false,
draw_graph_borders = false,
alignment = 'bottom_left',
gap_x = 25,
gap_y = 20,
no_buffers = true,
cpu_avg_samples = 4,
override_utf8_locale = true,
color1 = '#EEEEEE',
color2 = '#AAAAAA',
color3 = '#888888',
color4 = '#666666',
color4 = '#444444',
color5 = '#00AAFF',
text_buffer_size = 100000,
top_name_width = 32,
-- This conky script is pretty much static, don't update often
update_interval = 1000,
};
conky.text = [[
${color1}${font Source Han Sans:size=18}i3 settings - ${color2}modkey <super>
${color1}${font Source Han Sans:size=14}General${font Source Han Sans:size=12}
${execp grep ^bindsym ~/.i3/config | grep exit | sed 's/\$mod/<mod>/'| awk '{printf "${goto 20}${color1}%s ${goto 130}${color2}%s\n", "Exit", $2}' }
${execp grep ^bindsym ~/.i3/config | grep reload | sed 's/\$mod/<mod>/'| awk '{printf "${goto 20}${color1}%s ${goto 130}${color2}%s\n", "Reload", $2}' }
${execp grep ^bindsym ~/.i3/config | grep restart | sed 's/\$mod/<mod>/'| awk '{printf "${goto 20}${color1}%s ${goto 130}${color2}%s\n", "Restart", $2}' }
${color1}${font Source Han Sans:size=14}Applications${font Source Han Sans:size=12}
${execp grep ^bindsym ~/.i3/config | grep --invert i3 | grep exec | sed 's/\$mod/<mod>/'| awk '{printf "${goto 20}${color1}%-12s ${goto 130}${color2}%s\n", $4, $2}' }
${color1}${font Source Han Sans:size=14}Navigation${color2}-Workspace${font Source Han Sans:size=12}
${execp grep ^bindsym ~/.i3/config | grep --invert move | grep workspace | head -n 1 | sed 's/$mod/<mod>/'| sed 's/[0-9]/<N>/'| awk '{printf "${goto 20}${color1}%s ${goto 130}${color2}%s\n", "Go to <N>", $2}' }
${execp grep ^bindsym ~/.i3/config | grep move | grep workspace | head -n 1 | sed 's/$mod/<mod>/'| sed 's/[0-9]/<N>/'| awk '{printf "${goto 20}${color1}%s ${goto 130}${color2}%s\n", "Move to <N>", $2}' }
${color1}${font Source Han Sans:size=14}Extra modes${color2}${font Source Han Sans:size=12}
${execp grep ^bindsym ~/.i3/config | grep -w mode | sed 's/$mod/<mod>/'| awk '{printf "${goto 20}${color1}%s ${goto 130}${color2}%s\n", $4, $2}' }
${voffset -515}
${goto 350}${color1}${font Source Han Sans:size=14}Navigation${color2} - focus container${font Source Han Sans:size=12}
${execp grep ^bindsym ~/.i3/config | grep focus | sed 's/\$mod/<mod>/' | awk '{printf "${goto 370}${color1}%s ${goto 480}${color2}%s\n", $4, $2}' }
${goto 330}${color1}${font Source Han Sans:size=14}Navigation${color2} - move container${font Source Han Sans:size=12}
${execp grep ^bindsym ~/.i3/config | grep move | grep --invert container | sed 's/$mod/<mod>/'| awk '{printf "${goto 370}${color1}%s ${goto 480}${color2}%s\n", $4, $2}' }
${voffset -580}
${goto 700}${color1}${font Source Han Sans:size=14}Mode${color2} - resize${font Source Han Sans:size=12}
${execp sed -n '/^mode.*resize.*{/,/}/{/^mode.*resize.*{/b;/}/b;p}' ~/.i3/config | grep '^\s*bind' | sed 's/$mod/<mod>/'| awk '{printf "${goto 720}${color2}%s", $2 ; $1=$2="" ; printf "${goto 830}${color1}%s\n", $0}' }
]]
|
return {
version = "1.1",
luaversion = "5.1",
tiledversion = "0.14.2",
orientation = "orthogonal",
renderorder = "left-down",
width = 50,
height = 50,
tilewidth = 8,
tileheight = 8,
nextobjectid = 1,
properties = {},
tilesets = {
{
name = "environment",
firstgid = 1,
tilewidth = 8,
tileheight = 8,
spacing = 0,
margin = 0,
image = "../visual/sprites/environment.png",
imagewidth = 32,
imageheight = 16,
tileoffset = {
x = 0,
y = 0
},
properties = {},
terrains = {},
tilecount = 8,
tiles = {}
}
},
layers = {
{
type = "tilelayer",
name = "Tile Layer 1",
x = 0,
y = 0,
width = 50,
height = 50,
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
properties = {},
encoding = "lua",
data = {
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
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2, 0, 0, 0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
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}
}
}
}
|
-- This is the Epuck principal control script. It is threaded
velLeft=0
velRight=0
paramIsNoise=false
paramNoiseProb=0.16
paramNoiseMean=0
paramNoiseSD=1
actualizeLEDs=function()
if (relLedPositions==nil) then
relLedPositions={{-0.0343,0,0.0394},{-0.0297,0.0171,0.0394},{0,0.0343,0.0394},
{0.0297,0.0171,0.0394},{0.0343,0,0.0394},{0.0243,-0.0243,0.0394},
{0.006,-0.0338,0.0394},{-0.006,-0.0338,0.0394},{-0.0243, -0.0243,0.0394}}
end
if (drawingObject) then
simRemoveDrawingObject(drawingObject)
end
type=sim_drawing_painttag+sim_drawing_followparentvisibility+sim_drawing_spherepoints+
sim_drawing_50percenttransparency+sim_drawing_itemcolors+sim_drawing_itemsizes+
sim_drawing_backfaceculling+sim_drawing_emissioncolor
drawingObject=simAddDrawingObject(type,0,0,bodyElements,27)
m=simGetObjectMatrix(ePuckBase,-1)
itemData={0,0,0,0,0,0,0}
simSetLightParameters(ledLight,0)
for i=1,9,1 do
if (ledColors[i][1]+ledColors[i][2]+ledColors[i][3]~=0) then
p=simMultiplyVector(m,relLedPositions[i])
itemData[1]=p[1]
itemData[2]=p[2]
itemData[3]=p[3]
itemData[4]=ledColors[i][1]
itemData[5]=ledColors[i][2]
itemData[6]=ledColors[i][3]
simSetLightParameters(ledLight,1,{ledColors[i][1],ledColors[i][2],ledColors[i][3]})
for j=1,3,1 do
itemData[7]=j*0.003
simAddDrawingObjectItem(drawingObject,itemData)
end
end
end
end
getLightSensors=function()
data=simReceiveData(0,'EPUCK_lightSens')
if (data) then
lightSens=simUnpackFloatTable(data)
end
return lightSens
end
rosGetCameraData=function()
local data,w,h=simGetVisionSensorCharImage(handleCamera)
d={}
d['header']={seq=0,stamp=simExtRosInterface_getTime(), frame_id="a"}
d['height']=h
d['width']=w
d['encoding']='rgb8'
d['is_bigendian']=1
d['step']=w*3
d['data']=data
return d
end
randomNormal=function() -- normal distribution, centered on mean 0, std dev 1
--return sqrt(-2*log(drand())) * cos(2*M_PI*drand());
return math.sqrt(-2 * math.log(math.random())) * math.cos(2 * math.pi * math.random())
end
clampValue=function(value, min, max)
if (value <= min) then
return min
elseif (value >= max) then
return max
end
return value
end
rosGetProximityData=function(proxData)
d={{}, {}, {}, {}, {}, {}, {}, {}}
for i=1,8,1 do
d[i]['header']={seq=0,stamp=simExtRosInterface_getTime(), frame_id = ePuckName .. "/base_prox" .. (i-1)}
d[i]['radiation_type']=1 --infrared
d[i]['field_of_view']=0.52359878 -- 30 deg
d[i]['min_range']=0.0015
d[i]['max_range']=noDetectionDistance
if (paramIsNoise and paramNoiseProb > 0) then
-- test probability of noise
if (math.random() <= paramNoiseProb) then
noise = paramNoiseMean + paramNoiseSD * randomNormal() -- noise generation
if (proxData[i] == d[i]['min_range']) then
d[i]['range'] = proxData[i] + noise -- WITH noise
elseif (proxData[i] == d[i]['max_range']) then
d[i]['range'] = proxData[i] - noise -- WITH noise
else
if (math.random() < 0.5) then
d[i]['range'] = proxData[i] - noise -- WITH noise
else
d[i]['range'] = proxData[i] + noise -- WITH noise
end
end
-- make sure that the value does not exceed minimum/maximum values
d[i]['range'] = clampValue(d[i]['range'], d[i]['min_range'], d[i]['max_range'])
else
d[i]['range'] = proxData[i] -- no noise
end
else
d[i]['range'] = proxData[i] -- no noise
end
end
return d
end
rosGetImuData=function()
msg = {}
accelData=simTubeRead(accelCommunicationTube)
if (accelData) then
acceleration=simUnpackFloatTable(accelData)
msg['header'] = {seq=0,stamp=simExtRosInterface_getTime(), frame_id = ePuckName .. "/base_link"}
msg['linear_acceleration'] = {}
msg['linear_acceleration']['x'] = acceleration[1]
msg['linear_acceleration']['y'] = acceleration[2]
msg['linear_acceleration']['z'] = acceleration[3]
msg['linear_acceleration_covariance'] = {0.01, 0.0, 0.0, 0.0, 0.01, 0.0, 0.0, 0.0, 0.01}
end
gyroData=simTubeRead(gyroCommunicationTube)
if (gyroData) then
angularVariations=simUnpackFloatTable(gyroData)
msg['header'] = {seq=0,stamp=simExtRosInterface_getTime(), frame_id = ePuckName .. "/base_link"}
msg['angular_velocity'] = {}
msg['angular_velocity']['x'] = angularVariations[1]
msg['angular_velocity']['y'] = angularVariations[2]
msg['angular_velocity']['z'] = angularVariations[3]
msg['angular_velocity_covariance'] = {0.01, 0.0, 0.0, 0.0, 0.01, 0.0, 0.0, 0.0, 0.01}
end
return msg
end
rosCallbackCmdLed=function(msg)
for i=1,9,1 do
if (msg.data[i] == 1) then
ledColors[i] = {1, 0, 0} --red
else
ledColors[i] = {0, 0, 0} --off
end
end
end
rosCallbackCmdVel=function(msg)
-- constants, taken from e-puck ROS driver (epuck_driver_cpp)
WHEEL_DIAMETER=40 * s -- mm.
WHEEL_SEPARATION=53 * s -- Separation between wheels (mm).
linear=msg.linear.x * 8.9
angular=msg.angular.z
-- determine velocity in e-puck firmware scale (-1000; 1000)
velLeft = (linear - (WHEEL_SEPARATION / 2.0) * angular) / WHEEL_DIAMETER;
velRight = (linear + (WHEEL_SEPARATION / 2.0) * angular) / WHEEL_DIAMETER;
simAddStatusbarMessage('epuck '.. ePuckName ..' newVel '.. velLeft .. ' ' .. velRight)
end
-- function for tf transform message generation
-- adapted from http://www.forum.coppeliarobotics.com/viewtopic.php?f=5&t=6198#p24920
--getTransformStamped=function(objHandle,name,relTo,relToName)
rosGetTransformStamped=function(childHandle, referenceHandle, childName, referenceName)
t=simExtRosInterface_getTime()
p=simGetObjectPosition(childHandle,referenceHandle)
o=simGetObjectQuaternion(childHandle,referenceHandle)
return {
header={
stamp=t,
frame_id=referenceName
},
child_frame_id=childName,
transform={
-- ROS has definition x=front y=side z=up
translation={x=p[1],y=p[2],z=p[3]},--V-rep
rotation={x=o[1],y=o[2],z=o[3],w=o[4]}--v-rep
}
}
end
threadFunction=function()
while simGetSimulationState()~=sim_simulation_advancing_abouttostop do
st=simGetSimulationTime()
opMode=simGetScriptSimulationParameter(sim_handle_self,'opMode')
lightSens=getLightSensors()
s=simGetObjectSizeFactor(bodyElements) -- make sure that if we scale the robot during simulation, other values are scaled too!
noDetectionDistance=0.05*s
proxSensDist={noDetectionDistance,noDetectionDistance,noDetectionDistance,noDetectionDistance,noDetectionDistance,noDetectionDistance,noDetectionDistance,noDetectionDistance}
for i=1,8,1 do
res,dist=simReadProximitySensor(proxSens[i])
if (res>0) and (dist<noDetectionDistance) then
proxSensDist[i]=dist
end
end
if (opMode==0) then -- We wanna follow the line
if (math.mod(st,2)>1.5) then
intensity=1
else
intensity=0
end
for i=1,9,1 do
ledColors[i]={intensity,0,0} -- red
end
-- Now make sure the light sensors have been read, we have a line and the 4 front prox. sensors didn't detect anything:
if lightSens and ((lightSens[1]<0.5)or(lightSens[2]<0.5)or(lightSens[3]<0.5)) and (proxSensDist[2]+proxSensDist[3]+proxSensDist[4]+proxSensDist[5]==noDetectionDistance*4) then
if (lightSens[1]>0.5) then
velLeft=maxVel
else
velLeft=maxVel*0.25
end
if (lightSens[3]>0.5) then
velRight=maxVel
else
velRight=maxVel*0.25
end
else
velRight=maxVel
velLeft=maxVel
if (proxSensDist[2]+proxSensDist[3]+proxSensDist[4]+proxSensDist[5]==noDetectionDistance*4) then
-- Nothing in front. Maybe we have an obstacle on the side, in which case we wanna keep a constant distance with it:
if (proxSensDist[1]>0.25*noDetectionDistance) then
velLeft=velLeft+maxVel*braitSideSens_leftMotor[1]*(1-(proxSensDist[1]/noDetectionDistance))
velRight=velRight+maxVel*braitSideSens_leftMotor[2]*(1-(proxSensDist[1]/noDetectionDistance))
end
if (proxSensDist[6]>0.25*noDetectionDistance) then
velLeft=velLeft+maxVel*braitSideSens_leftMotor[2]*(1-(proxSensDist[6]/noDetectionDistance))
velRight=velRight+maxVel*braitSideSens_leftMotor[1]*(1-(proxSensDist[6]/noDetectionDistance))
end
else
-- Obstacle in front. Use Braitenberg to avoid it
for i=1,4,1 do
velLeft=velLeft+maxVel*braitFrontSens_leftMotor[i]*(1-(proxSensDist[1+i]/noDetectionDistance))
velRight=velRight+maxVel*braitFrontSens_leftMotor[5-i]*(1-(proxSensDist[1+i]/noDetectionDistance))
end
end
end
end
if (opMode==1) then -- We wanna follow something!
index=math.floor(1+math.mod(st*3,9))
for i=1,9,1 do
if (index==i) then
ledColors[i]={0,0.5,1} -- light blue
else
ledColors[i]={0,0,0} -- off
end
end
velRightFollow=maxVel
velLeftFollow=maxVel
minDist=1000
for i=1,8,1 do
velLeftFollow=velLeftFollow+maxVel*braitAllSensFollow_leftMotor[i]*(1-(proxSensDist[i]/noDetectionDistance))
velRightFollow=velRightFollow+maxVel*braitAllSensFollow_rightMotor[i]*(1-(proxSensDist[i]/noDetectionDistance))
if (proxSensDist[i]<minDist) then
minDist=proxSensDist[i]
end
end
velRightAvoid=0
velLeftAvoid=0
for i=1,8,1 do
velLeftAvoid=velLeftAvoid+maxVel*braitAllSensAvoid_leftMotor[i]*(1-(proxSensDist[i]/noDetectionDistance))
velRightAvoid=velRightAvoid+maxVel*braitAllSensAvoid_rightMotor[i]*(1-(proxSensDist[i]/noDetectionDistance))
end
if (minDist>0.025*s) then minDist=0.025*s end
t=minDist/(0.025*s)
velLeft=velLeftFollow*t+velLeftAvoid*(1-t)
velRight=velRightFollow*t+velRightAvoid*(1-t)
end
if (opMode==2) then -- ROS interface
-- publish camera
simExtRosInterface_publish(pubCamera,rosGetCameraData())
-- publish proximity
proximityData = rosGetProximityData(proxSensDist)
for i=1,8,1 do
simExtRosInterface_publish(pubProx[i], proximityData[i])
end
-- publish TF
tf={}
tf[1] = rosGetTransformStamped(ePuckBase, -1, ePuckName .. "/base_link", "odom")
for i=1,8,1 do
tf[i+1] = rosGetTransformStamped(dummyProxSens[i], ePuckBase, ePuckName .. "/base_prox" .. (i-1), ePuckName .. "/base_link")
end
tf[10] = rosGetTransformStamped(leftWheel, ePuckBase, ePuckName .. "/left_wheel", ePuckName .. "/base_link")
tf[11] = rosGetTransformStamped(rightWheel, ePuckBase, ePuckName .. "/right_wheel", ePuckName .. "/base_link")
tf[12] = rosGetTransformStamped(ePuckBodyTop, ePuckBase, ePuckName .. "/body_top", ePuckName .. "/base_link")
simExtRosInterface_sendTransforms(tf)
-- publish IMU
simExtRosInterface_publish(pubIMU, rosGetImuData())
end
simSetJointTargetVelocity(leftMotor,velLeft)
simSetJointTargetVelocity(rightMotor,velRight)
actualizeLEDs()
simSwitchThread() -- Don't waste too much time in here (simulation time will anyway only change in next thread switch)
end
end
-- Put some initialization code here:
-- Get proximity noise parameters
-- If not set, use default values, specified at the beginning of this file
if (simGetScriptSimulationParameter(sim_handle_self,'isNoise') ~= nil) then
paramIsNoise=simGetScriptSimulationParameter(sim_handle_self,'isNoise')
end
if (simGetScriptSimulationParameter(sim_handle_self,'NoiseProb') ~= nil) then
paramNoiseProb=simGetScriptSimulationParameter(sim_handle_self,'NoiseProb')
end
if (simGetScriptSimulationParameter(sim_handle_self,'NoiseMean') ~= nil) then
paramNoiseMean=simGetScriptSimulationParameter(sim_handle_self,'NoiseMean')
end
if (simGetScriptSimulationParameter(sim_handle_self,'NoiseSD') ~= nil) then
paramNoiseSD=simGetScriptSimulationParameter(sim_handle_self,'NoiseSD')
end
simSetThreadSwitchTiming(200) -- We will manually switch in the main loop
bodyElements=simGetObjectHandle('ePuck_bodyElements')
leftMotor=simGetObjectHandle('ePuck_leftJoint')
rightMotor=simGetObjectHandle('ePuck_rightJoint')
leftWheel=simGetObjectHandle('ePuck_leftWheel')
rightWheel=simGetObjectHandle('ePuck_rightWheel')
ePuck=simGetObjectHandle('ePuck')
ePuckBase=simGetObjectHandle('ePuck_base')
ePuckBodyTop=simGetObjectHandle('ePuck_ring')
ledLight=simGetObjectHandle('ePuck_ledLight')
proxSens={-1,-1,-1,-1,-1,-1,-1,-1}
dummyProxSens={-1,-1,-1,-1,-1,-1,-1,-1}
for i=1,8,1 do
proxSens[i]=simGetObjectHandle('ePuck_proxSensor'..(i-1))
dummyProxSens[i]=simGetObjectHandle('dummy_proxSensor'..(i-1))
end
maxVel=120*math.pi/180
ledColors={{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0}}
-- Braitenberg weights for the 4 front prox sensors (avoidance):
braitFrontSens_leftMotor={1,2,-2,-1}
-- Braitenberg weights for the 2 side prox sensors (following):
braitSideSens_leftMotor={-1,0}
-- Braitenberg weights for the 8 sensors (following):
braitAllSensFollow_leftMotor={-3,-1.5,-0.5,0.8,1,0,0,-4}
braitAllSensFollow_rightMotor={0,1,0.8,-0.5,-1.5,-3,-4,0}
braitAllSensAvoid_leftMotor={0,0.5,1,-1,-0.5,-0.5,0,0}
braitAllSensAvoid_rightMotor={-0.5,-0.5,-1,1,0.5,0,0,0}
-- ROS interface initialization
ePuckNumber = simGetNameSuffix(simGetScriptName(sim_handle_self))
if (ePuckNumber == -1) then
ePuckNumber = 0
else
ePuckNumber = ePuckNumber + 1
end
ePuckName = 'ePuck' .. ePuckNumber
simAddStatusbarMessage('epuck '.. ePuckName ..' initializing')
-- Check if the required RosInterface is there:
-- http://www.coppeliarobotics.com/helpFiles/en/rosTutorialIndigo.htm
moduleName=0
index=0
rosInterfacePresent=false
while moduleName do
moduleName=simGetModuleName(index)
if (moduleName=='RosInterface') then
rosInterfacePresent=true
end
index=index+1
end
-- Accelerometer tube open
accelCommunicationTube=simTubeOpen(0,'accelerometerData'..simGetNameSuffix(nil),1) -- put this in the initialization phase
-- Gyroscope tube open
gyroCommunicationTube=simTubeOpen(0,'gyroData'..simGetNameSuffix(nil),1)
--setup handles for various components
handleCamera=simGetObjectHandle('ePuck_camera')
--create publishers (proximity, imu, camera, ground_truth)
pubCamera = simExtRosInterface_advertise('/' .. ePuckName ..'/camera', 'sensor_msgs/Image')
simExtRosInterface_publisherTreatUInt8ArrayAsString(pubCamera) -- treat uint8 arrays as strings (much faster, tables/arrays are kind of slow in Lua)
pubProx = {}
for i=1,8,1 do
pubProx[i] = simExtRosInterface_advertise('/' .. ePuckName .. '/proximity'..(i-1), 'sensor_msgs/Range')
end
pubIMU = simExtRosInterface_advertise('/' .. ePuckName ..'/imu', 'sensor_msgs/Imu')
--create subscribers (leds, movement)
subLED=simExtRosInterface_subscribe('/' .. ePuckName .. '/cmd_led','std_msgs/UInt8MultiArray','rosCallbackCmdLed')
subVel=simExtRosInterface_subscribe('/' .. ePuckName .. '/cmd_vel','geometry_msgs/Twist','rosCallbackCmdVel')
-- Here we execute the regular thread code:
res,err=xpcall(threadFunction,function(err) return debug.traceback(err) end)
if not res then
simAddStatusbarMessage('Lua runtime error: '..err)
end
-- Put some clean-up code here:
for i=1,9,1 do
ledColors[i]={0,0,0} -- no light
end
actualizeLEDs()
|
local Game = require "game"
Game.video = require("video_config")(Game.videoconfigfile)
function love.load()
love.keyboard.setKeyRepeat(true)
end
local draw_loading = function()
local w, h = love.graphics.getDimensions()
love.graphics.setColor(0, 0, 0)
love.graphics.rectangle("fill", 0, 0, w, h)
love.graphics.setColor(1, 1, 1)
love.graphics.print("LOADING...", 5, 5)
end
function love.update(dt)
if love.draw ~= draw_loading then love.draw = draw_loading return end
Game.load()
end
|
function Dump(obj)
if obj.proxyType ~= nil then
DumpProxy(obj);
elseif type(obj) == 'table' then
DumpTable(obj);
else
print('Dump ' .. type(obj));
end
end
function DumpTable(tbl)
for k,v in pairs(tbl) do
print('k = ' .. tostring(k) .. ' (' .. type(k) .. ') ' .. ' v = ' .. tostring(v) .. ' (' .. type(v) .. ')');
end
end
function DumpProxy(obj)
print('type=' .. obj.proxyType .. ' readOnly=' .. tostring(obj.readonly) .. ' readableKeys=' .. table.concat(obj.readableKeys, ',') .. ' writableKeys=' .. table.concat(obj.writableKeys, ','));
end
function split(str, pat)
local t = {} -- NOTE: use {n = 0} in Lua-5.0
local fpat = "(.-)" .. pat
local last_end = 1
local s, e, cap = str:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(t,cap)
end
last_end = e+1
s, e, cap = str:find(fpat, last_end)
end
if last_end <= #str then
cap = str:sub(last_end)
table.insert(t, cap)
end
return t
end
function map(array, func)
local new_array = {}
local i = 1;
for _,v in pairs(array) do
new_array[i] = func(v);
i = i + 1;
end
return new_array
end
function filter(array, func)
local new_array = {}
local i = 1;
for _,v in pairs(array) do
if (func(v)) then
new_array[i] = v;
i = i + 1;
end
end
return new_array
end
function first(array, func)
for _,v in pairs(array) do
if (func(v)) then
return v;
end
end
return nil;
end
function randomFromArray(array)
local len = #array;
local i = math.random(len);
return array[i];
end
function startsWith(str, sub)
return string.sub(str, 1, string.len(sub)) == sub;
end
local function has_value (tab, val)
for index, value in ipairs(tab) do
if value == val then
return true
end
end
return false
end
function tablelength(T)
local count = 0
for _ in pairs(T) do
print(count)
count = count + 1 end
return count
end
function addToSet(set, key)
set[key] = true
end
function removeFromSet(set, key)
set[key] = nil
end
function setContains(set, key)
return set[key] ~= nil
end
function toint(n)
local s = tostring(n)
local i, j = s:find('%.')
if i then
return tonumber(s:sub(1, i-1))
else
return n
end
end
function randomColor()
--List given by Fizzer. 74 diffrent colors
local PossibleColors = "00A0FF#00B5FF#F3FFAE#43C731#43C631#1274A4#1274A5#B03B3B#0021FF#359029#00E9FF#00FF21#FFF700#AA3A3A#43C732#00D4FF#B03C3C#00F4FF#00BFFF#4EC4FF#FFFF00#615DDF#100C08#943E3E#0000ff#4effff#59009d#008000#ff7d00#ff0000#606060#00ff05#ff697a#94652e#00ff8c#ff4700#009b9d#23a0ff#ac0059#ff87ff#ffff00#943e3e#feff9b#ad7e7e#b70aff#ffaf56#ff00b1#8ebe57#DAA520#990024#00FFFF#8F9779#880085#00755E#FFE5B4#4169E1#FF43A4#8DB600#40826D#C04000#FFDDF4#CD7F32#C19A6B#C09999#B0BF1A#3B7A57#4B5320#664C28#893F45#D2691E#36454F#FF00FF#76FF7A#100C08"
local randomStart = math.random(0,73) *7;
local color = string.sub(PossibleColors, randomStart,randomStart+6);
return color;
end |
-- menu_list
-- created on 2021/8/25
-- author @zoloypzuo
local Group = require("ui.layouts.group")
local MenuList = Class(Group, function(self, parent, name, locked)
Group._ctor(self, parent)
self.name = name or ""
self.locked = locked or false
self.ClickedEvent = EventWrapper(EventProcessor(), "ClickedEvent")
-- private
self.m_opened = false
end)
function MenuList:_UpdateImpl()
if ImGui.BeginMenu(self.name, not self.locked) then
if not self.m_opened then
self.ClickedEvent:HandleEvent()
self.m_opened = true
end
self:UpdateWidgets()
ImGui.EndMenu()
else
self.m_opened = false
end
end
return MenuList |
function distanceFrom(x1,y1,x2,y2)
return math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2)
end
function makeValidPos(x,y)
if x < 20 then
x = 20
end
if x > GameWidth - 20 then
x = GameWidth - 20
end
if y < 20 then
y = 20
end
if y > GameHeight - 20 then
y = GameHeight - 20
end
return x,y
end
function getStep(dx, dy, speed)
local d = math.sqrt(dx * dx + dy * dy)
if d <= speed then
return dx, dy
else
local angle = math.atan2(dy, dx)
return speed * math.cos(angle), speed * math.sin(angle)
end
end |
sodium:on(events.ready, function()
-- Key Bindings
sodium:bind({keys.Super, keys.Return}, function()
os.execute("open -a Terminal.app")
end)
-- Workspaces
sodium:bind({keys.Super, keys.Num_1}, function() sodium:space(1) end)
end)
sodium:on(events.window_created, function(window)
if sodium:match(window.bundle, "com\\.apple\\.systemprefernces") then
-- Ignore System Preferences
return
end
if sodium:match(window.bundle, "com\\.apple\\.finder") then
window:set_frame { height = 600, width = 600, x = 45, y = 45 }
return
end
end)
|
require'nvim-tree'.setup {
hijack_netrw = false,
}
|
red = gr.material({0.8, 0.1, 0.1}, {0.5, 0.5, 0.5}, 25)
green = gr.material({0.1, 0.8, 0.1}, {0.5, 0.5, 0.5}, 25)
blue = gr.material({0.1, 0.1, 0.8}, {0.5, 0.5, 0.5}, 25)
root = gr.node('root')
BALL = gr.sphere('BALL1')
BALL:translate(500, 0, -1000)
BALL:scale(100, 100, 100)
BALL:set_material(green)
root:add_child(BALL)
BALL = gr.sphere('BALL1')
BALL:translate(0, 0, 0)
BALL:scale(100, 100, 100)
BALL:set_material(red)
root:add_child(BALL)
BALL = gr.sphere('BALL1')
BALL:translate(-175, 0, 700)
BALL:scale(100, 100, 100)
BALL:set_material(blue)
root:add_child(BALL)
white_light = gr.light(1, {700.0, 0.0, 700.0}, {1, 1, 1}, {1, 0, 0})
camera = gr.lcamera({0, 0, 1000}, {0, 0, -1}, {0, 1, 0}, 50, 5, 2000, 100)
gr.render(root, './img/DOF.png', 1024, 1024,
camera,
{0.3, 0.3, 0.3}, {white_light}, {}, 0, 0, 1) |
local a = require 'packer.async'
local log = require 'packer.log'
local util = require 'packer.util'
local result = require 'packer.result'
local async = a.sync
local await = a.wait
local config = nil
local function cfg(_config)
config = _config
end
-- Due to #679, we know that fs_symlink requires admin privileges on Windows. This is a workaround,
-- as suggested by @nonsleepr.
local symlink_fn
if util.is_windows then
symlink_fn = function(path, new_path, flags, callback)
flags = flags or {}
flags.junction = true
return vim.loop.fs_symlink(path, new_path, flags, callback)
end
else
symlink_fn = vim.loop.fs_symlink
end
local symlink = a.wrap(symlink_fn)
local function setup_local(plugin)
local from = plugin.path
local to = plugin.install_path
local plugin_name = util.get_plugin_full_name(plugin)
plugin.installer = function(disp)
return async(function()
disp:task_update(plugin_name, 'making symlink...')
local err, success = await(symlink(from, to, { dir = true }))
if not success then
plugin.output = { err = { err } }
return result.err(err)
end
return result.ok()
end)
end
plugin.updater = function(_)
return async(function()
return result.ok()
end)
end
plugin.revert_last = function(_)
log.warn "Can't revert a local plugin!"
return result.ok()
end
end
return { setup = setup_local, cfg = cfg }
|
kHydraHealth = 350 kHydraArmor = 10 kHydraPointValue = 2
kMatureHydraHealth = 450 kMatureHydraArmor = 50 kMatureHydraPointValue = 2
|
--[[
List implementation.
With Perl-like `qw` operator.
(c) 2012 David Manura. See README for details.
--]]
local M = {}
local List = {}; List.__index = List
function List.__add(a, b)
local t = {}
for _,v in ipairs(a) do t[#t+1] = v end
for _,v in ipairs(b) do t[#t+1] = v end
return setmetatable(t, List)
end
function List:iter()
local i = 0
return function()
i=i+1
return self[i]
end
end
function List:string()
return table.concat(self, ' ')
end
function M.qw(s)
local t = {}
for v in s:gmatch('%S+') do t[#t+1] = v end
return setmetatable(t, List)
end
return M
|
-- 2021-Jun-12 https://github.com/Immersive-Labs-Sec/msrc-api/ in Lua
extend("string") -- "string":contains(), "string":trim_end()
extend("table") -- table.size
local json = require("json")
local http = require("http")
local fmt = require("fmt")
local argparse = require("argparse")
local parser = argparse()
parser:argument("id")
local a = parser:parse(arg)
local body
local exploited = 0
local cves = {}
local vuln_types = {
["Elevation of Privilege "] = 0,
["Security Feature Bypass"] = 0,
["Remote Code Execution "] = 0,
["Information Disclosure "] = 0,
["Denial of Service "] = 0,
["Spoofing "] = 0,
}
local cvrf = require("cvrf")
local body, err = cvrf.get(a)
fmt.assert(body, "FAIL: %s\n", err)
for k in pairs(vuln_types) do
for _, t in ipairs(body.Vulnerability) do
local cve = t.CVE
local title = t.Title.Value
for _, v in ipairs(t.Threats) do
if v.Type == 1 and v.Description.Value:contains("Exploited:Yes") then
exploited = exploited + 1
cves[cve] = title
end
if v.Type == 0 and v.Description.Value == k:trim_end() then
vuln_types[k] = vuln_types[k] + 1
break
end
end
end
end
fmt.print("%s\n", body.DocumentTitle.Value)
fmt.print("[+] Found %s vulnerabilities\n", table.size(body.Vulnerability))
for k in pairs(vuln_types) do
fmt.print(" %s\t\t%s\n", k, vuln_types[k])
end
if exploited > 0 then
fmt.print("[+] Found %s exploited\n", exploited)
for c, t in pairs(cves) do
fmt.print(" %s\t%s\n", c, t)
end
end
|
local utils = require "luacheck.utils"
local cache = {}
-- Cache file contains check results for n unique filenames.
-- Cache file consists of 3n+2 lines, the first line is empty and the second is cache format version.
-- The rest are contain file records, 3 lines per file.
-- For each file, first line is the filename, second is modification time,
-- third is check result in lua table format.
-- String fields are compressed into array indexes.
cache.format_version = 27
local option_fields = {
"ignore", "std", "globals", "unused_args", "self", "compat", "global", "unused", "redefined",
"unused_secondaries", "allow_defined", "allow_defined_top", "module",
"read_globals", "new_globals", "new_read_globals", "enable", "only", "not_globals",
"max_line_length", "max_code_line_length", "max_string_line_length", "max_comment_line_length",
"max_cyclomatic_complexity"
}
local event_fields = {
"code", "name", "line", "column", "end_column", "prev_line", "prev_column", "prev_end_column", "secondary",
"self", "func", "top", "msg", "index", "recursive", "mutually_recursive", "useless",
"field", "label", "push", "pop", "options", "indirect", "indexing", "previous_indexing_len",
"overwritten_line", "overwritten_column", "overwritten_end_column", "complexity", "function_name", "function_type"
}
-- Recursively replace string keys with integer keys.
local function compress(t, fields)
fields = fields or event_fields
local res = {}
for index, field in ipairs(fields) do
local value = t[field]
if value ~= nil then
if field == "options" then
value = compress(value, option_fields)
end
res[index] = value
end
end
return res
end
local function compress_report(report)
local res = {}
res[1] = utils.map(compress, report.events)
res[2] = {}
for line, events in pairs(report.per_line_options) do
res[2][line] = utils.map(compress, events)
end
res[3] = report.line_lengths
res[4] = report.line_endings
return res
end
-- Recursively restores a table from a compressed array.
local function decompress(t, fields)
fields = fields or event_fields
local res = {}
for index, field in ipairs(fields) do
local value = t[index]
if value ~= nil then
if field == "options" then
value = decompress(value, option_fields)
end
res[field] = value
end
end
return res
end
local function decompress_report(compressed)
local report = {}
report.events = utils.map(decompress, compressed[1])
report.per_line_options = {}
for line, events in pairs(compressed[2]) do
report.per_line_options[line] = utils.map(decompress, events)
end
report.line_lengths = compressed[3]
report.line_endings = compressed[4]
return report
end
local function get_local_name(index)
return string.char(index + (index > 26 and 70 or 64))
end
local function max_n(t)
local res = 0
for k in pairs(t) do
res = math.max(res, k)
end
return res
end
-- Serializes a value into buffer.
-- `strings` is a table mapping string values to where they first occured or to name of local
-- variable used to represent it.
-- Array part contains representations of values saved into locals.
local function add_value(buffer, strings, value)
if type(value) == "string" then
local prev = strings[value]
if type(prev) == "string" then
-- There is a local with such value.
table.insert(buffer, prev)
elseif type(prev) == "number" and #strings < 52 then
-- Value is used second time, put it into a local.
table.insert(strings, ("%q"):format(value))
local local_name = get_local_name(#strings)
buffer[prev] = local_name
table.insert(buffer, local_name)
strings[value] = local_name
else
table.insert(buffer, ("%q"):format(value))
strings[value] = #buffer
end
elseif type(value) == "table" then
local is_sparse
local put_one
table.insert(buffer, "{")
for i = 1, max_n(value) do
local item = value[i]
if item == nil then
is_sparse = true
else
if put_one then
table.insert(buffer, ",")
end
if is_sparse then
table.insert(buffer, ("[%d]="):format(i))
end
add_value(buffer, strings, item)
put_one = true
end
end
table.insert(buffer, "}")
else
table.insert(buffer, tostring(value))
end
end
-- Serializes check result into a string.
function cache.serialize(report)
local strings = {}
local buffer = {"", "return "}
add_value(buffer, strings, compress_report(report))
if strings[1] then
local names = {}
for index in ipairs(strings) do
table.insert(names, get_local_name(index))
end
buffer[1] = "local " .. table.concat(names, ",") .. "=" .. table.concat(strings, ",") .. ";"
end
return table.concat(buffer)
end
-- Returns array of triplets of lines from cache fh.
local function read_triplets(fh)
local res = {}
while true do
local filename = fh:read()
if filename then
local mtime = fh:read() or ""
local cached = fh:read() or ""
table.insert(res, {filename, mtime, cached})
else
break
end
end
return res
end
-- Writes cache triplets into fh.
local function write_triplets(fh, triplets)
for _, triplet in ipairs(triplets) do
fh:write(triplet[1], "\n")
fh:write(triplet[2], "\n")
fh:write(triplet[3], "\n")
end
end
-- Loads cached checking result from string, returns result or nil.
local function load_cached(cached)
local func = utils.load(cached, {})
if not func then
return
end
local ok, res = pcall(func)
if not ok then
return
end
if type(res) == "table" then
return decompress_report(res)
end
end
local function check_version_header(fh)
local first_line = fh:read()
return (first_line == "" or first_line == "\r") and tonumber(fh:read()) == cache.format_version
end
local function write_version_header(fh)
fh:write("\n", tostring(cache.format_version), "\n")
end
-- Loads cache for filenames given mtimes from cache cache_filename.
-- Returns table mapping filenames to cached check results.
-- On corrupted cache returns nil, on version mismatch returns {}.
function cache.load(cache_filename, filenames, mtimes)
local fh = io.open(cache_filename, "rb")
if not fh then
return {}
end
if not check_version_header(fh) then
fh:close()
return {}
end
local result = {}
local not_yet_found = utils.array_to_set(filenames)
while next(not_yet_found) do
local filename = fh:read()
if not filename then
fh:close()
return result
end
if filename:sub(-1) == "\r" then
filename = filename:sub(1, -2)
end
local mtime = fh:read()
local cached = fh:read()
if not mtime or not cached then
fh:close()
return
end
mtime = tonumber(mtime)
if not mtime then
fh:close()
return
end
if not_yet_found[filename] then
if mtimes[not_yet_found[filename]] == mtime then
result[filename] = load_cached(cached)
if result[filename] == nil then
fh:close()
return
end
end
not_yet_found[filename] = nil
end
end
fh:close()
return result
end
-- Updates cache at cache_filename with results for filenames.
-- Returns success flag + whether update was append-only.
function cache.update(cache_filename, filenames, mtimes, results)
local old_triplets = {}
local can_append = false
local fh = io.open(cache_filename, "rb")
if fh then
if check_version_header(fh) then
old_triplets = read_triplets(fh)
can_append = true
end
fh:close()
end
local filename_set = utils.array_to_set(filenames)
local old_filename_set = {}
-- Update old cache for files which got a new result.
for i, triplet in ipairs(old_triplets) do
old_filename_set[triplet[1]] = true
local file_index = filename_set[triplet[1]]
if file_index then
can_append = false
old_triplets[i][2] = mtimes[file_index]
old_triplets[i][3] = cache.serialize(results[file_index])
end
end
local new_triplets = {}
for _, filename in ipairs(filenames) do
-- Use unique index (there could be duplicate filenames).
local file_index = filename_set[filename]
if file_index and not old_filename_set[filename] then
table.insert(new_triplets, {
filename,
mtimes[file_index],
cache.serialize(results[file_index])
})
-- Do not save result for this filename again.
filename_set[filename] = nil
end
end
if can_append then
if #new_triplets > 0 then
fh = io.open(cache_filename, "ab")
if not fh then
return false
end
write_triplets(fh, new_triplets)
fh:close()
end
else
fh = io.open(cache_filename, "wb")
if not fh then
return false
end
write_version_header(fh)
write_triplets(fh, old_triplets)
write_triplets(fh, new_triplets)
fh:close()
end
return true, can_append
end
return cache
|
--[[
Base Loader
A parent class for all asset loaders.
]]
local Coeus = (...)
local OOP = Coeus.Utility.OOP
local Loader = OOP:Static()
:Members {
Formats = {}
}
--[[
Loads the asset located at path.
]]
function Loader:Load(path, ...)
local loader
for name, member in pairs(self.Formats) do
if (member:Match(path, ...)) then
return member:Load(path, ...)
end
end
print("Could not find loader for file at " .. (path or "nil"))
end
return Loader |
return {'aov','aover','aovers'} |
t={}
t.a = 0
t.b = 0
t.c = 0
t.d = 0
t.e = 0
t.b = 0
t.f = 0
for k, v in pairs(t) do
print(k)
end
|
local anim8 = require 'vendor/anim8'
local player = require 'player'
local utils = require 'utils'
local sound = require 'vendor/TEsound'
local window = require 'window'
local Vehicle = {}
Vehicle.__index = Vehicle
Vehicle.isVehicle = true
function Vehicle.new(node, collider)
local vehicle = {}
setmetatable(vehicle, Vehicle)
local name= node.name
vehicle.type = 'vehicle'
vehicle.name = name
vehicle.props = utils.require('nodes/vehicles/' .. name)
vehicle.hasAttack = vehicle.props.hasAttack or false
vehicle.width = vehicle.props.width or node.width
vehicle.height = vehicle.props.height or node.height
vehicle.image = love.graphics.newImage('images/vehicles/'..name..'.png')
local g = anim8.newGrid(vehicle.width,vehicle.height,vehicle.image:getWidth(),vehicle.image:getHeight())
local moveAnim = vehicle.props.move
vehicle.idle = anim8.newAnimation('once',g(1,1),1)
vehicle.move = anim8.newAnimation(moveAnim[1],g(unpack(moveAnim[2])),moveAnim[3])
if vehicle.hasAttack then
local attackAnim = vehicle.props.attack
vehicle.attack = anim8.newAnimation(attackAnim[1],g(unpack(attackAnim[2])),attackAnim[3])
end
local Player = player.factory()
vehicle.characterImage = love.graphics.newImage('images/characters/'..Player.character.name..'/'..Player.character.costume..'.png')
vehicle.mask = love.graphics.newQuad(0, 48, 48, 48,
vehicle.characterImage:getWidth(), vehicle.characterImage:getHeight())
vehicle.xOffset = vehicle.props.xOffset or 0
vehicle.yOffset = vehicle.props.yOffset - Player.character.offset
local yPosition = node.y - vehicle.height + 24
vehicle.bb = collider:addRectangle(node.x, yPosition, vehicle.width, vehicle.height)
vehicle.bb.node = vehicle
vehicle.collider = collider
vehicle.collider:setPassive(vehicle.bb)
vehicle.position = { x = node.x, y = yPosition}
vehicle.driven = false
vehicle.moving = false
vehicle.attacking = false
return vehicle
end
function Vehicle:draw()
if self.driven then
love.graphics.draw(self.characterImage, self.mask,
self.flip and (self.position.x + self.width - self.xOffset) or (self.position.x + self.xOffset),
self.position.y + self.yOffset, 0, self.flip and -1 or 1, 1)
end
if self.moving then
self.move:draw(self.image, self.position.x, self.position.y, 0, self.flip and -1 or 1, 1, self.flip and self.width or 0)
elseif self.attacking then
self.attack:draw(self.image, self.position.x, self.position.y, 0, self.flip and -1 or 1, 1, self.flip and self.width or 0)
else
self.idle:draw(self.image, self.position.x, self.position.y, 0, self.flip and -1 or 1, 1, self.flip and self.width or 0)
end
end
function Vehicle:keypressed( button, player )
-- Uses a copy of the nodes to eliminate a concurrency error
local tmpNodes = self.containerLevel:copyNodes()
-- Then look for any interactive nodes that may be at the same location
local preventDoor = false
for i,node in pairs(tmpNodes) do
if node.isInteractive and node.isDoor and node.player_touched then
preventDoor = true
end
end
if self.driven then
if button == "INTERACT" and preventDoor == false then
player:drop()
end
end
end
function Vehicle:collide(node, dt, mtv_x, mtv_y)
if node.isPlayer then
node:registerHoldable(self)
end
end
function Vehicle:collide_end(node, dt)
if node.isPlayer then
node:cancelHoldable(self)
end
end
function Vehicle:pickup(player)
local Player = player.factory()
self.characterImage = love.graphics.newImage('images/characters/'..Player.character.name..'/'..Player.character.costume..'.png')
self.mask = love.graphics.newQuad(0, 48, 48, 48,
self.characterImage:getWidth(), self.characterImage:getHeight())
self.driven = true
end
function Vehicle:drop(player)
self.driven = false
player:cancelHoldable(self)
end
function Vehicle:update(dt,player)
if self.driven then
self.flip = (player.character.direction == 'left') and true or false
if player.velocity.x ~= 0 then
self.moving = true
self.move:update(dt)
else
self.moving = false
end
self.position = { x = player.position.x + (player.width - self.width)/2, y = player.position.y + player.height - self.height}
self:moveBoundingBox()
return
end
end
function Vehicle:moveBoundingBox()
if not self.bb then return end
self.bb:moveTo(self.position.x + self.width / 2, self.position.y + (self.height / 2) + 2)
end
return Vehicle
|
local socket = require("socket")
local http = require("resty.http")
local string_format = string.format
local encode_base64 = ngx.encode_base64
local _M = {}
-- 获取 IP
local function get_ip_by_hostname(hostname)
local _, resolved = socket.dns.toip(hostname)
local list_tab = {}
for _, v in ipairs(resolved.ip) do
table.insert(list_tab, v)
end
return unpack(list_tab)
end
function _M.init(config)
ngx.log(ngx.ERR, "node init")
end
function _M.get_ip()
if not _M.ip then
_M.ip = get_ip_by_hostname(socket.dns.gethostname())
end
return _M.ip
end
-- 节点同步
local function sync_node_plugins(node, plugins)
local sync_result = {}
for _, plugin in pairs(plugins) do
if plugin ~= 'stat' and plugin ~= 'node' then
local httpc = http.new()
-- 设置超时时间 1000 ms
httpc:set_timeout(1000)
local url = string_format("http://%s:%s", node.ip, node.port)
local authorization = encode_base64(string_format("%s:%s", node.api_username, node.api_password))
local path = string_format('/%s/sync?seed=' .. ngx.time(), plugin)
local resp, err = httpc:request_uri(url, {
method = "POST",
path = path,
headers = {
["Authorization"] = authorization
}
})
if not resp or err then
ngx.log(ngx.ERR, plugin .. " sync err", err)
sync_result[plugin] = false
else
sync_result[plugin] = tonumber(resp.status) == 200
ngx.log(ngx.ERR, "status" .. resp.status, sync_result[plugin])
end
httpc:close()
end
end
return sync_result
end
function _M.sync(plugins, store)
local table_name = 'cluster_node'
local local_ip = _M:get_ip()
local nodes, err = store:query({
sql = "SELECT * FROM " .. table_name .. " WHERE ip = ? LIMIT 1",
params = { local_ip }
})
if not nodes or err or type(nodes) ~= "table" and #nodes ~= 1 then
return nil
end
local node = nodes[1]
local sync_result = sync_node_plugins(node, plugins)
if not result then
ngx.log(ngx.ERR, "SYNC", err)
end
return sync_result
end
function _M.register(credentials, store)
local table_name = 'cluster_node'
local local_ip = _M:get_ip()
local nodes, err = store:query({
sql = "SELECT * FROM " .. table_name .. " WHERE ip = ? LIMIT 1",
params = { local_ip }
})
if not nodes or err or type(nodes) ~= "table" or #nodes ~= 1 then
nodes, err = store:query({
sql = "INSERT INTO " .. table_name .. " (name, ip, port, api_username, api_password) VALUES(?,?,?,?,?) ",
params = { local_ip, local_ip, 7777, credentials.username, credentials.password }
})
if not nodes or err or #nodes ~= 1 then
return nil
end
end
return nodes[1]
end
function _M.log()
return {}
end
function _M.stat()
return {}
end
return _M
|
kSyncConfigServer={}
daytime = true
primetime = false
lunchtime = false
cracktime = false
cocainetime = false
-- AI Settings 0-1
kSyncConfigServer.traffic = 1.0
kSyncConfigServer.crowd = 1.0
firstspawn = 0
robbing = false
local randomselect = math.random(1,10)
kSyncConfigServer.windSpeed = math.ceil(math.random(0,240))
kSyncConfigServer.windDir = math.ceil(math.random(0,360))
--kSyncConfigServer.weather = kSyncConfigServer.weatherTypes[randomselect]
enableSync = true
insidebuilding = false
function SetEnableSync(enable)
if enable == nil then enable = not noSync end
enableSync = enable
end
tempaidsareas = {
}
tempaidscount = 120000
trafficblip = {}
local spawning = false
RegisterNetEvent('spawning')
AddEventHandler('spawning', function(whatidoes)
spawning = whatidoes
end)
increaseAI = false
RegisterNetEvent('increaseAI')
AddEventHandler('increaseAI', function(increase)
increaseAI = increase
end)
RegisterNetEvent('aidsarea')
AddEventHandler('aidsarea', function(add,x,y,z,h)
if add then
local counter = #tempaidsareas+1
local m = math.random(19099219)
tempaidsareas[counter] = { ["x"] = x,["y"] = y,["z"] = z,["h"] = h, ["marker"] = m }
tempaidscount = 120000
local s1, s2 = Citizen.InvokeNative( 0x2EB41072B4C1E4C0, x, y, z, Citizen.PointerValueInt(), Citizen.PointerValueInt() )
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
trafficblip[m] = AddBlipForCoord(x, y, z)
Citizen.Trace(m)
SetBlipSprite(trafficblip[m], 305)
SetBlipScale(trafficblip[m], 0.7)
SetBlipAsShortRange(trafficblip[m], true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Road Incident")
EndTextCommandSetBlipName(trafficblip[m])
else
local removals = {}
for i = 1, #tempaidsareas do
local dst = #(vector3(tempaidsareas[i]["x"],tempaidsareas[i]["y"],tempaidsareas[i]["z"]) - vector3(x,y,z))
if dst < 7.0 then
removals[#removals+1] = i
local blipid = tempaidsareas[i]["marker"]
local remblip = trafficblip[blipid]
RemoveBlip(remblip)
end
end
local count = #removals
while count > 0 do
table.remove(tempaidsareas,removals[count])
count = count - 1
Citizen.Wait(1)
end
end
end)
aidsareas = {
[1] = { ["x"] = 1822.8262939453, ["y"] = 2248.7468261719, ["z"] = 53.709140777588},
[2] = { ["x"] = 1704.5872802734, ["y"] = 3506.8410644531, ["z"] = 36.429180145264},
[3] = { ["x"] = 1726.2159423828, ["y"] = 2536.3801269531, ["z"] = 45.564891815186},
[4] = { ["x"] = 148.81317138672, ["y"] = 6529.986328125, ["z"] = 31.715270996094},
[5] = { ["x"] = -383.93887329102, ["y"] = 5997.466796875, ["z"] = 31.456497192383},
[6] = { ["x"] = 2062.81640625, ["y"] = 3721.5895996094, ["z"] = 33.070247650146},
[7] = { ["x"] = -216.88275146484, ["y"] = 6320.8959960938, ["z"] = 31.454381942749},
[8] = { ["x"] = -3100.7924804688, ["y"] = 1186.4498291016, ["z"] = 20.33984375},
[9] = { ["x"] = -2704.9948730469, ["y"] = 2305.4291992188, ["z"] = 18.006093978882},
[10] = { ['x'] = -551.43, ['y'] = 271.11, ['z'] = 82.97 },
[11] = { ['x'] = 534.99, ['y'] = -3105.27, ['z'] = 34.56 },
[12] = { ['x'] = 2396.26,['y'] = 3112.3,['z'] = 48.15 },
}
function checkAids()
local plyCoords = GetEntityCoords(PlayerPedId())
local returninfo = false
for i = 1, #aidsareas do
local distance = #(vector3(aidsareas[i]["x"],aidsareas[i]["y"],aidsareas[i]["z"]) - vector3(plyCoords["x"], plyCoords["y"], plyCoords["z"]))
if distance < 350.0 then
returninfo = true
end
end
for i = 1, #tempaidsareas do
local distance = #(vector3(aidsareas[i]["x"],aidsareas[i]["y"],aidsareas[i]["z"]) - vector3(plyCoords["x"], plyCoords["y"], plyCoords["z"]))
if distance < 350.0 then
returninfo = true
end
end
return returninfo
end
function canVehBeUsed(ped)
if ped == nil then
return false
end
if ped == PlayerPedId() then
return false
end
if not DoesEntityExist(ped) then
return false
end
if IsPedAPlayer(ped) then
return false
end
return true
end
local clearStoppedCars = {}
local blockage = false
local alreadyrunning = false
local loop = false
local stoppedHeadings = {}
local headingsCounted = {}
local caradded = {}
function clearStoppedCarsf()
for i = 1, #clearStoppedCars do
if DoesEntityExist(clearStoppedCars[i]) then
TaskVehicleDriveWander(GetPedInVehicleSeat(clearStoppedCars[i], -1), clearStoppedCars[i], 40.0, 1)
SetPedKeepTask(GetPedInVehicleSeat(clearStoppedCars[i], -1), false)
SetVehicleEngineOn(clearStoppedCars[i], true, true, 1)
ClearPedTasks(GetPedInVehicleSeat(veh, -1))
end
end
Citizen.Wait(1000)
clearStoppedCars = {}
caradded = {}
end
RegisterNetEvent('stopcarsnow')
AddEventHandler('stopcarsnow', function()
alreadyrunning = true
local playerped = PlayerPedId()
local playerCoords = GetEntityCoords(playerped)
local handle, veh = FindFirstVehicle()
local success
local rped = nil
local distanceFrom
repeat
local pos = GetEntityCoords(veh)
playerCoords = GetEntityCoords(PlayerPedId())
local distance = #(playerCoords - pos)
if distance < 65.0 then
local vehh = GetEntityHeading(veh)
blockaccept = false
for i = 1, #headingsCounted do
onheading = correctHeading(headingsCounted[i],vehh,35.0)
if onheading then
blockaccept = true
end
end
if GetPedInVehicleSeat(veh, -1) == 0 or IsPedAPlayer(GetPedInVehicleSeat(veh, -1)) then
blockaccept = false
end
local vpos = GetEntityCoords(veh)
local ohfuck = false
local front = GetOffsetFromEntityInWorldCoords(veh, 0.0,3.0,0.0)
local vehs = GetClosestVehicle(front["x"], front["y"], front["z"], 3.000, 0, 70)
local nearpoint = false
if caradded[veh] == nil then
for i = 1, #tempaidsareas do
local aidsdist = #(vector3(tempaidsareas[i]["x"],tempaidsareas[i]["y"],tempaidsareas[i]["z"]) - vector3(vpos["x"], vpos["y"], vpos["z"]))
if aidsdist < 8.0 then
nearpoint = true
end
end
if (vehs ~= veh and DoesEntityExist(vehs)) or nearpoint then
ohfuck = true
end
if blockaccept and ohfuck then
TaskVehicleTempAction(GetPedInVehicleSeat(veh, -1), veh, 6, 10000.0)
if caradded[veh] == nil then
caradded[veh] = true
clearStoppedCars[#clearStoppedCars+1] = veh
end
elseif blockaccept and GetEntitySpeed(veh) > 6.0 then
SetVehicleForwardSpeed(veh, GetEntitySpeed(veh)-1.5)
end
end
end
Citizen.Wait(1)
success, veh = FindNextVehicle(handle)
until not success
EndFindVehicle(handle)
alreadyrunning = false
end)
-- 15
-- 345
-- 360%
function oppang( ang )
return ( ang + 180 ) % 360
end
function correctHeading(h1,h2,range)
local opp = oppang( h1 )
local resultang = opp - h2
local negrange = 0 - range
if ( resultang < range and resultang > negrange ) then
return true
else
return false
end
end
function scaleTwoDec(num)
num = math.floor(num * 100)
num = num / 100
return num
end
function GetPlayers()
local players = {}
for i = 0, 255 do
if NetworkIsPlayerActive(i) then
players[#players+1]= i
end
end
return players
end
defaultCheck = 50.0
function CountClosestPlayers()
local players = GetPlayers()
local ply = PlayerPedId()
local plyCoords = GetEntityCoords(ply, 0)
local closecount = 1
for index,value in ipairs(players) do
local target = GetPlayerPed(value)
if(target ~= ply) then
local targetCoords = GetEntityCoords(GetPlayerPed(value), 0)
local distance = #(vector3(targetCoords["x"], targetCoords["y"], targetCoords["z"]) - vector3(plyCoords["x"], plyCoords["y"], plyCoords["z"]))
if( distance < defaultCheck) then
closecount = closecount + 2
end
end
end
return closecount
end
DisabledScenarios = {
[1]="WORLD_COYOTE_HOWL",
[2]="WORLD_COYOTE_REST",
[3]="WORLD_COYOTE_WANDER",
[4]="WORLD_HUMAN_GUARD_PATROL",
[5]="WORLD_HUMAN_GUARD_STAND",
[6]="WORLD_HUMAN_GUARD_STAND_ARMY",
}
DensityMultiplier = 1.0
isAllowedToSpawn = true
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
if robbing then
SetPedDensityMultiplierThisFrame(0.0)
end
end
end)
RegisterNetEvent("DensityModifierEnable")
AddEventHandler("DensityModifierEnable",function(newValue)
isAllowedToSpawn = newValue
end)
RegisterNetEvent('disableCrowd')
AddEventHandler("disableCrowd", function()
-- kSyncConfigServer.traffic = 0.0
-- kSyncConfigServer.crowd = 0.0
end)
RegisterNetEvent('enableCrowd')
AddEventHandler("enableCrowd", function()
-- kSyncConfigServer.traffic = 0.15
-- kSyncConfigServer.crowd = 0.15
end)
RegisterNetEvent('kTimeSync')
AddEventHandler("kTimeSync", function( data )
if not enableSync then return end
secondOfDay = data
weatherTimer = 0
end)
AddEventHandler('playerSpawned', function(spawn)
if firstspawn == 0 then
firstspawn = 1
TriggerServerEvent("kGetWeather")
TriggerServerEvent("server:requestNotes")
end
end)
synctime = {}
secondOfDay = 31800
-- In-game Clock Manipulation Loop
Citizen.CreateThread( function()
local timeBuffer = 0.0
while true do
Wait( 1000 ) -- (int)(GetMillisecondsPerGameMinute() / 60)
SetWeather()
SetTimeSync()
local gameSecond = 10
timeBuffer = timeBuffer + round( 100.0 / gameSecond, 0 )
if timeBuffer >= 1.0 then
local skipSeconds = math.floor( timeBuffer )
timeBuffer = timeBuffer - skipSeconds
secondOfDay = secondOfDay + skipSeconds
if secondOfDay >= 86400 then
secondOfDay = secondOfDay % 86400
end
end
-- Apply time
synctime.h = math.floor( secondOfDay / 3600 )
synctime.m = math.floor( (secondOfDay - (synctime.h * 3600)) / 60 )
synctime.s = secondOfDay - (synctime.h * 3600) - (synctime.m * 60)
if enableSync and not insidebuilding and not inhotel and not robbing and not inhouse and not spawning then NetworkOverrideClockTime(synctime.h, synctime.m, synctime.s) TriggerServerEvent('weather:receivefromcl', secondOfDay)end
end
end)
HudStage = 1
RegisterNetEvent("disableHUD")
AddEventHandler("disableHUD", function(passedinfo)
HudStage = passedinfo
end)
opacity = 0
fadein = false
GPSActivated = false
RegisterNetEvent("GPSActivated")
AddEventHandler("GPSActivated", function(typesent)
GPSActivated = typesent
end)
phoneEnabled = false
RegisterNetEvent("phoneEnabled")
AddEventHandler("phoneEnabled", function(typesent)
phoneEnabled = typesent
end)
function drawTxt(x,y ,width,height,scale, text, r,g,b,a)
SetTextFont(4)
SetTextProportional(1)
SetTextScale(0.0, 0.43)
SetTextColour(r, g, b, opacity)
SetTextDropshadow(0, 0, 0, 0, opacity)
SetTextEdge(1, 0, 0, 0, opacity)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x - width/2, y - height/2 + 0.005)
end
function round( n, precision )
if precision then
return math.floor( (n * 10^precision) + 0.5 ) / (10^precision)
end
return math.floor( n + 0.5 )
end
RegisterNetEvent('weather:blackout')
AddEventHandler('weather:blackout', function(blackout)
SetBlackout(blackout)
end)
RegisterNetEvent('weather:setCycle')
AddEventHandler("weather:setCycle", function(cycle)
SetTimecycleModifier(cycle)
end)
insideWeather = "CLEAR"
curWeather = "CLEAR"
RegisterNetEvent("kWeatherSync")
AddEventHandler("kWeatherSync", function(wfer)
curWeather = wfer
-- if curWeather == 'SNOW' then
-- SetForceVehicleTrails(true)
-- SetForcePedFootstepsTracks(true)
-- ForceSnowPass(true)
-- else
-- SetForceVehicleTrails(false)
-- SetForcePedFootstepsTracks(false)
-- ForceSnowPass(false)
-- end
end)
RegisterNetEvent("kWeatherSyncForce")
AddEventHandler("kWeatherSyncForce", function(wfer)
curWeather = wfer
weatherTimer = -99
SetWeather()
end)
kSyncConfigServer.weatherTypes = { "XMAS","EXTRASUNNY", "CLEAR", "CLOUDS", "OVERCAST", "CLEAR", "RAIN", "THUNDER", "CLEARING", "NEUTRAL" }
function DrawText3Ds(x,y,z, text)
local onScreen,_x,_y=World3dToScreen2d(x,y,z)
local px,py,pz=table.unpack(GetGameplayCamCoords())
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 175)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x,_y)
local factor = (string.len(text)) / 370
DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 41, 11, 41, 68)
end
RegisterNetEvent("robbing")
AddEventHandler("robbing", function(status)
robbing = status
end)
inhouse = false
RegisterNetEvent("inhouse")
AddEventHandler("inhouse", function(status)
inhouse = status
end)
RegisterNetEvent("inhotel")
AddEventHandler("inhotel", function(status)
inhotel = status
end)
inhotel = false
oldweather = "none"
weatherTimer = 0
function SetWeather()
local coordsply = GetEntityCoords(PlayerPedId())
if (robbing or insidebuilding or inhotel or inhouse) and not spawning then
if not robbing then
local lights = GetEntityCoords(PlayerPedId())
--DrawLightWithRange(lights["x"],lights["y"],lights["z"]+3, 255, 197, 143, 100.0, 0.05)
--DrawLightWithRange(lights["x"],lights["y"],lights["z"]-3, 255, 197, 143, 100.0, 0.05)
NetworkOverrideClockTime( 23, 0, 0 )
TriggerEvent("inside:weather",true)
else
NetworkOverrideClockTime( 23, 0, 0 )
TriggerEvent("inside:weather",true)
end
end
if (robbing or insidebuilding or inhouse) then
ClearOverrideWeather()
ClearWeatherTypePersist()
SetWeatherTypePersist(insideWeather)
SetWeatherTypeNow(insideWeather)
SetWeatherTypeNowPersist(insideWeather)
weatherTimer = 22000
end
if (coordsply["z"] < -30 and not insidebuilding and not robbing) or inhotel or inhouse then
insidebuilding = true
ClearOverrideWeather()
ClearWeatherTypePersist()
SetWeatherTypePersist(insideWeather)
SetWeatherTypeNow(insideWeather)
SetWeatherTypeNowPersist(insideWeather)
weatherTimer = 22000
waitSet = true
else
if curWeather ~= oldweather or (insidebuilding and coordsply["z"] > -29) then
SetWeatherTypeOverTime(curWeather, 120.0)
weatherTimer = 55000
oldweather = curWeather
insidebuilding = false
end
weatherTimer = weatherTimer - 1
if weatherTimer < 0 and curWeather == oldweather then
TriggerEvent("inside:weather",false)
weatherTimer = 60000
ClearOverrideWeather()
ClearWeatherTypePersist()
SetWeatherTypePersist(curWeather)
SetWeatherTypeNow(curWeather)
SetWeatherTypeNowPersist(curWeather)
SetForceVehicleTrails(curWeather == 'BLIZZARD' or curWeather == 'XMAS')
SetForcePedFootstepsTracks(curWeather == 'BLIZZARD' or curWeather == 'XMAS')
ForceSnowPass(curWeather == 'BLIZZARD' or curWeather == 'XMAS' )
elseif weatherTimer < 0 and (insidebuilding or robbing or inhouse) then
weatherTimer = 10000
ClearOverrideWeather()
ClearWeatherTypePersist()
SetWeatherTypePersist(insideWeather)
SetWeatherTypeNow(insideWeather)
SetWeatherTypeNowPersist(insideWeather)
end
end
end
local lastminute = 0
function SetTimeSync()
local coordsply = GetEntityCoords(PlayerPedId())
synctime.h = math.floor( secondOfDay / 3600 )
synctime.m = math.floor( (secondOfDay - (synctime.h * 3600)) / 60 )
synctime.s = secondOfDay - (synctime.h * 3600) - (synctime.m * 60)
if (synctime.h > 19 or synctime.h < 7) and daytime then
daytime = false
TriggerEvent("daytime",daytime)
elseif (synctime.h <= 19 and synctime.h >= 7) and not daytime then
daytime = true
TriggerEvent("daytime",daytime)
end
if (synctime.h > 9 or synctime.h < 17) and not lunchtime then
lunchtime = true
TriggerEvent("lunchtime",lunchtime)
elseif (synctime.h <= 9 and synctime.h >= 17) and lunchtime then
lunchtime = false
TriggerEvent("lunchtime",lunchtime)
end
if (synctime.h > 21 or synctime.h < 23) and not cocainetime then
cocainetime = true
TriggerEvent("cocainetime",cocainetime)
elseif (synctime.h <= 21 and synctime.h >= 23) and cocainetime then
cocainetime = false
TriggerEvent("cocainetime",cocainetime)
end
if (synctime.h > 6 or synctime.h < 10) and not cracktime then
cracktime = true
TriggerEvent("cracktime",cracktime)
elseif (synctime.h <= 6 and synctime.h >= 10) and cracktime then
cracktime = false
TriggerEvent("cracktime",cracktime)
end
if (synctime.h > 15 or synctime.h < 23) and primetime then
primetime = false
TriggerEvent("primetime",primetime)
elseif (synctime.h <= 15 and synctime.h >= 23) and not primetime then
primetime = true
TriggerEvent("primetime",primetime)
end
if synctime.m ~= lastminute then
lastminute = synctime.m
TriggerEvent("timeheader",synctime.h,synctime.m)
end
end |
-------------------------
--- BadgerBankRobbery ---
-------------------------
robberyActive = false
RegisterNetEvent('BadgerBankRobbery:IsActive:Return')
AddEventHandler('BadgerBankRobbery:IsActive:Return', function(bool)
robberyActive = bool
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if not robberyActive then
if (config.enableBanks == true) then
for _, bankcoords in pairs(config.bankcoords) do
DrawMarker(27, bankcoords.x, bankcoords.y, bankcoords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 4.0, 4.0, .2, 255, 0, 0, 255, false, true, 2, false, nil, nil, false)
end
end
if (config.enableAmmunations == true) then
for _, ammunationcoords in pairs(config.ammunationcoords) do
DrawMarker(27, ammunationcoords.x, ammunationcoords.y, ammunationcoords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, 3.0, .2, 255, 0, 0, 255, false, true, 2, false, nil, nil, false)
end
end
if (config.enable247 == true) then
for _, shopcoords in pairs(config.shopcoords) do
DrawMarker(27, shopcoords.x, shopcoords.y, shopcoords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, 3.0, .2, 255, 0, 0, 255, false, true, 2, false, nil, nil, false)
end
end
if (config.enableGasStations == true) then
for _, ltdcoords in pairs(config.ltdcoords) do
DrawMarker(27, ltdcoords.x, ltdcoords.y, ltdcoords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, 3.0, .2, 255, 0, 0, 255, false, true, 2, false, nil, nil, false)
end
end
if (config.enableLiquor == true) then
for _, liquorcoords in pairs(config.liquorcoords) do
DrawMarker(27, liquorcoords.x, liquorcoords.y, liquorcoords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 3.0, 3.0, .2, 255, 0, 0, 255, false, true, 2, false, nil, nil, false)
end
end
-- Bank Code
local coords = GetEntityCoords(GetPlayerPed(-1))
for _, bankcoords in pairs(config.bankcoords) do
if (config.enableBanks == true) then
if GetDistanceBetweenCoords(coords.x, coords.y, coords.z, bankcoords.x, bankcoords.y, bankcoords.z, true) < 5.0 then
DisplayNotification('~r~Press the ~w~E ~r~key to rob the bank')
if IsControlJustReleased(0, 38) then -- E key
TriggerServerEvent('BadgerBankRobbery:SetActive', true)
TriggerServerEvent('PrintBR:PrintMessage', bankcoords.alarm)
if (config.displayBlips == true) then
bankcoords.blip = AddBlipForCoord(bankcoords.x, bankcoords.y, bankcoords.z)
SetBlipSprite(bankcoords.blip, 353)
SetBlipFlashTimer(bankcoords.blip, 1000 * config.timeToRob)
SetBlipAsShortRange(bankcoords.blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(bankcoords.name)
EndTextCommandSetBlipName(bankcoords.blip)
end
TriggerEvent("mythic_progbar:client:progress", {
name = "RobbingTheBank",
duration = (1000 * config.timeToRob), -- 1000ms * x seconds
label = config.robbingStr,
useWhileDead = false,
canCancel = false,
controlDisables = {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
},
animation = {
animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
anim = "machinic_loop_mechandplayer",
flags = 49,
},
prop = {
model = "prop_ing_crowbar",
}
}, function(status)
if not status and not IsEntityDead(GetPlayerPed(-1)) then
DisplayNotification('~g~Success: You have robbed the bank successfully!')
TriggerServerEvent('PrintBR:PrintMessage', config.robberySuccess)
else
DisplayNotification('~r~Failed: Your bank robbery has failed.')
TriggerServerEvent('PrintBR:PrintMessage', config.robberyFailed)
end
end)
Wait(1000 * config.timeToRob)
RemoveBlip(bankcoords.blip)
end
end
end
end
-- Ammunation Code
for _, ammunationcoords in pairs(config.ammunationcoords) do
if (config.enableAmmunations == true) then
if GetDistanceBetweenCoords(coords.x, coords.y, coords.z, ammunationcoords.x, ammunationcoords.y, ammunationcoords.z) < 5.0 then
DisplayNotification('~r~Press the ~w~E ~r~key to rob the Ammunation')
if IsControlJustReleased(0, 38) then -- E
TriggerServerEvent('PrintBR:PrintMessage', ammunationcoords.alarm)
TriggerServerEvent('BadgerBankRobbery:SetActive', true)
if (config.displayBlips == true) then
ammunationcoords.blip = AddBlipForCoord(ammunationcoords.x, ammunationcoords.y, ammunationcoords.z)
SetBlipSprite(ammunationcoords.blip, 353)
SetBlipFlashTimer(ammunationcoords.blip, 1000 * config.timeToRob)
SetBlipAsShortRange(ammunationcoords.blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(ammunationcoords.name)
EndTextCommandSetBlipName(ammunationcoords.blip)
end
TriggerEvent("mythic_progbar:client:progress", {
name = "RobbingTheBank",
duration = (1000 * config.timeToRob), -- 1000ms * x seconds
label = config.robbingStr,
useWhileDead = false,
canCancel = false,
controlDisables = {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
},
animation = {
animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
anim = "machinic_loop_mechandplayer",
flags = 49,
},
prop = {
model = "prop_ing_crowbar",
}
}, function(status)
if not status and not IsEntityDead(GetPlayerPed(-1)) then
DisplayNotification('~g~Success: You have robbed the Ammunation successfully!')
TriggerServerEvent('PrintBR:PrintMessage', config.robberySuccess)
else
DisplayNotification('~r~Failed: Your Ammunation robbery has failed.')
TriggerServerEvent('PrintBR:PrintMessage', config.robberyFailed)
end
end)
Wait(1000 * config.timeToRob)
RemoveBlip(ammunationcoords.blip)
end
end
end
end
-- 24/7 Code
for _, shopcoords in pairs(config.shopcoords) do
if (config.enable247 == true) then
if GetDistanceBetweenCoords(coords.x, coords.y, coords.z, shopcoords.x, shopcoords.y, shopcoords.z) < 5.0 then
DisplayNotification('~r~Press the ~w~E ~r~key to rob the 24/7')
if IsControlJustReleased(0, 38) then -- E
TriggerServerEvent('PrintBR:PrintMessage', shopcoords.alarm)
TriggerServerEvent('BadgerBankRobbery:SetActive', true)
if (config.displayBlips == true) then
shopcoords.blip = AddBlipForCoord(shopcoords.x, shopcoords.y, shopcoords.z)
SetBlipSprite(shopcoords.blip, 353)
SetBlipFlashTimer(shopcoords.blip, 1000 * config.timeToRob)
SetBlipAsShortRange(shopcoords.blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(shopcoords.name)
EndTextCommandSetBlipName(shopcoords.blip)
end
TriggerEvent("mythic_progbar:client:progress", {
name = "RobbingTheBank",
duration = (1000 * config.timeToRob), -- 1000ms * x seconds
label = config.robbingStr,
useWhileDead = false,
canCancel = false,
controlDisables = {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
},
animation = {
animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
anim = "machinic_loop_mechandplayer",
flags = 49,
},
prop = {
model = "prop_ing_crowbar",
}
}, function(status)
if not status and not IsEntityDead(GetPlayerPed(-1)) then
DisplayNotification('~g~Success: You have robbed the 24/7 successfully!')
TriggerServerEvent('PrintBR:PrintMessage', config.robberySuccess)
else
DisplayNotification('~r~Failed: Your 24/7 robbery has failed.')
TriggerServerEvent('PrintBR:PrintMessage', config.robberyFailed)
end
end)
Wait(1000 * config.timeToRob)
RemoveBlip(shopcoords.blip)
end
end
end
end
-- LTD Code
for _, ltdcoords in pairs(config.ltdcoords) do
if (config.enableGasStations == true) then
if GetDistanceBetweenCoords(coords.x, coords.y, coords.z, ltdcoords.x, ltdcoords.y, ltdcoords.z) < 5.0 then
DisplayNotification('~r~Press the ~w~E ~r~key to rob the LTD Gas Station')
if IsControlJustReleased(0, 38) then -- E
TriggerServerEvent('PrintBR:PrintMessage', ltdcoords.alarm)
TriggerServerEvent('BadgerBankRobbery:SetActive', true)
if (config.displayBlips == true) then
ltdcoords.blip = AddBlipForCoord(ltdcoords.x, ltdcoords.y, ltdcoords.z)
SetBlipSprite(ltdcoords.blip, 353)
SetBlipFlashTimer(ltdcoords.blip, 1000 * config.timeToRob)
SetBlipAsShortRange(ltdcoords.blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(ltdcoords.name)
EndTextCommandSetBlipName(ltdcoords.blip)
end
TriggerEvent("mythic_progbar:client:progress", {
name = "RobbingTheBank",
duration = (1000 * config.timeToRob), -- 1000ms * x seconds
label = config.robbingStr,
useWhileDead = false,
canCancel = false,
controlDisables = {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
},
animation = {
animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
anim = "machinic_loop_mechandplayer",
flags = 49,
},
prop = {
model = "prop_ing_crowbar",
}
}, function(status)
if not status and not IsEntityDead(GetPlayerPed(-1)) then
DisplayNotification('~g~Success: You have robbed the LTD Gas Station successfully!')
TriggerServerEvent('PrintBR:PrintMessage', config.robberySuccess)
else
DisplayNotification('~r~Failed: Your LTD Gas Station robbery has failed.')
TriggerServerEvent('PrintBR:PrintMessage', config.robberyFailed)
end
end)
Wait(1000 * config.timeToRob)
RemoveBlip(ltdcoords.blip)
end
end
end
end
-- Liquor Store Code
for _, liquorcoords in pairs(config.liquorcoords) do
if (config.enableLiquor == true) then
if GetDistanceBetweenCoords(coords.x, coords.y, coords.z, liquorcoords.x, liquorcoords.y, liquorcoords.z) < 5.0 then
DisplayNotification('~r~Press the ~w~E ~r~key to rob the Liquor Store')
if IsControlJustReleased(0, 38) then -- E
TriggerServerEvent('PrintBR:PrintMessage', liquorcoords.alarm)
TriggerServerEvent('BadgerBankRobbery:SetActive', true)
liquorcoords.blip = AddBlipForCoord(liquorcoords.x, liquorcoords.y, liquorcoords.z)
SetBlipSprite(liquorcoords.blip, 353)
SetBlipFlashTimer(liquorcoords.blip, 1000 * config.timeToRob)
SetBlipAsShortRange(liquorcoords.blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(liquorcoords.name)
EndTextCommandSetBlipName(liquorcoords.blip)
TriggerEvent("mythic_progbar:client:progress", {
name = "RobbingTheBank",
duration = (1000 * config.timeToRob), -- 1000ms * x seconds
label = config.robbingStr,
useWhileDead = false,
canCancel = false,
controlDisables = {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
},
animation = {
animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
anim = "machinic_loop_mechandplayer",
flags = 49,
},
prop = {
model = "prop_ing_crowbar",
}
}, function(status)
if not status and not IsEntityDead(GetPlayerPed(-1)) then
DisplayNotification('~g~Success: You have robbed the Liquor Store successfully!')
TriggerServerEvent('PrintBR:PrintMessage', config.robberySuccess)
else
DisplayNotification('~r~Failed: Your Liquor Store robbery has failed.')
TriggerServerEvent('PrintBR:PrintMessage', config.robberyFailed)
end
end)
Wait(1000 * config.timeToRob)
RemoveBlip(liquorcoords.blip)
end
end
end
end
end
end
end)
function DisplayNotification( text )
SetNotificationTextEntry( "STRING" )
AddTextComponentString( text )
DrawNotification( false, false )
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
TriggerServerEvent('BadgerBankRobbery:IsActive')
end
end) |
--setBufferName("shiftenter.lua")
codelog = {}
do
setKeyHandlerProgram(keymap, stdkeyids.enter, 1,
[[
local sCode = edGetLuaBlock()
local p1,p2 = edGetLuaBlockPosition()
if sCode == "" then
sCode = getEditorLineText()
p2 = getEditorLineEnd()
end
edSetPosition(p2)
edInsertNewline()
luaCall(sCode)
table.insert(codelog, sCode)
setClearColor(200,0,0)
]])
end
do
setKeyHandlerProgram(keymap, stdkeyids.enter, 2,
[[
local sCode = edGetLuaBlock()
if sCode == "" then
sCode = getEditorLineText()
end
luaCall(sCode)
table.insert(codelog, sCode)
setClearColor(200,0,0)
]])
end
do
setKeyHandlerProgram(keymap, stdkeyids["s"], 2,
[[
saveBuffer()
setClearColor(0,200,0)
print(getBufferName() .. " saved.")
]])
end
--print2(codelog[#codelog])
function makeCodeLogBuffer()
parentBufferName = getBufferName()
local sText = ""
for i=1,#codelog,1 do
sText = sText .. "Entry " .. i .. "\n"
sText = sText .. codelog[i] .. "\n\n"
end
newBuffer("codelog.txt")
setBufferText(sText)
edSetPosition(#sText - 1)
end
showTrace()
print("codelogger logging")
--clearTrace()
do
local clamp = function (x)
if x < 0 then x = 0 end
return x
end
function update()
WidgetLib.callAll("update")
for i=1,#skythings,1 do
local thing = skythings[i]
local planepos = vec3d(transform.getTranslation(airplane.lspace))
local tween = thing.p - planepos
local dist = Vector3D.magnitude(tween)
tween = Vector3D.normalize(tween)
if dist < (30 + thing.r) then
thing.p = planepos + (tween * (30+thing.r))
end
end
local r,g,b = getClearColor()
r = clamp(r - 20)
g = clamp(g - 20)
setClearColor(r,g,b)
end
end
-- passing a number by reference???
|
local class = require "ecs.common.class"
local mt = class("entity_mgr")
function mt:on_new()
self.archetypes = {}
self.e_to_arche_map = {}
self.eid = 0
end
function mt:foreach(filter, cb)
local chunks = self:get_chunks_by_filter(filter)
for _,chunk in ipairs(chunks) do
for _,e_data in pairs(chunk) do
--CAT_TODO:应该要返回一个中间table,防止在cb里访问不存在的component
cb(e_data)
end
end
end
function mt:get_chunks_by_filter(filter)
local ret = {}
for archetype_name,v in pairs(self.archetypes) do
local archetype = self.archetypes[archetype_name]
if self:is_match(archetype.com_names_map, filter) then
ret[#ret + 1] = v.chunk
end
end
return ret
end
function mt:is_match(com_names_map, filter)
if type(filter) == "string" then
return com_names_map[filter]
else
if filter.type == "all" then
for _,com_name_or_filter in ipairs(filter.com_name_or_filters) do
if not self:is_match(com_names_map, com_name_or_filter) then
return false
end
end
return true
elseif filter.type == "any" then
for _,com_name_or_filter in ipairs(filter.com_name_or_filters) do
if self:is_match(com_names_map, com_name_or_filter) then
return true
end
end
return false
elseif filter.type == "no" then
for _,com_name_or_filter in ipairs(filter.com_name_or_filters) do
if self:is_match(com_names_map, com_name_or_filter) then
return false
end
end
return true
end
end
return false
end
function mt:create_entity(...)
local com_names = {...}
local archetype = self:get_archetype_by_list(com_names)
return self:create_entity_by_archetype(archetype)
end
function mt:create_entity_by_archetype(archetype)
self.eid = self.eid + 1
local e = self.eid
self:__add_to_archetype(e, archetype)
return e
end
function mt:is_entity_exist(e)
return self.e_to_arche_map[e] ~= nil
end
function mt:destroy_entity(e)
local archetype = self.e_to_arche_map[e]
archetype.chunk[e] = nil
self.e_to_arche_map[e] = nil
end
function mt:__add_to_archetype( e, archetype )
local last_archetype = self.e_to_arche_map[e]
if last_archetype then
archetype.chunk[e] = last_archetype.chunk[e]
last_archetype.chunk[e] = nil
else
archetype.chunk[e] = {
entity = e,
}
end
self.e_to_arche_map[e] = archetype
end
function mt:get_component(e, com_name)
local archetype = self.e_to_arche_map[e]
if archetype then
return archetype.chunk[e][com_name]
end
return nil
end
function mt:set_component(e, com_name, com_val)
local already_has_com = self:has_component(e, com_name)
local archetype = self.e_to_arche_map[e]
if already_has_com then
archetype.chunk[e][com_name] = com_val
else
local new_com_names = {}
for name,v in pairs(archetype.com_names_map) do
new_com_names[#new_com_names + 1] = name
end
new_com_names[#new_com_names + 1] = com_name
local new_archetype = self:get_archetype_by_list(new_com_names)
self:__add_to_archetype(e, new_archetype)
new_archetype.chunk[e][com_name] = com_val
end
end
function mt:remove_component(e, com_name)
local already_has_com = self:has_component(e, com_name)
if already_has_com then
local archetype = self.e_to_arche_map[e]
local new_com_names = {}
for name,v in pairs(archetype.com_names_map) do
if name ~= com_name then
new_com_names[#new_com_names + 1] = name
end
end
local new_archetype = self:get_archetype_by_list(new_com_names)
self:__add_to_archetype(e, new_archetype)
new_archetype.chunk[e][com_name] = nil
end
end
function mt:has_component(e, com_name)
local archetype = self.e_to_arche_map[e]
if archetype.com_names_map[com_name] then
return true
end
return false
end
function mt:get_archetype_by_list(com_names)
table.sort(com_names)
local str = table.concat(com_names, "$")
if not self.archetypes[str] then
self.archetypes[str] = {
com_names_map = nil,
type_name = str,
chunk = {}
}
local com_names_map = {}
for _,name in ipairs(com_names) do
com_names_map[name] = true
end
self.archetypes[str].com_names_map = com_names_map
end
return self.archetypes[str]
end
function mt:get_archetype(...)
return self:get_archetype_by_list({...})
end
return mt |
---- Shared vars ----
-- Range and bearing
MAX_LANDMARK_SENSING_RANGE = 30
LANDMARK_SIGNAL_CHANNEL = 1
LANDMARK_EXPLORED_NOTIIFICATION_CHANNEL = 2 |
---[[---------------------------------------------------------------------]]---
-- __ __ _ --
-- ____ ____ / /_ ______ ___ ____ _________ / /_ (_)____ --
-- / __ \/ __ \/ / / / / __ `__ \/ __ \/ ___/ __ \/ __ \/ / ___/ --
-- / /_/ / /_/ / / /_/ / / / / / / /_/ / / / /_/ / / / / / /__ --
-- / .___/\____/_/\__, /_/ /_/ /_/\____/_/ / .___/_/ /_/_/\___/ --
-- /_/ /____/ /_/ --
-- NeoVim configuration which can make your dreams come true. --
---[[---------------------------------------------------------------------]]---
-- Author: Mora Unie Youer <mora_unie_youer@riseup.net> --
-- URLs: https://github.com/mora-unie-youer/polymorphic --
-- https://gitlab.com/mora-unie-youer/polymorphic --
-- https://notabug.org/mora-unie-youer/polymorphic --
-- License: MIT --
---[[---------------------------------------------------------------------]]---
-- Storing startup time
vim.g.start_time = vim.fn.reltime()
-- Loading impatient.nvim at the start
pcall(require, 'impatient')
local load_modules = require('polymorphic.utils.modules').load_modules
-- Load polymorphic core
load_modules('polymorphic', { 'core' })
vim.defer_fn(function()
-- Load polymorphic modules
load_modules('polymorphic', { 'modules' })
end, 0)
|
-- This file is part of SA MoonLoader package.
-- Licensed under the MIT License.
-- Copyright (c) 2016, BlastHack Team <blast.hk>
-- From https://wiki.winehq.org/List_Of_Windows_Messages
local messages = {
WM_CREATE = 0x0001,
WM_DESTROY = 0x0002,
WM_MOVE = 0x0003,
WM_SIZE = 0x0005,
WM_ACTIVATE = 0x0006,
WM_SETFOCUS = 0x0007,
WM_KILLFOCUS = 0x0008,
WM_ENABLE = 0x000a,
WM_SETREDRAW = 0x000b,
WM_SETTEXT = 0x000c,
WM_GETTEXT = 0x000d,
WM_GETTEXTLENGTH = 0x000e,
WM_PAINT = 0x000f,
WM_CLOSE = 0x0010,
WM_QUERYENDSESSION = 0x0011,
WM_QUIT = 0x0012,
WM_QUERYOPEN = 0x0013,
WM_ERASEBKGND = 0x0014,
WM_SYSCOLORCHANGE = 0x0015,
WM_ENDSESSION = 0x0016,
WM_SHOWWINDOW = 0x0018,
WM_CTLCOLOR = 0x0019,
WM_WININICHANGE = 0x001a,
WM_DEVMODECHANGE = 0x001b,
WM_ACTIVATEAPP = 0x001c,
WM_FONTCHANGE = 0x001d,
WM_TIMECHANGE = 0x001e,
WM_CANCELMODE = 0x001f,
WM_SETCURSOR = 0x0020,
WM_MOUSEACTIVATE = 0x0021,
WM_CHILDACTIVATE = 0x0022,
WM_QUEUESYNC = 0x0023,
WM_GETMINMAXINFO = 0x0024,
WM_PAINTICON = 0x0026,
WM_ICONERASEBKGND = 0x0027,
WM_NEXTDLGCTL = 0x0028,
WM_SPOOLERSTATUS = 0x002a,
WM_DRAWITEM = 0x002b,
WM_MEASUREITEM = 0x002c,
WM_DELETEITEM = 0x002d,
WM_VKEYTOITEM = 0x002e,
WM_CHARTOITEM = 0x002f,
WM_SETFONT = 0x0030,
WM_GETFONT = 0x0031,
WM_SETHOTKEY = 0x0032,
WM_GETHOTKEY = 0x0033,
WM_QUERYDRAGICON = 0x0037,
WM_COMPAREITEM = 0x0039,
WM_GETOBJECT = 0x003d,
WM_COMPACTING = 0x0041,
WM_COMMNOTIFY = 0x0044,
WM_WINDOWPOSCHANGING = 0x0046,
WM_WINDOWPOSCHANGED = 0x0047,
WM_POWER = 0x0048,
WM_COPYGLOBALDATA = 0x0049,
WM_COPYDATA = 0x004a,
WM_CANCELJOURNAL = 0x004b,
WM_NOTIFY = 0x004e,
WM_INPUTLANGCHANGEREQUEST = 0x0050,
WM_INPUTLANGCHANGE = 0x0051,
WM_TCARD = 0x0052,
WM_HELP = 0x0053,
WM_USERCHANGED = 0x0054,
WM_NOTIFYFORMAT = 0x0055,
WM_CONTEXTMENU = 0x007b,
WM_STYLECHANGING = 0x007c,
WM_STYLECHANGED = 0x007d,
WM_DISPLAYCHANGE = 0x007e,
WM_GETICON = 0x007f,
WM_SETICON = 0x0080,
WM_NCCREATE = 0x0081,
WM_NCDESTROY = 0x0082,
WM_NCCALCSIZE = 0x0083,
WM_NCHITTEST = 0x0084,
WM_NCPAINT = 0x0085,
WM_NCACTIVATE = 0x0086,
WM_GETDLGCODE = 0x0087,
WM_SYNCPAINT = 0x0088,
WM_NCMOUSEMOVE = 0x00a0,
WM_NCLBUTTONDOWN = 0x00a1,
WM_NCLBUTTONUP = 0x00a2,
WM_NCLBUTTONDBLCLK = 0x00a3,
WM_NCRBUTTONDOWN = 0x00a4,
WM_NCRBUTTONUP = 0x00a5,
WM_NCRBUTTONDBLCLK = 0x00a6,
WM_NCMBUTTONDOWN = 0x00a7,
WM_NCMBUTTONUP = 0x00a8,
WM_NCMBUTTONDBLCLK = 0x00a9,
WM_NCXBUTTONDOWN = 0x00ab,
WM_NCXBUTTONUP = 0x00ac,
WM_NCXBUTTONDBLCLK = 0x00ad,
EM_GETSEL = 0x00b0,
EM_SETSEL = 0x00b1,
EM_GETRECT = 0x00b2,
EM_SETRECT = 0x00b3,
EM_SETRECTNP = 0x00b4,
EM_SCROLL = 0x00b5,
EM_LINESCROLL = 0x00b6,
EM_SCROLLCARET = 0x00b7,
EM_GETMODIFY = 0x00b8,
EM_SETMODIFY = 0x00b9,
EM_GETLINECOUNT = 0x00ba,
EM_LINEINDEX = 0x00bb,
EM_SETHANDLE = 0x00bc,
EM_GETHANDLE = 0x00bd,
EM_GETTHUMB = 0x00be,
EM_LINELENGTH = 0x00c1,
EM_REPLACESEL = 0x00c2,
EM_SETFONT = 0x00c3,
EM_GETLINE = 0x00c4,
EM_LIMITTEXT = 0x00c5,
EM_SETLIMITTEXT = 0x00c5,
EM_CANUNDO = 0x00c6,
EM_UNDO = 0x00c7,
EM_FMTLINES = 0x00c8,
EM_LINEFROMCHAR = 0x00c9,
EM_SETWORDBREAK = 0x00ca,
EM_SETTABSTOPS = 0x00cb,
EM_SETPASSWORDCHAR = 0x00cc,
EM_EMPTYUNDOBUFFER = 0x00cd,
EM_GETFIRSTVISIBLELINE = 0x00ce,
EM_SETREADONLY = 0x00cf,
EM_SETWORDBREAKPROC = 0x00d0,
EM_GETWORDBREAKPROC = 0x00d1,
EM_GETPASSWORDCHAR = 0x00d2,
EM_SETMARGINS = 0x00d3,
EM_GETMARGINS = 0x00d4,
EM_GETLIMITTEXT = 0x00d5,
EM_POSFROMCHAR = 0x00d6,
EM_CHARFROMPOS = 0x00d7,
EM_SETIMESTATUS = 0x00d8,
EM_GETIMESTATUS = 0x00d9,
SBM_SETPOS = 0x00e0,
SBM_GETPOS = 0x00e1,
SBM_SETRANGE = 0x00e2,
SBM_GETRANGE = 0x00e3,
SBM_ENABLE_ARROWS = 0x00e4,
SBM_SETRANGEREDRAW = 0x00e6,
SBM_SETSCROLLINFO = 0x00e9,
SBM_GETSCROLLINFO = 0x00ea,
SBM_GETSCROLLBARINFO = 0x00eb,
BM_GETCHECK = 0x00f0,
BM_SETCHECK = 0x00f1,
BM_GETSTATE = 0x00f2,
BM_SETSTATE = 0x00f3,
BM_SETSTYLE = 0x00f4,
BM_CLICK = 0x00f5,
BM_GETIMAGE = 0x00f6,
BM_SETIMAGE = 0x00f7,
BM_SETDONTCLICK = 0x00f8,
WM_INPUT = 0x00ff,
WM_KEYDOWN = 0x0100,
WM_KEYFIRST = 0x0100,
WM_KEYUP = 0x0101,
WM_CHAR = 0x0102,
WM_DEADCHAR = 0x0103,
WM_SYSKEYDOWN = 0x0104,
WM_SYSKEYUP = 0x0105,
WM_SYSCHAR = 0x0106,
WM_SYSDEADCHAR = 0x0107,
WM_KEYLAST = 0x0108,
WM_UNICHAR = 0x0109,
WM_WNT_CONVERTREQUESTEX = 0x0109,
WM_CONVERTREQUEST = 0x010a,
WM_CONVERTRESULT = 0x010b,
WM_INTERIM = 0x010c,
WM_IME_STARTCOMPOSITION = 0x010d,
WM_IME_ENDCOMPOSITION = 0x010e,
WM_IME_COMPOSITION = 0x010f,
WM_IME_KEYLAST = 0x010f,
WM_INITDIALOG = 0x0110,
WM_COMMAND = 0x0111,
WM_SYSCOMMAND = 0x0112,
WM_TIMER = 0x0113,
WM_HSCROLL = 0x0114,
WM_VSCROLL = 0x0115,
WM_INITMENU = 0x0116,
WM_INITMENUPOPUP = 0x0117,
WM_SYSTIMER = 0x0118,
WM_MENUSELECT = 0x011f,
WM_MENUCHAR = 0x0120,
WM_ENTERIDLE = 0x0121,
WM_MENURBUTTONUP = 0x0122,
WM_MENUDRAG = 0x0123,
WM_MENUGETOBJECT = 0x0124,
WM_UNINITMENUPOPUP = 0x0125,
WM_MENUCOMMAND = 0x0126,
WM_CHANGEUISTATE = 0x0127,
WM_UPDATEUISTATE = 0x0128,
WM_QUERYUISTATE = 0x0129,
WM_CTLCOLORMSGBOX = 0x0132,
WM_CTLCOLOREDIT = 0x0133,
WM_CTLCOLORLISTBOX = 0x0134,
WM_CTLCOLORBTN = 0x0135,
WM_CTLCOLORDLG = 0x0136,
WM_CTLCOLORSCROLLBAR = 0x0137,
WM_CTLCOLORSTATIC = 0x0138,
WM_MOUSEFIRST = 0x0200,
WM_MOUSEMOVE = 0x0200,
WM_LBUTTONDOWN = 0x0201,
WM_LBUTTONUP = 0x0202,
WM_LBUTTONDBLCLK = 0x0203,
WM_RBUTTONDOWN = 0x0204,
WM_RBUTTONUP = 0x0205,
WM_RBUTTONDBLCLK = 0x0206,
WM_MBUTTONDOWN = 0x0207,
WM_MBUTTONUP = 0x0208,
WM_MBUTTONDBLCLK = 0x0209,
WM_MOUSELAST = 0x0209,
WM_MOUSEWHEEL = 0x020a,
WM_XBUTTONDOWN = 0x020b,
WM_XBUTTONUP = 0x020c,
WM_XBUTTONDBLCLK = 0x020d,
WM_PARENTNOTIFY = 0x0210,
WM_ENTERMENULOOP = 0x0211,
WM_EXITMENULOOP = 0x0212,
WM_NEXTMENU = 0x0213,
WM_SIZING = 0x0214,
WM_CAPTURECHANGED = 0x0215,
WM_MOVING = 0x0216,
WM_POWERBROADCAST = 0x0218,
WM_DEVICECHANGE = 0x0219,
WM_MDICREATE = 0x0220,
WM_MDIDESTROY = 0x0221,
WM_MDIACTIVATE = 0x0222,
WM_MDIRESTORE = 0x0223,
WM_MDINEXT = 0x0224,
WM_MDIMAXIMIZE = 0x0225,
WM_MDITILE = 0x0226,
WM_MDICASCADE = 0x0227,
WM_MDIICONARRANGE = 0x0228,
WM_MDIGETACTIVE = 0x0229,
WM_MDISETMENU = 0x0230,
WM_ENTERSIZEMOVE = 0x0231,
WM_EXITSIZEMOVE = 0x0232,
WM_DROPFILES = 0x0233,
WM_MDIREFRESHMENU = 0x0234,
WM_IME_REPORT = 0x0280,
WM_IME_SETCONTEXT = 0x0281,
WM_IME_NOTIFY = 0x0282,
WM_IME_CONTROL = 0x0283,
WM_IME_COMPOSITIONFULL = 0x0284,
WM_IME_SELECT = 0x0285,
WM_IME_CHAR = 0x0286,
WM_IME_REQUEST = 0x0288,
WM_IMEKEYDOWN = 0x0290,
WM_IME_KEYDOWN = 0x0290,
WM_IMEKEYUP = 0x0291,
WM_IME_KEYUP = 0x0291,
WM_NCMOUSEHOVER = 0x02a0,
WM_MOUSEHOVER = 0x02a1,
WM_NCMOUSELEAVE = 0x02a2,
WM_MOUSELEAVE = 0x02a3,
WM_CUT = 0x0300,
WM_COPY = 0x0301,
WM_PASTE = 0x0302,
WM_CLEAR = 0x0303,
WM_UNDO = 0x0304,
WM_RENDERFORMAT = 0x0305,
WM_RENDERALLFORMATS = 0x0306,
WM_DESTROYCLIPBOARD = 0x0307,
WM_DRAWCLIPBOARD = 0x0308,
WM_PAINTCLIPBOARD = 0x0309,
WM_VSCROLLCLIPBOARD = 0x030a,
WM_SIZECLIPBOARD = 0x030b,
WM_ASKCBFORMATNAME = 0x030c,
WM_CHANGECBCHAIN = 0x030d,
WM_HSCROLLCLIPBOARD = 0x030e,
WM_QUERYNEWPALETTE = 0x030f,
WM_PALETTEISCHANGING = 0x0310,
WM_PALETTECHANGED = 0x0311,
WM_HOTKEY = 0x0312,
WM_PRINT = 0x0317,
WM_PRINTCLIENT = 0x0318,
WM_APPCOMMAND = 0x0319,
WM_HANDHELDFIRST = 0x0358,
WM_HANDHELDLAST = 0x035f,
WM_AFXFIRST = 0x0360,
WM_AFXLAST = 0x037f,
WM_PENWINFIRST = 0x0380,
WM_RCRESULT = 0x0381,
WM_HOOKRCRESULT = 0x0382,
WM_GLOBALRCCHANGE = 0x0383,
WM_PENMISCINFO = 0x0383,
WM_SKB = 0x0384,
WM_HEDITCTL = 0x0385,
WM_PENCTL = 0x0385,
WM_PENMISC = 0x0386,
WM_CTLINIT = 0x0387,
WM_PENEVENT = 0x0388,
WM_PENWINLAST = 0x038f,
DDM_SETFMT = 0x0400,
DM_GETDEFID = 0x0400,
NIN_SELECT = 0x0400,
TBM_GETPOS = 0x0400,
WM_PSD_PAGESETUPDLG = 0x0400,
WM_USER = 0x0400,
CBEM_INSERTITEMA = 0x0401,
DDM_DRAW = 0x0401,
DM_SETDEFID = 0x0401,
HKM_SETHOTKEY = 0x0401,
PBM_SETRANGE = 0x0401,
RB_INSERTBANDA = 0x0401,
SB_SETTEXTA = 0x0401,
TB_ENABLEBUTTON = 0x0401,
TBM_GETRANGEMIN = 0x0401,
TTM_ACTIVATE = 0x0401,
WM_CHOOSEFONT_GETLOGFONT = 0x0401,
WM_PSD_FULLPAGERECT = 0x0401,
CBEM_SETIMAGELIST = 0x0402,
DDM_CLOSE = 0x0402,
DM_REPOSITION = 0x0402,
HKM_GETHOTKEY = 0x0402,
PBM_SETPOS = 0x0402,
RB_DELETEBAND = 0x0402,
SB_GETTEXTA = 0x0402,
TB_CHECKBUTTON = 0x0402,
TBM_GETRANGEMAX = 0x0402,
WM_PSD_MINMARGINRECT = 0x0402,
CBEM_GETIMAGELIST = 0x0403,
DDM_BEGIN = 0x0403,
HKM_SETRULES = 0x0403,
PBM_DELTAPOS = 0x0403,
RB_GETBARINFO = 0x0403,
SB_GETTEXTLENGTHA = 0x0403,
TBM_GETTIC = 0x0403,
TB_PRESSBUTTON = 0x0403,
TTM_SETDELAYTIME = 0x0403,
WM_PSD_MARGINRECT = 0x0403,
CBEM_GETITEMA = 0x0404,
DDM_END = 0x0404,
PBM_SETSTEP = 0x0404,
RB_SETBARINFO = 0x0404,
SB_SETPARTS = 0x0404,
TB_HIDEBUTTON = 0x0404,
TBM_SETTIC = 0x0404,
TTM_ADDTOOLA = 0x0404,
WM_PSD_GREEKTEXTRECT = 0x0404,
CBEM_SETITEMA = 0x0405,
PBM_STEPIT = 0x0405,
TB_INDETERMINATE = 0x0405,
TBM_SETPOS = 0x0405,
TTM_DELTOOLA = 0x0405,
WM_PSD_ENVSTAMPRECT = 0x0405,
CBEM_GETCOMBOCONTROL = 0x0406,
PBM_SETRANGE32 = 0x0406,
RB_SETBANDINFOA = 0x0406,
SB_GETPARTS = 0x0406,
TB_MARKBUTTON = 0x0406,
TBM_SETRANGE = 0x0406,
TTM_NEWTOOLRECTA = 0x0406,
WM_PSD_YAFULLPAGERECT = 0x0406,
CBEM_GETEDITCONTROL = 0x0407,
PBM_GETRANGE = 0x0407,
RB_SETPARENT = 0x0407,
SB_GETBORDERS = 0x0407,
TBM_SETRANGEMIN = 0x0407,
TTM_RELAYEVENT = 0x0407,
CBEM_SETEXSTYLE = 0x0408,
PBM_GETPOS = 0x0408,
RB_HITTEST = 0x0408,
SB_SETMINHEIGHT = 0x0408,
TBM_SETRANGEMAX = 0x0408,
TTM_GETTOOLINFOA = 0x0408,
CBEM_GETEXSTYLE = 0x0409,
CBEM_GETEXTENDEDSTYLE = 0x0409,
PBM_SETBARCOLOR = 0x0409,
RB_GETRECT = 0x0409,
SB_SIMPLE = 0x0409,
TB_ISBUTTONENABLED = 0x0409,
TBM_CLEARTICS = 0x0409,
TTM_SETTOOLINFOA = 0x0409,
CBEM_HASEDITCHANGED = 0x040a,
RB_INSERTBANDW = 0x040a,
SB_GETRECT = 0x040a,
TB_ISBUTTONCHECKED = 0x040a,
TBM_SETSEL = 0x040a,
TTM_HITTESTA = 0x040a,
WIZ_QUERYNUMPAGES = 0x040a,
CBEM_INSERTITEMW = 0x040b,
RB_SETBANDINFOW = 0x040b,
SB_SETTEXTW = 0x040b,
TB_ISBUTTONPRESSED = 0x040b,
TBM_SETSELSTART = 0x040b,
TTM_GETTEXTA = 0x040b,
WIZ_NEXT = 0x040b,
CBEM_SETITEMW = 0x040c,
RB_GETBANDCOUNT = 0x040c,
SB_GETTEXTLENGTHW = 0x040c,
TB_ISBUTTONHIDDEN = 0x040c,
TBM_SETSELEND = 0x040c,
TTM_UPDATETIPTEXTA = 0x040c,
WIZ_PREV = 0x040c,
CBEM_GETITEMW = 0x040d,
RB_GETROWCOUNT = 0x040d,
SB_GETTEXTW = 0x040d,
TB_ISBUTTONINDETERMINATE = 0x040d,
TTM_GETTOOLCOUNT = 0x040d,
CBEM_SETEXTENDEDSTYLE = 0x040e,
RB_GETROWHEIGHT = 0x040e,
SB_ISSIMPLE = 0x040e,
TB_ISBUTTONHIGHLIGHTED = 0x040e,
TBM_GETPTICS = 0x040e,
TTM_ENUMTOOLSA = 0x040e,
SB_SETICON = 0x040f,
TBM_GETTICPOS = 0x040f,
TTM_GETCURRENTTOOLA = 0x040f,
RB_IDTOINDEX = 0x0410,
SB_SETTIPTEXTA = 0x0410,
TBM_GETNUMTICS = 0x0410,
TTM_WINDOWFROMPOINT = 0x0410,
RB_GETTOOLTIPS = 0x0411,
SB_SETTIPTEXTW = 0x0411,
TBM_GETSELSTART = 0x0411,
TB_SETSTATE = 0x0411,
TTM_TRACKACTIVATE = 0x0411,
RB_SETTOOLTIPS = 0x0412,
SB_GETTIPTEXTA = 0x0412,
TB_GETSTATE = 0x0412,
TBM_GETSELEND = 0x0412,
TTM_TRACKPOSITION = 0x0412,
RB_SETBKCOLOR = 0x0413,
SB_GETTIPTEXTW = 0x0413,
TB_ADDBITMAP = 0x0413,
TBM_CLEARSEL = 0x0413,
TTM_SETTIPBKCOLOR = 0x0413,
RB_GETBKCOLOR = 0x0414,
SB_GETICON = 0x0414,
TB_ADDBUTTONSA = 0x0414,
TBM_SETTICFREQ = 0x0414,
TTM_SETTIPTEXTCOLOR = 0x0414,
RB_SETTEXTCOLOR = 0x0415,
TB_INSERTBUTTONA = 0x0415,
TBM_SETPAGESIZE = 0x0415,
TTM_GETDELAYTIME = 0x0415,
RB_GETTEXTCOLOR = 0x0416,
TB_DELETEBUTTON = 0x0416,
TBM_GETPAGESIZE = 0x0416,
TTM_GETTIPBKCOLOR = 0x0416,
RB_SIZETORECT = 0x0417,
TB_GETBUTTON = 0x0417,
TBM_SETLINESIZE = 0x0417,
TTM_GETTIPTEXTCOLOR = 0x0417,
RB_BEGINDRAG = 0x0418,
TB_BUTTONCOUNT = 0x0418,
TBM_GETLINESIZE = 0x0418,
TTM_SETMAXTIPWIDTH = 0x0418,
RB_ENDDRAG = 0x0419,
TB_COMMANDTOINDEX = 0x0419,
TBM_GETTHUMBRECT = 0x0419,
TTM_GETMAXTIPWIDTH = 0x0419,
RB_DRAGMOVE = 0x041a,
TBM_GETCHANNELRECT = 0x041a,
TB_SAVERESTOREA = 0x041a,
TTM_SETMARGIN = 0x041a,
RB_GETBARHEIGHT = 0x041b,
TB_CUSTOMIZE = 0x041b,
TBM_SETTHUMBLENGTH = 0x041b,
TTM_GETMARGIN = 0x041b,
RB_GETBANDINFOW = 0x041c,
TB_ADDSTRINGA = 0x041c,
TBM_GETTHUMBLENGTH = 0x041c,
TTM_POP = 0x041c,
RB_GETBANDINFOA = 0x041d,
TB_GETITEMRECT = 0x041d,
TBM_SETTOOLTIPS = 0x041d,
TTM_UPDATE = 0x041d,
RB_MINIMIZEBAND = 0x041e,
TB_BUTTONSTRUCTSIZE = 0x041e,
TBM_GETTOOLTIPS = 0x041e,
TTM_GETBUBBLESIZE = 0x041e,
RB_MAXIMIZEBAND = 0x041f,
TBM_SETTIPSIDE = 0x041f,
TB_SETBUTTONSIZE = 0x041f,
TTM_ADJUSTRECT = 0x041f,
TBM_SETBUDDY = 0x0420,
TB_SETBITMAPSIZE = 0x0420,
TTM_SETTITLEA = 0x0420,
MSG_FTS_JUMP_VA = 0x0421,
TB_AUTOSIZE = 0x0421,
TBM_GETBUDDY = 0x0421,
TTM_SETTITLEW = 0x0421,
RB_GETBANDBORDERS = 0x0422,
MSG_FTS_JUMP_QWORD = 0x0423,
RB_SHOWBAND = 0x0423,
TB_GETTOOLTIPS = 0x0423,
MSG_REINDEX_REQUEST = 0x0424,
TB_SETTOOLTIPS = 0x0424,
MSG_FTS_WHERE_IS_IT = 0x0425,
RB_SETPALETTE = 0x0425,
TB_SETPARENT = 0x0425,
RB_GETPALETTE = 0x0426,
RB_MOVEBAND = 0x0427,
TB_SETROWS = 0x0427,
TB_GETROWS = 0x0428,
TB_GETBITMAPFLAGS = 0x0429,
TB_SETCMDID = 0x042a,
RB_PUSHCHEVRON = 0x042b,
TB_CHANGEBITMAP = 0x042b,
TB_GETBITMAP = 0x042c,
MSG_GET_DEFFONT = 0x042d,
TB_GETBUTTONTEXTA = 0x042d,
TB_REPLACEBITMAP = 0x042e,
TB_SETINDENT = 0x042f,
TB_SETIMAGELIST = 0x0430,
TB_GETIMAGELIST = 0x0431,
TB_LOADIMAGES = 0x0432,
EM_CANPASTE = 0x0432,
TTM_ADDTOOLW = 0x0432,
EM_DISPLAYBAND = 0x0433,
TB_GETRECT = 0x0433,
TTM_DELTOOLW = 0x0433,
EM_EXGETSEL = 0x0434,
TB_SETHOTIMAGELIST = 0x0434,
TTM_NEWTOOLRECTW = 0x0434,
EM_EXLIMITTEXT = 0x0435,
TB_GETHOTIMAGELIST = 0x0435,
TTM_GETTOOLINFOW = 0x0435,
EM_EXLINEFROMCHAR = 0x0436,
TB_SETDISABLEDIMAGELIST = 0x0436,
TTM_SETTOOLINFOW = 0x0436,
EM_EXSETSEL = 0x0437,
TB_GETDISABLEDIMAGELIST = 0x0437,
TTM_HITTESTW = 0x0437,
EM_FINDTEXT = 0x0438,
TB_SETSTYLE = 0x0438,
TTM_GETTEXTW = 0x0438,
EM_FORMATRANGE = 0x0439,
TB_GETSTYLE = 0x0439,
TTM_UPDATETIPTEXTW = 0x0439,
EM_GETCHARFORMAT = 0x043a,
TB_GETBUTTONSIZE = 0x043a,
TTM_ENUMTOOLSW = 0x043a,
EM_GETEVENTMASK = 0x043b,
TB_SETBUTTONWIDTH = 0x043b,
TTM_GETCURRENTTOOLW = 0x043b,
EM_GETOLEINTERFACE = 0x043c,
TB_SETMAXTEXTROWS = 0x043c,
EM_GETPARAFORMAT = 0x043d,
TB_GETTEXTROWS = 0x043d,
EM_GETSELTEXT = 0x043e,
TB_GETOBJECT = 0x043e,
EM_HIDESELECTION = 0x043f,
TB_GETBUTTONINFOW = 0x043f,
EM_PASTESPECIAL = 0x0440,
TB_SETBUTTONINFOW = 0x0440,
EM_REQUESTRESIZE = 0x0441,
TB_GETBUTTONINFOA = 0x0441,
EM_SELECTIONTYPE = 0x0442,
TB_SETBUTTONINFOA = 0x0442,
EM_SETBKGNDCOLOR = 0x0443,
TB_INSERTBUTTONW = 0x0443,
EM_SETCHARFORMAT = 0x0444,
TB_ADDBUTTONSW = 0x0444,
EM_SETEVENTMASK = 0x0445,
TB_HITTEST = 0x0445,
EM_SETOLECALLBACK = 0x0446,
TB_SETDRAWTEXTFLAGS = 0x0446,
EM_SETPARAFORMAT = 0x0447,
TB_GETHOTITEM = 0x0447,
EM_SETTARGETDEVICE = 0x0448,
TB_SETHOTITEM = 0x0448,
EM_STREAMIN = 0x0449,
TB_SETANCHORHIGHLIGHT = 0x0449,
EM_STREAMOUT = 0x044a,
TB_GETANCHORHIGHLIGHT = 0x044a,
EM_GETTEXTRANGE = 0x044b,
TB_GETBUTTONTEXTW = 0x044b,
EM_FINDWORDBREAK = 0x044c,
TB_SAVERESTOREW = 0x044c,
EM_SETOPTIONS = 0x044d,
TB_ADDSTRINGW = 0x044d,
EM_GETOPTIONS = 0x044e,
TB_MAPACCELERATORA = 0x044e,
EM_FINDTEXTEX = 0x044f,
TB_GETINSERTMARK = 0x044f,
EM_GETWORDBREAKPROCEX = 0x0450,
TB_SETINSERTMARK = 0x0450,
EM_SETWORDBREAKPROCEX = 0x0451,
TB_INSERTMARKHITTEST = 0x0451,
EM_SETUNDOLIMIT = 0x0452,
TB_MOVEBUTTON = 0x0452,
TB_GETMAXSIZE = 0x0453,
EM_REDO = 0x0454,
TB_SETEXTENDEDSTYLE = 0x0454,
EM_CANREDO = 0x0455,
TB_GETEXTENDEDSTYLE = 0x0455,
EM_GETUNDONAME = 0x0456,
TB_GETPADDING = 0x0456,
EM_GETREDONAME = 0x0457,
TB_SETPADDING = 0x0457,
EM_STOPGROUPTYPING = 0x0458,
TB_SETINSERTMARKCOLOR = 0x0458,
EM_SETTEXTMODE = 0x0459,
TB_GETINSERTMARKCOLOR = 0x0459,
EM_GETTEXTMODE = 0x045a,
TB_MAPACCELERATORW = 0x045a,
EM_AUTOURLDETECT = 0x045b,
TB_GETSTRINGW = 0x045b,
EM_GETAUTOURLDETECT = 0x045c,
TB_GETSTRINGA = 0x045c,
EM_SETPALETTE = 0x045d,
EM_GETTEXTEX = 0x045e,
EM_GETTEXTLENGTHEX = 0x045f,
EM_SHOWSCROLLBAR = 0x0460,
EM_SETTEXTEX = 0x0461,
TAPI_REPLY = 0x0463,
ACM_OPENA = 0x0464,
BFFM_SETSTATUSTEXTA = 0x0464,
CDM_FIRST = 0x0464,
CDM_GETSPEC = 0x0464,
EM_SETPUNCTUATION = 0x0464,
IPM_CLEARADDRESS = 0x0464,
WM_CAP_UNICODE_START = 0x0464,
ACM_PLAY = 0x0465,
BFFM_ENABLEOK = 0x0465,
CDM_GETFILEPATH = 0x0465,
EM_GETPUNCTUATION = 0x0465,
IPM_SETADDRESS = 0x0465,
PSM_SETCURSEL = 0x0465,
UDM_SETRANGE = 0x0465,
WM_CHOOSEFONT_SETLOGFONT = 0x0465,
ACM_STOP = 0x0466,
BFFM_SETSELECTIONA = 0x0466,
CDM_GETFOLDERPATH = 0x0466,
EM_SETWORDWRAPMODE = 0x0466,
IPM_GETADDRESS = 0x0466,
PSM_REMOVEPAGE = 0x0466,
UDM_GETRANGE = 0x0466,
WM_CAP_SET_CALLBACK_ERRORW = 0x0466,
WM_CHOOSEFONT_SETFLAGS = 0x0466,
ACM_OPENW = 0x0467,
BFFM_SETSELECTIONW = 0x0467,
CDM_GETFOLDERIDLIST = 0x0467,
EM_GETWORDWRAPMODE = 0x0467,
IPM_SETRANGE = 0x0467,
PSM_ADDPAGE = 0x0467,
UDM_SETPOS = 0x0467,
WM_CAP_SET_CALLBACK_STATUSW = 0x0467,
BFFM_SETSTATUSTEXTW = 0x0468,
CDM_SETCONTROLTEXT = 0x0468,
EM_SETIMECOLOR = 0x0468,
IPM_SETFOCUS = 0x0468,
PSM_CHANGED = 0x0468,
UDM_GETPOS = 0x0468,
CDM_HIDECONTROL = 0x0469,
EM_GETIMECOLOR = 0x0469,
IPM_ISBLANK = 0x0469,
PSM_RESTARTWINDOWS = 0x0469,
UDM_SETBUDDY = 0x0469,
CDM_SETDEFEXT = 0x046a,
EM_SETIMEOPTIONS = 0x046a,
PSM_REBOOTSYSTEM = 0x046a,
UDM_GETBUDDY = 0x046a,
EM_GETIMEOPTIONS = 0x046b,
PSM_CANCELTOCLOSE = 0x046b,
UDM_SETACCEL = 0x046b,
EM_CONVPOSITION = 0x046c,
EM_CONVPOSITION = 0x046c,
PSM_QUERYSIBLINGS = 0x046c,
UDM_GETACCEL = 0x046c,
MCIWNDM_GETZOOM = 0x046d,
PSM_UNCHANGED = 0x046d,
UDM_SETBASE = 0x046d,
PSM_APPLY = 0x046e,
UDM_GETBASE = 0x046e,
PSM_SETTITLEA = 0x046f,
UDM_SETRANGE32 = 0x046f,
PSM_SETWIZBUTTONS = 0x0470,
UDM_GETRANGE32 = 0x0470,
WM_CAP_DRIVER_GET_NAMEW = 0x0470,
PSM_PRESSBUTTON = 0x0471,
UDM_SETPOS32 = 0x0471,
WM_CAP_DRIVER_GET_VERSIONW = 0x0471,
PSM_SETCURSELID = 0x0472,
UDM_GETPOS32 = 0x0472,
PSM_SETFINISHTEXTA = 0x0473,
PSM_GETTABCONTROL = 0x0474,
PSM_ISDIALOGMESSAGE = 0x0475,
MCIWNDM_REALIZE = 0x0476,
PSM_GETCURRENTPAGEHWND = 0x0476,
MCIWNDM_SETTIMEFORMATA = 0x0477,
PSM_INSERTPAGE = 0x0477,
EM_SETLANGOPTIONS = 0x0478,
MCIWNDM_GETTIMEFORMATA = 0x0478,
PSM_SETTITLEW = 0x0478,
WM_CAP_FILE_SET_CAPTURE_FILEW = 0x0478,
EM_GETLANGOPTIONS = 0x0479,
MCIWNDM_VALIDATEMEDIA = 0x0479,
PSM_SETFINISHTEXTW = 0x0479,
WM_CAP_FILE_GET_CAPTURE_FILEW = 0x0479,
EM_GETIMECOMPMODE = 0x047a,
EM_FINDTEXTW = 0x047b,
MCIWNDM_PLAYTO = 0x047b,
WM_CAP_FILE_SAVEASW = 0x047b,
EM_FINDTEXTEXW = 0x047c,
MCIWNDM_GETFILENAMEA = 0x047c,
EM_RECONVERSION = 0x047d,
MCIWNDM_GETDEVICEA = 0x047d,
PSM_SETHEADERTITLEA = 0x047d,
WM_CAP_FILE_SAVEDIBW = 0x047d,
EM_SETIMEMODEBIAS = 0x047e,
MCIWNDM_GETPALETTE = 0x047e,
PSM_SETHEADERTITLEW = 0x047e,
EM_GETIMEMODEBIAS = 0x047f,
MCIWNDM_SETPALETTE = 0x047f,
PSM_SETHEADERSUBTITLEA = 0x047f,
MCIWNDM_GETERRORA = 0x0480,
PSM_SETHEADERSUBTITLEW = 0x0480,
PSM_HWNDTOINDEX = 0x0481,
PSM_INDEXTOHWND = 0x0482,
MCIWNDM_SETINACTIVETIMER = 0x0483,
PSM_PAGETOINDEX = 0x0483,
PSM_INDEXTOPAGE = 0x0484,
DL_BEGINDRAG = 0x0485,
MCIWNDM_GETINACTIVETIMER = 0x0485,
PSM_IDTOINDEX = 0x0485,
DL_DRAGGING = 0x0486,
PSM_INDEXTOID = 0x0486,
DL_DROPPED = 0x0487,
PSM_GETRESULT = 0x0487,
DL_CANCELDRAG = 0x0488,
PSM_RECALCPAGESIZES = 0x0488,
MCIWNDM_GET_SOURCE = 0x048c,
MCIWNDM_PUT_SOURCE = 0x048d,
MCIWNDM_GET_DEST = 0x048e,
MCIWNDM_PUT_DEST = 0x048f,
MCIWNDM_CAN_PLAY = 0x0490,
MCIWNDM_CAN_WINDOW = 0x0491,
MCIWNDM_CAN_RECORD = 0x0492,
MCIWNDM_CAN_SAVE = 0x0493,
MCIWNDM_CAN_EJECT = 0x0494,
MCIWNDM_CAN_CONFIG = 0x0495,
IE_GETINK = 0x0496,
IE_MSGFIRST = 0x0496,
MCIWNDM_PALETTEKICK = 0x0496,
IE_SETINK = 0x0497,
IE_GETPENTIP = 0x0498,
IE_SETPENTIP = 0x0499,
IE_GETERASERTIP = 0x049a,
IE_SETERASERTIP = 0x049b,
IE_GETBKGND = 0x049c,
IE_SETBKGND = 0x049d,
IE_GETGRIDORIGIN = 0x049e,
IE_SETGRIDORIGIN = 0x049f,
IE_GETGRIDPEN = 0x04a0,
IE_SETGRIDPEN = 0x04a1,
IE_GETGRIDSIZE = 0x04a2,
IE_SETGRIDSIZE = 0x04a3,
IE_GETMODE = 0x04a4,
IE_SETMODE = 0x04a5,
IE_GETINKRECT = 0x04a6,
WM_CAP_SET_MCI_DEVICEW = 0x04a6,
WM_CAP_GET_MCI_DEVICEW = 0x04a7,
WM_CAP_PAL_OPENW = 0x04b4,
WM_CAP_PAL_SAVEW = 0x04b5,
IE_GETAPPDATA = 0x04b8,
IE_SETAPPDATA = 0x04b9,
IE_GETDRAWOPTS = 0x04ba,
IE_SETDRAWOPTS = 0x04bb,
IE_GETFORMAT = 0x04bc,
IE_SETFORMAT = 0x04bd,
IE_GETINKINPUT = 0x04be,
IE_SETINKINPUT = 0x04bf,
IE_GETNOTIFY = 0x04c0,
IE_SETNOTIFY = 0x04c1,
IE_GETRECOG = 0x04c2,
IE_SETRECOG = 0x04c3,
IE_GETSECURITY = 0x04c4,
IE_SETSECURITY = 0x04c5,
IE_GETSEL = 0x04c6,
IE_SETSEL = 0x04c7,
CDM_LAST = 0x04c8,
EM_SETBIDIOPTIONS = 0x04c8,
IE_DOCOMMAND = 0x04c8,
MCIWNDM_NOTIFYMODE = 0x04c8,
EM_GETBIDIOPTIONS = 0x04c9,
IE_GETCOMMAND = 0x04c9,
EM_SETTYPOGRAPHYOPTIONS = 0x04ca,
IE_GETCOUNT = 0x04ca,
EM_GETTYPOGRAPHYOPTIONS = 0x04cb,
IE_GETGESTURE = 0x04cb,
MCIWNDM_NOTIFYMEDIA = 0x04cb,
EM_SETEDITSTYLE = 0x04cc,
IE_GETMENU = 0x04cc,
EM_GETEDITSTYLE = 0x04cd,
IE_GETPAINTDC = 0x04cd,
MCIWNDM_NOTIFYERROR = 0x04cd,
IE_GETPDEVENT = 0x04ce,
IE_GETSELCOUNT = 0x04cf,
IE_GETSELITEMS = 0x04d0,
IE_GETSTYLE = 0x04d1,
MCIWNDM_SETTIMEFORMATW = 0x04db,
EM_OUTLINE = 0x04dc,
EM_OUTLINE = 0x04dc,
MCIWNDM_GETTIMEFORMATW = 0x04dc,
EM_GETSCROLLPOS = 0x04dd,
EM_GETSCROLLPOS = 0x04dd,
EM_SETSCROLLPOS = 0x04de,
EM_SETSCROLLPOS = 0x04de,
EM_SETFONTSIZE = 0x04df,
EM_SETFONTSIZE = 0x04df,
EM_GETZOOM = 0x04e0,
MCIWNDM_GETFILENAMEW = 0x04e0,
EM_SETZOOM = 0x04e1,
MCIWNDM_GETDEVICEW = 0x04e1,
EM_GETVIEWKIND = 0x04e2,
EM_SETVIEWKIND = 0x04e3,
EM_GETPAGE = 0x04e4,
MCIWNDM_GETERRORW = 0x04e4,
EM_SETPAGE = 0x04e5,
EM_GETHYPHENATEINFO = 0x04e6,
EM_SETHYPHENATEINFO = 0x04e7,
EM_GETPAGEROTATE = 0x04eb,
EM_SETPAGEROTATE = 0x04ec,
EM_GETCTFMODEBIAS = 0x04ed,
EM_SETCTFMODEBIAS = 0x04ee,
EM_GETCTFOPENSTATUS = 0x04f0,
EM_SETCTFOPENSTATUS = 0x04f1,
EM_GETIMECOMPTEXT = 0x04f2,
EM_ISIME = 0x04f3,
EM_GETIMEPROPERTY = 0x04f4,
EM_GETQUERYRTFOBJ = 0x050d,
EM_SETQUERYRTFOBJ = 0x050e,
FM_GETFOCUS = 0x0600,
FM_GETDRIVEINFOA = 0x0601,
FM_GETSELCOUNT = 0x0602,
FM_GETSELCOUNTLFN = 0x0603,
FM_GETFILESELA = 0x0604,
FM_GETFILESELLFNA = 0x0605,
FM_REFRESH_WINDOWS = 0x0606,
FM_RELOAD_EXTENSIONS = 0x0607,
FM_GETDRIVEINFOW = 0x0611,
FM_GETFILESELW = 0x0614,
FM_GETFILESELLFNW = 0x0615,
WLX_WM_SAS = 0x0659,
SM_GETSELCOUNT = 0x07e8,
UM_GETSELCOUNT = 0x07e8,
WM_CPL_LAUNCH = 0x07e8,
SM_GETSERVERSELA = 0x07e9,
UM_GETUSERSELA = 0x07e9,
WM_CPL_LAUNCHED = 0x07e9,
SM_GETSERVERSELW = 0x07ea,
UM_GETUSERSELW = 0x07ea,
SM_GETCURFOCUSA = 0x07eb,
UM_GETGROUPSELA = 0x07eb,
SM_GETCURFOCUSW = 0x07ec,
UM_GETGROUPSELW = 0x07ec,
SM_GETOPTIONS = 0x07ed,
UM_GETCURFOCUSA = 0x07ed,
UM_GETCURFOCUSW = 0x07ee,
UM_GETOPTIONS = 0x07ef,
UM_GETOPTIONS2 = 0x07f0,
LVM_FIRST = 0x1000,
LVM_GETBKCOLOR = 0x1000,
LVM_SETBKCOLOR = 0x1001,
LVM_GETIMAGELIST = 0x1002,
LVM_SETIMAGELIST = 0x1003,
LVM_GETITEMCOUNT = 0x1004,
LVM_GETITEMA = 0x1005,
LVM_SETITEMA = 0x1006,
LVM_INSERTITEMA = 0x1007,
LVM_DELETEITEM = 0x1008,
LVM_DELETEALLITEMS = 0x1009,
LVM_GETCALLBACKMASK = 0x100a,
LVM_SETCALLBACKMASK = 0x100b,
LVM_GETNEXTITEM = 0x100c,
LVM_FINDITEMA = 0x100d,
LVM_GETITEMRECT = 0x100e,
LVM_SETITEMPOSITION = 0x100f,
LVM_GETITEMPOSITION = 0x1010,
LVM_GETSTRINGWIDTHA = 0x1011,
LVM_HITTEST = 0x1012,
LVM_ENSUREVISIBLE = 0x1013,
LVM_SCROLL = 0x1014,
LVM_REDRAWITEMS = 0x1015,
LVM_ARRANGE = 0x1016,
LVM_EDITLABELA = 0x1017,
LVM_GETEDITCONTROL = 0x1018,
LVM_GETCOLUMNA = 0x1019,
LVM_SETCOLUMNA = 0x101a,
LVM_INSERTCOLUMNA = 0x101b,
LVM_DELETECOLUMN = 0x101c,
LVM_GETCOLUMNWIDTH = 0x101d,
LVM_SETCOLUMNWIDTH = 0x101e,
LVM_GETHEADER = 0x101f,
LVM_CREATEDRAGIMAGE = 0x1021,
LVM_GETVIEWRECT = 0x1022,
LVM_GETTEXTCOLOR = 0x1023,
LVM_SETTEXTCOLOR = 0x1024,
LVM_GETTEXTBKCOLOR = 0x1025,
LVM_SETTEXTBKCOLOR = 0x1026,
LVM_GETTOPINDEX = 0x1027,
LVM_GETCOUNTPERPAGE = 0x1028,
LVM_GETORIGIN = 0x1029,
LVM_UPDATE = 0x102a,
LVM_SETITEMSTATE = 0x102b,
LVM_GETITEMSTATE = 0x102c,
LVM_GETITEMTEXTA = 0x102d,
LVM_SETITEMTEXTA = 0x102e,
LVM_SETITEMCOUNT = 0x102f,
LVM_SORTITEMS = 0x1030,
LVM_SETITEMPOSITION32 = 0x1031,
LVM_GETSELECTEDCOUNT = 0x1032,
LVM_GETITEMSPACING = 0x1033,
LVM_GETISEARCHSTRINGA = 0x1034,
LVM_SETICONSPACING = 0x1035,
LVM_SETEXTENDEDLISTVIEWSTYLE = 0x1036,
LVM_GETEXTENDEDLISTVIEWSTYLE = 0x1037,
LVM_GETSUBITEMRECT = 0x1038,
LVM_SUBITEMHITTEST = 0x1039,
LVM_SETCOLUMNORDERARRAY = 0x103a,
LVM_GETCOLUMNORDERARRAY = 0x103b,
LVM_SETHOTITEM = 0x103c,
LVM_GETHOTITEM = 0x103d,
LVM_SETHOTCURSOR = 0x103e,
LVM_GETHOTCURSOR = 0x103f,
LVM_APPROXIMATEVIEWRECT = 0x1040,
LVM_SETWORKAREAS = 0x1041,
LVM_GETSELECTIONMARK = 0x1042,
LVM_SETSELECTIONMARK = 0x1043,
LVM_SETBKIMAGEA = 0x1044,
LVM_GETBKIMAGEA = 0x1045,
LVM_GETWORKAREAS = 0x1046,
LVM_SETHOVERTIME = 0x1047,
LVM_GETHOVERTIME = 0x1048,
LVM_GETNUMBEROFWORKAREAS = 0x1049,
LVM_SETTOOLTIPS = 0x104a,
LVM_GETITEMW = 0x104b,
LVM_SETITEMW = 0x104c,
LVM_INSERTITEMW = 0x104d,
LVM_GETTOOLTIPS = 0x104e,
LVM_FINDITEMW = 0x1053,
LVM_GETSTRINGWIDTHW = 0x1057,
LVM_GETCOLUMNW = 0x105f,
LVM_SETCOLUMNW = 0x1060,
LVM_INSERTCOLUMNW = 0x1061,
LVM_GETITEMTEXTW = 0x1073,
LVM_SETITEMTEXTW = 0x1074,
LVM_GETISEARCHSTRINGW = 0x1075,
LVM_EDITLABELW = 0x1076,
LVM_GETBKIMAGEW = 0x108b,
LVM_SETSELECTEDCOLUMN = 0x108c,
LVM_SETTILEWIDTH = 0x108d,
LVM_SETVIEW = 0x108e,
LVM_GETVIEW = 0x108f,
LVM_INSERTGROUP = 0x1091,
LVM_SETGROUPINFO = 0x1093,
LVM_GETGROUPINFO = 0x1095,
LVM_REMOVEGROUP = 0x1096,
LVM_MOVEGROUP = 0x1097,
LVM_MOVEITEMTOGROUP = 0x109a,
LVM_SETGROUPMETRICS = 0x109b,
LVM_GETGROUPMETRICS = 0x109c,
LVM_ENABLEGROUPVIEW = 0x109d,
LVM_SORTGROUPS = 0x109e,
LVM_INSERTGROUPSORTED = 0x109f,
LVM_REMOVEALLGROUPS = 0x10a0,
LVM_HASGROUP = 0x10a1,
LVM_SETTILEVIEWINFO = 0x10a2,
LVM_GETTILEVIEWINFO = 0x10a3,
LVM_SETTILEINFO = 0x10a4,
LVM_GETTILEINFO = 0x10a5,
LVM_SETINSERTMARK = 0x10a6,
LVM_GETINSERTMARK = 0x10a7,
LVM_INSERTMARKHITTEST = 0x10a8,
LVM_GETINSERTMARKRECT = 0x10a9,
LVM_SETINSERTMARKCOLOR = 0x10aa,
LVM_GETINSERTMARKCOLOR = 0x10ab,
LVM_SETINFOTIP = 0x10ad,
LVM_GETSELECTEDCOLUMN = 0x10ae,
LVM_ISGROUPVIEWENABLED = 0x10af,
LVM_GETOUTLINECOLOR = 0x10b0,
LVM_SETOUTLINECOLOR = 0x10b1,
LVM_CANCELEDITLABEL = 0x10b3,
LVM_MAPINDEXTOID = 0x10b4,
LVM_MAPIDTOINDEX = 0x10b5,
LVM_ISITEMVISIBLE = 0x10b6,
OCM__BASE = 0x2000,
LVM_SETUNICODEFORMAT = 0x2005,
LVM_GETUNICODEFORMAT = 0x2006,
OCM_CTLCOLOR = 0x2019,
OCM_DRAWITEM = 0x202b,
OCM_MEASUREITEM = 0x202c,
OCM_DELETEITEM = 0x202d,
OCM_VKEYTOITEM = 0x202e,
OCM_CHARTOITEM = 0x202f,
OCM_COMPAREITEM = 0x2039,
OCM_NOTIFY = 0x204e,
OCM_COMMAND = 0x2111,
OCM_HSCROLL = 0x2114,
OCM_VSCROLL = 0x2115,
OCM_CTLCOLORMSGBOX = 0x2132,
OCM_CTLCOLOREDIT = 0x2133,
OCM_CTLCOLORLISTBOX = 0x2134,
OCM_CTLCOLORBTN = 0x2135,
OCM_CTLCOLORDLG = 0x2136,
OCM_CTLCOLORSCROLLBAR = 0x2137,
OCM_CTLCOLORSTATIC = 0x2138,
OCM_PARENTNOTIFY = 0x2210,
WM_APP = 0x8000,
WM_RASDIALEVENT = 0xcccd,
}
return messages
|
require("rrpg.lua");
local __o_rrpgObjs = require("rrpgObjs.lua");
require("rrpgGUI.lua");
require("rrpgDialogs.lua");
require("rrpgLFM.lua");
require("ndb.lua");
function newfrmGeography()
__o_rrpgObjs.beginObjectsLoading();
local obj = gui.fromHandle(_obj_newObject("form"));
local self = obj;
local sheet = nil;
rawset(obj, "_oldSetNodeObjectFunction", rawget(obj, "setNodeObject"));
function obj:setNodeObject(nodeObject)
sheet = nodeObject;
self.sheet = nodeObject;
self:_oldSetNodeObjectFunction(nodeObject);
end;
function obj:setNodeDatabase(nodeObject)
self:setNodeObject(nodeObject);
end;
_gui_assignInitialParentForForm(obj.handle);
obj:beginUpdate();
obj:setName("frmGeography");
obj:setAlign("client");
obj.scrollBox1 = gui.fromHandle(_obj_newObject("scrollBox"));
obj.scrollBox1:setParent(obj);
obj.scrollBox1:setAlign("client");
obj.scrollBox1:setName("scrollBox1");
obj.rectangle1 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle1:setParent(obj.scrollBox1);
obj.rectangle1:setLeft(0);
obj.rectangle1:setTop(0);
obj.rectangle1:setWidth(200);
obj.rectangle1:setHeight(600);
obj.rectangle1:setColor("black");
obj.rectangle1:setName("rectangle1");
obj.rclDestalhesDaGeografia = gui.fromHandle(_obj_newObject("recordList"));
obj.rclDestalhesDaGeografia:setParent(obj.scrollBox1);
obj.rclDestalhesDaGeografia:setLeft(0);
obj.rclDestalhesDaGeografia:setTop(0);
obj.rclDestalhesDaGeografia:setWidth(200);
obj.rclDestalhesDaGeografia:setHeight(595);
obj.rclDestalhesDaGeografia:setName("rclDestalhesDaGeografia");
obj.rclDestalhesDaGeografia:setField("listaDeDestalhesDaGeografia");
obj.rclDestalhesDaGeografia:setTemplateForm("frmGeographySelection");
obj.rclDestalhesDaGeografia:setLayout("vertical");
obj.rclDestalhesDaGeografia:setSelectable(true);
obj.boxDetalhesDaGeografia = gui.fromHandle(_obj_newObject("dataScopeBox"));
obj.boxDetalhesDaGeografia:setParent(obj.scrollBox1);
obj.boxDetalhesDaGeografia:setLeft(210);
obj.boxDetalhesDaGeografia:setTop(0);
obj.boxDetalhesDaGeografia:setWidth(1030);
obj.boxDetalhesDaGeografia:setHeight(600);
obj.boxDetalhesDaGeografia:setName("boxDetalhesDaGeografia");
obj.boxDetalhesDaGeografia:setVisible(false);
obj.richEdit1 = gui.fromHandle(_obj_newObject("richEdit"));
obj.richEdit1:setParent(obj.boxDetalhesDaGeografia);
obj.richEdit1:setAlign("client");
obj.richEdit1:setField("descricao");
lfm_setPropAsString(obj.richEdit1, "backgroundColor", "#333333");
lfm_setPropAsString(obj.richEdit1, "defaultFontSize", "12");
lfm_setPropAsString(obj.richEdit1, "defaultFontColor", "white");
obj.richEdit1:setName("richEdit1");
obj._e_event0 = obj.rclDestalhesDaGeografia:addEventListener("onEndEnumeration",
function (self)
if sheet~= nil then
local lugares = ndb.getChildNodes(sheet.listaDeDestalhesDaGeografia);
local mapa = self:findControlByName("mapa");
for i=1, #lugares, 1 do
local node = lugares[i];
local altura2 = tonumber(sheet.altura2) or 30;
local largura2 = tonumber(sheet.largura2) or 30;
if node.name ~= nil then
local btn = self:findControlByName(node.name);
if btn == nil then
local btn = gui.newButton();
btn.parent = mapa;
btn.left = node.left;
btn.top = node.top;
btn.width = largura2;
btn.height = altura2;
btn.cursor = "handPoint";
btn.hint = node.nome;
btn.opacity = 0.35;
btn.name = node.name;
btn.text = "";
btn.onClick = function()
if sheet.dragged then
sheet.dragged = false;
return;
end;
self.boxDetalhesDaGeografia.node = node;
self.boxDetalhesDaGeografia.visible = (node ~= nil);
self.tabControl.tabIndex = 3;
end;
btn.onMouseDown = function(event)
sheet.drag = true;
sheet.dragX = event.x;
sheet.dragY = event.y;
end;
btn.onMouseMove = function(event)
if sheet.drag~=true then return end;
sheet.dragged = true;
btn.top = btn.top + (event.y - sheet.dragY);
btn.left = btn.left + (event.x - sheet.dragX);
end;
btn.onMouseUp = function(event)
local mapImage = self:findControlByName("mapImage");
local scale = 1;
if mapImage.scale > 1 then
scale = 0.5;
end;
sheet.drag = false;
node.left = btn.left*scale;
node.top = btn.top*scale;
end;
end;
end;
end;
if self.rclDestalhesDaGeografia.selectedNode== nil and #lugares>0 then
self.rclDestalhesDaGeografia.selectedNode = lugares[1];
end;
end;
end, obj);
obj._e_event1 = obj.rclDestalhesDaGeografia:addEventListener("onSelect",
function (self)
local node = self.rclDestalhesDaGeografia.selectedNode;
self.boxDetalhesDaGeografia.node = node;
self.boxDetalhesDaGeografia.visible = (node ~= nil);
end, obj);
obj._e_event2 = obj.rclDestalhesDaGeografia:addEventListener("onCompare",
function (self, nodeA, nodeB)
-- Esse codigo organiza a ordem dos objetos da lista.
if (tonumber(nodeA.contador) or 0) < (tonumber(nodeB.contador) or 0) then
return -1;
elseif (tonumber(nodeA.contador) or 0) > (tonumber(nodeB.contador) or 0) then
return 1;
else
return 0;
end;
end, obj);
function obj:_releaseEvents()
__o_rrpgObjs.removeEventListenerById(self._e_event2);
__o_rrpgObjs.removeEventListenerById(self._e_event1);
__o_rrpgObjs.removeEventListenerById(self._e_event0);
end;
obj._oldLFMDestroy = obj.destroy;
function obj:destroy()
self:_releaseEvents();
if (self.handle ~= 0) and (self.setNodeDatabase ~= nil) then
self:setNodeDatabase(nil);
end;
if self.scrollBox1 ~= nil then self.scrollBox1:destroy(); self.scrollBox1 = nil; end;
if self.rectangle1 ~= nil then self.rectangle1:destroy(); self.rectangle1 = nil; end;
if self.boxDetalhesDaGeografia ~= nil then self.boxDetalhesDaGeografia:destroy(); self.boxDetalhesDaGeografia = nil; end;
if self.richEdit1 ~= nil then self.richEdit1:destroy(); self.richEdit1 = nil; end;
if self.rclDestalhesDaGeografia ~= nil then self.rclDestalhesDaGeografia:destroy(); self.rclDestalhesDaGeografia = nil; end;
self:_oldLFMDestroy();
end;
obj:endUpdate();
__o_rrpgObjs.endObjectsLoading();
return obj;
end;
local _frmGeography = {
newEditor = newfrmGeography,
new = newfrmGeography,
name = "frmGeography",
dataType = "",
formType = "undefined",
formComponentName = "form",
title = "",
description=""};
frmGeography = _frmGeography;
rrpg.registrarForm(_frmGeography);
return _frmGeography;
|
_BUILD = {}
_BUILD.OS = "OSX"
_BUILD.NAME = "Firerooter"
_BUILD.VERSION = "0.2.2-devel"
_BUILD.VERSIONCODE = 3
|
-- Copyright (c) 2008 Mikael Lind
--
-- Permission is hereby granted, free of charge, to any person
-- obtaining a copy of this software and associated documentation
-- files (the "Software"), to deal in the Software without
-- restriction, including without limitation the rights to use,
-- copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the
-- Software is furnished to do so, subject to the following
-- conditions:
--
-- The above copyright notice and this permission notice shall be
-- included in all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-- OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-- HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-- WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-- OTHER DEALINGS IN THE SOFTWARE.
Thing = {
alive = false,
char = " ",
count = 1,
mobile = false,
passable = false,
stackable = false,
}
function Thing:new(thing)
thing = thing or {}
thing.inv = {}
setmetatable(thing, self)
self.__index = self
return thing
end
function Thing:get_y()
return self.env and self.env:get_y()
end
function Thing:get_x()
return self.env and self.env:get_x()
end
|
--[=[
@c Cache x Iterable
@d description
]=]
local json = require('json')
local Iterable = require('iterables/Iterable')
local null = json.null
local Cache = require('class')('Cache', Iterable)
function Cache:__init(array, constructor, parent)
local objects = {}
for _, data in ipairs(array) do
local obj = constructor(data, parent)
objects[obj:__hash()] = obj
end
self._count = #array
self._objects = objects
self._constructor = constructor
self._parent = parent
end
function Cache:__pairs()
return next, self._objects
end
function Cache:__len()
return self._count
end
local function insert(self, k, obj)
self._objects[k] = obj
self._count = self._count + 1
return obj
end
local function remove(self, k, obj)
self._objects[k] = nil
self._count = self._count - 1
return obj
end
local function hash(data)
-- local meta = getmetatable(data) -- debug
-- assert(meta and meta.__jsontype == 'object') -- debug
if data.id then -- snowflakes
return data.id
elseif data.user then -- members
return data.user.id
elseif data.emoji then -- reactions
return data.emoji.id ~= null and data.emoji.id or data.emoji.name
elseif data.code then -- invites
return data.code
else
return nil, 'json data could not be hashed'
end
end
function Cache:_insert(data)
local k = assert(hash(data))
local old = self._objects[k]
if old then
old:_load(data)
return old
else
local obj = self._constructor(data, self._parent)
return insert(self, k, obj)
end
end
function Cache:_remove(data)
local k = assert(hash(data))
local old = self._objects[k]
if old then
old:_load(data)
return remove(self, k, old)
else
return self._constructor(data, self._parent)
end
end
function Cache:_delete(k)
local old = self._objects[k]
if old then
return remove(self, k, old)
else
return nil
end
end
function Cache:_load(array, update)
if update then
local updated = {}
for _, data in ipairs(array) do
local obj = self:_insert(data)
updated[obj:__hash()] = true
end
for obj in self:iter() do
local k = obj:__hash()
if not updated[k] then
self:_delete(k)
end
end
else
for _, data in ipairs(array) do
self:_insert(data)
end
end
end
--[=[
@m get
@p k *
@r *
@d Returns an individual object by key, where the key should match the result of
calling `__hash` on the contained objects. Unlike Iterable:get, this
method operates with O(1) complexity.
]=]
function Cache:get(k)
return self._objects[k]
end
--[=[
@m iter
@r function
@d Returns an iterator that returns all contained objects. The order of the objects
is not guaranteed.
]=]
function Cache:iter()
local objects, k, obj = self._objects
return function()
k, obj = next(objects, k)
return obj
end
end
return Cache
|
-- ===========================================================================
-- Base File
-- ===========================================================================
include("LaunchBar");
include("launchbar_CQUI.lua");
|
----------------------------------------------------------------------------------
-- Total RP 3
-- Main UI API and Widgets API
-- ---------------------------------------------------------------------------
-- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be)
-- Copyright 2014 Renaud Parize (Ellypse) (ellypse@totalrp3.info)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
----------------------------------------------------------------------------------
local Ellyb = Ellyb:GetInstance(...);
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- Minimap button widget
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- Config
local displayMessage = TRP3_API.utils.message.displayMessage;
local CONFIG_MINIMAP_SHOW = "minimap_show";
local CONFIG_MINIMAP_POSITION = "minimap_icon_position";
local getConfigValue, registerConfigKey = TRP3_API.configuration.getValue, TRP3_API.configuration.registerConfigKey;
local color, strconcat = TRP3_API.utils.str.color, strconcat;
local loc = TRP3_API.loc;
local tinsert = tinsert;
-- Minimap button API initialization
TRP3_API.navigation.minimapicon = {};
local LDBObject;
local icon;
-- Initialize LDBIcon and display the minimap button
local showMinimapButton = function()
icon:Show("Total RP 3");
end
TRP3_API.navigation.minimapicon.show = showMinimapButton;
-- Hide the minimap button and release LDBIcon from the memory
local hideMinimapButton = function()
icon:Hide("Total RP 3");
end
TRP3_API.navigation.minimapicon.hide = hideMinimapButton;
TRP3_API.navigation.delayedRefresh = function()
C_Timer.After(0.25, function()
TRP3_API.events.fireEvent(TRP3_API.events.NAVIGATION_RESIZED, TRP3_MainFramePageContainer:GetWidth(), TRP3_MainFramePageContainer:GetHeight());
end);
end
TRP3_API.events.listenToEvent(TRP3_API.events.WORKFLOW_ON_LOADED, function()
registerConfigKey(CONFIG_MINIMAP_SHOW, true);
registerConfigKey(CONFIG_MINIMAP_POSITION, {});
-- Build configuration page
tinsert(TRP3_API.configuration.CONFIG_FRAME_PAGE.elements, {
inherit = "TRP3_ConfigH1",
title = loc.CO_MINIMAP_BUTTON,
});
tinsert(TRP3_API.configuration.CONFIG_FRAME_PAGE.elements, {
inherit = "TRP3_ConfigCheck",
title = loc.CO_MINIMAP_BUTTON_SHOW_TITLE,
help = loc.CO_MINIMAP_BUTTON_SHOW_HELP,
configKey = CONFIG_MINIMAP_SHOW,
});
TRP3_API.configuration.registerHandler(CONFIG_MINIMAP_SHOW, function()
if getConfigValue(CONFIG_MINIMAP_SHOW) then
showMinimapButton();
else
hideMinimapButton();
end
end);
LDBObject = LibStub:GetLibrary("LibDataBroker-1.1"):NewDataObject("Total RP 3", {
type = "launcher",
icon = "Interface\\AddOns\\totalRP3\\resources\\trp3minimap.tga",
tocname = "totalRP3",
OnClick = function(_, button)
if button == "RightButton" and TRP3_API.toolbar then
TRP3_API.toolbar.switch();
else
TRP3_API.navigation.switchMainFrame();
end
end,
OnTooltipShow = function(tooltip)
tooltip:AddLine("Total RP 3", Ellyb.ColorManager.WHITE:GetRGB());
tooltip:AddLine(Ellyb.Strings.clickInstruction(loc.CM_L_CLICK, loc.MM_SHOW_HIDE_MAIN));
if TRP3_API.toolbar then
tooltip:AddLine(Ellyb.Strings.clickInstruction(loc.CM_R_CLICK, loc.MM_SHOW_HIDE_SHORTCUT));
end
tooltip:AddLine(Ellyb.Strings.clickInstruction(loc.CM_DRAGDROP, loc.MM_SHOW_HIDE_MOVE));
end,
})
icon = LibStub("LibDBIcon-1.0");
local configKey = getConfigValue(CONFIG_MINIMAP_POSITION);
configKey.hide = not getConfigValue(CONFIG_MINIMAP_SHOW);
icon:Register("Total RP 3", LDBObject, getConfigValue(CONFIG_MINIMAP_POSITION));
-- Slash command to switch frames
TRP3_API.slash.registerCommand({
id = "switch",
helpLine = " main || toolbar",
handler = function(arg1)
if arg1 ~= "main" and arg1 ~= "toolbar" then
displayMessage(loc.COM_SWITCH_USAGE);
elseif arg1 == "main" then
TRP3_API.navigation.switchMainFrame();
else
if TRP3_API.toolbar then
TRP3_API.toolbar.switch();
end
end
end
});
-- Slash command to reset frames
TRP3_API.slash.registerCommand({
id = "reset",
helpLine = " frames",
handler = function(arg1)
if arg1 ~= "frames" then
displayMessage(loc.COM_RESET_USAGE);
else
-- Target frame
if TRP3_API.target then
TRP3_API.target.reset();
end
-- Glance bar
if TRP3_API.register.resetGlanceBar then
TRP3_API.register.resetGlanceBar();
end
-- Toolbar
if TRP3_API.toolbar then
TRP3_API.toolbar.reset();
end
ReloadUI();
end
end
});
-- Resizing
TRP3_MainFrame.Resize.onResizeStop = function()
TRP3_MainFrame.Minimize:Hide();
TRP3_MainFrame.Maximize:Show();
TRP3_API.events.fireEvent(TRP3_API.events.NAVIGATION_RESIZED, TRP3_MainFramePageContainer:GetWidth(), TRP3_MainFramePageContainer:GetHeight());
end;
TRP3_MainFrame.Maximize:SetScript("OnClick", function()
TRP3_MainFrame.Maximize:Hide();
TRP3_MainFrame.Minimize:Show();
TRP3_MainFrame:SetSize(UIParent:GetWidth(), UIParent:GetHeight());
C_Timer.After(0.25, function()
TRP3_API.events.fireEvent(TRP3_API.events.NAVIGATION_RESIZED, TRP3_MainFramePageContainer:GetWidth(), TRP3_MainFramePageContainer:GetHeight());
end);
end);
TRP3_MainFrame.Minimize:SetScript("OnClick", function()
TRP3_MainFrame:SetSize(768, 500);
C_Timer.After(0.25, function()
TRP3_MainFrame.Resize.onResizeStop();
end);
end);
TRP3_API.ui.frame.setupMove(TRP3_MainFrame);
-- Update frame
TRP3_UpdateFrame.popup.title:SetText(loc.NEW_VERSION_TITLE);
BINDING_NAME_TRP3_TOGGLE = loc.BINDING_NAME_TRP3_TOGGLE;
BINDING_NAME_TRP3_TOOLBAR_TOGGLE = loc.BINDING_NAME_TRP3_TOOLBAR_TOGGLE;
-- CTL debug frame
local tostring, GetTime, pairs, type = tostring, GetTime, pairs, type;
local toHTML =TRP3_API.utils.str.toHTML;
local ctl = ChatThrottleLib;
local ctlFrame = TRP3_CTLDebug;
local ctlHTML = ctlFrame.scroll.child.HTML;
local ctlHTML2 = ctlFrame.scroll.child.HTML2;
TRP3_API.ui.frame.createRefreshOnFrame(ctlFrame, 0.2, function()
local html = [[
## CTL Network
### Config
MAX_CPS = %s
MSG_OVERHEAD = %s
BURST = %s
MIN_FPS = %s
### Current state
securelyHooked = %s
|cffff9900Available bytes|r
avail = %0.2f bytes
LastAvailUpdate = %0.2f seconds ago
|cffff9900Queuing or choking info|r
bChoking = %s
bQueueing = %s
|cffff9900External traffic (not with CTL)|r
- nTotalSent = %s bytes
- nBypass = %s bytes
### Queues
ALERT:
-- nTotalSent = %s bytes
-- %s
NORMAL:
-- nTotalSent = %s bytes
-- %s
BULK:
-- nTotalSent = %s bytes
-- %s
]];
local formatRing = function(ring)
if ring.pos then
local str = "Pipes in ring:\n"
local size = 0;
for index, msg in pairs(ring.pos) do
if type(index) == "number" then
size = size + (msg.nSize or 0);
end
end
str = str .. ("----- #%s bytes\n"):format(size);
return str;
else
return "No pipe in ring";
end
end
html = html:format(
tostring(ctl.MAX_CPS or "nil"),
tostring(ctl.MSG_OVERHEAD or "nil"),
tostring(ctl.BURST or "nil"),
tostring(ctl.MIN_FPS or "nil"),
tostring(ctl.securelyHooked or "nil"),
tostring(ctl.avail or "nil"),
ctl.LastAvailUpdate and (GetTime() - ctl.LastAvailUpdate) or 'nil',
tostring(ctl.bChoking or "nil"),
tostring(ctl.bQueueing or "nil"),
tostring(ctl.nTotalSent or "nil"),
tostring(ctl.nBypass or "nil"),
-- Queues
tostring(ctl.Prio.ALERT.nTotalSent or "nil"),
tostring(formatRing(ctl.Prio.ALERT.Ring)),
tostring(ctl.Prio.NORMAL.nTotalSent or "nil"),
tostring(formatRing(ctl.Prio.NORMAL.Ring)),
tostring(ctl.Prio.BULK.nTotalSent or "nil"),
tostring(formatRing(ctl.Prio.BULK.Ring))
);
ctlHTML:SetText(toHTML(html));
local hasNYR = "";
for id, s in pairs(TRP3_API.register.HAS_NOT_YET_RESPONDED) do
local duration = GetTime() - s;
local character;
if TRP3_API.register.isUnitIDKnown(id) then
character = TRP3_API.register.getUnitIDCharacter(id);
end
if duration > 300 then
-- Consider he has not TRP or MRP
TRP3_API.register.HAS_NOT_YET_RESPONDED[id] = nil;
else
local text = ("\n- |cffff9900%s |cff00ff00(%s - %s)|r since %0.2f sec"):format(id,
character and character.client or "?",
character and character.clientVersion or "?",
GetTime() - s);
hasNYR = hasNYR .. text;
end
end
if hasNYR:len() == 0 then
hasNYR = "No current request";
end
local incoming = "";
for unit, infos in pairs(TRP3_API.register.CURRENT_QUERY_EXCHANGES) do
local infoString = "";
for type, _ in pairs(infos) do
infoString = infoString .. type .. " ";
end
if infoString:len() > 0 then
incoming = incoming .. ("\n- |cffff9900%s|r: %s"):format(unit, infoString);
end
end
if incoming:len() == 0 then
incoming = "No incoming data";
end
html = [[
## TRP Network
Total sent: %s bytes
Total received: %s bytes
Total sent (broadcast): %s bytes
Total received (broadcast): %s bytes
Total sent (broadcast P2P): %s bytes
Total received (broadcast P2P): %s bytes
Deserialisation errors: %s
|cffff9900Response times|r
Min: %0.2f secondes
Max: %0.2f seconds
Average: %0.2f seconds
|cffff9900Not yet responded:|r %s
|cffff9900Incoming TRP3 data:|r %s
]]
html = html:format(
tostring(TRP3_API.communication.total),
tostring(TRP3_API.communication.totalReceived),
tostring(TRP3_API.communication.totalBroadcast),
tostring(TRP3_API.communication.totalBroadcastR),
tostring(TRP3_API.communication.totalBroadcastP2P),
tostring(TRP3_API.communication.totalBroadcastP2PR),
tostring(TRP3_API.utils.serial.errorCount),
TRP3_API.communication.min,
TRP3_API.communication.max,
TRP3_API.communication.totalDuration / TRP3_API.communication.numStat,
hasNYR,
incoming
);
ctlHTML2:SetText(toHTML(html));
end);
ctlFrame.Resize.onResizeStop = function()
local available = ctlFrame:GetWidth() - 100;
ctlHTML2:SetWidth(available - ctlHTML:GetWidth());
end;
ctlFrame.Resize.onResizeStop();
TRP3_API.slash.registerCommand({
id = "debug",
helpLine = " Debug network",
handler = function()
ctlFrame:Show();
end
});
TRP3_API.ui.frame.setupMove(ctlFrame);
end); |
local game = Concord.world()
-- ADD SYSTEMS
game:addSystem(_systems.motion)
game:addSystem(_systems.input)
return game
|
local classes = require "klib.classes"
local m = classes.module "klib.gui"
classes.import(m, "klib.gui.core")
classes.import(m, "klib.gui.widget")
classes.import(m, "klib.gui.button")
classes.import(m, "klib.gui.checkbox")
classes.import(m, "klib.gui.radiobutton")
classes.import(m, "klib.gui.label")
classes.import(m, "klib.gui.textfield")
classes.import(m, "klib.gui.listbox")
classes.import(m, "klib.gui.scrollbar")
classes.import(m, "klib.gui.compound")
classes.import(m, "klib.gui.container")
classes.import(m, "klib.gui.window")
classes.import(m, "klib.gui.desktop")
classes.import(m, "klib.gui.box")
classes.import(m, "klib.gui.notebook")
classes.import(m, "klib.gui.dialog")
classes.import(m, "klib.gui.dialog.messagedialog")
classes.import(m, "klib.gui.dialog.filedialog")
classes.import(m, "klib.gui.dialog.colordialog")
classes.import(m, "klib.gui.dialog.aboutdialog")
--classes.import(m, "klib.gui.menu") -- Broken.
classes.import(m, "klib.gui.graphics")
classes.import(m, "klib.gui.theme")
classes.import(m, "klib.gui.mixins")
return m
|
-----------------------------------
-- Area: The_Garden_of_RuHmet
-----------------------------------
require("scripts/globals/zone")
-----------------------------------
zones = zones or {}
zones[tpz.zone.THE_GARDEN_OF_RUHMET] =
{
text =
{
ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Come back after sorting your inventory.
ITEM_OBTAINED = 6388, -- Obtained: <item>.
GIL_OBTAINED = 6389, -- Obtained <number> gil.
KEYITEM_OBTAINED = 6391, -- Obtained key item: <keyitem>.
CONQUEST_BASE = 7439, -- Tallying conquest results...
NO_NEED_INVESTIGATE = 7618, -- There is no need to investigate further.
PORTAL_SEALED = 7647, -- The portal is firmly sealed by a mysterious energy.
UNKNOWN_PRESENCE = 7755, -- You sense some unknown presence...
NONE_HOSTILE = 7756, -- You sense some unknown presence, but it does not seem hostile.
MENACING_CREATURES = 7757, -- Menacing creatures appear out of nowhere!
SHEER_ANIMOSITY = 7758, -- <name> is enveloped in sheer animosity!
HOMEPOINT_SET = 7763, -- Home point set!
},
mob =
{
AWAERN_DRG_GROUPS = -- First Aw'Aerns in each group. Used to randomize the mobID as the new placeholder.
{
16920777,
16920781,
16920785,
16920789,
},
AWAERN_DRK_GROUPS = {
16920660, -- NE
16920665, -- SE
16920646, -- SW
16920651, -- NW
},
JAILER_OF_FORTITUDE = 16921015,
KFGHRAH_WHM = 16921016,
KFGHRAH_BLM = 16921017,
IXAERN_DRK = 16921018,
JAILER_OF_FAITH = 16921021,
IXAERN_DRG = 16921022,
},
npc =
{
IXAERN_DRK_QM_POS =
{
{-240, 5.00, 440}, -- Hume-Elvaan
{-280, 5.00, 240}, -- Elvaan-Galka
{-560, 5.00, 239}, -- Taru-Mithra
{-600, 5.00, 440}, -- Mithra-Hume
},
JAILER_OF_FORTITUDE_QM_POS =
{
{-420.00, 0.00, 755.00}, -- North / Hume tower.
{-43.00, 0.00, 460.00}, -- NE / Elvaan tower.
{-260.00, 0.00, 44.821}, -- SE / Galka tower.
{-580.00, 0.00, 43.00}, -- SW / Tarutaru tower.
{-796.00, 0.00, 460.00}, -- NW / Mithra tower.
},
JAILER_OF_FAITH_QM_POS =
{
{-420.00, 0.00, -157.00}, -- North / Hume tower.
{-157.00, 0.00, -340.00}, -- NE / Elvaan tower.
{-260.00, 0.00, -643.00}, -- SE / Galka tower.
{-580.00, 0.00, -644.00}, -- SW / Tarutaru tower.
{-683.00, 0.00, -340.00}, -- NW / Mithra tower.
},
JAILER_OF_FORTITUDE_QM = 16921027,
IXAERN_DRK_QM = 16921028,
JAILER_OF_FAITH_QM = 16921029,
},
}
return zones[tpz.zone.THE_GARDEN_OF_RUHMET]
|
-- These are functions that were deprecated in 7.2.0, and will be removed in the next expansion.
-- Please upgrade to the updated APIs as soon as possible.
if (not IsPublicBuild()) then
return;
end
-- PvP
do
local function RewardMapToRewardsArray(rewardsMap)
local rewards;
if (rewardsMap) then
rewards = {};
for i, reward in ipairs(rewardsMap) do
rewards[i] = { reward.id, reward.name, reward.texture, reward.quantity; };
end
end
return rewards;
end
-- Use C_PvP.GetRandomBGRewards() instead
function GetRandomBGRewards()
local honor, experience, rewardsMap = C_PvP.GetRandomBGRewards();
local rewards = RewardMapToRewardsArray(rewardsMap);
return honor, rewards;
end
-- Use C_PvP.GetArenaSkirmishRewards() instead
function GetArenaSkirmishRewards()
local honor, experience, rewardsMap = C_PvP.GetArenaSkirmishRewards();
local rewards = RewardMapToRewardsArray(rewardsMap);
local hasWon = C_PvP.HasArenaSkirmishWinToday();
return honor, rewards, hasWon;
end
-- Use C_PvP.GetRatedBGRewards() instead
function GetRatedBGRewards()
local honor, experience, rewardsMap = C_PvP.GetRatedBGRewards();
local rewards = RewardMapToRewardsArray(rewardsMap);
return honor, rewards;
end
-- C_PvP.GetArenaRewards(teamSize) instead
function GetArenaRewards(teamSize)
local honor, experience, rewardsMap = C_PvP.GetArenaRewards(teamSize);
local rewards = RewardMapToRewardsArray(rewardsMap);
return honor, rewards;
end
end
-- WorldMap
do
function GetMapLandmarkInfo(index)
local landmarkType, name, description, textureIndex, x, y, mapLinkID, inBattleMap, graveyardID, areaID, poiID, isObjectIcon, atlasIcon, displayAsBanner = C_WorldMap.GetMapLandmarkInfo(index);
return landmarkType, name, description, textureIndex, x, y, mapLinkID, inBattleMap, graveyardID, areaID, poiID, isObjectIcon, atlasIcon;
end
end
-- EquipmentSet
do
-- Use C_EquipmentSet.SaveEquipmentSet(equipmentSetID[, newIcon]) instead
function SaveEquipmentSet(equipmentSetName, newIcon)
local equipmentSetID = C_EquipmentSet.GetEquipmentSetID(equipmentSetName);
C_EquipmentSet.SaveEquipmentSet(equipmentSetID, newIcon);
end
-- Use C_EquipmentSet.DeleteEquipmentSet(equipmentSetID) instead
function DeleteEquipmentSet(equipmentSetName)
local equipmentSetID = C_EquipmentSet.GetEquipmentSetID(equipmentSetName);
C_EquipmentSet.DeleteEquipmentSet(equipmentSetID);
end
-- Use C_EquipmentSet.ModifyEquipmentSet(equipmentSetID, newName, newIcon) instead
function ModifyEquipmentSet(oldName, newName, newIcon)
local equipmentSetID = C_EquipmentSet.GetEquipmentSetID(oldName);
C_EquipmentSet.ModifyEquipmentSet(equipmentSetID, newName, newIcon);
end
-- Use C_EquipmentSet.IgnoreSlotForSave(slot) instead
function EquipmentManagerIgnoreSlotForSave(slot)
C_EquipmentSet.IgnoreSlotForSave(slot);
end
-- Use C_EquipmentSet.IsSlotIgnoredForSave(slot) instead
function EquipmentManagerIsSlotIgnoredForSave(slot)
return C_EquipmentSet.IsSlotIgnoredForSave(slot);
end
-- Use C_EquipmentSet.ClearIgnoredSlotsForSave() instead
function EquipmentManagerClearIgnoredSlotsForSave()
C_EquipmentSet.ClearIgnoredSlotsForSave();
end
-- Use C_EquipmentSet.UnignoreSlotForSave(slot) instead
function EquipmentManagerUnignoreSlotForSave(slot)
C_EquipmentSet.UnignoreSlotForSave(slot);
end
-- Use C_EquipmentSet.GetNumEquipmentSets() instead
function GetNumEquipmentSets()
return C_EquipmentSet.GetNumEquipmentSets();
end
-- Use C_EquipmentSet.GetEquipmentSetInfo(equipmentSetID) instead
function GetEquipmentSetInfo(equipmentSetIndex)
local equipmentSetIDs = C_EquipmentSet.GetEquipmentSetIDs();
return C_EquipmentSet.GetEquipmentSetInfo(equipmentSetIDs[equipmentSetIndex]);
end
-- Use C_EquipmentSet.GetEquipmentSetInfo(equipmentSetID) instead
function GetEquipmentSetInfoByName(equipmentSetName)
local equipmentSetID = C_EquipmentSet.GetEquipmentSetID(equipmentSetName);
return C_EquipmentSet.GetEquipmentSetInfo(equipmentSetID);
end
-- Use C_EquipmentSet.EquipmentSetContainsLockedItems(equipmentSetID) instead
function EquipmentSetContainsLockedItems(equipmentSetName)
local equipmentSetID = C_EquipmentSet.GetEquipmentSetID(equipmentSetName);
return C_EquipmentSet.EquipmentSetContainsLockedItems(equipmentSetID);
end
-- Use C_EquipmentSet.PickupEquipmentSet(equipmentSetID) instead
function PickupEquipmentSetByName(equipmentSetName)
local equipmentSetID = C_EquipmentSet.GetEquipmentSetID(equipmentSetName);
C_EquipmentSet.PickupEquipmentSet(equipmentSetID);
end
-- Use C_EquipmentSet.PickupEquipmentSet(equipmentSetID) instead
function PickupEquipmentSet(equipmentSetIndex)
local equipmentSetIDs = C_EquipmentSet.GetEquipmentSetIDs();
C_EquipmentSet.PickupEquipmentSet(equipmentSetIDs[equipmentSetIndex]);
end
-- Use C_EquipmentSet.UseEquipmentSet(equipmentSetID) instead
function UseEquipmentSet(equipmentSetName)
local equipmentSetID = C_EquipmentSet.GetEquipmentSetID(equipmentSetName);
C_EquipmentSet.UseEquipmentSet(equipmentSetID);
end
-- Use C_EquipmentSet.CanUseEquipmentSets() instead
function CanUseEquipmentSets()
return C_EquipmentSet.CanUseEquipmentSets();
end
-- Use C_EquipmentSet.GetItemIDs(equipmentSetID) instead
function GetEquipmentSetItemIDs(equipmentSetName, returnTable)
local equipmentSetID = C_EquipmentSet.GetEquipmentSetID(equipmentSetName);
returnTable = returnTable or {};
return Mixin(returnTable, C_EquipmentSet.GetItemIDs(equipmentSetID));
end
-- Use C_EquipmentSet.GetItemLocations(equipmentSetID) instead
function GetEquipmentSetLocations(equipmentSetName, returnTable)
local equipmentSetID = C_EquipmentSet.GetEquipmentSetID(equipmentSetName);
returnTable = returnTable or {};
return Mixin(returnTable, C_EquipmentSet.GetItemLocations(equipmentSetID));
end
-- Use C_EquipmentSet.GetIgnoredSlots(equipmentSetID) instead
function GetEquipmentSetIgnoreSlots(equipmentSetName, returnTable)
local equipmentSetID = C_EquipmentSet.GetEquipmentSetID(equipmentSetName);
returnTable = returnTable or {};
return Mixin(returnTable, C_EquipmentSet.GetIgnoredSlots(equipmentSetID));
end
end
-- Unit* functions
do
-- Use UnitPower instead
function UnitMana(unit)
return UnitPower(unit, Enum.PowerType.Mana);
end
-- Use UnitPowerMax instead
function UnitManaMax(unit)
return UnitPowerMax(unit, Enum.PowerType.Mana);
end
end
-- Calendar
do
-- Use C_Calendar.GetDayEvent instead
function CalendarGetDayEvent(monthOffset, monthDay, index)
local event = C_Calendar.GetDayEvent(monthOffset, monthDay, index);
if (event) then
local hour, minute;
if (event.sequenceType == "END") then
hour = event.endTime.hour;
minute = event.endTime.minute;
else
hour = event.startTime.hour;
minute = event.startTime.minute;
end
return event.title, hour, minute, event.calendarType, event.sequenceType, event.eventType, event.iconTexture, event.modStatus, event.inviteStatus, event.invitedBy, event.difficulty, event.inviteType, event.sequenceIndex, event.numSequenceDays, event.difficultyName;
else
return nil, 0, 0, "", "", 0, "", "", 0, "", 0, 0, 0, 0, "";
end
end
-- Use C_Calendar.GetHolidayInfo instead
function CalendarGetHolidayInfo(monthOffset, monthDay, index)
local holidayInfo = C_Calendar.GetHolidayInfo(monthOffset, monthDay, index);
if (holidayInfo) then
return holidayInfo.name, holidayInfo.description, holidayInfo.texture;
end
end
end |
local screenX, screenY = guiGetScreenSize()
--------- [ Element Data returns ] ---------
local function getData( theElement, key )
local key = tostring(key)
if isElement(theElement) and (key) then
return exports['[ars]anticheat-system']:c_callData( theElement, tostring(key) )
else
return false
end
end
local function setData( theElement, key, value, sync )
local key = tostring(key)
local value = tonumber(value) or tostring(value)
if isElement(theElement) and (key) and (value) then
return exports['[ars]anticheat-system']:c_assignData( theElement, tostring(key), value, sync )
else
return false
end
end
local questions = { }
questions[1] = { }
questions[1][1] = { "If you plan to pass another vehicle, you should:", nil }
questions[1][2] = { "Not assume the other driver will make space for you to return.", true }
questions[1][3] = { "Assume the other driver will let you pass if you use you blinkers.", false }
questions[1][4] = { "Assume the other driver will maintain a constant speed.", false }
questions[2] = { }
questions[2][1] = { "If an officer believes you are driving under the influence:", nil }
questions[2][2] = { "You can refuse to be tested for the presence of alcohol or drugs.", false }
questions[2][3] = { "You can refuse to be tested only if it is your first offense.", false }
questions[2][4] = { "You cannot refuse to be tested for the presence of alcohol or drugs.", true }
questions[3] = { }
questions[3][1] = { "You should buckle your seat belt and make sure your passengers\ndo the same:", nil }
questions[3][2] = { "When it's raining or snowing.", false }
questions[3][3] = { "When you are getting ready to drive, before you start the engine.", true }
questions[3][4] = { "Only when you're going on a long trip.", false }
questions[4] = { }
questions[4][1] = { "You may legally block an intersection:", nil }
questions[4][2] = { "When you entered the intersection on the green light.", false }
questions[4][3] = { "During rush hour traffic.", false }
questions[4][4] = { "Under no circumstances.", true }
questions[5] = { }
questions[5][1] = { "Roadways are the most slippery:", nil }
questions[5][2] = { "During a heavy downpour.", false }
questions[5][3] = { "After it has been raining for awhile.", false }
questions[5][4] = { "The first rain after a dry spell.", true }
questions[6] = { }
questions[6][1] = { "At intersections, crosswalks, and railroad crossings, you should\nalways:", nil }
questions[6][2] = { "Stop, listen, and proceed cautiously.", false }
questions[6][3] = { "Look to the sides of your vehicle to see what is coming.", true }
questions[6][4] = { "Slowly pass vehicles that seem to be stopped for no reason.", false }
questions[7] = { }
questions[7][1] = { "You drive defensively when you:", nil }
questions[7][2] = { "Always put one car length between you and the car ahead.", false }
questions[7][3] = { "Look only at the car in front of you while driving.", false }
questions[7][4] = { "Keep your eyes moving to look for possible hazards.", true }
questions[8] = { }
questions[8][1] = { "When you tailgate other drivers (drive close to their rear bumper):", nil }
questions[8][2] = { "You can frustrate the other drivers and make them angry.", true }
questions[8][3] = { "Your actions cannot result in a traffic citation.", false }
questions[8][4] = { "You help reduce traffic congestion.", false }
questions[9] = { }
questions[9][1] = { "Should you always drive slower than other traffic?", nil }
questions[9][2] = { "No, you can block traffic when you drive too slowly.", true }
questions[9][3] = { "Yes, it is a good defensive driving technique.", false }
questions[9][4] = { "Yes, it is always safer than driving faster than other traffic.", false }
questions[10] = { }
questions[10][1] = { "You are getting ready to make a right turn. You should:", nil }
questions[10][2] = { "Signal and turn immediately.", false }
questions[10][3] = { "Stop before entering the right lane and let all other traffic go first.", false }
questions[10][4] = { "Slow down or stop, if necessary, and then make the turn.", true }
questions[11] = { }
questions[11][1] = { "There is no crosswalk and you see a pedestrian crossing your\nlane ahead.\nYou should:", nil }
questions[11][2] = { "Make eye contact and then pass him/her.", false }
questions[11][3] = { "Slow down as you pass him/her.", false }
questions[11][4] = { "Stop and let him/her finish crossing the street.", true }
questions[12] = { }
questions[12][1] = { "Stopping distances on slippery roads are:", nil }
questions[12][2] = { "About the same as on dry pavement.", false }
questions[12][3] = { "A little less than on dry pavement.", false }
questions[12][4] = { "2 to 10 times greater than on dry pavement.", true }
questions[13] = { }
questions[13][1] = { "When you hear the siren or see the flashing lights of an emergency\nvehicle, you must:", nil }
questions[13][2] = { "Drive to the right side of the road and stop.", true }
questions[13][3] = { "Slow down until it passes you.", false }
questions[13][4] = { "Continue at the same speed, but pull to the right.", false }
questions[14] = { }
questions[14][1] = { "If you drive faster than other vehicles on a road with one lane in\neach direction and continually pass the other cars, you will:", nil }
questions[14][2] = { "Get you to your destination much faster and safer.", false }
questions[14][3] = { "Increase your chances of an accident.", true }
questions[14][4] = { "Help prevent traffic congestion.", false }
questions[15] = { }
questions[15][1] = { "The safest precaution that you can take regarding the use of cell\nphones and driving is:", nil }
questions[15][2] = { "Use hands-free devices so you can keep both hands on the wheel.", true }
questions[15][3] = { "Keep your phone within easy reach so you can see the road.", false }
questions[15][4] = { "Review the number before answering a call.", false }
--------- [ Department of Motor Vehicles System ] ---------
local employee = nil
function createEmployee( res )
employee = createPed(147, -2035.0185, -118.3505, 1035.1718)
setPedRotation(employee, 273)
setElementInterior(employee, 3)
setElementDimension(employee, 3)
end
addEventHandler("onClientResourceStart", resourceRoot, createEmployee)
addEventHandler("onClientClick", root,
function( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement )
if ( button == "right" and state == "up" ) then
if (clickedElement) and (clickedElement == employee) then
if ( getData( localPlayer, "loggedin") == 1 ) and ( not isElement( motorVehicleWindow ) ) then
createMotorVehicleUI( )
end
end
end
end
)
function createMotorVehicleUI( )
local width, height = 420, 210
local x, y = (screenX/2) - (width/2), (screenY/2) - (height/2)
motorVehicleWindow = guiCreateWindow(x, y, width, height, "Department of Motor Vehicles", false)
motorVehicleLabel = guiCreateLabel(20, 30, 380, 20, "Which of the following licenses would you like to apply for?", false, motorVehicleWindow)
licensesList = guiCreateGridList(20, 50, 380, 110, false, motorVehicleWindow)
guiGridListAddColumn( licensesList, "Type", 0.5 )
guiGridListAddColumn( licensesList, "Price", 0.4 )
local drivingLicense = tonumber( getData( localPlayer, "d:license") )
if ( drivingLicense == 0 ) then
local row = guiGridListAddRow( licensesList )
guiGridListSetItemText(licensesList, row, 1, "Driving License", false, false)
guiGridListSetItemText(licensesList, row, 2, "$150", false, false)
end
buttonApplyLicense = guiCreateButton(40, 170, 110, 20, "Apply", false, motorVehicleWindow)
addEventHandler("onClientGUIClick", buttonApplyLicense,
function( button, state )
if ( button == "left" and state == "up" ) then
local selected = guiGridListGetSelectedItem( licensesList )
if ( selected ~= -1 ) then
local money = tonumber( getPlayerMoney(localPlayer)/100 )
if ( money >= 150 ) then
showDrivingLicenseExam( )
triggerServerEvent("takeMoney", localPlayer, 50)
triggerServerEvent("giveMoneyToGovernment", localPlayer, 50)
else
outputChatBox("You do not have enough money.", 255, 0, 0)
end
end
end
end
)
buttonCancelApply = guiCreateButton(270, 170, 110, 20, "Cancel", false, motorVehicleWindow)
addEventHandler("onClientGUIClick", buttonCancelApply,
function( button, state )
if ( button == "left" and state == "up" ) then
destroyElement( motorVehicleWindow )
end
end
)
guiSetFont(motorVehicleLabel, "clear-normal")
end
function showDrivingLicenseExam( )
guiSetSize(motorVehicleWindow, 420, 150, false)
destroyElement( motorVehicleLabel )
destroyElement( licensesList )
destroyElement( buttonApplyLicense )
destroyElement( buttonCancelApply )
examLabel = guiCreateLabel(20, 30, 380, 30, "You need to pass an Examination before you proceed to the\nDriving Test. You must get about 60% in this Quiz to pass.", false, motorVehicleWindow)
guiSetFont(examLabel, "clear-normal")
buttonStartExam = guiCreateButton(155, 90, 110, 30, "Start Exam", false, motorVehicleWindow)
addEventHandler("onClientGUIClick", buttonStartExam,
function( button, state )
if ( button == "left" and state == "up" ) then
guiSetSize(motorVehicleWindow, 460, 180, false)
destroyElement( examLabel )
destroyElement( source )
-- Create Question
createQuestion( )
end
end, false
)
end
local taken = { }
local radioButtons = { }
local questionNo = 0
local points = 0
function createQuestion( )
if ( questionNo ~= 10 ) then
local rand = getRandomQuestion( )
if ( rand == false ) then
createQuestion( )
else
local question = questions[rand][1][1]
local answerOne = questions[rand][2][1]
local answerTwo = questions[rand][3][1]
local answerThree = questions[rand][4][1]
local correct = nil
if ( questions[rand][2][2] ) then
correct = 1
elseif ( questions[rand][3][2] ) then
correct = 2
elseif ( questions[rand][4][2] ) then
correct = 3
end
questionNo = questionNo + 1
questionLabel = guiCreateLabel(20, 30, 420, 30, "Q".. tostring(questionNo) ..". ".. tostring(question), false, motorVehicleWindow)
radioOne = guiCreateRadioButton(20, 60, 420, 30, tostring(answerOne), false, motorVehicleWindow)
radioTwo = guiCreateRadioButton(20, 80, 420, 30, tostring(answerTwo), false, motorVehicleWindow)
radioThree = guiCreateRadioButton(20, 100, 420, 30, tostring(answerThree), false, motorVehicleWindow)
guiRadioButtonSetSelected( radioOne, true )
radioButtons = { radioOne, radioTwo, radioThree }
buttonNextQuestion = guiCreateButton(340, 140, 100, 20, "Next", false, motorVehicleWindow)
addEventHandler("onClientGUIClick", buttonNextQuestion,
function( button, state )
local selected = false
for key, value in ipairs ( radioButtons ) do
if ( guiRadioButtonGetSelected( value ) ) then
selected = key
end
end
if ( selected == correct ) then
points = points + 1
end
destroyElement( questionLabel )
for key, value in ipairs ( radioButtons ) do
destroyElement( value )
end
radioButtons = { }
destroyElement( buttonNextQuestion )
destroyElement( buttonQuitExam )
-- Again!
createQuestion( )
end, false
)
buttonQuitExam = guiCreateButton(20, 140, 100, 20, "Quit", false, motorVehicleWindow)
addEventHandler("onClientGUIClick", buttonQuitExam,
function( button, state )
if ( button == "left" and state == "up" ) then
destroyElement( motorVehicleWindow )
end
end, false
)
guiSetFont( radioOne, "default-bold-small")
guiSetFont( radioTwo, "default-bold-small")
guiSetFont( radioThree, "default-bold-small")
guiSetFont( questionLabel, "default-bold-small")
end
else
guiSetSize(motorVehicleWindow, 450, 130, false)
local text = ""
local r, g, b = nil, nil, nil
local x = 20
if ( points >= 6 ) then
text = "Congratulations! You obtained ".. tostring(points) .."0% in your exam and Passed!"
r, g, b = 0, 255, 0
else
text = "Sorry, You only obtained ".. tostring(points) .."0% in your exam and Failed."
r, g, b = 255, 0, 0
x = 55
end
resultLabel = guiCreateLabel(x, 30, 430, 20, tostring(text), false, motorVehicleWindow)
guiSetFont(resultLabel, "clear-normal")
guiLabelSetColor(resultLabel, r, g, b)
if ( r == 0 ) then
triggerServerEvent("takeMoney", localPlayer, 100)
triggerServerEvent("giveMoneyToGovernment", localPlayer, 100)
triggerServerEvent("setPlayerStudent", localPlayer)
outputChatBox("Please go outside and sit in one of the Previons to begin your Practical Test.", 0, 255, 0)
end
buttonEndExam = guiCreateButton(155, 80, 110, 30, "Close", false, motorVehicleWindow)
addEventHandler("onClientGUIClick", buttonEndExam,
function( button, state )
if ( button == "left" and state == "up" ) then
taken = { }
radioButtons = { }
questionNo = 0
points = 0
destroyElement( motorVehicleWindow )
end
end, false
)
end
end
function getRandomQuestion( )
local rand = math.random(1, 15)
local alreadyShown = false
for key, value in pairs ( taken ) do
if ( key == rand ) then
alreadyShown = true
end
end
if ( alreadyShown ) then
return false
else
taken[rand] = true
return rand
end
end
function selectExamOption( button, state )
if ( button == "left" and state == "up" ) then
guiRadioButtonSetSelected( source, true )
for key, value in ipairs ( radioButtons ) do
if ( value ~= source ) then
guiRadioButtonSetSelected( source, false )
end
end
end
end |
-- =============================================
-- This file contains misc stuff, maybe deprecate?
-- =============================================
if (GetConvar('txAdmin-menuEnabled', 'false') ~= 'true') then
return
end
-- Consts
SoundEnum = {
move = 'NAV_UP_DOWN',
enter = 'SELECT'
}
-- Audio play callback
RegisterNUICallback('playSound', function(sound, cb)
PlaySoundFrontend(-1, SoundEnum[sound], 'HUD_FRONTEND_DEFAULT_SOUNDSET', 1)
cb({})
end)
-- Heals local player
RegisterNetEvent('txAdmin:menu:healed', function()
debugPrint('Received heal event, healing to full')
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local heading = GetEntityHeading(ped)
if IsEntityDead(ped) then
NetworkResurrectLocalPlayer(pos[1], pos[2], pos[3], heading, false, false)
end
SetEntityHealth(ped, GetEntityMaxHealth(ped))
end)
-- Tell the user he is an admin and that /tx is available
AddEventHandler('playerSpawned', function()
Wait(15000)
if menuIsAccessible then
sendMenuMessage('showMenuHelpInfo', {})
end
end)
|
--- === Auto-reload or Test ===
---
--- If a config file changes then
--- If it's listed in arot.modules_under_test, call its spec file
--- If it's not, hs.reload()
local M = {}
-- Metadata
M.name = 'AutoReloadOrTest'
M.version = "0.1"
M.author = "Matthew Fallshaw <m@fallshaw.me>"
M.license = "MIT - https://opensource.org/licenses/MIT"
M.homepage = "https://github.com/matthewfallshaw/"
local logger = hs.logger.new("AutoReload")
M._logger = logger
local consts = require 'configConsts'
local escape, unescape = require('utilities.string_escapes')()
function M.hs_configdir()
local dir = hs.configdir
local target = hs.fs.symlinkAttributes(hs.configdir) and hs.fs.symlinkAttributes(hs.configdir).target
if target then
if target:sub(1,7) == '/Users/' then
dir = target
else
dir = os.getenv("HOME")..'/'..target
end
end
M.hs_configdir = function() return dir end -- memoize
return dir
end
function M.modularise_file_path(file)
local out = file
out = (out:gsub(escape.for_regexp(M.hs_configdir()), ''))
out = (out:gsub('^/spec/',''))
out = (out:gsub('_spec%.lua$','.lua'))
out = (out:gsub('/([^/]+)/init%.lua$','/%1.lua'))
out = (out:gsub('%.lua$',''))
out = (out:gsub('^/', ''))
out = (out:gsub('/$', ''))
out = (out:gsub('/', '.'))
return out
end
function M.is_module_under_test(mod)
local mods_under_test_with_spec_helper = {'spec_helper'}
hs.fnutils.each(consts.modules_under_test,
function(x) table.insert(mods_under_test_with_spec_helper, x) end)
return hs.fnutils.contains(mods_under_test_with_spec_helper, mod)
end
function M.spec_from_module(mod)
return "spec/".. (mod:gsub('%.','/')) .."_spec.lua"
end
function M.is_luafile(file)
return (file:match('%.lua$')) and true or false
end
function M.is_specfile(file)
return (file:match('_spec%.lua$'))
end
function M.file_types(files)
local changed_modules_under_test = {}
local changed_spec_files_for_modules_not_under_test = {}
local changed_modules_not_under_test = {}
hs.fnutils.each(
files,
function(f)
if M.is_luafile(f) then
local mod = M.modularise_file_path(f)
if M.is_module_under_test(mod) then
table.insert(changed_modules_under_test, mod)
else
if M.is_specfile(f) then
table.insert(changed_spec_files_for_modules_not_under_test, f)
else
table.insert(changed_modules_not_under_test, mod)
end
end
else
-- do nothing with this file
end
end
)
return changed_modules_under_test,
changed_spec_files_for_modules_not_under_test,
changed_modules_not_under_test
end
function M.test_module(mod)
print(mod .." is under test, testing it")
local output,status,ret_type,ret_code =
hs.execute("/usr/local/bin/busted ".. M.spec_from_module(mod))
print(output)
end
function M.test_file(file)
print(file .." is a spec file, running it")
local output,status,ret_type,ret_code =
hs.execute("/usr/local/bin/busted ".. file)
print(output)
end
function M.test_or_reload(files)
local changed_modules_under_test,
changed_spec_files_for_modules_not_under_test,
changed_modules_not_under_test = M.file_types(files)
if #changed_modules_not_under_test > 0 then
logger.i("modules not under test changed, reloading")
hs.reload()
else
hs.fnutils.every(changed_modules_under_test, M.test_module)
hs.fnutils.every(changed_spec_files_for_modules_not_under_test, M.test_file)
if (#changed_modules_under_test +
#changed_spec_files_for_modules_not_under_test) > 0 then
hs.openConsole()
end
end
end
function M:start()
logger.i("Starting config file watcher")
self.configFileWatcher = hs.pathwatcher.new(hs.configdir,
function(files) M.test_or_reload(files) end)
self.configFileWatcher:start()
end
return M
|
function OnCommandSwitchTeamTypes(message)
kTeam1Type = message.team1Type
kTeam2Type = message.team2Type
kTeamIndexToType[kTeam1Index] = kTeam1Type
kTeamIndexToType[kTeam2Index] = kTeam2Type
end
Predict.HookNetworkMessage("SwitchTeamTypes", OnCommandSwitchTeamTypes) |
local fs = require("filesystem")
local shell = require("shell")
local term = require("term")
local dirsArg, ops = shell.parse(...)
if #dirsArg == 0 then
table.insert(dirsArg, ".")
end
local ec = 0
local gpu = term.gpu()
local fOut = term.isAvailable() and io.output().tty
local function perr(msg) io.stderr:write(msg,"\n") ec = 2 end
local function _path(n,i) return n[i]:sub(1, 1) == '/' and "" or n.path end
local function _name(n,i) return ops.p and n[i] or n[i]:gsub("/+$", "") end
local function _sort_name(n,i) return _name(n,i):gsub("^%.","") end
local function _fullPath(n,i) return fs.concat(_path(n,i),_name(n,i)) end
local function _isLink(n,i) return (fs.isLink(_fullPath(n,i))) end
local function _linkPath(n,i) return select(2,fs.isLink(_fullPath(n,i))) end
local function _isDir(n,i) return fs.isDirectory(_fullPath(n,i)) end
local function _size(n,i) return _isLink(n,i) and 0 or fs.size(_fullPath(n,i)) end
local function _time(n,i) return fs.lastModified(_fullPath(n,i)) end
local function _ext(n,i) return _name(n,i):match("(%.[^.]+)$") or "" end
local function toArray(i) local r={} for n in i do r[#r+1]=n end return r end
local restore_color = function() end
local set_color = function() end
local prev_color
local function colorize(n,i) return prev_color end
if fOut and not ops["no-color"] then
local LSC = os.getenv("LS_COLORS")
if type(LSC) == "string" then
LSC = require("serialization").unserialize(LSC)
end
if not LSC then
perr("ls: unparsable value for LS_COLORS environment variable")
else
prev_color = gpu.getForeground()
restore_color = function() gpu.setForeground(prev_color) end
colorize=function(n,i) return
_isLink(n,i) and LSC.LINK or
_isDir(n,i) and LSC.DIR or
LSC['*'.._ext(n,i)] or LSC.FILE or prev_color
end
set_color=function(c)
if gpu.getForeground() ~= c then
io.stdout:flush()
gpu.setForeground(c)
end
end
end
end
local msft={reports=0,proxies={}}
function msft.report(files, dirs, used, proxy)
local free = proxy.spaceTotal() - proxy.spaceUsed()
restore_color()
local pattern = "%5i File(s) %11i bytes\n%5i Dir(s) %11s bytes free\n"
io.write(string.format(pattern, files, used, dirs, tostring(free)))
end
function msft.tail(n)
local x = fs.get(n.path)
if not x then return end
local u,f,d=0,0,0
for i=1,#n do
if _isDir(n,i) then d=d+1
else f=f+1;u=u+_size(n,i) end
end
msft.report(f,d,u,x)
local ps=msft.proxies
ps[x]=ps[x]or{files=0,dirs=0,used=0}
local p=ps[x]
p.files=p.files+f
p.dirs=p.dirs+d
p.used=p.used+u
msft.reports=msft.reports+1
end
function msft.final()
if msft.reports < 2 then return end
local g = {}
for p,r in pairs(msft.proxies) do g[#g+1]={proxy=p,report=r} end
restore_color()
print("Total Files Listed:")
for _,p in ipairs(g) do
if #g>1 then print("As pertaining to: "..p.proxy.address) end
msft.report(p.report.files, p.report.dirs, p.report.used, p.proxy)
end
end
if not ops.M then
msft.tail=function()end
msft.final=function()end
end
local function nod(n)
return n and (tostring(n):gsub("(%.[0-9]+)0+$","%1")) or "0"
end
local function formatSize(size)
if not ops.h and not ops['human-readable'] and not ops.si then
return tostring(size)
end
local sizes = {"", "K", "M", "G"}
local unit = 1
local power = ops.si and 1000 or 1024
while size > power and unit < #sizes do
unit = unit + 1
size = size / power
end
return nod(math.floor(size*10)/10)..sizes[unit]
end
local function pad(txt)
txt = tostring(txt)
return #txt >= 2 and txt or "0"..txt
end
local day_names={"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday",
"Saturday"}
local month_names={"January","February","March","April","May","June","July",
"August","September","October","November","December"}
local function formatDate(epochms)
local d = os.date("*t", epochms)
return ops['full-time'] and
string.format("%s-%s-%s %s:%s:%s",d.year,pad(nod(d.month)),pad(nod(d.day)),pad(nod(d.hour)),pad(nod(d.min)),pad(nod(d.sec))) or
string.format("%s %+2s %+2s:%+2s",month_names[d.month]:sub(1,3),nod(d.day),pad(nod(d.hour)),pad(nod(d.min)))
end
local function filter(n)
if ops.a then return n end
local s = {path=n.path}
for i,x in ipairs(n) do
if fs.name(_name(n,i)):sub(1,1) ~= "." then s[#s+1]=x end
end
return s
end
local function sort(n)
local once=false
local function ni(v) for i=1,#n do if n[i]==v then return i end end end
local function sorter(_fp)
once=true table.sort(n,function(a,b)return _fp(n,ni(a))>_fp(n,ni(b))end)
end
local rev = ops.r or ops.reverse
if ops.t then sorter(_time) end
if ops.X then sorter(_ext) end
if ops.S then sorter(_size) end
if not once then sorter(_sort_name) rev=not rev end
if rev then
for i=1,#n/2 do n[i],n[#n-i+1]=n[#n-i+1],n[i] end
end
return n
end
local function dig(n, dirs, dir)
if ops.R then
local di = 1
for i=1,#n do
if _isDir(n,i) then
local p=dir..(dir:sub(-1) == "/" and "" or "/")
table.insert(dirs,di,p.._name(n,i))
di=di+1
end
end
end
return n
end
local function wide(n,i)
local t = _isLink(n,i) and 'l' or _isDir(n,i) and 'd' or 'f'
local link_target = _isLink(n,i) and
string.format(" -> %s",_linkPath(n,i)..(_isDir(n,i)and"/"or""))or""
local w = fs.get(_fullPath(n,i)).isReadOnly() and '-' or 'w'
local size = formatSize(_size(n,i))
local modDate = formatDate(_time(n,i))
return string.format("%s-r%s %+7s %s ",t,w,size,modDate),_name(n,i)..link_target
end
local first_display = true
local function display(n)
local mt={}
local lines=setmetatable({},mt)
if ops.l then
lines.n=#n
mt.__index=function(tbl,index)local m,l=wide(n,index)return{{color=prev_color,name=m},{color=colorize(n,index),name=l}}end
elseif ops["1"] or not fOut then
lines.n=#n
mt.__index=function(tbl,index)local m,l=wide(n,index)return{{color=colorize(n,index),name=_name(n,index)}}end
else -- columns
local cols,d,w=0,0,select(3,term.getGlobalArea())-1
local function real(x, y)
local index = y + ((x-1) * d)
return index <= #n and index or nil
end
local function max_name(ci)
local max=0 -- return the width of the max element in ci
for r=1,d do
local ri=real(ci,r)
if not ri then break end
max=math.max(max,_name(n,ri):len())
end
return max
end
local function measure(_cols)
local t=0
for c=1,_cols do t=t+max_name(c)+(c>1 and 2 or 0) end
return t
end
while d<#n do d=d+1 cols=math.ceil(#n/d) if measure(cols)<w then break end end
lines.n=d
mt.__index=function(tbl,di)return setmetatable({},{
__len=function()return cols end,
__index=function(tbl,ci)
local ri=real(ci, di)
if not ri then return end
local nm=_name(n,ri)
return{
color=colorize(n,ri),
name=nm..string.rep(' ',max_name(ci)-#nm+(ci<cols and 2 or 0))
}end})end
end
for li=1,lines.n do
local l=lines[li]
for ei=1,#l do
local e=l[ei]
if not e then break end
first_display = false
set_color(e.color)
io.write(e.name)
end
print()
end
msft.tail(n)
end
local header = function() end
if #dirsArg > 1 or ops.R then
header = function(path)
if not first_display then print() end
restore_color()
io.write(path,":\n")
end
end
local function splitDirsFromFileArgs(dirs)
local trimmed = {}
local files = {}
for _,dir in ipairs(dirs) do
local path = shell.resolve(dir)
if not fs.exists(path) then
perr("cannot access " .. tostring(path) .. ": No such file or directory")
elseif fs.isDirectory(path) then
table.insert(trimmed, dir)
else -- file or link
table.insert(files, dir)
end
end
return files, trimmed
end
local function displayDirList(dirs)
while #dirs > 0 do
local dir = table.remove(dirs, 1)
header(dir)
local path = shell.resolve(dir)
local list, reason = fs.list(path)
if not list then
perr(reason)
else
local n=toArray(list)
n.path=path
display(dig(sort(filter(n)),dirs,dir))
end
end
end
local tr,cp={},{path=shell.getWorkingDirectory()}
for _,dir in ipairs(dirsArg) do
local path = shell.resolve(dir)
if not fs.exists(path) then
perr("cannot access " .. tostring(path) .. ": No such file or directory")
elseif fs.isDirectory(path) then
tr[#tr+1]=dir
else -- file or link
cp[#cp+1]=dir
end
end
io.output():setvbuf("line")
if #cp > 0 then display(sort(cp)) end
displayDirList(tr)
msft.final()
io.output():flush()
io.output():setvbuf("no")
restore_color()
return ec
|
local AddonName, AddonTable = ...
-- MoP Engineering
AddonTable.engineering = {
-- Materials
94113, -- Jard's Peculiar Energy Source
90146, -- Tinker's Kit
-- Crafts
87213, -- Mist-Piercing Goggles
}
|
--- @todo Сделать отдельную библиотеку yunit.dll, к-ая не линкуется ни с одной из библиотек Lua. Но имеет перенаправлять вызовы функций вида luaopen_yunit_lfs в вызов фукнций из соответствующей библиотеки yunit_lua_??.dll. Это естественней, т.к. на этапе компиляции, в настройках проекта (а значит прямо из CMake) можно задать имена библиотек, в к-ые нужно перенаправлять вызовы
local yunitLibOutName
if 'Lua 5.2' == _VERSION then
yunitLibOutName = 'yunit_lua_52'
elseif 'Lua 5.1' == _VERSION then
yunitLibOutName = 'yunit_lua_51'
else
yunitLibOutName = 'yunit'
end
function loadSubModule(name)
package.loaded['yunit.' .. name] = require(yunitLibOutName .. '.' .. name)
end
-- preload all C++ submodules
loadSubModule('aux')
loadSubModule('cppunit')
loadSubModule('lfs')
loadSubModule('mine')
loadSubModule('trace')
-- keep it as separate file for backward compatible with old version of yUnit
require "yunit.default_test_run"
local aux = require "yunit.aux"
local fs = require "yunit.filesystem"
if 'win' == fs.whatOs() then
local proccesses = aux.allProccesses()
local curProcParentPid = proccesses[aux.pid()].ppid
local proc = proccesses[curProcParentPid]
while proc
do
local exe = string.lower(proc.exe)
if string.find(exe, 'devenv.exe') then
require "yunit.work_in_vs"
break;
elseif string.find(exe, 'netbeans') then
require "yunit.work_in_netbeans"
break;
elseif string.find(exe, 'scite') then
require "yunit.work_in_scite"
break;
elseif string.find(exe, 'cmd.exe') then
require "yunit.work_in_cmd"
break;
end
proc = proccesses[proc.ppid]
end
else -- not Windows
local pid = aux.pid()
local ppid = aux.ppid(pid)
local reachedInitProcess = nil == ppid or 1 == ppid
while not reachedInitProcess
do
local exe = string.lower(aux.exePath(pid))
if string.find(exe, 'netbeans') then
require "yunit.work_in_netbeans"
break;
elseif string.find(exe, 'scite') then
require "yunit.work_in_scite"
break;
elseif string.find(exe, 'bash') then
require "yunit.work_in_bash"
break;
end
pid = ppid
ppid = aux.ppid(pid)
reachedInitProcess = nil == ppid or 1 == ppid
end
if reachedInitProcess then
require "yunit.work_in_scite"
end
end
--]=] |
require("rrpg.lua");
local __o_rrpgObjs = require("rrpgObjs.lua");
require("rrpgGUI.lua");
require("rrpgDialogs.lua");
require("rrpgLFM.lua");
require("ndb.lua");
function newfrmAMZ2_2()
__o_rrpgObjs.beginObjectsLoading();
local obj = gui.fromHandle(_obj_newObject("form"));
local self = obj;
local sheet = nil;
rawset(obj, "_oldSetNodeObjectFunction", rawget(obj, "setNodeObject"));
function obj:setNodeObject(nodeObject)
sheet = nodeObject;
self.sheet = nodeObject;
self:_oldSetNodeObjectFunction(nodeObject);
end;
function obj:setNodeDatabase(nodeObject)
self:setNodeObject(nodeObject);
end;
_gui_assignInitialParentForForm(obj.handle);
obj:beginUpdate();
obj:setName("frmAMZ2_2");
obj:setAlign("client");
obj:setTheme("dark");
obj.scrollBox1 = gui.fromHandle(_obj_newObject("scrollBox"));
obj.scrollBox1:setParent(obj);
obj.scrollBox1:setAlign("client");
obj.scrollBox1:setName("scrollBox1");
obj.layout1 = gui.fromHandle(_obj_newObject("layout"));
obj.layout1:setParent(obj.scrollBox1);
obj.layout1:setLeft(0);
obj.layout1:setTop(0);
obj.layout1:setWidth(270);
obj.layout1:setHeight(255);
obj.layout1:setName("layout1");
obj.rectangle1 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle1:setParent(obj.layout1);
obj.rectangle1:setAlign("client");
obj.rectangle1:setColor("black");
obj.rectangle1:setXradius(5);
obj.rectangle1:setYradius(5);
obj.rectangle1:setCornerType("round");
obj.rectangle1:setName("rectangle1");
obj.label1 = gui.fromHandle(_obj_newObject("label"));
obj.label1:setParent(obj.layout1);
obj.label1:setLeft(0);
obj.label1:setTop(0);
obj.label1:setWidth(270);
obj.label1:setHeight(20);
obj.label1:setText("Geral");
obj.label1:setHorzTextAlign("center");
obj.label1:setName("label1");
obj.layout2 = gui.fromHandle(_obj_newObject("layout"));
obj.layout2:setParent(obj.layout1);
obj.layout2:setLeft(5);
obj.layout2:setTop(25);
obj.layout2:setWidth(260);
obj.layout2:setHeight(50);
obj.layout2:setName("layout2");
obj.label2 = gui.fromHandle(_obj_newObject("label"));
obj.label2:setParent(obj.layout2);
obj.label2:setLeft(0);
obj.label2:setTop(0);
obj.label2:setWidth(110);
obj.label2:setHeight(20);
obj.label2:setText("Modelo");
obj.label2:setHorzTextAlign("center");
obj.label2:setName("label2");
obj.comboBox1 = gui.fromHandle(_obj_newObject("comboBox"));
obj.comboBox1:setParent(obj.layout2);
obj.comboBox1:setLeft(110);
obj.comboBox1:setTop(0);
obj.comboBox1:setWidth(150);
obj.comboBox1:setHeight(25);
obj.comboBox1:setField("modelo_nome");
obj.comboBox1:setItems({'Inicial', 'Godlike', 'Zeus-Tester'});
obj.comboBox1:setName("comboBox1");
obj.modelo_tipo_edit = gui.fromHandle(_obj_newObject("edit"));
obj.modelo_tipo_edit:setParent(obj.layout2);
obj.modelo_tipo_edit:setLeft(110);
obj.modelo_tipo_edit:setTop(25);
obj.modelo_tipo_edit:setWidth(150);
obj.modelo_tipo_edit:setHeight(25);
obj.modelo_tipo_edit:setField("modelo_tipo");
obj.modelo_tipo_edit:setName("modelo_tipo_edit");
obj.modelo_tipo_edit:setVisible(false);
obj.modelo_tipo_comboBox = gui.fromHandle(_obj_newObject("comboBox"));
obj.modelo_tipo_comboBox:setParent(obj.layout2);
obj.modelo_tipo_comboBox:setLeft(110);
obj.modelo_tipo_comboBox:setTop(25);
obj.modelo_tipo_comboBox:setWidth(150);
obj.modelo_tipo_comboBox:setHeight(25);
obj.modelo_tipo_comboBox:setField("modelo_tipo");
obj.modelo_tipo_comboBox:setName("modelo_tipo_comboBox");
obj.modelo_tipo_comboBox:setItems({'Bruiser', 'Trickster', 'Gunner', 'Elemental', 'Support'});
obj.modelo_tipo_comboBox:setVisible(false);
obj.layout3 = gui.fromHandle(_obj_newObject("layout"));
obj.layout3:setParent(obj.layout1);
obj.layout3:setLeft(5);
obj.layout3:setTop(75);
obj.layout3:setWidth(260);
obj.layout3:setHeight(75);
obj.layout3:setName("layout3");
obj.label3 = gui.fromHandle(_obj_newObject("label"));
obj.label3:setParent(obj.layout3);
obj.label3:setLeft(110);
obj.label3:setTop(5);
obj.label3:setWidth(50);
obj.label3:setHeight(20);
obj.label3:setText("Inicial");
obj.label3:setHorzTextAlign("center");
obj.label3:setName("label3");
obj.label4 = gui.fromHandle(_obj_newObject("label"));
obj.label4:setParent(obj.layout3);
obj.label4:setLeft(160);
obj.label4:setTop(5);
obj.label4:setWidth(50);
obj.label4:setHeight(20);
obj.label4:setText("Evolução");
obj.label4:setHorzTextAlign("center");
obj.label4:setFontSize(11);
obj.label4:setName("label4");
obj.label5 = gui.fromHandle(_obj_newObject("label"));
obj.label5:setParent(obj.layout3);
obj.label5:setLeft(210);
obj.label5:setTop(5);
obj.label5:setWidth(50);
obj.label5:setHeight(20);
obj.label5:setText("Total");
obj.label5:setHorzTextAlign("center");
obj.label5:setName("label5");
obj.label6 = gui.fromHandle(_obj_newObject("label"));
obj.label6:setParent(obj.layout3);
obj.label6:setLeft(0);
obj.label6:setTop(25);
obj.label6:setWidth(110);
obj.label6:setHeight(20);
obj.label6:setText("HP");
obj.label6:setHorzTextAlign("center");
obj.label6:setName("label6");
obj.edit1 = gui.fromHandle(_obj_newObject("edit"));
obj.edit1:setParent(obj.layout3);
obj.edit1:setLeft(110);
obj.edit1:setTop(25);
obj.edit1:setWidth(50);
obj.edit1:setHeight(25);
obj.edit1:setField("hp_inicial");
obj.edit1:setType("number");
obj.edit1:setName("edit1");
obj.edit2 = gui.fromHandle(_obj_newObject("edit"));
obj.edit2:setParent(obj.layout3);
obj.edit2:setLeft(160);
obj.edit2:setTop(25);
obj.edit2:setWidth(50);
obj.edit2:setHeight(25);
obj.edit2:setField("hp_evolucao");
obj.edit2:setType("number");
obj.edit2:setName("edit2");
obj.edit3 = gui.fromHandle(_obj_newObject("edit"));
obj.edit3:setParent(obj.layout3);
obj.edit3:setLeft(210);
obj.edit3:setTop(25);
obj.edit3:setWidth(50);
obj.edit3:setHeight(25);
obj.edit3:setField("hp_total");
obj.edit3:setType("number");
obj.edit3:setName("edit3");
obj.label7 = gui.fromHandle(_obj_newObject("label"));
obj.label7:setParent(obj.layout3);
obj.label7:setLeft(0);
obj.label7:setTop(50);
obj.label7:setWidth(110);
obj.label7:setHeight(20);
obj.label7:setText("Energia");
obj.label7:setHorzTextAlign("center");
obj.label7:setName("label7");
obj.edit4 = gui.fromHandle(_obj_newObject("edit"));
obj.edit4:setParent(obj.layout3);
obj.edit4:setLeft(110);
obj.edit4:setTop(50);
obj.edit4:setWidth(50);
obj.edit4:setHeight(25);
obj.edit4:setField("energia_inicial");
obj.edit4:setType("number");
obj.edit4:setName("edit4");
obj.edit5 = gui.fromHandle(_obj_newObject("edit"));
obj.edit5:setParent(obj.layout3);
obj.edit5:setLeft(160);
obj.edit5:setTop(50);
obj.edit5:setWidth(50);
obj.edit5:setHeight(25);
obj.edit5:setField("energia_evolucao");
obj.edit5:setType("number");
obj.edit5:setName("edit5");
obj.edit6 = gui.fromHandle(_obj_newObject("edit"));
obj.edit6:setParent(obj.layout3);
obj.edit6:setLeft(210);
obj.edit6:setTop(50);
obj.edit6:setWidth(50);
obj.edit6:setHeight(25);
obj.edit6:setField("energia_total");
obj.edit6:setType("number");
obj.edit6:setName("edit6");
obj.layout4 = gui.fromHandle(_obj_newObject("layout"));
obj.layout4:setParent(obj.layout1);
obj.layout4:setLeft(5);
obj.layout4:setTop(150);
obj.layout4:setWidth(260);
obj.layout4:setHeight(25);
obj.layout4:setName("layout4");
obj.label8 = gui.fromHandle(_obj_newObject("label"));
obj.label8:setParent(obj.layout4);
obj.label8:setLeft(0);
obj.label8:setTop(0);
obj.label8:setWidth(110);
obj.label8:setHeight(20);
obj.label8:setText("Nível");
obj.label8:setHorzTextAlign("center");
obj.label8:setName("label8");
obj.edit7 = gui.fromHandle(_obj_newObject("edit"));
obj.edit7:setParent(obj.layout4);
obj.edit7:setLeft(110);
obj.edit7:setTop(0);
obj.edit7:setWidth(150);
obj.edit7:setHeight(25);
obj.edit7:setField("nivel_zhul");
obj.edit7:setName("edit7");
obj.layout5 = gui.fromHandle(_obj_newObject("layout"));
obj.layout5:setParent(obj.layout1);
obj.layout5:setLeft(5);
obj.layout5:setTop(175);
obj.layout5:setWidth(260);
obj.layout5:setHeight(25);
obj.layout5:setName("layout5");
obj.label9 = gui.fromHandle(_obj_newObject("label"));
obj.label9:setParent(obj.layout5);
obj.label9:setLeft(0);
obj.label9:setTop(0);
obj.label9:setWidth(260);
obj.label9:setHeight(20);
obj.label9:setText("Informações de Resistência");
obj.label9:setHorzTextAlign("center");
obj.label9:setName("label9");
obj.layout6 = gui.fromHandle(_obj_newObject("layout"));
obj.layout6:setParent(obj.layout1);
obj.layout6:setLeft(5);
obj.layout6:setTop(200);
obj.layout6:setWidth(260);
obj.layout6:setHeight(25);
obj.layout6:setName("layout6");
obj.label10 = gui.fromHandle(_obj_newObject("label"));
obj.label10:setParent(obj.layout6);
obj.label10:setLeft(0);
obj.label10:setTop(0);
obj.label10:setWidth(55);
obj.label10:setHeight(20);
obj.label10:setText("10%");
obj.label10:setHorzTextAlign("center");
obj.label10:setName("label10");
obj.edit8 = gui.fromHandle(_obj_newObject("edit"));
obj.edit8:setParent(obj.layout6);
obj.edit8:setLeft(55);
obj.edit8:setTop(0);
obj.edit8:setWidth(75);
obj.edit8:setHeight(25);
obj.edit8:setField("res_10");
obj.edit8:setType("number");
obj.edit8:setName("edit8");
obj.label11 = gui.fromHandle(_obj_newObject("label"));
obj.label11:setParent(obj.layout6);
obj.label11:setLeft(130);
obj.label11:setTop(0);
obj.label11:setWidth(55);
obj.label11:setHeight(20);
obj.label11:setText("30%");
obj.label11:setHorzTextAlign("center");
obj.label11:setName("label11");
obj.edit9 = gui.fromHandle(_obj_newObject("edit"));
obj.edit9:setParent(obj.layout6);
obj.edit9:setLeft(185);
obj.edit9:setTop(0);
obj.edit9:setWidth(75);
obj.edit9:setHeight(25);
obj.edit9:setField("res_30");
obj.edit9:setType("number");
obj.edit9:setName("edit9");
obj.layout7 = gui.fromHandle(_obj_newObject("layout"));
obj.layout7:setParent(obj.layout1);
obj.layout7:setLeft(5);
obj.layout7:setTop(225);
obj.layout7:setWidth(260);
obj.layout7:setHeight(25);
obj.layout7:setName("layout7");
obj.label12 = gui.fromHandle(_obj_newObject("label"));
obj.label12:setParent(obj.layout7);
obj.label12:setLeft(0);
obj.label12:setTop(0);
obj.label12:setWidth(55);
obj.label12:setHeight(20);
obj.label12:setText("50%");
obj.label12:setHorzTextAlign("center");
obj.label12:setName("label12");
obj.edit10 = gui.fromHandle(_obj_newObject("edit"));
obj.edit10:setParent(obj.layout7);
obj.edit10:setLeft(55);
obj.edit10:setTop(0);
obj.edit10:setWidth(75);
obj.edit10:setHeight(25);
obj.edit10:setField("res_50");
obj.edit10:setType("number");
obj.edit10:setName("edit10");
obj.label13 = gui.fromHandle(_obj_newObject("label"));
obj.label13:setParent(obj.layout7);
obj.label13:setLeft(130);
obj.label13:setTop(0);
obj.label13:setWidth(55);
obj.label13:setHeight(20);
obj.label13:setText("80%");
obj.label13:setHorzTextAlign("center");
obj.label13:setName("label13");
obj.edit11 = gui.fromHandle(_obj_newObject("edit"));
obj.edit11:setParent(obj.layout7);
obj.edit11:setLeft(185);
obj.edit11:setTop(0);
obj.edit11:setWidth(75);
obj.edit11:setHeight(25);
obj.edit11:setField("res_80");
obj.edit11:setType("number");
obj.edit11:setName("edit11");
obj.layout8 = gui.fromHandle(_obj_newObject("layout"));
obj.layout8:setParent(obj.scrollBox1);
obj.layout8:setLeft(0);
obj.layout8:setTop(265);
obj.layout8:setWidth(270);
obj.layout8:setHeight(255);
obj.layout8:setName("layout8");
obj.rectangle2 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle2:setParent(obj.layout8);
obj.rectangle2:setAlign("client");
obj.rectangle2:setColor("black");
obj.rectangle2:setXradius(5);
obj.rectangle2:setYradius(5);
obj.rectangle2:setCornerType("round");
obj.rectangle2:setName("rectangle2");
obj.label14 = gui.fromHandle(_obj_newObject("label"));
obj.label14:setParent(obj.layout8);
obj.label14:setLeft(0);
obj.label14:setTop(0);
obj.label14:setWidth(270);
obj.label14:setHeight(20);
obj.label14:setText("Pontos de Personagem (PPs)");
obj.label14:setHorzTextAlign("center");
obj.label14:setName("label14");
obj.layout9 = gui.fromHandle(_obj_newObject("layout"));
obj.layout9:setParent(obj.layout8);
obj.layout9:setLeft(5);
obj.layout9:setTop(25);
obj.layout9:setWidth(260);
obj.layout9:setHeight(25);
obj.layout9:setName("layout9");
obj.label15 = gui.fromHandle(_obj_newObject("label"));
obj.label15:setParent(obj.layout9);
obj.label15:setLeft(0);
obj.label15:setTop(0);
obj.label15:setWidth(110);
obj.label15:setHeight(20);
obj.label15:setText("Total");
obj.label15:setHorzTextAlign("center");
obj.label15:setName("label15");
obj.edit12 = gui.fromHandle(_obj_newObject("edit"));
obj.edit12:setParent(obj.layout9);
obj.edit12:setLeft(110);
obj.edit12:setTop(0);
obj.edit12:setWidth(150);
obj.edit12:setHeight(25);
obj.edit12:setField("pps_total");
obj.edit12:setType("number");
obj.edit12:setName("edit12");
obj.layout10 = gui.fromHandle(_obj_newObject("layout"));
obj.layout10:setParent(obj.layout8);
obj.layout10:setLeft(5);
obj.layout10:setTop(50);
obj.layout10:setWidth(260);
obj.layout10:setHeight(25);
obj.layout10:setName("layout10");
obj.label16 = gui.fromHandle(_obj_newObject("label"));
obj.label16:setParent(obj.layout10);
obj.label16:setLeft(0);
obj.label16:setTop(0);
obj.label16:setWidth(110);
obj.label16:setHeight(20);
obj.label16:setText("Gastos - Allei");
obj.label16:setHorzTextAlign("center");
obj.label16:setName("label16");
obj.edit13 = gui.fromHandle(_obj_newObject("edit"));
obj.edit13:setParent(obj.layout10);
obj.edit13:setLeft(110);
obj.edit13:setTop(0);
obj.edit13:setWidth(150);
obj.edit13:setHeight(25);
obj.edit13:setField("pps_gastos_zhul");
obj.edit13:setType("number");
obj.edit13:setName("edit13");
obj.layout11 = gui.fromHandle(_obj_newObject("layout"));
obj.layout11:setParent(obj.layout8);
obj.layout11:setLeft(5);
obj.layout11:setTop(75);
obj.layout11:setWidth(260);
obj.layout11:setHeight(25);
obj.layout11:setName("layout11");
obj.label17 = gui.fromHandle(_obj_newObject("label"));
obj.label17:setParent(obj.layout11);
obj.label17:setLeft(0);
obj.label17:setTop(0);
obj.label17:setWidth(110);
obj.label17:setHeight(20);
obj.label17:setText("Saldo Total");
obj.label17:setHorzTextAlign("center");
obj.label17:setName("label17");
obj.rectangle3 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle3:setParent(obj.layout11);
obj.rectangle3:setLeft(110);
obj.rectangle3:setTop(0);
obj.rectangle3:setWidth(150);
obj.rectangle3:setHeight(25);
obj.rectangle3:setColor("black");
obj.rectangle3:setStrokeColor("white");
obj.rectangle3:setStrokeSize(1);
obj.rectangle3:setName("rectangle3");
obj.label18 = gui.fromHandle(_obj_newObject("label"));
obj.label18:setParent(obj.layout11);
obj.label18:setLeft(110);
obj.label18:setTop(0);
obj.label18:setWidth(150);
obj.label18:setHeight(25);
obj.label18:setHorzTextAlign("center");
obj.label18:setField("pps_saldo");
obj.label18:setName("label18");
obj.layout12 = gui.fromHandle(_obj_newObject("layout"));
obj.layout12:setParent(obj.layout8);
obj.layout12:setLeft(5);
obj.layout12:setTop(100);
obj.layout12:setWidth(260);
obj.layout12:setHeight(150);
obj.layout12:setName("layout12");
obj.label19 = gui.fromHandle(_obj_newObject("label"));
obj.label19:setParent(obj.layout12);
obj.label19:setLeft(0);
obj.label19:setTop(0);
obj.label19:setWidth(260);
obj.label19:setHeight(20);
obj.label19:setText("Balanço de PPs");
obj.label19:setHorzTextAlign("center");
obj.label19:setName("label19");
obj.textEditor1 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor1:setParent(obj.layout12);
obj.textEditor1:setLeft(0);
obj.textEditor1:setTop(25);
obj.textEditor1:setWidth(260);
obj.textEditor1:setHeight(125);
obj.textEditor1:setField("pps_dist_zhul");
obj.textEditor1:setName("textEditor1");
obj.layout13 = gui.fromHandle(_obj_newObject("layout"));
obj.layout13:setParent(obj.scrollBox1);
obj.layout13:setLeft(280);
obj.layout13:setTop(0);
obj.layout13:setWidth(320);
obj.layout13:setHeight(155);
obj.layout13:setName("layout13");
obj.rectangle4 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle4:setParent(obj.layout13);
obj.rectangle4:setAlign("client");
obj.rectangle4:setColor("black");
obj.rectangle4:setXradius(5);
obj.rectangle4:setYradius(5);
obj.rectangle4:setCornerType("round");
obj.rectangle4:setName("rectangle4");
obj.label20 = gui.fromHandle(_obj_newObject("label"));
obj.label20:setParent(obj.layout13);
obj.label20:setLeft(0);
obj.label20:setTop(0);
obj.label20:setWidth(320);
obj.label20:setHeight(20);
obj.label20:setText("Atributos");
obj.label20:setHorzTextAlign("center");
obj.label20:setName("label20");
obj.layout14 = gui.fromHandle(_obj_newObject("layout"));
obj.layout14:setParent(obj.layout13);
obj.layout14:setLeft(5);
obj.layout14:setTop(25);
obj.layout14:setWidth(310);
obj.layout14:setHeight(25);
obj.layout14:setName("layout14");
obj.label21 = gui.fromHandle(_obj_newObject("label"));
obj.label21:setParent(obj.layout14);
obj.label21:setLeft(110);
obj.label21:setTop(5);
obj.label21:setWidth(50);
obj.label21:setHeight(20);
obj.label21:setText("Inicial");
obj.label21:setHorzTextAlign("center");
obj.label21:setName("label21");
obj.label22 = gui.fromHandle(_obj_newObject("label"));
obj.label22:setParent(obj.layout14);
obj.label22:setLeft(160);
obj.label22:setTop(5);
obj.label22:setWidth(50);
obj.label22:setHeight(20);
obj.label22:setText("Modelo");
obj.label22:setHorzTextAlign("center");
obj.label22:setName("label22");
obj.label23 = gui.fromHandle(_obj_newObject("label"));
obj.label23:setParent(obj.layout14);
obj.label23:setLeft(210);
obj.label23:setTop(5);
obj.label23:setWidth(50);
obj.label23:setHeight(20);
obj.label23:setText("Evolução");
obj.label23:setHorzTextAlign("center");
obj.label23:setFontSize(11);
obj.label23:setName("label23");
obj.label24 = gui.fromHandle(_obj_newObject("label"));
obj.label24:setParent(obj.layout14);
obj.label24:setLeft(260);
obj.label24:setTop(5);
obj.label24:setWidth(50);
obj.label24:setHeight(20);
obj.label24:setText("Total");
obj.label24:setHorzTextAlign("center");
obj.label24:setName("label24");
obj.layout15 = gui.fromHandle(_obj_newObject("layout"));
obj.layout15:setParent(obj.layout13);
obj.layout15:setLeft(5);
obj.layout15:setTop(50);
obj.layout15:setWidth(310);
obj.layout15:setHeight(25);
obj.layout15:setName("layout15");
obj.label25 = gui.fromHandle(_obj_newObject("label"));
obj.label25:setParent(obj.layout15);
obj.label25:setLeft(0);
obj.label25:setTop(0);
obj.label25:setWidth(110);
obj.label25:setHeight(20);
obj.label25:setText("Força (FOR)");
obj.label25:setHorzTextAlign("center");
obj.label25:setFontSize(13);
obj.label25:setName("label25");
obj.edit14 = gui.fromHandle(_obj_newObject("edit"));
obj.edit14:setParent(obj.layout15);
obj.edit14:setLeft(110);
obj.edit14:setTop(0);
obj.edit14:setWidth(50);
obj.edit14:setHeight(25);
obj.edit14:setField("atr_inicial_for");
obj.edit14:setType("number");
obj.edit14:setName("edit14");
obj.edit15 = gui.fromHandle(_obj_newObject("edit"));
obj.edit15:setParent(obj.layout15);
obj.edit15:setLeft(160);
obj.edit15:setTop(0);
obj.edit15:setWidth(50);
obj.edit15:setHeight(25);
obj.edit15:setField("atr_dom_for");
obj.edit15:setType("number");
obj.edit15:setName("edit15");
obj.edit16 = gui.fromHandle(_obj_newObject("edit"));
obj.edit16:setParent(obj.layout15);
obj.edit16:setLeft(210);
obj.edit16:setTop(0);
obj.edit16:setWidth(50);
obj.edit16:setHeight(25);
obj.edit16:setField("atr_evolucao_for");
obj.edit16:setType("number");
obj.edit16:setName("edit16");
obj.rectangle5 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle5:setParent(obj.layout15);
obj.rectangle5:setLeft(260);
obj.rectangle5:setTop(0);
obj.rectangle5:setWidth(50);
obj.rectangle5:setHeight(25);
obj.rectangle5:setColor("black");
obj.rectangle5:setStrokeColor("white");
obj.rectangle5:setStrokeSize(1);
obj.rectangle5:setName("rectangle5");
obj.label26 = gui.fromHandle(_obj_newObject("label"));
obj.label26:setParent(obj.layout15);
obj.label26:setLeft(260);
obj.label26:setTop(0);
obj.label26:setWidth(50);
obj.label26:setHeight(25);
obj.label26:setHorzTextAlign("center");
obj.label26:setField("atr_total_for");
obj.label26:setName("label26");
obj.dataLink1 = gui.fromHandle(_obj_newObject("dataLink"));
obj.dataLink1:setParent(obj.layout15);
obj.dataLink1:setFields({'atr_inicial_for', 'atr_dom_for', 'atr_evolucao_for'});
obj.dataLink1:setName("dataLink1");
obj.layout16 = gui.fromHandle(_obj_newObject("layout"));
obj.layout16:setParent(obj.layout13);
obj.layout16:setLeft(5);
obj.layout16:setTop(75);
obj.layout16:setWidth(310);
obj.layout16:setHeight(25);
obj.layout16:setName("layout16");
obj.label27 = gui.fromHandle(_obj_newObject("label"));
obj.label27:setParent(obj.layout16);
obj.label27:setLeft(0);
obj.label27:setTop(0);
obj.label27:setWidth(110);
obj.label27:setHeight(20);
obj.label27:setText("Velocidade (VEL)");
obj.label27:setHorzTextAlign("center");
obj.label27:setFontSize(13);
obj.label27:setName("label27");
obj.edit17 = gui.fromHandle(_obj_newObject("edit"));
obj.edit17:setParent(obj.layout16);
obj.edit17:setLeft(110);
obj.edit17:setTop(0);
obj.edit17:setWidth(50);
obj.edit17:setHeight(25);
obj.edit17:setField("atr_inicial_vel");
obj.edit17:setType("number");
obj.edit17:setName("edit17");
obj.edit18 = gui.fromHandle(_obj_newObject("edit"));
obj.edit18:setParent(obj.layout16);
obj.edit18:setLeft(160);
obj.edit18:setTop(0);
obj.edit18:setWidth(50);
obj.edit18:setHeight(25);
obj.edit18:setField("atr_dom_vel");
obj.edit18:setType("number");
obj.edit18:setName("edit18");
obj.edit19 = gui.fromHandle(_obj_newObject("edit"));
obj.edit19:setParent(obj.layout16);
obj.edit19:setLeft(210);
obj.edit19:setTop(0);
obj.edit19:setWidth(50);
obj.edit19:setHeight(25);
obj.edit19:setField("atr_evolucao_vel");
obj.edit19:setType("number");
obj.edit19:setName("edit19");
obj.rectangle6 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle6:setParent(obj.layout16);
obj.rectangle6:setLeft(260);
obj.rectangle6:setTop(0);
obj.rectangle6:setWidth(50);
obj.rectangle6:setHeight(25);
obj.rectangle6:setColor("black");
obj.rectangle6:setStrokeColor("white");
obj.rectangle6:setStrokeSize(1);
obj.rectangle6:setName("rectangle6");
obj.label28 = gui.fromHandle(_obj_newObject("label"));
obj.label28:setParent(obj.layout16);
obj.label28:setLeft(260);
obj.label28:setTop(0);
obj.label28:setWidth(50);
obj.label28:setHeight(25);
obj.label28:setHorzTextAlign("center");
obj.label28:setField("atr_total_vel");
obj.label28:setName("label28");
obj.dataLink2 = gui.fromHandle(_obj_newObject("dataLink"));
obj.dataLink2:setParent(obj.layout16);
obj.dataLink2:setFields({'atr_inicial_vel', 'atr_dom_vel', 'atr_evolucao_vel'});
obj.dataLink2:setName("dataLink2");
obj.layout17 = gui.fromHandle(_obj_newObject("layout"));
obj.layout17:setParent(obj.layout13);
obj.layout17:setLeft(5);
obj.layout17:setTop(100);
obj.layout17:setWidth(310);
obj.layout17:setHeight(25);
obj.layout17:setName("layout17");
obj.label29 = gui.fromHandle(_obj_newObject("label"));
obj.label29:setParent(obj.layout17);
obj.label29:setLeft(0);
obj.label29:setTop(0);
obj.label29:setWidth(110);
obj.label29:setHeight(20);
obj.label29:setText("Maquinário (MAQ)");
obj.label29:setHorzTextAlign("center");
obj.label29:setFontSize(13);
obj.label29:setName("label29");
obj.edit20 = gui.fromHandle(_obj_newObject("edit"));
obj.edit20:setParent(obj.layout17);
obj.edit20:setLeft(110);
obj.edit20:setTop(0);
obj.edit20:setWidth(50);
obj.edit20:setHeight(25);
obj.edit20:setField("atr_inicial_maq");
obj.edit20:setType("number");
obj.edit20:setName("edit20");
obj.edit21 = gui.fromHandle(_obj_newObject("edit"));
obj.edit21:setParent(obj.layout17);
obj.edit21:setLeft(160);
obj.edit21:setTop(0);
obj.edit21:setWidth(50);
obj.edit21:setHeight(25);
obj.edit21:setField("atr_dom_maq");
obj.edit21:setType("number");
obj.edit21:setName("edit21");
obj.edit22 = gui.fromHandle(_obj_newObject("edit"));
obj.edit22:setParent(obj.layout17);
obj.edit22:setLeft(210);
obj.edit22:setTop(0);
obj.edit22:setWidth(50);
obj.edit22:setHeight(25);
obj.edit22:setField("atr_evolucao_maq");
obj.edit22:setType("number");
obj.edit22:setName("edit22");
obj.rectangle7 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle7:setParent(obj.layout17);
obj.rectangle7:setLeft(260);
obj.rectangle7:setTop(0);
obj.rectangle7:setWidth(50);
obj.rectangle7:setHeight(25);
obj.rectangle7:setColor("black");
obj.rectangle7:setStrokeColor("white");
obj.rectangle7:setStrokeSize(1);
obj.rectangle7:setName("rectangle7");
obj.label30 = gui.fromHandle(_obj_newObject("label"));
obj.label30:setParent(obj.layout17);
obj.label30:setLeft(260);
obj.label30:setTop(0);
obj.label30:setWidth(50);
obj.label30:setHeight(25);
obj.label30:setHorzTextAlign("center");
obj.label30:setField("atr_total_maq");
obj.label30:setName("label30");
obj.dataLink3 = gui.fromHandle(_obj_newObject("dataLink"));
obj.dataLink3:setParent(obj.layout17);
obj.dataLink3:setFields({'atr_inicial_maq', 'atr_dom_maq', 'atr_evolucao_maq'});
obj.dataLink3:setName("dataLink3");
obj.layout18 = gui.fromHandle(_obj_newObject("layout"));
obj.layout18:setParent(obj.layout13);
obj.layout18:setLeft(5);
obj.layout18:setTop(125);
obj.layout18:setWidth(310);
obj.layout18:setHeight(25);
obj.layout18:setName("layout18");
obj.label31 = gui.fromHandle(_obj_newObject("label"));
obj.label31:setParent(obj.layout18);
obj.label31:setLeft(0);
obj.label31:setTop(0);
obj.label31:setWidth(110);
obj.label31:setHeight(20);
obj.label31:setText("Construção Elemental (CE)");
obj.label31:setHorzTextAlign("center");
obj.label31:setFontSize(9);
obj.label31:setName("label31");
obj.edit23 = gui.fromHandle(_obj_newObject("edit"));
obj.edit23:setParent(obj.layout18);
obj.edit23:setLeft(110);
obj.edit23:setTop(0);
obj.edit23:setWidth(50);
obj.edit23:setHeight(25);
obj.edit23:setField("atr_inicial_ce");
obj.edit23:setType("number");
obj.edit23:setName("edit23");
obj.edit24 = gui.fromHandle(_obj_newObject("edit"));
obj.edit24:setParent(obj.layout18);
obj.edit24:setLeft(160);
obj.edit24:setTop(0);
obj.edit24:setWidth(50);
obj.edit24:setHeight(25);
obj.edit24:setField("atr_dom_ce");
obj.edit24:setType("number");
obj.edit24:setName("edit24");
obj.edit25 = gui.fromHandle(_obj_newObject("edit"));
obj.edit25:setParent(obj.layout18);
obj.edit25:setLeft(210);
obj.edit25:setTop(0);
obj.edit25:setWidth(50);
obj.edit25:setHeight(25);
obj.edit25:setField("atr_evolucao_ce");
obj.edit25:setType("number");
obj.edit25:setName("edit25");
obj.rectangle8 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle8:setParent(obj.layout18);
obj.rectangle8:setLeft(260);
obj.rectangle8:setTop(0);
obj.rectangle8:setWidth(50);
obj.rectangle8:setHeight(25);
obj.rectangle8:setColor("black");
obj.rectangle8:setStrokeColor("white");
obj.rectangle8:setStrokeSize(1);
obj.rectangle8:setName("rectangle8");
obj.label32 = gui.fromHandle(_obj_newObject("label"));
obj.label32:setParent(obj.layout18);
obj.label32:setLeft(260);
obj.label32:setTop(0);
obj.label32:setWidth(50);
obj.label32:setHeight(25);
obj.label32:setHorzTextAlign("center");
obj.label32:setField("atr_total_ce");
obj.label32:setName("label32");
obj.dataLink4 = gui.fromHandle(_obj_newObject("dataLink"));
obj.dataLink4:setParent(obj.layout18);
obj.dataLink4:setFields({'atr_inicial_ce', 'atr_dom_ce', 'atr_evolucao_ce'});
obj.dataLink4:setName("dataLink4");
obj.layout19 = gui.fromHandle(_obj_newObject("layout"));
obj.layout19:setParent(obj.scrollBox1);
obj.layout19:setLeft(610);
obj.layout19:setTop(0);
obj.layout19:setWidth(320);
obj.layout19:setHeight(155);
obj.layout19:setName("layout19");
obj.rectangle9 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle9:setParent(obj.layout19);
obj.rectangle9:setAlign("client");
obj.rectangle9:setColor("black");
obj.rectangle9:setXradius(5);
obj.rectangle9:setYradius(5);
obj.rectangle9:setCornerType("round");
obj.rectangle9:setName("rectangle9");
obj.label33 = gui.fromHandle(_obj_newObject("label"));
obj.label33:setParent(obj.layout19);
obj.label33:setLeft(0);
obj.label33:setTop(0);
obj.label33:setWidth(320);
obj.label33:setHeight(20);
obj.label33:setText("Perícias");
obj.label33:setHorzTextAlign("center");
obj.label33:setName("label33");
obj.layout20 = gui.fromHandle(_obj_newObject("layout"));
obj.layout20:setParent(obj.layout19);
obj.layout20:setLeft(5);
obj.layout20:setTop(25);
obj.layout20:setWidth(310);
obj.layout20:setHeight(25);
obj.layout20:setName("layout20");
obj.label34 = gui.fromHandle(_obj_newObject("label"));
obj.label34:setParent(obj.layout20);
obj.label34:setLeft(110);
obj.label34:setTop(5);
obj.label34:setWidth(50);
obj.label34:setHeight(20);
obj.label34:setText("Natural");
obj.label34:setHorzTextAlign("center");
obj.label34:setName("label34");
obj.label35 = gui.fromHandle(_obj_newObject("label"));
obj.label35:setParent(obj.layout20);
obj.label35:setLeft(160);
obj.label35:setTop(5);
obj.label35:setWidth(50);
obj.label35:setHeight(20);
obj.label35:setText("Modelo");
obj.label35:setHorzTextAlign("center");
obj.label35:setName("label35");
obj.label36 = gui.fromHandle(_obj_newObject("label"));
obj.label36:setParent(obj.layout20);
obj.label36:setLeft(210);
obj.label36:setTop(5);
obj.label36:setWidth(50);
obj.label36:setHeight(20);
obj.label36:setText("Evolução");
obj.label36:setHorzTextAlign("center");
obj.label36:setFontSize(11);
obj.label36:setName("label36");
obj.label37 = gui.fromHandle(_obj_newObject("label"));
obj.label37:setParent(obj.layout20);
obj.label37:setLeft(260);
obj.label37:setTop(5);
obj.label37:setWidth(50);
obj.label37:setHeight(20);
obj.label37:setText("Total");
obj.label37:setHorzTextAlign("center");
obj.label37:setName("label37");
obj.layout21 = gui.fromHandle(_obj_newObject("layout"));
obj.layout21:setParent(obj.layout19);
obj.layout21:setLeft(5);
obj.layout21:setTop(50);
obj.layout21:setWidth(310);
obj.layout21:setHeight(25);
obj.layout21:setName("layout21");
obj.label38 = gui.fromHandle(_obj_newObject("label"));
obj.label38:setParent(obj.layout21);
obj.label38:setLeft(0);
obj.label38:setTop(0);
obj.label38:setWidth(110);
obj.label38:setHeight(20);
obj.label38:setText("Poder de Fogo (PF)");
obj.label38:setHorzTextAlign("center");
obj.label38:setFontSize(13);
obj.label38:setName("label38");
obj.edit26 = gui.fromHandle(_obj_newObject("edit"));
obj.edit26:setParent(obj.layout21);
obj.edit26:setLeft(110);
obj.edit26:setTop(0);
obj.edit26:setWidth(50);
obj.edit26:setHeight(25);
obj.edit26:setField("atr_inicial_pf");
obj.edit26:setType("number");
obj.edit26:setName("edit26");
obj.edit27 = gui.fromHandle(_obj_newObject("edit"));
obj.edit27:setParent(obj.layout21);
obj.edit27:setLeft(160);
obj.edit27:setTop(0);
obj.edit27:setWidth(50);
obj.edit27:setHeight(25);
obj.edit27:setField("atr_dom_pf");
obj.edit27:setType("number");
obj.edit27:setName("edit27");
obj.edit28 = gui.fromHandle(_obj_newObject("edit"));
obj.edit28:setParent(obj.layout21);
obj.edit28:setLeft(210);
obj.edit28:setTop(0);
obj.edit28:setWidth(50);
obj.edit28:setHeight(25);
obj.edit28:setField("atr_evolucao_pf");
obj.edit28:setType("number");
obj.edit28:setName("edit28");
obj.rectangle10 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle10:setParent(obj.layout21);
obj.rectangle10:setLeft(260);
obj.rectangle10:setTop(0);
obj.rectangle10:setWidth(50);
obj.rectangle10:setHeight(25);
obj.rectangle10:setColor("black");
obj.rectangle10:setStrokeColor("white");
obj.rectangle10:setStrokeSize(1);
obj.rectangle10:setName("rectangle10");
obj.label39 = gui.fromHandle(_obj_newObject("label"));
obj.label39:setParent(obj.layout21);
obj.label39:setLeft(260);
obj.label39:setTop(0);
obj.label39:setWidth(50);
obj.label39:setHeight(25);
obj.label39:setHorzTextAlign("center");
obj.label39:setField("atr_total_pf");
obj.label39:setName("label39");
obj.dataLink5 = gui.fromHandle(_obj_newObject("dataLink"));
obj.dataLink5:setParent(obj.layout21);
obj.dataLink5:setFields({'atr_inicial_pf', 'atr_dom_pf', 'atr_evolucao_pf'});
obj.dataLink5:setName("dataLink5");
obj.layout22 = gui.fromHandle(_obj_newObject("layout"));
obj.layout22:setParent(obj.layout19);
obj.layout22:setLeft(5);
obj.layout22:setTop(75);
obj.layout22:setWidth(310);
obj.layout22:setHeight(25);
obj.layout22:setName("layout22");
obj.label40 = gui.fromHandle(_obj_newObject("label"));
obj.label40:setParent(obj.layout22);
obj.label40:setLeft(0);
obj.label40:setTop(0);
obj.label40:setWidth(110);
obj.label40:setHeight(20);
obj.label40:setText("Agilidade (AGI)");
obj.label40:setHorzTextAlign("center");
obj.label40:setFontSize(13);
obj.label40:setName("label40");
obj.edit29 = gui.fromHandle(_obj_newObject("edit"));
obj.edit29:setParent(obj.layout22);
obj.edit29:setLeft(110);
obj.edit29:setTop(0);
obj.edit29:setWidth(50);
obj.edit29:setHeight(25);
obj.edit29:setField("atr_inicial_agi");
obj.edit29:setType("number");
obj.edit29:setName("edit29");
obj.edit30 = gui.fromHandle(_obj_newObject("edit"));
obj.edit30:setParent(obj.layout22);
obj.edit30:setLeft(160);
obj.edit30:setTop(0);
obj.edit30:setWidth(50);
obj.edit30:setHeight(25);
obj.edit30:setField("atr_dom_agi");
obj.edit30:setType("number");
obj.edit30:setName("edit30");
obj.edit31 = gui.fromHandle(_obj_newObject("edit"));
obj.edit31:setParent(obj.layout22);
obj.edit31:setLeft(210);
obj.edit31:setTop(0);
obj.edit31:setWidth(50);
obj.edit31:setHeight(25);
obj.edit31:setField("atr_evolucao_agi");
obj.edit31:setType("number");
obj.edit31:setName("edit31");
obj.rectangle11 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle11:setParent(obj.layout22);
obj.rectangle11:setLeft(260);
obj.rectangle11:setTop(0);
obj.rectangle11:setWidth(50);
obj.rectangle11:setHeight(25);
obj.rectangle11:setColor("black");
obj.rectangle11:setStrokeColor("white");
obj.rectangle11:setStrokeSize(1);
obj.rectangle11:setName("rectangle11");
obj.label41 = gui.fromHandle(_obj_newObject("label"));
obj.label41:setParent(obj.layout22);
obj.label41:setLeft(260);
obj.label41:setTop(0);
obj.label41:setWidth(50);
obj.label41:setHeight(25);
obj.label41:setHorzTextAlign("center");
obj.label41:setField("atr_total_agi");
obj.label41:setName("label41");
obj.dataLink6 = gui.fromHandle(_obj_newObject("dataLink"));
obj.dataLink6:setParent(obj.layout22);
obj.dataLink6:setFields({'atr_inicial_agi', 'atr_dom_agi', 'atr_evolucao_agi'});
obj.dataLink6:setName("dataLink6");
obj.layout23 = gui.fromHandle(_obj_newObject("layout"));
obj.layout23:setParent(obj.layout19);
obj.layout23:setLeft(5);
obj.layout23:setTop(100);
obj.layout23:setWidth(310);
obj.layout23:setHeight(25);
obj.layout23:setName("layout23");
obj.label42 = gui.fromHandle(_obj_newObject("label"));
obj.label42:setParent(obj.layout23);
obj.label42:setLeft(0);
obj.label42:setTop(0);
obj.label42:setWidth(110);
obj.label42:setHeight(20);
obj.label42:setText("Resistência (RES)");
obj.label42:setHorzTextAlign("center");
obj.label42:setFontSize(13);
obj.label42:setName("label42");
obj.edit32 = gui.fromHandle(_obj_newObject("edit"));
obj.edit32:setParent(obj.layout23);
obj.edit32:setLeft(110);
obj.edit32:setTop(0);
obj.edit32:setWidth(50);
obj.edit32:setHeight(25);
obj.edit32:setField("atr_inicial_res");
obj.edit32:setType("number");
obj.edit32:setName("edit32");
obj.edit33 = gui.fromHandle(_obj_newObject("edit"));
obj.edit33:setParent(obj.layout23);
obj.edit33:setLeft(160);
obj.edit33:setTop(0);
obj.edit33:setWidth(50);
obj.edit33:setHeight(25);
obj.edit33:setField("atr_dom_res");
obj.edit33:setType("number");
obj.edit33:setName("edit33");
obj.edit34 = gui.fromHandle(_obj_newObject("edit"));
obj.edit34:setParent(obj.layout23);
obj.edit34:setLeft(210);
obj.edit34:setTop(0);
obj.edit34:setWidth(50);
obj.edit34:setHeight(25);
obj.edit34:setField("atr_evolucao_res");
obj.edit34:setType("number");
obj.edit34:setName("edit34");
obj.rectangle12 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle12:setParent(obj.layout23);
obj.rectangle12:setLeft(260);
obj.rectangle12:setTop(0);
obj.rectangle12:setWidth(50);
obj.rectangle12:setHeight(25);
obj.rectangle12:setColor("black");
obj.rectangle12:setStrokeColor("white");
obj.rectangle12:setStrokeSize(1);
obj.rectangle12:setName("rectangle12");
obj.label43 = gui.fromHandle(_obj_newObject("label"));
obj.label43:setParent(obj.layout23);
obj.label43:setLeft(260);
obj.label43:setTop(0);
obj.label43:setWidth(50);
obj.label43:setHeight(25);
obj.label43:setHorzTextAlign("center");
obj.label43:setField("atr_total_res");
obj.label43:setName("label43");
obj.dataLink7 = gui.fromHandle(_obj_newObject("dataLink"));
obj.dataLink7:setParent(obj.layout23);
obj.dataLink7:setFields({'atr_inicial_res', 'atr_dom_res', 'atr_evolucao_res'});
obj.dataLink7:setName("dataLink7");
obj.layout24 = gui.fromHandle(_obj_newObject("layout"));
obj.layout24:setParent(obj.layout19);
obj.layout24:setLeft(5);
obj.layout24:setTop(125);
obj.layout24:setWidth(310);
obj.layout24:setHeight(25);
obj.layout24:setName("layout24");
obj.label44 = gui.fromHandle(_obj_newObject("label"));
obj.label44:setParent(obj.layout24);
obj.label44:setLeft(0);
obj.label44:setTop(0);
obj.label44:setWidth(110);
obj.label44:setHeight(20);
obj.label44:setText("Voo");
obj.label44:setHorzTextAlign("center");
obj.label44:setFontSize(13);
obj.label44:setName("label44");
obj.edit35 = gui.fromHandle(_obj_newObject("edit"));
obj.edit35:setParent(obj.layout24);
obj.edit35:setLeft(110);
obj.edit35:setTop(0);
obj.edit35:setWidth(50);
obj.edit35:setHeight(25);
obj.edit35:setField("atr_inicial_voo");
obj.edit35:setType("number");
obj.edit35:setName("edit35");
obj.edit36 = gui.fromHandle(_obj_newObject("edit"));
obj.edit36:setParent(obj.layout24);
obj.edit36:setLeft(160);
obj.edit36:setTop(0);
obj.edit36:setWidth(50);
obj.edit36:setHeight(25);
obj.edit36:setField("atr_dom_voo");
obj.edit36:setType("number");
obj.edit36:setName("edit36");
obj.edit37 = gui.fromHandle(_obj_newObject("edit"));
obj.edit37:setParent(obj.layout24);
obj.edit37:setLeft(210);
obj.edit37:setTop(0);
obj.edit37:setWidth(50);
obj.edit37:setHeight(25);
obj.edit37:setField("atr_evolucao_voo");
obj.edit37:setType("number");
obj.edit37:setName("edit37");
obj.rectangle13 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle13:setParent(obj.layout24);
obj.rectangle13:setLeft(260);
obj.rectangle13:setTop(0);
obj.rectangle13:setWidth(50);
obj.rectangle13:setHeight(25);
obj.rectangle13:setColor("black");
obj.rectangle13:setStrokeColor("white");
obj.rectangle13:setStrokeSize(1);
obj.rectangle13:setName("rectangle13");
obj.label45 = gui.fromHandle(_obj_newObject("label"));
obj.label45:setParent(obj.layout24);
obj.label45:setLeft(260);
obj.label45:setTop(0);
obj.label45:setWidth(50);
obj.label45:setHeight(25);
obj.label45:setHorzTextAlign("center");
obj.label45:setField("atr_total_voo");
obj.label45:setName("label45");
obj.dataLink8 = gui.fromHandle(_obj_newObject("dataLink"));
obj.dataLink8:setParent(obj.layout24);
obj.dataLink8:setFields({'atr_inicial_voo', 'atr_dom_voo', 'atr_evolucao_voo'});
obj.dataLink8:setName("dataLink8");
obj._e_event0 = obj.comboBox1:addEventListener("onChange",
function (self)
if sheet~=nil then
if sheet.modelo_nome == "Inicial" then
self.modelo_tipo_edit.visible = false;
self.modelo_tipo_comboBox.visible = true;
elseif sheet.modelo_nome == nil or sheet.modelo_nome == "" then
self.modelo_tipo_edit.visible = false;
self.modelo_tipo_comboBox.visible = false;
else
self.modelo_tipo_edit.visible = true;
self.modelo_tipo_comboBox.visible = false;
end;
end;
end, obj);
obj._e_event1 = obj.dataLink1:addEventListener("onChange",
function (self, field, oldValue, newValue)
if sheet~=nil then
local total = (tonumber(sheet.atr_inicial_for) or 0) +
(tonumber(sheet.atr_dom_for) or 0) +
(tonumber(sheet.atr_evolucao_for) or 0);
sheet.atr_total_for = total;
end;
end, obj);
obj._e_event2 = obj.dataLink2:addEventListener("onChange",
function (self, field, oldValue, newValue)
if sheet~=nil then
local total = (tonumber(sheet.atr_inicial_vel) or 0) +
(tonumber(sheet.atr_dom_vel) or 0) +
(tonumber(sheet.atr_evolucao_vel) or 0);
sheet.atr_total_vel = total;
end;
end, obj);
obj._e_event3 = obj.dataLink3:addEventListener("onChange",
function (self, field, oldValue, newValue)
if sheet~=nil then
local total = (tonumber(sheet.atr_inicial_maq) or 0) +
(tonumber(sheet.atr_dom_maq) or 0) +
(tonumber(sheet.atr_evolucao_maq) or 0);
sheet.atr_total_maq = total;
end;
end, obj);
obj._e_event4 = obj.dataLink4:addEventListener("onChange",
function (self, field, oldValue, newValue)
if sheet~=nil then
local total = (tonumber(sheet.atr_inicial_ce) or 0) +
(tonumber(sheet.atr_dom_ce) or 0) +
(tonumber(sheet.atr_evolucao_ce) or 0);
sheet.atr_total_ce = total;
end;
end, obj);
obj._e_event5 = obj.dataLink5:addEventListener("onChange",
function (self, field, oldValue, newValue)
if sheet~=nil then
local total = (tonumber(sheet.atr_inicial_pf) or 0) +
(tonumber(sheet.atr_dom_pf) or 0) +
(tonumber(sheet.atr_evolucao_pf) or 0);
sheet.atr_total_pf = total;
end;
end, obj);
obj._e_event6 = obj.dataLink6:addEventListener("onChange",
function (self, field, oldValue, newValue)
if sheet~=nil then
local total = (tonumber(sheet.atr_inicial_agi) or 0) +
(tonumber(sheet.atr_dom_agi) or 0) +
(tonumber(sheet.atr_evolucao_agi) or 0);
sheet.atr_total_agi = total;
end;
end, obj);
obj._e_event7 = obj.dataLink7:addEventListener("onChange",
function (self, field, oldValue, newValue)
if sheet~=nil then
local total = (tonumber(sheet.atr_inicial_res) or 0) +
(tonumber(sheet.atr_dom_res) or 0) +
(tonumber(sheet.atr_evolucao_res) or 0);
sheet.atr_total_res = total;
end;
end, obj);
obj._e_event8 = obj.dataLink8:addEventListener("onChange",
function (self, field, oldValue, newValue)
if sheet~=nil then
local total = (tonumber(sheet.atr_inicial_voo) or 0) +
(tonumber(sheet.atr_dom_voo) or 0) +
(tonumber(sheet.atr_evolucao_voo) or 0);
sheet.atr_total_voo = total;
end;
end, obj);
function obj:_releaseEvents()
__o_rrpgObjs.removeEventListenerById(self._e_event8);
__o_rrpgObjs.removeEventListenerById(self._e_event7);
__o_rrpgObjs.removeEventListenerById(self._e_event6);
__o_rrpgObjs.removeEventListenerById(self._e_event5);
__o_rrpgObjs.removeEventListenerById(self._e_event4);
__o_rrpgObjs.removeEventListenerById(self._e_event3);
__o_rrpgObjs.removeEventListenerById(self._e_event2);
__o_rrpgObjs.removeEventListenerById(self._e_event1);
__o_rrpgObjs.removeEventListenerById(self._e_event0);
end;
obj._oldLFMDestroy = obj.destroy;
function obj:destroy()
self:_releaseEvents();
if (self.handle ~= 0) and (self.setNodeDatabase ~= nil) then
self:setNodeDatabase(nil);
end;
if self.label33 ~= nil then self.label33:destroy(); self.label33 = nil; end;
if self.rectangle11 ~= nil then self.rectangle11:destroy(); self.rectangle11 = nil; end;
if self.label14 ~= nil then self.label14:destroy(); self.label14 = nil; end;
if self.label44 ~= nil then self.label44:destroy(); self.label44 = nil; end;
if self.layout15 ~= nil then self.layout15:destroy(); self.layout15 = nil; end;
if self.layout10 ~= nil then self.layout10:destroy(); self.layout10 = nil; end;
if self.rectangle9 ~= nil then self.rectangle9:destroy(); self.rectangle9 = nil; end;
if self.edit36 ~= nil then self.edit36:destroy(); self.edit36 = nil; end;
if self.edit9 ~= nil then self.edit9:destroy(); self.edit9 = nil; end;
if self.label40 ~= nil then self.label40:destroy(); self.label40 = nil; end;
if self.edit33 ~= nil then self.edit33:destroy(); self.edit33 = nil; end;
if self.dataLink4 ~= nil then self.dataLink4:destroy(); self.dataLink4 = nil; end;
if self.label43 ~= nil then self.label43:destroy(); self.label43 = nil; end;
if self.edit29 ~= nil then self.edit29:destroy(); self.edit29 = nil; end;
if self.layout17 ~= nil then self.layout17:destroy(); self.layout17 = nil; end;
if self.edit7 ~= nil then self.edit7:destroy(); self.edit7 = nil; end;
if self.edit28 ~= nil then self.edit28:destroy(); self.edit28 = nil; end;
if self.label45 ~= nil then self.label45:destroy(); self.label45 = nil; end;
if self.edit12 ~= nil then self.edit12:destroy(); self.edit12 = nil; end;
if self.edit35 ~= nil then self.edit35:destroy(); self.edit35 = nil; end;
if self.label26 ~= nil then self.label26:destroy(); self.label26 = nil; end;
if self.label23 ~= nil then self.label23:destroy(); self.label23 = nil; end;
if self.label22 ~= nil then self.label22:destroy(); self.label22 = nil; end;
if self.label32 ~= nil then self.label32:destroy(); self.label32 = nil; end;
if self.layout24 ~= nil then self.layout24:destroy(); self.layout24 = nil; end;
if self.layout13 ~= nil then self.layout13:destroy(); self.layout13 = nil; end;
if self.layout3 ~= nil then self.layout3:destroy(); self.layout3 = nil; end;
if self.label24 ~= nil then self.label24:destroy(); self.label24 = nil; end;
if self.label13 ~= nil then self.label13:destroy(); self.label13 = nil; end;
if self.layout8 ~= nil then self.layout8:destroy(); self.layout8 = nil; end;
if self.label35 ~= nil then self.label35:destroy(); self.label35 = nil; end;
if self.layout1 ~= nil then self.layout1:destroy(); self.layout1 = nil; end;
if self.label27 ~= nil then self.label27:destroy(); self.label27 = nil; end;
if self.rectangle1 ~= nil then self.rectangle1:destroy(); self.rectangle1 = nil; end;
if self.rectangle10 ~= nil then self.rectangle10:destroy(); self.rectangle10 = nil; end;
if self.dataLink5 ~= nil then self.dataLink5:destroy(); self.dataLink5 = nil; end;
if self.layout23 ~= nil then self.layout23:destroy(); self.layout23 = nil; end;
if self.edit24 ~= nil then self.edit24:destroy(); self.edit24 = nil; end;
if self.rectangle5 ~= nil then self.rectangle5:destroy(); self.rectangle5 = nil; end;
if self.layout12 ~= nil then self.layout12:destroy(); self.layout12 = nil; end;
if self.edit14 ~= nil then self.edit14:destroy(); self.edit14 = nil; end;
if self.dataLink8 ~= nil then self.dataLink8:destroy(); self.dataLink8 = nil; end;
if self.edit4 ~= nil then self.edit4:destroy(); self.edit4 = nil; end;
if self.label8 ~= nil then self.label8:destroy(); self.label8 = nil; end;
if self.edit26 ~= nil then self.edit26:destroy(); self.edit26 = nil; end;
if self.edit34 ~= nil then self.edit34:destroy(); self.edit34 = nil; end;
if self.label4 ~= nil then self.label4:destroy(); self.label4 = nil; end;
if self.label6 ~= nil then self.label6:destroy(); self.label6 = nil; end;
if self.edit11 ~= nil then self.edit11:destroy(); self.edit11 = nil; end;
if self.layout9 ~= nil then self.layout9:destroy(); self.layout9 = nil; end;
if self.edit19 ~= nil then self.edit19:destroy(); self.edit19 = nil; end;
if self.label31 ~= nil then self.label31:destroy(); self.label31 = nil; end;
if self.label34 ~= nil then self.label34:destroy(); self.label34 = nil; end;
if self.edit5 ~= nil then self.edit5:destroy(); self.edit5 = nil; end;
if self.label15 ~= nil then self.label15:destroy(); self.label15 = nil; end;
if self.label37 ~= nil then self.label37:destroy(); self.label37 = nil; end;
if self.label41 ~= nil then self.label41:destroy(); self.label41 = nil; end;
if self.label12 ~= nil then self.label12:destroy(); self.label12 = nil; end;
if self.edit8 ~= nil then self.edit8:destroy(); self.edit8 = nil; end;
if self.label16 ~= nil then self.label16:destroy(); self.label16 = nil; end;
if self.layout19 ~= nil then self.layout19:destroy(); self.layout19 = nil; end;
if self.edit2 ~= nil then self.edit2:destroy(); self.edit2 = nil; end;
if self.rectangle8 ~= nil then self.rectangle8:destroy(); self.rectangle8 = nil; end;
if self.label9 ~= nil then self.label9:destroy(); self.label9 = nil; end;
if self.edit10 ~= nil then self.edit10:destroy(); self.edit10 = nil; end;
if self.edit16 ~= nil then self.edit16:destroy(); self.edit16 = nil; end;
if self.edit1 ~= nil then self.edit1:destroy(); self.edit1 = nil; end;
if self.label28 ~= nil then self.label28:destroy(); self.label28 = nil; end;
if self.edit31 ~= nil then self.edit31:destroy(); self.edit31 = nil; end;
if self.edit30 ~= nil then self.edit30:destroy(); self.edit30 = nil; end;
if self.edit21 ~= nil then self.edit21:destroy(); self.edit21 = nil; end;
if self.label1 ~= nil then self.label1:destroy(); self.label1 = nil; end;
if self.layout4 ~= nil then self.layout4:destroy(); self.layout4 = nil; end;
if self.rectangle7 ~= nil then self.rectangle7:destroy(); self.rectangle7 = nil; end;
if self.modelo_tipo_edit ~= nil then self.modelo_tipo_edit:destroy(); self.modelo_tipo_edit = nil; end;
if self.label42 ~= nil then self.label42:destroy(); self.label42 = nil; end;
if self.label17 ~= nil then self.label17:destroy(); self.label17 = nil; end;
if self.comboBox1 ~= nil then self.comboBox1:destroy(); self.comboBox1 = nil; end;
if self.edit13 ~= nil then self.edit13:destroy(); self.edit13 = nil; end;
if self.layout5 ~= nil then self.layout5:destroy(); self.layout5 = nil; end;
if self.layout20 ~= nil then self.layout20:destroy(); self.layout20 = nil; end;
if self.edit23 ~= nil then self.edit23:destroy(); self.edit23 = nil; end;
if self.dataLink1 ~= nil then self.dataLink1:destroy(); self.dataLink1 = nil; end;
if self.layout18 ~= nil then self.layout18:destroy(); self.layout18 = nil; end;
if self.dataLink3 ~= nil then self.dataLink3:destroy(); self.dataLink3 = nil; end;
if self.label29 ~= nil then self.label29:destroy(); self.label29 = nil; end;
if self.dataLink7 ~= nil then self.dataLink7:destroy(); self.dataLink7 = nil; end;
if self.label36 ~= nil then self.label36:destroy(); self.label36 = nil; end;
if self.rectangle2 ~= nil then self.rectangle2:destroy(); self.rectangle2 = nil; end;
if self.rectangle3 ~= nil then self.rectangle3:destroy(); self.rectangle3 = nil; end;
if self.rectangle6 ~= nil then self.rectangle6:destroy(); self.rectangle6 = nil; end;
if self.edit37 ~= nil then self.edit37:destroy(); self.edit37 = nil; end;
if self.label21 ~= nil then self.label21:destroy(); self.label21 = nil; end;
if self.label30 ~= nil then self.label30:destroy(); self.label30 = nil; end;
if self.dataLink6 ~= nil then self.dataLink6:destroy(); self.dataLink6 = nil; end;
if self.dataLink2 ~= nil then self.dataLink2:destroy(); self.dataLink2 = nil; end;
if self.label10 ~= nil then self.label10:destroy(); self.label10 = nil; end;
if self.label19 ~= nil then self.label19:destroy(); self.label19 = nil; end;
if self.edit17 ~= nil then self.edit17:destroy(); self.edit17 = nil; end;
if self.layout2 ~= nil then self.layout2:destroy(); self.layout2 = nil; end;
if self.rectangle12 ~= nil then self.rectangle12:destroy(); self.rectangle12 = nil; end;
if self.label39 ~= nil then self.label39:destroy(); self.label39 = nil; end;
if self.label11 ~= nil then self.label11:destroy(); self.label11 = nil; end;
if self.layout11 ~= nil then self.layout11:destroy(); self.layout11 = nil; end;
if self.modelo_tipo_comboBox ~= nil then self.modelo_tipo_comboBox:destroy(); self.modelo_tipo_comboBox = nil; end;
if self.label3 ~= nil then self.label3:destroy(); self.label3 = nil; end;
if self.textEditor1 ~= nil then self.textEditor1:destroy(); self.textEditor1 = nil; end;
if self.label20 ~= nil then self.label20:destroy(); self.label20 = nil; end;
if self.edit15 ~= nil then self.edit15:destroy(); self.edit15 = nil; end;
if self.edit6 ~= nil then self.edit6:destroy(); self.edit6 = nil; end;
if self.label25 ~= nil then self.label25:destroy(); self.label25 = nil; end;
if self.label7 ~= nil then self.label7:destroy(); self.label7 = nil; end;
if self.label18 ~= nil then self.label18:destroy(); self.label18 = nil; end;
if self.label2 ~= nil then self.label2:destroy(); self.label2 = nil; end;
if self.edit22 ~= nil then self.edit22:destroy(); self.edit22 = nil; end;
if self.edit3 ~= nil then self.edit3:destroy(); self.edit3 = nil; end;
if self.label5 ~= nil then self.label5:destroy(); self.label5 = nil; end;
if self.layout6 ~= nil then self.layout6:destroy(); self.layout6 = nil; end;
if self.label38 ~= nil then self.label38:destroy(); self.label38 = nil; end;
if self.rectangle4 ~= nil then self.rectangle4:destroy(); self.rectangle4 = nil; end;
if self.layout22 ~= nil then self.layout22:destroy(); self.layout22 = nil; end;
if self.rectangle13 ~= nil then self.rectangle13:destroy(); self.rectangle13 = nil; end;
if self.layout14 ~= nil then self.layout14:destroy(); self.layout14 = nil; end;
if self.edit27 ~= nil then self.edit27:destroy(); self.edit27 = nil; end;
if self.layout16 ~= nil then self.layout16:destroy(); self.layout16 = nil; end;
if self.layout21 ~= nil then self.layout21:destroy(); self.layout21 = nil; end;
if self.edit32 ~= nil then self.edit32:destroy(); self.edit32 = nil; end;
if self.edit18 ~= nil then self.edit18:destroy(); self.edit18 = nil; end;
if self.edit25 ~= nil then self.edit25:destroy(); self.edit25 = nil; end;
if self.scrollBox1 ~= nil then self.scrollBox1:destroy(); self.scrollBox1 = nil; end;
if self.layout7 ~= nil then self.layout7:destroy(); self.layout7 = nil; end;
if self.edit20 ~= nil then self.edit20:destroy(); self.edit20 = nil; end;
self:_oldLFMDestroy();
end;
obj:endUpdate();
__o_rrpgObjs.endObjectsLoading();
return obj;
end;
local _frmAMZ2_2 = {
newEditor = newfrmAMZ2_2,
new = newfrmAMZ2_2,
name = "frmAMZ2_2",
dataType = "",
formType = "undefined",
formComponentName = "form",
title = "",
description=""};
frmAMZ2_2 = _frmAMZ2_2;
rrpg.registrarForm(_frmAMZ2_2);
return _frmAMZ2_2;
|
T.config_bug_report = { }
local config_bug = T.config_bug_report
local vs10_helpers = premake.vstudio.vs10_helpers
local sln, prjA,prjB,prjC,prjD,prjE
function config_bug.teardown()
sln = nil
prjA = nil
prjB = nil
prjC = nil
prjD = nil
prjE = nil
end
function config_bug.setup()
end
local config_bug_updated = function ()
local setCommonLibraryConfig = function()
configuration "Debug or Release"
kind "StaticLib"
configuration "DebugDLL or ReleaseDLL"
kind "SharedLib"
end
sln = solution "Test"
configurations { "Debug", "Release", "DebugDLL", "ReleaseDLL" }
language "C++"
prjA = project "A"
files { "a.cpp" }
setCommonLibraryConfig()
prjB = project "B"
files { "b.cpp" }
setCommonLibraryConfig()
configuration "SharedLib"
links { "A" }
prjC = project "C"
files { "c.cpp" }
setCommonLibraryConfig()
configuration "SharedLib"
links { "A", "B" }
prjD = project "D"
files { "d.cpp" }
setCommonLibraryConfig()
configuration "SharedLib"
links { "A", "B", "C" }
prjE = project "Executable"
kind "WindowedApp"
links { "A", "B", "C", "D" }
end
local kindSetOnConfiguration_and_linkSetOnSharedLibProjB = function (config_kind)
sln = solution "DontCare"
configurations { "DebugDLL"}
configuration "DebugDLL"
kind(config_kind)
prjA = project "A"
prjB = project "B"
configuration { config_kind }
links { "A" }
end
local sharedLibKindSetOnProject_and_linkSetOnSharedLibProjB = function ()
sln = solution "DontCare"
configurations { "DebugDLL" }
project "A"
prjB = project "B"
configuration "DebugDLL"
kind "SharedLib"
configuration "SharedLib"
links { "A" }
defines {"defineSet"}
end
local kindSetOnConfiguration_and_linkSetOnBundleProjB = function (config_kind)
sln = solution "DontCare"
configurations { "DebugDLL"}
configuration "DebugDLL"
kind(config_kind)
prjA = project "A"
prjB = project "B"
configuration { config_kind }
links { "A" }
end
local sharedLibKindSetOnProject_and_linkSetOnBundleProjB = function ()
sln = solution "DontCare"
configurations { "DebugDLL" }
project "A"
prjB = project "B"
configuration "DebugDLL"
kind "Bundle"
configuration "Bundle"
links { "A" }
defines {"defineSet"}
end
function kind_set_on_project_config_block()
sln = solution "DontCare"
configurations { "DebugDLL" }
local A = project "A"
configuration "DebugDLL"
kind "SharedLib"
defines {"defineSet"}
return A
end
function config_bug.bugUpdated_prjBLinksContainsA()
config_bug_updated()
premake.bake.buildconfigs()
local conf = premake.getconfig(prjB,"DebugDLL","Native")
test.isnotnil(conf.links.A)
end
function config_bug.kindSetOnProjectConfigBlock_projKindEqualsSharedLib()
local proj = kind_set_on_project_config_block()
premake.bake.buildconfigs()
local conf = premake.getconfig(proj,"DebugDLL","Native")
test.isequal("SharedLib",conf.kind)
end
function config_bug.kindSetOnProjectConfigBlock_projKindEqualsBundle()
local proj = kind_set_on_project_config_block()
premake.bake.buildconfigs()
local conf = premake.getconfig(proj,"DebugDLL","Native")
test.isequal("Bundle",conf.kind)
end
function config_bug.defineSetOnProjectConfigBlock_projDefineSetIsNotNil()
local proj = kind_set_on_project_config_block()
premake.bake.buildconfigs()
local conf = premake.getconfig(proj,"DebugDLL","Native")
test.isnotnil(conf.defines.defineSet)
end
function config_bug.defineSetInBlockInsideProject ()
sharedLibKindSetOnProject_and_linkSetOnSharedLibProjB()
premake.bake.buildconfigs()
local conf = premake.getconfig(prjB,"DebugDLL","Native")
test.isnotnil(conf.defines.defineSet)
end
function config_bug.whenKindSetOnProject_PrjBLinksContainsA()
sharedLibKindSetOnProject_and_linkSetOnSharedLibProjB()
premake.bake.buildconfigs()
local conf = premake.getconfig(prjB,"DebugDLL","Native")
test.isnotnil(conf.links.A)
end
function config_bug.whenKindSetOnConfiguration_prjBLinksContainsA_StaticLib()
-- sharedLibKindSetOnConfiguration_and_linkSetOnSharedLibProjB()
kindSetOnConfiguration_and_linkSetOnSharedLibProjB("StaticLib")
premake.bake.buildconfigs()
local config = premake.getconfig(prjB,"DebugDLL","Native")
test.isnotnil(config.links.A)
end
function config_bug.whenKindSetOnConfiguration_prjBLinksContainsA()
-- sharedLibKindSetOnConfiguration_and_linkSetOnSharedLibProjB()
kindSetOnConfiguration_and_linkSetOnSharedLibProjB("SharedLib")
premake.bake.buildconfigs()
local config = premake.getconfig(prjB,"DebugDLL","Native")
test.isnotnil(config.links.A)
end
function config_bug.whenKindSetOnConfiguration_prjBLinksContainsA_bundle()
-- sharedLibKindSetOnConfiguration_and_linkSetOnBundleProjB()
kindSetOnConfiguration_and_linkSetOnBundleProjB("Bundle")
premake.bake.buildconfigs()
local config = premake.getconfig(prjB,"DebugDLL","Native")
test.isnotnil(config.links.A)
end
|
--[[Simple Button class here.]]
local Button = {}
Button.defaults = {
button_function = function(self, msg) print("DEFAULT BUTTON FUNCTION INVOKED") end, --What to do when pressed
psp_x = 1/8, --Positive space proportion on x axis
psp_y = 1/8, --Positive space proportion on y axis
x = 0,
y = 0,
z = 1,
align = 'center', --Valid px,py alignments include: 'absolute' and 'center'
--toggleable = false,
--draggable = false,
--interact_sound = nil,
}
function Button:init(args)
local image = self.image or res.img["No-Image.png"] --Initialize image or use default
local image_on_interact = self.interact_image or image --Initialize interact image or use default
self.image_initial, self.interact_image_initial = image, image_on_interact --Set initial images to the original sized image
self.image = _G.res.resize(image, self.psp_x, self.psp_y, self.maintain_aspect_ratio) --Resize image
self.interact_image = _G.res.resize(image_on_interact, self.psp_x, self.psp_y, self.maintain_aspect_ratio) --Resize interact image
--Use px,py if supplied
local screen_width, screen_height = love.window.getMode()
if self.px ~= nil then self.x = self.px * screen_width end --If px supplied use it to find x
if self.py ~= nil then self.y = self.py * screen_height end --If py supplied use it to find y
self.element = Element{
__container = self,
image = self.image,
x = self.x,
y = self.y,
z = self.z,
psp_x = self.psp_x, --Positive space proportion on x axis
psp_y = self.psp_x, --Positive space proportion on y axis
}
--Use element's rect
self.rect = self.element.rect
if self.align == 'center' then self.rect:center_on_xy(self.x, self.y) end
end
function Button:resize()
local images = {}
images['element.image'] = 'element.image_initial'
images['interact_image']= 'interact_image_initial'
for k,v in pairs(images) do
if self[k] ~= nil then
self[k] = _G.res.resize(self[v], self.psp_x, self.psp_y, self.maintain_aspect_ratio)
end
end
--[[
self.element.image = _G.res.resize(self.element.image_initial, self.psp_x, self.psp_y, self.maintain_aspect_ratio)
if self.interact_image ~= nil then
self.interact_image = _G.res.resize(self.interact_image_initial, self.psp_x, self.psp_y, self.maintain_aspect_ratio)
else
self.interact_image = self.element.image --If no interact image, use the main image
end
]]
end
--Button pressed but not yet released
function Button:hover_press(msg)
self.pressed = true
self:change_image()
msg.handled = 1
end
--Button was pressed but not released. Now its not pressed/hovered over anymore.
function Button:press_over(msg)
self.pressed = false
self:change_image()
msg.handled = 1
end
function Button:release(msg)
self.pressed = false
if self.rect.dragging ~= true then
self:change_image()
if self.interact_sound ~= nil then self.interact_sound:play() end
if self.button_function ~= nil then self:button_function() end
end
msg.handled = 1
end
function Button:change_image()
if self.pressed then
self.element.image = _G.res.resize(self.interact_image, self.psp_x, self.psp_y, self.maintain_aspect_ratio)
else
self.element.image = _G.res.resize(self.element.image_initial, self.psp_x, self.psp_y, self.maintain_aspect_ratio)
end
end
Button.event_types = {
mousepressed = function(self, msg) self:hover_press(msg) end,
touchpressed = function(self, msg) self:hover_press(msg) end,
mousereleased = function(self, msg) self:release(msg) end,
touchreleased = function(self, msg) self:release(msg) end,
hover_end = function(self, msg) self:press_over(msg) end,
hover_cont = function(self, msg) end,
resize = function(self, msg) self:resize() end,
}
return Button
|
local vim = vim
local M = {}
local defaults = {
highlight_hovered_item = true,
show_guides = true,
}
M.options = {}
function M.setup(options)
M.options = vim.tbl_deep_extend("force", {}, defaults, options or {})
end
return M
|
require 'iuplua'
local options = {'yellow','green','blue','red'}
res = iup.ListDialog( 1, "Which color?", #options, options, 2, 0, 0 )
iup.Message('ListDialog',res)
|
local tentacle12 = scene:getObjects("tentacle12");
local tentacle12weld = weldTentacleBones(tentacle12, {3, 6, 9}, 1.5, 0.5);
local park4 = scene:getObjects("park4_ph")[1]:findPlaceholderComponent();
local winch0 = scene:getObjects("winch0")[1];
local winch1 = scene:getObjects("winch1")[1];
local winch2 = scene:getObjects("winch2")[1];
local winch3 = scene:getObjects("winch3")[1];
local boulder0 = scene:getObjects("boulder0")[1];
local boulder1 = scene:getObjects("boulder1")[1];
local boulder2 = scene:getObjects("boulder2")[1];
local boulder3 = scene:getObjects("boulder3")[1];
local chain0Hooks = {scene:getObjects("chain0_hook_front")[1], scene:getObjects("chain0_hook_back")[1]};
local chain0 = table.copy(scene:getObjects("chain0"), chain0Hooks);
local chain1Hooks = {scene:getObjects("chain1_hook_front")[1], scene:getObjects("chain1_hook_back")[1]};
local chain1 = table.copy(scene:getObjects("chain1"), chain1Hooks);
local tentacle13 = scene:getObjects("tentacle13");
local tentacle13weld = weldTentacleBones(tentacle13, {3, 6, 9}, 1.5, 0.4);
local dynomitePh = scene:getObjects("dynomite_ph")[1]:findPlaceholderComponent();
local function makeChain(name, chain, hooks)
makeHooks(hooks, function(hook, eyelet, self)
hook.myHooked = true;
for _, obj in pairs(hooks) do
if not obj.myHooked then
return;
end
end
for _, obj in pairs(chain) do
obj.ggMassOverride = obj.mass;
obj.ggInertiaOverride = obj.inertia;
local c = obj:findPhysicsBodyComponent();
obj.myDensity = c.density;
c.density = 100.0;
obj:resetMassData();
obj.linearVelocity = vec2(0, 0);
obj.angularVelocity = 0;
c = obj:findCollisionCancelComponent();
c.immediate = true;
end
end, function(hook, eyelet, self)
for _, obj in pairs(hooks) do
if not obj.myHooked then
hook.myHooked = false;
return;
end
end
hook.myHooked = false;
for _, obj in pairs(chain) do
local c = obj:findPhysicsBodyComponent();
c.density = obj.myDensity;
obj:resetMassData();
obj.linearVelocity = vec2(0, 0);
obj.angularVelocity = 0;
c = obj:findCollisionCancelComponent();
c.immediate = false;
end
local joints = scene:getJoints(name.."_joint");
for _, j in pairs(joints) do
j:clone();
j:remove();
end
for _, obj in pairs(hooks) do
if obj.myHooked then
local j = obj.myEyelet.j:clone();
obj.myEyelet.j:remove();
obj.myEyelet.j = j;
end
end
end);
end
local function makeBoulder(boulder)
makeEyeletHolder(boulder);
scene:addFrictionJoint(scene:getObjects("terrain0")[1], boulder, vec2(0, 0), vec2(0, 0), 10000, 10000, true);
end
local function makeWinchLever(leverName, winchName, rev)
makeLever(leverName, not rev, function()
audio:playSound("lever_pull.ogg");
scene:getJoints(winchName.."_joint")[1].motorEnabled = rev;
end, function()
audio:playSound("lever_pull.ogg");
scene:getJoints(winchName.."_joint")[1].motorEnabled = not rev;
end);
end
local function makeTentaclePulse1(name)
local objs = scene:getObjects(name);
for _, obj in pairs(objs) do
local timeF = 0.2 + math.random() * 0.2;
local phaseF = 3.0 + math.random() * 2.0;
local a1F = 0.1 + math.random() * 0.2;
local a2F = 0.1 + math.random() * 0.2;
obj:addComponent(TentaclePulseComponent(15, timeF, phaseF, a1F, a2F));
end
end
local function makeTentacleSwing1(name)
local objs = scene:getObjects(name);
for _, obj in pairs(objs) do
local t = 1.0 + math.random() * 0.5;
local f = 6000 + math.random() * 4000.0;
obj:addComponent(TentacleSwingComponent(t,
const.EaseInOutQuad, f,
t,
const.EaseInOutQuad, -f));
end
end
local function makeTentacleSwing2(name)
local objs = scene:getObjects(name);
for _, obj in pairs(objs) do
local t = 1.0 + math.random() * 0.5;
local f = 50000 + math.random() * 40000.0;
obj:addComponent(TentacleSwingComponent(t,
const.EaseInOutQuad, f,
t,
const.EaseInOutQuad, -f));
end
end
local function makeTentaclePulse2(name)
local objs = scene:getObjects(name);
for _, obj in pairs(objs) do
local timeF = 0.1 + math.random() * 0.1;
local phaseF = 5.0 + math.random() * 2.0;
local a1F = 0.3 + math.random() * 0.4;
local a2F = 0.3 + math.random() * 0.4;
obj:addComponent(TentaclePulseComponent(15, timeF, phaseF, a1F, a2F));
end
end
local function makeTentacleSwing3(name)
local objs = scene:getObjects(name);
for _, obj in pairs(objs) do
local t = 1.2 + math.random() * 0.5;
local f = 150000 + math.random() * 70000.0;
obj:addComponent(TentacleSwingComponent(t,
const.EaseInOutQuad, f,
t,
const.EaseInOutQuad, -f));
end
end
local function spawnBeetleProb(name, normal, shootOnly, splitOnly, shootAndSplit)
local spawn = scene:getObjects(name);
local probs = {normal, shootOnly, splitOnly, shootAndSplit};
local args = {{false, false}, {true, false}, {false, true}, {true, true}};
local cargs = args[1];
local lastSpawned = nil;
for _, obj in pairs(spawn) do
local val = math.random();
local prob = 0;
for i = 1, 4, 1 do
prob = prob + probs[i];
if val < prob then
cargs = args[i];
break;
end
end
lastSpawned = factory:createBeetle1(unpack(cargs));
addSpawnedEnemy(lastSpawned, obj);
end
return lastSpawned;
end
local function spawnCaveHoleCentipedes(indices)
for _, i in pairs(indices) do
local centipede = factory:createCentipede1();
addSpawnedEnemy(centipede, scene:getObjects("centipede"..i)[1]);
centipede:findPhysicsBodyComponent():setFilterGroupIndex(-800);
local objs = centipede:getObjects();
for _, obj in pairs(objs) do
obj:findPhysicsBodyComponent():setFilterGroupIndex(-800);
end
end
end
local function spawnCaveHoleBeetles(indices, normal, shootOnly, splitOnly, shootAndSplit)
for _, i in pairs(indices) do
local obj = spawnBeetleProb("centipede"..i, normal, shootOnly, splitOnly, shootAndSplit);
obj:findPhysicsBodyComponent():setFilterGroupIndex(-800);
end
end
function stopPlatforms2()
scene:getJoints("winch0_joint")[1].motorEnabled = false;
scene:getJoints("winch1_joint")[1].motorEnabled = false;
scene:getJoints("winch2_joint")[1].motorEnabled = false;
scene:getJoints("winch3_joint")[1].motorEnabled = false;
end
-- main
makeTentacleFlesh("tentacle11");
makeTentacleSwing1("tentacle11");
makeTentaclePulse1("tentacle11");
makeTentacleFlesh("tentacle12");
makeTentacleSwing2("tentacle12");
makeAirlock("door12", true);
setSensorEnterListener("boat7_cp", true, function(other)
closeAirlock("door12", true);
startAmbientMusic(true);
stopPlatforms1();
addTimeoutOnce(1.0, function()
if not scene.player:findPlayerComponent().flagDamagedByAcidWormOnBoat then
gameShell:setAchieved(const.AchievementWormFeeling);
end
end);
end);
makeBoatPark(park4, "park4_exit");
setSensorEnterListener("boat8_cp", true, function(other)
local ld = other.linearDamping;
local ad = other.angularDamping;
other.linearDamping = 6.0;
other.angularDamping = 6.0;
scene.cutscene = true;
addTimeoutOnce(1.5, function()
showLowerDialog(
{
{"player", tr.dialog84.str1},
}, function ()
scene.cutscene = false;
other.linearDamping = ld;
other.angularDamping = ad;
end);
end);
end);
makeDoor("door13", false);
makeEyeletHolder(winch0);
makeEyeletHolder(winch1);
makeEyeletHolder(winch2);
makeEyeletHolder(winch3);
makeBoulder(boulder0);
makeBoulder(boulder1);
makeBoulder(boulder2);
makeBoulder(boulder3);
makeChain("chain0", chain0, chain0Hooks);
makeChain("chain1", chain1, chain1Hooks);
makeTentacleFlesh("tentacle13");
makeTentacleSwing3("tentacle13");
makeTentaclePulse2("tentacle13");
makeWinchLever("lever3", "winch1", false);
makeWinchLever("lever4", "winch0", false);
makeWinchLever("lever5", "winch2", true);
makeWinchLever("lever6", "winch3", false);
setSensorListener("winch2_cp", function(other)
scene.respawnPoint = scene:getObjects("winch2_cp")[1]:getTransform();
scene.camera:findCameraComponent():zoomTo(50, const.EaseOutQuad, 1.5);
end, function(other)
scene.camera:findCameraComponent():zoomTo(35, const.EaseOutQuad, 1.5);
end);
setSensorListener("cave_hole_cp", function(other)
end, function(other)
local c = other:findPhysicsBodyComponent();
if c ~= nil then
c:setFilterGroupIndex(0);
end
end);
setSensorEnterListener("cave1_cp", true, function(other)
spawnBeetleProb("cave1_beetle", 0.5, 0.3, 0.1, 0.1);
end);
setSensorEnterListener("cave2_cp", true, function(other)
spawnBeetleProb("cave2_beetle", 0.5, 0.2, 0.2, 0.1);
end);
setSensorEnterListener("winch1_cp", true, function(other)
audio:playSound("squid_alert1.ogg");
scene.respawnPoint = scene:getObjects("winch1_cp")[1]:getTransform();
unweldTentacleBones(tentacle13weld);
spawnCaveHoleCentipedes({1, 2, 3, 6});
end);
setSensorEnterListener("cave3_cp", true, function(other)
local t = 0;
for i = 1, 3, 1 do
addTimeoutOnce(t, function()
spawnCaveHoleBeetles({4, 5, 6}, 0.5, 0.3, 0.1, 0.1);
end);
t = t + 0.3;
end
end);
setSensorEnterListener("cave4_cp", false, function(other)
if other.name ~= "boulder0" then
return;
end
spawnCaveHoleCentipedes({4});
local t = 0;
for i = 1, 2, 1 do
addTimeoutOnce(t, function()
spawnCaveHoleCentipedes({2, 3});
end);
t = t + 1.3;
end
scene:getObjects("cave4_cp")[1].active = false;
end);
setSensorEnterListener("cave5_cp", false, function(other)
if other.name ~= "boulder1" then
return;
end
spawnBeetleProb("cave5_beetle", 0.5, 0.2, 0.2, 0.1);
fixedSpawn("cave5");
scene:getObjects("cave5_cp")[1].active = false;
end);
setSensorEnterListener("cave6_cp", true, function(other)
spawnCaveHoleCentipedes({7, 8});
end);
setSensorEnterListener("cave7_cp", true, function(other)
spawnCaveHoleCentipedes({9, 10});
end);
setSensorEnterListener("cave8_cp", true, function(other)
fixedSpawn("cave8");
end);
setSensorEnterListener("cave9_cp", true, function(other)
spawnCaveHoleCentipedes({11, 12});
end);
setSensorEnterListener("cave10_cp", true, function(other)
scene.respawnPoint = scene:getObjects("cave10_cp")[1]:getTransform();
spawnCaveHoleCentipedes({14, 15});
spawnCaveHoleBeetles({13, 16, 17, 18, 19}, 0.5, 0.3, 0.1, 0.1);
end);
setSensorEnterListener("cave11_cp", true, function(other)
spawnCaveHoleCentipedes({16, 18, 19, 20, 21});
end);
setSensorEnterListener("cave12_cp", true, function(other)
spawnCaveHoleCentipedes({20, 21});
local t = 0;
for i = 1, 3, 1 do
addTimeoutOnce(t, function()
spawnCaveHoleBeetles({18, 20, 21}, 0.5, 0.3, 0.1, 0.1);
end);
t = t + 0.3;
end
end);
setSensorEnterListener("cave13_cp", true, function(other)
fixedSpawn("cave13");
end);
setSensorEnterListener("cave14_cp", true, function(other)
spawnBeetleProb("cave14_beetle", 0.4, 0.2, 0.2, 0.2);
end);
makeDoor("door14", false);
makeDoor("door15", false);
makeLever("lever7", false, function()
audio:playSound("lever_pull.ogg");
openDoor("door15", true);
openDoor("door14", false);
disableLever("lever7");
end, function()
audio:playSound("lever_pull.ogg");
end);
setSensorEnterListener("cave15_cp", true, function(other)
scene.respawnPoint = scene:getObjects("cave15_cp")[1]:getTransform();
fixedSpawn("cave15");
end);
setSensorEnterListener("cave16_cp", true, function(other)
spawnBeetleProb("cave16_beetle", 0.6, 0.2, 0.1, 0.1);
end);
setSensorEnterListener("cave17_cp", true, function(other)
spawnBeetleProb("cave17_beetle", 0.6, 0.2, 0.1, 0.1);
end);
setSensorEnterListener("cave18_cp", true, function(other)
fixedSpawn("cave18");
spawnBeetleProb("cave18_beetle", 0.6, 0.2, 0.1, 0.1);
end);
setSensorEnterListener("cave19_cp", true, function(other)
fixedSpawn("cave19");
spawnBeetleProb("cave19_beetle", 0.4, 0.3, 0.2, 0.1);
end);
makeKeyDoor("blue_door", "blue_key_ph", function()
openDoor("door13");
end);
setSensorEnterListener("cave20_cp", true, function(other)
scene.respawnPoint = scene:getObjects("cave20_cp")[1]:getTransform();
end);
setSensorEnterListener("cave21_cp", true, function(other)
showUpperMsg(4.0, {"player", tr.dialog85.str1});
scene:getObjects("ga1")[1]:findGoalAreaComponent():addGoal(scene:getObjects("dynomite_ph")[1].pos);
end);
setSensorEnterListener("cave22_cp", true, function(other)
scene:getObjects("cave_hole_blocker2")[1].active = false;
local rocks = scene:getObjects("expl_boulder");
local to = 0.5;
local i = 1;
while i <= #rocks do
local ci = i;
addTimeoutOnce(to, function()
for j = ci, ci + 2, 1 do
if j <= #rocks then
local exp = factory:createExplosion1(const.zOrderExplosion);
if j ~= ci then
exp:findExplosionComponent():setSound(nil);
end
exp.pos = rocks[j].pos;
scene:addObject(exp);
rocks[j]:removeFromParent();
end
end
end);
to = to + 0.2;
i = i + 3;
end
end);
dynomitePh.listener = createSensorEnterListener(false, function(other)
if scene.player:findPlayerComponent().inventory:have(const.InventoryItemDynomite) then
local obj = dynomitePh.parent;
obj.freezable = false;
scene.player:findPlayerComponent().inventory:take(const.InventoryItemDynomite);
dynomitePh:removeFromParent();
local tb = factory:createTimebomb(const.InventoryItemDynomite, 1.8, 87, -115);
tb:setBlast(200.0, 200.0, { const.SceneObjectTypePlayer });
local goalPos = scene:getObjects("dynomite_ph")[1].pos;
tb.timeoutFn = function ()
scene:getObjects("ga1")[1]:findGoalAreaComponent():removeGoal(goalPos);
local booms = scene:getObjects("dynomite_boom");
local to = 0.4;
for _, boom in pairs(booms) do
addTimeoutOnce(to, function()
local exp = factory:createExplosion1(const.zOrderExplosion);
exp.pos = boom.pos;
scene:addObject(exp);
end);
to = to + 0.4;
end
audio:playSound("squid_alert1.ogg");
unweldTentacleBones(tentacle12weld);
end
obj:addComponent(tb);
end
end);
|
local util=require("moonscript.util")local dump=require("moonscript.dump")local transform=require("moonscript.transform")local NameProxy,LocalName do local _obj_0=require("moonscript.transform.names")NameProxy,LocalName=_obj_0.NameProxy,_obj_0.LocalName end local Set Set=require("moonscript.data").Set local ntype,value_can_be_statement do local _obj_0=require("moonscript.types")ntype,value_can_be_statement=_obj_0.ntype,_obj_0.value_can_be_statement end local statement_compilers=require("moonscript.compile.statement")local value_compilers=require("moonscript.compile.value")local concat,insert do local _obj_0=table concat,insert=_obj_0.concat,_obj_0.insert end local pos_to_line,get_closest_line,trim,unpack pos_to_line,get_closest_line,trim,unpack=util.pos_to_line,util.get_closest_line,util.trim,util.unpack local mtype=util.moon.type local indent_char=" "local Line,DelayedLine,Lines,Block,RootBlock do local _class_0 local _base_0={mark_pos=function(self,pos,line)if line==nil then line=#self end if not(self.posmap[line])then self.posmap[line]=pos end end,add=function(self,item)local _exp_0=mtype(item)if Line==_exp_0 then item:render(self)elseif Block==_exp_0 then item:render(self)else self[#self+1]=item end return self end,flatten_posmap=function(self,line_no,out)if line_no==nil then line_no=0 end if out==nil then out={}end local posmap=self.posmap for i,l in ipairs(self)do local _exp_0=mtype(l)if"string"==_exp_0 or DelayedLine==_exp_0 then line_no=line_no+1 out[line_no]=posmap[i]for _ in l:gmatch("\n")do line_no=line_no+1 end out[line_no]=posmap[i]elseif Lines==_exp_0 then local _ _,line_no=l:flatten_posmap(line_no,out)else error("Unknown item in Lines: "..tostring(l))end end return out,line_no end,flatten=function(self,indent,buffer)if indent==nil then indent=nil end if buffer==nil then buffer={}end for i=1,#self do local l=self[i]local t=mtype(l)if t==DelayedLine then l=l:render()t="string"end local _exp_0=t if"string"==_exp_0 then if indent then insert(buffer,indent)end insert(buffer,l)if"string"==type(self[i+1])then local lc=l:sub(-1)if(lc==")"or lc=="]")and self[i+1]:sub(1,1)=="("then insert(buffer,";")end end insert(buffer,"\n")elseif Lines==_exp_0 then l:flatten(indent and indent..indent_char or indent_char,buffer)else error("Unknown item in Lines: "..tostring(l))end end return buffer end,__tostring=function(self)local strip strip=function(t)if"table"==type(t)then local _accum_0={}local _len_0=1 for _index_0=1,#t do local v=t[_index_0]_accum_0[_len_0]=strip(v)_len_0=_len_0+1 end return _accum_0 else return t end end return"Lines<"..tostring(util.dump(strip(self)):sub(1,-2))..">"end}_base_0.__index=_base_0 _class_0=setmetatable({__init=function(self)self.posmap={}end,__base=_base_0,__name="Lines"},{__index=_base_0,__call=function(cls,...)local _self_0=setmetatable({},_base_0)cls.__init(_self_0,...)return _self_0 end})_base_0.__class=_class_0 Lines=_class_0 end do local _class_0 local _base_0={pos=nil,append_list=function(self,items,delim)for i=1,#items do self:append(items[i])if i<#items then insert(self,delim)end end return nil end,append=function(self,first,...)if Line==mtype(first)then if not(self.pos)then self.pos=first.pos end for _index_0=1,#first do local value=first[_index_0]self:append(value)end else insert(self,first)end if...then return self:append(...)end end,render=function(self,buffer)local current={}local add_current add_current=function()buffer:add(concat(current))return buffer:mark_pos(self.pos)end for _index_0=1,#self do local chunk=self[_index_0]local _exp_0=mtype(chunk)if Block==_exp_0 then local _list_0=chunk:render(Lines())for _index_1=1,#_list_0 do local block_chunk=_list_0[_index_1]if"string"==type(block_chunk)then insert(current,block_chunk)else add_current()buffer:add(block_chunk)current={}end end else insert(current,chunk)end end if current[1]then add_current()end return buffer end,__tostring=function(self)return"Line<"..tostring(util.dump(self):sub(1,-2))..">"end}_base_0.__index=_base_0 _class_0=setmetatable({__init=function()end,__base=_base_0,__name="Line"},{__index=_base_0,__call=function(cls,...)local _self_0=setmetatable({},_base_0)cls.__init(_self_0,...)return _self_0 end})_base_0.__class=_class_0 Line=_class_0 end do local _class_0 local _base_0={prepare=function()end,render=function(self)self:prepare()return concat(self)end}_base_0.__index=_base_0 _class_0=setmetatable({__init=function(self,fn)self.prepare=fn end,__base=_base_0,__name="DelayedLine"},{__index=_base_0,__call=function(cls,...)local _self_0=setmetatable({},_base_0)cls.__init(_self_0,...)return _self_0 end})_base_0.__class=_class_0 DelayedLine=_class_0 end do local _class_0 local _base_0={header="do",footer="end",export_all=false,export_proper=false,value_compilers=value_compilers,statement_compilers=statement_compilers,__tostring=function(self)local h if"string"==type(self.header)then h=self.header else h=unpack(self.header:render({}))end return"Block<"..tostring(h).."> <- "..tostring(self.parent)end,set=function(self,name,value)self._state[name]=value end,get=function(self,name)return self._state[name]end,get_current=function(self,name)return rawget(self._state,name)end,listen=function(self,name,fn)self._listeners[name]=fn end,unlisten=function(self,name)self._listeners[name]=nil end,send=function(self,name,...)do local fn=self._listeners[name]if fn then return fn(self,...)end end end,extract_assign_name=function(self,node)local is_local=false local real_name local _exp_0=mtype(node)if LocalName==_exp_0 then is_local=true real_name=node:get_name(self)elseif NameProxy==_exp_0 then real_name=node:get_name(self)elseif"table"==_exp_0 then real_name=node[1]=="ref"and node[2]elseif"string"==_exp_0 then real_name=node end return real_name,is_local end,declare=function(self,names)local undeclared do local _accum_0={}local _len_0=1 for _index_0=1,#names do local _continue_0=false repeat local name=names[_index_0]local real_name,is_local=self:extract_assign_name(name)if not(is_local or real_name and not self:has_name(real_name,true))then _continue_0=true break end self:put_name(real_name)if self:name_exported(real_name)then _continue_0=true break end local _value_0=real_name _accum_0[_len_0]=_value_0 _len_0=_len_0+1 _continue_0=true until true if not _continue_0 then break end end undeclared=_accum_0 end return undeclared end,whitelist_names=function(self,names)self._name_whitelist=Set(names)end,name_exported=function(self,name)if self.export_all then return true end if self.export_proper and name:match("^%u")then return true end end,put_name=function(self,name,...)local value=...if select("#",...)==0 then value=true end if NameProxy==mtype(name)then name=name:get_name(self)end self._names[name]=value end,has_name=function(self,name,skip_exports)if not skip_exports and self:name_exported(name)then return true end local yes=self._names[name]if yes==nil and self.parent then if not self._name_whitelist or self._name_whitelist[name]then return self.parent:has_name(name,true)end else return yes end end,is_local=function(self,node)local t=mtype(node)if t=="string"then return self:has_name(node,false)end if t==NameProxy or t==LocalName then return true end if t=="table"then if node[1]=="ref"or(node[1]=="chain"and#node==2)then return self:is_local(node[2])end end return false end,free_name=function(self,prefix,dont_put)prefix=prefix or"moon"local searching=true local name,i=nil,0 while searching do name=concat({"",prefix,i},"_")i=i+1 searching=self:has_name(name,true)end if not dont_put then self:put_name(name)end return name end,init_free_var=function(self,prefix,value)local name=self:free_name(prefix,true)self:stm({"assign",{name},{value}})return name end,add=function(self,item,pos)do local _with_0=self._lines _with_0:add(item)if pos then _with_0:mark_pos(pos)end end return item end,render=function(self,buffer)buffer:add(self.header)buffer:mark_pos(self.pos)if self.next then buffer:add(self._lines)self.next:render(buffer)else if#self._lines==0 and"string"==type(buffer[#buffer])then buffer[#buffer]=buffer[#buffer]..(" "..(unpack(Lines():add(self.footer))))else buffer:add(self._lines)buffer:add(self.footer)buffer:mark_pos(self.pos)end end return buffer end,block=function(self,header,footer)return Block(self,header,footer)end,line=function(self,...)do local _with_0=Line()_with_0:append(...)return _with_0 end end,is_stm=function(self,node)return self.statement_compilers[ntype(node)]~=nil end,is_value=function(self,node)local t=ntype(node)return self.value_compilers[t]~=nil or t=="value"end,name=function(self,node,...)if type(node)=="string"then return node else return self:value(node,...)end end,value=function(self,node,...)node=self.transform.value(node)local action if type(node)~="table"then action="raw_value"else action=node[1]end local fn=self.value_compilers[action]if not(fn)then error({"compile-error","Failed to find value compiler for: "..dump.value(node),node[-1]})end local out=fn(self,node,...)if type(node)=="table"and node[-1]then if type(out)=="string"then do local _with_0=Line()_with_0:append(out)out=_with_0 end end out.pos=node[-1]end return out end,values=function(self,values,delim)delim=delim or", "do local _with_0=Line()_with_0:append_list((function()local _accum_0={}local _len_0=1 for _index_0=1,#values do local v=values[_index_0]_accum_0[_len_0]=self:value(v)_len_0=_len_0+1 end return _accum_0 end)(),delim)return _with_0 end end,stm=function(self,node,...)if not node then return end node=self.transform.statement(node)local result do local fn=self.statement_compilers[ntype(node)]if fn then result=fn(self,node,...)else if value_can_be_statement(node)then result=self:value(node)else result=self:stm({"assign",{"_"},{node}})end end end if result then if type(node)=="table"and type(result)=="table"and node[-1]then result.pos=node[-1]end self:add(result)end return nil end,stms=function(self,stms,ret)if ret then error("deprecated stms call, use transformer")end local current_stms,current_stm_i current_stms,current_stm_i=self.current_stms,self.current_stm_i self.current_stms=stms for i=1,#stms do self.current_stm_i=i self:stm(stms[i])end self.current_stms=current_stms self.current_stm_i=current_stm_i return nil end,splice=function(self,fn)local lines={"lines",self._lines}self._lines=Lines()return self:stms(fn(lines))end}_base_0.__index=_base_0 _class_0=setmetatable({__init=function(self,parent,header,footer)self.parent,self.header,self.footer=parent,header,footer self._lines=Lines()self._names={}self._state={}self._listeners={}do self.transform={value=transform.Value:bind(self),statement=transform.Statement:bind(self)}end if self.parent then self.root=self.parent.root self.indent=self.parent.indent+1 setmetatable(self._state,{__index=self.parent._state})return setmetatable(self._listeners,{__index=self.parent._listeners})else self.indent=0 end end,__base=_base_0,__name="Block"},{__index=_base_0,__call=function(cls,...)local _self_0=setmetatable({},_base_0)cls.__init(_self_0,...)return _self_0 end})_base_0.__class=_class_0 Block=_class_0 end do local _class_0 local _parent_0=Block local _base_0={__tostring=function(self)return"RootBlock<>"end,root_stms=function(self,stms)if not(self.options.implicitly_return_root==false)then stms=transform.Statement.transformers.root_stms(self,stms)end return self:stms(stms)end,render=function(self)local buffer=self._lines:flatten()if buffer[#buffer]=="\n"then buffer[#buffer]=nil end return table.concat(buffer)end}_base_0.__index=_base_0 setmetatable(_base_0,_parent_0.__base)_class_0=setmetatable({__init=function(self,options)self.options=options self.root=self return _class_0.__parent.__init(self)end,__base=_base_0,__name="RootBlock",__parent=_parent_0},{__index=function(cls,name)local val=rawget(_base_0,name)if val==nil then local parent=rawget(cls,"__parent")if parent then return parent[name]end else return val end end,__call=function(cls,...)local _self_0=setmetatable({},_base_0)cls.__init(_self_0,...)return _self_0 end})_base_0.__class=_class_0 if _parent_0.__inherited then _parent_0.__inherited(_parent_0,_class_0)end RootBlock=_class_0 end local format_error format_error=function(msg,pos,file_str)local line_message if pos then local line=pos_to_line(file_str,pos)local line_str line_str,line=get_closest_line(file_str,line)line_str=line_str or""line_message=(" [%d] >> %s"):format(line,trim(line_str))end return concat({"Compile error: "..msg,line_message},"\n")end local value value=function(value)local out=nil do local _with_0=RootBlock()_with_0:add(_with_0:value(value))out=_with_0:render()end return out end local tree tree=function(tree,options)if options==nil then options={}end assert(tree,"missing tree")local scope=(options.scope or RootBlock)(options)local runner=coroutine.create(function()return scope:root_stms(tree)end)local success,err=coroutine.resume(runner)if not(success)then local error_msg,error_pos if type(err)=="table"then local _exp_0=err[1]if"user-error"==_exp_0 or"compile-error"==_exp_0 then error_msg,error_pos=unpack(err,2)else error_msg,error_pos=error("Unknown error thrown",util.dump(error_msg))end else error_msg,error_pos=concat({err,debug.traceback(runner)},"\n")end return nil,error_msg,error_pos or scope.last_pos end local lua_code=scope:render()local posmap=scope._lines:flatten_posmap()return lua_code,posmap end do local data=require("moonscript.data")for name,cls in pairs({Line=Line,Lines=Lines,DelayedLine=DelayedLine})do data[name]=cls end end return{tree=tree,value=value,format_error=format_error,Block=Block,RootBlock=RootBlock} |
local owofaces = {
"OwO",
"owo",
"UwU",
"uwu",
"^w^",
">w<"
}
minetest.register_on_chat_message(function(name, message)
message = message:gsub("R", "W")
:gsub("r", "w")
:gsub("L", "W")
:gsub("l", "w")
minetest.chat_send_all("<"..name.."> "..message.." "..owofaces[math.random(#owofaces)])
return true
end) |
local AddonName, AddonTable = ...
-- The Obsidian Sanctum
-- https://www.wowhead.com/the-obsidian-sanctum
AddonTable.os = {
-- All Difficulties
43345,
-- Sartharion (10)
43986,
40615,
40613,
40614,
40427,
40430,
40428,
43990,
43998,
43993,
43991,
43989,
43996,
40426,
43992,
43994,
43988,
43995,
-- Sartharion (25)
43954,
40630,
40628,
40629,
44004,
44003,
40431,
44000,
40432,
40455,
44007,
40453,
40437,
40439,
40446,
44006,
44002,
40433,
40451,
44005,
40438,
44011,
44008,
43999,
}
|
--[[
####### Aseprite - MSX image files importer script #######
Copyright by Natalia Pujol (2021)
This file is released under the terms of the MIT license.
--]]
-- ########################################################
-- ScreenMode class
-- Definition of the MSX Screen modes.
-- ########################################################
ScreenMode = {
className = "ScreenMode",
descName = "", -- general name of the screen mode
descFormat = "", -- description of the screen format
renderSprites = true, -- aseprite can render his sprites
address = {
tileMap = nil,
tilePat = nil,
tileCol = nil,
sprAttr = nil,
sprPat = nil,
sprCol = nil, -- only MSX2 or above
palette = nil, -- only MSX2 or above
},
screen = { -- MSX screen mode info/data
-- info variables
mode = -1, -- screen mode: 1, 2, 3, 4, 5, 6, 7, 8, 10 or 12
maxWidth = 256,
maxHeight = 192,
maxColors = 16,
paletteRes = "MSX1_DEFAULT",
defaultPalette16 = false,
-- data containers
tileMap = nil, -- used by Screen 1..12
tilePatterns = nil, -- used by Screen 1..4
tileColors = nil, -- used by Screen 1..4
sprAttribs = nil, -- used by Screen 1..12
sprPatterns = nil, -- used by Screen 1..12
sprColors = nil, -- used by Screen 4..12
palette = nil, -- used by Screen 4..7 and 10
}
}
-- ============================
function ScreenMode:new()
local o = {}
setmetatable(o, self)
self.__index = self
return o
end
-- ============================
function ScreenMode:getInstance(mode)
if mode == 1 then return ScreenMode1:new() end
if mode == 2 then return ScreenMode2:new() end
if mode == 3 then return ScreenMode3:new() end
if mode == 4 then return ScreenMode4:new() end
if mode == 5 then return ScreenMode5:new() end
if mode == 6 then return ScreenMode6:new() end
if mode == 7 then return ScreenMode7:new() end
if mode == 8 then return ScreenMode8:new() end
if mode == 10 then return ScreenMode10:new() end
if mode == 12 then return ScreenMode12:new() end
return nil
end
-- ########################################################
-- ScreenMode1
-- ########################################################
ScreenMode1 = ScreenMode:new()
-- ============================
function ScreenMode1:new()
o = ScreenMode:new()
setmetatable(o, self)
self.__index = self
o.descName = "MSX Screen 1 tiled file"
o.descFormat = "256x192 16 fixed colors"
o.fileSize = 0x4000
o.screen.mode = 1
o.screen.maxWidth = 256
o.screen.maxHeight = 192
o.screen.maxColors = 16
o.screen.paletteRes = "MSX1_DEFAULT"
o.address.tilePat = { pos=0x0000, size=0x0800 }
o.address.tileMap = { pos=0x1800, size=0x300 }
o.address.sprAttr = { pos=0x1b00, size=0x80 }
o.address.tileCol = { pos=0x2000, size=0x20 }
o.address.palette = { pos=0x2020, size=0x20 }
o.address.sprPat = { pos=0x3800, size=0x800 }
return o
end
-- ########################################################
-- ScreenMode2
-- ########################################################
ScreenMode2 = ScreenMode:new()
-- ============================
function ScreenMode2:new()
o = ScreenMode:new()
setmetatable(o, self)
self.__index = self
o.descName = "MSX Screen 2 tiled file"
o.descFormat = "256x192 16 fixed colors"
o.fileSize = 0x4000
o.screen.mode = 2
o.screen.maxWidth = 256
o.screen.maxHeight = 192
o.screen.maxColors = 16
o.screen.paletteRes = "MSX1_DEFAULT"
o.address.tilePat = { pos=0x0000, size=0x1800 }
o.address.tileMap = { pos=0x1800, size=0x300 }
o.address.sprAttr = { pos=0x1b00, size=0x80 }
o.address.palette = { pos=0x1b80, size=0x20 }
o.address.tileCol = { pos=0x2000, size=0x1800 }
o.address.sprPat = { pos=0x3800, size=0x800 }
return o
end
-- ########################################################
-- ScreenMode3
-- ########################################################
ScreenMode3 = ScreenMode:new()
-- ============================
function ScreenMode3:new()
o = ScreenMode:new()
setmetatable(o, self)
self.__index = self
o.descName = "MSX Screen 3 file"
o.descFormat = "64x48 16 fixed colors"
o.fileSize = 0x4000
o.screen.mode = 3
o.screen.maxWidth = 256
o.screen.maxHeight = 192
o.screen.maxColors = 16
o.screen.paletteRes = "MSX1_DEFAULT"
o.address.tileCol = { pos=0x0000, size=0x0600 } -- Block colors
o.address.tileMap = { pos=0x0800, size=0x300 }
o.address.palette = { pos=0x0f00, size=0x20 }
o.address.sprAttr = { pos=0x1b00, size=0x80 }
o.address.sprPat = { pos=0x3800, size=0x800 }
return o
end
-- ########################################################
-- ScreenMode4
-- ########################################################
ScreenMode4 = ScreenMode:new()
-- ============================
function ScreenMode4:new()
o = ScreenMode:new()
setmetatable(o, self)
self.__index = self
o.descName = "MSX2 Screen 4 tiled file"
o.descFormat = "256x192 16col from 512"
o.fileSize = 0x4000
o.screen.mode = 4
o.screen.maxWidth = 256
o.screen.maxHeight = 192
o.screen.maxColors = 16
o.screen.paletteRes = "MSX2_DEFAULT"
o.address.tilePat = { pos=0x0000, size=0x1800 }
o.address.tileMap = { pos=0x1800, size=0x300 }
o.address.palette = { pos=0x1b80, size=0x20 }
o.address.sprCol = { pos=0x1c00, size=0x200 }
o.address.sprAttr = { pos=0x1e00, size=0x80 }
o.address.tileCol = { pos=0x2000, size=0x1800 }
o.address.sprPat = { pos=0x3800, size=0x800 }
return o
end
-- ########################################################
-- ScreenMode5
-- ########################################################
ScreenMode5 = ScreenMode:new()
-- ============================
function ScreenMode5:new()
o = ScreenMode:new()
setmetatable(o, self)
self.__index = self
o.descName = "MSX2 Screen 5 bitmap file"
o.descFormat = "256x212 16col from 512"
o.fileSize = 0x8000
o.screen.mode = 5
o.screen.maxWidth = 256
o.screen.maxHeight = 212
o.screen.maxColors = 16
o.screen.paletteRes = "MSX2_DEFAULT"
o.address.tilePat = { pos=0x0000, size=0x6a00 }
o.address.sprCol = { pos=0x7400, size=0x200 }
o.address.sprAttr = { pos=0x7600, size=0x80 }
o.address.palette = { pos=0x7680, size=0x20 }
o.address.sprPat = { pos=0x7800, size=0x800 }
return o
end
-- ########################################################
-- ScreenMode6
-- ########################################################
ScreenMode6 = ScreenMode:new()
-- ============================
function ScreenMode6:new()
o = ScreenMode:new()
setmetatable(o, self)
self.__index = self
o.descName = "MSX2 Screen 6 bitmap file"
o.descFormat = "512x212 4col from 512"
o.fileSize = 0x8000
o.screen.mode = 6
o.screen.maxWidth = 512
o.screen.maxHeight = 212
o.screen.maxColors = 4
o.screen.paletteRes = "MSX2_DEFAULT"
o.address.tilePat = { pos=0x0000, size=0x6a00 }
o.address.sprCol = { pos=0x7400, size=0x200 }
o.address.sprAttr = { pos=0x7600, size=0x80 }
o.address.palette = { pos=0x7680, size=0x20 }
o.address.sprPat = { pos=0x7800, size=0x800 }
return o
end
-- ########################################################
-- ScreenMode7
-- ########################################################
ScreenMode7 = ScreenMode:new()
-- ============================
function ScreenMode7:new()
o = ScreenMode:new()
setmetatable(o, self)
self.__index = self
o.descName = "MSX2 Screen 7 bitmap file"
o.descFormat = "512x212 16col from 512"
o.fileSize = 0xfaa0
o.screen.mode = 7
o.screen.maxWidth = 512
o.screen.maxHeight = 212
o.screen.maxColors = 16
o.screen.paletteRes = "MSX2_DEFAULT"
o.address.tilePat = { pos=0x0000, size=0xd400 }
o.address.sprPat = { pos=0xf000, size=0x800 }
o.address.sprCol = { pos=0xf800, size=0x200 }
o.address.sprAttr = { pos=0xfa00, size=0x80 }
o.address.palette = { pos=0xfa80, size=0x20 }
return o
end
-- ########################################################
-- ScreenMode8
-- ########################################################
ScreenMode8 = ScreenMode:new()
-- ============================
function ScreenMode8:new()
o = ScreenMode:new()
setmetatable(o, self)
self.__index = self
o.descName = "MSX2 Screen 8 bitmap file"
o.descFormat = "256x212 256 fixed col"
o.fileSize = 0xfaa0
o.renderSprites = false
o.screen.mode = 8
o.screen.maxWidth = 256
o.screen.maxHeight = 212
o.screen.maxColors = 256
o.screen.paletteRes = "MSX2_SC8"
o.screen.defaultPalette16 = true
o.address.tilePat = { pos=0x0000, size=0xd400 }
o.address.sprPat = { pos=0xf000, size=0x800 }
o.address.sprCol = { pos=0xf800, size=0x200 }
o.address.sprAttr = { pos=0xfa00, size=0x80 }
o.address.palette = { pos=0xfa80, size=0x20 }
return o
end
-- ########################################################
-- ScreenMode10
-- ########################################################
ScreenMode10 = ScreenMode:new()
-- ============================
function ScreenMode10:new()
o = ScreenMode:new()
setmetatable(o, self)
self.__index = self
o.descName = "MSX2+ Screen 10 bitmap file"
o.descFormat = "256x212 12k YJK + 16 RGB"
o.fileSize = 0xfaa0
o.renderSprites = false
o.screen.mode = 10
o.screen.maxWidth = 256
o.screen.maxHeight = 212
o.screen.maxColors = 16
o.screen.paletteRes = "MSX2_DEFAULT"
o.screen.defaultPalette16 = true
o.address.tilePat = { pos=0x0000, size=0xd400 }
o.address.sprPat = { pos=0xf000, size=0x800 }
o.address.sprCol = { pos=0xf800, size=0x200 }
o.address.sprAttr = { pos=0xfa00, size=0x80 }
o.address.palette = { pos=0xfa80, size=0x20 }
return o
end
-- ########################################################
-- ScreenMode12
-- ########################################################
ScreenMode12 = ScreenMode:new()
-- ============================
function ScreenMode12:new()
o = ScreenMode:new()
setmetatable(o, self)
self.__index = self
o.descName = "MSX2+ Screen 12 bitmap file"
o.descFormat = "256x212 19k YJK colors"
o.fileSize = 0xfaa0
o.renderSprites = false
o.screen.mode = 12
o.screen.maxWidth = 256
o.screen.maxHeight = 212
o.screen.maxColors = 16
o.screen.paletteRes = "MSX2_DEFAULT"
o.screen.defaultPalette16 = true
o.address.tilePat = { pos=0x0000, size=0xd400 }
o.address.sprPat = { pos=0xf000, size=0x800 }
o.address.sprCol = { pos=0xf800, size=0x200 }
o.address.sprAttr = { pos=0xfa00, size=0x80 }
o.address.palette = { pos=0xfa80, size=0x20 }
return o
end
|
-- task states
return {
READY = 'r',
TAKEN = 't',
DONE = '-',
BURIED = '!',
DELAYED = '~',
}
|
local env1 = bare_environment()
local env2 = add_decl(env1, mk_var_decl("A", Type))
assert(env2:is_descendant(env1))
assert(env2:is_descendant(env2))
assert(not env1:is_descendant(env2))
local env3 = env2:forget()
assert(not env3:is_descendant(env1))
assert(not env3:is_descendant(env2))
assert(env3:is_descendant(env3))
|
DelayedCalls = DelayedCalls or {}
DelayedCalls._calls = DelayedCalls._calls or {}
Hooks:Add("MenuUpdate", "MenuUpdate_Queue", function(t, dt)
DelayedCalls:Update(t, dt)
end)
Hooks:Add("GameSetupUpdate", "GameSetupUpdate_Queue", function(t, dt)
DelayedCalls:Update(t, dt)
end)
function DelayedCalls:Update(t, dt)
local t = {}
for k, v in pairs(self._calls) do
if v ~= nil then
v.currentTime = v.currentTime + dt
if v.currentTime > v.timeToWait then
if v.func then
v.func()
end
v = nil
else
table.insert(t, v)
end
end
end
self._calls = t
end
--[[
DelayedCalls:Add(id, time, func)
Adds a function to be automatically called after a set delay
id, Unique identifier for this delayed call
time, Time in seconds to call the specified function after
func, Function call to call after the time runs out
]]
function DelayedCalls:Add(id, time, func)
self._calls[id] = self._calls[id] or {}
self._calls[id].func = func
self._calls[id].timeToWait = time
self._calls[id].currentTime = 0
end
--[[
DelayedCalls:Remove(id)
Removes a scheduled call before it can be automatically called
id, Unique identifier for the delayed call remove
]]
function DelayedCalls:Remove(id)
self._calls[id] = nil
end |
local Prop = {}
Prop.Name = "Evocity District Building 1"
Prop.Cat = "Warehouse"
Prop.Price = 4300
Prop.Doors = {
Vector( -4424, 13692, 258.25 ),
}
GM.Property:Register( Prop ) |
-----------------------------------
-- Area: Monarch_Linn
-- NPC: Spatial Displacement
-- !pos -35 -1 -539 31
-----------------------------------
local ID = require("scripts/zones/Monarch_Linn/IDs");
require("scripts/globals/bcnm");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/globals/zone")
-----------------------------------
function onTrade(player,npc,trade)
if (TradeBCNM(player,npc,trade)) then
return;
end
end;
function onTrigger(player,npc)
local npcID = npc:getID();
local X = player:getXPos();
local Z = player:getZPos();
if (X > 12.934 and X < 24.934) then
if (player:getPreviousZone() == tpz.zone.RIVERNE_SITE_A01) then
player:startEvent(11); -- To Riv Site A
elseif (player:getPreviousZone() == tpz.zone.RIVERNE_SITE_B01) then
player:startEvent(10); -- To Riv Site B
end
elseif ((X > -524.521 and X < -512.521) or (X > 75.524 and X < 87.524) or (X > 675.271 and X < 687.271)) then
player:startEvent(32003); -- leave the battlefield
elseif (X > -25.684 and X < -13.684) then -- post-battlefield exit
player:startEvent(7);
elseif (EventTriggerBCNM(player,npc)) then -- enter the battlefield
return 1;
else
player:messageSpecial(ID.text.GLOWING_MIST); -- needs confirmation
end
end;
function onEventUpdate(player,csid,option,extras)
EventUpdateBCNM(player,csid,option,extras);
end;
function onEventFinish(player,csid,option)
if (csid == 11 and option == 1) then
player:setPos(-508.582,-8.471,-387.670,92,30); -- To Riv Site A (Retail confirmed)
elseif (csid == 10 and option == 1) then
player:setPos(-533.690,-20.5,503.656,224,29); -- To Riv Site B (Retail confirmed)
elseif (csid == 7 and option ==1) then
player:setPos(-538.526,-29.5,359.219,255,25); -- back to Misareaux Coast (Retail confirmed)
elseif (EventFinishBCNM(player,csid,option)) then
return;
end
end;
|
return {
version = "1.5",
luaversion = "5.1",
tiledversion = "1.7.2",
orientation = "orthogonal",
renderorder = "right-down",
width = 15,
height = 60,
tilewidth = 8,
tileheight = 8,
nextlayerid = 11,
nextobjectid = 139,
properties = {},
tilesets = {
{
name = "sprite_sheet",
firstgid = 1,
tilewidth = 8,
tileheight = 8,
spacing = 0,
margin = 0,
columns = 10,
image = "sprite_sheet.png",
imagewidth = 84,
imageheight = 48,
objectalignment = "unspecified",
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 8,
height = 8
},
properties = {},
wangsets = {},
tilecount = 60,
tiles = {}
}
},
layers = {
{
type = "tilelayer",
x = 0,
y = 0,
width = 15,
height = 60,
id = 1,
name = "Layer 1",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
encoding = "lua",
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{
type = "objectgroup",
draworder = "topdown",
id = 2,
name = "Hitboxes",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
objects = {
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id = 86,
name = "",
type = "",
shape = "rectangle",
x = 112,
y = 440,
width = 8,
height = 16,
rotation = 0,
visible = true,
properties = {}
},
{
id = 88,
name = "",
type = "",
shape = "rectangle",
x = 112,
y = 0,
width = 8,
height = 400,
rotation = 0,
visible = true,
properties = {}
},
{
id = 89,
name = "",
type = "",
shape = "rectangle",
x = 24,
y = 32,
width = 40,
height = 24,
rotation = 0,
visible = true,
properties = {}
},
{
id = 91,
name = "",
type = "",
shape = "rectangle",
x = 40,
y = 112,
width = 72,
height = 32,
rotation = 0,
visible = true,
properties = {}
},
{
id = 92,
name = "",
type = "",
shape = "rectangle",
x = 72,
y = 160,
width = 24,
height = 40,
rotation = 0,
visible = true,
properties = {}
},
{
id = 93,
name = "",
type = "",
shape = "rectangle",
x = 48,
y = 168,
width = 24,
height = 32,
rotation = 0,
visible = true,
properties = {}
},
{
id = 94,
name = "",
type = "",
shape = "rectangle",
x = 8,
y = 176,
width = 40,
height = 24,
rotation = 0,
visible = true,
properties = {}
},
{
id = 95,
name = "",
type = "",
shape = "rectangle",
x = 16,
y = 240,
width = 16,
height = 48,
rotation = 0,
visible = true,
properties = {}
},
{
id = 97,
name = "",
type = "",
shape = "rectangle",
x = 32,
y = 256,
width = 16,
height = 32,
rotation = 0,
visible = true,
properties = {}
},
{
id = 98,
name = "",
type = "",
shape = "rectangle",
x = 48,
y = 240,
width = 16,
height = 48,
rotation = 0,
visible = true,
properties = {}
},
{
id = 99,
name = "",
type = "",
shape = "rectangle",
x = 64,
y = 256,
width = 16,
height = 32,
rotation = 0,
visible = true,
properties = {}
},
{
id = 100,
name = "",
type = "",
shape = "rectangle",
x = 80,
y = 240,
width = 32,
height = 48,
rotation = 0,
visible = true,
properties = {}
},
{
id = 101,
name = "",
type = "",
shape = "rectangle",
x = 8,
y = 304,
width = 24,
height = 16,
rotation = 0,
visible = true,
properties = {}
},
{
id = 102,
name = "",
type = "",
shape = "rectangle",
x = 8,
y = 320,
width = 16,
height = 8,
rotation = 0,
visible = true,
properties = {}
},
{
id = 103,
name = "",
type = "",
shape = "rectangle",
x = 8,
y = 328,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {}
},
{
id = 105,
name = "",
type = "",
shape = "rectangle",
x = 32,
y = 336,
width = 40,
height = 16,
rotation = 0,
visible = true,
properties = {}
},
{
id = 108,
name = "",
type = "",
shape = "rectangle",
x = 48,
y = 368,
width = 8,
height = 24,
rotation = 0,
visible = true,
properties = {}
},
{
id = 113,
name = "",
type = "",
shape = "rectangle",
x = 88,
y = 368,
width = 8,
height = 24,
rotation = 0,
visible = true,
properties = {}
},
{
id = 114,
name = "",
type = "",
shape = "rectangle",
x = 56,
y = 384,
width = 32,
height = 8,
rotation = 0,
visible = true,
properties = {}
},
{
id = 115,
name = "",
type = "",
shape = "rectangle",
x = 56,
y = 368,
width = 32,
height = 8,
rotation = 0,
visible = true,
properties = {}
},
{
id = 130,
name = "",
type = "",
shape = "rectangle",
x = 80,
y = 288,
width = 8,
height = 24,
rotation = 0,
visible = true,
properties = {}
},
{
id = 131,
name = "",
type = "",
shape = "rectangle",
x = 88,
y = 288,
width = 8,
height = 16,
rotation = 0,
visible = true,
properties = {}
},
{
id = 135,
name = "",
type = "",
shape = "rectangle",
x = 96,
y = 384,
width = 16,
height = 8,
rotation = 0,
visible = true,
properties = {}
},
{
id = 136,
name = "",
type = "",
shape = "rectangle",
x = 40,
y = 384,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 3,
name = "Enemies",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
objects = {
{
id = 33,
name = "",
type = "",
shape = "rectangle",
x = 48,
y = 232,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["drop"] = "rng",
["itemType"] = "random",
["type"] = "lizard"
}
},
{
id = 34,
name = "",
type = "",
shape = "rectangle",
x = 40,
y = 392,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["drop"] = "rng",
["itemType"] = "random",
["type"] = "lizard"
}
},
{
id = 35,
name = "",
type = "",
shape = "rectangle",
x = 80,
y = 456,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["drop"] = "scripted",
["itemType"] = "recovery",
["type"] = "eye"
}
},
{
id = 116,
name = "",
type = "",
shape = "rectangle",
x = 72,
y = 376,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["type"] = "bigEye"
}
},
{
id = 117,
name = "",
type = "",
shape = "rectangle",
x = 64,
y = 376,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["type"] = "bigEye"
}
},
{
id = 118,
name = "",
type = "",
shape = "rectangle",
x = 80,
y = 152,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["drop"] = "rng",
["itemType"] = "random",
["type"] = "lizard"
}
},
{
id = 119,
name = "",
type = "",
shape = "rectangle",
x = 80,
y = 8,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["drop"] = "rng",
["itemType"] = "random",
["type"] = "eyeBat"
}
},
{
id = 120,
name = "",
type = "",
shape = "rectangle",
x = 16,
y = 88,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["drop"] = "rng",
["itemType"] = "random",
["type"] = "eyeBat"
}
},
{
id = 138,
name = "",
type = "",
shape = "rectangle",
x = 56,
y = 160,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["drop"] = "rng",
["itemType"] = "random",
["type"] = "bigEye"
}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 6,
name = "Items",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
objects = {
{
id = 122,
name = "",
type = "",
shape = "rectangle",
x = 56,
y = 104,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["type"] = "recovery"
}
},
{
id = 123,
name = "",
type = "",
shape = "rectangle",
x = 72,
y = 104,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["type"] = "max_health"
}
},
{
id = 124,
name = "",
type = "",
shape = "rectangle",
x = 88,
y = 104,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["type"] = "attack"
}
},
{
id = 126,
name = "",
type = "",
shape = "rectangle",
x = 104,
y = 392,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["type"] = "attack"
}
},
{
id = 127,
name = "",
type = "",
shape = "rectangle",
x = 88,
y = 232,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["type"] = "max_health"
}
},
{
id = 129,
name = "",
type = "",
shape = "rectangle",
x = 32,
y = 464,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {
["type"] = "recovery"
}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 8,
name = "Player",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
objects = {
{
id = 47,
name = "",
type = "",
shape = "rectangle",
x = 32,
y = 0,
width = 8,
height = 8,
rotation = 0,
visible = true,
properties = {}
}
}
},
{
type = "objectgroup",
draworder = "topdown",
id = 9,
name = "Level Transitions",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
parallaxx = 1,
parallaxy = 1,
properties = {},
objects = {
{
id = 52,
name = "",
type = "",
shape = "rectangle",
x = 112,
y = 456,
width = 8,
height = 16,
rotation = 0,
visible = true,
properties = {
["exit_direction"] = "right",
["target"] = "boss_1"
}
}
}
}
}
}
|
return require("newmodule"):from({
name = "secs",
available = { "secs", "30log", "hump", "slither", "middleclass", },
}, ...)
|
#!/usr/bin/env luajit
local xmlua = require("xmlua")
local document = xmlua.XML.parse("<root class='A'/>")
local root = document:root()
-- Uses dot syntax to get attribute value
print(root.class)
-- -> A
-- Uses [] syntax to get attribute value
print(root["class"])
-- -> A
-- Uses get_attribute method to get attribute value
print(root:get_attribute("class"))
-- -> A
local xml = [[
<root xmlns:example="http://example.com/"
example:attribute="value-example"
attribute="value"
nonexistent-namespace:attribute="value-nonexistent-namespace"/>
]]
local document = xmlua.XML.parse(xml)
local root = document:root()
-- With namespace prefix
print(root["example:attribute"])
-- -> value-example
-- Without namespace prefix
print(root["attribute"])
-- -> value
-- With nonexistent namespace prefix
print(root["nonexistent-namespace:attribute"])
-- -> value-nonexistent-namespace
|
MageStoneProphetsNpc = {
click = async(function(player, npc)
local t = {
graphic = convertGraphic(npc.look, "monster"),
color = npc.lookColor
}
player.npcGraphic = t.graphic
player.npcColor = t.color
player.dialogType = 0
player.lastClick = npc.ID
local mobName = ""
--attacker.quest["zapped_"..mob.yname]
if npc.mapTitle == "Prophet Yin" then
mobName = "yin_mouse"
elseif npc.mapTitle == "Prophet Yang" then
mobName = "yang_mouse"
elseif npc.mapTitle == "Prophet Void" then
mobName = "void_mouse"
end
if player.quest["zapped_" .. mobName] == 0 then
player:dialogSeq(
{
t,
"You have not shown me an offering. I will not chat with you."
},
0
)
return
end
if npc.mapTitle == "Prophet Yin" then
player:dialogSeq(
{
t,
"Ah, someone who shows great wisdom and follows simple directions. That speaks well of you.",
"You wish to become one of the Nagnang Mages, eh? Well it is more about being a mage at heart than of a town.",
"Magic is not about killing and destroying. It is also about compassion and beauty. This is the quest that I bestow upon you.",
"Find a rose. That is the simplicity and beauty of my request. Keep that rose with you and give it to Wand when you have done the other's bidding."
},
0
)
end
if npc.mapTitle == "Prophet Yang" then
player:dialogSeq(
{
t,
"I see that you have learned your lesson as to how to greet us in the caves. Good. Good.",
"So you want the power that comes with the Mages of Nagnang, do you? Well power is what we are about.",
"Magic has its soft side but it has the strength and poweer to destroy and conquer. It can be stronger than any weapon or blade.",
"To show this, get yourself a piece of high Ore, and keep it with you until you complete all the other's quests and return to Wand."
},
0
)
end
if npc.mapTitle == "Prophet Void" then
player:dialogSeq(
{
t,
"Ah, you had the clarity of mind to follow that which Wand told you. That is good.",
"Understanding the void, the absence of everything, is the most important part of being a mage of Nagnang.",
"The person who understands the Void better than anyone are the dead. Walk throuogh the graves in the Crypts of the Cemetery and glean their knowledge.",
"Afterwards, return to Wand with whatever thee others have you find and you will be rewarded with the stone."
},
0
)
end
end)
}
|
-- enUS and enGB use the same global strings, however
-- this is needed in order to format dates correctly.
WIM.AddLocale("enGB", {
["_DateFormat"] = "%d/%m/%Y"
}); |
--[[ Outlands -- AllInOne.lua
This script was written and is protected
by the GPL v2. This script was released
by The BLUA Scripting Project.
Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
-- Blua, December 01, 2008. ]]
--[[ Only update this script IF you have finished a peice of Outlands ]]--
function Abjurist_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("Abjurist_Armor", 10000, 0)
pUnit:RegisterEvent("Abjurist_Missiles", 1000,0)
end
function Abjurist_Armor(pUnit, Event)
pUnit:CastSpell(12544)
end
function Abjurist_Missiles(pUnit, Event)
pUnit:FullCastSpellOnTarget(34447,pUnit:GetClosestPlayer())
end
function Abjurist_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Abjurist_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19546, 1, "Abjurist_OnEnterCombat")
RegisterUnitEvent (19546, 2, "Abjurist_OnLeaveCombat")
RegisterUnitEvent (19546, 4, "Abjurist_OnDied")
function Ambassador_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Ambassador_Fireball", 3000, 0)
end
function Ambassador_Fireball(pUnit,Event)
pUnit:FullCastSpellOnTarget(9053,pUnit:GetClosestPlayer())
end
function Ambassador_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Ambassador_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20163, 1, "Ambassador_OnEnterCombat")
RegisterUnitEvent (20163, 2, "Ambassador_OnLeaveCombat")
RegisterUnitEvent (20163, 4, "Ambassador_OnDied")
function Honor_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("Honor_Cleave",1000,0)
end
function Honor_Cleave(pUnit, Event)
pUnit:FullCastSpellOnTarget(15284,pUnit:GetClosestPlayer())
end
function Honor_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Honor_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20199, 1, "Honor_OnEnterCombat")
RegisterUnitEvent (20199, 2, "Honor_OnLeaveCombat")
RegisterUnitEvent (20199, 4, "Honor_OnDied")
function Anchorite_OnEnterCombat(pUnit, Event)
pUnit:RegisterEvent("Anchorite_Heal", 3500, 0)
pUnit:RegisterEvent("Anchorite_Fire", 5000, 0)
pUnit:RegisterEvent("Anchorite_Smite", 2500, 0)
end
function Anchorite_Heal(pUnit, Event)
pUnit:CastSpell(35096)
end
function Anchorite_Fire(pUnit, Event)
pUnit:FullCastSpellOnTarget(17141, pUnit:GetClosestPlayer())
end
function Anchorite_Smite(pUnit, Event)
pUnit:FullCastSpellOnTarget(9734, pUnit:GetClosestPlayer())
end
function Anchorite_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Anchorite_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19467, 1, "Anchorite_OnEnterCombat")
RegisterUnitEvent (19467, 2, "Anchorite_OnLeaveCombat")
RegisterUnitEvent (19467, 4, "Anchorite_OnDied")
function Angered_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Angered_Bolt", 1000, 0)
pUnit:RegisterEvent("Angered_Blast", 6000, 0)
end
function Angered_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(39337, pUnit:GetClosestPlayer())
end
function Angered_Blast(pUnit,Event)
pUnit:FullCastSpellOnTarget(38205, pUnit:GetClosestPlayer())
end
function Angered_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Angered_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (17870, 1, "Angered_OnEnterCombat")
RegisterUnitEvent (17870, 2, "Angered_OnLeaveCombat")
RegisterUnitEvent (17870, 4, "Angered_OnDied")
function Ardonis_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Ardonis_Shadows",10000,0)
pUnit:RegisterEvent("Ardonis_Desecration",1000,0)
end
function Ardonis_Shadows(pUnit,Event)
pUnit:CastSpell(36472)
end
function Ardonis_Desecration(pUnit,Event)
pUnit:FullCastSpellOnTarget(36473, pUnit:GetClosestPlayer())
end
function Ardonis_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Ardonis_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19830, 1, "Ardonis_OnEnterCombat")
RegisterUnitEvent (19830, 2, "Ardonis_OnLeaveCombat")
RegisterUnitEvent (19830, 4, "Ardonis_OnDied")
function Arconus_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Arconus_Shadows",10000,0)
pUnit:RegisterEvent("Arconus_Desecration",1000,0)
end
function Arconus_Shadows(pUnit,Event)
pUnit:CastSpell(36472)
end
function Arconus_Desecration(pUnit,Event)
pUnit:FullCastSpellOnTarget(36473, pUnit:GetClosestPlayer())
end
function Arconus_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Arconus_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20554, 1, "Arconus_OnEnterCombat")
RegisterUnitEvent (20554, 2, "Arconus_OnLeaveCombat")
RegisterUnitEvent (20554, 4, "Arconus_OnDied")
function Ark_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Ark_Explosion",1500,0)
end
function Ark_Explosion(pUnit,Event)
pUnit:FullCastSpellOnTarget(11975, pUnit:GetClosestPlayer())
end
function Ark_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Ark_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19494, 1, "Ark_OnEnterCombat")
RegisterUnitEvent (19494, 2, "Ark_OnLeaveCombat")
RegisterUnitEvent (19494, 4, "Ark_OnDied")
function Seeker_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Seeker_Burn",3000,0)
pUnit:RegisterEvent("Seeker_Lock",1000,0)
end
function Seeker_Burn(pUnit,Event)
pUnit:FullCastSpellOnTarget(11981, pUnit:GetClosestPlayer())
end
function Seeker_Lock(pUnit,Event)
pUnit:FullCastSpellOnTarget(30849, pUnit:GetClosestPlayer())
end
function Ark_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Ark_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19852, 1, "Seeker_OnEnterCombat")
RegisterUnitEvent (19852, 2, "Seeker_OnLeaveCombat")
RegisterUnitEvent (19852, 4, "Seeker_OnDied")
function Avatar_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Avatar_Rain",1000,0)
pUnit:RegisterEvent("Avatar_Bolt",3000,0)
end
function Avatar_Rain(pUnit,Event)
pUnit:FullCastSpellOnTarget(34017, pUnit:GetClosestPlayer())
end
function Avatar_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(12471, pUnit:GetClosestPlayer())
end
function Avatar_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Avatar_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21925, 1, "Avatar_OnEnterCombat")
RegisterUnitEvent (21925, 2, "Avatar_OnLeaveCombat")
RegisterUnitEvent (21925, 4, "Avatar_OnDied")
function Azure_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Azure_Screech", 1000,0)
end
function Azure_Screech(pUnit,Event)
pUnit:FullCastSpellOnTarget(31273, pUnit:GetClosestPlayer())
end
function Azure_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Azure_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21005, 1, "Azure_OnEnterCombat")
RegisterUnitEvent (21005, 2, "Azure_OnLeaveCombat")
RegisterUnitEvent (21005, 4, "Azure_OnDied")
function Crocolisk_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Crocolisk_Rip",1000,0)
end
function Crocolisk_Rip(pUnit,Event)
pUnit:FullCastSpellOnTarget(3604, pUnit:GetClosestPlayer())
end
function Crocolisk_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Crocolisk_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20773, 1, "Crocolisk_OnEnterCombat")
RegisterUnitEvent (20773, 2, "Crocolisk_OnLeaveCombat")
RegisterUnitEvent (20773, 4, "Crocolisk_OnDied")
function Mage_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Mage_Blast", 6000,0)
pUnit:RegisterEvent("Mage_Flames",2500,0)
end
function Mage_Rip(pUnit,Event)
pUnit:FullCastSpellOnTarget(17273, pUnit:GetClosestPlayer())
end
function Mage_Flames(pUnit,Event)
pUnit:FullCastSpellOnTarget(36104, pUnit:GetClosestPlayer())
end
function Mage_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Mage_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19543, 1, "Mage_OnEnterCombat")
RegisterUnitEvent (19543, 2, "Mage_OnLeaveCombat")
RegisterUnitEvent (19543, 4, "Mage_OnDied")
function Bot_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Bot_Suicide",4000,1)
end
function Bot_Suicide(pUnit,Event)
pUnit:FullCastSpellOnTarget(7,pUnit:GetClosestPlayer())
pUnit:CastSpell(7)
end
function Bot_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Bot_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19692, 1, "Bot_OnEnterCombat")
RegisterUnitEvent (19692, 2, "Bot_OnLeaveCombat")
RegisterUnitEvent (19692, 4, "Bot_OnDied")
function Captain_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Captain_Summon",1000,1)
pUnit:RegisterEvent("Captain_Whirl",1000,0)
pUnit:RegisterEvent("Captain_Wind",2000,0)
end
function Captain_Summon(pUnit,Event)
pUnit:CastSpell(35882)
end
function Captain_Whirl(pUnit,Event)
pUnit:FullCastSpellOnTarget(15576,pUnit:GetClosestPlayer())
end
function Capatain_Wind(pUnit,Event)
pUnit:FullCastSpellOnTarget(17207,pUnit:GetClosestPlayer())
end
function Capatain_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Capatain_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19635, 1, "Capatain_OnEnterCombat")
RegisterUnitEvent (19635, 2, "Capatain_OnLeaveCombat")
RegisterUnitEvent (19635, 4, "Capatain_OnDied")
function Captain_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Captain_Cleave",1000,0)
end
function Captain_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15576,pUnit:GetClosestPlayer())
end
function Capatain_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Capatain_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20985, 1, "Capatain_OnEnterCombat")
RegisterUnitEvent (20985, 2, "Capatain_OnLeaveCombat")
RegisterUnitEvent (20985, 4, "Capatain_OnDied")
function Captain_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Captain_Cleave",1000,0)
pUnit:RegisterEvent("Captain_Toughen",1000,0)
end
function Captain_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15576,pUnit:GetClosestPlayer())
end
function Captain_Thougen(pUnit,Event)
pUnit:CastSpell(33962)
end
function Capatain_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Capatain_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20727, 1, "Capatain_OnEnterCombat")
RegisterUnitEvent (20727, 2, "Capatain_OnLeaveCombat")
RegisterUnitEvent (20727, 4, "Capatain_OnDied")
function Captured_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Captured_Glaive",1000,0)
pUnit:RegisterEvent("Captured_Hamstring",10000,0)
end
function Captured_Glaive(pUnit,Event)
pUnit:FullCastSpellOnTarget(36500,pUnit:GetClosestPlayer())
end
function Captured_Hamstring(pUnit,Event)
pUnit:FullCastSpellOnTarget(31553,pUnit:GetClosestPlayer())
end
function Captured_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Captured_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20763, 1, "Captured_OnEnterCombat")
RegisterUnitEvent (20763, 2, "Captured_OnLeaveCombat")
RegisterUnitEvent (20763, 4, "Captured_OnDied")
function Chief_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Chief_Glaive",1000,0)
end
function Chief_Glaive(pUnit,Event)
pUnit:FullCastSpellOnTarget(38204,pUnit:GetClosestPlayer())
end
function Chief_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Chief_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18697, 1, "Chief_OnEnterCombat")
RegisterUnitEvent (18697, 2, "Chief_OnLeaveCombat")
RegisterUnitEvent (18697, 4, "Chief_OnDied")
function Frost_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Frost_Nova",8000,0)
pUnit:RegisterEvent("Frost_Bolt",3000,0)
pUnit:RegisterEvent("Frost_Barrier",30000,0)
end
function Frost_Nova(pUnit,Event)
pUnit:FullCastSpellOnTarget(11831,pUnit:GetClosestPlayer())
end
function Frost_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9672,pUnit:GetClosestPlayer())
end
function Frost_Barrier(pUnit,Event)
pUnit:CastSpell(33245)
end
function Frost_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Frost_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19545, 1, "Frost_OnEnterCombat")
RegisterUnitEvent (19545, 2, "Frost_OnLeaveCombat")
RegisterUnitEvent (19545, 4, "Frost_OnDied")
function Commander_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Commander_Cleave",1000,0)
pUnit:RegisterEvent("Commander_Spellbreaker",1000,0)
end
function Commander_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(35473,pUnit:GetClosestPlayer())
end
function Commander_Spellbreaker(pUnit,Event)
pUnit:FullCastSpellOnTarget(35871,pUnit:GetClosestPlayer())
end
function Commander_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Commander_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19831, 1, "Commander_OnEnterCombat")
RegisterUnitEvent (19831, 2, "Commander_OnLeaveCombat")
RegisterUnitEvent (19831, 4, "Commander_OnDied")
function Conjurer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Conjurer_Bolt",3000,0)
pUnit:RegisterEvent("Conjurer_Sword",30000,0)
end
function Conjurer_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9532,pUnit:GetClosestPlayer())
end
function Conjurer_Sword(pUnit,Event)
pUnit:CastSpell(36110)
end
function Conjurer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Conjurer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19544, 1, "Conjurer_OnEnterCombat")
RegisterUnitEvent (19544, 2, "Conjurer_OnLeaveCombat")
RegisterUnitEvent (19544, 4, "Conjurer_OnDied")
function Basilisk_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Basilisk_Gaze",45000,0)
pUnit:RegisterEvent("Basilisk_Charge",1000,0)
end
function Basilisk_Gaze(pUnit,Event)
pUnit:FullCastSpellOnTarget(35313, pUnit:GetClosestPlayer())
end
function Basilisk_Charge(pUnit,Event)
pUnit:FullCastSpellOnTarget(35385, pUnit:GetClosestPlayer())
end
function Basilisk_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Basilisk_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20607, 1, "Basilisk_OnEnterCombat")
RegisterUnitEvent (20607, 2, "Basilisk_OnLeaveCombat")
RegisterUnitEvent (20607, 4, "Basilisk_OnDied")
function Culuthas_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Culuthas_Felfire",3000,0)
end
function Culuthas_Felfire(pUnit,Event)
pUnit:FullCastSpellOnTarget(37089, pUnit:GetClosestPlayer())
end
function Culuthas_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Culuthas_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20138, 1, "Culuthas_OnEnterCombat")
RegisterUnitEvent (20138, 2, "Culuthas_OnLeaveCombat")
RegisterUnitEvent (20138, 4, "Culuthas_OnDied")
function Forgelord_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Forgelord_Nova",2000,0)
pUnit:RegisterEvent("Forgelord_Enrage",120000,0)
end
function Forgelord_Nova(pUnit,Event)
pUnit:FullCastSpellOnTarget(36255, pUnit:GetClosestPlayer())
end
function Forgelord_Enrage(pUnit,Event)
pUnit:CastSpell(8599)
end
function Forgelord_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Forgelord_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (16943, 1, "Forgelord_OnEnterCombat")
RegisterUnitEvent (16943, 2, "Forgelord_OnLeaveCombat")
RegisterUnitEvent (16943, 4, "Forgelord_OnDied")
function Flames_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Flames_Dance",1000,0)
pUnit:RegisterEvent("Flames_Seduction",180000,0)
pUnit:RegisterEvent("Flames_Summon",1000,(1))
end
function Flames_Dance(pUnit,Event)
pUnit:CastSpell(45427)
end
function Flames_Seduction(pUnit,Event)
pUnit:FullCastSpellOnTarget(47057, pUnit:GetClosestPlayer())
end
function Flames_Summon(pUnit,Event)
pUnit:CastSpell(45423)
end
function Flames_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Flames_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (25305, 1, "Flames_OnEnterCombat")
RegisterUnitEvent (25305, 2, "Flames_OnLeaveCombat")
RegisterUnitEvent (25305, 4, "Flames_OnDied")
function Daughter_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Daughter_Nova",2000,0)
end
function Daughter_Nova(pUnit,Event)
pUnit:FullCastSpellOnTarget(36225, pUnit:GetClosestPlayer())
end
function Daughter_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Daughter_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18860, 1, "Daughter_OnEnterCombat")
RegisterUnitEvent (18860, 2, "Daughter_OnLeaveCombat")
RegisterUnitEvent (18860, 4, "Daughter_OnDied")
function Dimensius_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Dimensius_Trick",1000,(1))
pUnit:RegisterEvent("Dimensius_Spiral",3000,0)
pUnit:RegisterEvent("Dimensius_Vault",1000,0)
end
function Dimensius_Trick(pUnit,Event)
pUnit:CastSpell(37425)
end
function Dimensius_Spiral(pUnit,Event)
pUnit:FullCastSpellOnTarget(37500,pUnit:GetClosestPlayer())
end
function Dimensius_Vault(pUnit,Event)
pUnit:FullCastSpellOnTarget(37412,pUnit:GetClosestPlayer())
end
function Dimensius_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Dimensius_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19554, 1, "Dimensius_OnEnterCombat")
RegisterUnitEvent (19554, 2, "Dimensius_OnLeaveCombat")
RegisterUnitEvent (19554, 4, "Dimensius_OnDied")
function Exarch_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Exarch_Fortitude",2000,0)
pUnit:RegisterEvent("Exarch_Devotion",1000,0)
end
function Exarch_Fortitude(pUnit,Event)
pUnit:CastSpellOnTarget(36004,pUnit:GetRandomFriend())
end
function Exarch_Devotion(pUnit,Event)
pUnit:CastSpell(8258)
end
function Exarch_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Exarch_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21058, 1, "Exarch_OnEnterCombat")
RegisterUnitEvent (21058, 2, "Exarch_OnLeaveCombat")
RegisterUnitEvent (21058, 4, "Exarch_OnDied")
function Protector_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Protector_Strike",1000,0)
pUnit:RegisterEvent("Protector_Smite",2500,0)
end
function Protector_Strike(pUnit,Event)
pUnit:FullCastSpellOnTarget(36647,pUnit:GetClosestPlayer())
end
function Protector_Smite(pUnit,Event)
pUnit:FullCastSpellOnTarget(9734,pUnit:GetClosestPlayer())
end
function Protector_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Protector_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18873, 1, "Protector_OnEnterCombat")
RegisterUnitEvent (18873, 2, "Protector_OnLeaveCombat")
RegisterUnitEvent (18873, 4, "Protector_OnDied")
function Vindicator_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Vindicator_Revenge",1000,0)
pUnit:RegisterEvent("Vindicator_Vindication",1000,0)
end
function Vindicator_Revenge(pUnit,Event)
pUnit:CastSpellOnTarget(36647,GetInRangeFriends())
end
function Vindicator_Vindication(pUnit,Event)
pUnit:FullCastSpellOnTarget(36002,pUnit:GetClosestPlayer())
end
function Vindicator_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Vindicator_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18872, 1, "Vindicator_OnEnterCombat")
RegisterUnitEvent (18872, 2, "Vindicator_OnLeaveCombat")
RegisterUnitEvent (18872, 4, "Vindicator_OnDied")
function Doomclaw_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Doomclaw_Swipe",1000,0)
pUnit:RegisterEvent("Doomclaw_Claw",1100,0)
pUnit:RegisterEvent("Doomclaw_Slime",1000,0)
end
function Doomclaw_Swipe(pUnit,Event)
pUnit:FullCastSpellOnTarget(36205,pUnit:GetClosestPlayer())
end
function Doomclaw_Claw(pUnit,Event)
pUnit:FullCastSpellOnTarget(36996,pUnit:GetClosestPlayer())
end
function Doomclaw_Slime(pUnit,Event)
pUnit:FullCastSpellOnTarget(34261,pUnit:GetClosestPlayer())
end
function Doomclaw_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Doomclaw_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19738, 1, "Doomclaw_OnEnterCombat")
RegisterUnitEvent (19738, 2, "Doomclaw_OnLeaveCombat")
RegisterUnitEvent (19738, 4, "Doomclaw_OnDied")
function Boom_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Boom_Dynamite",1000,0)
end
function Boom_Dynamite(pUnit,Event)
pUnit:FullCastSpellOnTarget(35276,pUnit:GetClosestPlayer())
end
function Boom_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Boom_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20284, 1, "Boom_OnEnterCombat")
RegisterUnitEvent (20284, 2, "Boom_OnLeaveCombat")
RegisterUnitEvent (20284, 4, "Boom_OnDied")
function Inquisitor_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Inquisitor_Weakness",1000,0)
pUnit:RegisterEvent("Inquisitor_Flamestrike",3000,0)
end
function Inquisitor_Weakness(pUnit,Event)
pUnit:FullCastSpellOnTarget(11980,pUnit:GetClosestPlayer())
end
function Inquisitor_Flamestrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(36040,pUnit:GetClosestPlayer())
end
function Inquisitor_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Inquisitor_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19493, 1, "Inquisitor_OnEnterCombat")
RegisterUnitEvent (19493, 2, "Inquisitor_OnEnterCombat")
RegisterUnitEvent (19493, 4, "Inquisitor_OnEnterCombat")
function Archon_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Archon_Flux",1000,0)
pUnit:RegisterEvent("Archon_Intangible",1000,0)
pUnit:RegisterEvent("Archon_Overspark",1000,0)
pUnit:RegisterEvent("Archon_Shadow",1000,0)
end
function Archon_Flux(pUnit,Event)
pUnit:FullCastSpellOnTarget(35924,pUnit:GetClosestPlayer())
end
function Archon_Intangible(pUnit,Event)
pUnit:FullCastSpellOnTarget(36513,pUnit:GetClosestPlayer())
end
function Archon_Overspark(pUnit,Event)
pUnit:FullCastSpellOnTarget(35579,pUnit:GetClosestPlayer())
end
function Archon_Shadow(pUnit,Event)
pUnit:FullCastSpellOnTarget(36515,pUnit:GetClosestPlayer())
end
function Archon_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Archon_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20458, 1, "Archon_OnEnterCombat")
RegisterUnitEvent (20458, 2, "Archon_OnEnterCombat")
RegisterUnitEvent (20458, 4, "Archon_OnEnterCombat")
function Assassin_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Assassin_Kick",1000,0)
pUnit:RegisterEvent("Assassin_Warp",1000,0)
end
function Assassin_Kick(pUnit,Event)
pUnit:FullCastSpellOnTarget(34802,pUnit:GetClosestPlayer())
end
function Assassin_Warp(pUnit,Event)
pUnit:FullCastSpellOnTarget(32920,pUnit:GetClosestPlayer())
end
function Assassin_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Assassin_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20452, 1, "Assassin_OnEnterCombat")
RegisterUnitEvent (20452, 2, "Assassin_OnEnterCombat")
RegisterUnitEvent (20452, 4, "Assassin_OnEnterCombat")
function Avenger_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Avenger_Shout",1000,0)
pUnit:RegisterEvent("Avenger_Charge",1000,0)
pUnit:RegisterEvent("Avenger_Weapons",1000,0)
end
function Avenger_Charge(pUnit,Event)
pUnit:FullCastSpellOnTarget(32064,pUnit:GetClosestPlayer())
end
function Avenger_Intangible(pUnit,Event)
pUnit:FullCastSpellOnTarget(36509,pUnit:GetClosestPlayer())
end
function Avenger_Weapons(pUnit,Event)
pUnit:FullCastSpellOnTarget(39489,pUnit:GetClosestPlayer())
end
function Avenger_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Avenger_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (22821, 1, "Avenger_OnEnterCombat")
RegisterUnitEvent (22821, 2, "Avenger_OnEnterCombat")
RegisterUnitEvent (22821, 4, "Avenger_OnEnterCombat")
function Gladiator_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Gladiator_Cleave",1000,0)
pUnit:RegisterEvent("Gladiator_Hamstring",1000,0)
pUnit:RegisterEvent("Gladiator_Strike",1000,0)
end
function Gladiator_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15284,pUnit:GetClosestPlayer())
end
function Gladiator_Hamstring(pUnit,Event)
pUnit:FullCastSpellOnTarget(9080,pUnit:GetClosestPlayer())
end
function Gladiator_Strike(pUnit,Event)
pUnit:FullCastSpellOnTarget(16856,pUnit:GetClosestPlayer())
end
function Gladiator_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Gladiator_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20854, 1, "Gladiator_OnEnterCombat")
RegisterUnitEvent (20854, 2, "Gladiator_OnEnterCombat")
RegisterUnitEvent (20854, 4, "Gladiator_OnEnterCombat")
function Jailor_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Jailor_Presence",1000,0)
end
function Jailor_Presence(pUnit,Event)
pUnit:CastSpell(36513)
end
function Jailor_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Jailor_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (23008, 1, "Jailor_OnEnterCombat")
RegisterUnitEvent (23008, 2, "Jailor_OnEnterCombat")
RegisterUnitEvent (23008, 4, "Jailor_OnEnterCombat")
function Stalker_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Stalker_Shadowsurge",1000,0)
pUnit:RegisterEvent("Stalker_Shadowtouched",1000,0)
end
function Stalker_Shadowsurge(pUnit,Event)
pUnit:FullCastSpellOnTarget(36517,pUnit:GetClosestPlayer())
end
function Stalker_Shadowtouched(pUnit,Event)
pUnit:CastSpell(36515)
end
function Stalker_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Stalker_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20474, 1, "Stalker_OnEnterCombat")
RegisterUnitEvent (20474, 2, "Stalker_OnEnterCombat")
RegisterUnitEvent (20474, 4, "Stalker_OnEnterCombat")
function Nullifier_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Nullifier_Presence",1000,0)
end
function Nullifier_Presence(pUnit,Event)
pUnit:CastSpell(36513)
end
function Nullifier_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Nullifier_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (22822, 1, "Nullifier_OnEnterCombat")
RegisterUnitEvent (22822, 2, "Nullifier_OnEnterCombat")
RegisterUnitEvent (22822, 4, "Nullifier_OnEnterCombat")
function Overlord_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Overlord_Shout",1000,0)
pUnit:RegisterEvent("Overlord_Charge",1000,0)
pUnit:RegisterEvent("Overlord_Weapons",1000,0)
pUnit:RegisterEvent("Overlord_Shadowtouched",1000,0)
end
function Overlord_Charge(pUnit,Event)
pUnit:FullCastSpellOnTarget(36509,pUnit:GetMainTank())
end
function Overlord_Shout(pUnit,Event)
pUnit:CastSpell(32064)
end
function Overlord_Weapons(pUnit,Event)
pUnit:FullCastSpellOnTarget(36510,pUnit:GetClosestPlayer())
end
function Overlord_Shadowtouched(pUnit,Event)
pUnit:CastSpell(36515)
end
function Overlord_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Overlord_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20459, 1, "Overlord_OnEnterCombat")
RegisterUnitEvent (20459, 2, "Overlord_OnLeaveCombat")
RegisterUnitEvent (20459, 4, "Overlord_OnDied")
function Relay_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Relay_Shadowform",1000,0)
end
function Relay_Shadowform(pUnit,Event)
pUnit:CastSpell(16592)
end
function Relay_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Relay_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20619, 1, "Relay_OnEnterCombat")
RegisterUnitEvent (20619, 2, "Relay_OnLeaveCombat")
RegisterUnitEvent (20619, 4, "Relay_OnDied")
function Researcher_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Researcher_Energy",1000,0)
pUnit:RegisterEvent("Researcher_Surge",1000,0)
pUnit:RegisterEvent("Researcher_Bolt",3000,0)
end
function Researcher_Energy(pUnit,Event)
pUnit:CastSpell(16592)
end
function Researcher_Surge(pUnit,Event)
pUnit:FullCastSpellOnTarget(36508,pUnit:GetClosestPlayer())
end
function Researcher_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9532,pUnit:GetClosestPlayer())
end
function Researcher_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Researcher_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20456, 1, "Researcher_OnEnterCombat")
RegisterUnitEvent (20456, 2, "Researcher_OnLeaveCombat")
RegisterUnitEvent (20456, 4, "Researcher_OnDied")
function Shocktrooper_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Shocktrooper_Glaive",1000,0)
pUnit:RegisterEvent("Shocktrooper_Hamstring",1000,0)
end
function Shocktrooper_Glaive(pUnit,Event)
pUnit:FullCastSpellOnTarget(36500,pUnit:GetClosestPlayer())
end
function Shocktrooper_Hamstring(pUnit,Event)
pUnit:FullCastSpellOnTarget(31553,pUnit:GetClosestPlayer())
end
function Shocktrooper_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Shocktrooper_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20453, 1, "Shocktrooper_OnEnterCombat")
RegisterUnitEvent (20453, 2, "Shocktrooper_OnLeaveCombat")
RegisterUnitEvent (20453, 4, "Shocktrooper_OnDied")
function Orelis_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Orelis_Shout",1000,0)
pUnit:RegisterEvent("Orelis_Strike",1000,0)
pUnit:RegisterEvent("Orelis_Rend",1000,0)
end
function Orelis_Shout(pUnit,Event)
pUnit:FullCastSpellOnTarget(13730,pUnit:GetClosestPlayer())
end
function Orelis_Strike(pUnit,Event)
pUnit:FullCastSpellOnTarget(29426,pUnit:GetClosestPlayer())
end
function Orelis_Rend(pUnit,Event)
pUnit:FullCastSpellOnTarget(16509,pUnit:GetClosestPlayer())
end
function Orelis_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Orelis_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19466, 1, "Orelis_OnEnterCombat")
RegisterUnitEvent (19466, 2, "Orelis_OnLeaveCombat")
RegisterUnitEvent (19466, 4, "Orelis_OnDied")
function Eye_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Eye_Bursts",1000,0)
end
function Eye_Bursts(pUnit,Event)
pUnit:FullCastSpellOnTarget(36414,pUnit:GetClosestPlayer())
end
function Eye_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Eye_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20394, 1, "Eye_OnEnterCombat")
RegisterUnitEvent (20394, 2, "Eye_OnLeaveCombat")
RegisterUnitEvent (20394, 4, "Eye_OnDied")
function Lasher_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Lasher_Enrage",1000,0)
pUnit:RegisterEvent("Lasher_Roots",1500,0)
pUnit:RegisterEvent("Lasher_Growth",500,0)
end
function Lasher_Enrage(pUnit,Event)
pUnit:CastSpell(3019)
end
function Lasher_Roots(pUnit,Event)
pUnit:FullCastSpellOnTarget(12747,pUnit:GetClosestPlayer())
end
function Lasher_Growth(pUnit,Event)
pUnit:FullCastSpellOnTarget(36604,pUnit:GetClosestPlayer())
end
function Lasher_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Lasher_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20774, 1, "Lasher_OnEnterCombat")
RegisterUnitEvent (20774, 2, "Lasher_OnLeaveCombat")
RegisterUnitEvent (20774, 4, "Lasher_OnDied")
function Imp_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Imp_Bolt",2000,0)
end
function Imp_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(36227,pUnit:GetClosestPlayer())
end
function Imp_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Imp_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21135, 1, "Imp_OnEnterCombat")
RegisterUnitEvent (21135, 2, "Imp_OnLeaveCombat")
RegisterUnitEvent (21135, 4, "Imp_OnDied")
function Doomguard_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Doomguard_Strike",1000,0)
pUnit:RegisterEvent("Doomguard_Stomp",1000,0)
end
function Doomguard_Strike(pUnit,Event)
pUnit:FullCastSpellOnTarget(32736,pUnit:GetClosestPlayer())
end
function Doomguard_Stomp(pUnit,Event)
pUnit:FullCastSpellOnTarget(35238,pUnit:GetClosestPlayer())
end
function Doomguard_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Doomguard_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19853, 1, "Doomguard_OnEnterCombat")
RegisterUnitEvent (19853, 2, "Doomguard_OnLeaveCombat")
RegisterUnitEvent (19853, 4, "Doomguard_OnDied")
function Wraith_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Wraith_Bolt",1000,0)
pUnit:RegisterEvent("Wraith_Blast",6000,0)
end
function Wraith_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(39337,pUnit:GetClosestPlayer())
end
function Wraith_Blast(pUnit,Event)
pUnit:FullCastSpellOnTarget(38205,pUnit:GetClosestPlayer())
end
function Wraith_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Wraith_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (22408, 1, "Wraith_OnEnterCombat")
RegisterUnitEvent (22408, 2, "Wraith_OnLeaveCombat")
RegisterUnitEvent (22408, 4, "Wraith_OnDied")
function Engineer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Engineer_Dynamite",1000,0)
end
function Engineer_Dynamite(pUnit,Event)
pUnit:FullCastSpellOnTarget(7978,pUnit:GetClosestPlayer())
end
function Engineer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Engineer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (16948, 1, "Engineer_OnEnterCombat")
RegisterUnitEvent (16948, 2, "Engineer_OnLeaveCombat")
RegisterUnitEvent (16948, 4, "Engineer_OnDied")
function Mekgineer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Mekgineer_Drain",1000,0)
pUnit:RegisterEvent("Mekgineer_Steal",1000,0)
end
function Mekgineer_Drain(pUnit,Event)
pUnit:FullCastSpellOnTarget(36825,pUnit:GetClosestPlayer())
end
function Mekgineer_Steal(pUnit,Event)
pUnit:FullCastSpellOnTarget(36208,pUnit:GetClosestPlayer())
end
function Mekgineer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Mekgineer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (16949, 1, "Mekgineer_OnEnterCombat")
RegisterUnitEvent (16949, 2, "Mekgineer_OnLeaveCombat")
RegisterUnitEvent (16949, 4, "Mekgineer_OnDied")
function Tinker_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Tinker_Bomb",2000,0)
pUnit:RegisterEvent("Tinker_Steal",1000,0)
end
function Tinker_Bomb(pUnit,Event)
pUnit:FullCastSpellOnTarget(36846,pUnit:GetClosestPlayer())
end
function Tinker_Steal(pUnit,Event)
pUnit:FullCastSpellOnTarget(36208,pUnit:GetClosestPlayer())
end
function Tinker_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Tinker_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20285, 1, "Tinker_OnEnterCombat")
RegisterUnitEvent (20285, 2, "Tinker_OnLeaveCombat")
RegisterUnitEvent (20285, 4, "Tinker_OnDied")
function Hatecryer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Hatecryer_Curse",1000,0)
pUnit:RegisterEvent("Hatecryer_Rain",1000,0)
end
function Hatecryer_Curse(pUnit,Event)
pUnit:FullCastSpellOnTarget(36541,pUnit:GetClosestPlayer())
end
function Hatecryer_Rain(pUnit,Event)
pUnit:FullCastSpellOnTarget(34017,pUnit:GetClosestPlayer())
end
function Hatecryer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Hatecryer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20930, 1, "Hatecryer_OnEnterCombat")
RegisterUnitEvent (20930, 2, "Hatecryer_OnLeaveCombat")
RegisterUnitEvent (20930, 4, "Hatecryer_OnDied")
function Hound_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Hound_Breath",2500,0)
pUnit:RegisterEvent("Hound_Stomp",1000,0)
end
function Hound_Breath(pUnit,Event)
pUnit:FullCastSpellOnTarget(36406,pUnit:GetClosestPlayer())
end
function Hound_Stomp(pUnit,Event)
pUnit:FullCastSpellOnTarget(36405,pUnit:GetClosestPlayer())
end
function Hound_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Hound_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20141, 1, "Hound_OnEnterCombat")
RegisterUnitEvent (20141, 2, "Hound_OnLeaveCombat")
RegisterUnitEvent (20141, 4, "Hound_OnDied")
function Forgelord_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Forgelord_Hammer",1000,0)
pUnit:RegisterEvent("Forgelord_Slam",1900,0)
pUnit:RegisterEvent("Forgelord_Toughen",1000,0)
end
function Forgelord_Hammer(pUnit,Event)
pUnit:FullCastSpellOnTarget(36251,pUnit:GetClosestPlayer())
end
function Forgelord_Slam(pUnit,Event)
pUnit:FullCastSpellOnTarget(37179,pUnit:GetClosestPlayer())
end
function Forgelord_Toughen(pUnit,Event)
pUnit:CastSpell(33962)
end
function Forgelord_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Forgelord_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20928, 1, "Forgelord_OnEnterCombat")
RegisterUnitEvent (20928, 2, "Forgelord_OnLeaveCombat")
RegisterUnitEvent (20928, 4, "Forgelord_OnDied")
function Kaylaan_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Kaylaan_Ressurection",4000,0)
end
function Kaylaan_Ressurection(pUnit,Event)
pUnit:CastSpell(35746)
end
function Kaylaan_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Kaylaan_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20780, 1, "Kaylaan_OnEnterCombat")
RegisterUnitEvent (20780, 2, "Kaylaan_OnLeaveCombat")
RegisterUnitEvent (20780, 4, "Kaylaan_OnDied")
function Apprentice_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Apprentice_Hammer",1500,0)
end
function Apprentice_Hammer(pUnit,Event)
pUnit:FullCastSpellOnTarget(37554,pUnit:GetClosestPlayer())
end
function Apprentice_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Apprentice_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20409, 1, "Apprentice_OnEnterCombat")
RegisterUnitEvent (20409, 2, "Apprentice_OnLeaveCombat")
RegisterUnitEvent (20409, 4, "Apprentice_OnDied")
function Ghost_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Ghost_Soulbind",2000,0)
end
function Ghost_Soulbind(pUnit,Event)
pUnit:CastSpell(36153)
end
function Ghost_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Ghost_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20409, 1, "Ghost_OnEnterCombat")
RegisterUnitEvent (20409, 2, "Ghost_OnLeaveCombat")
RegisterUnitEvent (20409, 4, "Ghost_OnDied")
function Spectre_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("Spectre_Curse",1000,0)
Unit:RegisterEvent("Spectre_Bolt",3000,0)
end
function Spectre_Curse(pUnit,Event)
pUnit:FullCastSpellOnTarget(11980,pUnit:GetClosestPlayer())
end
function Spectre_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9613,pUnit:GetClosestPlayer())
end
function Spectre_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Spectre_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20496, 1, "Spectre_OnEnterCombat")
RegisterUnitEvent (20496, 2, "Spectre_OnLeaveCombat")
RegisterUnitEvent (20496, 4, "Spectre_OnDied")
function Destroyer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Destroyer_Knock",1000,0)
pUnit:RegisterEvent("Destroyer_Strike",1000,0)
end
function Destroyer_Knock(pUnit,Event)
pUnit:FullCastSpellOnTarget(11428,pUnit:GetClosestPlayer())
end
function Destroyer_Strike(pUnit,Event)
pUnit:FullCastSpellOnTarget(13737,pUnit:GetClosestPlayer())
end
function Destroyer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Destroyer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20403, 1, "Destroyer_OnEnterCombat")
RegisterUnitEvent (20403, 2, "Destroyer_OnLeaveCombat")
RegisterUnitEvent (20403, 4, "Destroyer_OnDied")
function Cannon_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Cannon_Blast",3000,0)
end
function Cannon_Blast(pUnit,Event)
pUnit:FullCastSpellOnTarget(36238,pUnit:GetClosestPlayer())
end
function Cannon_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Cannon_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21233, 1, "Cannon_OnEnterCombat")
RegisterUnitEvent (21233, 2, "Cannon_OnLeaveCombat")
RegisterUnitEvent (21233, 4, "Cannon_OnDied")
function Shocktrooper_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Shocktrooper_Rand",1000,0)
end
function Shocktrooper_Rand(pUnit,Event)
pUnit:FullCastSpellOnTarget(35144,pUnit:GetClosestPlayer())
end
function Shocktrooper_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Shocktrooper_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20402, 1, "Shocktrooper_OnEnterCombat")
RegisterUnitEvent (20402, 2, "Shocktrooper_OnLeaveCombat")
RegisterUnitEvent (20402, 4, "Shocktrooper_OnDied")
function Mageslayer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Mageslayer_Reflection",8000,0)
end
function Mageslayer_Reflection(pUnit,Event)
pUnit:CastSpell(36096)
end
function Mageslayer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Mageslayer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18866, 1, "Mageslayer_OnEnterCombat")
RegisterUnitEvent (18866, 2, "Mageslayer_OnLeaveCombat")
RegisterUnitEvent (18866, 4, "Mageslayer_OnDied")
function Beast_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Beast_Burn",1000,0)
end
function Beast_Burn(pUnit,Event)
pUnit:FullCastSpellOnTarget(36484,pUnit:GetClosestPlayer())
end
function Beast_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Beast_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21267, 1, "Beast_OnEnterCombat")
RegisterUnitEvent (21267, 2, "Beast_OnLeaveCombat")
RegisterUnitEvent (21267, 4, "Beast_OnDied")
function Seeker_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Seeker_Burn",3000,0)
pUnit:RegisterEvent("Seeker_Slow",2000,0)
end
function Seeker_Burn(pUnit,Event)
pUnit:FullCastSpellOnTarget(11981,pUnit:GetClosestPlayer())
end
function Seeker_Slow(pUnit,Event)
pUnit:FullCastSpellOnTarget(36843,pUnit:GetClosestPlayer())
end
function Seeker_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Seeker_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18867, 1, "Seeker_OnEnterCombat")
RegisterUnitEvent (18867, 2, "Seeker_OnLeaveCombat")
RegisterUnitEvent (18867, 4, "Seeker_OnDied")
function Snapper_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Snapper_DeMaterialize",1000,0)
pUnit:RegisterEvent("Snapper_Burn",1000,0)
end
function Snapper_DeMaterialize(pUnit,Event)
pUnit:CastSpell(34814)
end
function Snapper_Burn(pUnit,Event)
pUnit:FullCastSpellOnTarget(37176,pUnit:GetMainTank())
end
function Snapper_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Snapper_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18883, 1, "Snapper_OnEnterCombat")
RegisterUnitEvent (18883, 2, "Snapper_OnLeaveCombat")
RegisterUnitEvent (18883, 4, "Snapper_OnDied")
function Wraith_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Wraith_Mana",2000,0)
end
function Wraith_Mana(pUnit,Event)
pUnit:FullCastSpellOnTarget(29054,pUnit:GetClosestPlayer())
end
function Wraith_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Wraith_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18864, 1, "Wraith_OnEnterCombat")
RegisterUnitEvent (18864, 2, "Wraith_OnLeaveCombat")
RegisterUnitEvent (18864, 4, "Wraith_OnDied")
function Markaru_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Markaru_Spit",2500,0)
end
function Markaru_Spit(pUnit,Event)
pUnit:FullCastSpellOnTarget(36627,pUnit:GetClosestPlayer())
end
function Markaru_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Markaru_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20775, 1, "Markaru_OnEnterCombat")
RegisterUnitEvent (20775, 2, "Markaru_OnLeaveCombat")
RegisterUnitEvent (20775, 4, "Markaru_OnDied")
function Master_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Master_Arrow",1000,0)
pUnit:RegisterEvent("Master_Clip",1000,0)
pUnit:RegisterEvent("Master_Shoot",1000,0)
end
function Master_Arrow(pUnit,Event)
pUnit:FullCastSpellOnTarget(35964,pUnit:GetClosestPlayer())
end
function Master_Clip(pUnit,Event)
pUnit:FullCastSpellOnTarget(35963,pUnit:GetClosestPlayer())
end
function Master_Shoot(pUnit,Event)
pUnit:FullCastSpellOnTarget(6660,pUnit:GetClosestPlayer())
end
function Master_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Master_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19705, 1, "Master_OnEnterCombat")
RegisterUnitEvent (19705, 2, "Master_OnLeaveCombat")
RegisterUnitEvent (19705, 4, "Master_OnDied")
function Doomsmith_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Doomsmith_Doomsaw",1300,0)
end
function Doomsmith_Doomsaw(pUnit,Event)
pUnit:FullCastSpellOnTarget(36200,pUnit:GetClosestPlayer())
end
function Doomsmith_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Doomsmith_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (16944, 1, "Doomsmith_OnEnterCombat")
RegisterUnitEvent (16944, 2, "Doomsmith_OnLeaveCombat")
RegisterUnitEvent (16944, 4, "Doomsmith_OnDied")
function WarpMaster_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("WarpMaster_Spray",2000,0)
end
function WarpMaster_Spray(pUnit,Event)
pUnit:FullCastSpellOnTarget(36486,pUnit:GetClosestPlayer())
end
function WarpMaster_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function WarpMaster_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20326, 1, "WarpMaster_OnEnterCombat")
RegisterUnitEvent (20326, 2, "WarpMaster_OnLeaveCombat")
RegisterUnitEvent (20326, 4, "WarpMaster_OnDied")
function Lasher_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Lasher_Growth",1500,0)
end
function Lasher_Growth(pUnit,Event)
pUnit:FullCastSpellOnTarget(36604,pUnit:GetClosestPlayer())
end
function Lasher_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Lasher_OnDied(Unit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20983, 1, "Lasher_OnEnterCombat")
RegisterUnitEvent (20983, 2, "Lasher_OnLeaveCombat")
RegisterUnitEvent (20983, 4, "Lasher_OnDied")
function Dragon_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Dragon_Presence",1000,0)
pUnit:RegisterEvent("Dragon_Netherbreath",2500,0)
end
function Dragon_Presence(pUnit,Event)
pUnit:FullCastSpellOnTarget(36513,pUnit:GetClosestPlayer())
end
function Dragon_Netherbreath(pUnit,Event)
pUnit:FullCastSpellOnTarget(36631,pUnit:GetClosestPlayer())
end
function Dragon_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Dragon_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20332, 1, "Dragon_OnEnterCombat")
RegisterUnitEvent (20332, 2, "Dragon_OnLeaveCombat")
RegisterUnitEvent (20332, 4, "Dragon_OnDied")
function Drake_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Drake_Presence",1000,0)
end
function Drake_Presence(pUnit,Event)
pUnit:FullCastSpellOnTarget(36513,pUnit:GetClosestPlayer())
end
function Drake_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Drake_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18877, 1, "Drake_OnEnterCombat")
RegisterUnitEvent (18877, 2, "Drake_OnLeaveCombat")
RegisterUnitEvent (18877, 4, "Drake_OnDied")
function Ray_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Ray_Drain",1000,0)
pUnit:RegisterEvent("Ray_Shock",1000,0)
pUnit:RegisterEvent("Ray_Sting",1000,0)
end
function Ray_Drain(pUnit,Event)
pUnit:FullCastSpellOnTarget(17008,pUnit:GetClosestPlayer())
end
function Ray_Shock(pUnit,Event)
pUnit:FullCastSpellOnTarget(35334,pUnit:GetClosestPlayer())
end
function Ray_Sting(pUnit,Event)
pUnit:FullCastSpellOnTarget(36659,pUnit:GetClosestPlayer())
end
function Ray_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Ray_OnDied(Unit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18880, 1, "Ray_OnEnterCombat")
RegisterUnitEvent (18880, 2, "Ray_OnLeaveCombat")
RegisterUnitEvent (18880, 4, "Ray_OnDied")
function Grindgarr_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Grindgarr_Flames",5000,0)
pUnit:RegisterEvent("Grindgarr_Stomp",4000,0)
end
function Grindgarr_Flames(pUnit,Event)
pUnit:FullCastSpellOnTarget(36487,pUnit:GetClosestPlayer())
end
function Grindgarr_Stomp(pUnit,Event)
pUnit:FullCastSpellOnTarget(35238,pUnit:GetClosestPlayer())
end
function Grindgarr_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Grindgarr_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20803, 1, "Grindgarr_OnEnterCombat")
RegisterUnitEvent (20803, 2, "Grindgarr_OnLeaveCombat")
RegisterUnitEvent (20803, 4, "Grindgarr_OnDied")
function Athanel_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Athanel_Cleave",4000,0)
end
function Athanel_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15496,pUnit:GetMainTank())
end
function Athanel_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Athanel_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20435, 1, "Athanel_OnEnterCombat")
RegisterUnitEvent (20435, 2, "Athanel_OnLeaveCombat")
RegisterUnitEvent (20435, 4, "Athanel_OnDied")
function Azarad_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Azarad_Rage",12000,0)
end
function Azarad_Rage(pUnit,Event)
pUnit:CastSpell(35491)
end
function Azarad_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Azarad_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20685, 1, "Azarad_OnEnterCombat")
RegisterUnitEvent (20685, 2, "Azarad_OnLeaveCombat")
RegisterUnitEvent (20685, 4, "Azarad_OnDied")
function Seylanna_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Seylanna_Crystal",2000,0)
pUnit:RegisterEvent("Seylanna_Beam",4000,0)
end
function Seylanna_Crystal(pUnit,Event)
pUnit:CastSpell(36179)
end
function Seylanna_Beam(pUnit,Event)
pUnit:FullCastSpellOnTarget(35919,pUnit:GetClosestPlayer())
end
function Seylanna_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Seylanna_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20397, 1, "Seylanna_OnEnterCombat")
RegisterUnitEvent (20397, 2, "Seylanna_OnLeaveCombat")
RegisterUnitEvent (20397, 4, "Seylanna_OnDied")
function Theredis_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Theredis_Disarm",8000,0)
pUnit:RegisterEvent("Theredis_Breaker",9000,0)
end
function Theredis_Crystal(pUnit,Event)
pUnit:FullCastSpellOnTarget(6713,pUnit:GetMainTank())
end
function Theredis_Breaker(pUnit,Event)
pUnit:FullCastSpellOnTarget(35871,pUnit:GetMainTank())
end
function Theredis_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Theredis_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20416, 1, "Theredis_OnEnterCombat")
RegisterUnitEvent (20416, 2, "Theredis_OnLeaveCombat")
RegisterUnitEvent (20416, 4, "Theredis_OnDied")
function Beast_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Beast_Rend",15000,0)
pUnit:RegisterEvent("Beast_Parasite_Spell",6000,0)
pUnit:RegisterEvent("Beast_Parasite_Spawn",36000,0)
end
function Beast_Rend(pUnit,Event)
pUnit:FullCastSpellOnTarget(13443,pUnit:GetMainTank())
end
function Beast_Parasite_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(36469,pUnit:GetRandomPlayer(0))
end
function Beast_Parasite_Spawn(pUnit,Event)
local x = pUnit:GetX()
local y = pUnit:GetY()
local z = pUnit:GetZ()
local o = pUnit:GetO()
pUnit:CastSpell(36468)
pUnit:SpawnCreature(21265, x-1, y, z, o, 14, o)
end
function Beast_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Beast_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(20335,1,"Beast_OnEnterCombat")
RegisterUnitEvent(20335,2,"Beast_OnLeaveCombat")
RegisterUnitEvent(20335,4,"Beast_OnDied")
function Pentatharon_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Pentatharon_Swarm",4000,0)
end
function Pentatharon_Swarm(pUnit,Event)
pUnit:FullCastSpellOnTarget(36039,pUnit:ClosestPlayer())
end
function Pentatharon_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Pentatharon_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20215, 1, "Pentatharon_OnEnterCombat")
RegisterUnitEvent (20215, 2, "Pentatharon_OnLeaveCombat")
RegisterUnitEvent (20215, 4, "Pentatharon_OnDied")
function Hunter_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Hunter_DeMaterialize",8000,0)
pUnit:RegisterEvent("Hunter_ManaBurn",3000,0)
end
function Hunter_DeMaterialize(pUnit,Event)
pUnit:CastSpell(34814)
pUnit:RegisterEvent("Hunter_Materialize",3000,0)
end
function Hunter_ManaBurn(pUnit,Event)
pUnit:FullCastSpellOnTarget(13321,pUnit:GetClosestPlayer())
end
function Hunter_Materialize(pUnit,Event)
pUnit:CastSpell(34804)
end
function Hunter_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Hunter_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18879, 1, "Hunter_OnEnterCombat")
RegisterUnitEvent (18879, 2, "Hunter_OnLeaveCombat")
RegisterUnitEvent (18879, 4, "Hunter_OnDied")
local cry_delay = 78000
local announces = {}
local announcei = 1
local choice = 1
RegisterUnitEvent(19776, 6, "ExperimentalPilot1_Setup")
announces[1] = "All my bags are packed, I'm ready to go."
function ExperimentalPilot1_Tick(pUnit, Event)
choice = math.random(1, announcei)
pUnit:SendChatMessage(12, 0, announces[choice])
end
function ExperimentalPilot1_Setup(pUnit, Event)
pUnit:RegisterEvent("ExperimentalPilot1_Tick", cry_delay, 0)
end
local cry_delay = 86000
local announces = {}
local announcei = 1
local choice = 1
RegisterUnitEvent(19737, 6, "ExperimentalCrew1_Setup")
announces[1] = "The ship's not ready yet. We still need to calibrate the fuse length to make sure that it doesn't burn out and leave you up there alone."
function ExperimentalCrew1_Tick(pUnit, Event)
choice = math.random(1, announcei)
pUnit:SendChatMessage(12, 0, announces[choice])
end
function ExperimentalCrew1_Setup(pUnit, Event)
pUnit:RegisterEvent("ExperimentalCrew1_Tick", cry_delay, 0)
end
local cry_delay = 94000
local announces = {}
local announcei = 1
local choice = 1
RegisterUnitEvent(19776, 6, "ExperimentalPilot2_Setup")
announces[1] = "You need to do what? All this science, I don't understand ... Look, this is just my job, five days a week."
function ExperimentalPilot2_Tick(pUnit, Event)
choice = math.random(1, announcei)
pUnit:SendChatMessage(12, 0, announces[choice])
end
function ExperimentalPilot2_Setup(pUnit, Event)
pUnit:RegisterEvent("ExperimentalPilot2_Tick", cry_delay, 0)
end
local cry_delay = 102000
local announces = {}
local announcei = 1
local choice = 1
RegisterUnitEvent(19737, 6, "ExperimentalCrew2_Setup")
announces[1] = "Essentially, it's going to be a long, long time till we are ready to launch. Maybe you should just head back home to your family."
function ExperimentalCrew2_Tick(pUnit, Event)
choice = math.random(1, announcei)
pUnit:SendChatMessage(12, 0, announces[choice])
end
function ExperimentalCrew2_Setup(pUnit, Event)
pUnit:RegisterEvent("ExperimentalCrew2_Tick", cry_delay, 0)
end
local cry_delay = 110000
local announces = {}
local announcei = 1
local choice = 1
RegisterUnitEvent(19776, 6, "ExperimentalPilot3_Setup")
announces[1] = "I can't. I'm not the man they think I am at home. Besides, I didn't bring them out here."
function ExperimentalPilot3_Tick(pUnit, Event)
choice = math.random(1, announcei)
pUnit:SendChatMessage(12, 0, announces[choice])
end
function ExperimentalPilot3_Setup(pUnit, Event)
pUnit:RegisterEvent("ExperimentalPilot3_Tick", cry_delay, 0)
end
local cry_delay = 190000
local announces = {}
local announcei = 1
local choice = 1
RegisterUnitEvent(19737, 6, "ExperimentalCrew3_Setup")
announces[1] = "Why not? A family can give you strength."
function ExperimentalCrew3_Tick(pUnit, Event)
choice = math.random(1, announcei)
pUnit:SendChatMessage(12, 0, announces[choice])
end
function ExperimentalCrew3_Setup(pUnit, Event)
pUnit:RegisterEvent("ExperimentalCrew3_Tick", cry_delay, 0)
end
local cry_delay = 270000
local announces = {}
local announcei = 1
local choice = 1
RegisterUnitEvent(19776, 6, "ExperimentalPilot4_Setup")
announces[1] = "This isn't the kind of place to raise your kids. It's cold, and there'd be no one to raise them."
function ExperimentalPilot4_Tick(pUnit, Event)
choice = math.random(1, announcei)
pUnit:SendChatMessage(12, 0, announces[choice])
end
function ExperimentalPilot4_Setup(pUnit, Event)
pUnit:RegisterEvent("ExperimentalPilot4_Tick", cry_delay, 0)
end
local cry_delay = 350000
local announces = {}
local announcei = 1
local choice = 1
RegisterUnitEvent(19737, 6, "ExperimentalCrew4_Setup")
announces[1] = "Couldn't you raise them?"
function ExperimentalCrew4_Tick(pUnit, Event)
choice = math.random(1, announcei)
pUnit:SendChatMessage(12, 0, announces[choice])
end
function ExperimentalCrew4_Setup(pUnit, Event)
pUnit:RegisterEvent("ExperimentalCrew4_Tick", cry_delay, 0)
end
local cry_delay = 430000
local announces = {}
local announcei = 1
local choice = 1
RegisterUnitEvent(19776, 6, "ExperimentalPilot5_Setup")
announces[1] = "Oh, no, no, no... I'm a rocket man."
function ExperimentalPilot5_Tick(pUnit, Event)
choice = math.random(1, announcei)
pUnit:SendChatMessage(12, 0, announces[choice])
end
function ExperimentalPilot5_Setup(pUnit, Event)
pUnit:RegisterEvent("ExperimentalPilot5_Tick", cry_delay, 0)
end
function Porfus_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Porfus_Hamstring",5000,0)
end
function Porfus_Hamstring(pUnit,Event)
pUnit:FullCastSpellOnTarget(31553,pUnit:GetMainTank())
end
function Porfus_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Porfus_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20783, 1, "Porfus_OnEnterCombat")
RegisterUnitEvent (20783, 2, "Porfus_OnLeaveCombat")
RegisterUnitEvent (20783, 4, "Porfus_OnDied")
function Avenger_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Avenger_Claive",4000,0)
end
function Avenger_Claive(pUnit,Event)
pUnit:FullCastSpellOnTarget(36500,pUnit:GetMainTank())
end
function Avenger_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Avenger_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21805, 1, "Avenger_OnEnterCombat")
RegisterUnitEvent (21805, 2, "Avenger_OnLeaveCombat")
RegisterUnitEvent (21805, 4, "Avenger_OnDied")
function Defender_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Defender_Claive",4000,0)
pUnit:RegisterEvent("Defender_Hamstring",5000,0)
end
function Defender_Claive(pUnit,Event)
pUnit:FullCastSpellOnTarget(36500,pUnit:GetMainTank())
end
function Defender_Hamstring(pUnit,Event)
pUnit:FullCastSpellOnTarget(31553,pUnit:GetMainTank())
end
function Defender_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Defender_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20984, 1, "Defender_OnEnterCombat")
RegisterUnitEvent (20984, 2, "Defender_OnLeaveCombat")
RegisterUnitEvent (20984, 4, "Defender_OnDied")
function Regenerator_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Regenerator_Bolt",2500,0)
end
function Regenerator_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(34232,pUnit:ClosestPlayer())
end
function Regenerator_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Regenerator_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21783, 1, "Regenerator_OnEnterCombat")
RegisterUnitEvent (21783, 2, "Regenerator_OnLeaveCombat")
RegisterUnitEvent (21783, 4, "Regenerator_OnDied")
function Rhonsus_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Rhonsus_Smithery",4000,0)
end
function Rhonsus_Smithery(pUnit,Event)
pUnit:FullCastSpellOnTarget(36103,pUnit:ClosestPlayer())
end
function Rhonsus_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Rhonsus_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20410, 1, "Rhonsus_OnEnterCombat")
RegisterUnitEvent (20410, 2, "Rhonsus_OnLeaveCombat")
RegisterUnitEvent (20410, 4, "Rhonsus_OnDied")
function Lynx_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Lynx_Dash",5000,0)
pUnit:RegisterEvent("Lynx_Rip",6000,0)
pUnit:RegisterEvent("Lynx_Swipe",5000,0)
end
function Lynx_Dash(pUnit,Event)
pUnit:CastSpell(36589)
end
function Lynx_Rip(pUnit,Event)
pUnit:FullCastSpellOnTarget(36590,pUnit:GetMainTank())
end
function Lynx_Swipe(pUnit,Event)
pUnit:FullCastSpellOnTarget(31279,pUnit:GetMainTank())
end
function Lynx_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Lynx_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20671, 1, "Lynx_OnEnterCombat")
RegisterUnitEvent (20671, 2, "Lynx_OnLeaveCombat")
RegisterUnitEvent (20671, 4, "Lynx_OnDied")
function Raptor_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Raptor_Enrage",20000,0)
end
function Raptor_Enrage(pUnit,Event)
pUnit:CastSpell(8599)
end
function Raptor_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Raptor_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20634, 1, "Raptor_OnEnterCombat")
RegisterUnitEvent (20634, 2, "Raptor_OnLeaveCombat")
RegisterUnitEvent (20634, 4, "Raptor_OnDied")
function Sludge_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Sludge_Split",2500,0)
end
function Sludge_Split(pUnit,Event)
pUnit:CastSpell(36465)
local x = pUnit:GetX()
local y = pUnit:GetY()
local z = pUnit:GetZ()
local o = pUnit:GetO()
pUnit:SpawnCreature(21264, x-1, y, z, o, 14, o)
end
function Sludge_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Sludge_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20501, 1, "Sludge_OnEnterCombat")
RegisterUnitEvent (20501, 2, "Sludge_OnLeaveCombat")
RegisterUnitEvent (20501, 4, "Sludge_OnDied")
function Defender_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Defender_Block",1000,(1))
pUnit:RegisterEvent("Defender_Strike",5000,0)
end
function Defender_Block(pUnit,Event)
pUnit:CastSpell(12169)
end
function Defender_Strike(pUnit,Event)
pUnit:FullCastSpellOnTarget(36093,pUnit:GetMainTank())
end
function Defender_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Defender_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20934, 1, "Defender_OnEnterCombat")
RegisterUnitEvent (20934, 2, "Defender_OnLeaveCombat")
RegisterUnitEvent (20934, 4, "Defender_OnDied")
function Spirit_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Spirit_Nova",10000,0)
pUnit:RegisterEvent("Spirit_Bolt",4000,0)
end
function Spirit_Nova(pUnit,Event)
pUnit:CastSpell(11831)
end
function Spirit_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(20822,pUnit:GetMainTank())
end
function Spirit_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Spirit_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19881, 1, "Spirit_OnEnterCombat")
RegisterUnitEvent (19881, 2, "Spirit_OnLeaveCombat")
RegisterUnitEvent (19881, 4, "Spirit_OnDied")
function Flayer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Flayer_Skin",5000,0)
end
function Flayer_Skin(pUnit,Event)
pUnit:CastSpell(36576)
end
function Flayer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Flayer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20210, 1, "Flayer_OnEnterCombat")
RegisterUnitEvent (20210, 2, "Flayer_OnLeaveCombat")
RegisterUnitEvent (20210, 4, "Flayer_OnDied")
function Moth_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Moth_Dust",10000,0)
pUnit:RegisterEvent("Moth_Buffet",2000,0)
end
function Moth_Dust(pUnit,Event)
pUnit:FullCastSpellOnTarget(36592,pUnit:GetMainTank())
end
function Moth_Buffet(pUnit,Event)
pUnit:FullCastSpellOnTarget(32914,pUnit:GetMainTank())
end
function Moth_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Moth_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20611, 1, "Moth_OnEnterCombat")
RegisterUnitEvent (20611, 2, "Moth_OnLeaveCombat")
RegisterUnitEvent (20611, 4, "Moth_OnDied")
function Stallion_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Stallion_Kick",5000,0)
end
function Stallion_Kick(pUnit,Event)
pUnit:FullCastSpellOnTarget(11978,pUnit:GetMainTank())
end
function Stallion_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Stallion_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20495, 1, "Stallion_OnEnterCombat")
RegisterUnitEvent (20495, 2, "Stallion_OnLeaveCombat")
RegisterUnitEvent (20495, 4, "Stallion_OnDied")
function Dimensius_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Dimensius_Feed",5000,0)
end
function Dimensius_Feed(pUnit,Event)
pUnit:FullCastSpellOnTarget(37450,pUnit:GetMainTank())
end
function Dimensius_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Dimensius_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21780, 1, "Dimensius_OnEnterCombat")
RegisterUnitEvent (21780, 2, "Dimensius_OnLeaveCombat")
RegisterUnitEvent (21780, 4, "Dimensius_OnDied")
function Maryana_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Maryana_Blast",5000,0)
pUnit:RegisterEvent("Maryana_Fire",7000,0)
pUnit:RegisterEvent("Maryana_Intellect",1000,(1))
end
function Maryana_Blast(pUnit,Event)
pUnit:CastSpell(37450)
end
function Maryana_Fire(pUnit,Event)
pUnit:CastSpell(15091)
end
function Maryana_Intellect(pUnit,Event)
pUnit:CastSpell(35917)
end
function Maryana_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Maryana_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19593, 1, "Maryana_OnEnterCombat")
RegisterUnitEvent (19593, 2, "Maryana_OnLeaveCombat")
RegisterUnitEvent (19593, 4, "Maryana_OnDied")
function Marathelle_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Marathelle_Tempest",4500,0)
pUnit:RegisterEvent("Marathelle_Ring",20000,0)
end
function Marathelle_Tempest(pUnit,Event)
pUnit:FullCastSpellOnTarget(35843,pUnit:GetClosestPlayer())
end
function Marathelle_Ring(pUnit,Event)
pUnit:FullCastSpellOnTarget(35831,pUnit:GetRandomPlayer(0))
end
function Marathelle_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Marathelle_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19926, 1, "Marathelle_OnEnterCombat")
RegisterUnitEvent (19926, 2, "Marathelle_OnLeaveCombat")
RegisterUnitEvent (19926, 4, "Marathelle_OnDied")
function Summoner_Kanthin_OnCombat(pUnit, Event)
pUnit:RegisterEvent("Summoner_Kanthin_Fireball", 4000, 0)
pUnit:RegisterEvent("Summoner_Kanthin_Nova", 10000, 0)
pUnit:RegisterEvent("Summoner_Kanthin_Pyroblast", 7000, 0)
end
function Summoner_Kanthin_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function Summoner_Kanthin_OnKillTarget(pUnit, Event)
pUnit:RemoveEvents()
end
function Summoner_Kanthin_OnDeath(pUnit, Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19657, 1, "Summoner_Kanthin_OnCombat")
RegisterUnitEvent(19657, 2, "Summoner_Kanthin_OnLeaveCombat")
RegisterUnitEvent(19657, 3, "Summoner_Kanthin_OnKillTarget")
RegisterUnitEvent(19657, 4, "Summoner_Kanthin_OnDeath")
function Summoner_Kanthin_Fireball(pUnit, Event)
pUnit:FullCastSpellOnTarget(19816,pUnit:GetClosestPlayer())
end
function Summoner_Kanthin_Nova(pUnit, Event)
pUnit:FullCastSpellOnTarget(19657,pUnit:GetMainTank())
end
function Summoner_Kanthin_Pyroblast(pUnit, Event)
pUnit:FullCastSpellOnTarget(17273,pUnit:GetClosestPlayer())
end
function Sundered_Rumbler_OnCombat(pUnit, Event)
pUnit:RegisterEvent("Sundered_Rumbler_Summon_Sundered_Shard", 8000, 0)
end
function Sundered_Rumbler_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function Sundered_Rumbler_OnKillTarget(pUnit, Event)
pUnit:RemoveEvents()
end
function Sundered_Rumbler_OnDeath(pUnit, Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(18881, 1, "Sundered_Rumbler_OnCombat")
RegisterUnitEvent(18881, 2, "Sundered_Rumbler_OnLeaveCombat")
RegisterUnitEvent(18881, 3, "Sundered_Rumbler_OnKillTarget")
RegisterUnitEvent(18881, 4, "Sundered_Rumbler_OnDeath")
function Sundered_Rumbler_Summon_Sundered_Shard(pUnit, Event)
pUnit:CastSpell(35310)
local X = pUnit:GetX()
local Y = pUnit:GetY()
local Z = pUnit:GetZ()
local O = pUnit:GetO()
pUnit:SpawnCreature(20498, X, Y, Z, O, 35, 0)
end
function Sundered_Thunderer_OnCombat(pUnit, Event)
pUnit:RegisterEvent("Sundered_Thunderer_Summon_Sundered_Shard", 8000, 0)
pUnit:RegisterEvent("Sundered_Thunderer_Thunder_Clap", 6000, 0)
end
function Sundered_Thunderer_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function Sundered_Thunderer_OnKillTarget(pUnit, Event)
pUnit:RemoveEvents()
end
function Sundered_Thunderer_OnDeath(pUnit, Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(18882, 1, "Sundered_Thunderer_OnCombat")
RegisterUnitEvent(18882, 2, "Sundered_Thunderer_OnLeaveCombat")
RegisterUnitEvent(18882, 3, "Sundered_Thunderer_OnKillTarget")
RegisterUnitEvent(18882, 4, "Sundered_Thunderer_OnDeath")
function Sundered_Thunderer_Thunder_Clap(pUnit, Event)
pUnit:FullCastSpellOnTarget(6000,pUnit:GetMainTank())
end
function Sundered_Thunderer_Summon_Sundered_Shard(pUnit, Event)
pUnit:CastSpell(35007)
local X = pUnit:GetX()
local Y = pUnit:GetY()
local Z = pUnit:GetZ()
local O = pUnit:GetO()
pUnit:SpawnCreature(20498, X, Y, Z, O, 35, 0)
end
function Sunfury_Arcanist_OnCombat(pUnit, Event)
pUnit:RegisterEvent("Sunfury_Arcanist_Arcane_Missiles", 6000, 0)
pUnit:RegisterEvent("Sunfury_Arcanist_Bloodcrystal_Surge", 10000, 0)
end
function Sunfury_Arcanist_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function Sunfury_Arcanist_OnKillTarget(pUnit, Event)
pUnit:RemoveEvents()
end
function Sunfury_Arcanist_OnDeath(pUnit, Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(20134, 1, "Sunfury_Arcanist_OnCombat")
RegisterUnitEvent(20134, 2, "Sunfury_Arcanist_OnLeaveCombat")
RegisterUnitEvent(20134, 3, "Sunfury_Arcanist_OnKillTarget")
RegisterUnitEvent(20134, 4, "Sunfury_Arcanist_OnDeath")
function Sunfury_Arcanist_Arcane_Missiles(pUnit, Event)
pUnit:FullCastSpellOnTarget(34447,pUnit:GetMainTank())
end
function Sunfury_Arcanist_Bloodcrystal_Surge(pUnit, Event)
pUnit:CastSpell(35778)
end
function Sunfury_Arch_Mage_OnCombat(pUnit, Event)
pUnit:RegisterEvent("Sunfury_Arch_Mage_Nova", 10000, 0)
pUnit:RegisterEvent("Sunfury_Arch_Mage_Fiery_Intellect", 1000, (1))
pUnit:RegisterEvent("Sunfury_Arch_Mage_Fireball", 4000, 0)
end
function Sunfury_Arch_Mage_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function Sunfury_Arch_Mage_OnKillTarget(pUnit, Event)
pUnit:RemoveEvents()
end
function Sunfury_Arch_Mage_OnDeath(pUnit, Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(20135, 1, "Sunfury_Arch_Mage_OnCombat")
RegisterUnitEvent(20135, 2, "Sunfury_Arch_Mage_OnLeaveCombat")
RegisterUnitEvent(20135, 3, "Sunfury_Arch_Mage_OnKillTarget")
RegisterUnitEvent(20135, 4, "Sunfury_Arch_Mage_OnDeath")
function Sunfury_Arch_Mage_Nova(pUnit, Event)
pUnit:CastSpell(11831)
end
function Sunfury_Arch_Mage_Fiery_Intellect(pUnit, Event)
pUnit:CastSpell(35917)
end
function Sunfury_Arch_Mage_Fireball(pUnit, Event)
pUnit:FullCastSpellOnTarget(20823,pUnit:GetMainTank())
end
function Sunfury_Archer_OnCombat(Unit, Event)
Unit:RegisterEvent("Sunfury_Archer_Net", 8000, 0)
Unit:RegisterEvent("Sunfury_Archer_Immolation_Arrow", 6000, 0)
Unit:RegisterEvent("Sunfury_Archer_Shoot", 6000, 0)
end
function Sunfury_Archer_Immolation_Arrow(pUnit, Event)
pUnit:FullCastSpellOnTarget(37847, pUnit:GetMainTank())
end
function Sunfury_Archer_Net(pUnit, Event)
pUnit:FullCastSpellOnTarget(12024, pUnit:GetMainTank())
end
function Sunfury_Archer_Shoot(pUnit, Event)
pUnit:FullCastSpellOnTarget(6660, pUnit:GetMainTank())
end
function Sunfury_Archer_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Sunfury_Archer_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Sunfury_Archer_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(19707, 1, "Sunfury_Archer_OnCombat")
RegisterUnitEvent(19707, 2, "Sunfury_Archer_OnLeaveCombat")
RegisterUnitEvent(19707, 3, "Sunfury_Archer_OnKilledTarget")
RegisterUnitEvent(19707, 4, "Sunfury_Archer_OnDied")
function Astromancer_OnCombat(Unit, Event)
Unit:RegisterEvent("Astromancer_Focus", 6000, 0)
Unit:RegisterEvent("Astromancer_Intellect", 1000, 1)
Unit:RegisterEvent("Astromancer_Scorch", 4000, 0)
end
function Astromancer_Focus(pUnit, Event)
pUnit:CastSpell(35914)
end
function Astromancer_Intellect(pUnit, Event)
pUnit:CastSpell(35917)
end
function Astromancer_Scorch(pUnit, Event)
pUnit:FullCastSpellOnTarget(38391, pUnit:GetMainTank())
end
function Astromancer_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Astromancer_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Astromancer_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(19643, 1, "Astromancer_OnCombat")
RegisterUnitEvent(19643, 2, "Astromancer_OnLeaveCombat")
RegisterUnitEvent(19643, 3, "Astromancer_OnKilledTarget")
RegisterUnitEvent(19643, 4, "Astromancer_OnDied")
function Knight_OnCombat(Unit, Event)
end
function Knight_Heal(pUnit, Event)
pUnit:CastSpell(36476)
end
function Knight_Enrage(pUnit, Event)
pUnit:CastSpell(8599)
end
function Knight_Breaker(pUnit, Event)
pUnit:FullCastSpellOnTarget(35871, pUnit:GetMainTank())
end
function Knight_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Knight_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Knight_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(21089, 1, "Knight_OnCombat")
RegisterUnitEvent(21089, 2, "Knight_OnLeaveCombat")
RegisterUnitEvent(21089, 3, "Knight_OnKilledTarget")
RegisterUnitEvent(21089, 4, "Knight_OnDied")
function Bloodwarder_OnCombat(Unit, Event)
Unit:RegisterEvent("Bloodwarder_Enrage", 25000, 1)
Unit:RegisterEvent("Bloodwarder_Mark", 10000, 0)
end
function Bloodwarder_Enrage(pUnit, Event)
pUnit:CastSpell(8599)
end
function Bloodwarder_Mark(pUnit, Event)
pUnit:FullCastSpellOnTarget(35877, pUnit:GetMainTank())
end
function Bloodwarder_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Bloodwarder_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Bloodwarder_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18853, 1, "Bloodwarder_OnCombat")
RegisterUnitEvent(18853, 2, "Bloodwarder_OnLeaveCombat")
RegisterUnitEvent(18853, 3, "Bloodwarder_OnKilledTarget")
RegisterUnitEvent(18853, 4, "Bloodwarder_OnDied")
function Sunfury_Bowman_OnCombat(Unit, Event)
Unit:RegisterEvent("Sunfury_Bowman_Net", 8000, 0)
Unit:RegisterEvent("Sunfury_Bowman_Immolation_Arrow", 6000, 0)
Unit:RegisterEvent("Sunfury_Bowman_Shoot", 6000, 0)
end
function Sunfury_Bowman_Immolation_Arrow(pUnit, Event)
pUnit:FullCastSpellOnTarget(37847, pUnit:GetMainTank())
end
function Sunfury_Bowman_Net(pUnit, Event)
pUnit:FullCastSpellOnTarget(12024, pUnit:GetMainTank())
end
function Sunfury_Bowman_Shoot(pUnit, Event)
pUnit:FullCastSpellOnTarget(6660, pUnit:GetMainTank())
end
function Sunfury_Bowman_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Sunfury_Bowman_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Sunfury_Bowman_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20207, 1, "Sunfury_Bowman_OnCombat")
RegisterUnitEvent(20207, 2, "Sunfury_Bowman_OnLeaveCombat")
RegisterUnitEvent(20207, 3, "Sunfury_Bowman_OnKilledTarget")
RegisterUnitEvent(20207, 4, "Sunfury_Bowman_OnDied")
function Captain_OnCombat(Unit, Event)
Unit:RegisterEvent("Captain_Shout", 1000, 3)
Unit:RegisterEvent("Captain_Enrage", 25000, 1)
Unit:RegisterEvent("Captain_Breaker", 10000, 0)
Unit:RegisterEvent("Captain_Breaker", 10000, 0)
end
function Captain_Shout(pUnit, Event)
pUnit:CastSpellOnTarget(32064, pUnit:GetRandomFriend(0))
end
function Captain_Enrage(pUnit, Event)
pUnit:CastSpell(8599)
end
function Captain_Breaker(pUnit, Event)
pUnit:CastSpell(35871)
end
function Captain_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Captain_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Captain_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(19453, 1, "Captain_OnCombat")
RegisterUnitEvent(19453, 2, "Captain_OnLeaveCombat")
RegisterUnitEvent(19453, 3, "Captain_OnKilledTarget")
RegisterUnitEvent(19453, 4, "Captain_OnDied")
function Centurion_OnCombat(Unit, Event)
Unit:RegisterEvent("Centurion_Enrage", 25000, 1)
Unit:RegisterEvent("Centurion_Breaker", 10000, 0)
end
function Centurion_Enrage(pUnit, Event)
pUnit:CastSpell(8599)
end
function Centurion_Breaker(pUnit, Event)
pUnit:CastSpell(35871)
end
function Centurion_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Centurion_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Centurion_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20140, 1, "Centurion_OnCombat")
RegisterUnitEvent(20140, 2, "Centurion_OnLeaveCombat")
RegisterUnitEvent(20140, 3, "Centurion_OnKilledTarget")
RegisterUnitEvent(20140, 4, "Centurion_OnDied")
function Conjurer_OnCombat(Unit, Event)
Unit:RegisterEvent("Conjurer_Surge", 10000, 0)
Unit:RegisterEvent("Conjurer_Flamestrike", 8000, 0)
Unit:RegisterEvent("Conjurer_Frostbolt", 6000, 0)
end
function Conjurer_Surge(pUnit, Event)
pUnit:CastSpell(35778)
end
function Conjurer_Flamestrike(pUnit, Event)
pUnit:FullCastSpellOnTarget(11829, pUnit:GetMainTank())
end
function Conjurer_Frostbolt(pUnit, Event)
pUnit:FullCastSpellOnTarget(9672, pUnit:GetMainTank())
end
function Conjurer_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Conjurer_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Conjurer_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20139, 1, "Conjurer_OnCombat")
RegisterUnitEvent(20139, 2, "Conjurer_OnLeaveCombat")
RegisterUnitEvent(20139, 3, "Conjurer_OnKilledTarget")
RegisterUnitEvent(20139, 4, "Conjurer_OnDied")
function Flamekeeper_OnCombat(Unit, Event)
Unit:RegisterEvent("Flamekeeper_Enrage", 25000, 0)
Unit:RegisterEvent("Flamekeeper_Flame", 10000, 0)
Unit:RegisterEvent("Flamekeeper_Torch", 5000, 0)
end
function Flamekeeper_Enrage(pUnit, Event)
pUnit:CastSpell(8599)
end
function Flamekeeper_Flame(pUnit, Event)
pUnit:FullCastSpellOnTarget(33731, pUnit:GetMainTank())
end
function Flamekeeper_Torch(pUnit, Event)
pUnit:FullCastSpellOnTarget(35857, pUnit:GetMainTank())
end
function Flamekeeper_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Flamekeeper_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Flamekeeper_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20221, 1, "Flamekeeper_OnCombat")
RegisterUnitEvent(20221, 2, "Flamekeeper_OnLeaveCombat")
RegisterUnitEvent(20221, 3, "Flamekeeper_OnKilledTarget")
RegisterUnitEvent(20221, 4, "Flamekeeper_OnDied")
function Geologist_OnCombat(Unit, Event)
Unit:RegisterEvent("Geologist_Armor", 10000, 0)
Unit:RegisterEvent("Geologist_Rock", 6000, 0)
end
function Geologist_Armor(pUnit, Event)
pUnit:FullCastSpellOnTarget(35918, pUnit:GetMainTank())
end
function Geologist_Rock(pUnit, Event)
pUnit:FullCastSpellOnTarget(36645, pUnit:GetMainTank())
end
function Geologist_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Geologist_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Geologist_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(19779, 1, "Geologist_OnCombat")
RegisterUnitEvent(19779, 2, "Geologist_OnLeaveCombat")
RegisterUnitEvent(19779, 3, "Geologist_OnKilledTarget")
RegisterUnitEvent(19779, 4, "Geologist_OnDied")
function Guardsman_OnCombat(Unit, Event)
Unit:RegisterEvent("Guardsman_Enrage", 25000, 0)
Unit:RegisterEvent("Guardsman_Mark", 10000, 0)
end
function Guardsman_Enrage(pUnit, Event)
pUnit:CastSpell(8599)
end
function Guardsman_Mark(pUnit, Event)
pUnit:FullCastSpellOnTarget(35877, pUnit:GetMainTank())
end
function Guardsman_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Guardsman_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Guardsman_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18850, 1, "Guardsman_OnCombat")
RegisterUnitEvent(18850, 2, "Guardsman_OnLeaveCombat")
RegisterUnitEvent(18850, 3, "Guardsman_OnKilledTarget")
RegisterUnitEvent(18850, 4, "Guardsman_OnDied")
function Magister_OnCombat(Unit, Event)
Unit:RegisterEvent("Magister_Fireball", 6000, 0)
Unit:RegisterEvent("Magister_Surge", 10000, 0)
end
function Magister_Fireball(pUnit, Event)
pUnit:FullCastSpellOnTarget(9053, pUnit:GetMainTank())
end
function Magister_Surge(pUnit, Event)
pUnit:CastSpell(35778)
end
function Magister_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Magister_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Magister_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18855, 1, "Magister_OnCombat")
RegisterUnitEvent(18855, 2, "Magister_OnLeaveCombat")
RegisterUnitEvent(18855, 3, "Magister_OnKilledTarget")
RegisterUnitEvent(18855, 4, "Magister_OnDied")
function Nethermancer_OnCombat(Unit, Event)
Unit:RegisterEvent("Nethermancer_Surge", 10000, 0)
Unit:RegisterEvent("Nethermancer_Bolt", 5000, 0)
Unit:RegisterEvent("Nethermance_Summon",20000,0)
end
function Nethermancer_Surge(pUnit, Event)
pUnit:CastSpell(35778)
end
function Nethermance_Summon(pUnit,Event)
local x = pUnit:GetX()
local y = pUnit:GetY()
local z = pUnit:GetZ()
local o = pUnit:GetO()
pUnit:CastSpell(36477)
pUnit:SpawnCreature(21267, x-1, y, z, o, 14, o)
end
function Nethermancer_Bolt(pUnit, Event)
pUnit:FullCastSpellOnTarget(9613, pUnit:GetMainTank())
end
function Nethermancer_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Nethermancer_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Nethermancer_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20248, 1, "Nethermancer_OnCombat")
RegisterUnitEvent(20248, 2, "Nethermancer_OnLeaveCombat")
RegisterUnitEvent(20248, 3, "Nethermancer_OnKilledTarget")
RegisterUnitEvent(20248, 4, "Nethermancer_OnDied")
function Researcher_OnCombat(Unit, Event)
Unit:RegisterEvent("Researcher_Armor", 6000, 0)
end
function Researcher_Armor(pUnit, Event)
pUnit:FullCastSpellOnTarget(35918, pUnit:GetMainTank())
end
function Researcher_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Researcher_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Researcher_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20136, 1, "Researcher_OnCombat")
RegisterUnitEvent(20136, 2, "Researcher_OnLeaveCombat")
RegisterUnitEvent(20136, 3, "Researcher_OnKilledTarget")
RegisterUnitEvent(20136, 4, "Researcher_OnDied")
function Engineer_OnCombat(Unit, Event)
Unit:RegisterEvent("Engineer_Beam", 6000, 0)
end
function Engineer_Beam(pUnit, Event)
pUnit:FullCastSpellOnTarget(35919, pUnit:GetMainTank())
end
function Engineer_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Engineer_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Engineer_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18852, 1, "Engineer_OnCombat")
RegisterUnitEvent(18852, 2, "Engineer_OnLeaveCombat")
RegisterUnitEvent(18852, 3, "Engineer_OnKilledTarget")
RegisterUnitEvent(18852, 4, "Engineer_OnDied")
function Master_OnCombat(Unit, Event)
Unit:RegisterEvent("Master_Beam", 6000, 0)
end
function Master_Beam(pUnit, Event)
pUnit:FullCastSpellOnTarget(35919, pUnit:GetMainTank())
end
function Master_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Master_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Master_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18857, 1, "Master_OnCombat")
RegisterUnitEvent(18857, 2, "Master_OnLeaveCombat")
RegisterUnitEvent(18857, 3, "Master_OnKilledTarget")
RegisterUnitEvent(18857, 4, "Master_OnDied")
function Shredder_OnCombat(Unit, Event)
Unit:RegisterEvent("Shredder_Blast", 6000, 0)
Unit:RegisterEvent("Shredder_Shield", 1000, 1)
end
function Shredder_Blast(pUnit, Event)
pUnit:FullCastSpellOnTarget(36594, pUnit:GetMainTank())
end
function Shredder_Shield(pUnit, Event)
pUnit:CastSpell(19514)
end
function Shredder_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Shredder_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Shredder_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20673, 1, "Shredder_OnCombat")
RegisterUnitEvent(20673, 2, "Shredder_OnLeaveCombat")
RegisterUnitEvent(20673, 3, "Shredder_OnKilledTarget")
RegisterUnitEvent(20673, 4, "Shredder_OnDied")
function Doe_OnCombat(Unit, Event)
Unit:RegisterEvent("Doe_Gore", 5000, 0)
end
function Doe_Gore(pUnit, Event)
pUnit:FullCastSpellOnTarget(32019, pUnit:GetMainTank())
end
function Doe_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Doe_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Doe_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20610, 1, "Doe_OnCombat")
RegisterUnitEvent(20610, 2, "Doe_OnLeaveCombat")
RegisterUnitEvent(20610, 3, "Doe_OnKilledTarget")
RegisterUnitEvent(20610, 4, "Doe_OnDied")
function Sire_OnCombat(Unit, Event)
Unit:RegisterEvent("Sire_Stomp", 6000, 0)
end
function Sire_Stomp(pUnit, Event)
pUnit:FullCastSpellOnTarget(32023, pUnit:GetMainTank())
end
function Sire_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Sire_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Sire_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20777, 1, "Sire_OnCombat")
RegisterUnitEvent(20777, 2, "Sire_OnLeaveCombat")
RegisterUnitEvent(20777, 3, "Sire_OnKilledTarget")
RegisterUnitEvent(20777, 4, "Sire_OnDied")
function Protector_OnCombat(Unit, Event)
Unit:RegisterEvent("Protector_Cleave", 7000, 0)
Unit:RegisterEvent("Protector_Flames", 5000, 0)
end
function Protector_Cleave(pUnit, Event)
pUnit:FullCastSpellOnTarget(15496, pUnit:GetMainTank())
end
function Protector_Flames(pUnit, Event)
pUnit:FullCastSpellOnTarget(37488, pUnit:GetMainTank())
end
function Protector_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Protector_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Protector_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(21923, 1, "Protector_OnCombat")
RegisterUnitEvent(21923, 2, "Protector_OnLeaveCombat")
RegisterUnitEvent(21923, 3, "Protector_OnKilledTarget")
RegisterUnitEvent(21923, 4, "Protector_OnDied")
function Citizen_OnCombat(Unit, Event)
Unit:RegisterEvent("Citizen_Curse", 1000, 1)
Unit:RegisterEvent("Citizen_Bolt", 6000, 0)
Unit:RegisterEvent("Citizen_Immune", 6000, 0)
end
function Citizen_Curse(pUnit, Event)
pUnit:FullCastSpellOnTarget(11980, pUnit:GetMainTank())
end
function Citizen_Bolt(pUnit, Event)
pUnit:FullCastSpellOnTarget(9613, pUnit:GetMainTank())
end
function Citizen_Immune(pUnit, Event)
pUnit:FullCastSpellOnTarget(36153, pUnit:GetMainTank())
end
function Citizen_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Citizen_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Citizen_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(21065, 1, "Citizen_OnCombat")
RegisterUnitEvent(21065, 2, "Citizen_OnLeaveCombat")
RegisterUnitEvent(21065, 3, "Citizen_OnKilledTarget")
RegisterUnitEvent(21065, 4, "Citizen_OnDied")
function Soul_OnCombat(Unit, Event)
Unit:RegisterEvent("Soul_Immune", 6000, 0)
end
function Soul_Immune(pUnit, Event)
pUnit:FullCastSpellOnTarget(36153, pUnit:GetMainTank())
end
function Soul_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Soul_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Soul_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20512, 1, "Soul_OnCombat")
RegisterUnitEvent(20512, 2, "Soul_OnLeaveCombat")
RegisterUnitEvent(20512, 3, "Soul_OnKilledTarget")
RegisterUnitEvent(20512, 4, "Soul_OnDied")
function Tyrantus_OnCombat(Unit, Event)
Unit:RegisterEvent("Tyrantus_Wood", 7000, 0)
Unit:RegisterEvent("Tyrantus_Fear", 6000, 0)
end
function Tyrantus_Wood(pUnit, Event)
pUnit:FullCastSpellOnTarget(35321, pUnit:GetMainTank())
end
function Tyrantus_Fear(pUnit, Event)
pUnit:FullCastSpellOnTarget(36629, pUnit:GetClosestPlayer())
end
function Tyrantus_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Tyrantus_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Tyrantus_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20931, 1, "Tyrantus_OnCombat")
RegisterUnitEvent(20931, 2, "Tyrantus_OnLeaveCombat")
RegisterUnitEvent(20931, 3, "Tyrantus_OnKilledTarget")
RegisterUnitEvent(20931, 4, "Tyrantus_OnDied")
function Voidwraith_OnCombat(Unit, Event)
Unit:RegisterEvent("Voidwraith_Spawn", 6000, 0)
Unit:RegisterEvent("Voidwraith_Summon", 15000,0)
end
function Voidwraith_Spawn(pUnit, Event)
pUnit:CastSpell(34302)
end
function Voidwraith_Summon(pUnit,Event)
local x = pUnit:GetX()
local y = pUnit:GetY()
local z = pUnit:GetZ()
local o = pUnit:GetO()
pUnit:CastSpell(36463)
pUnit:SpawnCreature(17471, x-1, y, z, o, 14, o)
end
function Voidwraith_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Voidwraith_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Voidwraith_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18869, 1, "Voidwraith_OnCombat")
RegisterUnitEvent(18869, 2, "Voidwraith_OnLeaveCombat")
RegisterUnitEvent(18869, 3, "Voidwraith_OnKilledTarget")
RegisterUnitEvent(18869, 4, "Voidwraith_OnDied")
function Veronia_OnCombat(Unit, Event)
Unit:RegisterEvent("Veronia_Fight", 8000, 0)
end
function Veronia_Fight(pUnit, Event)
pUnit:CastSpell(34905)
end
function Veronia_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Veronia_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Veronia_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20162, 1, "Veronia_OnCombat")
RegisterUnitEvent(20162, 2, "Veronia_OnLeaveCombat")
RegisterUnitEvent(20162, 3, "Veronia_OnKilledTarget")
RegisterUnitEvent(20162, 4, "Veronia_OnDied")
function Conduit_OnCombat(Unit, Event)
Unit:RegisterEvent("Conduit_Dummy", 9000, 0)
end
function Conduit_Dummy(pUnit, Event)
pUnit:FullCastSpellOnTarget(36780, pUnit:GetMainTank())
end
function Conduit_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Conduit_OnDied(Unit, Event)
Unit:RemoveEvents()
end
RegisterUnitEvent(20899, 1, "Conduit_OnCombat")
RegisterUnitEvent(20899, 2, "Conduit_OnLeaveCombat")
RegisterUnitEvent(20899, 3, "Conduit_OnKilledTarget")
RegisterUnitEvent(20899, 4, "Conduit_OnDied")
function Waste_OnCombat(Unit, Event)
Unit:RegisterEvent("Waste_Toxic", 3000, 0)
end
function Waste_Toxic(pUnit, Event)
pUnit:FullCastSpellOnTarget(36519, pUnit:GetMainTank())
end
function Waste_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Waste_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Waste_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20778, 1, "Waste_OnCombat")
RegisterUnitEvent(20778, 2, "Waste_OnLeaveCombat")
RegisterUnitEvent(20778, 3, "Waste_OnKilledTarget")
RegisterUnitEvent(20778, 4, "Waste_OnDied")
function Voidshrieker_OnCombat(Unit, Event)
Unit:RegisterEvent("Voidshrieker_Spawn", 8000, 0)
Unit:RegisterEvent("Voidshrieker_Bolt", 6000, 0)
end
function Voidshrieker_Spawn(pUnit, Event)
pUnit:CastSpell(34302)
end
function Voidshrieker_Bolt(pUnit, Event)
pUnit:FullCastSpellOnTarget(34344, pUnit:GetMainTank())
end
function Voidshrieker_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Voidshrieker_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Voidshrieker_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18870, 1, "Voidshrieker_OnCombat")
RegisterUnitEvent(18870, 2, "Voidshrieker_OnLeaveCombat")
RegisterUnitEvent(18870, 3, "Voidshrieker_OnKilledTarget")
RegisterUnitEvent(18870, 4, "Voidshrieker_OnDied")
function Aberration_OnCombat(Unit, Event)
Unit:RegisterEvent("Aberration_Shield", 1000, 1)
Unit:RegisterEvent("Aberration_Storm", 20000, 0)
end
function Aberration_Shield(pUnit, Event)
pUnit:CastSpell(36640)
end
function Aberration_Storm(pUnit, Event)
local x = pUnit:GetX()
local y = pUnit:GetY()
local z = pUnit:GetZ()
local o = pUnit:GetO()
pUnit:CastSpell(36577)
pUnit:SpawnCreature(21322, x-1, y, z, o, 14, o)
end
function Aberration_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Aberration_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Aberration_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18865, 1, "Aberration_OnCombat")
RegisterUnitEvent(18865, 2, "Aberration_OnLeaveCombat")
RegisterUnitEvent(18865, 3, "Aberration_OnKilledTarget")
RegisterUnitEvent(18865, 4, "Aberration_OnDied")
function Chaser_OnCombat(Unit, Event)
Unit:RegisterEvent("Chaser_Invisible", 15000, 0)
Unit:RegisterEvent("Chaser_Bite", 4000, 0)
Unit:RegisterEvent("Chaser_Warp", 7000, 0)
Unit:RegisterEvent("Chaser_WarpCharge", 5000, 0)
end
function Chaser_Invisible(pUnit, Event)
pUnit:CastSpell(32943)
end
function Chaser_Bite(pUnit, Event)
pUnit:FullCastSpellOnTarget(32739, pUnit:GetMainTank())
end
function Chaser_Warp(pUnit, Event)
pUnit:CastSpell(32920)
end
function Chaser_WarpCharge(pUnit, Event)
pUnit:FullCastSpellOnTarget(37417, pUnit:GetMainTank())
end
function Chaser_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Chaser_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Chaser_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18884, 1, "Chaser_OnCombat")
RegisterUnitEvent(18884, 2, "Chaser_OnLeaveCombat")
RegisterUnitEvent(18884, 3, "Chaser_OnKilledTarget")
RegisterUnitEvent(18884, 4, "Chaser_OnDied")
function Icoshock_OnCombat(Unit, Event)
Unit:RegisterEvent("Icoshock_Surge", 7000, 0)
Unit:RegisterEvent("Icoshock_Drain", 1000, 1)
end
function Icoshock_Surge(pUnit, Event)
pUnit:FullCastSpellOnTarget(36517, pUnit:GetMainTank())
end
function Icoshock_Drain(pUnit, Event)
pUnit:CastSpell(36515)
end
function Icoshock_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Icoshock_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Icoshock_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20770, 1, "Icoshock_OnCombat")
RegisterUnitEvent(20770, 2, "Icoshock_OnLeaveCombat")
RegisterUnitEvent(20770, 3, "Icoshock_OnKilledTarget")
RegisterUnitEvent(20770, 4, "Icoshock_OnDied")
function Monstrosity_OnCombat(Unit, Event)
Unit:RegisterEvent("Monstrosity_Arcane", 6000, 0)
Unit:RegisterEvent("Monstrosity_Storm", 20000, 0)
end
function Monstrosity_Arcane(pUnit, Event)
pUnit:FullCastSpellOnTarget(13901, pUnit:GetMainTank())
end
function Monstrosity_Storm(pUnit, Event)
local x = pUnit:GetX()
local y = pUnit:GetY()
local z = pUnit:GetZ()
local o = pUnit:GetO()
pUnit:CastSpell(36577)
pUnit:SpawnCreature(21322, x-1, y, z, o, 14, o)
end
function Monstrosity_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Monstrosity_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Monstrosity_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20516, 1, "Monstrosity_OnCombat")
RegisterUnitEvent(20516, 2, "Monstrosity_OnLeaveCombat")
RegisterUnitEvent(20516, 3, "Monstrosity_OnKilledTarget")
RegisterUnitEvent(20516, 4, "Monstrosity_OnDied")
function Engineer_OnCombat(Unit, Event)
Unit:RegisterEvent("Engineer_Swipe", 6000, 0)
end
function Engineer_Swipe(pUnit, Event)
pUnit:FullCastSpellOnTarget(35147, pUnit:GetMainTank())
end
function Engineer_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Engineer_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Engineer_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20404, 1, "Engineer_OnCombat")
RegisterUnitEvent(20404, 2, "Engineer_OnLeaveCombat")
RegisterUnitEvent(20404, 3, "Engineer_OnKilledTarget")
RegisterUnitEvent(20404, 4, "Engineer_OnDied")
function Nesaad_OnCombat(Unit, Event)
Unit:RegisterEvent("Nesaad_Flux", 7000, 0)
end
function Nesaad_Flux(pUnit, Event)
pUnit:CastSpell(35924)
end
function Nesaad_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Nesaad_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Nesaad_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(19641, 1, "Nesaad_OnCombat")
RegisterUnitEvent(19641, 2, "Nesaad_OnLeaveCombat")
RegisterUnitEvent(19641, 3, "Nesaad_OnKilledTarget")
RegisterUnitEvent(19641, 4, "Nesaad_OnDied")
function Corpse_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Corpse_Rend",15000,0)
pUnit:RegisterEvent("Corpse_Parasite_Spell",6000,0)
pUnit:RegisterEvent("Corpse_Parasite_Spawn",36000,0)
end
function Corpse_Rend(pUnit,Event)
pUnit:FullCastSpellOnTarget(13443,pUnit:GetMainTank())
end
function Corpse_Parasite_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(36469,pUnit:GetRandomPlayer(0))
end
function Corpse_Parasite_Spawn(pUnit,Event)
local x = pUnit:GetX()
local y = pUnit:GetY()
local z = pUnit:GetZ()
local o = pUnit:GetO()
pUnit:CastSpell(36468)
pUnit:SpawnCreature(21265, x-1, y, z, o, 14, o)
end
function Corpse_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Corpse_OnKilledTarget(pUnit,Event)
pUnit:RemoveEvents()
end
function Corpse_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(20561,1,"Corpse_OnEnterCombat")
RegisterUnitEvent(20561,2,"Corpse_OnLeaveCombat")
RegisterUnitEvent(20561,3,"Corpes_OnKilledTarget")
RegisterUnitEvent(20561,4,"Corpse_OnDied")
function Lord_OnCombat(Unit, Event)
Unit:RegisterEvent("Lord_Cleave", 6000, 0)
end
function Lord_Cleave(pUnit, Event)
pUnit:FullCastSpellOnTarget(15496, pUnit:GetMainTank())
end
function Lord_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Lord_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Lord_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20929, 1, "Lord_OnCombat")
RegisterUnitEvent(20929, 2, "Lord_OnLeaveCombat")
RegisterUnitEvent(20929, 3, "Lord_OnKilledTarget")
RegisterUnitEvent(20929, 4, "Lord_OnDied")
function Priestess_OnCombat(Unit, Event)
Unit:RegisterEvent("Priestess_Rain", 9000, 0)
end
function Priestess_Rain(pUnit, Event)
pUnit:CastSpell(34017)
end
function Priestess_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Priestess_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Priestess_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18859, 1, "Priestess_OnCombat")
RegisterUnitEvent(18859, 2, "Priestess_OnLeaveCombat")
RegisterUnitEvent(18859, 3, "Priestess_OnKilledTarget")
RegisterUnitEvent(18859, 4, "Priestess_OnDied")
function Laztarash_OnCombat(Unit, Event)
Unit:RegisterEvent("Laztarash_Hamstring", 8000, 0)
end
function Laztarash_Hamstring(pUnit, Event)
pUnit:FullCastSpellOnTarget(31553, pUnit:GetMainTank())
end
function Laztarash_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Laztarash_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Laztarash_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(20789, 1, "Laztarash_OnCombat")
RegisterUnitEvent(20789, 2, "Laztarash_OnLeaveCombat")
RegisterUnitEvent(20789, 3, "Laztarash_OnKilledTarget")
RegisterUnitEvent(20789, 4, "Laztarash_OnDied")
function Raider_OnCombat(Unit, Event)
Unit:RegisterEvent("Raider_Energy", 8000, 0)
end
function Raider_Energy(pUnit, Event)
pUnit:CastSpell(35922)
end
function Raider_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Raider_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Raider_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18875, 1, "Raider_OnCombat")
RegisterUnitEvent(18875, 2, "Raider_OnLeaveCombat")
RegisterUnitEvent(18875, 3, "Raider_OnKilledTarget")
RegisterUnitEvent(18875, 4, "Raider_OnDied")
function Stalker_OnCombat(Unit, Event)
Unit:RegisterEvent("Stalker_Backstab", 6000, 0)
Unit:RegisterEvent("Stalker_Warp", 8000, 0)
end
function Stalker_Backstab(pUnit, Event)
pUnit:FullCastSpellOnTarget(7159, pUnit:GetMainTank())
end
function Stalker_Warp(pUnit, Event)
pUnit:CastSpell(32920)
end
function Stalker_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Stalker_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Stalker_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(19642, 1, "Stalker_OnCombat")
RegisterUnitEvent(19642, 2, "Stalker_OnLeaveCombat")
RegisterUnitEvent(19642, 3, "Stalker_OnKilledTarget")
RegisterUnitEvent(19642, 4, "Stalker_OnDied")
function Apex_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Apex_Thunderclap",1000,0)
end
function Apex_Thunderclap(pUnit,Event)
pUnit:FullCastSpellOnTraget(8078, pUnit:GetClosestPlayer())
end
function Apex_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Apex_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19940, 1, "Apex_OnEnterCombat")
RegisterUnitEvent (19940, 2, "Apex_OnLeaveCombat")
RegisterUnitEvent (19940, 4, "Apex_OnDied")
function Annihilator_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Annihilator_Explosion",1500,0)
pUnit:RegisterEvent("Annihilator_Suppression",3000,0)
end
function Annihilator_Explosion(pUnit,Event)
pUnit:FullCastSpellOnTarget(33860, pUnit:GetClosestPlayer())
end
function Annihilator_Suppression(pUnit,Event)
pUnit:FullCastSpellOnTarget(35892, pUnit:GetClosestPlayer())
end
function Annihilator_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Annihilator_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18856, 1, "Annihilator_OnEnterCombat")
RegisterUnitEvent (18856, 2, "Annihilator_OnLeaveCombat")
RegisterUnitEvent (18856, 4, "Annihilator_OnDied")
function Bruiser_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Bruiser_Net",1000,0)
end
function Bruiser_Net(pUnit,Event)
pUnit:FullCastSpellOnTarget(12024, pUnit:GetClosestPlayer())
end
function Bruiser_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Bruiser_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20484, 1, "Bruiser_OnEnterCombat")
RegisterUnitEvent (20484, 2, "Bruiser_OnLeaveCombat")
RegisterUnitEvent (20484, 4, "Bruiser_OnDied")
function Machine_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Machine_Rocket",2000,0)
end
function Machine_Rocket(pUnit,Event)
pUnit:FullCastSpellOnTarget(38083, pUnit:GetClosestPlayer())
end
function Machine_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Machine_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21976, 1, "Machine_OnEnterCombat")
RegisterUnitEvent (21976, 2, "Machine_OnLeaveCombat")
RegisterUnitEvent (21976, 4, "Machine_OnDied")
function Bruiser_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Bruiser_Net",1000,0)
end
function Bruiser_Net(pUnit,Event)
pUnit:FullCastSpellOnTarget(12024, pUnit:GetClosestPlayer())
end
function Bruiser_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Bruiser_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20485, 1, "Bruiser_OnEnterCombat")
RegisterUnitEvent (20485, 2, "Bruiser_OnLeaveCombat")
RegisterUnitEvent (20485, 4, "Bruiser_OnDied")
function Bruiser_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Bruiser_Net",1000,0)
end
function Bruiser_Net(pUnit,Event)
pUnit:FullCastSpellOnTarget(12024,pUnit:GetClosestPlayer())
end
function Bruiser_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Bruiser_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (22494,1,"Bruiser_OnEnterCombat")
RegisterUnitEvent (22494,2,"Bruiser_OnLeaveCombat")
RegisterUnitEvent (22494,4,"Bruiser_OnDied")
function Cragskaar_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Cragskaar_Knock",45000,0)
end
function Cragskaar_Knock(pUnit,Event)
pUnit:FullCastSpellOnTarget(32959, pUnit:GetClosestPlayer())
end
function Cragskaar_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Cragskaar_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20202, 1, "Cragskaar_OnEnterCombat")
RegisterUnitEvent (20202, 2, "Cragskaar_OnLeaveCombat")
RegisterUnitEvent (20202, 4, "Cragskaar_OnDied")
function Punisher_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Punisher_Explosion",1500,0)
pUnit:RegisterEvent("Punisher_Suppression",3000,0)
end
function Punisher_Explosion(pUnit,Event)
pUnit:FullCastSpellOnTarget(33860,pUnit:GetClosestPlayer())
end
function Punisher_Suppression(pUnit,Event)
pUnit:FullCastSpellOnTarget(35892,pUnit:GetClosestPlayer())
end
function Punisher_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Punisher_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18698, 1, "Punisher_OnEnterCombat")
RegisterUnitEvent (18698, 2, "Punisher_OnLeaveCombat")
RegisterUnitEvent (18698, 4, "Punisher_OnDied")
function Morug_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Morug_Blade",1500,0)
pUnit:RegisterEvent("Morug_Spray",1000,0)
end
function Morug_Blade(pUnit,Event)
pUnit:FullCastSpellOnTarget(36228,pUnit:GetClosestPlayer())
end
function Morug_Spray(pUnit,Event)
pUnit:FullCastSpellOnTarget(34261,pUnit:GetClosestPlayer())
end
function Morug_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Morug_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20800, 1, "Morug_OnEnterCombat")
RegisterUnitEvent (20800, 2, "Morug_OnLeaveCombat")
RegisterUnitEvent (20800, 4, "Morug_OnDied")
function Kaylannl_OnEnterCombat(pUnit,Event)
if pUnit:GetHealthPct() == 99 then
pUnit:RegisterEvent("Kaylannl_Phase1",1000,0)
end
end
function Kaylannl_Phase1(pUnit,Event)
pUnit:RegisterEvent("Kaylaanl_Ressurection",15000,0)
pUnit:RegisterEvent("Kaylaanl_Shield",18000,0)
pUnit:RegisterEvent("Kaylannl_Light",5000,0)
pUnit:RegisterEvent("Kaylannl_Power",6000,0)
pUnit:RegisterEvent("Kaylannl_Consecration",6000,0)
pUnit:RegisterEvent("Kaylannl_Shield2",25000,0)
pUnit:RegisterEvent("Kaylannl_Heal",7000,0)
pUnit:RegisterEvent("Kaylannl_Slam",7000,0)
pUnit:RegisterEvent("Kaylannl_Wrath",25000,0)
pUnit:RegisterEvent("Kaylannl_Despawn",1000,0)
end
function Kaylannl_Ressurection(pUnit,Event)
pUnit:FullCastSpellOnTarget(35599,pUnit:GetRandomFriend(0))
end
function Kaylannl_Shield(pUnit,Event)
pUnit:FullCastSpellOnTarget(37554,pUnit:GetRandomPlayer(0))
end
function Kaylannl_Light(pUnit,Event)
pUnit:FullCastSpellOnTarget(37552,pUnit:GetMainTank())
end
function Kaylannl_Power(pUnit,Event)
local plr = pUnit:GetRandomPlayer(0)
if plr ~= nil then
pUnit:ChannelSpell(plr:GetGUID(),35597)
end
end
function Kaylannl_Consecration(pUnit,Event)
pUnit:CastSpell(37553)
end
function Kaylannl_Shield2(pUnit,Event)
pUnit:CastSpell(13874)
end
function Kaylannl_Heal(pUnit,Event)
pUnit:CastSpellOnTarget(37569,pUnit:GetRandomFriend(0))
end
function Kaylannl_Slam(pUnit,Event)
pUnit:FullCastSpellOnTarget(37572,pUnit:GetMainTank())
end
function Kaylannl_Wrath(pUnit,Event)
pUnit:FullCastSpellOnTarget(35614,pUnit:GetRandomPlayer(0))
end
function Kaylannl_Despawn(pUnit,Event)
if pUnit:GetHealthPct() == 25 then
pUnit:Despawn(5000)
local x = pUnit:GetX()
local y = pUnit:GetY()
local z = pUnit:GetZ()
local o = pUnit:GetO()
pUnit:SpawnCreature(20132, x-1, y, z, o, 14, o)
end
end
function Kaylannl_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Kaylannl_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20794, 1, "Kaylannl_OnEnterCombat")
RegisterUnitEvent (20794, 2, "Kaylannl_OnLeaveCombat")
RegisterUnitEvent (20794, 4, "Kaylannl_OnDied")
function Naberius_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Naberius_Nova",1000,0)
pUnit:RegisterEvent("Naberius_Bolt",3000,0)
end
function Naberius_Nova(pUnit,Event)
pUnit:FullCastSpellOnTarget(36148,pUnit:GetClosestPlayer())
end
function Naberius_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(15497,pUnit:GetClosestPlayer())
end
function Naberius_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Naberius_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20483, 1, "Naberius_OnEnterCombat")
RegisterUnitEvent (20483, 2, "Naberius_OnLeaveCombat")
RegisterUnitEvent (20483, 4, "Naberius_OnDied")
function Negatron_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Negatron_Charge",1000,(1))
pUnit:RegisterEvent("Negatron_Demolish",1000,0)
pUnit:RegisterEvent("Negatron_Quake",1000,0)
pUnit:RegisterEvent("Negatron_Enrage",1000,0)
end
function Negatron_Charge(pUnit,Event)
pUnit:FullCastSpellOnTarget(35570,pUnit:GetClosestPlayer())
end
function Negatron_Demolish(pUnit,Event)
pUnit:FullCastSpellOnTarget(34625,pUnit:GetClosestPlayer())
end
function Negatron_Quake(pUnit,Event)
pUnit:FullCastSpellOnTarget(35565,pUnit:GetClosestPlayer())
end
function Negatron_Enrage(pUnit,Event)
pUnit:CastSpell(34624)
end
function Negatron_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Negatron_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (19851, 1, "Negatron_OnEnterCombat")
RegisterUnitEvent (19851, 2, "Negatron_OnLeaveCombat")
RegisterUnitEvent (19851, 4, "Negatron_OnDied")
function Guard_OnCombat(pUnit, Event)
pUnit:RegisterEvent("Guard_Cleave", 5000, 0)
pUnit:RegisterEvent("Guard_Hamstring", 6000, 0)
pUnit:RegisterEvent("Guard_Mortal_Strike", 7000, 0)
end
function Guard_OnLeaveCombat(pUnit, Event)
pUnit:RemoveEvents()
end
function Guard_OnKillTarget(pUnit, Event)
pUnit:RemoveEvents()
end
function Guard_OnDeath(pUnit, Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19529, 1, "Guard_OnCombat")
RegisterUnitEvent(19529, 2, "Guard_OnLeaveCombat")
RegisterUnitEvent(19529, 3, "Guard_OnKillTarget")
RegisterUnitEvent(19529, 4, "Guard_OnDeath")
function Guard_Cleave(pUnit, Event)
pUnit:FullCastSpellOnTarget(15284, GetMainTank())
end
function Guard_Hamstring(pUnit, Event)
pUnit:FullCastSpellOnTarget(9080, GetMainTank())
end
function Guard_Mortal_Strike(pUnit, Event)
pUnit:FullCastSpellOnTarget(16856, GetMainTank())
end
function Agent_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Agent_Shoot",1000,0)
end
function Agent_Shoot(pUnit,Event)
pUnit:FullCastSpellOnTarget(36246,pUnit:GetClosestPlayer())
end
function Agent_OnLeaveCombat(Unit,Event)
Unit:RemoveEvents()
end
function Agent_OnDied(Unit,Event)
Unit:RemoveEvents()
end
RegisterUnitEvent (19541, 1, "Agent_OnEnterCombat")
RegisterUnitEvent (19541, 2, "Agent_OnLeaveCombat")
RegisterUnitEvent (19541, 4, "Agent_OnDied")
function King_OnEnterCombat(pUnit,Event)
if Unit:GetHealthPct() == 99 then
pUnit:RegisterEvent("King_Phase1",1000,0)
end
end
function King_Phase1(pUnit,Event)
pUnit:RegisterEvent("King_Damagebuff",1000,(1))
pUnit:RegisterEvent("King_Gravity",2500,0)
pUnit:RegisterEvent("King_Statis",12000,0)
pUnit:RegisterEvent("King_Phase2",1000,0)
end
function King_Dambagebuff(pUnit,Event)
pUnit:CastSpell(37075)
end
function King_Gravity(pUnit,Event)
pUnit:CastSpell(36533)
end
function King_Statis(pUnit,Event)
pUnit:FullCastSpellOnTarget(36527,pUnit:GetRandomPlayer(0))
pUnit:FullCastSpellOnTarget(36527,pUnit:GetRandomPlayer(0))
end
function King_Phase2(pUnit,Event)
if pUnit:GetHealthPct() == 50 then
pUnit:RegisterEvent("King_Damagebuff",1000,(1))
pUnit:RegisterEvent("King_Gravity",2500,0)
pUnit:RegisterEvent("King_Statis",6000,0)
pUnit:RegisterEvent("King_Mirror1",1000,(1))
pUnit:RegisterEvent("King_Mirror2",1000,(1))
end
end
function King_Mirror1(pUnit,Event)
local x = pUnit:GetX()
local y = pUnit:GetY()
local z = pUnit:GetZ()
local o = pUnit:GetO()
pUnit:CastSpell(36847)
pUnit:SpawnCreature(21425, x-1, y, z, o, 14, o)
end
function King_Mirror2(pUnit,Event)
local x = pUnit:GetX()
local y = pUnit:GetY()
local z = pUnit:GetZ()
local o = pUnit:GetO()
pUnit:CastSpell(36848)
pUnit:SpawnCreature(21425, x-1, y, z, o, 14, o)
end
function King_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function King_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20454, 1, "King_OnEnterCombat")
RegisterUnitEvent (20454, 2, "King_OnLeaveCombat")
RegisterUnitEvent (20454, 4, "King_OnDied")
function Silroth_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Silroth_Flames1",10000,0)
pUnit:RegisterEvent("Silroth_Flames2",2000,0)
end
function Silroth_Flames1(pUnit,Event)
pUnit:CastSpell(36253)
end
function Silroth_Flames2(pUnit,Event)
pUnit:FullCastSpellOnTarget(36252,pUnit:GetMainTank())
end
function Silroth_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Silroth_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20801, 1, "Silroth_OnEnterCombat")
RegisterUnitEvent (20801, 2, "Silroth_OnLeaveCombat")
RegisterUnitEvent (20801, 4, "Silroth_OnDied")
function Socrethar_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Socrethar_Shield",10000,0)
pUnit:RegisterEvent("Socrethar_Backslash",5000,0)
pUnit:RegisterEvent("Socrethar_Cleave",6000,0)
pUnit:RegisterEvent("Socrethar_Barrage",10000,0)
pUnit:RegisterEvent("Socrethar_Protection",1000,(1))
pUnit:RegisterEvent("Socrethar_Bolt",3000,0)
end
function Socrethar_Shield(pUnit,Event)
pUnit:CastSpell(37538)
end
function Socrethar_Backslash(pUnit,Event)
pUnit:FullCastSpellOnTarget(37537,pUnit:GetRandomPlayer(0))
end
function Socrethar_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15496,pUnit:GetMainTank())
end
function Socrethar_Barrage(pUnit,Event)
pUnit:CastSpell(37541)
local plr = pUnit:GetRandomPlayer()
if plr ~= nil then
pUnit:ChannelSpell(plr:GetGUID(),37540)
end
end
function Socrethar_Protection(pUnit,Event)
pUnit:CastSpell(37539)
end
function Socrethar_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(28448,pUnit:GetRandomPlayer(0))
end
function Socrethar_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Socrethar_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20132, 1, "Socrethar_OnEnterCombat")
RegisterUnitEvent (20132, 2, "Socrethar_OnLeaveCombat")
RegisterUnitEvent (20132, 4, "Socrethar_OnDied")
function Nuramoc_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Nuramoc_Lightning",2000,0)
pUnit:RegisterEvent("Nuramoc_Bolt",4000,0)
pUnit:RegisterEvent("Nuramoc_Shield",5000,0)
end
function Nuramoc_Lightning(pUnit,Event)
pUnit:FullCastSpellOnTarget(15797,pUnit:GetClosestPlayer())
end
function Nuramoc_Bolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(21971,pUnit:GetClosestPlayer())
end
function Nuramoc_Shield(pUnit,Event)
pUnit:CastSpell(38905)
end
function Nuramoc_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Nuramoc_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (20932, 1, "Nuramoc_OnEnterCombat")
RegisterUnitEvent (20932, 2, "Nuramoc_OnLeaveCombat")
RegisterUnitEvent (20932, 4, "Nuramoc_OnDied")
function Adal_OnCombat(Unit, Event)
Unit:RegisterEvent("Adal_Ultimate", 1000, 1)
end
function Adal_Ultimate(pUnit, Event)
pUnit:CastSpell(35076)
end
function Adal_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Adal_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Adal_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18481, 1, "Adal_OnCombat")
RegisterUnitEvent(18481, 2, "Adal_OnLeaveCombat")
RegisterUnitEvent(18481, 3, "Adal_OnKilledTarget")
RegisterUnitEvent(18481, 4, "Adal_OnDied")
function Lightwarden_OnCombat(Unit, Event)
Unit:RegisterEvent("Lightwarden_Strike", 6000, 0)
Unit:RegisterEvent("Lightwarden_Hammer", 1000, 0)
Unit:RegisterEvent("Lightwarden_Heal", 7000, 0)
end
function Lightwarden_Strike(pUnit, Event)
pUnit:FullCastSpellOnTarget(14518, pUnit:GetMainTank())
end
function Lightwarden_Hammer(pUnit, Event)
pUnit:FullCastSpellOnTarget(13005, pUnit:GetMainTank())
end
function Lightwarden_Heal(pUnit, Event)
pUnit:CastSpell(13952)
end
function Lightwarden_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Lightwarden_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Lightwarden_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18537, 1, "Lightwarden_OnCombat")
RegisterUnitEvent(18537, 2, "Lightwarden_OnLeaveCombat")
RegisterUnitEvent(18537, 3, "Lightwarden_OnKilledTarget")
RegisterUnitEvent(18537, 4, "Lightwarden_OnDied")
function Vindicator_OnCombat(Unit, Event)
Unit:RegisterEvent("Vindicator_Banish", 7000, 0)
end
function Vindicator_Banish(pUnit, Event)
pUnit:FullCastSpellOnTarget(36642, pUnit:GetMainTank())
end
function Vindicator_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Vindicator_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Vindicator_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18549, 1, "Vindicator_OnCombat")
RegisterUnitEvent(18549, 2, "Vindicator_OnLeaveCombat")
RegisterUnitEvent(18549, 3, "Vindicator_OnKilledTarget")
RegisterUnitEvent(18549, 4, "Vindicator_OnDied")
function Terokk_OnCombat(Unit, Event)
Unit:RegisterEvent("Terokk_Charge", 1000, 1)
Unit:RegisterEvent("Terokk_Burst", 6000, 0)
end
function Terokk_Charge(pUnit, Event)
pUnit:FullCastSpellOnTarget(24193, pUnit:GetMainTank())
end
function Terokk_Burst(pUnit, Event)
pUnit:FullCastSpellOnTarget(39068, pUnit:GetMainTank())
end
function Terokk_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Terokk_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Terokk_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(22375, 1, "Terokk_OnCombat")
RegisterUnitEvent(22375, 2, "Terokk_OnLeaveCombat")
RegisterUnitEvent(22375, 3, "Terokk_OnKilledTarget")
RegisterUnitEvent(22375, 4, "Terokk_OnDied")
function Bodyguard_OnCombat(Unit, Event)
Unit:RegisterEvent("Bodyguard_Demoralize", 10000, 0)
Unit:RegisterEvent("Bodyguard_Rend", 6000, 0)
end
function Bodyguard_Demoralize(pUnit, Event)
pUnit:FullCastSpellOnTarget(13730, pUnit:GetClosestPlayer())
end
function Bodyguard_Rend(pUnit, Event)
pUnit:FullCastSpellOnTarget(11977, pUnit:GetMainTank())
end
function Bodyguard_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Bodyguard_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Bodyguard_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18483, 1, "Bodyguard_OnCombat")
RegisterUnitEvent(18483, 2, "Bodyguard_OnLeaveCombat")
RegisterUnitEvent(18483, 3, "Bodyguard_OnKilledTarget")
RegisterUnitEvent(18483, 4, "Bodyguard_OnDied")
function Petrifier_OnCombat(Unit, Event)
Unit:RegisterEvent("Petrifier_Glare", 10000, 0)
end
function Petrifier_Glare(pUnit, Event)
pUnit:FullCastSpellOnTarget(32905, pUnit:GetMainTank())
end
function Petrifier_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Petrifier_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Petrifier_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(21854, 1, "Petrifier_OnCombat")
RegisterUnitEvent(21854, 2, "Petrifier_OnLeaveCombat")
RegisterUnitEvent(21854, 3, "Petrifier_OnKilledTarget")
RegisterUnitEvent(21854, 4, "Petrifier_OnDied")
function MTerokk_OnCombat(Unit, Event)
Unit:RegisterEvent("MTerokk_Dmg", 7000, 0)
end
function MTerokk_Dmg(pUnit, Event)
pUnit:FullCastSpellOnTarget(38021, pUnit:GetMainTank())
end
function MTerokk_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function MTerokk_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function MTerokk_OnKilledTarget(Unit, Event)
Unit:RemoveEvents()
end
RegisterUnitEvent(22376, 1, "MTerokk_OnCombat")
RegisterUnitEvent(22376, 2, "MTerokk_OnLeaveCombat")
RegisterUnitEvent(22376, 3, "MTerokk_OnKilledTarget")
RegisterUnitEvent(22376, 4, "MTerokk_OnDied")
function Drunk_OnCombat(Unit, Event)
Unit:RegisterEvent("Drunk_Knock", 8000, 0)
end
function Drunk_Knock(pUnit, Event)
pUnit:FullCastSpellOnTarget(10966, pUnit:GetMainTank())
end
function Drunk_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Drunk_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Drunk_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18585, 1, "Drunk_OnCombat")
RegisterUnitEvent(18585, 2, "Drunk_OnLeaveCombat")
RegisterUnitEvent(18585, 3, "Drunk_OnKilledTarget")
RegisterUnitEvent(18585, 4, "Drunk_OnDied")
function Salsalabim_OnCombat(Unit, Event)
Unit:RegisterEvent("Salsalabim_Pull", 6000, 0)
end
function Salsalabim_Pull(pUnit, Event)
pUnit:FullCastSpellOnTarget(31705, pUnit:GetMainTank())
end
function Salsalabim_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Salsalabim_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Salsalabim_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18584, 1, "Salsalabim_OnCombat")
RegisterUnitEvent(18584, 2, "Salsalabim_OnLeaveCombat")
RegisterUnitEvent(18584, 3, "Salsalabim_OnKilledTarget")
RegisterUnitEvent(18584, 4, "Salsalabim_OnDied")
function Guardian_OnCombat(Unit, Event)
Unit:RegisterEvent("Guardian_Banish", 10000, 0)
end
function Guardian_Banish(pUnit, Event)
pUnit:FullCastSpellOnTarget(36671, pUnit:GetMainTank())
end
function Guardian_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Guardian_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Guardian_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(18568, 1, "Guardian_OnCombat")
RegisterUnitEvent(18568, 2, "Guardian_OnLeaveCombat")
RegisterUnitEvent(18568, 3, "Guardian_OnKilledTarget")
RegisterUnitEvent(18568, 4, "Guardian_OnDied")
function Peacekeeper_OnCombat(Unit, Event)
Unit:RegisterEvent("Peacekeeper_Block", 5000, 0)
end
function Peacekeeper_Block(pUnit, Event)
pUnit:CastSpell(12169)
end
function Peacekeeper_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Peacekeeper_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Peacekeeper_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(19687, 1, "Peacekeeper_OnCombat")
RegisterUnitEvent(19687, 2, "Peacekeeper_OnLeaveCombat")
RegisterUnitEvent(19687, 3, "Peacekeeper_OnKilledTarget")
RegisterUnitEvent(19687, 4, "Peacekeeper_OnDied")
function Kaan_OnCombat(Unit, Event)
Unit:RegisterEvent("Kaan_Banish", 7000, 0)
end
function Kaan_Banish(pUnit, Event)
pUnit:FullCastSpellOnTarget(36642, pUnit:GetMainTank())
end
function Kaan_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
end
function Kaan_OnDied(Unit, Event)
Unit:RemoveEvents()
end
function Kaan_OnKilledTarget(Unit, Event)
end
RegisterUnitEvent(23271, 1, "Kaan_OnCombat")
RegisterUnitEvent(23271, 2, "Kaan_OnLeaveCombat")
RegisterUnitEvent(23271, 3, "Kaan_OnKilledTarget")
RegisterUnitEvent(23271, 4, "Kaan_OnDied")
function AcientShadowmoonSpirit_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("AcientShadowmoonSpirit_Haste", 40000, 0)
pUnit:RegisterEvent("AcientShadowmoonSpirit_DeathAndDecay", 30000, 0)
pUnit:RegisterEvent("AcientShadowmoonSpirit_TouchOfDarkness", 15000, 1)
pUnit:RegisterEvent("AcientShadowmoonSpirit_UnholyArmor", 3000, 0)
end
function AcientShadowmoonSpirit_Haste(pUnit,Event)
pUnit:CastSpell(37728)
end
function AcientShadowmoonSpirit_DeathAndDecay(pUnit,Event)
pUnit:FullCastSpellOnTarget(37788,pUnit:GetClosestPlayer())
end
function AcientShadowmoonSpirit_TouchOfDarkness(pUnit,Event)
pUnit:FullCastSpellOnTarget(37727,pUnit:GetClosestPlayer())
end
function AcientShadowmoonSpirit_UnholyArmor(pUnit,Event)
pUnit:CastSpell(37729)
end
function AcientShadowmoonSpirit_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function AcientShadowmoonSpirit_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21797, 1, "AcientShadowmoonSpirit_OnEnterCombat")
RegisterUnitEvent (21797, 2, "AcientShadowmoonSpirit_OnLeaveCombat")
RegisterUnitEvent (21797, 4, "AcientShadowmoonSpirit_OnDied")
function Akama_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Akama_Lightning", 1540, 0)
end
function Akama_Lightning(pUnit,Event)
pUnit:FullCastSpellOnTarget(39945,pUnit:GetClosestPlayer())
end
function Akama_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Akama_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21700, 1, "Akama_OnEnterCombat")
RegisterUnitEvent (21700, 2, "Akama_OnLeaveCombat")
RegisterUnitEvent (21700, 4, "Akama_OnDied")
function Alandien_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Alandien_ShadowFury", 3000, 0)
pUnit:RegisterEvent("Alandien_ManaBurn", 3000, 0)
end
function Alandien_ShadowFury(pUnit,Event)
pUnit:FullCastSpellOnTarget(39082,pUnit:GetClosestPlayer())
end
function Alandien_ManaBurn(pUnit,Event)
pUnit:FullCastSpellOnTarget(39262,pUnit:GetClosestPlayer())
end
function Alandien_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Alandien_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21171, 1, "Alandien_OnEnterCombat")
RegisterUnitEvent (21171, 2, "Alandien_OnLeaveCombat")
RegisterUnitEvent (21171, 4, "Alandien_OnDied")
function AltarDefender_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("AltarDefender_Shoot", 11000, 0)
end
function AltarDefender_Shoot(pUnit,Event)
pUnit:FullCastSpellOnTarget(41440,pUnit:GetClosestPlayer())
end
function AltarDefender_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function AltarDefender_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (23453, 1, "Alandien_OnEnterCombat")
RegisterUnitEvent (23453, 2, "Alandien_OnLeaveCombat")
RegisterUnitEvent (23453, 4, "Alandien_OnDiedCombat")
function AltarOfShatar_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("AltarOfShatar_Net", 20000, 0)
end
function AltarofShatar_Net(pUnit,Event)
pUnit:FullCastSpellOnTarget(12024,pUnit:GetClosestPlayer())
end
function AltarofShatar_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function AltarofShatar_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21986, 1, "Alandien_OnEnterCombat")
RegisterUnitEvent (21986, 2, "Alandien_OnLeaveCombat")
RegisterUnitEvent (21986, 4, "Alandien_OnDied")
function Jerrikar_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Jerrikar_DarkStrike", 4000, 0)
pUnit:RegisterEvent("Jerrikar_DiplomaticImmunity", 40000, 0)
pUnit:RegisterEvent("Jerrikar_Silence", 30000, 0)
end
function Jerrikar_Silence(pUnit,Event)
pUnit:FullCastSpellOnTarget(38913,GetClosestPlayer())
end
function Jerrikar_DarkStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(38926,GetClosestPlayer())
end
function Jerrikar_DiplomaticImmunity(pUnit,Event)
pUnit:FullCastSpellOnTarget(38916,GetClosestPlayer())
end
function Jerrikar_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Jerrikar_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (18695, 1, "Alandien_OnEnterCombat")
RegisterUnitEvent (18695, 2, "Alandien_OnLeaveCombat")
RegisterUnitEvent (18695, 4, "Alandien_OnDied")
function AnchoriteCaalen_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("AnchoriteCaalen_HolySmite", 1540, 0)
pUnit:RegisterEvent("AnchoriteCaalen_HolySmite", 5000, 0)
end
function AnchoriteCaalen_HolySmite(pUnit,Event)
pUnit:FullCastSpellOnTarget(36176,pUnit:GetClosestPlayer())
end
function AnchoriteCaalen_GreaterHeal(pUnit,Event)
pUnit:FullCastSpellOnTarget(35096,pUnit:GetRandomFriend())
end
function AnchoriteCaalen_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function AnchoriteCaalen_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (22862, 1, "Alandien_OnEnterCombat")
RegisterUnitEvent (22862, 2, "Alandien_OnLeaveCombat")
RegisterUnitEvent (22862, 4, "Alandien_OnDied")
function ArcanoScorp_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(37917)
pUnit:CastSpell(37851)
pUnit:RegisterEvent("ArcanoScorp_DisMantle", 3000, 0)
pUnit:RegisterEvent("ArcanoScorp_Pince", 6600, 0)
end
function ArcanoScorp_Dismantle(pUnit,Event)
pUnit:FullCastSpellOnTarget(37919,pUnit:GetClosestPlayer())
end
function ArcanoScorp_Pince(pUnit,Event)
pUnit:FullCastSpellOnTarget(37918,pUnit:GetClosestPlayer())
end
RegisterUnitEvent (21909, 1, "ArcanoScorp_OnEnterCombat")
RegisterUnitEvent (21909, 2, "ArcanoScorp_OnLeaveCombat")
RegisterUnitEvent (21909, 4, "ArcanoScorp_OnDied")
function Arvoar_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Arvoar_BellowingRoar", 30000, 0)
pUnit:RegisterEvent("Arvoar_Rend", 20000, 0)
pUnit:RegisterEvent("Arvoar_RockShell", 33000, 0)
end
function Arvoar_BellowingRoar(pUnit,Event)
pUnit:FullCastSpellOnTarget(40636,pUnit:GetClosestPlayer())
end
function Arvoar_Rend(pUnit,Event)
pUnit:FullCastSpellOnTarget(13443,pUnit:GetClosestPlayer())
end
function Arvoar_RockShell(pUnit,Event)
pUnit:CastSpell(33810)
end
function Arvoar_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Arvoar_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (23267, 1, "Arvoar_OnEnterCombat")
RegisterUnitEvent (23267, 2, "Arvoar_OnLeaveCombat")
RegisterUnitEvent (23267, 4, "Arvoar_OnDied")
function Asghar_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Asghar_Cleave", 3300, 0)
pUnit:RegisterEvent("Asghar_DarkMending", 15000, 0)
end
function Asghar_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15496,pUnit:GetClosestPlayer())
end
function Asghar_DarkMending(pUnit,Event)
pUnit:CastSpell(16588)
end
function Asghar_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Asghar_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (22025, 1, "Asgarhar_OnEnterCombat")
RegisterUnitEvent (22025, 2, "Asgarhar_OnLeaveCombat")
RegisterUnitEvent (22025, 4, "Asgarhar_OnDied")
function AshtongueShaman_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("AshtongueShaman_Bloodlust", 60000, 0)
pUnit:RegisterEvent("AshtongueShaman_LightningShield", 60000, 0)
end
function AshtongueShaman_Bloodlust(pUnit,Event)
pUnit:CastSpell(37067)
end
function AshtongueShaman_LightningShield(pUnit,Event)
pUnit:CastSpell(12550)
end
function AshtongueShaman_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function AshtongueShaman_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21453, 1, "AshtongueShaman_OnEnterCombat")
RegisterUnitEvent (21453, 2, "AshtongueShaman_OnLeaveCombat")
RegisterUnitEvent (21453, 4, "AshtongueShaman_OnDied")
function AshtongueWorker_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("AshtongueWorker_PierceArmor", 45000, 0)
end
function AshtongueWorker_PierceArmor(pUnit,Event)
pUnit:FullCastSpellOnTarget(6016,pUnit:GetClosestPlayer())
end
function AshtongueWorker_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function AshtongueWorker_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (21455, 1, "AshtongueWorker_OnEnterCombat")
RegisterUnitEvent (21455, 2, "AshtongueWorker_OnLeaveCombat")
RegisterUnitEvent (21455, 4, "AshtongueWorker_OnDied")
function Azaloth_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Azaloth_RainOfFire", 30000, 0)
pUnit:RegisterEvent("Azaloth_Cleave", 60000, 0)
pUnit:RegisterEvent("Azaloth_Cripple", 20000, 0)
pUnit:RegisterEvent("Azaloth_WarStomp", 13000, 0)
end
function Azaloth_RainOfFire(pUnit,Event)
pUnit:FullCastSpellOnTarget(38741,pUnit:GetClosestPlayer())
end
function Azaloth_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(40504,pUnit:GetClosestPlayer())
end
function Azaloth_Cripple(pUnit,Event)
pUnit:FullCastSpellOnTarget(11443,pUnit:GetClosestPlayer())
end
function Azaloth_WarStomp(pUnit,Event)
pUnit:FullCastSpellOnTarget(38750,pUnit:GetClosestPlayer())
end
function Azaloth_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Azaloth_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21506, 1, "Azaloth_OnEnterCombat")
RegisterUnitEvent(21506, 2, "Azaloth_OnLeaveCombat")
RegisterUnitEvent(21506, 4, "Azaloth_OnDied")
function Barash_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Barash_RockShell", 11000, 0)
pUnit:RegisterEvent("Barash_BellowingRoar", 40000, 0)
pUnit:RegisterEvent("Barash_Rend", 5000, 0)
end
function Barash_RockShell(pUnit,Event)
pUnit:FullCastSpellOnTarget(33810,pUnit:GetClosestPlayer())
end
function Barash_BellowingRoar(pUnit,Event)
pUnit:FullCastSpellOnTarget(40636,pUnit:GetClosestPlayer())
end
function Barash_Rend(pUnit,Event)
pUnit:FullCastSpellOnTarget(13443,pUnit:GetClosestPlayer())
end
function Barash_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Barash_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(23269, 1, "Barash_OnEnterCombat")
RegisterUnitEvent(23269, 2, "Barash_OnLeaveCombat")
RegisterUnitEvent(23269, 4, "Barash_OnDied")
function BatRiderGuard_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(38066,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("BatRiderGuard_Spell", 25000, 0)
end
function BatRiderGuard_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(38066,pUnit:GetClosestPlayer())
end
function BatRiderGuard_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function BatRiderGuard_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(15242, 1, "BatRiderGuard_OnEnterCombat")
RegisterUnitEvent(15242, 2, "BatRiderGuard_OnLeaveCombat")
RegisterUnitEvent(15242, 4, "BatRiderGuard_OnDied")
function BBOD_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("BBOD_Spell", 60000, 0)
end
function BBOD_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(7279,pUnit:GetClosestPlayer())
end
function BBOD_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function BBOD_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent (23286, 1, "BBOD_OnEnterCombat")
RegisterUnitEvent (23286, 2, "BBOD_OnLeaveCombat")
RegisterUnitEvent (23286, 4, "BBOD_OnDied")
function BlackCat_OnEnterCombat(pUnit,Event)
pUnit:SendChatMessage(12, 0, "Meow!")
end
function BlackCat_OnDeath(pUnit,Event)
pUnit:FullCastSpellOnTarget(39477,pUnit:GetClosestPlayer())
end
RegisterUnitEvent(22816, 1, "BlackCat_OnEnterCombat")
RegisterUnitEvent(22816, 4, "BlackCat_OnDeath")
function BWM_OnEnterCombat(pUnit,Event)
pUnit:RegisterUnitEvent("BWM_SnapKick", 10000, 0)
end
function BWM_SnapKick(pUnit,Event)
pUnit:FullCastSpellOnTarget(39477,pUnit:GetClosestPlayer())
end
function BWM_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function BWM_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21245, 1, "BWM_OnEnterCombat")
RegisterUnitEvent(21245, 2, "BWM_OnLeaveCombat")
RegisterUnitEvent(21245, 4, "BWM_OnDied")
function BWMessenger_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(35570,pUnit:GetClosestPlayer())
end
RegisterUnitEvent(21244, 1, "BWMessenger_OnEnterCombat")
function Borak_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Borak_SliceAndDice", 15000, 0)
pUnit:RegisterEvent("Borak_Eviscerate", 5000, 0)
end
function Borak_SliceAndDice(pUnit,Event)
pUnit:FullCastSpellOnTarget(30470,pUnit:GetClosestPlayer())
end
function Borak_Eviscerate(pUnit,Event)
pUnit:FullCastSpellOnTarget(27611,pUnit:GetClosestPlayer())
end
function Borak_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Borak_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21293, 1, "Borak_OnEnterCombat")
RegisterUnitEvent(21293, 2, "Borak_OnLeaveCombat")
RegisterUnitEvent(21293, 4, "Borak_OnDied")
function Bron_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Bron_ThrowHammer", 15000, 0)
end
function Bron_ThrowHammer(pUnit,Event)
pUnit:FullCastSpellOnTarget(33822,pUnit:GetClosestPlayer())
end
function Bron_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Bron_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19395, 1, "Bron_OnEnterCombat")
RegisterUnitEvent(19395, 2, "Bron_OnLeaveCombat")
RegisterUnitEvent(19395, 4, "Bron_OnDied")
function WaterSpirit_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("WaterSpirit_Waterbolt", 4300, 0)
end
function Waterspirit_WaterBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(31707,pUnit:GetClosestPlayer())
end
function WaterSpirit_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function WaterSpirit_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21029, 1, "WaterSpirit_OnEnterCombat")
RegisterUnitEvent(21029, 2, "WaterSpirit_OnLeaveCombat")
RegisterUnitEvent(21029, 4, "WaterSpirit_OnDied")
function ChainOfShadows_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ChainOfShadows_Spell", 5500, 0)
end
function ChainOfShadows_Spell(pUnit,Event)
pUnit:FullCastSPellOnTarget(37784,pUnit:GetClosestPlayer())
end
function ChainOfShadows_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ChainOfShadows_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21876, 1, "ChainOfShadows_OnEnterCombat")
RegisterUnitEvent(21876, 2, "ChainOfShadows_OnLeaveCombat")
RegisterUnitEvent(21876, 4, "ChainOfShadows_OnDied")
function ChancellorBloodleaf_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ChancellorBloodleaf_Spell1", 4000, 0)
pUnit:RegisterEvent("ChancellorBloodleaf_Spell2", 10000, 0)
end
function ChancellorBloodleaf_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(34517,pUnit:GetClosestPlayer())
end
function ChancellorBloodleaf_Spell2(pUnit,Event)
pUnit:FullCastSpellOnTarget(15791,pUnit:GetClosestPlayer())
end
RegisterUnitEvent(22012, 1, "ChancellorBloodleaf_OnEnterCombat")
RegisterUnitEvent(22012, 2, "ChancellorBloodleaf_OnLeaveCombat")
RegisterUnitEvent(22012, 4, "ChancellorBloodleaf_OnDied")
function Cobra_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Cobra_Spell", 11000, 0)
end
function Cobra_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(38030,pUnit:GetClosestPlayer())
end
function Cobra_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Cobra_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19784, 1, "Cobra_OnEnterCombat")
RegisterUnitEvent(19784, 2, "Cobra_OnLeaveCombat")
RegisterUnitEvent(19784, 4, "Cobra_OnDied")
function CDefender_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("CDefender_Spell1", 7000, 0)
pUnit:RegisterEvent("CDefender_Spell2", 16000, 0)
end
function CDefender_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(38233,pUnit:GetClosestPlayer())
end
function CDefender_Spell2(pUnit,Event)
pUnit:FullCastSpellOnTarget(38031,pUnit:GetClosestPlayer())
end
function CDefender_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function CDefender_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19762, 1, "CDefender_OnEnterCombat")
RegisterUnitEvent(19762, 2, "CDefender_OnLeaveCombat")
RegisterUnitEvent(19762, 4, "CDefender_OnDied")
function CMuckwatcher_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("CMuckwatcher_BattleShout", 40000, 0)
end
function CMuckwatcher_BattleShout(pUnit,Event)
pUnit:CastSpell(38232)
end
function CMuckwatcher_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function CMuckwatcher_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19788, 1, "CMuckwatcher_OnEnterCombat")
RegisterUnitEvent(19788, 2, "CMuckwatcher_OnLeaveCombat")
RegisterUnitEvent(19788, 4, "CMuckwatcher_OnDied")
function CMyrmidon_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("CMyrmidon_Spell", 120000, 0)
end
function CMyrmidon_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(38027,pUnit:GetClosestPlayer())
end
function CMyrmidon_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function CMyrmidon_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19765, 1, "CMyrmidon_OnEnterCombat")
RegisterUnitEvent(19765, 2, "CMyrmidon_OnLeaveCombat")
RegisterUnitEvent(19765, 4, "CMyrmidon_OnDied")
function CSiren_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("CSiren_Spell1", 20000, 0)
pUnit:RegisterEvent("CSiren_Spell2", 6000, 0)
end
function CSiren_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(38026,pUnit:GetClosestPlayer())
end
function CSiren_Spell2(pUnit,Event)
pUnit:FullCastSpellOnTarget(32011,pUnit:GetClosestPlayer())
end
function CSiren_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function CSiren_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19768,1,"CSiren_OnEnterCombat")
RegisterUnitEvent(19768,2,"CSiren_OnLeaveCombat")
RegisterUnitEvent(19768,4,"CSiren_OnDied")
function CSorceress_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("CSiren_Spell1", 20000, 0)
pUnit:RegisterEvent("CSiren_Spell2", 6000, 0)
end
function CSorceress_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(38026,pUnit:GetClosestPlayer())
end
function CSorceress_Spell2(pUnit,Event)
pUnit:FullCastSpellOnTarget(32011,pUnit:GetClosestPlayer())
end
function CSorceress_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function CSorceress_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19767,1,"CSorceress_OnEnterCombat")
RegisterUnitEvent(19767,2,"CSorceress_OnLeaveCombat")
RegisterUnitEvent(19767,4,"CSorceress_OnDied")
function Collidus_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(38932,pUnit:GetClosestPlayer())
pUnit:FullCastSpellOnTarget(36414,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("Collidus_FocusedBursts", 40000, 0)
pUnit:RegisterEvent("Collidus_Scream", 40000, 0)
end
function Collidus_FocusedBursts(pUnit,Event)
pUnit:FullCastSpellOnTarget(36414,pUnit:GetClosestPlayer())
end
function Collidus_Scream(pUnit,Event)
pUnit:FullCastSpellOnTarget(34322,pUnit:GetClosestPlayer())
end
function Collidus_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Collidus_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(18694, 1, "Collidus_OnEnterCombat")
RegisterUnitEvent(18694, 2, "Collidus_OnLeaveCombat")
RegisterUnitEvent(18694, 4, "Collidus_OnDied")
function Arcus_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(41440,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("Arcus_Spell1", 10000, 0)
pUnit:RegisterEvent("Arcus_Spell2", 30000, 0)
end
function Arcus_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(41448,pUnit:GetClosestPlayer())
end
function Arcus_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(38370,pUnit:GetClosestPlayer())
end
function Arcus_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Arcus_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(23452, 1, "Arcus_OnEnterCombat")
RegisterUnitEvent(23452, 2, "Arcus_OnLeaveCombat")
RegisterUnitEvent(23452, 4, "Arcus_OnDied")
function Hobb_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(41440,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("Hobb_Spell1", 10000, 0)
pUnit:RegisterEvent("Hobb_Spell2", 30000, 0)
end
function Hobb_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(41448,pUnit:GetClosestPlayer())
end
function Hobb_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(38370,pUnit:GetClosestPlayer())
end
function Hobb_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Hobb_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(23434, 1, "Hobb_OnEnterCombat")
RegisterUnitEvent(23434, 2, "Hobb_OnLeaveCombat")
RegisterUnitEvent(23434, 4, "Hobb_OnDied")
function Corok_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Corok_Spell1", 11000, 0)
pUnit:RegisterEvent("Corok_Spell2", 26000, 0)
end
function Corok_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(12612,pUnit:GetClosestPlayer())
end
function Corok_Spell2(pUnit,Event)
pUnit:FullCastSpellOnTarget(15550,pUnit:GetClosestPlayer())
end
function Corok_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Corok_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22011, 1, "Corok_OnEnterCombat")
RegisterUnitEvent(22011, 2, "Corok_OnLeaveCombat")
RegisterUnitEvent(22011, 4, "Corok_OnDied")
function CAE_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(35194)
pUnit:RegisterEvent("CAE_LBolt", 5000, 0)
end
function CAE_LBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9532,pUnit:GetClosestPlayer())
end
function CAE_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function CAE_OnDiedCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21707, 1, "CAE_OnEnterCombat")
RegisterUnitEvent(21707, 2, "CAE_OnLeaveCombat")
RegisterUnitEvent(21707, 4, "CAE_OnDied")
function CFE_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(35194)
pUnit:RegisterEvent("CFE_Fball", 5000, 0)
end
function CFE_Fball(pUnit,Event)
pUnit:FullCastSpellOnTarget(9053,pUnit:GetClosestPlayer())
end
function CFE_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function CFE_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21706, 1, "CFE_OnEnterCombat")
RegisterUnitEvent(21706, 2, "CFE_OnLeaveCombat")
RegisterUnitEvent(21706, 4, "CFE_OnDied")
function CWE_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(35194)
pUnit:RegisterEvent("CWE_FBolt", 5000, 0)
end
function CWE_Fbolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9672,pUnit:GetClosestPlayer())
end
function CWE_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function CWE_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21428, 1, "CWE_OnEnterCombat")
RegisterUnitEvent(21428, 2, "CWE_OnLeaveCombat")
RegisterUnitEvent(21428, 4, "CWE_OnDied")
function CMForeman_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("CMForeman_Enrage", 5000, 0)
end
function CMForeman_Enrage(pUnit,Event)
pUnit:CastSpell(40743)
end
function CMForeman_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function CMForeman_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(23305, 1, "CMForeman_OnEnterCombat")
RegisterUnitEvent(23305, 2, "CMForeman_OnLeaveCombat")
RegisterUnitEvent(23305, 4, "CMForeman_OnDied")
function CMMiner_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("CMMiner_Enrage", 5000, 0)
end
function CMMiner_Enrage(pUnit,Event)
pUnit:CastSpell(40743)
end
function CMMiner_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function CMMiner_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(23324, 1, "CMMiner_OnEnterCombat")
RegisterUnitEvent(23324, 2, "CMMiner_OnLeaveCombat")
RegisterUnitEvent(23324, 4, "CMMiner_OnDied")
function CShardling_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("CShardling_Enrage", 5000, 0)
end
function CShardling_Enrage(pUnit,Event)
pUnit:CastSpell(40743)
end
function CShardling_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function CShardling_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21936, 1, "CMMiner_OnEnterCombat")
RegisterUnitEvent(21936, 2, "CMMiner_OnLeaveCombat")
RegisterUnitEvent(21936, 4, "CMMiner_OnDied")
function Cyrukh_OnEnterCombat(pUnit,Event)
pUnit:GetMainTank()
pUnit:GetAddTank()
pUnit:RegisterEvent("Cyrukh_Final", 0001, 0)
pUnit:RegisterEvent("Cyrukh_Trample", 10000, 0)
pUnit:RegisterEvent("Cyrukh_KnockAway", 22000, 0)
end
function Cyrukh_Final(pUnit,Event)
if pUnit:GetHealthPct() == 10 then
pUnit:RegisterEvent("Cyrukh_FinalSpell", 20000, 0)
end
end
function Cyrukh_FinalSpell(pUnit,Event)
pUnit:FullCastSpellOnTarget(39429,pUnit:GetMainTank())
end
function Cyrukh_Trample(pUnit,Event)
pUnit:FullCastSpellOnTarget(39425,pUnit:GetMainTank())
end
function Cyrukh_KnockAway(pUnit,Event)
pUnit:FullCastSpellOnTarget(18945,pUnit:GetMainTank())
end
function Cyrukh_Death(pUnit,Event)
pUnit:RemoveEvents()
end
function Cyrukh_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21181, 1, "Cyrukh_OnEnterCombat")
RegisterUnitEvent(21181, 4, "Cyrukh_Death")
RegisterUnitEvent(21181, 2, "Cyrukh_OnLeaveCombat")
function DCHarbinger_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DCHarbinger_Spell", 13000, 0)
pUnit:RegisterEvent("DCHarbinger_Heal", 25000, 0)
end
function DCHarbinger_Spell(pUnit,Event)
pUnit:FullCastSpelOnTarget(15496,pUnit:GetClosestPlayer())
end
function DCHarbinger_Heal(pUnit,Event)
pUnit:FullCastSpelOnTarget(16588,pUnit:GetRandomFriend())
end
function DCHarbinger_Died(pUnit,Event)
pUnit:RemoveEvents()
end
function DCHarbinger_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21384, 1, "DCHarbinger_OnEnterCombat")
RegisterUnitEvent(21384, 4, "DCHarbinger_Died")
RegisterUnitEvent(21384, 2, "DCHarbinger_LeaveCombat")
function DCHawkeye_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DCHawkeye_Spell", 32000, 0)
end
function DCHawkeye_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(37974,pUnit:GetClosestPlayer())
end
function DCHawkeye_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DCHawkeye_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21386, 1, "DCHawkeye_OnEnterCombat")
RegisterUnitEvent(21386, 2, "DCHawkeye_OnLeaveCombat")
RegisterUnitEvent(21386, 4, "DCHawkeye_OnDied")
function DCRavenguard_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DCRavenguard_Enrage", 120000, 0)
pUnit:RegisterEvent("DCRavenguard_Howl", 27000, 0)
end
function DCRavenguard_Enrage(pUnit,Event)
pUnit:FullCastSpellOnTarget(8599,pUnit:GetClosestPlayer())
end
function DCRavenguard_Howl(pUnit,Event)
pUnit:FullCastSpellOnTarget(23600,pUnit:GetClosestPlayer())
end
function DCRavenguard_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
function DCRavenguard_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19827, 1, "DCRavenguard_OnEnterCombat")
RegisterUnitEvent(19827, 2, "DCRavenguard_LeaveCombat")
RegisterUnitEvent(19827, 4, "DCRavenguard_OnDied")
function DCScorncrow_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DCScorncrow_FrostBolt", 12000, 0)
end
function DCScorncrow_Frostbolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9672,pUnit:GetClosestPlayer())
end
function DCScorncrow_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DCScorncrow_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21385, 1, "DCScorncrow_OnEnterCombat")
RegisterUnitEvent(21385, 2, "DCScorncrow_LeaveCombat")
RegisterUnitEvent(21385, 4, "DCScorncrow_OnDied")
function DCShadowmancer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DCShadowmancer_ShadowBolt", 13000, 0)
pUnit:RegisterEvent("DCShadowmancer_DarkMending", 25000, 0)
end
function DCShadowmancer_ShadowBolt(pUnit,Event)
pUnit:FullCastSpelOnTarget(9613,pUnit:GetClosestPlayer())
end
function DCShadowmancer_DarkMending(pUnit,Event)
pUnit:FullCastSpelOnTarget(16588,pUnit:GetRandomFriend())
end
function DCShadowmancer_Died(pUnit,Event)
pUnit:RemoveEvents()
end
function DCShadowmancer_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21384, 1, "DCShadowmancer_OnEnterCombat")
RegisterUnitEvent(21384, 4, "DCShadowmancer_Died")
RegisterUnitEvent(21384, 2, "DCShadowmancer_LeaveCombat")
function DCTalonite_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DCTalonite_ColdTouch", 18000, 0)
pUnit:RegisterEvent("DCTalonite_TalonOfJustice", 15000, 0)
end
function DCTalonite_ColdTouch(pUnit,Event)
pUnit:FullCastSpellOnTarget(39230,pUnit:GetClosestPlayer())
end
function DCTalonite_TalonOfJustice(pUnit,Event)
pUnit:FullCastSpellOnTarget(39229,pUnit:GetClosestPlayer())
end
function DCTalonite_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
function DCTalonite_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19825, 1, "DCTalonite_OnEnterCombat")
RegisterUnitEvent(19825, 4, "DCTalonite_OnDied")
RegisterUnitEvent(19825, 2, "DCTalonite_OnLeaveCombat")
function DGuardian_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DGuardian_Strike", 9000, 0)
pUnit:RegisterEvent("DGuardian_Bash", 20000, 0)
end
function DGuardian_Strike(pUnit,Event)
pUnit:FullCastSpellOnTarget(37998,pUnit:GetClosestPlayer())
end
function DGuardian_Bash(pUnit,Event)
pUnit:FullCastSpellOnTarget(11972,pUnit:GetClosestPlayer())
end
function DGuardian_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
function DGuardian_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(20878, 1, "DGuardian_OnEnterCombat")
RegisterUnitEvent(20878, 1, "DGuardian_OnDied")
RegisterUnitEvent(20878, 1, "DGuardian_LeaveCombat")
function Dimp_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Dimp_Firebolt", 6000, 0)
end
function Dimp_Firebolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(36227,pUnit:GetClosestPlayer())
end
function Dimp_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
function Dimp_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(20887, 1, "Dimp_OnEnterCombat")
RegisterUnitEvent(20887, 2, "Dimp_LeaveCombat")
RegisterUnitEvent(20887, 4, "Dimp_OnDied")
function DInfernal_Yell(pUnit, Event)
pUnit:RemoveEvents()
pUnit:CastSpell(36658)
end
function DInfernal_Start(pUnit, Event)
pUnit:RegisterEvent("DInfernal_Yell", 1000, 0)
end
RegisterUnitEvent(21316, 6, "DInfernal_Start")
function Dmine_OnEnterCombat(pUnit,Event)
pUnit:GetMainTank()
pUnit:CastSpell(5)
end
function Dmine_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Dmine_OnDied(pUnit,Event)
pUnit:FullCastSpellOnTarget(38108,pUnit:GetMainTank())
end
RegisterUnitEvent(22315, 2, "Dmine_OnEnterCombat")
RegisterUnitEvent(22315, 2, "Dmine_LeaveCombat")
RegisterUnitEvent(22315, 4, "Dmine_OnDied")
function DSmith_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DSmith_ChaosNova", 6000, 0)
pUnit:RegisterEvent("DSmith_DrillArmor", 6000, 0)
end
function DSmith_ChaosNova(pUnit,Event)
pUnit:FullCastSpellOnTarget(36225,pUnit:GetClosestPlayer())
end
function DSmith_DrillArmor(pUnit,Event)
pUnit:FullCastSpellOnTarget(37580,pUnit:GetClosestPlayer())
end
function DSmith_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DSmith_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19756, 1, "DSmith_OnEnterCombat")
RegisterUnitEvent(19756, 2, "DSmith_LeaveCombat")
RegisterUnitEvent(19756, 4, "DSmith_OnDied")
function DSummoner_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DSummoner_ShadowBolt", 10000, 0)
pUnit:RegisterEvent("DSummoner_ShadowBolt", 16000, 0)
end
function DSummoner_ShadowBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9613,pUnit:GetClosestPlayer())
end
function DSummoner_FelImmolate(pUnit,Event)
pUnit:FullCastSpellOnTarget(37628,pUnit:GetClosestPlayer())
end
function DSummoner_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
function DSummoner_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(20872, 1, "DSummoner_OnEnterCombat")
RegisterUnitEvent(20872, 2, "DSummoner_LeaveCombat")
RegisterUnitEvent(20872, 4, "DSummoner_OnDeath")
function DTinkerer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DTinkerer_Spell", 23000, 0)
end
function DTinkerer_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(38753,pUnit:GetClosestPlayer())
end
function DTinkerer_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DTinkerer_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
pUnit:CastSpell(38107)
end
RegisterUnitEvent(19754, 1, "DTinkerer_OnEnterCombat")
RegisterUnitEvent(19754, 2, "DTinkerer_LeaveCombat")
RegisterUnitEvent(19754, 4, "DTinkerer_OnDeath")
function DHInitiate_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DHInitiate_SpellBreaker", 18000, 0)
end
function DHInitiate_SpellBreaker(pUnit,Event)
pUnit:FullCastSpellOnTarget(35871,pUnit:GetClosestPlayer())
end
function DHInitiate_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DHInitiate_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21180, 1, "DHInitiate_OnEnterCombat")
RegisterUnitEvent(21180, 2, "DHInitiate_LeaveCombat")
RegisterUnitEvent(21180, 4, "DHInitiate_OnDied")
function DHSupplicant_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DHSupplicant_Spell", 40000, 0)
end
function DHSupplicant_Spell(pUnit,Event)
pUnit:CastSpell(37683)
end
function DHSupplicant_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
function DHSupplicant_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21179, 1, "DHSupplicant_OnEnterCombat")
RegisterUnitEvent(21179, 2, "DHSupplicant_LeaveCombat")
RegisterUnitEvent(21179, 4, "DHSupplicant_OnDied")
function DDPeon_Spell(pUnit, Event)
pUnit:RemoveEvents()
pUnit:CastSpell(40732)
pUnit:RegisterEvent("DDPeon_Spell2", 10000, 0)
end
function DDPeon_Spell2(pUnit, Event)
pUnit:RemoveEvents()
pUnit:CastSpell(40735)
pUnit:RegisterEvent("DDPeon_Spell3", 20000, 0)
end
function DDPeon_Spell3(pUnit, Event)
pUnit:RemoveEvents()
pUnit:CastSpell(40714)
pUnit:RegisterEvent("DDPeon_Spell1", 30000, 0)
end
function DDPeon_Start(pUnit, Event)
pUnit:RegisterEvent("DDPeon_Spell", 1000, 0)
end
RegisterUnitEvent(21316, 6, "DDPeon_Start")
function DFelboar_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(36462)
pUnit:FullCastSpellOnTarget(22120,pUnit:GetClosestPlayer())
end
function DFelboar_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
function DFelboar_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21195, 1, "DFelboar_OnEnterCombat")
RegisterUnitEvent(21195, 2, "DFelboar_LeaveCombat")
RegisterUnitEvent(21195, 4, "DFelboar_OnDied")
function DAscendant_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DAscendant_Cleave", 40000, 0)
pUnit:RegisterEvent("DAscendant_MortalStrike", 15000, 0)
pUnit:RegisterEvent("DAscendant_Uppercut", 23000, 0)
end
function DAscendant_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15496,pUnit:GetClosestPlayer())
end
function DAscendant_MortalStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(17547,pUnit:GetClosestPlayer())
end
function DAscendant_Uppercut(pUnit,Event)
pUnit:FullCastSpellOnTarget(10966,pUnit:GetClosestPlayer())
end
function DAscendant_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DAscendant_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22253, 1, "DAscendant_OnEnterCombat")
RegisterUnitEvent(22253, 2, "DAscendant_LeaveCombat")
RegisterUnitEvent(22253, 4, "DAscendant_OnDied")
function DDrakeRider_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(6660,pUnit:GetClosestPlayer())
end
function DDrakeRider_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DDrakeRider_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21719, 1, "DDrakeRider_OnEnterCombat")
RegisterUnitEvent(21719, 2, "DDrakeRider_LeaveCombat")
RegisterUnitEvent(21719, 4, "DDrakeRider_OnDied")
function DElite_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(38858,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("DElite_Spell1", 36000, 0)
pUnit:RegisterEvent("DElite_Spell2", 50000, 0)
end
function DElite_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(38861,pUnit:GetClosestPlayer())
end
function DElite_Spell2(pUnit,Event)
pUnit:FullCastSpellOnTarget(38859,pUnit:GetClosestPlayer())
end
function DElite_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DElite_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22331, 1, "DElite_OnEnterCombat")
RegisterUnitEvent(22331, 2, "DElite_LeaveCombat")
RegisterUnitEvent(22331, 4, "DElite_OnDied")
function DNetherDrake_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DNetherDrake_ArcaneBlast", 11000, 0)
end
function DNetherDrake_ArcaneBlast(pUnit,Event)
pUnit:FullCastSpellOnTarget(38344,pUnit:GetClosestPlayer())
end
function DNetherDrake_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DNetherDrake_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22000, 1, "DNetherDrake_OnEnterCombat")
RegisterUnitEvent(22000, 2, "DNetherDrake_LeaveCombat")
RegisterUnitEvent(22000, 4, "DNetherDrake_OnDied")
function DNPeon_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DNPeon_Spell", 46000, 0)
end
function DNPeon_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(15572,pUnit:GetClosestPlayer())
end
function DNPeon_LeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DNPeon_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22252, 1, "DNPeon_OnEnterCombat")
RegisterUnitEvent(22252, 2, "DNPeon_LeaveCombat")
RegisterUnitEvent(22252, 4, "DNPeon_OnDied")
local cry_delay = 100000
local announces = {}
local announcei = 3
local choice = 1
RegisterUnitEvent(22252, 6, "DragonmawPeon_Random_Setup")
announces[1] = "It put the mutton in the stomach!"
announces[2] = "WHY IT PUT DA BOOTERANG ON DA SKIN?! WHY?!"
announces[3] = "You is bad orc... baaad... or... argh!"
function DragonmawPeon_Random_Tick(pUnit, Event)
choice = math.random(1, announcei)
pUnit:SendChatMessage(12, 0, announces[choice])
end
function DragonmawPeon_Random_Setup(pUnit, Event)
pUnit:RegisterEvent("DragonmawPeon_Random_Tick", cry_delay, 0)
end
function DShaman_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DShaman_LShield", 20000, 0)
pUnit:RegisterEvent("DShaman_Bloodlust", 33000, 0)
end
function DShaman_LShield(pUnit,Event)
pUnit:CastSpell(12550)
end
function DShaman_Bloodlust(pUnit,Event)
pUnit:CastSpell(6742)
end
function DShaman_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
function DShaman_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21720, 1, "DShaman_OnEnterCombat")
RegisterUnitEvent(21720, 2, "DShaman_OnLeaveCombat")
RegisterUnitEvent(21720, 4, "DShaman_OnDied")
function DSkybreaker_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(38858,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("DSkybreaker_Spell1", 24000, 0)
pUnit:RegisterEvent("DSkybreaker_Spell2", 11000, 0)
end
function DSkybreaker_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(38861,pUnit:GetClosestPlayer())
end
function DSkybreaker_Spell2(pUnit,Event)
pUnit:FullCastSpellOnTarget(41448,pUnit:GetClosestPlayer())
end
function DSkybreaker_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DSkybreaker_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22274, 1, "DSkybreaker_OnEnterCombat")
RegisterUnitEvent(22274, 2, "DSkybreaker_OnLeaveCombat")
RegisterUnitEvent(22274, 4, "DSkybreaker_OnDied")
function DSubjugator_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(9613,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("DSubjugator_Shadowbolt", 9000, 0)
end
function DSubjugator_Shadowbolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9613,pUnit:GetClosestPlayer())
end
function DSubjugator_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DSubjugator_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21718, 1, "DSubjugator_OnEnterCombat")
RegisterUnitEvent(21718, 2, "DSubjugator_OnLeaveCombat")
RegisterUnitEvent(21718, 4, "DSubjugator_OnDied")
function DTransporter_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(38858,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("DTransporter_Spell1Shoot", 33000, 0)
pUnit:RegisterEvent("DTransporter_Spell2Shoot", 20000, 0)
end
function DTransporter_Spell1Shoot(pUnit,Event)
pUnit:FullCastSpellOnTarget(38861,pUnit:GetClosestPlayer())
end
function DTransporter_Spell2Shoot(pUnit,Event)
pUnit:FullCastSpellOnTarget(38859,pUnit:GetClosestPlayer())
end
function DTransporter_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
function DTransporter_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(23188, 1, "DTransporter_OnEnterCombat")
RegisterUnitEvent(23188, 2, "DTransporter_OnLeaveCombat")
RegisterUnitEvent(23188, 4, "DTransporter_OnDeath")
function DWrangler_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("DWrangler_Net", 20000, 0)
pUnit:RegisterEvent("DWrangler_Enrage", 1000, 0)
end
function DWrangler_Net(pUnit,Event)
pUnit:FullCastSpellOnTarget(38338,pUnit:GetClosestPlayer())
end
function DWrangler_Enrage(pUnit,Event)
if pUnit:GetHealthPct() == 94 then
pUnit:CastSpell(8599)
end
end
function DWrangler_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function DWrangler_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21717, 1, "DWrangler_OnEnterCombat")
RegisterUnitEvent(21717, 2, "DWrangler_OnLeaveCombat")
RegisterUnitEvent(21717, 4, "DWrangler_OnDied")
function Dreadwarden_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Dreadwarden_Spell1", 34000, 0)
pUnit:RegisterEvent("Dreadwarden_Spell2", 21000, 0)
end
function Dreadwarden_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(11443,pUnit:GetClosestPlayer())
end
function Dreadwarden_Spell2(pUnit,Event)
pUnit:FullCastSpellOnTarget(32736,pUnit:GetClosestPlayer())
end
function Dreadwarden_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Dreadwarden_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19744, 1, "Dreadwarden_OnEnterCombat")
RegisterUnitEvent(19744, 2, "Dreadwarden_OnLeaveCombat")
RegisterUnitEvent(19744, 4, "Dreadwarden_OnDied")
function EArchmage_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("EArchmage_Spell1", 14000, 0)
pUnit:RegisterEvent("EArchmage_Spell2", 21000, 0)
pUnit:RegisterEvent("EArchmage_Spell3", 10000, 0)
end
function EArchmage_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(37986,pUnit:GetClosestPlayer())
end
function EArchmage_Spell2(pUnit,Event)
pUnit:FullCastSpellOnTarget(11829,pUnit:GetClosestPlayer())
end
function EArchmage_Spell3(pUnit,Event)
pUnit:FullCastSpellOnTarget(13878,pUnit:GetClosestPlayer())
end
function EArchmage_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function EArchmage_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19796, 1, "EArchmage_OnEnterCombat")
RegisterUnitEvent(19796, 2, "EArchmage_OnLeaveCombat")
RegisterUnitEvent(19796, 4, "EArchmage_OnDied")
function EBloodwarder_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(38311)
pUnit:RegisterEvent("EBloodwarder_BloodLeech", 9000, 0)
end
function EBloodwarder_BloodLeech(pUnit,Event)
pUnit:FullCastSpellOnTarget(37838,pUnit:GetClosestPlayer())
end
function EBloodwarder_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function EBloodwarder_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19806, 1, "EBloodwarder_OnEnterCombat")
RegisterUnitEvent(19806, 2, "EBloodwarder_OnLeaveCombat")
RegisterUnitEvent(19806, 4, "EBloodwarder_OnDied")
function ECavalier_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(38311)
pUnit:RegisterEvent("ECavalier_SpellBreaker", 20000, 0)
pUnit:RegisterEvent("ECavalier_BattleShout", 60000, 0)
end
function ECavalier_SpellBreaker(pUnit,Event)
pUnit:CastSpell(35871)
end
function ECavalier_BattleShout(pUnit,Event)
pUnit:CastSpell(30931)
end
function ECavalier_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ECavalier_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22018, 1, "ECavalier_OnEnterCombat")
RegisterUnitEvent(22018, 2, "ECavalier_OnLeaveCombat")
RegisterUnitEvent(22018, 4, "ECavalier_OnDied")
function ECenturion_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ECenturion_SpellBreaker", 18000, 0)
pUnit:RegisterEvent("ECenturion_Bloodheal", 1000, 0)
end
function ECenturion_SpellBreaker(pUnit,Event)
pUnit:FullCastSpellOnTarget(35871,pUnit:GetClosestPlayer())
end
function ECenturion_Bloodheal(pUnit,Event)
if pUnit:GetHealthPct() == 2 then
pUnit:CastSpell(36476)
end
end
function ECenturion_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ECenturion_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19792, 1, "ECenturion_OnEnterCombat")
RegisterUnitEvent(19792, 2, "ECenturion_OnLeaveCombat")
RegisterUnitEvent(19792, 4, "ECenturion_OnDied")
function EDragonhawk_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("EDragonhawk_Firebreath", 18000, 0)
end
function EDragonhawk_Firebreath(pUnit,Event)
pUnit:FullCastSpellOnTarget(37985,pUnit:GetClosestPlayer())
end
function EDragonhawk_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function EDragonhawk_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(20502, 1, "EDragonhawk_OnEnterCombat")
RegisterUnitEvent(20502, 2, "EDragonhawk_OnLeaveCombat")
RegisterUnitEvent(20502, 4, "EDragonhawk_OnDeath")
function ESoldier_OnEnterCombat(pUnit,Event)
if pUnit:GetHealthPct() == 3 then
pUnit:CastSpell(36476)
end
end
function ESoldier_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ESoldier_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22016, 1, "ESoldier_OnEnterCombat")
RegisterUnitEvent(22016, 2, "ESoldier_OnLeaveCombat")
RegisterUnitEvent(22016, 4, "ESoldier_OnDeath")
function ESpellbinder_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ESpellbinder_SummonArcane", 11000, (1))
pUnit:RegisterEvent("ESpellbinder_ArcaneMissle", 16000, 0)
end
function ESpellbinder_SummonArcane(pUnit,Event)
pUnit:CastSpell(38171)
end
function ESpellbinder_ArcaneMissle(pUnit,Event)
pUnit:FullCastSpellOnTarget(34447,pUnit:GetClosestPlayer())
end
function ESpellbinder_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ESpellbinder_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22017, 1, "ESpellbinder_OnEnterCombat")
RegisterUnitEvent(22017, 2, "ESpellbinder_OnLeaveCombat")
RegisterUnitEvent(22017, 4, "ESpellbinder_OnDeath")
function EDemolisher_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("EDemolisher_Stomp", 19000, 0)
end
function EDemolisher_Stomp(pUnit,Event)
pUnit:CastSpell(38045)
end
function EDemolisher_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function EDemolisher_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21802, 1, "EDemolisher_OnEnterCombat")
RegisterUnitEvent(21802, 2, "EDemolisher_OnLeaveCombat")
RegisterUnitEvent(21802, 4, "EDemolisher_OnDeath")
function AirSpirit_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("AirSpirit_Spell1", 11000, 0)
pUnit:RegisterEvent("AirSpirit_Spell2", 25000, 0)
end
function AirSpirit_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(12058,pUnit:GetClosestPlayer())
end
function AirSpirit_Spell2(punit,Event)
pUnit:FullCastSpellOnTarget(32717,pUnit:GetClosestPlayer())
end
function AirSpirit_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function AirSpirit_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21060, 1, "AirSpirit_OnEnterCombat")
RegisterUnitEvent(21060, 2, "AirSpirit_OnLeaveCombat")
RegisterUnitEvent(21060, 4, "AirSpirit_OnDeath")
function EarthSpirit_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(38365)
pUnit:RegisterEvent("EarthSpirit_Boulder", 8500, 0)
end
function EarthSpirit_Boulder(pUnit,Event)
pUnit:FullCastSpellOnTarget(38498,pUnit:GetClosestPlayer())
end
function EarthSpirit_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function EarthSpirit_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21050, 1, "EarthSpirit_OnEnterCombat")
RegisterUnitEvent(21050, 2, "EarthSpirit_OnLeaveCombat")
RegisterUnitEvent(21050, 4, "EarthSpirit_OnDeath")
function FireSpirit_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(36006)
pUnit:RegisterEvent("FireSpirit_Enrage", 1000, 0)
pUnit:RegisterEvent("FireSpirit_FelFireball", 3000, 0)
end
function FireSpirit_Enrage(pUnit,Event)
if pUnit:GetHealthPct() == 97 then
pUnit:CastSpell(8599)
end
end
function FireSpirit_FelFireball(pUnit,Event)
pUnit:FullCastSpellOnTarget(36247,pUnit:GetClosestPlayer())
end
function FireSpirit_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function FireSpirit_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21061, 1, "FireSpirit_OnEnterCombat")
RegisterUnitEvent(21061, 2, "FireSpirit_OnLeaveCombat")
RegisterUnitEvent(21061, 4, "FireSpirit_OnDied")
function WaterSoul_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(35923)
end
RegisterUnitEvent(21109, 1, "WaterSoul_OnEnterCombat")
function WaterSpirit_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("WaterSpirit_Stormbolt", 12000, 0)
end
function WaterSpirit_Stormbolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(38032,pUnit:GetClosestPlayer())
end
function WaterSpirit_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function WaterSpirit_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21059, 1, "WaterSpirit_OnEnterCombat")
RegisterUnitEvent(21059, 1, "WaterSpirit_OnLeaveCombat")
RegisterUnitEvent(21059, 1, "WaterSpirit_OnDeath")
function ENDrake_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(38775)
pUnit:RegisterEvent("ENDrake_Spell", 13000, 0)
end
function ENDrake_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(36513,pUnit:GetClosestPlayer())
end
function ENDrake_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ENDrake_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21722, 1, "ENDrake_OnEnterCombat")
RegisterUnitEvent(21722, 2, "ENDrake_OnLeaveCombat")
RegisterUnitEvent(21722, 4, "ENDrake_OnDeath")
function ENWhelp_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ENWhelp_Spell", 4000, 0)
end
function ENWhelp_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(38340,pUnit:GetClosestPlayer())
end
function ENWhelp_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ENWhelp_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21721, 1, "ENWhelp_OnEnterCombat")
RegisterUnitEvent(21721, 1, "ENWhelp_OnLeaveCombat")
RegisterUnitEvent(21721, 1, "ENWhelp_OnDeath")
function Eykenen_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(32734)
pUnit:RegisterEvent("Eykenen_EarthShield", 43000, 0)
pUnit:RegisterEvent("Eykenen_EarthShock", 10000, 0)
end
function Eykenen_EarthShield(pUnit,Event)
pUnit:CastSpell(32734)
end
function Eykenen_EarthShock(pUnit,Event)
pUnit:FullCastSpellOnTarget(13281,pUnit:GetClosestPlayer())
end
function Eykenen_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Eykenen_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21709, 1, "Eykenen_OnEnterCombat")
RegisterUnitEvent(21709, 1, "Eykenen_OnLeaveCombat")
RegisterUnitEvent(21709, 1, "Eykenen_OnDeath")
function FRSentinel_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(38022)
pUnit:RegisterEvent("FRSentinel_Boom", 000, 0)
pUnit:RegisterEvent("FRSentinel_WorldBreaker", 16000, 0)
end
function FRSentinel_Boom(pUnit,Event)
pUnit:FullCastSpellOnTarget(38052,pUnit:GetClosestPlayer())
end
function FRSentinel_WorldBreaker(pUnit,Event)
pUnit:FullCastSpellOnTarget(38052,pUnit:GetClosestPlayer())
end
function FRSentinel_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function FRSentinel_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21949, 1, "FRSentinel_OnEnterCombat")
RegisterUnitEvent(21949, 1, "FRSentinel_OnLeaveCombat")
RegisterUnitEvent(21949, 1, "FRSentinel_OnDeath")
function FelBoar_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(35570,pUnit:GetClosestPlayer())
end
RegisterUnitEvent(21878, 1, "FelBoar_OnEnterCombat")
function FDiemetradon_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("FDiemetradon_Spell", 40000, 0)
end
function FDiemetradon_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(37941,pUnit:GetClosestPlayer())
end
function FDiemetradon_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function FDiemetradon_OnDeath(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21408, 1, "FDiemetradon_OnEnterCombat")
RegisterUnitEvent(21408, 2, "FDiemetradon_OnLeaveCombat")
RegisterUnitEvent(21408, 4, "FDiemetradon_OnDeath")
function Felspine_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Felspine_FelFlames", 11000, 0)
pUnit:RegisterEvent("Felspine_FlamingWound", 46000, 0)
end
function Felspine_FelFlames(pUnit,Event)
pUnit:FullCastSpellOnTarget(38356,pUnit:GetClosestPlayer())
end
function Felspine_FlamingWound(pUnit,Event)
pUnit:FullCastSpellOnTarget(37941,pUnit:GetClosestPlayer())
end
function Felspine_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Felspine_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21897, 1, "Felspine_OnEnterCombat")
RegisterUnitEvent(21897, 2, "Felspine_OnLeaveCombat")
RegisterUnitEvent(21897, 4, "Felspine_OnDied")
function GFDiemetradon_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("GFDiemetradon_FelFireball", 11000, 0)
pUnit:RegisterEvent("GFDiemetradon_FlamingWound", 51000, 0)
end
function GFDiemetradon_FelFireball(pUnit,Event)
pUnit:FullCastSpellOnTarget(37945,pUnit:GetClosestPlayer())
end
function GFDiemetradon_FlamingWound(pUnit,Event)
pUnit:FullCastSpellOnTarget(37941,pUnit:GetClosestPlayer())
end
function GFDiemetradon_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function GFDiemetradon_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21462, 1, "GFDiemetradon_OnEnterCombat")
RegisterUnitEvent(21462, 2, "GFDiemetradon_OnLeaveCombat")
RegisterUnitEvent(21462, 4, "GFDiemetradon_OnDied")
function Gromtor_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(26281,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("Gromtor_SunderArmor", 120000, 0)
pUnit:RegisterEvent("Gromtor_ShieldWall", 22000, 0)
pUnit:RegisterEvent("Gromtor_ShieldBlock", 40000, 0)
pUnit:RegisterEvent("Gromtor_HeroicStrike", 4000, 0)
pUnit:RegisterEvent("Gromtor_BattleShout", 240000, 0)
end
function Gromtor_SunderArmor(pUnit,Event)
pUnit:FullCastSpellOnTarget(16145,pUnit:GetClosestPlayer())
end
function Gromtor_ShieldWall(pUnit,Event)
pUnit:FullCastSpellOnTarget(15062,pUnit:GetClosestPlayer())
end
function Gromtor_ShieldBlock(pUnit,Event)
pUnit:FullCastSpellOnTarget(12169,pUnit:GetClosestPlayer())
end
function Gromtor_HeroicStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(29426,pUnit:GetClosestPlayer())
end
function Gromtor_BattleShout(pUnit,Event)
pUnit:FullCastSpellOnTarget(31403,pUnit:GetClosestPlayer())
end
function Gromtor_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Gromtor_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21291, 1, "Gromtor_OnEnterCombat")
RegisterUnitEvent(21291, 2, "Gromtor_OnLeaveCombat")
RegisterUnitEvent(21291, 4, "Gromtor_OnDied")
function GRGuard_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(38182,pUnit:GetClosestPlayer())
end
RegisterUnitEvent(15241, 1, "GRGuard_OnEnterCombat")
function Guldan_Channel(pUnit, Event)
pUnit:RemoveEvents()
pUnit:CastSpell(35996)
end
function Guldan_Start(pUnit, Event)
pUnit:RegisterEvent("Guldan_Channel", 1000, 0)
end
RegisterUnitEvent(17008, 6, "Guldan_Start")
function Haalum_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Haalum_Chain", 15000, 0)
pUnit:RegisterEvent("Haalum_LBolt", 9000, 0)
end
function Haalum_Chain(pUnit,Event)
pUnit:FullCastSpellOnTarget(12058,pUnit:GetClosestPlayer())
end
function Haalum_LBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9532,pUnit:GetClosestPlayer())
end
function Haalum_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Haalum_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21711, 1, "Haalum_OnEnterCombat")
RegisterUnitEvent(21711, 2, "Haalum_OnLeaveCombat")
RegisterUnitEvent(21711, 4, "Haalum_OnDied")
function IAgonizer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("IAgonizer_Firebolt", 6000, 0)
end
function IAgonizer_Firebolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(36227,pUnit:GetClosestPlayer())
end
function IAgonizer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function IAgonizer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19801, 1, "IAgonizer_OnEnterCombat")
RegisterUnitEvent(19801, 2, "IAgonizer_OnLeaveCombat")
RegisterUnitEvent(19801, 4, "IAgonizer_OnDied")
function IDreadbringer_OnEnterCombat(pUnit,Event)
if pUnit:GetHealthPct() == 91 then
pUnit:FullCastSpellOnTarget(38167,pUnit:GetClosestPlayer())
end
end
RegisterUnitEvent(19799, 1, "IDreadbringer_OnEnterCombat")
function IDreadlord_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("IDreadlord_PsychicScream", 23000, 0)
pUnit:RegisterEvent("IDreadlord_MindBlast", 7000, 0)
pUnit:RegisterEvent("IDreadlord_Sleep", 50000, 0)
end
function IDreadlord_PsychicScream(pUnit,Event)
pUnit:FullCastSpellOnTarget(13704,pUnit:GetClosestPlayer())
end
function IDreadlord_MindBlast(pUnit,Event)
pUnit:FullCastSpellOnTarget(17287,pUnit:GetClosestPlayer())
end
function IDreadlord_Sleep(pUnit,Event)
pUnit:FullCastSpellOnTarget(12098,pUnit:GetClosestPlayer())
end
function IDreadlord_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function IDreadlord_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21166, 1, "IDreadlord_OnEnterCombat")
RegisterUnitEvent(21166, 2, "IDreadlord_OnLeaveCombat")
RegisterUnitEvent(21166, 4, "IDreadlord_OnDied")
function IHighlord_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("IHighlord_Curseofflames", 240000, 0)
pUnit:RegisterEvent("IHighlord_Flamestrike", 10000, 0)
pUnit:RegisterEvent("IHighlord_Spell", 0001, 0)
end
function IHighlord_Curseofflames(pUnit,Event)
pUnit:FullCastSpellOnTarget(38010,pUnit:GetClosestPlayer())
end
function IHighlord_Spell(pUnit,Event)
if pUnit:GetHealthPct() == 92 then
pUnit:FullCastSpellOnTarget(38010,pUnit:GetClosestPlayer())
end
end
function IHighlord_Flamestrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(16102,pUnit:GetClosestPlayer())
end
function IHighlord_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function IHighlord_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19797, 1, "IHighlord_OnEnterCombat")
RegisterUnitEvent(19797, 2, "IHighlord_OnLeaveCombat")
RegisterUnitEvent(19797, 4, "IHighlord_OnDied")
function IJailor_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("IJailor_FelShackles", 24000, 0)
end
function IJailor_FelShackles(pUnit,Event)
pUnit:FullCastSpellOnTarget(38051,pUnit:GetClosestPlayer())
end
function IJailor_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function IJailor_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21520, 1, "IJailor_OnEnterCombat")
RegisterUnitEvent(21520, 2, "IJailor_OnLeaveCombat")
RegisterUnitEvent(21520, 4, "IJailor_OnDied")
function IMBreaker_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("IMBreaker_Spell1", 34000, 0)
pUnit:RegisterEvent("IMBreaker_Spell2", 10000, 0)
pUnit:RegisterEvent("IMBreaker_Spell3", 41000, 0)
end
function IMBreaker_Spell1(pUnit,Event)
pUnit:FullCastSpellOnTarget(38985,pUnit:GetClosestPlayer())
end
function IMBreaker_Spell2(pUnit,Event)
pUnit:FullCastSpellOnTarget(17194,pUnit:GetClosestPlayer())
end
function IMBreaker_Spell3(pUnit,Event)
pUnit:FullCastSpellOnTarget(22884,pUnit:GetClosestPlayer())
end
function IMBreaker_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function IMBreaker_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22074, 1, "IMBreaker_OnEnterCombat")
RegisterUnitEvent(22074, 2, "IMBreaker_OnLeaveCombat")
RegisterUnitEvent(22074, 4, "IMBreaker_OnDied")
function IOverseer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("IOverseer_MortalStrike", 20000, 0)
pUnit:RegisterEvent("IOverseer_Rend", 50000, 0)
end
function IOverseer_MortalStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(32736,pUnit:GetClosestPlayer())
end
function IOverseer_Rend(pUnit,Event)
pUnit:FullCastSpellOnTarget(11977,pUnit:GetClosestPlayer())
end
function IOverseer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function IOverseer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21808, 1, "IOverseer_OnEnterCombat")
RegisterUnitEvent(21808, 2, "IOverseer_OnLeaveCombat")
RegisterUnitEvent(21808, 4, "IOverseer_OnDied")
function IPainlasher_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("IPainlasher_LashOfPain", 4000, 0)
end
function IPainlasher_LashOfPain(pUnit,Event)
pUnit:FullCastSpellOnTarget(15968,pUnit:GetClosestPlayer())
end
function IPainlasher_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function IPainlasher_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19800, 1, "IPainlasher_OnEnterCombat")
RegisterUnitEvent(19800, 2, "IPainlasher_OnLeaveCombat")
RegisterUnitEvent(19800, 4, "IPainlasher_OnDied")
function IRavager_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(33645,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("IRavager_Cleave", 22000, 0)
pUnit:RegisterEvent("IRavager_Cutdown", 9000, 0)
pUnit:RegisterEvent("IRavager_Shout", 60000, 0)
end
function IRavager_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15496,pUnit:GetClosestPlayer())
end
function IRavager_Cutdown(pUnit,Event)
pUnit:FullCastSpellOnTarget(32009,pUnit:GetClosestPlayer())
end
function IRavager_Shout(pUnit,Event)
pUnit:CastSpell(16244)
end
function IRavager_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function IRavager_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22857, 1, "IRavager_OnEnterCombat")
RegisterUnitEvent(22857, 2, "IRavager_OnLeaveCombat")
RegisterUnitEvent(22857, 4, "IRavager_OnDied")
function ISatyr_OnEnterCombat(pUnit,Event)
if pUnit:GetHealthPct() == 97 then
pUnit:FullCastSpellOnTarget(38048,pUnit:GetClosestPlayer())
end
end
RegisterUnitEvent(21656, 1, "ISatyr_OnEnterCombat")
function IShadowlord_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("IShadowlord_Sleep", 000, 0)
pUnit:RegisterEvent("IShadowlord_CarrionSwarm", 000, 0)
pUnit:RegisterEvent("IShadowlord_Inferno", 000, 0)
end
function IShadowlord_Sleep(pUnit,Event)
pUnit:FullCastSpellOnTarget(12098,pUnit:GetClosestPlayer())
end
function IShadowlord_CarrionSwarm(pUnit,Event)
pUnit:FullCastSpellOnTarget(39942,pUnit:GetClosestPlayer())
end
function IShadowlord_Inferno(pUnit,Event)
if pUnit:GetHealthPct() == 64 then
pUnit:FullCastSpellOnTarget(39942,pUnit:GetClosestPlayer())
end
end
function IShadowlord_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function IShadowlord_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22988, 1, "IShadowlord_OnEnterCombat")
RegisterUnitEvent(22988, 2, "IShadowlord_OnLeaveCombat")
RegisterUnitEvent(22988, 4, "IShadowlord_OnDied")
function IShadowstalker_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(7159,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("IShadowstalker_Backstab", 8000, 0)
end
function IShadowstalker_Backstab(pUnit,Event)
pUnit:FullCastSpellOnTarget(7159,pUnit:GetClosestPlayer())
end
function IShadowstalker_Stealth(pUnit,Event)
pUnit:CastSpell(5916)
end
function IShadowstalker_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function IShadowstalker_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21337, 1, "IShadowstalker_OnEnterCombat")
RegisterUnitEvent(21337, 6, "IShadowstalker_Stealth")
RegisterUnitEvent(21337, 2, "IShadowstalker_OnLeaveCombat")
RegisterUnitEvent(21337, 4, "IShadowstalker_OnDied")
function IShocktrooper_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(22120,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("IShocktrooper_Cleave", 31000, 0)
end
function IShocktrooper_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15496,pUnit:GetClosestPlayer())
end
function IShocktrooper_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function IShocktrooper_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19802, 1, "IShocktrooper_OnEnterCombat")
RegisterUnitEvent(19802, 2, "IShocktrooper_OnLeaveCombat")
RegisterUnitEvent(19802, 4, "IShocktrooper_OnDied")
function ISlayer_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(35570,pUnit:GetClosestPlayer())
end
RegisterUnitEvent(21639, 1, "ISlayer_OnEnterCombat")
function ISoldier_OnEnterCombat(pUnit,Event)
if pUnit:GetHealthPct() == 92 then
pUnit:FullCastSpellOnTarget(35871,pUnit:GetClosestPlayer())
end
end
RegisterUnitEvent(22075, 1, "ISoldier_OnEnterCombat")
function IWatcher_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("IWatcher_MStrike", 35000, 0)
end
function IWatcher_MStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(32736,pUnit:GetClosestPlayer())
end
function IWatcher_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function IWatcher_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22093, 1, "IWatcher_OnEnterCombat")
RegisterUnitEvent(22093, 2, "IWatcher_OnLeaveCombat")
RegisterUnitEvent(22093, 4, "IWatcher_OnDied")
function ISoul_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ISoul_Totem", 11000, 0)
end
function ISoul_Totem(pUnit,Event)
pUnit:CastSpell(11969)
end
function ISoul_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ISoul_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19757, 1, "ISoul_OnEnterCombat")
RegisterUnitEvent(19757, 2, "ISoul_OnLeaveCombat")
RegisterUnitEvent(19757, 4, "ISoul_OnDied")
function Karsius_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(37789,pUnit:GetClosestPlayer())
end
function Karsius_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Karsius_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21877, 1, "Karsius_OnEnterCombat")
RegisterUnitEvent(21877, 2, "Karsius_OnLeaveCombat")
RegisterUnitEvent(21877, 4, "Karsius_OnDied")
function KotCistern_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("KotCistern_Waterbolt", 4000, 0)
end
function KotCistern_Waterbolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(32011,pUnit:GetClosestPlayer())
end
function KotCistern_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function KotCistern_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(20795, 1, "KotCistern_OnEnterCombat")
RegisterUnitEvent(20795, 2, "KotCistern_OnLeaveCombat")
RegisterUnitEvent(20795, 4, "KotCistern_OnDied")
function KDefender_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("KDefender_Cleave", 11000, 0)
end
function KDefender_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15496,pUnit:GetMainTank())
end
function KDefender_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function KDefender_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19362, 1, "KDefender_OnEnterCombat")
RegisterUnitEvent(19362, 2, "KDefender_OnLeaveCombat")
RegisterUnitEvent(19362, 4, "KDefender_OnDied")
function KRider_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("KRider_SnapKick", 6000, 0)
pUnit:RegisterEvent("KRider_MortalStrike", 13000, 0)
end
function KRider_SnapKick(pUnit,Event)
pUnit:FullCastSpellOnTarget(15618,pUnit:GetClosestPlayer())
end
function KRider_MortalStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(19643,pUnit:GetClosestPlayer())
end
function KRider_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function KRider_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19364, 1, "KRider_OnEnterCombat")
RegisterUnitEvent(19364, 2, "KRider_OnLeaveCombat")
RegisterUnitEvent(19364, 4, "KRider_OnDied")
function LadyShavRar_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("LadyShavRar_ArcaneBolt", 8500, 0)
pUnit:RegisterEvent("LadyShavRar_Freeze", 43000, 0)
end
function LadyShavRar_ArcaneBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(13901,pUnit:GetClosestPlayer())
end
function LadyShavRar_Freeze(pUnit,Event)
pUnit:FullCastSpellOnTarget(38035,pUnit:GetClosestPlayer())
end
function LadyShavRar_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function LadyShavRar_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(20684, 1, "LadyShavRar_OnEnterCombat")
RegisterUnitEvent(20684, 2, "LadyShavRar_OnLeaveCombat")
RegisterUnitEvent(20684, 4, "LadyShavRar_OnDied")
function Lakaan_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Lakaan_WaterBolt", 4000, 0)
end
function Lakaan_WaterBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(32011,pUnit:GetClosestPlayer())
end
function Lakaan_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Lakaan_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21416, 1, "Lakaan_OnEnterCombat")
RegisterUnitEvent(21416, 2, "Lakaan_OnLeaveCombat")
RegisterUnitEvent(21416, 4, "Lakaan_OnDied")
function LFCannon_OnEnterCombat(pUnit,Event)
if pUnit:GetHealthPct() == 70 then
pUnit:FullCastSpellOnTarget(36238,pUnit:GetClosestPlayer())
end
end
RegisterUnitEvent(21233, 1, "LFCannon_OnEnterCombat")
function LERider_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(39782)
pUnit:CastSpellOnTarget(31888,pUnit:GetClosestPlayer())
end
RegisterUnitEvent(22966, 1, "LERider_OnEnterCombat")
function LVindicator_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(13005,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("LVindicator_Exorcism", 11000, 0)
pUnit:RegisterEvent("LVindicator_HolyLight", 16000, 0)
end
function LVindicator_Exorcism(pUnit,Event)
pUnit:FullCastSpellOnTarget(33632,pUnit:GetClosestPlayer())
end
function LVindicator_HolyLight(pUnit,Event)
pUnit:FullCastSpellOnTarget(13952,pUnit:GetRandomFriend(0))
end
function LVindicator_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function LVindicator_OnDied(pUnit,Event)
pUnit:FullCastSpellOnTarget(13903,pUnit:GetRandomFriend(0))
end
RegisterUnitEvent(22861, 1, "LVindicator_OnEnterCombat")
RegisterUnitEvent(22861, 2, "LVindicator_OnLeaveCombat")
RegisterUnitEvent(22861, 4, "LVindicator_OnDied")
function Lothros_OnEnterCombat(pUnit,Event)
pUnit:RegisterUnitEvent("Lothros_Spell", 60000, 0)
end
function Lothros_Spell(pUnit,Event)
pUnit:FullCastSpellOnTarget(38167,pUnit:GetClosestPlayer())
end
function Lothros_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Lothros_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21928, 1, "Lothros_OnEnterCombat")
RegisterUnitEvent(21928, 2, "Lothros_OnLeaveCombat")
RegisterUnitEvent(21928, 4, "Lothros_OnDied")
function Makazradon_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Makazradon_Cripple", 45000, 0)
pUnit:RegisterEvent("Makazradon_FelCleave", 19000, 0)
pUnit:RegisterEvent("Makazradon_RainOfFire", 18000, 0)
end
function Makazradon_Cripple(pUnit,Event)
pUnit:FullCastSpellOnTarget(11443,pUnit:GetClosestPlayer())
end
function Makazradon_FelCleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(38742,pUnit:GetClosestPlayer())
end
function Makazradon_RainOfFire(pUnit,Event)
pUnit:FullCastSpellOnTarget(38741,pUnit:GetClosestPlayer())
end
function Makazradon_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Makazradon_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21501, 1, "Makazradon_OnEnterCombat")
RegisterUnitEvent(21501, 2, "Makazradon_OnLeaveCombat")
RegisterUnitEvent(21501, 4, "Makazradon_OnDied")
function MatureNetherwingDrake_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(38502)
pUnit:RegisterEvent("MatureNetherwingDrake_IntangiblePresence", 16000, 0)
pUnit:RegisterEvent("MatureNetherwingDrake_Netherbreath", 5000, 0)
end
function MatureNetherwingDrake_IntangiblePresence(pUnit,Event)
pUnit:FullCastSpellOnTarget(36513,pUnit:GetClosestPlayer())
end
function MatureNetherwingDrake_Netherbreath(pUnit,Event)
pUnit:FullCastSpellOnTarget(38467,pUnit:GetClosestPlayer())
end
function MatureNetherwingDrake_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function MatureNetherwingDrake_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21648, 1, "MatureNetherwingDrake_OnEnterCombat")
RegisterUnitEvent(21648, 2, "MatureNetherwingDrake_OnLeaveCombat")
RegisterUnitEvent(21648, 4, "MatureNetherwingDrake_OnDied")
function MoArgWeaponsmith_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("MoArgWeaponsmith_ChemicalFlames", 13000, 0)
pUnit:RegisterEvent("MoArgWeaponsmith_DrillArmor", 18000, 0)
end
function MoArgWeaponsmith_ChemicalFlames(pUnit,Event)
pUnit:FullCastSpellOnTarget(36253,pUnit:GetClosestPlayer())
end
function MoArgWeaponsmith_DrillArmor(pUnit,Event)
pUnit:FullCastSpellOnTarget(37580,pUnit:GetClosestPlayer())
end
function MoArgWeaponsmith_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function MoArgWeaponsmith_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19755, 1, "MoArgWeaponsmith_OnEnterCombat")
RegisterUnitEvent(19755, 2, "MoArgWeaponsmith_OnLeaveCombat")
RegisterUnitEvent(19755, 4, "MoArgWeaponsmith_OnDied")
function Mordenai_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Mordenai_Shoot", 2000, 0)
pUnit:RegisterEvent("Mordenai_Start", 2000, 0)
end
function Mordenai_Shoot(pUnit,Event)
pUnit:FullCastSpellOnTarget(38372,pUnit:GetClosestPlayer())
end
function Mordenai_Start(pUnit,Eevnt)
if pUnit:GetHealthPct() == 98 then
pUnit:RemoveEvents()
pUnit:RegisterEvent("Mordenai_AimedShot", 16000, 0)
pUnit:RegisterEvent("Mordenai_ArcaneShot", 6000, 0)
end
end
function Mordenai_AimedShot(pUnit,Event)
pUnit:FullCastSpellOnTarget(38370,pUnit:GetClosestPlayer())
end
function Mordenai_ArcaneShot(pUnit,Event)
pUnit:FullCastSpellOnTarget(36623,pUnit:GetClosestPlayer())
end
function Mordenai_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Mordenai_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22113, 1, "Mordenai_OnEnterCombat")
RegisterUnitEvent(22113, 2, "Mordenai_OnLeaveCombat")
RegisterUnitEvent(22113, 4, "Mordenai_OnDied")
function Morgroron_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Morgroron_MortalCleave", 12000, 0)
pUnit:RegisterEvent("Morgroron_RainOfFire", 18000, 0)
pUnit:RegisterEvent("Morgroron_WarStomp", 7000, 0)
end
function Morgroron_MortalCleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(22859,pUnit:GetClosestPlayer())
end
function Morgroron_RainOfFire(pUnit,Event)
pUnit:FullCastSpellOnTarget(38741,pUnit:GetClosestPlayer())
end
function Morgroron_WarStomp(pUnit,Event)
pUnit:FullCastSpellOnTarget(38750,pUnit:GetClosestPlayer())
end
function Morgroron_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Morgroron_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21500, 1, "Morgroron_OnEnterCombat")
RegisterUnitEvent(21500, 2, "Morgroron_OnLeaveCombat")
RegisterUnitEvent(21500, 4, "Morgroron_OnDied")
function MutantHorror_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(8599)
pUnit:RegisterEvent("MutantHorror_MutatedBlood", 45000, 0)
end
function MutantHorror_MutatedBlood(pUnit,Event)
pUnit:FullCastSpellOnTarget(37950,pUnit:GetClosestPlayer())
end
function MutantHorror_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function MutantHorror_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21305, 1, "MutantHorror_OnEnterCombat")
RegisterUnitEvent(21305, 2, "MutantHorror_OnLeaveCombat")
RegisterUnitEvent(21305, 4, "MutantHorror_OnDied")
function Netharel_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Netharel_DebilitatingStrike", 15000, 0)
pUnit:RegisterEvent("Netharel_Evasion", 30000, 0)
pUnit:RegisterEvent("Netharel_ManaBurn", 7000, 0)
pUnit:RegisterEvent("Netharel_Metamorphosis", 1000, 1)
end
function Netharel_DebilitatingStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(39135,pUnit:GetClosestPlayer())
end
function Netharel_Evasion(pUnit,Event)
pUnit:FullCastSpellOnTarget(37683,pUnit:GetClosestPlayer())
end
function Netharel_ManaBurn(pUnit,Event)
pUnit:FullCastSpellOnTarget(39262,pUnit:GetClosestPlayer())
end
function Netharel_Metamorphosis(pUnit,Event)
if pUnit:GetHealthPct() == 10 then
pUnit:CastSpell(36298)
end
end
function Netharel_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Netharel_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21164, 1, "Netharel_OnEnterCombat")
RegisterUnitEvent(21164, 2, "Netharel_OnLeaveCombat")
RegisterUnitEvent(21164, 4, "Netharel_OnDied")
function NethermineBurster_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("NethermineBurster_Poison", 2000, 0)
end
function NethermineBurster_Poison(pUnit,Event)
pUnit:FullCastSpellOnTarget(31747,pUnit:GetClosestPlayer())
end
function NethermineBurster_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function NethermineBurster_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(23285, 1, "NethermineBurster_OnEnterCombat")
RegisterUnitEvent(23285, 2, "NethermineBurster_OnLeaveCombat")
RegisterUnitEvent(23285, 4, "NethermineBurster_OnDied")
function NethermineFlayer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("NethermineFlayer_Rend", 30000, 0)
pUnit:RegisterEvent("NethermineFlayer_ShredArmor", 31000, 0)
end
function NethermineFlayer_Rend(pUnit,Event)
pUnit:FullCastSpellOnTarget(13443,pUnit:GetClosestPlayer())
end
function NethermineFlayer_ShredArmor(pUnit,Event)
pUnit:FullCastSpellOnTarget(40770,pUnit:GetClosestPlayer())
end
function NethermineFlayer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function NethermineFlayer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(23169, 1, "NethermineFlayer_OnEnterCombat")
RegisterUnitEvent(23169, 2, "NethermineFlayer_OnLeaveCombat")
RegisterUnitEvent(23169, 4, "NethermineFlayer_OnDied")
function NethermineRavager_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("NethermineRavager_Rend", 15000, 0)
pUnit:RegisterEvent("NethermineRavager_RockShell", 18000, 0)
end
function NethermineRavager_Rend(pUnit,Event)
pUnit:FullCastSpellOnTarget(13443,pUnit:GetClosestPlayer())
end
function NethermineRavager_RockShell(pUnit,Event)
pUnit:FullCastSpellOnTarget(33810,pUnit:GetClosestPlayer())
end
function NethermineRavager_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function NethermineRavager_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(23326, 1, "NethermineRavager_OnEnterCombat")
RegisterUnitEvent(23326, 2, "NethermineRavager_OnLeaveCombat")
RegisterUnitEvent(23326, 4, "NethermineRavager_OnDied")
function Netherskate_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Netherskate_DrainMana", 1000, 0)
pUnit:RegisterEvent("Netherskate_TailSting", 32000, 0)
end
function Netherskate_DrainMana(pUnit,Event)
if pUnit:GetManaPct() == 92 then
pUnit:FullCastSpellOnTarget(17008,pUnit:GetRandomPlayer(4))
end
end
function Netherskate_TailSting(pUnit,Event)
pUnit:FullCastSpellOnTarget(36659,pUnit:GetClosestPlayer())
end
function Netherskate_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Netherskate_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21901, 1, "Netherskate_OnEnterCombat")
RegisterUnitEvent(21901, 2, "Netherskate_OnLeaveCombat")
RegisterUnitEvent(21901, 4, "Netherskate_OnDied")
function NetherwingRay_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("NetherwingRay_DrainMana", 1000, 0)
pUnit:RegisterEvent("NetherwingRay_TailSting", 32000, 0)
end
function NetherwingRay_DrainMana(pUnit,Event)
if pUnit:GetManaPct() == 92 then
pUnit:FullCastSpellOnTarget(17008,pUnit:GetRandomPlayer(4))
end
end
function NetherwingRay_TailSting(pUnit,Event)
pUnit:FullCastSpellOnTarget(36659,pUnit:GetClosestPlayer())
end
function NetherwingRay_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function NetherwingRay_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(23501, 1, "NetherwingRay_OnEnterCombat")
RegisterUnitEvent(23501, 2, "NetherwingRay_OnLeaveCombsat")
RegisterUnitEvent(23501, 4, "NetherwingRay_OnDied")
function OrkaosTheInsane_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("OrkaosTheInsane_Cleave", 14000, 0)
pUnit:RegisterEvent("OrkaosTheInsane_MortalStrike", 16000, 0)
pUnit:RegisterEvent("OrkaosTheInsane_Uppercut", 8000, 0)
end
function OrkaosTheInsane_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15496,pUnit:GetClosestPlayer())
end
function OrkaosTheInsane_MortalStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(17547,pUnit:GetClosestPlayer())
end
function OrkaosTheInsane_Uppercut(pUnit,Event)
pUnit:FullCastSpellOnTarget(10966,pUnit:GetClosestPlayer())
end
function OrkaosTheInsane_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function OrkaosTheInsane_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(23168, 1, "OrkaosTheInsane_OnEnterCombat")
RegisterUnitEvent(23168, 2, "OrkaosTheInsane_OnLeaveCombsat")
RegisterUnitEvent(23168, 4, "OrkaosTheInsane_OnDied")
function OronokTornheart_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("OronokTornheart_ChainLightning", 1200, 0)
pUnit:RegisterEvent("OronokTornheart_FrostShock", 16000, 0)
pUnit:RegisterEvent("OronokTornheart_HealingWave", 5000, 0)
end
function OronokTornheart_ChainLightning(pUnit,Event)
pUnit:FullCastSpellOnTarget(16006,pUnit:GetClosestPlayer())
end
function OronokTornheart_FrostShock(pUnit,Event)
pUnit:FullCastSpellOnTarget(12548,pUnit:GetClosestPlayer())
end
function OronokTornheart_HealingWave(pUnit,Event)
pUnit:FullCastSpellOnTarget(12491,pUnit:GetRandomFriend())
end
function OronokTornheart_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function OronokTornheart_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21183, 1, "OronokTornheart_OnEnterCombat")
RegisterUnitEvent(21183, 2, "OronokTornheart_OnLeaveCombsat")
RegisterUnitEvent(21183, 4, "OronokTornheart_OnDied")
function OronuTheElder_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("OronuTheElder_GroundingTotem", 45000, 0)
pUnit:RegisterEvent("OronuTheElder_HealingWave", 11000, 0)
pUnit:RegisterEvent("OronuTheElder_LightningShield", 30000, 0)
end
function OronuTheElder_GroundingTotem(pUnit,Event)
pUnit:CastSpell(34079)
end
function OronuTheElder_HealingWave(pUnit,Event)
pUnit:FullCastSpellOnTarget(11986,pUnit:GetRandomFriend())
end
function OronuTheElder_LightningShield(pUnit,Event)
pUnit:CastSpell(12550)
end
function OronuTheElder_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function OronuTheElder_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21663, 1, "OronuTheElder_OnEnterCombat")
RegisterUnitEvent(21663, 2, "OronuTheElder_OnLeaveCombsat")
RegisterUnitEvent(21663, 4, "OronuTheElder_OnDied")
function OvermineFlayer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("OvermineFlayer_Rend", 30000, 0)
pUnit:RegisterEvent("OvermineFlayer_RockShell", 18000, 0)
end
function OvermineFlayer_Rend(pUnit,Event)
pUnit:FullCastSpellOnTarget(13443,pUnit:GetClosestPlayer())
end
function OvermineFlayer_RockShell(pUnit,Event)
pUnit:CastSpell(33810)
end
function OronuTheElder_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function OronuTheElder_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(23264, 1, "OvermineFlayer_OnEnterCombat")
RegisterUnitEvent(23264, 2, "OvermineFlayer_OnLeaveCombsat")
RegisterUnitEvent(23264, 4, "OvermineFlayer_OnDied")
function OverseerRipsaw_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("OverseerRipsaw_GushingWound", 25000, 0)
pUnit:RegisterEvent("OverseerRipsaw_SawBlade", 2500, 0)
end
function OverseerRipsaw_GushingWound(pUnit,Event)
pUnit:FullCastSpellOnTarget(35321,pUnit:GetClosestPlayer())
end
function OverseerRipsaw_SawBlade(pUnit,Event)
pUnit:FullCastSpellOnTarget(32735,pUnit:GetClosestPlayer())
end
function OverseerRipsaw_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function OverseerRipsaw_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21499, 1, "OverseerRipsaw_OnEnterCombat")
RegisterUnitEvent(21499, 2, "OverseerRipsaw_OnLeaveCombsat")
RegisterUnitEvent(21499, 4, "OverseerRipsaw_OnDied")
function PainmistressGabrissa_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("PainmistressGabrissa_CurseOfPain", 120000, 0)
end
function PainmistressGabrissa_CurseOfPain(pUnit,Event)
pUnit:FullCastSpellOnTarget(38048,pUnit:GetClosestPlayer())
if pUnit:GetHealthPct() == 50 then
pUnit:RemoveEvents()
end
end
function PainmistressGabrissa_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function PainmistressGabrissa_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21309, 1, "PainmistressGabrissa_OnEnterCombat")
RegisterUnitEvent(21309, 2, "PainmistressGabrissa_OnLeaveCombsat")
RegisterUnitEvent(21309, 4, "PainmistressGabrissa_OnDied")
function ProphetessCavrylin_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(36656,pUnit:GetClosestPlayer())
pUnit:CastSpell(37997)
pUnit:RegisterEvent("ProphetessCavrylin_MeltFlesh", 15000, 0)
end
function ProphetessCavrylin_MeltFlesh(pUnit,Event)
pUnit:FullCastSpellOnTarget(37629,pUnit:GetClosestPlayer())
end
function ProphetessCavrylin_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ProphetessCavrylin_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(20683, 1, "ProphetessCavrylin_OnEnterCombat")
RegisterUnitEvent(20683, 2, "ProphetessCavrylin_OnLeaveCombsat")
RegisterUnitEvent(20683, 4, "ProphetessCavrylin_OnDied")
function RavenousFlayerMatriarch_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(36464)
pUnit:RegisterEvent("RavenousFlayerMatriarch_GushingWound", 25000, 0)
end
function RavenousFlayerMatriarch_GushingWound(pUnit,Event)
pUnit:FullCastSpellOnTarget(38363,pUnit:GetClosestPlayer())
end
function RavenousFlayerMatriarch_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function RavenousFlayerMatriarch_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21205, 1, "RavenousFlayerMatriarch_OnEnterCombat")
RegisterUnitEvent(21205, 2, "RavenousFlayerMatriarch_OnLeaveCombsat")
RegisterUnitEvent(21205, 4, "RavenousFlayerMatriarch_OnDied")
function RemnantofCorruption_OnSpawn(pUnit,Event)
pUnit:CastSpell(39169)
end
RegisterUnitEvent(22439, 6, "RemnantofCorruption_OnSpawn")
function RemnantofGreed_OnSpawn(pUnit,Event)
pUnit:CastSpell(39168)
end
RegisterUnitEvent(22438, 6, "RemnantofGreed_OnSpawn")
function RemnantofHate_OnSpawn(pUnit,Event)
pUnit:CastSpell(38696)
end
RegisterUnitEvent(22094, 6, "RemnantofHate_OnSpawn")
function RemnantofMalice_OnSpawn(pUnit,Event)
pUnit:CastSpell(38695)
end
RegisterUnitEvent(22437, 6, "RemnantofMalice_OnSpawn")
function RocknailFlayer_OnEnterCombat(pUnit,Event)
pUnit:RegisterUnitEvent("RocknailFlayer_FlayedFlesh", 30000, 0)
end
function RocknailFlayer_FlayedFlesh(pUnit,Event)
pUnit:FullCastSpellOnTarget(37937,pUnit:GetClosestPlayer())
end
function RocknailFlayer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function RocknailFlayer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21477, 1, "RocknailFlayer_OnEnterCombat")
RegisterUnitEvent(21477, 2, "RocknailFlayer_OnLeaveCombat")
RegisterUnitEvent(21477, 4, "RocknailFlayer_OnDied")
function RocknailRipper_OnEnterCombat(pUnit,Event)
pUnit:RegisterUnitEvent("RocknailRipper_Rip", 11000, 0)
end
function RocknailRipper_Rip(pUnit,Event)
pUnit:FullCastSpellOnTarget(37937,pUnit:GetClosestPlayer())
end
function RocknailRipper_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function RocknailRipper_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21478, 1, "RocknailRipper_OnEnterCombat")
RegisterUnitEvent(21478, 2, "RocknailRipper_OnLeaveCombat")
RegisterUnitEvent(21478, 4, "RocknailRipper_OnDied")
function RuulTheDarkener_OnEnterCombat(pUnit,Event)
pUnit:RegisterUnitEvent("RuulTheDarkener_Cleave", 15000, 0)
pUnit:RegisterUnitEvent("RuulTheDarkener_Spellbreaker", 18000, 0)
local Choice=math.random(1,2)
if Choice==1 then
pUnit:SendChatMessage(14, 0, "Your world is at an end.")
elseif Choice==2 then
pUnit:SendChatMessage(14, 0, "The skies will darken and all will go quiet. Only then will you know the sweet serenity of death.")
end
end
function RuulTheDarkener_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15284,pUnit:GetClosestPlayer())
end
function RuulTheDarkener_Spellbreaker(pUnit,Event)
pUnit:FullCastSpellOnTarget(35871,pUnit:GetClosestPlayer())
end
function RuulTheDarkener_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function RuulTheDarkener_OnDied(pUnit,Event)
pUnit:SpawnCreature(22106)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21315, 1, "RuulTheDarkener_OnEnterCombat")
RegisterUnitEvent(21315, 2, "RuulTheDarkener_OnLeaveCombat")
RegisterUnitEvent(21315, 4, "RuulTheDarkener_OnDied")
function RuulsNetherdrake_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(38344,pUnit:GetClosestPlayer())
pUnit:FullCastSpellOnTarget(36513,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("RuulsNetherdrake_ArcaneBlast", 000, 0)
end
function RuulsNetherdrake_ArcaneBlast(pUnit,Event)
pUnit:FullCastSpellOnTarget(38344,pUnit:GetClosestPlayer())
end
function RuulsNetherdrake_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
function RuulsNetherdrake_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22106, 1, "RuulsNetherdrake_OnEnterCombat")
RegisterUnitEvent(22106, 2, "RuulsNetherdrake_OnLeaveCombat")
RegisterUnitEvent(22106, 4, "RuulsNetherdrake_OnDied")
function SanctumDefender_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(41440,pUnit:GetClosestPlayer())
end
RegisterUnitEvent(23435, 1, "SanctumDefender_OnEnterCombat")
function ScorchshellPincer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ScorchshellPincer_BurningPoison", 000, 0)
end
function ScorchshellPincer_BurningPoison(pUnit,Event)
pUnit:FullCastSpellOnTarget(15284,pUnit:GetClosestPlayer())
end
function ScorchshellPincer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ScorchshellPincer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21864, 1, "ScorchshellPincer_OnEnterCombat")
RegisterUnitEvent(21864, 2, "ScorchshellPincer_OnLeaveCombat")
RegisterUnitEvent(21864, 4, "ScorchshellPincer_OnDied")
function ScornedSpiritofAir_OnSpawn(pUnit,Event)
pUnit:CastSpell(36206)
end
RegisterUnitEvent(21132, 6, "ScornedSpiritofAir_OnSpawn")
function ScornedSpiritofEarth_OnSpawn(pUnit,Event)
pUnit:CastSpell(36206)
end
RegisterUnitEvent(21129, 6, "ScornedSpiritofEarth_OnSpawn")
function ScornedSpiritofFire_OnSpawn(pUnit,Event)
pUnit:CastSpell(36206)
end
RegisterUnitEvent(21130, 6, "ScornedSpiritofFire_OnSpawn")
function ScornedSpiritofWater_OnSpawn(pUnit,Event)
pUnit:CastSpell(36206)
end
RegisterUnitEvent(21131, 6, "ScornedSpiritofWater_OnSpawn")
function ScryerCavalier_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(30931)
pUnit:registerEvent("ScryerCavalier_Spellbreaker", 24000, 0)
end
function ScryerCavalier_Spellbreaker(pUnit,Event)
pUnit:FullCastSpellOnTarget(35871,pUnit:GetClosestPlayer())
end
function ScryerCavalier_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ScryerCavalier_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22967, 1, "ScryerCavalier_OnEnterCombat")
RegisterUnitEvent(22967, 2, "ScryerCavalier_OnLeaveCombat")
RegisterUnitEvent(22967, 4, "ScryerCavalier_OnDied")
function ScryerGuardian_OnEnterCombat(pUnit,Event)
pUnit:registerEvent("ScryerGuardian_Fireball", 7000, 0)
pUnit:registerEvent("ScryerGuardian_Scorch", 5000, 0)
pUnit:registerEvent("ScryerGuardian_Slow", 40000, 0)
end
function ScryerGuardian_Fireball(pUnit,Event)
pUnit:FullCastSpellOnTarget(15228,pUnit:GetClosestPlayer())
end
function ScryerGuardian_Scorch(pUnit,Event)
pUnit:FullCastSpellOnTarget(17195,pUnit:GetClosestPlayer())
end
function ScryerGuardian_Slow(pUnit,Event)
pUnit:FullCastSpellOnTarget(11436,pUnit:GetClosestPlayer())
end
function ScryerGuardian_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ScryerGuardian_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19504, 1, "ScryerGuardian_OnEnterCombat")
RegisterUnitEvent(19504, 2, "ScryerGuardian_OnLeaveCombat")
RegisterUnitEvent(19504, 4, "ScryerGuardian_OnDied")
function SeasonedMagister_OnEnterCombat(pUnit,Event)
pUnit:registerEvent("SeasonedMagister_Fireball", 3000, 0)
end
function SeasonedMagister_Fireball(pUnit,Event)
pUnit:FullCastSpellOnTarget(15228,pUnit:GetClosestPlayer())
end
function SeasonedMagister_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function SeasonedMagister_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22863, 1, "SeasonedMagister_OnEnterCombat")
RegisterUnitEvent(22863, 2, "SeasonedMagister_OnLeaveCombat")
RegisterUnitEvent(22863, 4, "SeasonedMagister_OnDied")
function ShadowCouncilWarlock_OnEnterCombat(pUnit,Event)
pUnit:SetCombatMeleeCapable(1)
pUnit:registerEvent("ShadowCouncilWarlock_DrainLife", 24000, 0)
pUnit:registerEvent("ShadowCouncilWarlock_ShadowBolt", 2500, 0)
end
function ShadowCouncilWarlock_DrainLife(pUnit,Event)
pUnit:FullCastSpellOnTarget(37992,pUnit:GetClosestPlayer())
end
function ShadowCouncilWarlock_ShadowBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9613,pUnit:GetClosestPlayer())
end
function ShadowCouncilWarlock_OnLeaveCombat(pUnit,Event)
pUnit:SetCombatMeleeCapable(0)
pUnit:RemoveEvents()
end
function ShadowCouncilWarlock_OnDied(pUnit,Event)
pUnit:SetCombatMeleeCapable(0)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21302, 1, "ShadowCouncilWarlock_OnEnterCombat")
RegisterUnitEvent(21302, 2, "ShadowCouncilWarlock_OnLeaveCombat")
RegisterUnitEvent(21302, 4, "ShadowCouncilWarlock_OnDied")
function ShadowhoofAssassin_OnEnterCombat(pUnit,Event)
pUnit:registerEvent("ShadowhoofAssassin_DebilitatingStrike", 15000, 0)
pUnit:registerEvent("ShadowhoofAssassin_SinisterStrike", 6000, 0)
end
function ShadowhoofAssassin_DebilitatingStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(37577,pUnit:GetClosestPlayer())
end
function ShadowhoofAssassin_SinisterStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(14873,pUnit:GetClosestPlayer())
end
function ShadowhoofAssassin_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ShadowhoofAssassin_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22858, 1, "ShadowhoofAssassin_OnEnterCombat")
RegisterUnitEvent(22858, 2, "ShadowhoofAssassin_OnLeaveCombat")
RegisterUnitEvent(22858, 4, "ShadowhoofAssassin_OnDied")
function ShadowhoofSummoner_OnEnterCombat(pUnit,Event)
pUnit:SetCombatMeleeCapable(1)
pUnit:registerEvent("ShadowhoofSummoner_CurseOfTongues", 30000, 0)
pUnit:registerEvent("ShadowhoofSummoner_ShadowBolt", 3000, 0)
end
function ShadowhoofSummoner_CurseOfTongues(pUnit,Event)
pUnit:FullCastSpellOnTarget(13338,pUnit:GetClosestPlayer())
end
function ShadowhoofSummoner_ShadowBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9613,pUnit:GetClosestPlayer())
end
function ShadowhoofSummoner_OnLeaveCombat(pUnit,Event)
pUnit:SetCombatMeleeCapable(0)
pUnit:RemoveEvents()
end
function ShadowhoofSummoner_OnDied(pUnit,Event)
pUnit:SetCombatMeleeCapable(0)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22859, 1, "ShadowhoofSummoner_OnEnterCombat")
RegisterUnitEvent(22859, 2, "ShadowhoofSummoner_OnLeaveCombat")
RegisterUnitEvent(22859, 4, "ShadowhoofSummoner_OnDied")
function ShadowlordDeathwail_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ShadowlordDeathwail_DeathCoil", 18000, 0)
pUnit:RegisterEvent("ShadowlordDeathwail_Fear", 24000, 0)
pUnit:RegisterEvent("ShadowlordDeathwail_FelFireball", 11000, 0)
pUnit:RegisterEvent("ShadowlordDeathwail_ShadowBolt", 5000, 0)
pUnit:RegisterEvent("ShadowlordDeathwail_ShadowBoltVolley", 7000, 0)
end
function ShadowlordDeathwail_DeathCoil(pUnit,Event)
pUnit:FullCastSpellOnTarget(32709,pUnit:GetClosestPlayer())
end
function ShadowlordDeathwail_Fear(pUnit,Event)
pUnit:FullCastSpellOnTarget(27641,pUnit:GetClosestPlayer())
end
function ShadowlordDeathwail_FelFireball(pUnit,Event)
pUnit:FullCastSpellOnTarget(38312,pUnit:GetClosestPlayer())
end
function ShadowlordDeathwail_ShadowBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(12471,pUnit:GetClosestPlayer())
end
function ShadowlordDeathwail_ShadowBoltVolley(pUnit,Event)
pUnit:FullCastSpellOnTarget(15245,pUnit:GetClosestPlayer())
end
function ShadowlordDeathwail_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ShadowlordDeathwail_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22006, 1, "ShadowlordDeathwail_OnEnterCombat")
RegisterUnitEvent(22006, 2, "ShadowlordDeathwail_OnLeaveCombat")
RegisterUnitEvent(22006, 4, "ShadowlordDeathwail_OnDied")
function ShadowmoonChosen_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ShadowmoonChosen_Uppercut", 5000, 0)
pUnit:RegisterEvent("ShadowmoonChosen_Whirlwind", 11000, 0)
end
function ShadowmoonChosen_Uppercut(pUnit,Event)
pUnit:FullCastSpellOnTarget(10966,pUnit:GetClosestPlayer())
end
function ShadowmoonChosen_Whirlwind(pUnit,Event)
pUnit:FullCastSpellOnTarget(38619,pUnit:GetClosestPlayer())
pUnit:FullCastSpellOnTarget(38618,pUnit:GetClosestPlayer())
end
function ShadowmoonChosen_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ShadowmoonChosen_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22084, 1, "ShadowmoonChosen_OnEnterCombat")
RegisterUnitEvent(22084, 2, "ShadowmoonChosen_OnLeaveCombat")
RegisterUnitEvent(22084, 4, "ShadowmoonChosen_OnDied")
function ShadowmoonDarkweaver_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ShadowmoonDarkweaver_Immolate", 4000, 0)
pUnit:RegisterEvent("ShadowmoonDarkweaver_NetherInfusion", 35000, 3)
pUnit:RegisterEvent("ShadowmoonDarkweaver_ShadowBolt", 2500, 0)
pUnit:RegisterEvent("ShadowmoonDarkweaver_Shadowfury", 9000, 0)
end
function ShadowmoonDarkweaver_Immolate(pUnit,Event)
pUnit:FullCastSpellOnTarget(11962,pUnit:GetClosestPlayer())
end
function ShadowmoonDarkweaver_NetherInfusion(pUnit,Event)
pUnit:FullCastSpellOnTarget(38446,pUnit:GetClosestPlayer())
end
function ShadowmoonDarkweaver_ShadowBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9613,pUnit:GetClosestPlayer())
end
function ShadowmoonDarkweaver_Shadowfury(pUnit,Event)
pUnit:FullCastSpellOnTarget(35373,pUnit:GetClosestPlayer())
end
function ShadowmoonDarkweaver_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ShadowmoonDarkweaver_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
function ShadowmoonDarkweaver_OnSpawn(pUnit,Event)
pUnit:CastSpell(38442)
end
RegisterUnitEvent(22081, 1, "ShadowmoonDarkweaver_OnEnterCombat")
RegisterUnitEvent(22081, 2, "ShadowmoonDarkweaver_OnLeaveCombat")
RegisterUnitEvent(22081, 4, "ShadowmoonDarkweaver_OnDied")
RegisterUnitEvent(22081, 6, "ShadowmoonDarkweaver_OnSpawn")
function ShadowmoonRetainer_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ShadowmoonRetainer_Shoot", 4000, 0)
end
function ShadowmoonRetainer_Shoot(pUnit,Event)
pUnit:FullCastSpellOnTarget(15547,pUnit:GetRandomPlayer(3))
end
function ShadowmoonRetainer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ShadowmoonRetainer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22102, 1, "ShadowmoonRetainer_OnEnterCombat")
RegisterUnitEvent(22102, 2, "ShadowmoonRetainer_OnLeaveCombat")
RegisterUnitEvent(22102, 4, "ShadowmoonRetainer_OnDied")
function ShadowmoonSlayer_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(3019,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("ShadowmoonSlayer_DebilitatingStrike", 20000, 0)
end
function ShadowmoonSlayer_DebilitatingStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(37577,pUnit:GetClosestPlayer())
end
function ShadowmoonSlayer_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ShadowmoonSlayer_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22082, 1, "ShadowmoonSlayer_OnEnterCombat")
RegisterUnitEvent(22082, 2, "ShadowmoonSlayer_OnLeaveCombat")
RegisterUnitEvent(22082, 4, "ShadowmoonSlayer_OnDied")
function ShadowswornDrakonid_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ShadowswornDrakonid_Cleave", 11000, 0)
pUnit:RegisterEvent("ShadowswornDrakonid_MortalStrike", 15000, 0)
pUnit:RegisterEvent("ShadowswornDrakonid_SunderArmor", 30000, 0)
end
function ShadowswornDrakonid_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15496,pUnit:GetClosestPlayer())
end
function ShadowswornDrakonid_MortalStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(17547,pUnit:GetClosestPlayer())
end
function ShadowswornDrakonid_SunderArmor(pUnit,Event)
pUnit:FullCastSpellOnTarget(16145,pUnit:GetClosestPlayer())
end
function ShadowswornDrakonid_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ShadowswornDrakonid_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22072, 1, "ShadowswornDrakonid_OnEnterCombat")
RegisterUnitEvent(22072, 2, "ShadowswornDrakonid_OnLeaveCombat")
RegisterUnitEvent(22072, 4, "ShadowswornDrakonid_OnDied")
function ShadowwingOwl_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("ShadowwingOwl_EagleClaw", 30000, 0)
end
function ShadowwingOwl_EagleClaw(pUnit,Event)
pUnit:FullCastSpellOnTarget(15496,pUnit:GetClosestPlayer())
end
function ShadowwingOwl_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ShadowwingOwl_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22265, 1, "ShadowwingOwl_OnEnterCombat")
RegisterUnitEvent(22265, 2, "ShadowwingOwl_OnLeaveCombat")
RegisterUnitEvent(22265, 4, "ShadowwingOwl_OnDied")
function SkethylOwl_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(38254,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("SkethylOwl_TerrifyingScreech", 14000, 0)
end
function SkethylOwl_TerrifyingScreech(pUnit,Event)
pUnit:FullCastSpellOnTarget(38021,pUnit:GetClosestPlayer())
end
function SkethylOwl_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function SkethylOwl_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21450, 1, "SkethylOwl_OnEnterCombat")
RegisterUnitEvent(21450, 2, "SkethylOwl_OnLeaveCombat")
RegisterUnitEvent(21450, 4, "SkethylOwl_OnDied")
function SmithGorlunk_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("SmithGorlunk_Rend", 15000, 0)
pUnit:RegisterEvent("SmithGorlunk_SunderArmor", 12000, 0)
end
function SmithGorlunk_Rend(pUnit,Event)
pUnit:FullCastSpellOnTarget(13445,pUnit:GetClosestPlayer())
end
function SmithGorlunk_SunderArmor(pUnit,Event)
pUnit:FullCastSpellOnTarget(13444,pUnit:GetClosestPlayer())
end
function SmithGorlunk_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function SmithGorlunk_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22037, 1, "SmithGorlunk_OnEnterCombat")
RegisterUnitEvent(22037, 2, "SmithGorlunk_OnLeaveCombat")
RegisterUnitEvent(22037, 4, "SmithGorlunk_OnDied")
function SonOfCorok_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(12612,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("SonOfCorok_Stomp", 15000, 0)
end
function SonOfCorok_Stomp(pUnit,Event)
pUnit:FullCastSpellOnTarget(12612,pUnit:GetClosestPlayer())
end
function SonOfCorok_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function SonOfCorok_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19824, 1, "SonOfCorok_OnEnterCombat")
RegisterUnitEvent(19824, 2, "SonOfCorok_OnLeaveCombat")
RegisterUnitEvent(19824, 4, "SonOfCorok_OnDied")
function SpawnOfUvuros_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(36405,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("SpawnOfUvuros_Bite", 4000, 0)
pUnit:RegisterEvent("SpawnOfUvuros_DoubleBreath", 15000, 0)
pUnit:RegisterEvent("SpawnOfUvuros_Growl", 1000, 1)
pUnit:RegisterEvent("SpawnOfUvuros_LavaBreath", 15000, 0)
pUnit:RegisterEvent("SpawnOfUvuros_Stomp", 9000, 0)
end
function SpawnOfUvuros_Bite(pUnit,Event)
pUnit:FullCastSpellOnTarget(27050,pUnit:GetClosestPlayer())
end
function SpawnOfUvuros_DoubleBreath(pUnit,Event)
pUnit:FullCastSpellOnTarget(36406,pUnit:GetClosestPlayer())
end
function SpawnOfUvuros_Growl(pUnit,Event)
pUnit:FullCastSpellOnTarget(14921,pUnit:GetClosestPlayer())
end
function SpawnOfUvuros_LavaBreath(pUnit,Event)
pUnit:FullCastSpellOnTarget(58610,pUnit:GetClosestPlayer())
end
function SpawnOfUvuros_Stomp(pUnit,Event)
pUnit:FullCastSpellOnTarget(36405,pUnit:GetClosestPlayer())
end
function SpawnOfUvuros_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function SpawnOfUvuros_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21108, 1, "SpawnOfUvuros_OnEnterCombat")
RegisterUnitEvent(21108, 2, "SpawnOfUvuros_OnLeaveCombat")
RegisterUnitEvent(21108, 4, "SpawnOfUvuros_OnDied")
function SpellboundTerrorguard_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("SpellboundTerrorguard_FelFlames", 8000, 0)
pUnit:RegisterEvent("SpellboundTerrorguard_Hamstring", 20000, 3)
end
function SpellboundTerrorguard_FelFlames(pUnit,Event)
pUnit:FullCastSpellOnTarget(37488,pUnit:GetClosestPlayer())
end
function SpellboundTerrorguard_Hamstring(pUnit,Event)
pUnit:FullCastSpellOnTarget(31553,pUnit:GetClosestPlayer())
end
function SpellboundTerrorguard_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function SpellboundTerrorguard_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21908, 1, "SpellboundTerrorguard_OnEnterCombat")
RegisterUnitEvent(21908, 2, "SpellboundTerrorguard_OnLeaveCombat")
RegisterUnitEvent(21908, 4, "SpellboundTerrorguard_OnDied")
function SummonerSkartax_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("SummonerSkartax_Incinerate", 5000, 0)
pUnit:RegisterEvent("SummonerSkartax_ShadowBolt", 9000, 0)
end
function SummonerSkartax_Incinerate(pUnit,Event)
pUnit:FullCastSpellOnTarget(38401,pUnit:GetClosestPlayer())
end
function SummonerSkartax_ShadowBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(12471,pUnit:GetClosestPlayer())
end
function SummonerSkartax_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function SummonerSkartax_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21207, 1, "SummonerSkartax_OnEnterCombat")
RegisterUnitEvent(21207, 2, "SummonerSkartax_OnLeaveCombat")
RegisterUnitEvent(21207, 4, "SummonerSkartax_OnDied")
function SunfuryBloodLord_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("SunfuryBloodLord_DebilitatingStrike", 15000, 0)
pUnit:RegisterEvent("SunfuryBloodLord_TorrentOfFlames", 5000, 0)
end
function SunfuryBloodLord_DebilitatingStrike(pUnit,Event)
pUnit:FullCastSpellOnTarget(37577,pUnit:GetClosestPlayer())
end
function SunfuryBloodLord_TorrentOfFlames(pUnit,Event)
pUnit:FullCastSpellOnTarget(36104,pUnit:GetClosestPlayer())
end
function SunfuryBloodLord_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function SunfuryBloodLord_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21743, 1, "SunfuryBloodLord_OnEnterCombat")
RegisterUnitEvent(21743, 2, "SunfuryBloodLord_OnLeaveCombat")
RegisterUnitEvent(21743, 4, "SunfuryBloodLord_OnDied")
function SunfuryEradicator_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(38008)
pUnit:RegisterEvent("SunfuryEradicator_FlashHeal", 15000, 0)
end
function SunfuryEradicator_FlashHeal(pUnit,Event)
pUnit:FullCastSpellOnTarget(17137,pUnit:GetRandomFriend())
end
function SunfuryEradicator_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function SunfuryEradicator_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21742, 1, "SunfuryEradicator_OnEnterCombat")
RegisterUnitEvent(21742, 2, "SunfuryEradicator_OnLeaveCombat")
RegisterUnitEvent(21742, 4, "SunfuryEradicator_OnDied")
function SunfurySummoner_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(13901)
pUnit:RegisterEvent("SunfurySummoner_ArcaneBolt", 5000, 0)
pUnit:RegisterEvent("SunfurySummoner_Blink", 1000, 1)
end
function SunfurySummoner_ArcaneBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(13901,pUnit:GetRandomFriend())
end
function SunfurySummoner_Blink(pUnit,Event)
if pUnit:GetHealthPct() == 4 then
pUnit:CastSpell(36994)
end
end
function SunfurySummoner_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function SunfurySummoner_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21505, 1, "SunfurySummoner_OnEnterCombat")
RegisterUnitEvent(21505, 2, "SunfurySummoner_OnLeaveCombat")
RegisterUnitEvent(21505, 4, "SunfurySummoner_OnDied")
function SunfuryWarlock_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("SunfuryWarlock_Incinerate", 3000, 0)
pUnit:RegisterEvent("SunfuryWarlock_ShadowBolt", 9000, 0)
end
function SunfuryWarlock_Incinerate(pUnit,Event)
pUnit:FullCastSpellOnTarget(32707,pUnit:GetClosestPlayer())
end
function SunfuryWarlock_ShadowBolt(pUnit,Event)
pUnit:FullCastSpellOnTarget(9613,pUnit:GetClosestPlayer())
end
function SunfuryWarlock_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function SunfuryWarlock_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21503, 1, "SunfuryWarlock_OnEnterCombat")
RegisterUnitEvent(21503, 2, "SunfuryWarlock_OnLeaveCombat")
RegisterUnitEvent(21503, 4, "SunfuryWarlock_OnDied")
function Terrormaster_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Terrormaster_Cleave", 9000, 0)
pUnit:RegisterEvent("Terrormaster_Fear", 24000, 0)
end
function Terrormaster_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15496,pUnit:GetClosestPlayer())
end
function Terrormaster_Fear(pUnit,Event)
pUnit:FullCastSpellOnTarget(38154,pUnit:GetClosestPlayer())
end
function Terrormaster_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Terrormaster_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21314, 1, "Terrormaster_OnEnterCombat")
RegisterUnitEvent(21314, 2, "Terrormaster_OnLeaveCombat")
RegisterUnitEvent(21314, 4, "Terrormaster_OnDied")
function Theras_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Terrormaster_ManaBurn", 20000, 0)
pUnit:RegisterEvent("Terrormaster_Metamorphosis", 1000, 1)
pUnit:RegisterEvent("Terrormaster_Spellbreaker", 12000, 0)
end
function Theras_ManaBurn(pUnit,Event)
pUnit:FullCastSpellOnTarget(39262,pUnit:GetClosestPlayer())
end
function Theras_Metamorphosis(pUnit,Event)
if pUnit:GetHealthPct() == 49 then
pUnit:CastSpell(36298)
end
end
function Theras_Spellbreaker(pUnit,Event)
pUnit:FullCastSpellOnTarget(35871,pUnit:GetClosestPlayer())
end
function Theras_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Theras_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21168, 1, "Theras_OnEnterCombat")
RegisterUnitEvent(21168, 2, "Theras_OnLeaveCombat")
RegisterUnitEvent(21168, 4, "Theras_OnDied")
function TorlothTheMagnificent_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("TorlothTheMagnificent_Cleave", 10000, 0)
pUnit:RegisterEvent("TorlothTheMagnificent_Shadowfury", 9000, 0)
pUnit:RegisterEvent("TorlothTheMagnificent_SpellReflection", 12000, 0)
end
function TorlothTheMagnificent_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(15284,pUnit:GetClosestPlayer())
end
function TorlothTheMagnificent_Shadowfury(pUnit,Event)
pUnit:FullCastSpellOnTarget(39082,pUnit:GetClosestPlayer())
end
function TorlothTheMagnificent_SpellReflection(pUnit,Event)
pUnit:CastSpell(33961)
end
function TorlothTheMagnificent_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function TorlothTheMagnificent_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(22076, 1, "TorlothTheMagnificent_OnEnterCombat")
RegisterUnitEvent(22076, 2, "TorlothTheMagnificent_OnLeaveCombat")
RegisterUnitEvent(22076, 4, "TorlothTheMagnificent_OnDied")
function Umberhowl_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Umberhowl_ChillingHowl", 30000, 0)
pUnit:RegisterEvent("Umberhowl_Snarl", 7000, 0)
end
function Umberhowl_ChillingHowl(pUnit,Event)
pUnit:FullCastSpellOnTarget(32918,pUnit:GetClosestPlayer())
end
function Umberhowl_Snarl(pUnit,Event)
pUnit:FullCastSpellOnTarget(32919,pUnit:GetClosestPlayer())
end
function Umberhowl_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Umberhowl_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21255, 1, "Umberhowl_OnEnterCombat")
RegisterUnitEvent(21255, 2, "Umberhowl_OnLeaveCombat")
RegisterUnitEvent(21255, 4, "Umberhowl_OnDied")
function Uvuros_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Uvuros_Bite", 4000, 0)
pUnit:RegisterEvent("Uvuros_DoubleBreath", 8000, 0)
pUnit:RegisterEvent("Uvuros_Growl", 20000, 0)
pUnit:RegisterEvent("Uvuros_LavaBreath", 10000, 0)
pUnit:RegisterEvent("Uvuros_TerrifyingRoar", 27000, 0)
end
function Uvuros_Bite(pUnit,Event)
pUnit:FullCastSpellOnTarget(27050,pUnit:GetClosestPlayer())
end
function Uvuros_DoubleBreath(pUnit,Event)
pUnit:FullCastSpellOnTarget(38361,pUnit:GetClosestPlayer())
end
function Uvuros_Growl(pUnit,Event)
pUnit:FullCastSpellOnTarget(27047,pUnit:GetClosestPlayer())
end
function Uvuros_LavaBreath(pUnit,Event)
pUnit:FullCastSpellOnTarget(58610,pUnit:GetClosestPlayer())
end
function Uvuros_TerrifyingRoar(pUnit,Event)
pUnit:FullCastSpellOnTarget(37939,pUnit:GetClosestPlayer())
end
function Uvuros_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Uvuros_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21102, 1, "Uvuros_OnEnterCombat")
RegisterUnitEvent(21102, 2, "Uvuros_OnLeaveCombat")
RegisterUnitEvent(21102, 4, "Uvuros_OnDied")
function Uylaru_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Uylaru_CorruptedSearingTotem", 20000, 0)
pUnit:RegisterEvent("Uylaru_FlameShock", 16000, 0)
end
function Uylaru_CorruptedSearingTotem(pUnit,Event)
pUnit:FullCastSpellOnTarget(38581,pUnit:GetClosestPlayer())
end
function Uylaru_FlameShock(pUnit,Event)
pUnit:FullCastSpellOnTarget(15039,pUnit:GetClosestPlayer())
end
function Uylaru_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Uylaru_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21710, 1, "Uylaru_OnEnterCombat")
RegisterUnitEvent(21710, 2, "Uylaru_OnLeaveCombat")
RegisterUnitEvent(21710, 4, "Uylaru_OnDied")
function ValzareqTheConqueror_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Uylaru_Shoot", 2000, 3)
end
function ValzareqTheConqueror_Shoot(pUnit,Event)
pUnit:FullCastSpellOnTarget(38094,pUnit:GetClosestPlayer())
end
function ValzareqTheConqueror_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ValzareqTheConqueror_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21979, 1, "ValzareqTheConqueror_OnEnterCombat")
RegisterUnitEvent(21979, 2, "ValzareqTheConqueror_OnLeaveCombat")
RegisterUnitEvent(21979, 4, "ValzareqTheConqueror_OnDied")
function Varedis_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Varedis_CurseOfFlames", 120000, 0)
pUnit:RegisterEvent("Varedis_Evasion", 24000, 0)
pUnit:RegisterEvent("Varedis_ManaBurn", 9000, 0)
end
function Varedis_CurseOfFlames(pUnit,Event)
pUnit:FullCastSpellOnTarget(38010,pUnit:GetClosestPlayer())
end
function Varedis_Evasion(pUnit,Event)
pUnit:CastSpell(37683)
end
function Varedis_ManaBurn(pUnit,Event)
pUnit:FullCastSpellOnTarget(39262,pUnit:GetClosestPlayer())
end
function Varedis_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Varedis_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21178, 1, "Varedis_OnEnterCombat")
RegisterUnitEvent(21178, 2, "Varedis_OnLeaveCombat")
RegisterUnitEvent(21178, 4, "Varedis_OnDied")
function VhelKur_OnSpawn(pUnit,Event)
pUnit:CastSpell(36553)
end
RegisterUnitEvent(21801, 6, "VhelKur_OnSpawn")
function VilewingChimaera_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("VilewingChimaera_FroststormBreath", 5000, 0)
pUnit:RegisterEvent("VilewingChimaera_VenomSpit", 15000, 0)
end
function VilewingChimaera_FroststormBreath(pUnit,Event)
pUnit:FullCastSpellOnTarget(55491,pUnit:GetClosestPlayer())
end
function VilewingChimaera_VenomSpit(pUnit,Event)
pUnit:FullCastSpellOnTarget(16552,pUnit:GetClosestPlayer())
end
function VilewingChimaera_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function VilewingChimaera_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21879, 1, "VilewingChimaera_OnEnterCombat")
RegisterUnitEvent(21879, 2, "VilewingChimaera_OnLeaveCombat")
RegisterUnitEvent(21879, 4, "VilewingChimaera_OnDied")
function WarbringerRazuun_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("WarbringerRazuun_FelFireball", 3800, 0)
pUnit:RegisterEvent("WarbringerRazuun_MindWarp", 45000, 1)
end
function WarbringerRazuun_FelFireball(pUnit,Event)
pUnit:FullCastSpellOnTarget(35913,pUnit:GetClosestPlayer())
end
function WarbringerRazuun_MindWarp(pUnit,Event)
pUnit:FullCastSpellOnTarget(38047,pUnit:GetClosestPlayer())
end
function WarbringerRazuun_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function WarbringerRazuun_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21287, 1, "WarbringerRazuun_OnEnterCombat")
RegisterUnitEvent(21287, 2, "WarbringerRazuun_OnLeaveCombat")
RegisterUnitEvent(21287, 4, "WarbringerRazuun_OnDied")
function WildhammerScout_OnEnterCombat(pUnit,Event)
pUnit:FullCastSpellOnTarget(33808,pUnit:GetClosestPlayer())
pUnit:RegisterEvent("WildhammerScout_ThrowHammer", 6000, 0)
end
function WildhammerScout_ThrowHammer(pUnit,Event)
pUnit:FullCastSpellOnTarget(33805,pUnit:GetClosestPlayer())
pUnit:FullCastSpellOnTarget(33806,pUnit:GetClosestPlayer())
end
function WildhammerScout_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function WildhammerScout_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(19384, 1, "WildhammerScout_OnEnterCombat")
RegisterUnitEvent(19384, 2, "WildhammerScout_OnLeaveCombat")
RegisterUnitEvent(19384, 4, "WildhammerScout_OnDied")
function Wrathstalker_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Wrathstalker_Cleave", 11000, 0)
end
function Wrathstalker_Cleave(pUnit,Event)
pUnit:FullCastSpellOnTarget(33805,pUnit:GetClosestPlayer())
end
function Wrathstalker_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Wrathstalker_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21249, 1, "Wrathstalker_OnEnterCombat")
RegisterUnitEvent(21249, 2, "Wrathstalker_OnLeaveCombat")
RegisterUnitEvent(21249, 4, "Wrathstalker_OnDied")
function Xiri_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Xiri_BlindingLight", 24000, 0)
end
function Xiri_OnSpawn(pUnit,Event)
pUnit:RegisterEvent("Xiri_LightOfTheNaaru1", 20000, 0)
pUnit:RegisterEvent("Xiri_LightOfTheNaaru2", 20000, 0)
pUnit:RegisterEvent("Xiri_LightOfTheNaaru3", 20000, 0)
end
function Xiri_BlindingLight(pUnit,Event)
pUnit:FullCastSpellOnTarget(33805)
end
function Xiri_LightOfTheNaaru1(pUnit,Event)
pUnit:CastSpell(39828)
end
function Xiri_LightOfTheNaaru2(pUnit,Event)
pUnit:CastSpell(39831)
end
function Xiri_LightOfTheNaaru3(pUnit,Event)
pUnit:CastSpell(39832)
end
function Xiri_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(18528, 1, "Xiri_OnEnterCombat")
RegisterUnitEvent(18528, 1, "Xiri_OnLeaveCombat")
RegisterUnitEvent(18528, 4, "Xiri_OnDied")
RegisterUnitEvent(18528, 6, "Xiri_OnSpawn")
function Zandras_OnEnterCombat(pUnit,Event)
pUnit:RegisterEvent("Zandras_FelShackles", 11000, 0)
end
function Zandras_FelShackles(pUnit,Event)
pUnit:FullCastSpellOnTarget(38051,pUnit:GetClosestPlayer())
end
function Zandras_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function Zandras_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(21249, 1, "Zandras_OnEnterCombat")
RegisterUnitEvent(21249, 2, "Zandras_OnLeaveCombat")
RegisterUnitEvent(21249, 4, "Zandras_OnDied")
function ZuluhedTheWhacked_OnEnterCombat(pUnit,Event)
pUnit:CastSpell(38853)
pUnit:RegisterEvent("ZuluhedTheWhacked_DemonPortal", 35000, 0)
end
function ZuluhedTheWhacked_DemonPortal(pUnit,Event)
pUnit:CastSpell(38876)
end
function ZuluhedTheWhacked_OnLeaveCombat(pUnit,Event)
pUnit:RemoveEvents()
end
function ZuluhedTheWhacked_OnDied(pUnit,Event)
pUnit:RemoveEvents()
end
RegisterUnitEvent(11980, 1, "ZuluhedTheWhacked_OnEnterCombat")
RegisterUnitEvent(11980, 2, "ZuluhedTheWhacked_OnLeaveCombat")
RegisterUnitEvent(11980, 4, "ZuluhedTheWhacked_OnDied") |
local config = require"lspinstall/util".extract_config("yamlls")
config.default_config.cmd[1] = "./node_modules/.bin/yaml-language-server"
return vim.tbl_extend('error', config, {
install_script = [[
! test -f package.json && yarn init -y || true
yarn add yaml-language-server@latest
]]
})
|
require("base64")
require("http_common")
local http_request = require("http.request")
local http_tls = require("http.tls")
local openssl_ctx = require("openssl.ssl.context")
local http_util = require("http.util")
local gcrypt = require("lua_gcrypt")
local function createGrantingTicket(context, user, pass)
--Perform POST request to create a new granting ticket.
local request = http_request.new_from_uri("https://localhost:8080/TicketService/GrantingTickets")
request.ctx = context
request.tls = true
request.headers:upsert(":method", "POST")
request.headers:append("content-type", "application/x-www-form-urlencoded")
request:set_body(string.format("user=%s&pass=%s", user, pass))
local headers, stream =request:go(100)
--Save the URI of the new resource.
local resourceUri = nil
print("POST /TicketService/GrantingTickets")
if headers then
for k, v in headers:each() do
if k == "content-location" then
resourceUri = v
end
print(k, v)
end
end
return resourceUri
end
local function createTicket(userPass, grantingTicketUri, serviceName, sslContext)
local formParameters = string.format("grantingTicket=%s&serviceName=%s",
grantingTicketUri,
serviceName)
local ticketUri = nil
local postRequest = http_request.new_from_uri("https://localhost:8080/TicketService/Tickets")
postRequest.ctx = sslContext
postRequest.tls = true
postRequest.headers:upsert(":method", "POST")
postRequest.headers:append("content-type", "application/x-www-form-urlencoded")
postRequest.headers:upsert("authorization","Basic " .. userPass)
postRequest:set_body(formParameters)
local headers, stream = postRequest:go(100)
--Save the URI of the new resource.
local resourceUri = nil
if headers then
print("Headers of POST request: ")
for k, v in headers:each() do
if k == "content-location" then
ticketUri = v
end
print(k, v)
end
end
return ticketUri
end
local function getConfigurationFile(ticket, context)
--Perform GET request to get the contentx of the file.
local uri = string.format("https://localhost:8081/DhcpService/ConfigurationFile?ticket=%d",
ticket)
local request = http_request.new_from_uri(uri)
request.ctx = context
request.tls = true
request.headers:upsert(":method", "GET")
local headers, stream =request:go(100)
--Read the status of the request.
local status = nil
if headers then
for k, v in headers:each() do
if k == ":status" then
status = v
end
print(k, v)
end
end
if status == "200" then
return status, stream:get_body_as_string()
else
return status
end
end
local function getGrantingTicket(uri, userPass, context)
--Perform GET request to create a new granting ticket.
local request = http_request.new_from_uri("https://localhost:8080" .. uri)
request.ctx = context
request.tls = true
request.headers:upsert(":method", "GET")
request.headers:append("content-type", "application/x-www-form-urlencoded")
request.headers:upsert("authorization","Basic " .. userPass)
local headers, stream =request:go(100)
--Save the URI of the new resource.
local status = nil
print("GET", uri)
if headers then
for k, v in headers:each() do
if k == ":status" then
status = v
end
print(k, v)
end
end
if status == "200" then
return status, stream:get_body_as_string()
else
return status
end
end
--[[
print("")
local grantingTicketUri = createGrantingTicket(context)
print(grantingTicketUri)
print("")
local ticketUri = createTicket("https://localhost:8080" .. grantingTicketUri, "leService", context)
print(ticketUri)
print("")
local ticket = string.match(ticketUri, "/TicketService/Tickets/(%d+)")
ticket = tonumber(ticket)
if not ticket then
print("Invalid ticket id received from ticket service")
end
local status, file = getConfigurationFile(ticket)
print(file)
]]--
--Create SSL context that accepts self signed certificates.
local g_context = http_tls:new_client_context()
g_context:setVerify(openssl_ctx.VERIFY_NONE)
local g_grantingTicketUri = nil
local g_dhcpTicketUri = nil
local g_user = nil
local g_pass = nil
local g_fileContent = nil
local function getTicketId(ticketUri)
local ticketId = string.match(ticketUri, "/TicketService/Tickets/(%d+)")
return tonumber(ticketId)
end
local function parseGrantingTicket(html)
local pattern = "<p id=\"key\">(%x+)</p>"
local key = string.match(html, pattern)
if not key then
return nil
end
key = fromHex(key)
pattern = "<p id=\"iv\">(%x+)</p>"
local iv = string.match(html, pattern)
if not iv then
return nil
end
iv = fromHex(iv)
return key, iv
end
local function parseConfigurationFile(html)
local pattern = "<p id=\"blob\">(%x+)</p>"
local blob = string.match(html, pattern)
if not blob then
return nil
end
return fromHex(blob)
end
function login(user, pass)
local uri = createGrantingTicket(g_context, user, pass)
if uri then
g_grantingTicketUri = uri
g_user = user
g_pass = pass
return true
else
return false
end
end
function createDhcpTicket()
if not g_user or not g_pass then
return nil
end
local userPass = toBase64(string.format("%s:%s", g_user, g_pass))
local uri = createTicket(userPass, g_grantingTicketUri, "leService", g_context)
if not uri then
return false
end
g_dhcpTicketUri = uri
return true
end
function readConfigurationFile()
--Get ticket id from the ticket URI.
local ticketId = getTicketId(g_dhcpTicketUri)
if not ticketId then
return false
end
--Make GET request for configuration file.
local status, body =
getConfigurationFile(ticketId, g_context)
if status ~= "200" then
return false
end
print("Content of DHCP config file\n", body)
--Extract encrypted configuration file.
local encryptedFile = parseConfigurationFile(body)
if not encryptedFile then
return false
end
--Make GET request for granting ticket.
local userPass = toBase64(string.format("%s:%s", g_user, g_pass))
local status, grantingTicket = getGrantingTicket(g_grantingTicketUri, userPass, g_context)
print("Content of granting ticket\n", grantingTicket)
if status ~= "200" then
return false
end
--Get key and initialization vector from granting ticket.
local key, iv = parseGrantingTicket(grantingTicket)
--Decrypt configuration file.
local cypher = gcrypt.makeCipher(key, iv)
g_fileContent = cypher:decrypt(encryptedFile)
return true
end
function getFileContent()
return g_fileContent
end
|
-- Libs
local awful = require("awful")
local gears = require("gears")
local beautiful = require("beautiful")
local wibox = require("wibox")
-- Titlebar button themes
local theme_name = "stoplight"
local titlebar_icon_path = os.getenv("HOME") .. "/.config/awesome/theme/icons/titlebar/" .. theme_name .. '/'
local tip = titlebar_icon_path --alias to save time/space
local titlebars = {}
local theme = {}
local dpi = require('beautiful').xresources.apply_dpi
-- Hide tooltips when hover on titlebar buttons
awful.titlebar.enable_tooltip = false
-- Client layout handler
require('module.titlebar-decorate-client')
-- Define the images to load
beautiful.titlebar_close_button_normal = tip .. "close_normal.svg"
beautiful.titlebar_close_button_focus = tip .. "close_focus.svg"
beautiful.titlebar_minimize_button_normal = tip .. "minimize_normal.svg"
beautiful.titlebar_minimize_button_focus = tip .. "minimize_focus.svg"
beautiful.titlebar_ontop_button_normal_inactive = tip .. "ontop_normal_inactive.svg"
beautiful.titlebar_ontop_button_focus_inactive = tip .. "ontop_focus_inactive.svg"
beautiful.titlebar_ontop_button_normal_active = tip .. "ontop_normal_active.svg"
beautiful.titlebar_ontop_button_focus_active = tip .. "ontop_focus_active.svg"
beautiful.titlebar_sticky_button_normal_inactive = tip .. "sticky_normal_inactive.svg"
beautiful.titlebar_sticky_button_focus_inactive = tip .. "sticky_focus_inactive.svg"
beautiful.titlebar_sticky_button_normal_active = tip .. "sticky_normal_active.svg"
beautiful.titlebar_sticky_button_focus_active = tip .. "sticky_focus_active.svg"
beautiful.titlebar_floating_button_normal_inactive = tip .. "floating_normal_inactive.svg"
beautiful.titlebar_floating_button_focus_inactive = tip .. "floating_focus_inactive.svg"
beautiful.titlebar_floating_button_normal_active = tip .. "floating_normal_active.svg"
beautiful.titlebar_floating_button_focus_active = tip .. "floating_focus_active.svg"
beautiful.titlebar_maximized_button_normal_inactive = tip .. "maximized_normal_inactive.svg"
beautiful.titlebar_maximized_button_focus_inactive = tip .. "maximized_focus_inactive.svg"
beautiful.titlebar_maximized_button_normal_active = tip .. "maximized_normal_active.svg"
beautiful.titlebar_maximized_button_focus_active = tip .. "maximized_focus_active.svg"
-- hover
beautiful.titlebar_close_button_normal_hover = tip .. "close_normal_hover.svg"
beautiful.titlebar_close_button_focus_hover = tip .. "close_focus_hover.svg"
beautiful.titlebar_minimize_button_normal_hover = tip .. "minimize_normal_hover.svg"
beautiful.titlebar_minimize_button_focus_hover = tip .. "minimize_focus_hover.svg"
beautiful.titlebar_ontop_button_normal_inactive_hover = tip .. "ontop_normal_inactive_hover.svg"
beautiful.titlebar_ontop_button_focus_inactive_hover = tip .. "ontop_focus_inactive_hover.svg"
beautiful.titlebar_ontop_button_normal_active_hover = tip .. "ontop_normal_active_hover.svg"
beautiful.titlebar_ontop_button_focus_active_hover = tip .. "ontop_focus_active_hover.svg"
beautiful.titlebar_sticky_button_normal_inactive_hover = tip .. "sticky_normal_inactive_hover.svg"
beautiful.titlebar_sticky_button_focus_inactive_hover = tip .. "sticky_focus_inactive_hover.svg"
beautiful.titlebar_sticky_button_normal_active_hover = tip .. "sticky_normal_active_hover.svg"
beautiful.titlebar_sticky_button_focus_active_hover = tip .. "sticky_focus_active_hover.svg"
beautiful.titlebar_floating_button_normal_inactive_hover = tip .. "floating_normal_inactive_hover.svg"
beautiful.titlebar_floating_button_focus_inactive_hover = tip .. "floating_focus_inactive_hover.svg"
beautiful.titlebar_floating_button_normal_active_hover = tip .. "floating_normal_active_hover.svg"
beautiful.titlebar_floating_button_focus_active_hover = tip .. "floating_focus_active_hover.svg"
beautiful.titlebar_maximized_button_normal_inactive_hover = tip .. "maximized_normal_inactive_hover.svg"
beautiful.titlebar_maximized_button_focus_inactive_hover = tip .. "maximized_focus_inactive_hover.svg"
beautiful.titlebar_maximized_button_normal_active_hover = tip .. "maximized_normal_active_hover.svg"
beautiful.titlebar_maximized_button_focus_active_hover = tip .. "maximized_focus_active_hover.svg"
-- Titlebar size
local titlebar_size = beautiful.titlebar_size
-- Add a titlebar if titlebars_enabled is set to true in the rules.
client.connect_signal("request::titlebars", function(c)
-- buttons for the titlebar
local buttons = gears.table.join(
awful.button({ }, 1, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.move(c)
end),
awful.button({ }, 3, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.resize(c)
end)
)
-- General titlebar design
awful.titlebar(c, {position = 'left', size = titlebar_size}) : setup {
{
awful.titlebar.widget.closebutton(c),
awful.titlebar.widget.maximizedbutton(c),
awful.titlebar.widget.minimizebutton(c),
layout = wibox.layout.fixed.vertical
},
{
buttons = buttons,
layout = wibox.layout.flex.vertical
},
{
awful.titlebar.widget.floatingbutton (c),
layout = wibox.layout.fixed.vertical
},
layout = wibox.layout.align.vertical
}
-- Generate a custom titlebar for each class declared below this function
-- Depends: xprop
local custom_titlebars = function(c, pos, bg, size)
awful.titlebar(c, {position = pos, bg = bg, size = size}) : setup {
{
awful.titlebar.widget.closebutton(c),
awful.titlebar.widget.maximizedbutton(c),
awful.titlebar.widget.minimizebutton (c),
layout = wibox.layout.fixed.vertical
},
{
buttons = buttons,
layout = wibox.layout.flex.vertical
},
{
awful.titlebar.widget.floatingbutton (c),
layout = wibox.layout.fixed.vertical
},
layout = wibox.layout.align.vertical
}
end
-- Generate a custom titlabar for each class and roles
if c.class == "kitty" or c.class == "XTerm" then
custom_titlebars(c, 'left', '#000000AA', titlebar_size)
elseif c.role == "GtkFileChooserDialog" or c.type == 'modal' or c.type == 'dialog' then
-- Let's use the gtk themes bg_color as titlebar's bg
-- isn't it neat? lol
custom_titlebars(c, 'left', beautiful.gtk.get_theme_variables().bg_color, titlebar_size)
elseif c.class == "firefox" then
custom_titlebars(c, 'left', '#252525', titlebar_size)
elseif c.class == "Gimp-2.10" then
custom_titlebars(c, 'left', beautiful.gtk.get_theme_variables().bg_color, titlebar_size)
elseif c.class == "Subl3" then
custom_titlebars(c, 'left', '#252525', titlebar_size)
end
end)
return beautiful
|
-- the Royal Game of Ur
-- https://en.wikipedia.org/wiki/Royal_Game_of_Ur
-- the game tokens
dofile(minetest.get_modpath("royal_game_of_ur").."/tokens.lua")
-- nodes to create the game board
dofile(minetest.get_modpath("royal_game_of_ur").."/gameboard.lua")
-- nodes supplementing the game board
dofile(minetest.get_modpath("royal_game_of_ur").."/caches.lua")
-- the dice
dofile(minetest.get_modpath("royal_game_of_ur").."/dice.lua") |
local nmap = require "nmap"
local shortport = require "shortport"
local stdnse = require "stdnse"
local string = require "string"
local table = require "table"
local sslcert = require "sslcert"
local tls = require "tls"
description = [[
Enumerates a TLS server's supported protocols by using the next protocol
negotiation extension.
This works by adding the next protocol negotiation extension in the client
hello packet and parsing the returned server hello's NPN extension data.
For more information, see:
* https://tools.ietf.org/html/draft-agl-tls-nextprotoneg-03
]]
---
-- @usage
-- nmap --script=tls-nextprotoneg <targets>
--
--@output
-- 443/tcp open https
-- | tls-nextprotoneg:
-- | spdy/3
-- | spdy/2
-- |_ http/1.1
--
-- @xmloutput
-- <elem>spdy/4a4</elem>
-- <elem>spdy/3.1</elem>
-- <elem>spdy/3</elem>
-- <elem>http/1.1</elem>
author = "Hani Benhabiles"
license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
categories = {"discovery", "safe", "default"}
dependencies = {"https-redirect"}
portrule = function(host, port)
return shortport.ssl(host, port) or sslcert.getPrepareTLSWithoutReconnect(port)
end
--- Function that sends a client hello packet with the TLS NPN extension to the
-- target host and returns the response
--@args host The target host table.
--@args port The target port table.
--@return status true if response, false else.
--@return response if status is true.
local client_hello = function(host, port)
local sock, status, response, err, cli_h
cli_h = tls.client_hello({
["extensions"] = {
["next_protocol_negotiation"] = "",
},
})
-- Connect to the target server
local status, err
local sock
local specialized = sslcert.getPrepareTLSWithoutReconnect(port)
if specialized then
status, sock = specialized(host, port)
if not status then
stdnse.debug1("Connection to server failed: %s", sock)
return false
end
else
sock = nmap.new_socket()
status, err = sock:connect(host, port)
if not status then
stdnse.debug1("Connection to server failed: %s", err)
return false
end
end
sock:set_timeout(5000)
-- Send Client Hello to the target server
status, err = sock:send(cli_h)
if not status then
stdnse.debug1("Couldn't send: %s", err)
sock:close()
return false
end
-- Read response
status, response, err = tls.record_buffer(sock)
if not status then
stdnse.debug1("Couldn't receive: %s", err)
sock:close()
return false
end
return true, response
end
--- Function that checks for the returned protocols to a npn extension request.
--@args response Response to parse.
--@return results List of found protocols.
local check_npn = function(response)
local i, record = tls.record_read(response, 1)
if record == nil then
stdnse.debug1("Unknown response from server")
return nil
end
if record.type == "handshake" and record.body[1].type == "server_hello" then
if record.body[1].extensions == nil then
stdnse.debug1("Server does not support TLS NPN extension.")
return nil
end
local results = {}
local npndata = record.body[1].extensions["next_protocol_negotiation"]
if npndata == nil then
stdnse.debug1("Server does not support TLS NPN extension.")
return nil
end
-- Parse data
i = 1
local protocol
while i <= #npndata do
protocol, i = string.unpack(">s1", npndata, i)
table.insert(results, protocol)
end
if next(results) then
return results
else
stdnse.debug1("Server supports TLS NPN extension, but no protocols were offered.")
return "<empty>"
end
else
stdnse.debug1("Server response was not server_hello")
return nil
end
end
action = function(host, port)
local status, response
-- Send crafted client hello
status, response = client_hello(host, port)
if status and response then
-- Analyze response
local results = check_npn(response)
return results
end
end
|
local assets =
{
Asset("ANIM", "anim/sch_explode_fx.zip"),
}
local function PlayFXAnim(proxy)
local inst = CreateEntity()
inst:AddTag("FX")
--[[Non-networked entity]]
inst.entity:SetCanSleep(false)
inst.persists = false
inst.entity:AddTransform()
inst.entity:AddAnimState()
inst.entity:AddSoundEmitter()
inst.Transform:SetFromProxy(proxy.GUID)
inst.AnimState:SetBank("explode")
inst.AnimState:SetBuild("sch_explode_fx")
inst.AnimState:PlayAnimation("small")
inst.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
inst.AnimState:SetLightOverride(1)
inst.AnimState:SetFinalOffset(1)
inst.SoundEmitter:PlaySound("dontstarve/common/blackpowder_explo")
inst:ListenForEvent("animover", inst.Remove)
end
local function PlayFXAnim1(proxy)
local inst = CreateEntity()
inst:AddTag("FX")
--[[Non-networked entity]]
inst.entity:SetCanSleep(false)
inst.persists = false
inst.entity:AddTransform()
inst.entity:AddAnimState()
inst.entity:AddSoundEmitter()
inst.Transform:SetFromProxy(proxy.GUID)
inst.AnimState:SetBank("explode")
inst.AnimState:SetBuild("sch_explode_fx")
inst.AnimState:PlayAnimation("small_firecrackers")
inst.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
inst.AnimState:SetLightOverride(1)
inst.AnimState:SetFinalOffset(1)
inst.SoundEmitter:PlaySound("dontstarve/common/blackpowder_explo")
inst:ListenForEvent("animover", inst.Remove)
end
local function fn()
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddNetwork()
inst.entity:SetPristine()
inst:AddTag("FX")
if not TheNet:IsDedicated() then
inst:DoTaskInTime(0, PlayFXAnim)
end
if not TheWorld.ismastersim then
return inst
end
return inst
end
local function fn1()
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddNetwork()
inst.entity:SetPristine()
inst:AddTag("FX")
if not TheNet:IsDedicated() then
inst:DoTaskInTime(0, PlayFXAnim1)
end
if not TheWorld.ismastersim then
return inst
end
return inst
end
return Prefab("sch_explode_fx_1", fn, assets),
Prefab("sch_explode_fx_2", fn1, assets),
Prefab("sch_explode_fx", fn1, assets) ---- Client LOG |
Locales['en'] = {
['roubado_recentemente'] = "You stole recently.",
['alvo_morto'] = "The guy you're stealing is dead.",
['alvo_longe_demais'] = "The target is far away.",
['roubo_comecou'] = "Assault in progress!",
['roubo_concluido'] = "You won ~g~$%s~s~!",
['pode_roubar_novamente'] = "You can steal again!",
}
|
local util = require("util")
local M = {}
-- vim.lsp.handlers["textDocument/hover"] = function(_, method, result)
-- print(vim.inspect(result))
-- end
M.autoformat = true
function M.toggle()
M.autoformat = not M.autoformat
if M.autoformat then
util.info("enabled format on save", "Formatting")
else
util.warn("disabled format on save", "Formatting")
end
end
function M.format()
if M.autoformat then
vim.lsp.buf.formatting_sync(nil, 2000)
end
end
function M.setup(client, buf)
local ft = vim.api.nvim_buf_get_option(buf, "filetype")
local nls = require("config.lsp.null-ls")
local enable = false
if nls.has_formatter(ft) then
enable = client.name == "null-ls"
else
enable = not (client.name == "null-ls")
end
client.resolved_capabilities.document_formatting = enable
-- format on save
if client.resolved_capabilities.document_formatting then
vim.cmd([[
augroup LspFormat
autocmd! * <buffer>
autocmd BufWritePre <buffer> lua require("config.lsp.formatting").format()
augroup END
]])
end
end
return M
|
--[[
Copyright 2014-2015 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
--[[
Package Metadata Commands
================
These commands work with packages metadata.
pkg.query(fs, path) -> meta, path - Query an on-disk path for package info.
pkg.queryDb(db, path) -> meta, kind - Query an in-db hash for package info.
pky.normalize(meta) -> author, tag, version - Extract and normalize pkg info
]]
local isFile = require('git').modes.isFile
local semver = require('semver')
local pathJoin = require('luvi').path.join
local listToMap = require('git').listToMap
local jsonParse = require('json').parse
local function evalModule(data, name)
-- Match multiline lua comments that start with `lit-meta\n`
local a, b = data:find("%-%-%[(=*)%[lit%-meta\n")
if a then
local term = "]" .. data:sub(a + 3, b - 10) .."]"
local c = data:find(term, b + 1, true)
if c then
local fn, err = loadstring(data:sub(b + 1, c - 1), name)
assert(not err, err)
local env = {}
setfenv(fn, env)
assert(pcall(fn))
return env
end
end
local fn, err = loadstring(data, name)
if not fn then return nil, err end
local exports = {}
local module = { exports = exports }
setfenv(fn, {
exports = exports,
})
local success, ret = pcall(fn)
local meta = success and type(ret) == "table" and ret or module.exports
if not meta then return nil, "Missing exports in " .. name end
if not meta.name then return nil, "Missing name in package description in " .. name end
if not meta.version then return nil, "Missing version in package description in " .. name end
return meta
end
local validKeys = {
name = "string",
version = "string",
private = "boolean", -- Don't allow publishing.
obsolete = "boolean", -- Hide from search results.
description = "string",
keywords = "table", -- list of strings
tags = "table", -- list of strings
homepage = "string",
license = "string",
licenses = "table", -- table of strings
author = "table", -- person {name=name, email=email, url=url}
contributors = "table", -- list of people
dependencies = "table", -- list of strings
luvi = "table", -- {flavor=flavor,version=version},
files = "table",
}
local function query(fs, path)
local packagePath = path
local stat, data, err
stat, err = fs.stat(path)
local attempts = {}
if stat then
if stat.type == "directory" then
packagePath = path .. "/"
local fullPath = pathJoin(path, "package.lua")
attempts[#attempts + 1] = fullPath
data, err = fs.readFile(fullPath)
if err and not err:match("^ENOENT:") then error(err) end
if not data then
fullPath = pathJoin(path, "init.lua")
attempts[#attempts + 1] = fullPath
data, err = fs.readFile(fullPath)
if err and not err:match("^ENOENT:") then error(err) end
end
else
attempts[#attempts + 1] = packagePath
data, err = fs.readFile(packagePath)
end
elseif err:match("^ENOENT:") then
packagePath = packagePath .. ".lua"
attempts[#attempts + 1] = packagePath
data, err = fs.readFile(packagePath)
end
if not data then
local sep = "\n Looked in: "
local message = "\nCan't find package at " .. path .. sep .. table.concat(attempts, sep)
if err then message = message .. "\n" .. err end
return data, message
end
local meta = evalModule(data, packagePath)
local clean = {}
if not meta then return nil, "No meta found" end
for key, value in pairs(meta) do
if type(value) == validKeys[key] then
clean[key] = value
end
end
return clean, packagePath
end
local function queryDb(db, hash)
local kind, value = db.loadAny(hash)
if kind == "tag" then
hash = value.object
-- Use metata data in tag message if found
local meta = jsonParse(value.message)
if meta then
return meta, value.type, hash
end
local tagType = value.type
-- Otherwise search root tree or blob
kind, value = db.loadAny(hash)
assert(kind == tagType, "type mismatch")
end
local meta
if kind == "tree" then
local path = "tree:" .. hash
local tree = listToMap(value)
local entry = tree["package.lua"]
if entry then
path = path .. "/package.lua"
else
entry = tree["init.lua"]
path = path .. "/init.lua"
end
if not (entry and isFile(entry.mode)) then
return nil, "ENOENT: No package.lua or init.lua in tree:" .. hash
end
meta = evalModule(db.loadAs("blob", entry.hash), path)
elseif kind == "blob" then
meta = evalModule(value, "blob:" .. hash)
else
error("Illegal kind: " .. kind)
end
return meta, kind, hash
end
local function normalize(meta)
local author, tag = meta.name:match("^([^/]+)/(.*)$")
return author, tag, semver.normalize(meta.version)
end
return {
query = query,
queryDb = queryDb,
normalize = normalize,
}
|
-- NoobDKP Options file
NoobDKP_color = "|cfff0ba3c"
-- maybe make a default table and a list of option names, then go through the
-- real option table by name. If not there, insert from default table?
if NOOBDKP_g_options == nil then
NOOBDKP_g_options = {}
NOOBDKP_g_options["admin_mode"] = false
NOOBDKP_g_options["loot_table"] = false
NOOBDKP_g_options["auto_EP"] = true
NOOBDKP_g_options["scroll_scale"] = 5
-- score calculation options
NOOBDKP_g_options["base_EP"] = 200
NOOBDKP_g_options["base_GP"] = 200
NOOBDKP_g_options["scale_EP"] = 100
NOOBDKP_g_options["defaultGP"] = 50
NOOBDKP_g_options["min_EP"] = 0
NOOBDKP_g_options["decay_percent"] = 30
-- gear options by inventory slot type
NOOBDKP_g_options["INVTYPE_HEAD"] = 50
NOOBDKP_g_options["INVTYPE_NECK"] = 50
NOOBDKP_g_options["INVTYPE_SHOULDER"] = 50
NOOBDKP_g_options["INVTYPE_CLOAK"] = 50
NOOBDKP_g_options["INVTYPE_ROBE"] = 50
NOOBDKP_g_options["INVTYPE_CHEST"] = 50
NOOBDKP_g_options["INVTYPE_WRIST"] = 50
NOOBDKP_g_options["INVTYPE_HAND"] = 50
NOOBDKP_g_options["INVTYPE_WAIST"] = 50
NOOBDKP_g_options["INVTYPE_LEGS"] = 50
NOOBDKP_g_options["INVTYPE_FEET"] = 50
NOOBDKP_g_options["INVTYPE_FINGER"] = 50
NOOBDKP_g_options["INVTYPE_TRINKET"] = 150
NOOBDKP_g_options["INVTYPE_2HWEAPON"] = 100
NOOBDKP_g_options["INVTYPE_WEAPON"] = 100
NOOBDKP_g_options["INVTYPE_SHIELD"] = 100
NOOBDKP_g_options["INVTYPE_RANGED"] = 100
NOOBDKP_g_options["INVTYPE_THROWN"] = 100
NOOBDKP_g_options["INVTYPE_WEAPONMAINHAND"] = 100
NOOBDKP_g_options["INVTYPE_WEAPONOFFHAND"] = 100
NOOBDKP_g_options["INVTYPE_HOLDABLE"] = 100
NOOBDKP_g_options["INVTYPE_RELIC"] = 0
NOOBDKP_g_options["MARK"] = 100
NOOBDKP_g_options["HC_MARK"] = 250
NOOBDKP_g_options["HC_INVTYPE_HEAD"] = 200
NOOBDKP_g_options["HC_INVTYPE_NECK"] = 200
NOOBDKP_g_options["HC_INVTYPE_SHOULDER"] = 200
NOOBDKP_g_options["HC_INVTYPE_CLOAK"] = 200
NOOBDKP_g_options["HC_INVTYPE_ROBE"] = 200
NOOBDKP_g_options["HC_INVTYPE_CHEST"] = 200
NOOBDKP_g_options["HC_INVTYPE_WRIST"] = 200
NOOBDKP_g_options["HC_INVTYPE_HAND"] = 200
NOOBDKP_g_options["HC_INVTYPE_WAIST"] = 200
NOOBDKP_g_options["HC_INVTYPE_LEGS"] = 200
NOOBDKP_g_options["HC_INVTYPE_FEET"] = 200
NOOBDKP_g_options["HC_INVTYPE_FINGER"] = 200
NOOBDKP_g_options["HC_INVTYPE_TRINKET"] = 300
NOOBDKP_g_options["HC_INVTYPE_2HWEAPON"] = 300
NOOBDKP_g_options["HC_INVTYPE_WEAPON"] = 250
NOOBDKP_g_options["HC_INVTYPE_SHIELD"] = 250
NOOBDKP_g_options["HC_INVTYPE_RANGED"] = 250
NOOBDKP_g_options["HC_INVTYPE_THROWN"] = 250
NOOBDKP_g_options["HC_INVTYPE_WEAPONMAINHAND"] = 250
NOOBDKP_g_options["HC_INVTYPE_WEAPONOFFHAND"] = 250
NOOBDKP_g_options["HC_INVTYPE_HOLDABLE"] = 250
NOOBDKP_g_options["HC_INVTYPE_RELIC"] = 0
end
if NOOBDKP_g_boss_table == nil then
NOOBDKP_g_boss_table = {}
NOOBDKP_g_boss_table["Lord Marrowgar"] = 20
NOOBDKP_g_boss_table["Lady Deathwhisper"] = 20
NOOBDKP_g_boss_table["Gunship Battle"] = 20
NOOBDKP_g_boss_table["Deathbringer Saurfang"] = 20
NOOBDKP_g_boss_table["Festergut"] = 20
NOOBDKP_g_boss_table["Rotface"] = 20
NOOBDKP_g_boss_table["Professor Putricide"] = 20
NOOBDKP_g_boss_table["Prince Valanar"] = 20 -- Blood Prince Council
NOOBDKP_g_boss_table["Blood-Queen Lana'thel"] = 20
NOOBDKP_g_boss_table["Valithria Dreamwalker"] = 20
NOOBDKP_g_boss_table["Sindragosa"] = 20
NOOBDKP_g_boss_table["The Lich King"] = 100
NOOBDKP_g_boss_table["Halion Controller"] = 100
end
if NOOBDKP_g_boss_emote == nil then
NOOBDKP_g_boss_emote = {
["High Overlord Saurfang"] = { "The Alliance falter.", "Gunship Battle" },
["Muradin Bronzebeard"] = { "Don't say I didn't warn ya", "Gunship Battle" },
["Valthria Dreamwalker"] = { "I AM RENEWED!", "Valthria Dreamwalker" },
}
end
if NOOBDKP_g_loot_table == nil then
NOOBDKP_g_loot_table = {
["|cffa335ee|Hitem:50063:0:0:0:0:0:0:0:1|h[Lingering Illness]|h|r"] = {
["need"] = "Holy Priest, Disco Priest",
["greed"] = "Other casters",
},
["|cffa335ee|Hitem:50793:0:0:0:0:0:0:0:1|h[Midnight Sun]|h|r"] = {
["need"] = "Resto Shaman, Holy Priest, Resto Druid",
["greed"] = "Other casters",
},
["|cffa335ee|Hitem:50171:0:0:0:0:0:0:0:1|h[Shoulders of Frost-Tipped Thorns]|h|r"] = {
["need"] = "Resto Druid, Balance Druid",
["greed"] = "Other casters",
},
["|cffa335ee|Hitem:50061:0:0:0:0:0:0:0:1|h[Holiday's Grace]|h|r"] = {
["need"] = "Holy Priests, Disco Priests",
["greed"] = "Other casters",
},
["|cffa335ee|Hitem:50798:0:0:0:0:0:0:0:1|h[Ramaladni's Blade of Culling]|h|r"] = {
["need"] = "DPS",
["greed"] = {
},
},
["|cffa335ee|Hitem:50783:0:0:0:0:0:0:0:1|h[Boots of the Frozen Seed]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50805:0:0:0:0:0:0:0:1|h[Mag'hari Chieftain's Staff]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50178:0:0:0:0:0:0:0:1|h[Bloodfall]|h|r"] = {
["need"] = "Ret Paladin, Cat Druid, Bear Druid",
["greed"] = "Warriors",
},
["|cffa335ee|Hitem:50414:0:0:0:0:0:0:0:1|h[Might of Blight]|h|r"] = {
["need"] = "DPS DK, Warriors",
["greed"] = "Other Melee DPS",
},
["|cffa335ee|Hitem:50413:0:0:0:0:0:0:0:1|h[Nerub'ar Stalker's Cord]|h|r"] = {
["need"] = "Hunters, Enhancement Shamans",
["greed"] = "Other DPS (mail only)",
},
["|cffa335ee|Hitem:50040:0:0:0:0:0:0:0:1|h[Distant Land]|h|r"] = {
["need"] = "Cat Druid",
["greed"] = "Other DPS (staff only)",
},
["|cffa335ee|Hitem:50351:0:0:0:0:0:0:0:1|h[Tiny Abomination in a Jar]|h|r"] = {
["need"] = "Ret Paladin, Assasin Rogue",
["greed"] = "Other Melee DPS",
},
["|cffa335ee|Hitem:50016:0:0:0:0:0:0:0:1|h[Rib Spreader]|h|r"] = {
["need"] = "Assasin Rogue",
["greed"] = "Other Melee DPS (dagger only)",
},
["|cffa335ee|Hitem:50781:0:0:0:0:0:0:0:1|h[Scourgelord's Baton]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50450:0:0:0:0:0:0:0:1|h[Leggings of Dubious Charms]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50808:0:0:0:0:0:0:0:1|h[Deathforged Legplates]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50776:0:0:0:0:0:0:0:1|h[Njorndar Bone Bow]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50177:0:0:0:0:0:0:0:1|h[Mail of Crimson Coins]|h|r"] = {
["need"] = "Resto Shaman",
["greed"] = "Other Casters (mail only)",
},
["|cffa335ee|Hitem:50342:0:0:0:0:0:0:0:1|h[Whispering Fanged Skull]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50175:0:0:0:0:0:0:0:1|h[Crypt Keeper's Bracers]|h|r"] = {
["need"] = "Holy Paladin",
["greed"] = "Other Paladins",
},
["|cffa335ee|Hitem:52026:0:0:0:0:0:0:0:1|h[Protector's Mark of Sanctification]|h|r"] = {
["need"] = "Hunter, Shaman, Warrior",
["greed"] = {
},
},
["|cffa335ee|Hitem:50800:0:0:0:0:0:0:0:1|h[Hauberk of a Thousand Cuts]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50340:0:0:0:0:0:0:0:1|h[Muradin's Spyglass]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50069:0:0:0:0:0:0:0:1|h[Professor's Bloodied Smock]|h|r"] = {
["need"] = "Resto Druid, Balance Druid",
["greed"] = "Other Casters (leather only)",
},
["|cffa335ee|Hitem:52027:0:0:0:0:0:0:0:1|h[Conqueror's Mark of Sanctification]|h|r"] = {
["need"] = "Paladin, Priest, Warlock",
["greed"] = {
},
},
["|cffa335ee|Hitem:50789:0:0:0:0:0:0:0:1|h[Icecrown Rampart Bracers]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50421:0:0:0:0:0:0:0:1|h[Sindragosa's Cruel Claw]|h|r"] = {
["need"] = "Rogues, Cat Druids, Hunters",
["greed"] = "Other DPS",
},
["|cffa335ee|Hitem:50791:0:0:0:0:0:0:0:1|h[Saronite Gargoyle Cloak]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50173:0:0:0:0:0:0:0:1|h[Shadow Silk Spindle]|h|r"] = {
["need"] = "Holy Paladin, Resto Shaman, Disco Priest",
["greed"] = "Other Casters and Healers",
},
["|cffa335ee|Hitem:50030:0:0:0:0:0:0:0:1|h[Bloodsunder's Bracers]|h|r"] = {
["need"] = "Resto Shaman, Elemental Shaman",
["greed"] = "Holy Paladin",
},
["|cffa335ee|Hitem:50787:0:0:0:0:0:0:0:1|h[Frost Giant's Cleaver]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50060:0:0:0:0:0:0:0:1|h[Faceplate of the Forgotten]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50071:0:0:0:0:0:0:0:1|h[Treads of the Wasteland]|h|r"] = {
["need"] = "Enhance Shaman, Hunters",
["greed"] = "Other DPS (mail only)",
},
["|cffa335ee|Hitem:50180:0:0:0:0:0:0:0:1|h[Lana'thel's Chain of Flagellation]|h|r"] = {
["need"] = "DK DPS, Warriors, Retribution Paladins",
["greed"] = "Other DPS",
},
["|cffa335ee|Hitem:50065:0:0:0:0:0:0:0:1|h[Icecrown Glacial Wall]|h|r"] = {
["need"] = "Paladin Tank, Warrior Tank",
["greed"] = "Others (shield only)",
},
["|cffa335ee|Hitem:50806:0:0:0:0:0:0:0:1|h[Leggings of Unrelenting Blood]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50062:0:0:0:0:0:0:0:1|h[Plague Scientist's Boots]|h|r"] = {
["need"] = "All Cloth, Balance Druids, Element Shaman, Resto Shaman",
["greed"] = "Other casters",
},
["|cffa335ee|Hitem:50807:0:0:0:0:0:0:0:1|h[Thaumaturge's Crackling Cowl]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50453:0:0:0:0:0:0:0:1|h[Ring of Rotting Sinew]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50226:0:0:0:0:0:0:0:1|h[Festergut's Acidic Blood]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50775:0:0:0:0:0:0:0:1|h[Corrupted Silverplate Leggings]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50186:0:0:0:0:0:0:0:1|h[Frostbrood Sapphire Ring]|h|r"] = {
["need"] = "Combat Rogue, Hunters, Warriors, Cat Druid",
["greed"] = "Other DPS",
},
["|cffa335ee|Hitem:50762:0:0:0:0:0:0:0:1|h[Linked Scourge Vertebrae]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50763:0:0:0:0:0:0:0:1|h[Marrowgar's Scratching Choker]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:49919:0:0:0:0:0:0:0:1|h[Cryptmaker]|h|r"] = {
["need"] = "Warriors, Blood DK",
["greed"] = "Other DPS (2H Maces only)",
},
["|cffa335ee|Hitem:50782:0:0:0:0:0:0:0:1|h[Sister's Handshrouds]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50790:0:0:0:0:0:0:0:1|h[Abomination's Bloody Ring]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:52025:0:0:0:0:0:0:0:1|h[Vanquisher's Mark of Sanctification]|h|r"] = {
["need"] = "Death Knights, Druids, Mages, Rogues",
["greed"] = {
},
},
["|cffa335ee|Hitem:50170:0:0:0:0:0:0:0:1|h[Valanar's Other Signet Ring]|h|r"] = {
["need"] = "DPS Casters",
["greed"] = "Other Casters",
},
["|cffa335ee|Hitem:50428:0:0:0:0:0:0:0:1|h[Royal Scepter of Terenas II]|h|r"] = {
["need"] = "Mace Casters",
["greed"] = {
},
},
["|cffa335ee|Hitem:50179:0:0:0:0:0:0:0:1|h[Last Word]|h|r"] = {
["need"] = "All Tanks",
["greed"] = "Other DPS (2H only)",
},
["|cffa335ee|Hitem:50059:0:0:0:0:0:0:0:1|h[Horrific Flesh Epaulets]|h|r"] = {
["need"] = "Elemental Shaman",
["greed"] = "Resto Shaman, Holy Paladin, Other healers",
},
["|cffa335ee|Hitem:50072:0:0:0:0:0:0:0:1|h[Landsoul's Horned Greathelm]|h|r"] = {
["need"] = "Warrior DPS, Retribution Paladin",
["greed"] = "Other DPS (plate only)",
},
["|cffa335ee|Hitem:50074:0:0:0:0:0:0:0:1|h[Royal Crimson Cloak]|h|r"] = {
["need"] = "All Tanks",
["greed"] = "Tank OS",
},
["|cffa335ee|Hitem:50771:0:0:0:0:0:0:0:1|h[Frost Needle]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50426:0:0:0:0:0:0:0:1|h[Heaven's Fall, Kryss of a Thousand Lies]|h|r"] = {
["need"] = "Assasin Rogue",
["greed"] = "Other DPS (daggers only)",
},
["|cffa335ee|Hitem:50786:0:0:0:0:0:0:0:1|h[Ghoul Commander's Cuirass]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50036:0:0:0:0:0:0:0:1|h[Belt of Broken Bones]|h|r"] = {
["need"] = "All Tanks",
["greed"] = "Tank OS",
},
["|cffa335ee|Hitem:50185:0:0:0:0:0:0:0:1|h[Devium's Eternally Cold Ring]|h|r"] = {
["need"] = "All Tanks",
["greed"] = "Tank OS",
},
["|cffa335ee|Hitem:50447:0:0:0:0:0:0:0:1|h[Harbinger's Bone Band]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50360:0:0:0:0:0:0:0:1|h[Phylactery of the Nameless Lich]|h|r"] = {
["need"] = "All DPS Casters",
["greed"] = "DPS OS",
},
["|cffa335ee|Hitem:50779:0:0:0:0:0:0:0:1|h[Deathspeaker Zealot's Helm]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50354:0:0:0:0:0:0:0:1|h[Bauble of True Blood]|h|r"] = {
["need"] = "All Healers",
["greed"] = "Healer OS",
},
["|cffa335ee|Hitem:50190:0:0:0:0:0:0:0:1|h[Grinning Skull Greatboots]|h|r"] = {
["need"] = "Warrior Tank, Paladin Tank, DK Tank",
["greed"] = "Other Plate wearers, Tank OS",
},
["|cffa335ee|Hitem:50028:0:0:0:0:0:0:0:1|h[Trauma]|h|r"] = {
["need"] = "All Healers",
["greed"] = "Healer OS",
},
["|cffa335ee|Hitem:50026:0:0:0:0:0:0:0:1|h[Helm of the Elder Moon]|h|r"] = {
["need"] = "Resto Druid, Balance Druid",
["greed"] = "Other casters (leather only)",
},
["|cffa335ee|Hitem:50202:0:0:0:0:0:0:0:1|h[Snowstorm Helm]|h|r"] = {
["need"] = "Resto Shaman",
["greed"] = "Other casters (mail only)",
},
["|cffa335ee|Hitem:50022:0:0:0:0:0:0:0:1|h[Dual-Bladed Pauldrons]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50797:0:0:0:0:0:0:0:1|h[Ice-Reinforced Vrykul Helm]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50785:0:0:0:0:0:0:0:1|h[Bracers of Dark Blessings]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50192:0:0:0:0:0:0:0:1|h[Scourge Reaver's Legplates]|h|r"] = {
["need"] = "Unholy DK",
["greed"] = "Other DPS (plate only)",
},
["|cffa335ee|Hitem:50761:0:0:0:0:0:0:0:1|h[Citadel Enforcer's Claymore]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50792:0:0:0:0:0:0:0:1|h[Pauldrons of Lost Hope]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50183:0:0:0:0:0:0:0:1|h[Lungbreaker]|h|r"] = {
["need"] = "Assasin Rogue",
["greed"] = "Other DPS (dagger only)",
},
["|cffa335ee|Hitem:50184:0:0:0:0:0:0:0:1|h[Keleseth's Seducer]|h|r"] = {
["need"] = "Combat Rogue, Enhance Shaman",
["greed"] = "Other DPS (fist only)",
},
["|cffa335ee|Hitem:50024:0:0:0:0:0:0:0:1|h[Blightborne Warplate]|h|r"] = {
["need"] = "DK Tank, Warrior Tank, Paladin Tank",
["greed"] = "Tank OS",
},
["|cffa335ee|Hitem:50759:0:0:0:0:0:0:0:1|h[Bone Warden's Splitter]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50452:0:0:0:0:0:0:0:1|h[Wodin's Lucky Necklace]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50429:0:0:0:0:0:0:0:1|h[Archus, Greatstaff of Antonidas]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50425:0:0:0:0:0:0:0:1|h[Oathbinder, Charge of the Ranger-General]|h|r"] = {
["need"] = "Bear DPS, Cat DPS, Hunters, Retribution Paladin",
["greed"] = "DPS OS (2H Only)",
},
["|cffa335ee|Hitem:49997:0:0:0:0:0:0:0:1|h[Mithrios, Bronzebeard's Legacy]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50774:0:0:0:0:0:0:0:1|h[Coldwraith Bracers]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50012:0:0:0:0:0:0:0:1|h[Havoc's Call, Blade of Lordaeron Kings]|h|r"] = {
["need"] = "Frost DK, Enhance Shaman, Combat Rogue",
["greed"] = "Other DPS",
},
["|cffa335ee|Hitem:50042:0:0:0:0:0:0:0:1|h[Gangrenous Leggings]|h|r"] = {
["need"] = "Combat Rogue",
["greed"] = "Other DPS (leather only)",
},
["|cffa335ee|Hitem:50067:0:0:0:0:0:0:0:1|h[Astrylian's Sutured Cinch]|h|r"] = {
["need"] = "Rogues, Cat Druid, Bear Druid, Retribution Paladin",
["greed"] = "Other DPS (leather only)",
},
["|cffa335ee|Hitem:50423:0:0:0:0:0:0:0:1|h[Sundial of Eternal Dusk]|h|r"] = {
["need"] = "Resto Druid, Holy Priest, Warlock",
["greed"] = "Other casters",
},
["|cffa335ee|Hitem:50025:0:0:0:0:0:0:0:1|h[Seal of Many Mouths]|h|r"] = {
["need"] = "Bear Druid, Cat Druid, Retribution Paladin, Rogues, Enhance Shaman",
["greed"] = "Other DPS",
},
["|cffa335ee|Hitem:50777:0:0:0:0:0:0:0:1|h[Handgrips of Frost and Sleet]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50778:0:0:0:0:0:0:0:1|h[Soulthief's Braided Belt]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50427:0:0:0:0:0:0:0:1|h[Bloodsurge, Kel'Thuzad's Blade of Agony]|h|r"] = {
["need"] = "Caster sword",
["greed"] = "Caster OS",
},
["|cffa335ee|Hitem:50803:0:0:0:0:0:0:0:1|h[Saurfang's Cold-Forged Band]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50796:0:0:0:0:0:0:0:1|h[Bracers of Pale Illumination]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50788:0:0:0:0:0:0:0:1|h[Bone Drake's Enameled Boots]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50035:0:0:0:0:0:0:0:1|h[Black Bruise]|h|r"] = {
["need"] = "Enhance Shaman, Combat Rogue",
["greed"] = "Other DPS (fist only)",
},
["|cffa335ee|Hitem:50449:0:0:0:0:0:0:0:1|h[Stiffened Corpse Shoulderpads]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50020:0:0:0:0:0:0:0:1|h[Raging Behemoth's Shoulderplates]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50804:0:0:0:0:0:0:0:1|h[Icecrown Spire Sandals]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50795:0:0:0:0:0:0:0:1|h[Cord of Dark Suffering]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50195:0:0:0:0:0:0:0:1|h[Noose of Malachite]|h|r"] = {
["need"] = "All Tanks",
["greed"] = "Tank OS",
},
["|cffa335ee|Hitem:50416:0:0:0:0:0:0:0:1|h[Boots of the Funeral March]|h|r"] = {
["need"] = "Holy Paladin",
["greed"] = "Paladin OS",
},
["|cffa335ee|Hitem:50187:0:0:0:0:0:0:0:1|h[Coldwraith Links]|h|r"] = {
["need"] = "DK, Warriors",
["greed"] = "Other DPS (plate only)",
},
["|cffa335ee|Hitem:50019:0:0:0:0:0:0:0:1|h[Winding Sheet]|h|r"] = {
["need"] = "Unholy DK, Frost DK, Retribution Paladin",
["greed"] = "Other DPS",
},
["|cffa335ee|Hitem:50472:0:0:0:0:0:0:0:1|h[Nightmare Ender]|h|r"] = {
["need"] = "Holy Priest, Disco Priest, Warlock",
["greed"] = "Other Casters (wand only)",
},
["|cffa335ee|Hitem:50361:0:0:0:0:0:0:0:1|h[Sindragosa's Flawless Fang]|h|r"] = {
["need"] = "All Tanks",
["greed"] = "Tank OS",
},
["|cffa335ee|Hitem:50417:0:0:0:0:0:0:0:1|h[Bracers of Eternal Dreaming]|h|r"] = {
["need"] = "Balance Druid, Resto Druid",
["greed"] = "Other casters",
},
["|cffa335ee|Hitem:50037:0:0:0:0:0:0:0:1|h[Fleshrending Gauntlets]|h|r"] = {
["need"] = "Retribution Paladin, DK DPS",
["greed"] = "Other DPS (plate only)",
},
["|cffa335ee|Hitem:50205:0:0:0:0:0:0:0:1|h[Frostbinder's Shredded Cape]|h|r"] = {
["need"] = "Other casters",
["greed"] = "Resto Druid, Holy Priest",
},
["|cffa335ee|Hitem:50041:0:0:0:0:0:0:0:1|h[Leather of Stitched Scourge Parts]|h|r"] = {
["need"] = "Balance Druid, Resto Druid",
["greed"] = "Other casters (leather only)",
},
["|cffa335ee|Hitem:50784:0:0:0:0:0:0:0:1|h[Deathspeaker Disciple's Belt]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50764:0:0:0:0:0:0:0:1|h[Shawl of Nerubian Silk]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:49981:0:0:0:0:0:0:0:1|h[Fal'inrush, Defender of Quel'thalas]|h|r"] = {
["need"] = "Hunters, Rogues, DPS Warriors",
["greed"] = "Other DPS (crossbow only)",
},
["|cffa335ee|Hitem:50794:0:0:0:0:0:0:0:1|h[Neverending Winter]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50780:0:0:0:0:0:0:0:1|h[Chestguard of the Frigid Noose]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50068:0:0:0:0:0:0:0:1|h[Rigormortis]|h|r"] = {
["need"] = "DPS Casters",
["greed"] = "Caster OS",
},
["|cffa335ee|Hitem:50033:0:0:0:0:0:0:0:1|h[Corpse-Impaling Spike]|h|r"] = {
["need"] = "Priests, Mages, Warlocks",
["greed"] = {
},
},
["|cffa335ee|Hitem:50182:0:0:0:0:0:0:0:1|h[Blood Queen's Crimson Choker]|h|r"] = {
["need"] = "Holy Paladin, Resto Shaman, Disco Priest, Mage, Balance Druid, Element Shaman",
["greed"] = "Other Casters",
},
["|cffa335ee|Hitem:50339:0:0:0:0:0:0:0:1|h[Sliver of Pure Ice]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50799:0:0:0:0:0:0:0:1|h[Scourge Stranglers]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffff8000|Hitem:50274:0:0:0:0:0:0:0:1|h[Shadowfrost Shard]|h|r"] = {
["need"] = "Paladin, Warrior, DK - MUST BE ON THE QUEST",
["greed"] = {
},
},
["|cffa335ee|Hitem:50802:0:0:0:0:0:0:0:1|h[Gargoyle Spit Bracers]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50181:0:0:0:0:0:0:0:1|h[Dying Light]|h|r"] = {
["need"] = "Holy Priest, Resto Druid",
["greed"] = "Other Casters",
},
["|cffa335ee|Hitem:50023:0:0:0:0:0:0:0:1|h[Bile-Encrusted Medallion]|h|r"] = {
["need"] = "All Tanks",
["greed"] = "Tank OS",
},
["|cffa335ee|Hitem:50038:0:0:0:0:0:0:0:1|h[Carapace of Forgotten Kings]|h|r"] = {
["need"] = "Enhance Shaman, Hunters",
["greed"] = "Other DPS (mail only)",
},
["|cffa335ee|Hitem:50174:0:0:0:0:0:0:0:1|h[Incarnadine Band of Mending]|h|r"] = {
["need"] = "Disco Priest",
["greed"] = "Other Healers and DPS Casters",
},
["|cffa335ee|Hitem:50176:0:0:0:0:0:0:0:1|h[San'layn Ritualist Gloves]|h|r"] = {
["need"] = "Disco Priest",
["greed"] = "Other Healers and DPS Casters",
},
["|cffa335ee|Hitem:50760:0:0:0:0:0:0:0:1|h[Bonebreaker Scepter]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50801:0:0:0:0:0:0:0:1|h[Blade-Scored Carapace]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50032:0:0:0:0:0:0:0:1|h[Death Surgeon's Sleeves]|h|r"] = {
["need"] = "Holy Priest, Disco Priest, Resto Druid",
["greed"] = "Other Healers and DPS Casters",
},
["|cffa335ee|Hitem:50073:0:0:0:0:0:0:0:1|h[Geistlord's Punishment Sack]|h|r"] = {
["need"] = "Cat Druid, Rogues",
["greed"] = "Other Melee DPS (leather only)",
},
["|cffa335ee|Hitem:50773:0:0:0:0:0:0:0:1|h[Cord of the Patronizing Practitioner]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50172:0:0:0:0:0:0:0:1|h[Sanguine Silk Robes]|h|r"] = {
["need"] = "Resto Druid, Holy Priest",
["greed"] = "Other Healers and Caster DPS",
},
["|cff0070dd|Hitem:49908:0:0:0:0:0:0:0:1|h[Primordial Saronite]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50772:0:0:0:0:0:0:0:1|h[Ancient Skeletal Boots]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50021:0:0:0:0:0:0:0:1|h[Aldriana's Gloves of Secrecy]|h|r"] = {
["need"] = "Warriors, Frost DK, Cat Druid, Combat Rogue",
["greed"] = "Other DPS (leather only)",
},
["|cffa335ee|Hitem:50444:0:0:0:0:0:0:0:1|h[Rowan's Rifle of Silver Bullets]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50199:0:0:0:0:0:0:0:1|h[Leggings of Dying Candles]|h|r"] = {
["need"] = "Holy Paladins",
["greed"] = "Paladin OS",
},
["|cffa335ee|Hitem:50353:0:0:0:0:0:0:0:1|h[Dislodged Foreign Object]|h|r"] = {
["need"] = "DPS Casters",
["greed"] = "DPS Caster OS",
},
["|cffa335ee|Hitem:50809:0:0:0:0:0:0:0:1|h[Soulcleave Pendant]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50056:0:0:0:0:0:0:0:1|h[Plaguebringer's Stained Pants]|h|r"] = {
["need"] = "Shadow Priest, Mages, Warlocks, Holy Paladin, Balance Druid",
["greed"] = "Other Casters",
},
["|cffa335ee|Hitem:50064:0:0:0:0:0:0:0:1|h[Unclean Surgical Gloves]|h|r"] = {
["need"] = "Resto Shaman",
["greed"] = "Holy Paladin",
},
["|cffa335ee|Hitem:50424:0:0:0:0:0:0:0:1|h[Memory of Malygos]|h|r"] = {
["need"] = "Resto Druid, Holy Priest",
["greed"] = "Other Healers and Caster DPS",
},
["|cffa335ee|Hitem:50231:0:0:0:0:0:0:0:1|h[Rotface's Acidic Blood]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50027:0:0:0:0:0:0:0:1|h[Rot-Resistant Breastplate]|h|r"] = {
["need"] = "Holy Paladin",
["greed"] = {
},
},
["|cffa335ee|Hitem:50070:0:0:0:0:0:0:0:1|h[Glorenzelg, High-Blade of the Silver Hand]|h|r"] = {
["need"] = "Warriors, DK DPS, Retribution Paladin",
["greed"] = "Other DPS (2H only)",
},
["|cffa335ee|Hitem:50451:0:0:0:0:0:0:0:1|h[Belt of the Lonely Noble]|h|r"] = {
["need"] = {
},
["greed"] = {
},
},
["|cffa335ee|Hitem:50188:0:0:0:0:0:0:0:1|h[Anub'ar Stalker's Gloves]|h|r"] = {
["need"] = "Retribution Paladin, Enhance Shaman",
["greed"] = "Other DPS (mail only)",
},
["|cffa335ee|Hitem:50075:0:0:0:0:0:0:0:1|h[Taldaram's Plated Fists]|h|r"] = {
["need"] = "Warrior Tank, DK Tank, Paladin Tank",
["greed"] = "Tank OS",
},
["|cffa335ee|Hitem:50418:0:0:0:0:0:0:0:1|h[Robe of the Waking Nightmare]|h|r"] = {
["need"] = "All DPS Casters",
["greed"] = "Other casters",
},
}
end |
local spec = require('cmp.utils.spec')
local lsp = require('cmp.types.lsp')
describe('types.lsp', function()
before_each(spec.before)
describe('Position', function()
vim.fn.setline('1', {
'あいうえお',
'かきくけこ',
'さしすせそ',
})
local vim_position, lsp_position
vim_position = lsp.Position.to_vim('%', { line = 1, character = 3 })
assert.are.equal(vim_position.row, 2)
assert.are.equal(vim_position.col, 10)
lsp_position = lsp.Position.to_lsp('%', vim_position)
assert.are.equal(lsp_position.line, 1)
assert.are.equal(lsp_position.character, 3)
vim_position = lsp.Position.to_vim('%', { line = 1, character = 0 })
assert.are.equal(vim_position.row, 2)
assert.are.equal(vim_position.col, 1)
lsp_position = lsp.Position.to_lsp('%', vim_position)
assert.are.equal(lsp_position.line, 1)
assert.are.equal(lsp_position.character, 0)
vim_position = lsp.Position.to_vim('%', { line = 1, character = 5 })
assert.are.equal(vim_position.row, 2)
assert.are.equal(vim_position.col, 16)
lsp_position = lsp.Position.to_lsp('%', vim_position)
assert.are.equal(lsp_position.line, 1)
assert.are.equal(lsp_position.character, 5)
-- overflow (lsp -> vim)
vim_position = lsp.Position.to_vim('%', { line = 1, character = 6 })
assert.are.equal(vim_position.row, 2)
assert.are.equal(vim_position.col, 16)
-- overflow(vim -> lsp)
vim_position.col = vim_position.col + 1
lsp_position = lsp.Position.to_lsp('%', vim_position)
assert.are.equal(lsp_position.line, 1)
assert.are.equal(lsp_position.character, 5)
end)
end)
|
#!/usr/bin/env lua
-- Matrix transposition
local cl = require('mooncl')
-- cl.trace_objects(true)
-- Create device, context, and command queue
local platform = cl.get_platform_ids()[1]
local device = cl.get_device_ids(platform, cl.DEVICE_TYPE_ALL)[1]
local context = cl.create_context(platform, {device})
local queue = cl.create_command_queue(context, device)
-- Build program and create kernel
local program = cl.create_program_with_sourcefile(context, "transpose.cl")
cl.build_program(program, {device})
local kernel = cl.create_kernel(program, "transpose")
-- Input data (a NxN matrix)
local N = 64 -- matrix dimension (N x N)
local matrix = {}
for i=1,N do
matrix[i] = {}
for j=1,N do matrix[i][j] = (i-1)*N + j-1 end
end
local mem = cl.malloc('float', matrix)
local buf = cl.create_buffer(context, cl.MEM_READ_WRITE|cl.MEM_COPY_HOST_PTR, mem:size(), mem:ptr())
-- Determine execution parameters
local global_size = (N/4 * (N/4 + 1))/2
local local_mem_size = cl.get_device_info(device, 'local mem size') -32
-- (for some reason I cannot allocate local_mem_size bytes on my GPU, but I can
-- allocate 32 bytes less than that...)
-- Set arguments and enqueue kernel for execution
local size = N/4
cl.set_kernel_arg(kernel, 0, buf)
cl.set_kernel_arg(kernel, 1, local_mem_size)
cl.set_kernel_arg(kernel, 2, 'uint', size)
cl.enqueue_ndrange_kernel(queue, kernel, 1, nil, {global_size})
-- Read back the result and check it
cl.enqueue_read_buffer(queue, buf, true, 0, mem:size(), mem:ptr())
local transpose = {}
local rowsize = N*cl.sizeof('float')
for i=1,N do transpose[i] = mem:read((i-1)*rowsize, rowsize, 'float') end
local ok = true
for i=1,N do
for j=1,N do
if transpose[i][j] ~= matrix[j][i] then ok=false break end
end
end
print("Transpose check "..(ok and "succeeded." or "failed."))
|
--region data.pbc_config_manager.lua
--Author : OWenT
--Date : 2015/01/17
--启动载入项
local class = require('utils.class')
local loader = require('utils.loader')
local conf_set = class.register('data.pbc_config_data_set')
-- 必须保证pbc已经载入
local pbc = protobuf
function conf_set:get_by_table(key)
if not self or not key then
return nil
end
local len = #key
local i = 1
local ret = self.__data
while ret and i <= len do
ret = ret[key[i]]
i = i + 1
end
return ret
end
-- 数据集,通过key拉取配置数据
function conf_set:get(...)
return self:get_by_table({...})
end
-- 数据集,拉取所有配置数据
function conf_set:get_all()
return self.__data
end
function conf_set:set_by_table(args)
if not self or not args or #args < 2 then
return nil
end
local i = 1
local ret = self.__data
local len = #args - 2
while i <= len do
if not ret[args[i]] then
ret[args[i]] = {}
end
ret = ret[args[i]]
i = i + 1
end
ret[args[len + 1]] = args[len + 2]
return args[len + 2]
end
function conf_set:set(...)
return self:set_by_table({...})
end
local pbc_config_manager = class.register('data.pbc_config_manager', class.singleton)
pbc_config_manager.__path_rule = '%s'
pbc_config_manager.__list_path = nil
pbc_config_manager.__data = {}
-- 设置路径规则
-- @param rule 路径规则(一定要带一个%s)
-- @note 当读取协议message类型为PROTO的配置时,实际查找的协议名称为string.format(rule, PROTO)
-- 比如protobuf的package名称是config,那么这里rule填 config.%s
function pbc_config_manager:set_path_rule(rule)
self.__path_rule = rule
end
-- 设置配置列表加载文件
-- @param l 配置列表加载文件(一定要带一个%s)
-- @note 当执行reload时,清空完原来的配置后后会重新加载 string.format(rule, PROTO)
function pbc_config_manager:set_list(l)
self.__list_path = l
end
-- 读取配置数据块
-- @param path 配置协议名称
-- @param data_blocks 二进制数据
-- @param data_collector_fn 插入规则函数function (数据集, key, 配置项)
-- @param kv_fn key提取规则函数function (索引, 配置项) return key列表,可以多个 end
-- @param cfg_set_name 别名,通过pbc_config_manager:get(别名)查找配置,默认和path一样
function pbc_config_manager:load_datablocks(path, data_blocks, data_collector_fn, kv_fn, cfg_set_name)
cfg_set_name = cfg_set_name or path
pbc_config_manager.__data[cfg_set_name] = pbc_config_manager.__data[cfg_set_name] or conf_set.new({__data = {}})
local cfg = pbc_config_manager.__data[cfg_set_name]
path = string.format(self.__path_rule, tostring(path))
kv_fn = kv_fn or function(k, v)
return k
end
for ck, cv in ipairs(data_blocks.data_block) do
-- log_debug('config content %s', string.gsub(cv, '.', function(x) return string.format('%02X', string.byte(x)) end) )
local rv, error_text = pbc.decode(path, cv)
if false == rv then
log_error('decode config item failed, path=%s: %s', tostring(path), error_text)
return false
end
-- pbc 解包扩展
if 'function' == type(pbc.extract) then
pbc.extract(rv)
end
local rk = { kv_fn(ck, rv) }
data_collector_fn(cfg, rk, rv)
end
return true
end
-- 读取Key-Value型配置数据块
-- @param path 配置协议名称
-- @param data_blocks 二进制数据
-- @param kv_fn key提取规则函数function (索引, 配置项) return key列表,可以多个 end
-- @param cfg_set_name 别名,通过pbc_config_manager:get(别名)查找配置,默认和path一样
function pbc_config_manager:load_buffer_kv(path, buffers, kv_fn, cfg_set_name)
local msg, error_text = pbc.decode("com.owent.xresloader.pb.xresloader_datablocks", buffers)
if false == msg then
log_error('decode buffer failed, path=%s: %s', tostring(path), error_text)
return false
end
return self:load_datablocks(path, msg,
function(cfg, rk, rv)
if cfg:get_by_table(rk) then
for i = 1, #rk, 1 do
if 0 ~= rk[i] and "" ~= rk[i] and nil ~= rk[i] then
log_warn('config [%s] already has key %s, old record will be covered', path, table.concat(rk, ', '))
break
end
end
end
table.insert(rk, rv)
cfg:set_by_table(rk)
end, kv_fn, cfg_set_name
)
end
-- 读取Key-List型配置数据块
-- @param path 配置协议名称
-- @param data_blocks 二进制数据
-- @param kv_fn key提取规则函数function (索引, 配置项) return key列表,可以多个 end
-- @param cfg_set_name 别名,通过pbc_config_manager:get(别名)查找配置,默认和path一样
function pbc_config_manager:load_buffer_kl(path, buffers, kv_fn, cfg_set_name)
local msg, error_text = pbc.decode("com.owent.xresloader.pb.xresloader_datablocks", buffers)
if false == msg then
log_error('decode buffer failed, path=%s: %s', tostring(path), error_text)
return false
end
return self:load_datablocks(path, msg,
function(cfg, rk, rv)
local ls = cfg:get_by_table(rk)
if ls then
table.insert(ls, rv)
else
ls = { rv }
table.insert(rk, ls)
cfg:set_by_table(rk)
end
end, kv_fn, cfg_set_name
)
end
-- 设置只读
-- @note 实际上就是包装一层然后让__newindex报错,会影响pairs、ipairs等的使用
function pbc_config_manager:set_readonly()
self.__data = class.set_readonly(self.__data)
end
-- 根据别名(路径)获取配置集合
-- @param type_name 别名(路径)
-- @return 配置集或nil
function pbc_config_manager:get(type_name)
return self.__data[type_name] or nil
end
-- 重新加载配置并重新加载“列表加载文件”
function pbc_config_manager:reload()
self.__data = {}
if self.__list_path and #self.__list_path > 0 then
loader.remove(self.__list_path)
loader.load(self.__list_path)
end
end
return pbc_config_manager
|
-- protocol naming
p4_swids = Proto('p4_swids','P4_SWIDSProtocol')
-- protocol fields
local p4_swids_swid = ProtoField.string('p4_swids.swid','swid')
p4_swids.fields = {p4_swids_swid}
-- protocol dissector function
function p4_swids.dissector(buffer,pinfo,tree)
pinfo.cols.protocol = 'P4_SWIDS'
local subtree = tree:add(p4_swids,buffer(),'P4_SWIDS Protocol Data')
subtree:add(p4_swids_swid,tostring(buffer(0,4):bitfield(0,32)))
local mydissectortable = DissectorTable.get('p4_swids.metadata._parser_metadata_remaining1')
Could not detect suitable parameters
end
print( (require 'debug').getinfo(1).source )
-- creation of table for next layer(if required)
local newdissectortable = DissectorTable.new('p4_swids.metadata._parser_metadata_remaining1','P4_SWIDS.METADATA._PARSER_METADATA_REMAINING1',ftypes.STRING)
-- protocol registration
my_table = DissectorTable.get('p4_mri.count')
my_table:add(0x0,p4_swids)
my_table = DissectorTable.get('p4_swids.metadata._parser_metadata_remaining1')
my_table:add(0x0,p4_swids)
|
-- lsp/diagnostics highlights
local lush = require "lush"
local base = require "nano.base"
local M = {}
M = lush(function()
return {
DiagnosticWarn { base.Popout },
DiagnosticError { base.CriticalI },
DiagnosticInfo { base.Salient },
DiagnosticHint { base.Salient },
DiagnosticUnderlineError {
base.Undercurl,
fg = "none",
guisp = base.CriticalI.fg,
},
DiagnosticUnderlineWarn {
base.Undercurl,
fg = "none",
guisp = base.CriticalI.fg,
},
DiagnosticUnderlineInfo {
base.Undercurl,
fg = "none",
guisp = base.CriticalI.fg,
},
DiagnosticUnderlineHint {
base.Undercurl,
fg = "none",
guisp = base.CriticalI.fg,
},
DiagnosticFloatingError { base.Default },
DiagnosticFloatingWarn { base.Default },
DiagnosticFloatingInfo { base.Default },
DiagnosticFloatingHint { base.Default },
-- built in neovim lsp diagnostics
DiagnosticSignError { base.CriticalI },
DiagnosticSignWarn { base.Popout },
DiagnosticSignInfo { base.Salient },
DiagnosticSignHint { base.Salient },
DiagnosticVirtualTextWarn { base.Popout },
DiagnosticVirtualTextError { base.CriticalI },
DiagnosticVirtualTextInfo { base.Salient },
DiagnosticsVirtualTextHint { base.Salient },
LspReferenceRead { base.Highlight },
LspReferenceText { base.Highlight },
LspReferenceWrite { base.Highlight },
}
end)
return M
|
--
-- Author: zhong
-- Date: 2016-06-27 11:36:40
--
local CardSprite = class("CardSprite", cc.Sprite);
--纹理宽高
local CARD_WIDTH = 133
local CARD_HEIGHT = 174
local BACK_Z_ORDER = 2
------
--set/get
function CardSprite:setDispatched( var )
self.m_bDispatched = var;
end
function CardSprite:getDispatched( )
if nil ~= self.m_bDispatched then
return self.m_bDispatched;
end
return false;
end
function CardSprite:getCardData()
return self.m_cardData
end
--拖动选择
function CardSprite:setCardDragSelect( var )
self.m_bDragSelect = var
end
function CardSprite:getCardDragSelect()
return self.m_bDragSelect
end
--弹出
function CardSprite:setCardShoot( var )
self.m_bShoot = var
end
function CardSprite:getCardShoot()
return self.m_bShoot
end
------
function CardSprite:ctor()
self.m_cardData = 0
self.m_cardValue = 0
self.m_cardColor = 0
self.m_bDispatched = false
self.m_bDragSelect = false
self.m_bShoot = false
self.m_nCardWidth = 0
self.m_nCardHeight = 0
end
--创建卡牌
function CardSprite:createCard( cbCardData, tagParam )
local sp = CardSprite.new();
tagParam = tagParam or {}
sp.m_nCardWidth = tagParam._width or CARD_WIDTH
sp.m_nCardHeight = tagParam._height or CARD_HEIGHT
sp.m_strCardFile = tagParam._file or "game/card.png"
local tex = cc.Director:getInstance():getTextureCache():getTextureForKey(sp.m_strCardFile);
if nil ~= sp and nil ~= tex and sp:initWithTexture(tex, tex:getContentSize()) then
sp.m_cardData = cbCardData;
sp.m_cardValue = yl.POKER_VALUE[cbCardData] --math.mod(cbCardData, 16)--bit:_and(cbCardData, 0x0F)
sp.m_cardColor = yl.CARD_COLOR[cbCardData] --math.floor(cbCardData / 16)--bit:_rshift(bit:_and(cbCardData, 0xF0), 4)
sp:updateSprite();
--扑克背面
sp:createBack();
return sp;
end
return nil;
end
--设置卡牌数值
function CardSprite:setCardValue( cbCardData )
self.m_cardData = cbCardData;
self.m_cardValue = yl.POKER_VALUE[cbCardData] --math.mod(cbCardData, 16) --bit:_and(cbCardData, 0x0F)
self.m_cardColor = yl.CARD_COLOR[cbCardData] --math.floor(cbCardData / 16) --bit:_rshift(bit:_and(cbCardData, 0xF0), 4)
self:updateSprite();
end
--更新纹理资源
function CardSprite:updateSprite( )
local m_cardData = self.m_cardData
local m_cardValue = self.m_cardValue
local m_cardColor = self.m_cardColor
local c_width = self.m_nCardWidth
local c_height = self.m_nCardHeight
self:setTag(m_cardData);
local rect = cc.rect((m_cardValue - 1) * c_width, m_cardColor * c_height, c_width, c_height);
if 0 ~= m_cardData then
rect = cc.rect((m_cardValue - 1) * c_width, m_cardColor * c_height, c_width, c_height);
if 0x4F == m_cardData then
rect = cc.rect(0, 4 * c_height, c_width, c_height);
elseif 0x4E == m_cardData then
rect = cc.rect(c_width, 4 * c_height, c_width, c_height);
end
else
--使用背面纹理区域
rect = cc.rect(2 * c_width, 4 * c_height, c_width, c_height);
end
self:setTextureRect(rect);
end
--显示扑克背面
function CardSprite:showCardBack( var )
if nil ~= self.m_spBack then
self.m_spBack:setVisible(var);
end
end
--扑克选择效果
function CardSprite:showSelectEffect(bSelect)
local c_width = self.m_nCardWidth
local c_height = self.m_nCardHeight
if nil == self.m_pMask then
self.m_pMask = cc.Sprite:create("game/card.png")
if nil ~= self.m_pMask then
self.m_pMask:setColor(cc.BLACK)
self.m_pMask:setOpacity(100)
self.m_pMask:setTextureRect(cc.rect(2 * c_width, 4 * c_height, c_width, c_height))
self.m_pMask:setPosition(c_width * 0.5, c_height * 0.5)
self:addChild(self.m_pMask)
end
end
if nil ~= self.m_pMask then
self.m_pMask:setVisible(bSelect)
end
end
--创建背面
function CardSprite:createBack( )
local c_width = self.m_nCardWidth
local c_height = self.m_nCardHeight
local tex = cc.Director:getInstance():getTextureCache():getTextureForKey(self.m_strCardFile);
--纹理区域
local rect = cc.rect(2 * c_width, 4 * c_height, c_width, c_height);
local cardSize = self:getContentSize();
local m_spBack = cc.Sprite:createWithTexture(tex, rect);
m_spBack:setPosition(cardSize.width * 0.5, cardSize.height * 0.5);
m_spBack:setVisible(false);
self:addChild(m_spBack);
m_spBack:setLocalZOrder(BACK_Z_ORDER);
self.m_spBack = m_spBack;
end
return CardSprite; |
data:extend(
{
{
type = "bool-setting",
name = "remelting-smooth-integration",
setting_type = "startup",
default_value = true,
order = "a",
},
}
) |
local airac = {}
local date = require("date")
local AIRAC_INTERVAL_DAYS = 28
local AIRAC_INITIAL_DATE = date(2015, 1, 8)
local function airac_date(dt)
if dt == nil then
dt = date(true)
end
return AIRAC_INITIAL_DATE:adddays(math.floor((dt - AIRAC_INITIAL_DATE):spandays() // AIRAC_INTERVAL_DAYS) * AIRAC_INTERVAL_DAYS)
end
local function iso_date(d)
return string.format("%04d-%02d-%02d", d:getisoyear(), d:getmonth(), d:getday())
end
airac.airac_date = airac_date
airac.iso_date = iso_date
return airac
|
--when tool breaks leaves a stick
local groups = {"wood","stone","iron","gold","diamond"}
for i = 1,table.getn(groups) do
--make it so wood and stone can't mine hard ores
--{"wood","stone","iron","gold","diamond"}
local times = {1,2,3,4,4}
local looper = i
local counter = 0
timey = {}
for j = 1,times[i] do
counter = counter + 1
timey[counter] = (1*counter)/(i/(i*2))
end
--axe
minetest.register_tool("tools:"..groups[i].."_axe",
{
description = groups[i]:gsub("^%l", string.upper).." Axe",
groups = {wood = 1},
inventory_image = "default_tool_"..groups[i].."axe.png",
wield_image = "default_tool_"..groups[i].."axe.png",
liquids_pointable = false,
-- See "Tools" section
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 0,
groupcaps = {
-- For example:
wood = { times = timey,uses = i*5, maxlevel = i},
},
damage_groups = {fleshy=i},
},
after_use = function(itemstack, user, node, digparams)
tool_break(itemstack, user, node, digparams)
end,
}
)
minetest.register_tool("tools:"..groups[i].."_pickaxe",
{
description = groups[i]:gsub("^%l", string.upper).." Pickaxe",
groups = {wood = 1},
inventory_image = "default_tool_"..groups[i].."pick.png",
wield_image = "default_tool_"..groups[i].."pick.png",
liquids_pointable = false,
-- See "Tools" section
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 0,
groupcaps = {
-- For example:
stone = {times = timey,
uses = i*5, maxlevel = i},
},
damage_groups = {fleshy=i},
},
after_use = function(itemstack, user, node, digparams)
tool_break(itemstack, user, node, digparams)
end,
}
)
minetest.register_tool("tools:"..groups[i].."_shovel",
{
description = groups[i]:gsub("^%l", string.upper).." Pickaxe",
groups = {wood = 1},
inventory_image = "default_tool_"..groups[i].."shovel.png",
wield_image = "default_tool_"..groups[i].."shovel.png^[transform4",
liquids_pointable = false,
-- See "Tools" section
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 0,
groupcaps = {
-- For example:
dirt = {times = timey,
uses = i*5, maxlevel = i},
},
damage_groups = {fleshy=1},
},
after_use = function(itemstack, user, node, digparams)
tool_break(itemstack, user, node, digparams)
end,
}
)
minetest.register_tool("tools:"..groups[i].."_hoe",
{
description = groups[i]:gsub("^%l", string.upper).." Hoe",
groups = {wood = 1},
inventory_image = "farming_tool_"..groups[i].."hoe.png",
--wield_image = "farming_tool_"..groups[i].."hoe.png^[transform4",
liquids_pointable = false,
-- See "Tools" section
tool_capabilities = {
full_punch_interval = 1,
max_drop_level = 0,
groupcaps = {
--emulate a shovel
dirt = {times = timey,
uses = i, maxlevel = i},
},
damage_groups = {fleshy=1},
},
--acts like on rightclick (farming action)
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under).name
if minetest.get_item_group(node,"dirt") > 0 then
--cancel if the node is farmland
if minetest.get_item_group(node,"farmland") > 0 then return end
--cancel if no air above
if minetest.get_node({x=pointed_thing.under.x,y=pointed_thing.under.y+1,z=pointed_thing.under.z}).name ~= "air" then return end
minetest.set_node(pointed_thing.under,{name="nodes:dry_farmland"})
minetest.sound_play(sounds.dirt().place.name, {
pos = placer:get_pos(),
max_hear_distance = 100,
gain = 1.0,
pitch = math.random(70,100)/100,
})
--call the tool break function
tool_break(itemstack, placer, pointed_thing.under, {wear=(5-itemstack:get_tool_capabilities().groupcaps.dirt.uses)*500})
return(itemstack)
end
end,
after_use = function(itemstack, user, node, digparams)
tool_break(itemstack, user, node, digparams)
end,
}
)
minetest.register_tool("tools:"..groups[i].."_paxel",
{
description = groups[i]:gsub("^%l", string.upper).." Paxel",
groups = {wood = 1},
inventory_image = "default_tool_"..groups[i].."shovel.png^default_tool_"..groups[i].."pick.png^default_tool_"..groups[i].."axe.png",
wield_image = "default_tool_"..groups[i].."shovel.png^default_tool_"..groups[i].."pick.png^default_tool_"..groups[i].."axe.png",
liquids_pointable = false,
-- See "Tools" section
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 0,
groupcaps = {
-- For example:
dirt = {times = timey,
uses = i*15, maxlevel = i},
wood = {times = timey,
uses = i*15, maxlevel = i},
stone = {times = timey,
uses = i*15, maxlevel = i},
},
damage_groups = {fleshy=i*2},
},
after_use = function(itemstack, user, node, digparams)
tool_break(itemstack, user, node, digparams)
end,
}
)
end
minetest.register_tool("tools:shears",
{
description = "Shears",
groups = {shears = 1},
inventory_image = "shears.png",
wield_image = "shears.png^[transform4",
liquids_pointable = false,
-- See "Tools" section
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level = 0,
groupcaps = {
-- For example:
leaves = {times = {[1] = 0.1, [2] = 0.05},
uses = 40, maxlevel = 2},
},
damage_groups = {fleshy=i},
},
after_use = function(itemstack, user, node, digparams)
tool_break(itemstack, user, node, digparams)
end,
}
)
minetest.register_tool("tools:flint_and_steel",
{
description = "Flint and Steel",
groups = {fire_starter = 1},
inventory_image = "flint_and_steel.png",
wield_image = "flint_and_steel.png^[transform4",
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under).name
if minetest.get_item_group(node,"flammable") > 0 then
minetest.sound_play("lighter", {
pos = placer:get_pos(),
max_hear_distance = 100,
gain = 1.0,
pitch = math.random(80,110)/100,
})
minetest.add_node(pointed_thing.above,{name="fire:fire"})
--call the tool break function
tool_break(itemstack, placer, pointed_thing.under, {wear=(1000)})
return(itemstack)
end
end,
}
)
|
vipWindow = nil
vipButton = nil
addVipWindow = nil
function init()
connect(g_game, { onGameStart = refresh,
onGameEnd = clear,
onAddVip = onAddVip,
onVipStateChange = onVipStateChange })
g_keyboard.bindKeyDown('Ctrl+P', toggle)
vipButton = modules.client_topmenu.addCustomRightButton('vipListButton', tr('VIP List') .. ' (Ctrl+P)', '/images/ui/pxg/topMenu_icons/friend_icon', toggle, false)
vipButton:setOn(true)
vipButton:setVisible(false)
vipWindow = g_ui.loadUI('viplist', modules.game_interface.getRightPanel())
refresh()
vipWindow:setup()
end
function terminate()
g_keyboard.unbindKeyDown('Ctrl+P')
disconnect(g_game, { onGameStart = refresh,
onGameEnd = clear,
onAddVip = onAddVip,
onVipStateChange = onVipStateChange })
vipWindow:destroy()
vipButton:destroy()
end
function refresh()
clear()
for id,vip in pairs(g_game.getVips()) do
onAddVip(id, unpack(vip))
end
vipWindow:setContentMinimumHeight(38)
if g_game.isOnline() then
vipButton:setVisible(true)
end
end
function clear()
local vipList = vipWindow:getChildById('contentsPanel')
vipList:destroyChildren()
vipButton:setVisible(false)
end
function toggle()
if vipButton:isOn() then
vipWindow:close()
vipButton:setOn(false)
vipButton:setIcon('/images/ui/pxg/topMenu_icons/friend_icon_apagado')
else
vipWindow:open()
vipButton:setOn(true)
vipButton:setIcon('/images/ui/pxg/topMenu_icons/friend_icon')
end
end
function onMiniWindowClose()
vipButton:setOn(false)
end
function createAddWindow()
addVipWindow = g_ui.displayUI('addvip')
end
function destroyAddWindow()
addVipWindow:destroy()
addVipWindow = nil
end
function addVip()
g_game.addVip(addVipWindow:getChildById('name'):getText())
destroyAddWindow()
end
function hideOffline(state)
settings = {}
settings['hideOffline'] = state
g_settings.mergeNode('VipList', settings)
refresh()
end
function isHiddingOffline()
local settings = g_settings.getNode('VipList')
if not settings then
return false
end
return settings['hideOffline']
end
function onAddVip(id, name, state)
local vipList = vipWindow:getChildById('contentsPanel')
local label = g_ui.createWidget('VipListLabel')
label.onMousePress = onVipListLabelMousePress
label:setId('vip' .. id)
label:setText(name)
if state == VipState.Online then
label:setColor('#00ff00')
elseif state == VipState.Pending then
label:setColor('#ffca38')
else
label:setColor('#ff0000')
end
label.vipState = state
label:setPhantom(false)
connect(label, { onDoubleClick = function () g_game.openPrivateChannel(label:getText()) return true end } )
if state == VipState.Offline and isHiddingOffline() then
label:setVisible(false)
end
local nameLower = name:lower()
local childrenCount = vipList:getChildCount()
for i=1,childrenCount do
local child = vipList:getChildByIndex(i)
if state == VipState.Online and child.vipState ~= VipState.Online then
vipList:insertChild(i, label)
return
end
if (state ~= VipState.Online and child.vipState ~= VipState.Online)
or (state == VipState.Online and child.vipState == VipState.Online) then
local childText = child:getText():lower()
local length = math.min(childText:len(), nameLower:len())
for j=1,length do
if nameLower:byte(j) < childText:byte(j) then
vipList:insertChild(i, label)
return
elseif nameLower:byte(j) > childText:byte(j) then
break
elseif j == nameLower:len() then -- We are at the end of nameLower, and its shorter than childText, thus insert before
vipList:insertChild(i, label)
end
end
end
end
vipList:insertChild(childrenCount+1, label)
end
function onVipStateChange(id, state)
local vipList = vipWindow:getChildById('contentsPanel')
local label = vipList:getChildById('vip' .. id)
local text = label:getText()
label:destroy()
onAddVip(id, text, state)
end
function onVipListMousePress(widget, mousePos, mouseButton)
if mouseButton ~= MouseRightButton then return end
local vipList = vipWindow:getChildById('contentsPanel')
local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Add new VIP'), function() createAddWindow() end)
if not isHiddingOffline() then
menu:addOption(tr('Hide Offline'), function() hideOffline(true) end)
else
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
end
menu:display(mousePos)
return true
end
function onVipListLabelMousePress(widget, mousePos, mouseButton)
if mouseButton ~= MouseRightButton then return end
local vipList = vipWindow:getChildById('contentsPanel')
local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Send Message'), function() g_game.openPrivateChannel(widget:getText()) end)
menu:addOption(tr('Add new VIP'), function() createAddWindow() end)
menu:addOption(tr('Remove %s', widget:getText()), function() if widget then g_game.removeVip(widget:getId():sub(4)) vipList:removeChild(widget) end end)
menu:addSeparator()
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(widget:getText()) end)
if modules.game_console.getOwnPrivateTab() then
menu:addSeparator()
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(widget:getText()) end)
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(widget:getText()) end)
end
if not isHiddingOffline() then
menu:addOption(tr('Hide Offline'), function() hideOffline(true) end)
else
menu:addOption(tr('Show Offline'), function() hideOffline(false) end)
end
menu:display(mousePos)
return true
end |
--[[ file meta info
@file Warlock.lua
@brief Tables of spell IDs for class
--]]
--[[
@brief Accessing the addons private table
@var _ addonName, thrown away
@var wt Global addonTable
--]]
local _, wt = ...
--[[
@brief Check if the data should be loaded or not
@return If not "WARLOCK", then return with nothing
--]]
if (wt.currentClass ~= "WARLOCK") then
return
end
--[[
@brief Table for trainable spells for each level
@table [n] Table containing spells available at level n
@var id Spell id
@var cost Cost in copper
@table requiredIds Table containing prerequisite spell IDs
@var requiredTalentId Spell ID of prerequisite talent
@var faction "Alliance" or "Horde" for faction specific spells
--]]
wt.SpellsByLevel = {
[1] = {
{id = 348, cost = 10}, -- Immolate (rank 1)
{id = 688, cost = 100}, -- Summon Imp
},
[4] = {
{id = 172, cost = 100}, -- Corruption (rank 1)
{id = 702, cost = 100}, -- Curse of Weakness (rank 1)
},
[6] = {
{id = 1454, cost = 100}, -- Life Tap (rank 1)
{id = 695, cost = 100, requiredIds = {686}}, -- Shadow Bolt (rank 2)
},
[8] = {
{id = 980, cost = 200}, -- Curse of Agony (rank 1)
{id = 5782, cost = 200}, -- Fear (rank 1)
},
[10] = {
{id = 6201, cost = 300, requiredIds = {1120}}, -- Create Healthstone (rank 1)
{id = 696, cost = 300, requiredIds = {687}}, -- Demon Skin (rank 2)
{id = 707, cost = 300, requiredIds = {348}}, -- Immolate (rank 2)
{id = 1120, cost = 300}, -- Drain Soul (rank 1)
},
[12] = {
{id = 1108, cost = 600, requiredIds = {702}}, -- Curse of Weakness (rank 2)
{id = 755, cost = 600}, -- Health Funnel (rank 1)
{id = 705, cost = 600, requiredIds = {695}}, -- Shadow Bolt (rank 3)
},
[14] = {
{id = 6222, cost = 900, requiredIds = {172}}, -- Corruption (rank 2)
{id = 689, cost = 900}, -- Drain Life (rank 1)
},
[16] = {
{id = 1455, cost = 1080, requiredIds = {1454}}, -- Life Tap (rank 2)
{id = 5697, cost = 1200}, -- Unending Breath
},
[18] = {
{id = 1014, cost = 1500, requiredIds = {980}}, -- Curse of Agony (rank 2)
{id = 5676, cost = 1500}, -- Searing Pain (rank 1)
{id = 693, cost = 1500, requiredIds = {1120}}, -- Create Soulstone (rank 1)
},
[20] = {
{id = 706, cost = 2000}, -- Demon Armor (rank 1)
{id = 3698, cost = 2000, requiredIds = {755}}, -- Health Funnel (rank 2)
{id = 1094, cost = 2000, requiredIds = {707}}, -- Immolate (rank 3)
{id = 5740, cost = 2000}, -- Rain of Fire (rank 1)
{id = 698, cost = 2000}, -- Ritual of Summoning
{id = 1088, cost = 2000, requiredIds = {705}}, -- Shadow Bolt (rank 4)
{id = 5784, cost = 10000}, -- Felsteed
},
[22] = {
{id = 6202, cost = 2500, requiredIds = {6201}}, -- Create Healthstone (rank 2)
{id = 6205, cost = 2500, requiredIds = {1108}}, -- Curse of Weakness (rank 3)
{id = 699, cost = 2500, requiredIds = {689}}, -- Drain Life (rank 2)
{id = 126, cost = 2500}, -- Eye of Kilrogg
},
[24] = {
{id = 6223, cost = 3000, requiredIds = {6222}}, -- Corruption (rank 3)
{id = 5138, cost = 3000}, -- Drain Mana
{id = 5500, cost = 3000}, -- Sense Demons
{id = 18867, cost = 148, requiredIds = {17877}, requiredTalentId = 17877}, -- Shadowburn (rank 2)
{id = 8288, cost = 3000, requiredIds = {1120}}, -- Drain Soul (rank 2)
},
[26] = {
{id = 1714, cost = 4000}, -- Curse of Tongues (rank 1)
{id = 132, cost = 4000}, -- Detect Invisibility
{id = 1456, cost = 3600, requiredIds = {1455}}, -- Life Tap (rank 3)
{id = 17919, cost = 4000, requiredIds = {5676}}, -- Searing Pain (rank 2)
},
[28] = {
{id = 710, cost = 5000}, -- Banish (rank 1)
{id = 6217, cost = 5000, requiredIds = {1014}}, -- Curse of Agony (rank 3)
{id = 3699, cost = 5000, requiredIds = {3698}}, -- Health Funnel (rank 3)
{id = 1106, cost = 5000, requiredIds = {1088}}, -- Shadow Bolt (rank 5)
{id = 6366, cost = 5000}, -- Create Firestone (rank 1)
},
[30] = {
{id = 1086, cost = 6000, requiredIds = {706}}, -- Demon Armor (rank 2)
{id = 709, cost = 6000, requiredIds = {699}}, -- Drain Life (rank 3)
{id = 1098, cost = 6000}, -- Enslave Demon (rank 1)
{id = 1949, cost = 6000}, -- Hellfire (rank 1)
{id = 2941, cost = 6000, requiredIds = {1094}}, -- Immolate (rank 4)
{id = 20752, cost = 6000, requiredIds = {693}}, -- Create Soulstone (rank 2)
},
[32] = {
{id = 1490, cost = 7000}, -- Curse of the Elements (rank 1)
{id = 7646, cost = 7000, requiredIds = {6205}}, -- Curse of Weakness (rank 4)
{id = 6213, cost = 7000, requiredIds = {5782}}, -- Fear (rank 2)
{id = 6229, cost = 7000}, -- Shadow Ward (rank 1)
{id = 18868, cost = 348, requiredIds = {18867}, requiredTalentId = 17877}, -- Shadowburn (rank 3)
},
[34] = {
{id = 7648, cost = 8000, requiredIds = {6223}}, -- Corruption (rank 4)
{id = 5699, cost = 8000, requiredIds = {6202}}, -- Create Healthstone (rank 3)
{id = 6219, cost = 8000, requiredIds = {5740}}, -- Rain of Fire (rank 2)
{id = 17920, cost = 8000, requiredIds = {17919}}, -- Searing Pain (rank 3)
},
[36] = {
{id = 3700, cost = 9000, requiredIds = {3699}}, -- Health Funnel (rank 4)
{id = 11687, cost = 8100, requiredIds = {1456}}, -- Life Tap (rank 4)
{id = 7641, cost = 9000, requiredIds = {1106}}, -- Shadow Bolt (rank 6)
{id = 17951, cost = 9000, requiredIds = {6366}}, -- Create Firestone (rank 2)
{id = 2362, cost = 9000, requiredIds = {1120}}, -- Create Spellstone (rank 1)
},
[38] = {
{id = 11711, cost = 10000, requiredIds = {6217}}, -- Curse of Agony (rank 4)
{id = 7651, cost = 10000, requiredIds = {709}}, -- Drain Life (rank 4)
{id = 8289, cost = 10000, requiredIds = {8288}}, -- Drain Soul (rank 3)
},
[40] = {
{id = 11733, cost = 11000, requiredIds = {1086}}, -- Demon Armor (rank 3)
{id = 5484, cost = 11000}, -- Howl of Terror (rank 1)
{id = 11665, cost = 11000, requiredIds = {2941}}, -- Immolate (rank 5)
{id = 18869, cost = 548, requiredIds = {18868}, requiredTalentId = 17877}, -- Shadowburn (rank 4)
{id = 20755, cost = 11000, requiredIds = {20752}}, -- Create Soulstone (rank 3)
{id = 23161, cost = 100000}, -- Dreadsteed
},
[42] = {
{id = 11707, cost = 11000, requiredIds = {7646}}, -- Curse of Weakness (rank 5)
{id = 6789, cost = 11000}, -- Death Coil (rank 1)
{id = 11683, cost = 11000, requiredIds = {1949}}, -- Hellfire (rank 2)
{id = 17921, cost = 11000, requiredIds = {17920}}, -- Searing Pain (rank 4)
{id = 11739, cost = 11000, requiredIds = {6229}}, -- Shadow Ward (rank 2)
},
[44] = {
{id = 11671, cost = 12000, requiredIds = {7648}}, -- Corruption (rank 5)
{id = 11725, cost = 12000, requiredIds = {1098}}, -- Enslave Demon (rank 2)
{id = 11693, cost = 12000, requiredIds = {3700}}, -- Health Funnel (rank 5)
{id = 11659, cost = 12000, requiredIds = {7641}}, -- Shadow Bolt (rank 7)
},
[46] = {
{id = 11729, cost = 13000, requiredIds = {5699}}, -- Create Healthstone (rank 4)
{id = 11721, cost = 13000, requiredIds = {1490}}, -- Curse of the Elements (rank 2)
{id = 11699, cost = 13000, requiredIds = {7651}}, -- Drain Life (rank 5)
{id = 11688, cost = 11700, requiredIds = {11687}}, -- Life Tap (rank 5)
{id = 11677, cost = 13000, requiredIds = {6219}}, -- Rain of Fire (rank 3)
{id = 17952, cost = 13000, requiredIds = {17951}}, -- Create Firestone (rank 3)
},
[48] = {
{id = 18647, cost = 14000, requiredIds = {710}}, -- Banish (rank 2)
{id = 11712, cost = 14000, requiredIds = {11711}}, -- Curse of Agony (rank 5)
{id = 18870, cost = 700, requiredIds = {18869}, requiredTalentId = 17877}, -- Shadowburn (rank 5)
{id = 6353, cost = 14000}, -- Soul Fire (rank 1)
{id = 17727, cost = 14000, requiredIds = {2362}}, -- Create Spellstone (rank 2)
},
[50] = {
{id = 11719, cost = 15000, requiredIds = {1714}}, -- Curse of Tongues (rank 2)
{id = 18937, cost = 748, requiredIds = {18220}, requiredTalentId = 18220}, -- Dark Pact (rank 2)
{id = 17925, cost = 15000, requiredIds = {6789}}, -- Death Coil (rank 2)
{id = 11734, cost = 15000, requiredIds = {11733}}, -- Demon Armor (rank 4)
{id = 11667, cost = 15000, requiredIds = {11665}}, -- Immolate (rank 6)
{id = 17922, cost = 15000, requiredIds = {17921}}, -- Searing Pain (rank 5)
{id = 20756, cost = 15000, requiredIds = {20755}}, -- Create Soulstone (rank 4)
},
[52] = {
{id = 11708, cost = 18000, requiredIds = {11707}}, -- Curse of Weakness (rank 6)
{id = 11694, cost = 18000, requiredIds = {11693}}, -- Health Funnel (rank 6)
{id = 11660, cost = 18000, requiredIds = {11659}}, -- Shadow Bolt (rank 8)
{id = 11740, cost = 18000, requiredIds = {11739}}, -- Shadow Ward (rank 3)
{id = 11675, cost = 18000, requiredIds = {8289}}, -- Drain Soul (rank 4)
},
[54] = {
{id = 11672, cost = 20000, requiredIds = {11671}}, -- Corruption (rank 6)
{id = 11700, cost = 20000, requiredIds = {11699}}, -- Drain Life (rank 6)
{id = 11684, cost = 20000, requiredIds = {11683}}, -- Hellfire (rank 3)
{id = 17928, cost = 20000, requiredIds = {5484}}, -- Howl of Terror (rank 2)
},
[56] = {
{id = 6215, cost = 22000, requiredIds = {6213}}, -- Fear (rank 3)
{id = 11689, cost = 19800, requiredIds = {11688}}, -- Life Tap (rank 6)
{id = 18871, cost = 1100, requiredIds = {18870}, requiredTalentId = 17877}, -- Shadowburn (rank 6)
{id = 17924, cost = 22000, requiredIds = {6353}}, -- Soul Fire (rank 2)
{id = 17953, cost = 22000, requiredIds = {17952}}, -- Create Firestone (rank 4)
},
[58] = {
{id = 11730, cost = 24000, requiredIds = {11729}}, -- Create Healthstone (rank 5)
{id = 11713, cost = 24000, requiredIds = {11712}}, -- Curse of Agony (rank 6)
{id = 17926, cost = 24000, requiredIds = {17925}}, -- Death Coil (rank 3)
{id = 11726, cost = 24000, requiredIds = {11725}}, -- Enslave Demon (rank 3)
{id = 11678, cost = 24000, requiredIds = {11677}}, -- Rain of Fire (rank 4)
{id = 17923, cost = 24000, requiredIds = {17922}}, -- Searing Pain (rank 6)
},
[60] = {
{id = 25311, cost = 26000, requiredIds = {11672}}, -- Corruption (rank 7)
{id = 603, cost = 26000}, -- Curse of Doom (rank 1)
{id = 11722, cost = 26000, requiredIds = {11721}}, -- Curse of the Elements (rank 3)
{id = 18938, cost = 1300, requiredIds = {18937}, requiredTalentId = 18220}, -- Dark Pact (rank 3)
{id = 11735, cost = 26000, requiredIds = {11734}}, -- Demon Armor (rank 5)
{id = 11695, cost = 26000, requiredIds = {11694}}, -- Health Funnel (rank 7)
{id = 11668, cost = 26000, requiredIds = {11667}}, -- Immolate (rank 7)
{id = 25309, cost = 26000, requiredIds = {11668}}, -- Immolate (rank 8)
{id = 11661, cost = 26000, requiredIds = {11660}}, -- Shadow Bolt (rank 9)
{id = 25307, cost = 26000, requiredIds = {11661}}, -- Shadow Bolt (rank 10)
{id = 28610, cost = 34000, requiredIds = {11740}}, -- Shadow Ward (rank 4)
{id = 30413, cost = 2500, requiredIds = {30283}, requiredTalentId = 30283}, -- Shadowfury (rank 2)
{id = 30404, cost = 2500, requiredIds = {30108}, requiredTalentId = 30108}, -- Unstable Affliction (rank 2)
{id = 20757, cost = 26000, requiredIds = {20756}}, -- Create Soulstone (rank 5)
{id = 17728, cost = 26000, requiredIds = {17727}}, -- Create Spellstone (rank 3)
},
[61] = {
{id = 27224, cost = 30000, requiredIds = {11708}}, -- Curse of Weakness (rank 7)
},
[62] = {
{id = 27219, cost = 30000, requiredIds = {11700}}, -- Drain Life (rank 7)
{id = 28176, cost = 34000}, -- Fel Armor (rank 1)
},
[63] = {
{id = 27263, cost = 1300, requiredIds = {18871}, requiredTalentId = 17877}, -- Shadowburn (rank 7)
},
[64] = {
{id = 29722, cost = 42000}, -- Incinerate (rank 1)
{id = 27211, cost = 42000, requiredIds = {17924}}, -- Soul Fire (rank 3)
},
[65] = {
{id = 27216, cost = 46000, requiredIds = {25311}}, -- Corruption (rank 8)
{id = 27210, cost = 46000, requiredIds = {17923}}, -- Searing Pain (rank 7)
},
[66] = {
{id = 29858, cost = 51000}, -- Soulshatter
{id = 27250, cost = 51000, requiredIds = {17953}}, -- Create Firestone (rank 5)
{id = 28172, cost = 51000, requiredIds = {17728}}, -- Create Spellstone (rank 4)
},
[67] = {
{id = 27218, cost = 57000, requiredIds = {11713}}, -- Curse of Agony (rank 7)
{id = 27259, cost = 57000, requiredIds = {11695}}, -- Health Funnel (rank 8)
{id = 27217, cost = 57000, requiredIds = {11675}}, -- Drain Soul (rank 5)
},
[68] = {
{id = 27230, cost = 63000, requiredIds = {11730}}, -- Create Healthstone (rank 6)
{id = 27223, cost = 63000, requiredIds = {17926}}, -- Death Coil (rank 4)
{id = 27213, cost = 63000, requiredIds = {11684}}, -- Hellfire (rank 4)
{id = 27222, cost = 56700, requiredIds = {11689}}, -- Life Tap (rank 7)
{id = 29893, cost = 63000}, -- Ritual of Souls (rank 1)
},
[69] = {
{id = 30909, cost = 70000, requiredIds = {27224}}, -- Curse of Weakness (rank 8)
{id = 27228, cost = 70000, requiredIds = {11722}}, -- Curse of the Elements (rank 4)
{id = 27220, cost = 70000, requiredIds = {27219}}, -- Drain Life (rank 8)
{id = 28189, cost = 70000, requiredIds = {28176}}, -- Fel Armor (rank 2)
{id = 27215, cost = 70000, requiredIds = {25309}}, -- Immolate (rank 9)
{id = 27212, cost = 70000, requiredIds = {11678}}, -- Rain of Fire (rank 5)
{id = 27209, cost = 70000, requiredIds = {25307}}, -- Shadow Bolt (rank 11)
},
[70] = {
{id = 59170, cost = 2500, requiredIds = {50796}, requiredTalentId = 50796}, -- Chaos Bolt (rank 2)
{id = 30910, cost = 78000, requiredIds = {603}}, -- Curse of Doom (rank 2)
{id = 27265, cost = 1300, requiredIds = {18938}, requiredTalentId = 18220}, -- Dark Pact (rank 4)
{id = 27260, cost = 78000, requiredIds = {11735}}, -- Demon Armor (rank 6)
{id = 59161, cost = 2500, requiredIds = {48181}, requiredTalentId = 48181}, -- Haunt (rank 2)
{id = 32231, cost = 78000, requiredIds = {29722}}, -- Incinerate (rank 2)
{id = 30459, cost = 78000, requiredIds = {27210}}, -- Searing Pain (rank 8)
{id = 27243, cost = 78000}, -- Seed of Corruption (rank 1)
{id = 30546, cost = 3900, requiredIds = {27263}, requiredTalentId = 17877}, -- Shadowburn (rank 8)
{id = 30414, cost = 2500, requiredIds = {30413}, requiredTalentId = 30283}, -- Shadowfury (rank 3)
{id = 30545, cost = 78000, requiredIds = {27211}}, -- Soul Fire (rank 4)
{id = 30405, cost = 2500, requiredIds = {30404}, requiredTalentId = 30108}, -- Unstable Affliction (rank 3)
{id = 27238, cost = 78000, requiredIds = {20757}}, -- Create Soulstone (rank 6)
},
[71] = {
{id = 47812, cost = 160000, requiredIds = {27216}}, -- Corruption (rank 9)
{id = 50511, cost = 160000, requiredIds = {30909}}, -- Curse of Weakness (rank 9)
},
[72] = {
{id = 61191, cost = 70000, requiredIds = {11726}}, -- Enslave Demon (rank 4)
{id = 47819, cost = 160000, requiredIds = {27212}}, -- Rain of Fire (rank 6)
{id = 47890, cost = 160000, requiredIds = {28610}}, -- Shadow Ward (rank 5)
{id = 47886, cost = 160000, requiredIds = {28172}}, -- Create Spellstone (rank 5)
},
[73] = {
{id = 47871, cost = 160000, requiredIds = {27230}}, -- Create Healthstone (rank 7)
{id = 47863, cost = 160000, requiredIds = {27218}}, -- Curse of Agony (rank 8)
{id = 47859, cost = 160000, requiredIds = {27223}}, -- Death Coil (rank 5)
},
[74] = {
{id = 47892, cost = 160000, requiredIds = {28189}}, -- Fel Armor (rank 3)
{id = 47837, cost = 160000, requiredIds = {32231}}, -- Incinerate (rank 3)
{id = 47814, cost = 160000, requiredIds = {30459}}, -- Searing Pain (rank 9)
{id = 47808, cost = 160000, requiredIds = {27209}}, -- Shadow Bolt (rank 12)
{id = 60219, cost = 160000, requiredIds = {27250}}, -- Create Firestone (rank 6)
},
[75] = {
{id = 59171, cost = 8000, requiredIds = {59170}, requiredTalentId = 50796}, -- Chaos Bolt (rank 3)
{id = 59163, cost = 8000, requiredIds = {59161}, requiredTalentId = 48181}, -- Haunt (rank 3)
{id = 47810, cost = 160000, requiredIds = {27215}}, -- Immolate (rank 10)
{id = 47835, cost = 160000, requiredIds = {27243}}, -- Seed of Corruption (rank 2)
{id = 47826, cost = 8000, requiredIds = {30546}, requiredTalentId = 17877}, -- Shadowburn (rank 9)
{id = 47897, cost = 10000}, -- Shadowflame (rank 1)
{id = 47846, cost = 8000, requiredIds = {30414}, requiredTalentId = 30283}, -- Shadowfury (rank 4)
{id = 47824, cost = 160000, requiredIds = {30545}}, -- Soul Fire (rank 5)
{id = 47841, cost = 8000, requiredIds = {30405}, requiredTalentId = 30108}, -- Unstable Affliction (rank 4)
},
[76] = {
{id = 47793, cost = 160000, requiredIds = {27260}}, -- Demon Armor (rank 7)
{id = 47856, cost = 160000, requiredIds = {27259}}, -- Health Funnel (rank 9)
{id = 47884, cost = 160000, requiredIds = {27238}}, -- Create Soulstone (rank 7)
},
[77] = {
{id = 47813, cost = 160000, requiredIds = {47812}}, -- Corruption (rank 10)
{id = 47855, cost = 160000, requiredIds = {27217}}, -- Drain Soul (rank 6)
},
[78] = {
{id = 47865, cost = 160000, requiredIds = {27228}}, -- Curse of the Elements (rank 5)
{id = 47860, cost = 160000, requiredIds = {47859}}, -- Death Coil (rank 6)
{id = 47857, cost = 160000, requiredIds = {27220}}, -- Drain Life (rank 9)
{id = 47823, cost = 160000, requiredIds = {27213}}, -- Hellfire (rank 5)
{id = 47891, cost = 160000, requiredIds = {47890}}, -- Shadow Ward (rank 6)
{id = 47888, cost = 160000, requiredIds = {47886}}, -- Create Spellstone (rank 6)
},
[79] = {
{id = 47878, cost = 160000, requiredIds = {47871}}, -- Create Healthstone (rank 8)
{id = 47864, cost = 160000, requiredIds = {47863}}, -- Curse of Agony (rank 9)
{id = 47893, cost = 160000, requiredIds = {47892}}, -- Fel Armor (rank 4)
{id = 47820, cost = 160000, requiredIds = {47819}}, -- Rain of Fire (rank 7)
{id = 47815, cost = 160000, requiredIds = {47814}}, -- Searing Pain (rank 10)
{id = 47809, cost = 160000, requiredIds = {47808}}, -- Shadow Bolt (rank 13)
},
[80] = {
{id = 59172, cost = 8000, requiredIds = {59171}, requiredTalentId = 50796}, -- Chaos Bolt (rank 4)
{id = 47867, cost = 160000, requiredIds = {30910}}, -- Curse of Doom (rank 3)
{id = 59092, cost = 160000, requiredIds = {27265}, requiredTalentId = 18220}, -- Dark Pact (rank 5)
{id = 47889, cost = 160000, requiredIds = {47793}}, -- Demon Armor (rank 8)
{id = 48018, cost = 160000}, -- Demonic Circle: Summon
{id = 48020, cost = 160000}, -- Demonic Circle: Teleport
{id = 59164, cost = 8000, requiredIds = {59163}, requiredTalentId = 48181}, -- Haunt (rank 4)
{id = 47811, cost = 160000, requiredIds = {47810}}, -- Immolate (rank 11)
{id = 47838, cost = 100000, requiredIds = {47837}}, -- Incinerate (rank 4)
{id = 57946, cost = 160000, requiredIds = {27222}}, -- Life Tap (rank 8)
{id = 58887, cost = 160000, requiredIds = {29893}}, -- Ritual of Souls (rank 2)
{id = 47836, cost = 160000, requiredIds = {47835}}, -- Seed of Corruption (rank 3
{id = 47827, cost = 8000, requiredIds = {47826}, requiredTalentId = 17877}, -- Shadowburn (rank 10)
{id = 61290, cost = 10000, requiredIds = {47897}}, -- Shadowflame (rank 2)
{id = 47847, cost = 8000, requiredIds = {47846}, requiredTalentId = 30283}, -- Shadowfury (rank 5)
{id = 47825, cost = 160000, requiredIds = {47824}}, -- Soul Fire (rank 6)
{id = 47843, cost = 8000, requiredIds = {47841}, requiredTalentId = 30108}, -- Unstable Affliction (rank 5)
{id = 60220, cost = 160000, requiredIds = {60219}}, -- Create Firestone (rank 7)
},
}
|
function love.load()
sprites = {}
sprites.background = love.graphics.newImage('sprites/background.png')
sprites.bullet = love.graphics.newImage('sprites/bullet.png')
sprites.player = love.graphics.newImage('sprites/player.png')
sprites.zombie = love.graphics.newImage('sprites/zombie.png')
player = {}
player.x = love.graphics.getWidth() / 2
player.y = love.graphics.getHeight() / 2
player.speed = 180
zombies = {}
end
function love.update(dt)
if love.keyboard.isDown("d") then
player.x = player.x + player.speed*dt
end
if love.keyboard.isDown("a") then
player.x = player.x - player.speed*dt
end
if love.keyboard.isDown("w") then
player.y = player.y - player.speed*dt
end
if love.keyboard.isDown("s") then
player.y = player.y + player.speed*dt
end
end
function love.draw()
love.graphics.draw(sprites.background, 0, 0)
love.graphics.draw(sprites.player, player.x, player.y, playerMouseAngle(), nil, nil, sprites.player:getWidth()/2, sprites.player:getHeight()/2)
for i,z in ipairs(zombies) do
love.graphics.draw(sprites.zombie, z.x, z.y, zombiePlayerAngle(z), nil, nil, sprites.zombie:getWidth()/2, sprites.zombie:getHeight()/2)
end
end
function love.keypressed( key )
if key == "space" then
spawnZombie()
end
end
function playerMouseAngle()
return math.atan2( player.y - love.mouse.getY(), player.x - love.mouse.getX() ) + math.pi
end
function zombiePlayerAngle(enemy)
return math.atan2( player.y - enemy.y, player.x - enemy.x )
end
function spawnZombie()
local zombie = {}
zombie.x = math.random(0, love.graphics.getWidth())
zombie.y = math.random(0, love.graphics.getHeight())
zombie.speed = 100
table.insert(zombies, zombie)
end |
local curl = require "lcurl.safe"
script_info = {
["title"] = "去转盘",
["description"] = "http://www.quzhuanpan.com/",
["version"] = "0.0.2",
}
function onSearch(key, page)
local data = ""
local c = curl.easy{
url = "http://www.quzhuanpan.com/source/search.action?q=" .. pd.urlEncode(key) .. "&days=down&o=1¤tPage=" .. page,
httpheader = {"User-Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/70.0.3538.110 Safari/537.36"},
followlocation = 1,
timeout = 15,
proxy = pd.getProxy(),
writefunction = function(buffer)
data = data .. buffer
return #buffer
end,
}
c:perform()
c:close()
return parse(data)
end
function onItemClick(item)
return ACT_SHARELINK, item.url
end
function parse(data)
local result = {}
local start = 1
while true do
local a, b, url, title, time = string.find(data, "data%-shorturl='(.-)'.-title=\"(.-)\".-<span class=\"default\">(%d%d%d%d%-%d%d%-%d%d)</span>", start)
if url == nil then
break
end
local tooltip = string.gsub(title, "<span style='color:red'>(.-)</span>", "%1")
title = string.gsub(title, "<span style='color:red'>(.-)</span>", "{c #ff0000}%1{/c}")
table.insert(result, {["url"] = "https://pan.baidu.com/s/" .. url, ["title"] = title, ["time"] = time, ["showhtml"] = "true", ["tooltip"] = tooltip, ["check_url"] = "true"})
start = b + 1
end
return result
end |
--class.lua
local ssub = string.sub
local sformat = string.format
local dgetinfo = debug.getinfo
--类模板
local class_tpls = _G.class_tpls or {}
local function deep_copy(src, dst)
local ndst = dst or {}
for key, value in pairs(src or {}) do
if is_class(value) then
ndst[key] = value()
elseif (type(value) == "table") then
ndst[key] = deep_copy(value)
else
ndst[key] = value
end
end
return ndst
end
local function object_init(class, object, ...)
if class.__super then
object_init(class.__super, object, ...)
end
if type(class.__init) == "function" then
class.__init(object, ...)
end
for _, mixin in ipairs(class.__mixins) do
if type(mixin.__init) == "function" then
mixin.__init(object, ...)
end
end
return object
end
local function object_release(class, object, ...)
for _, mixin in ipairs(class.__mixins) do
if type(mixin.__release) == "function" then
mixin.__release(object, ...)
end
end
if type(class.__release) == "function" then
class.__release(object, ...)
end
if class.__super then
object_release(class.__super, object, ...)
end
end
local function object_props(class, object)
if class.__super then
object_props(class.__super, object)
end
local props = deep_copy(class.__props)
for name, param in pairs(props) do
object[name] = param[1]
end
end
local function object_tostring(object)
if type(object.tostring) == "function" then
return object:tostring()
end
return sformat("class:%s(%s)", object.__moudle, object.__addr)
end
local function object_constructor(class, ...)
local obj = {}
object_props(class, obj)
obj.__addr = ssub(tostring(obj), 7)
local object = setmetatable(obj, class.__vtbl)
object_init(class, object, ...)
return object
end
local function object_super(obj)
return obj.__super
end
local function mt_class_new(class, ...)
if rawget(class, "__singleton") then
local inst_obj = rawget(class, "__inst")
if not inst_obj then
inst_obj = object_constructor(class, ...)
--定义单例方法
local inst_func = function()
return inst_obj
end
rawset(class, "__inst", inst_obj)
rawset(class, "inst", inst_func)
end
return inst_obj
else
return object_constructor(class, ...)
end
end
local function mt_class_index(class, field)
return class.__vtbl[field]
end
local function mt_class_newindex(class, field, value)
class.__vtbl[field] = value
end
local function mt_object_release(obj)
object_release(obj.__class, obj)
end
local classMT = {
__call = mt_class_new,
__index = mt_class_index,
__newindex = mt_class_newindex
}
local function class_constructor(class, super, ...)
local info = dgetinfo(2, "S")
local moudle = info.short_src
local class_tpl = class_tpls[moudle]
if not class_tpl then
local vtbl = {
__class = class,
__super = super,
__moudle = moudle,
__tostring = object_tostring,
super = object_super,
}
vtbl.__index = vtbl
vtbl.__gc = mt_object_release
if super then
setmetatable(vtbl, {__index = super})
end
class.__vtbl = vtbl
class.__super = super
class.__props = {}
class.__mixins = {}
class_tpl = setmetatable(class, classMT)
implemented(class, { ... })
class_tpls[moudle] = class_tpl
end
return class_tpl
end
function class(super, ...)
return class_constructor({}, super, ...)
end
function singleton(super, ...)
return class_constructor({__singleton = true}, super, ...)
end
function super(value)
return value.__super
end
function is_class(class)
return classMT == getmetatable(class)
end
|
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