content stringlengths 5 1.05M |
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TOOL.Category = "C_GM13B_GUI_DEV"
TOOL.Name = "#Tool.spawn_curse_detector_upgrade.name"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.Information = {
{ name = "left" },
}
if CLIENT then
language.Add("Tool.spawn_curse_detector_upgrade.name", "Curse Detector Upgrade")
language.Add("Tool.spawn_curse_detector_upgrade.desc", "Spawns Curse Detector Upgrade")
language.Add("Tool.spawn_curse_detector_upgrade.left", "Spawn Curse Detector Upgrade")
end
local function spawn_curse_detector_upgrade(pos) -- please make this a ent.
if SERVER then
local pos2 = Vector(math.Round(pos.x, 2), math.Round(pos.y, 2), math.Round(pos.z, 2))
local spawn_curse_detector_upgrade = ents.Create("prop_physics")
spawn_curse_detector_upgrade:SetNWBool("upgradekit", true)
spawn_curse_detector_upgrade:SetName("upgradekit")
spawn_curse_detector_upgrade:SetModel("models/weapons/w_package.mdl")
spawn_curse_detector_upgrade:Spawn()
spawn_curse_detector_upgrade:SetPos(pos2 + Vector(0, 0, 10))
local function _PrintMessage(messageType, message)
PrintMessage(messageType, message)
end
local function SetConeAutoHeal()
local curseDetector = ents.FindByClass("gm13_sent_curse_detector")[1]
if curseDetector then
curseDetector:SetNWBool("readyheal", true)
local currentLevel = GM13.Event.Memory:Get("coneLevel")
if not currentLevel then return end
local areaMultiplier = currentLevel / 2
CGM13.Custom:ProximityTrigger(eventName, "Touch", curseDetector, curseDetector:GetPos(), 150, 75 * areaMultiplier, function(ent)
if not ent:IsPlayer() and not ent:IsNPC() then return end
if ent:IsNPC() then
local somePlayer
for k, v in ipairs(player.GetHumans()) do
somePlayer = v
break
end
if ent:Disposition(somePlayer) < 3 then -- https://wiki.facepunch.com/gmod/Enums/D
return
end
end
if ent:Health() == ent:GetMaxHealth() then return end
if curseDetector:GetNWBool("readyheal") then
curseDetector:SetNWBool("readyheal", false)
local effectdata = EffectData()
effectdata:SetOrigin(ent:EyePos() - Vector(0, 0, 20))
effectdata:SetStart(curseDetector.light:GetPos())
curseDetector.light:SetColor(Color(47, 225, 237, 255))
curseDetector.light:SetOn(true)
timer.Simple(0.2, function()
if curseDetector:IsValid() then
curseDetector.light:SetOn(false)
curseDetector.light:SetColor(Color(255, 255, 255, 255))
end
end)
util.Effect("ToolTracer", effectdata)
timer.Simple(2 / currentLevel, function()
if curseDetector:IsValid() then
curseDetector:SetNWBool("readyheal", true)
end
end)
ent:SetHealth(ent:Health() + 3)
ent:EmitSound("items/medshot4.wav")
if ent:IsPlayer() and currentLevel >= 3 then
ent:SetArmor(ent:Armor() + 3)
ent:EmitSound("items/battery_pickup.wav")
if ent:Armor() >= ent:GetMaxArmor() then
ent:SetArmor(ent:GetMaxArmor())
end
end
if ent:Health() >= ent:GetMaxHealth() then
ent:SetHealth(ent:GetMaxHealth())
end
end
end)
curseDetector:CallOnRemove("cgm13_restore_cone_healing", function()
timer.Simple(2, function()
SetConeAutoHeal()
end)
end)
end
end
local timerName = "cgm13_upgradekit_check_" .. tostring(spawn_curse_detector_upgrade)-- from https://github.com/Xalalau/Anomaly-Research-Center-ARC/blob/master/lua/arc/events/tier1/submarine/sv_notgrigori.lua
timer.Create(timerName, 1, 0, function()
if not IsValid(spawn_curse_detector_upgrade) then
timer.Remove(timerName)
return
end
for _, ent in pairs(ents.FindInSphere(spawn_curse_detector_upgrade:LocalToWorld(Vector(0, 0, 10)), 20)) do
if ent:GetClass() == "gm13_sent_curse_detector" then
if GM13.Event.Memory:Get("coneLevel") == 10 then
GM13.Ent:FadeOut(spawn_curse_detector_upgrade, 0.5, function() spawn_curse_detector_upgrade:Remove()
GM13.Ent:Dissolve(ent, 3)
end)
return
end
spawn_curse_detector_upgrade:EmitSound("items/suitchargeok1.wav")
local oldLevel = GM13.Event.Memory:Get("coneLevel") or 1
local newLevel = oldLevel + 1
GM13.Event.Memory:Set("coneLevel", newLevel)
_PrintMessage(HUD_PRINTCENTER, "The Curse Detector has been upgraded to Level " .. newLevel)
_PrintMessage(HUD_PRINTTALK,"The Curse Detector has been upgraded to Level " .. newLevel)
if newLevel == 2 then
_PrintMessage(HUD_PRINTTALK, "Level 2 Curse Detector: Heals players while any player is near it. Every level after 2 gains faster healing.")
end
if newLevel == 3 then
_PrintMessage(HUD_PRINTTALK, "Level 3 Curse Detector: Each time a player gets healed, the player gains armor of the same amount. Every level after 3 increases healing area.")
end
SetConeAutoHeal()
spawn_curse_detector_upgrade:Remove()
break
end
end
end)
end
end
function TOOL:LeftClick(trace)
spawn_curse_detector_upgrade(trace.HitPos)
return true
end
function TOOL.BuildCPanel(pnl)
pnl:AddControl("Header",{Text = "#Tool.spawn_curse_detector_upgrade.name", Description = "#Tool.spawn_curse_detector_upgrade.desc"})
end |
-- DarkShadow6's TARDIS
-- It's a telephone booth... Or is it?
-- Variable initialization.
ExteriorOffset = Vector3.new(math.random(-5000, 5000), math.random(5000, 10000), math.random(-5000, 5000))
ExteriorVelocityTarget = Vector3.new()
ExteriorVelocityTargetSpeed = 0
DoorDebounce = true
DoorLocked = false
DoorOpen = false
DamageMaxHealth = 1000
DamageHealth = DamageMaxHealth
DamageCanHit = true
DamageEffect = {}
DamageEffectPart = {}
FlyPlayer = nil
Flying = false
FlySpeed = 30
FlyStabalize = false
WeaponPlayer = nil
RepairPlayer = nil
RepairParts = {}
RepairWelds = {}
EnergyPlayer = nil
EnergyMax = 3
EnergyToWeapon = 0
EnergyToShield = 1
EnergyToFly = 1
EnergyToTeleport = 1
EnergyToRepair = 0
TeleportPlayer = nil
TeleportReady = true
TeleportWaypoints = {
"Center", Vector3.new(0, 0, 20),
"Edge of Base (1000x1000)", Vector3.new(494, 0, 494)
}
RadarPlayer = nil
RadarMaxDistance = 100
-- Damage Effect base creation.
DamageEffectBase = Instance.new("Part")
DamageEffectBase.Name = "Damage Effect"
DamageEffectBase.Transparency = 1
DamageEffectBase.CanCollide = false
DamageEffectBase.Anchored = true
DamageEffectBase.Locked = true
DamageEffectBase.TopSurface = 0
DamageEffectBase.BottomSurface = 0
DamageEffectBase.FormFactor = "Custom"
DamageEffectBase.Size = Vector3.new(0.2, 0.2, 0.2)
Fire = Instance.new("Fire", DamageEffectBase)
Fire.Enabled = false
Fire.Heat = 1
Fire.Size = 1
Smoke = Instance.new("Smoke", DamageEffectBase)
Smoke.Enabled = false
Smoke.RiseVelocity = 1
Smoke.Size = 1
-- Model initialization.
TARDIS = Instance.new("Model", Workspace.Base)
TARDIS.Name = "TARDIS"
TeleportValue = Instance.new("Vector3Value", TARDIS)
TeleportValue.Name = "Teleport"
TeleportValue.Changed:connect(function()
Teleport(TeleportValue.Value)
end)
FlyValue = Instance.new("Vector3Value", TARDIS)
FlyValue.Name = "Fly"
FlyValue.Changed:connect(function()
Flying = true
ExteriorVelocityTarget = FlyValue.Value * FlySpeed
ExteriorVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
end)
StabalizeValue = Instance.new("BoolValue", TARDIS)
StabalizeValue.Name = "Stabalize"
StabalizeValue.Changed:connect(function()
if StabalizeValue == true then
ExteriorGyro.maxTorque = Vector3.new(math.huge, 0, math.huge)
StabalizeValue.Value = false
FlyStabalize = true
end
end)
DestabalizeValue = Instance.new("BoolValue", TARDIS)
DestabalizeValue.Name = "Destbalize"
DestabalizeValue.Changed:connect(function()
if DestabalizeValue.Value == true then
ExteriorGyro.maxTorque = Vector3.new(0, 0, 0)
DestabalizeValue.Value = false
FlyStabalize = false
end
end)
Interior = Instance.new("Model", TARDIS)
Interior.Name = "Interior"
Exterior = Instance.new("Model", TARDIS)
Exterior.Name = "Exterior"
-- Interior.
Base = Instance.new("Part", Interior)
Base.Name = "Base"
Base.BrickColor = BrickColor.new("Black")
Base.TopSurface = 0
Base.BottomSurface = 0
Base.Locked = true
Base.FormFactor = "Custom"
Base.Size = Vector3.new(100, 1, 100)
Wall = Base:Clone()
Wall.Name = "Wall"
Wall.BrickColor = BrickColor.new("Pastel brown")
Wall.Size = Vector3.new(17.5, 15, 1)
Wall.Anchored = false
for i = 0, 360, 20 do
Wall1 = Wall:Clone()
Wall1.Parent = Interior
Wall1.Size = Vector3.new(5, 5, 0.2)
Wall1.BrickColor = BrickColor.new("Dark stone grey")
Wall2 = Wall:Clone()
Wall2.Parent = Interior
Weld = Instance.new("Weld", Wall1)
Weld.Part0 = Wall2
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0, -0.7)
Weld = Instance.new("Weld", Wall2)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(math.sin(math.rad(i)) * 100 / 2.05, 15 / 2 + 0.5, math.cos(math.rad(i)) * 100 / 2.05) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
end
for i = 0, 360, 20 do
Wall1 = Wall:Clone()
Wall1.Parent = Interior
Wall1.Size = Vector3.new(5, 5, 0.2)
Wall1.BrickColor = BrickColor.new("Dark stone grey")
Wall2 = Wall:Clone()
Wall2.Parent = Interior
Weld = Instance.new("Weld", Wall1)
Weld.Part0 = Wall2
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0, -0.7)
Weld = Instance.new("Weld", Wall2)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(math.sin(math.rad(i)) * 100 / 2.25, 15 * 2 / 1.5, math.cos(math.rad(i)) * 100 / 2.25) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
Weld.C1 = CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
end
for i = 0, 360, 20 do
Wall1 = Wall:Clone()
Wall1.Parent = Interior
Wall1.Size = Vector3.new(27.5, 45, 1)
Weld = Instance.new("Weld", Wall1)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(math.sin(math.rad(i)) * 20, 32 + 0.5, math.cos(math.rad(i)) * 20) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
Weld.C1 = CFrame.fromEulerAnglesXYZ(math.rad(67.5), 0, 0)
for x = 0, 2, 2 do
Wall2 = Wall:Clone()
Wall2.Parent = Interior
Wall2.Size = Vector3.new(5, 5, 0.2)
Wall2.BrickColor = BrickColor.new("Dark stone grey")
Weld = Instance.new("Weld", Wall2)
Weld.Part0 = Wall1
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 7.5 * x - 7.5 * 2, -0.7)
end
end
Wall.Parent = Interior
Wall.Size = Vector3.new(35, 1, 35)
Weld = Instance.new("Weld", Wall)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 35, 0)
Floor = Wall:Clone()
Floor.Parent = Interior
Floor.Name = "Floor"
Floor.BrickColor = BrickColor.new("Medium stone grey")
Floor.Size = Vector3.new(100, 3, 25)
Weld = Instance.new("Weld", Floor)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 3 / 2, 0)
Floor = Floor:Clone()
Floor.Parent = Interior
Weld = Instance.new("Weld", Floor)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 3 / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Floor = Instance.new("TrussPart", Interior)
Floor.Name = "Floor Ladder"
Floor.BrickColor = BrickColor.new("Black")
Floor.TopSurface = 0
Floor.BottomSurface = 0
Floor.Locked = true
Floor.Size = Vector3.new(15, 2, 2)
Weld = Instance.new("Weld", Floor)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(30, 0.5, -30) * CFrame.fromEulerAnglesXYZ(0, math.rad(45), 0)
Floor = Floor:Clone()
Floor.Parent = Interior
Weld = Instance.new("Weld", Floor)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-30, 0.5, -30) * CFrame.fromEulerAnglesXYZ(0, math.rad(135), 0)
Floor = Floor:Clone()
Floor.Parent = Interior
Weld = Instance.new("Weld", Floor)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-30, 0.5, 30) * CFrame.fromEulerAnglesXYZ(0, math.rad(225), 0)
Floor = Floor:Clone()
Floor.Parent = Interior
Weld = Instance.new("Weld", Floor)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(30, 0.5, 30) * CFrame.fromEulerAnglesXYZ(0, math.rad(315), 0)
Floor = Instance.new("WedgePart", Interior)
Floor.Name = "Floor"
Floor.BrickColor = BrickColor.new("Medium stone grey")
Floor.TopSurface = 0
Floor.BottomSurface = 0
Floor.Locked = true
Floor.FormFactor = "Custom"
Floor.Size = Vector3.new(100, 3, 5)
Weld = Instance.new("Weld", Floor)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 3 / 2, -25 / 2 - 5 / 2)
Floor = Floor:Clone()
Floor.Parent = Interior
Weld = Instance.new("Weld", Floor)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 3 / 2, 25 / 2 + 5 / 2) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
Floor = Floor:Clone()
Floor.Parent = Interior
Weld = Instance.new("Weld", Floor)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-25 / 2 - 5 / 2, 3 / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Floor = Floor:Clone()
Floor.Parent = Interior
Weld = Instance.new("Weld", Floor)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(25 / 2 + 5 / 2, 3 / 2, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(270), 0)
FloorCenter = Wall:Clone()
FloorCenter.Parent = Interior
FloorCenter.Name = "Floor Center"
FloorCenter.BrickColor = BrickColor.new("Light stone grey")
FloorCenter.Size = Vector3.new(25, 1, 25)
Weld = Instance.new("Weld", FloorCenter)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 3.5, 0)
ConsoleBase = Wall:Clone()
ConsoleBase.Parent = Interior
ConsoleBase.Name = "Console Base"
ConsoleBase.Size = Vector3.new(10, 3, 10)
Mesh = Instance.new("CylinderMesh", ConsoleBase)
Weld = Instance.new("Weld", ConsoleBase)
Weld.Part0 = FloorCenter
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 2, 0)
for i = 0, 360, 360 / 6 do
ConsoleArm = Floor:Clone()
ConsoleArm.Parent = Interior
ConsoleArm.Name = "Console Arm"
ConsoleArm.BrickColor = BrickColor.new("Black")
ConsoleArm.Size = Vector3.new(1, 2, 3)
Weld = Instance.new("Weld", ConsoleArm)
Weld.Part0 = ConsoleBase
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(math.sin(math.rad(i)) * 3.5, 2.5, math.cos(math.rad(i)) * 3.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(i + 180), 0)
end
ConsoleSupport = ConsoleBase:Clone()
ConsoleSupport.Parent = Interior
ConsoleSupport.Name = "Console Support"
ConsoleSupport.Size = Vector3.new(4.25, 2, 4.25)
Weld = Instance.new("Weld", ConsoleSupport)
Weld.Part0 = ConsoleBase
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 2.5, 0)
TeleportTelevision = Wall:Clone()
TeleportTelevision.Parent = Interior
TeleportTelevision.Name = "Teleport Television"
TeleportTelevision.BrickColor = BrickColor.new("Really black")
TeleportTelevision.Size = Vector3.new(1.5, 1.5, 1.5)
Mesh = Instance.new("SpecialMesh", TeleportTelevision)
Mesh.MeshType = "FileMesh"
Mesh.MeshId = "http://www.roblox.com/Asset/?id=11641931"
Mesh.TextureId = "http://www.roblox.com/Asset/?id=11641912"
Weld = Instance.new("Weld", TeleportTelevision)
Weld.Part0 = ConsoleBase
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-3.35, 2.15, 0.25) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
TeleportTelevisionScreen = Wall:Clone()
TeleportTelevisionScreen.Parent = Interior
TeleportTelevisionScreen.Name = "Teleport Television Screen"
TeleportTelevisionScreen.BrickColor = BrickColor.new("Really black")
TeleportTelevisionScreen.Size = Vector3.new(1.15, 1, 0.5)
Weld = Instance.new("Weld", TeleportTelevisionScreen)
Weld.Part0 = TeleportTelevision
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0, -0.35)
coroutine.wrap(function()
while true do
if TeleportTelevisionScreen:FindFirstChild("Weld") == nil or TeleportPlayer == nil then
TeleportTelevisionScreen.BrickColor = BrickColor.new("Really black")
TeleportTelevisionScreen.Reflectance = 0.1
else
TeleportTelevisionScreen.BrickColor = BrickColor.random()
TeleportTelevisionScreen.Reflectance = math.random(0, 100) / 100
wait(math.random(100, 1000) / 7500)
end
wait()
end
end)()
TeleportKeypad = Wall:Clone()
TeleportKeypad.Parent = Interior
TeleportKeypad.Name = "Teleport Keypad"
TeleportKeypad.BrickColor = BrickColor.new("Dark stone grey")
TeleportKeypad.Size = Vector3.new(1, 1, 1)
Mesh = Instance.new("SpecialMesh", TeleportKeypad)
Mesh.MeshType = "Wedge"
Weld = Instance.new("Weld", TeleportKeypad)
Weld.Part0 = TeleportTelevision
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(1.25, -0.15, -0.5)
for x = -0.4, 0.4, 0.4 do
for y = -0.4, 0.4, 0.26 do
if not (y == -0.4 and x ~= 0) then
TeleportKey = Wall:Clone()
TeleportKey.Parent = Interior
TeleportKey.Name = "Teleport Key"
TeleportKey.BrickColor = BrickColor.new("Dark stone grey")
TeleportKey.Size = Vector3.new(0.2, 0.2, 0.2)
Mesh = Instance.new("SpecialMesh", TeleportKeypad)
Mesh.MeshType = "Wedge"
Weld = Instance.new("Weld", TeleportKey)
Weld.Part0 = TeleportKeypad
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(x * 0.9, y * 0.9, y) * CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
end
end
end
RadarTelevision = Wall:Clone()
RadarTelevision.Parent = Interior
RadarTelevision.Name = "Radar Television"
RadarTelevision.BrickColor = BrickColor.new("Really black")
RadarTelevision.Size = Vector3.new(2, 2, 1.5)
Mesh = Instance.new("SpecialMesh", RadarTelevision)
Mesh.MeshType = "FileMesh"
Mesh.MeshId = "http://www.roblox.com/Asset/?id=11641883"
Mesh.TextureId = "http://www.roblox.com/Asset/?id=11641873"
Weld = Instance.new("Weld", RadarTelevision)
Weld.Part0 = ConsoleBase
Weld.Part1 = Weld.Parent
rad = math.rad(360 / 6 / 2)
Weld.C0 = CFrame.new(math.sin(rad) * 3, 2.5, math.cos(rad) * 3) * CFrame.fromEulerAnglesXYZ(0, rad + math.rad(180), 0)
RadarTelevisionScreen = Wall:Clone()
RadarTelevisionScreen.Parent = Interior
RadarTelevisionScreen.Name = "Radar Television Screen"
RadarTelevisionScreen.BrickColor = BrickColor.new("Really black")
RadarTelevisionScreen.Size = Vector3.new(1.85, 0.8, 1.35)
Weld = Instance.new("Weld", RadarTelevisionScreen)
Weld.Part0 = RadarTelevision
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, -0.1, 0)
coroutine.wrap(function()
while true do
if RadarTelevisionScreen:FindFirstChild("Weld") == nil or RadarPlayer == nil then
RadarTelevisionScreen.BrickColor = BrickColor.new("Really black")
RadarTelevisionScreen.Reflectance = 0.1
else
RadarTelevisionScreen.BrickColor = BrickColor.random()
RadarTelevisionScreen.Reflectance = math.random(0, 100) / 100
wait(math.random(100, 1000) / 7500)
end
wait()
end
end)()
FlyMonitorBase = Wall:Clone()
FlyMonitorBase.Parent = Interior
FlyMonitorBase.Name = "Fly Monitor Base"
FlyMonitorBase.BrickColor = BrickColor.new("Dark stone grey")
FlyMonitorBase.Size = Vector3.new(1.5, 0.25, 1)
Weld = Instance.new("Weld", FlyMonitorBase)
Weld.Part0 = ConsoleBase
Weld.Part1 = Weld.Parent
rad = math.rad(360 / 6 / 2) + math.rad(360 / 6 * 5)
Weld.C0 = CFrame.new(math.sin(rad) * 3, 1.625, math.cos(rad) * 3.25) * CFrame.fromEulerAnglesXYZ(0, rad + math.rad(180), 0)
FlyMonitorStand = Wall:Clone()
FlyMonitorStand.Parent = Interior
FlyMonitorStand.Name = "Fly Monitor Stand"
FlyMonitorStand.BrickColor = BrickColor.new("Dark stone grey")
FlyMonitorStand.Size = Vector3.new(0.5, 1, 0.2)
Weld = Instance.new("Weld", FlyMonitorStand)
Weld.Part0 = FlyMonitorBase
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0.625, 0.25)
FlyMonitorScreenBack = Wall:Clone()
FlyMonitorScreenBack.Parent = Interior
FlyMonitorScreenBack.Name = "Fly Monitor Screen Back"
FlyMonitorScreenBack.BrickColor = BrickColor.new("Dark stone grey")
FlyMonitorScreenBack.Size = Vector3.new(2.5, 2, 0.2)
Weld = Instance.new("Weld", FlyMonitorScreenBack)
Weld.Part0 = FlyMonitorStand
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 1.25, -0.2)
FlyMonitorScreenEdge = Wall:Clone()
FlyMonitorScreenEdge.Parent = Interior
FlyMonitorScreenEdge.Name = "Fly Monitor Screen Edge"
FlyMonitorScreenEdge.BrickColor = BrickColor.new("Dark stone grey")
FlyMonitorScreenEdge.Size = Vector3.new(2.5, 0.2, 0.2)
Weld = Instance.new("Weld", FlyMonitorScreenEdge)
Weld.Part0 = FlyMonitorScreenBack
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0.9, -0.2)
FlyMonitorScreenEdge = Wall:Clone()
FlyMonitorScreenEdge.Parent = Interior
FlyMonitorScreenEdge.Name = "Fly Monitor Screen Edge"
FlyMonitorScreenEdge.BrickColor = BrickColor.new("Dark stone grey")
FlyMonitorScreenEdge.Size = Vector3.new(2.5, 0.2, 0.2)
Weld = Instance.new("Weld", FlyMonitorScreenEdge)
Weld.Part0 = FlyMonitorScreenBack
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, -0.9, -0.2)
FlyMonitorScreenEdge = Wall:Clone()
FlyMonitorScreenEdge.Parent = Interior
FlyMonitorScreenEdge.Name = "Fly Monitor Screen Edge"
FlyMonitorScreenEdge.BrickColor = BrickColor.new("Dark stone grey")
FlyMonitorScreenEdge.Size = Vector3.new(0.2, 2, 0.2)
Weld = Instance.new("Weld", FlyMonitorScreenEdge)
Weld.Part0 = FlyMonitorScreenBack
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(1.15, 0, -0.2)
FlyMonitorScreenEdge = Wall:Clone()
FlyMonitorScreenEdge.Parent = Interior
FlyMonitorScreenEdge.Name = "Fly Monitor Screen Edge"
FlyMonitorScreenEdge.BrickColor = BrickColor.new("Dark stone grey")
FlyMonitorScreenEdge.Size = Vector3.new(0.2, 2, 0.2)
Weld = Instance.new("Weld", FlyMonitorScreenEdge)
Weld.Part0 = FlyMonitorScreenBack
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-1.15, 0, -0.2)
FlyMonitorScreen = Wall:Clone()
FlyMonitorScreen.Parent = Interior
FlyMonitorScreen.Name = "Fly Monitor Screen"
FlyMonitorScreen.BrickColor = BrickColor.new("Really black")
FlyMonitorScreen.Size = Vector3.new(2.4, 1.6, 0.2)
Weld = Instance.new("Weld", FlyMonitorScreen)
Weld.Part0 = FlyMonitorScreenBack
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0, -0.1)
coroutine.wrap(function()
while true do
if FlyMonitorScreen:FindFirstChild("Weld") == nil or FlyPlayer == nil then
FlyMonitorScreen.BrickColor = BrickColor.new("Really black")
FlyMonitorScreen.Reflectance = 0.1
else
FlyMonitorScreen.BrickColor = BrickColor.random()
FlyMonitorScreen.Reflectance = math.random(0, 100) / 100
wait(math.random(100, 1000) / 7500)
end
wait()
end
end)()
WeaponStand = Wall:Clone()
WeaponStand.Parent = Interior
WeaponStand.Name = "Weapon Stand"
WeaponStand.Size = Vector3.new(0.3, 1.5, 0.2)
WeaponStand.BrickColor = BrickColor.new("Black")
Weld = Instance.new("Weld", WeaponStand)
Weld.Part0 = ConsoleBase
Weld.Part1 = Weld.Parent
rad = math.rad(360 / 6 / 2) + math.rad(360 / 6 * 1)
Weld.C0 = CFrame.new(math.sin(rad) * 4.625, 2.25, math.cos(rad) * 6) * CFrame.fromEulerAnglesXYZ(0, rad, 0)
WeaponBinoculars = Wall:Clone()
WeaponBinoculars.Parent = Interior
WeaponBinoculars.Name = "Weapon Binoculars"
WeaponBinoculars.Parent = Interior
WeaponBinoculars.Size = Vector3.new(2, 0.5, 1.5)
Mesh = Instance.new("SpecialMesh", WeaponBinoculars)
Mesh.MeshType = "FileMesh"
Mesh.MeshId = "http://www.roblox.com/Asset/?id=27039535"
Mesh.TextureId = "http://www.roblox.com/Asset/?id=27039641"
Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
Weld = Instance.new("Weld", WeaponBinoculars)
Weld.Part0 = ConsoleBase
Weld.Part1 = Weld.Parent
rad = math.rad(360 / 6 / 2) + math.rad(360 / 6 * 1)
Weld.C0 = CFrame.new(math.sin(rad) * 4.75, 2.75, math.cos(rad) * 6) * CFrame.fromEulerAnglesXYZ(0, rad, 0)
WeaponJoystickBase = Wall:Clone()
WeaponJoystickBase.Parent = Interior
WeaponJoystickBase.Name = "Weapon Joystick Base"
WeaponJoystickBase.BrickColor = BrickColor.new("Really black")
WeaponJoystickBase.Size = Vector3.new(0.8, 0.2, 0.8)
Weld = Instance.new("Weld", WeaponJoystickBase)
Weld.Part0 = WeaponStand
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(1.25, -0.65, -0.3)
WeaponJoystick = Wall:Clone()
WeaponJoystick.Parent = Interior
WeaponJoystick.Name = "Weapon Joystick"
WeaponJoystick.BrickColor = BrickColor.new("Really black")
WeaponJoystick.Size = Vector3.new(0.3, 1, 0.3)
Mesh = Instance.new("CylinderMesh", WeaponJoystick)
Weld = Instance.new("Weld", WeaponJoystick)
Weld.Part0 = WeaponJoystickBase
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0.6, 0)
WeaponJoystickButton = WeaponJoystick:Clone()
WeaponJoystickButton.Parent = Interior
WeaponJoystickButton.Name = "Weapon Joystick Button"
WeaponJoystickButton.BrickColor = BrickColor.new("Really red")
WeaponJoystickButton.Size = Vector3.new(0.2, 0.2, 0.2)
Weld = Instance.new("Weld", WeaponJoystickButton)
Weld.Part0 = WeaponJoystickBase
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-0.25, 0.2, 0.25)
WeaponJoystickBase2 = Wall:Clone()
WeaponJoystickBase2.Parent = Interior
WeaponJoystickBase2.Name = "Weapon Joystick Base"
WeaponJoystickBase2.BrickColor = BrickColor.new("Really black")
WeaponJoystickBase2.Size = Vector3.new(0.8, 0.2, 0.8)
Weld = Instance.new("Weld", WeaponJoystickBase2)
Weld.Part0 = WeaponStand
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-1.25, -0.65, -0.3)
WeaponJoystick2 = Wall:Clone()
WeaponJoystick2.Parent = Interior
WeaponJoystick2.Name = "Weapon Joystick"
WeaponJoystick2.BrickColor = BrickColor.new("Really black")
WeaponJoystick2.Size = Vector3.new(0.3, 1, 0.3)
Mesh = Instance.new("CylinderMesh", WeaponJoystick2)
Weld = Instance.new("Weld", WeaponJoystick2)
Weld.Part0 = WeaponJoystickBase2
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0.6, 0)
WeaponJoystickButton2 = WeaponJoystick2:Clone()
WeaponJoystickButton2.Parent = Interior
WeaponJoystickButton2.Name = "Weapon Joystick Button"
WeaponJoystickButton2.BrickColor = BrickColor.new("Really red")
WeaponJoystickButton2.Size = Vector3.new(0.2, 0.2, 0.2)
Weld = Instance.new("Weld", WeaponJoystickButton2)
Weld.Part0 = WeaponJoystickBase2
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0.25, 0.2, 0.25)
EnergyTelevision = Wall:Clone()
EnergyTelevision.Parent = Interior
EnergyTelevision.Name = "Energy Television"
EnergyTelevision.BrickColor = BrickColor.new("Really black")
EnergyTelevision.Size = Vector3.new(2.25, 2, 1)
Mesh = Instance.new("SpecialMesh", EnergyTelevision)
Mesh.MeshType = "FileMesh"
Mesh.Scale = Vector3.new(1.5, 1.5, 0.5)
Mesh.MeshId = "http://www.roblox.com/Asset/?id=11641931"
Mesh.TextureId = "http://www.roblox.com/Asset/?id=11641912"
Mesh.VertexColor = Vector3.new(0.5, 0.5, 0.5)
Weld = Instance.new("Weld", EnergyTelevision)
Weld.Part0 = ConsoleBase
Weld.Part1 = Weld.Parent
rad = math.rad(360 / 6 / 2) + math.rad(360 / 6 * 3)
Weld.C0 = CFrame.new(math.sin(rad) * 3.35, 2.45, math.cos(rad) * 3.3) * CFrame.fromEulerAnglesXYZ(0, rad + math.rad(180), 0)
EnergyTelevisionScreen = Wall:Clone()
EnergyTelevisionScreen.Parent = Interior
EnergyTelevisionScreen.Name = "Energy Television Screen"
EnergyTelevisionScreen.BrickColor = BrickColor.new("Really black")
EnergyTelevisionScreen.Size = Vector3.new(1.5, 1.35, 0.2)
Weld = Instance.new("Weld", EnergyTelevisionScreen)
Weld.Part0 = EnergyTelevision
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0, -0.3)
coroutine.wrap(function()
while true do
if EnergyTelevisionScreen:FindFirstChild("Weld") == nil or EnergyPlayer == nil then
EnergyTelevisionScreen.BrickColor = BrickColor.new("Really black")
EnergyTelevisionScreen.Reflectance = 0.1
else
EnergyTelevisionScreen.BrickColor = BrickColor.random()
EnergyTelevisionScreen.Reflectance = math.random(0, 100) / 100
wait(math.random(100, 1000) / 7500)
end
wait()
end
end)()
ConsoleGlass = ConsoleBase:Clone()
ConsoleGlass.Parent = Interior
ConsoleGlass.Name = "Console Glass"
ConsoleGlass.Transparency = 0.3
ConsoleGlass.BrickColor = BrickColor.new("Institutional white")
ConsoleGlass.Size = Vector3.new(3.75, 10, 3.75)
Weld = Instance.new("Weld", ConsoleGlass)
Weld.Part0 = ConsoleSupport
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 6, 0)
ConsoleTop = ConsoleBase:Clone()
ConsoleTop.Parent = Interior
ConsoleTop.Name = "Console Top"
ConsoleTop.BrickColor = BrickColor.new("Dark stone grey")
ConsoleTop.Size = Vector3.new(5, 6, 5)
Weld = Instance.new("Weld", ConsoleTop)
Weld.Part0 = ConsoleGlass
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 8, 0)
for i = 1, 6 / 1.5 do
ConsoleRing = Wall:Clone()
ConsoleRing.Parent = Interior
ConsoleRing.Name = "Console Ring"
ConsoleRing.Size = Vector3.new(6, 1, 6)
Mesh = Instance.new("SpecialMesh", ConsoleRing)
Mesh.MeshType = "Sphere"
Weld = Instance.new("Weld", ConsoleRing)
Weld.Part0 = ConsoleTop
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, (i * 1.5) - 6 / 1.625, 0)
end
ConsoleAnchor = ConsoleBase:Clone()
ConsoleAnchor.Parent = Interior
ConsoleAnchor.Name = "Console Anchor"
ConsoleAnchor.BrickColor = BrickColor.new("Medium stone grey")
ConsoleAnchor.Size = Vector3.new(12.5, 10, 12.5)
Weld = Instance.new("Weld", ConsoleAnchor)
Weld.Part0 = ConsoleTop
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 8, 0)
for i = 45, 360, 360 / 4 do
ConsoleAnchorSupport = Wall:Clone()
ConsoleAnchorSupport.Parent = Interior
ConsoleAnchorSupport.Name = "Console Anchor Support"
ConsoleAnchorSupport.BrickColor = BrickColor.new("Black")
ConsoleAnchorSupport.Size = Vector3.new(2, 50, 4)
Weld = Instance.new("Weld", ConsoleAnchorSupport)
Weld.Part0 = ConsoleAnchor
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(math.sin(math.rad(i)) * 20, -15, math.cos(math.rad(i)) * 20) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
Weld.C1 = CFrame.fromEulerAnglesXYZ(math.rad(45), 0, 0)
end
PowerCore = ConsoleBase:Clone()
PowerCore.Parent = Interior
PowerCore.Name = "Power Core"
PowerCore.BrickColor = BrickColor.new("Bright blue")
PowerCore.Transparency = 0.325
PowerCore.Size = Vector3.new(2, 7, 2)
Weld = Instance.new("Weld", PowerCore)
Weld.Part0 = ConsoleGlass
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0, 0)
PowerCoreHolder = PowerCore:Clone()
PowerCoreHolder.Parent = Interior
PowerCoreHolder.Name = "Power Core Holder"
PowerCoreHolder.BrickColor = BrickColor.new("Bright blue")
PowerCoreHolder.Size = Vector3.new(1, 1.75, 1)
Weld = Instance.new("Weld", PowerCoreHolder)
Weld.Part0 = ConsoleGlass
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 4.375, 0)
PowerCoreHolder = PowerCoreHolder:Clone()
PowerCoreHolder.Parent = Interior
Weld = Instance.new("Weld", PowerCoreHolder)
Weld.Part0 = ConsoleGlass
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, -4.375, 0)
for i = 0, 360, 360 / 4 do
PowerRod = PowerCore:Clone()
PowerRod.Parent = Interior
PowerRod.Name = "Power Rod 1"
PowerRod.Size = Vector3.new(0.5, 5, 0.5)
Weld = Instance.new("Weld", PowerRod)
Weld.Part0 = ConsoleGlass
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(math.sin(math.rad(i)) * 1.5, 2, math.cos(math.rad(i)) * 1.5)
end
for i = 45, 360, 360 / 4 do
PowerRod = PowerCore:Clone()
PowerRod.Parent = Interior
PowerRod.Name = "Power Rod 2"
PowerRod.Size = Vector3.new(0.5, 5, 0.5)
Weld = Instance.new("Weld", PowerRod)
Weld.Part0 = ConsoleGlass
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(math.sin(math.rad(i)) * 1.5, -2, math.cos(math.rad(i)) * 1.5)
end
Seat = Instance.new("Seat", Interior)
Seat.Name = "Radar Seat"
Seat.TopSurface = 0
Seat.BottomSurface = 0
Seat.Locked = true
Seat.BrickColor = BrickColor.new("Dark stone grey")
Seat.FormFactor = "Custom"
Seat.Size = Vector3.new(1, 1, 1)
Weld = Instance.new("Weld", Seat)
Weld.Part0 = FloorCenter
Weld.Part1 = Weld.Parent
rad = math.rad(360 / 6 / 2)
Weld.C0 = CFrame.new(math.sin(rad) * 6, 1, math.cos(rad) * 6) * CFrame.fromEulerAnglesXYZ(0, rad, 0)
Seat = Seat:Clone()
Seat.Parent = Interior
Seat.Name = "Weapon Seat"
Weld = Instance.new("Weld", Seat)
Weld.Part0 = FloorCenter
Weld.Part1 = Weld.Parent
rad = math.rad(360 / 6 / 2) + math.rad(360 / 6 * 1)
Weld.C0 = CFrame.new(math.sin(rad) * 6, 1, math.cos(rad) * 6) * CFrame.fromEulerAnglesXYZ(0, rad, 0)
Seat = Seat:Clone()
Seat.Parent = Interior
Seat.Name = "Repair Seat"
Weld = Instance.new("Weld", Seat)
Weld.Part0 = FloorCenter
Weld.Part1 = Weld.Parent
rad = math.rad(360 / 6 / 2) + math.rad(360 / 6 * 2)
Weld.C0 = CFrame.new(math.sin(rad) * 6, 1, math.cos(rad) * 6) * CFrame.fromEulerAnglesXYZ(0, rad, 0)
Seat = Seat:Clone()
Seat.Parent = Interior
Seat.Name = "Energy Seat"
Weld = Instance.new("Weld", Seat)
Weld.Part0 = FloorCenter
Weld.Part1 = Weld.Parent
rad = math.rad(360 / 6 / 2) + math.rad(360 / 6 * 3)
Weld.C0 = CFrame.new(math.sin(rad) * 6, 1, math.cos(rad) * 6) * CFrame.fromEulerAnglesXYZ(0, rad, 0)
Seat = Seat:Clone()
Seat.Parent = Interior
Seat.Name = "Teleport Seat"
Weld = Instance.new("Weld", Seat)
Weld.Part0 = FloorCenter
Weld.Part1 = Weld.Parent
rad = math.rad(360 / 6 / 2) + math.rad(360 / 6 * 4)
Weld.C0 = CFrame.new(math.sin(rad) * 6, 1, math.cos(rad) * 6) * CFrame.fromEulerAnglesXYZ(0, rad, 0)
Seat = Seat:Clone()
Seat.Parent = Interior
Seat.Name = "Fly Seat"
Weld = Instance.new("Weld", Seat)
Weld.Part0 = FloorCenter
Weld.Part1 = Weld.Parent
rad = math.rad(360 / 6 / 2) + math.rad(360 / 6 * 5)
Weld.C0 = CFrame.new(math.sin(rad) * 6, 1, math.cos(rad) * 6) * CFrame.fromEulerAnglesXYZ(0, rad, 0)
Teleport = Wall:Clone()
Teleport.Parent = Interior
Teleport.Name = "Teleport"
Teleport.Size = Vector3.new(2, 2, 0.2)
Teleport.Transparency = 1
Weld = Instance.new("Weld", Teleport)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 6.5, 47.5)
Teleport.Touched:connect(function(Hit)
pcall(function()
if DoorDebounce == false or DoorOpen == false then return end
if Hit.Parent:FindFirstChild("Torso") ~= nil and Hit.Parent:FindFirstChild("Humanoid") ~= nil then
Position = Exterior.Teleport.CFrame * CFrame.new(0, 0, -2)
while Hit.Parent.Torso.CFrame ~= Position do
Hit.Parent.Torso.CFrame = Position
end
DoorDebounce = false
coroutine.wrap(function()
wait(1)
DoorDebounce = true
end)()
end
end)
end)
for i = 0, 1, 1 / 20 do
Shadow = Wall:Clone()
Shadow.Parent = Interior
Shadow.Name = "Shadow"
Shadow.Transparency = i
Shadow.BrickColor = BrickColor.new("Really black")
Shadow.Size = Vector3.new(5, 7, 0.2)
Shadow.CanCollide = false
Weld = Instance.new("Weld", Shadow)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 6.5, 48.5 - (0.2 * (i * 20)))
end
Wall = Wall:Clone()
Wall.Parent = Interior
Wall.BrickColor = BrickColor.new("White")
Wall.Size = Vector3.new(0.5, 7, 4)
Weld = Instance.new("Weld", Wall)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(2.75, 6.5, 47)
Wall = Wall:Clone()
Wall.Parent = Interior
Wall.Size = Vector3.new(0.5, 7, 4)
Weld = Instance.new("Weld", Wall)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-2.75, 6.5, 47)
Corner = Wall:Clone()
Corner.Parent = Interior
Corner.Name = "Corner"
Corner.BrickColor = BrickColor.new("Medium stone grey")
Corner.Size = Vector3.new(1, 7, 1)
Weld = Instance.new("Weld", Corner)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-3, 6.5, 44.5)
Corner = Corner:Clone()
Corner.Parent = Interior
Weld = Instance.new("Weld", Corner)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(3, 6.5, 44.5)
Door = Wall:Clone()
Door.Parent = Interior
Door.Name = "Door"
Door.BrickColor = BrickColor.new("White")
Door.Size = Vector3.new(5, 7, 0.5)
Motor = Instance.new("Motor", Door)
Motor.Part0 = Base
Motor.Part1 = Motor.Parent
Motor.C0 = CFrame.new(-2.5, 0, 44.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
Motor.C1 = CFrame.new(-2.5, -6.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
Motor.MaxVelocity = 0.1
coroutine.wrap(function()
while Door.Parent ~= nil do
if DoorOpen == false then
pcall(function() Exterior.Door.Motor.DesiredAngle = 0 end)
pcall(function() Interior.Door.Motor.DesiredAngle = 0 end)
else
pcall(function() Exterior.Door.Motor.DesiredAngle = math.rad(90) end)
pcall(function() Interior.Door.Motor.DesiredAngle = math.rad(90) end)
end
wait()
end
end)()
DoorLockedBool1 = Instance.new("BoolValue", Door)
DoorLockedBool1.Parent = Door
DoorLockedBool1.Name = "DoorLocked"
DoorLockedBool1.Value = false
DoorLockedBool1.Changed:connect(function(Property)
DoorLocked = DoorLockedBool1.Value
end)
coroutine.wrap(function() while true do DoorLockedBool1.Value = DoorLocked wait(0.25) end end)()
DoorOpenBool1 = Instance.new("BoolValue", Door)
DoorOpenBool1.Parent = Door
DoorOpenBool1.Name = "DoorOpen"
DoorOpenBool1.Value = false
DoorOpenBool1.Changed:connect(function(Property)
DoorOpen = DoorOpenBool1.Value
if DoorOpen == true then DoorLocked = false end
end)
coroutine.wrap(function() while true do DoorOpenBool1.Value = DoorOpen wait(0.25) end end)()
Sign = Wall:Clone()
Sign.Parent = Interior
Sign.Name = "Sign"
Sign.Size = Vector3.new(2, 2, 0.2)
Sign.BrickColor = BrickColor.new("Medium stone grey")
Decal = Instance.new("Decal", Sign)
Decal.Texture = "http://www.roblox.com/Asset/?id=52411167"
Decal.Face = "Front"
Weld = Instance.new("Weld", Sign)
Weld.Part0 = Door
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 1.75, -0.3)
DoorButton = Wall:Clone()
DoorButton.Parent = Interior
DoorButton.Name = "Door Button"
DoorButton.BrickColor = BrickColor.new("Really red")
DoorButton.Size = Vector3.new(0.45, 0.45, 0.2)
Weld = Instance.new("Weld", DoorButton)
Weld.Part0 = Corner
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0, -0.6)
ClickDetector = Instance.new("ClickDetector", DoorButton)
ClickDetector.MaxActivationDistance = 12
ClickDetector.MouseClick:connect(function()
if (DoorLocked or not TeleportReady) and not DoorOpen then return end
if DoorOpen == true then
DoorOpen = false
else
DoorOpen = true
end
end)
coroutine.wrap(function()
while DoorButton.Parent ~= nil do
if DoorOpen == false then
DoorButton.BrickColor = BrickColor.new("Really red")
else
DoorButton.BrickColor = BrickColor.new("Bright green")
end
wait()
end
end)()
LockButton = Wall:Clone()
LockButton.Parent = Interior
LockButton.Name = "Door Button"
LockButton.BrickColor = BrickColor.new("Really red")
LockButton.Size = Vector3.new(0.45, 0.45, 0.2)
Weld = Instance.new("Weld", LockButton)
Weld.Part0 = Corner
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0.55, -0.6)
ClickDetector = Instance.new("ClickDetector", LockButton)
ClickDetector.MaxActivationDistance = 12
ClickDetector.MouseClick:connect(function()
if DoorLocked == true then
DoorLocked = false
else
DoorLocked = true
end
end)
coroutine.wrap(function()
while LockButton.Parent ~= nil do
if DoorLocked == false then
LockButton.BrickColor = BrickColor.new("Bright green")
else
LockButton.BrickColor = BrickColor.new("New Yeller")
end
wait()
end
end)()
Top = Wall:Clone()
Top.Parent = Interior
Top.Name = "Top 1"
Top.BrickColor = BrickColor.new("Medium stone grey")
Top.Size = Vector3.new(7, 0.2, 6)
Weld = Instance.new("Weld", Top)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 10.1, 47)
Top = Floor:Clone()
Top.Parent = Interior
Top.Name = "Top 2"
Top.BrickColor = BrickColor.new("Medium stone grey")
Top.Size = Vector3.new(7, 0.5, 3)
Weld = Instance.new("Weld", Top)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 10.45, 47)
-- Exterior.
Base = Wall:Clone()
Base.Parent = Exterior
Base.Name = "Base"
Base.BrickColor = BrickColor.new("Medium stone grey")
Base.Size = Vector3.new(7, 0.2, 7)
Wall = Base:Clone()
Wall.Parent = Exterior
Wall.Name = "Wall"
Wall.BrickColor = BrickColor.new("White")
Wall.Size = Vector3.new(5, 7, 0.5)
Weld = Instance.new("Weld", Wall)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 3.6, 2.75)
Door = Wall:Clone()
Door.Parent = Exterior
Door.Name = "Door"
Door.Size = Vector3.new(5, 7, 0.5)
Motor = Instance.new("Motor", Door)
Motor.Part0 = Base
Motor.Part1 = Motor.Parent
Motor.C0 = CFrame.new(-2.5, 0, -2.75) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
Motor.C1 = CFrame.new(-2.5, -3.6, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
Motor.MaxVelocity = 0.1
DoorLockedBool2 = Instance.new("BoolValue", Door)
DoorLockedBool2.Parent = Door
DoorLockedBool2.Name = "DoorLocked"
DoorLockedBool2.Value = false
DoorLockedBool2.Changed:connect(function(Property)
DoorLocked = DoorLockedBool2.Value
end)
coroutine.wrap(function() while true do DoorLockedBool2.Value = DoorLocked wait(0.25) end end)()
DoorOpenBool2 = Instance.new("BoolValue", Door)
DoorOpenBool2.Parent = Door
DoorOpenBool2.Name = "DoorOpen"
DoorOpenBool2.Value = false
DoorOpenBool2.Changed:connect(function(Property)
DoorOpen = DoorOpenBool2.Value
if DoorOpen == true then DoorLocked = false end
end)
coroutine.wrap(function() while true do DoorOpenBool2.Value = DoorOpen wait(0.25) end end)()
DoorHandleHolder = Wall:Clone()
DoorHandleHolder.Parent = Exterior
DoorHandleHolder.Name = "Door Handle Holder"
DoorHandleHolder.BrickColor = BrickColor.new("Medium stone grey")
DoorHandleHolder.Size = Vector3.new(0.35, 0.2, 0.2)
Weld = Instance.new("Weld", DoorHandleHolder)
Weld.Part0 = Door
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(1.65, 0.5, -0.3)
DoorHandleHolder = DoorHandleHolder:Clone()
DoorHandleHolder.Parent = Exterior
Weld = Instance.new("Weld", DoorHandleHolder)
Weld.Part0 = Door
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(1.65, 0, -0.3)
DoorHandle = DoorHandleHolder:Clone()
DoorHandle.Parent = Exterior
DoorHandle.Name = "Door Handle"
DoorHandle.Size = Vector3.new(0.35, 0.7, 0.2)
Weld = Instance.new("Weld", DoorHandle)
Weld.Part0 = Door
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(1.65, 0.25, -0.5)
ClickDetector = Instance.new("ClickDetector", DoorHandle)
ClickDetector.MaxActivationDistance = 7
ClickDetector.MouseClick:connect(function()
if (DoorLocked or not TeleportReady) and not DoorOpen then return end
if DoorHandle:FindFirstChild("Weld") == nil then return end
if DoorOpen then
DoorOpen = false
else
DoorOpen = true
end
end)
Wall = Wall:Clone()
Wall.Parent = Exterior
Wall.Size = Vector3.new(0.5, 7, 5)
Weld = Instance.new("Weld", Wall)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(2.75, 3.6, 0)
Wall = Wall:Clone()
Wall.Parent = Exterior
Wall.Size = Vector3.new(0.5, 7, 5)
Weld = Instance.new("Weld", Wall)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-2.75, 3.6, 0)
Corner = Wall:Clone()
Corner.Parent = Exterior
Corner.Name = "Corner"
Corner.BrickColor = BrickColor.new("Medium stone grey")
Corner.Size = Vector3.new(1, 7, 1)
Weld = Instance.new("Weld", Corner)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(3, 3.6, 3)
Corner = Corner:Clone()
Corner.Parent = Exterior
Weld = Instance.new("Weld", Corner)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-3, 3.6, 3)
Corner = Corner:Clone()
Corner.Parent = Exterior
Weld = Instance.new("Weld", Corner)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-3, 3.6, -3)
Corner = Corner:Clone()
Corner.Parent = Exterior
Weld = Instance.new("Weld", Corner)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(3, 3.6, -3)
Top = Base:Clone()
Top.Parent = Exterior
Top.Name = "Top"
Weld = Instance.new("Weld", Top)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 7.2, 0)
LightBase = Wall:Clone()
LightBase.Parent = Exterior
LightBase.Name = "Light Base"
LightBase.BrickColor = BrickColor.new("Dark stone grey")
LightBase.Size = Vector3.new(1, 0.5, 1)
Mesh = Instance.new("CylinderMesh", LightBase)
Weld = Instance.new("Weld", LightBase)
Weld.Part0 = Top
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0.35, 0)
Light = LightBase:Clone()
Light.Parent = Exterior
Light.Name = "Light"
Light.BrickColor = BrickColor.new("Bright blue")
Light.Transparency = 0.5
Light.Size = Vector3.new(1, 1, 1)
Weld = Instance.new("Weld", Light)
Weld.Part0 = LightBase
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0.75, 0)
LightTop = LightBase:Clone()
LightTop.Parent = Exterior
LightTop.Name = "Light Top"
Weld = Instance.new("Weld", LightTop)
Weld.Part0 = Light
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 0.75, 0)
Sign = Top:Clone()
Sign.Parent = Exterior
Sign.Name = "Sign"
Sign.Size = Vector3.new(2, 2, 0.2)
Decal = Instance.new("Decal", Sign)
Decal.Texture = "http://www.roblox.com/Asset/?id=49400995"
Decal.Face = "Front"
Weld = Instance.new("Weld", Sign)
Weld.Part0 = Door
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 1.75, -0.3)
Sign = Sign:Clone()
Sign.Parent = Exterior
Weld = Instance.new("Weld", Sign)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 5.4, 3.1) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
Sign = Sign:Clone()
Sign.Parent = Exterior
Weld = Instance.new("Weld", Sign)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(-3.1, 5.4, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Sign = Sign:Clone()
Sign.Parent = Exterior
Weld = Instance.new("Weld", Sign)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(3.1, 5.4, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Teleport = Wall:Clone()
Teleport.Parent = Exterior
Teleport.Name = "Teleport"
Teleport.Size = Vector3.new(2, 2, 0.2)
Teleport.Transparency = 1
Weld = Instance.new("Weld", Teleport)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 4.2, 1.5)
Teleport.Touched:connect(function(Hit)
pcall(function()
if DoorDebounce == false or DoorOpen == false then return end
if Hit.Parent:FindFirstChild("Torso") ~= nil and Hit.Parent:FindFirstChild("Humanoid") ~= nil then
Position = Interior.Teleport.CFrame * CFrame.new(0, 0, -2)
while Hit.Parent.Torso.CFrame ~= Position do
Hit.Parent.Torso.CFrame = Position
end
DoorDebounce = false
coroutine.wrap(function()
wait(1)
DoorDebounce = true
end)()
end
end)
end)
for i = 0, 1, 1 / 25 do
Shadow = Wall:Clone()
Shadow.Parent = Exterior
Shadow.Name = "Shadow"
Shadow.Transparency = i
Shadow.BrickColor = BrickColor.new("Really black")
Shadow.Size = Vector3.new(5, 7, 0.2)
Shadow.CanCollide = false
Weld = Instance.new("Weld", Shadow)
Weld.Part0 = Base
Weld.Part1 = Weld.Parent
Weld.C0 = CFrame.new(0, 3.6, 2.4 - (0.2 * (i * 25)))
end
-- Functions.
for _, Part in pairs(Exterior:GetChildren()) do
local Joint = nil
for _, Joints in pairs(Part:GetChildren()) do
if Joints:IsA("JointInstance") then
Joint = Joints
end
end
table.insert(RepairParts, {
Part = Part,
Joint = Joint
})
Part.ChildRemoved:connect(function(Part2)
if Part2:IsA("JointInstance") and Part2.Name == Part2.ClassName then
if math.floor(math.random(1, ((1 - (EnergyToShield * 0.999)) * 100) + 1)) == 1 and DamageHealth > 0 then
for i = 1, #RepairParts do
if RepairParts[i].Part == Part then
local NewJoint = RepairParts[i].Joint:Clone()
NewJoint.Parent = Part
Part:MakeJoints()
local Sound = Instance.new("Sound", Part)
Sound.Name = "Heal Sound"
Sound.Pitch = math.random(250, 400) / 100
Sound.Volume = 1
Sound.SoundId = "http://www.roblox.com/Asset/?id=2785493"
Sound:Play()
coroutine.wrap(function()
wait(1)
Sound:Remove()
end)()
end
end
local TARDISShield = Instance.new("SelectionBox", Part)
TARDISShield.Name = "TARDIS Shield"
TARDISShield.Adornee = Part
coroutine.wrap(function()
while TARDISShield.Parent ~= nil do
TARDISShield.Color = BrickColor.new(Color3.new(0, 0, math.random(100, 255) / 255))
wait()
end
end)()
coroutine.wrap(function()
wait(2)
for i = 0, 1, 0.05 do
TARDISShield.Transparency = i
wait()
end
TARDISShield:Remove()
end)()
else
if Part.Name == "Wall" or Part.Name == "Top" then
Destroy()
else
DamageHealth = DamageHealth - math.random(25, 50)
end
end
end
end)
Part.Changed:connect(function(Property)
if Property == "Parent" and Part.Parent ~= Exterior then
if math.floor(math.random(1, ((1 - (EnergyToShield * 0.999)) * 100) + 1)) == 1 and DamageHealth > 0 then
Part.Parent = Exterior
else
if Part.Name == "Wall" or Part.Name == "Top" or Part.Name == "Base" then
Destroy()
else
DamageHealth = DamageHealth - math.random(10, 100)
end
end
end
end)
Part.Touched:connect(function(Hit)
if Hit.CanCollide == false then return end
if DamageCanHit == false then return end
for i = 1, #DamageEffect do
if Hit == DamageEffect[i] then
return
end
end
local SoundId = math.random(1, 3)
local Sound = Instance.new("Sound", Part)
Sound.Name = "Hit Sound"
Sound.Volume = (Part.Velocity.x + Part.Velocity.y + Part.Velocity.z + Part.RotVelocity.x + Part.RotVelocity.y + Part.RotVelocity.z + Hit.Velocity.x + Hit.Velocity.y + Hit.Velocity.z + Hit.RotVelocity.x + Hit.RotVelocity.y + Hit.RotVelocity.z) / 200
Sound.Pitch = math.random(75, 125) / 100
if SoundId == 1 then
Sound.SoundId = "rbxasset://sounds\\metal.ogg"
elseif SoundId == 2 then
Sound.SoundId = "rbxasset://sounds\\metal2.ogg"
elseif SoundId == 3 then
Sound.SoundId = "rbxasset://sounds\\metal3.ogg"
end
wait()
Sound:Play()
coroutine.wrap(function()
wait(1)
Sound:Remove()
end)()
if Hit.Parent == nil then return end
if Hit.Parent == Exterior then return end
if Part:FindFirstChild("Weld") == nil then return end
DamageCanHit = false
local Velocity1 = {
math.abs(Part.Velocity.x),
math.abs(Part.Velocity.y),
math.abs(Part.Velocity.z)
}
local RotVelocity1 = {
math.abs(Part.RotVelocity.x),
math.abs(Part.RotVelocity.y),
math.abs(Part.RotVelocity.z)
}
local Velocity2 = {
math.abs(Hit.Velocity.x),
math.abs(Hit.Velocity.y),
math.abs(Hit.Velocity.z)
}
local RotVelocity2 = {
math.abs(Hit.RotVelocity.x),
math.abs(Hit.RotVelocity.y),
math.abs(Hit.RotVelocity.z)
}
for i = 1, #Velocity1 do
local Total = math.abs(Velocity1[i] - Velocity2[i])
if Total > 75 then
if math.floor(math.random(1, ((1 - (EnergyToShield * 0.999)) * 100) + 1)) == 1 then
local TARDISShield = Instance.new("SelectionBox", Part)
TARDISShield.Name = "TARDIS Shield"
TARDISShield.Adornee = Part
coroutine.wrap(function()
while TARDISShield.Parent ~= nil do
TARDISShield.Color = BrickColor.new(Color3.new(0, 0, math.random(100, 255) / 255))
wait()
end
end)()
coroutine.wrap(function()
for i = 0, 1, 0.1 do
TARDISShield.Transparency = i
wait()
end
TARDISShield:Remove()
end)()
else
if Total > 125 and Hit:GetMass() > 3 and Hit.Name ~= "Wall" and Hit.Name ~= "Base" and Hit.Name ~= "Top" then
Flying = false
ExteriorVelocity.maxForce = Vector3.new()
for _, Joints in pairs(Part:GetChildren()) do
if Joints:IsA("JointInstance") then
Joints:Remove()
end
end
Part.Velocity = Part.Velocity + Vector3.new(math.random(-Total / 10, Total / 10), math.random(-Total / 10, Total / 10), math.random(-Total / 10, Total / 10))
Part.RotVelocity = Part.RotVelocity + Vector3.new(math.random(-Total / 25, Total / 25), math.random(-Total / 25, Total / 25), math.random(-Total / 25, Total / 25))
elseif Total > 100 then
DamageHealth = DamageHealth - (Total / 25)
else
DamageHealth = DamageHealth - (Total / 50)
end
end
end
if Total > math.random(50, 75) then
if math.random(1, 5) == 1 then
if Hit.Parent:FindFirstChild("Humanoid") ~= nil then
local Tag = Instance.new("ObjectValue", Hit.Parent.Humanoid)
Tag.Name = "creator"
Tag.Value = FlyPlayer
coroutine.wrap(function() wait(1) Tag:Remove() end)()
end
Hit:BreakJoints()
end
end
end
for i = 1, #RotVelocity1 do
local Total = math.abs(RotVelocity1[i] - RotVelocity2[i])
if Total > 25 then
if math.floor(math.random(1, ((1 - (EnergyToShield * 0.999)) * 100) + 1)) == 1 then
local TARDISShield = Instance.new("SelectionBox", Part)
TARDISShield.Name = "TARDIS Shield"
TARDISShield.Adornee = Part
coroutine.wrap(function()
while TARDISShield.Parent ~= nil do
TARDISShield.Color = BrickColor.new(Color3.new(0, 0, math.random(100, 255) / 255))
wait()
end
end)()
coroutine.wrap(function()
for i = 0, 1, 0.1 do
TARDISShield.Transparency = i
wait()
end
TARDISShield:Remove()
end)()
else
if Total > 50 and Hit:GetMass() > 3 and Hit.Name ~= "Wall" and Hit.Name ~= "Base" and Hit.Name ~= "Top" then
Flying = false
ExteriorVelocity.maxForce = Vector3.new()
for _, Joints in pairs(Part:GetChildren()) do
if Joints:IsA("JointInstance") then
Joints:Remove()
end
end
Part.Velocity = Part.Velocity + Vector3.new(math.random(-Total / 10, Total / 10), math.random(-Total / 10, Total / 10), math.random(-Total / 10, Total / 10))
Part.RotVelocity = Part.RotVelocity + Vector3.new(math.random(-Total / 25, Total / 25), math.random(-Total / 25, Total / 25), math.random(-Total / 25, Total / 25))
elseif Total > 35 then
DamageHealth = DamageHealth - (Total / 10)
else
DamageHealth = DamageHealth - (Total / 25)
end
end
end
if Total > math.random(35, 75) then
if math.random(1, 3) == 1 then
if Hit.Parent:FindFirstChild("Humanoid") ~= nil then
local Tag = Instance.new("ObjectValue", Hit.Parent.Humanoid)
Tag.Name = "creator"
Tag.Value = FlyPlayer
coroutine.wrap(function() wait(1) Tag:Remove() end)()
end
Hit:BreakJoints()
end
end
end
wait(0.075)
DamageCanHit = true
end)
end
for _, Part in pairs(Interior:GetChildren()) do
Part.ChildRemoved:connect(function(Part2)
if Part2.ClassName == "Weld" and Part2.Name == "Weld" then
if Part.Name == "Wall" or Part.Name == "Top" then
Destroy()
else
DamageHealth = DamageHealth - math.random(25, 50)
end
end
end)
Part.Changed:connect(function(Property)
if Property == "Parent" then
if Part.Name == "Wall" or Part.Name == "Top" or Part.Name == "Base" then
Destroy()
else
DamageHealth = DamageHealth - math.random(50, 100)
end
end
end)
end
function Destroy()
coroutine.wrap(function()
wait()
if TARDIS.Parent == nil or Interior.Parent == nil or Exterior.Parent == nil then return end
if DamageHealth <= -math.huge then return end
DamageHealth = -math.huge
InteriorPosition:Remove()
InteriorGyro:Remove()
ExteriorVelocity:Remove()
ExteriorGyro:Remove()
TeleportReady = false
DoorOpen = false
DoorLocked = true
local Position = nil
if Exterior:FindFirstChild("Base") ~= nil then
Position = (Exterior.Base.CFrame * CFrame.new(0, 3, 0)).p
else
for _, Part in pairs(Exterior:GetChildren()) do
if Part:IsA("BasePart") then
Position = Part.Position
break
end
end
end
if Position == nil then return end
local function Move(Part)
Part:BreakJoints()
Part.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
Part.Velocity = (Part.Position - Position).unit * math.random(0, 50)
Part.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
end
for i = 1, #DamageEffect do
pcall(function()
DamageEffect[i].Anchored = false
Move(DamageEffect[i])
end)
DamageEffect[i] = nil
DamageEffectPart[i] = nil
end
for _, PlayerList in pairs(game:GetService("Players"):GetPlayers()) do
if PlayerList.Character ~= nil then
if PlayerList.Character:FindFirstChild("Torso") ~= nil then
if (PlayerList.Character.Torso.Position - TARDIS.Interior.Base.Position).magnitude < 250 then
for _, Part in pairs(PlayerList.Character:GetChildren()) do
if Part:IsA("BasePart") then
Move(Part)
elseif Part:IsA("Accoutrement") then
if Part:FindFirstChild("Handle") ~= nil then
Part.Parent = Workspace
Move(Part.Handle)
end
end
end
end
end
end
end
for _, Part in pairs(Exterior:GetChildren()) do
if Part.Name == "Shadow" or Part.Name == "Teleport" then
Part:Remove()
elseif Part:IsA("BasePart") then
Move(Part)
end
end
for _, Part in pairs(Interior:GetChildren()) do
if Part.Name == "Shadow" or Part.Name == "Teleport" or Part.Name == "Base" then
Part:Remove()
elseif Part:IsA("BasePart") then
Move(Part)
end
end
for _, Part in pairs(TARDIS:GetChildren()) do
if Part.Name == "TARDIS Link" then
Part:Remove()
end
end
local Sound = Instance.new("Sound", Workspace)
Sound.SoundId = "http://www.roblox.com/Asset/?id=2101159"
Sound.Volume = 1
Sound.Pitch = math.random(90, 110) / 100
Sound:Play()
local Sound = Instance.new("Sound", Workspace)
Sound.SoundId = "http://www.roblox.com/Asset/?id=3087031"
Sound.Volume = 1
Sound.Pitch = math.random(90, 110) / 100
Sound:Play()
for i = 1, math.random(5, 7) do
local ExplosionBall = Instance.new("Part", Workspace)
ExplosionBall.Name = "TARDIS Explosion Ball"
ExplosionBall.FormFactor = "Custom"
ExplosionBall.TopSurface = 0
ExplosionBall.BottomSurface = 0
ExplosionBall.Anchored = true
ExplosionBall.CanCollide = false
ExplosionBall.Size = Vector3.new(1, 1, 1)
ExplosionBall.BrickColor = BrickColor.new((function()
local Choice = math.random(1, 5)
if Choice == 1 then
return "Institutional white"
elseif Choice == 2 then
return "White"
elseif Choice == 3 then
return "Really red"
elseif Choice == 4 then
return "New Yeller"
elseif Choice == 5 then
return "Black"
end
end)())
ExplosionBall.CFrame = CFrame.new(Position)
Instance.new("SpecialMesh", ExplosionBall).MeshType = "Sphere"
coroutine.wrap(function()
for i = 0, 1, 0.005 do
ExplosionBall.Transparency = (1 - i)
ExplosionBall.Mesh.Scale = Vector3.new(i * 250, i * 250, i * 250)
ExplosionBall.CFrame = CFrame.new(Position + (Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * i))
if math.random(1, 25) == 1 then
local Explosion = Instance.new("Explosion")
Explosion.Position = ExplosionBall.Position + (Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * i)
Explosion.BlastPressure = 10000 * i
Explosion.BlastRadius = i * 250
Explosion.Parent = Workspace
end
wait()
end
for i = 0, 1, 0.05 do
ExplosionBall.Transparency = i
ExplosionBall.CFrame = CFrame.new(Position + (Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * (1 - i)))
wait()
end
ExplosionBall:Remove()
end)()
end
end)()
coroutine.wrap(function()
wait(25)
TARDIS:Remove()
script:Remove()
end)()
end
function Teleport(Position)
if TeleportReady == false or DoorOpen == true then
return
end
TeleportReady = false
ExteriorGyro.maxTorque = Vector3.new(math.huge, 0, math.huge)
FlyStabalize = true
coroutine.wrap(function()
while FlyStabalize == true do
ExteriorGyro.cframe = CFrame.new(Exterior.Base.Position) * CFrame.new(0, 0, 10)
wait()
end
end)()
local BoomSound1 = Instance.new("Sound", Interior.Base)
BoomSound1.SoundId = "http://www.roblox.com/Asset/?id=11984254"
BoomSound1.Pitch = 2
BoomSound1.Volume = 1
BoomSound1:Play()
local BoomSound2 = BoomSound1:Clone()
BoomSound2.Parent = Exterior.Base
BoomSound2:Play()
wait(2)
BoomSound1:Remove()
BoomSound2:Remove()
local Wind1 = Instance.new("Sound", Exterior.Base)
Wind1.SoundId = "http://www.roblox.com/Asset/?id=18435238"
Wind1.Pitch = 0.25
Wind1.Volume = 1
Wind1:Play()
local Wind2 = Wind1:Clone()
Wind2.Parent = Interior.Base
Wind2:Play()
wait(1)
local Whoosh1 = Wind1:Clone()
Whoosh1.Parent = Interior.Base
Whoosh1.Pitch = math.random(300, 400) / 100
Whoosh1.Looped = true
Whoosh1:Play()
local Whoosh2 = Whoosh1:Clone()
Whoosh2.Parent = Exterior.Base
Whoosh2:Play()
local SoundPart = Instance.new("Part", Workspace)
SoundPart.Name = ""
SoundPart.Transparency = 1
SoundPart.TopSurface = 0
SoundPart.BottomSurface = 0
SoundPart.FormFactor = "Custom"
SoundPart.Size = Vector3.new(6, 0.2, 6)
SoundPart.Anchored = true
SoundPart.CanCollide = false
SoundPart:BreakJoints()
SoundPart.Position = Position
local Wind3 = Wind1:Clone()
Wind3.Parent = SoundPart
Wind3:Play()
local Whoosh3 = Whoosh1:Clone()
Whoosh3.Parent = SoundPart
Whoosh3:Play()
local Transparency = {}
for x, Part in pairs(Exterior:GetChildren()) do
Transparency[x] = Part.Transparency
end
local Decals = {}
for x, Part in pairs(Exterior:GetChildren()) do
if Part:FindFirstChild("Decal") ~= nil then
Decals[x] = Part.Decal.Texture
Part.Decal.Texture = ""
end
end
for i = 0, 1, (EnergyToTeleport / 75) + 0.005 do
for x, Part in pairs(Exterior:GetChildren()) do
Part.Transparency = Transparency[x] + ((1 - Transparency[x]) * i)
end
for _, Part in pairs(Interior:GetChildren()) do
if Part.Name == "Power Rod 1" then
pcall(function() Part.Weld.C1 = CFrame.new(0, (((math.sin(i * 10) + 1) / 2) * 4), 0) end)
elseif Part.Name == "Power Rod 2" then
pcall(function() Part.Weld.C1 = CFrame.new(0, -(((math.sin(i * 10) + 1) / 2) * 4), 0) end)
end
end
wait()
end
wait(math.random(0, EnergyToTeleport * 100) / 100)
for x, Part in pairs(Exterior:GetChildren()) do
Part.Velocity = Vector3.new()
Part.RotVelocity = Vector3.new()
Part.Transparency = 1
end
SoundPart.CFrame = CFrame.new(Exterior.Base.Position)
coroutine.wrap(function()
local SoundIds = {
"http://www.roblox.com/Asset/?id=13775466",
"http://www.roblox.com/Asset/?id=22968437",
"http://www.roblox.com/Asset/?id=13775494"
}
for i = 1, math.random(3, 10) do
wait(math.random(100, 2000) / 1000)
local AfterSound = Instance.new("Sound", SoundPart)
AfterSound.Pitch = math.random(2000, 3500) / 1000
AfterSound.Volume = 1
AfterSound.SoundId = SoundIds[math.random(1, #SoundIds)]
for i = 1, 0, -0.1 do
AfterSound:Play()
AfterSound.Volume = i
wait(((1 - AfterSound.Pitch / 3.5) * 0.3) + 0.05)
end
AfterSound:Remove()
end
SoundPart:Remove()
end)()
Exterior:MoveTo(Position + Vector3.new(math.random(-(1 - EnergyToTeleport) * 100, (1 - EnergyToTeleport) * 100), math.random(-(1 - EnergyToTeleport) * 100, (1 - EnergyToTeleport) * 100), math.random(-(1 - EnergyToTeleport) * 100, (1 - EnergyToTeleport) * 100)))
ExteriorOffset = Interior.Base.Position - (Exterior.Base.Position / 10)
for i = 1, 0, -((EnergyToTeleport / 25) + 0.01) do
for x, Part in pairs(Exterior:GetChildren()) do
Part.Transparency = Transparency[x] + ((1 - Transparency[x]) * i)
end
for x, Part in pairs(Interior:GetChildren()) do
if Part.Name == "Power Rod 1" then
pcall(function() Part.Weld.C1 = CFrame.new(0, (((math.sin(i * 20) + 1) / 2) * 4), 0) end)
elseif Part.Name == "Power Rod 2" then
pcall(function() Part.Weld.C1 = CFrame.new(0, -(((math.sin(i * 20) + 1) / 2) * 4), 0) end)
end
end
wait()
end
for x, Part in pairs(Exterior:GetChildren()) do
Part.Transparency = Transparency[x]
if Decals[x] ~= nil and Part:FindFirstChild("Decal") ~= nil then
Part.Decal.Texture = Decals[x]
end
end
for x, Part in pairs(Interior:GetChildren()) do
if Part.Name == "Power Rod 1" then
pcall(function() Part.Weld.C1 = CFrame.new() end)
elseif Part.Name == "Power Rod 2" then
pcall(function() Part.Weld.C1 = CFrame.new() end)
end
end
Whoosh1.Looped = false
Whoosh2.Looped = false
Whoosh3.Looped = false
wait(1.5)
Wind1:Remove()
Wind2:Remove()
Wind3:Remove()
Whoosh1:Remove()
Whoosh2:Remove()
Whoosh3:Remove()
ExteriorGyro.maxTorque = Vector3.new()
FlyStabalize = false
TeleportReady = true
end
-- Final stuff.
InteriorPosition = Instance.new("BodyPosition", Interior.Base)
InteriorPosition.D = 1500
InteriorPosition.P = 7500
InteriorPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
InteriorPosition.position = ExteriorOffset
InteriorGyro = Instance.new("BodyGyro", Interior.Base)
InteriorGyro.D = 750
InteriorGyro.P = 2500
InteriorGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
ExteriorVelocity = Instance.new("BodyVelocity", Exterior.Base)
ExteriorVelocity.P = 1500
ExteriorVelocity.maxForce = Vector3.new()
ExteriorVelocity.velocity = Vector3.new()
coroutine.wrap(function()
while ExteriorVelocity.Parent ~= nil do
if math.abs(ExteriorVelocityTarget.x - ExteriorVelocity.velocity.x) < ExteriorVelocityTargetSpeed and math.abs(ExteriorVelocityTarget.y - ExteriorVelocity.velocity.y) < ExteriorVelocityTargetSpeed and math.abs(ExteriorVelocityTarget.z - ExteriorVelocity.velocity.z) < ExteriorVelocityTargetSpeed then
ExteriorVelocity.velocity = ExteriorVelocityTarget
else
ExteriorVelocity.velocity = Vector3.new(
ExteriorVelocity.velocity.x + (function()
if ExteriorVelocityTarget.x - ExteriorVelocity.velocity.x > ExteriorVelocityTargetSpeed then
return ExteriorVelocityTargetSpeed
elseif ExteriorVelocityTarget.x - ExteriorVelocity.velocity.x < -ExteriorVelocityTargetSpeed then
return -ExteriorVelocityTargetSpeed
else
return ExteriorVelocityTarget.x - ExteriorVelocity.velocity.x
end
end)(),
ExteriorVelocity.velocity.y + (function()
if ExteriorVelocityTarget.y - ExteriorVelocity.velocity.y > ExteriorVelocityTargetSpeed then
return ExteriorVelocityTargetSpeed
elseif ExteriorVelocityTarget.y - ExteriorVelocity.velocity.y < -ExteriorVelocityTargetSpeed then
return -ExteriorVelocityTargetSpeed
else
return ExteriorVelocityTarget.y - ExteriorVelocity.velocity.y
end
end)(),
ExteriorVelocity.velocity.z + (function()
if ExteriorVelocityTarget.z - ExteriorVelocity.velocity.z > ExteriorVelocityTargetSpeed then
return ExteriorVelocityTargetSpeed
elseif ExteriorVelocityTarget.z - ExteriorVelocity.velocity.z < -ExteriorVelocityTargetSpeed then
return -ExteriorVelocityTargetSpeed
else
return ExteriorVelocityTarget.z - ExteriorVelocity.velocity.z
end
end)()
)
end
wait()
end
end)()
ExteriorGyro = Instance.new("BodyGyro", Exterior.Base)
ExteriorGyro.D = 500
ExteriorGyro.P = 3000
ExteriorGyro.maxTorque = Vector3.new()
Exterior:MoveTo(Vector3.new(0, 0, 10))
pcall(function() Exterior:MoveTo(Workspace.grgrgry21.Torso.Position + Vector3.new(0, 0, 10)) end)
Interior:MoveTo((Exterior.Base.Position / 10) + ExteriorOffset)
while true do
if DamageHealth <= 0 then Destroy() break end
pcall(function()
InteriorPosition.position = (Exterior.Base.Position / 10) + ExteriorOffset
InteriorGyro.cframe = Exterior.Base.CFrame * CFrame.new(-Exterior.Base.Position)
end)
pcall(function()
ExteriorVelocity.P = 1000 * ((EnergyToFly / 2) + 0.5)
end)
ExteriorVelocityTargetSpeed = 2.5 * ((EnergyToFly / 2) + 0.5)
local Seat = Interior:FindFirstChild("Teleport Seat")
if Seat ~= nil then
if Seat:FindFirstChild("SeatWeld") ~= nil and TeleportPlayer == nil then
local Part1 = Seat.SeatWeld.Part1
if Part1 ~= nil then
TeleportPlayer = game:GetService("Players"):GetPlayerFromCharacter(Part1.Parent)
if TeleportPlayer ~= nil then
local Camera = game:GetService("InsertService"):LoadAsset(49712909).Camera
Camera.CameraSubject.Value = Exterior.Base
Camera.CameraType.Value = Enum.CameraType.Track.Value
Camera.Disabled = false
wait(0.05)
Camera.Parent = Part1.Parent
local PlayerGui = TeleportPlayer:FindFirstChild("PlayerGui")
if PlayerGui == nil then return end
local TeleportGui = Instance.new("ScreenGui", PlayerGui)
TeleportGui.Name = "TeleportGui"
local Frame = Instance.new("Frame")
Frame.Name = "Content"
Frame.Size = UDim2.new(0, 300, 0, 300)
Frame.Position = UDim2.new(0, 0, 0.5, -300 / 2)
Frame.BorderSizePixel = 1
Frame.BorderColor3 = Color3.new(0, 0, 0)
Frame.BackgroundColor3 = Color3.new(0.15, 0.15, 0.15)
Frame.Parent = TeleportGui
local TextLabel = Instance.new("TextLabel")
TextLabel.Name = "X Label"
TextLabel.Size = UDim2.new(1, -15, 0, 15)
TextLabel.Position = UDim2.new(0, 15, 0, 15)
TextLabel.BorderSizePixel = 0
TextLabel.BackgroundTransparency = 1
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.Text = "X coordinate:"
TextLabel.TextXAlignment = "Left"
TextLabel.FontSize = "Size12"
TextLabel.TextWrap = true
TextLabel.Parent = TeleportGui.Content
local TextLabel = TextLabel:Clone()
TextLabel.Name = "Y Label"
TextLabel.Position = UDim2.new(0, 15, 0, 45)
TextLabel.Text = "Y coordinate:"
TextLabel.Parent = TeleportGui.Content
local TextLabel = TextLabel:Clone()
TextLabel.Name = "Z Label"
TextLabel.Position = UDim2.new(0, 15, 0, 75)
TextLabel.Text = "Z coordinate:"
TextLabel.Parent = TeleportGui.Content
local TextBox = Instance.new("TextBox")
TextBox.Name = "X"
TextBox.ClearTextOnFocus = false
TextBox.Size = UDim2.new(1, -130, 0, 15)
TextBox.Position = UDim2.new(0, 115, 0, 15)
TextBox.BorderColor3 = Color3.new(0, 0, 0)
TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
TextBox.TextColor3 = Color3.new(0, 0, 0)
TextBox.Text = "0"
TextBox.TextXAlignment = "Left"
TextBox.FontSize = "Size12"
TextBox.Parent = TeleportGui.Content
local TextBox = TextBox:Clone()
TextBox.Name = "Y"
TextBox.Position = UDim2.new(0, 115, 0, 45)
TextBox.Parent = TeleportGui.Content
local TextBox = TextBox:Clone()
TextBox.Name = "Z"
TextBox.Position = UDim2.new(0, 115, 0, 75)
TextBox.Parent = TeleportGui.Content
local Divider = Instance.new("Frame")
Divider.Name = "Divider"
Divider.Size = UDim2.new(1, -30, 0, 1)
Divider.Position = UDim2.new(0, 15, 0, 100)
Divider.BorderSizePixel = 0
Divider.BackgroundColor3 = Color3.new(1, 1, 1)
Divider.Parent = TeleportGui.Content
local TextLabel = TextLabel:Clone()
TextLabel.Name = "CX"
TextLabel.Position = UDim2.new(0, 15, 0, 110)
TextLabel.Text = "Current X coordinate: "
TextLabel.Parent = TeleportGui.Content
local TextLabel = TextLabel:Clone()
TextLabel.Name = "CY"
TextLabel.Position = UDim2.new(0, 15, 0, 140)
TextLabel.Text = "Current Y coordinate: "
TextLabel.Parent = TeleportGui.Content
local TextLabel = TextLabel:Clone()
TextLabel.Name = "CZ"
TextLabel.Position = UDim2.new(0, 15, 0, 170)
TextLabel.Text = "Current Z coordinate: "
TextLabel.Parent = TeleportGui.Content
local Divider = Divider:Clone()
Divider.Position = UDim2.new(0, 15, 0, 195)
Divider.BorderSizePixel = 0
Divider.BackgroundColor3 = Color3.new(1, 1, 1)
Divider.Parent = TeleportGui.Content
local TextButton = Instance.new("TextButton")
TextButton.Name = "Teleport"
TextButton.Size = UDim2.new(1, -30, 0, 15)
TextButton.Position = UDim2.new(0, 15, 0, 205)
TextButton.BorderColor3 = Color3.new(0, 0, 0)
TextButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
TextButton.TextColor3 = Color3.new(1, 1, 1)
TextButton.Text = "Begin Teleportation"
TextButton.FontSize = "Size12"
TextButton.Parent = TeleportGui.Content
TextButton.MouseButton1Up:connect(function()
Teleport(Vector3.new(tonumber(TeleportGui.Content.X.Text), tonumber(TeleportGui.Content.Y.Text), tonumber(TeleportGui.Content.Z.Text)))
end)
coroutine.wrap(function()
wait()
while TextButton.Parent ~= nil do
if TeleportReady == false or DoorOpen == true then
TextButton.AutoButtonColor = false
TextButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
else
TextButton.AutoButtonColor = true
TextButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
end
wait(0.1)
end
end)()
local TextButton = TextButton:Clone()
TextButton.Name = "Set Inputs to Current Coordinates"
TextButton.Position = UDim2.new(0, 15, 0, 220)
TextButton.Text = "Set Inputs to Current Coordinates"
TextButton.Parent = TeleportGui.Content
TextButton.MouseButton1Up:connect(function()
TeleportGui.Content.X.Text = string.sub(Exterior.Base.Position.x, 0, 12)
TeleportGui.Content.Y.Text = string.sub(Exterior.Base.Position.y, 0, 12)
TeleportGui.Content.Z.Text = string.sub(Exterior.Base.Position.z, 0, 12)
end)
local TextButton = TextButton:Clone()
TextButton.Name = "Waypoints"
TextButton.Position = UDim2.new(0, 15, 0, 235)
TextButton.Text = "Open Waypoints Dialogue..."
TextButton.Parent = TeleportGui.Content
TextButton.MouseButton1Up:connect(function()
pcall(function() TeleportGui.Content["Players List"]:Remove() end)
pcall(function() TeleportGui.Content["Waypoints List"]:Remove() end)
local Frame = Frame:Clone()
Frame.Parent = TeleportGui.Content
Frame.Name = "Waypoints List"
Frame.Position = UDim2.new(1, 0, 0, 0)
Frame.Size = UDim2.new(1, 0, 0, 75)
for _, Part in pairs(Frame:GetChildren()) do
Part:Remove()
end
for i = 1, #TeleportWaypoints, 2 do
local TextButton = TextButton:Clone()
TextButton.Parent = Frame
TextButton.Name = TeleportWaypoints[i].. " Waypoint"
TextButton.Text = TeleportWaypoints[i]
TextButton.Size = UDim2.new(1, -45, 0, 15)
TextButton.Position = UDim2.new(0, 15, 0, Frame.Size.Y.Offset - 60)
TextButton.MouseButton1Up:connect(function()
TeleportGui.Content.X.Text = TeleportWaypoints[i + 1].x
TeleportGui.Content.Y.Text = TeleportWaypoints[i + 1].y
TeleportGui.Content.Z.Text = TeleportWaypoints[i + 1].z
end)
local TextButton = TextButton:Clone()
TextButton.Parent = Frame
TextButton.Name = TeleportWaypoints[i].. " Remove"
TextButton.Text = "X"
TextButton.Size = UDim2.new(0, 15, 0, 15)
TextButton.Position = UDim2.new(1, -30, 0, Frame.Size.Y.Offset - 60)
Frame.Size = Frame.Size + UDim2.new(0, 0, 0, 15)
TextButton.MouseButton1Up:connect(function()
for x = 1, 2 do
table.remove(TeleportWaypoints, i)
end
Frame:Remove()
end)
end
local TextButton = TextButton:Clone()
TextButton.Parent = Frame
TextButton.Name = "Create Waypoint"
TextButton.Text = "Create Waypoint"
TextButton.Size = UDim2.new(1, -30, 0, 15)
TextButton.Position = UDim2.new(0, 15, 0, Frame.Size.Y.Offset - 45)
TextButton.MouseButton1Up:connect(function()
local WaypointButton = Frame["Create Waypoint"]
WaypointButton.Parent = nil
local TextBox = TextBox:Clone()
TextBox.Parent = Frame
TextBox.Name = "Waypoint Name"
TextBox.Size = UDim2.new(1, -60, 0, 15)
TextBox.Position = WaypointButton.Position
TextBox.Text = "Waypoint Name"
local TextButton = TextButton:Clone()
TextButton.Parent = Frame
TextButton.Name = "Cancel"
TextButton.Size = UDim2.new(0, 15, 0, 15)
TextButton.Text = "X"
TextButton.Position = UDim2.new(1, -45, 0, WaypointButton.Position.Y.Offset)
TextButton.MouseButton1Up:connect(function()
Frame["Waypoint Name"]:Remove()
Frame["Cancel"]:Remove()
Frame["Save"]:Remove()
WaypointButton.Parent = Frame
end)
local TextButton = TextButton:Clone()
TextButton.Parent = Frame
TextButton.Name = "Save"
TextButton.Size = UDim2.new(0, 15, 0, 15)
TextButton.Text = ">"
TextButton.Position = UDim2.new(1, -30, 0, WaypointButton.Position.Y.Offset)
TextButton.MouseButton1Up:connect(function()
table.insert(TeleportWaypoints, TextBox.Text)
table.insert(TeleportWaypoints, Vector3.new(tonumber(string.sub(Exterior.Base.Position.x, 0, 12)), tonumber(string.sub(Exterior.Base.Position.y, 0, 12)), tonumber(string.sub(Exterior.Base.Position.z, 0, 12))))
Frame:Remove()
end)
end)
local TextButton = TextButton:Clone()
TextButton.Parent = Frame
TextButton.Name = "Close"
TextButton.Text = "Close"
TextButton.Position = UDim2.new(0, 15, 0, Frame.Size.Y.Offset - 30)
TextButton.MouseButton1Up:connect(function() Frame:Remove() end)
end)
local TextButton = TextButton:Clone()
TextButton.Name = "Players"
TextButton.Position = UDim2.new(0, 15, 0, 250)
TextButton.Text = "Open Players Dialogue..."
TextButton.Parent = TeleportGui.Content
TextButton.MouseButton1Up:connect(function()
pcall(function() TeleportGui.Content["Players List"]:Remove() end)
pcall(function() TeleportGui.Content["Waypoints List"]:Remove() end)
local Frame = Frame:Clone()
Frame.Parent = TeleportGui.Content
Frame.Name = "Players List"
Frame.Position = UDim2.new(1, 0, 0, 0)
Frame.Size = UDim2.new(1, 0, 0, 60)
for _, Part in pairs(Frame:GetChildren()) do
Part:Remove()
end
for _, PlayerList in pairs(game:GetService("Players"):GetPlayers()) do
local TextButton = TextButton:Clone()
TextButton.Parent = Frame
TextButton.Name = PlayerList.Name
TextButton.Text = PlayerList.Name
TextButton.Position = UDim2.new(0, 15, 0, Frame.Size.Y.Offset - 45)
Frame.Size = Frame.Size + UDim2.new(0, 0, 0, 15)
if (function()
if PlayerList == TeleportPlayer then return false end
if PlayerList.Character == nil then return false end
if PlayerList.Character:FindFirstChild("Torso") == nil then return false end
if (PlayerList.Character.Torso.Position - TARDIS.Interior.Base.Position).magnitude < 250 then return false end
return true
end)() == false then
TextButton.AutoButtonColor = false
TextButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
else
TextButton.MouseButton1Up:connect(function()
pcall(function()
TeleportGui.Content.X.Text = PlayerList.Character.Torso.Position.x
TeleportGui.Content.Y.Text = PlayerList.Character.Torso.Position.y
TeleportGui.Content.Z.Text = PlayerList.Character.Torso.Position.z
end)
end)
end
end
local TextButton = TextButton:Clone()
TextButton.Parent = Frame
TextButton.Name = "Close"
TextButton.Text = "Close"
TextButton.Position = UDim2.new(0, 15, 0, Frame.Size.Y.Offset - 30)
TextButton.MouseButton1Up:connect(function() Frame:Remove() end)
end)
local TextButton = TextButton:Clone()
TextButton.Name = "Clear"
TextButton.Position = UDim2.new(0, 15, 0, 265)
TextButton.Text = "Clear Inputs"
TextButton.Parent = TeleportGui.Content
TextButton.MouseButton1Up:connect(function()
TeleportGui.Content.X.Text = 0
TeleportGui.Content.Y.Text = 0
TeleportGui.Content.Z.Text = 0
end)
coroutine.wrap(function()
local TextCX = TeleportGui.Content.CX.Text
local TextCY = TeleportGui.Content.CY.Text
local TextCZ = TeleportGui.Content.CZ.Text
while TeleportGui.Parent ~= nil do
TeleportGui.Content.CX.Text = TextCX .. string.sub(Exterior.Base.Position.x, 0, 12)
TeleportGui.Content.CY.Text = TextCY .. string.sub(Exterior.Base.Position.y, 0, 12)
TeleportGui.Content.CZ.Text = TextCZ .. string.sub(Exterior.Base.Position.z, 0, 12)
wait()
end
end)()
end
end
elseif Seat:FindFirstChild("SeatWeld") == nil and TeleportPlayer ~= nil then
if TeleportPlayer:FindFirstChild("PlayerGui") ~= nil then
if TeleportPlayer.PlayerGui:FindFirstChild("TeleportGui") ~= nil then
TeleportPlayer.PlayerGui.TeleportGui:Remove()
end
end
local Camera = game:GetService("InsertService"):LoadAsset(49712909).Camera
Camera.CameraSubject.Value = TeleportPlayer.Character.Humanoid
Camera.CameraType.Value = Enum.CameraType.Custom.Value
Camera.Disabled = false
wait(0.05)
Camera.Parent = TeleportPlayer.Character
TeleportPlayer = nil
end
end
local Seat = Interior:FindFirstChild("Radar Seat")
if Seat ~= nil then
if Seat:FindFirstChild("SeatWeld") ~= nil and RadarPlayer == nil then
local Part1 = Seat.SeatWeld.Part1
if Part1 ~= nil then
RadarPlayer = game:GetService("Players"):GetPlayerFromCharacter(Part1.Parent)
if RadarPlayer ~= nil then
local Camera = game:GetService("InsertService"):LoadAsset(49712909).Camera
Camera.CameraSubject.Value = Exterior.Base
Camera.CameraType.Value = Enum.CameraType.Track.Value
Camera.Disabled = false
wait(0.05)
Camera.Parent = Part1.Parent
local PlayerGui = RadarPlayer:FindFirstChild("PlayerGui")
if PlayerGui == nil then return end
local RadarGui = Instance.new("ScreenGui", PlayerGui)
RadarGui.Name = "RadarGui"
local ImageLabel = Instance.new("ImageLabel")
ImageLabel.Name = "Content"
ImageLabel.Image = "http://www.roblox.com/Asset/?id=19617472"
ImageLabel.Size = UDim2.new(0, 400, 0, 400)
ImageLabel.Position = UDim2.new(0, 0, 0.5, -400 / 2)
ImageLabel.BorderSizePixel = 0
ImageLabel.BackgroundColor3 = Color3.new(0.15, 0.15, 0.15)
ImageLabel.Parent = RadarGui
local TextLabel = Instance.new("TextLabel")
TextLabel.Name = "Current Coordinates"
TextLabel.Size = UDim2.new(1, 0, 0, 15)
TextLabel.Position = UDim2.new(0, 15, 1, -20)
TextLabel.BorderSizePixel = 0
TextLabel.BackgroundTransparency = 1
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.Text = "Current coordinates: "
TextLabel.TextXAlignment = "Left"
TextLabel.FontSize = "Size12"
TextLabel.Parent = ImageLabel
coroutine.wrap(function()
local Text = RadarGui.Content["Current Coordinates"].Text
local Blip = Instance.new("Frame")
Blip.Name = "Blip"
Blip.BorderColor3 = Color3.new(0, 0, 0)
Blip.BackgroundColor3 = Color3.new(0, 1, 0)
Blip.Size = UDim2.new(0, 10, 0, 10)
local BlipText = TextLabel:Clone()
BlipText.Name = "Blip Text"
BlipText.TextColor3 = Color3.new(0, 1, 0)
BlipText.Size = UDim2.new(0, 0, 0, 15)
BlipText.TextXAlignment = "Center"
while RadarGui.Parent ~= nil do
RadarGui.Content["Current Coordinates"].Text = Text.. "(" ..math.floor(Exterior.Base.Position.x).. ", " ..math.floor(Exterior.Base.Position.y).. ", " ..math.floor(Exterior.Base.Position.z).. ")"
for _, Part in pairs(RadarGui.Content:GetChildren()) do
if Part.Name == "Blip" or Part.Name == "Blip Text" then
Part:Remove()
end
end
for _, PlayerList in pairs(game:GetService("Players"):GetPlayers()) do
if PlayerList.Character ~= nil then
if PlayerList.Character:FindFirstChild("Torso") ~= nil then
local Distance = (Exterior.Base.Position - PlayerList.Character.Torso.Position)
if Distance.magnitude < RadarMaxDistance then
local NewBlip = Blip:Clone()
NewBlip.Parent = RadarGui.Content
NewBlip.Position = UDim2.new(0, (Distance.x * ((RadarGui.Content.Size.X.Offset / RadarMaxDistance) / 2)) + (RadarGui.Content.Size.X.Offset / 2) + 5, 0, (Distance.z * ((RadarGui.Content.Size.Y.Offset / RadarMaxDistance) / 2)) + (RadarGui.Content.Size.Y.Offset / 2) + 5)
local NewBlipText = BlipText:Clone()
NewBlipText.Parent = RadarGui.Content
NewBlipText.Text = PlayerList.Name
NewBlipText.Position = NewBlip.Position + UDim2.new(0, 5, 0, 15)
end
end
end
end
wait(0.1)
end
end)()
end
end
elseif Seat:FindFirstChild("SeatWeld") == nil and RadarPlayer ~= nil then
if RadarPlayer:FindFirstChild("PlayerGui") ~= nil then
if RadarPlayer.PlayerGui:FindFirstChild("RadarGui") ~= nil then
RadarPlayer.PlayerGui.RadarGui:Remove()
end
end
local Camera = game:GetService("InsertService"):LoadAsset(49712909).Camera
Camera.CameraSubject.Value = RadarPlayer.Character.Humanoid
Camera.CameraType.Value = Enum.CameraType.Custom.Value
Camera.Disabled = false
wait(0.05)
Camera.Parent = RadarPlayer.Character
RadarPlayer = nil
end
end
local Seat = Interior:FindFirstChild("Fly Seat")
if Seat ~= nil then
if Seat:FindFirstChild("SeatWeld") ~= nil and FlyPlayer == nil then
local Part1 = Seat.SeatWeld.Part1
if Part1 ~= nil then
FlyPlayer = game:GetService("Players"):GetPlayerFromCharacter(Part1.Parent)
if FlyPlayer ~= nil then
local Camera = game:GetService("InsertService"):LoadAsset(49712909).Camera
Camera.CameraSubject.Value = Exterior.Base
Camera.CameraType.Value = Enum.CameraType.Track.Value
Camera.Disabled = false
wait(0.05)
Camera.Parent = Part1.Parent
local PlayerGui = FlyPlayer:FindFirstChild("PlayerGui")
if PlayerGui == nil then return end
local FlyGui = Instance.new("ScreenGui", PlayerGui)
FlyGui.Name = "FlyGui"
local Frame = Instance.new("Frame")
Frame.Name = "Content"
Frame.Size = UDim2.new(0, 150, 0, 300)
Frame.Position = UDim2.new(0, 0, 0.5, -300 / 2)
Frame.BorderSizePixel = 1
Frame.BorderColor3 = Color3.new(0, 0, 0)
Frame.BackgroundColor3 = Color3.new(0.15, 0.15, 0.15)
Frame.Parent = FlyGui
local TextLabel = Instance.new("TextLabel")
TextLabel.Name = "Speed"
TextLabel.Size = UDim2.new(0, 95, 0, 15)
TextLabel.Position = UDim2.new(0, 0, 0, 0)
TextLabel.BorderSizePixel = 0
TextLabel.BackgroundTransparency = 1
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.Text = "Speed: "
TextLabel.TextXAlignment = "Left"
TextLabel.FontSize = "Size12"
TextLabel.Parent = FlyGui.Content
local TextLabel = TextLabel:Clone()
TextLabel.Name = "XS"
TextLabel.Size = UDim2.new(0, 50, 0, 15)
TextLabel.Position = UDim2.new(1, -50, 0, 0)
TextLabel.Text = "X: "
TextLabel.Parent = FlyGui.Content
local TextLabel = TextLabel:Clone()
TextLabel.Name = "YS"
TextLabel.Position = UDim2.new(1, -50, 0, 17)
TextLabel.Text = "Y: "
TextLabel.Parent = FlyGui.Content
local TextLabel = TextLabel:Clone()
TextLabel.Name = "ZS"
TextLabel.Position = UDim2.new(1, -50, 0, 34)
TextLabel.Text = "Z: "
TextLabel.Parent = FlyGui.Content
local TextButton = Instance.new("TextButton")
TextButton.Name = "X+"
TextButton.Size = UDim2.new(0, 50, 0, 50)
TextButton.Position = UDim2.new(0, 0, 0, 100)
TextButton.BorderColor3 = Color3.new(0, 0, 0)
TextButton.BackgroundColor3 = Color3.new(0.9, 0, 0)
TextButton.TextColor3 = Color3.new(1, 1, 1)
TextButton.Text = "X +"
TextButton.FontSize = "Size18"
TextButton.Parent = FlyGui.Content
TextButton.MouseButton1Up:connect(function()
Flying = true
ExteriorVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
ExteriorVelocityTarget = Vector3.new(FlySpeed, ExteriorVelocity.velocity.y, ExteriorVelocity.velocity.z)
end)
local TextButton = TextButton:Clone()
TextButton.Name = "X-"
TextButton.Position = UDim2.new(0, 100, 0, 100)
TextButton.Text = "X -"
TextButton.Parent = FlyGui.Content
TextButton.MouseButton1Up:connect(function()
Flying = true
ExteriorVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
ExteriorVelocityTarget = Vector3.new(-FlySpeed, ExteriorVelocity.velocity.y, ExteriorVelocity.velocity.z)
end)
local TextButton = TextButton:Clone()
TextButton.Name = "Y+"
TextButton.Position = UDim2.new(0, 100, 0, 50)
TextButton.BackgroundColor3 = Color3.new(0, 0.9, 0)
TextButton.Text = "Y +"
TextButton.Parent = FlyGui.Content
TextButton.MouseButton1Up:connect(function()
Flying = true
ExteriorVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
ExteriorVelocityTarget = Vector3.new(ExteriorVelocity.velocity.x, FlySpeed, ExteriorVelocity.velocity.z)
end)
local TextButton = TextButton:Clone()
TextButton.Name = "Y-"
TextButton.Position = UDim2.new(0, 100, 0, 150)
TextButton.Text = "Y -"
TextButton.Parent = FlyGui.Content
TextButton.MouseButton1Up:connect(function()
Flying = true
ExteriorVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
ExteriorVelocityTarget = Vector3.new(ExteriorVelocity.velocity.x, -FlySpeed, ExteriorVelocity.velocity.z)
end)
local TextButton = TextButton:Clone()
TextButton.Name = "Z+"
TextButton.Position = UDim2.new(0, 50, 0, 50)
TextButton.BackgroundColor3 = Color3.new(0, 0, 0.9)
TextButton.Text = "Z +"
TextButton.Parent = FlyGui.Content
TextButton.MouseButton1Up:connect(function()
Flying = true
ExteriorVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
ExteriorVelocityTarget = Vector3.new(ExteriorVelocity.velocity.x, ExteriorVelocity.velocity.y, FlySpeed)
end)
local TextButton = TextButton:Clone()
TextButton.Name = "Z-"
TextButton.Position = UDim2.new(0, 50, 0, 150)
TextButton.Text = "Z -"
TextButton.Parent = FlyGui.Content
TextButton.MouseButton1Up:connect(function()
Flying = true
ExteriorVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
ExteriorVelocityTarget = Vector3.new(ExteriorVelocity.velocity.x, ExteriorVelocity.velocity.y, -FlySpeed)
end)
local TextButton = TextButton:Clone()
TextButton.Name = "S+"
TextButton.Position = UDim2.new(0, 0, 0, 50)
TextButton.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8)
TextButton.Text = "S +"
TextButton.Parent = FlyGui.Content
local SpeedUp = false
TextButton.MouseButton1Down:connect(function()
SpeedUp = true
FlySpeed = FlySpeed + 1
for i = 0, 0.5, wait() do
if SpeedUp == false then return end
wait()
end
while SpeedUp == true do
FlySpeed = FlySpeed + 1
wait()
end
end)
TextButton.MouseButton1Up:connect(function()
SpeedUp = false
end)
local TextButton = TextButton:Clone()
TextButton.Name = "S-"
TextButton.Position = UDim2.new(0, 0, 0, 150)
TextButton.Text = "S -"
TextButton.Parent = FlyGui.Content
local SpeedDown = false
TextButton.MouseButton1Down:connect(function()
SpeedDown = true
FlySpeed = FlySpeed - 1
for i = 0, 0.5, wait() do
if SpeedDown == false then return end
wait()
end
while SpeedDown == true do
FlySpeed = FlySpeed - 1
wait()
end
end)
TextButton.MouseButton1Up:connect(function()
SpeedDown = false
end)
local TextButton = TextButton:Clone()
TextButton.Name = "Stop"
TextButton.Position = UDim2.new(0, 50, 0, 100)
TextButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
TextButton.Text = "Stop"
TextButton.Parent = FlyGui.Content
TextButton.MouseButton1Up:connect(function()
Flying = true
ExteriorVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
ExteriorVelocityTarget = Vector3.new()
end)
local TextButton = TextButton:Clone()
TextButton.Name = "Land"
TextButton.Size = UDim2.new(1, 0, 0, 50)
TextButton.Position = UDim2.new(0, 0, 0, 200)
TextButton.Text = "Land"
TextButton.Parent = FlyGui.Content
TextButton.MouseButton1Up:connect(function()
Flying = false
ExteriorVelocity.maxForce = Vector3.new()
ExteriorVelocityTarget = Vector3.new()
end)
local Divider = Instance.new("Frame")
Divider.Name = "Divider"
Divider.Size = UDim2.new(1, -30, 0, 2)
Divider.Position = UDim2.new(0, 15, 0, 257)
Divider.BorderSizePixel = 0
Divider.BackgroundColor3 = Color3.new(1, 1, 1)
Divider.Parent = FlyGui.Content
local TextButton = TextButton:Clone()
TextButton.Name = "Stabalize"
TextButton.Size = UDim2.new(1, -30, 0, 15)
TextButton.Position = UDim2.new(0, 15, 0, 270)
TextButton.Text = (FlyStabalize == false and "S" or "Des").. "tabalize"
TextButton.FontSize = "Size12"
TextButton.Parent = FlyGui.Content
TextButton.MouseButton1Up:connect(function()
if TeleportReady == false then return end
if FlyStabalize == false then
FlyStabalize = true
ExteriorGyro.maxTorque = Vector3.new(math.huge, 0, math.huge)
while FlyStabalize == true do
ExteriorGyro.cframe = CFrame.new(Exterior.Base.Position) * CFrame.new(0, 0, 10)
wait()
end
else
FlyStabalize = false
ExteriorGyro.maxTorque = Vector3.new()
end
end)
coroutine.wrap(function()
wait()
while TextButton.Parent ~= nil do
if TeleportReady == false then
TextButton.AutoButtonColor = false
TextButton.Text = "Please wait..."
TextButton.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
else
TextButton.AutoButtonColor = true
TextButton.Text = (FlyStabalize == false and "S" or "Des").. "tabalize"
TextButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
end
wait(0.1)
end
end)()
coroutine.wrap(function()
local TextSpeed = FlyGui.Content.Speed.Text
local TextXS = FlyGui.Content.XS.Text
local TextYS = FlyGui.Content.YS.Text
local TextZS = FlyGui.Content.ZS.Text
while FlyGui.Parent ~= nil do
FlyGui.Content.Speed.Text = TextSpeed .. FlySpeed
FlyGui.Content.XS.Text = TextXS .. ExteriorVelocity.velocity.x
FlyGui.Content.YS.Text = TextYS .. ExteriorVelocity.velocity.y
FlyGui.Content.ZS.Text = TextZS .. ExteriorVelocity.velocity.z
wait()
end
end)()
end
end
elseif Seat:FindFirstChild("SeatWeld") == nil and FlyPlayer ~= nil then
if FlyPlayer:FindFirstChild("PlayerGui") ~= nil then
if FlyPlayer.PlayerGui:FindFirstChild("FlyGui") ~= nil then
FlyPlayer.PlayerGui.FlyGui:Remove()
end
end
local Camera = game:GetService("InsertService"):LoadAsset(49712909).Camera
Camera.CameraSubject.Value = FlyPlayer.Character.Humanoid
Camera.CameraType.Value = Enum.CameraType.Custom.Value
Camera.Disabled = false
wait(0.05)
Camera.Parent = FlyPlayer.Character
FlyPlayer = nil
end
end
local Seat = Interior:FindFirstChild("Weapon Seat")
if Seat ~= nil then
if Seat:FindFirstChild("SeatWeld") ~= nil and WeaponPlayer == nil then
local Part1 = Seat.SeatWeld.Part1
if Part1 ~= nil then
WeaponPlayer = game:GetService("Players"):GetPlayerFromCharacter(Part1.Parent)
if WeaponPlayer ~= nil then
local Base = [=[function Break(Position, Range, Damage, BreakChance, Source, Children)
if Source == nil then Source = Workspace end
if Children == nil then Children = {} end
for _, Part in pairs(Source:GetChildren()) do
if Part:IsA("BasePart") then
if (Part.Position - Position).magnitude < Range then
table.insert(Children, Part)
local Percent = 1 - ((Part.Position - Position).magnitude / Range)
if Part.Anchored == false then
Part.Velocity = Part.Velocity + ((Part.Position - Position).unit * (Damage * Percent))
end
if BreakChance ~= nil then
if math.random(0, BreakChance * ((Part.Position - Position).magnitude / Range)) == 0 then
Part:BreakJoints()
if Part:GetMass() < Damage * 10 then
Part.Anchored = false
end
end
end
if Part.Parent:FindFirstChild("Humanoid") ~= nil then
pcall(function()
Part.Parent.Humanoid:TakeDamage(Damage * Percent)
if math.random(0, (1 - Percent) * 5) == 0 then Part.Parent.Humanoid.Sit = true end
end)
end
end
end
Break(Position, Range, Damage, BreakChance, Part, Children)
end
return Children
end
function SoundToServer(Name, SoundId, Pitch, Volume, Looped, Parent)
local NewScript = game:GetService("InsertService"):LoadAsset(54471119)["QuickScript"]
NewScript.Name = "SoundToServer"
NewScript.DynamicSource.Value = [[local Sound = Instance.new("Sound")
Sound.Name = "]] ..(Name == nil and "Sound" or Name).. [["
Sound.SoundId = "]] ..(SoundId == nil and "" or SoundId).. [["
Sound.Pitch = ]] ..(Pitch == nil and 1 or Pitch).. [[
Sound.Volume = ]] ..(Volume == nil and 1 or Volume).. [[
Sound.Looped = ]] ..(Looped == true and "true" or "false").. [[
Sound.Parent = script.Parent
Sound:Play()
script:Remove()]]
NewScript.Debug.Value = false
NewScript.Parent = Parent
end
function TouchedToServer(Function, Parent)
pcall(function() Parent.TouchConnector:Remove() end)
local NewScript = game:GetService("InsertService"):LoadAsset(54471119)["QuickScript"]
NewScript.Name = "TouchConnector"
NewScript.DynamicSource.Value = [[script.Parent.Touched:connect(function(Hit)
]] ..Function.. [[
end)]]
NewScript.Debug.Value = false
NewScript.Parent = Parent
end
]=]
WeaponLaser = Instance.new("HopperBin")
WeaponLaser.Name = "Laser"
game:GetService("InsertService"):LoadAsset(52060642):GetChildren()[1].Parent = WeaponLaser
local WeaponLaserScript = game:GetService("InsertService"):LoadAsset(54471119)["QuickLocalScript"]
WeaponLaserScript.Name = "Main"
WeaponLaserScript.DynamicSource.Value = Base ..[=[
local SourcePart = script.SourcePart.Value
local Button1Down = false
local Debounce = false
script.Parent.Selected:connect(function(Mouse)
Mouse.Icon = "rbxasset://textures\\GunCursor.png"
Mouse.Button1Down:connect(function()
Button1Down = true
if Debounce == true then
SoundToServer("Tick", "http://www.roblox.com/Asset/?id=14863866", 2, 1, false, SourcePart)
return
end
Mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
Debounce = true
while Button1Down == true do
if Mouse.Target == nil then
SoundToServer("Tick", "http://www.roblox.com/Asset/?id=14863866", 1, 1, false, SourcePart)
else
local Position = _G.RCS.RayCast(CFrame.new(SourcePart.Position, Mouse.Hit.p) * CFrame.new(0, 0, -5), 500, 0.5)
local Laser = Instance.new("Part", Workspace)
Laser.Name = "TARDIS Laser"
Laser.BrickColor = BrickColor.new("Bright blue")
Laser.TopSurface = 0
Laser.BottomSurface = 0
Laser.FormFactor = "Custom"
Laser.Transparency = 0.5
Laser.Size = Vector3.new((script.Power.Value * 1.5), (script.Power.Value * 1.5), (SourcePart.Position - Position).magnitude)
Laser.Anchored = true
Laser.CanCollide = false
Laser.CFrame = CFrame.new((SourcePart.Position + Position) / 2, Position)
game:GetService("Debris"):AddItem(Laser, 3)
SoundToServer("Laser", "http://www.roblox.com/Asset/?id=13775480", 2, 1, false, Laser)
local Explosion = Laser:Clone()
Explosion.Parent = Workspace
Explosion.Name = "TARDIS Laser Explosion"
Explosion.Transparency = 0
Explosion.Size = Vector3.new(1, 1, 1)
Explosion.CFrame = CFrame.new(Position)
local Mesh = Instance.new("SpecialMesh", Explosion)
Mesh.MeshType = "Sphere"
game:GetService("Debris"):AddItem(Explosion, 3)
local Glow = Explosion:Clone()
Glow.Parent = Workspace
Glow.Name = "TARDIS Laser Glow"
Glow.CFrame = CFrame.new(SourcePart.Position)
game:GetService("Debris"):AddItem(Glow, 3)
Break(Position, script.Power.Value * 20, script.Power.Value * 50, (1 - script.Power.Value) * 75 + 10)
coroutine.wrap(function()
local OldCFrame = Laser.CFrame
for i = Laser.Transparency, 1, 0.05 do
Laser.Size = Vector3.new(Laser.Size.x / 1.05, Laser.Size.y / 1.05, Laser.Size.z)
Laser.CFrame = OldCFrame
Laser.Transparency = i
Laser.Anchored = true
Laser.Velocity = Vector3.new()
Laser.RotVelocity = Vector3.new()
wait()
end
Laser:Remove()
end)()
coroutine.wrap(function()
for i = Explosion.Transparency, 1, 0.025 do
Explosion.Mesh.Scale = Explosion.Mesh.Scale + Vector3.new((1 - i) * (script.Power.Value * 2.5), (1 - i) * (script.Power.Value * 2.5), (1 - i) * (script.Power.Value * 2.5))
Explosion.Transparency = i
Explosion.Anchored = true
Explosion.Velocity = Vector3.new()
Explosion.RotVelocity = Vector3.new()
wait()
end
Explosion:Remove()
end)()
coroutine.wrap(function()
for i = Glow.Transparency, 1, 0.075 do
Glow.Mesh.Scale = Glow.Mesh.Scale + Vector3.new((1 - i) * (script.Power.Value * 1.5), (1 - i) * (script.Power.Value * 1.5), (1 - i) * (script.Power.Value * 1.5))
Glow.Transparency = i
Glow.Anchored = true
Glow.Velocity = Vector3.new()
Glow.RotVelocity = Vector3.new()
wait()
end
Glow:Remove()
end)()
end
wait((1 - script.Power.Value) * 2.25 + 0.75)
end
Mouse.Icon = "rbxasset://textures\\GunCursor.png"
Debounce = false
end)
Mouse.Button1Up:connect(function()
Button1Down = false
end)
end)
script.Parent.Deselected:connect(function()
Button1Down = false
end)]=]
Instance.new("ObjectValue", WeaponLaserScript)
WeaponLaserScript.Value.Value = Exterior.Light
WeaponLaserScript.Value.Name = "SourcePart"
Instance.new("NumberValue", WeaponLaserScript)
WeaponLaserScript.Value.Value = 1
WeaponLaserScript.Value.Name = "Power"
WeaponLaserScript.Parent = WeaponLaser
WeaponLaser.Parent = WeaponPlayer.Backpack
wait(0.05)
WeaponBomb = Instance.new("HopperBin", WeaponPlayer.Backpack)
WeaponBomb.Name = "Bomb"
local WeaponBombScript = game:GetService("InsertService"):LoadAsset(54471119)["QuickLocalScript"]
WeaponBombScript.Name = "Main"
WeaponBombScript.DynamicSource.Value = Base ..[=[
local SourcePart = script.SourcePart.Value
local Button1Down = false
local Debounce = false
script.Parent.Selected:connect(function(Mouse)
Mouse.Icon = "rbxasset://textures\\GunCursor.png"
Mouse.Button1Down:connect(function()
Button1Down = true
if Debounce == true then
SoundToServer("Tick", "http://www.roblox.com/Asset/?id=14863866", 2, 1, false, SourcePart)
return
end
Mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
Debounce = true
while Button1Down == true do
local Bomb = Instance.new("Part", Workspace)
Bomb.Name = "TARDIS Bomb"
Bomb.BrickColor = BrickColor.new("Bright blue")
Bomb.TopSurface = 0
Bomb.BottomSurface = 0
Bomb.FormFactor = "Custom"
Bomb.Transparency = 0.5
Bomb.Size = Vector3.new(1, 1, 1) * ((script.Power.Value * 5) + 1)
Bomb.CFrame = SourcePart.CFrame * CFrame.new(0, (-script.Power.Value * 2.75) - 1, 0)
local Mesh = Instance.new("SpecialMesh", Bomb)
Mesh.MeshType = "Sphere"
game:GetService("Debris"):AddItem(Bomb, 10)
local BodyVelocity = Instance.new("BodyVelocity", Bomb)
BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BodyVelocity.velocity = Vector3.new(math.random(-10, 10), math.random(-500, -250), math.random(-10, 10))
local Glow = Bomb:Clone()
Glow.Parent = Workspace
Glow.Name = "TARDIS Bomb Glow"
Glow.Size = Vector3.new(1, 1, 1)
Glow.Anchored = true
Glow.CanCollide = false
Glow.CFrame = CFrame.new(SourcePart.Position)
game:GetService("Debris"):AddItem(Glow, 3)
coroutine.wrap(function()
for i = 1, Bomb.Transparency, -0.075 do
Bomb.Transparency = i
wait()
end
end)()
coroutine.wrap(function()
for i = Glow.Transparency, 1, 0.075 do
Glow.Mesh.Scale = Glow.Mesh.Scale + (Vector3.new(1, 1, 1) * ((1 - i) * (script.Power.Value * 5) + 2))
Glow.Transparency = i
Glow.Anchored = true
Glow.Velocity = Vector3.new()
Glow.RotVelocity = Vector3.new()
wait()
end
Glow:Remove()
end)()
SoundToServer("Bomb", "http://www.roblox.com/Asset/?id=13775480", 0.25, 1, false, Bomb)
coroutine.wrap(function()
wait(0.25)
TouchedToServer([[
script.Parent.Parent = nil
local Explosion = Instance.new("Part", Workspace)
Explosion.Name = "TARDIS Bomb Explosion"
Explosion.BrickColor = BrickColor.new("Bright blue")
Explosion.TopSurface = 0
Explosion.BottomSurface = 0
Explosion.FormFactor = "Custom"
Explosion.Size = Vector3.new(1, 1, 1)
Explosion.Anchored = true
Explosion.CanCollide = false
Explosion.CFrame = CFrame.new(script.Parent.Position)
local Mesh = Instance.new("SpecialMesh", Explosion)
Mesh.MeshType = "Sphere"
Mesh.Scale = Vector3.new(10, 10, 10)
game:GetService("Debris"):AddItem(Explosion, 3)
local Sound = Instance.new("Sound", Explosion)
Sound.Name = "TARDIS Bomb Sound"
Sound.SoundId = "http://www.roblox.com/Asset/?id=2101159"
Sound.Volume = 1
Sound.Pitch = ((1 - script.Power.Value) * 3) + 2
Sound:Play()
Break(script.Parent.Position, script.Power.Value * 50, script.Power.Value * 150, (1 - script.Power.Value) * 25 + 1)
for i = Explosion.Transparency, 1, 0.025 do
Explosion.Mesh.Scale = Explosion.Mesh.Scale + (Vector3.new(1, 1, 1) * ((1 - i) * (script.Power.Value * 10) + 2))
Explosion.Transparency = i
Explosion.Anchored = true
Explosion.Velocity = Vector3.new()
Explosion.RotVelocity = Vector3.new()
wait()
end
Explosion:Remove()
]], Bomb)
end)()
wait((1 - script.Power.Value) * 5 + 1)
end
Mouse.Icon = "rbxasset://textures\\GunCursor.png"
Debounce = false
end)
Mouse.Button1Up:connect(function()
Button1Down = false
end)
end)
script.Parent.Deselected:connect(function()
Button1Down = false
end)]=]
Instance.new("ObjectValue", WeaponBombScript)
WeaponBombScript.Value.Value = Exterior.Base
WeaponBombScript.Value.Name = "SourcePart"
Instance.new("NumberValue", WeaponBombScript)
WeaponBombScript.Value.Value = 1
WeaponBombScript.Value.Name = "Power"
WeaponBombScript.Parent = WeaponBomb
WeaponBomb.Parent = WeaponPlayer.Backpack
coroutine.wrap(function()
while WeaponPlayer ~= nil do
if WeaponLaser:FindFirstChild("Main") == nil then
WeaponLaser:Remove()
else
if WeaponLaser.Main:FindFirstChild("Power") ~= nil then
WeaponLaser.Main.Power.Value = EnergyToWeapon
else
WeaponLaser:Remove()
end
end
if WeaponBomb:FindFirstChild("Main") == nil then
WeaponBomb:Remove()
else
if WeaponBomb.Main:FindFirstChild("Power") ~= nil then
WeaponBomb.Main.Power.Value = EnergyToWeapon
else
WeaponBomb:Remove()
end
end
if Exterior:FindFirstChild("Light") == nil then
WeaponLaser:Remove()
else
if Exterior.Light:FindFirstChild("Weld") == nil then
WeaponLaser:Remove()
end
end
if Exterior:FindFirstChild("Base") == nil then
WeaponBomb:Remove()
end
wait()
end
end)()
wait(0.05)
local Camera = game:GetService("InsertService"):LoadAsset(49712909).Camera
Camera.CameraSubject.Value = Exterior.Base
Camera.CameraType.Value = Enum.CameraType.Track.Value
Camera.Disabled = false
wait(0.05)
Camera.Parent = Part1.Parent
end
end
elseif Seat:FindFirstChild("SeatWeld") == nil and WeaponPlayer ~= nil then
WeaponLaser.Parent = nil
WeaponBomb.Parent = nil
local Camera = game:GetService("InsertService"):LoadAsset(49712909).Camera
Camera.CameraSubject.Value = WeaponPlayer.Character.Humanoid
Camera.CameraType.Value = Enum.CameraType.Custom.Value
Camera.Disabled = false
wait(0.05)
Camera.Parent = WeaponPlayer.Character
WeaponPlayer = nil
end
end
local Seat = Interior:FindFirstChild("Energy Seat")
if Seat ~= nil then
if Seat:FindFirstChild("SeatWeld") ~= nil and EnergyPlayer == nil then
local Part1 = Seat.SeatWeld.Part1
if Part1 ~= nil then
EnergyPlayer = game:GetService("Players"):GetPlayerFromCharacter(Part1.Parent)
if EnergyPlayer ~= nil then
local PlayerGui = EnergyPlayer:FindFirstChild("PlayerGui")
if PlayerGui == nil then return end
local EnergyGui = Instance.new("ScreenGui", PlayerGui)
EnergyGui.Name = "EnergyGui"
local Frame = Instance.new("Frame")
Frame.Name = "Content"
Frame.Size = UDim2.new(0, 500, 0, 550)
--Frame.Position = UDim2.new(0.5, -500 / 2, 0.5, -500 / 2)
Frame.Position = UDim2.new(0, 0, 0.5, -500 / 2)
Frame.BorderSizePixel = 1
Frame.BorderColor3 = Color3.new(0, 0, 0)
Frame.BackgroundColor3 = Color3.new(0.15, 0.15, 0.15)
Frame.Parent = EnergyGui
local TextLabel = Instance.new("TextLabel")
TextLabel.Name = "Energy to Weapons"
TextLabel.Size = UDim2.new(1, -60, 0, 30)
TextLabel.Position = UDim2.new(0, 30, 0, 10)
TextLabel.BorderSizePixel = 0
TextLabel.BackgroundTransparency = 1
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.Text = "Energy to Weapons"
TextLabel.TextXAlignment = "Left"
TextLabel.FontSize = "Size14"
TextLabel.Parent = Frame
local EnergyToWeaponSlider1 = Instance.new("TextButton")
EnergyToWeaponSlider1.Name = "Energy to Weapons Slider BG"
EnergyToWeaponSlider1.AutoButtonColor = false
EnergyToWeaponSlider1.Text = ""
EnergyToWeaponSlider1.Size = UDim2.new(1, -30, 0, 50)
EnergyToWeaponSlider1.Position = UDim2.new(0, 15, 0, 50)
EnergyToWeaponSlider1.BorderSizePixel = 1
EnergyToWeaponSlider1.BorderColor3 = Color3.new(0, 0, 0)
EnergyToWeaponSlider1.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
EnergyToWeaponSlider1.Parent = Frame
local EnergyToWeaponSlider2 = EnergyToWeaponSlider1:Clone()
EnergyToWeaponSlider2.Active = false
EnergyToWeaponSlider2.Name = "Energy to Weapons Slider"
EnergyToWeaponSlider2.Size = UDim2.new(EnergyToWeapon, -2, 1, -2)
EnergyToWeaponSlider2.Position = UDim2.new(0, 1, 0, 1)
EnergyToWeaponSlider2.BorderSizePixel = 0
EnergyToWeaponSlider2.BackgroundColor3 = Color3.new(EnergyToWeapon, 0, 0)
EnergyToWeaponSlider2.Parent = EnergyToWeaponSlider1
local EnergyToWeaponSliderDown = false
EnergyToWeaponSlider1.MouseButton1Down:connect(function() EnergyToWeaponSliderDown = true end)
EnergyToWeaponSlider1.MouseMoved:connect(function(x, y)
if EnergyToWeaponSliderDown == true then
EnergyToWeapon = (x - EnergyToWeaponSlider1.AbsolutePosition.x) / EnergyToWeaponSlider1.AbsoluteSize.x
end
end)
EnergyToWeaponSlider1.MouseButton1Up:connect(function() EnergyToWeaponSliderDown = false end)
EnergyToWeaponSlider1.MouseLeave:connect(function() EnergyToWeaponSliderDown = false end)
EnergyToWeaponSlider2.MouseButton1Down:connect(function() EnergyToWeaponSliderDown = true end)
EnergyToWeaponSlider2.MouseButton1Up:connect(function() EnergyToWeaponSliderDown = false end)
coroutine.wrap(function()
while true do
EnergyToWeaponSlider2.Size = UDim2.new(EnergyToWeapon, EnergyToWeaponSlider2.Size.X.Offset, EnergyToWeaponSlider2.Size.Y.Scale, EnergyToWeaponSlider2.Size.Y.Offset)
EnergyToWeaponSlider2.BackgroundColor3 = Color3.new(EnergyToWeapon, 0, 0)
wait()
end
end)()
local TextLabel = TextLabel:Clone()
TextLabel.Name = "Energy to Shields"
TextLabel.Position = UDim2.new(0, 30, 0, 110)
TextLabel.Text = "Energy to Shields"
TextLabel.Parent = Frame
local EnergyToShieldSlider1 = EnergyToWeaponSlider1:Clone()
EnergyToShieldSlider1.Name = "Energy to Shields Slider BG"
EnergyToShieldSlider1.Position = UDim2.new(0, 15, 0, 150)
EnergyToShieldSlider1.Parent = Frame
local EnergyToShieldSlider2 = EnergyToShieldSlider1["Energy to Weapons Slider"]
EnergyToShieldSlider2.Active = false
EnergyToShieldSlider2.Name = "Energy to Shields Slider"
EnergyToShieldSlider2.Size = UDim2.new(EnergyToShield, -2, 1, -2)
EnergyToShieldSlider2.BackgroundColor3 = Color3.new(0, 0, EnergyToShield)
EnergyToShieldSlider2.Parent = EnergyToShieldSlider1
local EnergyToShieldSliderDown = false
EnergyToShieldSlider1.MouseButton1Down:connect(function() EnergyToShieldSliderDown = true end)
EnergyToShieldSlider1.MouseMoved:connect(function(x, y)
if EnergyToShieldSliderDown == true then
EnergyToShield = (x - EnergyToShieldSlider1.AbsolutePosition.x) / EnergyToShieldSlider1.AbsoluteSize.x
end
end)
EnergyToShieldSlider1.MouseButton1Up:connect(function() EnergyToShieldSliderDown = false end)
EnergyToShieldSlider1.MouseLeave:connect(function() EnergyToShieldSliderDown = false end)
EnergyToShieldSlider2.MouseButton1Down:connect(function() EnergyToShieldSliderDown = true end)
EnergyToShieldSlider2.MouseButton1Up:connect(function() EnergyToShieldSliderDown = false end)
coroutine.wrap(function()
while true do
EnergyToShieldSlider2.Size = UDim2.new(EnergyToShield, EnergyToShieldSlider2.Size.X.Offset, EnergyToShieldSlider2.Size.Y.Scale, EnergyToShieldSlider2.Size.Y.Offset)
EnergyToShieldSlider2.BackgroundColor3 = Color3.new(EnergyToShield, 0, EnergyToShield)
wait()
end
end)()
local TextLabel = TextLabel:Clone()
TextLabel.Name = "Energy to Fly"
TextLabel.Position = UDim2.new(0, 30, 0, 210)
TextLabel.Text = "Energy to Thrusters"
TextLabel.Parent = Frame
local EnergyToFlySlider1 = EnergyToWeaponSlider1:Clone()
EnergyToFlySlider1.Name = "Energy to Fly Slider BG"
EnergyToFlySlider1.Position = UDim2.new(0, 15, 0, 250)
EnergyToFlySlider1.Parent = Frame
local EnergyToFlySlider2 = EnergyToFlySlider1["Energy to Weapons Slider"]
EnergyToFlySlider2.Active = false
EnergyToFlySlider2.Name = "Energy to Fly Slider"
EnergyToFlySlider2.Size = UDim2.new(EnergyToShield, -2, 1, -2)
EnergyToFlySlider2.BackgroundColor3 = Color3.new(0, 0, EnergyToShield)
EnergyToFlySlider2.Parent = EnergyToFlySlider1
local EnergyToFlySliderDown = false
EnergyToFlySlider1.MouseButton1Down:connect(function() EnergyToFlySliderDown = true end)
EnergyToFlySlider1.MouseMoved:connect(function(x, y)
if EnergyToFlySliderDown == true then
EnergyToFly = (x - EnergyToFlySlider1.AbsolutePosition.x) / EnergyToFlySlider1.AbsoluteSize.x
end
end)
EnergyToFlySlider1.MouseButton1Up:connect(function() EnergyToFlySliderDown = false end)
EnergyToFlySlider1.MouseLeave:connect(function() EnergyToFlySliderDown = false end)
EnergyToFlySlider2.MouseButton1Down:connect(function() EnergyToFlySliderDown = true end)
EnergyToFlySlider2.MouseButton1Up:connect(function() EnergyToFlySliderDown = false end)
coroutine.wrap(function()
while true do
EnergyToFlySlider2.Size = UDim2.new(EnergyToFly, EnergyToFlySlider2.Size.X.Offset, EnergyToFlySlider2.Size.Y.Scale, EnergyToFlySlider2.Size.Y.Offset)
EnergyToFlySlider2.BackgroundColor3 = Color3.new(EnergyToFly, EnergyToFly, EnergyToFly)
wait()
end
end)()
local TextLabel = TextLabel:Clone()
TextLabel.Name = "Energy to Teleport"
TextLabel.Position = UDim2.new(0, 30, 0, 310)
TextLabel.Text = "Energy to Teleportation Matrix"
TextLabel.Parent = Frame
local EnergyToTeleportSlider1 = EnergyToWeaponSlider1:Clone()
EnergyToTeleportSlider1.Name = "Energy to Fly Slider BG"
EnergyToTeleportSlider1.Position = UDim2.new(0, 15, 0, 350)
EnergyToTeleportSlider1.Parent = Frame
local EnergyToTeleportSlider2 = EnergyToTeleportSlider1["Energy to Weapons Slider"]
EnergyToTeleportSlider2.Active = false
EnergyToTeleportSlider2.Name = "Energy to Fly Slider"
EnergyToTeleportSlider2.Size = UDim2.new(EnergyToShield, -2, 1, -2)
EnergyToTeleportSlider2.BackgroundColor3 = Color3.new(0, 0, EnergyToShield)
EnergyToTeleportSlider2.Parent = EnergyToTeleportSlider1
local EnergyToTeleportSliderDown = false
EnergyToTeleportSlider1.MouseButton1Down:connect(function() EnergyToTeleportSliderDown = true end)
EnergyToTeleportSlider1.MouseMoved:connect(function(x, y)
if EnergyToTeleportSliderDown == true then
EnergyToTeleport = (x - EnergyToTeleportSlider1.AbsolutePosition.x) / EnergyToTeleportSlider1.AbsoluteSize.x
end
end)
EnergyToTeleportSlider1.MouseButton1Up:connect(function() EnergyToTeleportSliderDown = false end)
EnergyToTeleportSlider1.MouseLeave:connect(function() EnergyToTeleportSliderDown = false end)
EnergyToTeleportSlider2.MouseButton1Down:connect(function() EnergyToTeleportSliderDown = true end)
EnergyToTeleportSlider2.MouseButton1Up:connect(function() EnergyToTeleportSliderDown = false end)
coroutine.wrap(function()
while true do
EnergyToTeleportSlider2.Size = UDim2.new(EnergyToTeleport, EnergyToTeleportSlider2.Size.X.Offset, EnergyToTeleportSlider2.Size.Y.Scale, EnergyToTeleportSlider2.Size.Y.Offset)
EnergyToTeleportSlider2.BackgroundColor3 = Color3.new(0, 0, EnergyToTeleport)
wait()
end
end)()
local TextLabel = TextLabel:Clone()
TextLabel.Name = "Energy to Repair"
TextLabel.Position = UDim2.new(0, 30, 0, 410)
TextLabel.Text = "Energy to Repair Functions"
TextLabel.Parent = Frame
local EnergyToRepairSlider1 = EnergyToWeaponSlider1:Clone()
EnergyToRepairSlider1.Name = "Energy to Fly Slider BG"
EnergyToRepairSlider1.Position = UDim2.new(0, 15, 0, 450)
EnergyToRepairSlider1.Parent = Frame
local EnergyToRepairSlider2 = EnergyToRepairSlider1["Energy to Weapons Slider"]
EnergyToRepairSlider2.Active = false
EnergyToRepairSlider2.Name = "Energy to Fly Slider"
EnergyToRepairSlider2.Size = UDim2.new(EnergyToShield, -2, 1, -2)
EnergyToRepairSlider2.BackgroundColor3 = Color3.new(0, 0, EnergyToShield)
EnergyToRepairSlider2.Parent = EnergyToRepairSlider1
local EnergyToRepairSliderDown = false
EnergyToRepairSlider1.MouseButton1Down:connect(function() EnergyToRepairSliderDown = true end)
EnergyToRepairSlider1.MouseMoved:connect(function(x, y)
if EnergyToRepairSliderDown == true then
EnergyToRepair = (x - EnergyToRepairSlider1.AbsolutePosition.x) / EnergyToRepairSlider1.AbsoluteSize.x
end
end)
EnergyToRepairSlider1.MouseButton1Up:connect(function() EnergyToRepairSliderDown = false end)
EnergyToRepairSlider1.MouseLeave:connect(function() EnergyToRepairSliderDown = false end)
EnergyToRepairSlider2.MouseButton1Down:connect(function() EnergyToRepairSliderDown = true end)
EnergyToRepairSlider2.MouseButton1Up:connect(function() EnergyToRepairSliderDown = false end)
coroutine.wrap(function()
while true do
EnergyToRepairSlider2.Size = UDim2.new(EnergyToRepair, EnergyToRepairSlider2.Size.X.Offset, EnergyToRepairSlider2.Size.Y.Scale, EnergyToRepairSlider2.Size.Y.Offset)
EnergyToRepairSlider2.BackgroundColor3 = Color3.new(0, 0, EnergyToRepair)
wait()
end
end)()
local TextLabel = TextLabel:Clone()
TextLabel.Name = "Energy Usage"
TextLabel.Size = UDim2.new(1, -60, 0, 30)
TextLabel.Position = UDim2.new(0, 30, 1, -40)
TextLabel.BorderSizePixel = 0
TextLabel.BackgroundTransparency = 1
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.Text = "Energy used: "
TextLabel.TextXAlignment = "Left"
TextLabel.FontSize = "Size14"
TextLabel.Parent = Frame
coroutine.wrap(function()
local Prefix = TextLabel.Text
while true do
while EnergyToWeapon + EnergyToShield + EnergyToFly + EnergyToTeleport + EnergyToRepair > EnergyMax do
if EnergyToWeaponSliderDown ~= true then EnergyToWeapon = EnergyToWeapon - 0.001 end
if EnergyToShieldSliderDown ~= true then EnergyToShield = EnergyToShield - 0.001 end
if EnergyToFlySliderDown ~= true then EnergyToFly = EnergyToFly - 0.001 end
if EnergyToTeleportSliderDown ~= true then EnergyToTeleport = EnergyToTeleport - 0.001 end
if EnergyToRepairSliderDown ~= true then EnergyToRepair = EnergyToRepair - 0.001 end
end
if EnergyToWeapon > 1 then EnergyToWeapon = 1 end
if EnergyToShield > 1 then EnergyToShield = 1 end
if EnergyToFly > 1 then EnergyToFly = 1 end
if EnergyToTeleport > 1 then EnergyToTeleport = 1 end
if EnergyToRepair > 1 then EnergyToRepair = 1 end
if EnergyToWeapon < 0 then EnergyToWeapon = 0 end
if EnergyToShield < 0 then EnergyToShield = 0 end
if EnergyToFly < 0 then EnergyToFly = 0 end
if EnergyToTeleport < 0 then EnergyToTeleport = 0 end
if EnergyToRepair < 0 then EnergyToRepair = 0 end
TextLabel.Text = Prefix..tostring(math.ceil(((EnergyToWeapon + EnergyToShield + EnergyToFly + EnergyToTeleport + EnergyToRepair) * 100) / EnergyMax)).. "%"
wait()
end
end)()
end
end
elseif Seat:FindFirstChild("SeatWeld") == nil and EnergyPlayer ~= nil then
if EnergyPlayer:FindFirstChild("PlayerGui") ~= nil then
if EnergyPlayer.PlayerGui:FindFirstChild("EnergyGui") ~= nil then
EnergyPlayer.PlayerGui.EnergyGui:Remove()
end
end
EnergyPlayer = nil
end
end
if DamageHealth <= DamageMaxHealth / 10 then
pcall(function() if DamageEffect[1].Parent == nil then DamageEffect[1] = nil end end)
if DamageEffect[1] == nil then
DamageEffect[1] = DamageEffectBase:Clone()
DamageEffect[1].Parent = Exterior
DamageEffect[1].Fire.Enabled = true
DamageEffect[1].Fire.Heat = 10
DamageEffect[1].Fire.Size = 10
DamageEffect[1].Smoke.Enabled = true
DamageEffect[1].Smoke.RiseVelocity = 5
DamageEffect[1].Smoke.Size = 8
DamageEffect[1].Smoke.Color = Color3.new(0.3, 0.3, 0.3)
DamageEffect[1]:BreakJoints()
end
while DamageEffectPart[1] == nil do
local Choice = math.random(2, #Exterior:GetChildren())
for i, Part in pairs(Exterior:GetChildren()) do
if i == Choice and Part:FindFirstChild("Weld") ~= nil then
DamageEffectPart[1] = Part
end
end
end
DamageEffect[1].CFrame = CFrame.new(DamageEffectPart[1].Position)
else
pcall(function() DamageEffect[1]:Remove() end)
pcall(function() DamageEffectPart[1] = nil end)
end
if DamageHealth <= DamageMaxHealth / 5 then
pcall(function() if DamageEffect[2].Parent == nil then DamageEffect[2] = nil end end)
if DamageEffect[2] == nil then
DamageEffect[2] = DamageEffectBase:Clone()
DamageEffect[2].Parent = Exterior
DamageEffect[2].Fire.Enabled = true
DamageEffect[2].Fire.Heat = 10
DamageEffect[2].Fire.Size = 10
DamageEffect[2].Smoke.Enabled = true
DamageEffect[2].Smoke.RiseVelocity = 5
DamageEffect[2].Smoke.Size = 8
DamageEffect[2].Smoke.Color = Color3.new(0.3, 0.3, 0.3)
DamageEffect[2]:BreakJoints()
end
while DamageEffectPart[2] == nil do
local Choice = math.random(2, #Exterior:GetChildren())
for i, Part in pairs(Exterior:GetChildren()) do
if i == Choice and Part:FindFirstChild("Weld") ~= nil then
DamageEffectPart[2] = Part
end
end
end
DamageEffect[2].CFrame = CFrame.new(DamageEffectPart[2].Position)
else
pcall(function() DamageEffect[1]:Remove() end)
pcall(function() DamageEffectPart[2] = nil end)
end
if DamageHealth <= DamageMaxHealth / 2 then
pcall(function() if DamageEffect[2].Parent == nil then DamageEffect[2] = nil end end)
if DamageEffect[2] == nil then
DamageEffect[2] = DamageEffectBase:Clone()
DamageEffect[2].Parent = Exterior
DamageEffect[2].Smoke.Enabled = true
DamageEffect[2].Smoke.RiseVelocity = 4
DamageEffect[2].Smoke.Size = 3
DamageEffect[2]:BreakJoints()
end
while DamageEffectPart[2] == nil do
local Choice = math.random(2, #Exterior:GetChildren())
for i, Part in pairs(Exterior:GetChildren()) do
if i == Choice and Part:FindFirstChild("Weld") ~= nil then
DamageEffectPart[2] = Part
end
end
end
DamageEffect[2].CFrame = CFrame.new(DamageEffectPart[2].Position)
else
pcall(function() DamageEffect[2]:Remove() end)
pcall(function() DamageEffectPart[2] = nil end)
end
if FlySpeed > 100 then
FlySpeed = 100
elseif FlySpeed < 10 then
FlySpeed = 10
end
wait()
end
|
local source = remodel.readModelFile("test-models/folder-and-value.rbxmx")[1]
remodel.writeExistingModelAsset(source, "3762610069") |
--##
-- allow for require to search relative to this plugin file
-- open for improvements!
if not _G.__plugin_initialized then
_G.__plugin_initialized = true
---@type table
local config = require("config")
---@type table
local fs = require("bee.filesystem")
---@type table
local workspace = require("workspace")
---@type userdata
local plugin_path = fs.path(config.config.runtime.plugin)
if plugin_path:is_relative() then
plugin_path = fs.path(workspace.path) / plugin_path
end
package.path = package.path .. ";" .. (plugin_path:parent_path() / "?.lua"):string()
end
---@class diff
---@field start integer # The number of bytes at the beginning of the replacement
---@field finish integer # The number of bytes at the end of the replacement
---@field text string # What to replace
local replace_remotes
local type_list
---@param uri string # The uri of file
---@param text string # The content of file
---@return nil|diff[]
function OnSetText(uri, text)
if text:sub(1, 4)=="--##" then return end
local diffs = {}
---@type string|number
for start, name, finish in text:gmatch("require%s*%(?%s*['\"]()(.-)()['\"]%s*%)?") do
---@type string
local original_name = name
-- if name has slashes, convert to a dotted path
if name:match("[\\/]") then
name = name:gsub("%.lua$",""):gsub("[\\/]",".")
end
-- then convert the modname prefix, if any...
---@param match string
---@return string
name = name:gsub("^__(.-)__", function(match)
return match
end)
if name ~= original_name then
diffs[#diffs+1] = {
start = start,
finish = finish - 1,
text = name,
}
end
end
-- rename `global` so we can tell them apart!
local thismod = uri:match("mods[\\/]([^\\/]+)[\\/]")
if thismod then
local scenario = uri:match("scenarios[\\/]([^\\/]+)[\\/]")
if scenario then
thismod = thismod.."__"..scenario
end
thismod = thismod:gsub("[^a-zA-Z0-9_]","_")
local gname = "__"..thismod.."__global"
local replaced
---@type number
for start, finish in text:gmatch("[^a-zA-Z0-9_]()global()%s*[=.%[]") do
diffs[#diffs+1] = {
start = start,
finish = finish - 1,
text = gname,
}
replaced = true
end
-- and "define" it at the start of any file that used it
if replaced then
diffs[#diffs+1] = {
start = 1,
finish = 0,
text = gname.."={}\n",
}
end
end
replace_remotes(uri, text, diffs)
type_list(uri, text, diffs)
return diffs
end
---if str is a string wrapped in "" or '' get the string inside those quotes
---otherwise returns nil
---@param str string
---@return string|nil
local function try_get_source_string_contents(str)
return str:match("^[\"']") and str:sub(2, -2)
end
-- ---if str is a valid identifier, returns "." .. str, otherwise the [] equivalent
-- ---@param str string
-- ---@return string
-- local function use_string_to_index_into_table(str)
-- if str:match("^[a-zA-Z_][a-zA-Z0-9_]*$") then
-- return "." .. str
-- else
-- return '["' .. str .. '"]'
-- end
-- end
-- ---converts an identifier or string taken from source code
-- ---and converts it into a string that can be appended to something to index
-- ---into said something (most likely a table)
-- ---@param str string
-- ---@return string
-- local function use_source_to_index_into_table(str)
-- local str_contents = try_get_source_string_contents(str)
-- if str_contents then
-- return use_string_to_index_into_table(str_contents)
-- else
-- return "[" .. str .. "]"
-- end
-- end
---extends the text of a ChainDiffElem or setting it if it is nil
---@param elem ChainDiffElem
---@param text string
local function extend_chain_diff_elem_text(elem, text)
if elem.text then
elem.text = elem.text.. text
else
elem.text = text
end
end
---@param diffs diff[]
---@param start number
---@param finish number
---@param replacement string
local function add_diff(diffs, start, finish, replacement)
diffs[#diffs+1] = {
start = start,
finish = finish - 1,
text = replacement,
}
end
---@param chain_diff ChainDiffElem[]
---@param i_in_chain_diff number @ index of the elem in `chain_diff` that represents the source
---@param str string
local function modify_chain_diff_to_use_source_to_index_into_table(chain_diff, i_in_chain_diff, str)
local str_contents = try_get_source_string_contents(str)
if str_contents and str_contents:match("^[a-zA-Z_][a-zA-Z0-9_]*$") then
extend_chain_diff_elem_text(chain_diff[i_in_chain_diff - 1], ".")
chain_diff[i_in_chain_diff].text = str_contents
else
extend_chain_diff_elem_text(chain_diff[i_in_chain_diff - 1], "[")
extend_chain_diff_elem_text(chain_diff[i_in_chain_diff + 1], "]")
end
end
---@class ChainDiffElem
---@field i number @ index within the text of the file
---@field text nil|string @ text replacing from this elem's `i` including to the next elem's `i` excluding. When nil no diff will be created. If the last elem has `text` it will treat it as if there was another elem after with with the same `i`
---creates diffs according to the chain_diff. See ChainDiffElem class description for how it works
---@param chain_diff ChainDiffElem[]
---@param diffs diff[]
local function add_chain_diff(chain_diff, diffs)
local prev_chain_diff_elem = chain_diff[1]
if not prev_chain_diff_elem then return end
for i = 2, #chain_diff do
local chain_diff_elem = chain_diff[i]
if prev_chain_diff_elem.text then
diffs[#diffs+1] = {
start = prev_chain_diff_elem.i,
finish = chain_diff_elem.i - 1, -- finish is treated as including, which we don't want
text = prev_chain_diff_elem.text,
}
end
prev_chain_diff_elem = chain_diff_elem
end
if prev_chain_diff_elem.text then
diffs[#diffs+1] = {
start = prev_chain_diff_elem.i,
finish = prev_chain_diff_elem.i - 1,
text = prev_chain_diff_elem.text,
}
end
end
---@param uri string @ The uri of file
---@param text string @ The content of file
---@param diffs diff[] @ The diffs to add more diffs to
function replace_remotes(uri, text, diffs)
-- remote.add_interface
-- TODO: impl
-- ---@type string|number
-- for sadd, fadd, popen_parenth, sname, name, fname, picomma
-- in
-- text:gmatch("remote%s*%.%s*()add_interface()%s*()%(()%s*(.-)%s*()(),")
-- do
-- add_diff(diffs, sadd, fadd, "__all_remote_interfaces")
-- add_diff(diffs, popen_parenth, popen_parenth + 1, "")
-- add_diff(diffs, sname, fname, use_source_to_index_into_table(name))
-- add_diff(diffs, picomma, picomma + 1, "=")
-- end
-- ---@type string|number
-- for start, finish in text:gmatch("()%}%)()") do
-- add_diff(diffs, start, finish, "}")
-- end
-- remote.call
-- this in particular needs to work as you're typing, not just once you're done
-- which segnificantly complicates things, like we can't use the commas as reliable anchors
-- s = start, f = finish, p = position, no prefix = an actual string capture
---@type string|number
for s_call, f_call, p_open_parenth, s_name
in
text:gmatch("remote%s*%.%s*()call()%s*()%(%s*()")
do
add_diff(diffs, s_call, f_call, "__all_remote_interfaces")
---@type ChainDiffElem[]
local chain_diff = {}
local open_parenth_diff = {i = p_open_parenth, text = ""}
chain_diff[1] = open_parenth_diff
-- TODO: since name and func are now always literal strings the
-- modify_chain_diff_to_use_source_to_index_into_table call can be simplified
---@type string|number|nil
local name, f_name, name_comma_or_parenth, s_param_2 = text:match("^([\"'][^\"']*[\"'])()%s*([,)])()", s_name)
if not name then
diffs[#diffs] = nil
goto continue
end
chain_diff[2] = {i = s_name}
chain_diff[3] = {i = f_name}
modify_chain_diff_to_use_source_to_index_into_table(chain_diff, 2, name)
if name_comma_or_parenth == "," then
---@type string|number|nil
local s_func, func, f_func, func_comma_or_parenth, p_finish = text:match("^%s*()([\"'][^\"']*[\"'])()%s*([,)])()", s_param_2)
if not func then
diffs[#diffs] = nil
goto continue
end
chain_diff[4] = {i = s_func}
local finish_chain_diff_elem = {i = f_func}
chain_diff[5] = finish_chain_diff_elem
modify_chain_diff_to_use_source_to_index_into_table(chain_diff, 4, func)
chain_diff[6] = {i = p_finish}
if func_comma_or_parenth == ")" then
extend_chain_diff_elem_text(finish_chain_diff_elem, "()")
else
if text:match("^%s*%)", p_finish) then
extend_chain_diff_elem_text(finish_chain_diff_elem, "(,") -- unexpected symbol near ','
else
extend_chain_diff_elem_text(finish_chain_diff_elem, "(")
end
end
end
add_chain_diff(chain_diff, diffs)
::continue::
end
end
--[[ ---@typelist ]]
---count how often the pattern matches in the given string
---@param s string
---@param pattern string
---@return integer
local function match_count(s, pattern)
local c = 0
for _ in s:gmatch(pattern) do
c = c + 1
end
return c
end
---@param uri string @ The uri of file
---@param text string @ The content of file
---@param diffs diff[] @ The diffs to add more diffs to
function type_list(uri, text, diffs)
---@type string|number
for s_typelist_str, typelist_str, s_next_line, next_line
in
text:gmatch("()---@typelist([^\n]*)\n()([^\n]*)")
do
---@type string[]
local types = {}
do
local open_count = 0
---@type string
local current_type = nil
for part in typelist_str:gmatch("[^,]*") do
if current_type then
current_type = current_type .. "," .. part
else
current_type = part
end
open_count = open_count + match_count(part, "[%(<]")
open_count = open_count - match_count(part, "[%)>]")
if open_count == 0 then
---@type string
types[#types+1] = current_type
current_type = nil
elseif open_count < 0 then
goto continue
end
end
if current_type then
types[#types+1] = current_type
end
end
add_diff(diffs, s_typelist_str, s_next_line, "--") -- to prevent the wanring of a line with only spaces
local i = 0
---@type number
for s_list_item in next_line:gmatch("()[^,]*") do
i = i + 1
local current_type = types[i]
if not current_type then break end
local insert_position = s_next_line + s_list_item - 1
add_diff(diffs, insert_position, insert_position, "\n---@type " .. current_type .. "\n")
end
::continue::
end
end
|
local _F = {}
_cache = {}
_url_cache = {}
_count = 0
_max_count = 1000
function _F.setCache(url,matchUrl)
local _v = _cache[url]
if _v == nil then
if _max_count < _count then
_cache[_url_cache[1]] = nil
_count = 0
end
_count = _count + 1
table.insert(_url_cache,_count,url)
end
_cache[url] = matchUrl;
end
function _F.getCache(url)
return _cache[url]
end
return _F |
function PLUGIN:InitializedPlugins()
-- There is no Customization Keys.
CustomizableWeaponry.customizationMenuKey = "" -- the key we need to press to toggle the customization menu
CustomizableWeaponry.canDropWeapon = false
CustomizableWeaponry.enableWeaponDrops = false
CustomizableWeaponry.quickGrenade.enabled = false
CustomizableWeaponry.quickGrenade.canDropLiveGrenadeIfKilled = false
CustomizableWeaponry.quickGrenade.unthrownGrenadesGiveWeapon = false
CustomizableWeaponry.customizationEnabled = false
hook.Remove("PlayerInitialSpawn", "CustomizableWeaponry.PlayerInitialSpawn")
hook.Remove("PlayerSpawn", "CustomizableWeaponry.PlayerSpawn")
hook.Remove("AllowPlayerPickup", "CustomizableWeaponry.AllowPlayerPickup")
do
function CustomizableWeaponry:hasAttachment(ply, att, lookIn)
return true
end
end
end
function PLUGIN:WeaponEquip(weapon)
if (!IsValid(weapon)) then return end
local alwaysRaised = ix.config.Get("weaponAlwaysRaised",false)
if (string.sub(weapon:GetClass(), 1, 3) == "cw_") then
weapon:SetSafe(true)
end
end
local playerMeta = FindMetaTable("Player")
function playerMeta:SetWepRaised(state)
local weapon = self:GetActiveWeapon()
self:SetNetVar("raised", state)
if (!IsValid(weapon)) then return end
if (string.sub(weapon:GetClass(), 1, 3) == "cw_") then
if (state) then
weapon:SetSafe(false)
else
weapon:SetSafe(true)
end
end
end
-- the below code is useful for implementing ammo-use-from-inventory and similar.
--[[
local delay = 0
function PLUGIN:WeaponFired(entity)
if entity and entity:IsPlayer() then
local wep = entity:GetActiveWeapon()
local wepclass = wep:GetClass()
local item
local ammo
for k,v in pairs(entity:GetChar():GetInv():GetItems()) do
if v.isAmmo == true then
if wep.Primary.Ammo == v.ammo then
ammo = v
end
end
if v.isPLWeapon then
if v:GetData("equip",false) == true then
if wepclass == v.class then
item = v
end
end
end
end
local newAmmo
if ammo then
local ammoCount = ammo:GetData("quantity") or 1
if ammoCount == 1 then
ammo:Remove()
end
newAmmo = ammoCount - 1
end
local dura
if delay < CurTime() then
delay = CurTime() + 3
if ammo then
ammo:SetData("quantity",newAmmo)
end
if not item then return end
if ammo then
wep:SetWeaponHP((item:GetData("durability")/100),100)
end
dura = item:GetData("durability", 10000)
if (dura ~= 0) then
if string.EndsWith(wep.Primary.Ammo, " -ZL-") then
newdura = (dura - math.Round(item.modifier))
else
newdura = (dura - math.Round(item.modifier/2))
end
item:SetData("durability", newdura)
end
if (newdura <= 0) then
item:SetData("equip", false)
entity:StripWeapon(wepclass)
end
else
if ammo then
ammo:SetData("quantity",newAmmo,nil,true)
end
if not item then return end
dura = item:GetData("durability", 10000)
if (dura ~= 0) then
if string.EndsWith(wep.Primary.Ammo, " -ZL-") then
newdura = (dura - math.Round(item.modifier))
else
newdura = (dura - math.Round(item.modifier/2))
end
item:SetData("durability", newdura, nil, true)
end
end
if (newdura <= 0) then
item:SetData("equip", false)
entity:StripWeapon(wepclass)
end
end
end
hook.Add("WeaponFired", "Weapon_Fired", PLUGIN.WeaponFired)
function PLUGIN:AmmoCheck(client, weapon)
if not weapon then return end
local ammoCount = 0
local ammoCountGL = 0
local ammoType = weapon.Primary.Ammo
if string.match(weapon:GetClass(),"cw_kk_ins2_nade") then return end
for k,v in pairs(client:GetChar():GetInv():GetItems()) do
if v.isAmmo == true then
if ammoType == v.ammo then
ammoCount = ammoCount + v:GetData("quantity",1)
elseif "40MM" == v.ammo then
ammoCountGL = ammoCount + v:GetData("quantity",1)
end
end
end
if ammoCount > 0 then
client:SetAmmo((ammoCount - weapon:Clip1()), ammoType)
else
client:SetAmmo(0,ammoType)
weapon:SetClip1(0)
end
if ammoCountGL > 0 then
client:SetAmmo((ammoCountGL - weapon:Clip1()),"40MM")
else
client:SetAmmo(0,"40MM")
end
end
hook.Add("AmmoCheck", "Ammo_Check", PLUGIN.AmmoCheck)
function PLUGIN:M203Fired(client)
if not client then return end
for k,v in pairs(client:GetChar():GetInv():GetItems()) do
if v.isAmmo == true then
if v.ammo == "40MM" then
local oldquan = v:GetData("quantity",1)
if oldquan <= 1 then
v:Remove()
end
v:SetData("quantity",(oldquan - 1))
return
end
end
end
end
hook.Add("M203Fired", "M203_Fired", PLUGIN.M203Fired)
--]] |
-- this example renders a pseudo-3D cube using some basic matrix math.
animation { width = 400, height = 400, length = 6, framerate = 25 }
Palette = {
hex"#081944",
hex"#28286A",
hex"#4E3690",
hex"#7B40B6",
hex"#AE46D9",
hex"#E745F8",
}
Background = solid(Palette[1])
CubeSidePaints = {
solid(Palette[4]),
solid(Palette[5]),
solid(Palette[6]),
}
GridLinePaints = {
solid(Palette[2]):lineWidth(4):lineCap(lcRound),
solid(Palette[3]):lineWidth(4):lineCap(lcRound),
solid(Palette[4]):lineWidth(4):lineCap(lcRound),
}
GridLineLengths = {
1.0, 0.8, 0.6
}
function grid(w, h, sx, sy, nx, ny, starttime, endtime)
-- Draws and animates a grid with nx, ny lines.
local function gradientline(x0, y0, x1, y1)
local mx = (x0 + x1) / 2
local my = (y0 + y1) / 2
local ex0 =
easel(easel(mx, x0, starttime, 2, quinticOut), mx, endtime, 2, quinticIn)
local ex1 =
easel(easel(mx, x1, starttime, 2, quinticOut), mx, endtime, 2, quinticIn)
local ey0 =
easel(easel(my, y0, starttime, 2, quinticOut), my, endtime, 2, quinticIn)
local ey1 =
easel(easel(my, y1, starttime, 2, quinticOut), my, endtime, 2, quinticIn)
if time > starttime and time < endtime + 2 then
for i, t in ipairs(GridLineLengths) do
local tx0 = interp(ex0, ex1, t)
local tx1 = interp(ex1, ex0, t)
local ty0 = interp(ey0, ey1, t)
local ty1 = interp(ey1, ey0, t)
line(tx0, ty0, tx1, ty1, GridLinePaints[i])
end
end
end
local x = -(nx - 1) / 2 * sx
for i = 1, nx do
gradientline(x, -h / 2, x, h / 2)
x = x + sx
end
local y = -(ny - 1) / 2 * sy
for i = 1, ny do
gradientline(-w / 2, y, w / 2, y)
y = y + sy
end
end
function cube(xy, z)
if z > 0 then
begin()
moveTo(-xy, xy)
lineTo(xy, xy)
lineTo(xy - z, xy - z)
lineTo(-xy - z, xy - z)
close()
fill(CubeSidePaints[1])
begin()
moveTo(xy, xy)
lineTo(xy, -xy)
lineTo(xy - z, -xy - z)
lineTo(xy - z, xy - z)
close()
fill(CubeSidePaints[2])
begin()
rect(-xy - z, -xy - z, xy * 2, xy * 2)
fill(CubeSidePaints[3])
end
end
orthoStart = 0.2
orthoLen = 2.0
cubeStart = 2.0
cubeTransition = 0.2
cubeLen = 1.5
cubeEnd = length - cubeLen - cubeTransition
cubeSize = 60
cubeHeight = 110
function wipe(x, y, w, h, starttime, len, mode)
if (mode == "in" and time < starttime + len) or
(mode == "out" and time > starttime) then
if mode == "in" then
w = easel(0, w, starttime, len, linear)
h = easel(0, h, starttime, len, linear)
elseif mode == "out" then
w = easel(w, 0, starttime, len, linear)
h = easel(h, 0, starttime, len, linear)
end
begin()
rect(x, y, w, h)
clip()
end
end
function render()
clear(Background)
push()
translate(width / 2, height / 2)
translate(0, easel(0, 50, orthoStart, orthoLen, quinticInOut))
scale(1, easel(1, 2/3, orthoStart, orthoLen, quinticInOut))
rotate(easel(0, math.pi / 4, orthoStart, orthoLen, quinticInOut))
grid(300, 300, 120, 120, 2, 2, 0, 2)
push(-cubeSize)
wipe(-cubeSize, -cubeSize, cubeSize * 2, cubeSize * 2,
cubeStart, cubeTransition, "in")
wipe(-cubeSize, -cubeSize, cubeSize * 2, cubeSize * 2,
cubeEnd + cubeLen, cubeTransition, "out")
cube(cubeSize, keyframes{
{ time = cubeStart, val = 0 },
{ time = cubeStart + cubeTransition, val = 0.0001 },
{ time = cubeTransition + cubeStart + cubeLen, val = cubeHeight,
easing = quinticOut },
{ time = cubeEnd, val = cubeHeight },
{ time = cubeEnd + cubeLen, val = 0.0001, easing = quinticIn },
})
pop()
pop()
end
|
-- NoIndex: true
--[[
GUI Builder for Lokasenna_GUI v2.9 Ultraschall-Mod
]]--
dofile(reaper.GetResourcePath().."/UserPlugins/ultraschall_api.lua")
ultraschall.Lokasenna_LoadGuiLib_v2()
--[[
local lib_path = reaper.GetExtState("Lokasenna_GUI", "lib_path_v2")
if not lib_path or lib_path == "" then
reaper.MB("Couldn't load the Lokasenna_GUI library. Please install 'Lokasenna's GUI library v2 for Lua', available on ReaPack, then run the 'Set Lokasenna_GUI v2 library path.lua' script in your Action List.", "Whoops!", 0)
return
end
loadfile(lib_path .. "Core.lua")()
--]]
GUI.req("Classes/Class - Button.lua")()
GUI.req("Classes/Class - Frame.lua")()
GUI.req("Classes/Class - Knob.lua")()
GUI.req("Classes/Class - Label.lua")()
GUI.req("Classes/Class - Listbox.lua")()
GUI.req("Classes/Class - Menubar.lua")()
GUI.req("Classes/Class - Menubox.lua")()
GUI.req("Classes/Class - Options.lua")()
GUI.req("Classes/Class - Slider.lua")()
GUI.req("Classes/Class - Tabs.lua")()
GUI.req("Classes/Class - Textbox.lua")()
GUI.req("Classes/Class - TextEditor.lua")()
GUI.req("Classes/Class - Window.lua")()
------------------------------------
-------- Random globals ------------
------------------------------------
Sidebar_w = 272
function Sidebar_ref_x() return (GUI.cur_w or GUI.w or gfx.w) - Sidebar_w end
------------------------------------
-------- GB Modules ----------------
------------------------------------
package.path = package.path .. ";" .. GUI.script_path .. "modules/?.lua"
Element = GUI.req(GUI.script_path .. "modules/func_Elements.lua")()
Export = GUI.req(GUI.script_path .. "modules/func_Export.lua")()
Sidebar = GUI.req(GUI.script_path .. "modules/wnd_Sidebar.lua")()
Properties = GUI.req(GUI.script_path .. "modules/tab_Properties.lua")()
Project = GUI.req(GUI.script_path .. "modules/wnd_Project.lua")()
Prefs = GUI.req(GUI.script_path .. "modules/wnd_Prefs.lua")()
Menu = GUI.req(GUI.script_path .. "modules/func_Menu.lua")()
Help = GUI.req(GUI.script_path .. "modules/wnd_Help.lua")()
--local Element = require("func_Elements")
--local Export = require("func_Export")
--local Sidebar = require("wnd_Sidebar")
--local Properties = require("tab_Properties")
-- If any of the requested libraries weren't found, abort the script.
if missing_lib then return 0 end
------------------------------------
-------- GUI Stuff -----------------
------------------------------------
GUI.name = "GUI Builder"
GUI.x, GUI.y, GUI.w, GUI.h = 0, 0, 640 + Sidebar_w, 480 + Menu.h
GUI.anchor, GUI.corner = "mouse", "C"
------------------------------------
-------- Basic frames --------------
------------------------------------
GUI.New("GB_frm_bg", "Frame", 112, 0, 0, 800, 768, false, false, "wnd_bg")
-- For highlighting the current element
GUI.New("GB_frm_sel_elm", "Frame", 1, 1, 1, 1, 1)
------------------------------------
-------- Basic frames --------------
-------- Properties + methods ------
------------------------------------
function GUI.elms.GB_frm_bg:init()
self.buff = GUI.GetBuffer()
self.w, self.h = Sidebar_ref_x(), (GUI.cur_h or GUI.h or gfx.h)
local w, h = self.w, self.h
gfx.dest = self.buff
gfx.setimgdim(self.buff, -1, -1)
gfx.setimgdim(self.buff, w, h)
Prefs.draw_grid(self)
end
-- Doesn't need to be visible.
function GUI.elms.GB_frm_bg:draw()
if Prefs.preferences.grid_show then
--gfx.blit(source, scale, rotation[, srcx, srcy, srcw, srch, destx, desty, destw, desth, rotxoffs, rotyoffs] )
gfx.blit(self.buff, 1, 0, 0, 0, self.w, self.h, 0, Menu.h)
end
GUI.color("white")
gfx.rect( -1,
0,
Project.proj_settings.w + 2,
Project.proj_settings.h + Menu.h + 1,
false)
end
--mespotine
function GUI.elms.GB_frm_bg:onmouseup()
if GUI.mouse.cap & 8 == 8 then
Element.deselect_elm()
end
end
function GUI.elms.GB_frm_bg:onmouser_up()
Element.new_elm_menu()
end
GUI.elms.GB_frm_sel_elm.bg = nil
-- We don't want the frame to pick up any user input
function GUI.elms.GB_frm_sel_elm:onupdate()
return true
end
function GUI.elms.GB_frm_sel_elm:draw()
GUI.color("magenta")
if self.elm then
gfx.rect( GUI.elms[self.elm].x - 4,
GUI.elms[self.elm].y - 4,
GUI.elms[self.elm].w + 8,
GUI.elms[self.elm].h + 8,
false)
end
end
GUI.Init()
------------------------------------
-------- Things we can't do --------
-------- until Init has run --------
------------------------------------
GUI.onresize = Sidebar.adjust_sidebar
Sidebar.adjust_sidebar()
Project.add_method_overrides( GUI.elms.GB_wnd_proj:getchildelms() )
Prefs.add_method_overrides( GUI.elms.GB_wnd_prefs:getchildelms() )
GUI.Main()
|
-- define a global pi, every digit I can remember
pi=3.1415926535897923846262643383279502
-- lcm of any number of integers
function lcm(...)
local function lcm_(x,y)
local lcm_num=0
local greater=0
local multiplier=1
while math.floor(x)~=x or math.floor(y)~=y do
x=x*10
y=y*10
multiplier=multiplier*10
end
-- choose the greater number
if x>y then
greater=x
else
greater=y
end
while true do
if ((greater%x==0) and (greater%y==0)) then
lcm_num=greater
break
end
greater=greater+1
end
return lcm_num/multiplier
end
local res=nil
-- https://www.lua.org/pil/5.2.html
local arg={...}
for i,v in ipairs(arg) do
if i==1 then
res=lcm_(arg[1],arg[2])
elseif i==2 then
else
res=lcm_(res,v)
end
end
return res
end
function current_time()
return clock.get_beat_sec()*clock.get_beats()
end
|
local gs = require "gitsigns"
return gs.setup { yadm = { enable = true } }
|
local screenWidth, screenHeight = guiGetScreenSize()
local screenWidth, screenHeight = guiGetScreenSize()
rectangleAlpha = 170
rectangleAlpha2 = 170
textAlpha = 255
textAlpha2 = 255
local screenW, screenH = guiGetScreenSize()
local kill = false
local resX, resY = guiGetScreenSize()
function drawTitle()
for k, v in pairs( getElementsByType( "player", root, true ) ) do
if (isElementOnScreen( v ) ) then
local x, y, z = getElementPosition( v )
local a, b, c = getElementPosition( localPlayer )
local dist = getDistanceBetweenPoints3D( x, y , z, a, b, c )
x, y, z = getPedBonePosition( v, 5 )
local tX, tY = getScreenFromWorldPosition( x, y, z+0.25, 0, false )
if ( tX and tY and isLineOfSightClear( a, b, c, x, y, z, true, false, false, true, true, false, false, v ) ) then
if ( dist < 30 ) then
theText = getElementData(v,"TC")
local width = dxGetTextWidth( tostring(theText), 0.8, "default-bold" )
if ( theText ~= false ) then
dxDrawText( tostring(theText), tX-( width/2), tY-1, resX, resY, tocolor( 0,0,0, 255 ), 1, "default-bold")
dxDrawText( tostring(theText), tX-( width/2), tY+1.1, resX, resY, tocolor( 0,0,0, 255 ), 1, "default-bold")
dxDrawText( tostring(theText), tX-( width/2), tY, resX, resY, tocolor( 255,0,0, 255 ), 1, "default-bold")
end
end
end
end
end
end
addEventHandler("onClientRender", root, drawTitle)
local sW, sH = guiGetScreenSize()
function drawCunt()
if kill == false then
if getElementData(localPlayer,"isPlayerInDM") == true then
local countdown = getElementData ( root, "signedup" )
if countdown then
if tonumber(countdown) and tonumber(countdown) > 0 and tonumber(countdown) < 8 then
dxDrawBorderedText("Top Criminal: Please wait", 1.75, 0, 30, sW, 340, tocolor(255,255,255, 255), 1, "pricedown", "center", "center", false, false, true, false, false)
dxDrawBorderedText("Top Criminal: "..countdown.."/8 Players", 1.75, 0, 120, sW, 340, tocolor(255,255,255, 255), 1, "pricedown", "center", "center", false, false, true, false, false)
end
end
end
end
end
addEventHandler("onClientRender",root,drawCunt)
addEvent("killTC",true)
addEventHandler("killTC",root,function()
kill = true
end)
addEvent("SetTC",true)
addEventHandler("SetTC",root,function(msg)
rectangleAlpha = 170
rectangleAlpha2 = 170
textAlpha = 255
textAlpha2 = 255
message = msg
fadeTimer = setTimer(fadeTheText, 500, 0)
removeEventHandler("onClientRender", root, drawTCText)
addEventHandler("onClientRender", root, drawTCText)
end)
function fadeTheText()
textAlpha = textAlpha - 8.5
rectangleAlpha = rectangleAlpha - 8.5
if (rectangleAlpha <= 0) then
if isTimer(fadeTimer) then killTimer(fadeTimer) end
removeEventHandler("onClientRender", root, drawTCText)
end
end
function drawTCText()
dxDrawBorderedText(message, 1.75, (screenW - 504) / 2, (screenH - 350) / 1.05, ((screenW - 504) / 2) + 504, ( (screenH - 44) / 1.05) + 44, tocolor(0,255,0, 255), 1, "pricedown", "center", "center", false, false, true, false, false)
end
function dxDrawBorderedText ( text, wh, x, y, w, h, clr, scale, font, alignX, alignY, clip, wordBreak, postGUI )
if not wh then wh = 1.5 end
dxDrawText ( text, x - wh, y - wh, w - wh, h - wh, tocolor ( 0, 0, 0, a ), scale, font, alignX, alignY, clip, wordBreak, false, true) -- black
dxDrawText ( text, x + wh, y - wh, w + wh, h - wh, tocolor ( 0, 0, 0, a ), scale, font, alignX, alignY, clip, wordBreak, false, true)
dxDrawText ( text, x - wh, y + wh, w - wh, h + wh, tocolor ( 0, 0, 0, a ), scale, font, alignX, alignY, clip, wordBreak, false, true)
dxDrawText ( text, x + wh, y + wh, w + wh, h + wh, tocolor ( 0, 0, 0, a ), scale, font, alignX, alignY, clip, wordBreak, false, true)
dxDrawText ( text, x - wh, y, w - wh, h, tocolor ( 0, 0, 0, a ), scale, font, alignX, alignY, clip, wordBreak, false, true)
dxDrawText ( text, x + wh, y, w + wh, h, tocolor ( 0, 0, 0, a ), scale, font, alignX, alignY, clip, wordBreak, false, true)
dxDrawText ( text, x, y - wh, w, h - wh, tocolor ( 0, 0, 0, a ), scale, font, alignX, alignY, clip, wordBreak, false, true)
dxDrawText ( text, x, y + wh, w, h + wh, tocolor ( 0, 0, 0, a ), scale, font, alignX, alignY, clip, wordBreak, false, true)
dxDrawText ( text, x, y, w, h, clr, scale, font, alignX, alignY, clip, wordBreak, postGUI, true)
end
function drawCount()
if not imagecount then
windowWidth, windowHeight = 250,190
windowX, windowY = (screenWidth / 2) - (windowWidth / 2), (screenHeight / 2) - (windowHeight / 2)
imagecount = guiCreateStaticImage (windowX, windowY, windowWidth, windowHeight,"images/3.png",false)
else
guiSetVisible(imagecount,true)
guiStaticImageLoadImage ( imagecount, "images/3.png" )
end
setTimer ( function()
guiStaticImageLoadImage ( imagecount, "images/2.png" )
setTimer ( function()
guiStaticImageLoadImage ( imagecount, "images/1.png" )
setTimer ( function()
guiStaticImageLoadImage ( imagecount, "images/go.png" )
setTimer(function()
guiSetVisible(imagecount,false)
if isElement(imagecount) then destroyElement(imagecount) end
triggerServerEvent("setPlayerCanDM",localPlayer)
end, 1000, 1 )
end, 1000, 1 )
end, 1000, 1 )
end, 1000, 1 )
setWeaponSlotDisabled(7,true)
setWeaponSlotDisabled(8,true)
end
addEvent("drawCount",true)
addEventHandler("drawCount",root,drawCount)
cobras = {--[[
createObject(3997,2948.6347656,-1472.5263672,746.4971313,0.0000000,0.0000000,0.0000000), --object(cityhallblok_lan), (1),
createObject(11088,2905.9682620,-1453.5399170,753.2540280,0.0000000,0.0000000,0.0000000), --object(cf_ext_dem_sfs), (1),
createObject(11428,2974.1440430,-1460.9063720,752.0001830,0.0000000,0.0000000,0.0000000), --object(des_indruin02), (1),
createObject(11440,2964.9782710,-1483.4725340,746.0189820,0.0000000,0.0000000,0.0000000), --object(des_pueblo1), (1),
createObject(11427,2995.9953610,-1500.7438960,753.6870120,0.0000000,0.0000000,89.9999813), --object(des_adobech), (1),
createObject(11426,2973.9624020,-1492.2426760,746.3906250,0.0000000,0.0000000,-89.9999813), --object(des_adobe03), (1),
createObject(11440,2983.6232910,-1491.2845460,745.9939580,0.0000000,0.0000000,0.0000000), --object(des_pueblo1), (2),
createObject(11441,3010.4533690,-1424.5637210,746.6720580,0.0000000,0.0000000,0.0000000), --object(des_pueblo5), (1),
createObject(11442,3009.5600590,-1432.2164310,746.6708980,0.0000000,0.0000000,0.0000000), --object(des_pueblo3), (1),
createObject(11443,3000.2722170,-1427.7399900,746.6688840,0.0000000,0.0000000,-180.0000198), --object(des_pueblo4), (1),
createObject(11444,2959.1140140,-1462.3211670,746.4901120,0.0000000,0.0000000,0.0000000), --object(des_pueblo2), (1),
createObject(11442,2956.5717770,-1450.5699460,746.6708980,0.0000000,0.0000000,-89.9999813), --object(des_pueblo3), (2),
createObject(11441,2962.5671390,-1441.7663570,746.6720580,0.0000000,0.0000000,0.0000000), --object(des_pueblo5), (2),
createObject(11442,2953.0805660,-1441.1468510,746.6708980,0.0000000,0.0000000,-89.9999813), --object(des_pueblo3), (3),
createObject(11443,2953.2880860,-1431.4017330,746.5938110,0.0000000,0.0000000,-180.0000198), --object(des_pueblo4), (2),
createObject(11445,2944.2260740,-1425.8930660,746.6688840,0.0000000,0.0000000,89.9999813), --object(des_pueblo06), (1),
createObject(11446,2962.1953130,-1436.8525390,746.6720580,0.0000000,0.0000000,0.0000000), --object(des_pueblo07), (1),
createObject(11447,2954.9594730,-1423.6601560,746.4912720,0.0000000,0.0000000,0.0000000), --object(des_pueblo08), (1),
createObject(11447,2987.6401370,-1469.4382320,746.4662480,0.0000000,0.0000000,-89.9999813), --object(des_pueblo08), (2),
createObject(11457,2971.2788090,-1422.6876220,746.0983280,0.0000000,0.0000000,0.0000000), --object(des_pueblo09), (1),
createObject(11458,2979.7634280,-1453.9821780,746.6690670,0.0000000,0.0000000,0.0000000), --object(des_pueblo10), (1),
createObject(11459,2955.1062010,-1423.7991940,749.3488160,0.0000000,0.0000000,-89.9999813), --object(des_pueblo11), (1),
createObject(11458,3005.7028810,-1491.2677000,746.6690670,0.0000000,0.0000000,0.0000000), --object(des_pueblo10), (2),
createObject(11459,3014.5117190,-1510.5541990,746.4953000,0.0000000,0.0000000,-89.9999813), --object(des_pueblo11), (2),
createObject(11458,3009.7868650,-1517.1901860,746.6690670,0.0000000,0.0000000,-89.9999813), --object(des_pueblo10), (3),
createObject(11457,2986.6970210,-1430.9230960,746.0983280,0.0000000,0.0000000,0.0000000), --object(des_pueblo09), (2),
createObject(11446,2995.0825200,-1489.1337890,746.6720580,0.0000000,0.0000000,0.0000000), --object(des_pueblo07), (2),
createObject(11444,2998.7150880,-1483.3085940,746.4901120,0.0000000,0.0000000,0.0000000), --object(des_pueblo2), (2),
createObject(11443,3013.2951660,-1485.3375240,746.6688840,0.0000000,0.0000000,89.9999813), --object(des_pueblo4), (3),
createObject(11441,3015.7224120,-1495.9600830,746.6720580,0.0000000,0.0000000,-89.9999813), --object(des_pueblo5), (3),
createObject(11442,3020.4021000,-1476.4290770,746.5457760,0.0000000,0.0000000,89.9999813), --object(des_pueblo3), (4),
createObject(11441,3012.4587400,-1475.3979490,746.6720580,0.0000000,0.0000000,0.0000000), --object(des_pueblo5), (4),
createObject(11440,3001.9113770,-1453.9025880,746.0940550,0.0000000,0.0000000,0.0000000), --object(des_pueblo1), (3),
createObject(11440,3015.6630860,-1465.2810060,746.0940550,0.0000000,0.0000000,89.9999813), --object(des_pueblo1), (4),
createObject(11428,2931.9946290,-1429.0766600,751.8927000,0.0000000,0.0000000,-191.2499889), --object(des_indruin02), (2),
createObject(11427,2941.2028810,-1486.7493900,753.6369630,0.0000000,0.0000000,89.9999813), --object(des_adobech), (2),
createObject(11426,2958.8444820,-1489.7519530,746.4907230,0.0000000,0.0000000,0.0000000), --object(des_adobe03), (2),
createObject(11441,2957.4719240,-1481.0489500,746.6720580,0.0000000,0.0000000,0.0000000), --object(des_pueblo5), (5),
createObject(11442,2972.2500000,-1444.1497800,746.6708980,0.0000000,0.0000000,0.0000000), --object(des_pueblo3), (5),
createObject(11446,2993.9165040,-1474.4849850,746.6470340,0.0000000,0.0000000,0.0000000), --object(des_pueblo07), (3),
createObject(11445,2988.7314450,-1452.9910890,746.6688840,0.0000000,0.0000000,-89.9999813), --object(des_pueblo06), (2),
createObject(11444,3021.4167480,-1454.4848630,746.4901120,0.0000000,0.0000000,0.0000000), --object(des_pueblo2), (3),
createObject(11446,2980.8786620,-1460.6164550,746.6720580,0.0000000,0.0000000,0.0000000), --object(des_pueblo07), (4),
createObject(11445,2996.0688480,-1463.0004880,746.6688840,0.0000000,0.0000000,0.0000000), --object(des_pueblo06), (3),
createObject(11445,3017.9243160,-1520.5803220,746.6688840,0.0000000,0.0000000,-89.9999813), --object(des_pueblo06), (4),
createObject(11445,3002.3474120,-1522.7402340,746.6688840,0.0000000,0.0000000,-270.0000011), --object(des_pueblo06), (5),
createObject(11446,2998.3103030,-1515.0635990,746.6720580,0.0000000,0.0000000,0.0000000), --object(des_pueblo07), (5),
createObject(11446,3025.0268550,-1509.0931400,746.6720580,0.0000000,0.0000000,-180.0000198), --object(des_pueblo07), (6),
createObject(11445,2940.2543950,-1448.2468260,746.6438600,0.0000000,0.0000000,-359.9999824), --object(des_pueblo06), (6),
createObject(976,2868.7617190,-1412.7198490,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (1),
createObject(976,2877.6330570,-1412.6873780,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (2),
createObject(976,2886.3542480,-1412.7237550,746.7051390,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (3),
createObject(976,2895.1862790,-1412.5831300,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (4),
createObject(976,2903.9646000,-1412.5861820,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (5),
createObject(976,2912.7985840,-1412.6024170,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (6),
createObject(976,2921.5566410,-1412.6588130,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (7),
createObject(976,2930.3652340,-1412.6448970,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (8),
createObject(976,2939.1494140,-1412.6489260,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (9),
createObject(976,2947.9672850,-1412.6569820,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (10),
createObject(976,2956.8554690,-1412.6170650,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (11),
createObject(976,2965.6887210,-1412.6311040,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (12),
createObject(976,2974.5063480,-1412.6188960,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (13),
createObject(976,2983.4160160,-1412.6141360,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (14),
createObject(976,2992.2602540,-1412.6379390,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (15),
createObject(976,3001.0947270,-1412.6190190,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (16),
createObject(976,3009.9333500,-1412.6068120,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (17),
createObject(976,3018.7055660,-1412.6213380,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (18),
createObject(976,3020.1113280,-1412.7335210,746.6590580,0.0000000,0.0000000,0.0000000), --object(phils_compnd_gate), (19),
createObject(976,3028.7873540,-1412.8354490,746.6590580,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (20),
createObject(976,3028.7783200,-1421.5889890,746.6590580,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (21),
createObject(976,3028.7692870,-1430.3894040,746.6590580,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (22),
createObject(976,3028.8195800,-1439.0452880,746.6846310,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (23),
createObject(976,3028.8171390,-1447.8115230,746.6590580,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (24),
createObject(976,3028.8674320,-1456.5183110,746.6925660,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (25),
createObject(976,3028.8156740,-1465.2618410,746.6590580,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (26),
createObject(976,3028.8012700,-1474.1038820,746.6590580,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (27),
createObject(976,3028.7739260,-1482.8757320,746.6590580,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (28),
createObject(976,3028.7846680,-1491.6771240,746.6590580,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (29),
createObject(976,3028.7866210,-1500.4981690,746.6590580,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (30),
createObject(976,3028.7985840,-1509.2308350,746.6644900,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (31),
createObject(976,3028.8488770,-1517.8034670,746.6693730,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (32),
createObject(976,3028.9489750,-1523.8438720,746.5988160,0.0000000,0.0000000,-89.9999813), --object(phils_compnd_gate), (33),
createObject(976,3028.6706540,-1532.5234380,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (34),
createObject(976,3019.8693850,-1532.5201420,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (35),
createObject(976,3011.0734860,-1532.5123290,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (36),
createObject(976,3002.2626950,-1532.5286870,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (37),
createObject(976,2993.3916020,-1532.5477290,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (38),
createObject(976,2984.4375000,-1532.5596920,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (39),
createObject(976,2975.6496580,-1532.5644530,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (40),
createObject(976,2966.9169920,-1532.5654300,746.6600950,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (41),
createObject(976,2958.0434570,-1532.5589600,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (42),
createObject(976,2949.2104490,-1532.5144040,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (43),
createObject(976,2940.3820800,-1532.4787600,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (44),
createObject(976,2931.7421880,-1532.4300540,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (45),
createObject(976,2922.9731450,-1532.4439700,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (46),
createObject(976,2914.1596680,-1532.3806150,746.6840820,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (47),
createObject(976,2905.2358400,-1532.4591060,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (48),
createObject(976,2896.3977050,-1532.4720460,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (49),
createObject(976,2887.6281740,-1532.4398190,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (50),
createObject(976,2878.7443850,-1532.4000240,746.6590580,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (51),
createObject(976,2877.1555180,-1532.3636470,746.6838990,0.0000000,0.0000000,-180.0000198), --object(phils_compnd_gate), (52),
createObject(976,2868.5104980,-1532.3039550,746.6590580,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (53),
createObject(976,2868.4860840,-1523.4281010,746.6590580,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (54),
createObject(976,2868.5124510,-1514.4959720,746.6590580,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (55),
createObject(976,2868.5312500,-1505.5748290,746.6590580,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (56),
createObject(976,2868.5185550,-1496.7009280,746.6590580,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (57),
createObject(976,2868.5549320,-1487.9790040,746.7102050,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (58),
createObject(976,2868.5913090,-1479.3684080,746.7178340,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (59),
createObject(976,2868.6276860,-1470.6386720,746.7377930,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (60),
createObject(976,2868.4816890,-1461.8936770,746.6590580,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (61),
createObject(976,2868.4829100,-1453.0415040,746.6590580,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (62),
createObject(976,2868.5014650,-1444.1856690,746.6590580,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (63),
createObject(976,2868.5036620,-1435.3457030,746.6590580,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (64),
createObject(976,2868.4912110,-1426.5281980,746.6590580,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (65),
createObject(976,2868.6381840,-1421.3052980,746.6590580,0.0000000,0.0000000,-270.0000011), --object(phils_compnd_gate), (66),
createObject(967,2894.6298830,-1516.2456050,746.4971310,0.0000000,0.0000000,-0.0000573), --object(bar_gatebox01), (1),
createObject(3866,2928.8691406,-1500.9833984,754.3352051,0.0000000,0.0000000,179.9945068), --object(demolish1_sfxrf), (1),
createObject(11492,2883.6669920,-1523.2490230,746.4927980,0.0000000,0.0000000,-180.0000198), --object(des_rshed1_), (1),
createObject(12929,3022.4519040,-1428.5576170,746.9951170,0.0000000,0.0000000,-89.9999813), --object(sw_shed06), (1),
createObject(12942,2905.8598630,-1427.4481200,746.7092900,0.0000000,0.0000000,0.0000000), --object(sw_shedinterior01), (1),
createObject(5153,2934.7988280,-1491.3813480,753.5238040,0.0000000,0.0000000,0.0000000), --object(stuntramp7_las2), (1),
createObject(5153,2930.7897950,-1491.3865970,751.7723390,0.0000000,0.0000000,0.0000000), --object(stuntramp7_las2), (2),
createObject(5153,2926.7646480,-1491.3750000,750.0083010,0.0000000,0.0000000,0.0000000), --object(stuntramp7_las2), (3),
createObject(5153,2922.7480470,-1491.3524170,748.2339480,0.0000000,0.0000000,0.0000000), --object(stuntramp7_las2), (4),
createObject(5153,2919.4450680,-1491.3580320,746.7872310,0.0000000,0.0000000,0.0000000), --object(stuntramp7_las2), (5),
createObject(5153,2899.2441410,-1427.1718750,752.4390260,0.0000000,0.0000000,-180.0000198), --object(stuntramp7_las2), (6),
createObject(12929,2905.8093260,-1427.5389400,746.7150880,0.0000000,0.0000000,-180.0000198), --object(sw_shed06), (2),
createObject(12928,3022.4504390,-1428.5687260,746.9951170,0.0000000,0.0000000,-89.9999813), --object(sw_shedinterior04), (1),
createObject(1696,2936.8623050,-1465.3752440,747.1293330,0.0000000,0.0000000,89.9999813), --object(roofstuff15), (1),
createObject(14395,2874.2875980,-1437.0125730,747.0100100,0.0000000,0.0000000,0.0000000), --object(dr_gsnew11), (1),
createObject(14407,2881.4477540,-1435.6485600,750.4400630,0.0000000,0.0000000,89.9999813), --object(carter-stairs01), (1),
createObject(14467,2889.2058110,-1463.2957760,750.6440430,0.0000000,0.0000000,67.4999860), --object(carter_statue), (1),
createObject(9191,2891.1801760,-1486.4281010,751.2327270,0.0000000,0.0000000,0.0000000), --object(vgeastbillbrd03), (1),
createObject(9191,2891.1777340,-1486.4461670,751.2307740,0.0000000,0.0000000,-180.0000198), --object(vgeastbillbrd03), (2),
createObject(980,2919.1760250,-1412.6387940,752.6286620,0.0000000,0.0000000,0.0000000), --object(airportgate), (1),
createObject(980,2907.5991210,-1412.6225590,752.6283570,0.0000000,0.0000000,0.0000000), --object(airportgate), (2),
createObject(980,2896.1416016,-1412.6015625,752.6233521,0.0000000,0.0000000,0.0000000), --object(airportgate), (3),
createObject(980,2884.7578130,-1412.6987300,752.5914920,0.0000000,0.0000000,0.0000000), --object(airportgate), (4),
createObject(980,2874.3295900,-1412.6873780,752.6233520,0.0000000,0.0000000,0.0000000), --object(airportgate), (5),
createObject(980,2930.6833500,-1412.6389160,752.6233520,0.0000000,0.0000000,0.0000000), --object(airportgate), (6),
createObject(980,2942.1879880,-1412.6492920,752.6233520,0.0000000,0.0000000,0.0000000), --object(airportgate), (7),
createObject(980,2953.8103030,-1412.6676030,752.6233520,0.0000000,0.0000000,0.0000000), --object(airportgate), (8),
createObject(980,2965.3774410,-1412.6496580,752.6233520,0.0000000,0.0000000,0.0000000), --object(airportgate), (9),
createObject(980,2976.9216310,-1412.5986330,752.6233520,0.0000000,0.0000000,0.0000000), --object(airportgate), (10),
createObject(980,2988.4240720,-1412.6279300,752.6233520,0.0000000,0.0000000,0.0000000), --object(airportgate), (11),
createObject(980,2999.9184570,-1412.6743160,752.6116940,0.0000000,0.0000000,0.0000000), --object(airportgate), (12),
createObject(980,3011.4497070,-1412.6431880,752.6052250,0.0000000,0.0000000,0.0000000), --object(airportgate), (13),
createObject(980,3022.9812010,-1412.6882320,752.6233520,0.0000000,0.0000000,0.0000000), --object(airportgate), (14),
createObject(980,2868.5275880,-1418.2685550,752.5854490,0.0000000,0.0000000,-89.9999813), --object(airportgate), (15),
createObject(980,2868.4614260,-1429.6694340,752.5482790,0.0000000,0.0000000,-89.9999813), --object(airportgate), (16),
createObject(980,2868.4567870,-1441.1517330,752.5482790,0.0000000,0.0000000,-89.9999813), --object(airportgate), (17),
createObject(980,2868.4445800,-1452.5533450,752.6347050,0.0000000,0.0000000,-89.9999813), --object(airportgate), (18),
createObject(980,2868.5847170,-1464.1542970,752.7020870,0.0000000,0.0000000,-89.9999813), --object(airportgate), (19),
createObject(980,2868.5314940,-1475.6481930,752.6821290,0.0000000,0.0000000,-89.9999813), --object(airportgate), (20),
createObject(980,2868.5637210,-1487.2021480,752.6745000,0.0000000,0.0000000,-89.9999813), --object(airportgate), (21),
createObject(980,2868.5466310,-1498.6064450,752.6233520,0.0000000,0.0000000,-89.9999813), --object(airportgate), (22),
createObject(980,2868.4697270,-1510.0212400,752.6233520,0.0000000,0.0000000,-89.9999813), --object(airportgate), (23),
createObject(980,2868.4477540,-1521.5170900,752.6071170,0.0000000,0.0000000,-89.9999813), --object(airportgate), (24),
createObject(980,2868.4433590,-1526.6416020,752.6741330,0.0000000,0.0000000,-89.9999813), --object(airportgate), (25),
createObject(980,2874.1721190,-1532.3878170,752.6233520,0.0000000,0.0000000,-180.0000198), --object(airportgate), (26),
createObject(980,2885.5986330,-1532.4648440,752.6233520,0.0000000,0.0000000,-180.0000198), --object(airportgate), (27),
createObject(980,2897.2775880,-1532.4227290,752.5980220,0.0000000,0.0000000,-180.0000198), --object(airportgate), (28),
createObject(980,2908.7653810,-1532.4443360,752.6151730,0.0000000,0.0000000,-180.0000198), --object(airportgate), (29),
createObject(980,2920.3146970,-1532.4821780,752.6233520,0.0000000,0.0000000,-180.0000198), --object(airportgate), (30),
createObject(980,2931.8002930,-1532.4382320,752.6233520,0.0000000,0.0000000,-180.0000198), --object(airportgate), (31),
createObject(980,2943.2531740,-1532.4780270,752.6027220,0.0000000,0.0000000,-180.0000198), --object(airportgate), (32),
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createObject(980,3028.8022460,-1480.6314700,752.6233520,0.0000000,0.0000000,-270.0000011), --object(airportgate), (44),
createObject(980,3028.7792970,-1469.1632080,752.6111450,0.0000000,0.0000000,-270.0000011), --object(airportgate), (45),
createObject(980,3028.8310550,-1457.7237550,752.6054080,0.0000000,0.0000000,-270.0000011), --object(airportgate), (46),
createObject(980,3028.8293460,-1446.2139890,752.6489260,0.0000000,0.0000000,-270.0000011), --object(airportgate), (47),
createObject(980,3028.8203130,-1434.6854250,752.6483760,0.0000000,0.0000000,-270.0000011), --object(airportgate), (48),
createObject(980,3028.8220210,-1418.4971920,752.6233520,0.0000000,0.0000000,-270.0000011), --object(airportgate), (49),
createObject(980,3028.8266600,-1425.7503660,752.6233520,0.0000000,0.0000000,-270.0000011), --object(airportgate), (50),
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createObject(11444,3011.1960450,-1440.3251950,746.4901120,0.0000000,0.0000000,-89.9999813), --object(des_pueblo2), (5),
createObject(3644,2978.7771000,-1517.3251950,749.1599730,0.0000000,0.0000000,179.9999626), --object(idlebuild01_lax) (1)
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createObject(8661,2833.7871094,-1597.0343018,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (2),
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createObject(8661,2873.7158203,-1597.0343018,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (5),
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createObject(8661,2833.6284180,-1557.0947266,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (7),
createObject(8661,2873.5869141,-1557.1009521,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (8),
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createObject(8661,2753.7263184,-1537.1744385,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (20),
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createObject(8661,2793.6079102,-1517.2873535,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (23),
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createObject(8661,2753.5683594,-1497.2918701,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (25),
createObject(8661,2793.5405273,-1497.3522949,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (26),
createObject(8661,2833.5400391,-1497.3946533,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (27),
createObject(8661,2873.5161133,-1497.4001465,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (28),
createObject(13106,2894.2929688,-1518.2390137,259.6350403,310.3751221,337.4494629,60.0493164), --object(ce_groundpalo08), (2),
createObject(8661,2873.4104004,-1477.4357910,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (29),
createObject(8661,2833.4711914,-1477.4533691,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (30),
createObject(8661,2793.5061035,-1477.3848877,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (31),
createObject(8661,2753.6081543,-1477.3813477,289.1856689,0.0000000,0.0000000,0.0000000), --object(gnhtelgrnd_lvs), (32),
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createObject(13106,2733.0532227,-1574.6188965,262.0331726,310.3751221,337.4494629,243.5455322), --object(ce_groundpalo08), (4),
createObject(7016,2800.5039062,-1623.6624756,290.2310181,0.0000000,0.0000000,0.0000000), --object(circusconstruct06), (1),
createObject(7017,2856.3647461,-1619.5476074,290.1854248,0.0000000,0.0000000,270.6749268), --object(circusconstruct07), (1),
createObject(8879,2798.6369629,-1586.0147705,295.2783813,0.0000000,0.0000000,213.1099854), --object(vgsecnstrct08), (1),
createObject(8878,2802.3110352,-1591.6424561,296.0912781,0.0000000,0.0000000,77.4150085), --object(vgsecnstrct11), (1),
createObject(2960,2797.2124023,-1589.7650146,289.5851746,0.0000000,0.0000000,0.0000000), --object(kmb_beam), (1),
createObject(3939,2799.4824219,-1616.9276123,290.9503479,0.0000000,0.0000000,0.0000000), --object(hanger01), (1),
createObject(3030,2745.9294434,-1573.6214600,293.3606873,0.0000000,0.0000000,0.0000000), --object(wongs_erection), (1),
createObject(16325,2788.8535156,-1587.4304199,289.1856689,0.0000000,0.0000000,0.0000000), --object(des_quarryhut02), (1),
createObject(10357,2784.0927734,-1492.2353516,378.2415161,0.0000000,0.0000000,0.0000000), --object(transmitter_sfs), (1),
createObject(1684,2797.1330566,-1595.5167236,290.7755432,0.0000000,0.0000000,89.9999695), --object(portakabin), (1),
createObject(5711,2807.2426758,-1490.2723389,292.6628418,0.0000000,0.0000000,0.0000000), --object(cem02_law), (1),
createObject(6962,2785.3769531,-1487.8947754,295.9418335,0.0000000,0.0000000,0.0000000), --object(vgsnwedchap1), (1),
createObject(10378,2804.9443359,-1542.8867188,289.1412354,0.0000000,0.0000000,0.0000000), --object(ctiyhallsquare_sfs), (1),
createObject(12925,2781.8359375,-1590.7695312,289.1856689,0.0000000,0.0000000,89.5599670), --object(sw_shed01), (1),
createObject(5838,2804.9257812,-1540.7841797,306.1702576,0.0000000,0.0000000,0.0000000), --object(ci_watertank01), (1),
createObject(5628,2872.3710938,-1489.3626709,293.3041992,0.0000000,0.0000000,0.0000000), --object(laenwblkb1), (1),
createObject(5737,2870.9895020,-1520.0882568,295.2253723,0.0000000,0.0000000,180.0000000), --object(archshop07_law02), (1),
createObject(5781,2859.9504395,-1553.1387939,294.8302002,0.0000000,0.0000000,0.0000000), --object(melblok11_lawn), (1),
createObject(6946,2759.3027344,-1504.1171875,289.1856689,0.0000000,0.0000000,268.6871338), --object(vgnwalgren1), (1),
createObject(12843,2748.0539551,-1577.0843506,289.1856689,0.0000000,0.0000000,91.3099670), --object(cos_liquorshop), (1),
createObject(12844,2748.1140137,-1580.0598145,291.1601868,0.0000000,0.0000000,91.3099670), --object(cos_liqinside), (1),
createObject(12845,2747.8117676,-1579.9606934,291.2984619,0.0000000,0.0000000,90.0400391), --object(cos_liqinsidebits), (1),
createObject(12951,2749.6582031,-1594.9482422,289.1856689,0.0000000,0.0000000,0.0000000), --object(sw_shopflat01), (1),
createObject(7017,2770.5593262,-1529.2037354,290.1854248,0.0000000,0.0000000,0.4692383), --object(circusconstruct07), (2),
createObject(2960,2797.2011719,-1589.5196533,290.0350647,0.0000000,0.0000000,0.0000000), --object(kmb_beam), (2),
createObject(2960,2797.2021484,-1589.2606201,289.5851746,0.0000000,0.0000000,0.0000000), --object(kmb_beam), (3),
createObject(1426,2800.0383301,-1612.4370117,289.1856689,0.0000000,0.0000000,0.0000000), --object(dyn_scaffold), (1),
createObject(1436,2797.6530762,-1610.1121826,290.7408752,0.0000000,0.0000000,89.3249817), --object(dyn_scaffold_2), (1),
createObject(8613,2860.6125488,-1483.4227295,293.9320068,0.0000000,0.0000000,88.0550232), --object(vgssstairs03_lvs), (2),
createObject(8615,2749.0219727,-1587.8944092,292.2352905,0.0000000,0.0000000,0.0000000), --object(vgssstairs04_lvs), (1),
createObject(8615,2798.6267090,-1486.2542725,295.4102478,0.2500000,27.8199463,0.0000000), --object(vgssstairs04_lvs), (2),
createObject(12839,2857.3415527,-1504.4493408,298.5549927,0.0000000,0.0000000,0.0000000), --object(cos_sbanksteps02), (2),
createObject(12950,2857.3127441,-1497.9508057,294.2662354,345.7500000,0.0000000,180.0000000), --object(cos_sbanksteps03), (1),
createObject(1656,2744.8603516,-1587.9670410,289.3042603,0.0000000,0.0000000,89.9999390), --object(esc_step), (1),
createObject(12839,2769.3818359,-1486.1683350,296.8043823,27.7500000,0.0000000,270.0000000), --object(cos_sbanksteps02), (1),
createObject(12950,2777.4787598,-1486.1345215,295.4411316,326.0000000,0.0000000,89.6599731), --object(cos_sbanksteps03), (2),
createObject(8615,2816.5400391,-1486.2119141,296.7099304,0.2500000,26.0699158,0.0000000), --object(vgssstairs04_lvs), (3),
createObject(8615,2860.8759766,-1537.6096191,301.1300354,0.2500000,33.7599182,269.9599609), --object(vgssstairs04_lvs), (4),
createObject(1656,2860.9201660,-1540.8796387,301.2093811,330.3398438,0.0000000,180.6049805), --object(esc_step), (2),
createObject(3399,2815.6591797,-1541.5611572,317.3496094,0.0000000,351.2500000,180.0000000), --object(cxrf_a51_stairs), (1),
createObject(3399,2826.1447754,-1541.6033936,310.4985962,0.0000000,346.8399048,180.0000000), --object(cxrf_a51_stairs), (2),
createObject(3399,2836.3222656,-1541.5638428,304.1251526,0.0000000,350.3850098,180.0000000), --object(cxrf_a51_stairs), (3),
createObject(1656,2840.3732910,-1541.6206055,301.2343750,25.8045959,0.0000000,90.7445068), --object(esc_step), (3),
createObject(1391,2847.4094238,-1613.3498535,321.7159729,0.0000000,0.0000000,0.0000000), --object(twrcrane_s_03), (1),
createObject(1389,2847.4101562,-1613.3658447,334.3147583,0.0000000,0.0000000,0.0000000), --object(twrcrane_s_01), (1),
createObject(1388,2847.4311523,-1613.3812256,334.6430969,0.0000000,0.0000000,0.0000000), --object(twrcrane_s_04), (1),
createObject(11406,2847.4865723,-1577.1127930,336.8164978,0.0000000,0.0000000,0.0000000), --object(acwinch1b_sfs01), (1),
createObject(14448,2838.9318848,-1593.8201904,290.0598450,0.0000000,0.0000000,0.0000000), --object(carter_girders02), (1),
createObject(14435,2834.9750977,-1584.8654785,291.9840698,0.0000000,0.0000000,0.0000000), --object(carter_girders), (1),
createObject(11558,2830.7702637,-1593.2119141,292.5088501,0.0000000,0.0000000,0.0000000), --object(cn_sta_grid_03), (1),
createObject(11558,2838.8449707,-1593.1584473,292.5088501,0.0000000,0.0000000,0.0000000), --object(cn_sta_grid_03), (2),
createObject(11558,2847.5690918,-1593.8275146,292.5088501,0.0000000,0.0000000,0.0000000), --object(cn_sta_grid_03), (3),
createObject(16132,2833.7204590,-1593.4566650,289.1856689,0.0000000,0.0000000,0.0000000), --object(dam_trellis01), (1),
createObject(16088,2847.8774414,-1584.7818604,289.1856689,0.0000000,0.0000000,91.3099670), --object(des_pipestrut01), (1),
createObject(16092,2847.2346191,-1604.9259033,289.1856689,0.0000000,0.0000000,268.4099731), --object(des_pipestrut05), (1),
createObject(9131,2852.7661133,-1585.6735840,290.3145752,0.0000000,0.0000000,0.0000000), --object(shbbyhswall13_lvs), (1),
createObject(2960,2835.9880371,-1584.7482910,289.5852966,0.0000000,0.0000000,326.2550049), --object(kmb_beam), (4),
createObject(2960,2835.9724121,-1584.7717285,290.0851746,0.0000000,0.0000000,326.2550049), --object(kmb_beam), (5),
createObject(9824,2852.6513672,-1593.9678955,292.1781311,0.0000000,0.0000000,180.0000000), --object(diner_sfw), (1),
createObject(11469,2832.6425781,-1595.0179443,289.1356812,0.0000000,0.0000000,0.0000000), --object(des_bullgrill_), (1),
createObject(9131,2836.0966797,-1586.8197021,290.3145752,0.0000000,0.0000000,0.0000000), --object(shbbyhswall13_lvs), (2),
createObject(9131,2835.1645508,-1586.2762451,290.3145752,0.0000000,0.0000000,0.0000000), --object(shbbyhswall13_lvs), (3),
createObject(16067,2825.0322266,-1615.2449951,289.2106628,0.0000000,0.0000000,180.0000000), --object(des_stwnmotel02), (1),
createObject(3283,2767.9584961,-1614.1362305,289.1856689,0.0000000,0.0000000,271.9449463), --object(conhoos3), (1),
createObject(3284,2750.7375488,-1614.9658203,291.1153564,0.0000000,0.0000000,0.0000000), --object(conhoos5), (1),
createObject(3285,2769.6057129,-1595.0451660,291.1148987,0.0000000,0.0000000,0.0000000), --object(conhoos4), (1),
createObject(3454,2752.5903320,-1551.3636475,293.4632263,0.0000000,0.0000000,270.0000000), --object(vgnhseing15), (1),
createObject(3558,2865.4311523,-1611.1166992,292.1402283,0.0000000,0.0000000,0.0000000), --object(compmedhos5_lae), (1),
createObject(3580,2874.8715820,-1570.6517334,293.8247070,0.0000000,0.0000000,89.9999695), --object(compbigho2_lae), (1),
createObject(3583,2879.7971191,-1587.7954102,292.3322754,0.0000000,1.9849854,314.3450012), --object(compbigho3_lae), (1),
createObject(3587,2877.2966309,-1603.2028809,291.7871399,0.0000000,0.0000000,222.3601074), --object(nwsnpedhus1_las), (1),
createObject(3601,2769.9309082,-1540.0614014,297.0349121,0.0000000,0.0000000,0.0000000), --object(hillhouse04_la), (1),
createObject(3617,2877.1108398,-1483.5863037,291.9242249,0.0000000,0.0000000,0.0000000), --object(midranhus_las), (1),
createObject(3626,2884.8085938,-1495.2568359,290.7529602,0.0000000,0.0000000,270.6701660), --object(dckwrkhut), (1),
createObject(3642,2805.4963379,-1516.6246338,292.1367798,0.0000000,0.0000000,0.0000000), --object(glenphouse03_lax), (1),
createObject(3651,2872.9843750,-1499.7012939,293.5423889,0.0000000,0.0000000,0.0000000), --object(ganghous04_lax), (1),
createObject(3698,2817.1860352,-1596.1776123,291.9350586,0.0000000,0.0000000,0.0000000), --object(barrio3b_lae), (1),
createObject(3783,2841.1896973,-1505.9971924,291.4741821,0.0000000,0.0000000,0.0000000), --object(las2xref01_lax), (1),
createObject(5341,2851.8723145,-1527.0230713,292.1889038,0.0000000,0.0000000,270.6749878), --object(crlsafhus_las2), (1),
createObject(9258,2765.7995605,-1576.0767822,292.9979248,0.0000000,0.0000000,0.0000000), --object(preshoosml02_sfn), (1),
createObject(9323,2860.2844238,-1592.7011719,291.0509033,0.0000000,0.0000000,0.0000000), --object(moresfnshit29), (1),
createObject(3279,2785.3830566,-1565.3627930,289.4693604,0.0000000,0.0000000,180.0000000), --object(a51_spottower), (1),
createObject(3279,2828.5644531,-1565.6611328,289.4693604,0.0000000,0.0000000,0.0000000), --object(a51_spottower), (2),
createObject(3279,2828.8786621,-1520.6624756,289.4693604,0.0000000,0.0000000,0.0000000), --object(a51_spottower), (3),
createObject(3279,2783.8242188,-1520.7998047,289.4693604,0.0000000,0.0000000,179.9945068), --object(a51_spottower), (4),
createObject(3399,2794.3278809,-1540.7740479,317.3617859,0.0000000,351.2500000,0.0000000), --object(cxrf_a51_stairs), (4),
createObject(3399,2783.5690918,-1540.7736816,310.9367676,0.0000000,351.2500000,0.0000000), --object(cxrf_a51_stairs), (5),
createObject(3399,2775.1616211,-1540.7264404,305.1867065,0.0000000,351.2500000,0.0000000), --object(cxrf_a51_stairs), (6),
createObject(3399,2823.2053223,-1520.8189697,307.8244934,0.2500000,2.5000000,180.0000000), --object(cxrf_a51_stairs), (7),
createObject(3399,2790.0268555,-1520.6962891,307.9744568,0.2500000,1.5000000,0.0000000), --object(cxrf_a51_stairs), (8),
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createObject(12950,2863.7773438,-1481.9996338,293.7410583,330.7049561,358.0000000,267.3399658), --object(cos_sbanksteps03), (3),
createObject(16644,2873.9472656,-1490.9822998,295.7309875,0.0000000,351.3099976,270.6749878), --object(a51_ventsouth), (14),
createObject(12950,2871.2773438,-1503.6127930,297.9412537,358.7500000,0.0000000,180.0000000), --object(cos_sbanksteps03), (4),
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createObject(16644,2771.0769043,-1567.7734375,295.5937805,0.0000000,351.5299683,0.0000000), --object(a51_ventsouth), (19),
createObject(16644,2756.7714844,-1580.4313965,294.6940002,0.0000000,351.5299683,0.0000000), --object(a51_ventsouth), (20),
createObject(16645,2802.3217773,-1593.7805176,294.2550964,0.0000000,2.9849854,179.6750488), --object(a51_ventsouth01), (5),
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createObject(16644,2878.3046875,-1569.5627441,297.6325684,0.0000000,338.1650085,89.3250122), --object(a51_ventsouth), (24),
createObject(1656,2878.8024902,-1560.0361328,300.9094543,359.9549561,0.0000000,0.6749268), --object(esc_step), (4),
createObject(1656,2849.9631348,-1540.9909668,301.0844116,358.0149536,0.0000000,179.3249512), --object(esc_step), (5),
createObject(1656,2851.2299805,-1496.9185791,293.0844116,358.1296387,0.0000000,180.6049805), --object(esc_step), (6),
createObject(16645,2851.4887695,-1504.7242432,293.5649109,0.0000000,0.0000000,269.9399719), --object(a51_ventsouth01), (7),
createObject(1656,2840.6223145,-1541.6262207,300.9094543,25.8013916,0.0000000,89.4891357), --object(esc_step), (3),
createObject(16645,2809.6721191,-1552.1317139,309.7301636,0.4998779,359.7473145,178.9696045), --object(a51_ventsouth01), (3),
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createObject(16645,2808.0581055,-1587.7489014,301.4739075,0.0000000,23.8348389,273.5650635), --object(a51_ventsouth01), (2),
createObject(16645,2807.0139160,-1570.2298584,309.2265015,0.0000000,23.8348389,273.5650635), --object(a51_ventsouth01), (2),
createObject(16645,2809.0480957,-1604.5111084,292.3736877,0.0000000,35.7448425,273.5650635), --object(a51_ventsouth01), (2),
createObject(16645,2805.5642090,-1530.8278809,317.8911438,0.2471924,27.2857056,86.7535400), --object(a51_ventsouth01), (2),
createObject(16645,2806.5625000,-1513.6827393,309.3165283,0.2471924,25.2960205,86.7480469), --object(a51_ventsouth01), (2),
createObject(16645,2807.5710449,-1496.3673096,301.1166992,0.2471924,25.2960205,86.7480469), --object(a51_ventsouth01), (2),
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createObject(8357,-2074.5029297,1042.3935547,64.2412338,0.0000000,90.0000000,90.0000000), --object(vgssairportland14), (2),
createObject(8357,-2074.5029297,1042.3935547,103.9912338,0.0000000,90.0000000,90.0000000), --object(vgssairportland14), (3),
createObject(8357,-2004.4775391,940.7675781,103.9912338,0.0000000,90.0000000,0.0000000), --object(vgssairportland14), (4),
createObject(8357,-2143.2812500,939.1435547,64.2412338,0.0000000,90.0000000,179.9945068), --object(vgssairportland14), (5),
createObject(8357,-2143.2812500,939.1435547,103.9912338,0.0000000,90.0000000,179.9945068), --object(vgssairportland14), (6),
createObject(8357,-2143.2812500,726.3935547,64.2412338,0.0000000,90.0000000,179.9945068), --object(vgssairportland14), (7),
createObject(8357,-2143.2812500,726.3935547,103.9912338,0.0000000,90.0000000,179.9945068), --object(vgssairportland14), (8),
createObject(8357,-2004.4775391,728.0175781,64.2412338,0.0000000,90.0000000,0.0000000), --object(vgssairportland14), (9),
createObject(8357,-2004.4775391,728.0175781,103.9912338,0.0000000,90.0000000,0.0000000), --object(vgssairportland14), (10),
createObject(8357,-2075.7275391,808.3681641,64.2412338,0.0000000,90.0000000,270.0000000), --object(vgssairportland14), (11),
createObject(8357,-2075.7275391,808.3681641,103.9912338,0.0000000,90.0000000,270.0000000), --object(vgssairportland14), (12),
createObject(12958,-2023.1741940,824.2455440,64.3977200,0.0000000,0.0000000,90.0000000), --object(cos_sbanksteps01), (1),
createObject(3399,-2034.1276860,845.7254030,69.1073530,0.0000000,0.0000000,180.0000000), --object(cxrf_a51_stairs), (1),
createObject(3399,-2040.1527100,851.6500850,73.8073500,0.0000000,0.0000000,90.0000000), --object(cxrf_a51_stairs), (2),
createObject(3361,-2033.6652830,821.0817260,73.2372060,0.0000000,0.0000000,0.0000000), --object(cxref_woodstair), (1),
createObject(3361,-2029.1903080,824.8817750,69.2372060,0.0000000,0.0000000,90.0000000), --object(cxref_woodstair), (2),
createObject(3399,-2045.8035890,830.8507690,65.4916610,0.0000000,0.0000000,0.0000000), --object(cxrf_a51_stairs), (3),
createObject(8613,-2053.2160640,825.1121220,79.6517720,0.0000000,0.0000000,90.0000000), --object(vgssstairs03_lvs), (1),
createObject(16322,-2080.6782230,827.3913570,86.8712770,0.0000000,0.0000000,0.0000000), --object(a51_plat), (1),
createObject(3867,-2093.0102540,857.1372680,83.5497360,0.0000000,0.0000000,0.0000000), --object(ws_scaffolding_sfx), (1),
createObject(3867,-2110.4355470,857.1372680,83.5497360,0.0000000,0.0000000,0.0000000), --object(ws_scaffolding_sfx), (2),
createObject(3867,-2082.8608400,864.6625370,83.5497360,0.0000000,0.0000000,90.0000000), --object(ws_scaffolding_sfx), (3),
createObject(16644,-2125.5979000,849.2136840,91.7924270,0.0000000,329.9197000,90.0000000), --object(a51_ventsouth), (1),
createObject(16644,-2125.6477050,834.0635380,83.0674290,0.0000000,329.9197000,90.0000000), --object(a51_ventsouth), (2),
createObject(1365,-2120.5627440,855.9062500,87.2757110,0.0000000,0.0000000,90.0000000), --object(cj_big_skip1), (1),
createObject(12950,-2082.9099120,872.2775270,75.0442050,0.0000000,0.0000000,0.0000000), --object(cos_sbanksteps03), (1),
createObject(8572,-2083.3886720,875.6522220,90.6287920,0.0000000,0.0000000,90.0000000), --object(vgssstairs02_lvs), (1),
createObject(11472,-2090.8793950,877.1448360,89.0674900,0.0000000,0.0000000,90.0000000), --object(des_swtstairs1), (1),
createObject(11472,-2090.8793950,877.7697140,89.0662610,0.0000000,0.0000000,90.0000000), --object(des_swtstairs1), (2),
createObject(1365,-2120.5627440,851.4562990,85.9507060,0.0000000,327.3414000,90.0000000), --object(cj_big_skip1), (2),
createObject(16644,-2118.4479980,857.6896970,81.0100560,0.0000000,0.0000000,0.0000000), --object(a51_ventsouth), (3),
createObject(16644,-2124.1955570,848.1796880,82.7815780,0.0000000,0.0000000,270.0000000), --object(a51_ventsouth), (4),
createObject(1437,-2087.1699219,889.3505859,88.2113419,335.9344482,0.0000000,90.0000000), --object(dyn_ladder_2), (1),
createObject(1437,-2083.9199219,889.3505859,83.4113388,335.9344482,0.0000000,90.0000000), --object(dyn_ladder_2), (2),
createObject(1437,-2080.6699219,889.3505859,78.6113358,335.9344482,0.0000000,90.0000000), --object(dyn_ladder_2), (3),
createObject(1635,-2026.8051760,883.3067630,63.2884830,0.0000000,0.0000000,90.0000000), --object(nt_aircon1dbl), (1),
createObject(3502,-2061.4838870,892.5021970,78.6802060,351.4056000,114.4089000,67.5000000), --object(vgsn_con_tube), (1),
createObject(1689,-2072.4309080,882.2807010,77.9374390,0.0000000,0.0000000,270.0000000), --object(gen_roofbit3), (1),
createObject(3798,-2037.6975100,886.6251830,66.2074810,0.0000000,0.0000000,11.2500000), --object(acbox3_sfs), (1),
createObject(3798,-2037.5798340,889.6692500,66.2074810,0.0000000,0.0000000,348.7500000), --object(acbox3_sfs), (2),
createObject(3798,-2037.7205810,889.6003420,68.2074810,0.0000000,0.0000000,0.0000000), --object(acbox3_sfs), (3),
createObject(3798,-2035.3763430,890.6734620,66.2074810,0.0000000,0.0000000,22.5000000), --object(acbox3_sfs), (4),
createObject(3800,-2035.3221440,884.6958620,66.2074810,0.0000000,0.0000000,0.0000000), --object(acbox4_sfs), (1),
createObject(3260,-2014.5468750,894.9267578,61.2629776,289.6270752,0.0000000,269.9945068), --object(oldwoodpanel), (1),
createObject(3260,-2017.3710938,894.9267578,60.2629776,289.6270752,0.0000000,269.9945068), --object(oldwoodpanel), (2),
createObject(3260,-2020.1718750,894.9267578,59.2629776,289.6270752,0.0000000,269.9945068), --object(oldwoodpanel), (3),
createObject(1617,-2015.3032230,892.1717530,63.6657260,0.0000000,0.0000000,180.0000000), --object(nt_aircon1_01), (1),
createObject(1617,-2014.6533200,892.1712650,63.6657260,0.0000000,0.0000000,180.0000000), --object(nt_aircon1_01), (2),
createObject(3576,-2106.5566410,878.1970210,93.8598630,0.0000000,0.0000000,22.5000000), --object(dockcrates2_la), (1),
createObject(3577,-2108.2937010,881.3267210,93.1496960,0.0000000,0.0000000,101.2500000), --object(dockcrates1_la), (1),
createObject(16766,-1988.1955570,885.5989990,25.0979540,0.0000000,35.2369000,0.0000000), --object(des_oilpipe_02), (1),
createObject(16766,-1988.1955570,884.5989990,25.0979540,0.0000000,35.2369000,0.0000000), --object(des_oilpipe_02), (2),
createObject(8572,-2058.6723630,886.8013920,68.4361040,0.0000000,0.0000000,270.0000000), --object(vgssstairs02_lvs), (2),
createObject(8572,-2060.2558590,893.6878050,63.0782390,0.0000000,0.0000000,90.0000000), --object(vgssstairs02_lvs), (3),
createObject(11544,-2019.3013920,867.1848140,74.9971080,0.0000000,0.0000000,180.0000000), --object(des_ntfrescape2), (1),
createObject(11544,-2019.3013920,874.4848630,72.2721100,0.0000000,0.0000000,180.0000000), --object(des_ntfrescape2), (2),
createObject(11544,-2019.3013920,881.7598880,69.5471120,0.0000000,0.0000000,180.0000000), --object(des_ntfrescape2), (3),
createObject(11544,-2019.3013920,889.0346680,66.8221130,0.0000000,0.0000000,180.0000000), --object(des_ntfrescape2), (4),
createObject(3458,-2115.8811040,918.3948360,94.2418210,0.0000000,359.6992000,270.0000000), --object(vgncarshade1), (1),
createObject(9766,-2045.3320310,924.5140380,80.9075780,1.7189000,0.0000000,0.0000000), --object(scaff3_sfw), (1),
createObject(3361,-2040.5599370,962.7552490,82.1226120,0.0000000,0.0000000,270.0000000), --object(cxref_woodstair), (3),
createObject(3361,-2036.6711430,958.4451900,78.0754320,0.0000000,0.0000000,0.0000000), --object(cxref_woodstair), (4),
createObject(3361,-2032.3217770,962.2948000,74.0504760,0.0000000,0.0000000,90.0000000), --object(cxref_woodstair), (5),
createObject(3406,-2040.5574950,963.8240360,74.0597000,0.0000000,0.0000000,90.0000000), --object(cxref_woodjetty), (1),
createObject(3399,-2024.6181640,975.3120730,70.7625660,0.0000000,0.0000000,0.0000000), --object(cxrf_a51_stairs), (4),
createObject(3399,-2034.2187500,975.3120730,66.0875700,0.0000000,0.0000000,0.0000000), --object(cxrf_a51_stairs), (5),
createObject(1685,-2038.0683590,989.7731930,65.0726620,0.0000000,0.0000000,11.2500000), --object(blockpallet), (1),
createObject(1685,-2035.9099120,989.7781370,65.0705570,0.0000000,0.0000000,292.5000000), --object(blockpallet), (2),
createObject(1685,-2037.4310300,987.6982420,65.0715560,0.0000000,0.0000000,315.0000000), --object(blockpallet), (3),
createObject(1685,-2033.6291500,989.9110110,65.0683290,0.0000000,0.0000000,348.7500000), --object(blockpallet), (4),
createObject(1685,-2034.8221440,990.0823360,66.5705570,0.0000000,0.0000000,0.0000000), --object(blockpallet), (5),
createObject(3576,-2055.1967770,968.1505740,85.7043610,0.0000000,0.0000000,337.5000000), --object(dockcrates2_la), (2),
createObject(3800,-2074.7329100,827.2661740,83.0121690,0.0000000,0.0000000,0.0000000), --object(acbox4_sfs), (2),
createObject(3800,-2074.7111820,827.3502200,84.0924300,0.0000000,0.0000000,348.7500000), --object(acbox4_sfs), (3),
createObject(3800,-2074.4343260,825.9672850,83.0121690,0.0000000,0.0000000,11.2500000), --object(acbox4_sfs), (4),
createObject(3800,-2073.4250490,827.7520750,83.0098110,0.0000000,0.0000000,348.7500000), --object(acbox4_sfs), (5),
createObject(3800,-2074.5834960,828.5795290,83.0121690,0.0000000,0.0000000,0.0000000), --object(acbox4_sfs), (6),
createObject(3800,-2074.0961910,828.2593380,84.0924300,0.0000000,0.0000000,337.5000000), --object(acbox4_sfs), (7),
createObject(3800,-2073.2683110,826.5010990,83.0121690,0.0000000,0.0000000,337.5000000), --object(acbox4_sfs), (8),
createObject(3761,-2027.9643550,1007.4232180,67.8152850,0.0000000,0.0000000,270.0000000), --object(industshelves), (1),
createObject(12930,-2118.6835940,981.3808590,96.2505340,0.0000000,0.0000000,348.7500000), --object(sw_pipepile02), (1),
createObject(18260,-2115.7817380,974.1570430,97.5185090,0.0000000,0.0000000,90.0000000), --object(crates01), (1),
createObject(18260,-2026.2546390,957.1105350,74.1669460,0.0000000,0.0000000,0.0000000), --object(crates01), (2),
createObject(2567,-2055.2695310,957.5140380,84.2392810,0.0000000,0.0000000,326.2500000), --object(ab_warehouseshelf), (1),
createObject(5262,-2110.6608890,941.2117310,97.8826370,0.0000000,0.0000000,337.5000000), --object(las2dkwar04), (1),
createObject(5262,-2053.0825200,898.0971680,80.2748340,0.0000000,0.0000000,135.0000000), --object(las2dkwar04), (2),
createObject(5269,-2037.2966310,901.7243650,68.5199890,0.0000000,0.0000000,90.0000000), --object(las2dkwar05), (1),
createObject(12930,-2020.5809330,901.5932620,67.0411760,0.0000000,0.0000000,101.2500000), --object(sw_pipepile02), (2),
createObject(18260,-2033.2254640,864.1985470,77.6051790,0.0000000,0.0000000,202.5000000), --object(crates01), (3),
createObject(925,-2024.2104490,847.2423100,77.0938950,0.0000000,0.0000000,180.0000000), --object(rack2), (1),
createObject(930,-2037.8190920,843.3459470,68.1891940,0.0000000,0.0000000,67.5000000), --object(o2_bottles), (1),
createObject(964,-2040.1246340,828.6623540,75.3053510,0.0000000,0.0000000,0.0000000), --object(cj_metal_crate), (1),
createObject(964,-2069.0815430,828.8169560,83.0156250,0.0000000,0.0000000,270.0000000), --object(cj_metal_crate), (2),
createObject(1362,-2071.0764160,822.2797240,83.6141050,0.0000000,0.0000000,0.0000000), --object(cj_firebin), (1),
createObject(1431,-2038.0507812,834.8339844,68.2609329,0.0000000,0.0000000,90.0000000), --object(dyn_box_pile), (1),
createObject(1431,-2085.5371090,875.6641240,97.3679280,0.0000000,0.0000000,0.0000000), --object(dyn_box_pile), (2),
createObject(1685,-2088.1281740,875.1360470,97.5703130,0.0000000,0.0000000,11.2500000), --object(blockpallet), (6),
createObject(2567,-2115.3771970,867.0697630,98.7479170,0.0000000,0.0000000,337.5000000), --object(ab_warehouseshelf), (2),
createObject(2669,-2125.9792480,900.0916140,98.1605830,0.0000000,0.0000000,22.5000000), --object(cj_chris_crate), (1),
createObject(3576,-2086.7824710,860.3251950,98.3129880,0.0000000,0.0000000,348.7500000), --object(dockcrates2_la), (3),
createObject(3577,-2111.6557620,902.4375610,97.6028210,0.0000000,0.0000000,348.7500000), --object(dockcrates1_la), (2),
createObject(3630,-2123.8066410,929.2462160,97.1462330,0.0000000,0.0000000,0.0000000), --object(crdboxes2_las), (1),
createObject(3722,-2112.6015630,838.0637820,89.5550080,0.0000000,0.0000000,326.2500000), --object(laxrf_scrapbox), (1),
createObject(3761,-2086.2175290,833.9593510,87.4645770,0.0000000,0.0000000,0.0000000), --object(industshelves), (2),
createObject(3761,-2093.5412600,897.0726320,94.1411510,0.0000000,0.0000000,270.0000000), --object(industshelves), (3),
createObject(3796,-2084.8796390,898.3679200,80.6314240,0.0000000,0.0000000,112.5000000), --object(acbox1_sfs), (1),
createObject(3799,-2085.2282710,879.3915410,80.4900210,0.0000000,0.0000000,348.7500000), --object(acbox2_sfs), (1),
createObject(3799,-2088.0993650,881.3215940,80.5198290,0.0000000,0.0000000,0.0000000), --object(acbox2_sfs), (2),
createObject(3799,-2088.5979000,878.1690670,80.5161290,0.0000000,0.0000000,0.0000000), --object(acbox2_sfs), (3),
createObject(3799,-2087.7326660,879.5207520,82.7514340,0.0000000,0.0000000,45.0000000), --object(acbox2_sfs), (4),
createObject(925,-2075.2497560,902.4088750,81.6634670,0.0000000,0.0000000,0.0000000), --object(rack2), (2),
createObject(3593,-2064.7592770,902.9346920,77.2867360,0.0000000,0.0000000,101.2500000), --object(la_fuckcar2), (1),
createObject(3594,-2068.8999020,901.3842160,77.6827320,13.7510000,1.7189000,303.7500000), --object(la_fuckcar1), (1),
createObject(12957,-2117.0966800,1005.3470460,96.8235320,0.0000000,0.0000000,11.2500000), --object(sw_pickupwreck01), (1),
createObject(13591,-2115.3994140,1020.2990110,96.1075820,0.0000000,0.0000000,270.0000000), --object(kickcar28), (1),
createObject(13749,-2050.6650390,998.9992680,74.6924820,0.0000000,0.0000000,112.5000000), --object(cunte_curvesteps1), (1),
createObject(3458,-2095.2387700,995.6712040,87.8876110,0.0000000,20.3257000,0.0000000), --object(vgncarshade1), (2),
createObject(16644,-2060.3391110,979.3977050,82.3412700,0.0000000,0.0000000,308.0472000), --object(a51_ventsouth), (5),
createObject(3576,-2073.4448240,986.1788330,84.3585970,0.0000000,0.0000000,11.2500000), --object(dockcrates2_la), (4),
createObject(3594,-2078.1293950,985.5541990,83.3532710,13.7510000,1.7189000,281.2500000), --object(la_fuckcar1), (2),
createObject(3593,-2071.1389160,986.7488400,84.3619460,30.0803000,0.8594000,101.2500000), --object(la_fuckcar2), (2),
createObject(925,-2083.5939940,984.5453490,82.1544950,0.0000000,0.0000000,0.0000000), --object(rack2), (3),
createObject(925,-2082.5192870,984.5453490,82.1544950,0.0000000,0.0000000,0.0000000), --object(rack2), (4),
createObject(944,-2050.8625490,957.4526980,84.8214570,0.0000000,0.0000000,0.0000000), --object(packing_carates04), (1),
createObject(944,-2041.0268550,1010.0433960,71.3986210,0.0000000,0.0000000,270.0000000), --object(packing_carates04), (2),
createObject(944,-2040.2912600,903.0840450,78.3769760,0.0000000,0.0000000,11.2500000), --object(packing_carates04), (3),
createObject(944,-2078.4023440,901.2708130,81.4863510,0.0000000,0.0000000,22.5000000), --object(packing_carates04), (4),
createObject(1271,-2077.5507810,901.6024780,82.3974460,0.0000000,0.0000000,0.0000000), --object(gunbox), (1),
createObject(3576,-2125.4780270,872.3745730,98.3129880,0.0000000,0.0000000,135.0000000), --object(dockcrates2_la), (5),
createObject(3796,-2113.2744140,886.1822510,96.8215330,0.0000000,0.0000000,56.2500000), --object(acbox1_sfs), (2),
createObject(3502,-2098.6618650,873.8510740,97.7489550,0.0000000,0.0000000,78.7500000), --object(vgsn_con_tube), (2),
createObject(1685,-2090.1281740,875.1360470,97.5703130,0.0000000,0.0000000,0.0000000), --object(blockpallet), (7),
createObject(1685,-2089.1281740,875.1360470,99.0202940,0.0000000,0.0000000,0.0000000), --object(blockpallet), (8),
createObject(1431,-2110.3896484,894.1162109,97.3679276,0.0000000,0.0000000,90.0000000), --object(dyn_box_pile), (3),
createObject(3798,-2071.1132810,997.9743040,82.5997010,0.0000000,0.0000000,348.7500000), --object(acbox3_sfs), (5),
createObject(3798,-2073.1352540,998.1624760,82.5563580,0.0000000,0.0000000,0.0000000), --object(acbox3_sfs), (6),
createObject(3798,-2072.1066890,998.1813350,84.5997010,0.0000000,0.0000000,0.0000000), --object(acbox3_sfs), (7),
createObject(3798,-2065.2917480,992.1864010,82.6266250,0.0000000,0.0000000,337.5000000), --object(acbox3_sfs), (8),
createObject(3798,-2037.6165770,1021.3637080,70.4809190,0.0000000,0.0000000,11.2500000), --object(acbox3_sfs), (9),
createObject(944,-2021.4050290,1013.9400020,71.1191480,0.0000000,0.0000000,0.0000000), --object(packing_carates04), (5),
createObject(3798,-2020.0401610,1023.0986330,70.4809190,0.0000000,0.0000000,22.5000000), --object(acbox3_sfs), (10),
createObject(3798,-2022.4206540,1022.9365230,70.4809190,0.0000000,0.0000000,0.0000000), --object(acbox3_sfs), (11),
createObject(12930,-2017.9128420,998.9917600,67.9536590,0.0000000,0.0000000,112.5000000), --object(sw_pipepile02), (3),
createObject(3576,-2038.3010250,971.0197750,74.0942380,0.0000000,0.0000000,348.7500000), --object(dockcrates2_la), (6),
createObject(944,-2036.0645750,965.6759640,73.2550890,0.0000000,0.0000000,337.5000000), --object(packing_carates04), (6),
createObject(3577,-2025.9935300,971.3007200,73.3813710,0.0000000,0.0000000,101.2500000), --object(dockcrates1_la), (3),
createObject(3576,-2018.1046140,963.9880370,74.0626140,0.0000000,0.0000000,0.0000000), --object(dockcrates2_la), (7),
createObject(3576,-2020.2457280,981.2571410,65.7979350,0.0000000,0.0000000,90.0001000), --object(dockcrates2_la), (8),
createObject(2567,-2028.5949710,983.2409670,66.0398030,0.0000000,0.0000000,225.0000000), --object(ab_warehouseshelf), (3),
createObject(3576,-2021.8789060,854.3308720,77.5246660,0.0000000,0.0000000,22.5000000), --object(dockcrates2_la), (9),
createObject(3796,-2032.6607670,851.3948360,76.0375750,0.0000000,0.0000000,236.2501000), --object(acbox1_sfs), (3),
createObject(3798,-2023.4582520,861.3258060,76.0285340,0.0000000,0.0000000,0.0000000), --object(acbox3_sfs), (12),
createObject(3798,-2022.2336430,863.0994260,76.0285340,0.0000000,0.0000000,11.2500000), --object(acbox3_sfs), (13),
createObject(3798,-2022.1014400,862.0264280,78.0285340,0.0000000,0.0000000,337.5000000), --object(acbox3_sfs), (14),
createObject(3798,-2028.0371090,866.9626460,76.0285340,0.0000000,0.0000000,11.2500000), --object(acbox3_sfs), (15),
createObject(3798,-2020.9726560,861.0734250,76.0285340,0.0000000,0.0000000,78.7500000), --object(acbox3_sfs), (16),
createObject(925,-2022.8557130,831.6768190,68.7752230,0.0000000,0.0000000,157.5000000), --object(rack2), (5),
createObject(18260,-2054.2397460,827.6750490,76.8785400,0.0000000,0.0000000,180.0000000), --object(crates01), (4),
createObject(18260,-2049.6169430,827.1655270,76.8785400,0.0000000,0.0000000,0.0000000), --object(crates01), (5),
createObject(2567,-2063.8330080,823.8186040,84.9432300,0.0000000,0.0000000,337.5000000), --object(ab_warehouseshelf), (4),
createObject(3576,-2098.7626950,832.3020630,87.3833010,0.0000000,0.0000000,281.2500000), --object(dockcrates2_la), (10),
createObject(3577,-2099.7126460,842.2139280,86.6731340,0.0000000,0.0000000,348.7500000), --object(dockcrates1_la), (4),
createObject(18260,-2111.0063480,829.4550170,87.4599150,0.0000000,0.0000000,135.0000000), --object(crates01), (6),
createObject(3576,-2116.4001460,840.3907470,87.3793950,0.0000000,0.0000000,146.2500000), --object(dockcrates2_la), (11),
createObject(964,-2124.9233400,887.5407710,96.8203130,0.0000000,0.0000000,258.7500000), --object(cj_metal_crate), (3),
createObject(964,-2119.5952150,900.1011350,96.8203130,0.0000000,0.0000000,258.7500000), --object(cj_metal_crate), (4),
createObject(964,-2102.3515630,864.1671750,96.8203130,0.0000000,0.0000000,191.2500000), --object(cj_metal_crate), (5),
createObject(964,-2112.6223140,930.6615600,95.7500000,0.0000000,0.0000000,191.2501000), --object(cj_metal_crate), (6),
createObject(964,-2123.5576170,946.0164790,95.9063720,0.0000000,0.0000000,180.0000000), --object(cj_metal_crate), (7),
createObject(3458,-2120.4833980,954.0330200,94.0516510,0.0000000,359.6992000,270.0000000), --object(vgncarshade1), (3),
createObject(964,-2118.9304200,959.9880980,95.5488740,0.0000000,0.0000000,180.0000000), --object(cj_metal_crate), (8),
createObject(964,-2124.8474120,971.4088130,95.9453130,0.0000000,0.0000000,191.2501000), --object(cj_metal_crate), (9),
createObject(964,-2121.6015630,1009.8393550,95.9453130,0.0000000,0.0000000,180.0000000), --object(cj_metal_crate), (10),
createObject(3576,-2124.3574220,992.6018070,97.4379880,0.0000000,0.0000000,135.0000000), --object(dockcrates2_la), (12),
createObject(964,-2115.0068360,999.0845950,95.9453130,0.0000000,0.0000000,180.0000000), --object(cj_metal_crate), (11),
createObject(3577,-2122.9650880,1001.0607300,96.7278210,0.0000000,0.0000000,11.2500000), --object(dockcrates1_la), (5),
createObject(3576,-2124.0598140,1019.6877440,97.4379880,0.0000000,0.0000000,90.0000000), --object(dockcrates2_la), (13),
createObject(964,-2117.3725590,917.6123660,95.7744220,0.0000000,0.0000000,180.0000000), --object(cj_metal_crate), (12),
createObject(964,-2103.9355470,890.0236210,92.3671880,0.0000000,0.0000000,180.0000000), --object(cj_metal_crate), (13),
createObject(964,-2078.2204590,893.0227050,80.6015630,0.0000000,0.0000000,101.2501000), --object(cj_metal_crate), (14),
createObject(964,-2066.2023930,883.3419190,76.7265630,0.0000000,0.0000000,112.5001000), --object(cj_metal_crate), (15),
createObject(964,-2027.0026860,889.8088990,66.2109380,0.0000000,0.0000000,112.5001000), --object(cj_metal_crate), (16),
createObject(964,-2044.4376220,885.9365230,70.0234380,0.0000000,0.0000000,90.0001000), --object(cj_metal_crate), (17),
createObject(964,-2039.3725590,888.5961910,77.4921880,0.0000000,0.0000000,67.5001000), --object(cj_metal_crate), (18),
createObject(964,-2048.1538090,955.8497920,84.2116850,0.0000000,0.0000000,78.7500000), --object(cj_metal_crate), (19),
createObject(964,-2049.8659670,971.3533940,84.2116850,0.0000000,0.0000000,101.2501000), --object(cj_metal_crate), (20),
createObject(964,-2033.6228030,972.5374150,72.5957640,0.0000000,0.0000000,90.0001000), --object(cj_metal_crate), (21),
createObject(964,-2030.6590580,992.5177000,67.3913730,0.0000000,0.0000000,180.0000000), --object(cj_metal_crate), (22),
createObject(964,-2022.4837650,1009.0687870,70.4843750,0.0000000,0.0000000,191.2501000), --object(cj_metal_crate), (23),
createObject(964,-2023.9837650,1009.0687870,70.4843750,0.0000000,0.0000000,180.0000000), --object(cj_metal_crate), (24),
createObject(964,-2022.9837650,1009.0687870,71.4843750,0.0000000,0.0000000,0.0001000), --object(cj_metal_crate), (25),
createObject(964,-2064.2526860,987.0647580,82.3907930,0.0000000,0.0000000,45.0001000), --object(cj_metal_crate), (26),
createObject(964,-2085.9428710,993.9290770,86.0741420,17.1887000,0.0000000,90.0001000), --object(cj_metal_crate), (27),
createObject(964,-2100.8916020,997.4085080,91.6114880,17.1887000,0.0000000,90.0001000), --object(cj_metal_crate), (28),
createObject(3594,-2123.6711430,938.5108640,96.5425570,1.7189000,0.8594000,302.0312000), --object(la_fuckcar1), (3),
createObject(3593,-2125.9323730,977.0281980,96.5054700,0.0000000,0.0000000,123.7499000), --object(la_fuckcar2), (3),
createObject(3576,-2077.1208500,879.9982910,82.0942380,0.0000000,0.0000000,0.0000000), --object(dockcrates2_la), (14),
createObject(3576,-2063.2058110,878.5596920,78.2192380,0.0000000,0.0000000,213.7500000), --object(dockcrates2_la), (15),
createObject(3576,-2023.3627930,885.8065800,67.7036130,0.0000000,0.0000000,168.7500000), --object(dockcrates2_la), (16),
createObject(13749,-2134.5852050,1020.5214840,86.2136920,0.0000000,0.0000000,236.2501000), --object(cunte_curvesteps1), (2),
createObject(11544,-2129.8623050,1002.2404170,94.7694170,0.0000000,0.0000000,180.0000000), --object(des_ntfrescape2), (5),
createObject(2669,-2128.3161620,1001.9129640,94.4300990,0.0000000,0.0000000,90.0000000), --object(cj_chris_crate), (2),
createObject(2669,-2128.3161620,1004.9129640,94.4300990,0.0000000,0.0000000,90.0000000), --object(cj_chris_crate), (3),
createObject(2669,-2128.3161620,998.7630620,94.4300990,0.0000000,0.0000000,90.0000000), --object(cj_chris_crate), (4),
createObject(3361,-2046.5229490,1024.4367680,68.6469650,0.0000000,0.0000000,180.0000000), --object(cxref_woodstair), (6),
createObject(3361,-2054.7470700,1024.4367680,64.6219640,0.0000000,0.0000000,180.0000000), --object(cxref_woodstair), (7),
createObject(3361,-2062.9472660,1024.4367680,60.5719600,0.0000000,0.0000000,180.0000000), --object(cxref_woodstair), (8),
createObject(3361,-2013.0136720,831.9137570,59.7069590,0.0000000,0.0000000,0.0000000), --object(cxref_woodstair), (9),
createObject(3361,-2008.6633300,835.7638550,55.6319540,0.0000000,0.0000000,90.0000000), --object(cxref_woodstair), (10),
createObject(3361,-2008.6633300,841.8386840,51.5819510,0.0000000,0.0000000,90.0000000), --object(cxref_woodstair), (11),
createObject(3361,-2008.6633300,850.0383910,47.5819510,0.0000000,0.0000000,90.0000000), --object(cxref_woodstair), (12),
createObject(3361,-2008.6633300,856.0136110,43.5819510,0.0000000,0.0000000,90.0000000), --object(cxref_woodstair), (13),
createObject(3576,-2018.9680180,844.4179080,63.2691460,0.0000000,0.0000000,270.0000000), --object(dockcrates2_la), (17),
createObject(3796,-2020.8710940,837.8791500,61.7790220,0.0000000,0.0000000,33.7500000), --object(acbox1_sfs), (4),
createObject(18260,-2036.1866460,825.5372310,69.2865140,0.0000000,0.0000000,202.5000000), --object(crates01), (7),
createObject(964,-2037.9768070,840.0319820,67.7133180,0.0000000,0.0000000,90.0000000), --object(cj_metal_crate), (29),
createObject(1431,-2038.0507810,836.8342290,68.2609330,0.0000000,0.0000000,90.0000000), --object(dyn_box_pile), (4),
createObject(944,-2037.4458010,867.3646240,76.7917710,0.0000000,0.0000000,22.5000000), --object(packing_carates04), (7),
createObject(944,-2049.6870120,888.1489260,78.1269610,0.0000000,0.0000000,0.0000000), --object(packing_carates04), (8),
createObject(944,-2067.3564450,877.1604000,77.3863370,0.0000000,0.0000000,0.0000000), --object(packing_carates04), (9),
createObject(3761,-2091.3383790,866.4814450,98.8192900,0.0000000,0.0000000,281.2500000), --object(industshelves), (4),
createObject(3593,-2118.9387210,878.5255740,97.4054720,0.0000000,0.0000000,236.2500000), --object(la_fuckcar2), (4),
createObject(3594,-2095.2502440,882.1550290,92.8438950,0.8594000,355.7028000,33.7500000), --object(la_fuckcar1), (4),
createObject(3594,-2104.4965820,897.4176640,92.9983670,0.8594000,355.7028000,101.2500000), --object(la_fuckcar1), (5),
createObject(12930,-2025.9687500,1013.3479000,71.0396270,0.0000000,0.0000000,67.5000000), --object(sw_pipepile02), (4),
createObject(3576,-2031.7423100,839.1106570,69.2059940,0.0000000,0.0000000,315.0000000), --object(dockcrates2_la), (18),
createObject(18260,-2067.2902830,957.6578370,60.2245600,0.0000000,6.8755000,348.7501000), --object(crates01), (8),
createObject(18260,-2110.9111330,912.8804930,77.7827150,354.8434000,2.5783000,281.2501000), --object(crates01), (9),
createObject(18260,-2018.9061280,921.3096920,45.9585650,354.8434000,0.0000000,270.0001000), --object(crates01), (10),
createObject(3593,-2072.7509770,928.0162960,62.5737040,6.0161000,357.4217000,101.2500000), --object(la_fuckcar2), (5),
createObject(5262,-2084.4096680,908.5418700,67.7212520,5.1566000,347.9679000,101.2500000), --object(las2dkwar04), (3),
createObject(5262,-2098.7653810,959.9534300,72.0743410,352.2651000,354.8434000,292.5000000), --object(las2dkwar04), (4),
createObject(2567,-2083.0439450,935.6265260,69.5253980,0.0000000,0.0000000,90.0000000), --object(ab_warehouseshelf), (5),
createObject(3576,-2042.0402830,923.6992190,52.7597850,0.0000000,7.7349000,348.7500000), --object(dockcrates2_la), (19),
createObject(3576,-2061.1845700,945.7440190,59.7239650,353.1245000,351.4056000,180.0000000), --object(dockcrates2_la), (20),
createObject(3576,-2101.1960450,937.3267820,74.3136980,4.2972000,355.7028000,180.0000000), --object(dockcrates2_la), (21),
createObject(12930,-2052.9350590,923.5173950,56.2435340,4.2972000,358.2811000,112.5000000), --object(sw_pipepile02), (5),
createObject(5262,-2030.2122800,936.0751340,48.6620220,353.9839000,345.3896000,191.2500000), --object(las2dkwar04), (5),
createObject(5262,-2100.5866700,923.1427610,77.0251770,356.5623000,16.3293000,0.0000000), --object(las2dkwar04), (6),
createObject(944,-2077.7570800,939.8647460,62.8139610,0.0000000,8.5944000,0.0000000), --object(packing_carates04), (10),
createObject(944,-2054.0527340,932.9673460,57.0645560,0.0000000,4.2972000,0.0000000), --object(packing_carates04), (11),
createObject(944,-2040.6977540,915.9682010,52.5156940,0.0000000,6.8755000,337.5000000), --object(packing_carates04), (12),
createObject(944,-2088.4106450,948.3261720,69.7854390,0.0000000,6.8755000,22.5000000), --object(packing_carates04), (13),
createObject(12985,-2111.9313960,924.4412230,88.6493680,0.0000000,0.0000000,90.0000000), --object(cos_sbanksteps05), (1),
createObject(3761,-2108.3083500,928.1296390,92.6313480,55.8633000,0.0000000,0.0001000), --object(industshelves), (5),
createObject(9766,-2046.0820310,924.5140380,80.9075780,349.7903000,0.0000000,180.0000000), --object(scaff3_sfw), (2),
createObject(3799,-2064.2714840,998.7568360,79.9221880,0.0000000,24.0642000,56.2500000), --object(acbox2_sfs), (5),
createObject(3576,-2096.7038570,891.6152950,93.8553850,0.0000000,0.0000000,236.2501000), --object(dockcrates2_la), (22),
createObject(18260,-2033.3713380,874.9393920,63.3496740,0.0000000,0.0000000,22.5001000), --object(crates01), (11),
}
for k,v in ipairs(cobras) do
setElementDimension(v,5000)
setElementDoubleSided ( v, true )
setObjectBreakable(v, false)
end
weapons = {
[1] = {2, 3, 4, 5, 6, 7, 8, 9},
[2] = {22, 23, 24},
[3] = {25, 26, 27},
[4] = {28, 29, 32},
[5] = {30, 31},
[6] = {33, 34},
[7] = {35, 36, 37,38},
[8] = {16, 17, 18, 39},
[9] = {41, 42, 43},
[10] = {10, 11, 12, 13, 14, 15},
[11] = {44, 45, 46},
[12] = {40},
}
restrictedWeapons = {}
function onClientPreRender()
if getElementData(localPlayer,"isPlayerInDM") then
local weapon = getPedWeapon(localPlayer)
local slot = getPedWeaponSlot(localPlayer)
if (restrictedWeapons[weapon]) then
local weapons = {}
for i=1, 30 do
if (getControlState("next_weapon")) then
slot = slot + 1
else
slot = slot - 1
end
if (slot == 13) then
slot = 0
elseif (slot == -1) then
slot = 12
end
local w = getPedWeapon(localPlayer, slot)
if (((w ~= 0 and slot ~= 0) or (w == 0 and slot == 0)) and not restrictedWeapons[w]) then
setPedWeaponSlot(localPlayer, slot)
break
end
end
end
end
end
addEventHandler("onClientPreRender", root, onClientPreRender)
function onClientPlayerWeaponFire(weapon)
if (restrictedWeapons[weapon]) then return end
end
addEventHandler("onClientPlayerWeaponFire", localPlayer, onClientPlayerWeaponFire)
---- dont forget to make exports for these .........
function setWeaponDisabled(id, bool)
if (id == 0) then return end
restrictedWeapons[id] = bool
end
function isWeaponDisabled(id)
return restrictedWeapons[id]
end
function setWeaponSlotDisabled(slot, bool)
if (not weapons[slot]) then return end
for k, v in ipairs(weapons[slot]) do
setWeaponDisabled(v, bool)
end
end
|
local path = require 'lib.path'
local Fonts = {
path = path.prjoin('res', 'composer', 'fonts'),
fonts = {
card_name = {file = 'card-name.ttf', family = 'MatrixSmallCaps'},
edition = {file = 'edition.ttf', family = 'StoneSerif-Semibold'},
effect = {file = 'effect.ttf', family = 'MatrixBook'},
flavor_text = {file = 'flavor-text.ttf', family = 'ITCStoneSerifLTItalic'},
link_rating = {file = 'link-rating.otf', family = 'CodeTalker'},
monster_desc = { file = 'monster-desc.ttf', family = 'ITCStoneSerifSmallCapsBold' },
signature = {file = 'signature.ttf', family = 'Stone Serif'},
values = {file = 'values.ttf', family = 'MatrixBoldSmallCaps'}
}
}
function Fonts.get_file(id)
return path.join(Fonts.path, Fonts.fonts[id].file)
end
function Fonts.get_family(id, size)
if size then
return ('%s %s'):format(Fonts.fonts[id].family, size)
else
return Fonts.fonts[id].family
end
end
return Fonts
|
SILE.registerCommand("color", function(options, content)
local color = options.color or "black"
color = SILE.colorparser(color)
SILE.typesetter:pushHbox({
outputYourself= function (self, typesetter, line)
SILE.outputter:setColor(color)
end
});
SILE.process(content)
SILE.typesetter:pushHbox({
outputYourself= function (self, typesetter, line)
SILE.outputter:setColor({ r = 0, g =0, b = 0})
end
});
end, "Changes the active ink color to the color <color>.");
|
project "BulletInverseDynamics"
kind "StaticLib"
includedirs {
"..",
}
files {
"IDMath.cpp",
"MultiBodyTree.cpp",
"details/MultiBodyTreeInitCache.cpp",
"details/MultiBodyTreeImpl.cpp",
}
|
return function()
local InspectAndBuyFolder = script.Parent.Parent
local SetEquippedAssets = require(InspectAndBuyFolder.Actions.SetEquippedAssets)
local EquippedAssets = require(script.Parent.EquippedAssets)
local MOCK_ASSET = {
assetId = "123"
}
local MOCK_ASSET2 = {
assetId = "456"
}
local function countKeys(t)
local count = 0
for _ in pairs(t) do
count = count + 1
end
return count
end
describe("SetEquippedAssets", function()
it("should set a list of assets as equipped", function()
local equippedAssets = {
[1] = MOCK_ASSET,
[2] = MOCK_ASSET2,
}
local newState = EquippedAssets(nil, SetEquippedAssets(equippedAssets))
expect(newState[MOCK_ASSET.assetId]).to.equal(true)
expect(newState[MOCK_ASSET2.assetId]).to.equal(true)
expect(newState["TEST"]).to.never.equal(true)
expect(countKeys(newState)).to.equal(2)
end)
end)
end |
local ServerScriptService = game:GetService("ServerScriptService")
local domainsFolder = ServerScriptService:WaitForChild("FunctionalDomains", 1)
local module = {
CarAndDriver = require(domainsFolder:WaitForChild("CarAndDriver", 2)),
exNihilo = require(domainsFolder:WaitForChild("ExNihilo")),
LightManager = require(domainsFolder:WaitForChild("LightManager")),
spieler = require(domainsFolder:WaitForChild("Spieler"))
}
return module
|
DOTA2_AI_FUN_SPEW = false
LinkLuaModifier("modifier_heros_bow_always_allow_attack", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_item_fun_heros_bow_debuff", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_angelic_alliance_spell_lifesteal", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_economizer_spell_lifesteal", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_heros_bow_minus_armor", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_economizer_ultimate", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_ragnarok_cleave", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_angelic_alliance_maximum_speed", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_angelic_alliance_death_drop", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_item_fun_magic_hammer_root", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_heros_bow_active", "fun_item_modifiers_lua.lua", LUA_MODIFIER_MOTION_HORIZONTAL)
local function CheckStringInTable(s, t)
for i = 1, #t do
if s == t[i] then return true end
end
return false
end
local function ResetAbilityCharge(ability)
--For if one of these abilities no longer have charges in the future
local abilityName = ability:GetName()
local caster = ability:GetCaster()
local buff
if abilityName == 'bloodseeker_rupture' then
buff:SetStackCount(2)
elseif abilityName == 'sniper_shrapnel' then
buff = caster:FindModifierByName("modifier_sniper_shrapnel_charge_counter")
if caster:FindAbilityByName("special_bonus_unique_sniper_2") and caster:FindAbilityByName("special_bonus_unique_sniper_2"):GetLevel() > 0 then
buff:SetStackCount(7)
else
buff:SetStackCount(3)
end
elseif abilityName == 'gyrocopter_homing_missile' then
buff = caster:FindModifierByName(ability:GetIntrinsicModifierName())
if caster:FindAbilityByName("special_bonus_unique_gyrocopter_1") and caster:FindAbilityByName("special_bonus_unique_gyrocopter_1"):GetLevel() > 0 then
buff:SetStackCount(3)
end
elseif abilityName == 'shadow_demon_demonic_purge' then
buff = caster:FindModifierByName(ability:GetIntrinsicModifierName())
if caster:HasScepter() then
buff:SetStackCount(3)
end
elseif abilityName == 'ember_spirit_fire_remnant' then
buff = caster:FindModifierByName(ability:GetIntrinsicModifierName())
buff:SetStackCount(3)
elseif abilityName == 'earth_spirit_stone_caller' then
buff = caster:FindModifierByName(ability:GetIntrinsicModifierName())
buff:SetStackCount(6)
elseif abilityName == 'ancient_apparition_cold_feet' then
buff = caster:FindModifierByName(ability:GetIntrinsicModifierName())
if caster:FindAbilityByName("special_bonus_unique_ancient_apparition_1") and caster:FindAbilityByName("special_bonus_unique_ancient_apparition_1"):GetLevel() > 0 then
buff:SetStackCount(4)
end
elseif abilityName == 'obsidian_destroyer_astral_imprisonment' then
buff = caster:FindModifierByName(ability:GetIntrinsicModifierName())
if caster:HasScepter() then
buff:SetStackCount(2)
end
elseif abilitiesName == 'death_prophet_spirit_siphon' then
buff = caster:FindModifierByName('modifier_death_prophet_spirit_siphon_charge_counter')
buff:SetStackCount(ability:GetLevel())
elseif abilitiesName == 'broodmother_spin_web' then
buff = caster:FindModifierByName('modifier_broodmother_spin_web_charge_counter')
buff:SetStackCount(ability:GetLevel())
end
end
local bannedItems = {
"item_black_king_bar",
"item_arcane_boots",
"item_hand_of_midas",
"item_helm_of_the_dominator",
"item_sphere",
"item_necronomicon",
"item_necronomicon_2",
"item_necronomicon_3",
"item_pipe",
"item_refresher",
"item_refresher_shard",
"item_meteor_hammer",
"item_aeon_disk",
"chen_hand_of_god",
"invoker_sun_strike",
"spectre_haunt",
"furion_wrath_of_nature",
"rattletrap_rocket_flare",
"zuus_thundergods_wrath",
"zuus_cloud",
"silencer_global_silence",
"pet_summoner_critters",
"ramza_arithmetician_arithmeticks_CT",
"ramza_arithmetician_arithmeticks_multiple_of_5",
"ramza_arithmetician_arithmeticks_multiple_of_4",
"ramza_arithmetician_arithmeticks_multiple_of_3",
"ramza_arithmetician_arithmeticks_level",
"ramza_arithmetician_arithmeticks_exp",
"ramza_geomancer_geomancy_magma_surge"
}
local chargedAbilities = {
"bloodseeker_rupture",
"sniper_shrapnel",
"gyrocopter_homing_missile",
"shadow_demon_demonic_purge",
"ember_spirit_fire_remnant",
"earth_spirit_stone_caller",
"ancient_apparition_cold_feet",
"obsidian_destroyer_astral_imprisonment",
"broodmother_spin_web",
"death_prophet_spirit_siphon"}
function ResetCooldown(keys)
local caster = keys.caster
if not caster:HasModifier("modifier_imbalanced_economizer") then return end
local bIsAA = keys.ability:GetName() == "item_fun_angelic_alliance"
local abilityCount = keys.caster:GetAbilityCount()
local abilityName = keys.event_ability:GetAbilityName()
local allModifiers = caster:FindAllModifiers()
local fileHandle
-- reset ability cooldowns
for i = 0, abilityCount-1 do
local indexedAbility = caster:GetAbilityByIndex(i)
if indexedAbility then
local indexedAbilityName = indexedAbility:GetAbilityName()
local indexedAbilityLevel = indexedAbility:GetLevel()
if indexedAbilityLevel > 0 and CheckStringInTable(indexedAbilityName, chargedAbilities) then
ResetAbilityCharge(indexedAbility)
end
if (not CheckStringInTable(indexedAbilityName, bannedItems) or bIsAA) and not indexedAbility:IsCooldownReady() then
indexedAbility:EndCooldown()
end
end
end
-- reset item cooldowns
for j,i in ipairs(tItemInventorySlotTable) do
local item = caster:GetItemInSlot(i)
if item then
local name = item:GetAbilityName()
if (not CheckStringInTable(indexedAbilityName, bannedItems) or bIsAA) and not item:IsCooldownReady() then
item:EndCooldown()
end
end
end
-- if triggered ability is charged one, give an extra charge
if CheckStringInTable(abilityName, chargedAbilities) then
ResetAbilityCharge(keys.event_ability)
end
-- add a short duration modifier so the triggered ability won't go into cooldown
if bIsAA then
keys.ability:ApplyDataDrivenModifier(caster, caster, "modifier_item_fun_angelic_alliance_cdr_short", {duration = 0.01})
elseif not CheckStringInTable(abilityName, bannedItems) then
keys.ability:ApplyDataDrivenModifier(caster, caster, "modifier_" .. keys.ability:GetName() .. "_cdr_short", {duration = 0.01})
end
if fileHandle then fileHandle:close() end
end
local isEscutcheonRunning = false
function EscutcheonReverseDamageReincarnate(keys)
if isEscutcheonRunning then
return
end
isEscutcheonRunning = true
local caster = keys.caster
local damage = keys.damage
local ability = keys.ability
local reverseChance = ability:GetSpecialValueFor("damage_reverse")
local reincarnate_time = ability:GetSpecialValueFor("reincarnate_time")
local respawnPosition = caster:GetAbsOrigin()
local casterGold = caster:GetGold()
local cooldown = ability:GetCooldown(0)
--caster:SetHealth(100)
if math.random() < reverseChance/100 then
caster:SetHealth(caster:GetHealth() + 2*damage)
end
if ability:IsCooldownReady() and caster:GetHealth() == 0 and caster:GetTimeUntilRespawn() == 0 then
local respawnPosition = caster:GetAbsOrigin()
local casterGold = caster:GetGold()
ability:StartCooldown(cooldown)
caster:SetHealth(1)
caster:Kill(caster, nil)
caster:SetGold(casterGold, false)
caster:SetTimeUntilRespawn(reincarnate_time)
caster:SetRespawnPosition(respawnPosition)
local model = "models/props_gameplay/tombstoneb01.vmdl"
local grave = Entities:CreateByClassname("prop_dynamic")
grave:SetModel(model)
grave:SetAbsOrigin(respawnPosition)
Timers:CreateTimer(reincarnate_time, function()
grave:RemoveSelf()
end)
end
isEscutcheonRunning = false
end
function EscutcheonReincarnateFinish(keys)
caster = keys.caster
caster:SetBuybackEnabled(true)
end
function OrbOfOmnipotenceStopSound(keys)
StopSoundEvent("Hero_ObsidianDestroyer.AstralImprisonment", keys.target)
end
function EAARestoreManaRefresh(keys)
local caster = keys.caster
local abilityCount = keys.caster:GetAbilityCount()
local bIsAA = keys.ability:GetName() == "item_fun_angelic_alliance"
if bIsAA then
caster:AddNewModifier(caster, keys.ability, "modifier_angelic_alliance_maximum_speed", {Duration = 0.2})
end
if not caster:HasModifier("modifier_imbalanced_economizer") then return end
for i = 0, abilityCount-1 do
local indexedAbility = caster:GetAbilityByIndex(i)
if indexedAbility and (bIsAA or not CheckStringInTable(indexedAbility, bannedItems)) then
local indexedAbilityName = indexedAbility:GetAbilityName()
local indexedAbilityLevel = indexedAbility:GetLevel()
if indexedAbilityLevel > 0 and CheckStringInTable(indexedAbilityName, chargedAbilities) then
ResetAbilityCharge(indexedAbility)
end
if not indexedAbility:IsCooldownReady() then
indexedAbility:EndCooldown()
end
end
end
-- reset item cooldowns
for j,i in ipairs(tItemInventorySlotTable) do
local item = caster:GetItemInSlot(i)
if item and (bIsAA or not CheckStringInTable(item, bannedItems)) and not item:IsCooldownReady() then
item:EndCooldown()
end
end
end
function AngelicAllianceAngelDown(keys)
ProjectileManager:ProjectileDodge(keys.caster)
local target_point = keys.target_points[1]
keys.caster:SetAbsOrigin(target_point)
FindClearSpaceForUnit(keys.caster, target_point, false)
keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_item_fun_angelic_alliance_out", {duration = keys.ability:GetSpecialValueFor('invulnerable_time')})
end
function AASpellLifestealApply(keys)
keys.ability.iCounter = keys.ability.iCounter or 0
if keys.ability.iCounter%10 == 0 then
keys.caster:AddNewModifier(keys.caster, keys.ability, "modifier_angelic_alliance_spell_lifesteal", {Duration = 1.5})
keys.caster:AddNewModifier(keys.caster, keys.ability, "modifier_angelic_alliance_death_drop", {Duration = 1.5})
keys.caster:AddNewModifier(keys.caster, keys.ability, "modifier_economizer_ultimate", {Duration = 1.5})
end
keys.ability.iCounter = keys.ability.iCounter+1
end
function EconomizerSpellLifestealApply(keys)
keys.caster:AddNewModifier(keys.caster, keys.ability, "modifier_economizer_spell_lifesteal", {Duration = 1.5})
end
function HerosBowOnHit(keys)
if keys.target:TriggerSpellAbsorb( keys.ability ) then return end
keys.target:Purge(true, false, false, false, false)
if keys.target:IsInvulnerable() or keys.target:IsMagicImmune() then return end
keys.target:AddNewModifier(keys.caster, keys.ability, "modifier_item_fun_heros_bow_debuff", {Duration = keys.ability:GetSpecialValueFor("duration")})
keys.target:EmitSound("Hero_FacelessVoid.TimeLockImpact")
damageTable = {
victim = keys.target,
attacker = keys.caster,
damage = keys.ability:GetSpecialValueFor("light_arrow_damage_mult")*keys.caster:GetAttackDamage(),
damage_type = DAMAGE_TYPE_PURE,
ability = keys.ability
}
ApplyDamage(damageTable)
if keys.caster:IsRangedAttacker() then
keys.caster:AddNewModifier(keys.caster, keys.ability, "modifier_heros_bow_always_allow_attack", {Duration = keys.ability:GetSpecialValueFor("duration")*CalculateStatusResist(keys.target)})
ExecuteOrderFromTable({
UnitIndex = keys.caster:entindex(),
OrderType = DOTA_UNIT_ORDER_ATTACK_TARGET,
TargetIndex = keys.target:entindex()})
end
end
function HerosBowOnSpellStart(keys)
if keys.caster:GetTeam() == keys.target:GetTeam() then
local fSpeed = keys.ability:GetSpecialValueFor("push_speed")
keys.target:AddNewModifier(keys.caster, keys.ability, "modifier_heros_bow_active", {Duration = keys.ability:GetSpecialValueFor("push_distance")/fSpeed, fSpeedHorizontal = fSpeed})
return
end
ProjectileManager:CreateTrackingProjectile({
Target = keys.target,
Source = keys.caster,
Ability = keys.ability,
EffectName = "particles/econ/items/enchantress/enchantress_virgas/ench_impetus_virgas.vpcf",
iMoveSpeed = keys.ability:GetSpecialValueFor("projectile_speed"),
vSourceLoc= keys.caster:GetAbsOrigin(), -- Optional (HOW)
bDrawsOnMinimap = false, -- Optional
bDodgeable = false, -- Optional
bIsAttack = false, -- Optional
bVisibleToEnemies = true, -- Optional
bReplaceExisting = false, -- Optional
flExpireTime = GameRules:GetGameTime() + 20, -- Optional but recommended
bProvidesVision = true, -- Optional
iVisionRadius = 400, -- Optional
iVisionTeamNumber = keys.caster:GetTeamNumber() -- Optional
})
keys.caster:EmitSound("Hero_Enchantress.Impetus")
end
function DarksideDamage(keys)
local caster = keys.caster
local ability = keys.ability
local radius = ability:GetSpecialValueFor("darkside_aoe")
local damage = ability:GetSpecialValueFor("darkside_damage")*0.01*caster:GetMaxHealth()
local selfDamage = ability:GetSpecialValueFor("darkside_life_cost")*0.01*caster:GetMaxHealth()
local enemies = FindUnitsInRadius(caster:GetTeamNumber(), caster:GetAbsOrigin(), nil, radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_ANY_ORDER, false)
local damageTable = {attacker = caster, damage = damage, damage_type = DAMAGE_TYPE_PURE, ability = ability}
for _, unit in pairs(enemies) do
damageTable.victim = unit
ApplyDamage(damageTable)
end
damageTable.damage = selfDamage
damageTable.victim = caster
ApplyDamage(damageTable)
end
--[[
function MagicHammerManaBreak(keys)
local attacker = keys.attacker
local target = keys.target
local ability = keys.ability
local mana_break_damage = ability:GetSpecialValueFor("mana_break_damage")
local mana_break = ability:GetSpecialValueFor("mana_break")
local currentMana = target:GetMana()
local damage
damageTable = {attacker = attacker, victim = target, damage_type = DAMAGE_TYPE_PHYSICAL, ability = ability}
if currentMana > 0 and not target:IsMagicImmune() then
if currentMana > mana_break then
target:SetMana(currentMana-mana_break)
damageTable.damage = mana_break*mana_break_damage
ApplyDamage(damageTable)
else
target:SetMana(0)
damageTable.damage = currentMana*mana_break_damage
ApplyDamage(damageTable)
end
end
end
]]--
function MagicHammerSpellStart(keys)
local iParticle = ParticleManager:CreateParticle("particles/econ/events/ti7/shivas_guard_active_ti7.vpcf", PATTACH_ABSORIGIN_FOLLOW, keys.caster)
ParticleManager:SetParticleControl(iParticle, 1, Vector(900,4,350))
local tEffectedTargets = {}
local iRootDuration = keys.ability:GetSpecialValueFor("root_duration")
for i = 1, 26 do
Timers:CreateTimer(0.1*i, function()
local tTargets = FindUnitsInRadius(keys.caster:GetTeam(), keys.caster:GetAbsOrigin(), nil, 35*i, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_BASIC+DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NONE, FIND_CLOSEST, false)
AddFOWViewer(keys.caster:GetTeam(), keys.caster:GetAbsOrigin(), 900, keys.ability:GetSpecialValueFor("vision_duration"), false)
for k, v in ipairs(tTargets) do
if not tEffectedTargets[v:entindex()] then
tEffectedTargets[v:entindex()] = true
v:AddNewModifier(keys.caster, keys.ability, "modifier_item_fun_magic_hammer_root", {Duration = iRootDuration*CalculateStatusResist(v)})
v:EmitSound("Hero_NyxAssassin.ManaBurn.Target")
end
end
if i == 26 then tEffectedTargets = nil end
end)
end
end
function MagicHammerRootBegin(keys)
keys.target.iMagicHammerRootParticle = ParticleManager:CreateParticle("particles/econ/items/oracle/oracle_fortune_ti7/oracle_fortune_ti7_purge.vpcf", PATTACH_ABSORIGIN_FOLLOW, keys.target)
ParticleManager:SetParticleControlEnt(keys.target.iMagicHammerRootParticle, 1, keys.target, PATTACH_POINT_FOLLOW, "attach_hitloc", keys.target:GetOrigin(), true)
end
function MagicHammerRootEnd(keys)
if keys.target.iMagicHammerRootParticle then
ParticleManager:DestroyParticle(keys.target.iMagicHammerRootParticle, true)
keys.target.iMagicHammerRootParticle = nil
end
end
function GenjiGloveMinibash(keys)
if not keys.target:IsBuilding() and not keys.caster:IsIllusion() then
keys.target:AddNewModifier(keys.caster, keys.ability, "modifier_bashed", {Duration = keys.ability:GetSpecialValueFor("bash_stun")*CalculateStatusResist(keys.target)})
keys.target:EmitSound("DOTA_Item.MKB.Minibash")
ParticleManager:CreateParticle("particles/generic_gameplay/generic_minibash.vpcf", PATTACH_OVERHEAD_FOLLOW, keys.target)
ApplyDamage({attacker = keys.caster, victim = keys.target, ability = keys.ability, damage_type = DAMAGE_TYPE_PURE, damage = keys.ability:GetSpecialValueFor("extra_damage")})
end
end
function BloodSwordCritApply(keys)
if not keys.target:IsBuilding() and keys.target:GetTeamNumber() ~= keys.attacker:GetTeamNumber() then
keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_item_fun_blood_sword_crit", {})
end
end
function BloodSwordLifestealApply(keys)
local attacker = keys.attacker
local target = keys.target
local ability = keys.ability
if not target:IsBuilding() and target:GetTeam() ~= attacker:GetTeam() and attacker:HasModifier("modifier_item_fun_blood_sword_extra_attack") then
ability:ApplyDataDrivenModifier(attacker, attacker, "modifier_item_fun_blood_sword_extra_lifesteal", {duration = 0.03})
end
end
function BloodSwordExtraCritParticle(keys)
keys.target:EmitSound("Hero_PhantomAssassin.CoupDeGrace.Arcana")
local nFXIndex = ParticleManager:CreateParticle( "particles/econ/items/phantom_assassin/phantom_assassin_arcana_elder_smith/phantom_assassin_crit_arcana_swoop.vpcf", PATTACH_CUSTOMORIGIN, nil )
ParticleManager:SetParticleControlEnt( nFXIndex, 0, keys.target, PATTACH_POINT_FOLLOW, "attach_hitloc", keys.target:GetOrigin(), true )
ParticleManager:SetParticleControl( nFXIndex, 1, keys.target:GetOrigin() )
ParticleManager:SetParticleControlForward( nFXIndex, 1, -keys.attacker:GetForwardVector() )
ParticleManager:SetParticleControlEnt( nFXIndex, 10, keys.target, PATTACH_ABSORIGIN_FOLLOW, nil, keys.target:GetOrigin(), true )
ParticleManager:ReleaseParticleIndex( nFXIndex )
end
function BloodSwordExtraAttack(keys)
if not keys.attacker.IsExtraAttacking and not keys.attacker:IsRangedAttacker() and not keys.attacker:HasModifier("modifier_phantom_assassin_stiflingdagger_caster") then
StartAnimation(keys.attacker, {duration = 0.2, activity=ACT_DOTA_ATTACK, rate=7})
Timers:CreateTimer(0.04, function ()
keys.attacker.IsExtraAttacking = true
if not keys.target:IsBuilding() and keys.target:GetTeamNumber() ~= keys.attacker:GetTeamNumber() then
keys.ability:ApplyDataDrivenModifier(keys.attacker, keys.attacker, "modifier_item_fun_blood_sword_extra_crit", {})
end
keys.attacker:PerformAttack(keys.target, true, true, true, false, true, false, true)
Timers:CreateTimer(0.04, function () keys.attacker.IsExtraAttacking = nil end)
end)
end
end
function HerosbowCreated(keys)
if keys.caster:IsRangedAttacker() then
keys.ability.sOriginalProjectileName = keys.caster:GetRangedProjectileName()
keys.caster:SetRangedProjectileName('particles/units/heroes/hero_enchantress/enchantress_impetus.vpcf')
end
end
function HerosbowDestroy(keys)
if keys.caster:IsRangedAttacker() then
keys.caster:SetRangedProjectileName(keys.ability.sOriginalProjectileName)
end
end
function HerosBowReduceArmor(keys)
if keys.caster:IsIllusion() then return end
keys.target:AddNewModifier(keys.caster, keys.ability, "modifier_item_fun_heros_bow_armor_reduction", {Duration = keys.ability:GetSpecialValueFor("armor_reduction_duration")*CalculateStatusResist(keys.target)})
end
function Economizer2UltimateSpellLifestealApply(keys)
keys.caster:AddNewModifier(keys.caster, keys.ability, "modifier_economizer_spell_lifesteal", {Duration = 1.5})
keys.caster:AddNewModifier(keys.caster, keys.ability, "modifier_economizer_ultimate", {Duration = 1.5})
end
function RagnarokCleaveApply(keys)
if keys.ability.hModifier and not keys.ability.hModifier:IsNull() then
keys.ability.hModifier:Destroy()
keys.ability.hModifier = nil
end
if keys.caster:IsRangedAttacker() or keys.caster:IsIllusion() then return end
keys.ability.hModifier = keys.caster:AddNewModifier(keys.caster, keys.ability, "modifier_ragnarok_cleave", {Duration = 1.5})
end
function RagnarokMaimApply(keys)
if keys.target:IsBuilding() or keys.caster:IsIllusion() then return end
keys.target:EmitSound("DOTA_Item.Maim")
keys.ability:ApplyDataDrivenModifier(keys.caster, keys.target, "modifier_item_fun_ragnarok_2_ultra_maim", {Duration = keys.ability:GetSpecialValueFor("maim_duration")*CalculateStatusResist(keys.target)})
end
function AAChangePurchaser(keys)
if keys.itemname == "item_fun_angelic_alliance" then
local hPicker = EntIndexToHScript(keys.HeroEntityIndex)
local hItem = EntIndexToHScript(keys.ItemEntityIndex)
if not hPicker.bIsPick then
hPicker.bIsPick = true
hItem:RemoveSelf()
hPicker:AddItemByName("item_fun_angelic_alliance")
Timers:CreateTimer(0.04, function () hPicker.bIsPick = nil end)
end
end
end
ListenToGameEvent("dota_item_picked_up", AAChangePurchaser, nil)
function TerraBladeProjectileHit(keys)
if keys.caster:IsIllusion() then return end
ApplyDamage({
damage_type=DAMAGE_TYPE_PURE,
damage = keys.caster:GetAverageTrueAttackDamage(keys.caster),
attacker = keys.caster,
victim = keys.target,
ability = keys.ability,
damage_flags = DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION,
})
end
function BloodSwordApplySatanic(keys)
keys.ability.hSatanicModifier = keys.caster:AddNewModifier(keys.caster, keys.ability, "modifier_item_satanic", {})
end
function BloodSwordRemoveSatanic(keys)
keys.ability.hSatanicModifier:Destroy()
keys.ability.hSatanicModifier = nil
end
function GetFunItems(keys)
print('has fun item!')
keys.caster:FindModifierByName('modifier_plant_tree').bHasFunItem = true
end
function BloodSwordActivated(keys)
keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, 'modifier_item_fun_blood_sword_extra_attack', {Duration = keys.ability:GetSpecialValueFor('duration')})
keys.caster:EmitSound('DOTA_Item.Satanic.Activate')
end
function OrbOfOmnipotenceStart(keys)
keys.caster:EmitSound('Hero_ObsidianDestroyer.AstralImprisonment.Cast')
local iParticle = ParticleManager:CreateParticle('particles/units/heroes/hero_obsidian_destroyer/obsidian_destroyer_sanity_eclipse_area.vpcf', PATTACH_ABSORIGIN, keys.caster)
local iRadius = keys.ability:GetSpecialValueFor('stop_aoe')
ParticleManager:SetParticleControl(iParticle, 1, Vector(iRadius, 0, 0))
ParticleManager:SetParticleControl(iParticle, 2, Vector(iRadius, 0, 0))
ParticleManager:SetParticleControl(iParticle, 3, Vector(iRadius, 0, 0))
end
function MagicHammerManaBreakCastRangeApply(keys)
keys.caster:AddNewModifier(keys.caster, keys.ability, 'modifier_magic_hammer_mana_break',{Duration = 1})
keys.caster:AddNewModifier(keys.caster, keys.ability, 'modifier_special_bonus_cast_range',{Duration = 1})
end
|
-- Simple MV shell command. --
local args = {...}
if #args < 2 then
error("usage: mv SOURCE DESTINATION")
return false
end
fs.move(shell.resolvePath(args[1]), shell.resolvePath(args[2]))
|
require 'nn'
require 'image'
require 'csvigo'
require 'hdf5'
require 'cudnn'
require 'cunn'
require 'cutorch'
local function _read_data_handle( _filename )
-- the file is a csv file
local csv_file_handle = csvigo.load({path = _filename, mode = 'large'})
local _n_lines = #csv_file_handle;
local _data ={}
local _line_idx = 2 --skip the first line
local _sample_idx = 0
while _line_idx <= _n_lines do
_sample_idx = _sample_idx + 1
_data[_sample_idx] = {};
_data[_sample_idx].img_filename = csv_file_handle[ _line_idx ][ 1 ]
_data[_sample_idx].n_point = tonumber(csv_file_handle[ _line_idx ][ 3 ])
_data[_sample_idx].y_A = {}
_data[_sample_idx].y_B = {}
_data[_sample_idx].x_A = {}
_data[_sample_idx].x_B = {}
_data[_sample_idx].ordianl_relation = {}
_line_idx = _line_idx + 1
for point_idx = 1 , _data[_sample_idx].n_point do
_data[_sample_idx].y_A[point_idx] = tonumber(csv_file_handle[ _line_idx ][ 1 ])
_data[_sample_idx].x_A[point_idx] = tonumber(csv_file_handle[ _line_idx ][ 2 ])
_data[_sample_idx].y_B[point_idx] = tonumber(csv_file_handle[ _line_idx ][ 3 ])
_data[_sample_idx].x_B[point_idx] = tonumber(csv_file_handle[ _line_idx ][ 4 ])
-- Important!
if csv_file_handle[ _line_idx ][ 5 ] == '>' then
_data[_sample_idx].ordianl_relation[point_idx] = 1;
elseif csv_file_handle[ _line_idx ][ 5 ] == '<' then
_data[_sample_idx].ordianl_relation[point_idx] = -1;
elseif csv_file_handle[_line_idx][ 5 ] == '=' then -- important!
_data[_sample_idx].ordianl_relation[point_idx] = 0;
end
_line_idx = _line_idx + 1
end
end
return _sample_idx, _data;
end
local function _evaluate_correctness_our(_batch_output, _batch_target, WKDR, WKDR_eq, WKDR_neq)
local n_gt_correct = torch.Tensor(n_thresh):fill(0);
local n_gt = 0;
local n_lt_correct = torch.Tensor(n_thresh):fill(0);
local n_lt = 0;
local n_eq_correct = torch.Tensor(n_thresh):fill(0);
local n_eq = 0;
for point_idx = 1, _batch_target.n_point do
x_A = _batch_target.x_A[point_idx]
y_A = _batch_target.y_A[point_idx]
x_B = _batch_target.x_B[point_idx]
y_B = _batch_target.y_B[point_idx]
z_A = _batch_output[{1, 1, y_A, x_A}]
z_B = _batch_output[{1, 1, y_B, x_B}]
ground_truth = _batch_target.ordianl_relation[point_idx]; -- the ordianl_relation is in the form of 1 and -1
for thresh_idx = 1, n_thresh do
local _classify_res = 1;
if z_A - z_B > thresh[thresh_idx] then
_classify_res = 1
elseif z_A - z_B < -thresh[thresh_idx] then
_classify_res = -1
elseif z_A - z_B <= thresh[thresh_idx] and z_A - z_B >= -thresh[thresh_idx] then
_classify_res = 0;
end
if _classify_res == 0 and ground_truth == 0 then
n_eq_correct[thresh_idx] = n_eq_correct[thresh_idx] + 1;
elseif _classify_res == 1 and ground_truth == 1 then
n_gt_correct[thresh_idx] = n_gt_correct[thresh_idx] + 1;
elseif _classify_res == -1 and ground_truth == -1 then
n_lt_correct[thresh_idx] = n_lt_correct[thresh_idx] + 1;
end
end
if ground_truth > 0 then
n_gt = n_gt + 1;
elseif ground_truth < 0 then
n_lt = n_lt + 1;
elseif ground_truth == 0 then
n_eq = n_eq + 1;
end
end
for i = 1 , n_thresh do
WKDR[{i}] = 1 - (n_eq_correct[i] + n_lt_correct[i] + n_gt_correct[i]) / (n_eq + n_lt + n_gt)
WKDR_eq[{i}] = 1 - n_eq_correct[i] / n_eq
WKDR_neq[{i}] = 1 - (n_lt_correct[i] + n_gt_correct[i]) / (n_lt + n_gt)
end
end
function crop_resize_input(img)
local crop = cmd_params.crop
local img_original_height = img:size(2)
local img_original_width = img:size(3)
local cropped_input = img[{{},{crop, img_original_height-crop}, {crop, img_original_width - crop}}]
return image.scale(cropped_input,network_input_width ,network_input_height)
end
function inpaint_pad_output_our(output, img_original_width, img_original_height)
local crop = cmd_params.crop
local resize_height = img_original_height - 2*crop + 1
local resize_width = img_original_width - 2*crop + 1
local resize_output = image.scale( output[{1,1,{}}]:double(), resize_width, resize_height)
local padded_output = torch.Tensor(1, img_original_height, img_original_width);
padded_output[{{},{crop, img_original_height-crop}, {crop, img_original_width - crop}}]:copy(resize_output)
-- pad left and right
for i = 1 , crop do
padded_output[{1,{crop, img_original_height - crop}, i}]:copy(resize_output[{{},1}])
padded_output[{1,{crop, img_original_height - crop}, img_original_width - i + 1}]:copy(resize_output[{{},resize_width}])
end
-- pad top and down
for i = 1 , crop do
padded_output[{1,i, {}}]:copy(padded_output[{1,crop,{}}])
padded_output[{1,img_original_height - i + 1, {}}]:copy(padded_output[{1,resize_height + crop - 1,{}}])
end
return padded_output
end
function metric_error(gtz, z)
local fmse = torch.mean(torch.pow(gtz - z, 2))
local fmselog = torch.mean(torch.pow(torch.log(gtz) - torch.log(z), 2))
local flsi = torch.mean( torch.pow(torch.log(z) - torch.log(gtz) + torch.mean(torch.log(gtz) - torch.log(z)) , 2 ) )
local fabsrel = torch.mean( torch.cdiv(torch.abs( z - gtz ), gtz ))
local fsqrrel = torch.mean( torch.cdiv(torch.pow( z - gtz ,2), gtz ))
return fmse, fmselog, flsi, fabsrel, fsqrrel
end
function normalize_output_depth_with_NYU_mean_std( input )
local std_of_NYU_training = 0.6148231626
local mean_of_NYU_training = 2.8424594402
local transformed_weifeng_z = input:clone()
transformed_weifeng_z = transformed_weifeng_z - torch.mean(transformed_weifeng_z);
transformed_weifeng_z = transformed_weifeng_z / torch.std(transformed_weifeng_z);
transformed_weifeng_z = transformed_weifeng_z * std_of_NYU_training;
transformed_weifeng_z = transformed_weifeng_z + mean_of_NYU_training;
-- remove and replace the depth value that are negative
if torch.sum(transformed_weifeng_z:lt(0)) > 0 then
-- fill it with the minimum of the non-negative plus a eps so that it won't be 0
transformed_weifeng_z[transformed_weifeng_z:lt(0)] = torch.min(transformed_weifeng_z[transformed_weifeng_z:gt(0)]) + 0.00001
end
return transformed_weifeng_z
end
----------------------------------------------[[
--[[
Main Entry
]]--
------------------------------------------------
cmd = torch.CmdLine()
cmd:text('Options')
cmd:option('-num_iter',1,'number of training iteration')
cmd:option('-prev_model_file','','Absolute / relative path to the previous model file. Resume training from this file')
cmd:option('-vis', false, 'visualize output')
cmd:option('-output_folder','./output_imgs','image output folder')
cmd:option('-mode','validate','mode: test or validate')
cmd:option('-valid_set', '45_NYU_validate_imgs_points_resize_240_320.csv', 'validation file name');
cmd:option('-test_set','654_NYU_MITpaper_test_imgs_orig_size_points.csv', 'test file name');
cmd:option('-crop',10, 'cropping size')
cmd:option('-thresh',-1, 'threhold for determing WKDR. Obtained from validations set.')
cmd_params = cmd:parse(arg)
if cmd_params.mode == 'test' then
csv_file_name = '../../data/' .. cmd_params.test_set -- test set
elseif cmd_params.mode == 'validate' then
csv_file_name = '../../data/' .. cmd_params.valid_set -- validation set
end
preload_t7_filename = string.gsub(csv_file_name, "csv", "t7")
f=io.open(preload_t7_filename,"r")
if f == nil then
print('loading csv file...')
n_sample, data_handle = _read_data_handle( csv_file_name )
torch.save(preload_t7_filename, data_handle)
else
io.close(f)
print('loading pre load t7 file...')
data_handle = torch.load(preload_t7_filename)
n_sample = #data_handle
end
print("Hyper params: ")
print("csv_file_name:", csv_file_name);
print("N test samples:", n_sample);
n_iter = math.min( n_sample, cmd_params.num_iter )
print(string.format('n_iter = %d',n_iter))
-- Load the model
prev_model_file = cmd_params.prev_model_file
model = torch.load(prev_model_file)
model:evaluate()
print("Model file:", prev_model_file)
network_input_height = 240
network_input_width = 320
_batch_input_cpu = torch.Tensor(1,3,network_input_height,network_input_width)
n_thresh = 140;
thresh = torch.Tensor(n_thresh);
for i = 1, n_thresh do
thresh[i] = 0.1 + i * 0.01;
end
local WKDR = torch.Tensor(n_iter, n_thresh):fill(0)
local WKDR_eq = torch.Tensor(n_iter, n_thresh):fill(0)
local WKDR_neq = torch.Tensor(n_iter, n_thresh):fill(0)
local fmse = torch.Tensor(n_iter):fill(0)
local fmselog = torch.Tensor(n_iter):fill(0)
local flsi = torch.Tensor(n_iter):fill(0)
local fabsrel = torch.Tensor(n_iter):fill(0)
local fsqrrel = torch.Tensor(n_iter):fill(0)
-------------------------------
--[[
The validation is done without cropping
The test is done with cropping
]]
-------------------------------
for i = 1, n_iter do
-- read image, scale it to the input size
local img = image.load(data_handle[i].img_filename)
local img_original_height = img:size(2)
local img_original_width = img:size(3)
if cmd_params.mode == 'test' then
-- only crop it when testing, because there is a white boundary, also need to resize it to network input size
_batch_input_cpu[{1,{}}]:copy( crop_resize_input(img) )
elseif cmd_params.mode == 'validate' then
-- no need to crop it, just resize it, because there is no white boundary in the validation image!
_batch_input_cpu[{1,{}}]:copy( image.scale(img,network_input_width ,network_input_height))
end
local _single_data = {};
_single_data[1] = data_handle[i]
-- forward
local batch_output = model:forward(_batch_input_cpu:cuda());
cutorch.synchronize()
local temp = batch_output
if torch.type(batch_output) == 'table' then
batch_output = batch_output[1]
end
local original_size_output = torch.Tensor(1,1,img_original_height, img_original_width)
if cmd_params.mode == 'test' then
--image.scale(src, width, height, [mode]) Scale it to the original size!
original_size_output[{1,1,{}}]:copy( inpaint_pad_output_our(batch_output, img_original_width, img_original_height) )
-- evaluate on the original size!
_evaluate_correctness_our(original_size_output, _single_data[1], WKDR[{i,{}}], WKDR_eq[{i,{}}], WKDR_neq[{i,{}}]);
local gtz_h5_handle = hdf5.open(paths.dirname(data_handle[i].img_filename) .. '/' .. i ..'_depth.h5', 'r')
local gtz = gtz_h5_handle:read('/depth'):all()
gtz_h5_handle:close()
assert(gtz:size(1) == 480)
assert(gtz:size(2) == 640)
-- transform the output depth with training mean and std
transformed_weifeng_z_orig_size = normalize_output_depth_with_NYU_mean_std( original_size_output[{1,1,{}}] )
-- evaluate the data at the cropped area
local metric_test_crop = 16
transformed_weifeng_z_orig_size = transformed_weifeng_z_orig_size:sub(metric_test_crop,img_original_height-metric_test_crop,metric_test_crop,img_original_width-metric_test_crop)
gtz = gtz:sub(metric_test_crop,img_original_height-metric_test_crop,metric_test_crop,img_original_width-metric_test_crop)
-- metric error
fmse[i], fmselog[i], flsi[i], fabsrel[i], fsqrrel[i] = metric_error(gtz, transformed_weifeng_z_orig_size)
elseif cmd_params.mode == 'validate' then
-- resize it to the original input size
original_size_output[{1,1,{}}]:copy( image.scale(batch_output[{1,1,{}}]:double(), img_original_width ,img_original_height) )
-- no need to perform padding because the input is not cropped!
_evaluate_correctness_our(original_size_output, _single_data[1], WKDR[{i,{}}], WKDR_eq[{i,{}}], WKDR_neq[{i,{}}]);
end
collectgarbage()
collectgarbage()
collectgarbage()
collectgarbage()
collectgarbage()
if cmd_params.vis then
local local_image = torch.Tensor(1,img_original_height,img_original_width)
local local_image2 = torch.Tensor(3,img_original_height,img_original_width)
local output_image = torch.Tensor(3, img_original_height,img_original_width * 2)
local_image:copy(original_size_output:double())
local_image = local_image:add( - torch.min(local_image) )
local_image = local_image:div( torch.max(local_image:sub(1,-1, 20, img_original_height - 20, 20, img_original_width - 20)) )
output_image[{1,{1,img_original_height},{img_original_width + 1,img_original_width * 2}}]:copy(local_image)
output_image[{2,{1,img_original_height},{img_original_width + 1,img_original_width * 2}}]:copy(local_image)
output_image[{3,{1,img_original_height},{img_original_width + 1,img_original_width * 2}}]:copy(local_image)
local_image2:copy(image.load(data_handle[i].img_filename))
output_image[{{1},{1,img_original_height},{1,img_original_width}}]:copy(local_image2[{1,{}}])
output_image[{{2},{1,img_original_height},{1,img_original_width}}]:copy(local_image2[{2,{}}])
output_image[{{3},{1,img_original_height},{1,img_original_width}}]:copy(local_image2[{3,{}}])
image.save(cmd_params.output_folder.. '/' .. i .. '.png', output_image)
end
end
-- get averaged WKDR and so on
WKDR = torch.mean(WKDR,1)
WKDR_eq = torch.mean(WKDR_eq,1)
WKDR_neq = torch.mean(WKDR_neq,1)
overall_summary = torch.Tensor(n_thresh, 4)
-- find the best threshold on the validation set according to our criteria, and use it as the threshold on the test set.
min_max = 100;
min_max_i = 1;
for i = 1 , n_thresh do
overall_summary[{i,1}] = thresh[i]
overall_summary[{i,2}] = WKDR[{1,i}]
overall_summary[{i,3}] = WKDR_eq[{1,i}]
overall_summary[{i,4}] = WKDR_neq[{1,i}]
if math.max(WKDR_eq[{1,i}], WKDR_neq[{1,i}]) < min_max then
min_max = math.max(WKDR_eq[{1,i}], WKDR_neq[{1,i}])
min_max_i = i;
end
end
-- print the final output
if cmd_params.thresh < 0 then
print(overall_summary)
print("====================================================================")
if min_max_i > 1 then
if min_max_i < n_thresh then
print(overall_summary[{{min_max_i-1,min_max_i+1},{}}])
end
end
else
print("Result:\n")
for i = 1 , n_thresh do
if overall_summary[{i,1}] == cmd_params.thresh then
print(" Thresh\tWKDR\tWKDR_eq\tWKDR_neq")
print(overall_summary[{{i},{}}])
end
end
end
if cmd_params.mode == 'test' then
print("====================================================================")
print(string.format('rmse:\t%f',math.sqrt(torch.mean(fmse))))
print(string.format('rmselog:%f',math.sqrt(torch.mean(fmselog))))
print(string.format('lsi:\t%f',math.sqrt(torch.mean(flsi))))
print(string.format('absrel:\t%f',torch.mean(fabsrel)))
print(string.format('sqrrel:\t%f',torch.mean(fsqrrel)))
end
|
local events = {}
local commands = {}
local timers = {}
local binds = {}
local xmlFiles = {}
local loadedDff = {}
local loadedCol = {}
local checkArguments_ = checkArguments
SandboxHooks = {}
function _unloadEverything()
-- unload all events
for _, eventInfo in ipairs(events) do
removeEventHandler(unpack(eventInfo))
end
-- unload all commands
for _, commandInfo in ipairs(commands) do
removeCommandHandler(unpack(commandInfo))
end
-- destroy all timers
for _, timer in ipairs(timers) do
if (isTimer(timer)) then
killTimer(timer)
end
end
-- unload all binds
for _, bindInfo in ipairs(binds) do
unbindKey(unpack(bindInfo))
end
-- unload all xml files
for _, xml in ipairs(xmlFiles) do
xmlUnloadFile(xml)
end
-- restore all models
for modelId, _ in pairs(loadedDff) do
engineRestoreModel(modelId)
end
-- restore all collisions
for modelId, _ in pairs(loadedCol) do
engineRestoreCOL(modelId)
end
-- reset variables
events = {}
commands = {}
timers = {}
binds = {}
xmlFiles = {}
loadedDff = {}
loadedCol = {}
end
-- can be replaced with getTimers()
function SandboxHooks.setTimer(...)
local timer = setTimer(...)
if (timer) then
table.insert(timers, timer)
return
end
return false
end
function SandboxHooks.setElementData(element, key, value)
-- don't sync data
setElementData(element, key, value, false)
end
function SandboxHooks.addEventHandler(eventName, attachedToElement, handler, ...)
if (not checkArguments_("suf", eventName, attachedToElement, handler)) then
return false
end
-- TODO: check if eventHandler is already added to prevent errors from being logged
if (addEventHandler(eventName, attachedToElement, handler, ...)) then
table.insert(events, {eventName, attachedToElement, handler})
return true
end
return false
end
function SandboxHooks.removeEventHandler(eventName, attachedToElement, handler)
if (not checkArguments_("suf", eventName, attachedToElement, handler)) then
return false
end
if (removeEventHandler(eventName, attachedToElement, handler)) then
for i, eventInfo in ipairs(binds) do
if (eventName == eventInfo[1] and attachedToElement == eventInfo[2] and handler == eventInfo[3]) then
table.remove(events, i)
break
end
end
return true
end
return false
end
function SandboxHooks.addCommandHandler(commandName, handler, ...)
if (not checkArguments_("sf", commandName, handler)) then
return false
end
if (addCommandHandler(commandName, handler, ...)) then
table.insert(commands, {commandName, handler})
return true
end
return false
end
function SandboxHooks.removeCommandHandler(commandName, handler)
if (not checkArguments_("sf", commandName, handler)) then
return false
end
if (removeCommandHandler(commandName, handler)) then
for i, commandInfo in ipairs(commands) do
if (commandName == commandInfo[1] and handler == commandInfo[2]) then
table.remove(commands, i)
break
end
end
return true
end
return false
end
function SandboxHooks.bindKey(key, keyState, handler, ...)
if (not checkArguments_("ss", key, keyState)) then
return false
end
if (type(handler) ~= "function" and type(handler) ~= "string") then
return false
end
if (exports.ddc_core:table_find(g_Sandbox:getReservedBinds(), key:lower())) then
return false
end
if (bindKey(key, keyState, handler, ...)) then
table.insert(binds, {key, keyState, handler})
return true
end
return false
end
function SandboxHooks.unbindKey(key, keyState, handler)
if (not checkArguments_("ss", key, keyState)) then
return false
end
if (type(handler) ~= "function" and type(handler) ~= "string") then
return false
end
if (exports.ddc_core:table_find(g_Sandbox:getReservedBinds(), key:lower())) then
return false
end
if (unbindKey(key, keyState, handler)) then
for i, bindInfo in ipairs(binds) do
if (key == bindInfo[1] and keyState == bindInfo[2] and handler == bindInfo[3]) then
table.remove(binds, i)
break
end
end
return true
end
return false
end
-- does not allow remote paths
function SandboxHooks.playSound(filePath, isLooped, isThrottled)
if (not checkArguments_("s", filePath)) then
return false
end
local filePath = tostring(g_Sandbox:getDownloadUrl())..tostring(g_Sandbox:getResourceName()).."/"..tostring(filePath)
local sound = playSound(filePath, isLooped, isThrottled)
if (sound) then
setElementParent(sound, g_Sandbox:getMapElement())
return sound
end
return false
end
-- does not allow remote paths
function SandboxHooks.playSound3D(filePath, x, y, z, ...)
if (not checkArguments_("siii", filePath, x, y, z)) then
return false
end
local filePath = tostring(g_Sandbox:getDownloadUrl())..tostring(g_Sandbox:getResourceName()).."/"..tostring(filePath)
local sound = playSound3D(filePath, x, y, z, ...)
if (sound) then
setElementParent(sound, g_Sandbox:getMapElement())
return sound
end
return false
end
function SandboxHooks.createColCircle(x, y, z, radus)
if (not checkArguments_("iiii", x, y, z, radus)) then
return false
end
local colshape = createColCircle(x, y, z, radus)
if (colshape) then
setElementParent(colshape, g_Sandbox:getMapElement())
setElementDimension(colshape, getElementDimension(localPlayer))
return colshape
end
return false
end
function SandboxHooks.createColCuboid(x, y, z, width, depth, height)
if (not checkArguments_("iiiiii", x, y, z, width, depth, height)) then
return false
end
local colshape = createColCuboid(x, y, z, width, depth, height)
if (colshape) then
setElementParent(colshape, g_Sandbox:getMapElement())
setElementDimension(colshape, getElementDimension(localPlayer))
return colshape
end
return false
end
function SandboxHooks.createColPolygon(x, y, x2, y2, x3, y3, x4, y4, ...)
if (not checkArguments_("iiiiiiii", x, y, z, width, depth, height)) then
return false
end
local colshape = createColPolygon(x, y, x2, y2, x3, y3, x4, y4, ...)
if (colshape) then
setElementParent(colshape, g_Sandbox:getMapElement())
setElementDimension(colshape, getElementDimension(localPlayer))
return colshape
end
return false
end
function SandboxHooks.createColRectangle(x, y, width, height)
if (not checkArguments_("iiii", x, y, width, height)) then
return false
end
local colshape = createColRectangle(x, y, width, height)
if (colshape) then
setElementParent(colshape, g_Sandbox:getMapElement())
setElementDimension(colshape, getElementDimension(localPlayer))
return colshape
end
return false
end
function SandboxHooks.createColSphere(x, y, z, radus)
if (not checkArguments_("iiii", x, y, z, radus)) then
return false
end
local colshape = createColSphere(x, y, z, radus)
if (colshape) then
setElementParent(colshape, g_Sandbox:getMapElement())
setElementDimension(colshape, getElementDimension(localPlayer))
return colshape
end
return false
end
function SandboxHooks.createColTube(x, y, z, radus, height)
if (not checkArguments_("iiiii", x, y, z, radus, height)) then
return false
end
local colshape = createColTube(x, y, z, radus, height)
if (colshape) then
setElementParent(colshape, g_Sandbox:getMapElement())
setElementDimension(colshape, getElementDimension(localPlayer))
return colshape
end
return false
end
function SandboxHooks.dxCreateFont(filePath, ...)
local filePath = g_Sandbox:getFileHashFromName(filePath)
local font = filePath and dxCreateFont(filePath, ...) or false
if (font) then
setElementParent(font, g_Sandbox:getMapElement())
return font
end
return false
end
function SandboxHooks.dxCreateShader(filePath, ...)
local filePath = g_Sandbox:getFileHashFromName(filePath)
local shader, technique = false, false
if (filePath) then
shader, technique = dxCreateShader(filePath, ...)
if (shader) then
setElementParent(shader, g_Sandbox:getMapElement())
end
end
return shader, technique
end
function SandboxHooks.dxCreateTexture(filePath, ...)
local filePath = g_Sandbox:getFileHashFromName(filePath)
local texture = filePath and dxCreateTexture(filePath, ...) or false
if (texture) then
setElementParent(texture, g_Sandbox:getMapElement())
return texture
end
return false
end
function SandboxHooks.dxDrawImage(x, y, width, height, filePath, ...)
if (not checkArguments_("iiii", x, y, width, height)) then
return false
end
if (type(filePath) ~= "number" or type(filePath) ~= "userdata") then
return false
end
local filePath = g_Sandbox:getFileHashFromName(filePath) or filePath
return dxDrawImage(x, y, width, height, filePath, ...)
end
function SandboxHooks.dxDrawImageSection(x, y, width, height, u, v, uSze, vSze, filePath, ...)
if (not checkArguments_("iiiiiiii", x, y, width, height, u, v, uSze, vSze)) then
return false
end
if (type(filePath) ~= "number" or type(filePath) ~= "userdata") then
return false
end
local filePath = g_Sandbox:getFileHashFromName(filePath) or filePath
return dxDrawImageSection(x, y, width, height, u, v, uSze, vSze, filePath, ...)
end
function SandboxHooks.createEffect(...)
local effect = createEffect(...)
if (effect) then
setElementParent(effect, g_Sandbox:getMapElement())
return effect
end
return false
end
function SandboxHooks.createElement(...)
local element = createElement(...)
if (element) then
setElementParent(element, g_Sandbox:getMapElement())
return element
end
return false
end
function SandboxHooks.engineLoadCOL(filePath)
local filePath = g_Sandbox:getFileHashFromName(filePath)
local col = filePath and engineLoadCOL(filePath) or false
if (col) then
setElementParent(col, g_Sandbox:getMapElement())
return col
end
return false
end
function SandboxHooks.engineReplaceCOL(col, modelId)
if (not col or type(col) ~= "userdata") then
return false
end
if (engineReplaceCOL(col, modelId)) then
loadedCol[modelId] = true
return true
end
return false
end
function SandboxHooks.engineLoadDFF(filePath)
local filePath = g_Sandbox:getFileHashFromName(filePath)
local dff = filePath and engineLoadDFF(filePath) or false
if (dff) then
setElementParent(dff, g_Sandbox:getMapElement())
return dff
end
return false
end
function SandboxHooks.engineReplaceModel(dff, modelId, useAlpha)
if (not dff or type(dff) ~= "userdata") then
return false
end
if (engineReplaceModel(dff, modelId, useAlpha)) then
loadedDff[modelId] = true
return true
end
return false
end
function SandboxHooks.engineLoadTXD(filePath, ...)
local filePath = g_Sandbox:getFileHashFromName(filePath)
local txd = filePath and engineLoadTXD(filePath, ...) or false
if (txd) then
setElementParent(txd, g_Sandbox:getMapElement())
return txd
end
return false
end
function SandboxHooks.engineImportTXD(txd, modelId)
if (not txd or type(txd) ~= "userdata") then
return false
end
return engineImportTXD(txd, modelId)
end
function SandboxHooks.createMarker(...)
local marker = createMarker(...)
if (marker) then
setElementParent(marker, g_Sandbox:getMapElement())
setElementDimension(marker, getElementDimension(localPlayer))
return marker
end
return false
end
function SandboxHooks.createObject(...)
local object = createObject(...)
if (object) then
setElementParent(object, g_Sandbox:getMapElement())
setElementDimension(object, getElementDimension(localPlayer))
return object
end
return false
end
function SandboxHooks.createPed(...)
local ped = createPed(...)
if (ped) then
setElementParent(ped, g_Sandbox:getMapElement())
setElementDimension(ped, getElementDimension(localPlayer))
return ped
end
return false
end
function SandboxHooks.createPickup(...)
local pickup = createPickup(...)
if (pickup) then
setElementParent(pickup, g_Sandbox:getMapElement())
setElementDimension(pickup, getElementDimension(localPlayer))
return pickup
end
return false
end
function SandboxHooks.createLight(...)
local light = createLight(...)
if (light) then
setElementParent(light, g_Sandbox:getMapElement())
setElementDimension(light, getElementDimension(localPlayer))
return light
end
return false
end
function SandboxHooks.createSearchLight(...)
local searchLight = createSearchLight(...)
if (searchLight) then
setElementParent(searchLight, g_Sandbox:getMapElement())
setElementDimension(searchLight, getElementDimension(localPlayer))
return searchLight
end
return false
end
function SandboxHooks.createVehicle(...)
local vehicle = createVehicle(...)
if (vehicle) then
setElementParent(vehicle, g_Sandbox:getMapElement())
setElementDimension(vehicle, getElementDimension(localPlayer))
return vehicle
end
return false
end
function SandboxHooks.createWater(...)
local water = createWater(...)
if (water) then
setElementParent(water, g_Sandbox:getMapElement())
setElementDimension(water, getElementDimension(localPlayer))
return water
end
return false
end
function SandboxHooks.xmlLoadFile(filePath)
local filePath = g_Sandbox:getFileHashFromName(filePath) or false
if (not filePath) then
return false
end
local xml = xmlLoadFile(filePath)
if (xml) then
table.insert(xmlFiles, xml)
return xml
end
return false
end
function SandboxHooks.xmlUnloadFile(xml)
if (xmlUnloadFile(xml)) then
for i, xml_ in ipairs(xmlFiles) do
if (xml_ == xml) then
table.remove(xmlFiles, i)
break
end
end
return true
end
return false
end |
Abilities =
{
HyperspaceInhibitor =
{
colour = {1,0,.7,1},
},
Hyperspace =
{
colour = {1,0,1,1},
},
Cloak =
{
colour = {0.4,0.5,1,0.9,},
},
DefenseField =
{
colour = {0,1,1,1},
},
}
Multipliers =
{
SensorDistortion =
{
colour = {1,1,1,1},
},
WeaponAccuracy =
{
colour = {1,0,.7,1},
},
WeaponDamage =
{
colour = {1,0,0,1},
},
Speed =
{
colour = {1,1,1,1},
},
ResourceCollectionRate =
{
colour = {1,1,0,1},
},
HealthRegenerationRate =
{
colour = {1,1,1,1},
},
CloakingStrength =
{
colour = {0.4,0.5,1,0.9,},
},
MaxShield =
{
colour = {0.4,1,0.5,0.9},
},
ResourceCapacity =
{
colour = {1,.7,0,1},
},
}
|
local function register_mappings(mappings, default_options)
for mode, mode_mappings in pairs(mappings) do
for _, mapping in pairs(mode_mappings) do
local options = #mapping == 3 and table.remove(mapping) or default_options
local prefix, cmd = unpack(mapping)
pcall(vim.api.nvim_set_keymap, mode, prefix, cmd, options)
end
end
end
-- NOTE: <leader> prefixed mappings are in whichkey-settings.lua
local mappings = {
i = {
-- Terminal window navigation
{ "<C-h>", "<C-\\><C-N><C-w>h" },
{ "<C-j>", "<C-\\><C-N><C-w>j" },
{ "<C-l>", "<C-\\><C-N><C-w>l" },
{ "<C-k>", "<C-\\><C-N><C-w>k" },
-- moving text
{ "∆", "<ESC>:m .+1<CR>==gi" }, -- <Option-j>
{ "˚", "<ESC>:m .-2<CR>==gi" }, -- <Option-k>
},
n = {
-- Normal mode
-- Better window movement
{ "<C-h>", "<C-w>h", { silent = true } },
{ "<C-j>", "<C-w>j", { silent = true } },
{ "<C-k>", "<C-w>k", { silent = true } },
{ "<C-l>", "<C-w>l", { silent = true } },
-- Resize with arrows
{ "<C-Up>", ":resize -2<CR>", { silent = true } },
{ "<C-Down>", ":resize +2<CR>", { silent = true } },
{ "<C-Left>", ":vertical resize -2<CR>", { silent = true } },
{ "<C-Right>", ":vertical resize +2<CR>", { silent = true } },
-- escape clears highlighting
{ "<ESC>", ":noh<CR><ESC>" },
-- hop words
{ "s", ":HopWord<CR>" },
{ "S", ":HopLine<CR>" },
-- yank to end of line on Y
{ "Y", "y$" },
-- lsp mappings
{ "K", "<CMD>lua vim.lsp.buf.hover()<CR>" },
{ "<C-k>", "<CMD>lua vim.lsp.buf.signature_help()<CR>" },
{ "[d", "<CMD>lua vim.diagnostic.goto_prev({ float = { border = 'rounded' }})<CR>" },
{ "]d", "<CMD>lua vim.diagnostic.goto_next({ float = { border = 'rounded' }})<CR>" },
{ "gD", "<CMD>lua vim.lsp.buf.declaration()<CR>" },
{ "gd", "<CMD>lua vim.lsp.buf.definition()<CR>" },
{ "gr", "<CMD>lua vim.lsp.buf.references()<CR>" },
{ "gi", "<CMD>lua vim.lsp.buf.implementation()<CR>" },
},
t = {
-- Terminal mode
-- Terminal window navigation
{ "<C-h>", "<C-\\><C-N><C-w>h" },
{ "<C-j>", "<C-\\><C-N><C-w>j" },
{ "<C-k>", "<C-\\><C-N><C-w>k" },
{ "<C-l>", "<C-\\><C-N><C-w>l" },
-- map escape to normal mode in terminal
{ "<Esc>", [[ <C-\><C-n> ]] },
{ "jj", [[ <C-\><C-n> ]] },
},
v = {
-- Visual/Select mode
-- Better indenting
{ "<", "<gv" },
{ ">", ">gv" },
-- hop words
{ "s", "<CMD>lua require'hop'.hint_words()<CR>" },
-- moving text
{ "∆", ":m '>+1<CR>gv=gv" }, -- <Option-j>
{ "˚", ":m '<-2<CR>gv=gv" }, -- <Option-k>
},
x = {},
}
register_mappings(mappings, { silent = true, noremap = true })
-- hop in motion
local actions = { "d", "c", "<", ">", "y" }
for _, a in ipairs(actions) do
vim.api.nvim_set_keymap("n", a .. "s", a .. "<CMD>lua require'hop'.hint_char1()<CR>", {})
end
vim.cmd([[ command! Format execute 'lua vim.lsp.buf.formatting()' ]])
vim.cmd([[
augroup format_on_save
autocmd!
autocmd BufWritePre * lua vim.lsp.buf.formatting_sync()
augroup end
]])
|
local stageselectstate = states.state:extend()
function stageselectstate:begin()
loader.load("assets/misc/select.png", "mugshots", "texture")
loader.load("assets/sfx/cursor_move.ogg", "cursor_move", "sound")
loader.load("assets/sfx/selected.ogg", "selected", "sound")
megautils.loadStage(self, "assets/maps/stage_select.lua")
megautils.add(stageSelect())
megautils.add(fade(false):setAfter(fade.remove))
view.x, view.y = 0, 0
mmMusic.playFromFile("assets/sfx/music/select_loop.ogg", "assets/sfx/music/select_intro.ogg")
end
function stageselectstate:update(dt)
megautils.update(self, dt)
end
function stageselectstate:stop()
megautils.unload(self)
end
function stageselectstate:draw()
megautils.draw(self)
end
megautils.cleanFuncs["unload_stageselect"] = function()
stageSelect = nil
megautils.cleanFuncs["unload_stageselect"] = nil
end
stageSelect = entity:extend()
function stageSelect:new()
stageSelect.super.new(self)
self.transform.y = 8
self.transform.x = 24
self:addToGroup("freezable")
self.quad = love.graphics.newQuad(81, 296, 15, 7, 96, 303)
self.megaQuad = love.graphics.newQuad(0, 0, 32, 32, 96, 303)
self.stickQuad = love.graphics.newQuad(32*2, 0, 32, 32, 96, 303)
self.tex = loader.get("mugshots")
self.timer = 0
self.oldX = self.transform.x
self.oldY = self.transform.y
self.oldNewX = 0
self.oldNewY = 0
self.x = 1
self.y = 1
self.transform.x = self.oldX + self.x*80
self.transform.y = self.oldY + self.y*80
self.blink = false
self.stop = false
end
function stageSelect:update(dt)
local oldx, oldy = self.x, self.y
if control.leftPressed then
self.x = self.x-1
elseif control.rightPressed then
self.x = self.x+1
elseif control.upPressed then
self.y = self.y-1
elseif control.downPressed then
self.y = self.y+1
end
self.x = math.wrap(self.x, 0, 2)
self.y = math.wrap(self.y, 0, 2)
if oldx ~= self.x or oldy ~= self.y then
mmSfx.play("cursor_move")
local newx, newy = 0, 0
if self.x == 0 and self.y == 0 then
newx = 1
newy = 0
elseif self.x == 1 and self.y == 0 then
newx = 0
newy = 1
elseif self.x == 2 and self.y == 0 then
newx = 1
newy = 1
elseif self.x == 0 and self.y == 1 then
newx = 0
newy = 2
elseif self.x == 1 and self.y == 1 then
newx = 0
newy = 0
elseif self.x == 2 and self.y == 1 then
newx = 1
newy = 2
elseif self.x == 0 and self.y == 2 then
newx = 0
newy = 3
elseif self.x == 1 and self.y == 2 then
newx = 1
newy = 3
elseif self.x == 2 and self.y == 2 then
newx = 0
newy = 4
end
self.megaQuad:setViewport(newx*32, newy*32, 32, 32)
end
self.timer = math.wrap(self.timer+1, 0, 14)
self.blink = ternary(self.timer < 7, true, false)
self.transform.x = self.oldX + self.x*80
self.transform.y = self.oldY + self.y*72
if (control.startPressed or control.jumpPressed) and not self.stop then
if self.x == 2 and self.y == 1 then
mmMusic.stopMusic()
mmSfx.play("selected")
megautils.add(fade(false, 4, {255, 255, 255}, function(s)
if globals.defeats.stickMan then
megautils.gotoState("states/stages/demostate.lua")
else
globals.bossIntroBoss = "stick"
megautils.gotoState("states/menus/bossintrostate.lua")
end
megautils.remove(s, true)
end))
self.stop = true
end
elseif control.selectPressed and not self.stop then
self.stop = true
megautils.gotoState("states/menus/menustate.lua")
mmMusic.stopMusic()
end
end
function stageSelect:allDefeated()
for k, v in pairs(globals.defeats) do
if not v then
return false
end
end
return true
end
function stageSelect:draw()
if not self:allDefeated() then
love.graphics.draw(self.tex, self.megaQuad, 112, 88)
end --else
--Draw Dr. Wily icon here
--end
if not globals.defeats.stickMan then
love.graphics.draw(self.tex, self.stickQuad, 192, 88)
end
if self.blink and not self.stop then
love.graphics.draw(self.tex, self.quad, self.transform.x, self.transform.y)
love.graphics.draw(self.tex, self.quad, self.transform.x+32, self.transform.y)
love.graphics.draw(self.tex, self.quad, self.transform.x, self.transform.y+40)
love.graphics.draw(self.tex, self.quad, self.transform.x+32, self.transform.y+40)
end
end
return stageselectstate |
if debug.setcstacklimit then -- to work with Lua 5.4
debug.setcstacklimit(30000)
end
local function ack(m, n)
if m == 0 then
return n + 1
end
if n == 0 then
return ack(m - 1, 1)
end
return ack(m - 1, ack(m, n - 1))
end
local res = ack(3,10)
print(res)
assert(res == 8189)
|
--# selene: allow(unused_variable)
---@diagnostic disable: unused-local
-- Determine the machine's location and useful information about that location
--
-- This module provides functions for getting current location information and tracking location changes. It expands on the earlier version of the module by adding the ability to create independant locationObjects which can enable/disable location tracking independant of other uses of Location Services by Hammerspoon, adds region monitoring for exit and entry, and adds the retrieval of geocoding information through the `hs.location.geocoder` submodule.
--
-- This module is backwards compatible with its predecessor with the following changes:
-- * [hs.location.get](#get) - no longer requires that you invoke [hs.location.start](#start) before using this function. The information returned will be the last cached value, which is updated internally whenever additional WiFi networks are detected or lost (not necessarily joined). When update tracking is enabled with the [hs.location.start](#start) function, calculations based upon the RSSI of all currently seen networks are preformed more often to provide a more precise fix, but it's still based on the WiFi networks near you. In many cases, the value retrieved when the WiFi state is changed should be sufficiently accurate.
-- * [hs.location.servicesEnabled](#servicesEnabled) - replaces `hs.location.services_enabled`. While the earlier function is included for backwards compatibility, it will display a deprecation warning to the console the first time it is invoked and may go away completely in the future.
--
-- The following labels are used to describe tables which are used by functions and methods as parameters or return values in this module and in `hs.location.geocoder`. These tables are described as follows:
--
-- * `locationTable` - a table specifying location coordinates containing one or more of the following key-value pairs:
-- * `latitude` - a number specifying the latitude in degrees. Positive values indicate latitudes north of the equator. Negative values indicate latitudes south of the equator. When not specified in a table being used as an argument, this defaults to 0.0.
-- * `longitude` - a number specifying the longitude in degrees. Measurements are relative to the zero meridian, with positive values extending east of the meridian and negative values extending west of the meridian. When not specified in a table being used as an argument, this defaults to 0.0.
-- * `altitude` - a number indicating altitude above (positive) or below (negative) sea-level. When not specified in a table being used as an argument, this defaults to 0.0.
-- * `horizontalAccuracy` - a number specifying the radius of uncertainty for the location, measured in meters. If negative, the `latitude` and `longitude` keys are invalid and should not be trusted. When not specified in a table being used as an argument, this defaults to 0.0.
-- * `verticalAccuracy` - a number specifying the accuracy of the altitude value in meters. If negative, the `altitude` key is invalid and should not be trusted. When not specified in a table being used as an argument, this defaults to -1.0.
-- * `course` - a number specifying the direction in which the device is traveling. If this value is negative, then the value is invalid and should not be trusted. On current Macintosh models, this will almost always be a negative number. When not specified in a table being used as an argument, this defaults to -1.0.
-- * `speed` - a number specifying the instantaneous speed of the device in meters per second. If this value is negative, then the value is invalid and should not be trusted. On current Macintosh models, this will almost always be a negative number. When not specified in a table being used as an argument, this defaults to -1.0.
-- * `timestamp` - a number specifying the time at which this location was determined. This number is the number of seconds since January 1, 1970 at midnight, GMT, and is a floating point number, so you should use `math.floor` on this number before using it as an argument to Lua's `os.date` function. When not specified in a table being used as an argument, this defaults to the current time.
--
-- * `regionTable` - a table specifying a circular region containing one or more of the following key-value pairs:
-- * `identifier` - a string for use in identifying the region. When not specified in a table being used as an argument, a new value is generated with `hs.host.uuid`.
-- * `latitude` - a number specifying the latitude in degrees. Positive values indicate latitudes north of the equator. Negative values indicate latitudes south of the equator. When not specified in a table being used as an argument, this defaults to 0.0.
-- * `longitude` - a number specifying the latitude in degrees. Positive values indicate latitudes north of the equator. Negative values indicate latitudes south of the equator. When not specified in a table being used as an argument, this defaults to 0.0.
-- * `radius` - a number specifying the radius (measured in meters) that defines the region’s outer boundary. When not specified in a table being used as an argument, this defaults to 0.0.
-- * `notifyOnEntry` - a boolean specifying whether or not a callback with the "didEnterRegion" message should be generated when the machine enters the region. When not specified in a table being used as an argument, this defaults to true.
-- * `notifyOnExit` - a boolean specifying whether or not a callback with the "didExitRegion" message should be generated when the machine exits the region. When not specified in a table being used as an argument, this defaults to true.
---@class hs.location
local M = {}
hs.location = M
-- Adds a region to be monitored by Location Services
--
-- Parameters:
-- * `regionTable` - a region table as described in the module header
--
-- Returns:
-- * if the region table was able to be added to Location Services for monitoring, returns the locationObject; otherwise returns nil
--
-- Notes:
-- * This method activates Location Services for Hammerspoon, so the first time you call this, you may be prompted to authorise Hammerspoon to use Location Services.
-- * If the `identifier` key is not provided, a new UUID string is generated and used as the identifier.
-- * If the `identifier` key matches an already monitored region, this region will replace the existing one.
function M:addMonitoredRegion(regionTable, ...) end
-- Returns a string describing the authorization status of Hammerspoon's use of Location Services.
--
-- Parameters:
-- * None
--
-- Returns:
-- * a string matching one of the following:
-- * "undefined" - The user has not yet made a choice regarding whether Hammerspoon can use location services.
-- * "restricted" - Hammerspoon is not authorized to use location services. The user cannot change this status, possibly due to active restrictions such as parental controls being in place.
-- * "denied" - The user explicitly denied the use of location services for Hammerspoon or location services are currently disabled in System Preferences.
-- * "authorized" - Hammerspoon is authorized to use location services.
--
-- Notes:
-- * The first time you use a function which requires Location Services, you will be prompted to grant Hammerspoon access. If you wish to change this permission after the initial prompt, you may do so from the Location Services section of the Security & Privacy section in the System Preferences application.
---@return string
function M.authorizationStatus() end
-- Sets or removes the callback function for this locationObject
--
-- Parameters:
-- * a function, or nil to remove the current function, which will be invoked as a callback for messages generated by this locationObject. The callback function should expect 3 or 4 arguments as follows:
-- * the locationObject itself
-- * a string specifying the message generated by the locationObject:
-- * "didChangeAuthorizationStatus" - the user has changed the authorization status for Hammerspoon's use of Location Services. The third argument will be a string as described in the [hs.location.authorizationStatus](#authorizationStatus) function.
-- * "didUpdateLocations" - the current location has changed or been refined. This message will only occur if location tracking has been enabled with [hs.location:startTracking](#startTracking). The third argument will be a table containing one or more locationTables as array elements. The most recent location update is contained in the last element of the array.
-- * "didFailWithError" - there was an error retrieving location information. The third argument will be a string describing the error that occurred.
-- * "didStartMonitoringForRegion" - a new region has successfully been added to the regions being monitored. The third argument will be the regionTable for the region which was just added.
-- * "monitoringDidFailForRegion" - an error occurred while trying to add a new region to the list of monitored regions. The third argument will be the regionTable for the region that could not be added, and the fourth argument will be a string containing an error message describing why monitoring for the region failed.
-- * "didEnterRegion" - the current location has entered a region with the `notifyOnEntry` field set to true specified with the [hs.location:addMonitoredRegion](#addMonitoredRegion) method. The third argument will be the regionTable for the region entered.
-- * "didExitRegion" - the current location has exited a region with the `notifyOnExit` field set to true specified with the [hs.location:addMonitoredRegion](#addMonitoredRegion) method. The third argument will be the regionTable for the region exited.
--
-- Returns:
-- * the locationObject
function M:callback(fn) end
-- Returns the string identifier for the current region
--
-- Parameters:
-- * None
--
-- Returns:
-- * the string identifier for the region that the current location is within, or nil if the current location is not within a currently monitored region or location services cannot be enabled for Hammerspoon.
--
-- Notes:
-- * This method activates Location Services for Hammerspoon, so the first time you call this, you may be prompted to authorise Hammerspoon to use Location Services.
function M:currentRegion() end
-- Measures the distance between two points of latitude and longitude
--
-- Parameters:
-- * `from` - A locationTable as described in the module header
-- * `to` - A locationTable as described in the module header
--
-- Returns:
-- * A number containing the distance between `from` and `to` in meters. The measurement is made by tracing a line that follows an idealised curvature of the earth
--
-- Notes:
-- * This function does not require Location Services to be enabled for Hammerspoon.
function M.distance(from, to, ...) end
-- Enable callbacks for location changes/refinements for this locationObject
--
-- Parameters:
-- * None
--
-- Returns:
-- * the distance the specified location is from the current location in meters or nil if Location Services cannot be enabled for Hammerspoon. The measurement is made by tracing a line that follows an idealised curvature of the earth
--
-- Notes:
-- * This function activates Location Services for Hammerspoon, so the first time you call this, you may be prompted to authorise Hammerspoon to use Location Services.
function M:distanceFrom(locationTable, ...) end
-- Returns a number giving the current daylight savings time offset
--
-- Parameters:
-- * None
--
-- Returns:
-- * The number of minutes of daylight savings offset, zero if there is no offset
--
-- Notes:
-- * This value is derived from the currently configured system timezone, it does not use Location Services
---@return number
function M.dstOffset() end
-- Returns a table representing the current location
--
-- Parameters:
-- * None
--
-- Returns:
-- * If successful, a locationTable as described in the module header, otherwise nil.
--
-- Notes:
-- * This function activates Location Services for Hammerspoon, so the first time you call this, you may be prompted to authorise Hammerspoon to use Location Services.
-- * If access to Location Services is enabled for Hammerspoon, this function will return the most recent cached data for the computer's location.
-- * Internally, the Location Services cache is updated whenever additional WiFi networks are detected or lost (not necessarily joined). When update tracking is enabled with the [hs.location.start](#start) function, calculations based upon the RSSI of all currently seen networks are preformed more often to provide a more precise fix, but it's still based on the WiFi networks near you.
function M.get() end
-- Returns the current location
--
-- Parameters:
-- * None
--
-- Returns:
-- * If successful, a locationTable as described in the module header, otherwise nil.
--
-- Notes:
-- * This function activates Location Services for Hammerspoon, so the first time you call this, you may be prompted to authorise Hammerspoon to use Location Services.
-- * If access to Location Services is enabled for Hammerspoon, this function will return the most recent cached data for the computer's location.
-- * Internally, the Location Services cache is updated whenever additional WiFi networks are detected or lost (not necessarily joined). When update tracking is enabled with the [hs.location.start](#start) function, calculations based upon the RSSI of all currently seen networks are preformed more often to provide a more precise fix, but it's still based on the WiFi networks near you.
function M:location() end
-- Returns a table containing the regionTables for the regions currently being monitored for this locationObject
--
-- Parameters:
-- * None
--
-- Returns:
-- * if Location Services can be enabled for Hammerspoon, returns a table containing regionTables for each region which is being monitored for this locationObject; otherwise nil
--
-- Notes:
-- * This method activates Location Services for Hammerspoon, so the first time you call this, you may be prompted to authorise Hammerspoon to use Location Services.
function M:monitoredRegions() end
-- Create a new location object which can receive callbacks independant of other Hammerspoon use of Location Services.
--
-- Parameters:
-- * None
--
-- Returns:
-- * a locationObject
--
-- Notes:
-- * The locationObject created will receive callbacks independant of all other locationObjects and the legacy callback functions created with [hs.location.register](#register). It can also receive callbacks for region changes which are not available through the legacy callback mechanism.
function M.new() end
-- Registers a callback function to be called when the system location is updated
--
-- Parameters:
-- * `tag` - A string containing a unique tag, used to identify the callback later
-- * `fn` - A function to be called when the system location is updated. The function should expect a single argument which will be a locationTable as described in the module header.
-- * `distance` - An optional number containing the minimum distance in meters that the system should have moved, before calling the callback. Defaults to 0
--
-- Returns:
-- * None
function M.register(tag, fn, distance, ...) end
-- Removes a monitored region from Location Services
--
-- Parameters:
-- * `identifier` - a string which should contain the identifier of the region to remove from monitoring
--
-- Returns:
-- * if the region identifier matches a currently monitored region, returns the locationObject; if it does not match a currently monitored region, returns false; returns nil if an error occurs or if Location Services is not currently active (no function or method which activates Location Services has been invoked yet) or enabled for Hammerspoon.
--
-- Notes:
-- * This method activates Location Services for Hammerspoon, so the first time you call this, you may be prompted to authorise Hammerspoon to use Location Services.
-- * If the `identifier` key is not provided, a new UUID string is generated and used as the identifier.
-- * If the `identifier` key matches an already monitored region, this region will replace the existing one.
function M:removeMonitoredRegion(identifier, ...) end
-- Gets the state of OS X Location Services
--
-- Parameters:
-- * None
--
-- Returns:
-- * True if Location Services are enabled, otherwise false
---@return boolean
function M.servicesEnabled() end
-- Begins location tracking using OS X's Location Services so that registered callback functions can be invoked as the computer location changes.
--
-- Parameters:
-- * None
--
-- Returns:
-- * True if the operation succeeded, otherwise false
--
-- Notes:
-- * This function activates Location Services for Hammerspoon, so the first time you call this, you may be prompted to authorise Hammerspoon to use Location Services.
---@return boolean
function M.start() end
-- Enable callbacks for location changes/refinements for this locationObject
--
-- Parameters:
-- * None
--
-- Returns:
-- * the locationObject
--
-- Notes:
-- * This function activates Location Services for Hammerspoon, so the first time you call this, you may be prompted to authorise Hammerspoon to use Location Services.
function M:startTracking() end
-- Stops location tracking. Registered callback functions will cease to receive notification of location changes.
--
-- Parameters:
-- * None
--
-- Returns:
-- * None
function M.stop() end
-- Disable callbacks for location changes/refinements for this locationObject
--
-- Parameters:
-- * None
--
-- Returns:
-- * the locationObject
function M:stopTracking() end
-- Returns the time of official sunrise for the supplied location
--
-- Parameters:
-- * `latitude` - A number containing a latitude
-- * `longitude` - A number containing a longitude
-- * `offset` - A number containing the offset from UTC (in hours) for the given latitude/longitude.
-- * `date` - An optional table containing date information (equivalent to the output of ```os.date("*t")```). Defaults to the current date
--
-- Returns:
-- * A number containing the time of sunrise (represented as seconds since the epoch) for the given date. If no date is given, the current date is used. If the sun doesn't rise on the given day, the string "N/R" is returned.
--
-- Notes:
-- * You can turn the return value into a more useful structure, with ```os.date("*t", returnvalue)```
-- * For compatibility with the locationTable object returned by [hs.location.get](#get), this function can also be invoked as `hs.location.sunrise(locationTable, offset[, date])`.
function M.sunrise(latitude, longitude, offset, date, ...) end
-- Returns the time of official sunset for the supplied location
--
-- Parameters:
-- * `latitude` - A number containing a latitude
-- * `longitude` - A number containing a longitude
-- * `offset` - A number containing the offset from UTC (in hours) for the given latitude/longitude.
-- * `date` - An optional table containing date information (equivalent to the output of ```os.date("*t")```). Defaults to the current date
--
-- Returns:
-- * A number containing the time of sunset (represented as seconds since the epoch) for the given date. If no date is given, the current date is used. If the sun doesn't set on the given day, the string "N/S" is returned.
--
-- Notes:
-- * You can turn the return value into a more useful structure, with ```os.date("*t", returnvalue)```
-- * For compatibility with the locationTable object returned by [hs.location.get](#get), this function can also be invoked as `hs.location.sunset(locationTable, offset[, date])`.
function M.sunset(latitude, longitude, offset, date, ...) end
-- Unregisters a callback
--
-- Parameters:
-- * `tag` - A string containing the unique tag a callback was registered with
--
-- Returns:
-- * None
function M.unregister(tag, ...) end
|
object_tangible_furniture_all_wod_seed_jar = object_tangible_furniture_all_shared_wod_seed_jar:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_wod_seed_jar, "object/tangible/furniture/all/wod_seed_jar.iff")
|
slot0 = class("ShipHuntingRangeView", import("...base.BaseSubView"))
slot0.getUIName = function (slot0)
return "ShipHuntingRangeView"
end
slot0.OnInit = function (slot0)
slot0.huntingRange = slot0._tf
setActive(slot0.huntingRange, false)
slot0.curLevel = slot0.huntingRange:Find("frame/current_level")
slot0.showLevel = slot0.huntingRange:Find("frame/level/Text")
slot0.tips = slot0.huntingRange:Find("frame/tips")
slot0.closeBtn = slot0.huntingRange:Find("frame/close_btn")
slot0.helpBtn = slot0.huntingRange:Find("frame/help")
slot0.cellRoot = slot0.huntingRange:Find("frame/range")
slot0.onSelected = false
end
slot0.SetShareData = function (slot0, slot1)
slot0.shareData = slot1
end
slot0.GetShipVO = function (slot0)
if slot0.shareData and slot0.shareData.shipVO then
return slot0.shareData.shipVO
end
return nil
end
slot0.DisplayHuntingRange = function (slot0)
slot0.onSelected = true
slot1 = slot0:GetShipVO()
setActive(slot0.huntingRange, true)
slot0:UpdateHuntingRange(slot1, slot1:getHuntingLv())
setText(slot0.curLevel, "Lv." .. slot1:getHuntingLv())
setText(slot0.tips, i18n("ship_hunting_level_tips"))
onButton(slot0, slot0.closeBtn, function ()
slot0:HideHuntingRange()
end, SFX_CANCEL)
onButton(slot0, slot0.helpBtn, function ()
pg.MsgboxMgr.GetInstance():ShowMsgBox({
type = MSGBOX_TYPE_HELP,
helps = pg.gametip.help_shipinfo_hunting.tip
})
end, SFX_PANEL)
pg.UIMgr.GetInstance().BlurPanel(slot2, slot0.huntingRange)
end
slot0.UpdateHuntingRange = function (slot0, slot1, slot2)
for slot7 = 0, slot0.cellRoot.childCount - 1, 1 do
setActive(slot0:findTF("activate", slot3:GetChild(slot7)), false)
end
_.each(slot4, function (slot0)
if slot0:GetChild(slot0[1] * 7 + slot0[2] + math.floor(24.5)) and slot3 ~= 24 then
setActive(slot1:findTF("activate", slot4), true)
end
end)
setActive(slot0.huntingRange.Find(slot5, "frame/last"), slot2 > 1)
setActive(slot0.huntingRange:Find("frame/next"), slot2 < #slot1:getConfig("hunting_range"))
setText(slot0.showLevel, "Lv." .. slot2)
onButton(slot0, slot5, function ()
if slot0 - 1 == 0 then
slot0 = #slot1:getConfig("hunting_range")
end
slot2:UpdateHuntingRange(slot2.UpdateHuntingRange, slot0)
end, SFX_PANEL)
onButton(slot0, slot0.huntingRange.Find("frame/next"), function ()
if slot0 + 1 == #slot1:getConfig("hunting_range") + 1 then
slot0 = 1
end
slot2:UpdateHuntingRange(slot2.UpdateHuntingRange, slot0)
end, SFX_PANEL)
end
slot0.HideHuntingRange = function (slot0)
setActive(slot0.huntingRange, false)
pg.UIMgr.GetInstance():UnblurPanel(slot0.huntingRange, slot0._tf)
slot0.onSelected = false
end
slot0.OnDestroy = function (slot0)
slot0:HideHuntingRange()
slot0.shareData = nil
end
return slot0
|
RENDER_ENTS = RENDER_ENTS or {}
for i,v in pairs(RENDER_ENTS) do if v:IsValid() then v:Remove() end end
table.Empty(RENDER_ENTS)
for k, v in pairs(hook.GetTable()) do
for k2,v2 in pairs(v) do
if k2 == "render_ents" then
hook.Remove(k, k2)
end
end
end
local function is_entity_visible(self)
if self.last_visible then
return self.last_visible > 0
end
self.render_ents_pixvis = self.render_ents_pixvis or util.GetPixelVisibleHandle()
local vis = util.PixelVisible(self:GetPos(), self:BoundingRadius() * 2, self.render_ents_pixvis)
self.last_visible = vis
return vis > 0
end
local function create_ent(mdl, rendergroup, parent)
local ent = ClientsideModel(mdl, rendergroup)
table.insert(RENDER_ENTS, ent)
ent:Spawn()
ent:SetLOD(0)
ent.parent = parent
ent.root_parent = parent.root_parent or parent
ent.bone = 0
ent.parent.matrix = ent.parent.matrix or Matrix()
ent.matrix = Matrix() * ent.parent.matrix
function ent:CheckVisibility()
if is_entity_visible(self.root_parent) then
self.draw_me = true
return true
end
self.draw_me = false
return false
end
function ent:UpdateMatrix()
self:EnableMatrix("RenderMultiply", self.matrix)
end
function ent:GetPosAng()
-- if we don't call this function mat will return nil (?)
self.parent:GetBonePosition(self.bone)
local mat = self.parent:GetBoneMatrix(self.bone)
if mat then
mat = mat * ent.matrix
return mat:GetTranslation(), mat:GetAngles()
end
return self.parent:GetPos(), self.parent:GetAngles()
end
return ent
end
local ENT = LocalPlayer()
local max = 1500
for i = 1, 200 do
local parent = ENT
for i = 1, math.random(1, 20) do
local ent = create_ent("models/props_junk/PopCan01a.mdl", RENDERGROUP_OPAQUE, parent)
ent.bone = math.random(1, parent:GetBoneCount())
ent.matrix:Translate(VectorRand()*5)
ent.matrix:Rotate(VectorRand():Angle())
ent:UpdateMatrix()
parent = ent
if #RENDER_ENTS == max then break end
end
if #RENDER_ENTS == max then break end
end
ENT.render_ents_RenderOverride = ENT.render_ents_RenderOverride or function(self) self:DrawModel() end
function ENT:RenderOverride()
self:render_ents_RenderOverride()
for i, ent in ipairs(RENDER_ENTS) do
if ent:CheckVisibility() then
local pos, ang = ent:GetPosAng()
ent:SetPos(pos)
ent:SetAngles(ang)
ent:InvalidateBoneCache()
end
end
end
hook.Add("PostRender", "render_ents", function()
for i, ent in ipairs(RENDER_ENTS) do
ent.root_parent.last_visible = nil
ent:SetNoDraw(not ent.draw_me)
end
end) |
fx_version "adamant"
game "gta5"
author "Wolf"
description "Emprego de Pedreiro inspirado no BGO do MTA"
version "1.0.0"
client_scripts {
"@vrp/lib/utils.lua",
"config.lua",
"kclient.lua"
}
server_script {
"@vrp/lib/utils.lua",
"kserver.lua"
} |
DoReady.Shaman.Enhancement.MythicPlus.Tyrannical.Legendarys = {
[1] = 335895,
[2] = 354647,
[3] = 356218,
[4] = 335897,
[5] = 356250,
[6] = 336734,
[7] = 335902,
[8] = 336738,
[9] = 336735,
}
DoReady.Shaman.Enhancement.MythicPlus.Tyrannical.Talents = {
[1] = 334046,
[2] = 201900,
[3] = 260878,
[4] = 333974,
[5] = 30884,
[6] = 197214,
[7] = 262624,
}
DoReady.Shaman.Elemental.MythicPlus.Tyrannical.Legendarys = {
[1] = 336215,
[2] = 356218,
[3] = 336063,
[4] = 354647,
[5] = 336734,
[6] = 356250,
[7] = 336738,
[8] = 356789,
[9] = 336730,
[10] = 336739,
}
DoReady.Shaman.Elemental.MythicPlus.Tyrannical.Talents = {
[1] = 333919,
[2] = 273221,
[3] = 260878,
[4] = 192249,
[5] = 108281,
[6] = 117013,
[7] = 191634,
}
DoReady.Shaman.Restoration.MythicPlus.Tyrannical.Legendarys = {
[1] = 356789,
[2] = 336739,
[3] = 336735,
[4] = 356250,
[5] = 336734,
[6] = 335889,
[7] = 354647,
[8] = 356218,
[9] = 335893,
[10] = 336730,
}
DoReady.Shaman.Restoration.MythicPlus.Tyrannical.Talents = {
[1] = 200071,
[2] = 108283,
[3] = 260878,
[4] = 207401,
[5] = 30884,
[6] = 157153,
[7] = 114052,
}
|
require "core.utils.prequire"
require "core.impatient"
require "core.options"
require "core.keymaps"
require "core.plugins"
require "core.colorscheme"
require "core.autocommands"
require "core.commands"
|
local status_ok, _ = pcall(require, "nvim-treesitter.configs")
if not status_ok then
return
end
require("nvim-treesitter.configs").setup({
highlight = {
enable = true,
custom_captures = {
-- Highlight the @foo.bar capture group with the "Identifier" highlight group.
["foo.bar"] = "Identifier",
},
-- Setting this to true will run `:h syntax` and tree-sitter at the same time.
-- Set this to `true` if you depend on 'syntax' being enabled (like for indentation).
-- Using this option may slow down your editor, and you may see some duplicate highlights.
-- Instead of true it can also be a list of languages
additional_vim_regex_highlighting = false,
},
indent = {
enable = true,
disable = { "python" },
},
rainbow = {
enable = true,
-- disable = { "jsx", "cpp" }, list of languages you want to disable the plugin for
extended_mode = true, -- Also highlight non-bracket delimiters like html tags, boolean or table: lang -> boolean
max_file_lines = nil, -- Do not enable for files with more than n lines, int
-- colors = {}, -- table of hex strings
-- termcolors = {} -- table of colour name strings
},
})
vim.opt.foldmethod = "expr"
vim.opt.foldexpr = "nvim_treesitter#foldexpr()"
|
EditorEnableSoundEnvironment = EditorEnableSoundEnvironment or class(MissionScriptEditor)
function EditorEnableSoundEnvironment:create_element(...)
EditorEnableSoundEnvironment.super.create_element(self, ...)
self._element.class = "ElementEnableSoundEnvironment"
self._element.values.enable = true
self._element.values.elements = {}
end
function EditorEnableSoundEnvironment:_build_panel()
self:_create_panel()
self:BuildUnitsManage("elements", nil, nil, {check_unit = function(unit)
return unit:type() == Idstring("sound")
end})
self:BooleanCtrl("enable", {help = "if enable is true then the sound area will be enabled otherwise it will be disabled"})
end |
--[[
Copyright (c) 2011-2012 qeeplay.com
http://dualface.github.com/quick-cocos2d-x/
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
--[[--
Bootstrap for client.
### Auto registered global module
Module | Descripton
------ | ----------
[framework.client.device](framework.client.device.html) | Query information about the system
[framework.client.transition](framework.client.transition.html) | Actions, Transformations and Effects
[framework.client.display](framework.client.display.html) | Create scene, layer, sprite
[framework.client.audio](framework.client.audio.html) | Play music, sound effect
[framework.client.ui](framework.client.ui.html) | Create menu, label, widgets
[framework.client.network](framework.client.network.html) | ...
[framework.client.luaoc](framework.client.luaoc.html) | Call Objective-C from Lua, iOS platform only
[framework.client.luaj](framework.client.luaj.html) | Call Java from Lua, Android platform only
<br />
### More client modules
Module | Descripton
------ | ----------
[framework.client.crypto](framework.client.crypto.html) | Crypto
[framework.client.network](framework.client.network.html) | Network
[framework.client.scheduler](framework.client.scheduler.html) | Scheduler
]]
__FRAMEWORK_ENVIRONMENT__ = "client"
require("framework.shared.debug")
require("framework.shared.functions")
echoInfo("")
echoInfo("# DEBUG = "..DEBUG)
echoInfo("#")
device = require("framework.client.device")
transition = require("framework.client.transition")
display = require("framework.client.display")
audio = require("framework.client.audio")
ui = require("framework.client.ui")
network = require("framework.client.network")
if device.platform == "android" then
-- luaj = require("framework.client.luaj")
jit.off()
elseif device.platform == "ios" then
luaoc = require("framework.client.luaoc")
end
--[[--
@ignore
]]
local timeCount = 0
local function showMemoryUsage(dt)
timeCount = timeCount + dt
echoInfo(string.format("MEMORY USED: %0.2f KB, UPTIME: %04.2fs", collectgarbage("count"), timeCount))
end
if DEBUG_FPS then
CCDirector:sharedDirector():setDisplayStats(true)
end
if DEBUG_MEM then
CCDirector:sharedDirector():getScheduler():scheduleScriptFunc(showMemoryUsage, 10.0, false)
end
|
registerNpc(393, {
walk_speed = 275,
run_speed = 640,
scale = 200,
r_weapon = 1092,
l_weapon = 0,
level = 109,
hp = 138,
attack = 624,
hit = 361,
def = 768,
res = 238,
avoid = 170,
attack_spd = 100,
is_magic_damage = 1,
ai_type = 130,
give_exp = 440,
drop_type = 384,
drop_money = 0,
drop_item = 99,
union_number = 99,
need_summon_count = 0,
sell_tab0 = 0,
sell_tab1 = 0,
sell_tab2 = 0,
sell_tab3 = 0,
can_target = 0,
attack_range = 1500,
npc_type = 10,
hit_material_type = 0,
face_icon = 0,
summon_mob_type = 0,
quest_type = 0,
height = 0
});
function OnInit(entity)
return true
end
function OnCreate(entity)
return true
end
function OnDelete(entity)
return true
end
function OnDead(entity)
end
function OnDamaged(entity)
end |
-- coding: UTF-8
local M = require "modules.string_rc"
-- settings --
local DELAY = 0.15e6 -- 0.15 sec (in microseconds); to avoid flickering
local PROGRESS_WIDTH = 30
-- /settings --
local CHAR_SOLID = ("").char(9608) --> █
local CHAR_DOTTED = ("").char(9617) --> ░
local progress = {}
local mt_progress = { __index=progress }
function progress.newprogress(msg, max_value)
local self = setmetatable({}, mt_progress)
self._visible = false
self._max_value = max_value or 0
self._title = M.title_short
self._message = msg
self._start = far.FarClock()
return self
end
function progress:show()
if not self._visible then
self._visible = true
far.AdvControl("ACTL_SETPROGRESSSTATE", "TBPS_INDETERMINATE")
end
if self._bar == nil then
far.Message(self._message, self._title, "")
else
far.Message(self._message.."\n"..self._bar, self._title, "")
end
end
function progress:hide()
if self._visible then
far.AdvControl("ACTL_PROGRESSNOTIFY")
far.AdvControl("ACTL_SETPROGRESSSTATE", "TBPS_NOPROGRESS")
panel.RedrawPanel(nil, 1)
panel.RedrawPanel(nil, 0)
self._visible = false
end
end
function progress:update(val)
if (far.FarClock() - self._start) < DELAY then
return
end
if self._max_value > 0 then
local percent = math.floor(val * 100 / self._max_value)
local pv = { Completed=percent; Total=100 }
far.AdvControl("ACTL_SETPROGRESSVALUE", 0, pv)
local len = math.floor(percent * PROGRESS_WIDTH / 100)
self._bar = CHAR_SOLID:rep(len) .. CHAR_DOTTED:rep(PROGRESS_WIDTH - len)
end
self:show()
end
function progress.aborted() -- function, not method
return win.ExtractKey() == "ESCAPE"
end
return progress
|
return {'elroy','elroys'} |
local settings = UT.getSettings()
if not settings.skillPoints then
do return end
end
_G.CloneClass(SkillTreeManager)
function SkillTreeManager:_verify_loaded_data(...)
SkillTreeManager.orig._verify_loaded_data(self, settings.skillPoints - managers.experience:current_level())
end |
-- incredible-gmod.ru
local menu
local pages = {}
local itemsPerPage = 5
for page_id = 1, 3 do -- generate empty pages for debug (you should get real pages from the server or from somewhere else)
pages[page_id] = {}
for item_id = 1, itemsPerPage do
pages[page_id][item_id] = {
somePageData = "just a test",
uid = page_id .."_".. item_id,
debug_uid = true
}
end
end
local page_id = 1
concommand.Add("pages_menu", function(ply)
if IsValid(menu) then menu:Remove() end
menu = vgui.Create("DFrame")
menu:SetSize(420, math.min(720, ScrH()))
menu:Center()
menu:MakePopup()
menu:SetTitle("Pages menu - Page #".. page_id)
menu.Think = function(me)
if input.IsKeyDown(KEY_ESCAPE) then
return me:Remove()
end
end
menu.search = menu:Add("DTextEntry")
menu.search:Dock(TOP)
menu.search:SetPlaceholderText("Search...")
menu.search:SetTall(24)
menu.search.OnEnter = function(me)
local userinput = me:GetText()
local userinput_lower = userinput:lower()
menu.controls:SetVisible(userinput == "")
if menu.controls:IsVisible() then
menu:setPage(page_id)
else
menu:clearPage()
end
local visible = 0
for page_id, page in ipairs(pages) do
for item_id, item in ipairs(page) do
if item.uid:lower():find(userinput_lower, 1, true) then
menu:addPageItem(item)
visible = visible + 1
if visible >= itemsPerPage then return end
end
end
end
end
menu.search.OnLoseFocus = menu.search.OnEnter
menu.content = menu:Add("EditablePanel")
menu.content:Dock(FILL)
menu.content:DockMargin(0, 8, 0, 8)
menu.controls = menu:Add("EditablePanel")
menu.controls:Dock(BOTTOM)
menu.controls:SetTall(32)
local polyMargin = 8
menu.controls.right = menu.controls:Add("DButton")
menu.controls.right:Dock(RIGHT)
menu.controls.right:SetWide(menu.controls:GetTall())
menu.controls.right:DockMargin(4, 0, 0, 0)
menu.controls.right:SetText("")
menu.controls.right.PaintOver = function(me, w, h)
surface.SetDrawColor(50, 50, 50, (me:IsHovered() and me:GetDisabled() == false) and 255 or 215)
draw.NoTexture()
surface.DrawPoly({
{x = polyMargin, y = polyMargin},
{x = w - polyMargin, y = h * 0.5},
{x = polyMargin, y = h - polyMargin}
})
end
menu.controls.right.DoClick = function(me)
menu:nextPage()
end
menu.controls.left = menu.controls:Add("DButton")
menu.controls.left:Dock(RIGHT)
menu.controls.left:SetWide(menu.controls:GetTall())
menu.controls.left:DockMargin(4, 0, 0, 0)
menu.controls.left:SetText("")
menu.controls.left.PaintOver = function(me, w, h)
surface.SetDrawColor(50, 50, 50, (me:IsHovered() and me:GetDisabled() == false) and 255 or 215)
draw.NoTexture()
surface.DrawPoly({
{x = polyMargin, y = h * 0.5},
{x = w - polyMargin, y = polyMargin},
{x = w - polyMargin, y = h - polyMargin}
})
end
menu.controls.left.DoClick = function(me)
menu:prevPage()
end
menu.controls.input = menu.controls:Add("DTextEntry")
menu.controls.input:Dock(RIGHT)
menu.controls.input:SetWide(menu.controls:GetTall() * 3)
menu.controls.input:SetPlaceholderText("Page number...")
menu.controls.input:SetText(page_id)
menu:InvalidateLayout(true)
local item_tall = menu.content:GetTall() / itemsPerPage - (4 * 0.8)
menu.addPageItem = function(me, item)
local item_p = me.content:Add("DButton")
item_p:SetTall(item_tall)
item_p:Dock(TOP)
item_p:DockMargin(0, 0, 0, 4)
item_p:SetText(item.debug_uid and ("UID: ".. item.uid) or "")
end
menu.isPageExists = function(me, id)
return tobool(pages[id])
end
menu.clearPage = function(me)
for i, child in ipairs(me.content:GetChildren()) do
child:Remove()
end
end
menu.setPage = function(me, id)
local page = pages[id]
if page == nil then return false end
me.controls.right:SetDisabled(id >= #pages)
me.controls.left:SetDisabled(id <= 1)
page_id = id
me.controls.input:SetText(id)
me:clearPage()
for i, item in ipairs(page) do
me:addPageItem(item)
end
return true
end
menu.nextPage = function(me)
return me:setPage(page_id + 1)
end
menu.prevPage = function(me)
return me:setPage(page_id - 1)
end
menu:setPage(page_id)
end)
|
local Coin = require 'entity/Coin'
return function()
return Coin('res/gold_coin.png', 50)
end
|
dofile("test_setup.lua")
LuaReload.SetHandleGlobalModules(true)
local file1 = [=[
GlobalModule = {}
local iter = 0
function GlobalModule.Func()
log("> Hello, I'm the original version of the function, and I return 1000 + iter", iter, debug.getinfo(1).func)
iter = iter + 1
return 1000 + iter
end
print("XXX GlobalModule: ", GlobalModule)
]=]
local file2 = [=[
GlobalModule = {}
local iter = 0
function GlobalModule.Func()
log("> Hello, I'm the new version of the function, and I return 2000 + iter", iter, debug.getinfo(1).func)
iter = iter + 1
return 2000 + iter
end
print("XXX GlobalModule new: ", GlobalModule)
]=]
local iter = DoFileString(file1)
assert(GlobalModule.Func() == 1001)
assert(GlobalModule.Func() == 1002)
ReloadFileString(file2)
assert(GlobalModule.Func() == 2003)
assert(GlobalModule.Func() == 2004)
|
---------------------------------------------------------- PIPE FUNCTIONS ------------------------------------------------------------
local function tintPipeCovers(pipe_covers, tint)
--SHOULD NOT HAVE TO DO THIS - hr_version IS ONLY MISSING WHEN A MOD EDITS THE PIPE IN DATA REEEEEEEEEEEE
--like Industrial Revolution 2 version 2.1.2
if not pipe_covers then return end
local directions = {
"north",
"east",
"south",
"west",
}
for _, direction in pairs(directions) do
local directionLayer1 = pipe_covers[direction].layers[1]
directionLayer1.tint = tint
if directionLayer1.hr_version then directionLayer1.hr_version.tint = tint end
end
end
local function tintPictures(pictures, tint)
--SHOULD NOT HAVE TO DO THIS - hr_version IS ONLY MISSING WHEN A MOD EDITS THE PIPE IN DATA REEEEEEEEEEEE
--like Industrial Revolution 2 version 2.1.2
if not pictures then return end
local directions = {
"up",
"right",
"down",
"left",
}
for _, direction in pairs(directions) do
local pictureDirection = pictures[direction]
if pictureDirection then
local tableToTint = (pictureDirection.layers and pictureDirection.layers[1]) or pictures[direction]
tableToTint.tint = tint
if tableToTint.hr_version then pictureDirection.hr_version.tint = tint end
end
end
end
---------------------------------------------------------- DIMENSIONAL PIPE ----------------------------------------------------------
-- Tier 1 --
local tint1 = {1,1,0.4}
local dpE1 = table.deepcopy(data.raw["pipe-to-ground"]["pipe-to-ground"])
dpE1.name = "DimensionalPipe1"
dpE1.icons = {{icon=dpE1.icon, tint=tint1}}
dpE1.minable = {mining_time = 0.5}
dpE1.flags = {}
dpE1.fast_replaceable_group = nil
dpE1.fluid_box.pipe_connections[2].max_underground_distance = 1
tintPipeCovers(dpE1.fluid_box.pipe_covers, tint1)
tintPictures(dpE1.pictures, tint1)
data:extend{dpE1}
-- Tier 2 --
local tint2 = {1,0.4,0.4}
local dpE2 = table.deepcopy(dpE1)
dpE2.name = "DimensionalPipe2"
dpE2.icons = {{icon=dpE1.icon, tint=tint2}}
dpE2.fluid_box.base_area = 10
tintPipeCovers(dpE2.fluid_box.pipe_covers, tint2)
tintPictures(dpE2.pictures, tint2)
data:extend{dpE2}
local dpT2 = {}
dpT2.name = "DimensionalPipe2"
dpT2.type = "technology"
dpT2.icons = dpE2.icons
dpT2.icon_size = data.raw["pipe-to-ground"]["pipe-to-ground"].icon_size
dpT2.unit = {
count=1200,
time=3,
ingredients={
{"DimensionalSample", 1}
}
}
dpT2.prerequisites = {"MFDeploy"}
dpT2.effects =
{
{type="nothing", effect_description={"description.DimensionalPipe2"}},
}
data:extend{dpT2}
-- Tier 3 --
local tint3 = {0.4,0.6,1}
local dpE3 = table.deepcopy(dpE2)
dpE3.name = "DimensionalPipe3"
dpE3.icons = {{icon=dpE1.icon, tint=tint3}}
dpE3.fluid_box.base_area = 50
tintPipeCovers(dpE3.fluid_box.pipe_covers, tint3)
tintPictures(dpE3.pictures, tint3)
data:extend{dpE3}
local dpT3 = {}
dpT3.name = "DimensionalPipe3"
dpT3.type = "technology"
dpT3.icons = dpE3.icons
dpT3.icon_size = data.raw["pipe-to-ground"]["pipe-to-ground"].icon_size
dpT3.unit = {
count=10,
time=60,
ingredients={
{"DimensionalSample", 200},
{"DimensionalCrystal", 1}
}
}
dpT3.prerequisites = {"DimensionalPipe2"}
dpT3.effects =
{
{type="nothing", effect_description={"description.DimensionalPipe3"}},
}
data:extend{dpT3} |
require("Navigator")
StateMachine = require("StateMachine")
print("CTEST_FULL_OUTPUT")
-- Define application-wide data --
function myinit()
print("Setting up scenegraph")
navtransform = osg.PositionAttitudeTransform()
--navtransform:addChild(osgLua.loadObjectFile('cessna.osg'))
print("Attaching to scene")
StateMachine.getScene():addChild(navtransform)
end
---------------------- osgnav state ----------------------------
-- Define the osgnav "state" --
osgnav = {}
osgnav.position = osg.Vec3d(0, 0, 0)
-- When entering "osgnav"
function osgnav:enter()
-- Set up the state
print("Setting up position interface")
local wand = gadget.PositionInterface("VJWand")
print("Setting up digital interface")
local button = gadget.DigitalInterface("VJButton0")
local button2 = gadget.DigitalInterface("VJButton1")
print("Creating navigator")
self.nav = Navigator.create(maxspeed)
Navigator.useWandTranslation(self.nav, wand, button)
os.exit(0)
-- Set up the events
self.events = {
[function() return button2.justPressed end] = StateMachine.createStateTransition(simplerotation);
}
end
-- When updating "osgnav"
function osgnav:update(dt)
self.position = self.position - self.nav:getTranslation(dt, self.position)
navtransform:setPosition(self.position)
end
-- osgnav:leave is undefined - no specific action we wish to carry out.
----------- simplerotation state --------------
-- Define the simplerotation "state"
simplerotation = {}
simplerotation.degrees = 0
-- When entering "simplerotation"
function simplerotation:enter()
local button = gadget.DigitalInterface("VJButton2")
self.events = {
[function() return button.justPressed end] = StateMachine.createStateTransition(osgnav);
}
end
-- When updating "simplerotation"
function simplerotation:update(dt)
degreesPerSec = 3
simplerotation.degrees = simplerotation.degrees + degreesPerSec * dt
navtransform:setAttitude(osg.Quat(simplerotation.degrees, osg.Vec3d(0, 1, 0)) )
end
-- simplerotation:leave is undefined - no specific action we wish to carry out.
------------------ Start up the app -----------------------
print("Loading config files into kernel")
vrjKernel.loadConfigFile("standalone.jconf")
StateMachine.setInitFunction(myinit)
StateMachine.setStartingState(osgnav)
StateMachine.runApp()
|
--[[--------
A simple module with examples.
Even without markdown formatting, blank lines are respected.
@module usage
]]
local usage = {}
local helper
--- a local helper function.
-- @local
function helper ()
end
----------
-- A simple vector class.
--
-- Supports arithmetic operations.
-- @usage
-- v = Vector.new {10,20,30}
-- assert (v == Vector{10,20,30})
-- @type Vector
local Vector = {}
usage.Vector = {}
----------
-- Create a vector from an array `t`.
-- `Vector` is also callable!
function Vector.new (t)
end
-- note that @function may have modifiers. Currently
-- we aren't doing anything with them, but LDoc no longer
-- complains (issue #45). Note also that one needs
-- explicit @param tags with explicit @function; 'static'
-- methods must have a @constructor or a @static tag.
----------
-- Create a vector from a string.
-- @usage
-- v = Vector.parse '[1,2,3]'
-- assert (v == Vector.new {1,2,3})
-- @function[kind=ctor] parse
-- @static
-- @param s
function Vector.parse (s)
end
--------
-- Compare two vectors for equality.
function Vector:__eq (v)
end
----------
-- Add another vector, array or scalar `v` to this vector.
-- Returns new `Vector`
-- @usage assert(Vector.new{1,2,3}:add(1) == Vector{2,3,4})
function Vector:add (v)
end
----------
-- set vector options. `opts` is a `Vector.Opts` table.
function Vector:options (opts)
end
--[[-----------------
@table Vector.Opts
Options table format for `Vector:options`
* `autoconvert`: try to convert strings to numbers
* `adder`: function used to perform addition and subtraction
* `multiplier`: function used to perform multiplication and division
@usage
v = Vector {{1},{2}}
v:options {adder = function(x,y) return {x[1]+y[1]} end}
assert(v:add(1) == Vector{{2},{3}})
]]
return usage
|
--------------------------------------------------------------------------------
-- Ящик с реле (ЯР-27)
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("YAR_27")
function TRAIN_SYSTEM:Initialize()
-- Реле дверей (РД)
self.Train:LoadSystem("RD","Relay","REV-821",{ close_time = 1.75 })
-- Реле включения освещения (РВО)
self.Train:LoadSystem("RVO","Relay","REV-814T",{ open_time = 4.0 })
-- Реле времени торможения (РВ3)
self.Train:LoadSystem("RVZ","Relay","REV-813T",{ open_time = 2.3 })
-- Реле тока (РТ2)
self.Train:LoadSystem("RT2","Relay","REV-830",{ trigger_level = 120 }) -- A
-- Реле контроля тормозного тока (РКТТ) FIXME: see konspekt page 55
self.Train:LoadSystem("RKTT","Relay","R-52B")
-- Реле реверсировки (РР)
self.Train:LoadSystem("RR","Relay","RPU-116T")
end
function TRAIN_SYSTEM:Think()
local Train = self.Train
-- RT2 relay operation
Train.RT2:TriggerInput("Set",Train.Electric.IRT2)
end |
-- This key table is taken from my lua-getch library
-- a default key table, that resolves most common terminal key press escape codes.
local key_table = {
[10] = "enter",
[9] = "tab",
[127] = "backspace",
[27] = {
[27] = "escape",
[91] = {
[65] = "up",
[66] = "down",
[67] = "right",
[68] = "left",
[70] = "end",
[72] = "pos1",
[50] = {
[126] = "insert"
},
[51] = {
[126] = "delete"
},
[53] = {
[126] = "pageup"
},
[54] = {
[126] = "pagedown"
}
}
}
}
-- add key combinations to key_table
local exclude = {[3]=true, [9]=true, [10]=true, [13]=true, [17]=true, [19]=true, [26]=true}
for i=1, 26 do
if not exclude[i] then
-- can't get these ctrl-codes via a terminal(e.g. ctrl-c)
key_table[i] = "ctrl-"..string.char(i+96)
end
key_table[27][i+64] = "alt-"..string.char(i+96) -- e.g. alt-a
key_table[27][i+96] = "alt-"..string.char(i+96) -- e.g. alt-shift-a
end
return key_table
|
local varm_util = require("modules/varm_util")
local node_reqs = {}
-- ('Read RTC Time' Node)
function node_reqs.ensure_support_methods(node, proj_state)
-- Import the 'misc', 'rtc', and 'pwr' standard periph libs,
-- and make sure that a global 'RTC_TimeTypeDef' exists.
if not varm_util.import_std_periph_lib('misc', proj_state.base_dir) or not
varm_util.import_std_periph_lib('rtc', proj_state.base_dir) or not
varm_util.import_std_periph_lib('pwr', proj_state.base_dir) then
return nil
end
-- Ensure that a global 'RTC_TimeTypeDef' struct is defined.
if not varm_util.copy_block_into_file(
'static/node_code/rtc_read_time/src/global_h.insert',
proj_state.base_dir .. 'src/global.h',
'SYS_GLOBAL_RTC_TIME_STRUCT_START:',
'SYS_GLOBAL_RTC_TIME_STRUCT_DONE:',
'/ SYS_GLOBAL_VAR_DEFINES:') then
return nil
end
return true
end
-- ('Read RTC Time' Node)
function node_reqs.append_node(node, node_graph, proj_state)
local node_text = ' // ("RTC Read Time" node)\n'
node_text = node_text .. ' NODE_' .. node.node_ind .. ':\n'
-- Get the current time.
node_text = node_text .. ' RTC_WaitForSynchro();\n'
node_text = node_text .. ' RTC_GetTime(RTC_Format_BIN, &global_rtc_time_struct);\n'
-- Store it if necessary.
if node.options.seconds_read_var ~= '(None)' then
node_text = node_text .. ' ' ..
node.options.seconds_read_var ..
' = global_rtc_time_struct.RTC_Seconds;\n'
end
if node.options.minutes_read_var ~= '(None)' then
node_text = node_text .. ' ' ..
node.options.minutes_read_var ..
' = global_rtc_time_struct.RTC_Minutes;\n'
end
if node.options.hours_read_var ~= '(None)' then
node_text = node_text .. ' ' ..
node.options.hours_read_var ..
' = global_rtc_time_struct.RTC_Hours;\n'
end
-- (Done)
if node.output and node.output.single then
node_text = node_text .. ' goto NODE_' .. node.output.single .. ';\n'
else
return nil
end
node_text = node_text .. ' // (End "RTC Read Time" node)\n\n'
if not varm_util.code_node_lode(node, node_text, proj_state) then
return nil
end
return true
end
return node_reqs
|
local const = {}
const.HTTP_METHODS = {}
const.HTTP_METHODS.GET = "GET"
const.HTTP_METHODS.HEAD = "HEAD"
const.HTTP_METHODS.POST = "POST"
const.HTTP_METHODS.PUT = "PUT"
const.HTTP_METHODS.DELETE = "DELETE"
const.HTTP_METHODS.OPTIONS = "OPTIONS"
-- subset of total content-type
-- reference:https://stackoverflow.com/questions/23714383/what-are-all-the-possible-values-for-http-content-type-header
const.extension2content_type = {
jpg = "image/jpeg",
gif = "image/gif",
png = "image/png",
tiff = "image/tiff",
css = "text/css",
csv = "text/csv",
html = "text/html",
js = "text/javascript (obsolete)",
xml = "text/xml",
json = "application/json",
pdf = "application/pdf",
ogg = "application/ogg",
zip = "application/zip",
}
return const |
-- don't use require; that will pick up luarocks-installed module, not checkout
local fennel = dofile("fennel.lua")
table.insert(package.loaders or package.searchers, fennel.searcher)
local generate = fennel.dofile("generate.fnl")
local view = fennel.dofile("fennelview.fnl")
-- Allow deterministic re-runs of generated things.
local seed = os.getenv("SEED") or os.time()
print("SEED=" .. seed)
math.randomseed(seed)
local pass, fail, err = 0, 0, 0
-- one global to store values in during tests
_G.tbl = {}
---- core language tests ----
local cases = {
calculations = {
["(+ 1 2 (- 1 2))"]=2,
["(* 1 2 (/ 1 2))"]=1,
["(+ 1 2 (^ 1 2))"]=4,
["(% 1 2 (- 1 2))"]=0,
-- 1 arity results
["(- 1)"]=-1,
["(/ 2)"]=1/2,
-- ["(// 2)"]=1//2,
-- 0 arity results
["(+)"]=0,
["(*)"]=1,
},
booleans = {
["(or false nil true 12 false)"]=true,
["(or 11 true false)"]=11,
["(and true 12 \"hey\")"]="hey",
["(and 43 table false)"]=false,
["(not true)"]=false,
["(not 39)"]=false,
["(not nil)"]=true,
-- 1 arity results
["(or 5)"]=5,
["(and 5)"]=5,
-- 0 arity results
["(or)"]=false,
["(and)"]=true,
},
comparisons = {
["(> 2 0)"]=true,
["(> 2 0 -1)"]=true,
["(<= 5 1 91)"]=false,
["(> -4 89)"]=false,
["(< -4 89)"]=true,
["(>= 22 (+ 21 1))"]=true,
["(<= 88 32)"]=false,
["(not= 33 1)"]=true,
["(= 1 1 2 2)"]=false,
["(not= 6 6 9)"]=true,
["(let [f (fn [] (tset tbl :dbl (+ 1 (or (. tbl :dbl) 0))) 1)]\
(< 0 (f) 2) (. tbl :dbl))"]=1,
},
parsing = {
["\"\\\\\""]="\\",
["\"abc\\\"def\""]="abc\"def",
["\"abc\\240\""]="abc\240",
["\"abc\n\\240\""]="abc\n\240",
["150_000"]=150000,
},
functions = {
-- regular function
["((fn [x] (* x 2)) 26)"]=52,
-- nested functions
["(let [f (fn [x y f2] (+ x (f2 y)))\
f2 (fn [x y] (* x (+ 2 y)))\
f3 (fn [f] (fn [x] (f 5 x)))]\
(f 9 5 (f3 f2)))"]=44,
-- closures can set vars they close over
["(var a 11) (let [f (fn [] (set a (+ a 2)))] (f) (f) a)"]=15,
-- partial application
["(let [add (fn [x y] (+ x y)) inc (partial add 1)] (inc 99))"]=100,
["(let [add (fn [x y z] (+ x y z)) f2 (partial add 1 2)] (f2 6))"]=9,
["(let [add (fn [x y] (+ x y)) add2 (partial add)] (add2 99 2))"]=101,
-- functions with empty bodies return nil
["(if (= nil ((fn [a]) 1)) :pass :fail)"]="pass",
-- basic lambda
["((lambda [x] (+ x 2)) 4)"]=6,
-- vararg lambda
["((lambda [x ...] (+ x 2)) 4)"]=6,
-- lambdas perform arity checks
["(let [(ok e) (pcall (lambda [x] (+ x 2)))]\
(string.match e \"Missing argument x\"))"]="Missing argument x",
-- lambda arity checks skip argument names starting with ?
["(let [(ok val) (pcall (λ [?x] (+ (or ?x 1) 8)))] (and ok val))"]=9,
-- method calls work
["(: :hello :find :e)"]=2,
-- method calls don't double side effects
["(var a 0) (let [f (fn [] (set a (+ a 1)) :hi)] (: (f) :find :h)) a"]=1,
},
conditionals = {
-- basic if
["(let [x 1 y 2] (if (= (* 2 x) y) \"yep\"))"]="yep",
-- if can contain side-effects
["(var x 12) (if true (set x 22) 0) x"]=22,
-- else branch works
["(if false \"yep\" \"nope\")"]="nope",
-- else branch runs on nil
["(if non-existent 1 (* 3 9))"]=27,
-- else works with temporaries
["(let [x {:y 2}] (if false \"yep\" (< 1 x.y 3) \"uh-huh\" \"nope\"))"]="uh-huh",
-- when is for side-effects
["(var [a z] [0 0]) (when true (set a 192) (set z 12)) (+ z a)"]=204,
-- when treats nil as falsey
["(var a 884) (when nil (set a 192)) a"]=884,
-- when body does not run on false
["(when (= 12 88) (os.exit 1)) false"]=false,
-- make sure bad code isn't emitted when an always-true
-- condition exists in the middle of an if
["(if false :y true :x :trailing :condition)"]="x",
},
core = {
-- comments
["74 ; (require \"hey.dude\")"]=74,
-- comments go to the end of the line
["(var x 12) ;; (set x 99)\n x"]=12,
-- calling built-in lua functions
["(table.concat [\"ab\" \"cde\"] \",\")"]="ab,cde",
-- table lookup
["(let [t []] (table.insert t \"lo\") (. t 1))"]="lo",
-- nested table lookup
["(let [t [[21]]] (+ (. (. t 1) 1) (. t 1 1)))"]=42,
-- table lookup base case
["(let [x 17] (. 17))"]=17,
-- table lookup with literal
["(+ (. {:a 93 :b 4} :a) (. [1 2 3] 2))"]=95,
-- table lookup with literal using matching-key-and-variable shorthand
["(let [k 5 t {: k}] t.k)"]=5,
-- set works with multisyms
["(let [t {}] (set t.a :multi) (. t :a))"]="multi",
-- set works on parent scopes
["(var n 0) (let [f (fn [] (set n 96))] (f) n)"]=96,
-- set-forcibly! works on local & let vars
["(local a 3) (let [b 2] (set-forcibly! a 7) (set-forcibly! b 6) (+ a b))"]=13,
-- local names with dashes in them
["(let [my-tbl {} k :key] (tset my-tbl k :val) my-tbl.key)"]="val",
-- functions inside each
["(var i 0) (each [_ ((fn [] (pairs [1])))] (set i 1)) i"]=1,
-- let with nil value
["(let [x 3 y nil z 293] z)"]=293,
-- nested let inside loop
["(var a 0) (for [_ 1 3] (let [] (table.concat []) (set a 33))) a"]=33,
-- set can be used as expression
["(var x 1) (let [_ (set x 92)] x)"]=92,
-- tset can be used as expression
["(let [t {} _ (tset t :a 84)] (. t :a))"]=84,
-- Setting multivalue vars
["(do (var a nil) (var b nil) (local ret (fn [] a)) (set (a b) (values 4 5)) (ret))"]=4,
-- Tset doesn't screw up with table literal
["(do (tset {} :a 1) 1)"]=1,
-- # is valid symbol constituent character
["(local x#x# 90) x#x#"]=90,
-- : works on literal tables
["(: {:foo (fn [self] (.. self.bar 2)) :bar :baz} :foo)"]="baz2",
},
ifforms = {
["(do (fn myfn [x y z] (+ x y z)) (myfn 1 (if 1 2 3) 4))"]=7,
["(do (fn myfn [x y z] (+ x y z)) (myfn 1 (if 1 (values 2 5) 3) 4))"]=7,
["(let [x (if false 3 (values 2 5))] x)"]=2,
["(if (values 1 2) 3 4)"]=3,
["(if (values 1) 3 4)"]=3,
["(do (fn myfn [x y z] (+ x y z)) (myfn 1 4 (if 1 2 3)))"]=7,
},
destructuring = {
-- regular tables
["(let [[a b c d] [4 2 43 7]] (+ (* a b) (- c d)))"]=44,
-- mismatched count
["(let [[a b c] [4 2]] (or c :missing))"]="missing",
["(let [[a b] [9 2 49]] (+ a b))"]=11,
-- recursively
["(let [[a [b c] d] [4 [2 43] 7]] (+ (* a b) (- c d)))"]=44,
-- multiple values
["(let [(a b) ((fn [] (values 4 2)))] (+ a b))"]=6,
-- multiple values recursively
["(let [(a [b [c] d]) ((fn [] (values 4 [2 [1] 9])))] (+ a b c d))"]=16,
-- multiple values without function wrapper
["(let [(a [b [c] d]) (values 4 [2 [1] 9])] (+ a b c d))"]=16,
-- global destructures tables
["(global [a b c d] [4 2 43 7]) (+ (* a b) (- c d))"]=44,
-- global works with multiple values
["(global (a b) ((fn [] (values 4 29)))) (+ a b)"]=33,
-- local keyword
["(local (-a -b) ((fn [] (values 4 29)))) (+ -a -b)"]=33,
-- rest args
["(let [[a b & c] [1 2 3 4 5]] (+ a (. c 2) (. c 3)))"]=10,
-- rest args on lambda
["((lambda [[a & b]] (+ a (. b 2))) [90 99 4])"]=94,
-- all vars get flagged as var
["(var [a [b c]] [1 [2 3]]) (set a 2) (set c 8) (+ a b c)"]=12,
-- fn args
["((fn dest [a [b c] [d]] (+ a b c d)) 5 [9 7] [2])"]=23,
-- each
["(var x 0) (each [_ [a b] (ipairs [[1 2] [3 4]])] (set x (+ x (* a b)))) x"]=14,
-- key/value destructuring
["(let [{:a x :b y} {:a 2 :b 4}] (+ x y))"]=6,
-- key/value destructuring with the same names
["(let [{: a : b} {:a 3 :b 5}] (+ a b))"]=8,
-- nesting k/v and sequential
["(let [{:a [x y z]} {:a [1 2 4]}] (+ x y z))"]=7,
-- Local shadowing in let form
["(let [x 1 x (if (= x 1) 2 3)] x)"]=2,
},
loops = {
-- numeric loop
["(var x 0) (for [y 1 5] (set x (+ x 1))) x"]=5,
-- numeric loop with step
["(var x 0) (for [y 1 20 2] (set x (+ x 1))) x"]=10,
-- while loop
["(var x 0) (while (< x 7) (set x (+ x 1))) x"]=7,
-- each loop iterates over tables
["(let [t {:a 1 :b 2} t2 {}]\
(each [k v (pairs t)]\
(tset t2 k v))\
(+ t2.a t2.b))"]=3,
},
edge = {
-- IIFE in if statement required
["(let [(a b c d e f g) (if (= (+ 1 1) 2) (values 1 2 3 4 5 6 7))] (+ a b c d e f g))"]=28,
-- IIFE in if statement required v2
["(let [(a b c d e f g) (if (= (+ 1 1) 3) nil\
((or unpack table.unpack) [1 2 3 4 5 6 7]))]\
(+ a b c d e f g))"]=28,
-- IIFE if test v3
["(length [(if (= (+ 1 1) 2) (values 1 2 3 4 5) (values 1 2 3))])"]=5,
-- IIFE if test v4
["(select \"#\" (if (= 1 (- 3 2)) (values 1 2 3 4 5) :onevalue))"]=5,
-- Values special in array literal
["(length [(values 1 2 3 4 5)])"]=5,
["(let [x (if 3 4 5)] x)"]=4,
["(do (local c1 20) (local c2 40) (fn xyz [A B] (and A B)) (xyz (if (and c1 c2) true false) 52))"]=52
},
macros = {
-- built-in macros
["(let [x [1]]\
(doto x (table.insert 2) (table.insert 3)) (table.concat x))"]="123",
-- arrow threading
["(-> (+ 85 21) (+ 1) (- 99))"]=8,
["(->> (+ 85 21) (+ 1) (- 99))"]=-8,
-- nil-safe forms
["(-?> {:a {:b {:c :z}}} (. :a) (. :b) (. :c))"]="z",
["(-?> {:a {:b {:c :z}}} (. :a) (. :missing) (. :c))"]=nil,
["(-?>> :w (. {:w :x}) (. {:x :y}) (. {:y :z}))"]="z",
["(-?>> :w (. {:w :x}) (. {:x :missing}) (. {:y :z}))"]=nil,
-- just a boring old set+fn combo
["(require-macros \"test-macros\")\
(defn1 hui [x y] (global z (+ x y))) (hui 8 4) z"]=12,
-- macros with mangled names
["(require-macros \"test-macros\")\
(->1 9 (+ 2) (* 11))"]=121,
-- macros loaded in function scope shouldn't leak to other functions
["((fn [] (require-macros \"test-macros\") (global x1 (->1 99 (+ 31)))))\
(pcall (fn [] (global x1 (->1 23 (+ 1)))))\
x1"]=130,
-- special form
[ [[(eval-compiler
(tset _SPECIALS "reverse-it" (fn [ast scope parent opts]
(tset ast 1 "do")
(for [i 2 (math.ceil (/ (length ast) 2))]
(let [a (. ast i) b (. ast (- (length ast) (- i 2)))]
(tset ast (- (length ast) (- i 2)) a)
(tset ast i b)))
(_SPECIALS.do ast scope parent opts))))
(reverse-it 1 2 3 4 5 6)]]]=1,
-- nesting quote can only happen in the compiler
["(eval-compiler (set tbl.nest ``nest))\
(tostring tbl.nest)"]="(quote, nest)",
-- inline macros
["(macros {:plus (fn [x y] `(+ ,x ,y))}) (plus 9 9)"]=18,
-- Vararg in quasiquote
["(macros {:x (fn [] `(fn [...] (+ 1 1)))}) ((x))"]=2,
-- Threading macro with single function, with and without parens
["(-> 1234 (string.reverse) (string.upper))"]="4321",
["(-> 1234 string.reverse string.upper)"]="4321",
-- Auto-gensym
["(macros {:m (fn [y] `(let [xa# 1] (+ xa# ,y)))}) (m 4)"]=5,
},
hashfn = {
-- Basic hashfn
["(#(+ $1 $2) 3 4)"]=7,
-- Ignore arguments hashfn
["(#(+ $3 $4) 1 1 3 4)"]=7,
-- One argument
["(#(+ $1 45) 1)"]=46,
-- Immediately returned argument
["(+ (#$ 1) (#$2 2 3))"]=4,
-- With let
["(let [f #(+ $1 45)] (f 1))"]=46,
-- Complex body
["(let [f #(do (local a 1) (local b (+ $1 $1 a)) (+ a b))] (f 1))"]=4,
-- Basic hashfn ($)
["(#(+ $ 2) 3)"]=5,
-- Mixed $ types
["(let [f #(+ $ $1 $2)] (f 1 2))"]=4,
-- Multisyms containing $ arguments
["(#$.foo {:foo :bar})"]="bar",
["(#$2.foo.bar.baz nil {:foo {:bar {:baz :quux}}})"]="quux",
},
methodcalls = {
-- multisym method call
["(let [x {:foo (fn [self arg1] (.. self.bar arg1)) :bar :baz}] (x:foo :quux))"]="bazquux",
-- multisym method call on property
["(let [x {:y {:foo (fn [self arg1] (.. self.bar arg1)) :bar :baz}}] (x.y:foo :quux))"]="bazquux",
},
match = {
-- basic literal
["(match (+ 1 6) 7 8)"]=8,
-- actually return the one that matches
["(match (+ 1 6) 7 8 8 1 9 2)"]=8,
-- string literals? and values that come from locals?
["(let [s :hey] (match s :wat :no :hey :yes))"]="yes",
-- tables please
["(match [:a :b :c] [a b c] (.. b :eee))"]="beee",
-- tables with literals in them
["(match [:a :b :c] [1 t d] :no [a b :d] :NO [a b :c] b)"]="b",
-- nested tables
["(match [:a [:b :c]] [a b :c] :no [:a [:b c]] c)"]="c",
-- non-sequential tables
["(match {:a 1 :b 2} {:c 3} :no {:a n} n)"]=1,
-- nested non-sequential
["(match [:a {:b 8}] [a b :c] :no [:a {:b b}] b)"]=8,
-- unification
["(let [k :k] (match [5 :k] :b :no [n k] n))"]=5,
-- length mismatch
["(match [9 5] [a b c] :three [a b] (+ a b))"]=14,
-- 3rd arg may be nil here
["(match [9 5] [a b ?c] :three [a b] (+ a b))"]="three",
-- no double-eval
["(var x 1) (fn i [] (set x (+ x 1)) x) (match (i) 4 :N 3 :n 2 :y)"]="y",
-- multi-valued
["(match (values 5 9) 9 :no (a b) (+ a b))"]=14,
-- multi-valued with nil
["(match (values nil :nonnil) (true _) :no (nil b) b)"]="nonnil",
-- error values
["(match (io.open \"/does/not/exist\") (nil msg) :err f f)"]="err",
-- last clause becomes default
["(match [1 2 3] [3 2 1] :no [2 9 1] :NO :default)"]="default",
-- intra-pattern unification
["(match [1 2 3] [x y x] :no [x y z] :yes)"]="yes",
["(match [1 2 1] [x y x] :yes)"]="yes",
["(match (values 1 [1 2]) (x [x x]) :no (x [x y]) :yes)"]="yes",
-- external unification
["(let [x 95] (match [52 85 95] [x y z] :nope [a b x] :yes))"]="yes",
-- deep nested unification
["(match [1 2 [[3]]] [x y [[x]]] :no [x y z] :yes)"]="yes",
["(match [1 2 [[1]]] [x y [z]] (. z 1))"]=1,
-- _ wildcard
["(match [1 2] [_ _] :wildcard)"]="wildcard",
["(match nil _ :yes nil :no)"]="yes",
-- rest args
["(match [1 2 3] [a & b] (+ a (. b 1) (. b 2)))"]=6,
["(match [1] [a & b] (# b))"]=0,
-- guard clause
["(match {:sieze :him} \
(tbl ? (. tbl :no)) :no \
(tbl ? (. tbl :sieze)) :siezed)"]="siezed",
-- multiple guard clauses
["(match {:sieze :him} \
(tbl ? tbl.sieze tbl.no) :no \
(tbl ? tbl.sieze (= tbl.sieze :him)) :siezed2)"]="siezed2",
-- guards with patterns inside
["(match [{:sieze :him} 5] \
([f 4] ? f.sieze (= f.sieze :him)) 4\
([f 5] ? f.sieze (= f.sieze :him)) 5)"]=5,
["(match [1] [a & b] (length b))"]=0,
-- multisym
["(let [x {:y :z}] (match :z x.y 1 _ 0))"]=1,
-- never unify underscore
["(let [_ :bar] (match :foo _ :should-match :foo :no))"]="should-match",
}
}
for name, tests in pairs(cases) do
print("Running tests for " .. name .. "...")
for code, expected in pairs(tests) do
local ok, res = pcall(fennel.eval, code, {allowedGlobals = false})
if not ok then
err = err + 1
print(" Error: " .. res .. " in: ".. fennel.compile(code))
else
if expected ~= res then
fail = fail + 1
print(" Expected " .. view(res) .. " to be " .. view(expected))
else
pass = pass + 1
end
end
end
end
---- fennelview tests ----
local function count(t)
local c = 0
for _ in pairs(t) do c = c + 1 end
return c
end
local function table_equal(a, b, deep_equal)
local miss_a, miss_b = {}, {}
for k in pairs(a) do
if deep_equal(a[k], b[k]) then a[k], b[k] = nil, nil end
end
for k, v in pairs(a) do
if type(k) ~= "table" then miss_a[view(k)] = v end
end
for k, v in pairs(b) do
if type(k) ~= "table" then miss_b[view(k)] = v end
end
return (count(a) == count(b)) or deep_equal(miss_a, miss_b)
end
local function deep_equal(a, b)
if (a ~= a) or (b ~= b) then return true end -- don't fail on nan
if type(a) == type(b) then
if type(a) == "table" then return table_equal(a, b, deep_equal) end
return tostring(a) == tostring(b)
end
end
print("Running tests for fennelview...")
for _ = 1, 16 do
local item = generate()
local ok, viewed = pcall(view, item)
if ok then
local ok2, round_tripped = pcall(fennel.eval, viewed)
if(ok2) then
if deep_equal(item, round_tripped) then
pass = pass + 1
else
print("Expected " .. viewed .. " to round-trip thru view/eval: "
.. tostring(round_tripped))
fail = fail + 1
end
else
print(" Error loading viewed item: " .. viewed, round_tripped)
err = err + 1
end
else
print(" Error viewing " .. tostring(item))
err = err + 1
end
end
---- tests for compilation failures ----
local compile_failures = {
["(f"]="expected closing delimiter %) in unknown:1",
["\n\n(+))"]="unexpected closing delimiter %) in unknown:3",
["(fn)"]="expected vector arg list",
["(fn [12])"]="expected symbol for function parameter",
["(fn [:huh] 4)"]="expected symbol for function parameter",
["(fn [false] 4)"]="expected symbol for function parameter",
["(fn [nil] 4)"]="expected symbol for function parameter",
["(lambda [x])"]="missing body",
["(let [x 1])"]="missing body",
["(let [x 1 y] 8)"]="expected even number of name/value bindings",
["(let [[a & c d] [1 2]] c)"]="rest argument in final position",
["(set a 19)"]="error in 'set' unknown:1: expected local var a",
["(set [a b c] [1 2 3]) (+ a b c)"]="expected local var",
["(let [x 1] (set-forcibly! x 2) (set x 3) x)"]="expected local var",
["(not true false)"]="expected one argument",
["\n\n(let [x.y 9] nil)"]="unknown:3: did not expect multi",
["()"]="expected a function to call",
["(789)"]="789.*cannot call literal value",
["(fn [] [...])"]="unexpected vararg",
-- line numbers
["(set)"]="Compile error in 'set' unknown:1: expected name and value",
["(let [b 9\nq (.)] q)"]="2: expected table argument",
["(do\n\n\n(each \n[x 34 (pairs {})] 21))"]="4: expected iterator symbol",
["(fn []\n(for [32 34 32] 21))"]="2: expected iterator symbol",
["\n\n(let [f (lambda []\n(local))] (f))"]="4: expected name and value",
["(do\n\n\n(each \n[x (pairs {})] (when)))"]="when' unknown:5:",
-- macro errors have macro names in them
["\n(when)"]="Compile error in .when. unknown:2",
-- strict about unknown global reference
["(hey)"]="unknown global",
["(fn global-caller [] (hey))"]="unknown global",
["(let [bl 8 a bcd] nil)"]="unknown global",
["(let [t {:a 1}] (+ t.a BAD))"]="BAD",
["(each [k v (pairs {})] (BAD k v))"]="BAD",
["(global good (fn [] nil)) (good) (BAD)"]="BAD",
-- shadowing built-ins
["(global + 1)"]="overshadowed",
["(global // 1)"]="overshadowed",
["(global let 1)"]="overshadowed",
["(global - 1)"]="overshadowed",
["(let [global 1] 1)"]="overshadowed",
["(fn global [] 1)"]="overshadowed",
-- symbol capture detection
["(macros {:m (fn [y] `(let [x 1] (+ x ,y)))}) (m 4)"]=
"tried to bind x without gensym",
["(macros {:m (fn [t] `(fn [xabc] (+ xabc 9)))}) ((m 4))"]=
"tried to bind xabc without gensym",
["(macros {:m (fn [t] `(each [mykey (pairs ,t)] (print mykey)))}) (m [])"]=
"tried to bind mykey without gensym",
-- legal identifier rules
["(let [:x 1] 1)"]="unable to bind",
["(let [false 1] 9)"]="unable to bind false",
["(let [nil 1] 9)"]="unable to bind nil",
["(local 47 :forty-seven)"]="unable to bind 47",
["(global 48 :forty-eight)"]="unable to bind 48",
["(let [t []] (set t.47 :forty-seven))"]=
"can't start multisym segment with digit: t.47",
["(let [t []] (set t.:x :y))"]="malformed multisym: t.:x",
["(let [t []] (set t:.x :y))"]="malformed multisym: t:.x",
["(let [t []] (set t::x :y))"]="malformed multisym: t.:x",
-- other
["(match [1 2 3] [a & b c] nil)"]="rest argument in final position",
["(x(y))"]="expected whitespace before opening delimiter %(",
["(x[1 2])"]="expected whitespace before opening delimiter %[",
["(let [x {:foo (fn [self] self.bar) :bar :baz}] x:foo)"]=
"multisym method calls may only be in call position",
["(let [x {:y {:foo (fn [self] self.bar) :bar :baz}}] x:y:foo)"]=
"method call must be last component of multisym: x:y:foo",
}
print("Running tests for compile errors...")
for code, expected_msg in pairs(compile_failures) do
local ok, msg = pcall(fennel.compileString, code, {allowedGlobals = {"pairs"}})
if(ok) then
fail = fail + 1
print(" Expected failure when compiling " .. code .. ": " .. msg)
elseif(not msg:match(expected_msg)) then
fail = fail + 1
print(" Expected " .. expected_msg .. " when compiling " .. code ..
" but got " .. msg)
else
pass = pass + 1
end
end
---- mangling and unmangling ----
-- Mapping from any string to Lua identifiers. (in practice, will only be from
-- fennel identifiers to lua, should be general for programatically created
-- symbols)
local mangling_tests = {
['a'] = 'a',
['a_3'] = 'a_3',
['3'] = '__fnl_global__3', -- a fennel symbol would usually not be a number
['a-b-c'] = '__fnl_global__a_2db_2dc',
['a_b-c'] = '__fnl_global__a_5fb_2dc',
}
print("Running tests for mangling / unmangling...")
for k, v in pairs(mangling_tests) do
local manglek = fennel.mangle(k)
local unmanglev = fennel.unmangle(v)
if v ~= manglek then
print(" Expected fennel.mangle(" .. k .. ") to be " .. v ..
", got " .. manglek)
fail = fail + 1
else
pass = pass + 1
end
if k ~= unmanglev then
print(" Expected fennel.unmangle(" .. v .. ") to be " .. k ..
", got " .. unmanglev)
fail = fail + 1
else
pass = pass + 1
end
end
---- quoting and unquoting ----
local quoting_tests = {
['`:abcde'] = {"return \"abcde\"", "simple string quoting"},
[',a'] = {"return unquote(a)",
"unquote outside quote is simply passed thru"},
['`[1 2 ,(+ 1 2) 4]'] = {
"return {1, 2, (1 + 2), 4}",
"unquote inside quote leads to evaluation"
},
['(let [a (+ 2 3)] `[:hey ,(+ a a)])'] = {
"local a = (2 + 3)\nreturn {\"hey\", (a + a)}",
"unquote inside other forms"
},
['`[:a :b :c]'] = {
"return {\"a\", \"b\", \"c\"}",
"quoted sequential table"
},
['`{:a 5 :b 9}'] = {
{
["return {[\"a\"]=5, [\"b\"]=9}"] = true,
["return {[\"b\"]=9, [\"a\"]=5}"] = true,
},
"quoted keyed table"
}
}
print("Running tests for quote / unquote...")
for k, v in pairs(quoting_tests) do
local compiled = fennel.compileString(k, {allowedGlobals=false})
local accepted, ans = v[1]
if type(accepted) ~= 'table' then
ans = accepted
accepted = {}
accepted[ans] = true
end
local message = v[2]
local errorformat = "While testing %s\n" ..
"Expected fennel.compileString(\"%s\") to be \"%s\" , got \"%s\""
if accepted[compiled] then
pass = pass + 1
else
print(errorformat:format(message, k, ans, compiled))
fail = fail + 1
end
end
---- misc one-off tests ----
if pcall(fennel.eval, "(->1 1 (+ 4))", {allowedGlobals = false}) then
fail = fail + 1
print(" Expected require-macros not leak into next evaluation.")
else
pass = pass + 1
end
if pcall(fennel.eval, "`(hey)", {allowedGlobals = false}) then
fail = fail + 1
print(" Expected quoting lists to fail at runtime.")
else
pass = pass + 1
end
if pcall(fennel.eval, "`[hey]", {allowedGlobals = false}) then
fail = fail + 1
print(" Expected quoting syms to fail at runtime.")
else
pass = pass + 1
end
if not pcall(fennel.eval, "(.. hello-world :w)",
{env = {["hello-world"] = "hi"}}) then
fail = fail + 1
print(" Expected global mangling to work.")
else
pass = pass + 1
end
local g = {["hello-world"] = "hi", tbl = _G.tbl,
-- tragically lua 5.1 does not have metatable-aware pairs so we fake it here
pairs = function(t)
local mt = getmetatable(t)
if(mt and mt.__pairs) then
return mt.__pairs(t)
else
return pairs(t)
end
end}
g._G = g
if(not pcall(fennel.eval, "(each [k (pairs _G)] (tset tbl k true))", {env = g})
or not _G.tbl["hello-world"]) then
fail = fail + 1
print(" Expected wrapped _G to support env iteration.")
else
pass = pass + 1
end
do
local e = {}
if (not pcall(fennel.eval, "(global x-x 42)", {env = e})
or not pcall(fennel.eval, "x-x", {env = e})) then
fail = fail + 1
print(" Expected mangled globals to be accessible across eval invocations.")
else
pass = pass + 1
end
end
print(string.format("\n%s passes, %s failures, %s errors.", pass, fail, err))
if(fail > 0 or err > 0) then os.exit(1) end
|
-- Load setting
local suffocation_damage = tonumber(minetest.settings:get("real_suffocation_damage")) or 10
local function is_truthy(val)
return val ~= nil and val ~= false and val ~= 0 and val ~= ""
end
local function should_suffocate(def)
--[[ Here comes the HUGE conditional deciding whether we use suffocation. We want to catch as many nodes as possible
while avoiding bad nodes. We care mostly about physical properties, we don't care about visual appearance.
Here's what it checks and why:
- Walkable: Must be walkable, which means player can get stuck inside. If player can move freely, suffocation does not make sense
- Drowning and damage: If node has set any of those explicitly, it probably knows why. We don't want to mess with it.
- collision_box, node_box: Checks whether we deal with full-sized standard cubes, since only care about those.
Everything else is probably too small for suffocation to seem real.
- disable_suffocation group: If set to 1, we bail out. This makes it possible for nodes to defend themselves against hacking. :-)
]]
local groups = def.groups or {}
return (def.walkable == nil or def.walkable == true)
and (def.drowning == nil or def.drowning == 0)
and (def.damage_per_second == nil or def.damage_per_second <= 0)
and (def.collision_box == nil or def.collision_box.type == "regular")
and (def.node_box == nil or def.node_box.type == "regular")
and not is_truthy(groups.disable_suffocation)
and not is_truthy(groups.door)
end
-- Checks all nodes and adds suffocation (drowning damage) for suitable nodes
local function add_suffocation()
-- For debugging output
local suffocate_nodes = {}
local no_suffocate_nodes = {}
-- Check ALL the nodes!
for itemstring, def in pairs(minetest.registered_nodes) do
if should_suffocate(def) then
-- Add “real_suffocation” group so other mods know this node was touched by this mod
local marked_groups = table.copy(def.groups)
marked_groups.real_suffocation = 1
-- Let's hack the node!
minetest.override_item(itemstring, { drowning = suffocation_damage, groups = marked_groups })
table.insert(suffocate_nodes, itemstring)
else
table.insert(no_suffocate_nodes, itemstring)
end
end
minetest.log("info", "[real_suffocation] Suffocation has been hacked into "..#suffocate_nodes.." nodes.")
minetest.log("verbose", "[real_suffocation] Nodes with suffocation: "..dump(suffocate_nodes))
minetest.log("verbose", "[real_suffocation] Suffocation has not been hacked into "..#no_suffocate_nodes.." nodes: "..dump(no_suffocate_nodes))
end
-- Skip the rest if suffocation damage is 0, no point in overwriting stuff
if suffocation_damage > 0 then
-- This is a minor hack to make sure our loop runs after all nodes have been registered
minetest.after(0, add_suffocation)
end
|
local listMgr = require 'vm.list'
local sourceMgr = require 'vm.source'
local newClass = require 'emmy.class'
local newType = require 'emmy.type'
local newTypeUnit = require 'emmy.typeUnit'
local newAlias = require 'emmy.alias'
local newParam = require 'emmy.param'
local newReturn = require 'emmy.return'
local newField = require 'emmy.field'
local newGeneric = require 'emmy.generic'
local newArrayType = require 'emmy.arrayType'
local newTableType = require 'emmy.tableType'
local newFuncType = require 'emmy.funcType'
local mt = {}
mt.__index = mt
mt.__name = 'emmyMgr'
function mt:flushClass(name)
local list = self._class[name]
if not list then
return
end
local version = listMgr.getVersion()
if version == list.version then
return
end
for srcId in pairs(list) do
if not listMgr.get(srcId) then
list[srcId] = nil
end
end
if not next(list) then
self._class[name] = nil
return
end
list.version = version
end
function mt:eachClassByName(name, callback)
self:flushClass(name)
local list = self._class[name]
if not list then
return
end
for k, class in pairs(list) do
if k ~= 'version' then
local res = callback(class)
if res ~= nil then
return res
end
end
end
end
function mt:eachClass(...)
local n = select('#', ...)
if n == 1 then
local callback = ...
for name in pairs(self._class) do
local res = self:eachClassByName(name, callback)
if res ~= nil then
return res
end
end
else
local name, callback = ...
return self:eachClassByName(name, callback)
end
end
function mt:getClass(name)
self:flushClass(name)
local list = self._class[name]
local version = listMgr.getVersion()
if not list then
list = {
version = version,
}
self._class[name] = list
end
return list
end
function mt:newClass(name, extends, source)
local list = self:getClass(name)
list[source.id] = newClass(self, name, extends, source)
return list[source.id]
end
function mt:addClass(source)
local className = source[1][1]
local extends = source[2] and source[2][1]
local class = self:newClass(className, extends, source)
return class
end
function mt:addType(source)
local typeObj = newType(self, source)
for i, obj in ipairs(source) do
local typeUnit = newTypeUnit(self, obj)
local className = obj[1]
if className then
local list = self:getClass(className)
list[source.id] = typeUnit
end
typeUnit:setParent(typeObj)
typeObj._childs[i] = typeUnit
obj:set('emmy.typeUnit', typeUnit)
end
return typeObj
end
function mt:addArrayType(source)
local typeObj = self:addType(source)
local arrayTypeObj = newArrayType(self, source, typeObj)
return arrayTypeObj
end
function mt:addTableType(source, keyType, valueType)
local typeObj = newTableType(self, source, keyType, valueType)
return typeObj
end
function mt:addFunctionType(source)
local typeObj = newFuncType(self, source)
return typeObj
end
function mt:addAlias(source, typeObj)
local aliasName = source[1][1]
local aliasObj = newAlias(self, source)
aliasObj:bindType(typeObj)
local list = self:getClass(aliasName)
list[source.id] = aliasObj
for i = 3, #source do
aliasObj:addEnum(source[i])
end
return aliasObj
end
function mt:addParam(source, bind)
local paramObj = newParam(self, source)
if bind.type == 'emmy.generic' then
paramObj:bindGeneric(bind)
else
paramObj:bindType(bind)
self:eachClass(bind:getType(), function (class)
if class.type == 'emmy.alias' then
class:eachEnum(function (enum)
paramObj:addEnum(enum)
end)
end
end)
end
for i = 3, #source do
paramObj:addEnum(source[i])
end
paramObj:setOption(source.option)
return paramObj
end
function mt:addReturn(source, bind, name)
local returnObj = newReturn(self, source, name)
if bind then
if bind.type == 'emmy.generic' then
returnObj:bindGeneric(bind)
else
returnObj:bindType(bind)
end
end
return returnObj
end
function mt:addField(source, typeObj, value)
local fieldObj = newField(self, source)
fieldObj:bindType(typeObj)
fieldObj:bindValue(value)
return fieldObj
end
function mt:addGeneric(defs)
local genericObj = newGeneric(self, defs)
return genericObj
end
function mt:remove()
end
function mt:count()
local count = 0
for _, list in pairs(self._class) do
for k in pairs(list) do
if k ~= 'version' then
count = count + 1
end
end
end
return count
end
return function ()
---@class emmyMgr
local self = setmetatable({
_class = {},
}, mt)
local source = sourceMgr.dummy()
self:newClass('any', nil, source)
self:newClass('string', 'any', source)
self:newClass('number', 'any', source)
self:newClass('integer', 'number', source)
self:newClass('boolean', 'any', source)
self:newClass('table', 'any', source)
self:newClass('function', 'any', source)
self:newClass('nil', 'any', source)
self:newClass('userdata', 'any', source)
self:newClass('thread', 'any', source)
return self
end
|
local llthreads = require "llthreads"
local chan = require "chan"
local ch1 = chan.new("ch1", 4)
assert(ch1:send(1, 0))
assert(ch1:send(2, 0))
assert(ch1:send(3, 0))
assert(ch1:send(4, 0))
assert(not ch1:send(5, 0))
for i = 1, 4 do
local v = ch1:recv(0)
assert(v - i == 0)
end
assert(ch1:recv(0) == nil)
local ch2 = chan.new("ch2")
assert(not ch2:send(1, 0))
local code = [[
local chan = require "chan"
local ch = chan.get("ch2")
ch:recv()
]]
local t = {}
for i = 1, 4 do
t[i] = llthreads.new(code)
t[i]:start()
end
for i = 1, 4 do
assert(ch2:send(i, 0))
end
assert(not ch2:send(1, 0))
for i = 1, 4 do
t[i]:join()
end
|
--[[
GUI FRAMEWORK
by RedPolygon
--]]
-- VARIABLES
local GUI = {}
GUI.modules = {}
GUI.version = "0.2"
-- FUNCTIONS
-- Create new main object
function GUI.new()
local main = { calc = {} }
main.objects = {}
main.x, main.y = 0, 0
main.w, main.h = love.graphics.getWidth(), love.graphics.getHeight()
main.calc.x, main.calc.y = main.x, main.y
return setmetatable( main, {__index = GUI} )
end
-- Add a child object
function GUI:addChild( module, data )
if type(module) == "string" then -- Create new element and insert it
if not GUI.modules[module] then
error("No such module: "..module)
end
table.insert( self.objects, 1, GUI.modules[module]:new( self, data ) )
local object = self.objects[1]
object:update()
-- Add specified child objects
if data.objects then
for i = 1, #data.objects do
object:addChild( data.objects[1][1], data.objects[1][2] )
end
end
object.mt = object.mt or {}
object.mt.__index = object.mt.__index and object.mt.__index(object) or object
object.mt.__newindex = object.mt.__newindex and object.mt.__newindex(object) or object
return setmetatable( {}, object.mt )
elseif type(module) == "table" then -- Clone existing element
table.insert( self.objects, 1, module )
return setmetatable( {}, {__index = self.objects[1], __newindex = self.objects[1]} )
end
end
-- Draw child objects
function GUI:drawObjects()
for i = #self.objects, 1, -1 do -- Reverse loop
self.objects[i]:draw()
end
end
GUI.draw = GUI.drawObjects
-- Execute event functions
function GUI:event( event, ... )
for _, v in ipairs(self.objects) do
if type( v[event] ) == "function" then
v[event](v, ...)
end
if v.objects then
v:event( event, ... )
end
end
end
-- Find elements by ID
function GUI:find(id)
if type(id) == "number" then -- Find by index
return setmetatable( {}, self.objects[id].mt )
elseif type(id) == "string" then -- Find by id
for _, v in ipairs(self.objects) do
if v.id == id then
return setmetatable( {}, v.mt )
end
end
return {}
end
end
-- LOAD MODULES
local modules = require "ui/guiModules"
for k, v in pairs(modules) do
GUI.modules[k] = setmetatable( modules[k], {__index = GUI} )
end
-- RETURN
return setmetatable( GUI, {__call = GUI.new} )
|
max_dist = 1000000
function func_calculate_overlapping(mask1, mask2)
-- mask2 is ground truth
local beg_i = 0
local last_i = 0
if mask1[1] > mask2[1] then
beg_i = mask1[1]
else
beg_i = mask2[1]
end
if mask1[2] > mask2[2] then
last_i = mask2[2]
else
last_i = mask1[2]
end
if beg_i > last_i then
return 0
else
return (last_i - beg_i + 1)/(mask2[2] - mask2[1] + 1)
end
end
function func_calculate_iou(mask1, mask2)
local beg_i = 0
local last_i = 0
local beg_u = 0
local last_u = 0
if mask1[1] > mask2[1] then
beg_i = mask1[1]
beg_u = mask2[1]
else
beg_i = mask2[1]
beg_u = mask1[1]
end
if mask1[2] > mask2[2] then
last_i = mask2[2]
last_u = mask1[2]
else
last_i = mask1[2]
last_u = mask2[2]
end
if beg_i > last_i then
return 0
else
return (last_i - beg_i)/(last_u - beg_u)
end
end
function func_follow_iou(mask, gt_mask, available_objects, iou_table)
local result_table = torch.Tensor(iou_table:size()):fill(0)
local iou = 0
local new_iou = 0
local index = 0
for i = 1, table.getn(gt_mask)
do
if available_objects[i] == 1 then
iou = func_calculate_iou(mask, gt_mask[i])
result_table[i] = iou
else
result_table[i] = -1
end
end
new_iou, index = torch.max(result_table, 1)
-- from tensor to numeric type
new_iou = new_iou[1]
index = index[1]
iou = iou_table[index]
return iou, new_iou, result_table, index
end
function func_calculate_dist(mask1, mask2)
local dist = max_dist
if mask1[1] >= mask2[2] then
dist = mask1[1] - mask2[2] + 1
elseif mask1[2] <= mask2[1] then
dist = mask2[1] - mask1[2]
else
dist = 0
end
return dist
end
function func_follow_dist_iou(mask, gt_mask, available_objects, iou_table,dist_table)
local result_iou_table = torch.Tensor(iou_table:size()):fill(0)
local result_dist_table = torch.Tensor(dist_table:size()):fill(0)
local iou = 0
local new_iou = 0
local dist = max_dist
local old_dist = max_dist
local index = 0
for i = 1, table.getn(gt_mask)
do
if available_objects[i] == 1 then
iou = func_calculate_iou(mask, gt_mask[i])
result_iou_table[i] = iou
if iou == 0 then
dist = func_calculate_dist(mask, gt_mask[i])
result_dist_table[i] = dist
else
result_dist_table[i] = 0
end
else
result_iou_table[i] = -1
result_dist_table[i] = max_dist+1
end
end
new_iou, index = torch.max(result_iou_table, 1)
-- from tensor to numeric type
new_iou = new_iou[1]
index = index[1]
if new_iou == 0 then
new_dist, index = torch.min(result_dist_table, 1)
new_dist = new_dist[1]
index = index[1]
else
new_dist = 0
end
iou = iou_table[index]
dist = dist_table[index]
return dist, new_dist, result_dist_table,
iou, new_iou, result_iou_table, index
end
function func_find_max_iou(mask, gt_mask)
local result_table = torch.Tensor(#gt_mask):fill(0)
local iou = 0
local index = 0
for i = 1, table.getn(gt_mask)
do
iou = func_calculate_iou(mask, gt_mask[i])
result_table[i] = iou
end
iou, index = torch.max(result_table, 1)
-- from tensor to numeric type
index = index[1]
iou = iou[1]
if iou == 0 then -- if iou = zero, map to no gt
index = 0
end
return iou, index
end
|
-- Gets data on the PPM/PGM/PBM family.
-- Contributed by Carsten Dominik <dominik@strw.LeidenUniv.nl>
local function size (stream, options)
local header = stream:read(1024)
if not header or header:len() < 9 then
return nil, nil, "PNM file header missing"
end
local without_comments = header:gsub("\n#[^\n]*", "\n")
-- PNM file of some sort
local _, _, n, x, y = without_comments:find("^(P[1-7])%s+(%d+)%s+(%d+)")
if not n then return nil, nil, "bad PNM header" end
x, y = tonumber(x), tonumber(y)
if n == "P1" or n == "P4" then
return x, y, "image/x-portable-bitmap"
elseif n == "P2" or n == "P5" then
return x, y, "image/x-portable-graymap"
elseif n == "P3" or n == "P6" then
return x, y, "image/x-portable-pixmap"
elseif n == "P7" then
-- John Bradley's XV thumbnail pics (thanks to inwap@jomis.Tymnet.COM)
_, _, x, y = header:find("IMGINFO:(%d+)x(%d+)")
if not x then return nil, nil, "bad XV thumbnail header" end
return tonumber(x), tonumber(y), "image/x-xv-thumbnail"
else
assert(false, "this should never happen")
end
end
return size
-- vi:ts=4 sw=4 expandtab
|
local util = require 'lspconfig.util'
return {
default_config = {
cmd = { 'salt_lsp_server' },
filetypes = { 'sls' },
root_dir = util.find_git_ancestor,
single_file_support = true,
},
docs = {
description = [[
Language server for Salt configuration files.
https://github.com/dcermak/salt-lsp
The language server can be installed with `pip`:
```sh
pip install salt-lsp
```
]],
default_config = {
root_dir = [[root_pattern('.git')]],
},
},
}
|
local class = require "class"
local type = type
local assert = assert
local ipairs = ipairs
local fmt = string.format
local tconcat = table.concat
local Set = class("Set")
function Set:ctor(opt)
self.type = "set"
self.comment = opt.comment -- 注释
self.primary = opt.primary -- 主键
self.default = opt.default -- 默认值
self.values = opt.values -- 枚举值
self.name = opt.name -- 字段名
end
-- 验证字段传值有效
function Set:verify(x)
if type(x) ~= 'string' then
return false
end
for _, v in ipairs(self.values) do
if x == v then
return true
end
end
return false
end
-- 是否为自增
function Set:isAutoIncrement()
return false
end
-- 是否为主键
function Set:isPrimary()
return self.primary
end
-- 字段位置记录
function Set:setIndex(index)
self.index = index
end
-- 将字段转DDL语句
function Set:toSqlDefine()
local DDL = {" "}
DDL[#DDL+1] = fmt([[`%s`]], assert(type(self.name) == 'string' and self.name ~= '' and self.name, "Invalid field name"))
if type(self.values) == 'string' then
DDL[#DDL+1] = fmt([[SET('%s')]], self.values)
elseif type(self.values) == 'table' and #self.values > 0 then
local list = {}
for _, v in ipairs(self.values) do
list[#list+1] = fmt([['%s']], v)
end
DDL[#DDL+1] = fmt([[SET('%s')]], tconcat(list, ", "))
else
error("Invalid `SET` field values.")
end
if self:isPrimary() then
assert(not self.null, "The `primary` field must be `non-NULL`.")
end
if self.default then
DDL[#DDL+1] = fmt("DEFAULT '%s'", assert(type(self.default) == 'string' and utf8.len(self.default) <= self.length and self.default, fmt("`%s` field has invalid default value.", self.name)))
end
if self.comment then
DDL[#DDL+1] = fmt("COMMENT '%s'", self.comment)
end
return tconcat(DDL, " ")
end
return function (meta)
return Set:new(assert(meta))
end |
local draw = function (self, screen, color)
love.graphics.draw(
self.sprite,
self.x,
self.y,
0,
screen.scale, screen.scale
)
local w = self.sprite:getWidth()
local h = self.sprite:getHeight()
love.graphics.printf(
self.text,
self.x + 32,
self.y + 32,
w * screen.scale - 64,
'left')
love.graphics.printf(
'[c] to close',
self.x, self.y + h*screen.scale - 32, w * screen.scale, 'center')
end
local update = function ()
end
return function (text)
local textBox = {}
textBox.text = text
textBox.sprite = love.graphics.newImage('assets/textBox.png')
textBox.sprite:setFilter('nearest', 'nearest')
textBox.x = 0
textBox.y = 2 * 32
textBox.draw = draw
textBox.update = update
return textBox
end
|
local BODY_TEXTURE_NAME = "body"
local shaders = {}
local isVisible = false
local function replaceTexture(vehicle, textureName, texture)
if not isElement(vehicle) or type(textureName) ~= "string" or not isElement(texture) then
return false
end
local shader = shaders[vehicle]
if isElement(shader) then
destroyElement(shader)
shader = nil
end
if not isElement(shader) then
-- Создание нового шейдера
shader = dxCreateShader("texture_replace.fx")
end
-- Не удалось создать шейдер
if not shader then
return false
end
engineApplyShaderToWorldTexture(shader, textureName, vehicle)
shader:setValue("gTexture", texture)
shaders[vehicle] = shader
return true
end
bindKey("m", "down", function ()
if isVisible then
for k, v in pairs(shaders) do
if isElement(v) then
destroyElement(v)
end
end
shaders = {}
else
local texture = dxCreateTexture("image.png")
for k, vehicle in pairs(getElementsByType("vehicle")) do
replaceTexture(vehicle, BODY_TEXTURE_NAME, texture)
end
destroyElement(texture)
end
isVisible = not isVisible
end) |
local utils = require("utils")
local drawing = require("utils.drawing")
local atlases = require("atlases")
local drawableSprite = require("structs.drawable_sprite")
local matrixLib = require("utils.matrix")
local drawableNinePatch = {}
local drawableNinePatchMt = {}
drawableNinePatchMt.__index = {}
function drawableNinePatchMt.__index:getSpriteSize(sprite)
if self.useRealSize then
return sprite.meta.realWidth, sprite.meta.realHeight
end
return sprite.meta.width, sprite.meta.height
end
function drawableNinePatchMt.__index:cacheNinePatchMatrix()
local sprite = drawableSprite.fromTexture(self.texture, {})
if sprite and sprite.meta then
if not sprite.meta.ninePatchMatrix then
local hideOverflow = self.hideOverflow
local realSize = self.useRealSize
local tileWidth, tileHeight = self.tileWidth, self.tileHeight
local spriteWidth, spriteHeight = self:getSpriteSize(sprite)
local widthInTiles, heightInTiles = math.ceil(spriteWidth / tileWidth), math.ceil(spriteHeight / tileHeight)
local matrix = matrixLib.filled(nil, widthInTiles, heightInTiles)
for x = 1, widthInTiles do
for y = 1, heightInTiles do
matrix:set(x, y, sprite:getRelativeQuad((x - 1) * tileWidth, (y - 1) * tileHeight, tileWidth, tileHeight, hideOverflow, realSize))
end
end
sprite.meta.ninePatchMatrix = matrix
return matrix
else
return sprite.meta.ninePatchMatrix
end
end
end
function drawableNinePatchMt.__index:getMatrix()
return self:cacheNinePatchMatrix()
end
local function getMatrixSprite(atlas, texture, x, y, matrix, quadX, quadY)
local sprite = drawableSprite.fromTexture(texture, {x = x, y = y, atlas = atlas})
sprite:setJustification(0.0, 0.0)
sprite.quad = matrix:get(quadX, quadY)
return sprite
end
local function getRelativeQuadSprite(atlas, texture, x, y, quadX, quadY, quadWidth, quadHeight, hideOverflow, realSize)
local sprite = drawableSprite.fromTexture(texture, {x = x, y = y, atlas = atlas})
sprite:setJustification(0.0, 0.0)
sprite:useRelativeQuad(quadX, quadY, quadWidth, quadHeight, hideOverflow, realSize)
return sprite
end
function drawableNinePatchMt.__index:addCornerQuads(sprites, atlas, texture, x, y, width, height, matrix, spriteWidth, spriteHeight)
local borderLeft, borderRight, borderTop, borderBottom = self.borderLeft, self.borderRight, self.borderTop, self.borderBottom
local offsetX = self.drawWidth - borderRight
local offsetY = self.drawHeight - borderBottom
local hideOverflow = self.hideOverflow
local realSize = self.useRealSize
-- Top Left
if width > 0 and height > 0 and borderLeft > 0 and borderTop > 0 then
table.insert(sprites, getRelativeQuadSprite(atlas, texture, x, y, 0, 0, borderLeft, borderTop, hideOverflow, realSize))
end
-- Top Right
if width > borderLeft and height >= 0 and borderRight > 0 and borderTop > 0 then
table.insert(sprites, getRelativeQuadSprite(atlas, texture, x + offsetX, y, spriteWidth - borderRight, 0, borderRight, borderTop, hideOverflow, realSize))
end
-- Bottom Left
if width > 0 and height > borderBottom then
table.insert(sprites, getRelativeQuadSprite(atlas, texture, x, y + offsetY, 0, spriteHeight - borderBottom, borderLeft, borderBottom, hideOverflow, realSize))
end
-- Bottom Right
if width > borderRight and height > borderBottom then
table.insert(sprites, getRelativeQuadSprite(atlas, texture, x + offsetX, y + offsetY, spriteWidth - borderRight, spriteHeight - borderBottom, borderLeft, borderBottom, hideOverflow, realSize))
end
end
function drawableNinePatchMt.__index:addEdgeQuads(sprites, atlas, texture, x, y, width, height, matrix, spriteWidth, spriteHeight)
local borderLeft, borderRight, borderTop, borderBottom = self.borderLeft, self.borderRight, self.borderTop, self.borderBottom
local oppositeOffsetX = width - borderRight
local oppositeOffsetY = height - borderBottom
local repeatMode = self.borderMode
local hideOverflow = self.hideOverflow
local realSize = self.useRealSize
if repeatMode == "random" then
local matrixWidth, matrixHeight = matrix:size()
local tileWidth, tileHeight = self.tileWidth, self.tileHeight
local widthInTiles, heightInTiles = math.ceil(width / tileWidth), math.ceil(height / tileHeight)
-- Vertical
for ty = 2, heightInTiles - 1 do
local offsetY = (ty - 1) * tileHeight
table.insert(sprites, getMatrixSprite(atlas, texture, x, y + offsetY, matrix, 1, math.random(2, matrixHeight - 1)))
table.insert(sprites, getMatrixSprite(atlas, texture, x + oppositeOffsetX, y + offsetY, matrix, matrixWidth, math.random(2, matrixHeight - 1)))
end
-- Horizontal
for tx = 2, widthInTiles - 1 do
local offsetX = (tx - 1) * tileWidth
table.insert(sprites, getMatrixSprite(atlas, texture, x + offsetX, y, matrix, math.random(2, matrixWidth - 1), 1))
table.insert(sprites, getMatrixSprite(atlas, texture, x + offsetX, y + oppositeOffsetY, matrix, math.random(2, matrixHeight - 1), matrixHeight))
end
elseif repeatMode == "repeat" then
local widthNoBorder, heightNoBorder = spriteWidth - borderLeft - borderRight, spriteHeight - borderTop - borderBottom
local processedX, processedY = borderLeft, borderTop
-- Vertical
while processedY < height - borderRight do
local quadHeight = math.min(height - borderBottom - processedY, heightNoBorder)
local spriteLeft = getRelativeQuadSprite(atlas, texture, x, y + processedY, 0, borderTop, borderLeft, quadHeight, hideOverflow, realSize)
local spriteRight = getRelativeQuadSprite(atlas, texture, x + oppositeOffsetX, y + processedY, spriteWidth - borderRight, borderBottom, borderRight, quadHeight, hideOverflow, realSize)
table.insert(sprites, spriteLeft)
table.insert(sprites, spriteRight)
processedY += heightNoBorder
end
-- Horizontal
while processedX < width - borderBottom do
local quadWidth = math.min(width - borderRight - processedX, widthNoBorder)
local spriteTop = getRelativeQuadSprite(atlas, texture, x + processedX, y, borderLeft, 0, quadWidth, borderTop, hideOverflow, realSize)
local spriteBottom = getRelativeQuadSprite(atlas, texture, x + processedX, y + oppositeOffsetY, borderRight, spriteHeight - borderBottom, quadWidth, borderBottom, hideOverflow, realSize)
table.insert(sprites, spriteTop)
table.insert(sprites, spriteBottom)
processedX += widthNoBorder
end
end
end
function drawableNinePatchMt.__index:addMiddleQuads(sprites, atlas, texture, x, y, width, height, matrix, spriteWidth, spriteHeight)
local repeatMode = self.fillMode
if repeatMode == "random" then
local matrixWidth, matrixHeight = matrix:size()
local tileWidth, tileHeight = self.tileWidth, self.tileHeight
local widthInTiles, heightInTiles = math.ceil(width / tileWidth), math.ceil(height / tileHeight)
for ty = 2, heightInTiles - 1 do
for tx = 2, widthInTiles - 1 do
local offsetX = (tx - 1) * tileWidth
local offsetY = (ty - 1) * tileHeight
table.insert(sprites, getMatrixSprite(atlas, texture, x + offsetX, y + offsetY, matrix, math.random(2, matrixWidth - 1), math.random(2, matrixHeight - 1)))
end
end
elseif repeatMode == "repeat" then
local borderLeft, borderRight, borderTop, borderBottom = self.borderLeft, self.borderRight, self.borderTop, self.borderBottom
local oppositeOffsetX = width - borderRight
local oppositeOffsetY = height - borderBottom
local widthNoBorder, heightNoBorder = spriteWidth - borderLeft - borderRight, spriteHeight - borderTop - borderBottom
local processedX, processedY = borderLeft, borderTop
local hideOverflow = self.hideOverflow
local realSize = self.useRealSize
while processedY < height - borderBottom do
while processedX < width - borderRight do
local quadWidth = math.min(width - borderRight - processedX, widthNoBorder)
local quadHeight = math.min(height - borderBottom - processedY, heightNoBorder)
local sprite = getRelativeQuadSprite(atlas, texture, x + processedX, y + processedY, borderLeft, borderTop, quadWidth, quadHeight, hideOverflow, realSize)
table.insert(sprites, sprite)
processedX += widthNoBorder
end
processedX = borderLeft
processedY += heightNoBorder
end
end
end
function drawableNinePatchMt.__index:getDrawableSprite()
local sprites = {}
local matrix = self:getMatrix()
local texture = self.texture
local atlas = self.atlas
local x, y = self.drawX, self.drawY
local width, height = self.drawWidth, self.drawHeight
local dummySprite = drawableSprite.fromTexture(self.texture, {atlas = self.atlas})
local spriteWidth, spriteHeight = self:getSpriteSize(dummySprite)
if not matrix then
return sprites
end
local drawBorder = self.mode == "border" or self.mode == "fill"
local drawMiddle = self.mode == "fill"
if drawBorder then
self:addCornerQuads(sprites, atlas, texture, x, y, width, height, matrix, spriteWidth, spriteHeight)
self:addEdgeQuads(sprites, atlas, texture, x, y, width, height, matrix, spriteWidth, spriteHeight)
end
if drawMiddle then
self:addMiddleQuads(sprites, atlas, texture, x, y, width, height, matrix, spriteWidth, spriteHeight)
end
return sprites
end
function drawableNinePatchMt.__index:draw()
local sprites = self:getDrawableSprite()
for _, sprite in ipairs(sprites) do
sprite:draw()
end
end
function drawableNinePatch.fromTexture(texture, options, drawX, drawY, drawWidth, drawHeight)
local ninePatch = {
_type = "drawableNinePatch"
}
options = options or {}
if type(options) == "string" then
options = {
mode = options
}
end
local atlas = options.atlas or "Gameplay"
local spriteMeta = atlases.getResource(texture, atlas)
if not spriteMeta then
return
end
ninePatch.atlas = atlas
ninePatch.texture = texture
ninePatch.useRealSize = options.useRealSize or false
ninePatch.hideOverflow = options.hideOverflow or true
ninePatch.mode = options.mode or "fill"
ninePatch.borderMode = options.borderMode or "repeat"
ninePatch.fillMode = options.fillMode or "repeat"
ninePatch.drawX = drawX or 0
ninePatch.drawY = drawY or 0
ninePatch.drawWidth = drawWidth or 0
ninePatch.drawHeight = drawHeight or 0
ninePatch.tileSize = options.tileSize or 8
ninePatch.tileWidth = options.tileWidth or ninePatch.tileSize
ninePatch.tileHeight = options.tileHeight or ninePatch.tileSize
ninePatch.borderLeft = options.borderLeft or options.border or ninePatch.tileWidth
ninePatch.borderRight = options.borderRight or options.border or ninePatch.tileWidth
ninePatch.borderTop = options.borderTop or options.border or ninePatch.tileHeight
ninePatch.borderBottom = options.borderBottom or options.border or ninePatch.tileHeight
return setmetatable(ninePatch, drawableNinePatchMt)
end
return drawableNinePatch |
td = GetTileAtPosition(25, 25)
td2 = GetTileAtPosition(25, 27)
td3 = GetTileAtPosition(25, 29)
ts = TileSet()
lazyBasicAssert(0, GetTileSetCount(ts), "TileSet count 1")
ts = AddTileToSet(ts, td)
lazyBasicAssert(1, GetTileSetCount(ts), "TileSet count 2")
ts = AddTileToSet(ts, td2)
lazyBasicAssert(2, GetTileSetCount(ts), "TileSet count 3")
lazyBasicAssert(true, IsTileInSet(ts, td), "TileSet membership 1")
lazyBasicAssert(true, IsTileInSet(ts, td2), "TileSet membership 2")
lazyBasicAssert(false, IsTileInSet(ts, td3), "TileSet membership 3")
tiles = GetTilesFromSet(ts)
lazyBasicAssert(2, #tiles, "TileSet count")
for _, t in ipairs(tiles) do
-- t.color = {0, 1, 0}
end
ts = RemoveTileFromSet(ts, td)
lazyBasicAssert(1, GetTileSetCount(ts), "TileSet removal 1")
lazyBasicAssert(false, IsTileInSet(ts, td), "TileSet removal 2")
lazyBasicAssert(true, IsTileInSet(ts, td2), "TileSet removal 3")
ts = RemoveTileFromSet(ts, td2)
lazyBasicAssert(0, GetTileSetCount(ts), "TileSet removal 4")
lazyBasicAssert(false, IsTileInSet(ts, td2), "TileSet removal 5")
td:SetAttributeInt("intVal", 5682)
td:SetAttributeFloat("floatVal", 3.14)
td:SetAttributeString("strVal", "Hello!")
lazyBasicAssert(5682, td:GetAttributeInt("intVal"), "Integer attribute")
lazyBasicAssert("3.14", string.format("%.2f", td:GetAttributeFloat("floatVal")), "Float attribute")
lazyBasicAssert("Hello!", td:GetAttributeString("strVal"), "String attribute")
-- resulting tags:
-- td A B C
-- td2 B C
-- td3 C
td:AddTag("A")
td:AddTag("B")
td:AddTag("B")
td2:AddTag("B")
td2:AddTag("C")
td3:AddTag("C")
td:AddTag("C")
td:AddTag("D")
td:RemoveTag("D")
td:RemoveTag("D")
tags = td:GetTags()
lazyBasicAssert(4, #tags, "Tag count")
lazyBasicAssert("ground", tags[1], "Tag retrieval 1")
lazyBasicAssert("A", tags[2], "Tag retrieval 2")
lazyBasicAssert("B", tags[3], "Tag retrieval 3")
lazyBasicAssert("C", tags[4], "Tag retrieval 4")
tiles = GetTilesTagged("B, C")
lazyBasicAssert(2, #tiles, "Multi-tag count")
tileIndices = {tiles[1].i, tiles[2].i}
lazyBasicAssert(td.i, tileIndices, "Tile retrieval by tag 1")
lazyBasicAssert(td2.i, tileIndices, "Tile retrieval by tag 2")
tiles = GetTilesTagged("C")
lazyBasicAssert(3, #tiles, "Tag count 2")
tileIndices = {tiles[1].i, tiles[2].i, tiles[3].i}
lazyBasicAssert(td.i, tileIndices, "Tile retrieval by tag 3")
lazyBasicAssert(td2.i, tileIndices, "Tile retrieval by tag 4")
lazyBasicAssert(td3.i, tileIndices, "Tile retrieval by tag 5")
reg = Region()
AddTileToRegion(reg, GetTileAtIndex(0))
AddTileToRegion(reg, GetTileAtIndex(1))
AddTileToRegion(reg, GetTileAtPosition(1, 1))
AddTileToRegion(reg, GetTileAtPosition(3, 2))
reg:AddTag("Q")
lazyBasicAssert(reg:HasTags("Q"), true, "Region tag check")
lazyBasicAssert(GetTileAtIndex(0):HasTags("Q"), false, "Region tags not propagated")
lazyBasicAssert(#GetTileAtIndex(0).memberRegions, 1, "Tile membership count")
lazyBasicAssert(GetTileAtIndex(0).memberRegions[1].i, reg.i, "Tile membership check")
SetIntRegister("A", 5682)
SetFloatRegister("B", 3.14)
SetStringRegister("C", "Hello!")
SetTileRegister("D", td)
SetTileSetRegister("E", ts)
lazyBasicAssert(GetIntRegister("A"), 5682, "Integer register check")
lazyBasicAssert(string.format("%.2f", GetFloatRegister("B")), string.format("%.2f", 3.14), "Float register check")
lazyBasicAssert(GetStringRegister("C"), "Hello!", "String register check")
lazyBasicAssert(GetTileRegister("D"), td, "Tile register check")
lazyBasicAssert(GetTileSetRegister("E"), ts, "TileSet register check")
lazyBasicAssert(GetIntRegister("F"), 0, "Null integer register check")
lazyBasicAssert(string.format("%.2f", GetFloatRegister("F")), string.format("%.2f", 0.0), "Null integer register check")
lazyBasicAssert(GetStringRegister("F"), "", "Null string register check")
lazyBasicAssert(GetTileRegister("F"), nil, "Null Tile register check")
lazyBasicAssert(GetTileSetRegister("F"), nil, "Null TileSet set register check")
tdStart = GetTileAtIndex(0)
tdEnd = GetTileAtIndex(1024)
path = FindSimplePath(tdStart, tdEnd)
for _, t in pairs(path) do
t.color = {0.0, 0.0, 1.0}
end
tdStart.color = {0.0, 1.0, 0.0}
tdEnd.color = {1.0, 0.0, 0.0}
hc = HasAllTags("B, ground")
hc_tagged = hc:GetPassingTiles()
lazyBasicAssert(hc_tagged.isSet, true, "Constraints returning sets")
lazyBasicAssert(#hc_tagged:toList(), 2, "Has tags constraint in isolation 1")
hc2 = HasAllTags("A")
hc_tagged2 = hc2:GetPassingTiles()
lazyBasicAssert(#hc_tagged2:toList(), 1, "Has tags constraint in isolation 2")
hc_tag_combine = hc_tagged:intersection(hc_tagged2)
lazyBasicAssert(#hc_tag_combine:toList(), 1, "Tag constraint combinations")
lazyBasicAssert(hc_tag_combine:toList()[1].i, td.i, "Constraint outcome")
hc3 = HasNoneOfTags("Non-Existent, A")
lazyBasicAssert(true, hc3:CheckTile(td3.i), "Has none of tags constraint positive")
hc4 = HasNoneOfTags("A, B, C")
lazyBasicAssert(false, hc4:CheckTile(td3.i), "Has none of tags constraint negative")
ac = HasAttributes("open", GreaterThan, 0)
openTiles = ac:GetPassingTiles()
openTileList = openTiles:toList()
lazyBasicAssert(305, #openTileList, "Attribute queries")
hc = HasAllTags("sky")
hc_tagged = hc:GetPassingTiles()
lazyBasicAssert(#hc_tagged:toList(), #openTileList, "Attributes matching lengths")
td = GetTileAtIndex(0)
circle1 = td:GetCircle(0)
lazyBasicAssert(#circle1, 1, "Circle radius of 0")
circle2 = td:GetCircle(1)
lazyBasicAssert(#circle2, 3, "Corner circle radius of 1")
circle3 = td:GetCircle(2)
lazyBasicAssert(#circle3, 7, "Corner circle radius of 2")
circle4 = td2:GetCircle(1)
lazyBasicAssert(#circle4, 7, "Circle radius of 1")
circle5 = td2:GetCircle(2)
lazyBasicAssert(#circle5, 19, "Circle radius of 2")
td = nil
td2 = nil
td3 = nil
tdStart = nil
tdEnd = nil
path = nil
tiles = nil
tags = nil
ts = nil
ts2 = nil
mems = nil
hc = nil
hc_tagged = nil
hc2 = nil
hc_tagged2 = nil
hc_tag_combine = nil
hc3 = nil
hc4 = nil
ac = nil
collectgarbage() -- just to make sure this doesn't trigger segfaults
|
local utils = require "go-tools.utils"
local M = {}
local gotests = "gotests"
local function run_gotests(cmd)
require("go-tools.runner").run(gotests, function()
vim.fn.jobstart(cmd, {
on_stdout = function(_, _, _)
utils.log "Unit tests was generated"
end,
on_stderr = function(_, _, _)
utils.log "Failed to generate unit tests"
end,
})
end)
end
function M.add_test()
local function_name = require("go-tools.utils.treesitter").get_current_function()
if not function_name then
utils.log "Function not found"
return
end
local fpath = vim.fn.expand "%"
local cmd = { gotests, "-w", "-only", function_name, fpath }
run_gotests(cmd)
end
function M.add_tests()
local fpath = vim.fn.expand "%"
local cmd = { gotests, "-all", "-w", fpath }
run_gotests(cmd)
end
function M.run_test()
if not utils.is_test_file(vim.fn.expand "%:p") then
utils.log "No tests found. Current file is not a test file."
return
end
local function_name = require("go-tools.utils.treesitter").get_current_function()
if not function_name then
utils.log "Not test function found"
return
end
utils.log("Run test: " .. function_name)
require("go-tools.cmd").cmd("go", "test -v -run ^" .. function_name .. " " .. vim.fn.expand "%:p:h")
end
function M.run_tests()
local fpath = vim.fn.expand "%:p"
if not utils.is_test_file(fpath) then
utils.log "No tests found. Current file is not a test file."
return
end
utils.log("Run test: " .. fpath)
require("go-tools.cmd").cmd("go", "test -v -run ^ " .. fpath)
end
return M
|
-- Docs: https://docs.zenbot.gg/#/class?id=spellslotobj
local Menu = module.load('IntKatarina', 'menu');
local e = {
slot = player:spellSlot(2),
last = 0,
range = 725,
Dagger = { }
};
e.is_ready = function()
return e.slot.state == 0
end
e.GetBestDagger = function()
local closer = nil;
for _, objs in pairs(e.Dagger) do
if objs then
closer = objs
end
end
return closer
end
e.IsUnderEnemyTurret = function(pos)
if not pos then return end
for turret in objManager.iturrets do
if turret and turret.isEnemy and turret.isTurret and turret.valid then
if pos:dist(turret.pos) <= 915 then
return true
end
else
turret = nil
end
end
return false
end
e.CastE = function(position)
if e.is_ready() then
if (((player.health / player.maxHealth) * 100) <= Menu.combo['Combo.E.Saver']:get() and not player:spellSlot(0).state ~= 0 and not player:spellSlot(1).state ~= 0) then
return
end
if (e.IsUnderEnemyTurret(position) and Menu.combo['Combo.E.Turret']:get() and ((player.health / player.maxHealth) * 100) >= Menu.combo['Combo.R.Turret.MinHP']:get()) then
player:castSpell("pos", 2, position)
elseif not (e.IsUnderEnemyTurret(position)) then
player:castSpell("pos", 2, position)
end
end
end
e.on_create_obj = function(obj)
if obj then
if obj.name:find("W_Indicator_Ally") then
e.Dagger[obj.ptr] = obj
end
end
end
e.on_delete_obj = function(obj)
if obj then
e.Dagger[obj.ptr] = nil
end
end
e.on_draw = function()
if e.slot.level > 0 and e.is_ready() then
graphics.draw_circle(player.pos, e.range, 1, graphics.argb(255, 255, 255, 200), 40)
end
end
return e |
workspace "Basics of ray tracing"
configurations { "Debug", "Release" }
language "C++"
architecture "x64"
systemversion "latest"
toolset "v142"
optimize "Speed"
buildoptions { "/openmp" }
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
targetdir ("bin/%{prj.name}/%{cfg.longname}")
objdir ("obj/%{prj.name}/%{cfg.longname}")
group "01. Ray generation"
project "Ray generation lib"
kind "StaticLib"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "src/" }
files {"src/ray_generation.h", "src/ray_generation.cpp" }
project "Ray generation app"
kind "ConsoleApp"
includedirs { "lib/linalg" }
includedirs { "src" }
links "Ray generation lib"
files { "src/ray_generation_main.cpp" }
project "Ray generation tests"
kind "ConsoleApp"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/catch2/single_include/catch2" }
includedirs { "src" }
files { "tests/test_utils.h" }
links "Ray generation lib"
debugargs { "--benchmark-samples", "25" }
files {"tests/ray_generation_tests.cpp"}
group "02. Moller-Trumbore algorithm"
project "Moller-Trumbore algorithm lib"
kind "StaticLib"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "src/" }
files {"src/ray_generation.h", "src/ray_generation.cpp" }
files {"src/mt_algorithm.h", "src/mt_algorithm.cpp"}
project "Moller-Trumbore algorithm app"
kind "ConsoleApp"
includedirs { "lib/linalg" }
includedirs { "src" }
links "Moller-Trumbore algorithm lib"
files { "src/mt_algorithm_main.cpp" }
project "Moller-Trumbore algorithm tests"
kind "ConsoleApp"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/catch2/single_include/catch2" }
includedirs { "src" }
files { "tests/test_utils.h" }
links "Moller-Trumbore algorithm lib"
debugargs { "--benchmark-samples", "25" }
files {"tests/mt_algorithm_tests.cpp"}
group "03. Lighting"
project "Lighting lib"
kind "StaticLib"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/tinyobjloader" }
includedirs { "src/" }
files {"src/ray_generation.h", "src/ray_generation.cpp" }
files {"src/mt_algorithm.h", "src/mt_algorithm.cpp"}
files {"src/lighting.h", "src/lighting.cpp"}
project "Lighting app"
kind "ConsoleApp"
includedirs { "lib/linalg" }
includedirs { "src" }
links "Lighting lib"
files { "src/lighting_main.cpp" }
project "Lighting tests"
kind "ConsoleApp"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/catch2/single_include/catch2" }
includedirs { "src" }
files { "tests/test_utils.h" }
links "Lighting lib"
debugargs { "--benchmark-samples", "25" }
files {"tests/lighting_tests.cpp"}
group "04. Shadow rays"
project "ShadowRays lib"
kind "StaticLib"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/tinyobjloader" }
includedirs { "src/" }
files {"src/ray_generation.h", "src/ray_generation.cpp" }
files {"src/mt_algorithm.h", "src/mt_algorithm.cpp"}
files {"src/lighting.h", "src/lighting.cpp"}
files {"src/shadow_rays.h", "src/shadow_rays.cpp"}
project "ShadowRays app"
kind "ConsoleApp"
includedirs { "lib/linalg" }
includedirs { "src" }
links "ShadowRays lib"
files { "src/shadow_rays_main.cpp" }
project "ShadowRays tests"
kind "ConsoleApp"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/catch2/single_include/catch2" }
includedirs { "src" }
files { "tests/test_utils.h" }
links "ShadowRays lib"
debugargs { "--benchmark-samples", "25" }
files {"tests/shadow_rays_tests.cpp"}
group "05. Reflection"
project "Reflection lib"
kind "StaticLib"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/tinyobjloader" }
includedirs { "src/" }
files {"src/ray_generation.h", "src/ray_generation.cpp" }
files {"src/mt_algorithm.h", "src/mt_algorithm.cpp"}
files {"src/lighting.h", "src/lighting.cpp"}
files {"src/shadow_rays.h", "src/shadow_rays.cpp"}
files {"src/reflection.h", "src/reflection.cpp"}
project "Reflection app"
kind "ConsoleApp"
includedirs { "lib/linalg" }
includedirs { "src" }
links "Reflection lib"
files { "src/reflection_main.cpp" }
project "Reflection tests"
kind "ConsoleApp"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/catch2/single_include/catch2" }
includedirs { "src" }
files { "tests/test_utils.h" }
links "Reflection lib"
debugargs { "--benchmark-samples", "25" }
files {"tests/reflection_tests.cpp"}
group "06. Refraction"
project "Refraction lib"
kind "StaticLib"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/tinyobjloader" }
includedirs { "src/" }
files {"src/ray_generation.h", "src/ray_generation.cpp" }
files {"src/mt_algorithm.h", "src/mt_algorithm.cpp"}
files {"src/lighting.h", "src/lighting.cpp"}
files {"src/shadow_rays.h", "src/shadow_rays.cpp"}
files {"src/reflection.h", "src/reflection.cpp"}
files {"src/refraction.h", "src/refraction.cpp"}
project "Refraction app"
kind "ConsoleApp"
includedirs { "lib/linalg" }
includedirs { "src" }
links "Refraction lib"
files { "src/refraction_main.cpp" }
project "Refraction tests"
kind "ConsoleApp"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/catch2/single_include/catch2" }
includedirs { "src" }
files { "tests/test_utils.h" }
links "Refraction lib"
debugargs { "--benchmark-samples", "5" }
files {"tests/refraction_tests.cpp"}
group "07. Anti-aliasing"
project "AntiAliasing lib"
kind "StaticLib"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/tinyobjloader" }
includedirs { "src/" }
files {"src/ray_generation.h", "src/ray_generation.cpp" }
files {"src/mt_algorithm.h", "src/mt_algorithm.cpp"}
files {"src/lighting.h", "src/lighting.cpp"}
files {"src/shadow_rays.h", "src/shadow_rays.cpp"}
files {"src/reflection.h", "src/reflection.cpp"}
files {"src/refraction.h", "src/refraction.cpp"}
files {"src/anti_aliasing.h", "src/anti_aliasing.cpp"}
project "AntiAliasing app"
kind "ConsoleApp"
includedirs { "lib/linalg" }
includedirs { "src" }
links "AntiAliasing lib"
files { "src/anti_aliasing_main.cpp" }
project "AntiAliasing tests"
kind "ConsoleApp"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/catch2/single_include/catch2" }
includedirs { "src" }
files { "tests/test_utils.h" }
links "AntiAliasing lib"
debugargs { "--benchmark-samples", "25" }
files {"tests/anti_aliasing_tests.cpp"}
group "08. AABB"
project "AABB lib"
kind "StaticLib"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/tinyobjloader" }
includedirs { "src/" }
files {"src/ray_generation.h", "src/ray_generation.cpp" }
files {"src/mt_algorithm.h", "src/mt_algorithm.cpp"}
files {"src/lighting.h", "src/lighting.cpp"}
files {"src/shadow_rays.h", "src/shadow_rays.cpp"}
files {"src/reflection.h", "src/reflection.cpp"}
files {"src/refraction.h", "src/refraction.cpp"}
files {"src/anti_aliasing.h", "src/anti_aliasing.cpp"}
files {"src/aabb.h", "src/aabb.cpp"}
project "AABB app"
kind "ConsoleApp"
includedirs { "lib/linalg" }
includedirs { "src" }
links "AABB lib"
files { "src/aabb_main.cpp" }
project "AABB tests"
kind "ConsoleApp"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/catch2/single_include/catch2" }
includedirs { "lib/tinyobjloader" }
includedirs { "src" }
files { "tests/test_utils.h" }
links "AABB lib"
debugargs { "--benchmark-samples", "5" }
files {"tests/aabb_tests.cpp"}
group "09. BVH"
project "BVH lib"
kind "StaticLib"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/tinyobjloader" }
includedirs { "src/" }
files {"src/ray_generation.h", "src/ray_generation.cpp" }
files {"src/mt_algorithm.h", "src/mt_algorithm.cpp"}
files {"src/lighting.h", "src/lighting.cpp"}
files {"src/shadow_rays.h", "src/shadow_rays.cpp"}
files {"src/reflection.h", "src/reflection.cpp"}
files {"src/refraction.h", "src/refraction.cpp"}
files {"src/anti_aliasing.h", "src/anti_aliasing.cpp"}
files {"src/aabb.h", "src/aabb.cpp"}
files {"src/bvh.h", "src/bvh.cpp"}
project "BVH app"
kind "ConsoleApp"
includedirs { "lib/linalg" }
includedirs { "src" }
links "BVH lib"
files { "src/bvh_main.cpp" }
project "BVH tests"
kind "ConsoleApp"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/catch2/single_include/catch2" }
includedirs { "src" }
files { "tests/test_utils.h" }
links "BVH lib"
debugargs { "--benchmark-samples", "25" }
files {"tests/bvh_tests.cpp"}
group "10. Denoising"
project "Denoising lib"
kind "StaticLib"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/tinyobjloader" }
includedirs { "src/" }
files {"src/ray_generation.h", "src/ray_generation.cpp" }
files {"src/mt_algorithm.h", "src/mt_algorithm.cpp"}
files {"src/lighting.h", "src/lighting.cpp"}
files {"src/shadow_rays.h", "src/shadow_rays.cpp"}
files {"src/reflection.h", "src/reflection.cpp"}
files {"src/refraction.h", "src/refraction.cpp"}
files {"src/anti_aliasing.h", "src/anti_aliasing.cpp"}
files {"src/aabb.h", "src/aabb.cpp"}
files {"src/bvh.h", "src/bvh.cpp"}
files {"src/denoising.h", "src/denoising.cpp"}
project "Denoising app"
kind "ConsoleApp"
includedirs { "lib/linalg" }
includedirs { "src" }
links "Denoising lib"
files { "src/denoising_main.cpp" }
group "11. MyScene"
project "MyScene lib"
kind "StaticLib"
includedirs { "lib/stb" }
includedirs { "lib/linalg" }
includedirs { "lib/tinyobjloader" }
includedirs { "src/" }
files {"src/MyScene.h", "src/MyScene.cpp" }
files {"src/ray_generation.h", "src/ray_generation.cpp" }
files {"src/mt_algorithm.h", "src/mt_algorithm.cpp"}
files {"src/lighting.h", "src/lighting.cpp"}
files {"src/shadow_rays.h", "src/shadow_rays.cpp"}
files {"src/reflection.h", "src/reflection.cpp"}
files {"src/refraction.h", "src/refraction.cpp"}
files {"src/anti_aliasing.h", "src/anti_aliasing.cpp"}
files {"src/aabb.h", "src/aabb.cpp"}
files {"src/bvh.h", "src/bvh.cpp"}
files {"src/denoising.h", "src/denoising.cpp"}
project "MyScene app"
kind "ConsoleApp"
includedirs { "lib/linalg" }
includedirs { "src" }
links "MyScene lib"
files { "src/MyScene.cpp" } |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
ZO_DyeingToolFill = ZO_DyeingToolBase:Subclass()
function ZO_DyeingToolFill:New(...)
return ZO_DyeingToolBase.New(self, ...)
end
function ZO_DyeingToolFill:Initialize(owner)
ZO_DyeingToolBase.Initialize(self, owner)
end
function ZO_DyeingToolFill:Activate(fromTool, suppressSounds)
if fromTool and not suppressSounds then
PlaySound(SOUNDS.DYEING_TOOL_FILL_SELECTED)
end
end
function ZO_DyeingToolFill:GetHighlightRules(dyeableSlot, dyeChannel)
return nil, dyeChannel
end
function ZO_DyeingToolFill:OnLeftClicked(restyleSlotData, dyeChannel)
local slots = ZO_Dyeing_GetSlotsForRestyleSet(restyleSlotData:GetRestyleMode(), restyleSlotData:GetRestyleSetIndex())
for i, dyeableSlotData in ipairs(slots) do
if not dyeableSlotData:ShouldBeHidden() then
dyeableSlotData:SetPendingDyes(zo_replaceInVarArgs(dyeChannel, self.owner:GetSelectedDyeId(), dyeableSlotData:GetPendingDyes()))
end
end
self.owner:OnPendingDyesChanged(nil)
PlaySound(SOUNDS.DYEING_TOOL_FILL_USED)
end
function ZO_DyeingToolFill:OnSavedSetLeftClicked(_, dyeChannel)
for dyeSetIndex = 1, GetNumSavedDyeSets() do
SetSavedDyeSetDyes(dyeSetIndex, zo_replaceInVarArgs(dyeChannel, self.owner:GetSelectedDyeId(), GetSavedDyeSetDyes(dyeSetIndex)))
end
self.owner:OnSavedSetSlotChanged(nil)
PlaySound(SOUNDS.DYEING_TOOL_FILL_USED)
end
function ZO_DyeingToolFill:GetCursorType()
return MOUSE_CURSOR_FILL
end
function ZO_DyeingToolFill:GetToolActionString()
return SI_DYEING_TOOL_DYE_ALL_TOOLTIP
end
|
alpha_wolf_invisibility_oaa = class(AbilityBaseClass)
LinkLuaModifier("modifier_alpha_invisibility_oaa_buff", "abilities/neutrals/oaa_alpha_wolf_invisibility.lua", LUA_MODIFIER_MOTION_NONE)
function alpha_wolf_invisibility_oaa:OnSpellStart()
local caster = self:GetCaster()
local duration = self:GetSpecialValueFor("duration")
local fade_time = self:GetSpecialValueFor("fade_time")
-- Sound
caster:EmitSound("Hero_BountyHunter.WindWalk")
-- Apply a buff after fade time
Timers:CreateTimer(fade_time, function()
caster:AddNewModifier(caster, self, "modifier_alpha_invisibility_oaa_buff", { duration = duration } )
end)
end
--------------------------------------------------------------------------------
modifier_alpha_invisibility_oaa_buff = class(ModifierBaseClass)
function modifier_alpha_invisibility_oaa_buff:IsHidden()
return false
end
function modifier_alpha_invisibility_oaa_buff:IsDebuff()
return false
end
function modifier_alpha_invisibility_oaa_buff:IsPurgable()
return false
end
function modifier_alpha_invisibility_oaa_buff:OnCreated()
local particle = ParticleManager:CreateParticle("particles/generic_hero_status/status_invisibility_start.vpcf", PATTACH_ABSORIGIN, self:GetParent())
ParticleManager:ReleaseParticleIndex(particle)
end
function modifier_alpha_invisibility_oaa_buff:DeclareFunctions()
local funcs = {
MODIFIER_PROPERTY_INVISIBILITY_LEVEL,
MODIFIER_EVENT_ON_ABILITY_EXECUTED,
MODIFIER_EVENT_ON_ATTACK,
}
return funcs
end
function modifier_alpha_invisibility_oaa_buff:GetModifierInvisibilityLevel()
if IsClient() then
return 1
end
end
if IsServer() then
function modifier_alpha_invisibility_oaa_buff:OnAbilityExecuted(event)
if event.unit ~= self:GetParent() then
return
end
self:Destroy()
end
function modifier_alpha_invisibility_oaa_buff:OnAttack(event)
if event.attacker ~= self:GetParent() then
return
end
self:Destroy()
end
function modifier_alpha_invisibility_oaa_buff:CheckState()
local state = {
[MODIFIER_STATE_INVISIBLE] = true,
[MODIFIER_STATE_NO_UNIT_COLLISION] = true
}
return state
end
end
function modifier_alpha_invisibility_oaa_buff:GetPriority()
return MODIFIER_PRIORITY_ULTRA
end
|
---
-- Overrides and extensions to Lua's `string` library.
---
---
-- Converts first letter of string to uppercase if it isn't already.
---
function string.capitalize(self)
return (string.gsub(self, '^%l', string.upper))
end
---
-- Returns a new string with any Premake pattern tokens (i.e. `*`) expanded to Lua patterns.
--
-- TODO: Just a placeholder at the moment; needs implementation.
-- TODO: Move this to C; gets called a lot.
--
-- @param value
-- The string value which may contain patterns.
-- @returns
-- Two values: the input string with Premake pattern tokens expanded, and a boolean
-- indicating whether or not patterns are present (`true` if so, `false` otherwise),
-- suitable for passing as the `plain` argument to Lua string matching functions.
---
function string.expandWildcards(value)
return value, true
end
---
-- Find the last occurrence of a pattern in a string.
---
function string.findLast(self, pattern, plain)
local i = 0
repeat
local next = string.find(self, pattern, i + 1, plain)
if next then
i = next
end
until (not next)
if i > 0 then
return i
end
end
---
-- Split a string on each occurrence of a pattern, up to `limit` times.
--
-- @returns
-- An array of string results.
---
function string.split(self, pattern, plain, limit)
local result = {}
local pos = 0
local count = 0
local iter = function()
return string.find(self, pattern, pos, plain)
end
for start, stop in iter do
table.insert(result, string.sub(self, pos, start - 1))
pos = stop + 1
count = count + 1
if limit ~= nil and count == limit then
break
end
end
table.insert(result, string.sub(self, pos))
return result
end
---
-- Splits the string at the provided pattern, and returns two results: the
-- string before the split, and the one after.
--
-- @returns
-- Two values: the string before the pattern, and the string after.
---
function string.splitOnce(self, pattern, plain)
local start, stop = string.find(self, pattern, pos, plain)
if start == nil then
return self
else
return string.sub(self, 1, start - 1), string.sub(self, stop + 1)
end
end
return string
|
local assert_error = require("lapis.application").assert_error
local assert_valid = require("lapis.validate").assert_valid
local csrf = require "lapis.csrf"
local format = require "utils.text_formatter"
local generate = require "utils.generate"
local process = require "utils.request_processor"
local Announcements = require "models.announcements"
local Boards = require "models.boards"
local Posts = require "models.posts"
local Threads = require "models.threads"
return {
before = function(self)
-- Get all board data
self.boards = Boards:get_boards()
-- Get current board data
for _, board in ipairs(self.boards) do
if board.short_name == self.params.board then
self.board = board
break
end
end
-- Board not found
if not self.board or
self.params.page and not tonumber(self.params.page) then
self:write({ redirect_to = self:build_url() })
return
end
-- Get announcements
self.announcements = Announcements:get_board_announcements(self.board.id)
-- Page title
self.page_title = string.format(
"/%s/ - %s",
self.board.short_name,
self.board.name
)
-- Flag comments as required or not
self.comment_flag = self.board.thread_comment
-- Generate CSRF token
self.csrf_token = csrf.generate_token(self)
-- Current page
self.params.page = self.params.page or 1
-- Get threads
self.threads, self.pages = Threads:get_page_threads(
self.board.id,
self.board.threads_per_page,
self.params.page
)
-- Get posts
for _, thread in ipairs(self.threads) do
-- Get posts visible on the board index
thread.posts = Posts:get_index_posts(thread.id)
-- Get hidden posts
thread.hidden = Posts:count_hidden_posts(thread.id)
-- Get op
local op = thread.posts[#thread.posts]
if not op then
assert_error(false, { "err_orphaned", { thread.id } })
end
thread.url = self:format_url(self.thread_url, self.board.short_name, op.post_id)
-- Format comments
for _, post in ipairs(thread.posts) do
-- OP gets a thread tag
if post.post_id == op.post_id then
post.thread = post.post_id
end
post.name = post.name or self.board.anon_name
post.reply = self: format_url(self.reply_url, self.board.short_name, op.post_id, post.post_id)
post.link = self: format_url(self.post_url, self.board.short_name, op.post_id, post.post_id)
post.remix = self: format_url(self.remix_url, self.board.short_name, op.post_id, post.post_id)
post.timestamp = os.date("%Y-%m-%d (%a) %H:%M:%S", post.timestamp)
post.file_size = math.floor(post.file_size / 1024)
post.file_dimensions = ""
if post.file_width > 0 and post.file_height > 0 then
post.file_dimensions = string.format(", %dx%d", post.file_width, post.file_height)
end
if not post.file_duration or post.file_duration == "0" then
post.file_duration = ""
else
post.file_duration = string.format(", %s", post.file_duration)
end
if post.file_path then
local name, ext = post.file_path:match("^(.+)(%..+)$")
ext = string.lower(ext)
-- Get thumbnail URL
if post.file_type == "audio" then
if post == thread.posts[#thread.posts] then
post.thumb = self:format_url(self.static_url, "op_audio.png")
else
post.thumb = self:format_url(self.static_url, "post_audio.png")
end
elseif post.file_type == "image" then
if post.file_spoiler then
if post == thread.posts[#thread.posts] then
post.thumb = self:format_url(self.static_url, "op_spoiler.png")
else
post.thumb = self:format_url(self.static_url, "post_spoiler.png")
end
else
if ext == ".webm" or ext == ".svg" then
post.thumb = self:format_url(self.files_url, self.board.short_name, 's' .. name .. '.png')
else
post.thumb = self:format_url(self.files_url, self.board.short_name, 's' .. post.file_path)
end
end
end
post.file_path = self:format_url(self.files_url, self.board.short_name, post.file_path)
end
-- Process comment
if post.comment then
local comment = post.comment
comment = format.sanitize(comment)
comment = format.quote(comment, self, self.board, post)
comment = format.green_text(comment)
comment = format.blue_text(comment)
comment = format.spoiler(comment)
comment = format.new_lines(comment)
post.comment = comment
else
post.comment = ""
end
end
end
end,
on_error = function(self)
self.errors = generate.errors(self.i18n, self.errors)
return { render = "board"}
end,
GET = function()
return { render = "board" }
end,
POST = function(self)
-- Validate CSRF token
csrf.assert_token(self)
local board_url = self:format_url(self.board_url, self.board.short_name)
-- Submit new thread
if self.params.submit then
-- Validate user input
assert_valid(self.params, {
{ "name", max_length=255 },
{ "subject", max_length=255 },
{ "options", max_length=255 },
{ "comment", max_length=self.text_size }
})
-- Validate post
local post = assert_error(process.create_thread(self.params, self.session, self.board))
return { redirect_to = self:format_url(self.post_url, self.board.short_name, post.post_id, post.post_id) }
end
-- Delete thread
if self.params.delete and self.params.thread_id then
-- Validate user input
assert_valid(self.params, {
{ "post_id", exists=true }
})
-- Validate deletion
assert_error(process.delete_thread(self.params, self.session, self.board))
return { redirect_to = board_url }
end
-- Delete post
if self.params.delete and not self.params.thread_id then
-- Validate user input
assert_valid(self.params, {
{ "post_id", exists=true }
})
-- Validate deletion
assert_error(process.delete_post(self.params, self.session, self.board))
return { redirect_to = board_url }
end
-- Report post
if self.params.report then
-- Validate user input
assert_valid(self.params, {
{ "board", exists=true },
{ "post_id", exists=true }
})
-- Validate report
assert_error(process.report_post(self.params, self.board))
return { redirect_to = board_url }
end
-- Admin commands
if self.session.admin or self.session.mod then
-- Sticky thread
if self.params.sticky then
assert_error(process.sticky_thread(self.params, self.board))
return { redirect_to = board_url }
end
-- Lock thread
if self.params.lock then
assert_error(process.lock_thread(self.params, self.board))
return { redirect_to = board_url }
end
-- Save thread
if self.params.save then
assert_error(process.save_thread(self.params, self.board))
return { redirect_to = board_url }
end
-- Override thread
if self.params.override then
assert_error(process.override_thread(self.params, self.board))
return { redirect_to = board_url }
end
-- Ban user
if self.params.ban then
assert_error(process.ban_user(self.params, self.board))
return { redirect_to = board_url }
end
end
return { redirect_to = board_url }
end
}
|
--[[
Streamline by Alleris
Streamlines the RoM UI by removing unnecessary clicks and generally tries to make things easier on you.
Use /sl, /streamline, or the AddonManager addon to access the config screen.
Currently supported options
---------------------------
Mail:
* Open mailbox automatically when talking to a mailbox
* Take mail item on click and deletes the mail if there's no body text
Stores:
* Open store automatically when talking to a store NPC
* Automatically repair when you open a store
* Don't close recipe window after purchasing one
Quests:
* Accept a quest automatically (when it's clicked on, if the NPC has more than one)
Enabled by default as the quest dialog will be in your quest list anyway.
* Option to not auto-accept billboard quests
* Complete a quest automatically (when it's clicked on, if the NPC has more than one).
Disabled by default as you can miss bits of story because of it.
* Show the NPC quest dialog upon acception/completion of a quest.
Skills:
* Add a "Max" button to the skill upgrade dialog (looks like '>>')
* One-click class swapping
* When you click on one of your crafting skills, that skill will show up even if you had
another crafting skill open. The is different from the default, which only closes the
one you have open.
Messages:
* Remove all orange (mainly system) messages from all windows but the combat log
* Remove the XP and TP messages from all windows but the combat log
* Remove skill levelup messages from all windows but the combat log
* Remove LFP, LFG, LFM messages from the general chat window
* Remove WTB, WTS, WTT messages from the general chat window
Banners:
* Hide the message scroller (text still shows up in the chat frame)
* Hide the red warning message when a skill is unusable and optionally redirect output to the combat log
* Hide the bug message popups and redirect output to general chat
* Hide the scroll banner and redirect output to general chat
* Hide the zone changed banner and redirect output to general chat
Paid Items:
* Auto-accept teleport from the teleport NPCs (uses money!)
* Auto-accept 15min horse rental (uses money!)
Other:
* Stop auto-move when you start talking to an NPC or gathering
* Hide your skill hotkeys on the action bars (especially usefull when your hotkeys use
Shift, Control, or Alt, as all you see is "SHIF...")
* Adds a button to the quest book that lets you minimize and restore the list of quests
* Show craft skill level in the crafting frame
Released under the Creative Commons License By-Nc-Sa: http://creativecommons.org/licenses/by-nc-sa/3.0/
Thanks for code samples to:
- Anahel of HudBars2
- vEEcEE of ClassSwap
- novayuna of pbInfo
--]]
local Sol = LibStub("Sol")
local STREAMLINE_MINIMAP_ZOOMS = { 1, 1.25, 1.5, 1.75, 2, 2.5, 3, 3.5, 4, 4.5, 5 }
local DEFAULT_MINIMAP_ZOOMS = { 2, 2.5, 3, 3.5, 4 }
Streamline = {}
Streamline.Strings = {}
Streamline.Strings.AddonName = "Streamline"
Streamline.Strings.IconPath = "Interface/Addons/Streamline/Textures/streamlineIcon.tga"
Streamline.Strings.Author = "Alleris"
Streamline.Strings.Version = "v1.51"
-- Init --
Streamline.OnLoad = function(frame)
frame:RegisterEvent("VARIABLES_LOADED")
frame:RegisterEvent("CASTING_START")
frame:RegisterEvent("CHAT_MSG_SYSTEM")
frame:RegisterEvent("EXCHANGECLASS_SHOW")
frame:RegisterEvent("HOUSES_MAID_SPEAK")
frame:RegisterEvent("MAIL_INBOX_UPDATE")
frame:RegisterEvent("PLAYER_LIFESKILL_CHANGED")
frame:RegisterEvent("SHOW_QUESTDETAIL_FROM_BOOK")
frame:RegisterEvent("SHOW_QUESTDETAIL_FROM_NPC")
frame:RegisterEvent("SHOW_QUESTLIST")
frame:RegisterEvent("SHOW_REQUEST_DIALOG")
frame:RegisterEvent("STORE_OPEN")
frame:RegisterEvent("USE_CRAFTFRAME_SKILL")
end
Streamline.OnEvent = function(frame, _event, _arg1)
-- Check for events firing before Streamline_Settings has loaded
if not Streamline_Settings and _event ~= "VARIABLES_LOADED" then
return
end
if Streamline[_event] then
Streamline[_event](_arg1)
end
end
-- Setup config screen, and make settings take effect
Streamline.VARIABLES_LOADED = function()
if Streamline_SavedSettings then
Streamline_Settings = Streamline_SavedSettings
end
Sol.config.CheckSettings("Streamline", Streamline.DefaultSettings, nil, true)
Streamline.SetLanguage(Streamline_Settings.Language)
Streamline.LoadConfigStrings()
Sol.config.CreateSlashToHandleConfig(Streamline.Strings.AddonName, StreamlineConfigFrame, "sl")
Sol.config.SetupDropdown(StreamlineConfig_DropdownLanguage, Streamline.Languages, Streamline_Settings.Language)
Sol.config.SetupDropdown(StreamlineConfig_DropdownOpenBankKey, Streamline.MetaKeys, Streamline_Settings.OpenBankKey)
Sol.config.SetupDropdown(StreamlineConfig_DropdownEnterHouseKey, Streamline.MetaKeys, Streamline_Settings.EnterHouseKey)
Sol.config.SetupDropdown(StreamlineConfig_DropdownChangeClassAtMaidKey, Streamline.MetaKeys, Streamline_Settings.ChangeClassAtMaidKey)
Streamline.RegisterWithAddonManager()
StreamlineMinimizeQuestListButton:SetText("<")
Streamline.RecheckSettings()
end
Streamline.RegisterWithAddonManager = function()
if AddonManager then
local addon = {
name = Streamline.Strings.AddonName,
description = Streamline.Strings.AddonDesc,
icon = Streamline.Strings.IconPath,
category = "Interface",
configFrame = StreamlineConfigFrame,
slashCommands = "/sl",
miniButton = StreamlineMiniButton,
version = Streamline.Strings.Version,
author = Streamline.Strings.Author,
disableScript = Streamline.Disable,
enableScript = Streamline.Enable
}
if AddonManager.RegisterAddonTable then
AddonManager.RegisterAddonTable(addon)
else
AddonManager.RegisterAddon(addon.name, addon.description, addon.icon, addon.category,
addon.configFrame, addon.slashCommands, addon.miniButton, addon.onClickScript)
end
else
Sol.io.Print("Streamline loaded: /sl")
end
end
Streamline.SetLanguage = function(langIndex)
Sol.util.LoadFile("Streamline/Locale/Streamline.loc." .. Streamline.Languages[langIndex].code .. ".lua")
end
Streamline.Disable = function()
Streamline_SavedSettings = Streamline_Settings
SaveVariables("Streamline_SavedSettings")
Streamline.RecheckSettings()
end
Streamline.Enable = function()
Streamline_Settings = Streamline_SavedSettings
Streamline_SavedSettings = nil
Streamline.RecheckSettings()
end
-- Do whatever is needed to make all Streamline settings take effect
Streamline.RecheckSettings = function()
Streamline.SetLanguage(Streamline_Settings.Language)
Streamline.LoadConfigStrings()
if Streamline_Settings.ShowMaxSkillButton then
Streamline.ShowSkill()
else
Streamline.HideSkill()
end
Sol.util.SetVisible(StreamlineMinimizeQuestListButton, Streamline_Settings.AddMinQuestListButton)
Sol.util.SetVisible(StreamlineCraftSkillLabel, Streamline_Settings.ShowCraftLevelInDialog)
Streamline.CheckHooks()
Streamline.SetHotkeysVisible(not Streamline_Settings.HideHotkeys)
if Streamline_Settings.AddExtraMinimapZooms then
g_minimapZooms = STREAMLINE_MINIMAP_ZOOMS
else
g_minimapZooms = DEFAULT_MINIMAP_ZOOMS
end
end
-- Hook any functions that need to be hooked, based on Streamline settings
Streamline.CheckHooks = function()
for hook, hookDependencies in pairs(Streamline.Hooks) do
local found = false
for i, dependency in ipairs(hookDependencies) do
if Streamline_Settings[dependency] then
local origFn = hook.fn
local newFn = Sol.util.TernaryOp(hook.frame,
Streamline[tostring(hook.frame) .. "_" .. hook.fn],
Streamline[hook.fn])
local frame = hook.frame and _G[hook.frame]
-- harmless if already hooked
Sol.hooks.Hook(Streamline.Strings.AddonName, origFn, newFn, frame)
found = true
break
end
end
if not found then
Sol.hooks.UnHook(Streamline.Strings.AddonName, hook.fn, hook.frame)
end
end
end
-- End Init --
-- [[ General ]] --
-- Allows opening of more than 2 windows at a time
Streamline.ToggleUIFrame = function(frame)
if ( not frame ) then
return
end
if frame:IsVisible() then
frame:Hide()
else
frame:Show()
end
end
Streamline.SitOrStand = function()
if Streamline_Settings.StopMovingOnClick then
MoveForwardStop()
end
Sol.hooks.GetOriginalFn(Streamline.Strings.AddonName, "SitOrStand")()
end
-- The only time you're moving when this event's fired is when you begin gathering
Streamline.CASTING_START = function()
if Streamline_Settings.StopMovingOnClick then
MoveForwardStop()
end
end
-- [[ End General ]] --
-- [[ Quests ]] --
-- Targeted NPC Name is needed for the "Accept quests except bulletin board" option
-- Sometimes bulletin boards aren't selected so we can't use UnitName("target")
Streamline.NPCName = nil
-- Event is fired when talking to an NPC, except when the NPC has only a single available quest
Streamline.SHOW_QUESTLIST = function(npcName)
Streamline.NPCName = npcName
if Streamline_Settings.StopMovingOnClick then
MoveForwardStop()
end
-- Speak options are the list of options you're presented when talking to an NPC
-- We don't want to chose an option if the NPC has any quests, though
if GetNumSpeakOption() > 0 and GetNumQuest(1) == 0 and GetNumQuest(2) == 0 and GetNumQuest(3) == 0 then
if (Streamline_Settings.OpenStores and GetSpeakOption(1) == Streamline.Strings.StoreText) or
(Streamline_Settings.OpenMail and GetSpeakOption(1) == Streamline.Strings.MailText) or
(GetSpeakOption(1) == Streamline.Strings.GuildDefenceText) or
(GetSpeakOption(1) == Streamline.Strings.GuildAttackText) or
(GetSpeakOption(1) == Streamline.Strings.GuildLuckText) or
(GetSpeakOption(1) == Streamline.Strings.GuildTPText) or
(GetSpeakOption(1) == Streamline.Strings.GuildXPText) or
(GetSpeakOption(1) == Streamline.Strings.GuildHPText) then
-- Second parameter is which option you want to pick. First doesn't matter.
SpeakFrame_SpeakOption(1, 1)
elseif GetSpeakOption(1) == Streamline.Strings.GuildRideText then
SpeakFrame_SpeakOption(1, GetNumSpeakOption())
elseif Streamline_Settings.EnterHouse
and GetSpeakOption(1) == Streamline.Strings.EnterHouseText
and Sol.util.IsMetaKeyDown(Streamline.MetaKeys[Streamline_Settings.EnterHouseKey]) then
-- Enter house
SpeakFrame_SpeakOption(1, 1)
elseif Streamline_Settings.OpenBank
and not BankFrame:IsVisible()
and GetSpeakOption(4) == Streamline.Strings.BankText
and Sol.util.IsMetaKeyDown(Streamline.MetaKeys[Streamline_Settings.OpenBankKey]) then
-- Open bank box
SpeakFrame_SpeakOption(1, 4)
end
end
end
Streamline.HOUSES_MAID_SPEAK = function()
if Streamline_Settings.ChangeClassAtMaid
and Sol.util.IsMetaKeyDown(Streamline.MetaKeys[Streamline_Settings.ChangeClassAtMaidKey]) then
-- Change class
SpeakFrame_ListDialogOption(1, 5)
elseif Streamline_Settings.EnterHouse
and Sol.util.IsMetaKeyDown(Streamline.MetaKeys[Streamline_Settings.EnterHouseKey]) then
-- Enter house
SpeakFrame_ListDialogOption(1, 6)
elseif Streamline_Settings.OpenBank
and not BankFrame:IsVisible()
and Sol.util.IsMetaKeyDown(Streamline.MetaKeys[Streamline_Settings.OpenBankKey]) then
-- Open bank box
SpeakFrame_ListDialogOption(1, 4)
end
end
-- Event's fired when a specific quest is displayed at an NPC
Streamline.SHOW_QUESTDETAIL_FROM_NPC = function(npcName)
if Streamline_Settings.StopMovingOnClick then
MoveForwardStop()
end
if npcName and type(npcName) == "string" then
Streamline.NPCName = npcName
end
if Streamline_Settings.CompleteQuests then
CompleteQuest()
end
if Streamline_Settings.AcceptQuests and
(not Streamline_Settings.DontAcceptDailies or
(Streamline.NPCName and type(npcName) == "string" and
not Streamline.NPCName:find(Streamline.Strings.BulletinBoard))) then
AcceptQuest()
end
end
local isLikelyQuestbookFullResetEvent = false
local questBookSelectedIndex = 1
local questBookPrevSelectedIndex = 1
Streamline.SHOW_QUESTDETAIL_FROM_BOOK = function(index)
if not Streamline_Settings.DontResetQuestBook or not UI_QuestBook:IsVisible() then
return
end
-- When a new items goes in the bag, this event is triggered for each
-- quest in the quest book. So if we see all quests in a row triggered,
-- we know this is the cause. On the last one, switch back to whatever
-- was selected before they triggered.
if index == 1 then
questBookPrevSelectedIndex = questBookSelectedIndex
isLikelyQuestbookFullResetEvent = true
elseif isLikelyQuestbookFullResetEvent and index == GetNumQuestBookButton_QuestBook() then
if isLikelyQuestbookFullResetEvent then
isLikelyQuestbookFullResetEvent = false
ViewQuest_QuestBook(questBookPrevSelectedIndex)
end
else
if index ~= questBookSelectedIndex + 1 then
isLikelyQuestbookFullResetEvent = false
end
end
questBookSelectedIndex = index
end
Streamline.ToggleQuestList = function()
if UI_QuestBook_QuestList:IsVisible() then
UI_QuestBook_QuestList:Hide()
UI_QuestBookQuestNPCTrackButton:Hide()
UI_QuestBook:SetWidth(500)
StreamlineMinimizeQuestListButton:SetText(">")
else
UI_QuestBook_QuestList:Show()
UI_QuestBookQuestNPCTrackButton:Show()
UI_QuestBook:SetWidth(780)
StreamlineMinimizeQuestListButton:SetText("<")
end
end
-- [[ End Quests ]] --
-- [[ Stores ]] --
Streamline.STORE_OPEN = function()
if Streamline_Settings.Repair then
ClickRepairAllButton()
end
end
-- [[ End Stores ]] --
-- [[ House ]] --
Streamline.SpeakFrame_SpeakOption = function(unknown, index)
BankFrame:Hide()
MailFrame:Hide()
Sol.hooks.GetOriginalFn(Streamline.Strings.AddonName, "SpeakFrame_SpeakOption")(unknown, index)
end
-- One-click class swap. Event is fired when Class change window is shown.
Streamline.EXCHANGECLASS_SHOW = function()
if Streamline_Settings.ChangeClass then
-- Taken from ClassSwap. Hey, if it works... This requires on less click, though.
-- Thanks go to vEEcEE
ExchangeClass(EXCHANGECLASS_SUBCLASS, EXCHANGECLASS_MAINCLASS)
if Streamline_Settings.LeaveHouseAfterChange then
SpeakFrame_Show()
SpeakFrame_LoadListDialog()
for i = 1, GetNumSpeakOption() do
local name, id = GetSpeakOption(i)
if name == Streamline.Strings.LeaveHouse then
SpeakFrame_ListDialogOption(id, i)
end
end
end
end
end
-- [[ End House ]] --
-- [[ Mail ]] --
-- Called when a bag item is clicked on
Streamline.BagItemButton_OnClick = function(frame, button, ignoreShift)
-- Add item to mail and send it if a name's entered
if Streamline_Settings.ClickSendAttachment
and MailFrame:IsVisible()
and Sol.util.IsMetaKeyDown(Streamline.MetaKeys[Streamline_Settings.ClickSendAttachmentKey])
then
PickupBagItem(frame.index)
ClickSendMailItemButton()
if SendMailNameEditBox:GetText() and SendMailNameEditBox:GetText() ~= "" then
SendMailFrame_SendMail()
end
return
end
-- Send item as guild contribution
if Streamline_Settings.ContributeToGuild
and GuildFrame:IsVisible()
and Sol.util.IsMetaKeyDown(Streamline.MetaKeys[Streamline_Settings.ContributeToGuildKey])
then
PickupBagItem(frame.index)
GCB_GetContributionItem(1)
GCB_OnOK()
return
end
-- Sell items on AH
if Streamline_Settings.AuctionOnClick
and (AuctionFrame:IsVisible() or (AA_AuctionFrame and AA_AuctionFrame:IsVisible()))
and Sol.util.IsMetaKeyDown(Streamline.MetaKeys[Streamline_Settings.AuctionOnClickKey])
then
PickupBagItem(frame.index)
ClickAuctionItemButton()
local callback = function() AuctionSellCreateButton_OnClick() end
Sol.timers.ScheduleTimer(Streamline.Strings.AddonName, 0.5, callback)
return
end
-- Move item to the other free bag
if Streamline_Settings.SwitchBagsOnClick
and Sol.util.IsMetaKeyDown(Streamline.MetaKeys[Streamline_Settings.SwitchBagsOnClickKey])
then
local bagIndex = Sol.util.TernaryOp(frame.index <= 90, 1, 0)
local slot = Sol.data.items.FindEmptyBagSlot(bagIndex)
if slot then
PickupBagItem(frame.index)
PickupBagItem(slot)
end
return
end
Sol.hooks.GetOriginalFn(Streamline.Strings.AddonName, "BagItemButton_OnClick")(frame, button, ignoreShift)
end
-- Event's fired when you read a message or get new mail
Streamline.MAIL_INBOX_UPDATE = function()
-- To make sure we don't delete mail other than the one we just took
-- an item from, check how long it's been since you took an item
local MAIL_UPDATE_TIME = 2
if Streamline.itemTakenAt and Streamline_Settings.DeleteMail and
os.difftime(os.time(), Streamline.itemTakenAt) <= MAIL_UPDATE_TIME then
OpenMail_Delete()
end
end
-- When you take an item from a msg in your mailbox or open the mbox
Streamline.OpenMailFrame_Show = function(...)
local _, _, _, COD, _, moneyAmt, _, _, items = GetInboxHeaderInfo(InboxFrame.openMailIndex)
Sol.hooks.GetOriginalFn(Streamline.Strings.AddonName, "Show", OpenMailFrame)(...)
Streamline.itemTakenAt = nil
if not COD and ((items and items > 0) or (moneyAmt and moneyAmt > 0)) then
if Streamline_Settings.TakeMail then
TakeInboxItem(InboxFrame.openMailIndex)
end
if GetInboxText(InboxFrame.openMailIndex) == "" then
Streamline.itemTakenAt = os.time()
end
end
end
-- [[ End Mail ]] --
-- [[ Pay items ]] --
-- Event's fired pretty much anytime orange text appears in the chat frame
Streamline.CHAT_MSG_SYSTEM = function(msg)
if not msg or not Streamline.Strings or not Streamline.Strings.AcceptedQuest then
return
end
local accepted = Sol.string.StartsWith(msg, Streamline.Strings.AcceptedQuest)
local completed = Sol.string.StartsWith(msg, Streamline.Strings.CompletedQuest)
local learnedRecipe = string.match(msg, Streamline.Strings.LearnedRecipe)
if completed then
SpeakFrame_CompleteQuest()
end
if accepted then
SpeakFrame_AcceptQuest()
end
-- Reopens the recipe purchase window. The recipes don't get updated until
-- the user clicks on the npc again, so we use other ways to show which
-- recipe was bought.
-- TODO: Hook FSF_Update, I guess, to do this better; also, refactor
if learnedRecipe and Streamline_Settings.DontCloseRecipeWindow then
FSF_OnEvent(FormulaStoreFrame, "FSF_OPEN")
for i = 1, MAX_FORMULA_ITEM do
local item = _G["FSF_List_Item" .. i]
local nameWidget = _G["FSF_List_Item" .. i .."Name"]
local name = nameWidget:GetText()
if name == learnedRecipe then
nameWidget:SetText(Streamline.Strings.Purchased)
end
end
end
-- We can show the NPC window after accepting a quest,
if Streamline_Settings.ReDisplayQuestDialog and accepted and
(GetNumQuest(1) + GetNumQuest(3) > 1) then -- Only redisplay if a quest is left*
SpeakFrame_Show()
SpeakFrame_Clear()
SpeakFrame_LoadQuest()
-- Remove any quests that are in the quest log now (if we only removed the one
-- that we just got, then on next click it would be back)
for i = #g_SpeakFrameData.option, 1, -1 do
local opt = g_SpeakFrameData.option[i]
for q = 1, GetNumQuestBookButton_QuestBook() do
local _, _, questName = GetQuestInfo(q)
-- Some names will have " (Complete)" attached
local completeIndex = questName:find(Streamline.Strings.Complete)
if completeIndex then
questName = questName:sub(1, completeIndex - 3) -- take into account " ("
end
if opt.title == questName then
table.remove(g_SpeakFrameData.option, i)
break
end
end
end
SpeakOption_UpdateItems()
end
end
Streamline.SHOW_REQUEST_DIALOG = function(msg)
if (Streamline_Settings.AcceptTeleport and msg:find(Streamline.Strings.Teleport)) or
(Streamline_Settings.Accept15MinHorse and msg:find(Streamline.Strings.Horse15Min)) or
(Streamline_Settings.Accept2HourHorse and msg:find(Streamline.Strings.Horse2Hour)) then
if StaticPopup1:IsVisible() then
StaticPopup_EnterPressed(StaticPopup1)
StaticPopup1:Hide()
end
end
end
-- [[ Pay items ]] --
-- [[ Skills ]] --
-- Set visibilty of all 80 action bar hotkeys
Streamline.SetHotkeysVisible = function(visible)
local actionBarFrames = {
"MainActionBarFrame",
"BottomActionBarFrame",
"RightActionBarFrame",
"LeftActionBarFrame",
}
for _, barName in ipairs(actionBarFrames) do
for i = 1, 20 do
local hotkeyName = barName .. "Button" .. i .. "Hotkey"
Sol.util.SetVisible(_G[hotkeyName], visible)
end
end
end
Streamline.ShowSkill = function()
defaultSkillupWidth = SkillLevelUpFrame:GetWidth()
SkillLevelUpFrame:SetWidth(305)
StreamlineMaxSkillFrame:Show()
end
Streamline.HideSkill = function()
SkillLevelUpFrame:SetWidth(250)
StreamlineMaxSkillFrame:Hide()
end
-- Event's fired when you use on of your craft skills to open the crafting window
Streamline.USE_CRAFTFRAME_SKILL = function(index)
if Streamline_Settings.ShowCorrectCraftDialog and not UI_CraftFrame:IsVisible() then
ToggleUIFrame(UI_CraftFrame)
end
if UI_CraftFrame:IsVisible() then
Streamline.UpdateCraftSkillLabel()
end
end
Streamline.PLAYER_LIFESKILL_CHANGED = function()
if UI_CraftFrame:IsVisible() then
Streamline.UpdateCraftSkillLabel()
end
end
Streamline.UpdateCraftSkillLabel = function()
local CraftTypeID, CraftTypeName = GetCraftItemType(UI_CraftFrame.SelectCraftType)
local shortName = nil
for _, group in ipairs(Crafting_Groups) do
for _, craft in ipairs(group.Items) do
if craft.Name == CraftTypeName then
shortName = craft.ID
end
end
end
if shortName then
local skillLevel = Sol.math.Round(GetPlayerCurrentSkillValue(shortName), 2)
StreamlineCraftSkillLabel:SetText(skillLevel)
end
end
-- [[ End Skills ]] --
Streamline_OnUpdate = function(frame, elapsedTime)
-- Used for timing
end |
object_tangible_furniture_decorative_wod_pro_sm_tree_04 = object_tangible_furniture_decorative_shared_wod_pro_sm_tree_04:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_decorative_wod_pro_sm_tree_04, "object/tangible/furniture/decorative/wod_pro_sm_tree_04.iff")
|
local size = 16
local border = 4
local distance = size + border
local PLUGIN = PLUGIN or {};
local PANEL = {}
function PANEL:Init()
self:SetPos(ScrW() * 0.375, ScrH() * 0.125);
self:SetSize(ScrW() * nut.config.menuWidth, ScrH() * nut.config.menuHeight);
self:MakePopup();
self.activeEntity = nil;
end
function PANEL:SetEntity(entity, title, isAddCloseButton)
self:SetupFrame(title, isAddCloseButton);
local noticePanel = self:Add("nut_NoticePanel");
noticePanel:Dock(TOP);
noticePanel:DockMargin(5, 5, 5, 0);
noticePanel:SetType(7);
noticePanel:SetText(PLUGIN:GetPluginLanguage("craft_menu_tip1"));
local noticePanel = self:Add("nut_NoticePanel");
noticePanel:Dock(TOP);
noticePanel:DockMargin(5, 5, 5, 0);
noticePanel:SetType(4);
noticePanel:SetText(PLUGIN:GetPluginLanguage("craft_menu_tip2"));
self.list = vgui.Create("AdvNut_ScrollPanel", self);
self.list:Dock(FILL);
self.list:DockMargin(10, 0, 10, 10);
self.list:SetDrawBackground(false);
self.categories = {}
self.nextBuy = 0
self:SetActiveEntity(entity);
self:BuildItems();
end;
function PANEL:SetupFrame(title, isAddCloseButton)
if(title) then
self:AddTitle(PLUGIN:GetPluginLanguage("crafting").." - "..title);
else
self:AddTitle(PLUGIN:GetPluginLanguage("crafting"));
end;
if(isAddCloseButton) then
self:AddCloseButton();
end;
end;
function PANEL:BuildItems()
nut.schema.Call("CraftingPrePopulateItems", self);
self.list:Clear();
local canCraftingRecipes = {};
for class, recipe in SortedPairs(RECIPES:GetAll()) do
if(RECIPES:HaveRecipe(LocalPlayer(), class) and recipe.workbenchType == self.activeEntity) then
canCraftingRecipes[class] = recipe;
end;
end;
if (table.Count(canCraftingRecipes) <= 0) then
local label = vgui.Create("DLabel", self);
label:Dock(FILL);
label:SetText(PLUGIN:GetPluginLanguage("norecipes"));
label:SetColor(color_black);
label:SetFont("nut_TargetFont");
label:SetContentAlignment(5);
else
for class, recipe in SortedPairs(canCraftingRecipes) do
local category = recipe.category
local category2 = string.lower(category)
if (!self.categories[category2]) then
local category3 = vgui.Create("AdvNut_CategoryList", self.list);
category3:Dock(TOP)
category3:SetLabel(category)
category3:DockMargin(5, 5, 5, 5)
category3:SetPadding(5)
category3:InvalidateLayout(true);
local list = vgui.Create("DIconLayout")
category3:SetContents(list);
list:SetSpaceX(5);
list:SetSpaceY(5);
list.Paint = function(list, w, h)
surface.SetDrawColor(0, 0, 0, 0)
surface.DrawRect(0, 0, w, h)
end;
self:CreateItemIcon(list, recipe, class);
nut.schema.Call("CraftingCategoryCreated", category3)
self.categories[category2] = {list = list, category = category3, panel = panel}
else
self:CreateItemIcon(self.categories[category2].list, recipe, class);
nut.schema.Call("CraftingItemCreated", recipe, icon);
end;
end
end;
nut.schema.Call("CraftingPostPopulateItems", self)
end;
function PANEL:CreateItemIcon(panel, recipe, class)
local icon = vgui.Create("SpawnIcon", panel);
local isCraft = RECIPES:CanCraft(LocalPlayer(), class);
icon:SetSize(nut.config.iconSize * 0.8, nut.config.iconSize * 0.8);
icon:SetModel(recipe.model or "models/props_lab/box01a.mdl")
icon.PaintOver = function(icon, w, h)
if (isCraft) then
AdvNut.util.DrawOutline(icon, 1, Color(10, 10, 10, 255));
else
AdvNut.util.DrawOutline(icon, 1, Color(255, 10, 10, 255));
end;
end;
local function RecipeTableParsing(recipe)
local parsingString = "";
for itemID, count in SortedPairsByValue(recipe) do
local itemTable = nut.item.Get(itemID)
if(count <= 0) then
parsingString = string.format(parsingString.." - %s - %d\n");
else
if (itemTable) then
parsingString = string.format(parsingString.." * %s - %dx\n", itemTable.name, count);
else
parsingString = string.format(parsingString.." * %s - %dx\n", PLUGIN:GetPluginLanguage("notexist", itemID), count);
end;
end;
end;
return parsingString;
end;
local request = RecipeTableParsing(recipe.items);
local result = RecipeTableParsing(recipe.result);
icon:SetToolTip(PLUGIN:GetPluginLanguage("crft_text", recipe.name, recipe.desc, request, result));
if(isCraft) then
icon.DoClick = function(panel)
if (icon.disabled) then
return;
end
net.Start("nut_CraftItem")
net.WriteString(class)
net.SendToServer()
icon.disabled = true
icon:SetAlpha(70)
timer.Simple(nut.config.buyDelay, function()
if (IsValid(icon)) then
icon.disabled = false;
icon:SetAlpha(255);
end
end);
end
end;
end;
function PANEL:SetActiveEntity(entity)
if(entity) then
self.activeEntity = entity:GetClass();
else
self.activeEntity = nil;
end;
end;
vgui.Register("nut_Crafting", PANEL, "AdvNut_BaseForm");
local PLUGIN = PLUGIN;
function PLUGIN:CreateMenuButtons(menu, addButton)
if (self.menuEnabled) then
addButton("crafting", PLUGIN:GetPluginLanguage("crafting"), function()
nut.gui.crafting = vgui.Create("nut_Crafting", menu)
nut.gui.crafting:SetSize(AdvNut.util.GetCurrentMenuSize());
nut.gui.crafting:SetPos(AdvNut.util.GetCurrentMenuPos());
nut.gui.crafting:SetEntity();
menu:SetCurrentMenu(nut.gui.crafting);
end)
end
end
|
-- Shaman
Raven.classConditions.SHAMAN = {
["Lightning Shield Missing"] = { -- valid for Enhancement specialization only
tests = {
["Player Status"] = { enable = true, inCombat = true },
["Spell Ready"] = { enable = true, spell = 192106, }, -- "Lightning Shield"
["Any Buffs"] = { enable = true, toggle = true, unit = "player", auras = { 192106 }, },
},
},
}
|
nightsisterreturnScreenPlay = ScreenPlay:new {
numberOfActs = 1,
}
registerScreenPlay("nightsisterreturnScreenPlay", true)
function nightsisterreturnScreenPlay:start()
if (isZoneEnabled("dungeon2")) then
self:spawnMobiles()
self:spawnSceneObjects()
end
end
function nightsisterreturnScreenPlay:spawnSceneObjects()
end
function nightsisterreturnScreenPlay:spawnMobiles()
local pCollector1 = spawnMobile("dungeon2", "teleporter", 120, 23.7, 0.1, 0.2, -90, 14201104)
local collector1 = LuaCreatureObject(pCollector1)
collector1:setOptionsBitmask(264)
collector1:setCustomObjectName("\\#FF0000Exit Dungeon")
createObserver(OBJECTRADIALUSED, "nightsisterreturnScreenPlay", "returnNightsister", pCollector1)
if (pCollecter1~= nil) then
return
end
end
function nightsisterreturnScreenPlay:returnNightsister(pCollector, pPlayer)--current
local player = LuaSceneObject(pPlayer)
player:switchZone("dungeon2", 59.7, 0.8, -43.1, 14200887)
return 0
end
|
-----------------------------------------------
-- key.lua
-- Represents a key when it is in the world
-----------------------------------------------
local Item = require 'items/item'
local Prompt = require 'prompt'
local utils = require 'utils'
local Gamestate = require 'vendor/gamestate'
local Key = {}
Key.__index = Key
---
-- Creates a new key object
-- @return the key object created
function Key.new(node, collider)
local key = {}
setmetatable(key, Key)
key.name = node.name
key.type = node.type
key.image = love.graphics.newImage('images/keys/'..node.name..'.png')
key.image_q = love.graphics.newQuad( 0, 0, 24, 24, key.image:getWidth(),key.image:getHeight() )
key.foreground = node.properties.foreground
key.info = node.properties.info
if collider then
key.collider = collider
key.bb = collider:addRectangle(node.x, node.y, node.width, node.height)
key.bb.node = key
collider:setPassive(key.bb)
end
key.position = {x = node.x, y = node.y}
key.width = node.width
key.height = node.height
key.touchedPlayer = nil
return key
end
---
-- Draws the key to the screen
-- @return nil
function Key:draw()
love.graphics.draw(self.image, self.image_q, self.position.x, self.position.y)
end
function Key:keypressed( button, player )
if button ~= 'INTERACT' then return end
local itemNode = utils.require ('items/keys/'..self.name)
local item = Item.new(itemNode, self.quantity)
if player.inventory:hasKey(self.name) or player.inventory:addItem(item) then
self.containerLevel:saveRemovedNode(self)
self.containerLevel:removeNode(self)
end
if not self.fromChest then
local message = self.info or {'You found the {{red}}"'..item.description..'"{{white}} key!'}
player.character.state = 'acquire'
local callback = function(result)
self.prompt = nil
player.freeze = false
player.invulnerable = false
if self.name == 'greendale' then
Gamestate.stack("credits", self.containerLevel)
end
end
local options = {'Exit'}
player.freeze = true
player.invulnerable = true
self.position = { x = player.position.x + 10 ,y = player.position.y - 10 }
self.prompt = Prompt.new(message, callback, options, self)
end
end
---
-- Called when the key begins colliding with another node
-- @return nil
function Key:collide(node, dt, mtv_x, mtv_y)
if node and node.character then
self.touchedPlayer = node
end
end
---
-- Called when the key finishes colliding with another node
-- @return nil
function Key:collide_end(node, dt)
if node and node.character then
self.touchedPlayer = nil
end
end
---
-- Updates the key and allows the player to pick it up.
function Key:update(dt)
local x1,y1,x2,y2 = self.bb:bbox()
self.bb:moveTo( self.position.x + (x2-x1)/2,
self.position.y + (y2-y1)/2)
end
return Key
|
function Weld(x,y)
local W = Instance.new("Weld")
W.Part0 = x
W.Part1 = y
local CJ = CFrame.new(x.Position)
local C0 = x.CFrame:inverse()*CJ
local C1 = y.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = x
end
function Get(A)
if A.className == "Part" then
Weld(script.Parent.Handle, A)
A.Anchored = false
else
local C = A:GetChildren()
for i=1, #C do
Get(C[i])
end
end
end
function Finale()
Get(script.Parent)
end
script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale() |
local json = require("cjson")
-- local http = require "resty.http"
local _M = {}
-- 将字符串转换为table,如果转换失败,则返回nil
_M.json_decode = function(str)
local ok, t = pcall(json.decode, str)
if not ok then
return nil
end
return t
end
-- 将字符串转换为json,如果转换失败,则返回nil
_M.json_encode = function(str)
local ok, t = pcall(json.encode, str)
if not ok then
return nil
end
return t
end
-- 将文件读入到字符串内,不要读取大文件
_M.read_file_str = function(filename)
local f = io.input(filename)
local data = {}
repeat
line = io.read()
if nil == line then
break
end
table.insert(data, line)
until(false)
return table.concat(data, '\n')
end
-- _M.new_limit_req = function(sharedict, rate, brust)
-- return limit_req.new(sharedict, rate, brust)
-- end
-- local httpc = http.new();
-- _M.request_uri = function(host, params)
-- return httpc:request_uri(host, params)
-- end
_M.get_file_body = function(filename)
local f = assert(io.open(filename, 'r'))
local string = f:read("*all")
f:close()
return string
end
return _M |
includes("core_test") |
AddCSLuaFile("crosshair/cl_init.lua")
|
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
local Clockwork = Clockwork;
local CloseDermaMenus = CloseDermaMenus;
local IsValid = IsValid;
local pairs = pairs;
local ScrH = ScrH;
local ScrW = ScrW;
local string = string;
local table = table;
local vgui = vgui;
local math = math;
local gui = gui;
local PANEL = {};
-- Called when the panel is initialized.
function PANEL:Init()
self:SetTitle(Clockwork.storage:GetName());
self:SetDeleteOnClose(false);
-- Called when the button is clicked.
function self.btnClose.DoClick(button)
CloseDermaMenus();
self:Close(); self:Remove();
gui.EnableScreenClicker(false);
Clockwork.kernel:RunCommand("StorageClose");
end;
self.containerPanel = vgui.Create("cwPanelList", self);
self.containerPanel:SetPadding(4);
self.containerPanel:SetSpacing(4);
self.containerPanel:SizeToContents();
self.containerPanel:EnableVerticalScrollbar();
if (!Clockwork.storage:GetIsOneSided()) then
self.inventoryPanel = vgui.Create("cwPanelList", self);
self.inventoryPanel:SetPadding(4);
self.inventoryPanel:SetSpacing(4);
self.inventoryPanel:SizeToContents();
self.inventoryPanel:EnableVerticalScrollbar();
end;
Clockwork.kernel:SetNoticePanel(self);
end;
-- A function to rebuild a panel.
function PANEL:RebuildPanel(storagePanel, storageType, usedWeight, weight, usedSpace, space, cash, inventory)
storagePanel:Clear(true);
storagePanel.cash = cash;
storagePanel.weight = weight;
storagePanel.usedWeight = usedWeight;
storagePanel.space = space;
storagePanel.usedSpace = usedSpace;
storagePanel.inventory = inventory;
storagePanel.storageType = storageType;
Clockwork.plugin:Call("PlayerPreRebuildStorage", storagePanel);
local modelIcon = vgui.Create("DModelPanel", storagePanel);
modelIcon:SetSize(100, 250);
local sequence;
if (storageType == "Container") then
local ent = Clockwork.storage:GetEntity();
if (IsValid(ent)) then
modelIcon:SetModel(ent:GetModel())
sequence = ent:GetSequence();
end;
else
local player = Clockwork.Client;
modelIcon:SetModel(player:GetModel());
sequence = player:GetSequence();
end;
local bone = modelIcon:GetEntity():LookupBone("ValveBiped.Bip01_Head1")
local position = Vector(0, 0, 10);
if (bone) then
position = modelIcon:GetEntity():GetBonePosition(bone);
end;
modelIcon:SetLookAt(position - Vector(0, 0, 15));
modelIcon:GetEntity():SetSequence(sequence);
function modelIcon:LayoutEntity(entity) return self:RunAnimation(); end;
storagePanel:AddItem(modelIcon);
local categories = {};
local usedWeight = (cash * Clockwork.config:Get("cash_weight"):Get());
local usedSpace = (cash * Clockwork.config:Get("cash_space"):Get());
local itemsList = {};
if (Clockwork.storage:GetNoCashWeight()) then
usedWeight = 0;
end;
if (Clockwork.storage:GetNoCashSpace()) then
usedSpace = 0;
end;
for k, v in pairs(storagePanel.inventory) do
for k2, v2 in pairs(v) do
if ((storageType == "Container" and Clockwork.storage:CanTakeFrom(v2))
or (storageType == "Inventory" and Clockwork.storage:CanGiveTo(v2))) then
local itemCategory = v2("category");
if (itemCategory) then
itemsList[itemCategory] = itemsList[itemCategory] or {};
itemsList[itemCategory][#itemsList[itemCategory] + 1] = v2;
usedWeight = usedWeight + math.max(v2("storageWeight", v2("weight")), 0);
usedSpace = usedSpace + math.max(v2("storageSpace", v2("space")), 0);
end;
end;
end;
end;
for k, v in pairs(itemsList) do
categories[#categories + 1] = {
itemsList = v,
category = k
};
end;
table.sort(categories, function(a, b)
return a.category < b.category;
end);
if (!storagePanel.usedWeight) then
storagePanel.usedWeight = usedWeight;
end;
if (!storagePanel.usedSpace) then
storagePanel.usedSpace = usedSpace;
end;
Clockwork.plugin:Call(
"PlayerStorageRebuilt", storagePanel, categories
);
local numberWang = nil;
local cashForm = nil;
local button = nil;
if (Clockwork.config:Get("cash_enabled"):Get() and storagePanel.cash > 0) then
numberWang = vgui.Create("DNumberWang", storagePanel);
cashForm = vgui.Create("DForm", storagePanel);
button = vgui.Create("DButton", storagePanel);
button:SetText(L("StorageTransfer"));
button.Stretch = true;
-- Called when the button is clicked.
function button.DoClick(button)
if (storageType == "Inventory") then
Clockwork.kernel:RunCommand("StorageGiveCash", numberWang:GetValue());
else
Clockwork.kernel:RunCommand("StorageTakeCash", numberWang:GetValue());
end;
end;
numberWang.Stretch = true;
numberWang:SetDecimals(0);
numberWang:SetMinMax(0, storagePanel.cash);
numberWang:SetValue(storagePanel.cash);
numberWang:SizeToContents();
cashForm:SetPadding(5);
cashForm:SetName(L("Cash"));
cashForm:AddItem(numberWang);
cashForm:AddItem(button);
end;
local informationForm = vgui.Create("DForm", storagePanel);
informationForm:SetPadding(5);
informationForm:SetName(L("Weight"));
local storageWeight = vgui.Create("cwStorageWeight", storagePanel);
storageWeight:SetWeight(weight);
storageWeight:SetUsedWeight(usedWeight);
informationForm:AddItem(storageWeight);
storagePanel:AddItem(informationForm);
if (Clockwork.inventory:UseSpaceSystem() and storagePanel.usedSpace > 0) then
local informationForm = vgui.Create("DForm", storagePanel);
informationForm:SetPadding(5);
informationForm:SetName(L("Space"));
local storageSpace = vgui.Create("cwStorageSpace", storagePanel);
storageSpace:SetSpace(space);
storageSpace:SetUsedSpace(usedSpace);
informationForm:AddItem(storageSpace);
storagePanel:AddItem(informationForm);
end;
if (cashForm) then
storagePanel:AddItem(cashForm);
end;
if (#categories > 0) then
for k, v in pairs(categories) do
local collapsibleCategory = Clockwork.kernel:CreateCustomCategoryPanel(v.category, storagePanel);
collapsibleCategory:SetCookieName(storageType..v.category);
storagePanel:AddItem(collapsibleCategory);
local categoryList = vgui.Create("DPanelList", collapsibleCategory);
categoryList:EnableHorizontal(true);
categoryList:SetAutoSize(true);
categoryList:SetPadding(4);
categoryList:SetSpacing(4);
collapsibleCategory:SetContents(categoryList);
table.sort(v.itemsList, function(a, b)
return a("itemID") < b("itemID");
end);
for k2, v2 in pairs(v.itemsList) do
CURRENT_ITEM_DATA = {
itemTable = v2,
storageType = storagePanel.storageType
};
categoryList:AddItem(
vgui.Create("cwStorageItem", categoryList)
);
end;
end;
end;
end;
-- A function to rebuild the panel.
function PANEL:Rebuild()
self:RebuildPanel(self.containerPanel, "Container", nil,
Clockwork.storage:GetWeight(),
nil, Clockwork.storage:GetSpace(),
Clockwork.storage:GetCash(),
Clockwork.storage:GetInventory()
);
if (!Clockwork.storage:GetIsOneSided()) then
local inventory = Clockwork.inventory:GetClient();
local maxWeight = Clockwork.player:GetMaxWeight();
local weight = Clockwork.inventory:CalculateWeight(inventory);
local maxSpace = Clockwork.player:GetMaxSpace();
local space = Clockwork.inventory:CalculateSpace(inventory);
local cash = Clockwork.player:GetCash();
self:RebuildPanel(self.inventoryPanel, "Inventory",
weight, maxWeight, space, maxSpace, cash, inventory
);
end;
end;
-- Called each frame.
function PANEL:Think()
self:SetSize(ScrW() * 0.5, ScrH() * 0.75);
self:SetPos((ScrW() / 2) - (self:GetWide() / 2), (ScrH() / 2) - (self:GetTall() / 2));
if (IsValid(self.inventoryPanel)
and Clockwork.player:GetCash() != self.inventoryPanel.cash) then
self:Rebuild();
end;
end;
-- Called when the layout should be performed.
function PANEL:PerformLayout(w, h)
DFrame.PerformLayout(self);
if (!Clockwork.storage:GetIsOneSided()) then
self.inventoryPanel:StretchToParent(nil, 28, nil, 4);
self.inventoryPanel:AlignRight(0);
self.inventoryPanel:SetWide(self:GetWide() / 2);
end;
self.containerPanel:SetWide(self:GetWide() / 2);
self.containerPanel:StretchToParent(nil, 28, nil, 4);
self.containerPanel:AlignLeft(0);
end;
vgui.Register("cwStorage", PANEL, "DFrame");
local PANEL = {};
-- Called when the panel is initialized.
function PANEL:Init()
local itemData = self:GetParent().itemData or CURRENT_ITEM_DATA;
self:SetSize(56, 56);
self.itemTable = itemData.itemTable;
self.storageType = itemData.storageType;
self.spawnIcon = Clockwork.kernel:CreateMarkupToolTip(vgui.Create("cwSpawnIcon", self));
-- Called when the spawn icon is clicked.
function self.spawnIcon.DoClick(spawnIcon)
if (!self.nextCanClick or CurTime() >= self.nextCanClick) then
if (self.storageType == "Inventory") then
Clockwork.kernel:RunCommand("StorageGiveItem", self.itemTable("uniqueID"), self.itemTable("itemID"));
else
Clockwork.kernel:RunCommand("StorageTakeItem", self.itemTable("uniqueID"), self.itemTable("itemID"));
end;
self.nextCanClick = CurTime() + 1;
end;
end;
local model, skin = Clockwork.item:GetIconInfo(self.itemTable);
self.spawnIcon:SetModel(model, skin);
self.spawnIcon:SetToolTip("");
self.spawnIcon:SetSize(56, 56);
self.cachedInfo = {model = model, skin = skin};
end;
-- Called each frame.
function PANEL:Think()
self.spawnIcon:SetMarkupToolTip(Clockwork.item:GetMarkupToolTip(self.itemTable));
self.spawnIcon:SetColor(self.itemTable("color"));
--[[ Check if the model or skin has changed and update the spawn icon. --]]
local model, skin = Clockwork.item:GetIconInfo(self.itemTable);
if (model != self.cachedInfo.model or skin != self.cachedInfo.skin) then
self.spawnIcon:SetModel(model, skin);
self.cachedInfo.model = model
self.cachedInfo.skin = skin;
end;
end;
vgui.Register("cwStorageItem", PANEL, "DPanel");
local PANEL = {};
function PANEL:SetWeight(weight)
self.weight = weight;
end;
function PANEL:GetWeight()
return self.weight or 0
end;
function PANEL:SetUsedWeight(usedWeight)
self.usedWeight = usedWeight;
end;
function PANEL:GetUsedWeight()
return self.usedWeight or 0;
end;
-- Called when the panel is initialized.
function PANEL:Init()
local colorWhite = Clockwork.option:GetColor("white");
self.spaceUsed = vgui.Create("DPanel", self);
self.spaceUsed:SetPos(1, 1);
self.panel = self:GetParent();
self.weightLabel = vgui.Create("DLabel", self);
self.weightLabel:SetText("N/A");
self.weightLabel:SetTextColor(colorWhite);
self.weightLabel:SizeToContents();
self.weightLabel:SetExpensiveShadow(1, Color(0, 0, 0, 150));
-- Called when the panel should be painted.
function self.spaceUsed.Paint(spaceUsed)
local maximumWeight = math.floor(self:GetWeight());
local usedWeight = math.floor(self:GetUsedWeight());
local color = Color(100, 100, 100, 255);
local width = math.Clamp((spaceUsed:GetWide() / maximumWeight) * usedWeight, 0, spaceUsed:GetWide());
local red = math.Clamp((255 / maximumWeight) * usedWeight, 0, 255) ;
if (color) then
color.r = math.min(color.r - 25, 255);
color.g = math.min(color.g - 25, 255);
color.b = math.min(color.b - 25, 255);
end;
Clockwork.kernel:DrawSimpleGradientBox(0, 0, 0, spaceUsed:GetWide(), spaceUsed:GetTall(), color);
Clockwork.kernel:DrawSimpleGradientBox(0, 0, 0, width, spaceUsed:GetTall(), Color(139, 215, 113, 255));
end;
end;
-- Called each frame.
function PANEL:Think()
self.spaceUsed:SetSize(self:GetWide() - 2, self:GetTall() - 2);
self.weightLabel:SetText(math.floor(self:GetUsedWeight()).."/"..math.floor(self:GetWeight()).."kg");
self.weightLabel:SetPos(self:GetWide() / 2 - self.weightLabel:GetWide() / 2, self:GetTall() / 2 - self.weightLabel:GetTall() / 2);
self.weightLabel:SizeToContents();
end;
vgui.Register("cwStorageWeight", PANEL, "DPanel");
local PANEL = {};
function PANEL:SetSpace(space)
self.maxSpace = space;
end;
function PANEL:GetSpace()
return self.maxSpace or 0
end;
function PANEL:SetUsedSpace(usedSpace)
self.usedSpace = usedSpace;
end;
function PANEL:GetUsedSpace()
return self.usedSpace or 0;
end;
-- Called when the panel is initialized.
function PANEL:Init()
local colorWhite = Clockwork.option:GetColor("white");
self.spaceUsed = vgui.Create("DPanel", self);
self.spaceUsed:SetPos(1, 1);
self.panel = self:GetParent();
self.space = vgui.Create("DLabel", self);
self.space:SetText("N/A");
self.space:SetTextColor(colorWhite);
self.space:SizeToContents();
self.space:SetExpensiveShadow(1, Color(0, 0, 0, 150));
-- Called when the panel should be painted.
function self.spaceUsed.Paint(spaceUsed)
local maximumSpace = math.floor(self:GetSpace());
local usedSpace = math.floor(self:GetUsedSpace());
local color = Color(100, 100, 100, 255);
local width = math.Clamp((spaceUsed:GetWide() / maximumSpace) * usedSpace, 0, spaceUsed:GetWide());
local red = math.Clamp((255 / maximumSpace) * usedSpace, 0, 255) ;
if (color) then
color.r = math.min(color.r - 25, 255);
color.g = math.min(color.g - 25, 255);
color.b = math.min(color.b - 25, 255);
end;
Clockwork.kernel:DrawSimpleGradientBox(0, 0, 0, spaceUsed:GetWide(), spaceUsed:GetTall(), color);
Clockwork.kernel:DrawSimpleGradientBox(0, 0, 0, width, spaceUsed:GetTall(), Color(139, 215, 113, 255));
end;
end;
-- Called each frame.
function PANEL:Think()
self.spaceUsed:SetSize(self:GetWide() - 2, self:GetTall() - 2);
self.space:SetText(math.floor(self:GetUsedSpace()).."/"..math.floor(self:GetSpace()).."l");
self.space:SetPos(self:GetWide() / 2 - self.space:GetWide() / 2, self:GetTall() / 2 - self.space:GetTall() / 2);
self.space:SizeToContents();
end;
vgui.Register("cwStorageSpace", PANEL, "DPanel");
Clockwork.datastream:Hook("StorageStart", function(data)
if (Clockwork.storage:IsStorageOpen()) then
CloseDermaMenus();
Clockwork.storage.panel:Close();
Clockwork.storage.panel:Remove();
end;
gui.EnableScreenClicker(true);
Clockwork.storage.noCashWeight = data.noCashWeight;
Clockwork.storage.noCashSpace = data.noCashSpace;
Clockwork.storage.isOneSided = data.isOneSided;
Clockwork.storage.inventory = {};
Clockwork.storage.weight = Clockwork.config:Get("default_inv_weight"):Get();
Clockwork.storage.space = Clockwork.config:Get("default_inv_space"):Get();
Clockwork.storage.entity = data.entity;
Clockwork.storage.name = data.name;
Clockwork.storage.cash = 0;
Clockwork.storage.panel = vgui.Create("cwStorage");
Clockwork.storage.panel:Rebuild();
Clockwork.storage.panel:MakePopup();
Clockwork.kernel:RegisterBackgroundBlur(Clockwork.storage:GetPanel(), SysTime());
end);
Clockwork.datastream:Hook("StorageCash", function(data)
if (Clockwork.storage:IsStorageOpen()) then
Clockwork.storage.cash = data;
Clockwork.storage:GetPanel():Rebuild();
end;
end);
Clockwork.datastream:Hook("StorageWeight", function(data)
if (Clockwork.storage:IsStorageOpen()) then
Clockwork.storage.weight = data;
Clockwork.storage:GetPanel():Rebuild();
end;
end);
Clockwork.datastream:Hook("StorageSpace", function(data)
if (Clockwork.storage:IsStorageOpen()) then
Clockwork.storage.space = data;
Clockwork.storage:GetPanel():Rebuild();
end;
end);
Clockwork.datastream:Hook("StorageClose", function(data)
if (Clockwork.storage:IsStorageOpen()) then
Clockwork.kernel:RemoveBackgroundBlur(Clockwork.storage:GetPanel());
CloseDermaMenus();
Clockwork.storage:GetPanel():Close();
Clockwork.storage:GetPanel():Remove();
gui.EnableScreenClicker(false);
Clockwork.storage.inventory = nil;
Clockwork.storage.weight = nil;
Clockwork.storage.space = nil;
Clockwork.storage.entity = nil;
Clockwork.storage.name = nil;
end;
end);
Clockwork.datastream:Hook("StorageTake", function(data)
if (Clockwork.storage:IsStorageOpen()) then
Clockwork.inventory:RemoveUniqueID(
Clockwork.storage.inventory, data.uniqueID, data.itemID
);
Clockwork.storage:GetPanel():Rebuild();
end;
end);
Clockwork.datastream:Hook("StorageGive", function(data)
if (Clockwork.storage:IsStorageOpen()) then
local itemTable = Clockwork.item:FindByID(data.index);
if (itemTable) then
for k, v in pairs(data.itemList) do
Clockwork.inventory:AddInstance(
Clockwork.storage.inventory,
Clockwork.item:CreateInstance(data.index, v.itemID, v.data)
);
end;
Clockwork.storage:GetPanel():Rebuild();
end;
end;
end); |
--newTile: called to initalise and return a new tile
function new_tile(colour,type,type2)
local t = {}
-- states:
-- "vertical" = vertical powerup
-- "horizontal" = horizontal powerup
-- "explosion" = explosion powerup
-- "remover" = hypercube powerup thing
t.type = type or nil
t.type2 = type2 or nil
-- Animation variables
t.anim = {}
t.anim.colour = {0.7,0.7,0.7} --colour used for animations (will be overwritten if tile has a colour)
t.anim.velocity = 0 -- velocity of gem (when falling)
t.anim.size = 1 -- size of gem (used for animations too)
t.anim.x = 0 -- x pos for swap animation
t.anim.y = 0 -- y pos for swap animation
t.anim.status = "" -- string for current animation use
t.anim.glow = 0 -- rotation of glow (explosion powerup)
t.anim.glowOn = true -- true if glow should grow
-- True if matched and needs to be removed
t.matched = false
-- True if tile was checked for match in current analyze (so far only used for powerup shizzle)
t.analyzed = false
-- True if tile was involved in swapping (used for powerups)
t.wasSwapped = false
-- If passed a colour then use that else choose one at random
if (colour) then
t.colour = colour
else
if (type == "remover") then
t.colour = nil
else
local col = love.math.random(1,7)
if (col == 1) then
t.colour = "red"
elseif (col == 2) then
t.colour = "orange"
elseif (col == 3) then
t.colour = "yellow"
elseif (col == 4) then
t.colour = "green"
elseif (col == 5) then
t.colour = "blue"
elseif (col == 6) then
t.colour = "purple"
elseif (col == 7) then
t.colour = "white"
end
end
end
--Set animation colour
if (t.colour == "red") then
t.anim.colour = {1,0.3,0.3}
elseif (t.colour == "orange") then
t.anim.colour = {1,0.5,0.3}
elseif (t.colour == "yellow") then
t.anim.colour = {1,1,0.3}
elseif (t.colour == "green") then
t.anim.colour = {0.2,1,0.4}
elseif (t.colour == "blue") then
t.anim.colour = {0.2,0.4,1}
elseif (t.colour == "purple") then
t.anim.colour = {0.9,0.3,1}
elseif (t.colour == "white") then
t.anim.colour = {1,1,1}
else
t.anim.colour = {0.8,0.8,0.8}
end
-- Get image based on states
if (t.type == "remover") then
t.img = _G["tile_remover"]
elseif (t.type) then
t.img = _G["tile_"..t.colour.."_"..t.type]
else
t.img = _G["tile_"..t.colour]
end
return t
end
--new_placeholder: called to initalise and return a new tile placeholder (invisible)
function new_placeholder()
--Should be able to remove anim in future?
return {anim = {x = 0, y = 0, size = 1}, colour = "invisible"}
end |
-- vim: set foldmethod=marker foldlevel=0:
local status_ok, ls = pcall(require, "luasnip")
if not status_ok then
return
end
local s = ls.snippet
local sn = ls.snippet_node
local isn = ls.indent_snippet_node
local t = ls.text_node
local i = ls.insert_node
local f = ls.function_node
local c = ls.choice_node
local d = ls.dynamic_node
local r = ls.restore_node
local fmt = require("luasnip.extras.fmt").fmt
local get_comment_format = function ()
local commentstring = vim.bo.commentstring
if string.sub(commentstring, -1) == "%s" then
c = string.sub(commentstring, -2)
return { c, c, c, "" }
end
-- Default
return { "#", "#", "#", "" }
end
local get_comment_char = function ()
return string.gsub(get_comment_format()[1], '%s+', '')
end
local get_comment_separator = function ()
local prefix = get_comment_char() .. ' '
local textwidth = vim.bo.textwidth
return prefix .. string.rep('-', textwidth - #prefix)
end
-- all {{{
ls.add_snippets("all", {
s({
trig = 'vml',
dscr = 'Foldmarker modeline'
}, {
f(get_comment_char),
t({" vim: set foldmethod=marker foldlevel=0:", ""}),
}),
s({
trig = 'scc',
dscr = 'Separator comment'
}, {
f(get_comment_separator),
t({"", ""}),
}),
s({
trig = 'pcc',
dscr = 'Primary comment'
}, {
f(get_comment_separator),
t({"", ""}),
i(1, "Comment Text"),
}),
s({
trig = 'fcc',
dscr = 'Foldable section'
}, {
f(get_comment_char),
t(" "),
i(1, "Section Text"),
t({" {{{", "", "", "", ""}),
f(get_comment_char),
t({" }}}"}),
}),
s('date', {
f(function () return vim.fn.strftime("%Y-%m-%d") end)
}),
s('ddate', {
f(function () return vim.fn.strftime("%B %d, %Y") end)
}),
s(':cmd', { t('⌘') }),
s(':alt', { t('⌥') }),
s(':shift', { t('⇧') }),
s(':esc', { t('⎋') }),
s(':caps', { t('⇪') }),
s(':ret', { t('⏎') }),
s(':del', { t('⌫') }),
s(':tab', { t('⇥') }),
s(':shrug', { t('¯\\_(ツ)_/¯') }),
})
-- }}}
-- html {{{
ls.add_snippets("html", {
s("html5", {
fmt([[<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width" />
<title>{title}</title>
</head>
<body>
{body}
</body>
</html>]], {
title = i(2, "Title"),
body = i(1),
})
})
})
-- }}}
-- javascript {{{
ls.add_snippets("javascript", {
s("iife", {
fmt([[
(function () {
[]
})();
]], { i(1) }, { delimiters = "[]" })
}),
s("edl", { t("// eslint-disable-line") }),
s("edn", { t("// eslint-disable-next-line") }),
})
ls.filetype_extend("typescript", { "javascript" })
ls.filetype_extend("typescriptreact", { "javascript" })
ls.filetype_extend("javascriptreact", { "javascript" })
-- }}}
-- javascript {{{
ls.add_snippets("markdown", {
s("code", {
t("```"),
i(1, "bash"),
t({ "", "" }),
i(2, "echo hello"),
t({ "", "```" })
}),
s("a", fmt("[{1}]({2})", {
i(1, "text"),
i(2, "https://"),
})),
s("img", fmt("", {
i(1, "alt"),
i(2, "https://"),
})),
})
-- }}}
|
local user, id = unpack(ARGV);
user = cjson.decode(user);
local apikey = redis.call('GET', 'USER:'..user.id..':APIKEY');
-- Get the deaddrop
-- local dd = redis.call('HGETALL', 'dd:' .. id);
local ddId = redis.call('HGET', 'dd:' .. id, 'user');
local ddLocation = redis.call('HGET', 'dd:' .. id, 'location');
local ddLocationType = redis.call('HGET', 'dd:' .. id, 'type');
-- Verify that you own it
if (tonumber(ddId) ~= tonumber(user.id)) then
return {"nope", false, 403};
end
-- Delete it
redis.call('DEL', 'dd:'..id);
-- find the dd:id:hash key and delete it
local hash = redis.sha1hex(ddLocation .. ":" .. ddLocationType .. ":" .. apikey);
redis.call('DEL', 'dd:id:' .. hash);
-- Remove the dead drop from the user
redis.call('SREM', 'USER:' .. user.id .. ':DEADDROPS', id);
redis.call('ZREM', 'USER:' .. user.id .. ':DEADDROP:locations', id);
-- Remove events
local events = redis.call('ZRANGE','DEADDROP:'..id..':EVENTS',0,-1);
redis.call('DEL', unpack(events));
redis.call('DEL', 'DEADDROP:'..id..':EVENTS');
return {false, '', 200};
|
function do_beep(duration, frequency)
beeper.beep(duration, frequency)
end
print("functions loaded") |
local profile_util = require("profile_util")
local arg_parser = require("lib.LuaArgParser.arg_parser")
local api_util = require("api_util")
local util = require("util")
---@class PhobosProfilesInternal : PhobosProfiles
local phobos_profiles = {
internal = {
all_profiles = {},
profiles_by_name = {},
main_args_config = nil, -- set by main.lua
main_help_config = nil, -- set by main.lua
-- the exact string that was passed in as an argument to the program
-- (after going through a Path.new(filename):str() roundtrip - implementation details)
current_profile_file = nil, -- set by main.lua
current_root_dir = nil, -- set by main.lua
},
}
local all_profiles = phobos_profiles.internal.all_profiles
local profiles_by_name = phobos_profiles.internal.profiles_by_name
function phobos_profiles.add_profile(params)
local profile = api_util.api_call(function()
local root_dir = params.root_dir
params.root_dir = params.root_dir or phobos_profiles.internal.current_root_dir
local profile = profile_util.new_profile(params)
params.root_dir = root_dir
-- add the profile
api_util.assert(not profiles_by_name[profile.name],
"Attempt to add 2 profiles with the name '"..profile.name.."'."
)
profiles_by_name[profile.name] = profile
all_profiles[#all_profiles+1] = profile
return profile
end)
return profile
end
function phobos_profiles.include(params)
api_util.api_call(function()
profile_util.include(params)
end)
end
function phobos_profiles.exclude(params)
api_util.api_call(function()
profile_util.exclude(params)
end)
end
function phobos_profiles.include_copy(params)
api_util.api_call(function()
profile_util.include_copy(params)
end)
end
function phobos_profiles.exclude_copy(params)
api_util.api_call(function()
profile_util.exclude_copy(params)
end)
end
function phobos_profiles.include_delete(params)
api_util.api_call(function()
profile_util.include_delete(params)
end)
end
function phobos_profiles.exclude_delete(params)
api_util.api_call(function()
profile_util.exclude_delete(params)
end)
end
function phobos_profiles.get_current_root_dir()
return phobos_profiles.internal.current_root_dir
end
function phobos_profiles.get_all_optimizations()
return profile_util.get_all_optimizations()
end
function phobos_profiles.parse_extra_args(extra_args, config)
---@diagnostic disable-next-line:redefined-local
return phobos_profiles.custom_parse_extra_args(extra_args, function(extra_args)
local args, err_or_index = arg_parser.parse(extra_args, config)
if not args or args.help then
if args then
-- set it to nil if it was an index, making it an error message or nil
-- which is what custom_parse_extra_args expects
err_or_index = nil
end
local help_config = phobos_profiles.internal.main_help_config
local usage = help_config.usage
help_config.usage = nil
local help = arg_parser.get_help_string(config, help_config)
help_config.usage = usage
return nil, err_or_index, help
end
return args
end)
end
function phobos_profiles.custom_parse_extra_args(extra_args, custom_parse_function)
local args, err, help = custom_parse_function(extra_args)
if args == nil then
if err then
print("Invalid extra args: "..err.."\n")
end
print(arg_parser.get_help_string(
phobos_profiles.internal.main_args_config,
phobos_profiles.internal.main_help_config
))
if help then
print("\nExtra args for profiles file '"..phobos_profiles.internal.current_profile_file.."':\n"..help)
end
if err then
util.abort()
else
os.exit(true)
end
end
return args
end
return phobos_profiles
|
local enums = require("consts.celeste_enums")
local bonfire = {}
bonfire.name = "bonfire"
bonfire.depth = -5
bonfire.justification = {0.5, 1.0}
bonfire.fieldInformation = {
mode = {
options = enums.bonfire_modes,
editable = false
}
}
bonfire.placements = {
name = "bonfire",
data = {
mode = "Lit"
}
}
function bonfire.texture(room, entity)
local mode = string.lower(entity.mode or "lit")
if mode == "lit" then
return "objects/campfire/fire08"
elseif mode == "smoking" then
return "objects/campfire/smoking04"
else
return "objects/campfire/fire00"
end
end
return bonfire |
dcPin = 1
currentStatus = "off"
-- set pin to output and set it to low to start with for safety
gpio.mode(dcPin, gpio.OUTPUT)
gpio.write(dcPin, gpio.LOW)
wifi.setmode(wifi.STATION)
wifi.sta.config("hive13int", "hive13int")
print(wifi.sta.getip())
srv = net.createServer(net.TCP)
srv:listen(80, function(conn)
conn:on("receive",function(client, payload)
local buf = ""
local _, _, method, path, vars = string.find(payload, "([A-Z]+) (.+)?(.+) HTTP")
if (method == nil) then
_, _, method, path = string.find(payload, "([A-Z]+) (.+) HTTP")
end
local _GET = {}
if (vars ~= nil) then
for k, v in string.gmatch(vars, "(%w+)=(%w+)&*") do
_GET[k] = v
end
print(_GET.turn)
end
if(_GET.turn == "on") then
currentStatus = "on"
gpio.write(dcPin, gpio.HIGH)
print("turning on")
elseif(_GET.turn == "off") then
currentStatus = "off"
gpio.write(dcPin, gpio.LOW);
print("turning off")
end
buf = buf.."<h1>Dust Collector Control</h1><br />"
buf = buf.."<h3>The dust collector is currently "..currentStatus.."</h3>"
buf = buf.."<a href='?turn=on'>Turn on</a><br />"
buf = buf.."<a href='?turn=off'>Turn off</a><br />"
client:send(buf)
client:close()
collectgarbage()
end)
end)
|
grondorn_muse_missions =
{
{
missionType = "escort",
primarySpawns =
{
{ npcTemplate = "bandmember_quest_grondorn", npcName = "Vincol Dunker" }
},
secondarySpawns =
{
},
itemSpawns =
{
},
rewards =
{
{ rewardType = "credits", amount = 150 }
}
},
{
missionType = "deliver",
primarySpawns =
{
{ npcTemplate = "bandleader_quest_grondorn", npcName = "Pytor Tuko" }
},
secondarySpawns =
{
},
itemSpawns =
{
{ itemTemplate = "object/tangible/mission/quest_item/grondorn_muse_q2_needed.iff", itemName = "" }
},
rewards =
{
{ rewardType = "credits", amount = 250 }
}
}
}
npcMapGrondornMuse =
{
{
spawnData = { npcTemplate = "grondorn_muse", x = 6838.2, z = 315.0, y = -5767.7, direction = -99, cellID = 0, position = STAND },
npcNumber = 1,
stfFile = "@static_npc/corellia/grondorn_muse",
missions = grondorn_muse_missions
},
}
GrondornMuse = ThemeParkLogic:new {
npcMap = npcMapGrondornMuse,
className = "GrondornMuse",
screenPlayState = "grondorn_muse_task",
planetName = "corellia",
distance = 800,
}
registerScreenPlay("GrondornMuse", true)
grondorn_muse_mission_giver_conv_handler = mission_giver_conv_handler:new {
themePark = GrondornMuse
}
grondorn_muse_mission_target_conv_handler = mission_target_conv_handler:new {
themePark = GrondornMuse
} |
fanned_rawl = Creature:new {
objectName = "@mob/creature_names:fanned_rawl",
socialGroup = "rawl",
faction = "",
level = 10,
chanceHit = 0.28,
damageMin = 90,
damageMax = 110,
baseXp = 356,
baseHAM = 810,
baseHAMmax = 990,
armor = 0,
resists = {0,0,0,0,0,0,0,-1,-1},
meatType = "meat_reptilian",
meatAmount = 25,
hideType = "hide_scaley",
hideAmount = 15,
boneType = "bone_mammal",
boneAmount = 7,
milk = 0,
tamingChance = 0.25,
ferocity = 3,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK,
optionsBitmask = AIENABLED,
diet = CARNIVORE,
templates = {"object/mobile/fanned_rawl_hue.iff"},
controlDeviceTemplate = "object/intangible/pet/fanned_rawl_hue.iff",
hues = { 0, 1, 2, 3, 4, 5, 6, 7 },
lootGroups = {},
weapons = {},
conversationTemplate = "",
attacks = {
{"posturedownattack",""},
{"mildpoison",""}
}
}
CreatureTemplates:addCreatureTemplate(fanned_rawl, "fanned_rawl")
|
-- notify highlights
local lush = require "lush"
local base = require "nano.base"
local M = {}
M = lush(function()
return {
NotifyERRORBorder { base.CriticalI },
NotifyWARNBorder { base.Popout },
NotifyINFOBorder { base.Salient },
NotifyDEBUGBorder { base.Faded },
NotifyTRACEBorder { base.Faded },
NotifyERRORIcon { base.CriticalI },
NotifyWARNIcon { base.Popout },
NotifyINFOIcon { base.Salient },
NotifyDEBUGIcon { base.Faded },
NotifyTRACEIcon { base.Faded },
NotifyERRORTitle { base.CriticalI },
NotifyWARNTitle { base.Popout },
NotifyINFOTitle { base.Salient },
NotifyDEBUGTitle { base.Faded },
NotifyTRACETitle { base.Faded },
NotifyERRORBody { base.Normal },
NotifyWARNBody { base.Normal },
NotifyINFOBody { base.Normal },
NotifyDEBUGBody { base.Normal },
NotifyTRACEBody { base.Normal },
}
end)
return M
|
-- mapget, map downloader implemented in Lua
-- Copyright (C) 2015 Pavel Dolgov
-- See the LICENSE file for terms of use.
describe("mapget", function()
it("requires main module", function()
local mapget = assert(require 'mapget')
end)
it("downloads tile", function()
local mapget = assert(require 'mapget')
local options = {
map_type = 'map',
v = '4.40.1',
x = '55',
y = '79',
z = '7',
scale = '1',
lang = 'ru_RU',
}
local data = assert(mapget.getTile(options))
end)
it("downloads tile correctly", function()
local mapget = assert(require 'mapget')
local magick = assert(require 'magick')
local options = {
map_type = 'map',
v = '4.40.1',
x = '55',
y = '79',
z = '7',
scale = '1',
lang = 'ru_RU',
}
local data = assert(mapget.getTile(options))
local output = io.open("data", "w")
output:write(data)
output:close()
local img = assert(magick.load_image("data"))
for x = 0, img:get_width() do
for y = 0, img:get_height() do
local r, g, b, a = img:get_pixel(x, y)
-- ocean: must be blue
assert(
(r >= 0.65 and r <= 0.67) and
(g >= 0.81 and g <= 0.83) and
(b >= 0.90 and b <= 0.91)
)
end
end
img:destroy()
end)
end)
|
local Quadrangle = require "quadrangle"
local class = require "class"
local Rectangle = class.extends(Quadrangle,"Rectangle")
function Rectangle.new(x,y,width,height)
return Rectangle.newObject(x,y,width,height,0,math.pi/2)--Rectangle:superClass().new(x,y,width,height)
end
function Rectangle:print()
print(self:name() .. "{")
print("\tx = " .. self.x)
print("\ty = " .. self.y)
print("\twidth = " .. self.width)
print("\theight = " .. self.height .."\n}")
end
return Rectangle |
local socket = require("socket")
local party = {
users = 1,
max = 1,
lastAlive = os.time(),
lastReceive = 0,
lastMouse = 0,
lastBlocksUpdate = 0,
mousePositions = {},
lastMousePositions = {},
name = "borsuczyna"
}
party.joinParty = function(host, port)
party.server, err = socket.connect(host, port)
party.server:setoption('keepalive', true)
party.server:send("setName," .. party.name)
party.server:settimeout(0)
end
party.sendAllBlocks = function()
if not party.server then return end
party.server:send("takeMyBlocks,"..serpent.dump(blocks.blocks))
end
party.messageReceived = function(message)
if message[1] == "Kick" then
print("Kicked from party, reason: " .. message[2])
party.server = nil
elseif message[1] == "clients" then
party.users = tostring(message[2] or 1)
party.max = tostring(message[4] or 1)
elseif message[1] == "mouse_position" then
if tonumber(message[5]) then
party.mousePositions[tonumber(message[5])] = {tonumber(message[2]), tonumber(message[3]), message[4]}
end
elseif message[1] == "send_me_blocks" then
party.sendAllBlocks()
end
end
party.render = function()
for k,v in pairs(party.lastMousePositions) do
local x, y = render.getScreenFromWorldPosition(v[1], v[2])
dxDrawImage(x, y, 25, 25, "data/themes/" .. themes.current .. "/cursor.png")
local w = fonts.getWidth("regular", 16, party.mousePositions[k][3])
dxDrawRectangle(x + 30, y, w + 6, 23, {25, 25, 25, 155})
fonts.drawText("regular", 16, party.mousePositions[k][3], x + 33, y + 3, w + 10, 250)
end
end
party.onBlocksCodeReceived = function(message)
local header = "START_OF_THE_BLOCKS"
local footer = "END_OF_THE_BLOCKS"
local code = message:sub(message:find(header)+#header, #message)
code = code:sub(1, code:find(footer)-1)
if code:sub(1, 1) == "," then code = code:sub(2, #code) end
blocks.blocks = loadstring(code)()
end
party.onBlockCodeReceived = function(message)
local header = "START_OF_THE_BLOCKS"
local footer = "END_OF_THE_BLOCKS"
local code = message:sub(message:find(header)+#header, #message)
code = code:sub(1, code:find(footer)-1)
if code:sub(1, 1) == "," then code = code:sub(2, #code) end
local id = tonumber(code:sub(1, code:find(",")-1))
code = code:sub(code:find(",")+1, #code)
local x, y = (blocks.blocks[id] and blocks.blocks[id].x or false), (blocks.blocks[id] and blocks.blocks[id].y or false)
blocks.blocks[id] = loadstring(code)()
blocks.smoothPosition[id] = {x=blocks.blocks[id].x, y=blocks.blocks[id].y}
if x and y then
blocks.blocks[id].x = x
blocks.blocks[id].y = y
end
end
party.updateBlocks = function()
if not party.server then return end
party.server:send("takeMyBlocks,"..serpent.dump(blocks.blocks))
end
party.updateBlock = function(id)
if not party.server or not blocks.blocks[id] then return end
if tickCount - party.lastBlocksUpdate > 50 then
party.server:send("updateBlock,"..id..","..serpent.dump(blocks.blocks[id]))
party.lastBlocksUpdate = tickCount
end
end
party.update = function(dt)
if not party.server then return end
-- Keep alive
if os.time() - party.lastAlive > 1 then
--party.server:send("Alive!")
party.lastAlive = os.time()
end
-- Send mouse position
if tickCount - party.lastMouse > 50 then
local cx, cy = love.mouse.getPosition()
cx, cy = render.getWorldFromScreenPosition(cx, cy)
party.server:send("sendall,mouse_position,"..math.floor(cx)..","..math.floor(cy))
party.lastMouse = tickCount
end
-- Receive message
if tickCount - party.lastReceive > 50 then
s, status, message = party.server:receive(50000)
if message and message:len() > 0 then
for k in message:gmatch('([^|]+)') do
local msg = {}
for e in k:gmatch('([^,]+)') do
table.insert(msg, e)
end
if msg[1] == "blocks" then
party.onBlocksCodeReceived(message)
elseif msg[1] == "block" then
party.onBlockCodeReceived(message)
end
party.messageReceived(msg)
end
end
party.lastReceive = tickCount
end
for k,v in pairs(party.mousePositions) do
if not party.lastMousePositions[k] then
party.lastMousePositions[k] = {0, 0}
end
party.lastMousePositions[k][1] = party.lastMousePositions[k][1] + (party.mousePositions[k][1] - party.lastMousePositions[k][1])*(dt*10)
party.lastMousePositions[k][2] = party.lastMousePositions[k][2] + (party.mousePositions[k][2] - party.lastMousePositions[k][2])*(dt*10)
end
end
--party.joinParty("3.91.157.194", 9999)
return party |
--[=[
Doubly-linked lists of Lua values.
Written by Cosmin Apreutesei. Public Domain.
In this implementation items must be Lua tables for which fields `_prev`
and `_next` are reserved for linking.
list() -> list create a new list
list:clear() clear the list
list:insert_first(t) add an item at beginning of the list
list:insert_last(t) add an item at the end of the list
list:insert_after([anchor, ]t) add an item after another item (or at the end)
list:insert_before([anchor, ]t) add an item before another item (or at the beginning)
list:remove(t) -> t remove a specific item (and return it)
list:removel_last() -> t remove and return the last item, if any
list:remove_first() -> t remove and return the first item, if any
list:next([current]) -> t next item after some item (or first item)
list:prev([current]) -> t previous item after some item (or last item)
list:items() -> iterator<item> iterate items
list:reverse_items() -> iterator<item> iterate items in reverse
list:copy() -> new_list copy the list
]=]
if not ... then require'linkedlist_test'; return end
local list = {}
list.__index = list
function list:new()
return setmetatable({length = 0}, self)
end
setmetatable(list, {__call = list.new})
function list:clear()
self.length = 0
self.first = nil
self.last = nil
end
function list:insert_first(t)
assert(t)
if self.first then
self.first._prev = t
t._next = self.first
self.first = t
else
self.first = t
self.last = t
end
self.length = self.length + 1
end
function list:insert_after(anchor, t)
if not t then anchor, t = nil, anchor end
if not anchor then anchor = self.last end
assert(t)
if anchor then
assert(t ~= anchor)
if anchor._next then
anchor._next._prev = t
t._next = anchor._next
else
self.last = t
end
t._prev = anchor
anchor._next = t
self.length = self.length + 1
else
self:insert_first(t)
end
end
function list:insert_last(t)
self:insert_after(nil, t)
end
function list:insert_before(anchor, t)
if not t then anchor, t = nil, anchor end
if not anchor then anchor = self.first end
anchor = anchor and anchor._prev
assert(t)
if anchor then
self:insert_after(anchor, t)
else
self:insert_first(t)
end
end
function list:remove(t)
assert(t)
if t._next then
if t._prev then
t._next._prev = t._prev
t._prev._next = t._next
else
assert(t == self.first)
t._next._prev = nil
self.first = t._next
end
elseif t._prev then
assert(t == self.last)
t._prev._next = nil
self.last = t._prev
else
assert(t == self.first and t == self.last)
self.first = nil
self.last = nil
end
t._next = nil
t._prev = nil
self.length = self.length - 1
return t
end
function list:remove_last()
if not self.last then return end
return self:remove(self.last)
end
function list:remove_first()
if not self.first then return end
return self:remove(self.first)
end
--iterating
function list:next(last)
if last then
return last._next
else
return self.first
end
end
function list:items()
return self.next, self
end
function list:prev(last)
if last then
return last._prev
else
return self.last
end
end
function list:reverse_items()
return self.prev, self
end
--utils
function list:copy()
local list = self:new()
for item in self:items() do
list:push(item)
end
return list
end
return list
|
pair = "name = Anna"
key, value = string.match(pair, "(%a+)%s*=%s*(%a+)")
print(key, value)
|
minetest.register_alias("dye:light_red", "dye:pink")
minetest.register_alias("dye:medium_orange", "dye:brown")
minetest.register_alias("unifieddyes:black", "dye:black")
minetest.register_alias("unifieddyes:dark_grey", "dye:dark_grey")
minetest.register_alias("unifieddyes:grey", "dye:grey")
minetest.register_alias("unifieddyes:light_grey", "dye:light_grey")
minetest.register_alias("unifieddyes:white", "dye:white")
minetest.register_alias("unifieddyes:grey_0", "dye:black")
minetest.register_alias("unifieddyes:grey_4", "dye:dark_grey")
minetest.register_alias("unifieddyes:grey_8", "dye:grey")
minetest.register_alias("unifieddyes:grey_11", "dye:light_grey")
minetest.register_alias("unifieddyes:grey_15", "dye:white")
minetest.register_alias("unifieddyes:white_paint", "dye:white")
minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white")
minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey")
minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
minetest.register_alias("unifieddyes:carbon_black", "dye:black")
minetest.register_alias("unifieddyes:brown", "dye:brown")
|
local event = require("__flib__.event")
local gui = require("__flib__.gui")
local migration = require("__flib__.migration")
local translation = require("__flib__.translation")
local constants = require("scripts.constants")
local global_data = require("scripts.global-data")
local migrations = require("scripts.migrations")
local on_tick = require("scripts.on-tick")
local player_data = require("scripts.player-data")
local qis_gui = require("scripts.gui.qis")
local string = string
-- -----------------------------------------------------------------------------
-- COMMANDS
commands.add_command("QuickItemSearch", {"qis-message.command-help"},
function(e)
local player = game.get_player(e.player_index)
if e.parameter == "refresh-player-data" then
local player_table = global.players[e.player_index]
if player_table.gui then
qis_gui.destroy(player, player_table)
end
player_data.refresh(player, player_table)
else
player.print{"qis-message.invalid-parameter"}
end
end
)
-- -----------------------------------------------------------------------------
-- EVENT HANDLERS
-- on_tick handler is kept in scripts.on-tick
-- BOOTSTRAP
event.on_init(function()
gui.init()
translation.init()
global_data.init()
for i in pairs(game.players) do
player_data.init(i)
end
gui.build_lookup_tables()
end)
event.on_load(function()
on_tick.update()
gui.build_lookup_tables()
end)
event.on_configuration_changed(function(e)
if migration.on_config_changed(e, migrations) then
-- flib module migrations
gui.check_filter_validity()
translation.init()
-- deregister on_tick
on_tick.update()
-- update translation data
global_data.build_prototypes()
-- refresh all player information
for i, player in pairs(game.players) do
local player_table = global.players[i]
if player_table.gui then
qis_gui.destroy(player, player_table)
end
player_data.refresh(player, player_table)
end
end
end)
-- GUI
gui.register_handlers()
event.register(constants.nav_arrow_events, function(e)
local player_table = global.players[e.player_index]
local gui_data = player_table.gui
if gui_data then
if gui_data.state == "select_result" then
qis_gui.move_result(player_table, constants.results_nav_offsets[string.gsub(e.input_name, "qis%-nav%-", "")])
elseif gui_data.state == "select_request_type" then
qis_gui.move_request_type(player_table)
end
end
end)
event.register(constants.nav_confirm_events, function(e)
local player_table = global.players[e.player_index]
local gui_data = player_table.gui
if gui_data then
if gui_data.state == "select_result" then
qis_gui.confirm_result(e.player_index, gui_data, e.input_name)
elseif gui_data.state == "select_request_type" then
qis_gui.confirm_request_type(e.player_index, player_table)
end
end
end)
event.register("qis-search", function(e)
local player = game.get_player(e.player_index)
local player_table = global.players[e.player_index]
if not player.opened then
qis_gui.toggle(player, player_table)
end
end)
event.on_lua_shortcut(function(e)
if e.prototype_name == "qis-search" then
local player = game.get_player(e.player_index)
local player_table = global.players[e.player_index]
qis_gui.toggle(player, player_table)
end
end)
-- PLAYER
event.on_player_created(function(e)
player_data.init(e.player_index)
end)
event.on_player_joined_game(function(e)
local player_table = global.players[e.player_index]
if player_table.flags.translate_on_join then
player_table.flags.translate_on_join = false
player_data.start_translations(e.player_index)
end
end)
event.on_player_left_game(function(e)
if translation.is_translating(e.player_index) then
translation.cancel(e.player_index)
global.players[e.player_index].flags.translate_on_join = true
end
end)
event.register(
{
defines.events.on_player_ammo_inventory_changed,
defines.events.on_player_armor_inventory_changed,
defines.events.on_player_gun_inventory_changed,
defines.events.on_player_main_inventory_changed
},
function(e)
local player = game.get_player(e.player_index)
local player_table = global.players[e.player_index]
if player.controller_type == defines.controllers.character and player_table.flags.has_temporary_requests then
player_data.check_temporary_requests(player, player_table)
end
end
)
event.on_player_removed(function(e)
global.players[e.player_index] = nil
end)
event.register("qis-quick-trash-all", function(e)
local player = game.get_player(e.player_index)
local player_table = global.players[e.player_index]
player_data.quick_trash_all(player, player_table)
end)
-- SETTINGS
event.on_runtime_mod_setting_changed(function(e)
if string.sub(e.setting, 1, 4) == "qis-" then
player_data.update_settings(game.get_player(e.player_index), global.players[e.player_index])
end
end)
-- TRANSLATIONS
event.on_string_translated(function(e)
local names, finished = translation.process_result(e)
if names then
local player_table = global.players[e.player_index]
local translations = player_table.translations
local internal_names = names.items
for i=1,#internal_names do
local internal_name = internal_names[i]
translations[internal_name] = e.translated and e.result or internal_name
end
end
if finished then
local player = game.get_player(e.player_index)
local player_table = global.players[e.player_index]
-- show message if needed
if player_table.flags.show_message_after_translation then
player.print{'qis-message.can-open-gui'}
end
-- update flags
player_table.flags.can_open_gui = true
player_table.flags.translate_on_join = false
player_table.flags.show_message_after_translation = false
-- enable shortcut
player.set_shortcut_available("qis-search", true)
end
end) |
return {
id = "ingotAdurite",
name = "Adurite Ingot",
desc = "Warm to the touch; Emanates raw power. Makes great melee equipment.",
tier = 7,
spriteSheet = "materials",
spriteCoords = Vector2.new(8,2),
recipe = {
oreAdurite = 15,
},
craftQuantity = 5,
tags = {
"material",
}
} |
--- === BonjourLauncher.recipes ===
---
--- Sample recipes for various service types that you can use with the BonjourLauncher spoon.
---
--- This submodule includes sample templates for a variety of advertised services which may be of interest when used with the BonjourLauncher spoon. Each template can be displayed in the Hammerspoon console for reference by typing `help.spoon.BonjourLauncher.recipes.*name*` into the console input field, or added as is to the active templates of the BonjourLauncher by doing the following either in the Hammerspoon console or in your configuration `init.ua` file:
---
--- hs.loadSpoon("BonjourLauncher")
--- spoon.BonjourLauncher:addRecipes(*name*)
---
--- where *name* is one of the variables described within this submodule.
local image = require("hs.image")
local canvas = require("hs.canvas")
local urlevent = require("hs.urlevent")
local module = {}
--- BonjourLauncher.recipes.SSH
--- Variable
--- Display computers and servers advertising Secure Shell services advertised with the `_ssh._tcp.` service type. This is advertised by MacOS machines with Remote Login enabled in the Sharing panel of System Preferences.
---
--- SSH connections are initiated by the URL `ssh://%hostname%:%port%`, which usually opens up a Terminal window with the SSH session, and assumes that the username matches your username on your Mac. At present there is no way to prompt for a different username at the time of connection -- you will need to modify your `~/.ssh/config` file if a different username is required for a specific host. See `man ssh_config` in a terminal window.
---
--- The template can be added to your BonjourLauncer with `spoon.BonjourLauncher:addRecipes("SSH")` after the spoon has loaded, and is defined as follows:
---
--- {
--- image = hs.image.imageFromAppBundle("com.apple.Terminal"),
--- label = "SSH",
--- type = "_ssh._tcp.",
--- text = "%name%",
--- subText = "%hostname%:%port% (%address4%/%address6%)",
--- url = "ssh://%hostname%:%port%",
--- }
---
--- Notes:
--- * On Linux servers, you can advertise this by installing Avahi and saving the following in `/etc/avahi/services/ssh.service`:
---
--- ~~~
--- <?xml version="1.0" standalone='no'?>
--- <!DOCTYPE service-group SYSTEM "avahi-service.dtd">
--- <service-group>
--- <name replace-wildcards="yes">%h</name>
--- <service>
--- <type>_ssh._tcp</type>
--- <port>22</port>
--- </service>
--- </service-group>
--- ~~~
---
module.SSH = {
image = image.imageFromAppBundle("com.apple.Terminal"),
label = "SSH",
type = "_ssh._tcp.",
text = "%name%",
subText = "%hostname%:%port% (%address4%/%address6%)",
url = "ssh://%hostname%:%port%",
}
--- BonjourLauncher.recipes.SMB
--- Variable
--- Display computers and servers advertising Windows or Samba file server services advertised with the `_smb._tcp.` service type. Most Apple Macintosh computers and Laptops will also advertise file sharing with this service type.
---
--- SMB connections are initiated by the URL `smb://%hostname%:%port%`, which usually opens up a dialog in the Finder which may prompt you for login credentials.
---
--- The template can be added to your BonjourLauncer with `spoon.BonjourLauncher:addRecipes("SMB")` after the spoon has loaded, and is defined as follows:
---
--- {
--- image = hs.image.imageFromName("NSNetwork"),
--- label = "SMB",
--- type = "_smb._tcp.",
--- text = "%name%",
--- subText = "smb://%hostname%:%port%",
--- url = "smb://%hostname%:%port%",
--- }
---
--- Notes:
--- * On Linux servers, Samba advertises this by default if Avahi is installed.
module.SMB = {
image = image.imageFromName("NSNetwork"),
label = "SMB",
type = "_smb._tcp.",
text = "%name%",
subText = "smb://%hostname%:%port%",
url = "smb://%hostname%:%port%",
}
--- BonjourLauncher.recipes.AFP
--- Variable
--- Display computers and servers advertising AppleShare file server services advertised with the `_afpovertcp._tcp.` service type. This was the default with earlier versions of MacOS and is still used by Apple AirPort and Time Machine file servers.
---
--- AppleShare connections are initiated by the URL `afp://%hostname%:%port%`, which usually opens up a dialog in the Finder which may prompt you for login credentials.
---
--- The template can be added to your BonjourLauncer with `spoon.BonjourLauncher:addRecipes("AFP")` after the spoon has loaded, and is defined as follows:
---
--- {
--- image = hs.canvas.new{ h = 128, w = 128 }:appendElements(
--- { type="image", image = hs.image.imageFromName("NSNetwork"), imageAlpha = 0.5 },
--- { type="image", image = hs.image.imageFromName("NSTouchBarColorPickerFont") }
--- ):imageFromCanvas(),
--- label = "AFP",
--- type = "_afpovertcp._tcp.",
--- text = "%name%",
--- subText = "afp://%hostname%:%port%",
--- url = "afp://%hostname%:%port%",
--- }
---
module.AFP = {
image = canvas.new{ h = 128, w = 128 }:appendElements(
{ type="image", image = image.imageFromName("NSNetwork"), imageAlpha = 0.5 },
{ type="image", image = image.imageFromName("NSTouchBarColorPickerFont") }
):imageFromCanvas(),
label = "AFP",
type = "_afpovertcp._tcp.",
text = "%name%",
subText = "afp://%hostname%:%port%",
url = "afp://%hostname%:%port%",
}
--- BonjourLauncher.recipes.VNC
--- Variable
--- Display computers and servers advertising screen sharing or VNC services advertised with the `_rfb._tcp.` service type. This is advertised by MacOS machines with Screen Sharing enabled in the Sharing panel of System Preferences.
---
--- Screen Sharing connections are initiated by the URL `vnc://%hostname%:%port%`, which usually opens up Screen Sharing which will prompt you for login credentials.
---
--- The template can be added to your BonjourLauncer with `spoon.BonjourLauncher:addRecipes("VNC")` after the spoon has loaded, and is defined as follows:
---
--- {
--- image = hs.image.imageFromAppBundle("com.apple.ScreenSharing"),
--- label = "VNC",
--- type = "_rfb._tcp.",
--- text = "%name%",
--- subText = "vnc://%hostname%:%port%",
--- url = "vnc://%hostname%:%port%",
--- }
---
--- Notes:
--- * The built in MacOS Screen Sharing application works with MacOS Screen Sharing clients as well as more traditional VNC implementations that do not implement encryption. This does *not* include the RealVNC implementation that is commonly included with Raspberry Pi's Raspbian installations.
---
--- * See also [BonjourLauncher.recipes.VNC_RealVNC_Alternate](#VNC_RealVNC_Alternate) for an example that can use an alternate launcher for RealVNC clients. Note that you sould use only one of these recipes, as they share the same label.
---
--- * On Linux servers, some X Windows installations provide built in VNC support while others require you to configure your own with third party software (e.g. RealVNC or TigerVNC to name just a couple). Determining how to set this up is beyond the scope of these instructions, but if you find that whatever solution you have available does *not* provide ZeroConf or Bonjour advertisements, you can do so yourself by installing Avahi and saving the following in `/etc/avahi/services/vnc.service` (change 5900 to match the port number your windowing environment uses for VNC, commonly a number between 5900 and 5910 inclusive, but theoretically any available port on the machine):
---
--- ~~~
--- <?xml version="1.0" standalone='no'?>
--- <!DOCTYPE service-group SYSTEM "avahi-service.dtd">
--- <service-group>
--- <name replace-wildcards="yes">%h</name>
--- <service>
--- <type>_rfb._tcp</type>
--- <port>5900</port>
--- </service>
--- </service-group>
--- ~~~
---
module.VNC = {
image = image.imageFromAppBundle("com.apple.ScreenSharing"),
label = "VNC",
type = "_rfb._tcp.",
text = "%name%",
subText = "vnc://%hostname%:%port%",
url = "vnc://%hostname%:%port%",
}
--- BonjourLauncher.recipes.VNC_RealVNC_Alternate
--- Variable
--- Display computers and servers advertising screen sharing or VNC services advertised with the `_rfb._tcp.` service type. This is advertised by MacOS machines with Screen Sharing enabled in the Sharing panel of System Preferences.
---
--- This version of a template for `_rfb._tcp.` differs from [BonjourLauncher.recipes.VNC](#VNC) in that it uses a function which examines the text records for the service to determine which launcher to use for the chosen server: because RealVNC uses an encryption scheme that is not recognized by the macOS Screen Sharing application, if a text record indicating that RealVNC is in use is detected, an alternate launcher is used.
---
--- The template can be added to your BonjourLauncer with `spoon.BonjourLauncher:addRecipes("VNC_RealVNC_Alternate")` after the spoon has loaded, and is defined as follows:
---
--- {
--- image = hs.image.imageFromAppBundle("com.apple.ScreenSharing"),
--- label = "VNC",
--- type = "_rfb._tcp.",
--- text = "%name%",
--- subText = "vnc://%hostname%:%port%",
--- url = "vnc://%hostname%:%port%", -- used in fn when RealVNC not set ; see below
--- cmd = "open -a \"VNC Viewer\" --args %hostname%:%port%", -- used in fn when RealVNC set; see below
--- fn = function(svc, choice)
--- local tr = svc:txtRecord()
--- if tr and tr.RealVNC then
--- hs.execute(choice.cmd)
--- else
--- hs.urlevent.openURL(choice.url)
--- end
--- end,
--- }
---
--- Note that `fn` is defined, so it will be invoked in favor of `url` or `cmd` by the BonjourLauncer spoon when a VNC service is selected; however, the second argument to the function invoked will include all key-value pairs with string values from the template, so the function can utilizes the `url` and `cmd` keys based on its own logic to determine which applies.
---
--- Notes:
--- * This variant was developed to address the fact that the macOS Screen Sharing application does not recognize the encryption used by the RealVNC implemntataion found in the Raspbian distribution installed on most Raspberry Pi computers. By adding text record to the Avahi advertisement from the Raspberry Pi, we can determine whether or not to utilize the built in screen sharing app or launch the RealVNC client to view the specified service.
---
--- * See also [BonjourLauncher.recipes.VNC](#VNC) for a simpler implementation if you are only connecting to other Mac computers or if none of your servers require RealVNC's specific viewer application.
---
--- * To create the advertisement on the Raspbian installation which includes the text record entry we need to make this template work, install Avahi on your Raspbian machine and save the following as `/etc/avahi/services/vnc.service`:
---
--- ~~~
--- <?xml version="1.0" standalone='no'?>
--- <!DOCTYPE service-group SYSTEM "avahi-service.dtd">
--- <service-group>
--- <name replace-wildcards="yes">%h</name>
--- <service>
--- <type>_rfb._tcp</type>
--- <port>5900</port>
--- <txt-record>RealVNC=True</txt-record>
--- </service>
--- </service-group>
--- ~~~
---
module.VNC_RealVNC_Alternate = {
image = image.imageFromAppBundle("com.apple.ScreenSharing"),
label = "VNC",
type = "_rfb._tcp.",
text = "%name%",
subText = "vnc://%hostname%:%port%",
url = "vnc://%hostname%:%port%", -- used in fn when RealVNC not set ; see below
cmd = "open -a \"VNC Viewer\" --args %hostname%:%port%", -- used in fn when RealVNC set; see below
fn = function(svc, choice)
local tr = svc:txtRecord()
if tr and tr.RealVNC then
hs.execute(choice.cmd)
else
urlevent.openURL(choice.url)
end
end,
}
return module
|
function startRappel(x, y, z, gz)
local r = getPedRotation(source)
local seat = getPedOccupiedVehicleSeat(source)
if (seat==0 or seat==2) then -- left hand side
r = r + 90
else
r = r - 90
end
setPedRotation(source, r)
local slot = getPedWeaponSlot(source)
local invisible = createObject (1337, x, y, z, 0, 0, r)
setElementAlpha(invisible, 0)
setElementData(source, "realinvehicle", 0, false)
removePedFromVehicle(source)
attachElements(source, invisible)
moveObject(invisible, 2000, x, y, gz, 0, 0, 0)
exports.pool:allocateElement(invisible)
setTimer(stopRappel, 2000, 1, invisible, source, slot)
exports.global:applyAnimation(source, "PARACHUTE", "PARA_float", true, 1.0, false, false)
for key, value in ipairs(exports.global:getNearbyElements(invisible, "player", 100)) do
triggerClientEvent(value, "createRope", value, x, y, z, gz)
end
end
addEvent("startRappel", true)
addEventHandler("startRappel", getRootElement(), startRappel)
function stopRappel(object, player, slot)
detachElements(player, object)
exports.global:removeAnimation(player)
setPedWeaponSlot(player, slot)
destroyElement(object)
end
|
local f
f = function(...)
return #{
...
}
end
local dont_bubble
dont_bubble = function()
local _accum_0 = { }
local _len_0 = 1
for x in (function(...)
return print(...)
end)("hello") do
_accum_0[_len_0] = x
_len_0 = _len_0 + 1
end
return _accum_0
end
local k
do
local _accum_0 = { }
local _len_0 = 1
for x in (function(...)
return print(...)
end)("hello") do
_accum_0[_len_0] = x
_len_0 = _len_0 + 1
end
k = _accum_0
end
local j
do
local _accum_0 = { }
local _len_0 = 1
for i = 1, 10 do
_accum_0[_len_0] = function(...)
return print(...)
end
_len_0 = _len_0 + 1
end
j = _accum_0
end
local m
m = function(...)
local _accum_0 = { }
local _len_0 = 1
local _list_0 = {
...
}
for _index_0 = 1, #_list_0 do
local x = _list_0[_index_0]
if f(...) > 4 then
_accum_0[_len_0] = x
_len_0 = _len_0 + 1
end
end
return _accum_0
end
local _
_ = function(...)
local x
do
local _accum_0 = { }
local _len_0 = 1
local _list_0 = {
...
}
for _index_0 = 1, #_list_0 do
local i = _list_0[_index_0]
_accum_0[_len_0] = i
_len_0 = _len_0 + 1
end
x = _accum_0
end
local y
do
local _accum_0 = { }
local _len_0 = 1
local _list_0 = {
...
}
for _index_0 = 1, #_list_0 do
local x = _list_0[_index_0]
_accum_0[_len_0] = x
_len_0 = _len_0 + 1
end
y = _accum_0
end
local z
do
local _accum_0 = { }
local _len_0 = 1
for x in hallo do
if f(...) > 4 then
_accum_0[_len_0] = x
_len_0 = _len_0 + 1
end
end
z = _accum_0
end
local a
do
local _accum_0 = { }
local _len_0 = 1
for i = 1, 10 do
_accum_0[_len_0] = ...
_len_0 = _len_0 + 1
end
a = _accum_0
end
local b
do
local _accum_0 = { }
local _len_0 = 1
for i = 1, 10 do
_accum_0[_len_0] = function(...)
return print(...)
end
_len_0 = _len_0 + 1
end
b = _accum_0
end
end
|
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