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-- any change requiers :PackerCompile -- https://github.com/wbthomason/packer.nvim return require('packer').startup(function() use { 'Pocco81/AutoSave.nvim', branch = 'main', config = function() require('autosave').setup { enabled = true, events = { 'InsertLeave' } } end, } use 'justincampbell/vim-eighties' -- Automatically resizes your windows use { 'mg979/vim-visual-multi', branch = 'master' } use 'tpope/vim-repeat' use 'MattesGroeger/vim-bookmarks' use 'majutsushi/tagbar' use 'mhinz/vim-startify' -- start screen -- use { 'goolord/alpha-nvim', config = function () require'alpha'.setup(require'alpha.themes.startify'.opts) end } -- dont know how to opening multiple files use { 'mbbill/undotree', cmd = { 'UndotreeToggle' } } -- use 'vim-scripts/YankRing.vim' -- fix keybinding use 'bfredl/nvim-miniyank' -- CODE use 'tpope/vim-surround' use { 'sbdchd/neoformat', cmd = { 'Neoformat' } } -- NOTE use { 'itchyny/calendar.vim', cmd = { 'Calendar' } } -- problem with api use { 'aserebryakov/vim-todo-lists', tag = '0.7.1' } use { 'kabbamine/lazyList.vim', cmd = { 'LazyList' } } -- asciidoctor -- use {'habamax/vim-asciidoctor', ft = {'asciidoctor', 'asciidoc', 'adoc'}} use { 'habamax/vim-asciidoctor', ft = { 'asciidoctor' } } -- markdown use { 'plasticboy/vim-markdown', ft = { 'markdown' } } use { 'previm/previm', ft = { 'markdown' } } use { 'godlygeek/tabular', ft = { 'markdown' } } -- do wyrównywania np w tabelach http://vimcasts.org/episodes/aligning-text-with-tabular-vim/ :Tab /| --Syntax use 'baskerville/vim-sxhkdrc' use 'kyazdani42/nvim-web-devicons' -- for neovim and lua use { 'gennaro-tedesco/nvim-jqx', ft = { 'json' } } use { 'kyazdani42/nvim-tree.lua', cmd = { 'NvimTreeToggle' }, config = function() require('nvim-tree').setup {} end, } use { 'b3nj5m1n/kommentary', branch = 'main' } use { 'windwp/nvim-autopairs', config = function() require('nvim-autopairs').setup() end, } use { 'NTBBloodbath/rest.nvim', branch = 'main', ft = { 'http' }, requires = { 'nvim-lua/plenary.nvim' } } use { 'jose-elias-alvarez/null-ls.nvim', branch = 'main', requires = { 'nvim-lua/plenary.nvim' } } use { 'nvim-treesitter/nvim-treesitter', run = ':TSUpdate', config = function() require('nvim-treesitter.configs').setup { ensure_installed = 'maintained', highlight = { enable = true, additional_vim_regex_highlighting = false, }, } end, -- {"java", "javascript", "typescript", "lua", "asciidoc", "markdown", "http", "json" }TSInstall css html } use { 'phaazon/hop.nvim', branch = 'v1', -- optional but strongly recommended config = function() require('hop').setup { keys = 'etovxqpdygfblzhckisuran' } end, } use { 'abecodes/tabout.nvim', after = { 'nvim-cmp' } } -- doesn't support asciidoc use { 'hrsh7th/nvim-cmp', requires = { -- https://github.com/topics/nvim-cmp list of the sources { 'hrsh7th/nvim-cmp' }, { 'hrsh7th/cmp-buffer' }, { 'hrsh7th/cmp-path' }, { 'hrsh7th/cmp-calc' }, { 'hrsh7th/cmp-cmdline' }, { 'dmitmel/cmp-cmdline-history' }, { 'quangnguyen30192/cmp-nvim-ultisnips' }, { 'hrsh7th/cmp-nvim-lua' }, -- vim.api { 'hrsh7th/cmp-nvim-lsp' }, { 'uga-rosa/cmp-dictionary' }, config = function() require('cmp-nvim-ultisnips').setup {} end, }, } use 'SirVer/ultisnips' use { 'folke/zen-mode.nvim', branch = 'main', cmd = { 'ZenMode' } } use { 'nvim-telescope/telescope.nvim', requires = { { 'nvim-lua/popup.nvim', opt = true }, { 'tom-anders/telescope-vim-bookmarks.nvim' }, { 'fhill2/telescope-ultisnips.nvim' }, { 'crispgm/telescope-heading.nvim', lock = true }, -- I added asciidoc support { 'nvim-lua/plenary.nvim', opt = true }, }, } use 'nvim-lualine/lualine.nvim' use 'akinsho/bufferline.nvim' -- use { 'romgrk/barbar.nvim', requires = {'kyazdani42/nvim-web-devicons', opt = true} } -- use { 'kdheepak/tabline.nvim', requires = { 'hoob3rt/lualine.nvim', 'kyazdani42/nvim-web-devicons' } } use { 'glacambre/firenvim', run = function() vim.fn['firenvim#install'](0) end, } -- use { "folke/which-key.nvim", config = function() require("which-key").setup { } end } use { 'kdheepak/lazygit.nvim', cmd = { 'LazyGit' } } -- COLORSCHEMES -- https://www.dunebook.com/best-vim-themes/ -- https://vimcolorschemes.com/top -- ayu, vim-one, one-half, drakula NeoSolarized, pepertheme -- use {'rakr/vim-one', as = 'one'} -- use 'iCyMind/NeoSolarized' -- use 'patstockwell/vim-monokai-tasty' use { 'dracula/vim', as = 'dracula' } use 'bluz71/vim-moonfly-colors' end)
--[[ item.lua An item slot button --]] local ADDON, Addon = ... local Item = Addon.Tipped:NewClass('Item', Addon.IsRetail and 'ItemButton' or 'Button', 'ContainerFrameItemButtonTemplate', true) local Search = LibStub('LibItemSearch-1.2') local Unfit = LibStub('Unfit-1.0') Item.SlotTypes = { [-3] = 'reagent', [0x00001] = 'quiver', [0x00002] = 'quiver', [0x00003] = 'soul', [0x00004] = 'soul', [0x00006] = 'herb', [0x00007] = 'enchant', [0x00008] = 'leather', [0x00009] = 'key', [0x00010] = 'inscribe', [0x00020] = 'herb', [0x00040] = 'enchant', [0x00080] = 'engineer', [0x00200] = 'gem', [0x00400] = 'mine', [0x08000] = 'tackle', [0x10000] = 'fridge' } --[[ Construct ]]-- function Item:New(parent, bag, slot) local b = self:Super(Item):New(parent) b:SetID(slot) b.bag = bag if b:IsVisible() then b:Update() else b:Show() end return b end function Item:Construct() local b = self:GetBlizzard() or self:Super(Item):Construct() local name = b:GetName() b.Flash = b:CreateAnimationGroup() b.IconGlow = b:CreateTexture(nil, 'OVERLAY', nil, -1) b.Cooldown, b.QuestBorder = _G[name .. 'Cooldown'], _G[name .. 'IconQuestTexture'] b.UpdateTooltip = self.UpdateTooltip b.newitemglowAnim:SetLooping('NONE') b.IconOverlay:SetAtlas('AzeriteIconFrame') b.QuestBorder:SetTexture(TEXTURE_ITEM_QUEST_BANG) b.IconGlow:SetTexture('Interface/Buttons/UI-ActionButton-Border') b.IconGlow:SetBlendMode('ADD') b.IconGlow:SetPoint('CENTER') b.IconGlow:SetSize(67, 67) for i = 1, 3 do local fade = b.Flash:CreateAnimation('Alpha') fade:SetOrder(i * 2) fade:SetDuration(.2) fade:SetFromAlpha(.8) fade:SetToAlpha(0) local fade = b.Flash:CreateAnimation('Alpha') fade:SetOrder(i * 2 + 1) fade:SetDuration(.3) fade:SetFromAlpha(0) fade:SetToAlpha(.8) end b:SetScript('OnEvent', nil) b:SetScript('OnShow', b.OnShow) b:SetScript('OnHide', b.OnHide) b:SetScript('OnEnter', b.OnEnter) b:SetScript('OnLeave', b.OnLeave) b:SetScript('PreClick', b.OnPreClick) b:HookScript('OnClick', b.OnPostClick) return b end function Item:GetBlizzard(id) if not Addon.sets.displayBlizzard and Addon.Frames:AreBasicsEnabled() then local id = self:NumFrames() + 1 local bag = ceil(id / 36) local slot = (id-1) % 36 + 1 local b = _G[format('ContainerFrame%dItem%d', bag, slot)] if b then b:ClearAllPoints() return self:Bind(b) end end end function Item:Bind(frame) local class = self while class do for k,v in pairs(class) do frame[k] = frame[k] or v end class = class:GetSuper() end return frame end --[[ Interaction ]]-- function Item:OnShow() self:RegisterFrameSignal('FOCUS_BAG', 'UpdateFocus') self:RegisterSignal('SEARCH_CHANGED', 'UpdateSearch') self:RegisterSignal('SEARCH_TOGGLED', 'UpdateSearch') self:RegisterSignal('FLASH_ITEM', 'OnItemFlashed') self:Update() end function Item:OnHide() if self.hasStackSplit == 1 then StackSplitFrame:Hide() end if self:IsNew() then C_NewItems.RemoveNewItem(self:GetBag(), self:GetID()) end self:UnregisterAll() end function Item:OnPreClick(button) if not IsModifiedClick() and button == 'RightButton' then if REAGENTBANK_CONTAINER and Addon:InBank() and IsReagentBankUnlocked() and GetContainerNumFreeSlots(REAGENTBANK_CONTAINER) > 0 then if not Addon:IsReagents(self:GetBag()) and Search:IsReagent(self.info.link) then for _, bag in ipairs {BANK_CONTAINER, 5, 6, 7, 8, 9, 10, 11} do for slot = 1, GetContainerNumSlots(bag) do if GetContainerItemID(bag, slot) == self.info.id then local free = self.info.stack - select(2, GetContainerItemInfo(bag, slot)) if free > 0 then SplitContainerItem(self:GetBag(), self:GetID(), min(self.info.count, free)) PickupContainerItem(bag, slot) end end end end UseContainerItem(self:GetBag(), self:GetID(), nil, true) end end end self.locked = self.info.locked end function Item:OnPostClick(button) if self:FlashFind(button) or IsModifiedClick() then return elseif button == 'RightButton' and Addon:InVault() and self.locked then for i = 10, 1, -1 do if GetVoidTransferDepositInfo(i) == self.info.id then ClickVoidTransferDepositSlot(i, true) end end end end function Item:OnEnter() self:UpdateTooltip() end function Item:OnLeave() self:Super(Item):OnLeave() ResetCursor() end --[[ Update ]]-- function Item:Update() self.info = self:GetInfo() self.hasItem = self.info.id and true -- for blizzard template self.readable = self.info.readable -- for blizzard template self:Delay(0.05, 'UpdateSecondary') self:UpdateSlotColor() self:UpdateBorder() SetItemButtonTexture(self, self.info.icon or self:GetEmptyItemIcon()) SetItemButtonCount(self, self.info.count) end function Item:UpdateLocked() self.info = self:GetInfo() self:SetLocked(self.info.locked) end function Item:UpdateSecondary() if self:GetFrame() then self:UpdateFocus() self:UpdateSearch() self:UpdateCooldown() self:UpdateUpgradeIcon() if GameTooltip:IsOwned(self) then self:UpdateTooltip() end end end --[[ Appearance ]]-- function Item:UpdateBorder() local id, quality, link = self.info.id, self.info.quality, self.info.link local overlay = (link and IsCorruptedItem and IsCorruptedItem(link) and 'Nzoth-inventory-icon') or (id and C_AzeriteEmpoweredItem and C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItemByID(id) and 'AzeriteIconFrame') local new = Addon.sets.glowNew and self:IsNew() local quest, questID = self:IsQuestItem() local paid = self:IsPaid() local r,g,b if new and not self.flashAnim:IsPlaying() then self.flashAnim:Play() self.newitemglowAnim:Play() end if overlay then self.IconOverlay:SetAtlas(overlay) end if id then if Addon.sets.glowQuest and quest then r,g,b = 1, .82, .2 elseif Addon.sets.glowUnusable and Unfit:IsItemUnusable(id) then r,g,b = RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b elseif Addon.sets.glowSets and Search:InSet(link) then r,g,b = .1, 1, 1 elseif Addon.sets.glowQuality and quality and quality > 1 then r,g,b = GetItemQualityColor(quality) end end self.IconBorder:SetTexture(id and C_ArtifactUI and C_ArtifactUI.GetRelicInfoByItemID(id) and 'Interface/Artifacts/RelicIconFrame' or 'Interface/Common/WhiteIconFrame') self.IconBorder:SetVertexColor(r,g,b) self.IconBorder:SetShown(r) self.IconGlow:SetVertexColor(r,g,b, Addon.sets.glowAlpha) self.IconGlow:SetShown(r) self.NewItemTexture:SetAtlas(quality and NEW_ITEM_ATLAS_BY_QUALITY[quality] or 'bags-glow-white') self.NewItemTexture:SetShown(new and not paid) self.JunkIcon:SetShown(Addon.sets.glowPoor and quality == LE_ITEM_QUALITY_POOR and not self.info.worthless) self.BattlepayItemTexture:SetShown(new and paid) self.QuestBorder:SetShown(questID) self.IconOverlay:SetShown(overlay) end function Item:UpdateSlotColor() local color = not self.info.id and Addon.sets.colorSlots and Addon.sets[self:GetSlotType() .. 'Color'] or {} local r,g,b = color[1] or 1, color[2] or 1, color[3] or 1 SetItemButtonTextureVertexColor(self, r,g,b) self:GetNormalTexture():SetVertexColor(r,g,b) end function Item:UpdateUpgradeIcon() local isUpgrade = self:IsUpgrade() if isUpgrade == nil then self:Delay(0.5, 'UpdateUpgradeIcon') else self.UpgradeIcon:SetShown(isUpgrade) end end function Item:SetLocked(locked) SetItemButtonDesaturated(self, locked) end function Item:UpdateCooldown() if self.info.id and (not self.info.cached) then ContainerFrame_UpdateCooldown(self:GetBag(), self) else self.Cooldown:Hide() CooldownFrame_Set(self.Cooldown, 0, 0, 0) end end --[[ Searches ]]-- function Item:UpdateSearch() local search = Addon.canSearch and Addon.search or '' local matches = search == '' or Search:Matches(self.info.link, search) self:SetAlpha(matches and 1 or 0.3) self:SetLocked(not matches or self.info.locked) end function Item:UpdateFocus() if self:GetBag() == self:GetFrame().focusedBag then self:LockHighlight() else self:UnlockHighlight() end end function Item:FlashFind(button) if IsAltKeyDown() and button == 'LeftButton' and Addon.sets.flashFind and self.info.id then self:SendSignal('FLASH_ITEM', self.info.id) return true end end function Item:OnItemFlashed(_, itemID) self.Flash:Stop() if self.info.id == itemID then self.Flash:Play() end end --[[ Tooltip ]]-- function Item:UpdateTooltip() if self.info.link then if self.info.cached then self:ShowCachedTooltip() else self:ShowTooltip() self:UpdateBorder() end else self:OnLeave() end end function Item:ShowTooltip() local bag = self:GetBag() local getSlot = Addon:IsBank(bag) and BankButtonIDToInvSlotID or Addon:IsKeyring(bag) and KeyRingButtonIDToInvSlotID or Addon:IsReagents(bag) and ReagentBankButtonIDToInvSlotID if getSlot then GameTooltip:SetOwner(self:GetTipAnchor()) local _, _, _, speciesID, level, breedQuality, maxHealth, power, speed, name = GameTooltip:SetInventoryItem('player', getSlot(self:GetID())) if speciesID and speciesID > 0 then BattlePetToolTip_Show(speciesID, level, breedQuality, maxHealth, power, speed, name) else if BattlePetTooltip then BattlePetTooltip:Hide() end GameTooltip:Show() end CursorUpdate(self) else ContainerFrameItemButton_OnEnter(self) end end function Item:ShowCachedTooltip() Item.dummy = Item.dummy or Item:CreateDummy() Item.dummy:SetParent(self) Item.dummy:SetAllPoints() Item.dummy:Show() end function Item:CreateDummy() local function showTooltip(slot) local parent = slot:GetParent() local link = parent.info.link if link then GameTooltip:SetOwner(parent:GetTipAnchor()) parent:LockHighlight() CursorUpdate(parent) if link:find('battlepet:') then local _, specie, level, quality, health, power, speed = strsplit(':', link) local name = link:match('%[(.-)%]') BattlePetToolTip_Show(tonumber(specie), level, tonumber(quality), health, power, speed, name) else GameTooltip:SetHyperlink(link) GameTooltip:Show() end end end local slot = CreateFrame('Button') slot.UpdateTooltip = showTooltip slot:SetScript('OnEnter', showTooltip) slot:SetScript('OnShow', showTooltip) slot:RegisterForClicks('anyUp') slot:SetToplevel(true) slot:SetScript('OnClick', function(slot, button) local parent = slot:GetParent() if not HandleModifiedItemClick(parent.info.link) then parent:FlashFind(button) end end) slot:SetScript('OnLeave', function(slot) slot:GetParent():UnlockHighlight() slot:GetParent():OnLeave() slot:Hide() end) return slot end --[[ Data ]]-- function Item:IsQuestItem() if self.info.id then if not self.info.cached and GetContainerItemQuestInfo then local isQuest, questID, isActive = GetContainerItemQuestInfo(self:GetBag(), self:GetID()) return isQuest, (questID and not isActive) else return self.info.class == LE_ITEM_CLASS_QUESTITEM or Search:ForQuest(self.info.link) end end end function Item:IsUpgrade() if IsContainerItemAnUpgrade then -- difference bettween nil and false return IsContainerItemAnUpgrade(self:GetBag(), self:GetID()) end end function Item:IsNew() return self:GetBag() and C_NewItems.IsNewItem(self:GetBag(), self:GetID()) end function Item:IsPaid() return IsBattlePayItem(self:GetBag(), self:GetID()) end function Item:IsSlot(bag, slot) return self:GetBag() == bag and self:GetID() == slot end function Item:GetInfo() return self:GetFrame():GetItemInfo(self:GetBag(), self:GetID()) end function Item:GetItem() -- for legacy purposes return self.info.link end function Item:GetBag() return self.bag end function Item:GetSlotType() local bag = self:GetFrame():GetBagInfo(self:GetBag()) return self.SlotTypes[bag.family] or 'normal' end function Item:GetEmptyItemIcon() return Addon.sets.emptySlots and 'Interface/PaperDoll/UI-Backpack-EmptySlot' end
student_proto = { [1] = { name = 70028, exp = 7129, atr1 = { {1, 100}, {2, 100}, {3, 100}, }, }, [2] = { name = 70029, exp = 14257, atr1 = { {1, 100}, {2, 100}, {3, 201}, }, }, [3] = { name = 70030, exp = 21386, atr1 = { {1, 100}, {2, 100}, {3, 302}, }, }, [4] = { name = 70031, exp = 28515, atr1 = { {1, 100}, {2, 100}, {3, 403}, }, }, [5] = { name = 70032, exp = 35644, challengeID = 1, atr1 = { {1, 100}, {2, 100}, {3, 504}, }, }, [6] = { name = 70033, exp = 42772, atr1 = { {1, 100}, {2, 100}, {3, 605}, }, }, [7] = { name = 70034, exp = 49901, atr1 = { {1, 100}, {2, 100}, {3, 706}, }, }, [8] = { name = 70035, exp = 57030, atr1 = { {1, 100}, {2, 100}, {3, 807}, }, }, [9] = { name = 70036, exp = 64158, atr1 = { {1, 100}, {2, 100}, {3, 908}, }, }, [10] = { name = 70037, exp = 71287, challengeID = 2, atr1 = { {1, 100}, {2, 100}, {3, 1009}, }, }, [11] = { name = 70038, exp = 78416, atr1 = { {1, 100}, {2, 100}, {3, 1110}, }, }, [12] = { name = 70039, exp = 85545, atr1 = { {1, 100}, {2, 100}, {3, 1211}, }, }, [13] = { name = 70040, exp = 92673, atr1 = { {1, 100}, {2, 100}, {3, 1312}, }, }, [14] = { name = 70041, exp = 99802, atr1 = { {1, 100}, {2, 100}, {3, 1413}, }, }, [15] = { name = 70042, exp = 106931, challengeID = 3, atr1 = { {1, 100}, {2, 100}, {3, 1514}, }, }, [16] = { name = 70043, exp = 114059, atr1 = { {1, 100}, {2, 100}, {3, 1615}, }, }, [17] = { name = 70044, exp = 121188, atr1 = { {1, 100}, {2, 100}, {3, 1716}, }, }, [18] = { name = 70045, exp = 128317, atr1 = { {1, 100}, {2, 100}, {3, 1817}, }, }, [19] = { name = 70046, exp = 135446, atr1 = { {1, 100}, {2, 100}, {3, 1918}, }, }, [20] = { name = 70047, exp = 142574, challengeID = 4, atr1 = { {1, 100}, {2, 100}, {3, 2019}, }, }, [21] = { name = 70048, exp = 149703, atr1 = { {1, 100}, {2, 100}, {3, 2120}, }, }, [22] = { name = 70049, exp = 156832, atr1 = { {1, 100}, {2, 100}, {3, 2221}, }, }, [23] = { name = 70050, exp = 163960, atr1 = { {1, 100}, {2, 100}, {3, 2322}, }, }, [24] = { name = 70051, exp = 171089, atr1 = { {1, 100}, {2, 100}, {3, 2423}, }, }, [25] = { name = 70052, exp = 178218, challengeID = 5, atr1 = { {1, 100}, {2, 100}, {3, 2524}, }, }, [26] = { name = 70053, exp = 185347, atr1 = { {1, 100}, {2, 100}, {3, 2625}, }, }, [27] = { name = 70054, exp = 192475, atr1 = { {1, 100}, {2, 100}, {3, 2726}, }, }, [28] = { name = 70055, exp = 199604, atr1 = { {1, 100}, {2, 100}, {3, 2827}, }, }, [29] = { name = 70056, exp = 206733, atr1 = { {1, 100}, {2, 100}, {3, 2928}, }, }, [30] = { name = 70057, exp = 213861, challengeID = 6, atr1 = { {1, 100}, {2, 100}, {3, 3029}, }, }, [31] = { name = 70058, exp = 220990, atr1 = { {1, 100}, {2, 100}, {3, 3130}, }, }, [32] = { name = 70059, exp = 228119, atr1 = { {1, 100}, {2, 100}, {3, 3231}, }, }, [33] = { name = 70060, exp = 235248, atr1 = { {1, 100}, {2, 100}, {3, 3332}, }, }, [34] = { name = 70061, exp = 242376, atr1 = { {1, 100}, {2, 100}, {3, 3433}, }, }, [35] = { name = 70062, exp = 249505, challengeID = 7, atr1 = { {1, 100}, {2, 100}, {3, 3534}, }, }, [36] = { name = 70063, exp = 256634, atr1 = { {1, 100}, {2, 100}, {3, 3635}, }, }, [37] = { name = 70064, exp = 263762, atr1 = { {1, 100}, {2, 100}, {3, 3736}, }, }, [38] = { name = 70065, exp = 270891, atr1 = { {1, 100}, {2, 100}, {3, 3837}, }, }, [39] = { name = 70066, exp = 278020, atr1 = { {1, 100}, {2, 100}, {3, 3938}, }, }, [40] = { name = 70067, exp = 285149, challengeID = 8, atr1 = { {1, 100}, {2, 100}, {3, 4039}, }, }, [41] = { name = 70068, exp = 292277, atr1 = { {1, 100}, {2, 100}, {3, 4140}, }, }, [42] = { name = 70069, exp = 299406, atr1 = { {1, 100}, {2, 100}, {3, 4241}, }, }, [43] = { name = 70070, exp = 306535, atr1 = { {1, 100}, {2, 100}, {3, 4342}, }, }, [44] = { name = 70071, exp = 313663, atr1 = { {1, 100}, {2, 100}, {3, 4443}, }, }, [45] = { name = 70072, exp = 320792, challengeID = 9, atr1 = { {1, 100}, {2, 100}, {3, 4544}, }, }, [46] = { name = 70073, exp = 327921, atr1 = { {1, 100}, {2, 100}, {3, 4645}, }, }, [47] = { name = 70074, exp = 335050, atr1 = { {1, 100}, {2, 100}, {3, 4746}, }, }, [48] = { name = 70075, exp = 342178, atr1 = { {1, 100}, {2, 100}, {3, 4847}, }, }, [49] = { name = 70076, exp = 349307, atr1 = { {1, 100}, {2, 100}, {3, 4948}, }, }, [50] = { name = 70077, exp = 356436, challengeID = 10, atr1 = { {1, 100}, {2, 100}, {3, 5049}, }, }, [51] = { name = 70078, exp = 363564, atr1 = { {1, 100}, {2, 100}, {3, 5150}, }, }, [52] = { name = 70079, exp = 370693, atr1 = { {1, 100}, {2, 100}, {3, 5251}, }, }, [53] = { name = 70080, exp = 377822, atr1 = { {1, 100}, {2, 100}, {3, 5352}, }, }, [54] = { name = 70081, exp = 384950, atr1 = { {1, 100}, {2, 100}, {3, 5453}, }, }, [55] = { name = 70082, exp = 392079, challengeID = 11, atr1 = { {1, 100}, {2, 100}, {3, 5554}, }, }, [56] = { name = 70083, exp = 399208, atr1 = { {1, 100}, {2, 100}, {3, 5655}, }, }, [57] = { name = 70084, exp = 406337, atr1 = { {1, 100}, {2, 100}, {3, 5756}, }, }, [58] = { name = 70085, exp = 413465, atr1 = { {1, 100}, {2, 100}, {3, 5857}, }, }, [59] = { name = 70086, exp = 420594, atr1 = { {1, 100}, {2, 100}, {3, 5958}, }, }, [60] = { name = 70087, exp = 427723, challengeID = 12, atr1 = { {1, 100}, {2, 100}, {3, 6059}, }, }, [61] = { name = 70088, exp = 434851, atr1 = { {1, 100}, {2, 100}, {3, 6160}, }, }, [62] = { name = 70089, exp = 441980, atr1 = { {1, 100}, {2, 100}, {3, 6261}, }, }, [63] = { name = 70090, exp = 449109, atr1 = { {1, 100}, {2, 100}, {3, 6362}, }, }, [64] = { name = 70091, exp = 456238, atr1 = { {1, 100}, {2, 100}, {3, 6463}, }, }, [65] = { name = 70092, exp = 463366, challengeID = 13, atr1 = { {1, 100}, {2, 100}, {3, 6564}, }, }, [66] = { name = 70093, exp = 470495, atr1 = { {1, 100}, {2, 100}, {3, 6665}, }, }, [67] = { name = 70094, exp = 477624, atr1 = { {1, 100}, {2, 100}, {3, 6766}, }, }, [68] = { name = 70095, exp = 484752, atr1 = { {1, 100}, {2, 100}, {3, 6867}, }, }, [69] = { name = 70096, exp = 491881, atr1 = { {1, 100}, {2, 100}, {3, 6968}, }, }, [70] = { name = 70097, exp = 499010, challengeID = 14, atr1 = { {1, 100}, {2, 100}, {3, 7069}, }, }, [71] = { name = 0, exp = 506139, }, [72] = { name = 0, exp = 513267, }, [73] = { name = 0, exp = 520396, }, [74] = { name = 0, exp = 527525, }, [75] = { name = 0, exp = 534653, }, [76] = { name = 0, exp = 541782, }, [77] = { name = 0, exp = 548911, }, [78] = { name = 0, exp = 556040, }, [79] = { name = 0, exp = 563168, }, [80] = { name = 0, exp = 570297, }, [81] = { name = 0, exp = 577426, }, [82] = { name = 0, exp = 584554, }, [83] = { name = 0, exp = 591683, }, [84] = { name = 0, exp = 598812, }, [85] = { name = 0, exp = 605941, }, [86] = { name = 0, exp = 613069, }, [87] = { name = 0, exp = 620198, }, [88] = { name = 0, exp = 627327, }, [89] = { name = 0, exp = 634455, }, [90] = { name = 0, exp = 641584, }, [91] = { name = 0, exp = 648713, }, [92] = { name = 0, exp = 655842, }, [93] = { name = 0, exp = 662970, }, [94] = { name = 0, exp = 670099, }, [95] = { name = 0, exp = 677228, }, [96] = { name = 0, exp = 684356, }, [97] = { name = 0, exp = 691485, }, [98] = { name = 0, exp = 698614, }, [99] = { name = 0, exp = 705743, }, [100] = { name = 0, exp = 712871, }, } return student_proto
do redslider = Slider.new(vec3d(0,0,0), 0, 255) greenslider = Slider.new(vec3d(0,0,0), 0, 255) blueslider = Slider.new(vec3d(0,0,0), 0, 255) end do redslider.depth = 100 redslider.width = 10 greenslider.depth = 100 greenslider.width = 10 blueslider.depth = 100 blueslider.width = 10 redslider.lspace = transform.new() transform.rotate(redslider.lspace, deg2rad(-90), 1,0,0) transform.translate(redslider.lspace, 30,-50,0) greenslider.lspace = transform.new() transform.rotate(greenslider.lspace, deg2rad(-90), 1,0,0) transform.translate(greenslider.lspace, 42,-50,0) blueslider.lspace = transform.new() transform.rotate(blueslider.lspace, deg2rad(-90), 1,0,0) transform.translate(blueslider.lspace, 54,-50,0) end function showCWWithSliders() colorwheelgrp.Widgets = {} colorwheelgrp.Widgets[1] = colorwheelwidget colorwheelgrp.Widgets[2] = redslider colorwheelgrp.Widgets[3] = greenslider colorwheelgrp.Widgets[4] = blueslider end function showCW() colorwheelgrp.Widgets = {} colorwheelgrp.Widgets[1] = colorwheelwidget end
object_mobile_sher_kar = object_mobile_shared_sher_kar:new { } ObjectTemplates:addTemplate(object_mobile_sher_kar, "object/mobile/sher_kar.iff")
return function(ASS, ASSFInst, yutilsMissingMsg, createASSClass, re, util, unicode, Common, LineCollection, Line, Log, SubInspector, Yutils) local DrawLine = createASSClass("Draw.Line", ASS.Draw.CommandBase, {"x", "y"}, {ASS.Number, ASS.Number}, {name="l", ords=2}, {ASS.Point, ASS.Draw.Move, ASS.Draw.MoveNc}) function DrawLine:ScaleToLength(len,noUpdate) assert(Yutils, yutilsMissingMsg) if not (self.length and self.cursor and noUpdate) then self.parent:getLength() end self:sub(self.cursor) self:set(self.cursor:copy():add(Yutils.math.stretch(self.x.value, self.y.value, 0, len))) return self end function DrawLine:getAngle(ref, vectAngle, noUpdate) if not ref then if not (self.cursor and noUpdate) then self.parent:getLength() end ref = self.cursor end return ASS.Point.getAngle(self, ref, vectAngle) end return DrawLine end
require("programs.none") require("programs.enemy-detector") require("programs.fluid-controller") require("programs.ghost-alert-sensor") require("programs.lua-executor") require("programs.max-item-controller") require("programs.storage-controller") -- http://stackoverflow.com/questions/14942472/create-suite-of-interdependent-lua-files-without-affecting-the-global-namespace local root = require "root" local index = {} local n = 0 for k, v in pairs(root) do n = n + 1 index[n] = k end -- return the common table return function() return root, index end -- return require "root" 
object_mobile_selonian_female_28 = object_mobile_shared_selonian_female_28:new { } ObjectTemplates:addTemplate(object_mobile_selonian_female_28, "object/mobile/selonian_female_28.iff")
local KUI, E, L, V, P, G = unpack(select(2, ...)) local KTT = KUI:GetModule("KuiTooltip") local PI = KUI:GetModule("ProgressInfo") local RI = KUI:GetModule("RealmInfo") --Cache global variables local format = string.format local tinsert, twipe = table.insert, table.wipe --WoW API / Variables local function Tooltip() E.Options.args.KlixUI.args.modules.args.tooltip = { order = 29, type = "group", name = L["Tooltip"], childGroups = "tab", disabled = function() return not E.private.tooltip.enable end, get = function(info) return E.db.KlixUI.tooltip[ info[#info] ] end, set = function(info, value) E.db.KlixUI.tooltip[ info[#info] ] = value; end, args = { header = { order = 1, type = "header", name = KUI:cOption(L["Tooltip"]), }, credits = { order = 2, type = "group", name = L["Credits"], guiInline = true, args = { tukui = { order = 1, type = "description", fontSize = "medium", name = format("|cffff8000ElvUI_Enhanced|r & |cff9482c9Shadow&Light - Darth Predator|r & TooltipRealmInfo (by Hizuro)"), }, }, }, general = { type = "group", name = L["General"], order = 3, guiInline = true, get = function(info) return E.db.KlixUI.tooltip[ info[#info] ] end, set = function(info, value) E.db.KlixUI.tooltip[ info[#info] ] = value; E:StaticPopup_Show("PRIVATE_RL"); end, args = { tooltip = { order = 1, type = "toggle", name = L["Tooltip"], desc = L["Change the visual appearance of the Tooltip.\nCredit: |cffff7d0aMerathilisUI|r"], }, achievement = { order = 2, type = "toggle", name = ACHIEVEMENT_BUTTON, desc = L["Adds information to the tooltip, on which character you earned an achievement.\nCredit: |cffff7d0aMerathilisUI|r"], }, keystone = { order = 3, type = "toggle", name = L["Keystone"], desc = L["Adds descriptions for mythic keystone properties to their tooltips."], }, }, }, azerite = { type = "group", name = L["Azerite"], order = 4, disabled = function() return not E.private.tooltip.enable or IsAddOnLoaded("AzeriteTooltip") end, hidden = function() return IsAddOnLoaded("AzeriteTooltip") end, get = function(info) return E.db.KlixUI.tooltip.azerite[ info[#info] ] end, set = function(info, value) E.db.KlixUI.tooltip.azerite[ info[#info] ] = value end, args = { enable = { order = 1, type = "toggle", name = L["Enable"], desc = L["Enable/disable the azerite tooltip."], set = function(info, value) E.db.KlixUI.tooltip.azerite[ info[#info] ] = value; E:StaticPopup_Show("PRIVATE_RL"); end, }, space1 = { order = 2, type = "description", name = "", }, space2 = { order = 3, type = "description", name = "", }, RemoveBlizzard = { order = 4, type = "toggle", name = L["Remove Blizzard"], desc = L["Replaces the blizzard azerite tooltip text."], disabled = function() return not E.db.KlixUI.tooltip.azerite.enable end, }, OnlySpec = { order = 5, type = "toggle", name = L["Specialization"], desc = L["Only show the traits for your current specialization."], disabled = function() return not E.db.KlixUI.tooltip.azerite.enable end, }, Compact = { order = 6, type = "toggle", name = L["Compact"], desc = L["Only show icons in the azerite tooltip."], disabled = function() return not E.db.KlixUI.tooltip.azerite.enable end, }, }, }, progressInfo = { type = "group", name = L["Raid Progression"], order = 5, get = function(info) return E.db.KlixUI.tooltip.progressInfo[ info[#info] ] end, set = function(info, value) E.db.KlixUI.tooltip.progressInfo[ info[#info] ] = value end, disabled = function() return not E.private.tooltip.enable end, args = { enable = { order = 1, type = 'toggle', name = L["Enable"], desc = L["Shows raid progress of a character in the tooltip.\n|cffff8000Note: Requires holding down the shift key.|r"], }, NameStyle = { order = 2, name = L["Name Style"], type = "select", set = function(info, value) E.db.KlixUI.tooltip.progressInfo[ info[#info] ] = value; twipe(PI.Cache) end, disabled = function() return not E.db.KlixUI.tooltip.progressInfo.enable end, values = { ["LONG"] = L["Full"], ["SHORT"] = L["Short"], }, }, DifStyle = { order = 3, name = L["Difficulty Style"], type = "select", set = function(info, value) E.db.KlixUI.tooltip.progressInfo[ info[#info] ] = value; twipe(PI.Cache) end, disabled = function() return not E.db.KlixUI.tooltip.progressInfo.enable end, values = { ["LONG"] = L["Full"], ["SHORT"] = L["Short"], }, }, Raids = { order = 4, type = "group", name = RAIDS, guiInline = true, get = function(info) return E.db.KlixUI.tooltip.progressInfo.raids[ info[#info] ] end, set = function(info, value) E.db.KlixUI.tooltip.progressInfo.raids[ info[#info] ] = value end, disabled = function() return not E.db.KlixUI.tooltip.progressInfo.enable end, args = { uldir = { order = 1, type = "toggle", name = KUI:GetMapInfo(1148 , "name") }, }, }, }, }, realmInfo = { type = "group", name = L["Realm Info"]..E.NewSign, order = 6, get = function(info) return E.db.KlixUI.tooltip.realmInfo[ info[#info] ] end, set = function(info, value) E.db.KlixUI.tooltip.realmInfo[ info[#info] ] = value end, disabled = function() return not E.private.tooltip.enable end, args = { enable = { order = 1, type = 'toggle', name = L["Enable"], desc = L["Shows realm info in various tooltips."], }, tooltips = { order = 2, type = "group", name = L["Tooltips"], disabled = function() return not E.db.KlixUI.tooltip.realmInfo.enable end, get = function(info) return E.db.KlixUI.tooltip.realmInfo[ info[#info] ] end, set = function(info, value) E.db.KlixUI.tooltip.realmInfo[ info[#info] ] = value end, guiInline = true, args = { ttGrpFinder = { order = 1, type = "toggle", name = LFGLIST_NAME, desc = L["Show the realm info in the group finder tooltip."], }, ttPlayer = { order = 2, type = "toggle", name = L["Player Tooltips"], desc = L["Show the realm info in the player tooltip."], }, ttFriends = { order = 3, type = "toggle", name = L["Friend List"], desc = L["Show the realm info in the friend list tooltip."], }, }, }, tooltipLines = { order = 3, type = "group", name = L["Tooltip Lines"], disabled = function() return not E.db.KlixUI.tooltip.realmInfo.enable end, get = function(info) return E.db.KlixUI.tooltip.realmInfo[ info[#info] ] end, set = function(info, value) E.db.KlixUI.tooltip.realmInfo[ info[#info] ] = value end, guiInline = true, args = { timezone = { order = 2, type = "toggle", name = L["Realm Timezone"], desc = L["Add realm timezone to the tooltip."], }, type = { order = 3, type = "toggle", name = L["Realm Type"], desc = L["Add realm type to the tooltip."], }, language = { order = 4, type = "toggle", name = L["Realm Language"], desc = L["Add realm language to the tooltip."], }, connectedrealms = { order = 5, type = "toggle", name = L["Connected Realms"], desc = L["Add the connected realms to the tooltip."], }, countryflag = { order = 6, type = "select", width = "full", name = L["Country Flag"], desc = L["Display the country flag without text on the left side in tooltip."], values = { languageline = L["Behind language in 'Realm language' line"], charactername = L["Behind the character name"], ownline = L["In own tooltip line on the left site"], none = ADDON_DISABLED }, }, }, }, country_flags = { order = 4, type = "group", name = L["Country Flag"], guiInline = true, disabled = function() return not E.db.KlixUI.tooltip.realmInfo.enable end, get = function(info) return E.db.KlixUI.tooltip.realmInfo[ info[#info] ] end, set = function(info, value) E.db.KlixUI.tooltip.realmInfo[ info[#info] ] = value end, args = { finder_counryflag = { order = 1, type = "toggle", name = LFGLIST_NAME, desc = L["Prepend country flag on character name in group finder."], }, communities_countryflag = { order = 2, type = "toggle", name = COMMUNITIES, desc = L["Prepend country flag on character name in community member lists."], }, }, }, }, }, }, } end tinsert(KUI.Config, Tooltip)
-------------------------------------------------------------------------------- -- sohm(https://github.com/soveran/ohm) -------------------------------------------------------------------------------- local _PACKAGE = string.gsub(...,"%.","/") or "" local ohm = require(_PACKAGE.."/model") local models = {} local function model(name, scheme) if not models[name] then local _model = ohm.model(name, scheme) models[name] = _model end return models[name] end return { model = model }
ITEM.name = "Consumables Permit" ITEM.description = "A permit allowing you to sell consumable goods." ITEM.permit = "consumables"
require 'torch' require 'nn' require 'nnx' require 'string' _ = require 'moses' require 'xlua' require 'fs' require 'os' require 'sys' require 'image' require 'lfs' ffi = require 'ffi' ------------------------------------------------------------------------ --[[ dp ]]-- -- deep learning library for torch7. ------------------------------------------------------------------------ dp = {} dp.TORCH_DIR = os.getenv('TORCH_DATA_PATH') or os.getenv('HOME') --[[ utils ]]-- torch.include('dp', 'utils/utils.lua') torch.include('dp', 'utils/underscore.lua') torch.include('dp', 'utils/os.lua') torch.include('dp', 'utils/table.lua') torch.include('dp', 'utils/torch.lua') torch.include('dp', 'utils/threads.lua') --[[ directory structure ]]-- dp.DATA_DIR = os.getenv('DEEP_DATA_PATH') or paths.concat(dp.TORCH_DIR, 'data') dp.check_and_mkdir(dp.DATA_DIR) dp.SAVE_DIR = os.getenv('DEEP_SAVE_PATH') or paths.concat(dp.TORCH_DIR, 'save') dp.check_and_mkdir(dp.SAVE_DIR) dp.LOG_DIR = os.getenv('DEEP_LOG_PATH') or paths.concat(dp.TORCH_DIR, 'log') dp.check_and_mkdir(dp.LOG_DIR) dp.UNIT_DIR = os.getenv('DEEP_UNIT_PATH') or paths.concat(dp.TORCH_DIR, 'unit') dp.check_and_mkdir(dp.UNIT_DIR) --[[ misc ]]-- torch.include('dp', 'choose.lua') torch.include('dp', 'xplog.lua') torch.include('dp', 'mediator.lua') torch.include('dp', 'objectid.lua') torch.include('dp', 'node.lua') --[[ view ]]-- torch.include('dp', 'view/view.lua') torch.include('dp', 'view/dataview.lua') torch.include('dp', 'view/imageview.lua') torch.include('dp', 'view/classview.lua') torch.include('dp', 'view/sequenceview.lua') torch.include('dp', 'view/listview.lua') --[[ data ]]-- torch.include('dp', 'data/baseset.lua') torch.include('dp', 'data/dataset.lua') torch.include('dp', 'data/sentenceset.lua') torch.include('dp', 'data/imageclassset.lua') torch.include('dp', 'data/batch.lua') torch.include('dp', 'data/carry.lua') torch.include('dp', 'data/datasource.lua') torch.include('dp', 'data/mnist.lua') torch.include('dp', 'data/cifar10.lua') torch.include('dp', 'data/cifar100.lua') torch.include('dp', 'data/notmnist.lua') torch.include('dp', 'data/facialkeypoints.lua') torch.include('dp', 'data/billionwords.lua') torch.include('dp', 'data/svhn.lua') torch.include('dp', 'data/imagenet.lua') torch.include('dp', 'data/imagesource.lua') --[[ sampler ]]-- torch.include('dp', 'sampler/sampler.lua') torch.include('dp', 'sampler/shufflesampler.lua') torch.include('dp', 'sampler/sentencesampler.lua') torch.include('dp', 'sampler/randomsampler.lua') --[[ preprocess ]]-- torch.include('dp', 'preprocess/preprocess.lua') torch.include('dp', 'preprocess/pipeline.lua') torch.include('dp', 'preprocess/parallelpreprocess.lua') torch.include('dp', 'preprocess/binarize.lua') torch.include('dp', 'preprocess/standardize.lua') torch.include('dp', 'preprocess/gcn.lua') torch.include('dp', 'preprocess/zca.lua') torch.include('dp', 'preprocess/lecunlcn.lua') --[[ propagator ]]-- torch.include('dp', 'propagator/propagator.lua') torch.include('dp', 'propagator/optimizer.lua') torch.include('dp', 'propagator/evaluator.lua') torch.include('dp', 'propagator/experiment.lua') --[[ feedback ]]-- torch.include('dp', 'feedback/feedback.lua') torch.include('dp', 'feedback/compositefeedback.lua') torch.include('dp', 'feedback/confusion.lua') torch.include('dp', 'feedback/perplexity.lua') torch.include('dp', 'feedback/topcrop.lua') torch.include('dp', 'feedback/fkdkaggle.lua') torch.include('dp', 'feedback/facialkeypointfeedback.lua') --torch.include('dp', 'feedback/criteria.lua') --[[ visitor ]]-- torch.include('dp', 'visitor/visitor.lua') torch.include('dp', 'visitor/visitorchain.lua') torch.include('dp', 'visitor/recurrentvisitorchain.lua') torch.include('dp', 'visitor/maxnorm.lua') torch.include('dp', 'visitor/weightdecay.lua') torch.include('dp', 'visitor/learn.lua') torch.include('dp', 'visitor/momentum.lua') torch.include('dp', 'visitor/gradclip.lua') --[[ observer ]]-- torch.include('dp', 'observer/observer.lua') torch.include('dp', 'observer/compositeobserver.lua') torch.include('dp', 'observer/logger.lua') torch.include('dp', 'observer/errorminima.lua') torch.include('dp', 'observer/earlystopper.lua') torch.include('dp', 'observer/savetofile.lua') --not an observer torch.include('dp', 'observer/learningrateschedule.lua') torch.include('dp', 'observer/adaptivelearningrate.lua') torch.include('dp', 'observer/filelogger.lua') --[[ nn ]]-- torch.include('dp', 'nn/Print.lua') torch.include('dp', 'nn/PrintSize.lua') torch.include('dp', 'nn/FairLookupTable.lua') --[[ model ]]-- torch.include('dp', 'model/model.lua') torch.include('dp', 'model/container.lua') torch.include('dp', 'model/sequential.lua') torch.include('dp', 'model/layer.lua') torch.include('dp', 'model/neural.lua') torch.include('dp', 'model/module.lua') torch.include('dp', 'model/dictionary.lua') torch.include('dp', 'model/narrowdictionary.lua') torch.include('dp', 'model/recurrentdictionary.lua') torch.include('dp', 'model/softmaxtree.lua') torch.include('dp', 'model/softmaxforest.lua') torch.include('dp', 'model/mixtureofexperts.lua') torch.include('dp', 'model/blocksparse.lua') torch.include('dp', 'model/convolution1D.lua') torch.include('dp', 'model/convolution2D.lua') torch.include('dp', 'model/inception.lua') --[[ loss ]]-- torch.include('dp', 'loss/loss.lua') torch.include('dp', 'loss/nll.lua') torch.include('dp', 'loss/kldivergence.lua') torch.include('dp', 'loss/treenll.lua') torch.include('dp', 'loss/null.lua') torch.include('dp', 'loss/criterion.lua') --[[ hyper ]]-- torch.include('dp', 'hyper/hyperoptimizer.lua') torch.include('dp', 'hyper/hyperparamsampler.lua') torch.include('dp', 'hyper/datasourcefactory.lua') torch.include('dp', 'hyper/experimentfactory.lua') torch.include('dp', 'hyper/priorsampler.lua') torch.include('dp', 'hyper/imageclassfactory.lua') torch.include('dp', 'hyper/mlpfactory.lua') torch.include('dp', 'hyper/contextwordfactory.lua') torch.include('dp', 'hyper/lmfactory.lua') --[[ postgres ]]-- torch.include('dp', 'postgres/postgres.lua') torch.include('dp', 'postgres/logger.lua') torch.include('dp', 'postgres/xplog.lua') torch.include('dp', 'postgres/savetofile.lua') torch.include('dp', 'postgres/earlystopper.lua') torch.include('dp', 'postgres/done.lua') torch.include('dp', 'postgres/mlpfactory.lua') torch.include('dp', 'postgres/lmfactory.lua') torch.include('dp', 'postgres/hyperoptimizer.lua') --[[ test ]]-- torch.include('dp', 'test/test.lua') torch.include('dp', 'test/test-cuda.lua') torch.include('dp', 'test/test-datasets.lua') return dp
print ("Results of read_xml_test:") require "com.untgames.runtime" local function CreateClassA () local function Foo () print ("ClassA.Foo") end local function SetProperty (name, value) print (string.format ("SetProperty('%s', '%s')", name, value)) end local function GetProperty (name) print (string.format ("GetProperty('%s')", name)) end local function Create () local function Baz () print ("ClassA.Baz") end return class { Baz = Baz } end return class "ClassA" { Foo = Foo, set_A = Runtime.Attribute.String (SetProperty), get_A = Runtime.Attribute.String (GetProperty), Create = constructor (Create) } end ClassA = CreateClassA () local instance = Runtime.Serialize.FromXml ("data/test.xml")
local included = pcall(debug.getlocal, 4, 1) local T = require("test") --# = os --# :toc: --# :toc-placement!: --# --# Extensions to the `os` namespace. --# --# toc::[] --# --# == *os.hostname*() -> _String_ --# Get current hostname. --# --# === Returns --# [width="72%"] --# |=== --# |string |Hostname --# |=== local os_hostname = function() T.is_function(os.hostname) T.is_string(os.hostname()) end --# --# == *os.outbound_ip*() -> _String_ --# Get IP used for outbound connections. --# --# === Returns --# [width="72%"] --# |=== --# |string |IP --# |=== local os_outbound_ip = function() T.is_function(os.outbound_ip) T.is_string(os.outbound_ip()) end --# --# == *os.sleep(_Number_) -> _Boolean_ --# Sleep for a number of milliseconds. --# --# === Arguments --# [width="72%"] --# |=== --# |number |Milliseconds --# |=== --# --# === Returns --# [width="72%"] --# |=== --# |boolean |`true` --# |=== local os_sleep = function() T.is_function(os.sleep) T.is_true(os.sleep(500)) end --# --# == *os.setenv*(_String_, _String_) -> _Boolean_ --# Set environment variable. --# --# === Arguments --# [width="72%"] --# |=== --# |string |Variable --# |string |Value --# |=== --# --# === Returns --# [width="72%"] --# |=== --# |boolean |`true` if successful --# |=== local os_setenv = function() T.is_function(os.setenv) T.is_true(os.setenv("TESTLADYLUAOSSETENV", "1")) local e = os.getenv("TESTLADYLUAOSSETENV") T.equal(e, "1") end if included then return function() T["os.hostname"] = os_hostname T["os.outbound_ip"] = os_outbound_ip T["os.sleep"] = os_sleep T["os.setenv"] = os_setenv end else T["os.hostname"] = os_hostname T["os.outbound_ip"] = os_outbound_ip T["os.sleep"] = os_sleep T["os.setenv"] = os_setenv end
local client = require 'shared.client' local describe, it, assert = describe, it, assert describe('membership.views', function() local go, path_for = client.new() local signin = function(credentials) if not credentials then credentials = {username = 'demo', password = 'password'} end local w = go { method = 'POST', path = path_for('signin'), body = credentials } local c = w.headers['Set-Cookie'] if not c then return nil, w end return c:match('^(_a=.-);'), w end describe('signin', function() local path = path_for('signin') it('validates user credentials', function() local w = go {method = 'POST', path = path} assert.equals(400, w.status_code) local errors = w.data assert(errors.username) assert(errors.password) end) it('responds with error if user is not found', function() local auth_cookie, w = signin { username = 'unknown', password = 'password' } assert.is_nil(auth_cookie) assert.equals(400, w.status_code) local errors = w.data assert(errors.__ERROR__) end) it('issues auth cookie', function() local auth_cookie, w = signin() assert(auth_cookie) local u = w.data assert.equals('demo', u.username) end) end) describe('signup', function() local path = path_for('signup') it('validates registration information', function() local w = go {method = 'POST', path = path} assert.equals(400, w.status_code) local errors = w.data assert(errors.email) end) it('checks if username is taken already', function() local w = go { method = 'POST', path = path, body = {username = 'demo', email = 'demo@somewhere.com'} } assert.equals(400, w.status_code) local errors = w.data assert(errors.username) end) end) describe('signout', function() local path = path_for('signout') it('removes auth cookie', function() local auth_cookie = signin() local w = go {path = path, headers = {cookie = auth_cookie}} assert.equals( '_a=; Expires=Thu, 01 Jan 1970 00:00:00 GMT; Path=/', w.headers['Set-Cookie']) end) end) describe('user', function() local path = path_for('user') it('responds with unauthorized status code', function() local w = go {path = path} assert.equals(401, w.status_code) end) it('confirms user is authenticated', function() local auth_cookie = signin() local w = go {path = path, headers = {cookie = auth_cookie}} local u = w.data assert.equals('demo', u.username) end) end) end)
--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ---@class ISFireplaceAddFuel : ISBaseTimedAction ISFireplaceAddFuel = ISBaseTimedAction:derive("ISFireplaceAddFuel"); function ISFireplaceAddFuel:isValid() return self.fireplace:getObjectIndex() ~= -1 and self.character:getInventory():contains(self.item) end function ISFireplaceAddFuel:waitToStart() self.character:faceThisObject(self.fireplace) return self.character:shouldBeTurning() end function ISFireplaceAddFuel:update() self.character:faceThisObject(self.fireplace) self.item:setJobDelta(self:getJobDelta()); self.character:setMetabolicTarget(Metabolics.HeavyDomestic); end function ISFireplaceAddFuel:start() self.item:setJobType(campingText.addFuel); self.item:setJobDelta(0.0); self:setActionAnim("Loot") self.character:SetVariable("LootPosition", "Low") end function ISFireplaceAddFuel:stop() ISBaseTimedAction.stop(self); self.item:setJobDelta(0.0); end function ISFireplaceAddFuel:perform() self.item:setJobDelta(0.0); if self.item:IsDrainable() then self.item:Use() else self.character:removeFromHands(self.item) self.character:getInventory():Remove(self.item) end local fp = self.fireplace local args = { x = fp:getX(), y = fp:getY(), z = fp:getZ(), fuelAmt = self.fuelAmt } sendClientCommand(self.character, 'fireplace', 'addFuel', args) -- needed to remove from queue / start next. ISBaseTimedAction.perform(self); end function ISFireplaceAddFuel:new(character, fireplace, item, fuelAmt, time) local o = {} setmetatable(o, self) self.__index = self o.character = character; o.stopOnWalk = true; o.stopOnRun = true; o.maxTime = time; if o.character:isTimedActionInstant() then o.maxTime = 1; end -- custom fields o.fireplace = fireplace o.fuelAmt = fuelAmt o.item = item; return o; end
-- luci/openwrt multi user implementation V1 -- -- users.lua by Hostle 12/12/2014 -- module("luci.users", package.seeall) --## General dependents ##-- require "luci.sys" --## Add/Remove User files and dependants ##-- local fs = require "nixio.fs" local passwd = "/etc/passwd" local passwd2 = "/etc/passwd-" local shadow = "/etc/shadow" local shadow2 = "/etc/shadow-" local groupy = "/etc/group" local users_file = "/etc/config/users" local homedir --## global User buffers ##-- local ui_users = {} local ui_usernames = {} local sys_usernames = {} local valid_users = {} --## debugging ##-- local debug = 0 local logfile = "/tmp/users.log" --## users model boiler plate ##-- users = {} users.prototype = { name = "new user", user_group = "default", shell = "none", menu_items = "none" } users.metatable = { __index = users.prototype } function users:new(user) setmetatable(users, users.metatable) return user end --## login function to provide valid usernames, used by dispatcher,index and serviceclt ##-- function login() local users = assert(io.open("/etc/passwd", "r")) local i = 1 for line in users:lines() do if line and line ~= "" then line = line:sub(1, line:find(":")-1) if line ~= "daemon" and line ~= "network" and line ~= "nobody" then valid_users[i] = line i = i + 1 end end end users:close() return valid_users end --########################################### File parsing fuctions ########################################-- --## load user tmp buffer (tbuf) into ui_usernames buffer ##-- function process_ui_user(tbuf) local nbuf = {} local user = users:new() local line = "" local menu_items = "" for k,v in pairs(tbuf) do if v:find("option name") then name = v:sub(v:find("option")+13, -2) nbuf["name"]= name end if v:find("user_group") then user_group = v:sub(v:find("option")+19,-2) nbuf["user_group"]=user_group end if v:find("shell") then shell = v:sub(v:find("option")+14,-2) nbuf["shell"]=shell end if v:find("status_menu") then status_menu = v:sub(v:find("option")+20,-2) nbuf["status_menu"]=status_menu end if v:find("system_menu") then system_menu = v:sub(v:find("option")+20,-2) nbuf["system_menu"]=system_menu end if v:find("network_menu") then network_menu = v:sub(v:find("option")+21,-2) nbuf["network_menu"]=network_menu end if v:find("status_subs") then status_subs = v:sub(v:find("option")+20,-2) nbuf["status_subs"]=status_subs end if v:find("system_subs") then system_subs = v:sub(v:find("option")+20,-2) nbuf["system_subs"]=system_subs end if v:find("network_subs") then network_subs = v:sub(v:find("option")+21,-2) nbuf["network_subs"]=network_subs end end if nbuf.status_menu and nbuf.status_menu ~= "nil" then menu_items = menu_items .. " " .. nbuf.status_menu end if nbuf.system_menu and nbuf.system_menu ~= "nil" then menu_items = menu_items .. " " .. nbuf.system_menu end if nbuf.network_menu and nbuf.network_menu ~= "nil" then menu_items = menu_items .. " " .. nbuf.network_menu end if nbuf.network_subs then menu_items = menu_items .. " " .. nbuf.network_subs end if nbuf.system_subs then menu_items = menu_items .. " " .. nbuf.system_subs end if nbuf.status_subs then menu_items = menu_items .. " " .. nbuf.status_subs end nbuf.menu_items = menu_items:sub(2,-1) user = users:new({ name = nbuf.name, user_group = nbuf.user_group, shell = nbuf.shell, menu_items = nbuf.menu_items }) ui_users[user.name] = { user_group = nbuf.user_group, shell = nbuf.shell, menu_items = nbuf.menu_items } --## add user and info to ui_users buffer ui_usernames[#ui_usernames+1]=user.name --## keep track of ui_usernames end --## seperate users from "/etc/config/users" file and add to temp buffer (tbuf) ##-- function load_ui_user_file() local file = io.open(users_file, "r") local buf = {} local buft = {} local i = 1 for line in file:lines() do if line ~= nil then buf[i]=line i = i + 1 end end file:close() for i=1, #buf do if buf[i]:find("config user") then j = 1 repeat buft[j]= buf[i+j] j = j + 1 until buf[j] == "" process_ui_user(buft) --## send user to be added to ui_users end end end --## function to load users from "/etc/passwd" file into sys_usernames buffer ##-- function load_sys_user_file() local file = assert(io.open(passwd, "r")) local line = "" local i = 1 for line in file:lines() do if line and line ~= "" then line = line:sub(1, line:find(":")-1) if line ~= "root" and line ~= "daemon" and line ~= "network" and line ~= "nobody" and line ~= "ftp" then sys_usernames[i] = line i = i + 1 end end end file:close() end --## function to find new users and add them to the system (checks if shell has changed too) ##-- function add_users() local x = 1 repeat for i,v in pairs(ui_usernames) do tmp_name = v for j,k in pairs(sys_usernames) do if tmp_name == k then is_user = true end end if is_user then if ui_users[tmp_name].shell == "1" then check_shell(tmp_name,true) else check_shell(tmp_name,false) end end if not is_user then create_user(tmp_name,ui_users[tmp_name].shell,ui_users[tmp_name].user_group) end is_user = false x = x + 1 end until x > #ui_usernames end --## function to find deleted users and remove them from the system ##-- function del_users() local tmp_name local x = 1 repeat for i,v in pairs(sys_usernames) do tmp_name = v for j,k in pairs(ui_usernames) do if tmp_name == k then is_user = true end end if not is_user then remove_user(tmp_name) end is_user = false x = x + 1 end until x > #sys_usernames end --## function to add user to system ##-- function create_user(user,shell,group) if shell == '1' then shell = "/bin/ash" else shell = "/bin/false" end check_user(user, group, shell) setpasswd(user) end --## function to remove user from system ##-- function remove_user(user) delete_user(user) end --## function to check if user gets ssh access (shell or not) ##-- function check_shell(user,has_shell) local file = assert(io.open(passwd, "r")) local line = "" local shell local i = 1 local buf = {} for line in file:lines() do if line and line ~= "" then buf[i]=line if line:find(user) then shell = line:sub(line:find(":/bin/")+1,-1) end i = i + 1 end end file:close() if has_shell and shell ~= "/bin/ash" then for i = 1, #buf do if buf[i]:find(user) then buf[i]=buf[i]:gsub("/bin/false", "/bin/ash") end end elseif not has_shell and shell ~= "/bin/false" then for i = 1, #buf do if buf[i]:find(user) then buf[i]=buf[i]:gsub("/bin/ash", "/bin/false") end end end file = assert(io.open(passwd, "w+")) for k,v in pairs(buf) do file:write(v.."\n") end file:close() end --## function used by dispatcher to remove specified menus from index tree ##-- --## Called by disatcher to determine what menus should be visible ##-- function hide_menus(user,menus) if user == nil then return end local x = 1 load_ui_user_file() local h_menus = ui_users[user].menu_items for token in string.gmatch(h_menus, "[^%s]+") do menus[x]=token x = x + 1 end return(menus) end --## function to set default password for new users ##-- --## duplicate of luci set password only a default password is set(openwrt) function setpasswd(username,password) if not password then password = "openwrt" end password = password:gsub("'", [['"'"']]) if username then username = username:gsub("'", [['"'"']]) end return os.execute( "(echo '" .. password .. "'; sleep 1; echo '" .. password .. "') | " .. "passwd '" .. username .. "' >/dev/null 2>&1" ) end --####################################### Ulitlity functions ###############################################-- --## function to check if user exists ##-- function checkit(val, file) if not file then file = io.open(passwd, "r") for line in file:lines() do if line:find(val) then file:close() return false end end end return true end --## function to check if file exists ##-- --## can be replaced with nixio file access ##-- local function exists(name) if type(name)~="string" then return false end return os.rename(name,name) and true or false end --## function to check if path is a file ##-- local function isFile(name) if type(name)~="string" then return false end if not exists(name) then return false end local f = io.open(name) if f then f:close() return true end return false end --## function to check if path is a directory ##-- local function isDir(name) return (exists(name) and not isFile(name)) end --## function to get next available uid ##-- function get_uid(group) local file = assert(io.open(passwd, "r")) local t = {} local i = 1 local pat_uid if group == "admin" then pat_uid = ":1%d%d%d:1%d%d%d:" elseif group == "user" then pat_uid = ":2%d%d%d:2%d%d%d:" else if(debug > 0) then print("Error { User Group Doesn't Exists !! }") end fs.writefile("/tmp/multi.stderr", "Error { User Group Doesn't Exists !! }") end for line in file:lines() do if line:match(pat_uid) then line = line:match(pat_uid) uid = line:sub(2,5) t[i] = uid i = i + 1 end end file:close() if #t < 1 then if group == "admin" then t[1]=1000 else t[1]=2000 end end table.sort(t) uid = t[#t] + 1 or 0 return uid end --############################################### Add User Functions ######################################-- --## functio to prepare users home dir ##-- function create_homedir(name) local home = "/home/" local homedir = home .. name return homedir end --## function add user to passwds ##-- function add_passwd(name,uid,shell,homdir) local file = assert(io.open(passwd, "a")) local nuser = "\n"..name..":x:"..uid..":"..uid..":"..name..":"..homedir..":"..shell local nuser2 = "\n"..name..":*:"..uid..":"..uid..":"..name..":"..homedir..":"..shell if checkit(name, file) then file:write(nuser) file:close() file = assert(io.open(passwd2, "a")) file:write(nuser2) file:close() else if(debug > 0) then print("Error { User Already Exists !! }") end fs.writefile("/tmp/multi.stderr", "Error { User Already Exist !! }") return 1 end end --## function add user to shadows ##-- function add_shadow(name) local file = assert(io.open(shadow, "a")) local shad = "\n"..name..":*:11647:0:99999:7:::" if checkit(name, file) then file:write(shad) file:close() file = assert(io.open(shadow2, "a")) file:write(shad) file:close() else if(debug > 0) then print("Error { User Already Exists !! }") end fs.writefile("/tmp/multi.stderr", "Error { User Already Exists !! }") return 1 end end --## function to add user to group ##-- function add_group(name,uid) local grp = "\n"..name..":x:"..uid..":"..name local file = assert(io.open(groupy, "a")) if checkit(name, file) then file:write(grp) file:close() else if(debug > 0) then print("Error { User Already Exists !! }") end fs.writefile("/tmp/multi.stderr", "Error { User Already Exists !! }") return 1 end end --## make the users home directory and set permissions to (755) ##-- function make_home_dirs(homedir) local home = "/home" if not isDir(home) then fs.mkdir(home, 755) end if not isDir(homedir) then fs.mkdir(homedir, 755) end local cmd = "find "..homedir.." -print | xargs chown "..name..":"..name os.execute(cmd) end --## function to check if user is valid ##-- function check_user(name, group, shell) if not checkit(name) then if(debug > 0) then print("Error { User Already Exists !! }") end fs.writefile("/tmp/multi.stderr", "Error { User Already Exists !! }") return 1 elseif not name and pass and uid and shell then if(debug > 0) then print("Error { Not Enough Parameters !! }") end fs.writefile("/tmp/multi.stderr", "Error { Not Enough Parameters !! }") return 1 else add_user(name, group, shell) end end --## function to add user to the system ##-- function add_user(name, group, shell) local uid = get_uid(group) homedir = create_homedir(name) add_passwd(name,uid,shell,homedir) add_shadow(name) add_group(name,uid) make_home_dirs(homedir) end --################################### Remove User functions ###########################################-- --## function load file into buffer ##-- function load_file(name, buf) local i = 1 local file = io.open(name, "r") for line in file:lines() do buf[i] = line if debug > 0 then print(buf[i]) end i = i + 1 end file:close() return(buf) end --## function to remove user from buffer ##-- function rem_user(user, buf) for i,v in pairs(buf) do if v:find(user) then table.remove(buf,i) end end return(buf) end --## function to write buffer back to file ##-- function write_file(name, buf) local file = io.open(name, "w") for i,v in pairs(buf) do if debug > 0 then print(v) end if(i < #buf) then file:write(v.."\n") else file:write(v) end end file:close() end --## function remove user from the system ##-- function delete_user(user) local buf = { ["passwd"] = {}, ["shadow"] = {}, ["group"] = {} } --## load files into indexed buffers ##-- load_file(passwd, buf.passwd) load_file(shadow, buf.shadow) load_file(groupy, buf.group) --## remove user from buffers ##-- rem_user(user, buf.passwd) rem_user(user, buf.shadow) rem_user(user, buf.group) --## write edited buffers back to the files ##-- write_file(passwd, buf.passwd) write_file(passwd2, buf.passwd) write_file(shadow, buf.shadow) write_file(shadow2, buf.shadow) write_file(groupy, buf.group) luci.sys.call("rm /home/"..user.."/*") fs.rmdir("/home/"..user) end
module("luci.controller.pppoe-relay", package.seeall) function index() if not nixio.fs.access("/etc/config/pppoe-relay") then return end entry({"admin", "services", "pppoe-relay"}, cbi("pppoe-relay"), _("PPPoE Relay"), 90).dependent = true end
--- An input stream that reads from a file. -- -- @module FileInputStream -- @author sci4me -- @license MIT -- @copyright Scitoshi Nakayobro 2021 local class = require "middleclass" local InputStream = require "iostream.InputStream" local byte = string.byte local FileInputStream = class("FileInputStream", InputStream) function FileInputStream:initialize(path) self.fh = io.open(path, "rb") if not self.fh then error("file not found: " .. tostring(path)) end end function FileInputStream:readU8() local x = self.fh:read(1) if x == nil then return x end return byte(x) end function FileInputStream:close() self.fh:close() end return FileInputStream
--This file adds crafting recipes depending on which dependencies are installed if minetest.get_modpath("default") and minetest.get_modpath("bucket") then minetest.register_craft( { output = "hot_air_balloons:item", recipe = { {"default:paper", "default:paper", "default:paper"}, {"default:paper", "bucket:bucket_lava", "default:paper"}, {"", "group:wood", "" }, }, }) return end if minetest.get_modpath("mcl_buckets") and minetest.get_modpath("mcl_mobitems") and minetest.get_modpath("mcl_core") then minetest.register_craft( { output = "hot_air_balloons:item", recipe = { {"mcl_mobitems:leather", "mcl_mobitems:leather", "mcl_mobitems:leather"}, {"mcl_mobitems:leather", "bucket:bucket_lava", "mcl_mobitems:leather"}, {"mcl_mobitems:string", "group:wood", "mcl_mobitems:string" }, }, }) return end --[[ minetest.register_craft( { type = "aircraft" } ]] --make balloon work with mcl2 creative mode --announce in chat if no crafting recipe was added. minetest.after(2, function() minetest.chat_send_all("Optional dependencies for hot_air_balloons are missing so no crafting recipe was added.\n".. "Install either 'default' and 'bucket' or 'mcl_core', 'mcl_mobitems' 'and mcl_buckets' if this bothers you.\n".. "All other functions of the mod should be unaffected by this.") end)
Common_UnitConsumeActPoint(attacker, 1); if Common_Break_Skill(attacker, _Skill) then return end Common_ChangeEp(attacker, -_Skill.skill_consume_ep) local target, all_targets = Common_GetTargets(...) Common_ShowCfgFlagEffect(_Skill) Common_UnitPlayAttack(attacker, _Skill.id); Common_ShowCfgStageEffect(_Skill) -----------------------星级对应属性 local value = 4400 local star_list = { [1] = 0.15, [2] = 0.21, [3] = 0.28, [4] = 0.36, } local star_promote = 0 for i = 1, attacker[40001],1 do star_promote = star_promote + star_list[i] end value = value * (1 + star_promote) -------------------------- local round = 3 local hp_per = 0.22 local pro_per = value/10000 local pet = Common_SummonPet(attacker, 1100040, 1, round, pro_per, hp_per) local cfg = GetSkillEffectCfg(_Skill.id) if cfg.stage_effect_1 == "0" or cfg.stage_effect_1 == 0 or cfg.stage_effect_2 == "0" or cfg.stage_effect_2 == 0 then Common_AddStageEffect(30041, 1, 2, attacker, pet.mode) Common_Sleep(nil, 1.2) end Common_Sleep(attacker, 0.3)
--[[ cel is licensed under the terms of the MIT license Copyright (C) 2011 by Matthew W. Burk Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local cel = require 'cel' local metacel, metatable = cel.slot.newmetacel('document') metacel['.text'] = cel.text.newmetacel('document.text') metacel['.divider'] = cel.newmetacel('document.divider') metacel['.section'] = cel.slot.newmetacel('document.section') metacel['.hyperlink'] = cel.textbutton.newmetacel('document.hyperlink') local _font = {} local _host = {} local _facestack = {} local _hoststack = {} local _stack = {} local _col = {} local _facename = {} --TODO lame hack to use this, do another way local _filename = {} --the name of the document local function parseunit(s) if not s then return 0, 'px' end if type(s) == 'number' then return s, 'px' end local n, unit = s:match('(.+)(..)$') if 'px' == unit then return tonumber(n), unit elseif 'pt' == unit then return tonumber(n), unit elseif 'em' == unit then return tonumber(n), unit else return tonumber(s), 'px' end end local function newtext(text, wrapmode, face) return metacel['.text']:new(text, wrapmode, face) --return cel.label.new(text) end local function getcurrentface(document) local facestack = document[_facestack] return facestack[#facestack] end local function getface(document) return getcurrentface(document) end local function getfont(document) return cel.getface('document.text', face).font end local function getpxvalue(document, value, unit) if unit == 'px' then return value elseif unit == 'em' then assert(getface(document)) return value * getface(document).font:measure('m') elseif unit == 'pt' then return value --TODO do conversion end end function metatable.pushface(document, face) face = cel.getface('document.text', face) assert(face) local facestack = document[_facestack] facestack[#facestack + 1] = face return document end function metatable.popface(document) local facestack = document[_facestack] facestack[#facestack] = nil return document end --TODO this must go into the document.text cel function metatable.append(document, acel) end --TODO this must go into the document.text cel function metatable.appendtext(document, s) end local function pushhost(document, host) if not document[_hoststack] then document[_hoststack] = {document[_host]} else local stack = document[_hoststack] stack[#stack + 1] = document[_host] end document[_host] = host end local function pophost(document) local old = document[_host] local stack = document[_hoststack] document[_host] = stack[#stack] stack[#stack] = nil return old end local function push(document, acel, linker, xval, yval) print('option', document[_host].option and document[_host].option.flex) if not acel then acel = cel.col.new() acel:link(document[_host], linker, xval, yval, document[_host].option) --acel:beginflux() else acel:link(document[_host], linker, xval, yval, document[_host].option) end pushhost(document, acel) return document end local function pop(document, n) n = n or 1 for i = 1, n do local old = pophost(document) --if old.endflux then old:endflux() end end return document end do --metatable.pushsection local metacel = metacel['.section'] function metatable.pushsection(document, t) local m = getpxvalue(document, parseunit(t.margin)) local left = getpxvalue(document, parseunit(t.leftmargin or m)) local right = getpxvalue(document, parseunit(t.rightmargin or left)) local top = getpxvalue(document, parseunit(t.topmargin or m)) local bottom = getpxvalue(document, parseunit(t.bottommargin or top)) local face = t.face local link = t.link local w = parseunit(t.w) local h = parseunit(t.h) local section = metacel:new(left, top, right, bottom, nil, nil, face) print('pushing section') push(document, section, link or 'fill') print('pushed section') push(document, nil, 'fill') section:resize(w, h) return document end function metatable.popsection(document) return pop(document, 2) end end do local metacel = metacel['.divider'] function metatable.putdivider(document, face) return document:put(metacel:new(1, 1, face), 'width') end end do local option = {flex=1, minw=0} local newrow = cel.row.new function metatable.pushrow(document, face, linker, xval, yval) local row = newrow(nil, face) --row:beginflux() row.option = option linker = linker or 'fill' return push(document, row, 'fill.margin', xval, yval) end function metatable.poprow(document) return pop(document) end end function metatable.newline(document) local font = getfont(document) return document:put(cel.new(font:height(), font:height())) end --format 'nowrap' function metatable.write(document, s, mode) if 'nowrap' == mode then local text = newtext(s, mode, getface(document)) text:link(document[_host], nil, nil, nil, document[_host].option) else local text = newtext(s, mode, getface(document)) text:link(document[_host], 'width', nil, nil, document[_host].option) end return document end function metatable.put(document, acel, linker, xval, yval) ---[[ if acel.getfontorigin then local penx, peny = acel:getfontorigin() end --]] acel:link(document[_host], linker or 'fill', xval, yval, document[_host].option) return document end do local function onclick(hyperlink) local document = hyperlink.document if document.onhyperlinkevent then document:onhyperlinkevent(hyperlink.target, 'click') end end function metatable.puthyperlink(document, text, target) if target:sub(1, 1) == '.' then target = document[_filename] .. target end local acel = cel.document.hyperlink.new(text, target) acel.document = document --TODO make these listeners acel.onclick = onclick document:put(acel) end end metatable.get = nil function metacel:__link(document, link, ...) local col = document[_col] if col then return col, ... else return document, ... end end function metatable.open(doc) --doc[_col]:beginflux() return doc end function metatable.close(doc) --doc[_col]:endflux() return doc end do local _new = metacel.new function metacel:new(face) face = self:getface(face) local col = cel.col.new() local document = _new(self, 0, 0, 0, 0, nil, nil, face) col:link(document, 'fill') document[_col] = col document[_host] = col document[_facestack] = {cel.getface('document.text')} return document end local _assemble = metacel.assemble function metacel:assemble(t, doc) doc = doc or t.self or metacel:new(t.face) return _assemble(self, t, doc) end end local document = metacel:newfactory() --[[ document.face = setmetatable({}, {__index = function(face, k) return function(t) t.metacels = nil t.names = nil t.metacel = 'document.text' t.name = k face[k] = cel.face(t) face[k][_facename] = k return face[k] end end; }) --]] function document.newtag(f) return setmetatable({}, { __index = function(param, name) param[name] = function(...) return f(name, ...) end return param[name] end; __call = function(param, ...) return f(nil, ...) end; }) end do --hyperlink local metacel = metacel['.hyperlink'] local _new = metacel.new function metacel:new(text, target, face) face = self:getface(face) local hyperlink = _new(self, text, face) hyperlink.target = target return hyperlink end local _assemble = metacel.assemble function metacel:assemble(t, hyperlink) return _assemble(self, t, hyperlink or metacel:new(t.text, t.target, t.face)) end document.hyperlink = metacel:newfactory() --[[ hyperlink.face = cel.face { metacel = 'textbutton', name = '@hyperlink', font = cel.loadfont('Arial', 12), hovercolor = cel.color.rgb(0, 65, 255), textcolor = cel.color.rgb(0, 0, .3 * 255), layout = { padding = { l = 2, t = 1, }, }, } function hyperlink.face:draw(t) reactor.graphics.clipltrb(t.clip.l, t.clip.t, t.clip.r, t.clip.b) if t.mousefocus then reactor.graphics.setcolor4b(self.hovercolor) t.font:print(t.x + t.penx, t.y + t.peny, t.text) reactor.graphics.fillrect(t.x + t.penx, t.y + t.peny + 2, t.textw, 1) else reactor.graphics.setcolor4b(self.textcolor) t.font:print(t.x + t.penx, t.y + t.peny, t.text) end end --]] end do --document.usenamesapce local _linebreak = {} local _hline = {} local function newelementfactory(call) local function __newindex(t, key, template) local mt = {__index = template, __call = call, __element = true} rawset(t, key, function(t) if type(t) == 'table' then return setmetatable(t, mt) else return setmetatable({t}, mt) end end) end local mt = {__call = call, __element = true} local function __call(self, t) if type(t) == 'table' then return setmetatable(t, mt) else return setmetatable({t}, mt) end end return setmetatable({}, {__newindex = __newindex; __call = __call}) end local function iselement(t) local typeis = type(t) if typeis == 'string' then return 'string' elseif typeis == 'function' then return 'function' elseif typeis == 'table' then if cel.iscel(t) then return 'cel' end local mt = getmetatable(t) if mt and mt.__element then return 'element' end return 'table' end end local function callelement(element, D, elemtype) if not element then return end assert(D) elemtype = elemtype or iselement(element) if elemtype == 'string' then D:write(element:gsub('%s+', ' '):gsub('^%s*(.-)%s*$', '%1')) elseif elemtype == 'table' then if element == _linebreak then D:newline() elseif element == _hline then D:putdivider() else for index, element in ipairs(element) do if element then callelement(element, D) end end end elseif elemtype == 'function' then callelement(element(), D) --TODO probably have to setfenv of elemtype before its called elseif elemtype == 'element' then element(D) elseif elemtype == 'cel' then D:put(element, element.linker, element.xval, element.yval) end end local function mapelementsof(t, D, map) assert(D) for index, element in ipairs(t) do if element then local elemtype = iselement(element) map(t, element, index, elemtype, D) end end end local function callelementsof(t, D) assert(D) for index, element in ipairs(t) do if element then callelement(element, D) end end end local factory = {} do --factory.hyperlink local function call(hyperlink, D) D:puthyperlink(hyperlink.text, hyperlink.target) end factory.hyperlink = call end do --factory.list local function map(list, element, index, elemtype, D) if list.template then callelement(list.template(list, element, index), D) else callelement(element, D, elemtype) end end local function call(list, D) mapelementsof(list, D, map) D:newline() end factory.list = call end do --factory.code local function map(code, element, index, elemtype, D) if elemtype == 'string' then local line = element:match('(.-)\r?\n') local spaces = #(line:match('^(%s+)') or '') local pattern = '\r?\n' .. string.rep(' ', spaces) element = element:gsub(pattern, '\n'):sub(1 + spaces) for line in element:gmatch('(.-)\n') do D:write(line, 'nowrap') --TODO need richtext option to break only on \n to make this way more effecient end else callelement(element, D, elemtype) end end local function call(code, D) D:pushface('@code') mapelementsof(code, D, map) D:popface(element) end factory.code = call end do --factory.paragraph local mws = function(s) return s:gsub('%s+', ' '):gsub('^%s*(.-)%s*$', '%1') end local function map(paragraph, element, index, elemtype, D) if elemtype == 'string' then D:write(mws(element))--D:newline() else callelement(element, D, elemtype) end end local function call(paragraph, D) mapelementsof(paragraph, D, map) end factory.paragraph = call end do --factory.text local function map(text, element, index, elemtype, D) if elemtype == 'string' then D:write(element, 'nowrap') else callelement(element, D, elemtype) end end local function call(text, D) if text.face then D:pushface(text.face) mapelementsof(text, D, map) D:popface() else mapelementsof(text, D, map) end end factory.text = call end do--factory.section local function call(section, D) D:pushsection(section) callelementsof(section, D) D:popsection(section) end factory.section = call end do--factory.row local function call(row, D) D:pushrow() callelementsof(row, D) D:poprow() end factory.row = call end function document.newnamespace() local namespace = { linebreak = _linebreak, hline = _hline, } for k, v in pairs(factory) do namespace[k] = newelementfactory(v) end return namespace end do --document.loadfile local _exports = {} local export do local mt = {} function mt.__index(t, key) local env = getfenv(2) env[_exports] = env[_exports] or {} return function(element) env[_exports][key] = element end end export = setmetatable({}, mt) end local function loadfilein(_ENV, name) local f, err = _G._G.loadfile(name) if not f then error (string.format("error loading file `%s' (%s)", name, err)) end return setfenv(f, _ENV) end local function importnamespace(namespace) local ns = cel.document.newnamespace() ns[namespace] = ns ns.documentname = documentname setmetatable(ns, {__index = _G}) local chunk --pcall( function() local t = loadfilein(ns, namespace) if t then t() else error('file not found ['..namespace..']') end --end) local env = getfenv(2) for k, v in pairs(ns) do env[k] = v; end end function document.loadfile(filename) local env = setmetatable({ export = export, namespace = importnamespace, }, {__index = _G}) local chunk --pcall( function() local t = loadfilein(env, filename) if t then print('calling', filename) t(filename) else error('file not found ['..filename..']') end --end) local name, element = next(env[_exports]) print('FOUND export', name, element) print('FILENAME', filename) local doc = cel.document.new() doc[_filename] = filename doc:open() callelement(element, doc) doc:close() return doc end function document.loadelement(anelement) local doc = cel.document.new() doc[_filename] = [[~!@#$FROM ELEMENT///\\\//]] doc:open() callelement(anelement, doc) doc:close() return doc end end end return document
local custom = require("misc.libs.stdlib") clientkeys = gears.table.join( -- Fullscreen Window awful.key({ modkey }, "f", function(c) awful.screen.focused().mywibar.ontop = c.fullscreen c.fullscreen = not c.fullscreen c:raise() end, { description = "toggle fullscreen", group = "client", }), awful.key({ modkey, "Shift" }, "Up", function(c) awful.client.swap.bydirection("up", c) end, { description = "Move client up", group = "client", }), awful.key({ modkey, "Shift" }, "Left", function(c) awful.client.swap.bydirection("left", c) end, { description = "Move client left", group = "client", }), awful.key({ modkey, "Shift" }, "Right", function(c) awful.client.swap.bydirection("right", c) end, { description = "Move client right", group = "client", }), awful.key({ modkey, "Shift" }, "Down", function(c) awful.client.swap.bydirection("down", c) end, { description = "Move client in down", group = "client", }), -- }}} -- Close Window awful.key({ modkey, "Shift" }, "c", function(c) c:kill() end, { description = "close", group = "client" }), awful.key({ modkey }, "n", function(c) -- The client currently has the input focus, so it cannot be -- minimized, since minimized clients can't have the focus. c.minimized = true end, { description = "minimize", group = "client", }), awful.key({ modkey }, "m", function(c) awful.titlebar.toggle(c) c.maximized = true c:raise() end, { description = "(un)maximize", group = "client", }), -- Toggle titlebar awful.key({ modkey }, "k", function(c) awful.titlebar.toggle(c) end, { description = "Toggle titlebar", group = "client", }) ) return clientkeys
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by apple. --- DateTime: 2018/9/11 上午12:31 --- require("objects.NewGameObject") --- @class Ammo : NewGameObject --- 弹药类 --- @param area Area --- @param x number --- @param y number --- @param opts table --- @field collider Collider --- @field w number --- @field h number --- @field r number --- @field v number Ammo = NewGameObject:extend() function Ammo:new(area,x,y,opts) Ammo.super.new(self,area,x,y,opts) local direction = table.random({-1,1}) self.x = gw/2 + direction * (gw/2 + 48) self.y = random(16,gh - 16) self.w = 8 self.h = 8 self.collider = self.area.world:newRectangleCollider(self.x,self.y,self.w,self.h) self.collider:setCollisionClass("Collectable") self.collider:setObject(self) --TODO setCollisionClass learn setFixedRotation self.collider:setFixedRotation(false) self.r = random(0,2 * math.pi) self.v = random(10,20) self.collider:setLinearVelocity(self.v * math.cos(self.r),self.v * math.sin(self.r)) self.collider:applyAngularImpulse(random(-24,24)) --- 一定时间后消失 --self.time = opts.time or 0.1 --timer:after(self.time,function () self:die() end) end function Ammo:draw() love.graphics.setColor(Color.ammo) pushRote(self.x,self.y,self.collider:getAngle()) love.graphics.rectangle('line',self.x-self.w/2,self.y-self.h/2,self.w,self.h) love.graphics.pop() love.graphics.setColor(Color.default) end function Ammo:die() self.dead = true for _=1,math.random(4,8) do self.area:addObject("AmmoEffect",self.x,self.y,{s=3,color = Color.ammo}) end end function Ammo:destroy() --self.collider:destroy() end
local function setup() vim.g.dashboard_default_executive = 'fzf' vim.g.dashboard_session_directory = vim.g.session_dir vim.api.nvim_exec( 'autocmd FileType dashboard set showtabline=0 | autocmd WinLeave <buffer> set showtabline=2', false ) end return { setup = setup }
-- define the joystick offsets (for button assignments) local Thrustmaster = 0 local Quadrant = 160 local XBox = 320 local last_view_type = 0 -- define the DataRef we want to use DataRef( "view_type", "sim/graphics/view/view_type" ) -- init the view if get("sim/cockpit/electrical/battery_on") == 1 then command_once( "sim/view/3d_cockpit_cmnd_look" ) else command_once( "sim/view/chase" ) end -- do the initial things clear_all_axis_assignments() set_axis_assignment( 0, "roll", "normal" ) set_axis_assignment( 1, "pitch", "normal" ) set_axis_assignment( 3, "yaw", "normal" ) set_axis_assignment( 25, "mixture", "reverse" ) set_axis_assignment( 26, "prop", "reverse" ) set_axis_assignment( 27, "throttle", "normal" ) clear_all_button_assignments() set_button_assignment( Thrustmaster + 0, "FlyWithLua/autopilot/set_autopilot_off" ) set_button_assignment( Thrustmaster + 2, "sim/view/chase" ) set_button_assignment( Thrustmaster + 3, "sim/view/chase" ) set_button_assignment( Thrustmaster + 4, "sim/general/zoom_in_fast" ) set_button_assignment( Thrustmaster + 5, "sim/general/zoom_out_fast" ) set_button_assignment( Thrustmaster + 6, "FlyWithLua/autopilot/activate_autopilot" ) set_button_assignment( Thrustmaster + 7, "FlyWithLua/autopilot/set_autopilot_off" ) set_button_assignment( Thrustmaster + 8, "sim/view/flashlight_red" ) set_button_assignment( Thrustmaster + 9, "sim/view/flashlight_wht" ) set_button_assignment( Thrustmaster + 10, "FlyWithLua/debugging/enter_code" ) set_button_assignment( Thrustmaster + 11, "FlyWithLua/debugging/reload_scripts" ) set_button_assignment( Thrustmaster + 16, "sim/general/up" ) set_button_assignment( Thrustmaster + 18, "sim/general/right_fast" ) set_button_assignment( Thrustmaster + 20, "sim/general/down" ) set_button_assignment( Thrustmaster + 22, "sim/general/left_fast" ) set_button_assignment( Quadrant + 0, "sim/flight_controls/flaps_up" ) set_button_assignment( Quadrant + 1, "sim/flight_controls/flaps_down" ) set_button_assignment( Quadrant + 2, "sim/flight_controls/speed_brakes_up_all" ) set_button_assignment( Quadrant + 3, "sim/flight_controls/speed_brakes_down_all" ) set_button_assignment( Quadrant + 4, "sim/starters/engage_starter_1" ) set_button_assignment( Quadrant + 5, "sim/starters/engage_starter_2" ) set_button_assignment( Quadrant + 6, "FlyWithLua/flight_controls/ARB" ) set( "sim/joystick/joystick_pitch_nullzone", 0.0 ) set( "sim/joystick/joystick_roll_nullzone", 0.0 ) set( "sim/joystick/joystick_heading_nullzone", 0.0 ) set( "sim/joystick/joystick_pitch_augment", 0.2 ) set( "sim/joystick/joystick_roll_augment", 0.2 ) set( "sim/joystick/joystick_heading_augment", 0.2 ) set( "sim/joystick/joystick_pitch_sensitivity", 0.2 ) set( "sim/joystick/joystick_roll_sensitivity", 0.2 ) set( "sim/joystick/joystick_heading_sensitivity", 0.2 ) set( "sim/graphics/view/field_of_view_deg", 92.5 ) local use_2D_view = false -- and do all the every frame stuff function B2D_update() local Thrustmaster = 0 local Quadrant = 160 local XBox = 320 -- let button change the view between 3d inside and chase outside -- type 1026 is the inside 3d view, type 1023 the HUD if (( view_type == 1026 ) and ( last_view_type ~= 1026 )) or (( view_type == 1023 ) and ( last_view_type ~= 1023 )) then set_button_assignment( Thrustmaster + 22, "FlyWithLua/pilots_head/look_left" ) set_button_assignment( Thrustmaster + 18, "FlyWithLua/pilots_head/look_right" ) set_button_assignment( Thrustmaster + 16, "FlyWithLua/pilots_head/look_on_instruments" ) set_button_assignment( Thrustmaster + 20, "sim/view/night_vision" ) set_button_assignment( Thrustmaster + 2, "sim/view/chase" ) set_button_assignment( Thrustmaster + 3, "sim/view/chase" ) end -- type 1017 is the chase view mode if ( view_type == 1017 ) and ( last_view_type ~= 1017 ) then set_button_assignment( Thrustmaster + 22, "sim/general/left_fast" ) set_button_assignment( Thrustmaster + 18, "sim/general/right_fast" ) set_button_assignment( Thrustmaster + 16, "sim/general/up" ) set_button_assignment( Thrustmaster + 20, "sim/general/down" ) set_button_assignment( Thrustmaster + 2, "sim/view/forward_with_hud" ) set_button_assignment( Thrustmaster + 3, "sim/view/3d_cockpit_cmnd_look" ) set_button_assignment( Thrustmaster + 4, "sim/general/backward" ) set_button_assignment( Thrustmaster + 5, "sim/general/forward" ) end -- remember some last values for next frame last_view_type = view_type end -- register the function to be run every frame do_every_frame( "B2D_update()" ) -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- All code above represents the dafault setting of the simulator. -- -- -- -- The following settings are mede for plane (or helicopter) types, who share a -- -- -- -- unique setting with all members of this type. -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- all helicopter will get a unique setting as default function set_helicopter_assignments() set_axis_assignment(12, "collective", "normal") set( "sim/joystick/joystick_pitch_nullzone", 0.0 ) set( "sim/joystick/joystick_roll_nullzone", 0.0 ) set( "sim/joystick/joystick_heading_nullzone", 0.0 ) set( "sim/joystick/joystick_pitch_augment", 0.0 ) set( "sim/joystick/joystick_roll_augment", 0.0 ) set( "sim/joystick/joystick_heading_augment", 0.0 ) set( "sim/joystick/joystick_pitch_sensitivity", 0.0 ) set( "sim/joystick/joystick_roll_sensitivity", 0.0 ) set( "sim/joystick/joystick_heading_sensitivity", 0.0 ) set( "sim/flightmodel/controls/parkbrake", 0.0 ) set_button_assignment( Thrustmaster + 0, "FlyWithLua/HeliTrim/turn_on_tweak" ) HeliTrim_sensitivity = 0.65 end -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- After the default is set and type defaults are set as functions, we will -- -- -- -- define the settings for each of our individual plane or helicopter. -- -- -- -- To be plane spezific, we use "if PLANE_ICAO == "xyz" then ... end". -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- AW139 X-Rotors (A139) if PLANE_ICAO == "A139" then set_helicopter_assignments() set( "sim/graphics/view/field_of_view_deg", 100 ) set( "sim/flightmodel/controls/parkbrake", 1.0 ) end -- MD902 Explorer (EXPL) if PLANE_ICAO == "EXPL" then set_helicopter_assignments() end -- Hudges 300 (Hu30) if PLANE_ICAO == "Hu30" then set_helicopter_assignments() set( "sim/graphics/view/field_of_view_deg", 85 ) end -- Default Robinson R22 (r22) if PLANE_ICAO == "r22" then set_helicopter_assignments() set( "sim/graphics/view/field_of_view_deg", 85 ) end -- Robinson R44 (RH44) if PLANE_ICAO == "RH44" then set_helicopter_assignments() set( "sim/graphics/view/field_of_view_deg", 85 ) end -- Bell 206 Dreamfoil if PLANE_ICAO == "B06" then set_helicopter_assignments() set( "sim/graphics/view/field_of_view_deg", 80 ) end -- EC135 Rotorsim or Jason Chandler if PLANE_ICAO == "EC35" then set_helicopter_assignments() end -- EC145 Jason Chandler if PLANE_ICAO == "EC45" then set_helicopter_assignments() end -- Hudges 500D if PLANE_ICAO == "h500" then set_helicopter_assignments() set_heli_tweak_on(-0.16, -0.08, -0.07) set( "sim/graphics/view/field_of_view_deg", 80 ) end -- Dreamfoil AS350 if PLANE_ICAO == "PT-DHH" then set_helicopter_assignments() set_heli_tweak_on(-0.16, -0.08, -0.07) set( "sim/graphics/view/field_of_view_deg", 80 ) end -- BO 105 if PLANE_ICAO == "B105" then set_helicopter_assignments() end -- Carenado C208B if PLANE_TAILNUMBER == "N2476D" then autopilot_helper_vvi = 800 plane_has_reverser = true set( "sim/graphics/view/field_of_view_deg", 105.0 ) set_default_looking_head(-0.2, 0.734, -1.18, 0, -19) set_left_looking_head(-0.18, 0.61, -0.09, 277, -10.63) set_right_looking_head(0, 0.6, -0.09, 85.5, -9) set_instrument_looking_head(-0.05, 0.37, -0.26, 0, 0) end -- S-BACH 300 if PLANE_ICAO == "SBACH" then plane_has_flaps = false end -- Jason Chandler C510 if PLANE_ICAO == "C510" then plane_has_speedbrakes = true end -- Carenado Bonanza if PLANE_ICAO == "BE33" then set( "sim/graphics/view/field_of_view_deg", 65.0 ) end -- Harrenssor PIPISTREL Panthera if PLANE_ICAO == "PIPA" then set( "sim/graphics/view/field_of_view_deg", 95.0 ) end -- Harrenssor Diamond Aircraft TwinStar DA42 if PLANE_ICAO == "DA42" then set( "sim/graphics/view/field_of_view_deg", 90.0 ) end -- Cessna C172 if PLANE_ICAO == "C172" then set( "sim/graphics/view/field_of_view_deg", 100.0 ) show_MPPS_instrument = true end -- Carenado C172SP if PLANE_TAILNUMBER == "N399CK" then set( "sim/graphics/view/field_of_view_deg", 100.0 ) show_MPPS_instrument = true set_default_looking_head(-0.07, 0.68, 0, 0.56, -6.85) set_left_looking_head(-0.18, 0.61, -0.09, 277, -10.63) set_right_looking_head(0, 0.6, -0.09, 85.5, -9) set_instrument_looking_head(-0.05, 0.37, -0.26, 0, 0) end -- Blackshape Prime if PLANE_TAILNUMBER == "T7-BLK" then set( "sim/flightmodel/weight/m_fixed", 125.0 ) set( "sim/flightmodel/weight/m_fuel1", 25,0 ) set( "sim/flightmodel/weight/m_fuel2", 25,0 ) set( "sim/graphics/view/field_of_view_deg", 100.0 ) set_default_looking_head(0, 0.68, 0, 0.56, -6.85) set_left_looking_head(0, 0.68, 0, 270, 0) set_right_looking_head(0, 0.68, 0, 90, 0) set_instrument_looking_head(0, 0.45, -0.2, 0, -15) end -- STMA Sherpa if PLANE_ICAO == "SHRP" then set( "sim/graphics/view/field_of_view_deg", 105.0 ) plane_has_reverser = true set_button_assignment(Quadrant + 6, "sim/engines/thrust_reverse_hold") end -- Carenado CT210M Centurion if PLANE_TAILNUMBER == "N3888Y" then set( "sim/graphics/view/field_of_view_deg", 105.0 ) set_default_looking_head(-0.05, 0.48, -0.2, 0, 4.8) set_left_looking_head(-0.25, 0.42, -0.26, 272, -5) set_right_looking_head(0, 0.4, -0.26, 100, -5) set_instrument_looking_head(-0.16, 0.11, -0.23, 0, -5) set_button_assignment( Quadrant + 6, "sim/flight_controls/brakes_regular" ) end
local io = require 'io' local load_data = {} function load_data.read_txt_table(fname) local tab = {} local file = io.open(fname) for line in file:lines() do local k,v = unpack(line:split(" ")) tab[tonumber(k)+1] = v end return tab end return load_data
require "resty.nettle.types.curve25519" local types = require "resty.nettle.types.common" local lib = require "resty.nettle.hogweed" local ffi = require "ffi" local ffi_str = ffi.string local curve = {} function curve.mul(n, p) if p then lib.nettle_curve25519_mul(types.uint8_t_32, n, p) else lib.nettle_curve25519_mul_g(types.uint8_t_32, n) end return ffi_str(types.uint8_t_32, 32); end return curve
-- Removed, basically, because it's fucked. FlinchMixin = CreateMixin(FlinchMixin) FlinchMixin.type = "Flinch" FlinchMixin.networkVars = { } function FlinchMixin:GetFlinchIntensity() return 0 end
require 'love.image' require 'love.thread' require 'love.math' require 'love.filesystem' require 'love.image' require 'trace' require 'chunk' require 'properties' local thisChannel = love.thread.getChannel("physics") local mainChannel = love.thread.getChannel("main") print(' physics ready') while true do local payload = thisChannel:demand() Physics:update(payload.x, payload.y, payload.dt) end
-- Copyright 2006-2021 gwash. See LICENSE. -- Archlinux PKGBUILD LPeg lexer. local lexer = require('lexer') local token, word_match = lexer.token, lexer.word_match local P, S = lpeg.P, lpeg.S local lex = lexer.new('pkgbuild') -- Whitespace. lex:add_rule('whitespace', token(lexer.WHITESPACE, lexer.space^1)) -- Comments. lex:add_rule('comment', token(lexer.COMMENT, lexer.to_eol('#'))) -- Strings. local sq_str = lexer.range("'", false, false) local dq_str = lexer.range('"') local ex_str = lexer.range('`') local heredoc = '<<' * P(function(input, index) local s, e, _, delimiter = input:find('(["\']?)([%a_][%w_]*)%1[\n\r\f;]+', index) if s == index and delimiter then e = select(2, input:find('[\n\r\f]+' .. delimiter, e)) return e and e + 1 or #input + 1 end end) lex:add_rule('string', token(lexer.STRING, sq_str + dq_str + ex_str + heredoc)) -- Numbers. lex:add_rule('number', token(lexer.NUMBER, lexer.number)) -- Keywords. lex:add_rule('keyword', token(lexer.KEYWORD, word_match{ 'patch', 'cd', 'make', 'patch', 'mkdir', 'cp', 'sed', 'install', 'rm', 'if', 'then', 'elif', 'else', 'fi', 'case', 'in', 'esac', 'while', 'for', 'do', 'done', 'continue', 'local', 'return', 'git', 'svn', 'co', 'clone', 'gconf-merge-schema', 'msg', 'echo', 'ln', -- Operators. '-a', '-b', '-c', '-d', '-e', '-f', '-g', '-h', '-k', '-p', '-r', '-s', '-t', '-u', '-w', '-x', '-O', '-G', '-L', '-S', '-N', '-nt', '-ot', '-ef', '-o', '-z', '-n', '-eq', '-ne', '-lt', '-le', '-gt', '-ge', '-Np', '-i' })) -- Functions. lex:add_rule('function', token(lexer.FUNCTION, word_match('build check package pkgver prepare') * '()')) -- Constants. lex:add_rule('constant', token(lexer.CONSTANT, word_match{ -- We do *not* list pkgver srcdir and startdir here. -- These are defined by makepkg but user should not alter them. 'arch', 'backup', 'changelog', 'checkdepends', 'conflicts', 'depends', 'epoch', 'groups', 'install', 'license', 'makedepends', 'md5sums', 'noextract', 'optdepends', 'options', 'pkgbase', 'pkgdesc', 'pkgname', 'pkgrel', 'pkgver', 'provides', 'replaces', 'sha1sums', 'sha256sums', 'sha384sums', 'sha512sums', 'source', 'url', 'validpgpkeys' })) -- Identifiers. lex:add_rule('identifier', token(lexer.IDENTIFIER, lexer.word)) -- Variables. local symbol = S('!#?*@$') local parens = lexer.range('(', ')', true) local brackets = lexer.range('[', ']', true) local braces = lexer.range('{', '}', true) local backticks = lexer.range('`', true, false) local number = lexer.dec_num lex:add_rule('variable', token(lexer.VARIABLE, '$' * (symbol + parens + brackets + braces + backticks + number + lexer.word))) -- Operators. lex:add_rule('operator', token(lexer.OPERATOR, S('=!<>+-/*^~.,:;?()[]{}'))) -- Fold points. lex:add_fold_point(lexer.OPERATOR, '(', ')') lex:add_fold_point(lexer.OPERATOR, '{', '}') lex:add_fold_point(lexer.COMMENT, lexer.fold_consecutive_lines('#')) return lex
----------------------------------- -- Area: The Eldieme Necropolis -- Mob: Sturm -- Involved in Quest: A New Dawn (BST AF3) ----------------------------------- local ID = require("scripts/zones/The_Eldieme_Necropolis/IDs") require("scripts/globals/quests") ----------------------------------- function onMobInitialize(mob) mob:setMobMod(tpz.mobMod.IDLE_DESPAWN, 300) end function onMobDeath(mob, player, isKiller) if player:getQuestStatus(JEUNO,tpz.quest.id.jeuno.A_NEW_DAWN) == QUEST_ACCEPTED and player:getCharVar("ANewDawn_Event") == 4 then player:setCharVar("ANewDawn_Event", 5) end if isKiller then for i = ID.mob.TAIFUN, ID.mob.TROMBE do if GetMobByID(i):isSpawned() then DespawnMob(i) end end end end
local path = "conf/skins.xml" local skinsData = {} local function loadData() local fileNode = xmlLoadFile(path, true) if not fileNode then return warn("skins conf file not found", 2) and false end local fileData = xmlNodeGetData(fileNode) xmlUnloadFile(fileNode) for i, skinData in ipairs(fileData.children) do local model = tonumber(skinData.attributes.model) skinsData[model] = { name = skinData.attributes.name, groups = split(skinData.attributes.groups, ","), walking = tonumber(skinData.attributes.walking) } end return true end loadData() function isValidPedModel(model) if not scheck("n") then return false end return skinsData[model] and true or false end function getPedModelName(model) if not scheck("n") then return false end if not skinsData[model] then return warn("invalid ped model", 2) and false end return skinsData[model].name end function getPedModelFromPartialName(partialName) if not scheck("s") then return false end partialName = utf8.lower(partialName) for model, data in pairs(skinsData) do if utf8.find(utf8.lower(data.name), partialName, 1, true) then return model end end return nil end function getPedModelGroups(model) if not scheck("n") then return false end if not skinsData[model] then return warn("invalid ped model", 2) and false end return skinsData[model].groups end function getPedModelWalkingStyle(model) if not scheck("n") then return false end if not skinsData[model] then return warn("invalid ped model", 2) and false end return skinsData[model].walking end
function onCreate() makeLuaSprite('whitebg','',-1000,200) makeGraphic('whitebg',400,100,'FFFFFF') setObjectCamera('whitebg','other') setProperty('whitebg.alpha',0.7) addLuaSprite('whitebg') makeLuaText('songtext',songName,400,0,200) setTextSize('songtext',30) setObjectCamera('songtext','other') setTextAlignment('songtext','center') addLuaText('songtext') makeLuaText('authortext',difficultyName,400,0,260) setTextSize('authortext',30) setObjectCamera('authortext','other') setTextAlignment('authortext','center') addLuaText('authortext') end function onCreatePost() doTweenX('songtweenin','whitebg',0,1,'cubeOut') end function onUpdate() setProperty('songtext.x',getProperty('whitebg.x')) setProperty('authortext.x',getProperty('whitebg.x')) end function onTweenCompleted(tag) if tag == 'songtweenin' then runTimer('tweentimer',3) end if tag == 'songtweenout' then removeLuaText('authortext') removeLuaText('songtext') removeLuaSprite('whitebg') end end function onTimerCompleted(tag) if tag == 'tweentimer' then doTweenX('songtweenout','whitebg',-1000,1,'cubeIn') end end
local function Reply(msg) local text = msg.content_.text_ if ChatType == 'sp' or ChatType == 'gp' then if not DevAli:get(ReLaX..'Ali:Lock:Reply'..msg.chat_id_) then if text == "انجب" or text == "نجب" or text == "انجبي" or text == "نجبي" or text == "انجبو" or text == "نجبو" then if SudoId(msg) then rd = 'مطوريي اغلط شكد متريد نورتنه ، ♥️💪🏿' elseif SudoBot(msg) then rd = 'احترم نفسكك لا عبالكك رافعيك مطور ، 🖕🏿♥️' elseif ManagerAll(msg) then rd = 'حبيبي راح اسامحكك لان مدير وع راسي ، 🖐🏿♥️' elseif AdminAll(msg) then rd = 'راح اسامحكك هلمره لانك ادمن ، ☝🏿♥️' elseif VipAll(msg) then rd = 'راح احترمكك تره بس هلمره لانك مميز عندي ، ☝🏿♥️' elseif AliConstructor(msg) then rd = 'تاج راسيي غير انت منشئ المجموعه ،🖐🏿♥️' elseif Constructor(msg) then rd = 'تاج راسيي انت المنشئ الاساسي ،🖐🏿♥️' elseif BasicConstructor(msg) then rd = 'حبيبي المنشئ استقبلها منكك ،👍🏿♥️' elseif Manager(msg) then rd = 'حبيبي راح اسامحكك لان مدير وع راسي ، 🖐🏿♥️' elseif Admin(msg) then rd = 'راح اسامحكك هلمره لانك ادمن ، ☝🏿♥️' elseif VipMem(msg) then rd = 'راح احترمكك تره بس هلمره لانك مميز عندي ، ☝🏿♥️' else rd = 'لكك هوه انت عضو وجاي تغلط ؟، 🖕🏿♥️' end Dev_Ali(msg.chat_id_, msg.id_, 1,rd, 1, 'html') end if text == 'دي' or text == 'ديي' or text == 'دي بابه' then ReLaXTEAM = "آخلُِآقٌڪڪ لُِڪڪ 𖠙 😒🔪" Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM, 1, 'md') return false end if text == 'السلام عليكم' or text == 'سلام عليكم' then ReLaXTEAM = "ياھَہّلْاا ۅﻋ̝̚لْيڪْم الْﺳ̭͠ لْام 𖠙 🤤♥️" Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM, 1, 'md') return false end if text == '😭💔' or text == '😭😭' or text == '😭😭😭' or text == '😿💔' or text == '😭😭😭' or text == '😭😭😭😭' then ReLaXTEAM = "مآآعٍآشُ آلُِي يزعٍلُِڪڪ 𖠙 😏♥️" Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM, 1, 'md') return false end if text == '🌚💔' or text == '💔🌚' or text == '🚶‍♂💔' or text == '💔' or text == '😔💔' or text == '🚶‍♀💔' or text == '😭' then ReLaXTEAM = "شبّيي اﻟ̣̣פﻟ̣̣و 𖠙 😿💔" Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM, 1, 'md') return false end if text == 'باي' or text == 'بااي' or text == 'اروح' or text == 'اروح احسن' or text == 'اولي احسن' or text == 'راح اروح' or text == 'باي انام' then ReLaXTEAM = "أُرٌجُعُ عٍيدِهآآ مٍوو تنِْسةه 𖠙 🤤♥️" Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM, 1, 'md') return false end if text == 'هلو' or text == 'هلاو' or text == 'هلا' or text == 'هلاوو' or text == 'هيلاو' or text == 'هيلاوو' or text == 'هلاا' then local ReLaXTEAM = {"اࠗط็لق֯ق֯ هٞللاࠗ୨و 𖠙 🤤♥️" ,"هۂَلاا نۨہٰورتت يعمۘري 𖠙 🤤♥️" } DevAli2 = math.random(#ReLaXTEAM) Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM[DevAli2] , 1, 'md') return false end if text == 'شونك' or text == 'شونج' or text == 'شلونك' or text == 'شلونج' or text == 'شونكم' or text == 'شلونكم' or text == 'شلخبار' or text == 'شلون الاخبار' or text == 'شخبارك' then local ReLaXTEAM = {"ماﺷ͠ يةھَہّ يﻋ̝̚مريي ۅاﻧﺗ̲ت 𖠙 🤤♥️" ,"الحۡمۘدللهۂَ ٰوانۨہتت 𖠙 🤤♥️","تمۘامۘ عمۘري ٰوانۨہتت 𖠙 🤤♥️"} DevAli2 = math.random(#ReLaXTEAM) Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM[DevAli2] , 1, 'md') return false end if text == 'وينك' or text == 'وينج' then ReLaXTEAM = "مْوٌجہوٌدِ يہمْگُ يحلوُ 𖠙 😉♥️" Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM, 1, 'md') return false end if text == 'بوت عواي' or text == 'بوت زربه' or text == 'البوت عاوي' or text == 'البوت زربه' then ReLaXTEAM = "اطردكك تجرب ؟ ، 😕🔪" Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM, 1, 'md') return false end if text == 'نايمين' or text == 'ميتين' then ReLaXTEAM = "طُآمسين ووعٍيوونڪ 𖠙 😪🖤ۦ" Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM, 1, 'md') return false end if text == 'هلوباي' or text == 'هلو باي' then ReLaXTEAM = "شحۡسۜيت مۘنۨہ هيجۚ ּكتبت ؟ 🌝♥️" Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM, 1, 'md') return false end if text == 'اكلك' or text == 'اكلج' or text == 'اكلكم' then ReLaXTEAM = "ڪوولُِ مآڪوولُِ لُِآحٍدِ 𖠙 😉♥️" Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM, 1, 'md') return false end if text == 'فرخ' or text == 'فرخه' then ReLaXTEAM = "ٰوينۨہهۂَ خۡل احۡصرهۂَ 𖠙 😹♥️" Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM, 1, 'md') return false end if text == 'سورس عبس' or text == 'سورس بروكس' or text == 'سورس ديف بروكس' or text == 'سورس زربه' or text == 'السورس زربه' or text == 'سورس عاوي' or text == 'السورس عاوي' then ReLaXTEAM = "لُِآ سوورس خآلُِتڪ دِي لُِڪ 𖠙 😒🔪" Dev_Ali(msg.chat_id_, msg.id_, 1, ReLaXTEAM, 1, 'md') return false end end if Manager(msg) then if text == 'تفعيل ردود البوت' or text == 'تفعيل الردود' then if not DevAli:get(ReLaX..'Ali:Lock:Reply'..msg.chat_id_) then Dev_Ali(msg.chat_id_, msg.id_, 1, '⌁︙ردود البوت بالتاكيد مفعله ', 1, 'md') else Dev_Ali(msg.chat_id_, msg.id_, 1, '⌁︙تم تفعيل ردود البوت', 1, 'md') DevAli:del(ReLaX..'Ali:Lock:Reply'..msg.chat_id_) end end if text == 'تعطيل ردود البوت' or text == 'تعطيل الردود' then if DevAli:get(ReLaX..'Ali:Lock:Reply'..msg.chat_id_) then Dev_Ali(msg.chat_id_, msg.id_, 1, '⌁︙ردود البوت بالتاكيد معطله ', 1, 'md') else DevAli:set(ReLaX..'Ali:Lock:Reply'..msg.chat_id_,true) Dev_Ali(msg.chat_id_, msg.id_, 1, '⌁︙تم تعطيل ردود البوت', 1, 'md') end end end end end return { ReLaX = Reply }
local _0_0 = nil do local name_23_0_ = "conjure.client.clojure.nrepl.ui" local loaded_23_0_ = package.loaded[name_23_0_] local module_23_0_ = nil if ("table" == type(loaded_23_0_)) then module_23_0_ = loaded_23_0_ else module_23_0_ = {} end module_23_0_["aniseed/module"] = name_23_0_ module_23_0_["aniseed/locals"] = (module_23_0_["aniseed/locals"] or {}) module_23_0_["aniseed/local-fns"] = (module_23_0_["aniseed/local-fns"] or {}) package.loaded[name_23_0_] = module_23_0_ _0_0 = module_23_0_ end local function _1_(...) _0_0["aniseed/local-fns"] = {require = {["nrepl-state"] = "conjure.client.clojure.nrepl.state", a = "conjure.aniseed.core", client = "conjure.client", log = "conjure.log", str = "conjure.aniseed.string", text = "conjure.text"}} return {require("conjure.aniseed.core"), require("conjure.client"), require("conjure.log"), require("conjure.client.clojure.nrepl.state"), require("conjure.aniseed.string"), require("conjure.text")} end local _2_ = _1_(...) local a = _2_[1] local client = _2_[2] local log = _2_[3] local nrepl_state = _2_[4] local str = _2_[5] local text = _2_[6] do local _ = ({nil, _0_0, {{}, nil}})[2] end local display = nil do local v_23_0_ = nil do local v_23_0_0 = nil local function display0(lines, opts) return client["with-filetype"]("clojure", log.append, lines, opts) end v_23_0_0 = display0 _0_0["display"] = v_23_0_0 v_23_0_ = v_23_0_0 end _0_0["aniseed/locals"]["display"] = v_23_0_ display = v_23_0_ end local state = nil do local v_23_0_ = (_0_0["aniseed/locals"].state or {["join-next"] = {key = nil}}) _0_0["aniseed/locals"]["state"] = v_23_0_ state = v_23_0_ end local handle_join_line = nil do local v_23_0_ = nil local function handle_join_line0(resp) local next_key = nil if resp.out then next_key = "out" elseif resp.err then next_key = "err" else next_key = nil end local _4_ = a.get(state, "join-next", {}) local key = _4_["key"] if (next_key or resp.value) then local function _5_() if (next_key and not text["trailing-newline?"](a.get(resp, next_key))) then return {key = next_key} end end a.assoc(state, "join-next", _5_()) end return (next_key and (key == next_key)) end v_23_0_ = handle_join_line0 _0_0["aniseed/locals"]["handle-join-line"] = v_23_0_ handle_join_line = v_23_0_ end local display_result = nil do local v_23_0_ = nil do local v_23_0_0 = nil local function display_result0(resp, opts) local opts0 = (opts or {}) local joined_3f = handle_join_line(resp) local _3_ if resp.out then local _4_ if opts0["simple-out?"] then _4_ = "; " elseif opts0["raw-out?"] then _4_ = "" else _4_ = "; (out) " end _3_ = text["prefixed-lines"](text["trim-last-newline"](resp.out), _4_, {["skip-first?"] = joined_3f}) elseif resp.err then _3_ = text["prefixed-lines"](text["trim-last-newline"](resp.err), "; (err) ", {["skip-first?"] = joined_3f}) elseif resp.value then if not (opts0["ignore-nil?"] and ("nil" == resp.value)) then _3_ = text["split-lines"](resp.value) else _3_ = nil end else _3_ = nil end return display(_3_, {["join-first?"] = joined_3f}) end v_23_0_0 = display_result0 _0_0["display-result"] = v_23_0_0 v_23_0_ = v_23_0_0 end _0_0["aniseed/locals"]["display-result"] = v_23_0_ display_result = v_23_0_ end local display_sessions = nil do local v_23_0_ = nil do local v_23_0_0 = nil local function display_sessions0(sessions, cb) local current = a["get-in"](nrepl_state, {"conn", "session"}) local function _3_(_4_0) local _5_ = _4_0 local idx = _5_[1] local session = _5_[2] local _6_ if (current == session.id) then _6_ = ">" else _6_ = " " end return str.join({"; ", _6_, idx, " - ", session.str()}) end display(a.concat({("; Sessions (" .. a.count(sessions) .. "):")}, a["map-indexed"](_3_, sessions)), {["break?"] = true}) if cb then return cb() end end v_23_0_0 = display_sessions0 _0_0["display-sessions"] = v_23_0_0 v_23_0_ = v_23_0_0 end _0_0["aniseed/locals"]["display-sessions"] = v_23_0_ display_sessions = v_23_0_ end return nil
-- Copyright (C) Yichun Zhang (agentzh) local base = require "resty.core.base" base.allows_subsystem('http') local ffi = require "ffi" local C = ffi.C local ffi_str = ffi.string local getfenv = getfenv local error = error local tonumber = tonumber local errmsg = base.get_errmsg_ptr() local get_string_buf = base.get_string_buf local get_string_buf_size = base.get_string_buf_size local get_size_ptr = base.get_size_ptr local FFI_DECLINED = base.FFI_DECLINED local FFI_OK = base.FFI_OK local FFI_BUSY = base.FFI_BUSY ffi.cdef[[ int ngx_http_lua_ffi_ssl_get_ocsp_responder_from_der_chain( const char *chain_data, size_t chain_len, char *out, size_t *out_size, char **err); int ngx_http_lua_ffi_ssl_create_ocsp_request(const char *chain_data, size_t chain_len, unsigned char *out, size_t *out_size, char **err); int ngx_http_lua_ffi_ssl_validate_ocsp_response(const unsigned char *resp, size_t resp_len, const char *chain_data, size_t chain_len, unsigned char *errbuf, size_t *errbuf_size); int ngx_http_lua_ffi_ssl_set_ocsp_status_resp(ngx_http_request_t *r, const unsigned char *resp, size_t resp_len, char **err); ]] local _M = { version = base.version } function _M.get_ocsp_responder_from_der_chain(certs, maxlen) local buf_size = maxlen if not buf_size then buf_size = get_string_buf_size() end local buf = get_string_buf(buf_size) local sizep = get_size_ptr() sizep[0] = buf_size local rc = C.ngx_http_lua_ffi_ssl_get_ocsp_responder_from_der_chain(certs, #certs, buf, sizep, errmsg) if rc == FFI_DECLINED then return nil end if rc == FFI_OK then return ffi_str(buf, sizep[0]) end if rc == FFI_BUSY then return ffi_str(buf, sizep[0]), "truncated" end return nil, ffi_str(errmsg[0]) end function _M.create_ocsp_request(certs, maxlen) local buf_size = maxlen if not buf_size then buf_size = get_string_buf_size() end local buf = get_string_buf(buf_size) local sizep = get_size_ptr() sizep[0] = buf_size local rc = C.ngx_http_lua_ffi_ssl_create_ocsp_request(certs, #certs, buf, sizep, errmsg) if rc == FFI_OK then return ffi_str(buf, sizep[0]) end if rc == FFI_BUSY then return nil, ffi_str(errmsg[0]) .. ": " .. tonumber(sizep[0]) .. " > " .. buf_size end return nil, ffi_str(errmsg[0]) end function _M.validate_ocsp_response(resp, chain, max_errmsg_len) local errbuf_size = max_errmsg_len if not errbuf_size then errbuf_size = get_string_buf_size() end local errbuf = get_string_buf(errbuf_size) local sizep = get_size_ptr() sizep[0] = errbuf_size local rc = C.ngx_http_lua_ffi_ssl_validate_ocsp_response( resp, #resp, chain, #chain, errbuf, sizep) if rc == FFI_OK then return true end -- rc == FFI_ERROR return nil, ffi_str(errbuf, sizep[0]) end function _M.set_ocsp_status_resp(ocsp_resp) local r = getfenv(0).__ngx_req if not r then return error("no request found") end local rc = C.ngx_http_lua_ffi_ssl_set_ocsp_status_resp(r, ocsp_resp, #ocsp_resp, errmsg) if rc == FFI_DECLINED then -- no client status req return true, "no status req" end if rc == FFI_OK then return true end -- rc == FFI_ERROR return nil, ffi_str(errmsg[0]) end return _M
return { timer_messages_fn = {}, timer_messages_flag_active = false, start_timer_messages = function(self) if self.cnf.timer_messages ~= nil and #self.cnf.timer_messages > 0 then for i = TMR_SERVER_MESSAGES, ( TMR_SERVER_MESSAGES + (#self.cnf.timer_messages-1) ) do if self.cnf.timer_messages[i-TMR_SERVER_MESSAGES+1].active['disable'] == false and self.cnf.timer_messages[i-TMR_SERVER_MESSAGES+1].active[self.parent.flag.SERVER] ~= nil and self.cnf.timer_messages[i-TMR_SERVER_MESSAGES+1].active[self.parent.flag.SERVER] == true then if self.timer_messages_fn[i] == nil then self.timer_messages_fn[i] = function() local num_func = i if type(sdbs.cnf.server.timer_messages[num_func-TMR_SERVER_MESSAGES+1].text) == 'string' then sdbs.say:smg(sdbs.cnf.server.timer_messages[num_func-TMR_SERVER_MESSAGES+1].text) elseif type(sdbs.cnf.server.timer_messages[num_func-TMR_SERVER_MESSAGES+1].text) == 'function' then local smg = sdbs.cnf.server.timer_messages[num_func-TMR_SERVER_MESSAGES+1].text() if smg~= nil then sdbs.say:smg(smg) end end end tmr.create(i,self.cnf.timer_messages[i-TMR_SERVER_MESSAGES+1].period,self.timer_messages_fn[i]) self.parent.log:w('Activate server timer messages TMR: '..tostring(i)) end end end self.timer_messages_flag_active = true end end, stop_timer_messages = function(self) if self.cnf.timer_messages ~= nil and #self.cnf.timer_messages > 0 then for i = TMR_SERVER_MESSAGES, ( TMR_SERVER_MESSAGES + (#self.cnf.timer_messages-1) ) do if self.cnf.timer_messages[i-TMR_SERVER_MESSAGES+1].active['disable'] == false and self.cnf.timer_messages[i-TMR_SERVER_MESSAGES+1].active[self.parent.flag.SERVER] ~= nil and self.cnf.timer_messages[i-TMR_SERVER_MESSAGES+1].active[self.parent.flag.SERVER] == true and self.timer_messages_fn[i] ~= nil then tmr.remove(i) self.timer_messages_fn[i] = nil self.parent.log:w('Deactivate server timer messages TMR: '..tostring(i)) end end self.timer_messages_flag_active = false end end, on_player_connect = function(self) if #self.parent.cn.data > 0 and self.timer_messages_flag_active == false then self:start_timer_messages() end end, on_player_disconnect = function(self,cn) if #self.parent.cn.data == 0 and self.timer_messages_flag_active == true then self:stop_timer_messages() end end, is_linux = function(self) end, is_gema = function(self) for _,v in ipairs(self.parent.cnf.server.list_name_server_gema) do if self.parent.flag.SERVER:find(v) then return true end end return false end, sendmail = function(self,email,text,cn) if self.cnf.msmtp.active then local PLAYER, SUBJECT, MESSAGE, BODY, COMMAND, dcn ,email,text= {}, {}, '', '', '',nil,email,text if type(email) == 'string' then email = self.parent.fn:split(email,',') for k,v in ipairs(email) do email[k] = self.parent.fn:trim(v) end end local temail = {} for k,v in ipairs(email) do if v ~= NOT_EMAIL or v ~= '' then table.insert(temail,v) end end email = nil if #temail == 0 then self.parent.log:w(self.cnf.msmtp.text['send_email_no_to']) if cn ~= nil then self.parent.say:me(cn,self.cnf.msmtp.text['send_email_no']) end return end if type(text) ~= 'string' and type(text) == 'table' then text = table.concat(text,'') end --text = string.gsub(text,'|','\\|') --text = self.parent.fn:escape_SPECL(text) if type(text) ~= 'string' then self.parent.log:w(self.cnf.msmtp.text['send_email_no_text']) if cn ~= nil then self.parent.say:me(cn,self.cnf.msmtp.text['send_email_no']) end return end if type(self.cnf.msmtp.subject) == 'string' then table.insert(SUBJECT,self.cnf.msmtp.subject) else for _,v in ipairs(self.cnf.msmtp.subject) do table.insert(SUBJECT,v) end end for k,v in ipairs(SUBJECT) do SUBJECT[k] = string.format(v,string.upper(self.parent.flag.SERVER)) end SUBJECT = table.concat(SUBJECT, ', ') if cn ~=nil then dcn = self.parent.cn:get_dcn(cn) if self.parent.cn.data[dcn].account.email == '' then self.parent.cn.data[dcn].account.email = NOT_EMAIL end if type(self.cnf.msmtp.sent_by_the_player) == 'string' then table.insert(PLAYER,self.cnf.msmtp.sent_by_the_player) else for _,v in ipairs(self.cnf.msmtp.sent_by_the_player) do table.insert(PLAYER,v) end end for k,v in ipairs(PLAYER) do PLAYER[k] = string.format(v,self.parent.cn.data[dcn].name,self.parent.cn.data[dcn].account.email,self.parent.cn.data[dcn].ip) end else if type(self.cnf.msmtp.sent_by_the_server) == 'string' then table.insert(PLAYER,self.cnf.msmtp.sent_by_the_server) else for _,v in ipairs(self.cnf.msmtp.sent_by_the_server) do table.insert(PLAYER,v) end end for k,v in ipairs(PLAYER) do PLAYER[k] = string.format(v,string.upper(self.parent.flag.SERVER)) end end PLAYER = table.concat(PLAYER, '\n') BODY = string.format('%s\n%s\n\n\n%s\nauthor: %s\n%s\n%s',PLAYER,text,PLUGIN_NAME..' '..PLUGIN_VERSION,PLUGIN_AUTHOR,PLUGIN_SITE,PLUGIN_EMAIL) for _,vemail in ipairs(temail) do MESSAGE = string.format('"Date: %s\nFrom: %s\nTo: %s\nSubject: %s\nContent-Type: text/plain; charset=UTF-8\n\n%s"',os.date(),self.cnf.msmtp.from,vemail,SUBJECT,BODY) COMMAND = string.format("echo '%s' | /usr/bin/msmtp --host=%s --port=%s --tls=%s --tls-certcheck=off --tls-starttls=%s --auth=login --user=%s --passwordeval=\"echo %s\" -f %s %s > /dev/null &",MESSAGE,self.cnf.msmtp.server,self.cnf.msmtp.port,self.cnf.msmtp.tls,self.cnf.msmtp.tls_starttls,self.cnf.msmtp.from,self.cnf.msmtp.password,self.cnf.msmtp.from,vemail) if os.execute(COMMAND) then self.parent.log:w(self.cnf.msmtp.text['send_email_ok']) if cn ~= nil then self.parent.say:me(cn,self.cnf.msmtp.text['send_email_ok']) end else self.parent.log:w(self.cnf.msmtp.text['send_email_no']) if cn ~= nil then self.parent.say:me(cn,self.cnf.msmtp.text['send_email_no']) end end end else if cn ~= nil then self.parent.say.me(cn,self.cnf.msmtp.text['disable_activate']) end end end, timer_service_fn = {}, start_timer_service = function(self) if self.cnf.timer_service ~= nil and #self.cnf.timer_service > 0 then for i = TMR_SERVER_SERVICE, ( TMR_SERVER_SERVICE + (#self.cnf.timer_service-1) ) do if self.cnf.timer_service[i-TMR_SERVER_SERVICE+1].active['disable'] == false and self.cnf.timer_service[i-TMR_SERVER_SERVICE+1].active[self.parent.flag.SERVER] ~= nil and self.cnf.timer_service[i-TMR_SERVER_SERVICE+1].active[self.parent.flag.SERVER] == true then if self.timer_service_fn[i] == nil and type(self.cnf.timer_service[i-TMR_SERVER_SERVICE+1].fn) == 'function' then self.timer_service_fn[i] = function() local num_func = i if type(sdbs.cnf.server.timer_service[num_func-TMR_SERVER_SERVICE+1].fn) == 'function' then sdbs.cnf.server.timer_service[num_func-TMR_SERVER_SERVICE+1].fn() end end tmr.create(i,self.cnf.timer_service[i-TMR_SERVER_SERVICE+1].period,self.timer_service_fn[i]) self.parent.log:w('Activate server timer service TMR: '..tostring(i)) end end end end end, stop_timer_service = function(self) if self.cnf.timer_service ~= nil and #self.cnf.timer_service > 0 then for i = TMR_SERVER_SERVICE, ( TMR_SERVER_SERVICE + (#self.cnf.timer_service-1) ) do if self.cnf.timer_service[i-TMR_SERVER_SERVICE+1].active['disable'] == false and self.cnf.timer_service[i-TMR_SERVER_SERVICE+1].active[self.parent.flag.SERVER] ~= nil and self.cnf.timer_service[i-TMR_SERVER_SERVICE+1].active[self.parent.flag.SERVER] == true and self.timer_service_fn[i]~=nil then tmr.remove(i) self.timer_service_fn[i] = nil self.parent.log:w('Deactivate server timer service TMR: '..tostring(i)) end end end end, start_server = function(self) if self.cnf.log.active and self.cnf.log.start.active then self.parent.sql:server_log_start_update(self.parent.flag.SERVER) end if self.cnf.msmtp.active and self.cnf.msmtp.allert_and_send_to.start_server.active then local text = {} for _,v in ipairs(self.cnf.msmtp.allert_and_send_to.start_server.text) do table.insert(text,string.format(v,os.date('%d-%m-%Y %X'))) end self:sendmail(self.cnf.msmtp.allert_and_send_to.start_server.to,text) end end, stop_server = function(self) if self.cnf.log.active and self.cnf.log.stop.active then self.parent.sql:server_log_stop_update(self.parent.flag.SERVER) end if self.cnf.msmtp.active and self.cnf.msmtp.allert_and_send_to.stop_server.active then local text = {} for _,v in ipairs(self.cnf.msmtp.allert_and_send_to.stop_server.text) do table.insert(text,string.format(v,os.date('%d-%m-%Y %X'))) end self:sendmail(self.cnf.msmtp.allert_and_send_to.stop_server.to,text) end end, server_log_visit_to_msmtp = function(self,aemail,atext,timestamp_start,timestamp_end) if self.cnf.msmtp.active then local text = {} table.insert(text,string.format('\nStarting date for statistics: %s',os.date('%d-%m-%Y %X',self.cnf.log.starting_date_of_creation_of_statistics))) local f,r = self.parent.sql:server_log_get(self.parent.flag.SERVER) if f then table.insert(text,string.format('\n\nThe server started: %s',os.date('%d-%m-%Y %X',r.timestamp_start))) table.insert(text,string.format('\nThe number of calls to the server: %s',tostring(r.count_connect_player))) table.insert(text,string.format('\nThe number of played maps: %s',tostring(r.count_change_map))) end f,r = nil,nil table.insert(text,string.format('\nThe number of maps on the server:\n\tJust: %s. Gema: %s. In the rotator: %s. Gema in the rotator: %s.',self.parent.gm.map:get_cmaps(),self.parent.gm.map:get_cgmaps(),self.parent.gm.map:get_crmaps(),self.parent.gm.map:get_crgmaps())) local f,r = self.parent.sql:server_log_change_map_get_list(self.parent.flag.SERVER,self.cnf.msmtp.allert_and_send_to.log_visit.top_map) if f then table.insert(text,string.format('\nTop %s popular maps ( Name / Played ) :',#r)) for _,v in ipairs(r) do table.insert(text,string.format('\n\t%s / %s',v.map,v.count_change)) end end f,r = nil,nil local ts,te = 0,0 if timestamp_start ~= nil and tonumber(timestamp_start) ~= nil then ts = os.time() - ( tonumber(timestamp_start)*60*60 ) else ts = os.time() end if timestamp_end ~= nil and tonumber(timestamp_end) ~= nil then te = ts - ( tonumber(timestamp_end) * 60 * 60 ) else te = ts - ( self.cnf.msmtp.allert_and_send_to.log_visit.time_period * 60 * 60 ) end f,r = self.parent.sql:server_log_visit_player_get_list(self.parent.flag.SERVER,ts,te) ts,te = nil,nil if f then local tracking_implicit,tracking_player, tracking_clan, players_called,key = {},{},{},{},#r while #r > 0 do for _,v in ipairs(self.cnf.msmtp.allert_and_send_to.log_visit.tracking_implicit) do if #r >= 1 and string.find(string.lower(r[key].player),v) then table.insert(tracking_implicit,table.remove(r,key)) key = key - 1 end end for _,v in ipairs(self.cnf.msmtp.allert_and_send_to.log_visit.tracking_player) do if #r >= 1 and v == r[key].player then table.insert(tracking_player,table.remove(r,key)) key = key - 1 end end for _,v in ipairs(self.cnf.msmtp.allert_and_send_to.log_visit.tracking_clan) do if #r >= 1 and string.find(r[key].player,v) then table.insert(tracking_clan,table.remove(r,key)) key = key - 1 end end if #r >= 1 then table.insert(players_called,table.remove(r,key)) end key = key - 1 end if #tracking_implicit > 0 then table.insert(text,string.format('\n\nTracked implicit players visited: %s',tostring(#tracking_implicit))) table.insert(text,'\n\t( Player / Hits / IP / OLD IP / date )') for _,v in ipairs(tracking_implicit) do if v.old_ip_1 == '' then v.old_ip_1 =v.ip end table.insert(text,string.format('\n\t%s / %s / %s / %s / %s',v.player,v.count_visit,v.ip,v.old_ip_1,os.date('%d-%m-%Y %X',v.timestamp_connect))) end end if #tracking_player > 0 then table.insert(text,string.format('\n\nTracked players visited: %s',tostring(#tracking_player))) table.insert(text,'\n\t( Player / Hits / IP / OLD IP / date )') for _,v in ipairs(tracking_player) do if v.old_ip_1 == '' then v.old_ip_1 =v.ip end table.insert(text,string.format('\n\t%s / %s / %s / %s / %s',v.player,v.count_visit,v.ip,v.old_ip_1,os.date('%d-%m-%Y %X',v.timestamp_connect))) end end if #tracking_clan > 0 then table.insert(text,string.format('\n\nTracked a clan of players visited: %s',tostring(#tracking_clan))) table.insert(text,'\n\t( Player / Hits / IP / OLD IP / date )') for _,v in ipairs(tracking_clan) do if v.old_ip_1 == '' then v.old_ip_1 =v.ip end table.insert(text,string.format('\n\t%s / %s / %s / %s / %s',v.player,v.count_visit,v.ip,v.old_ip_1,os.date('%d-%m-%Y %X',v.timestamp_connect))) end end if #players_called > 0 then table.insert(text,string.format('\n\nPlayers called for: %s',tostring(#players_called))) table.insert(text,'\n\t( Player / Hits / IP / OLD IP / date )') for _,v in ipairs(players_called) do if v.old_ip_1 == '' then v.old_ip_1 =v.ip end table.insert(text,string.format('\n\t%s / %s / %s / %s / %s',v.player,v.count_visit,v.ip,v.old_ip_1,os.date('%d-%m-%Y %X',v.timestamp_connect))) end end end f,r,tracking_player, tracking_clan,tracking_implicit, players_called, key = nil,nil,nil,nil,nil,nil,nil local email = aemail or self.cnf.msmtp.allert_and_send_to.log_visit.to if type(email) == 'string' then local e = {} table.insert(e,email) email = e end if atext ~=nil then if type(atext) == 'string' then table.insert(text,atext) else for _,v in ipairs(atext) do table.insert(text,v) end end end self.parent.log:w(string.format('%s%s','send email: ', table.concat(email,','))) self:sendmail(email,text) email,text,e = nil,nil,nil end end, init = function(self,obj) self.parent = obj self.cnf = self.parent.cnf.server self.parent.log:w('Module SERVER init OK') end }
--单点登录并使用redis作为用户token存储时,采用的数据类型为hash --KEYS[1]每个用户独特唯一的token的key --KEYS[2]每个用户每次登录时随机生成的token的key --ARGS[1]为用户请求时携带的token的value --ARGS[2]为验证token成功时重新设置失效时间的值 if redis.call('hget', KEYS[1], KEYS[2]) == ARGS[1] then if redis.call('expire', KEYS[1], ARGS[2]) == 1 then return true end end return false
DefineClass.Unit = { __parents = { "Movable", "CommandObject", "UngridedObstacle", "DoesNotObstructConstruction", "SyncObject","Renamable" }, encyclopedia_id = false, enum_flags = { efUnit = true, efWalkable = false, efCollision = false, efApplyToGrids = false, efSelectable = true, }, class_flags = { cfComponentSound = true }, ShadowBias = "Units", fx = false, fx_actor = false, fx_target = false, pfclass = 0, goto_target = false, holder = false, always_renderable = false, current_dome = false, -- the dome the unit is physically inside, not "home dome" dome_version = 0, entrance_type = false, -- means any lead_in_out = false, -- current lead in/out object visit_door_opened = false, visit_end_time = false, visit_spot_end_time = false, visit_restart = false, visit_thread = false, direction_arrow_scale = 100, init_with_command = "Start", use_passages = false, } function Unit:GameInit() if self.init_with_command then if type(self.init_with_command) == "table" then self:SetCommand(table.unpack(self.init_with_command)) else self:SetCommand(self.init_with_command) end end self:SetHeat(255) PlayFX("Spawn", "start", self) end function Unit:Done() self:StopFX() PlayFX("Spawn", "end", self) self:SetHolder(false) end function Unit:CanBeControlled() return false end local invalid_obj_pos = point(-1, -1) function Unit:Gossip(gossip, ...) if not netAllowGossip then return end NetGossip(self.class, self.handle, IsValid(self) and self:GetPos() or invalid_obj_pos, gossip, GameTime(), ...) end function Unit:GossipName() return self.class end function Unit:Start() Sleep(AsyncRand(1000)) end local Sleep = Sleep function Unit:MoveSleep(time) Sleep(time) end function Unit:StartFX(fx, target, actor) actor = actor or self PlayFX(fx, "start", actor, target) self.fx = fx self.fx_actor = actor self.fx_target = target end function Unit:PlayFXMoment(moment) if self.fx then PlayFX(self.fx, moment, self.fx_actor, self.fx_target) end end function Unit:StopFX() if self.fx then PlayFX(self.fx, "end", self.fx_actor, self.fx_target) self.fx = false self.fx_actor = false self.fx_target = false end end function Unit:OnCommandStart() self:StopFX() self.goto_target = false end function Unit:StartMoving() end function Unit:StopMoving() end Unit.Step = pf.Step local pfFinished = const.pfFinished local pfFailed = const.pfFailed local pfDestLocked = const.pfDestLocked local pfTunnel = const.pfTunnel local pfTeleportDist = 50*guim function Unit:Goto(...) local pfStep = self.Step local status = pfStep(self, ...) if status < 0 and status ~= pfTunnel then return status == pfFinished end self.goto_target = ... self:StartMoving() self:PushDestructor(function(self) if IsValid(self) then self:StopMoving() self.goto_target = false self:ClearPath() end end) local pfSleep = self.MoveSleep while true do if status > 0 then pfSleep(self, status) elseif status == pfTunnel then local end_point = pf.GetPathPoint(self, pf.GetPathPointCount(self)) local tunnel, param = pf.GetTunnel(self:GetPos(), end_point) if not tunnel or not tunnel:TraverseTunnel(self, self:GetPos(), end_point, param) then self:ClearPath() status = pfFailed break end else break end status = pfStep(self, ...) end self:PopDestructor() self:StopMoving() self.goto_target = false return status == pfFinished end function Unit:SetOutside(outside) end function Unit:OnEnterDome(dome) assert(not self.current_dome or self.current_dome == dome) self.current_dome = dome self:SetOutside(false) end function Unit:OnExitDome(dome) assert(not self.current_dome or self.current_dome == dome) self.current_dome = false self:SetOutside(true) end function Unit:WaitDoorOpening(door) local time_to_open = door:TimeToOpen() if time_to_open > 0 then local wait_anim = self:GetWaitAnim() self:SetState(wait_anim >= 0 and wait_anim or "idle") Sleep(time_to_open) end end function Unit:KickFromBuilding(building, entrance_type) local entrance, pos, spot_type = building:GetEntrance(nil, entrance_type) pos = spot_type and building:GetSpotPos(building:GetRandomSpot(spot_type)) or pos or building:GetPos() self:SetHolder(false) self:Detach() self:SetPos(pos) building:OnExitUnit(self) self:SetCommand("Idle") end function Unit:ShowAttachedSigns(shown) end function Unit:EnterBuilding(building, entrance_type, spot_name) -- works only if unit/building are both outside or inside the same dome if not IsValid(building) or not building:IsValidPos() then return false elseif self.holder == building then return true elseif not self:GotoSameDomeAsObj(building) then return false elseif not IsValid(building) or not building:IsValidPos() then --retest after goto. return false elseif IsKindOf(building, "Dome") then return true elseif not IsKindOf(building, "WaypointsObj") then return false end local entrance, pos, entrance_spot = building:GetEntrance(self, entrance_type or self.entrance_type, spot_name) if entrance_spot then local force_place = not self:IsValidPos() or not self:Goto(building, entrance_spot) if not IsValid(building) then return false end if force_place then if self:IsValidPos() then self:SetPos(building:GetSpotPos(building:GetNearestSpot(entrance_spot, self))) else self:SetPos(building:GetSpotPos(building:GetRandomSpot(entrance_spot))) end end building:OnEnterUnit(self) return true end if pos then if not self:IsValidPos() or not IsCloser2D(self, pos, guim/2) and not self:Goto_NoDestlock(pos) then self:SetPos(pos) end end assert(entrance, "Building without entrance: " .. tostring(ObjectClass(building))) if entrance and IsValid(building) then building:LeadIn(self, entrance) return true end end function Unit:ExitBuilding(building, target, entrance_type, spot_name) building = building or self.holder if not IsValid(building) or not IsKindOf(building, "WaypointsObj") then return end assert(building:IsValidPos()) if not building:IsValidPos() then return end local entrance, pos, entrance_spot = building:GetEntrance(target or self, entrance_type or self.entrance_type, spot_name) if entrance_spot then if not self:IsValidPos() then if IsValid(target) then self:SetPos(building:GetSpotPos(building:GetNearestSpot(entrance_spot, target))) else self:SetPos(building:GetSpotPos(building:GetRandomSpot(entrance_spot))) end end building:OnExitUnit(self) return true end assert(entrance, "Building without entrance: " .. tostring(ObjectClass(building))) if not entrance then return end building:LeadOut(self, entrance) return true end local StockpileEnterExitDomeOffset = point(0, 0, -80) local function EnterExitDome(self, dome, target, enter) if not IsValid(dome) or not dome:IsValidPos() then return false end local dome_entrance = FindNearestObject(dome.dome_entrances, enter and (self:IsValidPos() and self or self.holder) or target) assert(dome_entrance, "Dome has no entrance") local entrance, pos = dome_entrance:GetEntrance(self, nil, enter and "Doorentrance1" or "Doorentrance2") assert(entrance, "Dome without entrance chains") if self.holder then self:ExitBuilding(self.holder, pos) if not IsValid(dome) then return false end end if not self:IsValidPos() or not self:Goto_NoDestlock(pos) then if not IsValid(dome) or enter then -- fail if can't enter the dome self:OnEnterDomeFail(dome) return false end self:SetPos(pos) -- teleport if can't exit the dome if entrance and #entrance > 1 then self:Face(entrance[#entrance-1], 0) end end if not IsValid(dome) then return false end --move carried box so it doesnt collide with dome entrance local box = self:GetAttach("ResourceStockpileBox") if box then box:SetAttachOffset(StockpileEnterExitDomeOffset) end self:PushDestructor(function(self) local box = self:GetAttach("ResourceStockpileBox") if box then box:SetAttachOffset(point30) end if self:IsValidPos() and self.safe_pos_on_failure then self:SetPos(self.safe_pos_on_failure) self.safe_pos_on_failure = false end end) if not IsValid(dome_entrance) then -- dome skin changed (entrance autoattach is replaced) dome_entrance = FindNearestObject(dome.dome_entrances, pos) entrance, pos = dome_entrance:GetEntrance(self, nil, enter and "Doorentrance1" or "Doorentrance2") end self.safe_pos_on_failure = entrance[#entrance] dome:LeadIn(self, entrance) if not IsValid(dome) then self.safe_pos_on_failure = false self:PopAndCallDestructor() if self:IsValidPos() then self:SetPos(self:GetVisualPos2D()) end return false end if enter then self:OnEnterDome(dome) else self:OnExitDome(dome) end if not IsValid(dome_entrance) then -- dome skin changed (entrance autoattach is replaced) dome_entrance = FindNearestObject(dome.dome_entrances, pos) end entrance, pos = dome_entrance:GetEntrance(self, nil, enter and "Doorexit1" or "Doorexit2") self.safe_pos_on_failure = entrance[#entrance] dome:LeadOut(self, entrance) self.safe_pos_on_failure = false self:PopDestructor() local box = self:GetAttach("ResourceStockpileBox") if box then box:SetAttachOffset(point30) end assert(enter and self.current_dome == dome or not enter and not self.current_dome) return true end -- recalc current dome when exit from outside buildings. We need to recalc current dome when the building's exit is too close to any dome. function Unit:ValidateCurrentDomeOnExit(building) if not IsObjInDome(building) then self.dome_version = 0 end end function Unit:CalcCurrentDome() if self.dome_version == g_DomeVersion then return self.current_dome end self.dome_version = g_DomeVersion local dome, pos if self.holder then dome = IsObjInDome(self.holder) elseif self:IsValidPos() then pos = GetPassablePointNearby(GetTopmostParent(self):GetPos(), self.pfclass) end dome = dome or pos and GetDomeAtPoint(pos) or false if self:TimeToPosInterpolationEnd() > 0 and pos and GetDomeAtPoint(self:GetVisualPos2D()) ~= dome then self:SetPos(pos) end if self.current_dome ~= dome then if self.current_dome then self:OnExitDome(self.current_dome) end if dome then self:OnEnterDome(dome) end end return dome end function AreDomesConnectedWithPassageDeep() end -- goes inside the same dome as obj, or outside domes if obj is not in a dome function Unit:GotoSameDomeAsObj(obj) local obj_dome = IsPoint(obj) and GetDomeAtPoint(obj) or IsObjInDome(obj) or IsKindOf(obj, "Dome") and obj or false local unit_dome = self:CalcCurrentDome() if unit_dome == obj_dome then self:ExitBuilding(self.holder, obj) return true end if self.use_passages then local conn, through_dome = AreDomesConnectedWithPassageDeep(unit_dome, obj_dome) --we need a pnt to go to, go to the passage exit in dest dome closest to us if conn then local my_pos = self:GetPos() local exits = obj_dome.passage_exits[through_dome] local best_pos for i = 1, #exits do if not best_pos or IsCloser2D(my_pos, exits[i], best_pos) then best_pos = exits[i] end end return self:Goto(best_pos) end end if unit_dome and obj_dome then -- !!! long range transportation of units between domes end local success = true if unit_dome and (IsPoint(obj) or IsValid(obj)) then success = EnterExitDome(self, unit_dome, obj, false) -- exit end if obj_dome and (IsPoint(obj) or IsValid(obj)) then success = EnterExitDome(self, obj_dome, obj, "enter") -- enter end return success end function Unit:OnEnterDomeFail(dome) end function Unit:GotoUnitSpot(unit, spot) -- pathfinding failure shields if IsValid(unit) and self:GotoSameDomeAsObj(unit) and IsValid(unit) and self:Goto(unit, spot) then return true end if not IsValid(unit) then return false end if unit:GetDist2D(self) - unit:GetRadius() - self:GetRadius() < 5*guim then return true end local pt = GetPassablePointNearby(unit:GetPos(), self.pfclass) if self:Goto(pt) and IsValid(unit) then return true end Sleep(1000) end function Unit:GotoBuildingSpot(building, spot, force_teleport) if not IsValid(building) then return false end local goto_args = building:HasMember("destroyed") and building.destroyed and building.orig_state and spot and building.orig_state[spot] and {building.orig_state[spot]} or {building, spot} local begin_idx = spot and building:GetSpotBeginIndex("idle", spot) or -1 local success if IsKindOf(building, "Dome") then local idx = spot and building:GetNearestSpot("idle", spot, self) local dome_at_pos = false if idx then local spot_pos = GetPassablePointNearby(#goto_args == 2 and building:GetSpotLoc(idx) or goto_args[1][idx - begin_idx + 1], self.pfclass) dome_at_pos = GetDomeAtPoint(spot_pos) else dome_at_pos = building --first passable around origin will be inside end success = self:GotoSameDomeAsObj(dome_at_pos) else success = self:GotoSameDomeAsObj(building) end if not success or not IsValid(building) then return false end local result = self:Goto(table.unpack(goto_args)) if not result then -- if can't reach a free spot then allow colliding with other units result = IsValid(building) and self:Goto_NoDestlock(table.unpack(goto_args)) end if not IsValid(building) then return false end local idx = spot and building:GetNearestSpot("idle", spot, self) if not result then local spot_pos = (#goto_args == 2 or not idx) and building:GetSpotPos(idx or -1) or goto_args[1][idx - begin_idx + 1] if self:GetDist(spot_pos) > 2*guim then return false end end if idx then local angle = building:GetSpotRotation(idx) self:SetAngle(angle, 100) else self:Face(building, 100) end return true end function Unit:GoToRandomPosInDome(dome) assert(dome) if not dome then return end local pts = dome.walkable_points local idx = self:Random(1, #pts) if not self:IsValidPos() then self:SetPos(pts[idx]) return end self:Goto(pts[idx]) end function Unit:GetRandomPos(max_radius, min_radius, center, retries, filter) retries = retries or 25 center = center or self:GetVisualPos() min_radius = min_radius or 0 local mw, mh = terrain.GetMapSize() if center == InvalidPos() then center = point(mw / 2, mh / 2) end for j = 1, retries do local x, y = RotateRadius(min_radius + self:Random(max_radius - min_radius), self:Random(360 * 60), center, true) x = Clamp(x, guim, mw - guim) y = Clamp(y, guim, mh - guim) if terrain.IsPassable(x, y) and (not filter or filter(x, y)) then return point(x, y) end end end function Unit:GoToRandomPos(max_radius, min_radius, center, retries, filter) local pt = self:GetRandomPos(max_radius, min_radius, center, retries, filter) if pt then return self:Goto(pt) end end function Unit:ExitImpassable() local pt = GetPassablePointNearby(self:GetVisualPos(), self.pfclass) self:Goto(pt) end function Unit:Trace(...) if config.TraceEnabled then print(...) end end function Unit:UpdateUI() if self == SelectedObj then Msg("UIPropertyChanged", self) end end function Unit:IsInDome() return IsObjInDome(self) end function Unit:SetHolder(building) local holder = self.holder building = building or false if holder == building or building and not building:IsKindOf("Holder") then return end if holder then holder:OnExitHolder(self) end self.holder = building if building then building:OnEnterHolder(self) end assert(self.holder or self:IsValidPos()) end function Unit:UpdateEntity() end --represents the shape a unit is currently obstucting, for large units. function Unit:GetRotatedShapePoints() if pathfind[self.pfclass + 1].large then return UngridedObstacle.GetRotatedShapePoints(self) end return FallbackOutline end function Unit:StartAlwaysRender(reason) if not self.always_renderable then if self:GetGameFlags(const.gofAlwaysRenderable) ~= 0 then return end self.always_renderable = {} end if next(self.always_renderable) == nil then self:SetGameFlags(const.gofAlwaysRenderable) end self.always_renderable[reason] = true end function Unit:StopAlwaysRender(reason) if not self.always_renderable then return end self.always_renderable[reason] = nil if next(self.always_renderable) == nil then self:ClearGameFlags(const.gofAlwaysRenderable) self.always_renderable = nil end end function Unit:InterruptCommand() if self:InterruptVisit() then return end self:SetCommand("Idle") end function Unit:IsVisitingBuilding() if self.lead_in_out or self.visit_end_time then return true end return false end function Unit:InterruptVisit() if not self.visit_end_time then return end self.visit_end_time = GameTime() -- mark the visit as finished Wakeup(self.visit_thread) return true end function Unit:VisitTimeLeft() local time = 0 if self.visit_end_time then time = self.visit_end_time - GameTime() end if time > 0 and self.visit_spot_end_time then time = Clamp(GameTime() - self.visit_spot_end_time, 0, time) end return time > 0 and time or 0 end function Unit:WaitVisitEnd() repeat local wait = self:VisitTimeLeft() until self.visit_restart or wait <= 0 or not WaitWakeup(wait) end function Unit:PlayPrg(prg, duration, ...) self.visit_end_time = GameTime() + duration self.visit_spot_end_time = false self.visit_thread = CurrentThread() -- execute prg in the destructor to make it uninterruptible self:PushDestructor(function(self) self.visit_end_time = false self.visit_spot_end_time = false self.visit_restart = false self.visit_thread = false end) if not prg then self:DetachFromMap() self:SetOutside(false) end while self:VisitTimeLeft() > 0 do self.visit_restart = false if prg then local prg_start_time = GameTime() prg(self, ...) if GameTime() - prg_start_time == 0 then WaitWakeup(Min(5000, self:VisitTimeLeft())) end else self:WaitVisitEnd() -- interrupted from visit_restart end end self:PopAndCallDestructor() end function Unit:GotoFromUser(...) --goto and dome handling in one self:GotoSameDomeAsObj(...) self:Goto(...) end function Unit:IsDead() return IsValid(self) end ----- Vehicle DefineClass.Vehicle = { __parents = { "Unit" }, game_flags = { gofSpecialOrientMode = true }, orient_mode = "terrain", } function dbg_ShowMeAllSpots(obj, ss) local s_idx = obj:GetSpotBeginIndex(ss) local e_idx = obj:GetSpotEndIndex(ss) for i = s_idx, e_idx do ShowMe(obj:GetSpotPos(i)) end end
-- -- Project: wiola -- User: Konstantin Burkalev -- Date: 02.11.17 -- local _M = {} local json = require('wiola.serializers.json_serializer') local redis local config --- Format NUMBER for using in strings local formatNumber = function(n) return string.format("%.0f", n) end --- --- Return index of obj in array t --- --- @param t table array table --- @param obj any object to search --- @return index of obj or -1 if not found --------------------------------------------------- local arrayIndexOf = function(t, obj) if type(t) == 'table' then for i = 1, #t do if t[i] == obj then return i end end return -1 else error("table.indexOf expects table for first argument, " .. type(t) .. " given") end end --- --- Find URI in pattern based (prefix and wildcard) uri list --- --- --- @param uriList table URI list (RPCs or Topics) --- @param uri string Uri to find --- @param all boolean Return all matches or just first --- @return table array of matched URIs --- local findPatternedUri = function(uriList, uri, all) local matchedUris = {} local comp = function(p1,p2) local _, p1c, p2c _, p1c = string.gsub(p1, "%.", "") _, p2c = string.gsub(p2, "%.", "") if p1c > p2c then -- reverse sort return true else return false end end table.sort(uriList, comp) -- trying to find prefix matched uri for _, value in ipairs(uriList) do if string.match(uri, "^" .. string.gsub(value, "%.", "%%.") .. "%.") then if all then table.insert(matchedUris, value) else return { value } end end end local compWldCrd compWldCrd = function(p1,p2) local _, p1c, p2c, p1v, p2v, p1dots, p2dots, p1l, p2l p1l = string.len(p1) p2l = string.len(p2) if p1l == 0 and p2l > 0 then return false elseif p2l == 0 and p1l > 0 then return true elseif p1l == 0 and p2l == 0 then return true end p1dots = string.find(p1, "..", 1, true) or p1l p2dots = string.find(p2, "..", 1, true) or p2l p1v = string.sub(p1, 1, p1dots) p2v = string.sub(p2, 1, p2dots) _, p1c = string.gsub(p1v, "%.", "") _, p2c = string.gsub(p2v, "%.", "") if p1c > p2c then -- reverse sort return true elseif p1c < p2c then return false else return compWldCrd(string.sub(p1, p1dots+2), string.sub(p2, p2dots+2)) end end table.sort(uriList, compWldCrd) -- trying to find wildcard matched uri for _, value in ipairs(uriList) do local replUri, c = string.gsub(value, "%.%.", ".[0-9a-zA-Z_]+.") if c ~= nil then -- it's wildcard uri local re = "^" .. string.gsub(replUri, "%.", "%%.") .. "$" if string.match(uri, re) then if all then table.insert(matchedUris, value) else return { value } end end end end return matchedUris end --- --- Initialize store connection --- --- @param cfg table store configuration --- @return boolean, string is Ok flag, error description --- function _M:init(cfg) local redisOk, redisErr local redisLib = require "resty.redis" redis = redisLib:new() config = cfg if config.storeConfig.port == nil then redisOk, redisErr = redis:connect(config.storeConfig.host) else redisOk, redisErr = redis:connect(config.storeConfig.host, config.storeConfig.port) end if redisOk and config.storeConfig.db ~= nil then redis:select(config.storeConfig.db) end return redisOk, redisErr end --- --- Generate unique Id --- --- @return number unique Id --- function _M:getRegId() local regId local max = 2 ^ 53 local time = redis:time() -- math.randomseed( os.time() ) -- Precision - only seconds, which is not acceptable math.randomseed(time[1] * 1000000 + time[2]) repeat regId = math.random(max) -- regId = math.random(100000000000000) until redis:sismember("wiolaIds", formatNumber(regId)) return regId end --- --- Add new session Id to active list --- --- @param regId number session registration Id --- @param session table Session information --- function _M:addSession(regId, session) session.sessId = formatNumber(session.sessId) redis:sadd("wiolaIds", formatNumber(regId)) redis:hmset("wiSes" .. formatNumber(regId), session) end --- --- Get session info --- --- @param regId number session registration Id --- @return table session object or nil --- function _M:getSession(regId) local sessArr = redis:hgetall("wiSes" .. formatNumber(regId)) if #sessArr > 0 then local session = redis:array_to_hash(sessArr) session.isWampEstablished = tonumber(session.isWampEstablished) session.sessId = tonumber(session.sessId) if session.wampFeatures then session.wampFeatures = json.decode(session.wampFeatures) end if session.authInfo then session.authInfo = json.decode(session.authInfo) end return session else return nil end end --- --- Change session info --- --- @param regId number session registration Id --- @param session table Session information --- function _M:changeSession(regId, session) session.isWampEstablished = formatNumber(session.isWampEstablished) session.sessId = formatNumber(session.sessId) session.wampFeatures = json.encode(session.wampFeatures) if session.authInfo then session.authInfo = json.encode(session.authInfo) end redis:hmset("wiSes" .. formatNumber(regId), session) end --- --- Remove session data from runtime store --- --- @param regId number session registration Id --- function _M:removeSession(regId) local regIdStr = formatNumber(regId) local session = redis:array_to_hash(redis:hgetall("wiSes" .. regIdStr)) session.realm = session.realm or "" local subscriptions = redis:array_to_hash(redis:hgetall("wiRealm" .. session.realm .. "Subs")) for k, v in pairs(subscriptions) do redis:srem("wiRealm" .. session.realm .. "Sub" .. k .. "Sessions", regIdStr) redis:del("wiRealm" .. session.realm .. "Sub" .. k .. "Session" .. regIdStr) if redis:scard("wiRealm" .. session.realm .. "Sub" .. k .. "Sessions") == 0 then redis:del("wiRealm" .. session.realm .. "Sub" .. k .. "Sessions") redis:hdel("wiRealm" .. session.realm .. "Subs",k) redis:hdel("wiRealm" .. session.realm .. "RevSubs",v) end end local rpcs = redis:array_to_hash(redis:hgetall("wiSes" .. regIdStr .. "RPCs")) for k, _ in pairs(rpcs) do redis:srem("wiRealm" .. session.realm .. "RPCs",k) redis:del("wiRealm" .. session.realm .. "RPC" .. k) end redis:del("wiSes" .. regIdStr .. "RPCs") redis:del("wiSes" .. regIdStr .. "RevRPCs") redis:del("wiSes" .. regIdStr .. "Challenge") redis:srem("wiRealm" .. session.realm .. "Sessions", regIdStr) if redis:scard("wiRealm" .. session.realm .. "Sessions") == 0 then redis:srem("wiolaRealms",session.realm) end redis:del("wiSes" .. regIdStr .. "Data") redis:del("wiSes" .. regIdStr) redis:srem("wiolaIds",regIdStr) end --- --- Get session count in realm --- --- @param realm string realm to count sessions --- @param authroles table optional authroles list --- @return number, table session count, session Ids array --- function _M:getSessionCount(realm, authroles) local count = 0 local sessionsIdList = {} local allSessions = redis:smembers("wiRealm" .. realm .. "Sessions") if type(authroles) == 'table' and #authroles > 0 then for _, sessId in ipairs(allSessions) do local sessionInfo = self:getSession(sessId) if sessionInfo.authInfo and arrayIndexOf(authroles, sessionInfo.authInfo.authrole) > 0 then count = count + 1 table.insert(sessionsIdList, sessId) end end else count = redis:scard("wiRealm" .. realm .. "Sessions") sessionsIdList = allSessions end return count, sessionsIdList end --- --- Prepare data for sending to client --- --- @param session table Session information --- @param data table data for client --- function _M:putData(session, data) redis:rpush("wiSes" .. formatNumber(session.sessId) .. "Data", data) end --- --- Retrieve data, available for session --- --- @param regId number session registration Id --- @param last boolean return from the end of a queue --- @return any client data --- function _M:getPendingData(regId, last) if last == true then return redis:rpop("wiSes" .. formatNumber(regId) .. "Data") else return redis:lpop("wiSes" .. formatNumber(regId) .. "Data") end end --- --- Set connection handler flags for session --- --- @param regId number session registration Id --- @param flags table flags data --- function _M:setHandlerFlags(regId, flags) return redis:hmset("wiSes" .. formatNumber(regId) .. "HandlerFlags", flags) end --- --- Retrieve connection handler flags, set up for session --- --- @param regId number session registration Id --- @return table flags data --- function _M:getHandlerFlags(regId) local flarr = redis:hgetall("wiSes" .. formatNumber(regId) .. "HandlerFlags") if #flarr > 0 then local fl = redis:array_to_hash(flarr) return fl else return nil end end --- --- Get Challenge info --- --- @param regId number session registration Id --- @return table challenge info object --- function _M:getChallenge(regId) local challenge = redis:array_to_hash(redis:hgetall("wiSes" .. formatNumber(regId) .. "Challenge")) challenge.session = tonumber(challenge.session) return challenge end --- --- Change Challenge info --- --- @param regId number session registration Id --- @param challenge table Challenge information --- function _M:changeChallenge(regId, challenge) if challenge.session then challenge.session = formatNumber(challenge.session) end redis:hmset("wiSes" .. formatNumber(regId) .. "Challenge", challenge) end --- --- Remove Challenge data from runtime store --- --- @param regId number session registration Id --- function _M:removeChallenge(regId) redis:del("wiSes" .. formatNumber(regId) .. "Challenge") end --- --- Add session to realm (creating one if needed) --- --- @param regId number session registration Id --- @param realm string session realm --- function _M:addSessionToRealm(regId, realm) if redis:sismember("wiolaRealms", realm) == 0 then redis:sadd("wiolaRealms", realm) self:registerMetaRpc(realm) end redis:sadd("wiRealm" .. realm .. "Sessions", formatNumber(regId)) end --- --- Get subscription id --- --- @param realm string session realm --- @param uri string subscription uri --- @return number subscription Id --- function _M:getSubscriptionId(realm, uri) return tonumber(redis:hget("wiRealm" .. realm .. "Subs", uri)) end --- --- Subscribe session to topic (also create topic if it doesn't exist) --- --- @param realm string session realm --- @param uri string subscription uri --- @param options table subscription options --- @param regId number session registration Id --- function _M:subscribeSession(realm, uri, options, regId) local subscriptionIdStr = redis:hget("wiRealm" .. realm .. "Subs", uri) local subscriptionId = tonumber(subscriptionIdStr) local isNewSubscription = false local regIdStr = formatNumber(regId) if not subscriptionId then subscriptionId = self:getRegId() isNewSubscription = true subscriptionIdStr = formatNumber(subscriptionId) redis:hset("wiRealm" .. realm .. "Subs", uri, subscriptionIdStr) redis:hset("wiRealm" .. realm .. "RevSubs", subscriptionIdStr, uri) redis:hset("wiRealm" .. realm .. "Sub" .. uri, "exact", 0, "prefix", 0, "wildcard", 0) end redis:hmset("wiRealm" .. realm .. "Sub" .. uri .. "Session" .. regIdStr, "subscriptionId", subscriptionIdStr, "matchPolicy", options.match or "exact") redis:sadd("wiRealm" .. realm .. "Sub" .. uri .. "Sessions", regIdStr) return subscriptionId, isNewSubscription end --- --- Unsubscribe session from topic (also remove topic if there is no more subscribers) --- --- @param realm string session realm --- @param subscId number subscription Id --- @param regId number session registration Id --- --- @return boolean, boolean was session unsubscribed from topic, was topic removed --- function _M:unsubscribeSession(realm, subscId, regId) local subscIdStr = formatNumber(subscId) local regIdStr = formatNumber(regId) local subscr = redis:hget("wiRealm" .. realm .. "RevSubs", subscIdStr) local isSesSubscrbd = redis:sismember("wiRealm" .. realm .. "Sub" .. subscr .. "Sessions", regIdStr) local wasTopicRemoved = false redis:srem("wiRealm" .. realm .. "Sub" .. subscr .. "Sessions", regIdStr) redis:del("wiRealm" .. realm .. "Sub" .. subscr .. "Session" .. regIdStr) if redis:scard("wiRealm" .. realm .. "Sub" .. subscr .. "Sessions") == 0 then redis:del("wiRealm" .. realm .. "Sub" .. subscr .. "Sessions") redis:hdel("wiRealm" .. realm .. "Subs", subscr) redis:hdel("wiRealm" .. realm .. "RevSubs", subscIdStr) redis:del("wiRealm" .. realm .. "Sub" .. subscr) wasTopicRemoved = true end return isSesSubscrbd, wasTopicRemoved end --- --- Get sessions subscribed to topic --- --- @param realm string realm --- @param subscId number subscription Id --- @return table array of session Ids subscribed to subscription --- function _M:getTopicSessionsBySubId(realm, subscId) local uri = redis:hget("wiRealm" .. realm .. "RevSubs", formatNumber(subscId)) if uri ~= ngx.null then return redis:smembers("wiRealm" .. realm .. "Sub" .. uri .. "Sessions") else return nil end end --- --- Get count of sessions subscribed to topic --- --- @param realm string realm --- @param subscId number subscription Id --- @return table array of session Ids subscribed to subscription --- function _M:getTopicSessionsCountBySubId(realm, subscId) local uri = redis:hget("wiRealm" .. realm .. "RevSubs", formatNumber(subscId)) if uri ~= ngx.null then return redis:scard("wiRealm" .. realm .. "Sub" .. uri .. "Sessions") else return nil end end --- --- Get sessions subscribed to topic --- --- @param realm string realm --- @param uri string subscription uri --- @return table array of session Ids subscribed to topic --- function _M:getTopicSessions(realm, uri) return redis:smembers("wiRealm" .. realm .. "Sub" .. uri .. "Sessions") end --- --- Get sessions to deliver event --- --- @param realm string realm --- @param uri string subscription uri --- @param regId number session registration Id --- @param options table advanced profile options --- @return table array of session Ids to deliver event --- function _M:getEventRecipients(realm, uri, regId, options) local regIdStr = formatNumber(regId) local recipients = {} local details = {} local exactSubsIdStr = redis:hget("wiRealm" .. realm .. "Subs", uri) local exactSubsId = tonumber(exactSubsIdStr) if options.disclose_me ~= nil and options.disclose_me == true then details.publisher = regId end if options.trustlevel ~= nil then details.trustlevel = options.trustlevel end if type(exactSubsId) == "number" and exactSubsId > 0 then -- we need to find sessions with exact subscription local ss = redis:smembers("wiRealm" .. realm .. "Sub" .. uri .. "Sessions") local exactSessions = {} for _, sesValue in ipairs(ss) do local matchPolicy = redis:hget("wiRealm" .. realm .. "Sub" .. uri .. "Session" .. sesValue, "matchPolicy") if matchPolicy == "exact" then table.insert(exactSessions, sesValue) end end if #exactSessions > 0 then table.insert(recipients, { subId = exactSubsId, sessions = self:filterEventRecipients(regIdStr, options, exactSessions), details = details }) end end -- Now lets find all patternBased subscriptions and their sessions local allSubs = redis:hkeys("wiRealm" .. realm .. "Subs") local matchedUris = findPatternedUri(allSubs, uri) details.topic = uri -- now we need to find sessions within matched Subs with pattern based subscription for _, uriValue in ipairs(matchedUris) do local ss = redis:smembers("wiRealm" .. realm .. "Sub" .. uriValue .. "Sessions") local patternSessions = {} for _, sesValue in ipairs(ss) do local matchPolicy = redis:hget("wiRealm" .. realm .. "Sub" .. uriValue .. "Session" .. sesValue, "matchPolicy") if matchPolicy ~= "exact" then table.insert(patternSessions, sesValue) end end if #patternSessions > 0 then table.insert(recipients, { subId = tonumber(redis:hget("wiRealm" .. realm .. "Subs", uriValue)), sessions = self:filterEventRecipients(regIdStr, options, patternSessions), details = details }) end end return recipients end --- --- Filter subscribers in subscription for event --- --- @param regIdStr string session registration Id (as string) --- @param options table advanced profile options --- @param sessionsIdList table subscribers sessions Id list --- @return table array of session Ids to deliver event --- function _M:filterEventRecipients(regIdStr, options, sessionsIdList) local recipients local tmpK = "wiSes" .. regIdStr .. "TmpSetK" local tmpL = "wiSes" .. regIdStr .. "TmpSetL" for _, v in ipairs(sessionsIdList) do redis:sadd(tmpK, formatNumber(v)) end if options.eligible then -- There is eligible list for _, v in ipairs(options.eligible) do redis:sadd(tmpL, formatNumber(v)) end redis:sinterstore(tmpK, tmpK, tmpL) redis:del(tmpL) end if options.eligible_authid then -- There is eligible authid list for _, v in ipairs(redis:smembers(tmpK)) do local s = redis:array_to_hash(redis:hgetall("wiSes" .. formatNumber(v))) for i = 1, #options.eligible_authid do if s.wampFeatures.authid == options.eligible_authid[i] then redis:sadd(tmpL, formatNumber(s.sessId)) end end end redis:sinterstore(tmpK, tmpK, tmpL) redis:del(tmpL) end if options.eligible_authrole then -- There is eligible authrole list for _, v in ipairs(redis:smembers(tmpK)) do local s = redis:array_to_hash(redis:hgetall("wiSes" .. formatNumber(v))) for i = 1, #options.eligible_authrole do if s.wampFeatures.authrole == options.eligible_authrole[i] then redis:sadd(tmpL, formatNumber(s.sessId)) end end end redis:sinterstore(tmpK, tmpK, tmpL) redis:del(tmpL) end if options.exclude then -- There is exclude list for _, v in ipairs(options.exclude) do redis:sadd(tmpL, formatNumber(v)) end redis:sdiffstore(tmpK, tmpK, tmpL) redis:del(tmpL) end if options.exclude_authid then -- There is exclude authid list for _, v in ipairs(redis:smembers(tmpK)) do local s = redis:array_to_hash(redis:hgetall("wiSes" .. formatNumber(v))) for i = 1, #options.exclude_authid do if s.wampFeatures.authid == options.exclude_authid[i] then redis:sadd(tmpL, formatNumber(s.sessId)) end end end redis:sdiffstore(tmpK, tmpK, tmpL) redis:del(tmpL) end if options.exclude_authrole then -- There is exclude authrole list for _, v in ipairs(redis:smembers(tmpK)) do local s = redis:array_to_hash(redis:hgetall("wiSes" .. formatNumber(v))) for i = 1, #options.exclude_authrole do if s.wampFeatures.authrole == options.exclude_authrole[i] then redis:sadd(tmpL, formatNumber(s.sessId)) end end end redis:sdiffstore(tmpK, tmpK, tmpL) redis:del(tmpL) end if options.exclude_me == nil or options.exclude_me == true then redis:sadd(tmpL, regIdStr) redis:sdiffstore(tmpK, tmpK, tmpL) redis:del(tmpL) end recipients = redis:smembers(tmpK) redis:del(tmpK) return recipients end --- --- Get subscriptions ids list --- --- @param realm string realm --- @return table array of subscriptions Ids --- function _M:getSubscriptions(realm) local subsIds = { exact = {}, prefix = {}, wildcard = {} } -- TODO Make count of prefix/wildcard subscriptions local allSubs = redis:array_to_hash(redis:hgetall("wiRealm" .. realm .. "Subs")) --for k, v in pairs(allSubs) do -- --end return subsIds end --- --- Get registered RPC info (if exists) --- --- @param realm string realm --- @param uri string RPC registration uri --- @return table RPC object --- function _M:getRPC(realm, uri) local rpc = redis:hgetall("wiRealm" .. realm .. "RPC" .. uri) if #rpc < 2 then -- no exactly matched rpc uri found local allRPCs = redis:smembers("wiRealm" .. realm .. "RPCs") local patternRPCs = {} for _, value in ipairs(allRPCs) do local rp = redis:hget("wiRealm" .. realm .. "RPC" .. value, "matchPolicy") if rp ~= ngx.null and rp ~= "exact" then table.insert(patternRPCs, value) end end local matchedUri = findPatternedUri(patternRPCs, uri, false)[1] if matchedUri then rpc = redis:array_to_hash(redis:hgetall("wiRealm" .. realm .. "RPC" .. matchedUri)) rpc.options = { procedure = uri } else return nil end else rpc = redis:array_to_hash(rpc) end rpc.calleeSesId = tonumber(rpc.calleeSesId) rpc.registrationId = tonumber(rpc.registrationId) return rpc end --- --- Register session RPC --- --- @param realm string realm --- @param uri string RPC registration uri --- @param options table registration options --- @param regId number session registration Id --- @return number RPC registration Id --- function _M:registerSessionRPC(realm, uri, options, regId) local registrationId, registrationIdStr local regIdStr = formatNumber(regId) if redis:sismember("wiRealm" .. realm .. "RPCs", uri) ~= 1 then registrationId = self:getRegId() registrationIdStr = formatNumber(registrationId) redis:sadd("wiRealm" .. realm .. "RPCs", uri) redis:hmset("wiRealm" .. realm .. "RPC" .. uri, "calleeSesId", regIdStr, "registrationId", registrationIdStr, "matchPolicy", options.match or "exact") if options.disclose_caller ~= nil and options.disclose_caller == true then redis:hmset("wiRPC" .. uri, "disclose_caller", true) end redis:hset("wiSes" .. regIdStr .. "RPCs", uri, registrationIdStr) redis:hset("wiSes" .. regIdStr .. "RevRPCs", registrationIdStr, uri) end return registrationId end --- --- Register Meta API RPCs, which are defined in config --- --- @param realm string realm --- function _M:registerMetaRpc(realm) local uris = {} if config.metaAPI.session == true then table.insert(uris, 'wamp.session.count') table.insert(uris, 'wamp.session.list') table.insert(uris, 'wamp.session.get') end if config.metaAPI.subscription == true then table.insert(uris, 'wamp.subscription.list') table.insert(uris, 'wamp.subscription.lookup') table.insert(uris, 'wamp.subscription.match') table.insert(uris, 'wamp.subscription.get') table.insert(uris, 'wamp.subscription.list_subscribers') table.insert(uris, 'wamp.subscription.count_subscribers') end if config.metaAPI.registration == true then table.insert(uris, 'wamp.registration.list') table.insert(uris, 'wamp.registration.lookup') table.insert(uris, 'wamp.registration.match') table.insert(uris, 'wamp.registration.get') table.insert(uris, 'wamp.registration.list_callees') table.insert(uris, 'wamp.registration.count_callees') end local registrationId, registrationIdStr for _, uri in ipairs(uris) do if redis:sismember("wiRealm" .. realm .. "RPCs", uri) ~= 1 then registrationId = self:getRegId() registrationIdStr = formatNumber(registrationId) redis:sadd("wiRealm" .. realm .. "RPCs", uri) redis:hmset("wiRealm" .. realm .. "RPC" .. uri, "calleeSesId", "0", "registrationId", registrationIdStr) end end end --- --- Unregister session RPC --- --- @param realm string realm --- @param registrationId number RPC registration Id --- @param regId number session registration Id --- @return table RPC object --- function _M:unregisterSessionRPC(realm, registrationId, regId) local regIdStr = formatNumber(regId) local registrationIdStr = formatNumber(registrationId) local rpc = redis:hget("wiSes" .. regIdStr .. "RevRPCs", registrationIdStr) if rpc ~= ngx.null then redis:hdel("wiSes" .. regIdStr .. "RPCs", rpc) redis:hdel("wiSes" .. regIdStr .. "RevRPCs", registrationIdStr) redis:del("wiRealm" .. realm .. "RPC" .. rpc) redis:srem("wiRealm" .. realm .. "RPCs", rpc) end return rpc end --- --- Get invocation info --- --- @param invocReqId number invocation request Id --- @return table Invocation object --- function _M:getInvocation(invocReqId) local invoc = redis:array_to_hash(redis:hgetall("wiInvoc" .. formatNumber(invocReqId))) invoc.CallReqId = tonumber(invoc.CallReqId) invoc.CallReqId = tonumber(invoc.CallReqId) return invoc end --- --- Remove invocation --- --- @param invocReqId number invocation request Id --- function _M:removeInvocation(invocReqId) redis:del("wiInvoc" .. formatNumber(invocReqId)) end --- --- Get call info --- --- @param callReqId number call request Id --- @return table Call object --- function _M:getCall(callReqId) local call = redis:array_to_hash(redis:hgetall("wiCall" .. formatNumber(callReqId))) call.calleeSesId = tonumber(call.calleeSesId) call.wiInvocId = tonumber(call.wiInvocId) return call end --- --- Remove call --- --- @param callReqId number call request Id --- function _M:removeCall(callReqId) redis:del("wiCall" .. formatNumber(callReqId)) end --- --- Add RPC Call & invocation --- --- @param callReqId number call request Id --- @param callerSessId number caller session registration Id --- @param invocReqId number invocation request Id --- @param calleeSessId number callee session registration Id --- function _M:addCallInvocation(callReqId, callerSessId, invocReqId, calleeSessId) local callReqIdStr = formatNumber(callReqId) local callerSessIdStr = formatNumber(callerSessId) local invocReqIdStr = formatNumber(invocReqId) local calleeSessIdStr = formatNumber(calleeSessId) redis:hmset("wiCall" .. callReqIdStr, "callerSesId", callerSessIdStr, "calleeSesId", calleeSessIdStr, "wiInvocId", invocReqIdStr) redis:hmset("wiInvoc" .. invocReqIdStr, "CallReqId", callReqIdStr, "callerSesId", callerSessIdStr) end return _M
Chest = {} Chest.__index = Chest function Chest.create() local chst = GameObject.create() setmetatable(chst,Chest) chst.name = "Chest" chst.physics.enabled = true chst.physics.mass = 10 chst.physics.drag = 0.01 chst.physics.type = "dynamic" chst.physics.trigger = "learnspell" chst.opened = false chst.sprite = {} chst.sprite.open = love.graphics.newImage("sprites/chest_open.png") chst.sprite.open:setFilter( "nearest", "nearest") chst.sprite.closed = love.graphics.newImage("sprites/chest_closed.png") chst.sprite.closed:setFilter( "nearest", "nearest") chst.physics.collisionFilter = function(item, other) return 'cross' end return chst end function Chest:load() if self.physics.enabled == true then world:add(self, self.position.x-(self.width/2), self.position.y-(self.height/2), self.width, self.height) end end function Chest:update() if self.physics.enabled == true then physics(self, self.physics.collisionFilter) end end function Chest:draw() if self.sprite then if self.opened then love.graphics.draw(self.sprite.open, self.position.x, self.position.y, self.rotation, self.scale.x, self.scale.y, self.offset.x, self.offset.y) else love.graphics.draw(self.sprite.closed, self.position.x, self.position.y, self.rotation, self.scale.x, self.scale.y, self.offset.x, self.offset.y) end end end function Chest:onCollide(col) end function Chest:giveSpell(spell) table.insert(gs.player.spells, spell) -- for i=1,table.getn(spellbook) do -- local hasSpell = false -- for j=1,table.getn(gs.player.spells) do -- if spellbook[i].name == gs.player.spells[j] then -- hasSpell = true -- end -- end -- if hasSpell == false then -- table.insert(gs.player.spells, spell) -- break -- end -- end end
workspace "DRMS" architecture "x64" configurations { "Debug", "Release", "Distribution" } outputDir = "$(Configuration)-$(Platform)" solutionDir = "$(SolutionDir)" configurationMacro = "$(Configuration)" platformMacro = "$(Platform)" projectNameMacro = "$(ProjectName)" ---------- DRMS project description ---------- project "DRMS" location "DRMS" kind "ConsoleApp" language "C++" targetdir ("$(SolutionDir)bin/" .. outputDir .. "/DRMS") objdir ("$(SolutionDir)intDir/" .. outputDir .. "/$(ProjectName)") pchheader "drmsafx.h" pchsource "DRMS/src/drmsafx.cpp" files { "DRMS/**.txt", "DRMS/**.h", "DRMS/**.cpp", "DRMS/src/**.h", "DRMS/src/**.cpp", "DRMS/src/**.txt", } includedirs { "$(SolutionDir)DRMS/src", } libdirs { } links { } filter "system:windows" cppdialect "C++17" staticruntime "On" systemversion "latest" defines { "DRMS_PLATFORM_WINDOWS" } filter "configurations:Debug" defines "DRMS_DEBUG" symbols "On" filter "configurations:Release" defines "DRMS_RELEASE" optimize "On" filter "configurations:Distribution" defines "DRMS_DISTRIBUTION" optimize "On"
--[[ Backwards compat for Lua 5.3; only loaded in 5.3 because package.loaded is prepopulated with the existing global bit32 in 5.2. ]] local bit32 = {} ------------------------------------------------------------------------------- local function fold(init, op, ...) local result = init local args = table.pack(...) for i = 1, args.n do result = op(result, args[i]) end return result end local function trim(n) return n & 0xFFFFFFFF end local function mask(w) return ~(0xFFFFFFFF << w) end function bit32.arshift(x, disp) return x // (2 ^ disp) end function bit32.band(...) return fold(0xFFFFFFFF, function(a, b) return a & b end, ...) end function bit32.bnot(x) return ~x end function bit32.bor(...) return fold(0, function(a, b) return a | b end, ...) end function bit32.btest(...) return bit32.band(...) ~= 0 end function bit32.bxor(...) return fold(0, function(a, b) return a ~ b end, ...) end local function fieldargs(f, w) w = w or 1 assert(f >= 0, "field cannot be negative") assert(w > 0, "width must be positive") assert(f + w <= 32, "trying to access non-existent bits") return f, w end function bit32.extract(n, field, width) local f, w = fieldargs(field, width) return (n >> f) & mask(w) end function bit32.replace(n, v, field, width) local f, w = fieldargs(field, width) local m = mask(w) return (n & ~(m << f)) | ((v & m) << f) end function bit32.lrotate(x, disp) if disp == 0 then return x elseif disp < 0 then return bit32.rrotate(x, -disp) else return trim((x << disp) | (x >> (32 - disp))) end end function bit32.lshift(x, disp) return trim(x << disp) end function bit32.rrotate(x, disp) if disp == 0 then return x elseif disp < 0 then return bit32.lrotate(x, -disp) else return trim((x >> disp) | (x << (32 - disp))) end end function bit32.rshift(x, disp) return trim(x >> disp) end ------------------------------------------------------------------------------- return bit32
local platform = { } for k,v in next, {'windows', 'linux', 'osx'} do platform[v] = require('Platforms.'..v) platform[v].name = v end local valid = { } for k,v in next, platform do if v:is() then table.insert(valid, k) end end if #valid == 0 then error('Unable to determine host platform') elseif #valid > 1 then error('Ambiguous platform: ' .. table.concat(valid, ', ')) end platform.host = platform[valid[1]] print('platform: ', platform.host.name) print('architecture: ', platform.host:arch()) return platform
local clang = require 'clang' local index = clang.Index() local unsaved = {['x.c']='int fun;\nint main() {int v;return f;}'} local unit = index:parse('x.c', {'-Wall'}, unsaved, {clang.TranslationUnit.PrecompiledPreamble}) unit:reparse(unsaved) local cursor = unit.cursor print('Root cursor:', cursor.kind.string, cursor.spelling) cursor:visit(function(cursor) print('Visiting:', cursor.kind.string, cursor.spelling) local compl = cursor:get_completion_string() print('Priority:', compl.priority) print('Chunks:') for _, c in ipairs(compl.chunks) do print('Text:', c.text) end return cursor.visit_recurse -- or clang.Cursor.visit_recurse end) for i, v in ipairs(cursor:get_children()) do print('Child:', v.kind.string, v.spelling) end print() local completion_results = unit:complete_at('x.c', 2, 26, unsaved) for _, result in pairs(completion_results.results) do print('Completion result:', result.kind.string) print('Chunks:') for _, c in ipairs(result.string.chunks) do print('Text:', c.text) print('Kind:', c.kind.string) end end
local compute = require('hamming').compute describe('hamming', function () it('no difference between identical strands', function () assert.are.equal(0, compute('A', 'A')) end) it('long identical strands', function () assert.are.equal(0, compute('GGACTGA', 'GGACTGA')) end) it('complete hamming distance of for single nucleotide strand', function () assert.are.equal(1, compute('A', 'G')) end) it('complete hamming distance of for small strand', function () assert.are.equal(2, compute('AG', 'CT')) end) it('small hamming distance', function () assert.are.equal(1, compute('AT', 'CT')) end) it('small hamming distance in longer strand', function () assert.are.equal(1, compute('GGACG', 'GGTCG')) end) it('non unique character in first strand', function () assert.are.equal(1, compute('AGA', 'AGG')) end) it('non unique character in second strand', function () assert.are.equal(1, compute('AGG', 'AGA')) end) it('large hamming distance', function () assert.are.equal(4, compute('GATACA', 'GCATAA')) end) it('hamming distance in very long strand', function () assert.are.equal(9, compute('GGACGGATTCTG', 'AGGACGGATTCT')) end) it('empty strands', function () assert.are.equal(0, compute('', '')) end) it('disallow first strand longer', function () assert.are.equal(-1, compute('AATG', 'AAA')) end) it('disallow second strand longer', function () assert.are.equal(-1, compute('ATA', 'AGTG')) end) end)
#!/usr/local/openresty/bin/resty -- Copyright (C) 2020 by chrono -- resty redis.lua local cjson = require "cjson.safe" local redis = require "resty.redis" local rds = redis:new() rds:set_timeout(1000) -- 1 sec local ok,err local res ok, err = rds:connect("127.0.0.1",6379) if not ok then ngx.say("failed to connect : ", err) rds:close() return end --assert(ok) -- test auth --ok, err = rds:auth('12345') --ngx.say('auth = ', ok, ' err = ', err) local topic = 'mq' local group = 'test_group' local consumer = 'test_consumer' res, err = rds:xlen(topic) local mq_len = tonumber(res) print(mq_len) if mq_len == 0 then for i=1,3 do ok, err = rds:xadd(topic, '*', "name", i * 100) assert(ok) end end -- read all res, err = rds:xread('count', mq_len, 'streams', topic, 0) if err then print('xread err: ', err) end -- [["mq",[["1608704712917-0",["name","100"]],["1608704712919-0",["name","200"]],["1608704712919-1",["name","300"]]]]] print(cjson.encode(res)) assert(res[1][1] == topic) local values = res[1][2] for i,v in ipairs(values) do print('#', i) print('msg id = ', v[1]) print('msg key = ', v[2][1]) print('msg value = ', v[2][2]) end -- xgroup ok, err = rds:xgroup('create', topic, group, 0) if err then if string.find(err, 'BUSYGROUP', 1, true) then print('group already exists') else print('xgroup err: ', err) end end -- read a msg res, err = rds:xreadgroup('group', group, consumer, 'count', 1, 'streams', topic, '>') if err then print('xread err: ', err) end -- [["mq",[["1608704712917-0",["name","100"]]]]] print(cjson.encode(res)) if res == ngx.null or #res[1][2] == 0 then print('mq is all consumed') else local msg_id = res[1][2][1][1] --ok, err = rds:xack(topic, group, msg_id) print('xack msg = ', msg_id) end -- check not acked res, err = rds:xpending(topic, group) -- [1,"1608704712917-0","1608704712917-0",[["test_consumer","1"]]] print(cjson.encode(res)) -- get all pending msg res, err = rds:xpending(topic, group, '-', '+', 10) -- [["1608704712917-0","test_consumer",0,1]] print(cjson.encode(res)) -- clear redis --rds:del(topic) ngx.say('redis ok')
RegisterCommand('laptop', function(source, args, rawCommand) local src = source TriggerClientEvent('laptop:client/openUI', src) end, false)
-- --------------------------------------------------------------- -- Example Trigger filters (paste into "filter by" script box -- in the trigger list). -- --------------------------------------------------------------- function send_to_script (name, trigger) return trigger.send_to == sendto.script and trigger.enabled end -- send_to_script function enabled (name, trigger) return trigger.enabled end -- enabled function disabled (name, trigger) return not trigger.enabled end -- disabled function keep_evaluating (name, trigger) return trigger.keep_evaluating end -- keep_evaluating function badscript (name, trigger) return not trigger.script_valid and trigger.script ~= "" end -- badscript function temporary (name, trigger) return trigger.temporary end -- temporary function matched (name, trigger) return trigger.times_matched > 0 end -- matched function unmatched (name, trigger) return trigger.times_matched == 0 end -- unmatched -- if they cancel, show everything function everything (name, trigger) return true end -- everything -- choose which function to use result = utils.listbox ("Choose type of filtering", "Triggers", { send_to_script = "Send to script and enabled", enabled = "Enabled items", disabled = "Disabled items", badscript = "Script name not found", keep_evaluating = "Keep evaluating", temporary = "Temporary triggers", matched = "Ones that matched something", unmatched = "Ones that never matched", }, "badscript") -- default -- use that function filter = _G [result] or everything -- --------------------------------------------------------------- -- Example Alias filters (paste into "filter by" script box -- in the alias list). -- --------------------------------------------------------------- function send_to_script (name, alias) return alias.send_to == sendto.script and alias.enabled end -- send_to_script function enabled (name, alias) return alias.enabled end -- enabled function disabled (name, alias) return not alias.enabled end -- disabled function keep_evaluating (name, alias) return alias.keep_evaluating end -- keep_evaluating function badscript (name, alias) return not alias.script_valid and alias.script ~= "" end -- badscript function temporary (name, alias) return alias.temporary end -- temporary function matched (name, alias) return alias.times_matched > 0 end -- matched function unmatched (name, alias) return alias.times_matched == 0 end -- unmatched -- if they cancel, show everything function everything (name, alias) return true end -- everything -- choose which function to use result = utils.listbox ("Choose type of filtering", "Aliases", { send_to_script = "Send to script and enabled", enabled = "Enabled items", disabled = "Disabled items", badscript = "Script name not found", keep_evaluating = "Keep evaluating", temporary = "Temporary aliases", matched = "Ones that matched something", unmatched = "Ones that never matched", }, "badscript") -- default -- use that function filter = _G [result] or everything -- --------------------------------------------------------------- -- Example Timer filters (paste into "filter by" script box -- in the timer list). -- --------------------------------------------------------------- function send_to_script (name, timer) return timer.send_to == sendto.script and timer.enabled end -- send_to_script function enabled (name, timer) return timer.enabled end -- enabled function disabled (name, timer) return not timer.enabled end -- disabled function one_shot (name, timer) return timer.one_shot end -- one_shot function badscript (name, timer) return not timer.script_valid and timer.script ~= "" end -- badscript function temporary (name, timer) return timer.temporary end -- temporary function fired (name, timer) return timer.times_fired > 0 end -- fired function not_fired (name, timer) return timer.times_fired == 0 end -- not_fired -- if they cancel, show everything function everything (name, timer) return true end -- everything -- choose which function to use result = utils.listbox ("Choose type of filtering", "Timers", { send_to_script = "Send to script and enabled", enabled = "Enabled items", disabled = "Disabled items", badscript = "Script name not found", one_shot = "One-shot timers", temporary = "Temporary timers", fired = "Ones that fired", not_fired = "Ones that never fired", }, "badscript") -- default -- use that function filter = _G [result] or everything
vim.g.mapleader = ',' vim.o.termguicolors=true vim.o.number=true vim.o.tabstop=2 vim.o.shiftwidth=2 vim.o.softtabstop=2 -- replace tabs to spaces vim.o.expandtab = true -- only even number of spaces (3 spaces + tab = 4 spaces, 2 spaces + tab = 4 spaces) vim.o.smarttab = true -- reduce redraw vim.o.lazyredraw=true -- disable ring vim.o.errorbells=false vim.o.visualbell=false -- divider vim.o.fillchars='vert:ǀ' -- vim.o.fillchars=vert:│,stl:\ ,stlnc:\ -- vim.o.list lcs=tab:\ \ ,conceal:\| -- deafult split location vim.o.splitbelow=true vim.o.splitright=true -- disable line wrap vim.o.wrap = false -- minimum reserve line when scrolling vim.o.scrolloff=5 vim.o.backspace='2' vim.o.encoding='UTF-8' -- vim.o.filetype='on' -- filetype plugin on -- copy vim -> os clipboard vim.o.clipboard='unnamed' vim.o.langmenu='zh_CN.UTF-8' -- show match space vim.o.showmatch=true -- search stuff vim.o.hlsearch=true vim.o.ignorecase=true vim.o.smartcase=true -- disable backup even gen a swap file vim.o.backup=false vim.o.swapfile=false vim.o.writebackup=false vim.o.autoread=true -- avoid change buffer before you save current file. vim.o.hidden=true vim.o.laststatus = 2 -- size of the saved command-lines in a history table vim.o.history = 1000
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-------------------------------------------------------------------------------- -- Module Declaration -- local mod = BigWigs:NewPlugin("Flash") if not mod then return end -------------------------------------------------------------------------------- -- Locals -- local flashFrame, pulseFrame = nil, nil local flasher, pulser = nil, nil local colors = nil ------------------------------------------------------------------------------- -- Initialization -- do flashFrame = UIParent:CreateTexture() flashFrame:SetAllPoints(UIParent) flashFrame:SetAlpha(0) flashFrame:SetColorTexture(0, 0, 1, 0.6) flashFrame:Hide() flasher = flashFrame:CreateAnimationGroup() flasher:SetScript("OnFinished", function() flashFrame:Hide() end) local fade1 = flasher:CreateAnimation("Alpha") fade1:SetDuration(0.2) fade1:SetFromAlpha(0) fade1:SetToAlpha(1) fade1:SetOrder(1) local fade2 = flasher:CreateAnimation("Alpha") fade2:SetDuration(0.2) fade2:SetFromAlpha(1) fade2:SetToAlpha(0) fade2:SetOrder(2) local fade3 = flasher:CreateAnimation("Alpha") fade3:SetDuration(0.2) fade3:SetFromAlpha(0) fade3:SetToAlpha(1) fade3:SetOrder(3) local fade4 = flasher:CreateAnimation("Alpha") fade4:SetDuration(0.2) fade4:SetFromAlpha(1) fade4:SetToAlpha(0) fade4:SetOrder(4) pulseFrame = UIParent:CreateTexture() pulseFrame:SetPoint("CENTER", UIParent, "CENTER") pulseFrame:SetSize(100,100) pulseFrame:SetAlpha(0.5) pulseFrame:SetTexture(132337) -- Interface\\Icons\\ability_warrior_charge pulseFrame:SetTexCoord(0.07, 0.93, 0.07, 0.93) pulseFrame:Hide() pulser = pulseFrame:CreateAnimationGroup() pulser:SetScript("OnFinished", function() pulseFrame:Hide() end) local pulse1 = pulser:CreateAnimation("Scale") pulse1:SetDuration(0.25) pulse1:SetScale(2.5,2.5) pulse1:SetOrder(1) pulse1:SetEndDelay(0.4) local pulse2 = pulser:CreateAnimation("Scale") pulse2:SetDuration(0.25) pulse2:SetScale(0.2,0.2) pulse2:SetOrder(2) end function mod:OnPluginEnable() colors = BigWigs:GetPlugin("Colors") self:RegisterMessage("BigWigs_Flash") self:RegisterMessage("BigWigs_Pulse") end ------------------------------------------------------------------------------- -- Event Handlers -- function mod:BigWigs_Flash(event, module, key) if BigWigs.db.profile.flash then flasher:Stop() if colors then local r, g, b = colors:GetColor("flash", module, key) flashFrame:SetColorTexture(r, g, b, 0.6) end flashFrame:SetAlpha(0) flashFrame:Show() flasher:Play() end end function mod:BigWigs_Pulse(event, _, _, icon) pulser:Stop() pulseFrame:SetTexture(icon or 134400) -- Interface\\Icons\\INV_Misc_QuestionMark pulseFrame:Show() pulser:Play() end
data:extend( { { type = "technology", name = "coal-processing", icon = "__Treefarm-Mod__/graphics/icons/charcoal.png", effects = { { type = "unlock-recipe", recipe = "charcoal" }, { type = "unlock-recipe", recipe = "coal" }, { type = "unlock-recipe", recipe = "coke-coal" }, { type = "unlock-recipe", recipe = "ash" }, { type = "unlock-recipe", recipe = "cokery" } }, prerequisites = { "advanced-material-processing" }, unit = { count = 75, ingredients = { {"science-pack-1", 1}, {"science-pack-2", 1} }, time = 30 } }, { type = "technology", name = "fertilizer", icon = "__Treefarm-Mod__/graphics/icons/fertilizer.png", effects = { { type = "unlock-recipe", recipe = "stone-crusher" }, { type = "unlock-recipe", recipe = "crushed-stone" }, { type = "unlock-recipe", recipe = "liquid-air" }, { type = "unlock-recipe", recipe = "liquid-nitrogen" }, { type = "unlock-recipe", recipe = "fill-liquid-nitrogen-barrel" }, { type = "unlock-recipe", recipe = "empty-liquid-nitrogen-barrel" }, { type = "unlock-recipe", recipe = "phosphate" }, { type = "unlock-recipe", recipe = "potassium" }, { type = "unlock-recipe", recipe = "fertilizer1" }, { type = "unlock-recipe", recipe = "fertilizer2" }, { type = "unlock-recipe", recipe = "hydroculture" }, { type = "unlock-recipe", recipe = "biomass" } }, prerequisites = { "fluid-handling" }, unit = { count = 100, ingredients = { {"science-pack-1", 1}, {"science-pack-2", 1} }, time = 30 } }, { type = "technology", name = "organic-plastic", icon = "__Treefarm-Mod__/graphics/icons/cellulose.png", effects = { { type = "unlock-recipe", recipe = "cellulose" }, { type = "unlock-recipe", recipe = "treefarm-mod-platic" } }, prerequisites = { "fertilizer" }, unit = { count = 50, ingredients = { {"science-pack-1", 2}, {"science-pack-2", 2}, {"science-pack-3", 1} }, time = 30 } }, { type = "technology", name = "medicine", icon = "__Treefarm-Mod__/graphics/icons/medicine.png", effects = { { type = "unlock-recipe", recipe = "nutrients" }, { type = "unlock-recipe", recipe = "medicine" } }, prerequisites = { "fertilizer" }, unit = { count = 75, ingredients = { {"science-pack-1", 2}, {"science-pack-2", 2}, {"science-pack-3", 1} }, time = 45 } }, } )
local Sprite = augment{} --# Requires local Predicates = require'Predicates' --# Constants Sprite.WIDTH, Sprite.HEIGHT = 16, 16 --# Helpers local function palette_index_to_rgba(palette_index) assert(Predicates.is_integer_in_range(0, 3)(palette_index), 'palette index must be 0, 1, 2, or 3') if palette_index == 0 then return 0 , 0 , 0 , 0 elseif palette_index == 1 then return 0 , 0 , 0 , 1 elseif palette_index == 2 then return 0.5, 0.5, 0.5, 1 else return 1 , 1 , 1 , 1 end end local function rgba_to_palette_index(red, green, blue, alpha) if alpha == 0 then return 0 elseif red == 0 and green == 0 and blue == 0 and alpha == 1 then return 1 elseif not (red == 1 and green == 1 and blue == 1 and alpha == 1) then return 2 else return 3 end end --# Interface function Sprite.from_byte_string(byte_string) assert(type(byte_string) == 'string', 'not a string') local result = Sprite:new() local byte_index = 1 for x = 0, Sprite.WIDTH - 1 do for y = 0, Sprite.HEIGHT - 1 do result:set_pixel(x, y, tonumber(byte_string:sub(byte_index, byte_index))) byte_index = byte_index + 1 end end return result end function Sprite.from_file(file_name) return Sprite.from_image_data(love.image.newImageData(file_name)) end function Sprite.from_image_data(image_data) return Sprite:new(image_data) end function Sprite:initialize(source_image_data) self.modified = false self.image_data = love.image.newImageData(Sprite.WIDTH, Sprite.HEIGHT) if source_image_data ~= nil then self.image_data:paste(source_image_data, 0, 0) end self.image = love.graphics.newImage(self.image_data) end function Sprite:is_modified() return self.modified end function Sprite:clear_modified() self.modified = false end function Sprite:get_image() return self.image end function Sprite:get_image_data() return self.image_data end function Sprite:get_pixel(x, y) return rgba_to_palette_index(self.image_data:getPixel(x, y)) end function Sprite:set_pixel(x, y, palette_index) self.image_data:setPixel(x, y, palette_index_to_rgba(palette_index)) self.image:replacePixels(self.image_data) self.modified = true end function Sprite:to_byte_string() local result = '' for x = 0, Sprite.WIDTH - 1 do for y = 0, Sprite.HEIGHT - 1 do result = result .. tostring(self:get_pixel(x, y)) end end return result end function Sprite:to_image_data() return self.image_data:clone() end --# return Sprite
-- Autogenerated with DRAKON Editor 1.32 local table = table local string = string local pairs = pairs local ipairs = ipairs local type = type local box = box local tostring = tostring local global_cfg = global_cfg local clock = require("clock") local log = require("log") local digest = require("digest") local fiber = require("fiber") local fio = require("fio") local json = require("json") local utils = require("utils") local users = box.space.users local spaces = box.space.spaces local folders = box.space.folders local items = box.space.items local usettings = box.space.usettings local recent = box.space.recent local creds = box.space.creds local db = require(global_cfg.db) local skip = { id = true, group = true } setfenv(1, {}) function fix_zombies() -- item 242 local trash = db.trash_get_all() for _, row in ipairs(trash) do -- item 245 local space_id = row[1] local folder_id = row[2] -- item 246 db.folder_tree_delete( space_id, folder_id ) end end function get_fdata(space_id, folder_id) -- item 134 local tuple = folders:get{space_id, folder_id} -- item 135 return tuple[3] end function grant(space_id, users, access) -- item 202 if users then for _, user_id in ipairs(users) do -- item 207 db.rights_insert( space_id, user_id, access, {} ) end end end function import_folder_data(folder_id, content) -- item 116 local parent = content.parent -- item 112 if type(parent) == "table" then -- item 118 if folder_id == "1" then -- item 121 parent = nil else -- item 115 parent = "1" end end -- item 72 local type = content.type -- item 73 if type == "diagram" then -- item 76 type = "drakon" end -- item 71 local data = { name = content.name, type = type, parent = parent, children = {}, tag = content.tag, deleted = content.is_deleted } -- item 77 return data end function import_item_data(content) -- item 98 local data = {} for key, value in pairs(content) do -- item 101 if skip[key] then else -- item 104 if key == "text" then -- item 107 if content.content then else -- item 111 data.content = { txt = value } end else -- item 110 data[key] = value end end end -- item 89 return data end function import_user_data(content, user_id) -- item 154 local email = content.email -- item 155 if ((email) and (type(email) == "string")) and (not (email == "")) then else -- item 159 email = "no_email-" .. user_id end -- item 153 local data = { name = content.name, enabled = content.is_active, admin = content.is_admin, spaces = {} } -- item 162 data.spaces[user_id] = true -- item 163 return data, email end function move_rights() -- item 222 local skip = true -- item 177 local users = db.user_get_all() local spaces = db.space_get_all() for _, space in ipairs(spaces) do -- item 178 local space_id = space[1] local sdata = space[2] -- item 183 grant(space_id, sdata.admins, "admin") -- item 184 grant(space_id, sdata.readers, "read") -- item 185 grant(space_id, sdata.writers, "write") end for _, user in ipairs(users) do -- item 193 local user_id = user[1] local email = user[2] local data = user[3] data.spaces = nil -- item 194 db.user_update( user_id, email, data ) end for _, space in ipairs(spaces) do -- item 192 local space_id = space[1] local sdata = space[2] -- item 196 sdata.readers = nil sdata.writers = nil sdata.admins = nil -- item 195 db.space_update( space_id, sdata ) end for _, space in ipairs(spaces) do -- item 211 local space_id = space[1] local sdata = db.space_get(space_id) -- item 214 if sdata.trash then for folder_id, dummy in pairs(sdata.trash) do -- item 217 db.trash_insert( space_id, folder_id ) end -- item 220 sdata.trash = nil -- item 221 db.space_update( space_id, sdata ) end end -- item 226 local folders = db.folder_get_all() for _, row in ipairs(folders) do -- item 229 local space_id = row[1] local folder_id = row[2] local fdata = row[3] -- item 231 if fdata.parent then -- item 230 db.folder_tree_upsert( space_id, folder_id, fdata.parent ) end end for _, row in ipairs(folders) do -- item 236 local space_id = row[1] local folder_id = row[2] local fdata = row[3] -- item 237 fdata.parent = nil fdata.children = nil -- item 238 db.folder_update( space_id, folder_id, fdata ) end end function read_json_file(path) -- item 23 local content = utils.read_all_bytes(path) -- item 24 return json.decode(content) end function run_import() -- item 13 local root = global_cfg.import -- item 16 local user_files = fio.glob(root .. "/users/*") -- item 27 log.info("%d users", #user_files) for _, user_file in ipairs(user_files) do -- item 30 local user_id = fio.basename(user_file) -- item 142 log.info("user %s", user_id) -- item 17 local content = read_json_file(user_file) -- item 28 local data, email = import_user_data(content, user_id) -- item 26 users:insert{user_id, email, data} end -- item 34 local cred_files = fio.glob(root .. "/creds/*") -- item 35 log.info("%d creds", #cred_files) for _, cred_file in ipairs(cred_files) do -- item 38 local user_id = fio.basename(cred_file) -- item 143 log.info("cred %s", user_id) -- item 40 local content = read_json_file(cred_file) -- item 41 local data = { hash = digest.base64_decode(content.hash), salt = digest.base64_decode(content.salt) } -- item 42 creds:insert{user_id, data} end -- item 49 local space_files = fio.glob(root .. "/spaces/*") -- item 50 log.info("%d spaces", #space_files) for _, space_file in ipairs(space_files) do -- item 53 local space_id = fio.basename(space_file) -- item 144 log.info("space %s", space_id) -- item 55 local content = read_json_file(space_file) -- item 56 local data = { readers = content.readers, writers = content.writers, admins = content.admins, next_id = content.next_id, trash = utils.list_to_set(content.trash) } -- item 57 spaces:insert{space_id, data} end -- item 58 local folder_files = fio.glob(root .. "/folders/*") -- item 59 log.info("%d folders", #folder_files) for _, folder_file in ipairs(folder_files) do -- item 62 local basename = fio.basename(folder_file) local parts = utils.split(basename, "@") local space_id = parts[1] local folder_id = parts[2] -- item 145 log.info("folder %s", basename) -- item 63 local content = read_json_file(folder_file) -- item 65 local data = import_folder_data(folder_id, content) -- item 64 folders:insert{space_id, folder_id, data} end for _, folder_file in ipairs(folder_files) do -- item 127 local basename = fio.basename(folder_file) local parts = utils.split(basename, "@") local space_id = parts[1] local folder_id = parts[2] -- item 146 log.info("folder parents %s", basename) -- item 128 local fdata = get_fdata(space_id, folder_id) -- item 136 if (fdata.deleted) or (not (fdata.parent)) then else -- item 140 local pdata = get_fdata(space_id, fdata.parent) pdata.children[folder_id] = true -- item 141 utils.update3( folders, space_id, fdata.parent, pdata ) end end -- item 90 local item_files = fio.glob(root .. "/items/*") -- item 91 log.info("%d items", #item_files) for _, item_file in ipairs(item_files) do -- item 94 local basename = fio.basename(item_file) local parts = utils.split(basename, "@") local space_id = parts[1] local folder_id = parts[2] local item_id = parts[3] -- item 147 log.info("item %s", basename) -- item 95 local content = read_json_file(item_file) -- item 97 local data = import_item_data(content) -- item 96 items:insert{space_id, folder_id, item_id, data} end -- item 117 log.info("import completed") end return { run_import = run_import, move_rights = move_rights, fix_zombies = fix_zombies }
norulac_raider_captain = Creature:new { objectName = "@mob/creature_names:norulac_raider_captain", randomNameType = NAME_GENERIC, randomNameTag = true, socialGroup = "norulac", faction = "norulac_raiders", level = 107, chanceHit = 1.75, damageMin = 670, damageMax = 1050, baseXp = 10081, baseHAM = 29000, baseHAMmax = 36000, armor = 2, resists = {55,55,70,45,75,80,55,45,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0.0, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = KILLER + PACK, optionsBitmask = AIENABLED, diet = HERBIVORE, templates = {"object/mobile/dressed_squad_leader_trainer_01.iff", "object/mobile/dressed_squad_leader_trainer_02.iff", "object/mobile/dressed_squad_leader_trainer_03.iff" }, lootGroups = {}, weapons = {"dark_trooper_weapons"}, conversationTemplate = "", attacks = merge(bountyhuntermaster,marksmanmaster,brawlermaster,swordsmanmaster,pistoleermaster) } CreatureTemplates:addCreatureTemplate(norulac_raider_captain, "norulac_raider_captain")
--[[ ** ** production-information.lua -- OBS Studio Lua Script for Production Information ** Copyright (c) 2021 Dr. Ralf S. Engelschall <rse@engelschall.com> ** Distributed under MIT license <https://spdx.org/licenses/MIT.html> ** --]] -- global OBS API local obs = obslua -- global context information local ctx = { -- properties propsDef = nil, -- property definition propsDefSrcPreview = nil, -- property definition (source scene of preview) propsDefSrcProgram = nil, -- property definition (source scene of program) propsDefSrcTime = nil, -- property definition (source scene of time) propsDefSrcDuration = nil, -- property definition (source scene of duration) propsSet = nil, -- property settings (model) propsVal = {}, -- property values propsValSrcPreview = nil, -- property values (source scene of preview) propsValSrcProgram = nil, -- property values (source scene of program) propsValSrcTime = nil, -- property values (source scene of time) propsValSrcDuration = nil, -- property values (source scene of duration) -- duration timer timerStart = 0, -- timer start (in nannoseconds) timerPaused = false, -- timer paused flag timerPausedSecs = 0, -- timer paused time (in seconds) -- hotkey registration hotkeyIdPause = obs.OBS_INVALID_HOTKEY_ID, hotkeyIdReset = obs.OBS_INVALID_HOTKEY_ID } -- helper function: update text source properties local function updateTextSources () -- clear already initialized property lists if ctx.propsDefSrcPreview ~= nil then obs.obs_property_list_clear(ctx.propsDefSrcPreview) end if ctx.propsDefSrcProgram ~= nil then obs.obs_property_list_clear(ctx.propsDefSrcProgram) end if ctx.propsDefSrcTime ~= nil then obs.obs_property_list_clear(ctx.propsDefSrcTime) end if ctx.propsDefSrcDuration ~= nil then obs.obs_property_list_clear(ctx.propsDefSrcDuration) end -- clear all selected propety values ctx.propsValSrcPreview = nil ctx.propsValSrcProgram = nil ctx.propsValSrcTime = nil ctx.propsValSrcDuration = nil -- iterate over all text sources... local sources = obs.obs_enum_sources() if sources ~= nil then for _, source in ipairs(sources) do local source_id = obs.obs_source_get_unversioned_id(source) if source_id == "text_gdiplus" or source_id == "text_ft2_source" then -- ...and fetch their source names local name = obs.obs_source_get_name(source) -- add source to preview text source selection list -- and initialize selected value if ctx.propsDefSrcPreview ~= nil then obs.obs_property_list_add_string(ctx.propsDefSrcPreview, name, name) end if ctx.propsValSrcPreview == nil then ctx.propsValSrcPreview = name end -- add source to program text source selection list -- and initialize selected value if ctx.propsDefSrcProgram ~= nil then obs.obs_property_list_add_string(ctx.propsDefSrcProgram, name, name) end if ctx.propsValSrcProgram == nil then ctx.propsValSrcProgram = name end -- add source to time text source selection list -- and initialize selected value if ctx.propsDefSrcTime ~= nil then obs.obs_property_list_add_string(ctx.propsDefSrcTime, name, name) end if ctx.propsValSrcTime == nil then ctx.propsValSrcTime = name end -- add source to duration text source selection list -- and initialize selected value if ctx.propsDefSrcDuration ~= nil then obs.obs_property_list_add_string(ctx.propsDefSrcDuration, name, name) end if ctx.propsValSrcDuration == nil then ctx.propsValSrcDuration = name end end end end obs.source_list_release(sources) end -- helper function for duration pause local function durationPause () ctx.timerPaused = not ctx.timerPaused end -- helper function for duration reset local function durationReset () ctx.timerStart = obs.os_gettime_ns() ctx.timerPausedSecs = 0 end -- update a single target text source local function updateTextSource (name, text) local source = obs.obs_get_source_by_name(name) if source ~= nil then local settings = obs.obs_source_get_settings(source) obs.obs_data_set_string(settings, "text", text) obs.obs_source_update(source, settings) obs.obs_data_release(settings) obs.obs_source_release(source) end end -- update targets for scenes local function updateTextSourcesScene () -- determine current scene in preview and update text source local previewSceneSource = obs.obs_frontend_get_current_preview_scene() local previewSceneName = obs.obs_source_get_name(previewSceneSource) updateTextSource(ctx.propsVal.textSourceNamePreview, previewSceneName) obs.obs_source_release(previewSceneSource) -- determine current scene in program and update text source local programSceneSource = obs.obs_frontend_get_current_scene() local programSceneName = obs.obs_source_get_name(programSceneSource) updateTextSource(ctx.propsVal.textSourceNameProgram, programSceneName) obs.obs_source_release(programSceneSource) end -- update targets for time local function updateTextSourcesTime () -- determine current wallclock-time and update text source local time = os.date("%H:%M:%S") updateTextSource(ctx.propsVal.textSourceNameTime, time) -- determine current duration-time and update text source if ctx.timerPaused then ctx.timerPausedSecs = ctx.timerPausedSecs + 1 end local timerEnd = obs.os_gettime_ns() local duration = math.floor((timerEnd - ctx.timerStart) / (1000 * 1000 * 1000)) - ctx.timerPausedSecs local hour = math.floor(duration / (60 * 60)) duration = math.fmod(duration, 60 * 60) local min = math.floor(duration / 60) duration = math.fmod(duration, 60) local sec = duration local text = string.format("%02d:%02d:%02d", hour, min, sec) if ctx.timerPaused then text = text .. " *" end updateTextSource(ctx.propsVal.textSourceNameDuration, text) end -- script hook: description displayed on script window function script_description () return [[ <h2>Production Information</h2> Copyright &copy; 2021 <a style="color: #ffffff; text-decoration: none;" href="http://engelschall.com">Dr. Ralf S. Engelschall</a><br/> Distributed under <a style="color: #ffffff; text-decoration: none;" href="https://spdx.org/licenses/MIT.html">MIT license</a> <p> <b>Render production information into corresponding text sources.</b> <p> This is a small OBS Studio script for rendering the current scene name visible in the Preview and Program channels, the current wallclock time and the current on-air duration time into pre-defined corresponding Text/GDI+ text sources. These text sources are usually part of a (hidden) scene which is either just part of a locally shown OBS Studio Multiview or Projector or is broadcasted via an attached "Dedicated NDI Output" filter to foreign monitors. In all cases, the intention is to globally show current production information to the involved people during a production session. ]] end -- script hook: define UI properties function script_properties () -- create new properties local props = obs.obs_properties_create() -- create selection fields ctx.propsDefSrcPreview = obs.obs_properties_add_list(props, "textSourceNamePreview", "Preview-Name Text-Source", obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING) ctx.propsDefSrcProgram = obs.obs_properties_add_list(props, "textSourceNameProgram", "Program-Name Text-Source", obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING) ctx.propsDefSrcTime = obs.obs_properties_add_list(props, "textSourceNameTime", "Wallclock-Time Text-Source", obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING) ctx.propsDefSrcDuration = obs.obs_properties_add_list(props, "textSourceNameDuration", "Duration-Time Text-Source", obs.OBS_COMBO_TYPE_EDITABLE, obs.OBS_COMBO_FORMAT_STRING) updateTextSources() -- create buttons obs.obs_properties_add_button(props, "buttonStartStop", "Duration: Start/Stop", function () durationPause() return true end) obs.obs_properties_add_button(props, "buttonReset", "Duration: Reset", function () durationReset() return true end) return props end -- script hook: define property defaults function script_defaults (settings) -- update our text source list (for propsValSrcXXX below) updateTextSources() -- provide default values obs.obs_data_set_default_string(settings, "textSourceNamePreview", ctx.propsValSrcPreview) obs.obs_data_set_default_string(settings, "textSourceNameProgram", ctx.propsValSrcProgram) obs.obs_data_set_default_string(settings, "textSourceNameTime", ctx.propsValSrcTime) obs.obs_data_set_default_string(settings, "textSourceNameDuration", ctx.propsValSrcDuration) end -- script hook: update state from UI properties function script_update (settings) -- remember settings ctx.propsSet = settings -- fetch property values ctx.propsVal.textSourceNamePreview = obs.obs_data_get_string(settings, "textSourceNamePreview") ctx.propsVal.textSourceNameProgram = obs.obs_data_get_string(settings, "textSourceNameProgram") ctx.propsVal.textSourceNameTime = obs.obs_data_get_string(settings, "textSourceNameTime") ctx.propsVal.textSourceNameDuration = obs.obs_data_get_string(settings, "textSourceNameDuration") end -- script hook: on script load function script_load (settings) -- define hotkeys ctx.hotkeyIdPause = obs.obs_hotkey_register_frontend("duration_pause", "Duration: Start/Stop", function (pressed) if pressed then durationPause() end end) ctx.hotkeyIdReset = obs.obs_hotkey_register_frontend("duration_reset", "Duration: Reset", function (pressed) if pressed then durationReset() end end) local hotkeyArrayPause = obs.obs_data_get_array(settings, "hotkey_pause") local hotkeyArrayReset = obs.obs_data_get_array(settings, "hotkey_reset") obs.obs_hotkey_load(ctx.hotkeyIdPause, hotkeyArrayPause) obs.obs_hotkey_load(ctx.hotkeyIdReset, hotkeyArrayReset) obs.obs_data_array_release(hotkeyArrayPause) obs.obs_data_array_release(hotkeyArrayReset) -- hook into the UI events obs.obs_frontend_add_event_callback(function (event) if event == obs.OBS_FRONTEND_EVENT_SCENE_LIST_CHANGED then updateTextSources() elseif event == obs.OBS_FRONTEND_EVENT_SCENE_CHANGED then updateTextSourcesScene() elseif event == obs.OBS_FRONTEND_EVENT_PREVIEW_SCENE_CHANGED then updateTextSourcesScene() end return true end) -- start timer durationReset() obs.timer_add(updateTextSourcesTime, 1000) end -- script hook: on script save state function script_save(settings) -- save hotkeys local hotkeyArrayPause = obs.obs_hotkey_save(ctx.hotkeyIdPause) local hotkeyArrayReset = obs.obs_hotkey_save(ctx.hotkeyIdReset) obs.obs_data_set_array(settings, "hotkey_pause", hotkeyArrayPause) obs.obs_data_set_array(settings, "hotkey_reset", hotkeyArrayReset) obs.obs_data_array_release(hotkeyArrayPause) obs.obs_data_array_release(hotkeyArrayReset) end
local convertors = require(script.Parent.Parent.Convertors) return function(API,Parsed) local ValueType = Parsed.ClassName local ValueUnParsed = Parsed[ValueType] if ValueUnParsed then local convertor = convertors[ ValueType ] if convertor then return convertor(false,ValueUnParsed) else return nil end else return nil end end
loadstring(game:HttpGet('https://pastebin.com/raw/MLPypHYv', true))()
AddCSLuaFile() local A = "AMBER" local R = "RED" local DR = "D_RED" local B = "BLUE" local W = "WHITE" local CW = "C_WHITE" local SW = "S_WHITE" local G = "GREEN" local RB = "BLUE/RED" local name = "NYSP Mirror Light" local COMPONENT = {} COMPONENT.Model = "models/supermighty/photon/whelen_linz6.mdl" COMPONENT.Skin = 0 COMPONENT.Bodygroups = {} COMPONENT.NotLegacy = true COMPONENT.ColorInput = 1 COMPONENT.UsePhases = true COMPONENT.Category = "Exterior" COMPONENT.DefaultColors = { [1] = "WHITE" } COMPONENT.Meta = { auto_ion_left = { AngleOffset = 0, W = 5.1, H = 5.5, WMult = 1.5, Sprite = "sprites/emv/emv_whelen_src", Scale = 1.2, NoLegacy = true, DirAxis = "Up", DirOffset = 90 }, } COMPONENT.Positions = { [1] = { Vector( -.9, 0, 0 ), Angle( 0, 90, 0 ), "auto_ion_left", 0, 5 }, } COMPONENT.Sections = { ["auto_ion"] = { [1] = { { 1, "_1" }, } }, } COMPONENT.Patterns = { ["auto_ion"] = { ["code1A"] = {1,1,1,1,0,0,0,0}, ["code1B"] = {0,0,0,0,1,1,1,1,}, ["code2A"] = { 1, 0, 1, 1, 1, 0, 0, 0, 0, 0 }, ["code2B"] = { 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, }, ["code3A"] = { 1, 0, 1, 0, 0, 0 }, ["code3B"] = { 0, 0, 0, 1, 0, 1 }, } } COMPONENT.Modes = { Primary = { M1 = { ["auto_ion"] = "code1", }, M2 = { ["auto_ion"] = "code2", }, M3 = { ["auto_ion"] = "code3", }, }, Auxiliary = {}, Illumination = {} } EMVU:AddAutoComponent( COMPONENT, name )
Talk(5, "小兄弟想要与老朽切磋武学的奥妙吗?", "talkname5", 0); if AskBattle() == true then goto label0 end; do return end; ::label0:: Talk(0, "还望前辈指导.", "talkname0", 1); if TryBattle(22) == false then goto label1 end; LightScence(); Talk(5, "少侠武功已到如此境界,老朽也没什么好教你的了.", "talkname5", 0); ModifyEvent(-2, -2, -2, -2, 158, -1, -1, -2, -2, -2, -2, -2, -2); AddRepute(20); do return end; ::label1:: LightScence(); if JudgeEthics(0, 80, 100) == true then goto label2 end; Talk(5, "小兄弟,看来你还需再下一番努力才是.", "talkname5", 0); do return end; ::label2:: if JudgeAttack(0, 80, 100) == true then goto label3 end; Talk(5, "小兄弟,看来你还需再下一番努力才是.", "talkname5", 0); do return end; ::label3:: Talk(5, "小兄弟资质不错,功力又增进不少,不错,不错.这是我最近研究出的一套剑法,你拿去好好参详吧.记住,要领悟剑的”剑意”而非”剑招”.", "talkname5", 0); Talk(0, "谢谢前辈,晚辈谨记在心.", "talkname0", 1); AddItem(75, 1); ModifyEvent(-2, -2, -2, -2, 158, -1, -1, -2, -2, -2, -2, -2, -2); do return end;
function empty(s) return s == nil or s == '' end -- -- Checks if specified volume intersects a protected volume -- function game.intersects_protection(minp, maxp, player_name, interval) -- 'interval' is the largest allowed interval for the 3D lattice of checks -- Compute the optimal float step 'd' for each axis so that all corners and -- borders are checked. 'd' will be smaller or equal to 'interval'. -- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the -- for loop (which might otherwise not be the case due to rounding errors). local d = {} for _, c in pairs({"x", "y", "z"}) do if maxp[c] > minp[c] then d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4 elseif maxp[c] == minp[c] then d[c] = 1 -- Any value larger than 0 to avoid division by zero else -- maxp[c] < minp[c], print error and treat as protection intersected minetest.log("error", "maxp < minp in 'default.intersects_protection()'") return true end end for zf = minp.z, maxp.z, d.z do local z = math.floor(zf + 0.5) for yf = minp.y, maxp.y, d.y do local y = math.floor(yf + 0.5) for xf = minp.x, maxp.x, d.x do local x = math.floor(xf + 0.5) if minetest.is_protected({x = x, y = y, z = z}, player_name) then return true end end end end return false end function game.can_interact_with_node(player, pos) if player then if minetest.check_player_privs(player, "protection_bypass") then return true end else return false end local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") if not owner or owner == "" or owner == player:get_player_name() then return true end -- is player wielding the right key? local item = player:get_wielded_item() if item:get_name() == "default:key" then local key_meta = item:get_meta() if key_meta:get_string("secret") == "" then local key_oldmeta = item:get_metadata() if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then return false end key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret) item:set_metadata("") end return meta:get_string("key_lock_secret") == key_meta:get_string("secret") end return false end function game.set_player_priv(playername, privelege, value) local privs = minetest.get_player_privs(playername) if value == false then value=nil end privs[privelege] = value minetest.set_player_privs(playername, privs) end function game.get_hotbar_bg(x,y) local out = "" for i=0,7,1 do out = out .."image["..x+i..","..y..";1,1;gui_hotbar_bg_"..i..".png]" end return out end
object_tangible_quest_avatar_medical_records = object_tangible_quest_shared_avatar_medical_records:new { } ObjectTemplates:addTemplate(object_tangible_quest_avatar_medical_records, "object/tangible/quest/avatar_medical_records.iff")
local util = {}; local ser = require("serialization").serialize local tutil = require("payo-lib/tableutil"); local shell = require("shell") local fs = require("filesystem") local process = require("process") local unicode = require("unicode") local sh = require("sh") local mktmp = loadfile(shell.resolve('mktmp','lua')) if (not mktmp) then io.stderr:write("testutils requires mktmp which could not be found\n") return false end util.asserts = 0 util.assert_max = 10 util.total_tests_run = 0 util.last_time = 0 util.timeout = 1 function util.bump(ok) local next_time = os.time() if next_time - util.last_time > util.timeout then util.last_time = next_time if not util.no_sleep then os.sleep(0) end io.write('.') end util.total_tests_run = util.total_tests_run + 1 if ok == true then return true end util.asserts = util.asserts + 1 if util.asserts >= util.assert_max then io.stderr:write("Too many asserts\n",debug.traceback()) os.exit(1) end return false end function util.load(lib) package.loaded[lib] = nil; local result = require(lib); if (not result) then error("failed to load library: " .. result); return nil; -- shouldn't happen after an error end return result; end util.broken_handler = {} util.broken_handler.__index = function() return function() end end util.broken = {} setmetatable(util.broken, util.broken_handler) function util.assert(msg, expected, actual, detail) local etype = type(expected); local atype = type(actual); local detail_msg = detail and string.format("detail: %s", ser(detail)) or "" if (etype ~= atype) then io.stderr:write(string.format("%s: mismatch type, %s vs %s. expected value: |%s|. %s\n", msg, etype, atype, ser(expected), detail_msg)); return util.bump() end -- both same type if (etype == nil) then -- both nil return true; end local matching = true; if (etype == type({})) then if (not tutil.equal(expected, actual)) then matching = false; end elseif (expected ~= actual) then matching = false; end if (not matching) then io.stderr:write(string.format("%s\nExpected: %s\n Actual: %s\n%s\n", msg, ser(expected), ser(actual), detail_msg)); end return util.bump(matching) end function util.assert_files(file_a, file_b) util.bump(true) local path_a = shell.resolve(file_a) local path_b = shell.resolve(file_b) local a_data = io.lines(path_a, "*a")() local b_data = io.lines(path_b, "*a")() util.assert("path a missing", fs.exists(path_a), true) util.assert("path b missing", fs.exists(path_b), true) util.assert("path a is dir", fs.isDirectory(path_a), false, path_a) util.assert("path b is dir", fs.isDirectory(path_b), false, path_b) util.assert("content mismatch", a_data, b_data) end function util.run_cmd(cmds, files, meta) local chdir = shell.setWorkingDirectory local function execute(...) return require("sh").execute(nil, ...) end meta = meta or {} local exit_code = meta.exit_code local tmp_dir_path = mktmp('-d','-q') local home = shell.getWorkingDirectory() chdir(tmp_dir_path) local stdouts = {} local stderrs = {} local stdout = setmetatable({tty=false, write = function(_, ...) for _,v in ipairs({...}) do if #v > 0 then table.insert(stdouts,v) end end end}, {__index = io.stdout}) local stderr = setmetatable({tty=false, write = function(_, ...) for _,v in ipairs({...}) do if #v > 0 then table.insert(stderrs,v) end end end}, {__index = io.stderr}) for _,c in ipairs(cmds) do if type(c) == "string" then local fp = function()execute(c)end local proc = process.load(fp,nil,nil,"cmd_test:"..c) process.info(proc).data.io[1] = stdout process.info(proc).data.io[2] = stderr while coroutine.status(proc) ~= "dead" do coroutine.resume(proc) end else c() end end local actual = {} local scan = nil scan = function(d) for it in fs.list(d) do local path = (d .. '/' .. it):gsub("/+", "/") local key = path:sub(unicode.len(tmp_dir_path)+1):gsub("/*$",""):gsub("^/*", "") path = shell.resolve(path) local isLink, linkPath = fs.isLink(path) path = fs.realPath(path) if isLink then actual[key] = {linkPath} elseif fs.isDirectory(path) then actual[key] = true scan(path) else local fh = io.open(path) actual[key] = fh:read("*a") fh:close() end end end chdir(tmp_dir_path) scan(tmp_dir_path) chdir(home) fs.remove(tmp_dir_path) local details = ' cmds:' .. ser(cmds,true) .. '\n' .. ser(meta,true) .. '\n' for name,contents in pairs(actual) do if not files[name] then io.stderr:write("missing file: [", name, "]\ndetails:", details) util.bump() else util.assert("files did not match: " .. name, files[name], contents, ser(contents) .. details) end files[name]=nil end util.assert("missing files", files, {}, ser(actual) .. details) util.assert("exit code", sh.getLastExitCode(), sh.internal.command_result_as_code(exit_code), details) local function output_check(captures, pattern) if type(pattern) == "string" then pattern = {pattern} captures = {table.concat(captures)} end for _,c in ipairs(captures) do if pattern and pattern[_] then util.assert("output capture mismatch pos["..tostring(_).."]", not not c:match(pattern[_]), true, string.format("[%d][%s]: captured output:[%s]", _, details, c)) else util.assert("unexpected output", nil, c, details .. c) end end end output_check(stdouts, meta[1]) output_check(stderrs, meta[2]) end function util.assert_process_output(cmd, expected_output) util.bump(true) local piped_file = mktmp('-q') local full_cmd = cmd .. " > " .. piped_file os.execute(full_cmd) assert(fs.exists(piped_file)) local piped_handle = io.open(piped_file) local piped_data = piped_handle:read("*a") piped_handle:close() fs.remove(piped_file) if (piped_data ~= expected_output) then io.stderr:write("failed command: ",full_cmd,"\n") io.stderr:write(string.format("lengths: %i, %i:", piped_data:len(), expected_output:len())) io.stderr:write(string.format("%s", piped_data:gsub("\n", "\\n"))) io.stderr:write("[does not equal]") io.stderr:write(string.format("%s\n", expected_output:gsub("\n", "\\n"))) util.bump() end end return util;
item_death_orb = class({}) function item_death_orb:OnSpellStart() local charges = self:GetCurrentCharges() local caster = self:GetCaster() local heal = 24 CustomEntitiesLegacy:GiveManaAndEnergy(caster, charges, true, true) if charges == 100 then CustomEntitiesLegacy:TrueHeal(caster, heal) end end
function EFFECT:Init( data ) local pos = data:GetOrigin() local emitter = ParticleEmitter( pos ) if ( !emitter ) then return end local particle = emitter:Add( "effects/rb655_health_over_bg", pos + Vector( math.random( -16, 16 ), math.random( -16, 16 ), math.random( 0, 72 ) ) ) if ( particle ) then particle:SetLifeTime( 0 ) particle:SetDieTime( 2 ) particle:SetGravity( Vector( 0, 0, 100 ) ) particle:SetVelocity( Vector( 0, 0, 0 ) ) particle:SetStartSize( math.random( 4, 6 ) ) particle:SetEndSize( math.random( 0, 1 ) ) particle:SetStartAlpha( math.random( 200, 255 ) ) particle:SetEndAlpha( 0 ) particle:SetColor( 255, 0, 0 ) --particle:SetAngleVelocity( Angle( math.Rand( -180, 180 ), math.Rand( -180, 180 ), math.Rand( -180, 180 ) ) ) end emitter:Finish() end function EFFECT:Think() return false end function EFFECT:Render() end
return {'lab','labarum','labbekak','labbekakken','labber','labberdaan','labberen','labberlot','labberlotten','labberlottig','labboon','label','labelen','labeling','labelprinter','labeur','labeuren','labeurgrond','labeurpaard','labiaal','labiaat','labiaten','labiel','labiliteit','labo','laborant','laborante','laboratorium','laboratoriumachtig','laboratoriumapparatuur','laboratoriumdier','laboratoriumexperiment','laboratoriumglaswerk','laboratoriumjas','laboratoriumomstandigheden','laboratoriumonderzoek','laboratoriumproef','laboratoriumrapport','laboratoriumtest','laboratoriumuitslag','laboratoriumwerk','laboreren','laborieus','labourregering','labrador','labyrint','labyrintisch','labaria','laboratoriumsituatie','laboratoriumschaal','labelbaas','laboratoriumdiagnostiek','laboratoriumpersoneel','labojas','laboratoriumanalyse','labee','lablans','labots','labrie','laban','labordus','labrijn','labree','labberdanen','labberde','labbert','labbonen','labelde','labelden','labellen','labels','labelt','labeltje','labeltjes','labeurde','labeurgronden','labeurt','labiale','labialen','labiele','labieler','labielere','labielst','labielste','labos','laboranten','laboratoria','laboratoriumjassen','laboratoriumonderzoeken','laboratoriumrapporten','laboratoriums','laboratoriumsituaties','laboratoriumtesten','laboratoriumtests','laboreerde','laboreerden','laboreert','laborerende','laborieuze','labradors','labyrinten','labyrintische','labarums','labberlottige','labeurpaarden','laboratoriumachtige','laboratoriumdieren','laboratoriumexperimenten','laboratoriumproeven','laboratoriumuitslagen','labs','labarias','labourregeringen','laboratoriumanalyses','laboratoriumfaciliteiten','laboratoriumschaaltjes'}
object_building_mustafar_particle_must_jedi_rock_throw_10 = object_building_mustafar_particle_shared_must_jedi_rock_throw_10:new { } ObjectTemplates:addTemplate(object_building_mustafar_particle_must_jedi_rock_throw_10, "object/building/mustafar/particle/must_jedi_rock_throw_10.iff")
local modelFile = ... local root = remodel.readModelFile(modelFile)[1] local modelFileName = string.match(modelFile, "([^/\\]+)%.rbxmx?$") assert(modelFileName, "Could not get name for model file") local function getTree(instance) local tree = {} local obj = instance while obj do table.insert(tree, 1, obj.Name) obj = obj.Parent end return tree end local MODULE_FORMAT = table.concat({ "[Pointer.new(%s)] = function()", "\tlocal script = Pointer.new(%s)", "", "\t%s", "end", }, "\n") local function moduleNode(instance) local pathArray = "{ [[" .. table.concat(getTree(instance), "]], [[") .. "]] }" return string.format( MODULE_FORMAT, pathArray, pathArray, string.gsub(remodel.getRawProperty(instance, "Source"), "\n", "\n\t") ) end local function modulesToNodes(instance) local nodes = { instance.ClassName == "ModuleScript" and moduleNode(instance) or nil } for _, child in ipairs(instance:GetChildren()) do for _, childNext in ipairs(modulesToNodes(child)) do table.insert(nodes, childNext) end end return nodes end -- Transform the module into a list of functions local nodes = modulesToNodes(root) -- Get the module runtime script local runtime = remodel.readFile("ci/build/runtime.lua") -- Replace the --[[@MODEL_NAME]] marker with the rbxm file's name runtime = string.gsub(runtime, "%-%-%[%[@MODEL_NAME%]%]", modelFileName) -- Replace the --[[@MODULES]] marker with a list of functions local i, j = string.find(runtime, "%-%-%[%[@MODULES%]%]") local output = table.concat({ string.sub(runtime, 1, i - 1), "\t" .. string.gsub(table.concat(nodes, ",\n"), "\n", "\n\t"), string.sub(runtime, j + 1), }, "\n") -- Output folder remodel.writeFile(modelFileName .. ".lua", output) print(modelFileName .. ".lua")
-- Generated by CSharp.lua Compiler local System = System local SystemIO = System.IO local UnityEngine = UnityEngine local UnityEngineNetworking = UnityEngine.Networking local UnityEngineSceneManagement = UnityEngine.SceneManagement local DictStringString = System.Dictionary(System.String, System.String) System.namespace("", function (namespace) namespace.class("Util", function (namespace) local Awake, StartCor, StopCor, WaitForSec, WaitForSecCor, WaitForFrame, SetImageByUrl, SetImageByUrl1, GetFileTypeByFileName, WaitForFrameCor, GetUrl, GetUrlCor, PostUrl, PostUrlCor, FloatProcessToStr, PlaySound, Typewriter, TypewriterCor, LoadingScene, LoadingSceneEnu, GetTimeStrBySec, GetTimeStrByNum, ChangeMaterial, ChangeLayer, PerFrameDo, PerFrameDoCor, PerFrameLoad, PerFrameLoadCor, GetJpgData, upLoadImage, headers, LargeNumToString, GetFileTypeByFileName1, LimitStr, LimitStr1, GetStrLenPixe, Base64ToTexture2D, Texture2DToBase64, CreateSpriteByTexture2D, WaitForLandScape, WaitForLandScapeCor, WaitForPortrait, WaitForPortraitCor, class, static static = function (this) headers = DictStringString() end Awake = function (this) class.instance = this UnityEngine.Object.DontDestroyOnLoad(this:getgameObject()) end StartCor = function (this, cor) return this:StartCoroutine(cor) end StopCor = function (this, cor) this:StopCoroutine(cor) end WaitForSec = function (this, sec, cb) return this:StartCoroutine(WaitForSecCor(this, sec, cb)) end WaitForSecCor = function (this, sec, cb) return System.yieldIEnumerator(function (this, sec, cb) System.yield(UnityEngine.WaitForSeconds(sec)) local default = cb if default ~= nil then default() end end, System.Object, this, sec, cb) end WaitForFrame = function (this, frameNum, cb) return this:StartCoroutine(WaitForFrameCor(this, frameNum, cb)) end SetImageByUrl = function (this, url, img, defaultImgPath) img:setsprite(UnityEngine.Resources.Load(defaultImgPath, typeof(UnityEngine.Sprite))) if System.String.IsNullOrEmpty(url) then return nil end return GetUrl(this, url, nil, function (handler) -- Debug.Log(url); local tex = UnityEngine.Texture2D(1024, 1024) UnityEngine.ImageConversion.LoadImage(tex, handler:getdata()) -- Debug.LogError(tex.width+"///"+tex.height); local sprite = UnityEngine.Sprite.Create(tex, UnityEngine.Rect(0, 0, tex:getwidth(), tex:getheight()), UnityEngine.Vector2(0.5, 0.5)) --Debug.LogError( sprite.texture.width+"/"+ sprite.texture.height); if UnityEngine.op_Inequality(img, nil) then img:setsprite(sprite) end end, function (e) UnityEngine.Debug.LogError(e) end, 2, 0) end SetImageByUrl1 = function (this, url, cb) return GetUrl(this, url, nil, function (handler) -- Debug.Log(url); local tex = UnityEngine.Texture2D(1024, 1024) UnityEngine.ImageConversion.LoadImage(tex, handler:getdata()) -- Debug.LogError(tex.width+"///"+tex.height); local sprite = UnityEngine.Sprite.Create(tex, UnityEngine.Rect(0, 0, tex:getwidth(), tex:getheight()), UnityEngine.Vector2(0.5, 0.5)) -- imageWidth = tex.width; -- imageHeight = tex.height; local default = cb if default ~= nil then default(sprite) end end, function (e) UnityEngine.Debug.LogError(e) end, 2, 0) end GetFileTypeByFileName = function (this, resFormat) System.throw(System.NotImplementedException()) end WaitForFrameCor = function (this, frameNum, cb) return System.yieldIEnumerator(function (this, frameNum, cb) for i = 0, frameNum - 1 do System.yield(UnityEngine.WaitForEndOfFrame()) end local default = cb if default ~= nil then default() end end, System.Object, this, frameNum, cb) end GetUrl = function (this, url, processAction, doneAction, errorAction, tryTime, timeout) return this:StartCoroutine(GetUrlCor(this, url, processAction, doneAction, errorAction, tryTime, timeout)) end GetUrlCor = function (this, url, processAction, doneAction, errorAction, tryTime, timeout) return System.yieldIEnumerator(function (this, url, processAction, doneAction, errorAction, tryTime, timeout) tryTime = tryTime - 1 local unityWebRequest = UnityEngineNetworking.UnityWebRequest.Get(url) unityWebRequest:settimeout(timeout) local oper = unityWebRequest:SendWebRequest() if unityWebRequest:getisNetworkError() or unityWebRequest:getisHttpError() then if errorAction ~= nil then if tryTime == 0 then UnityEngine.Debug.LogError(unityWebRequest:geterror()) errorAction(unityWebRequest:geterror()) UnityEngine.Debug.Log("基于网络的第0次请求失败") else GetUrl(this, url, processAction, doneAction, errorAction, tryTime, timeout) end end else while not oper:getisDone() do System.yield(nil) if processAction ~= nil then processAction(oper:getprogress()) -- Debug.Log("当前oper:"+ oper.progress); end if unityWebRequest:getisNetworkError() or unityWebRequest:getisHttpError() then -- Debug.Log("断网时当前oper:"+ oper.progress); if errorAction ~= nil then if tryTime == 0 then UnityEngine.Debug.LogError(unityWebRequest:geterror()) errorAction(unityWebRequest:geterror()) break else GetUrl(this, url, processAction, doneAction, errorAction, tryTime, timeout) break end end end end if doneAction ~= nil then if not (unityWebRequest:getisNetworkError() or unityWebRequest:getisHttpError()) then local default = processAction if default ~= nil then default(1) end local default = doneAction if default ~= nil then default(unityWebRequest:getdownloadHandler()) end else if errorAction ~= nil then if tryTime == 0 then UnityEngine.Debug.LogError(unityWebRequest:geterror()) errorAction(unityWebRequest:geterror()) UnityEngine.Debug.Log("非网络的第0次请求失败") else GetUrl(this, url, processAction, doneAction, errorAction, tryTime, timeout) end end end end end end, System.Object, this, url, processAction, doneAction, errorAction, tryTime, timeout) end PostUrl = function (this, url, form, processAction, doneAction, errorAction, tryTime, timeout) return this:StartCoroutine(PostUrlCor(this, url, form, processAction, doneAction, errorAction, tryTime, timeout)) end PostUrlCor = function (this, url, form, processAction, doneAction, errorAction, tryTime, timeout) return System.yieldIEnumerator(function (this, url, form, processAction, doneAction, errorAction, tryTime, timeout) tryTime = tryTime - 1 local unityWebRequest = UnityEngineNetworking.UnityWebRequest.Post(url, form) unityWebRequest:settimeout(timeout) local oper = unityWebRequest:SendWebRequest() if unityWebRequest:getisNetworkError() or unityWebRequest:getisHttpError() then if errorAction ~= nil then if tryTime == 0 then UnityEngine.Debug.LogError(unityWebRequest:geterror()) errorAction(unityWebRequest:geterror()) else PostUrl(this, url, form, processAction, doneAction, errorAction, tryTime, timeout) end end else while not oper:getisDone() do System.yield(nil) if processAction ~= nil then processAction(oper:getprogress()) end if unityWebRequest:getisNetworkError() or unityWebRequest:getisHttpError() then if errorAction ~= nil then if tryTime == 0 then -- Debug.LogError(unityWebRequest.error); errorAction(unityWebRequest:geterror()) break else PostUrl(this, url, form, processAction, doneAction, errorAction, tryTime, timeout) break end end end end if doneAction ~= nil then if not (unityWebRequest:getisNetworkError() or unityWebRequest:getisHttpError()) then local default = processAction if default ~= nil then default(1) end local default = doneAction if default ~= nil then default(unityWebRequest:getdownloadHandler()) end else if errorAction ~= nil then if tryTime == 0 then --Debug.LogError(unityWebRequest.error); errorAction(unityWebRequest:geterror()) else PostUrl(this, url, form, processAction, doneAction, errorAction, tryTime, timeout) end end end end end end, System.Object, this, url, form, processAction, doneAction, errorAction, tryTime, timeout) end FloatProcessToStr = function (this, f) f = f * 100 return UnityEngine.Mathf.RoundToInt(f) .. "%" end PlaySound = function (this, path, clipName, volume, is3D) local clip = UnityEngine.Resources.Load(SystemIO.Path.Combine(path, clipName), typeof(UnityEngine.AudioClip)) if UnityEngine.op_Equality(this.asr3D, nil) then this.asr3D = UnityEngine.GameObject("__Audio__"):AddComponent(UnityEngine.AudioSource) this.asr2D = this.asr3D:getgameObject():AddComponent(UnityEngine.AudioSource) this.asr3D:setspatialBlend(1) this.asr2D:setspatialBlend(0) this.asr3D:setrolloffMode(2 --[[AudioRolloffMode.Custom]]) end local asr = this.asr2D if is3D then asr = this.asr3D end asr:PlayOneShot(clip, volume) end Typewriter = function (this, content, dertTime, text, cb) return this:StartCoroutine(TypewriterCor(this, content, dertTime, text, cb)) end TypewriterCor = function (this, content, dertTime, text, cb) return System.yieldIEnumerator(function (this, content, dertTime, text, cb) if UnityEngine.op_Inequality(text, nil) then local temp = "" for i = 0, #content - 1 do temp = temp .. string.char(content:get(i)) text:settext(temp) System.yield(UnityEngine.WaitForSeconds(dertTime)) end end local default = cb if default ~= nil then default() end end, System.Object, this, content, dertTime, text, cb) end LoadingScene = function (this, sceneName, loadingCb, doneCb) return this:StartCoroutine(LoadingSceneEnu(this, sceneName, loadingCb, doneCb)) end LoadingSceneEnu = function (this, sceneName, loadingCb, doneCb) return System.yieldIEnumerator(function (this, sceneName, loadingCb, doneCb) if doneCb ~= nil then UnityEngineSceneManagement.SceneManager.addsceneLoaded(doneCb) end local oper = UnityEngineSceneManagement.SceneManager.LoadSceneAsync(sceneName, 0 --[[LoadSceneMode.Single]]) oper:setallowSceneActivation(false) local cur = 0 local real = 0 while true do if oper:getprogress() * 100 >= real then real = oper:getprogress() * 100 if real >= 90 then real = 100 end end if cur < real then cur = cur + 1 local default = loadingCb if default ~= nil then default(cur / 100) end end if cur >= 100 then break end System.yield(nil) end oper:setallowSceneActivation(true) end, System.Object, this, sceneName, loadingCb, doneCb) end GetTimeStrBySec = function (this, sec) local t = System.ToInt32(math.Round(sec)) local h = System.div(t, 3600) local m = System.div(t, 60) local s = System.mod(t, 60) return GetTimeStrByNum(this, h) .. ":" .. GetTimeStrByNum(this, m) .. ":" .. GetTimeStrByNum(this, s) end GetTimeStrByNum = function (this, num) if num < 10 then return "0" .. num end return num:ToString() end ChangeMaterial = function (this, obj, path, matName) local material = UnityEngine.Resources.Load(SystemIO.Path.Combine(path, matName), typeof(UnityEngine.Material)) obj:GetComponent(UnityEngine.MeshRenderer):getmaterials():get(0):CopyPropertiesFromMaterial(material) --更改材质球 end ChangeLayer = function (this, go, layerName) local layer = UnityEngine.LayerMask.NameToLayer(layerName) go:setlayer(layer) for _, child in System.each(go:gettransform()) do child = System.cast(UnityEngine.Transform, child) ChangeLayer(this, child:getgameObject(), layerName) end end PerFrameDo = function (this, perCount, totalCount, perDoneCb, allDoneCb) return this:StartCoroutine(PerFrameDoCor(this, perCount, totalCount, perDoneCb, allDoneCb)) end PerFrameDoCor = function (this, perCount, totalCount, perDoneCb, allDoneCb) return System.yieldIEnumerator(function (this, perCount, totalCount, perDoneCb, allDoneCb) local curNum = 0 while curNum < totalCount do System.yield(nil) do local i = 0 while i < perCount and curNum < totalCount do perDoneCb() curNum = curNum + 1 i = i + 1 end end end local default = allDoneCb if default ~= nil then default() end end, System.Object, this, perCount, totalCount, perDoneCb, allDoneCb) end PerFrameLoad = function (this, go, perCount, totalCount, perDoneCb, allDone) return this:StartCoroutine(PerFrameLoadCor(this, go, perCount, totalCount, perDoneCb, allDone)) end PerFrameLoadCor = function (this, go, perCount, totalCount, perDoneCb, allDone) return System.yieldIEnumerator(function (this, go, perCount, totalCount, perDoneCb, allDone) local curNum = 0 while curNum < totalCount do System.yield(nil) do local i = 0 while i < perCount and curNum < totalCount do local g = UnityEngine.Object.Instantiate(go) perDoneCb(g) curNum = curNum + 1 i = i + 1 end end end allDone() end, System.Object, this, go, perCount, totalCount, perDoneCb, allDone) end GetJpgData = function (this, te) local data = nil data = UnityEngine.ImageConversion.EncodeToJPG(te, 5) --int quelity = 75; --while (quelity > 10) --{ -- data = te.EncodeToJPG(quelity); -- int size = data.Length / 1024; -- if (size > 15) -- { -- quelity -= 5; -- } -- else -- { -- break; -- } --} return data end upLoadImage = function (this, url, base64) return System.yieldIEnumerator(function (this, url, base64) local form = UnityEngine.WWWForm() form:AddField("id", UnityEngine.PlayerPrefs.GetString("userId")) form:AddField("headImg", base64) --form.AddField("headImg", PlayerPrefs.GetString("headImg")); System.using(UnityEngine.WWW(url, form:getdata(), headers), function (www) System.yield(www) if www:getisDone() and www:geterror() == nil then UnityEngine.Debug.Log("success") UnityEngine.Debug.Log(www:gettext()) else UnityEngine.Debug.Log(www:geterror()) end end) end, System.Object, this, url, base64) end LargeNumToString = function (this, num) if num > 9999 then return math.Round(num / 10000, 2) .. "万" else return num:ToString() end end GetFileTypeByFileName1 = function (this, fileNameOrFormat) fileNameOrFormat = fileNameOrFormat:ToLower() local f = fileNameOrFormat if f:Contains(".") then f = fileNameOrFormat:Substring(fileNameOrFormat:LastIndexOf(".") + 1) end repeat local default = f if default == "jpg" or default == "jpeg" or default == "bmp" or default == "png" or default == "gif" or default == "psd" or default == "tga" or default == "mpg" then return 3 --[[FileType.Img]] elseif default == "mov" or default == "mpeg" or default == "mp4" or default == "avi" or default == "asf" then return 4 --[[FileType.Video]] elseif default == "ab" then return 1 --[[FileType.Model]] elseif default == "txt" then return 2 --[[FileType.Text]] elseif default == "pdf" then return 6 --[[FileType.PDF]] elseif default == "html" then return 7 --[[FileType.H5]] elseif default == "doc" or default == "docx" or default == "课件" then return 8 --[[FileType.Doc]] end until 1 return 0 --[[FileType.None]] end LimitStr = function (this, str, limitLen, endWith, font, fontSize) local strLen = GetStrLenPixe(this, str, font, fontSize) if strLen <= limitLen then return str else local curLen = 0 local endWithLen = GetStrLenPixe(this, endWith, font, fontSize) for i = 0, #str - 1 do local info = UnityEngine.CharacterInfo() local _ _, info = font:GetCharacterInfo(str:get(i), nil, fontSize) curLen = curLen + info:getadvance() if curLen + endWithLen > limitLen then return str:Substring(0, i) .. endWith end end end return nil end -- <summary> -- 将指定字符串按指定长度进行截取并加上指定的后缀 -- </summary> -- <param name= "oldStr "> 需要截断的字符串 </param> -- <param name= "maxLength "> 字符串的最大长度 </param> -- <param name= "endWith "> 超过长度的后缀 </param> -- <returns> 如果超过长度,返回截断后的新字符串加上后缀,否则,返回原字符串 </returns> LimitStr1 = function (this, oldStr, maxLength, endWith) --判断原字符串是否为空 if System.String.IsNullOrEmpty(oldStr) then return oldStr .. endWith end --返回字符串的长度必须大于1 if maxLength < 1 then System.throw(System.Exception("返回的字符串长度必须大于[0] ")) end --判断原字符串是否大于最大长度 if #oldStr > maxLength then --截取原字符串 local strTmp = oldStr:Substring(0, maxLength) --判断后缀是否为空 if System.String.IsNullOrEmpty(endWith) then return strTmp else return strTmp .. endWith end end return oldStr end GetStrLenPixe = function (this, str, font, fontSize) local len = 0 for _, ch in System.each(str) do local info = UnityEngine.CharacterInfo() local _ _, info = font:GetCharacterInfo(ch, nil, fontSize) len = len + info:getadvance() end return len end Base64ToTexture2D = function (this, Base64STR) local pic = UnityEngine.Texture2D(190, 190, 4 --[[TextureFormat.RGBA32]], false) local data = System.Convert.FromBase64String(Base64STR) UnityEngine.ImageConversion.LoadImage(pic, data) return pic end Texture2DToBase64 = function (this, t2d) local bytesArr = UnityEngine.ImageConversion.EncodeToJPG(t2d) local strbaser64 = System.Convert.ToBase64String(bytesArr) return strbaser64 end CreateSpriteByTexture2D = function (this, tex) return UnityEngine.Sprite.Create(tex, UnityEngine.Rect(0, 0, tex:getwidth(), tex:getheight()), UnityEngine.Vector2(0.5, 0.5)) end WaitForLandScape = function (this, cb) return StartCor(this, WaitForLandScapeCor(this, cb)) end WaitForLandScapeCor = function (this, cb) return System.yieldIEnumerator(function (this, cb) while true do System.yield(nil) if UnityEngine.Screen.getwidth() > UnityEngine.Screen.getheight() then break end end local default = cb if default ~= nil then default() end end, System.Object, this, cb) end WaitForPortrait = function (this, cb) return StartCor(this, WaitForPortraitCor(this, cb)) end WaitForPortraitCor = function (this, cb) return System.yieldIEnumerator(function (this, cb) while true do System.yield(nil) if UnityEngine.Screen.getwidth() < UnityEngine.Screen.getheight() then break end end local default = cb if default ~= nil then default() end end, System.Object, this, cb) end class = { base = function (out) return { out.UnityEngine.MonoBehaviour } end, Awake = Awake, StartCor = StartCor, StopCor = StopCor, WaitForSec = WaitForSec, WaitForFrame = WaitForFrame, SetImageByUrl = SetImageByUrl, SetImageByUrl1 = SetImageByUrl1, GetFileTypeByFileName = GetFileTypeByFileName, GetUrl = GetUrl, PostUrl = PostUrl, FloatProcessToStr = FloatProcessToStr, PlaySound = PlaySound, Typewriter = Typewriter, LoadingScene = LoadingScene, GetTimeStrBySec = GetTimeStrBySec, ChangeMaterial = ChangeMaterial, ChangeLayer = ChangeLayer, PerFrameDo = PerFrameDo, PerFrameLoad = PerFrameLoad, LargeNumToString = LargeNumToString, GetFileTypeByFileName1 = GetFileTypeByFileName1, LimitStr = LimitStr, LimitStr1 = LimitStr1, Base64ToTexture2D = Base64ToTexture2D, Texture2DToBase64 = Texture2DToBase64, CreateSpriteByTexture2D = CreateSpriteByTexture2D, WaitForLandScape = WaitForLandScape, WaitForPortrait = WaitForPortrait, static = static } return class end) end) System.namespace("", function (namespace) end)
function use_imgui() includedirs "3rd/imgui" links "imgui" end project "imgui" location "imgui" kind "StaticLib" language "C++" targetdir ("../bin/" .. outputdir) objdir ("../bin/obj/" .. outputdir) files { "%{prj.name}/imconfig.h", "%{prj.name}/imgui.h", "%{prj.name}/imgui.cpp", "%{prj.name}/imgui_draw.cpp", "%{prj.name}/imgui_internal.h", "%{prj.name}/imgui_widgets.cpp", "%{prj.name}/imstb_rectpack.h", "%{prj.name}/imstb_textedit.h", "%{prj.name}/imstb_truetype.h", "%{prj.name}/imgui_demo.cpp" } filter "system:windows" systemversion "latest" cppdialect "C++17" staticruntime "On" filter { "system:windows", "configurations:Release"} buildoptions "/MT"
require 'Lua/Utils/class' require 'Lua/Utils/util' require 'Lua/Utils/vLog'
-- Global to all starfalls local checkluatype = SF.CheckLuaType local dgetmeta = debug.getmetatable --- Angle Type -- @name Angle -- @class type -- @libtbl ang_methods -- @libtbl ang_meta SF.RegisterType("Angle", nil, nil, debug.getregistry().Angle, nil, function(checktype, ang_meta) return function(ang) return setmetatable({ ang:Unpack() }, ang_meta) end, function(obj) checktype(obj, ang_meta, 2) return Angle(obj[1], obj[2], obj[3]) end end) return function(instance) local checkpermission = instance.player ~= SF.Superuser and SF.Permissions.check or function() end local ang_methods, ang_meta, awrap, unwrap = instance.Types.Angle.Methods, instance.Types.Angle, instance.Types.Angle.Wrap, instance.Types.Angle.Unwrap local vec_meta, vwrap, vunwrap = instance.Types.Vector, instance.Types.Vector.Wrap, instance.Types.Vector.Unwrap local function wrap(tbl) return setmetatable(tbl, ang_meta) end --- Creates an Angle struct. -- @name builtins_library.Angle -- @class function -- @param p - Pitch -- @param y - Yaw -- @param r - Roll -- @return Angle instance.env.Angle = function (p, y, r) if p~=nil then checkluatype(p, TYPE_NUMBER) else p = 0 end if y~=nil then checkluatype(y, TYPE_NUMBER) else y = p end if r~=nil then checkluatype(r, TYPE_NUMBER) else r = p end return wrap({ p, y, r }) end -- Lookup table. -- Index 1->6 have associative pyr for use in __index. Saves lots of checks -- String based indexing returns string, just a pass through. local pyr = { p = 1, y = 2, r = 3, pitch = 1, yaw = 2, roll = 3 } --- __newindex metamethod function ang_meta.__newindex(t, k, v) if pyr[k] then rawset(t, pyr[k], v) else rawset(t, k, v) end end --- __index metamethod -- Can be indexed with: 1, 2, 3, p, y, r, pitch, yaw, roll. 1,2,3 is most efficient. function ang_meta.__index(t, k) local method = ang_methods[k] if method then return method elseif pyr[k] then return rawget(t, pyr[k]) end end local table_concat = table.concat --- tostring metamethod -- @return string representing the angle. function ang_meta.__tostring(a) return table_concat(a, ' ', 1, 3) end --- __mul metamethod ang1 * b or ang1 * ang2. -- @param b Number or Angle to multiply by. -- @return resultant angle. function ang_meta.__mul(a, b) if isnumber(b) then return wrap({ a[1] * b, a[2] * b, a[3] * b }) elseif isnumber(a) then return wrap({ b[1] * a, b[2] * a, b[3] * a }) elseif dgetmeta(a) == ang_meta and dgetmeta(b) == ang_meta then return wrap({ a[1] * b[1], a[2] * b[2], a[3] * b[3] }) elseif dgetmeta(a) == ang_meta then checkluatype(b, TYPE_NUMBER) else checkluatype(a, TYPE_NUMBER) end end --- __div metamethod ang1 / b or ang1 / ang2. -- @param b Number or Angle to divided by. -- @return resultant angle. function ang_meta.__div(a, b) if isnumber(b) then return wrap({ a[1] / b, a[2] / b, a[3] / b }) elseif isnumber(a) then return wrap({ a / b[1], a / b[2], a / b[3] }) elseif dgetmeta(a) == ang_meta and dgetmeta(b) == ang_meta then return wrap({ a[1] / b[1], a[2] / b[2], a[3] / b[3] }) elseif dgetmeta(a) == ang_meta then checkluatype(b, TYPE_NUMBER) else checkluatype(a, TYPE_NUMBER) end end --- __unm metamethod -ang. -- @return resultant angle. function ang_meta.__unm(a) return wrap({ -a[1], -a[2], -a[3] }) end --- __eq metamethod ang1 == ang2. -- @param a Angle to check against. -- @return bool function ang_meta.__eq(a, b) return a[1]==b[1] and a[2]==b[2] and a[3]==b[3] end --- __add metamethod ang1 + ang2. -- @param a Angle to add. -- @return resultant angle. function ang_meta.__add(a, b) return wrap({ a[1] + b[1], a[2] + b[2], a[3] + b[3] }) end --- __sub metamethod ang1 - ang2. -- @param a Angle to subtract. -- @return resultant angle. function ang_meta.__sub(a, b) return wrap({ a[1]-b[1], a[2]-b[2], a[3]-b[3] }) end --- Returns if p,y,r are all 0. -- @return boolean function ang_methods:isZero() return self[1]==0 and self[2]==0 and self[3]==0 end --- Return the Forward Vector ( direction the angle points ). -- @return vector normalised. function ang_methods:getForward() return vwrap(unwrap(self):Forward()) end --- Return the Right Vector relative to the angle dir. -- @return vector normalised. function ang_methods:getRight() return vwrap(unwrap(self):Right()) end --- Return the Up Vector relative to the angle dir. -- @return vector normalised. function ang_methods:getUp() return vwrap(unwrap(self):Up()) end --- Return Rotated angle around the specified axis. -- @param v Vector axis -- @param deg Number of degrees or nil if radians. -- @param rad Number of radians or nil if degrees. -- @return The modified angle function ang_methods:rotateAroundAxis(v, deg, rad) if rad then checkluatype (rad, TYPE_NUMBER) deg = math.deg(rad) else checkluatype (deg, TYPE_NUMBER) end local ret = Angle() ret:Set(unwrap(self)) ret:RotateAroundAxis(vunwrap(v), deg) return awrap(ret) end --- Round the angle values. Self-Modifies. -- @param idp (Default 0) The integer decimal place to round to. -- @return nil function ang_methods:round(idp) self[1] = math.Round(self[1], idp) self[2] = math.Round(self[2], idp) self[3] = math.Round(self[3], idp) end --- Copies p,y,r from angle and returns a new angle -- @return The copy of the angle function ang_methods:clone() return wrap({ self[1], self[2], self[3] }) end --- Copies p,y,r from angle to another. -- @param b The angle to copy from. -- @return nil function ang_methods:set(b) self[1] = b[1] self[2] = b[2] self[3] = b[3] end --- Sets p,y,r to 0. This is faster than doing it manually. -- @return nil function ang_methods:setZero() self[1] = 0 self[2] = 0 self[3] = 0 end --- Set's the angle's pitch and returns it. -- @param p The pitch -- @return The modified angle function ang_methods:setP(p) self[1] = p return self end --- Set's the angle's yaw and returns it. -- @param y The yaw -- @return The modified angle function ang_methods:setY(y) self[2] = y return self end --- Set's the angle's roll and returns it. -- @param r The roll -- @return The modified angle function ang_methods:setR(r) self[3] = r return self end end
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local Clockwork = Clockwork; local GROUP_SUPER = 1; local GROUP_ADMIN = 2; local GROUP_OPER = 3; local GROUP_USER = 4; if (CLIENT) then local SYSTEM = Clockwork.system:New("ManageGroups"); SYSTEM.image = "clockwork/system/groups"; SYSTEM.toolTip = "ManageGroupsHelp"; SYSTEM.groupType = GROUP_USER; SYSTEM.groupPage = 1; SYSTEM.groupPlayers = nil; SYSTEM.doesCreateForm = false; -- Called to get whether the local player has access to the system. function SYSTEM:HasAccess() if (!Clockwork.config:Get("use_own_group_system"):Get()) then local commandTable = Clockwork.command:FindByID("PlySetGroup"); if (commandTable and Clockwork.player:HasFlags(Clockwork.Client, commandTable.access)) then return true; end; end; end; -- Called when the system should be displayed. function SYSTEM:OnDisplay(systemPanel, systemForm) if (self.groupType == GROUP_USER) then local label = vgui.Create("cwInfoText", systemPanel); label:SetText(L("ManageGroupsSelectingGroup")); label:SetInfoColor("blue"); label:DockMargin(0, 0, 0, 8); systemPanel.panelList:AddItem(label); local userGroupsForm = vgui.Create("cwBasicForm", systemPanel); userGroupsForm:SetText(L("ManageGroupsUserGroups")); userGroupsForm:SetPadding(8); userGroupsForm:SetAutoSize(true); systemPanel.panelList:AddItem(userGroupsForm); local userGroups = { L("ManageGroupsSuperAdmins"), L("ManageGroupsAdmins"), L("ManageGroupsOperators") }; for k, v in pairs(userGroups) do local groupButton = vgui.Create("DButton", systemPanel); groupButton:SetToolTip(L("ManageGroupsManageWithin", v)); groupButton:SetText(v); groupButton:SetWide(systemPanel:GetParent():GetWide()); -- Called when the button is clicked. function groupButton.DoClick(button) self.groupPlayers = nil; self.groupType = k; self:Rebuild(); end; userGroupsForm:AddItem(groupButton); end; else local backButton = vgui.Create("DButton", systemPanel); backButton:SetText(L("ManageGroupsBackToGroups")); backButton:SetWide(systemPanel:GetParent():GetWide()); -- Called when the button is clicked. function backButton.DoClick(button) self.groupType = GROUP_USER; self:Rebuild(); end; systemPanel.navigationForm:AddItem(backButton); if (!self.noRefresh) then Clockwork.datastream:Start("SystemGroupGet", {self.groupType, self.groupPage}); else self.noRefresh = nil; end; if (self.groupPlayers) then if (#self.groupPlayers > 0) then for k, v in pairs(self.groupPlayers) do local label = vgui.Create("cwInfoText", systemPanel); label:SetText(v.steamName); label:SetButton(true); label:SetToolTip(L("ManageGroupsSteamIDInfo", v.steamID)); label:SetInfoColor("blue"); systemPanel.panelList:AddItem(label); -- Called when the button is clicked. function label.DoClick(button) local commandTable = Clockwork.command:FindByID("PlyDemote"); if (commandTable and Clockwork.player:HasFlags(Clockwork.Client, commandTable.access)) then Derma_Query(L("ManageGroupsDemoteText", v.steamName), L("ManageGroupsDemoteTitle"), L("Yes"), function() Clockwork.datastream:Start("SystemGroupDemote", {v.steamID, v.steamName, self.groupType}); end, "No", function() end); end; end; end; if (self.pageCount > 1) then local pageForm = vgui.Create("cwBasicForm", systemPanel); pageForm:SetText(L("PageCount", self.groupPage, self.pageCount)); pageForm:SetPadding(8); pageForm:SetAutoSize(true); systemPanel.panelList:AddItem(pageForm); if (self.isNext) then local nextButton = pageForm:Button("Next"); -- Called when the button is clicked. function nextButton.DoClick(button) Clockwork.datastream:Start("SystemGroupGet", {self.groupType, self.groupPage + 1}); end; end; if (self.isBack) then local backButton = pageForm:Button("Back"); -- Called when the button is clicked. function backButton.DoClick(button) Clockwork.datastream:Start("SystemGroupGet", {self.groupType, self.groupPage - 1}); end; end; end; else local label = vgui.Create("cwInfoText", systemPanel); label:SetText(L("ManageGroupsNoUsers")); label:SetInfoColor("orange"); systemPanel.panelList:AddItem(label); end; else local label = vgui.Create("cwInfoText", systemPanel); label:SetText(L("ManageGroupsGettingUsers")); label:SetInfoColor("blue"); systemPanel.panelList:AddItem(label); end; end; end; SYSTEM:Register(); Clockwork.datastream:Hook("SystemGroupRebuild", function(data) local systemTable = Clockwork.system:FindByID("ManageGroups"); if (systemTable and systemTable:IsActive()) then systemTable:Rebuild(); end; end); Clockwork.datastream:Hook("SystemGroupGet", function(data) if (type(data) == "table") then local systemTable = Clockwork.system:FindByID("ManageGroups"); if (systemTable) then systemTable.groupPlayers = data.players; systemTable.groupPage = data.page; systemTable.pageCount = data.pageCount; systemTable.noRefresh = true; systemTable.isBack = data.isBack; systemTable.isNext = data.isNext; systemTable:Rebuild(); end; else local systemTable = Clockwork.system:FindByID("ManageGroups"); if (systemTable) then systemTable.groupPlayers = {}; systemTable.groupPage = 1; systemTable.noRefresh = true; if (systemTable:IsActive()) then systemTable:Rebuild(); end; end; end; end); else Clockwork.datastream:Hook("SystemGroupDemote", function(player, data) local commandTable = Clockwork.command:FindByID("PlyDemote"); if (commandTable and type(data) == "table" and Clockwork.player:HasFlags(player, commandTable.access)) then local target = Clockwork.player:FindByID(data[1]); if (target) then Clockwork.player:RunClockworkCommand(player, "PlyDemote", data[1]); timer.Simple(1, function() if (IsValid(player)) then Clockwork.datastream:Start(player, "SystemGroupRebuild", true); end; end); else local schemaFolder = Clockwork.kernel:GetSchemaFolder(); local playersTable = Clockwork.config:Get("mysql_players_table"):Get(); local cwUserGroup = "user"; if (data[3] == GROUP_SUPER) then cwUserGroup = "superadmin"; elseif (data[3] == GROUP_ADMIN) then cwUserGroup = "admin"; elseif (data[3] == GROUP_OPER) then cwUserGroup = "operator"; end; local queryObj = Clockwork.database:Update(playersTable); queryObj:SetValue("_UserGroup", "user"); queryObj:AddWhere("_Schema = ?", schemaFolder); queryObj:AddWhere("_SteamID = ?", data[1]); queryObj:SetCallback(function(result) Clockwork.datastream:Start(player, "SystemGroupRebuild", true); end); queryObj:Push(); Clockwork.player:NotifyAll({"PlayerDemotedUserToGroup", player:Name(), data[2], cwUserGroup, "user"}); end; end; end); Clockwork.datastream:Hook("SystemGroupGet", function(player, data) if (type(data) != "table") then return; end; local groupType = tonumber(data[1]); local groupPage = tonumber(data[2]); if (groupPage) then local groupPlayers = {}; local sendPlayers = {}; local finishIndex = groupPage * 8; local startIndex = finishIndex - 7; local groupName = "user"; local pageCount = 0; if (groupType == GROUP_SUPER) then groupName = "superadmin"; elseif (groupType == GROUP_ADMIN) then groupName = "admin"; elseif (groupType == GROUP_OPER) then groupName = "operator"; end; local schemaFolder = Clockwork.kernel:GetSchemaFolder(); local playersTable = Clockwork.config:Get("mysql_players_table"):Get(); local queryObj = Clockwork.database:Select(playersTable); queryObj:SetCallback(function(result) if (Clockwork.database:IsResult(result)) then for k, v in pairs(result) do groupPlayers[#groupPlayers + 1] = { steamName = v._SteamName, steamID = v._SteamID }; end; end; table.sort(groupPlayers, function(a, b) return a.steamName < b.steamName; end); pageCount = math.ceil(#groupPlayers / 8); for k, v in pairs(groupPlayers) do if (k >= startIndex and k <= finishIndex) then sendPlayers[#sendPlayers + 1] = v; end; end; if (#sendPlayers > 0) then Clockwork.datastream:Start(player, "SystemGroupGet", { pageCount = pageCount, players = sendPlayers, isNext = (groupPlayers[finishIndex + 1] != nil), isBack = (groupPlayers[startIndex - 1] != nil), page = groupPage }); else Clockwork.datastream:Start(player, "SystemGroupGet", false); end; end); queryObj:AddWhere("_Schema = ?", schemaFolder); queryObj:AddWhere("_UserGroup = ?", groupName); queryObj:Pull(); end; end); end;
--[[ Copyright (C) 2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ]] local events = require 'dmlab.system.events' local tensor = require 'dmlab.system.tensor' local game_rewards = {} game_rewards.REASONS = { -- `playerId` touched reward pickup. 'PICKUP_REWARD', -- `playerId` touched goal pickup. 'PICKUP_GOAL', -- Level triggered a reward at `playerId`. 'TARGET_SCORE', -- `playerId` tagged self. 'TAG_SELF', -- `playerId` tagged `otherPlayerId` 'TAG_PLAYER', -- `playerId` picked up enemy flag. 'CTF_FLAG_BONUS', -- `playerId` captured the opposing team's flag. 'CTF_CAPTURE_BONUS', -- `playerId` is part of a team that has captured the opposing team's flag. 'CTF_TEAM_BONUS', -- `playerId` tagged opponent(`otherPlayerId`) flag carrier. 'CTF_FRAG_CARRIER_BONUS', -- `playerId` returned their team flag to the team's base. 'CTF_RECOVERY_BONUS', -- `playerId` is on the same team as the flag carrier and tagged opponent -- (`otherPlayerId`) who damaged our flag carrier. 'CTF_CARRIER_DANGER_PROTECT_BONUS', -- `playerId` tagged opponent(`otherPlayerId`) while `playerId` or -- `otherPlayerId` is near `playerId`'s flag. 'CTF_FLAG_DEFENSE_BONUS', -- `playerId` tagged opponent(`otherPlayerId`) while `playerId` or -- `otherPlayerId` is near `playerId`'s flag carrier. 'CTF_CARRIER_PROTECT_BONUS', -- `playerId` returned the team flag just before payerId's team captured -- the opposing team's flag. 'CTF_RETURN_FLAG_ASSIST_BONUS', -- `playerId` tagged opponent team's flag carrier just before a capturing -- event occurred. 'CTF_FRAG_CARRIER_ASSIST_BONUS', } function game_rewards:initScoreOveride(kwargs) kwargs.reward = {} kwargs.reward.red = {} kwargs.reward.blue = {} for _, reason in ipairs(self.REASONS) do kwargs.reward[reason] = false kwargs.reward.red[reason] = false kwargs.reward.blue[reason] = false end end function game_rewards:overrideScore(kwargs, rewardInfo) local playerId = rewardInfo.playerId local reason = rewardInfo.reason local team = rewardInfo.team local location = rewardInfo.location or {0, 0, 0} local otherPlayerId = rewardInfo.otherPlayerId or -1 local score = kwargs.reward and kwargs.reward[team] and kwargs.reward[team][reason] or kwargs.reward[reason] or rewardInfo.score score = tonumber(score) local d = tensor.DoubleTensor events:add('reward', reason, team, d{score}, d{playerId}, d(location), d{otherPlayerId}) return score end return game_rewards
------------------------------------------------- -- Calendar Widget for Awesome Window Manager -- Shows the current month and supports scroll up/down to switch month -- More details could be found here: -- https://github.com/streetturtle/awesome-wm-widgets/tree/master/calendar-widget -- @author Pavel Makhov -- @copyright 2019 Pavel Makhov ------------------------------------------------- local awful = require("awful") local beautiful = require("beautiful") local wibox = require("wibox") local gears = require("gears") local calendar_widget = {} local styles = {} local function rounded_shape(size) return function(cr, width, height) gears.shape.rounded_rect(cr, width, height, size) end end styles.month = { padding = 4, bg_color = '#2E3440', border_width = 0, } styles.normal = { markup = function(t) return t end, shape = rounded_shape(4) } styles.focus = { fg_color = '#000000', bg_color = '#88C0D0', markup = function(t) return '<b>' .. t .. '</b>' end, shape = rounded_shape(4) } styles.header = { fg_color = '#E5E9F0', markup = function(t) return '<b>' .. t .. '</b>' end, bg_color = '#2E3440' } styles.weekday = { fg_color = '#88C0D0', markup = function(t) return '<b>' .. t .. '</b>' end, bg_color = '#2E3440', } local function decorate_cell(widget, flag, date) if flag == 'monthheader' and not styles.monthheader then flag = 'header' end -- highlight only today's day if flag == 'focus' then local today = os.date('*t') if today.month ~= date.month then flag = 'normal' end end local props = styles[flag] or {} if props.markup and widget.get_text and widget.set_markup then widget:set_markup(props.markup(widget:get_text())) end -- Change bg color for weekends local d = { year = date.year, month = (date.month or 1), day = (date.day or 1) } local weekday = tonumber(os.date('%w', os.time(d))) local default_bg = (weekday == 0 or weekday == 6) and '#3B4252' or '#2E3440' local ret = wibox.widget { { { widget, halign = 'center', widget = wibox.container.place }, margins = (props.padding or 2) + (props.border_width or 0), widget = wibox.container.margin }, shape = props.shape, shape_border_color = props.border_color or '#b9214f', shape_border_width = props.border_width or 0, fg = props.fg_color or '#D8DEE9', bg = props.bg_color or default_bg, widget = wibox.container.background } return ret end local cal = wibox.widget { date = os.date('*t'), font = beautiful.get_font(), fn_embed = decorate_cell, long_weekdays = true, widget = wibox.widget.calendar.month } local popup = awful.popup { ontop = true, visible = false, shape = gears.shape.rounded_rect, preferred_positions = top, offset = { y = 5 }, border_width = 1, border_color = '#4C566A', widget = cal } popup:buttons( awful.util.table.join( awful.button({}, 4, function() local a = cal:get_date() a.month = a.month + 1 cal:set_date(nil) cal:set_date(a) popup:set_widget(cal) end), awful.button({}, 5, function() local a = cal:get_date() a.month = a.month - 1 cal:set_date(nil) cal:set_date(a) popup:set_widget(cal) end) ) ) function calendar_widget.toggle() if popup.visible then -- to faster render the calendar refresh it and just hide cal:set_date(nil) -- the new date is not set without removing the old one cal:set_date(os.date('*t')) popup:set_widget(nil) -- just in case popup:set_widget(cal) popup.visible = not popup.visible else if not beautiful.calendar_placement then awful.placement.top(popup, { margins = { top = 30 }, parent = awful.screen.focused() }) elseif beautiful.calendar_placement == 'top' then awful.placement.top(popup, { margins = { top = 30 }, parent = awful.screen.focused() }) elseif beautiful.calendar_placement == 'top_right' then awful.placement.top_right(popup, { margins = { top = 30, right = 10}, parent = awful.screen.focused() }) elseif beautiful.calendar_placement == 'bottom_right' then awful.placement.bottom_right(popup, { margins = { bottom = 20, right = 10}, parent = awful.screen.focused() }) else awful.placement.top(popup, { margins = { top = 30 }, parent = awful.screen.focused() }) end popup.visible = true end end return calendar_widget
local luview = require 'luview' local lunum = require 'lunum' local utils = require 'test.utils' local window = luview.Window() local box = luview.BoundingBox() local tess = luview.Tesselation3D() window:set_color(0.2, 0.2, 0.2) tess:set_color(0.2, 0.8, 0.2) tess:set_alpha(0.4) tess:set_linewidth(5.0) local shade = luview.ShaderProgram() utils.load_shader("lambertian", shade) --tess:set_shader(shade) while window:render_scene({box, tess}) == "continue" do end
fx_version 'cerulean' games { 'gta5' } author 'FireStudio' client_scripts { 'fs_client.lua' } server_scripts { 'fs_server.lua' }
----------------------------------- -- Area: Western Adoulin (256) -- NPC: Levil -- Type: Quest and SoA Missions NPC -- !pos -87.204 3.350 12.655 ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) local arceliaAppears = player:getCurrentMission(SOA) == tpz.mission.id.soa.ARCIELA_APPEARS_AGAIN if arceliaAppears and player:getFameLevel(ADOULIN) >= 4 then if player:getCharVar("SOA") == 0 then player:startEvent(6) else player:startEvent(7) end else player:startEvent(40) end end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) if (csid == 6 or csid == 7) and option == 1 then player:setCharVar("SOA", 0) player:completeMission(SOA,tpz.mission.id.soa.ARCIELA_APPEARS_AGAIN) player:addMission(SOA,tpz.mission.id.soa.BUILDING_PROSPECTS) elseif csid == 6 and option == 0 then player:setCharVar("SOA", 1) end end
local help_message = [[ This is a module file for the container quay.io/biocontainers/ebisearch:0.0.3--py27_1, which exposes the following programs: - ebi_metagenomics - ebisearch - flake8 - pycodestyle - pyflakes This container was pulled from: https://quay.io/repository/biocontainers/ebisearch If you encounter errors in ebisearch or need help running the tools it contains, please contact the developer at https://quay.io/repository/biocontainers/ebisearch For errors in the container or module file, please submit a ticket at gzynda@tacc.utexas.edu https://portal.tacc.utexas.edu/tacc-consulting ]] help(help_message,"\n") whatis("Name: ebisearch") whatis("Version: ctr-0.0.3--py27_1") whatis("Category: ['Bioinformatics']") whatis("Keywords: ['Biocontainer']") whatis("Description: The ebisearch package") whatis("URL: https://quay.io/repository/biocontainers/ebisearch") set_shell_function("ebi_metagenomics",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/ebisearch/ebisearch-0.0.3--py27_1.simg ebi_metagenomics $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/ebisearch/ebisearch-0.0.3--py27_1.simg ebi_metagenomics $*') set_shell_function("ebisearch",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/ebisearch/ebisearch-0.0.3--py27_1.simg ebisearch $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/ebisearch/ebisearch-0.0.3--py27_1.simg ebisearch $*') set_shell_function("flake8",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/ebisearch/ebisearch-0.0.3--py27_1.simg flake8 $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/ebisearch/ebisearch-0.0.3--py27_1.simg flake8 $*') set_shell_function("pycodestyle",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/ebisearch/ebisearch-0.0.3--py27_1.simg pycodestyle $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/ebisearch/ebisearch-0.0.3--py27_1.simg pycodestyle $*') set_shell_function("pyflakes",'singularity exec ${BIOCONTAINER_DIR}/biocontainers/ebisearch/ebisearch-0.0.3--py27_1.simg pyflakes $@','singularity exec ${BIOCONTAINER_DIR}/biocontainers/ebisearch/ebisearch-0.0.3--py27_1.simg pyflakes $*')
--[[ ModuleName : TIMER Path : module/timer Author : louiejin CreateTime : 2019-08-16 23:39:14 Description : --]] local add_timer = IMPL_TIMER.add_timer local remove_timer = IMPL_TIMER.remove_timer function table_remove_timer(tbl, timerid) remove_timer(timerid) if not tbl.__timers then return end tbl.__timers[timerid] = nil end function table_remove_all_timers(tbl) local timerid_map = tbl.__timers if not tbl.__timers then return end for timerid, _ in pairs(timerid_map) do remove_timer(timerid) end tbl.__timers = nil end -- 关联Object Object.remove_timer = table_remove_timer Object.remove_all_timers = table_remove_all_timers local add_timer_func_map = {} function add_timer_func_map.call_after(delay, callback) return add_timer(delay, 0, 1, callback) end function add_timer_func_map.call_after_fre(delay, interval, count, callback) return add_timer(delay, interval, count, callback) end function add_timer_func_map.call_fre(interval, callback) return add_timer(interval, interval, - 1, callback) end local function time2delay(time) return time - TIME.get_time_millis() end function add_timer_func_map.call_at(time, callback) return add_timer(time2delay(time), 0, 1, callback) end function add_timer_func_map.call_at_fre(time, interval, count, callback) return add_timer(time2delay(time), interval, count, callback) end local function table_add_timerid(tbl, timerid) if not tbl.__timers then tbl.__timers = {} end tbl.__timers[timerid] = true return timerid end function __init__(module, updated) --[[ TIMER.table_call_after(tbl, delay, callback) TIMER.table_call_after_fre(tbl, delay, interval, count, callback) TIMER.table_call_fre(tbl, interval, callback, key) TIMER.table_call_at(tbl, time, callback) TIMER.table_call_at_fre(tbl, time, interval, count, callback) 对应的删除函数: TIMER.table_remove_timer(tbl, timerKey) TIMER.table_remove_all_timers(tbl) --]] for funcname, func in pairs(add_timer_func_map) do module["table_" .. funcname] = function(tbl, ...) return table_add_timerid(tbl, func(...)) end end --[[ Object:call_after(delay, callback) Object:call_after_fre(delay, interval, count, callback) Object:call_fre(interval, callback, key) Object:call_at(time, callback) Object:call_at_fre(time, interval, count, callback) 对应的删除函数: Object:remove_timer(timerKey) Object:table_remove_all_timers() --]] for funcname, func in pairs(add_timer_func_map) do Object[funcname] = function(obj, ...) return table_add_timerid(obj, func(...)) end end end
-- change lectionary_styles to .sil -- switch to new project and latest sile -- process usx to input form, test for year B -- support <eject/> -- add headings to year C, test -- get lectionary test data -- port to windows -- SILE.debugFlags["break"] = true -- SILE.debugFlags.dump = true local plain = SILE.require("classes/plain"); local twocol = std.tree.clone(plain); twocol.id = "twocol" twocol:loadPackage("masters") twocol:defineMaster({ id = "right", firstContentFrame = "content", frames = { content = { left = "18%", right = "90%", top = "10%", bottom = "top(footnotes)" }, runningHead = { left = "left(content)", right = "right(content)", top = "top(content) - 5%", bottom = "top(content)-2%" }, footnotes = { left="left(content)", right = "right(content)", height = "0", bottom="92%"} }}) twocol:loadPackage("twoside", { oddPageMaster = "right", evenPageMaster = "left" }); twocol:mirrorMaster("right", "left") twocol.pageTemplate = SILE.scratch.masters["right"] function twocol:newPage() twocol:switchPage() -- print("newPage oddPage="..twocol:oddPage()) return plain.newPage(self) end SILE.scratch.headers = {} SILE.scratch.headers.newHeader = false SILE.scratch.headers.pageno = 0 SILE.registerCommand("h", function(options, content) SILE.scratch.headers.top = content SILE.scratch.headers.newHeader = true end, "Text to appear on the top of the left page") function twocol:endPage() SILE.scratch.headers.pageno = SILE.scratch.headers.pageno + 1 io.write("["..SILE.scratch.headers.pageno.."] ") SILE.typesetNaturally( SILE.getFrame("runningHead"), -- running header is centered, ommitted on first page of section -- page number is at outside margin function() SILE.settings.set("current.parindent", SILE.nodefactory.zeroGlue) SILE.settings.set("typesetter.parfillskip", SILE.nodefactory.zeroGlue) if not twocol:oddPage() then SILE.Commands["bodyfont"]( {}, function() SILE.typesetter:typeset(SILE.scratch.headers.pageno.."") end) end SILE.call("hss") if not SILE.scratch.headers.newHeader and SILE.scratch.headers.top then SILE.Commands["hfont"]( {}, function() SILE.process(SILE.scratch.headers.top) end) end SILE.call("hss") if twocol:oddPage() then SILE.Commands["bodyfont"]( {}, function() SILE.typesetter:typeset(SILE.scratch.headers.pageno.."") end) end end) SILE.scratch.headers.newHeader = false end local typesetter = SILE.defaultTypesetter {}; SILE.typesetter = typesetter local function twocol_func(options, content) SU.debug("typesetter", " start twocols") typesetter:startTwoCol() SILE.process(content) typesetter:leaveHmode() typesetter.allTwoColMaterialProcessed = true while typesetter:pageBuilder() do typesetter:initNextFrame() end typesetter:endTwoCol() end -- in order to not have extra space between paragraphs, make -- font size + parskip = baselineskip SILE.settings.set("document.parskip", SILE.nodefactory.newVglue("2pt")) SILE.settings.set("document.baselineskip", SILE.nodefactory.newVglue("14pt")) SILE.registerCommand("lineskip", function ( options, content ) SILE.typesetter:leaveHmode(); SILE.typesetter:pushVglue(SILE.settings.get("document.baselineskip")) end, "Skip vertically by a line") SILE.registerCommand("twocol", twocol_func, "Temporarily switch to two balanced columns") -- If we are near the end of a page this is a good place to break local plus90 = SILE.nodefactory.newVglue( {height = SILE.length.new({length = 90})}) local minus90 = SILE.nodefactory.newVglue( {height = SILE.length.new({length = -90})}) SILE.registerCommand("gdbreak", function(o,c) SILE.typesetter:leaveHmode() SILE.typesetter:pushPenalty({ flagged= 1, penalty= -500 }) SILE.typesetter:pushVglue(plus90) SILE.typesetter:pushPenalty({ flagged= 1, penalty= -500 }) SILE.typesetter:pushVglue(minus90) end, "good place to break") function typesetter:init() self.left = 0 self.frame = SILE.frames["content"] local ret = SILE.defaultTypesetter.init(self, self.frame) self.gapWidth = .05 * self.frame:width() return ret end function typesetter:startTwoCol() SILE.typesetter:leaveHmode() self.columnWidth = (self.frame:width() - self.gapWidth) / 2 SILE.settings.set("typesetter.breakwidth", SILE.length.new({ length = self.columnWidth })) local oq = self.state.outputQueue self.left = #oq + 1 self.allTwoColMaterialProcessed = false end function typesetter:endTwoCol() SILE.settings.set("typesetter.breakwidth", SILE.length.new({ length = self.frame:width() })) self.left = 0 end -- Output one page. -- Return true if page is complete. function typesetter:pageBuilder(independent) -- if not two column material present, use default typesetter if self.left == 0 then return SILE.defaultTypesetter.pageBuilder(self, independent) end -- process all two column material before attempting to build page if not self.allTwoColMaterialProcessed then return false end local oq = self.state.outputQueue -- make 2col material start at first non-zero height vbox while self.left <= #oq do local box = oq[self.left] if box:isVbox() and box.height and box.height.length > 0 then break end self.left = self.left+1 end if self.left > #oq then SU.debug("columns", " pageBuilder RETURN empty oq / false") self:endTwoCol() return false end SU.debug("columns", "pageBuilder left="..self.left..", #oq="..#oq) local currentHeight = typesetter:totalHeight(1, self.left) local targetHeight = SILE.length.new({ length = self.frame:height() }) targetHeight = targetHeight - currentHeight local p self.right, self.rightEnd, p = tcpb.findBestTwoColBreak( oq, self.left, targetHeight) if self.right then assert(self.right > self.left) assert(self.rightEnd) assert(self.rightEnd >= self.right) assert(self.rightEnd <= #oq+1) end -- if can't fit any two column content on page then -- output all the one column content and eject if not self.right then assert(self.left > 1) self:outputLinesToPage2(1, self.left) self.left = 1 SU.debug("columns", " pageBuilder RETURN can't fit 2col material on page / true") return true end -- gather all the two column material between [self.left,self.rightEnd) that -- will fit on current page and place it in a single box at self.left typesetter:createTwoColVbox() self.rightEnd = self.left + 1 -- if we have processed all the two column material then -- exit two column mode but do not output page because more -- material may still fit. if self.rightEnd == #oq+1 then SU.debug("columns", " pageBuilder RETURN end 2c, page not full / false") self:endTwoCol() return false end -- page is full, output it. -- stay in two col mode to output the rest local totalHeight = typesetter:totalHeight(1, self.rightEnd) local glues, gTotal = self:accumulateGlues(1, self.rightEnd) self:adjustGlues(targetHeight, totalHeight, glues, gTotal) self:outputLinesToPage2(1, self.rightEnd); self.left = 1 SU.debug("columns", "pageBuilder RETURN produced 2c page, more 2c material to process / true") return true end function typesetter:createTwoColVbox() local oq = self.state.outputQueue local vbox = SILE.nodefactory.newVbox({}) vbox.outputYourself = twoColBoxOutputYourself while self.rightEnd > self.right and isDiscardable(oq[self.rightEnd-1]) do self.rightEnd = self.rightEnd - 1 end vbox.rightCol = typesetter:extract(self.right, self.rightEnd) typesetter:removeDiscardable(vbox.rightCol) --typesetter:dump("rightCol", vbox.rightCol) while self.left <= #oq and isDiscardable(oq[self.left]) do self.left = self.left + 1 end vbox.leftCol = typesetter:extract(self.left, self.right) typesetter:removeDiscardable(vbox.leftCol) --typesetter:dump("rightCol", vbox.leftCol) vbox.height = 0 vbox.depth = tcpb.columnHeight(vbox.leftCol, 1, #vbox.leftCol) vbox.depth.stretch = 0 vbox.depth.shrink = 0 table.insert(oq, self.left, vbox) end function typesetter:extract(first, last) local oq = self.state.outputQueue local col, i = {}, nil for i=first,last-1 do col[#col+1] = oq[first] -- if col[#col]:isVglue() then col[#col]:setGlue(0) end table.remove(oq, first) end return col end function typesetter:removeDiscardable(col) while #col > 0 and isDiscardable(col[1]) do table.remove(col, 1) end while #col > 0 and isDiscardable(col[#col]) do table.remove(col, #col) end end function isDiscardable(box) return box:isPenalty() or box:isVglue() end function twoColBoxOutputYourself(vbox, typesetter, line) local y0 = typesetter.frame.state.cursorY SU.debug("oyv", "y0="..y0) -- line up right column baseline with left column baseline typesetter.frame:moveY(vbox.leftCol[1].height.length) if #vbox.rightCol > 0 then typesetter.frame:moveY(-vbox.rightCol[1].height.length) end local horizOffset = typesetter.columnWidth + typesetter.gapWidth columnOutputYourself(vbox.rightCol, typesetter, horizOffset, line, "right") typesetter.frame.state.cursorY = y0 columnOutputYourself(vbox.leftCol, typesetter, 0, line, "left") end -- output one column of a custom two column vbox function columnOutputYourself(col, typesetter, horizOffset, line, side) SU.debug("oyv", "output "..side.." column") local i for i=1,#col do typesetter.frame:newLine() typesetter.frame:moveX(horizOffset) local box = col[i] box:outputYourself(typesetter, box) end end function typesetter:dump(heading, oq) if SILE.debugFlags["dump"] then print(heading) for i=1,#oq do print(i, oq[i]) end print() end end function typesetter:totalHeight(left, right) return tcpb.columnHeight(self.state.outputQueue, left, right) end -- first = first oq item to output -- last = first oq item to not output function typesetter:outputLinesToPage2(first, last) if last <= first then return end local oq = self.state.outputQueue assert(last > first) assert(last-1 <= #oq) if SILE.debugFlags["outputLinesToPage2"] then print("outputLinesToPage2") for i=first,last do print(i, oq[i]) end end SU.debug("pagebuilder", "OUTPUTTING frame "..self.frame.id); local i for i = first,last-1 do local line = oq[i] assert(line, "empty oq element at position "..i.." of "..#oq) if not self.frame.state.totals.pastTop and not (line:isVglue() or line:isPenalty()) then self.frame.state.totals.pastTop = true end if self.frame.state.totals.pastTop then line:outputYourself(self, line) end end self:removeFromOutputQueue(first, last) end function typesetter:removeFromOutputQueue(first, last) local i for i=1,last-first do table.remove(self.state.outputQueue, first) end end -- look at page, find all glues, return them and their total height function typesetter:accumulateGlues(first, last) local glues = {} local totalGlueHeight = SILE.length.new() local oq = self.state.outputQueue local i for i=first,last-1 do if oq[i]:isVglue() then table.insert(glues,oq[i]); totalGlueHeight = totalGlueHeight + oq[i].height end end return glues, totalGlueHeight end -- stretch vertical glues to match targetHeight function typesetter:adjustGlues(targetHeight, totalHeight, glues, gTotal) local adjustment = (targetHeight - totalHeight) if type(adjustment) == "table" then adjustment = adjustment.length end if (adjustment > gTotal.stretch) then adjustment = gTotal.stretch end if (adjustment / gTotal.stretch > 0) then for i,g in pairs(glues) do g:setGlue(adjustment * g.height.stretch / gTotal.stretch) end end SU.debug("pagebuilder", "Glues for self page adjusted by "..(adjustment/gTotal.stretch) ) end tcpb = {} local overfull = 1073741820 -- Look at all the material left..#oq. -- Find 'best' place into two columns that fit on current page. -- Return right, rightEnd, penalty. -- Penalty will be ovefull if there is no way to fit anything on page. function tcpb.findBestTwoColBreak(oq, left, targetHeight) assert(left >= 1 and left <= #oq) if SILE.debugFlags.twocol then print("findBestTwoColBreak left="..left..",".. "targetHeight="..targetHeight..", ("..#oq..")") for i=left,#oq do print(i, oq[i]) end end local right, rightEnd, penalty = nil, nil, overfull -- outputs local _right, _rightEnd, _penalty, _height for _right=left+1,#oq+1 do if _right == #oq+1 or oq[_right]:isVbox() then local _rightEnd, _penalty, _height = tcpb.findBestTwoColBreak2( oq, left, _right, targetHeight) if _height > targetHeight then break end if _rightEnd and _penalty <= penalty then right, rightEnd, penalty = _right, _rightEnd, _penalty end end end SU.debug("twocol", " ****** right="..right..", rightEnd="..rightEnd..", penalty="..penalty) return right, rightEnd, penalty end -- warning! right may be as large as #oq+1 -- returns rightEnd, penalty, height function tcpb.findBestTwoColBreak2(oq, left, right, targetHeight) SU.debug("twocol", " findBestTwoColBreak2 left="..left.. ", right="..right..", targetHeight="..targetHeight) local rightEnd, penalty, leftHeight = nil, overfull, nil -- outputs leftHeight = tcpb.columnHeight(oq, left, right) if leftHeight > targetHeight then return rightEnd, penalty, leftHeight end local leftPenalty = tcpb.columnPenalty(oq, right) for _rightEnd=right,#oq+1 do if _rightEnd == #oq+1 or oq[_rightEnd]:isVbox() then local rightHeight = tcpb.columnHeight(oq, right, _rightEnd) if rightHeight > leftHeight then SU.debug("twocol", " rightHeight > leftHeight") break end local rightPenalty = tcpb.columnPenalty(oq, _rightEnd) local pageBottomGap = targetHeight - leftHeight local interColumnGap = leftHeight - rightHeight local remainingLines = tcpb.countLines(oq, _rightEnd) local _penalty = tcpb.calculatePenalty(leftPenalty, rightPenalty, pageBottomGap, interColumnGap, remainingLines) SU.debug("twocol", " *** ".._penalty.." "..right.."/".._rightEnd) if _rightEnd and _penalty <= penalty then rightEnd, penalty = _rightEnd, _penalty end end end SU.debug("twocol", " *** ", penalty.." "..right.."/"..rightEnd..", h="..leftHeight) return rightEnd, penalty, leftHeight end function tcpb.countLines(oq, first) local count = 0 for i=first,#oq do if oq[i]:isVbox() then count = count+1 end end return count end -- return penalty function tcpb.calculatePenalty(leftPenalty, rightPenalty, pageBottomGap, interColumnGap, remainingLines) local penalty if leftPenalty > 100 or rightPenalty > 100 then penalty = overfull else penalty = pageBottomGap.length + interColumnGap.length + 1000*remainingLines end return penalty end function tcpb.columnHeight(oq, first, last) local h = SILE.length.new({}) local i for i=first,last-1 do h = h + oq[i].height + oq[i].depth end return h end -- return height, penalty function tcpb.columnPenalty(oq, last) local p = 0 last = last-1 while last >= 1 and oq[last]:isVglue() do last = last-1 end if last >= 1 and oq[last]:isPenalty() then p = oq[last].penalty end return p end return twocol
local player = require("scripts.playerCreator") local newScore = require("scripts.elements.scoreLog") local json = require( "json" ) local scoresTable = {} local filePath = system.pathForFile( "scores.json", system.DocumentsDirectory ) local scoreManager = {} function scoreManager.add(finalScore) local dateTime = os.date("%d") .. "/" .. os.date("%m") .. " - " .. os.date("%H") .. ":" .. os.date("%M") .. ":" .. os.date("%S") local scoreLog = newScore.new( dateTime, finalScore ) if scoresTable[1].score == 0 then scoresTable[1] = nil scoresTable[1] = scoreLog else scoreManager.compare(scoreLog) end end function scoreManager.compare(scoreLog) for i=1 , 5 do if scoreLog.score > scoresTable[i].score then local tmp = scoresTable[i] scoresTable[i] = nil scoresTable[i] = scoreLog scoreManager.compare(tmp) break elseif scoreLog.score < scoresTable[i].score then i = i + 1 else scoresTable[i] = nil scoresTable[i] = scoreLog break end end end function scoreManager.loadScores() local file = io.open( filePath, "r" ) if file then local contents = file:read( "*a" ) io.close( file ) scoresTable = json.decode( contents ) end if ( scoresTable == nil or #scoresTable == 0 ) then local firstDateTime = "00/00 - 00:00:00" local scoreInicial = 0 scoresTable = { newScore.new( firstDateTime, scoreInicial ), newScore.new( firstDateTime, scoreInicial ), newScore.new( firstDateTime, scoreInicial ), newScore.new( firstDateTime, scoreInicial ), newScore.new( firstDateTime, scoreInicial ) } end end function scoreManager.saveScores() for i = #scoresTable, 6, -1 do table.remove( scoresTable, i ) end local file = io.open( filePath, "w" ) if file then file:write( json.encode( scoresTable ) ) io.close( file ) end end function scoreManager.print(scoreGroup) local positionX = display.contentCenterX local positionY if scoresTable[1].score == 0 then for i = 1, 5 do positionY = 130 + ( i * 80 ) if ( scoresTable[i] ) then local rankNum = display.newText( scoreGroup, i .. ") " .. scoresTable[i].dateTime .. " - ", positionX, positionY, native.systemFont, 50 ) rankNum:setFillColor( 1 ) rankNum.anchorX = 1 local thisScore = display.newText( scoreGroup, scoresTable[i].score, positionX, positionY, native.systemFont, 50 ) thisScore.anchorX = 0 thisScore:setFillColor( 1 ) i = i + 1 end end else for i = 1, 5 do positionY = 130 + ( i * 80 ) local rankNum = display.newText( scoreGroup, i.. ") ".. scoresTable[i].dateTime .. " - ", positionX, positionY, native.systemFont, 50 ) rankNum:setFillColor( 1 ) rankNum.anchorX = 1 local thisScore = display.newText( scoreGroup, scoresTable[i].score, positionX, positionY, native.systemFont, 50 ) thisScore.anchorX = 0 thisScore:setFillColor( 1 ) end end end return scoreManager
local Codegen = require("kotaro.parser.codegen") local raw = { { _id = "equip_melee", ordering = 10000, }, { _id = "equip_head", ordering = 12000, }, { _id = "equip_shield", ordering = 14000, }, { _id = "equip_body", ordering = 16000, }, { _id = "equip_leg", ordering = 18000, }, { _id = "equip_cloak", ordering = 19000, }, { _id = "equip_back", ordering = 20000, }, { _id = "equip_wrist", ordering = 22000, }, { _id = "equip_ranged", ordering = 24000, }, { _id = "equip_ammo", ordering = 25000, }, { _id = "equip_ring", ordering = 32000, }, { _id = "equip_neck", ordering = 34000, }, { _id = "drink", ordering = 52000, }, { _id = "scroll", ordering = 53000, }, { _id = "spellbook", ordering = 54000, }, { _id = "book", ordering = 55000, }, { _id = "rod", ordering = 56000, }, { _id = "food", ordering = 57000, }, { _id = "misc_item", ordering = 59000, }, { _id = "furniture", ordering = 60000, }, { _id = "furniture_well", ordering = 60001, }, { _id = "furniture_altar", ordering = 60002, }, { _id = "remains", ordering = 62000, }, { _id = "junk", ordering = 64000, }, { _id = "gold", ordering = 68000, }, { _id = "platinum", ordering = 69000, }, { _id = "container", ordering = 72000, }, { _id = "ore", ordering = 77000, }, { _id = "tree", ordering = 80000, }, { _id = "cargo_food", ordering = 91000, }, { _id = "cargo", ordering = 92000, }, { _id = "bug", ordering = 99999999, parents = { "elona.bug" } }, } local raw2 = { { _id = "equip_melee_broadsword", ordering = 10001, parents = { "elona.equip_melee" } }, { _id = "equip_melee_long_sword", ordering = 10002, parents = { "elona.equip_melee" } }, { _id = "equip_melee_short_sword", ordering = 10003, parents = { "elona.equip_melee" } }, { _id = "equip_melee_club", ordering = 10004, parents = { "elona.equip_melee" } }, { _id = "equip_melee_hammer", ordering = 10005, parents = { "elona.equip_melee" } }, { _id = "equip_melee_staff", ordering = 10006, parents = { "elona.equip_melee" } }, { _id = "equip_melee_lance", ordering = 10007, parents = { "elona.equip_melee" } }, { _id = "equip_melee_halberd", ordering = 10008, parents = { "elona.equip_melee" } }, { _id = "equip_melee_hand_axe", ordering = 10009, parents = { "elona.equip_melee" } }, { _id = "equip_melee_axe", ordering = 10010, parents = { "elona.equip_melee" } }, { _id = "equip_melee_scythe", ordering = 10011, parents = { "elona.equip_melee" } }, { _id = "equip_head_helm", ordering = 12001, parents = { "elona.equip_head" } }, { _id = "equip_head_hat", ordering = 12002, parents = { "elona.equip_head" } }, { _id = "equip_shield_shield", ordering = 14003, parents = { "elona.equip_shield" } }, { _id = "equip_body_mail", ordering = 16001, parents = { "elona.equip_body" } }, { _id = "equip_body_robe", ordering = 16003, parents = { "elona.equip_body" } }, { _id = "equip_leg_heavy_boots", ordering = 18001, parents = { "elona.equip_leg" } }, { _id = "equip_leg_shoes", ordering = 18002, parents = { "elona.equip_leg" } }, { _id = "equip_back_girdle", ordering = 19001, parents = { "elona.equip_cloak" } }, { _id = "equip_back_cloak", ordering = 20001, parents = { "elona.equip_back" } }, { _id = "equip_wrist_gauntlet", ordering = 22001, parents = { "elona.equip_wrist" } }, { _id = "equip_wrist_glove", ordering = 22003, parents = { "elona.equip_wrist" } }, { _id = "equip_ranged_bow", ordering = 24001, parents = { "elona.equip_ranged" } }, { _id = "equip_ranged_crossbow", ordering = 24003, parents = { "elona.equip_ranged" } }, { _id = "equip_ranged_gun", ordering = 24020, parents = { "elona.equip_ranged" } }, { _id = "equip_ranged_laser_gun", ordering = 24021, parents = { "elona.equip_ranged" } }, { _id = "equip_ranged_thrown", ordering = 24030, parents = { "elona.equip_ranged" } }, { _id = "equip_ammo_arrow", ordering = 25001, parents = { "elona.equip_ammo" } }, { _id = "equip_ammo_bolt", ordering = 25002, parents = { "elona.equip_ammo" } }, { _id = "equip_ammo_bullet", ordering = 25020, parents = { "elona.equip_ammo" } }, { _id = "equip_ammo_energy_cell", ordering = 25030, parents = { "elona.equip_ammo" } }, { _id = "equip_ring_ring", ordering = 32001, parents = { "elona.equip_ring" } }, { _id = "equip_neck_armor", ordering = 34001, parents = { "elona.equip_neck" } }, { _id = "drink_potion", ordering = 52001, parents = { "elona.drink" } }, { _id = "drink_alcohol", ordering = 52002, parents = { "elona.drink" } }, { _id = "scroll_deed", ordering = 53100, parents = { "elona.scroll" } }, { _id = "food_flour", ordering = 57001, parents = { "elona.food" } }, { _id = "food_noodle", ordering = 57002, parents = { "elona.food" } }, { _id = "food_vegetable", ordering = 57003, parents = { "elona.food" } }, { _id = "food_fruit", ordering = 57004, parents = { "elona.food" } }, { _id = "crop_herb", ordering = 58005, parents = { "elona.food" } }, { _id = "crop_seed", ordering = 58500, parents = { "elona.food" } }, { _id = "misc_item_crafting", ordering = 59500, parents = { "elona.misc_item" } }, { _id = "furniture_well", ordering = 60001, }, { _id = "furniture_altar", ordering = 60002, }, { _id = "furniture_bed", -- sleeping bag/furniture ordering = 60004, -- sleeping bag/furniture }, { _id = "furniture_instrument", ordering = 60005, parents = { "elona.furniture" } }, { -- This is only used to generate items that appear in random -- overworld field maps. _id = "junk_in_field", -- subcategory 64000 ordering = 64000, -- subcategory 64000 }, { _id = "junk_town", ordering = 64100, parents = { "elona.junk" } }, { _id = "ore_valuable", ordering = 77001, parents = { "elona.ore" } }, { _id = "bug", ordering = 99999999, parents = { "elona.bug" } }, } local items = {} for _, v in ipairs(raw) do items[v.ordering] = "elona." .. v._id end local items2 = {} for _, v in ipairs(raw2) do items2[v.ordering] = "elona." .. v._id end local conv_item_category = {} function conv_item_category:new() return setmetatable({}, {__index = conv_item_category}) end function conv_item_category:applies_to(node) if node:type() ~= "constructor_expression" then return false end local target = node:index("category") local target2 = node:index("subcategory") if (not target or target:type() ~= "expression") and (not target2 or target2:type() ~= "expression") then return false end return true end function conv_item_category:execute(node) local categories = node:index("categories") local function do_insert(category, items) local id = items[category] assert(id, tostring(category)) local found = false for _, c in ipairs(categories:primary_expression():children()) do if c:type() == "expression" and c:evaluate() == id then found = true break end end if not found then categories:insert_node(Codegen.gen_expression("\"" .. id .. "\"")) end end if node:index("category") then local category = node:index("category"):evaluate() do_insert(category, items) end if node:index("subcategory") then local subcategory = node:index("subcategory"):evaluate() do_insert(subcategory, items2) end end return { execute = function(self, ast) return ast:rewrite(conv_item_category:new()) end }
object_mobile_nym_themepark_smuggler = object_mobile_shared_nym_themepark_smuggler:new { } ObjectTemplates:addTemplate(object_mobile_nym_themepark_smuggler, "object/mobile/nym_themepark_smuggler.iff")
IgnoredArea = mondelefant.new_class() IgnoredArea.table = 'ignored_area' IgnoredArea.primary_key = { "member_id", "area_id" } function IgnoredArea:by_pk(member_id, area_id) return self:new_selector() :add_where{ "member_id = ?", member_id } :add_where{ "area_id = ?", area_id } :optional_object_mode() :exec() end function IgnoredArea:destroy_by_member_id(member_id) local ignored_areas = self:new_selector() :add_where{ "member_id = ?", member_id } :exec() for i, ignored_area in ipairs(ignored_areas) do ignored_area:destroy() end end
AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Igniter" ENT.RenderGroup = RENDERGROUP_BOTH ENT.WireDebugName = "Igniter" function ENT:SetupDataTables() self:NetworkVar( "Float", 0, "BeamLength" ) end if CLIENT then return end -- No more client function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self.Inputs = Wire_CreateInputs(self, { "A", "Length", "Extinguish" }) self.IgniteLength = 10 self:Setup(false, 2048) end function ENT:Setup(trgply,Range) self.TargetPlayers = trgply if Range then self:SetBeamLength(Range) end end function ENT:DoTrace() local vStart = self:GetPos() local vForward = self:GetUp() local trace = {} trace.start = vStart trace.endpos = vStart + (vForward * self:GetBeamLength()) trace.filter = { self } local trace = util.TraceLine( trace ) local cvarTargetPlayers = GetConVarNumber('sbox_wire_igniters_allowtrgply') > 0 if not IsValid(trace.Entity) then return false end if not gamemode.Call("CanProperty", self:GetPlayer(), "ignite", trace.Entity) then return false end if (trace.Entity:IsPlayer() and (not self.TargetPlayers or not cvarTargetPlayers)) then return false end if (trace.Entity:IsWorld()) then return false end return trace.Entity end function ENT:TriggerInput(iname, value) if (iname == "A") then if (value ~= 0) then local target = self:DoTrace() if target == false then return false end target:Extinguish() target:Ignite( self.IgniteLength, 0 ) end elseif (iname == "Length") then self.IgniteLength = math.min(value,GetConVarNumber("sbox_wire_igniters_maxlen")) elseif (iname == "Extinguish") then if value ~= 0 then local target = self:DoTrace() if target == false then return false end target:Extinguish() end end end duplicator.RegisterEntityClass("gmod_wire_igniter", WireLib.MakeWireEnt, "Data", "TargetPlayers", "Range")
--[[ Title: Taurus main loop Author(s): WangTian Date: 2009/4/28 Desc: Entry point and game loop commands line | *name* | *desc* | | worldpath | initial world path | use the lib: ------------------------------------------------------------ NPL.activate("(gl)script/apps/Taurus/main_loop.lua"); set the bootstrapper to point to this file, see config/bootstrapper.xml Or run application with command line: bootstrapper="script/apps/Taurus/bootstrapper.xml" ------------------------------------------------------------ ]] NPL.load("(gl)script/kids/ParaWorldCore.lua"); -- ParaWorld platform includes -- if asset is not found locally, we will look in this place -- TODO: read this from config file. ParaAsset.SetAssetServerUrl("http://update.61.com/haqi/assetupdate/"); --ParaAsset.SetAssetServerUrl("http://192.168.0.228/assetdownload/update/"); ParaEngine.GetAttributeObject():GetChild("AssetManager"):SetField("UseLocalFileFirst", true); -- uncomment this line to display our logo page. -- main_state="logo"; System.options.isAB_SDK = true; ParaEngine.GetAttributeObject():CallField("BringWindowToTop"); -- pause here to debug. --NPL.load("(gl)script/ide/Debugger/IPCDebugger.lua"); --IPCDebugger.Start(); --IPCDebugger.WaitForBreak() -- some init stuffs that are only called once at engine start up, but after System.init() local bTaurus_Init; local function Taurus_Init() if(bTaurus_Init) then return end bTaurus_Init = true; System.SystemInfo.SetField("name", "Taurus") System.options.isKid = true; -- in case back buffer is not big enough, we will use UI scaling. local att = ParaEngine.GetAttributeObject(); att:SetField("IgnoreWindowSizeChange",false); ParaUI.SetMinimumScreenSize(960,560,true); --att:SetField("ToggleSoundWhenNotFocused", false); --att:SetField("AutoLowerFrameRateWhenNotFocused", false); -- load default theme NPL.load("(gl)script/apps/Taurus/DefaultTheme.lua"); Taurus_LoadDefaultTheme(); -- always use compression. The current compression method is super light-weighted and is mostly for data encrption purposes. NPL.SetUseCompression(true, true); -- set compression key and method. -- NPL.SetCompressionKey({key = "this can be nil", size = 64, UsePlainTextEncoding = 1}); -- install the Taurus app, if it is not installed yet. local app = System.App.AppManager.GetApp("Taurus_GUID") if(not app) then app = System.App.Registration.InstallApp({app_key="Taurus_GUID"}, "script/apps/Taurus/IP.xml", true); end -- change the login machanism to use our own login module System.App.Commands.SetDefaultCommand("Login", "Profile.Taurus.Login"); -- change the load world command to use our own module System.App.Commands.SetDefaultCommand("LoadWorld", "File.EnterTaurusWorld"); -- change the handler of system command line. System.App.Commands.SetDefaultCommand("SysCommandLine", "Profile.Taurus.SysCommandLine"); -- change the handler of enter to chat. System.App.Commands.SetDefaultCommand("EnterChat", "Profile.Taurus.EnterChat"); -- change the handler of drop files System.App.Commands.SetDefaultCommand("SYS_WM_DROPFILES", "Profile.Taurus.SYS_WM_DROPFILES"); ParaIO.LoadReplaceFile("AssetsReplaceFile.txt", false); -- load all worlds configuration file NPL.load("(gl)script/apps/Aries/Scene/WorldManager.lua"); MyCompany.Aries.WorldManager:Init("script/apps/Aries/Scene/AriesGameWorlds.config.xml"); -- enable asset file watcher in Taurus by default. NPL.load("(gl)script/ide/FileSystemWatcher.lua"); commonlib.FileSystemWatcher.EnableAssetFileWatcher() -- register shared aries mcml control for testing. NPL.load("(gl)script/apps/Aries/mcml/pe_locationtracker.lua"); local mcml_controls = commonlib.gettable("MyCompany.Aries.mcml_controls"); Map3DSystem.mcml_controls.RegisterUserControl("pe:locationtracker", mcml_controls.pe_locationtracker); Map3DSystem.mcml_controls.RegisterUserControl("pe:arrowpointer", mcml_controls.pe_arrowpointer); NPL.load("(gl)script/kids/3DMapSystemApp/DebugApp/app_main.lua"); Map3DSystem.App.Debug.DoLoadConfigFile(); end -- this script is activated every 0.5 sec. it uses a finite state machine (main_state). -- State nil is the inital game state. state 0 is idle. local function activate() if(main_state==0) then -- this is the main game loop elseif(main_state==nil) then -- initialization main_state = System.init(); if(main_state~=nil) then Taurus_Init(); ---- sample code to immediately load the world if app platform is not used. --local res = System.LoadWorld({ --worldpath="worlds/MyWorlds/1111111111111", ---- use exclusive desktop mode --bExclusiveMode = true, --}) -- ---- show login window --NPL.load("(gl)script/apps/Taurus/Login/MainLogin.lua"); --MyCompany.Taurus.MainLogin.Show(); --local params = {worldpath = "worlds/MyWorlds/1111111111111"} --System.App.Commands.Call(System.App.Commands.GetLoadWorldCommand(), params); --if(params.res) then ---- succeed loading --end local params = { worldpath = ParaEngine.GetAppCommandLineByParam("worldpath", "worlds/MyWorlds/flatgrassland"), -- only give the guest right, to prevent switching character and editing. role = "administrator", } if(ParaWorld.GetWorldDirectory() ~= params.worldpath) then System.App.Commands.Call(System.App.Commands.GetLoadWorldCommand(), params); else log("world is already loaded.\n") end end elseif(main_state == "logo") then if(not IsServerMode) then NPL.load("(gl)script/kids/3DMapSystemUI/Desktop/LogoPage.lua"); System.UI.Desktop.LogoPage.Show(79, { {name = "LogoPage_PE_bg", bg="Texture/whitedot.png", alignment = "_fi", left=0, top=0, width=0, height=0, color="255 255 255 255", anim="script/kids/3DMapSystemUI/Desktop/Motion/Bg_motion.xml"}, {name = "LogoPage_PE_logoTxt", bg="Texture/3DMapSystem/brand/ParaEngineLogoText.png", alignment = "_rb", left=-320-20, top=-20-5, width=320, height=20, color="255 255 255 255", anim="script/kids/3DMapSystemUI/Desktop/Motion/Bg_motion.xml"}, {name = "LogoPage_PE_logo", bg="Texture/Taurus/FrontPage_32bits.png;0 111 512 290", alignment = "_ct", left=-512/2, top=-290/2, width=512, height=290, color="255 255 255 0", anim="script/apps/Taurus/Desktop/Motion/Logo_motion.xml"}, }) else main_state = nil; end end end NPL.this(activate);
-- @file enums.lua -- Header definitions for Hiredis - exposes enums to Lua FFI. local enums_string = [[ typedef enum { REDIS_SSL_CTX_NONE = 0, REDIS_SSL_CTX_CREATE_FAILED, REDIS_SSL_CTX_CERT_KEY_REQUIRED, REDIS_SSL_CTX_CA_CERT_LOAD_FAILED, REDIS_SSL_CTX_CLIENT_CERT_LOAD_FAILED, REDIS_SSL_CTX_PRIVATE_KEY_LOAD_FAILED } redisSSLContextError; enum redisConnectionType { REDIS_CONN_TCP, REDIS_CONN_UNIX, REDIS_CONN_USERFD }; ]] return enums_string
--[[WTF=GAMESTATE:GetCurrentSong():GetLastSecond()-GAMESTATE:GetCurMusicSeconds() Hi=SecondsToMSSMsMs(GAMESTATE:GetCurrentSong():GetLastSecond()-GAMESTATE:GetCurMusicSeconds()) kuy=SecondsToMSSMsMs(GAMESTATE:GetCurrentSong():GetLastSecond()) Clockmin = math.floor((GAMESTATE:GetCurrentSong():GetLastSecond()-GAMESTATE:GetCurMusicSeconds())/60) Clocksec = math.floor((GAMESTATE:GetCurrentSong():GetLastSecond()-GAMESTATE:GetCurMusicSeconds())-Clockmin*60) ClockWTF = (string.format('%.2f',((GAMESTATE:GetCurrentSong():GetLastSecond()-GAMESTATE:GetCurMusicSeconds())-Clockmin*60) - Clocksec))*100 COLON = "" if MonthOfYear() == 4-1 and DayOfMonth() == 1 then COLON = ":" if ClockWTF < 10 then RClockWTF = '0'..ClockWTF else RClockWTF = ClockWTF end if ClockWTF >= 50 then clocknow = " : : " else if Clocksec < 10 then clocknow = Clockmin..COLON.."0"..Clocksec..COLON..RClockWTF else clocknow = Clockmin..COLON..Clocksec..COLON..RClockWTF end end else if ClockWTF >= 50 then COLON = ":" else COLON = " " end if ClockWTF < 10 then RClockWTF = '0'..ClockWTF else RClockWTF = ClockWTF end if Clocksec < 10 then clocknow = Clockmin..COLON.."0"..Clocksec..COLON..RClockWTF else clocknow = Clockmin..COLON..Clocksec..COLON..RClockWTF end end if WTF <= 0 then self:settext("0"..COLON.."00"..COLON.."00") elseif P >= 50 and P <= 55 then self:diffusealpha(0) elseif P >= 55 and P <= 100 then self:diffusealpha(1) self:settext(clocknow) elseif P >= 100 then self:settext("0"..COLON.."00"..COLON.."00") else self:settext(clocknow) end]] local plused = false; local dat = 0; local Change = math.random(10,25) local hang = 12; local NumF = TFO(todayis(31,10),"_terror pro 20px","_determination mono 24px");--NumF; LoadActor("../../_save/SampleText.lua") local Os = 0; if DayOfMonth() ~= day or MonthOfYear()-1 ~= mon or Year() ~= year then Os = 0 Od = DayOfMonth() Om = MonthOfYear()-1 Oy = Year() else Os = sec Od = day Om = mon Oy = year end local t = Def.ActorFrame{}; t[#t+1] = Def.ActorFrame{ Def.ActorFrame{ OnCommand=cmd(y,60;x,SCREEN_CENTER_X-hang*3.5;zoom,0.8); DMessageCommand=cmd(sleep,0.1*0;decelerate,0.5;rotationx,180); TMessageCommand=cmd(sleep,0.1*0;decelerate,0.5;rotationx,360;sleep,0.00001;rotationx,0); LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back'); OnCommand=function(self) STD = self end; }; LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back';rotationx,180); OnCommand=function(self) STT = self end; }; }; Def.ActorFrame{ OnCommand=cmd(y,60;x,SCREEN_CENTER_X-hang*2.5;zoom,0.8); DMessageCommand=cmd(sleep,0.1*1;decelerate,0.5;rotationx,180); TMessageCommand=cmd(sleep,0.1*1;decelerate,0.5;rotationx,360;sleep,0.00001;rotationx,0); LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back'); OnCommand=function(self) NDD = self end; }; LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back';rotationx,180); OnCommand=function(self) NDT = self end; }; }; Def.ActorFrame{ OnCommand=cmd(y,60;x,SCREEN_CENTER_X-hang*1.5;zoom,0.8); DMessageCommand=cmd(sleep,0.1*2;decelerate,0.5;rotationx,180); TMessageCommand=cmd(sleep,0.1*2;decelerate,0.5;rotationx,360;sleep,0.00001;rotationx,0); LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back'); OnCommand=function(self) RDD = self end; }; LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back';rotationx,180); OnCommand=function(self) RDT = self end; }; }; Def.ActorFrame{ OnCommand=cmd(y,60;x,SCREEN_CENTER_X-hang*0.5;zoom,0.8); DMessageCommand=cmd(sleep,0.1*3;decelerate,0.5;rotationx,180); TMessageCommand=cmd(sleep,0.1*3;decelerate,0.5;rotationx,360;sleep,0.00001;rotationx,0); LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back'); OnCommand=function(self) THD = self end; }; LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back';rotationx,180); OnCommand=function(self) THT = self end; }; }; Def.ActorFrame{ OnCommand=cmd(y,60;x,SCREEN_CENTER_X+hang*0.5;zoom,0.8); DMessageCommand=cmd(sleep,0.1*4;decelerate,0.5;rotationx,180); TMessageCommand=cmd(sleep,0.1*4;decelerate,0.5;rotationx,360;sleep,0.00001;rotationx,0); LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back'); OnCommand=function(self) FID = self end; }; LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back';rotationx,180); OnCommand=function(self) FIT = self end; }; }; Def.ActorFrame{ OnCommand=cmd(y,60;x,SCREEN_CENTER_X+hang*1.5;zoom,0.8); DMessageCommand=cmd(sleep,0.1*5;decelerate,0.5;rotationx,180); TMessageCommand=cmd(sleep,0.1*5;decelerate,0.5;rotationx,360;sleep,0.00001;rotationx,0); LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back'); OnCommand=function(self) SID = self end; }; LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back';rotationx,180); OnCommand=function(self) SIT = self end; }; }; Def.ActorFrame{ OnCommand=cmd(y,60;x,SCREEN_CENTER_X+hang*2.5;zoom,0.8); DMessageCommand=cmd(sleep,0.1*6;decelerate,0.5;rotationx,180); TMessageCommand=cmd(sleep,0.1*6;decelerate,0.5;rotationx,360;sleep,0.00001;rotationx,0); LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back'); OnCommand=function(self) SED = self end; }; LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back';rotationx,180); OnCommand=function(self) SET = self end; }; }; Def.ActorFrame{ OnCommand=cmd(y,60;x,SCREEN_CENTER_X+hang*3.5;zoom,0.8); DMessageCommand=cmd(sleep,0.1*7;decelerate,0.5;rotationx,180); TMessageCommand=cmd(sleep,0.1*7;decelerate,0.5;rotationx,360;sleep,0.00001;rotationx,0); LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back'); OnCommand=function(self) EAD = self end; }; LoadFont(NumF) .. { InitCommand=cmd(diffuse,color("#0011FF");cullmode,'back';rotationx,180); OnCommand=function(self) EAT = self end; }; }; }; t[#t+1] = LoadFont(NumF) .. { InitCommand=cmd(Center); OnCommand=cmd(playcommand,"Neptune"); NeptuneCommand=function(self) Remind = math.max(GAMESTATE:GetCurrentSong():GetLastSecond() - GAMESTATE:GetCurMusicSeconds(),0) Clockmin = math.floor((Remind)/60) Clocksec = math.floor((Remind)-Clockmin*60) ClockWTF = (string.format('%.2f',((Remind)-Clockmin*60) - Clocksec))*100 if ClockWTF >= 50 then COLON = ":" else COLON = "" end if ClockWTF == 100 then OutCW = 99 elseif ClockWTF < 100 then OutCW = ClockWTF end STD:settext(math.floor(Clockmin/10)) NDD:settext(Clockmin-(math.floor(Clockmin/10))*10) RDD:settext(COLON) THD:settext(math.floor(Clocksec/10)) FID:settext(Clocksec-(math.floor(Clocksec/10))*10) SID:settext(COLON) SED:settext(math.floor(OutCW/10)) EAD:settext(OutCW-(math.floor(OutCW/10))*10) if GAMESTATE:GetCurMusicSeconds() >= GAMESTATE:GetCurrentSong():GetLastSecond() and not plused then plused = true Os = Os + GAMESTATE:GetCurrentSong():GetLastSecond() local file = RageFileUtil.CreateRageFile() file:Open("/Themes/News/BGAnimations/_save/SampleText.lua", 2 ) --2 = write file:PutLine("--Time all SET") file:PutLine("sec = "..Os) file:PutLine("day = "..Od) file:PutLine("mon = "..Om) file:PutLine("year = "..Oy) file:PutLine("--End of SampleText") file:Close(); elseif GAMESTATE:GetCurMusicSeconds() < GAMESTATE:GetCurrentSong():GetLastSecond() and plused then plused = false end outsec = Os + math.min(math.max(GAMESTATE:GetCurMusicSeconds(),0),GAMESTATE:GetCurrentSong():GetLastSecond()) - TFO( GAMESTATE:GetCurMusicSeconds() > GAMESTATE:GetCurrentSong():GetLastSecond(), GAMESTATE:GetCurrentSong():GetLastSecond(),0) outsech = math.floor(outsec/3600) outsecm = (math.floor(outsec/60))-outsech*60 outsecs = math.floor(outsec)-(outsech*60*60+outsecm*60) outsecw = (outsec - math.floor(outsec))*100 if outsecw == 100 then RW = 99 elseif outsecw < 100 then RW = outsecw end if outsecw > 50 then RC = "" else RC = ":" end STT:settext(math.floor(outsech/10)) NDT:settext(outsech-(math.floor(outsech/10))*10) RDT:settext(RC) THT:settext(math.floor(outsecm/10)) FIT:settext(outsecm-(math.floor(outsecm/10))*10) SIT:settext(RC) SET:settext(math.floor(outsecs/10)) EAT:settext(outsecs-(math.floor(outsecs/10))*10) if GAMESTATE:GetCurMusicSeconds() >= Change then Change = Change + math.random(8,20) if dat == 0 then MESSAGEMAN:Broadcast("D") dat = 1 elseif dat == 1 then MESSAGEMAN:Broadcast("T") dat = 0 end elseif GAMESTATE:GetCurMusicSeconds() < 10 and Change > 25 then Change = 0 end --self:settext(outsec) self:sleep(0.02) self:queuecommand("Neptune") end; }; return t;
local username = "" local passsword = "" local server = require "resty.websocket.server" local wsocket, err = server:new{ timeout = 5000, --TODO:配置超时时间 max_playload_len = 65535 } if not wsocket then ngx.log(ngx.ERR, "failed to new websocket: ", err) return ngx.exit(444) end wsocket:send_text("connecting to the port 23 ... \n") local webtelnet = dofile ("webtelnet.lua") --NOTE: 不会根据package.path进行搜索,而是根据相对路径搜索,而此处的应该是相对此nginx进程的相对路径(openresty根目录) if not webtelnet.connect() then ngx.log(ngx.ERR, "failed to connect port 23") wsocket:send_text("failed to connect telnet!\n") wsocket:send_close() return ngx.exit(444) end wsocket:send_text("connect success.\n") -- local welcome -- while true do local auto_out = webtelnet.input() --NOTE: 这一段是自动登录,就算不需要,也不能注释这一行 -- if auto_out ~= "" then -- if string.find(auto_out, "ogin:") then -- auto_out = webtelnet.input(username .. "\r\n") -- end -- if string.find(auto_out, "assword:") then -- welcome = webtelnet.input(passsword .. "\r\n") -- break -- end -- end -- end -- wsocket:send_text(welcome) -- local tellog = require "tellog" local skip = true while true do local data, typ, err = wsocket:recv_frame() if wsocket.fatal then ngx.log(ngx.ERR, "failed to receive frame: ", err) return ngx.exit(444) end local bytes, err, etype = true if not data then etype, bytes, err = "ping", wsocket:send_ping() elseif typ == "close" then webtelnet.close() break elseif typ == "ping" then etype, bytes, err = "pong" wsocket:send_pong() elseif typ == "pong" then ngx.log(ngx.INFO, "client ponged") elseif typ == "text" then local res, restart = webtelnet.input(data) if restart then break end -- if skip then -- res = res .. tellog.getAll() -- skip = nil -- else -- tellog.addLog(res) -- end --NOTE: 如果websocket是纯转发,那么这里就需要注释掉,如果是堆积发送,那么不需要注释 -- res = string.gsub(res, data, "", 1) etype, bytes, err = "text", wsocket:send_text(res) end if not bytes then ngx.log(ngx.ERR, "failed to send " .. etype, err) return ngx.exit(444) end end wsocket:send_close()
include("LensSupport") local LENS_NAME = "ML_BUILDER" local ML_LENS_LAYER = LensLayers.HEX_COLORING_APPEAL_LEVEL -- Should the builder lens auto apply, when a builder is selected. local AUTO_APPLY_BUILDER_LENS:boolean = true -- CQUI local function CQUI_OnSettingsUpdate() AUTO_APPLY_BUILDER_LENS = GameConfiguration.GetValue("CQUI_AutoapplyBuilderLens"); end -- =========================================================================== -- Builder Lens Support -- =========================================================================== local function isAncientClassicalWonder(wonderTypeID) -- print("Checking wonder " .. wonderTypeID .. " if ancient or classical") for row in GameInfo.Buildings() do if row.Index == wonderTypeID then -- Make hash, and get era if row.PrereqTech ~= nil then prereqTechHash = DB.MakeHash(row.PrereqTech); eraType = GameInfo.Technologies[prereqTechHash].EraType; elseif row.PrereqCivic ~= nil then prereqCivicHash = DB.MakeHash(row.PrereqCivic); eraType = GameInfo.Civics[prereqCivicHash].EraType; else -- Wonder has no prereq return true; end -- print("Era = " .. eraType); if eraType == nil then -- print("Could not find era for wonder " .. wonderTypeID) return true elseif eraType == "ERA_ANCIENT" or eraType == "ERA_CLASSICAL" then return true; end end end return false; end local function playerCanRemoveFeature(playerID, plotIndex) local pPlot = Map.GetPlotByIndex(plotIndex) local pPlayer = Players[playerID]; local featureInfo = GameInfo.Features[pPlot:GetFeatureType()] if featureInfo ~= nil then if not featureInfo.Removable then return false; end -- Check for remove tech if featureInfo.RemoveTech ~= nil then local tech = GameInfo.Technologies[featureInfo.RemoveTech] local playerTech:table = pPlayer:GetTechs(); if tech ~= nil then return playerTech:HasTech(tech.Index); else return false; end else return true; end end return false; end local function BuilderCanConstruct(improvementInfo) for improvementBuildUnits in GameInfo.Improvement_ValidBuildUnits() do if improvementBuildUnits ~= nil and improvementBuildUnits.ImprovementType == improvementInfo.ImprovementType and improvementBuildUnits.UnitType == "UNIT_BUILDER" then return true end end return false end local function plotCanHaveImprovement(playerID, plotIndex) local pPlot = Map.GetPlotByIndex(plotIndex) local pPlayer = Players[playerID] -- Handler for a generic tile for improvementInfo in GameInfo.Improvements() do if improvementInfo ~= nil and improvementInfo.Buildable then -- Does the player the prereq techs and civis if BuilderCanConstruct(improvementInfo) and playerCanHave(playerID, improvementInfo) then local improvementValid:boolean = false; -- Check for valid feature for validFeatureInfo in GameInfo.Improvement_ValidFeatures() do if validFeatureInfo ~= nil and validFeatureInfo.ImprovementType == improvementInfo.ImprovementType then -- Does this plot have this feature? local featureInfo = GameInfo.Features[validFeatureInfo.FeatureType] if featureInfo ~= nil and pPlot:GetFeatureType() == featureInfo.Index then if playerCanHave(playerID, featureInfo) and playerCanHave(playerID, validFeatureInfo) then print("(feature) Plot " .. pPlot:GetIndex() .. " can have " .. improvementInfo.ImprovementType) improvementValid = true; break; end end end end -- Check for valid terrain if not improvementValid then for validTerrainInfo in GameInfo.Improvement_ValidTerrains() do if validTerrainInfo ~= nil and validTerrainInfo.ImprovementType == improvementInfo.ImprovementType then -- Does this plot have this terrain? local terrainInfo = GameInfo.Terrains[validTerrainInfo.TerrainType] if terrainInfo ~= nil and pPlot:GetTerrainType() == terrainInfo.Index then if playerCanHave(playerID, terrainInfo) and playerCanHave(playerID, validTerrainInfo) then print("(terrain) Plot " .. pPlot:GetIndex() .. " can have " .. improvementInfo.ImprovementType) improvementValid = true; break; end end end end end -- Check for valid resource if not improvementValid then for validResourceInfo in GameInfo.Improvement_ValidResources() do if validResourceInfo ~= nil and validResourceInfo.ImprovementType == improvementInfo.ImprovementType then -- Does this plot have this terrain? local resourceInfo = GameInfo.Resources[validResourceInfo.ResourceType] if resourceInfo ~= nil and pPlot:GetResourceType() == resourceInfo.Index then if playerCanHave(playerID, resourceInfo) and playerCanHave(playerID, validResourceInfo) then print("(resource) Plot " .. pPlot:GetIndex() .. " can have " .. improvementInfo.ImprovementType) improvementValid = true; break; end end end end end -- Special check for coastal requirement if improvementInfo.Coast and (not pPlot:IsCoastalLand()) then print(plotIndex .. " plot is not coastal") improvementValid = false; end if improvementValid then return true end end end end return false; end local function plotHasCorrectImprovement(plot) local plotIndex = plot:GetIndex() local playerID = Game.GetLocalPlayer() -- If the plot has a resource, and the player has discovered it, get the improvement specific to that if playerHasDiscoveredResource(playerID, plotIndex) then local resourceInfo = GameInfo.Resources[plot:GetResourceType()] if resourceInfo ~= nil then local improvementType; for validResourceInfo in GameInfo.Improvement_ValidResources() do if validResourceInfo ~= nil and validResourceInfo.ResourceType == resourceInfo.ResourceType then improvementType = validResourceInfo.ImprovementType; if improvementType ~= nil and GameInfo.Improvements[improvementType] ~= nil then local improvementID = GameInfo.Improvements[improvementType].RowId - 1; if plot:GetImprovementType() == improvementID then return true end end end end end else -- This plot has either no resource or a undiscovered resource -- hence assuming correct resource type return true end return false end local function plotHasRemovableFeature(plot) local featureInfo = GameInfo.Features[plot:GetFeatureType()]; if featureInfo ~= nil and featureInfo.Removable then return true; end return false; end local function plotHasImprovableHill(plot) local terrainInfo = GameInfo.Terrains[plot:GetTerrainType()]; local improvInfo = GameInfo.Improvements["IMPROVEMENT_MINE"]; local playerID = Game.GetLocalPlayer() if (terrainInfo ~= nil and terrainInfo.Hills and playerCanHave(playerID, improvInfo)) then return true end return false; end local function plotHasImprovableWonder(plot) -- List of wonders that can have an improvement on them. local permitWonderList = { "FEATURE_CLIFFS_DOVER" } local featureInfo = GameInfo.Features[plot:GetFeatureType()]; if featureInfo ~= nil then for i, wonderType in ipairs(permitWonderList) do if featureInfo.FeatureType == wonderType then return true end end end return false end local function IsAdjYieldWonder(featureInfo) -- List any wonders here that provide yield bonuses, but not mentioned in Features.xml local specialWonderList = { "FEATURE_TORRES_DEL_PAINE" } if featureInfo ~= nil and featureInfo.NaturalWonder then for adjYieldInfo in GameInfo.Feature_AdjacentYields() do if adjYieldInfo ~= nil and adjYieldInfo.FeatureType == featureInfo.FeatureType then return true end end for i, featureType in ipairs(specialWonderList) do if featureType == featureInfo.FeatureType then return true end end end return false end local function plotNextToBuffingWonder(plot) for pPlot in PlotRingIterator(plot, 1, SECTOR_NONE, DIRECTION_CLOCKWISE) do local featureInfo = GameInfo.Features[pPlot:GetFeatureType()] if IsAdjYieldWonder(featureInfo) then return true end end return false end local function plotHasRecomFeature(plot) local playerID = Game.GetLocalPlayer() local featureInfo = GameInfo.Features[plot:GetFeatureType()] local farmImprovInfo = GameInfo.Improvements["IMPROVEMENT_FARM"] local lumberImprovInfo = GameInfo.Improvements["IMPROVEMENT_LUMBER_MILL"] if featureInfo ~= nil then -- 1. Is it a floodplain? if featureInfo.FeatureType == "FEATURE_FLOODPLAINS" and playerCanHave(playerID, farmImprovInfo) then return true end -- 2. Is it a forest next to a river? if featureInfo.FeatureType == "FEATURE_FOREST" and plot:IsRiver() and playerCanHave(playerID, lumberImprovInfo) then return true end -- 3. Is it a tile next to buffing wonder? if plotNextToBuffingWonder(plot) then return true end -- 4. Is it wonder, that can have an improvement? if plotHasImprovableWonder(plot) then if featureInfo.FeatureType == "FEATURE_FOREST" and playerCanHave(playerID, lumberImprovInfo) then return true end if plotCanHaveFarm(plot) then return true end end end return false end local function playerHasBuilderWonderModifier(playerID) return playerHasModifier(playerID, "MODIFIER_PLAYER_ADJUST_UNIT_WONDER_PERCENT"); end local function playerHasBuilderDistrictModifier(playerID) return playerHasModifier(playerID, "MODIFIER_PLAYER_ADJUST_UNIT_DISTRICT_PERCENT"); end -- =========================================================================== -- Exported functions -- =========================================================================== local function OnGetColorPlotTable() -- print("Highlight Builder Lens Hexes") local mapWidth, mapHeight = Map.GetGridSize() local ResourceColor:number = UI.GetColorValue("COLOR_RESOURCE_BUILDER_LENS") local HillColor:number = UI.GetColorValue("COLOR_HILL_BUILDER_LENS") local RecomFeatureColor:number = UI.GetColorValue("COLOR_RECOMFEATURE_BUILDER_LENS") local FeatureColor:number = UI.GetColorValue("COLOR_FEATURE_BUILDER_LENS") local GenericColor:number = UI.GetColorValue("COLOR_GENERIC_BUILDER_LENS") local NothingColor:number = UI.GetColorValue("COLOR_NOTHING_BUILDER_LENS") local localPlayer:number = Game.GetLocalPlayer() -- Make sure each color has its associated table local colorPlot = {}; colorPlot[ResourceColor] = {} colorPlot[HillColor] = {} colorPlot[RecomFeatureColor] = {} colorPlot[FeatureColor] = {} colorPlot[GenericColor] = {} colorPlot[NothingColor] = {} for i = 0, (mapWidth * mapHeight) - 1, 1 do local pPlot:table = Map.GetPlotByIndex(i) if pPlot:GetOwner() == Game.GetLocalPlayer() then -- IMPASSABLE -------------------------------------- if pPlot:IsImpassable() then table.insert(colorPlot[NothingColor], i) -- NATIONAL PARK -------------------------------------- elseif pPlot:IsNationalPark() then table.insert(colorPlot[NothingColor], i) -- IMPROVEMENTS -------------------------------------- elseif plotHasImprovement(pPlot) then if pPlot:IsImprovementPillaged() then table.insert(colorPlot[HillColor], i) elseif not plotHasCorrectImprovement(pPlot) then table.insert(colorPlot[ResourceColor], i) -- else -- table.insert(colorPlot[NothingColor], i) end -- NATURAL WONDER -------------------------------------- elseif plotHasNaturalWonder(pPlot) then if plotHasImprovableWonder(pPlot) then table.insert(colorPlot[RecomFeatureColor], i) else table.insert(colorPlot[NothingColor], i) end -- PLAYER WONDER - CHINESE UA -------------------------------------- elseif plotHasWonder(pPlot) then -- Check for a UA similiar to china's if playerHasBuilderWonderModifier(localPlayer) and (not pPlot:IsWonderComplete()) and isAncientClassicalWonder(pPlot:GetWonderType()) then table.insert(colorPlot[ResourceColor], i) -- else -- table.insert(colorPlot[NothingColor], i) end -- DISTRICT - AZTEC UA -------------------------------------- elseif plotHasDistrict(pPlot) then -- Check for a UA similiar to Aztec's if (not pPlot:IsCity()) and (not districtComplete(localPlayer, i)) and playerHasBuilderDistrictModifier(localPlayer) then table.insert(colorPlot[ResourceColor], i) -- else -- table.insert(colorPlot[NothingColor], i) end -- VISIBLE RESOURCE -------------------------------------- elseif plotHasResource(pPlot) and playerHasDiscoveredResource(localPlayer, i) then -- Is the resource improvable? if plotResourceImprovable(pPlot) then table.insert(colorPlot[ResourceColor], i) else table.insert(colorPlot[NothingColor], i) end -- FEATURE - Note: This includes natural wonders, since wonder is also a "feature". Check Features.xml -------------------------------------- elseif plotHasFeature(pPlot) then -- Recommended Feature if plotHasRecomFeature(pPlot) then table.insert(colorPlot[RecomFeatureColor], i) -- Harvestable feature elseif playerCanRemoveFeature(localPlayer, i) then table.insert(colorPlot[FeatureColor], i) else table.insert(colorPlot[NothingColor], i) end -- Below this we assume comman tiles that are -- only useful if within working range of city -------------------------------------- elseif plotWithinWorkingRange(localPlayer, i) then -- HILL - MINE -------------------------------------- if plotHasImprovableHill(pPlot) then if plotNextToBuffingWonder(pPlot) then table.insert(colorPlot[RecomFeatureColor], i) else table.insert(colorPlot[HillColor], i) end -- GENERIC TILE -------------------------------------- elseif plotCanHaveImprovement(localPlayer, i) then if plotNextToBuffingWonder(pPlot) then table.insert(colorPlot[RecomFeatureColor], i) --elseif plotCanHaveFarm(plot) then else table.insert(colorPlot[GenericColor], i) end -- NOTHING TO DO -------------------------------------- else table.insert(colorPlot[NothingColor], i) end end end end return colorPlot end -- Called when a builder is selected local function ShowBuilderLens() LuaEvents.MinimapPanel_SetActiveModLens(LENS_NAME) UILens.ToggleLayerOn(ML_LENS_LAYER) end local function ClearBuilderLens() -- print("Clearing builder lens") if UILens.IsLayerOn(ML_LENS_LAYER) then UILens.ToggleLayerOff(ML_LENS_LAYER); end LuaEvents.MinimapPanel_SetActiveModLens("NONE"); end local function OnUnitSelectionChanged( playerID:number, unitID:number, hexI:number, hexJ:number, hexK:number, bSelected:boolean, bEditable:boolean ) if playerID == Game.GetLocalPlayer() then local unitType = GetUnitType(playerID, unitID); if unitType then if bSelected then if unitType == "UNIT_BUILDER" and AUTO_APPLY_BUILDER_LENS then ShowBuilderLens(); end -- Deselection else if unitType == "UNIT_BUILDER" and AUTO_APPLY_BUILDER_LENS then ClearBuilderLens(); end end end end end local function OnUnitChargesChanged( playerID: number, unitID : number, newCharges : number, oldCharges : number ) local localPlayer = Game.GetLocalPlayer() if playerID == localPlayer then local unitType = GetUnitType(playerID, unitID) if unitType and unitType == "UNIT_BUILDER" and AUTO_APPLY_BUILDER_LENS then if newCharges == 0 then ClearBuilderLens(); end end end end -- Multiplayer support for simultaneous turn captured builder local function OnUnitCaptured( currentUnitOwner, unit, owningPlayer, capturingPlayer ) local localPlayer = Game.GetLocalPlayer() if owningPlayer == localPlayer then local unitType = GetUnitType(owningPlayer, unitID) if unitType and unitType == "UNIT_BUILDER" and AUTO_APPLY_BUILDER_LENS then ClearBuilderLens(); end end end local function OnUnitRemovedFromMap( playerID: number, unitID : number ) local localPlayer = Game.GetLocalPlayer() local lens = {} LuaEvents.MinimapPanel_GetActiveModLens(lens) if playerID == localPlayer then if lens[1] == LENS_NAME and AUTO_APPLY_BUILDER_LENS then ClearBuilderLens(); end end end local function OnInitialize() Events.UnitSelectionChanged.Add( OnUnitSelectionChanged ); Events.UnitCaptured.Add( OnUnitCaptured ); Events.UnitChargesChanged.Add( OnUnitChargesChanged ); Events.UnitRemovedFromMap.Add( OnUnitRemovedFromMap ); -- CQUI Handlers LuaEvents.CQUI_SettingsUpdate.Add( CQUI_OnSettingsUpdate ); Events.LoadScreenClose.Add( CQUI_OnSettingsUpdate ); -- Astog: Update settings when load screen close end local BuilderLensEntry = { LensButtonText = "LOC_HUD_BUILDER_LENS", LensButtonTooltip = "LOC_HUD_BUILDER_LENS_TOOLTIP", Initialize = OnInitialize, GetColorPlotTable = OnGetColorPlotTable } -- minimappanel.lua if g_ModLenses ~= nil then g_ModLenses[LENS_NAME] = BuilderLensEntry end -- modallenspanel.lua if g_ModLensModalPanel ~= nil then g_ModLensModalPanel[LENS_NAME] = {} g_ModLensModalPanel[LENS_NAME].LensTextKey = "LOC_HUD_BUILDER_LENS" g_ModLensModalPanel[LENS_NAME].Legend = { {"LOC_TOOLTIP_BUILDER_LENS_IMP", UI.GetColorValue("COLOR_RESOURCE_BUILDER_LENS")}, {"LOC_TOOLTIP_RECOMFEATURE_LENS_HILL", UI.GetColorValue("COLOR_RECOMFEATURE_BUILDER_LENS")}, {"LOC_TOOLTIP_BUILDER_LENS_HILL", UI.GetColorValue("COLOR_HILL_BUILDER_LENS")}, {"LOC_TOOLTIP_BUILDER_LENS_FEATURE", UI.GetColorValue("COLOR_FEATURE_BUILDER_LENS")}, {"LOC_TOOLTIP_BUILDER_LENS_GENERIC", UI.GetColorValue("COLOR_GENERIC_BUILDER_LENS")}, {"LOC_TOOLTIP_BUILDER_LENS_NOTHING", UI.GetColorValue("COLOR_NOTHING_BUILDER_LENS")} } end
--- This is the networked variant of LocalDetectorEvent. It simply runs -- detection.determine_and_network_search -- @classmod DetectorEvent -- region imports local class = require('classes/class') local prototype = require('prototypes/prototype') require('prototypes/event') require('prototypes/serializable') local simple_serializer = require('utils/simple_serializer') local adventurers = require('functional/game_context/adventurers') local detection = require('functional/detection') -- endregion local DetectorEvent = {} simple_serializer.inject(DetectorEvent) function DetectorEvent:init() if type(self.detector_advn_nm) ~= 'string' then error(string.format('expected detector_advn_nm is string but got %s (type=%s)', tostring(self.detector_advn_nm), type(self.detector_advn_nm)), 3) end if type(self.tags) ~= 'table' then error(string.format('expected tags is table but got %s (type=%s)', tostring(self.tags), type(self.tags)), 3) end for k,v in pairs(self.tags) do if type(k) ~= 'string' then error(string.format('expected tags keys are strings but tags[%s] = %s (type of key is %s)', tostring(k), tostring(v), type(k)), 3) end if v ~= true then error(string.format('expected tags values are true but tags[\'%s\'] = %s (type of value is %s)', k, tostring(v), type(v)), 3) end end end function DetectorEvent:process(game_ctx, local_ctx, networking) if local_ctx.id ~= 0 then return end detection.determine_and_network_search(game_ctx, local_ctx, networking, self.detector_advn_nm, self.tags) end prototype.support(DetectorEvent, 'event') prototype.support(DetectorEvent, 'serializable') return class.create('DetectorEvent', DetectorEvent)
--[[ Стейт персонажа. Код (функция) будет вызываться каждый тик персонажа, если данный стейт установлен ему как активный. Разовую активность стейтов можно установить в data.states, а пассивную в data.constates. В DS синтаксисе это делается с помощью тегов <state> и <constate>, размещенных в шапке персонажа, либо во фрейме. <constate> state_name </constate> -- вариант без передаваемых значений <state> state_name var: true var2: 42 var3: "string" </state> -- вариант с передачей переменных стейту В коде это делается таблицами data.constates = { { state_name } } -- без переменных data.states = { { state_name }, -- без переменных { state_name, var = true, var2 = 42, var3 = "string" } -- с переменными } state_name - название стейта. канонически является числом, однако, может быть и строкой. Функция, при вызове, принимает 2 переменных: - дата сегмент персонажа (в текущем примере именован как data) - переменные, переданные через тело стейта (в примере vars) ]] return function (obj, data, params) -- обязательная конструкция, означающая начало стейта if data.y > 50 then -- если персонаж на высоте больше 50 data.normalWeight = data.normalWeight or data.weight -- сохраняем текущий вес персонажа data.weight = 0.5 -- в 2 раза уменьшаем вес персонажа (будто он в невесомости) else -- иначе (или когда спустился) data.weight = data.normalWeight -- нормализуем вес data.normalWeight = nil -- обнуляем переменную, в которую сохраняли вес end end -- Данный стейт заставит персонажа испытывать чувство невесомости при отдалении от земли
local SpaceShip = class("SpaceShip", Entity) SpaceShip:include( Rotatable ) function SpaceShip:initialize() Entity.initialize( self ) Rotatable.initialize( self ) local imgpath = FOLDER.ASSETS.."spaceship.png" -- resource batch loading test local b = resource.beginBatch() resource.addImageToBatch(b, imgpath) resource.loadBatch(b, function() self._img = Sprite({ image = resource.getImage(imgpath), origin_relative = Vector(0.5, 0.5) }) end) end function SpaceShip:update( dt ) self._pos.x = 200*math.sin(currentTime()) end function SpaceShip:draw() if (self._img) then local x, y = self:getPos() self._img:draw( x, y, 0 ) end end return SpaceShip
--[[ Name: "sv_auto.lua". Product: "nexus". --]] local MOUNT = MOUNT; NEXUS:IncludePrefixed("sh_auto.lua"); -- A function to load the surface texts. function MOUNT:LoadSurfaceTexts() self.surfaceTexts = NEXUS:RestoreSchemaData( "mounts/texts/"..game.GetMap() ); end; -- A function to save the surface texts. function MOUNT:SaveSurfaceTexts() NEXUS:SaveSchemaData("mounts/texts/"..game.GetMap(), self.surfaceTexts); end;
local export = {} local gsub = mw.ustring.gsub local match = mw.ustring.match local conv = { -- consonants ['𑒏']='क', ['𑒐']='ख', ['𑒑']='ग', ['𑒒']='घ', ['𑒓']='ङ', ['𑒔']='च', ['𑒕']='छ', ['𑒖']='ज', ['𑒗']='झ', ['𑒘']='ञ', ['𑒙']='ट', ['𑒚']='ठ', ['𑒛']='ड', ['𑒜']='ढ', ['𑒝']='ण', ['𑒞']='त', ['𑒟']='थ', ['𑒠']='द', ['𑒡']='ध', ['𑒢']='न', ['𑒣']='प', ['𑒤']='फ', ['𑒥']='ब', ['𑒦']='भ', ['𑒧'] = 'म', ['𑒨']='य', ['𑒩']='र', ['𑒪']='ल', ['𑒫']='व', ['𑒪𑓃']='ळ', ['𑒬']='श', ['𑒭']='ष', ['𑒮']='स', ['𑒯']='ह', ['𑒛𑓃']='ड़', ['𑒜𑓃']='ढ़', ['𑓃']='़', -- vowel diacritics ['𑒱']='ि', ['𑒳']='ु', ['𑒹']='े', ['𑒺']='ॆ', ['𑒼']='ो', ['𑒽']='ॊ', ['𑒰']='ा', ['𑒲']='ी', ['𑒴']='ू', ['𑒵']='ृ', ['𑒶']='ॄ', ['𑒻']='ै', ['𑒾']='ौ', ['𑒷']='ॢ', ['𑒸']='ॣ', ['ॏ']='ॏ', ['ऺ']='ऺ', ['ॅ']='ॅ', -- vowels ['𑒁']='अ', ['𑒂']='आ', ['𑒃']='इ', ['𑒄']='ई', ['𑒅']='उ', ['𑒆']='ऊ', ['𑒇']='ऋ', ['𑒈']='ॠ', ['𑒉']='ऌ', ['𑒊']='ॡ', ['𑒋']='ए', ['𑒌']='ऐ', ['𑒍']='ओ', ['𑒎']='औ', ['ऎ']='ऎ', ['ऒ']='ऒ', ['व़']='व़', ['य़']='य़', ['ॵ']='ॵ', ['ॴ']='ॴ', ['ऍ']='ऍ', ['इऺ']='इऺ', ['उऺ']='उऺ', ['२']='’', ['ऽ']='ऽ', -- chandrabindu ['𑒿']='ँ', -- anusvara ['𑓀']='ं', -- gvang ['𑓅']='ँ', -- visarga ['𑓁']='ः', -- virama ['𑓂']='्', -- om ['𑓇']='ॐ', -- numerals ['𑓐']='०', ['𑓑']='१', ['𑓒']='२', ['𑓓']='३', ['𑓔']='४', ['𑓕']='५', ['𑓖']='६', ['𑓗']='७', ['𑓘']='८', ['𑓙']='९', -- punctuation ['।']='।', -- danda ['॥']='॥', -- double danda ['+']='+', -- compound separator -- abbreviation sign ['॰']='॰', } function export.tr(text, lang, sc) text = mw.ustring.gsub( text, ".", function(c) return conv[c] end) return text end return export
local utils = {} utils.exec_in_normal = function(callback, ...) vim.api.nvim_command [[stopinsert]] callback(...) end utils.set_cursor_to_end = function() utils.exec_in_normal(vim.api.nvim_input, 'A') end utils.set_cursor_to_start = function() utils.exec_in_normal(vim.api.nvim_input, 'I') end utils.set_cursor_to_word_end = function() utils.exec_in_normal(vim.api.nvim_input, 'ei') end utils.set_cursor_to_word_start = function() utils.exec_in_normal(vim.api.nvim_input, 'bi') end utils.clear_line = function() utils.exec_in_normal(vim.api.nvim_input, '0C') end utils.undo = function() utils.exec_in_normal(vim.api.nvim_input, 'ui') end utils.redo = function() utils.exec_in_normal(vim.api.nvim_input, '<c-r>i') end return utils
local theme={colors={normal={blue={0.58823529411765,0.53333333333333,0.24313725490196,1},green={0.53333333333333,0.24313725490196,0.58823529411765,1},cyan={0.58823529411765,0.24313725490196,0.29803921568627,1},white={0.50588235294118,0.70980392156863,0.67450980392157,1},red={0.24313725490196,0.58823529411765,0.53333333333333,1},magenta={0.29803921568627,0.58823529411765,0.24313725490196,1},black={0.011764705882353,0.10196078431373,0.086274509803922,1},yellow={0.24313725490196,0.29803921568627,0.58823529411765,1}},primary={background={0.011764705882353,0.10196078431373,0.086274509803922,1},foreground={0.50588235294118,0.70980392156863,0.67450980392157,1}},bright={blue={0.37254901960784,0.61176470588235,0.57254901960784,1},green={0.043137254901961,0.20392156862745,0.17647058823529,1},cyan={0.24313725490196,0.58823529411765,0.35686274509804,1},white={0.82352941176471,0.90588235294118,0.89411764705882,1},red={0.24313725490196,0.47450980392157,0.58823529411765,1},magenta={0.65490196078431,0.8078431372549,0.7843137254902,1},black={0.16862745098039,0.4078431372549,0.36862745098039,1},yellow={0.094117647058824,0.30588235294118,0.27058823529412,1}},cursor={text={0.011764705882353,0.10196078431373,0.086274509803922,1},cursor={0.50588235294118,0.70980392156863,0.67450980392157,1}}}} return theme.colors