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local MJ_CARDS_TYPE = { [1] = "🀇", [2] = "🀈", [3] = "🀉", [4] = "🀊", [5] = "🀋", [6] = "🀌", [7] = "🀍", [8] = "🀎", [9] = "🀏", [11] = "🀐", [12] = "🀑", [13] = "🀒", [14] = "🀓", [15] = "🀔", [16] = "🀕", [17] = "🀖", [18] = "🀗", [19] = "🀘", [21] = "🀙", [22] = "🀚", [23] = "🀛", [24] = "🀜", [25] = "🀝", [26] = "🀞", [27] = "🀟", [28] = "🀠", [29] = "🀡", [31] = "🀁", [32] = "🀂", [33] = "🀃", [34] = "🀅", [35] = "🀄", [36] = "🀆" } local card_list = {} for i=1,30 do if i % 10 ~= 0 then card_list[i] = 4 end end card_list[35] = 4 local handle1 = {4,5,6,7,8,9,23,24,25,26,27,29,29} local handle2 = {1,2,3,11,12,13,14,15,16,17,18,28,28} for i,v in ipairs(handle2) do table.insert(handle1,v) end local pool = handle1 table.insert(pool,28) -- 第一个人摸了个 28 -->第一个人出28 --第二个人碰 并且出牌18 table.insert(pool,27) -- 第一个人又摸了个27 --》 出牌27 table.insert(pool,28) -- 第二个人摸了个28 这个时候第二个人可以碰杠 --第二个人碰杠 --这个时候第一个人可以抢杠胡 for _,value in ipairs(pool) do local num = card_list[value] card_list[value] = num - 1 end math.randomseed(tostring(os.time()):reverse():sub(1, 6)) local temp_list = {} for k,v in pairs(card_list) do if v ~= 0 then for i=1,v do table.insert(temp_list,k) end end end for i=1,#temp_list do local idx = math.random(1,#temp_list) local value = table.remove(temp_list,idx) table.insert(pool,value) end for i,v in ipairs(pool) do print(i,v) end return {pool=pool,zpos = 1}
do local _ = { ['steel-furnace'] = { icon = '__base__/graphics/icons/steel-furnace.png', close_sound = 0, crafting_categories = {'smelting'}, working_visualisations = { { fadeout = true, effect = 'flicker', animation = { filename = '__base__/graphics/entity/steel-furnace/steel-furnace-fire.png', line_length = 8, priority = 'high', frame_count = 48, width = 29, hr_version = { filename = '__base__/graphics/entity/steel-furnace/hr-steel-furnace-fire.png', line_length = 8, priority = 'high', frame_count = 48, width = 57, direction_count = 1, scale = 0.5, height = 81, shift = {-0.0234375, 0.1796875} }, direction_count = 1, height = 40, shift = {-0.015625, 0.1875} }, draw_as_light = true }, { fadeout = true, effect = 'flicker', animation = { filename = '__base__/graphics/entity/steel-furnace/steel-furnace-glow.png', blend_mode = 'additive', frame_count = 1, height = 43, width = 60, shift = {0.03125, 0.640625}, priority = 'high' }, draw_as_light = true }, { fadeout = true, effect = 'flicker', animation = { filename = '__base__/graphics/entity/steel-furnace/steel-furnace-working.png', line_length = 1, blend_mode = 'additive', frame_count = 1, width = 64, hr_version = { filename = '__base__/graphics/entity/steel-furnace/hr-steel-furnace-working.png', line_length = 1, blend_mode = 'additive', frame_count = 1, width = 128, direction_count = 1, scale = 0.5, height = 150, shift = {0, -0.15625}, priority = 'high' }, direction_count = 1, height = 74, shift = {0, -0.125}, priority = 'high' }, draw_as_light = true }, { draw_as_sprite = false, fadeout = true, effect = 'flicker', animation = { filename = '__base__/graphics/entity/steel-furnace/steel-furnace-ground-light.png', line_length = 1, blend_mode = 'additive', draw_as_sprite = false, width = 78, hr_version = { filename = '__base__/graphics/entity/steel-furnace/hr-steel-furnace-ground-light.png', line_length = 1, blend_mode = 'additive', draw_as_sprite = false, width = 152, direction_count = 1, scale = 0.5, height = 126, shift = {0.03125, 1.5}, priority = 'high', frame_count = 1 }, direction_count = 1, height = 64, shift = {0, 1.5}, priority = 'high', frame_count = 1 }, draw_as_light = true } }, name = 'steel-furnace', water_reflection = { rotate = false, pictures = { filename = '__base__/graphics/entity/steel-furnace/steel-furnace-reflection.png', priority = 'extra-high', scale = 5, height = 24, variation_count = 1, width = 20, shift = {0, 1.40625} }, orientation_to_variation = false }, vehicle_impact_sound = 0, fast_replaceable_group = 'furnace', energy_usage = '90kW', collision_box = {{-0.7, -0.7}, {0.7, 0.7}}, corpse = 'steel-furnace-remnants', resistances = {{percent = 100, type = 'fire'}}, source_inventory_size = 1, dying_explosion = 'steel-furnace-explosion', icon_mipmaps = 4, selection_box = {{-0.8, -1}, {0.8, 1}}, icon_size = 64, type = 'furnace', animation = { layers = { { filename = '__base__/graphics/entity/steel-furnace/steel-furnace.png', priority = 'high', frame_count = 1, height = 87, width = 85, shift = {-0.046875, 0.046875}, hr_version = { filename = '__base__/graphics/entity/steel-furnace/hr-steel-furnace.png', priority = 'high', frame_count = 1, height = 174, width = 171, shift = {-0.0390625, 0.0625}, scale = 0.5 } }, { filename = '__base__/graphics/entity/steel-furnace/steel-furnace-shadow.png', draw_as_shadow = true, priority = 'high', frame_count = 1, height = 43, width = 139, shift = {1.234375, 0.359375}, hr_version = { filename = '__base__/graphics/entity/steel-furnace/hr-steel-furnace-shadow.png', draw_as_shadow = true, priority = 'high', frame_count = 1, height = 85, width = 277, shift = {1.2265625, 0.3515625}, scale = 0.5 } } } }, open_sound = 0, flags = {'placeable-neutral', 'placeable-player', 'player-creation'}, working_sound = { audible_distance_modifier = 0.37, fade_out_ticks = 20, max_sounds_per_type = 4, fade_in_ticks = 4, sound = {{filename = '__base__/sound/steel-furnace.ogg', volume = 0.46}} }, crafting_speed = 2, max_health = 300, result_inventory_size = 1, energy_source = { type = 'burner', emissions_per_minute = 4, effectivity = 1, smoke = { { starting_frame_deviation = 60, name = 'smoke', frequency = 10, starting_vertical_speed = 0.08, position = {0.7, -1.2} } }, fuel_inventory_size = 1, light_flicker = {minimum_intensity = 0.6, color = {0, 0, 0}, maximum_intensity = 0.95}, fuel_category = 'chemical' }, damaged_trigger_effect = { damage_type_filters = 'fire', entity_name = 'spark-explosion', type = 'create-entity', offsets = {{0, 1}}, offset_deviation = {{-0.5, -0.5}, {0.5, 0.5}} }, minable = {mining_time = 0.2, result = 'steel-furnace'} }, ['stone-furnace'] = { icon = '__base__/graphics/icons/stone-furnace.png', working_visualisations = { { fadeout = true, effect = 'flicker', animation = { layers = { { filename = '__base__/graphics/entity/stone-furnace/stone-furnace-fire.png', line_length = 8, priority = 'extra-high', frame_count = 48, width = 20, axially_symmetrical = false, direction_count = 1, height = 49, shift = {-0.015625, 0.171875}, hr_version = { filename = '__base__/graphics/entity/stone-furnace/hr-stone-furnace-fire.png', line_length = 8, priority = 'extra-high', frame_count = 48, width = 41, axially_symmetrical = false, direction_count = 1, scale = 0.5, height = 100, shift = {-0.0234375, 0.171875} } }, { filename = '__base__/graphics/entity/stone-furnace/stone-furnace-light.png', blend_mode = 'additive', width = 54, height = 74, shift = {0, 0.125}, repeat_count = 48, hr_version = { filename = '__base__/graphics/entity/stone-furnace/hr-stone-furnace-light.png', blend_mode = 'additive', scale = 0.5, height = 144, width = 106, repeat_count = 48, shift = {0, 0.15625} } } } }, draw_as_light = true }, { draw_as_sprite = false, fadeout = true, effect = 'flicker', animation = { filename = '__base__/graphics/entity/stone-furnace/stone-furnace-ground-light.png', width = 56, blend_mode = 'additive', draw_as_sprite = false, height = 56, shift = {0, 1.375}, repeat_count = 48, hr_version = { filename = '__base__/graphics/entity/stone-furnace/hr-stone-furnace-ground-light.png', width = 116, blend_mode = 'additive', draw_as_sprite = false, height = 110, shift = {-0.03125, 1.375}, repeat_count = 48, scale = 0.5 } }, draw_as_light = true } }, max_health = 200, water_reflection = { rotate = false, pictures = { filename = '__base__/graphics/entity/stone-furnace/stone-furnace-reflection.png', priority = 'extra-high', scale = 5, height = 16, variation_count = 1, width = 16, shift = {0, 1.09375} }, orientation_to_variation = false }, close_sound = 0, crafting_categories = {'smelting'}, next_upgrade = 'steel-furnace', vehicle_impact_sound = 0, open_sound = 0, source_inventory_size = 1, fast_replaceable_group = 'furnace', energy_usage = '90kW', collision_box = {{-0.7, -0.7}, {0.7, 0.7}}, corpse = 'stone-furnace-remnants', selection_box = {{-0.8, -1}, {0.8, 1}}, icon_size = 64, dying_explosion = 'stone-furnace-explosion', icon_mipmaps = 4, resistances = { {percent = 90, type = 'fire'}, {percent = 30, type = 'explosion'}, {percent = 30, type = 'impact'} }, crafting_speed = 1, type = 'furnace', animation = { layers = { { filename = '__base__/graphics/entity/stone-furnace/stone-furnace.png', priority = 'extra-high', frame_count = 1, height = 64, width = 81, shift = {0.453125, 0.0625}, hr_version = { filename = '__base__/graphics/entity/stone-furnace/hr-stone-furnace.png', priority = 'extra-high', frame_count = 1, height = 146, width = 151, shift = {-0.0078125, 0.1875}, scale = 0.5 } }, { filename = '__base__/graphics/entity/stone-furnace/stone-furnace-shadow.png', draw_as_shadow = true, priority = 'extra-high', frame_count = 1, height = 64, width = 81, shift = {0.453125, 0.0625}, hr_version = { filename = '__base__/graphics/entity/stone-furnace/hr-stone-furnace-shadow.png', draw_as_shadow = true, priority = 'extra-high', frame_count = 1, height = 74, width = 164, shift = {0.453125, 0.40625}, scale = 0.5 } } } }, name = 'stone-furnace', flags = {'placeable-neutral', 'placeable-player', 'player-creation'}, working_sound = { fade_in_ticks = 4, audible_distance_modifier = 0.4, fade_out_ticks = 20, sound = {{filename = '__base__/sound/furnace.ogg', volume = 0.6}} }, repair_sound = { {filename = '__base__/sound/manual-repair-simple-1.ogg', volume = 0.5}, {filename = '__base__/sound/manual-repair-simple-2.ogg', volume = 0.5}, {filename = '__base__/sound/manual-repair-simple-3.ogg', volume = 0.5}, {filename = '__base__/sound/manual-repair-simple-4.ogg', volume = 0.5}, {filename = '__base__/sound/manual-repair-simple-5.ogg', volume = 0.4} }, mined_sound = {filename = '__base__/sound/deconstruct-bricks.ogg', volume = 0.8}, result_inventory_size = 1, energy_source = { type = 'burner', emissions_per_minute = 2, effectivity = 1, smoke = { { deviation = {0.1, 0.1}, name = 'smoke', frequency = 5, starting_vertical_speed = 0.08, starting_frame_deviation = 60, position = {0, -0.8} } }, fuel_inventory_size = 1, light_flicker = {minimum_intensity = 0.6, color = {0, 0, 0}, maximum_intensity = 0.95}, fuel_category = 'chemical' }, damaged_trigger_effect = { damage_type_filters = 'fire', entity_name = 'rock-damaged-explosion', type = 'create-entity', offsets = {{0, 1}}, offset_deviation = {{-0.5, -0.5}, {0.5, 0.5}} }, minable = {mining_time = 0.2, result = 'stone-furnace'} }, ['electric-furnace'] = { icon = '__base__/graphics/icons/electric-furnace.png', working_visualisations = { { fadeout = true, animation = { layers = { { filename = '__base__/graphics/entity/electric-furnace/electric-furnace-heater.png', width = 25, animation_speed = 0.5, frame_count = 12, height = 15, shift = {0.015625, 0.890625}, priority = 'high', hr_version = { filename = '__base__/graphics/entity/electric-furnace/hr-electric-furnace-heater.png', width = 60, animation_speed = 0.5, frame_count = 12, height = 56, shift = {0.0546875, 1.0234375}, scale = 0.5, priority = 'high' } }, { filename = '__base__/graphics/entity/electric-furnace/electric-furnace-light.png', blend_mode = 'additive', width = 104, height = 102, shift = {0, 0}, repeat_count = 12, hr_version = { filename = '__base__/graphics/entity/electric-furnace/hr-electric-furnace-light.png', blend_mode = 'additive', scale = 0.5, height = 202, width = 202, repeat_count = 12, shift = {0.03125, 0} } } } }, draw_as_light = true }, { fadeout = true, draw_as_sprite = false, animation = { filename = '__base__/graphics/entity/electric-furnace/electric-furnace-ground-light.png', blend_mode = 'additive', height = 64, width = 82, shift = {0.125, 2.125}, hr_version = { filename = '__base__/graphics/entity/electric-furnace/hr-electric-furnace-ground-light.png', blend_mode = 'additive', scale = 0.5, height = 124, width = 166, shift = {0.09375, 2.15625} } }, draw_as_light = true }, { animation = { filename = '__base__/graphics/entity/electric-furnace/electric-furnace-propeller-1.png', width = 19, animation_speed = 0.5, frame_count = 4, height = 13, shift = {-0.671875, -0.640625}, priority = 'high', hr_version = { filename = '__base__/graphics/entity/electric-furnace/hr-electric-furnace-propeller-1.png', width = 37, animation_speed = 0.5, frame_count = 4, height = 25, shift = {-0.640625, -0.578125}, scale = 0.5, priority = 'high' } } }, { animation = { filename = '__base__/graphics/entity/electric-furnace/electric-furnace-propeller-2.png', width = 12, animation_speed = 0.5, frame_count = 4, height = 9, shift = {0.0625, -1.234375}, priority = 'high', hr_version = { filename = '__base__/graphics/entity/electric-furnace/hr-electric-furnace-propeller-2.png', width = 23, animation_speed = 0.5, frame_count = 4, height = 15, shift = {0.109375, -1.1875}, scale = 0.5, priority = 'high' } } } }, animation = { layers = { { filename = '__base__/graphics/entity/electric-furnace/electric-furnace-base.png', priority = 'high', frame_count = 1, height = 100, width = 129, shift = {0.421875, 0}, hr_version = { filename = '__base__/graphics/entity/electric-furnace/hr-electric-furnace.png', priority = 'high', frame_count = 1, height = 219, width = 239, shift = {0.0234375, 0.1796875}, scale = 0.5 } }, { filename = '__base__/graphics/entity/electric-furnace/electric-furnace-shadow.png', draw_as_shadow = true, priority = 'high', frame_count = 1, height = 100, width = 129, shift = {0.421875, 0}, hr_version = { filename = '__base__/graphics/entity/electric-furnace/hr-electric-furnace-shadow.png', draw_as_shadow = true, priority = 'high', frame_count = 1, height = 171, width = 227, shift = {0.3515625, 0.2421875}, scale = 0.5 } } } }, close_sound = 0, crafting_categories = {'smelting'}, water_reflection = { rotate = false, pictures = { filename = '__base__/graphics/entity/electric-furnace/electric-furnace-reflection.png', priority = 'extra-high', scale = 5, height = 24, variation_count = 1, width = 24, shift = {0.15625, 1.25} }, orientation_to_variation = false }, vehicle_impact_sound = 0, name = 'electric-furnace', source_inventory_size = 1, fast_replaceable_group = 'furnace', energy_usage = '180kW', collision_box = {{-1.2, -1.2}, {1.2, 1.2}}, corpse = 'electric-furnace-remnants', selection_box = {{-1.5, -1.5}, {1.5, 1.5}}, damaged_trigger_effect = { damage_type_filters = 'fire', entity_name = 'spark-explosion', type = 'create-entity', offsets = {{0, 1}}, offset_deviation = {{-0.5, -0.5}, {0.5, 0.5}} }, dying_explosion = 'electric-furnace-explosion', icon_mipmaps = 4, resistances = {{percent = 80, type = 'fire'}}, open_sound = 0, type = 'furnace', allowed_effects = {'consumption', 'speed', 'productivity', 'pollution'}, module_specification = {module_info_icon_shift = {0, 0.8}, module_slots = 2}, flags = {'placeable-neutral', 'placeable-player', 'player-creation'}, working_sound = { fade_in_ticks = 4, audible_distance_modifier = 0.6, fade_out_ticks = 20, sound = {filename = '__base__/sound/electric-furnace.ogg', volume = 0.6} }, max_health = 350, icon_size = 64, result_inventory_size = 1, energy_source = {type = 'electric', emissions_per_minute = 1, usage_priority = 'secondary-input'}, crafting_speed = 2, minable = {mining_time = 0.2, result = 'electric-furnace'} } }; return _; end
-- WinSetting -- author by Liu Hao -- 2017/06/18 local Lplus = require "Lplus" local UserData = require "UserData" local RenderManager = require "RenderManager" local WinSetting = Lplus.Class("WinSetting") local def = WinSetting.define def.field("number").m_width = 0 def.field("number").m_height = 0 def.field("boolean").m_bFullScreen = false def.field("number").m_scale = 0 local instance = nil def.static("=>",WinSetting).Instance = function () if instance == nil then instance = WinSetting() end return instance end def.method().Init = function(self) self.m_width = UserData.Instance():GetSystemCfg("Width") self.m_height = UserData.Instance():GetSystemCfg("Height") self.m_scale = UserData.Instance():GetSystemCfg("Scale") end def.method("number","number","number").onSizeChanged = function(self,width,height,scale) self.m_width = width self.m_height = height self.m_scale = scale UserData.Instance():SetSystemCfg("Width",self.m_width) UserData.Instance():SetSystemCfg("Height",self.m_height) UserData.Instance():SetSystemCfg("Scale",self.m_scale) RenderManager.Instance():OnWindowResize(scale) end WinSetting.Commit() return WinSetting
package.path = package.path .. ";"..app.dir.."/Lib/lua/?.lua" --package.path = package.path .. ";"..app.datadir.."/Lib/lua/?.lua" package.cpath = package.cpath .. ";"..app.dir.."/Lib/clibs/?.dll" ctk = require "Catalunya" require "Underscript" usrun = require "Underscript.Runner" usrun.options.redirectio = true require "Forge" require "luaonlua.preloaded" local reqbuildermenu = {} reqbuildermenu.msgnotext = 'No text selected.' reqbuildermenu.msgnourl = 'Not a valid URL.' reqbuildermenu.warnedualimit = false function reqbuildermenu:openinbrowser() local text = reqbuilder.edit.gettext() if ctk.string.beginswith(string.lower(text),'http') then browser.newtab(text) else app.showmessage(reqbuildermenu.msgnourl) end end function reqbuildermenu:run(func) local sel = reqbuilder.edit.getsel() if sel ~= '' then local res = func(sel) reqbuilder.edit.replacesel(res) else app.showmessage(reqbuildermenu.msgnotext) end end function reqbuildermenu:spliturl() local text = reqbuilder.edit.gettext() if text ~= '' then text = ctk.string.replace(text,'?','?'..string.char(10)) text = ctk.string.replace(text,'&',string.char(10)..'&') reqbuilder.edit.settext(text) end end reqbuilder.edit = activecodeedit reqbuilder.menu = reqbuildermenu Sandcat = {} Sandcat.reqbuildermenu = reqbuildermenu
----Events----- function Ignis_OnCombat(pUnit, Event) pUnit:SendChatMessage(14, 0, "Insolent whelps! Your blood will temper the weapons used to reclaim this world!") end function Ignis_OnDied(pUnit, Event) pUnit:SendChatMessage(14, 0, "I. Have. Failed.") end function Ignis_OnKilledPlayer(pUnit, Event) pUnit:SendChatMessage(14, 0, "More scraps for the scrapheap!") pUnit:SendChatMessage(14, 0, "Your bones will serve as kindling!") end ----Phases----- function Phase_1(pUnit, Event) pUnit:RemoveEvents() pUnit:RegisterEvent("FlameJets", 2700, 0) pUnit:RegisterEvent("Scorch", 15000, 0) pUnit:RegisterEvent("SlagPot", 6000, 0) pUnit:RegisterEvent("Phase_2", 1000, 0) end function Phase_2(pUnit, Event) if pUnit:GetHealthPct() <= 40 then pUnit:RegisterEvent("IronConstruct", 60000, 0) end end ----Spells---- function FlameJets(pUnit, Event) pUnit:CastSpellOnTarget(62680, pUnit:GetRandomPlayer(0)) end function Scorch(pUnit, Event) pUnit:FullCastSpellOnTarget(62546, pUnit:GetRandomPlayer(0)) pUnit:SendChatMessage(14, 0, "Let the inferno consume you!") pUnit:SendChatMessage(14, 0, "BURN! Burn in the makers fire!") end function SlagPot(pUnit, Event) pUnit:FullCastSpellOnTarget(62717, pUnit:GetRandomPlayer(0)) pUnit:SendChatMessage(14, 0, "I will burn away your impurities!") end function IronConstruct(pUnit, Event) pUnit:SendChatMessage(14, 0, "Arise, soldiers of the Iron Crucible! The Makers' will be done!") pUnit:GetX() pUnit:GetY() pUnit:GetZ() pUnit:GetO() pUnit:SpawnCreature(33121, x, y, z, o, 14, 0) end RegisterUnitEvent(33118, 1, "Ignis_OnCombat") RegisterUnitEvent(33118, 3, "Ignis_OnKilledPlayer") RegisterUnitEvent(33118, 4, "Ignis_OnDied") RegisterUnitEvent(33816, 1, "Defender_OnCombat")
Factory = {} Operation = {} function Factory:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end function Operation:new(o) o = o or {} setmetatable(o,self) self.__index = self return o end OperationAdd = Operation:new() function OperationAdd:GetResult() if self.numberA and self.numberB then return self.numberA + self.numberB else return "error" end end FactoryAdd = Factory:new() function FactoryAdd:CreateOperation() return OperationAdd:new() end OperationSub = Operation:new() function OperationSub:GetResult() if self.numberA and self.numberB then return self.numberA - self.numberB else return "error" end end FactorySub = Factory:new() function FactorySub:CreateOperation() return OperationSub:new() end OperationMul = Operation:new() function OperationMul:GetResult() if self.numberA and self.numberB then return self.numberA * self.numberB else return "error" end end FactoryMul = Factory:new() function FactoryMul:CreateOperation() return OperationMul:new() end OperationDiv = Operation:new() function OperationDiv:GetResult() if self.numberA and self.numberB then return self.numberA / self.numberB else return "error" end end FactoryDiv = Factory:new() function FactoryDiv:CreateOperation() return OperationDiv:new() end operAddFactory = FactoryAdd:new() operAdd = operAddFactory:CreateOperation() operAdd.numberA = 10 operAdd.numberB = 5 print(operAdd:GetResult()) operSubFactory = FactorySub:new() operSub = operSubFactory:CreateOperation() operSub.numberA = 10 operSub.numberB = 5 print(operSub:GetResult()) operMulFactory = FactoryMul:new() operMul = operMulFactory:CreateOperation() operMul.numberA = 10 operMul.numberB = 5 print(operMul:GetResult()) operDivFactory = FactoryDiv:new() operDiv = operDivFactory:CreateOperation() operDiv.numberA = 10 operDiv.numberB = 5 print(operDiv:GetResult())
-- Copyright 2020 Wirepath Home Systems, LLC. All rights reserved. COMMON_LIB_VER = 26 JSON = require ('drivers-common-public.module.json') pcall (require, 'drivers-common-internal.global.production') do -- set AES and SHA defaults AES_DEC_DEFAULTS = { return_encoding = 'NONE', key_encoding = 'NONE', iv_encoding = 'NONE', data_encoding = 'BASE64', padding = true, } AES_ENC_DEFAULTS = { return_encoding = 'BASE64', key_encoding = 'NONE', iv_encoding = 'NONE', data_encoding = 'NONE', padding = true, } SHA_ENC_DEFAULTS = { return_encoding = 'NONE', data_encoding = 'NONE', } end do -- Set common var IDs ROOM_VARS = { ['CURRENT_SELECTED_DEVICE'] = 1000, ['CURRENT_AUDIO_DEVICE'] = 1001, ['CURRENT_VIDEO_DEVICE'] = 1002, ['AUDIO_VOLUME_DEVICE'] = 1003, ['VIDEO_VOLUME_DEVICE'] = 1004, ['CURRENT_MEDIA'] = 1005, ['CURRENT_AUDIO_PATH'] = 1007, ['CURRENT_VIDEO_PATH'] = 1008, ['CURRENT_VIDEO_AUDIO_PATH'] = 1009, ['POWER_STATE'] = 1010, ['CURRENT_VOLUME'] = 1011, ['TEMPERATURE_ID'] = 1012, ['TEMPERATURE_CONTROL_ID'] = 1013, ['SECURITY_SYSTEM_ID'] = 1014, ['CURRENT_VOLUME_DEVICE_ID'] = 1015, ['HAS_DISCRETE_VOLUME'] = 1016, ['HAS_DISCRETE_MUTE'] = 1017, ['IS_MUTED'] = 1018, ['IN_NAVIGATION '] = 1019, ['USE_DEFAULT_VOLUMES'] = 1020, ['DEFAULT_AUDIO_VOLUME'] = 1021, ['VOLUME_IS_LINKED'] = 1023, ['DEFAULT_VIDEO_VOLUME'] = 1022, ['LINKED_ROOM_LIST'] = 1024, ['MUTE_IS_LINKED'] = 1025, ['ROOMOFF_IS_LINKED'] = 1026, ['SELECTIONS_LINKED'] = 1027, ['CURRENT_LINKED_MEDIA_SCENE'] = 1028, ['ROOM_HIDDEN'] = 1029, ['MEDIA_SCENE_ACTIVE'] = 1030, ['CURRENT MEDIA INFO'] = 1031, ['LAST_DEVICE_GROUP'] = 1032, ['AVAILABLE_CAMERAS'] = 1033, ['POOLS'] = 1034, ['SCENE_IS_DISCRETE_VOLUME'] = 1035, ['PLAYING_AUDIO_DEVICE'] = 1036, ['ANNOUNCEMENT_DISABLED'] = 1037, } DIGITAL_AUDIO_VARS = { ['ROOM_HISTORY'] = 1002, ['ROOM_QUEUE_SETTINGS'] = 1003, ['QUEUE_STATUS'] = 1004, ['QUEUE_INFO'] = 1005, ['QUEUE_STATUS_V2'] = 1006, ['QUEUE_INFO_V2'] = 1007, ['PLAY_PREFERENCE'] = 1008, ['ROOM_MAP_INFO'] = 1009, ['AUDIO LATENCY PROFILE'] = 1010, ['MAX_AUDIO_QUALITY'] = 1011, ['AUDIO_MODE_VER'] = 1012, ['AUDIO_FORCED_ADV'] = 2000, } PROJECT_VARS = { ['ZIPCODE'] = 1000, ['LATITUDE'] = 1001, ['LONGITUDE'] = 1002, } end do -- LOCALE FIXING FOR tostring AND tonumber if (not tostring_native) then tostring_native = tostring end if (not tonumber_native) then tonumber_native = tonumber end LOCALE_USES_COMMA_DECIMAL_SEPARATORS = (tonumber ('0.5') == nil) function tostring_return_comma (v) local ret = tostring_native (v) if (type (v) == 'number') then ret = string.gsub (ret, '%.', '%,') end return (ret) end function tostring_return_period (v) local ret = tostring_native (v) if (type (v) == 'number') then ret = string.gsub (ret, '%,', '%.') end return (ret) end function tonumber_expect_comma (e, base) local ret = tonumber_native (e, base) if (ret == nil) then if (type (e) == 'string') then e = string.gsub (e, '%.', '%,') ret = tonumber_native (e, base) end end return (ret) end function tonumber_expect_period (e, base) local ret = tonumber_native (e, base) if (ret == nil) then if (type (e) == 'string') then e = string.gsub (e, '%,', '%.') ret = tonumber_native (e, base) end end return (ret) end if (LOCALE_USES_COMMA_DECIMAL_SEPARATORS) then tonumber = tonumber_expect_comma end end function dbg (strDebugText, ...) if (DEBUGPRINT) then print (os.date ('%x %X : ') .. (strDebugText or ''), ...) C4:DebugLog (strDebugText) end end function dbgdump (strDebugText, ...) if (DEBUGPRINT) then hexdump (strDebugText or '') print (...) end end function gettext (text) return (text) end function Print (data) if (type (data) == 'table') then for k, v in pairs (data) do print (k, v) end elseif (type (data) ~= 'nil') then print (type (data), data) else print ('nil value') end end function CopyTable (t, shallowCopy) if (type (t) ~= 'table') then return end local seenTables = {} local r = {} for k, v in pairs (t) do if (type (v) == 'number' or type (v) == 'string' or type (v) == 'boolean') then r [k] = v elseif (type (v) == 'table') then if (shallowCopy ~= true) then if (seenTables [v]) then r [k] = seenTables [v] else r [k] = CopyTable (v) seenTables [v] = r [k] end end end end return (r) end function VersionCheck (requires_version) local curver = {} curver [1], curver [2], curver [3], curver [4] = string.match (C4:GetVersionInfo ().version, '^(%d*)%.?(%d*)%.?(%d*)%.?(%d*)') local reqver = {} reqver [1], reqver [2], reqver [3], reqver [4] = string.match (requires_version, '^(%d*)%.?(%d*)%.?(%d*)%.?(%d*)') for i = 1, 4 do local cur = tonumber (curver [i]) or 0 local req = tonumber (reqver [i]) or 0 if (cur > req) then return true end if (cur < req) then return false end end return true end function GetLocationInfo () local proj = XMLDecode (C4:GetProjectItems ('LOCATIONS', 'LIMIT_DEVICE_DATA', 'NO_ROOT_TAGS')) local lat = string.match (proj, '<latitude>(.-)</latitude>') local long = string.match (proj, '<longitude>(.-)</longitude>') local cc = string.match (proj, '<country_code>(.-)</country_code>') local zip = string.match (proj, '<zipcode>(.-)</zipcode>') local city = string.match (proj, '<city_name>(.-)</city_name>') if (lat == '') then lat = nil end if (long == '') then long = nil end if (cc == '') then cc = nil end if (zip == '') then zip = nil end if (city == '') then city = nil end return lat, long, cc, zip, city end function ConvertTime (data, incHours) -- Converts a string of [HH:]MM:SS to an integer representing the number of seconds -- Converts an integer number of seconds to a string of [HH:]MM:SS. If HH is zero, it is omitted unless incHours is true if (data == nil) then return (0) elseif (type (data) == 'number') then local strTime = '' local strHours, strMinutes, strSeconds local seconds = data % 60 local minutes = math.floor (data / 60) % 60 local hours = math.floor (data / 3600) strHours = string.format('%d', hours) if (hours ~= 0 or incHours) then strTime = strHours .. ':' strMinutes = string.format('%02d', minutes) else strMinutes = string.format('%d', minutes) end strSeconds = string.format('%02d', seconds) strTime = strTime .. strMinutes .. ':' .. strSeconds return strTime elseif (type (data) == 'string') then local hours, minutes, seconds = string.match (data, '^(%d-):(%d-):?(%d-)$') if (hours == '') then hours = nil end if (minutes == '') then minutes = nil end if (seconds == '') then seconds = nil end if (hours and not minutes) then minutes = hours hours = 0 elseif (minutes and not hours ) then hours = 0 elseif (not minutes and not hours) then minutes = 0 hours = 0 seconds = seconds or 0 end hours, minutes, seconds = tonumber (hours), tonumber (minutes), tonumber (seconds) return ((hours * 3600) + (minutes * 60) + seconds) end end function XMLDecode (s) if (type (s) ~= 'string') then return (s) end s = string.gsub (s, '%<%!%[CDATA%[(.-)%]%]%>', function (a) return (a) end) s = string.gsub (s, '&quot;' , '"') s = string.gsub (s, '&lt;' , '<') s = string.gsub (s, '&gt;' , '>') s = string.gsub (s, '&apos;' , '\'') s = string.gsub (s, '&#x(.-);', function (a) return string.char (tonumber (a, 16) % 256) end ) s = string.gsub (s, '&#(.-);', function (a) return string.char (tonumber (a) % 256) end ) s = string.gsub (s, '&amp;' , '&') return s end function XMLEncode (s) if (type (s) ~= 'string') then return (s) end s = string.gsub (s, '&', '&amp;') s = string.gsub (s, '"', '&quot;') s = string.gsub (s, '<', '&lt;') s = string.gsub (s, '>', '&gt;') s = string.gsub (s, '\'', '&apos;') return s end function XMLTag (strName, tParams, tagSubTables, xmlEncodeElements, tAttribs) local retXML = {} local addTag = function (tagName, closeTag) if (tagName == nil) then return end if (closeTag) then tagName = string.match (tostring (tagName), '^(%S+)') end if (tagName and tagName ~= '') then table.insert (retXML, '<') if (closeTag) then table.insert (retXML, '/') end table.insert (retXML, tostring (tagName)) table.insert (retXML, '>') end end if (type (strName) == 'table' and tParams == nil) then tParams = strName strName = nil end if (strName and tAttribs and type (tAttribs) == 'table') then local attribs = { strName } for k, v in pairs (tAttribs) do local a = { tostring (k), '=', '"', XMLEncode (tostring (v)), '"', } a = table.concat (a) table.insert (attribs, a) end strName = table.concat (attribs, ' ') end addTag (strName) if (type (tParams) == 'table') then local arraySize = #tParams local tableSize = 0 for _, _ in pairs (tParams) do tableSize = tableSize + 1 end if (arraySize == tableSize) then for _, subItem in ipairs (tParams) do table.insert (retXML, XMLTag (nil, subItem, tagSubTables, xmlEncodeElements)) end else for k, v in pairs (tParams) do if (v == nil) then v = '' end if (type (v) == 'table') then if (k == 'image_list') then for _, image_list in pairs (v) do table.insert (retXML, image_list) end elseif (tagSubTables == true) then table.insert (retXML, XMLTag (k, v, tagSubTables, xmlEncodeElements)) end else if (v == nil) then v = '' end addTag (k) if (xmlEncodeElements ~= false) then table.insert (retXML, XMLEncode (tostring (v))) else table.insert (retXML, tostring (v)) end addTag (k, true) end end end elseif (tParams) then if (xmlEncodeElements ~= false) then table.insert (retXML, XMLEncode (tostring (tParams))) else table.insert (retXML, tostring (tParams)) end end addTag (strName,true) return (table.concat (retXML)) end --[[ -- tests on tag = tag local t1 = '<a>b</a><tag>test string</tag><a>b</a>' -- 'test string', nil local t2 = '<a>b</a><tag testattrib="testval" testattrib2="test val">test</tag><a>b</a>' -- test, {testattrib = 'testval', testattrib2 = 'test val'} local t3 = '<a>b</a><ta g>test string</tag><a>b</a>' -- nil, nil local t4 = '<a>b</a><tagattrib>asdf</tagattrib>' -- nil, nil local t5 = '<a>b</a><tag/><a>b</a>' -- '', nil local t6 = '<a>b</a><tag /><a>b</a>' -- '', nil local t7 = '<a>b</a><tag testattrib="testval" testattrib2="test val"/><a>b</a>' -- '', , {testattrib = 'testval', testattrib2 = 'test val'} local t8 = '<a>b</a><tag testattrib="testval" testattrib2="test val" /><a>b</a>' -- '', , {testattrib = 'testval', testattrib2 = 'test val'} --]] function XMLCapture (xmlString, tag) -- plain tag local tagContents = string.match (xmlString, '<' .. tag .. '>(.-)</' .. tag .. '>') if (tagContents) then return tagContents, nil end -- tag with attributes local attributes, tagContents = string.match (xmlString, '<' .. tag .. '%s+(%S.-)>(.-)</' .. tag .. '>') if (attributes and tagContents) then return tagContents, attributes end -- self closing tag local selfClosed = string.match (xmlString, '<' .. tag .. '%s-/>') if (selfClosed) then return '', nil end -- self closing tag with attributes local attributes = string.match (xmlString, '<' .. tag .. '%s+(%S.-)%s-/>') if (attributes) then return '', attributes end end function RefreshNavs () local cli = C4:CreateTCPClient () :OnConnect (function (client) client:Write ('<c4soap name="PIP" async="1"></c4soap>\0'):Close () end) :OnError (function (client) client:Close () end) cli:Connect ('127.0.0.1', 5020) end function HideProxyInAllRooms (idBinding) idBinding = idBinding or 0 if (idBinding == 0) then return end -- silently fail if no binding passed in. -- Get Bound Proxy's Device ID / Name. local id, name = next(C4:GetBoundConsumerDevices(C4:GetDeviceID(), idBinding)) -- Send hide command to all rooms, for 'ALL' Navigator groups. for roomid, roomname in pairs(C4:GetDevicesByC4iName('roomdevice.c4i') or {}) do dbg ('Hiding device:"' .. name .. '" in room "' .. roomname .. '"') C4:SendToDevice(roomid, 'SET_DEVICE_HIDDEN_STATE', {PROXY_GROUP = 'ALL', DEVICE_ID = id, IS_HIDDEN = true}) end end function GetFileName (deviceId) if (deviceId == nil) then deviceId = C4:GetDeviceID () end local info = C4:GetDevices ({DeviceIds = tostring (deviceId)}) if (info and info [deviceId]) then local driverFileName = info [deviceId].driverFileName return driverFileName end end function F2C (f) if (type (f) ~= 'number') then return end local c = (f - 32) * (5 / 9) c = math.floor ((c * 2) + 0.5) / 2 return (c) end function C2F (c) if (type (c) ~= 'number') then return end local f = (c * (9 / 5)) + 32 f = math.floor (f + 0.5) return (f) end function Serialize (d) if (type (d) == 'table') then local j = JSON:encode (d) if (j) then local b64 = C4:Base64Encode (j) if (b64) then return (b64) end end end return (d) end function Deserialize (b64) if (type (b64) == 'string') then local j = C4:Base64Decode (b64) if (j) then local d = JSON:decode (j) if (d) then return (d) end end end return (b64) end function SaltedEncrypt (key, plaintext) local cipher = 'AES-256-CBC' local options = AES_ENC_DEFAULTS local prepend_random = {} for i = 1, 16 do local randomChar = string.char (math.random (0, 255)) table.insert (prepend_random, randomChar) end prepend_random = table.concat (prepend_random) local data = prepend_random .. plaintext if (string.len (key) ~= 32) then key = C4:Hash ('SHA256', key, SHA_ENC_DEFAULTS) end local result, errString = C4:Encrypt (cipher, key, nil, data, options) return result, errString end function SaltedDecrypt (key, ciphertext) local cipher = 'AES-256-CBC' local options = AES_DEC_DEFAULTS local data = ciphertext if (string.len (key) ~= 32) then key = C4:Hash ('SHA256', key, SHA_ENC_DEFAULTS) end local result, error = C4:Decrypt (cipher, key, nil, data, options) if (result) then result = string.sub (result, 17, -1) end return result, error end function EscapeForLuaPattern (s) if (type (s) ~= 'string') then return end local matches = { ['%'] = '%%', ['^'] = '%^', ['$'] = '%$', ['('] = '%(', [')'] = '%)', ['.'] = '%.', ['['] = '%[', [']'] = '%]', ['*'] = '%*', ['+'] = '%+', ['-'] = '%-', ['?'] = '%?', } return string.gsub (s, '.', matches) end function ShowPopupEverywhere (message, ok, delay, imgUrl) local params = { VAR_DEVICE_ID = 0, SIZE = 100, MESSAGE = (message or ''), SHOWOK = (ok and 'True') or 'False', DELAY = (delay or 0), IMGURL = (imgUrl or ''), VAR_VARIABLE_ID = 0, } local uiDevices = C4:GetProxyDevicesByName ('uidevice') for deviceId, _ in pairs (uiDevices or {}) do C4:SendToDevice (deviceId, 'SHOW_POPUP', params, true) end end function HideCurrentPopupEverywhere () local uiDevices = C4:GetProxyDevicesByName ('uidevice') for deviceId, _ in pairs (uiDevices or {}) do C4:SendToDevice (deviceId, 'HIDE_POPUP', {}, true) end end function GetProject () local h = C4:GetProjectItems ('DEVICES', 'PROXIES', 'LOCATIONS', 'NO_ROOT_TAGS', 'LIMIT_DEVICE_DATA') h = string.gsub (h, '<state>.-</state>', '') h = string.gsub (h, '<itemdata>.-</itemdata>', '') h = string.gsub (h, '<created_datetime>.-</created_datetime>', '') h = string.gsub (h, '<%w+/>', '') h = string.gsub (h, '>%s+<', '><') h = string.gsub (h, '><', '>\r\n<') h = h .. '\r\n' local p = {'{"project" : '} local c local item = 0 local subitem = 0 for line in string.gmatch (h, '(.-)\r\n') do if (string.find (line, '^<item')) then table.insert (p, '{') item = item + 1 elseif (string.find (line, '^</item>')) then table.insert (p, '},') item = item - 1 elseif (string.find (line, '^<subitems>')) then table.insert (p, '"subItems" : [') subitem = subitem + 1 elseif (string.find (line, '^</subitems>')) then table.insert (p, '],') subitem = subitem - 1 elseif (string.find (line, '^<id>')) then local id = string.match (line, '<id>(.-)</id>') if (id) then table.insert (p, '"id" : ' .. id .. ',') end elseif (string.find (line, '^<c4i>')) then local c4i = string.match (line, '<c4i>(.-)</c4i>') if (c4i) then table.insert (p, '"c4i" : "' .. c4i .. '",') end elseif (string.find (line, '^<type>')) then local deviceType = string.match (line, '<type>(.-)</type>') if (deviceType) then table.insert (p, '"deviceType" : ' .. deviceType .. ',') end --[[ 1 = ROOT 2 = SITE 3 = BUILDING 4 = FLOOR 5 = ROOM 6 = DEVICE 7 = PROXY 8 = ROOM_DEVICE 9 = AGENT ]] elseif (string.find (line, '^<name>')) then local name = string.match (line, '<name>(.-)</name>') if (name) then table.insert (p, '"name" : ' .. JSON:encode (name) .. ',') end end end table.insert (p, '}') p = table.concat (p, '\r\n') p = string.gsub (p, ',%s+%]', '\r\n%]') p = string.gsub (p, ',%s+%}', '\r\n%}') local j local f = function () j = JSON:decode (p) end success, err = pcall (f) return (j) end function GetPathToDevice (deviceId, project) if (type (project ~= 'table')) then project = GetProject () end if (project and project.project) then project = project.project else return end deviceId = tonumber (deviceId) if (deviceId == nil) then return end local path = {} local drill drill = function (item) local id = item.id local thisItem = { id = item.id, name = item.name, c4i = item.c4i, deviceType = item.deviceType, } if (id == deviceId) then table.insert (path, thisItem) return (true) elseif (item.subItems) then for _, subItemTable in ipairs (item.subItems) do local found = drill (subItemTable) if (found) then table.insert (path, thisItem) return (true) end end end end drill (project) return (path) end function GetLocals (depth) local vars = {} local i = 1 depth = depth or 2 while (true) do local name, value = debug.getlocal (depth, i) if (name ~= nil) then vars [name] = value else break end i = i + 1 end return vars end function GetRandomString (len) local s = {} local allowed = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789' while (#s < (len or 10)) do local random = math.random (1, string.len (allowed)) local char = string.sub (allowed, random, random) table.insert (s, char) end s = table.concat (s) return s end function FileRead (filename) local content = '' if (C4:FileExists (filename)) then local file = C4:FileOpen (filename) local length = C4:FileGetSize (file) C4:FileSetPos (file, 0) content = C4:FileRead (file, length) C4:FileClose (file) end return (content) end function FileWrite (filename, content, overwrite) content = tostring (content) or '' local pos = 0 if (overwrite and C4:FileExists (filename)) then C4:FileDelete (filename) end local file = C4:FileOpen (filename) if (not overwrite) then pos = C4:FileGetSize (file) end C4:FileSetPos (file, pos) local result = C4:FileWrite (file, content:len (), content) C4:FileClose (file) end function PersistSetValue (key, value, encrypted) if (encrypted == nil) then encrypted = false end if (C4.PersistSetValue) then C4:PersistSetValue (key, value, encrypted) else PersistData = PersistData or {} PersistData.LibValueStore = PersistData.LibValueStore or {} PersistData.LibValueStore [key] = value end end function PersistGetValue (key, encrypted) if (encrypted == nil) then encrypted = false end local value if (C4.PersistGetValue) then value = C4:PersistGetValue (key, encrypted) if (value == nil and encrypted == true) then value = C4:PersistGetValue (key, false) if (value ~= nil) then PersistSetValue (key, value, encrypted) end end if (value == nil) then if (PersistData and PersistData.LibValueStore and PersistData.LibValueStore [key]) then value = PersistData.LibValueStore [key] PersistSetValue (key, value, encrypted) PersistData.LibValueStore [key] = nil if (next (PersistData.LibValueStore) == nil) then PersistData.LibValueStore = nil end end end elseif (PersistData and PersistData.LibValueStore and PersistData.LibValueStore [key]) then value = PersistData.LibValueStore [key] end return value end function PersistDeleteValue (key) if (C4.PersistDeleteValue) then C4:PersistDeleteValue (key) else if (PersistData and PersistData.LibValueStore) then PersistData.LibValueStore [key] = nil if (next (PersistData.LibValueStore) == nil) then PersistData.LibValueStore = nil end end end end function Select (data, ...) if (type (data) ~= 'table') then return nil end local tablePack = function (...) return { n = select ('#', ...), ... } end local args = tablePack (...) local ret = data for i = 1, args.n do local index = args [i] if (index == nil or ret [index] == nil) then return nil end if (ret [index] ~= nil) then ret = ret [index] end end return ret end function GetConnections () local connectionsXML = C4:GetDriverConfigInfo ('connections') local connections = {} for connection in string.gmatch (connectionsXML, '<connection>(.-)</connection>') do local id = tonumber (XMLCapture (connection, 'id')) if (id) then local classesXML = XMLCapture (connection, 'classes') or '' local classes = {} for class in string.gmatch (classesXML, '<class>(.-)</class>') do table.insert (classes, { classname = XMLCapture (class, 'classname'), autobind = (XMLCapture (class, 'autobind') == 'True'), }) end connections [id] = { id = id, type = tonumber (XMLCapture (connection, 'type')), connectionname = XMLCapture (connection, 'name'), consumer = (XMLCapture (connection, 'consumer') == 'True'), linelevel = (XMLCapture (connection, 'linelevel') == 'True'), idautobind = XMLCapture (connection, 'idautobind'), classes = classes, } end end return connections end
----------------------------------- -- Area: Apollyon SW -- Mob: Ice Elemental ----------------------------------- require("scripts/globals/limbus") local ID = require("scripts/zones/Apollyon/IDs") function onMobEngaged(mob, target) GetMobByID(ID.mob.APOLLYON_SW_MOB[4]+4):updateEnmity(target) GetMobByID(ID.mob.APOLLYON_SW_MOB[4]+12):updateEnmity(target) GetMobByID(ID.mob.APOLLYON_SW_MOB[4]+20):updateEnmity(target) end function onMobDeath(mob, player, isKiller, noKiller) if isKiller or noKiller then if tpz.limbus.elementalsDead() then GetNPCByID(ID.npc.APOLLYON_SW_CRATE[4]):setStatus(tpz.status.NORMAL) end end end
----------------------------------------------------------------------------------------------------------------------- -- Desktop widgets config -- ----------------------------------------------------------------------------------------------------------------------- -- Grab environment local beautiful = require("beautiful") --local awful = require("awful") local redflat = require("redflat") -- Initialize tables and vars for module ----------------------------------------------------------------------------------------------------------------------- local desktop = {} -- desktop aliases local wgeometry = redflat.util.desktop.wgeometry local workarea = screen[mouse.screen].workarea local system = redflat.system -- Desktop widgets ----------------------------------------------------------------------------------------------------------------------- function desktop:init(args) if not beautiful.desktop then return end args = args or {} local env = args.env or {} local autohide = env.desktop_autohide or false -- placement local grid = beautiful.desktop.grid local places = beautiful.desktop.places -- Network speed -------------------------------------------------------------------------------- local netspeed = { geometry = wgeometry(grid, places.netspeed, workarea) } netspeed.args = { interface = "wlp60s0", maxspeed = { up = 6*1024^2, down = 6*1024^2 }, crit = { up = 6*1024^2, down = 6*1024^2 }, timeout = 2, autoscale = true } netspeed.style = {} -- SSD speed -------------------------------------------------------------------------------- local ssdspeed = { geometry = wgeometry(grid, places.ssdspeed, workarea) } ssdspeed.args = { interface = "nvme0n1", meter_function = system.disk_speed, timeout = 2, label = "SOLID DRIVE" } ssdspeed.style = beautiful.individual.desktop.speedmeter.drive -- HDD speed -------------------------------------------------------------------------------- local hddspeed = { geometry = wgeometry(grid, places.hddspeed, workarea) } hddspeed.args = { interface = "sda", meter_function = system.disk_speed, timeout = 2, label = "HARD DRIVE" } hddspeed.style = beautiful.individual.desktop.speedmeter.drive -- CPU and memory usage -------------------------------------------------------------------------------- local cpu_storage = { cpu_total = {}, cpu_active = {} } local cpumem = { geometry = wgeometry(grid, places.cpumem, workarea) } cpumem.args = { topbars = { num = 8, maxm = 100, crit = 90 }, lines = { { maxm = 100, crit = 80 }, { maxm = 100, crit = 80 } }, meter = { args = cpu_storage, func = system.dformatted.cpumem }, timeout = 2 } cpumem.style = beautiful.individual.desktop.multimeter.cpumem -- Transmission info -------------------------------------------------------------------------------- local transm = { geometry = wgeometry(grid, places.transm, workarea) } transm.args = { topbars = { num = 8, maxm = 100 }, lines = { { maxm = 6*1024 }, { maxm = 6*1024 } }, meter = { async = system.transmission.info, args = { speed_only = true } }, timeout = 5, } transm.style = beautiful.individual.desktop.multimeter.transmission -- Disks -------------------------------------------------------------------------------- local disks = { geometry = wgeometry(grid, places.disks, workarea) } disks.args = { sensors = { { meter_function = system.fs_info, maxm = 100, crit = 80, name = "root", args = "/" }, { meter_function = system.fs_info, maxm = 100, crit = 80, name = "home", args = "/home" }, { meter_function = system.fs_info, maxm = 100, crit = 80, name = "misc", args = "/mnt/storage" }, { meter_function = system.fs_info, maxm = 100, crit = 80, name = "data", args = "/mnt/media" }, }, timeout = 300 } disks.style = beautiful.individual.desktop.multiline.disks -- Sensors parser setup -------------------------------------------------------------------------------- local sensors_base_timeout = 10 system.lmsensors.delay = 2 system.lmsensors.patterns = { core1 = { match = "Core%s0:%s+%+(%d+)%.%d°[CF]" }, core2 = { match = "Core%s1:%s+%+(%d+)%.%d°[CF]" }, core3 = { match = "Core%s2:%s+%+(%d+)%.%d°[CF]" }, core4 = { match = "Core%s3:%s+%+(%d+)%.%d°[CF]" }, } -- start auto async lmsensors check system.lmsensors:soft_start(sensors_base_timeout) -- Temperature indicator -------------------------------------------------------------------------------- -- cpu cores local thermalc = { geometry = wgeometry(grid, places.thermalc, workarea) } thermalc.args = { sensors = { { meter_function = system.lmsensors.get, args = "core1", maxm = 100, crit = 75, name = "core1" }, { meter_function = system.lmsensors.get, args = "core2", maxm = 100, crit = 75, name = "core2" }, { meter_function = system.lmsensors.get, args = "core3", maxm = 100, crit = 75, name = "core3" }, { meter_function = system.lmsensors.get, args = "core4", maxm = 100, crit = 75, name = "core4" }, }, timeout = sensors_base_timeout, } thermalc.style = beautiful.individual.desktop.multiline.thermal -- hdd local thermald = { geometry = wgeometry(grid, places.thermald, workarea) } local hdd_smart_check = system.simple_async("smartctl --attributes /dev/sda", "194.+%s(%d+)%s%(.+%)\r?\n") thermald.args = { sensors = { { async_function = hdd_smart_check, maxm = 60, crit = 45, name = "hdd" } }, timeout = 10, } thermald.style = beautiful.individual.desktop.multiline.thermal_second -- gpu local thermalg = { geometry = wgeometry(grid, places.thermalg, workarea) } thermalg.args = { sensors = { { async_function = system.thermal.nvoptimus, maxm = 105, crit = 80, name = "gpu" } }, timeout = 10, } thermalg.style = beautiful.individual.desktop.multiline.thermal_second -- Initialize all desktop widgets -------------------------------------------------------------------------------- netspeed.body = redflat.desktop.speedmeter.normal(netspeed.args, netspeed.style) ssdspeed.body = redflat.desktop.speedmeter.normal(ssdspeed.args, ssdspeed.style) hddspeed.body = redflat.desktop.speedmeter.normal(hddspeed.args, hddspeed.style) cpumem.body = redflat.desktop.multimeter(cpumem.args, cpumem.style) transm.body = redflat.desktop.multimeter(transm.args, transm.style) disks.body = redflat.desktop.multiline(disks.args, disks.style) thermalc.body = redflat.desktop.multiline(thermalc.args, thermalc.style) thermald.body = redflat.desktop.multiline(thermald.args, thermald.style) thermalg.body = redflat.desktop.multiline(thermalg.args, thermalg.style) -- Desktop setup -------------------------------------------------------------------------------- local desktop_objects = { netspeed, hddspeed, ssdspeed, transm, cpumem, disks, thermalc, thermald, thermalg } if not autohide then redflat.util.desktop.build.static(desktop_objects) else redflat.util.desktop.build.dynamic(desktop_objects, nil, beautiful.desktopbg, args.buttons) end end -- End ----------------------------------------------------------------------------------------------------------------------- return desktop
local _, L = ... local UI, Control, Data = ConsolePortUI:GetEssentials() local KEY = Data.KEY local LootButton = {} L.LootButtonMixin = LootButton local tooltipBackdrop local tipR, tipG, tipB function LootButton:OnDragStart() self:GetParent():StartMoving() end function LootButton:OnDragStop() self:GetParent():StopMovingOrSizing() end function LootButton:OnClick() LootSlot(self:GetID()) end function LootButton:OnEnter() local slot = self:GetID() local slotType = GetLootSlotType(slot) if ( slotType == LOOT_SLOT_ITEM ) then GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT', 0, 50) GameTooltip:SetLootItem(slot) CursorUpdate(self) end if ( slotType == LOOT_SLOT_CURRENCY ) then GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT', 0, 50) GameTooltip:SetLootCurrency(slot) CursorUpdate(self) end if GameTooltip:IsOwned(self) then local backdrop = GameTooltip:GetBackdrop() if backdrop then tipR, tipG, tipB = GameTooltip:GetBackdropColor() tooltipBackdrop = backdrop end GameTooltip:SetBackdrop(nil) local width, height = (GameTooltip:GetWidth() or 330) + 50, (GameTooltip:GetHeight() or 50) self.NameFrame:SetSize(width < 330 and 330 or width, height < 50 and 50 or height) self.Text:SetAlpha(0) self.hasTooltipFocus = true end self:LockHighlight() self.QuestTexture:SetDrawLayer('HIGHLIGHT', 7) end function LootButton:OnUpdate() if self.hasTooltipFocus and not GameTooltip:IsOwned(self) then self:OnLeave() end end function LootButton:OnLeave() GameTooltip:Hide() if tooltipBackdrop then GameTooltip:SetBackdrop(tooltipBackdrop) GameTooltip:SetBackdropColor(tipR, tipG, tipB) end ResetCursor() self.hasTooltipFocus = false self.NameFrame:SetSize(300, 50) self.Text:SetAlpha(1) self:UnlockHighlight() self.QuestTexture:SetDrawLayer('OVERLAY') end function LootButton:SetQuality(itemQuality) local colors = ITEM_QUALITY_COLORS[itemQuality] if colors then self.Text:SetTextColor(colors.r, colors.g, colors.b) else self.Text:SetTextColor(1, 1, 1) end end function LootButton:SetText(text) self.Text:SetText(text) end function LootButton:SetQuestItem(isQuestItem) self.QuestTexture:SetShown(isQuestItem) end function LootButton:Update() local texture, item, quantity, quality, locked, isQuestItem, questId, isActive = GetLootSlotInfo(self:GetID()) self:SetIcon(texture) self:SetCount(quantity) self:SetQuality(quality) self:SetText(item) self:SetQuestItem(isQuestItem) end
local varm_util = require("modules/varm_util") local node_reqs = {} -- ('Set Variable' Node) function node_reqs.ensure_support_methods(node, proj_state) -- Only primitive types, so no required includes to check. return true end -- ('Set Variable' Node) function node_reqs.append_node(node, node_graph, proj_state) local node_text = ' // ("Set Variable" node)\n' node_text = node_text .. ' NODE_' .. node.node_ind .. ':\n' -- (The actual variable setting.) local var_c_val = tostring(node.options.var_val) if var_c_val == 'false' then var_c_val = '0'; elseif var_c_val == 'true' then var_c_val = '1'; elseif not tonumber(var_c_val) then -- If it doesn't translate to a number, assume it's a char. -- (Since we don't support strings yet.) var_c_val = "'" .. var_c_val .. "'" end node_text = node_text .. ' ' .. node.options.var_name .. ' = ' .. var_c_val .. ';\n' -- (Done.) if node.output and node.output.single then node_text = node_text .. ' goto NODE_' .. node.output.single .. ';\n' else return nil end node_text = node_text .. ' // (End "Set Variable" node)\n\n' if not varm_util.code_node_lode(node, node_text, proj_state) then return nil end return true end return node_reqs
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' title 'Auto Announcements' author 'Rage_YouTube' client_scripts { 'config.lua', 'client.lua' }
local valueSemantic = {} valueSemantic.__index = valueSemantic function valueSemantic.new() local self = setmetatable({}, valueSemantic) self._default = nil -- any self._implicit = nil -- any self._name = "ARG" self._notifier = function (_) end self._appender = function (_, val) return val end self._merger = function (_, val) return val end self._noArgs = false self._parser = function (str) return str end self._formatter = tostring return self end function valueSemantic.isInstance(obj) checkArg(1, obj, "table") local meta = getmetatable(obj) if meta == valueSemantic then return true elseif meta and type(meta.__index) == "table" then return valueSemantic.isInstance(meta.__index) else return false end end function valueSemantic:default(...) local args = table.pack(...) if args.n > 0 then self._default = args[1] return self else return self._default end end function valueSemantic:implicit(...) local args = table.pack(...) if args.n > 0 then self._implicit = args[1] return self else return self._implicit end end -- Name of the value used in help messages, i.e. ARG in --opt=ARG. function valueSemantic:name(...) local args = table.pack(...) if args.n > 0 then checkArg(1, args[1], "string") self._name = args[1] return self else assert(not self._noArgs) assert(self._name) return self._name end end function valueSemantic:notifier(f) checkArg(1, f, "function") self._notifier = f return self end function valueSemantic:appender(f) checkArg(1, f, "function") self._appender = f return self end function valueSemantic:merger(f) checkArg(1, f, "function") self._merger = f return self end -- State that the option cannot take any arguments. function valueSemantic:noArgs() self._noArgs = true return self end function valueSemantic:isNoArgs() return self._noArgs end function valueSemantic:parser(f) checkArg(1, f, "function") self._parser = f return self end function valueSemantic:formatter(f) checkArg(1, f, "function") self._formatter = f return self end function valueSemantic:notify(value) self._notifier(value) return self end function valueSemantic:append(oldValue, newValue) return self._appender(oldValue, newValue) end function valueSemantic:merge(oldValue, newValue) return self._merger(oldValue, newValue) end function valueSemantic:parse(strVal) checkArg(1, strVal, "string") assert(not self._noArgs) return self._parser(strVal) end function valueSemantic:format(value) return self._formatter(value) end return valueSemantic
return { -- Air i12007 = { desc = '气态分析仪工作状态', format = 'N2', }, i12008 = { desc = '气态分析仪报警状态', format = 'N2', }, i12009 = { desc = '气态分析仪报警详情', format = 'N2', }, --- Water i12101 = { desc = '工作状态', format = 'N2' }, i12102 = { desc = '报警状态', format = 'N2', }, i12103 = { desc = '报警详情', format = 'N2', }, --- Air i13001 = { desc = '零点校准时间', format = 'YYYYMMDDHHMMSS', }, i13002 = { desc = '零点校准系数', }, i13003 = { desc = '零点校准浓度', unit = 'mg/m3' }, i13004 = { desc = '零点校准原始值', }, i13005 = { desc = '零点校准漂移', format = 'N2.1', unit = '%', }, i13006 = { desc = '量程校准系数', }, i13007 = { desc = '量程校准时间', format = 'YYYYMMDDHHMMSS', }, i13008 = { desc = '量程校准浓度', }, i13009 = { desc = '量程校准原始值', }, i13010 = { desc = '量程校准漂移', format = 'N2.1', unit = '%', }, i13011 = { desc = '测量原始值', }, i13012 = { desc = '稀释比', }, i13013 = { desc = '量程', unit = 'mg/m3', }, i13014 = { desc = '污染度(浊度法)', }, i13015 = { desc = '平滑时间', unit = '分钟', }, i13016 = { desc = '空白粒子数(贝它射线法)' }, i13017 = { desc = '采样后粒子数(贝它射线法)' }, i13018 = { desc = '采样总流量(贝它射线法)' }, i13019 = { desc = '质量比(贝它射线法)' }, i13020 = { desc = '采样流量(贝它射线法)' }, i13021 = { desc = 'SO2分析仪零点校准时间', format = 'YYYYMMDDHHMMSS', }, i13022 = { desc = 'SO2分析仪零点校准系数', }, i13023 = { desc = 'SO2分析仪零点校准浓度', unit = 'mg/m3' }, i13024 = { desc = 'SO2分析仪零点校准原始值', }, i13025 = { desc = 'SO2分析仪零点校准漂移', format = 'N2.1', unit = '%', }, i13026 = { desc = 'SO2分析仪量程校准系数', }, i13027 = { desc = 'SO2分析仪量程校准时间', format = 'YYYYMMDDHHMMSS', }, i13028 = { desc = 'SO2分析仪量程校准浓度', }, i13029 = { desc = 'SO2分析仪量程校准原始值', }, i13030 = { desc = 'SO2分析仪量程校准漂移', format = 'N2.1', unit = '%', }, i13031 = { desc = 'SO2分析仪测量原始值', }, i13032 = { desc = 'SO2分析仪稀释比', }, i13033 = { desc = 'SO2分析仪量程', unit = 'mg/m3', }, i13034 = { desc = 'SO2分析仪污染度(浊度法)', }, i13035 = { desc = 'SO2分析仪平滑时间', unit = '分钟', }, i13036 = { desc = 'SO2分析仪空白粒子数(贝它射线法)' }, i13037 = { desc = 'SO2分析仪采样后粒子数(贝它射线法)' }, i13038 = { desc = 'SO2分析仪采样总流量(贝它射线法)' }, i13039 = { desc = 'SO2分析仪质量比(贝它射线法)' }, i13040 = { desc = 'SO2分析仪采样流量(贝它射线法)' }, -- Water i13101 = { desc = '零点校准时间', format = 'YYYYMMDDHHMMSS', }, i13102 = { desc = '截距', unit = 'L', }, i13103 = { desc = '截距1', unit = 'L', }, i13104 = { desc = '零点校准浓度', }, i13105 = { desc = '零点校准原始值', }, i13106 = { desc = '零点校准漂移', format = 'N2.1', unit = '%', }, i13107 = { desc = '量程校准时间', format = 'YYYYMMDDHHMMSS', }, i13108 = { desc = '量程校准浓度', }, i13109 = { desc = '量程校准浓度1', }, i13110 = { desc = '量程校准原始值', }, i13111 = { desc = '量程校准原始值1', }, i13112 = { desc = '量程校准漂移', format = 'N2.1', unit = '%', }, i13113 = { desc = '量程校准漂移1', format = 'N2.1', unit = '%', }, i13114 = { desc = '测量间隔', unit = '分钟', }, i13115 = { desc = '测量原始值', }, i13116 = { desc = '当前量程', }, i13117 = { desc = '斜率', }, i13118 = { desc = '斜率1', }, i13119 = { desc = '校正因子(修正斜率)' }, i13120 = { desc = '修正因子(修正截距)' }, i13121 = { desc = '消解时常', unit = '分钟' }, i13122 = { desc = '消解温度', unit = 'C', }, i13123 = { desc = '冷却时长', unit = 'min', }, i13124 = { desc = '硫酸亚铁铵标定时间', unit = 'min', }, i13125 = { desc = '硫酸亚铁铵浓度', unit = 'g/L', }, i13126 = { desc = '空白硫酸亚铁铵标准溶液体积', unit = 'L', }, i13127 = { desc = '重铬酸钾浓度', unit = 'g/L', }, i13128 = { desc = '标样核查时间', format = 'YYYYMMDDHHMMSS' }, i13129 = { desc = '标样核查偏差百分比', format = 'N2.1', unit = '%', }, i13130 = { desc = '标样核查标液浓度', unit = 'mg/L', }, -- STATE i22001 = { desc = '工作状态', format = 'N2', }, i22002 = { desc = '通讯状态', format = 'N2', }, i22003 = { desc = '报警详情', format = 'N2', }, i22004 = { desc = '通讯状态', format = 'N2', }, i22005 = { desc = '报警详情', format = 'N2', }, i52001 = { desc = '视频报警', format = 'N2', }, -- INFO i23002 = { desc = '基准氧含量', format = 'N2.2', }, i23003 = { desc = '速度场系数', format = 'N2.4', }, i23004 = { desc = '皮托管系数', format = 'N2.2', }, i23005 = { desc = '烟气湿度量程', format = 'N5.2', unit = '%', }, i23006 = { desc = '烟气温度量程上限', format = 'N5.2', unit = 'C' }, i23007 = { desc = '烟气温度量程下限', format = 'N5.2', unit = 'C' }, i23008 = { desc = '烟气压力量程上限', format = 'N5.2', unit = 'KP', }, i23009 = { desc = '烟气压力量程下限', format = 'N5.2', unit = 'KP', }, i23010 = { desc = '烟气流速量程', format = 'N5.2', unit = 'm/s', }, i23011 = { desc = '本地大气压(河北)', format = 'N5.2', unit = 'Pa' }, -- i3310A = { desc = '门禁编码', format = 'C30' }, i3310B = { desc = '开门方式', format = 'N2' }, i3310C = { desc = '开门类型', format = 'N2' }, i3310D = { desc = '开门编码', format = 'C30' }, i3310E = { desc = '开门时间', format = 'YYYYMMDDHHMMSS' }, i3310F = { desc = '门状态', format = 'N2' }, i3310G = { desc = 'IC卡卡号', format = 'C32' }, i3310H = { desc = '人员图像编号', format = 'C12' }, i3310I = { desc = '人员图像地址', format = 'C100' }, i3310J = { desc = '人员姓名', format = 'C10' }, -- Door history i41001 = { desc = '开关门记录', format = 'C890', }, i41002 = { desc = '断电记录', format = 'C890', }, -- Sample i42001 = { desc = '设备状态', format = 'N2', }, i42002 = { desc = '系统时间', format = 'YYYYMMDDHHMMSS', }, i42003 = { desc = '门禁状态', format = 'N2', }, i42004 = { desc = '混匀桶A桶工作状态', format = 'N2', }, i42005 = { desc = '混匀桶B桶工作状态', format = 'N2', }, i42006 = { desc = '异常状态', format = 'N2', }, -- Water Sample i43001 = { desc = '采样模式', format = 'N2', }, i43002 = { desc = '留样模式', format = 'N2', }, i43003 = { desc = '采样量', format = 'N4', unit = 'mL', }, i43004 = { desc = '采样间隔', format = 'N4', unit = 'min', }, i43005 = { desc = '留样量', format = 'N4', unit = 'mL', }, i43006 = { desc = '留样瓶编号', format = 'N2', }, }
----------------------------- --这是一个模板,可直接拷贝到app根目录下 -- --------------------------------------- ----beans 是一个记录所有类的工厂 --@field #table id 记录了每个类的id,key值是自己给定的,value关联 @field bean所对应的key。 用于获取类、实例化,继承所用(仅限于自己编写的类,app目录下的所有类) --@field #table bean 记录每个类的的名字,key值是类名,value关联 @field package[1]所对应的key用于需找上级目录(所在包) --@field #table package 记录每一级的包名,package[1]的key值是包名,value关联 @field package[2]所对应的key用于需找上级目录(所在包),package[1]为最里层包,以此类推package[#package]为最外层包, --[[ local beans={ id={ ["playDuelController"]=1, ["hero"]=2, ["heroView"]=3, }, bean={ [1]={"PlayDuelController",1,1}, [2]={"Hero",1,2}, [3]={"HeroView",1,3} }, package={ [1]={ [1]={"controllers",2,1}, [2]={"models",2,1}, [3]={"view",2,1} }, [2]={[1]={"app"}} } } --]] -------------------------------------- --以下这种也是可行的,但请不要混合使用。 --bean={[id]=class} ---[[ local beans={ ["playDuelController"]="app.controllers.PlayDuelController", ["hero"]="app.models.Hero", ["heroView"]="app.view.HeroView" } --]] return beans
g_ItemPrecache = { "item_blood_sword", "item_bubble_orb_1", "item_butterfly_oaa", "item_dagger_of_moriah", "item_dagon_oaa", "item_demon_stone", "item_devastator_3", "item_dispel_orb_1", --"item_dragon_scale_oaa", "item_elixier_burst", "item_elixier_hybrid", "item_elixier_sustain", "item_enrage_crystal_1", --"item_eternal_shroud_oaa", "item_far_sight", "item_giant_form", "item_greater_phase_boots", "item_greater_tranquil_boots", "item_heart_oaa", "item_heart_transplant", "item_lucience", "item_martyrs_mail_4", --"item_meteor_hammer_1", "item_pull_staff", "item_reflection_shard_1", --"item_reflex_core", "item_regen_crystal_1", --"item_rune_breaker_oaa", "item_sacred_skull", --"item_satanic_core", "item_shield_staff", "item_siege_mode", --"item_silver_staff", "item_sonic", "item_stoneskin", "item_trumps_fists", --"item_travel_boots_oaa", "item_vampire", } g_UnitPrecache = { "npc_dota_monkey_clone_oaa", "npc_dota_visage_familiar", "npc_dota_hero_sohei", "npc_dota_hero_electrician", "dota_fountain", --"npc_azazel_tower_watch", "npc_dota_boss_simple_1", "npc_dota_boss_simple_2", --"npc_dota_boss_simple_3", "npc_dota_boss_simple_5", --"npc_dota_boss_simple_6", --"npc_dota_boss_simple_7", "npc_dota_boss_twin", "npc_dota_boss_twin_dumb", "npc_dota_boss_shielder", "npc_dota_boss_charger", "npc_dota_boss_charger_pillar", "npc_dota_boss_stopfightingyourself", "npc_dota_creature_ogre_tank_boss", "npc_dota_creature_ogre_seer", "npc_dota_creature_lycan_boss", "npc_dota_creature_dire_hound", "npc_dota_creature_dire_hound_boss", "npc_dota_creature_werewolf", "npc_dota_hero_bloodseeker", -- For Lycan Boss Wolf transformation "npc_dota_creature_temple_guardian", "npc_dota_creature_temple_guardian_spawner", --"npc_dota_creature_small_lycosidae", --"npc_dota_creature_spider_boss", "npc_dota_boss_spiders", "npc_dota_boss_swiper", "npc_dota_boss_wanderer_1", "npc_dota_boss_wanderer_2", "npc_dota_boss_wanderer_3", } g_ModelPrecache = { "models/items/upgrade_1.vmdl", "models/items/upgrade_2.vmdl", "models/items/upgrade_3.vmdl", "models/items/upgrade_4.vmdl", } g_ParticlePrecache = { "particles/items/upgrade_1.vpcf", "particles/items/upgrade_2.vpcf", "particles/items/upgrade_3.vpcf", "particles/items/upgrade_4.vpcf", "particles/items/phase_splinter_impact_model.vpcf", -- Cleave Spark particle "particles/units/heroes/hero_treant/treant_leech_seed_damage_glow.vpcf", -- Midas Spark particle -- Carapace Boss "particles/econ/items/antimage/antimage_ti7_golden/antimage_blink_start_ti7_golden_smoke.vpcf", "particles/econ/items/pudge/pudge_ti6_immortal/pudge_meathook_witness_impact_ti6.vpcf", "particles/units/heroes/hero_stormspirit/stormspirit_ball_lightning_sphere.vpcf", "particles/units/heroes/hero_skeletonking/skeletonking_hellfireblast_explosion.vpcf", "particles/units/heroes/hero_pugna/pugna_ward_sphereinner.vpcf", "particles/units/heroes/hero_crystalmaiden/maiden_base_attack_trail_c.vpcf", "particles/units/heroes/hero_crystalmaiden/maiden_base_attack_trail.vpcf", "particles/econ/items/crystal_maiden/crystal_maiden_cowl_of_ice/maiden_crystal_nova_cowlofice.vpcf", } g_ParticleFolderPrecache = { "particles/capture_point_ring", --"particles/econ/items", -- Precache all hero cosmetics "particles/items", "particles/items/dagger_of_moriah", "particles/items/devastator", "particles/items/dispel_orb", "particles/items/elixiers", "particles/items/enrage_crystal", "particles/items/heart_transplant", "particles/items/reflection_shard", "particles/items/regen_crystal", "particles/items/sacred_skull", "particles/items/trumps_fists", "particles/items/vampire", "particles/hero/electrician", } g_SoundPrecache = { "soundevents/game_sounds_heroes/game_sounds_phantom_assassin.vsndevts", -- For Ogre Boss kill sound "soundevents/game_sounds_heroes/game_sounds_treant.vsndevts", -- Midas Spark sounds -- Ambient sounds "soundevents/ambient/doors.vsndevts", "soundevents/music/music.vsndevts", "soundevents/game_sounds_creeps.vsndevts", "soundevents/bosses/game_sounds_dungeon_enemies.vsndevts", "soundevents/game_sounds_items.vsndevts", }
ModUtil.RegisterMod("EllosRerollEverythingMod") local config = { NumStartingRerolls = nil, BaseRerollCosts = { -- Cost of first reroll, set to -1 to disable reroll Hammer = 1, -- Hammers Chaos = 1, -- Chaos Hermes = 1, -- Hermes Boon = 1, -- Boons Pom = 1, -- Poms Shop = 1, -- Wells of Charon SellTrait = 1, -- Purging Pools Door = 1, -- Exit Doors }, RerollIncrements = { -- Amount the reroll cost increases after each reroll Hammer = 1, Chaos = 1, Hermes = 1, Boon = 1, Pom = 1, Shop = 1, SellTrait = 1, Door = 0, } } EllosRerollEverythingMod.config = config EllosRerollEverythingMod.LootNameToRerollType = { WeaponUpgrade = "Hammer", StackUpgrade = "Pom", HermesUpgrade = "Hermes", TrialUpgrade = "Chaos", ZeusUpgrade = "Boon", PoseidonUpgrade = "Boon", AthenaUpgrade = "Boon", AphroditeUpgrade = "Boon", AresUpgrade = "Boon", ArtemisUpgrade = "Boon", DionysusUpgrade = "Boon", DemeterUpgrade = "Boon", HermesUpgrade = "Boon", Store = "Shop", SellTraitScript = "SellTrait", } -- Helper to force update of the reroll costs function updateRerollCostsFromConfig() ModUtil.MapSetTable(RerollCosts, EllosRerollEverythingMod.config.BaseRerollCosts) CurrentRun.CurrentRoom.SpentRerolls = {} --RerollCosts = DeepCopyTable(EllosRerollEverythingMod.config.BaseRerollCosts) end -- On first load, update the reroll costs ModUtil.LoadOnce( function() updateRerollCostsFromConfig() end) -- If custom reroll increments are enabled, update the relevant code ModUtil.BaseOverride("AttemptPanelReroll", function(screen, button) local cost = button.Cost if CurrentRun.NumRerolls < cost or cost < 0 then CannotRerollPanelPresentation( button ) return end AddInputBlock({ Name = "AttemptPanelReroll" }) HideTopMenuScreenTooltips({ Id = button.Id }) CurrentRun.NumRerolls = CurrentRun.NumRerolls - cost CurrentRun.CurrentRoom.SpentRerolls = CurrentRun.CurrentRoom.SpentRerolls or {} ---------------------------------------------------------------------------- -- EllosRerollEverythingMod edits start here ---------------------------------------------------------------------------- local rerollType = "Boon" local lootName = button.RerollId if LootObjects[button.RerollId] ~= nil then lootName = LootObjects[button.RerollId].Name end rerollType = EllosRerollEverythingMod.LootNameToRerollType[lootName] IncrementTableValue( CurrentRun.CurrentRoom.SpentRerolls, button.RerollId, config.RerollIncrements[rerollType] ) UpdateRerollUI( CurrentRun.NumRerolls ) --RandomSynchronize( CurrentRun.NumRerolls ) RandomSynchronize( math.random(100) ) -- TODO: Make this count up regardless of spent rerolls (in case cost = 0) InvalidateCheckpoint() ---------------------------------------------------------------------------- -- EllosRerollEverythingMod edits end here ---------------------------------------------------------------------------- if button.RerollFunctionName and _G[button.RerollFunctionName] then RerollPanelPresentation( screen, button ) _G[button.RerollFunctionName]( ) end RemoveInputBlock({ Name = "AttemptPanelReroll" }) end, EllosRerollEverythingMod) -- BaseOverride is not ideal here, but it allows us to further break out -- reroll types and fix an SGG bug that prevents 0 cost rerolls ModUtil.BaseOverride("CreateBoonLootButtons", function(lootData, reroll) local components = ScreenAnchors.ChoiceScreen.Components local upgradeName = lootData.Name local upgradeChoiceData = LootData[upgradeName] local upgradeOptions = lootData.UpgradeOptions if upgradeOptions == nil then SetTraitsOnLoot( lootData ) upgradeOptions = lootData.UpgradeOptions end if not lootData.StackNum then lootData.StackNum = 1 end if not reroll then lootData.StackNum = lootData.StackNum + GetTotalHeroTraitValue("PomLevelBonus") end local tooltipData = {} local itemLocationY = 370 local itemLocationX = ScreenCenterX - 355 local firstOption = true local buttonOffsetX = 350 if IsEmpty( upgradeOptions ) then table.insert(upgradeOptions, { ItemName = "FallbackMoneyDrop", Type = "Consumable", Rarity = "Common" }) end local blockedIndexes = {} for i = 1, TableLength(upgradeOptions) do table.insert( blockedIndexes, i ) end for i = 1, CalcNumLootChoices() do RemoveRandomValue( blockedIndexes ) end -- Sort traits in the following order: Melee, Secondary, Rush, Range table.sort(upgradeOptions, function (x, y) local slotToInt = function( slot ) if slot ~= nil then local slotType = slot.Slot if slotType == "Melee" then return 0 elseif slotType == "Secondary" then return 1 elseif slotType == "Ranged" then return 2 elseif slotType == "Rush" then return 3 elseif slotType == "Shout" then return 4 end end return 99 end return slotToInt(TraitData[x.ItemName]) < slotToInt(TraitData[y.ItemName]) end) if TableLength( upgradeOptions ) > 1 then -- Only create the "Choose One" textbox if there's something to choose CreateTextBox({ Id = components.ShopBackground.Id, Text = "UpgradeChoiceMenu_SubTitle", FontSize = 30, OffsetX = -435, OffsetY = -318, Color = Color.White, Font = "AlegreyaSansSCRegular", ShadowBlur = 0, ShadowColor = {0,0,0,1}, ShadowOffset={0, 2}, Justification = "Left" }) end for itemIndex, itemData in ipairs( upgradeOptions ) do local itemBackingKey = "Backing"..itemIndex components[itemBackingKey] = CreateScreenComponent({ Name = "TraitBacking", Group = "Combat_Menu", X = ScreenCenterX, Y = itemLocationY }) SetScaleY({ Id = components[itemBackingKey].Id, Fraction = 1.25 }) local upgradeData = nil local upgradeTitle = nil local upgradeDescription = nil if itemData.Type == "Trait" then upgradeData = GetProcessedTraitData({ Unit = CurrentRun.Hero, TraitName = itemData.ItemName, Rarity = itemData.Rarity }) local traitNum = GetTraitCount(CurrentRun.Hero, upgradeData) if HeroHasTrait(itemData.ItemName) then upgradeTitle = "TraitLevel_Upgrade" upgradeData.Title = upgradeData.Name else upgradeTitle = GetTraitTooltipTitle( TraitData[itemData.ItemName] ) upgradeData.Title = GetTraitTooltipTitle( TraitData[itemData.ItemName] ) .."_Initial" if not HasDisplayName({ Text = upgradeData.Title }) then upgradeData.Title = GetTraitTooltipTitle( TraitData[itemData.ItemName] ) end end if itemData.TraitToReplace ~= nil then upgradeData.TraitToReplace = itemData.TraitToReplace upgradeData.OldRarity = itemData.OldRarity local existingNum = GetTraitNameCount( CurrentRun.Hero, upgradeData.TraitToReplace ) tooltipData = GetProcessedTraitData({ Unit = CurrentRun.Hero, TraitName = itemData.ItemName, FakeStackNum = existingNum, RarityMultiplier = upgradeData.RarityMultiplier}) if existingNum > 1 then upgradeTitle = "TraitLevel_Exchange" tooltipData.Title = GetTraitTooltipTitle( TraitData[upgradeData.Name]) tooltipData.Level = existingNum end elseif lootData.StackOnly then tooltipData = GetProcessedTraitData({ Unit = CurrentRun.Hero, TraitName = itemData.ItemName, FakeStackNum = lootData.StackNum, RarityMultiplier = upgradeData.RarityMultiplier}) tooltipData.OldLevel = traitNum; tooltipData.NewLevel = traitNum + lootData.StackNum; tooltipData.Title = GetTraitTooltipTitle( TraitData[itemData.ItemName] ) upgradeData.Title = tooltipData.Title else if upgradeData.Rarity == "Legendary" then if TraitData[upgradeData.Name].IsDuoBoon then CreateAnimation({ Name = "BoonEntranceDuo", DestinationId = components[itemBackingKey].Id }) else CreateAnimation({ Name = "BoonEntranceLegendary", DestinationId = components[itemBackingKey].Id }) end end tooltipData = upgradeData end SetTraitTextData( tooltipData ) upgradeDescription = GetTraitTooltip( tooltipData , { Default = upgradeData.Title }) elseif itemData.Type == "Consumable" then -- TODO(Dexter) Determinism upgradeData = GetRampedConsumableData(ConsumableData[itemData.ItemName], itemData.Rarity) upgradeTitle = upgradeData.Name upgradeDescription = GetTraitTooltip(upgradeData) if upgradeData.UseFunctionArgs ~= nil then if upgradeData.UseFunctionName ~= nil and upgradeData.UseFunctionArgs.TraitName ~= nil then local traitData = GetProcessedTraitData({ Unit = CurrentRun.Hero, TraitName = upgradeData.UseFunctionArgs.TraitName, Rarity = itemData.Rarity }) SetTraitTextData( traitData ) upgradeData.UseFunctionArgs.TraitName = nil upgradeData.UseFunctionArgs.TraitData = traitData tooltipData = MergeTables( tooltipData, traitData ) elseif upgradeData.UseFunctionNames ~= nil then local hasTraits = false for i, args in pairs(upgradeData.UseFunctionArgs) do if args.TraitName ~= nil then hasTraits = true local processedTraitData = GetProcessedTraitData({ Unit = CurrentRun.Hero, TraitName = args.TraitName, Rarity = itemData.Rarity }) SetTraitTextData( processedTraitData ) tooltipData = MergeTables( tooltipData, processedTraitData ) upgradeData.UseFunctionArgs[i].TraitName = nil upgradeData.UseFunctionArgs[i].TraitData = processedTraitData end end if not hasTraits then tooltipData = upgradeData end end else tooltipData = upgradeData end elseif itemData.Type == "TransformingTrait" then local blessingData = GetProcessedTraitData({ Unit = CurrentRun.Hero, TraitName = itemData.ItemName, Rarity = itemData.Rarity }) local curseData = GetProcessedTraitData({ Unit = CurrentRun.Hero, TraitName = itemData.SecondaryItemName, Rarity = itemData.Rarity }) curseData.OnExpire = { TraitData = blessingData } upgradeTitle = "ChaosCombo_"..curseData.Name.."_"..blessingData.Name blessingData.Title = "ChaosBlessingFormat" SetTraitTextData( blessingData ) SetTraitTextData( curseData ) blessingData.TrayName = blessingData.Name.."_Tray" tooltipData = MergeTables( tooltipData, blessingData ) tooltipData = MergeTables( tooltipData, curseData ) tooltipData.Blessing = itemData.ItemName tooltipData.Curse = itemData.SecondaryItemName upgradeDescription = blessingData.Title upgradeData = DeepCopyTable( curseData ) upgradeData.Icon = blessingData.Icon local extractedData = GetExtractData( blessingData ) for i, value in pairs(extractedData) do local key = value.ExtractAs if key then upgradeData[key] = blessingData[key] end end end -- Setting button graphic based on boon type local purchaseButtonKey = "PurchaseButton"..itemIndex local iconOffsetX = -338 local iconOffsetY = -2 local exchangeIconPrefix = nil local overlayLayer = "Combat_Menu_Overlay_Backing" components[purchaseButtonKey] = CreateScreenComponent({ Name = "BoonSlot"..itemIndex, Group = "Combat_Menu", Scale = 1, X = itemLocationX + buttonOffsetX, Y = itemLocationY }) if upgradeData.CustomRarityColor then components[purchaseButtonKey.."Patch"] = CreateScreenComponent({ Name = "BlankObstacle", Group = "Combat_Menu", X = iconOffsetX + itemLocationX + buttonOffsetX + 38, Y = iconOffsetY + itemLocationY }) SetAnimation({ DestinationId = components[purchaseButtonKey.."Patch"].Id, Name = "BoonRarityPatch"}) SetColor({ Id = components[purchaseButtonKey.."Patch"].Id, Color = upgradeData.CustomRarityColor }) elseif itemData.Rarity ~= "Common" then components[purchaseButtonKey.."Patch"] = CreateScreenComponent({ Name = "BlankObstacle", Group = "Combat_Menu", X = iconOffsetX + itemLocationX + buttonOffsetX + 38, Y = iconOffsetY + itemLocationY }) SetAnimation({ DestinationId = components[purchaseButtonKey.."Patch"].Id, Name = "BoonRarityPatch"}) SetColor({ Id = components[purchaseButtonKey.."Patch"].Id, Color = Color["BoonPatch" .. itemData.Rarity] }) end if Contains( blockedIndexes, itemIndex ) then itemData.Blocked = true overlayLayer = "Combat_Menu" UseableOff({ Id = components[purchaseButtonKey].Id }) ModifyTextBox({ Ids = components[purchaseButtonKey].Id, BlockTooltip = true }) CreateTextBox({ Id = components[purchaseButtonKey].Id, Text = "ReducedLootChoicesKeyword", OffsetX = textOffset, OffsetY = -30, Color = Color.Transparent, Width = 675, }) thread( TraitLockedPresentation, { Components = components, Id = purchaseButtonKey, OffsetX = itemLocationX + buttonOffsetX, OffsetY = iconOffsetY + itemLocationY } ) end if upgradeData.Icon ~= nil then components[purchaseButtonKey.."Icon"] = CreateScreenComponent({ Name = "BlankObstacle", Group = "Combat_Menu", X = iconOffsetX + itemLocationX + buttonOffsetX, Y = iconOffsetY + itemLocationY }) SetAnimation({ DestinationId = components[purchaseButtonKey.."Icon"].Id, Name = upgradeData.Icon .. "_Large" }) SetScale({ Id = components[purchaseButtonKey.."Icon"].Id, Fraction = 0.85 }) end if upgradeData.TraitToReplace ~= nil then local yOffset = 70 local xOffset = 700 local blockedIconOffset = 0 local textOffset = xOffset * -1 + 110 if Contains( blockedIndexes, itemIndex ) then blockedIconOffset = -20 end components[purchaseButtonKey.."ExchangeIcon"] = CreateScreenComponent({ Name = "BlankObstacle", Group = overlayLayer, X = iconOffsetX + itemLocationX + buttonOffsetX + xOffset, Y = iconOffsetY + itemLocationY + yOffset + blockedIconOffset}) SetAnimation({ DestinationId = components[purchaseButtonKey.."ExchangeIcon"].Id, Name = TraitData[upgradeData.TraitToReplace].Icon .. "_Small" }) components[purchaseButtonKey.."ExchangeIconFrame"] = CreateScreenComponent({ Name = "BlankObstacle", Group = overlayLayer, X = iconOffsetX + itemLocationX + buttonOffsetX + xOffset, Y = iconOffsetY + itemLocationY + yOffset + blockedIconOffset}) SetAnimation({ DestinationId = components[purchaseButtonKey.."ExchangeIconFrame"].Id, Name = "BoonIcon_Frame_".. itemData.OldRarity}) exchangeIconPrefix = "{!Icons.TraitExchange} " CreateTextBox(MergeTables({ Id = components[purchaseButtonKey.."ExchangeIcon"].Id, Text = "ReplaceTraitPrefix", OffsetX = textOffset, OffsetY = -12 - blockedIconOffset + (LocalizationData.UpgradeChoice.ExchangeText.LangOffsetY[GetLanguage({})] or 0), FontSize = 20, Color = {160, 160, 160, 255}, Width = 675, Font = "AlegreyaSansSCRegular", ShadowBlur = 0, ShadowColor = {0,0,0,1}, ShadowOffset={0, 2}, Justification = "Left", VerticalJustification = "Top", }, LocalizationData.UpgradeChoice.ExchangeText)) CreateTextBox(MergeTables({ Id = components[purchaseButtonKey.."ExchangeIcon"].Id, Text = GetTraitTooltipTitle( TraitData[itemData.TraitToReplace ]), OffsetX = textOffset + 150, OffsetY = -12 - blockedIconOffset + (LocalizationData.UpgradeChoice.ExchangeText.LangOffsetY[GetLanguage({})] or 0), FontSize = 20, Color = Color["BoonPatch" .. itemData.OldRarity], Width = 675, Font = "AlegreyaSansSCRegular", ShadowBlur = 0, ShadowColor = {0,0,0,1}, ShadowOffset={0, 2}, Justification = "Left", VerticalJustification = "Top", }, LocalizationData.UpgradeChoice.ExchangeText)) end components[purchaseButtonKey.."Frame"] = CreateScreenComponent({ Name = "BlankObstacle", Group = "Combat_Menu", X = iconOffsetX + itemLocationX + buttonOffsetX, Y = iconOffsetY + itemLocationY }) if upgradeData.Frame then SetAnimation({ DestinationId = components[purchaseButtonKey.."Frame"].Id, Name = "Frame_Boon_Menu_".. upgradeData.Frame}) SetScale({ Id = components[purchaseButtonKey.."Frame"].Id, Fraction = 0.85 }) else SetAnimation({ DestinationId = components[purchaseButtonKey.."Frame"].Id, Name = "Frame_Boon_Menu_".. itemData.Rarity}) SetScale({ Id = components[purchaseButtonKey.."Frame"].Id, Fraction = 0.85 }) end -- Button data setup components[purchaseButtonKey].OnPressedFunctionName = "HandleUpgradeChoiceSelection" components[purchaseButtonKey].Data = upgradeData components[purchaseButtonKey].UpgradeName = upgradeName components[purchaseButtonKey].Type = itemData.Type components[purchaseButtonKey].LootData = lootData components[purchaseButtonKey].LootColor = upgradeChoiceData.LootColor components[purchaseButtonKey].BoonGetColor = upgradeChoiceData.BoonGetColor components[components[purchaseButtonKey].Id] = purchaseButtonKey -- Creates upgrade slot text SetInteractProperty({ DestinationId = components[purchaseButtonKey].Id, Property = "TooltipOffsetX", Value = 675 }) local selectionString = "UpgradeChoiceMenu_PermanentItem" local selectionStringColor = Color.Black if itemData.Type == "Trait" then local traitData = TraitData[itemData.ItemName] if traitData.Slot ~= nil then selectionString = "UpgradeChoiceMenu_"..traitData.Slot end elseif itemData.Type == "Consumable" then selectionString = upgradeData.UpgradeChoiceText or "UpgradeChoiceMenu_PermanentItem" end local textOffset = 115 - buttonOffsetX local exchangeIconOffset = 0 local lineSpacing = 8 local text = "Boon_"..tostring(itemData.Rarity) local overlayLayer = "" if upgradeData.CustomRarityName then text = upgradeData.CustomRarityName end local color = Color["BoonPatch" .. itemData.Rarity ] if upgradeData.CustomRarityColor then color = upgradeData.CustomRarityColor end CreateTextBox({ Id = components[purchaseButtonKey].Id, Text = text , FontSize = 27, OffsetX = textOffset + 630, OffsetY = -60, Width = 720, Color = color, Font = "AlegreyaSansSCLight", ShadowBlur = 0, ShadowColor = {0,0,0,1}, ShadowOffset={0, 2}, Justification = "Right" }) if exchangeIconPrefix then CreateTextBox({ Id = components[purchaseButtonKey].Id, Text = exchangeIconPrefix , FontSize = 27, OffsetX = textOffset, OffsetY = -55, Color = color, Font = "AlegreyaSansSCLight", ShadowBlur = 0, ShadowColor = {0,0,0,1}, ShadowOffset={0, 2}, Justification = "Left", LuaKey = "TooltipData", LuaValue = tooltipData, }) exchangeIconOffset = 40 if upgradeData.Slot == "Shout" then lineSpacing = 4 end end CreateTextBox({ Id = components[purchaseButtonKey].Id, Text = upgradeTitle, FontSize = 27, OffsetX = textOffset + exchangeIconOffset, OffsetY = -55, Color = color, Font = "AlegreyaSansSCLight", ShadowBlur = 0, ShadowColor = {0,0,0,1}, ShadowOffset={0, 2}, Justification = "Left", LuaKey = "TooltipData", LuaValue = tooltipData, }) -- Chaos curse/blessing traits need VariableAutoFormat disabled local autoFormat = "BoldFormatGraft" if upgradeDescription == "ChaosBlessingFormat" or itemData.Type == "TransformingTrait" then autoFormat = nil end CreateTextBoxWithFormat(MergeTables({ Id = components[purchaseButtonKey].Id, Text = upgradeDescription, OffsetX = textOffset, OffsetY = -30, Width = 675, Justification = "Left", VerticalJustification = "Top", LineSpacingBottom = lineSpacing, UseDescription = true, LuaKey = "TooltipData", LuaValue = tooltipData, Format = "BaseFormat", VariableAutoFormat = autoFormat, TextSymbolScale = 0.8, }, LocalizationData.UpgradeChoice.BoonLootButton)) local needsQuestIcon = false if not GameState.TraitsTaken[upgradeData.Name] and HasActiveQuestForTrait( upgradeData.Name ) then needsQuestIcon = true elseif itemData.ItemName ~= nil and not GameState.TraitsTaken[itemData.ItemName] and HasActiveQuestForTrait( itemData.ItemName ) then needsQuestIcon = true end if needsQuestIcon then components[purchaseButtonKey.."QuestIcon"] = CreateScreenComponent({ Name = "BlankObstacle", Group = "Combat_Menu", X = itemLocationX + 92, Y = itemLocationY - 55 }) SetAnimation({ DestinationId = components[purchaseButtonKey.."QuestIcon"].Id, Name = "QuestItemFound" }) -- Silent toolip CreateTextBox({ Id = components[purchaseButtonKey].Id, TextSymbolScale = 0, Text = "TraitQuestItem", Color = Color.Transparent, LuaKey = "TooltipData", LuaValue = tooltipData, }) end if upgradeData.LimitedTime then -- Silent toolip CreateTextBox({ Id = components[purchaseButtonKey].Id, TextSymbolScale = 0, Text = "SeasonalItem", Color = Color.Transparent, LuaKey = "TooltipData", LuaValue = tooltipData, }) end if firstOption then TeleportCursor({ OffsetX = itemLocationX + buttonOffsetX, OffsetY = itemLocationY, ForceUseCheck = true, }) firstOption = false end itemLocationY = itemLocationY + 220 end if IsMetaUpgradeSelected( "RerollPanelMetaUpgrade" ) then local cost = -1 ---------------------------------------------------------------------------- -- EllosRerollEverythingMod edits start here ---------------------------------------------------------------------------- if lootData.BlockReroll == true then cost = -1 else local rerollType = EllosRerollEverythingMod.LootNameToRerollType[lootData.Name] or "Boon" cost = RerollCosts[rerollType] end local baseCost = cost local name = "RerollPanelMetaUpgrade_ShortTotal" local tooltip = "MetaUpgradeRerollHint" if cost >= 0 then local increment = 0 if CurrentRun.CurrentRoom.SpentRerolls then increment = CurrentRun.CurrentRoom.SpentRerolls[lootData.ObjectId] or 0 end cost = cost + increment else name = "RerollPanel_Blocked" tooltip = "MetaUpgradeRerollBlockedHint" end local color = Color.White if CurrentRun.NumRerolls < cost or cost < 0 then color = Color.CostUnaffordable end if baseCost >= 0 then components["RerollPanel"] = CreateScreenComponent({ Name = "ShopRerollButton", Scale = 1.0, Group = "Combat_Menu" }) Attach({ Id = components["RerollPanel"].Id, DestinationId = components.ShopBackground.Id, OffsetX = 0, OffsetY = 410 }) components["RerollPanel"].OnPressedFunctionName = "AttemptPanelReroll" components["RerollPanel"].RerollFunctionName = "RerollBoonLoot" components["RerollPanel"].RerollColor = lootData.LootColor components["RerollPanel"].RerollId = lootData.ObjectId components["RerollPanel"].Cost = cost CreateTextBox({ Id = components["RerollPanel"].Id, Text = name, OffsetX = 28, OffsetY = -5, ShadowColor = {0,0,0,1}, ShadowOffset={0,3}, OutlineThickness = 3, OutlineColor = {0,0,0,1}, FontSize = 28, Color = color, Font = "AlegreyaSansSCExtraBold", LuaKey = "TempTextData", LuaValue = { Amount = cost }}) SetInteractProperty({ DestinationId = components["RerollPanel"].Id, Property = "TooltipOffsetX", Value = 350 }) CreateTextBox({ Id = components["RerollPanel"].Id, Text = tooltip, FontSize = 1, Color = Color.Transparent, Font = "AlegreyaSansSCExtraBold", LuaKey = "TempTextData", LuaValue = { Amount = cost }}) end end ---------------------------------------------------------------------------- -- EllosRerollEverythingMod edits end here ---------------------------------------------------------------------------- end, EllosRerollEverythingMod) -- Door Reroll check ModUtil.BaseOverride("AttemptReroll", function(run, target) if target == nil or not target.CanBeRerolled then return end local rerollFunction = _G[target.RerollFunctionName] if rerollFunction == nil then return end local cost = RerollCosts.Door CurrentRun.CurrentRoom.SpentRerolls = CurrentRun.CurrentRoom.SpentRerolls or {} local increment = 0 if CurrentRun.CurrentRoom.SpentRerolls then increment = CurrentRun.CurrentRoom.SpentRerolls["DoorSpentRerolls"] or 0 end cost = cost + increment -- TODO: Handle the not enough rerolls case customly if run.NumRerolls < cost or cost < 0 then return end run.NumRerolls = run.NumRerolls - cost IncrementTableValue( CurrentRun.CurrentRoom.SpentRerolls, "DoorSpentRerolls", config.RerollIncrements.Door ) UpdateRerollUI( run.NumRerolls ) -- RandomSynchronize( run.NumRerolls ) RandomSynchronize( math.random(100) ) AddInputBlock({ Name = "AttemptReroll" }) PreRerollPresentation( run, target ) rerollFunction( run, target ) PostRerollPresentation( run, target ) InvalidateCheckpoint() RemoveInputBlock({ Name = "AttemptReroll" }) end, EllosRerollEverythingMod) -- Wells of Charon ModUtil.BaseOverride("CreateStoreButtons", function() local itemLocationStartY = ShopUI.ShopItemStartY local itemLocationYSpacer = ShopUI.ShopItemSpacerY local itemLocationMaxY = itemLocationStartY + 4 * itemLocationYSpacer local itemLocationStartX = ShopUI.ShopItemStartX local itemLocationXSpacer = ShopUI.ShopItemSpacerX local itemLocationMaxX = itemLocationStartX + 1 * itemLocationXSpacer local itemLocationTextBoxOffset = 380 local itemLocationX = itemLocationStartX local itemLocationY = itemLocationStartY local components = CurrentRun.CurrentRoom.Store.Screen.Components local numButtons = StoreData.WorldShop.MaxOffers if numButtons == nil then numButtons = 0 for i, groupData in pairs( StoreData.WorldShop.GroupsOf ) do numButtons = numButtons + groupData.Offers end end local firstUseable = false for itemIndex = 1, numButtons do local upgradeData = CurrentRun.CurrentRoom.Store.StoreOptions[itemIndex] local itemBackingSoldOutKey = "ItemBackingSoldOut"..itemIndex components[itemBackingSoldOutKey] = CreateScreenComponent({ Name = "BoonSlotInactive"..itemIndex, Group = "Combat_Menu", Scale = 1, X = itemLocationX, Y = itemLocationY }) if upgradeData ~= nil then if not upgradeData.Processed then if upgradeData.Type == "Trait" then upgradeData = GetProcessedTraitData({ Unit = CurrentRun.Hero, TraitName = upgradeData.Name }) if upgradeData.CostIncreasePerStack ~= nil then upgradeData.Cost = upgradeData.Cost + GetTraitCount(CurrentRun.Hero, upgradeData) * upgradeData.CostIncreasePerStack end upgradeData.Type = "Trait" SetTraitTextData( upgradeData ) elseif upgradeData.Type == "Consumable" then upgradeData = GetRampedConsumableData( ConsumableData[upgradeData.Name] ) upgradeData.Type = "Consumable" elseif upgradeData.Type == "Cosmetic" then upgradeData = DeepCopyTable( ConditionalItemData[upgradeData.Name] ) upgradeData.Type = "Cosmetic" end local costMultiplier = 1 + ( GetNumMetaUpgrades( "ShopPricesShrineUpgrade" ) * ( MetaUpgradeData.ShopPricesShrineUpgrade.ChangeValue - 1 ) ) costMultiplier = costMultiplier * GetTotalHeroTraitValue("StoreCostMultiplier", {IsMultiplier = true}) if costMultiplier ~= 1 then upgradeData.Cost = round( upgradeData.Cost * costMultiplier ) end upgradeData.Processed = true elseif upgradeData.Type == "Trait" then RecalculateStoreTraitDurations( upgradeData ) end CurrentRun.CurrentRoom.Store.StoreOptions[itemIndex] = upgradeData local tooltipData = upgradeData local purchaseButtonKey = "PurchaseButton"..itemIndex components[purchaseButtonKey] = CreateScreenComponent({ Name = "BoonSlot"..itemIndex, Group = "Combat_Menu", Scale = 1, X = itemLocationX, Y = itemLocationY }) SetInteractProperty({ DestinationId = components[purchaseButtonKey].Id, Property = "TooltipOffsetX", Value = 665 }) SetInteractProperty({ DestinationId = components[purchaseButtonKey].Id, Property = "FreeFormSelectOffsetX", Value = -200 }) if upgradeData.Icon ~= nil then local iconKey = "Icon"..itemIndex components[iconKey] = CreateScreenComponent({ Name = "BlankObstacle", X = itemLocationX - 343, Y = itemLocationY, Group = "Combat_Menu" }) SetAnimation({ DestinationId = components[iconKey].Id , Name = upgradeData.Icon.."_Large" }) end local itemBackingKey = "Backing"..itemIndex components[itemBackingKey] = CreateScreenComponent({ Name = "BlankObstacle", Group = "Combat_Menu", X = itemLocationX + itemLocationTextBoxOffset, Y = itemLocationY }) local purchaseButtonTitleKey = "PurchaseButtonTitle"..itemIndex components[purchaseButtonTitleKey] = CreateScreenComponent({ Name = "BlankObstacle", Group = "Combat_Menu", Scale = 1, X = itemLocationX, Y = itemLocationY }) CreateTextBoxWithFormat(MergeTables({ Id = components[purchaseButtonKey].Id, Text = GetTraitTooltip( upgradeData ), OffsetX = -245, OffsetY = -23, Format = "BaseFormat", UseDescription = true, VariableAutoFormat = "BoldFormatGraft", LuaKey = "TooltipData", LuaValue = tooltipData, Justification = "Left", VerticalJustification = "Top", LineSpacingBottom = 8, Width = "665" },LocalizationData.SellTraitScripts.ShopButton)) local costString = "@GUI\\Icons\\Currency_Small" costString = upgradeData.Cost .. " " .. costString local costColor = Color.CostAffordableShop if CurrentRun.Money ~= nil and CurrentRun.Money < upgradeData.Cost then costColor = Color.CostUnaffordable end if upgradeData.HealthCost then costString = upgradeData.HealthCost .. " @GUI\\Icons\\Life_Small" if CurrentRun.Hero.Health > upgradeData.HealthCost then costColor = Color.CostAffordableShop else costColor = Color.CostUnaffordable end end local needsQuestIcon = false if upgradeData.Type == "Trait" then if not GameState.TraitsTaken[upgradeData.Name] and HasActiveQuestForTrait( upgradeData.Name ) then needsQuestIcon = true end elseif upgradeData.Type == "Consumable" then if not GameState.ItemInteractions[upgradeData.Name] and HasActiveQuestForItem( upgradeData.Name ) then needsQuestIcon = true end end if needsQuestIcon then components[purchaseButtonKey.."QuestIcon"] = CreateScreenComponent({ Name = "BlankObstacle", Group = "Combat_Menu", X = itemLocationX + 112, Y = itemLocationY - 55 }) SetAnimation({ DestinationId = components[purchaseButtonKey.."QuestIcon"].Id, Name = "QuestItemFound" }) -- Silent toolip CreateTextBox({ Id = components[purchaseButtonKey].Id, TextSymbolScale = 0, Text = "TraitQuestItem", Color = Color.Transparent, LuaKey = "TooltipData", LuaValue = tooltipData, }) end components[purchaseButtonKey].OnPressedFunctionName = "HandleStorePurchase" if not firstUseable then TeleportCursor({ OffsetX = itemLocationX, OffsetY = itemLocationY, ForceUseCheck = true }) firstUseable = true end CreateTextBox(MergeTables({ Id = components[purchaseButtonTitleKey].Id, Text = costString, OffsetX = 410, OffsetY = -50, FontSize = 28, Color = costColor, Font = "AlegreyaSansSCRegular", Justification = "Right" },LocalizationData.SellTraitScripts.ShopButton)) CreateTextBox(MergeTables({ Id = components[purchaseButtonTitleKey].Id, Text = upgradeData.Name, FontSize = 25, OffsetX = -245, OffsetY = -50, Width = 720, Color = costColor, Font = "AlegreyaSansSCBold", ShadowBlur = 0, ShadowColor = {0,0,0,1}, ShadowOffset={0, 2}, Justification = "Left", },LocalizationData.SellTraitScripts.ShopButton)) components[purchaseButtonKey].Data = upgradeData components[purchaseButtonKey].WeaponName = currentWeapon components[purchaseButtonKey].Index = itemIndex components[purchaseButtonKey].TitleId = components[purchaseButtonTitleKey].Id if CurrentRun.CurrentRoom.Store.Buttons == nil then CurrentRun.CurrentRoom.Store.Buttons = {} end table.insert(CurrentRun.CurrentRoom.Store.Buttons, components[purchaseButtonKey]) end itemLocationX = itemLocationX + itemLocationXSpacer if itemLocationX >= itemLocationMaxX then itemLocationX = itemLocationStartX itemLocationY = itemLocationY + itemLocationYSpacer end end if IsMetaUpgradeSelected("RerollPanelMetaUpgrade") then local increment = 0 local cost = RerollCosts.Shop if CurrentRun.CurrentRoom.SpentRerolls then increment = CurrentRun.CurrentRoom.SpentRerolls[CurrentRun.CurrentRoom.Store.Screen.Name] or 0 end cost = cost + increment local color = Color.White if CurrentRun.NumRerolls < cost or cost < 0 then color = Color.CostUnaffordable end if cost >= 0 then components["RerollPanel"] = CreateScreenComponent({ Name = "ShopRerollButton", Scale = 1.0, Group = "Combat_Menu" }) Attach({ Id = components["RerollPanel"].Id, DestinationId = components.ShopBackground.Id, OffsetX = -200, OffsetY = 440 }) components["RerollPanel"].OnPressedFunctionName = "AttemptPanelReroll" components["RerollPanel"].RerollFunctionName = "RerollStore" components["RerollPanel"].Cost = cost components["RerollPanel"].RerollColor = {48, 25, 83, 255} components["RerollPanel"].RerollId = CurrentRun.CurrentRoom.Store.Screen.Name CreateTextBox({ Id = components["RerollPanel"].Id, Text = "RerollPanelMetaUpgrade_ShortTotal", OffsetX = 28, OffsetY = -5, ShadowColor = {0,0,0,1}, ShadowOffset={0,3}, OutlineThickness = 3, OutlineColor = {0,0,0,1}, FontSize = 28, Color = color, Font = "AlegreyaSansSCExtraBold", LuaKey = "TempTextData", LuaValue = { Amount = cost }}) SetInteractProperty({ DestinationId = components["RerollPanel"].Id, Property = "TooltipOffsetX", Value = 850 }) CreateTextBox({ Id = components["RerollPanel"].Id, Text = "MetaUpgradeRerollHint", FontSize = 1, Color = Color.Transparent, Font = "AlegreyaSansSCExtraBold", LuaKey = "TempTextData", LuaValue = { Amount = cost }}) end end end, EllosRerollEverythingMod) -- Add our special use data to all use text data. Only door rerolls will actually use it ModUtil.WrapBaseFunction("GetUseData", function ( baseFunc, useTarget ) local useData = baseFunc(useTarget) local cost = (RerollCosts.Door or 0) + (ModUtil.PathGet("CurrentRun.CurrentRoom.SpentRerolls.DoorSpentRerolls") or 0) useData = MergeTables(useData, {EllosRerollEverythingModDoorRerollCost = tostring(cost)}) return useData end, EllosRerollEverythingMod) -- Set starting number of rerolls if it has been specified ModUtil.WrapBaseFunction("StartNewRun", function ( baseFunc, currentRun ) local run = baseFunc(currentRun) if config.NumStartingRerolls then run.NumRerolls = config.NumStartingRerolls end return run end, EllosRerollEverythingMod) -- Enable both fated persuation and authority ModUtil.WrapBaseFunction("IsMetaUpgradeSelected", function ( baseFunc, metaUpgrade ) if metaUpgrade == "RerollMetaUpgrade" or metaUpgrade == "RerollPanelMetaUpgrade" then return true end return baseFunc(metaUpgrade) end, EllosRerollEverythingMod)
local registerAsserts = require 'registerAsserts' local KMeans = require 'stuart-ml.clustering.KMeans' registerAsserts(assert) describe('clustering.KMeans', function() it('default parameters', function() local kmeans = KMeans:new() assert.equal(2, kmeans:getK()) assert.equal(20, kmeans:getMaxIterations()) assert.equal(KMeans.K_MEANS_PARALLEL, kmeans:getInitializationMode()) assert.equal(2, kmeans:getInitializationSteps()) end) it('set parameters', function() local kmeans = KMeans:new() :setK(9) :setMaxIterations(33) :setInitializationMode(KMeans.RANDOM) :setInitializationSteps(3) :setSeed(123) assert.equal(9, kmeans:getK()) assert.equal(33, kmeans:getMaxIterations()) assert.equal(KMeans.RANDOM, kmeans:getInitializationMode()) assert.equal(3, kmeans:getInitializationSteps()) assert.equal(123, kmeans:getSeed()) end) it('parameters validation', function() assert.has_error(function() KMeans:new():setK(0) end) assert.has_error(function() KMeans:new():setInitializationMode('no_such_a_mode') end) assert.has_error(function() KMeans:new():setInitializationSteps(0) end) end) end)
local modname = "pizza" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") local S = minetest.get_translator(minetest.get_current_modname()) -- Additional material for pizzas minetest.register_craftitem("pizza:cheddar", { description = S("Cheddar"), inventory_image = "Cheddar.png", on_use = minetest.item_eat(4), groups = {food_cheese = 1, flammable = 2}, }) minetest.register_craft({ output = "pizza:cheddar", recipe = { {"wool:white","mobs:bucket_milk",""}, {"farming:pot","farming:salt",""}, {"","",""}, }, replacements = { {"wool:white","wool:white"}, {"mobs:bucket_milk","bucket:bucket_empty"}, }, }) minetest.register_craftitem("pizza:mozarella", { description = S("Mozarella Ball"), inventory_image = "Mozarella.png", on_use = minetest.item_eat(4), groups = {food_cheese = 1, flammable = 2}, }) minetest.register_craft({ output = "pizza:mozarella 3", recipe = { {"mobs:bucket_milk","mobs:bucket_milk",""}, {"bucket:bucket_river_water","farming:salt",""}, {"","",""}, }, replacements = { {"bucket:bucket_river_water", "bucket:bucket_empty"}, {"mobs:bucket_milk","bucket:bucket_empty"}, }, }) minetest.register_node("pizza:marinara", { description = S("Marinara Jar"), drawtype = "plantlike", tiles = {"Marinara.png"}, inventory_image = "Marinara.png", wield_image = "Marinara.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}, }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1}, on_use = minetest.item_eat(2, "vessels:glass_bottle"), sounds = default.node_sound_glass_defaults() }) minetest.register_craft({ output = "pizza:marinara", recipe = { {"group:food_tomato","group:food_garlic_clove",""}, {"farming:salt","farming:onion",""}, {"vessels:glass_bottle","",""}, }, }) minetest.register_craftitem("pizza:pepperoni", { description = S("Pepperoni"), inventory_image = "Pepperonimeat.png", on_use = minetest.item_eat(2), groups = {food_meat_raw = 1, flammable = 2}, }) minetest.register_craft({ output = "pizza:pepperoni 3", recipe = { {"farming:salt","mobs:meat_raw",""}, {"","",""}, {"","",""}, }, }) -- Pizzas Finally minetest.register_node("pizza:margherita", { description = S("Margharita Pizza"), tiles = {"Margherite.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0.3125, -0.375, 0.3125}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0.3125}, {0.3125, -0.56, 0.3125, 0.5, -0.25, -0.3125}, {0.3125, -0.56, -0.5, -0.3125, -0.25, -0.3125}, {-0.3125, -0.56, 0.5, 0.3125, -0.25, 0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1}, on_use = minetest.item_eat(8), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "pizza:margherita_6" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_craft({ output = "pizza:margherita", recipe = { {"group:food_flour","group:food_tomato",""}, {"pizza:marinara","pizza:mozarella",""}, {"","",""}, }, replacements = { {"pizza:marinara","vessels:glass_bottle"}, }, }) minetest.register_node("pizza:pepperonipizza", { description = S("Pepperoni Pizza"), tiles = {"Pepperoni.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0.3125, -0.375, 0.3125}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0.3125}, {0.3125, -0.56, 0.3125, 0.5, -0.25, -0.3125}, {0.3125, -0.56, -0.5, -0.3125, -0.25, -0.3125}, {-0.3125, -0.56, 0.5, 0.3125, -0.25, 0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1}, on_use = minetest.item_eat(8), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "pizza:pepperonipizza_6" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_craft({ output = "pizza:pepperonipizza", recipe = { {"group:food_flour","group:food_cheese",""}, {"pizza:marinara","pizza:pepperoni",""}, {"","",""}, }, replacements = { {"pizza:marinara","vessels:glass_bottle"}, }, }) minetest.register_node("pizza:hawaiian", { description = S("Pineapple Pizza"), tiles = {"Hawaiian.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0.3125, -0.375, 0.3125}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0.3125}, {0.3125, -0.56, 0.3125, 0.5, -0.25, -0.3125}, {0.3125, -0.56, -0.5, -0.3125, -0.25, -0.3125}, {-0.3125, -0.56, 0.5, 0.3125, -0.25, 0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1}, on_use = minetest.item_eat(8), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "pizza:hawaiian_6" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_craft({ output = "pizza:hawaiian", recipe = { {"group:food_flour","farming:pineapple_ring",""}, {"mobs:meat","group:food_cheese",""}, {"","",""}, }, replacements = { {"pizza:marinara","vessels:glass_bottle"}, }, }) minetest.register_node("pizza:cheese_pizza", { description = S("Cheese Pizza"), tiles = {"CheesePizza.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0.3125, -0.375, 0.3125}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0.3125}, {0.3125, -0.56, 0.3125, 0.5, -0.25, -0.3125}, {0.3125, -0.56, -0.5, -0.3125, -0.25, -0.3125}, {-0.3125, -0.56, 0.5, 0.3125, -0.25, 0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1}, visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "pizza:cheese_pizza_6" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_craft({ output = "pizza:cheese_pizza", recipe = { {"group:food_flour","pizza:mozarella",""}, {"mobs:cheese","pizza:cheddar",""}, {"","",""}, }, replacements = { {"pizza:marinara","vessels:glass_bottle"}, }, }) -- pizza slices minetest.register_craftitem("pizza:margherita_slice", { description = S("Margharita Pizza Slice"), inventory_image = "Marghariteslice.png", on_use = minetest.item_eat(1), groups = {food_pizza = 1, flammable = 2}, }) minetest.register_craft({ type = "shapeless", output = "pizza:margherita_slice 8", recipe = { "pizza:margherita", "farming:cutting_board" }, replacements = { {"farming:cutting_board","farming:cutting_board"}, }, }) minetest.register_craftitem("pizza:pepperoni_slice", { description = S("Pepperoni Pizza Slice"), inventory_image = "Pepperonislice.png", on_use = minetest.item_eat(1), groups = {food_pizza = 1, flammable = 2}, }) minetest.register_craft({ type = "shapeless", output = "pizza:pepperoni_slice 8", recipe = { "pizza:pepperonipizza", "farming:cutting_board" }, replacements = { {"farming:cutting_board","farming:cutting_board"}, }, }) minetest.register_craftitem("pizza:hawaiian_slice", { description = S("Pineapple Pizza Slice"), inventory_image = "Hawaiianslice.png", on_use = minetest.item_eat(1), groups = {food_pizza = 1, flammable = 2}, }) minetest.register_craft({ type = "shapeless", output = "pizza:hawaiian_slice 8", recipe = { "pizza:hawaiian", "farming:cutting_board" }, replacements = { {"farming:cutting_board","farming:cutting_board"}, }, }) minetest.register_craftitem("pizza:cheesepizza_slice", { description = S("Cheese Pizza Slice"), inventory_image = "Cheesepizzaslice.png", on_use = minetest.item_eat(1), groups = {food_pizza = 1, flammable = 2}, }) minetest.register_craft({ type = "shapeless", output = "pizza:cheesepizza_slice 8", recipe = { "pizza:cheese_pizza", "farming:cutting_board" }, replacements = { {"farming:cutting_board","farming:cutting_board"}, }, }) -- Packing pizza slices minetest.register_craft({ type = "shapeless", output = "pizza:margherita", recipe = { "pizza:margherita_slice", "pizza:margherita_slice", "pizza:margherita_slice", "pizza:margherita_slice", "pizza:margherita_slice", "pizza:margherita_slice", "pizza:margherita_slice", "pizza:margherita_slice", }, }) minetest.register_craft({ type = "shapeless", output = "pizza:pepperonipizza", recipe = { "pizza:pepperoni_slice", "pizza:pepperoni_slice", "pizza:pepperoni_slice", "pizza:pepperoni_slice", "pizza:pepperoni_slice", "pizza:pepperoni_slice", "pizza:pepperoni_slice", "pizza:pepperoni_slice", }, }) minetest.register_craft({ type = "shapeless", output = "pizza:hawaiian", recipe = { "pizza:hawaiian_slice", "pizza:hawaiian_slice", "pizza:hawaiian_slice", "pizza:hawaiian_slice", "pizza:hawaiian_slice", "pizza:hawaiian_slice", "pizza:hawaiian_slice", "pizza:hawaiian_slice", }, }) minetest.register_craft({ type = "shapeless", output = "pizza:cheese_pizza", recipe = { "pizza:cheesepizza_slice", "pizza:cheesepizza_slice", "pizza:cheesepizza_slice", "pizza:cheesepizza_slice", "pizza:cheesepizza_slice", "pizza:cheesepizza_slice", "pizza:cheesepizza_slice", "pizza:cheesepizza_slice", }, }) -- Ate pizza minetest.register_node("pizza:cheese_pizza_6", { description = S("Cheese Pizza"), tiles = {"CheesePizza.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0.3125, -0.375, 0}, {0.3125, -0.56, -0, 0, -0.375, 0.3125}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0}, {0.3125, -0.56, 0.3125, 0.5, -0.25, -0.3125}, {0.3125, -0.56, -0.5, -0.3125, -0.25, -0.3125}, {-0, -0.56, 0.5, 0.3125, -0.25, 0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1, not_in_creative_inventory = 1}, on_use = minetest.item_eat(6), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "pizza:cheese_pizza_4" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_node("pizza:cheese_pizza_4", { description = S("Cheese Pizza"), tiles = {"CheesePizza.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0.3125, -0.375, 0}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0}, {0.3125, -0.56, 0, 0.5, -0.25, -0.3125}, {0.3125, -0.56, -0.5, -0.3125, -0.25, -0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1, not_in_creative_inventory = 1}, on_use = minetest.item_eat(4), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "pizza:cheese_pizza_2" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_node("pizza:cheese_pizza_2", { description = S("Cheese Pizza"), tiles = {"CheesePizza.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0, -0.375, 0}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0}, {0, -0.56, -0.5, -0.3125, -0.25, -0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1, not_in_creative_inventory = 1}, on_use = minetest.item_eat(2), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "air" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_node("pizza:hawaiian_6", { description = S("Pineapple Pizza"), tiles = {"Hawaiian.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0.3125, -0.375, 0}, {0.3125, -0.56, -0, 0, -0.375, 0.3125}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0}, {0.3125, -0.56, 0.3125, 0.5, -0.25, -0.3125}, {0.3125, -0.56, -0.5, -0.3125, -0.25, -0.3125}, {-0, -0.56, 0.5, 0.3125, -0.25, 0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1, not_in_creative_inventory = 1}, on_use = minetest.item_eat(6), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "pizza:hawaiian_4" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_node("pizza:hawaiian_4", { description = S("Pineapple 4"), tiles = {"Hawaiian.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0.3125, -0.375, 0}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0}, {0.3125, -0.56, 0, 0.5, -0.25, -0.3125}, {0.3125, -0.56, -0.5, -0.3125, -0.25, -0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1, not_in_creative_inventory = 1}, on_use = minetest.item_eat(4), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "pizza:hawaiian_2" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_node("pizza:hawaiian_2", { description = S("Pineapple Pizza"), tiles = {"Hawaiian.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0, -0.375, 0}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0}, {0, -0.56, -0.5, -0.3125, -0.25, -0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1, not_in_creative_inventory = 1}, on_use = minetest.item_eat(2), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "air" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_node("pizza:pepperonipizza_6", { description = S("Pepperoni Pizza"), tiles = {"Pepperoni.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0.3125, -0.375, 0}, {0.3125, -0.56, -0, 0, -0.375, 0.3125}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0}, {0.3125, -0.56, 0.3125, 0.5, -0.25, -0.3125}, {0.3125, -0.56, -0.5, -0.3125, -0.25, -0.3125}, {-0, -0.56, 0.5, 0.3125, -0.25, 0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1, not_in_creative_inventory = 1}, on_use = minetest.item_eat(6), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "pizza:pepperonipizza_4" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_node("pizza:pepperonipizza_4", { description = S("Pepperoni Pizza"), tiles = {"Pepperoni.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0.3125, -0.375, 0}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0}, {0.3125, -0.56, 0, 0.5, -0.25, -0.3125}, {0.3125, -0.56, -0.5, -0.3125, -0.25, -0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1, not_in_creative_inventory = 1}, on_use = minetest.item_eat(4), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "pizza:pepperonipizza_2" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_node("pizza:pepperonipizza_2", { description = S("Pepperoni Pizza"), tiles = {"Pepperoni.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0, -0.375, 0}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0}, {0, -0.56, -0.5, -0.3125, -0.25, -0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1, not_in_creative_inventory = 1}, on_use = minetest.item_eat(2), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "air" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_node("pizza:margherita_6", { description = S("Margharita Pizza"), tiles = {"Margherite.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0.3125, -0.375, 0}, {0.3125, -0.56, -0, 0, -0.375, 0.3125}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0}, {0.3125, -0.56, 0.3125, 0.5, -0.25, -0.3125}, {0.3125, -0.56, -0.5, -0.3125, -0.25, -0.3125}, {-0, -0.56, 0.5, 0.3125, -0.25, 0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1, not_in_creative_inventory = 1}, on_use = minetest.item_eat(6), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "pizza:margherita_4" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_node("pizza:margherita_4", { description = S("Margharita Pizza"), tiles = {"Margherite.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0.3125, -0.375, 0}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0}, {0.3125, -0.56, 0, 0.5, -0.25, -0.3125}, {0.3125, -0.56, -0.5, -0.3125, -0.25, -0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1, not_in_creative_inventory = 1}, on_use = minetest.item_eat(4), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "pizza:margherita_2" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end }) minetest.register_node("pizza:margherita_2", { description = S("Margharita Pizza"), tiles = {"Margherite.png", "pizzabottom.png", "pizzabottom.png"}, walkable = true, drawtype = "nodebox", paramtype = "light", buildable = false, paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.3125, -0.56, -0.3125, 0, -0.375, 0}, {-0.3125, -0.56, -0.3125, -0.5, -0.25, 0}, {0, -0.56, -0.5, -0.3125, -0.25, -0.3125}, }, }, selection_box = { type = "fixed", fixed = { {-0.45, -0.5, -0.45, 0.45, -0.225, 0.45}, }, }, groups = {snappy = 3, food_pizza = 1, not_in_creative_inventory = 1}, on_use = minetest.item_eat(2), visual_scale = 0.9, on_punch = function(pos, node, puncher, pointed_thing) node.name = "air" minetest.swap_node(pos,node) if minetest.get_modpath("stamina") ~= nil then stamina.change(puncher, 2) minetest.sound_play("stamina_eat", { pos = pos, gain = 0.7, max_hear_distance = 5}) end end })
local Class = require("facto.class") local ContainerType = require("facto.gui.containertype") local EmptyWidget = Class.extend({}, ContainerType) EmptyWidget.type = "empty-widget" EmptyWidget.RuleSupports = { "height", "width", "hstretch","nat-height","max-height","min-width" } function EmptyWidget:getProps(props) props.type = "empty-widget" -- props.horizontally_stretchable = true -- self.options.horizontally_stretchable return props end function EmptyWidget:onattached(gui) EmptyWidget.super.onattached(self, gui) end -- @export return EmptyWidget
SaunanTaakseQuotes = LibStub("AceAddon-3.0"):NewAddon("SaunanTaakseQuotes1") local SaunanTaakseQuotes = LibStub("AceAddon-3.0"):GetAddon("SaunanTaakseQuotes1") SLASH_SAUNANTAAKSEQUOTES1 = "/teho" SlashCmdList["SAUNANTAAKSEQUOTES"]=function(msg) print(getTeho()) end
Config = {} Config.OpenKeyMenu = 0x26E9DC00 Config.Language = { ['menuHorsesTitle'] = "Shop Horses", ['menuComplementsTitle'] = "Accessories", ['menuComplementsSubTitle'] = "Mount Accessories", ['subMenuComplementsHorsesTitle'] = "Horses", ['subMenuComplementsHorsesSubTitle'] = "Horse Accessories", ['menuMountsTitle'] = "Mounts", ['menuMountsSubTitle'] = "Your Mounts", ['menuMountsHorsesTitle'] = "Horses", ['menuMountsHorsesSubTitle'] = "Your horse options", ['optionSelectYourHorseAccessories'] = "Select Your Horse Accesories", ['optionSelectYourHorse'] = "Select Your Horse", ['optionSendHorseToStableDesc'] = "Flee your Horse", ['optionSendHorseToStable'] = "Flee Horse", ['optionTameHorseDesc'] = "Tame a wild horse", ['optionTameHorse'] = "Tame Horse", ['optionDeleteHorseDesc'] = "Release your horse", ['optionDeleteHorse'] = "Release Horse", ['putAccessoriesOnHorse'] = "Put a ", ['notifNeedBeMount'] = "You need to be mount on a wild horse", ['notifHasOwner'] = "This horse has owner", ['callHorseName'] = "Call ", ['SubTitleOptionsText'] = "Options", } Config.Menu = { { ['Text'] = "Saddle", ['SubText'] = "", ['Desc'] = "Saddle for horses", ['Param'] = { ['Tipo'] = 1 } }, { ['Text'] = "Blanket", ['SubText'] = "", ['Desc'] = "Blanket for horses", ['Param'] = { ['Tipo'] = 2 } }, { ['Text'] = "Mane", ['SubText'] = "", ['Desc'] = "Mane for horses", ['Param'] = { ['Tipo'] = 3 } }, { ['Text'] = "Tail", ['SubText'] = "", ['Desc'] = "Tail for horses", ['Param'] = { ['Tipo'] = 4 } }, { ['Text'] = "Bag", ['SubText'] = "", ['Desc'] = "Bag for horses", ['Param'] = { ['Tipo'] = 5 } }, { ['Text'] = "Bedroll", ['SubText'] = "", ['Desc'] = "Bedroll for horses", ['Param'] = { ['Tipo'] = 6 } }, { ['Text'] = "Stirups", ['SubText'] = "", ['Desc'] = "Stirups for horses", ['Param'] = { ['Tipo'] = 7 } } } --Horses buy Menu from mrlupo Config.Horses = { { ['Text'] = "$20 - Tennesseewalker Chestnut", ['SubText'] = "", ['Desc'] = "Level Require : ~pa~0", ['Param'] = { ['Price'] = 20, ['Model'] = GetHashKey("A_C_HORSE_TENNESSEEWALKER_CHESTNUT"), ['Level'] = 0 } }, { ['Text'] = "$35 - SHIRE RAVENBLACK", ['SubText'] = "", ['Desc'] = "Level Require : ~pa~3", ['Param'] = { ['Price'] = 35, ['Model'] = GetHashKey("A_C_HORSE_SHIRE_RAVENBLACK"), ['Level'] = 0 } }, { ['Text'] = "$45 - APPALOOSA LEOPARD", ['SubText'] = "", ['Desc'] = "Level Require : ~pa~6", ['Param'] = { ['Price'] = 35, ['Model'] = GetHashKey("A_C_HORSE_APPALOOSA_LEOPARD"), ['Level'] = 6 } }, { ['Text'] = "$60 - Mr Bill W", ['SubText'] = "", ['Desc'] = "Level Require : ~pa~9", ['Param'] = { ['Price'] = 60, ['Model'] = GetHashKey("A_C_HORSE_GANG_BILL"), ['Level'] = 9 } }, { ['Text'] = "$70 - Kentuckysaddle Black", ['SubText'] = "", ['Desc'] = "Level Require : ~pa~13", ['Param'] = { ['Price'] = 70, ['Model'] = GetHashKey("A_C_HORSE_KENTUCKYSADDLE_BLACK"), ['Level'] = 13 }, }, { ['Text'] = "$150 - THOROUGHBRED BRINDLE", ['SubText'] = "", ['Desc'] = "Level Require : ~pa~16", ['Param'] = { ['Price'] = 150, ['Model'] = GetHashKey("A_C_HORSE_THOROUGHBRED_BRINDLE"), ['Level'] = 16 } } } --Sillas complementos Config.MenuSillas = { { ['Text'] = "Saddle #1", ['SubText'] = "", ['Desc'] = "Saddle 1 for horses", ['Param'] = { ['Hash'] = 0x106961A8, ['Precio'] = 10 } }, { ['Text'] = "Saddle #2", ['SubText'] = "", ['Desc'] = "Saddle 2 for horses", ['Param'] = { ['Hash'] = 0x14168240, ['Precio'] = 10 } }, { ['Text'] = "Saddle #3", ['SubText'] = "", ['Desc'] = "Saddle 3 for horses", ['Param'] = { ['Hash'] = 0x150D0DAA, ['Precio'] = 10 } }, { ['Text'] = "Saddle #4", ['SubText'] = "", ['Desc'] = "Saddle 4 for horses", ['Param'] = { ['Hash'] = 0x15FB6791, ['Precio'] = 10 } }, { ['Text'] = "Saddle #5", ['SubText'] = "", ['Desc'] = "Saddle 5 for horses", ['Param'] = { ['Hash'] = 0x17153A45, ['Precio'] = 10 } } } --Mantas complementos Config.MenuMantas = { { ['Text'] = "Blanket #1", ['SubText'] = "", ['Desc'] = "Blanket 1 for horses", ['Param'] = { ['Hash'] = 0x127E0412, ['Precio'] = 10 } }, { ['Text'] = "Blanket #2", ['SubText'] = "", ['Desc'] = "Blanket 2 for horses", ['Param'] = { ['Hash'] = 0x19C5E80C, ['Precio'] = 10 } }, { ['Text'] = "Blanket #3", ['SubText'] = "", ['Desc'] = "Blanket 3 for horses", ['Param'] = { ['Hash'] = 0x20D4A0BF, ['Precio'] = 10 } }, { ['Text'] = "Blanket #4", ['SubText'] = "", ['Desc'] = "Blanket 4 for horses", ['Param'] = { ['Hash'] = 0x2286EE30, ['Precio'] = 10 } }, { ['Text'] = "Blanket #5", ['SubText'] = "", ['Desc'] = "Blanket 5 for horses", ['Param'] = { ['Hash'] = 0x269583CA, ['Precio'] = 10 } } } --Crin Complementos Config.MenuCrines = { { ['Text'] = "Mane #1", ['SubText'] = "", ['Desc'] = "Mane 1 for horses", ['Param'] = { ['Hash'] = 0x130E341A, ['Precio'] = 10 } }, { ['Text'] = "Mane #2", ['SubText'] = "", ['Desc'] = "Mane 2 for horses", ['Param'] = { ['Hash'] = 0x14098229, ['Precio'] = 10 } }, { ['Text'] = "Mane #3", ['SubText'] = "", ['Desc'] = "Mane 3 for horses", ['Param'] = { ['Hash'] = 0x16923E26, ['Precio'] = 10 } }, { ['Text'] = "Mane #4", ['SubText'] = "", ['Desc'] = "Mane 4 for horses", ['Param'] = { ['Hash'] = 0x18199F48, ['Precio'] = 10 } }, { ['Text'] = "Mane #5", ['SubText'] = "", ['Desc'] = "Mane 5 for horses", ['Param'] = { ['Hash'] = 0x1A5A45B6, ['Precio'] = 10 } } } --Colas complementos Config.MenuColas = { { ['Text'] = "Tail #1", ['SubText'] = "", ['Desc'] = "Tail 1 for horses", ['Param'] = { ['Hash'] = 0x12DBBBAF, ['Precio'] = 10 } }, { ['Text'] = "Tail #2", ['SubText'] = "", ['Desc'] = "Tail 2 for horses", ['Param'] = { ['Hash'] = 0x17EB79D3, ['Precio'] = 10 } }, { ['Text'] = "Tail #3", ['SubText'] = "", ['Desc'] = "Tail 3 for horses", ['Param'] = { ['Hash'] = 0x1A3B721B, ['Precio'] = 10 } }, { ['Text'] = "Tail #4", ['SubText'] = "", ['Desc'] = "Tail 4 for horses", ['Param'] = { ['Hash'] = 0x1BB5EAA1, ['Precio'] = 10 } }, { ['Text'] = "Tail #5", ['SubText'] = "", ['Desc'] = "Tail 5 for horses", ['Param'] = { ['Hash'] = 0x1E9A18C2, ['Precio'] = 10 } } } --Alforjas complementos Config.MenuAlforjas = { { ['Text'] = "Bedroll #1", ['SubText'] = "", ['Desc'] = "Bedroll 1 for horses", ['Param'] = { ['Hash'] = 0x1D4EDB88, ['Precio'] = 10 } }, { ['Text'] = "Bedroll #2", ['SubText'] = "", ['Desc'] = "Bedroll 2 for horses", ['Param'] = { ['Hash'] = 0x20AA8620, ['Precio'] = 10 } }, { ['Text'] = "Bedroll #3", ['SubText'] = "", ['Desc'] = "Bedroll 3 for horses", ['Param'] = { ['Hash'] = 0x293E17B3, ['Precio'] = 10 } }, { ['Text'] = "Bedroll #4", ['SubText'] = "", ['Desc'] = "Bedroll 4 for horses", ['Param'] = { ['Hash'] = 0x2AEFF6CA, ['Precio'] = 10 } }, { ['Text'] = "Bedroll #5", ['SubText'] = "", ['Desc'] = "Bedroll 5 for horses", ['Param'] = { ['Hash'] = 0x5277E9BA, ['Precio'] = 10 } } } --Petates Complementos Config.MenuPetates = { { ['Text'] = "Bedroll #1", ['SubText'] = "", ['Desc'] = "Bedroll 1 for horses", ['Param'] = { ['Hash'] = 0x12F0DF9F, ['Precio'] = 10 } }, { ['Text'] = "Bedroll #2", ['SubText'] = "", ['Desc'] = "Bedroll 2 for horses", ['Param'] = { ['Hash'] = 0x18BB6B30, ['Precio'] = 10 } }, { ['Text'] = "Bedroll #3", ['SubText'] = "", ['Desc'] = "Bedroll 3 for horses", ['Param'] = { ['Hash'] = 0x1B43F045, ['Precio'] = 10 } }, { ['Text'] = "Bedroll #4", ['SubText'] = "", ['Desc'] = "Bedroll 4 for horses", ['Param'] = { ['Hash'] = 0x27543EBB, ['Precio'] = 10 } }, { ['Text'] = "Bedroll #5", ['SubText'] = "", ['Desc'] = "Bedroll 5 for horses", ['Param'] = { ['Hash'] = 0x36BEDD90, ['Precio'] = 10 } } } --Estribos Complementos Config.MenuEstribos = { { ['Text'] = "Stirups #1", ['SubText'] = "", ['Desc'] = "Stirups 1 for horses", ['Param'] = { ['Hash'] = 0x3B3AB08, ['Precio'] = 10 } }, { ['Text'] = "Stirups #2", ['SubText'] = "", ['Desc'] = "Stirups 2 for horses", ['Param'] = { ['Hash'] = 0x587DD49F, ['Precio'] = 10 } }, { ['Text'] = "Stirups #3", ['SubText'] = "", ['Desc'] = "Stirups 3 for horses", ['Param'] = { ['Hash'] = 0x67AF7302, ['Precio'] = 10 } }, { ['Text'] = "Stirups #4", ['SubText'] = "", ['Desc'] = "Stirups 4 for horses", ['Param'] = { ['Hash'] = 0x75178DD2, ['Precio'] = 10 } }, { ['Text'] = "Stirups #5", ['SubText'] = "", ['Desc'] = "Stirups 5 for horses", ['Param'] = { ['Hash'] = 0x8246282F, ['Precio'] = 10 } } } Config.Texto = "Press [ENTER] to open stable" Config.Coords = { {name="Establo", x = -366.08, y = 787.01, z = 116.17}, {name="Establo", x = -874.02, y = -1364.78, z = 43.53}, {name="Establo", x = -1777.02, y = -440.15, z = 154.96}, {name="Establo", x = 2502.5, y = -1455.33, z = 46.31}, {name="Establo", x = 2970.73, y = 1427.97, z = 44.71} } Config.SpawnHorse = { vector4( -373.302, 786.904, 116.169, 273.18 ), vector4( -863.746, -1366.289, 43.549, 88.17 ), vector4( -1773.523, -441.351, 155.046, 72.45 ), vector4( 2508.778, -1450.003, 46.404, 79.792 ), vector4( 2967.735, 1431.232, 44.753, 215.782 ), } Citizen.CreateThread(function() for _, st in pairs(Config.Coords) do print(st.x) print(st.name) local blip = N_0x554d9d53f696d002(1664425300, st.x, st.y, st.z) SetBlipSprite(blip, 469827317, 1) SetBlipScale(blip, 0.2) Citizen.InvokeNative(0x9CB1A1623062F402, blip, st.name) end end)
return {'hugenoot','hugo','hughes','hugen','huggers','hugenoten','hugos'}
local getAliveHumanoidFromModel = require(script.Parent.getAliveHumanoidFromModel) local function getAliveHumanoidFromDescendant(descendant: Instance) local model = descendant:FindFirstAncestorWhichIsA("Model") return if model then getAliveHumanoidFromModel(model) else nil end return getAliveHumanoidFromDescendant
CMD.name = 'FreezeBots' CMD.description = 'command.freezebots.description' CMD.permission = 'moderator' CMD.category = 'permission.categories.server_management' CMD.aliases = { 'botfreeze', 'freezebot', 'bot_freeze', 'bot_zombie' } function CMD:on_run(player) self:notify_staff('command.freezebots.message', { player = get_player_name(player) }) RunConsoleCommand('bot_zombie', 1) end
--[[ Namespace: Helpers All helper modules. ]] local Namespace = {} Namespace.Class = require("Helpers.Class") Namespace.Common = require("Helpers.Common") return Namespace
return { [1] = {product=1, price = 10.00, card = 10 + 1,}, [2] = {product=2, price = 20.00, card = 20 + 4,}, [3] = {product=3, price = 50.00, card = 50 + 15}, [4] = {product=4, price = 100.00, card = 100 + 35}, -- 抽奖商品 [6] = {product=6, price = 2.00, random_tbl={[3]=1}, show_tbl={ 5, 6, 7, 8, 9, 10, 11, 12}}, [7] = {product=7, price = 5.00, random_tbl={[6]=1, [ 7]=1}, show_tbl={ 5, 8, 12, 14, 15, 16, 18, 20}}, [8] = {product=8, price = 10.00, random_tbl={[12]=1, [13]=1}, show_tbl={10, 15, 20, 26, 36, 40, 46, 50}}, [9] = {product=9, price = 18.00, random_tbl={[24]=1, [23]=1, [22]=1}, show_tbl={20, 30, 42, 48, 56, 66, 78, 90}}, [10]= {product=10,price = 30.00, random_tbl={[40]=1, [39]=1, [38]=1}, show_tbl={32, 35, 58, 78, 98, 116, 138, 150}}, [11]= {product=11,price = 50.00, random_tbl={[68]=1, [67]=1, [66]=1}, show_tbl={55, 58, 98, 138, 166, 198, 226, 248}}, -- 代理 [12]={product=12, price = 300.00, proxy_card=300 + 100} }
-- Generated by LairTool rori_shallow_torton_lair_neutral_medium = Lair:new { mobiles = {{"shallow_torton", 1}}, spawnLimit = 12, buildingsVeryEasy = {"object/tangible/lair/base/poi_all_lair_dead_log_large_evil_fire_small.iff"}, buildingsEasy = {"object/tangible/lair/base/poi_all_lair_dead_log_large_evil_fire_small.iff"}, buildingsMedium = {"object/tangible/lair/base/poi_all_lair_dead_log_large_evil_fire_small.iff"}, buildingsHard = {"object/tangible/lair/base/poi_all_lair_dead_log_large_evil_fire_small.iff"}, buildingsVeryHard = {"object/tangible/lair/base/poi_all_lair_dead_log_large_evil_fire_small.iff"} } addLairTemplate("rori_shallow_torton_lair_neutral_medium", rori_shallow_torton_lair_neutral_medium)
--[[ Manager module that allows to keep the state of multiple gamepads at a given frame of the game. Each input registered in each gamepad input's table can only have 3 states : - true: input has been pressed THIS frame of the game - false: input has been released THIS frame of the game - nil: input hasn't changed state ]] local GamepadManager = Class:derive("GamepadManager") local abs = math.abs -- Function solely used to hook the manager to the relevant love events -- Note we could upgrade this by also taking into account the raw buttons (love.joystickpressed/released) local function HookLoveEvents(self) function love.joystickadded(p_joystick) local id = p_joystick:getID() assert(self.connectedSticks[id] == nil, "Joystick with ID "..id.." is already connected! This should never happen!") self.connectedSticks[id] = p_joystick self.stickButtons[id] = {} end function love.joystickremoved(p_joystick) local id = p_joystick:getID() self.connectedSticks[id] = nil self.stickButtons[id] = nil end function love.gamepadpressed(p_joystick, p_button) local id = p_joystick:getID() self.stickButtons[id][p_button] = true end function love.gamepadreleased(p_joystick, p_button) local id = p_joystick:getID() self.stickButtons[id][p_button] = false end end function GamepadManager:new(p_fileMappings) HookLoveEvents(self) love.joystick.loadGamepadMappings(p_fileMappings) self.connectedSticks = {} self.stickButtons = {} self.deadZone = 0.1 -- This would be edited through options end function GamepadManager:update() -- O(n²) but it's ok since we shouldn't have that much joystick connected anyway for id = 1, #self.connectedSticks do for btn, _ in pairs(self.stickButtons[id]) do self.stickButtons[id][btn] = nil end end end function GamepadManager:button(p_button, p_joyID) p_joyID = p_joyID or 1 local stick = self.connectedSticks[p_joyID] if stick == nil then return false end return stick:isGamepadDown(p_button) end function GamepadManager:buttonDown(p_button, p_joyID) p_joyID = p_joyID or 1 local stick = self.stickButtons[p_joyID] if stick == nil then return false end return stick[p_button] end function GamepadManager:buttonUp(p_button, p_joyID) p_joyID = p_joyID or 1 local stick = self.stickButtons[p_joyID] if stick == nil then return false end return stick[p_button] == false end function GamepadManager:axis(p_axis, p_joyID) p_joyID = p_joyID or 1 local stick = self.connectedSticks[p_joyID] if stick == nil then return 0 end local axis = stick:getGamepadAxis(p_axis) if abs(axis) > self.deadZone then return axis end return 0 end return GamepadManager
require('prototypes.recipe.fluid-recipe') require('prototypes.recipe.recipe')
local EventManager = require('ge_tts.EventManager') local Notebook = require("sebaestschjin-tts.Notebook") local StringUtil = require("sebaestschjin-tts.StringUtil") local TableUtil = require("sebaestschjin-tts.TableUtil") local Component = require("gloomhaven-campaign-manager.Component") local EventType = require("gloomhaven-campaign-manager.EventType") local Player = {} local IgnoredNotebooks = { "Options", "Previous Options", "Quick Start Guide", "Mod Version", "Savefile", "New Savefile", "Scenario Tree" } ---@param notes tts__Notes_GetParameter ---@return boolean local function hasContent(notes) return StringUtil.isNotEmpty(notes.body) end ---@param notes tts__Notes_GetParameter ---@return boolean local function isGlobalNotebook(notes) return not TableUtil.contains(IgnoredNotebooks, notes.title) and notes.color == "Grey" end ---@param savefile gh_Savefile function Player.setup(savefile) EventManager.addHandler(EventType.Loaded.Start, function() Player.loadAll(savefile) end) end ---@param savefile gh_Savefile function Player.loadAll(savefile) Player.loadPlayers(savefile) Player.loadNotes(savefile) end ---@param savefile gh_Savefile function Player.loadPlayers(savefile) for player, content in pairs(savefile.players) do local playerNotes = StringUtil.decodeBase64(content.notes) Notebook.setContent(player, playerNotes, --[[---@type tts__PlayerColor]] player) end end ---@param savefile gh_Savefile function Player.loadNotes(savefile) for _, note in ipairs(savefile.notes) do Notebook.addContent(note.name, note.content) end end ---@param savefile gh_Savefile function Player.saveAll(savefile) Player.savePlayers(savefile) Player.saveNotes(savefile) end ---@param savefile gh_Savefile function Player.savePlayers(savefile) for _, notes in ipairs(Notebook.getAll()) do if hasContent(notes) and TableUtil.contains(Component.PlayerColors, notes.title) then local playerNotes = StringUtil.encodeBase64(notes.body) savefile.players[--[[---@type tts__PlayerColor]] notes.title] = { notes = playerNotes } end end end ---@param savefile gh_Savefile function Player.saveNotes(savefile) for _, notes in ipairs(Notebook.getAll()) do if hasContent(notes) and isGlobalNotebook(notes) then table.insert(savefile.notes, { name = notes.title, content = notes.body }) end end end return Player
function onLoad() self.interactable = false end
minetest.register_alias("watershed:appleleaf", "default:leaves") minetest.register_alias("watershed:appling", "default:sapling") minetest.register_alias("watershed:acaciatree", "moretrees:acacia_trunk") minetest.register_alias("watershed:acacialeaf", "moretrees:acacia_leaves") minetest.register_alias("watershed:acacialing", "moretrees:acacia_sapling") minetest.register_alias("watershed:pinetree", "default:pine_tree") minetest.register_alias("watershed:needles", "default:pine_needles") minetest.register_alias("watershed:pineling", "default:pine_sapling") minetest.register_alias("watershed:jungleleaf", "default:jungleleaves") minetest.register_alias("watershed:jungling", "default:junglesapling") minetest.register_alias("watershed:dirt", "default:dirt") minetest.register_alias("watershed:icydirt", "default:dirt_with_grass") minetest.register_alias("watershed:grass", "default:dirt_with_grass") minetest.register_alias("watershed:redstone", "default:desert_stone") minetest.register_alias("watershed:redcobble", "default:desert_cobble") minetest.register_alias("watershed:stone", "default:stone") minetest.register_alias("watershed:cactus", "default:cactus") minetest.register_alias("watershed:goldengrass", "default:dry_shrub") minetest.register_alias("watershed:drygrass", "default:dirt_with_dry_grass") minetest.register_alias("watershed:permafrost", "default:dirt") minetest.register_alias("watershed:freshice", "default:ice") minetest.register_alias("watershed:cloud", "default:cloud") minetest.register_alias("watershed:luxore", "default:stone") minetest.register_alias("watershed:light", "lantern:lamp") minetest.register_alias("watershed:acaciawood", "moretrees:acacia_wood") minetest.register_alias("watershed:pinewood", "default:pinewood") minetest.register_alias("watershed:freshwater", "default:river_water_source") minetest.register_alias("watershed:freshwaterflow", "default:river_water_flowing") minetest.register_alias("watershed:lava", "default:lava_source") minetest.register_alias("watershed:lavaflow", "default:lava_flowing") -- Items minetest.register_alias("watershed:luxcrystal", "default:cobble")
-- Resource Metadata fx_version 'cerulean' games { 'gta5' } author 'uyuyorum' description 'UM - Hacker Phone' version '1.0.0' ui_page 'nui/ui.html' files { 'nui/ui.html', 'nui/assets/img/*.png', 'nui/assets/css/*.css', 'nui/assets/js/*.js', } client_script {'client/client.lua'} server_script {'server/server.lua'}
local S = ethereal.intllib -- Banana (Heals one heart when eaten) minetest.register_node("ethereal:banana", { description = S("Banana"), drawtype = "torchlike", tiles = {"ethereal_banana_single.png"}, inventory_image = "ethereal_banana_single.png", wield_image = "ethereal_banana_single.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { food_banana = 1, fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1 }, drop = "ethereal:banana", on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "ethereal:banana", param2 = 1}) end end }) -- Banana Bunch minetest.register_node("ethereal:banana_bunch", { description = S("Banana Bunch"), drawtype = "torchlike", tiles = {"ethereal_banana_bunch.png"}, inventory_image = "ethereal_banana_bunch.png", wield_image = "ethereal_banana_bunch.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.31, -0.5, -0.31, 0.31, 0.5, 0.31} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 1, leafdecay_drop = 1 }, drop = "ethereal:banana_bunch", on_use = minetest.item_eat(6), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "ethereal:banana_bunch", param2 = 1}) end end }) -- Bunch to Single minetest.register_craft({ type = "shapeless", output = "ethereal:banana 3", recipe = {"ethereal:banana_bunch"} }) minetest.register_craft({ type = "shapeless", output = "ethereal:banana_bunch", recipe = {"ethereal:banana", "ethereal:banana", "ethereal:banana"} }) -- Banana Dough minetest.register_craftitem("ethereal:banana_dough", { description = S("Banana Dough"), inventory_image = "ethereal_banana_dough.png" }) minetest.register_craft({ type = "shapeless", output = "ethereal:banana_dough", recipe = {"group:food_flour", "group:food_banana"} }) minetest.register_craft({ type = "cooking", cooktime = 14, output = "ethereal:banana_bread", recipe = "ethereal:banana_dough" }) -- Orange (Heals 2 hearts when eaten) minetest.register_node("ethereal:orange", { description = S("Orange"), drawtype = "plantlike", tiles = {"farming_orange.png"}, inventory_image = "farming_orange.png", wield_image = "farming_orange.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.27, -0.37, -0.27, 0.27, 0.44, 0.27} }, groups = { food_orange = 1, fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1 }, drop = "ethereal:orange", on_use = minetest.item_eat(4), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "ethereal:orange", param2 = 1}) end end, }) -- Pine Nuts (Heals 1/2 heart when eaten) minetest.register_craftitem("ethereal:pine_nuts", { description = S("Pine Nuts"), inventory_image = "ethereal_pine_nuts.png", wield_image = "ethereal_pine_nuts.png", groups = {food_pine_nuts = 1, flammable = 2}, on_use = minetest.item_eat(1) }) -- Banana Loaf (Heals 3 hearts when eaten) minetest.register_craftitem("ethereal:banana_bread", { description = S("Banana Loaf"), inventory_image = "ethereal_banana_bread.png", wield_image = "ethereal_banana_bread.png", groups = {food_bread = 1, flammable = 3}, on_use = minetest.item_eat(6) }) -- Coconut (Gives 4 coconut slices, each heal 1/2 heart) minetest.register_node("ethereal:coconut", { description = S("Coconut"), drawtype = "plantlike", walkable = false, paramtype = "light", sunlight_propagates = true, tiles = {"moretrees_coconut.png"}, inventory_image = "moretrees_coconut.png", wield_image = "moretrees_coconut.png", selection_box = { type = "fixed", fixed = {-0.31, -0.43, -0.31, 0.31, 0.44, 0.31} }, groups = { food_coconut = 1, snappy = 1, oddly_breakable_by_hand = 1, cracky = 1, choppy = 1, flammable = 1, leafdecay = 3, leafdecay_drop = 1 }, drop = "ethereal:coconut_slice 4", sounds = default.node_sound_wood_defaults() }) -- Coconut Slice (Heals half heart when eaten) minetest.register_craftitem("ethereal:coconut_slice", { description = S("Coconut Slice"), inventory_image = "moretrees_coconut_slice.png", wield_image = "moretrees_coconut_slice.png", groups = {food_coconut_slice = 1, flammable = 1}, on_use = minetest.item_eat(1) }) minetest.register_craft({ output = "ethereal:coconut", recipe = { {"ethereal:coconut_slice", "ethereal:coconut_slice"}, {"ethereal:coconut_slice", "ethereal:coconut_slice"} } }) -- Golden Apple (Found on Healing Tree, heals all 10 hearts) minetest.register_node("ethereal:golden_apple", { description = S("Golden Apple"), drawtype = "plantlike", tiles = {"default_apple_gold.png"}, inventory_image = "default_apple_gold.png", wield_image = "default_apple_gold.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.37, -0.2, 0.2, 0.31, 0.2} }, groups = { fleshy = 3, dig_immediate = 3, leafdecay = 3,leafdecay_drop = 1 }, drop = "ethereal:golden_apple", -- on_use = minetest.item_eat(20), on_use = function(itemstack, user, pointed_thing) if user then user:set_hp(20) return minetest.do_item_eat(2, nil, itemstack, user, pointed_thing) end end, sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) if placer:is_player() then minetest.set_node(pos, {name = "ethereal:golden_apple", param2 = 1}) end end }) -- Hearty Stew (Heals 5 hearts - thanks to ZonerDarkRevention for his DokuCraft DeviantArt bowl texture) minetest.register_craftitem("ethereal:hearty_stew", { description = S("Hearty Stew"), inventory_image = "ethereal_hearty_stew.png", wield_image = "ethereal_hearty_stew.png", on_use = minetest.item_eat(10, "ethereal:bowl") }) minetest.register_craft({ output = "ethereal:hearty_stew", recipe = { {"group:food_onion","flowers:mushroom_brown", "group:food_tuber"}, {"","flowers:mushroom_brown", ""}, {"","group:food_bowl", ""} } }) -- Extra recipe for hearty stew if farming and farming.mod and farming.mod == "redo" then minetest.register_craft({ output = "ethereal:hearty_stew", recipe = { {"group:food_onion","flowers:mushroom_brown", "group:food_beans"}, {"","flowers:mushroom_brown", ""}, {"","group:food_bowl", ""} } }) end -- Bucket of Cactus Pulp minetest.register_craftitem("ethereal:bucket_cactus", { description = S("Bucket of Cactus Pulp"), inventory_image = "bucket_cactus.png", wield_image = "bucket_cactus.png", stack_max = 1, groups = {vessel = 1, drink = 1}, on_use = minetest.item_eat(2, "bucket:bucket_empty"), }) minetest.register_craft({ output = "ethereal:bucket_cactus", recipe = { {"bucket:bucket_empty","default:cactus"}, } }) -- firethorn jelly minetest.register_craftitem("ethereal:firethorn_jelly", { description = S("Firethorn Jelly"), inventory_image = "ethereal_firethorn_jelly.png", wield_image = "ethereal_firethorn_jelly.png", on_use = minetest.item_eat(2, "vessels:glass_bottle"), groups = {vessel = 1} }) if minetest.registered_items["farming:bowl"] then minetest.register_craft({ -- type = "shapeless", output = "ethereal:firethorn_jelly", recipe = { {"farming:mortar_pestle","vessels:glass_bottle", ""}, {"ethereal:firethorn", "ethereal:firethorn", "ethereal:firethorn"}, {"bucket:bucket_water", "bucket:bucket_water", "bucket:bucket_water"} }, replacements = { {"bucket:bucket_water", "bucket:bucket_empty 3"}, {"farming:mortar_pestle", "farming:mortar_pestle"} } }) end -- Lemon minetest.register_node("ethereal:lemon", { description = S("Lemon"), drawtype = "plantlike", tiles = {"ethereal_lemon.png"}, inventory_image = "ethereal_lemon_fruit.png", wield_image = "ethereal_lemon_fruit.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.27, -0.37, -0.27, 0.27, 0.44, 0.27} }, groups = { food_lemon = 1, fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1 }, drop = "ethereal:lemon", on_use = minetest.item_eat(3), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "ethereal:lemon", param2 = 1}) end end }) -- Candied Lemon minetest.register_craftitem("ethereal:candied_lemon", { description = S("Candied Lemon"), inventory_image = "ethereal_candied_lemon.png", wield_image = "ethereal_candied_lemon.png", groups = {food_candied_lemon = 1}, on_use = minetest.item_eat(5) }) minetest.register_craft({ -- type = "shapeless", output = "ethereal:candied_lemon", recipe = { {"farming:baking_tray", "ethereal:lemon", "group:food_sugar"} }, replacements = { {"farming:baking_tray", "farming:baking_tray"} } }) -- Lemonade minetest.register_node("ethereal:lemonade", { description = S("Lemonade"), drawtype = "plantlike", tiles = {"ethereal_lemonade.png"}, inventory_image = "ethereal_lemonade.png", wield_image = "ethereal_lemonade.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25} }, groups = {vessel = 1, dig_immediate = 3, attached_node = 1, drink = 1}, on_use = minetest.item_eat(5, "vessels:drinking_glass"), sounds = default.node_sound_glass_defaults() }) minetest.register_craft({ -- type = "shapeless", output = "ethereal:lemonade", recipe = { {"ethereal:lemon", "group:food_sugar", "group:food_sugar"}, {"vessels:drinking_glass", "group:water_bucket", ""} }, replacements = { {"group:water_bucket", "bucket:bucket_empty"}, } }) -- Olive minetest.register_node("ethereal:olive", { description = S("Olive"), drawtype = "plantlike", tiles = {"ethereal_olive.png"}, inventory_image = "ethereal_olive_fruit.png", wield_image = "ethereal_olive_fruit.png", visual_scale = 0.2, paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.1, -0.5, -0.1, 0.1, -0.3, 0.1} }, groups = { fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1 }, drop = "ethereal:olive", on_use = minetest.item_eat(1), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer) if placer:is_player() then minetest.set_node(pos, {name = "ethereal:olive", param2 = 1}) end end }) -- Olive Oil minetest.register_craftitem("ethereal:olive_oil", { description = S("Olive Oil"), inventory_image = "ethereal_olive_oil.png", wield_image = "ethereal_olive_oil.png", groups = {food_oil = 1, food_olive_oil = 1, vessel = 1} }) minetest.register_craft({ -- type = "shapeless", output = "ethereal:olive_oil", recipe = { {"ethereal:olive", "ethereal:olive", "ethereal:olive"}, {"ethereal:olive", "ethereal:olive", "ethereal:olive"}, {"farming:juicer", "vessels:glass_bottle", ""} }, replacements = { {"farming:juicer", "farming:juicer"} } }) -- Kappa Maki (sushi with cucumber) minetest.register_craftitem("ethereal:sushi_kappamaki", { description = S("Kappa Maki Sushi"), inventory_image = "ethereal_sushi_kappa_maki.png", on_use = minetest.item_eat(3) }) minetest.register_craft({ output = "ethereal:sushi_kappamaki 2", recipe = { {"group:food_seaweed", "group:food_cucumber", "group:food_rice"} } }) -- Nigiri (sushi with raw fish) minetest.register_craftitem("ethereal:sushi_nigiri", { description = S("Nigiri Sushi"), inventory_image = "ethereal_sushi_nigiri.png", on_use = minetest.item_eat(2) }) minetest.register_craft({ output = "ethereal:sushi_nigiri 2", recipe = { {"group:food_rice", "group:food_fish_raw", ""} } }) -- Tamago (sushi with sweet egg) minetest.register_craftitem("ethereal:sushi_tamago", { description = S("Tamago Sushi"), inventory_image = "ethereal_sushi_tamago.png", on_use = minetest.item_eat(2) }) minetest.register_craft({ output = "ethereal:sushi_tamago 2", recipe = { {"group:food_seaweed", "group:food_egg", "group:food_rice"} } }) -- Fugu (prepared pufferfish) minetest.register_craftitem("ethereal:fugu", { description = S("Fugusashi"), inventory_image = "ethereal_fugu.png", on_use = function(itemstack, user, pointed_thing) if user then if math.random(12) == 1 then return minetest.do_item_eat(-16, nil, itemstack, user, pointed_thing) else return minetest.do_item_eat(4, nil, itemstack, user, pointed_thing) end end end }) minetest.register_craft({ output = "ethereal:fugu", -- type = "shapeless", recipe = { {"group:food_cutting_board", "ethereal:fish_pufferfish", "group:food_soy_sauce"} }, replacements = { {"group:food_cutting_board", "farming:cutting_board"}, {"group:food_soy_sauce", "vessels:glass_bottle"} } }) -- Teriyaki Chicken minetest.register_craftitem("ethereal:teriyaki_chicken", { description = S("Teriyaki Chicken"), inventory_image = "ethereal_teriyaki_chicken.png", on_use = minetest.item_eat(4) }) minetest.register_craft({ -- type = "shapeless", output = "ethereal:teriyaki_chicken 2", recipe = { {"group:food_chicken_raw", "group:food_sugar", "group:food_soy_sauce"}, {"group:food_garlic_clove", "group:food_saucepan", "group:food_gelatin"} }, replacements = { {"group:food_soy_sauce", "vessels:glass_bottle"}, {"group:food_saucepan", "farming:saucepan"} } }) -- Teriyaki Beef minetest.register_craftitem("ethereal:teriyaki_beef", { description = S("Teriyaki Beef"), inventory_image = "ethereal_teriyaki_beef.png", on_use = minetest.item_eat(12, "ethereal:bowl") }) minetest.register_craft({ -- type = "shapeless", output = "ethereal:teriyaki_beef", recipe = { {"group:food_meat_raw", "group:food_sugar", "group:food_soy_sauce"}, {"group:food_garlic_clove", "group:food_saucepan", "group:food_gelatin"}, {"group:food_cabbage", "group:food_rice", "group:food_bowl"} }, replacements = { {"group:food_soy_sauce", "vessels:glass_bottle"}, {"group:food_saucepan", "farming:saucepan"} } })
AddCSLuaFile() ENT.Base = "gballoon_tower_base" ENT.Type = "anim" ENT.PrintName = "Gatling Gun Knight" ENT.Category = "#rotgb.category.tower" ENT.Author = "Piengineer12" ENT.Contact = "http://steamcommunity.com/id/Piengineer12/" ENT.Purpose = "#rotgb.tower.gballoon_tower_04.purpose" ENT.Instructions = "" ENT.Spawnable = false ENT.AdminOnly = false ENT.RenderGroup = RENDERGROUP_BOTH ENT.Model = Model("models/props_phx/games/chess/black_knight.mdl") ENT.FireRate = 10 ENT.Cost = 550 ENT.DetectionRadius = 256 ENT.UseLOS = true ENT.LOSOffset = Vector(0,0,40) ENT.UserTargeting = true ENT.AttackDamage = 10 ENT.IsChessPiece = true ENT.rotgb_Spread = 60 ENT.rotgb_Shots = 1 ENT.rotgb_LaserDamageMul = 50 ENT.UpgradeReference = { { Names = {"Stabilized Barrel","Consistent Barrel Spinner","Computerized Targeting","Laser Shooter","Ray of Doom","G.R.E.E.N. Beams"}, Descs = { "Slightly reduces bullet spread.", "Considerably reduces bullet spread.", "Deals considerably increased damage versus gBlimps. Also enables the tower to see hidden gBalloons.", "Fires a continuous, perfectly accurate focused laser that shreds gBalloons. However, the tower no longer pops Purple gBalloons.", "Fires an even bigger beam that obliterates all gBalloons in its path, regardless of immunities.", "BLARGGGH!!!" }, Prices = {250,750,5000,50000,400000,25e6}, Funcs = { function(self) self.rotgb_Spread = self.rotgb_Spread / 1.5 end, function(self) self.rotgb_Spread = self.rotgb_Spread / 2 end, function(self) self.rotgb_ExtraVsCeramic = true self.SeeCamo = true end, function(self) self.FireRate = self.FireRate * 3 self.rotgb_UseLaser = 1 end, function(self) self.rotgb_LaserDamageMul = self.rotgb_LaserDamageMul / 2 self.rotgb_UseLaser = 2 end, function(self) self.UserTargeting = false self.rotgb_LaserDamageMul = self.rotgb_LaserDamageMul * 10 end } }, { Names = {"Higher Torque","Bigger Bullets","TripShot","Super High Torque","DodecaShot","A Million Rounds Per Minute"}, Descs = { "Slightly increases fire rate.", "Slightly increases range and considerably increases damage dealt by each bullet.", "Fires three bullets per shot.", "Considerably increases fire rate.", "Slightly increases bullet spread, but twelve bullets are fired per shot!", "Considerably increases bullet spread, but tremendously increases damage dealt by each bullet and sixty bullets are fired per shot!" }, Prices = {250,1250,4000,6000,17500,175000}, Funcs = { function(self) self.FireRate = self.FireRate * 1.5 end, function(self) self.DetectionRadius = self.DetectionRadius * 1.5 self.AttackDamage = self.AttackDamage + 10 end, function(self) self.rotgb_Shots = self.rotgb_Shots * 3 end, function(self) self.FireRate = self.FireRate * 2 end, function(self) self.rotgb_Spread = self.rotgb_Spread * 1.5 self.rotgb_Shots = self.rotgb_Shots * 4 end, function(self) self.rotgb_Spread = self.rotgb_Spread * 2 self.rotgb_Shots = self.rotgb_Shots * 5 self.AttackDamage = self.AttackDamage + 40 end } } } ENT.UpgradeLimits = {6,2} function ENT:ROTGB_ApplyPerks() self.rotgb_Spread = self.rotgb_Spread * (1+hook.Run("GetSkillAmount", "gatlingGunKnightSpread")/100) end local function SnipeEntity() while true do local self,ent = coroutine.yield() local startPos = self:GetShootPos() --uDir:Normalize() if self.rotgb_UseLaser then local laser = ents.Create(self.rotgb_UseLaser==1 and "env_laser" or "env_beam") local startEnt = self.rotgb_UseLaser==2 and ents.Create("info_target") or NULL --local endEnt = ents.Create("info_target") laser:SetPos(startPos) --[[if IsValid(endEnt) then endEnt:SetName("ROTGB04_"..endEnt:GetCreationID()) endEnt:SetPos(ent:GetPos()+ent.loco:GetVelocity()*0.1+ent:OBBCenter()) end]] local oldEntName = ent:GetName() local entityName = ent:GetName() ~= "" and ent:GetName() or "ROTGB04_2_"..self:GetCreationID() ent:SetName(entityName) if IsValid(startEnt) then startEnt:SetName("ROTGB04_"..self:GetCreationID()) startEnt:SetPos(startPos) startEnt:Spawn() end laser:SetKeyValue("LaserTarget",entityName) laser:SetKeyValue("renderamt","255") laser:SetKeyValue("rendercolor",self.rotgb_UseLaser==1 and "0 255 127" or self.rotgb_LaserDamageMul > 200 and "0 255 0" or "255 0 0") laser:SetKeyValue("width","3") laser:SetKeyValue("BoltWidth",math.sqrt(self.rotgb_LaserDamageMul)) laser:SetKeyValue("NoiseAmplitude","0") laser:SetKeyValue("texture","sprites/laserbeam.spr") laser:SetKeyValue("TextureScroll","35") laser:SetKeyValue("damage",self.AttackDamage*self.rotgb_LaserDamageMul*self.rotgb_Shots) laser:SetKeyValue("LightningStart","ROTGB04_"..self:GetCreationID()) laser:SetKeyValue("LightningEnd",entityName) laser:SetKeyValue("HDRColorScale","1") laser:SetKeyValue("spawnflags","33") laser:SetKeyValue("life",0.2) laser:Spawn() laser:Activate() laser.rotgb_Owner = self laser.rotgb_UseLaser = self.rotgb_UseLaser laser:Fire("TurnOn") timer.Simple(0.2,function() if IsValid(laser) then laser:Remove() end if (IsValid(ent) and entityName == ent:GetName()) then ent:SetName(oldEntName) end if IsValid(startEnt) then startEnt:Remove() end --[[if IsValid(endEnt) then endEnt:Remove() end]] end) else local uDir = ent:LocalToWorld(ent:OBBCenter())-startPos local bullet = { Attacker = self:GetTowerOwner(), Callback = function(attacker,tracer,dmginfo) dmginfo:SetDamageType(self.rotgb_CanPopGray and DMG_SNIPER or DMG_BULLET) end, Damage = self.rotgb_ExtraVsCeramic and ent:GetBalloonProperty("BalloonBlimp") and self.AttackDamage*2 or self.AttackDamage, Distance = self.DetectionRadius*1.5, HullSize = 1, Num = self.rotgb_Shots, Tracer = math.floor(2*math.sqrt(self.rotgb_Shots)), AmmoType = "SniperRound", TracerName = "Tracer", Dir = uDir, Spread = Vector(self.rotgb_Spread,self.rotgb_Spread,0), Src = startPos } self:FireBullets(bullet) end end end ENT.thread = coroutine.create(SnipeEntity) coroutine.resume(ENT.thread) function ENT:FireFunction(gBalloons) if self.UserTargeting then local perf,str = coroutine.resume(self.thread,self,gBalloons[1]) if not perf then error(str) end else --local i = 1 for k,v in pairs(gBalloons) do local perf,str = coroutine.resume(self.thread,self,v) if not perf then error(str) end --i = i + 1 --if i > 10 then break end end end end
local vim = vim local M = {} function M.set_lines(bufnr, s, e, lines) vim.bo[bufnr].modifiable = true vim.api.nvim_buf_set_lines(bufnr, s, e, false, lines) vim.bo[bufnr].modifiable = false end return M
-- uespLogCharData.lua -- by Dave Humphrey, dave@uesp.net -- -- -- Only save action bars at most every X seconds uespLog.SAVEACTIONBAR_MINDELTATIME = 5 uespLog.LastSavedActionBar_TimeStamp = 0 uespLog.LastSavedActionBar_WeaponPair = 0 uespLog.LastBankingBag = 0 uespLog.CHARDATA_STATS = { [1] = "AttackPower", [2] = "WeaponPower", [3] = "ArmorRating", [4] = "Magicka", [5] = "MagickaRegenCombat", [6] = "MagickaRegenIdle", [7] = "Health", [8] = "HealthRegenCombat", [9] = "HealthRegenIdle", [10] = "HealingTaken", [11] = "Dodge", [12] = "Parry", [13] = "SpellResist", [14] = "Block", [16] = "CriticalStrike", [20] = "Mitigation", [22] = "PhysicalResist", [23] = "SpellCritical", [24] = "CriticalResistance", [25] = "SpellPower", [26] = "SpellMitigation", [29] = "Stamina", [30] = "StaminaRegenCombat", [31] = "StaminaRegenIdle", [32] = "Miss", [33] = "PhysicalPenetration", [34] = "SpellPenetration", [35] = "Power", [36] = "DamageResistStart", [37] = "DamageResistGeneric", [38] = "DamageResistPhysical", [39] = "DamageResistFire", [40] = "DamageResistShock", [41] = "DamageResistOblivion", [42] = "DamageResistCold", [43] = "DamageResistEarth", [44] = "DamageResistMagic", [45] = "DamageResistDrown", [46] = "DamageResistDisease", [47] = "DamageResistPoison", [48] = "MountStaminaMax", [49] = "MountStaminaRegenCombat", [50] = "MountStaminaRegenMoving", } uespLog.CHARDATA_POWER = { [-2] = "Health", [0] = "Magicka", --[1] = "Werewolf", --Intereferes with "iswerewolf" stat [2] = "Fervor", [3] = "Combo", --[4] = "Power", --Interferes with "power" stat [5] = "Charges", [7] = "Momentum", [6] = "Stamina", [8] = "Adrenaline", [9] = "Finesse", [10] = "Ultimate", [11] = "MountStamina", [12] = "HealthBonus", } uespLog.charData_ActionBarData = { [1] = { }, [2] = { }, [3] = { }, -- Overload [4] = { }, -- Werewolf } uespLog.charData_SkillsData = { [1] = { }, [2] = { }, [3] = { }, -- Overload [4] = { }, -- Werewolf } uespLog.charData_StatsData = { [1] = { }, [2] = { }, [3] = { }, -- Overload [4] = { }, -- Werewolf } uespLog.charDataLastScreenShot = "" uespLog.charDataLastScreenShotTimestamp = 0 uespLog.charDataLastScreenShotTaken = false uespLog.charDataLastScreenShotCaption = "" uespLog.guiHiddenBefore = false uespLog.isTakingCharDataScreenshot = false uespLog.charDataLastFoodEaten = { ['itemLink'] = '', ['type'] = '', ['desc'] = '', ['reqLevel'] = '', ['reqCP'] = '', } -- Active and passive skills where the first level is given free (does not count towards character's total skill points) uespLog.FREE_SKILLS = { [33293] = 1, -- Craftsman (Orc) [35965] = 1, -- Highborn (High Elf) [36008] = 1, -- Acrobat (Wood Elf) [36063] = 1, -- Cutpurse (Khajiit) [36247] = 1, -- Opportunist (Breton) [36312] = 1, -- Diplomat (Imperial) [36582] = 1, -- Amphibian (Argonian) [36588] = 1, -- Ashlander (Dark Elf) [36626] = 1, -- Reveler (Nord) [84680] = 1, -- Wayfarer (Redguard) [74580] = 1, -- Finders Keepers [78219] = 1, -- Blade of Woe [26768] = 1, -- Soul Trap 1 [43050] = 1, -- Soul Trap 2 [43053] = 1, -- Soul Trap 3 [43056] = 1, -- Soul Trap 4 [40328] = 1, -- Soul Splitting Trap 1 [43059] = 1, -- Soul Splitting Trap 2 [43063] = 1, -- Soul Splitting Trap 3 [43067] = 1, -- Soul Splitting Trap 4 [40317] = 1, -- Consuming Trap 1 [43071] = 1, -- Consuming Trap 2 [43077] = 1, -- Consuming Trap 3 [43083] = 1, -- Consuming Trap 4 [44590] = 1, -- Recipe Improvement 1 [44595] = 1, -- Recipe Improvement 2 [44597] = 1, -- Recipe Improvement 3 [44598] = 1, -- Recipe Improvement 4 [44599] = 1, -- Recipe Improvement 5 [44650] = 1, -- Recipe Improvement 6 [44625] = 1, -- Recipe Quality 1 [44630] = 1, -- Recipe Quality 2 [44631] = 1, -- Recipe Quality 3 [69953] = 1, -- Recipe Quality 4 [45542] = 1, -- Solvent Proficiency 1 [45547] = 1, -- Solvent Proficiency 2 [45550] = 1, -- Solvent Proficiency 3 [45551] = 1, -- Solvent Proficiency 4 [45552] = 1, -- Solvent Proficiency 5 [49163] = 1, -- Solvent Proficiency 6 [70042] = 1, -- Solvent Proficiency 7 [70043] = 1, -- Solvent Proficiency 8 [46727] = 1, -- Potency Improvement 1 [46729] = 1, -- Potency Improvement 2 [46731] = 1, -- Potency Improvement 3 [46735] = 1, -- Potency Improvement 4 [46736] = 1, -- Potency Improvement 5 [46740] = 1, -- Potency Improvement 6 [49112] = 1, -- Potency Improvement 7 [49113] = 1, -- Potency Improvement 8 [49114] = 1, -- Potency Improvement 9 [70045] = 1, -- Potency Improvement 10 [46758] = 1, -- Aspect Improvement 1 [46759] = 1, -- Aspect Improvement 2 [46760] = 1, -- Aspect Improvement 3 [46763] = 1, -- Aspect Improvement 4 [47276] = 1, -- Metalworking 1 [47277] = 1, -- Metalworking 2 [47278] = 1, -- Metalworking 3 [47279] = 1, -- Metalworking 4 [47280] = 1, -- Metalworking 5 [47281] = 1, -- Metalworking 6 [48157] = 1, -- Metalworking 7 [48158] = 1, -- Metalworking 8 [48159] = 1, -- Metalworking 9 [70041] = 1, -- Metalworking 10 [47282] = 1, -- Woodworking 1 [47283] = 1, -- Woodworking 2 [47284] = 1, -- Woodworking 3 [47285] = 1, -- Woodworking 4 [47286] = 1, -- Woodworking 5 [47287] = 1, -- Woodworking 6 [48172] = 1, -- Woodworking 7 [48173] = 1, -- Woodworking 8 [48174] = 1, -- Woodworking 9 [70046] = 1, -- Woodworking 10 [47288] = 1, -- Tailoring 1 [47289] = 1, -- Tailoring 2 [47290] = 1, -- Tailoring 3 [47291] = 1, -- Tailoring 4 [47292] = 1, -- Tailoring 5 [47293] = 1, -- Tailoring 6 [48187] = 1, -- Tailoring 7 [48188] = 1, -- Tailoring 8 [48189] = 1, -- Tailoring 9 [70044] = 1, -- Tailoring 10 [103632] = 1, -- Jewelycrafting 1 [103633] = 1, -- Jewelycrafting 2 [103634] = 1, -- Jewelycrafting 3 [103635] = 1, -- Jewelycrafting 4 [103636] = 1, -- Jewelycrafting 5 [103793] = 1, -- Psijic Order 1 --[32624] = 1, -- Bat Swarm 1 --[41918] = 1, -- Bat Swarm 2 --[41919] = 1, -- Bat Swarm 3 --[41920] = 1, -- Bat Swarm 4 --[38932] = 1, -- Clouding Swarm 1 --[41924] = 1, -- Clouding Swarm 2 --[41925] = 1, -- Clouding Swarm 3 --[41926] = 1, -- Clouding Swarm 4 --[38931] = 1, -- Devouring Swarm 1 --[41933] = 1, -- Devouring Swarm 2 --[41936] = 1, -- Devouring Swarm 3 --[41937] = 1, -- Devouring Swarm 4 [32455] = 1, -- Werewolf Transformation 1 [42356] = 1, -- Werewolf Transformation 2 [42357] = 1, -- Werewolf Transformation 3 [42358] = 1, -- Werewolf Transformation 4 [39075] = 1, -- Pack Leader 1 [42365] = 1, -- Pack Leader 2 [42366] = 1, -- Pack Leader 3 [42367] = 1, -- Pack Leader 4 [39076] = 1, -- Werewolf Berserker 1 [42377] = 1, -- Werewolf Berserker 2 [42378] = 1, -- Werewolf Berserker 3 [42379] = 1, -- Werewolf Berserker 4 [32634] = 1, -- Werewolf Devour (Update 20) [152778] = 1, -- Armor bonuses/penalties (Update 29) [150185] = 1, [150181] = 1, [152780] = 1, [150184] = 1, } uespLog.CHARDATA_MINTIMESTAMP_DIFF = 60 uespLog.charDataLastSaveTimestamp = 0 uespLog.charDataLogoutSave = false function uespLog.InitCharData() uespLog.SaveActionBarForCharData() uespLog.SaveStatsForCharData() --uespLog.SaveSkillsForCharData() end function uespLog.SaveCharData (note) local charData = uespLog.CreateCharData(note) if (charData == nil) then return false end uespLog.savedVars.charData.data = charData uespLog.savedVars.bankData.data = uespLog.CreateBankData() uespLog.savedVars.craftBagData.data = uespLog.CreateCraftBagData() uespLog.DebugMsg("UESP: Saved character data...") uespLog.charDataLastSaveTimestamp = GetTimeStamp() return true end function uespLog.OnLogoutAutoSaveCharData() if (uespLog.GetAutoSaveCharData() and not uespLog.charDataLogoutSave) then uespLog.SaveCharData() uespLog.charDataLogoutSave = true end end function uespLog.OnPlayerDeactivated (eventCode) --uespLog.DebugMsg("OnPlayerDeactivated") uespLog.ClearTargetHealthData() end function uespLog.OnLogoutDisallowed (eventCode, quitRequested) uespLog.DebugExtraMsg("OnLogoutDisallowed") end function uespLog.CreateCharData (note) local charData = uespLog.CreateBuildData(note, true, true) charData.Password = uespLog.GetCharDataPassword() charData.OldPassword = uespLog.GetCharDataOldPassword() charData.Guilds = uespLog.CreateGuildsCharData() charData.Inventory = uespLog.CreateInventoryData() charData.Research = uespLog.GetCharDataResearchInfo() if (uespLog.GetSaveExtendedCharData()) then charData.ExtendedData = 1 charData.Recipes = uespLog.CreateCharDataRecipes() charData.Achievements = uespLog.CreateCharDataAchievements() charData.Books = uespLog.CreateCharDataBooks() charData.Collectibles = uespLog.CreateCharDataCollectibles() charData.Journal = uespLog.CreateJournalCharData() charData.CompletedQuests = uespLog.CreateCompletedQuestCharData() else charData.ExtendedData = 0 end -- Only save house storage if it has been accessed on this character if (uespLog.savedVars.houseStorage and uespLog.savedVars.houseStorage.data) then charData.HouseStorage = uespLog.savedVars.houseStorage.data end return charData end function uespLog.CreateInventoryData () -- BAG_BACKPACK == 1 -- GetMaxBags() -- GetItemTotalCount(BAG_BACKPACK, i) local inventory = { } local i inventory.Size = GetBagSize(BAG_BACKPACK) inventory.TimeStamp = GetTimeStamp() inventory.Gold = GetCurrentMoney() inventory.Telvar = GetCarriedCurrencyAmount(CURT_TELVAR_STONES) inventory.WritVoucher = GetCarriedCurrencyAmount(CURT_WRIT_VOUCHERS) for i = 0, inventory.Size do inventory[#inventory + 1] = uespLog.CreateInventorySlotData(BAG_BACKPACK, i) end return inventory end function uespLog.GetCharDataHouseStorageInfo() local storage = { } local i, j if (GetCollectibleForHouseBankBag == nil or BAG_HOUSE_BANK_ONE == nil) then return nil end storage.TimeStamp = GetTimeStamp() storage.TotalSize = 0 storage.TotalUsedSize = 0 for i = BAG_HOUSE_BANK_ONE, BAG_HOUSE_BANK_TEN do local box = { } box.CollectId = GetCollectibleForHouseBankBag(i) box.Size = GetBagSize(i) box.UsedSize = GetNumBagUsedSlots(i) if (box.CollectId > 0 and not IsCollectibleUnlocked(box.CollectId)) then box.Size = 0 end storage.TotalSize = storage.TotalSize + box.Size storage.TotalUsedSize = storage.TotalUsedSize + box.UsedSize for j = 0, box.Size do box[#box + 1] = uespLog.CreateInventorySlotData(i, j) end storage[i] = box end return storage end function uespLog.OnBankOpened(event) if (GetBankingBag) then uespLog.LastBankingBag = GetBankingBag() if (IsHouseBankBag(uespLog.LastBankingBag)) then uespLog.savedVars.houseStorage.data = uespLog.GetCharDataHouseStorageInfo() end end end function uespLog.OnBankClosed(event) if (IsHouseBankBag == nil or not IsHouseBankBag(uespLog.LastBankingBag)) then return end uespLog.savedVars.houseStorage.data = uespLog.GetCharDataHouseStorageInfo() end function uespLog.CreateBankData () --BAG_BANK == 2 local bankData = { } local i local bankSize = GetBagUseableSize(BAG_BANK) bankData.IsBank = 1 bankData.Size = bankSize + GetBagUseableSize(BAG_SUBSCRIBER_BANK) bankData.UsedSize = GetNumBagUsedSlots(BAG_BANK) + GetNumBagUsedSlots(BAG_SUBSCRIBER_BANK) bankData.TimeStamp = GetTimeStamp() bankData.Gold = GetBankedMoney() bankData.Telvar = GetBankedCurrencyAmount(CURT_TELVAR_STONES) bankData.AP = GetBankedCurrencyAmount(CURT_ALLIANCE_POINTS) bankData.WritVouchers = GetBankedCurrencyAmount(CURT_WRIT_VOUCHERS) bankData.UniqueAccountName = uespLog.GetUniqueAccountName() bankData.Inventory = {} for i = 0, bankSize do bankData.Inventory[#bankData.Inventory + 1] = uespLog.CreateInventorySlotData(BAG_BANK, i) end for i = 0, bankSize do bankData.Inventory[#bankData.Inventory + 1] = uespLog.CreateInventorySlotData(BAG_SUBSCRIBER_BANK, i) end return bankData end function uespLog.CreateCraftBagData () --BAG_VIRTUAL == 5 local craftBagData = { } local i craftBagData.IsCraftBag = 1 craftBagData.UsedSize = GetNumBagUsedSlots(BAG_VIRTUAL) craftBagData.TimeStamp = GetTimeStamp() craftBagData.UniqueAccountName = uespLog.GetUniqueAccountName() craftBagData.Inventory = {} local slotIndex = GetNextVirtualBagSlotId(nil) while (slotIndex ~= nil) do craftBagData.Inventory[#craftBagData.Inventory + 1] = uespLog.CreateInventorySlotData(BAG_VIRTUAL, slotIndex) slotIndex = GetNextVirtualBagSlotId(slotIndex) end return craftBagData end function uespLog.CreateInventorySlotData (bagId, slotIndex) local count = GetSlotStackSize(bagId, slotIndex) local itemLink = GetItemLink(bagId, slotIndex) local niceLink = uespLog.MakeNiceLink(itemLink) local isJunk = IsItemJunk(bagId, slotIndex) local isConsumable = IsItemLinkConsumable(itemLink) local extraData = "" if (count == 0 or itemLink == "") then return nil end if (isJunk) then extraData = extraData .. "Junk " end if (isConsumable) then extraData = extraData .. "Cons " end return tostring(count) .. " " .. niceLink .. " " .. extraData end uespLog.PLATFORM_STRINGS = { [0] = "XBox", [1] = "PS4", [2] = "PC", } function uespLog.GetUIPlatformString (platform) local value = tonumber(platform) if (platform == nil) then value = tonumber(GetUIPlatform()) end if (value < 0 or value > 2) then return tostring(value) end return uespLog.PLATFORM_STRINGS[value] end function uespLog.GetUniqueAccountName() local serverName = GetUniqueNameForCharacter() local accountName = GetDisplayName() local platformName = uespLog.GetUIPlatformString() return tostring(serverName) .. platformName .. tostring(accountName) end function uespLog.SaveBuildData (note, forceSave) forceSave = forceSave or false local charData = uespLog.CreateBuildData(note, forceSave, false) if (charData == nil) then uespLog.MsgColor(uespLog.errorColor, "UESP: Did *not* save current character!") return false end local arraySize = #uespLog.savedVars.buildData.data uespLog.savedVars.buildData.data[arraySize + 1] = charData uespLog.Msg("UESP: Saved current character data ("..tostring(#uespLog.savedVars.buildData.data).." characters in log).") return true end function uespLog.AddBuildDataBarStat (charData, barIndex, name, value) charData["Bar" .. tostring(barIndex) .. ":" .. tostring(name)] = value end function uespLog.GetBuildDataActiveBarIndex() local barIndex = GetActiveWeaponPairInfo() if (uespLog.IsInOverloadState()) then barIndex = 3 elseif (IsWerewolf()) then barIndex = 4 end return barIndex end function uespLog.CreateBuildData (note, forceSave, suppressMsg) local charData = { } suppressMsg = suppressMsg or true if (not uespLog.HasBothActionBarsForCharData()) then if (not forceSave) then uespLog.MsgColor(uespLog.errorColor, "ERROR: Unused weapon action bar skills not saved!") uespLog.MsgColor(uespLog.errorColor, ". Try weapon swapping and save character again.") return nil elseif (not suppressMsg) then uespLog.MsgColor(uespLog.errorColor, "Warning: Unused weapon action bar skills not available!") end end charData.Note = note or "" charData.TimeStamp = GetTimeStamp() charData.TimeStamp64 = Id64ToString(charData.TimeStamp) charData.Date = GetDateStringFromTimestamp(charData.Timestamp) charData.APIVersion = GetAPIVersion() charData.CharIndex, charData.CharId, charData.LocationId = uespLog.FindCharIndex() charData.CharName = GetUnitName("player") charData.AccountName = GetDisplayName() charData.UniqueAccountName = uespLog.GetUniqueAccountName() charData.UniqueName = GetUniqueNameForCharacter(charData.CharName) charData.Title = GetUnitTitle("player") charData.Race = GetUnitRace("player") charData.Class = GetUnitClass("player") charData.Gender = GetUnitGender("player") charData.Level = GetUnitLevel("player") charData.EffectiveLevel = GetUnitEffectiveLevel("player") charData.Zone = GetUnitZone("player") charData.ChampionPointsEarned = GetPlayerChampionPointsEarned() charData.BattleLevel = GetUnitBattleLevel("player") charData.BuildType = uespLog.GetCharDataBuildType() charData.SecondsPlayed = GetSecondsPlayed() charData.Latency = GetLatency() charData.ActiveWeaponBar = uespLog.GetBuildDataActiveBarIndex() charData.ActiveAbilityBar = charData.ActiveWeaponBar charData.OverloadState = 0 if (uespLog.IsInOverloadState()) then charData.OverloadState = 1 end charData.LightArmorCount = uespLog.CountEquippedArmor(ARMORTYPE_LIGHT) charData.MediumArmorCount = uespLog.CountEquippedArmor(ARMORTYPE_MEDIUM) charData.HeavyArmorCount = uespLog.CountEquippedArmor(ARMORTYPE_HEAVY) charData.ArmorTypeCount = uespLog.CountEquippedArmorTypes() charData.DaggerWeaponCount = uespLog.CountEquippedWeapons(WEAPONTYPE_DAGGER) charData.SwordWeaponCount = uespLog.CountEquippedWeapons(WEAPONTYPE_SWORD) charData.MaceWeaponCount = uespLog.CountEquippedWeapons(WEAPONTYPE_HAMMER) charData.AxeWeaponCount = uespLog.CountEquippedWeapons(WEAPONTYPE_AXE) uespLog.AddBuildDataBarStat(charData, charData.ActiveWeaponBar, "DaggerWeaponCount", charData.DaggerWeaponCount) uespLog.AddBuildDataBarStat(charData, charData.ActiveWeaponBar, "SwordWeaponCount", charData.SwordWeaponCount) uespLog.AddBuildDataBarStat(charData, charData.ActiveWeaponBar, "MaceWeaponCount", charData.MaceWeaponCount) uespLog.AddBuildDataBarStat(charData, charData.ActiveWeaponBar, "AxeWeaponCount", charData.AxeWeaponCount) charData.Alliance = GetAllianceName(GetUnitAlliance("player")) charData.AllianceRank = GetUnitAvARank("player") charData.AlliancePoints = GetCarriedCurrencyAmount(CURT_ALLIANCE_POINTS) --GetAlliancePoints() charData.AllianceCampaign = GetCampaignName(GetAssignedCampaignId()) charData.AllianceGuestCampaign = GetCampaignName(GetGuestCampaignId()) -- TODO: Crowns, Crown Gems? charData.Money = GetCurrentMoney() charData.BankedMoney = GetBankedMoney() charData.TelvarStones = GetCarriedCurrencyAmount(CURT_TELVAR_STONES) charData.WritVoucher = GetCarriedCurrencyAmount(CURT_WRIT_VOUCHERS) if (GetCurrencyAmount ~= nil) then charData.TransmuteCrystals = GetCurrencyAmount(CURT_CHAOTIC_CREATIA, CURRENCY_LOCATION_ACCOUNT) end charData.BankedTelvarStones = GetBankedTelvarStones() charData.BankedAP = GetBankedCurrencyAmount(CURT_ALLIANCE_POINTS) charData.BankedWritVouchers = GetBankedCurrencyAmount(CURT_WRIT_VOUCHERS) charData.InventorySize = GetBagSize(BAG_BACKPACK) charData.InventoryUsedSize = GetNumBagUsedSlots(BAG_BACKPACK) charData.BankSize = GetBagUseableSize(BAG_BANK) + GetBagUseableSize(BAG_SUBSCRIBER_BANK) charData.BankUsedSize = GetNumBagUsedSlots(BAG_BANK) + GetNumBagUsedSlots(BAG_SUBSCRIBER_BANK) charData.Bounty = GetBounty() charData.AttributesUnspent = GetAttributeUnspentPoints() charData.AttributesHealth = GetAttributeSpentPoints(ATTRIBUTE_HEALTH) charData.AttributesMagicka = GetAttributeSpentPoints(ATTRIBUTE_MAGICKA) charData.AttributesStamina = GetAttributeSpentPoints(ATTRIBUTE_STAMINA) charData.AttributesTotal = charData.AttributesUnspent + charData.AttributesHealth + charData.AttributesMagicka + charData.AttributesStamina charData.SkillPointsUnused = GetAvailableSkillPoints() charData.SkyShards = GetNumSkyShards() charData.SkyshardsFound, charData.SkyshardsTotal = uespLog.GetSkyshardsFound() local inventoryBonus, maxInventoryBonus, staminaBonus, maxStaminaBonus, speedBonus, maxSpeedBonus = GetRidingStats() charData.RidingInventory = inventoryBonus charData.RidingStamina = staminaBonus charData.RidingSpeed = speedBonus charData.RidingTrainingDone = 0 local timeUntilTrained = GetTimeUntilCanBeTrained() if (timeUntilTrained > 0) then charData.RidingTrainingDone = GetTimeStamp() + math.floor(timeUntilTrained/1000) end charData.Stealth = GetUnitStealthState("player") if (type(uespLog.charDataLastFoodEaten) == "string") then uespLog.charDataLastFoodEaten = {} end charData.LastFoodEatenName = uespLog.charDataLastFoodEaten.name charData.LastFoodEatenLink = uespLog.charDataLastFoodEaten.itemLink charData.LastFoodEatenType = uespLog.charDataLastFoodEaten.type charData.LastFoodEatenDesc = uespLog.charDataLastFoodEaten.desc charData.LastFoodEatenLevel = uespLog.charDataLastFoodEaten.reqLevel charData.LastFoodEatenCP = uespLog.charDataLastFoodEaten.reqCP charData.Stats = uespLog.CreateCharDataStats(false) charData.Power = uespLog.CreateCharDataPower(false) charData.NonCombat = uespLog.CreateCharDataNonCombat() charData.Buffs, charData.Vampire, charData.Werewolf = uespLog.CreateCharDataBuffs() charData.ActionBar = uespLog.CreateCharDataActionBar() charData.EquipSlots = uespLog.CreateCharDataEquipSlots() charData.ChampionPoints = uespLog.CreateCharDataChampionPoints() charData.ChampionPoints2 = uespLog.CreateCharDataChampionPoints2() charData.Crafting = uespLog.CreateCharDataCrafting() charData.AdvancedStats = uespLog.CreateCharDataAdvancedStats() -- Note: This function only works if the character is actually in Werewolf form at the time if (IsWerewolf()) then charData.Werewolf = 2 end charData.Skills = uespLog.CreateCharDataSkills() charData.SkillPointsUsed = uespLog.GetSkillPointsUsed(showDebug) charData.SkillPointsTotal = charData.SkillPointsUsed + charData.SkillPointsUnused blackSkill = charData.Skills["Craft:Blacksmithing:Miner Hireling"] or { rank = 0 } clothSkill = charData.Skills["Craft:Clothing:Outfitter Hireling"] or { rank = 0 } enchantSkill = charData.Skills["Craft:Enchanting:Hireling"] or { rank = 0 } provSkill = charData.Skills["Craft:Provisioning:Hireling"] or { rank = 0 } woodSkill = charData.Skills["Craft:Woodworking:Lumberjack Hireling"] or { rank = 0 } charData['HirelingSkill:Provisioning'] = blackSkill.rank charData['HirelingSkill:Woodworking'] = clothSkill.rank charData['HirelingSkill:Blacksmithing'] = enchantSkill.rank charData['HirelingSkill:Enchanting'] = provSkill.rank charData['HirelingSkill:Clothier'] = woodSkill.rank if (uespLog.savedVars.charInfo.data.hirelingMailTime ~= nil) then if (blackSkill.rank > 0) then charData['HirelingMailTime:Blacksmithing'] = uespLog.savedVars.charInfo.data.hirelingMailTime[CRAFTING_TYPE_BLACKSMITHING] else charData['HirelingMailTime:Blacksmithing'] = -1 end if (clothSkill.rank > 0) then charData['HirelingMailTime:Clothier'] = uespLog.savedVars.charInfo.data.hirelingMailTime[CRAFTING_TYPE_CLOTHIER] else charData['HirelingMailTime:Clothier'] = -1 end if (enchantSkill.rank > 0) then charData['HirelingMailTime:Enchanting'] = uespLog.savedVars.charInfo.data.hirelingMailTime[CRAFTING_TYPE_ENCHANTING] else charData['HirelingMailTime:Enchanting'] = -1 end if (provSkill.rank > 0) then charData['HirelingMailTime:Provisioning'] = uespLog.savedVars.charInfo.data.hirelingMailTime[CRAFTING_TYPE_PROVISIONING] else charData['HirelingMailTime:Provisioning'] = -1 end if (woodSkill.rank > 0) then charData['HirelingMailTime:Woodworking'] = uespLog.savedVars.charInfo.data.hirelingMailTime[CRAFTING_TYPE_WOODWORKING] else charData['HirelingMailTime:Woodworking'] = -1 end end local screenShotDeltaTime = GetTimeStamp() - uespLog.charDataLastScreenShotTimestamp if (uespLog.charDataLastScreenShotTaken or (screenShotDeltaTime >= 0 and screenShotDeltaTime <= 200)) then charData.ScreenShot = uespLog.charDataLastScreenShot charData.ScreenShotCaption = uespLog.charDataLastScreenShotCaption uespLog.charDataLastScreenShotTaken = false uespLog.charDataLastScreenShotCaption = "" uespLog.charDataLastScreenShotTimestamp = 0 else charData.ScreenShot = "" charData.ScreenShotCaption = "" end uespLog.MergeBuildDataStats(charData) -- uespLog.MergeBuildDataSkills(charData) return charData end function uespLog.FindCharIndex() local numChars = GetNumCharacters() local charName = GetUnitName("player"):gsub("%^.*", "") for charIndex = 1, numChars do local name, gender, level, classId, raceId, alliance, charId, locationId = GetCharacterInfo(charIndex) name = name:gsub("%^.*", "") if (name == charName) then return charIndex, charId, locationId end end return -1, -1, -1 end function uespLog.MergeBuildDataStats(charData) local barIndex = uespLog.GetBuildDataActiveBarIndex() for i = 1, 4 do if (i ~= barIndex) then for name, value in pairs(uespLog.charData_StatsData[i]) do charData.Stats[name] = value end end end end function uespLog.MergeBuildDataSkills(charData) local barIndex = uespLog.GetBuildDataActiveBarIndex() for i = 1, 4 do if (i ~= barIndex) then for name, skillData in pairs(uespLog.charData_SkillsData[i]) do local key key = "desc" .. tostring(barIndex) --charData.Skills[name][key] = skillData[key] key = "cost" .. tostring(barIndex) --charData.Skills[name][key] = skillData[key] end end end end function uespLog.CreateCharDataCrafting() local crafting = {} local maxStyle = GetHighestItemStyleId() for k = 1, maxStyle do local styleName = GetItemStyleName(k) or "" local known = uespLog.GetStyleKnown(styleName) if (styleName == "") then -- Do nothing elseif (type(known) == "table") then crafting[styleName] = {} for k, v in ipairs(known) do if (v) then crafting[styleName][k] = 1 else crafting[styleName][k] = 0 end end elseif (known) then crafting[styleName] = 1 else crafting[styleName] = 0 end end return crafting end function uespLog.CreateCharDataRecipes() local recipes = {} local numRecipeLists = GetNumRecipeLists() local recipeCount = 0 local knownCount = 0 for recipeListIndex = 1, numRecipeLists do local listName, numRecipes = GetRecipeListInfo(recipeListIndex) for recipeIndex = 1, numRecipes do local known, name = GetRecipeInfo(recipeListIndex, recipeIndex) if (known and name ~= "") then local resultLink = GetRecipeResultItemLink(recipeListIndex, recipeIndex) local resultId = uespLog.ParseLinkItemId(resultLink) knownCount = knownCount + 1 if (resultId > 0) then recipes["Recipe:"..tostring(resultId)] = name else recipes["Recipe"] = name end end recipeCount = recipeCount + 1 end end recipes.RecipeTotalCount = recipeCount recipes.RecipeKnownCount = knownCount return recipes end function uespLog.ParseAchievementLinkId(link) if (link == nil or link == "") then return -1, 0, 0 end local linkType, itemText, achId, achData, achTimestamp = link:match("|H(.-):(.-):(.-):(.-):(.-)|h|h") if (achId == nil or achData == nil or achTimestamp == nil) then return -1, 0, 0 end return achId, tonumber(achData), tonumber(achTimestamp) end function uespLog.CreateCharDataAchievements() local achievements = {} local numTopLevelCategories = GetNumAchievementCategories() for topLevelIndex = 1, numTopLevelCategories do local cateName, numCategories, numCateAchievements, earnedPoints, totalPoints, hidesPoints = GetAchievementCategoryInfo(topLevelIndex) achievements["AchievementPoints:"..tostring(topLevelIndex)] = "" .. tostring(earnedPoints) .. ", " .. tostring(totalPoints) for categoryIndex = 1, numCategories do local subcategoryName, numAchievements, earnedSubSubPoints, totalSubSubPoints, hidesSubSubPoints = GetAchievementSubCategoryInfo(topLevelIndex, categoryIndex) achievements["AchievementPoints:"..tostring(topLevelIndex)..":"..tostring(categoryIndex)] = "" .. tostring(earnedSubSubPoints) .. ", " .. tostring(totalSubSubPoints) earnedPoints = earnedPoints - earnedSubSubPoints totalPoints = totalPoints - totalSubSubPoints for achievementIndex = 1, numAchievements do local achId = GetAchievementId(topLevelIndex, categoryIndex, achievementIndex) local currentId = GetFirstAchievementInLine(achId) if (currentId == 0) then currentId = achId end while (currentId ~= nil and currentId > 0) do local achLink = GetAchievementLink(currentId) local _, progress, timestamp = uespLog.ParseAchievementLinkId(achLink) if (progress ~= 0 or timestamp ~= 0) then achievements["Achievement:"..tostring(currentId)] = "" .. tostring(progress) .. ", " .. tostring(timestamp) end currentId = GetNextAchievementInLine(currentId) end end end achievements["AchievementPoints:"..tostring(topLevelIndex) .. ":0"] = "" .. tostring(earnedPoints) .. ", " .. tostring(totalPoints) for achievementIndex = 1, numCateAchievements do local achId = GetAchievementId(topLevelIndex, nil, achievementIndex) local currentId = GetFirstAchievementInLine(achId) if (currentId == 0) then currentId = achId end while (currentId ~= nil and currentId > 0) do local achLink = GetAchievementLink(currentId) local _, progress, timestamp = uespLog.ParseAchievementLinkId(achLink) if (progress ~= 0 or timestamp ~= 0) then achievements["Achievement:"..tostring(currentId)] = "" .. tostring(progress) .. ", " .. tostring(timestamp) end currentId = GetNextAchievementInLine(currentId) end end end achievements.AchievementEarnedPoints = GetEarnedAchievementPoints() achievements.AchievementTotalPoints = GetTotalAchievementPoints() return achievements end function uespLog.CreateCharDataBooks() local books = {} local numCategories = GetNumLoreCategories() local categoryIndex local collectionIndex local bookIndex local totalBooks = 0 local knownBooks = 0 for categoryIndex = 1, numCategories do local catName, numCollections, categoryId = GetLoreCategoryInfo(categoryIndex) for collectionIndex = 1, numCollections do local colName, colDesc, numKnownBooks, numBooks, hidden = GetLoreCollectionInfo(categoryIndex, collectionIndex) -- Fix for issue with Lorebooks addon if (numBooks == nil) then numBooks = 0 end totalBooks = totalBooks + numBooks for bookIndex = 1, numBooks do local title, icon, known, bookId = GetLoreBookInfo(categoryIndex, collectionIndex, bookIndex) if (known) then known = 1 knownBooks = knownBooks + 1 else known = 0 end if (known ~= 0) then books["Book:"..tostring(bookId)] = known end end end end books['TotalBooks'] = totalBooks books['KnownBooks'] = knownBooks return books end function uespLog.CreateCharDataCollectibles() local collect = {} local numCategories = GetNumCollectibleCategories() local categoryIndex local subCategoryIndex local collectibleIndex local collectibleId local maxCollectibleId = 0 local numCollectibles = 0 local knownCollectibles = 0 for categoryIndex = 1, numCategories do local catName, numSubCategories, numCollectibles = GetCollectibleCategoryInfo(categoryIndex) for collectibleIndex = 1, numCollectibles do collectibleId = GetCollectibleId(categoryIndex, nil, collectibleIndex) local name, desc, icon, lockedIcon, purchased = GetCollectibleInfo(collectibleId) if (purchased) then purchased = 1 knownCollectibles = knownCollectibles + 1 else purchased = 0 end if (maxCollectibleId < collectibleId) then maxCollectibleId = collectibleId end if (purchased ~= 0) then collect["Collectible:"..tostring(collectibleId)] = purchased end numCollectibles = numCollectibles + 1 end for subCategoryIndex = 1, numSubCategories do local subCatName, numCollectibles = GetCollectibleSubCategoryInfo(categoryIndex, subCategoryIndex) for collectibleIndex = 1, numCollectibles do collectibleId = GetCollectibleId(categoryIndex, subCategoryIndex, collectibleIndex) local name, desc, icon, lockedIcon, purchased = GetCollectibleInfo(collectibleId) if (purchased) then purchased = 1 knownCollectibles = knownCollectibles + 1 else purchased = 0 end if (maxCollectibleId < collectibleId) then maxCollectibleId = collectibleId end if (purchased ~= 0) then collect["Collectible:"..tostring(collectibleId)] = purchased end numCollectibles = numCollectibles + 1 end end end collect['KnownCollectibles'] = knownCollectibles collect['NumCollectibles'] = numCollectibles collect['MaxCollectibleId'] = maxCollectibleId return collect end function uespLog.OnZoneChanged(eventCode, zoneName, subZoneName, newSubzone, zoneId, subZoneId) uespLog.DebugExtraMsg("OnZoneChanged: "..tostring(newSubzone)) --uespLog.DebugMsg("UESP: OnZoneChanged "..tostring(zoneName)..", "..tostring(subZoneName)..", "..tostring(newSubzone)..", "..tostring(zoneId)..", "..tostring(subZoneId)) local diffTime = GetTimeStamp() - uespLog.charDataLastSaveTimestamp if (uespLog.GetAutoSaveCharData() and uespLog.GetAutoSaveZoneCharData() and diffTime > uespLog.CHARDATA_MINTIMESTAMP_DIFF) then uespLog.SaveCharData() end zo_callLater(uespLog.LogLocationData, 500) end function uespLog.OnEatDrinkItem(itemLink) local itemName = GetItemLinkName(itemLink) local itemTypeString = "unknown" local hasAbility, abilityHeader, abilityDescription, cooldown, hasScaling, minLevel, maxLevel = GetItemLinkOnUseAbilityInfo(itemLink) local reqLevel = GetItemLinkRequiredLevel(itemLink) local reqCP = GetItemLinkRequiredChampionPoints(itemLink) local itemType = GetItemLinkItemType(itemLink) if (itemName == "" or itemLink == "") then return end if (itemType == 4) then itemTypeString = "Food" elseif (itemType == 12) then itemTypeString = "Drink" else return end if (type(uespLog.charDataLastFoodEaten) == "string") then uespLog.charDataLastFoodEaten = {} end uespLog.charDataLastFoodEaten.itemLink = itemLink uespLog.charDataLastFoodEaten.type = itemTypeString uespLog.charDataLastFoodEaten.desc = abilityDescription uespLog.charDataLastFoodEaten.reqLevel = reqLevel uespLog.charDataLastFoodEaten.reqCP = reqCP uespLog.savedVars.charInfo.data.lastFoodEaten = uespLog.charDataLastFoodEaten uespLog.DebugMsg("UESP: You ate/drank "..tostring(itemLink) ) end function uespLog.OnScreenShotSaved(eventCode, directory, filename) uespLog.charDataLastScreenShot = tostring(directory)..""..tostring(filename) uespLog.charDataLastScreenShotTimestamp = GetTimeStamp() uespLog.charDataLastScreenShotTaken = uespLog.isTakingCharDataScreenshot uespLog.DebugMsg("Screenshot Saved: "..uespLog.charDataLastScreenShot) end function uespLog.SaveStatsForCharData() local barIndex = uespLog.GetBuildDataActiveBarIndex() local statsData = uespLog.CreateCharDataStats(true) --local powerData = uespLog.CreateCharDataPower(true) statsData["Bar" .. tostring(barIndex) .. ":ActiveWeaponBar"] = GetActiveWeaponPairInfo() uespLog.charData_StatsData[barIndex] = statsData uespLog.savedVars.charInfo.data.stats = uespLog.charData_StatsData end function uespLog.CreateCharDataStats(onlyBar) local stats = {} local i local barIndex = uespLog.GetBuildDataActiveBarIndex() for i = -10, 100 do if (uespLog.CHARDATA_STATS[i] ~= nil) then local value = GetPlayerStat(i, STAT_BONUS_OPTION_APPLY_BONUS, STAT_SOFT_CAP_OPTION_APPLY_SOFT_CAP) local name = uespLog.CHARDATA_STATS[i] if (value ~= nil) then if (not onlyBar) then stats[name] = value end stats["Bar" .. tostring(barIndex) .. ":" .. tostring(name)] = value end end end local effSpellPower = uespLog.GetEffectiveSpellPower() local effWeaponPower = uespLog.GetEffectiveWeaponPower() local spellCritDmg = uespLog.GetPlayerSpellCriticalDamage() local weaponCritDmg = uespLog.GetPlayerWeaponCriticalDamage() if (not onlyBar) then stats["Computed:EffectiveSpellPower"] = effSpellPower stats["Computed:EffectiveWeaponPower"] = effWeaponPower stats["Computed:SpellCritDamage"] = spellCritDmg stats["Computed:WeaponCritDamage"] = weaponCritDmg end stats["Computed:Bar" .. tostring(barIndex) .. ":EffectiveSpellPower"] = effSpellPower stats["Computed:Bar" .. tostring(barIndex) .. ":EffectiveWeaponPower"] = effWeaponPower stats["Computed:Bar" .. tostring(barIndex) .. ":SpellCritDamage"] = spellCritDmg stats["Computed:Bar" .. tostring(barIndex) .. ":WeaponCritDamage"] = weaponCritDmg return stats end function uespLog.CreateCharDataPower(onlyBar) local power = {} local i local barIndex = uespLog.GetBuildDataActiveBarIndex() for i = -10, 50 do if (uespLog.CHARDATA_POWER[i] ~= nil) then local current, currentMax, effectiveMax = GetUnitPower("player", i) local name = uespLog.CHARDATA_POWER[i] if (currentMax ~= nil) then if (not onlyBar) then power[name] = currentMax end power["Bar" .. tostring(barIndex) .. ":" .. tostring(name)] = currentMax end end end return power end uespLog.NONCOMBAT_BONUS_NAMES = { [0] = 'Invalid', [1] = 'EnchantingLevel', [2] = 'AlchemyLevel', [3] = 'ProvisioningLevel', [4] = 'ProvisioningRarityLevel', [5] = 'ProvisioningCreateExtraFood', [6] = 'ProvisioningCreateExtraDrink', [7] = 'ProvisioningFoodDuration', [8] = 'ProvisioningDrinkDuration', [9] = 'ProvisioningHirelingLevel', [10] = 'AlchemyThirdSlot', [11] = 'AlchemyCreateExtra', [12] = 'EnchantingRarityLevel', [13] = 'AlchemyCreatePercentDiscount', [14] = 'AlchemyPotionDuration', [15] = 'EnchantingDeconstructionUpgrade', [16] = 'EnchantingHirelingLevel', [17] = 'EnchantingCraftPercentDiscount', [18] = 'BlacksmithingLevel', [19] = 'BlacksmithingShowNodes', [20] = 'BlacksmithingBoosterBonus', [21] = 'BlacksmithingExtractLevel', [22] = 'BlacksmithingCraftPercentDiscount', [23] = 'BlacksmithingResearchLevel', [24] = 'BlacksmithingHirelingLevel', [25] = 'WoodworkingLevel', [26] = 'WoodworkingShowNodes', [27] = 'WoodworkingBoosterBonus', [28] = 'WoodworkingExtractLevel', [29] = 'WoodworkingCraftPercentDiscount', [30] = 'WoodworkingResearchLevel', [31] = 'WoodworkingHirelingLevel', [32] = 'ClothierLevel', [33] = 'ClothierShowNodes', [34] = 'ClothierBoosterBonus', [35] = 'ClothierExtractLevel', [36] = 'ClothierCraftPercentDiscount', [37] = 'ClothierResearchLevel', [38] = 'ClothierHirelingLevel', [39] = 'EnchantingSlotImprovement', [40] = 'EnchantingShowNodes', [41] = 'AlchemyShowNodes', [42] = 'ProvisioningShowNodes', [43] = 'AlchemyNegativeDuration', [44] = 'SpellcraftingAbilitiesLearned', [45] = 'SpellcraftingTabletCreationTime', [46] = 'SpellcraftingTabletQuality', [47] = 'SpellcraftingFocusUltimate', [48] = 'SpellcraftingFocusCastTime', [49] = 'SpellcraftingFocusDuration', [50] = 'SpellcraftingFocusCheaper', [51] = 'SpellcraftingFocusArea', [52] = 'FortuneSeeker', [53] = 'MasterGatherer', [54] = 'ArmorKnowledge', [55] = 'TraitIdentifier', [56] = 'Impatience', [57] = 'Groom', [58] = 'Enlightened', [59] = 'Unused', [60] = 'Extraction', [61] = 'PickpocketChance', [62] = 'FenceSalesman', [63] = 'Sly', [64] = 'BountyDecay', [65] = 'HeatDecay', [66] = 'Haggling', [67] = 'WitnessRangeReduction', [68] = 'SecondaryWitnessRangeReduction', [69] = 'GuardPursuitDistanceReduction', [70] = 'Clemency', [71] = 'TimelyEscape', [72] = 'ClemencyArrestImmunity', [73] = 'MurderBountyReduction', [74] = 'AssaultBountyReduction', [75] = 'GuardKill', [76] = 'TelvarMultiplier', [77] = 'MountedAggroRadiusReduction', [78] = 'AvoidBladeOfWoeWitnessChance', [79] = 'ShadowyConnections', } function uespLog.CreateCharDataNonCombat() local nonCombat = {} for i = 1, NON_COMBAT_BONUS_MAX_VALUE do local name = uespLog.NONCOMBAT_BONUS_NAMES[i] or tostring(i) nonCombat["NonCombat:"..name] = GetNonCombatBonus(i) end return nonCombat end function uespLog.CreateCharDataBuffs() local buffs = {} local numBuffs = GetNumBuffs("player") local i local isVampire = false local werewolfStage = 0 for i = 1, numBuffs do local buffName, timeStarted, timeEnding, buffSlot, stackCount, iconFilename, buffType, effectType, abilityType, statusEffectType, abilityId, canClickOff = GetUnitBuffInfo("player", i) if (abilityId > 0) then local desc = GetAbilityDescription(abilityId) buffs[#buffs + 1] = { ["name"] = buffName, ["id"] = abilityId, ["icon"] = iconFilename, ["desc"] = desc } end if (string.find(buffName, "Vampirism") ~= nil) then isVampire = true elseif (string.find(buffName, "Vampire Stage") ~= nil) then isVampire = true elseif (buffName == "Lycanthropy") then werewolfStage = 1 end end return buffs, isVampire, werewolfStage end function uespLog.CreateCharDataEquipSlots() local wornSlots = GetBagSize(BAG_WORN) local i local equipSlots = { } for i = 0, wornSlots do if (HasItemInSlot(BAG_WORN, i)) then local itemLink = GetItemLink(BAG_WORN, i) local itemName = GetItemName(BAG_WORN, i) local condition = GetItemCondition(BAG_WORN, i) local charges, maxCharges = GetChargeInfoForItem(BAG_WORN, i) local icon = GetItemLinkInfo(itemLink) local hasSet, setName, numBonuses, setCount, maxEquipped = GetItemLinkSetInfo(itemLink) if (not hasSet) then setCount = 0 end if (maxCharges > 0) then condition = math.floor(charges*100/maxCharges + 0.5) end equipSlots[i] = { ["name"] = itemName, ["link"] = itemLink, ["condition"] = condition, ["icon"] = icon, ["setcount"] = setCount } end end return equipSlots end function uespLog.SaveSkillsForCharData() local barIndex = uespLog.GetBuildDataActiveBarIndex() local skillsData = uespLog.CreateCharDataSkills() uespLog.charData_SkillsData[barIndex] = skillsData uespLog.savedVars.charInfo.data.skills = uespLog.charData_SkillsData end function uespLog.CreateCharDataSkills() local skills = {} local numSkillTypes = GetNumSkillTypes() local skillType local skillIndex local abilityIndex local barIndex = uespLog.GetBuildDataActiveBarIndex() for skillType = 1, numSkillTypes do local numSkillLines = GetNumSkillLines(skillType) local skillTypeName = uespLog.GetSkillTypeName(skillType) for skillIndex = 1, numSkillLines do local numSkillAbilities = GetNumSkillAbilities(skillType, skillIndex) local skillLineName, skillLineRank = GetSkillLineInfo(skillType, skillIndex) skills[tostring(skillTypeName)..":"..tostring(skillLineName)] = skillLineRank for abilityIndex = 1, numSkillAbilities do local name, texture, rank, passive, ultimate, purchase, progressionIndex = GetSkillAbilityInfo(skillType, skillIndex, abilityIndex) local skillName = tostring(skillTypeName)..":"..tostring(skillLineName)..":"..tostring(name) local abilityId = GetSkillAbilityId(skillType, skillIndex, abilityIndex, false) local description = GetAbilityDescription(abilityId) local descHeader = tostring(GetAbilityDescriptionHeader(abilityId)) local currentUpgradeLevel, maxUpgradeLevel = GetSkillAbilityUpgradeInfo(skillType, skillIndex, abilityIndex) local skillType = "skill" if (descHeader ~= "") then description = "|cffffff" .. descHeader .. "|r\n" .. description end if (ultimate) then skillType = "ultimate" end progressionIndex = progressionIndex or 0 currentUpgradeLevel = currentUpgradeLevel or 0 if (purchase and abilityId > 0) then if (passive and currentUpgradeLevel > 0) then rank = currentUpgradeLevel skillType = "passive" elseif (passive and currentUpgradeLevel == 0) then rank = 1 skillType = "passive" elseif (progressionIndex > 0) then local progName, morph, skillRank = GetAbilityProgressionInfo(progressionIndex) rank = skillRank + morph * 4 else rank = 0 end local channeled, castTime, channelTime = GetAbilityCastInfo(abilityId) local minRange, maxRange = GetAbilityRange(abilityId) local radius = GetAbilityRadius(abilityId) local angleDistance = GetAbilityAngleDistance(abilityId) local duration = GetAbilityDuration(abilityId) local cost, mechanic = GetAbilityCost(abilityId) local targetDesc = GetAbilityTargetDescription(abilityId) or '' local costStr = tostring(cost) .. ' ' .. uespLog.GetCombatMechanicText(mechanic) local rangeStr = "" local areaStr = "" if (not channeled) then channelTime = 0 end if (minRange > 0 and maxRange > 0) then rangeStr = tostring(minRange/100) .. " - " .. tostring(maxRange/100) .. " meters" elseif (minRange <= 0 and maxRange > 0) then rangeStr = tostring(maxRange/100) .. " meters" elseif (minRange > 0 and maxRange <= 0) then rangeStr = "Under " .. tostring(minRange/100) .. " meters" end if (angleDistance > 0) then areaStr = tostring(radius/100) .. " x " .. tostring(angleDistance/50) .. " meters" end skills[skillName] = { ["rank"] = rank, ["id"] = abilityId, ["icon"] = texture, ["desc"] = description, --["desc" .. tostring(barIndex)] = description, ["type"] = skillType, ["index"] = abilityIndex, ["name"] = name, ["area"] = areaStr, ["cost"] = costStr, --["cost" .. tostring(barIndex)] = costStr, ["range"] = rangeStr, ["radius"] = radius, ["castTime"] = castTime, ["channelTime"] = channelTime, ["duration"] = duration, ["target"] = targetDesc, } end end end end return skills end function uespLog.CreateCharDataAdvancedStats() if (GetNumAdvancedStatCategories == nil) then return {} end local numCategories = GetNumAdvancedStatCategories() local categoryIndex local statIndex local stats = {} for categoryIndex = 1, numCategories do local categoryId = GetAdvancedStatsCategoryId(categoryIndex) local categoryName, numStats = GetAdvancedStatCategoryInfo(categoryId) for statIndex = 1, numStats do local statId, statDisplayName, description, flatValueDescription, percentValueDescription = GetAdvancedStatInfo(categoryId, statIndex) local statFormatType, flatValue, percentValue = GetAdvancedStatValue(statId) stats[statDisplayName] = {} stats[statDisplayName]['statId'] = statId stats[statDisplayName]['category'] = categoryName stats[statDisplayName]['flatValue'] = flatValue stats[statDisplayName]['percentValue'] = percentValue stats[statDisplayName]['formatType'] = statFormatType end end return stats end function uespLog.CreateCharDataChampionPoints2() local championPoints = {} local numDisc = GetNumChampionDisciplines() local discIndex local skillIndex local totalSpent = 0 local totalUnspent = 0 local skillsSlotted = {} if (GetChampionDisciplineType == nil) then return championPoints, 0, 0 end local startSlotIndex, endSlotIndex = GetAssignableChampionBarStartAndEndSlots() local slotIndex local slotData = {} for slotIndex = startSlotIndex, endSlotIndex do local skillId = GetSlotBoundId(slotIndex, HOTBAR_CATEGORY_CHAMPION) slotData[slotIndex] = skillId if (skillId > 0) then skillsSlotted[skillId] = slotIndex end end championPoints["Slots"] = slotData for discIndex = 1, numDisc do local disciplineId = GetChampionDisciplineId(discIndex) local discType = GetChampionDisciplineType(disciplineId) local discName = tostring(GetChampionDisciplineName(disciplineId)) local numSkills = GetNumChampionDisciplineSkills(discIndex) local discPoints = GetNumSpentChampionPoints(disciplineId) local unspentPoints = GetNumUnspentChampionPoints(disciplineId) totalSpent = totalSpent + discPoints totalUnspent = totalUnspent + unspentPoints championPoints[discName .. ":Points"] = discPoints championPoints[discName .. ":Unspent"] = unspentPoints for skillIndex = 1, numSkills do local skillId = GetChampionSkillId(discIndex, skillIndex) local skillName = GetChampionSkillName(skillId) local abilityId = GetChampionAbilityId(skillId) local name = discName .. ":" .. tostring(skillName) local spentPoints = GetNumPointsSpentOnChampionSkill(skillId) local description = GetChampionSkillDescription(skillId, spentPoints) local bonusText = GetChampionSkillCurrentBonusText(skillId, spentPoints) local isUnlocked = WouldChampionSkillNodeBeUnlocked(skillId, spentPoints) local slotIndex = skillsSlotted[skillId] if (slotIndex == nil) then slotIndex = -1 end if (spentPoints == 0 and not isUnlocked) then spentPoints = -1 end if (spentPoints > 0) then championPoints[name] = { ["points"] = spentPoints, ["desc"] = description, ["id"] = abilityId, ["skillId"] = skillId, ["slot"] = slotIndex } end end end championPoints["Total:Unspent"] = totalUnspent championPoints["Total:Spent"] = totalSpent return championPoints, championPoints["Total:Spent"] , championPoints["Total:Unspent"] end function uespLog.CreateCharDataChampionPoints() local championPoints = {} local numDisc = GetNumChampionDisciplines() local discIndex local skillIndex if (GetNumPointsSpentInChampionDiscipline == nil or GetChampionAbilityDescription == nil) then return championPoints, 0, 0 end for discIndex = 1, numDisc do local discName = tostring(GetChampionDisciplineName(discIndex)) local numSkills = GetNumChampionDisciplineSkills(discIndex) local discPoints = GetNumPointsSpentInChampionDiscipline(discIndex) championPoints[discName .. ":Points"] = discPoints for skillIndex = 1, numSkills do local skillName = GetChampionSkillName(discIndex, skillIndex) local unlockLevel = GetChampionSkillUnlockLevel(discIndex, skillIndex) local abilityId = GetChampionAbilityId(discIndex, skillIndex) local spentPoints = GetNumPointsSpentOnChampionSkill(discIndex, skillIndex) local description = GetChampionAbilityDescription(abilityId, 0) local name = discName .. ":" .. tostring(skillName) unlockLevel = unlockLevel or 100000 if (spentPoints == 0 and unlockLevel <= discPoints) then spentPoints = -1 end if (spentPoints ~= 0) then championPoints[name] = { ["points"] = spentPoints, ["desc"] = description, ["id"] = abilityId } end end end championPoints["Health:Unspent"] = GetNumUnspentChampionPoints(ATTRIBUTE_HEALTH) championPoints["Magicka:Unspent"] = GetNumUnspentChampionPoints(ATTRIBUTE_MAGICKA) championPoints["Stamina:Unspent"] = GetNumUnspentChampionPoints(ATTRIBUTE_STAMINA) championPoints["Health:Spent"] = GetNumSpentChampionPoints(ATTRIBUTE_HEALTH) championPoints["Magicka:Spent"] = GetNumSpentChampionPoints(ATTRIBUTE_MAGICKA) championPoints["Stamina:Spent"] = GetNumSpentChampionPoints(ATTRIBUTE_STAMINA) championPoints["MaxSpendablePerAttribute"] = GetMaxSpendableChampionPointsInAttribute() championPoints["Total:Unspent"] = championPoints["Health:Unspent"] + championPoints["Magicka:Unspent"] + championPoints["Stamina:Unspent"] championPoints["Total:Spent"] = championPoints["Health:Spent"] + championPoints["Magicka:Spent"] + championPoints["Stamina:Spent"] return championPoints, championPoints["Total:Spent"] , championPoints["Total:Unspent"] end function uespLog.CreateCharDataActionBar() local slots = {} local i local j uespLog.SaveActionBarForCharData() for j = 1, 4 do if (uespLog.charData_ActionBarData[j] ~= nil) then for i = 3, 8 do slots[i + (j-1)*100] = uespLog.charData_ActionBarData[j][i] end end end return slots end function uespLog.GetCombatMechanicText(id) local textId = _G['SI_COMBATMECHANICTYPE' .. tostring(id)] if (textId == nil) then return tostring(id) end local text = GetString(textId) if (text == nil or text == "") then return tostring(id) end return text end function uespLog.SaveActionBarForCharData() local weaponPairIndex = 1 local timestamp = GetTimeStamp() weaponPairIndex = uespLog.GetBuildDataActiveBarIndex() if (weaponPairIndex < 1 or weaponPairIndex > 4) then return false end if (uespLog.LastSavedActionBar_WeaponPair == weaponPairIndex and timestamp - uespLog.LastSavedActionBar_TimeStamp >= uespLog.SAVEACTIONBAR_MINDELTATIME) then return false end uespLog.LastSavedActionBar_WeaponPair = weaponPairIndex uespLog.LastSavedActionBar_TimeStamp = timestamp uespLog.charData_ActionBarData[weaponPairIndex] = { } for i = 3, 8 do local texture = GetSlotTexture(i) local id = GetSlotBoundId(i) local name = GetSlotName(i) local description = GetAbilityDescription(id) local descHeader = tostring(GetAbilityDescriptionHeader(id)) local channeled, castTime, channelTime = GetAbilityCastInfo(id) local minRange, maxRange = GetAbilityRange(id) local radius = GetAbilityRadius(id) local angleDistance = GetAbilityAngleDistance(id) local duration = GetAbilityDuration(id) local cost, mechanic = GetAbilityCost(id) local targetDesc = GetAbilityTargetDescription(id) or '' local costStr = tostring(cost) .. ' ' .. uespLog.GetCombatMechanicText(mechanic) local rangeStr = "" local areaStr = "" if (descHeader ~= "") then description = descHeader .. "\n" .. description end if (not channeled) then channelTime = 0 end if (minRange > 0 and maxRange > 0) then rangeStr = tostring(minRange/100) .. " - " .. tostring(maxRange/100) .. " meters" elseif (minRange <= 0 and maxRange > 0) then rangeStr = tostring(maxRange/100) .. " meters" elseif (minRange > 0 and maxRange <= 0) then rangeStr = "Under " .. tostring(minRange/100) .. " meters" end if (angleDistance > 0) then areaStr = tostring(radius/100) .. " x " .. tostring(angleDistance/50) .. " meters" end uespLog.charData_ActionBarData[weaponPairIndex][i] = { ["name"] = name, ["id"] = id, ["icon"] = texture, ["desc"] = description, ["area"] = areaStr, ["cost"] = costStr, ["range"] = rangeStr, ["radius"] = radius, ["castTime"] = castTime, ["channelTime"] = channelTime, ["duration"] = duration, ["target"] = targetDesc, } end uespLog.savedVars.charInfo.data.actionBar = uespLog.charData_ActionBarData uespLog.DebugExtraMsg("UESP: ***Current action bar saved*** barIndex "..weaponPairIndex) end function uespLog.HasBothActionBarsForCharData() if (uespLog.charData_ActionBarData[1][3] ~= nil and uespLog.charData_ActionBarData[2][3] ~= nil) then return true end return false end function uespLog.GetCharDataBuildType() local AttributesHealth = GetAttributeSpentPoints(ATTRIBUTE_HEALTH) local AttributesMagicka = GetAttributeSpentPoints(ATTRIBUTE_MAGICKA) local AttributesStamina = GetAttributeSpentPoints(ATTRIBUTE_STAMINA) if (AttributesMagicka >= 20 and AttributesMagicka * 0.75 > AttributesStamina) then return "Magicka" elseif (AttributesStamina >= 20 and AttributesStamina * 0.75 > AttributesMagicka) then return "Stamina" elseif (AttributesHealth >= 30) then return "Health" end return "Other" end function uespLog.OnActionSlotsFullUpdate (eventCode, isHotbarSwap) --uespLog.DebugMsg("OnActionSlotsFullUpdate "..tostring(isHotbarSwap)) if (isHotbarSwap) then --uespLog.SaveActionBarForCharData() end end function uespLog.OnActionSlotAbilitySlotted (eventCode, newAbilitySlotted) --uespLog.DebugMsg("OnActionSlotAbilitySlotted "..tostring(newAbilitySlotted)) zo_callLater(uespLog.SaveActionBarForCharData, 200) zo_callLater(uespLog.SaveStatsForCharData, 300) end uespLog.lastActionSlotUpdatedCall = 0 uespLog.lastActionSlotUpdatedCount = 0 -- Note: This gets called **alot** (40-50 times) when a mob is killed with a Destruction Staff wielded function uespLog.OnActionSlotUpdated (eventCode, slotNum) if (GetGameTimeMilliseconds() - uespLog.lastActionSlotUpdatedCall > 2) then uespLog.lastActionSlotUpdatedCount = 0 end uespLog.lastActionSlotUpdatedCount = uespLog.lastActionSlotUpdatedCount + 1 uespLog.lastActionSlotUpdatedCall = GetGameTimeMilliseconds() uespLog.DebugExtraMsg(tostring(uespLog.lastActionSlotUpdatedCount)..": OnActionSlotUpdated "..tostring(slotNum)..":"..tostring(GetGameTimeMilliseconds())) --local data = uespLog.savedVars.tempData.data --local timestamp = GetGameTimeMilliseconds() --data[#data+1] = "EVENT_ACTION_SLOT_UPDATED "..tostring(slotNum).." "..tostring(timestamp) --uespLog.SaveActionBarForCharData() end function uespLog.OnActiveQuickSlotChanged (eventCode, slotId) --uespLog.DebugMsg("OnActiveQuickSlotChanged "..tostring(slotId)) zo_callLater(uespLog.SaveActionBarForCharData, 200) zo_callLater(uespLog.SaveStatsForCharData, 300) end function uespLog.OnActiveWeaponPairChanged (eventCode, activeWeaponPair, locked) uespLog.DebugExtraMsg("OnActiveWeaponPairChanged "..tostring(activeWeaponPair)) zo_callLater(uespLog.SaveActionBarForCharData, 400) zo_callLater(uespLog.SaveStatsForCharData, 500) -- Far too slow --uespLog.SaveSkillsForCharData() end function uespLog.ClearCharData() uespLog.savedVars.charData.data = { } uespLog.savedVars.bankData.data = { } uespLog.savedVars.craftBagData.data = { } uespLog.Msg("Cleared all character data.") end function uespLog.ClearBuildData() uespLog.savedVars.buildData.data = { } uespLog.Msg("Cleared logged character build data.") end function uespLog.Command_SaveBuildData (cmd) cmdWords = {} for word in cmd:gmatch("%S+") do table.insert(cmdWords, word) end firstCmd = string.lower(cmdWords[1]) or "" if (firstCmd == "help" or cmd == "" or (firstCmd == "forcesave" and #cmdWords <= 1)) then uespLog.Msg("Saves current character build data to the log file (or '/usb').") uespLog.Msg(". /usb help Shows basic command format") uespLog.Msg(". /usb reset Clears character log") uespLog.Msg(". /usb status Shows current character log status") uespLog.Msg(". /usb [buildName] Saves current character with given build name") uespLog.Msg(". /usb forcesave [name] Saves character ignoring any errors") uespLog.Msg(". /usb screenshot [caption] Takes a 'nice' screenshot of your character") elseif (firstCmd == "status") then uespLog.Msg("Currently there are "..tostring(#uespLog.savedVars.buildData.data).." character builds saved in log.") elseif (firstCmd == "reset" or firstCmd == "clear") then uespLog.ClearBuildData() elseif (firstCmd == "forcesave") then cmdWords[1] = nil buildName = table.concat(cmdWords, ' ') uespLog.SaveBuildData(buildName, true) elseif (firstCmd == "ss" or firstCmd == "screenshot") then local caption = uespLog.trim(cmd:sub(12)) if (firstCmd == "ss") then caption = uespLog.trim(cmd:sub(4)) end uespLog.TakeCharDataScreenshot(caption) else uespLog.SaveBuildData(cmd, false) end end function uespLog.TakeCharDataScreenshot(caption) caption = caption or "" if (uespLog.isTakingCharDataScreenshot) then return false end uespLog.Msg("UESP:Taking character screenshot in 1 sec...don't touch anything!") uespLog.isTakingCharDataScreenshot = true uespLog.charDataLastScreenShotCaption = caption SetFrameLocalPlayerInGameCamera(true) SetFrameLocalPlayerTarget(0.5, 0.65) SetFullscreenEffect(FULLSCREEN_EFFECT_CHARACTER_FRAMING_BLUR, 0.5, 0.65) uespLog.guiHiddenBefore = GetGuiHidden("ingame") if (not uespLog.guiHiddenBefore) then ToggleShowIngameGui() end zo_callLater(uespLog.QueuedCharDataScreenshot, 1000) end function uespLog.QueuedCharDataScreenshot() TakeScreenshot() zo_callLater(uespLog.EndQueuedCharDataScreenshot, 500) end function uespLog.EndQueuedCharDataScreenshot() SetFrameLocalPlayerInGameCamera(false) SetFullscreenEffect(FULLSCREEN_EFFECT_NONE) if (not uespLog.guiHiddenBefore and GetGuiHidden("ingame")) then ToggleShowIngameGui() end uespLog.isTakingCharDataScreenshot = false end function uespLog.GetSkillPointsUsed(showDebug) local numSkillTypes = GetNumSkillTypes() local skillType local skillIndex local abilityIndex local totalSkillPoints = 0 for skillType = 1, numSkillTypes do local numSkillLines = GetNumSkillLines(skillType) for skillIndex = 1, numSkillLines do local numSkillAbilities = GetNumSkillAbilities(skillType, skillIndex) local skillLineName, skillLineRank, discovered = GetSkillLineInfo(skillType, skillIndex) if (discovered) then for abilityIndex = 1, numSkillAbilities do local name, texture, rank, passive, ultimate, purchase, progressionIndex, rankIndex = GetSkillAbilityInfo(skillType, skillIndex, abilityIndex) local abilityId = GetSkillAbilityId(skillType, skillIndex, abilityIndex, false) local currentUpgradeLevel, maxUpgradeLevel = GetSkillAbilityUpgradeInfo(skillType, skillIndex, abilityIndex) local isFree = uespLog.FREE_SKILLS[abilityId] ~= nil --uespLog.DebugMsg(name..": "..abilityId..", "..skillType..":"..skillIndex..":"..abilityIndex) progressionIndex = progressionIndex or 0 currentUpgradeLevel = currentUpgradeLevel or 0 if (purchase and abilityId > 0) then if (passive and currentUpgradeLevel > 0) then totalSkillPoints = totalSkillPoints + currentUpgradeLevel if (showDebug) then uespLog.DebugMsg(name..": "..currentUpgradeLevel.." skill points from passive") end if (isFree) then totalSkillPoints = totalSkillPoints - 1 if (showDebug) then uespLog.DebugMsg(name.." Ignoring first passive skill point!") end end elseif (passive and currentUpgradeLevel == 0) then totalSkillPoints = totalSkillPoints + 1 if (showDebug) then uespLog.DebugMsg(name..": 1 skill point from passive") end if (isFree) then totalSkillPoints = totalSkillPoints - 1 if (showDebug) then uespLog.DebugMsg(name..": Ignoring first passive skill point!") end end elseif (progressionIndex > 0) then local name, morph, skillRank = GetAbilityProgressionInfo(progressionIndex) local points = 1 + math.ceil(morph/2) totalSkillPoints = totalSkillPoints + points if (showDebug) then uespLog.DebugMsg(name..": "..points.." skill points from active") end if (isFree) then totalSkillPoints = totalSkillPoints - 1 if (showDebug) then uespLog.DebugMsg(name..": Ignoring first active skill point!") end end end end end end end end return totalSkillPoints end function uespLog.MergeTables(table1, table2) for k,v in pairs(table2) do table1[k] = v end return table1 end function uespLog.GetCharDataResearchInfo() local researchData = {} local researchData1 = uespLog.GetCharDataResearchInfoCraftType(CRAFTING_TYPE_CLOTHIER) local researchData2 = uespLog.GetCharDataResearchInfoCraftType(CRAFTING_TYPE_BLACKSMITHING) local researchData3 = uespLog.GetCharDataResearchInfoCraftType(CRAFTING_TYPE_WOODWORKING) local researchData4 = uespLog.GetCharDataResearchInfoCraftType(CRAFTING_TYPE_JEWELRYCRAFTING) local researchTrait1 = uespLog.GetCharDataResearchTraits(CRAFTING_TYPE_CLOTHIER) local researchTrait2 = uespLog.GetCharDataResearchTraits(CRAFTING_TYPE_BLACKSMITHING) local researchTrait3 = uespLog.GetCharDataResearchTraits(CRAFTING_TYPE_WOODWORKING) local researchTrait4 = uespLog.GetCharDataResearchTraits(CRAFTING_TYPE_JEWELRYCRAFTING) uespLog.MergeTables(researchData, researchData1) uespLog.MergeTables(researchData, researchData2) uespLog.MergeTables(researchData, researchData3) uespLog.MergeTables(researchData, researchData4) uespLog.MergeTables(researchData, researchTrait1) uespLog.MergeTables(researchData, researchTrait2) uespLog.MergeTables(researchData, researchTrait3) uespLog.MergeTables(researchData, researchTrait4) researchData["Timestamp"] = GetTimeStamp() return researchData end function uespLog.GetCharDataResearchTraits(craftingType) local TradeskillName = uespLog.GetCraftingName(craftingType) local numLines = GetNumSmithingResearchLines(craftingType) local totalAllTraits = 0 local totalKnownTraits = 0 local researchData = {} local varName = "" if (numLines == 0) then return researchData end for researchLineIndex = 1, numLines do local slotName, _, numTraits, _ = GetSmithingResearchLineInfo(craftingType, researchLineIndex) local knownTraits = {} local unknownTraits = {} local totalTraits = 0 local knownTraitCount = 0 local unknownTraitCount = 0 local researchTrait = "" for traitIndex = 1, numTraits do local duration, timeRemainingSecs = GetSmithingResearchLineTraitTimes(craftingType, researchLineIndex, traitIndex) local traitType, _, known = GetSmithingResearchLineTraitInfo(craftingType, researchLineIndex, traitIndex) local traitName = uespLog.GetItemTraitName(traitType) totalTraits = totalTraits + 1 if (known) then knownTraits[traitIndex] = traitName knownTraitCount = knownTraitCount + 1 elseif (duration ~= nil ) then -- Being researched researchTrait = "["..traitName.."]" knownTraits[traitIndex] = "["..traitName.."]" unknownTraitCount = unknownTraitCount + 1 else unknownTraits[traitIndex] = traitName unknownTraitCount = unknownTraitCount + 1 end end totalAllTraits = totalAllTraits + totalTraits totalKnownTraits = totalKnownTraits + knownTraitCount varName = TradeskillName..":Trait:"..tostring(slotName) if (unknownTraitCount == 0) then researchData[varName] = "All traits known" elseif (knownTraitCount == 0) then researchData[varName] = "No traits known" else local knownString = uespLog.implode(knownTraits, ", ") local unknownString = uespLog.implode(unknownTraits, ", ") .. " " .. researchTrait researchData[varName] = knownString .. " ("..tostring(knownTraitCount).."/"..tostring(totalTraits)..")" researchData[varName..":Unknown"] = unknownString .. " ("..tostring(unknownTraitCount).."/"..tostring(totalTraits)..")" end researchData[varName..":Known"] = knownTraitCount researchData[varName..":Total"] = totalTraits end varName = TradeskillName..":Trait" researchData[varName..":Known"] = totalKnownTraits researchData[varName..":Total"] = totalAllTraits return researchData end function uespLog.GetCharDataResearchInfoCraftType(craftingType) local TradeskillName = uespLog.GetCraftingName(craftingType) local numLines = GetNumSmithingResearchLines(craftingType) local maxSimultaneousResearch = GetMaxSimultaneousSmithingResearch(craftingType) local researchCount = 0 local researchData = {} if (numLines == 0 or maxSimultaneousResearch == 0) then return researchData end for researchLineIndex = 1, numLines do local slotName, icon, numTraits, timeRequiredForNextResearchSecs = GetSmithingResearchLineInfo(craftingType, researchLineIndex) for traitIndex = 1, numTraits do local duration, timeRemainingSecs = GetSmithingResearchLineTraitTimes(craftingType, researchLineIndex, traitIndex) local traitType, traitDescription, known = GetSmithingResearchLineTraitInfo(craftingType, researchLineIndex, traitIndex) local traitName = uespLog.GetItemTraitName(traitType) if (duration ~= nil) then researchCount = researchCount + 1 researchData[TradeskillName .. ":Trait" .. tostring(researchCount)] = traitName researchData[TradeskillName .. ":Item" .. tostring(researchCount)] = slotName researchData[TradeskillName .. ":Time" .. tostring(researchCount)] = timeRemainingSecs end end end if (researchCount < maxSimultaneousResearch) then local slotsOpen = maxSimultaneousResearch - researchCount researchData[TradeskillName .. ":Open"] = slotsOpen else researchData[TradeskillName .. ":Open"] = 0 end return researchData end SLASH_COMMANDS["/uespsavebuild"] = uespLog.Command_SaveBuildData SLASH_COMMANDS["/uespbuild"] = uespLog.Command_SaveBuildData SLASH_COMMANDS["/uespskillpoints"] = function (cmd) local skillPointsUsed = uespLog.GetSkillPointsUsed(cmd == "debug") local skillPointsUnused = GetAvailableSkillPoints() local totalPoints = skillPointsUsed + skillPointsUnused local skyShards = GetNumSkyShards() local foundSkyshards, totalSkyshards = uespLog.GetSkyshardsFound() uespLog.Msg("You have used "..tostring(skillPointsUsed).." skill points, "..tostring(skillPointsUnused).." unused skill points ("..totalPoints.." total) and "..tostring(skyShards).." skyshards.") uespLog.Msg("You found a total of "..tostring(foundSkyshards).." out of "..tostring(totalSkyshards).." skyshards!") end function uespLog.UpdateCharDataPassword(password1, password2) password1 = uespLog.trim(password1) password2 = uespLog.trim(password2) if (password1 == nil or password1 == "") then uespLog.ShowCharDataPassword() return elseif (password1:lower() == "clear") then uespLog.SetCharDataPassword("") else uespLog.SetCharDataPassword(password1) end uespLog.ShowCharDataPassword() end function uespLog.ShowCharDataPassword() local currentPassword = uespLog.GetCharDataPassword() if (currentPassword == "") then uespLog.Msg("You have no char data password!") else uespLog.Msg("Current char data password is '"..tostring(uespLog.GetCharDataPassword()).."'.") end end function uespLog.IsInOverloadState() local playerClass = GetUnitClass('player') local numBuffs = GetNumBuffs("player") local i if (playerClass ~= "Sorcerer") then return false end for i = 1, numBuffs do local buffName = GetUnitBuffInfo("player", i) if (buffName == "Power Overload" or buffName == "Overload" or buffName == "Energy Overload") then return true end end return false end function uespLog.LogCompletedQuestData() local data = uespLog.savedVars.tempData.data local questId = GetNextCompletedQuestId(nil) while (questId ~= nil) do local name, questType = GetCompletedQuestInfo(questId) local zoneName, objectiveName, zoneIndex, poiIndex = GetCompletedQuestLocationInfo(questId) data[#data + 1] = ""..questId..",'" .. name .. "',"..questType..",'"..zoneName.."','"..objectiveName.."'" questId = GetNextCompletedQuestId(questId) end end function uespLog.CreateJournalCharData() local journalData = {} local numQuests = GetNumJournalQuests() local journalIndex local conditionIndex journalData["NumJournalQuests"] = numQuests for journalIndex = 1, numQuests do journalData["Journal:"..journalIndex..":Name"] = GetJournalQuestName(journalIndex) journalData["Journal:"..journalIndex..":Type"] = GetJournalQuestType(journalIndex) journalData["Journal:"..journalIndex..":Repeat"] = GetJournalQuestRepeatType(journalIndex) journalData["Journal:"..journalIndex..":Zone"] = GetJournalQuestLocationInfo(journalIndex) journalData["Journal:"..journalIndex..":Tasks"] = "" local questName, backgroundText, activeStepText, activeStepType, overrideText = GetJournalQuestInfo(journalIndex) journalData["Journal:"..journalIndex..":Text"] = backgroundText journalData["Journal:"..journalIndex..":ActiveText"] = activeStepText journalData["Journal:"..journalIndex..":ActiveType"] = activeStepType local numSteps = GetJournalQuestNumSteps(journalIndex) if (overrideText ~= "") then journalData["Journal:"..journalIndex..":Tasks"] = tostring(overrideText) elseif (numSteps >= 1) then local numConditions = GetJournalQuestNumConditions(journalIndex, 1) local taskText = "" for conditionIndex = 1, numConditions do local text, current, maxCount, isFail, isComplete, isCreditShared, isVisible = GetJournalQuestConditionInfo(journalIndex, stepIndex, conditionIndex) if (isVisible) then if (taskText ~= "") then taskText = taskText .. "|" end taskText = taskText .. text end end taskText = taskText:gsub("•", "~*") journalData["Journal:"..journalIndex..":Tasks"] = taskText end end return journalData end function uespLog.CreateCompletedQuestCharData() local questData = {} local questId = GetNextCompletedQuestId(nil) local questCount = 0 while (questId ~= nil) do local name, questType = GetCompletedQuestInfo(questId) local zoneName, objectiveName, zoneIndex, poiIndex = GetCompletedQuestLocationInfo(questId) questCount = questCount + 1 questData["Quest:"..questCount] = tostring(questId).."|"..tostring(name).."|"..tostring(questType).."|"..tostring(zoneName).."|"..tostring(objectiveName) questId = GetNextCompletedQuestId(questId) end questData["NumCompletedQuests"] = questCount return questData end function uespLog.CreateGuildsCharData() local guildData = {} local numGuilds = GetNumGuilds() local guildIndex guildData["NumGuilds"] = numGuilds for guildIndex = 1, numGuilds do local name = GetGuildName(guildIndex) local memberIndex = GetPlayerGuildMemberIndex(guildIndex) local _, _, rankIndex, playerStatus = GetGuildMemberInfo(guildIndex, memberIndex) guildData["Guild:"..tostring(guildIndex)] = name guildData["Guild:"..tostring(guildIndex)..":Members"] = GetNumGuildMembers(guildIndex) guildData["Guild:"..tostring(guildIndex)..":Rank"] = GetGuildRankCustomName(guildIndex, rankIndex) guildData["Guild:"..tostring(guildIndex)..":Founded"] = GetGuildFoundedDate(guildIndex) end return guildData end
local _={} _.draw=function() end return _
print("LabJack Lua Waveform Generator Example. Version 1.0") -- This script will output a waveform on DAC0 -- User memory is used to set the scan frequency, -- wave frequency, wave shape, amplitude and offset. -- Once the script is running switch to the "Register Matrix" tab and add -- registers 46000, 46002, 46004, 46006, and 46008. See below for which register -- affects which attribute. Updating those values will update the output wave. local mbWrite=MB.W --create local functions for faster processing local mbRead=MB.R local OStreamBuffSize = 1024 -- number of bytes to allocate to the buffer local streamScanFreq = 10000 -- How often the DACs value will be updated local waveFreq = 100 -- Frequency of the sine wave. local waveShape = 0 -- 0=sine, 1=square, 2=triangle local waveAmp = 1.0 -- Wave amplitude local waveOff = 1.0 -- Wave offset local last_SSF = 0 local last_WF = 0 local last_WS = 0 local last_WA = 0 local last_WO = 0 -- Initialize IO memeory mbWrite(46000, 3, streamScanFreq) mbWrite(46002, 3, waveFreq) mbWrite(46004, 3, waveShape) mbWrite(46006, 3, waveAmp) mbWrite(46008, 3, waveOff) mbWrite(4090, 1, 0) -- Stream out off mbWrite(4040, 1, 1000) -- Set Stream-Out target to DAC0 mbWrite(4050, 1, OStreamBuffSize) -- Set the buffer size mbWrite(4090, 1, 1) -- Stream out on LJ.IntervalConfig(0, 1000) -- Check for new values once per second LJ.IntervalConfig(1, 50) -- Used to limit debugging output rates local checkInterval=LJ.CheckInterval while true do if checkInterval(0) then -- Read IO memory streamScanFreq = mbRead(46000, 3) waveFreq = mbRead(46002, 3) waveShape = mbRead(46004, 3) waveAmp = mbRead(46006, 3) waveOff = mbRead(46008, 3) if streamScanFreq ~= last_SSF then -- If updating streamScanFreq if mbRead(4990, 1) ~= 0 then -- If stream is on mbWrite(4990, 1, 0) -- Disable stream print("Updating scan rate") end -- Always disabling stream is an option, but will throw an error. end if waveFreq ~= last_WF or -- If new waveform has been specified. waveShape ~= last_WS or waveAmp ~= last_WA or waveOff ~= last_WO then print("Updating wave") print(waveFreq, waveShape, waveAmp, waveOff) -- Compute new wave local nPoints = streamScanFreq / waveFreq if nPoints > (OStreamBuffSize / 2) then print("Too many points for the buffer specified.") end local dataSet = {} local i = 1 for i=1, nPoints, 1 do if waveShape == 0 then -- Sine wave dataSet[i] = math.sin(6.283185 * i / nPoints) elseif waveShape == 1 then -- Square wave if i < (nPoints / 2) then dataSet[i] = -1 else dataSet[i] = 1 end elseif waveShape == 2 then -- Triangle wave local step = 4 / nPoints if i < (nPoints / 2) then dataSet[i] = step*i - 1 else dataSet[i] = 1 - step * (i - nPoints / 2) end end dataSet[i] = dataSet[i] * waveAmp dataSet[i] = dataSet[i] + waveOff -- print(i, dataSet[i]) -- Print out the dataset -- while LJ.CheckInterval(1) == nil do -- limit the rate that the debug buffer is filled -- end end -- Load the new wave form for i=1, nPoints, 1 do -- load all the data... one at a time mbWrite(4400, 3, dataSet[i]) -- This could imporved to load more quickly end -- but the benefit will be smaller than when using C-R. mbWrite(4060, 1, nPoints) -- Set the number of points to loop mbWrite(4070, 1, 1) -- Begin using the recently loaded data set. end if mbRead(4990, 1, 0) == 0 then -- If stream is off because this is the first run or changing scanFreq mbWrite(4002, 3, streamScanFreq) -- Set scan rate mbWrite(4004, 1, 1) -- 1 Chn per scan mbWrite(4008, 3, 0) -- Automatic Settling mbWrite(4010, 1, 0) -- Automatic Resolution mbWrite(4012, 1, 256) -- Use a real small buffer, because we do not care about any data. mbWrite(4014, 1, 0) -- No advanced clocking options mbWrite(4016, 1, 0) -- No advanced targets mbWrite(4020, 1, 0) -- Continuous operation; disable burst. mbWrite(4100, 1, 4800) -- Add channel 4800 (StreamOut 0) mbWrite(4990, 1, 1) -- Start stream end last_SSF = streamScanFreq last_WF = waveFreq last_WS = waveShape last_WA = waveAmp last_WO = waveOff end end
-- Copyright (c) 2016-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. local CrossingHard, parent = torch.class('CrossingHard', 'Traffic') function CrossingHard:__init(opts, vocab) assert(opts.map_height == 18) assert(opts.map_height == opts.map_width) parent.__init(self, opts, vocab) end function CrossingHard:build_roads_part(transform) local yy, xx for y = 1, 4 do yy, xx = transform(y, 4) self:place_item({type = 'block', _invisible = true}, yy, xx) end for y = 7, 12 do yy, xx = transform(y, 4) self:place_item({type = 'block', _invisible = true}, yy, xx) end for x = 1, 3 do yy, xx = transform(4, x) self:place_item({type = 'block', _invisible = true}, yy, xx) yy, xx = transform(7, x) self:place_item({type = 'block', _invisible = true}, yy, xx) yy, xx = transform(12, x) self:place_item({type = 'block', _invisible = true}, yy, xx) end for y = 7, 11 do yy, xx = transform(y, 7) self:place_item({type = 'block', _invisible = true}, yy, xx) end local r yy, xx = transform(5, 1) table.insert(self.dest_locs, {y = yy, x = xx}) yy, xx = transform(6, 1) table.insert(self.source_locs, {y = yy, x = xx, no_dest = #self.dest_locs, routes = {}}) -- 1st left r = {} for x = 1, 6 do yy, xx = transform(6, x) table.insert(r, {y = yy, x = xx}) end for y = 5, 1, -1 do yy, xx = transform(y, 6) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) -- 2nd left r = {} for x = 1, 14 do yy, xx = transform(6, x) table.insert(r, {y = yy, x = xx}) end for y = 5, 1, -1 do yy, xx = transform(y, 14) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) -- go straight r = {} for x = 1, 18 do yy, xx = transform(6, x) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) -- 1st right, then left r = {} for x = 1, 5 do yy, xx = transform(6, x) table.insert(r, {y = yy, x = xx}) end for y = 7, 14 do yy, xx = transform(y, 5) table.insert(r, {y = yy, x = xx}) end for x = 6, 18 do yy, xx = transform(14, x) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) -- 2nd right, then straight r = {} for x = 1, 13 do yy, xx = transform(6, x) table.insert(r, {y = yy, x = xx}) end for y = 7, 18 do yy, xx = transform(y, 13) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) -- 1st right, then straight r = {} for x = 1, 5 do yy, xx = transform(6, x) table.insert(r, {y = yy, x = xx}) end for y = 7, 18 do yy, xx = transform(y, 5) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) -- 1st right, then right r = {} for x = 1, 5 do yy, xx = transform(6, x) table.insert(r, {y = yy, x = xx}) end for y = 7, 13 do yy, xx = transform(y, 5) table.insert(r, {y = yy, x = xx}) end for x = 4, 1, -1 do yy, xx = transform(13, x) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) yy, xx = transform(1, 6) table.insert(self.dest_locs, {y = yy, x = xx}) yy, xx = transform(1, 5) table.insert(self.source_locs, {y = yy, x = xx, no_dest = #self.dest_locs, routes = {}}) -- 1st right r = {} for y = 1, 5 do yy, xx = transform(y, 5) table.insert(r, {y = yy, x = xx}) end for x = 4, 1, -1 do yy, xx = transform(5, x) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) -- 2nd right r = {} for y = 1, 13 do yy, xx = transform(y, 5) table.insert(r, {y = yy, x = xx}) end for x = 4, 1, -1 do yy, xx = transform(13, x) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) -- go straight r = {} for y = 1, 18 do yy, xx = transform(y, 5) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) -- 1st left, then right r = {} for y = 1, 6 do yy, xx = transform(y, 5) table.insert(r, {y = yy, x = xx}) end for x = 6, 13 do yy, xx = transform(6, x) table.insert(r, {y = yy, x = xx}) end for y = 7, 18 do yy, xx = transform(y, 13) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) -- 2nd left, then straight r = {} for y = 1, 14 do yy, xx = transform(y, 5) table.insert(r, {y = yy, x = xx}) end for x = 6, 18 do yy, xx = transform(14, x) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) -- 1st left, then straight r = {} for y = 1, 6 do yy, xx = transform(y, 5) table.insert(r, {y = yy, x = xx}) end for x = 6, 18 do yy, xx = transform(6, x) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) -- 1st left, then left r = {} for y = 1, 6 do yy, xx = transform(y, 5) table.insert(r, {y = yy, x = xx}) end for x = 6, 14 do yy, xx = transform(6, x) table.insert(r, {y = yy, x = xx}) end for y = 5, 1, -1 do yy, xx = transform(y, 14) table.insert(r, {y = yy, x = xx}) end table.insert(self.routes, r) table.insert(self.source_locs[#self.source_locs].routes, #self.routes) end function CrossingHard:build_roads() -- build self:build_roads_part(function(y, x) return y, x end) self:build_roads_part(function(y, x) return x, self.map.height + 1 - y end) self:build_roads_part(function(y, x) return self.map.width + 1 - x, y end) self:build_roads_part(function(y, x) return self.map.height + 1 - y, self.map.width + 1 - x end) end
--- The Roblox test runner script. -- This script can run within Roblox to perform automated tests. -- -- @module TestRunner -- @version 0.1.1, 2020-11-03 -- @since 0.1 -- -- @throws when the tests fail local ReplicatedStorage = game:GetService("ReplicatedStorage") local Tests = require(ReplicatedStorage:WaitForChild("Tests") :WaitForChild("Tests")) --- The locations containing tests. local Roots = {ReplicatedStorage.Tests} local completed, result = Tests(Roots) if completed then if not result then error("Tests have failed.", 0) end else error(result, 0) end
-- enumerations in pure Luau -- @docs https://roblox.github.io/enumerate/ local t = require(script.t) local ALREADY_USED_NAME_ERROR = "Already used %q as a value name in enum %q." local ALREADY_USED_VALUE_ERROR = "Already used %q as a value in enum %q." local INVALID_MEMBER_ERROR = "%q (%s) is not a valid member of %s" local enumeratorTuple = t.tuple( t.string, t.union( t.array(t.string), t.keys(t.string) ) ) local function lockTable(tab, name) local function protectedFunction(_, key) error(string.format( INVALID_MEMBER_ERROR, tostring(key), typeof(key), name )) end return setmetatable(tab, { __index = protectedFunction, __newindex = protectedFunction, }) end --[[** Creates a new enumeration. @param [t:string] enumName The unique name of the enumeration. @param [t:union(t:array<t:string>, t:keys<t:string>)] enumValues The values of the enumeration. @returns [t:userdata] a new enumeration **--]] local function enumerator(enumName, enumValues) assert(enumeratorTuple(enumName, enumValues)) local internal = {} local rawValues = {} function internal.fromRawValue(rawValue) return rawValues[rawValue] end function internal.isEnumValue(value) if typeof(value) ~= "userdata" then return false end for _, enumValue in pairs(internal) do if enumValue == value then return true end end return false end if enumValues[1] then for _, valueName in ipairs(enumValues) do assert(valueName ~= "fromRawValue", "Cannot use 'fromRawValue' as a value") assert(valueName ~= "isEnumValue", "Cannot use 'isEnumValue' as a value") assert(internal[valueName] == nil, string.format(ALREADY_USED_NAME_ERROR, valueName, enumName)) assert(rawValues[valueName] == nil, string.format(ALREADY_USED_VALUE_ERROR, valueName, enumName)) local value = newproxy(true) local metatable = getmetatable(value) local valueString = string.format("%s.%s", enumName, valueName) function metatable.__tostring() return valueString end metatable.__index = lockTable({ value = valueName, rawValue = function() return valueName end, }) internal[valueName] = value rawValues[valueName] = value end else for valueName, rawValue in pairs(enumValues) do assert(valueName ~= "fromRawValue", "Cannot use 'fromRawValue' as a value") assert(valueName ~= "isEnumValue", "Cannot use 'isEnumValue' as a value") assert(internal[valueName] == nil, string.format(ALREADY_USED_NAME_ERROR, valueName, enumName)) assert(rawValues[valueName] == nil, string.format(ALREADY_USED_VALUE_ERROR, valueName, enumName)) local value = newproxy(true) local metatable = getmetatable(value) local valueString = string.format("%s.%s", enumName, valueName) function metatable.__tostring() return valueString end metatable.__index = lockTable({ value = rawValue, rawValue = function() return rawValue end, }) internal[valueName] = value rawValues[rawValue] = value end end local enum = newproxy(true) local metatable = getmetatable(enum) metatable.__index = lockTable(internal, enumName) function metatable.__tostring() return enumName end return enum end return enumerator
--[[ LibQuestData by Sharlikran https://sharlikran.github.io/ ^(\d{1,4}), "(.*)" \[\1] = "\2", (.*) = "(.*)" = "(.*), ", "\2", = \{\3\,}, ^"(.*)", = \{(.*)\}, \["\1"] = \{\2 }, --]] local lib = _G["LibQuestData"] lib.quest_names["ru"] = { [465] = "Щит, обрызганный кровью", [467] = "Судьба сэра Хью", [499] = "По следам Осколка", [521] = "Помощь Азуры", [523] = "Проклятый город", [575] = "Уловка Вермины", [614] = "Взгляни в зеркало", [657] = "Свобода Фадила", [728] = "Починка маяка в Кеглине", [736] = "Пламя разногласия", [737] = "Возврат крепости Пламенного Меча", [974] = "Герцог в изгнании", [1294] = "Книга чародея", [1339] = "Сердце хищника", [1341] = "Зубы огров", [1346] = "Конец угрозе огров", [1383] = "Безупречные похороны", [1384] = "Старые искатели приключений", [1437] = "Приказы генерала Годруна", [1485] = "Его утащили прочь", [1489] = "Подстереженный торговец вином", [1527] = "Что посеешь, то и пожнешь", [1529] = "Хранитель Азуры", [1536] = "Пожар в полях", [1541] = "Во власти сна", [1554] = "Кровная месть", [1568] = "Средство для достижения цели", [1591] = "Раненые Духовные Хранители", [1615] = "Ближайшие родственники", [1633] = "Возвращение Осколка Грез", [1637] = "Отвлечь и освободить", [1639] = "Очередной Предвестник", [1678] = "Спящий фермер", [1687] = "Фальшивые рыцари", [1709] = "Сон Розенн", [1735] = "Вопросы без ответов", [1799] = "Город в черном", [1802] = "Владычица озера", [1804] = "Утонувшее знание", [1834] = "Сердце зла", [1835] = "Последний спригган", [2016] = "Бремя Халлина", [2017] = "Львиное логово", [2018] = "Жажда революции", [2046] = "От грез к кошмарам", [2047] = "Ворота в Трясину", [2068] = "Угроза дреугов", [2130] = "Поднявшиеся мертвецы", [2146] = "Неприступное хранилище", [2161] = "Обезьянья магия", [2184] = "Дыхание Ту'вакки", [2187] = "Почитаемые предки", [2192] = "Рассчитаться с Увафой", [2193] = "Ученый из Бергамы", [2222] = "Замысел Алазана", [2240] = "Исследование Шири", [2251] = "Пропавшие без вести", [2255] = "Ползающий хаос", [2344] = "Змеи в пустыне", [2356] = "Марш Ра Гада", [2364] = "Пернатые чудовища", [2403] = "В поисках Шири", [2404] = "Вторжение имперцев", [2408] = "В поисках эш'аба", [2436] = "Последняя игра", [2450] = "Пострадавшая женщина", [2451] = "Выкуп за Миранду", [2481] = "Долги сборщика долгов", [2488] = "Банда головорезов", [2494] = "Не могу уйти без нее", [2495] = "Перстень-печатка", [2496] = "Свидетельства против Адимы", [2497] = "Спасение Хосни", [2504] = "Реликвии Азуры", [2536] = "От плуга к мечу", [2537] = "Меч короля Афрена", [2538] = "Подарок от поклонника", [2549] = "Скверна из загробного мира", [2550] = "Проклятие черепов", [2552] = "Войско у ворот", [2556] = "Ложные обвинения", [2558] = "Работорговцы", [2561] = "Семейное дело", [2564] = "Две стороны одной медали", [2566] = "Жизнь герцогини", [2567] = "Безопасность королевства", [2569] = "Возвращение Троицы", [2576] = "По следам сэра Хью", [2578] = "Нашествие скампов", [2599] = "Спасение из пепла", [2608] = "Древний свиток Гартока", [2609] = "Древний свиток Чима", [2610] = "Древний свиток Алтадуна", [2611] = "Древний свиток Мнема", [2612] = "Древний свиток Ни-Мока", [2613] = "Древний свиток Алма-Румы", [2673] = "Scout Fort Rayles", [2674] = "Scout Fort Glademist", [2675] = "Scout Fort Ash", [2676] = "Scout Fort Aleswell", [2677] = "Scout Fort Dragonclaw", [2678] = "Scout Chalman Keep", [2679] = "Scout Arrius Keep", [2684] = "Scout Drakelowe Keep", [2685] = "Scout Castle Alessia", [2686] = "Scout Castle Faregyl", [2689] = "Scout Castle Black Boot", [2692] = "Scout Rayles Mine", [2693] = "Scout Glademist Mine", [2694] = "Scout Ash Mine", [2697] = "Scout Aleswell Mine", [2698] = "Scout Dragonclaw Mine", [2699] = "Scout Chalman Mine", [2700] = "Scout Arrius Mine", [2701] = "Scout Kingscrest Mine", [2702] = "Scout Farragut Mine", [2706] = "Scout Faregyl Mine", [2708] = "Scout Brindle Mine", [2709] = "Scout Black Boot Mine", [2710] = "Scout Bloodmayne Mine", [2722] = "Scout Rayles Farm", [2723] = "Scout Glademist Farm", [2728] = "Scout Chalman Farm", [2729] = "Scout Arrius Farm", [2730] = "Scout Kingscrest Farm", [2731] = "Scout Farragut Farm", [2736] = "Scout Faregyl Farm", [2738] = "Scout Brindle Farm", [2739] = "Scout Black Boot Farm", [2740] = "Scout Bloodmayne Farm", [2741] = "Scout Warden Lumbermill", [2742] = "Scout Rayles Lumbermill", [2743] = "Scout Glademist Lumbermill", [2744] = "Scout Ash Lumbermill", [2745] = "Scout Aleswell Lumbermill", [2747] = "Scout Chalman Lumbermill", [2749] = "Scout Kingscrest Lumbermill", [2750] = "Scout Farragut Lumbermill", [2752] = "Scout Drakelowe Lumbermill", [2755] = "Scout Roebeck Lumbermill", [2756] = "Scout Brindle Lumbermill", [2757] = "Scout Black Boot Lumbermill", [2758] = "Scout Bloodmayne Lumbermill", [2759] = "Убить вражеских игроков", [2915] = "Capture Fort Warden", [2917] = "Capture Fort Glademist", [2918] = "Capture Fort Ash", [2919] = "Захват форта Эльсвел", [2920] = "Захват форта Коготь Дракона", [2921] = "Захват крепости Чалман", [2922] = "Захват крепости Арриус", [2923] = "Захват крепости Гребень Королей", [2924] = "Захват крепости Фаррагут", [2925] = "Capture Blue Road Keep", [2926] = "Capture Drakelowe Keep", [2927] = "Capture Castle Alessia", [2928] = "Capture Castle Faregyl", [2929] = "Capture Castle Roebeck", [2930] = "Capture Castle Brindle", [2931] = "Capture Castle Black Boot", [2932] = "Capture Castle Bloodmayne", [2937] = "Capture Aleswell Mine", [2939] = "Capture Chalman Mine", [2944] = "Capture Drakelowe Mine", [2946] = "Capture Faregyl Mine", [2947] = "Capture Roebeck Mine", [2951] = "Capture Black Boot Mine", [2952] = "Capture Bloodmayne Mine", [2954] = "Capture Rayles Farm", [2956] = "Capture Ash Farm", [2956] = "Capture Ash Farm", [2958] = "Capture Dragonclaw Farm", [2961] = "Capture Kingscrest Farm", [2966] = "Capture Faregyl Farm", [2970] = "Capture Bloodmayne Farm", [2972] = "Capture Warden Lumbermill", [2980] = "Capture Kingscrest Lumbermill", [2981] = "Capture Farragut Lumbermill", [2986] = "Capture Roebeck Lumbermill", [2997] = "Отсечение Руки", [2998] = "Возвращение Хранителей ансеев", [3000] = "Кровь и полумесяц", [3001] = "Замысел Фарливер", [3003] = "Неудавшееся преступление", [3004] = "Шкатулка леди Элоизы", [3006] = "Убийцы Кровавого шипа", [3009] = "Рассердившиеся деревья", [3011] = "Похититель свиней", [3013] = "Волки в овечьей шкуре", [3016] = "Корни Древа вещуний", [3017] = "Убийства в темных переулках", [3018] = "Потомки с когтями и клыками", [3019] = "Призраки Весттри", [3020] = "Помни о смерти", [3023] = "Ужасный обмен", [3026] = "Сестры-вещуньи", [3027] = "Волновой эффект", [3029] = "Сокровища храма", [3035] = "Вещуньи и ковен", [3039] = "Крокодилья награда", [3040] = "Жизненно важное наследство", [3047] = "Шаг в прошлое", [3049] = "Безымянный воин", [3050] = "Проклятые сокровища", [3059] = "Слуги древних королей", [3060] = "В поисках хранителей", [3063] = "Защитник хранителей", [3064] = "Сплочение сил", [3082] = "Застава Львиной гвардии", [3172] = "Покинутая у алтаря", [3174] = "Надежда умирает последней", [3183] = "К Древу вещуний", [3184] = "Гленумбрийские верески", [3187] = "Лови момент", [3189] = "Сокрытое в пламени", [3190] = "Возрождение эш'аба", [3191] = "Спасение стихий", [3192] = "Забытое родство", [3235] = "Очищение Древа вещуний", [3267] = "The Fall of Faolchu", [3267] = "Падение Фалчу", [3277] = "Работа над талисманом", [3280] = "Проникновение имперцев", [3281] = "Вперед, к заставе", [3283] = "Вервольфы на севере", [3285] = "Драгоценная корона Антона", [3286] = "В осаде", [3296] = "Испытания героя", [3302] = "Жалобы шахтеров", [3303] = "Помешать Альдмерскому Доминиону", [3305] = "Самый старый орк", [3314] = "Полчище мертвецов", [3315] = "Таинственное сокровище", [3317] = "Языки камня", [3322] = "Каталог Дресан", [3330] = "Освобождение Камлорна", [3333] = "Поднявшиеся из глубин", [3335] = "Натиск Эвермора", [3337] = "Законные интересы", [3338] = "Ядовитый туман", [3343] = "Отвоевание Кроссвича", [3344] = "Сатак был первым Змеем", [3345] = "Конец вымогательствам", [3353] = "Природа судьбы", [3357] = "Лабиринт", [3367] = "Природа судьбы: часть вторая", [3379] = "Ангоф Могильный Певец", [3381] = "Победитель для Онвина", [3383] = "Шахта Грязной воды", [3385] = "Неумирающая верность", [3412] = "Опасный сон", [3414] = "Наследие утеса Бельборн", [3416] = "Сообщения Доминиона", [3436] = "Бесчестные деяния в глубинах", [3437] = "Загадочная древность", [3438] = "Прошлое в руинах", [3440] = "Заблудившиеся разведчики", [3482] = "В ловушке утесов", [3496] = "Поиски для Скарабея", [3509] = "Лозы и лиходеи", [3520] = "Окно в прошлое", [3530] = "Уничтожение Темных Свидетелей", [3533] = "Пробуждающаяся тьма", [3566] = "Королевство в трауре", [3581] = "Очищение прошлого", [3583] = "Подозрительная тишина", [3584] = "Коралловое Сердце", [3585] = "Наследие предков", [3587] = "Задержка даггерфольцев", [3588] = "Город в осаде", [3589] = "Приглушение колокола", [3590] = "Разгребание последствий", [3591] = "Яд Акнары", [3592] = "Завоевание доверия", [3593] = "Незваные гости в Дешаане", [3594] = "Рабы и после смерти", [3595] = "Своенравный сын", [3598] = "Жертва во благо", [3600] = "Нарушитель клятвы", [3602] = "Сногшибательное скотоводство", [3604] = "Против течения", [3605] = "Ритуал страдания", [3608] = "Медальоны святого Велота", [3610] = "Ради собственной защиты", [3611] = "Пылающая ярость", [3612] = "Голый норд", [3615] = "Пробуждение мертвеца", [3616] = "Разделение пламени", [3617] = "Успокоение сердца", [3618] = "К Пепельной горе", [3620] = "Разоренная деревня", [3621] = "Опасные бассейны", [3622] = "Рождение Братьев", [3624] = "Спасение Тихой Топи", [3626] = "Оборона зала", [3627] = "Кровная месть", [3631] = "Возвращение гуаров", [3632] = "Осада форта Вирак", [3633] = "Уравнивание шансов", [3634] = "Гибель генерала", [3635] = "Город на Шпиле", [3637] = "Сон Годруна", [3639] = "Наведение порядка", [3642] = "Проклятие крепости Хеймлин", [3643] = "Что было сделано, то нужно обратить", [3645] = "Молодое деревце", [3646] = "Непрошенный двойник", [3647] = "Разбитое зеркало", [3648] = "По следам истории", [3650] = "Хладнокровное отмщение", [3651] = "Испытание Призрачного Змея", [3652] = "Ответный удар", [3653] = "Напустим на них крыс", [3656] = "Поиск и спасение", [3657] = "Сбор молочка", [3658] = "Cвоевременный вопрос", [3659] = "Нежеланные гости", [3660] = "Спрятаться на видном месте", [3661] = "Механическое убийство", [3662] = "Небольшая разминка", [3663] = "То, что важнее всего", [3666] = "Правила и нормы", [3667] = "Ночь души", [3670] = "Отчаявшиеся души", [3671] = "В форт Вирак", [3673] = "Смертельная ловушка", [3674] = "Теплый прием", [3675] = "Последний привал", [3676] = "Пиратские переговоры", [3678] = "Испытания Полированной Чешуи", [3679] = "Сны Хиста", [3680] = "Сомнительная ценность", [3681] = "Роковое паломничество", [3683] = "То, что спрятано внизу", [3684] = "Плохие солдаты", [3685] = "Кожа да кости", [3686] = "Три нежных души", [3687] = "В поисках правды", [3688] = "Незваные гости", [3690] = "Очищение болот", [3695] = "Агрессивные переговоры", [3696] = "Спасение сына", [3697] = "Сбор гуаров", [3698] = "К Измученному шпилю", [3699] = "Из пустоши", [3702] = "Алиби солдата", [3703] = "Дело чести", [3705] = "Расплата", [3709] = "Завершение сделки", [3712] = "Души в неволе", [3715] = "Странные сторожевые твари", [3717] = "Король праха", [3718] = "Внутрь храма", [3719] = "Отпечаток времени", [3721] = "Негармоничные сигналы", [3724] = "Потерянный в Трясине", [3728] = "Память о Рисе", [3729] = "Незваный незнакомец", [3730] = "Шепот дымков", [3731] = "Разбитое сердце", [3732] = "Набег", [3734] = "Возвращение стражей", [3735] = "Смерть Балрета", [3736] = "Скампам место в пещерах", [3737] = "Плывя по течению", [3749] = "В пасть безумия", [3751] = "Охота на захватчиков", [3752] = "Утихшая буря", [3783] = "Потерявшиеся Львы", [3784] = "Починка клетки", [3787] = "Месть угнетенных", [3788] = "Месть за Дом Дрес", [3789] = "Настоящая классика", [3791] = "Внешнее вмешательство", [3794] = "Милость богов", [3795] = "Глубокое беспокойство", [3796] = "Нечего терять", [3797] = "Разносчик чумы", [3799] = "Чешуя возмездия", [3802] = "Что случилось в Мрачноводье", [3804] = "Пропавшие на болоте", [3806] = "Подкоп", [3809] = "Культурный обмен", [3810] = "Мотив для ереси", [3815] = "Взгляд под скорлупу", [3817] = "Печать Трех", [3818] = "Святой по частям", [3819] = "Исцеляющие сердца", [3820] = "Неупокоенные духи", [3822] = "Раскол", [3824] = "Последнее напоминание", [3826] = "Вверх по Шпилю", [3827] = "Судьба древохранителя", [3828] = "Хладнокровная месть", [3831] = "Правосудие Велота", [3837] = "Открытие портала", [3838] = "Раны на теле мира", [3840] = "Спасение реликвий", [3841] = "Тайна Разака", [3845] = "От тюрьмы не зарекайся", [3846] = "Ключевой камень", [3847] = "Те, кто остался позади", [3849] = "Долгожданное освобождение", [3850] = "Агент Ковенанта", [3852] = "Спасение и возмездие", [3854] = "Страсть гоблина", [3855] = "Тайна Отрениса", [3856] = "Якоря из Гавани", [3858] = "Опасное прошлое", [3860] = "Изысканные слезы", [3863] = "Захват «Башни»", [3864] = "Исследователи подземелий", [3865] = "Твари Стоунфолза", [3868] = "Окончательная победа над Садалом", [3874] = "Фантастический свет", [3880] = "Удар по ордену", [3885] = "Призматическое ядро", [3888] = "Захоронения прошлого", [3889] = "Клыки Ситиса", [3890] = "Последний клык", [3893] = "Только по приглашениям", [3898] = "Расследование произошедшего", [3900] = "Вглубь Трясины", [3902] = "Обещание сына", [3903] = "Внеклассные занятия", [3904] = "Сбор медикаментов", [3905] = "Ясность", [3908] = "Навстречу видениям", [3909] = "Алхимик из Доминиона", [3910] = "Сон Хиста", [3911] = "Объятия болот", [3912] = "Конец бдения", [3914] = "Пропавший сын", [3915] = "Указ двора", [3916] = "Давно утерянные знания", [3917] = "В просвещении нужна изюминка", [3918] = "Цирк Задорной резни", [3919] = "Под камнем", [3920] = "Из-под земли", [3921] = "Оставшиеся шахтеры", [3923] = "Защитник фермеров", [3924] = "Песнь пробуждения", [3925] = "Охрана знаний", [3927] = "По его следам", [3928] = "Опасный союз", [3953] = "Шато Голодных грызунов", [3955] = "Отслеживание чумы", [3956] = "Весть для Морнхолда", [3957] = "Подарок Червя", [3958] = "Чума Ллодос", [3959] = "Дым на горизонте", [3961] = "Поднять флаг", [3963] = "Вернувшийся", [3964] = "Тайны Забытого города", [3966] = "Преследование магистра", [3968] = "Сквозь завесу", [3970] = "Неудавшаяся авантюра", [3973] = "Воля совета", [3974] = "Штурм зала", [3977] = "В Вернимский лес", [3978] = "Гробница под горой", [3980] = "Объект исследования", [3981] = "В Таренграв", [3982] = "Связь с болотом", [3985] = "Выслеживая дичь", [3986] = "Под ногами", [3987] = "Каприз Хоззина", [3988] = "Опасные сети", [3990] = "Начало на Бликроке", [3991] = "Побег с Бликрока", [3992] = "Что выжидает внизу", [3993] = "Короли грота", [3995] = "Замерзший Человек", [3996] = "В морозном краю", [3997] = "Сделка Безумного бога", [3999] = "Потерявшиеся на Бликроке", [4002] = "Зажигая пламя", [4016] = "Заблудшие Бликрока", [4018] = "Большие проблемы", [4022] = "Соль земли", [4023] = "А если по морю?", [4024] = "В поисках родни", [4026] = "Зерен в опасности", [4028] = "Разрезая волну", [4030] = "Святилище порчи", [4034] = "Друг по меду", [4037] = "Месть брата", [4038] = "Нетрадиционная тактика", [4041] = "Перекресток", [4043] = "Сборщик шкур", [4048] = "The Direct Approach", [4051] = "Предупреждение Дозора Давона", [4052] = "Death to the Crone", [4054] = "Смертоносный шепот", [4055] = "Лекарство для Дроя", [4056] = "Во славу Кин", [4058] = "Тени над Виндхельмом", [4059] = "Конунлейкар", [4060] = "Чемпион Виндхельма", [4061] = "Один победитель, один король", [4062] = "Исподтишка", [4065] = "An Evil Presence", [4066] = "Bear Essentials", [4067] = "Бард гончих", [4068] = "Mementos", [4069] = "Возмещение ущерба", [4070] = "Обеспечение безопасности", [4071] = "Сон для мертвых", [4072] = "Rock Bone Diplomacy", [4073] = "Украденное знамя", [4074] = "For a Friend", [4075] = "Право на жизнь", [4078] = "Совет танов", [4079] = "Essence of Flame", [4080] = "Пора собирать урожай", [4081] = "Серебряные чешуйки", [4085] = "Вечная история", [4086] = "Необычные союзники", [4087] = "Украдкой на вершину", [4088] = "Нам не по пути", [4089] = "The Hound's Men", [4091] = "Fulfilling One's Fate", [4092] = "Back to Rest", [4095] = "Осада Седловины", [4096] = "Веселье и тайна", [4099] = "Предсмертное желание", [4101] = "Payment In Kind", [4103] = "З'ен и Малох", [4104] = "В поисках Кирет Ванос", [4105] = "Потрясающий план Кирет", [4106] = "Лучшее из двух зол", [4107] = "Изгнание изгнанника", [4108] = "История Зеленой леди", [4111] = "Шоу должно продолжаться", [4112] = "Поднять занавес", [4115] = "Вечный сон", [4116] = "Снег и пламя", [4117] = "Песни Совнгарда", [4118] = "Темные деяния", [4119] = "Вызов шторма", [4123] = "Боги, храните короля", [4124] = "Пленник Джатсогура", [4126] = "Трудовой конфликт", [4128] = "Таинственный металл", [4129] = "Потерпевшие кораблекрушение моряки", [4130] = "Честь капитана", [4131] = "Суда маормеров", [4133] = "Урожай душ", [4134] = "Something Rotten", [4135] = "Опасности глубин", [4137] = "For Everything a Season", [4138] = "Алхимический анализ", [4139] = "Разбитые надежды", [4140] = "Павшие солдаты", [4141] = "Убить гонца", [4142] = "Пробуждение", [4143] = "Восстановление Сильвенара", [4144] = "The Misfortunate Minstrels", [4145] = "Моя шахта — моя крепость", [4146] = "Разделенная семья", [4147] = "Скованный страж", [4149] = "Организация гуляний", [4150] = "Сон на работе", [4151] = "Горькая пилюля", [4152] = "Из болот в сугробы", [4153] = "Спрятанное оружие", [4155] = "Arithiel", [4156] = "Ловушка для души", [4158] = "Гордость принца", [4160] = "Приближающийся гром", [4161] = "A Novel Idea", [4163] = "Вперед, в Шедоуфен", [4164] = "Великан в пиках Морозной Дымки", [4165] = "Темная ночь души", [4166] = "Военный совет", [4167] = "Деловое предложение", [4169] = "Советы и короли", [4171] = "Повышение мудрой Свари", [4173] = "Раскаты грома", [4174] = "Разведка шахты", [4176] = "Конец ковена", [4177] = "Победа в Морвунскаре", [4178] = "Пропавшие соратники", [4184] = "К пещерам Сосновый Пик", [4185] = "К башне Хонрик", [4186] = "Обеспечение прохода", [4188] = "Падение Синмура", [4189] = "Имена павших", [4193] = "House and Home", [4194] = "One Fell Swoop", [4195] = "The Unkindest Cut", [4196] = "Враг моего врага", [4197] = "Звуки тревоги", [4199] = "Запутанная сеть", [4201] = "Прогулка над облаками", [4202] = "Силы природы", [4203] = "Дорога жизни", [4204] = "Банный день", [4205] = "Наш бедный город", [4206] = "Гармония природы", [4208] = "Спасение Силсейлена", [4209] = "Конец Телдура", [4210] = "Настоящие морские пехотинцы", [4211] = "В Танзелвил", [4212] = "Разделенные", [4217] = "Именем королевы", [4218] = "Лучший из лучших", [4219] = "Маяк змея", [4220] = "Маллари-Мора", [4221] = "Доброе дело", [4222] = "Ритуалы королевы", [4223] = "Камни осквернения", [4224] = "Мерзости", [4225] = "В Нималтен", [4226] = "Смерть Черным Кинжалам!", [4228] = "Claw of Akatosh", [4229] = "Sacred Prey, Hunt Profane", [4237] = "Душа вечеринки", [4238] = "Просроченные припасы", [4242] = "Лич", [4244] = "Припасы Черных Кинжалов", [4246] = "Обман во тьме", [4247] = "Guard Work is Never Done", [4248] = "Хранитель Гейрмунда", [4249] = "Испытание Тела", [4250] = "Испытание Разума", [4251] = "Испытание Духа", [4252] = "Береги голос", [4253] = "Клятва Гейрмунда", [4254] = "Те, кого она пожирает", [4255] = "Обеспечение безопасности", [4256] = "Опасная ситуация", [4257] = "Пропавшие члены команды", [4259] = "Иностранный винтаж", [4260] = "Уничтожение барьера", [4261] = "Сожжение всех мостов", [4263] = "Огненное поле", [4264] = "Чума в Фаэре", [4265] = "Ложь обходится дорого", [4266] = "Первый пациент", [4267] = "Все по-честному", [4270] = "The Cache", [4272] = "Глубины безумия", [4273] = "К королю", [4276] = "Устраняющий проблемы", [4277] = "Безмолвная деревня", [4278] = "Пробуждение деревни", [4283] = "Река имен", [4285] = "Отцовское обещание", [4286] = "Пещеры Сосновый Пик", [4287] = "Ритуал на драконьем святилище", [4288] = "Blind Man's Bluff", [4289] = "Кровь на земле", [4291] = "Летняя стоянка", [4292] = "Ритуал в пиках Морозной Дымки", [4293] = "Складывание мозаики", [4294] = "Раскрытие", [4295] = "Своевольный даггерфолец", [4296] = "Душелишенный в Хладной Гавани", [4300] = "Благословения Восьми", [4301] = "Спасение реликвий", [4302] = "Призывательница из культа Червя", [4303] = "Разгоняя тени", [4304] = "Редгард в бегах", [4306] = "Поиск молота Зимы", [4307] = "Возвращение Укуса зимы", [4309] = "Глаз-шпион", [4311] = "Ритуал в Рваных холмах", [4316] = "На слабо", [4317] = "Где растет морозное сердце", [4318] = "На ту сторону", [4320] = "Лютые твари Айварстеда", [4321] = "Проблемы в прибыль", [4322] = "Пропавшая корона", [4326] = "Скрытый выбор", [4327] = "Предупредительная мера", [4329] = "Жестокий урок", [4330] = "Поднятие завесы", [4331] = "Под завесу", [4332] = "Дилемма пленников", [4333] = "Отвлекающий маневр", [4335] = "Гордость Львиной гвардии", [4336] = "Древние Останки", [4337] = "Buyer Beware", [4338] = "Глаз древних", [4339] = "Если бы мертвые могли говорить", [4340] = "Белая маска Мерьена", [4341] = "Уничтожить источник", [4344] = "Мотыльки летят на огонек", [4345] = "Падение завесы", [4346] = "Покой благородных", [4347] = "Особая смесь", [4348] = "Кладбище кораблей", [4351] = "Сквозь даэдрические линзы", [4352] = "Сумеречная библиотека", [4354] = "Бесконечная война", [4355] = "Сквозь пепел", [4357] = "В Фестхолд", [4358] = "Между кровью и костями", [4361] = "Законное наследство", [4362] = "Шутка шута", [4364] = "Заноза в боку", [4365] = "В Данбрейк", [4366] = "В Матисен", [4368] = "В Скайвотч", [4369] = "Воля Червя", [4370] = "Сделка с тенями", [4371] = "Мудрость веков", [4372] = "Гоблин Марк", [4373] = "Экспортные дела", [4374] = "Старые кости", [4378] = "Военно-морская разведка", [4379] = "Мучения возлюбленной", [4380] = "Прошлой ночью", [4381] = "Сборка сферы", [4382] = "Момент истины", [4385] = "Поглощенные наукой", [4386] = "Суть вопроса", [4387] = "Запретная любовь", [4388] = "Жизнь с привилегиями", [4390] = "Упущенное богатство", [4391] = "Охота на молнию", [4392] = "Правда, ложь и пленники", [4395] = "Враг у ворот", [4396] = "Опасная гавань", [4397] = "Враг внутри", [4398] = "A Chief Concern", [4399] = "Чем дальше в лес...", [4401] = "Планы нападения на маяк", [4403] = "Пленные члены экипажа", [4404] = "Потерянные сокровища", [4405] = "Небольшая подработка", [4406] = "Forgotten Soul", [4408] = "Унесенные призраками", [4409] = "Участников бегов", [4410] = "Помощь для помощницы", [4411] = "Завершающие удары", [4417] = "Bloodied Waters", [4420] = "Keepsake", [4421] = "Thorns in Our Side", [4422] = "Spice", [4424] = "A Debt Come Due", [4425] = "Пленники войны", [4426] = "Увеличивая шансы", [4430] = "Сгоревшее поместье", [4431] = "Подземные тайны", [4432] = "Кровь и песок", [4433] = "Сокровище айлейдов", [4434] = "For Piety's Sake", [4435] = "Попросту не там, где нужно", [4436] = "Удача «Альбатроса»", [4440] = "Baan Dar's Boast", [4441] = "Затея зубодробителей", [4443] = "В замок Алькаир", [4445] = "Связанные навечно", [4446] = "Помощь Сигуну", [4447] = "Ингрел Кровавый", [4448] = "Прощание Калодара", [4449] = "Гибель Карзога", [4450] = "Хорошо вооруженные дикари", [4452] = "Что посеешь, то и пожнешь", [4453] = "Ответная услуга", [4454] = "Невинный пройдоха", [4455] = "Торговые переговоры", [4456] = "The Hound's Plan", [4457] = "Ящик загадок", [4458] = "Друблог из Дра'була", [4459] = "Подземелья Морнхолда", [4460] = "Мрачная обстановка", [4461] = "Мрачно и еще мрачнее", [4462] = "The Dead King", [4463] = "Меретическая коллекция", [4464] = "Nature's Best Friend", [4466] = "Сломанное острие", [4468] = "Поднятое из могилы прошлое", [4469] = "Огни битвы", [4471] = "Сокровище Изада", [4472] = "Крыса в ловушке", [4473] = "Месть Раме", [4474] = "Дочь великанов", [4475] = "Shock to the System", [4476] = "Кончик острия", [4477] = "A Wedding to Attend", [4478] = "В Холмы", [4479] = "Motes in the Moonlight", [4480] = "Клятва вырезания", [4481] = "Проблемы маленького городка", [4482] = "Проблемы с крысами", [4483] = "Ezzag's Bandits", [4484] = "Haunting of Kalari", [4485] = "Loose Ends", [4486] = "Вниз по злокрысьей норе", [4487] = "The Arbordawn Cult", [4488] = "Деликатный садовник", [4492] = "Desecrated Ground", [4493] = "Предупреждение", [4494] = "Не разбив яйца...", [4495] = "Услуга для мертвеца", [4497] = "Пропавшая дочь", [4499] = "Удар Баан Дара", [4500] = "Норд в беде", [4501] = "Огненные врата", [4503] = "Братья и бандиты", [4505] = "Семена надежды", [4506] = "Свергнуть короля", [4507] = "Подношение Зенитару", [4508] = "Выброшенный на берег", [4509] = "Время урожая", [4510] = "Капитан «Острия»", [4511] = "Браслет мертвеца", [4512] = "The Dead of Culotte", [4514] = "Команда «Острия»", [4515] = "The Ties that Bind", [4516] = "Украденный прах", [4517] = "Crown Point", [4519] = "Весть от мертвеца", [4520] = "Bloody Hand Spies!", [4522] = "Поместье Хедоран", [4523] = "Заговор Кровавых шипов", [4524] = "Покаяние сына", [4525] = "Страдающие души", [4526] = "Проигранное пари", [4527] = "Забота о знаниях", [4528] = "Наряды от Одея", [4529] = "Припасы Красных Грачей", [4530] = "Goblin's Delight", [4531] = "На волоске от смерти", [4532] = "Отведи меня домой", [4533] = "Не было бы счастья, да несчастье помогло", [4535] = "Лезвие кинжала", [4536] = "Золотой коготь", [4537] = "An Offering", [4538] = "Око бури", [4540] = "Timberscar Troubles", [4541] = "Выжившие души", [4543] = "Прорехи в мире", [4544] = "Темный Грива", [4546] = "Retaking the Pass", [4547] = "Докажи свою доблесть", [4548] = "Предвидение", [4549] = "Возвращение в Скайвотч", [4550] = "Огни Дюны", [4551] = "Отравленное сердце", [4552] = "Chasing Shadows", [4552] = "В погоне за тенями", [4553] = "Тройная глупость", [4554] = "Шедоуфенский пир", [4555] = "Кровное родство", [4556] = "Отцовская сила", [4557] = "Воля сломленного", [4558] = "Дать бой врагу", [4559] = "Дочь Морской скалы", [4560] = "Несметные богатства", [4561] = "Dangerously Low", [4563] = "Шляпки Замкового Камня", [4564] = "Потерявшиеся и одинокие", [4565] = "Делай, как я говорю!", [4566] = "В Гленумбру", [4568] = "Стоячие камни", [4569] = "Enemy Reinforcements", [4570] = "Know thy Enemy", [4571] = "Fang Collector", [4572] = "Просьбы о помощи", [4573] = "Frighten the Fearsome", [4574] = "Veil of Illusion", [4575] = "Затопленная роща", [4578] = "На краю", [4579] = "Bring Down the Magister", [4580] = "Double Jeopardy", [4581] = "Невидимое", [4583] = "Дорогие кузены", [4584] = "Украденная урна", [4585] = "Семейные заботы", [4586] = "Ведьма из Силатара", [4587] = "По следам похитителей облика", [4588] = "Земельный спор", [4589] = "Дезертировать с корабля", [4590] = "Логово похитителей облика", [4591] = "Timely Intervention", [4593] = "Audience with the Wilderking", [4596] = "Handmade Guardian", [4597] = "План", [4598] = "Into the Vice Den", [4599] = "На пороге", [4601] = "Право на воровство", [4602] = "Свет из тьмы", [4605] = "Пустынный город", [4606] = "Хранители скорлупы", [4607] = "Замок Червя", [4608] = "Погибель босмеров", [4610] = "Войско Меридии", [4611] = "Mist and Shadow", [4615] = "Lost in the Mist", [4620] = "Потерпевшие крушение", [4621] = "Высвобожденная буря", [4622] = "Поиски окончены", [4623] = "Две души в одном маге", [4624] = "Дипломатические риски", [4625] = "Слезы Двух Лун", [4626] = "Освобождение Вануса", [4628] = "Припасы для Эпплвотча", [4629] = "Secrets Revealed", [4630] = "Regret", [4631] = "Просроченный долг", [4632] = "Специальная доставка", [4635] = "Heirloom", [4636] = "Moonhenge's Tear", [4637] = "The Message", [4638] = "Настоящий змей", [4639] = "Лучше поздно, чем никогда", [4640] = "Пески Сентинеля", [4641] = "Что было утрачено", [4642] = "Зал Правосудия", [4646] = "Мнемоническое яйцо", [4647] = "A Foot in the Door", [4648] = "The Summoner Division", [4649] = "The Sorcerer Division", [4650] = "The Swordmaster Division", [4651] = "The Champion Division", [4652] = "Коловианская оккупация", [4653] = "Козни Каменного огня", [4654] = "Необычные обстоятельства", [4655] = "Падение Хадрана", [4656] = "Тропа Тарайи", [4657] = "Рассказ прядильщика", [4658] = "Misplaced Knowledge", [4659] = "Благосклонность леди Лоран", [4660] = "Зло, что ты знаешь", [4662] = "Articles of Faith", [4663] = "На прогулку", [4664] = "Лекарство из лунного сахара", [4665] = "Судьба Эзребы", [4666] = "Серебряная флейта", [4667] = "Темное знание", [4668] = "Гонки ящериц", [4669] = "Spikeball", [4670] = "Troll Arena", [4671] = "Дальние родственники", [4672] = "Проклятие Морвы", [4673] = "Корень проблемы", [4674] = "Spoils of War", [4675] = "Всепоглощающая тьма", [4676] = "An Affront to Mara", [4678] = "Улов дня", [4679] = "Объятия тени", [4680] = "Шторм на горизонте", [4681] = "The Serpent Lord", [4682] = "The Doctor's Bag", [4683] = "Лекарственные травы", [4684] = "Поздравления!", [4686] = "Посвящение", [4687] = "A Traitor's Luck", [4689] = "Дверь в лунный свет", [4690] = "Striking at the Heart", [4691] = "Cause and Effect", [4692] = "Щепотка сахара", [4693] = "Семейное дело", [4694] = "Весточка с трона", [4695] = "Домой", [4696] = "The High Cost of Travel", [4697] = "В Рол'ху", [4699] = "Увядающее дерево", [4701] = "Перейти через Провал", [4704] = "Добро пожаловать в Сиродил", [4705] = "Осадная война", [4706] = "Начало службы", [4707] = "Best Left Unknown", [4709] = "Дорога к Лунному холму", [4710] = "Благословленного в Арентию", [4711] = "В Дюну", [4712] = "Первый шаг", [4714] = "The Changing Kind", [4715] = "Сердце Урожая", [4716] = "The Shurgak Job", [4717] = "Prisoners of the Sphinx", [4719] = "The Moonlit Path", [4720] = "Логово Лорхаджа", [4721] = "Дань уважения обесчещенным", [4722] = "Добро пожаловать в Сиродил", [4723] = "Осадная война", [4724] = "Начало службы", [4725] = "Добро пожаловать в Сиродил", [4726] = "Осадная война", [4727] = "Начало службы", [4730] = "Сломать Скрепу", [4731] = "Враждебное ополчение", [4732] = "Память о павших", [4733] = "Полученные знания", [4735] = "Посох Магнуса", [4737] = "Бродячий мечтатель", [4738] = "Песня прядильщика", [4739] = "Шторм у берегов", [4740] = "Сомнительный контракт", [4743] = "Потерянная лютня", [4744] = "Before the Storm", [4746] = "Потерянная подвеска", [4747] = "Камень страданий", [4748] = "Спасение Стиббонса", [4749] = "Как осталась горстка", [4750] = "Трон Дикого короля", [4751] = "Чертежи военных кораблей", [4754] = "Мастер Клинка Леки", [4757] = "Сердцу не прикажешь", [4758] = "Последний штурм", [4759] = "Благословленного в Рол'ху", [4760] = "Чья свадьба?", [4761] = "Беда в Благословении Тавы", [4764] = "Тарн говорит", [4765] = "Pelidil's End", [4766] = "Оковы свободы", [4767] = "Один из Неустрашимых", [4768] = "Шрамы никогда не зарастут", [4770] = "Forthor's Cursed Axe", [4771] = "Beasts of Falinesti", [4773] = "Собиратель костей", [4774] = "Цитадель должна пасть", [4775] = "A Night to Forget", [4777] = "The List", [4778] = "Острие Бритвы", [4779] = "The Amronal of Valenwood", [4780] = "Сообщения через весь Тамриэль", [4783] = "Вес трех корон", [4784] = "Быстрое правосудие", [4785] = "Сенчи", [4786] = "Дочь трактирщика", [4787] = "Mourning the Lost", [4788] = "The Falinesti Faithful", [4790] = "Breaking the Ward", [4791] = "Ремесленник", [4792] = "Запутанный узел", [4793] = "Долг Мантира", [4794] = "In the Belly of the Sea Hawk", [4795] = "Чешуйчатые захватчики", [4798] = "Eye on Arenthia", [4799] = "To Saifa in Rawl'kha", [4802] = "К Лунному холму", [4808] = "Испытание веры", [4809] = "Вино из корня Нирна", [4812] = "Песнь истории", [4813] = "Второго шанса не будет", [4814] = "Вести о погибшей родне", [4815] = "Заступник Пакта", [4817] = "По следам Руки", [4818] = "На Ауридон", [4821] = "Доклад в Марбрук", [4822] = "Дух безумия", [4824] = "Проказники", [4826] = "Охота на мамонта", [4827] = "Охота на тролля", [4828] = "Охота на осу", [4831] = "Убежище", [4832] = "Совет Пяти соратников", [4833] = "Bosmer Insight", [4834] = "Память о прошлом", [4836] = "Залы мучений", [4837] = "Долина клинков", [4839] = "Утраченная любовь", [4840] = "Древнее могущество", [4841] = "Неприятности ловцов дождя", [4842] = "The Unquiet Dead", [4843] = "Рассказ предателя", [4844] = "Цена долголетия", [4846] = "Злоупотребление знанием", [4847] = "Бог интриг", [4848] = "Deadly Ambition", [4849] = "Невыполненный приказ", [4850] = "Shades of Green", [4852] = "Гордость и слава", [4853] = "Вудхарт", [4854] = "Глаза Азуры", [4857] = "Таинственная завеса", [4858] = "Утраченная надежда", [4863] = "Лакомство для тролля", [4864] = "Любезность между королями", [4867] = "Тень Санкр Тора", [4868] = "В объятиях безумия", [4869] = "Bounty: Black Daggers", [4870] = "Bounty: Gray Vipers", [4871] = "Bounty: Shadowed Path", [4872] = "Bounty: Goblins", [4873] = "Bounty: Black Daggers", [4874] = "Bounty: Gray Vipers", [4875] = "Bounty: Shadowed Path", [4876] = "Bounty: Goblins", [4877] = "Bounty: Black Daggers", [4878] = "Bounty: Gray Vipers", [4879] = "Bounty: Shadowed Path", [4880] = "Bounty: Goblins", [4881] = "Воля леса", [4882] = "Странствующий менестрель", [4884] = "Темный осколок", [4885] = "Долгая зима", [4887] = "Обратить время вспять", [4888] = "Изумрудная чаша", [4891] = "Переговоры", [4893] = "Flipping the Coin", [4894] = "Письмо в Дешаан", [4895] = "Phantom Guilt", [4896] = "Великое Древо", [4898] = "Восстание в Дыхании Онси", [4899] = "Важнее чувства долга", [4900] = "Мародеры на Переправе", [4901] = "Дорога в Ривенспайр", [4902] = "Раздробленный Шорнхельм", [4903] = "Вхождение во тьму", [4908] = "Импорт редкостей", [4911] = "Подарок на память", [4912] = "Штурм гарнизона", [4914] = "The Wakening Dark", [4915] = "Кровавая охота", [4916] = "Пропавший гуар", [4917] = "Разборка с Черноживицей", [4918] = "Зыбучие пески судьбы", [4920] = "Наследство леди", [4922] = "Обсерватория Элден-Рута", [4923] = "Древние реликвии", [4924] = "Босоногий бретонец", [4925] = "Плач Уренении", [4926] = "Охота на убийцу", [4927] = "Список убийцы", [4928] = "Под угрозой смерти", [4929] = "Нож в сердце", [4930] = "Расставание с прошлым", [4931] = "Напуганный народ", [4934] = "В западне", [4936] = "Корона Шорнхельма", [4937] = "Священный огонь", [4938] = "Сердце зверя", [4939] = "Пока смерть не разлучит", [4942] = "Паучий кокон", [4943] = "Честь королевы", [4944] = "Друг троллей", [4945] = "Шпион в Шорнхельме", [4946] = "Шелковый наряд", [4949] = "Услуга для королевы", [4950] = "Storgh's Bow", [4951] = "Fit to Rule", [4952] = "Безвременно усопшие", [4953] = "Trouble at the Tree", [4954] = "Свет во тьме", [4955] = "Счастливый случай", [4956] = "Последние слова", [4958] = "Нортпойнт в опасности", [4959] = "Испытания и беды", [4960] = "Вперед, на Дальние Берега", [4961] = "Дар Хирсина", [4963] = "Проход запрещен", [4964] = "Отпрыск Кровавой Матроны", [4965] = "Дети Йокуды", [4966] = "Разыскивается: Сголаг", [4968] = "Забота о квама", [4969] = "Слияние в руинах", [4970] = "Помочь врагу", [4971] = "Дар архимага", [4972] = "Освобождение Нортпойнта", [4974] = "Brackenleaf's Briars", [4975] = "The Wounded Wood", [4976] = "Карнавал: организационные тяготы", [4977] = "Старинные камни, старинные слова", [4978] = "Ответный удар", [4979] = "Опубликуй или умри", [4980] = "Серьезное дело", [4981] = "Противоречивые чувства", [4982] = "Мы живем в страхе", [4984] = "Выгодная схема", [4986] = "Знаковый трофей", [4988] = "Встреча у прохода", [4989] = "Горстка украденных надежд", [4991] = "Темные крылья", [4992] = "Поиски ищущих", [4997] = "Один из Неустрашимых", [4998] = "Серебро Кадвела", [5000] = "Золото Кадвела", [5005] = "Пить, пить и веселиться", [5006] = "В бухту Велин", [5007] = "Курган Погребальный Огонь", [5008] = "Алмаз в корнях", [5011] = "Под землей", [5012] = "Проржавевшие кинжалы", [5014] = "Грехи прошлого", [5018] = "Правосудие Павшего", [5020] = "Своенравный сын", [5021] = "Влюбленный", [5022] = "Разбойница", [5024] = "Загадка прохода", [5025] = "Оскверненный камень", [5027] = "Перемены в судьбе", [5033] = "Звездочеты", [5034] = "Замогильная ситуация", [5035] = "Вызов Хакры", [5036] = "Башня Хонрик", [5037] = "Против течения", [5038] = "Правда о пауках", [5039] = "Зелья Темной долины", [5040] = "Меры предосторожности", [5043] = "Высший приоритет", [5044] = "На гору", [5045] = "Судьба друга", [5050] = "В ожидании известий", [5051] = "Оставшиеся в живых", [5052] = "Подношение Азуре", [5055] = "Послание королеве", [5057] = "Вредное лекарство", [5058] = "Весь этот переполох", [5063] = "Холод от камней", [5067] = "Закрытая формула", [5068] = "Поиск лекарства", [5069] = "Зов Воина", [5071] = "Приглашение Куринура", [5072] = "Aid for Bramblebreach", [5073] = "Приглашение Айсессара", [5074] = "Приглашение Рудрасы", [5075] = "Приглашение Хилена", [5076] = "Приглашение Немарк", [5077] = "Приглашение Базиля", [5079] = "Архив искателя", [5080] = "Цветок юности", [5081] = "Павший город Шады", [5085] = "Испытания Рахни'За", [5087] = "Assaulting the Citadel", [5088] = "Возвращение Неймона", [5091] = "Hallowed To Grimwatch", [5092] = "The Champions at Rawl'kha", [5093] = "Луны над Гримвотчем", [5102] = "Башня мага", [5103] = "Проблемы рынка Морнхолда", [5104] = "Обломки Вутрад", [5106] = "Испорченная вода", [5107] = "Высшая сила", [5108] = "Критическая масса", [5110] = "Gem of the Stars", [5111] = "Strange Lexicon", [5112] = "Message Unknown", [5113] = "На краю тьмы", [5115] = "Пропавший хранитель", [5116] = "Стихийная армия", [5118] = "Причина, по которой мы сражаемся", [5120] = "Назад к пеплу", [5130] = "Разбитые и потерянные", [5136] = "Summary Execution", [5151] = "Настоящие клыки", [5171] = "The Oldest Ghost", [5174] = "Живые пленники", [5175] = "Железо и чешуя", [5186] = "Кровь Нирна", [5194] = "Скользкий выводок", [5203] = "The Serpent's Fang", [5220] = "Ликвидация вражеских храмовников", [5226] = "Ликвидация вражеских рыцарей-драконов", [5229] = "Ликвидация вражеских клинков ночи", [5236] = "Souls of the Betrayed", [5239] = "Dawn of the Exalted Viper", [5240] = "Uncaged", [5244] = "Banished Cells Pledge", [5245] = "Holding Court", [5246] = "Veteran Banished Cells Pledge", [5247] = "Fungal Grotto Pledge", [5248] = "Veteran Fungal Grotto Pledge", [5249] = "Сертификация кузнеца", [5258] = "Потерянный во времени воин", [5259] = "Сертификация в ремесле", [5260] = "Spindleclutch Pledge", [5273] = "Veteran Spindleclutch Pledge", [5274] = "Darkshade Caverns Pledge", [5275] = "Veteran Darkshade Pledge", [5276] = "Elden Hollow Pledge", [5277] = "Veteran Elden Hollow Pledge", [5278] = "Wayrest Sewers Pledge", [5282] = "Veteran Wayrest Sewers Pledge", [5283] = "Crypt of Hearts Pledge", [5284] = "Veteran Crypt of Hearts Pledge", [5288] = "Arx Corinium Pledge", [5289] = "Сертификация снабженца", [5290] = "City of Ash Pledge", [5291] = "Direfrost Keep Pledge", [5301] = "Tempest Island Pledge", [5302] = "Сертификация столяра", [5303] = "Volenfell Pledge", [5305] = "Blackheart Haven Pledge", [5306] = "Blessed Crucible Pledge", [5307] = "Selene's Web Pledge", [5309] = "Vaults of Madness Pledge", [5310] = "Сертификация портного", [5312] = "Взятие обета Неустрашимых", [5313] = "Серый проход", [5314] = "Сертификация зачарователя", [5315] = "Сертификация алхимика", [5316] = "An Unexpected Fall", [5317] = "Нарушенные обещания", [5318] = "Тайная жатва", [5319] = "Проклятие Птичьей Песни", [5320] = "Свисток дурзогов", [5321] = "Латунное сердце", [5326] = "Загадка каменоломни", [5328] = "Hidden History", [5329] = "For King and Glory", [5335] = "Луч солнца среди туч", [5337] = "Вопрос о престолонаследии", [5340] = "Blood and the Sacred Words", [5342] = "Обратное Слияние миров", [5348] = "Спасение вождя", [5349] = "Уловка короля", [5352] = "Прямо в пасть", [5368] = "Заказ кузнецу", [5374] = "Заказ портному", [5381] = "Veteran City of Ash Pledge", [5382] = "Imperial City Prison Pledge", [5394] = "Заказ столяру", [5400] = "Заказ зачарователю", [5409] = "Заказ снабженцу", [5415] = "Заказ алхимику", [5416] = "Заказ алхимику", [5431] = "White-Gold Tower Pledge", [5439] = "Проблемы с драуграми", [5441] = "Рука Моркул", [5442] = "Культурная привязанность", [5443] = "Thukhozod the Eternal", [5444] = "Поцелуй Скорби", [5445] = "Бездомное сокровище", [5446] = "Пределы лояльности", [5447] = "Большие королевские заботы ", [5448] = "Вихревая арена", [5449] = "Месть рикра", [5450] = "Приглашение в Орсиниум", [5452] = "Каирн Кограка", [5453] = "Сказание каджита", [5454] = "Родственные души", [5458] = "Во имя короля", [5462] = "Прах наших отцов", [5464] = "Принуждение к вере", [5466] = "Tinker Trouble", [5468] = "Королевский гнев", [5469] = "Цена крови", [5470] = "Здоровый выбор", [5471] = "Гуще, чем вода", [5472] = "Этот пир запомнится", [5474] = "Противная рожа", [5476] = "Пробуждение прошлого", [5479] = "Холодный ветер с гор", [5481] = "Кровь на руках короля", [5484] = "Дорого как память", [5485] = "Those Truly Favored", [5494] = "Да здравствует король!", [5497] = "Нетипичное искусство", [5499] = "Вдребезги", [5504] = "Торговля кожей", [5505] = "Пожар во владении", [5506] = "Разведка в Мемориальном районе", [5507] = "Завтрак чудака", [5508] = "Разведка в Дендрарии", [5509] = "Части целого", [5510] = "Разведка в районе Арены", [5511] = "Разведка в Эльфийских садах", [5512] = "Разведка в районе Знати", [5513] = "Разведка в Храмовом районе", [5514] = "До отвала", [5515] = "Свободные духи", [5518] = "Мясо в массы", [5519] = "Спасение во имя знаний", [5520] = "Пламя кузницы и падшие", [5521] = "Щедрость природы", [5522] = "Ересь невежества", [5523] = "Снег и пар", [5524] = "Запах нечестной игры", [5529] = "Таинство: пещера торговцев", [5531] = "Соучастники преступления", [5532] = "Долгая игра", [5534] = "Уборка дома", [5535] = "Двойная жизнь", [5536] = "Ограбление: залы Мертвой лощины", [5537] = "Его величайшее сокровище", [5538] = "Голоса во тьме", [5540] = "Подписано кровью", [5541] = "Благочестивое вмешательство", [5542] = "Добро пожаловать домой", [5543] = "Игра в панцири", [5544] = "Прибыльное предприятие", [5545] = "Побег из тюрьмы", [5546] = "Честная работа", [5547] = "Жертва вампира", [5548] = "Долги войны", [5549] = "Или молчите до конца своих дней", [5552] = "Акульи Зубы", [5553] = "Тот, кто удрал", [5554] = "Пасть Темной луны", [5556] = "Безупречный план", [5565] = "Постыдный секрет", [5566] = "Увядший цветок", [5567] = "Темные откровения", [5570] = "У каждого есть цена", [5572] = "Ограбление: укрытие", [5573] = "Ограбление: подземная усыпальница", [5575] = "Ограбление: Сверкающий грот", [5577] = "Ограбление: Потайные коллекторы", [5581] = "То, что было утрачено", [5582] = "Мастер грабежа", [5584] = "The Covetous Countess", [5586] = "Потерянные жемчужины", [5587] = "Бухта рабов", [5588] = "Воспоминания о молодости", [5589] = "Трубка моряка", [5595] = "Урок в тишине", [5596] = "Особый заказ", [5599] = "Вопросы веры", [5603] = "Захороненное зло", [5604] = "Всеобщее благо", [5605] = "Надвигающиеся тени", [5606] = "Рев толпы", [5609] = "Plucking Fingers", [5630] = "Контракт: Бангкорай", [5634] = "Литания крови", [5638] = "Всецело у нас в руках", [5639] = "Руки без дела", [5645] = "Серия преступлений", [5654] = "Контракт: Ауридон", [5659] = "Контракт: Гратвуд", [5668] = "Искусство карманника", [5673] = "Контракт: Гриншейд", [5685] = "Контракт: Стоунфолз", [5693] = "Контракт на серию убийств: пустыня Алик'р", [5708] = "Контракт: Кватч", [5710] = "Контракт на серию убийств: Стормхейвен", [5718] = "Таинство: логово контрабандистов", [5719] = "Таинство: логово контрабандистов", [5724] = "Таинство: жилая канализация", [5725] = "Таинство: жилая канализация", [5726] = "Таинство: жилая канализация", [5733] = "Старинный арсенал в Бангкорае", [5734] = "Ловушки для духов в Малабал-Торе", [5735] = "Обереги предков в Дешаане", [5737] = "Двемерские реликвии Стоунфолза", [5738] = "Айлейдские безделушки в Гратвуде", [5739] = "Грабеж Красных Грачей в Гленумбре", [5742] = "Сделка с ведьмой-матерью", [5744] = "Кража талисмана в Марке Смерти", [5747] = "The Star-Gazers", [5748] = "The Warrior's Call", [5751] = "Испытания Рахни'за", [5755] = "Высшая сила", [5756] = "Критическая масса", [5760] = "The Missing Guardian", [5761] = "Elemental Army", [5765] = "Taken Alive", [5766] = "Iron and Scales", [5768] = "Ползущий выводок", [5769] = "Клык Змея", [5770] = "Души преданных", [5771] = "Пробуждение Величественной Гадюки", [5772] = "Выпущенные из клеток", [5774] = "Лист на ветру", [5776] = "The Time-Lost Warrior", [5780] = "Обет: Колыбель Теней", [5784] = "Темные якоря в Стормхейвене", [5785] = "Темные якоря в Ривенспайре", [5786] = "Темные якоря в пустыне Алик'р", [5787] = "Темные якоря в Бангкорае", [5789] = "Темные якоря в Дешаане", [5790] = "Темные якоря в Тенетопи", [5793] = "Темные якоря на Ауридоне", [5797] = "Темные якоря в Марке Смерти", [5798] = "Скрытая тьма на Ауридоне", [5799] = "Наемница дома Телванни", [5800] = "Проклятые побрякушки Стормхейвена", [5803] = "Божественная загадка", [5814] = "Безумие в пустыне Алик'р", [5816] = "Безумие на Ауридоне", [5818] = "Безумие в Бангкорае", [5819] = "Безумие в Дешаане", [5820] = "Безумие в Истмарке", [5827] = "Безумие в Ривенспайре", [5828] = "Безумие в Тенетопи", [5830] = "Безумие в Стормхейвене", [5831] = "Безумие в Рифте", [5832] = "Словно кровь из камня", [5835] = "Если заклинание подходит", [5836] = "Связаны любовью", [5840] = "Возвращение Воса", [5841] = "Любой ценой", [5857] = "Последнее пристанище контрабандиста", [5859] = "Повышение до служителя", [5862] = "Алый Судья", [5863] = "Земли с привидениями", [5864] = "Не кот начхал", [5865] = "Прополка колонии", [5866] = "Волам здесь не место", [5869] = "Друг в беде", [5872] = "Мелодическая ошибка", [5876] = "Опасная порода", [5877] = "Долг стража", [5880] = "Божественное расследование", [5881] = "Спрятанный урожай", [5882] = "Родовые напасти", [5883] = "Яичный план", [5885] = "Связь с предками", [5886] = "Желание сердца", [5887] = "Бегство от прошлого", [5888] = "Божественные заблуждения", [5889] = "Кровь за кровь", [5891] = "Падение Фолкрита", [5893] = "Божественное вмешательство", [5894] = "Создавая будущее", [5900] = "Отголоски павшего дома", [5901] = "Возражения и препятствия", [5902] = "Божественная катастрофа", [5903] = "Камень памяти", [5904] = "Проклятье Салотан", [5905] = "Божественное восстановление", [5906] = "Песня сирены", [5911] = "Охота на Пеплоеда", [5912] = "Охота на Старого Топотуна", [5913] = "Охота на Острого Клыка", [5914] = "Ход магистра", [5915] = "Проблемы племени", [5916] = "Обеспокоенная ученица", [5918] = "Алчущий в засаде", [5919] = "О семье и вере", [5920] = "Сквозь туман", [5921] = "Весенний аромат", [5922] = "Сердце Телванни", [5923] = "Затерянная библиотека", [5928] = "Реликвии из Эбернанита", [5929] = "Реликвии из Душарирана", [5930] = "Реликвии из Ашалмавии", [5931] = "Благородный гость", [5933] = "Важное поручение", [5934] = "Налоговый вычет", [5935] = "Недостающее пророчество", [5936] = "Сладость на радость", [5937] = "Королевские гулянья", [5941] = "Праздник шута", [5948] = "Воссоединение семьи", [5949] = "Во славу", [5950] = "Родовые гробницы", [5952] = "К победе", [5953] = "Да начнутся игры", [5954] = "Испытание характера", [5956] = "Даэдрический срыв", [5958] = "Беспокойный синдикат", [5961] = "Подложная истина", [5962] = "Задачка с квама", [5964] = "Паутина неприятностей", [5972] = "Мастерское оружие", [5973] = "Мастерский глиф", [5977] = "Мастерский пир", [5978] = "Мастерское шитье", [5984] = "Мастерский отвар", [5990] = "Мастерский отвар", [6000] = "В Тель-Фир", [6001] = "Друг в беде", [6003] = "Божественные благословения", [6004] = "Задержка поставки", [6007] = "Призыв о помощи", [6008] = "Эшлендерские отношения", [6014] = "Переполох Середины года", [6016] = "Мастерское оружие", [6017] = "Мастерский глиф", [6018] = "Мастерские доспехи", [6019] = "Мастерское оружие", [6021] = "Мастерское шитье", [6022] = "Мастерская кожаная одежда", [6023] = "О ножах и длинных тенях", [6025] = "Сгущающиеся тени", [6036] = "Самая сложная машина", [6037] = "Масло в огонь", [6038] = "Ежедневная молотилка", [6039] = "Нити для пряжи", [6040] = "Липкое решение", [6041] = "Сбор зачарований", [6042] = "Горькая правда", [6045] = "Оазис в металлической пустыне", [6046] = "Во тьму", [6047] = "Там, где обитают тени", [6048] = "Светоч Знания", [6049] = "Тенистая расщелина", [6050] = "В Заводной город", [6052] = "Затерянные в тени", [6054] = "Обет: владение Фолкрит", [6056] = "Ученица Астронома", [6057] = "В поисках поручителя", [6058] = "Залы Регулировки", [6059] = "Тусклые трюфели", [6060] = "Вкусная глазурь", [6061] = "Все дело в нежности", [6063] = "Странности Сета", [6064] = "Брошенные кости", [6065] = "Планы эпидемии", [6066] = "Прототип", [6073] = "Пропавшая тень", [6074] = "Шестерни судьбы", [6075] = "Колеблющийся сын", [6076] = "Пробуждение Несовершенства", [6077] = "Враг в роскошном оперении", [6078] = "Семейные дрязги", [6079] = "Снова в тень", [6080] = "Сумрачная неисправность", [6081] = "Смазывание вентиляторов", [6082] = "Болезнь моря", [6083] = "Укрощение дикой природы", [6084] = "Глубинный алхимик", [6085] = "Птицы одного пера", [6086] = "Вечная память", [6088] = "Замена фильтров", [6089] = "Замена преобразователей", [6090] = "Милосердие святых", [6092] = "Наследие торговки", [6093] = "Собака мага", [6094] = "Сломанный бронзилиск", [6095] = "Просьба регистратора", [6096] = "Указ королевы", [6097] = "Сквозь мрачную завесу", [6098] = "Заказ для алхимиков", [6099] = "Заказ для алхимиков", [6100] = "Заказ для алхимиков", [6101] = "Заказ для алхимиков", [6102] = "Заказ для алхимиков", [6103] = "Заказ для алхимиков", [6104] = "Заказ для алхимиков", [6105] = "Заказ для алхимиков", [6109] = "Пещера Грез", [6111] = "Убийство в Лилландриле", [6112] = "Бесценная жемчужина", [6113] = "Трудности перевода", [6114] = "Театр масок", [6115] = "Иллюзия величия", [6116] = "Повесть о двух матерях", [6117] = "Вкус страха", [6118] = "Плач Лауриэль", [6119] = "Черное святилище", [6121] = "Неукротимые и свободные", [6125] = "Вынужденный союз", [6126] = "Кристальная башня", [6127] = "Частичное понимание", [6129] = "Искусство требует жертв", [6130] = "Съемная комната", [6131] = "Штурм стен", [6132] = "Погребенные воспоминания", [6135] = "Старые раны", [6137] = "Похищение света", [6138] = "Жестокие истины", [6140] = "Сделка с разбойниками", [6141] = "Культурные разногласия", [6142] = "Стражи башни", [6144] = "Жемчуг перед предателями", [6145] = "История беглянки", [6146] = "Увядание", [6149] = "Потерявшийся в море", [6150] = "Расколотый Санхолд", [6151] = "Дилемма дуэлянта", [6152] = "Завершение паломничества", [6153] = "Новый союз", [6156] = "Тушение пламени", [6157] = "Красота розы", [6158] = "Волокита с реликвиями", [6159] = "Сокращение популяции змей", [6160] = "Вычеркнуть из памяти", [6162] = "Неожиданное предательство", [6165] = "Глубинный совет", [6170] = "Божественный помощник", [6171] = "Сертификация ювелира", [6172] = "Зов Псиджиков", [6174] = "Шепот из глубин", [6176] = "Его последний подарок", [6177] = "Наследие Гьядил", [6178] = "Лесной вандал", [6179] = "Грифонья обида", [6180] = "Последствия непослушания", [6181] = "Бреши залива", [6185] = "Бреши льда и пламени", [6188] = "Великая охота", [6189] = "Обет: Путь Жертвоприношений", [6190] = "Время грязи и грибов", [6192] = "Горе велкинаров", [6194] = "Брешь среди деревьев", [6195] = "Время в тени скалы Гибели", [6196] = "Брешь среди скал", [6197] = "Разбитый посох", [6198] = "Остатки башен", [6199] = "Падение башен", [6202] = "Затопление Саммерсета", [6218] = "Заказ ювелиру", [6226] = "Безжалостная конкуренция", [6227] = "Заказ ювелиру", [6228] = "Заказ ювелиру", [6233] = "Замогильные обстоятельства", [6234] = "Старые заросли", [6235] = "Старые безделушки", [6236] = "Замогильные ожидания", [6238] = "Старые враги", [6239] = "Та, что пожирает свет", [6240] = "Пропавший легион", [6241] = "Шепот в лесу", [6242] = "Проклятый череп", [6243] = "Болото и змея", [6244] = "Реликт Аргона", [6245] = "Рекой и корнем", [6246] = "Затонувшее сокровище", [6247] = "Вес слов", [6248] = "Старые свитки", [6249] = "Замок и камень-ключ", [6253] = "Старинная броня", [6254] = "Смерть среди мертвой-воды", [6258] = "Пустое гнездо", [6259] = "Смерть и сон", [6264] = "Священные свечи", [6265] = "Звуки дома", [6266] = "Пропавшие в Мрачных Трясинах", [6267] = "Инструменты для кровопускания", [6268] = "Образцы смерти", [6270] = "Монумент изменения", [6271] = "Ритуал изменения", [6275] = "Возвращение тотема лягушки", [6276] = "Потерянные в Мрачных Трясинах", [6277] = "Суд убийцы", [6278] = "Обожженная ветвь", [6279] = "Похититель Шкур", [6280] = "Искусство ниссво", [6281] = "Соната болотных медуз", [6282] = "Вся жизнь в резьбе", [6284] = "Немного о Стиббонсе", [6286] = "Целительное алоэ", [6287] = "Питательные грибы", [6288] = "Пропавшие посланники", [6289] = "Спрятанные подношения", [6290] = "Защитная кожа", [6293] = "Неуловимые избранники", [6295] = "Смертельная охота", [6296] = "Битва за Риверхолд", [6297] = "Последний приказ", [6299] = "Демоническое оружие", [6300] = "Железо в крови", [6301] = "Охрана Угодий", [6302] = "Шрамы прошлого", [6303] = "В болезни и в здравии", [6304] = "Две королевы", [6305] = "Кэдвелл Предатель", [6306] = "Залы Колосса", [6307] = "Потомок потентата", [6308] = "Благородные воры", [6310] = "Безумие Двух Лун", [6311] = "Похищение в Риверхолде", [6312] = "Странные послания", [6313] = "Охота на охотников", [6314] = "У страха глаза велики", [6315] = "Сердце Джоуда", [6316] = "Кровь и слезы", [6317] = "Оковы луны", [6318] = "Темные души, мощное оружие", [6319] = "Песнь королевств", [6321] = "Ведьма Азурры", [6322] = "Путь Скрытой Луны", [6323] = "Клинок Лунного Света", [6324] = "Яркие луны, теплые пески", [6325] = "В гостях хорошо, а дома слаще", [6326] = "Мрачная обитель зверя", [6328] = "Наследница Анеквины", [6336] = "Драконья рать", [6338] = "Королева-узурпатор", [6343] = "Обучение бою с шатунами", [6344] = "Обучение бою с ламиями", [6345] = "Знания о драконах: крипта Штормовых Утесов", [6348] = "Защита Эльсвейра", [6353] = "Возвращение Алкоша", [6354] = "Призыв Солнечного Шпиля", [6355] = "Праотцы и дети", [6356] = "Даэдрическое пламя должно погаснуть", [6357] = "Охота на драконов", [6358] = "Нездоровая озабоченность", [6360] = "Рыщущие в руинах", [6361] = "Благосклонность Голодного Кота", [6363] = "Хитросплетение чайных листьев", [6364] = "Сладкий ротмет", [6365] = "Самоцвет Баан-Дара", [6366] = "Остерегайся Мурчащего Лжеца", [6370] = "Сладость на радость", [6371] = "Культурные недопонимания", [6373] = "Магия хаоса", [6374] = "Любовь и гуар", [6375] = "Ценитель", [6376] = "Отверженный Кровавого клыка", [6377] = "Меч Змеи", [6378] = "Ужас для торговцев", [6379] = "Ходячий кошмар", [6382] = "Сенч и разложение", [6384] = "Охота на драконов", [6389] = "Поход к Красным Клыкам", [6393] = "Темная Вечность", [6394] = "Непростые союзы", [6395] = "Наследие Драконьей стражи", [6396] = "Светотень на перекрестке", [6397] = "Восход Новой Луны", [6398] = "Рог Джа'дарри", [6399] = "Орден Новой Луны", [6400] = "Детство в пламени", [6401] = "Логово дракона", [6402] = "Гордость Эльсвейра", [6403] = "Прайд Алкоша", [6404] = "Драконья стража", [6405] = "Поднять их на бивни", [6407] = "Шедевр по кусочкам", [6408] = "Смертоносная добыча", [6409] = "Реорганизация", [6412] = "Последствия скумы", [6413] = "Еще одна история каджита", [6418] = "Сны о Забытых", [6419] = "Книги цаэски", [6420] = "На защите Пеллитина", [6421] = "Помощь целителям", [6425] = "За стрелами", [6428] = "Палки и кости", [6431] = "Зачарованные мечи", [6434] = "Добыча Драконьей стражи", [6435] = "Добыча Драконьей стражи", [6438] = "Ответы — в крови", [6441] = "Песни песчаных китов", [6444] = "Рассвет Драконьей стражи", [6447] = "Вдали от Мрачных Трясин", [6448] = "Товар травника", [6449] = "Неси свою ношу", [6454] = "Заговор ковена", [6459] = "Долгая дорога домой", [6460] = "Лед и смерть", [6461] = "Гончие Хирсина", [6463] = "Загадка ковена", [6465] = "Сияние Меридии", [6467] = "Надвигающаяся буря", [6468] = "Кровь Старого Карта", [6469] = "Оркестровка", [6471] = "Докопаться до беды", [6472] = "Кровавая леди", [6473] = "Кризис в Драконьем Мосту", [6474] = "Рокочущая гора", [6475] = "Узник прошлого", [6480] = "Последнее приключение", [6484] = "Расколотый клан", [6491] = "Отравленное жало", [6492] = "Солдаты удачи и славы", [6494] = "И след простыл", [6496] = "Оставшаяся во льдах", [6498] = "Зачарованная", [6501] = "Хлопотное перемирие", [6504] = "Подкрепления для Эгиды Кин", [6509] = "Заблудший мореход", [6510] = "Загадка Мельмота", [6512] = "Борьба с мрачными бурями", [6513] = "Бледный Гигант", [6514] = "Круг собирателей древностей", [6515] = "Искусство собирателя", [6516] = "Начинающая исследовательница", [6517] = "Похищение при лунном свете", [6519] = "Мать Тьмы", [6520] = "Ценная кора", [6524] = "Духовное освобождение", [6527] = "Растущая проблема", [6533] = "Образцы породы Кельбарна", [6534] = "Образцы породы Ингайи", [6535] = "Образцы породы Ри-Ла", [6536] = "Образцы породы Гамборза", [6537] = "Сильный яд", [6538] = "Образцы породы Аданзды", }
local em = GetEventManager() local wm = GetWindowManager() local dx = GuiRoot:GetWidth()/tonumber(GetCVar("WindowedWidth")) COMBAT_METRICS_LINE_SIZE = tostring(dx) local fontsize = 14 local currentFight local abilitystats local abilitystatsversion = 2 local fightData, selectionData local currentCLPage local selections, lastSelections local savedFights local SVHandler local ToggleFeedback local barKeyOffset = 1 local enlargedGraph = false local maxXYPlots = 5 local maxBarPlots = 8 local skillpage = 0 local CMX = CMX if CMX == nil then CMX = {} end local _ local db function CMX.GetAbilityStats() return abilitystats, abilitystatsversion end local LC = LibCombat if LC == nil then return end local LibFeedback = LibStub:GetLibrary('LibFeedback') local GetFormattedAbilityName = LC.GetFormattedAbilityName local GetFormattedAbilityIcon = LC.GetFormattedAbilityIcon local function searchtable(t, field, value) if value == nil then return false end for k, v in pairs(t) do if type(v) == "table" and field and v[field] == value then return true, k elseif v == value then return true, k end end return false, nil end local function storeOrigLayout(self) self.sizes = {self:GetDimensions()} self.anchors = {} --self.anchors = {{self:GetAnchor(0)}, {self:GetAnchor(1)}} local anchors = self.anchors for i = 1, 2 do local valid, point, relativeTo, relativePoint, x, y, constrains = self:GetAnchor(i-1) if valid then anchors[i] = {point, relativeTo, relativePoint, x, y, constrains} end end for i = 1, self:GetNumChildren() do local child = self:GetChild(i) if child then storeOrigLayout(child) end end end local function toggleFightList(panel, show) panel = panel or CombatMetrics_Report_FightList show = show or panel:IsHidden() panel:SetHidden(not show) if show then panel:Update() end end function CMX.EditTitleStart(control) local label = control:GetNamedChild("Name") local editbox = control:GetNamedChild("Edit") label:SetHidden(true) editbox:SetHidden(false) editbox:SetText( label:GetText() ) editbox:SelectAll() editbox:TakeFocus() end function CMX.EditTitleEnd(editbox) local control = editbox:GetParent() local label = control:GetNamedChild("Name") editbox:SetHidden(true) label:SetHidden(false) local newtext = editbox:GetText() label:SetText( newtext ) if fightData then fightData.fightlabel = newtext end end local NavButtonFunctions = {} function NavButtonFunctions.previous(control) if control:GetState() == BSTATE_DISABLED then return else CombatMetrics_Report:Update(currentFight-1) end end function NavButtonFunctions.next(control) if control:GetState() == BSTATE_DISABLED then return else CombatMetrics_Report:Update(currentFight+1) end end function NavButtonFunctions.last(control) if control:GetState() == BSTATE_DISABLED then return else CombatMetrics_Report:Update(#CMX.lastfights) end end function NavButtonFunctions.load(control) if control:GetState() == BSTATE_DISABLED then return else toggleFightList() end end local function checkSaveLimit(fight) local size = SVHandler.Check(fight) -- if no table is passed it will check size of the SV if fight == nil then CMX.Print("save", "SV Size: %.3f MB, %.1f%%", size, size*100/db.maxSVsize) end local isvalid = (size < db.maxSVsize) return isvalid, size end function NavButtonFunctions.save(control, _, _, _, _, shiftkey ) if control:GetState() == BSTATE_DISABLED then return else local lastsaved = savedFights[#savedFights] if lastsaved ~= nil and lastsaved.date == fightData.date then return end --bail out if fight is already saved SVHandler.Save(fightData, shiftkey) local isvalid, size = checkSaveLimit() if isvalid then db.SVsize = size CombatMetrics_Report:Update() else local removed = table.remove(savedFights) local _, removedSize = checkSaveLimit(removed) local errorstring = zo_strformat(SI_COMBAT_METRICS_STORAGE_FULL, removedSize) assert(false, errorstring) CombatMetrics_Report:Update() end end end local function ClearSelections() local category = db.FightReport.category or "damageOut" selections["ability"][category] = nil selections["unit"][category] = nil selections["buff"]["buff"] = nil selections["resource"]["resource"] = nil end function NavButtonFunctions.delete(control) if control:GetState() == BSTATE_DISABLED then return else table.remove(CMX.lastfights, currentFight) ClearSelections() local _, size = checkSaveLimit() db.SVsize = size if #CMX.lastfights == 0 then CombatMetrics_Report:Update() else CombatMetrics_Report:Update(math.min(currentFight, #CMX.lastfights)) end end end function CMX.InitNavButtons(rowControl) for i=1, rowControl:GetNumChildren() do local child = rowControl:GetChild(i) if child then child:SetHandler( "OnMouseUp", NavButtonFunctions[child.func]) end end end local function selectCategory(button) local control = button:GetParent() for i=1, 4 do local child = control:GetChild(i) local r, g, b, _ = child:GetColor() local a = child == button and 1 or .2 child:SetColor(r, g, b, a) end db.FightReport.category = button.category if CMX and CMX.init then CombatMetrics_Report:Update(currentFight) end end local function selectMainPanel(button) local selectControl = button:GetParent() local category = button.category for i = 5, 8 do local child = selectControl:GetChild(i) local a = child == button and 1 or .2 child:SetColor(1, 1, 1, a) end local mainPanel = CombatMetrics_Report_MainPanel local rightPanel = CombatMetrics_Report_RightPanel local unitPanel = CombatMetrics_Report_UnitPanel local abilityPanel = CombatMetrics_Report_AbilityPanel local infoPanel = CombatMetrics_Report_InfoPanel local graphPanel = CombatMetrics_Report_MainPanelGraph local isInfo = category == "Info" mainPanel:SetHidden(isInfo) rightPanel:SetHidden(isInfo) unitPanel:SetHidden(isInfo) abilityPanel:SetHidden(isInfo) infoPanel:SetHidden(not isInfo) local isGraph = category == "Graph" graphPanel:SetHidden(not isGraph) if not isInfo then local selected = mainPanel:GetNamedChild(category) -- Panel Content to show mainPanel.active = selected for i = 2, mainPanel:GetNumChildren() do local child = mainPanel:GetChild(i) child:SetHidden(child ~= selected) -- Hide all other panels except the selected panel end selected:Update() else infoPanel:Update() end end local function toggleInfoPanel(button) local selectControl = button:GetParent() for i=5, 8 do local child = selectControl:GetChild(i) local a = child == button and 1 or .2 child:SetColor(1, 1, 1, a) end local mainpanel = CombatMetrics_Report_MainPanel local rightpanel = CombatMetrics_Report_RightPanel local infopanel = CombatMetrics_Report_InfoPanel mainpanel:SetHidden(true) rightpanel:SetHidden(true) infopanel:SetHidden(false) end local function initSelectorButtons(selectorButtons) for i = 1, 8 do local child = selectorButtons:GetChild(i) if child and i <= 4 then child:SetHandler( "OnMouseUp", selectCategory) if child.category == db.FightReport.category then selectCategory(child) end elseif child and i>4 then child:SetHandler( "OnMouseUp", selectMainPanel) selectMainPanel(selectorButtons:GetNamedChild("FightStatsButton")) end end end function CMX.InitializeCPRows(panel) for i = 1, 9 do local discipline = (7-i)%9+1 -- start with apprentice and then clockwise (seriously, how did they come up with those ids?) local color = GetString(SI_COMBAT_METRICS_MAGICKA_COLOR) if i > 6 then color = GetString(SI_COMBAT_METRICS_STAMINA_COLOR) elseif i > 3 then color = GetString(SI_COMBAT_METRICS_HEALTH_COLOR) end local signcontrol = panel:GetNamedChild("StarSign"..i) local title = signcontrol:GetNamedChild("Title") title:SetText(zo_strformat(SI_CHAMPION_CONSTELLATION_NAME_FORMAT, GetChampionDisciplineName(discipline))) local width = title:GetTextWidth() + 4 local height = title:GetHeight() title:SetDimensions(width, height) CMX.SetLabelColor(signcontrol, color) for i = 1, 4 do local row = signcontrol:GetNamedChild("Row"..i) local label = row:GetNamedChild("Name") label:SetText(zo_strformat(SI_CHAMPION_CONSTELLATION_NAME_FORMAT, GetChampionSkillName(discipline, i))) row.discipline = discipline row.skillId = i row.points = 0 local passive = signcontrol:GetNamedChild("Passive"..i) passive.discipline = discipline passive.skillId = i + 4 passive.points = 0 end end end function CMX.InitializeSkillStats(panel) local block = panel:GetNamedChild("AbilityBlock1") local title = block:GetNamedChild("Title") title:SetText(GetString(SI_COMBAT_METRICS_BAR) .. 1) local statPanel = block:GetNamedChild("Stats2") local label = statPanel:GetNamedChild("Label") local label2 = statPanel:GetNamedChild("Label2") label.tooltip = {SI_COMBAT_METRICS_SKILLAVG_TT} label:SetText(string.format("%s -", GetString(SI_COMBAT_METRICS_AVERAGEC))) label2.tooltip = {SI_COMBAT_METRICS_SKILLTOTAL_TT} label2:SetText(string.format("%s -", GetString(SI_COMBAT_METRICS_TOTALC))) local block2 = panel:GetNamedChild("AbilityBlock2") local title2 = block2:GetNamedChild("Title") title2:SetText(GetString(SI_COMBAT_METRICS_BAR) .. 2) local statPanel2 = block2:GetNamedChild("Stats2") local label3 = statPanel2:GetNamedChild("Label") local label4 = statPanel2:GetNamedChild("Label2") label3:SetText(string.format("%s -", GetString(SI_COMBAT_METRICS_TOTALWA))) label3.tooltip = {SI_COMBAT_METRICS_TOTALWA_TT} label4:SetText(string.format("%s -", GetString(SI_COMBAT_METRICS_TOTALSKILLS))) label4.tooltip = {SI_COMBAT_METRICS_TOTALSKILLS_TT} end local function CLNavButtonFunction(self) currentCLPage = tonumber(self.value or (currentCLPage + self.func)) self:GetParent():GetParent():GetParent():Update() end function CMX.InitCLNavButtonRow(rowControl) for i=1, rowControl:GetNumChildren() do local button = rowControl:GetChild(i) if button.texture then button:GetNamedChild("Icon"):SetTexture(button.texture) end local value = button.value if value then button:GetNamedChild("Label"):SetText(value) button.tooltip = {zo_strformat(SI_COMBAT_METRICS_PAGE, value)} end button:SetHandler( "OnMouseUp", CLNavButtonFunction ) end end local function CLFilterButtonFunction(self) local overlay = self:GetNamedChild("Overlay") local func = self.func db.FightReport.CLSelection[func] = not db.FightReport.CLSelection[func] -- Update Filter Selection overlay:SetCenterColor( 0 , 0 , 0 , db.FightReport.CLSelection[func] and 0 or 0.8 ) -- Switch Button overlay (active = button darkened) overlay:SetEdgeColor( 1 , 1 , 1 , db.FightReport.CLSelection[func] and 1 or .4 ) self:GetParent():GetParent():GetParent():Update() end local function initCLButtonRow(rowControl) for i=1, rowControl:GetNumChildren() do local button = rowControl:GetChild(i) if button.texture then button:GetNamedChild("Icon"):SetTexture(button.texture) end if button.label then button:GetNamedChild("Label"):SetText(button.label) end button:SetHandler( "OnMouseUp", CLFilterButtonFunction ) local selected = db.FightReport.CLSelection[button.func] local overlay = button:GetNamedChild("Overlay") overlay:SetCenterColor( 0 , 0 , 0 , selected and 0 or 0.8 ) overlay:SetEdgeColor( 1 , 1 , 1 , selected and 1 or .5 ) end end local function adjustSlider(self) local buffer = self:GetNamedChild("Buffer") local slider = self:GetNamedChild("Slider") local numHistoryLines = buffer:GetNumHistoryLines() local numVisHistoryLines = math.floor((buffer:GetNumVisibleLines()+1)/dx) --it seems numVisHistoryLines is getting screwed by UI Scale local bufferScrollPos = buffer:GetScrollPosition() local sliderMin, sliderMax = slider:GetMinMax() local sliderValue = slider:GetValue() slider:SetMinMax(numVisHistoryLines, numHistoryLines) if sliderValue == sliderMax then -- If the sliders at the bottom, stay at the bottom to show new text slider:SetValue(numHistoryLines) elseif numHistoryLines == self:GetNamedChild("Buffer"):GetMaxHistoryLines() then -- If the buffer is full start moving the slider up slider:SetValue(sliderValue-1) end -- Else the slider does not move if numHistoryLines > numVisHistoryLines then -- If there are more history lines than visible lines show the slider slider:SetHidden(false) slider:SetThumbTextureHeight(math.max(20, math.floor(numVisHistoryLines/numHistoryLines*self:GetNamedChild("Slider"):GetHeight()))) else -- else hide the slider slider:SetHidden(true) end end local function addColoredText(control, text, color) if not text or #color~=3 then return end local red = color[1] or 1 local green = color[2] or 1 local blue = color[3] or 1 control:GetNamedChild("Buffer"):AddMessage(text, red, green, blue) -- Add message first if control:GetNamedChild("Slider") then adjustSlider(control) end -- Set new slider value & check visibility end function CMX.InitCombatLog(control) control.AddColoredText = addColoredText local buffer = control:GetNamedChild("Buffer") local slider = control:GetNamedChild("Slider") buffer:SetHandler("OnMouseWheel", function(self, delta, ctrl, alt, shift) local offset = delta local slider = buffer:GetParent():GetNamedChild("Slider") if shift then offset = offset * math.floor((buffer:GetNumVisibleLines())/dx) -- correct for ui scale elseif ctrl then offset = offset * buffer:GetNumHistoryLines() end buffer:SetScrollPosition(math.min(buffer:GetScrollPosition() + offset, math.floor(buffer:GetNumHistoryLines()-(buffer:GetNumVisibleLines())/dx))) -- correct for ui scale slider:SetValue(slider:GetValue() - offset) end) slider:SetHandler("OnValueChanged", function(self, value, eventReason) local numHistoryLines = buffer:GetNumHistoryLines() local sliderValue = math.max(slider:GetValue(), math.floor((buffer:GetNumVisibleLines()+1)/dx)) -- correct for ui scale if eventReason == EVENT_REASON_HARDWARE then buffer:SetScrollPosition(numHistoryLines-sliderValue) end end) -- Assign Button Functions local scrollUp = slider:GetNamedChild("ScrollUp") local scrollDown = slider:GetNamedChild("ScrollDown") local scrollEnd = slider:GetNamedChild("ScrollEnd") scrollUp:SetHandler("OnMouseDown", function(...) buffer:SetScrollPosition(math.min(buffer:GetScrollPosition()+1, math.floor(buffer:GetNumHistoryLines()-(buffer:GetNumVisibleLines())/dx))) -- correct for ui scale slider:SetValue(slider:GetValue()-1) end) scrollDown:SetHandler("OnMouseDown", function(...) buffer:SetScrollPosition(buffer:GetScrollPosition()-1) slider:SetValue(slider:GetValue()+1) end) scrollEnd:SetHandler("OnMouseDown", function(...) buffer:SetScrollPosition(0) slider:SetValue(buffer:GetNumHistoryLines()) end) end local function AddTooltipLine(control, tooltipControl, tooltip) local tooltipTextType = type(tooltip) if tooltipTextType == "string" then if tooltip == "" then ZO_Options_OnMouseExit(control) return end elseif tooltipTextType == "number" then tooltip = GetString(tooltip) elseif tooltipTextType == "function" then tooltip = tooltip() else ZO_Options_OnMouseExit(control) return end SetTooltipText(tooltipControl, tooltip) end function CMX.OnMouseEnter(control) --copy from ZO_Options_OnMouseEnter but modified to support multiple tooltip lines local tooltipText = control.tooltip if tooltipText ~= nil and #tooltipText>0 then InitializeTooltip(InformationTooltip, control, BOTTOMLEFT, 0, -2, TOPLEFT) if type(tooltipText) == "table" then for i=1, #tooltipText do AddTooltipLine(control, InformationTooltip, tooltipText[i]) end else AddTooltipLine(control, InformationTooltip, tooltipText) end end end function CMX.SetLabelColor(control, setcolor) -- setcolor can be hex or rgba, ZO_ColorDef takes care of this for i=1, control:GetNumChildren(control) do local child = control:GetChild(i) local color = ZO_ColorDef:New(setcolor) if child:GetType() == CT_LABEL and child.nocolor ~= true then child:SetColor(color.r, color.g, color.b, color.a) elseif child:GetType() == CT_CONTROL and child.nocolor ~= true then CMX.SetLabelColor(child, setcolor) end end end function CMX.UpdateAttackStatsSelector(control) local selector = control:GetParent() for _, powerType in pairs{"Magicka", "Stamina", "Health"} do local control = selector:GetNamedChild(powerType) control:GetNamedChild("Line"):SetColor(0.53, 0.53, 0.53, 1) control:GetNamedChild("Icon"):SetAlpha(0.5) end local line = control:GetNamedChild("Line") local color = line.color line:SetColor(color.r, color.g, color.b, color.a) control:GetNamedChild("Icon"):SetAlpha(1) local mainPanelRight = selector:GetParent() local labels = mainPanelRight:GetNamedChild("AttackStats") CMX.SetLabelColor(labels, color) db.FightReport.fightstatspanel = control.powerType mainPanelRight:Update() end function CMX.SelectRightPanel(control) local rightpanel = control.menukey db.FightReport.rightpanel = rightpanel local menubar = control:GetParent() for i=1, menubar:GetNumChildren() do local child = menubar:GetChild(i) if child:GetType() == CT_CONTROL then child:GetNamedChild("Overlay"):SetHidden(child == control) end end local isbuffpanel = rightpanel == "buffs" or rightpanel == "buffsout" local panel = menubar:GetParent() local buffList = panel:GetNamedChild("BuffList") buffList:SetHidden(not isbuffpanel) local resourceList = panel:GetNamedChild("ResourceList") resourceList:SetHidden(isbuffpanel) panel.active = isbuffpanel and buffList or resourceList panel:Update() CombatMetrics_Report_MainPanelGraph:Update() end function CMX.SavePosition(control) local x, y = control:GetCenter() -- Save the Position db[control:GetName()] = { ["x"] = x, ["y"] = y} end function CMX.LoadItem(listitem) local issaved = listitem.issaved local id = listitem.id local lastfights = CMX.lastfights local isLoaded, loadId if issaved and savedFights[id] then isLoaded, loadId = searchtable(lastfights, "date", savedFights[id]["date"]) -- returns false if nothing is found else it returns the id if isLoaded then isLoaded = lastfights[loadId]["time"] == savedFights[id]["time"] end -- ensures old fights load correctly end if issaved and isLoaded == false then local loadedfight = SVHandler.Load(id) if loadedfight.log then CMX.AddFightCalculationFunctions(loadedfight) end table.insert(lastfights, loadedfight) CombatMetrics_Report:Update(#CMX.lastfights) else CombatMetrics_Report:Update((issaved and loadId or id)) end local category = db.FightReport.category ClearSelections() toggleFightList() end function CMX.DeleteItem(control) local row = control:GetParent():GetParent() local issaved = row.issaved local id = row.id if issaved then table.remove(savedFights, id) else table.remove(CMX.lastfights, id) if #CMX.lastfights == 0 then CombatMetrics_Report:Update() else CombatMetrics_Report:Update(math.min(currentFight, #CMX.lastfights)) end end toggleFightList(nil, true) end function CMX.DeleteItemLog(control) local row = control:GetParent():GetParent() local issaved = row.issaved local id = row.id if issaved then savedFights[id]["stringlog"]={} else CMX.lastfights[id]["log"]={} end toggleFightList(nil, true) end --Slash Commands CMX_POSTTOCHAT_MODE_NONE = 0 CMX_POSTTOCHAT_MODE_SINGLE = 1 CMX_POSTTOCHAT_MODE_MULTI = 2 CMX_POSTTOCHAT_MODE_SINGLEANDMULTI = 3 CMX_POSTTOCHAT_MODE_SMART = 4 CMX_POSTTOCHAT_MODE_HEALING = 5 CMX_POSTTOCHAT_MODE_SELECTION = 6 CMX_POSTTOCHAT_MODE_SELECTION_HEALING = 7 CMX_POSTTOCHAT_MODE_SELECTED_UNIT = 8 CMX_POSTTOCHAT_MODE_SELECTED_UNITNAME = 9 local function slashCommandFunction(extra) if extra == "reset" then CMX.ResetFight() elseif extra == "dps" then CMX.PosttoChat(CMX_POSTTOCHAT_MODE_SMART) elseif extra == "totdps" then CMX.PosttoChat(CMX_POSTTOCHAT_MODE_MULTI) elseif extra == "alldps" then CMX.PosttoChat(CMX_POSTTOCHAT_MODE_SINGLEANDMULTI) elseif extra == "hps" then CMX.PosttoChat(CMX_POSTTOCHAT_MODE_HEALING) else CombatMetrics_Report:Toggle() end end SLASH_COMMANDS["/cmx"] = slashCommandFunction do -- Handling Buffs Context Menu local favs local buffname local unitType local function addFavouriteBuff() if buffname then favs[buffname] = true end CombatMetrics_Report:Update() end local function removeFavouriteBuff() if buffname then favs[buffname] = nil end CombatMetrics_Report:Update() end local function postBuffUptime() if buffname then CMX.PostBuffUptime(currentFight, buffname) end end local function postSelectionBuffUptime() if buffname then CMX.PostBuffUptime(currentFight, buffname, unitType) end end function CMX.BuffContextMenu( bufflistitem, upInside ) if not upInside then return end buffname = bufflistitem.dataId favs = db.FightReport.FavouriteBuffs local func, text if favs[buffname] == nil then func = addFavouriteBuff text = GetString(SI_COMBAT_METRICS_FAVOURITE_ADD) else func = removeFavouriteBuff text = GetString(SI_COMBAT_METRICS_FAVOURITE_REMOVE) end ClearMenu() AddCustomMenuItem(text, func) AddCustomMenuItem(GetString(SI_COMBAT_METRICS_POSTBUFF), postBuffUptime) local category = db.FightReport.category if (category == "damageOut" or category == "damageIn") and db.FightReport.rightpanel == "buffsout" then unitType = "boss" AddCustomMenuItem(GetString(SI_COMBAT_METRICS_POSTBUFF_BOSS), postSelectionBuffUptime) elseif (category == "healingOut" or category == "healingIn") and db.FightReport.rightpanel == "buffsout" then unitType = "group" AddCustomMenuItem(GetString(SI_COMBAT_METRICS_POSTBUFF_GROUP), postSelectionBuffUptime) end ShowMenu(bufflistitem) end end do -- Handling Unit Context Menu local UnitContextMenuUnitId local function postUnitDPS() CMX.PosttoChat(CMX_POSTTOCHAT_MODE_SELECTED_UNIT, currentFight, UnitContextMenuUnitId) end local function postUnitNameDPS() CMX.PosttoChat(CMX_POSTTOCHAT_MODE_SELECTED_UNITNAME, currentFight, UnitContextMenuUnitId) end local function postSelectionDPS() CMX.PosttoChat(CMX_POSTTOCHAT_MODE_SELECTION, currentFight) end local function postSelectionHPS() CMX.PosttoChat(CMX_POSTTOCHAT_MODE_SELECTION_HEALING, currentFight) end function CMX.UnitContextMenu( unitItem, upInside ) local category = db.FightReport.category if not (upInside or category == "damageOut" or category == "healingOut") then return end local dataId = unitItem.dataId ClearMenu() if category == "damageOut" then UnitContextMenuUnitId = dataId local unitName = fightData.units[dataId].name AddCustomMenuItem(GetString(SI_COMBAT_METRICS_POSTUNITDPS), postUnitDPS) AddCustomMenuItem(zo_strformat(GetString(SI_COMBAT_METRICS_POSTUNITNAMEDPS), unitName), postUnitNameDPS) if selections.unit[category] then AddCustomMenuItem(GetString(SI_COMBAT_METRICS_POSTSELECTIONDPS), postSelectionDPS) end elseif category == "healingOut" and selections.unit[category] then AddCustomMenuItem(GetString(SI_COMBAT_METRICS_POSTSELECTIONHPS), postSelectionHPS) end ShowMenu(unitItem) end end do local function toggleShowIds() db.debuginfo.ids = not db.debuginfo.ids CombatMetrics_Report:Update() end local function toggleOverhealMode() CMX.showOverHeal = not CMX.showOverHeal CombatMetrics_Report:Update() end local function postSingleDPS() CMX.PosttoChat(CMX_POSTTOCHAT_MODE_SINGLE, currentFight) end local function postSmartDPS() CMX.PosttoChat(CMX_POSTTOCHAT_MODE_SMART, currentFight) end local function postMultiDPS() CMX.PosttoChat(CMX_POSTTOCHAT_MODE_MULTI, currentFight) end local function postAllDPS() CMX.PosttoChat(CMX_POSTTOCHAT_MODE_SINGLEANDMULTI, currentFight) end local function postSelectionDPS() CMX.PosttoChat(CMX_POSTTOCHAT_MODE_SELECTION, currentFight) end local function postHPS() CMX.PosttoChat(CMX_POSTTOCHAT_MODE_HEALING, currentFight) end local function postSelectionHPS() CMX.PosttoChat(CMX_POSTTOCHAT_MODE_SELECTION_HEALING, currentFight) end function CMX.SettingsContextMenu( settingsbutton, upInside ) if not upInside then return end local showIdString = db.debuginfo.ids and SI_COMBAT_METRICS_HIDEIDS or SI_COMBAT_METRICS_SHOWIDS local showOverhealString = CMX.showOverHeal and SI_COMBAT_METRICS_HIDEOVERHEAL or SI_COMBAT_METRICS_SHOWOVERHEAL local postoptions = {} table.insert(postoptions, {label = GetString(SI_COMBAT_METRICS_POSTSINGLEDPS), callback = postSingleDPS}) local fight = CMX.lastfights[currentFight] if fight and fight.bossfight == true then table.insert(postoptions, {label = GetString(SI_COMBAT_METRICS_POSTSMARTDPS), callback = postSmartDPS}) end table.insert(postoptions, {label = GetString(SI_COMBAT_METRICS_POSTMULTIDPS), callback = postMultiDPS}) table.insert(postoptions, {label = GetString(SI_COMBAT_METRICS_POSTALLDPS), callback = postAllDPS}) local category = db.FightReport.category if category == "damageOut" and selections.unit[category] then table.insert(postoptions, {label = GetString(SI_COMBAT_METRICS_POSTSELECTIONDPS), callback = postSelectionDPS}) end table.insert(postoptions, {label = GetString(SI_COMBAT_METRICS_POSTHPS), callback = postHPS}) if category == "healingOut" and selections.unit[category] then table.insert(postoptions, {label = GetString(SI_COMBAT_METRICS_POSTSELECTIONHPS), callback = postSelectionHPS}) end ClearMenu() AddCustomMenuItem(GetString(showIdString), toggleShowIds) AddCustomMenuItem(GetString(showOverhealString), toggleOverhealMode) AddCustomSubMenuItem(GetString(SI_COMBAT_METRICS_POSTDPS), postoptions) AddCustomMenuItem(GetString(SI_COMBAT_METRICS_SETTINGS), CMX.OpenSettings) if fight and fight.CalculateFight and (fight.svversion == nil or fight.svversion > 2) then local function calculate() fight:CalculateFight() CombatMetrics_Report:Update(currentFight) end AddCustomMenuItem(GetString(SI_COMBAT_METRICS_RECALCULATE), calculate) end AddCustomMenuItem(GetString(SI_COMBAT_METRICS_FEEDBACK), ToggleFeedback) ShowMenu(settingsbutton) AnchorMenu(settingsbutton) end end --function CMX.AddSelection( selecttype, id, dataId, shiftkey, controlkey, button ) -- IsShiftKeyDown() IsControlKeyDown() IsCommandKeyDown() function CMX.AddSelection( self, button, upInside, ctrlkey, alt, shiftkey ) local id = self.id local dataId = self.dataId local selecttype = self.type if button ~= MOUSE_BUTTON_INDEX_LEFT and button ~= MOUSE_BUTTON_INDEX_MIDDLE then return end local category = selecttype == "buff" and "buff" or selecttype == "resource" and "resource" or db.FightReport.category local sel = selections[selecttype][category] -- can be nil so this is not always a reference local lastsel = lastSelections[selecttype][category] local bars = self.panel.bars if button == MOUSE_BUTTON_INDEX_MIDDLE then selections[selecttype][category] = nil lastSelections[selecttype][category] = nil CombatMetrics_Report:Update(currentFight) return end if sel == nil then -- if nothing is selected yet, just select this, disregarding all modifiers. sel = {[dataId] = id} lastsel = id elseif shiftkey and not ctrlkey and lastsel ~= nil then -- select everything between this and the previous sel if shiftkey is pressed local istart = math.min(lastsel, id) local iend = math.max(lastsel, id) sel = {} -- forget/disregard other selections for i=istart, iend do local irowcontrol = bars[i] sel[irowcontrol.dataId] = i end elseif ctrlkey and not shiftkey then -- toggle additional sel if ctrlkey is pressed if sel[dataId] ~= nil then lastsel = nil sel[dataId] = nil else lastsel = id sel[dataId] = id end elseif shiftkey and ctrlkey and lastsel ~= nil then -- additionally select everything between this and the previous sel if ctrlkey + shift key is pressed local istart = math.min(lastsel, id) local iend = math.max(lastsel, id) for i=istart, iend do local irowcontrol = bars[i] sel[irowcontrol.dataId] = i end elseif not shiftkey and not ctrlkey then -- normal LMB click if lastsel == id and sel[dataId] ~= nil then -- remove sel if this was pressed just before lastsel = nil sel = nil else lastsel = id sel = {[dataId] = id} end end lastSelections[selecttype][category] = lastsel selections[selecttype][category] = sel CombatMetrics_Report:Update(currentFight) end local function UpdateReport2() CombatMetrics_Report:Update() end local function updateTitlePanel(panel) CMX.Print("dev", "Updating TitlePanel") -- update character info local charInfo = panel:GetNamedChild("CharacterInfo") local charData = {} local fightlabel if fightData == nil then charData.name = GetUnitName("player") charData.raceId = GetUnitRaceId("player") charData.gender = GetUnitGender("player") charData.classId = GetUnitClassId("player") charData.level = GetUnitLevel("player") charData.CPtotal = GetUnitChampionPoints("player") fightlabel = "Combat Metrics" elseif (fightData.charData == nil or fightData.charData.classId == nil) and fightData.char == GetUnitName("player") then -- legacy charData.name = fightData.char charData.raceId = GetUnitRaceId("player") charData.gender = GetUnitGender("player") charData.classId = GetUnitClassId("player") charData.level = 0 charData.CPtotal = 0 fightData.charData = charData fightlabel = string.gsub(fightData.fightlabel, ".+%:%d%d %- ([A-Z])", "%1") or "" else charData = fightData.charData or {} charData.name = charData.name or fightData.char fightlabel = string.gsub(fightData.fightlabel, ".+%:%d%d %- ([A-Z])", "%1") or "" end -- RaceIcon local racetextures = { "esoui/art/icons/heraldrycrests_race_breton_01.dds", "esoui/art/icons/heraldrycrests_race_redguard_01.dds", "esoui/art/icons/heraldrycrests_race_orc_01.dds", "esoui/art/icons/heraldrycrests_race_dunmer_01.dds", "esoui/art/icons/heraldrycrests_race_nord_01.dds", "esoui/art/icons/heraldrycrests_race_argonian_01.dds", "esoui/art/icons/heraldrycrests_race_altmer_01.dds", "esoui/art/icons/heraldrycrests_race_bosmer_01.dds", "esoui/art/icons/heraldrycrests_race_khajiit_01.dds", "esoui/art/icons/heraldrycrests_race_imperial_01.dds", } local raceIcon = charInfo:GetNamedChild("RaceIcon") local raceId = charData.raceId local gender = charData.gender raceIcon:SetHidden(raceId == nil) raceIcon:SetTexture(racetextures[raceId]) local race = GetRaceName(gender, raceId) raceIcon.tooltip = race -- ClassIcon local classIcon = charInfo:GetNamedChild("ClassIcon") local classId = charData.classId for i=1, GetNumClasses() do local id, _, _, _, _, _, texture = GetClassInfo(i) if id == classId then local class = GetClassName(gender, id) classIcon:SetTexture(texture) classIcon.tooltip = {class} classIcon:SetHidden(false) break end classIcon:SetHidden(true) end -- charName local charName = charInfo:GetNamedChild("Charname") local name = charData.name charName:SetText(name) -- CPValue local CPIcon = charInfo:GetNamedChild("CPIcon") local CPValue = charInfo:GetNamedChild("CPValue") local level = charData.level local CP = charData.CPtotal if level == nil or level == 0 then CPIcon:SetHidden(true) CPValue:SetHidden(true) elseif level < 50 then CPIcon:SetHidden(true) CPValue:SetHidden(false) CPValue:SetText(level) else CPIcon:SetHidden(false) CPValue:SetHidden(false) CPValue:SetText(CP) end -- Fight Title local fightTitle = panel:GetNamedChild("FightTitle"):GetNamedChild("Name") fightTitle:SetText(fightlabel) -- Nav Buttons local NavButtons = panel:GetNamedChild("NavigationRow") local fightId = currentFight or 0 local ButtonStates = { ["previous"] = CMX.lastfights[fightId - 1] ~= nil, ["next"] = CMX.lastfights[fightId + 1] ~= nil, ["last"] = CMX.lastfights[fightId + 1] ~= nil, ["load"] = savedFights ~= nil and #savedFights > 0, ["save"] = CMX.lastfights[fightId] ~= nil and not searchtable(savedFights, "date", fightData.date), ["delete"] = CMX.lastfights[fightId] ~= nil and #CMX.lastfights>0 ~= nil } for i = 1, NavButtons:GetNumChildren() do local child = NavButtons:GetChild(i) local state = ButtonStates[child.func] child:SetState(state and BSTATE_NORMAL or BSTATE_DISABLED, not state) end end local DPSstrings = { ["damageOut"] = "DPSOut", ["damageIn"] = "DPSIn", ["healingOut"] = "HPSOut", ["healingIn"] = "HPSIn", } local CountStrings = { ["damageOut"] = "hitsOut", ["damageIn"] = "hitsIn", ["healingOut"] = "healsOut", ["healingIn"] = "healsIn", } local function updateFightStatsPanelLeft(panel) CMX.Print("dev", "Updating FightStatsPanelLeft") local data = fightData and fightData.calculated or {} local category = db.FightReport.category local selectedabilities = selections["ability"][category] local selectedunits = selections["unit"][category] local noselection = selectedunits == nil and selectedabilities == nil local header2 = panel:GetNamedChild("StatHeaderLabel2") local headerstring = noselection and SI_COMBAT_METRICS_GROUP or SI_COMBAT_METRICS_SELECTION header2:SetText(GetString(headerstring)) local label1, label2, label3, rowList, labelList local activetime local showOverHeal = category == "healingOut" and CMX.showOverHeal if category == "healingOut" or category == "healingIn" then label1 = GetString(showOverHeal and SI_COMBAT_METRICS_HPSA or SI_COMBAT_METRICS_HPS) label2 = GetString(SI_COMBAT_METRICS_HEALING) label3 = GetString(SI_COMBAT_METRICS_HEALS) rowList = {"Total", "Normal", "Critical", "Overflow", "Absolute"} labelList = {SI_COMBAT_METRICS_TOTALC, SI_COMBAT_METRICS_NORMAL, SI_COMBAT_METRICS_CRITICAL, SI_COMBAT_METRICS_OVERHEAL, SI_COMBAT_METRICS_ABSOLUTEC} activetime = fightData and fightData.hpstime or 1 else label1 = GetString(SI_COMBAT_METRICS_DPS) label2 = GetString(SI_COMBAT_METRICS_DAMAGE) label3 = GetString(SI_COMBAT_METRICS_HIT) rowList = {"Total", "Normal", "Critical", "Blocked", "Shielded"} labelList = {SI_COMBAT_METRICS_TOTALC, SI_COMBAT_METRICS_NORMAL, SI_COMBAT_METRICS_CRITICAL, SI_COMBAT_METRICS_BLOCKED, SI_COMBAT_METRICS_SHIELDED} activetime = fightData and fightData.dpstime or 1 end activetime = zo_roundToNearest(activetime, 0.01) local activetimestring = string.format("%d:%05.2f", activetime/60, activetime%60) local dpsRow = panel:GetNamedChild("StatRowAPS") dpsRow:GetNamedChild("Label"):SetText(label1) -- DPS or HPS panel:GetNamedChild("StatTitleAmount"):GetNamedChild("Label"):SetText(label2) -- Damage or Healing panel:GetNamedChild("StatTitleCount"):GetNamedChild("Label"):SetText(label3) -- Hits or Heals local combattime = zo_roundToNearest(fightData and fightData.combattime or 1, 0.01) local combattimestring = string.format("%d:%05.2f", combattime/60, combattime%60) panel:GetNamedChild("ActiveTimeValue"):SetText(activetimestring) panel:GetNamedChild("CombatTimeValue"):SetText(combattimestring) local key = showOverHeal and "HPSAOut" or DPSstrings[category] local aps1 = data[key] or 0 local aps2, apsratio if not noselection or showOverHeal then aps2 = selectionData and selectionData[key] or 0 apsratio = (aps1 == 0 and 0) or aps2/aps1*100 else local groupkey = zo_strformat("group<<C:1>>", key) aps2 = data[groupkey] or 0 apsratio = (aps2 == 0 and 0) or aps1/aps2*100 end dpsRow:GetNamedChild("Value"):SetText(string.format("%.0f", aps1)) dpsRow:GetNamedChild("Value2"):SetText(string.format("%.0f", aps2)) dpsRow:GetNamedChild("Value3"):SetText(string.format("%.1f%%", apsratio)) for k, v in ipairs(rowList) do local rowcontrol1 = panel:GetNamedChild("StatRowAmount"..k) local rowcontrol2 = panel:GetNamedChild("StatRowCount"..k) local amountlabel = rowcontrol1:GetNamedChild("Label") amountlabel:SetText(GetString(labelList[k])) local amountcontrol1 = rowcontrol1:GetNamedChild("Value") local amountcontrol2 = rowcontrol1:GetNamedChild("Value2") local amountcontrol3 = rowcontrol1:GetNamedChild("Value3") local countlabel = rowcontrol2:GetNamedChild("Label") countlabel:SetText(GetString(labelList[k])) local countcontrol1 = rowcontrol2:GetNamedChild("Value") local countcontrol2 = rowcontrol2:GetNamedChild("Value2") local countcontrol3 = rowcontrol2:GetNamedChild("Value3") local hide2 = false local hide3 = false local hide4 = false if v then local amountkey = category..v local countkey = CountStrings[category]..v if v == "Overflow" or v == "Absolute" then basekey = "Absolute" else basekey = rowList[1] end local amount1 = data[amountkey] or 0 local amount2 = 0 local amount3 = data[category..basekey] or 0 local amountratio = 0 local count1 = data[countkey] or 0 local count2 = 0 local count3 = data[CountStrings[category]..basekey] or 0 local countratio = 0 local groupAmountKey = zo_strformat("group<<C:1>>", category) if k == 1 and noselection then amount2 = data[groupAmountKey] or 0 -- first letter of category needs to be Capitalized amountratio = (amount2 == 0 and 0) or amount1/amount2*100 hide2 = true elseif noselection and v == "Absolute" then amount2 = data[groupAmountKey] or 0 -- first letter of category needs to be Capitalized amountratio = (amount2 == 0 and 0) or amount1/amount2*100 hide4 = true elseif noselection then hide3 = true amountratio = (amount3 == 0 and 0) or amount1/amount3*100 countratio = (count3 == 0 and 0) or count1/count3*100 elseif noselection == false then if (k ~= 1 and v ~= "Absolute") then amount3 = selectionData[category..basekey] or 0 count3 = selectionData[CountStrings[category]..basekey] or 0 end amount2 = selectionData[amountkey] or 0 amountratio = (amount3 == 0 and 0) or amount2/amount3*100 count2 = selectionData[countkey] or 0 countratio = (count3 == 0 and 0) or count2/count3*100 end amountcontrol1:SetText(string.format("%.0f", amount1)) amountcontrol2:SetText(string.format("%.0f", amount2)) amountcontrol3:SetText(string.format("%.1f%%", amountratio)) countcontrol1:SetText(string.format("%.0f", count1)) countcontrol2:SetText(string.format("%.0f", count2)) countcontrol3:SetText(string.format("%.1f%%", countratio)) end --amountlabel:SetHidden(hide) --amountcontrol1:SetHidden(hide) amountcontrol2:SetHidden(hide3 or hide4) amountcontrol3:SetHidden(hide4) --countlabel:SetHidden(hide) --countcontrol1:SetHidden(hide) countcontrol2:SetHidden(hide3 or hide2) countcontrol3:SetHidden(hide2) end end local powerTypeLabels = { [POWERTYPE_MAGICKA] = "_MAGICKA", [POWERTYPE_STAMINA] = "_STAMINA", [POWERTYPE_HEALTH] = "_HEALTH", } local attackStatsKeys = { -- {label, format, convert} [POWERTYPE_MAGICKA] = { [1] = {"maxmagicka", "%d"}, [2] = {"spellpower", "%d"}, [3] = {"spellcrit", "%.1f%%", true}, [4] = {"spellcritbonus", "%.1f%%"}, [5] = {"spellpen", "%d"}, }, [POWERTYPE_STAMINA] = { [1] = {"maxstamina", "%d"}, [2] = {"weaponpower", "%d"}, [3] = {"weaponcrit", "%.1f%%", true}, [4] = {"weaponcritbonus", "%.1f%%"}, [5] = {"weaponpen", "%d"}, }, [POWERTYPE_HEALTH] = { [1] = {"maxhealth", "%d"}, [2] = {"physres", "%d"}, [3] = {"spellres", "%d"}, [4] = {"critres", "%d", "%.1f%%"}, }, } local function updateFightStatsPanelRight(panel) CMX.Print("dev", "Updating FightStatsPanelRight") local data = fightData or {} local powerType = db.FightReport.fightstatspanel local category = db.FightReport.category category = category == "healingIn" and "healingOut" or category local calculated = data.calculated or {} local calcstats = calculated.stats or {} local stats = data.stats or {} local isdamage = category == "damageOut" or category == "damageIn" local avgvalues = (powerType == POWERTYPE_HEALTH and calcstats.dmginavg) or (isdamage and calcstats.dmgavg) or calcstats.healavg or {} local totalvalue = powerType == POWERTYPE_HEALTH and calculated.damageInTotal or calculated[category.."Total"] local countvalue = calculated[CountStrings[category].."Total"] local resources = calculated.resources or {} local magicka = resources[POWERTYPE_MAGICKA] or {} local stamina = resources[POWERTYPE_STAMINA] or {} local ultimate = resources[POWERTYPE_ULTIMATE] or {} local magickacontrol = panel:GetNamedChild("ResourceMagicka") magickacontrol:GetNamedChild("Value"):SetText(string.format("%.0f", magicka.gainRate or 0)) magickacontrol:GetNamedChild("Value2"):SetText(string.format("%.0f", magicka.drainRate or 0)) local staminacontrol = panel:GetNamedChild("ResourceStamina") staminacontrol:GetNamedChild("Value"):SetText(string.format("%.0f", stamina.gainRate or 0)) staminacontrol:GetNamedChild("Value2"):SetText(string.format("%.0f", stamina.drainRate or 0)) local ultimatecontrol = panel:GetNamedChild("ResourceUltimate") ultimatecontrol:GetNamedChild("Value"):SetText(string.format("%.2f", ultimate.gainRate or 0)) ultimatecontrol:GetNamedChild("Value2"):SetText(string.format("%.2f", ultimate.drainRate or 0)) local stringKey = "SI_COMBAT_METRICS_STATS" .. powerTypeLabels[powerType] local statWindowControl = panel:GetNamedChild("AttackStats") local keys = attackStatsKeys[powerType] for i = 1, 4 do local text = ZO_CachedStrFormat("<<1>>:", GetString(stringKey, i)) local rowcontrol = statWindowControl:GetNamedChild("Row"..i) local dataKey, displayformat, convert = unpack(keys[i] or {}) if text ~= nil and text ~= "" and dataKey ~= nil then local maxvalue = stats["max"..dataKey] or 0 if convert == true then maxvalue = GetCriticalStrikeChance(maxvalue) end if dataKey == POWERTYPE_HEALTH and i == 4 then maxvalue = maxvalue / 68 end -- untested, but good agreement from multiple sources if displayformat then maxvalue = string.format(displayformat, maxvalue) end local avgvalue = avgvalues["avg"..dataKey] or calcstats["avg"..dataKey] if avgvalue == nil then local legacyvalue = avgvalues["sum"..dataKey] avgvalue = (legacyvalue and legacyvalue / math.max(convert and countvalue or totalvalue or 1, 1)) or maxvalue end if type(avgvalue) == "number" then -- legacy if convert then avgvalue = GetCriticalStrikeChance(avgvalue) end if displayformat then avgvalue = string.format(displayformat, avgvalue) end end rowcontrol:GetNamedChild("Label"):SetText(text) rowcontrol:GetNamedChild("Value"):SetText(avgvalue) rowcontrol:GetNamedChild("Value2"):SetText(maxvalue) rowcontrol:SetHidden(false) else rowcontrol:SetHidden(true) end end local row5 = statWindowControl:GetNamedChild("Row5") local row6 = statWindowControl:GetNamedChild("Row6") local resdata = selections.unit[category] and selectionData or calculated or {} if category == "damageOut" and (powerType == POWERTYPE_MAGICKA or powerType == POWERTYPE_STAMINA) then local resistvalues = powerType == POWERTYPE_MAGICKA and resdata.spellResistance or powerType == POWERTYPE_STAMINA and resdata.physicalResistance or {} local dataKey = keys[5][1] local sum = 0 local totaldamage = 0 local maxvalue = stats["max"..dataKey] or 0 local overpen = 0 for penetration, damage in pairs(resistvalues) do sum = sum + penetration * damage maxvalue = math.max(maxvalue, penetration) totaldamage = totaldamage + damage if penetration - db.unitresistance > 0 then overpen = overpen + damage end end totaldamage = math.max(totaldamage, 1) local tooltiplines = {GetString(SI_COMBAT_METRICS_PENETRATION_TT)} for penetration, damage in CMX.spairs(resistvalues) do local newline = string.format("%d: %.1f%%", penetration, 100 * damage/totaldamage) table.insert(tooltiplines, newline) end local averagePenetration = string.format("%d", math.max(zo_round(sum / totaldamage), avgvalues["avg"..dataKey] or 0)) local overPenetrationRatio = string.format("%.1f%%", 100 * overpen / totaldamage) row5:SetHidden(false) row6:SetHidden(false) local text5 = GetString(stringKey, 5) row5:GetNamedChild("Label"):SetText(text5) row5:GetNamedChild("Value"):SetText(averagePenetration) row5:GetNamedChild("Value2"):SetText(maxvalue) local text6 = GetString(stringKey, 6) row6:GetNamedChild("Label"):SetText(text6) row6:GetNamedChild("Value"):SetText(overPenetrationRatio) row6.tooltip = #tooltiplines>1 and tooltiplines or nil else row5:SetHidden(true) row6:SetHidden(true) row6.tooltip = nil end end local function updateFightStatsPanel(panel) CMX.Print("dev", "Updating FightStatsPanel") panel:GetNamedChild("Left"):Update(fightData, selectionData) panel:GetNamedChild("Right"):Update(fightData) end local function updateMainPanel(mainpanel) CMX.Print("dev", "Updating MainPanel") mainpanel.active:Update() end local function adjustRowSize(row, header) -- this function resizes the row elements to match the size of the header elements of a scrolllist. -- It's important to maintain the naming and structure of the header elements to match those of the row elements. if row == nil or row.scale == db.FightReport.scale then return end -- if sizes are good already, bail out. row.scale = db.FightReport.scale for i=1, header:GetNumChildren() do local child = header:GetChild(i) local childname = string.gsub(child:GetName(), header:GetName(), "") local template = header:GetNamedChild(childname) local rowchild = row:GetNamedChild(childname) if template and rowchild then local x, y = template:GetDimensions() rowchild:SetDimensions(x, y) local valid1, _, _, _, x, y, _ = template:GetAnchor(0) local valid2, point, relativeTo, relativePoint, _, _, _ = rowchild:GetAnchor(0) if valid1 and valid2 then rowchild:ClearAnchors() rowchild:SetAnchor(point, relativeTo, relativePoint, x, y) end if rowchild:GetType() == CT_LABEL then rowchild:SetFont(string.format("%s|%s|%s", GetString(SI_COMBAT_METRICS_STD_FONT), tonumber(GetString(SI_COMBAT_METRICS_FONT_SIZE)) * row.scale, "soft-shadow-thin")) end end end end local function ResetBars(panel) if panel.bars == nil then panel.bars = {} end if #panel.bars == 0 then return end for i=1, #panel.bars do panel.bars[i]:SetHidden(true) panel.bars[i] = nil end end local function buffSortFunction(data, a, b) local ishigher = false local favs = db.FightReport.FavouriteBuffs local isFavA = favs[a] local isFavB = favs[b] if isFavA and not isFavB then ishigher = true elseif isFavA == isFavB then ishigher = data[a]["groupUptime"] > data[b]["groupUptime"] end return ishigher end local function GetBuffData() local buffData local rightpanel = db.FightReport.rightpanel if rightpanel == "buffsout" then buffData = selectionData elseif rightpanel == "buffs" then buffData = fightData.calculated end return buffData end local function GetUnitsByType(unitType) if not unitType then return end local units = {} for unitId, unit in pairs(fightData.units) do if (unitType == "boss" and unit.bossId) or (unitType == "group" and (unit.unitType == COMBAT_UNIT_TYPE_GROUP or unit.unitType == COMBAT_UNIT_TYPE_PLAYER)) then units[unitId] = true end end return units end local function GetBuffDataAndUnits(unitType) local buffData local rightpanel = db.FightReport.rightpanel local units = 0 local unitName = "" if rightpanel == "buffsout" then local category = db.FightReport.category local tempSelections = {} ZO_DeepTableCopy(selections, tempSelections) if unitType then tempSelections.unit[category] = GetUnitsByType(unitType) end buffData = CMX.GenerateSelectionStats(fightData, category, tempSelections) -- yeah, yeah I'm lazy. for unitId, _ in pairs(tempSelections.unit[category] or fightData.units) do local unit = fightData.calculated.units[unitId] local unitData = fightData.units[unitId] local unitTotalValue = unit[category.."Total"] local isNotEmpty = unitTotalValue > 0 or NonContiguousCount(unit.buffs) > 0 local isEnemy = unitData.unitType ~= COMBAT_UNIT_TYPE_GROUP and unitData.unitType ~= COMBAT_UNIT_TYPE_PLAYER_PET and unitData.unitType ~= COMBAT_UNIT_TYPE_PLAYER local isDamageCategory = category == "damageIn" or category == "damageOut" if isNotEmpty and (isEnemy == isDamageCategory) then units = units + 1 unitName = unitData.name end end elseif rightpanel == "buffs" then buffData = fightData.calculated end if units == 1 then units = unitName end return buffData, units end local function updateBuffPanel(panel) CMX.Print("dev", "Updating BuffPanel") ResetBars(panel) if fightData == nil then return end local buffData = GetBuffData() if buffData == nil then return end local scrollchild = GetControl(panel, "PanelScrollChild") local selectedbuffs = selections["buff"]["buff"] local currentanchor = {TOPLEFT, scrollchild, TOPLEFT, 0, 1} local maxtime = math.max(fightData.activetime or 0, fightData.dpstime or 0, fightData.hpstime or 0) local totalUnitTime = buffData.totalUnitTime or maxtime * 1000 local showids = db.debuginfo.ids local favs = db.FightReport.FavouriteBuffs for buffName, buff in CMX.spairs(buffData["buffs"], buffSortFunction) do if buff.groupUptime > 0 then -- prepare contents local color = (buff.effectType == BUFF_EFFECT_TYPE_BUFF and {0, 0.6, 0, 0.6}) or (buff.effectType == BUFF_EFFECT_TYPE_DEBUFF and {0.75, 0, 0.6, 0.6}) or {0.6, 0.6, 0.6, 0.6} local groupColor = (buff.effectType == BUFF_EFFECT_TYPE_BUFF and {0, 0.6, 0, 0.3}) or (buff.effectType == BUFF_EFFECT_TYPE_DEBUFF and {0.75, 0, 0.6, 0.3}) or {0.6, 0.6, 0.6, 0.3} local highlight = false if selectedbuffs ~= nil then highlight = (selectedbuffs[buffName] ~= nil) end local icon = GetFormattedAbilityIcon(buff.icon) local dbug = (showids and type(buff.icon) == "number") and string.format("(%d) ", buff.icon) or "" local name = dbug .. buffName local uptimeRatio = buff.uptime / totalUnitTime local groupUptimeRatio = buff.groupUptime / totalUnitTime local count = buff.count local groupCount = buff.groupCount local hideGroupValues = count == groupCount and uptimeRatio == groupUptimeRatio local countFormat = hideGroupValues and "%d" or "%d/%d" local uptimeFormat = hideGroupValues and "%.0f%%" or "%.0f%%/%.0f%%" local rowId = #panel.bars + 1 local rowName = scrollchild:GetName() .. "Row" .. rowId local row = _G[rowName] or CreateControlFromVirtual(rowName, scrollchild, "CombatMetrics_BuffRowTemplate") row:SetAnchor(unpack(currentanchor)) row:SetHidden(false) local header = panel:GetNamedChild("Header") adjustRowSize(row, header) local textcolor = favs[buffName] and {1, .8, .3, 1} or {1, 1, 1, 1} -- show favs in different color -- update controls with contents local highlightControl = row:GetNamedChild("HighLight") highlightControl:SetHidden(not highlight) local iconControl = row:GetNamedChild("Icon") iconControl:SetTexture(icon) local nameControl = row:GetNamedChild("Name") nameControl:SetText(name) nameControl:SetColor(unpack(textcolor)) local maxwidth = nameControl:GetWidth() local groupBarControl = row:GetNamedChild("GroupBar") groupBarControl:SetWidth(maxwidth * groupUptimeRatio) groupBarControl:SetCenterColor(unpack(groupColor)) local playerBarControl = row:GetNamedChild("PlayerBar") playerBarControl:SetWidth(maxwidth * uptimeRatio) playerBarControl:SetCenterColor(unpack(color)) local countControl = row:GetNamedChild("Count") countControl:SetText(string.format(countFormat, count, groupCount)) local uptimeControl = row:GetNamedChild("Uptime") uptimeControl:SetText(string.format(uptimeFormat, uptimeRatio * 100, groupUptimeRatio * 100)) currentanchor = {TOPLEFT, row, BOTTOMLEFT, 0, dx} panel.bars[rowId] = row row.dataId = buffName row.type = "buff" row.id = rowId row.panel = panel end end end local function updateResourceBars(panel, currentanchor, data, totalRate, selectedresources, color) local scrollchild = GetControl(panel, "PanelScrollChild") local showids = db.debuginfo.ids for abilityId, ability in CMX.spairs(data, function(t, a, b) return t[a].value>t[b].value end) do if (ability.ticks or 0) > 0 then local label = GetFormattedAbilityName(abilityId) local highlight = false if selectedresources ~= nil then highlight = selectedresources[abilityId] ~= nil end local dbug = showids and string.format("(%d) ", abilityId) or "" local name = dbug..label local count = ability.ticks local rate = ability.rate local ratio = rate/totalRate local rowId = #panel.bars + 1 local rowName = scrollchild:GetName() .. "Row" .. rowId local row = _G[rowName] or CreateControlFromVirtual(rowName, scrollchild, "CombatMetrics_ResourceRowTemplate") row:SetAnchor(unpack(currentanchor)) row:SetHidden(false) local header = panel:GetNamedChild("Header") adjustRowSize(row, header) local highlightControl = row:GetNamedChild("HighLight") highlightControl:SetHidden(not highlight) local nameControl = row:GetNamedChild("Name") nameControl:SetText(name) local maxwidth = nameControl:GetWidth() local barControl = row:GetNamedChild("Bar") barControl:SetWidth(maxwidth * ratio) barControl:SetCenterColor(unpack(color)) local countControl = row:GetNamedChild("Count") countControl:SetText(count) local rateControl = row:GetNamedChild("Rate") rateControl:SetText(string.format("%.0f", rate)) currentanchor = {TOPLEFT, row, BOTTOMLEFT, 0, dx} panel.bars[rowId] = row row.dataId = abilityId row.type = "resource" row.id = rowId row.panel = panel end end return currentanchor end local function updateResourcePanel(panel) CMX.Print("dev", "Updating ResourcePanel") local subpanel1 = panel:GetNamedChild("Gains") local subpanel2 = panel:GetNamedChild("Drains") ResetBars(subpanel1) ResetBars(subpanel2) if fightData == nil then return end local key, color1, color2 local rightpanel = db.FightReport.rightpanel if rightpanel == "magicka" then key = POWERTYPE_MAGICKA color1 = {0.3, 0.4, 0.6, 1} color2 = {0.4, 0.3, 0.6, 1} elseif rightpanel == "stamina" then key = POWERTYPE_STAMINA color1 = {0.4, 0.6, 0.3, 1} color2 = {0.4, 0.45, 0.05, 1} else return end local data = fightData.calculated.resources[key] local selectedresources = selections["resource"]["resource"] local scrollchild = GetControl(subpanel1, "PanelScrollChild") local currentanchor = {TOPLEFT, scrollchild, TOPLEFT, 0, 1} updateResourceBars(subpanel1, currentanchor, data.gains, data.gainRate, selectedresources, color1) -- generate bars for resource gains local scrollchild = GetControl(subpanel2, "PanelScrollChild") local currentanchor = {TOPLEFT, scrollchild, TOPLEFT, 0, 1} updateResourceBars(subpanel2, currentanchor, data.drains, data.drainRate, selectedresources, color2) -- generate bars for resource drains end local function updateRightPanel(rightPanel) CMX.Print("dev", "Updating RightPanel") rightPanel.active:Update() end local function GetShortFormattedNumber(number) local exponent = math.floor(math.log(number)/math.log(10)) local loweredNumber = zo_roundToNearest(number, math.pow(10, exponent-2)) local shortNumber = ZO_AbbreviateNumber(loweredNumber, 2, exponent>=6) return shortNumber end local function updateUnitPanel(panel) CMX.Print("dev", "Updating UnitPanel") ResetBars(panel) -- Update header labels local category = db.FightReport.category local isdamage = (category == "damageOut" or category == "damageIn") local label1 = ((category == "damageOut" or category == "healingOut") and GetString(SI_COMBAT_METRICS_TARGET)) or GetString(SI_COMBAT_METRICS_SOURCE) local label2 = (isdamage and GetString(SI_COMBAT_METRICS_DPS)) or GetString(SI_COMBAT_METRICS_HPS) local label3 = (isdamage and GetString(SI_COMBAT_METRICS_DAMAGE)) or GetString(SI_COMBAT_METRICS_HEALING) local header = panel:GetNamedChild("Header") header:GetNamedChild("Name"):SetText(label1) header:GetNamedChild("PerSecond"):SetText(label2) header:GetNamedChild("Total"):SetText(label3) -- prepare data if fightData == nil then return end local data = fightData.calculated local selectedunits = selections["unit"][db.FightReport.category] local totalAmountKey = category.."Total" local totalAmount = data[totalAmountKey] -- i.e. damageOutTotal local APSKey = DPSstrings[category] local scrollchild = GetControl(panel, "PanelScrollChild") local currentanchor = {TOPLEFT, scrollchild, TOPLEFT, 0, 1} local rightpanel = db.FightReport.rightpanel local showids = db.debuginfo.ids for unitId, unit in CMX.spairs(data.units, function(t, a, b) return t[a][totalAmountKey]>t[b][totalAmountKey] end) do -- i.e. for damageOut sort by damageOutTotal local totalUnitAmount = unit[totalAmountKey] local unitData = fightData.units[unitId] if (totalUnitAmount > 0 or (rightpanel == "buffsout" and NonContiguousCount(unit.buffs) > 0 and (fightData.units[unitId].isFriendly == false and isdamage) or (unitData.isFriendly and not isdamage))) then local highlight = false if selectedunits ~= nil then highlight = selectedunits[unitId] ~= nil end local dbug = showids and string.format("(%d) ", unitId) or "" local name = dbug .. unitData.name local isboss = unitData.bossId local namecolor = (isboss and {1, .8, .3, 1}) or {1, 1, 1, 1} local unitTime = unitData.dpsend and unitData.dpsstart and math.max((unitData.dpsend - unitData.dpsstart) / 1000, 1) or 1 local dps = unitTime and totalUnitAmount / unitTime or unit[APSKey] local damage = totalUnitAmount local ratio = damage / totalAmount local rowId = #panel.bars + 1 local rowName = scrollchild:GetName() .. "Row" .. rowId local row = _G[rowName] or CreateControlFromVirtual(rowName, scrollchild, "CombatMetrics_UnitRowTemplate") row:SetAnchor(unpack(currentanchor)) row:SetHidden(false) local header = panel:GetNamedChild("Header") adjustRowSize(row, header) local highlightControl = row:GetNamedChild("HighLight") highlightControl:SetHidden(not highlight) local nameControl = row:GetNamedChild("Name") nameControl:SetText(name) --nameControl:SetFont(font) nameControl:SetColor(unpack(namecolor)) local maxwidth = nameControl:GetWidth() local barControl = row:GetNamedChild("Bar") barControl:SetWidth(maxwidth * ratio) local rateControl = row:GetNamedChild("PerSecond") rateControl:SetText(string.format("%.0f", dps)) local amountControl = row:GetNamedChild("Total") amountControl:SetText(GetShortFormattedNumber(damage)) local fractionControl = row:GetNamedChild("Fraction") fractionControl:SetText(string.format("%.1f%%", 100 * ratio)) currentanchor = {TOPLEFT, row, BOTTOMLEFT, 0, dx} panel.bars[rowId] = row row.dataId = unitId row.type = "unit" row.id = rowId row.panel = panel end end end local hitCritLayoutTable = { [1] = {"Critical", "Total", GetString(SI_COMBAT_METRICS_CRITS), GetString(SI_COMBAT_METRICS_HITS)}, [2] = {"Total", "Critical", GetString(SI_COMBAT_METRICS_HITS), GetString(SI_COMBAT_METRICS_CRITS)}, [3] = {"Normal", "Critical", GetString(SI_COMBAT_METRICS_NORM), GetString(SI_COMBAT_METRICS_CRITS)}, } do -- Context Menu for hit/crit column on ability panel local function selectHitCritOption1() db.FightReport.hitCritLayout = 1 CombatMetrics_Report_AbilityPanel:Update() end local function selectHitCritOption2() db.FightReport.hitCritLayout = 2 CombatMetrics_Report_AbilityPanel:Update() end local function selectHitCritOption3() db.FightReport.hitCritLayout = 3 CombatMetrics_Report_AbilityPanel:Update() end local text1 = string.format("%s/%s", GetString(SI_COMBAT_METRICS_CRITS), GetString(SI_COMBAT_METRICS_HITS)) local text2 = string.format("%s/%s", GetString(SI_COMBAT_METRICS_HITS), GetString(SI_COMBAT_METRICS_CRITS)) local text3 = string.format("%s/%s", GetString(SI_COMBAT_METRICS_NORM), GetString(SI_COMBAT_METRICS_CRITS)) function CMX.HitCritContextMenu(control, button) ClearMenu() AddCustomMenuItem(text1, selectHitCritOption1) AddCustomMenuItem(text2, selectHitCritOption2) AddCustomMenuItem(text3, selectHitCritOption3) ShowMenu(control) end end local averageLayoutTable = { [1] = {"Total", GetString(SI_COMBAT_METRICS_AVE)}, [2] = {"Normal", GetString(SI_COMBAT_METRICS_AVE_N)}, [3] = {"Critical", GetString(SI_COMBAT_METRICS_AVE_C)}, } do -- Context Menu for average column on ability panel local function selectAverageOption1() db.FightReport.averageLayout = 1 CombatMetrics_Report_AbilityPanel:Update() end local function selectAverageOption2() db.FightReport.averageLayout = 2 CombatMetrics_Report_AbilityPanel:Update() end local function selectAverageOption3() db.FightReport.averageLayout = 3 CombatMetrics_Report_AbilityPanel:Update() end local text1 = string.format("%s %s", GetString(SI_COMBAT_METRICS_AVERAGE), GetString(SI_COMBAT_METRICS_HITS)) local text2 = string.format("%s %s", GetString(SI_COMBAT_METRICS_AVERAGE), GetString(SI_COMBAT_METRICS_NORMAL_HITS)) local text3 = string.format("%s %s", GetString(SI_COMBAT_METRICS_AVERAGE), GetString(SI_COMBAT_METRICS_CRITS)) function CMX.AverageContextMenu(control, button) ClearMenu() AddCustomMenuItem(text1, selectAverageOption1) AddCustomMenuItem(text2, selectAverageOption2) AddCustomMenuItem(text3, selectAverageOption3) ShowMenu(control) end end do -- Context Menu for Min/Max column on ability panel local function selectMinMaxOption1() db.FightReport.maxValue = true CombatMetrics_Report_AbilityPanel:Update() end local function selectMinMaxOption2() db.FightReport.maxValue = false CombatMetrics_Report_AbilityPanel:Update() end local text1 = string.format("%s", GetString(SI_COMBAT_METRICS_MAX)) local text2 = string.format("%s", GetString(SI_COMBAT_METRICS_MIN)) function CMX.MinMaxContextMenu(control, button) ClearMenu() AddCustomMenuItem(text1, selectMinMaxOption1) AddCustomMenuItem(text2, selectMinMaxOption2) ShowMenu(control) end end local function updateAbilityPanel(panel) CMX.Print("dev", "Updating AbilityPanel") ResetBars(panel) local settings = db.FightReport local category = settings.category local hitCritLayout = hitCritLayoutTable[settings.hitCritLayout] local averageLayout = averageLayoutTable[settings.averageLayout] local minmax = settings.maxValue local isDamage = category == "damageIn" or category == "damageOut" local showOverHeal = CMX.showOverHeal and category == "healingOut" local valueColumnLabel = isDamage and GetString(SI_COMBAT_METRICS_DAMAGE) or GetString(SI_COMBAT_METRICS_HEALING) if showOverHeal then valueColumnLabel = valueColumnLabel .. "*" end local header = panel:GetNamedChild("Header") header:GetNamedChild("Total"):SetText(valueColumnLabel) local headerCritString = showOverHeal and GetString(SI_COMBAT_METRICS_OH) or category == "damageIn" and GetString(SI_COMBAT_METRICS_BLOCKS) or hitCritLayout[3] local headerHitString = showOverHeal and GetString(SI_COMBAT_METRICS_HEALS) or category == "damageIn" and GetString(SI_COMBAT_METRICS_HITS) or hitCritLayout[4] local headerCritRatioString = showOverHeal and GetString(SI_COMBAT_METRICS_OH) or category == "damageIn" and GetString(SI_COMBAT_METRICS_BLOCKS) or GetString(SI_COMBAT_METRICS_CRITS) header:GetNamedChild("Crits"):SetText(headerCritString) header:GetNamedChild("Hits"):SetText("/" .. headerHitString) header:GetNamedChild("CritRatio"):SetText(headerCritRatioString.. "%") local headerAvg = header:GetNamedChild("Average") headerAvg:SetText(averageLayout[2]) local headerMinMax = header:GetNamedChild("MinMax") headerMinMax:SetText(GetString(minmax and SI_COMBAT_METRICS_MAX or SI_COMBAT_METRICS_MIN)) if fightData == nil then return end local data local totaldmg local selectedabilities = selections["ability"][category] local selectedunits = selections["unit"][category] local totalkey = "Total" local totalAmountKey = showOverHeal and "healingOutAbsolute" or category..totalkey local countString = CountStrings[category] if selectedunits ~= nil then data = selectionData totaldmg = selectionData.totalValueSum else data = fightData.calculated totaldmg = data[totalAmountKey] end local scrollchild = GetControl(panel, "PanelScrollChild") local currentanchor = {TOPLEFT, scrollchild, TOPLEFT, 0, 1} local totalHitKey = showOverHeal and "healsOutAbsolute" or countString..totalkey local critKey = showOverHeal and "healsOutOverflow" or countString.."Critical" local ratioKey1 = showOverHeal and "healsOutOverflow" or category == "damageIn" and countString.."Blocked" or countString..hitCritLayout[1] -- first value of the crits/hits column display local ratioKey2 = showOverHeal and "healsOutAbsolute" or category == "damageIn" and totalHitKey or countString..hitCritLayout[2] -- second value of the crits/hits column display local avgKey1 = showOverHeal and "healingOutAbsolute" or category..averageLayout[1] -- damage value of the avg column display local avgKey2 = showOverHeal and "healsOutAbsolute" or countString..averageLayout[1] -- hits value of the avg column display local DPSKey = showOverHeal and "HPSAOut" or DPSstrings[category] local showids = db.debuginfo.ids for abilityId, ability in CMX.spairs(data[category], function(t, a, b) return t[a][totalAmountKey]>t[b][totalAmountKey] end) do if ability[totalAmountKey]>0 then local highlight = false if selectedabilities ~= nil then highlight = selectedabilities[abilityId] ~= nil end local icon = GetFormattedAbilityIcon(abilityId) local dot = (GetAbilityDuration(abilityId)>0 or (IsAbilityPassive(abilityId) and isDamage)) and "*" or "" local pet = ability.pet and " (pet)" or "" local dbug = showids and string.format("(%d) ", abilityId) or "" local color = ability.damageType and CMX.GetDamageColor(ability.damageType) or "" local name = dbug..color..(ability.name or GetFormattedAbilityName(abilityId))..dot..pet.."|r" local dps = ability[DPSKey] local total = ability[totalAmountKey] local ratio = total and totaldmg and totaldmg > 0 and (total / totaldmg) local crits = ability[critKey] local hits = ability[totalHitKey] local critratio = crits and hits and hits > 0 and (100 * crits / hits) local ratio1 = ability[ratioKey1] local ratio2 = ability[ratioKey2] local avg1 = ability[avgKey1] local avg2 = ability[avgKey2] or 0 local avg = avg2 ~= 0 and (avg1 / avg2) local minmaxValue = (showOverHeal and "-") or (minmax and ability.max) or (ability.min or 0) local rowId = #panel.bars + 1 local rowName = scrollchild:GetName() .. "Row" .. rowId local row = _G[rowName] or CreateControlFromVirtual(rowName, scrollchild, "CombatMetrics_AbilityRowTemplate") row:SetAnchor(unpack(currentanchor)) row:SetHidden(false) adjustRowSize(row, header) local highlightControl = row:GetNamedChild("HighLight") highlightControl:SetHidden(not highlight) local iconControl = row:GetNamedChild("Icon") iconControl:SetTexture(icon) local nameControl = row:GetNamedChild("Name") nameControl:SetText(name) local maxwidth = nameControl:GetWidth() local barControl = row:GetNamedChild("Bar") barControl:SetWidth(maxwidth * ratio) local fractionControl = row:GetNamedChild("Fraction") fractionControl:SetText(ratio and string.format("%.1f%%", 100 * ratio) or "-") local rateControl = row:GetNamedChild("PerSecond") rateControl:SetText(dps and string.format("%.0f", dps) or "-") local amountControl = row:GetNamedChild("Total") amountControl:SetText(total or "-") local critControl = row:GetNamedChild("Crits") critControl:SetText(ratio1 or "-") local hitsControl = row:GetNamedChild("Hits") hitsControl:SetText(string.format("/%d", ratio2 or "-")) local critFractionControl = row:GetNamedChild("CritRatio") critFractionControl:SetText(critratio and string.format("%.0f%%", critratio) or "-") local avgControl = row:GetNamedChild("Average") avgControl:SetText(avg and string.format("%.0f", avg) or "-") local maxControl = row:GetNamedChild("MinMax") maxControl:SetText(minmaxValue) currentanchor = {TOPLEFT, row, BOTTOMLEFT, 0, dx} panel.bars[rowId] = row row.dataId = abilityId row.type = "ability" row.id = rowId row.panel = panel end end end local logtypeCategories = { [LIBCOMBAT_EVENT_DAMAGE_OUT] = "damageOut", [LIBCOMBAT_EVENT_DAMAGE_IN] = "damageIn", [LIBCOMBAT_EVENT_DAMAGE_SELF] = "damageSelf", [LIBCOMBAT_EVENT_HEAL_OUT] = "healingOut", [LIBCOMBAT_EVENT_HEAL_IN] = "healingIn", [LIBCOMBAT_EVENT_HEAL_SELF] = "healSelf", [LIBCOMBAT_EVENT_EFFECTS_IN] = "buff", [LIBCOMBAT_EVENT_EFFECTS_OUT] = "buff", [LIBCOMBAT_EVENT_GROUPEFFECTS_IN] = "buff", [LIBCOMBAT_EVENT_GROUPEFFECTS_OUT] = "buff", [LIBCOMBAT_EVENT_PLAYERSTATS] = "stats", [LIBCOMBAT_EVENT_RESOURCES] = "resource", [LIBCOMBAT_EVENT_MESSAGES] = "message", } local function updateCLPageButtons(buttonrow, page, maxpage) local first = math.max(page-2, 1) local last = first + 4 buttonrow:GetNamedChild("PageLeft"):SetHidden(page == 1) buttonrow:GetNamedChild("PageRight"):SetHidden(page >= maxpage) for i = first, last do local key = "Page" .. (i - first + 1) local button = buttonrow:GetNamedChild(key) button.tooltip = {zo_strformat(SI_COMBAT_METRICS_PAGE, i)} button.value = i button:SetHidden(i > maxpage) buttonrow:GetNamedChild(key .. "Label"):SetText(i) local bg = buttonrow:GetNamedChild(key.."Overlay") bg:SetCenterColor( 0 , 0 , 0 , page == i and 0 or 0.8 ) bg:SetEdgeColor( 1 , 1 , 1 , page == i and 1 or .4 ) end end local function updateCombatLog(panel) if fightData == nil or panel:IsHidden() then return end CMX.Print("dev", "Updating CombatLog") local CLSelection = db.FightReport.CLSelection local window = panel:GetNamedChild("Window") local buffer = window:GetNamedChild("Buffer") local slider = window:GetNamedChild("Slider") local logdata = fightData.log or {} local loglength = #logdata buffer:Clear() if loglength == 0 then return end buffer:SetMaxHistoryLines(math.min(loglength, 1000)) buffer:SetFont(string.format("%s|%s|%s", GetString(SI_COMBAT_METRICS_STD_FONT), tonumber(GetString(SI_COMBAT_METRICS_FONT_SIZE)) * db.FightReport.scale, "")) local maxpage = math.ceil(loglength/1000) local page = (currentCLPage or 1) <= maxpage and currentCLPage or 1 local writtenlines = 0 local unitSelection = selections.unit local abilitySelection = selections.ability local buffSelection = selections.buff.buff local resourceSelection = selections.resource.resource local unitSelectionAll = {} local unitsSelected = false for _, category in pairs({"healingIn", "healingOut", "damageIn", "damageOut"}) do local subcategory = unitSelection[category] if subcategory ~= nil then for unitId, bool in pairs(subcategory) do unitSelectionAll[unitId] = bool unitsSelected = true end end end for k, logline in ipairs(logdata) do local condition1, condition2 = false, false local logtype = logline[1] local condition1 = CLSelection[logtype] or (logtype == LIBCOMBAT_EVENT_DAMAGE_SELF and (CLSelection[LIBCOMBAT_EVENT_DAMAGE_IN] or CLSelection[LIBCOMBAT_EVENT_DAMAGE_OUT])) or (logtype == LIBCOMBAT_EVENT_HEAL_SELF and (CLSelection[LIBCOMBAT_EVENT_HEAL_IN] or CLSelection[LIBCOMBAT_EVENT_HEAL_OUT])) or (logtype == LIBCOMBAT_EVENT_BOSSHP and (CLSelection[LIBCOMBAT_EVENT_MESSAGES])) if condition1 == true then local category = logtypeCategories[logtype] local unitSelCat = unitSelection[category] if logtype == LIBCOMBAT_EVENT_DAMAGE_IN or logtype == LIBCOMBAT_EVENT_DAMAGE_OUT or logtype == LIBCOMBAT_EVENT_HEAL_IN or logtype == LIBCOMBAT_EVENT_HEAL_OUT then local sourceUnitId = logline[4] local targetUnitId = logline[5] local abilityId = logline[6] condition2 = ( unitSelCat == nil or (unitSelCat[targetUnitId]~= nil and (logtype == LIBCOMBAT_EVENT_HEAL_OUT or logtype == LIBCOMBAT_EVENT_DAMAGE_OUT)) or (unitSelCat[sourceUnitId]~= nil and (logtype == LIBCOMBAT_EVENT_HEAL_IN or logtype == LIBCOMBAT_EVENT_DAMAGE_IN)) ) and ( abilitySelection[category] == nil or abilitySelection[category][abilityId] ~= nil ) elseif logtype == LIBCOMBAT_EVENT_HEAL_SELF then local sourceUnitId = logline[4] local targetUnitId = logline[5] local abilityId = logline[6] condition2 = ( (unitSelection.healingIn == nil and CLSelection[LIBCOMBAT_EVENT_HEAL_IN]) or (unitSelection.healingIn ~= nil and unitSelection.healingIn[sourceUnitId] ~= nil) or (unitSelection.healingOut == nil and CLSelection[LIBCOMBAT_EVENT_HEAL_OUT]) or (unitSelection.healingOut ~= nil and unitSelection.healingOut[targetUnitId] ~= nil) ) and ( (abilitySelection.healingIn == nil and CLSelection[LIBCOMBAT_EVENT_HEAL_IN]) or (abilitySelection.healingIn ~= nil and abilitySelection.healingIn[abilityId] ~= nil) or (abilitySelection.healingOut == nil and CLSelection[LIBCOMBAT_EVENT_HEAL_OUT]) or (abilitySelection.healingOut ~= nil and abilitySelection.healingOut[abilityId] ~= nil) ) elseif logtype == LIBCOMBAT_EVENT_EFFECTS_IN or logtype == LIBCOMBAT_EVENT_EFFECTS_OUT or logtype == LIBCOMBAT_EVENT_GROUPEFFECTS_IN or logtype == LIBCOMBAT_EVENT_GROUPEFFECTS_OUT then local unitId = logline[3] local abilityId = logline[4] local ability = GetFormattedAbilityName(abilityId) condition2 = ( buffSelection == nil and unitsSelected==false) or (buffSelection ~= nil and buffSelection[ability]~= nil and unitsSelected == false) or (buffSelection == nil and unitSelectionAll[unitId]~= nil) or (buffSelection ~= nil and buffSelection[ability] ~= nil and unitsSelected == true and unitSelectionAll[unitId] ~= nil ) elseif logtype == LIBCOMBAT_EVENT_RESOURCES then local abilityId = logline[3] local powerType = logline[5] condition2 = powerType ~= POWERTYPE_HEALTH and (resourceSelection == nil or resourceSelection[abilityId or 0] ~= nil) elseif logtype == LIBCOMBAT_EVENT_PLAYERSTATS or logtype == LIBCOMBAT_EVENT_MESSAGES or logtype == LIBCOMBAT_EVENT_SKILL_TIMINGS or logtype == LIBCOMBAT_EVENT_BOSSHP then condition2 = true end if condition2 == true then writtenlines = writtenlines + 1 if writtenlines >= (page-1)*1000 and writtenlines < page*1000 then local text, color = CMX.GetCombatLogString(fightData, logline, fontsize) window:AddColoredText(text, color) end end end end maxpage = math.max(math.ceil(writtenlines/1000), 1) local buttonrow = GetControl(panel, "HeaderPageButtonRow") buttonrow:Update(page, maxpage) local offset = buffer:GetNumHistoryLines() buffer:SetScrollPosition(math.min(buffer:GetScrollPosition() + offset, math.floor(buffer:GetNumHistoryLines()-(buffer:GetNumVisibleLines())/dx))) -- correct for ui scale slider:SetValue(slider:GetValue() - offset) end local CMX_PLOT_DIMENSION_X = 1 local CMX_PLOT_DIMENSION_Y = 2 local function MapValue(plotWindow, dimension, value, norm) local minRange, maxRange if norm then minRange = 0 maxRange = 1 else local range = dimension == CMX_PLOT_DIMENSION_X and plotWindow.RangesX or plotWindow.RangesY minRange, maxRange = unpack(range) end local controlSize = dimension == CMX_PLOT_DIMENSION_X and plotWindow:GetWidth() or plotWindow:GetHeight() local IsInRange = (value < maxRange) and (value > minRange) local offset = controlSize * ((value - minRange)/(maxRange - minRange)) return offset, IsInRange end local function MapValueXY(plotWindow, x, y, normX, normY) local XOffset, IsInRangeX = plotWindow:MapValue(CMX_PLOT_DIMENSION_X, x, normX) local YOffset, IsInRangeY = plotWindow:MapValue(CMX_PLOT_DIMENSION_Y, y, normY) local IsInRange = IsInRangeX and IsInRangeY return XOffset, YOffset, IsInRange end local function MapUIPos(plotWindow, dimension, value) local range = dimension == CMX_PLOT_DIMENSION_X and plotWindow.RangesX or plotWindow.RangesY local minRange, maxRange = unpack(range) local minCoord = dimension == CMX_PLOT_DIMENSION_X and plotWindow:GetLeft() or plotWindow:GetTop() local maxCoord = dimension == CMX_PLOT_DIMENSION_X and plotWindow:GetRight() or plotWindow:GetBottom() local IsInRange = (value < maxCoord) and (value > minCoord) local relpos = (value - minCoord) / (maxCoord - minCoord) if dimension == CMX_PLOT_DIMENSION_Y then relpos = 1 - relpos end -- since coords start at topleft but a plot from bottom left local value = relpos * (maxRange - minRange) + minRange return value, IsInRange end local function MapUIPosXY(plotWindow, x, y) local t, IsInRangeX = plotWindow:MapUIPos(CMX_PLOT_DIMENSION_X, x) local v, IsInRangeY = plotWindow:MapUIPos(CMX_PLOT_DIMENSION_Y, y) local IsInRange = IsInRangeX and IsInRangeY return t, v, IsInRange end local function DrawLine(plot, coords, id) local plotid = plot.id local lineControls = plot.lineControls if lineControls[id] == nil then lineControls[id] = CreateControlFromVirtual("$(parent)Line", plot, "CombatMetrics_PlotLine", id) end local line = lineControls[id] local PlotColors = db.FightReport.PlotColors line:SetThickness(dx * 2) line:SetColor(unpack(db.FightReport.PlotColors[plotid])) line:ClearAnchors() local x1, y1, x2, y2, inRange1, inRange2 = unpack(coords) local minX = 0 local minY = 0 local maxX, maxY = plot:GetDimensions() local outOfRange = ( x1 < minX and x2 < minX ) or ( x1 > maxX and x2 > maxX ) or ( y1 < minY and y2 < minY ) or ( y1 > maxY and y2 > maxY ) if outOfRange then -- line is completely out of drawing area line:SetHidden(false) return elseif not (inRange1 and inRange2) then -- line is partially out of drawing area local m = (y2 - y1) / (x2 - x1) local n = y1 - (m * x1) if y1 > maxY then x1 = m == 0 and x1 or (maxY - n) / m y1 = maxY elseif y1 < minY then x1 = m == 0 and x1 or (minY - n) / m y1 = minY end if y2 > maxY then x2 = m == 0 and x2 or (maxY - n) / m y2 = maxY elseif y2 < minY then x2 = m == 0 and x2 or (minY - n) / m y2 = minY end if x1 < minX then x1 = minX y1 = m * minX + n end if x2 > maxX then x2 = maxX y2 = m * maxX + n end end -- in the end it is still possible that y values are out of range, in this case, the line doesn't touch the window. local inRange = y1 >= minY and y1 <= maxY and y2 >= minY and y2 <= maxY and x2 >= minX and x1 <= maxX if not inRange then line:SetHidden(false) return end local side1 = BOTTOMLEFT local side2 = TOPRIGHT if y1 > y2 then side1 = TOPLEFT side2 = BOTTOMRIGHT end line:SetAnchor(side1, plot, BOTTOMLEFT, x1, -y1) line:SetAnchor(side2, plot, BOTTOMLEFT, x2, -y2) line:SetHidden(false) end local function DrawBar(plot, x1, x2, id) local plotid = plot.id local barControls = plot.barControls if barControls[id] == nil then barControls[id] = CreateControlFromVirtual("$(parent)Bar", plot, "CombatMetrics_PlotBar", id) end local bar = barControls[id] bar:ClearAnchors() local minX = 0 local xoffset = plot.xoffset local maxX, _ = plot:GetDimensions() - xoffset local outOfRange = ( x2 < minX ) or ( x1 > maxX ) if outOfRange then -- bar is completely out of drawing area bar:SetHidden(false) return end local left = math.max(x1, minX) + xoffset local right = math.min(x2, maxX) + xoffset local PlotColors = db.FightReport.PlotColors local color = plot.effectType == BUFF_EFFECT_TYPE_BUFF and PlotColors[6] or PlotColors[7] bar:SetAnchor(TOPLEFT, plot, TOPLEFT, left, 0) bar:SetAnchor(BOTTOMRIGHT, plot, BOTTOMLEFT, right, 0) bar:SetCenterColor(unpack(color)) bar:SetHidden(false) end local COMBAT_METRICS_YAXIS_LEFT = 1 local COMBAT_METRICS_YAXIS_RIGHT = 2 local function DrawXYPlot(plot) local plotWindow = plot:GetParent() local XYData = plot.XYData if XYData == nil then return end local coordinates = {} plot.coordinates = coordinates for id, line in ipairs(plot.lineControls) do -- hide previous Plot line:SetHidden(true) end local x0 local y0 local inRange0 local normY = plot.YAxisSide == COMBAT_METRICS_YAXIS_RIGHT for i, dataPair in ipairs(XYData) do local t, v = unpack(dataPair) local x, y, inRange = plotWindow:MapValueXY(t, v, false, normY) coordinates[i] = {x, y, inRange} if i > 1 then local lineCoords = {x0, y0, x, y, inRange0, inRange} local id = i - 1 DrawLine(plot, lineCoords, id) end x0 = x y0 = y inRange0 = inRange end end local function DrawBarPlot(plot) local plotWindow = plot:GetParent() local bardata = plot.bardata if bardata == nil then return end for id, bar in ipairs(plot.barControls) do -- hide previous Plot bar:SetHidden(true) end for id, times in ipairs(bardata) do local t1, t2 = unpack(times) local x1, inRange1 = plotWindow:MapValue(CMX_PLOT_DIMENSION_X, t1, false) local x2, inRange2 = plotWindow:MapValue(CMX_PLOT_DIMENSION_X, t2, false) DrawBar(plot, x1, x2, id) end end local CMX_PLOT_TYPE_XY = 1 local CMX_PLOT_TYPE_BAR = 2 local plotTypeTemplates = { [CMX_PLOT_TYPE_XY] = "CombatMetrics_PlotControlXY", [CMX_PLOT_TYPE_BAR] = "CombatMetrics_PlotControlBar", } local function Smooth(category) if fightData == nil then return end local calcData = fightData.calculated local category = category or db.FightReport.category local data = calcData.graph and calcData.graph[category] or nil -- DPS data, one value per second if data == nil then return end local totaltime = fightData.combattime local smoothWindow = db.FightReport.SmoothWindow local XYData = {} local t2 = math.ceil(totaltime) - smoothWindow for t = 0, t2 do local sum = 0 for i = 0, smoothWindow - 1 do sum = sum + (data[t + i] or 0) end local x = t + smoothWindow / 2 local y = sum / smoothWindow if t == 0 then table.insert(XYData, {0, y}) end table.insert(XYData, {x, y}) if t == t2 then table.insert(XYData, {totaltime, y}) end end return XYData, COMBAT_METRICS_YAXIS_LEFT, 1 end local function Total(category) if fightData == nil then return end local calcData = fightData.calculated local category = category or db.FightReport.category local data = calcData.graph and calcData.graph[category] or nil -- DPS data, one value per second if data == nil then return end local totaltime = fightData.combattime local XYData = {} local t2 = math.ceil(totaltime) local sum = 0 local t0 local tmax local combatstart = fightData.combatstart if category == "healingOut" or category == "healingIn" then t0 = (fightData.hpsstart - combatstart) / 1000 or 0 tmax = (fightData.hpsend - combatstart) / 1000 or 1 else t0 = (fightData.dpsstart - combatstart) / 1000 or 0 tmax = (fightData.dpsend - combatstart) / 1000 or 1 end local startpoint = math.max(db.FightReport.SmoothWindow / 2, t0) for t = 0, t2 do sum = sum + (data[t] or 0) if t >= startpoint and t <= math.ceil(tmax) then local x = t local y = sum / (math.min(tmax, t) - t0) table.insert(XYData, {x, y}) end end return XYData, COMBAT_METRICS_YAXIS_LEFT, 1 end local function Absolute(category) if fightData == nil then return end local calcData = fightData.calculated local category = category or db.FightReport.category local data = calcData.graph and calcData.graph[category] or nil -- DPS data, one value per second if data == nil then return end local totaltime = fightData.combattime local XYData = {} local t2 = math.ceil(totaltime) local sum = 0 for t = 0, t2 do sum = sum + (data[t] or 0) table.insert(XYData, {t, sum}) end for i, xyData in ipairs(XYData) do xyData[2] = xyData[2]/sum end return XYData, COMBAT_METRICS_YAXIS_RIGHT, sum end local powerTypeKeyTable = { [POWERTYPE_HEALTH] = "maxmaxhealth", [POWERTYPE_MAGICKA] = "maxmaxmagicka", [POWERTYPE_STAMINA] = "maxmaxstamina", } local oldX, oldY local function updateXYData(XYData, x, y) if #XYData == 0 then oldX = -1 oldY = y end if x - 1 > oldX and oldY and oldY ~= y then table.insert(XYData, {oldX + 1, oldY}) end if x - 2 > oldX and oldY then table.insert(XYData, {x - 1, oldY}) end if x > oldX then table.insert(XYData, {x, y}) oldX = x end oldY = y end local function ResourceAbsolute(powerType) if powerType == nil or fightData == nil or fightData.log == nil then return end local logData = fightData.log local combatstart = fightData.combatstart/1000 local XYData = {} local value for line, lineData in ipairs(logData) do if lineData[1] == LIBCOMBAT_EVENT_RESOURCES and lineData[5] == powerType and lineData[6] then local deltatime = math.floor(lineData[2]/1000 - combatstart) value = lineData[6] or 0 updateXYData(XYData, deltatime, value) end end if value then updateXYData(XYData, fightData.combattime, value) end local key = powerTypeKeyTable[powerType] local maxValue = powerType == POWERTYPE_ULTIMATE and 500 or fightData.stats[key] for i, xyData in ipairs(XYData) do xyData[2] = xyData[2]/maxValue end return XYData, COMBAT_METRICS_YAXIS_RIGHT, maxValue end local function BossHPAbsolute() if fightData == nil or fightData.log == nil then return end local logData = fightData.log local combatstart = fightData.combatstart/1000 local XYData = {} local x = -1 local y local maxhp = 0 for line, lineData in ipairs(logData) do if lineData[1] == LIBCOMBAT_EVENT_BOSSHP then local deltatime = math.floor(lineData[2]/1000 - combatstart) maxhp = math.max(lineData[5], maxhp) if deltatime > x then x = deltatime y = lineData[4] table.insert(XYData, {x, y}) end end end for i, xyData in ipairs(XYData) do xyData[2] = xyData[2]/maxhp end return XYData, COMBAT_METRICS_YAXIS_RIGHT, maxhp end local function StatAbsolute(statId) if fightData == nil or fightData.log == nil then return end local logData = fightData.log local combatstart = fightData.combatstart/1000 local XYData = {} local maxvalue = 0 local value for line, lineData in ipairs(logData) do if lineData[1] == LIBCOMBAT_EVENT_PLAYERSTATS and lineData[5] == statId then value = lineData[4] maxvalue = math.max(value, maxvalue) local deltatime = math.floor(lineData[2]/1000 - combatstart) updateXYData(XYData, deltatime, value) end end updateXYData(XYData, fightData.combattime, value) for i, xyData in ipairs(XYData) do xyData[2] = xyData[2]/maxvalue end return XYData, COMBAT_METRICS_YAXIS_RIGHT, maxvalue end local function AcquireBuffData(buffName) if fightData == nil or fightData.log == nil then return end local rightpanel = db.FightReport.rightpanel local category = db.FightReport.category local unitselections = rightpanel == "buffs" and {[fightData.playerid] = 1} or selections.unit[category] local logData = fightData.log if logData == nil then return end local combatstart = fightData.combatstart/1000 local combattime = fightData.combattime local timeData = {} local first = true local lastSlot local lastUnit local slots = {} local showGroupBuffs = db.FightReport.ShowGroupBuffsInPlots for line, lineData in ipairs(logData) do local result, timems, unitId, abilityId, changeType = unpack(lineData) -- unpack only runs until it encounters nil local effectSlot = lineData[9] -- so effectSlot has to be taken separately local isResult = result == LIBCOMBAT_EVENT_EFFECTS_IN or result == LIBCOMBAT_EVENT_EFFECTS_OUT local isGroupResult = showGroupBuffs and (result == LIBCOMBAT_EVENT_GROUPEFFECTS_IN or result == LIBCOMBAT_EVENT_GROUPEFFECTS_OUT) if (isResult or isGroupResult) and GetFormattedAbilityName(abilityId) == buffName and ((unitselections and unitselections[unitId]) or (unitselections == nil)) then local deltatime = timems/1000 - combatstart if changeType == EFFECT_RESULT_GAINED and deltatime < combattime then slots[effectSlot] = deltatime first = false lastSlot = effectSlot lastUnit = unitId elseif changeType == EFFECT_RESULT_FADED then local starttime = first and 0 or slots[effectSlot] or nil if starttime and deltatime > starttime and deltatime > 0 then local previoustimes = timeData[#timeData] local prevend = previoustimes and previoustimes[2] or nil local prevunit = previoustimes and previoustimes[3] or nil if prevend and (math.abs(starttime - prevend)) < 0.02 and prevunit == unitId then -- to avoid drawing too many controls: if a buff is renewed within 20 ms, consider it continious previoustimes[2] = deltatime else table.insert(timeData, {starttime, deltatime, unitId}) end end lastSlot = nil end end end if lastSlot then local unittime = fightData.calculated.units[lastUnit].endtime local endtime = unittime and (unittime/1000 - combatstart) or fightData.combattime if slots[lastSlot] < endtime then table.insert(timeData, {slots[lastSlot], endtime}) end end return timeData end local function GetScale(x1, x2) -- e.g. 34596 and 42693 local distance = math.max(x2 - x1, 1) -- 8097 local power = math.pow(10, math.floor(math.log10(distance/2))) -- math.pow(10, math.floor(3.61) = math.pow(10, 3) = 1000 local high = math.ceil(x2 / power) * power -- 43000 local low = math.floor(x1 / power) * power -- 34000 local size = (high - low) / power -- 9000 / 1000 = 9 local rangesizes = {1, 2, 4, 6, 8, 10, 12, 16, 20} local cleansize for i, value in ipairs(rangesizes) do if size <= value then cleansize = value -- 10 break end end local delta = cleansize - size -- 1 local cleanLow = low - math.floor(delta / 2) * power -- 34000 - math.floor(0.5) * 1000 = 34000 local cleanHigh = high + math.ceil(delta / 2) * power -- 34000 - math.ceil(0.5) * 1000 = 44000 if cleanLow < 0 then cleanHigh = cleanHigh - cleanLow cleanLow = 0 end local cleanDist = cleanHigh - cleanLow return cleanLow, cleanHigh end local function GetTickValues(low, high) local tickValues = {low, 0, 0, 0, high} for i = 2,4 do tickValues[i] = math.floor(low + (high - low) * (i - 1) / 4) end return tickValues end local function UpdateScales(plotWindow, ranges, exact) local xMin, xMax, yMin, yMax = unpack(ranges) if not exact then xMin, xMax = GetScale(xMin, xMax) yMin, yMax = GetScale(yMin, yMax) end local ticksX = GetTickValues(xMin, xMax) local ticksY = GetTickValues(yMin, yMax) plotWindow.RangesX = {xMin, xMax, ticksX} plotWindow.RangesY = {yMin, yMax, ticksY} for i = 1,5 do local ticklabelX = GetControl(plotWindow:GetName(), "XTick" .. i .. "Label") local ticklabelY = GetControl(plotWindow:GetName(), "YTick" .. i .. "Label") ticklabelX:SetText(tostring(ticksX[i])) ticklabelY:SetText(tostring(ticksY[i])) end end local function AcquireRange(XYData) local minX = 0 local maxX = 0 local minY = 0 local maxY = 0 for i, coords in ipairs(XYData) do local x, y = unpack(coords) minX = math.min(minX, x) maxX = math.max(maxX, x) minY = math.max(minY, y) maxY = math.max(maxY, y) end local range = {minX, maxX, minY, maxY} return range end local function GetRequiredRange(plotWindow, newRange, startZero) local oldRangeX = plotWindow.RangesX local oldRangeY = plotWindow.RangesY local minXOld = oldRangeX[1] local maxXOld = oldRangeX[2] local minYOld = oldRangeY[1] local maxYOld = oldRangeY[2] local minX, maxX, minY, maxY = unpack(newRange) local minXNew = startZero and 0 or math.min(minXOld, minX) local maxXNew = math.max(maxXOld, maxX) local minYNew = startZero and 0 or math.min(minYOld, minY) local maxYNew = math.max(maxYOld, maxY) local isChanged = minXOld ~= minXNew or maxXOld ~= maxXNew or minYOld ~= minYNew or maxYOld ~= maxYNew return {minXNew, maxXNew, minYNew, maxYNew}, isChanged end local function UpdateXYPlot(plot) local func = plot.func local XYData, YAxisSide if func then XYData, YAxisSide, plot.AbsoluteYRange = func() end if XYData == nil then plot:SetHidden(true) return end plot:SetHidden(false) local range = AcquireRange(XYData) if YAxisSide == COMBAT_METRICS_YAXIS_RIGHT then range[3] = 0 range[4] = 1 end local plotWindow = plot:GetParent() if plot.autoRange then local newRange, isChanged = plotWindow:GetRequiredRange(range, true) if isChanged then plotWindow:UpdateScales(newRange) end end plot.range = range plot.XYData = XYData plot.YAxisSide = YAxisSide end local PlotBuffSelection = {} local function UpdatePlotBuffSelection() PlotBuffSelection = {} local selectedbuffs = selections["buff"]["buff"] local buffData = GetBuffData() if buffData == nil or buffData.buffs == nil then return end for buffName, buff in CMX.spairs(buffData.buffs, buffSortFunction) do if selectedbuffs and selectedbuffs[buffName] ~= nil then PlotBuffSelection[#PlotBuffSelection + 1] = buffName end if #PlotBuffSelection >= maxBarPlots then return end end end local function UpdateBarPlot(plot) local barId = plot.barId or 0 local buffName = PlotBuffSelection[barId] local buffData = GetBuffData() local data = buffName and buffData and buffData.buffs[buffName] or nil if buffName == nil then plot:SetHidden(true) return end local bardata = AcquireBuffData(buffName) plot:SetHidden(false) local plotWindow = plot:GetParent() local plotheight = plotWindow:GetHeight() local totalSlots = #PlotBuffSelection > 4 and 8 or 4 local position = plotheight * (barId - 0.5)/totalSlots local scale = db.FightReport.scale local xoffset = scale * 24 plot:SetAnchor(LEFT, plotWindow, TOPLEFT, -xoffset, position) plot:SetAnchor(RIGHT, plotWindow, TOPRIGHT, 0, position) plot:SetHeight(scale * 20) local icon = plot:GetNamedChild("Icon") icon:SetTexture(GetFormattedAbilityIcon(data.icon)) icon.tooltip = {buffName} plot.bardata = bardata plot.xoffset = xoffset plot.effectType = data.effectType plot:DrawPlot() end local function updateGraphPanel(panel) if panel:IsHidden() then return end if enlargedGraph == true then panel:SetParent(CombatMetrics_Report) panel:SetAnchor(BOTTOMRIGHT, CombatMetrics_Report_InfoPanel, BOTTOMRIGHT, 0, 0) else panel:SetParent(CombatMetrics_Report_MainPanel) panel:SetAnchor(BOTTOMRIGHT, CombatMetrics_Report_MainPanel, BOTTOMRIGHT, 0, 0) end CombatMetrics_Report:GetNamedChild("_AbilityPanel"):SetHidden(enlargedGraph) CombatMetrics_Report:GetNamedChild("_UnitPanel"):SetHidden(enlargedGraph) CombatMetrics_Report:GetNamedChild("_RightPanel"):SetHidden(enlargedGraph) CombatMetrics_Report:GetNamedChild("_MainPanel"):SetHidden(enlargedGraph) local plotWindow = panel:GetNamedChild("PlotWindow") local toolbar = panel:GetNamedChild("Toolbar") local smoothSlider = toolbar:GetNamedChild("SmoothControl"):GetNamedChild("Slider") local SmoothWindow = db.FightReport.SmoothWindow smoothSlider:SetValue(SmoothWindow) local groupSelector = toolbar:GetNamedChild("BuffSelector1"):GetNamedChild("GroupSelector") groupSelector:SetHidden(db.FightReport.rightpanel ~= "buffsout") if fightData == nil then plotWindow:SetHidden(true) return end plotWindow:SetHidden(false) plotWindow.RangesX = {0, 0, {}} plotWindow.RangesY = {0, 0, {}} UpdatePlotBuffSelection() for id, plot in ipairs(plotWindow.plots) do plot:Update() end for id, plot in pairs(plotWindow.plots) do if plot.DrawPlot then plot:DrawPlot() end end end function CMX.SetSliderValue(self, value) local labelControl = self:GetParent():GetNamedChild("Label") labelControl:SetText(string.format(GetString(SI_COMBAT_METRICS_SMOOTH_LABEL), value)) db.FightReport.SmoothWindow = value local graphPanel = self:GetParent():GetParent():GetParent() graphPanel:Update() end local function limit(value, minValue, maxValue) local coercedValue = math.min(math.max(value, minValue), maxValue) return coercedValue end do local startX, startY, plotWindow local function UpdateZoomControl() local zoomcontrol = plotWindow:GetNamedChild("Zoom") local x2, y2 = GetUIMousePosition() local minX, minY, maxX, maxY = plotWindow:GetScreenRect() limit(x2, minX, maxX) limit(y2, minY, maxY) local width = math.abs(x2 - startX) local height = math.abs(y2 - startY) zoomcontrol:SetAnchor(TOPLEFT, GuiRoot , TOPLEFT, math.min(startX, x2), math.min(startY, y2)) zoomcontrol:SetDimensions(width, height) end local oldx, oldy function updatePlotCursor() local x, y = GetUIMousePosition() if x == oldx and y == oldy then return end oldx, oldy = x, y local cursorTime, cursorValue = plotWindow:MapUIPosXY(x, y) dataAtCursorTime = {} for _, plot in pairs(plotWindow.plots) do if plot.plotType == CMX_PLOT_TYPE_XY and plot.XYData then local coords = {0, 0, 0} for i, data in pairs(plot.XYData) do local t, v = unpack(data) if t > cursorTime then dataAtCursorTime[plot.id] = coords break end local percentV if plot.YAxisSide == COMBAT_METRICS_YAXIS_RIGHT then percentV = v * 100 v = v * plot.AbsoluteYRange end coords = {v, percentV} end end end InitializeTooltip(InformationTooltip, GuiRoot, TOPLEFT, x + 30, y + 30, TOPLEFT) local tooltipText = string.format("|cddddddTime: %d:%02d", cursorTime/60, math.floor(cursorTime%60)) AddTooltipLine(plotWindow, InformationTooltip, tooltipText) for plotId, data in CMX.spairs(dataAtCursorTime) do local r,g,b = unpack(db.FightReport.PlotColors[plotId]) local formatter = data[2] and "|c%.2x%.2x%.2x%s: %d (%.1f%%)|r" or "|c%.2x%.2x%.2x%s: %d|r" local label = plotWindow.plots[plotId].label tooltipText = string.format(formatter, math.floor(r * 255), math.floor(g * 255), math.floor(b * 255), label, unpack(data)) AddTooltipLine(plotWindow, InformationTooltip, tooltipText) end local cursor = plotWindow:GetNamedChild("Cursor") cursor:ClearAnchors() cursor:SetAnchor(TOPLEFT, plotWindow, TOPLEFT, x - plotWindow:GetLeft(), 0) cursor:SetAnchor(BOTTOMLEFT, plotWindow, BOTTOMLEFT, x - plotWindow:GetLeft(), 0) end function CMX.onPlotMouseDown(plotWindowControl, button) if button ~= MOUSE_BUTTON_INDEX_LEFT then return end CMX.onPlotMouseExit(plotWindowControl) local zoomcontrol = plotWindow:GetNamedChild("Zoom") local x, y = GetUIMousePosition() zoomcontrol:SetAnchor(TOPLEFT, GuiRoot , TOPLEFT, x, y) zoomcontrol:SetDimensions(0, 0) zoomcontrol:SetHidden(false) startX = x startY = y plotWindow = plotWindowControl em:RegisterForUpdate("CMX_Report_Zoom_Control", 40, UpdateZoomControl) end function CMX.onPlotMouseUp(plotWindow, button, upInside) if button == MOUSE_BUTTON_INDEX_LEFT then local x, y = GetUIMousePosition() em:UnregisterForUpdate("CMX_Report_Zoom_Control") local zoomcontrol = plotWindow:GetNamedChild("Zoom") zoomcontrol:SetHidden(true) if x == startX and y == startY then CMX.onPlotMouseEnter(plotWindow) return end local t1, v1 = plotWindow:MapUIPosXY(startX, startY) local t2, v2 = plotWindow:MapUIPosXY(x, y) local minT, maxT = unpack(plotWindow.RangesX) local minV, maxV = unpack(plotWindow.RangesY) t2 = limit(t2, minT, maxT) v2 = limit(v2, minV, maxV) local tMin = math.min(t1, t2) local tMax = math.max(t1, t2) local vMin = math.min(v1, v2) local vMax = math.max(v1, v2) plotWindow:UpdateScales({tMin, tMax, vMin, vMax}) for id, plot in pairs(plotWindow.plots) do if plot.DrawPlot then plot:DrawPlot() end end elseif button == MOUSE_BUTTON_INDEX_RIGHT then plotWindow.RangesX = {0, 0, {}} plotWindow.RangesY = {0, 0, {}} for id, plot in pairs(plotWindow.plots) do if plot.XYData and plot.autoRange and plot:IsHidden() == false then local newRange = plotWindow:GetRequiredRange(plot.range, true) plotWindow:UpdateScales(newRange) end end for id, plot in pairs(plotWindow.plots) do if plot.DrawPlot then plot:DrawPlot() end end end if upInside then CMX.onPlotMouseEnter(plotWindow) end end function CMX.onPlotMouseEnter(plotWindowControl) plotWindow = plotWindowControl if db.FightReport.Cursor then local cursor = plotWindow:GetNamedChild("Cursor") cursor:SetHidden(false) em:RegisterForUpdate("CMX_Report_Cursor_Control", 40, updatePlotCursor) end end function CMX.onPlotMouseExit(plotWindowControl) em:UnregisterForUpdate("CMX_Report_Cursor_Control") ZO_Options_OnMouseExit(plotWindowControl) local cursor = plotWindow:GetNamedChild("Cursor") cursor:SetHidden(true) end function CMX.EditLabelStart(label) local editbox = label:GetParent():GetNamedChild("Edit") label:SetHidden(true) editbox:SetHidden(false) editbox:SetText( label:GetText() ) editbox:SelectAll() editbox:TakeFocus() end function CMX.EditLabelEnd(editbox) local tickControl = editbox:GetParent() local plotWindow = tickControl:GetParent() local label = tickControl:GetNamedChild("Label") editbox:SetHidden(true) label:SetHidden(false) local newtext = tonumber(editbox:GetText()) label:SetText(newtext) local t1 = tonumber(plotWindow:GetNamedChild("XTick1"):GetNamedChild("Label"):GetText()) local t2 = tonumber(plotWindow:GetNamedChild("XTick5"):GetNamedChild("Label"):GetText()) local v1 = tonumber(plotWindow:GetNamedChild("YTick1"):GetNamedChild("Label"):GetText()) local v2 = tonumber(plotWindow:GetNamedChild("YTick5"):GetNamedChild("Label"):GetText()) local tMin = math.min(t1, t2) local tMax = math.max(t1, t2) local vMin = math.min(v1, v2) local vMax = math.max(v1, v2) plotWindow:UpdateScales({tMin, tMax, vMin, vMax}, true) for id, plot in pairs(plotWindow.plots) do if plot.DrawPlot then plot:DrawPlot() end end end end local PlotFunctions = {} local MainCategoryFunctions = { [1] = {label = SI_COMBAT_METRICS_SMOOTHED, func = Smooth}, [2] = {label = SI_COMBAT_METRICS_TOTAL, func = Total}, [3] = {label = SI_COMBAT_METRICS_ABSOLUTE, func = Absolute}, } local CategoryStrings = { [1] = {label = SI_COMBAT_METRICS_DPS, category = "damageOut"}, [2] = {label = SI_COMBAT_METRICS_HPS, category = "healingOut"}, [3] = {label = SI_COMBAT_METRICS_INCOMING_DPS, category = "damageIn"}, [4] = {label = SI_COMBAT_METRICS_INCOMING_HPS, category = "healingIn"}, } --[[local ResourceFunctions = { [1] = {label = SI_COMBAT_METRICS_ABSOLUTE, func = ResourceAbsolute}, }--]] local ResourceStrings = { [1] = {label = SI_COMBAT_METRICS_HEALTH, powerType = POWERTYPE_HEALTH}, [2] = {label = SI_COMBAT_METRICS_MAGICKA, powerType = POWERTYPE_MAGICKA}, [3] = {label = SI_COMBAT_METRICS_STAMINA, powerType = POWERTYPE_STAMINA}, [4] = {label = SI_COMBAT_METRICS_ULTIMATE, powerType = POWERTYPE_ULTIMATE}, } local StatStrings = { [1] = {label = SI_COMBAT_METRICS_STATS_MAGICKA1, statId = LIBCOMBAT_STAT_MAXMAGICKA}, [2] = {label = SI_COMBAT_METRICS_STATS_MAGICKA2, statId = LIBCOMBAT_STAT_SPELLPOWER}, [3] = {label = SI_COMBAT_METRICS_STATS_MAGICKA3, statId = LIBCOMBAT_STAT_SPELLCRIT}, [4] = {label = SI_COMBAT_METRICS_STATS_MAGICKA4, statId = LIBCOMBAT_STAT_SPELLCRITBONUS}, [5] = {label = SI_COMBAT_METRICS_STATS_MAGICKA5, statId = LIBCOMBAT_STAT_SPELLPENETRATION}, [6] = {label = SI_COMBAT_METRICS_STATS_STAMINA1, statId = LIBCOMBAT_STAT_MAXSTAMINA}, [7] = {label = SI_COMBAT_METRICS_STATS_STAMINA2, statId = LIBCOMBAT_STAT_WEAPONPOWER}, [8] = {label = SI_COMBAT_METRICS_STATS_STAMINA3, statId = LIBCOMBAT_STAT_WEAPONCRIT}, [9] = {label = SI_COMBAT_METRICS_STATS_STAMINA4, statId = LIBCOMBAT_STAT_WEAPONCRITBONUS}, [10] = {label = SI_COMBAT_METRICS_STATS_STAMINA5, statId = LIBCOMBAT_STAT_WEAPONPENETRATION}, [11] = {label = SI_COMBAT_METRICS_STATS_HEALTH1, statId = LIBCOMBAT_STAT_MAXHEALTH}, [12] = {label = SI_COMBAT_METRICS_STATS_HEALTH2, statId = LIBCOMBAT_STAT_PHYSICALRESISTANCE}, [13] = {label = SI_COMBAT_METRICS_STATS_HEALTH3, statId = LIBCOMBAT_STAT_SPELLRESISTANCE}, [14] = {label = SI_COMBAT_METRICS_STATS_HEALTH4, statId = LIBCOMBAT_STAT_CRITICALRESISTANCE}, } local lastPlotSelector local function RemovePlotSelection() local selector = lastPlotSelector local control = selector:GetParent() local id = control.id local label = control:GetNamedChild("Label") label:SetText("-") local plotwindow = control:GetParent():GetParent():GetNamedChild("PlotWindow") local plot = plotwindow.plots[id] plot.func = nil plot:Update() end function CMX.PlotSelectionMenu(selector) ClearMenu() lastPlotSelector = selector AddCustomMenuItem(GetString(SI_COMBAT_METRICS_NONE), RemovePlotSelection) local funcId = 1 for id, data in ipairs(CategoryStrings) do local submenu = {} for id2, data2 in ipairs(MainCategoryFunctions) do local stringid2 = data2.label table.insert(submenu, {label = GetString(stringid2), callback = PlotFunctions[funcId]}) funcId = funcId + 1 end local stringid = data.label AddCustomSubMenuItem(GetString(stringid), submenu) end AddCustomMenuItem(GetString(SI_COMBAT_METRICS_BOSS_HP), PlotFunctions[funcId]) funcId = funcId + 1 local submenu2 = {} for id, data in ipairs(ResourceStrings) do table.insert(submenu2, {label = GetString(data.label).." %", callback = PlotFunctions[funcId]}) funcId = funcId + 1 end AddCustomSubMenuItem(GetString(SI_COMBAT_METRICS_RESOURCES), submenu2) local submenu3 = {} for id, data in ipairs(StatStrings) do table.insert(submenu3, {label = GetString(data.label).." %", callback = PlotFunctions[funcId]}) funcId = funcId + 1 if id == 5 or id == 10 then table.insert(submenu3, {label = "-"}) end end AddCustomSubMenuItem(GetString(SI_COMBAT_METRICS_STATS), submenu3) ShowMenu(selector) AnchorMenu(selector) end local plotDefaultFunction = { [1] = Smooth, [2] = Total, } local function InitBarPlot(plotWindow, id) local plots = plotWindow.plots local newPlot = plots[id] if newPlot == nil then newPlot = CreateControlFromVirtual("CombatMetrics_Report_MainPanelGraphPlot", plotWindow, plotTypeTemplates[CMX_PLOT_TYPE_BAR], id) newPlot.plotType = CMX_PLOT_TYPE_BAR newPlot.barControls = {} newPlot.DrawPlot = DrawBarPlot newPlot.Update = UpdateBarPlot newPlot.id = id newPlot.barId = id - maxXYPlots plots[id] = newPlot end return newPlot end local function InitXYPlot(plotWindow, id) local plots = plotWindow.plots local newPlot = plots[id] if newPlot == nil then newPlot = CreateControlFromVirtual("CombatMetrics_Report_MainPanelGraphPlot", plotWindow, plotTypeTemplates[CMX_PLOT_TYPE_XY], id) newPlot.plotType = CMX_PLOT_TYPE_XY newPlot.lineControls = {} newPlot.DrawPlot = DrawXYPlot newPlot.Update = UpdateXYPlot newPlot.autoRange = true newPlot.id = id local category = db.FightReport.category local catId = 1 while CategoryStrings[catId].category ~= category do catId = catId + 1 end if id <= 2 then local selectorLabel = plotWindow:GetParent():GetNamedChild("Toolbar"):GetNamedChild("DataSelector" .. id):GetNamedChild("Label") local labelString = zo_strformat("<<1>> - <<2>>", GetString(CategoryStrings[catId].label), GetString(MainCategoryFunctions[id].label)) selectorLabel:SetText(labelString) newPlot.func = function() return plotDefaultFunction[id](category) end newPlot.label = labelString end plots[id] = newPlot end return newPlot end local function getCustomMenuFunction(basefunc, parameter, labelString) local function newFunc() local selector = lastPlotSelector local control = selector:GetParent() local id = control.id local label = control:GetNamedChild("Label") label:SetText(labelString) local plotwindow = control:GetParent():GetParent():GetNamedChild("PlotWindow") local plot = plotwindow.plots[id] plot.func = function() return basefunc(parameter) end plot.label = labelString:gsub(" %%", "") plot:Update() local plotWindow = plot:GetParent() for id, plot in pairs(plotWindow.plots) do if plot.DrawPlot then plot:DrawPlot() end end end return newFunc end local function initPlotWindow(plotWindow) plotWindow.MapValue = MapValue plotWindow.MapValueXY = MapValueXY plotWindow.MapUIPos = MapUIPos plotWindow.MapUIPosXY = MapUIPosXY plotWindow.InitXYPlot = InitXYPlot plotWindow.InitBarPlot = InitBarPlot plotWindow.UpdateScales = UpdateScales plotWindow.GetRequiredRange = GetRequiredRange plotWindow.plots = {} for i = 1, 5 do local labelR = plotWindow:GetNamedChild("YTick" .. i):GetNamedChild("LabelR") local text = string.format("%d%%", (i - 1) * 25) labelR:SetText(text) end local editableControls = {"XTick1", "XTick5", "YTick1", "YTick5"} for i = 1, 4 do local name = editableControls[i] local control = plotWindow:GetNamedChild(name) local label = control:GetNamedChild("Label") local editControlName = control:GetName() .. "Edit" local editControl = CreateControlFromVirtual(editControlName, control, "CombatMetrics_GraphTickLabel_Edit") editControl:SetAnchorFill(label) local font, size, style = unpack(editControl:GetNamedChild("Font").font) -- Need to manually scale font since it's created late if size then size = tonumber(size) * (db.FightReport.scale + 0.2)/1.2 end editControl:SetFont(string.format("%s|%s|%s", font, size, style)) label:SetHandler("OnMouseDoubleClick", CMX.EditLabelStart) end local funcId = 1 for id, data in ipairs(CategoryStrings) do for id2, data2 in ipairs(MainCategoryFunctions) do local categoryString = data.label local category = data.category local labelString = zo_strformat("<<1>> - <<2>>", GetString(categoryString), GetString(data2.label)) local basefunc = data2.func PlotFunctions[funcId] = getCustomMenuFunction(basefunc, category, labelString) funcId = funcId + 1 end end PlotFunctions[funcId] = getCustomMenuFunction(BossHPAbsolute, nil, GetString(SI_COMBAT_METRICS_BOSS_HP)) funcId = funcId + 1 for id, data in ipairs(ResourceStrings) do local resourceString = data.label local powerType = data.powerType local labelString = GetString(resourceString) .. " %" PlotFunctions[funcId] = getCustomMenuFunction(ResourceAbsolute, powerType, labelString) funcId = funcId + 1 end for id, data in ipairs(StatStrings) do local statString = data.label local statId = data.statId local labelString = GetString(statString) .. " %" PlotFunctions[funcId] = getCustomMenuFunction(StatAbsolute, statId, labelString) funcId = funcId + 1 end for id = 1, maxXYPlots do plotWindow:InitXYPlot(id) end for id = maxXYPlots + 1, maxXYPlots + maxBarPlots do plotWindow:InitBarPlot(id) end end local function initPlotToolbar(toolbar) local PlotColors = db.FightReport.PlotColors local cursorToggle = toolbar:GetNamedChild("ToggleCursor") cursorToggle:SetAlpha(db.FightReport.Cursor and 1 or 0.3) for i = 1,5 do local selector = toolbar:GetNamedChild("DataSelector" .. i) selector.id = i local colorbox = selector:GetNamedChild("ColorBox") local color = PlotColors[i] colorbox:SetCenterColor(unpack(color)) selector.color = color local function updateColor(r, g, b, a) colorbox:SetCenterColor(r, g, b, a) selector.color = {r, g, b, a} PlotColors[i] = {r, g, b, a} toolbar:GetParent():Update() end colorbox:SetHandler("OnMouseUp", function(self, button, upInside) if upInside then local r, g, b, a = unpack(selector.color) COLOR_PICKER:Show(updateColor, r, g, b, a) end end ) end local labeltexts = {GetString(SI_COMBAT_METRICS_BUFFS), GetString(SI_COMBAT_METRICS_DEBUFFS)} local showGroupBuffs = db.FightReport.ShowGroupBuffsInPlots for i = 1,2 do local selector = toolbar:GetNamedChild("BuffSelector" .. i) selector.id = i local label = selector:GetNamedChild("Label") label:SetText(labeltexts[i]) local colorbox = selector:GetNamedChild("ColorBox") local color = PlotColors[i + 5] colorbox:SetCenterColor(unpack(color)) selector.color = color local function updateColor(r, g, b, a) colorbox:SetCenterColor(r, g, b, a) selector.color = {r, g, b, a} PlotColors[i + 5] = {r, g, b, a} toolbar:GetParent():Update() end colorbox:SetHandler("OnMouseUp", function(self, button, upInside) if upInside then local r, g, b, a = unpack(selector.color) COLOR_PICKER:Show(updateColor, r, g, b, a) end end ) local groupSelector = selector:GetNamedChild("GroupSelector") groupSelector:SetAlpha(showGroupBuffs and 1 or 0.2) if i == 1 then groupSelector:SetHidden(db.FightReport.rightpanel ~= "buffsout") groupSelector.tooltip = {SI_COMBAT_METRICS_GRAPH_BUFF_GROUP_SELECTOR} groupSelector:SetHandler("OnMouseUp", function(self, button, upInside) if upInside then showGroupBuffs = not showGroupBuffs db.FightReport.ShowGroupBuffsInPlots = showGroupBuffs groupSelector:SetAlpha(showGroupBuffs and 1 or 0.2) toolbar:GetParent():Update() end end ) else groupSelector:SetHidden(true) end end end function CMX.ToggleGraphSize(self) enlargedGraph = not enlargedGraph local labelText = enlargedGraph and GetString(SI_COMBAT_METRICS_SHRINK) or GetString(SI_COMBAT_METRICS_ENLARGE) self:GetNamedChild("Label"):SetText(labelText) local graphPanel = self:GetParent():GetParent() graphPanel:Update() end function CMX.ToggleCursorDisplay(self) local enable = not db.FightReport.Cursor self:SetAlpha(enable and 1 or 0.3) db.FightReport.Cursor = enable end function CMX.SkillTooltip_OnMouseEnter(control) InitializeTooltip(SkillTooltip, control, TOPLEFT, 0, 5, BOTTOMLEFT) local id = control:GetParent().id local font = string.format("%s|%s|%s", GetString(SI_COMBAT_METRICS_STD_FONT), 16, "soft-shadow-thin") SkillTooltip:SetAbilityId(id) SkillTooltip:AddVerticalPadding(15) SkillTooltip:AddLine(string.format("ID: %d", id), font, .7, .7, .8 , TOP, MODIFY_TEXT_TYPE_NONE, TEXT_ALIGN_CENTER) end function CMX.SkillTooltip_OnMouseExit(control) ClearTooltip(SkillTooltip) end function CMX.CPTooltip_OnMouseEnter(control) InitializeTooltip(SkillTooltip, control, TOPLEFT, 0, 5, BOTTOMLEFT) SkillTooltip:SetChampionSkillAbility(control.discipline, control.skillId, control.points) end function CMX.CPTooltip_OnMouseExit(control) ClearTooltip(SkillTooltip) end function CMX.ItemTooltip_OnMouseEnter(control) local itemLink = control.itemLink if itemLink == "" or itemLink == nil then return end InitializeTooltip(ItemTooltip, control:GetParent(), TOPLEFT, 5, 0, TOPRIGHT) ItemTooltip:SetLink(itemLink) end function CMX.ItemTooltip_OnMouseExit(control) ClearTooltip(ItemTooltip) end local equipslots = { EQUIP_SLOT_MAIN_HAND, EQUIP_SLOT_OFF_HAND, EQUIP_SLOT_BACKUP_MAIN, EQUIP_SLOT_BACKUP_OFF, EQUIP_SLOT_HEAD, EQUIP_SLOT_SHOULDERS, EQUIP_SLOT_CHEST, EQUIP_SLOT_HAND, EQUIP_SLOT_WAIST, EQUIP_SLOT_LEGS, EQUIP_SLOT_FEET, EQUIP_SLOT_NECK, EQUIP_SLOT_RING1, EQUIP_SLOT_RING2, } local equipicons = { "EsoUI/Art/CharacterWindow/gearslot_mainhand.dds", "EsoUI/Art/CharacterWindow/gearslot_offhand.dds", "EsoUI/Art/CharacterWindow/gearslot_mainhand.dds", "EsoUI/Art/CharacterWindow/gearslot_offhand.dds", "EsoUI/Art/CharacterWindow/gearslot_head.dds", "EsoUI/Art/CharacterWindow/gearslot_shoulders.dds", "EsoUI/Art/CharacterWindow/gearslot_chest.dds", "EsoUI/Art/CharacterWindow/gearslot_hands.dds", "EsoUI/Art/CharacterWindow/gearslot_belt.dds", "EsoUI/Art/CharacterWindow/gearslot_legs.dds", "EsoUI/Art/CharacterWindow/gearslot_feet.dds", "EsoUI/Art/CharacterWindow/gearslot_neck.dds", "EsoUI/Art/CharacterWindow/gearslot_ring.dds", "EsoUI/Art/CharacterWindow/gearslot_ring.dds", } local armorcolors = { [ARMORTYPE_NONE] = {1, 1, 1, 1}, [ARMORTYPE_HEAVY] = {1, 0.3, 0.3, 1}, [ARMORTYPE_MEDIUM] = {0.3, 1, 0.3, 1}, [ARMORTYPE_LIGHT] = {0.3, 0.3, 1, 1}, } local skillkeys = { "count", "weaponAttackBeforeAvg", "skillBeforeAvg", "weaponAttackNextAvg", "skillNextAvg", "difftimesAvg"} local function updateLeftInfoPanel(panel) if fightData == nil then return end local charData = fightData.charData if charData == nil then return end local skillBars = charData.skillBars local data = fightData.calculated if data == nil then return end local skilldata = data.skills local barStatData = data.barStats local barkeys = {} for bar, data in CMX.spairs(skillBars or {}) do table.insert(barkeys, bar) end local category = db.FightReport.category for i = 0, 1 do local row = panel:GetNamedChild("AbilityBlock" .. i+1) local barkey = barkeys and barkeys[i + barKeyOffset] or i local bardata = skillBars and skillBars[barkey] or nil local barStats = barStatData and barStatData[barkey] or nil local skilltimingbefore = db.FightReport.skilltimingbefore local dpsratio, timeratio if barStats and type(barStats[category]) == "number" then dpsratio = (barStats[category] or 0) / data[category.."Total"] local totalTime = (category == "healingIn" or category == "healingOut") and fightData.hpstime or fightData.dpstime or 1 timeratio = (barStats.totalTime or 0) / totalTime end local statControl = row:GetNamedChild("Stats") local ratioControl = statControl:GetNamedChild("Value1") local timeControl = statControl:GetNamedChild("Value2") ratioControl:SetText(string.format("%.1f%%", (timeratio or 0) * 100)) timeControl:SetText(string.format("%.1f%%", (dpsratio or 0) * 100)) for j = 5, row:GetNumChildren() - 2 do local strings = {"-", "-", "-", "-", "-", "-"} local control = row:GetChild(j) local icon = control:GetNamedChild("Icon"):GetNamedChild("Texture") local name = control:GetNamedChild("Label") local abilityId = bardata and bardata[j-4] or nil control.id = abilityId local texture = abilityId and abilityId > 0 and GetFormattedAbilityIcon(abilityId) or "EsoUI/Art/crafting/gamepad/crafting_alchemy_trait_unknown.dds" icon:SetTexture(texture) local abilityName = abilityId and abilityId > 0 and GetFormattedAbilityName(abilityId) or "" name:SetText(abilityName) local reducedslot = (barkey - 1) * 10 + j - 4 local slotdata = skilldata and skilldata[reducedslot] or nil if slotdata then strings[1] = string.format("%d", slotdata[skillkeys[1]]) for k = 2, #skillkeys do local value = slotdata[skillkeys[k]] if type(value) == "number" and k > 1 then strings[k] = string.format("%.2f", value / 1000) end end end local keymod = skilltimingbefore and 0 or 2 local valuestring = string.format("%s/%s", strings[2+keymod], strings[3+keymod]) control:GetNamedChild("Value1"):SetText(strings[1]) control:GetNamedChild("Value2"):SetText(valuestring) control:GetNamedChild("Value3"):SetText(strings[6]) end local header3 = row:GetNamedChild("Header"):GetNamedChild("3") local HeaderStringKey = skilltimingbefore and 2 or 3 header3:SetText(GetString("SI_COMBAT_METRICS_SKILLTIME_LABEL", HeaderStringKey)) header3.tooltip = GetString("SI_COMBAT_METRICS_SKILLTIME_TT", HeaderStringKey) end local statrow = panel:GetNamedChild("AbilityBlock1"):GetNamedChild("Stats2") local statrow2 = panel:GetNamedChild("AbilityBlock2"):GetNamedChild("Stats2") local totalSkills = data.totalSkills local totalTime = data.totalSkillTime local totalWeaponAttacks = data.totalWeaponAttacks local totalSkillsFired = data.totalSkillsFired local value1string = " -" local value2string = " -" if totalSkills and totalSkills > 0 and totalTime then value1string = (totalTime and totalSkills) and string.format("%.3f s", totalTime / (1000 * totalSkills)) or "-" value2string = totalTime and string.format("%.3f s", totalTime / 1000) or "-" end local value3string = totalWeaponAttacks or " -" local value4string = totalSkillsFired or " -" statrow:GetNamedChild("Label"):SetText(string.format("%s %s", GetString(SI_COMBAT_METRICS_AVERAGEC), value1string)) statrow:GetNamedChild("Label2"):SetText(string.format("%s %s", GetString(SI_COMBAT_METRICS_TOTALC), value2string)) statrow2:GetNamedChild("Label"):SetText(string.format("%s %s", GetString(SI_COMBAT_METRICS_TOTALWA), value3string)) statrow2:GetNamedChild("Label2"):SetText(string.format("%s %s", GetString(SI_COMBAT_METRICS_TOTALSKILLS), value4string)) end function CMX.ToggleSkillTimingData(control) db.FightReport.skilltimingbefore = not db.FightReport.skilltimingbefore updateLeftInfoPanel(CombatMetrics_Report_InfoPanelLeft) end local passiveRequirements = {10, 30, 75, 120} local function updateRightInfoPanel(panel) if fightData == nil then return end local CPData = fightData.CP if CPData == nil then return end for i = 1, 9 do local discipline = (7-i)%9+1 -- start with apprentice and then clockwise (seriously, how did they come up with those ids?) local signcontrol = panel:GetNamedChild("StarSign"..i) local sum = 0 for id = 1, 4 do local cpvalue = CPData[discipline][id] local row = signcontrol:GetNamedChild("Row" .. id) row.points = cpvalue - GetNumPointsSpentOnChampionSkill(discipline, id) local value = row:GetNamedChild("Value") sum = sum + cpvalue value:SetText(tostring(cpvalue)) end for k = 1, 4 do local passiveControl = signcontrol:GetNamedChild("Passive" .. k) local show = sum >= passiveRequirements[k] local texture = show and "esoui/art/mainmenu/menubar_champion_down.dds" or "esoui/art/mainmenu/menubar_champion_up.dds" local alpha = show and 1 or 0.4 passiveControl:SetTexture(texture) passiveControl:SetAlpha(alpha) end end end local function updateBottomInfoPanel(panel) if fightData == nil then return end local charData = fightData.charData if charData == nil then return end local equipdata = charData and charData.equip or {} local poison1 = equipdata[EQUIP_SLOT_POISON] local poison2 = equipdata[EQUIP_SLOT_BACKUP_POISON] for i = 1, 14 do local equipline = panel:GetNamedChild("EquipLine" .. i) local label = equipline:GetNamedChild("ItemLink") local icon = equipline:GetNamedChild("Icon") local icon2 = equipline:GetNamedChild("Icon2") -- textures are added twice since icons are so low in contrast local trait = equipline:GetNamedChild("Trait") local enchant = equipline:GetNamedChild("Enchant") local slot = equipslots[i] local item = equipdata[slot] or "" local texture = equipicons[i] local armortype = GetItemLinkArmorType(item) local color = item:len() > 0 and armorcolors[armortype] or {0, 0, 0, 1} local color2 = item:len() > 0 and {1, 1, 1, 1} or {0.5, 0.5, 0.5, 1} label:SetText(item) label.itemLink = item == "" and nil or item icon:SetTexture(texture) icon:SetColor(unpack(color)) icon:SetBlendMode(TEX_BLEND_MODE_ADD) icon2:SetTexture(texture) icon2:SetColor(unpack(color2)) icon2:SetBlendMode(TEX_BLEND_MODE_ADD) local traitType, _ = GetItemLinkTraitInfo(item) local traitName = traitType > 0 and GetString("SI_ITEMTRAITTYPE", traitType) or "" trait:SetText(traitName) local enchantstring if (slot == EQUIP_SLOT_MAIN_HAND or slot == EQUIP_SLOT_OFF_HAND) and poison1:len() > 0 then enchantstring = poison1 enchant.itemLink = poison1 elseif (slot == EQUIP_SLOT_BACKUP_MAIN or slot == EQUIP_SLOT_BACKUP_OFF) and poison2:len() > 0 then enchantstring = poison2 enchant.itemLink = poison2 else _, enchantstring = GetItemLinkEnchantInfo(item) enchantstring = enchantstring:gsub(GetString(SI_COMBAT_METRICS_ENCHANTMENT_TRIM), "") enchant.itemLink = "" end enchant:SetText(enchantstring) end end local function updateInfoPanel(panel) if panel:IsHidden() then return end updateLeftInfoPanel(panel:GetNamedChild("Left")) updateRightInfoPanel(panel:GetNamedChild("Right")) updateBottomInfoPanel(panel:GetNamedChild("Bottom")) end local function updateInfoRowPanel(panel) CMX.Print("dev", "Updating InfoRow") local datetimecontrol = panel:GetNamedChild("DateTime") local versioncontrol = panel:GetNamedChild("ESOVersion") local barcontrol = panel:GetNamedChild("Bar") local barlabelcontrol = barcontrol:GetNamedChild("Label") local data = fightData or { ["date"] = GetTimeStamp(), ["time"] = GetTimeString(), ["ESOversion"] = GetESOVersionString(), ["account"] = GetDisplayName() } local date = data.date local account = data.account local accountstring = account and string.format("%s, ", account) or "" local datestring = type(date) == "number" and GetDateStringFromTimestamp(date) or date local timestring = string.format("%s%s, %s", accountstring, datestring, data.time) local versionstring = string.format("%s / CMX %s", data.ESOversion or "<= 3.2" , CMX.version) datetimecontrol:SetText(timestring) versioncontrol:SetText(versionstring) local usedSpace = db.SVsize/db.maxSVsize barcontrol:SetValue(usedSpace) barlabelcontrol:SetText(string.format("%s: %.1f MB / %d MB (%.1f%%)", GetString(SI_COMBAT_METRICS_SAVED_DATA), db.SVsize, db.maxSVsize, usedSpace * 100)) end local function updateFightReport(control, fightId) CMX.Print("dev", "Updating FightReport") em:UnregisterForUpdate("CMX_Report_Update_Delay") local category = db.FightReport.category or "damageOut" -- clear selections of abilities, buffs or units when selecting a different fight to display -- if fightId == nil or fightId ~= currentFight then ClearSelections() end -- determine which fight to show fightId = fightId or currentFight -- if no fightId was given, use the previous one (this will also select the next fight if one is deleted) if fightId == nil or fightId < 0 or CMX.lastfights[fightId] == nil then -- if no valid fight is selected, fall back to the most recent one, if it exists. if #CMX.lastfights == 0 then fightId = -1 -- there is no fight saved in pos. -1, it will be nil. else fightId = #CMX.lastfights end end currentFight = fightId fightData = CMX.lastfights[fightId] -- this is the fight of interest, can be nil if fightData and fightData.calculated == nil and fightData.CalculateFight then -- if it wasn't calculated yet, do so now fightData:CalculateFight() UpdateReport2() return elseif fightData and fightData.calculating == true then -- if it is still calculating wait for it to finish em:RegisterForUpdate("CMX_Report_Update_Delay", 500, UpdateReport2) return end -- Generate Filtered Dataset selectionData = fightData and CMX.GenerateSelectionStats(fightData, category, selections) or nil abilitystats = {fightData, selections.unit.damageOut ~= nil and selectionData or nil} -- Update Panels for i = 2, control:GetNumChildren() do local child = control:GetChild(i) if child.Update then child:Update() end end end local function updateFightListPanel(panel, data, issaved) local scrolllist = GetControl(panel, "PanelScrollChild") local currentanchor = {TOPLEFT, scrolllist, TOPLEFT, 0, 1} if #data>0 then for id, fight in ipairs(data) do local label = string.gsub(fight.fightlabel or "", ".+%:%d%d %- ([A-Z])", "%1") local charname = fight.charData and fight.charData.name or fight.char or "" local zone = fight.zone or "" local subzone = fight.subzone or "" local zonestring = subzone ~= "" and string.format("%s, %s", subzone, zone) or nil local datestring = type(fight.date) == "number" and GetDateStringFromTimestamp(fight.date) or fight.date local timestring = string.format("%s, %s", datestring, fight.time) local fightlog = issaved and fight.stringlog or fight.log local logState = fightlog and #fightlog>0 local activetime = 1 local category = db.FightReport.category if category == "healingOut" or category == "healingIn" then activetime = zo_roundToNearest(fight.hpstime or 1, 0.1) else activetime = zo_roundToNearest(fight.dpstime or 1, 0.1) end local durationstring = string.format("%d:%04.1f", activetime/60, activetime%60) local DPSKey = DPSstrings[db.FightReport.category] local dps = fight[DPSKey] or 0 local rowName = scrolllist:GetName() .. "Row" .. id local row = _G[rowName] or CreateControlFromVirtual(rowName, scrolllist, "CombatMetrics_FightlistRowTemplate") row:SetAnchor(unpack(currentanchor)) row:SetHidden(false) local header = panel:GetNamedChild("Header") adjustRowSize(row, header) local nameControl = row:GetNamedChild("Name") nameControl:SetText(label) local charControl = row:GetNamedChild("Char") charControl:SetText(charname) local zoneControl = row:GetNamedChild("Zone") zoneControl:SetText(zone) zoneControl.tooltip = zonestring local timeControl = row:GetNamedChild("Time") timeControl:SetText(timestring) local durationControl = row:GetNamedChild("Duration") durationControl:SetText(durationstring) local dpsControl = row:GetNamedChild("DPS") dpsControl:SetText(dps) local buttonControl = row:GetNamedChild("Buttons") local deleteLogControl = buttonControl:GetNamedChild("DeleteLog") deleteLogControl:SetState( logState and BSTATE_NORMAL or BSTATE_DISABLED ) currentanchor = {TOPLEFT, row, BOTTOMLEFT, 0, dx} panel.bars[id] = row row.id = id row.issaved = issaved end end end local function updateFightList(panel) CMX.Print("dev", "Updating FightListPanel") if panel:IsHidden() then return end local recentPanel = panel:GetNamedChild("Recent") local savedPanel = panel:GetNamedChild("Saved") ResetBars(recentPanel) ResetBars(savedPanel) local label if category == "healingOut" or category == "healingIn" then label = GetString(SI_COMBAT_METRICS_HPS) else label = GetString(SI_COMBAT_METRICS_DPS) end GetControl(recentPanel, "HeaderDPS"):SetText(label) GetControl(savedPanel, "HeaderDPS"):SetText(label) updateFightListPanel(recentPanel, CMX.lastfights, false) updateFightListPanel(savedPanel, savedFights, true) end local function GetCurrentData() local data = CMX.currentdata if data.units == nil then if #CMX.lastfights == 0 then return end data = CMX.lastfights[#CMX.lastfights] end return data end local function GetSingleTargetDamage(data) -- Gets highest Single Target Damage and counts enemy units. local damage, groupDamage, units, unittime, name = 0, 0, 0, 0, "" for unitId, unit in pairs(data.units) do local totalUnitDamage = unit.damageOutTotal if totalUnitDamage > 0 and unit.isFriendly == false then if totalUnitDamage > damage then name = unit.name damage = totalUnitDamage groupDamage = unit.groupDamageOut unittime = (unit.dpsend or 0) - (unit.dpsstart or 0) end end end unittime = unittime > 0 and unittime/1000 or data.dpstime return damage, groupDamage, name, unittime end local function GetBossTargetDamage(data) -- Gets Damage done to bosses and counts enemy boss units. if not data.bossfight then return 0, 0, nil, 0 end local totalBossDamage, bossDamage, bossUnits = 0, 0, 0 local bossName local starttime local endtime for unitId, unit in pairs(data.units) do local totalUnitDamage = unit.damageOutTotal if (unit.bossId ~= nil and totalUnitDamage>0) then totalBossDamage = totalBossDamage + totalUnitDamage bossUnits = bossUnits + 1 starttime = math.min(starttime or unit.dpsstart or 0, unit.dpsstart or 0) endtime = math.max(endtime or unit.dpsend or 0, unit.dpsend or 0) if totalUnitDamage > bossDamage then bossName = unit.name bossDamage = totalUnitDamage end end end if bossUnits == 0 then return 0, 0, nil, 0 end local bossTime = (endtime - starttime)/1000 bossTime = bossTime > 0 and bossTime or data.dpstime return bossUnits, totalBossDamage, bossName, bossTime end local function GetSelectionDamage(data, selection) -- Gets highest Single Target Damage and counts enemy units. local units = 0 local damage = 0 local starttime local endtime local bossDamage = 0 local bossName = "" local unitdata = data.units selection = selection or unitdata for unitId, _ in pairs(selection) do local unit = unitdata[unitId] local totalUnitDamage = unit.damageOutTotal if totalUnitDamage > 0 and unit.isFriendly == false then units = units + 1 damage = damage + totalUnitDamage starttime = math.min(starttime or unit.dpsstart or 0, unit.dpsstart or 0) endtime = math.max(endtime or unit.dpsend or 0, unit.dpsend or 0) if totalUnitDamage > bossDamage then bossName = unit.name bossDamage = totalUnitDamage end end end local damageTime = (endtime - starttime)/1000 damageTime = damageTime > 0 and damageTime or data.dpstime return units, damage, bossName, damageTime end local function GetSelectionHeal(data, selection) -- Gets highest Single Target Damage and counts enemy units. local units = 0 local healing = 0 local starttime local endtime local unitdata = data.units selection = selection or unitdata local calcdata = data.calculated.units if not calcdata then return end for unitId, _ in pairs(selection) do local unit = unitdata[unitId] local totalUnitHeal = calcdata[unitId].healingOutTotal if totalUnitHeal and unit.isFriendly == true then units = units + 1 healing = healing + totalUnitHeal starttime = math.min(starttime or unit.hpsstart or 0, unit.hpsstart or 0) endtime = math.max(endtime or unit.hpsend or 0, unit.hpsend or 0) end end local healTime = (endtime - starttime)/1000 healTime = healTime > 0 and healTime or data.dpstime return units, healing, healTime end local function GetUnitsByName(data, unitId) -- Gets all units that share the name with the one provided by unitId local selectedUnits = {} local unitName = data.units[unitId].name for unitId, unit in pairs(data.units) do if unit.name == unitName then selectedUnits[unitId] = true end end return selectedUnits end function CMX.PostBuffUptime(fight, buffname, unitType) local data = fight and CMX.lastfights[fight] local category = db.FightReport.category or "damageOut" if not data then return end local timedata = "" if data ~= GetCurrentData() then local date = data.date local datestring = type(date) == "number" and GetDateStringFromTimestamp(date) or date timedata = string.format("[%s, %s] ", datestring, data.time) end local buffDataTable, units = GetBuffDataAndUnits(unitType) -- TODO provide the single unit if units is 1 local buffData = buffDataTable.buffs[buffname] local totalUnitTime = buffDataTable.totalUnitTime if totalUnitTime then totalUnitTime = totalUnitTime / 1000 end local activetime = totalUnitTime or data.dpstime if category == "healingOut" or category == "healingIn" then activetime = totalUnitTime or data.hpstime end local uptime = buffData.uptime / 1000 local groupUptime = buffData.groupUptime / 1000 local relativeUptimeString = string.format("%.1f%%", uptime / activetime * 100) local uptimeString = string.format("%d:%02d", uptime/60, uptime%60) local output if groupUptime > uptime then local relativeGroupUptimeString = string.format("%.1f%%", groupUptime / activetime * 100) local groupUptimeString = string.format("%d:%02d", groupUptime/60, groupUptime%60) output = zo_strformat(GetString(SI_COMBAT_METRICS_POSTBUFF_FORMAT_GROUP), buffname, relativeUptimeString, uptimeString, units, relativeGroupUptimeString, groupUptimeString) else output = zo_strformat(GetString(SI_COMBAT_METRICS_POSTBUFF_FORMAT), buffname, relativeUptimeString, uptimeString, units) end -- Determine appropriate channel local channel = db.autoselectchatchannel == false and "" or IsUnitGrouped('player') and "/p " or "/say " -- Print output to chat local outputtext = string.format("%s%s", timedata, output) CHAT_SYSTEM.textEntry:SetText( channel .. outputtext ) CHAT_SYSTEM:Maximize() CHAT_SYSTEM.textEntry:Open() CHAT_SYSTEM.textEntry:FadeIn() end function CMX.PosttoChat(mode, fight, UnitContextMenuUnitId) local data = fight and CMX.lastfights[fight] or GetCurrentData() if data == nil then return end local timedata = "" if data ~= GetCurrentData() then local date = data.date local datestring = type(date) == "number" and GetDateStringFromTimestamp(date) or date timedata = string.format("[%s, %s] ", datestring, data.time) end local output = "" local unitSelection = mode == CMX_POSTTOCHAT_MODE_SELECTION and selections.unit["damageOut"] or mode == CMX_POSTTOCHAT_MODE_SELECTED_UNIT and {[UnitContextMenuUnitId] = true} or mode == CMX_POSTTOCHAT_MODE_SELECTED_UNITNAME and GetUnitsByName(data, UnitContextMenuUnitId) local units, damage, name, dpstime = GetSelectionDamage(data, unitSelection) local bossUnits, bossDamage, bossName, bossTime = GetBossTargetDamage(data) local singleDamage, _, _, singleTime = GetSingleTargetDamage(data) dpstime = zo_roundToNearest(dpstime, 0.1) singleTime = zo_roundToNearest(singleTime, 0.1) name = zo_strformat(SI_UNIT_NAME, (not unitSelection) and bossName or name) local bossDamage = data.bossfight and bossDamage or singleDamage local bossTime = zo_roundToNearest(data.bossfight and bossTime or singleTime, 0.1) local totalDPSString = ZO_CommaDelimitNumber(math.floor(data.DPSOut)) local totalDamageString = ZO_CommaDelimitNumber(damage) if mode == CMX_POSTTOCHAT_MODE_HEALING then local hpstime = zo_roundToNearest(data.hpstime, 0.01) local timeString = string.format("%d:%04.1f", hpstime/60, hpstime%60) local totalHPSString = ZO_CommaDelimitNumber(data.HPSOut) local totalHealingString = ZO_CommaDelimitNumber(data.healingOutTotal) output = zo_strformat(GetString(SI_COMBAT_METRICS_POSTHPS_FORMAT), name, totalHPSString, totalHealingString, timeString) elseif mode == CMX_POSTTOCHAT_MODE_SELECTION_HEALING then local units, healing, healTime = GetSelectionHeal(data, selections.unit["healingOut"]) healTime = zo_roundToNearest(healTime, 0.1) local timeString = string.format("%d:%04.1f", healTime/60, healTime%60) local totalHealingString = ZO_CommaDelimitNumber(healing) local totalHPSString = ZO_CommaDelimitNumber(math.floor(healing / healTime)) output = zo_strformat(GetString(SI_COMBAT_METRICS_POSTSELECTIONHPS_FORMAT), name, units, totalHPSString, totalHealingString, timeString) elseif units == 1 or mode == CMX_POSTTOCHAT_MODE_SINGLE then local damage = mode == CMX_POSTTOCHAT_MODE_SELECTED_UNIT and damage or singleDamage local damageTime = mode == CMX_POSTTOCHAT_MODE_SELECTED_UNIT and dpstime or singleTime local singleDPSString = ZO_CommaDelimitNumber(math.floor(damage / damageTime)) local singleDamageString = ZO_CommaDelimitNumber(damage) local timeString = string.format("%d:%04.1f", damageTime/60, damageTime%60) output = zo_strformat(GetString(SI_COMBAT_METRICS_POSTDPS_FORMAT), name, singleDPSString, singleDamageString, timeString) elseif bossUnits > 0 and mode == CMX_POSTTOCHAT_MODE_SMART then local bosses = bossUnits > 1 and string.format(" (+%d)", (bossUnits-1) ) or "" local bossTimeString = string.format("%d:%04.1f", bossTime/60, bossTime%60) local bossDPSString = ZO_CommaDelimitNumber(math.floor(bossDamage / bossTime)) local bossDamageString = ZO_CommaDelimitNumber(bossDamage) output = zo_strformat(GetString(SI_COMBAT_METRICS_POSTSMARTDPS_FORMAT), name, bosses, bossDPSString, bossDamageString, bossTimeString) elseif units > 1 and (mode == CMX_POSTTOCHAT_MODE_MULTI or mode == CMX_POSTTOCHAT_MODE_SMART) then local timeString = string.format("%d:%04.1f", dpstime/60, dpstime%60) local totalDPSString = ZO_CommaDelimitNumber(math.floor(data.DPSOut)) local totalDamageString = ZO_CommaDelimitNumber(damage) output = zo_strformat(GetString(SI_COMBAT_METRICS_POSTMULTIDPS_FORMAT), name, units-1, totalDPSString, totalDamageString, timeString) elseif mode == CMX_POSTTOCHAT_MODE_SINGLEANDMULTI then local bossString = bossUnits > 1 and string.format("%s (+%d)", GetString(SI_COMBAT_METRICS_BOSS_DPS), bossUnits-1) or bossUnits == 1 and GetString(SI_COMBAT_METRICS_BOSS_DPS) or GetString(SI_COMBAT_METRICS_DPS) local timeString = string.format("%d:%04.1f", dpstime/60, dpstime%60) local bossTimeString = string.format("%d:%04.1f", bossTime/60, bossTime%60) local bossDPSString = ZO_CommaDelimitNumber(math.floor(bossDamage / bossTime)) local bossDamageString = ZO_CommaDelimitNumber(bossDamage) local totalDPSString = ZO_CommaDelimitNumber(math.floor(data.DPSOut)) local totalDamageString = ZO_CommaDelimitNumber(damage) local stringA = zo_strformat(GetString(SI_COMBAT_METRICS_POSTALLDPS_FORMAT_A), name, units-1, totalDPSString, totalDamageString, timeString) local stringB = zo_strformat(GetString(SI_COMBAT_METRICS_POSTALLDPS_FORMAT_B), bossString, bossDPSString, bossDamageString, bossTimeString) output = string.format("%s, %s", stringA, stringB) elseif mode == CMX_POSTTOCHAT_MODE_SELECTION or mode == CMX_POSTTOCHAT_MODE_SELECTED_UNITNAME then if not unitSelection then return end local extraUnits = units > 1 and mode == CMX_POSTTOCHAT_MODE_SELECTED_UNITNAME and string.format(" (x%d)", units ) or units > 1 and string.format(" (+%d)", (units-1) ) or "" local DPSString = ZO_CommaDelimitNumber(math.floor(damage / dpstime)) local DamageString = ZO_CommaDelimitNumber(damage) local timeString = string.format("%d:%04.1f", dpstime/60, dpstime%60) output = zo_strformat(GetString(SI_COMBAT_METRICS_POSTSELECTIONDPS_FORMAT), name, extraUnits, DPSString, DamageString, timeString) end -- Determine appropriate channel local channel = db.autoselectchatchannel == false and "" or IsUnitGrouped('player') and "/p " or "/say " -- Print output to chat local outputtext = string.format("%s%s", timedata, output) CHAT_SYSTEM.textEntry:SetText( channel .. outputtext ) CHAT_SYSTEM:Maximize() CHAT_SYSTEM.textEntry:Open() CHAT_SYSTEM.textEntry:FadeIn() end local function maxStat() local _, magicka = GetUnitPower("player", POWERTYPE_MAGICKA ) local _, stamina = GetUnitPower("player", POWERTYPE_STAMINA ) local _, health = GetUnitPower("player", POWERTYPE_HEALTH ) local maxPower = "Magicka" if stamina > magicka then maxPower = "Stamina" end if health > magicka and health > stamina then maxPower = "Health" end return maxPower end -- Update the mini DPS meter local function updateLiveReport(self, data) local livereport = self local DPSOut = data.DPSOut local DPSIn = data.DPSIn local HPSOut = data.HPSOut local HPSAOut = data.HPSAOut local HPSIn = data.HPSIn local dpstime = data.dpstime local hpstime = data.hpstime local groupDPSOut = data.groupDPSOut local groupDPSIn = data.groupDPSIn local groupHPSOut = data.groupHPSOut -- Bail out if there is no damage to report if (DPSOut == 0 and HPSOut == 0 and DPSIn == 0) or livereport:IsHidden() then return end local SDPS = 0 local groupSDPS = 0 if db.liveReport.damageOutSingle then local singleTargetDamage, singleTargetDamageGroup, _, damageTime = GetSingleTargetDamage(data) SDPS = zo_round(singleTargetDamage / damageTime) groupSDPS = zo_round(singleTargetDamageGroup / damageTime) end local DPSString local HPSString local DPSInString local SDPSString local maxtime = zo_roundToNearest(math.max(dpstime, hpstime), 0.1) local timeString = string.format("%d:%04.1f", maxtime/60, maxtime%60) -- maybe add data from group if db.recordgrp == true and (groupDPSOut > 0 or groupDPSIn > 0 or groupHPSOut > 0) then local dpsratio, hpsratio, idpsratio, sdpsratio = 0, 0, 0, 0 if groupDPSOut > 0 then dpsratio = (math.floor(DPSOut / groupDPSOut * 1000) / 10) end if groupDPSIn > 0 then idpsratio = (math.floor(DPSIn / groupDPSIn * 1000) / 10) end if groupSDPS > 0 then sdpsratio = (math.floor(SDPS / groupSDPS * 1000) / 10) end if groupHPSOut > 0 then hpsratio = (math.floor(HPSOut / groupHPSOut * 1000) / 10) end DPSString = zo_strformat(GetString(SI_COMBAT_METRICS_SHOW_XPS), DPSOut, groupDPSOut, dpsratio) DPSInString = zo_strformat(GetString(SI_COMBAT_METRICS_SHOW_XPS), DPSIn, groupDPSIn, idpsratio) HPSString = zo_strformat(GetString(SI_COMBAT_METRICS_SHOW_XPS), HPSOut, groupHPSOut, hpsratio) SDPSString = zo_strformat(GetString(SI_COMBAT_METRICS_SHOW_XPS), SDPS, groupSDPS, sdpsratio) else DPSString = DPSOut DPSInString = DPSIn HPSString = HPSOut SDPSString = SDPS end -- Update the values livereport:GetNamedChild("DamageOutSingle"):GetNamedChild("Label"):SetText( SDPSString ) livereport:GetNamedChild("DamageOut"):GetNamedChild("Label"):SetText( DPSString ) livereport:GetNamedChild("HealOut"):GetNamedChild("Label"):SetText( HPSString ) livereport:GetNamedChild("HealOutAbsolute"):GetNamedChild("Label"):SetText( HPSAOut ) livereport:GetNamedChild("DamageIn"):GetNamedChild("Label"):SetText( DPSInString ) livereport:GetNamedChild("HealIn"):GetNamedChild("Label"):SetText( HPSIn ) livereport:GetNamedChild("Time"):GetNamedChild("Label"):SetText( timeString ) end local function toggleFightReport() if not SCENE_MANAGER:IsShowing("CMX_REPORT_SCENE") then SCENE_MANAGER:Toggle("CMX_REPORT_SCENE") CombatMetrics_Report:Update(#CMX.lastfights>0 and #CMX.lastfights or nil) SCENE_MANAGER:SetInUIMode(true) if #CMX.lastfights>0 and not CMX.inCombat and db.autoscreenshot and (db.autoscreenshotmintime ==0 or CMX.lastfights[#CMX.lastfights]["combattime"]>db.autoscreenshotmintime) then zo_callLater(TakeScreenshot, 400) end else SCENE_MANAGER:Toggle("CMX_REPORT_SCENE") end end function CMX.GetCMXData(dataType) -- for external access to fightData local data = {} if dataType == "selectionData" then ZO_DeepTableCopy(selectionData, data) elseif dataType == "fightData" then ZO_DeepTableCopy(fightData, data) else data = nil end return data end local scene = ZO_Scene:New("CMX_REPORT_SCENE", SCENE_MANAGER) local function initFightReport() local fightReport = CombatMetrics_Report storeOrigLayout(fightReport) local pos = db[fightReport:GetName()] fightReport:ClearAnchors() fightReport:SetAnchor(CENTER, nil , TOPLEFT, pos.x, pos.y) local fragment = ZO_HUDFadeSceneFragment:New(fightReport) scene:AddFragment(fragment) local function resize(control, scale) if control.sizes == nil and control.anchors == nil then return end local width, height = unpack(control.sizes) if width then control:SetWidth(width*scale) end if height then control:SetHeight(height*scale) end local anchors = {} local oldanchors = control.anchors if oldanchors then ZO_DeepTableCopy(control.anchors, anchors) end local anchor1 = anchors[1] local anchor2 = anchors[2] if anchor1 or anchor2 then control:ClearAnchors() end if anchor1 ~= nil then anchor1[4] = anchor1[4] * scale anchor1[5] = anchor1[5] * scale control:SetAnchor(unpack(anchor1)) end if anchor2 ~= nil then anchor2[4] = anchor2[4] * scale anchor2[5] = anchor2[5] * scale control:SetAnchor(unpack(anchor2)) end local fontcontrol = control:GetNamedChild("Font") if fontcontrol ~= nil then local font, size, style = unpack(fontcontrol.font) if size then size = tonumber(size) * (scale + 0.2)/1.2 end -- Don't Scale fonts as much control:SetFont(string.format("%s|%s|%s", font, size, style)) end for i = 1, control:GetNumChildren() do local child = control:GetChild(i) if child then resize(child, scale) end end end fightReport.Resize = resize -- assign update functions for panels fightReport.Update = updateFightReport fightReport.Toggle = toggleFightReport local titlePanel = fightReport:GetNamedChild("_Title") titlePanel.Update = updateTitlePanel local mainPanel = fightReport:GetNamedChild("_MainPanel") mainPanel.Update = updateMainPanel local fightStatsPanel = mainPanel:GetNamedChild("FightStats") fightStatsPanel.Update = updateFightStatsPanel mainPanel.active = fightStatsPanel local fightStatsPanelLeft = fightStatsPanel:GetNamedChild("Left") fightStatsPanelLeft.Update = updateFightStatsPanelLeft local fightStatsPanelRight = fightStatsPanel:GetNamedChild("Right") fightStatsPanelRight.Update = updateFightStatsPanelRight local fightStatsButton = fightStatsPanelRight:GetNamedChild("SelectRow"):GetNamedChild(maxStat()) CMX.UpdateAttackStatsSelector(fightStatsButton) local combatLogPanel = mainPanel:GetNamedChild("CombatLog") combatLogPanel.Update = updateCombatLog local combatLogPageButtonRow = GetControl(combatLogPanel, "HeaderPageButtonRow") combatLogPageButtonRow.Update = updateCLPageButtons local combatLogFilterButtonRow = GetControl(combatLogPanel, "HeaderFilterButtonRow") initCLButtonRow(combatLogFilterButtonRow) local graphPanel = mainPanel:GetNamedChild("Graph") graphPanel.Update = updateGraphPanel local plotToolBar = graphPanel:GetNamedChild("Toolbar") initPlotToolbar(plotToolBar) local plotWindow = graphPanel:GetNamedChild("PlotWindow") initPlotWindow(plotWindow) local infoPanel = fightReport:GetNamedChild("_InfoPanel") infoPanel.Update = updateInfoPanel local rightPanel = fightReport:GetNamedChild("_RightPanel") rightPanel.Update = updateRightPanel local buffPanel = rightPanel:GetNamedChild("BuffList") buffPanel.Update = updateBuffPanel local buffbutton = rightPanel:GetNamedChild("Selector"):GetNamedChild("BuffsIn") CMX.SelectRightPanel(buffbutton) local resourcePanel = rightPanel:GetNamedChild("ResourceList") resourcePanel.Update = updateResourcePanel local unitPanel = fightReport:GetNamedChild("_UnitPanel") unitPanel.Update = updateUnitPanel local abilityPanel = fightReport:GetNamedChild("_AbilityPanel") abilityPanel.Update = updateAbilityPanel local infoRowPanel = fightReport:GetNamedChild("_InfoRow") infoRowPanel.Update = updateInfoRowPanel local fightListPanel = fightReport:GetNamedChild("_FightList") fightListPanel.Update = updateFightList -- setup buttons: local selectorButtons = fightReport:GetNamedChild("_SelectorRow") initSelectorButtons(selectorButtons) fightReport:Resize(db.FightReport.scale) local left = selectorButtons:GetLeft() if left < 0 then fightReport:ClearAnchors() fightReport:SetAnchor(CENTER, nil , TOPLEFT, pos.x - left, pos.y) end end local function initLiveReport() local liveReport = CombatMetrics_LiveReport storeOrigLayout(liveReport) local pos = db[liveReport:GetName()] liveReport:ClearAnchors() liveReport:SetAnchor(CENTER, nil , TOPLEFT, pos.x, pos.y) local fragment = ZO_HUDFadeSceneFragment:New(liveReport) function liveReport.Toggle(liveReport, value) if value == nil then value = liveReport:IsHidden() end liveReport:SetHidden(not value) if value == true then SCENE_MANAGER:GetScene("hud"):AddFragment( fragment ) SCENE_MANAGER:GetScene("hudui"):AddFragment( fragment ) SCENE_MANAGER:GetScene("siegeBar"):AddFragment( fragment ) else SCENE_MANAGER:GetScene("hud"):RemoveFragment( fragment ) SCENE_MANAGER:GetScene("hudui"):RemoveFragment( fragment ) SCENE_MANAGER:GetScene("siegeBar"):RemoveFragment( fragment ) end end local setLR = db.liveReport local bg = liveReport:GetNamedChild("BG") function liveReport.Refresh(liveReport) local anchors = (setLR.layout == "Horizontal" and { {TOPLEFT, TOPLEFT, 0, 0, liveReport}, {LEFT, RIGHT, 0, 0}, {LEFT, RIGHT, 0, 0} }) or (setLR.layout == "Vertical" and { {TOPLEFT, TOPLEFT, 0, 0, liveReport}, {TOPLEFT, BOTTOMLEFT, 0, 0}, {LEFT, RIGHT, 0, 0} }) or { -- layout = compact {TOPLEFT, TOPLEFT, 0, 0, liveReport}, {LEFT, RIGHT, 0, 0}, {TOPLEFT, BOTTOMLEFT, 0, 0}, } local liveReport = liveReport local scale = setLR.scale local last = liveReport liveReport:SetDimensions(1, 1) local totalBlocks = 0 for i = 2, liveReport:GetNumChildren() do local child = liveReport:GetChild(i) local name = string.gsub(string.gsub(child:GetName(), liveReport:GetName(), ""), "^%u", string.lower) -- difference in names is the child name e.g. "DamageOut". Outer gsub changes first letter to lowercase to match the settings, e.g. "damageOut". local shown = setLR[name] if shown == true then local addspace = child.blocksize totalBlocks = totalBlocks + addspace end end local halfway = (setLR.layout == "Compact" and (math.ceil(totalBlocks / 2) + 1)) or nil local blocks = 0 local firstBlock = nil -- to anchor 2nd row to for i = 2, liveReport:GetNumChildren() do local child = liveReport:GetChild(i) local name = string.gsub(string.gsub(child:GetName(), liveReport:GetName(), ""), "^%u", string.lower) -- difference in names is the child name e.g. "DamageOut". Outer gsub changes first letter to lowercase to match the settings, e.g. "damageOut". local shown = setLR[name] child:SetHidden(not shown) if shown then local addspace = child.blocksize local isnotfull = ( math.ceil(blocks) - math.ceil(blocks + addspace)) == 0 blocks = blocks + addspace local is if firstBlock == nil then firstBlock = child end local anchorIndex = (blocks == 1 and 1) or ((blocks == halfway or (isnotfull and setLR.layout ~= "Compact")) and 3) or 2 local anchor = anchors[anchorIndex] anchor[5] = (not isnotfull) and anchorIndex == 3 and firstBlock or last child:ClearAnchors() local width, height = unpack(child.sizes) child:SetDimensions(width*scale, height*scale) child:SetAnchor(anchor[1], anchor[5], anchor[2], anchor[3]*scale, anchor[4]*scale) last = child -- set label alignments local label = child:GetNamedChild("Label") local alignment = setLR.alignmentleft and TEXT_ALIGN_LEFT or TEXT_ALIGN_RIGHT label:SetHorizontalAlignment(alignment) end end zo_callLater(function() bg:SetDimensions(liveReport:GetWidth(), liveReport:GetHeight()) end, 1) end local function resize(control, scale) local width, height = unpack(control.sizes) if width then control:SetWidth(width*scale) end if height then control:SetHeight(height*scale) end local fontcontrol = control:GetNamedChild("Font") if fontcontrol ~= nil then local font, size, style = unpack(fontcontrol.font) if size then size = tonumber(size) * (scale + 0.1)/1.2 end -- Don't Scale fonts as much control:SetFont(string.format("%s|%s|%s", font, size, style)) end for i = 1, control:GetNumChildren() do local child = control:GetChild(i) if child then resize(child, scale) end end end function liveReport.Resize(liveReport, scale) resize(liveReport, scale) liveReport:Refresh() end liveReport.Update = updateLiveReport liveReport:Toggle(setLR.enabled) liveReport:Resize(setLR.scale) liveReport:SetMovable(not setLR.locked) bg:SetAlpha(setLR.bgalpha/100) end function CMX.InitializeUI() db = CMX.db SVHandler = CombatMetricsFightData savedFights = SVHandler.GetFights() if type(db.FightReport.hitCritLayout) ~= "number" then db.FightReport.hitCritLayout = 1 end -- TODO: only for beta users, remove if type(db.FightReport.averageLayout) ~= "number" then db.FightReport.averageLayout = 1 end -- TODO: only for beta users, remove local _, size = checkSaveLimit() db.SVsize = size selections = { ["ability"] = {}, ["unit"] = {}, ["buff"] = {}, ["resource"] = {}, } lastSelections = { ["ability"] = {}, ["unit"] = {}, ["buff"] = {}, ["resource"] = {}, } currentFight = nil currentCLPage = 1 initFightReport() initLiveReport() local settingsbutton = CombatMetrics_Report_SelectorRowSettingsButton local data = CMX.GetFeedBackData(settingsbutton) local button, feedbackWindow = LibFeedback:initializeFeedbackWindow(unpack(data)) button:SetHidden(true) function ToggleFeedback() feedbackWindow:ToggleHidden() end end
local music = nil; local ambientMusic = ""; local doors = {}; local guns2 = {}; isAmbient = false; bg = {}; function startMusic(name, crossfade) local newMusic = audio:createStream(name); newMusic.loop = true; newMusic.isMusic = true; if crossfade then audio:crossfade(music, newMusic, 0.5, 0.5, 0.3); else if music ~= nil then music:stop(); end newMusic:play(); end music = newMusic; isAmbient = false; end function stopMusic(crossfade) if music ~= nil then if crossfade then audio:crossfade(music, nil, 0.5, 0.5, 0.3); else music:stop(); end end music = nil; end function setAmbientMusic(name) if ambientMusic ~= name then ambientMusic = name; isAmbient = false; end end function startAmbientMusic(crossfade) if not isAmbient then startMusic(ambientMusic, crossfade); isAmbient = true; end end function openJacket(name) local stream = audio:createSound("servo_move.ogg"); stream:play(); addTimeoutOnce(1.25, function() stream:stop(); end); local inst = scene:getInstances(name)[1]; local j = findJoint(inst.joints, "jacket1_joint"); j.motorSpeed = -j.motorSpeed; end function openStone(joint) local j = scene:getJoints(joint)[1]; j.motorSpeed = -j.motorSpeed; scene.camera:findCameraComponent():tremorStart(0.3); local s = audio:createSound("stone_moving.ogg"); s:play(); addTimeout0(function(cookie, dt) if j:getJointTranslation() <= j.lowerLimit then cancelTimeout(cookie); addTimeoutOnce(0.2, function() scene.camera:findCameraComponent():tremor(false); s:stop(); end); end end); end function closeStone(joint) local j = scene:getJoints(joint)[1]; j.motorSpeed = -j.motorSpeed; scene.camera:findCameraComponent():tremorStart(0.3); local s = audio:createSound("stone_moving.ogg"); s:play(); addTimeout0(function(cookie, dt) if j:getJointTranslation() >= j.upperLimit then cancelTimeout(cookie); addTimeoutOnce(0.2, function() scene.camera:findCameraComponent():tremor(false); s:stop(); end); end end); end function makeFlickerLamps(name) local function flickerTimeout2(self) if self.t <= 0 then for _, light in pairs(self.lights) do light.visible = self.defaultOn; end return; end for _, light in pairs(self.lights) do light.visible = not light.visible; end local t = 0.005 + math.random() * 0.015; self.t = self.t - t; addTimeoutOnce(t, flickerTimeout2, self); end local function flickerTimeout(self) self.t = 0.01 + math.random() * 0.25; flickerTimeout2(self); addTimeoutOnce(1.0 + math.random() * 2.0, flickerTimeout, self); end local insts = scene:getInstances(name); for _, inst in pairs(insts) do local lights = findObject(inst.objects, "lamp"):findLightComponent():getLights(); addTimeoutOnce(1.0 + math.random() * 2.0, flickerTimeout, { lights = lights, t = 0, defaultOn = lights[1].visible }); end end local scl = 5.0; function setupBgAir() if bg[1] ~= nil then bg[1]:removeFromParent(); end if bg[2] ~= nil then bg[2]:removeFromParent(); end if bg[3] ~= nil then bg[3]:removeFromParent(); end bg[1] = factory:createBackground("ground1.png", 10, 10, vec2(0.2, 0.2), const.zOrderBackground); bg[1]:findRenderBackgroundComponent().color = {0.6, 0.6, 0.6, 1.0}; scene:addObject(bg[1]); bg[2] = factory:createBackground("fog.png", 544 / scl / 2, 416 / scl / 2, vec2(10.0, 1.0), const.zOrderBackground + 1) bg[2]:findRenderBackgroundComponent().unbound = true; bg[2]:findRenderBackgroundComponent().color = {1.0, 1.0, 1.0, 0.6}; scene:addObject(bg[2]); bg[3] = factory:createBackground("fog.png", 544 / scl / 1.5, 416 / scl / 1.5, vec2(15.0, 1.0), const.zOrderBackground + 2) bg[3]:findRenderBackgroundComponent().unbound = true; bg[3]:findRenderBackgroundComponent().color = {1.0, 1.0, 1.0, 0.7}; bg[3]:findRenderBackgroundComponent().offset = vec2(0, 416 / scl / 1.5 / 2); scene:addObject(bg[3]); end function setupBgMetal() if bg[1] ~= nil then bg[1]:removeFromParent(); end if bg[2] ~= nil then bg[2]:removeFromParent(); bg[2] = nil; end if bg[3] ~= nil then bg[3]:removeFromParent(); bg[3] = nil; end bg[1] = factory:createBackground("metal1.png", 24.0, 24.0, vec2(0.8, 0.8), const.zOrderBackground); scene:addObject(bg[1]); end function moveDoor(open, name, quiet) local snd = nil; if doors[name] ~= nil then snd = doors[name].snd; cancelTimeout(doors[name].cookie); doors[name] = nil; end local inst = scene:getInstances(name)[1]; local j = findJoint(inst.joints, "door1_bar_joint"); if (open and j:getJointTranslation() >= j.upperLimit) or (not open and j:getJointTranslation() <= j.lowerLimit) then if snd ~= nil then snd:stop(); end return; end doors[name] = {}; if (snd == nil) and not quiet then doors[name].snd = audio:createSound("door_move.ogg"); doors[name].snd.loop = true; doors[name].snd:play(); else doors[name].snd = snd; end if open then j.motorSpeed = math.abs(j.motorSpeed); else j.motorSpeed = -math.abs(j.motorSpeed); end doors[name].cookie = addTimeout0(function(cookie, dt) if (open and j:getJointTranslation() >= j.upperLimit) or (not open and j:getJointTranslation() <= j.lowerLimit) then if not quiet then doors[name].snd:stop(); end doors[name] = nil; cancelTimeout(cookie); end end); end function makeDoor(name, opened) local inst = scene:getInstances(name)[1]; scene:addGearJoint(findObject(inst.objects, "door1_bar"), findObject(inst.objects, "door1_wheel"), findJoint(inst.joints, "door1_bar_joint"), findJoint(inst.joints, "door1_wheel_joint"), 1, false); if opened then moveDoor(true, name, true); end end function fixedSpawn(name) local spawn = scene:getObjects(name.."_tetrobot2"); for _, obj in pairs(spawn) do local e = factory:createTetrobot2(); addSpawnedEnemyFreezable(e, obj); e:findPhysicsBodyComponent():setFilterGroupIndex(-300); end end function makeGun2(inst, dieCb, ...) inst.myObj = findObject(inst.objects, "gun2_root"); inst.myTrunk = findObject(inst.objects, "gun2_trunk"); inst.myFire = findObjects(inst.objects, "gun2_fire1"); inst.myObj.type = const.SceneObjectTypeEnemyBuilding; inst.myObj.maxLife = settings.heater1.life; inst.myObj.life = settings.heater1.life; local hb = RenderHealthbarComponent(vec2(0.0, 4.0), 0, 6.0, 1.2, const.zOrderMarker + 1); hb.color = { 1.0, 1.0, 1.0, 0.6 }; inst.myObj:addComponent(hb); local dummy = inst.myTrunk:findDummyComponent("missile"); inst.weapon = WeaponHeaterComponent(const.SceneObjectTypeEnemyMissile); inst.weapon.pos = dummy.pos; inst.weapon.angle = dummy.angle; inst.weapon.damage = 60.0; inst.weapon.length = 140.0; inst.weapon.impulse = 50.0; inst.weapon.duration = 0.8; inst.weapon.interval = 0.0; inst.weapon.minWidth = 0.8; inst.weapon.maxWidth = 1.8; inst.weapon.haveSound = false; inst.myTrunk:addComponent(inst.weapon); inst.weapon:trigger(true); inst.myDieCb = dieCb; inst.myArgs = pack2(...); local light = inst.myObj:findLightComponent():getLights()[1]; light.myColor = light.color[4]; local tweening = SequentialTweening(true); tweening:addTweening(SingleTweening(0.4, const.EaseOutQuad, light.color[4], 1.0, false)); tweening:addTweening(SingleTweening(0.4, const.EaseInQuad, 1.0, light.color[4], false)); inst.myTimer = addTimeout0(function(cookie, dt, self) local c = light.color; c[4] = tweening:getValue(self.t); light.color = c; self.t = self.t + dt; end, { t = 0 }); guns2[inst.myObj.cookie] = inst; end addTimeout0(function(cookie, dt) for _, inst in pairs(guns2) do if inst.myObj:dead() then guns2[inst.myObj.cookie] = nil; cancelTimeout(inst.myTimer); inst.myObj:findRenderHealthbarComponent():removeFromParent(); inst.myObj:findLightComponent():removeFromParent(); inst.weapon:trigger(false); for i = 1, #inst.myFire, 1 do addTimeoutOnce(0.5 * (i - 1), function() local obj = factory:createExplosion1(106); obj.pos = inst.myFire[i].pos; scene:addObject(obj); inst.myFire[i].angle = 0; inst.myFire[i].visible = true; end); end inst.myDieCb(unpack2(inst.myArgs)); end end end); function makeKeyDoor(doorName, phName, fn, ...) local doorObj = scene:getObjects(doorName)[1]; local phObj = scene:getObjects(phName)[1]; local phC = phObj:findPlaceholderComponent(); phC.listener = createSensorEnterListener(false, function(other, fn, args) if not scene.player:findPlayerComponent().inventory:have(phC.item) then return; end scene.player:findPlayerComponent().inventory:take(phC.item); phObj:removeFromParent(); doorObj:findRenderQuadComponents("key")[1].visible = true; audio:playSound("key.ogg"); fn(unpack2(args)); end, fn, pack2(...)); end -- main scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeBlaster); scene.camera:findCameraComponent():zoomTo(35, const.EaseLinear, 0); scene.lighting.ambientLight = {0.3, 0.3, 0.3, 1.0}; math.randomseed(os.time()); setupBgAir(); bg[4] = factory:createBackground("fog.png", 544 / scl, 416 / scl, vec2(30.0, 1.0), 110) bg[4]:findRenderBackgroundComponent().unbound = true; bg[4]:findRenderBackgroundComponent().color = {1.0, 1.0, 1.0, 0.8}; scene:addObject(bg[4]); setAmbientMusic("ambient2.ogg"); startAmbientMusic(false); require("e1m2_part0"); require("e1m2_part1"); require("e1m2_part2"); require("e1m2_part3"); require("e1m2_part4"); require("e1m2_part5"); if settings.developer >= 1 then scene.respawnPoint = scene:getObjects("player_"..settings.developer)[1]:getTransform(); scene.player:setTransform(scene.respawnPoint); bg[4]:removeFromParent(); bg[4] = nil; end if settings.developer == 1 then showMoveFireInputHint(); end if settings.developer >= 6 then scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeGG); end if settings.developer == 6 then for i = 1, 7, 1 do scene:getJoints("rock"..i.."_joint")[1]:remove(); end end if settings.developer >= 7 then setupBgMetal(); end if (settings.developer >= 8) and (settings.developer <= 12) then setupTrain(2); end if settings.developer >= 9 then scene.player:findPlayerComponent():giveWeapon(const.WeaponTypeSuperShotgun); scene.player:findPlayerComponent():changeAmmo(const.WeaponTypeShotgun, 20); end if settings.developer == 12 then hallway1Comeback(); end if (settings.developer >= 13) and (settings.developer <= 18) then setupTrain(3); end if (settings.developer >= 14) and (settings.developer <= 16) then startMusic("action4.ogg", false); end if (settings.developer >= 15) and (settings.developer <= 16) then setupBgAir(); end if settings.developer == 17 then scene:getObjects("terrain0")[1]:findLightComponent():getLights("door6_light1")[1].visible = false; scene:getObjects("terrain0")[1]:findLightComponent():getLights("door6_light2")[1].visible = false; scene:getJoints("door9_joint")[1].motorSpeed = -scene:getJoints("door9_joint")[1].motorSpeed; end if settings.developer == 18 then moveDoor(true, "door6", true); end if settings.developer == 19 then scene.player:findPlayerComponent().inventory:give(const.InventoryItemRedKey); end
-- AFK Detector script -- Made by Dr.CrazY -- CONSTANTS (Settings) local UPDATE_DELAY = 1000 -- Time before warning local MAX_WARNING_TIME = 20 -- In seconds -- Time before killing/kicking local MAX_AFK_TIME = 30 -- In seconds local MAX_AFK_ROUNDS = 3 -- local localPlayer = getLocalPlayer() local rootElement = getRootElement() -- local stayCount = 0 local killedCount = 0 -- local screenWidth, screenHeight = guiGetScreenSize() local showWarning = false -- local autoKillEnabled = false local killed = false -- local usedTip = false function checkMoving() local accelerateState = getPedControlState ( localPlayer, "accelerate" ) local brakeState = getPedControlState ( localPlayer, "brake_reverse" ) local leftState = getPedControlState ( localPlayer, "vehicle_left" ) local rightState = getPedControlState ( localPlayer, "vehicle_right" ) local state = true if((accelerateState == false) and (brakeState == false) and (leftState == false) and (rightState == false)) then state = false end return state end -- AFK checking function function updateMyState() if(getElementData(localPlayer,"state") ~= "alive") then showWarning = false stayCount = 0 killed = false return end -- If player frozen or not in a car, we wont detect his AFK state if ( not(getPedOccupiedVehicle( localPlayer )) ) then showWarning = false stayCount = 0 killed = false return else if ( isVehicleFrozen ( getPedOccupiedVehicle( localPlayer ) ) ) then showWarning = false stayCount = 0 killed = false return end end if(killed)then return end local state = checkMoving() if ( state == false) then stayCount = stayCount + 1 else showWarning = false stayCount = 0 end if (autoKillEnabled == true) then killedCount = killedCount + 1 setElementHealth ( localPlayer, 0 ) killed = true triggerServerEvent ( "onAutoKilled", localPlayer, killedCount ) return end if (stayCount >= MAX_WARNING_TIME) then showWarning = true if (stayCount >= MAX_AFK_TIME) then killedCount = killedCount + 1 if (killedCount >= MAX_AFK_ROUNDS) then triggerServerEvent ( "onKickedForAFK", localPlayer, MAX_AFK_ROUNDS) return end if (setElementHealth (localPlayer, 0)) then showWarning = false triggerServerEvent ( "onKilledForAFK", localPlayer, killedCount, MAX_AFK_ROUNDS ) killed = true stayCount = 0 end end else showWarning = false end end -- AFK checking timer setTimer ( updateMyState, UPDATE_DELAY, 0 ) function updateScreen() if (showWarning) then dxDrawText( "* You're AFK *", 0, screenHeight-500, screenWidth, screenHeight, tocolor ( 255, 255, 255, 200 ), 6, "arial", "center", "center" ) if (killedCount < MAX_AFK_ROUNDS - 1) then dxDrawText( "You will get killed after "..(MAX_AFK_TIME - stayCount).." sec.", 0, screenHeight-400, screenWidth, screenHeight, tocolor ( 27,161,226, 200 ), 2, "arial", "center", "center" ) else dxDrawText( "You will get kicked after "..(MAX_AFK_TIME - stayCount).." sec.", 0, screenHeight-400, screenWidth, screenHeight, tocolor ( 27,161,226, 200 ), 2, "arial", "center", "center" ) end local state = checkMoving() if ( state == true) then stayCount = 0 showWarning = false end elseif(autoKillEnabled)then --screenWidth, screenHeight dxDrawText( "* AFK *", 0, screenHeight-500, screenWidth, screenHeight, tocolor ( 255, 255, 255, 160 ), 6, "arial", "center", "center" ) dxDrawText( "Auto-kill enabled", 0, screenHeight-400, screenWidth, screenHeight, tocolor ( 15,192,252, 255 ), 2, "arial", "center", "center" ) end end addEventHandler ( "onClientRender", rootElement, updateScreen) function toggleAFKStats() autoKillEnabled = not autoKillEnabled if(autoKillEnabled)then outputChatBox ("#FF0000*#FFFFFF AFK auto-kill is now #939EABenabled" , 255, 255, 255, true ) else outputChatBox ("#FF0000*#FFFFFF AFK auto-kill is now #939EABdisabled" , 255, 255, 255, true ) killedCount = 0 end end addCommandHandler ( "afk", toggleAFKStats, false ) function outputTip() outputChatBox ("#FF0000*#FFFFFF Use the #939EAB/afk #FFFFFFcommand to enable/disable AFK auto-kill" , 255, 255, 255, true ) usedTip = false end setTimer(outputTip, 600000, 0) addEvent( "onTipTriggered", true ) addEventHandler( "onTipTriggered", getRootElement(), function() if(not usedTip)then outputChatBox("#FF0000*#FFFFFF Use the #939EAB/afk #FFFFFFcommand to enable/disabled AFK auto-kill", 255, 255, 255, true) usedTip = true end end)
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv() local function SetFont(obj, font, size, style, r, g, b, sr, sg, sb, sox, soy) obj:SetFont(font, size, style) if sr and sg and sb then obj:SetShadowColor(sr, sg, sb) end if sox and soy then obj:SetShadowOffset(sox, soy) end if r and g and b then obj:SetTextColor(r, g, b) elseif r then obj:SetAlpha(r) end end function R:UpdateBlizzardFonts() local NORMAL = self["media"].font local COMBAT = self["media"].dmgfont local NUMBER = self["media"].font local _, editBoxFontSize, _, _, _, _, _, _, _, _ = GetChatWindowInfo(1) CHAT_FONT_HEIGHTS = {12, 13, 14, 15, 16, 17, 18, 19, 20} UNIT_NAME_FONT = NORMAL -- NAMEPLATE_FONT = NORMAL DAMAGE_TEXT_FONT = COMBAT STANDARD_TEXT_FONT = NORMAL -- Base fonts SetFont(GameTooltipHeader, NORMAL, self.global.media.fontsize) SetFont(NumberFont_OutlineThick_Mono_Small, NUMBER, self.global.media.fontsize, "OUTLINE") SetFont(SystemFont_Shadow_Large_Outline, NUMBER, 20, "OUTLINE") SetFont(NumberFont_Outline_Huge, NUMBER, 28, "THICKOUTLINE") SetFont(NumberFont_Outline_Large, NUMBER, 15, "OUTLINE") SetFont(NumberFont_Outline_Med, NUMBER, self.global.media.fontsize*1.1, "OUTLINE") SetFont(NumberFont_Shadow_Med, NORMAL, self.global.media.fontsize) --chat editbox uses this SetFont(NumberFont_Shadow_Small, NORMAL, self.global.media.fontsize) SetFont(QuestFont, NORMAL, self.global.media.fontsize) SetFont(QuestFont_Large, NORMAL, 14) SetFont(SystemFont_Large, NORMAL, 15) SetFont(GameFontNormalMed3, NORMAL, 15) SetFont(GameFontHighlightMedium, NORMAL, 15) SetFont(SystemFont_Shadow_Huge1, NORMAL, 20, "THINOUTLINE") -- Raid Warning, Boss emote frame too SetFont(SystemFont_Med1, NORMAL, self.global.media.fontsize) SetFont(SystemFont_Med3, NORMAL, self.global.media.fontsize*1.1) SetFont(SystemFont_OutlineThick_Huge2, NORMAL, 20, "THICKOUTLINE") SetFont(SystemFont_Outline_Small, NUMBER, self.global.media.fontsize, "OUTLINE") SetFont(SystemFont_Shadow_Large, NORMAL, 15) SetFont(SystemFont_Shadow_Med1, NORMAL, self.global.media.fontsize) SetFont(SystemFont_Shadow_Med3, NORMAL, self.global.media.fontsize*1.1) SetFont(SystemFont_Shadow_Outline_Huge2, NORMAL, 20, "OUTLINE") SetFont(SystemFont_Shadow_Small, NORMAL, self.global.media.fontsize*0.9) SetFont(SystemFont_Small, NORMAL, self.global.media.fontsize) SetFont(SystemFont_Tiny, NORMAL, self.global.media.fontsize) SetFont(Tooltip_Med, NORMAL, self.global.media.fontsize) SetFont(Tooltip_Small, NORMAL, self.global.media.fontsize) SetFont(ZoneTextString, NORMAL, 32, "OUTLINE") SetFont(SubZoneTextString, NORMAL, 25, "OUTLINE") SetFont(PVPInfoTextString, NORMAL, 22, "THINOUTLINE") SetFont(PVPArenaTextString, NORMAL, 22, "THINOUTLINE") SetFont(CombatTextFont, COMBAT, 200, "THINOUTLINE") -- number here just increase the font quality. SetFont(FriendsFont_Normal, NORMAL, self.global.media.fontsize) SetFont(FriendsFont_Small, NORMAL, self.global.media.fontsize) SetFont(FriendsFont_Large, NORMAL, self.global.media.fontsize) SetFont(FriendsFont_UserText, NORMAL, self.global.media.fontsize) end
local vim = vim local api = vim.api local lsp = vim.lsp local tag_formatting = require "lsp_smag.tags.formatting" local list_utils = require "lsp_smag.utils.lists" local lsp_methods = require "lsp_smag.lsp.methods" local lsp_server_capabilities = require "lsp_smag.lsp.server_capabilities" local tag_kinds = require "lsp_smag.tags.kinds" local function get_word_under_cursor() return api.nvim_call_function("expand", {"<cword>"}) end local function client_response_is_error(client_response) return client_response["error"] ~= nil end local function get_locations_from_client(client, method, parameter, buffer_number) if not client.supports_method(method) then return {} end local response = client.request_sync(method, parameter, nil, buffer_number) if response == nil or client_response_is_error(response) then return {} end return response.result end local function get_locations_from_all_clients(method) local buffer_number = api.nvim_get_current_buf() local parameter = lsp.util.make_position_params() local buffer_clients = lsp.buf_get_clients(buffer_number) local all_locations = {} for _, client in ipairs(buffer_clients) do local locations = get_locations_from_client(client, method, parameter, buffer_number) list_utils.extend(all_locations, locations) end return all_locations end local function convert_locations_to_tags(locations, tag_kind) local tags = {} local tag_name = get_word_under_cursor() for _, location in ipairs(locations) do table.insert(tags, tag_formatting.lsp_location_to_tag(tag_name, tag_kind, location)) end return tags end local function get_tags_of_provider(provider_name) local lsp_method = lsp_methods[provider_name] local tag_kind = tag_kinds[provider_name] local locations = get_locations_from_all_clients(lsp_method) return convert_locations_to_tags(locations, tag_kind) end return { get_tags_of_provider = get_tags_of_provider }
--[[ Copyright (C) 2019 Blue Mountains GmbH This program is free software: you can redistribute it and/or modify it under the terms of the Onset Open Source License as published by Blue Mountains GmbH. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Onset Open Source License for more details. You should have received a copy of the Onset Open Source License along with this program. If not, see https://bluemountains.io/Onset_OpenSourceSoftware_License.txt ]]-- Reports = {} function cmd_pm(player, otherplayer, ...) local message = table.concat({...}, " ") if (otherplayer == nil or #{...} == 0) then return AddPlayerChat(player, "Usage: /pm <player> <message>") end otherplayer = tonumber(otherplayer) if (not IsValidPlayer(otherplayer)) then return AddPlayerChat(player, "Unknown player") end if (player == otherplayer) then return AddPlayerChat(player, "Cannot do this command on yourself") end AddPlayerChat(otherplayer, "***[PM] from Player("..player.."): "..message) AddPlayerChat(player, ">>>[PM] to Player("..otherplayer.."): "..message) end AddCommand("pm", cmd_pm) function cmd_s(player) local vehicle = GetPlayerVehicle(player) local x, y, z, h if (vehicle ~= 0) then x, y, z = GetVehicleLocation(vehicle) h = GetVehicleHeading(vehicle) else x, y, z = GetPlayerLocation(player) h = GetPlayerHeading(player) end PlayerData[player].sX = x PlayerData[player].sY = y PlayerData[player].sZ = z PlayerData[player].sH = h AddPlayerChat(player, "Location saved, use /l to load it.") AddPlayerChat(player, "XYZ: "..x..", "..y..", "..z..", "..h) print("XYZ: "..x..", "..y..", "..z..", "..h) end AddCommand("s", cmd_s) AddCommand("spos", cmd_s) function cmd_l(player) if (PlayerData[player].sX == nil) then return AddPlayerChat(player, "You must save your location first! (/s)") end local vehicle = GetPlayerVehicle(player) if (vehicle ~= 0) then SetVehicleLocation(vehicle, PlayerData[player].sX, PlayerData[player].sY, PlayerData[player].sZ) SetVehicleHeading(vehicle, PlayerData[player].sH) else SetPlayerLocation(player, PlayerData[player].sX, PlayerData[player].sY, PlayerData[player].sZ) SetPlayerHeading(player, PlayerData[player].sH) end ResetPlayerCamera(player) AddPlayerChat(player, "Location loaded!") end AddCommand("l", cmd_l) AddCommand("lpos", cmd_l) function cmd_loc(player, x, y, z) if (x == nil or y == nil or z == nil) then return AddPlayerChat(player, "Usage: /loc <x> <y> <z>") end TeleportTo(player, x, y, z) --SetPlayerLocation(player, x, y, z) AddPlayerChat(player, "Location set!") end AddCommand("loc", cmd_loc) function cmd_getloc(player) local x, y, z = GetPlayerLocation(player) local h = GetPlayerHeading(player) AddPlayerChat(player, "XYZH: "..x..", "..y..", "..z..", "..h) end AddCommand("getloc", cmd_getloc) function cmd_w(player, weapon, slot, ammo) if (weapon == nil or slot == nil or ammo == nil) then return AddPlayerChat(player, "Usage: /w <weapon> <slot> <ammo>") end SetPlayerWeapon(player, weapon, ammo, true, slot) end AddCommand("w", cmd_w) AddCommand("weapon", cmd_w) function cmd_mywep(player) for i=1,4 do local weapon, ammo = GetPlayerWeapon(player, i) AddPlayerChat(player, "Slot "..i..": "..weapon..", "..ammo) end end AddCommand("mywep", cmd_mywep) function cmd_model(player, model) if (model == nil) then return AddPlayerChat(player, "Usage: /model <model number>") end model = tonumber(model) --[[if (model == nil or model < 1 or model > 26) then return AddPlayerChat(player, "Invalid model id") end]]-- SetPlayerPropertyValue(player, "_modelPreset", model) AddPlayerChat(player, "Model set (ID: "..model..")") end AddCommand("model", cmd_model) function cmd_v(player, model) -- If the player did not pass any command parameter tell them how to use this chat command if (model == nil) then return AddPlayerChat(player, "Usage: /v <model number>") end model = tonumber(model) -- Check for valid vehicle model. --[[if (model == nil or model < 1 or model > 23) then return AddPlayerChat(player, "Vehicle model "..model.." does not exist.") end]]-- -- Destroy any old vehicle the player has spawned already. if (PlayerData[player].vehicle ~= 0) then DestroyVehicle(PlayerData[player].vehicle) PlayerData[player].vehicle = 0 end -- Get the current player location, used to spawn the vehicle. local x, y, z = GetPlayerLocation(player) local h = GetPlayerHeading(player) -- Spawn the vehicle. local vehicle = CreateVehicle(model, x, y, z, h) if (vehicle == false) then return AddPlayerChat(player, "Failed to spawn your vehicle") end -- Save the vehicle identifier in the global player table PlayerData[player].vehicle = vehicle -- Do not change color of the taxi or police car if (model ~= 2 and model ~= 3) then local color = RGB(math.random(1, 220), math.random(1, 220), math.random(1, 220)) SetVehicleColor(vehicle, NiceColors[ math.random( #NiceColors ) ]) end -- Set the vehicle license plate and attach nitro SetVehicleLicensePlate(vehicle, "O N S E T") AttachVehicleNitro(vehicle, true) -- Never respawn player vehicles if it is left unoccupied SetVehicleRespawnParams(vehicle, false) if (model == 8) then -- Ambulance SetVehicleColor(vehicle, RGB(0.0, 60.0, 240.0)) SetVehicleLicensePlate(vehicle, "EMS-02") end -- Finally set the player on the vehicles driver seat SetPlayerInVehicle(player, vehicle) AddPlayerChat(player, "Vehicle spawned! (New ID: "..vehicle..")") end AddCommand("v", cmd_v) function cmd_time(player, player_time) if (player_time == nil) then return AddPlayerChat(player, "Usage: /time <time 0-24>") end player_time = tonumber(player_time) if (player_time == nil or player_time < 0 or player_time > 24) then return AddPlayerChat(player, "Parameter \"time\" 0-24") end CallRemoteEvent(player, "ClientSetTime", player_time) end AddCommand("time", cmd_time) function cmd_fog(player, fog) fog = tonumber(fog) if (fog == nil) then return AddPlayerChat(player, "Usage: /fog <level 0-5 (default: 0.4)>") end CallRemoteEvent(player, "ClientSetFog", fog) end AddCommand("fog", cmd_fog) function cmd_weather(player, player_weather) if (player_weather == nil) then return AddPlayerChat(player, "Usage: /weather <1-10>") end player_weather = tonumber(player_weather) if (player_weather == nil or player_weather < 0 or player_weather > 10) then return AddPlayerChat(player, "Parameter \"weather\" 1-10") end CallRemoteEvent(player, "ClientSetWeather", player_weather) end AddCommand("weather", cmd_weather) function cmd_avgping(player) local AvgPing = 0 local PlayerCount = GetPlayerCount() for _, v in pairs(GetAllPlayers()) do AvgPing = AvgPing + GetPlayerPing(v) end AvgPing = AvgPing / PlayerCount AddPlayerChat(player, "Average ping of "..PlayerCount.." players: "..AvgPing) end AddCommand("avgping", cmd_avgping) function cmd_report(player, otherplayer, ...) if (GetTimeSeconds() - PlayerData[player].report_cooldown < 30.0) then return AddPlayerChat(player, "Slow down reporting") end local reason = table.concat({...}, " ") if (otherplayer == nil or #{...} == 0) then return AddPlayerChat(player, "Usage: /report <player> <reason>") end if (#reason < 6 or #reason > 80) then return AddPlayerChat(player, "Parameter \"reason\" invalid length 6-80") end otherplayer = tonumber(otherplayer) if (not IsValidPlayer(otherplayer)) then return AddPlayerChat(player, "Selected player does not exist") end if (otherplayer == player) then return AddPlayerChat(player, "Cannot report yourself") end PlayerData[player].report_cooldown = GetTimeSeconds() if (#Reports >= 10) then table.remove(Reports, 1) end local ReportStr = "Report ("..GetTimeFormat().."): "..GetPlayerName(player).."("..player..") reports "..GetPlayerName(otherplayer).."("..otherplayer..") for "..reason table.insert(Reports, ReportStr) AddAdminChat("New report by "..GetPlayerName(player)) local query = mariadb_prepare(sql, "INSERT INTO log_reports VALUES (?, ?, UNIX_TIMESTAMP(), '?');", PlayerData[otherplayer].accountid, PlayerData[player].accountid, reason) mariadb_async_query(sql, query) end AddCommand("report", cmd_report) function cmd_headsize(player, size) if (size == nil) then return AddPlayerChat(player, "Usage: /headsize <size 0.0-6.0>") end size = tonumber(size) if (size == nil or size < 0.0 or size > 6.0) then return AddPlayerChat(player, "Parameter \"size\" 0.0-6.0") end SetPlayerHeadSize(player, size) end AddCommand("headsize", cmd_headsize) function cmd_color(player) SetPlayerRandomColor(player) AddPlayerChat(player, 'Your new player color: <span color="'..GetPlayerColorHEX(player)..'">'..GetPlayerName(player)..'('..player..')</>') end AddCommand("color", cmd_color) function cmd_richlist(player) local arr = {} for _, v in pairs(GetAllPlayers()) do table.insert(arr, { PlayerData[v].cash, v }) end table.sort(arr, function(a, b) return a[1] > b[1] end) for k, v in pairs(arr) do AddPlayerChat(player, '<span color="'..GetPlayerColorHEX(v[2])..'">$'..v[1]..' '..GetPlayerName(v[2])..'('..v[2]..')</>') end end AddCommand("richlist", cmd_richlist) function cmd_toptime(player) local arr = {} for _, v in pairs(GetAllPlayers()) do table.insert(arr, { PlayerData[v].time, v }) end table.sort(arr, function(a, b) return a[1] > b[1] end) for k, v in pairs(arr) do AddPlayerChat(player, v[1].."sec "..GetPlayerName(v[2])) end end AddCommand("toptime", cmd_toptime) function cmd_stats(player, otherplayer) local p = otherplayer or player p = tonumber(p) if (not IsValidPlayer(p)) then return AddPlayerChat(player, "Selected player does not exist") end webgui.ShowMessageBox(player, "<span style=\"color:"..GetPlayerColorHEX(p)..";\">"..GetPlayerName(p).."("..p..")</span><br><br>\ Cash: "..GetPlayerCashFormat(p).."<br>\ Bank: "..FormatMoney(PlayerData[p].bank_balance).."<br>\ Kills: "..PlayerData[p].kills.."<br>\ Deaths: "..PlayerData[p].deaths.."<br>\ K/D: "..GetPlayerKD(p).."<br>\ Bounty: "..FormatMoney(PlayerData[p].bounty).."<br>\ Login Count: "..PlayerData[p].count_login.."<br>\ Kick Count: "..PlayerData[p].count_kick.."<br>\ Last Login: "..FormatUnixTime(PlayerData[p].last_login_time).."<br>\ Playing Time: "..FormatPlayTime(GetPlayerTime(p)).."<br>\ Registration: "..FormatUnixTime(PlayerData[p].registration_time).."<br>\ <img src=\"http://game/objects/1\">") end AddCommand("stats", cmd_stats) function cmd_para(player) AttachPlayerParachute(player, true) AddPlayerChat(player, "Have fun with your parachute!") end AddCommand("para", cmd_para) function cmd_drunk(player) CallRemoteEvent(player, "ToggleDrunkEffect") end AddCommand("drunk", cmd_drunk) function cmd_vcolor(player, r, g, b) if (r == nil or g == nil or b == nil) then return AddPlayerChat(player, "Usage: /vcolor <r> <g> <b>") end local vehicle = GetPlayerVehicle(player) if (vehicle == 0) then return AddPlayerChat(player, "You must be in a vehicle") end if (GetPlayerVehicleSeat(player) ~= 1) then return AddPlayerChat(player, "You must be the driver of the vehicle") end SetVehicleColor(vehicle, RGB(r, g, b)) AddPlayerChat(player, "New vehicle color set (HEX: "..GetVehicleColor(vehicle)..")") end AddCommand("vcolor", cmd_vcolor) function cmd_repair(player) local vehicle = GetPlayerVehicle(player) if (vehicle == 0) then return AddPlayerChat(player, "You must be in a vehicle") end if (GetPlayerVehicleSeat(player) ~= 1) then return AddPlayerChat(player, "You must be the driver of the vehicle") end for i=1,8 do SetVehicleDamage(vehicle, i, 0.0) end AddPlayerChat(player, "Vehicle repaired") end AddCommand("repair", cmd_repair) function cmd_vcolorfun(player) local vehicle = GetPlayerVehicle(player) if (vehicle == 0) then return AddPlayerChat(player, "You must be in a vehicle") end if (GetPlayerVehicleSeat(player) ~= 1) then return AddPlayerChat(player, "You must be the driver of the vehicle") end CreateTimer(function(vehicle) if not IsValidVehicle(vehicle) then return end local r = Random(100, 255) local g = Random(100, 255) local b = Random(100, 255) SetVehicleColor(vehicle, RGB(r, g, b)) end, 200, vehicle) end AddCommand("vcolorfun", cmd_vcolorfun) function cmd_hood(player, ratio) local vehicle = GetPlayerVehicle(player) if (vehicle == 0) then return AddPlayerChat(player, "You must be in a vehicle") end if (GetPlayerVehicleSeat(player) ~= 1) then return AddPlayerChat(player, "You must be the driver of the vehicle") end if (ratio == nil) then if (GetVehicleHoodRatio(vehicle) > 0.0) then SetVehicleHoodRatio(vehicle, 0.0) else SetVehicleHoodRatio(vehicle, 60.0) end else ratio = tonumber(ratio) if (ratio > 90.0) then ratio = 90.0 elseif (ratio < 0.0) then ratio = 0.0 end SetVehicleHoodRatio(vehicle, ratio) end end AddCommand("hood", cmd_hood) function cmd_trunk(player, ratio) local vehicle = GetPlayerVehicle(player) if (vehicle == 0) then return AddPlayerChat(player, "You must be in a vehicle") end if (GetPlayerVehicleSeat(player) ~= 1) then return AddPlayerChat(player, "You must be the driver of the vehicle") end if (ratio == nil) then if (GetVehicleTrunkRatio(vehicle) > 0.0) then SetVehicleTrunkRatio(vehicle, 0.0) else SetVehicleTrunkRatio(vehicle, 60.0) end else ratio = tonumber(ratio) if (ratio > 90.0) then ratio = 90.0 elseif (ratio < 0.0) then ratio = 0.0 end SetVehicleTrunkRatio(vehicle, ratio) end end AddCommand("trunk", cmd_trunk) function cmd_lp(player, ...) local message = table.concat({...}, " ") if (#{...} == 0) then return AddPlayerChat(player, "Usage: /lp <new license plate text>") end local vehicle = GetPlayerVehicle(player) if (vehicle == 0) then return AddPlayerChat(player, '<span color="#ff0000ee">You must be in a vehicle!</>') end if (GetPlayerVehicleSeat(player) ~= 1) then return AddPlayerChat(player, "You must be the driver of the vehicle") end SetVehicleLicensePlate(vehicle, message) end AddCommand("lp", cmd_lp) function cmd_anim(player, animname) if (animname == nil) then return AddPlayerChat(player, "Usage: /anim <name of animation>") end SetPlayerAnimation(player, animname) end AddCommand("anim", cmd_anim) function cmd_spec(player, disable) local _disable = false if disable ~= nil then _disable = true end _disable = not _disable SetPlayerSpectate(player, _disable) end AddCommand("spec", cmd_spec) function cmd_hat(player, hatobject) if (PlayerData[player].hat ~= 0) then DestroyObject(PlayerData[player].hat) PlayerData[player].hat = 0 end local hatModel = 0 if hatobject == nil then local startHats = 398 local endHats = 477 hatModel = Random(startHats, endHats) else hatModel = math.tointeger(hatobject) end local x, y, z = GetPlayerLocation(player) PlayerData[player].hat = CreateObject(hatModel, x, y, z) SetObjectAttached(PlayerData[player].hat, ATTACH_PLAYER, player, 14.0, 0.0, 0.0, 0.0, 90.0, -90.0, "head") SetObjectAttached(PlayerData[player].hat, ATTACH_PLAYER, player, 14.0, 0.0, 0.0, 0.0, 90.0, -90.0, "head") AddPlayerChat(player, "Attached object model id as hat: "..hatModel) end AddCommand("hat", cmd_hat) function cmd_objtest(player) local x, y, z = 64151.0234375, 48423.33984375, 4516.530273 for c=1,50 do for r=1,50 do CreateObject(592, x + (c * 350.0), y + (r * 350.0), z) end end end AddCommand("objtest", cmd_objtest)
local gtsrb = {} gtsrb.dataset = require 'dataset' gtsrb.networks = require 'networks' gtsrb.trainer = require 'trainer' return gtsrb
return require('jls.lang.loader').requireOne('jls.net.dns-luv', 'jls.net.dns-socket')
-- Neuron is a World of Warcraft® user interface addon. -- Copyright (c) 2017-2021 Britt W. Yazel -- Copyright (c) 2006-2014 Connor H. Chenoweth -- This code is licensed under the MIT license (see LICENSE for details) ---@class PETBTN : BUTTON @define class PETBTN inherits from class BUTTON local PETBTN = setmetatable({}, { __index = Neuron.BUTTON }) Neuron.PETBTN = PETBTN local L = LibStub("AceLocale-3.0"):GetLocale("Neuron") LibStub("AceEvent-3.0"):Embed(PETBTN) LibStub("AceTimer-3.0"):Embed(PETBTN) ---Constructor: Create a new Neuron BUTTON object (this is the base object for all Neuron button types) ---@param bar BAR @Bar Object this button will be a child of ---@param buttonID number @Button ID that this button will be assigned ---@param defaults table @Default options table to be loaded onto the given button ---@return PETBTN @ A newly created PETBTN object function PETBTN.new(bar, buttonID, defaults) --call the parent object constructor with the provided information specific to this button type local newButton = Neuron.BUTTON.new(bar, buttonID, PETBTN, "PetBar", "PetButton", "NeuronActionButtonTemplate") if defaults then newButton:SetDefaults(defaults) end return newButton end function PETBTN:SetType() self:RegisterEvent("PLAYER_ENTERING_WORLD") self:RegisterEvent("UNIT_PET") self:RegisterEvent("PET_BAR_UPDATE", "UpdateData") self:RegisterEvent("PET_BAR_UPDATE_COOLDOWN", "UpdateCooldown") self:RegisterEvent("PET_DISMISS_START", "PLAYER_ENTERING_WORLD") self:RegisterEvent("PLAYER_CONTROL_LOST", "UpdateData") self:RegisterEvent("PLAYER_CONTROL_GAINED", "UpdateData") self:RegisterEvent("PLAYER_FARSIGHT_FOCUS_CHANGED", "UpdateData") if not Neuron.isWoWClassic and not Neuron.isWoWClassic_TBC then self:RegisterEvent("PET_SPECIALIZATION_CHANGED", "PLAYER_ENTERING_WORLD") end self.actionID = self.id self:SetAttribute("type1", "pet") self:SetAttribute("type2", "macro") self:SetAttribute("*action1", self.actionID) self:SetScript("PostClick", function(self) self:UpdateData() self:UpdateStatus() end) self:SetScript("OnDragStart", function(self) self:OnDragStart() end) self:SetScript("OnReceiveDrag", function(self) self:OnReceiveDrag() end) self:SetScript("OnEnter", function(self,...) self:UpdateTooltip() end) self:SetScript("OnLeave", function() GameTooltip:Hide() end) self:SetScript("OnAttributeChanged", nil) self:SetSkinned() end function PETBTN:UpdateIcon() local _, texture, isToken = GetPetActionInfo(self.actionID) self.Name:SetText("") self.Count:SetText("") if texture then if isToken then self.Icon:SetTexture(_G[texture]) else self.Icon:SetTexture(texture) end self.Icon:Show() else self.Icon:SetTexture("") self.Icon:Hide() end end function PETBTN:UpdateStatus() local _, _, _, isActive, allowed, enabled = GetPetActionInfo(self.actionID) if isActive then if IsPetAttackAction(self.actionID) then self:GetCheckedTexture():SetAlpha(0.5) else self:GetCheckedTexture():SetAlpha(1.0) end self:SetChecked(true) else self:GetCheckedTexture():SetAlpha(1.0) self:SetChecked(false) end if allowed then self.AutoCastable:Show() else self.AutoCastable:Hide() end if enabled then self.Shine:Show() AutoCastShine_AutoCastStart(self.Shine) self.AutoCastable:Hide() else self.Shine:Hide() AutoCastShine_AutoCastStop(self.Shine) if allowed then self.AutoCastable:Show() end end self:UpdateUsable() end function PETBTN:UpdateCooldown() if self.actionID and GetPetActionInfo(self.actionID) then local start, duration, enable, modrate = GetPetActionCooldown(self.actionID) self:SetCooldownTimer(start, duration, enable, self.cdText, modrate, self.cdcolor1, self.cdcolor2, self.cdAlpha) end end function PETBTN:UpdateNormalTexture() if not self:GetSkinned() then if GetPetActionInfo(self.actionID) then self:SetNormalTexture(self.hasAction or "") self:GetNormalTexture():SetVertexColor(1,1,1,1) else self:SetNormalTexture(self.noAction or "") self:GetNormalTexture():SetVertexColor(1,1,1,0.5) end end end function PETBTN:UpdateData() local spell = GetPetActionInfo(self.actionID) self.spell = spell self:UpdateNormalTexture() self:UpdateIcon() self:UpdateCooldown() if not InCombatLockdown() then if spell then self:SetAttribute("*macrotext2", "/petautocasttoggle "..spell) end end self:UpdateStatus() end function PETBTN:UpdateUsable() if self.editmode then self.Icon:SetVertexColor(0.2, 0.2, 0.2) elseif self.actionID and GetPetActionSlotUsable(self.actionID) then self.Icon:SetVertexColor(1.0, 1.0, 1.0) else self.Icon:SetVertexColor(0.4, 0.4, 0.4) end end function PETBTN:PLAYER_ENTERING_WORLD() self:UpdateData() self:UpdateUsable() self:UpdateIcon() self:UpdateStatus() self:UpdateNormalTexture() self:UpdateObjectVisibility(true) --have to set true at login or the buttons on the bar don't show self.Binder:ApplyBindings() --This part is so that the grid get's set properly on login self:ScheduleTimer(function() self:UpdateObjectVisibility() end, 2) end function PETBTN:UNIT_PET(event, unit) if unit == "player" then self:UpdateData() end end function PETBTN:OnDragStart() if InCombatLockdown() then return end if not self.barLock then self.drag = true elseif self.barLockAlt and IsAltKeyDown() then self.drag = true elseif self.barLockCtrl and IsControlKeyDown() then self.drag = true elseif self.barLockShift and IsShiftKeyDown() then self.drag = true end if self.drag then self:SetChecked(false) PickupPetAction(self.actionID) self:UpdateData() end for i,bar in pairs(Neuron.BARIndex) do if bar.class == "pet" then bar:UpdateBarObjectVisibility(true) end end end function PETBTN:OnReceiveDrag() if InCombatLockdown() then return end local cursorType = GetCursorInfo() if cursorType == "petaction" then self:SetChecked(false) PickupPetAction(self.actionID) self:UpdateData() end end function PETBTN:UpdateTooltip() if self.bar then if self.tooltipsCombat and InCombatLockdown() then return end if self.tooltips then if self.tooltipsEnhanced then self.UberTooltips = true GameTooltip:SetOwner(self, "ANCHOR_RIGHT") else self.UberTooltips = false GameTooltip:SetOwner(self, "ANCHOR_RIGHT") end if GetPetActionInfo(self.actionID) then if self.UberTooltips then GameTooltip:SetPetAction(self.actionID) else GameTooltip:SetText(self.spell) end end GameTooltip:Show() end end end function PETBTN:UpdateObjectVisibility(show) if show or self.showGrid or GetPetActionInfo(self.actionID) then self.isShown = true else self.isShown = false end Neuron.BUTTON.UpdateObjectVisibility(self) --call parent function end
add_rules("mode.debug", "mode.release") rule("vs2015_x86") before_load(function (target) target:set("arch", "x86") target:set("toolchains", "msvc", {vs = "2015"}) end) target("testvs_vs2015_x86") set_kind("binary") add_files("src/*.cpp", "src/*.rc") add_rules("vs2015_x86") target("testvs") set_kind("binary") add_files("src/*.cpp", "src/*.rc")
--[[ ▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ BY OmarRea; ▀▄ ▄▀ ▀▄ ▄▀ BY OmarReal (Omar_Real7) ▀▄ ▄▀ ▀▄ ▄▀ JUST WRITED BY OmarReal ▀▄ ▄▀ ▀▄ ▄▀ ▀▄ ▄▀ ▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀ --]] do function run(msg, matches) local reply_id = msg['id'] local info = ' - Name : '..msg.from.first_name..'\n' ..'◼️ - Id : '..msg.from.id..'\n' ..'◼️ - Username : @'..msg.from.username..'\n' ..'◼️ - Group ID : '..msg.to.id..'\n' ..'◼️ - Number of members : 5.k\n - Group Name : '..msg.to.title reply_msg(reply_id, info, ok_cb, false) end return { patterns = { "^/info" }, run = run } --Coded By Omar Aliraqe >> @Omar_Real7 end
local nvim_lsp = require("lspconfig") local lsp = require("lsp.config") nvim_lsp.metals.setup({ on_attach = lsp.on_attach, })
local Cache = require('./Cache') local OrderedCache, property, method = class('OrderedCache', Cache) OrderedCache.__description = "Extention of Cache that maintains object order using a linked list. If the ordered cache is full, adding a new object will discard the oldest object." function OrderedCache:__init(array, constructor, key, limit, parent) Cache.__init(self, array, constructor, key, parent) self._limit = limit self._next = {} self._prev = {} end function OrderedCache:_add(obj) local key = self._key if self._count == 0 then self._first = obj self._last = obj else self._next[self._last[key]] = obj self._prev[obj[key]] = self._last self._last = obj end if self._count == self._limit then self:remove(self._first) end self._objects[obj[key]] = obj self._count = self._count + 1 end function OrderedCache:_remove(obj) local key = self._key if self._count == 1 then self._first = nil self._last = nil else local prev = self._prev[obj[key]] local next = self._next[obj[key]] if obj == self._last then self._last = prev self._next[prev[key]] = nil elseif obj == self._first then self._first = next self._prev[next[key]] = nil else self._next[prev[key]] = next self._prev[next[key]] = prev end end self._objects[obj[key]] = nil self._count = self._count - 1 end local function iterLastToFirst(self) local obj = self._last local key = self._key return function() local ret = obj obj = obj and self._prev[obj[key]] or nil return ret end end local function iterFirstToLast(self) local obj = self._first local key = self._key return function() local ret = obj obj = obj and self._next[obj[key]] or nil return ret end end local function iter(self, reverse) return reverse and self:iterLastToFirst() or self:iterFirstToLast() end property('limit', '_limit', nil, 'number', "The maximum amount of objects that can be cached before the cache starts to empty") property('first', '_first', nil, '*', "The first, or oldest, object in the cache") property('last', '_last', nil, '*', "The last, or newest, object in the cache") method('iterLastToFirst', iterLastToFirst, nil, "Returns an iterator for the objects in order of last (newest) to first (oldest).") method('iterFirstToLast', iterFirstToLast, nil, "Returns an iterator for the objects in order of first (oldest) to last (newest).") method('iter', iter, '[reverse]', "Equivalent to `iterFirstToLast` (or `iterLastToFirst` if reverse is `true`).") return OrderedCache
local _M = {} _M.__index = _M function _M.new(scenario_results) return setmetatable({ _scenario_results = scenario_results }, _M) end function _M.timethese(self) print("\nScore:\n") for i, r in ipairs(self._scenario_results) do print(r.title .. ": " .. r.score:format()) end return self end function _M.cmpthese(self) print("\nComparison chart:\n") local rows = self:create_comparision_table() print(self:render_table(rows)) return self end function _M.create_comparision_table(self) local rows = {} local header_row = {} local header_row_cursor = 1 header_row[header_row_cursor] = "" header_row_cursor = header_row_cursor + 1 header_row[header_row_cursor] = "Rate" header_row_cursor = header_row_cursor + 1 for i, result in ipairs(self._scenario_results) do header_row[header_row_cursor] = result.title header_row_cursor = header_row_cursor + 1 end local rows_cursor = 1 rows[rows_cursor] = header_row rows_cursor = rows_cursor + 1 for i, result in ipairs(self._scenario_results) do local row = {} local row_cursor = 1 row[row_cursor] = result.title row_cursor = row_cursor + 1 row[row_cursor] = result.score:format_rate() row_cursor = row_cursor + 1 for j, col in ipairs(self._scenario_results) do if col:equals(result) then row[row_cursor] = "--" else row[row_cursor] = string.format("%.0f%%", 100 * result.score:rate() / col.score:rate() - 100) end row_cursor = row_cursor + 1 end rows[rows_cursor] = row rows_cursor = rows_cursor + 1 end return rows end function _M.render_table(self, rows) local buff = "" local col_sizes = {} for x=1,#rows[1] do col_sizes[x] = 1 for y=1,#rows do local row = rows[y] local col = row[x] col_sizes[x] = math.max(col_sizes[x], #col) end end for y=1,#rows do local row = rows[y] for x=1,#row do buff = buff .. string.format(" %" .. col_sizes[x] .. "s", row[x]) end buff = buff .. "\n" end return buff end return _M
print("Hello BLua!")
dofile("init.lua") recipies = JSON:decode(file_get_contents(config["cookbooks"] .. "/recipies.json")) log("Execute recipes", LOG_LEVEL_DEBUG) ChefClient.run(recipies, config["cookbooks"]) local attributes = readAttributes() attributes['automatic'] = ChefClient.ohai.get() attributes['attributes'] = nil ChefClient.api.saveNode(attributes)
return PlaceObj("ModDef", { "title", "All Animals As Pets", "version", 2, "version_major", 0, "version_minor", 2, "image", "Preview.png", "id", "ChoGGi_AllAnimalsAsPets", "steam_id", "1747548861", "pops_any_uuid", "eea5d130-fe84-4a33-8dae-73ebaac1f12b", "author", "ChoGGi", "lua_revision", 1007000, -- Picard "code", { "Code/Script.lua", }, "description", [[Add all the pasture animals as pets. Also removes sponsor limit for Platypus.]], })
basexx = require( "basexx" ) describe( "should handle ZeroMQ base85 strings", function() it( "should fulfill spec test case", function() -- http://rfc.zeromq.org/spec:32 local data = string.char( 0x86, 0x4f, 0xd2, 0x6f, 0xb5, 0x59, 0xf7, 0x5b ) local z85 = "HelloWorld" assert.is.same( z85, basexx.to_z85( data ) ) assert.is.same( data, basexx.from_z85( z85 ) ) end) it( "should encode a numeric string correctly", function() -- https://github.com/msealand/z85.node/blob/master/test/encode.test.js assert.is.same( "f!$Kw", basexx.to_z85( "1234" ) ) assert.is.same( "1234", basexx.from_z85( "f!$Kw" ) ) end) it( "should allow to ignore characters in a base85 string", function() assert.is.same( "1234", basexx.from_z85( "'f!$Kw'\n", "'\n" ) ) end) it( "should handle wrong input lenght without a crash", function() local res, err = basexx.from_z85( "abcdefghi" ) assert.is.falsy( res ) assert.is.same( err, "invalid length: 9 - must be a multiple of 5" ) res, err = basexx.to_z85( "abcdefghi" ) assert.is.falsy( res ) assert.is.same( err, "invalid length: 9 - must be a multiple of 4" ) end) it( "should handle wrong characters without a crash", function() local c = string.char( 140 ) local res, err = basexx.from_z85( "f"..c.."$Kw" ) assert.is.falsy( res ) local msg = string.format( "unexpected character at position 2: '%s'", c ) assert.is.same( err, msg ) end) end)
return require 'Q/UTILS/lua/code_gen' { declaration = [[ #include "hmap_common.h" #include "_hmap_types.h" extern int ${fn} ( // $hmap_getn hmap_t *ptr_hmap, int nT, ${ckeytype} *keys, // INPUT [nkeys] uint32_t *locs, // INPUT [nkeys] val_t *vals, // OUTPUT [nkeys] uint32_t nkeys, // INPUT uint8_t *fnds // OUTPUT: whether key found or not. TODO Move to bit ); ]], definition = [[ #include "_${fn}.h" int ${fn}( hmap_t *ptr_hmap, int nT, ${ckeytype} *keys, // INPUT [nkeys] uint32_t *locs, // INPUT [nkeys] val_t *vals, // OUTPUT [nkeys] uint32_t nkeys, // INPUT uint8_t *fnds // OUTPUT: whether key found or not. TODO Move to bit ) { int status = 0; register uint32_t size = ptr_hmap->size; int block_size = nkeys / nT; #pragma omp parallel for schedule(static, 1) for ( int tid = 0; tid < nT; tid++ ) { uint32_t lb = block_size * tid; uint32_t ub = lb + block_size; if ( tid == 0 ) { lb = 0; } if ( tid == nT-1 ) { ub = nkeys; } register bkt_t *bkts = ptr_hmap->bkts; printf("%d: %lu: %lu \n", tid, lb, ub); for ( uint32_t j = lb; j < ub; j++ ) { register uint32_t num_probes = 0; register uint32_t probe_loc = locs[j]; memset(&(vals[j]), '\0', sizeof(val_t)); fnds[j] = false; register ${ckeytype} key = keys[j]; for ( ; ; ) { if ( bkts[probe_loc].key == key ) { vals[j] = bkts[probe_loc].val; fnds[j] = true; break; // found } if ( ( bkts[probe_loc].key == 0 ) || ( num_probes > bkts[probe_loc].psl ) ) { printf("not found \n"); break; // not found } num_probes++; probe_loc++; if ( probe_loc == size ) { probe_loc = 0; } } } } return status; } ]], }
local libc = require("libc") local bit = require("bit") local lshift, rshift = bit.lshift, bit.rshift; local bor, band = bit.bor, bit.band; -- async I/O local function libusb_control_transfer_get_data(transfer) return transfer.buffer + LIBUSB_CONTROL_SETUP_SIZE; end local function libusb_control_transfer_get_setup(transfer) return (struct libusb_control_setup *)(void *) transfer.buffer; end local function libusb_fill_control_setup(buffer, uint8_t bmRequestType, uint8_t bRequest, uint16_t wValue, uint16_t wIndex, uint16_t wLength) struct libusb_control_setup *setup = (struct libusb_control_setup *)(void *) buffer; setup.bmRequestType = bmRequestType; setup.bRequest = bRequest; setup.wValue = libusb_cpu_to_le16(wValue); setup.wIndex = libusb_cpu_to_le16(wIndex); setup.wLength = libusb_cpu_to_le16(wLength); end local function libusb_fill_control_transfer( transfer, dev_handle, buffer, libusb_transfer_cb_fn callback, user_data, timeout) struct libusb_control_setup *setup = (struct libusb_control_setup *)(void *) buffer; transfer.dev_handle = dev_handle; transfer.endpoint = 0; transfer.type = LIBUSB_TRANSFER_TYPE_CONTROL; transfer.timeout = timeout; transfer.buffer = buffer; if (setup) then transfer.length = (int) (LIBUSB_CONTROL_SETUP_SIZE + libusb_le16_to_cpu(setup.wLength)); end transfer.user_data = user_data; transfer.callback = callback; end local function libusb_fill_bulk_transfer(transfer, dev_handle, unsigned char endpoint, unsigned char *buffer, int length, libusb_transfer_cb_fn callback, void *user_data, unsigned int timeout) transfer.dev_handle = dev_handle; transfer.endpoint = endpoint; transfer.type = LIBUSB_TRANSFER_TYPE_BULK; transfer.timeout = timeout; transfer.buffer = buffer; transfer.length = length; transfer.user_data = user_data; transfer.callback = callback; end local function libusb_fill_bulk_stream_transfer( struct libusb_transfer *transfer, libusb_device_handle *dev_handle, unsigned char endpoint, uint32_t stream_id, unsigned char *buffer, int length, libusb_transfer_cb_fn callback, void *user_data, unsigned int timeout) libusb_fill_bulk_transfer(transfer, dev_handle, endpoint, buffer, length, callback, user_data, timeout); transfer.type = LIBUSB_TRANSFER_TYPE_BULK_STREAM; libusb_transfer_set_stream_id(transfer, stream_id); end local function libusb_fill_interrupt_transfer(transfer, libusb_device_handle *dev_handle, unsigned char endpoint, unsigned char *buffer, int length, libusb_transfer_cb_fn callback, void *user_data, unsigned int timeout) transfer.dev_handle = dev_handle; transfer.endpoint = endpoint; transfer.type = LIBUSB_TRANSFER_TYPE_INTERRUPT; transfer.timeout = timeout; transfer.buffer = buffer; transfer.length = length; transfer.user_data = user_data; transfer.callback = callback; end local function libusb_fill_iso_transfer(transfer, libusb_device_handle *dev_handle, unsigned char endpoint, unsigned char *buffer, int length, int num_iso_packets, libusb_transfer_cb_fn callback, void *user_data, unsigned int timeout) transfer.dev_handle = dev_handle; transfer.endpoint = endpoint; transfer.type = LIBUSB_TRANSFER_TYPE_ISOCHRONOUS; transfer.timeout = timeout; transfer.buffer = buffer; transfer.length = length; transfer.num_iso_packets = num_iso_packets; transfer.user_data = user_data; transfer.callback = callback; end local function libusb_set_iso_packet_lengths(transfer, length) int i; for (i = 0; i < transfer.num_iso_packets; i++) transfer.iso_packet_desc[i].length = length; end local function libusb_get_iso_packet_buffer(transfer, packet) int i; size_t offset = 0; int _packet; --[[ oops..slight bug in the API. packet is an unsigned int, but we use * signed integers almost everywhere else. range-check and convert to * signed to avoid compiler warnings. FIXME for libusb-2. --]] if (packet > INT_MAX) then return nil; end _packet = (int) packet; if (_packet >= transfer.num_iso_packets) then return nil; end for (i = 0; i < _packet; i++) offset += transfer.iso_packet_desc[i].length; return transfer.buffer + offset; end local function libusb_get_iso_packet_buffer_simple(transfer, packet) --[[ oops..slight bug in the API. packet is an unsigned int, but we use * signed integers almost everywhere else. range-check and convert to * signed to avoid compiler warnings. FIXME for libusb-2. --]] if (packet > INT_MAX) then return nil; end local _packet = packet; if (_packet >= transfer.num_iso_packets) then return nil; end return transfer.buffer + ((int) transfer.iso_packet_desc[0].length * _packet); end local function libusb_get_descriptor(dev, uint8_t desc_type, uint8_t desc_index, unsigned char *data, int length) return libusb_control_transfer(dev, LIBUSB_ENDPOINT_IN, LIBUSB_REQUEST_GET_DESCRIPTOR, (uint16_t) (lshift(desc_type, 8) | desc_index), 0, data, (uint16_t) length, 1000); end local function int libusb_get_string_descriptor(dev, uint8_t desc_index, uint16_t langid, unsigned char *data, int length) return libusb_control_transfer(dev, LIBUSB_ENDPOINT_IN, LIBUSB_REQUEST_GET_DESCRIPTOR, (uint16_t)(lshift(LIBUSB_DT_STRING, 8) | desc_index), langid, data, (uint16_t) length, 1000); end
-- Entrypoint for my Neovim configuration! -- We simply bootstrap packer and Aniseed here. -- It's then up to Aniseed to compile and load fnl/config/init.fnl local execute = vim.api.nvim_command local fn = vim.fn local pack_path = fn.stdpath("data") .. "/site/pack" local fmt = string.format function ensure (user, repo) -- Ensures a given github.com/USER/REPO is cloned in the pack/packer/start directory. local install_path = fmt("%s/packer/start/%s", pack_path, repo, repo) if fn.empty(fn.glob(install_path)) > 0 then execute(fmt("!git clone https://github.com/%s/%s %s", user, repo, install_path)) execute(fmt("packadd %s", repo)) end end -- Bootstrap essential plugins required for installing and loading the rest. ensure("wbthomason", "packer.nvim") ensure("Olical", "aniseed") vim.cmd[[colorscheme tokyonight]] -- Enable Aniseed's automatic compilation and loading of Fennel source code. vim.g["aniseed#env"] = { module = "config.init", compile = true }
---------------------------------------------------------------------------------------------------- -- localized Spanish (custom module) strings -- --get the add-on engine local AddOnName = ...; --Spanish or Latin America Spanish local L = LibStub("AceLocale-3.0"):NewLocale(AddOnName, "esES") if not L then L = LibStub("AceLocale-3.0"):NewLocale(AddOnName, "esMX"); if not L then return; end end L["CUSTOM_NAME"] = "Personalizado" L["CUSTOM_DEFAULT_NAME"] = "Personalizado %d" L["CUSTOM_TEXT_HELP"] = "Cambia el texto de personalizado %d" L["CUSTOM_ENABLE"] = "Activar Personalizado %d" L["CUSTOM_ENABLE_HELP"] = "Activar/Desactivar mostrar personalizado %d"
local localized, CHILDS, CONTENTS = ... local M = {} local json = require "json" local initTimer local timer_running = false -- Timer and title variables, set dynamically via config.json local timer = 3000 local timerStr local timerX local timerSize = 400 -- 400 local title local titleX, titleSize local font = resource.load_font(localized "robotob.ttf") local bouchblkb = resource.load_font(localized "bouchblkb.ttf") -- Images local bgImageName = "no image" local bgImage = resource.load_image(localized "redwedding.jpg") local endImage = resource.load_image(localized "endofround.png") -- Textures/overlays local stdTexture = resource.create_colored_texture(0, 0, 0, 0.8) local yTexture = resource.create_colored_texture(1, 1, 0, 0.6) print "sub module init" function M.unload() print "sub module is unloaded" end -- Load and reload config.json function M.content_update(name) print("sub module content update", name) if name == 'config.json' then json_file = resource.load_file(localized(name)) config = json.decode(json_file) -- Load background image, replace if new if config.bgimage.asset_name ~= bgImageName then bgImageName = config.bgimage.asset_name bgImage = resource.load_image(localized(bgImageName)) end -- Set initTimer on first load local configTimer = config.timer * 60 if (not timer) or (configTimer ~= initTimer) then initTimer = configTimer halfTime = configTimer / 2 timer = configTimer timerStr = string.format("%02d:00", config.timer) end -- Setup timer if timer > 5999 then timerApprox = "000:00" else timerApprox = "00:00" end timerSize = config.timersize local timerWidth = font:width(timerApprox, timerSize) timerX, timerY = NATIVE_WIDTH / 2 - timerWidth / 2, 400 -- Setup title title = config.title titleSize = config.titlesize local titleWidth = bouchblkb:width(title, titleSize) titleX, titleY = NATIVE_WIDTH / 2 - titleWidth / 2, timerY - titleSize - 60 end end function M.content_remove(name) print("sub module content delete", name) end node.event('data', function(data, suffix) if suffix == 'toggle' then timer_running = data == 'on' end if suffix == 'reset' then timer = initTimer end end) -- Timer util.set_interval(1, function() local minutes = math.floor(timer / 60) local seconds = timer - (minutes * 60) if timer < 6000 then local timerWidth = font:width("00:00", timerSize) timerX = NATIVE_WIDTH / 2 - timerWidth / 2 end if timer == 0 then timerStr = "00:00" else timerStr = string.format("%02d:%02d", minutes, seconds) end if timer_running then timer = timer - 1 end end) -- Render function, draws endImage if timer has run out function M.draw() -- font:write(100, 100, timer, timerSize, 1,1,1,1) bgImage:draw(0, 0, NATIVE_WIDTH, NATIVE_HEIGHT) if timer < 0 then endImage:draw(0, 0, NATIVE_WIDTH, NATIVE_HEIGHT) elseif timer < 180 then yTexture:draw(0, 0, NATIVE_WIDTH, NATIVE_HEIGHT) bouchblkb:write(titleX, titleY, title, titleSize, 0, 0, 0, 1) font:write(timerX, timerY, timerStr, timerSize, 0, 0, 0, 1) else stdTexture:draw(0, 0, NATIVE_WIDTH, NATIVE_HEIGHT) bouchblkb:write(titleX, titleY, title, titleSize, 1, 1, 1, 1) font:write(timerX, timerY, timerStr, timerSize, 1, 1, 1, 1) end end return M
local ITEM = {} ITEM.Rarity = 100 ITEM.Name = "Kashyyyk Hilt" ITEM.Description = "Lightsaber Hilt" ITEM.Type = WOSTYPE.HILT --Add user groups that are allowed to use this tree. If anyone is allowed, set this to FALSE ( TREE.UserGroups = false ) ITEM.UserGroups = false --Does this item disappear from the inventory after it's been applied? ITEM.BurnOnUse = false ITEM.Model = "models/starwars/cwa/lightsabers/kashyyyk.mdl" --The chance for the item to appear randomly. 0 = will not spawn, 100 = incredibly high chance ITEM.Rarity = 20 ITEM.OnEquip = function( wep ) wep.UseHilt = "models/starwars/cwa/lightsabers/kashyyyk.mdl" end wOS:RegisterItem( ITEM )
-- 卸载所有src/下的模块 for k, v in pairs(package.loaded) do if(string.find(k, "^src/")) then package.loaded[k] = nil end end require "Cocos2d" require "Cocos2dConstants" -- cclog cclog = function(...) print(string.format(...)) end -- for CCLuaEngine traceback function __G__TRACKBACK__(msg) cclog("----------------------------------------") cclog("LUA ERROR: " .. tostring(msg) .. "\n") cclog(debug.traceback()) cclog("----------------------------------------") return msg end local function main() collectgarbage("collect") -- avoid memory leak collectgarbage("setpause", 100) collectgarbage("setstepmul", 5000) cc.Director:getInstance():getOpenGLView():setDesignResolutionSize(1136, 640, 0) cc.FileUtils:getInstance():addSearchResolutionsOrder("src"); cc.FileUtils:getInstance():addSearchResolutionsOrder("bytecode"); cc.FileUtils:getInstance():addSearchResolutionsOrder("res"); --support debug local targetPlatform = cc.Application:getInstance():getTargetPlatform() if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform) or (cc.PLATFORM_OS_ANDROID == targetPlatform) or (cc.PLATFORM_OS_WINDOWS == targetPlatform) or (cc.PLATFORM_OS_MAC == targetPlatform) then --require('debugger')() end require("G").init() cclog("Game Start") if cc.Director:getInstance():getRunningScene() then cc.Director:getInstance():replaceScene(require("MapSelectScene").scene()) else cc.Director:getInstance():runWithScene(require("MapSelectScene").scene()) end end local status, msg = xpcall(main, __G__TRACKBACK__) if not status then error(msg) end
-- if the MenuTimer is enabled, we should reset SSM's MenuTimer now that we've reached Gameplay if PREFSMAN:GetPreference("MenuTimer") then SL.Global.MenuTimer.ScreenSelectMusic = ThemePrefs.Get("ScreenSelectMusicMenuTimer") end local Players = GAMESTATE:GetHumanPlayers() local t = Def.ActorFrame{ Name="GameplayUnderlay" } for player in ivalues(Players) do -- StepStatistics takes up the full screenwidth and thus needs to draw under everything else t[#t+1] = LoadActor("./PerPlayer/StepStatistics/default.lua", player) -- actual underlays t[#t+1] = LoadActor("./PerPlayer/Danger.lua", player) t[#t+1] = LoadActor("./PerPlayer/BackgroundFilter.lua", player) t[#t+1] = LoadActor("./PerPlayer/nice.lua", player) end -- shared UI elements for both players t[#t+1] = LoadActor("./Shared/Header.lua") t[#t+1] = LoadActor("./Shared/SongInfoBar.lua") -- title and progress bar -- per-player UI elements for player in ivalues(Players) do t[#t+1] = LoadActor("./PerPlayer/UpperNPSGraph.lua", player) t[#t+1] = LoadActor("./PerPlayer/Score.lua", player) t[#t+1] = LoadActor("./PerPlayer/DifficultyMeter.lua", player) t[#t+1] = LoadActor("./PerPlayer/LifeMeter/default.lua", player) t[#t+1] = LoadActor("./PerPlayer/ColumnFlashOnMiss.lua", player) t[#t+1] = LoadActor("./PerPlayer/MeasureCounter.lua", player) t[#t+1] = LoadActor("./PerPlayer/TargetScore/default.lua", player) t[#t+1] = LoadActor("./PerPlayer/SubtractiveScoring.lua", player) end -- gets overlapped by StepStatistics otherwise...? t[#t+1] = LoadActor("./Shared/BPMDisplay.lua") if GAMESTATE:IsPlayerEnabled(PLAYER_1) and GAMESTATE:IsPlayerEnabled(PLAYER_2) then t[#t+1] = LoadActor("./Shared/WhoIsCurrentlyWinning.lua") end t[#t+1] = LoadActor("./Shared/SyncStartScores.lua") return t
local upload = require 'resty.upload' local next = next local type = type local setmetatable = setmetatable local string_find = string.find local string_lower = string.lower local table_concat = table.concat local get_headers = ngx.req.get_headers local ngx_req = ngx.req local ngx_req_init_body = ngx_req.init_body local ngx_req_append_body = ngx_req.append_body local file_pattern = [[[; \t]filename\s*=\s*(?:"((?:\\.|[^\\"])*)"|'((?:\\'|[^\\'])*)'|([^; \t]+))]] local name_pattern = [[[; \t]name\s*=\s*(?:"((?:\\.|[^\\"])*)"|'((?:\\'|[^\\'])*)'|([^; \t]+))]] local _M = { _VERSION = '0.01', } local mt = { __index = _M } function _M.new(self, opt) if type(opt) ~= 'table' then return nil end return setmetatable({ timeout = opt.timeout or 6000, }, mt) end function _M.is_formdata() local header = get_headers()['content-type'] if not header then return false end if type(header) == 'table' then header = header[1] end if string_find(header, 'multipart/form-data', 1, true) == 1 then return true end return false end local function extract_match(str, pattern, tb) local iter, err = ngx.re.gmatch(str, pattern, 'ijo') while true do local m, err = iter() if err then ngx.log(ngx.ERR, err) return nil end if m then local key = m[1] or m[2] or m[3] or nil tb[#tb + 1] = key else break end end end function _M.get_args(self) local form, err = upload:new() if not form then return nil, err end ngx_req_init_body() form:set_timeout(self.timeout) ngx_req_append_body('--' .. form.boundary) local lasttyp local disposition, tb_filename = {}, {} while true do local typ, res, err = form:read() if not typ then return nil, err end if typ == 'header' then if type(res) == 'table' then ngx_req_append_body('\r\n' .. res[3]) if string_lower(res[1]) == 'content-disposition' then disposition[#disposition + 1] = res[3] end else ngx_req_append_body('\r\n' .. res) if next(disposition) then disposition[#disposition + 1] = res end end elseif typ == 'body' then if lasttyp == 'header' then ngx_req_append_body('\r\n\r\n') end ngx_req_append_body(res) if next(disposition) then extract_match(table_concat(disposition, ''), file_pattern, tb_filename) disposition = {} end elseif typ == 'part_end' then ngx_req_append_body("\r\n--" .. form.boundary) elseif typ == 'eof' then ngx_req_append_body("--\r\n") break end lasttyp = typ end return tb_filename end return _M
vim.g.mkdp_browser = 'firefox'
--[[ Doctor Tools SCRIPT BY DrPhoenix Changelog : 1.01 : First release 1.02 : - Change each champion skin - Cleanse support - Potion support 1.03 : Mastery Emote on Kill is back ! 1.04 : CS information 1.05 : - Zhonya supported - Last Hit helper - Bug fixing 1.06 : Smite Herald, Dragon, Nashor 1.07 : Update the updater ! 1.08 : Fix the zonia :) 1.10 : Fix a bug with QSS More Soon ! ]]-- version = 1.10 assert(load(Base64Decode("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"), nil, "bt", _ENV))() TrackerLoad("NpnWbxiqjE5ZQBof") SAVE_PATH = LIB_PATH.."\\Saves\\" kills = 0 assists = 0 farmcolor = ARGB(255,3,229,0) jungleMinions = minionManager(MINION_JUNGLE, 560, myHero, MINION_SORT_MINHEALTH_DEC) PotionsItemsList = { HPT = { id = 2003, slot = nil }, -- Health Potion RPT = { id = 2031, slot = nil }, -- Refillable Potion HPT = { id = 2032, slot = nil }, -- Hunter's Potion CPT = { id = 2033, slot = nil }, -- Corrupting Potion BR1 = { id = 2009, slot = nil }, -- Total Biscuit of Rejuvenation 1 BR2 = { id = 2010, slot = nil }, -- Total Biscuit of Rejuvenation 2 } DefensiveItemsList = { QSS = { id = 3140, slot = nil }, -- Quicksilver Sash MCS = { id = 3139, slot = nil }, -- Mercurial Scimitar } local Game = {} for i = 1, objManager.maxObjects do local object = objManager:getObject(i) if object and object.valid and object.type == "obj_HQ" then if object.name:find("1") then Game[myHero.team == 100 and "MyNexus" or "TheirNexus"] = object elseif object.name:find("2") then Game[myHero.team == 200 and "MyNexus" or "TheirNexus"] = object end end end function OnLoad() if myHero:GetSpellData(SUMMONER_1).name:find("Smite") then SmitePos = SUMMONER_1 elseif myHero:GetSpellData(SUMMONER_2).name:find("Smite") then SmitePos = SUMMONER_2 end if myHero:GetSpellData(SUMMONER_1).name:find("SummonerBoost") then CleansePos = SUMMONER_1 elseif myHero:GetSpellData(SUMMONER_2).name:find("SummonerBoost") then CleansePos = SUMMONER_2 end Update() AddMenu() SetSkin(myHero, Menu.SkinChanger.SkinChangerAlly.HeroSkin) if file_exists(SAVE_PATH.."DoctorTools_TotalFarm.txt") then SaveFile = io.open(SAVE_PATH.."DoctorTools_TotalFarm.txt", "r") totalfarm = SaveFile:read() SaveFile:close() else totalfarm = 0 end if MinionsKilled() == 0 or totalfarm == "0" then farm = 100 else farm = math.round(MinionsKilled() / totalfarm * 100) end PrintMsg("Loaded !") end function AddMenu() Menu = scriptConfig("Doctor Tools", "Menu") Menu:addParam("EmoteON", "Emote on kill", SCRIPT_PARAM_ONOFF, true) Menu:addSubMenu("Last Hit Helper", "LastHit") Menu.LastHit:addParam("LastHitON", "Activate", SCRIPT_PARAM_ONOFF, true) Menu:addSubMenu("Farm Informations", "FarmInfo") Menu.FarmInfo:addParam("FarmInfoON", "Activate", SCRIPT_PARAM_ONOFF, true) Menu.FarmInfo:addParam("FarmInfoMode", "Draw Mode", SCRIPT_PARAM_LIST, 1, {"Full", "Percent only", "Farm only", "Missed CS"}) Menu.FarmInfo:addParam("FarmInfoSize", "Text Size", SCRIPT_PARAM_SLICE, 12, 0, 50, 0) Menu.FarmInfo:addParam("FarmInfoY", "Vertical Position", SCRIPT_PARAM_SLICE, 50, 0, WINDOW_H - 50, 0) Menu.FarmInfo:addParam("FarmInfoX", "Horizontal Position", SCRIPT_PARAM_SLICE, 50, 0, WINDOW_W - 100, 0) Menu:addSubMenu("Jungle settings", "Jungle") Menu.Jungle:addParam("SmiteON", "Use smite", SCRIPT_PARAM_ONOFF, true) Menu.Jungle:addParam("DrawSmiteON", "Draw smite range", SCRIPT_PARAM_ONOFF, true) Menu:addSubMenu("Skin Changer", "SkinChanger") Menu.SkinChanger:addSubMenu("My team skins", "SkinChangerAlly") Menu.SkinChanger.SkinChangerAlly:addParam("HeroSkin", "Change "..myHero.charName.." Skin", SCRIPT_PARAM_SLICE, 0, 0, 20, 0) Menu.SkinChanger.SkinChangerAlly:setCallback("HeroSkin", function(Val) SetSkin(myHero, Val - 1) end) for i, hero in pairs(GetAllyHeroes()) do Menu.SkinChanger.SkinChangerAlly:addParam("Ally"..i.."Skin", "Change "..hero.charName.." Skin", SCRIPT_PARAM_SLICE, 0, 0, 20, 0) Menu.SkinChanger.SkinChangerAlly:setCallback("Ally"..i.."Skin", function(Val) SetSkin(hero, Val - 1) end) end Menu.SkinChanger:addSubMenu("Enemy team skins", "SkinChangerEnemy") for i, hero in pairs(GetEnemyHeroes()) do Menu.SkinChanger.SkinChangerEnemy:addParam("Enemy"..i.."Skin", "Change "..hero.charName.." Skin", SCRIPT_PARAM_SLICE, 0, 0, 20, 0) Menu.SkinChanger.SkinChangerEnemy:setCallback("Enemy"..i.."Skin", function(Val) SetSkin(hero, Val - 1) end) end Menu:addSubMenu("Potions", "Potions") Menu.Potions:addParam("PotionsON", "Use potions", SCRIPT_PARAM_ONOFF, true) Menu.Potions:addParam("PotionsHealth", "Use potions at %", SCRIPT_PARAM_SLICE, 25, 0, 100, 0) Menu:addSubMenu("Zhonya", "Zhonya") Menu.Zhonya:addParam("ZhonyaON", "Use Zhonya", SCRIPT_PARAM_ONOFF, true) Menu.Zhonya:addParam("ZhonyaHealth", "Use Zhonya at %", SCRIPT_PARAM_SLICE, 10, 0, 100, 0) Menu:addSubMenu("QSS", "QSS") Menu.QSS:addParam("","", 5, "") Menu.QSS:addParam("Cleanse", "Use Cleanse", SCRIPT_PARAM_ONOFF, true) Menu.QSS:addParam("","", 5, "") Menu.QSS:addParam("Stun", "Remove stun", SCRIPT_PARAM_ONOFF, true) Menu.QSS:addParam("Silence", "Remove silence", SCRIPT_PARAM_ONOFF, true) Menu.QSS:addParam("Taunt", "Remove taunt", SCRIPT_PARAM_ONOFF, true) Menu.QSS:addParam("Root", "Remove root", SCRIPT_PARAM_ONOFF, true) Menu.QSS:addParam("Fear", "Remove fear", SCRIPT_PARAM_ONOFF, true) Menu.QSS:addParam("Charm", "Remove charm", SCRIPT_PARAM_ONOFF, true) Menu.QSS:addParam("Suppression", "Remove suppression", SCRIPT_PARAM_ONOFF, true) Menu.QSS:addParam("Blind", "Remove blind", SCRIPT_PARAM_ONOFF, true) Menu.QSS:addParam("KnockUp", "Remove knock up", SCRIPT_PARAM_ONOFF, true) Menu.QSS:addParam("Exhaust", "Remove exhaust", SCRIPT_PARAM_ONOFF, true) Menu.QSS:addSubMenu("Humanizer", "QSSHumanizer") Menu.QSS.QSSHumanizer:addParam("QSSHumanizerON", "Use humanizer", SCRIPT_PARAM_ONOFF, true) Menu.QSS.QSSHumanizer:addParam("QSSHumanizerMinValue", "Min Value", SCRIPT_PARAM_SLICE, 100, 0, 1000, 0) Menu.QSS.QSSHumanizer:addParam("QSSHumanizerMaxValue", "Max Value", SCRIPT_PARAM_SLICE, 200, 0, 1000, 0) Menu.QSS.QSSHumanizer:setCallback("QSSHumanizerMinValue", function (value) if value < Menu.QSS.QSSHumanizer.QSSHumanizerMinValue then Menu.QSS.QSSHumanizer.QSSHumanizerMaxValue = Menu.QSS.QSSHumanizer.QSSHumanizerMinValue end end) Menu.QSS.QSSHumanizer:setCallback("QSSHumanizerMaxValue", function (value) if value > Menu.QSS.QSSHumanizer.QSSHumanizerMaxValue then Menu.QSS.QSSHumanizer.QSSHumanizerMinValue = Menu.QSS.QSSHumanizer.QSSHumanizerMaxValue end end) end function PrintMsg(msg) PrintChat("<font color=\"#6eed00\"><b>[</b></font><font color=\"#a2ed00\"><b>Doctor Tools</b></font><font color=\"#6eed00\"><b>]</b></font> <font color=\"#fce700\">"..msg.."</font>") end function OnTick() if Menu.Potions.PotionsON and myHero.health / myHero.maxHealth * 100 < Menu.Potions.PotionsHealth then for _, item in pairs(PotionsItemsList) do item.slot = GetInventorySlotItem(item.id) if item.slot ~= nil then CastSpell(item.slot) end end end if Menu.Zhonya.ZhonyaON and myHero.health / myHero.maxHealth * 100 < Menu.Zhonya.ZhonyaHealth then if GetInventorySlotItem(3157) ~= nil then CastSpell(GetInventorySlotItem(3157)) end end jungleMinions:update() CheckJungle() end function OnDraw() if SmitePos ~= nil and Menu.Jungle.DrawSmiteON and myHero:CanUseSpell(SmitePos) and not myHero.dead then DrawCircle3D(myHero.x, myHero.y, myHero.z, 560, 1, RGB(255,130,0), 50) end if Menu.FarmInfo.FarmInfoON then if Menu.FarmInfo.FarmInfoMode == 1 then DrawText(farm.." % ("..MinionsKilled().."/"..totalfarm..")", Menu.FarmInfo.FarmInfoSize, Menu.FarmInfo.FarmInfoX, Menu.FarmInfo.FarmInfoY, farmcolor) elseif Menu.FarmInfo.FarmMode == 2 then DrawText(farm.." %", Menu.FarmInfo.FarmInfoSize, Menu.FarmInfo.FarmInfoX, Menu.FarmInfo.FarmInfoY, farmcolor) elseif Menu.FarmInfo.FarmMode == 3 then DrawText(MinionsKilled().."/"..totalfarm, Menu.FarmInfo.FarmInfoSize, Menu.FarmInfo.FarmInfoX, Menu.FarmInfo.FarmInfoY, farmcolor) elseif Menu.FarmInfo.FarmMode == 4 then DrawText(farmmissed, Menu.FarmInfo.FarmInfoSize, Menu.FarmInfo.FarmInfoX, Menu.FarmInfo.FarmInfoY, farmcolor) end end if Menu.LastHit.LastHitON then for _, minion in pairs(minionManager(MINION_ENEMY, 1000, myHero, MINION_SORT_MINHEALTH_DEC).objects) do if minion.health < myHero.totalDamage then DrawCircle3D(minion.x, minion.y, minion.z, 43, 3, ARGB(255,3,229,0), 100) DrawCircle3D(minion.x, minion.y, minion.z, 25, 3, ARGB(255,3,229,0), 100) DrawLine3D(minion.x + 30, minion.y, minion.z + 30, minion.x - 30, minion.y, minion.z - 30, 3, ARGB(255,3,229,0)) DrawLine3D(minion.x + 30, minion.y, minion.z - 30, minion.x - 30, minion.y, minion.z + 30, 3, ARGB(255,3,229,0)) elseif minion.health < myHero.totalDamage * 2 then DrawCircle3D(minion.x, minion.y, minion.z, 43, 3, ARGB(255,229,145,0), 100) DrawCircle3D(minion.x, minion.y, minion.z, 25, 3, ARGB(255,229,145,0), 100) DrawLine3D(minion.x + 30, minion.y, minion.z + 30, minion.x - 30, minion.y, minion.z - 30, 3, ARGB(255,229,145,0)) DrawLine3D(minion.x + 30, minion.y, minion.z - 30, minion.x - 30, minion.y, minion.z + 30, 3, ARGB(255,229,145,0)) elseif minion.health < myHero.totalDamage * 3 then DrawCircle3D(minion.x, minion.y, minion.z, 43, 3, ARGB(255,229,0,0), 100) DrawCircle3D(minion.x, minion.y, minion.z, 25, 3, ARGB(255,229,0,0), 100) DrawLine3D(minion.x + 30, minion.y, minion.z + 30, minion.x - 30, minion.y, minion.z - 30, 3, ARGB(255,229,0,0)) DrawLine3D(minion.x + 30, minion.y, minion.z - 30, minion.x - 30, minion.y, minion.z + 30, 3, ARGB(255,229,0,0)) end end end end function OnApplyBuff(unit, source, buff) if source and source.isMe and not source.charName:lower():find("baron") and not source.charName:lower():find("spiderboss") then if buff.name == "SummonerExhaust" and Menu.QSS.Exhaust then DefensiveItems("Exhaust") end if buff.type == 5 and Menu.QSS.Stun then DefensiveItems("Stun") end if buff.type == 7 and Menu.QSS.Silence then DefensiveItems("Silence") end if buff.type == 8 and Menu.QSS.Taunt then DefensiveItems("Taunt") end if buff.type == 11 and Menu.QSS.Root then DefensiveItems("Root") end if buff.type == 21 and Menu.QSS.Fear then DefensiveItems("Fear") end if buff.type == 22 and Menu.QSS.Charm then DefensiveItems("Charm") end if buff.type == 24 and Menu.QSS.Suppression then DefensiveItems("Suppression") end if buff.type == 25 and Menu.QSS.Blind then DefensiveItems("Blind") end if buff.type == 29 and Menu.QSS.KnockUp then DefensiveItems("KnockUp") end end end function MinionsKilled() return myHero:GetInt('MINIONS_KILLED') + myHero:GetInt('NEUTRAL_MINIONS_KILLED') end function CheckJungle() if Menu.Jungle.SmiteON then for i, jungle in pairs(jungleMinions.objects) do if jungle ~= nil then SmiteMonster(jungle) end end end end function GetSmiteDamage() if myHero.level <= 4 then SmiteDamage = 370 + (myHero.level*20) end if myHero.level > 4 and myHero.level <= 9 then SmiteDamage = 330 + (myHero.level*30) end if myHero.level > 9 and myHero.level <= 14 then SmiteDamage = 240 + (myHero.level*40) end if myHero.level > 14 then SmiteDamage = 100 + (myHero.level*50) end return SmiteDamage end function SmiteMonster(obj) if SmitePos ~= nil and myHero:CanUseSpell(SmitePos) == READY and GetDistance(obj) <= 560 and obj.health <= GetSmiteDamage() then if obj.charName == "SRU_Baron" or obj.charName == "SRU_Dragon_Water" or obj.charName == "SRU_Dragon_Fire" or obj.charName == "SRU_Dragon_Earth" or obj.charName == "SRU_Dragon_Air" or obj.charName == "SRU_Dragon_Elder" or obj.charName == "SRU_RiftHerald" then CastSpell(SmitePos, obj) end end end function DefensiveItems(BuffType) for _, item in pairs(DefensiveItemsList) do item.slot = GetInventorySlotItem(item.id) if item.slot ~= nil then if Menu.QSS.QSSHumanizer == true then QSSHumanizer = math.random(Menu.QSS.QSSHumanizer.QSSHumanizerMinValue, Menu.QSS.QSSHumanizer.QSSHumanizerMinValue)/1000 else QSSHumanizer = 0 end DelayAction(function() CastSpell(item.slot) end, QSSHumanizer) elseif CleansePos ~= nil and Menu.QSS.Cleanse then DelayAction(function() CastSpell(CleansePos) end, QSSHumanizer) end end end function OnAnimation(unit, animation) if unit.team ~= myHero.team and unit.type == myHero.type and animation == "Death" and Menu.EmoteON then if kills ~= myHero.kills or assists ~= myHero.assists then EmoteHumanizer = math.random(100, 250)/1000 DelayAction(function() SendChat("/masterybadge") end, EmoteHumanizer) kills = myHero.kills assists = myHero.assists end end if unit.type == "obj_AI_Minion" and unit.team ~= myHero.team and animation == "Death" and GetDistance(unit, myHero) < 1000 and Menu.FarmInfo.FarmInfoON then totalfarm = totalfarm + 1 farm = math.round(MinionsKilled() / totalfarm * 100) farmmissed = tostring(totalfarm - MinionsKilled()) if farm >= 80 then farmcolor = ARGB(255,3,229,0) elseif farm >= 50 then farmcolor = ARGB(255,229,221,0) elseif farm >= 30 then farmcolor = ARGB(255,229,145,0) else farmcolor = ARGB(255,229,0,0) end end end function OnUnload() SaveFile = io.open(SAVE_PATH.."DoctorTools_TotalFarm.txt", "w") SaveFile:write(totalfarm) SaveFile:close() end function OnBugSplat() SaveFile = io.open(SAVE_PATH.."DoctorTools_TotalFarm.txt", "w") SaveFile:write(totalfarm) SaveFile:close() end AddDeleteObjCallback(function(o) if o and o.valid then if not Game.DidEnd then if o.name == "SRU_Order_nexus_swirlies.troy" or o.name == "SRU_Chaos_nexus_swirlies.troy" then Game.DidEnd = true SaveFile = io.open(SAVE_PATH.."DoctorTools_TotalFarm.txt", "w") SaveFile:write("0") SaveFile:close() end end end end) function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end function Update() local UpdateHost = "www.s1mplescripts.de" local ServerPath = "/DrPhoenix/BoL/Scripts/DoctorTools/" local ServerFileName = "DoctorTools.lua" local ServerVersionFileName = "DoctorTools.version" DL = Download() local ServerVersionDATA = GetWebResult("s1mplescripts.de" , ServerPath..ServerVersionFileName) if ServerVersionDATA then local ServerVersion = tonumber(ServerVersionDATA) if ServerVersion then if ServerVersion > tonumber(version) then PrintMsg("Updating, don't press F9") DL:newDL(UpdateHost, ServerPath..ServerFileName, ServerFileName, SCRIPT_PATH, function () PrintMsg("DoctorTools updated, please reload") end) end else PrintMsg("An error occured, while updating, please reload") end else PrintMsg("Could not connect to update Server") end end class "Download" function Download:__init() socket = require("socket") self.aktivedownloads = {} self.callbacks = {} AddTickCallback(function () self:RemoveDone() end) class("Async") function Async:__init(host, filepath, localname, drawoffset, localpath) self.progress = 0 self.host = host self.filepath = filepath self.localname = localname self.offset = drawoffset self.localpath = localpath self.CRLF = '\r\n' self.headsocket = socket.tcp() self.headsocket:settimeout(1) self.headsocket:connect(self.host, 80) self.headsocket:send('HEAD '..self.filepath..' HTTP/1.1'.. self.CRLF ..'Host: '..self.host.. self.CRLF ..'User-Agent: Mozilla/5.0 (Windows NT 6.1) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2228.0 Safari/537.36'.. self.CRLF .. self.CRLF) self.HEADdata = "" self.DLdata = "" self.StartedDownload = false self.canDL = true AddTickCallback(function () self:tick() end) AddDrawCallback(function () self:draw() end) end function Async:tick() if self.progress == 100 then return end if self.HEADcStatus ~= "timeout" and self.HEADcStatus ~= "closed" then self.HEADfString, self.HEADcStatus, self.HEADpString = self.headsocket:receive(16); if self.HEADfString then self.HEADdata = self.HEADdata..self.HEADfString elseif self.HEADpString and #self.HEADpString > 0 then self.HEADdata = self.HEADdata..self.HEADpString end elseif self.HEADcStatus == "timeout" then self.headsocket:close() --Find Lenght local begin = string.find(self.HEADdata, "Length: ") if begin then self.HEADdata = string.sub(self.HEADdata,begin+8) local n = 0 local _break = false for i=1, #self.HEADdata do local c = tonumber(string.sub(self.HEADdata,i,i)) if c and _break == false then n = n+1 else _break = true end end self.HEADdata = string.sub(self.HEADdata,1,n) self.StartedDownload = true self.HEADcStatus = "closed" end end if self.HEADcStatus == "closed" and self.StartedDownload == true and self.canDL == true then --Double Check self.canDL = false self.DLsocket = socket.tcp() self.DLsocket:settimeout(1) self.DLsocket:connect(self.host, 80) --Start Main Download self.DLsocket:send('GET '..self.filepath..' HTTP/1.1'.. self.CRLF ..'Host: '..self.host.. self.CRLF ..'User-Agent: Mozilla/5.0 (Windows NT 6.1) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2228.0 Safari/537.36'.. self.CRLF .. self.CRLF) end if self.DLsocket and self.DLcStatus ~= "timeout" and self.DLcStatus ~= "closed" then self.DLfString, self.DLcStatus, self.DLpString = self.DLsocket:receive(1024); if ((self.DLfString) or (self.DLpString and #self.DLpString > 0)) then self.DLdata = self.DLdata .. (self.DLfString or self.DLpString) end elseif self.DLcStatus and self.DLcStatus == "timeout" then self.DLsocket:close() self.DLcStatus = "closed" self.DLdata = string.sub(self.DLdata,#self.DLdata-tonumber(self.HEADdata)+1) local file = io.open(self.localpath.."\\"..self.localname, "w+b") file:write(self.DLdata) file:close() self.progress = 100 end if self.progress ~= 100 and self.DLdata and #self.DLdata > 0 then self.progress = (#self.DLdata/tonumber(self.HEADdata))*100 end end function Async:draw() if self.progress < 100 then DrawTextA("Downloading: "..self.localname,15,50,35+self.offset) DrawRectangleOutline(49,50+self.offset,250,20, ARGB(255,255,255,255),1) if self.progress ~= 100 then DrawLine(50,60+self.offset,50+(2.5*self.progress),60+self.offset,18,ARGB(150,255-self.progress*2.5,self.progress*2.5,255-self.progress*2.5)) DrawTextA(tostring(math.round(self.progress).." %"), 15,150,52+self.offset) end end end end function Download:newDL(host, file, name, path, callback) local offset = (#self.aktivedownloads+1)*40 self.aktivedownloads[#self.aktivedownloads+1] = Async(host, file, name, offset-40, path) if not callback then callback = (function () end) end self.callbacks[#self.callbacks+1] = callback end function Download:RemoveDone() if #self.aktivedownloads == 0 then return end local x = {} for k, v in pairs(self.aktivedownloads) do if math.round(v.progress) < 100 then v.offset = k*40-40 x[#x+1] = v else self.callbacks[k]() end end self.aktivedownloads = {} self.aktivedownloads = x end
-- -- Broadway build configuration script -- ------------------------------------------------------------------------------- -- -- Maintainer notes -- -- - we're not using the regular _scaffolding_ for this project -- mostly b/c it's too bloated -- - scaffolds are still used though -- ------------------------------------------------------------------------------- -- -- Use the --to=path option to control where the project files get generated. I use -- this to create project files for each supported toolset, each in their own folder, -- in preparation for deployment. -- newoption { trigger = "to", value = "path", description = "Set the output location for the generated files" } ------------------------------------------------------------------------------- -- -- Use the --tooolchain=identifier option to control which toolchain is used -- newoption { trigger = "toolchain", value = "string", description = "Set the toolchain to use for compilation" } ------------------------------------------------------------------------------- if not _ACTION then return true end ------------------------------------------------------------------------------- -- -- Pull in dependencies -- dofile("functions.lua") -- from scaffolding/system/functions.lua dofile("cppsettings.lua") -- from scaffolding/system/settings.lua ------------------------------------------------------------------------------- -- -- Solution wide settings -- local thisscriptpath = path.getabsolute(path.getdirectory(_SCRIPT)) local rootpath = path.getabsolute(path.join(thisscriptpath, '..')) local locationpath = path.join(os.getcwd(), _OPTIONS["to"] or path.join('build/projects')) local targetpath = path.join(locationpath, '../bin') local objectpath = path.join(locationpath, '../obj') local librarypath = path.join(locationpath, '../lib') solution "Broadway" configurations { "Debug", "Release" } location (locationpath) configuration { "Debug" } targetsuffix "" defines { "DEBUG", "_DEBUG" } configuration { "Release" } targetsuffix "" defines { "RELEASE", "NDEBUG" } configuration { "windows" } targetdir (path.join(targetpath, "windows")) objdir (path.join(objectpath, "windows")) configuration { "linux*" } targetdir (path.join(targetpath, "linux")) objdir (path.join(objectpath, "linux")) configuration { "macosx" } targetdir (path.join(targetpath, "darwin")) objdir (path.join(objectpath, "darwin")) configuration { "asmjs" } targetdir (path.join(targetpath, "asmjs")) objdir (path.join(objectpath, "asmjs")) configuration { "wasm*" } targetdir (path.join(targetpath, "wasm")) objdir (path.join(objectpath, "wasm")) configuration { "Debug" } defines { "_DEBUG", } flags { "Symbols" } configuration { "Release" } defines { "NDEBUG", } flags { "OptimizeSize" } configuration { "Debug", "windows" } linkoptions { "-Wl,/DEBUG:FULL" } configuration {} flags { "ExtraWarnings", "No64BitChecks", "StaticRuntime", } buildoptions { --"-fdiagnostics-show-hotness", "-fdiagnostics-fixit-info", "-fdiagnostics-color", "-fdiagnostics-show-note-include-stack", "-Wextra-tokens", "-Wno-undef", } if _OPTIONS.toolchain == 'windows' then applytoolchain('clang-windows') elseif _OPTIONS.toolchain == 'macosx' then applytoolchain('clang-macos') elseif _OPTIONS.toolchain == 'linux' then applytoolchain('clang-linux') elseif _OPTIONS.toolchain == 'asmjs' then applytoolchain('emscripten-asmjs') elseif _OPTIONS.toolchain == 'wasm' then applytoolchain('emscripten-wasm') end startproject "broadway-test" configuration { "ios*" } defines { "USE_GLES3=1" } configuration { "android-*" } defines { "USE_GLES3=1" } configuration { "asmjs" } defines { "USE_GLES3=1" } configuration { "wasm*" } defines { "USE_GLES3=1" } configuration {} ------------------------------------------------------------------------------- -- -- External 'scaffold' projects -- local external_scaffolds = { --keep --this --line ['khr'] = dofile(path.join(rootpath, "libs", "khr", "khr.lua")), --keep --this --line ['glad'] = dofile(path.join(rootpath, "libs", "glad", "glad.lua")), --keep --this --line ['glew'] = dofile(path.join(rootpath, "libs", "glew", "glew.lua")), --keep --this --line ['sdl'] = dofile(path.join(rootpath, "libs", "sdl", "sdl1-prebuilt.lua")), --keep --this --line ['sdl2'] = dofile(path.join(rootpath, "libs", "sdl", "sdl2-prebuilt.lua")), --keep --this --line ['stb'] = dofile(path.join(rootpath, "libs", "stb", "stb.lua")), --keep --this --line ['cimgui'] = dofile(path.join(rootpath, "libs", "cimgui", "cimgui.lua")), --keep --this --line ['win-unistd'] = dofile(path.join(rootpath, "libs", "win-unistd", "win-unistd.lua")), --keep --this --line } create_packages_projects(external_scaffolds) ------------------------------------------------------------------------------- -- -- Main project -- core_projects = { ["shaders"] = { _add_includedirs = function() end, _add_defines = function() end, _add_libdirs = function() end, _add_external_links = function() end, _add_self_links = function() links { "shaders" } end, _create_projects = function() project "shaders" language "C++" kind "StaticLib" flags { "ExtraWarnings", "FatalWarnings", "No64BitChecks", "StaticRuntime", "ObjcARC", } build_cppfwd() add_packages { external_scaffolds['khr'], } add_packages_conditional( function() return not( _OPTIONS.toolchain == 'asmjs' or _OPTIONS.toolchain == 'wasm') end, { external_scaffolds['glad'], }) includedirs { "../Decoder/inc", "../Decoder/src/shaders", "../Decoder/src/utils", } defines {} removedefines {} files { "../Decoder/src/shaders/**.h", "../Decoder/src/shaders/**.cpp", "../Decoder/src/shaders/**.c", } configuration {} buildoptions { "-fblocks", "-Rpass=inline", } configuration { "Debug" } defines { "_DEBUG", } flags { "Symbols" } configuration { "Release" } defines { "NDEBUG", } flags { "OptimizeSize" } configuration { "linux*" } links { "dl", "m" } buildoptions { "-stdlib=libc++" } linkoptions { "-rdynamic" } configuration {} end, -- _create_projects() }, ["gitrev"] = { _add_includedirs = function() end, _add_defines = function() end, _add_libdirs = function() end, _add_external_links = function() end, _add_self_links = function() links { "gitrev" } end, _create_projects = function() project "gitrev" language "C" kind "StaticLib" flags { "ExtraWarnings", "FatalWarnings", "No64BitChecks", "StaticRuntime", "ObjcARC", } files { "../Decoder/src/gitrev.c", } prebuildcommands { 'make -C ' .. rootpath .. ' -f projgen.make generate', } end, -- _create_projects() }, ["broadway"] = { _add_includedirs = function() end, _add_defines = function() end, _add_libdirs = function() end, _add_external_links = function() end, _add_self_links = function() end, _create_projects = function() group "broadway" project "broadway" targetname "broadway" language "C" kind "ConsoleApp" flags { "ExtraWarnings", "FatalWarnings", "No64BitChecks", "StaticRuntime", "ObjcARC", } build_c99() add_packages { external_scaffolds['khr'], external_scaffolds['sdl2'], external_scaffolds['stb'], external_scaffolds['cimgui'], external_scaffolds['win-unistd'], } add_packages_conditional( function() return not( _OPTIONS.toolchain == 'asmjs' or _OPTIONS.toolchain == 'wasm') end, { external_scaffolds['glad'], }) defines { "H264DEC_TRACE", "_ASSERT_USED", "_RANGE_CHECK", "_DEBUG_PRINT", "_ERROR_PRINT", "_SAFE_OPENGL", "BROADWAY_IMPL", "RENDER=1", } removedefines { "DECODER_IMPL", } links { "shaders", "gitrev", } includedirs { "../Decoder/inc", "../Decoder/src", "../Decoder/src/utils", } files { '../Decoder/src/**.h', '../Decoder/inc/**.h', --'../Decoder/src/**.c', '../Decoder/src/missing.c', '../Decoder/src/Broadway.c', '../Decoder/src/Broadway_*.c', '../Decoder/src/brdw_*.c', '../Decoder/src/brdw_*.h', '../Decoder/src/h264bsd_*.h', '../Decoder/src/h264bsd_compare.c', '../Decoder/src/h264bsd_render*.c', '../Decoder/src/h264bsd_resolve.h', '../Decoder/src/h264bsd_resolve*.c', '../Decoder/src/utils/*.h', '../Decoder/src/utils/*.c', } -- implementation files { "../Decoder/src/h264bsd_transform.c", "../Decoder/src/h264bsd_util.c", "../Decoder/src/h264bsd_byte_stream.c", "../Decoder/src/h264bsd_seq_param_set.c", "../Decoder/src/h264bsd_pic_param_set.c", "../Decoder/src/h264bsd_slice_header.c", "../Decoder/src/h264bsd_slice_data.c", "../Decoder/src/h264bsd_macroblock_*.c", "../Decoder/src/h264bsd_stream.c", "../Decoder/src/h264bsd_vlc.c", "../Decoder/src/h264bsd_cavlc.c", "../Decoder/src/h264bsd_nal_unit.c", "../Decoder/src/h264bsd_neighbour.c", "../Decoder/src/h264bsd_storage.c", "../Decoder/src/h264bsd_slice_group_map.c", "../Decoder/src/h264bsd_intra_prediction.c", "../Decoder/src/h264bsd_inter_prediction.c", "../Decoder/src/h264bsd_reconstruct.c", "../Decoder/src/h264bsd_dpb.c", "../Decoder/src/h264bsd_image.c", "../Decoder/src/h264bsd_deblocking.c", "../Decoder/src/h264bsd_conceal.c", "../Decoder/src/h264bsd_vui.c", "../Decoder/src/h264bsd_pic_order_cnt.c", "../Decoder/src/h264bsd_decoder.c", "../Decoder/src/extraFlags.c", "../Decoder/src/H264SwDecApi.c", } buildoptions { "-fblocks", "-Wno-undef", "-Rpass=inline", } configuration { "Debug" } defines { "_DEBUG", } flags { "Symbols" } configuration { "Release" } defines { "NDEBUG", } flags { "OptimizeSize" } configuration { "windows" } defines { "PLATFORM_WINDOWS" } links { "OpenGL32" } linkoptions { "-Wl,/subsystem:console" } configuration { "macosx" } defines { "PLATFORM_MACOS" } configuration { "linux*" } defines { "PLATFORM_LINUX" } links { "dl", "m" } buildoptions { "-stdlib=libc++" } linkoptions { "-rdynamic" } configuration { "asmjs" } defines { } linkoptions { "-s INITIAL_MEMORY=40304640", "--embed-file " .. path.join(rootpath, "samples", "illusion.h264@test.h264"), } configuration { "wasm*" } defines { } linkoptions { "-s INITIAL_MEMORY=40304640", "--embed-file " .. path.join(rootpath, "samples", "illusion.h264@test.h264"), } configuration {} debugargs { "play", "-F", "../../samples/illusion.h264", } end, -- _create_projects() }, ["sdltest"] = { _add_includedirs = function() end, _add_defines = function() end, _add_libdirs = function() end, _add_external_links = function() end, _add_self_links = function() end, _create_projects = function() group "test" project "sdltest" language "C" kind "ConsoleApp" flags { "ExtraWarnings", "FatalWarnings", "No64BitChecks", "StaticRuntime", "ObjcARC", } build_c99() add_packages { external_scaffolds['khr'], external_scaffolds['sdl2'], external_scaffolds['glew'], external_scaffolds['win-unistd'], } defines { "USE_GLEW=1", } links {} includedirs {} files { '../Decoder/src/sdltest.c', } configuration {} buildoptions { "-fblocks", "-Wno-unused-parameter", "-Rpass=inline", } configuration { "Debug" } defines { "_DEBUG", } flags { "Symbols" } configuration { "Release" } defines { "NDEBUG", } flags { "OptimizeSize" } configuration { "windows" } links { "OpenGL32" } linkoptions { "-Wl,/subsystem:console" } configuration { "linux*" } links { "dl", "m" } buildoptions { "-stdlib=libc++" } linkoptions { "-rdynamic" } configuration {} debugargs {} end, -- _create_projects() }, ["sdltest2"] = { _add_includedirs = function() end, _add_defines = function() end, _add_libdirs = function() end, _add_external_links = function() end, _add_self_links = function() end, _create_projects = function() group "test" project "sdltest2" language "C" kind "ConsoleApp" flags { "ExtraWarnings", "FatalWarnings", "No64BitChecks", "StaticRuntime", "ObjcARC", } build_c99() add_packages { external_scaffolds['khr'], external_scaffolds['sdl2'], external_scaffolds['win-unistd'], } add_packages_conditional( function() return not( _OPTIONS.toolchain == 'asmjs' or _OPTIONS.toolchain == 'wasm') end, { external_scaffolds['glad'], }) defines {} links {} includedirs {} files { '../Decoder/src/sdltest2.c', } configuration {} buildoptions { "-fblocks", "-Wno-unused-parameter", "-Rpass=inline", } configuration { "Debug" } defines { "_DEBUG", } flags { "Symbols" } configuration { "Release" } defines { "NDEBUG", } flags { "OptimizeSize" } configuration { "windows" } links { "OpenGL32" } linkoptions { "-Wl,/subsystem:console" } configuration { "linux*" } links { "dl", "m" } buildoptions { "-stdlib=libc++" } linkoptions { "-rdynamic" } configuration {} debugargs {} end, -- _create_projects() }, ["sdltest3"] = { _add_includedirs = function() end, _add_defines = function() end, _add_libdirs = function() end, _add_external_links = function() end, _add_self_links = function() end, _create_projects = function() group "test" project "sdltest3" language "C" kind "ConsoleApp" flags { "ExtraWarnings", "FatalWarnings", "No64BitChecks", "StaticRuntime", "ObjcARC", } build_c99() add_packages { external_scaffolds['khr'], external_scaffolds['sdl2'], external_scaffolds['win-unistd'], } add_packages_conditional( function() return not( _OPTIONS.toolchain == 'asmjs' or _OPTIONS.toolchain == 'wasm') end, { external_scaffolds['glad'], }) defines { "_ASSERT_USED", "_RANGE_CHECK", "_DEBUG_PRINT", "_ERROR_PRINT", "_SAFE_OPENGL", } links {} includedirs { '../Decoder/inc', '../Decoder/src/', } files { '../Decoder/src/sdltest3.c', '../Decoder/src/utils/*.c', } configuration {} buildoptions { "-fblocks", "-Wno-unused-parameter", "-Rpass=inline", } configuration { "Debug" } defines { "_DEBUG", } flags { "Symbols" } configuration { "Release" } defines { "NDEBUG", } flags { "OptimizeSize" } configuration { "windows" } links { "OpenGL32" } linkoptions { "-Wl,/subsystem:console" } configuration { "linux*" } links { "dl", "m" } buildoptions { "-stdlib=libc++" } linkoptions { "-rdynamic" } configuration {} debugargs {} end, -- _create_projects() }, ["index2mb"] = { _add_includedirs = function() end, _add_defines = function() end, _add_libdirs = function() end, _add_external_links = function() end, _add_self_links = function() end, _create_projects = function() group "test" project "index2mb" language "C" kind "ConsoleApp" flags { "ExtraWarnings", "No64BitChecks", "StaticRuntime", "ObjcARC", } build_c99() --add_packages {} defines {} links {} includedirs {} files { '../Decoder/src/index2mb.c', '../Decoder/src/utils/morton.c', } configuration {} buildoptions { "-fblocks", } configuration { "Debug" } defines { "_DEBUG", } flags { "Symbols" } configuration { "Release" } defines { "NDEBUG", } flags { "OptimizeSize" } configuration { "linux*" } links { "dl", "m" } buildoptions { "-stdlib=libc++" } linkoptions { "-rdynamic" } configuration {} debugargs {} end, -- _create_projects() }, ["mb2index"] = { _add_includedirs = function() end, _add_defines = function() end, _add_libdirs = function() end, _add_external_links = function() end, _add_self_links = function() end, _create_projects = function() group "test" project "mb2index" language "C" kind "ConsoleApp" flags { "ExtraWarnings", "No64BitChecks", "StaticRuntime", "ObjcARC", } build_c99() --add_packages {} defines {} links {} includedirs {} files { '../Decoder/src/mb2index.c', '../Decoder/src/utils/morton.c', } configuration {} buildoptions { "-fblocks", } configuration { "Debug" } defines { "_DEBUG", } flags { "Symbols" } configuration { "Release" } defines { "NDEBUG", } flags { "OptimizeSize" } configuration { "linux*" } links { "dl", "m" } buildoptions { "-stdlib=libc++" } linkoptions { "-rdynamic" } configuration {} debugargs {} end, -- _create_projects() }, } create_packages_projects(core_projects) ------------------------------------------------------------------------------- -- -- Patch _some_ of the scaffolded projects with different properties -- local projectkinds = { "consoleapp", "windowedapp", "sharedlib", } for _,p in ipairs(solution().projects) do project (p.name) for __,blk in ipairs(p.blocks) do if blk.kind and table.icontains(projectkinds, blk.kind:lower()) then printf("configuring targetdir for project %s %s", colorize(ansicolors.cyan, p.name), colorize(ansicolors.green, blk.kind)) configuration {} configuration { blk.keywords , "windows" } targetdir (path.join(rootpath, "bin/windows")) configuration { blk.keywords , "linux*" } targetdir (path.join(rootpath, "bin/linux")) configuration { blk.keywords , "macosx" } targetdir (path.join(rootpath, "bin/darwin")) configuration { blk.keywords , "asmjs" } targetdir (path.join(rootpath, "bin/asmjs")) configuration { blk.keywords , "wasm*" } targetdir (path.join(rootpath, "bin/wasm")) configuration {} end end end ------------------------------------------------------------------------------- -- -- A more thorough cleanup. -- if _ACTION == "clean" then os.rmdir("bin") os.rmdir("build") end ------------------------------------------------------------------------------- -- -- Use the release action to prepare source and binary packages for a new release. -- This action isn't complete yet; a release still requires some manual work. -- dofile("release.lua") newaction { trigger = "release", description = "Prepare a new release (incomplete)", execute = dorelease } ------------------------------------------------------------------------------- -- -- Use the embed action to refresh embed source. -- dofile("embed.lua") newaction { trigger = "embed", description = "Refresh 'embed' sources", execute = doembed } ------------------------------------------------------------------------------- -- -- Use the generate action to generate sources that are generated from templates. -- dofile("generate.lua") newaction { trigger = "generate", description = "Refresh generated sources", execute = dogenerate } ------------------------------------------------------------------------------- -- -- Use the emsdk action to install/update Emscripten SDK. -- dofile("emsdk.lua") ------------------------------------------------------------------------------- -- -- Use the format action to format source files -- dofile("format.lua") newaction { trigger = "format", description = "Format sources", execute = doformat } ------------------------------------------------------------------------------- -- -- Use the load-packages to load 3rd party packages -- function doloadpackages() load_packages(external_scaffolds) end newaction { trigger = "loadpackages", description = "Load 3rd party packages", execute = doloadpackages } -------------------------------------------------------------------------------
-- static starting section of Afeedi -- The island of Atarlo, may need to rename files/zones defineTile(".", "LAND") defineTile("~", "OCEAN") defineTile("^", "MOUNTAIN") defineTile("+", "TREES") defineTile("K", "KHOLBADUL") defineTile("S", "SUSRAK") defineTile("<", "UP") defineTile(">", "DOWN") defineTile("G", "GORA") defineTile("H", "HEIGHTONSEA") defineTile("Z", "CASTLE_ZALA") defineTile("M", "MURMON") return [[~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~~ ~~~..~~~~~~~~~^^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~....~~~~~~~~~ ~~..^.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~~~~~ ~~.^^.~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~..~~~~~~~~~~~~~~~^^^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~.....~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~.....~~~~~~~~..~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~..........~~..............~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~....~~~................^^^........~~~~~~~~~..~~~~~ ~~~~~~~~..........~~...............^^^^^^^^^++...~~~~~~~~~.~~~~~ ~~~~~~..........~~~.............+^^^^++++^^^^++...~~~~~~~~~~~~~~ ~~~~~~...........~~.............+++++++++++^^^++..~~~~~~~~~~~~~~ ~~~~..............................+++...+++++^^++..~~~~~~~~~~~~~ ~~~~~..............................+......++++^^+..~~~~~~~~~~~~~ ~~~~~~......................................+++^^..~~~~~~~~~~~~~ ~~~........................................+++++^^Z~~~~~~~~~~~~~ ~~~~~~~...~~.................................++++^^~~~~~~~~~~~~~ ~~~~.....~~~~...........++.....................+++^^~~~~~~~~~~~~ ~~~~~~~~~~~~~~.........+++++...................+++^^^~~~~~~~~~~~ ~~~~~~~~~~~~~..........++^^+++................++++^^^^~~~~~~~~~~ ~~~~~~~~~~~~~.........++++^^++++................++^^^^^~~~~~~~~~ ~~~~~~~~~~~~..........+++++^^^^++................^^...^^~~~~~~~~ ~~~~~~~~~~~............+++++^^^^+++.................^..^^~~~~~~~ ~~~~~~~~~~...............++++^M^^^++...............^^^..^^~^~~~~ ~~~~..~~~.................+++++^^^++++...............^^^^^^^^^^~ ~~~~...~..................++++++^^^^^+.........~~~~.......^.SK^^ ~~~~........................++++++^^^+.......~~~~~~~~.......^^^^ ~~~~~~.........................++++^++......~~~~~~~~~~~~~~~~^~~^ ~~~~~~..........................+++++.....~~~~~~~~~~~~~~~~~~~~~~ ~~~~...............+++....................~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~.............+^+....................~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~............+++.....................~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~....................................~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~....................................~..~~..~~~~~~~~~~~~~ ~~~~~~......................................~~~~......~~~~~~~~~~ ~~~~~.......+++.................++......................~~~~~~~~ ~~~~.......++^^G..........+..++++++++...........+.......~~~~~~~~ ~~~~......++++^^...........+++++++++++.......+++++......~~~~~~~~ ~~~~......+++++^+.........+++++++++++++......+++++......~~~~~~~~ ~~~~~......++++++..........++++++++++.......+.+++.......~..~~~~~ ~~~~~~~......++..............++++++..+.....+..++........~.~~~~~~ ~~~~~~~.......................+++..............+........~.~~~~~~ ~~~~~.....~~~~~...........................................~~~~~~ ~~~~....~~~~~.....~~~~~...................................~~~~~~ ~~~~..~~~~~.........~~~~~~~..........~~~~~...............~~~~~~~ ~~~~..~~~~~........~~~~~...........~~~~~................~~~~~~~~ ~~~~H~~~~~~........~~~~~~~~........~~~~~................~~~~~~~~ ~~~~~~~..~~~...~~..~~~~~~~~~~~..~~~~~~~~~~~...^^^^.....~~~~~~~~~ ~~~~~~~.......~~...~~~~~~~~~~~~~~~~~~~~~~~~~....^^^^....~~~~~~~~ ~~~~~~~......~~~~~.~~~...~~~~~~~~~~~~~~~~~~~~...^^^......~~~~~~~ ~~~~~~~~~.....~~~~~~~~.^..~~~~~~~~~~~~~~~~~~....^^......~~~~~~~~ ~~~~~~~.........~~~~~....~~~~~~~~~~~~~~~~~~......^.....~~~~~~~~~ ~~~~~~~~.~....~~~~~~~~~~~~~~~~~~~~~~~~~~~............~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~]]
-- TODO local MessagingService = game:GetService("MessagingService") local settings = require(script.Parent.Parent.Settings) local strict = require(script.Parent.Parent.strict) local void = require(script.Parent.Parent.void) local activeInstances = {} local onNewMessage = Instance.new("BindableEvent") local tick = os.time -- Private functions local function deepCopyTable(table: {any}) local copy = {} for key, value in pairs(table) do if type(value) == "table" then copy[key] = deepCopyTable(value) else copy[key] = value end end return copy end local function reconcileTable(target: {any}, template: {any}) for k, v in pairs(template) do if type(k) == "string" then if target[k] == nil then if type(v) == "table" then target[k] = deepCopyTable(v) else target[k] = v end elseif type(target[k]) == "table" and type(v) == "table" then reconcileTable(target[k], v) end end end end local function safePcall(retryForever: boolean, functionToCall: () -> any, ...: any) local retries = 0 local response = {pcall(functionToCall, ...)} while not response[1] and retries < (retryForever and math.huge or 3) do response = {pcall(functionToCall, ...)} retries += 1 task.wait(5) end return table.remove(response, 1), unpack(response) end local function waitForResponse(validifyFunction: ({any}) -> boolean): {any} local data = {} while validifyFunction(data) ~= true do data = onNewMessage.Event:Wait() end return data end -- Components local instance = {} function instance:AddQueue(queueFunction: () -> any) if self._QueueLocked then return end table.insert(self._Queue, queueFunction) end function instance:ClearDataAsync() self:_AddToQueue(function() self._Data = {} self:SetWaypoint("BeforeClearDataAsync") self:Reconcile() self:SaveAsync() end) end function instance:GetData() self:_AddToQueue(function() if self._Data then return self._Data else local _, data, keyInfo = safePcall(true, self.Parent.GetAsync, self.Parent, self.Name ) self._Data = data or {} self._Meta = keyInfo:GetMetadata() self.KeyInfo = keyInfo self.UserId = keyInfo:GetUserIds() self:Reconcile() end end) end function instance:Reconcile(): {any} assert(self._Template, "Reconcile was called, but there is no template available to be reconciled") self:_AddToQueue(function() reconcileTable(self._Data, self._Template) return self._Data end) end function instance:Release() self._AddToQueue(function() local name = self.Name self._Data = nil self._Template = nil self._Meta = nil self.Parent = nil self.KeyInfo = nil safePcall(true, MessagingService.PublishAsync, MessagingService, "CloudDataObject", "ReleaseInstance", self.Parent.Name, name ) end) self:_LockQueue(true) end function instance:SaveAsync() self:_AddToQueue(function() local setOptions = Instance.new("DataStoreSetOptions") setOptions:SetMetadata(self._Meta) local success, result = safePcall(false, self.Parent.SetAsync, self.Parent, self.Name, self._Data, self.UserId, setOptions ) -- todo: proper error-handling end) end function instance:SetWaypoint(waypointName: string) self._addToQueue(function() table.insert(self._Meta.Waypoints, { ["Name"] = waypointName, ["Time"] = os.time() }) end) end function instance:_LockQueue(toggle: boolean) self._QueueLocked = toggle end function instance:_StartQueueDaemon() while self._Status ~= "Released" do safePcall(true, table.remove(self._Queue[1])) task.wait() end end -- Something else MessagingService:SubscribeAsync("CloudDataObject", function(data: {any}, sent: number) if activeInstances[data[2]] and activeInstances[data[2]][3] then safePcall(true, MessagingService.PublishAsync, MessagingService, "CloudDataObject", "IsInstanceBusy", data[2], data[3], true ) end onNewMessage:Fire(data, sent) end) -- Exports return strict { ["new"] = function(globalDataStore: GlobalDataStore, key: string, template: {[any]: any}) local data = waitForResponse(function(data) return data[1] == "IsInstanceBusy" and data[2] == globalDataStore.Name and data[3] == key and data[4] == false end) safePcall(true, MessagingService.PublishAsync, MessagingService, "CloudDataObject", "OccupyInstance", globalDataStore.Name, key ) local self = {} setmetatable(self, instance) self.Name = key self.Parent = globalDataStore self._Template = template self._Status = "Alive" self._Queue = {} self:_StartQueueDaemon() self:GetData() return self end }
return { version = "1.2", luaversion = "5.1", tiledversion = "1.2.3", orientation = "orthogonal", renderorder = "right-down", width = 49, height = 30, tilewidth = 32, tileheight = 32, nextlayerid = 38, nextobjectid = 41, properties = {}, tilesets = { { name = "castletileset", firstgid = 1, filename = "castletileset.tsx", tilewidth = 32, tileheight = 32, spacing = 0, margin = 0, columns = 9, image = "../img/map/castletileset.png", imagewidth = 300, imageheight = 300, tileoffset = { x = 0, y = 0 }, grid = { orientation = "orthogonal", width = 32, height = 32 }, properties = {}, terrains = {}, tilecount = 81, tiles = {} }, { name = "tileset", firstgid = 82, filename = "tileset.tsx", tilewidth = 32, tileheight = 32, spacing = 0, margin = 0, columns = 9, image = "../img/map/tileset.png", imagewidth = 300, imageheight = 300, tileoffset = { x = 0, y = 0 }, grid = { orientation = "orthogonal", width = 32, height = 32 }, properties = {}, terrains = {}, tilecount = 81, tiles = { { id = 30, properties = { ["walkPart"] = "waterstep" } }, { id = 31, properties = { ["walkPart"] = "waterstep" } } } }, { name = "dungeonFeatures", firstgid = 163, filename = "dungeonFeatures.tsx", tilewidth = 32, tileheight = 32, spacing = 0, margin = 0, columns = 10, image = "../img/map/dungeonFeatures.png", imagewidth = 320, imageheight = 320, tileoffset = { x = 0, y = 0 }, grid = { orientation = "orthogonal", width = 32, height = 32 }, properties = {}, terrains = {}, tilecount = 100, tiles = {} } }, layers = { { type = "tilelayer", id = 23, name = "floor1", x = 0, y = 0, width = 49, height = 30, visible = true, opacity = 1, offsetx = 0, offsety = 0, properties = {}, encoding = "lua", data = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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639.701, height = 254.268, rotation = 0, visible = true, properties = {} }, { id = 28, name = "", type = "", shape = "rectangle", x = 592.804, y = 336.338, width = 38.1036, height = 239.613, rotation = 0, visible = true, properties = {} }, { id = 29, name = "", type = "", shape = "rectangle", x = 625.046, y = 463.105, width = 119.44, height = 108.449, rotation = 0, visible = true, properties = {} }, { id = 30, name = "", type = "", shape = "rectangle", x = 400.821, y = 361.984, width = 194.182, height = 209.57, rotation = 0, visible = true, properties = {} }, { id = 31, name = "", type = "", shape = "rectangle", x = 299.7, y = 333.407, width = 103.319, height = 259.398, rotation = 0, visible = true, properties = {} }, { id = 32, name = "", type = "", shape = "rectangle", x = 271.122, y = 525.39, width = 40.3019, height = 41.7674, rotation = 0, visible = true, properties = {} }, { id = 33, name = "", type = "", shape = "rectangle", x = -29.3105, y = 232.285, width = 403.752, height = 103.319, rotation = 0, visible = true, properties = {} }, { id = 34, name = "", type = "", shape = "rectangle", x = 364.915, y = 237.415, width = 38.1036, height = 38.1036, rotation = 0, visible = true, properties = {} }, { id = 35, name = "", type = "", shape = "rectangle", x = -26.3794, y = 332.674, width = 329.01, height = 104.785, rotation = 0, visible = true, properties = {} }, { id = 37, name = "", type = "", shape = "rectangle", x = -38.1036, y = 433.795, width = 219.096, height = 128.233, rotation = 0, visible = true, properties = {} } } }, { type = "objectgroup", id = 37, name = "enemy", visible = true, opacity = 1, offsetx = 0, offsety = 0, draworder = "topdown", properties = {}, objects = { { id = 39, name = "float1", type = "garg1", shape = "point", x = 462.95, y = 194.28, width = 0, height = 0, rotation = 0, visible = true, properties = { ["dir"] = "south" } }, { id = 40, name = "float2", type = "garg1", shape = "point", x = 634.118, y = 423.227, width = 0, height = 0, rotation = 0, visible = true, properties = { ["dir"] = "west" } } } } } }
function start(song) -- do nothing end function update(elapsed) end function beatHit(beat) -- do nothing end function stepHit(step) -- do nothing end function playerTwoTurn() tweenCameraZoom(1.3,(crochet * 4) / 1000) end function playerTwoSing() FlxG.camera.shake(0.1, 0.1) end function playerOneTurn() tweenCameraZoom(1.4,(crochet * 4) / 1000) end
-- Copyright (C) 2011-2013 Anton Burdinuk -- clark15b@gmail.com -- https://tsdemuxer.googlecode.com/svn/trunk/xupnpd -- MP4-lo -- MP4-hi cfg.ivi_fmt='MP4-hi' cfg.ivi_video_count=100 -- genre: -- arthouse, boeviki, voennye, detective, detskiy, documentary, drama, comedy, korotkometrazhki, melodramy, zolotaya_klassika, adventures, sovetskoe_kino, thriller, horror, fantastika, erotika function ivi_updatefeed(feed,friendly_name) local rc=false local feed_url=nil local scroll=false local feed_name='ivi_'..string.gsub(feed,'/','_') local feed_m3u_path=cfg.feeds_path..feed_name..'.m3u' local tmp_m3u_path=cfg.tmp_path..feed_name..'.m3u' local tfeed=split_string(feed,'/') if table.maxn(tfeed)>1 then if tfeed[1]=='genre' then feed_url='http://www.ivi.ru/videos/all/movies/'..tfeed[2]..'/by_year/?' scroll=true else feed_url=string.format('http://www.ivi.ru/watch/%s/%s',tfeed[1],tfeed[2]) end else if tfeed[1]=='new' then local year=tonumber(os.date('%Y')) feed_url='http://www.ivi.ru/videos/all/all/all/by_year/?year_from='..(year-1)..'&year_to='..year scroll=true else feed_url='http://www.ivi.ru/watch/'..tfeed[1] end end if feed_url then local dfd=io.open(tmp_m3u_path,'w+') if dfd then dfd:write('#EXTM3U name=\"',friendly_name or feed_name,'\" type=mp4 plugin=ivi\n') local count=0 while(count<cfg.ivi_video_count) do local url=nil if scroll and count~=0 then url=feed_url..'&offset='..count else url=feed_url end if cfg.debug>0 then print('IVI try url '..url) end local feed_data=http.download(url) if feed_data then if not scroll then for urn,logo,name in string.gmatch(feed_data,'<li>%s*<span class="image">%s*<a href="/watch/([%w_%-/]+)">%s*<img src="(.-)">%s*</a>%s*</span>%s*<strong>%s*<a href=".-">(.-)</a>%s*</strong>%s*</li>') do dfd:write('#EXTINF:0 logo=',logo,' ,',name,'\n','http://www.ivi.ru/watch/',urn,'\n') end else local n=0 for id,logo,name in string.gmatch(feed_data,'<a href="/watch/([%w_%-/]+)"%s*>%s*<img src="(.-)" alt="(.-)"%s*>') do dfd:write('#EXTINF:0 logo=',logo,' ,',name,'\n','http://www.ivi.ru/watch/',id,'\n') n=n+1 end if n<1 then scroll=false else count=count+n end end feed_data=nil end if not scroll then break end end dfd:close() if util.md5(tmp_m3u_path)~=util.md5(feed_m3u_path) then if os.execute(string.format('mv %s %s',tmp_m3u_path,feed_m3u_path))==0 then if cfg.debug>0 then print('IVI feed \''..feed_name..'\' updated') end rc=true end else util.unlink(tmp_m3u_path) end end end return rc end function ivi_sendurl(ivi_url,range) local url=nil if plugin_sendurl_from_cache(ivi_url,range) then return end local ivi_id=string.match(ivi_url,'/?id=(%d+)$') if not ivi_id then ivi_id=string.match(ivi_url,'/(%d+)$') end if not ivi_id then if cfg.debug>0 then print('Invalid IVI URL format, example - http://www.ivi.ru/video/view/?id=12345 or http://www.ivi.ru/watch/12345') end return end local clip_page=http.download('http://api.digitalaccess.ru/api/json',nil, string.format('{"method":"da.content.get","params":["%s",{"site":"s183","contentid":"%s","referrer":"%s"}]}',ivi_id or '',ivi_id or '', ivi_url)) if clip_page then local x=json.decode(clip_page) clip_page=nil if x.result and x.result.files then local url_lo=nil for i,j in ipairs(x.result.files) do if j.content_format==cfg.ivi_fmt then url=j.url break elseif j.content_format=='MP4-lo' then url_lo=j.url end end if not url then url=url_lo end end else if cfg.debug>0 then print('IVI clip '..ivi_id..' is not found') end end if url then if cfg.debug>0 then print('IVI Real URL: '..url) end plugin_sendurl(ivi_url,url,range) else if cfg.debug>0 then print('IVI Real URL is not found') end plugin_sendfile('www/corrupted.mp4') end end plugins['ivi']={} plugins.ivi.name="ivi.ru" plugins.ivi.desc="new, <i>serial_name</i> or <i>serial_name</i>/<i>season</i> or genre/<i>genre</i>".. "<br/><b>genres</b>: arthouse, boeviki, voennye, detective, detskiy, documentary, drama, comedy, korotkometrazhki, melodramy, zolotaya_klassika, adventures, sovetskoe_kino, thriller, horror, fantastika, performance, erotika".. "<br/><b>example</b>: new, luntik, luntik/season2, genre/horror" plugins.ivi.sendurl=ivi_sendurl plugins.ivi.updatefeed=ivi_updatefeed plugins.ivi.ui_config_vars= { { "select", "ivi_fmt" }, { "input", "ivi_video_count", "int" } } --ivi_updatefeed('luntik','Лунтик') --ivi_updatefeed('luntik/season2','Лунтик') --ivi_updatefeed('genre/horror','Horrors') --ivi_updatefeed('new','new')
local file if GAMESTATE:IsCourseMode() then file = LoadActor("./CourseContentsList.lua") elseif SL.Global.GameMode == "ITG" then file = LoadActor("./Grid-ITG.lua") else file = LoadActor("./Grid.lua") end return file
--- A line. -- @classmod Line -- @usage -- -- Create a horizontal line -- local line = Line(0, 10, 20, 10) Line = class(Component) --- The color of the line. Line.color = {0, 0, 0} --- The width of the line. Line.size = 1 --- Constructor -- @section --- Constructs a new Line. -- @param x The x coordinate of the new component, relative to its parent. -- @param y The y coordinate of the new component, relative to its parent. -- @param endX The ending x coordinate of the line. -- @param endY The ending y coordinate of the line. -- @param[opt="black"] color The color of the new component. -- @param[opt=1] lineSize The width of the line. function Line:_init(x, y, endX, endY, color, lineSize) Component._init(self) self.x = x self.y = y self.endX = x self.endY = y self.width = endX - x self.height = endY - y self.color = color self.size = size end -- @section end function Line:draw(dt) local offset = self.offset local startX = self.x + offset[1] local startY = self.y + offset[2] local endX = self.endX + offset[1] local endY = self.endY + offset[2] local size = self.size local color = self.color PtUtil.drawLine({startX, startY}, {endX, endY}, color, width) end
local function lreverser(source, target) local targetFile local sourceFile if target ~= nil then local option print("Czy na pewno chcesz nadpisać plik?\nWybierz t (tak) lub n (nie)") option = io.read('l') if option == 'n' then return end targetFile = io.open(target, "w") io.output(target) end if targetFile ~= nil then io.close(targetFile) end if source ~= nil then io.input(source) end local text = {} for line in io.lines () do table.insert(text, line) end print('\n') for i = #text, 1, -1 do io.write(text[i], '\n') end io.input(io.stdin) io.output(io.stdout) end lreverser() lreverser('plik1.in') lreverser('plik1.in', 'plik2.out')
--[[local Keys = {} local bt = CreateFrame("CheckButton", 'NeP_KeyListener', UIParent) bt:EnableKeyboard(true) bt:EnableMouse(true) bt:EnableMouseWheel(true) bt:RegisterForClicks("AnyUp", "AnyDown") bt:SetScript("OnKeyDown", function(self, key) local bind = GetBindingFromClick(key) if bind ~= "" then RunBinding(bind) end RunBinding(key) Keys[key] = true print(key) end) bt:SetScript("OnKeyUp", function(self, key) RunBinding(key) Keys[key] = false print(key) end)]]
fx_version 'bodacious' games { 'gta5' } author 'Nazri Genfil' description 'Script pemerintah yang sudah termasuk pajak.' version '1.0.0' server_scripts { 'config.lua', '@mysql-async/lib/MySQL.lua', 'server/main.lua', -- 'server/pajak.lua' } client_scripts { 'config.lua', 'client/main.lua', -- 'client/pajak.lua' }
local ltn12 = require "ltn12" local fmt = function(p, ...) if select('#', ...) == 0 then return p else return string.format(p, ...) end end local tprintf = function(t, p, ...) t[#t+1] = fmt(p, ...) end local append_data = function(r, k, data, extra) tprintf(r, "content-disposition: form-data; name=\"%s\"", k) if extra.filename then tprintf(r, "; filename=\"%s\"", extra.filename) end if extra.content_type then tprintf(r, "\r\ncontent-type: %s", extra.content_type) end if extra.content_transfer_encoding then tprintf( r, "\r\ncontent-transfer-encoding: %s", extra.content_transfer_encoding ) end tprintf(r, "\r\n\r\n") tprintf(r, data) tprintf(r, "\r\n") end local gen_boundary = function() local t = {"BOUNDARY-"} for i=2,17 do t[i] = string.char(math.random(65, 90)) end t[18] = "-BOUNDARY" return table.concat(t) end local encode = function(t, boundary) boundary = boundary or gen_boundary() local r = {} local _t for k,v in pairs(t) do tprintf(r, "--%s\r\n", boundary) _t = type(v) if _t == "string" then append_data(r, k, v, {}) elseif _t == "table" then assert(v.data, "invalid input") local extra = { filename = v.filename or v.name, content_type = v.content_type or v.mimetype or "application/octet-stream", content_transfer_encoding = v.content_transfer_encoding or "binary", } append_data(r, k, v.data, extra) elseif _t == "number" then append_data(r, k, tostring(v), {}) else error(string.format("unexpected type %s", _t)) end end tprintf(r, "--%s--\r\n", boundary) return table.concat(r), boundary end local gen_request = function(t) local boundary = gen_boundary() local s = encode(t, boundary) return { method = "POST", source = ltn12.source.string(s), headers = { ["content-length"] = #s, ["content-type"] = fmt("multipart/form-data; boundary=%s", boundary), }, } end return { encode = encode, gen_request = gen_request, }
module(..., package.seeall) local socket = require 'socket' local Model = require 'bamboo.model' local Group Group = Model:extend { __name = 'Group'; __indexfd = "name"; __fields = { ['name'] = {}, ['desc'] = {}, ['created_date'] = {}, ['perms'] = { foreign="Permission", st="MANY" }, ['owner'] = { foreign="User", st="ONE" }, ['managers'] = { foreign="User", st="MANY" }, }; init = function (self, t) if not t then return self end self.name = t.name self.desc = self.desc self.created_date = socket.gettime() return self end; } return Group
include "third_party/ld80/build.lua" include "third_party/zmac/build.lua" include "build/z80test.lua" local deblocker_tests = { "deblocker_calculate_physical", "deblocker_change_block", "deblocker_calculate_buffer_address", "deblocker_capacity", } for _, n in pairs(deblocker_tests) do z80test { name = n, srcs = { "./tests/"..n..".z80" }, deps = { "./deblocker.lib", "include/cpm.lib" } } end
Scene_Save = Scene_File:extend("Scene_Save") function Scene_Save.prototype:onSelect(index) Save_Manager:save(index) Scene_Manager:enter(Scene_Map()) Audio_Manager:playSFX("buff_up") end function Scene_Save.prototype:helperText() return "Which File to save?" end
-- pipes minetest.register_craft({ output = "bitumen:pipe 12", recipe = { {"default:steel_ingot", "default:tin_ingot", "default:steel_ingot"}, {"", "", ""}, {"default:steel_ingot", "default:tin_ingot", "default:steel_ingot"}, } }) minetest.register_craft({ output = "bitumen:intake 1", type = "shapeless", recipe = {"bitumen:pipe", "default:tin_ingot"}, }) minetest.register_craft({ output = "bitumen:spout 1", type = "shapeless", recipe = {"bitumen:pipe", "default:copper_ingot"}, }) minetest.register_craft({ output = "bitumen:pump 1", recipe = { {"bitumen:galv_steel_sheet", "bitumen:galv_steel_sheet", "bitumen:galv_steel_sheet"}, {"bitumen:spout", "default:gold_ingot", "bitumen:intake"}, {"bitumen:galv_steel_sheet", "bitumen:galv_steel_sheet", "bitumen:galv_steel_sheet"}, }, }) minetest.register_craft({ output = "bitumen:pump_gas 1", type = "shapeless", recipe = {"bitumen:pump", "bitumen:gas_engine"}, }) minetest.register_craft({ output = "bitumen:gas_engine 1", recipe = { {"", "", ""}, {"default:steel_ingot", "", "default:steel_ingot"}, {"", "default:steelblock", ""}, }, }) -- drilling minetest.register_craft({ output = 'bitumen:drill_pipe 12', recipe = { {'', 'default:steel_ingot', ''}, {'', 'default:steel_ingot', ''}, {'', 'default:steel_ingot', ''}, } }) -- refining minetest.register_craft({ output = 'bitumen:distillation_column', recipe = { {'', 'bitumen:galv_steel_sheet', ''}, {'', 'bitumen:galv_steel_sheet', ''}, {'', 'bitumen:galv_steel_sheet', ''}, } }) minetest.register_craft({ output = 'bitumen:distillation_column_outlet', recipe = { {'', 'bitumen:galv_steel_sheet', ''}, {'bitumen:pipe', 'bitumen:galv_steel_sheet', 'bitumen:pipe'}, {'', 'bitumen:galv_steel_sheet', ''}, } }) minetest.register_craft({ output = 'bitumen:distillation_column_boiler', type = "shapeless", recipe = { 'bitumen:distillation_column', 'default:furnace', }, }) minetest.register_craft({ output = 'bitumen:cracking_boiler', type = "shapeless", recipe = { 'bitumen:distillation_column', 'default:furnace', 'default:silver_sand', 'default:silver_sand', }, }) -- concrete minetest.register_craft({ type = 'cooking', output = 'bitumen:lime', recipe = 'bitumen:chalk', cooktime = 5, }) minetest.register_craft({ type = 'cooking', output = 'bitumen:lime', recipe = 'default:coral_brown', cooktime = 5, }) minetest.register_craft({ type = 'cooking', output = 'bitumen:lime', recipe = 'default:coral_orange', cooktime = 5, }) minetest.register_craft({ type = 'cooking', output = 'bitumen:lime', recipe = 'default:coral_skeleton', cooktime = 5, }) minetest.register_craft({ output = 'bitumen:mineral_oil_furnace 1', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'bitumen:mineral_oil_furnace_blueprint', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, } }) minetest.register_craft({ output = 'bitumen:cement_mixer', recipe = { {'bitumen:galv_steel_sheet', '', 'bitumen:galv_steel_sheet',}, {'bitumen:galv_steel_sheet', 'bitumen:cement_mixer_blueprint', 'bitumen:galv_steel_sheet',}, {'', 'bitumen:spout', ''}, } }) -- concrete's recipe is: -- --------------------- -- 1 part cement -- 2 parts water -- 3 parts sand -- 3 parts gravel -- 3 crafts for combinations of water and river water minetest.register_craft( { type = "shapeless", output = "bitumen:wet_concrete 9", recipe = { "bitumen:lime", "bucket:bucket_water", "bucket:bucket_water", "group:sand", "group:sand", "group:sand", "default:gravel", "default:gravel", "default:gravel", }, replacements = { { "bucket:bucket_water", "bucket:bucket_empty" }, { "bucket:bucket_water", "bucket:bucket_empty" }, } }) minetest.register_craft( { type = "shapeless", output = "bitumen:wet_concrete 9", recipe = { "bitumen:lime", "bucket:bucket_river_water", "bucket:bucket_river_water", "group:sand", "group:sand", "group:sand", "default:gravel", "default:gravel", "default:gravel", }, replacements = { { "bucket:bucket_river_water", "bucket:bucket_empty" }, { "bucket:bucket_river_water", "bucket:bucket_empty" }, } }) minetest.register_craft( { type = "shapeless", output = "bitumen:wet_concrete 9", recipe = { "bitumen:lime", "bucket:bucket_water", "bucket:bucket_river_water", "group:sand", "group:sand", "group:sand", "default:gravel", "default:gravel", "default:gravel", }, replacements = { { "bucket:bucket_water", "bucket:bucket_empty" }, { "bucket:bucket_river_water", "bucket:bucket_empty" }, } }) -- blueprints minetest.register_craft( { type = "shapeless", output = "bitumen:blueprint_paper", recipe = {"default:paper", "dye:blue"}, }) minetest.register_craft({ output = 'bitumen:blueprint_book', recipe = { {'bitumen:blueprint_paper'}, {'bitumen:blueprint_paper'}, {'bitumen:blueprint_paper'}, } }) minetest.register_craft({ output = 'bitumen:blueprint_bookshelf', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'bitumen:blueprint_book', 'bitumen:blueprint_book', 'bitumen:blueprint_book'}, {'group:wood', 'group:wood', 'group:wood'}, } }) -- barrels minetest.register_craft({ output = "bitumen:drum_filler", type = "shapeless", recipe = { "bitumen:oil_drum", "bitumen:spout" }, }) minetest.register_craft({ output = "bitumen:drum_extractor", type = "shapeless", recipe = { "bitumen:oil_drum", "bitumen:intake" }, }) minetest.register_craft({ output = "bitumen:oil_drum 3", recipe = { {"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, } }) -- tanks minetest.register_craft({ output = "bitumen:galv_steel_sheet 3", recipe = { {"", "", ""}, {"", "", ""}, {"default:steel_ingot", "default:tin_ingot", "default:steel_ingot"}, } }) minetest.register_craft({ output = "bitumen:cylinder_tank 1", recipe = { {"bitumen:galv_steel_sheet", "bitumen:galv_steel_sheet", "bitumen:galv_steel_sheet"}, {"bitumen:galv_steel_sheet", "", "bitumen:galv_steel_sheet"}, {"bitumen:galv_steel_sheet", "bitumen:galv_steel_sheet", "bitumen:galv_steel_sheet"}, } }) minetest.register_craft({ output = "bitumen:cylinder_tank_top 1", recipe = { {"", "bitumen:intake", ""}, {"", "bitumen:cylinder_tank", ""}, {"", "", ""}, } }) minetest.register_craft({ output = "bitumen:cylinder_tank_bottom 1", recipe = { {"", "", ""}, {"", "bitumen:cylinder_tank", ""}, {"", "bitumen:spout", ""}, } }) minetest.register_craft({ output = "bitumen:galv_steel_sheet 4", type = "shapeless", recipe = {"bitumen:cylinder_tank_cracked"}, }) -- misc machines minetest.register_craft({ output = "bitumen:kerosene_light", recipe = { {"", "", ""}, {"", "default:meselamp", ""}, {"", "bitumen:drum_extractor", ""}, } }) minetest.register_craft({ output = "bitumen:rock_crusher", recipe = { {"", "bitumen:galv_steel_sheet", ""}, {"bitumen:galv_steel_sheet", "bitumen:rock_crusher_blueprint", "bitumen:galv_steel_sheet"}, {"", "bitumen:galv_steel_sheet", ""}, } })
local M = {} function M.default(name, attributes) local parts = {} for attr_name, v in pairs(attributes) do local value = v if type(v) == "table" then local hl_group, default = unpack(v) value = M.get_attribute(hl_group, attr_name) or default elseif type(v) == "string" then value = M.get_attribute(v, attr_name) end table.insert(parts, ("%s=%s"):format(attr_name, value)) end local cmd = ("highlight default %s %s"):format(name, table.concat(parts, " ")) vim.cmd(cmd) return name end local ATTRIBUTES = { ctermfg = {"fg", "cterm"}, guifg = {"fg", "gui"}, ctermbg = {"bg", "cterm"}, guibg = {"bg", "gui"}, } function M.get_attribute(hl_group, name) local hl_id = vim.api.nvim_get_hl_id_by_name(hl_group) local value = vim.fn.synIDattr(hl_id, unpack(ATTRIBUTES[name])) if value ~= "" then return value end return nil end return M
ArkadiusTradeToolsSalesGraph = ZO_Object:Subclass() function ArkadiusTradeToolsSalesGraph:New(control, ...) local object = ZO_Object.New(self, ...) object.control = control object.minX = 0 object.maxX = 0 object.minY = 0 object.maxY = 0 object.drawArea = control:GetNamedChild("DrawArea") object.labelYTop = control:GetNamedChild("LabelYTop") object.labelYCenter = control:GetNamedChild("LabelYCenter") object.labelYBottom = control:GetNamedChild("LabelYBottom") object.labelXLeft = control:GetNamedChild("LabelXLeft") object.labelXCenter = control:GetNamedChild("LabelXCenter") object.labelXRight = control:GetNamedChild("LabelXRight") object.drawArea:SetColor(nil, 0, 1, 0, 1) object.numSurfaces = 0 object.numDots = 0 control.object = object return object end function ArkadiusTradeToolsSalesGraph:Clear() for i = 1, self.numSurfaces do self.drawArea:SetSurfaceHidden(i, true) end self.numDots = 0 end function ArkadiusTradeToolsSalesGraph:SetRange(minX, maxX, minY, maxY) self.minX = minX or 0 self.maxX = maxX or 0 self.minY = minY or 0 self.maxY = maxY or 0 end function ArkadiusTradeToolsSalesGraph:SetXLabels(left, center, right) self.labelXLeft:SetText(left) self.labelXCenter:SetText(center) self.labelXRight:SetText(right) end function ArkadiusTradeToolsSalesGraph:SetYLabels(top, center, bottom) self.labelYTop:SetText(top) self.labelYCenter:SetText(center) self.labelYBottom:SetText(bottom) end function ArkadiusTradeToolsSalesGraph:AddDot(x, y, color) local drawAreaWidth, drawAreaHeight = self.drawArea:GetDimensions() local rangeX = self.maxX - self.minX local posX = x - self.minX local rangeY = self.maxY - self.minY local posY = self.maxY - y local left = drawAreaWidth / rangeX * posX local right = -(drawAreaWidth - left - 2) local top = drawAreaHeight / rangeY * posY local bottom = -(drawAreaHeight - top - 2) -- Serves as the index for our current surface self.numDots = self.numDots + 1 if (self.numDots > self.numSurfaces) then self.drawArea:AddSurface(0.25, 0.75, 0.25, 0.75) self.numSurfaces = self.numSurfaces + 1 else self.drawArea:SetSurfaceHidden(self.numDots, false) end self.drawArea:SetColor(self.numDots, color:UnpackRGBA()) self.drawArea:SetInsets(self.numDots, left - 1, right - 1, top - 1, bottom - 1) end
local panelName = "EquipperPanel" local ui = setupUI([[ Panel height: 19 BotSwitch id: switch anchors.top: parent.top anchors.left: parent.left text-align: center width: 130 !text: tr('EQ Manager') Button id: setup anchors.top: prev.top anchors.left: prev.right anchors.right: parent.right margin-left: 3 height: 17 text: Setup ]]) ui:setId(panelName) if not storage[panelName] then storage[panelName] = { enabled = false, rules = {} } end local config = storage[panelName] ui.switch:setOn(config.enabled) ui.switch.onClick = function(widget) config.enabled = not config.enabled widget:setOn(config.enabled) end local conditions = { -- always add new conditions at the bottom "Item is available and not worn.", -- nothing 1 "Monsters around is more than: ", -- spinbox 2 "Monsters around is less than: ", -- spinbox 3 "Health precent is below:", -- spinbox 4 "Health precent is above:", -- spinbox 5 "Mana precent is below:", -- spinbox 6 "Mana precent is above:", -- spinbox 7 "Target name is:", -- BotTextEdit 8 "Hotkey is being pressed:", -- BotTextEdit 9 "Player is paralyzed", -- nothing 10 "Player is in protection zone", -- nothing 11 "Players around is more than:", -- spinbox 12 "Players around is less than:" -- spinbox 13 } local conditionNumber = 1 local optionalConditionNumber = 2 local mainWindow = UI.createWindow("EquipWindow") mainWindow:hide() ui.setup.onClick = function() mainWindow:show() mainWindow:raise() mainWindow:focus() end mainWindow.closeButton.onClick = function() mainWindow:hide() resetFields() end local inputPanel = mainWindow.inputPanel local listPanel = mainWindow.listPanel inputPanel.optionalCondition:hide() inputPanel.useSecondCondition.onOptionChange = function(widget, option, data) if option ~= "-" then inputPanel.optionalCondition:show() else inputPanel.optionalCondition:hide() end end inputPanel.unequip.onClick = function() local value = 115 local panel = inputPanel.unequipPanel local height = panel:getHeight() if height == 0 then panel:setHeight(value) mainWindow:setHeight(mainWindow:getHeight()+value) inputPanel:setHeight(inputPanel:getHeight()+value) listPanel:setHeight(listPanel:getHeight()+value) else panel:setHeight(0) mainWindow:setHeight(mainWindow:getHeight()-value) inputPanel:setHeight(inputPanel:getHeight()-value) listPanel:setHeight(listPanel:getHeight()-value) end end local function setCondition(first, n) local widget local spinBox local textEdit if first then widget = inputPanel.condition.description.text spinBox = inputPanel.condition.spinbox textEdit = inputPanel.condition.text else widget = inputPanel.optionalCondition.description.text spinBox = inputPanel.optionalCondition.spinbox textEdit = inputPanel.optionalCondition.text end -- reset values after change spinBox:setValue(0) textEdit:setText('') if n == 1 or n == 10 or n == 11 then spinBox:hide() textEdit:hide() elseif n == 9 or n == 8 then spinBox:hide() textEdit:show() if n == 9 then textEdit:setWidth(75) else textEdit:setWidth(200) end else spinBox:show() textEdit:hide() end widget:setText(conditions[n]) end -- add default text & windows setCondition(true, 1) setCondition(false, 2) -- in/de/crementation buttons inputPanel.condition.nex.onClick = function() local max = #conditions if inputPanel.optionalCondition:isVisible() then if conditionNumber == max then if optionalConditionNumber == 1 then conditionNumber = 2 else conditionNumber = 1 end else local futureNumber = conditionNumber + 1 local safeFutureNumber = conditionNumber + 2 > max and 1 or conditionNumber + 2 conditionNumber = futureNumber ~= optionalConditionNumber and futureNumber or safeFutureNumber end else conditionNumber = conditionNumber == max and 1 or conditionNumber + 1 if optionalConditionNumber == conditionNumber then optionalConditionNumber = optionalConditionNumber == max and 1 or optionalConditionNumber + 1 setCondition(false, optionalConditionNumber) end end setCondition(true, conditionNumber) end inputPanel.condition.pre.onClick = function() local max = #conditions if inputPanel.optionalCondition:isVisible() then if conditionNumber == 1 then if optionalConditionNumber == max then conditionNumber = max-1 else conditionNumber = max end else local futureNumber = conditionNumber - 1 local safeFutureNumber = conditionNumber - 2 < 1 and max or conditionNumber - 2 conditionNumber = futureNumber ~= optionalConditionNumber and futureNumber or safeFutureNumber end else conditionNumber = conditionNumber == 1 and max or conditionNumber - 1 if optionalConditionNumber == conditionNumber then optionalConditionNumber = optionalConditionNumber == 1 and max or optionalConditionNumber - 1 setCondition(false, optionalConditionNumber) end end setCondition(true, conditionNumber) end inputPanel.optionalCondition.nex.onClick = function() local max = #conditions if optionalConditionNumber == max then if conditionNumber == 1 then optionalConditionNumber = 2 else optionalConditionNumber = 1 end else local futureNumber = optionalConditionNumber + 1 local safeFutureNumber = optionalConditionNumber + 2 > max and 1 or optionalConditionNumber + 2 optionalConditionNumber = futureNumber ~= conditionNumber and futureNumber or safeFutureNumber end setCondition(false, optionalConditionNumber) end inputPanel.optionalCondition.pre.onClick = function() local max = #conditions if optionalConditionNumber == 1 then if conditionNumber == max then optionalConditionNumber = max-1 else optionalConditionNumber = max end else local futureNumber = optionalConditionNumber - 1 local safeFutureNumber = optionalConditionNumber - 2 < 1 and max or optionalConditionNumber - 2 optionalConditionNumber = futureNumber ~= conditionNumber and futureNumber or safeFutureNumber end setCondition(false, optionalConditionNumber) end listPanel.up.onClick = function() local n = listPanel.list:getChildIndex(listPanel.list:getFocusedChild()) local t = config.rules t[n], t[n-1] = t[n-1], t[n] listPanel.up:setEnabled(false) listPanel.down:setEnabled(false) refreshRules() end listPanel.down.onClick = function() local n = listPanel.list:getChildIndex(listPanel.list:getFocusedChild()) local t = config.rules t[n], t[n+1] = t[n+1], t[n] listPanel.up:setEnabled(false) listPanel.down:setEnabled(false) refreshRules() end function getItemsFromBox() local t = {} for i, child in ipairs(inputPanel.itemBox:getChildren()) do local id = child:getItemId() if id > 100 then table.insert(t, id) end end return t end function refreshItemBox(reset) local max = 8 local box = inputPanel.itemBox local childAmount = box:getChildCount() if reset then box:destroyChildren() local widget = UI.createWidget("BotItem", box) widget.onItemChange = function(widget) local id = widget:getItemId() local index = box:getChildIndex(widget) if id < 100 or (table.find(getItemsFromBox(), id) ~= index) then widget:destroy() end refreshItemBox() end return end if childAmount == 0 then local widget = UI.createWidget("BotItem", box) widget.onItemChange = function(widget) local id = widget:getItemId() local index = box:getChildIndex(widget) if id < 100 or (table.find(getItemsFromBox(), id) ~= index) then widget:destroy() end refreshItemBox() refreshItemBox() end elseif box:getLastChild():getItemId() > 100 and childAmount < max then local widget = UI.createWidget("BotItem", box) widget.onItemChange = function(widget) local id = widget:getItemId() local index = box:getChildIndex(widget) if id < 100 or (table.find(getItemsFromBox(), id) ~= index) then widget:destroy() end refreshItemBox() refreshItemBox() end end end refreshItemBox() local function resetFields() refreshItemBox(true) inputPanel.name:setText('') conditionNumber = 1 optionalConditionNumber = 2 setCondition(false, optionalConditionNumber) setCondition(true, conditionNumber) inputPanel.useSecondCondition:setCurrentOption("-") for i, child in pairs(inputPanel.unequipPanel:getChildren()) do child:setChecked(false) end end -- buttons disabled by default listPanel.up:setEnabled(false) listPanel.down:setEnabled(false) function refreshRules() local list = listPanel.list list:destroyChildren() for i,v in pairs(config.rules) do local widget = UI.createWidget('Rule', list) widget:setText(v.name) widget.remove.onClick = function() widget:destroy() table.remove(config.rules, table.find(config.rules, v)) listPanel.up:setEnabled(false) listPanel.down:setEnabled(false) refreshRules() end widget.visible:setColor(v.visible and "green" or "red") widget.visible.onClick = function() v.visible = not v.visible widget.visible:setColor(v.visible and "green" or "red") end widget.enabled:setChecked(v.enabled) widget.enabled.onClick = function() v.enabled = not v.enabled widget.enabled:setChecked(v.enabled) end local desc for i, v in ipairs(v.items) do if i == 1 then desc = "items: " .. v else desc = desc .. ", " .. v end end widget:setTooltip(desc) widget.onClick = function() local panel = listPanel if #panel.list:getChildren() == 1 then panel.up:setEnabled(false) panel.down:setEnabled(false) elseif panel.list:getChildIndex(panel.list:getFocusedChild()) == 1 then panel.up:setEnabled(false) panel.down:setEnabled(true) elseif panel.list:getChildIndex(panel.list:getFocusedChild()) == #panel.list:getChildren() then panel.up:setEnabled(true) panel.down:setEnabled(false) else panel.up:setEnabled(true) panel.down:setEnabled(true) end end widget.onDoubleClick = function() -- main conditionNumber = v.mainCondition setCondition(true, conditionNumber) if conditionNumber == 8 or conditionNumber == 9 then inputPanel.condition.text:setText(v.mainValue) elseif conditionNumber ~= 1 then inputPanel.condition.spinbox:setValue(v.mainValue) end -- relation inputPanel.useSecondCondition:setCurrentOption(v.relation) -- optional if v.relation ~= "-" then optionalConditionNumber = v.optionalCondition setCondition(false, optionalConditionNumber) if optionalConditionNumber == 8 or optionalConditionNumber == 9 then inputPanel.optionalCondition.text:setText(v.optValue) elseif optionalConditionNumber ~= 1 then inputPanel.optionalCondition.spinbox:setValue(v.optValue) end end -- name inputPanel.name:setText(v.name) -- items inputPanel.itemBox:destroyChildren() for i, item in ipairs(v.items) do local widget = UI.createWidget("BotItem", inputPanel.itemBox) widget:setItemId(item) widget.onItemChange = function(widget) local id = widget:getItemId() local index = box:getChildIndex(widget) if id < 100 or (table.find(getItemsFromBox(), id) ~= index) then widget:destroy() end refreshItemBox() end end -- unequip if type(v.unequip) == "table" then for i, tick in ipairs(v.unequip) do local checkbox = inputPanel.unequipPanel:getChildren()[i] checkbox:setChecked(tick) end end refreshItemBox() -- remove value table.remove(config.rules, table.find(config.rules, v)) refreshRules() end end end refreshRules() inputPanel.addButton.onClick = function() local mainVal local optVal local relation = inputPanel.useSecondCondition:getText() local name = inputPanel.name:getText() local items = getItemsFromBox() local unequip = {} for i, child in pairs(inputPanel.unequipPanel:getChildren()) do if child:isChecked() then table.insert(unequip, true) else table.insert(unequip, false) end end if conditionNumber == 1 then mainVal = nil elseif conditionNumber == 8 then mainVal = inputPanel.condition.text:getText() if mainVal:len() == 0 then return warn("[vBot Equipper] Please fill the name of the creature.") end elseif conditionNumber == 9 then mainVal = inputPanel.condition.text:getText() if mainVal:len() == 0 then return warn("[vBot Equipper] Please set correct hotkey.") end else mainVal = inputPanel.condition.spinbox:getValue() end if relation ~= "-" then if optionalConditionNumber == 1 then optVal = nil elseif optionalConditionNumber == 8 then optVal = inputPanel.optionalCondition.text:getText() if optVal:len() == 0 then return warn("[vBot Equipper] Please fill the name of the creature.") end elseif optionalConditionNumber == 9 then optVal = inputPanel.optionalCondition.text:getText() if optVal:len() == 0 then return warn("[vBot Equipper] Please set correct hotkey.") end else optVal = inputPanel.optionalCondition.spinbox:getValue() end end if #items == 0 then return warn("[vBot Equipper] Please add items.") end if #name == 0 then return warn("[vBot Equipper] Please fill name of the profile.") end for i, child in pairs(listPanel.list:getChildren()) do if child:getText() == name then return warn("[vBot Equipper] There is already rule with this name! Choose different or remove old one.") end end -- add table.insert(config.rules, { enabled = true, visible = true, mainCondition = conditionNumber, optionalCondition = optionalConditionNumber, mainValue = mainVal, optValue = optVal, relation = relation, items = items, name = name, unequip = unequip }) refreshRules() resetFields() end --"Item is available and not worn.", -- nothing 1 --"Monsters around is more than: ", -- spinbox 2 --"Monsters around is less than: ", -- spinbox 3 --"Health precent is below:", -- spinbox 4 --"Health precent is above:", -- spinbox 5 --"Mana precent is below:", -- spinbox 6 --"Mana precent is above:", -- spinbox 7 --"Target name is:", -- BotTextEdit 8 --"Hotkey is being pressed:", -- Button 9 --"Player is paralyzed", -- nothing 10 local pressedKey = "" onKeyPress(function(keys) pressedKey = keys end) local function interpreteCondition(n, v) local hp = hppercent() local mp = manapercent() local mobs = getMonsters() local players = getPlayers() if n == 1 then return true elseif n == 2 then return mobs > v elseif n == 3 then return mobs < v elseif n == 4 then return hp < v elseif n == 5 then return hp > v elseif n == 6 then return mp < v elseif n == 7 then return mp > v elseif n == 8 then return target() and target():getName():lower() == v:lower() or false elseif n == 9 then return pressedKey == v elseif n == 10 then return isParalyzed() elseif n == 11 then return isInPz() elseif n == 12 then return players > v elseif n == 13 then return players < v end end local function finalCheck(first,relation,second) if relation == "-" then return first elseif relation == "and" then return first and second elseif relation == "or" then return first or second end end local function isEquipped(id) local t = {getNeck(), getHead(), getBody(), getRight(), getLeft(), getLeg(), getFeet(), getFinger(), getAmmo()} local ids = {id, getInactiveItemId(id), getActiveItemId(id)} for i, slot in pairs(t) do if slot and table.find(ids, slot:getId()) then return true end end return false end local function unequipItem(table) --[[ head neck torso left right legs finger ammo slot boots ]] local slots = {getHead(), getNeck(), getBody(), getLeft(), getRight(), getLeg(), getFinger(), getAmmo(), getFeet()} if type(table) ~= "table" then return end for i, slot in pairs(table) do local physicalSlot = slots[i] if slot and physicalSlot then g_game.equipItemId(physicalSlot:getId()) return true end end return false end EquipManager = macro(50, function() if not config.enabled then return end if #config.rules == 0 then return end for i, rule in ipairs(config.rules) do if rule.enabled then local firstCondition = interpreteCondition(rule.mainCondition, rule.mainValue) local optionalCondition = nil if rule.relation ~= "-" then optionalCondition = interpreteCondition(rule.optionalCondition, rule.optValue) end if finalCheck(firstCondition, rule.relation, optionalCondition) then if unequipItem(rule.unequip) == true then delay(200) return end for i, item in ipairs(rule.items) do if not isEquipped(item) then if rule.visible then if itemAmount(item) > 0 then delay(200) return g_game.equipItemId(item) end else delay(200) return g_game.equipItemId(item) end end end return end end end pressedKey = "" end)
--[[ Copyright (C) 2006-2007 Nymbia Copyright (C) 2010-2017 Hendrik "Nevcairiel" Leppkes < h.leppkes@gmail.com > This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ]] local Quartz3 = LibStub("AceAddon-3.0"):GetAddon("Quartz3") local L = LibStub("AceLocale-3.0"):GetLocale("Quartz3") local media = LibStub("LibSharedMedia-3.0") ---------------------------- -- Upvalues -- GLOBALS: LibStub, InterfaceOptionsFrame_OpenToCategory local pairs, unpack, type = pairs, unpack, type local getOpt, setOpt, getColor, setColor do function getOpt(info) local key = info[#info] return Quartz3.db.profile[key] end function setOpt(info, value) local key = info[#info] Quartz3.db.profile[key] = value Quartz3:ApplySettings() end function getColor(info) return unpack(getOpt(info)) end function setColor(info, r, g, b, a) setOpt(info, {r, g, b, a}) end end local options, moduleOptions = nil, {} local function getOptions() if not options then options = { type = "group", args = { general = { type = "group", inline = true, name = "", args = { unlock = { type = "execute", name = L["Toggle Bar Lock"], desc = L["Unlock the Bars to be able to move them around."], func = function() Quartz3:ToggleLock(true) end, order = 50, }, nllock = { type = "description", name = "", order = 51, }, hidesamwise = { type = "toggle", name = L["Hide Samwise Icon"], desc = L["Hide the icon for spells with no icon"], order = 101, get = getOpt, set = setOpt, }, casttimeprecision = { type = "range", name = L["Cast Time Precision"], desc = L["Number of decimals to show for the Cast Time"], min = 0, max = 3, step = 1, get = getOpt, set = setOpt, order = 102, }, colors = { type = "group", name = L["Colors"], desc = L["Colors"], guiInline = true, order = 450, get = getColor, set = setColor, args = { spelltextcolor = { type = "color", name = L["Spell Text"], desc = L["Set the color of the %s"]:format(L["Spell Text"]), order = 98, }, timetextcolor = { type = "color", name = L["Time Text"], desc = L["Set the color of the %s"]:format(L["Time Text"]), order = 98, }, header = { type = "header", name = "", order = 99, }, castingcolor = { type = "color", name = L["Casting"], desc = L["Set the color of the cast bar when %s"]:format(L["Casting"]), }, channelingcolor = { type = "color", name = L["Channeling"], desc = L["Set the color of the cast bar when %s"]:format(L["Channeling"]), }, completecolor = { type = "color", name = L["Complete"], desc = L["Set the color of the cast bar when %s"]:format(L["Complete"]), }, failcolor = { type = "color", name = L["Failed"], desc = L["Set the color of the cast bar when %s"]:format(L["Failed"]), }, sparkcolor = { type = "color", name = L["Spark Color"], desc = L["Set the color of the casting bar spark"], hasAlpha = true, }, nl1 = { type = "description", name = "", order = 101, }, backgroundcolor = { type = "color", name = L["Background"], desc = L["Set the color of the casting bar background"], order = 102, }, backgroundalpha = { type = "range", name = L["Background Alpha"], desc = L["Set the alpha of the casting bar background"], isPercent = true, min = 0, max = 1, bigStep = 0.025, get = getOpt, set = setOpt, order = 103, }, bordercolor = { type = "color", name = L["Border"], desc = L["Set the color of the casting bar border"], order = 104, }, borderalpha = { type = "range", name = L["Border Alpha"], desc = L["Set the alpha of the casting bar border"], isPercent = true, min = 0, max = 1, bigStep = 0.025, get = getOpt, set = setOpt, order = 105, }, }, }, }, }, }, } for k,v in pairs(moduleOptions) do options.args[k] = (type(v) == "function") and v() or v end end return options end function Quartz3:ChatCommand(input) if not input or input:trim() == "" then InterfaceOptionsFrame_OpenToCategory(Quartz3.optFrames.Profiles) InterfaceOptionsFrame_OpenToCategory(Quartz3.optFrames.Quartz3) else LibStub("AceConfigCmd-3.0").HandleCommand(Quartz3, "quartz", "Quartz3", input) end end function Quartz3:SetupOptions() self.optFrames = {} LibStub("AceConfigRegistry-3.0"):RegisterOptionsTable("Quartz3", getOptions) self.optFrames.Quartz3 = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Quartz3", "Quartz 3", nil, "general") self:RegisterModuleOptions("Profiles", LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db), "Profiles") self:RegisterChatCommand("quartz", "ChatCommand") self:RegisterChatCommand("q3", "ChatCommand") end function Quartz3:RegisterModuleOptions(name, optTable, displayName) moduleOptions[name] = optTable self.optFrames[name] = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("Quartz3", displayName or name, "Quartz 3", name) end
local lush = require('lush') local colors = require("codedarku.colors") local theme = lush(function() return { Comment({ bg=colors.none, fg=colors.green, gui='italic' }), ColorColumn({ bg=colors.green, fg=colors.blue }), Conceal({ bg=colors.bg, fg=colors.fg }), Cursor({ bg=colors.cursorlight, fg=colors.cursordark }), -- character under the cursor -- lCursor { }, -- the character under the cursor when |language-mapping| is used (see 'guicursor') -- CursorIM { }, -- like Cursor, but used when in IME mode |CursorIM| CursorColumn({ bg=colors.cursordarkdark, fg=colors.none }), CursorLine({ bg=colors.cursordarkdark, fg=colors.none }), Directory({ bg=colors.none, fg=colors.blue }), DiffAdd({ bg=colors.diffgreendark, fg=colors.none }), DiffChange({ bg=colors.diffreddark, fg=colors.none }), DiffDelete({ bg=colors.diffredlight, fg=colors.none }), DiffText({ bg=colors.diffredlight, fg=colors.nonr }), EndOfBuffer({ bg=colors.bg, fg=colors.linenumber }), -- TermCursor { }, -- cursor in a focused terminal -- TermCursorNC { }, -- cursor in an unfocused terminal ErrorMsg({ bg=colors.none, bg=colors.red }), VertSplit({ bg=colors.none, bg=colors.spligdark }), Folded({ bg=colors.none, fg=colors.gray }), FoldColumn({ bg=colors.none, fg=colors.linenumber }), SignColumn({ bg=colors.none, fg=colors.none }), -- column where |signs| are displayed IncSearch({ bg=colors.searchcurrent, fg=colors.none }), -- 'incsearch' highlighting; also used for the text replaced with ":s///c" -- Substitute { }, -- |:substitute| replacement text highlighting LineNr({ bg=colors.none, fg=colors.gray }), -- Line number for ":number" and ":#" commands, and when 'number' or 'relativenumber' option is set. CursorLineNr({ bg=colors.cursordarkdark, fg=colors.gray }), -- Like LineNr when 'cursorline' or 'relativenumber' is set for the cursor line. MatchParen({ bg=colors.none, fg=colors.red }), -- The character under the cursor or just before it, if it is a paired bracket, and its match. |pi_paren.txt| ModeMsg({ bg=colors.leftdark, fg=colors.none }), -- 'showmode' message (e.g., "-- INSERT -- ") -- MsgArea { }, -- Area for messages and cmdline -- MsgSeparator { }, -- Separator for scrolled messages, `msgsep` flag of 'display' MoreMsg({ bg=colors.leftdark, fg=colors.none }), -- |more-prompt| NonText({ bg=colors.none, fg=colors.linenumber }), -- '@' at the end of the window, characters from 'showbreak' and other characters that do not really exist in the text (e.g., ">" displayed when a double-wide character doesn't fit at the end of the line). See also |hl-EndOfBuffer|. Normal({ bg=colors.bg, fg=colors.fg }), NormalFloat({ bg=colors.popuphighlightgray, fg=colors.popupfront }), -- Normal text in floating windows. -- NormalNC { }, -- normal text in non-current windows Pmenu({ bg=colors.popupback, fg=colors.popupfront }), -- Popup menu: normal item. PmenuSel({ bg=colors.popuphighlightblue, fg=colors.popupfront }), -- Popup menu: selected item. PmenuSbar({ bg=colors.popuphighlightgray, fg=colors.none }), -- Popup menu: scrollbar. PmenuThumb({ bg=colors.popupfront }), -- Popup menu: Thumb of the scrollbar. Question({ bg=colors.bg, fg=colors.blue }), -- |hit-enter| prompt and yes/no questions -- QuickFixLine { }, -- Current |quickfix| item in the quickfix window. Combined with |hl-CursorLine| when the cursor is there. Search({ bg=colors.search, fg=colors.none }), -- Last search pattern highlighting (see 'hlsearch'). Also used for similar items that need to stand out. SpecialKey({ bg=colors.none, fg=colors.blue }), -- Unprintable characters: text displayed differently from what it really is. But not 'listchars' whitespace. |hl-Whitespace| SpellBad({ bg=colors.bg, fg=colors.red }), -- Word that is not recognized by the spellchecker. |spell| Combined with the highlighting used otherwise. SpellCap({ bg=colors.bg, fg=colors.red }), -- Word that should start with a capital. |spell| Combined with the highlighting used otherwise. SpellLocal({ bg=colors.bg, fg=colors.red }), -- Word that is recognized by the spellchecker as one that is used in another region. |spell| Combined with the highlighting used otherwise. SpellRare({ bg=colors.bg, fg=colors.red }), -- Word that is recognized by the spellchecker as one that is hardly ever used. |spell| Combined with the highlighting used otherwise. StatusLine({ bg=colors.leftmid, fg=colors.fg }), -- status line of current window StatusLineNC({ bg=colors.leftdark, fg=colors.fg }), -- status lines of not-current windows Note: if this is equal to "StatusLine" Vim will use "^^^" in the status line of the current window. TabLine({ bg=colors.tabother, fg=colors.fg }), -- tab pages line, not active tab page label TabLineFill({ bg=colors.taboutside, fg=colors.fg }), -- tab pages line, where there are no labels TabLineSel({ bg=colors.tabcurrent, fg=colors.fg }), -- tab pages line, active tab page label Title({ bg=colors.none, fg=colors.none, gui='bold' }), -- titles for output from ":set all", ":autocmd" etc. Visual({ bg=colors.selection, fg=colors.none }), -- Visual mode selection VisualNOS({ bg=colors.selection, fg=colors.none }), -- Visual mode selection when vim is "Not Owning the Selection". WarningMsg({ bg=colors.bg, fg=colors.orange }), -- warning messages -- Whitespace { }, -- "nbsp", "space", "tab" and "trail" in 'listchars' WildMenu({ bg=colors.selection, fg=colors.none }), -- current match in 'wildmenu' completion Constant({ bg=colors.none, fg=colors.blue }), -- (preferred) any constant String({ fg=colors.orange }), -- a string constant: "this is a string" Character({ fg=colors.orange }), -- a character constant: 'c', '\n' Number({ fg=colors.lightgreen }), -- a number constant: 234, 0xff Boolean({ fg=colors.blue}), -- a boolean constant: TRUE, false Float({ fg=colors.lightgreen }), -- a floating point constant: 2.3e10 Identifier({ fg=colors.lightblue }), -- (preferred) any variable name Function({ fg=colors.yellow }), -- function name (also: methods for classes) Statement({ fg=colors.pink }), -- (preferred) any statement Conditional({ fg=colors.pink }), -- if, then, else, endif, switch, etc. Repeat({ fg=colors.pink }), -- for, do, while, etc. Label({ fg=colors.pink }), -- case, default, etc. Operator({ fg=colors.fg }), -- "sizeof", "+", "*", etc. Keyword({ fg=colors.pink }), -- any other keyword Exception({ fg=colors.pink }), -- try, catch, throw PreProc({ fg=colors.pink }), -- (preferred) generic Preprocessor Include({ fg=colors.pink }), -- preprocessor #include Define({ fg=colors.pink }), -- preprocessor #define Macro({ fg=colors.pink }), -- same as Define PreCondit({ fg=colors.pink }), -- preprocessor #if, #else, #endif, etc. Type({ fg=colors.blue }), -- (preferred) int, long, char, etc. StorageClass({ fg=colors.blue }), -- static, register, volatile, etc. Structure({ fg=colors.blue }), -- struct, union, enum, etc. Typedef({ fg=colors.blue }), -- A typedef Special({ fg=colors.yelloworange }), -- (preferred) any special symbol SpecialChar({ fg=colors.fg }), -- special character in a constant Tag({ fg=colors.fg }), -- you can use CTRL-] on this Delimiter({ fg=colors.fg }), -- character that needs attention SpecialComment({ fg=colors.green }), -- special things inside a comment Debug({ fg=colors.fg }), -- debugging statements Ignore ({ fg=colors.fg }), -- (preferred) left blank, hidden |hl-Ignore| Error({ bg=colors.red, fg=colors.fg, gui='undercurl' }), -- (preferred) any erroneous construct Todo({ bg=colors.leftmid, fg=colors.none }), -- (preferred) anything that needs extra attention; mostly the keywords TODO FIXME and XXX -- Markdown markdownBold({ fg=colors.blue, gui='bold' }), markdownCode({ fg=colors.orange }), markdownRule({ fg=colors.blue, gui='bold' }), markdownCodeDelimiter({ fg=colors.orange }), markdownHeadingDelimiter({ fg=colors.blue }), markdownFootnote({ fg=colors.orange }), markdownFootnoteDefinition({ fg=colors.orange }), markdownUrl({ fg=colors.lightblue, gui='underline' }), markdownLinkText({ fg=colors.orange }), markdownEscape({ fg=colors.yelloworange }), -- json jsonKeyword({ fg=colors.lightblue }), jsonEscape({ fg=colors.yelloworange }), jsonNull({ fg=colors.blue }), jsonBoolean({ fg=colors.blue }), -- HTML htmlTag({ fg=colors.gray }), htmlEndTag({ fg=colors.gray }), htmlTagName({ fg=colors.blue }), htmlSpecialTagName({ fg=colors.blue }), htmlArg({ fg=colors.lightblue }), -- PHP phpStaticClasses({ fg=colors.bluegreen }), phpMethod({ fg=colors.yellow }), phpClass({ fg=colors.bluegreen }), phpFunction({ fg=colors.yellow }), phpInclude({ fg=colors.blue }), phpUseClass({ fg=colors.bluegreen }), phpRegion({ fg=colors.bluegreen }), phpMethodsVar({ fg=colors.lightblue }), -- CSS cssBraces({ fg=colors.fg }), cssInclude({ fg=colors.pink }), cssTagName({ fg=colors.yelloworange }), cssClassName({ fg=colors.yelloworange }), cssPseudoClass({ fg=colors.yelloworange }), cssPseudoClassId({ fg=colors.yelloworange }), cssPseudoClassLang({ fg=colors.yelloworange }), cssIdentifier({ fg=colors.yelloworange }), cssProp({ fg=colors.lightblue }), cssDefinition({ fg=colors.lightblue }), cssAttr({ fg=colors.orange }), cssAttrRegion({ fg=colors.orange }), cssColor({ fg=colors.orange }), cssFunction({ fg=colors.orange }), cssFunctionName({ fg=colors.orange }), cssVendor({ fg=colors.orange }), cssValueNumber({ fg=colors.orange }), cssValueLength({ fg=colors.orange }), cssUnitDecorators({ fg=colors.orange }), cssStyle({ fg=colors.lightblue }), cssImportant({ fg=colors.blue }), -- JavaScript jsVariableDef({ fg=colors.lightblue }), jsFuncArgs({ fg=colors.lightblue }), jsFuncBlock({ fg=colors.lightblue }), jsRegexpString({ fg=colors.lightred }), jsThis({ fg=colors.blue }), jsOperatorKeyword({ fg=colors.blue }), jsDestructuringBlock({ fg=colors.lightblue }), jsObjectKey({ fg=colors.lightblue }), jsGlobalObjects({ fg=colors.bluegreen }), jsModuleKeyword({ fg=colors.lightblue }), jsClassDefinition({ fg=colors.bluegreen }), jsClassKeyword({ fg=colors.blue }), jsExtendsKeyword({ fg=colors.blue }), jsExportDefault({ fg=colors.pink }), jsFuncCall({ fg=colors.yellow }), jsObjectValue({ fg=colors.lightblue }), jsParen({ fg=colors.lightblue }), jsObjectProp({ fg=colors.lightblue }), jsIfElseBlock({ fg=colors.lightblue }), jsParenIfElse({ fg=colors.lightblue }), jsSpreadOperator({ fg=colors.lightblue }), jsSpreadExpression({ fg=colors.lightblue }), -- Typescript typescriptLabel({ fg=colors.lightblue }), typescriptExceptions({ fg=colors.lightblue }), typescriptBraces({ fg=colors.fg }), typescriptEndColons({ fg=colors.lightblue }), typescriptParens({ fg=colors.fg }), typescriptDocTags({ fg=colors.blue }), typescriptDocComment({ fg=colors.bluegreen }), typescriptLogicSymbols({ fg=colors.lightblue }), typescriptImport({ fg=colors.pink }), typescriptBOM({ fg=colors.lightblue }), typescriptVariableDeclaration({ fg=colors.lightblue }), typescriptVariable({ fg=colors.blue }), typescriptExport({ fg=colors.pink }), typescriptAliasDeclaration({ fg=colors.bluegreen }), typescriptAliasKeyword({ fg=colors.blue }), typescriptClassName({ fg=colors.bluegreen }), typescriptAccessibilityModifier({ fg=colors.blue }), typescriptOperator({ fg=colors.blue }), typescriptArrowFunc({ fg=colors.blue }), typescriptMethodAccessor({ fg=colors.blue }), typescriptMember({ fg=colors.yellow }), typescriptTypeReference({ fg=colors.bluegreen }), typescriptDefault({ fg=colors.lightblue }), typescriptTemplateSB({ fg=colors.yelloworange }), typescriptArrowFuncArg({ fg=colors.lightblue }), typescriptParamImpl({ fg=colors.lightblue }), typescriptFuncComma({ fg=colors.lightblue }), typescriptCastKeyword({ fg=colors.lightblue }), typescriptCall({ fg=colors.blue }), typescriptCase({ fg=colors.lightblue }), typescriptReserved({ fg=colors.pink }), typescriptDecorator({ fg=colors.yellow }), typescriptPredefinedType({ fg=colors.bluegreen }), typescriptClassHeritage({ fg=colors.bluegreen }), typescriptClassExtends({ fg=colors.blue }), typescriptClassKeyword({ fg=colors.blue }), typescriptBlock({ fg=colors.lightblue }), typescriptDOMDocProp({ fg=colors.lightblue }), typescriptTemplateSubstitution({ fg=colors.lightblue }), typescriptClassBlock({ fg=colors.lightblue }), typescriptFuncCallArg({ fg=colors.lightblue }), typescriptIndexExpr({ fg=colors.lightblue }), typescriptConditionalParen({ fg=colors.lightblue }), typescriptArray({ fg=colors.yellow }), typescriptES6SetProp({ fg=colors.lightblue }), typescriptObjectLiteral({ fg=colors.lightblue }), typescriptTypeParameter({ fg=colors.bluegreen }), typescriptEnumKeyword({ fg=colors.blue }), typescriptEnum({ fg=colors.bluegreen }), typescriptLoopParen({ fg=colors.lightblue }), typescriptParenExp({ fg=colors.lightblue }), typescriptModule({ fg=colors.lightblue }), typescriptAmbientDeclaration({ fg=colors.blue }), -- typescriptModule({ fg=colors.blue }), typescriptFuncTypeArrow({ fg=colors.blue }), typescriptInterfaceHeritage({ fg=colors.bluegreen }), typescriptInterfaceName({ fg=colors.bluegreen }), typescriptInterfaceKeyword({ fg=colors.blue }), typescriptInterfaceExtends({ fg=colors.blue }), typescriptGlobal({ fg=colors.bluegreen }), typescriptAsyncFuncKeyword({ fg=colors.blue }), typescriptFuncKeyword({ fg=colors.blue }), typescriptGlobalMethod({ fg=colors.yellow }), typescriptPromiseMethod({ fg=colors.yellow }), -- XML xmlTag({ fg=colors.bluegreen }), xmlTagName({ fg=colors.bluegreen }), xmlEndTag({ fg=colors.bluegreen }), -- Ruby rubyClassNameTag({ fg=colors.bluegreen }), rubyClassName({ fg=colors.bluegreen }), rubyModuleName({ fg=colors.bluegreen }), rubyConstant({ fg=colors.bluegreen }), -- Golang goPackage({ fg=colors.blue }), goImport({ fg=colors.blue }), goVar({ fg=colors.blue }), goConst({ fg=colors.blue }), goStatement({ fg=colors.pink }), goType({ fg=colors.bluegreen }), goSignedInts({ fg=colors.bluegreen }), goUnsignedInts({ fg=colors.bluegreen }), goFloats({ fg=colors.bluegreen }), goComplexes({ fg=colors.bluegreen }), goBuiltins({ fg=colors.yellow }), goBoolean({ fg=colors.blue }), goPredefinedIdentifiers({ fg=colors.blue }), goTodo({ fg=colors.green }), goDeclaration({ fg=colors.blue }), goDeclType({ fg=colors.blue }), goTypeDecl({ fg=colors.blue }), goTypeName({ fg=colors.bluegreen }), goVarAssign({ fg=colors.lightblue }), goVarDefs({ fg=colors.lightblue }), goReceiver({ fg=colors.fg }), goReceiverType({ fg=colors.fg }), goFunctionCall({ fg=colors.yellow }), goMethodCall({ fg=colors.yellow }), goSingleDecl({ fg=colors.lightblue }), -- Python pythonStatement({ fg=colors.blue }), pythonOperator({ fg=colors.blue }), pythonException({ fg=colors.pink }), pythonExClass({ fg=colors.bluegreen }), pythonBuiltinObj({ fg=colors.lightblue }), pythonBuiltinType({ fg=colors.bluegreen }), pythonBoolean({ fg=colors.blue }), pythonNone({ fg=colors.blue }), pythonTodo({ fg=colors.blue }), pythonClassVar({ fg=colors.blue }), pythonClassDef({ fg=colors.bluegreen }), -- TeX texStatement({ fg=colors.blue }), texBeginEnd({ fg=colors.yellow }), texBeginEndName({ fg=colors.lightblue }), texOption({ fg=colors.lightblue }), texBeginEndModifier({ fg=colors.lightblue }), texDocType({ fg=colors.pink }), texDocTypeArgs({ fg=colors.lightblue }), -- Git gitcommitHeader({ fg=colors.gray }), gitcommitOnBranch({ fg=colors.gray }), gitcommitBranch({ fg=colors.pink }), gitcommitComment({ fg=colors.gray }), gitcommitSelectedType({ fg=colors.green }), gitcommitSelectedFile({ fg=colors.green }), gitcommitDiscardedType({ fg=colors.red }), gitcommitDiscardedFile({ fg=colors.red }), gitcommitOverflow({ fg=colors.red }), gitcommitSummary({ fg=colors.pink }), gitcommitBlank({ fg=colors.pink }), -- Lua luaFuncCall({ fg=colors.yellow }), luaFuncArgName({ fg=colors.lightblue }), luaFuncKeyword({ fg=colors.pink }), luaLocal({ fg=colors.pink }), luaBuiltIn({ fg=colors.blue }), -- SQL sqlKeyword({ fg=colors.pink }), sqlFunction({ fg=colors.yelloworange }), sqlOperator({ fg=colors.pink }), -- YAML yamlKey({ fg=colors.blue }), yamlConstant({ fg=colors.blue }), } end) return theme -- vi:nowrap
-- ABC: Noobagem! local e = require("event") local comp = require("component") local gpu = comp.gpu while true do local _,_,x,y = e.pull("touch") gpu.set(x,y,"X") end
project "QtSharp.CLI" kind "ConsoleApp" language "C#" SetupCppSharp() SetupManagedProject() --debugargs { "C:\Qt\Qt5.3.2\5.3\mingw482_32\bin\qmake.exe C:\Qt\Qt5.3.2\Tools\mingw482_32\bin\mingw32-make.exe" } files { "*.cs" } links { "System", "System.Core", "QtSharp" }
local playsession = { {"mewmew", {12114}}, {"sasha21168", {806}}, {"CaAsti", {4430}}, {"DanFT", {4174}}, {"4xBen", {1347474}}, {"Menander", {687638}}, {"Atoms", {500542}}, {"1337oxi", {375}}, {"siriushoward", {46305}}, {"Vuldunobetro", {620}}, {"Eddoasso", {5098}}, {"tajemniczy_303", {290743}}, {"everLord", {375139}}, {"A-l-a-n", {179482}}, {"Reyand", {46154}}, {"TrickyVic", {3002}}, {"KaRaVai", {7696}}, {"KloStein", {2242}}, {"bbc26rus", {1480}}, {"N4RC", {2555}}, {"quintkiller", {6035}}, {"kaimix", {27325}}, {"AhalaiMahalai", {32432}} } return playsession
local AddonName, AddonTable = ... AddonTable.diremaul = { -- Zevrim Thornhoof 18323, 18308, 18319, 18313, 18306, 18315, -- Hydrospawn 18324, 18317, 18305, 18307, 18322, -- Lethtendris 18311, 18301, 18325, 18302, -- Alzzin the Wildshaper 18321, 18310, 18328, 18312, 18309, 18326, 18327, 18318, 18314, -- Tendris Warpwood 18353, 18352, 18393, 18390, -- Illyana Ravenoak 18347, 18383, 18349, 18377, 18386, -- Magister Kalendris 18397, 18374, 18350, 18351, 18371, -- Immol'thar 18372, 18381, 18384, 18389, 18385, 18394, 18391, 18379, 18370, -- Prince Tortheldrin 18392, 18396, 18376, 18388, 18382, 18373, 18375, 18380, 18378, 18395, -- Shared Loot (Guard Mol'dar, Guard Fengus, Guard Slip'kik) 18498, 18462, 18463, 18460, 18493, 18494, 18496, 18450, 18497, 18451, -- Stomper Kreeg 18425, 18464, -- Captain Kromcrush 18502, 18503, 18458, 18505, 18507, -- Cho'Rush the Observer 18484, 18483, 18485, 18490, 18459, 18527, -- King Gordok 18520, 18523, 18526, 18525, 18524, 18521, 18522, -- Quest Rewards 65924, }
local DIR_ROOT = (path.getabsolute('..') .. '/') local DIR_LIB = DIR_ROOT .. 'lib/' return function(options, core) if not options then options = {} end if not options.dir then options.dir = DIR_LIB .. 'galaxy/' end if not options.config then options.config = {} end configuration(options.config) if core then -- Files files { DIR_ROOT .. 'include/Unet/Services/ServiceGalaxy.h', DIR_ROOT .. 'src/Services/ServiceGalaxy.cpp', } end -- Include dir includedirs { options.dir .. 'Include/', } if options.link then -- Lib dir libdirs { options.dir .. 'Libraries/', } -- Link if os.get() == 'linux' then configuration(unet_merge_config(options.config, 'x64')) links { 'Galaxy64' } configuration(unet_merge_config(options.config, 'x32')) links { 'Galaxy' } else configuration(options.config) links { 'Galaxy' } end end end
Class = require "lib.hump.class" vector = require "lib.hump.vector" Entity = require "entity" SimpleParticle = Class{__includes = Entity, init = function(self, x, y, size, dx, dy, r, g, b, a, decay) Entity.init(self, x, y) self.size = size self.velocity = vector(dx, dy) self.red = r self.green = g self.blue = b self.alpha = a self.decay = decay end } function SimpleParticle:update(dt) self.alpha = self.alpha - (self.decay * dt) if self.alpha < 0 then self:destroy() end self.position = self.position + (self.velocity * dt) end function SimpleParticle:draw() local x, y = self.position:unpack() love.graphics.setColor(self.red, self.green, self.blue, self.alpha) love.graphics.circle("fill", self.position.x, self.position.y, self.size) end return SimpleParticle