content stringlengths 5 1.05M |
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local RoundRobin = {}
RoundRobin.__index = RoundRobin
function RoundRobin.new(t)
local self = setmetatable({}, RoundRobin)
self.items = {}
if t then
for _, value in pairs(t) do
table.insert(self.items, value)
end
end
return self
end
function RoundRobin:get_position(value)
local position = 1
for _, iterator_value in pairs(self.items) do
if iterator_value == value then
return position
end
position = position + 1
end
return nil
end
function RoundRobin:consume(value)
self:remove(value)
self:insert(value)
end
function RoundRobin:insert(value)
table.insert(self.items, value)
end
function RoundRobin:remove(value)
local position = self:get_position(value)
if position ~= nil then
table.remove(self.items, position)
end
end
function RoundRobin:get()
return self.items
end
return RoundRobin
|
--
-- Patch robo chests to have 4 charging points instead of 1
--
for _,name in pairs({ "bob-robochest", "bob-robochest-2", "bob-robochest-3", "bob-robochest-4" }) do
local obj = data.raw["roboport"][name]
if obj ~= nil then
--log("%%% tweaking "..name)
obj.charging_offsets = { {-0.5, -0.5}, {0.5, -0.5}, {-0.5, 0.5}, {0.5, 0.5}, }
end
end
--
-- Create a zone expander that has a small logistics radius and no construction radius
--
local entity = data.raw["roboport"]["bob-logistic-zone-expander"]
local item = data.raw["item"]["bob-logistic-zone-expander"]
local tech = data.raw["technology"]["bob-robo-modular-1"]
if entity ~= nil and item ~= nil and tech ~= nil then
local name = "tritano-logistic-zone-expander-1"
--log("%%% creating "..name)
entity = table.deepcopy(entity);
entity.name = name
entity.minable.result = entity.name
entity.logistics_radius = 5
entity.construction_radius = 0
item = table.deepcopy(item)
item.name = name
item.place_result = name
item.order = item.order:gsub("%d*]$", "zzz-"..name.."]")
table.insert(tech.effects, { type = "unlock-recipe", recipe = name })
data.raw["roboport"][name] = entity
data.raw["item"][name] = item
data:extend({
{
type = "recipe",
name = name,
enabled = "false",
ingredients =
{
{"steel-plate", 3},
{"roboport-antenna-1", 1},
},
result = name,
energy_required = 2
}})
end
|
require("rrpg.lua");
local __o_rrpgObjs = require("rrpgObjs.lua");
require("rrpgGUI.lua");
require("rrpgDialogs.lua");
require("rrpgLFM.lua");
require("ndb.lua");
function newfrmFichaACN()
__o_rrpgObjs.beginObjectsLoading();
local obj = gui.fromHandle(_obj_newObject("form"));
local self = obj;
local sheet = nil;
rawset(obj, "_oldSetNodeObjectFunction", rawget(obj, "setNodeObject"));
function obj:setNodeObject(nodeObject)
sheet = nodeObject;
self.sheet = nodeObject;
self:_oldSetNodeObjectFunction(nodeObject);
end;
function obj:setNodeDatabase(nodeObject)
self:setNodeObject(nodeObject);
end;
_gui_assignInitialParentForForm(obj.handle);
obj:beginUpdate();
obj:setName("frmFichaACN");
obj:setFormType("sheetTemplate");
obj:setDataType("Ambesek.Nefertyne.FichaADnD2e");
obj:setTitle("Ficha AD&D 2e");
obj:setAlign("client");
obj:setTheme("dark");
obj.tabControl1 = gui.fromHandle(_obj_newObject("tabControl"));
obj.tabControl1:setParent(obj);
obj.tabControl1:setAlign("client");
obj.tabControl1:setName("tabControl1");
obj.tab1 = gui.fromHandle(_obj_newObject("tab"));
obj.tab1:setParent(obj.tabControl1);
obj.tab1:setTitle("Geral");
obj.tab1:setName("tab1");
obj.frmADnD1 = gui.fromHandle(_obj_newObject("form"));
obj.frmADnD1:setParent(obj.tab1);
obj.frmADnD1:setName("frmADnD1");
obj.frmADnD1:setAlign("client");
obj.frmADnD1:setTheme("dark");
obj.scrollBox1 = gui.fromHandle(_obj_newObject("scrollBox"));
obj.scrollBox1:setParent(obj.frmADnD1);
obj.scrollBox1:setAlign("client");
obj.scrollBox1:setName("scrollBox1");
obj.layout1 = gui.fromHandle(_obj_newObject("layout"));
obj.layout1:setParent(obj.scrollBox1);
obj.layout1:setLeft(0);
obj.layout1:setTop(0);
obj.layout1:setWidth(935);
obj.layout1:setHeight(70);
obj.layout1:setName("layout1");
obj.rectangle1 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle1:setParent(obj.layout1);
obj.rectangle1:setAlign("client");
obj.rectangle1:setColor("black");
obj.rectangle1:setXradius(5);
obj.rectangle1:setYradius(5);
obj.rectangle1:setCornerType("round");
obj.rectangle1:setName("rectangle1");
obj.layout2 = gui.fromHandle(_obj_newObject("layout"));
obj.layout2:setParent(obj.layout1);
obj.layout2:setLeft(5);
obj.layout2:setTop(5);
obj.layout2:setWidth(310);
obj.layout2:setHeight(25);
obj.layout2:setName("layout2");
obj.label1 = gui.fromHandle(_obj_newObject("label"));
obj.label1:setParent(obj.layout2);
obj.label1:setLeft(5);
obj.label1:setTop(5);
obj.label1:setWidth(100);
obj.label1:setHeight(20);
obj.label1:setText("Nome");
obj.label1:setHorzTextAlign("trailing");
obj.label1:setName("label1");
obj.edit1 = gui.fromHandle(_obj_newObject("edit"));
obj.edit1:setParent(obj.layout2);
obj.edit1:setLeft(110);
obj.edit1:setTop(0);
obj.edit1:setWidth(200);
obj.edit1:setHeight(25);
obj.edit1:setField("nome");
obj.edit1:setName("edit1");
obj.layout3 = gui.fromHandle(_obj_newObject("layout"));
obj.layout3:setParent(obj.layout1);
obj.layout3:setLeft(270);
obj.layout3:setTop(5);
obj.layout3:setWidth(310);
obj.layout3:setHeight(25);
obj.layout3:setName("layout3");
obj.label2 = gui.fromHandle(_obj_newObject("label"));
obj.label2:setParent(obj.layout3);
obj.label2:setLeft(5);
obj.label2:setTop(5);
obj.label2:setWidth(100);
obj.label2:setHeight(20);
obj.label2:setText("Raça");
obj.label2:setHorzTextAlign("trailing");
obj.label2:setName("label2");
obj.edit2 = gui.fromHandle(_obj_newObject("edit"));
obj.edit2:setParent(obj.layout3);
obj.edit2:setLeft(110);
obj.edit2:setTop(0);
obj.edit2:setWidth(200);
obj.edit2:setHeight(25);
obj.edit2:setField("raca");
obj.edit2:setName("edit2");
obj.layout4 = gui.fromHandle(_obj_newObject("layout"));
obj.layout4:setParent(obj.layout1);
obj.layout4:setLeft(560);
obj.layout4:setTop(5);
obj.layout4:setWidth(310);
obj.layout4:setHeight(25);
obj.layout4:setName("layout4");
obj.label3 = gui.fromHandle(_obj_newObject("label"));
obj.label3:setParent(obj.layout4);
obj.label3:setLeft(5);
obj.label3:setTop(5);
obj.label3:setWidth(100);
obj.label3:setHeight(20);
obj.label3:setText("Divindade");
obj.label3:setHorzTextAlign("trailing");
obj.label3:setName("label3");
obj.edit3 = gui.fromHandle(_obj_newObject("edit"));
obj.edit3:setParent(obj.layout4);
obj.edit3:setLeft(110);
obj.edit3:setTop(0);
obj.edit3:setWidth(200);
obj.edit3:setHeight(25);
obj.edit3:setField("divindade");
obj.edit3:setName("edit3");
obj.layout5 = gui.fromHandle(_obj_newObject("layout"));
obj.layout5:setParent(obj.layout1);
obj.layout5:setLeft(5);
obj.layout5:setTop(35);
obj.layout5:setWidth(310);
obj.layout5:setHeight(25);
obj.layout5:setName("layout5");
obj.label4 = gui.fromHandle(_obj_newObject("label"));
obj.label4:setParent(obj.layout5);
obj.label4:setLeft(5);
obj.label4:setTop(5);
obj.label4:setWidth(100);
obj.label4:setHeight(20);
obj.label4:setText("Nível");
obj.label4:setHorzTextAlign("trailing");
obj.label4:setName("label4");
obj.edit4 = gui.fromHandle(_obj_newObject("edit"));
obj.edit4:setParent(obj.layout5);
obj.edit4:setLeft(110);
obj.edit4:setTop(0);
obj.edit4:setWidth(40);
obj.edit4:setHeight(25);
obj.edit4:setField("nivel");
obj.edit4:setName("edit4");
obj.label5 = gui.fromHandle(_obj_newObject("label"));
obj.label5:setParent(obj.layout5);
obj.label5:setLeft(155);
obj.label5:setTop(5);
obj.label5:setWidth(20);
obj.label5:setHeight(20);
obj.label5:setText("XP");
obj.label5:setHorzTextAlign("trailing");
obj.label5:setName("label5");
obj.edit5 = gui.fromHandle(_obj_newObject("edit"));
obj.edit5:setParent(obj.layout5);
obj.edit5:setLeft(180);
obj.edit5:setTop(0);
obj.edit5:setWidth(65);
obj.edit5:setHeight(25);
obj.edit5:setField("xp1");
obj.edit5:setName("edit5");
obj.edit6 = gui.fromHandle(_obj_newObject("edit"));
obj.edit6:setParent(obj.layout5);
obj.edit6:setLeft(245);
obj.edit6:setTop(0);
obj.edit6:setWidth(65);
obj.edit6:setHeight(25);
obj.edit6:setField("xp2");
obj.edit6:setName("edit6");
obj.layout6 = gui.fromHandle(_obj_newObject("layout"));
obj.layout6:setParent(obj.layout1);
obj.layout6:setLeft(270);
obj.layout6:setTop(35);
obj.layout6:setWidth(310);
obj.layout6:setHeight(25);
obj.layout6:setName("layout6");
obj.label6 = gui.fromHandle(_obj_newObject("label"));
obj.label6:setParent(obj.layout6);
obj.label6:setLeft(5);
obj.label6:setTop(5);
obj.label6:setWidth(100);
obj.label6:setHeight(20);
obj.label6:setText("Classe");
obj.label6:setHorzTextAlign("trailing");
obj.label6:setName("label6");
obj.edit7 = gui.fromHandle(_obj_newObject("edit"));
obj.edit7:setParent(obj.layout6);
obj.edit7:setLeft(110);
obj.edit7:setTop(0);
obj.edit7:setWidth(200);
obj.edit7:setHeight(25);
obj.edit7:setField("classe");
obj.edit7:setName("edit7");
obj.layout7 = gui.fromHandle(_obj_newObject("layout"));
obj.layout7:setParent(obj.layout1);
obj.layout7:setLeft(560);
obj.layout7:setTop(35);
obj.layout7:setWidth(310);
obj.layout7:setHeight(25);
obj.layout7:setName("layout7");
obj.label7 = gui.fromHandle(_obj_newObject("label"));
obj.label7:setParent(obj.layout7);
obj.label7:setLeft(5);
obj.label7:setTop(5);
obj.label7:setWidth(100);
obj.label7:setHeight(20);
obj.label7:setText("Tendência");
obj.label7:setHorzTextAlign("trailing");
obj.label7:setName("label7");
obj.edit8 = gui.fromHandle(_obj_newObject("edit"));
obj.edit8:setParent(obj.layout7);
obj.edit8:setLeft(110);
obj.edit8:setTop(0);
obj.edit8:setWidth(200);
obj.edit8:setHeight(25);
obj.edit8:setField("tendencia");
obj.edit8:setName("edit8");
obj.layout8 = gui.fromHandle(_obj_newObject("layout"));
obj.layout8:setParent(obj.scrollBox1);
obj.layout8:setLeft(0);
obj.layout8:setTop(80);
obj.layout8:setWidth(450);
obj.layout8:setHeight(360);
obj.layout8:setName("layout8");
obj.rectangle2 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle2:setParent(obj.layout8);
obj.rectangle2:setAlign("client");
obj.rectangle2:setColor("black");
obj.rectangle2:setXradius(5);
obj.rectangle2:setYradius(5);
obj.rectangle2:setCornerType("round");
obj.rectangle2:setName("rectangle2");
obj.label8 = gui.fromHandle(_obj_newObject("label"));
obj.label8:setParent(obj.layout8);
obj.label8:setLeft(0);
obj.label8:setTop(5);
obj.label8:setWidth(450);
obj.label8:setHeight(20);
obj.label8:setText("ATRIBUTOS");
obj.label8:setHorzTextAlign("center");
obj.label8:setName("label8");
obj.layout9 = gui.fromHandle(_obj_newObject("layout"));
obj.layout9:setParent(obj.layout8);
obj.layout9:setLeft(0);
obj.layout9:setTop(30);
obj.layout9:setWidth(450);
obj.layout9:setHeight(50);
obj.layout9:setName("layout9");
obj.label9 = gui.fromHandle(_obj_newObject("label"));
obj.label9:setParent(obj.layout9);
obj.label9:setLeft(5);
obj.label9:setTop(5);
obj.label9:setWidth(100);
obj.label9:setHeight(45);
obj.label9:setText("FORÇA");
obj.label9:setName("label9");
obj.edit9 = gui.fromHandle(_obj_newObject("edit"));
obj.edit9:setParent(obj.layout9);
obj.edit9:setLeft(100);
obj.edit9:setTop(0);
obj.edit9:setWidth(50);
obj.edit9:setHeight(50);
obj.edit9:setField("forca");
obj.edit9:setHorzTextAlign("center");
obj.edit9:setFontSize(20);
obj.edit9:setName("edit9");
obj.label10 = gui.fromHandle(_obj_newObject("label"));
obj.label10:setParent(obj.layout9);
obj.label10:setLeft(155);
obj.label10:setTop(5);
obj.label10:setWidth(40);
obj.label10:setHeight(20);
obj.label10:setText("Acerto");
obj.label10:setName("label10");
obj.edit10 = gui.fromHandle(_obj_newObject("edit"));
obj.edit10:setParent(obj.layout9);
obj.edit10:setLeft(155);
obj.edit10:setTop(25);
obj.edit10:setWidth(40);
obj.edit10:setHeight(25);
obj.edit10:setField("for_acerto");
obj.edit10:setName("edit10");
obj.label11 = gui.fromHandle(_obj_newObject("label"));
obj.label11:setParent(obj.layout9);
obj.label11:setLeft(203);
obj.label11:setTop(5);
obj.label11:setWidth(40);
obj.label11:setHeight(20);
obj.label11:setText("Dano");
obj.label11:setName("label11");
obj.edit11 = gui.fromHandle(_obj_newObject("edit"));
obj.edit11:setParent(obj.layout9);
obj.edit11:setLeft(200);
obj.edit11:setTop(25);
obj.edit11:setWidth(40);
obj.edit11:setHeight(25);
obj.edit11:setField("for_dano");
obj.edit11:setName("edit11");
obj.label12 = gui.fromHandle(_obj_newObject("label"));
obj.label12:setParent(obj.layout9);
obj.label12:setLeft(247);
obj.label12:setTop(5);
obj.label12:setWidth(40);
obj.label12:setHeight(20);
obj.label12:setText("Carga");
obj.label12:setName("label12");
obj.edit12 = gui.fromHandle(_obj_newObject("edit"));
obj.edit12:setParent(obj.layout9);
obj.edit12:setLeft(245);
obj.edit12:setTop(25);
obj.edit12:setWidth(40);
obj.edit12:setHeight(25);
obj.edit12:setField("for_carga");
obj.edit12:setName("edit12");
obj.label13 = gui.fromHandle(_obj_newObject("label"));
obj.label13:setParent(obj.layout9);
obj.label13:setLeft(290);
obj.label13:setTop(5);
obj.label13:setWidth(45);
obj.label13:setHeight(20);
obj.label13:setText("Sustentação");
obj.label13:setFontSize(8);
obj.label13:setName("label13");
obj.edit13 = gui.fromHandle(_obj_newObject("edit"));
obj.edit13:setParent(obj.layout9);
obj.edit13:setLeft(290);
obj.edit13:setTop(25);
obj.edit13:setWidth(40);
obj.edit13:setHeight(25);
obj.edit13:setField("for_sustentacao");
obj.edit13:setName("edit13");
obj.label14 = gui.fromHandle(_obj_newObject("label"));
obj.label14:setParent(obj.layout9);
obj.label14:setLeft(338);
obj.label14:setTop(5);
obj.label14:setWidth(40);
obj.label14:setHeight(20);
obj.label14:setText("Abrir");
obj.label14:setName("label14");
obj.edit14 = gui.fromHandle(_obj_newObject("edit"));
obj.edit14:setParent(obj.layout9);
obj.edit14:setLeft(335);
obj.edit14:setTop(25);
obj.edit14:setWidth(40);
obj.edit14:setHeight(25);
obj.edit14:setField("for_abrir");
obj.edit14:setName("edit14");
obj.label15 = gui.fromHandle(_obj_newObject("label"));
obj.label15:setParent(obj.layout9);
obj.label15:setLeft(380);
obj.label15:setTop(5);
obj.label15:setWidth(40);
obj.label15:setHeight(20);
obj.label15:setText("Barras");
obj.label15:setName("label15");
obj.edit15 = gui.fromHandle(_obj_newObject("edit"));
obj.edit15:setParent(obj.layout9);
obj.edit15:setLeft(380);
obj.edit15:setTop(25);
obj.edit15:setWidth(40);
obj.edit15:setHeight(25);
obj.edit15:setField("for_barras");
obj.edit15:setName("edit15");
obj.layout10 = gui.fromHandle(_obj_newObject("layout"));
obj.layout10:setParent(obj.layout8);
obj.layout10:setLeft(0);
obj.layout10:setTop(85);
obj.layout10:setWidth(450);
obj.layout10:setHeight(50);
obj.layout10:setName("layout10");
obj.label16 = gui.fromHandle(_obj_newObject("label"));
obj.label16:setParent(obj.layout10);
obj.label16:setLeft(5);
obj.label16:setTop(5);
obj.label16:setWidth(100);
obj.label16:setHeight(45);
obj.label16:setText("DESTREZA");
obj.label16:setName("label16");
obj.edit16 = gui.fromHandle(_obj_newObject("edit"));
obj.edit16:setParent(obj.layout10);
obj.edit16:setLeft(100);
obj.edit16:setTop(0);
obj.edit16:setWidth(50);
obj.edit16:setHeight(50);
obj.edit16:setField("destreza");
obj.edit16:setHorzTextAlign("center");
obj.edit16:setFontSize(20);
obj.edit16:setName("edit16");
obj.label17 = gui.fromHandle(_obj_newObject("label"));
obj.label17:setParent(obj.layout10);
obj.label17:setLeft(155);
obj.label17:setTop(5);
obj.label17:setWidth(40);
obj.label17:setHeight(20);
obj.label17:setText("Reação");
obj.label17:setFontSize(12);
obj.label17:setName("label17");
obj.edit17 = gui.fromHandle(_obj_newObject("edit"));
obj.edit17:setParent(obj.layout10);
obj.edit17:setLeft(155);
obj.edit17:setTop(25);
obj.edit17:setWidth(40);
obj.edit17:setHeight(25);
obj.edit17:setField("des_reacao");
obj.edit17:setName("edit17");
obj.label18 = gui.fromHandle(_obj_newObject("label"));
obj.label18:setParent(obj.layout10);
obj.label18:setLeft(203);
obj.label18:setTop(5);
obj.label18:setWidth(40);
obj.label18:setHeight(20);
obj.label18:setText("Ataque");
obj.label18:setFontSize(12);
obj.label18:setName("label18");
obj.edit18 = gui.fromHandle(_obj_newObject("edit"));
obj.edit18:setParent(obj.layout10);
obj.edit18:setLeft(200);
obj.edit18:setTop(25);
obj.edit18:setWidth(40);
obj.edit18:setHeight(25);
obj.edit18:setField("des_ataque");
obj.edit18:setName("edit18");
obj.label19 = gui.fromHandle(_obj_newObject("label"));
obj.label19:setParent(obj.layout10);
obj.label19:setLeft(247);
obj.label19:setTop(5);
obj.label19:setWidth(40);
obj.label19:setHeight(20);
obj.label19:setText("Defesa");
obj.label19:setName("label19");
obj.edit19 = gui.fromHandle(_obj_newObject("edit"));
obj.edit19:setParent(obj.layout10);
obj.edit19:setLeft(245);
obj.edit19:setTop(25);
obj.edit19:setWidth(40);
obj.edit19:setHeight(25);
obj.edit19:setField("des_defesa");
obj.edit19:setName("edit19");
obj.layout11 = gui.fromHandle(_obj_newObject("layout"));
obj.layout11:setParent(obj.layout8);
obj.layout11:setLeft(0);
obj.layout11:setTop(140);
obj.layout11:setWidth(450);
obj.layout11:setHeight(50);
obj.layout11:setName("layout11");
obj.label20 = gui.fromHandle(_obj_newObject("label"));
obj.label20:setParent(obj.layout11);
obj.label20:setLeft(5);
obj.label20:setTop(5);
obj.label20:setWidth(100);
obj.label20:setHeight(45);
obj.label20:setText("CONSTITUIÇÃO");
obj.label20:setName("label20");
obj.edit20 = gui.fromHandle(_obj_newObject("edit"));
obj.edit20:setParent(obj.layout11);
obj.edit20:setLeft(100);
obj.edit20:setTop(0);
obj.edit20:setWidth(50);
obj.edit20:setHeight(50);
obj.edit20:setField("constituicao");
obj.edit20:setHorzTextAlign("center");
obj.edit20:setFontSize(20);
obj.edit20:setName("edit20");
obj.label21 = gui.fromHandle(_obj_newObject("label"));
obj.label21:setParent(obj.layout11);
obj.label21:setLeft(160);
obj.label21:setTop(5);
obj.label21:setWidth(40);
obj.label21:setHeight(20);
obj.label21:setText("PVs");
obj.label21:setName("label21");
obj.edit21 = gui.fromHandle(_obj_newObject("edit"));
obj.edit21:setParent(obj.layout11);
obj.edit21:setLeft(155);
obj.edit21:setTop(25);
obj.edit21:setWidth(40);
obj.edit21:setHeight(25);
obj.edit21:setField("con_pvs");
obj.edit21:setName("edit21");
obj.label22 = gui.fromHandle(_obj_newObject("label"));
obj.label22:setParent(obj.layout11);
obj.label22:setLeft(200);
obj.label22:setTop(5);
obj.label22:setWidth(40);
obj.label22:setHeight(20);
obj.label22:setText("Colapso");
obj.label22:setFontSize(11);
obj.label22:setName("label22");
obj.edit22 = gui.fromHandle(_obj_newObject("edit"));
obj.edit22:setParent(obj.layout11);
obj.edit22:setLeft(200);
obj.edit22:setTop(25);
obj.edit22:setWidth(40);
obj.edit22:setHeight(25);
obj.edit22:setField("con_colapse");
obj.edit22:setName("edit22");
obj.label23 = gui.fromHandle(_obj_newObject("label"));
obj.label23:setParent(obj.layout11);
obj.label23:setLeft(243);
obj.label23:setTop(5);
obj.label23:setWidth(47);
obj.label23:setHeight(20);
obj.label23:setText("Ressurreição");
obj.label23:setFontSize(8);
obj.label23:setName("label23");
obj.edit23 = gui.fromHandle(_obj_newObject("edit"));
obj.edit23:setParent(obj.layout11);
obj.edit23:setLeft(245);
obj.edit23:setTop(25);
obj.edit23:setWidth(40);
obj.edit23:setHeight(25);
obj.edit23:setField("con_ressurreicao");
obj.edit23:setName("edit23");
obj.label24 = gui.fromHandle(_obj_newObject("label"));
obj.label24:setParent(obj.layout11);
obj.label24:setLeft(290);
obj.label24:setTop(5);
obj.label24:setWidth(45);
obj.label24:setHeight(20);
obj.label24:setText("Veneno");
obj.label24:setFontSize(12);
obj.label24:setName("label24");
obj.edit24 = gui.fromHandle(_obj_newObject("edit"));
obj.edit24:setParent(obj.layout11);
obj.edit24:setLeft(290);
obj.edit24:setTop(25);
obj.edit24:setWidth(40);
obj.edit24:setHeight(25);
obj.edit24:setField("con_veneno");
obj.edit24:setName("edit24");
obj.label25 = gui.fromHandle(_obj_newObject("label"));
obj.label25:setParent(obj.layout11);
obj.label25:setLeft(335);
obj.label25:setTop(5);
obj.label25:setWidth(50);
obj.label25:setHeight(20);
obj.label25:setText("Regeneração");
obj.label25:setFontSize(8);
obj.label25:setName("label25");
obj.edit25 = gui.fromHandle(_obj_newObject("edit"));
obj.edit25:setParent(obj.layout11);
obj.edit25:setLeft(335);
obj.edit25:setTop(25);
obj.edit25:setWidth(40);
obj.edit25:setHeight(25);
obj.edit25:setField("con_regeneracao");
obj.edit25:setName("edit25");
obj.layout12 = gui.fromHandle(_obj_newObject("layout"));
obj.layout12:setParent(obj.layout8);
obj.layout12:setLeft(0);
obj.layout12:setTop(195);
obj.layout12:setWidth(450);
obj.layout12:setHeight(50);
obj.layout12:setName("layout12");
obj.label26 = gui.fromHandle(_obj_newObject("label"));
obj.label26:setParent(obj.layout12);
obj.label26:setLeft(5);
obj.label26:setTop(5);
obj.label26:setWidth(100);
obj.label26:setHeight(45);
obj.label26:setText("INTELIGÊNCIA");
obj.label26:setName("label26");
obj.edit26 = gui.fromHandle(_obj_newObject("edit"));
obj.edit26:setParent(obj.layout12);
obj.edit26:setLeft(100);
obj.edit26:setTop(0);
obj.edit26:setWidth(50);
obj.edit26:setHeight(50);
obj.edit26:setField("inteligencia");
obj.edit26:setHorzTextAlign("center");
obj.edit26:setFontSize(20);
obj.edit26:setName("edit26");
obj.label27 = gui.fromHandle(_obj_newObject("label"));
obj.label27:setParent(obj.layout12);
obj.label27:setLeft(155);
obj.label27:setTop(5);
obj.label27:setWidth(40);
obj.label27:setHeight(20);
obj.label27:setText("Idiomas");
obj.label27:setFontSize(11);
obj.label27:setName("label27");
obj.edit27 = gui.fromHandle(_obj_newObject("edit"));
obj.edit27:setParent(obj.layout12);
obj.edit27:setLeft(155);
obj.edit27:setTop(25);
obj.edit27:setWidth(40);
obj.edit27:setHeight(25);
obj.edit27:setField("int_idiomas");
obj.edit27:setName("edit27");
obj.label28 = gui.fromHandle(_obj_newObject("label"));
obj.label28:setParent(obj.layout12);
obj.label28:setLeft(200);
obj.label28:setTop(5);
obj.label28:setWidth(40);
obj.label28:setHeight(20);
obj.label28:setText("Magia");
obj.label28:setFontSize(13);
obj.label28:setName("label28");
obj.edit28 = gui.fromHandle(_obj_newObject("edit"));
obj.edit28:setParent(obj.layout12);
obj.edit28:setLeft(200);
obj.edit28:setTop(25);
obj.edit28:setWidth(40);
obj.edit28:setHeight(25);
obj.edit28:setField("int_magia");
obj.edit28:setName("edit28");
obj.label29 = gui.fromHandle(_obj_newObject("label"));
obj.label29:setParent(obj.layout12);
obj.label29:setLeft(245);
obj.label29:setTop(5);
obj.label29:setWidth(47);
obj.label29:setHeight(20);
obj.label29:setText("Aprender");
obj.label29:setFontSize(10);
obj.label29:setName("label29");
obj.edit29 = gui.fromHandle(_obj_newObject("edit"));
obj.edit29:setParent(obj.layout12);
obj.edit29:setLeft(245);
obj.edit29:setTop(25);
obj.edit29:setWidth(40);
obj.edit29:setHeight(25);
obj.edit29:setField("int_aprender");
obj.edit29:setName("edit29");
obj.label30 = gui.fromHandle(_obj_newObject("label"));
obj.label30:setParent(obj.layout12);
obj.label30:setLeft(290);
obj.label30:setTop(5);
obj.label30:setWidth(45);
obj.label30:setHeight(20);
obj.label30:setText("Maximo");
obj.label30:setFontSize(11);
obj.label30:setName("label30");
obj.edit30 = gui.fromHandle(_obj_newObject("edit"));
obj.edit30:setParent(obj.layout12);
obj.edit30:setLeft(290);
obj.edit30:setTop(25);
obj.edit30:setWidth(40);
obj.edit30:setHeight(25);
obj.edit30:setField("int_magia");
obj.edit30:setName("edit30");
obj.label31 = gui.fromHandle(_obj_newObject("label"));
obj.label31:setParent(obj.layout12);
obj.label31:setLeft(335);
obj.label31:setTop(5);
obj.label31:setWidth(95);
obj.label31:setHeight(20);
obj.label31:setText("Imunidade à Magia");
obj.label31:setFontSize(11);
obj.label31:setName("label31");
obj.edit31 = gui.fromHandle(_obj_newObject("edit"));
obj.edit31:setParent(obj.layout12);
obj.edit31:setLeft(335);
obj.edit31:setTop(25);
obj.edit31:setWidth(95);
obj.edit31:setHeight(25);
obj.edit31:setField("int_imunidade");
obj.edit31:setName("edit31");
obj.layout13 = gui.fromHandle(_obj_newObject("layout"));
obj.layout13:setParent(obj.layout8);
obj.layout13:setLeft(0);
obj.layout13:setTop(250);
obj.layout13:setWidth(450);
obj.layout13:setHeight(50);
obj.layout13:setName("layout13");
obj.label32 = gui.fromHandle(_obj_newObject("label"));
obj.label32:setParent(obj.layout13);
obj.label32:setLeft(5);
obj.label32:setTop(5);
obj.label32:setWidth(100);
obj.label32:setHeight(45);
obj.label32:setText("SABEDORIA");
obj.label32:setName("label32");
obj.edit32 = gui.fromHandle(_obj_newObject("edit"));
obj.edit32:setParent(obj.layout13);
obj.edit32:setLeft(100);
obj.edit32:setTop(0);
obj.edit32:setWidth(50);
obj.edit32:setHeight(50);
obj.edit32:setField("sabedoria");
obj.edit32:setHorzTextAlign("center");
obj.edit32:setFontSize(20);
obj.edit32:setName("edit32");
obj.label33 = gui.fromHandle(_obj_newObject("label"));
obj.label33:setParent(obj.layout13);
obj.label33:setLeft(155);
obj.label33:setTop(5);
obj.label33:setWidth(40);
obj.label33:setHeight(20);
obj.label33:setText("Defesa");
obj.label33:setFontSize(11);
obj.label33:setName("label33");
obj.edit33 = gui.fromHandle(_obj_newObject("edit"));
obj.edit33:setParent(obj.layout13);
obj.edit33:setLeft(155);
obj.edit33:setTop(25);
obj.edit33:setWidth(40);
obj.edit33:setHeight(25);
obj.edit33:setField("sab_defesa");
obj.edit33:setName("edit33");
obj.label34 = gui.fromHandle(_obj_newObject("label"));
obj.label34:setParent(obj.layout13);
obj.label34:setLeft(200);
obj.label34:setTop(5);
obj.label34:setWidth(85);
obj.label34:setHeight(20);
obj.label34:setText("Magias Extras");
obj.label34:setFontSize(13);
obj.label34:setName("label34");
obj.edit34 = gui.fromHandle(_obj_newObject("edit"));
obj.edit34:setParent(obj.layout13);
obj.edit34:setLeft(200);
obj.edit34:setTop(25);
obj.edit34:setWidth(85);
obj.edit34:setHeight(25);
obj.edit34:setField("sab_extra");
obj.edit34:setName("edit34");
obj.label35 = gui.fromHandle(_obj_newObject("label"));
obj.label35:setParent(obj.layout13);
obj.label35:setLeft(290);
obj.label35:setTop(5);
obj.label35:setWidth(45);
obj.label35:setHeight(20);
obj.label35:setText("Falha");
obj.label35:setFontSize(12);
obj.label35:setName("label35");
obj.edit35 = gui.fromHandle(_obj_newObject("edit"));
obj.edit35:setParent(obj.layout13);
obj.edit35:setLeft(290);
obj.edit35:setTop(25);
obj.edit35:setWidth(40);
obj.edit35:setHeight(25);
obj.edit35:setField("sab_falha");
obj.edit35:setName("edit35");
obj.label36 = gui.fromHandle(_obj_newObject("label"));
obj.label36:setParent(obj.layout13);
obj.label36:setLeft(335);
obj.label36:setTop(5);
obj.label36:setWidth(95);
obj.label36:setHeight(20);
obj.label36:setText("Imunidade à Magia");
obj.label36:setFontSize(11);
obj.label36:setName("label36");
obj.edit36 = gui.fromHandle(_obj_newObject("edit"));
obj.edit36:setParent(obj.layout13);
obj.edit36:setLeft(335);
obj.edit36:setTop(25);
obj.edit36:setWidth(95);
obj.edit36:setHeight(25);
obj.edit36:setField("int_imunidade");
obj.edit36:setName("edit36");
obj.layout14 = gui.fromHandle(_obj_newObject("layout"));
obj.layout14:setParent(obj.layout8);
obj.layout14:setLeft(0);
obj.layout14:setTop(305);
obj.layout14:setWidth(450);
obj.layout14:setHeight(50);
obj.layout14:setName("layout14");
obj.label37 = gui.fromHandle(_obj_newObject("label"));
obj.label37:setParent(obj.layout14);
obj.label37:setLeft(5);
obj.label37:setTop(5);
obj.label37:setWidth(100);
obj.label37:setHeight(45);
obj.label37:setText("CARISMA");
obj.label37:setName("label37");
obj.edit37 = gui.fromHandle(_obj_newObject("edit"));
obj.edit37:setParent(obj.layout14);
obj.edit37:setLeft(100);
obj.edit37:setTop(0);
obj.edit37:setWidth(50);
obj.edit37:setHeight(50);
obj.edit37:setField("carisma");
obj.edit37:setHorzTextAlign("center");
obj.edit37:setFontSize(20);
obj.edit37:setName("edit37");
obj.label38 = gui.fromHandle(_obj_newObject("label"));
obj.label38:setParent(obj.layout14);
obj.label38:setLeft(155);
obj.label38:setTop(5);
obj.label38:setWidth(40);
obj.label38:setHeight(20);
obj.label38:setText("Aliados");
obj.label38:setFontSize(12);
obj.label38:setName("label38");
obj.edit38 = gui.fromHandle(_obj_newObject("edit"));
obj.edit38:setParent(obj.layout14);
obj.edit38:setLeft(155);
obj.edit38:setTop(25);
obj.edit38:setWidth(40);
obj.edit38:setHeight(25);
obj.edit38:setField("car_aliados");
obj.edit38:setName("edit38");
obj.label39 = gui.fromHandle(_obj_newObject("label"));
obj.label39:setParent(obj.layout14);
obj.label39:setLeft(203);
obj.label39:setTop(5);
obj.label39:setWidth(40);
obj.label39:setHeight(20);
obj.label39:setText("Lealdade");
obj.label39:setFontSize(10);
obj.label39:setName("label39");
obj.edit39 = gui.fromHandle(_obj_newObject("edit"));
obj.edit39:setParent(obj.layout14);
obj.edit39:setLeft(200);
obj.edit39:setTop(25);
obj.edit39:setWidth(40);
obj.edit39:setHeight(25);
obj.edit39:setField("car_lealdade");
obj.edit39:setName("edit39");
obj.label40 = gui.fromHandle(_obj_newObject("label"));
obj.label40:setParent(obj.layout14);
obj.label40:setLeft(247);
obj.label40:setTop(5);
obj.label40:setWidth(40);
obj.label40:setHeight(20);
obj.label40:setText("Reação");
obj.label40:setFontSize(12);
obj.label40:setName("label40");
obj.edit40 = gui.fromHandle(_obj_newObject("edit"));
obj.edit40:setParent(obj.layout14);
obj.edit40:setLeft(245);
obj.edit40:setTop(25);
obj.edit40:setWidth(40);
obj.edit40:setHeight(25);
obj.edit40:setField("car_reação");
obj.edit40:setName("edit40");
obj.layout15 = gui.fromHandle(_obj_newObject("layout"));
obj.layout15:setParent(obj.scrollBox1);
obj.layout15:setLeft(0);
obj.layout15:setTop(450);
obj.layout15:setWidth(600);
obj.layout15:setHeight(160);
obj.layout15:setName("layout15");
obj.rectangle3 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle3:setParent(obj.layout15);
obj.rectangle3:setAlign("client");
obj.rectangle3:setColor("black");
obj.rectangle3:setXradius(5);
obj.rectangle3:setYradius(5);
obj.rectangle3:setCornerType("round");
obj.rectangle3:setName("rectangle3");
obj.label41 = gui.fromHandle(_obj_newObject("label"));
obj.label41:setParent(obj.layout15);
obj.label41:setLeft(0);
obj.label41:setTop(5);
obj.label41:setWidth(600);
obj.label41:setHeight(20);
obj.label41:setText("RESISTÊNCIAS");
obj.label41:setHorzTextAlign("center");
obj.label41:setName("label41");
obj.layout16 = gui.fromHandle(_obj_newObject("layout"));
obj.layout16:setParent(obj.layout15);
obj.layout16:setLeft(0);
obj.layout16:setTop(25);
obj.layout16:setWidth(600);
obj.layout16:setHeight(25);
obj.layout16:setName("layout16");
obj.label42 = gui.fromHandle(_obj_newObject("label"));
obj.label42:setParent(obj.layout16);
obj.label42:setLeft(100);
obj.label42:setTop(5);
obj.label42:setWidth(35);
obj.label42:setHeight(20);
obj.label42:setText("1");
obj.label42:setHorzTextAlign("center");
obj.label42:setName("label42");
obj.label43 = gui.fromHandle(_obj_newObject("label"));
obj.label43:setParent(obj.layout16);
obj.label43:setLeft(135);
obj.label43:setTop(5);
obj.label43:setWidth(35);
obj.label43:setHeight(20);
obj.label43:setText("2");
obj.label43:setHorzTextAlign("center");
obj.label43:setName("label43");
obj.label44 = gui.fromHandle(_obj_newObject("label"));
obj.label44:setParent(obj.layout16);
obj.label44:setLeft(170);
obj.label44:setTop(5);
obj.label44:setWidth(35);
obj.label44:setHeight(20);
obj.label44:setText("3");
obj.label44:setHorzTextAlign("center");
obj.label44:setName("label44");
obj.label45 = gui.fromHandle(_obj_newObject("label"));
obj.label45:setParent(obj.layout16);
obj.label45:setLeft(205);
obj.label45:setTop(5);
obj.label45:setWidth(35);
obj.label45:setHeight(20);
obj.label45:setText("4");
obj.label45:setHorzTextAlign("center");
obj.label45:setName("label45");
obj.label46 = gui.fromHandle(_obj_newObject("label"));
obj.label46:setParent(obj.layout16);
obj.label46:setLeft(240);
obj.label46:setTop(5);
obj.label46:setWidth(35);
obj.label46:setHeight(20);
obj.label46:setText("5");
obj.label46:setHorzTextAlign("center");
obj.label46:setName("label46");
obj.label47 = gui.fromHandle(_obj_newObject("label"));
obj.label47:setParent(obj.layout16);
obj.label47:setLeft(275);
obj.label47:setTop(5);
obj.label47:setWidth(35);
obj.label47:setHeight(20);
obj.label47:setText("6");
obj.label47:setHorzTextAlign("center");
obj.label47:setName("label47");
obj.label48 = gui.fromHandle(_obj_newObject("label"));
obj.label48:setParent(obj.layout16);
obj.label48:setLeft(310);
obj.label48:setTop(5);
obj.label48:setWidth(35);
obj.label48:setHeight(20);
obj.label48:setText("7");
obj.label48:setHorzTextAlign("center");
obj.label48:setName("label48");
obj.label49 = gui.fromHandle(_obj_newObject("label"));
obj.label49:setParent(obj.layout16);
obj.label49:setLeft(345);
obj.label49:setTop(5);
obj.label49:setWidth(35);
obj.label49:setHeight(20);
obj.label49:setText("8");
obj.label49:setHorzTextAlign("center");
obj.label49:setName("label49");
obj.label50 = gui.fromHandle(_obj_newObject("label"));
obj.label50:setParent(obj.layout16);
obj.label50:setLeft(380);
obj.label50:setTop(5);
obj.label50:setWidth(35);
obj.label50:setHeight(20);
obj.label50:setText("9");
obj.label50:setHorzTextAlign("center");
obj.label50:setName("label50");
obj.label51 = gui.fromHandle(_obj_newObject("label"));
obj.label51:setParent(obj.layout16);
obj.label51:setLeft(415);
obj.label51:setTop(5);
obj.label51:setWidth(35);
obj.label51:setHeight(20);
obj.label51:setText("10");
obj.label51:setHorzTextAlign("center");
obj.label51:setName("label51");
obj.label52 = gui.fromHandle(_obj_newObject("label"));
obj.label52:setParent(obj.layout16);
obj.label52:setLeft(455);
obj.label52:setTop(5);
obj.label52:setWidth(105);
obj.label52:setHeight(20);
obj.label52:setText("Paralisia/Veneno/Morte");
obj.label52:setHorzTextAlign("trailing");
obj.label52:setFontSize(10);
obj.label52:setName("label52");
obj.edit41 = gui.fromHandle(_obj_newObject("edit"));
obj.edit41:setParent(obj.layout16);
obj.edit41:setLeft(560);
obj.edit41:setTop(0);
obj.edit41:setWidth(35);
obj.edit41:setHeight(25);
obj.edit41:setField("TRveneno");
obj.edit41:setName("edit41");
obj.layout17 = gui.fromHandle(_obj_newObject("layout"));
obj.layout17:setParent(obj.layout15);
obj.layout17:setLeft(0);
obj.layout17:setTop(50);
obj.layout17:setWidth(600);
obj.layout17:setHeight(25);
obj.layout17:setName("layout17");
obj.label53 = gui.fromHandle(_obj_newObject("label"));
obj.label53:setParent(obj.layout17);
obj.label53:setLeft(2);
obj.label53:setTop(5);
obj.label53:setWidth(40);
obj.label53:setHeight(20);
obj.label53:setText("TACO");
obj.label53:setHorzTextAlign("trailing");
obj.label53:setName("label53");
obj.edit42 = gui.fromHandle(_obj_newObject("edit"));
obj.edit42:setParent(obj.layout17);
obj.edit42:setLeft(45);
obj.edit42:setTop(0);
obj.edit42:setWidth(40);
obj.edit42:setHeight(25);
obj.edit42:setField("taco");
obj.edit42:setName("edit42");
obj.edit43 = gui.fromHandle(_obj_newObject("edit"));
obj.edit43:setParent(obj.layout17);
obj.edit43:setLeft(100);
obj.edit43:setTop(0);
obj.edit43:setWidth(35);
obj.edit43:setHeight(25);
obj.edit43:setField("taco1");
obj.edit43:setName("edit43");
obj.edit44 = gui.fromHandle(_obj_newObject("edit"));
obj.edit44:setParent(obj.layout17);
obj.edit44:setLeft(135);
obj.edit44:setTop(0);
obj.edit44:setWidth(35);
obj.edit44:setHeight(25);
obj.edit44:setField("taco2");
obj.edit44:setName("edit44");
obj.edit45 = gui.fromHandle(_obj_newObject("edit"));
obj.edit45:setParent(obj.layout17);
obj.edit45:setLeft(170);
obj.edit45:setTop(0);
obj.edit45:setWidth(35);
obj.edit45:setHeight(25);
obj.edit45:setField("taco3");
obj.edit45:setName("edit45");
obj.edit46 = gui.fromHandle(_obj_newObject("edit"));
obj.edit46:setParent(obj.layout17);
obj.edit46:setLeft(205);
obj.edit46:setTop(0);
obj.edit46:setWidth(35);
obj.edit46:setHeight(25);
obj.edit46:setField("taco4");
obj.edit46:setName("edit46");
obj.edit47 = gui.fromHandle(_obj_newObject("edit"));
obj.edit47:setParent(obj.layout17);
obj.edit47:setLeft(240);
obj.edit47:setTop(0);
obj.edit47:setWidth(35);
obj.edit47:setHeight(25);
obj.edit47:setField("taco5");
obj.edit47:setName("edit47");
obj.edit48 = gui.fromHandle(_obj_newObject("edit"));
obj.edit48:setParent(obj.layout17);
obj.edit48:setLeft(275);
obj.edit48:setTop(0);
obj.edit48:setWidth(35);
obj.edit48:setHeight(25);
obj.edit48:setField("taco6");
obj.edit48:setName("edit48");
obj.edit49 = gui.fromHandle(_obj_newObject("edit"));
obj.edit49:setParent(obj.layout17);
obj.edit49:setLeft(310);
obj.edit49:setTop(0);
obj.edit49:setWidth(35);
obj.edit49:setHeight(25);
obj.edit49:setField("taco7");
obj.edit49:setName("edit49");
obj.edit50 = gui.fromHandle(_obj_newObject("edit"));
obj.edit50:setParent(obj.layout17);
obj.edit50:setLeft(345);
obj.edit50:setTop(0);
obj.edit50:setWidth(35);
obj.edit50:setHeight(25);
obj.edit50:setField("taco8");
obj.edit50:setName("edit50");
obj.edit51 = gui.fromHandle(_obj_newObject("edit"));
obj.edit51:setParent(obj.layout17);
obj.edit51:setLeft(380);
obj.edit51:setTop(0);
obj.edit51:setWidth(35);
obj.edit51:setHeight(25);
obj.edit51:setField("taco9");
obj.edit51:setName("edit51");
obj.edit52 = gui.fromHandle(_obj_newObject("edit"));
obj.edit52:setParent(obj.layout17);
obj.edit52:setLeft(415);
obj.edit52:setTop(0);
obj.edit52:setWidth(35);
obj.edit52:setHeight(25);
obj.edit52:setField("taco10");
obj.edit52:setName("edit52");
obj.label54 = gui.fromHandle(_obj_newObject("label"));
obj.label54:setParent(obj.layout17);
obj.label54:setLeft(455);
obj.label54:setTop(5);
obj.label54:setWidth(105);
obj.label54:setHeight(20);
obj.label54:setText("Bastão/Cajado/Varinha");
obj.label54:setHorzTextAlign("trailing");
obj.label54:setFontSize(10);
obj.label54:setName("label54");
obj.edit53 = gui.fromHandle(_obj_newObject("edit"));
obj.edit53:setParent(obj.layout17);
obj.edit53:setLeft(560);
obj.edit53:setTop(0);
obj.edit53:setWidth(35);
obj.edit53:setHeight(25);
obj.edit53:setField("TRgatilho");
obj.edit53:setName("edit53");
obj.layout18 = gui.fromHandle(_obj_newObject("layout"));
obj.layout18:setParent(obj.layout15);
obj.layout18:setLeft(0);
obj.layout18:setTop(75);
obj.layout18:setWidth(600);
obj.layout18:setHeight(25);
obj.layout18:setName("layout18");
obj.label55 = gui.fromHandle(_obj_newObject("label"));
obj.label55:setParent(obj.layout18);
obj.label55:setLeft(2);
obj.label55:setTop(5);
obj.label55:setWidth(40);
obj.label55:setHeight(20);
obj.label55:setText("Acerto");
obj.label55:setHorzTextAlign("trailing");
obj.label55:setName("label55");
obj.edit54 = gui.fromHandle(_obj_newObject("edit"));
obj.edit54:setParent(obj.layout18);
obj.edit54:setLeft(45);
obj.edit54:setTop(0);
obj.edit54:setWidth(40);
obj.edit54:setHeight(25);
obj.edit54:setField("acerto");
obj.edit54:setName("edit54");
obj.label56 = gui.fromHandle(_obj_newObject("label"));
obj.label56:setParent(obj.layout18);
obj.label56:setLeft(100);
obj.label56:setTop(5);
obj.label56:setWidth(35);
obj.label56:setHeight(20);
obj.label56:setText("-1");
obj.label56:setHorzTextAlign("center");
obj.label56:setName("label56");
obj.label57 = gui.fromHandle(_obj_newObject("label"));
obj.label57:setParent(obj.layout18);
obj.label57:setLeft(135);
obj.label57:setTop(5);
obj.label57:setWidth(35);
obj.label57:setHeight(20);
obj.label57:setText("-2");
obj.label57:setHorzTextAlign("center");
obj.label57:setName("label57");
obj.label58 = gui.fromHandle(_obj_newObject("label"));
obj.label58:setParent(obj.layout18);
obj.label58:setLeft(170);
obj.label58:setTop(5);
obj.label58:setWidth(35);
obj.label58:setHeight(20);
obj.label58:setText("-3");
obj.label58:setHorzTextAlign("center");
obj.label58:setName("label58");
obj.label59 = gui.fromHandle(_obj_newObject("label"));
obj.label59:setParent(obj.layout18);
obj.label59:setLeft(205);
obj.label59:setTop(5);
obj.label59:setWidth(35);
obj.label59:setHeight(20);
obj.label59:setText("-4");
obj.label59:setHorzTextAlign("center");
obj.label59:setName("label59");
obj.label60 = gui.fromHandle(_obj_newObject("label"));
obj.label60:setParent(obj.layout18);
obj.label60:setLeft(240);
obj.label60:setTop(5);
obj.label60:setWidth(35);
obj.label60:setHeight(20);
obj.label60:setText("-5");
obj.label60:setHorzTextAlign("center");
obj.label60:setName("label60");
obj.label61 = gui.fromHandle(_obj_newObject("label"));
obj.label61:setParent(obj.layout18);
obj.label61:setLeft(275);
obj.label61:setTop(5);
obj.label61:setWidth(35);
obj.label61:setHeight(20);
obj.label61:setText("-6");
obj.label61:setHorzTextAlign("center");
obj.label61:setName("label61");
obj.label62 = gui.fromHandle(_obj_newObject("label"));
obj.label62:setParent(obj.layout18);
obj.label62:setLeft(310);
obj.label62:setTop(5);
obj.label62:setWidth(35);
obj.label62:setHeight(20);
obj.label62:setText("-7");
obj.label62:setHorzTextAlign("center");
obj.label62:setName("label62");
obj.label63 = gui.fromHandle(_obj_newObject("label"));
obj.label63:setParent(obj.layout18);
obj.label63:setLeft(345);
obj.label63:setTop(5);
obj.label63:setWidth(35);
obj.label63:setHeight(20);
obj.label63:setText("-8");
obj.label63:setHorzTextAlign("center");
obj.label63:setName("label63");
obj.label64 = gui.fromHandle(_obj_newObject("label"));
obj.label64:setParent(obj.layout18);
obj.label64:setLeft(380);
obj.label64:setTop(5);
obj.label64:setWidth(35);
obj.label64:setHeight(20);
obj.label64:setText("-9");
obj.label64:setHorzTextAlign("center");
obj.label64:setName("label64");
obj.label65 = gui.fromHandle(_obj_newObject("label"));
obj.label65:setParent(obj.layout18);
obj.label65:setLeft(415);
obj.label65:setTop(5);
obj.label65:setWidth(35);
obj.label65:setHeight(20);
obj.label65:setText("-10");
obj.label65:setHorzTextAlign("center");
obj.label65:setName("label65");
obj.label66 = gui.fromHandle(_obj_newObject("label"));
obj.label66:setParent(obj.layout18);
obj.label66:setLeft(455);
obj.label66:setTop(5);
obj.label66:setWidth(105);
obj.label66:setHeight(20);
obj.label66:setText("Petrificação/Transformação");
obj.label66:setHorzTextAlign("trailing");
obj.label66:setFontSize(8);
obj.label66:setName("label66");
obj.edit55 = gui.fromHandle(_obj_newObject("edit"));
obj.edit55:setParent(obj.layout18);
obj.edit55:setLeft(560);
obj.edit55:setTop(0);
obj.edit55:setWidth(35);
obj.edit55:setHeight(25);
obj.edit55:setField("TRtransmutacao");
obj.edit55:setName("edit55");
obj.layout19 = gui.fromHandle(_obj_newObject("layout"));
obj.layout19:setParent(obj.layout15);
obj.layout19:setLeft(0);
obj.layout19:setTop(100);
obj.layout19:setWidth(600);
obj.layout19:setHeight(25);
obj.layout19:setName("layout19");
obj.label67 = gui.fromHandle(_obj_newObject("label"));
obj.label67:setParent(obj.layout19);
obj.label67:setLeft(2);
obj.label67:setTop(5);
obj.label67:setWidth(40);
obj.label67:setHeight(20);
obj.label67:setText("Distância");
obj.label67:setHorzTextAlign("trailing");
obj.label67:setFontSize(10);
obj.label67:setName("label67");
obj.edit56 = gui.fromHandle(_obj_newObject("edit"));
obj.edit56:setParent(obj.layout19);
obj.edit56:setLeft(45);
obj.edit56:setTop(0);
obj.edit56:setWidth(40);
obj.edit56:setHeight(25);
obj.edit56:setField("distancia");
obj.edit56:setName("edit56");
obj.edit57 = gui.fromHandle(_obj_newObject("edit"));
obj.edit57:setParent(obj.layout19);
obj.edit57:setLeft(100);
obj.edit57:setTop(0);
obj.edit57:setWidth(35);
obj.edit57:setHeight(25);
obj.edit57:setField("taco-1");
obj.edit57:setName("edit57");
obj.edit58 = gui.fromHandle(_obj_newObject("edit"));
obj.edit58:setParent(obj.layout19);
obj.edit58:setLeft(135);
obj.edit58:setTop(0);
obj.edit58:setWidth(35);
obj.edit58:setHeight(25);
obj.edit58:setField("taco-2");
obj.edit58:setName("edit58");
obj.edit59 = gui.fromHandle(_obj_newObject("edit"));
obj.edit59:setParent(obj.layout19);
obj.edit59:setLeft(170);
obj.edit59:setTop(0);
obj.edit59:setWidth(35);
obj.edit59:setHeight(25);
obj.edit59:setField("taco-3");
obj.edit59:setName("edit59");
obj.edit60 = gui.fromHandle(_obj_newObject("edit"));
obj.edit60:setParent(obj.layout19);
obj.edit60:setLeft(205);
obj.edit60:setTop(0);
obj.edit60:setWidth(35);
obj.edit60:setHeight(25);
obj.edit60:setField("taco-4");
obj.edit60:setName("edit60");
obj.edit61 = gui.fromHandle(_obj_newObject("edit"));
obj.edit61:setParent(obj.layout19);
obj.edit61:setLeft(240);
obj.edit61:setTop(0);
obj.edit61:setWidth(35);
obj.edit61:setHeight(25);
obj.edit61:setField("taco-5");
obj.edit61:setName("edit61");
obj.edit62 = gui.fromHandle(_obj_newObject("edit"));
obj.edit62:setParent(obj.layout19);
obj.edit62:setLeft(275);
obj.edit62:setTop(0);
obj.edit62:setWidth(35);
obj.edit62:setHeight(25);
obj.edit62:setField("taco-6");
obj.edit62:setName("edit62");
obj.edit63 = gui.fromHandle(_obj_newObject("edit"));
obj.edit63:setParent(obj.layout19);
obj.edit63:setLeft(310);
obj.edit63:setTop(0);
obj.edit63:setWidth(35);
obj.edit63:setHeight(25);
obj.edit63:setField("taco-7");
obj.edit63:setName("edit63");
obj.edit64 = gui.fromHandle(_obj_newObject("edit"));
obj.edit64:setParent(obj.layout19);
obj.edit64:setLeft(345);
obj.edit64:setTop(0);
obj.edit64:setWidth(35);
obj.edit64:setHeight(25);
obj.edit64:setField("taco-8");
obj.edit64:setName("edit64");
obj.edit65 = gui.fromHandle(_obj_newObject("edit"));
obj.edit65:setParent(obj.layout19);
obj.edit65:setLeft(380);
obj.edit65:setTop(0);
obj.edit65:setWidth(35);
obj.edit65:setHeight(25);
obj.edit65:setField("taco-9");
obj.edit65:setName("edit65");
obj.edit66 = gui.fromHandle(_obj_newObject("edit"));
obj.edit66:setParent(obj.layout19);
obj.edit66:setLeft(415);
obj.edit66:setTop(0);
obj.edit66:setWidth(35);
obj.edit66:setHeight(25);
obj.edit66:setField("taco-10");
obj.edit66:setName("edit66");
obj.label68 = gui.fromHandle(_obj_newObject("label"));
obj.label68:setParent(obj.layout19);
obj.label68:setLeft(455);
obj.label68:setTop(5);
obj.label68:setWidth(105);
obj.label68:setHeight(20);
obj.label68:setText("Sopro-de-Dragão");
obj.label68:setHorzTextAlign("trailing");
obj.label68:setFontSize(11);
obj.label68:setName("label68");
obj.edit67 = gui.fromHandle(_obj_newObject("edit"));
obj.edit67:setParent(obj.layout19);
obj.edit67:setLeft(560);
obj.edit67:setTop(0);
obj.edit67:setWidth(35);
obj.edit67:setHeight(25);
obj.edit67:setField("TRsopro");
obj.edit67:setName("edit67");
obj.layout20 = gui.fromHandle(_obj_newObject("layout"));
obj.layout20:setParent(obj.layout15);
obj.layout20:setLeft(0);
obj.layout20:setTop(125);
obj.layout20:setWidth(600);
obj.layout20:setHeight(25);
obj.layout20:setName("layout20");
obj.label69 = gui.fromHandle(_obj_newObject("label"));
obj.label69:setParent(obj.layout20);
obj.label69:setLeft(455);
obj.label69:setTop(5);
obj.label69:setWidth(105);
obj.label69:setHeight(20);
obj.label69:setText("Magia");
obj.label69:setHorzTextAlign("trailing");
obj.label69:setFontSize(13);
obj.label69:setName("label69");
obj.edit68 = gui.fromHandle(_obj_newObject("edit"));
obj.edit68:setParent(obj.layout20);
obj.edit68:setLeft(560);
obj.edit68:setTop(0);
obj.edit68:setWidth(35);
obj.edit68:setHeight(25);
obj.edit68:setField("TRmagia");
obj.edit68:setName("edit68");
obj.layout21 = gui.fromHandle(_obj_newObject("layout"));
obj.layout21:setParent(obj.scrollBox1);
obj.layout21:setLeft(460);
obj.layout21:setTop(80);
obj.layout21:setWidth(200);
obj.layout21:setHeight(160);
obj.layout21:setName("layout21");
obj.rectangle4 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle4:setParent(obj.layout21);
obj.rectangle4:setAlign("client");
obj.rectangle4:setColor("black");
obj.rectangle4:setXradius(5);
obj.rectangle4:setYradius(5);
obj.rectangle4:setCornerType("round");
obj.rectangle4:setName("rectangle4");
obj.label70 = gui.fromHandle(_obj_newObject("label"));
obj.label70:setParent(obj.layout21);
obj.label70:setLeft(0);
obj.label70:setTop(5);
obj.label70:setWidth(200);
obj.label70:setHeight(20);
obj.label70:setText("CATEGORIA DE ARMADURA (CA)");
obj.label70:setHorzTextAlign("center");
obj.label70:setName("label70");
obj.label71 = gui.fromHandle(_obj_newObject("label"));
obj.label71:setParent(obj.layout21);
obj.label71:setLeft(5);
obj.label71:setTop(30);
obj.label71:setWidth(90);
obj.label71:setHeight(20);
obj.label71:setText("Destreza");
obj.label71:setHorzTextAlign("trailing");
obj.label71:setName("label71");
obj.edit69 = gui.fromHandle(_obj_newObject("edit"));
obj.edit69:setParent(obj.layout21);
obj.edit69:setLeft(100);
obj.edit69:setTop(25);
obj.edit69:setWidth(40);
obj.edit69:setHeight(25);
obj.edit69:setField("CAdes");
obj.edit69:setName("edit69");
obj.label72 = gui.fromHandle(_obj_newObject("label"));
obj.label72:setParent(obj.layout21);
obj.label72:setLeft(5);
obj.label72:setTop(55);
obj.label72:setWidth(90);
obj.label72:setHeight(20);
obj.label72:setText("Armadura");
obj.label72:setHorzTextAlign("trailing");
obj.label72:setName("label72");
obj.edit70 = gui.fromHandle(_obj_newObject("edit"));
obj.edit70:setParent(obj.layout21);
obj.edit70:setLeft(100);
obj.edit70:setTop(50);
obj.edit70:setWidth(40);
obj.edit70:setHeight(25);
obj.edit70:setField("CAarmadura");
obj.edit70:setName("edit70");
obj.label73 = gui.fromHandle(_obj_newObject("label"));
obj.label73:setParent(obj.layout21);
obj.label73:setLeft(5);
obj.label73:setTop(80);
obj.label73:setWidth(90);
obj.label73:setHeight(20);
obj.label73:setText("Escudo");
obj.label73:setHorzTextAlign("trailing");
obj.label73:setName("label73");
obj.edit71 = gui.fromHandle(_obj_newObject("edit"));
obj.edit71:setParent(obj.layout21);
obj.edit71:setLeft(100);
obj.edit71:setTop(75);
obj.edit71:setWidth(40);
obj.edit71:setHeight(25);
obj.edit71:setField("CAescudo");
obj.edit71:setName("edit71");
obj.label74 = gui.fromHandle(_obj_newObject("label"));
obj.label74:setParent(obj.layout21);
obj.label74:setLeft(5);
obj.label74:setTop(105);
obj.label74:setWidth(90);
obj.label74:setHeight(20);
obj.label74:setText("");
obj.label74:setHorzTextAlign("trailing");
obj.label74:setName("label74");
obj.edit72 = gui.fromHandle(_obj_newObject("edit"));
obj.edit72:setParent(obj.layout21);
obj.edit72:setLeft(100);
obj.edit72:setTop(100);
obj.edit72:setWidth(40);
obj.edit72:setHeight(25);
obj.edit72:setField("CAoutros");
obj.edit72:setName("edit72");
obj.label75 = gui.fromHandle(_obj_newObject("label"));
obj.label75:setParent(obj.layout21);
obj.label75:setLeft(5);
obj.label75:setTop(130);
obj.label75:setWidth(90);
obj.label75:setHeight(20);
obj.label75:setText("TOTAL");
obj.label75:setHorzTextAlign("trailing");
obj.label75:setName("label75");
obj.rectangle5 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle5:setParent(obj.layout21);
obj.rectangle5:setLeft(100);
obj.rectangle5:setTop(125);
obj.rectangle5:setWidth(40);
obj.rectangle5:setHeight(25);
obj.rectangle5:setColor("Black");
obj.rectangle5:setStrokeColor("white");
obj.rectangle5:setStrokeSize(1);
obj.rectangle5:setName("rectangle5");
obj.label76 = gui.fromHandle(_obj_newObject("label"));
obj.label76:setParent(obj.layout21);
obj.label76:setLeft(100);
obj.label76:setTop(125);
obj.label76:setWidth(40);
obj.label76:setHeight(25);
obj.label76:setField("CAtotal");
obj.label76:setHorzTextAlign("center");
obj.label76:setName("label76");
local function sumCA();
if sheet~=nil then
local mod = (tonumber(sheet.CAdes) or 0) +
(tonumber(sheet.CAarmadura) or 0) +
(tonumber(sheet.CAescudo) or 0) +
(tonumber(sheet.CAoutros) or 0);
sheet.CAtotal = mod;
end;
end;
obj.layout22 = gui.fromHandle(_obj_newObject("layout"));
obj.layout22:setParent(obj.scrollBox1);
obj.layout22:setLeft(460);
obj.layout22:setTop(250);
obj.layout22:setWidth(200);
obj.layout22:setHeight(60);
obj.layout22:setName("layout22");
obj.rectangle6 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle6:setParent(obj.layout22);
obj.rectangle6:setAlign("client");
obj.rectangle6:setColor("black");
obj.rectangle6:setXradius(5);
obj.rectangle6:setYradius(5);
obj.rectangle6:setCornerType("round");
obj.rectangle6:setName("rectangle6");
obj.label77 = gui.fromHandle(_obj_newObject("label"));
obj.label77:setParent(obj.layout22);
obj.label77:setLeft(0);
obj.label77:setTop(5);
obj.label77:setWidth(200);
obj.label77:setHeight(20);
obj.label77:setText("PONTOS DE VIDA");
obj.label77:setHorzTextAlign("center");
obj.label77:setName("label77");
obj.edit73 = gui.fromHandle(_obj_newObject("edit"));
obj.edit73:setParent(obj.layout22);
obj.edit73:setLeft(5);
obj.edit73:setTop(30);
obj.edit73:setWidth(95);
obj.edit73:setHeight(25);
obj.edit73:setField("PVatual");
obj.edit73:setName("edit73");
obj.edit74 = gui.fromHandle(_obj_newObject("edit"));
obj.edit74:setParent(obj.layout22);
obj.edit74:setLeft(100);
obj.edit74:setTop(30);
obj.edit74:setWidth(95);
obj.edit74:setHeight(25);
obj.edit74:setField("PVmax");
obj.edit74:setName("edit74");
obj.image1 = gui.fromHandle(_obj_newObject("image"));
obj.image1:setParent(obj.scrollBox1);
obj.image1:setLeft(460);
obj.image1:setTop(320);
obj.image1:setWidth(120);
obj.image1:setHeight(120);
obj.image1:setStyle("stretch");
obj.image1:setSRC("/Ficha ADnD 2e/images/d20.png");
obj.image1:setName("image1");
obj.rectangle7 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle7:setParent(obj.scrollBox1);
obj.rectangle7:setLeft(670);
obj.rectangle7:setTop(80);
obj.rectangle7:setWidth(230);
obj.rectangle7:setHeight(230);
obj.rectangle7:setColor("DimGray");
obj.rectangle7:setXradius(5);
obj.rectangle7:setYradius(5);
obj.rectangle7:setCornerType("innerLine");
obj.rectangle7:setName("rectangle7");
obj.image2 = gui.fromHandle(_obj_newObject("image"));
obj.image2:setParent(obj.scrollBox1);
obj.image2:setLeft(670);
obj.image2:setTop(80);
obj.image2:setWidth(230);
obj.image2:setHeight(230);
obj.image2:setField("avatar");
obj.image2:setEditable(true);
obj.image2:setStyle("autoFit");
obj.image2:setName("image2");
obj.layout23 = gui.fromHandle(_obj_newObject("layout"));
obj.layout23:setParent(obj.scrollBox1);
obj.layout23:setLeft(610);
obj.layout23:setTop(320);
obj.layout23:setWidth(600);
obj.layout23:setHeight(290);
obj.layout23:setName("layout23");
obj.rectangle8 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle8:setParent(obj.layout23);
obj.rectangle8:setAlign("client");
obj.rectangle8:setColor("black");
obj.rectangle8:setXradius(5);
obj.rectangle8:setYradius(5);
obj.rectangle8:setCornerType("round");
obj.rectangle8:setName("rectangle8");
obj.label78 = gui.fromHandle(_obj_newObject("label"));
obj.label78:setParent(obj.layout23);
obj.label78:setLeft(0);
obj.label78:setTop(5);
obj.label78:setWidth(600);
obj.label78:setHeight(20);
obj.label78:setText("ARMAS");
obj.label78:setHorzTextAlign("center");
obj.label78:setName("label78");
obj.layout24 = gui.fromHandle(_obj_newObject("layout"));
obj.layout24:setParent(obj.layout23);
obj.layout24:setLeft(0);
obj.layout24:setTop(30);
obj.layout24:setWidth(600);
obj.layout24:setHeight(25);
obj.layout24:setName("layout24");
obj.label79 = gui.fromHandle(_obj_newObject("label"));
obj.label79:setParent(obj.layout24);
obj.label79:setLeft(5);
obj.label79:setTop(0);
obj.label79:setWidth(190);
obj.label79:setHeight(25);
obj.label79:setFontSize(13);
obj.label79:setHorzTextAlign("center");
obj.label79:setText("Arma");
obj.label79:setName("label79");
obj.label80 = gui.fromHandle(_obj_newObject("label"));
obj.label80:setParent(obj.layout24);
obj.label80:setLeft(195);
obj.label80:setTop(0);
obj.label80:setWidth(50);
obj.label80:setHeight(25);
obj.label80:setFontSize(11);
obj.label80:setHorzTextAlign("center");
obj.label80:setText("Ataques");
obj.label80:setName("label80");
obj.label81 = gui.fromHandle(_obj_newObject("label"));
obj.label81:setParent(obj.layout24);
obj.label81:setLeft(245);
obj.label81:setTop(0);
obj.label81:setWidth(50);
obj.label81:setHeight(25);
obj.label81:setFontSize(11);
obj.label81:setHorzTextAlign("center");
obj.label81:setText("Alcance");
obj.label81:setName("label81");
obj.label82 = gui.fromHandle(_obj_newObject("label"));
obj.label82:setParent(obj.layout24);
obj.label82:setLeft(295);
obj.label82:setTop(0);
obj.label82:setWidth(50);
obj.label82:setHeight(25);
obj.label82:setFontSize(9);
obj.label82:setHorzTextAlign("center");
obj.label82:setText("Dano (P/M)");
obj.label82:setName("label82");
obj.label83 = gui.fromHandle(_obj_newObject("label"));
obj.label83:setParent(obj.layout24);
obj.label83:setLeft(345);
obj.label83:setTop(0);
obj.label83:setWidth(50);
obj.label83:setHeight(25);
obj.label83:setFontSize(11);
obj.label83:setHorzTextAlign("center");
obj.label83:setText("Dano (G)");
obj.label83:setName("label83");
obj.label84 = gui.fromHandle(_obj_newObject("label"));
obj.label84:setParent(obj.layout24);
obj.label84:setLeft(395);
obj.label84:setTop(0);
obj.label84:setWidth(50);
obj.label84:setHeight(25);
obj.label84:setFontSize(10);
obj.label84:setHorzTextAlign("center");
obj.label84:setText("Ajuste");
obj.label84:setName("label84");
obj.label85 = gui.fromHandle(_obj_newObject("label"));
obj.label85:setParent(obj.layout24);
obj.label85:setLeft(445);
obj.label85:setTop(0);
obj.label85:setWidth(50);
obj.label85:setHeight(25);
obj.label85:setFontSize(13);
obj.label85:setHorzTextAlign("center");
obj.label85:setText("Peso");
obj.label85:setName("label85");
obj.label86 = gui.fromHandle(_obj_newObject("label"));
obj.label86:setParent(obj.layout24);
obj.label86:setLeft(495);
obj.label86:setTop(0);
obj.label86:setWidth(50);
obj.label86:setHeight(25);
obj.label86:setFontSize(13);
obj.label86:setHorzTextAlign("center");
obj.label86:setText("Tipo");
obj.label86:setName("label86");
obj.label87 = gui.fromHandle(_obj_newObject("label"));
obj.label87:setParent(obj.layout24);
obj.label87:setLeft(545);
obj.label87:setTop(0);
obj.label87:setWidth(50);
obj.label87:setHeight(25);
obj.label87:setFontSize(10);
obj.label87:setHorzTextAlign("center");
obj.label87:setText("Velocidade");
obj.label87:setName("label87");
obj.layout25 = gui.fromHandle(_obj_newObject("layout"));
obj.layout25:setParent(obj.layout23);
obj.layout25:setLeft(0);
obj.layout25:setTop(55);
obj.layout25:setWidth(600);
obj.layout25:setHeight(25);
obj.layout25:setName("layout25");
obj.edit75 = gui.fromHandle(_obj_newObject("edit"));
obj.edit75:setParent(obj.layout25);
obj.edit75:setLeft(5);
obj.edit75:setTop(0);
obj.edit75:setWidth(190);
obj.edit75:setHeight(25);
obj.edit75:setField("Arma_1");
obj.edit75:setName("edit75");
obj.edit76 = gui.fromHandle(_obj_newObject("edit"));
obj.edit76:setParent(obj.layout25);
obj.edit76:setLeft(195);
obj.edit76:setTop(0);
obj.edit76:setWidth(50);
obj.edit76:setHeight(25);
obj.edit76:setField("Arma_ataques_1");
obj.edit76:setName("edit76");
obj.edit77 = gui.fromHandle(_obj_newObject("edit"));
obj.edit77:setParent(obj.layout25);
obj.edit77:setLeft(245);
obj.edit77:setTop(0);
obj.edit77:setWidth(50);
obj.edit77:setHeight(25);
obj.edit77:setField("Arma_alcance_1");
obj.edit77:setName("edit77");
obj.edit78 = gui.fromHandle(_obj_newObject("edit"));
obj.edit78:setParent(obj.layout25);
obj.edit78:setLeft(295);
obj.edit78:setTop(0);
obj.edit78:setWidth(50);
obj.edit78:setHeight(25);
obj.edit78:setField("Arma_dano_pm_1");
obj.edit78:setName("edit78");
obj.edit79 = gui.fromHandle(_obj_newObject("edit"));
obj.edit79:setParent(obj.layout25);
obj.edit79:setLeft(345);
obj.edit79:setTop(0);
obj.edit79:setWidth(50);
obj.edit79:setHeight(25);
obj.edit79:setField("Arma_dano_g_1");
obj.edit79:setName("edit79");
obj.edit80 = gui.fromHandle(_obj_newObject("edit"));
obj.edit80:setParent(obj.layout25);
obj.edit80:setLeft(395);
obj.edit80:setTop(0);
obj.edit80:setWidth(50);
obj.edit80:setHeight(25);
obj.edit80:setField("Arma_ajuste_1");
obj.edit80:setName("edit80");
obj.edit81 = gui.fromHandle(_obj_newObject("edit"));
obj.edit81:setParent(obj.layout25);
obj.edit81:setLeft(445);
obj.edit81:setTop(0);
obj.edit81:setWidth(50);
obj.edit81:setHeight(25);
obj.edit81:setField("Arma_tipo_1");
obj.edit81:setName("edit81");
obj.edit82 = gui.fromHandle(_obj_newObject("edit"));
obj.edit82:setParent(obj.layout25);
obj.edit82:setLeft(495);
obj.edit82:setTop(0);
obj.edit82:setWidth(50);
obj.edit82:setHeight(25);
obj.edit82:setField("Arma_peso_1");
obj.edit82:setName("edit82");
obj.edit83 = gui.fromHandle(_obj_newObject("edit"));
obj.edit83:setParent(obj.layout25);
obj.edit83:setLeft(545);
obj.edit83:setTop(0);
obj.edit83:setWidth(50);
obj.edit83:setHeight(25);
obj.edit83:setField("Arma_velocidade_1");
obj.edit83:setName("edit83");
obj.layout26 = gui.fromHandle(_obj_newObject("layout"));
obj.layout26:setParent(obj.layout23);
obj.layout26:setLeft(0);
obj.layout26:setTop(80);
obj.layout26:setWidth(600);
obj.layout26:setHeight(25);
obj.layout26:setName("layout26");
obj.edit84 = gui.fromHandle(_obj_newObject("edit"));
obj.edit84:setParent(obj.layout26);
obj.edit84:setLeft(5);
obj.edit84:setTop(0);
obj.edit84:setWidth(190);
obj.edit84:setHeight(25);
obj.edit84:setField("Arma_2");
obj.edit84:setName("edit84");
obj.edit85 = gui.fromHandle(_obj_newObject("edit"));
obj.edit85:setParent(obj.layout26);
obj.edit85:setLeft(195);
obj.edit85:setTop(0);
obj.edit85:setWidth(50);
obj.edit85:setHeight(25);
obj.edit85:setField("Arma_ataques_2");
obj.edit85:setName("edit85");
obj.edit86 = gui.fromHandle(_obj_newObject("edit"));
obj.edit86:setParent(obj.layout26);
obj.edit86:setLeft(245);
obj.edit86:setTop(0);
obj.edit86:setWidth(50);
obj.edit86:setHeight(25);
obj.edit86:setField("Arma_alcance_2");
obj.edit86:setName("edit86");
obj.edit87 = gui.fromHandle(_obj_newObject("edit"));
obj.edit87:setParent(obj.layout26);
obj.edit87:setLeft(295);
obj.edit87:setTop(0);
obj.edit87:setWidth(50);
obj.edit87:setHeight(25);
obj.edit87:setField("Arma_dano_pm_2");
obj.edit87:setName("edit87");
obj.edit88 = gui.fromHandle(_obj_newObject("edit"));
obj.edit88:setParent(obj.layout26);
obj.edit88:setLeft(345);
obj.edit88:setTop(0);
obj.edit88:setWidth(50);
obj.edit88:setHeight(25);
obj.edit88:setField("Arma_dano_g_2");
obj.edit88:setName("edit88");
obj.edit89 = gui.fromHandle(_obj_newObject("edit"));
obj.edit89:setParent(obj.layout26);
obj.edit89:setLeft(395);
obj.edit89:setTop(0);
obj.edit89:setWidth(50);
obj.edit89:setHeight(25);
obj.edit89:setField("Arma_ajuste_2");
obj.edit89:setName("edit89");
obj.edit90 = gui.fromHandle(_obj_newObject("edit"));
obj.edit90:setParent(obj.layout26);
obj.edit90:setLeft(445);
obj.edit90:setTop(0);
obj.edit90:setWidth(50);
obj.edit90:setHeight(25);
obj.edit90:setField("Arma_tipo_2");
obj.edit90:setName("edit90");
obj.edit91 = gui.fromHandle(_obj_newObject("edit"));
obj.edit91:setParent(obj.layout26);
obj.edit91:setLeft(495);
obj.edit91:setTop(0);
obj.edit91:setWidth(50);
obj.edit91:setHeight(25);
obj.edit91:setField("Arma_peso_2");
obj.edit91:setName("edit91");
obj.edit92 = gui.fromHandle(_obj_newObject("edit"));
obj.edit92:setParent(obj.layout26);
obj.edit92:setLeft(545);
obj.edit92:setTop(0);
obj.edit92:setWidth(50);
obj.edit92:setHeight(25);
obj.edit92:setField("Arma_velocidade_2");
obj.edit92:setName("edit92");
obj.layout27 = gui.fromHandle(_obj_newObject("layout"));
obj.layout27:setParent(obj.layout23);
obj.layout27:setLeft(0);
obj.layout27:setTop(105);
obj.layout27:setWidth(600);
obj.layout27:setHeight(25);
obj.layout27:setName("layout27");
obj.edit93 = gui.fromHandle(_obj_newObject("edit"));
obj.edit93:setParent(obj.layout27);
obj.edit93:setLeft(5);
obj.edit93:setTop(0);
obj.edit93:setWidth(190);
obj.edit93:setHeight(25);
obj.edit93:setField("Arma_3");
obj.edit93:setName("edit93");
obj.edit94 = gui.fromHandle(_obj_newObject("edit"));
obj.edit94:setParent(obj.layout27);
obj.edit94:setLeft(195);
obj.edit94:setTop(0);
obj.edit94:setWidth(50);
obj.edit94:setHeight(25);
obj.edit94:setField("Arma_ataques_3");
obj.edit94:setName("edit94");
obj.edit95 = gui.fromHandle(_obj_newObject("edit"));
obj.edit95:setParent(obj.layout27);
obj.edit95:setLeft(245);
obj.edit95:setTop(0);
obj.edit95:setWidth(50);
obj.edit95:setHeight(25);
obj.edit95:setField("Arma_alcance_3");
obj.edit95:setName("edit95");
obj.edit96 = gui.fromHandle(_obj_newObject("edit"));
obj.edit96:setParent(obj.layout27);
obj.edit96:setLeft(295);
obj.edit96:setTop(0);
obj.edit96:setWidth(50);
obj.edit96:setHeight(25);
obj.edit96:setField("Arma_dano_pm_3");
obj.edit96:setName("edit96");
obj.edit97 = gui.fromHandle(_obj_newObject("edit"));
obj.edit97:setParent(obj.layout27);
obj.edit97:setLeft(345);
obj.edit97:setTop(0);
obj.edit97:setWidth(50);
obj.edit97:setHeight(25);
obj.edit97:setField("Arma_dano_g_3");
obj.edit97:setName("edit97");
obj.edit98 = gui.fromHandle(_obj_newObject("edit"));
obj.edit98:setParent(obj.layout27);
obj.edit98:setLeft(395);
obj.edit98:setTop(0);
obj.edit98:setWidth(50);
obj.edit98:setHeight(25);
obj.edit98:setField("Arma_ajuste_3");
obj.edit98:setName("edit98");
obj.edit99 = gui.fromHandle(_obj_newObject("edit"));
obj.edit99:setParent(obj.layout27);
obj.edit99:setLeft(445);
obj.edit99:setTop(0);
obj.edit99:setWidth(50);
obj.edit99:setHeight(25);
obj.edit99:setField("Arma_tipo_3");
obj.edit99:setName("edit99");
obj.edit100 = gui.fromHandle(_obj_newObject("edit"));
obj.edit100:setParent(obj.layout27);
obj.edit100:setLeft(495);
obj.edit100:setTop(0);
obj.edit100:setWidth(50);
obj.edit100:setHeight(25);
obj.edit100:setField("Arma_peso_3");
obj.edit100:setName("edit100");
obj.edit101 = gui.fromHandle(_obj_newObject("edit"));
obj.edit101:setParent(obj.layout27);
obj.edit101:setLeft(545);
obj.edit101:setTop(0);
obj.edit101:setWidth(50);
obj.edit101:setHeight(25);
obj.edit101:setField("Arma_velocidade_3");
obj.edit101:setName("edit101");
obj.layout28 = gui.fromHandle(_obj_newObject("layout"));
obj.layout28:setParent(obj.layout23);
obj.layout28:setLeft(0);
obj.layout28:setTop(130);
obj.layout28:setWidth(600);
obj.layout28:setHeight(25);
obj.layout28:setName("layout28");
obj.edit102 = gui.fromHandle(_obj_newObject("edit"));
obj.edit102:setParent(obj.layout28);
obj.edit102:setLeft(5);
obj.edit102:setTop(0);
obj.edit102:setWidth(190);
obj.edit102:setHeight(25);
obj.edit102:setField("Arma_4");
obj.edit102:setName("edit102");
obj.edit103 = gui.fromHandle(_obj_newObject("edit"));
obj.edit103:setParent(obj.layout28);
obj.edit103:setLeft(195);
obj.edit103:setTop(0);
obj.edit103:setWidth(50);
obj.edit103:setHeight(25);
obj.edit103:setField("Arma_ataques_4");
obj.edit103:setName("edit103");
obj.edit104 = gui.fromHandle(_obj_newObject("edit"));
obj.edit104:setParent(obj.layout28);
obj.edit104:setLeft(245);
obj.edit104:setTop(0);
obj.edit104:setWidth(50);
obj.edit104:setHeight(25);
obj.edit104:setField("Arma_alcance_4");
obj.edit104:setName("edit104");
obj.edit105 = gui.fromHandle(_obj_newObject("edit"));
obj.edit105:setParent(obj.layout28);
obj.edit105:setLeft(295);
obj.edit105:setTop(0);
obj.edit105:setWidth(50);
obj.edit105:setHeight(25);
obj.edit105:setField("Arma_dano_pm_4");
obj.edit105:setName("edit105");
obj.edit106 = gui.fromHandle(_obj_newObject("edit"));
obj.edit106:setParent(obj.layout28);
obj.edit106:setLeft(345);
obj.edit106:setTop(0);
obj.edit106:setWidth(50);
obj.edit106:setHeight(25);
obj.edit106:setField("Arma_dano_g_4");
obj.edit106:setName("edit106");
obj.edit107 = gui.fromHandle(_obj_newObject("edit"));
obj.edit107:setParent(obj.layout28);
obj.edit107:setLeft(395);
obj.edit107:setTop(0);
obj.edit107:setWidth(50);
obj.edit107:setHeight(25);
obj.edit107:setField("Arma_ajuste_4");
obj.edit107:setName("edit107");
obj.edit108 = gui.fromHandle(_obj_newObject("edit"));
obj.edit108:setParent(obj.layout28);
obj.edit108:setLeft(445);
obj.edit108:setTop(0);
obj.edit108:setWidth(50);
obj.edit108:setHeight(25);
obj.edit108:setField("Arma_tipo_4");
obj.edit108:setName("edit108");
obj.edit109 = gui.fromHandle(_obj_newObject("edit"));
obj.edit109:setParent(obj.layout28);
obj.edit109:setLeft(495);
obj.edit109:setTop(0);
obj.edit109:setWidth(50);
obj.edit109:setHeight(25);
obj.edit109:setField("Arma_peso_4");
obj.edit109:setName("edit109");
obj.edit110 = gui.fromHandle(_obj_newObject("edit"));
obj.edit110:setParent(obj.layout28);
obj.edit110:setLeft(545);
obj.edit110:setTop(0);
obj.edit110:setWidth(50);
obj.edit110:setHeight(25);
obj.edit110:setField("Arma_velocidade_4");
obj.edit110:setName("edit110");
obj.layout29 = gui.fromHandle(_obj_newObject("layout"));
obj.layout29:setParent(obj.layout23);
obj.layout29:setLeft(0);
obj.layout29:setTop(155);
obj.layout29:setWidth(600);
obj.layout29:setHeight(25);
obj.layout29:setName("layout29");
obj.edit111 = gui.fromHandle(_obj_newObject("edit"));
obj.edit111:setParent(obj.layout29);
obj.edit111:setLeft(5);
obj.edit111:setTop(0);
obj.edit111:setWidth(190);
obj.edit111:setHeight(25);
obj.edit111:setField("Arma_5");
obj.edit111:setName("edit111");
obj.edit112 = gui.fromHandle(_obj_newObject("edit"));
obj.edit112:setParent(obj.layout29);
obj.edit112:setLeft(195);
obj.edit112:setTop(0);
obj.edit112:setWidth(50);
obj.edit112:setHeight(25);
obj.edit112:setField("Arma_ataques_5");
obj.edit112:setName("edit112");
obj.edit113 = gui.fromHandle(_obj_newObject("edit"));
obj.edit113:setParent(obj.layout29);
obj.edit113:setLeft(245);
obj.edit113:setTop(0);
obj.edit113:setWidth(50);
obj.edit113:setHeight(25);
obj.edit113:setField("Arma_alcance_5");
obj.edit113:setName("edit113");
obj.edit114 = gui.fromHandle(_obj_newObject("edit"));
obj.edit114:setParent(obj.layout29);
obj.edit114:setLeft(295);
obj.edit114:setTop(0);
obj.edit114:setWidth(50);
obj.edit114:setHeight(25);
obj.edit114:setField("Arma_dano_pm_5");
obj.edit114:setName("edit114");
obj.edit115 = gui.fromHandle(_obj_newObject("edit"));
obj.edit115:setParent(obj.layout29);
obj.edit115:setLeft(345);
obj.edit115:setTop(0);
obj.edit115:setWidth(50);
obj.edit115:setHeight(25);
obj.edit115:setField("Arma_dano_g_5");
obj.edit115:setName("edit115");
obj.edit116 = gui.fromHandle(_obj_newObject("edit"));
obj.edit116:setParent(obj.layout29);
obj.edit116:setLeft(395);
obj.edit116:setTop(0);
obj.edit116:setWidth(50);
obj.edit116:setHeight(25);
obj.edit116:setField("Arma_ajuste_5");
obj.edit116:setName("edit116");
obj.edit117 = gui.fromHandle(_obj_newObject("edit"));
obj.edit117:setParent(obj.layout29);
obj.edit117:setLeft(445);
obj.edit117:setTop(0);
obj.edit117:setWidth(50);
obj.edit117:setHeight(25);
obj.edit117:setField("Arma_tipo_5");
obj.edit117:setName("edit117");
obj.edit118 = gui.fromHandle(_obj_newObject("edit"));
obj.edit118:setParent(obj.layout29);
obj.edit118:setLeft(495);
obj.edit118:setTop(0);
obj.edit118:setWidth(50);
obj.edit118:setHeight(25);
obj.edit118:setField("Arma_peso_5");
obj.edit118:setName("edit118");
obj.edit119 = gui.fromHandle(_obj_newObject("edit"));
obj.edit119:setParent(obj.layout29);
obj.edit119:setLeft(545);
obj.edit119:setTop(0);
obj.edit119:setWidth(50);
obj.edit119:setHeight(25);
obj.edit119:setField("Arma_velocidade_5");
obj.edit119:setName("edit119");
obj.layout30 = gui.fromHandle(_obj_newObject("layout"));
obj.layout30:setParent(obj.layout23);
obj.layout30:setLeft(0);
obj.layout30:setTop(180);
obj.layout30:setWidth(600);
obj.layout30:setHeight(25);
obj.layout30:setName("layout30");
obj.edit120 = gui.fromHandle(_obj_newObject("edit"));
obj.edit120:setParent(obj.layout30);
obj.edit120:setLeft(5);
obj.edit120:setTop(0);
obj.edit120:setWidth(190);
obj.edit120:setHeight(25);
obj.edit120:setField("Arma_6");
obj.edit120:setName("edit120");
obj.edit121 = gui.fromHandle(_obj_newObject("edit"));
obj.edit121:setParent(obj.layout30);
obj.edit121:setLeft(195);
obj.edit121:setTop(0);
obj.edit121:setWidth(50);
obj.edit121:setHeight(25);
obj.edit121:setField("Arma_ataques_6");
obj.edit121:setName("edit121");
obj.edit122 = gui.fromHandle(_obj_newObject("edit"));
obj.edit122:setParent(obj.layout30);
obj.edit122:setLeft(245);
obj.edit122:setTop(0);
obj.edit122:setWidth(50);
obj.edit122:setHeight(25);
obj.edit122:setField("Arma_alcance_6");
obj.edit122:setName("edit122");
obj.edit123 = gui.fromHandle(_obj_newObject("edit"));
obj.edit123:setParent(obj.layout30);
obj.edit123:setLeft(295);
obj.edit123:setTop(0);
obj.edit123:setWidth(50);
obj.edit123:setHeight(25);
obj.edit123:setField("Arma_dano_pm_6");
obj.edit123:setName("edit123");
obj.edit124 = gui.fromHandle(_obj_newObject("edit"));
obj.edit124:setParent(obj.layout30);
obj.edit124:setLeft(345);
obj.edit124:setTop(0);
obj.edit124:setWidth(50);
obj.edit124:setHeight(25);
obj.edit124:setField("Arma_dano_g_6");
obj.edit124:setName("edit124");
obj.edit125 = gui.fromHandle(_obj_newObject("edit"));
obj.edit125:setParent(obj.layout30);
obj.edit125:setLeft(395);
obj.edit125:setTop(0);
obj.edit125:setWidth(50);
obj.edit125:setHeight(25);
obj.edit125:setField("Arma_ajuste_6");
obj.edit125:setName("edit125");
obj.edit126 = gui.fromHandle(_obj_newObject("edit"));
obj.edit126:setParent(obj.layout30);
obj.edit126:setLeft(445);
obj.edit126:setTop(0);
obj.edit126:setWidth(50);
obj.edit126:setHeight(25);
obj.edit126:setField("Arma_tipo_6");
obj.edit126:setName("edit126");
obj.edit127 = gui.fromHandle(_obj_newObject("edit"));
obj.edit127:setParent(obj.layout30);
obj.edit127:setLeft(495);
obj.edit127:setTop(0);
obj.edit127:setWidth(50);
obj.edit127:setHeight(25);
obj.edit127:setField("Arma_peso_6");
obj.edit127:setName("edit127");
obj.edit128 = gui.fromHandle(_obj_newObject("edit"));
obj.edit128:setParent(obj.layout30);
obj.edit128:setLeft(545);
obj.edit128:setTop(0);
obj.edit128:setWidth(50);
obj.edit128:setHeight(25);
obj.edit128:setField("Arma_velocidade_6");
obj.edit128:setName("edit128");
obj.layout31 = gui.fromHandle(_obj_newObject("layout"));
obj.layout31:setParent(obj.layout23);
obj.layout31:setLeft(0);
obj.layout31:setTop(205);
obj.layout31:setWidth(600);
obj.layout31:setHeight(25);
obj.layout31:setName("layout31");
obj.edit129 = gui.fromHandle(_obj_newObject("edit"));
obj.edit129:setParent(obj.layout31);
obj.edit129:setLeft(5);
obj.edit129:setTop(0);
obj.edit129:setWidth(190);
obj.edit129:setHeight(25);
obj.edit129:setField("Arma_7");
obj.edit129:setName("edit129");
obj.edit130 = gui.fromHandle(_obj_newObject("edit"));
obj.edit130:setParent(obj.layout31);
obj.edit130:setLeft(195);
obj.edit130:setTop(0);
obj.edit130:setWidth(50);
obj.edit130:setHeight(25);
obj.edit130:setField("Arma_ataques_7");
obj.edit130:setName("edit130");
obj.edit131 = gui.fromHandle(_obj_newObject("edit"));
obj.edit131:setParent(obj.layout31);
obj.edit131:setLeft(245);
obj.edit131:setTop(0);
obj.edit131:setWidth(50);
obj.edit131:setHeight(25);
obj.edit131:setField("Arma_alcance_7");
obj.edit131:setName("edit131");
obj.edit132 = gui.fromHandle(_obj_newObject("edit"));
obj.edit132:setParent(obj.layout31);
obj.edit132:setLeft(295);
obj.edit132:setTop(0);
obj.edit132:setWidth(50);
obj.edit132:setHeight(25);
obj.edit132:setField("Arma_dano_pm_7");
obj.edit132:setName("edit132");
obj.edit133 = gui.fromHandle(_obj_newObject("edit"));
obj.edit133:setParent(obj.layout31);
obj.edit133:setLeft(345);
obj.edit133:setTop(0);
obj.edit133:setWidth(50);
obj.edit133:setHeight(25);
obj.edit133:setField("Arma_dano_g_7");
obj.edit133:setName("edit133");
obj.edit134 = gui.fromHandle(_obj_newObject("edit"));
obj.edit134:setParent(obj.layout31);
obj.edit134:setLeft(395);
obj.edit134:setTop(0);
obj.edit134:setWidth(50);
obj.edit134:setHeight(25);
obj.edit134:setField("Arma_ajuste_7");
obj.edit134:setName("edit134");
obj.edit135 = gui.fromHandle(_obj_newObject("edit"));
obj.edit135:setParent(obj.layout31);
obj.edit135:setLeft(445);
obj.edit135:setTop(0);
obj.edit135:setWidth(50);
obj.edit135:setHeight(25);
obj.edit135:setField("Arma_tipo_7");
obj.edit135:setName("edit135");
obj.edit136 = gui.fromHandle(_obj_newObject("edit"));
obj.edit136:setParent(obj.layout31);
obj.edit136:setLeft(495);
obj.edit136:setTop(0);
obj.edit136:setWidth(50);
obj.edit136:setHeight(25);
obj.edit136:setField("Arma_peso_7");
obj.edit136:setName("edit136");
obj.edit137 = gui.fromHandle(_obj_newObject("edit"));
obj.edit137:setParent(obj.layout31);
obj.edit137:setLeft(545);
obj.edit137:setTop(0);
obj.edit137:setWidth(50);
obj.edit137:setHeight(25);
obj.edit137:setField("Arma_velocidade_7");
obj.edit137:setName("edit137");
obj.layout32 = gui.fromHandle(_obj_newObject("layout"));
obj.layout32:setParent(obj.layout23);
obj.layout32:setLeft(0);
obj.layout32:setTop(230);
obj.layout32:setWidth(600);
obj.layout32:setHeight(25);
obj.layout32:setName("layout32");
obj.edit138 = gui.fromHandle(_obj_newObject("edit"));
obj.edit138:setParent(obj.layout32);
obj.edit138:setLeft(5);
obj.edit138:setTop(0);
obj.edit138:setWidth(190);
obj.edit138:setHeight(25);
obj.edit138:setField("Arma_8");
obj.edit138:setName("edit138");
obj.edit139 = gui.fromHandle(_obj_newObject("edit"));
obj.edit139:setParent(obj.layout32);
obj.edit139:setLeft(195);
obj.edit139:setTop(0);
obj.edit139:setWidth(50);
obj.edit139:setHeight(25);
obj.edit139:setField("Arma_ataques_8");
obj.edit139:setName("edit139");
obj.edit140 = gui.fromHandle(_obj_newObject("edit"));
obj.edit140:setParent(obj.layout32);
obj.edit140:setLeft(245);
obj.edit140:setTop(0);
obj.edit140:setWidth(50);
obj.edit140:setHeight(25);
obj.edit140:setField("Arma_alcance_8");
obj.edit140:setName("edit140");
obj.edit141 = gui.fromHandle(_obj_newObject("edit"));
obj.edit141:setParent(obj.layout32);
obj.edit141:setLeft(295);
obj.edit141:setTop(0);
obj.edit141:setWidth(50);
obj.edit141:setHeight(25);
obj.edit141:setField("Arma_dano_pm_8");
obj.edit141:setName("edit141");
obj.edit142 = gui.fromHandle(_obj_newObject("edit"));
obj.edit142:setParent(obj.layout32);
obj.edit142:setLeft(345);
obj.edit142:setTop(0);
obj.edit142:setWidth(50);
obj.edit142:setHeight(25);
obj.edit142:setField("Arma_dano_g_8");
obj.edit142:setName("edit142");
obj.edit143 = gui.fromHandle(_obj_newObject("edit"));
obj.edit143:setParent(obj.layout32);
obj.edit143:setLeft(395);
obj.edit143:setTop(0);
obj.edit143:setWidth(50);
obj.edit143:setHeight(25);
obj.edit143:setField("Arma_ajuste_8");
obj.edit143:setName("edit143");
obj.edit144 = gui.fromHandle(_obj_newObject("edit"));
obj.edit144:setParent(obj.layout32);
obj.edit144:setLeft(445);
obj.edit144:setTop(0);
obj.edit144:setWidth(50);
obj.edit144:setHeight(25);
obj.edit144:setField("Arma_tipo_8");
obj.edit144:setName("edit144");
obj.edit145 = gui.fromHandle(_obj_newObject("edit"));
obj.edit145:setParent(obj.layout32);
obj.edit145:setLeft(495);
obj.edit145:setTop(0);
obj.edit145:setWidth(50);
obj.edit145:setHeight(25);
obj.edit145:setField("Arma_peso_8");
obj.edit145:setName("edit145");
obj.edit146 = gui.fromHandle(_obj_newObject("edit"));
obj.edit146:setParent(obj.layout32);
obj.edit146:setLeft(545);
obj.edit146:setTop(0);
obj.edit146:setWidth(50);
obj.edit146:setHeight(25);
obj.edit146:setField("Arma_velocidade_8");
obj.edit146:setName("edit146");
obj.layout33 = gui.fromHandle(_obj_newObject("layout"));
obj.layout33:setParent(obj.layout23);
obj.layout33:setLeft(0);
obj.layout33:setTop(255);
obj.layout33:setWidth(600);
obj.layout33:setHeight(25);
obj.layout33:setName("layout33");
obj.edit147 = gui.fromHandle(_obj_newObject("edit"));
obj.edit147:setParent(obj.layout33);
obj.edit147:setLeft(5);
obj.edit147:setTop(0);
obj.edit147:setWidth(190);
obj.edit147:setHeight(25);
obj.edit147:setField("Arma_9");
obj.edit147:setName("edit147");
obj.edit148 = gui.fromHandle(_obj_newObject("edit"));
obj.edit148:setParent(obj.layout33);
obj.edit148:setLeft(195);
obj.edit148:setTop(0);
obj.edit148:setWidth(50);
obj.edit148:setHeight(25);
obj.edit148:setField("Arma_ataques_9");
obj.edit148:setName("edit148");
obj.edit149 = gui.fromHandle(_obj_newObject("edit"));
obj.edit149:setParent(obj.layout33);
obj.edit149:setLeft(245);
obj.edit149:setTop(0);
obj.edit149:setWidth(50);
obj.edit149:setHeight(25);
obj.edit149:setField("Arma_alcance_9");
obj.edit149:setName("edit149");
obj.edit150 = gui.fromHandle(_obj_newObject("edit"));
obj.edit150:setParent(obj.layout33);
obj.edit150:setLeft(295);
obj.edit150:setTop(0);
obj.edit150:setWidth(50);
obj.edit150:setHeight(25);
obj.edit150:setField("Arma_dano_pm_9");
obj.edit150:setName("edit150");
obj.edit151 = gui.fromHandle(_obj_newObject("edit"));
obj.edit151:setParent(obj.layout33);
obj.edit151:setLeft(345);
obj.edit151:setTop(0);
obj.edit151:setWidth(50);
obj.edit151:setHeight(25);
obj.edit151:setField("Arma_dano_g_9");
obj.edit151:setName("edit151");
obj.edit152 = gui.fromHandle(_obj_newObject("edit"));
obj.edit152:setParent(obj.layout33);
obj.edit152:setLeft(395);
obj.edit152:setTop(0);
obj.edit152:setWidth(50);
obj.edit152:setHeight(25);
obj.edit152:setField("Arma_ajuste_9");
obj.edit152:setName("edit152");
obj.edit153 = gui.fromHandle(_obj_newObject("edit"));
obj.edit153:setParent(obj.layout33);
obj.edit153:setLeft(445);
obj.edit153:setTop(0);
obj.edit153:setWidth(50);
obj.edit153:setHeight(25);
obj.edit153:setField("Arma_tipo_9");
obj.edit153:setName("edit153");
obj.edit154 = gui.fromHandle(_obj_newObject("edit"));
obj.edit154:setParent(obj.layout33);
obj.edit154:setLeft(495);
obj.edit154:setTop(0);
obj.edit154:setWidth(50);
obj.edit154:setHeight(25);
obj.edit154:setField("Arma_peso_9");
obj.edit154:setName("edit154");
obj.edit155 = gui.fromHandle(_obj_newObject("edit"));
obj.edit155:setParent(obj.layout33);
obj.edit155:setLeft(545);
obj.edit155:setTop(0);
obj.edit155:setWidth(50);
obj.edit155:setHeight(25);
obj.edit155:setField("Arma_velocidade_9");
obj.edit155:setName("edit155");
obj.image3 = gui.fromHandle(_obj_newObject("image"));
obj.image3:setParent(obj.scrollBox1);
obj.image3:setAlign("client");
obj.image3:setSRC("https://dl.dropboxusercontent.com/u/31086811/Plugins/Ficha%20ADnD%20releases/imagens/block.png");
obj.image3:setStyle("autoFit");
obj.image3:setName("image3");
obj.tab2 = gui.fromHandle(_obj_newObject("tab"));
obj.tab2:setParent(obj.tabControl1);
obj.tab2:setTitle("Perícias");
obj.tab2:setName("tab2");
obj.frmADnD2 = gui.fromHandle(_obj_newObject("form"));
obj.frmADnD2:setParent(obj.tab2);
obj.frmADnD2:setName("frmADnD2");
obj.frmADnD2:setAlign("client");
obj.frmADnD2:setTheme("dark");
obj.frmADnD2:setMargins({top=1});
obj.scrollBox2 = gui.fromHandle(_obj_newObject("scrollBox"));
obj.scrollBox2:setParent(obj.frmADnD2);
obj.scrollBox2:setAlign("client");
obj.scrollBox2:setName("scrollBox2");
obj.layout34 = gui.fromHandle(_obj_newObject("layout"));
obj.layout34:setParent(obj.scrollBox2);
obj.layout34:setLeft(0);
obj.layout34:setTop(0);
obj.layout34:setWidth(250);
obj.layout34:setHeight(610);
obj.layout34:setName("layout34");
obj.rectangle9 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle9:setParent(obj.layout34);
obj.rectangle9:setAlign("client");
obj.rectangle9:setColor("black");
obj.rectangle9:setXradius(5);
obj.rectangle9:setYradius(5);
obj.rectangle9:setCornerType("round");
obj.rectangle9:setName("rectangle9");
obj.label88 = gui.fromHandle(_obj_newObject("label"));
obj.label88:setParent(obj.layout34);
obj.label88:setLeft(0);
obj.label88:setTop(5);
obj.label88:setWidth(250);
obj.label88:setHeight(20);
obj.label88:setText("PERÍCIA COM ARMA");
obj.label88:setHorzTextAlign("center");
obj.label88:setName("label88");
obj.layout35 = gui.fromHandle(_obj_newObject("layout"));
obj.layout35:setParent(obj.layout34);
obj.layout35:setLeft(0);
obj.layout35:setTop(30);
obj.layout35:setWidth(250);
obj.layout35:setHeight(25);
obj.layout35:setName("layout35");
obj.label89 = gui.fromHandle(_obj_newObject("label"));
obj.label89:setParent(obj.layout35);
obj.label89:setLeft(5);
obj.label89:setTop(5);
obj.label89:setWidth(40);
obj.label89:setHeight(20);
obj.label89:setText("Iniciais");
obj.label89:setFontSize(11);
obj.label89:setHorzTextAlign("center");
obj.label89:setName("label89");
obj.edit156 = gui.fromHandle(_obj_newObject("edit"));
obj.edit156:setParent(obj.layout35);
obj.edit156:setLeft(45);
obj.edit156:setTop(0);
obj.edit156:setWidth(40);
obj.edit156:setHeight(25);
obj.edit156:setField("Pericia_Arma_Inicial");
obj.edit156:setName("edit156");
obj.label90 = gui.fromHandle(_obj_newObject("label"));
obj.label90:setParent(obj.layout35);
obj.label90:setLeft(85);
obj.label90:setTop(5);
obj.label90:setWidth(40);
obj.label90:setHeight(20);
obj.label90:setText("Adicionais");
obj.label90:setFontSize(8);
obj.label90:setHorzTextAlign("center");
obj.label90:setName("label90");
obj.edit157 = gui.fromHandle(_obj_newObject("edit"));
obj.edit157:setParent(obj.layout35);
obj.edit157:setLeft(125);
obj.edit157:setTop(0);
obj.edit157:setWidth(40);
obj.edit157:setHeight(25);
obj.edit157:setField("Pericia_Arma_Adicional");
obj.edit157:setName("edit157");
obj.label91 = gui.fromHandle(_obj_newObject("label"));
obj.label91:setParent(obj.layout35);
obj.label91:setLeft(165);
obj.label91:setTop(5);
obj.label91:setWidth(40);
obj.label91:setHeight(20);
obj.label91:setText("Penalidade");
obj.label91:setFontSize(8);
obj.label91:setHorzTextAlign("center");
obj.label91:setName("label91");
obj.edit158 = gui.fromHandle(_obj_newObject("edit"));
obj.edit158:setParent(obj.layout35);
obj.edit158:setLeft(205);
obj.edit158:setTop(0);
obj.edit158:setWidth(40);
obj.edit158:setHeight(25);
obj.edit158:setField("Pericia_Arma_Penalidade");
obj.edit158:setName("edit158");
obj.layout36 = gui.fromHandle(_obj_newObject("layout"));
obj.layout36:setParent(obj.layout34);
obj.layout36:setLeft(0);
obj.layout36:setTop(55);
obj.layout36:setWidth(250);
obj.layout36:setHeight(25);
obj.layout36:setName("layout36");
obj.label92 = gui.fromHandle(_obj_newObject("label"));
obj.label92:setParent(obj.layout36);
obj.label92:setLeft(5);
obj.label92:setTop(0);
obj.label92:setWidth(190);
obj.label92:setHeight(25);
obj.label92:setFontSize(13);
obj.label92:setHorzTextAlign("center");
obj.label92:setText("Arma");
obj.label92:setName("label92");
obj.label93 = gui.fromHandle(_obj_newObject("label"));
obj.label93:setParent(obj.layout36);
obj.label93:setLeft(195);
obj.label93:setTop(0);
obj.label93:setWidth(50);
obj.label93:setHeight(25);
obj.label93:setFontSize(13);
obj.label93:setHorzTextAlign("center");
obj.label93:setText("Pontos");
obj.label93:setName("label93");
obj.layout37 = gui.fromHandle(_obj_newObject("layout"));
obj.layout37:setParent(obj.layout34);
obj.layout37:setLeft(0);
obj.layout37:setTop(80);
obj.layout37:setWidth(250);
obj.layout37:setHeight(25);
obj.layout37:setName("layout37");
obj.edit159 = gui.fromHandle(_obj_newObject("edit"));
obj.edit159:setParent(obj.layout37);
obj.edit159:setLeft(5);
obj.edit159:setTop(0);
obj.edit159:setWidth(190);
obj.edit159:setHeight(25);
obj.edit159:setField("Pericia_Arma_2");
obj.edit159:setName("edit159");
obj.edit160 = gui.fromHandle(_obj_newObject("edit"));
obj.edit160:setParent(obj.layout37);
obj.edit160:setLeft(195);
obj.edit160:setTop(0);
obj.edit160:setWidth(50);
obj.edit160:setHeight(25);
obj.edit160:setField("Pericia_Arma_Pontos_2");
obj.edit160:setName("edit160");
obj.layout38 = gui.fromHandle(_obj_newObject("layout"));
obj.layout38:setParent(obj.layout34);
obj.layout38:setLeft(0);
obj.layout38:setTop(105);
obj.layout38:setWidth(250);
obj.layout38:setHeight(25);
obj.layout38:setName("layout38");
obj.edit161 = gui.fromHandle(_obj_newObject("edit"));
obj.edit161:setParent(obj.layout38);
obj.edit161:setLeft(5);
obj.edit161:setTop(0);
obj.edit161:setWidth(190);
obj.edit161:setHeight(25);
obj.edit161:setField("Pericia_Arma_3");
obj.edit161:setName("edit161");
obj.edit162 = gui.fromHandle(_obj_newObject("edit"));
obj.edit162:setParent(obj.layout38);
obj.edit162:setLeft(195);
obj.edit162:setTop(0);
obj.edit162:setWidth(50);
obj.edit162:setHeight(25);
obj.edit162:setField("Pericia_Arma_Pontos_3");
obj.edit162:setName("edit162");
obj.layout39 = gui.fromHandle(_obj_newObject("layout"));
obj.layout39:setParent(obj.layout34);
obj.layout39:setLeft(0);
obj.layout39:setTop(130);
obj.layout39:setWidth(250);
obj.layout39:setHeight(25);
obj.layout39:setName("layout39");
obj.edit163 = gui.fromHandle(_obj_newObject("edit"));
obj.edit163:setParent(obj.layout39);
obj.edit163:setLeft(5);
obj.edit163:setTop(0);
obj.edit163:setWidth(190);
obj.edit163:setHeight(25);
obj.edit163:setField("Pericia_Arma_4");
obj.edit163:setName("edit163");
obj.edit164 = gui.fromHandle(_obj_newObject("edit"));
obj.edit164:setParent(obj.layout39);
obj.edit164:setLeft(195);
obj.edit164:setTop(0);
obj.edit164:setWidth(50);
obj.edit164:setHeight(25);
obj.edit164:setField("Pericia_Arma_Pontos_4");
obj.edit164:setName("edit164");
obj.layout40 = gui.fromHandle(_obj_newObject("layout"));
obj.layout40:setParent(obj.layout34);
obj.layout40:setLeft(0);
obj.layout40:setTop(155);
obj.layout40:setWidth(250);
obj.layout40:setHeight(25);
obj.layout40:setName("layout40");
obj.edit165 = gui.fromHandle(_obj_newObject("edit"));
obj.edit165:setParent(obj.layout40);
obj.edit165:setLeft(5);
obj.edit165:setTop(0);
obj.edit165:setWidth(190);
obj.edit165:setHeight(25);
obj.edit165:setField("Pericia_Arma_5");
obj.edit165:setName("edit165");
obj.edit166 = gui.fromHandle(_obj_newObject("edit"));
obj.edit166:setParent(obj.layout40);
obj.edit166:setLeft(195);
obj.edit166:setTop(0);
obj.edit166:setWidth(50);
obj.edit166:setHeight(25);
obj.edit166:setField("Pericia_Arma_Pontos_5");
obj.edit166:setName("edit166");
obj.layout41 = gui.fromHandle(_obj_newObject("layout"));
obj.layout41:setParent(obj.layout34);
obj.layout41:setLeft(0);
obj.layout41:setTop(180);
obj.layout41:setWidth(250);
obj.layout41:setHeight(25);
obj.layout41:setName("layout41");
obj.edit167 = gui.fromHandle(_obj_newObject("edit"));
obj.edit167:setParent(obj.layout41);
obj.edit167:setLeft(5);
obj.edit167:setTop(0);
obj.edit167:setWidth(190);
obj.edit167:setHeight(25);
obj.edit167:setField("Pericia_Arma_7");
obj.edit167:setName("edit167");
obj.edit168 = gui.fromHandle(_obj_newObject("edit"));
obj.edit168:setParent(obj.layout41);
obj.edit168:setLeft(195);
obj.edit168:setTop(0);
obj.edit168:setWidth(50);
obj.edit168:setHeight(25);
obj.edit168:setField("Pericia_Arma_Pontos_7");
obj.edit168:setName("edit168");
obj.layout42 = gui.fromHandle(_obj_newObject("layout"));
obj.layout42:setParent(obj.layout34);
obj.layout42:setLeft(0);
obj.layout42:setTop(205);
obj.layout42:setWidth(250);
obj.layout42:setHeight(25);
obj.layout42:setName("layout42");
obj.edit169 = gui.fromHandle(_obj_newObject("edit"));
obj.edit169:setParent(obj.layout42);
obj.edit169:setLeft(5);
obj.edit169:setTop(0);
obj.edit169:setWidth(190);
obj.edit169:setHeight(25);
obj.edit169:setField("Pericia_Arma_8");
obj.edit169:setName("edit169");
obj.edit170 = gui.fromHandle(_obj_newObject("edit"));
obj.edit170:setParent(obj.layout42);
obj.edit170:setLeft(195);
obj.edit170:setTop(0);
obj.edit170:setWidth(50);
obj.edit170:setHeight(25);
obj.edit170:setField("Pericia_Arma_Pontos_8");
obj.edit170:setName("edit170");
obj.layout43 = gui.fromHandle(_obj_newObject("layout"));
obj.layout43:setParent(obj.layout34);
obj.layout43:setLeft(0);
obj.layout43:setTop(230);
obj.layout43:setWidth(250);
obj.layout43:setHeight(25);
obj.layout43:setName("layout43");
obj.edit171 = gui.fromHandle(_obj_newObject("edit"));
obj.edit171:setParent(obj.layout43);
obj.edit171:setLeft(5);
obj.edit171:setTop(0);
obj.edit171:setWidth(190);
obj.edit171:setHeight(25);
obj.edit171:setField("Pericia_Arma_9");
obj.edit171:setName("edit171");
obj.edit172 = gui.fromHandle(_obj_newObject("edit"));
obj.edit172:setParent(obj.layout43);
obj.edit172:setLeft(195);
obj.edit172:setTop(0);
obj.edit172:setWidth(50);
obj.edit172:setHeight(25);
obj.edit172:setField("Pericia_Arma_Pontos_9");
obj.edit172:setName("edit172");
obj.layout44 = gui.fromHandle(_obj_newObject("layout"));
obj.layout44:setParent(obj.layout34);
obj.layout44:setLeft(0);
obj.layout44:setTop(255);
obj.layout44:setWidth(250);
obj.layout44:setHeight(25);
obj.layout44:setName("layout44");
obj.edit173 = gui.fromHandle(_obj_newObject("edit"));
obj.edit173:setParent(obj.layout44);
obj.edit173:setLeft(5);
obj.edit173:setTop(0);
obj.edit173:setWidth(190);
obj.edit173:setHeight(25);
obj.edit173:setField("Pericia_Arma_10");
obj.edit173:setName("edit173");
obj.edit174 = gui.fromHandle(_obj_newObject("edit"));
obj.edit174:setParent(obj.layout44);
obj.edit174:setLeft(195);
obj.edit174:setTop(0);
obj.edit174:setWidth(50);
obj.edit174:setHeight(25);
obj.edit174:setField("Pericia_Arma_Pontos_10");
obj.edit174:setName("edit174");
obj.layout45 = gui.fromHandle(_obj_newObject("layout"));
obj.layout45:setParent(obj.layout34);
obj.layout45:setLeft(0);
obj.layout45:setTop(280);
obj.layout45:setWidth(250);
obj.layout45:setHeight(25);
obj.layout45:setName("layout45");
obj.edit175 = gui.fromHandle(_obj_newObject("edit"));
obj.edit175:setParent(obj.layout45);
obj.edit175:setLeft(5);
obj.edit175:setTop(0);
obj.edit175:setWidth(190);
obj.edit175:setHeight(25);
obj.edit175:setField("Pericia_Arma_11");
obj.edit175:setName("edit175");
obj.edit176 = gui.fromHandle(_obj_newObject("edit"));
obj.edit176:setParent(obj.layout45);
obj.edit176:setLeft(195);
obj.edit176:setTop(0);
obj.edit176:setWidth(50);
obj.edit176:setHeight(25);
obj.edit176:setField("Pericia_Arma_Pontos_11");
obj.edit176:setName("edit176");
obj.layout46 = gui.fromHandle(_obj_newObject("layout"));
obj.layout46:setParent(obj.layout34);
obj.layout46:setLeft(0);
obj.layout46:setTop(305);
obj.layout46:setWidth(250);
obj.layout46:setHeight(25);
obj.layout46:setName("layout46");
obj.edit177 = gui.fromHandle(_obj_newObject("edit"));
obj.edit177:setParent(obj.layout46);
obj.edit177:setLeft(5);
obj.edit177:setTop(0);
obj.edit177:setWidth(190);
obj.edit177:setHeight(25);
obj.edit177:setField("Pericia_Arma_12");
obj.edit177:setName("edit177");
obj.edit178 = gui.fromHandle(_obj_newObject("edit"));
obj.edit178:setParent(obj.layout46);
obj.edit178:setLeft(195);
obj.edit178:setTop(0);
obj.edit178:setWidth(50);
obj.edit178:setHeight(25);
obj.edit178:setField("Pericia_Arma_Pontos_12");
obj.edit178:setName("edit178");
obj.layout47 = gui.fromHandle(_obj_newObject("layout"));
obj.layout47:setParent(obj.layout34);
obj.layout47:setLeft(0);
obj.layout47:setTop(330);
obj.layout47:setWidth(250);
obj.layout47:setHeight(25);
obj.layout47:setName("layout47");
obj.edit179 = gui.fromHandle(_obj_newObject("edit"));
obj.edit179:setParent(obj.layout47);
obj.edit179:setLeft(5);
obj.edit179:setTop(0);
obj.edit179:setWidth(190);
obj.edit179:setHeight(25);
obj.edit179:setField("Pericia_Arma_13");
obj.edit179:setName("edit179");
obj.edit180 = gui.fromHandle(_obj_newObject("edit"));
obj.edit180:setParent(obj.layout47);
obj.edit180:setLeft(195);
obj.edit180:setTop(0);
obj.edit180:setWidth(50);
obj.edit180:setHeight(25);
obj.edit180:setField("Pericia_Arma_Pontos_13");
obj.edit180:setName("edit180");
obj.layout48 = gui.fromHandle(_obj_newObject("layout"));
obj.layout48:setParent(obj.layout34);
obj.layout48:setLeft(0);
obj.layout48:setTop(355);
obj.layout48:setWidth(250);
obj.layout48:setHeight(25);
obj.layout48:setName("layout48");
obj.edit181 = gui.fromHandle(_obj_newObject("edit"));
obj.edit181:setParent(obj.layout48);
obj.edit181:setLeft(5);
obj.edit181:setTop(0);
obj.edit181:setWidth(190);
obj.edit181:setHeight(25);
obj.edit181:setField("Pericia_Arma_14");
obj.edit181:setName("edit181");
obj.edit182 = gui.fromHandle(_obj_newObject("edit"));
obj.edit182:setParent(obj.layout48);
obj.edit182:setLeft(195);
obj.edit182:setTop(0);
obj.edit182:setWidth(50);
obj.edit182:setHeight(25);
obj.edit182:setField("Pericia_Arma_Pontos_14");
obj.edit182:setName("edit182");
obj.layout49 = gui.fromHandle(_obj_newObject("layout"));
obj.layout49:setParent(obj.layout34);
obj.layout49:setLeft(0);
obj.layout49:setTop(380);
obj.layout49:setWidth(250);
obj.layout49:setHeight(25);
obj.layout49:setName("layout49");
obj.edit183 = gui.fromHandle(_obj_newObject("edit"));
obj.edit183:setParent(obj.layout49);
obj.edit183:setLeft(5);
obj.edit183:setTop(0);
obj.edit183:setWidth(190);
obj.edit183:setHeight(25);
obj.edit183:setField("Pericia_Arma_15");
obj.edit183:setName("edit183");
obj.edit184 = gui.fromHandle(_obj_newObject("edit"));
obj.edit184:setParent(obj.layout49);
obj.edit184:setLeft(195);
obj.edit184:setTop(0);
obj.edit184:setWidth(50);
obj.edit184:setHeight(25);
obj.edit184:setField("Pericia_Arma_Pontos_15");
obj.edit184:setName("edit184");
obj.layout50 = gui.fromHandle(_obj_newObject("layout"));
obj.layout50:setParent(obj.layout34);
obj.layout50:setLeft(0);
obj.layout50:setTop(405);
obj.layout50:setWidth(250);
obj.layout50:setHeight(25);
obj.layout50:setName("layout50");
obj.edit185 = gui.fromHandle(_obj_newObject("edit"));
obj.edit185:setParent(obj.layout50);
obj.edit185:setLeft(5);
obj.edit185:setTop(0);
obj.edit185:setWidth(190);
obj.edit185:setHeight(25);
obj.edit185:setField("Pericia_Arma_16");
obj.edit185:setName("edit185");
obj.edit186 = gui.fromHandle(_obj_newObject("edit"));
obj.edit186:setParent(obj.layout50);
obj.edit186:setLeft(195);
obj.edit186:setTop(0);
obj.edit186:setWidth(50);
obj.edit186:setHeight(25);
obj.edit186:setField("Pericia_Arma_Pontos_16");
obj.edit186:setName("edit186");
obj.layout51 = gui.fromHandle(_obj_newObject("layout"));
obj.layout51:setParent(obj.layout34);
obj.layout51:setLeft(0);
obj.layout51:setTop(430);
obj.layout51:setWidth(250);
obj.layout51:setHeight(25);
obj.layout51:setName("layout51");
obj.edit187 = gui.fromHandle(_obj_newObject("edit"));
obj.edit187:setParent(obj.layout51);
obj.edit187:setLeft(5);
obj.edit187:setTop(0);
obj.edit187:setWidth(190);
obj.edit187:setHeight(25);
obj.edit187:setField("Pericia_Arma_17");
obj.edit187:setName("edit187");
obj.edit188 = gui.fromHandle(_obj_newObject("edit"));
obj.edit188:setParent(obj.layout51);
obj.edit188:setLeft(195);
obj.edit188:setTop(0);
obj.edit188:setWidth(50);
obj.edit188:setHeight(25);
obj.edit188:setField("Pericia_Arma_Pontos_17");
obj.edit188:setName("edit188");
obj.layout52 = gui.fromHandle(_obj_newObject("layout"));
obj.layout52:setParent(obj.layout34);
obj.layout52:setLeft(0);
obj.layout52:setTop(455);
obj.layout52:setWidth(250);
obj.layout52:setHeight(25);
obj.layout52:setName("layout52");
obj.edit189 = gui.fromHandle(_obj_newObject("edit"));
obj.edit189:setParent(obj.layout52);
obj.edit189:setLeft(5);
obj.edit189:setTop(0);
obj.edit189:setWidth(190);
obj.edit189:setHeight(25);
obj.edit189:setField("Pericia_Arma_18");
obj.edit189:setName("edit189");
obj.edit190 = gui.fromHandle(_obj_newObject("edit"));
obj.edit190:setParent(obj.layout52);
obj.edit190:setLeft(195);
obj.edit190:setTop(0);
obj.edit190:setWidth(50);
obj.edit190:setHeight(25);
obj.edit190:setField("Pericia_Arma_Pontos_18");
obj.edit190:setName("edit190");
obj.layout53 = gui.fromHandle(_obj_newObject("layout"));
obj.layout53:setParent(obj.layout34);
obj.layout53:setLeft(0);
obj.layout53:setTop(480);
obj.layout53:setWidth(250);
obj.layout53:setHeight(25);
obj.layout53:setName("layout53");
obj.edit191 = gui.fromHandle(_obj_newObject("edit"));
obj.edit191:setParent(obj.layout53);
obj.edit191:setLeft(5);
obj.edit191:setTop(0);
obj.edit191:setWidth(190);
obj.edit191:setHeight(25);
obj.edit191:setField("Pericia_Arma_19");
obj.edit191:setName("edit191");
obj.edit192 = gui.fromHandle(_obj_newObject("edit"));
obj.edit192:setParent(obj.layout53);
obj.edit192:setLeft(195);
obj.edit192:setTop(0);
obj.edit192:setWidth(50);
obj.edit192:setHeight(25);
obj.edit192:setField("Pericia_Arma_Pontos_19");
obj.edit192:setName("edit192");
obj.layout54 = gui.fromHandle(_obj_newObject("layout"));
obj.layout54:setParent(obj.layout34);
obj.layout54:setLeft(0);
obj.layout54:setTop(505);
obj.layout54:setWidth(250);
obj.layout54:setHeight(25);
obj.layout54:setName("layout54");
obj.edit193 = gui.fromHandle(_obj_newObject("edit"));
obj.edit193:setParent(obj.layout54);
obj.edit193:setLeft(5);
obj.edit193:setTop(0);
obj.edit193:setWidth(190);
obj.edit193:setHeight(25);
obj.edit193:setField("Pericia_Arma_20");
obj.edit193:setName("edit193");
obj.edit194 = gui.fromHandle(_obj_newObject("edit"));
obj.edit194:setParent(obj.layout54);
obj.edit194:setLeft(195);
obj.edit194:setTop(0);
obj.edit194:setWidth(50);
obj.edit194:setHeight(25);
obj.edit194:setField("Pericia_Arma_Pontos_20");
obj.edit194:setName("edit194");
obj.layout55 = gui.fromHandle(_obj_newObject("layout"));
obj.layout55:setParent(obj.layout34);
obj.layout55:setLeft(0);
obj.layout55:setTop(530);
obj.layout55:setWidth(250);
obj.layout55:setHeight(25);
obj.layout55:setName("layout55");
obj.edit195 = gui.fromHandle(_obj_newObject("edit"));
obj.edit195:setParent(obj.layout55);
obj.edit195:setLeft(5);
obj.edit195:setTop(0);
obj.edit195:setWidth(190);
obj.edit195:setHeight(25);
obj.edit195:setField("Pericia_Arma_21");
obj.edit195:setName("edit195");
obj.edit196 = gui.fromHandle(_obj_newObject("edit"));
obj.edit196:setParent(obj.layout55);
obj.edit196:setLeft(195);
obj.edit196:setTop(0);
obj.edit196:setWidth(50);
obj.edit196:setHeight(25);
obj.edit196:setField("Pericia_Arma_Pontos_21");
obj.edit196:setName("edit196");
obj.layout56 = gui.fromHandle(_obj_newObject("layout"));
obj.layout56:setParent(obj.layout34);
obj.layout56:setLeft(0);
obj.layout56:setTop(555);
obj.layout56:setWidth(250);
obj.layout56:setHeight(25);
obj.layout56:setName("layout56");
obj.edit197 = gui.fromHandle(_obj_newObject("edit"));
obj.edit197:setParent(obj.layout56);
obj.edit197:setLeft(5);
obj.edit197:setTop(0);
obj.edit197:setWidth(190);
obj.edit197:setHeight(25);
obj.edit197:setField("Pericia_Arma_22");
obj.edit197:setName("edit197");
obj.edit198 = gui.fromHandle(_obj_newObject("edit"));
obj.edit198:setParent(obj.layout56);
obj.edit198:setLeft(195);
obj.edit198:setTop(0);
obj.edit198:setWidth(50);
obj.edit198:setHeight(25);
obj.edit198:setField("Pericia_Arma_Pontos_22");
obj.edit198:setName("edit198");
obj.layout57 = gui.fromHandle(_obj_newObject("layout"));
obj.layout57:setParent(obj.layout34);
obj.layout57:setLeft(0);
obj.layout57:setTop(580);
obj.layout57:setWidth(250);
obj.layout57:setHeight(25);
obj.layout57:setName("layout57");
obj.edit199 = gui.fromHandle(_obj_newObject("edit"));
obj.edit199:setParent(obj.layout57);
obj.edit199:setLeft(5);
obj.edit199:setTop(0);
obj.edit199:setWidth(190);
obj.edit199:setHeight(25);
obj.edit199:setField("Pericia_Arma_23");
obj.edit199:setName("edit199");
obj.edit200 = gui.fromHandle(_obj_newObject("edit"));
obj.edit200:setParent(obj.layout57);
obj.edit200:setLeft(195);
obj.edit200:setTop(0);
obj.edit200:setWidth(50);
obj.edit200:setHeight(25);
obj.edit200:setField("Pericia_Arma_Pontos_23");
obj.edit200:setName("edit200");
obj.layout58 = gui.fromHandle(_obj_newObject("layout"));
obj.layout58:setParent(obj.scrollBox2);
obj.layout58:setLeft(260);
obj.layout58:setTop(0);
obj.layout58:setWidth(350);
obj.layout58:setHeight(610);
obj.layout58:setName("layout58");
obj.rectangle10 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle10:setParent(obj.layout58);
obj.rectangle10:setAlign("client");
obj.rectangle10:setColor("black");
obj.rectangle10:setXradius(5);
obj.rectangle10:setYradius(5);
obj.rectangle10:setCornerType("round");
obj.rectangle10:setName("rectangle10");
obj.label94 = gui.fromHandle(_obj_newObject("label"));
obj.label94:setParent(obj.layout58);
obj.label94:setLeft(0);
obj.label94:setTop(5);
obj.label94:setWidth(350);
obj.label94:setHeight(20);
obj.label94:setText("PERÍCIA GERAL");
obj.label94:setHorzTextAlign("center");
obj.label94:setName("label94");
obj.layout59 = gui.fromHandle(_obj_newObject("layout"));
obj.layout59:setParent(obj.layout58);
obj.layout59:setLeft(0);
obj.layout59:setTop(30);
obj.layout59:setWidth(350);
obj.layout59:setHeight(25);
obj.layout59:setName("layout59");
obj.label95 = gui.fromHandle(_obj_newObject("label"));
obj.label95:setParent(obj.layout59);
obj.label95:setLeft(55);
obj.label95:setTop(5);
obj.label95:setWidth(40);
obj.label95:setHeight(20);
obj.label95:setText("Iniciais");
obj.label95:setFontSize(11);
obj.label95:setHorzTextAlign("center");
obj.label95:setName("label95");
obj.edit201 = gui.fromHandle(_obj_newObject("edit"));
obj.edit201:setParent(obj.layout59);
obj.edit201:setLeft(95);
obj.edit201:setTop(0);
obj.edit201:setWidth(40);
obj.edit201:setHeight(25);
obj.edit201:setField("Pericia_Geral_Inicial");
obj.edit201:setName("edit201");
obj.label96 = gui.fromHandle(_obj_newObject("label"));
obj.label96:setParent(obj.layout59);
obj.label96:setLeft(135);
obj.label96:setTop(5);
obj.label96:setWidth(40);
obj.label96:setHeight(20);
obj.label96:setText("Adicionais");
obj.label96:setFontSize(8);
obj.label96:setHorzTextAlign("center");
obj.label96:setName("label96");
obj.edit202 = gui.fromHandle(_obj_newObject("edit"));
obj.edit202:setParent(obj.layout59);
obj.edit202:setLeft(175);
obj.edit202:setTop(0);
obj.edit202:setWidth(40);
obj.edit202:setHeight(25);
obj.edit202:setField("Pericia_Geral_Adicional");
obj.edit202:setName("edit202");
obj.label97 = gui.fromHandle(_obj_newObject("label"));
obj.label97:setParent(obj.layout59);
obj.label97:setLeft(215);
obj.label97:setTop(5);
obj.label97:setWidth(40);
obj.label97:setHeight(20);
obj.label97:setText("Penalidade");
obj.label97:setFontSize(8);
obj.label97:setHorzTextAlign("center");
obj.label97:setName("label97");
obj.edit203 = gui.fromHandle(_obj_newObject("edit"));
obj.edit203:setParent(obj.layout59);
obj.edit203:setLeft(255);
obj.edit203:setTop(0);
obj.edit203:setWidth(40);
obj.edit203:setHeight(25);
obj.edit203:setField("Pericia_Geral_Penalidade");
obj.edit203:setName("edit203");
obj.layout60 = gui.fromHandle(_obj_newObject("layout"));
obj.layout60:setParent(obj.layout58);
obj.layout60:setLeft(0);
obj.layout60:setTop(55);
obj.layout60:setWidth(350);
obj.layout60:setHeight(25);
obj.layout60:setName("layout60");
obj.label98 = gui.fromHandle(_obj_newObject("label"));
obj.label98:setParent(obj.layout60);
obj.label98:setLeft(5);
obj.label98:setTop(0);
obj.label98:setWidth(190);
obj.label98:setHeight(25);
obj.label98:setFontSize(13);
obj.label98:setHorzTextAlign("center");
obj.label98:setText("Perícia");
obj.label98:setName("label98");
obj.label99 = gui.fromHandle(_obj_newObject("label"));
obj.label99:setParent(obj.layout60);
obj.label99:setLeft(195);
obj.label99:setTop(0);
obj.label99:setWidth(50);
obj.label99:setHeight(25);
obj.label99:setFontSize(13);
obj.label99:setHorzTextAlign("center");
obj.label99:setText("Pontos");
obj.label99:setName("label99");
obj.label100 = gui.fromHandle(_obj_newObject("label"));
obj.label100:setParent(obj.layout60);
obj.label100:setLeft(245);
obj.label100:setTop(0);
obj.label100:setWidth(50);
obj.label100:setHeight(25);
obj.label100:setFontSize(13);
obj.label100:setHorzTextAlign("center");
obj.label100:setText("HAB");
obj.label100:setName("label100");
obj.label101 = gui.fromHandle(_obj_newObject("label"));
obj.label101:setParent(obj.layout60);
obj.label101:setLeft(295);
obj.label101:setTop(0);
obj.label101:setWidth(50);
obj.label101:setHeight(25);
obj.label101:setFontSize(13);
obj.label101:setHorzTextAlign("center");
obj.label101:setText("MOD");
obj.label101:setName("label101");
obj.layout61 = gui.fromHandle(_obj_newObject("layout"));
obj.layout61:setParent(obj.layout58);
obj.layout61:setLeft(0);
obj.layout61:setTop(80);
obj.layout61:setWidth(350);
obj.layout61:setHeight(25);
obj.layout61:setName("layout61");
obj.edit204 = gui.fromHandle(_obj_newObject("edit"));
obj.edit204:setParent(obj.layout61);
obj.edit204:setLeft(5);
obj.edit204:setTop(0);
obj.edit204:setWidth(190);
obj.edit204:setHeight(25);
obj.edit204:setField("Pericia_Geral_2");
obj.edit204:setName("edit204");
obj.edit205 = gui.fromHandle(_obj_newObject("edit"));
obj.edit205:setParent(obj.layout61);
obj.edit205:setLeft(195);
obj.edit205:setTop(0);
obj.edit205:setWidth(50);
obj.edit205:setHeight(25);
obj.edit205:setField("Pericia_Geral_Pontos_2");
obj.edit205:setName("edit205");
obj.edit206 = gui.fromHandle(_obj_newObject("edit"));
obj.edit206:setParent(obj.layout61);
obj.edit206:setLeft(245);
obj.edit206:setTop(0);
obj.edit206:setWidth(50);
obj.edit206:setHeight(25);
obj.edit206:setField("Pericia_Geral_HAB2");
obj.edit206:setName("edit206");
obj.edit207 = gui.fromHandle(_obj_newObject("edit"));
obj.edit207:setParent(obj.layout61);
obj.edit207:setLeft(295);
obj.edit207:setTop(0);
obj.edit207:setWidth(50);
obj.edit207:setHeight(25);
obj.edit207:setField("Pericia_Geral_MOD_2");
obj.edit207:setName("edit207");
obj.layout62 = gui.fromHandle(_obj_newObject("layout"));
obj.layout62:setParent(obj.layout58);
obj.layout62:setLeft(0);
obj.layout62:setTop(105);
obj.layout62:setWidth(350);
obj.layout62:setHeight(25);
obj.layout62:setName("layout62");
obj.edit208 = gui.fromHandle(_obj_newObject("edit"));
obj.edit208:setParent(obj.layout62);
obj.edit208:setLeft(5);
obj.edit208:setTop(0);
obj.edit208:setWidth(190);
obj.edit208:setHeight(25);
obj.edit208:setField("Pericia_Geral_3");
obj.edit208:setName("edit208");
obj.edit209 = gui.fromHandle(_obj_newObject("edit"));
obj.edit209:setParent(obj.layout62);
obj.edit209:setLeft(195);
obj.edit209:setTop(0);
obj.edit209:setWidth(50);
obj.edit209:setHeight(25);
obj.edit209:setField("Pericia_Geral_Pontos_3");
obj.edit209:setName("edit209");
obj.edit210 = gui.fromHandle(_obj_newObject("edit"));
obj.edit210:setParent(obj.layout62);
obj.edit210:setLeft(245);
obj.edit210:setTop(0);
obj.edit210:setWidth(50);
obj.edit210:setHeight(25);
obj.edit210:setField("Pericia_Geral_HAB3");
obj.edit210:setName("edit210");
obj.edit211 = gui.fromHandle(_obj_newObject("edit"));
obj.edit211:setParent(obj.layout62);
obj.edit211:setLeft(295);
obj.edit211:setTop(0);
obj.edit211:setWidth(50);
obj.edit211:setHeight(25);
obj.edit211:setField("Pericia_Geral_MOD_3");
obj.edit211:setName("edit211");
obj.layout63 = gui.fromHandle(_obj_newObject("layout"));
obj.layout63:setParent(obj.layout58);
obj.layout63:setLeft(0);
obj.layout63:setTop(130);
obj.layout63:setWidth(350);
obj.layout63:setHeight(25);
obj.layout63:setName("layout63");
obj.edit212 = gui.fromHandle(_obj_newObject("edit"));
obj.edit212:setParent(obj.layout63);
obj.edit212:setLeft(5);
obj.edit212:setTop(0);
obj.edit212:setWidth(190);
obj.edit212:setHeight(25);
obj.edit212:setField("Pericia_Geral_4");
obj.edit212:setName("edit212");
obj.edit213 = gui.fromHandle(_obj_newObject("edit"));
obj.edit213:setParent(obj.layout63);
obj.edit213:setLeft(195);
obj.edit213:setTop(0);
obj.edit213:setWidth(50);
obj.edit213:setHeight(25);
obj.edit213:setField("Pericia_Geral_Pontos_4");
obj.edit213:setName("edit213");
obj.edit214 = gui.fromHandle(_obj_newObject("edit"));
obj.edit214:setParent(obj.layout63);
obj.edit214:setLeft(245);
obj.edit214:setTop(0);
obj.edit214:setWidth(50);
obj.edit214:setHeight(25);
obj.edit214:setField("Pericia_Geral_HAB4");
obj.edit214:setName("edit214");
obj.edit215 = gui.fromHandle(_obj_newObject("edit"));
obj.edit215:setParent(obj.layout63);
obj.edit215:setLeft(295);
obj.edit215:setTop(0);
obj.edit215:setWidth(50);
obj.edit215:setHeight(25);
obj.edit215:setField("Pericia_Geral_MOD_4");
obj.edit215:setName("edit215");
obj.layout64 = gui.fromHandle(_obj_newObject("layout"));
obj.layout64:setParent(obj.layout58);
obj.layout64:setLeft(0);
obj.layout64:setTop(155);
obj.layout64:setWidth(350);
obj.layout64:setHeight(25);
obj.layout64:setName("layout64");
obj.edit216 = gui.fromHandle(_obj_newObject("edit"));
obj.edit216:setParent(obj.layout64);
obj.edit216:setLeft(5);
obj.edit216:setTop(0);
obj.edit216:setWidth(190);
obj.edit216:setHeight(25);
obj.edit216:setField("Pericia_Geral_5");
obj.edit216:setName("edit216");
obj.edit217 = gui.fromHandle(_obj_newObject("edit"));
obj.edit217:setParent(obj.layout64);
obj.edit217:setLeft(195);
obj.edit217:setTop(0);
obj.edit217:setWidth(50);
obj.edit217:setHeight(25);
obj.edit217:setField("Pericia_Geral_Pontos_5");
obj.edit217:setName("edit217");
obj.edit218 = gui.fromHandle(_obj_newObject("edit"));
obj.edit218:setParent(obj.layout64);
obj.edit218:setLeft(245);
obj.edit218:setTop(0);
obj.edit218:setWidth(50);
obj.edit218:setHeight(25);
obj.edit218:setField("Pericia_Geral_HAB5");
obj.edit218:setName("edit218");
obj.edit219 = gui.fromHandle(_obj_newObject("edit"));
obj.edit219:setParent(obj.layout64);
obj.edit219:setLeft(295);
obj.edit219:setTop(0);
obj.edit219:setWidth(50);
obj.edit219:setHeight(25);
obj.edit219:setField("Pericia_Geral_MOD_5");
obj.edit219:setName("edit219");
obj.layout65 = gui.fromHandle(_obj_newObject("layout"));
obj.layout65:setParent(obj.layout58);
obj.layout65:setLeft(0);
obj.layout65:setTop(180);
obj.layout65:setWidth(350);
obj.layout65:setHeight(25);
obj.layout65:setName("layout65");
obj.edit220 = gui.fromHandle(_obj_newObject("edit"));
obj.edit220:setParent(obj.layout65);
obj.edit220:setLeft(5);
obj.edit220:setTop(0);
obj.edit220:setWidth(190);
obj.edit220:setHeight(25);
obj.edit220:setField("Pericia_Geral_7");
obj.edit220:setName("edit220");
obj.edit221 = gui.fromHandle(_obj_newObject("edit"));
obj.edit221:setParent(obj.layout65);
obj.edit221:setLeft(195);
obj.edit221:setTop(0);
obj.edit221:setWidth(50);
obj.edit221:setHeight(25);
obj.edit221:setField("Pericia_Geral_Pontos_7");
obj.edit221:setName("edit221");
obj.edit222 = gui.fromHandle(_obj_newObject("edit"));
obj.edit222:setParent(obj.layout65);
obj.edit222:setLeft(245);
obj.edit222:setTop(0);
obj.edit222:setWidth(50);
obj.edit222:setHeight(25);
obj.edit222:setField("Pericia_Geral_HAB7");
obj.edit222:setName("edit222");
obj.edit223 = gui.fromHandle(_obj_newObject("edit"));
obj.edit223:setParent(obj.layout65);
obj.edit223:setLeft(295);
obj.edit223:setTop(0);
obj.edit223:setWidth(50);
obj.edit223:setHeight(25);
obj.edit223:setField("Pericia_Geral_MOD_7");
obj.edit223:setName("edit223");
obj.layout66 = gui.fromHandle(_obj_newObject("layout"));
obj.layout66:setParent(obj.layout58);
obj.layout66:setLeft(0);
obj.layout66:setTop(205);
obj.layout66:setWidth(350);
obj.layout66:setHeight(25);
obj.layout66:setName("layout66");
obj.edit224 = gui.fromHandle(_obj_newObject("edit"));
obj.edit224:setParent(obj.layout66);
obj.edit224:setLeft(5);
obj.edit224:setTop(0);
obj.edit224:setWidth(190);
obj.edit224:setHeight(25);
obj.edit224:setField("Pericia_Geral_8");
obj.edit224:setName("edit224");
obj.edit225 = gui.fromHandle(_obj_newObject("edit"));
obj.edit225:setParent(obj.layout66);
obj.edit225:setLeft(195);
obj.edit225:setTop(0);
obj.edit225:setWidth(50);
obj.edit225:setHeight(25);
obj.edit225:setField("Pericia_Geral_Pontos_8");
obj.edit225:setName("edit225");
obj.edit226 = gui.fromHandle(_obj_newObject("edit"));
obj.edit226:setParent(obj.layout66);
obj.edit226:setLeft(245);
obj.edit226:setTop(0);
obj.edit226:setWidth(50);
obj.edit226:setHeight(25);
obj.edit226:setField("Pericia_Geral_HAB8");
obj.edit226:setName("edit226");
obj.edit227 = gui.fromHandle(_obj_newObject("edit"));
obj.edit227:setParent(obj.layout66);
obj.edit227:setLeft(295);
obj.edit227:setTop(0);
obj.edit227:setWidth(50);
obj.edit227:setHeight(25);
obj.edit227:setField("Pericia_Geral_MOD_8");
obj.edit227:setName("edit227");
obj.layout67 = gui.fromHandle(_obj_newObject("layout"));
obj.layout67:setParent(obj.layout58);
obj.layout67:setLeft(0);
obj.layout67:setTop(230);
obj.layout67:setWidth(350);
obj.layout67:setHeight(25);
obj.layout67:setName("layout67");
obj.edit228 = gui.fromHandle(_obj_newObject("edit"));
obj.edit228:setParent(obj.layout67);
obj.edit228:setLeft(5);
obj.edit228:setTop(0);
obj.edit228:setWidth(190);
obj.edit228:setHeight(25);
obj.edit228:setField("Pericia_Geral_9");
obj.edit228:setName("edit228");
obj.edit229 = gui.fromHandle(_obj_newObject("edit"));
obj.edit229:setParent(obj.layout67);
obj.edit229:setLeft(195);
obj.edit229:setTop(0);
obj.edit229:setWidth(50);
obj.edit229:setHeight(25);
obj.edit229:setField("Pericia_Geral_Pontos_9");
obj.edit229:setName("edit229");
obj.edit230 = gui.fromHandle(_obj_newObject("edit"));
obj.edit230:setParent(obj.layout67);
obj.edit230:setLeft(245);
obj.edit230:setTop(0);
obj.edit230:setWidth(50);
obj.edit230:setHeight(25);
obj.edit230:setField("Pericia_Geral_HAB9");
obj.edit230:setName("edit230");
obj.edit231 = gui.fromHandle(_obj_newObject("edit"));
obj.edit231:setParent(obj.layout67);
obj.edit231:setLeft(295);
obj.edit231:setTop(0);
obj.edit231:setWidth(50);
obj.edit231:setHeight(25);
obj.edit231:setField("Pericia_Geral_MOD_9");
obj.edit231:setName("edit231");
obj.layout68 = gui.fromHandle(_obj_newObject("layout"));
obj.layout68:setParent(obj.layout58);
obj.layout68:setLeft(0);
obj.layout68:setTop(255);
obj.layout68:setWidth(350);
obj.layout68:setHeight(25);
obj.layout68:setName("layout68");
obj.edit232 = gui.fromHandle(_obj_newObject("edit"));
obj.edit232:setParent(obj.layout68);
obj.edit232:setLeft(5);
obj.edit232:setTop(0);
obj.edit232:setWidth(190);
obj.edit232:setHeight(25);
obj.edit232:setField("Pericia_Geral_10");
obj.edit232:setName("edit232");
obj.edit233 = gui.fromHandle(_obj_newObject("edit"));
obj.edit233:setParent(obj.layout68);
obj.edit233:setLeft(195);
obj.edit233:setTop(0);
obj.edit233:setWidth(50);
obj.edit233:setHeight(25);
obj.edit233:setField("Pericia_Geral_Pontos_10");
obj.edit233:setName("edit233");
obj.edit234 = gui.fromHandle(_obj_newObject("edit"));
obj.edit234:setParent(obj.layout68);
obj.edit234:setLeft(245);
obj.edit234:setTop(0);
obj.edit234:setWidth(50);
obj.edit234:setHeight(25);
obj.edit234:setField("Pericia_Geral_HAB10");
obj.edit234:setName("edit234");
obj.edit235 = gui.fromHandle(_obj_newObject("edit"));
obj.edit235:setParent(obj.layout68);
obj.edit235:setLeft(295);
obj.edit235:setTop(0);
obj.edit235:setWidth(50);
obj.edit235:setHeight(25);
obj.edit235:setField("Pericia_Geral_MOD_10");
obj.edit235:setName("edit235");
obj.layout69 = gui.fromHandle(_obj_newObject("layout"));
obj.layout69:setParent(obj.layout58);
obj.layout69:setLeft(0);
obj.layout69:setTop(280);
obj.layout69:setWidth(350);
obj.layout69:setHeight(25);
obj.layout69:setName("layout69");
obj.edit236 = gui.fromHandle(_obj_newObject("edit"));
obj.edit236:setParent(obj.layout69);
obj.edit236:setLeft(5);
obj.edit236:setTop(0);
obj.edit236:setWidth(190);
obj.edit236:setHeight(25);
obj.edit236:setField("Pericia_Geral_11");
obj.edit236:setName("edit236");
obj.edit237 = gui.fromHandle(_obj_newObject("edit"));
obj.edit237:setParent(obj.layout69);
obj.edit237:setLeft(195);
obj.edit237:setTop(0);
obj.edit237:setWidth(50);
obj.edit237:setHeight(25);
obj.edit237:setField("Pericia_Geral_Pontos_11");
obj.edit237:setName("edit237");
obj.edit238 = gui.fromHandle(_obj_newObject("edit"));
obj.edit238:setParent(obj.layout69);
obj.edit238:setLeft(245);
obj.edit238:setTop(0);
obj.edit238:setWidth(50);
obj.edit238:setHeight(25);
obj.edit238:setField("Pericia_Geral_HAB11");
obj.edit238:setName("edit238");
obj.edit239 = gui.fromHandle(_obj_newObject("edit"));
obj.edit239:setParent(obj.layout69);
obj.edit239:setLeft(295);
obj.edit239:setTop(0);
obj.edit239:setWidth(50);
obj.edit239:setHeight(25);
obj.edit239:setField("Pericia_Geral_MOD_11");
obj.edit239:setName("edit239");
obj.layout70 = gui.fromHandle(_obj_newObject("layout"));
obj.layout70:setParent(obj.layout58);
obj.layout70:setLeft(0);
obj.layout70:setTop(305);
obj.layout70:setWidth(350);
obj.layout70:setHeight(25);
obj.layout70:setName("layout70");
obj.edit240 = gui.fromHandle(_obj_newObject("edit"));
obj.edit240:setParent(obj.layout70);
obj.edit240:setLeft(5);
obj.edit240:setTop(0);
obj.edit240:setWidth(190);
obj.edit240:setHeight(25);
obj.edit240:setField("Pericia_Geral_12");
obj.edit240:setName("edit240");
obj.edit241 = gui.fromHandle(_obj_newObject("edit"));
obj.edit241:setParent(obj.layout70);
obj.edit241:setLeft(195);
obj.edit241:setTop(0);
obj.edit241:setWidth(50);
obj.edit241:setHeight(25);
obj.edit241:setField("Pericia_Geral_Pontos_12");
obj.edit241:setName("edit241");
obj.edit242 = gui.fromHandle(_obj_newObject("edit"));
obj.edit242:setParent(obj.layout70);
obj.edit242:setLeft(245);
obj.edit242:setTop(0);
obj.edit242:setWidth(50);
obj.edit242:setHeight(25);
obj.edit242:setField("Pericia_Geral_HAB12");
obj.edit242:setName("edit242");
obj.edit243 = gui.fromHandle(_obj_newObject("edit"));
obj.edit243:setParent(obj.layout70);
obj.edit243:setLeft(295);
obj.edit243:setTop(0);
obj.edit243:setWidth(50);
obj.edit243:setHeight(25);
obj.edit243:setField("Pericia_Geral_MOD_12");
obj.edit243:setName("edit243");
obj.layout71 = gui.fromHandle(_obj_newObject("layout"));
obj.layout71:setParent(obj.layout58);
obj.layout71:setLeft(0);
obj.layout71:setTop(330);
obj.layout71:setWidth(350);
obj.layout71:setHeight(25);
obj.layout71:setName("layout71");
obj.edit244 = gui.fromHandle(_obj_newObject("edit"));
obj.edit244:setParent(obj.layout71);
obj.edit244:setLeft(5);
obj.edit244:setTop(0);
obj.edit244:setWidth(190);
obj.edit244:setHeight(25);
obj.edit244:setField("Pericia_Geral_13");
obj.edit244:setName("edit244");
obj.edit245 = gui.fromHandle(_obj_newObject("edit"));
obj.edit245:setParent(obj.layout71);
obj.edit245:setLeft(195);
obj.edit245:setTop(0);
obj.edit245:setWidth(50);
obj.edit245:setHeight(25);
obj.edit245:setField("Pericia_Geral_Pontos_13");
obj.edit245:setName("edit245");
obj.edit246 = gui.fromHandle(_obj_newObject("edit"));
obj.edit246:setParent(obj.layout71);
obj.edit246:setLeft(245);
obj.edit246:setTop(0);
obj.edit246:setWidth(50);
obj.edit246:setHeight(25);
obj.edit246:setField("Pericia_Geral_HAB13");
obj.edit246:setName("edit246");
obj.edit247 = gui.fromHandle(_obj_newObject("edit"));
obj.edit247:setParent(obj.layout71);
obj.edit247:setLeft(295);
obj.edit247:setTop(0);
obj.edit247:setWidth(50);
obj.edit247:setHeight(25);
obj.edit247:setField("Pericia_Geral_MOD_13");
obj.edit247:setName("edit247");
obj.layout72 = gui.fromHandle(_obj_newObject("layout"));
obj.layout72:setParent(obj.layout58);
obj.layout72:setLeft(0);
obj.layout72:setTop(355);
obj.layout72:setWidth(350);
obj.layout72:setHeight(25);
obj.layout72:setName("layout72");
obj.edit248 = gui.fromHandle(_obj_newObject("edit"));
obj.edit248:setParent(obj.layout72);
obj.edit248:setLeft(5);
obj.edit248:setTop(0);
obj.edit248:setWidth(190);
obj.edit248:setHeight(25);
obj.edit248:setField("Pericia_Geral_14");
obj.edit248:setName("edit248");
obj.edit249 = gui.fromHandle(_obj_newObject("edit"));
obj.edit249:setParent(obj.layout72);
obj.edit249:setLeft(195);
obj.edit249:setTop(0);
obj.edit249:setWidth(50);
obj.edit249:setHeight(25);
obj.edit249:setField("Pericia_Geral_Pontos_14");
obj.edit249:setName("edit249");
obj.edit250 = gui.fromHandle(_obj_newObject("edit"));
obj.edit250:setParent(obj.layout72);
obj.edit250:setLeft(245);
obj.edit250:setTop(0);
obj.edit250:setWidth(50);
obj.edit250:setHeight(25);
obj.edit250:setField("Pericia_Geral_HAB14");
obj.edit250:setName("edit250");
obj.edit251 = gui.fromHandle(_obj_newObject("edit"));
obj.edit251:setParent(obj.layout72);
obj.edit251:setLeft(295);
obj.edit251:setTop(0);
obj.edit251:setWidth(50);
obj.edit251:setHeight(25);
obj.edit251:setField("Pericia_Geral_MOD_14");
obj.edit251:setName("edit251");
obj.layout73 = gui.fromHandle(_obj_newObject("layout"));
obj.layout73:setParent(obj.layout58);
obj.layout73:setLeft(0);
obj.layout73:setTop(380);
obj.layout73:setWidth(350);
obj.layout73:setHeight(25);
obj.layout73:setName("layout73");
obj.edit252 = gui.fromHandle(_obj_newObject("edit"));
obj.edit252:setParent(obj.layout73);
obj.edit252:setLeft(5);
obj.edit252:setTop(0);
obj.edit252:setWidth(190);
obj.edit252:setHeight(25);
obj.edit252:setField("Pericia_Geral_15");
obj.edit252:setName("edit252");
obj.edit253 = gui.fromHandle(_obj_newObject("edit"));
obj.edit253:setParent(obj.layout73);
obj.edit253:setLeft(195);
obj.edit253:setTop(0);
obj.edit253:setWidth(50);
obj.edit253:setHeight(25);
obj.edit253:setField("Pericia_Geral_Pontos_15");
obj.edit253:setName("edit253");
obj.edit254 = gui.fromHandle(_obj_newObject("edit"));
obj.edit254:setParent(obj.layout73);
obj.edit254:setLeft(245);
obj.edit254:setTop(0);
obj.edit254:setWidth(50);
obj.edit254:setHeight(25);
obj.edit254:setField("Pericia_Geral_HAB15");
obj.edit254:setName("edit254");
obj.edit255 = gui.fromHandle(_obj_newObject("edit"));
obj.edit255:setParent(obj.layout73);
obj.edit255:setLeft(295);
obj.edit255:setTop(0);
obj.edit255:setWidth(50);
obj.edit255:setHeight(25);
obj.edit255:setField("Pericia_Geral_MOD_15");
obj.edit255:setName("edit255");
obj.layout74 = gui.fromHandle(_obj_newObject("layout"));
obj.layout74:setParent(obj.layout58);
obj.layout74:setLeft(0);
obj.layout74:setTop(405);
obj.layout74:setWidth(350);
obj.layout74:setHeight(25);
obj.layout74:setName("layout74");
obj.edit256 = gui.fromHandle(_obj_newObject("edit"));
obj.edit256:setParent(obj.layout74);
obj.edit256:setLeft(5);
obj.edit256:setTop(0);
obj.edit256:setWidth(190);
obj.edit256:setHeight(25);
obj.edit256:setField("Pericia_Geral_16");
obj.edit256:setName("edit256");
obj.edit257 = gui.fromHandle(_obj_newObject("edit"));
obj.edit257:setParent(obj.layout74);
obj.edit257:setLeft(195);
obj.edit257:setTop(0);
obj.edit257:setWidth(50);
obj.edit257:setHeight(25);
obj.edit257:setField("Pericia_Geral_Pontos_16");
obj.edit257:setName("edit257");
obj.edit258 = gui.fromHandle(_obj_newObject("edit"));
obj.edit258:setParent(obj.layout74);
obj.edit258:setLeft(245);
obj.edit258:setTop(0);
obj.edit258:setWidth(50);
obj.edit258:setHeight(25);
obj.edit258:setField("Pericia_Geral_HAB16");
obj.edit258:setName("edit258");
obj.edit259 = gui.fromHandle(_obj_newObject("edit"));
obj.edit259:setParent(obj.layout74);
obj.edit259:setLeft(295);
obj.edit259:setTop(0);
obj.edit259:setWidth(50);
obj.edit259:setHeight(25);
obj.edit259:setField("Pericia_Geral_MOD_16");
obj.edit259:setName("edit259");
obj.layout75 = gui.fromHandle(_obj_newObject("layout"));
obj.layout75:setParent(obj.layout58);
obj.layout75:setLeft(0);
obj.layout75:setTop(430);
obj.layout75:setWidth(350);
obj.layout75:setHeight(25);
obj.layout75:setName("layout75");
obj.edit260 = gui.fromHandle(_obj_newObject("edit"));
obj.edit260:setParent(obj.layout75);
obj.edit260:setLeft(5);
obj.edit260:setTop(0);
obj.edit260:setWidth(190);
obj.edit260:setHeight(25);
obj.edit260:setField("Pericia_Geral_17");
obj.edit260:setName("edit260");
obj.edit261 = gui.fromHandle(_obj_newObject("edit"));
obj.edit261:setParent(obj.layout75);
obj.edit261:setLeft(195);
obj.edit261:setTop(0);
obj.edit261:setWidth(50);
obj.edit261:setHeight(25);
obj.edit261:setField("Pericia_Geral_Pontos_17");
obj.edit261:setName("edit261");
obj.edit262 = gui.fromHandle(_obj_newObject("edit"));
obj.edit262:setParent(obj.layout75);
obj.edit262:setLeft(245);
obj.edit262:setTop(0);
obj.edit262:setWidth(50);
obj.edit262:setHeight(25);
obj.edit262:setField("Pericia_Geral_HAB17");
obj.edit262:setName("edit262");
obj.edit263 = gui.fromHandle(_obj_newObject("edit"));
obj.edit263:setParent(obj.layout75);
obj.edit263:setLeft(295);
obj.edit263:setTop(0);
obj.edit263:setWidth(50);
obj.edit263:setHeight(25);
obj.edit263:setField("Pericia_Geral_MOD_17");
obj.edit263:setName("edit263");
obj.layout76 = gui.fromHandle(_obj_newObject("layout"));
obj.layout76:setParent(obj.layout58);
obj.layout76:setLeft(0);
obj.layout76:setTop(455);
obj.layout76:setWidth(350);
obj.layout76:setHeight(25);
obj.layout76:setName("layout76");
obj.edit264 = gui.fromHandle(_obj_newObject("edit"));
obj.edit264:setParent(obj.layout76);
obj.edit264:setLeft(5);
obj.edit264:setTop(0);
obj.edit264:setWidth(190);
obj.edit264:setHeight(25);
obj.edit264:setField("Pericia_Geral_18");
obj.edit264:setName("edit264");
obj.edit265 = gui.fromHandle(_obj_newObject("edit"));
obj.edit265:setParent(obj.layout76);
obj.edit265:setLeft(195);
obj.edit265:setTop(0);
obj.edit265:setWidth(50);
obj.edit265:setHeight(25);
obj.edit265:setField("Pericia_Geral_Pontos_18");
obj.edit265:setName("edit265");
obj.edit266 = gui.fromHandle(_obj_newObject("edit"));
obj.edit266:setParent(obj.layout76);
obj.edit266:setLeft(245);
obj.edit266:setTop(0);
obj.edit266:setWidth(50);
obj.edit266:setHeight(25);
obj.edit266:setField("Pericia_Geral_HAB18");
obj.edit266:setName("edit266");
obj.edit267 = gui.fromHandle(_obj_newObject("edit"));
obj.edit267:setParent(obj.layout76);
obj.edit267:setLeft(295);
obj.edit267:setTop(0);
obj.edit267:setWidth(50);
obj.edit267:setHeight(25);
obj.edit267:setField("Pericia_Geral_MOD_18");
obj.edit267:setName("edit267");
obj.layout77 = gui.fromHandle(_obj_newObject("layout"));
obj.layout77:setParent(obj.layout58);
obj.layout77:setLeft(0);
obj.layout77:setTop(480);
obj.layout77:setWidth(350);
obj.layout77:setHeight(25);
obj.layout77:setName("layout77");
obj.edit268 = gui.fromHandle(_obj_newObject("edit"));
obj.edit268:setParent(obj.layout77);
obj.edit268:setLeft(5);
obj.edit268:setTop(0);
obj.edit268:setWidth(190);
obj.edit268:setHeight(25);
obj.edit268:setField("Pericia_Geral_19");
obj.edit268:setName("edit268");
obj.edit269 = gui.fromHandle(_obj_newObject("edit"));
obj.edit269:setParent(obj.layout77);
obj.edit269:setLeft(195);
obj.edit269:setTop(0);
obj.edit269:setWidth(50);
obj.edit269:setHeight(25);
obj.edit269:setField("Pericia_Geral_Pontos_19");
obj.edit269:setName("edit269");
obj.edit270 = gui.fromHandle(_obj_newObject("edit"));
obj.edit270:setParent(obj.layout77);
obj.edit270:setLeft(245);
obj.edit270:setTop(0);
obj.edit270:setWidth(50);
obj.edit270:setHeight(25);
obj.edit270:setField("Pericia_Geral_HAB19");
obj.edit270:setName("edit270");
obj.edit271 = gui.fromHandle(_obj_newObject("edit"));
obj.edit271:setParent(obj.layout77);
obj.edit271:setLeft(295);
obj.edit271:setTop(0);
obj.edit271:setWidth(50);
obj.edit271:setHeight(25);
obj.edit271:setField("Pericia_Geral_MOD_19");
obj.edit271:setName("edit271");
obj.layout78 = gui.fromHandle(_obj_newObject("layout"));
obj.layout78:setParent(obj.layout58);
obj.layout78:setLeft(0);
obj.layout78:setTop(505);
obj.layout78:setWidth(350);
obj.layout78:setHeight(25);
obj.layout78:setName("layout78");
obj.edit272 = gui.fromHandle(_obj_newObject("edit"));
obj.edit272:setParent(obj.layout78);
obj.edit272:setLeft(5);
obj.edit272:setTop(0);
obj.edit272:setWidth(190);
obj.edit272:setHeight(25);
obj.edit272:setField("Pericia_Geral_20");
obj.edit272:setName("edit272");
obj.edit273 = gui.fromHandle(_obj_newObject("edit"));
obj.edit273:setParent(obj.layout78);
obj.edit273:setLeft(195);
obj.edit273:setTop(0);
obj.edit273:setWidth(50);
obj.edit273:setHeight(25);
obj.edit273:setField("Pericia_Geral_Pontos_20");
obj.edit273:setName("edit273");
obj.edit274 = gui.fromHandle(_obj_newObject("edit"));
obj.edit274:setParent(obj.layout78);
obj.edit274:setLeft(245);
obj.edit274:setTop(0);
obj.edit274:setWidth(50);
obj.edit274:setHeight(25);
obj.edit274:setField("Pericia_Geral_HAB20");
obj.edit274:setName("edit274");
obj.edit275 = gui.fromHandle(_obj_newObject("edit"));
obj.edit275:setParent(obj.layout78);
obj.edit275:setLeft(295);
obj.edit275:setTop(0);
obj.edit275:setWidth(50);
obj.edit275:setHeight(25);
obj.edit275:setField("Pericia_Geral_MOD_20");
obj.edit275:setName("edit275");
obj.layout79 = gui.fromHandle(_obj_newObject("layout"));
obj.layout79:setParent(obj.layout58);
obj.layout79:setLeft(0);
obj.layout79:setTop(530);
obj.layout79:setWidth(350);
obj.layout79:setHeight(25);
obj.layout79:setName("layout79");
obj.edit276 = gui.fromHandle(_obj_newObject("edit"));
obj.edit276:setParent(obj.layout79);
obj.edit276:setLeft(5);
obj.edit276:setTop(0);
obj.edit276:setWidth(190);
obj.edit276:setHeight(25);
obj.edit276:setField("Pericia_Geral_21");
obj.edit276:setName("edit276");
obj.edit277 = gui.fromHandle(_obj_newObject("edit"));
obj.edit277:setParent(obj.layout79);
obj.edit277:setLeft(195);
obj.edit277:setTop(0);
obj.edit277:setWidth(50);
obj.edit277:setHeight(25);
obj.edit277:setField("Pericia_Geral_Pontos_21");
obj.edit277:setName("edit277");
obj.edit278 = gui.fromHandle(_obj_newObject("edit"));
obj.edit278:setParent(obj.layout79);
obj.edit278:setLeft(245);
obj.edit278:setTop(0);
obj.edit278:setWidth(50);
obj.edit278:setHeight(25);
obj.edit278:setField("Pericia_Geral_HAB21");
obj.edit278:setName("edit278");
obj.edit279 = gui.fromHandle(_obj_newObject("edit"));
obj.edit279:setParent(obj.layout79);
obj.edit279:setLeft(295);
obj.edit279:setTop(0);
obj.edit279:setWidth(50);
obj.edit279:setHeight(25);
obj.edit279:setField("Pericia_Geral_MOD_21");
obj.edit279:setName("edit279");
obj.layout80 = gui.fromHandle(_obj_newObject("layout"));
obj.layout80:setParent(obj.layout58);
obj.layout80:setLeft(0);
obj.layout80:setTop(555);
obj.layout80:setWidth(350);
obj.layout80:setHeight(25);
obj.layout80:setName("layout80");
obj.edit280 = gui.fromHandle(_obj_newObject("edit"));
obj.edit280:setParent(obj.layout80);
obj.edit280:setLeft(5);
obj.edit280:setTop(0);
obj.edit280:setWidth(190);
obj.edit280:setHeight(25);
obj.edit280:setField("Pericia_Geral_22");
obj.edit280:setName("edit280");
obj.edit281 = gui.fromHandle(_obj_newObject("edit"));
obj.edit281:setParent(obj.layout80);
obj.edit281:setLeft(195);
obj.edit281:setTop(0);
obj.edit281:setWidth(50);
obj.edit281:setHeight(25);
obj.edit281:setField("Pericia_Geral_Pontos_22");
obj.edit281:setName("edit281");
obj.edit282 = gui.fromHandle(_obj_newObject("edit"));
obj.edit282:setParent(obj.layout80);
obj.edit282:setLeft(245);
obj.edit282:setTop(0);
obj.edit282:setWidth(50);
obj.edit282:setHeight(25);
obj.edit282:setField("Pericia_Geral_HAB22");
obj.edit282:setName("edit282");
obj.edit283 = gui.fromHandle(_obj_newObject("edit"));
obj.edit283:setParent(obj.layout80);
obj.edit283:setLeft(295);
obj.edit283:setTop(0);
obj.edit283:setWidth(50);
obj.edit283:setHeight(25);
obj.edit283:setField("Pericia_Geral_MOD_22");
obj.edit283:setName("edit283");
obj.layout81 = gui.fromHandle(_obj_newObject("layout"));
obj.layout81:setParent(obj.layout58);
obj.layout81:setLeft(0);
obj.layout81:setTop(580);
obj.layout81:setWidth(350);
obj.layout81:setHeight(25);
obj.layout81:setName("layout81");
obj.edit284 = gui.fromHandle(_obj_newObject("edit"));
obj.edit284:setParent(obj.layout81);
obj.edit284:setLeft(5);
obj.edit284:setTop(0);
obj.edit284:setWidth(190);
obj.edit284:setHeight(25);
obj.edit284:setField("Pericia_Geral_23");
obj.edit284:setName("edit284");
obj.edit285 = gui.fromHandle(_obj_newObject("edit"));
obj.edit285:setParent(obj.layout81);
obj.edit285:setLeft(195);
obj.edit285:setTop(0);
obj.edit285:setWidth(50);
obj.edit285:setHeight(25);
obj.edit285:setField("Pericia_Geral_Pontos_23");
obj.edit285:setName("edit285");
obj.edit286 = gui.fromHandle(_obj_newObject("edit"));
obj.edit286:setParent(obj.layout81);
obj.edit286:setLeft(245);
obj.edit286:setTop(0);
obj.edit286:setWidth(50);
obj.edit286:setHeight(25);
obj.edit286:setField("Pericia_Geral_HAB23");
obj.edit286:setName("edit286");
obj.edit287 = gui.fromHandle(_obj_newObject("edit"));
obj.edit287:setParent(obj.layout81);
obj.edit287:setLeft(295);
obj.edit287:setTop(0);
obj.edit287:setWidth(50);
obj.edit287:setHeight(25);
obj.edit287:setField("Pericia_Geral_MOD_23");
obj.edit287:setName("edit287");
obj.layout82 = gui.fromHandle(_obj_newObject("layout"));
obj.layout82:setParent(obj.scrollBox2);
obj.layout82:setLeft(620);
obj.layout82:setTop(0);
obj.layout82:setWidth(150);
obj.layout82:setHeight(255);
obj.layout82:setName("layout82");
obj.rectangle11 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle11:setParent(obj.layout82);
obj.rectangle11:setAlign("client");
obj.rectangle11:setColor("black");
obj.rectangle11:setXradius(5);
obj.rectangle11:setYradius(5);
obj.rectangle11:setCornerType("round");
obj.rectangle11:setName("rectangle11");
obj.label102 = gui.fromHandle(_obj_newObject("label"));
obj.label102:setParent(obj.layout82);
obj.label102:setLeft(0);
obj.label102:setTop(5);
obj.label102:setWidth(150);
obj.label102:setHeight(20);
obj.label102:setText("TALENTOS LADINOS");
obj.label102:setHorzTextAlign("center");
obj.label102:setName("label102");
obj.label103 = gui.fromHandle(_obj_newObject("label"));
obj.label103:setParent(obj.layout82);
obj.label103:setLeft(5);
obj.label103:setTop(25);
obj.label103:setWidth(100);
obj.label103:setHeight(20);
obj.label103:setFontSize(13);
obj.label103:setHorzTextAlign("center");
obj.label103:setText("Furtar Bolsos");
obj.label103:setName("label103");
obj.edit288 = gui.fromHandle(_obj_newObject("edit"));
obj.edit288:setParent(obj.layout82);
obj.edit288:setLeft(105);
obj.edit288:setTop(25);
obj.edit288:setWidth(40);
obj.edit288:setHeight(25);
obj.edit288:setField("Talento_Furto");
obj.edit288:setName("edit288");
obj.label104 = gui.fromHandle(_obj_newObject("label"));
obj.label104:setParent(obj.layout82);
obj.label104:setLeft(5);
obj.label104:setTop(50);
obj.label104:setWidth(100);
obj.label104:setHeight(20);
obj.label104:setFontSize(13);
obj.label104:setHorzTextAlign("center");
obj.label104:setText("Abrir Fechaduras");
obj.label104:setName("label104");
obj.edit289 = gui.fromHandle(_obj_newObject("edit"));
obj.edit289:setParent(obj.layout82);
obj.edit289:setLeft(105);
obj.edit289:setTop(50);
obj.edit289:setWidth(40);
obj.edit289:setHeight(25);
obj.edit289:setField("Talento_Abrir_Fechaduras");
obj.edit289:setName("edit289");
obj.label105 = gui.fromHandle(_obj_newObject("label"));
obj.label105:setParent(obj.layout82);
obj.label105:setLeft(5);
obj.label105:setTop(75);
obj.label105:setWidth(100);
obj.label105:setHeight(20);
obj.label105:setFontSize(8);
obj.label105:setHorzTextAlign("center");
obj.label105:setText("Achar/Desarmar Armadilhas");
obj.label105:setName("label105");
obj.edit290 = gui.fromHandle(_obj_newObject("edit"));
obj.edit290:setParent(obj.layout82);
obj.edit290:setLeft(105);
obj.edit290:setTop(75);
obj.edit290:setWidth(40);
obj.edit290:setHeight(25);
obj.edit290:setField("Talento_Armadilhas");
obj.edit290:setName("edit290");
obj.label106 = gui.fromHandle(_obj_newObject("label"));
obj.label106:setParent(obj.layout82);
obj.label106:setLeft(5);
obj.label106:setTop(100);
obj.label106:setWidth(100);
obj.label106:setHeight(20);
obj.label106:setFontSize(10);
obj.label106:setHorzTextAlign("center");
obj.label106:setText("Mover-se em Silêncio");
obj.label106:setName("label106");
obj.edit291 = gui.fromHandle(_obj_newObject("edit"));
obj.edit291:setParent(obj.layout82);
obj.edit291:setLeft(105);
obj.edit291:setTop(100);
obj.edit291:setWidth(40);
obj.edit291:setHeight(25);
obj.edit291:setField("Talento_Furtividade");
obj.edit291:setName("edit291");
obj.label107 = gui.fromHandle(_obj_newObject("label"));
obj.label107:setParent(obj.layout82);
obj.label107:setLeft(5);
obj.label107:setTop(125);
obj.label107:setWidth(100);
obj.label107:setHeight(20);
obj.label107:setFontSize(10);
obj.label107:setHorzTextAlign("center");
obj.label107:setText("Esconder-se nas Sombras");
obj.label107:setName("label107");
obj.edit292 = gui.fromHandle(_obj_newObject("edit"));
obj.edit292:setParent(obj.layout82);
obj.edit292:setLeft(105);
obj.edit292:setTop(125);
obj.edit292:setWidth(40);
obj.edit292:setHeight(25);
obj.edit292:setField("Talento_Esconder");
obj.edit292:setName("edit292");
obj.label108 = gui.fromHandle(_obj_newObject("label"));
obj.label108:setParent(obj.layout82);
obj.label108:setLeft(5);
obj.label108:setTop(150);
obj.label108:setWidth(100);
obj.label108:setHeight(20);
obj.label108:setFontSize(13);
obj.label108:setHorzTextAlign("center");
obj.label108:setText("Ouvir Ruídos");
obj.label108:setName("label108");
obj.edit293 = gui.fromHandle(_obj_newObject("edit"));
obj.edit293:setParent(obj.layout82);
obj.edit293:setLeft(105);
obj.edit293:setTop(150);
obj.edit293:setWidth(40);
obj.edit293:setHeight(25);
obj.edit293:setField("Talento_Ouvir");
obj.edit293:setName("edit293");
obj.label109 = gui.fromHandle(_obj_newObject("label"));
obj.label109:setParent(obj.layout82);
obj.label109:setLeft(5);
obj.label109:setTop(175);
obj.label109:setWidth(100);
obj.label109:setHeight(20);
obj.label109:setFontSize(13);
obj.label109:setHorzTextAlign("center");
obj.label109:setText("Escalar Muros");
obj.label109:setName("label109");
obj.edit294 = gui.fromHandle(_obj_newObject("edit"));
obj.edit294:setParent(obj.layout82);
obj.edit294:setLeft(105);
obj.edit294:setTop(175);
obj.edit294:setWidth(40);
obj.edit294:setHeight(25);
obj.edit294:setField("Talento_Escalar");
obj.edit294:setName("edit294");
obj.label110 = gui.fromHandle(_obj_newObject("label"));
obj.label110:setParent(obj.layout82);
obj.label110:setLeft(5);
obj.label110:setTop(200);
obj.label110:setWidth(100);
obj.label110:setHeight(20);
obj.label110:setFontSize(11);
obj.label110:setHorzTextAlign("center");
obj.label110:setText("Decifrar Linguagens");
obj.label110:setName("label110");
obj.edit295 = gui.fromHandle(_obj_newObject("edit"));
obj.edit295:setParent(obj.layout82);
obj.edit295:setLeft(105);
obj.edit295:setTop(200);
obj.edit295:setWidth(40);
obj.edit295:setHeight(25);
obj.edit295:setField("Talento_Decifrar");
obj.edit295:setName("edit295");
obj.label111 = gui.fromHandle(_obj_newObject("label"));
obj.label111:setParent(obj.layout82);
obj.label111:setLeft(5);
obj.label111:setTop(225);
obj.label111:setWidth(100);
obj.label111:setHeight(20);
obj.label111:setFontSize(11);
obj.label111:setHorzTextAlign("center");
obj.label111:setText("Ataque pelas Costas");
obj.label111:setName("label111");
obj.edit296 = gui.fromHandle(_obj_newObject("edit"));
obj.edit296:setParent(obj.layout82);
obj.edit296:setLeft(105);
obj.edit296:setTop(225);
obj.edit296:setWidth(40);
obj.edit296:setHeight(25);
obj.edit296:setField("Talento_Ataque_Furtivo");
obj.edit296:setName("edit296");
obj.layout83 = gui.fromHandle(_obj_newObject("layout"));
obj.layout83:setParent(obj.scrollBox2);
obj.layout83:setLeft(620);
obj.layout83:setTop(259);
obj.layout83:setWidth(150);
obj.layout83:setHeight(355);
obj.layout83:setName("layout83");
obj.rectangle12 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle12:setParent(obj.layout83);
obj.rectangle12:setAlign("client");
obj.rectangle12:setColor("black");
obj.rectangle12:setXradius(5);
obj.rectangle12:setYradius(5);
obj.rectangle12:setCornerType("round");
obj.rectangle12:setName("rectangle12");
obj.label112 = gui.fromHandle(_obj_newObject("label"));
obj.label112:setParent(obj.layout83);
obj.label112:setLeft(0);
obj.label112:setTop(5);
obj.label112:setWidth(150);
obj.label112:setHeight(20);
obj.label112:setText("PODER DA FÉ");
obj.label112:setHorzTextAlign("center");
obj.label112:setName("label112");
obj.label113 = gui.fromHandle(_obj_newObject("label"));
obj.label113:setParent(obj.layout83);
obj.label113:setLeft(5);
obj.label113:setTop(25);
obj.label113:setWidth(100);
obj.label113:setHeight(20);
obj.label113:setFontSize(13);
obj.label113:setHorzTextAlign("center");
obj.label113:setText("Esqueleto (1DV)");
obj.label113:setName("label113");
obj.edit297 = gui.fromHandle(_obj_newObject("edit"));
obj.edit297:setParent(obj.layout83);
obj.edit297:setLeft(105);
obj.edit297:setTop(25);
obj.edit297:setWidth(40);
obj.edit297:setHeight(25);
obj.edit297:setField("Fe1");
obj.edit297:setName("edit297");
obj.label114 = gui.fromHandle(_obj_newObject("label"));
obj.label114:setParent(obj.layout83);
obj.label114:setLeft(5);
obj.label114:setTop(50);
obj.label114:setWidth(100);
obj.label114:setHeight(20);
obj.label114:setFontSize(13);
obj.label114:setHorzTextAlign("center");
obj.label114:setText("Zumbi");
obj.label114:setName("label114");
obj.edit298 = gui.fromHandle(_obj_newObject("edit"));
obj.edit298:setParent(obj.layout83);
obj.edit298:setLeft(105);
obj.edit298:setTop(50);
obj.edit298:setWidth(40);
obj.edit298:setHeight(25);
obj.edit298:setField("Fe2");
obj.edit298:setName("edit298");
obj.label115 = gui.fromHandle(_obj_newObject("label"));
obj.label115:setParent(obj.layout83);
obj.label115:setLeft(5);
obj.label115:setTop(75);
obj.label115:setWidth(100);
obj.label115:setHeight(20);
obj.label115:setFontSize(13);
obj.label115:setHorzTextAlign("center");
obj.label115:setText("Carniçal (2DV)");
obj.label115:setName("label115");
obj.edit299 = gui.fromHandle(_obj_newObject("edit"));
obj.edit299:setParent(obj.layout83);
obj.edit299:setLeft(105);
obj.edit299:setTop(75);
obj.edit299:setWidth(40);
obj.edit299:setHeight(25);
obj.edit299:setField("Fe3");
obj.edit299:setName("edit299");
obj.label116 = gui.fromHandle(_obj_newObject("label"));
obj.label116:setParent(obj.layout83);
obj.label116:setLeft(5);
obj.label116:setTop(100);
obj.label116:setWidth(100);
obj.label116:setHeight(20);
obj.label116:setFontSize(13);
obj.label116:setHorzTextAlign("center");
obj.label116:setText("Sombra (3-4DV)");
obj.label116:setName("label116");
obj.edit300 = gui.fromHandle(_obj_newObject("edit"));
obj.edit300:setParent(obj.layout83);
obj.edit300:setLeft(105);
obj.edit300:setTop(100);
obj.edit300:setWidth(40);
obj.edit300:setHeight(25);
obj.edit300:setField("Fe4");
obj.edit300:setName("edit300");
obj.label117 = gui.fromHandle(_obj_newObject("label"));
obj.label117:setParent(obj.layout83);
obj.label117:setLeft(5);
obj.label117:setTop(125);
obj.label117:setWidth(100);
obj.label117:setHeight(20);
obj.label117:setFontSize(13);
obj.label117:setHorzTextAlign("center");
obj.label117:setText("Vulto (5DV)");
obj.label117:setName("label117");
obj.edit301 = gui.fromHandle(_obj_newObject("edit"));
obj.edit301:setParent(obj.layout83);
obj.edit301:setLeft(105);
obj.edit301:setTop(125);
obj.edit301:setWidth(40);
obj.edit301:setHeight(25);
obj.edit301:setField("Fe5");
obj.edit301:setName("edit301");
obj.label118 = gui.fromHandle(_obj_newObject("label"));
obj.label118:setParent(obj.layout83);
obj.label118:setLeft(5);
obj.label118:setTop(150);
obj.label118:setWidth(100);
obj.label118:setHeight(20);
obj.label118:setFontSize(13);
obj.label118:setHorzTextAlign("center");
obj.label118:setText("Carniçal");
obj.label118:setName("label118");
obj.edit302 = gui.fromHandle(_obj_newObject("edit"));
obj.edit302:setParent(obj.layout83);
obj.edit302:setLeft(105);
obj.edit302:setTop(150);
obj.edit302:setWidth(40);
obj.edit302:setHeight(25);
obj.edit302:setField("Fe6");
obj.edit302:setName("edit302");
obj.label119 = gui.fromHandle(_obj_newObject("label"));
obj.label119:setParent(obj.layout83);
obj.label119:setLeft(5);
obj.label119:setTop(175);
obj.label119:setWidth(100);
obj.label119:setHeight(20);
obj.label119:setFontSize(13);
obj.label119:setHorzTextAlign("center");
obj.label119:setText("Aparição (6DV)");
obj.label119:setName("label119");
obj.edit303 = gui.fromHandle(_obj_newObject("edit"));
obj.edit303:setParent(obj.layout83);
obj.edit303:setLeft(105);
obj.edit303:setTop(175);
obj.edit303:setWidth(40);
obj.edit303:setHeight(25);
obj.edit303:setField("Fe7");
obj.edit303:setName("edit303");
obj.label120 = gui.fromHandle(_obj_newObject("label"));
obj.label120:setParent(obj.layout83);
obj.label120:setLeft(5);
obj.label120:setTop(200);
obj.label120:setWidth(100);
obj.label120:setHeight(20);
obj.label120:setFontSize(13);
obj.label120:setHorzTextAlign("center");
obj.label120:setText("Múmia (7DV)");
obj.label120:setName("label120");
obj.edit304 = gui.fromHandle(_obj_newObject("edit"));
obj.edit304:setParent(obj.layout83);
obj.edit304:setLeft(105);
obj.edit304:setTop(200);
obj.edit304:setWidth(40);
obj.edit304:setHeight(25);
obj.edit304:setField("Fe8");
obj.edit304:setName("edit304");
obj.label121 = gui.fromHandle(_obj_newObject("label"));
obj.label121:setParent(obj.layout83);
obj.label121:setLeft(5);
obj.label121:setTop(225);
obj.label121:setWidth(100);
obj.label121:setHeight(20);
obj.label121:setFontSize(13);
obj.label121:setHorzTextAlign("center");
obj.label121:setText("Espectro (8DV)");
obj.label121:setName("label121");
obj.edit305 = gui.fromHandle(_obj_newObject("edit"));
obj.edit305:setParent(obj.layout83);
obj.edit305:setLeft(105);
obj.edit305:setTop(225);
obj.edit305:setWidth(40);
obj.edit305:setHeight(25);
obj.edit305:setField("Fe9");
obj.edit305:setName("edit305");
obj.label122 = gui.fromHandle(_obj_newObject("label"));
obj.label122:setParent(obj.layout83);
obj.label122:setLeft(5);
obj.label122:setTop(250);
obj.label122:setWidth(100);
obj.label122:setHeight(20);
obj.label122:setFontSize(13);
obj.label122:setHorzTextAlign("center");
obj.label122:setText("Vampiro (9DV)");
obj.label122:setName("label122");
obj.edit306 = gui.fromHandle(_obj_newObject("edit"));
obj.edit306:setParent(obj.layout83);
obj.edit306:setLeft(105);
obj.edit306:setTop(250);
obj.edit306:setWidth(40);
obj.edit306:setHeight(25);
obj.edit306:setField("Fe10");
obj.edit306:setName("edit306");
obj.label123 = gui.fromHandle(_obj_newObject("label"));
obj.label123:setParent(obj.layout83);
obj.label123:setLeft(5);
obj.label123:setTop(275);
obj.label123:setWidth(100);
obj.label123:setHeight(20);
obj.label123:setFontSize(13);
obj.label123:setHorzTextAlign("center");
obj.label123:setText("Fantasma (10DV)");
obj.label123:setName("label123");
obj.edit307 = gui.fromHandle(_obj_newObject("edit"));
obj.edit307:setParent(obj.layout83);
obj.edit307:setLeft(105);
obj.edit307:setTop(275);
obj.edit307:setWidth(40);
obj.edit307:setHeight(25);
obj.edit307:setField("Fe11");
obj.edit307:setName("edit307");
obj.label124 = gui.fromHandle(_obj_newObject("label"));
obj.label124:setParent(obj.layout83);
obj.label124:setLeft(5);
obj.label124:setTop(300);
obj.label124:setWidth(100);
obj.label124:setHeight(20);
obj.label124:setFontSize(13);
obj.label124:setHorzTextAlign("center");
obj.label124:setText("Lich (11DV+)");
obj.label124:setName("label124");
obj.edit308 = gui.fromHandle(_obj_newObject("edit"));
obj.edit308:setParent(obj.layout83);
obj.edit308:setLeft(105);
obj.edit308:setTop(300);
obj.edit308:setWidth(40);
obj.edit308:setHeight(25);
obj.edit308:setField("Fe12");
obj.edit308:setName("edit308");
obj.label125 = gui.fromHandle(_obj_newObject("label"));
obj.label125:setParent(obj.layout83);
obj.label125:setLeft(5);
obj.label125:setTop(325);
obj.label125:setWidth(100);
obj.label125:setHeight(20);
obj.label125:setFontSize(13);
obj.label125:setHorzTextAlign("center");
obj.label125:setText("Especial");
obj.label125:setName("label125");
obj.edit309 = gui.fromHandle(_obj_newObject("edit"));
obj.edit309:setParent(obj.layout83);
obj.edit309:setLeft(105);
obj.edit309:setTop(325);
obj.edit309:setWidth(40);
obj.edit309:setHeight(25);
obj.edit309:setField("Fe13");
obj.edit309:setName("edit309");
obj.layout84 = gui.fromHandle(_obj_newObject("layout"));
obj.layout84:setParent(obj.scrollBox2);
obj.layout84:setLeft(780);
obj.layout84:setTop(0);
obj.layout84:setWidth(265);
obj.layout84:setHeight(300);
obj.layout84:setName("layout84");
obj.rectangle13 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle13:setParent(obj.layout84);
obj.rectangle13:setAlign("client");
obj.rectangle13:setColor("black");
obj.rectangle13:setXradius(5);
obj.rectangle13:setYradius(5);
obj.rectangle13:setCornerType("round");
obj.rectangle13:setName("rectangle13");
obj.label126 = gui.fromHandle(_obj_newObject("label"));
obj.label126:setParent(obj.layout84);
obj.label126:setLeft(0);
obj.label126:setTop(0);
obj.label126:setWidth(265);
obj.label126:setHeight(20);
obj.label126:setText("Habilidades Especificas");
obj.label126:setHorzTextAlign("center");
obj.label126:setName("label126");
obj.textEditor1 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor1:setParent(obj.layout84);
obj.textEditor1:setLeft(5);
obj.textEditor1:setTop(25);
obj.textEditor1:setWidth(255);
obj.textEditor1:setHeight(265);
obj.textEditor1:setField("HE1");
obj.textEditor1:setName("textEditor1");
obj.layout85 = gui.fromHandle(_obj_newObject("layout"));
obj.layout85:setParent(obj.scrollBox2);
obj.layout85:setLeft(780);
obj.layout85:setTop(310);
obj.layout85:setWidth(265);
obj.layout85:setHeight(300);
obj.layout85:setName("layout85");
obj.rectangle14 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle14:setParent(obj.layout85);
obj.rectangle14:setAlign("client");
obj.rectangle14:setColor("black");
obj.rectangle14:setXradius(5);
obj.rectangle14:setYradius(5);
obj.rectangle14:setCornerType("round");
obj.rectangle14:setName("rectangle14");
obj.label127 = gui.fromHandle(_obj_newObject("label"));
obj.label127:setParent(obj.layout85);
obj.label127:setLeft(0);
obj.label127:setTop(0);
obj.label127:setWidth(265);
obj.label127:setHeight(20);
obj.label127:setText("Habilidades Especificas");
obj.label127:setHorzTextAlign("center");
obj.label127:setName("label127");
obj.textEditor2 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor2:setParent(obj.layout85);
obj.textEditor2:setLeft(5);
obj.textEditor2:setTop(25);
obj.textEditor2:setWidth(255);
obj.textEditor2:setHeight(265);
obj.textEditor2:setField("HE3");
obj.textEditor2:setName("textEditor2");
obj.layout86 = gui.fromHandle(_obj_newObject("layout"));
obj.layout86:setParent(obj.scrollBox2);
obj.layout86:setLeft(1055);
obj.layout86:setTop(0);
obj.layout86:setWidth(265);
obj.layout86:setHeight(300);
obj.layout86:setName("layout86");
obj.rectangle15 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle15:setParent(obj.layout86);
obj.rectangle15:setAlign("client");
obj.rectangle15:setColor("black");
obj.rectangle15:setXradius(5);
obj.rectangle15:setYradius(5);
obj.rectangle15:setCornerType("round");
obj.rectangle15:setName("rectangle15");
obj.label128 = gui.fromHandle(_obj_newObject("label"));
obj.label128:setParent(obj.layout86);
obj.label128:setLeft(0);
obj.label128:setTop(0);
obj.label128:setWidth(265);
obj.label128:setHeight(20);
obj.label128:setText("Habilidades Especificas");
obj.label128:setHorzTextAlign("center");
obj.label128:setName("label128");
obj.textEditor3 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor3:setParent(obj.layout86);
obj.textEditor3:setLeft(5);
obj.textEditor3:setTop(25);
obj.textEditor3:setWidth(255);
obj.textEditor3:setHeight(265);
obj.textEditor3:setField("HE2");
obj.textEditor3:setName("textEditor3");
obj.layout87 = gui.fromHandle(_obj_newObject("layout"));
obj.layout87:setParent(obj.scrollBox2);
obj.layout87:setLeft(1055);
obj.layout87:setTop(310);
obj.layout87:setWidth(265);
obj.layout87:setHeight(300);
obj.layout87:setName("layout87");
obj.rectangle16 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle16:setParent(obj.layout87);
obj.rectangle16:setAlign("client");
obj.rectangle16:setColor("black");
obj.rectangle16:setXradius(5);
obj.rectangle16:setYradius(5);
obj.rectangle16:setCornerType("round");
obj.rectangle16:setName("rectangle16");
obj.label129 = gui.fromHandle(_obj_newObject("label"));
obj.label129:setParent(obj.layout87);
obj.label129:setLeft(0);
obj.label129:setTop(0);
obj.label129:setWidth(265);
obj.label129:setHeight(20);
obj.label129:setText("Habilidades Especificas");
obj.label129:setHorzTextAlign("center");
obj.label129:setName("label129");
obj.textEditor4 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor4:setParent(obj.layout87);
obj.textEditor4:setLeft(5);
obj.textEditor4:setTop(25);
obj.textEditor4:setWidth(255);
obj.textEditor4:setHeight(265);
obj.textEditor4:setField("HE4");
obj.textEditor4:setName("textEditor4");
obj.image4 = gui.fromHandle(_obj_newObject("image"));
obj.image4:setParent(obj.scrollBox2);
obj.image4:setAlign("client");
obj.image4:setSRC("https://dl.dropboxusercontent.com/u/31086811/Plugins/Ficha%20ADnD%20releases/imagens/block.png");
obj.image4:setStyle("autoFit");
obj.image4:setName("image4");
obj.tab3 = gui.fromHandle(_obj_newObject("tab"));
obj.tab3:setParent(obj.tabControl1);
obj.tab3:setTitle("Inventario");
obj.tab3:setName("tab3");
obj.frmADnD3 = gui.fromHandle(_obj_newObject("form"));
obj.frmADnD3:setParent(obj.tab3);
obj.frmADnD3:setName("frmADnD3");
obj.frmADnD3:setAlign("client");
obj.frmADnD3:setTheme("dark");
obj.frmADnD3:setMargins({top=1});
obj.scrollBox3 = gui.fromHandle(_obj_newObject("scrollBox"));
obj.scrollBox3:setParent(obj.frmADnD3);
obj.scrollBox3:setAlign("client");
obj.scrollBox3:setName("scrollBox3");
local function sumCusto();
if sheet~=nil then
local mod = (tonumber(sheet.Equipamento_Custo_1_1) or 0) +
(tonumber(sheet.Equipamento_Custo_1_2) or 0) +
(tonumber(sheet.Equipamento_Custo_1_3) or 0) +
(tonumber(sheet.Equipamento_Custo_1_4) or 0) +
(tonumber(sheet.Equipamento_Custo_1_5) or 0) +
(tonumber(sheet.Equipamento_Custo_1_6) or 0) +
(tonumber(sheet.Equipamento_Custo_1_7) or 0) +
(tonumber(sheet.Equipamento_Custo_1_8) or 0) +
(tonumber(sheet.Equipamento_Custo_1_9) or 0) +
(tonumber(sheet.Equipamento_Custo_1_10) or 0) +
(tonumber(sheet.Equipamento_Custo_1_11) or 0) +
(tonumber(sheet.Equipamento_Custo_1_12) or 0) +
(tonumber(sheet.Equipamento_Custo_1_13) or 0) +
(tonumber(sheet.Equipamento_Custo_1_14) or 0) +
(tonumber(sheet.Equipamento_Custo_1_15) or 0) +
(tonumber(sheet.Equipamento_Custo_1_16) or 0) +
(tonumber(sheet.Equipamento_Custo_1_17) or 0) +
(tonumber(sheet.Equipamento_Custo_1_18) or 0) +
(tonumber(sheet.Equipamento_Custo_1_19) or 0) +
(tonumber(sheet.Equipamento_Custo_1_20) or 0) +
(tonumber(sheet.Equipamento_Custo_1_21) or 0) +
(tonumber(sheet.Equipamento_Custo_1_22) or 0) +
(tonumber(sheet.Equipamento_Custo_2_1) or 0) +
(tonumber(sheet.Equipamento_Custo_2_2) or 0) +
(tonumber(sheet.Equipamento_Custo_2_3) or 0) +
(tonumber(sheet.Equipamento_Custo_2_4) or 0) +
(tonumber(sheet.Equipamento_Custo_2_5) or 0) +
(tonumber(sheet.Equipamento_Custo_2_6) or 0) +
(tonumber(sheet.Equipamento_Custo_2_7) or 0) +
(tonumber(sheet.Equipamento_Custo_2_8) or 0) +
(tonumber(sheet.Equipamento_Custo_2_9) or 0) +
(tonumber(sheet.Equipamento_Custo_2_10) or 0) +
(tonumber(sheet.Equipamento_Custo_2_11) or 0) +
(tonumber(sheet.Equipamento_Custo_2_12) or 0) +
(tonumber(sheet.Equipamento_Custo_2_13) or 0) +
(tonumber(sheet.Equipamento_Custo_2_14) or 0) +
(tonumber(sheet.Equipamento_Custo_2_15) or 0) +
(tonumber(sheet.Equipamento_Custo_2_16) or 0) +
(tonumber(sheet.Equipamento_Custo_2_17) or 0) +
(tonumber(sheet.Equipamento_Custo_2_18) or 0) +
(tonumber(sheet.Equipamento_Custo_2_19) or 0) +
(tonumber(sheet.Equipamento_Custo_2_20) or 0) +
(tonumber(sheet.Equipamento_Custo_2_21) or 0) +
(tonumber(sheet.Equipamento_Custo_2_22) or 0) +
(tonumber(sheet.Equipamento_Custo_3_1) or 0) +
(tonumber(sheet.Equipamento_Custo_3_2) or 0) +
(tonumber(sheet.Equipamento_Custo_3_3) or 0) +
(tonumber(sheet.Equipamento_Custo_3_4) or 0) +
(tonumber(sheet.Equipamento_Custo_3_5) or 0) +
(tonumber(sheet.Equipamento_Custo_3_6) or 0) +
(tonumber(sheet.Equipamento_Custo_3_7) or 0) +
(tonumber(sheet.Equipamento_Custo_3_8) or 0) +
(tonumber(sheet.Equipamento_Custo_3_9) or 0) +
(tonumber(sheet.Equipamento_Custo_3_10) or 0) +
(tonumber(sheet.Equipamento_Custo_3_11) or 0) +
(tonumber(sheet.Equipamento_Custo_3_12) or 0) +
(tonumber(sheet.Equipamento_Custo_3_13) or 0) +
(tonumber(sheet.Equipamento_Custo_3_14) or 0) +
(tonumber(sheet.Equipamento_Custo_3_15) or 0) +
(tonumber(sheet.Equipamento_Custo_3_16) or 0) +
(tonumber(sheet.Equipamento_Custo_3_17) or 0) +
(tonumber(sheet.Equipamento_Custo_3_18) or 0) +
(tonumber(sheet.Equipamento_Custo_3_19) or 0) +
(tonumber(sheet.Equipamento_Custo_3_20) or 0) +
(tonumber(sheet.Equipamento_Custo_3_21) or 0) +
(tonumber(sheet.Equipamento_Custo_3_22) or 0);
sheet.Custo_Total = mod;
end;
end;
local function sumPeso();
if sheet~=nil then
local mod = (tonumber(sheet.Equipamento_Peso_1_1) or 0) +
(tonumber(sheet.Equipamento_Peso_1_2) or 0) +
(tonumber(sheet.Equipamento_Peso_1_3) or 0) +
(tonumber(sheet.Equipamento_Peso_1_4) or 0) +
(tonumber(sheet.Equipamento_Peso_1_5) or 0) +
(tonumber(sheet.Equipamento_Peso_1_6) or 0) +
(tonumber(sheet.Equipamento_Peso_1_7) or 0) +
(tonumber(sheet.Equipamento_Peso_1_8) or 0) +
(tonumber(sheet.Equipamento_Peso_1_9) or 0) +
(tonumber(sheet.Equipamento_Peso_1_10) or 0) +
(tonumber(sheet.Equipamento_Peso_1_11) or 0) +
(tonumber(sheet.Equipamento_Peso_1_12) or 0) +
(tonumber(sheet.Equipamento_Peso_1_13) or 0) +
(tonumber(sheet.Equipamento_Peso_1_14) or 0) +
(tonumber(sheet.Equipamento_Peso_1_15) or 0) +
(tonumber(sheet.Equipamento_Peso_1_16) or 0) +
(tonumber(sheet.Equipamento_Peso_1_17) or 0) +
(tonumber(sheet.Equipamento_Peso_1_18) or 0) +
(tonumber(sheet.Equipamento_Peso_1_19) or 0) +
(tonumber(sheet.Equipamento_Peso_1_20) or 0) +
(tonumber(sheet.Equipamento_Peso_1_21) or 0) +
(tonumber(sheet.Equipamento_Peso_1_22) or 0) +
(tonumber(sheet.Equipamento_Peso_2_1) or 0) +
(tonumber(sheet.Equipamento_Peso_2_2) or 0) +
(tonumber(sheet.Equipamento_Peso_2_3) or 0) +
(tonumber(sheet.Equipamento_Peso_2_4) or 0) +
(tonumber(sheet.Equipamento_Peso_2_5) or 0) +
(tonumber(sheet.Equipamento_Peso_2_6) or 0) +
(tonumber(sheet.Equipamento_Peso_2_7) or 0) +
(tonumber(sheet.Equipamento_Peso_2_8) or 0) +
(tonumber(sheet.Equipamento_Peso_2_9) or 0) +
(tonumber(sheet.Equipamento_Peso_2_10) or 0) +
(tonumber(sheet.Equipamento_Peso_2_11) or 0) +
(tonumber(sheet.Equipamento_Peso_2_12) or 0) +
(tonumber(sheet.Equipamento_Peso_2_13) or 0) +
(tonumber(sheet.Equipamento_Peso_2_14) or 0) +
(tonumber(sheet.Equipamento_Peso_2_15) or 0) +
(tonumber(sheet.Equipamento_Peso_2_16) or 0) +
(tonumber(sheet.Equipamento_Peso_2_17) or 0) +
(tonumber(sheet.Equipamento_Peso_2_18) or 0) +
(tonumber(sheet.Equipamento_Peso_2_19) or 0) +
(tonumber(sheet.Equipamento_Peso_2_20) or 0) +
(tonumber(sheet.Equipamento_Peso_2_21) or 0) +
(tonumber(sheet.Equipamento_Peso_2_22) or 0) +
(tonumber(sheet.Equipamento_Peso_3_1) or 0) +
(tonumber(sheet.Equipamento_Peso_3_2) or 0) +
(tonumber(sheet.Equipamento_Peso_3_3) or 0) +
(tonumber(sheet.Equipamento_Peso_3_4) or 0) +
(tonumber(sheet.Equipamento_Peso_3_5) or 0) +
(tonumber(sheet.Equipamento_Peso_3_6) or 0) +
(tonumber(sheet.Equipamento_Peso_3_7) or 0) +
(tonumber(sheet.Equipamento_Peso_3_8) or 0) +
(tonumber(sheet.Equipamento_Peso_3_9) or 0) +
(tonumber(sheet.Equipamento_Peso_3_10) or 0) +
(tonumber(sheet.Equipamento_Peso_3_11) or 0) +
(tonumber(sheet.Equipamento_Peso_3_12) or 0) +
(tonumber(sheet.Equipamento_Peso_3_13) or 0) +
(tonumber(sheet.Equipamento_Peso_3_14) or 0) +
(tonumber(sheet.Equipamento_Peso_3_15) or 0) +
(tonumber(sheet.Equipamento_Peso_3_16) or 0) +
(tonumber(sheet.Equipamento_Peso_3_17) or 0) +
(tonumber(sheet.Equipamento_Peso_3_18) or 0) +
(tonumber(sheet.Equipamento_Peso_3_19) or 0) +
(tonumber(sheet.Equipamento_Peso_3_20) or 0) +
(tonumber(sheet.Equipamento_Peso_3_21) or 0) +
(tonumber(sheet.Equipamento_Peso_3_22) or 0);
sheet.Peso_Total = mod;
end;
end;
obj.layout88 = gui.fromHandle(_obj_newObject("layout"));
obj.layout88:setParent(obj.scrollBox3);
obj.layout88:setLeft(0);
obj.layout88:setTop(0);
obj.layout88:setWidth(300);
obj.layout88:setHeight(610);
obj.layout88:setName("layout88");
obj.rectangle17 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle17:setParent(obj.layout88);
obj.rectangle17:setAlign("client");
obj.rectangle17:setColor("black");
obj.rectangle17:setXradius(5);
obj.rectangle17:setYradius(5);
obj.rectangle17:setCornerType("round");
obj.rectangle17:setName("rectangle17");
obj.label130 = gui.fromHandle(_obj_newObject("label"));
obj.label130:setParent(obj.layout88);
obj.label130:setLeft(0);
obj.label130:setTop(5);
obj.label130:setWidth(300);
obj.label130:setHeight(20);
obj.label130:setText("EQUIPAMENTOS");
obj.label130:setHorzTextAlign("center");
obj.label130:setName("label130");
obj.layout89 = gui.fromHandle(_obj_newObject("layout"));
obj.layout89:setParent(obj.layout88);
obj.layout89:setLeft(0);
obj.layout89:setTop(30);
obj.layout89:setWidth(300);
obj.layout89:setHeight(25);
obj.layout89:setName("layout89");
obj.label131 = gui.fromHandle(_obj_newObject("label"));
obj.label131:setParent(obj.layout89);
obj.label131:setLeft(5);
obj.label131:setTop(0);
obj.label131:setWidth(190);
obj.label131:setHeight(25);
obj.label131:setHorzTextAlign("center");
obj.label131:setText("Item");
obj.label131:setName("label131");
obj.label132 = gui.fromHandle(_obj_newObject("label"));
obj.label132:setParent(obj.layout89);
obj.label132:setLeft(195);
obj.label132:setTop(0);
obj.label132:setWidth(50);
obj.label132:setHeight(25);
obj.label132:setHorzTextAlign("center");
obj.label132:setText("Custo");
obj.label132:setName("label132");
obj.label133 = gui.fromHandle(_obj_newObject("label"));
obj.label133:setParent(obj.layout89);
obj.label133:setLeft(245);
obj.label133:setTop(0);
obj.label133:setWidth(50);
obj.label133:setHeight(25);
obj.label133:setHorzTextAlign("center");
obj.label133:setText("Peso");
obj.label133:setName("label133");
obj.layout90 = gui.fromHandle(_obj_newObject("layout"));
obj.layout90:setParent(obj.layout88);
obj.layout90:setLeft(0);
obj.layout90:setTop(55);
obj.layout90:setWidth(300);
obj.layout90:setHeight(25);
obj.layout90:setName("layout90");
obj.edit310 = gui.fromHandle(_obj_newObject("edit"));
obj.edit310:setParent(obj.layout90);
obj.edit310:setLeft(5);
obj.edit310:setTop(0);
obj.edit310:setWidth(190);
obj.edit310:setHeight(25);
obj.edit310:setField("Equipamento_1_1");
obj.edit310:setName("edit310");
obj.edit311 = gui.fromHandle(_obj_newObject("edit"));
obj.edit311:setParent(obj.layout90);
obj.edit311:setLeft(195);
obj.edit311:setTop(0);
obj.edit311:setWidth(50);
obj.edit311:setHeight(25);
obj.edit311:setField("Equipamento_Custo_1_1");
obj.edit311:setName("edit311");
obj.edit312 = gui.fromHandle(_obj_newObject("edit"));
obj.edit312:setParent(obj.layout90);
obj.edit312:setLeft(245);
obj.edit312:setTop(0);
obj.edit312:setWidth(50);
obj.edit312:setHeight(25);
obj.edit312:setField("Equipamento_Peso_1_1");
obj.edit312:setName("edit312");
obj.layout91 = gui.fromHandle(_obj_newObject("layout"));
obj.layout91:setParent(obj.layout88);
obj.layout91:setLeft(0);
obj.layout91:setTop(80);
obj.layout91:setWidth(300);
obj.layout91:setHeight(25);
obj.layout91:setName("layout91");
obj.edit313 = gui.fromHandle(_obj_newObject("edit"));
obj.edit313:setParent(obj.layout91);
obj.edit313:setLeft(5);
obj.edit313:setTop(0);
obj.edit313:setWidth(190);
obj.edit313:setHeight(25);
obj.edit313:setField("Equipamento_1_2");
obj.edit313:setName("edit313");
obj.edit314 = gui.fromHandle(_obj_newObject("edit"));
obj.edit314:setParent(obj.layout91);
obj.edit314:setLeft(195);
obj.edit314:setTop(0);
obj.edit314:setWidth(50);
obj.edit314:setHeight(25);
obj.edit314:setField("Equipamento_Custo_1_2");
obj.edit314:setName("edit314");
obj.edit315 = gui.fromHandle(_obj_newObject("edit"));
obj.edit315:setParent(obj.layout91);
obj.edit315:setLeft(245);
obj.edit315:setTop(0);
obj.edit315:setWidth(50);
obj.edit315:setHeight(25);
obj.edit315:setField("Equipamento_Peso_1_2");
obj.edit315:setName("edit315");
obj.layout92 = gui.fromHandle(_obj_newObject("layout"));
obj.layout92:setParent(obj.layout88);
obj.layout92:setLeft(0);
obj.layout92:setTop(105);
obj.layout92:setWidth(300);
obj.layout92:setHeight(25);
obj.layout92:setName("layout92");
obj.edit316 = gui.fromHandle(_obj_newObject("edit"));
obj.edit316:setParent(obj.layout92);
obj.edit316:setLeft(5);
obj.edit316:setTop(0);
obj.edit316:setWidth(190);
obj.edit316:setHeight(25);
obj.edit316:setField("Equipamento_1_3");
obj.edit316:setName("edit316");
obj.edit317 = gui.fromHandle(_obj_newObject("edit"));
obj.edit317:setParent(obj.layout92);
obj.edit317:setLeft(195);
obj.edit317:setTop(0);
obj.edit317:setWidth(50);
obj.edit317:setHeight(25);
obj.edit317:setField("Equipamento_Custo_1_3");
obj.edit317:setName("edit317");
obj.edit318 = gui.fromHandle(_obj_newObject("edit"));
obj.edit318:setParent(obj.layout92);
obj.edit318:setLeft(245);
obj.edit318:setTop(0);
obj.edit318:setWidth(50);
obj.edit318:setHeight(25);
obj.edit318:setField("Equipamento_Peso_1_3");
obj.edit318:setName("edit318");
obj.layout93 = gui.fromHandle(_obj_newObject("layout"));
obj.layout93:setParent(obj.layout88);
obj.layout93:setLeft(0);
obj.layout93:setTop(130);
obj.layout93:setWidth(300);
obj.layout93:setHeight(25);
obj.layout93:setName("layout93");
obj.edit319 = gui.fromHandle(_obj_newObject("edit"));
obj.edit319:setParent(obj.layout93);
obj.edit319:setLeft(5);
obj.edit319:setTop(0);
obj.edit319:setWidth(190);
obj.edit319:setHeight(25);
obj.edit319:setField("Equipamento_1_4");
obj.edit319:setName("edit319");
obj.edit320 = gui.fromHandle(_obj_newObject("edit"));
obj.edit320:setParent(obj.layout93);
obj.edit320:setLeft(195);
obj.edit320:setTop(0);
obj.edit320:setWidth(50);
obj.edit320:setHeight(25);
obj.edit320:setField("Equipamento_Custo_1_4");
obj.edit320:setName("edit320");
obj.edit321 = gui.fromHandle(_obj_newObject("edit"));
obj.edit321:setParent(obj.layout93);
obj.edit321:setLeft(245);
obj.edit321:setTop(0);
obj.edit321:setWidth(50);
obj.edit321:setHeight(25);
obj.edit321:setField("Equipamento_Peso_1_4");
obj.edit321:setName("edit321");
obj.layout94 = gui.fromHandle(_obj_newObject("layout"));
obj.layout94:setParent(obj.layout88);
obj.layout94:setLeft(0);
obj.layout94:setTop(155);
obj.layout94:setWidth(300);
obj.layout94:setHeight(25);
obj.layout94:setName("layout94");
obj.edit322 = gui.fromHandle(_obj_newObject("edit"));
obj.edit322:setParent(obj.layout94);
obj.edit322:setLeft(5);
obj.edit322:setTop(0);
obj.edit322:setWidth(190);
obj.edit322:setHeight(25);
obj.edit322:setField("Equipamento_1_5");
obj.edit322:setName("edit322");
obj.edit323 = gui.fromHandle(_obj_newObject("edit"));
obj.edit323:setParent(obj.layout94);
obj.edit323:setLeft(195);
obj.edit323:setTop(0);
obj.edit323:setWidth(50);
obj.edit323:setHeight(25);
obj.edit323:setField("Equipamento_Custo_1_5");
obj.edit323:setName("edit323");
obj.edit324 = gui.fromHandle(_obj_newObject("edit"));
obj.edit324:setParent(obj.layout94);
obj.edit324:setLeft(245);
obj.edit324:setTop(0);
obj.edit324:setWidth(50);
obj.edit324:setHeight(25);
obj.edit324:setField("Equipamento_Peso_1_5");
obj.edit324:setName("edit324");
obj.layout95 = gui.fromHandle(_obj_newObject("layout"));
obj.layout95:setParent(obj.layout88);
obj.layout95:setLeft(0);
obj.layout95:setTop(180);
obj.layout95:setWidth(300);
obj.layout95:setHeight(25);
obj.layout95:setName("layout95");
obj.edit325 = gui.fromHandle(_obj_newObject("edit"));
obj.edit325:setParent(obj.layout95);
obj.edit325:setLeft(5);
obj.edit325:setTop(0);
obj.edit325:setWidth(190);
obj.edit325:setHeight(25);
obj.edit325:setField("Equipamento_1_6");
obj.edit325:setName("edit325");
obj.edit326 = gui.fromHandle(_obj_newObject("edit"));
obj.edit326:setParent(obj.layout95);
obj.edit326:setLeft(195);
obj.edit326:setTop(0);
obj.edit326:setWidth(50);
obj.edit326:setHeight(25);
obj.edit326:setField("Equipamento_Custo_1_6");
obj.edit326:setName("edit326");
obj.edit327 = gui.fromHandle(_obj_newObject("edit"));
obj.edit327:setParent(obj.layout95);
obj.edit327:setLeft(245);
obj.edit327:setTop(0);
obj.edit327:setWidth(50);
obj.edit327:setHeight(25);
obj.edit327:setField("Equipamento_Peso_1_6");
obj.edit327:setName("edit327");
obj.layout96 = gui.fromHandle(_obj_newObject("layout"));
obj.layout96:setParent(obj.layout88);
obj.layout96:setLeft(0);
obj.layout96:setTop(205);
obj.layout96:setWidth(300);
obj.layout96:setHeight(25);
obj.layout96:setName("layout96");
obj.edit328 = gui.fromHandle(_obj_newObject("edit"));
obj.edit328:setParent(obj.layout96);
obj.edit328:setLeft(5);
obj.edit328:setTop(0);
obj.edit328:setWidth(190);
obj.edit328:setHeight(25);
obj.edit328:setField("Equipamento_1_7");
obj.edit328:setName("edit328");
obj.edit329 = gui.fromHandle(_obj_newObject("edit"));
obj.edit329:setParent(obj.layout96);
obj.edit329:setLeft(195);
obj.edit329:setTop(0);
obj.edit329:setWidth(50);
obj.edit329:setHeight(25);
obj.edit329:setField("Equipamento_Custo_1_7");
obj.edit329:setName("edit329");
obj.edit330 = gui.fromHandle(_obj_newObject("edit"));
obj.edit330:setParent(obj.layout96);
obj.edit330:setLeft(245);
obj.edit330:setTop(0);
obj.edit330:setWidth(50);
obj.edit330:setHeight(25);
obj.edit330:setField("Equipamento_Peso_1_7");
obj.edit330:setName("edit330");
obj.layout97 = gui.fromHandle(_obj_newObject("layout"));
obj.layout97:setParent(obj.layout88);
obj.layout97:setLeft(0);
obj.layout97:setTop(230);
obj.layout97:setWidth(300);
obj.layout97:setHeight(25);
obj.layout97:setName("layout97");
obj.edit331 = gui.fromHandle(_obj_newObject("edit"));
obj.edit331:setParent(obj.layout97);
obj.edit331:setLeft(5);
obj.edit331:setTop(0);
obj.edit331:setWidth(190);
obj.edit331:setHeight(25);
obj.edit331:setField("Equipamento_1_8");
obj.edit331:setName("edit331");
obj.edit332 = gui.fromHandle(_obj_newObject("edit"));
obj.edit332:setParent(obj.layout97);
obj.edit332:setLeft(195);
obj.edit332:setTop(0);
obj.edit332:setWidth(50);
obj.edit332:setHeight(25);
obj.edit332:setField("Equipamento_Custo_1_8");
obj.edit332:setName("edit332");
obj.edit333 = gui.fromHandle(_obj_newObject("edit"));
obj.edit333:setParent(obj.layout97);
obj.edit333:setLeft(245);
obj.edit333:setTop(0);
obj.edit333:setWidth(50);
obj.edit333:setHeight(25);
obj.edit333:setField("Equipamento_Peso_1_8");
obj.edit333:setName("edit333");
obj.layout98 = gui.fromHandle(_obj_newObject("layout"));
obj.layout98:setParent(obj.layout88);
obj.layout98:setLeft(0);
obj.layout98:setTop(255);
obj.layout98:setWidth(300);
obj.layout98:setHeight(25);
obj.layout98:setName("layout98");
obj.edit334 = gui.fromHandle(_obj_newObject("edit"));
obj.edit334:setParent(obj.layout98);
obj.edit334:setLeft(5);
obj.edit334:setTop(0);
obj.edit334:setWidth(190);
obj.edit334:setHeight(25);
obj.edit334:setField("Equipamento_1_9");
obj.edit334:setName("edit334");
obj.edit335 = gui.fromHandle(_obj_newObject("edit"));
obj.edit335:setParent(obj.layout98);
obj.edit335:setLeft(195);
obj.edit335:setTop(0);
obj.edit335:setWidth(50);
obj.edit335:setHeight(25);
obj.edit335:setField("Equipamento_Custo_1_9");
obj.edit335:setName("edit335");
obj.edit336 = gui.fromHandle(_obj_newObject("edit"));
obj.edit336:setParent(obj.layout98);
obj.edit336:setLeft(245);
obj.edit336:setTop(0);
obj.edit336:setWidth(50);
obj.edit336:setHeight(25);
obj.edit336:setField("Equipamento_Peso_1_9");
obj.edit336:setName("edit336");
obj.layout99 = gui.fromHandle(_obj_newObject("layout"));
obj.layout99:setParent(obj.layout88);
obj.layout99:setLeft(0);
obj.layout99:setTop(280);
obj.layout99:setWidth(300);
obj.layout99:setHeight(25);
obj.layout99:setName("layout99");
obj.edit337 = gui.fromHandle(_obj_newObject("edit"));
obj.edit337:setParent(obj.layout99);
obj.edit337:setLeft(5);
obj.edit337:setTop(0);
obj.edit337:setWidth(190);
obj.edit337:setHeight(25);
obj.edit337:setField("Equipamento_1_10");
obj.edit337:setName("edit337");
obj.edit338 = gui.fromHandle(_obj_newObject("edit"));
obj.edit338:setParent(obj.layout99);
obj.edit338:setLeft(195);
obj.edit338:setTop(0);
obj.edit338:setWidth(50);
obj.edit338:setHeight(25);
obj.edit338:setField("Equipamento_Custo_1_10");
obj.edit338:setName("edit338");
obj.edit339 = gui.fromHandle(_obj_newObject("edit"));
obj.edit339:setParent(obj.layout99);
obj.edit339:setLeft(245);
obj.edit339:setTop(0);
obj.edit339:setWidth(50);
obj.edit339:setHeight(25);
obj.edit339:setField("Equipamento_Peso_1_10");
obj.edit339:setName("edit339");
obj.layout100 = gui.fromHandle(_obj_newObject("layout"));
obj.layout100:setParent(obj.layout88);
obj.layout100:setLeft(0);
obj.layout100:setTop(305);
obj.layout100:setWidth(300);
obj.layout100:setHeight(25);
obj.layout100:setName("layout100");
obj.edit340 = gui.fromHandle(_obj_newObject("edit"));
obj.edit340:setParent(obj.layout100);
obj.edit340:setLeft(5);
obj.edit340:setTop(0);
obj.edit340:setWidth(190);
obj.edit340:setHeight(25);
obj.edit340:setField("Equipamento_1_11");
obj.edit340:setName("edit340");
obj.edit341 = gui.fromHandle(_obj_newObject("edit"));
obj.edit341:setParent(obj.layout100);
obj.edit341:setLeft(195);
obj.edit341:setTop(0);
obj.edit341:setWidth(50);
obj.edit341:setHeight(25);
obj.edit341:setField("Equipamento_Custo_1_11");
obj.edit341:setName("edit341");
obj.edit342 = gui.fromHandle(_obj_newObject("edit"));
obj.edit342:setParent(obj.layout100);
obj.edit342:setLeft(245);
obj.edit342:setTop(0);
obj.edit342:setWidth(50);
obj.edit342:setHeight(25);
obj.edit342:setField("Equipamento_Peso_1_11");
obj.edit342:setName("edit342");
obj.layout101 = gui.fromHandle(_obj_newObject("layout"));
obj.layout101:setParent(obj.layout88);
obj.layout101:setLeft(0);
obj.layout101:setTop(330);
obj.layout101:setWidth(300);
obj.layout101:setHeight(25);
obj.layout101:setName("layout101");
obj.edit343 = gui.fromHandle(_obj_newObject("edit"));
obj.edit343:setParent(obj.layout101);
obj.edit343:setLeft(5);
obj.edit343:setTop(0);
obj.edit343:setWidth(190);
obj.edit343:setHeight(25);
obj.edit343:setField("Equipamento_1_12");
obj.edit343:setName("edit343");
obj.edit344 = gui.fromHandle(_obj_newObject("edit"));
obj.edit344:setParent(obj.layout101);
obj.edit344:setLeft(195);
obj.edit344:setTop(0);
obj.edit344:setWidth(50);
obj.edit344:setHeight(25);
obj.edit344:setField("Equipamento_Custo_1_12");
obj.edit344:setName("edit344");
obj.edit345 = gui.fromHandle(_obj_newObject("edit"));
obj.edit345:setParent(obj.layout101);
obj.edit345:setLeft(245);
obj.edit345:setTop(0);
obj.edit345:setWidth(50);
obj.edit345:setHeight(25);
obj.edit345:setField("Equipamento_Peso_1_12");
obj.edit345:setName("edit345");
obj.layout102 = gui.fromHandle(_obj_newObject("layout"));
obj.layout102:setParent(obj.layout88);
obj.layout102:setLeft(0);
obj.layout102:setTop(355);
obj.layout102:setWidth(300);
obj.layout102:setHeight(25);
obj.layout102:setName("layout102");
obj.edit346 = gui.fromHandle(_obj_newObject("edit"));
obj.edit346:setParent(obj.layout102);
obj.edit346:setLeft(5);
obj.edit346:setTop(0);
obj.edit346:setWidth(190);
obj.edit346:setHeight(25);
obj.edit346:setField("Equipamento_1_13");
obj.edit346:setName("edit346");
obj.edit347 = gui.fromHandle(_obj_newObject("edit"));
obj.edit347:setParent(obj.layout102);
obj.edit347:setLeft(195);
obj.edit347:setTop(0);
obj.edit347:setWidth(50);
obj.edit347:setHeight(25);
obj.edit347:setField("Equipamento_Custo_1_13");
obj.edit347:setName("edit347");
obj.edit348 = gui.fromHandle(_obj_newObject("edit"));
obj.edit348:setParent(obj.layout102);
obj.edit348:setLeft(245);
obj.edit348:setTop(0);
obj.edit348:setWidth(50);
obj.edit348:setHeight(25);
obj.edit348:setField("Equipamento_Peso_1_13");
obj.edit348:setName("edit348");
obj.layout103 = gui.fromHandle(_obj_newObject("layout"));
obj.layout103:setParent(obj.layout88);
obj.layout103:setLeft(0);
obj.layout103:setTop(380);
obj.layout103:setWidth(300);
obj.layout103:setHeight(25);
obj.layout103:setName("layout103");
obj.edit349 = gui.fromHandle(_obj_newObject("edit"));
obj.edit349:setParent(obj.layout103);
obj.edit349:setLeft(5);
obj.edit349:setTop(0);
obj.edit349:setWidth(190);
obj.edit349:setHeight(25);
obj.edit349:setField("Equipamento_1_14");
obj.edit349:setName("edit349");
obj.edit350 = gui.fromHandle(_obj_newObject("edit"));
obj.edit350:setParent(obj.layout103);
obj.edit350:setLeft(195);
obj.edit350:setTop(0);
obj.edit350:setWidth(50);
obj.edit350:setHeight(25);
obj.edit350:setField("Equipamento_Custo_1_14");
obj.edit350:setName("edit350");
obj.edit351 = gui.fromHandle(_obj_newObject("edit"));
obj.edit351:setParent(obj.layout103);
obj.edit351:setLeft(245);
obj.edit351:setTop(0);
obj.edit351:setWidth(50);
obj.edit351:setHeight(25);
obj.edit351:setField("Equipamento_Peso_1_14");
obj.edit351:setName("edit351");
obj.layout104 = gui.fromHandle(_obj_newObject("layout"));
obj.layout104:setParent(obj.layout88);
obj.layout104:setLeft(0);
obj.layout104:setTop(405);
obj.layout104:setWidth(300);
obj.layout104:setHeight(25);
obj.layout104:setName("layout104");
obj.edit352 = gui.fromHandle(_obj_newObject("edit"));
obj.edit352:setParent(obj.layout104);
obj.edit352:setLeft(5);
obj.edit352:setTop(0);
obj.edit352:setWidth(190);
obj.edit352:setHeight(25);
obj.edit352:setField("Equipamento_1_15");
obj.edit352:setName("edit352");
obj.edit353 = gui.fromHandle(_obj_newObject("edit"));
obj.edit353:setParent(obj.layout104);
obj.edit353:setLeft(195);
obj.edit353:setTop(0);
obj.edit353:setWidth(50);
obj.edit353:setHeight(25);
obj.edit353:setField("Equipamento_Custo_1_15");
obj.edit353:setName("edit353");
obj.edit354 = gui.fromHandle(_obj_newObject("edit"));
obj.edit354:setParent(obj.layout104);
obj.edit354:setLeft(245);
obj.edit354:setTop(0);
obj.edit354:setWidth(50);
obj.edit354:setHeight(25);
obj.edit354:setField("Equipamento_Peso_1_15");
obj.edit354:setName("edit354");
obj.layout105 = gui.fromHandle(_obj_newObject("layout"));
obj.layout105:setParent(obj.layout88);
obj.layout105:setLeft(0);
obj.layout105:setTop(430);
obj.layout105:setWidth(300);
obj.layout105:setHeight(25);
obj.layout105:setName("layout105");
obj.edit355 = gui.fromHandle(_obj_newObject("edit"));
obj.edit355:setParent(obj.layout105);
obj.edit355:setLeft(5);
obj.edit355:setTop(0);
obj.edit355:setWidth(190);
obj.edit355:setHeight(25);
obj.edit355:setField("Equipamento_1_16");
obj.edit355:setName("edit355");
obj.edit356 = gui.fromHandle(_obj_newObject("edit"));
obj.edit356:setParent(obj.layout105);
obj.edit356:setLeft(195);
obj.edit356:setTop(0);
obj.edit356:setWidth(50);
obj.edit356:setHeight(25);
obj.edit356:setField("Equipamento_Custo_1_16");
obj.edit356:setName("edit356");
obj.edit357 = gui.fromHandle(_obj_newObject("edit"));
obj.edit357:setParent(obj.layout105);
obj.edit357:setLeft(245);
obj.edit357:setTop(0);
obj.edit357:setWidth(50);
obj.edit357:setHeight(25);
obj.edit357:setField("Equipamento_Peso_1_16");
obj.edit357:setName("edit357");
obj.layout106 = gui.fromHandle(_obj_newObject("layout"));
obj.layout106:setParent(obj.layout88);
obj.layout106:setLeft(0);
obj.layout106:setTop(455);
obj.layout106:setWidth(300);
obj.layout106:setHeight(25);
obj.layout106:setName("layout106");
obj.edit358 = gui.fromHandle(_obj_newObject("edit"));
obj.edit358:setParent(obj.layout106);
obj.edit358:setLeft(5);
obj.edit358:setTop(0);
obj.edit358:setWidth(190);
obj.edit358:setHeight(25);
obj.edit358:setField("Equipamento_1_17");
obj.edit358:setName("edit358");
obj.edit359 = gui.fromHandle(_obj_newObject("edit"));
obj.edit359:setParent(obj.layout106);
obj.edit359:setLeft(195);
obj.edit359:setTop(0);
obj.edit359:setWidth(50);
obj.edit359:setHeight(25);
obj.edit359:setField("Equipamento_Custo_1_17");
obj.edit359:setName("edit359");
obj.edit360 = gui.fromHandle(_obj_newObject("edit"));
obj.edit360:setParent(obj.layout106);
obj.edit360:setLeft(245);
obj.edit360:setTop(0);
obj.edit360:setWidth(50);
obj.edit360:setHeight(25);
obj.edit360:setField("Equipamento_Peso_1_17");
obj.edit360:setName("edit360");
obj.layout107 = gui.fromHandle(_obj_newObject("layout"));
obj.layout107:setParent(obj.layout88);
obj.layout107:setLeft(0);
obj.layout107:setTop(480);
obj.layout107:setWidth(300);
obj.layout107:setHeight(25);
obj.layout107:setName("layout107");
obj.edit361 = gui.fromHandle(_obj_newObject("edit"));
obj.edit361:setParent(obj.layout107);
obj.edit361:setLeft(5);
obj.edit361:setTop(0);
obj.edit361:setWidth(190);
obj.edit361:setHeight(25);
obj.edit361:setField("Equipamento_1_18");
obj.edit361:setName("edit361");
obj.edit362 = gui.fromHandle(_obj_newObject("edit"));
obj.edit362:setParent(obj.layout107);
obj.edit362:setLeft(195);
obj.edit362:setTop(0);
obj.edit362:setWidth(50);
obj.edit362:setHeight(25);
obj.edit362:setField("Equipamento_Custo_1_18");
obj.edit362:setName("edit362");
obj.edit363 = gui.fromHandle(_obj_newObject("edit"));
obj.edit363:setParent(obj.layout107);
obj.edit363:setLeft(245);
obj.edit363:setTop(0);
obj.edit363:setWidth(50);
obj.edit363:setHeight(25);
obj.edit363:setField("Equipamento_Peso_1_18");
obj.edit363:setName("edit363");
obj.layout108 = gui.fromHandle(_obj_newObject("layout"));
obj.layout108:setParent(obj.layout88);
obj.layout108:setLeft(0);
obj.layout108:setTop(505);
obj.layout108:setWidth(300);
obj.layout108:setHeight(25);
obj.layout108:setName("layout108");
obj.edit364 = gui.fromHandle(_obj_newObject("edit"));
obj.edit364:setParent(obj.layout108);
obj.edit364:setLeft(5);
obj.edit364:setTop(0);
obj.edit364:setWidth(190);
obj.edit364:setHeight(25);
obj.edit364:setField("Equipamento_1_19");
obj.edit364:setName("edit364");
obj.edit365 = gui.fromHandle(_obj_newObject("edit"));
obj.edit365:setParent(obj.layout108);
obj.edit365:setLeft(195);
obj.edit365:setTop(0);
obj.edit365:setWidth(50);
obj.edit365:setHeight(25);
obj.edit365:setField("Equipamento_Custo_1_19");
obj.edit365:setName("edit365");
obj.edit366 = gui.fromHandle(_obj_newObject("edit"));
obj.edit366:setParent(obj.layout108);
obj.edit366:setLeft(245);
obj.edit366:setTop(0);
obj.edit366:setWidth(50);
obj.edit366:setHeight(25);
obj.edit366:setField("Equipamento_Peso_1_19");
obj.edit366:setName("edit366");
obj.layout109 = gui.fromHandle(_obj_newObject("layout"));
obj.layout109:setParent(obj.layout88);
obj.layout109:setLeft(0);
obj.layout109:setTop(530);
obj.layout109:setWidth(300);
obj.layout109:setHeight(25);
obj.layout109:setName("layout109");
obj.edit367 = gui.fromHandle(_obj_newObject("edit"));
obj.edit367:setParent(obj.layout109);
obj.edit367:setLeft(5);
obj.edit367:setTop(0);
obj.edit367:setWidth(190);
obj.edit367:setHeight(25);
obj.edit367:setField("Equipamento_1_20");
obj.edit367:setName("edit367");
obj.edit368 = gui.fromHandle(_obj_newObject("edit"));
obj.edit368:setParent(obj.layout109);
obj.edit368:setLeft(195);
obj.edit368:setTop(0);
obj.edit368:setWidth(50);
obj.edit368:setHeight(25);
obj.edit368:setField("Equipamento_Custo_1_20");
obj.edit368:setName("edit368");
obj.edit369 = gui.fromHandle(_obj_newObject("edit"));
obj.edit369:setParent(obj.layout109);
obj.edit369:setLeft(245);
obj.edit369:setTop(0);
obj.edit369:setWidth(50);
obj.edit369:setHeight(25);
obj.edit369:setField("Equipamento_Peso_1_20");
obj.edit369:setName("edit369");
obj.layout110 = gui.fromHandle(_obj_newObject("layout"));
obj.layout110:setParent(obj.layout88);
obj.layout110:setLeft(0);
obj.layout110:setTop(555);
obj.layout110:setWidth(300);
obj.layout110:setHeight(25);
obj.layout110:setName("layout110");
obj.edit370 = gui.fromHandle(_obj_newObject("edit"));
obj.edit370:setParent(obj.layout110);
obj.edit370:setLeft(5);
obj.edit370:setTop(0);
obj.edit370:setWidth(190);
obj.edit370:setHeight(25);
obj.edit370:setField("Equipamento_1_21");
obj.edit370:setName("edit370");
obj.edit371 = gui.fromHandle(_obj_newObject("edit"));
obj.edit371:setParent(obj.layout110);
obj.edit371:setLeft(195);
obj.edit371:setTop(0);
obj.edit371:setWidth(50);
obj.edit371:setHeight(25);
obj.edit371:setField("Equipamento_Custo_1_21");
obj.edit371:setName("edit371");
obj.edit372 = gui.fromHandle(_obj_newObject("edit"));
obj.edit372:setParent(obj.layout110);
obj.edit372:setLeft(245);
obj.edit372:setTop(0);
obj.edit372:setWidth(50);
obj.edit372:setHeight(25);
obj.edit372:setField("Equipamento_Peso_1_21");
obj.edit372:setName("edit372");
obj.layout111 = gui.fromHandle(_obj_newObject("layout"));
obj.layout111:setParent(obj.layout88);
obj.layout111:setLeft(0);
obj.layout111:setTop(580);
obj.layout111:setWidth(300);
obj.layout111:setHeight(25);
obj.layout111:setName("layout111");
obj.edit373 = gui.fromHandle(_obj_newObject("edit"));
obj.edit373:setParent(obj.layout111);
obj.edit373:setLeft(5);
obj.edit373:setTop(0);
obj.edit373:setWidth(190);
obj.edit373:setHeight(25);
obj.edit373:setField("Equipamento_1_22");
obj.edit373:setName("edit373");
obj.edit374 = gui.fromHandle(_obj_newObject("edit"));
obj.edit374:setParent(obj.layout111);
obj.edit374:setLeft(195);
obj.edit374:setTop(0);
obj.edit374:setWidth(50);
obj.edit374:setHeight(25);
obj.edit374:setField("Equipamento_Custo_1_22");
obj.edit374:setName("edit374");
obj.edit375 = gui.fromHandle(_obj_newObject("edit"));
obj.edit375:setParent(obj.layout111);
obj.edit375:setLeft(245);
obj.edit375:setTop(0);
obj.edit375:setWidth(50);
obj.edit375:setHeight(25);
obj.edit375:setField("Equipamento_Peso_1_22");
obj.edit375:setName("edit375");
obj.layout112 = gui.fromHandle(_obj_newObject("layout"));
obj.layout112:setParent(obj.scrollBox3);
obj.layout112:setLeft(310);
obj.layout112:setTop(0);
obj.layout112:setWidth(300);
obj.layout112:setHeight(610);
obj.layout112:setName("layout112");
obj.rectangle18 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle18:setParent(obj.layout112);
obj.rectangle18:setAlign("client");
obj.rectangle18:setColor("black");
obj.rectangle18:setXradius(5);
obj.rectangle18:setYradius(5);
obj.rectangle18:setCornerType("round");
obj.rectangle18:setName("rectangle18");
obj.label134 = gui.fromHandle(_obj_newObject("label"));
obj.label134:setParent(obj.layout112);
obj.label134:setLeft(0);
obj.label134:setTop(5);
obj.label134:setWidth(300);
obj.label134:setHeight(20);
obj.label134:setText("EQUIPAMENTOS");
obj.label134:setHorzTextAlign("center");
obj.label134:setName("label134");
obj.layout113 = gui.fromHandle(_obj_newObject("layout"));
obj.layout113:setParent(obj.layout112);
obj.layout113:setLeft(0);
obj.layout113:setTop(30);
obj.layout113:setWidth(300);
obj.layout113:setHeight(25);
obj.layout113:setName("layout113");
obj.label135 = gui.fromHandle(_obj_newObject("label"));
obj.label135:setParent(obj.layout113);
obj.label135:setLeft(5);
obj.label135:setTop(0);
obj.label135:setWidth(190);
obj.label135:setHeight(25);
obj.label135:setHorzTextAlign("center");
obj.label135:setText("Item");
obj.label135:setName("label135");
obj.label136 = gui.fromHandle(_obj_newObject("label"));
obj.label136:setParent(obj.layout113);
obj.label136:setLeft(195);
obj.label136:setTop(0);
obj.label136:setWidth(50);
obj.label136:setHeight(25);
obj.label136:setHorzTextAlign("center");
obj.label136:setText("Custo");
obj.label136:setName("label136");
obj.label137 = gui.fromHandle(_obj_newObject("label"));
obj.label137:setParent(obj.layout113);
obj.label137:setLeft(245);
obj.label137:setTop(0);
obj.label137:setWidth(50);
obj.label137:setHeight(25);
obj.label137:setHorzTextAlign("center");
obj.label137:setText("Peso");
obj.label137:setName("label137");
obj.layout114 = gui.fromHandle(_obj_newObject("layout"));
obj.layout114:setParent(obj.layout112);
obj.layout114:setLeft(0);
obj.layout114:setTop(55);
obj.layout114:setWidth(300);
obj.layout114:setHeight(25);
obj.layout114:setName("layout114");
obj.edit376 = gui.fromHandle(_obj_newObject("edit"));
obj.edit376:setParent(obj.layout114);
obj.edit376:setLeft(5);
obj.edit376:setTop(0);
obj.edit376:setWidth(190);
obj.edit376:setHeight(25);
obj.edit376:setField("Equipamento_2_1");
obj.edit376:setName("edit376");
obj.edit377 = gui.fromHandle(_obj_newObject("edit"));
obj.edit377:setParent(obj.layout114);
obj.edit377:setLeft(195);
obj.edit377:setTop(0);
obj.edit377:setWidth(50);
obj.edit377:setHeight(25);
obj.edit377:setField("Equipamento_Custo_2_1");
obj.edit377:setName("edit377");
obj.edit378 = gui.fromHandle(_obj_newObject("edit"));
obj.edit378:setParent(obj.layout114);
obj.edit378:setLeft(245);
obj.edit378:setTop(0);
obj.edit378:setWidth(50);
obj.edit378:setHeight(25);
obj.edit378:setField("Equipamento_Peso_2_1");
obj.edit378:setName("edit378");
obj.layout115 = gui.fromHandle(_obj_newObject("layout"));
obj.layout115:setParent(obj.layout112);
obj.layout115:setLeft(0);
obj.layout115:setTop(80);
obj.layout115:setWidth(300);
obj.layout115:setHeight(25);
obj.layout115:setName("layout115");
obj.edit379 = gui.fromHandle(_obj_newObject("edit"));
obj.edit379:setParent(obj.layout115);
obj.edit379:setLeft(5);
obj.edit379:setTop(0);
obj.edit379:setWidth(190);
obj.edit379:setHeight(25);
obj.edit379:setField("Equipamento_2_2");
obj.edit379:setName("edit379");
obj.edit380 = gui.fromHandle(_obj_newObject("edit"));
obj.edit380:setParent(obj.layout115);
obj.edit380:setLeft(195);
obj.edit380:setTop(0);
obj.edit380:setWidth(50);
obj.edit380:setHeight(25);
obj.edit380:setField("Equipamento_Custo_2_2");
obj.edit380:setName("edit380");
obj.edit381 = gui.fromHandle(_obj_newObject("edit"));
obj.edit381:setParent(obj.layout115);
obj.edit381:setLeft(245);
obj.edit381:setTop(0);
obj.edit381:setWidth(50);
obj.edit381:setHeight(25);
obj.edit381:setField("Equipamento_Peso_2_2");
obj.edit381:setName("edit381");
obj.layout116 = gui.fromHandle(_obj_newObject("layout"));
obj.layout116:setParent(obj.layout112);
obj.layout116:setLeft(0);
obj.layout116:setTop(105);
obj.layout116:setWidth(300);
obj.layout116:setHeight(25);
obj.layout116:setName("layout116");
obj.edit382 = gui.fromHandle(_obj_newObject("edit"));
obj.edit382:setParent(obj.layout116);
obj.edit382:setLeft(5);
obj.edit382:setTop(0);
obj.edit382:setWidth(190);
obj.edit382:setHeight(25);
obj.edit382:setField("Equipamento_2_3");
obj.edit382:setName("edit382");
obj.edit383 = gui.fromHandle(_obj_newObject("edit"));
obj.edit383:setParent(obj.layout116);
obj.edit383:setLeft(195);
obj.edit383:setTop(0);
obj.edit383:setWidth(50);
obj.edit383:setHeight(25);
obj.edit383:setField("Equipamento_Custo_2_3");
obj.edit383:setName("edit383");
obj.edit384 = gui.fromHandle(_obj_newObject("edit"));
obj.edit384:setParent(obj.layout116);
obj.edit384:setLeft(245);
obj.edit384:setTop(0);
obj.edit384:setWidth(50);
obj.edit384:setHeight(25);
obj.edit384:setField("Equipamento_Peso_2_3");
obj.edit384:setName("edit384");
obj.layout117 = gui.fromHandle(_obj_newObject("layout"));
obj.layout117:setParent(obj.layout112);
obj.layout117:setLeft(0);
obj.layout117:setTop(130);
obj.layout117:setWidth(300);
obj.layout117:setHeight(25);
obj.layout117:setName("layout117");
obj.edit385 = gui.fromHandle(_obj_newObject("edit"));
obj.edit385:setParent(obj.layout117);
obj.edit385:setLeft(5);
obj.edit385:setTop(0);
obj.edit385:setWidth(190);
obj.edit385:setHeight(25);
obj.edit385:setField("Equipamento_2_4");
obj.edit385:setName("edit385");
obj.edit386 = gui.fromHandle(_obj_newObject("edit"));
obj.edit386:setParent(obj.layout117);
obj.edit386:setLeft(195);
obj.edit386:setTop(0);
obj.edit386:setWidth(50);
obj.edit386:setHeight(25);
obj.edit386:setField("Equipamento_Custo_2_4");
obj.edit386:setName("edit386");
obj.edit387 = gui.fromHandle(_obj_newObject("edit"));
obj.edit387:setParent(obj.layout117);
obj.edit387:setLeft(245);
obj.edit387:setTop(0);
obj.edit387:setWidth(50);
obj.edit387:setHeight(25);
obj.edit387:setField("Equipamento_Peso_2_4");
obj.edit387:setName("edit387");
obj.layout118 = gui.fromHandle(_obj_newObject("layout"));
obj.layout118:setParent(obj.layout112);
obj.layout118:setLeft(0);
obj.layout118:setTop(155);
obj.layout118:setWidth(300);
obj.layout118:setHeight(25);
obj.layout118:setName("layout118");
obj.edit388 = gui.fromHandle(_obj_newObject("edit"));
obj.edit388:setParent(obj.layout118);
obj.edit388:setLeft(5);
obj.edit388:setTop(0);
obj.edit388:setWidth(190);
obj.edit388:setHeight(25);
obj.edit388:setField("Equipamento_2_5");
obj.edit388:setName("edit388");
obj.edit389 = gui.fromHandle(_obj_newObject("edit"));
obj.edit389:setParent(obj.layout118);
obj.edit389:setLeft(195);
obj.edit389:setTop(0);
obj.edit389:setWidth(50);
obj.edit389:setHeight(25);
obj.edit389:setField("Equipamento_Custo_2_5");
obj.edit389:setName("edit389");
obj.edit390 = gui.fromHandle(_obj_newObject("edit"));
obj.edit390:setParent(obj.layout118);
obj.edit390:setLeft(245);
obj.edit390:setTop(0);
obj.edit390:setWidth(50);
obj.edit390:setHeight(25);
obj.edit390:setField("Equipamento_Peso_2_5");
obj.edit390:setName("edit390");
obj.layout119 = gui.fromHandle(_obj_newObject("layout"));
obj.layout119:setParent(obj.layout112);
obj.layout119:setLeft(0);
obj.layout119:setTop(180);
obj.layout119:setWidth(300);
obj.layout119:setHeight(25);
obj.layout119:setName("layout119");
obj.edit391 = gui.fromHandle(_obj_newObject("edit"));
obj.edit391:setParent(obj.layout119);
obj.edit391:setLeft(5);
obj.edit391:setTop(0);
obj.edit391:setWidth(190);
obj.edit391:setHeight(25);
obj.edit391:setField("Equipamento_2_6");
obj.edit391:setName("edit391");
obj.edit392 = gui.fromHandle(_obj_newObject("edit"));
obj.edit392:setParent(obj.layout119);
obj.edit392:setLeft(195);
obj.edit392:setTop(0);
obj.edit392:setWidth(50);
obj.edit392:setHeight(25);
obj.edit392:setField("Equipamento_Custo_2_6");
obj.edit392:setName("edit392");
obj.edit393 = gui.fromHandle(_obj_newObject("edit"));
obj.edit393:setParent(obj.layout119);
obj.edit393:setLeft(245);
obj.edit393:setTop(0);
obj.edit393:setWidth(50);
obj.edit393:setHeight(25);
obj.edit393:setField("Equipamento_Peso_2_6");
obj.edit393:setName("edit393");
obj.layout120 = gui.fromHandle(_obj_newObject("layout"));
obj.layout120:setParent(obj.layout112);
obj.layout120:setLeft(0);
obj.layout120:setTop(205);
obj.layout120:setWidth(300);
obj.layout120:setHeight(25);
obj.layout120:setName("layout120");
obj.edit394 = gui.fromHandle(_obj_newObject("edit"));
obj.edit394:setParent(obj.layout120);
obj.edit394:setLeft(5);
obj.edit394:setTop(0);
obj.edit394:setWidth(190);
obj.edit394:setHeight(25);
obj.edit394:setField("Equipamento_2_7");
obj.edit394:setName("edit394");
obj.edit395 = gui.fromHandle(_obj_newObject("edit"));
obj.edit395:setParent(obj.layout120);
obj.edit395:setLeft(195);
obj.edit395:setTop(0);
obj.edit395:setWidth(50);
obj.edit395:setHeight(25);
obj.edit395:setField("Equipamento_Custo_2_7");
obj.edit395:setName("edit395");
obj.edit396 = gui.fromHandle(_obj_newObject("edit"));
obj.edit396:setParent(obj.layout120);
obj.edit396:setLeft(245);
obj.edit396:setTop(0);
obj.edit396:setWidth(50);
obj.edit396:setHeight(25);
obj.edit396:setField("Equipamento_Peso_2_7");
obj.edit396:setName("edit396");
obj.layout121 = gui.fromHandle(_obj_newObject("layout"));
obj.layout121:setParent(obj.layout112);
obj.layout121:setLeft(0);
obj.layout121:setTop(230);
obj.layout121:setWidth(300);
obj.layout121:setHeight(25);
obj.layout121:setName("layout121");
obj.edit397 = gui.fromHandle(_obj_newObject("edit"));
obj.edit397:setParent(obj.layout121);
obj.edit397:setLeft(5);
obj.edit397:setTop(0);
obj.edit397:setWidth(190);
obj.edit397:setHeight(25);
obj.edit397:setField("Equipamento_2_8");
obj.edit397:setName("edit397");
obj.edit398 = gui.fromHandle(_obj_newObject("edit"));
obj.edit398:setParent(obj.layout121);
obj.edit398:setLeft(195);
obj.edit398:setTop(0);
obj.edit398:setWidth(50);
obj.edit398:setHeight(25);
obj.edit398:setField("Equipamento_Custo_2_8");
obj.edit398:setName("edit398");
obj.edit399 = gui.fromHandle(_obj_newObject("edit"));
obj.edit399:setParent(obj.layout121);
obj.edit399:setLeft(245);
obj.edit399:setTop(0);
obj.edit399:setWidth(50);
obj.edit399:setHeight(25);
obj.edit399:setField("Equipamento_Peso_2_8");
obj.edit399:setName("edit399");
obj.layout122 = gui.fromHandle(_obj_newObject("layout"));
obj.layout122:setParent(obj.layout112);
obj.layout122:setLeft(0);
obj.layout122:setTop(255);
obj.layout122:setWidth(300);
obj.layout122:setHeight(25);
obj.layout122:setName("layout122");
obj.edit400 = gui.fromHandle(_obj_newObject("edit"));
obj.edit400:setParent(obj.layout122);
obj.edit400:setLeft(5);
obj.edit400:setTop(0);
obj.edit400:setWidth(190);
obj.edit400:setHeight(25);
obj.edit400:setField("Equipamento_2_9");
obj.edit400:setName("edit400");
obj.edit401 = gui.fromHandle(_obj_newObject("edit"));
obj.edit401:setParent(obj.layout122);
obj.edit401:setLeft(195);
obj.edit401:setTop(0);
obj.edit401:setWidth(50);
obj.edit401:setHeight(25);
obj.edit401:setField("Equipamento_Custo_2_9");
obj.edit401:setName("edit401");
obj.edit402 = gui.fromHandle(_obj_newObject("edit"));
obj.edit402:setParent(obj.layout122);
obj.edit402:setLeft(245);
obj.edit402:setTop(0);
obj.edit402:setWidth(50);
obj.edit402:setHeight(25);
obj.edit402:setField("Equipamento_Peso_2_9");
obj.edit402:setName("edit402");
obj.layout123 = gui.fromHandle(_obj_newObject("layout"));
obj.layout123:setParent(obj.layout112);
obj.layout123:setLeft(0);
obj.layout123:setTop(280);
obj.layout123:setWidth(300);
obj.layout123:setHeight(25);
obj.layout123:setName("layout123");
obj.edit403 = gui.fromHandle(_obj_newObject("edit"));
obj.edit403:setParent(obj.layout123);
obj.edit403:setLeft(5);
obj.edit403:setTop(0);
obj.edit403:setWidth(190);
obj.edit403:setHeight(25);
obj.edit403:setField("Equipamento_2_10");
obj.edit403:setName("edit403");
obj.edit404 = gui.fromHandle(_obj_newObject("edit"));
obj.edit404:setParent(obj.layout123);
obj.edit404:setLeft(195);
obj.edit404:setTop(0);
obj.edit404:setWidth(50);
obj.edit404:setHeight(25);
obj.edit404:setField("Equipamento_Custo_2_10");
obj.edit404:setName("edit404");
obj.edit405 = gui.fromHandle(_obj_newObject("edit"));
obj.edit405:setParent(obj.layout123);
obj.edit405:setLeft(245);
obj.edit405:setTop(0);
obj.edit405:setWidth(50);
obj.edit405:setHeight(25);
obj.edit405:setField("Equipamento_Peso_2_10");
obj.edit405:setName("edit405");
obj.layout124 = gui.fromHandle(_obj_newObject("layout"));
obj.layout124:setParent(obj.layout112);
obj.layout124:setLeft(0);
obj.layout124:setTop(305);
obj.layout124:setWidth(300);
obj.layout124:setHeight(25);
obj.layout124:setName("layout124");
obj.edit406 = gui.fromHandle(_obj_newObject("edit"));
obj.edit406:setParent(obj.layout124);
obj.edit406:setLeft(5);
obj.edit406:setTop(0);
obj.edit406:setWidth(190);
obj.edit406:setHeight(25);
obj.edit406:setField("Equipamento_2_11");
obj.edit406:setName("edit406");
obj.edit407 = gui.fromHandle(_obj_newObject("edit"));
obj.edit407:setParent(obj.layout124);
obj.edit407:setLeft(195);
obj.edit407:setTop(0);
obj.edit407:setWidth(50);
obj.edit407:setHeight(25);
obj.edit407:setField("Equipamento_Custo_2_11");
obj.edit407:setName("edit407");
obj.edit408 = gui.fromHandle(_obj_newObject("edit"));
obj.edit408:setParent(obj.layout124);
obj.edit408:setLeft(245);
obj.edit408:setTop(0);
obj.edit408:setWidth(50);
obj.edit408:setHeight(25);
obj.edit408:setField("Equipamento_Peso_2_11");
obj.edit408:setName("edit408");
obj.layout125 = gui.fromHandle(_obj_newObject("layout"));
obj.layout125:setParent(obj.layout112);
obj.layout125:setLeft(0);
obj.layout125:setTop(330);
obj.layout125:setWidth(300);
obj.layout125:setHeight(25);
obj.layout125:setName("layout125");
obj.edit409 = gui.fromHandle(_obj_newObject("edit"));
obj.edit409:setParent(obj.layout125);
obj.edit409:setLeft(5);
obj.edit409:setTop(0);
obj.edit409:setWidth(190);
obj.edit409:setHeight(25);
obj.edit409:setField("Equipamento_2_12");
obj.edit409:setName("edit409");
obj.edit410 = gui.fromHandle(_obj_newObject("edit"));
obj.edit410:setParent(obj.layout125);
obj.edit410:setLeft(195);
obj.edit410:setTop(0);
obj.edit410:setWidth(50);
obj.edit410:setHeight(25);
obj.edit410:setField("Equipamento_Custo_2_12");
obj.edit410:setName("edit410");
obj.edit411 = gui.fromHandle(_obj_newObject("edit"));
obj.edit411:setParent(obj.layout125);
obj.edit411:setLeft(245);
obj.edit411:setTop(0);
obj.edit411:setWidth(50);
obj.edit411:setHeight(25);
obj.edit411:setField("Equipamento_Peso_2_12");
obj.edit411:setName("edit411");
obj.layout126 = gui.fromHandle(_obj_newObject("layout"));
obj.layout126:setParent(obj.layout112);
obj.layout126:setLeft(0);
obj.layout126:setTop(355);
obj.layout126:setWidth(300);
obj.layout126:setHeight(25);
obj.layout126:setName("layout126");
obj.edit412 = gui.fromHandle(_obj_newObject("edit"));
obj.edit412:setParent(obj.layout126);
obj.edit412:setLeft(5);
obj.edit412:setTop(0);
obj.edit412:setWidth(190);
obj.edit412:setHeight(25);
obj.edit412:setField("Equipamento_2_13");
obj.edit412:setName("edit412");
obj.edit413 = gui.fromHandle(_obj_newObject("edit"));
obj.edit413:setParent(obj.layout126);
obj.edit413:setLeft(195);
obj.edit413:setTop(0);
obj.edit413:setWidth(50);
obj.edit413:setHeight(25);
obj.edit413:setField("Equipamento_Custo_2_13");
obj.edit413:setName("edit413");
obj.edit414 = gui.fromHandle(_obj_newObject("edit"));
obj.edit414:setParent(obj.layout126);
obj.edit414:setLeft(245);
obj.edit414:setTop(0);
obj.edit414:setWidth(50);
obj.edit414:setHeight(25);
obj.edit414:setField("Equipamento_Peso_2_13");
obj.edit414:setName("edit414");
obj.layout127 = gui.fromHandle(_obj_newObject("layout"));
obj.layout127:setParent(obj.layout112);
obj.layout127:setLeft(0);
obj.layout127:setTop(380);
obj.layout127:setWidth(300);
obj.layout127:setHeight(25);
obj.layout127:setName("layout127");
obj.edit415 = gui.fromHandle(_obj_newObject("edit"));
obj.edit415:setParent(obj.layout127);
obj.edit415:setLeft(5);
obj.edit415:setTop(0);
obj.edit415:setWidth(190);
obj.edit415:setHeight(25);
obj.edit415:setField("Equipamento_2_14");
obj.edit415:setName("edit415");
obj.edit416 = gui.fromHandle(_obj_newObject("edit"));
obj.edit416:setParent(obj.layout127);
obj.edit416:setLeft(195);
obj.edit416:setTop(0);
obj.edit416:setWidth(50);
obj.edit416:setHeight(25);
obj.edit416:setField("Equipamento_Custo_2_14");
obj.edit416:setName("edit416");
obj.edit417 = gui.fromHandle(_obj_newObject("edit"));
obj.edit417:setParent(obj.layout127);
obj.edit417:setLeft(245);
obj.edit417:setTop(0);
obj.edit417:setWidth(50);
obj.edit417:setHeight(25);
obj.edit417:setField("Equipamento_Peso_2_14");
obj.edit417:setName("edit417");
obj.layout128 = gui.fromHandle(_obj_newObject("layout"));
obj.layout128:setParent(obj.layout112);
obj.layout128:setLeft(0);
obj.layout128:setTop(405);
obj.layout128:setWidth(300);
obj.layout128:setHeight(25);
obj.layout128:setName("layout128");
obj.edit418 = gui.fromHandle(_obj_newObject("edit"));
obj.edit418:setParent(obj.layout128);
obj.edit418:setLeft(5);
obj.edit418:setTop(0);
obj.edit418:setWidth(190);
obj.edit418:setHeight(25);
obj.edit418:setField("Equipamento_2_15");
obj.edit418:setName("edit418");
obj.edit419 = gui.fromHandle(_obj_newObject("edit"));
obj.edit419:setParent(obj.layout128);
obj.edit419:setLeft(195);
obj.edit419:setTop(0);
obj.edit419:setWidth(50);
obj.edit419:setHeight(25);
obj.edit419:setField("Equipamento_Custo_2_15");
obj.edit419:setName("edit419");
obj.edit420 = gui.fromHandle(_obj_newObject("edit"));
obj.edit420:setParent(obj.layout128);
obj.edit420:setLeft(245);
obj.edit420:setTop(0);
obj.edit420:setWidth(50);
obj.edit420:setHeight(25);
obj.edit420:setField("Equipamento_Peso_2_15");
obj.edit420:setName("edit420");
obj.layout129 = gui.fromHandle(_obj_newObject("layout"));
obj.layout129:setParent(obj.layout112);
obj.layout129:setLeft(0);
obj.layout129:setTop(430);
obj.layout129:setWidth(300);
obj.layout129:setHeight(25);
obj.layout129:setName("layout129");
obj.edit421 = gui.fromHandle(_obj_newObject("edit"));
obj.edit421:setParent(obj.layout129);
obj.edit421:setLeft(5);
obj.edit421:setTop(0);
obj.edit421:setWidth(190);
obj.edit421:setHeight(25);
obj.edit421:setField("Equipamento_2_16");
obj.edit421:setName("edit421");
obj.edit422 = gui.fromHandle(_obj_newObject("edit"));
obj.edit422:setParent(obj.layout129);
obj.edit422:setLeft(195);
obj.edit422:setTop(0);
obj.edit422:setWidth(50);
obj.edit422:setHeight(25);
obj.edit422:setField("Equipamento_Custo_2_16");
obj.edit422:setName("edit422");
obj.edit423 = gui.fromHandle(_obj_newObject("edit"));
obj.edit423:setParent(obj.layout129);
obj.edit423:setLeft(245);
obj.edit423:setTop(0);
obj.edit423:setWidth(50);
obj.edit423:setHeight(25);
obj.edit423:setField("Equipamento_Peso_2_16");
obj.edit423:setName("edit423");
obj.layout130 = gui.fromHandle(_obj_newObject("layout"));
obj.layout130:setParent(obj.layout112);
obj.layout130:setLeft(0);
obj.layout130:setTop(455);
obj.layout130:setWidth(300);
obj.layout130:setHeight(25);
obj.layout130:setName("layout130");
obj.edit424 = gui.fromHandle(_obj_newObject("edit"));
obj.edit424:setParent(obj.layout130);
obj.edit424:setLeft(5);
obj.edit424:setTop(0);
obj.edit424:setWidth(190);
obj.edit424:setHeight(25);
obj.edit424:setField("Equipamento_2_17");
obj.edit424:setName("edit424");
obj.edit425 = gui.fromHandle(_obj_newObject("edit"));
obj.edit425:setParent(obj.layout130);
obj.edit425:setLeft(195);
obj.edit425:setTop(0);
obj.edit425:setWidth(50);
obj.edit425:setHeight(25);
obj.edit425:setField("Equipamento_Custo_2_17");
obj.edit425:setName("edit425");
obj.edit426 = gui.fromHandle(_obj_newObject("edit"));
obj.edit426:setParent(obj.layout130);
obj.edit426:setLeft(245);
obj.edit426:setTop(0);
obj.edit426:setWidth(50);
obj.edit426:setHeight(25);
obj.edit426:setField("Equipamento_Peso_2_17");
obj.edit426:setName("edit426");
obj.layout131 = gui.fromHandle(_obj_newObject("layout"));
obj.layout131:setParent(obj.layout112);
obj.layout131:setLeft(0);
obj.layout131:setTop(480);
obj.layout131:setWidth(300);
obj.layout131:setHeight(25);
obj.layout131:setName("layout131");
obj.edit427 = gui.fromHandle(_obj_newObject("edit"));
obj.edit427:setParent(obj.layout131);
obj.edit427:setLeft(5);
obj.edit427:setTop(0);
obj.edit427:setWidth(190);
obj.edit427:setHeight(25);
obj.edit427:setField("Equipamento_2_18");
obj.edit427:setName("edit427");
obj.edit428 = gui.fromHandle(_obj_newObject("edit"));
obj.edit428:setParent(obj.layout131);
obj.edit428:setLeft(195);
obj.edit428:setTop(0);
obj.edit428:setWidth(50);
obj.edit428:setHeight(25);
obj.edit428:setField("Equipamento_Custo_2_18");
obj.edit428:setName("edit428");
obj.edit429 = gui.fromHandle(_obj_newObject("edit"));
obj.edit429:setParent(obj.layout131);
obj.edit429:setLeft(245);
obj.edit429:setTop(0);
obj.edit429:setWidth(50);
obj.edit429:setHeight(25);
obj.edit429:setField("Equipamento_Peso_2_18");
obj.edit429:setName("edit429");
obj.layout132 = gui.fromHandle(_obj_newObject("layout"));
obj.layout132:setParent(obj.layout112);
obj.layout132:setLeft(0);
obj.layout132:setTop(505);
obj.layout132:setWidth(300);
obj.layout132:setHeight(25);
obj.layout132:setName("layout132");
obj.edit430 = gui.fromHandle(_obj_newObject("edit"));
obj.edit430:setParent(obj.layout132);
obj.edit430:setLeft(5);
obj.edit430:setTop(0);
obj.edit430:setWidth(190);
obj.edit430:setHeight(25);
obj.edit430:setField("Equipamento_2_19");
obj.edit430:setName("edit430");
obj.edit431 = gui.fromHandle(_obj_newObject("edit"));
obj.edit431:setParent(obj.layout132);
obj.edit431:setLeft(195);
obj.edit431:setTop(0);
obj.edit431:setWidth(50);
obj.edit431:setHeight(25);
obj.edit431:setField("Equipamento_Custo_2_19");
obj.edit431:setName("edit431");
obj.edit432 = gui.fromHandle(_obj_newObject("edit"));
obj.edit432:setParent(obj.layout132);
obj.edit432:setLeft(245);
obj.edit432:setTop(0);
obj.edit432:setWidth(50);
obj.edit432:setHeight(25);
obj.edit432:setField("Equipamento_Peso_2_19");
obj.edit432:setName("edit432");
obj.layout133 = gui.fromHandle(_obj_newObject("layout"));
obj.layout133:setParent(obj.layout112);
obj.layout133:setLeft(0);
obj.layout133:setTop(530);
obj.layout133:setWidth(300);
obj.layout133:setHeight(25);
obj.layout133:setName("layout133");
obj.edit433 = gui.fromHandle(_obj_newObject("edit"));
obj.edit433:setParent(obj.layout133);
obj.edit433:setLeft(5);
obj.edit433:setTop(0);
obj.edit433:setWidth(190);
obj.edit433:setHeight(25);
obj.edit433:setField("Equipamento_2_20");
obj.edit433:setName("edit433");
obj.edit434 = gui.fromHandle(_obj_newObject("edit"));
obj.edit434:setParent(obj.layout133);
obj.edit434:setLeft(195);
obj.edit434:setTop(0);
obj.edit434:setWidth(50);
obj.edit434:setHeight(25);
obj.edit434:setField("Equipamento_Custo_2_20");
obj.edit434:setName("edit434");
obj.edit435 = gui.fromHandle(_obj_newObject("edit"));
obj.edit435:setParent(obj.layout133);
obj.edit435:setLeft(245);
obj.edit435:setTop(0);
obj.edit435:setWidth(50);
obj.edit435:setHeight(25);
obj.edit435:setField("Equipamento_Peso_2_20");
obj.edit435:setName("edit435");
obj.layout134 = gui.fromHandle(_obj_newObject("layout"));
obj.layout134:setParent(obj.layout112);
obj.layout134:setLeft(0);
obj.layout134:setTop(555);
obj.layout134:setWidth(300);
obj.layout134:setHeight(25);
obj.layout134:setName("layout134");
obj.edit436 = gui.fromHandle(_obj_newObject("edit"));
obj.edit436:setParent(obj.layout134);
obj.edit436:setLeft(5);
obj.edit436:setTop(0);
obj.edit436:setWidth(190);
obj.edit436:setHeight(25);
obj.edit436:setField("Equipamento_2_21");
obj.edit436:setName("edit436");
obj.edit437 = gui.fromHandle(_obj_newObject("edit"));
obj.edit437:setParent(obj.layout134);
obj.edit437:setLeft(195);
obj.edit437:setTop(0);
obj.edit437:setWidth(50);
obj.edit437:setHeight(25);
obj.edit437:setField("Equipamento_Custo_2_21");
obj.edit437:setName("edit437");
obj.edit438 = gui.fromHandle(_obj_newObject("edit"));
obj.edit438:setParent(obj.layout134);
obj.edit438:setLeft(245);
obj.edit438:setTop(0);
obj.edit438:setWidth(50);
obj.edit438:setHeight(25);
obj.edit438:setField("Equipamento_Peso_2_21");
obj.edit438:setName("edit438");
obj.layout135 = gui.fromHandle(_obj_newObject("layout"));
obj.layout135:setParent(obj.layout112);
obj.layout135:setLeft(0);
obj.layout135:setTop(580);
obj.layout135:setWidth(300);
obj.layout135:setHeight(25);
obj.layout135:setName("layout135");
obj.edit439 = gui.fromHandle(_obj_newObject("edit"));
obj.edit439:setParent(obj.layout135);
obj.edit439:setLeft(5);
obj.edit439:setTop(0);
obj.edit439:setWidth(190);
obj.edit439:setHeight(25);
obj.edit439:setField("Equipamento_2_22");
obj.edit439:setName("edit439");
obj.edit440 = gui.fromHandle(_obj_newObject("edit"));
obj.edit440:setParent(obj.layout135);
obj.edit440:setLeft(195);
obj.edit440:setTop(0);
obj.edit440:setWidth(50);
obj.edit440:setHeight(25);
obj.edit440:setField("Equipamento_Custo_2_22");
obj.edit440:setName("edit440");
obj.edit441 = gui.fromHandle(_obj_newObject("edit"));
obj.edit441:setParent(obj.layout135);
obj.edit441:setLeft(245);
obj.edit441:setTop(0);
obj.edit441:setWidth(50);
obj.edit441:setHeight(25);
obj.edit441:setField("Equipamento_Peso_2_22");
obj.edit441:setName("edit441");
obj.layout136 = gui.fromHandle(_obj_newObject("layout"));
obj.layout136:setParent(obj.scrollBox3);
obj.layout136:setLeft(620);
obj.layout136:setTop(0);
obj.layout136:setWidth(300);
obj.layout136:setHeight(610);
obj.layout136:setName("layout136");
obj.rectangle19 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle19:setParent(obj.layout136);
obj.rectangle19:setAlign("client");
obj.rectangle19:setColor("black");
obj.rectangle19:setXradius(5);
obj.rectangle19:setYradius(5);
obj.rectangle19:setCornerType("round");
obj.rectangle19:setName("rectangle19");
obj.label138 = gui.fromHandle(_obj_newObject("label"));
obj.label138:setParent(obj.layout136);
obj.label138:setLeft(0);
obj.label138:setTop(5);
obj.label138:setWidth(300);
obj.label138:setHeight(20);
obj.label138:setText("EQUIPAMENTOS");
obj.label138:setHorzTextAlign("center");
obj.label138:setName("label138");
obj.layout137 = gui.fromHandle(_obj_newObject("layout"));
obj.layout137:setParent(obj.layout136);
obj.layout137:setLeft(0);
obj.layout137:setTop(30);
obj.layout137:setWidth(300);
obj.layout137:setHeight(25);
obj.layout137:setName("layout137");
obj.label139 = gui.fromHandle(_obj_newObject("label"));
obj.label139:setParent(obj.layout137);
obj.label139:setLeft(5);
obj.label139:setTop(0);
obj.label139:setWidth(190);
obj.label139:setHeight(25);
obj.label139:setHorzTextAlign("center");
obj.label139:setText("Item");
obj.label139:setName("label139");
obj.label140 = gui.fromHandle(_obj_newObject("label"));
obj.label140:setParent(obj.layout137);
obj.label140:setLeft(195);
obj.label140:setTop(0);
obj.label140:setWidth(50);
obj.label140:setHeight(25);
obj.label140:setHorzTextAlign("center");
obj.label140:setText("Custo");
obj.label140:setName("label140");
obj.label141 = gui.fromHandle(_obj_newObject("label"));
obj.label141:setParent(obj.layout137);
obj.label141:setLeft(245);
obj.label141:setTop(0);
obj.label141:setWidth(50);
obj.label141:setHeight(25);
obj.label141:setHorzTextAlign("center");
obj.label141:setText("Peso");
obj.label141:setName("label141");
obj.layout138 = gui.fromHandle(_obj_newObject("layout"));
obj.layout138:setParent(obj.layout136);
obj.layout138:setLeft(0);
obj.layout138:setTop(55);
obj.layout138:setWidth(300);
obj.layout138:setHeight(25);
obj.layout138:setName("layout138");
obj.edit442 = gui.fromHandle(_obj_newObject("edit"));
obj.edit442:setParent(obj.layout138);
obj.edit442:setLeft(5);
obj.edit442:setTop(0);
obj.edit442:setWidth(190);
obj.edit442:setHeight(25);
obj.edit442:setField("Equipamento_3_1");
obj.edit442:setName("edit442");
obj.edit443 = gui.fromHandle(_obj_newObject("edit"));
obj.edit443:setParent(obj.layout138);
obj.edit443:setLeft(195);
obj.edit443:setTop(0);
obj.edit443:setWidth(50);
obj.edit443:setHeight(25);
obj.edit443:setField("Equipamento_Custo_3_1");
obj.edit443:setName("edit443");
obj.edit444 = gui.fromHandle(_obj_newObject("edit"));
obj.edit444:setParent(obj.layout138);
obj.edit444:setLeft(245);
obj.edit444:setTop(0);
obj.edit444:setWidth(50);
obj.edit444:setHeight(25);
obj.edit444:setField("Equipamento_Peso_3_1");
obj.edit444:setName("edit444");
obj.layout139 = gui.fromHandle(_obj_newObject("layout"));
obj.layout139:setParent(obj.layout136);
obj.layout139:setLeft(0);
obj.layout139:setTop(80);
obj.layout139:setWidth(300);
obj.layout139:setHeight(25);
obj.layout139:setName("layout139");
obj.edit445 = gui.fromHandle(_obj_newObject("edit"));
obj.edit445:setParent(obj.layout139);
obj.edit445:setLeft(5);
obj.edit445:setTop(0);
obj.edit445:setWidth(190);
obj.edit445:setHeight(25);
obj.edit445:setField("Equipamento_3_2");
obj.edit445:setName("edit445");
obj.edit446 = gui.fromHandle(_obj_newObject("edit"));
obj.edit446:setParent(obj.layout139);
obj.edit446:setLeft(195);
obj.edit446:setTop(0);
obj.edit446:setWidth(50);
obj.edit446:setHeight(25);
obj.edit446:setField("Equipamento_Custo_3_2");
obj.edit446:setName("edit446");
obj.edit447 = gui.fromHandle(_obj_newObject("edit"));
obj.edit447:setParent(obj.layout139);
obj.edit447:setLeft(245);
obj.edit447:setTop(0);
obj.edit447:setWidth(50);
obj.edit447:setHeight(25);
obj.edit447:setField("Equipamento_Peso_3_2");
obj.edit447:setName("edit447");
obj.layout140 = gui.fromHandle(_obj_newObject("layout"));
obj.layout140:setParent(obj.layout136);
obj.layout140:setLeft(0);
obj.layout140:setTop(105);
obj.layout140:setWidth(300);
obj.layout140:setHeight(25);
obj.layout140:setName("layout140");
obj.edit448 = gui.fromHandle(_obj_newObject("edit"));
obj.edit448:setParent(obj.layout140);
obj.edit448:setLeft(5);
obj.edit448:setTop(0);
obj.edit448:setWidth(190);
obj.edit448:setHeight(25);
obj.edit448:setField("Equipamento_3_3");
obj.edit448:setName("edit448");
obj.edit449 = gui.fromHandle(_obj_newObject("edit"));
obj.edit449:setParent(obj.layout140);
obj.edit449:setLeft(195);
obj.edit449:setTop(0);
obj.edit449:setWidth(50);
obj.edit449:setHeight(25);
obj.edit449:setField("Equipamento_Custo_3_3");
obj.edit449:setName("edit449");
obj.edit450 = gui.fromHandle(_obj_newObject("edit"));
obj.edit450:setParent(obj.layout140);
obj.edit450:setLeft(245);
obj.edit450:setTop(0);
obj.edit450:setWidth(50);
obj.edit450:setHeight(25);
obj.edit450:setField("Equipamento_Peso_3_3");
obj.edit450:setName("edit450");
obj.layout141 = gui.fromHandle(_obj_newObject("layout"));
obj.layout141:setParent(obj.layout136);
obj.layout141:setLeft(0);
obj.layout141:setTop(130);
obj.layout141:setWidth(300);
obj.layout141:setHeight(25);
obj.layout141:setName("layout141");
obj.edit451 = gui.fromHandle(_obj_newObject("edit"));
obj.edit451:setParent(obj.layout141);
obj.edit451:setLeft(5);
obj.edit451:setTop(0);
obj.edit451:setWidth(190);
obj.edit451:setHeight(25);
obj.edit451:setField("Equipamento_3_4");
obj.edit451:setName("edit451");
obj.edit452 = gui.fromHandle(_obj_newObject("edit"));
obj.edit452:setParent(obj.layout141);
obj.edit452:setLeft(195);
obj.edit452:setTop(0);
obj.edit452:setWidth(50);
obj.edit452:setHeight(25);
obj.edit452:setField("Equipamento_Custo_3_4");
obj.edit452:setName("edit452");
obj.edit453 = gui.fromHandle(_obj_newObject("edit"));
obj.edit453:setParent(obj.layout141);
obj.edit453:setLeft(245);
obj.edit453:setTop(0);
obj.edit453:setWidth(50);
obj.edit453:setHeight(25);
obj.edit453:setField("Equipamento_Peso_3_4");
obj.edit453:setName("edit453");
obj.layout142 = gui.fromHandle(_obj_newObject("layout"));
obj.layout142:setParent(obj.layout136);
obj.layout142:setLeft(0);
obj.layout142:setTop(155);
obj.layout142:setWidth(300);
obj.layout142:setHeight(25);
obj.layout142:setName("layout142");
obj.edit454 = gui.fromHandle(_obj_newObject("edit"));
obj.edit454:setParent(obj.layout142);
obj.edit454:setLeft(5);
obj.edit454:setTop(0);
obj.edit454:setWidth(190);
obj.edit454:setHeight(25);
obj.edit454:setField("Equipamento_3_5");
obj.edit454:setName("edit454");
obj.edit455 = gui.fromHandle(_obj_newObject("edit"));
obj.edit455:setParent(obj.layout142);
obj.edit455:setLeft(195);
obj.edit455:setTop(0);
obj.edit455:setWidth(50);
obj.edit455:setHeight(25);
obj.edit455:setField("Equipamento_Custo_3_5");
obj.edit455:setName("edit455");
obj.edit456 = gui.fromHandle(_obj_newObject("edit"));
obj.edit456:setParent(obj.layout142);
obj.edit456:setLeft(245);
obj.edit456:setTop(0);
obj.edit456:setWidth(50);
obj.edit456:setHeight(25);
obj.edit456:setField("Equipamento_Peso_3_5");
obj.edit456:setName("edit456");
obj.layout143 = gui.fromHandle(_obj_newObject("layout"));
obj.layout143:setParent(obj.layout136);
obj.layout143:setLeft(0);
obj.layout143:setTop(180);
obj.layout143:setWidth(300);
obj.layout143:setHeight(25);
obj.layout143:setName("layout143");
obj.edit457 = gui.fromHandle(_obj_newObject("edit"));
obj.edit457:setParent(obj.layout143);
obj.edit457:setLeft(5);
obj.edit457:setTop(0);
obj.edit457:setWidth(190);
obj.edit457:setHeight(25);
obj.edit457:setField("Equipamento_3_6");
obj.edit457:setName("edit457");
obj.edit458 = gui.fromHandle(_obj_newObject("edit"));
obj.edit458:setParent(obj.layout143);
obj.edit458:setLeft(195);
obj.edit458:setTop(0);
obj.edit458:setWidth(50);
obj.edit458:setHeight(25);
obj.edit458:setField("Equipamento_Custo_3_6");
obj.edit458:setName("edit458");
obj.edit459 = gui.fromHandle(_obj_newObject("edit"));
obj.edit459:setParent(obj.layout143);
obj.edit459:setLeft(245);
obj.edit459:setTop(0);
obj.edit459:setWidth(50);
obj.edit459:setHeight(25);
obj.edit459:setField("Equipamento_Peso_3_6");
obj.edit459:setName("edit459");
obj.layout144 = gui.fromHandle(_obj_newObject("layout"));
obj.layout144:setParent(obj.layout136);
obj.layout144:setLeft(0);
obj.layout144:setTop(205);
obj.layout144:setWidth(300);
obj.layout144:setHeight(25);
obj.layout144:setName("layout144");
obj.edit460 = gui.fromHandle(_obj_newObject("edit"));
obj.edit460:setParent(obj.layout144);
obj.edit460:setLeft(5);
obj.edit460:setTop(0);
obj.edit460:setWidth(190);
obj.edit460:setHeight(25);
obj.edit460:setField("Equipamento_3_7");
obj.edit460:setName("edit460");
obj.edit461 = gui.fromHandle(_obj_newObject("edit"));
obj.edit461:setParent(obj.layout144);
obj.edit461:setLeft(195);
obj.edit461:setTop(0);
obj.edit461:setWidth(50);
obj.edit461:setHeight(25);
obj.edit461:setField("Equipamento_Custo_3_7");
obj.edit461:setName("edit461");
obj.edit462 = gui.fromHandle(_obj_newObject("edit"));
obj.edit462:setParent(obj.layout144);
obj.edit462:setLeft(245);
obj.edit462:setTop(0);
obj.edit462:setWidth(50);
obj.edit462:setHeight(25);
obj.edit462:setField("Equipamento_Peso_3_7");
obj.edit462:setName("edit462");
obj.layout145 = gui.fromHandle(_obj_newObject("layout"));
obj.layout145:setParent(obj.layout136);
obj.layout145:setLeft(0);
obj.layout145:setTop(230);
obj.layout145:setWidth(300);
obj.layout145:setHeight(25);
obj.layout145:setName("layout145");
obj.edit463 = gui.fromHandle(_obj_newObject("edit"));
obj.edit463:setParent(obj.layout145);
obj.edit463:setLeft(5);
obj.edit463:setTop(0);
obj.edit463:setWidth(190);
obj.edit463:setHeight(25);
obj.edit463:setField("Equipamento_3_8");
obj.edit463:setName("edit463");
obj.edit464 = gui.fromHandle(_obj_newObject("edit"));
obj.edit464:setParent(obj.layout145);
obj.edit464:setLeft(195);
obj.edit464:setTop(0);
obj.edit464:setWidth(50);
obj.edit464:setHeight(25);
obj.edit464:setField("Equipamento_Custo_3_8");
obj.edit464:setName("edit464");
obj.edit465 = gui.fromHandle(_obj_newObject("edit"));
obj.edit465:setParent(obj.layout145);
obj.edit465:setLeft(245);
obj.edit465:setTop(0);
obj.edit465:setWidth(50);
obj.edit465:setHeight(25);
obj.edit465:setField("Equipamento_Peso_3_8");
obj.edit465:setName("edit465");
obj.layout146 = gui.fromHandle(_obj_newObject("layout"));
obj.layout146:setParent(obj.layout136);
obj.layout146:setLeft(0);
obj.layout146:setTop(255);
obj.layout146:setWidth(300);
obj.layout146:setHeight(25);
obj.layout146:setName("layout146");
obj.edit466 = gui.fromHandle(_obj_newObject("edit"));
obj.edit466:setParent(obj.layout146);
obj.edit466:setLeft(5);
obj.edit466:setTop(0);
obj.edit466:setWidth(190);
obj.edit466:setHeight(25);
obj.edit466:setField("Equipamento_3_9");
obj.edit466:setName("edit466");
obj.edit467 = gui.fromHandle(_obj_newObject("edit"));
obj.edit467:setParent(obj.layout146);
obj.edit467:setLeft(195);
obj.edit467:setTop(0);
obj.edit467:setWidth(50);
obj.edit467:setHeight(25);
obj.edit467:setField("Equipamento_Custo_3_9");
obj.edit467:setName("edit467");
obj.edit468 = gui.fromHandle(_obj_newObject("edit"));
obj.edit468:setParent(obj.layout146);
obj.edit468:setLeft(245);
obj.edit468:setTop(0);
obj.edit468:setWidth(50);
obj.edit468:setHeight(25);
obj.edit468:setField("Equipamento_Peso_3_9");
obj.edit468:setName("edit468");
obj.layout147 = gui.fromHandle(_obj_newObject("layout"));
obj.layout147:setParent(obj.layout136);
obj.layout147:setLeft(0);
obj.layout147:setTop(280);
obj.layout147:setWidth(300);
obj.layout147:setHeight(25);
obj.layout147:setName("layout147");
obj.edit469 = gui.fromHandle(_obj_newObject("edit"));
obj.edit469:setParent(obj.layout147);
obj.edit469:setLeft(5);
obj.edit469:setTop(0);
obj.edit469:setWidth(190);
obj.edit469:setHeight(25);
obj.edit469:setField("Equipamento_3_10");
obj.edit469:setName("edit469");
obj.edit470 = gui.fromHandle(_obj_newObject("edit"));
obj.edit470:setParent(obj.layout147);
obj.edit470:setLeft(195);
obj.edit470:setTop(0);
obj.edit470:setWidth(50);
obj.edit470:setHeight(25);
obj.edit470:setField("Equipamento_Custo_3_10");
obj.edit470:setName("edit470");
obj.edit471 = gui.fromHandle(_obj_newObject("edit"));
obj.edit471:setParent(obj.layout147);
obj.edit471:setLeft(245);
obj.edit471:setTop(0);
obj.edit471:setWidth(50);
obj.edit471:setHeight(25);
obj.edit471:setField("Equipamento_Peso_3_10");
obj.edit471:setName("edit471");
obj.layout148 = gui.fromHandle(_obj_newObject("layout"));
obj.layout148:setParent(obj.layout136);
obj.layout148:setLeft(0);
obj.layout148:setTop(305);
obj.layout148:setWidth(300);
obj.layout148:setHeight(25);
obj.layout148:setName("layout148");
obj.edit472 = gui.fromHandle(_obj_newObject("edit"));
obj.edit472:setParent(obj.layout148);
obj.edit472:setLeft(5);
obj.edit472:setTop(0);
obj.edit472:setWidth(190);
obj.edit472:setHeight(25);
obj.edit472:setField("Equipamento_3_11");
obj.edit472:setName("edit472");
obj.edit473 = gui.fromHandle(_obj_newObject("edit"));
obj.edit473:setParent(obj.layout148);
obj.edit473:setLeft(195);
obj.edit473:setTop(0);
obj.edit473:setWidth(50);
obj.edit473:setHeight(25);
obj.edit473:setField("Equipamento_Custo_3_11");
obj.edit473:setName("edit473");
obj.edit474 = gui.fromHandle(_obj_newObject("edit"));
obj.edit474:setParent(obj.layout148);
obj.edit474:setLeft(245);
obj.edit474:setTop(0);
obj.edit474:setWidth(50);
obj.edit474:setHeight(25);
obj.edit474:setField("Equipamento_Peso_3_11");
obj.edit474:setName("edit474");
obj.layout149 = gui.fromHandle(_obj_newObject("layout"));
obj.layout149:setParent(obj.layout136);
obj.layout149:setLeft(0);
obj.layout149:setTop(330);
obj.layout149:setWidth(300);
obj.layout149:setHeight(25);
obj.layout149:setName("layout149");
obj.edit475 = gui.fromHandle(_obj_newObject("edit"));
obj.edit475:setParent(obj.layout149);
obj.edit475:setLeft(5);
obj.edit475:setTop(0);
obj.edit475:setWidth(190);
obj.edit475:setHeight(25);
obj.edit475:setField("Equipamento_3_12");
obj.edit475:setName("edit475");
obj.edit476 = gui.fromHandle(_obj_newObject("edit"));
obj.edit476:setParent(obj.layout149);
obj.edit476:setLeft(195);
obj.edit476:setTop(0);
obj.edit476:setWidth(50);
obj.edit476:setHeight(25);
obj.edit476:setField("Equipamento_Custo_3_12");
obj.edit476:setName("edit476");
obj.edit477 = gui.fromHandle(_obj_newObject("edit"));
obj.edit477:setParent(obj.layout149);
obj.edit477:setLeft(245);
obj.edit477:setTop(0);
obj.edit477:setWidth(50);
obj.edit477:setHeight(25);
obj.edit477:setField("Equipamento_Peso_3_12");
obj.edit477:setName("edit477");
obj.layout150 = gui.fromHandle(_obj_newObject("layout"));
obj.layout150:setParent(obj.layout136);
obj.layout150:setLeft(0);
obj.layout150:setTop(355);
obj.layout150:setWidth(300);
obj.layout150:setHeight(25);
obj.layout150:setName("layout150");
obj.edit478 = gui.fromHandle(_obj_newObject("edit"));
obj.edit478:setParent(obj.layout150);
obj.edit478:setLeft(5);
obj.edit478:setTop(0);
obj.edit478:setWidth(190);
obj.edit478:setHeight(25);
obj.edit478:setField("Equipamento_3_13");
obj.edit478:setName("edit478");
obj.edit479 = gui.fromHandle(_obj_newObject("edit"));
obj.edit479:setParent(obj.layout150);
obj.edit479:setLeft(195);
obj.edit479:setTop(0);
obj.edit479:setWidth(50);
obj.edit479:setHeight(25);
obj.edit479:setField("Equipamento_Custo_3_13");
obj.edit479:setName("edit479");
obj.edit480 = gui.fromHandle(_obj_newObject("edit"));
obj.edit480:setParent(obj.layout150);
obj.edit480:setLeft(245);
obj.edit480:setTop(0);
obj.edit480:setWidth(50);
obj.edit480:setHeight(25);
obj.edit480:setField("Equipamento_Peso_3_13");
obj.edit480:setName("edit480");
obj.layout151 = gui.fromHandle(_obj_newObject("layout"));
obj.layout151:setParent(obj.layout136);
obj.layout151:setLeft(0);
obj.layout151:setTop(380);
obj.layout151:setWidth(300);
obj.layout151:setHeight(25);
obj.layout151:setName("layout151");
obj.edit481 = gui.fromHandle(_obj_newObject("edit"));
obj.edit481:setParent(obj.layout151);
obj.edit481:setLeft(5);
obj.edit481:setTop(0);
obj.edit481:setWidth(190);
obj.edit481:setHeight(25);
obj.edit481:setField("Equipamento_3_14");
obj.edit481:setName("edit481");
obj.edit482 = gui.fromHandle(_obj_newObject("edit"));
obj.edit482:setParent(obj.layout151);
obj.edit482:setLeft(195);
obj.edit482:setTop(0);
obj.edit482:setWidth(50);
obj.edit482:setHeight(25);
obj.edit482:setField("Equipamento_Custo_3_14");
obj.edit482:setName("edit482");
obj.edit483 = gui.fromHandle(_obj_newObject("edit"));
obj.edit483:setParent(obj.layout151);
obj.edit483:setLeft(245);
obj.edit483:setTop(0);
obj.edit483:setWidth(50);
obj.edit483:setHeight(25);
obj.edit483:setField("Equipamento_Peso_3_14");
obj.edit483:setName("edit483");
obj.layout152 = gui.fromHandle(_obj_newObject("layout"));
obj.layout152:setParent(obj.layout136);
obj.layout152:setLeft(0);
obj.layout152:setTop(405);
obj.layout152:setWidth(300);
obj.layout152:setHeight(25);
obj.layout152:setName("layout152");
obj.edit484 = gui.fromHandle(_obj_newObject("edit"));
obj.edit484:setParent(obj.layout152);
obj.edit484:setLeft(5);
obj.edit484:setTop(0);
obj.edit484:setWidth(190);
obj.edit484:setHeight(25);
obj.edit484:setField("Equipamento_3_15");
obj.edit484:setName("edit484");
obj.edit485 = gui.fromHandle(_obj_newObject("edit"));
obj.edit485:setParent(obj.layout152);
obj.edit485:setLeft(195);
obj.edit485:setTop(0);
obj.edit485:setWidth(50);
obj.edit485:setHeight(25);
obj.edit485:setField("Equipamento_Custo_3_15");
obj.edit485:setName("edit485");
obj.edit486 = gui.fromHandle(_obj_newObject("edit"));
obj.edit486:setParent(obj.layout152);
obj.edit486:setLeft(245);
obj.edit486:setTop(0);
obj.edit486:setWidth(50);
obj.edit486:setHeight(25);
obj.edit486:setField("Equipamento_Peso_3_15");
obj.edit486:setName("edit486");
obj.layout153 = gui.fromHandle(_obj_newObject("layout"));
obj.layout153:setParent(obj.layout136);
obj.layout153:setLeft(0);
obj.layout153:setTop(430);
obj.layout153:setWidth(300);
obj.layout153:setHeight(25);
obj.layout153:setName("layout153");
obj.edit487 = gui.fromHandle(_obj_newObject("edit"));
obj.edit487:setParent(obj.layout153);
obj.edit487:setLeft(5);
obj.edit487:setTop(0);
obj.edit487:setWidth(190);
obj.edit487:setHeight(25);
obj.edit487:setField("Equipamento_3_16");
obj.edit487:setName("edit487");
obj.edit488 = gui.fromHandle(_obj_newObject("edit"));
obj.edit488:setParent(obj.layout153);
obj.edit488:setLeft(195);
obj.edit488:setTop(0);
obj.edit488:setWidth(50);
obj.edit488:setHeight(25);
obj.edit488:setField("Equipamento_Custo_3_16");
obj.edit488:setName("edit488");
obj.edit489 = gui.fromHandle(_obj_newObject("edit"));
obj.edit489:setParent(obj.layout153);
obj.edit489:setLeft(245);
obj.edit489:setTop(0);
obj.edit489:setWidth(50);
obj.edit489:setHeight(25);
obj.edit489:setField("Equipamento_Peso_3_16");
obj.edit489:setName("edit489");
obj.layout154 = gui.fromHandle(_obj_newObject("layout"));
obj.layout154:setParent(obj.layout136);
obj.layout154:setLeft(0);
obj.layout154:setTop(455);
obj.layout154:setWidth(300);
obj.layout154:setHeight(25);
obj.layout154:setName("layout154");
obj.edit490 = gui.fromHandle(_obj_newObject("edit"));
obj.edit490:setParent(obj.layout154);
obj.edit490:setLeft(5);
obj.edit490:setTop(0);
obj.edit490:setWidth(190);
obj.edit490:setHeight(25);
obj.edit490:setField("Equipamento_3_17");
obj.edit490:setName("edit490");
obj.edit491 = gui.fromHandle(_obj_newObject("edit"));
obj.edit491:setParent(obj.layout154);
obj.edit491:setLeft(195);
obj.edit491:setTop(0);
obj.edit491:setWidth(50);
obj.edit491:setHeight(25);
obj.edit491:setField("Equipamento_Custo_3_17");
obj.edit491:setName("edit491");
obj.edit492 = gui.fromHandle(_obj_newObject("edit"));
obj.edit492:setParent(obj.layout154);
obj.edit492:setLeft(245);
obj.edit492:setTop(0);
obj.edit492:setWidth(50);
obj.edit492:setHeight(25);
obj.edit492:setField("Equipamento_Peso_3_17");
obj.edit492:setName("edit492");
obj.layout155 = gui.fromHandle(_obj_newObject("layout"));
obj.layout155:setParent(obj.layout136);
obj.layout155:setLeft(0);
obj.layout155:setTop(480);
obj.layout155:setWidth(300);
obj.layout155:setHeight(25);
obj.layout155:setName("layout155");
obj.edit493 = gui.fromHandle(_obj_newObject("edit"));
obj.edit493:setParent(obj.layout155);
obj.edit493:setLeft(5);
obj.edit493:setTop(0);
obj.edit493:setWidth(190);
obj.edit493:setHeight(25);
obj.edit493:setField("Equipamento_3_18");
obj.edit493:setName("edit493");
obj.edit494 = gui.fromHandle(_obj_newObject("edit"));
obj.edit494:setParent(obj.layout155);
obj.edit494:setLeft(195);
obj.edit494:setTop(0);
obj.edit494:setWidth(50);
obj.edit494:setHeight(25);
obj.edit494:setField("Equipamento_Custo_3_18");
obj.edit494:setName("edit494");
obj.edit495 = gui.fromHandle(_obj_newObject("edit"));
obj.edit495:setParent(obj.layout155);
obj.edit495:setLeft(245);
obj.edit495:setTop(0);
obj.edit495:setWidth(50);
obj.edit495:setHeight(25);
obj.edit495:setField("Equipamento_Peso_3_18");
obj.edit495:setName("edit495");
obj.layout156 = gui.fromHandle(_obj_newObject("layout"));
obj.layout156:setParent(obj.layout136);
obj.layout156:setLeft(0);
obj.layout156:setTop(505);
obj.layout156:setWidth(300);
obj.layout156:setHeight(25);
obj.layout156:setName("layout156");
obj.edit496 = gui.fromHandle(_obj_newObject("edit"));
obj.edit496:setParent(obj.layout156);
obj.edit496:setLeft(5);
obj.edit496:setTop(0);
obj.edit496:setWidth(190);
obj.edit496:setHeight(25);
obj.edit496:setField("Equipamento_3_19");
obj.edit496:setName("edit496");
obj.edit497 = gui.fromHandle(_obj_newObject("edit"));
obj.edit497:setParent(obj.layout156);
obj.edit497:setLeft(195);
obj.edit497:setTop(0);
obj.edit497:setWidth(50);
obj.edit497:setHeight(25);
obj.edit497:setField("Equipamento_Custo_3_19");
obj.edit497:setName("edit497");
obj.edit498 = gui.fromHandle(_obj_newObject("edit"));
obj.edit498:setParent(obj.layout156);
obj.edit498:setLeft(245);
obj.edit498:setTop(0);
obj.edit498:setWidth(50);
obj.edit498:setHeight(25);
obj.edit498:setField("Equipamento_Peso_3_19");
obj.edit498:setName("edit498");
obj.layout157 = gui.fromHandle(_obj_newObject("layout"));
obj.layout157:setParent(obj.layout136);
obj.layout157:setLeft(0);
obj.layout157:setTop(530);
obj.layout157:setWidth(300);
obj.layout157:setHeight(25);
obj.layout157:setName("layout157");
obj.edit499 = gui.fromHandle(_obj_newObject("edit"));
obj.edit499:setParent(obj.layout157);
obj.edit499:setLeft(5);
obj.edit499:setTop(0);
obj.edit499:setWidth(190);
obj.edit499:setHeight(25);
obj.edit499:setField("Equipamento_3_20");
obj.edit499:setName("edit499");
obj.edit500 = gui.fromHandle(_obj_newObject("edit"));
obj.edit500:setParent(obj.layout157);
obj.edit500:setLeft(195);
obj.edit500:setTop(0);
obj.edit500:setWidth(50);
obj.edit500:setHeight(25);
obj.edit500:setField("Equipamento_Custo_3_20");
obj.edit500:setName("edit500");
obj.edit501 = gui.fromHandle(_obj_newObject("edit"));
obj.edit501:setParent(obj.layout157);
obj.edit501:setLeft(245);
obj.edit501:setTop(0);
obj.edit501:setWidth(50);
obj.edit501:setHeight(25);
obj.edit501:setField("Equipamento_Peso_3_20");
obj.edit501:setName("edit501");
obj.layout158 = gui.fromHandle(_obj_newObject("layout"));
obj.layout158:setParent(obj.layout136);
obj.layout158:setLeft(0);
obj.layout158:setTop(555);
obj.layout158:setWidth(300);
obj.layout158:setHeight(25);
obj.layout158:setName("layout158");
obj.edit502 = gui.fromHandle(_obj_newObject("edit"));
obj.edit502:setParent(obj.layout158);
obj.edit502:setLeft(5);
obj.edit502:setTop(0);
obj.edit502:setWidth(190);
obj.edit502:setHeight(25);
obj.edit502:setField("Equipamento_3_21");
obj.edit502:setName("edit502");
obj.edit503 = gui.fromHandle(_obj_newObject("edit"));
obj.edit503:setParent(obj.layout158);
obj.edit503:setLeft(195);
obj.edit503:setTop(0);
obj.edit503:setWidth(50);
obj.edit503:setHeight(25);
obj.edit503:setField("Equipamento_Custo_3_21");
obj.edit503:setName("edit503");
obj.edit504 = gui.fromHandle(_obj_newObject("edit"));
obj.edit504:setParent(obj.layout158);
obj.edit504:setLeft(245);
obj.edit504:setTop(0);
obj.edit504:setWidth(50);
obj.edit504:setHeight(25);
obj.edit504:setField("Equipamento_Peso_3_21");
obj.edit504:setName("edit504");
obj.layout159 = gui.fromHandle(_obj_newObject("layout"));
obj.layout159:setParent(obj.layout136);
obj.layout159:setLeft(0);
obj.layout159:setTop(580);
obj.layout159:setWidth(300);
obj.layout159:setHeight(25);
obj.layout159:setName("layout159");
obj.edit505 = gui.fromHandle(_obj_newObject("edit"));
obj.edit505:setParent(obj.layout159);
obj.edit505:setLeft(5);
obj.edit505:setTop(0);
obj.edit505:setWidth(190);
obj.edit505:setHeight(25);
obj.edit505:setField("Equipamento_3_22");
obj.edit505:setName("edit505");
obj.edit506 = gui.fromHandle(_obj_newObject("edit"));
obj.edit506:setParent(obj.layout159);
obj.edit506:setLeft(195);
obj.edit506:setTop(0);
obj.edit506:setWidth(50);
obj.edit506:setHeight(25);
obj.edit506:setField("Equipamento_Custo_3_22");
obj.edit506:setName("edit506");
obj.edit507 = gui.fromHandle(_obj_newObject("edit"));
obj.edit507:setParent(obj.layout159);
obj.edit507:setLeft(245);
obj.edit507:setTop(0);
obj.edit507:setWidth(50);
obj.edit507:setHeight(25);
obj.edit507:setField("Equipamento_Peso_3_22");
obj.edit507:setName("edit507");
obj.layout160 = gui.fromHandle(_obj_newObject("layout"));
obj.layout160:setParent(obj.scrollBox3);
obj.layout160:setLeft(930);
obj.layout160:setTop(0);
obj.layout160:setWidth(300);
obj.layout160:setHeight(115);
obj.layout160:setName("layout160");
obj.rectangle20 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle20:setParent(obj.layout160);
obj.rectangle20:setAlign("client");
obj.rectangle20:setColor("black");
obj.rectangle20:setXradius(5);
obj.rectangle20:setYradius(5);
obj.rectangle20:setCornerType("round");
obj.rectangle20:setName("rectangle20");
obj.label142 = gui.fromHandle(_obj_newObject("label"));
obj.label142:setParent(obj.layout160);
obj.label142:setLeft(0);
obj.label142:setTop(5);
obj.label142:setWidth(300);
obj.label142:setHeight(20);
obj.label142:setText("DINHEIRO E CARGA");
obj.label142:setHorzTextAlign("center");
obj.label142:setName("label142");
obj.label143 = gui.fromHandle(_obj_newObject("label"));
obj.label143:setParent(obj.layout160);
obj.label143:setLeft(5);
obj.label143:setTop(55);
obj.label143:setWidth(60);
obj.label143:setHeight(20);
obj.label143:setText("CARGA");
obj.label143:setHorzTextAlign("trailing");
obj.label143:setName("label143");
obj.rectangle21 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle21:setParent(obj.layout160);
obj.rectangle21:setLeft(70);
obj.rectangle21:setTop(50);
obj.rectangle21:setWidth(40);
obj.rectangle21:setHeight(25);
obj.rectangle21:setColor("Black");
obj.rectangle21:setStrokeColor("white");
obj.rectangle21:setStrokeSize(1);
obj.rectangle21:setName("rectangle21");
obj.label144 = gui.fromHandle(_obj_newObject("label"));
obj.label144:setParent(obj.layout160);
obj.label144:setLeft(70);
obj.label144:setTop(50);
obj.label144:setWidth(40);
obj.label144:setHeight(25);
obj.label144:setField("Peso_Total");
obj.label144:setHorzTextAlign("center");
obj.label144:setName("label144");
obj.label145 = gui.fromHandle(_obj_newObject("label"));
obj.label145:setParent(obj.layout160);
obj.label145:setLeft(120);
obj.label145:setTop(55);
obj.label145:setWidth(60);
obj.label145:setHeight(20);
obj.label145:setText("GASTOS");
obj.label145:setHorzTextAlign("trailing");
obj.label145:setName("label145");
obj.rectangle22 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle22:setParent(obj.layout160);
obj.rectangle22:setLeft(185);
obj.rectangle22:setTop(50);
obj.rectangle22:setWidth(40);
obj.rectangle22:setHeight(25);
obj.rectangle22:setColor("Black");
obj.rectangle22:setStrokeColor("white");
obj.rectangle22:setStrokeSize(1);
obj.rectangle22:setName("rectangle22");
obj.label146 = gui.fromHandle(_obj_newObject("label"));
obj.label146:setParent(obj.layout160);
obj.label146:setLeft(185);
obj.label146:setTop(50);
obj.label146:setWidth(40);
obj.label146:setHeight(25);
obj.label146:setField("Custo_Total");
obj.label146:setHorzTextAlign("center");
obj.label146:setName("label146");
obj.label147 = gui.fromHandle(_obj_newObject("label"));
obj.label147:setParent(obj.layout160);
obj.label147:setLeft(5);
obj.label147:setTop(90);
obj.label147:setWidth(20);
obj.label147:setHeight(20);
obj.label147:setText("PL");
obj.label147:setHorzTextAlign("trailing");
obj.label147:setName("label147");
obj.edit508 = gui.fromHandle(_obj_newObject("edit"));
obj.edit508:setParent(obj.layout160);
obj.edit508:setLeft(30);
obj.edit508:setTop(85);
obj.edit508:setWidth(40);
obj.edit508:setHeight(25);
obj.edit508:setField("PL");
obj.edit508:setName("edit508");
obj.label148 = gui.fromHandle(_obj_newObject("label"));
obj.label148:setParent(obj.layout160);
obj.label148:setLeft(70);
obj.label148:setTop(90);
obj.label148:setWidth(20);
obj.label148:setHeight(20);
obj.label148:setText("PO");
obj.label148:setHorzTextAlign("trailing");
obj.label148:setName("label148");
obj.edit509 = gui.fromHandle(_obj_newObject("edit"));
obj.edit509:setParent(obj.layout160);
obj.edit509:setLeft(95);
obj.edit509:setTop(85);
obj.edit509:setWidth(40);
obj.edit509:setHeight(25);
obj.edit509:setField("PO");
obj.edit509:setName("edit509");
obj.label149 = gui.fromHandle(_obj_newObject("label"));
obj.label149:setParent(obj.layout160);
obj.label149:setLeft(135);
obj.label149:setTop(90);
obj.label149:setWidth(20);
obj.label149:setHeight(20);
obj.label149:setText("PP");
obj.label149:setHorzTextAlign("trailing");
obj.label149:setName("label149");
obj.edit510 = gui.fromHandle(_obj_newObject("edit"));
obj.edit510:setParent(obj.layout160);
obj.edit510:setLeft(160);
obj.edit510:setTop(85);
obj.edit510:setWidth(40);
obj.edit510:setHeight(25);
obj.edit510:setField("PP");
obj.edit510:setName("edit510");
obj.label150 = gui.fromHandle(_obj_newObject("label"));
obj.label150:setParent(obj.layout160);
obj.label150:setLeft(200);
obj.label150:setTop(90);
obj.label150:setWidth(20);
obj.label150:setHeight(20);
obj.label150:setText("PC");
obj.label150:setHorzTextAlign("trailing");
obj.label150:setName("label150");
obj.edit511 = gui.fromHandle(_obj_newObject("edit"));
obj.edit511:setParent(obj.layout160);
obj.edit511:setLeft(225);
obj.edit511:setTop(85);
obj.edit511:setWidth(40);
obj.edit511:setHeight(25);
obj.edit511:setField("PC");
obj.edit511:setName("edit511");
obj.layout161 = gui.fromHandle(_obj_newObject("layout"));
obj.layout161:setParent(obj.scrollBox3);
obj.layout161:setLeft(930);
obj.layout161:setTop(120);
obj.layout161:setWidth(300);
obj.layout161:setHeight(490);
obj.layout161:setName("layout161");
obj.rectangle23 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle23:setParent(obj.layout161);
obj.rectangle23:setAlign("client");
obj.rectangle23:setColor("black");
obj.rectangle23:setXradius(5);
obj.rectangle23:setYradius(5);
obj.rectangle23:setCornerType("round");
obj.rectangle23:setName("rectangle23");
obj.label151 = gui.fromHandle(_obj_newObject("label"));
obj.label151:setParent(obj.layout161);
obj.label151:setLeft(0);
obj.label151:setTop(5);
obj.label151:setWidth(300);
obj.label151:setHeight(20);
obj.label151:setText("OUTROS");
obj.label151:setHorzTextAlign("center");
obj.label151:setName("label151");
obj.textEditor5 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor5:setParent(obj.layout161);
obj.textEditor5:setLeft(5);
obj.textEditor5:setTop(30);
obj.textEditor5:setWidth(290);
obj.textEditor5:setHeight(450);
obj.textEditor5:setField("Equipamentos_Outros");
obj.textEditor5:setName("textEditor5");
obj.image5 = gui.fromHandle(_obj_newObject("image"));
obj.image5:setParent(obj.scrollBox3);
obj.image5:setAlign("client");
obj.image5:setSRC("https://dl.dropboxusercontent.com/u/31086811/Plugins/Ficha%20ADnD%20releases/imagens/block.png");
obj.image5:setStyle("autoFit");
obj.image5:setName("image5");
obj.tab4 = gui.fromHandle(_obj_newObject("tab"));
obj.tab4:setParent(obj.tabControl1);
obj.tab4:setTitle("Magias");
obj.tab4:setName("tab4");
obj.frmADnD4 = gui.fromHandle(_obj_newObject("form"));
obj.frmADnD4:setParent(obj.tab4);
obj.frmADnD4:setName("frmADnD4");
obj.frmADnD4:setAlign("client");
obj.frmADnD4:setTheme("dark");
obj.frmADnD4:setMargins({top=1});
obj.scrollBox4 = gui.fromHandle(_obj_newObject("scrollBox"));
obj.scrollBox4:setParent(obj.frmADnD4);
obj.scrollBox4:setAlign("client");
obj.scrollBox4:setName("scrollBox4");
obj.layout162 = gui.fromHandle(_obj_newObject("layout"));
obj.layout162:setParent(obj.scrollBox4);
obj.layout162:setLeft(0);
obj.layout162:setTop(0);
obj.layout162:setWidth(140);
obj.layout162:setHeight(255);
obj.layout162:setName("layout162");
obj.rectangle24 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle24:setParent(obj.layout162);
obj.rectangle24:setAlign("client");
obj.rectangle24:setColor("black");
obj.rectangle24:setXradius(5);
obj.rectangle24:setYradius(5);
obj.rectangle24:setCornerType("round");
obj.rectangle24:setName("rectangle24");
obj.label152 = gui.fromHandle(_obj_newObject("label"));
obj.label152:setParent(obj.layout162);
obj.label152:setLeft(0);
obj.label152:setTop(5);
obj.label152:setWidth(140);
obj.label152:setHeight(20);
obj.label152:setText("MAGIAS POR DIA");
obj.label152:setHorzTextAlign("center");
obj.label152:setName("label152");
obj.label153 = gui.fromHandle(_obj_newObject("label"));
obj.label153:setParent(obj.layout162);
obj.label153:setLeft(25);
obj.label153:setTop(25);
obj.label153:setWidth(60);
obj.label153:setHeight(20);
obj.label153:setFontSize(13);
obj.label153:setHorzTextAlign("center");
obj.label153:setText("1º");
obj.label153:setName("label153");
obj.edit512 = gui.fromHandle(_obj_newObject("edit"));
obj.edit512:setParent(obj.layout162);
obj.edit512:setLeft(75);
obj.edit512:setTop(25);
obj.edit512:setWidth(40);
obj.edit512:setHeight(25);
obj.edit512:setField("Circulo1");
obj.edit512:setName("edit512");
obj.label154 = gui.fromHandle(_obj_newObject("label"));
obj.label154:setParent(obj.layout162);
obj.label154:setLeft(25);
obj.label154:setTop(50);
obj.label154:setWidth(60);
obj.label154:setHeight(20);
obj.label154:setFontSize(13);
obj.label154:setHorzTextAlign("center");
obj.label154:setText("2º");
obj.label154:setName("label154");
obj.edit513 = gui.fromHandle(_obj_newObject("edit"));
obj.edit513:setParent(obj.layout162);
obj.edit513:setLeft(75);
obj.edit513:setTop(50);
obj.edit513:setWidth(40);
obj.edit513:setHeight(25);
obj.edit513:setField("Circulo2");
obj.edit513:setName("edit513");
obj.label155 = gui.fromHandle(_obj_newObject("label"));
obj.label155:setParent(obj.layout162);
obj.label155:setLeft(25);
obj.label155:setTop(75);
obj.label155:setWidth(60);
obj.label155:setHeight(20);
obj.label155:setFontSize(13);
obj.label155:setHorzTextAlign("center");
obj.label155:setText("3º");
obj.label155:setName("label155");
obj.edit514 = gui.fromHandle(_obj_newObject("edit"));
obj.edit514:setParent(obj.layout162);
obj.edit514:setLeft(75);
obj.edit514:setTop(75);
obj.edit514:setWidth(40);
obj.edit514:setHeight(25);
obj.edit514:setField("Circulo3");
obj.edit514:setName("edit514");
obj.label156 = gui.fromHandle(_obj_newObject("label"));
obj.label156:setParent(obj.layout162);
obj.label156:setLeft(25);
obj.label156:setTop(100);
obj.label156:setWidth(60);
obj.label156:setHeight(20);
obj.label156:setFontSize(13);
obj.label156:setHorzTextAlign("center");
obj.label156:setText("4º");
obj.label156:setName("label156");
obj.edit515 = gui.fromHandle(_obj_newObject("edit"));
obj.edit515:setParent(obj.layout162);
obj.edit515:setLeft(75);
obj.edit515:setTop(100);
obj.edit515:setWidth(40);
obj.edit515:setHeight(25);
obj.edit515:setField("Circulo4");
obj.edit515:setName("edit515");
obj.label157 = gui.fromHandle(_obj_newObject("label"));
obj.label157:setParent(obj.layout162);
obj.label157:setLeft(25);
obj.label157:setTop(125);
obj.label157:setWidth(60);
obj.label157:setHeight(20);
obj.label157:setFontSize(13);
obj.label157:setHorzTextAlign("center");
obj.label157:setText("5º");
obj.label157:setName("label157");
obj.edit516 = gui.fromHandle(_obj_newObject("edit"));
obj.edit516:setParent(obj.layout162);
obj.edit516:setLeft(75);
obj.edit516:setTop(125);
obj.edit516:setWidth(40);
obj.edit516:setHeight(25);
obj.edit516:setField("Circulo5");
obj.edit516:setName("edit516");
obj.label158 = gui.fromHandle(_obj_newObject("label"));
obj.label158:setParent(obj.layout162);
obj.label158:setLeft(25);
obj.label158:setTop(150);
obj.label158:setWidth(60);
obj.label158:setHeight(20);
obj.label158:setFontSize(13);
obj.label158:setHorzTextAlign("center");
obj.label158:setText("6º");
obj.label158:setName("label158");
obj.edit517 = gui.fromHandle(_obj_newObject("edit"));
obj.edit517:setParent(obj.layout162);
obj.edit517:setLeft(75);
obj.edit517:setTop(150);
obj.edit517:setWidth(40);
obj.edit517:setHeight(25);
obj.edit517:setField("Circulo6");
obj.edit517:setName("edit517");
obj.label159 = gui.fromHandle(_obj_newObject("label"));
obj.label159:setParent(obj.layout162);
obj.label159:setLeft(25);
obj.label159:setTop(175);
obj.label159:setWidth(60);
obj.label159:setHeight(20);
obj.label159:setFontSize(13);
obj.label159:setHorzTextAlign("center");
obj.label159:setText("7º");
obj.label159:setName("label159");
obj.edit518 = gui.fromHandle(_obj_newObject("edit"));
obj.edit518:setParent(obj.layout162);
obj.edit518:setLeft(75);
obj.edit518:setTop(175);
obj.edit518:setWidth(40);
obj.edit518:setHeight(25);
obj.edit518:setField("Circulo7");
obj.edit518:setName("edit518");
obj.label160 = gui.fromHandle(_obj_newObject("label"));
obj.label160:setParent(obj.layout162);
obj.label160:setLeft(25);
obj.label160:setTop(200);
obj.label160:setWidth(60);
obj.label160:setHeight(20);
obj.label160:setFontSize(13);
obj.label160:setHorzTextAlign("center");
obj.label160:setText("8º");
obj.label160:setName("label160");
obj.edit519 = gui.fromHandle(_obj_newObject("edit"));
obj.edit519:setParent(obj.layout162);
obj.edit519:setLeft(75);
obj.edit519:setTop(200);
obj.edit519:setWidth(40);
obj.edit519:setHeight(25);
obj.edit519:setField("Circulo8");
obj.edit519:setName("edit519");
obj.label161 = gui.fromHandle(_obj_newObject("label"));
obj.label161:setParent(obj.layout162);
obj.label161:setLeft(25);
obj.label161:setTop(225);
obj.label161:setWidth(60);
obj.label161:setHeight(20);
obj.label161:setFontSize(13);
obj.label161:setHorzTextAlign("center");
obj.label161:setText("9º");
obj.label161:setName("label161");
obj.edit520 = gui.fromHandle(_obj_newObject("edit"));
obj.edit520:setParent(obj.layout162);
obj.edit520:setLeft(75);
obj.edit520:setTop(225);
obj.edit520:setWidth(40);
obj.edit520:setHeight(25);
obj.edit520:setField("Circulo9");
obj.edit520:setName("edit520");
obj.layout163 = gui.fromHandle(_obj_newObject("layout"));
obj.layout163:setParent(obj.scrollBox4);
obj.layout163:setLeft(150);
obj.layout163:setTop(0);
obj.layout163:setWidth(150);
obj.layout163:setHeight(255);
obj.layout163:setName("layout163");
obj.rectangle25 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle25:setParent(obj.layout163);
obj.rectangle25:setAlign("client");
obj.rectangle25:setColor("black");
obj.rectangle25:setXradius(5);
obj.rectangle25:setYradius(5);
obj.rectangle25:setCornerType("round");
obj.rectangle25:setName("rectangle25");
obj.label162 = gui.fromHandle(_obj_newObject("label"));
obj.label162:setParent(obj.layout163);
obj.label162:setLeft(0);
obj.label162:setTop(5);
obj.label162:setWidth(140);
obj.label162:setHeight(20);
obj.label162:setText("GRIMÓRIO");
obj.label162:setHorzTextAlign("center");
obj.label162:setName("label162");
obj.label163 = gui.fromHandle(_obj_newObject("label"));
obj.label163:setParent(obj.layout163);
obj.label163:setLeft(5);
obj.label163:setTop(30);
obj.label163:setWidth(45);
obj.label163:setHeight(20);
obj.label163:setFontSize(13);
obj.label163:setHorzTextAlign("center");
obj.label163:setText("Total");
obj.label163:setName("label163");
obj.label164 = gui.fromHandle(_obj_newObject("label"));
obj.label164:setParent(obj.layout163);
obj.label164:setLeft(50);
obj.label164:setTop(30);
obj.label164:setWidth(45);
obj.label164:setHeight(20);
obj.label164:setFontSize(13);
obj.label164:setHorzTextAlign("center");
obj.label164:setText("Usadas");
obj.label164:setName("label164");
obj.label165 = gui.fromHandle(_obj_newObject("label"));
obj.label165:setParent(obj.layout163);
obj.label165:setLeft(95);
obj.label165:setTop(30);
obj.label165:setWidth(45);
obj.label165:setHeight(20);
obj.label165:setFontSize(13);
obj.label165:setHorzTextAlign("center");
obj.label165:setText("Vazias");
obj.label165:setName("label165");
obj.edit521 = gui.fromHandle(_obj_newObject("edit"));
obj.edit521:setParent(obj.layout163);
obj.edit521:setLeft(5);
obj.edit521:setTop(50);
obj.edit521:setWidth(45);
obj.edit521:setHeight(25);
obj.edit521:setField("Grimorio_total_1");
obj.edit521:setName("edit521");
obj.edit522 = gui.fromHandle(_obj_newObject("edit"));
obj.edit522:setParent(obj.layout163);
obj.edit522:setLeft(50);
obj.edit522:setTop(50);
obj.edit522:setWidth(45);
obj.edit522:setHeight(25);
obj.edit522:setField("Grimorio_usadas_1");
obj.edit522:setName("edit522");
obj.edit523 = gui.fromHandle(_obj_newObject("edit"));
obj.edit523:setParent(obj.layout163);
obj.edit523:setLeft(95);
obj.edit523:setTop(50);
obj.edit523:setWidth(45);
obj.edit523:setHeight(25);
obj.edit523:setField("Grimorio_vazias_1");
obj.edit523:setName("edit523");
obj.edit524 = gui.fromHandle(_obj_newObject("edit"));
obj.edit524:setParent(obj.layout163);
obj.edit524:setLeft(5);
obj.edit524:setTop(75);
obj.edit524:setWidth(45);
obj.edit524:setHeight(25);
obj.edit524:setField("Grimorio_total_2");
obj.edit524:setName("edit524");
obj.edit525 = gui.fromHandle(_obj_newObject("edit"));
obj.edit525:setParent(obj.layout163);
obj.edit525:setLeft(50);
obj.edit525:setTop(75);
obj.edit525:setWidth(45);
obj.edit525:setHeight(25);
obj.edit525:setField("Grimorio_usadas_2");
obj.edit525:setName("edit525");
obj.edit526 = gui.fromHandle(_obj_newObject("edit"));
obj.edit526:setParent(obj.layout163);
obj.edit526:setLeft(95);
obj.edit526:setTop(75);
obj.edit526:setWidth(45);
obj.edit526:setHeight(25);
obj.edit526:setField("Grimorio_vazias_2");
obj.edit526:setName("edit526");
obj.edit527 = gui.fromHandle(_obj_newObject("edit"));
obj.edit527:setParent(obj.layout163);
obj.edit527:setLeft(5);
obj.edit527:setTop(100);
obj.edit527:setWidth(45);
obj.edit527:setHeight(25);
obj.edit527:setField("Grimorio_total_3");
obj.edit527:setName("edit527");
obj.edit528 = gui.fromHandle(_obj_newObject("edit"));
obj.edit528:setParent(obj.layout163);
obj.edit528:setLeft(50);
obj.edit528:setTop(100);
obj.edit528:setWidth(45);
obj.edit528:setHeight(25);
obj.edit528:setField("Grimorio_usadas_3");
obj.edit528:setName("edit528");
obj.edit529 = gui.fromHandle(_obj_newObject("edit"));
obj.edit529:setParent(obj.layout163);
obj.edit529:setLeft(95);
obj.edit529:setTop(100);
obj.edit529:setWidth(45);
obj.edit529:setHeight(25);
obj.edit529:setField("Grimorio_vazias_3");
obj.edit529:setName("edit529");
obj.edit530 = gui.fromHandle(_obj_newObject("edit"));
obj.edit530:setParent(obj.layout163);
obj.edit530:setLeft(5);
obj.edit530:setTop(125);
obj.edit530:setWidth(45);
obj.edit530:setHeight(25);
obj.edit530:setField("Grimorio_total_4");
obj.edit530:setName("edit530");
obj.edit531 = gui.fromHandle(_obj_newObject("edit"));
obj.edit531:setParent(obj.layout163);
obj.edit531:setLeft(50);
obj.edit531:setTop(125);
obj.edit531:setWidth(45);
obj.edit531:setHeight(25);
obj.edit531:setField("Grimorio_usadas_4");
obj.edit531:setName("edit531");
obj.edit532 = gui.fromHandle(_obj_newObject("edit"));
obj.edit532:setParent(obj.layout163);
obj.edit532:setLeft(95);
obj.edit532:setTop(125);
obj.edit532:setWidth(45);
obj.edit532:setHeight(25);
obj.edit532:setField("Grimorio_vazias_4");
obj.edit532:setName("edit532");
obj.edit533 = gui.fromHandle(_obj_newObject("edit"));
obj.edit533:setParent(obj.layout163);
obj.edit533:setLeft(5);
obj.edit533:setTop(150);
obj.edit533:setWidth(45);
obj.edit533:setHeight(25);
obj.edit533:setField("Grimorio_total_5");
obj.edit533:setName("edit533");
obj.edit534 = gui.fromHandle(_obj_newObject("edit"));
obj.edit534:setParent(obj.layout163);
obj.edit534:setLeft(50);
obj.edit534:setTop(150);
obj.edit534:setWidth(45);
obj.edit534:setHeight(25);
obj.edit534:setField("Grimorio_usadas_5");
obj.edit534:setName("edit534");
obj.edit535 = gui.fromHandle(_obj_newObject("edit"));
obj.edit535:setParent(obj.layout163);
obj.edit535:setLeft(95);
obj.edit535:setTop(150);
obj.edit535:setWidth(45);
obj.edit535:setHeight(25);
obj.edit535:setField("Grimorio_vazias_5");
obj.edit535:setName("edit535");
obj.edit536 = gui.fromHandle(_obj_newObject("edit"));
obj.edit536:setParent(obj.layout163);
obj.edit536:setLeft(5);
obj.edit536:setTop(175);
obj.edit536:setWidth(45);
obj.edit536:setHeight(25);
obj.edit536:setField("Grimorio_total_6");
obj.edit536:setName("edit536");
obj.edit537 = gui.fromHandle(_obj_newObject("edit"));
obj.edit537:setParent(obj.layout163);
obj.edit537:setLeft(50);
obj.edit537:setTop(175);
obj.edit537:setWidth(45);
obj.edit537:setHeight(25);
obj.edit537:setField("Grimorio_usadas_6");
obj.edit537:setName("edit537");
obj.edit538 = gui.fromHandle(_obj_newObject("edit"));
obj.edit538:setParent(obj.layout163);
obj.edit538:setLeft(95);
obj.edit538:setTop(175);
obj.edit538:setWidth(45);
obj.edit538:setHeight(25);
obj.edit538:setField("Grimorio_vazias_6");
obj.edit538:setName("edit538");
obj.edit539 = gui.fromHandle(_obj_newObject("edit"));
obj.edit539:setParent(obj.layout163);
obj.edit539:setLeft(5);
obj.edit539:setTop(200);
obj.edit539:setWidth(45);
obj.edit539:setHeight(25);
obj.edit539:setField("Grimorio_total_7");
obj.edit539:setName("edit539");
obj.edit540 = gui.fromHandle(_obj_newObject("edit"));
obj.edit540:setParent(obj.layout163);
obj.edit540:setLeft(50);
obj.edit540:setTop(200);
obj.edit540:setWidth(45);
obj.edit540:setHeight(25);
obj.edit540:setField("Grimorio_usadas_7");
obj.edit540:setName("edit540");
obj.edit541 = gui.fromHandle(_obj_newObject("edit"));
obj.edit541:setParent(obj.layout163);
obj.edit541:setLeft(95);
obj.edit541:setTop(200);
obj.edit541:setWidth(45);
obj.edit541:setHeight(25);
obj.edit541:setField("Grimorio_vazias_7");
obj.edit541:setName("edit541");
obj.edit542 = gui.fromHandle(_obj_newObject("edit"));
obj.edit542:setParent(obj.layout163);
obj.edit542:setLeft(5);
obj.edit542:setTop(225);
obj.edit542:setWidth(45);
obj.edit542:setHeight(25);
obj.edit542:setField("Grimorio_total_8");
obj.edit542:setName("edit542");
obj.edit543 = gui.fromHandle(_obj_newObject("edit"));
obj.edit543:setParent(obj.layout163);
obj.edit543:setLeft(50);
obj.edit543:setTop(225);
obj.edit543:setWidth(45);
obj.edit543:setHeight(25);
obj.edit543:setField("Grimorio_usadas_8");
obj.edit543:setName("edit543");
obj.edit544 = gui.fromHandle(_obj_newObject("edit"));
obj.edit544:setParent(obj.layout163);
obj.edit544:setLeft(95);
obj.edit544:setTop(225);
obj.edit544:setWidth(45);
obj.edit544:setHeight(25);
obj.edit544:setField("Grimorio_vazias_8");
obj.edit544:setName("edit544");
obj.layout164 = gui.fromHandle(_obj_newObject("layout"));
obj.layout164:setParent(obj.scrollBox4);
obj.layout164:setLeft(0);
obj.layout164:setTop(260);
obj.layout164:setWidth(300);
obj.layout164:setHeight(340);
obj.layout164:setName("layout164");
obj.rectangle26 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle26:setParent(obj.layout164);
obj.rectangle26:setAlign("client");
obj.rectangle26:setColor("black");
obj.rectangle26:setXradius(5);
obj.rectangle26:setYradius(5);
obj.rectangle26:setCornerType("round");
obj.rectangle26:setName("rectangle26");
obj.label166 = gui.fromHandle(_obj_newObject("label"));
obj.label166:setParent(obj.layout164);
obj.label166:setLeft(0);
obj.label166:setTop(5);
obj.label166:setWidth(300);
obj.label166:setHeight(20);
obj.label166:setText("ITENS DE MAGIA");
obj.label166:setHorzTextAlign("center");
obj.label166:setName("label166");
obj.layout165 = gui.fromHandle(_obj_newObject("layout"));
obj.layout165:setParent(obj.layout164);
obj.layout165:setLeft(0);
obj.layout165:setTop(30);
obj.layout165:setWidth(300);
obj.layout165:setHeight(25);
obj.layout165:setName("layout165");
obj.label167 = gui.fromHandle(_obj_newObject("label"));
obj.label167:setParent(obj.layout165);
obj.label167:setLeft(5);
obj.label167:setTop(0);
obj.label167:setWidth(190);
obj.label167:setHeight(25);
obj.label167:setHorzTextAlign("center");
obj.label167:setText("Item");
obj.label167:setName("label167");
obj.label168 = gui.fromHandle(_obj_newObject("label"));
obj.label168:setParent(obj.layout165);
obj.label168:setLeft(195);
obj.label168:setTop(0);
obj.label168:setWidth(50);
obj.label168:setHeight(25);
obj.label168:setHorzTextAlign("center");
obj.label168:setText("Custo");
obj.label168:setName("label168");
obj.label169 = gui.fromHandle(_obj_newObject("label"));
obj.label169:setParent(obj.layout165);
obj.label169:setLeft(245);
obj.label169:setTop(0);
obj.label169:setWidth(50);
obj.label169:setHeight(25);
obj.label169:setHorzTextAlign("center");
obj.label169:setText("Quantidade");
obj.label169:setFontSize(9);
obj.label169:setName("label169");
obj.layout166 = gui.fromHandle(_obj_newObject("layout"));
obj.layout166:setParent(obj.layout164);
obj.layout166:setLeft(0);
obj.layout166:setTop(55);
obj.layout166:setWidth(300);
obj.layout166:setHeight(25);
obj.layout166:setName("layout166");
obj.edit545 = gui.fromHandle(_obj_newObject("edit"));
obj.edit545:setParent(obj.layout166);
obj.edit545:setLeft(5);
obj.edit545:setTop(0);
obj.edit545:setWidth(190);
obj.edit545:setHeight(25);
obj.edit545:setField("ItemMagico_1_1");
obj.edit545:setName("edit545");
obj.edit546 = gui.fromHandle(_obj_newObject("edit"));
obj.edit546:setParent(obj.layout166);
obj.edit546:setLeft(195);
obj.edit546:setTop(0);
obj.edit546:setWidth(50);
obj.edit546:setHeight(25);
obj.edit546:setField("ItemMagico_Custo_1_1");
obj.edit546:setName("edit546");
obj.edit547 = gui.fromHandle(_obj_newObject("edit"));
obj.edit547:setParent(obj.layout166);
obj.edit547:setLeft(245);
obj.edit547:setTop(0);
obj.edit547:setWidth(50);
obj.edit547:setHeight(25);
obj.edit547:setField("ItemMagico_Quantia_1_1");
obj.edit547:setName("edit547");
obj.layout167 = gui.fromHandle(_obj_newObject("layout"));
obj.layout167:setParent(obj.layout164);
obj.layout167:setLeft(0);
obj.layout167:setTop(80);
obj.layout167:setWidth(300);
obj.layout167:setHeight(25);
obj.layout167:setName("layout167");
obj.edit548 = gui.fromHandle(_obj_newObject("edit"));
obj.edit548:setParent(obj.layout167);
obj.edit548:setLeft(5);
obj.edit548:setTop(0);
obj.edit548:setWidth(190);
obj.edit548:setHeight(25);
obj.edit548:setField("ItemMagico_1_2");
obj.edit548:setName("edit548");
obj.edit549 = gui.fromHandle(_obj_newObject("edit"));
obj.edit549:setParent(obj.layout167);
obj.edit549:setLeft(195);
obj.edit549:setTop(0);
obj.edit549:setWidth(50);
obj.edit549:setHeight(25);
obj.edit549:setField("ItemMagico_Custo_1_2");
obj.edit549:setName("edit549");
obj.edit550 = gui.fromHandle(_obj_newObject("edit"));
obj.edit550:setParent(obj.layout167);
obj.edit550:setLeft(245);
obj.edit550:setTop(0);
obj.edit550:setWidth(50);
obj.edit550:setHeight(25);
obj.edit550:setField("ItemMagico_Quantia_1_2");
obj.edit550:setName("edit550");
obj.layout168 = gui.fromHandle(_obj_newObject("layout"));
obj.layout168:setParent(obj.layout164);
obj.layout168:setLeft(0);
obj.layout168:setTop(105);
obj.layout168:setWidth(300);
obj.layout168:setHeight(25);
obj.layout168:setName("layout168");
obj.edit551 = gui.fromHandle(_obj_newObject("edit"));
obj.edit551:setParent(obj.layout168);
obj.edit551:setLeft(5);
obj.edit551:setTop(0);
obj.edit551:setWidth(190);
obj.edit551:setHeight(25);
obj.edit551:setField("ItemMagico_1_3");
obj.edit551:setName("edit551");
obj.edit552 = gui.fromHandle(_obj_newObject("edit"));
obj.edit552:setParent(obj.layout168);
obj.edit552:setLeft(195);
obj.edit552:setTop(0);
obj.edit552:setWidth(50);
obj.edit552:setHeight(25);
obj.edit552:setField("ItemMagico_Custo_1_3");
obj.edit552:setName("edit552");
obj.edit553 = gui.fromHandle(_obj_newObject("edit"));
obj.edit553:setParent(obj.layout168);
obj.edit553:setLeft(245);
obj.edit553:setTop(0);
obj.edit553:setWidth(50);
obj.edit553:setHeight(25);
obj.edit553:setField("ItemMagico_Quantia_1_3");
obj.edit553:setName("edit553");
obj.layout169 = gui.fromHandle(_obj_newObject("layout"));
obj.layout169:setParent(obj.layout164);
obj.layout169:setLeft(0);
obj.layout169:setTop(130);
obj.layout169:setWidth(300);
obj.layout169:setHeight(25);
obj.layout169:setName("layout169");
obj.edit554 = gui.fromHandle(_obj_newObject("edit"));
obj.edit554:setParent(obj.layout169);
obj.edit554:setLeft(5);
obj.edit554:setTop(0);
obj.edit554:setWidth(190);
obj.edit554:setHeight(25);
obj.edit554:setField("ItemMagico_1_4");
obj.edit554:setName("edit554");
obj.edit555 = gui.fromHandle(_obj_newObject("edit"));
obj.edit555:setParent(obj.layout169);
obj.edit555:setLeft(195);
obj.edit555:setTop(0);
obj.edit555:setWidth(50);
obj.edit555:setHeight(25);
obj.edit555:setField("ItemMagico_Custo_1_4");
obj.edit555:setName("edit555");
obj.edit556 = gui.fromHandle(_obj_newObject("edit"));
obj.edit556:setParent(obj.layout169);
obj.edit556:setLeft(245);
obj.edit556:setTop(0);
obj.edit556:setWidth(50);
obj.edit556:setHeight(25);
obj.edit556:setField("ItemMagico_Quantia_1_4");
obj.edit556:setName("edit556");
obj.layout170 = gui.fromHandle(_obj_newObject("layout"));
obj.layout170:setParent(obj.layout164);
obj.layout170:setLeft(0);
obj.layout170:setTop(155);
obj.layout170:setWidth(300);
obj.layout170:setHeight(25);
obj.layout170:setName("layout170");
obj.edit557 = gui.fromHandle(_obj_newObject("edit"));
obj.edit557:setParent(obj.layout170);
obj.edit557:setLeft(5);
obj.edit557:setTop(0);
obj.edit557:setWidth(190);
obj.edit557:setHeight(25);
obj.edit557:setField("ItemMagico_1_5");
obj.edit557:setName("edit557");
obj.edit558 = gui.fromHandle(_obj_newObject("edit"));
obj.edit558:setParent(obj.layout170);
obj.edit558:setLeft(195);
obj.edit558:setTop(0);
obj.edit558:setWidth(50);
obj.edit558:setHeight(25);
obj.edit558:setField("ItemMagico_Custo_1_5");
obj.edit558:setName("edit558");
obj.edit559 = gui.fromHandle(_obj_newObject("edit"));
obj.edit559:setParent(obj.layout170);
obj.edit559:setLeft(245);
obj.edit559:setTop(0);
obj.edit559:setWidth(50);
obj.edit559:setHeight(25);
obj.edit559:setField("ItemMagico_Quantia_1_5");
obj.edit559:setName("edit559");
obj.layout171 = gui.fromHandle(_obj_newObject("layout"));
obj.layout171:setParent(obj.layout164);
obj.layout171:setLeft(0);
obj.layout171:setTop(180);
obj.layout171:setWidth(300);
obj.layout171:setHeight(25);
obj.layout171:setName("layout171");
obj.edit560 = gui.fromHandle(_obj_newObject("edit"));
obj.edit560:setParent(obj.layout171);
obj.edit560:setLeft(5);
obj.edit560:setTop(0);
obj.edit560:setWidth(190);
obj.edit560:setHeight(25);
obj.edit560:setField("ItemMagico_1_6");
obj.edit560:setName("edit560");
obj.edit561 = gui.fromHandle(_obj_newObject("edit"));
obj.edit561:setParent(obj.layout171);
obj.edit561:setLeft(195);
obj.edit561:setTop(0);
obj.edit561:setWidth(50);
obj.edit561:setHeight(25);
obj.edit561:setField("ItemMagico_Custo_1_6");
obj.edit561:setName("edit561");
obj.edit562 = gui.fromHandle(_obj_newObject("edit"));
obj.edit562:setParent(obj.layout171);
obj.edit562:setLeft(245);
obj.edit562:setTop(0);
obj.edit562:setWidth(50);
obj.edit562:setHeight(25);
obj.edit562:setField("ItemMagico_Quantia_1_6");
obj.edit562:setName("edit562");
obj.layout172 = gui.fromHandle(_obj_newObject("layout"));
obj.layout172:setParent(obj.layout164);
obj.layout172:setLeft(0);
obj.layout172:setTop(205);
obj.layout172:setWidth(300);
obj.layout172:setHeight(25);
obj.layout172:setName("layout172");
obj.edit563 = gui.fromHandle(_obj_newObject("edit"));
obj.edit563:setParent(obj.layout172);
obj.edit563:setLeft(5);
obj.edit563:setTop(0);
obj.edit563:setWidth(190);
obj.edit563:setHeight(25);
obj.edit563:setField("ItemMagico_1_7");
obj.edit563:setName("edit563");
obj.edit564 = gui.fromHandle(_obj_newObject("edit"));
obj.edit564:setParent(obj.layout172);
obj.edit564:setLeft(195);
obj.edit564:setTop(0);
obj.edit564:setWidth(50);
obj.edit564:setHeight(25);
obj.edit564:setField("ItemMagico_Custo_1_7");
obj.edit564:setName("edit564");
obj.edit565 = gui.fromHandle(_obj_newObject("edit"));
obj.edit565:setParent(obj.layout172);
obj.edit565:setLeft(245);
obj.edit565:setTop(0);
obj.edit565:setWidth(50);
obj.edit565:setHeight(25);
obj.edit565:setField("ItemMagico_Quantia_1_7");
obj.edit565:setName("edit565");
obj.layout173 = gui.fromHandle(_obj_newObject("layout"));
obj.layout173:setParent(obj.layout164);
obj.layout173:setLeft(0);
obj.layout173:setTop(230);
obj.layout173:setWidth(300);
obj.layout173:setHeight(25);
obj.layout173:setName("layout173");
obj.edit566 = gui.fromHandle(_obj_newObject("edit"));
obj.edit566:setParent(obj.layout173);
obj.edit566:setLeft(5);
obj.edit566:setTop(0);
obj.edit566:setWidth(190);
obj.edit566:setHeight(25);
obj.edit566:setField("ItemMagico_1_8");
obj.edit566:setName("edit566");
obj.edit567 = gui.fromHandle(_obj_newObject("edit"));
obj.edit567:setParent(obj.layout173);
obj.edit567:setLeft(195);
obj.edit567:setTop(0);
obj.edit567:setWidth(50);
obj.edit567:setHeight(25);
obj.edit567:setField("ItemMagico_Custo_1_8");
obj.edit567:setName("edit567");
obj.edit568 = gui.fromHandle(_obj_newObject("edit"));
obj.edit568:setParent(obj.layout173);
obj.edit568:setLeft(245);
obj.edit568:setTop(0);
obj.edit568:setWidth(50);
obj.edit568:setHeight(25);
obj.edit568:setField("ItemMagico_Quantia_1_8");
obj.edit568:setName("edit568");
obj.layout174 = gui.fromHandle(_obj_newObject("layout"));
obj.layout174:setParent(obj.layout164);
obj.layout174:setLeft(0);
obj.layout174:setTop(255);
obj.layout174:setWidth(300);
obj.layout174:setHeight(25);
obj.layout174:setName("layout174");
obj.edit569 = gui.fromHandle(_obj_newObject("edit"));
obj.edit569:setParent(obj.layout174);
obj.edit569:setLeft(5);
obj.edit569:setTop(0);
obj.edit569:setWidth(190);
obj.edit569:setHeight(25);
obj.edit569:setField("ItemMagico_1_9");
obj.edit569:setName("edit569");
obj.edit570 = gui.fromHandle(_obj_newObject("edit"));
obj.edit570:setParent(obj.layout174);
obj.edit570:setLeft(195);
obj.edit570:setTop(0);
obj.edit570:setWidth(50);
obj.edit570:setHeight(25);
obj.edit570:setField("ItemMagico_Custo_1_9");
obj.edit570:setName("edit570");
obj.edit571 = gui.fromHandle(_obj_newObject("edit"));
obj.edit571:setParent(obj.layout174);
obj.edit571:setLeft(245);
obj.edit571:setTop(0);
obj.edit571:setWidth(50);
obj.edit571:setHeight(25);
obj.edit571:setField("ItemMagico_Quantia_1_9");
obj.edit571:setName("edit571");
obj.layout175 = gui.fromHandle(_obj_newObject("layout"));
obj.layout175:setParent(obj.layout164);
obj.layout175:setLeft(0);
obj.layout175:setTop(280);
obj.layout175:setWidth(300);
obj.layout175:setHeight(25);
obj.layout175:setName("layout175");
obj.edit572 = gui.fromHandle(_obj_newObject("edit"));
obj.edit572:setParent(obj.layout175);
obj.edit572:setLeft(5);
obj.edit572:setTop(0);
obj.edit572:setWidth(190);
obj.edit572:setHeight(25);
obj.edit572:setField("ItemMagico_1_10");
obj.edit572:setName("edit572");
obj.edit573 = gui.fromHandle(_obj_newObject("edit"));
obj.edit573:setParent(obj.layout175);
obj.edit573:setLeft(195);
obj.edit573:setTop(0);
obj.edit573:setWidth(50);
obj.edit573:setHeight(25);
obj.edit573:setField("ItemMagico_Custo_1_10");
obj.edit573:setName("edit573");
obj.edit574 = gui.fromHandle(_obj_newObject("edit"));
obj.edit574:setParent(obj.layout175);
obj.edit574:setLeft(245);
obj.edit574:setTop(0);
obj.edit574:setWidth(50);
obj.edit574:setHeight(25);
obj.edit574:setField("ItemMagico_Quantia_1_10");
obj.edit574:setName("edit574");
obj.layout176 = gui.fromHandle(_obj_newObject("layout"));
obj.layout176:setParent(obj.layout164);
obj.layout176:setLeft(0);
obj.layout176:setTop(305);
obj.layout176:setWidth(300);
obj.layout176:setHeight(25);
obj.layout176:setName("layout176");
obj.edit575 = gui.fromHandle(_obj_newObject("edit"));
obj.edit575:setParent(obj.layout176);
obj.edit575:setLeft(5);
obj.edit575:setTop(0);
obj.edit575:setWidth(190);
obj.edit575:setHeight(25);
obj.edit575:setField("ItemMagico_1_11");
obj.edit575:setName("edit575");
obj.edit576 = gui.fromHandle(_obj_newObject("edit"));
obj.edit576:setParent(obj.layout176);
obj.edit576:setLeft(195);
obj.edit576:setTop(0);
obj.edit576:setWidth(50);
obj.edit576:setHeight(25);
obj.edit576:setField("ItemMagico_Custo_1_11");
obj.edit576:setName("edit576");
obj.edit577 = gui.fromHandle(_obj_newObject("edit"));
obj.edit577:setParent(obj.layout176);
obj.edit577:setLeft(245);
obj.edit577:setTop(0);
obj.edit577:setWidth(50);
obj.edit577:setHeight(25);
obj.edit577:setField("ItemMagico_Quantia_1_11");
obj.edit577:setName("edit577");
obj.layout177 = gui.fromHandle(_obj_newObject("layout"));
obj.layout177:setParent(obj.scrollBox4);
obj.layout177:setLeft(310);
obj.layout177:setTop(0);
obj.layout177:setWidth(300);
obj.layout177:setHeight(200);
obj.layout177:setName("layout177");
obj.rectangle27 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle27:setParent(obj.layout177);
obj.rectangle27:setAlign("client");
obj.rectangle27:setColor("black");
obj.rectangle27:setXradius(5);
obj.rectangle27:setYradius(5);
obj.rectangle27:setCornerType("round");
obj.rectangle27:setName("rectangle27");
obj.label170 = gui.fromHandle(_obj_newObject("label"));
obj.label170:setParent(obj.layout177);
obj.label170:setLeft(0);
obj.label170:setTop(5);
obj.label170:setWidth(300);
obj.label170:setHeight(20);
obj.label170:setText("1º CIRCULO");
obj.label170:setHorzTextAlign("center");
obj.label170:setName("label170");
obj.textEditor6 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor6:setParent(obj.layout177);
obj.textEditor6:setLeft(5);
obj.textEditor6:setTop(30);
obj.textEditor6:setWidth(290);
obj.textEditor6:setHeight(165);
obj.textEditor6:setField("magia1");
obj.textEditor6:setName("textEditor6");
obj.layout178 = gui.fromHandle(_obj_newObject("layout"));
obj.layout178:setParent(obj.scrollBox4);
obj.layout178:setLeft(620);
obj.layout178:setTop(0);
obj.layout178:setWidth(300);
obj.layout178:setHeight(200);
obj.layout178:setName("layout178");
obj.rectangle28 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle28:setParent(obj.layout178);
obj.rectangle28:setAlign("client");
obj.rectangle28:setColor("black");
obj.rectangle28:setXradius(5);
obj.rectangle28:setYradius(5);
obj.rectangle28:setCornerType("round");
obj.rectangle28:setName("rectangle28");
obj.label171 = gui.fromHandle(_obj_newObject("label"));
obj.label171:setParent(obj.layout178);
obj.label171:setLeft(0);
obj.label171:setTop(5);
obj.label171:setWidth(300);
obj.label171:setHeight(20);
obj.label171:setText("2º CIRCULO");
obj.label171:setHorzTextAlign("center");
obj.label171:setName("label171");
obj.textEditor7 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor7:setParent(obj.layout178);
obj.textEditor7:setLeft(5);
obj.textEditor7:setTop(30);
obj.textEditor7:setWidth(290);
obj.textEditor7:setHeight(165);
obj.textEditor7:setField("magia2");
obj.textEditor7:setName("textEditor7");
obj.layout179 = gui.fromHandle(_obj_newObject("layout"));
obj.layout179:setParent(obj.scrollBox4);
obj.layout179:setLeft(930);
obj.layout179:setTop(0);
obj.layout179:setWidth(300);
obj.layout179:setHeight(200);
obj.layout179:setName("layout179");
obj.rectangle29 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle29:setParent(obj.layout179);
obj.rectangle29:setAlign("client");
obj.rectangle29:setColor("black");
obj.rectangle29:setXradius(5);
obj.rectangle29:setYradius(5);
obj.rectangle29:setCornerType("round");
obj.rectangle29:setName("rectangle29");
obj.label172 = gui.fromHandle(_obj_newObject("label"));
obj.label172:setParent(obj.layout179);
obj.label172:setLeft(0);
obj.label172:setTop(5);
obj.label172:setWidth(300);
obj.label172:setHeight(20);
obj.label172:setText("3º CIRCULO");
obj.label172:setHorzTextAlign("center");
obj.label172:setName("label172");
obj.textEditor8 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor8:setParent(obj.layout179);
obj.textEditor8:setLeft(5);
obj.textEditor8:setTop(30);
obj.textEditor8:setWidth(290);
obj.textEditor8:setHeight(165);
obj.textEditor8:setField("magia3");
obj.textEditor8:setName("textEditor8");
obj.layout180 = gui.fromHandle(_obj_newObject("layout"));
obj.layout180:setParent(obj.scrollBox4);
obj.layout180:setLeft(310);
obj.layout180:setTop(205);
obj.layout180:setWidth(300);
obj.layout180:setHeight(200);
obj.layout180:setName("layout180");
obj.rectangle30 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle30:setParent(obj.layout180);
obj.rectangle30:setAlign("client");
obj.rectangle30:setColor("black");
obj.rectangle30:setXradius(5);
obj.rectangle30:setYradius(5);
obj.rectangle30:setCornerType("round");
obj.rectangle30:setName("rectangle30");
obj.label173 = gui.fromHandle(_obj_newObject("label"));
obj.label173:setParent(obj.layout180);
obj.label173:setLeft(0);
obj.label173:setTop(5);
obj.label173:setWidth(300);
obj.label173:setHeight(20);
obj.label173:setText("4º CIRCULO");
obj.label173:setHorzTextAlign("center");
obj.label173:setName("label173");
obj.textEditor9 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor9:setParent(obj.layout180);
obj.textEditor9:setLeft(5);
obj.textEditor9:setTop(30);
obj.textEditor9:setWidth(290);
obj.textEditor9:setHeight(165);
obj.textEditor9:setField("magia4");
obj.textEditor9:setName("textEditor9");
obj.layout181 = gui.fromHandle(_obj_newObject("layout"));
obj.layout181:setParent(obj.scrollBox4);
obj.layout181:setLeft(620);
obj.layout181:setTop(205);
obj.layout181:setWidth(300);
obj.layout181:setHeight(200);
obj.layout181:setName("layout181");
obj.rectangle31 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle31:setParent(obj.layout181);
obj.rectangle31:setAlign("client");
obj.rectangle31:setColor("black");
obj.rectangle31:setXradius(5);
obj.rectangle31:setYradius(5);
obj.rectangle31:setCornerType("round");
obj.rectangle31:setName("rectangle31");
obj.label174 = gui.fromHandle(_obj_newObject("label"));
obj.label174:setParent(obj.layout181);
obj.label174:setLeft(0);
obj.label174:setTop(5);
obj.label174:setWidth(300);
obj.label174:setHeight(20);
obj.label174:setText("5º CIRCULO");
obj.label174:setHorzTextAlign("center");
obj.label174:setName("label174");
obj.textEditor10 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor10:setParent(obj.layout181);
obj.textEditor10:setLeft(5);
obj.textEditor10:setTop(30);
obj.textEditor10:setWidth(290);
obj.textEditor10:setHeight(165);
obj.textEditor10:setField("magia5");
obj.textEditor10:setName("textEditor10");
obj.layout182 = gui.fromHandle(_obj_newObject("layout"));
obj.layout182:setParent(obj.scrollBox4);
obj.layout182:setLeft(930);
obj.layout182:setTop(205);
obj.layout182:setWidth(300);
obj.layout182:setHeight(200);
obj.layout182:setName("layout182");
obj.rectangle32 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle32:setParent(obj.layout182);
obj.rectangle32:setAlign("client");
obj.rectangle32:setColor("black");
obj.rectangle32:setXradius(5);
obj.rectangle32:setYradius(5);
obj.rectangle32:setCornerType("round");
obj.rectangle32:setName("rectangle32");
obj.label175 = gui.fromHandle(_obj_newObject("label"));
obj.label175:setParent(obj.layout182);
obj.label175:setLeft(0);
obj.label175:setTop(5);
obj.label175:setWidth(300);
obj.label175:setHeight(20);
obj.label175:setText("6º CIRCULO");
obj.label175:setHorzTextAlign("center");
obj.label175:setName("label175");
obj.textEditor11 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor11:setParent(obj.layout182);
obj.textEditor11:setLeft(5);
obj.textEditor11:setTop(30);
obj.textEditor11:setWidth(290);
obj.textEditor11:setHeight(165);
obj.textEditor11:setField("magia6");
obj.textEditor11:setName("textEditor11");
obj.layout183 = gui.fromHandle(_obj_newObject("layout"));
obj.layout183:setParent(obj.scrollBox4);
obj.layout183:setLeft(310);
obj.layout183:setTop(410);
obj.layout183:setWidth(300);
obj.layout183:setHeight(200);
obj.layout183:setName("layout183");
obj.rectangle33 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle33:setParent(obj.layout183);
obj.rectangle33:setAlign("client");
obj.rectangle33:setColor("black");
obj.rectangle33:setXradius(5);
obj.rectangle33:setYradius(5);
obj.rectangle33:setCornerType("round");
obj.rectangle33:setName("rectangle33");
obj.label176 = gui.fromHandle(_obj_newObject("label"));
obj.label176:setParent(obj.layout183);
obj.label176:setLeft(0);
obj.label176:setTop(5);
obj.label176:setWidth(300);
obj.label176:setHeight(20);
obj.label176:setText("7º CIRCULO");
obj.label176:setHorzTextAlign("center");
obj.label176:setName("label176");
obj.textEditor12 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor12:setParent(obj.layout183);
obj.textEditor12:setLeft(5);
obj.textEditor12:setTop(30);
obj.textEditor12:setWidth(290);
obj.textEditor12:setHeight(165);
obj.textEditor12:setField("magia7");
obj.textEditor12:setName("textEditor12");
obj.layout184 = gui.fromHandle(_obj_newObject("layout"));
obj.layout184:setParent(obj.scrollBox4);
obj.layout184:setLeft(620);
obj.layout184:setTop(410);
obj.layout184:setWidth(300);
obj.layout184:setHeight(200);
obj.layout184:setName("layout184");
obj.rectangle34 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle34:setParent(obj.layout184);
obj.rectangle34:setAlign("client");
obj.rectangle34:setColor("black");
obj.rectangle34:setXradius(5);
obj.rectangle34:setYradius(5);
obj.rectangle34:setCornerType("round");
obj.rectangle34:setName("rectangle34");
obj.label177 = gui.fromHandle(_obj_newObject("label"));
obj.label177:setParent(obj.layout184);
obj.label177:setLeft(0);
obj.label177:setTop(5);
obj.label177:setWidth(300);
obj.label177:setHeight(20);
obj.label177:setText("8º CIRCULO");
obj.label177:setHorzTextAlign("center");
obj.label177:setName("label177");
obj.textEditor13 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor13:setParent(obj.layout184);
obj.textEditor13:setLeft(5);
obj.textEditor13:setTop(30);
obj.textEditor13:setWidth(290);
obj.textEditor13:setHeight(165);
obj.textEditor13:setField("magia8");
obj.textEditor13:setName("textEditor13");
obj.layout185 = gui.fromHandle(_obj_newObject("layout"));
obj.layout185:setParent(obj.scrollBox4);
obj.layout185:setLeft(930);
obj.layout185:setTop(410);
obj.layout185:setWidth(300);
obj.layout185:setHeight(200);
obj.layout185:setName("layout185");
obj.rectangle35 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle35:setParent(obj.layout185);
obj.rectangle35:setAlign("client");
obj.rectangle35:setColor("black");
obj.rectangle35:setXradius(5);
obj.rectangle35:setYradius(5);
obj.rectangle35:setCornerType("round");
obj.rectangle35:setName("rectangle35");
obj.label178 = gui.fromHandle(_obj_newObject("label"));
obj.label178:setParent(obj.layout185);
obj.label178:setLeft(0);
obj.label178:setTop(5);
obj.label178:setWidth(300);
obj.label178:setHeight(20);
obj.label178:setText("9º CIRCULO");
obj.label178:setHorzTextAlign("center");
obj.label178:setName("label178");
obj.textEditor14 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor14:setParent(obj.layout185);
obj.textEditor14:setLeft(5);
obj.textEditor14:setTop(30);
obj.textEditor14:setWidth(290);
obj.textEditor14:setHeight(165);
obj.textEditor14:setField("magia9");
obj.textEditor14:setName("textEditor14");
obj.image6 = gui.fromHandle(_obj_newObject("image"));
obj.image6:setParent(obj.scrollBox4);
obj.image6:setAlign("client");
obj.image6:setSRC("https://dl.dropboxusercontent.com/u/31086811/Plugins/Ficha%20ADnD%20releases/imagens/block.png");
obj.image6:setStyle("autoFit");
obj.image6:setName("image6");
obj.tab5 = gui.fromHandle(_obj_newObject("tab"));
obj.tab5:setParent(obj.tabControl1);
obj.tab5:setTitle("Descrições");
obj.tab5:setName("tab5");
obj.frmADnD5 = gui.fromHandle(_obj_newObject("form"));
obj.frmADnD5:setParent(obj.tab5);
obj.frmADnD5:setName("frmADnD5");
obj.frmADnD5:setAlign("client");
obj.frmADnD5:setTheme("dark");
obj.scrollBox5 = gui.fromHandle(_obj_newObject("scrollBox"));
obj.scrollBox5:setParent(obj.frmADnD5);
obj.scrollBox5:setAlign("client");
obj.scrollBox5:setName("scrollBox5");
obj.layout186 = gui.fromHandle(_obj_newObject("layout"));
obj.layout186:setParent(obj.scrollBox5);
obj.layout186:setLeft(0);
obj.layout186:setTop(0);
obj.layout186:setWidth(960);
obj.layout186:setHeight(70);
obj.layout186:setName("layout186");
obj.rectangle36 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle36:setParent(obj.layout186);
obj.rectangle36:setLeft(5);
obj.rectangle36:setTop(0);
obj.rectangle36:setWidth(950);
obj.rectangle36:setHeight(70);
obj.rectangle36:setColor("black");
obj.rectangle36:setXradius(15);
obj.rectangle36:setYradius(15);
obj.rectangle36:setCornerType("round");
obj.rectangle36:setName("rectangle36");
obj.layout187 = gui.fromHandle(_obj_newObject("layout"));
obj.layout187:setParent(obj.layout186);
obj.layout187:setLeft(5);
obj.layout187:setTop(5);
obj.layout187:setWidth(310);
obj.layout187:setHeight(25);
obj.layout187:setName("layout187");
obj.label179 = gui.fromHandle(_obj_newObject("label"));
obj.label179:setParent(obj.layout187);
obj.label179:setLeft(0);
obj.label179:setTop(5);
obj.label179:setWidth(100);
obj.label179:setHeight(20);
obj.label179:setText("Sexo");
obj.label179:setHorzTextAlign("trailing");
obj.label179:setName("label179");
obj.edit578 = gui.fromHandle(_obj_newObject("edit"));
obj.edit578:setParent(obj.layout187);
obj.edit578:setLeft(110);
obj.edit578:setTop(0);
obj.edit578:setWidth(200);
obj.edit578:setHeight(25);
obj.edit578:setField("desc_sexo");
obj.edit578:setName("edit578");
obj.layout188 = gui.fromHandle(_obj_newObject("layout"));
obj.layout188:setParent(obj.layout186);
obj.layout188:setLeft(320);
obj.layout188:setTop(5);
obj.layout188:setWidth(310);
obj.layout188:setHeight(25);
obj.layout188:setName("layout188");
obj.label180 = gui.fromHandle(_obj_newObject("label"));
obj.label180:setParent(obj.layout188);
obj.label180:setLeft(0);
obj.label180:setTop(5);
obj.label180:setWidth(100);
obj.label180:setHeight(20);
obj.label180:setText("Altura");
obj.label180:setHorzTextAlign("trailing");
obj.label180:setName("label180");
obj.edit579 = gui.fromHandle(_obj_newObject("edit"));
obj.edit579:setParent(obj.layout188);
obj.edit579:setLeft(110);
obj.edit579:setTop(0);
obj.edit579:setWidth(200);
obj.edit579:setHeight(25);
obj.edit579:setField("desc_altura");
obj.edit579:setName("edit579");
obj.layout189 = gui.fromHandle(_obj_newObject("layout"));
obj.layout189:setParent(obj.layout186);
obj.layout189:setLeft(585);
obj.layout189:setTop(5);
obj.layout189:setWidth(310);
obj.layout189:setHeight(25);
obj.layout189:setName("layout189");
obj.label181 = gui.fromHandle(_obj_newObject("label"));
obj.label181:setParent(obj.layout189);
obj.label181:setLeft(0);
obj.label181:setTop(5);
obj.label181:setWidth(100);
obj.label181:setHeight(20);
obj.label181:setText("Olhos");
obj.label181:setHorzTextAlign("trailing");
obj.label181:setName("label181");
obj.edit580 = gui.fromHandle(_obj_newObject("edit"));
obj.edit580:setParent(obj.layout189);
obj.edit580:setLeft(110);
obj.edit580:setTop(0);
obj.edit580:setWidth(200);
obj.edit580:setHeight(25);
obj.edit580:setField("desc_olhos");
obj.edit580:setName("edit580");
obj.layout190 = gui.fromHandle(_obj_newObject("layout"));
obj.layout190:setParent(obj.layout186);
obj.layout190:setLeft(5);
obj.layout190:setTop(35);
obj.layout190:setWidth(310);
obj.layout190:setHeight(25);
obj.layout190:setName("layout190");
obj.label182 = gui.fromHandle(_obj_newObject("label"));
obj.label182:setParent(obj.layout190);
obj.label182:setLeft(0);
obj.label182:setTop(5);
obj.label182:setWidth(100);
obj.label182:setHeight(20);
obj.label182:setText("Idade");
obj.label182:setHorzTextAlign("trailing");
obj.label182:setName("label182");
obj.edit581 = gui.fromHandle(_obj_newObject("edit"));
obj.edit581:setParent(obj.layout190);
obj.edit581:setLeft(110);
obj.edit581:setTop(0);
obj.edit581:setWidth(200);
obj.edit581:setHeight(25);
obj.edit581:setField("desc_idade");
obj.edit581:setName("edit581");
obj.layout191 = gui.fromHandle(_obj_newObject("layout"));
obj.layout191:setParent(obj.layout186);
obj.layout191:setLeft(320);
obj.layout191:setTop(35);
obj.layout191:setWidth(310);
obj.layout191:setHeight(25);
obj.layout191:setName("layout191");
obj.label183 = gui.fromHandle(_obj_newObject("label"));
obj.label183:setParent(obj.layout191);
obj.label183:setLeft(0);
obj.label183:setTop(5);
obj.label183:setWidth(100);
obj.label183:setHeight(20);
obj.label183:setText("Peso");
obj.label183:setHorzTextAlign("trailing");
obj.label183:setName("label183");
obj.edit582 = gui.fromHandle(_obj_newObject("edit"));
obj.edit582:setParent(obj.layout191);
obj.edit582:setLeft(110);
obj.edit582:setTop(0);
obj.edit582:setWidth(200);
obj.edit582:setHeight(25);
obj.edit582:setField("desc_peso");
obj.edit582:setName("edit582");
obj.layout192 = gui.fromHandle(_obj_newObject("layout"));
obj.layout192:setParent(obj.layout186);
obj.layout192:setLeft(585);
obj.layout192:setTop(35);
obj.layout192:setWidth(310);
obj.layout192:setHeight(25);
obj.layout192:setName("layout192");
obj.label184 = gui.fromHandle(_obj_newObject("label"));
obj.label184:setParent(obj.layout192);
obj.label184:setLeft(0);
obj.label184:setTop(5);
obj.label184:setWidth(100);
obj.label184:setHeight(20);
obj.label184:setText("Cabelo");
obj.label184:setHorzTextAlign("trailing");
obj.label184:setName("label184");
obj.edit583 = gui.fromHandle(_obj_newObject("edit"));
obj.edit583:setParent(obj.layout192);
obj.edit583:setLeft(110);
obj.edit583:setTop(0);
obj.edit583:setWidth(200);
obj.edit583:setHeight(25);
obj.edit583:setField("desc_cabelo");
obj.edit583:setName("edit583");
obj.layout193 = gui.fromHandle(_obj_newObject("layout"));
obj.layout193:setParent(obj.scrollBox5);
obj.layout193:setLeft(0);
obj.layout193:setTop(80);
obj.layout193:setWidth(400);
obj.layout193:setHeight(175);
obj.layout193:setName("layout193");
obj.rectangle37 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle37:setParent(obj.layout193);
obj.rectangle37:setLeft(0);
obj.rectangle37:setTop(0);
obj.rectangle37:setWidth(400);
obj.rectangle37:setHeight(175);
obj.rectangle37:setColor("black");
obj.rectangle37:setXradius(15);
obj.rectangle37:setYradius(15);
obj.rectangle37:setCornerType("round");
obj.rectangle37:setName("rectangle37");
obj.label185 = gui.fromHandle(_obj_newObject("label"));
obj.label185:setParent(obj.layout193);
obj.label185:setLeft(0);
obj.label185:setTop(0);
obj.label185:setWidth(400);
obj.label185:setHeight(20);
obj.label185:setText("Aparencia");
obj.label185:setHorzTextAlign("center");
obj.label185:setName("label185");
obj.textEditor15 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor15:setParent(obj.layout193);
obj.textEditor15:setLeft(10);
obj.textEditor15:setTop(25);
obj.textEditor15:setWidth(380);
obj.textEditor15:setHeight(135);
obj.textEditor15:setField("aparencia");
obj.textEditor15:setName("textEditor15");
obj.layout194 = gui.fromHandle(_obj_newObject("layout"));
obj.layout194:setParent(obj.scrollBox5);
obj.layout194:setLeft(0);
obj.layout194:setTop(260);
obj.layout194:setWidth(400);
obj.layout194:setHeight(175);
obj.layout194:setName("layout194");
obj.rectangle38 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle38:setParent(obj.layout194);
obj.rectangle38:setLeft(0);
obj.rectangle38:setTop(0);
obj.rectangle38:setWidth(400);
obj.rectangle38:setHeight(175);
obj.rectangle38:setColor("black");
obj.rectangle38:setXradius(15);
obj.rectangle38:setYradius(15);
obj.rectangle38:setCornerType("round");
obj.rectangle38:setName("rectangle38");
obj.label186 = gui.fromHandle(_obj_newObject("label"));
obj.label186:setParent(obj.layout194);
obj.label186:setLeft(0);
obj.label186:setTop(0);
obj.label186:setWidth(400);
obj.label186:setHeight(20);
obj.label186:setText("Personalidade");
obj.label186:setHorzTextAlign("center");
obj.label186:setName("label186");
obj.textEditor16 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor16:setParent(obj.layout194);
obj.textEditor16:setLeft(10);
obj.textEditor16:setTop(25);
obj.textEditor16:setWidth(380);
obj.textEditor16:setHeight(135);
obj.textEditor16:setField("personalidade");
obj.textEditor16:setName("textEditor16");
obj.layout195 = gui.fromHandle(_obj_newObject("layout"));
obj.layout195:setParent(obj.scrollBox5);
obj.layout195:setLeft(0);
obj.layout195:setTop(440);
obj.layout195:setWidth(400);
obj.layout195:setHeight(175);
obj.layout195:setName("layout195");
obj.rectangle39 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle39:setParent(obj.layout195);
obj.rectangle39:setLeft(0);
obj.rectangle39:setTop(0);
obj.rectangle39:setWidth(400);
obj.rectangle39:setHeight(175);
obj.rectangle39:setColor("black");
obj.rectangle39:setXradius(15);
obj.rectangle39:setYradius(15);
obj.rectangle39:setCornerType("round");
obj.rectangle39:setName("rectangle39");
obj.label187 = gui.fromHandle(_obj_newObject("label"));
obj.label187:setParent(obj.layout195);
obj.label187:setLeft(0);
obj.label187:setTop(0);
obj.label187:setWidth(400);
obj.label187:setHeight(20);
obj.label187:setText("Idiomas");
obj.label187:setHorzTextAlign("center");
obj.label187:setName("label187");
obj.textEditor17 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor17:setParent(obj.layout195);
obj.textEditor17:setLeft(10);
obj.textEditor17:setTop(25);
obj.textEditor17:setWidth(380);
obj.textEditor17:setHeight(135);
obj.textEditor17:setField("idiomas");
obj.textEditor17:setName("textEditor17");
obj.layout196 = gui.fromHandle(_obj_newObject("layout"));
obj.layout196:setParent(obj.scrollBox5);
obj.layout196:setLeft(410);
obj.layout196:setTop(80);
obj.layout196:setWidth(600);
obj.layout196:setHeight(535);
obj.layout196:setName("layout196");
obj.rectangle40 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle40:setParent(obj.layout196);
obj.rectangle40:setLeft(0);
obj.rectangle40:setTop(0);
obj.rectangle40:setWidth(600);
obj.rectangle40:setHeight(535);
obj.rectangle40:setColor("black");
obj.rectangle40:setXradius(15);
obj.rectangle40:setYradius(15);
obj.rectangle40:setCornerType("round");
obj.rectangle40:setName("rectangle40");
obj.label188 = gui.fromHandle(_obj_newObject("label"));
obj.label188:setParent(obj.layout196);
obj.label188:setLeft(0);
obj.label188:setTop(0);
obj.label188:setWidth(600);
obj.label188:setHeight(20);
obj.label188:setText("Historia");
obj.label188:setHorzTextAlign("center");
obj.label188:setName("label188");
obj.textEditor18 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor18:setParent(obj.layout196);
obj.textEditor18:setLeft(10);
obj.textEditor18:setTop(25);
obj.textEditor18:setWidth(580);
obj.textEditor18:setHeight(495);
obj.textEditor18:setField("historia");
obj.textEditor18:setName("textEditor18");
obj.tab6 = gui.fromHandle(_obj_newObject("tab"));
obj.tab6:setParent(obj.tabControl1);
obj.tab6:setTitle("Anotações");
obj.tab6:setName("tab6");
obj.frmADnD6 = gui.fromHandle(_obj_newObject("form"));
obj.frmADnD6:setParent(obj.tab6);
obj.frmADnD6:setName("frmADnD6");
obj.frmADnD6:setAlign("client");
obj.frmADnD6:setTheme("dark");
obj.scrollBox6 = gui.fromHandle(_obj_newObject("scrollBox"));
obj.scrollBox6:setParent(obj.frmADnD6);
obj.scrollBox6:setAlign("client");
obj.scrollBox6:setName("scrollBox6");
obj.layout197 = gui.fromHandle(_obj_newObject("layout"));
obj.layout197:setParent(obj.scrollBox6);
obj.layout197:setLeft(0);
obj.layout197:setTop(0);
obj.layout197:setWidth(400);
obj.layout197:setHeight(580);
obj.layout197:setName("layout197");
obj.rectangle41 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle41:setParent(obj.layout197);
obj.rectangle41:setLeft(0);
obj.rectangle41:setTop(0);
obj.rectangle41:setWidth(400);
obj.rectangle41:setHeight(580);
obj.rectangle41:setColor("black");
obj.rectangle41:setXradius(5);
obj.rectangle41:setYradius(5);
obj.rectangle41:setCornerType("round");
obj.rectangle41:setName("rectangle41");
obj.label189 = gui.fromHandle(_obj_newObject("label"));
obj.label189:setParent(obj.layout197);
obj.label189:setLeft(0);
obj.label189:setTop(0);
obj.label189:setWidth(400);
obj.label189:setHeight(20);
obj.label189:setText("Anotações");
obj.label189:setHorzTextAlign("center");
obj.label189:setName("label189");
obj.textEditor19 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor19:setParent(obj.layout197);
obj.textEditor19:setLeft(10);
obj.textEditor19:setTop(25);
obj.textEditor19:setWidth(380);
obj.textEditor19:setHeight(540);
obj.textEditor19:setField("anotacoes1");
obj.textEditor19:setName("textEditor19");
obj.layout198 = gui.fromHandle(_obj_newObject("layout"));
obj.layout198:setParent(obj.scrollBox6);
obj.layout198:setLeft(410);
obj.layout198:setTop(0);
obj.layout198:setWidth(400);
obj.layout198:setHeight(580);
obj.layout198:setName("layout198");
obj.rectangle42 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle42:setParent(obj.layout198);
obj.rectangle42:setLeft(0);
obj.rectangle42:setTop(0);
obj.rectangle42:setWidth(400);
obj.rectangle42:setHeight(580);
obj.rectangle42:setColor("black");
obj.rectangle42:setXradius(5);
obj.rectangle42:setYradius(5);
obj.rectangle42:setCornerType("round");
obj.rectangle42:setName("rectangle42");
obj.label190 = gui.fromHandle(_obj_newObject("label"));
obj.label190:setParent(obj.layout198);
obj.label190:setLeft(0);
obj.label190:setTop(0);
obj.label190:setWidth(400);
obj.label190:setHeight(20);
obj.label190:setText("Anotações");
obj.label190:setHorzTextAlign("center");
obj.label190:setName("label190");
obj.textEditor20 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor20:setParent(obj.layout198);
obj.textEditor20:setLeft(10);
obj.textEditor20:setTop(25);
obj.textEditor20:setWidth(380);
obj.textEditor20:setHeight(540);
obj.textEditor20:setField("anotacoes2");
obj.textEditor20:setName("textEditor20");
obj.layout199 = gui.fromHandle(_obj_newObject("layout"));
obj.layout199:setParent(obj.scrollBox6);
obj.layout199:setLeft(820);
obj.layout199:setTop(0);
obj.layout199:setWidth(400);
obj.layout199:setHeight(580);
obj.layout199:setName("layout199");
obj.rectangle43 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle43:setParent(obj.layout199);
obj.rectangle43:setLeft(0);
obj.rectangle43:setTop(0);
obj.rectangle43:setWidth(400);
obj.rectangle43:setHeight(580);
obj.rectangle43:setColor("black");
obj.rectangle43:setXradius(5);
obj.rectangle43:setYradius(5);
obj.rectangle43:setCornerType("round");
obj.rectangle43:setName("rectangle43");
obj.label191 = gui.fromHandle(_obj_newObject("label"));
obj.label191:setParent(obj.layout199);
obj.label191:setLeft(0);
obj.label191:setTop(0);
obj.label191:setWidth(400);
obj.label191:setHeight(20);
obj.label191:setText("Anotações");
obj.label191:setHorzTextAlign("center");
obj.label191:setName("label191");
obj.textEditor21 = gui.fromHandle(_obj_newObject("textEditor"));
obj.textEditor21:setParent(obj.layout199);
obj.textEditor21:setLeft(10);
obj.textEditor21:setTop(25);
obj.textEditor21:setWidth(380);
obj.textEditor21:setHeight(540);
obj.textEditor21:setField("anotacoes3");
obj.textEditor21:setName("textEditor21");
obj.tab7 = gui.fromHandle(_obj_newObject("tab"));
obj.tab7:setParent(obj.tabControl1);
obj.tab7:setTitle("Creditos");
obj.tab7:setName("tab7");
obj.frmADnD7 = gui.fromHandle(_obj_newObject("form"));
obj.frmADnD7:setParent(obj.tab7);
obj.frmADnD7:setName("frmADnD7");
obj.frmADnD7:setAlign("client");
obj.frmADnD7:setTheme("dark");
obj.scrollBox7 = gui.fromHandle(_obj_newObject("scrollBox"));
obj.scrollBox7:setParent(obj.frmADnD7);
obj.scrollBox7:setAlign("client");
obj.scrollBox7:setName("scrollBox7");
obj.image7 = gui.fromHandle(_obj_newObject("image"));
obj.image7:setParent(obj.scrollBox7);
obj.image7:setLeft(0);
obj.image7:setTop(0);
obj.image7:setWidth(500);
obj.image7:setHeight(250);
obj.image7:setStyle("stretch");
obj.image7:setSRC("/Ficha ADnD 2e/images/ADnD.png");
obj.image7:setName("image7");
obj.image8 = gui.fromHandle(_obj_newObject("image"));
obj.image8:setParent(obj.scrollBox7);
obj.image8:setLeft(550);
obj.image8:setTop(0);
obj.image8:setWidth(250);
obj.image8:setHeight(250);
obj.image8:setStyle("stretch");
obj.image8:setSRC("/Ficha ADnD 2e/images/RPGmeister.jpg");
obj.image8:setName("image8");
obj.layout200 = gui.fromHandle(_obj_newObject("layout"));
obj.layout200:setParent(obj.scrollBox7);
obj.layout200:setLeft(550);
obj.layout200:setTop(300);
obj.layout200:setWidth(200);
obj.layout200:setHeight(150);
obj.layout200:setName("layout200");
obj.rectangle44 = gui.fromHandle(_obj_newObject("rectangle"));
obj.rectangle44:setParent(obj.layout200);
obj.rectangle44:setLeft(0);
obj.rectangle44:setTop(0);
obj.rectangle44:setWidth(200);
obj.rectangle44:setHeight(150);
obj.rectangle44:setColor("black");
obj.rectangle44:setXradius(15);
obj.rectangle44:setYradius(15);
obj.rectangle44:setCornerType("round");
obj.rectangle44:setName("rectangle44");
obj.label192 = gui.fromHandle(_obj_newObject("label"));
obj.label192:setParent(obj.layout200);
obj.label192:setLeft(0);
obj.label192:setTop(10);
obj.label192:setWidth(200);
obj.label192:setHeight(20);
obj.label192:setText("Programador: Vinny (Ambesek)");
obj.label192:setHorzTextAlign("center");
obj.label192:setName("label192");
obj.label193 = gui.fromHandle(_obj_newObject("label"));
obj.label193:setParent(obj.layout200);
obj.label193:setLeft(0);
obj.label193:setTop(35);
obj.label193:setWidth(200);
obj.label193:setHeight(20);
obj.label193:setText("Arte: Nefer (Nefertyne)");
obj.label193:setHorzTextAlign("center");
obj.label193:setName("label193");
obj.label194 = gui.fromHandle(_obj_newObject("label"));
obj.label194:setParent(obj.layout200);
obj.label194:setLeft(0);
obj.label194:setTop(60);
obj.label194:setWidth(200);
obj.label194:setHeight(20);
obj.label194:setText("Consultor: KONDAKJR (Kondak)");
obj.label194:setHorzTextAlign("center");
obj.label194:setName("label194");
obj.label195 = gui.fromHandle(_obj_newObject("label"));
obj.label195:setParent(obj.layout200);
obj.label195:setLeft(0);
obj.label195:setTop(95);
obj.label195:setWidth(200);
obj.label195:setHeight(20);
obj.label195:setText("Ficha feita para a mesa AD&D");
obj.label195:setHorzTextAlign("center");
obj.label195:setName("label195");
obj.label196 = gui.fromHandle(_obj_newObject("label"));
obj.label196:setParent(obj.layout200);
obj.label196:setLeft(0);
obj.label196:setTop(120);
obj.label196:setWidth(200);
obj.label196:setHeight(20);
obj.label196:setText("Sistema: AD&D 2e");
obj.label196:setHorzTextAlign("center");
obj.label196:setName("label196");
obj.label197 = gui.fromHandle(_obj_newObject("label"));
obj.label197:setParent(obj.scrollBox7);
obj.label197:setLeft(755);
obj.label197:setTop(300);
obj.label197:setWidth(100);
obj.label197:setHeight(20);
obj.label197:setText("Versão Atual: ");
obj.label197:setHorzTextAlign("center");
obj.label197:setName("label197");
obj.image9 = gui.fromHandle(_obj_newObject("image"));
obj.image9:setParent(obj.scrollBox7);
obj.image9:setLeft(867);
obj.image9:setTop(300);
obj.image9:setWidth(100);
obj.image9:setHeight(20);
obj.image9:setStyle("autoFit");
obj.image9:setSRC("https://dl.dropboxusercontent.com/u/31086811/Plugins/Ficha%20ADnD%20releases/versao01.png");
obj.image9:setName("image9");
obj.label198 = gui.fromHandle(_obj_newObject("label"));
obj.label198:setParent(obj.scrollBox7);
obj.label198:setLeft(755);
obj.label198:setTop(325);
obj.label198:setWidth(100);
obj.label198:setHeight(20);
obj.label198:setText("Ultima Versão: ");
obj.label198:setHorzTextAlign("center");
obj.label198:setName("label198");
obj.image10 = gui.fromHandle(_obj_newObject("image"));
obj.image10:setParent(obj.scrollBox7);
obj.image10:setLeft(867);
obj.image10:setTop(325);
obj.image10:setWidth(100);
obj.image10:setHeight(20);
obj.image10:setStyle("autoFit");
obj.image10:setSRC("https://dl.dropboxusercontent.com/u/31086811/Plugins/Ficha%20ADnD%20releases/release.png");
obj.image10:setName("image10");
obj.button1 = gui.fromHandle(_obj_newObject("button"));
obj.button1:setParent(obj.scrollBox7);
obj.button1:setLeft(755);
obj.button1:setTop(350);
obj.button1:setWidth(100);
obj.button1:setText("Change Log");
obj.button1:setName("button1");
obj.button2 = gui.fromHandle(_obj_newObject("button"));
obj.button2:setParent(obj.scrollBox7);
obj.button2:setLeft(867);
obj.button2:setTop(350);
obj.button2:setWidth(100);
obj.button2:setText("Atualizar");
obj.button2:setName("button2");
obj.label199 = gui.fromHandle(_obj_newObject("label"));
obj.label199:setParent(obj.scrollBox7);
obj.label199:setLeft(755);
obj.label199:setTop(400);
obj.label199:setWidth(200);
obj.label199:setHeight(20);
obj.label199:setText("Conheça as Mesas:");
obj.label199:setName("label199");
obj.button3 = gui.fromHandle(_obj_newObject("button"));
obj.button3:setParent(obj.scrollBox7);
obj.button3:setLeft(755);
obj.button3:setTop(425);
obj.button3:setWidth(100);
obj.button3:setText("RPGmeister");
obj.button3:setName("button3");
obj.button4 = gui.fromHandle(_obj_newObject("button"));
obj.button4:setParent(obj.scrollBox7);
obj.button4:setLeft(867);
obj.button4:setTop(425);
obj.button4:setWidth(100);
obj.button4:setText("ADnD 2e");
obj.button4:setName("button4");
obj._e_event0 = obj.edit69:addEventListener("onChange",
function (self)
sumCA();
end, obj);
obj._e_event1 = obj.edit70:addEventListener("onChange",
function (self)
sumCA();
end, obj);
obj._e_event2 = obj.edit71:addEventListener("onChange",
function (self)
sumCA();
end, obj);
obj._e_event3 = obj.edit72:addEventListener("onChange",
function (self)
sumCA();
end, obj);
obj._e_event4 = obj.edit311:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event5 = obj.edit312:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event6 = obj.edit314:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event7 = obj.edit315:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event8 = obj.edit317:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event9 = obj.edit318:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event10 = obj.edit320:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event11 = obj.edit321:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event12 = obj.edit323:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event13 = obj.edit324:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event14 = obj.edit326:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event15 = obj.edit327:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event16 = obj.edit329:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event17 = obj.edit330:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event18 = obj.edit332:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event19 = obj.edit333:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event20 = obj.edit335:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event21 = obj.edit336:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event22 = obj.edit338:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event23 = obj.edit339:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event24 = obj.edit341:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event25 = obj.edit342:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event26 = obj.edit344:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event27 = obj.edit345:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event28 = obj.edit347:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event29 = obj.edit348:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event30 = obj.edit350:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event31 = obj.edit351:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event32 = obj.edit353:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event33 = obj.edit354:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event34 = obj.edit356:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event35 = obj.edit357:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event36 = obj.edit359:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event37 = obj.edit360:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event38 = obj.edit362:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event39 = obj.edit363:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event40 = obj.edit365:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event41 = obj.edit366:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event42 = obj.edit368:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event43 = obj.edit369:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event44 = obj.edit371:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event45 = obj.edit372:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event46 = obj.edit374:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event47 = obj.edit375:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event48 = obj.edit377:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event49 = obj.edit378:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event50 = obj.edit380:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event51 = obj.edit381:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event52 = obj.edit383:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event53 = obj.edit384:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event54 = obj.edit386:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event55 = obj.edit387:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event56 = obj.edit389:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event57 = obj.edit390:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event58 = obj.edit392:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event59 = obj.edit393:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event60 = obj.edit395:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event61 = obj.edit396:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event62 = obj.edit398:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event63 = obj.edit399:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event64 = obj.edit401:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event65 = obj.edit402:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event66 = obj.edit404:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event67 = obj.edit405:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event68 = obj.edit407:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event69 = obj.edit408:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event70 = obj.edit410:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event71 = obj.edit411:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event72 = obj.edit413:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event73 = obj.edit414:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event74 = obj.edit416:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event75 = obj.edit417:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event76 = obj.edit419:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event77 = obj.edit420:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event78 = obj.edit422:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event79 = obj.edit423:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event80 = obj.edit425:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event81 = obj.edit426:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event82 = obj.edit428:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event83 = obj.edit429:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event84 = obj.edit431:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event85 = obj.edit432:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event86 = obj.edit434:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event87 = obj.edit435:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event88 = obj.edit437:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event89 = obj.edit438:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event90 = obj.edit440:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event91 = obj.edit441:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event92 = obj.edit443:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event93 = obj.edit444:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event94 = obj.edit446:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event95 = obj.edit447:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event96 = obj.edit449:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event97 = obj.edit450:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event98 = obj.edit452:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event99 = obj.edit453:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event100 = obj.edit455:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event101 = obj.edit456:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event102 = obj.edit458:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event103 = obj.edit459:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event104 = obj.edit461:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event105 = obj.edit462:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event106 = obj.edit464:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event107 = obj.edit465:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event108 = obj.edit467:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event109 = obj.edit468:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event110 = obj.edit470:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event111 = obj.edit471:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event112 = obj.edit473:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event113 = obj.edit474:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event114 = obj.edit476:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event115 = obj.edit477:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event116 = obj.edit479:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event117 = obj.edit480:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event118 = obj.edit482:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event119 = obj.edit483:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event120 = obj.edit485:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event121 = obj.edit486:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event122 = obj.edit488:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event123 = obj.edit489:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event124 = obj.edit491:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event125 = obj.edit492:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event126 = obj.edit494:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event127 = obj.edit495:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event128 = obj.edit497:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event129 = obj.edit498:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event130 = obj.edit500:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event131 = obj.edit501:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event132 = obj.edit503:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event133 = obj.edit504:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event134 = obj.edit506:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event135 = obj.edit507:addEventListener("onChange",
function (self)
sumPeso();
end, obj);
obj._e_event136 = obj.edit546:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event137 = obj.edit549:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event138 = obj.edit552:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event139 = obj.edit555:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event140 = obj.edit558:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event141 = obj.edit561:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event142 = obj.edit564:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event143 = obj.edit567:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event144 = obj.edit570:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event145 = obj.edit573:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event146 = obj.edit576:addEventListener("onChange",
function (self)
sumCusto();
end, obj);
obj._e_event147 = obj.button1:addEventListener("onClick",
function (self)
gui.openInBrowser('https://dl.dropboxusercontent.com/u/31086811/Plugins/Ficha%20ADnD%20releases/Change%20Log.txt')
end, obj);
obj._e_event148 = obj.button2:addEventListener("onClick",
function (self)
gui.openInBrowser('https://dl.dropboxusercontent.com/u/31086811/Plugins/Ficha%20ADnD%20releases/Ficha%20AD%26D%202e.rpk')
end, obj);
obj._e_event149 = obj.button3:addEventListener("onClick",
function (self)
gui.openInBrowser('http://firecast.rrpg.com.br:90/a?a=pagRWEMesaInfo.actInfoMesa&mesaid=64070');
end, obj);
obj._e_event150 = obj.button4:addEventListener("onClick",
function (self)
gui.openInBrowser('http://firecast.rrpg.com.br:90/a?a=pagRWEMesaInfo.actInfoMesa&mesaid=116028');
end, obj);
function obj:_releaseEvents()
__o_rrpgObjs.removeEventListenerById(self._e_event150);
__o_rrpgObjs.removeEventListenerById(self._e_event149);
__o_rrpgObjs.removeEventListenerById(self._e_event148);
__o_rrpgObjs.removeEventListenerById(self._e_event147);
__o_rrpgObjs.removeEventListenerById(self._e_event146);
__o_rrpgObjs.removeEventListenerById(self._e_event145);
__o_rrpgObjs.removeEventListenerById(self._e_event144);
__o_rrpgObjs.removeEventListenerById(self._e_event143);
__o_rrpgObjs.removeEventListenerById(self._e_event142);
__o_rrpgObjs.removeEventListenerById(self._e_event141);
__o_rrpgObjs.removeEventListenerById(self._e_event140);
__o_rrpgObjs.removeEventListenerById(self._e_event139);
__o_rrpgObjs.removeEventListenerById(self._e_event138);
__o_rrpgObjs.removeEventListenerById(self._e_event137);
__o_rrpgObjs.removeEventListenerById(self._e_event136);
__o_rrpgObjs.removeEventListenerById(self._e_event135);
__o_rrpgObjs.removeEventListenerById(self._e_event134);
__o_rrpgObjs.removeEventListenerById(self._e_event133);
__o_rrpgObjs.removeEventListenerById(self._e_event132);
__o_rrpgObjs.removeEventListenerById(self._e_event131);
__o_rrpgObjs.removeEventListenerById(self._e_event130);
__o_rrpgObjs.removeEventListenerById(self._e_event129);
__o_rrpgObjs.removeEventListenerById(self._e_event128);
__o_rrpgObjs.removeEventListenerById(self._e_event127);
__o_rrpgObjs.removeEventListenerById(self._e_event126);
__o_rrpgObjs.removeEventListenerById(self._e_event125);
__o_rrpgObjs.removeEventListenerById(self._e_event124);
__o_rrpgObjs.removeEventListenerById(self._e_event123);
__o_rrpgObjs.removeEventListenerById(self._e_event122);
__o_rrpgObjs.removeEventListenerById(self._e_event121);
__o_rrpgObjs.removeEventListenerById(self._e_event120);
__o_rrpgObjs.removeEventListenerById(self._e_event119);
__o_rrpgObjs.removeEventListenerById(self._e_event118);
__o_rrpgObjs.removeEventListenerById(self._e_event117);
__o_rrpgObjs.removeEventListenerById(self._e_event116);
__o_rrpgObjs.removeEventListenerById(self._e_event115);
__o_rrpgObjs.removeEventListenerById(self._e_event114);
__o_rrpgObjs.removeEventListenerById(self._e_event113);
__o_rrpgObjs.removeEventListenerById(self._e_event112);
__o_rrpgObjs.removeEventListenerById(self._e_event111);
__o_rrpgObjs.removeEventListenerById(self._e_event110);
__o_rrpgObjs.removeEventListenerById(self._e_event109);
__o_rrpgObjs.removeEventListenerById(self._e_event108);
__o_rrpgObjs.removeEventListenerById(self._e_event107);
__o_rrpgObjs.removeEventListenerById(self._e_event106);
__o_rrpgObjs.removeEventListenerById(self._e_event105);
__o_rrpgObjs.removeEventListenerById(self._e_event104);
__o_rrpgObjs.removeEventListenerById(self._e_event103);
__o_rrpgObjs.removeEventListenerById(self._e_event102);
__o_rrpgObjs.removeEventListenerById(self._e_event101);
__o_rrpgObjs.removeEventListenerById(self._e_event100);
__o_rrpgObjs.removeEventListenerById(self._e_event99);
__o_rrpgObjs.removeEventListenerById(self._e_event98);
__o_rrpgObjs.removeEventListenerById(self._e_event97);
__o_rrpgObjs.removeEventListenerById(self._e_event96);
__o_rrpgObjs.removeEventListenerById(self._e_event95);
__o_rrpgObjs.removeEventListenerById(self._e_event94);
__o_rrpgObjs.removeEventListenerById(self._e_event93);
__o_rrpgObjs.removeEventListenerById(self._e_event92);
__o_rrpgObjs.removeEventListenerById(self._e_event91);
__o_rrpgObjs.removeEventListenerById(self._e_event90);
__o_rrpgObjs.removeEventListenerById(self._e_event89);
__o_rrpgObjs.removeEventListenerById(self._e_event88);
__o_rrpgObjs.removeEventListenerById(self._e_event87);
__o_rrpgObjs.removeEventListenerById(self._e_event86);
__o_rrpgObjs.removeEventListenerById(self._e_event85);
__o_rrpgObjs.removeEventListenerById(self._e_event84);
__o_rrpgObjs.removeEventListenerById(self._e_event83);
__o_rrpgObjs.removeEventListenerById(self._e_event82);
__o_rrpgObjs.removeEventListenerById(self._e_event81);
__o_rrpgObjs.removeEventListenerById(self._e_event80);
__o_rrpgObjs.removeEventListenerById(self._e_event79);
__o_rrpgObjs.removeEventListenerById(self._e_event78);
__o_rrpgObjs.removeEventListenerById(self._e_event77);
__o_rrpgObjs.removeEventListenerById(self._e_event76);
__o_rrpgObjs.removeEventListenerById(self._e_event75);
__o_rrpgObjs.removeEventListenerById(self._e_event74);
__o_rrpgObjs.removeEventListenerById(self._e_event73);
__o_rrpgObjs.removeEventListenerById(self._e_event72);
__o_rrpgObjs.removeEventListenerById(self._e_event71);
__o_rrpgObjs.removeEventListenerById(self._e_event70);
__o_rrpgObjs.removeEventListenerById(self._e_event69);
__o_rrpgObjs.removeEventListenerById(self._e_event68);
__o_rrpgObjs.removeEventListenerById(self._e_event67);
__o_rrpgObjs.removeEventListenerById(self._e_event66);
__o_rrpgObjs.removeEventListenerById(self._e_event65);
__o_rrpgObjs.removeEventListenerById(self._e_event64);
__o_rrpgObjs.removeEventListenerById(self._e_event63);
__o_rrpgObjs.removeEventListenerById(self._e_event62);
__o_rrpgObjs.removeEventListenerById(self._e_event61);
__o_rrpgObjs.removeEventListenerById(self._e_event60);
__o_rrpgObjs.removeEventListenerById(self._e_event59);
__o_rrpgObjs.removeEventListenerById(self._e_event58);
__o_rrpgObjs.removeEventListenerById(self._e_event57);
__o_rrpgObjs.removeEventListenerById(self._e_event56);
__o_rrpgObjs.removeEventListenerById(self._e_event55);
__o_rrpgObjs.removeEventListenerById(self._e_event54);
__o_rrpgObjs.removeEventListenerById(self._e_event53);
__o_rrpgObjs.removeEventListenerById(self._e_event52);
__o_rrpgObjs.removeEventListenerById(self._e_event51);
__o_rrpgObjs.removeEventListenerById(self._e_event50);
__o_rrpgObjs.removeEventListenerById(self._e_event49);
__o_rrpgObjs.removeEventListenerById(self._e_event48);
__o_rrpgObjs.removeEventListenerById(self._e_event47);
__o_rrpgObjs.removeEventListenerById(self._e_event46);
__o_rrpgObjs.removeEventListenerById(self._e_event45);
__o_rrpgObjs.removeEventListenerById(self._e_event44);
__o_rrpgObjs.removeEventListenerById(self._e_event43);
__o_rrpgObjs.removeEventListenerById(self._e_event42);
__o_rrpgObjs.removeEventListenerById(self._e_event41);
__o_rrpgObjs.removeEventListenerById(self._e_event40);
__o_rrpgObjs.removeEventListenerById(self._e_event39);
__o_rrpgObjs.removeEventListenerById(self._e_event38);
__o_rrpgObjs.removeEventListenerById(self._e_event37);
__o_rrpgObjs.removeEventListenerById(self._e_event36);
__o_rrpgObjs.removeEventListenerById(self._e_event35);
__o_rrpgObjs.removeEventListenerById(self._e_event34);
__o_rrpgObjs.removeEventListenerById(self._e_event33);
__o_rrpgObjs.removeEventListenerById(self._e_event32);
__o_rrpgObjs.removeEventListenerById(self._e_event31);
__o_rrpgObjs.removeEventListenerById(self._e_event30);
__o_rrpgObjs.removeEventListenerById(self._e_event29);
__o_rrpgObjs.removeEventListenerById(self._e_event28);
__o_rrpgObjs.removeEventListenerById(self._e_event27);
__o_rrpgObjs.removeEventListenerById(self._e_event26);
__o_rrpgObjs.removeEventListenerById(self._e_event25);
__o_rrpgObjs.removeEventListenerById(self._e_event24);
__o_rrpgObjs.removeEventListenerById(self._e_event23);
__o_rrpgObjs.removeEventListenerById(self._e_event22);
__o_rrpgObjs.removeEventListenerById(self._e_event21);
__o_rrpgObjs.removeEventListenerById(self._e_event20);
__o_rrpgObjs.removeEventListenerById(self._e_event19);
__o_rrpgObjs.removeEventListenerById(self._e_event18);
__o_rrpgObjs.removeEventListenerById(self._e_event17);
__o_rrpgObjs.removeEventListenerById(self._e_event16);
__o_rrpgObjs.removeEventListenerById(self._e_event15);
__o_rrpgObjs.removeEventListenerById(self._e_event14);
__o_rrpgObjs.removeEventListenerById(self._e_event13);
__o_rrpgObjs.removeEventListenerById(self._e_event12);
__o_rrpgObjs.removeEventListenerById(self._e_event11);
__o_rrpgObjs.removeEventListenerById(self._e_event10);
__o_rrpgObjs.removeEventListenerById(self._e_event9);
__o_rrpgObjs.removeEventListenerById(self._e_event8);
__o_rrpgObjs.removeEventListenerById(self._e_event7);
__o_rrpgObjs.removeEventListenerById(self._e_event6);
__o_rrpgObjs.removeEventListenerById(self._e_event5);
__o_rrpgObjs.removeEventListenerById(self._e_event4);
__o_rrpgObjs.removeEventListenerById(self._e_event3);
__o_rrpgObjs.removeEventListenerById(self._e_event2);
__o_rrpgObjs.removeEventListenerById(self._e_event1);
__o_rrpgObjs.removeEventListenerById(self._e_event0);
end;
obj._oldLFMDestroy = obj.destroy;
function obj:destroy()
self:_releaseEvents();
if (self.handle ~= 0) and (self.setNodeDatabase ~= nil) then
self:setNodeDatabase(nil);
end;
if self.edit273 ~= nil then self.edit273:destroy(); self.edit273 = nil; end;
if self.layout83 ~= nil then self.layout83:destroy(); self.layout83 = nil; end;
if self.label119 ~= nil then self.label119:destroy(); self.label119 = nil; end;
if self.edit233 ~= nil then self.edit233:destroy(); self.edit233 = nil; end;
if self.edit226 ~= nil then self.edit226:destroy(); self.edit226 = nil; end;
if self.layout15 ~= nil then self.layout15:destroy(); self.layout15 = nil; end;
if self.edit172 ~= nil then self.edit172:destroy(); self.edit172 = nil; end;
if self.layout10 ~= nil then self.layout10:destroy(); self.layout10 = nil; end;
if self.layout64 ~= nil then self.layout64:destroy(); self.layout64 = nil; end;
if self.edit9 ~= nil then self.edit9:destroy(); self.edit9 = nil; end;
if self.label97 ~= nil then self.label97:destroy(); self.label97 = nil; end;
if self.label77 ~= nil then self.label77:destroy(); self.label77 = nil; end;
if self.edit573 ~= nil then self.edit573:destroy(); self.edit573 = nil; end;
if self.label128 ~= nil then self.label128:destroy(); self.label128 = nil; end;
if self.layout17 ~= nil then self.layout17:destroy(); self.layout17 = nil; end;
if self.edit262 ~= nil then self.edit262:destroy(); self.edit262 = nil; end;
if self.label45 ~= nil then self.label45:destroy(); self.label45 = nil; end;
if self.layout47 ~= nil then self.layout47:destroy(); self.layout47 = nil; end;
if self.edit568 ~= nil then self.edit568:destroy(); self.edit568 = nil; end;
if self.label75 ~= nil then self.label75:destroy(); self.label75 = nil; end;
if self.edit480 ~= nil then self.edit480:destroy(); self.edit480 = nil; end;
if self.label158 ~= nil then self.label158:destroy(); self.label158 = nil; end;
if self.edit76 ~= nil then self.edit76:destroy(); self.edit76 = nil; end;
if self.label70 ~= nil then self.label70:destroy(); self.label70 = nil; end;
if self.layout24 ~= nil then self.layout24:destroy(); self.layout24 = nil; end;
if self.edit431 ~= nil then self.edit431:destroy(); self.edit431 = nil; end;
if self.label143 ~= nil then self.label143:destroy(); self.label143 = nil; end;
if self.label35 ~= nil then self.label35:destroy(); self.label35 = nil; end;
if self.layout123 ~= nil then self.layout123:destroy(); self.layout123 = nil; end;
if self.edit457 ~= nil then self.edit457:destroy(); self.edit457 = nil; end;
if self.edit82 ~= nil then self.edit82:destroy(); self.edit82 = nil; end;
if self.edit462 ~= nil then self.edit462:destroy(); self.edit462 = nil; end;
if self.edit508 ~= nil then self.edit508:destroy(); self.edit508 = nil; end;
if self.label164 ~= nil then self.label164:destroy(); self.label164 = nil; end;
if self.edit523 ~= nil then self.edit523:destroy(); self.edit523 = nil; end;
if self.edit570 ~= nil then self.edit570:destroy(); self.edit570 = nil; end;
if self.label192 ~= nil then self.label192:destroy(); self.label192 = nil; end;
if self.edit366 ~= nil then self.edit366:destroy(); self.edit366 = nil; end;
if self.label186 ~= nil then self.label186:destroy(); self.label186 = nil; end;
if self.label8 ~= nil then self.label8:destroy(); self.label8 = nil; end;
if self.label125 ~= nil then self.label125:destroy(); self.label125 = nil; end;
if self.edit11 ~= nil then self.edit11:destroy(); self.edit11 = nil; end;
if self.edit429 ~= nil then self.edit429:destroy(); self.edit429 = nil; end;
if self.image1 ~= nil then self.image1:destroy(); self.image1 = nil; end;
if self.layout88 ~= nil then self.layout88:destroy(); self.layout88 = nil; end;
if self.rectangle17 ~= nil then self.rectangle17:destroy(); self.rectangle17 = nil; end;
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if self.edit49 ~= nil then self.edit49:destroy(); self.edit49 = nil; end;
if self.label62 ~= nil then self.label62:destroy(); self.label62 = nil; end;
if self.edit406 ~= nil then self.edit406:destroy(); self.edit406 = nil; end;
if self.rectangle32 ~= nil then self.rectangle32:destroy(); self.rectangle32 = nil; end;
if self.layout16 ~= nil then self.layout16:destroy(); self.layout16 = nil; end;
if self.edit271 ~= nil then self.edit271:destroy(); self.edit271 = nil; end;
if self.layout102 ~= nil then self.layout102:destroy(); self.layout102 = nil; end;
if self.edit455 ~= nil then self.edit455:destroy(); self.edit455 = nil; end;
if self.edit453 ~= nil then self.edit453:destroy(); self.edit453 = nil; end;
if self.edit18 ~= nil then self.edit18:destroy(); self.edit18 = nil; end;
if self.edit25 ~= nil then self.edit25:destroy(); self.edit25 = nil; end;
if self.edit189 ~= nil then self.edit189:destroy(); self.edit189 = nil; end;
if self.edit94 ~= nil then self.edit94:destroy(); self.edit94 = nil; end;
if self.edit167 ~= nil then self.edit167:destroy(); self.edit167 = nil; end;
if self.layout79 ~= nil then self.layout79:destroy(); self.layout79 = nil; end;
if self.label171 ~= nil then self.label171:destroy(); self.label171 = nil; end;
if self.tab6 ~= nil then self.tab6:destroy(); self.tab6 = nil; end;
if self.label123 ~= nil then self.label123:destroy(); self.label123 = nil; end;
if self.edit484 ~= nil then self.edit484:destroy(); self.edit484 = nil; end;
if self.label178 ~= nil then self.label178:destroy(); self.label178 = nil; end;
if self.layout43 ~= nil then self.layout43:destroy(); self.layout43 = nil; end;
if self.edit563 ~= nil then self.edit563:destroy(); self.edit563 = nil; end;
if self.edit229 ~= nil then self.edit229:destroy(); self.edit229 = nil; end;
if self.textEditor13 ~= nil then self.textEditor13:destroy(); self.textEditor13 = nil; end;
if self.edit505 ~= nil then self.edit505:destroy(); self.edit505 = nil; end;
if self.label165 ~= nil then self.label165:destroy(); self.label165 = nil; end;
if self.label174 ~= nil then self.label174:destroy(); self.label174 = nil; end;
if self.edit104 ~= nil then self.edit104:destroy(); self.edit104 = nil; end;
if self.label113 ~= nil then self.label113:destroy(); self.label113 = nil; end;
if self.layout139 ~= nil then self.layout139:destroy(); self.layout139 = nil; end;
if self.edit7 ~= nil then self.edit7:destroy(); self.edit7 = nil; end;
if self.layout57 ~= nil then self.layout57:destroy(); self.layout57 = nil; end;
if self.edit108 ~= nil then self.edit108:destroy(); self.edit108 = nil; end;
if self.edit95 ~= nil then self.edit95:destroy(); self.edit95 = nil; end;
if self.edit35 ~= nil then self.edit35:destroy(); self.edit35 = nil; end;
if self.edit171 ~= nil then self.edit171:destroy(); self.edit171 = nil; end;
if self.label26 ~= nil then self.label26:destroy(); self.label26 = nil; end;
if self.layout65 ~= nil then self.layout65:destroy(); self.layout65 = nil; end;
if self.edit351 ~= nil then self.edit351:destroy(); self.edit351 = nil; end;
if self.edit97 ~= nil then self.edit97:destroy(); self.edit97 = nil; end;
if self.rectangle19 ~= nil then self.rectangle19:destroy(); self.rectangle19 = nil; end;
if self.label121 ~= nil then self.label121:destroy(); self.label121 = nil; end;
if self.layout99 ~= nil then self.layout99:destroy(); self.layout99 = nil; end;
if self.rectangle22 ~= nil then self.rectangle22:destroy(); self.rectangle22 = nil; end;
if self.layout81 ~= nil then self.layout81:destroy(); self.layout81 = nil; end;
if self.rectangle1 ~= nil then self.rectangle1:destroy(); self.rectangle1 = nil; end;
if self.edit50 ~= nil then self.edit50:destroy(); self.edit50 = nil; end;
if self.layout45 ~= nil then self.layout45:destroy(); self.layout45 = nil; end;
if self.edit356 ~= nil then self.edit356:destroy(); self.edit356 = nil; end;
if self.label64 ~= nil then self.label64:destroy(); self.label64 = nil; end;
if self.edit344 ~= nil then self.edit344:destroy(); self.edit344 = nil; end;
if self.edit425 ~= nil then self.edit425:destroy(); self.edit425 = nil; end;
if self.edit427 ~= nil then self.edit427:destroy(); self.edit427 = nil; end;
if self.layout150 ~= nil then self.layout150:destroy(); self.layout150 = nil; end;
if self.edit497 ~= nil then self.edit497:destroy(); self.edit497 = nil; end;
if self.edit509 ~= nil then self.edit509:destroy(); self.edit509 = nil; end;
if self.layout46 ~= nil then self.layout46:destroy(); self.layout46 = nil; end;
if self.layout175 ~= nil then self.layout175:destroy(); self.layout175 = nil; end;
if self.label173 ~= nil then self.label173:destroy(); self.label173 = nil; end;
if self.edit89 ~= nil then self.edit89:destroy(); self.edit89 = nil; end;
if self.edit317 ~= nil then self.edit317:destroy(); self.edit317 = nil; end;
if self.label136 ~= nil then self.label136:destroy(); self.label136 = nil; end;
if self.edit548 ~= nil then self.edit548:destroy(); self.edit548 = nil; end;
if self.edit318 ~= nil then self.edit318:destroy(); self.edit318 = nil; end;
if self.edit535 ~= nil then self.edit535:destroy(); self.edit535 = nil; end;
if self.edit569 ~= nil then self.edit569:destroy(); self.edit569 = nil; end;
if self.rectangle25 ~= nil then self.rectangle25:destroy(); self.rectangle25 = nil; end;
if self.label74 ~= nil then self.label74:destroy(); self.label74 = nil; end;
if self.label149 ~= nil then self.label149:destroy(); self.label149 = nil; end;
if self.edit148 ~= nil then self.edit148:destroy(); self.edit148 = nil; end;
if self.edit414 ~= nil then self.edit414:destroy(); self.edit414 = nil; end;
if self.edit405 ~= nil then self.edit405:destroy(); self.edit405 = nil; end;
if self.edit486 ~= nil then self.edit486:destroy(); self.edit486 = nil; end;
if self.edit364 ~= nil then self.edit364:destroy(); self.edit364 = nil; end;
if self.layout28 ~= nil then self.layout28:destroy(); self.layout28 = nil; end;
if self.edit482 ~= nil then self.edit482:destroy(); self.edit482 = nil; end;
if self.edit232 ~= nil then self.edit232:destroy(); self.edit232 = nil; end;
if self.layout19 ~= nil then self.layout19:destroy(); self.layout19 = nil; end;
if self.edit306 ~= nil then self.edit306:destroy(); self.edit306 = nil; end;
if self.label9 ~= nil then self.label9:destroy(); self.label9 = nil; end;
if self.rectangle8 ~= nil then self.rectangle8:destroy(); self.rectangle8 = nil; end;
if self.edit217 ~= nil then self.edit217:destroy(); self.edit217 = nil; end;
if self.edit234 ~= nil then self.edit234:destroy(); self.edit234 = nil; end;
if self.edit477 ~= nil then self.edit477:destroy(); self.edit477 = nil; end;
if self.edit272 ~= nil then self.edit272:destroy(); self.edit272 = nil; end;
if self.label157 ~= nil then self.label157:destroy(); self.label157 = nil; end;
if self.edit383 ~= nil then self.edit383:destroy(); self.edit383 = nil; end;
if self.edit552 ~= nil then self.edit552:destroy(); self.edit552 = nil; end;
if self.edit30 ~= nil then self.edit30:destroy(); self.edit30 = nil; end;
if self.edit290 ~= nil then self.edit290:destroy(); self.edit290 = nil; end;
if self.edit197 ~= nil then self.edit197:destroy(); self.edit197 = nil; end;
if self.edit550 ~= nil then self.edit550:destroy(); self.edit550 = nil; end;
if self.edit55 ~= nil then self.edit55:destroy(); self.edit55 = nil; end;
if self.edit307 ~= nil then self.edit307:destroy(); self.edit307 = nil; end;
if self.label118 ~= nil then self.label118:destroy(); self.label118 = nil; end;
if self.label17 ~= nil then self.label17:destroy(); self.label17 = nil; end;
if self.label156 ~= nil then self.label156:destroy(); self.label156 = nil; end;
if self.edit75 ~= nil then self.edit75:destroy(); self.edit75 = nil; end;
if self.edit193 ~= nil then self.edit193:destroy(); self.edit193 = nil; end;
if self.edit65 ~= nil then self.edit65:destroy(); self.edit65 = nil; end;
if self.edit130 ~= nil then self.edit130:destroy(); self.edit130 = nil; end;
if self.layout53 ~= nil then self.layout53:destroy(); self.layout53 = nil; end;
if self.edit39 ~= nil then self.edit39:destroy(); self.edit39 = nil; end;
if self.edit337 ~= nil then self.edit337:destroy(); self.edit337 = nil; end;
if self.label168 ~= nil then self.label168:destroy(); self.label168 = nil; end;
if self.layout184 ~= nil then self.layout184:destroy(); self.layout184 = nil; end;
if self.layout161 ~= nil then self.layout161:destroy(); self.layout161 = nil; end;
if self.layout131 ~= nil then self.layout131:destroy(); self.layout131 = nil; end;
if self.label36 ~= nil then self.label36:destroy(); self.label36 = nil; end;
if self.edit203 ~= nil then self.edit203:destroy(); self.edit203 = nil; end;
if self.edit292 ~= nil then self.edit292:destroy(); self.edit292 = nil; end;
if self.edit151 ~= nil then self.edit151:destroy(); self.edit151 = nil; end;
if self.edit132 ~= nil then self.edit132:destroy(); self.edit132 = nil; end;
if self.layout182 ~= nil then self.layout182:destroy(); self.layout182 = nil; end;
if self.edit188 ~= nil then self.edit188:destroy(); self.edit188 = nil; end;
if self.layout155 ~= nil then self.layout155:destroy(); self.layout155 = nil; end;
if self.edit119 ~= nil then self.edit119:destroy(); self.edit119 = nil; end;
if self.label46 ~= nil then self.label46:destroy(); self.label46 = nil; end;
if self.edit168 ~= nil then self.edit168:destroy(); self.edit168 = nil; end;
if self.edit375 ~= nil then self.edit375:destroy(); self.edit375 = nil; end;
if self.edit392 ~= nil then self.edit392:destroy(); self.edit392 = nil; end;
if self.edit514 ~= nil then self.edit514:destroy(); self.edit514 = nil; end;
if self.label183 ~= nil then self.label183:destroy(); self.label183 = nil; end;
if self.edit562 ~= nil then self.edit562:destroy(); self.edit562 = nil; end;
if self.edit78 ~= nil then self.edit78:destroy(); self.edit78 = nil; end;
if self.layout84 ~= nil then self.layout84:destroy(); self.layout84 = nil; end;
if self.label87 ~= nil then self.label87:destroy(); self.label87 = nil; end;
if self.label104 ~= nil then self.label104:destroy(); self.label104 = nil; end;
if self.layout96 ~= nil then self.layout96:destroy(); self.layout96 = nil; end;
if self.edit91 ~= nil then self.edit91:destroy(); self.edit91 = nil; end;
if self.label25 ~= nil then self.label25:destroy(); self.label25 = nil; end;
if self.edit372 ~= nil then self.edit372:destroy(); self.edit372 = nil; end;
if self.edit377 ~= nil then self.edit377:destroy(); self.edit377 = nil; end;
if self.edit22 ~= nil then self.edit22:destroy(); self.edit22 = nil; end;
if self.label5 ~= nil then self.label5:destroy(); self.label5 = nil; end;
if self.layout6 ~= nil then self.layout6:destroy(); self.layout6 = nil; end;
if self.rectangle13 ~= nil then self.rectangle13:destroy(); self.rectangle13 = nil; end;
if self.label141 ~= nil then self.label141:destroy(); self.label141 = nil; end;
if self.edit471 ~= nil then self.edit471:destroy(); self.edit471 = nil; end;
if self.edit503 ~= nil then self.edit503:destroy(); self.edit503 = nil; end;
if self.edit498 ~= nil then self.edit498:destroy(); self.edit498 = nil; end;
if self.edit407 ~= nil then self.edit407:destroy(); self.edit407 = nil; end;
if self.layout86 ~= nil then self.layout86:destroy(); self.layout86 = nil; end;
if self.layout85 ~= nil then self.layout85:destroy(); self.layout85 = nil; end;
if self.edit227 ~= nil then self.edit227:destroy(); self.edit227 = nil; end;
if self.layout91 ~= nil then self.layout91:destroy(); self.layout91 = nil; end;
if self.edit458 ~= nil then self.edit458:destroy(); self.edit458 = nil; end;
if self.edit20 ~= nil then self.edit20:destroy(); self.edit20 = nil; end;
self:_oldLFMDestroy();
end;
obj:endUpdate();
__o_rrpgObjs.endObjectsLoading();
return obj;
end;
local _frmFichaACN = {
newEditor = newfrmFichaACN,
new = newfrmFichaACN,
name = "frmFichaACN",
dataType = "Ambesek.Nefertyne.FichaADnD2e",
formType = "sheetTemplate",
formComponentName = "form",
title = "Ficha AD&D 2e",
description=""};
frmFichaACN = _frmFichaACN;
rrpg.registrarForm(_frmFichaACN);
rrpg.registrarDataType(_frmFichaACN);
return _frmFichaACN;
|
local args = ...
local g = args[1]
local map_data = args[2][1]
-- -----------------------------------
-- variables you might want to configure to your liking
-- starting values (these can be manipulated later as needed)
local num_particles = 200
-- particle size in pixels
local min_size = 12
local max_size = 35
-- particle velocity in pixels per second
local min_vx = -7
local max_vx = 7
local min_vy = 55
local max_vy = 85
local path_to_texture = THEME:GetPathB("ScreenHereInTheDarkness", "overlay/19/Snow/snowflake.png")
-----------------
-- taro
local SNOW_MAX_TIME = 120
local SNOW_BEGIN_TIME = 15
local wrap_buffer = 100 --how far offscreen should it be before it wraps
local snow_growth = 32 --how much larger is the biggest snowflake (towards the end of the file) than the smallest one
local speed_increase = 15 --how much faster the snow is falling at the end vs the start
local sine_amount = 20 --strength of sine effect
-- snow amount should be slightly exponential
local inCubic = function(t, b, c, d)
t = t / d
return c * math.pow(t, 3) + b
end
local inQuad = function(t, b, c, d)
t = t / d
return c * math.pow(t, 2) + b
end
--we will need these later
local dbk_snow = {} --recycling is good for the environment
local dbk_sptr = 0 --it's a ''''pointer'''' to a snow object
local make_snow = function(obj)
table.insert( dbk_snow, {actor = obj, xspd = 0, yspd = 0, size = 0, active = false} ) --shovel snow
end
local af = Def.ActorFrame{
OnCommand=function(self)
self:sleep(0.02):queuecommand("Make");
end,
MakeCommand=function(self)
for i=1,table.getn(dbk_snow) do
local a = dbk_snow[i]
if a then
a.active = false
a.xspd = math.random( min_vx, max_vx )
a.yspd = math.random( min_vy, max_vy )
a.size = math.random(min_size,max_size)+(snow_growth*(i/table.getn(dbk_snow))) --configurable at top of file
local b = a.actor
if b then
b:x( math.random( -40, math.floor(_screen.w)+40 ) )
b:y( math.random( -40, math.floor(_screen.h)+40 ) )
b:zoomto( a.size, a.size )
end
end
end
end,
UpdateAMVCommand=function(self, params)
local delta = params[1]
local activepercent = math.min( math.max( (g.RunTime()-SNOW_BEGIN_TIME)/(SNOW_MAX_TIME-SNOW_BEGIN_TIME), 0 ), 1 )
--Trace( g.RunTime() ..' ' ..activepercent )
for i=1,table.getn(dbk_snow) do
local a = dbk_snow[i]
if a then
if i < (0.01+0.99*inCubic(activepercent,0,1,1))*table.getn(dbk_snow) then
a.active = true
end
end
if a and a.active then
local b = a.actor
if b then
b:visible(true)
if b:getaux() < 1 then
b:aux( b:getaux() + delta )
b:diffusealpha( b:getaux() )
end
b:addx( (a.size/25)*(a.xspd*delta)*(1 - activepercent*0.5) - (a.size/25)*(speed_increase/2)*activepercent*delta )
b:addy( a.yspd*delta*( 1 + activepercent*(speed_increase/100) ) + speed_increase*activepercent*delta )
b:addx( (a.size/25)*(sine_amount*(1-0.25*activepercent))*math.sin( g.RunTime()*6 + i*12.345 )*delta ) --some sine motion that lessens as the snow falls more intensely
if b:GetY() < -g.map.af:GetY() - wrap_buffer then
b:addy( (_screen.h + wrap_buffer*2) )
elseif b:GetY() > -g.map.af:GetY() + _screen.h + wrap_buffer then
b:addy( -(_screen.h + wrap_buffer*2) )
end
if b:GetX() < -g.map.af:GetX() - wrap_buffer then
b:addx( (_screen.w + wrap_buffer*2) )
elseif b:GetX() > -g.map.af:GetX() + _screen.w + wrap_buffer then
b:addx( -(_screen.w + wrap_buffer*2) )
end
end
end
end
end
}
for i=1,num_particles do
af[#af+1] = LoadActor( path_to_texture )..{
OnCommand=function(self) self:visible(false):queuecommand("Make") end,
HideCommand=function(self) self:visible(false) end,
MakeCommand=function(self) make_snow(self) end --use our function from earlier!
}
end
return af |
-- https://github.com/phaazon/hop.nvim
local vimp = require("vimp")
require("hop").setup({
keys = "etovxqpdygfblzhckisuran",
term_seq_bias = 0.5
})
vimp.nnoremap("$", "<cmd>lua require('hop').hint_words()<CR>")
|
constants = {
} |
-- Read, parse and dump a torrent into a string;
-- Ensure that the string is identical to what was originally read.
-- If not, either the file was broken (e.g. unsorted keys) or there is a bug.
local b = require 'bencode'
local numfail, total = 0,0
for _,v in ipairs(arg) do
local fd, t1, t2
fd = io.open(v)
t1 = fd:read("*a")
fd:close()
t2 = b.encode(b.decode(t1))
if t1 ~= t2 then
print(v, "FAIL")
numfail = numfail + 1
else
print(v, "OK")
end
total = total + 1
end
return numfail, total
|
local floatBallDiskItem = require(ViewPath .. "hall/floatBall/floatBallDiskItem");
local FloatBallDiskItem = class(CommonGameLayer,false);
FloatBallDiskItem.Delegate = {
onFloatBallDiskItemClick = "onFloatBallDiskItemClick";
}
FloatBallDiskItem.ctor = function(self, data,p_privateScoller)
super(self, floatBallDiskItem);
self:declareLayoutVar(ViewPath.."hall/floatBall/floatBallDiskItem".."_layout_var");
CommonGameLayer.setSize(self,self.m_root:getSize() );
self.m_data = data;
self.mm_privateScoller = p_privateScoller;
self:_init();
end
FloatBallDiskItem._init = function(self)
--self:updateRemainTime();
self.m_lightImage = self:findViewById(self.s_controls.Image_light);
self.m_Image_bg = self:findViewById(self.s_controls.Image_bg);
self.m_Image_ads = self:findViewById(self.s_controls.Image_ads);
self.m_lightImage:setVisible(false);
if not string.isEmpty(self.m_data.image) then
ImageCache.getInstance():request(self.m_data.image, self, self.__onIconDownloaded);
end
end
FloatBallDiskItem.setSize = function(self,p_w,p_h)
CommonGameLayer.setSize(self,p_w,p_h);
CommonGameLayer.setSize(self.m_Image_bg,p_w,p_h);
CommonGameLayer.setSize(self.m_Image_ads,p_w,p_h);
CommonGameLayer.setSize(self.m_lightImage,p_w,p_h);
end
FloatBallDiskItem.setColor = function(self,r,g,b)
CommonGameLayer.setColor(self.m_Image_bg,r,g,b);
CommonGameLayer.setColor(self.m_Image_ads,r,g,b);
CommonGameLayer.setColor(self.m_lightImage,r,g,b);
end
--@brief 刷新剩余时间
--@return true 代表时间已经超出,需要将这个item移除
-- false 代表刷新成功
-- FloatBallDiskItem.updateRemainTime = function(self)
-- local desc = self.m_data.desc
-- local endtime = self.m_data.starttime
-- local nowtime = kAppData:getRightTimeWithServer()
-- local timespan = os.difftime(endtime, nowtime)
-- local subDesc = ""
-- local bTimeEnd = false;
-- if endtime > 0 then
-- --截止时间大于0,才代表存在倒计时
-- if timespan > 0 then
-- local hour = math.floor(timespan / 3600)
-- if hour < 24 then
-- local minute = math.floor(timespan % 3600 / 60)
-- local second = math.floor(timespan % 3600 % 60)
-- subDesc = string.format("%02d:%02d:%02d", hour, minute, second)
-- else
-- subDesc = string.format("还剩%s天", ToolKit.getDayInterval(nowtime, endtime))
-- end
-- else
-- bTimeEnd = true;
-- end
-- end
-- desc = string.format("%s\n%s", desc, subDesc)
-- self:findViewById(self.m_ctrl.desc):setText(desc)
-- return bTimeEnd
-- end
FloatBallDiskItem.__onIconDownloaded = function(self, url,fileName)
if not string.isEmpty(fileName) then
self:findViewById(self.s_controls.Image_ads):setFile(fileName);
end
end
FloatBallDiskItem.onItemBoxBtnClick = function(self, finger_action, x, y, drawing_id_first, drawing_id_current)
Log.v("FloatBallDiskItem.onItemBoxBtnClick", self.m_data.jumpcode);
if finger_action == kFingerDown then
self.m_max_move = 0;
self.m_startX = x;
self.m_startY = y;
elseif finger_action == kFingerMove then
local __movY = y - self.m_startY;
local __movX = x - self.m_startX;
local __move_distance = math.sqrt(__movY*__movY + __movX*__movX);
self.m_max_move = __move_distance > self.m_max_move and __move_distance or self.m_max_move;
else
if self.m_max_move < 2 then
local __object = self.mm_privateScoller:getMiddleObject();
if __object ~= self then
self.mm_privateScoller:setMiddleByObject(self);
return;
end
UBReport.getInstance():report(UBConfig.kFloatBallItemClick, string.format("itemId%s", self.m_data.sortNum));
local name = FloatBallDataInterface:getInstance():getSceneName();
UBReport.getInstance():report(UBConfig.kFloatBallJumpClick, string.format("scene:%s",name));
local jumpcode = json.decode(self.m_data.jumpcode);
self:execDelegate(FloatBallDiskItem.Delegate.onFloatBallDiskItemClick, jumpcode);
end
end
end
return FloatBallDiskItem; |
-- armfurie_fire_explosion
return {
["armfurie_fire_explosion"] = {
usedefaultexplosions = false,
groundflash = {
circlealpha = 0.25,
circlegrowth = 0.001,
flashalpha = 0.82,
flashsize = 16,
ttl = 16,
color = {
[1] = 0.99599999189377,
[2] = 0.98000001907349,
[3] = 0.56599998474121,
},
},
foom = {
air = true,
class = [[heatcloud]],
count = 1,
ground = true,
unit = 1,
properties = {
heat = 10,
heatfalloff = .25,
maxheat = 15,
pos = [[dir]],
size = 17,
sizegrowth = 0.7,
speed = [[dir]],
texture = [[flare1]],
},
},
burn = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.98,
colormap = [[1 0.5 0 .01 0.5 0.4 0.4 0.02 1 0.5 0 .01 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 0,
emitvector = [[0, 0.1, 0]],
gravity = [[0, 0, 0]],
numparticles = 1,
particlelife = 20,
particlelifespread = 10,
particlesize = 13,
particlesizespread = 4,
particlespeed = [[0 r0.2 i-0.05]],
particlespeedspread = 1.5,
pos = [[0, 5, 0]],
sizegrowth = [[0.50 r-.50]],
sizemod = 1.0,
texture = [[flare1]],
useairlos = true,
},
},
spark = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 1.0,
colormap = [[1 0.5 0 .01 0.6 .24 0.05 .008 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 180,
emitvector = [[0, 1, 0]],
gravity = [[0, 0, 0]],
numparticles = 4,
particlelife = 10,
particlelifespread = 10,
particlesize = 3.2,
particlesizespread = 1,
particlespeed = 1.5,
particlespeedspread = 1,
pos = [[0, 20, 0]],
sizegrowth = -0.01,
sizemod = 1.0,
texture = [[Plasma]],
useairlos = true,
},
},
},
["super_armfurie_fire_explosion"] = {
usedefaultexplosions = false,
groundflash = {
circlealpha = 0.25,
circlegrowth = 0.001,
flashalpha = 0.82,
flashsize = 20,
ttl = 16,
color = {
[1] = 0.99599999189377,
[2] = 0.98000001907349,
[3] = 0.56599998474121,
},
},
foom = {
air = true,
class = [[heatcloud]],
count = 1,
ground = true,
unit = 1,
properties = {
heat = 10,
heatfalloff = .25,
maxheat = 15,
pos = [[dir]],
size = 28,
sizegrowth = 0.7,
speed = [[dir]],
texture = [[flare1]],
},
},
burn = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.98,
colormap = [[1 0.5 0 .01 0.5 0.4 0.4 0.02 1 0.5 0 .01 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 0,
emitvector = [[0, 0.1, 0]],
gravity = [[0, 0, 0]],
numparticles = 3,
particlelife = 20,
particlelifespread = 10,
particlesize = 28,
particlesizespread = 4,
particlespeed = [[0 r0.2 i-0.05]],
particlespeedspread = 1.5,
pos = [[0, 5, 0]],
sizegrowth = [[0.50 r-.50]],
sizemod = 1.0,
texture = [[flare1]],
useairlos = true,
},
},
spark = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 1.0,
colormap = [[1 0.5 0 .01 0.6 .24 0.05 .008 0 0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 180,
emitvector = [[0, 1, 0]],
gravity = [[0, 0, 0]],
numparticles = 6,
particlelife = 16,
particlelifespread = 10,
particlesize = 5.2,
particlesizespread = 1,
particlespeed = 1.5,
particlespeedspread = 1,
pos = [[0, 20, 0]],
sizegrowth = -0.01,
sizemod = 1.0,
texture = [[Plasma]],
useairlos = true,
},
},
},
}
|
local shell = require("shell")
local transfer = require("tools/transfer")
local args, options = shell.parse(...)
options.h = options.h or options.help
if #args < 2 or options.h then
io.write([[Usage: cp [OPTIONS] <from...> <to>
-i: prompt before overwrite (overrides -n option).
-n: do not overwrite an existing file.
-r: copy directories recursively.
-u: copy only when the SOURCE file differs from the destination
file or when the destination file is missing.
-P: preserve attributes, e.g. symbolic links.
-v: verbose output.
-x: stay on original source file system.
--skip=P: skip files matching lua regex P
]])
return not not options.h
end
-- clean options for copy (as opposed to move)
options =
{
cmd = "cp",
i = options.i,
f = options.f,
n = options.n,
r = options.r,
u = options.u,
P = options.P,
v = options.v,
x = options.x,
skip = options.skip,
}
return transfer.batch(args, options)
|
local Util = {}
function Util.clipMask(data, mask)
assert(type(data) == "table", "Attempt to mask on a non-table!")
local clippedData = {}
for k, v in pairs(data) do
if mask[k] == true then
clippedData[k] = v
elseif type(mask[k]) == "table" then
clippedData[k] = Util.clipMask(data[k], mask[k])
end
end
return clippedData
end
function Util.find(array, value)
for i, v in ipairs(array) do
if v == value then
return i
end
end
end
return Util
|
function rev(t)
local reversedTable = {}
local itemCount = #t
for k, v in ipairs(t) do
reversedTable[itemCount + 1 - k] = v
end
return reversedTable
end
Buffer = {}
Buffer.__index = Buffer
function Buffer:new(array)
local buff = {}
if array == nil then
buff.data = {}
else
if type(array) == string then
for i = 1, #array do
buff.data[i] = string.byte(array, i)
end
else
buff.data = array
end
end
buff.wpos = #buff.data + 1
buff.rpos = 1
setmetatable(buff, Buffer)
return buff
end
function Buffer:readByte()
ch = self.data[self.rpos]
self.rpos = self.rpos + 1
return ch
end
function Buffer:readBytes(i)
out = {}
for x = 1, i do
table.insert(out, self:readByte())
end
return out
end
function Buffer:writeBytes(v)
for x = 1, (#v+1) do
print("writing byte", x)
self:writeByte(v[x])
end
end
function Buffer:writeByte(ch)
if self.wpos == #self.data then
table.insert(self.data, ch)
else
self.data[self.wpos] = ch
end
self.wpos = self.wpos + 1
print("wrote byte ", self.data[self.wpos - 1])
end
function Buffer:writeUint(x)
c = x
while c > 127 do
print(c)
self:writeByte(bit.band(bit.bor(c, 0x80), 0xFF))
c = bit.brshift(c, 7)
end
self:writeByte(bit.band(c, 0xFF))
end
function Buffer:readUint()
b = self:readByte()
if b < 128 then
return b
end
value = bit.band(bit.band(b, 0xFF), 0x7F)
shift = 7
while b >= 128 do
b = self:readByte()
value = bit.bor(value, bit.blshift(bit.band(bit.band(b, 0xFF), 0x7F), shift))
shift = shift + 7
end
return value
end
function Buffer:readDouble()
bytes = rev(self:readBytes(8))
local sign = 1
local mantissa = bytes[2] % 2^4
for i = 3, 8 do
mantissa = mantissa * 256 + bytes[i]
end
if bytes[1] > 127 then sign = -1 end
local exponent = (bytes[1] % 128) * 2^4 + math.floor(bytes[2] / 2^4)
if exponent == 0 then
return 0
end
mantissa = (math.ldexp(mantissa, -52) + 1) * sign
return math.ldexp(mantissa, exponent - 1023)
end
function Buffer:writeDouble(num)
local bytes = {0,0,0,0, 0,0,0,0}
if num == 0 then
return bytes
end
local anum = math.abs(num)
local mantissa, exponent = math.frexp(anum)
exponent = exponent - 1
mantissa = mantissa * 2 - 1
local sign = num ~= anum and 128 or 0
exponent = exponent + 1023
bytes[1] = sign + math.floor(exponent / 2^4)
mantissa = mantissa * 2^4
local currentmantissa = math.floor(mantissa)
mantissa = mantissa - currentmantissa
bytes[2] = (exponent % 2^4) * 2^4 + currentmantissa
for i = 3, 8 do
mantissa = mantissa * 2^8
currentmantissa = math.floor(mantissa)
mantissa = mantissa - currentmantissa
bytes[i] = currentmantissa
end
self:writeBytes(rev(bytes))
end
-- Does not quite work right. Produces mildly inaccurate floats. Use float64 for now.
function Buffer:readFloat()
local xStream = rev(self:readBytes(4))
local x = ""
for i = 1, 4 do
x = x .. string.char(xStream[i])
end
local n = 4
local sign = 1
local mantissa = string.byte(x, (opt == 'd') and 7 or 3) % ((opt == 'd') and 16 or 128)
for i = n - 2, 1, -1 do
mantissa = mantissa * (2 ^ 8) + string.byte(x, i)
end
if string.byte(x, n) > 127 then
sign = -1
end
local exponent = (string.byte(x, n) % 128) * ((opt == 'd') and 16 or 2) + math.floor(string.byte(x, n - 1) / ((opt == 'd') and 16 or 128))
if exponent == 0 then
return 0.0
else
mantissa = (math.ldexp(mantissa, (opt == 'd') and -52 or -23) + 1) * sign
return math.ldexp(mantissa, exponent - ((opt == 'd') and 1023 or 127))
end
end
function fch(c)
return bit.band(c, 0xFF)
end
function Buffer:writeFloat(n)
local bytes = {}
local val = n
local sign = 0
if val < 0 then
sign = 1
val = -val
end
local mantissa, exponent = math.frexp(val)
if val == 0 then
mantissa = 0
exponent = 0
else
mantissa = (mantissa * 2 - 1) * math.ldexp(0.5, (opt == 'd') and 53 or 24)
exponent = exponent + ((opt == 'd') and 1022 or 126)
end
local bytes = {}
table.insert(bytes, fch(math.floor(mantissa) % (2 ^ 8)))
val = math.floor(mantissa / (2 ^ 8))
table.insert(bytes, fch(math.floor(val) % (2 ^ 8)))
val = math.floor(val / (2 ^ 8))
table.insert(bytes, fch(math.floor(exponent * ((opt == 'd') and 16 or 128) + val) % (2 ^ 8)))
val = math.floor((exponent * ((opt == 'd') and 16 or 128) + val) / (2 ^ 8))
table.insert(bytes, fch(math.floor(sign * 128 + val) % (2 ^ 8)))
val = math.floor((sign * 128 + val) / (2 ^ 8))
self:writeBytes(rev(bytes))
end
function Buffer:readBinaryString(x)
s = ""
for i = 1, (x) do
print(i)
s = s .. string.char(self:readByte())
end
return s
end
function Buffer:writeBinaryString(x)
for i = 1, #x do
self:writeByte(string.byte(x, i))
end
end
function Buffer:readString()
print(type(self))
local i = self:readUint()
local str = self:readBinaryString(i)
return str
end
function Buffer:writeString(v)
self:writeUint(#v)
self:writeBinaryString(v)
end
-- cleave export
return Buffer
|
------------------------------------------------------------------------
--[[ Sequential ]]--
-- Model, Adapter, Composite
-- Replaces nn.Sequential such that it can be used for both
-- optimzation and evaluation.
------------------------------------------------------------------------
local Sequential, parent = torch.class("dp.Sequential", "dp.Container")
Sequential.isSequential = true
function Sequential:__init(config)
config = config or {}
assert(torch.type(config) == 'table' and not config[1],
"Constructor requires key-value arguments")
config.typename = config.typename or 'sequential'
parent.__init(self, config)
end
function Sequential:setup(config)
parent.setup(self, config)
config.container = self
for i, model in ipairs(self._models) do
config.id = self:id():create('s'..i)
model:setup(config)
end
end
function Sequential:_forward(carry)
local input = self.input
for i=1,#self._models do
if carry:getObj('evaluate') then
input, carry = self._models[i]:evaluate(input, carry)
else
input, carry = self._models[i]:forward(input, carry)
end
end
self.output = input
return carry
end
function Sequential:_backward(carry)
local output = self.output
for i=#self._models,1,-1 do
output, carry = self._models[i]:backward(output, carry)
end
self.input = output
return carry
end
function Sequential:inputType(input_type)
if not input_type then
assert(#self._models > 1, "No models to get input type")
return self._models[1]:inputType()
end
end
function Sequential:outputType(output_type)
if not output_type then
assert(#self._models > 1, "No models to get input type")
return self._models[#self._models]:outputType()
end
end
function Sequential:__tostring__()
local tab = ' '
local line = '\n'
local next = ' -> '
local str = 'dp.Sequential'
str = str .. ' {' .. line .. tab .. '[input'
for i=1,#self._models do
str = str .. next .. '(' .. i .. ')'
end
str = str .. next .. 'output]'
for i=1,#self._models do
str = str .. line .. tab .. '(' .. i .. '): ' .. tostring(self._models[i]):gsub(line, line .. tab)
end
str = str .. line .. '}'
return str
end
function Sequential:_toModule()
for i=#self._models,1,-1 do
self._models[i]:_toModule()
end
end
|
-- oUF_Orbs: core/init
-- zork, 2018
-----------------------------
-- Variables
-----------------------------
local A, L = ...
L.addonName = A
L.dragFrames = {}
L.addonColor = "00FF3300"
L.addonShortcut = "ouf_orbs"
--get the config
L.C = oUF_OrbsConfig
--mediapath
L.C.mediapath = "interface\\addons\\"..A.."\\media\\"
--size
L.C.size = 256
-----------------------------
-- rLib slash command
-----------------------------
--create slash commands
rLib:CreateSlashCmd(L.addonName, L.addonShortcut, L.dragFrames, L.addonColor) |
pedestal = class("pedestal")
function pedestal:init(x, y, r)
self.cox = x
self.coy = y
self.x = x-12/16
self.y = y-1
self.progress = 0
self.pickedup = false
self.blue = false
self.orange = false
self.r = {unpack(r)}
if #r >= 4 then
self.blue = r[3] == "true"
self.orange = r[4] == "true"
end
end
function pedestal:update(dt)
if not self.pickedup then
local col = checkrect(self.x, self.y, 8/16, 8/16, {"player"})
if #col > 0 then
for i = 2, #col, 2 do
print("!")
if self.blue then
if not objects["player"][col[i]].portalsavailable[1] then
self.pickedup = true
objects["player"][col[i]]:portalpickup(1)
end
end
if self.orange then
if not objects["player"][col[i]].portalsavailable[2] then
self.pickedup = true
objects["player"][col[i]]:portalpickup(2)
end
end
if self.pickedup then
break
end
end
end
elseif self.progress < pedestaltime then
self.progress = math.min(pedestaltime, self.progress + dt)
end
end
function pedestal:draw()
love.graphics.setColor(255, 255, 255)
if self.pickedup then
local prog = self.progress / pedestaltime
love.graphics.setScissor(math.floor((self.cox-1-xscroll)*16*scale), math.floor((self.coy-1.5-yscroll)*16*scale)+14*prog*scale, 16*scale, (14*(1-prog)+2)*scale)
end
love.graphics.draw(pedestalbaseimg, math.floor((self.cox-1-xscroll)*16*scale), math.floor((self.coy-1.5-yscroll)*16*scale), 0, scale, scale)
love.graphics.setScissor()
if not self.pickedup then
love.graphics.draw(pedestalgunimg, math.floor((self.cox-1-xscroll)*16*scale), math.floor((self.coy-1.5-yscroll)*16*scale), 0, scale, scale)
if self.blue or self.orange then
if self.blue then
love.graphics.setColor(objects["player"][1].portal1color)
elseif self.orange then
love.graphics.setColor(objects["player"][1].portal2color)
end
love.graphics.rectangle("fill", math.floor((self.cox-1-xscroll+7/16)*16*scale), math.floor((self.coy-1.5-yscroll+2/16)*16*scale), scale, scale)
end
end
end
|
--[[
Tests for correctness of data writing & reading.
]]
require 'hdf5'
local dir = require 'pl.dir'
local path = require 'pl.path'
local stringx = require 'pl.stringx'
local totem = require 'totem'
local tester = totem.Tester()
local myTests = {}
local testUtils = hdf5._testUtils
local function writeAndReread(data)
local got
local typeIn = torch.typename(data)
testUtils.withTmpDir(function(tmpDir)
local filename = path.join(tmpDir, "test.h5")
local writeFile = hdf5.open(filename, 'w')
tester:assertne(writeFile, nil, "hdf5.open returned nil")
writeFile:write('data', data)
writeFile:close()
local readFile = hdf5.open(filename, 'r')
tester:assertne(readFile, nil, "hdf5.open returned nil")
local dataset = readFile:read('data')
tester:assertne(dataset, nil, "dataset is nil")
got = dataset:all()
readFile:close()
tester:assertne(got, nil, "hdf5.read returned nil")
local typeOut = torch.typename(got)
tester:asserteq(typeIn, typeOut, "type read not the same as type written: was " .. typeIn .. "; is " .. typeOut)
end)
return got
end
local function intTensorEqual(typename, a, b)
if torch.typename(a) ~= typename or torch.typename(b) ~= typename then
error("Expected two tensors of type " .. typename .. "; got " .. torch.typename(a) .. ", " .. torch.typename(b))
end
return a:add(-b):apply(function(x) return math.abs(tonumber(x)) end):sum() == 0
end
--[[ Not supported yet
function myTests:testCharTensor()
local k = 0
local testData = torch.CharTensor(4, 6):apply(function() k = k + 1; return k end)
local got = writeAndReread(testData)
tester:assert(intTensorEqual("torch.CharTensor", got, testData), "Data read does not match data written!")
end
]]
function myTests:testByteTensor()
local k = 0
local testData = torch.ByteTensor(4, 6):apply(function() k = k + 1; return k end)
local got = writeAndReread(testData)
tester:assert(intTensorEqual("torch.ByteTensor", got, testData), "Data read does not match data written!")
end
function myTests:testIntTensor()
local k = 0
local testData = torch.IntTensor(4, 6):apply(function() k = k + 1; return k end)
local got = writeAndReread(testData)
tester:assert(intTensorEqual("torch.IntTensor", got, testData), "Data read does not match data written!")
end
function myTests:testShortTensor()
local k = 0
local testData = torch.ShortTensor(4, 6):apply(function() k = k + 1; return k end)
local got = writeAndReread(testData)
tester:assert(intTensorEqual("torch.ShortTensor", got, testData), "Data read does not match data written!")
end
function myTests:testLongTensor()
local k = 0
local testData = torch.LongTensor(4, 6):apply(function() k = k + 1; return k end)
local got = writeAndReread(testData)
tester:assert(intTensorEqual("torch.LongTensor", got, testData), "Data read does not match data written!")
end
function myTests:testFloatTensor()
local k = 0
local testData = torch.FloatTensor(4, 6):apply(function() k = k + math.pi; return k end)
testData:div(7)
local got = writeAndReread(testData)
tester:assertTensorEq(got, testData, 1e-32, "Data read does not match data written!")
end
function myTests:testDoubleTensor()
local k = 0
local testData = torch.DoubleTensor(4, 6):apply(function() k = k + math.pi; return k end)
testData:div(7)
local got = writeAndReread(testData)
tester:assertTensorEq(got, testData, 1e-32, "Data read does not match data written!")
end
function myTests:testNonContiguous()
local k = 0
local testData = torch.DoubleTensor(4, 6):apply(function() k = k + math.pi; return k end)
testData:div(7)
testData = testData:t()
local got = writeAndReread(testData)
tester:assertTensorEq(got, testData, 1e-32, "Data read does not match data written!")
end
return tester:add(myTests):run()
|
-- THIS SCRIPT SOMEHOW DISABLES FIRST-PERSON
Citizen.CreateThread(function ()
local context = GetHashKey("MINI_PROSTITUTE_LOW_RESTRICTED_PASSENGER")
while true do
ped = PlayerPedId()
vehicle = GetVehiclePedIsIn(ped, false)
-- Ped is in vehicle
if DoesEntityExist(vehicle) then
local engine = GetIsVehicleEngineRunning(vehicle)
empty, driver_group = AddRelationshipGroup("bus_driver")
SetRelationshipBetweenGroups(0, driver_group, GetHashKey("PLAYER"))
SetRelationshipBetweenGroups(0, GetHashKey("PLAYER"), driver_group)
SetPedRelationshipGroupHash(GetPedInVehicleSeat(vehicle, -1), driver_group)
SetPedInVehicleContext(GetPedInVehicleSeat(vehicle, -1), GetHashKey("MISS_ARMENIAN3_FRANKLIN_TENSE"))
--SetVehicleDoorsLocked(vehicle, 2)
-- Ped is in drivers seat
if GetPedInVehicleSeat(vehicle, -1) == ped then
-- Listen for vehicle exit
if IsControlJustPressed(0, 23) then
local held = 0
while GetIsTaskActive(ped, 159) do
-- Accumulate held
if IsControlPressed(0, 23) then held = held + 1
else
held = 0
end
-- Held - turn engine off
if held > 20 then
SetVehicleEngineOn(vehicle, false, false, false)
SetVehicleJetEngineOn(vehicle, false)
break
-- Don't let the engine shut off
else
SetVehicleEngineOn(vehicle, true, false, false)
SetVehicleJetEngineOn(vehicle, true)
end
Wait(0)
end
ResetPedInVehicleContext(ped)
-- Engine is off | Prevent default engine on
elseif not engine then
SetPedInVehicleContext(ped, context)
-- Listen for engine on
if IsControlJustPressed(0, 32) then
ResetPedInVehicleContext(ped)
SetVehicleEngineOn(vehicle, true, false, false)
SetVehicleJetEngineOn(vehicle, true)
end
end
end
-- Passenger
if GetPedInVehicleSeat(vehicle, 0) == ped or GetPedInVehicleSeat(vehicle, 1) == ped or GetPedInVehicleSeat(vehicle, 2) == ped then
SetPedInVehicleContext(ped, context)
--SetPedConfigFlag(ped, PED_FLAG_IS_STILL, true)
--ShowNotification("??")
end
end
Wait(0)
end
end)
Citizen.CreateThread(function ()
local b = false
local ped = PlayerPedId()
-- FIXME
local VehicleInteractions = {
{ --[[bone = "door_dside_f",]] door = 0, seat = -1 }, -- Door left front (driver)
{ --[[bone = "door_pside_f",]] door = 1, seat = 0 }, -- Door right front
{ --[[bone = "door_dside_r",]] door = 2, seat = 1 }, -- Door left back
{ --[[bone = "door_pside_r",]] door = 3, seat = 2 }, -- Door right back
{ bone = "bonnet", door = 4, range = 1.5 }, -- Vehicle hood - May not always be a door?
{ bone = "boot", door = 5, range = 1.5 }, -- Vehicle trunk
{ door = 6 }, -- Back | Trunk2 ?
{ door = 7 }, -- Back2 ?
{ bone = 'seat_dside_r2', seat = 3 }, -- seat in vehicle back or on vehicle side
{ bone = 'seat_pside_r2', seat = 4 }, -- .. bone may not correspond to seat
{ bone = 'seat_dside_r1', seat = 5 },-- ..
{ bone = 'seat_pside_r1', seat = 6 }, -- ..
}
while true do
ped = PlayerPedId()
if IsControlJustPressed(0, 23, true) then -- 23 INPUT_ENTER
if GetIsTaskActive(ped, 160) then
local nearest
local dist = math.huge
local ppos = GetEntityCoords(ped)
local vehicle = GetVehiclePedIsTryingToEnter(ped)
-- Override entering the drivers seat with the nearest interaction
if DoesEntityExist(vehicle) and GetSeatPedIsTryingToEnter(ped) == -1 then
local bone
local len
local coords
for i, v in ipairs(VehicleInteractions) do
coords = false
-- Use bone coords
if v.bone then
bone = GetEntityBoneIndexByName(vehicle, v.bone)
if bone ~= -1 then
coords = GetWorldPositionOfEntityBone(vehicle, bone)
end
-- Use entry position
elseif v.door and DoesVehicleHaveDoor(vehicle, v.door) then
coords = GetEntryPositionOfDoor(vehicle, v.door)
end
-- Is interaction is nearest
if coords then
len = GetDistanceBetweenCoords(vector3(ppos.x, ppos.y, ppos.z), coords)
-- Ignore out of interaction range
if v.range and len > v.range then
elseif len < dist then
dist = len
nearest = i
end
end
end
end
if nearest then
nearest = VehicleInteractions[nearest]
-- If there's not a seat
if not nearest.seat then
local door = nearest.door
if door then -- open the door specified
ClearPedTasks(ped)
ClearPedTasksImmediately(ped)
if GetVehicleDoorAngleRatio(vehicle, door) > 0.0 then
SetVehicleDoorShut(vehicle, door, false)
PlayVehicleDoorCloseSound(vehicle, 1)
else
-- TODO task and check if task starts otherwise SetVehicleDoorOpen
--TaskOpenVehicleDoor(ped, vehicle, -1, door, 1.0)
SetVehicleDoorOpen(vehicle, door, true, false)
PlayVehicleDoorOpenSound(vehicle, 0)
end
end
else
local seat = nearest.seat
local occupant = GetPedInVehicleSeat(vehicle, seat)
if DoesEntityExist(occupant) then
local rel1 = GetRelationshipBetweenPeds(ped, occupant)
if seat ~= -1 then ClearPedTasks(ped) end
if rel1 >= 3 and rel1 <= 5 or rel1 == 255 then
end
else
ClearPedTasks(ped)
CanShuffleSeat(vehicle, false)
TaskEnterVehicle(ped, vehicle, 5000, seat, 1.0, 1, 0)
end
---- Failed to gain enter task
-- Wait(0)
-- if GetVehiclePedIsTryingToEnter(ped) == 0 then end
end
end
end
end
Wait(0)
end
end) |
require("lspconfig").terraformls.setup {
cmd = { DATA_PATH .. "/lsp_servers/terraform/terraform-ls", "serve" },
on_attach = require("lsp").common_on_attach,
filetypes = { "tf", "terraform", "hcl" },
}
|
return {[1]={stats={[1]="attack_speed_+%"},name="attack_speed_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Attack Speed"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% reduced Attack Speed",limit={[1]={[1]="#",[2]=-1}}}}}},[2]={stats={[1]="accuracy_rating"},name="accuracy_rating",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1% additional Accuracy Rating"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have -%1% Accuracy Rating",limit={[1]={[1]="#",[2]=-1}}}}}},[3]={stats={[1]="accuracy_rating_+%"},name="accuracy_rating_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Accuracy Rating"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% reduced Accuracy Rating",limit={[1]={[1]="#",[2]=-1}}}}}},[4]={stats={[1]="critical_strike_chance_+%"},name="critical_strike_chance_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Critical Strike Chance"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% reduced Critical Strike Chance",limit={[1]={[1]="#",[2]=-1}}}}}},[5]={stats={[1]="base_critical_strike_multiplier_+"},name="critical_strike_multiplier_incr",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Attack and Minions have %1$+d%% to Critical Strike Multiplier"}}}},[6]={stats={[1]="global_reduce_enemy_block_%"},name="reduce_block",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Enemy Block Chance reduced by %1%%% against this Skill and Minions"}}}},[7]={stats={[1]="life_gain_per_target"},name="life_gain_per_target",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions gain %1% Life for each enemy Hit"}}}},[8]={stats={[1]="life_leech_from_any_damage_permyriad"},name="life_leech_from_any",lang={English={[1]={[1]={k="divide_by_one_hundred",v=1},[2]={k="reminderstring",v="ReminderTextLifeLeech"},text="This Attack and Minions Leech %1%%% of Damage as Life",limit={[1]={[1]=1,[2]="#"}}}}}},[9]={stats={[1]="mana_leech_from_any_damage_permyriad"},name="mana_leech_from_any",lang={English={[1]={[1]={k="divide_by_one_hundred",v=1},[2]={k="reminderstring",v="ReminderTextManaLeech"},text="This Attack and Minions Leech %1%%% of Damage as Mana",limit={[1]={[1]=1,[2]="#"}}}}}},[10]={stats={[1]="energy_shield_leech_from_any_damage_permyriad"},name="energy_shield_leech_from_any",lang={English={[1]={[1]={k="divide_by_one_hundred",v=1},[2]={k="reminderstring",v="ReminderTextEnergyShieldLeech"},text="This Attack and Minions Leech %1%%% of Damage as Energy Shield",limit={[1]={[1]=1,[2]="#"}}}}}},[11]={stats={[1]="base_global_chance_to_knockback_%"},name="knockback_chance",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextKnockback"},text="This Attack and Minions have an additional %1%%% chance to Knock Enemies Back on Hit",limit={[1]={[1]=1,[2]=99}}},[2]={[1]={k="reminderstring",v="ReminderTextKnockback"},text="This Attack and Minions Knock Enemies back on Hit",limit={[1]={[1]=100,[2]="#"}}}}}},[12]={stats={[1]="knockback_distance_+%"},name="knockback_distance",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Knockback Distance"},[2]={limit={[1]={[1]="#",[2]=-1}},text="This Attack and Minions have %1%%% reduced Knockback Distance"}}}},[13]={stats={[1]="base_stun_threshold_reduction_+%"},name="stun_threshold_reduction_incr",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextStunThreshold"},text="This Attack and Minions have %1%%% reduced Enemy Stun Threshold",limit={[1]={[1]=1,[2]="#"}}},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextStunThreshold"},text="This Attack and Minions have %1%%% increased Enemy Stun Threshold",limit={[1]={[1]="#",[2]=-1}}}}}},[14]={stats={[1]="killed_monster_dropped_item_rarity_+%"},name="killed_monster_dropped_item_rarity_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Rarity of Items Dropped by enemies Slain by Minions or This Attack"},[2]={[1]={k="negate",v=1},text="%1%%% reduced Rarity of Items Dropped by enemies Slain by Minions or This Attack",limit={[1]={[1]="#",[2]=-1}}}}}},[15]={stats={[1]="killed_monster_dropped_item_quantity_+%"},name="killed_monster_dropped_item_quantity_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Quantity of Items Dropped by enemies Slain by Minions or This Attack"},[2]={[1]={k="negate",v=1},text="%1%%% reduced Quantity of Items Dropped by enemies Slain by Minions or This Attack",limit={[1]={[1]="#",[2]=-1}}}}}},[16]={stats={[1]="base_chance_to_freeze_%",[2]="always_freeze"},name="freeze_chance",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextFreeze"},text="This Attack and Minions always Freeze Enemies",limit={[1]={[1]="#",[2]="#"},[2]={[1]=1,[2]="#"}}},[2]={[1]={k="reminderstring",v="ReminderTextFreeze"},text="This Attack and Minions have %1%%% chance to Freeze enemies",limit={[1]={[1]=1,[2]=99},[2]={[1]=0,[2]=0}}}}}},[17]={stats={[1]="base_chance_to_shock_%"},name="shock_chance",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextShock"},text="This Attack and Minions have %1%%% chance to Shock enemies",limit={[1]={[1]=1,[2]="#"}}}}}},[18]={stats={[1]="base_chance_to_ignite_%"},name="burn_chance",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextIgnite"},text="This Attack and Minions have %1%%% chance to Ignite enemies",limit={[1]={[1]=1,[2]="#"}}}}}},[19]={stats={[1]="global_hit_causes_monster_flee_%"},name="chance_to_flee",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% chance to cause Monsters to Flee when Hit"}}}},[20]={stats={[1]="base_stun_duration_+%"},name="stun_duration_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Stun Duration on enemies"},[2]={limit={[1]={[1]="#",[2]=-1}},text="This Attack and Minions have %1%%% reduced Stun Duration on enemies"}}}},[21]={stats={[1]="ignite_duration_+%"},name="burn_duration",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Ignite Duration on Enemies"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% reduced Ignite Duration on Enemies",limit={[1]={[1]="#",[2]=-1}}}}}},[22]={stats={[1]="chill_effect_+%"},name="chill_effect",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Chill Effect on enemies"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% reduced Chill Effect on enemies",limit={[1]={[1]="#",[2]=-1}}}}}},[23]={stats={[1]="chill_duration_+%"},name="chill_duration",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Chill Duration on enemies"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% reduced Chill Duration on enemies",limit={[1]={[1]="#",[2]=-1}}}}}},[24]={stats={[1]="freeze_duration_+%"},name="freeze_duration",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Freeze Duration on enemies"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% reduced Freeze Duration on enemies",limit={[1]={[1]="#",[2]=-1}}}}}},[25]={stats={[1]="shock_duration_+%"},name="shock_duration",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Shock Duration on enemies"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% reduced Shock Duration on enemies",limit={[1]={[1]="#",[2]=-1}}}}}},[26]={stats={[1]="elemental_status_effect_aura_radius"},name="elemental_status_aura",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextElementalStatusAilments"},text="Elemental Ailments caused by this Attack or Minions spread to other nearby Enemies",limit={[1]={[1]="#",[2]="#"}}}}}},[27]={stats={[1]="support_ignite_proliferation_radius"},name="ignite_aura",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Ignites caused by this Attack or Minions spread to other nearby Enemies"}}}},[28]={stats={[1]="kill_enemy_on_hit_if_under_10%_life"},name="culling_strike",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextCullingStrike"},text="This Attack and Minions have Culling Strike",limit={[1]={[1]=1,[2]="#"}}}}}},[29]={stats={[1]="keystone_point_blank"},name="point_blank",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Attack and Minions have Point Blank"}}}},[30]={stats={[1]="base_reduce_enemy_fire_resistance_%"},name="fire_penetration",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions Penetrate %1%%% Fire Resistance"}}}},[31]={stats={[1]="base_reduce_enemy_cold_resistance_%"},name="cold_penetration",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions Penetrate %1%%% Cold Resistance"}}}},[32]={stats={[1]="reduce_enemy_elemental_resistance_%"},name="elemental_penetration",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions Penetrate %1%%% Elemental Resistances"}}}},[33]={stats={[1]="base_reduce_enemy_lightning_resistance_%"},name="lightning_penetration",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions Penetrate %1%%% Lightning Resistance"}}}},[34]={stats={[1]="global_chance_to_blind_on_hit_%"},name="chance_to_blind",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextBlind"},text="This Attack and Minions have %1%%% chance to Blind enemies on hit",limit={[1]={[1]="#",[2]="#"}}}}}},[35]={stats={[1]="blind_duration_+%"},name="blind_duration_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Blinding duration"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% reduced Blinding duration",limit={[1]={[1]="#",[2]=-1}}}}}},[36]={stats={[1]="melee_splash"},name="melee_splash",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Attack and Minion's single-target Melee attacks deal Splash Damage to surrounding targets"}}}},[37]={stats={[1]="add_power_charge_on_critical_strike_%"},name="power_charge_on_crit_chance",lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="This Attack and Minions have %1%%% chance to gain a Power Charge on Critical Strike"},[2]={limit={[1]={[1]=100,[2]="#"}},text="This Attack and Minoins gain a Power Charge on Critical Strike"}}}},[38]={stats={[1]="support_multiple_attacks_melee_attack_speed_+%_final"},name="multiple_attacks_speed",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% more Melee Attack Speed"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% less Melee Attack Speed",limit={[1]={[1]="#",[2]=-1}}}}}},[39]={stats={[1]="base_skill_area_of_effect_+%"},name="area_of_effect_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Area of Effect"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% reduced Area of Effect",limit={[1]={[1]="#",[2]=-1}}}}}},[40]={stats={[1]="support_concentrated_effect_skill_area_of_effect_+%_final"},name="concentrated_area_of_effect",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% more Area of Effect"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% less Area of Effect",limit={[1]={[1]="#",[2]=-1}}}}}},[41]={stats={[1]="burn_damage_+%"},name="burn_damage",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Burning Damage"},[2]={[1]={k="negate",v=1},text="This Attack and Minions have %1%%% reduced Burning Damage",limit={[1]={[1]="#",[2]=-1}}}}}},[42]={stats={[1]="gain_endurance_charge_on_melee_stun",[2]="gain_endurance_charge_on_melee_stun_%"},name="endurance_charge_on_stun",lang={English={[1]={limit={[1]={[1]=0,[2]=0},[2]={[1]=0,[2]=99}},text="This Attack and Minions have %1%%% chance to gain Endurance Charges when Stunning Enemies with Melee Damage"},[2]={limit={[1]={[1]=0,[2]=0},[2]={[1]=100,[2]="#"}},text="This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage"},[3]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage"}}}},[43]={stats={[1]="attack_speed_+%_when_on_low_life"},name="attack_speed_incr_on_low_life",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextLowLife"},text="This Attack and Minions have %1%%% increased Attack Speed when on Low Life",limit={[1]={[1]=1,[2]="#"}}},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextLowLife"},text="This Attack and Minions have %1%%% reduced Attack Speed when on Low Life",limit={[1]={[1]="#",[2]=-1}}}}}},[44]={stats={[1]="support_attack_totem_attack_speed_+%_final"},name="totem_attack_speed",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% more Attack Speed"},[2]={limit={[1]={[1]="#",[2]=-1}},text="This Attack and Minions have %1%%% less Attack Speed"}}}},[45]={stats={[1]="support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"},name="bloodlust_damage",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Melee Physical Damage against Bleeding Enemies"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Melee Physical Damage against Bleeding Enemies",limit={[1]={[1]="#",[2]=-1}}}}}},[46]={stats={[1]="melee_damage_vs_bleeding_enemies_+%"},name="bloodlust_damage_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% increased Melee Damage against Bleeding Enemies"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% reduced Melee Damage against Bleeding Enemies",limit={[1]={[1]="#",[2]=-1}}}}}},[47]={stats={[1]="chance_to_fortify_on_melee_hit_+%"},name="chance_to_fortify_on_melee_hit",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextFortify"},text="This Attack and Minions have %1%%% chance to Fortify on Melee hit",limit={[1]={[1]=1,[2]=99}}},[2]={[1]={k="reminderstring",v="ReminderTextFortify"},text="This Attack and Minions gain Fortify on Melee hit",limit={[1]={[1]=100,[2]="#"}}}}}},[48]={stats={[1]="additional_chance_to_freeze_chilled_enemies_%"},name="freeze_chance_vs_chilled",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextFreeze"},text="This Attack and Minions have %1$d%% chance to Freeze Enemies which are Chilled",limit={[1]={[1]="#",[2]="#"}}}}}},[49]={stats={[1]="support_hypothermia_damage_+%_vs_chilled_enemies_final"},name="hypothermia_damage",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},text="This Attack and Minions deal %1%%% more Damage with Hits and Ailments against Chilled Enemies",limit={[1]={[1]=1,[2]="#"}}},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextDamagingAilments"},text="This Attack and Minions deal %1%%% less Damage with Hits and Ailments against Chilled Enemies",limit={[1]={[1]="#",[2]=-1}}}}}},[50]={stats={[1]="support_spirit_strike_damage_+%_final"},lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Skill and Minions deal %1%%% more Damage"},[2]={[1]={k="negate",v=1},text="This Skill and Minions deal %1%%% less Damage",limit={[1]={[1]="#",[2]=-1}}}}}},[51]={stats={[1]="support_trap_and_mine_damage_+%_final"},lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Trap and Mine Damage"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Trap and Mine Damage",limit={[1]={[1]="#",[2]=-1}}}}}},[52]={stats={[1]="support_better_ailments_ailment_damage_+%_final"},name="support_better_ailments_bonus",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},text="This Attack and Minions deal %1%%% more Damage with Ailments",limit={[1]={[1]=1,[2]="#"}}},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextDamagingAilments"},text="This Attack and Minions deal %1%%% less Damage with Ailments",limit={[1]={[1]="#",[2]=-1}}}}}},[53]={stats={[1]="support_better_ailments_hit_damage_+%_final"},name="support_better_ailments_malus",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Damage with Hits"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Damage with Hits",limit={[1]={[1]="#",[2]=-1}}}}}},[54]={stats={[1]="support_chance_to_ignite_fire_damage_+%_final"},name="support_chance_to_ignite_damage",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Fire Damage"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Fire Damage",limit={[1]={[1]="#",[2]=-1}}}}}},[55]={stats={[1]="support_ignite_prolif_ignite_damage_+%_final"},name="ignite_prolif_damage",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Damage with Ignite"},[2]={limit={[1]={[1]="#",[2]=-1}},text="This Attack and Minions deal %1%%% less Damage with Ignite"}}}},[56]={stats={[1]="support_rapid_decay_damage_over_time_+%_final"},name="rapid_decay",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Damage over Time"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Damage over Time",limit={[1]={[1]="#",[2]=-1}}}}}},[57]={stats={[1]="support_debilitate_hit_damage_+%_final_per_poison_stack",[2]="support_debilitate_hit_damage_max_poison_stacks"},name="support_debilitate_hit_damage",lang={English={[1]={limit={[1]={[1]=1,[2]="#"},[2]={[1]="#",[2]="#"}},text="This Attack and Minions deal %1%%% more Damage with Hits for each Poison on the Enemy, up to %2%"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Damage with Hits for each Poison on the Enemy, up to %2%",limit={[1]={[1]="#",[2]=-1},[2]={[1]="#",[2]="#"}}}}}},[58]={stats={[1]="support_debilitate_poison_damage_+%_final"},name="support_debilitate_poison_damage",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Damage with Poison"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Damage with Poison",limit={[1]={[1]="#",[2]=-1}}}}}},[59]={stats={[1]="support_efficacy_damage_over_time_+%_final"},name="support_efficacy_dot",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Damage over Time"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Damage over Time",limit={[1]={[1]="#",[2]=-1}}}}}},[60]={stats={[1]="support_poison_poison_damage_+%_final"},name="support_poison_poison_damage",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Damage with Poison"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Damage with Poison",limit={[1]={[1]="#",[2]=-1}}}}}},[61]={stats={[1]="support_gem_elemental_damage_+%_final"},name="elemental_focus_damage",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Elemental Damage"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Elemental Damage",limit={[1]={[1]="#",[2]=-1}}}}}},[62]={stats={[1]="cannot_inflict_status_ailments"},name="cannot_inflict_ailments",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextElementalStatusAilments"},text="This Attack and Minions cannot inflict Elemental Ailments",limit={[1]={[1]="#",[2]="#"}}}}}},[63]={stats={[1]="damage_over_time_+%"},name="damage_over_time_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% increased Damage over Time"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% reduced Damage over Time",limit={[1]={[1]="#",[2]=-1}}}}}},[64]={stats={[1]="global_poison_on_hit"},name="poison_on_hit",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextPoison"},text="This Attack and Minions Poison Enemies on Hit",limit={[1]={[1]="#",[2]="#"}}}}}},[65]={stats={[1]="base_poison_damage_+%"},name="poison_damage",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextPoison"},text="This Attack and Minions have %1%%% increased Damage with Poison",limit={[1]={[1]=1,[2]="#"}}},[2]={[1]={k="reminderstring",v="ReminderTextPoison"},text="This Attack and Minions have %1%%% reduced Damage with Poison",limit={[1]={[1]="#",[2]=-1}}}}}},[66]={stats={[1]="base_poison_duration_+%"},name="poison_duration",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% increased Poison Duration"},[2]={limit={[1]={[1]="#",[2]=-1}},text="This Attack and Minions have %1%%% reduced Poison Duration"}}}},[67]={stats={[1]="melee_splash_area_of_effect_+%_final"},name="melee_splash_radius",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions have %1%%% more Melee Splash Area of Effect"},[2]={limit={[1]={[1]="#",[2]=-1}},text="This Attack and Minions have %1%%% less Melee Splash Area of Effect"}}}},[68]={stats={[1]="chance_to_summon_support_ghost_on_killing_blow_%"},name="ghost_chance",lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow"}}}},[69]={stats={[1]="max_number_of_dominated_normal_monsters"},name="num_normal_dominated",lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Maximum %1% Summoned Normal Sentinel of Dominance"},[2]={limit={[1]={[1]=2,[2]="#"}},text="Maximum %1% Summoned Normal Sentinels of Dominance"}}}},[70]={stats={[1]="max_number_of_dominated_magic_monsters"},name="num_magic_dominated",lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Maximum %1% Summoned Magic Sentinel of Dominance"},[2]={limit={[1]={[1]=2,[2]="#"}},text="Maximum %1% Summoned Magic Sentinels of Dominance"}}}},[71]={stats={[1]="max_number_of_dominated_rare_monsters"},name="num_rare_dominated",lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Maximum %1% Summoned Rare Sentinel of Dominance"},[2]={limit={[1]={[1]=2,[2]="#"}},text="Maximum %1% Summoned Rare Sentinels of Dominance"}}}},[72]={stats={[1]="support_ruthless_big_hit_max_count"},name="support_ruthless_count",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Every third use of This Attack or Minion's Attacks deals a Ruthless Blow with Melee Hits"}}}},[73]={stats={[1]="support_ruthless_big_hit_damage_+%_final"},name="support_ruthless_damage",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Ruthless Blows from this Attack or Minions deal %1%%% more Melee Damage"}}}},[74]={stats={[1]="support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"},name="support_ruthless_bleeding_damage",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Ruthless Blows from this Attack or Minions deal %1%%% more Damage with Bleeding caused by Melee Hits"}}}},[75]={stats={[1]="support_ruthless_big_hit_stun_base_duration_override_ms"},name="support_ruthless_stun",lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},text="Ruthless Blows from this Attack or Minions have a base Stun Duration of %1% seconds",limit={[1]={[1]="#",[2]="#"}}}}}},[76]={stats={[1]="base_chance_to_poison_on_hit_%"},name="poison_chance",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextPoison"},text="This Attack and Minions have %1%%% chance to Poison on Hit",limit={[1]={[1]=1,[2]=99}}},[2]={[1]={k="reminderstring",v="ReminderTextPoison"},text="This Attack and Minions always Poison on Hit",limit={[1]={[1]=100,[2]="#"}}}}}},[77]={stats={[1]="base_deal_no_chaos_damage"},name="deal_no_chaos",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Attack and Minions deal no Chaos Damage"}}}},[78]={stats={[1]="bleed_on_hit_with_attacks_%",[2]="global_bleed_on_hit",[3]="cannot_cause_bleeding"},name="bleeding_chance",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextBleeding"},text="This Attack and Minions have %1%%% chance to cause Bleeding",limit={[1]={[1]=1,[2]=99},[2]={[1]=0,[2]=0},[3]={[1]=0,[2]=0}}},[2]={[1]={k="reminderstring",v="ReminderTextBleeding"},text="This Attack and Minions cause Bleeding",limit={[1]={[1]=100,[2]="#"},[2]={[1]=0,[2]=0},[3]={[1]=0,[2]=0}}},[3]={[1]={k="reminderstring",v="ReminderTextBleeding"},text="This Attack and Minions cause Bleeding",limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"},[3]={[1]=0,[2]=0}}},[4]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"},[3]={[1]="#",[2]="#"}},text="This Attack and Minions cannot cause Bleeding"}}}},[79]={stats={[1]="damage_+%_while_es_leeching"},name="damage_while_es_leeching",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% increased Damage while Leeching Energy Shield"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% reduced Damage while Leeching Energy Shield",limit={[1]={[1]="#",[2]=-1}}}}}},[80]={stats={[1]="damage_+%_while_life_leeching"},name="damage_while_life_leeching",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% increased Damage while Leeching Life"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% reduced Damage while Leeching Life",limit={[1]={[1]="#",[2]=-1}}}}}},[81]={stats={[1]="damage_+%_while_mana_leeching"},name="damage_while_mana_leeching",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% increased Damage while Leeching Mana"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% reduced Damage while Leeching Mana",limit={[1]={[1]="#",[2]=-1}}}}}},[82]={stats={[1]="deal_chaos_damage_per_second_for_10_seconds_on_hit"},name="decay_on_hit",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Attack and Minions inflict Decay on Hit, dealing %1% Chaos Damage per second for 8 seconds"}}}},[83]={stats={[1]="deal_no_elemental_damage"},name="deal_no_elemental",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Attack and Minions deal no Elemental Damage"}}}},[84]={stats={[1]="dominating_blow_chance_to_summon_on_hitting_unqiue_%"},name="dom_blow_unique_chance",lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Summon a Normal Sentinel of Dominance when you Hit a Unique Monster"}}}},[85]={stats={[1]="ignites_apply_fire_resistance_+"},name="ignites_apply_fire_res",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Enemies Ignited by this Attack or Minions have %1$+d%% to Fire Resistance"}}}},[86]={stats={[1]="maim_on_hit_%"},name="maim_chance",lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="This Attack and Minions Attacks have %1%%% chance to Maim on Hit"},[2]={limit={[1]={[1]=100,[2]="#"}},text="This Attack and Minions Attacks always Maim on Hit"}}}},[87]={stats={[1]="melee_attack_number_of_spirit_strikes"},name="number_of_spirit_strikes",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Skill also targets %1% nearby Enemies"}}}},[88]={stats={[1]="support_brutality_physical_damage_+%_final"},name="brutality_phys_damage",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Physical Damage"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Physical Damage",limit={[1]={[1]="#",[2]=-1}}}}}},[89]={stats={[1]="support_chills_also_grant_cold_damage_taken_per_minute_+%"},name="support_chills_incr_cold_dot_taken",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Enemies Chilled by this Skill or Minions take %1%%% increased Cold Damage over Time"},[2]={[1]={k="negate",v=1},text="Enemies Chilled by this Skill or Minions take %1%%% reduced Cold Damage over Time",limit={[1]={[1]="#",[2]=-1}}}}}},[90]={stats={[1]="support_chills_also_grant_cold_damage_taken_+%_equal_to_slow_amount"},name="support_chills_incr_cold_damage_taken",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Enemies Chilled by this Skill or Minions have Cold Damage taken increased by Chill Effect"}}}},[91]={stats={[1]="support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final"},name="damage_while_es_leeching_more",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Damage while Leeching Energy Shield"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Damage while Leeching Energy Shield",limit={[1]={[1]="#",[2]=-1}}}}}},[92]={stats={[1]="support_hypothermia_cold_damage_over_time_+%_final"},name="hypothermia_cold_damage",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Cold Damage Over Time"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Cold Damage Over Time",limit={[1]={[1]="#",[2]=-1}}}}}},[93]={stats={[1]="support_maimed_enemies_physical_damage_taken_+%"},name="maimed_phys_damage_taken_incr",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Enemies Maimed by this Attack and Minions take %1%%% increased Physical Damage"},[2]={[1]={k="negate",v=1},text="Enemies Maimed by this Attack and Minions take %1%%% reduced Physical Damage",limit={[1]={[1]="#",[2]=-1}}}}}},[94]={stats={[1]="global_minimum_added_fire_damage_vs_burning_enemies",[2]="global_maximum_added_fire_damage_vs_burning_enemies"},name="added_fire_against_burning",lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="This Attack and Minions deal %1% to %2% added Fire Damage against Burning Enemies"}}}},[95]={stats={[1]="support_power_charge_on_crit_damage_+%_final_per_power_charge"},name="power_charge_on_crit_damage",lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Attack and Minions deal %1%%% more Damage per Power Charge"},[2]={[1]={k="negate",v=1},text="This Attack and Minions deal %1%%% less Damage per Power Charge",limit={[1]={[1]="#",[2]=-1}}}}}},[96]={stats={[1]="support_reduce_enemy_block_and_spell_block_%"},name="support_reduced_block_chance",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Enemies have -%1%%% chance to Block Attack or Spell Damage from this Skill or Minions"}}}},[97]={stats={[1]="support_reduce_enemy_dodge_and_spell_dodge_%"},name="support_reduced_dodge_chance",lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Enemies have -%1%%% chance to Dodge Attack or Spell Hits from this Skill or Minions"}}}},[98]={stats={[1]="support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance"},name="support_scion_unique_chance",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextOnslaught"},text="This Skill and Minions have %1%%% chance to gain Onslaught for 3 seconds when you Hit a Unique Enemy",limit={[1]={[1]="#",[2]="#"}}}}}},[99]={stats={[1]="support_scion_onslaught_on_killing_blow_%_chance",[2]="support_scion_onslaught_on_killing_blow_duration_ms"},name="support_scion_chance",lang={English={[1]={[1]={k="milliseconds_to_seconds",v=2},[2]={k="reminderstring",v="ReminderTextOnslaught"},text="This Attack and Minions have %1%%% chance to gain Onslaught for %2% seconds on\ndealing a Killing Blow",limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}}}}}},[100]={stats={[1]="withered_on_hit_chance_%"},name="withered_on_hit_chance",lang={English={[1]={[1]={k="reminderstring",v="ReminderTextWithered"},text="This Attack and Minions have %1%%% chance to inflict Withered on Hit",limit={[1]={[1]=1,[2]=99}}},[2]={[1]={k="reminderstring",v="ReminderTextWithered"},text="This Attack and Minions inflict Withered on Hit",limit={[1]={[1]=100,[2]="#"}}}}}},["dominating_blow_chance_to_summon_on_hitting_unqiue_%"]=84,parent="minion_skill_stat_descriptions",["max_number_of_dominated_magic_monsters"]=70,["support_better_ailments_ailment_damage_+%_final"]=52,["support_gem_elemental_damage_+%_final"]=61,["support_concentrated_effect_skill_area_of_effect_+%_final"]=40,["support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"]=74,["base_skill_area_of_effect_+%"]=39,["support_chance_to_ignite_fire_damage_+%_final"]=54,["support_better_ailments_hit_damage_+%_final"]=53,["global_reduce_enemy_block_%"]=6,["gain_endurance_charge_on_melee_stun"]=42,["support_brutality_physical_damage_+%_final"]=88,["life_gain_per_target"]=7,["killed_monster_dropped_item_quantity_+%"]=15,["support_debilitate_hit_damage_+%_final_per_poison_stack"]=57,["keystone_point_blank"]=29,["support_hypothermia_cold_damage_over_time_+%_final"]=92,["global_bleed_on_hit"]=78,["damage_+%_while_life_leeching"]=80,["withered_on_hit_chance_%"]=100,["support_ignite_prolif_ignite_damage_+%_final"]=55,["accuracy_rating_+%"]=3,["additional_chance_to_freeze_chilled_enemies_%"]=48,["gain_endurance_charge_on_melee_stun_%"]=42,["base_chance_to_ignite_%"]=18,["melee_splash"]=36,["base_chance_to_shock_%"]=17,["support_scion_onslaught_on_killing_blow_%_chance"]=99,["global_maximum_added_fire_damage_vs_burning_enemies"]=94,["support_reduce_enemy_dodge_and_spell_dodge_%"]=97,["support_reduce_enemy_block_and_spell_block_%"]=96,["critical_strike_chance_+%"]=4,["ignites_apply_fire_resistance_+"]=85,["support_chills_also_grant_cold_damage_taken_+%_equal_to_slow_amount"]=90,["damage_over_time_+%"]=63,["support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance"]=98,["global_minimum_added_fire_damage_vs_burning_enemies"]=94,["accuracy_rating"]=2,["support_ignite_proliferation_radius"]=27,["cannot_inflict_status_ailments"]=62,["reduce_enemy_elemental_resistance_%"]=32,["support_poison_poison_damage_+%_final"]=60,["base_chance_to_poison_on_hit_%"]=76,["energy_shield_leech_from_any_damage_permyriad"]=10,["life_leech_from_any_damage_permyriad"]=8,["attack_speed_+%_when_on_low_life"]=43,["knockback_distance_+%"]=12,["base_reduce_enemy_fire_resistance_%"]=30,["chance_to_fortify_on_melee_hit_+%"]=47,["burn_damage_+%"]=41,["kill_enemy_on_hit_if_under_10%_life"]=28,["base_critical_strike_multiplier_+"]=5,["global_chance_to_blind_on_hit_%"]=34,["ignite_duration_+%"]=21,["support_hypothermia_damage_+%_vs_chilled_enemies_final"]=49,["melee_damage_vs_bleeding_enemies_+%"]=46,["shock_duration_+%"]=25,["support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"]=45,["bleed_on_hit_with_attacks_%"]=78,["chill_duration_+%"]=23,["base_global_chance_to_knockback_%"]=11,["add_power_charge_on_critical_strike_%"]=37,["support_scion_onslaught_on_killing_blow_duration_ms"]=99,["base_reduce_enemy_lightning_resistance_%"]=33,["support_maimed_enemies_physical_damage_taken_+%"]=93,["freeze_duration_+%"]=24,["blind_duration_+%"]=35,["support_debilitate_poison_damage_+%_final"]=58,["support_rapid_decay_damage_over_time_+%_final"]=56,["mana_leech_from_any_damage_permyriad"]=9,["deal_no_elemental_damage"]=83,["support_attack_totem_attack_speed_+%_final"]=44,["support_efficacy_damage_over_time_+%_final"]=59,["support_debilitate_hit_damage_max_poison_stacks"]=57,["base_stun_threshold_reduction_+%"]=13,["support_spirit_strike_damage_+%_final"]=50,["chill_effect_+%"]=22,["killed_monster_dropped_item_rarity_+%"]=14,["attack_speed_+%"]=1,["support_power_charge_on_crit_damage_+%_final_per_power_charge"]=95,["deal_chaos_damage_per_second_for_10_seconds_on_hit"]=82,["base_poison_duration_+%"]=66,["support_trap_and_mine_damage_+%_final"]=51,["melee_splash_area_of_effect_+%_final"]=67,["base_reduce_enemy_cold_resistance_%"]=31,["cannot_cause_bleeding"]=78,["melee_attack_number_of_spirit_strikes"]=87,["chance_to_summon_support_ghost_on_killing_blow_%"]=68,["max_number_of_dominated_rare_monsters"]=71,["support_ruthless_big_hit_max_count"]=72,["support_ruthless_big_hit_damage_+%_final"]=73,["global_poison_on_hit"]=64,["global_hit_causes_monster_flee_%"]=19,["maim_on_hit_%"]=86,["max_number_of_dominated_normal_monsters"]=69,["always_freeze"]=16,["support_multiple_attacks_melee_attack_speed_+%_final"]=38,["base_poison_damage_+%"]=65,["support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final"]=91,["support_chills_also_grant_cold_damage_taken_per_minute_+%"]=89,["damage_+%_while_es_leeching"]=79,["elemental_status_effect_aura_radius"]=26,["base_chance_to_freeze_%"]=16,["damage_+%_while_mana_leeching"]=81,["support_ruthless_big_hit_stun_base_duration_override_ms"]=75,["base_deal_no_chaos_damage"]=77,["base_stun_duration_+%"]=20} |
local clang = require "clang"
local ffi = require "ffi"
local lib = ffi.C
local header = [[
typedef int LLVMBool;
typedef struct LLVMOpaqueContext *LLVMContextRef;
typedef struct LLVMOpaqueModule *LLVMModuleRef;
typedef struct LLVMOpaqueType *LLVMTypeRef;
typedef struct LLVMOpaqueTypeHandle *LLVMTypeHandleRef;
typedef struct LLVMOpaqueValue *LLVMValueRef;
typedef struct LLVMOpaqueBasicBlock *LLVMBasicBlockRef;
typedef struct LLVMOpaqueBuilder *LLVMBuilderRef;
typedef struct LLVMOpaqueModuleProvider *LLVMModuleProviderRef;
typedef struct LLVMOpaqueMemoryBuffer *LLVMMemoryBufferRef;
typedef struct LLVMOpaquePassManager *LLVMPassManagerRef;
typedef struct LLVMOpaquePassRegistry *LLVMPassRegistryRef;
typedef struct LLVMOpaquePassManagerBuilder *LLVMPassManagerBuilderRef;
typedef struct LLVMOpaqueUse *LLVMUseRef;
typedef struct LLVMOpaqueTargetData *LLVMTargetDataRef;
typedef struct LLVMStructLayout *LLVMStructLayoutRef;
typedef struct LLVMOpaqueGenericValue *LLVMGenericValueRef;
typedef struct LLVMOpaqueExecutionEngine *LLVMExecutionEngineRef;
enum LLVMByteOrdering { LLVMBigEndian, LLVMLittleEndian };
typedef enum {
LLVMZExtAttribute = 1<<0,
LLVMSExtAttribute = 1<<1,
LLVMNoReturnAttribute = 1<<2,
LLVMInRegAttribute = 1<<3,
LLVMStructRetAttribute = 1<<4,
LLVMNoUnwindAttribute = 1<<5,
LLVMNoAliasAttribute = 1<<6,
LLVMByValAttribute = 1<<7,
LLVMNestAttribute = 1<<8,
LLVMReadNoneAttribute = 1<<9,
LLVMReadOnlyAttribute = 1<<10,
LLVMNoInlineAttribute = 1<<11,
LLVMAlwaysInlineAttribute = 1<<12,
LLVMOptimizeForSizeAttribute = 1<<13,
LLVMStackProtectAttribute = 1<<14,
LLVMStackProtectReqAttribute = 1<<15,
LLVMAlignment = 31<<16,
LLVMNoCaptureAttribute = 1<<21,
LLVMNoRedZoneAttribute = 1<<22,
LLVMNoImplicitFloatAttribute = 1<<23,
LLVMNakedAttribute = 1<<24,
LLVMInlineHintAttribute = 1<<25,
LLVMStackAlignment = 7<<26
} LLVMAttribute;
typedef enum {
LLVMRet = 1,
LLVMBr = 2,
LLVMSwitch = 3,
LLVMIndirectBr = 4,
LLVMInvoke = 5,
LLVMUnwind = 6,
LLVMUnreachable = 7, LLVMAdd = 8,
LLVMFAdd = 9,
LLVMSub = 10,
LLVMFSub = 11,
LLVMMul = 12,
LLVMFMul = 13,
LLVMUDiv = 14,
LLVMSDiv = 15,
LLVMFDiv = 16,
LLVMURem = 17,
LLVMSRem = 18,
LLVMFRem = 19, LLVMShl = 20,
LLVMLShr = 21,
LLVMAShr = 22,
LLVMAnd = 23,
LLVMOr = 24,
LLVMXor = 25, LLVMAlloca = 26,
LLVMLoad = 27,
LLVMStore = 28,
LLVMGetElementPtr = 29, LLVMTrunc = 30,
LLVMZExt = 31,
LLVMSExt = 32,
LLVMFPToUI = 33,
LLVMFPToSI = 34,
LLVMUIToFP = 35,
LLVMSIToFP = 36,
LLVMFPTrunc = 37,
LLVMFPExt = 38,
LLVMPtrToInt = 39,
LLVMIntToPtr = 40,
LLVMBitCast = 41, LLVMICmp = 42,
LLVMFCmp = 43,
LLVMPHI = 44,
LLVMCall = 45,
LLVMSelect = 46, LLVMVAArg = 49,
LLVMExtractElement = 50,
LLVMInsertElement = 51,
LLVMShuffleVector = 52,
LLVMExtractValue = 53,
LLVMInsertValue = 54
} LLVMOpcode;
typedef enum {
LLVMVoidTypeKind,
LLVMFloatTypeKind,
LLVMDoubleTypeKind,
LLVMX86_FP80TypeKind,
LLVMFP128TypeKind,
LLVMPPC_FP128TypeKind,
LLVMLabelTypeKind,
LLVMIntegerTypeKind,
LLVMFunctionTypeKind,
LLVMStructTypeKind,
LLVMArrayTypeKind,
LLVMPointerTypeKind,
LLVMOpaqueTypeKind,
LLVMVectorTypeKind,
LLVMMetadataTypeKind,
LLVMX86_MMXTypeKind
} LLVMTypeKind;
typedef enum {
LLVMExternalLinkage,
LLVMAvailableExternallyLinkage,
LLVMLinkOnceAnyLinkage,
LLVMLinkOnceODRLinkage,
LLVMWeakAnyLinkage,
LLVMWeakODRLinkage,
LLVMAppendingLinkage,
LLVMInternalLinkage,
LLVMPrivateLinkage,
LLVMDLLImportLinkage,
LLVMDLLExportLinkage,
LLVMExternalWeakLinkage,
LLVMGhostLinkage,
LLVMCommonLinkage,
LLVMLinkerPrivateLinkage,
LLVMLinkerPrivateWeakLinkage,
LLVMLinkerPrivateWeakDefAutoLinkage
} LLVMLinkage;
typedef enum {
LLVMDefaultVisibility,
LLVMHiddenVisibility,
LLVMProtectedVisibility
} LLVMVisibility;
typedef enum {
LLVMCCallConv = 0,
LLVMFastCallConv = 8,
LLVMColdCallConv = 9,
LLVMX86StdcallCallConv = 64,
LLVMX86FastcallCallConv = 65
} LLVMCallConv;
typedef enum {
LLVMIntEQ = 32,
LLVMIntNE,
LLVMIntUGT,
LLVMIntUGE,
LLVMIntULT,
LLVMIntULE,
LLVMIntSGT,
LLVMIntSGE,
LLVMIntSLT,
LLVMIntSLE
} LLVMIntPredicate;
typedef enum {
LLVMRealPredicateFalse,
LLVMRealOEQ,
LLVMRealOGT,
LLVMRealOGE,
LLVMRealOLT,
LLVMRealOLE,
LLVMRealONE,
LLVMRealORD,
LLVMRealUNO,
LLVMRealUEQ,
LLVMRealUGT,
LLVMRealUGE,
LLVMRealULT,
LLVMRealULE,
LLVMRealUNE,
LLVMRealPredicateTrue
} LLVMRealPredicate;
void LLVMDisposeMessage(char *Message);
LLVMContextRef LLVMContextCreate(void);
LLVMContextRef LLVMGetGlobalContext(void);
void LLVMContextDispose(LLVMContextRef C);
unsigned LLVMGetMDKindIDInContext(LLVMContextRef C, const char* Name,
unsigned SLen);
unsigned LLVMGetMDKindID(const char* Name, unsigned SLen);
LLVMModuleRef LLVMModuleCreateWithName(const char *ModuleID);
LLVMModuleRef LLVMModuleCreateWithNameInContext(const char *ModuleID,
LLVMContextRef C);
void LLVMDisposeModule(LLVMModuleRef M);
const char *LLVMGetDataLayout(LLVMModuleRef M);
void LLVMSetDataLayout(LLVMModuleRef M, const char *Triple);
const char *LLVMGetTarget(LLVMModuleRef M);
void LLVMSetTarget(LLVMModuleRef M, const char *Triple);
LLVMTypeRef LLVMGetTypeByName(LLVMModuleRef M, const char *Name);
void LLVMDumpModule(LLVMModuleRef M);
void LLVMSetModuleInlineAsm(LLVMModuleRef M, const char *Asm);
LLVMContextRef LLVMGetModuleContext(LLVMModuleRef M);
LLVMTypeKind LLVMGetTypeKind(LLVMTypeRef Ty);
LLVMBool LLVMTypeIsSized(LLVMTypeRef Ty);
LLVMContextRef LLVMGetTypeContext(LLVMTypeRef Ty);
LLVMTypeRef LLVMInt1TypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMInt8TypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMInt16TypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMInt32TypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMInt64TypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMIntTypeInContext(LLVMContextRef C, unsigned NumBits);
LLVMTypeRef LLVMInt1Type(void);
LLVMTypeRef LLVMInt8Type(void);
LLVMTypeRef LLVMInt16Type(void);
LLVMTypeRef LLVMInt32Type(void);
LLVMTypeRef LLVMInt64Type(void);
LLVMTypeRef LLVMIntType(unsigned NumBits);
unsigned LLVMGetIntTypeWidth(LLVMTypeRef IntegerTy);
LLVMTypeRef LLVMFloatTypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMDoubleTypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMX86FP80TypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMFP128TypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMPPCFP128TypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMFloatType(void);
LLVMTypeRef LLVMDoubleType(void);
LLVMTypeRef LLVMX86FP80Type(void);
LLVMTypeRef LLVMFP128Type(void);
LLVMTypeRef LLVMPPCFP128Type(void);
LLVMTypeRef LLVMFunctionType(LLVMTypeRef ReturnType,
LLVMTypeRef *ParamTypes, unsigned ParamCount,
LLVMBool IsVarArg);
LLVMBool LLVMIsFunctionVarArg(LLVMTypeRef FunctionTy);
LLVMTypeRef LLVMGetReturnType(LLVMTypeRef FunctionTy);
unsigned LLVMCountParamTypes(LLVMTypeRef FunctionTy);
void LLVMGetParamTypes(LLVMTypeRef FunctionTy, LLVMTypeRef *Dest);
LLVMTypeRef LLVMStructTypeInContext(LLVMContextRef C, LLVMTypeRef *ElementTypes,
unsigned ElementCount, LLVMBool Packed);
LLVMTypeRef LLVMStructType(LLVMTypeRef *ElementTypes, unsigned ElementCount,
LLVMBool Packed);
LLVMTypeRef LLVMStructCreateNamed(LLVMContextRef C, const char *Name);
const char *LLVMGetStructName(LLVMTypeRef Ty);
void LLVMStructSetBody(LLVMTypeRef StructTy, LLVMTypeRef *ElementTypes,
unsigned ElementCount, LLVMBool Packed);
unsigned LLVMCountStructElementTypes(LLVMTypeRef StructTy);
void LLVMGetStructElementTypes(LLVMTypeRef StructTy, LLVMTypeRef *Dest);
LLVMBool LLVMIsPackedStruct(LLVMTypeRef StructTy);
LLVMTypeRef LLVMArrayType(LLVMTypeRef ElementType, unsigned ElementCount);
LLVMTypeRef LLVMPointerType(LLVMTypeRef ElementType, unsigned AddressSpace);
LLVMTypeRef LLVMVectorType(LLVMTypeRef ElementType, unsigned ElementCount);
LLVMTypeRef LLVMGetElementType(LLVMTypeRef Ty);
unsigned LLVMGetArrayLength(LLVMTypeRef ArrayTy);
unsigned LLVMGetPointerAddressSpace(LLVMTypeRef PointerTy);
unsigned LLVMGetVectorSize(LLVMTypeRef VectorTy);
LLVMTypeRef LLVMVoidTypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMLabelTypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMX86MMXTypeInContext(LLVMContextRef C);
LLVMTypeRef LLVMVoidType(void);
LLVMTypeRef LLVMLabelType(void);
LLVMTypeRef LLVMOpaqueType(void);
LLVMTypeRef LLVMX86MMXType(void);
LLVMTypeRef LLVMResolveTypeHandle(LLVMTypeHandleRef TypeHandle);
void LLVMDisposeTypeHandle(LLVMTypeHandleRef TypeHandle);
LLVMTypeRef LLVMTypeOf(LLVMValueRef Val);
const char *LLVMGetValueName(LLVMValueRef Val);
void LLVMSetValueName(LLVMValueRef Val, const char *Name);
void LLVMDumpValue(LLVMValueRef Val);
void LLVMReplaceAllUsesWith(LLVMValueRef OldVal, LLVMValueRef NewVal);
int LLVMHasMetadata(LLVMValueRef Val);
LLVMValueRef LLVMGetMetadata(LLVMValueRef Val, unsigned KindID);
void LLVMSetMetadata(LLVMValueRef Val, unsigned KindID, LLVMValueRef Node);
LLVMValueRef LLVMIsAArgument(LLVMValueRef Val);
LLVMValueRef LLVMIsABasicBlock(LLVMValueRef Val);
LLVMValueRef LLVMIsAInlineAsm(LLVMValueRef Val);
LLVMValueRef LLVMIsAUser(LLVMValueRef Val);
LLVMValueRef LLVMIsAConstant(LLVMValueRef Val);
LLVMValueRef LLVMIsAConstantAggregateZero(LLVMValueRef Val);
LLVMValueRef LLVMIsAConstantArray(LLVMValueRef Val);
LLVMValueRef LLVMIsAConstantExpr(LLVMValueRef Val);
LLVMValueRef LLVMIsAConstantFP(LLVMValueRef Val);
LLVMValueRef LLVMIsAConstantInt(LLVMValueRef Val);
LLVMValueRef LLVMIsAConstantPointerNull(LLVMValueRef Val);
LLVMValueRef LLVMIsAConstantStruct(LLVMValueRef Val);
LLVMValueRef LLVMIsAConstantVector(LLVMValueRef Val);
LLVMValueRef LLVMIsAGlobalValue(LLVMValueRef Val);
LLVMValueRef LLVMIsAFunction(LLVMValueRef Val);
LLVMValueRef LLVMIsAGlobalAlias(LLVMValueRef Val);
LLVMValueRef LLVMIsAGlobalVariable(LLVMValueRef Val);
LLVMValueRef LLVMIsAUndefValue(LLVMValueRef Val);
LLVMValueRef LLVMIsAInstruction(LLVMValueRef Val);
LLVMValueRef LLVMIsABinaryOperator(LLVMValueRef Val);
LLVMValueRef LLVMIsACallInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAIntrinsicInst(LLVMValueRef Val);
LLVMValueRef LLVMIsADbgInfoIntrinsic(LLVMValueRef Val);
LLVMValueRef LLVMIsADbgDeclareInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAEHSelectorInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAMemIntrinsic(LLVMValueRef Val);
LLVMValueRef LLVMIsAMemCpyInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAMemMoveInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAMemSetInst(LLVMValueRef Val);
LLVMValueRef LLVMIsACmpInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAFCmpInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAICmpInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAExtractElementInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAGetElementPtrInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAInsertElementInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAInsertValueInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAPHINode(LLVMValueRef Val);
LLVMValueRef LLVMIsASelectInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAShuffleVectorInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAStoreInst(LLVMValueRef Val);
LLVMValueRef LLVMIsATerminatorInst(LLVMValueRef Val);
LLVMValueRef LLVMIsABranchInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAInvokeInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAReturnInst(LLVMValueRef Val);
LLVMValueRef LLVMIsASwitchInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAUnreachableInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAUnaryInstruction(LLVMValueRef Val);
LLVMValueRef LLVMIsAAllocaInst(LLVMValueRef Val);
LLVMValueRef LLVMIsACastInst(LLVMValueRef Val);
LLVMValueRef LLVMIsABitCastInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAFPExtInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAFPToSIInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAFPToUIInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAFPTruncInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAIntToPtrInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAPtrToIntInst(LLVMValueRef Val);
LLVMValueRef LLVMIsASExtInst(LLVMValueRef Val);
LLVMValueRef LLVMIsASIToFPInst(LLVMValueRef Val);
LLVMValueRef LLVMIsATruncInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAUIToFPInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAZExtInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAExtractValueInst(LLVMValueRef Val);
LLVMValueRef LLVMIsALoadInst(LLVMValueRef Val);
LLVMValueRef LLVMIsAVAArgInst(LLVMValueRef Val);
LLVMUseRef LLVMGetFirstUse(LLVMValueRef Val);
LLVMUseRef LLVMGetNextUse(LLVMUseRef U);
LLVMValueRef LLVMGetUser(LLVMUseRef U);
LLVMValueRef LLVMGetUsedValue(LLVMUseRef U);
LLVMValueRef LLVMGetOperand(LLVMValueRef Val, unsigned Index);
void LLVMSetOperand(LLVMValueRef User, unsigned Index, LLVMValueRef Val);
int LLVMGetNumOperands(LLVMValueRef Val);
LLVMValueRef LLVMConstNull(LLVMTypeRef Ty);
LLVMValueRef LLVMConstAllOnes(LLVMTypeRef Ty);
LLVMValueRef LLVMGetUndef(LLVMTypeRef Ty);
LLVMBool LLVMIsConstant(LLVMValueRef Val);
LLVMBool LLVMIsNull(LLVMValueRef Val);
LLVMBool LLVMIsUndef(LLVMValueRef Val);
LLVMValueRef LLVMConstPointerNull(LLVMTypeRef Ty);
LLVMValueRef LLVMMDStringInContext(LLVMContextRef C, const char *Str,
unsigned SLen);
LLVMValueRef LLVMMDString(const char *Str, unsigned SLen);
LLVMValueRef LLVMMDNodeInContext(LLVMContextRef C, LLVMValueRef *Vals,
unsigned Count);
LLVMValueRef LLVMMDNode(LLVMValueRef *Vals, unsigned Count);
LLVMValueRef LLVMConstInt(LLVMTypeRef IntTy, unsigned long long N,
LLVMBool SignExtend);
LLVMValueRef LLVMConstIntOfArbitraryPrecision(LLVMTypeRef IntTy,
unsigned NumWords,
const uint64_t Words[]);
LLVMValueRef LLVMConstIntOfString(LLVMTypeRef IntTy, const char *Text,
uint8_t Radix);
LLVMValueRef LLVMConstIntOfStringAndSize(LLVMTypeRef IntTy, const char *Text,
unsigned SLen, uint8_t Radix);
LLVMValueRef LLVMConstReal(LLVMTypeRef RealTy, double N);
LLVMValueRef LLVMConstRealOfString(LLVMTypeRef RealTy, const char *Text);
LLVMValueRef LLVMConstRealOfStringAndSize(LLVMTypeRef RealTy, const char *Text,
unsigned SLen);
unsigned long long LLVMConstIntGetZExtValue(LLVMValueRef ConstantVal);
long long LLVMConstIntGetSExtValue(LLVMValueRef ConstantVal);
LLVMValueRef LLVMConstStringInContext(LLVMContextRef C, const char *Str,
unsigned Length, LLVMBool DontNullTerminate);
LLVMValueRef LLVMConstStructInContext(LLVMContextRef C,
LLVMValueRef *ConstantVals,
unsigned Count, LLVMBool Packed);
LLVMValueRef LLVMConstString(const char *Str, unsigned Length,
LLVMBool DontNullTerminate);
LLVMValueRef LLVMConstArray(LLVMTypeRef ElementTy,
LLVMValueRef *ConstantVals, unsigned Length);
LLVMValueRef LLVMConstStruct(LLVMValueRef *ConstantVals, unsigned Count,
LLVMBool Packed);
LLVMValueRef LLVMConstVector(LLVMValueRef *ScalarConstantVals, unsigned Size);
LLVMOpcode LLVMGetConstOpcode(LLVMValueRef ConstantVal);
LLVMValueRef LLVMAlignOf(LLVMTypeRef Ty);
LLVMValueRef LLVMSizeOf(LLVMTypeRef Ty);
LLVMValueRef LLVMConstNeg(LLVMValueRef ConstantVal);
LLVMValueRef LLVMConstNSWNeg(LLVMValueRef ConstantVal);
LLVMValueRef LLVMConstNUWNeg(LLVMValueRef ConstantVal);
LLVMValueRef LLVMConstFNeg(LLVMValueRef ConstantVal);
LLVMValueRef LLVMConstNot(LLVMValueRef ConstantVal);
LLVMValueRef LLVMConstAdd(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstNSWAdd(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstNUWAdd(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstFAdd(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstSub(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstNSWSub(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstNUWSub(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstFSub(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstMul(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstNSWMul(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstNUWMul(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstFMul(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstUDiv(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstSDiv(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstExactSDiv(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstFDiv(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstURem(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstSRem(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstFRem(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstAnd(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstOr(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstXor(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstICmp(LLVMIntPredicate Predicate,
LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstFCmp(LLVMRealPredicate Predicate,
LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstShl(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstLShr(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstAShr(LLVMValueRef LHSConstant, LLVMValueRef RHSConstant);
LLVMValueRef LLVMConstGEP(LLVMValueRef ConstantVal,
LLVMValueRef *ConstantIndices, unsigned NumIndices);
LLVMValueRef LLVMConstInBoundsGEP(LLVMValueRef ConstantVal,
LLVMValueRef *ConstantIndices,
unsigned NumIndices);
LLVMValueRef LLVMConstTrunc(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstSExt(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstZExt(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstFPTrunc(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstFPExt(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstUIToFP(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstSIToFP(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstFPToUI(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstFPToSI(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstPtrToInt(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstIntToPtr(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstBitCast(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstZExtOrBitCast(LLVMValueRef ConstantVal,
LLVMTypeRef ToType);
LLVMValueRef LLVMConstSExtOrBitCast(LLVMValueRef ConstantVal,
LLVMTypeRef ToType);
LLVMValueRef LLVMConstTruncOrBitCast(LLVMValueRef ConstantVal,
LLVMTypeRef ToType);
LLVMValueRef LLVMConstPointerCast(LLVMValueRef ConstantVal,
LLVMTypeRef ToType);
LLVMValueRef LLVMConstIntCast(LLVMValueRef ConstantVal, LLVMTypeRef ToType,
LLVMBool isSigned);
LLVMValueRef LLVMConstFPCast(LLVMValueRef ConstantVal, LLVMTypeRef ToType);
LLVMValueRef LLVMConstSelect(LLVMValueRef ConstantCondition,
LLVMValueRef ConstantIfTrue,
LLVMValueRef ConstantIfFalse);
LLVMValueRef LLVMConstExtractElement(LLVMValueRef VectorConstant,
LLVMValueRef IndexConstant);
LLVMValueRef LLVMConstInsertElement(LLVMValueRef VectorConstant,
LLVMValueRef ElementValueConstant,
LLVMValueRef IndexConstant);
LLVMValueRef LLVMConstShuffleVector(LLVMValueRef VectorAConstant,
LLVMValueRef VectorBConstant,
LLVMValueRef MaskConstant);
LLVMValueRef LLVMConstExtractValue(LLVMValueRef AggConstant, unsigned *IdxList,
unsigned NumIdx);
LLVMValueRef LLVMConstInsertValue(LLVMValueRef AggConstant,
LLVMValueRef ElementValueConstant,
unsigned *IdxList, unsigned NumIdx);
LLVMValueRef LLVMConstInlineAsm(LLVMTypeRef Ty,
const char *AsmString, const char *Constraints,
LLVMBool HasSideEffects, LLVMBool IsAlignStack);
LLVMValueRef LLVMBlockAddress(LLVMValueRef F, LLVMBasicBlockRef BB);
LLVMModuleRef LLVMGetGlobalParent(LLVMValueRef Global);
LLVMBool LLVMIsDeclaration(LLVMValueRef Global);
LLVMLinkage LLVMGetLinkage(LLVMValueRef Global);
void LLVMSetLinkage(LLVMValueRef Global, LLVMLinkage Linkage);
const char *LLVMGetSection(LLVMValueRef Global);
void LLVMSetSection(LLVMValueRef Global, const char *Section);
LLVMVisibility LLVMGetVisibility(LLVMValueRef Global);
void LLVMSetVisibility(LLVMValueRef Global, LLVMVisibility Viz);
unsigned LLVMGetAlignment(LLVMValueRef Global);
void LLVMSetAlignment(LLVMValueRef Global, unsigned Bytes);
LLVMValueRef LLVMAddGlobal(LLVMModuleRef M, LLVMTypeRef Ty, const char *Name);
LLVMValueRef LLVMAddGlobalInAddressSpace(LLVMModuleRef M, LLVMTypeRef Ty,
const char *Name,
unsigned AddressSpace);
LLVMValueRef LLVMGetNamedGlobal(LLVMModuleRef M, const char *Name);
LLVMValueRef LLVMGetFirstGlobal(LLVMModuleRef M);
LLVMValueRef LLVMGetLastGlobal(LLVMModuleRef M);
LLVMValueRef LLVMGetNextGlobal(LLVMValueRef GlobalVar);
LLVMValueRef LLVMGetPreviousGlobal(LLVMValueRef GlobalVar);
void LLVMDeleteGlobal(LLVMValueRef GlobalVar);
LLVMValueRef LLVMGetInitializer(LLVMValueRef GlobalVar);
void LLVMSetInitializer(LLVMValueRef GlobalVar, LLVMValueRef ConstantVal);
LLVMBool LLVMIsThreadLocal(LLVMValueRef GlobalVar);
void LLVMSetThreadLocal(LLVMValueRef GlobalVar, LLVMBool IsThreadLocal);
LLVMBool LLVMIsGlobalConstant(LLVMValueRef GlobalVar);
void LLVMSetGlobalConstant(LLVMValueRef GlobalVar, LLVMBool IsConstant);
LLVMValueRef LLVMAddAlias(LLVMModuleRef M, LLVMTypeRef Ty, LLVMValueRef Aliasee,
const char *Name);
LLVMValueRef LLVMAddFunction(LLVMModuleRef M, const char *Name,
LLVMTypeRef FunctionTy);
LLVMValueRef LLVMGetNamedFunction(LLVMModuleRef M, const char *Name);
LLVMValueRef LLVMGetFirstFunction(LLVMModuleRef M);
LLVMValueRef LLVMGetLastFunction(LLVMModuleRef M);
LLVMValueRef LLVMGetNextFunction(LLVMValueRef Fn);
LLVMValueRef LLVMGetPreviousFunction(LLVMValueRef Fn);
void LLVMDeleteFunction(LLVMValueRef Fn);
unsigned LLVMGetIntrinsicID(LLVMValueRef Fn);
unsigned LLVMGetFunctionCallConv(LLVMValueRef Fn);
void LLVMSetFunctionCallConv(LLVMValueRef Fn, unsigned CC);
const char *LLVMGetGC(LLVMValueRef Fn);
void LLVMSetGC(LLVMValueRef Fn, const char *Name);
void LLVMAddFunctionAttr(LLVMValueRef Fn, LLVMAttribute PA);
LLVMAttribute LLVMGetFunctionAttr(LLVMValueRef Fn);
void LLVMRemoveFunctionAttr(LLVMValueRef Fn, LLVMAttribute PA);
unsigned LLVMCountParams(LLVMValueRef Fn);
void LLVMGetParams(LLVMValueRef Fn, LLVMValueRef *Params);
LLVMValueRef LLVMGetParam(LLVMValueRef Fn, unsigned Index);
LLVMValueRef LLVMGetParamParent(LLVMValueRef Inst);
LLVMValueRef LLVMGetFirstParam(LLVMValueRef Fn);
LLVMValueRef LLVMGetLastParam(LLVMValueRef Fn);
LLVMValueRef LLVMGetNextParam(LLVMValueRef Arg);
LLVMValueRef LLVMGetPreviousParam(LLVMValueRef Arg);
void LLVMAddAttribute(LLVMValueRef Arg, LLVMAttribute PA);
void LLVMRemoveAttribute(LLVMValueRef Arg, LLVMAttribute PA);
LLVMAttribute LLVMGetAttribute(LLVMValueRef Arg);
void LLVMSetParamAlignment(LLVMValueRef Arg, unsigned align);
LLVMValueRef LLVMBasicBlockAsValue(LLVMBasicBlockRef BB);
LLVMBool LLVMValueIsBasicBlock(LLVMValueRef Val);
LLVMBasicBlockRef LLVMValueAsBasicBlock(LLVMValueRef Val);
LLVMValueRef LLVMGetBasicBlockParent(LLVMBasicBlockRef BB);
unsigned LLVMCountBasicBlocks(LLVMValueRef Fn);
void LLVMGetBasicBlocks(LLVMValueRef Fn, LLVMBasicBlockRef *BasicBlocks);
LLVMBasicBlockRef LLVMGetFirstBasicBlock(LLVMValueRef Fn);
LLVMBasicBlockRef LLVMGetLastBasicBlock(LLVMValueRef Fn);
LLVMBasicBlockRef LLVMGetNextBasicBlock(LLVMBasicBlockRef BB);
LLVMBasicBlockRef LLVMGetPreviousBasicBlock(LLVMBasicBlockRef BB);
LLVMBasicBlockRef LLVMGetEntryBasicBlock(LLVMValueRef Fn);
LLVMBasicBlockRef LLVMAppendBasicBlockInContext(LLVMContextRef C,
LLVMValueRef Fn,
const char *Name);
LLVMBasicBlockRef LLVMInsertBasicBlockInContext(LLVMContextRef C,
LLVMBasicBlockRef BB,
const char *Name);
LLVMBasicBlockRef LLVMAppendBasicBlock(LLVMValueRef Fn, const char *Name);
LLVMBasicBlockRef LLVMInsertBasicBlock(LLVMBasicBlockRef InsertBeforeBB,
const char *Name);
void LLVMDeleteBasicBlock(LLVMBasicBlockRef BB);
void LLVMMoveBasicBlockBefore(LLVMBasicBlockRef BB, LLVMBasicBlockRef MovePos);
void LLVMMoveBasicBlockAfter(LLVMBasicBlockRef BB, LLVMBasicBlockRef MovePos);
LLVMBasicBlockRef LLVMGetInstructionParent(LLVMValueRef Inst);
LLVMValueRef LLVMGetFirstInstruction(LLVMBasicBlockRef BB);
LLVMValueRef LLVMGetLastInstruction(LLVMBasicBlockRef BB);
LLVMValueRef LLVMGetNextInstruction(LLVMValueRef Inst);
LLVMValueRef LLVMGetPreviousInstruction(LLVMValueRef Inst);
void LLVMSetInstructionCallConv(LLVMValueRef Instr, unsigned CC);
unsigned LLVMGetInstructionCallConv(LLVMValueRef Instr);
void LLVMAddInstrAttribute(LLVMValueRef Instr, unsigned index, LLVMAttribute);
void LLVMRemoveInstrAttribute(LLVMValueRef Instr, unsigned index,
LLVMAttribute);
void LLVMSetInstrParamAlignment(LLVMValueRef Instr, unsigned index,
unsigned align);
LLVMBool LLVMIsTailCall(LLVMValueRef CallInst);
void LLVMSetTailCall(LLVMValueRef CallInst, LLVMBool IsTailCall);
void LLVMAddIncoming(LLVMValueRef PhiNode, LLVMValueRef *IncomingValues,
LLVMBasicBlockRef *IncomingBlocks, unsigned Count);
unsigned LLVMCountIncoming(LLVMValueRef PhiNode);
LLVMValueRef LLVMGetIncomingValue(LLVMValueRef PhiNode, unsigned Index);
LLVMBasicBlockRef LLVMGetIncomingBlock(LLVMValueRef PhiNode, unsigned Index);
LLVMBuilderRef LLVMCreateBuilderInContext(LLVMContextRef C);
LLVMBuilderRef LLVMCreateBuilder(void);
void LLVMPositionBuilder(LLVMBuilderRef Builder, LLVMBasicBlockRef Block,
LLVMValueRef Instr);
void LLVMPositionBuilderBefore(LLVMBuilderRef Builder, LLVMValueRef Instr);
void LLVMPositionBuilderAtEnd(LLVMBuilderRef Builder, LLVMBasicBlockRef Block);
LLVMBasicBlockRef LLVMGetInsertBlock(LLVMBuilderRef Builder);
void LLVMClearInsertionPosition(LLVMBuilderRef Builder);
void LLVMInsertIntoBuilder(LLVMBuilderRef Builder, LLVMValueRef Instr);
void LLVMInsertIntoBuilderWithName(LLVMBuilderRef Builder, LLVMValueRef Instr,
const char *Name);
void LLVMDisposeBuilder(LLVMBuilderRef Builder);
void LLVMSetCurrentDebugLocation(LLVMBuilderRef Builder, LLVMValueRef L);
LLVMValueRef LLVMGetCurrentDebugLocation(LLVMBuilderRef Builder);
void LLVMSetInstDebugLocation(LLVMBuilderRef Builder, LLVMValueRef Inst);
LLVMValueRef LLVMBuildRetVoid(LLVMBuilderRef);
LLVMValueRef LLVMBuildRet(LLVMBuilderRef, LLVMValueRef V);
LLVMValueRef LLVMBuildAggregateRet(LLVMBuilderRef, LLVMValueRef *RetVals,
unsigned N);
LLVMValueRef LLVMBuildBr(LLVMBuilderRef, LLVMBasicBlockRef Dest);
LLVMValueRef LLVMBuildCondBr(LLVMBuilderRef, LLVMValueRef If,
LLVMBasicBlockRef Then, LLVMBasicBlockRef Else);
LLVMValueRef LLVMBuildSwitch(LLVMBuilderRef, LLVMValueRef V,
LLVMBasicBlockRef Else, unsigned NumCases);
LLVMValueRef LLVMBuildIndirectBr(LLVMBuilderRef B, LLVMValueRef Addr,
unsigned NumDests);
LLVMValueRef LLVMBuildInvoke(LLVMBuilderRef, LLVMValueRef Fn,
LLVMValueRef *Args, unsigned NumArgs,
LLVMBasicBlockRef Then, LLVMBasicBlockRef Catch,
const char *Name);
LLVMValueRef LLVMBuildUnreachable(LLVMBuilderRef);
void LLVMAddCase(LLVMValueRef Switch, LLVMValueRef OnVal,
LLVMBasicBlockRef Dest);
void LLVMAddDestination(LLVMValueRef IndirectBr, LLVMBasicBlockRef Dest);
LLVMValueRef LLVMBuildAdd(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildNSWAdd(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildNUWAdd(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildFAdd(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildSub(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildNSWSub(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildNUWSub(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildFSub(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildMul(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildNSWMul(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildNUWMul(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildFMul(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildUDiv(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildSDiv(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildExactSDiv(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildFDiv(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildURem(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildSRem(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildFRem(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildShl(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildLShr(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildAShr(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildAnd(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildOr(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildXor(LLVMBuilderRef, LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildBinOp(LLVMBuilderRef B, LLVMOpcode Op,
LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildNeg(LLVMBuilderRef, LLVMValueRef V, const char *Name);
LLVMValueRef LLVMBuildNSWNeg(LLVMBuilderRef B, LLVMValueRef V,
const char *Name);
LLVMValueRef LLVMBuildNUWNeg(LLVMBuilderRef B, LLVMValueRef V,
const char *Name);
LLVMValueRef LLVMBuildFNeg(LLVMBuilderRef, LLVMValueRef V, const char *Name);
LLVMValueRef LLVMBuildNot(LLVMBuilderRef, LLVMValueRef V, const char *Name);
LLVMValueRef LLVMBuildMalloc(LLVMBuilderRef, LLVMTypeRef Ty, const char *Name);
LLVMValueRef LLVMBuildArrayMalloc(LLVMBuilderRef, LLVMTypeRef Ty,
LLVMValueRef Val, const char *Name);
LLVMValueRef LLVMBuildAlloca(LLVMBuilderRef, LLVMTypeRef Ty, const char *Name);
LLVMValueRef LLVMBuildArrayAlloca(LLVMBuilderRef, LLVMTypeRef Ty,
LLVMValueRef Val, const char *Name);
LLVMValueRef LLVMBuildFree(LLVMBuilderRef, LLVMValueRef PointerVal);
LLVMValueRef LLVMBuildLoad(LLVMBuilderRef, LLVMValueRef PointerVal,
const char *Name);
LLVMValueRef LLVMBuildStore(LLVMBuilderRef, LLVMValueRef Val, LLVMValueRef Ptr);
LLVMValueRef LLVMBuildGEP(LLVMBuilderRef B, LLVMValueRef Pointer,
LLVMValueRef *Indices, unsigned NumIndices,
const char *Name);
LLVMValueRef LLVMBuildInBoundsGEP(LLVMBuilderRef B, LLVMValueRef Pointer,
LLVMValueRef *Indices, unsigned NumIndices,
const char *Name);
LLVMValueRef LLVMBuildStructGEP(LLVMBuilderRef B, LLVMValueRef Pointer,
unsigned Idx, const char *Name);
LLVMValueRef LLVMBuildGlobalString(LLVMBuilderRef B, const char *Str,
const char *Name);
LLVMValueRef LLVMBuildGlobalStringPtr(LLVMBuilderRef B, const char *Str,
const char *Name);
LLVMValueRef LLVMBuildTrunc(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildZExt(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildSExt(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildFPToUI(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildFPToSI(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildUIToFP(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildSIToFP(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildFPTrunc(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildFPExt(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildPtrToInt(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildIntToPtr(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildBitCast(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildZExtOrBitCast(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildSExtOrBitCast(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildTruncOrBitCast(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildCast(LLVMBuilderRef B, LLVMOpcode Op, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildPointerCast(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildIntCast(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildFPCast(LLVMBuilderRef, LLVMValueRef Val,
LLVMTypeRef DestTy, const char *Name);
LLVMValueRef LLVMBuildICmp(LLVMBuilderRef, LLVMIntPredicate Op,
LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildFCmp(LLVMBuilderRef, LLVMRealPredicate Op,
LLVMValueRef LHS, LLVMValueRef RHS,
const char *Name);
LLVMValueRef LLVMBuildPhi(LLVMBuilderRef, LLVMTypeRef Ty, const char *Name);
LLVMValueRef LLVMBuildCall(LLVMBuilderRef, LLVMValueRef Fn,
LLVMValueRef *Args, unsigned NumArgs,
const char *Name);
LLVMValueRef LLVMBuildSelect(LLVMBuilderRef, LLVMValueRef If,
LLVMValueRef Then, LLVMValueRef Else,
const char *Name);
LLVMValueRef LLVMBuildVAArg(LLVMBuilderRef, LLVMValueRef List, LLVMTypeRef Ty,
const char *Name);
LLVMValueRef LLVMBuildExtractElement(LLVMBuilderRef, LLVMValueRef VecVal,
LLVMValueRef Index, const char *Name);
LLVMValueRef LLVMBuildInsertElement(LLVMBuilderRef, LLVMValueRef VecVal,
LLVMValueRef EltVal, LLVMValueRef Index,
const char *Name);
LLVMValueRef LLVMBuildShuffleVector(LLVMBuilderRef, LLVMValueRef V1,
LLVMValueRef V2, LLVMValueRef Mask,
const char *Name);
LLVMValueRef LLVMBuildExtractValue(LLVMBuilderRef, LLVMValueRef AggVal,
unsigned Index, const char *Name);
LLVMValueRef LLVMBuildInsertValue(LLVMBuilderRef, LLVMValueRef AggVal,
LLVMValueRef EltVal, unsigned Index,
const char *Name);
LLVMValueRef LLVMBuildIsNull(LLVMBuilderRef, LLVMValueRef Val,
const char *Name);
LLVMValueRef LLVMBuildIsNotNull(LLVMBuilderRef, LLVMValueRef Val,
const char *Name);
LLVMValueRef LLVMBuildPtrDiff(LLVMBuilderRef, LLVMValueRef LHS,
LLVMValueRef RHS, const char *Name);
LLVMModuleProviderRef
LLVMCreateModuleProviderForExistingModule(LLVMModuleRef M);
void LLVMDisposeModuleProvider(LLVMModuleProviderRef M);
LLVMBool LLVMCreateMemoryBufferWithContentsOfFile(const char *Path,
LLVMMemoryBufferRef *OutMemBuf,
char **OutMessage);
LLVMBool LLVMCreateMemoryBufferWithSTDIN(LLVMMemoryBufferRef *OutMemBuf,
char **OutMessage);
void LLVMDisposeMemoryBuffer(LLVMMemoryBufferRef MemBuf);
LLVMPassRegistryRef LLVMGetGlobalPassRegistry(void);
LLVMPassManagerRef LLVMCreatePassManager(void);
LLVMPassManagerRef LLVMCreateFunctionPassManagerForModule(LLVMModuleRef M);
LLVMPassManagerRef LLVMCreateFunctionPassManager(LLVMModuleProviderRef MP);
LLVMBool LLVMRunPassManager(LLVMPassManagerRef PM, LLVMModuleRef M);
LLVMBool LLVMInitializeFunctionPassManager(LLVMPassManagerRef FPM);
LLVMBool LLVMRunFunctionPassManager(LLVMPassManagerRef FPM, LLVMValueRef F);
LLVMBool LLVMFinalizeFunctionPassManager(LLVMPassManagerRef FPM);
void LLVMDisposePassManager(LLVMPassManagerRef PM);
typedef enum {
LLVMAbortProcessAction,
LLVMPrintMessageAction,
LLVMReturnStatusAction
} LLVMVerifierFailureAction;
LLVMBool LLVMVerifyModule(LLVMModuleRef M, LLVMVerifierFailureAction Action,
char **OutMessage);
LLVMBool LLVMVerifyFunction(LLVMValueRef Fn, LLVMVerifierFailureAction Action);
void LLVMViewFunctionCFG(LLVMValueRef Fn);
void LLVMViewFunctionCFGOnly(LLVMValueRef Fn);
LLVMBool LLVMParseBitcode(LLVMMemoryBufferRef MemBuf,
LLVMModuleRef *OutModule, char **OutMessage);
LLVMBool LLVMParseBitcodeInContext(LLVMContextRef ContextRef,
LLVMMemoryBufferRef MemBuf,
LLVMModuleRef *OutModule, char **OutMessage);
LLVMBool LLVMGetBitcodeModuleInContext(LLVMContextRef ContextRef,
LLVMMemoryBufferRef MemBuf,
LLVMModuleRef *OutM,
char **OutMessage);
LLVMBool LLVMGetBitcodeModule(LLVMMemoryBufferRef MemBuf, LLVMModuleRef *OutM,
char **OutMessage);
LLVMBool LLVMGetBitcodeModuleProviderInContext(LLVMContextRef ContextRef,
LLVMMemoryBufferRef MemBuf,
LLVMModuleProviderRef *OutMP,
char **OutMessage);
LLVMBool LLVMGetBitcodeModuleProvider(LLVMMemoryBufferRef MemBuf,
LLVMModuleProviderRef *OutMP,
char **OutMessage);
int LLVMWriteBitcodeToFile(LLVMModuleRef M, const char *Path);
int LLVMWriteBitcodeToFD(LLVMModuleRef M, int FD, int ShouldClose,
int Unbuffered);
int LLVMWriteBitcodeToFileHandle(LLVMModuleRef M, int Handle);
void LLVMInitializeX86TargetInfo(void);
void LLVMInitializeX86Target(void);
void LLVMInitializeX86TargetMC(void);
LLVMTargetDataRef LLVMCreateTargetData(const char *StringRep);
void LLVMAddTargetData(LLVMTargetDataRef, LLVMPassManagerRef);
char *LLVMCopyStringRepOfTargetData(LLVMTargetDataRef);
enum LLVMByteOrdering LLVMByteOrder(LLVMTargetDataRef);
unsigned LLVMPointerSize(LLVMTargetDataRef);
LLVMTypeRef LLVMIntPtrType(LLVMTargetDataRef);
unsigned long long LLVMSizeOfTypeInBits(LLVMTargetDataRef, LLVMTypeRef);
unsigned long long LLVMStoreSizeOfType(LLVMTargetDataRef, LLVMTypeRef);
unsigned long long LLVMABISizeOfType(LLVMTargetDataRef, LLVMTypeRef);
unsigned LLVMABIAlignmentOfType(LLVMTargetDataRef, LLVMTypeRef);
unsigned LLVMCallFrameAlignmentOfType(LLVMTargetDataRef, LLVMTypeRef);
unsigned LLVMPreferredAlignmentOfType(LLVMTargetDataRef, LLVMTypeRef);
unsigned LLVMPreferredAlignmentOfGlobal(LLVMTargetDataRef,
LLVMValueRef GlobalVar);
unsigned LLVMElementAtOffset(LLVMTargetDataRef, LLVMTypeRef StructTy,
unsigned long long Offset);
unsigned long long LLVMOffsetOfElement(LLVMTargetDataRef, LLVMTypeRef StructTy,
unsigned Element);
void LLVMDisposeTargetData(LLVMTargetDataRef);
void LLVMLinkInJIT(void);
void LLVMLinkInInterpreter(void);
LLVMGenericValueRef LLVMCreateGenericValueOfInt(LLVMTypeRef Ty,
unsigned long long N,
LLVMBool IsSigned);
LLVMGenericValueRef LLVMCreateGenericValueOfPointer(void *P);
LLVMGenericValueRef LLVMCreateGenericValueOfFloat(LLVMTypeRef Ty, double N);
unsigned LLVMGenericValueIntWidth(LLVMGenericValueRef GenValRef);
unsigned long long LLVMGenericValueToInt(LLVMGenericValueRef GenVal,
LLVMBool IsSigned);
void *LLVMGenericValueToPointer(LLVMGenericValueRef GenVal);
double LLVMGenericValueToFloat(LLVMTypeRef TyRef, LLVMGenericValueRef GenVal);
void LLVMDisposeGenericValue(LLVMGenericValueRef GenVal);
LLVMBool LLVMCreateExecutionEngineForModule(LLVMExecutionEngineRef *OutEE,
LLVMModuleRef M,
char **OutError);
LLVMBool LLVMCreateInterpreterForModule(LLVMExecutionEngineRef *OutInterp,
LLVMModuleRef M,
char **OutError);
LLVMBool LLVMCreateJITCompilerForModule(LLVMExecutionEngineRef *OutJIT,
LLVMModuleRef M,
unsigned OptLevel,
char **OutError);
LLVMBool LLVMCreateExecutionEngine(LLVMExecutionEngineRef *OutEE,
LLVMModuleProviderRef MP,
char **OutError);
LLVMBool LLVMCreateInterpreter(LLVMExecutionEngineRef *OutInterp,
LLVMModuleProviderRef MP,
char **OutError);
LLVMBool LLVMCreateJITCompiler(LLVMExecutionEngineRef *OutJIT,
LLVMModuleProviderRef MP,
unsigned OptLevel,
char **OutError);
void LLVMDisposeExecutionEngine(LLVMExecutionEngineRef EE);
void LLVMRunStaticConstructors(LLVMExecutionEngineRef EE);
void LLVMRunStaticDestructors(LLVMExecutionEngineRef EE);
int LLVMRunFunctionAsMain(LLVMExecutionEngineRef EE, LLVMValueRef F,
unsigned ArgC, const char * const *ArgV,
const char * const *EnvP);
LLVMGenericValueRef LLVMRunFunction(LLVMExecutionEngineRef EE, LLVMValueRef F,
unsigned NumArgs,
LLVMGenericValueRef *Args);
void LLVMFreeMachineCodeForFunction(LLVMExecutionEngineRef EE, LLVMValueRef F);
void LLVMAddModule(LLVMExecutionEngineRef EE, LLVMModuleRef M);
void LLVMAddModuleProvider(LLVMExecutionEngineRef EE, LLVMModuleProviderRef MP);
LLVMBool LLVMRemoveModule(LLVMExecutionEngineRef EE, LLVMModuleRef M,
LLVMModuleRef *OutMod, char **OutError);
LLVMBool LLVMRemoveModuleProvider(LLVMExecutionEngineRef EE,
LLVMModuleProviderRef MP,
LLVMModuleRef *OutMod, char **OutError);
LLVMBool LLVMFindFunction(LLVMExecutionEngineRef EE, const char *Name,
LLVMValueRef *OutFn);
void *LLVMRecompileAndRelinkFunction(LLVMExecutionEngineRef EE, LLVMValueRef Fn);
LLVMTargetDataRef LLVMGetExecutionEngineTargetData(LLVMExecutionEngineRef EE);
void LLVMAddGlobalMapping(LLVMExecutionEngineRef EE, LLVMValueRef Global,
void* Addr);
void *LLVMGetPointerToGlobal(LLVMExecutionEngineRef EE, LLVMValueRef Global);
void LLVMInitializeCore(LLVMPassRegistryRef R);
void LLVMInitializeTransformUtils(LLVMPassRegistryRef R);
void LLVMInitializeScalarOpts(LLVMPassRegistryRef R);
void LLVMInitializeInstCombine(LLVMPassRegistryRef R);
void LLVMInitializeIPO(LLVMPassRegistryRef R);
void LLVMInitializeAnalysis(LLVMPassRegistryRef R);
void LLVMInitializeIPA(LLVMPassRegistryRef R);
void LLVMInitializeCodeGen(LLVMPassRegistryRef R);
void LLVMInitializeTarget(LLVMPassRegistryRef R);
void LLVMAddArgumentPromotionPass(LLVMPassManagerRef PM);
void LLVMAddConstantMergePass(LLVMPassManagerRef PM);
void LLVMAddDeadArgEliminationPass(LLVMPassManagerRef PM);
void LLVMAddFunctionAttrsPass(LLVMPassManagerRef PM);
void LLVMAddFunctionInliningPass(LLVMPassManagerRef PM);
void LLVMAddGlobalDCEPass(LLVMPassManagerRef PM);
void LLVMAddGlobalOptimizerPass(LLVMPassManagerRef PM);
void LLVMAddIPConstantPropagationPass(LLVMPassManagerRef PM);
void LLVMAddPruneEHPass(LLVMPassManagerRef PM);
void LLVMAddIPSCCPPass(LLVMPassManagerRef PM);
void LLVMAddInternalizePass(LLVMPassManagerRef, unsigned AllButMain);
void LLVMAddStripDeadPrototypesPass(LLVMPassManagerRef PM);
void LLVMAddStripSymbolsPass(LLVMPassManagerRef PM);
void LLVMAddAggressiveDCEPass(LLVMPassManagerRef PM);
void LLVMAddCFGSimplificationPass(LLVMPassManagerRef PM);
void LLVMAddDeadStoreEliminationPass(LLVMPassManagerRef PM);
void LLVMAddGVNPass(LLVMPassManagerRef PM);
void LLVMAddIndVarSimplifyPass(LLVMPassManagerRef PM);
void LLVMAddInstructionCombiningPass(LLVMPassManagerRef PM);
void LLVMAddJumpThreadingPass(LLVMPassManagerRef PM);
void LLVMAddLICMPass(LLVMPassManagerRef PM);
void LLVMAddLoopDeletionPass(LLVMPassManagerRef PM);
void LLVMAddLoopRotatePass(LLVMPassManagerRef PM);
void LLVMAddLoopUnrollPass(LLVMPassManagerRef PM);
void LLVMAddLoopUnswitchPass(LLVMPassManagerRef PM);
void LLVMAddMemCpyOptPass(LLVMPassManagerRef PM);
void LLVMAddPromoteMemoryToRegisterPass(LLVMPassManagerRef PM);
void LLVMAddReassociatePass(LLVMPassManagerRef PM);
void LLVMAddSCCPPass(LLVMPassManagerRef PM);
void LLVMAddScalarReplAggregatesPass(LLVMPassManagerRef PM);
void LLVMAddScalarReplAggregatesPassWithThreshold(LLVMPassManagerRef PM,
int Threshold);
void LLVMAddSimplifyLibCallsPass(LLVMPassManagerRef PM);
void LLVMAddTailCallEliminationPass(LLVMPassManagerRef PM);
void LLVMAddConstantPropagationPass(LLVMPassManagerRef PM);
void LLVMAddDemoteMemoryToRegisterPass(LLVMPassManagerRef PM);
void LLVMAddVerifierPass(LLVMPassManagerRef PM);
LLVMPassManagerBuilderRef LLVMPassManagerBuilderCreate(void);
void LLVMPassManagerBuilderDispose(LLVMPassManagerBuilderRef PMB);
void
LLVMPassManagerBuilderSetOptLevel(LLVMPassManagerBuilderRef PMB,
unsigned OptLevel);
void
LLVMPassManagerBuilderSetSizeLevel(LLVMPassManagerBuilderRef PMB,
unsigned SizeLevel);
void
LLVMPassManagerBuilderSetDisableUnitAtATime(LLVMPassManagerBuilderRef PMB,
LLVMBool Value);
void
LLVMPassManagerBuilderSetDisableUnrollLoops(LLVMPassManagerBuilderRef PMB,
LLVMBool Value);
void
LLVMPassManagerBuilderSetDisableSimplifyLibCalls(LLVMPassManagerBuilderRef PMB,
LLVMBool Value);
void
LLVMPassManagerBuilderUseInlinerWithThreshold(LLVMPassManagerBuilderRef PMB,
unsigned Threshold);
void
LLVMPassManagerBuilderPopulateFunctionPassManager(LLVMPassManagerBuilderRef PMB,
LLVMPassManagerRef PM);
void
LLVMPassManagerBuilderPopulateModulePassManager(LLVMPassManagerBuilderRef PMB,
LLVMPassManagerRef PM);
void LLVMPassManagerBuilderPopulateLTOPassManager(LLVMPassManagerBuilderRef PMB,
LLVMPassManagerRef PM,
bool Internalize,
bool RunInliner);
]]
ffi.cdef(header)
if false then
-- generate metatype bindings by parsing the header for known types as first arguments:
local objs = {
"Context",
"Module",
"Type", "Value", "BasicBlock", "Builder",
"ModuleProvider", "MemoryBuffer", "PassManager", "PassRegistry", "Use",
"TargetData", "GenericValue", "ExecutionEngine",
}
for i, obj in ipairs(objs) do
print(string.format("\nlocal %s = {", obj))
local patt = "LLVM(%w+)%(LLVM" .. obj .. "Ref"
for m in header:gmatch(patt) do
print(string.format("\t%s = lib.LLVM%s,", m, m))
end
print("}")
print(string.format("%s.__index = %s", obj, obj))
end
print("-- no modifications to metatables after this point:")
for i, obj in ipairs(objs) do
print(string.format('ffi.metatype("struct LLVMOpaque%s", %s)\n', obj, obj))
end
os.exit()
end
local llvm = {}
---- METATYPES ----
local Context = {
ContextDispose = lib.LLVMContextDispose,
GetMDKindIDInContext = lib.LLVMGetMDKindIDInContext,
Int1TypeInContext = lib.LLVMInt1TypeInContext,
Int8TypeInContext = lib.LLVMInt8TypeInContext,
Int16TypeInContext = lib.LLVMInt16TypeInContext,
Int32TypeInContext = lib.LLVMInt32TypeInContext,
Int64TypeInContext = lib.LLVMInt64TypeInContext,
IntTypeInContext = lib.LLVMIntTypeInContext,
FloatTypeInContext = lib.LLVMFloatTypeInContext,
DoubleTypeInContext = lib.LLVMDoubleTypeInContext,
X86FP80TypeInContext = lib.LLVMX86FP80TypeInContext,
FP128TypeInContext = lib.LLVMFP128TypeInContext,
PPCFP128TypeInContext = lib.LLVMPPCFP128TypeInContext,
StructTypeInContext = lib.LLVMStructTypeInContext,
StructCreateNamed = lib.LLVMStructCreateNamed,
VoidTypeInContext = lib.LLVMVoidTypeInContext,
LabelTypeInContext = lib.LLVMLabelTypeInContext,
X86MMXTypeInContext = lib.LLVMX86MMXTypeInContext,
MDStringInContext = lib.LLVMMDStringInContext,
MDNodeInContext = lib.LLVMMDNodeInContext,
ConstStringInContext = lib.LLVMConstStringInContext,
ConstStructInContext = lib.LLVMConstStructInContext,
AppendBasicBlockInContext = lib.LLVMAppendBasicBlockInContext,
InsertBasicBlockInContext = lib.LLVMInsertBasicBlockInContext,
CreateBuilderInContext = lib.LLVMCreateBuilderInContext,
ParseBitcodeInContext = lib.LLVMParseBitcodeInContext,
GetBitcodeModuleInContext = lib.LLVMGetBitcodeModuleInContext,
GetBitcodeModuleProviderInContext = lib.LLVMGetBitcodeModuleProviderInContext,
}
Context.__index = Context
local Module = {
DisposeModule = lib.LLVMDisposeModule,
GetDataLayout = lib.LLVMGetDataLayout,
SetDataLayout = lib.LLVMSetDataLayout,
GetTarget = lib.LLVMGetTarget,
SetTarget = lib.LLVMSetTarget,
GetTypeByName = lib.LLVMGetTypeByName,
DumpModule = lib.LLVMDumpModule,
SetModuleInlineAsm = lib.LLVMSetModuleInlineAsm,
GetModuleContext = lib.LLVMGetModuleContext,
AddGlobal = lib.LLVMAddGlobal,
AddGlobalInAddressSpace = lib.LLVMAddGlobalInAddressSpace,
GetNamedGlobal = lib.LLVMGetNamedGlobal,
GetFirstGlobal = lib.LLVMGetFirstGlobal,
GetLastGlobal = lib.LLVMGetLastGlobal,
AddAlias = lib.LLVMAddAlias,
AddFunction = lib.LLVMAddFunction,
GetNamedFunction = lib.LLVMGetNamedFunction,
GetFirstFunction = lib.LLVMGetFirstFunction,
GetLastFunction = lib.LLVMGetLastFunction,
CreateModuleProviderForExistingModule = lib.LLVMCreateModuleProviderForExistingModule,
CreateFunctionPassManagerForModule = lib.LLVMCreateFunctionPassManagerForModule,
VerifyModule = lib.LLVMVerifyModule,
WriteBitcodeToFile = lib.LLVMWriteBitcodeToFile,
WriteBitcodeToFD = lib.LLVMWriteBitcodeToFD,
WriteBitcodeToFileHandle = lib.LLVMWriteBitcodeToFileHandle,
}
Module.__index = Module
local Type = {
GetTypeKind = lib.LLVMGetTypeKind,
TypeIsSized = lib.LLVMTypeIsSized,
GetTypeContext = lib.LLVMGetTypeContext,
GetIntTypeWidth = lib.LLVMGetIntTypeWidth,
FunctionType = lib.LLVMFunctionType,
IsFunctionVarArg = lib.LLVMIsFunctionVarArg,
GetReturnType = lib.LLVMGetReturnType,
CountParamTypes = lib.LLVMCountParamTypes,
GetParamTypes = lib.LLVMGetParamTypes,
StructType = lib.LLVMStructType,
GetStructName = lib.LLVMGetStructName,
StructSetBody = lib.LLVMStructSetBody,
CountStructElementTypes = lib.LLVMCountStructElementTypes,
GetStructElementTypes = lib.LLVMGetStructElementTypes,
IsPackedStruct = lib.LLVMIsPackedStruct,
ArrayType = lib.LLVMArrayType,
PointerType = lib.LLVMPointerType,
VectorType = lib.LLVMVectorType,
GetElementType = lib.LLVMGetElementType,
GetArrayLength = lib.LLVMGetArrayLength,
GetPointerAddressSpace = lib.LLVMGetPointerAddressSpace,
GetVectorSize = lib.LLVMGetVectorSize,
ConstNull = lib.LLVMConstNull,
ConstAllOnes = lib.LLVMConstAllOnes,
GetUndef = lib.LLVMGetUndef,
ConstPointerNull = lib.LLVMConstPointerNull,
ConstInt = lib.LLVMConstInt,
ConstIntOfArbitraryPrecision = lib.LLVMConstIntOfArbitraryPrecision,
ConstIntOfString = lib.LLVMConstIntOfString,
ConstIntOfStringAndSize = lib.LLVMConstIntOfStringAndSize,
ConstReal = lib.LLVMConstReal,
ConstRealOfString = lib.LLVMConstRealOfString,
ConstRealOfStringAndSize = lib.LLVMConstRealOfStringAndSize,
ConstArray = lib.LLVMConstArray,
AlignOf = lib.LLVMAlignOf,
SizeOf = lib.LLVMSizeOf,
ConstInlineAsm = lib.LLVMConstInlineAsm,
CreateGenericValueOfInt = lib.LLVMCreateGenericValueOfInt,
CreateGenericValueOfFloat = lib.LLVMCreateGenericValueOfFloat,
GenericValueToFloat = lib.LLVMGenericValueToFloat,
}
Type.__index = Type
local Value = {
TypeOf = lib.LLVMTypeOf,
GetValueName = lib.LLVMGetValueName,
SetValueName = lib.LLVMSetValueName,
DumpValue = lib.LLVMDumpValue,
ReplaceAllUsesWith = lib.LLVMReplaceAllUsesWith,
HasMetadata = lib.LLVMHasMetadata,
GetMetadata = lib.LLVMGetMetadata,
SetMetadata = lib.LLVMSetMetadata,
IsAArgument = lib.LLVMIsAArgument,
IsABasicBlock = lib.LLVMIsABasicBlock,
IsAInlineAsm = lib.LLVMIsAInlineAsm,
IsAUser = lib.LLVMIsAUser,
IsAConstant = lib.LLVMIsAConstant,
IsAConstantAggregateZero = lib.LLVMIsAConstantAggregateZero,
IsAConstantArray = lib.LLVMIsAConstantArray,
IsAConstantExpr = lib.LLVMIsAConstantExpr,
IsAConstantFP = lib.LLVMIsAConstantFP,
IsAConstantInt = lib.LLVMIsAConstantInt,
IsAConstantPointerNull = lib.LLVMIsAConstantPointerNull,
IsAConstantStruct = lib.LLVMIsAConstantStruct,
IsAConstantVector = lib.LLVMIsAConstantVector,
IsAGlobalValue = lib.LLVMIsAGlobalValue,
IsAFunction = lib.LLVMIsAFunction,
IsAGlobalAlias = lib.LLVMIsAGlobalAlias,
IsAGlobalVariable = lib.LLVMIsAGlobalVariable,
IsAUndefValue = lib.LLVMIsAUndefValue,
IsAInstruction = lib.LLVMIsAInstruction,
IsABinaryOperator = lib.LLVMIsABinaryOperator,
IsACallInst = lib.LLVMIsACallInst,
IsAIntrinsicInst = lib.LLVMIsAIntrinsicInst,
IsADbgInfoIntrinsic = lib.LLVMIsADbgInfoIntrinsic,
IsADbgDeclareInst = lib.LLVMIsADbgDeclareInst,
IsAEHSelectorInst = lib.LLVMIsAEHSelectorInst,
IsAMemIntrinsic = lib.LLVMIsAMemIntrinsic,
IsAMemCpyInst = lib.LLVMIsAMemCpyInst,
IsAMemMoveInst = lib.LLVMIsAMemMoveInst,
IsAMemSetInst = lib.LLVMIsAMemSetInst,
IsACmpInst = lib.LLVMIsACmpInst,
IsAFCmpInst = lib.LLVMIsAFCmpInst,
IsAICmpInst = lib.LLVMIsAICmpInst,
IsAExtractElementInst = lib.LLVMIsAExtractElementInst,
IsAGetElementPtrInst = lib.LLVMIsAGetElementPtrInst,
IsAInsertElementInst = lib.LLVMIsAInsertElementInst,
IsAInsertValueInst = lib.LLVMIsAInsertValueInst,
IsAPHINode = lib.LLVMIsAPHINode,
IsASelectInst = lib.LLVMIsASelectInst,
IsAShuffleVectorInst = lib.LLVMIsAShuffleVectorInst,
IsAStoreInst = lib.LLVMIsAStoreInst,
IsATerminatorInst = lib.LLVMIsATerminatorInst,
IsABranchInst = lib.LLVMIsABranchInst,
IsAInvokeInst = lib.LLVMIsAInvokeInst,
IsAReturnInst = lib.LLVMIsAReturnInst,
IsASwitchInst = lib.LLVMIsASwitchInst,
IsAUnreachableInst = lib.LLVMIsAUnreachableInst,
IsAUnaryInstruction = lib.LLVMIsAUnaryInstruction,
IsAAllocaInst = lib.LLVMIsAAllocaInst,
IsACastInst = lib.LLVMIsACastInst,
IsABitCastInst = lib.LLVMIsABitCastInst,
IsAFPExtInst = lib.LLVMIsAFPExtInst,
IsAFPToSIInst = lib.LLVMIsAFPToSIInst,
IsAFPToUIInst = lib.LLVMIsAFPToUIInst,
IsAFPTruncInst = lib.LLVMIsAFPTruncInst,
IsAIntToPtrInst = lib.LLVMIsAIntToPtrInst,
IsAPtrToIntInst = lib.LLVMIsAPtrToIntInst,
IsASExtInst = lib.LLVMIsASExtInst,
IsASIToFPInst = lib.LLVMIsASIToFPInst,
IsATruncInst = lib.LLVMIsATruncInst,
IsAUIToFPInst = lib.LLVMIsAUIToFPInst,
IsAZExtInst = lib.LLVMIsAZExtInst,
IsAExtractValueInst = lib.LLVMIsAExtractValueInst,
IsALoadInst = lib.LLVMIsALoadInst,
IsAVAArgInst = lib.LLVMIsAVAArgInst,
GetFirstUse = lib.LLVMGetFirstUse,
GetOperand = lib.LLVMGetOperand,
SetOperand = lib.LLVMSetOperand,
GetNumOperands = lib.LLVMGetNumOperands,
IsConstant = lib.LLVMIsConstant,
IsNull = lib.LLVMIsNull,
IsUndef = lib.LLVMIsUndef,
MDNode = lib.LLVMMDNode,
ConstIntGetZExtValue = lib.LLVMConstIntGetZExtValue,
ConstIntGetSExtValue = lib.LLVMConstIntGetSExtValue,
ConstStruct = lib.LLVMConstStruct,
ConstVector = lib.LLVMConstVector,
GetConstOpcode = lib.LLVMGetConstOpcode,
ConstNeg = lib.LLVMConstNeg,
ConstNSWNeg = lib.LLVMConstNSWNeg,
ConstNUWNeg = lib.LLVMConstNUWNeg,
ConstFNeg = lib.LLVMConstFNeg,
ConstNot = lib.LLVMConstNot,
ConstAdd = lib.LLVMConstAdd,
ConstNSWAdd = lib.LLVMConstNSWAdd,
ConstNUWAdd = lib.LLVMConstNUWAdd,
ConstFAdd = lib.LLVMConstFAdd,
ConstSub = lib.LLVMConstSub,
ConstNSWSub = lib.LLVMConstNSWSub,
ConstNUWSub = lib.LLVMConstNUWSub,
ConstFSub = lib.LLVMConstFSub,
ConstMul = lib.LLVMConstMul,
ConstNSWMul = lib.LLVMConstNSWMul,
ConstNUWMul = lib.LLVMConstNUWMul,
ConstFMul = lib.LLVMConstFMul,
ConstUDiv = lib.LLVMConstUDiv,
ConstSDiv = lib.LLVMConstSDiv,
ConstExactSDiv = lib.LLVMConstExactSDiv,
ConstFDiv = lib.LLVMConstFDiv,
ConstURem = lib.LLVMConstURem,
ConstSRem = lib.LLVMConstSRem,
ConstFRem = lib.LLVMConstFRem,
ConstAnd = lib.LLVMConstAnd,
ConstOr = lib.LLVMConstOr,
ConstXor = lib.LLVMConstXor,
ConstShl = lib.LLVMConstShl,
ConstLShr = lib.LLVMConstLShr,
ConstAShr = lib.LLVMConstAShr,
ConstGEP = lib.LLVMConstGEP,
ConstInBoundsGEP = lib.LLVMConstInBoundsGEP,
ConstTrunc = lib.LLVMConstTrunc,
ConstSExt = lib.LLVMConstSExt,
ConstZExt = lib.LLVMConstZExt,
ConstFPTrunc = lib.LLVMConstFPTrunc,
ConstFPExt = lib.LLVMConstFPExt,
ConstUIToFP = lib.LLVMConstUIToFP,
ConstSIToFP = lib.LLVMConstSIToFP,
ConstFPToUI = lib.LLVMConstFPToUI,
ConstFPToSI = lib.LLVMConstFPToSI,
ConstPtrToInt = lib.LLVMConstPtrToInt,
ConstIntToPtr = lib.LLVMConstIntToPtr,
ConstBitCast = lib.LLVMConstBitCast,
ConstZExtOrBitCast = lib.LLVMConstZExtOrBitCast,
ConstSExtOrBitCast = lib.LLVMConstSExtOrBitCast,
ConstTruncOrBitCast = lib.LLVMConstTruncOrBitCast,
ConstPointerCast = lib.LLVMConstPointerCast,
ConstIntCast = lib.LLVMConstIntCast,
ConstFPCast = lib.LLVMConstFPCast,
ConstSelect = lib.LLVMConstSelect,
ConstExtractElement = lib.LLVMConstExtractElement,
ConstInsertElement = lib.LLVMConstInsertElement,
ConstShuffleVector = lib.LLVMConstShuffleVector,
ConstExtractValue = lib.LLVMConstExtractValue,
ConstInsertValue = lib.LLVMConstInsertValue,
BlockAddress = lib.LLVMBlockAddress,
GetGlobalParent = lib.LLVMGetGlobalParent,
IsDeclaration = lib.LLVMIsDeclaration,
GetLinkage = lib.LLVMGetLinkage,
SetLinkage = lib.LLVMSetLinkage,
GetSection = lib.LLVMGetSection,
SetSection = lib.LLVMSetSection,
GetVisibility = lib.LLVMGetVisibility,
SetVisibility = lib.LLVMSetVisibility,
GetAlignment = lib.LLVMGetAlignment,
SetAlignment = lib.LLVMSetAlignment,
GetNextGlobal = lib.LLVMGetNextGlobal,
GetPreviousGlobal = lib.LLVMGetPreviousGlobal,
DeleteGlobal = lib.LLVMDeleteGlobal,
GetInitializer = lib.LLVMGetInitializer,
SetInitializer = lib.LLVMSetInitializer,
IsThreadLocal = lib.LLVMIsThreadLocal,
SetThreadLocal = lib.LLVMSetThreadLocal,
IsGlobalConstant = lib.LLVMIsGlobalConstant,
SetGlobalConstant = lib.LLVMSetGlobalConstant,
GetNextFunction = lib.LLVMGetNextFunction,
GetPreviousFunction = lib.LLVMGetPreviousFunction,
DeleteFunction = lib.LLVMDeleteFunction,
GetIntrinsicID = lib.LLVMGetIntrinsicID,
GetFunctionCallConv = lib.LLVMGetFunctionCallConv,
SetFunctionCallConv = lib.LLVMSetFunctionCallConv,
GetGC = lib.LLVMGetGC,
SetGC = lib.LLVMSetGC,
AddFunctionAttr = lib.LLVMAddFunctionAttr,
GetFunctionAttr = lib.LLVMGetFunctionAttr,
RemoveFunctionAttr = lib.LLVMRemoveFunctionAttr,
CountParams = lib.LLVMCountParams,
GetParams = lib.LLVMGetParams,
GetParam = lib.LLVMGetParam,
GetParamParent = lib.LLVMGetParamParent,
GetFirstParam = lib.LLVMGetFirstParam,
GetLastParam = lib.LLVMGetLastParam,
GetNextParam = lib.LLVMGetNextParam,
GetPreviousParam = lib.LLVMGetPreviousParam,
AddAttribute = lib.LLVMAddAttribute,
RemoveAttribute = lib.LLVMRemoveAttribute,
GetAttribute = lib.LLVMGetAttribute,
SetParamAlignment = lib.LLVMSetParamAlignment,
ValueIsBasicBlock = lib.LLVMValueIsBasicBlock,
ValueAsBasicBlock = lib.LLVMValueAsBasicBlock,
CountBasicBlocks = lib.LLVMCountBasicBlocks,
GetBasicBlocks = lib.LLVMGetBasicBlocks,
GetFirstBasicBlock = lib.LLVMGetFirstBasicBlock,
GetLastBasicBlock = lib.LLVMGetLastBasicBlock,
GetEntryBasicBlock = lib.LLVMGetEntryBasicBlock,
AppendBasicBlock = lib.LLVMAppendBasicBlock,
GetInstructionParent = lib.LLVMGetInstructionParent,
GetNextInstruction = lib.LLVMGetNextInstruction,
GetPreviousInstruction = lib.LLVMGetPreviousInstruction,
SetInstructionCallConv = lib.LLVMSetInstructionCallConv,
GetInstructionCallConv = lib.LLVMGetInstructionCallConv,
AddInstrAttribute = lib.LLVMAddInstrAttribute,
RemoveInstrAttribute = lib.LLVMRemoveInstrAttribute,
SetInstrParamAlignment = lib.LLVMSetInstrParamAlignment,
IsTailCall = lib.LLVMIsTailCall,
SetTailCall = lib.LLVMSetTailCall,
AddIncoming = lib.LLVMAddIncoming,
CountIncoming = lib.LLVMCountIncoming,
GetIncomingValue = lib.LLVMGetIncomingValue,
GetIncomingBlock = lib.LLVMGetIncomingBlock,
AddCase = lib.LLVMAddCase,
AddDestination = lib.LLVMAddDestination,
VerifyFunction = lib.LLVMVerifyFunction,
ViewFunctionCFG = lib.LLVMViewFunctionCFG,
ViewFunctionCFGOnly = lib.LLVMViewFunctionCFGOnly,
}
Value.__index = Value
local BasicBlock = {
BasicBlockAsValue = lib.LLVMBasicBlockAsValue,
GetBasicBlockParent = lib.LLVMGetBasicBlockParent,
GetNextBasicBlock = lib.LLVMGetNextBasicBlock,
GetPreviousBasicBlock = lib.LLVMGetPreviousBasicBlock,
InsertBasicBlock = lib.LLVMInsertBasicBlock,
DeleteBasicBlock = lib.LLVMDeleteBasicBlock,
MoveBasicBlockBefore = lib.LLVMMoveBasicBlockBefore,
MoveBasicBlockAfter = lib.LLVMMoveBasicBlockAfter,
GetFirstInstruction = lib.LLVMGetFirstInstruction,
GetLastInstruction = lib.LLVMGetLastInstruction,
}
BasicBlock.__index = BasicBlock
local Builder = {
PositionBuilder = lib.LLVMPositionBuilder,
PositionBuilderBefore = lib.LLVMPositionBuilderBefore,
PositionBuilderAtEnd = lib.LLVMPositionBuilderAtEnd,
GetInsertBlock = lib.LLVMGetInsertBlock,
ClearInsertionPosition = lib.LLVMClearInsertionPosition,
InsertIntoBuilder = lib.LLVMInsertIntoBuilder,
InsertIntoBuilderWithName = lib.LLVMInsertIntoBuilderWithName,
DisposeBuilder = lib.LLVMDisposeBuilder,
SetCurrentDebugLocation = lib.LLVMSetCurrentDebugLocation,
GetCurrentDebugLocation = lib.LLVMGetCurrentDebugLocation,
SetInstDebugLocation = lib.LLVMSetInstDebugLocation,
BuildRetVoid = lib.LLVMBuildRetVoid,
BuildRet = lib.LLVMBuildRet,
BuildAggregateRet = lib.LLVMBuildAggregateRet,
BuildBr = lib.LLVMBuildBr,
BuildCondBr = lib.LLVMBuildCondBr,
BuildSwitch = lib.LLVMBuildSwitch,
BuildIndirectBr = lib.LLVMBuildIndirectBr,
BuildInvoke = lib.LLVMBuildInvoke,
BuildUnreachable = lib.LLVMBuildUnreachable,
BuildAdd = lib.LLVMBuildAdd,
BuildNSWAdd = lib.LLVMBuildNSWAdd,
BuildNUWAdd = lib.LLVMBuildNUWAdd,
BuildFAdd = lib.LLVMBuildFAdd,
BuildSub = lib.LLVMBuildSub,
BuildNSWSub = lib.LLVMBuildNSWSub,
BuildNUWSub = lib.LLVMBuildNUWSub,
BuildFSub = lib.LLVMBuildFSub,
BuildMul = lib.LLVMBuildMul,
BuildNSWMul = lib.LLVMBuildNSWMul,
BuildNUWMul = lib.LLVMBuildNUWMul,
BuildFMul = lib.LLVMBuildFMul,
BuildUDiv = lib.LLVMBuildUDiv,
BuildSDiv = lib.LLVMBuildSDiv,
BuildExactSDiv = lib.LLVMBuildExactSDiv,
BuildFDiv = lib.LLVMBuildFDiv,
BuildURem = lib.LLVMBuildURem,
BuildSRem = lib.LLVMBuildSRem,
BuildFRem = lib.LLVMBuildFRem,
BuildShl = lib.LLVMBuildShl,
BuildLShr = lib.LLVMBuildLShr,
BuildAShr = lib.LLVMBuildAShr,
BuildAnd = lib.LLVMBuildAnd,
BuildOr = lib.LLVMBuildOr,
BuildXor = lib.LLVMBuildXor,
BuildBinOp = lib.LLVMBuildBinOp,
BuildNeg = lib.LLVMBuildNeg,
BuildNSWNeg = lib.LLVMBuildNSWNeg,
BuildNUWNeg = lib.LLVMBuildNUWNeg,
BuildFNeg = lib.LLVMBuildFNeg,
BuildNot = lib.LLVMBuildNot,
BuildMalloc = lib.LLVMBuildMalloc,
BuildArrayMalloc = lib.LLVMBuildArrayMalloc,
BuildAlloca = lib.LLVMBuildAlloca,
BuildArrayAlloca = lib.LLVMBuildArrayAlloca,
BuildFree = lib.LLVMBuildFree,
BuildLoad = lib.LLVMBuildLoad,
BuildStore = lib.LLVMBuildStore,
BuildGEP = lib.LLVMBuildGEP,
BuildInBoundsGEP = lib.LLVMBuildInBoundsGEP,
BuildStructGEP = lib.LLVMBuildStructGEP,
BuildGlobalString = lib.LLVMBuildGlobalString,
BuildGlobalStringPtr = lib.LLVMBuildGlobalStringPtr,
BuildTrunc = lib.LLVMBuildTrunc,
BuildZExt = lib.LLVMBuildZExt,
BuildSExt = lib.LLVMBuildSExt,
BuildFPToUI = lib.LLVMBuildFPToUI,
BuildFPToSI = lib.LLVMBuildFPToSI,
BuildUIToFP = lib.LLVMBuildUIToFP,
BuildSIToFP = lib.LLVMBuildSIToFP,
BuildFPTrunc = lib.LLVMBuildFPTrunc,
BuildFPExt = lib.LLVMBuildFPExt,
BuildPtrToInt = lib.LLVMBuildPtrToInt,
BuildIntToPtr = lib.LLVMBuildIntToPtr,
BuildBitCast = lib.LLVMBuildBitCast,
BuildZExtOrBitCast = lib.LLVMBuildZExtOrBitCast,
BuildSExtOrBitCast = lib.LLVMBuildSExtOrBitCast,
BuildTruncOrBitCast = lib.LLVMBuildTruncOrBitCast,
BuildCast = lib.LLVMBuildCast,
BuildPointerCast = lib.LLVMBuildPointerCast,
BuildIntCast = lib.LLVMBuildIntCast,
BuildFPCast = lib.LLVMBuildFPCast,
BuildICmp = lib.LLVMBuildICmp,
BuildFCmp = lib.LLVMBuildFCmp,
BuildPhi = lib.LLVMBuildPhi,
BuildCall = lib.LLVMBuildCall,
BuildSelect = lib.LLVMBuildSelect,
BuildVAArg = lib.LLVMBuildVAArg,
BuildExtractElement = lib.LLVMBuildExtractElement,
BuildInsertElement = lib.LLVMBuildInsertElement,
BuildShuffleVector = lib.LLVMBuildShuffleVector,
BuildExtractValue = lib.LLVMBuildExtractValue,
BuildInsertValue = lib.LLVMBuildInsertValue,
BuildIsNull = lib.LLVMBuildIsNull,
BuildIsNotNull = lib.LLVMBuildIsNotNull,
BuildPtrDiff = lib.LLVMBuildPtrDiff,
}
Builder.__index = Builder
local ModuleProvider = {
DisposeModuleProvider = lib.LLVMDisposeModuleProvider,
CreateFunctionPassManager = lib.LLVMCreateFunctionPassManager,
}
ModuleProvider.__index = ModuleProvider
local MemoryBuffer = {
CreateMemoryBufferWithSTDIN = lib.LLVMCreateMemoryBufferWithSTDIN,
DisposeMemoryBuffer = lib.LLVMDisposeMemoryBuffer,
ParseBitcode = lib.LLVMParseBitcode,
GetBitcodeModule = lib.LLVMGetBitcodeModule,
GetBitcodeModuleProvider = lib.LLVMGetBitcodeModuleProvider,
}
MemoryBuffer.__index = MemoryBuffer
local PassManager = {
RunPassManager = lib.LLVMRunPassManager,
InitializeFunctionPassManager = lib.LLVMInitializeFunctionPassManager,
RunFunctionPassManager = lib.LLVMRunFunctionPassManager,
FinalizeFunctionPassManager = lib.LLVMFinalizeFunctionPassManager,
DisposePassManager = lib.LLVMDisposePassManager,
AddArgumentPromotionPass = lib.LLVMAddArgumentPromotionPass,
AddConstantMergePass = lib.LLVMAddConstantMergePass,
AddDeadArgEliminationPass = lib.LLVMAddDeadArgEliminationPass,
AddFunctionAttrsPass = lib.LLVMAddFunctionAttrsPass,
AddFunctionInliningPass = lib.LLVMAddFunctionInliningPass,
AddGlobalDCEPass = lib.LLVMAddGlobalDCEPass,
AddGlobalOptimizerPass = lib.LLVMAddGlobalOptimizerPass,
AddIPConstantPropagationPass = lib.LLVMAddIPConstantPropagationPass,
AddPruneEHPass = lib.LLVMAddPruneEHPass,
AddIPSCCPPass = lib.LLVMAddIPSCCPPass,
AddInternalizePass = lib.LLVMAddInternalizePass,
AddStripDeadPrototypesPass = lib.LLVMAddStripDeadPrototypesPass,
AddStripSymbolsPass = lib.LLVMAddStripSymbolsPass,
AddAggressiveDCEPass = lib.LLVMAddAggressiveDCEPass,
AddCFGSimplificationPass = lib.LLVMAddCFGSimplificationPass,
AddDeadStoreEliminationPass = lib.LLVMAddDeadStoreEliminationPass,
AddGVNPass = lib.LLVMAddGVNPass,
AddIndVarSimplifyPass = lib.LLVMAddIndVarSimplifyPass,
AddInstructionCombiningPass = lib.LLVMAddInstructionCombiningPass,
AddJumpThreadingPass = lib.LLVMAddJumpThreadingPass,
AddLICMPass = lib.LLVMAddLICMPass,
AddLoopDeletionPass = lib.LLVMAddLoopDeletionPass,
AddLoopRotatePass = lib.LLVMAddLoopRotatePass,
AddLoopUnrollPass = lib.LLVMAddLoopUnrollPass,
AddLoopUnswitchPass = lib.LLVMAddLoopUnswitchPass,
AddMemCpyOptPass = lib.LLVMAddMemCpyOptPass,
AddPromoteMemoryToRegisterPass = lib.LLVMAddPromoteMemoryToRegisterPass,
AddReassociatePass = lib.LLVMAddReassociatePass,
AddSCCPPass = lib.LLVMAddSCCPPass,
AddScalarReplAggregatesPass = lib.LLVMAddScalarReplAggregatesPass,
AddScalarReplAggregatesPassWithThreshold = lib.LLVMAddScalarReplAggregatesPassWithThreshold,
AddSimplifyLibCallsPass = lib.LLVMAddSimplifyLibCallsPass,
AddTailCallEliminationPass = lib.LLVMAddTailCallEliminationPass,
AddConstantPropagationPass = lib.LLVMAddConstantPropagationPass,
AddDemoteMemoryToRegisterPass = lib.LLVMAddDemoteMemoryToRegisterPass,
AddVerifierPass = lib.LLVMAddVerifierPass,
}
PassManager.__index = PassManager
local PassManagerBuilder = {
SetOptLevel = lib.LLVMPassManagerBuilderSetOptLevel,
SetSizeLevel = lib.LLVMPassManagerBuilderSetSizeLevel,
SetDisableUnitAtATime = lib.LLVMPassManagerBuilderSetDisableUnitAtATime,
SetDisableUnrollLoops = lib.LLVMPassManagerBuilderSetDisableUnrollLoops,
SetDisableSimplifyLibCalls = lib.LLVMPassManagerBuilderSetDisableSimplifyLibCalls,
UseInlinerWithThreshold = lib.LLVMPassManagerBuilderUseInlinerWithThreshold,
PopulateFunctionPassManager = lib.LLVMPassManagerBuilderPopulateFunctionPassManager,
PopulateModulePassManager = lib.LLVMPassManagerBuilderPopulateModulePassManager,
PopulateLTOPassManager = lib.LLVMPassManagerBuilderPopulateLTOPassManager,
}
PassManagerBuilder.__index = PassManagerBuilder
local PassRegistry = {
InitializeCore = lib.LLVMInitializeCore,
InitializeTransformUtils = lib.LLVMInitializeTransformUtils,
InitializeScalarOpts = lib.LLVMInitializeScalarOpts,
InitializeInstCombine = lib.LLVMInitializeInstCombine,
InitializeIPO = lib.LLVMInitializeIPO,
InitializeAnalysis = lib.LLVMInitializeAnalysis,
InitializeIPA = lib.LLVMInitializeIPA,
InitializeCodeGen = lib.LLVMInitializeCodeGen,
InitializeTarget = lib.LLVMInitializeTarget,
}
PassRegistry.__index = PassRegistry
local Use = {
GetNextUse = lib.LLVMGetNextUse,
GetUser = lib.LLVMGetUser,
GetUsedValue = lib.LLVMGetUsedValue,
}
Use.__index = Use
local TargetData = {
AddTargetData = lib.LLVMAddTargetData,
CopyStringRepOfTargetData = lib.LLVMCopyStringRepOfTargetData,
ByteOrder = lib.LLVMByteOrder,
PointerSize = lib.LLVMPointerSize,
IntPtrType = lib.LLVMIntPtrType,
SizeOfTypeInBits = lib.LLVMSizeOfTypeInBits,
StoreSizeOfType = lib.LLVMStoreSizeOfType,
ABISizeOfType = lib.LLVMABISizeOfType,
ABIAlignmentOfType = lib.LLVMABIAlignmentOfType,
CallFrameAlignmentOfType = lib.LLVMCallFrameAlignmentOfType,
PreferredAlignmentOfType = lib.LLVMPreferredAlignmentOfType,
PreferredAlignmentOfGlobal = lib.LLVMPreferredAlignmentOfGlobal,
ElementAtOffset = lib.LLVMElementAtOffset,
OffsetOfElement = lib.LLVMOffsetOfElement,
DisposeTargetData = lib.LLVMDisposeTargetData,
}
TargetData.__index = TargetData
local GenericValue = {
GenericValueIntWidth = lib.LLVMGenericValueIntWidth,
GenericValueToInt = lib.LLVMGenericValueToInt,
GenericValueToPointer = lib.LLVMGenericValueToPointer,
DisposeGenericValue = lib.LLVMDisposeGenericValue,
}
GenericValue.__index = GenericValue
local ExecutionEngine = {
CreateExecutionEngineForModule = lib.LLVMCreateExecutionEngineForModule,
CreateInterpreterForModule = lib.LLVMCreateInterpreterForModule,
CreateJITCompilerForModule = lib.LLVMCreateJITCompilerForModule,
CreateExecutionEngine = lib.LLVMCreateExecutionEngine,
CreateInterpreter = lib.LLVMCreateInterpreter,
CreateJITCompiler = lib.LLVMCreateJITCompiler,
DisposeExecutionEngine = lib.LLVMDisposeExecutionEngine,
RunStaticConstructors = lib.LLVMRunStaticConstructors,
RunStaticDestructors = lib.LLVMRunStaticDestructors,
RunFunctionAsMain = lib.LLVMRunFunctionAsMain,
RunFunction = lib.LLVMRunFunction,
FreeMachineCodeForFunction = lib.LLVMFreeMachineCodeForFunction,
AddModule = lib.LLVMAddModule,
AddModuleProvider = lib.LLVMAddModuleProvider,
RemoveModule = lib.LLVMRemoveModule,
RemoveModuleProvider = lib.LLVMRemoveModuleProvider,
FindFunction = lib.LLVMFindFunction,
RecompileAndRelinkFunction = lib.LLVMRecompileAndRelinkFunction,
GetExecutionEngineTargetData = lib.LLVMGetExecutionEngineTargetData,
AddGlobalMapping = lib.LLVMAddGlobalMapping,
GetPointerToGlobal = lib.LLVMGetPointerToGlobal,
}
ExecutionEngine.__index = ExecutionEngine
-- <add methods here>
-- olevel is an integer to specify -O0, -O1, -O2, -O3
-- returns zero if no changes were made
function Module:optimize(olevel)
local pm = llvm.PassManager()
local pmb = llvm.PassManagerBuilder()
pmb:SetOptLevel(olevel or 2)
pmb:PopulateModulePassManager(pm)
local modified = pm:RunPassManager(self)
return modified
end
function Builder:Call(F, outname, ...)
local args = llvm.ValueArray(...)
return self:BuildCall(F, args, select("#", ...), outname)
end
-- special case of creating lua_CFunction types and pushing on the current stack
-- (a bit of an ugly hack...)
function ExecutionEngine:GetLuaFunction(F)
-- allocate a lua_CFunction ** in C:
local bf = clang.make_function_box()
-- copy in the ffi'd function:
ffi.cast("void **", bf)[0] = self:GetPointerToGlobal(F)
-- use C to push this as a lua_CFunction:
-- stash the EE as an upvalue to prevent it being collected
return clang.unbox_function_box(bf, self)
end
ffi.metatype("struct LLVMOpaqueContext", Context)
ffi.metatype("struct LLVMOpaqueModule", Module)
ffi.metatype("struct LLVMOpaqueType", Type)
ffi.metatype("struct LLVMOpaqueValue", Value)
ffi.metatype("struct LLVMOpaqueBasicBlock", BasicBlock)
ffi.metatype("struct LLVMOpaqueBuilder", Builder)
ffi.metatype("struct LLVMOpaqueModuleProvider", ModuleProvider)
ffi.metatype("struct LLVMOpaqueMemoryBuffer", MemoryBuffer)
ffi.metatype("struct LLVMOpaquePassManager", PassManager)
ffi.metatype("struct LLVMOpaquePassRegistry", PassRegistry)
ffi.metatype("struct LLVMOpaquePassManagerBuilder", PassManagerBuilder)
ffi.metatype("struct LLVMOpaqueUse", Use)
ffi.metatype("struct LLVMOpaqueTargetData", TargetData)
ffi.metatype("struct LLVMOpaqueGenericValue", GenericValue)
ffi.metatype("struct LLVMOpaqueExecutionEngine", ExecutionEngine)
---- END OF METATYPES ---
-- initialize native target:
lib.LLVMInitializeX86TargetInfo()
lib.LLVMInitializeX86Target()
lib.LLVMInitializeX86TargetMC()
-- Friendly API:
function llvm.Context(name, Ctx)
local o = lib.LLVMContextCreate()
ffi.gc(o, lib.LLVMContextDispose)
return o
end
function llvm.Module(name, Ctx)
local o = Ctx and lib.LLVMModuleCreateWithNameInContext(name, Ctx) or lib.LLVMModuleCreateWithName(name)
ffi.gc(o, lib.LLVMDisposeModule)
return o
end
function llvm.FunctionType(ret, args, isvarargs)
local numargs = 1
if type(args) == "table" then numargs = #args end
local argsTypes = ffi.new("LLVMTypeRef[?]", numargs, args)
return lib.LLVMFunctionType(ret, argsTypes, numargs, isvarargs and true or false)
end
function llvm.ValueArray(...)
local numargs = select("#", ...)
return ffi.new("LLVMValueRef[?]", numargs, ...)
end
function llvm.Builder(Ctx)
local B = Ctx and lib.LLVMCreateBuilderInContext(Ctx) or lib.LLVMCreateBuilder()
ffi.gc(B, lib.LLVMDisposeBuilder)
return B
end
function llvm.ExecutionEngine(M, InlineLevel)
local EEptr = ffi.new("LLVMExecutionEngineRef[1]")
local err = ffi.new("char *[1024]") -- not quite right...
assert(lib.LLVMCreateJITCompilerForModule(EEptr, M, InlineLevel or 1, err) == 0, "failed to create execution engine")
-- EE takes ownership of Module:
ffi.gc(M, nil)
local o = EEptr[0]
ffi.gc(o, DisposeExecutionEngine)
return o
end
function llvm.PassManager()
local o = lib.LLVMCreatePassManager()
ffi.gc(o, lib.LLVMDisposePassManager)
return o
end
function llvm.PassManagerBuilder()
local o = lib.LLVMPassManagerBuilderCreate()
ffi.gc(o, lib.LLVMPassManagerBuilderDispose)
return o
end
-- All other lib.LLVM* functions become llvm.*:
setmetatable(llvm, {
__index = function(self, k)
local prefixed = "LLVM" .. k
local v = lib[prefixed]
self[k] = v
return v
end,
})
return llvm |
local _class={}
function class(super)
local class_type = { ctor = false, super = super } -- 'ctor' field must be here
local vtbl = {}
_class[class_type] = vtbl
-- class_type is one proxy indeed. (return class type, but operate vtbl)
setmetatable(class_type, {
__newindex= function(t,k,v) vtbl[k] = v end,
__index = function(t,k) return vtbl[k] end,
})
-- when first invoke the method belong to parent,retrun value of parent
-- and set the value to child
if super then
setmetatable(vtbl, { __index=
function(t, k)
if k and _class[super] then
local ret = _class[super][k]
vtbl[k] = ret -- remove this if lua running on back-end server
return ret
else return nil end
end
})
end
class_type.new = function(...)
local obj = { class = class_type }
setmetatable(obj, { __index = _class[class_type] })
-- deal constructor recursively
local inherit_list = {}
local class_ptr = class_type
while class_ptr do
if class_ptr.ctor then table.insert(inherit_list, class_ptr) end
class_ptr = class_ptr.super
end
local inherit_length = #inherit_list
if inherit_length > 0 then
for i = inherit_length, 1, -1 do inherit_list[i].ctor(obj, ...) end
end
obj.class = class_type -- must be here, because some class constructor change class property.
return obj
end
class_type.is = function(self_ptr, compare_class)
if not compare_class or not self_ptr then return false end
local raw_class = self_ptr.class
while raw_class do
if raw_class == compare_class then return true end
raw_class = raw_class.super
end
return false
end
return class_type
end
|
--###############################################
-- RSERVE - Start in its own terminal on debug mode
-- default port 6311
--###############################################
-- R
-- install.packages("Rserve")
-- library(Rserve)
-- Rserve(debug=T)
--###############################################
-- TEST STARTS HERE
--###############################################
-- reload package (for testing)
package.loaded.rclient = nil
R = require "rclient"
R.connect()
R("library(survival)")
a = R.evaluate('d <- c(1,2,3,NA); e <- c("red", "white", NA, "blue"); f <- c(NA,TRUE,TRUE,FALSE); mydata <- data.frame(d,e,f)')
printtable(a)
print('----------------')
f = frame:new({{1,5,3},{'a','b','c'},{0,1,2}}, {'time','letters','status'})
--f:readCSV(filename)
R.f = f
R('f$SurvObj <- with(f, Surv(time, status == 2))')
printtable(R.f)
print('----------------')
m = matrix:new({{1,1},{1,-1}})
R.m = m
R('m <- solve(m)')
printtable(R.m)
print('----------------')
f = factor:new({'red', 'green', 'blue', 'red'})
printtable(f)
R._set(R, 'f', f)
printtable(R.f)
print('----------------')
v = {1,2,3,4}
R.v = v
printtable(R.v)
print('----------------')
--R("library(survival)")
--R("data(lung)")
--a = R("lung")
a = R.evaluate('d <- c(1,2,3,NA); e <- c("red", "white", NA, "blue"); f <- c(NA,TRUE,TRUE,FALSE); mydata <- data.frame(d,e,f)')
print(a._class)
printtable(a)
R.a = a
printtable(R.a)
print('----------------')
R.x = a
printtable(R.x)
b = R.evaluate("replicate(5, rnorm(7))")
print(b._class)
printtable(b)
R.b = b
printtable(R.b)
print('----------------')
c = R.evaluate('gender <- c(rep("male",2), rep("female", 3)); gender <- factor(gender)')
print(c._class)
printtable(c)
R.c = c
printtable(R.c)
print('----------------')
-- ask Rserve for 10 random numbers
printtable(R.evaluate("rnorm(10)"))
-- ask Rserve for a vector
printtable(R.evaluate('a <- c(1, 2, 5.3, 6, -2, 4)'))
printtable(R.evaluate('b <- c("one","two","three")'))
printtable(R.evaluate('c <- c(TRUE,TRUE,TRUE,FALSE,TRUE,FALSE)'))
-- ask Rserve for a matrix
printtable(R.evaluate('y <- matrix(1:20, nrow=5, ncol=4)'))
printtable(R.evaluate('y <- matrix(1:20, nrow=5, ncol=4, byrow=TRUE)'))
-- ask Rserve for a data.frame
printtable(R.evaluate('d <- c(1,2,3,4); e <- c("red", "white", "red", NA); f <- c(TRUE,TRUE,TRUE,FALSE); mydata <- data.frame(d,e,f)'))
printtable(R.evaluate('d <- c(1,2,3,4); e <- c("red", "white", "red", NA); f <- c(TRUE,TRUE,TRUE,FALSE); mydata <- data.frame(d,e,f); names(mydata) <- c("ID","Color","Passed"); mydata'))
-- ask Rserve for a factor
c = R.evaluate('gender <- c(rep("male",2), rep("female", 3)); gender <- factor(gender)')
print(c._class)
printtable(c)
printtable(R.evaluate('v <- c(1,3,5,8,2,1,3,5,3,5); x <- factor(v)'))
-- ask Rserve for a data.frame
a = (R.evaluate('n <- c(2, 3, 5); s <- c("aa", "bb", "cc"); b <- c(TRUE, FALSE, TRUE); df <- data.frame(n, s, b)'))
printtable(a)
-- ask Rserve for a linear regression
printtable(R('library(MASS); data(cats); lm(Hwt ~ Bwt, data=cats[1:5,])'))
|
local DecodeStream = require("restructure.DecodeStream")
local NumberT = {}
NumberT.__index = NumberT
function NumberT.new(type, endian)
endian = endian or "BE"
local nt = {}
setmetatable(nt, NumberT)
nt.type = type
nt.endian = endian or "BE"
nt.fn = type
if string.sub(type, #type) ~= '8' then nt.fn = nt.fn..endian end
return nt
end
function NumberT:size()
local fmt = DecodeStream.types[self.type] or DecodeStream.types[self.type..self.endian]
return tonumber(string.sub(fmt, #fmt))
end
function NumberT:decode(stream)
return stream['read'..self.fn](stream)
end
function NumberT:encode(stream, val)
return stream['write'..self.fn](stream,val)
end
local exports = {}
exports.Number = NumberT
exports.uint8 = NumberT.new('UInt8')
exports.uint16 = NumberT.new('UInt16', 'BE')
exports.uint16be = exports.uint16
exports.uint16le = NumberT.new('UInt16', 'LE')
exports.uint24 = NumberT.new('UInt24', 'BE')
exports.uint24be = exports.uint24
exports.uint24le = NumberT.new('UInt24', 'LE')
exports.uint32 = NumberT.new('UInt32', 'BE')
exports.uint32be = exports.uint32
exports.uint32le = NumberT.new('UInt32', 'LE')
exports.int8 = NumberT.new('Int8')
exports.int16 = NumberT.new('Int16', 'BE')
exports.int16be = exports.int16
exports.int16le = NumberT.new('Int16', 'LE')
exports.int24 = NumberT.new('Int24', 'BE')
exports.int24be = exports.int24
exports.int24le = NumberT.new('Int24', 'LE')
exports.int32 = NumberT.new('Int32', 'BE')
exports.int32be = exports.int32
exports.int32le = NumberT.new('Int32', 'LE')
exports.float = NumberT.new('Float', 'BE')
exports.floatbe = exports.float
exports.floatle = NumberT.new('Float', 'LE')
exports.double = NumberT.new('Double', 'BE')
exports.doublebe = exports.double
exports.doublele = NumberT.new('Double', 'LE')
local Fixed = {}
Fixed.__index = Fixed
setmetatable(Fixed, NumberT)
function Fixed.new(size, endian, fracBits)
local ft = NumberT.new("Int"..size, endian)
setmetatable(ft, Fixed)
ft.at_point = bit32.lshift(1, fracBits or bit32.rshift(size, 1))
return ft
end
function Fixed:decode(stream)
return NumberT.decode(self, stream)/ self.at_point
end
function Fixed:encode(stream,val)
NumberT.encode(self,stream, val * self.at_point)
end
exports.Fixed = Fixed
exports.fixed16 = Fixed.new(16, 'BE')
exports.fixed16be = exports.fixed16
exports.fixed16le = Fixed.new(16, 'LE')
exports.fixed32 =Fixed.new(32, 'BE')
exports.fixed32be = exports.fixed32
exports.fixed32le = Fixed.new(32, 'LE')
return exports |
local mod = yatm_security
local fspec = assert(foundation.com.formspec.api)
local Rect = assert(foundation.com.Rect)
function mod.render_button_bitmap(x, y, cols, rows, data, prefix, w, h)
local texture_name
local noclip = true
local drawborder = false
local byte
local b
local body = ""
cols = cols or 8
rows = rows or 8
w = w or 1
h = h or 1
for row = 1,rows do
byte = string.byte(data, row)
for col = 1,cols do
b = byte % 2
byte = math.floor(byte / 2)
if b == 0 then
texture_name = "yatm_pattern_bits_empty.png"
else
texture_name = "yatm_pattern_bits_filled.png"
end
body =
body ..
fspec.image_button(x + (col - 1) * w, y + (row - 1) * h, w, h, texture_name, prefix .. "_" .. row .. "_" .. col, "", noclip, drawborder)
end
end
return body, Rect.new(x, y, cols * w, rows * h)
end
|
local vim,api = vim,vim.api
local M = {}
local wrap = require('lspsaga.wrap')
-- 1 thin
-- 2 radio
-- 3 crude
local border_style = {
{top_left = "┌",top_mid = "─",top_right = "┐",mid = "│",bottom_left = "└",bottom_right= "┘" };
{top_left = "╭",top_mid = "─",top_right = "╮",mid = "│",bottom_left = "╰",bottom_right= "╯" };
{top_left = "┏",top_mid = "━",top_right = "┓",mid = "┃",bottom_left = "┗",bottom_right = "┛"};
}
function M.get_max_contents_width(contents)
local max_length = 0
for i=1,#contents-1,1 do
if #contents[i] > #contents[i+1] then
max_length = #contents[i]
end
end
return max_length
end
function M.make_floating_popup_options(width, height, opts)
vim.validate {
opts = { opts, 't', true };
}
opts = opts or {}
vim.validate {
["opts.offset_x"] = { opts.offset_x, 'n', true };
["opts.offset_y"] = { opts.offset_y, 'n', true };
}
local new_option = {}
new_option.style = 'minimal'
new_option.width = width
new_option.height = height
if opts.relative ~= nil then
new_option.relative = opts.relative
else
new_option.relative = 'cursor'
end
if opts.anchor ~= nil then
new_option.anchor = opts.anchor
end
if opts.row == nil and opts.col == nil then
local lines_above = vim.fn.winline() - 1
local lines_below = vim.fn.winheight(0) - lines_above
new_option.anchor = ''
if lines_above < lines_below then
new_option.anchor = new_option.anchor..'N'
height = math.min(lines_below, height)
new_option.row = 1
else
new_option.anchor = new_option.anchor..'S'
height = math.min(lines_above, height)
new_option.row = 0
end
if vim.fn.wincol() + width <= api.nvim_get_option('columns') then
new_option.anchor = new_option.anchor..'W'
new_option.col = 0
else
new_option.anchor = new_option.anchor..'E'
new_option.col = 1
end
else
new_option.row = opts.row
new_option.col = opts.col
end
return new_option
end
local function make_border_option(contents,opts)
opts = opts or {}
local win_width,win_height = vim.lsp.util._make_floating_popup_size(contents,opts)
local border_option = M.make_floating_popup_options(win_width+2, win_height+2, opts)
return win_width+2,win_height,border_option
end
local function get_shadow_config()
local opts = {
relative= 'editor',
style= 'minimal',
width= vim.o.columns,
height= vim.o.lines,
row= 0,
col= 0,
}
return opts
end
local function open_shadow_win()
local opts = get_shadow_config()
local shadow_winhl = 'Normal:SagaShadow,NormalNC:SagaShadow,EndOfBuffer:SagaShadow'
local shadow_bufnr = api.nvim_create_buf(false,true)
local shadow_winid = api.nvim_open_win(shadow_bufnr,true,opts)
api.nvim_win_set_option(shadow_winid,'winhl',shadow_winhl)
api.nvim_win_set_option(shadow_winid,'winblend',10)
api.nvim_command('hi SagaShadow guibg=#000000')
return shadow_bufnr,shadow_winid
end
local function create_float_boder(contents,border,opts)
local win_width,win_height,border_option = make_border_option(contents,opts)
local top_left = border_style[border].top_left
local top_mid = border_style[border].top_mid
local top_right = border_style[border].top_right
local mid_line = border_style[border].mid
local bottom_left= border_style[border].bottom_left
local bottom_right = border_style[border].bottom_right
-- set border
local top = top_left .. vim.fn["repeat"](top_mid, win_width-2) ..top_right
local mid = mid_line .. vim.fn["repeat"](" ", win_width-2) .. mid_line
local bot = bottom_left .. vim.fn["repeat"](top_mid, win_width-2) .. bottom_right
local lines = {top}
for _,v in pairs(vim.fn["repeat"]({mid},win_height)) do
table.insert(lines,v)
end
table.insert(lines,bot)
local border_bufnr = vim.api.nvim_create_buf(false, true)
-- buffer settings for border buffer
api.nvim_buf_set_lines(border_bufnr, 0, -1, true, lines)
api.nvim_buf_set_option(border_bufnr, 'buftype', 'nofile')
api.nvim_buf_set_option(border_bufnr, 'filetype', 'lspwinborder')
api.nvim_buf_set_option(border_bufnr, 'modifiable', false)
-- create border
local border_winid = api.nvim_open_win(border_bufnr, false, border_option)
api.nvim_win_set_option(border_winid,"winhl","Normal:LspFloatWinBorder")
api.nvim_win_set_option(border_winid,"cursorcolumn",false)
return border_bufnr,border_winid
end
function M.create_float_contents(contents,filetype,enter,opts)
-- create contents buffer
local contents_bufnr = api.nvim_create_buf(false, true)
-- buffer settings for contents buffer
-- Clean up input: trim empty lines from the end, pad
local content = vim.lsp.util._trim_and_pad(contents,{pad_left=0,pad_right=0})
if filetype then
api.nvim_buf_set_option(contents_bufnr, 'filetype', filetype)
end
api.nvim_buf_set_lines(contents_bufnr,0,-1,true,content)
api.nvim_buf_set_option(contents_bufnr, 'modifiable', false)
local contents_winid = api.nvim_open_win(contents_bufnr, enter, opts)
if filetype == 'markdown' then
api.nvim_win_set_option(contents_winid, 'conceallevel', 2)
end
api.nvim_win_set_option(contents_winid,"winhl","Normal:"..filetype)
api.nvim_win_set_option(contents_winid,'winblend',0)
return contents_bufnr, contents_winid
end
function M.create_float_window(contents,filetype,border,enter,opts)
local _,_,border_option = make_border_option(contents,opts)
local contents_option= border_option
contents_option.width = border_option.width - 2
contents_option.height = border_option.height - 2
if border_option.row ~= 0 then
contents_option.row = border_option.row + 1
else
contents_option.row = border_option.row - 1
end
contents_option.col = border_option.col + 1
if not enter then
local contents_bufnr,contents_winid = M.create_float_contents(contents,filetype,enter,contents_option)
local border_bufnr,border_winid = create_float_boder(contents,border,opts)
return contents_bufnr,contents_winid,border_bufnr,border_winid
end
local border_bufnr,border_winid = create_float_boder(contents,border,opts)
local contents_bufnr,contents_winid = M.create_float_contents(contents,filetype,enter,border_option)
return contents_bufnr,contents_winid,border_bufnr,border_winid
end
function M.open_shadow_float_win(contents,filetype,enter,opts)
local shadow_bufnr,shadow_winid = open_shadow_win()
local contents_bufnr,contents_winid = M.create_float_contents(contents,filetype,enter,opts)
return contents_bufnr,contents_winid,shadow_bufnr,shadow_winid
end
-- use our float window instead of.
-- https://github.com/neovim/neovim/blob/master/runtime/lua/vim/lsp/util.lua#L755
function M.fancy_floating_markdown(contents, opts)
vim.validate {
contents = { contents, 't' };
opts = { opts, 't', true };
}
opts = opts or {}
local stripped = {}
local highlights = {}
do
local i = 1
while i <= #contents do
local line = contents[i]
-- TODO(ashkan): use a more strict regex for filetype?
local ft = line:match("^```([a-zA-Z0-9_]*)$")
-- local ft = line:match("^```(.*)$")
-- TODO(ashkan): validate the filetype here.
if ft then
local start = #stripped
i = i + 1
while i <= #contents do
line = contents[i]
if line == "```" then
i = i + 1
break
end
table.insert(stripped, line)
i = i + 1
end
table.insert(highlights, {
ft = ft;
start = start + 1;
finish = #stripped + 1 - 1;
})
else
table.insert(stripped, line)
i = i + 1
end
end
end
-- Clean up and add padding
stripped = vim.lsp.util._trim_and_pad(stripped, opts)
-- Compute size of float needed to show (wrapped) lines
opts.wrap_at = opts.wrap_at or (vim.wo["wrap"] and api.nvim_win_get_width(0))
local width, _ = vim.lsp.util._make_floating_popup_size(stripped, opts)
if width > #stripped[1] then
width = #stripped[1]
end
stripped = wrap.wrap_contents(stripped,width)
local truncate_line = wrap.add_truncate_line(stripped)
table.insert(stripped,2,truncate_line)
-- Make the floating window.
local contents_bufnr,contents_winid,border_bufnr,border_winid = M.create_float_window(stripped,'sagahover',opts.border_style,false,opts)
api.nvim_buf_add_highlight(contents_bufnr,-1,'LspSagaDocTruncateLine',1,0,-1)
-- Switch to the floating window to apply the syntax highlighting.
-- This is because the syntax command doesn't accept a target.
local cwin = vim.api.nvim_get_current_win()
vim.api.nvim_set_current_win(contents_winid)
vim.cmd("ownsyntax markdown")
local idx = 1
--@private
local function apply_syntax_to_region(ft, start, finish)
if ft == '' then return end
local name = ft..idx
idx = idx + 1
local lang = "@"..ft:upper()
-- TODO(ashkan): better validation before this.
if not pcall(vim.cmd, string.format("syntax include %s syntax/%s.vim", lang, ft)) then
return
end
vim.cmd(string.format("syntax region %s start=+\\%%%dl+ end=+\\%%%dl+ contains=%s", name, start, finish + 1, lang))
end
-- Previous highlight region.
-- TODO(ashkan): this wasn't working for some reason, but I would like to
-- make sure that regions between code blocks are definitely markdown.
-- local ph = {start = 0; finish = 1;}
for _, h in ipairs(highlights) do
-- apply_syntax_to_region('markdown', ph.finish, h.start)
apply_syntax_to_region(h.ft, h.start, h.finish)
-- ph = h
end
vim.api.nvim_set_current_win(cwin)
return contents_bufnr, contents_winid,border_bufnr,border_winid
end
return M
|
return {'pampus','pamflet','pamfletschrijver','pamflettisme','pamflettist','pamflettistisch','pampa','pampagras','pamper','pamperen','pamflettenoorlog','pam','pamel','pamela','pamfletje','pamfletjes','pamfletschrijvers','pamfletten','pamflettisten','pampas','pamflettistische','pamperde','pampers','pams','pamelas'} |
solution "potato"
configurations { "Debug", "Release" }
project "potato"
kind "ConsoleApp"
language "C++"
includedirs { "libs/glm" }
links{ "glfw3", "GL" }
--links{ "glfw3", "GL" }
files { "./src/**.hpp", "./src/**.cpp" }
--defines { "ISPC_USE_OMP" }
configuration "Debug"
defines { "DEBUG" }
flags { "Symbols", "EnableSSE2" }
configuration "Release"
defines { "NDEBUG" }
flags { "OptimizeSpeed", "ExtraWarnings", "EnableSSE2" }
configuration { "linux", "gmake" }
buildoptions { "-std=c++11" }
linkoptions { "-fopenmp" }
--linkoptions { "-fopenmp" }
links{ "X11", "Xxf86vm", "Xi", "Xrandr", "Xinerama", "Xcursor"}
--x11 xrandr xi xxf86vm gl
|
Minimap = {}
-- private variables
local minimapWidget
local minimapButton
local minimapWindow
local DEFAULT_ZOOM = 45
minimapFirstLoad = true
-- private functions
function onMinimapMouseRelease(self, mousePosition, mouseButton)
local tile = self:getTile(mousePosition)
if tile and mouseButton == MouseLeftButton and self:isPressed() then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 127)
if #dirs == 0 then
TextMessage.displayStatus(tr('There is no way.'))
return true
end
g_game.autoWalk(dirs)
return true
end
return false
end
function onMinimapMouseWheel(self, mousePos, direction)
if direction == MouseWheelUp then
self:zoomIn()
else
self:zoomOut()
end
end
--[[
Known Issue (TODO):
If you move the minimap compass directions and
you change floor it will not update the minimap.
]]
-- public functions
function Minimap.init()
connect(g_game, { onGameStart = Minimap.reset,
onForceWalk = Minimap.center })
g_keyboard.bindKeyDown('Ctrl+M', Minimap.toggle)
minimapButton = TopMenu.addGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
minimapButton:setOn(true)
minimapWindow = g_ui.loadUI('minimap.otui', GameInterface.getRightPanel())
minimapWidget = minimapWindow:recursiveGetChildById('minimap')
minimapWidget:setAutoViewMode(false)
minimapWidget:setViewMode(1) -- mid view
minimapWidget:setDrawMinimapColors(true)
minimapWidget:setMultifloor(false)
minimapWidget:setKeepAspectRatio(false)
minimapWidget.onMouseRelease = onMinimapMouseRelease
minimapWidget.onMouseWheel = onMinimapMouseWheel
Minimap.reset()
-- load only the first time (avoid load/save between reloads)
if minimapFirstLoad then
minimapFirstLoad = false
if g_resources.fileExists('/minimap.otcm') then
if g_game.isOnline() then
perror('cannot load minimap while online')
else
g_map.loadOtcm('/minimap.otcm')
end
end
-- save only when closing the client
connect(g_app, { onTerminate = function()
g_map.saveOtcm('/minimap.otcm')
end})
end
end
function Minimap.terminate()
disconnect(g_game, { onGameStart = Minimap.reset,
onForceWalk = Minimap.center })
g_keyboard.unbindKeyDown('Ctrl+M')
minimapButton:destroy()
minimapWindow:destroy()
minimapWindow = nil
minimapWidget = nil
minimapButton = nil
Minimap = nil
end
function Minimap.toggle()
if minimapButton:isOn() then
minimapWindow:close()
minimapButton:setOn(false)
else
minimapWindow:open()
minimapButton:setOn(true)
end
end
function Minimap.onMiniWindowClose()
minimapButton:setOn(false)
end
function Minimap.isClickInRange(position, fromPosition, toPosition)
return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.x <= toPosition.x and position.y <= toPosition.y)
end
-- hooked functions
local compassZones = {}
compassZones.west = {x = 0, y = 30, posx = -1, posy = 0}
compassZones.north = {x = 30, y = 0, posx = 0, posy = -1}
compassZones.south = {x = 30, y = 57, posx = 0, posy = 1}
compassZones.east = {x = 57, y = 30, posx = 1, posy = 0}
function Minimap.compassClick(self, mousePos)
local compassPos = self:getRect()
local pos = {x = mousePos.x-compassPos.x, y = mousePos.y-compassPos.y}
local move = {x = 0, y = 0}
for i,v in pairs(compassZones) do
local lowPos = {x = v.x-15, y = v.y-15}
local highPos = {x = v.x+15, y = v.y+15}
if Minimap.isClickInRange(pos, lowPos, highPos) then
move.x = move.x + v.posx * minimapWidget:getZoom()/10
move.y = move.y + v.posy * minimapWidget:getZoom()/10
break
end
end
local cameraPos = minimapWidget:getCameraPosition()
local pos = {x = cameraPos.x + move.x, y = cameraPos.y + move.y, z = cameraPos.z}
minimapWidget:setCameraPosition(pos)
end
function Minimap.onButtonClick(id)
if id == "zoomIn" then
minimapWidget:setZoom(math.max(minimapWidget:getMaxZoomIn(), minimapWidget:getZoom()-15))
elseif id == "zoomOut" then
minimapWidget:setZoom(math.min(minimapWidget:getMaxZoomOut(), minimapWidget:getZoom()+15))
elseif id == "levelUp" then
local pos = minimapWidget:getCameraPosition()
pos.z = pos.z - 1
minimapWidget:setCameraPosition(pos)
elseif id == "levelDown" then
local pos = minimapWidget:getCameraPosition()
pos.z = pos.z + 1
minimapWidget:setCameraPosition(pos)
end
end
-- hooked events
function Minimap.reset()
local player = g_game.getLocalPlayer()
if not player then return end
minimapWidget:followCreature(player)
minimapWidget:setZoom(DEFAULT_ZOOM)
end
function Minimap.center()
local player = g_game.getLocalPlayer()
if not player then return end
minimapWidget:followCreature(player)
end |
local E, C, L = select(2, ...):unpack()
if not C.map.worldmap.enable then return end
----------------------------------------------------------------------------------------
-- WorldMapFrame Styles
----------------------------------------------------------------------------------------
local CreateFrame = CreateFrame
local GetNumQuestLogEntries = GetNumQuestLogEntries
local CreateVector2D = CreateVector2D
local C_QuestLog_GetMaxNumQuestsCanAccept = C_QuestLog.GetMaxNumQuestsCanAccept
local C_QuestLog_GetNumQuestLogEntries = C_QuestLog.GetNumQuestLogEntries
local C_Map_GetWorldPosFromMapPos = C_Map.GetWorldPosFromMapPos
local C_Map_GetBestMapForUnit = C_Map.GetBestMapForUnit
local UnitName, UnitPosition = UnitName, UnitPosition
local hooksecurefunc = hooksecurefunc
local unpack, select = unpack, select
local STANDARD_TEXT_FONT = STANDARD_TEXT_FONT
local QuestMapFrame = QuestMapFrame
local MapQuestInfoRewardsFrame_XPFrame_Name = MapQuestInfoRewardsFrame.XPFrame.Name
local WorldMapFrame, CharacterFrame, SpellBookFrame = WorldMapFrame, CharacterFrame, SpellBookFrame
local PlayerTalentFrame, ChannelFrame, PVEFrame = PlayerTalentFrame, ChannelFrame, PVEFrame
-- Font replacement
MapQuestInfoRewardsFrame_XPFrame_Name:SetFont(STANDARD_TEXT_FONT, 12)
-- Change position
hooksecurefunc(WorldMapFrame, "SynchronizeDisplayState", function()
if CharacterFrame:IsShown() or SpellBookFrame:IsShown() or
(PlayerTalentFrame and PlayerTalentFrame:IsShown()) or
(ChannelFrame and ChannelFrame:IsShown()) or
PVEFrame:IsShown()
then
return
end
if not WorldMapFrame:IsMaximized() then
WorldMapFrame:ClearAllPoints()
WorldMapFrame:SetPoint(unpack(C.map.worldmap.position))
end
end)
WorldMapFrame:SetClampedToScreen(true)
-- Creating coordinate
local coords = CreateFrame("Frame", "CoordsFrame", WorldMapFrame)
coords:SetFrameLevel(WorldMapFrame.BorderFrame:GetFrameLevel() + 2)
coords:SetFrameStrata(WorldMapFrame.BorderFrame:GetFrameStrata())
coords.PlayerText = coords:CreateFontString(nil, "ARTWORK", "GameFontNormal")
coords.PlayerText:SetPoint("BOTTOMLEFT", WorldMapFrame.ScrollContainer, "BOTTOM", -40, 20)
coords.PlayerText:SetJustifyH("LEFT")
coords.PlayerText:SetText(UnitName("player") .. ": 0,0")
coords.MouseText = coords:CreateFontString(nil, "ARTWORK", "GameFontNormal")
coords.MouseText:SetJustifyH("LEFT")
coords.MouseText:SetPoint("BOTTOMLEFT", coords.PlayerText, "TOPLEFT", 0, 5)
coords.MouseText:SetText(L.MAP_MOUSEOVER .. ": 0,0")
local mapRects, tempVec2D = {}, CreateVector2D(0, 0)
local function GetPlayerMapPos(mapID)
tempVec2D.x, tempVec2D.y = UnitPosition("player")
if not tempVec2D.x then return end
local mapRect = mapRects[mapID]
if not mapRect then
mapRect = {
select(2, C_Map_GetWorldPosFromMapPos(mapID, CreateVector2D(0, 0))),
select(2, C_Map_GetWorldPosFromMapPos(mapID, CreateVector2D(1, 1)))
}
mapRect[2]:Subtract(mapRect[1])
mapRects[mapID] = mapRect
end
tempVec2D:Subtract(mapRect[1])
return (tempVec2D.y / mapRect[2].y), (tempVec2D.x / mapRect[2].x)
end
local int = 0
WorldMapFrame:HookScript("OnUpdate", function()
int = int + 1
if int >= 3 then
local unitMap = C_Map_GetBestMapForUnit("player")
local x, y = 0, 0
if unitMap then x, y = GetPlayerMapPos(unitMap) end
if x and y and x >= 0 and y >= 0 then
coords.PlayerText:SetFormattedText("%s: %.0f,%.0f", E.name, x * 100, y * 100)
else
coords.PlayerText:SetText(UnitName("player") .. ": " .. "|cffff0000" .. L.MAP_BOUNDS .. "|r")
end
if WorldMapFrame.ScrollContainer:IsMouseOver() then
local mouseX, mouseY = WorldMapFrame.ScrollContainer:GetNormalizedCursorPosition()
if mouseX and mouseY and mouseX >= 0 and mouseY >= 0 then
coords.MouseText:SetFormattedText("%s: %.0f,%.0f", L.MAP_MOUSEOVER, mouseX * 100, mouseY * 100)
else
coords.MouseText:SetText(L.MAP_MOUSEOVER .. "|cffff0000" .. L.MAP_BOUNDS .. "|r")
end
else
coords.MouseText:SetText(L.MAP_MOUSEOVER .. "|cffff0000" .. L.MAP_BOUNDS .. "|r")
end
WorldMapFrame.BorderFrame:SetTitle(MAP_AND_QUEST_LOG .. " [" .. select(2, C_QuestLog_GetNumQuestLogEntries()) .. "/" .. C_QuestLog_GetMaxNumQuestsCanAccept() .. "]")
int = 0
end
end)
|
---@class CS.UnityEngine.Rect : CS.System.ValueType
---@field public zero CS.UnityEngine.Rect
---@field public x number
---@field public y number
---@field public position CS.UnityEngine.Vector2
---@field public center CS.UnityEngine.Vector2
---@field public min CS.UnityEngine.Vector2
---@field public max CS.UnityEngine.Vector2
---@field public width number
---@field public height number
---@field public size CS.UnityEngine.Vector2
---@field public xMin number
---@field public yMin number
---@field public xMax number
---@field public yMax number
---@type CS.UnityEngine.Rect
CS.UnityEngine.Rect = { }
---@overload fun(source:CS.UnityEngine.Rect): CS.UnityEngine.Rect
---@overload fun(position:CS.UnityEngine.Vector2, size:CS.UnityEngine.Vector2): CS.UnityEngine.Rect
---@return CS.UnityEngine.Rect
---@param x number
---@param optional y number
---@param optional width number
---@param optional height number
function CS.UnityEngine.Rect.New(x, y, width, height) end
---@return CS.UnityEngine.Rect
---@param xmin number
---@param ymin number
---@param xmax number
---@param ymax number
function CS.UnityEngine.Rect.MinMaxRect(xmin, ymin, xmax, ymax) end
---@param x number
---@param y number
---@param width number
---@param height number
function CS.UnityEngine.Rect:Set(x, y, width, height) end
---@overload fun(point:CS.UnityEngine.Vector2): boolean
---@overload fun(point:CS.UnityEngine.Vector3): boolean
---@return boolean
---@param point CS.UnityEngine.Vector3
---@param optional allowInverse boolean
function CS.UnityEngine.Rect:Contains(point, allowInverse) end
---@overload fun(other:CS.UnityEngine.Rect): boolean
---@return boolean
---@param other CS.UnityEngine.Rect
---@param optional allowInverse boolean
function CS.UnityEngine.Rect:Overlaps(other, allowInverse) end
---@return CS.UnityEngine.Vector2
---@param rectangle CS.UnityEngine.Rect
---@param normalizedRectCoordinates CS.UnityEngine.Vector2
function CS.UnityEngine.Rect.NormalizedToPoint(rectangle, normalizedRectCoordinates) end
---@return CS.UnityEngine.Vector2
---@param rectangle CS.UnityEngine.Rect
---@param point CS.UnityEngine.Vector2
function CS.UnityEngine.Rect.PointToNormalized(rectangle, point) end
---@return boolean
---@param lhs CS.UnityEngine.Rect
---@param rhs CS.UnityEngine.Rect
function CS.UnityEngine.Rect.op_Inequality(lhs, rhs) end
---@return boolean
---@param lhs CS.UnityEngine.Rect
---@param rhs CS.UnityEngine.Rect
function CS.UnityEngine.Rect.op_Equality(lhs, rhs) end
---@return number
function CS.UnityEngine.Rect:GetHashCode() end
---@overload fun(other:CS.System.Object): boolean
---@return boolean
---@param other CS.UnityEngine.Rect
function CS.UnityEngine.Rect:Equals(other) end
---@overload fun(): string
---@return string
---@param optional format string
function CS.UnityEngine.Rect:ToString(format) end
return CS.UnityEngine.Rect
|
local log = require("null-ls.logger")
local s = require("null-ls.state")
local u = require("null-ls.utils")
local function make_builtin(opts)
local method, filetypes, disabled_filetypes, factory, condition, generator_opts, generator =
opts.method,
opts.filetypes,
opts.disabled_filetypes,
opts.factory,
opts.condition,
vim.deepcopy(opts.generator_opts) or {},
vim.deepcopy(opts.generator) or {}
factory = factory or function()
generator.opts = generator_opts
return generator
end
-- merge valid user opts w/ generator opts
generator_opts = vim.tbl_deep_extend("force", generator_opts, {
args = opts.args,
command = opts.command,
cwd = opts.cwd,
diagnostics_format = opts.diagnostics_format,
dynamic_command = opts.dynamic_command,
runtime_condition = opts.runtime_condition,
timeout = opts.timeout,
})
local builtin = {
method = method,
filetypes = filetypes,
disabled_filetypes = disabled_filetypes,
condition = condition,
name = opts.name or generator_opts.command,
_opts = generator_opts,
}
setmetatable(builtin, {
__index = function(tab, key)
return key == "generator" and factory(generator_opts) or rawget(tab, key)
end,
})
if opts.extra_args then
local original_args, original_extra_args = generator_opts.args, opts.extra_args
generator_opts.args = function(params)
local original_args_copy = u.handle_function_opt(original_args, params) or {}
local extra_args_copy = u.handle_function_opt(original_extra_args, params) or {}
-- make sure "-" stays last
if original_args_copy[#original_args_copy] == "-" then
table.remove(original_args_copy)
table.insert(extra_args_copy, "-")
end
return vim.list_extend(original_args_copy, extra_args_copy)
end
end
local prefer_local, only_local = opts.prefer_local, opts.only_local
-- override in case both are set
if only_local then
prefer_local = nil
end
if prefer_local or only_local then
generator_opts.dynamic_command = function(params)
local resolved = s.get_resolved_command(params.bufnr, params.command)
-- a string means command was resolved on last run
-- false means the command already failed to resolve, so don't bother checking again
if resolved and (type(resolved.command) == "string" or resolved.command == false) then
return resolved.command
end
local maybe_prefix = prefer_local or only_local
local prefix = type(maybe_prefix) == "string" and maybe_prefix
local executable_to_find = prefix and u.path.join(prefix, params.command) or params.command
log:debug("attempting to find local executable " .. executable_to_find)
local root = u.get_root()
local found, resolved_cwd
u.path.traverse_parents(params.bufname, function(dir)
found = u.path.join(dir, executable_to_find)
if u.is_executable(found) then
resolved_cwd = dir
return true
end
found = nil
resolved_cwd = nil
-- use cwd as a stopping point to avoid scanning the entire file system
if dir == root then
return true
end
end)
local resolved_command = found or (prefer_local and params.command)
if resolved_command then
local is_executable, err_msg = u.is_executable(resolved_command)
assert(is_executable, err_msg)
end
s.set_resolved_command(
params.bufnr,
params.command,
{ command = resolved_command or false, cwd = resolved_cwd }
)
return resolved_command
end
generator_opts.cwd = opts.cwd
or function(params)
local resolved = s.get_resolved_command(params.bufnr, params.command)
return resolved and resolved.cwd
end
end
generator_opts._last_command = nil
generator_opts._last_args = nil
generator_opts._last_cwd = nil
builtin.with = function(user_opts)
return make_builtin(vim.tbl_extend("force", opts, user_opts))
end
return builtin
end
return make_builtin
|
-- feeding-timers.lua
-- original author: tejón
-- rewritten by expwnent
-- see repeat.lua for how to run this every so often automatically
--[[=begin
fix/feeding-timers
==================
Reset the GiveWater and GiveFood timers of all units as appropriate.
=end]]
local args = {...}
if args[1] ~= nil then
print("fix/feeding-timers usage")
print(" fix/feeding-timers")
print(" reset the feeding timers of all units as appropriate")
print(" fix/feeding-timers help")
print(" print this help message")
print(" repeat -time [n] [years/months/ticks/days/etc] -command fix/feeding-timers")
print(" run this script every n time units")
print(" repeat -cancel fix/feeding-timers")
print(" stop automatically running this script")
return
end
local fixcount = 0
for _,unit in ipairs(df.global.world.units.all) do
if dfhack.units.isCitizen(unit) and not (unit.flags1.dead) then
for _,v in pairs(unit.status.misc_traits) do
local didfix = 0
if v.id == 0 then -- I think this should have additional conditions...
v.value = 0 -- GiveWater cooldown set to zero
didfix = 1
end
if v.id == 1 then -- I think this should have additional conditions...
v.value = 0 -- GiveFood cooldown set to zero
didfix = 1
end
fixcount = fixcount + didfix
end
end
end
print("Fixed feeding timers for " .. fixcount .. " citizens.")
|
return {
attack_spike = {
[1] = "target",
[26] = "damage",
[116] = "recovery",
[35] = "spike",
[45] = "spike",
[55] = "spike",
[65] = "spike",
[75] = "spike",
},
attack_stab = {
[2] = "target",
[14] = "damage",
[20] = "recovery",
[32] = "ready",
},
attack_sweep = {
[29] = "damage",
[43] = "recovery",
},
attack_spin = {
[13] = "damage",
[70] = "recovery",
},
}
|
--=========================================================================
--
-- Copyright Insight Software Consortium
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0.txt
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
--=========================================================================
local sitk = {}
sitk = SimpleITK
outfile = "sitk-lua-test.png"
if #arg>0 then
outfile = arg[1]
end
size = sitk.VectorUInt32();
size:push_back(128);
size:push_back(128);
sigma = sitk.VectorDouble();
sigma:push_back(32.0);
sigma:push_back(32.0);
center = sitk.VectorDouble();
center:push_back(64.0);
center:push_back(64.0);
gauss = sitk.GaussianSource (sitk.sitkFloat32, size, sigma, center);
deriv = sitk.Derivative(gauss);
result = sitk.RescaleIntensity(deriv, 0, 255.0);
result = sitk.Cast(result, sitk.sitkUInt8);
sitk.WriteImage(result, outfile);
|
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0041-appicon-resumption.md
-- User story:TBD
-- Use case:TBD
--
-- Requirement summary:
-- TBD
--
-- Description:
-- In case:
-- 1) SDL, HMI are started.
-- 2) Mobile app is registered. Sends PutFile and invalid SetAppIcon requests.
-- 3) Mobile App received response SetAppIcon(INVALID_DATA). Custom Icon is not set.
-- 4) App is re-registered.
-- SDL does:
-- 1) Successfully register application.
-- 2) Register an app successfully, respond to RAI with result code "SUCCESS", "iconResumed" = false.
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('test_scripts/API/SetAppIcon/commonIconResumed')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Variables ]]
local requestParams = {
syncFileName = "123" --invalid type of parameter
}
local function setAppIcon_INVALID_DATA(params)
local mobSession = common.getMobileSession()
local cid = mobSession:SendRPC("SetAppIcon", params)
EXPECT_HMICALL("UI.SetAppIcon", params.requestUiParams)
:Times(0)
mobSession:ExpectResponse(cid, { success = false, resultCode = "INVALID_DATA" })
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
runner.Title("Test")
runner.Step("App registration with iconResumed = false", common.registerAppWOPTU, { 1, false })
runner.Step("Upload icon file", common.putFile)
runner.Step("Gets_INVALID_DATA", setAppIcon_INVALID_DATA, { requestParams } )
runner.Step("App unregistration", common.unregisterAppInterface, { 1 })
runner.Step("App registration with iconResumed = false", common.registerAppWOPTU, { 1, false, true })
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
|
return {'het','hetaere','heteluchtballon','heteluchtkanon','heteluchtmotor','heteluchtoven','heteluchtverwarming','heten','heterdaad','heterdaadje','hetero','heterodox','heterodoxie','heterofiel','heterofilie','heterogeen','heterogeniteit','heteromorf','heteroniem','heteronomie','heteronoom','heteroseksualiteit','heteroseksueel','hetgeen','hetwelk','hetze','hetzelfde','hetzelve','hetzij','heteluchtkachel','heteroman','heteren','hette','hetty','hettinga','hettema','hetebrij','hetaeren','hete','heteluchtballonnen','heteluchtballons','heteluchtkanonnen','heteluchtmotoren','heter','heteros','heterodoxe','heterofiele','heterogene','heterogener','heteromannen','heteroseksuele','heteroseksuelen','heteluchtmotors','hetere','heteroniemen','hetzes','heteronome','heterdaadjes','heterofielen','heteluchtkachels','heteromorfe','hettes','hettys'} |
-- ========== Globals ==========================================================
local log = hs.logger.new("init", "info")
-- ========== Utilities ========================================================
-- Executes a command with the user profile (/etc/profile and ~/.profile) so
-- that PATH and other environment variables are set correctly. It is slower
-- than the other execute functions because of this. In order of time:
--
-- os.execute(cmd) < hs.execute(cmd) < executeWithProfile(cmd)
--
-- The first option, os.execute(cmd), does not return the output, only the exit
-- status. Both of the others return the output and other information.
--
-- NOTE: I wrote this instead of using hs.execute(cmd, true) for two reasons.
-- First, that function uses $SHELL, but I don't want to use fish for this.
-- Second, that function puts double quotes around the command, meaning
-- variables are expanded by the *outer* sh invocation that io.popen uses.
local function executeWithProfile(cmd)
local f = io.popen("/bin/sh -lc '" .. cmd .. "'")
local s = f:read('*a')
local status, exit_type, rc = f:close()
return s, status, exit_type, rc
end
-- Returns the value of an environment variable after loading the user profile.
-- Prefer os.getenv(var) when the user profile is unnecessary (e.g., for $HOME).
local function getUserEnv(var)
local value = executeWithProfile("echo $" .. var):match("[^\r\n]+")
if not value then
log.e("Environment variable not defined: " .. var)
end
return value
end
-- Returns the path to a binary. Looks in $PATH after loading the user profile.
local function getUserBinary(name)
local path = executeWithProfile("which " .. name):match("[^\r\n]+")
if not path then
log.e("Binary not found: " .. name)
end
return path
end
-- Creates a temporary file, writes the given text to it, and returns the path.
-- If text is nil, does not create a file and simply returns nil.
local function tempTextFile(text)
if not text then
return nil
end
local path = os.tmpname()
local file = io.open(path, "w")
if not file then
log.e("Failed to open temporary file " .. path)
return nil
end
if not file:write(text) then
log.e("Failed to write to temporary file " .. path)
end
file:flush()
return path
end
-- Returns a function that opens the app to the given target.
local function openAppFn(app, target)
return function()
local cmd = "open -a '" .. app .. "' " .. target
log.i("Running command: " .. cmd)
if not os.execute(cmd) then
log.e("Command failed")
end
end
end
-- Directory containing my coding projects.
local projectsDir = getUserEnv("PROJECTS")
-- ========== SSH ==============================================================
local sshConfigFile = os.getenv("HOME") .. "/.ssh/config"
-- Array of {alias, user, hostname} records parsed from sshConfigFile.
local allSshHosts = {}
-- One of the elements of allSshHosts, or nil.
local defaultSshHost
(function()
local file = io.open(sshConfigFile)
if not file then
log.i("no ssh config file")
return
end
local default, alias, user, hostname
local flush = function()
if not alias then
return
end
local host = {
alias = alias,
user = user or os.getenv("USER"),
hostname = hostname or alias,
}
table.insert(allSshHosts, host)
if default then
defaultSshHost = host
end
default, alias, user, hostname = false, nil, nil, nil
end
for line in file:lines() do
if line == "# Default" then
default = true
elseif not alias then
alias = line:match("^Host ([^*]+)$")
elseif line == "" then
flush()
else
user = user or line:match("^%s*User (%g+)$")
hostname = hostname or line:match("^%s*Host[Nn]ame (%g+)$")
end
end
flush()
file:close()
end)()
-- Returns a shell command to ssh into one of the hosts in allSshHosts.
local function sshCommand(host)
if host then
return "ssh " .. host.alias
end
end
-- ========== Kitty ============================================================
-- Kitty files and directories.
local kittyBinary = getUserBinary("kitty")
local kittyConfigDir = os.getenv("HOME") .. "/.config/kitty"
local kittySocketDir = os.getenv("HOME") .. "/.local/share/kitty"
os.execute("mkdir -p '" .. kittySocketDir .. "'")
local kittyColorsFile = kittyConfigDir .. "/" .. "colors.conf"
local kittyColorsDir = projectsDir .. "/base16-kitty/colors"
-- Returns a Unix socket to use for the given kitty configuration.
local function kittySocketAddress(config)
return "unix:" .. kittySocketDir .. "/" .. config .. ".sock"
end
-- Addresses for all Unix sockets used by kitty instances.
local allKittySocketAddresses = {
kittySocketAddress("kitty.conf"),
kittySocketAddress("tmux.conf"),
}
-- Launches kitty using the given config and options. Interprets config as a
-- path relative to kittyConfigDir. If options.lanchCommand is present, uses it
-- when starting the terminal. If options.newInstance is true, starts a new
-- instance; otherwise, opens a window in the existing instance for this config
-- (which is assumed to exist). If options.hideFromTasks is true, hides the app
-- from the macOS Dock and Cmd-Tab task bar.
local function launchKitty(config, options)
local args = (
"--single-instance --instance-group " .. config
.. " --directory ~"
.. " --config " .. kittyConfigDir .. "/" .. config
.. " --override allow_remote_control=socket-only"
)
if options.hideFromTasks then
args = args .. " --override macos_hide_from_tasks=yes"
end
local sessionPath
if options.launchCommand then
local text = "launch " .. options.launchCommand
log.i("Using kitty session: " .. text)
sessionPath = tempTextFile(text)
if not sessionPath then
return
end
args = args .. " --session " .. sessionPath
end
local cmd
if options.newInstance then
args = args .. " --listen-on '" .. kittySocketAddress(config) .. "'"
cmd = "open -n -a kitty --args " .. args
else
cmd = kittyBinary .. " " .. args
end
log.i("Launching kitty: " .. cmd)
-- We *could* use full paths to tmux and ssh, and then use hs.execute
-- instead of executeWithProfile. However, we actually need the user profile
-- for the kitty process so that it can locate kitty-bell-notify, and for
-- the tmux process so that it can locate tmux-session (this won't help a
-- remote tmux -- we assume ssh will start a login shell that loads the
-- remote user profile and runs tmux in that).
local output, success = executeWithProfile(cmd)
if not success then
log.e("Command failed: " .. output)
end
if sessionPath then
-- Give the app time to read the file before deleting it.
hs.timer.doAfter(10, function()
os.remove(sessionPath)
end)
end
end
-- Cached kitty application instances.
local kittyApps = {}
-- Returns the kitty application for the given config, or nil if it's not
-- running. Interprets config as a path relative to kittyConfigDir
local function getKittyApp(config)
if not (kittyApps[config] and kittyApps[config]:isRunning()) then
log.i("Refreshing kitty application cache for config: " ..config)
kittyApps[config] = nil
local output, _, _, rc =
hs.execute("pgrep -lf kitty.app/Contents/MacOS/kitty")
if not (rc == 0 or rc == 1) then
log.e("Failed executing pgrep: " .. output)
return nil
end
for line in output:gmatch("[^\r\n]+") do
if line:find(config, 1, true) then
local pid = line:match("[0-9]+")
log.i("Found kitty process with PID " .. pid)
kittyApps[config] =
hs.application.applicationForPID(tonumber(pid))
if kittyApps[config] then
break
end
log.w("Failed to get application for PID " .. pid)
end
end
end
return kittyApps[config]
end
-- Sends a notification saying the bell rang in kitty.
function sendKittyBellNotification(socket, windowID)
log.i("Sending bell notification for window " .. windowID)
hs.notify.new(function()
if not socket or socket == "" then
log.e("No socket for bell notification, cannot focus window")
return
end
local cmd = (
kittyBinary .. " @ --to '" .. socket .. "'"
.. " focus-window --match=id:" .. windowID
)
log.i("Focusing kitty bell window: " .. cmd)
if not os.execute(cmd) then
log.e("Failed to focus kitty bell window")
end
end, {
title = "Kitty",
informativeText = "🔔 The bell rang!",
}):send()
end
-- Shows or hides the main kitty instance (as opposed to the tmux instance).
local function showOrHideMainKittyInstance()
local config = "kitty.conf"
local app = getKittyApp(config)
if not app then
launchKitty(config, {newInstance = true, hideFromTasks = true})
return
end
if not app:mainWindow() then
log.i("Making a new kitty window")
-- Use kitty --single-instance to open a new window. We could also
-- select the "New OS Window" menu item, but this doesn't work with the
-- macos_hide_from_tasks setting.
launchKitty(config, {newInstance = false})
elseif app:isFrontmost() then
log.i("Hiding kitty")
app:hide()
else
log.i("Showing kitty")
app:activate()
end
end
-- Returns a new command that starts in the given tmux session.
local function addTmuxToCommand(sshCommand, tmuxSession)
local tmux = "tmux new -A -s " .. tmuxSession
if sshCommand then
return sshCommand .. " -t '" .. tmux .. "'"
end
return tmux
end
-- Opens a fullscreen kitty window attaching to tmux on the default host. The
-- default host is the one marked "# Default", or the local machine if none is.
local function launchFullScreenTmuxKitty()
local config = "tmux.conf"
launchKitty(config, {
launchCommand = addTmuxToCommand(sshCommand(defaultSshHost), "0"),
newInstance = not getKittyApp(config),
})
-- When launching for the first time, wait for the window to be ready.
if app and app:mainWindow() then
app:mainWindow():setFullScreen(true)
else
hs.timer.doAfter(1, function()
local app = getKittyApp(config)
if not app then
log.e("Still no tmux kitty app after 1s")
return
end
if not app:mainWindow() then
log.e("Still no tmux kitty main window after 1s")
return
end
app:mainWindow():setFullScreen(true)
end)
end
end
-- List of terminal host choices, to be used with hs.chooser.
local hostChoices = (function ()
local choices = {
{
text = "localhost",
subText = os.getenv("SHELL"),
remote = false,
command = nil,
},
}
for _, host in ipairs(allSshHosts) do
table.insert(choices, {
text = host.alias,
subText = "ssh " .. host.user .. "@" .. host.hostname,
remote = true,
command = sshCommand(host),
})
end
return choices
end)()
-- Returns a list of terminal session choices for the given host choice (one of
-- the items from hostChoices), to be used with hs.chooser.
local function getSessionChoices(host)
local function text(localText, remoteText)
return host.remote and remoteText or localText
end
return {
{
text = "Default",
subText = text(
"Create a window",
"Connect to remote host"
),
config = "kitty.conf",
command = host.command,
},
{
text = text("Local tmux", "Remote tmux"),
subText = text(
"Create or attach to local tmux session 0",
"Create or attach to remote tmux session 0"
),
config = "tmux.conf",
command = addTmuxToCommand(host.command, "0"),
},
{
text = text("Local tmux (detached)", "Remote tmux (detached)"),
subText = text(
"Create a window with tmux keybindings",
"Connect to remote host with tmux keybindings"
),
config = "tmux.conf",
command = host.command,
},
}
end
-- Launches a new kitty window, prompting the user with chooser menus for the
-- host machine and the session type.
local function displayKittyLaunchChooser()
local showChooser, onChooseHost, onChooseSession
function showChooser()
local chooser = hs.chooser.new(onChooseHost)
chooser:choices(hostChoices)
chooser:placeholderText("Choose a host")
chooser:show()
end
function onChooseHost(choice)
if not choice then
log.i("No choice made for kitty host")
return
end
log.i("Got host choice: text = " .. choice.text .. ", command = "
.. (choice.command or "nil"))
local chooser = hs.chooser.new(onChooseSession)
chooser:choices(getSessionChoices(choice))
chooser:placeholderText("Choose a session")
chooser:show()
end
function onChooseSession(choice)
if not choice then
log.i("No choice made for kitty session")
return
end
log.i("Got session choice: text = " .. choice.text .. ", config = "
.. choice.config .. ", command = " .. (choice.command or "nil"))
launchKitty(choice.config, {
launchCommand = choice.command,
newInstance = not getKittyApp(choice.config),
})
end
showChooser()
end
-- Sets the color theme persistently for all current and future kitty instances.
local function setKittyColorTheme(theme)
local path = kittyColorsDir .. "/base16-" .. theme .. ".conf"
local cmd = ""
for _, socket in ipairs(allKittySocketAddresses) do
-- Run the commands in the background with & so that all kitty instances
-- change color simultaneously.
cmd = (
cmd .. kittyBinary .. " @ --to '" .. socket .. "'"
.. " set-colors -a -c '" .. path .. "' & "
)
end
log.i("Sending set-colors to all kitty sockets: " .. cmd)
if not os.execute(cmd) then
log.e("Command failed")
end
local file = io.open(kittyColorsFile, "w")
if not file then
log.e("Failed to open file " .. path)
return nil
end
if not file:write("include " .. path .. "\n") then
log.e("Failed to write to file " .. path)
end
file:close()
end
-- Global storing whether macOS Dark Mode was enabled when last checked.
local darkModeEnabled
-- Updates the kitty color theme to match the OS Dark Mode setting.
local function syncKittyToDarkMode(force)
local dark = hs.host.interfaceStyle() == "Dark"
if force or dark ~= darkModeEnabled then
log.i("Updating kitty for dark mode = " .. (dark and "on" or "off"))
setKittyColorTheme(dark and "tomorrow-night-eighties" or "solarized-light")
end
darkModeEnabled = dark
end
local function syncKittyToDarkModeLazy()
syncKittyToDarkMode(false)
end
local function syncKittyToDarkModeForce()
syncKittyToDarkMode(true)
end
-- ========== Chimes ===========================================================
-- Path to the timidity binary.
local timidityBinary = getUserBinary("timidity")
-- Flag indicating whether to play chimes every quarter hour.
local chimesEnabled = true
-- Toggles the chimesEnabled flag and displays a message on screen.
local function toggleChimesEnabled()
chimesEnabled = not chimesEnabled
local onOrOff = chimesEnabled and "on" or "off"
log.i("Set chimesEnabled = " .. onOrOff)
hs.alert("Chimes " .. onOrOff)
if not chimesEnabled then
local cmd =
"pkill -f 'minster.sh' '" .. timidityBinary .. "'"
log.i("Killing minster and timidity: " .. cmd)
os.execute(cmd)
end
end
-- If chimesEnabled is true, plays Westminster chimes for the current time.
local function playChimes()
if chimesEnabled then
-- Must use os.execute and & to avoid blocking the main thread.
local cmd = (
projectsDir .. "/minster/minster.sh -t '" .. timidityBinary .. "'"
.. " >> /tmp/minster.log 2>&1 &"
)
log.i("Playing chimes: " .. cmd)
os.execute(cmd)
else
log.i("Not playing chimes because they are turned off")
end
end
-- ========== Shortcuts ========================================================
-- Global modifier combination unlikely to be used by other programs.
local hyper = {"cmd", "option", "ctrl"}
-- Reload this config file.
hs.hotkey.bind(hyper, "R", hs.reload)
-- Commonly-used files and projects.
hs.hotkey.bind(hyper, "J",
openAppFn("iA Writer", projectsDir .. "/journal/Today.txt"))
hs.hotkey.bind(hyper, "D",
openAppFn("Visual Studio Code", projectsDir .. "/dotfiles"))
hs.hotkey.bind(hyper, "S",
openAppFn("Visual Studio Code", projectsDir .. "/scripts"))
hs.hotkey.bind(hyper, "F",
openAppFn("Visual Studio Code", projectsDir .. "/finance"))
-- Shortcuts for kitty.
hs.hotkey.bind({"ctrl"}, "space", showOrHideMainKittyInstance)
hs.hotkey.bind(hyper, "space", launchFullScreenTmuxKitty)
hs.hotkey.bind(hyper, "T", displayKittyLaunchChooser)
hs.hotkey.bind(hyper, "C", syncKittyToDarkModeForce)
-- Toggle Westminster chimes.
hs.hotkey.bind(hyper, "M", toggleChimesEnabled)
-- ========== Timers ===========================================================
-- Note: Recurring timers must be assigned to global variables, otherwise GC
-- will reclaim them and they stop working!
globalTimers = {}
syncKittyToDarkModeForce()
table.insert(globalTimers,
hs.timer.doEvery(hs.timer.minutes(1), syncKittyToDarkModeLazy))
table.insert(globalTimers,
hs.timer.doAt("00:00", hs.timer.minutes(15), playChimes))
-- ========== Misc =============================================================
-- Install the hs binary. This just copies a symlink, so there's no harm in
-- repeating it every reload. Doing it in setupmacos.sh is too complicated.
hs.ipc.cliInstall(os.getenv("HOME") .. ".local/bin")
-- ========== Local config =====================================================
require("local")
|
local constants = require(script.Parent.Parent.Parent.Parent.constants)
local hook = require(script.Parent.Parent.Parent.Parent.hook)
local Icon = require(script.Parent.Parent.Parent.Icon)
local Llama = require(script.Parent.Parent.Parent.Parent.Packages.Llama)
local Roact = require(script.Parent.Parent.Parent.Parent.Packages.Roact)
local RoactSpring = require(script.Parent.Parent.Parent.Parent.Packages.RoactSpring)
local styles = require(script.Parent.Parent.Parent.Parent.styles)
local types = require(script.Parent.Parent.types)
local useTheme = require(script.Parent.Parent.Parent.Parent.Hooks.useThemeNew)
local e = Roact.createElement
type Props = {
active: boolean,
expanded: boolean,
hasChildren: boolean,
indentLevel: number?,
node: types.Node,
onActivated: (types.Node) -> (),
}
local function deriveIconSize(icon: string): UDim2?
if icon == "folder" then
return UDim2.fromOffset(14, 10)
elseif icon == "story" then
return UDim2.fromOffset(14, 14)
end
return nil
end
local function NodeDetails(props: Props, hooks: any)
local theme = useTheme(hooks)
local hovered, setHovered = hooks.useState(false)
local style = RoactSpring.useSpring(hooks, {
transparency = if hovered or props.active then 0 else 1,
background = if props.active then 0 else 1,
config = constants.SPRING_CONFIG,
})
return e("ImageButton", {
AutoButtonColor = false,
BackgroundColor3 = style.background:map(function(value)
return theme.explorerEntry.selectedBackground:Lerp(theme.explorerEntry.background, value)
end),
BackgroundTransparency = style.transparency,
BorderSizePixel = 0,
LayoutOrder = 1,
Size = UDim2.new(1, 0, 0, 32),
[Roact.Event.Activated] = props.onActivated,
[Roact.Event.MouseEnter] = function()
setHovered(true)
end,
[Roact.Event.MouseLeave] = function()
setHovered(false)
end,
}, {
UICorner = e("UICorner", {
CornerRadius = UDim.new(0, 4),
}),
UIPadding = e("UIPadding", {
PaddingLeft = UDim.new(0, styles.PADDING.Offset * props.indentLevel + 1),
}),
Icon = e(Icon, {
anchorPoint = Vector2.new(0, 0.5),
color = theme.icons[props.node.icon],
icon = props.node.icon,
position = UDim2.new(0, 30, 0.5, 0),
size = if props.node.icon then deriveIconSize(props.node.icon) else nil,
}),
Name = e(
"TextLabel",
Llama.Dictionary.join(styles.TextLabel, {
AnchorPoint = Vector2.new(0, 0.5),
Position = UDim2.new(0, 55, 0.5, 0),
Text = if props.node.name:match(constants.STORY_NAME_PATTERN)
then props.node.name:sub(1, #props.node.name - 6)
else props.node.name,
TextColor3 = style.background:map(function(value)
return theme.explorerEntry.selectedText:Lerp(theme.explorerEntry.text, value)
end),
TextSize = 12,
})
),
ArrowWrapper = props.hasChildren and e("Frame", {
AnchorPoint = Vector2.new(0, 0.5),
BackgroundTransparency = 1,
Position = UDim2.new(0, 10, 0.5, 0),
Size = UDim2.fromOffset(16, 16),
}, {
Arrow = e(Icon, {
anchorPoint = Vector2.new(0.5, 0.5),
color = theme.icons.arrow,
icon = "chevron-right",
position = UDim2.fromScale(0.5, 0.5),
rotation = if props.expanded then 90 else 0,
size = 6,
}),
}),
})
end
return hook(NodeDetails)
|
TUTORIALS['en'][#TUTORIALS['en'] + 1] = {
name = "Catching Pokemon",
contents = {
{type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/backpack_empty_poke_ball.png"},
{type = CONTENT_TYPES.TEXT, value = "One of the most fun activities in the Pokemon world is the ability to catch a Pokemon that you defeated. The first thing you need to do is defeat a wild Pokemon, after this you will notice that his body will remain where he was before fainting.\n\nAfter defeat some wild Pokemon, you must use a empty pokeball to start the catch process. When starting the game you will receive 100 empty Pokeballs, that will be inside your backpack. With empty pokeballs in hand, a click with the right mouse button on it and then click the left mouse button in the space where the Pokemon is defeated. You can buy more empty pokeballs in Pokemart shops."},
{type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/catch_corpse.png"},
{type = CONTENT_TYPES.TEXT, value = "After this process, an animation will occur to show if you could catch that Pokemon or not.\n\nWhen the capture process fails, the animation will end with a pokeball with a red light in the center. This means that the Pokemon was not catched and you should try again."},
{type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/catch_fail.png"},
{type = CONTENT_TYPES.TEXT, value = "When the catch is successful, the pokeball animation will end with a green light in the center. This means that you caught the Pokemon!"},
{type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/catch_success.png"},
{type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/catch_portrait.png"},
{type = CONTENT_TYPES.TEXT, value = "After caught a Pokemon, it can go straight to your backpack or for the Pokemon Center depot. This will depend on how many Pokemon you are carrying and if have free space in your backpack. Note that you can only carry six Pokemon at a time."},
{type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/catch_ball.png"},
}
} |
require 'qt'
require 'qtcore'
if qt and qt.qApp and qt.qApp:runsWithoutGraphics() then
print("qlua: not loading module qtgui (running with -nographics)")
return
end
qt.require 'libqtgui'
|
function onSay(cid, words, param, channel)
local tmp = getWorldUpTime()
local hours = math.ceil(tmp / 3600) - 1
local minutes = math.ceil((tmp - (3600 * hours)) / 60)
if(minutes == 60) then
minutes = 0
hours = hours + 1
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Uptime: " .. hours .. " hours and " .. minutes .. " minutes.")
return true
end
|
-- if you don't know how to change it, don't edit this please
RLS.Formula = function(level)
return 1000*(1.25^level)
end
RLS.EnableHUD = true
RLS.HUDHeight = 50
RLS.SetLevelCommand = "!setlevel"
RLS.AddLevelCommand = "!addlevel"
RLS.SetExpCommand = "!setexp"
RLS.AddExpCommand = "!addexp"
RLS.CommandsAccess = { -- Who can run commands
["founder"] = true,
["superadmin"] = true,
}
-- MODULES CONFIG YOU CAN FIND IN MODULE FILE
RLS.DisableModules = { -- Set to 'true' to disable it
["time_exp"] = false, -- Add Exp for playing on server every X minutes
["killing_npc"] = false, -- Add reward for killing NPC
["killing_player"] = false, -- Add reward for killing player
["darkrp_integration"] = true, -- Add integration to darkrp to support level for shop items and jobs
["vrondakis_comp"] = false, -- Add backward compatible, so, addons compitable with vrondakis level system now compitable with that too!
["multiplyer_exp"] = false, -- Add multiplier of Exp for each rank
}
|
local bit = require("bit")
local band = bit.band
local rshift = bit.rshift
local lshift = bit.lshift
local i = 1
local A, B, C, D
local num = {}
for d in string.gmatch(arg[1], "%x%x") do
d = tonumber("0x" .. d)
num[#num + 1] = d
end
local sig = band(3, num[1])
A = sig
B = rshift(num[1], 2)
for i = 2, 4 do
B = B + lshift(num[i], 6 * (i - 1))
end
if A == 0 then
C = num[5] + lshift(num[6], 8)
D = num[7] + lshift(num[8], 8)
print(string.format("struct:%d, offset: %d, dw: %d, pw: %d", A, B, C, D))
elseif A == 1 then
C = band(7, num[5])
D = rshift(num[5], 3)
for i = 6, 8 do
D = D + lshift(num[i], 5 * (i - 1))
end
print(string.format("list:%d, offset: %d, size_type: %d, num: %d", A, B, C, D))
else
print("not supported sig:", A)
end
|
--you can make your own custom colors with custom names just change the values of "colors" to Either Color.Premade Or Color(Red,Green,Blue)
--change the corresponding colors names to you chosen name Example:"barf_green" (Dont put spaces in you color names!Use underscores instead)
--setting up the color values for use with premade colors
colorsValue={}
colorsValue[1]=Color.Red
colorsValue[2]=Color.Blue
colorsValue[3]=Color.Orange
colorsValue[4]=Color.Pink
colorsValue[5]=Color.Purple
colorsValue[6]=Color.Aqua
colorsValue[7]=Color.White
colorsValue[8]=Color.DeepPink
colorsValue[9]=Color.ForestGreen
colorsValue[10]=Color.Yellow
colorsValue[11]=Color.Red
colorsValue[12]=Color.Green
colorsValue[13]=Color.Blue
--setting the list of inputs for colors
colorsNames={}
colorsNames[1]="red"
colorsNames[2]="blue"
colorsNames[3]="orange"
colorsNames[4]="pink"
colorsNames[5]="purple"
colorsNames[6]="aqua"
colorsNames[7]="white"
colorsNames[8]="deep_pink"
colorsNames[9]="forest_green"
colorsNames[10]="yellow"
colorsNames[11]="custom (red value) (green value) (blue value)"
--[WARNING] Dont edit this area unless you know what your doing
--tells player the sript is installed when they join
function informPlayer(args)
Chat:Send(args.player,"This server has ColorChoice installed do /colors to view the colors you can choose from(your chosen color will be your wingsuit color)",Color.Chartreuse)
end
--when a player chats it cycles through the commands to check for and sets the color accordingly
function setColor(args)
PlayerInp=args.text:split(" ")
if(PlayerInp[1]=="/color")
then
for i=1,10 do
if(PlayerInp[2]==colorsNames[i])
then args.player:SetColor(colorsValue[i])
Chat:Send(args.player,"Color Set To:"..colorsNames[i],colorsValue[i])
end
end
end
end
--prints all the commands when /colors is used
function help(args)
if(args.text=="/colors")
then
Chat:Send(args.player,"Use /color with these colors to set your name color",Color.Chartreuse)
for j=1,11,1 do
Chat:Send(args.player,colorsNames[j],colorsValue[j])
end
end
end
--allows player to insert r g b values for their name
--has saftey for dumb players wont try to set their color if they cont use the command correctly "PlayerInp[5]~=nil
function customC(args)
PlayerInp=args.text:split(" ")
if(PlayerInp[1]=="/color" and PlayerInp[2]=="custom" and PlayerInp[5]~=nil)
then args.player:SetColor(Color(tonumber(PlayerInp[3]),tonumber(PlayerInp[4]),tonumber(PlayerInp[5])))
Chat:Send(args.player,"Color Set To:Custom Color",Color(tonumber(PlayerInp[3]),tonumber(PlayerInp[4]),tonumber(PlayerInp[5])))
end
end
Events:Subscribe("PlayerChat",setColor)
Events:Subscribe("PlayerChat",customC)
Events:Subscribe("PlayerChat",help)
Events:Subscribe("PlayerJoin",informPlayer)
|
local ibh = require"util.indexedbheap";
local function verify_heap_property(priorities)
for k in ipairs(priorities) do
local parent = priorities[k];
local childA = priorities[2*k];
local childB = priorities[2*k+1];
-- print("-", parent, childA, childB)
assert(childA == nil or childA > parent, "heap property violated");
assert(childB == nil or childB > parent, "heap property violated");
end
end
local h
setup(function ()
h = ibh.create();
end)
describe("util.indexedbheap", function ()
it("item can be moved from end to top", function ()
verify_heap_property(h);
h:insert("a", 1);
verify_heap_property(h);
h:insert("b", 2);
verify_heap_property(h);
h:insert("c", 3);
verify_heap_property(h);
local id = h:insert("*", 10);
verify_heap_property(h);
h:reprioritize(id, 0);
verify_heap_property(h);
assert.same({ 0, "*", id }, { h:pop() });
end)
end);
|
---@meta
---@diagnostic disable
---@class EventDataPlayerSelectedArea : EventData
---@field item string
---@field player_index uint
---@field entities LuaEntity[]
---@field tiles LuaTile[]
---@field surface LuaSurface
---@class EventDataPlayerCreated : EventData
---@field player_index uint
---@class EventDataGuiCheckedStateChanged : EventData
---@field player_index uint
---@field element LuaGuiElement
---@class EventDataGuiClick : EventData
---@field player_index uint
---@field element LuaGuiElement
---@field button defines.mouse_button_type
---@field alt boolean
---@field control boolean
---@field shift boolean
---@class EventDataGuiSelectionStateChanged : EventData
---@field player_index uint
---@field element LuaGuiElement
---@class PoleCharacteristics
---@field width number The entity width
---@field reach number Wire connection reach
---@field area number Supply area width
---@class Layout
---@field name string
---@field starting_state string Initial
---@field restrictions Restrictions
---@class Restrictions
---@field miner_near_radius number[] #Supported near radius of a miner
---@field miner_far_radius number[] #Supported far radius of a miner
---@field pole_width number[]
---@field pole_length number[]
---@field pole_supply_area number[]
---@field lamp boolean #Enable lamp placement option
table.deepcopy = function(t) end
|
print("Bee Swarm Simulator Gui Created by LuckyMMB @ V3rmillion.net")
print("Discord https://discord.gg/GKzJnUC")
print("V2.0a 08th Oct 2018")
print("\nEnabling the Avoid Vicious Bee button when doing an Auto Farm will tp you to a safe\nfield if a vicious bee is detected nearby while farming. When it leaves the field\nyou will tp back and continue farming.")
print("\nHunt Vicious Bee will put you in God Mode when the bee is detected and tp spam the bees\nlocation so your bees can attack it. When the bee has been defeated you will tp back to\nyour original location and God Mode will be disabled.")
print("\nFarm Sprout mode will put you in God Mode when the Sprout spawns and tp you to it so\nyour bees can farm it. Token pickup is also enabled. When the sprout has been farmed you will\nstay in that location for 20 seconds to pick up all the goodies then God Mode will be disabled.")
print("\nIn God Mode you cannot be hurt but cannot use any tools. Turning God Mode Off will put\nyou back to normal so you can use your tools and farm properly again.\nTIP: When you enter God Mode your tool will be dropped. Someone else can then pick up\nthat tool and use it until they leave the game. Useful for friends with low power tools.\nWARNING:Leaving God Mode is glitchy at best. If it doesn't work you will have to rejoin.")
print("\nPress the j key when fireflys are in a field to farm Moon Tokens. You will tp to each\nfirefly and then pick up the moon token when dropped. If you dont get one press the key\nagain to make sure all the fireflys were touched. Keep doing this until the Fireflys leave.")
print("\nPress the h key to toggle Token Auto Gathering to pick up tokens near you.")
print("\nPress the y key to tp back to your hive and make honey from your gathered pollen.")
local plr = game:GetService("Players").LocalPlayer
local mouse = game.Players.LocalPlayer:GetMouse()
local UIS = game:GetService'UserInputService'
sproutstarted = false
sproutsafety = false
pausehumcheck = false
SproutFarmActive = false
FieldBoostActive = false
TreatActive = false
WealthClockActive = false
infjumpactive = false
antchallengeescape = false
AutoDigActive = false
PollenFarmActive = false
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
godmodeactivated = false
resethive = false
HuntViciousActive = false
AvoidViciousActive = false
viciousbeenear = false
viciousbeedetected = false
viciousdistance1 = ""
switchlocationmsg = false
tokenfarmactive = false
tokenfarmactive2 = false
GodModeActive = false
moontokenfarmactive = false
farmzoneswitchback = false
switchingzone = false
FarmTempOFF = false
AvoidTempOFF = false
-- Anti Idle
local VirtualUser=game:service'VirtualUser'
game:service'Players'.LocalPlayer.Idled:connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
-- Objects
local MainGUI = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local Close = Instance.new("TextButton")
local WayPoints = Instance.new("TextButton")
local WayPointsFrame = Instance.new("Frame")
local ShowLocation = Instance.new("TextLabel")
local SetLocation = Instance.new("TextButton")
local TPLocation = Instance.new("TextButton")
local ReturnToHive = Instance.new("TextButton")
local BlackBear = Instance.new("TextButton")
local BrownBear = Instance.new("TextButton")
local SunBear = Instance.new("TextButton")
local PandaBear = Instance.new("TextButton")
local PolarBear = Instance.new("TextButton")
local ScienceBear = Instance.new("TextButton")
local MotherBear = Instance.new("TextButton")
local TunnelBear = Instance.new("TextButton")
local TravelingBear = Instance.new("TextButton")
local RedBoost = Instance.new("TextButton")
local BlueBoost = Instance.new("TextButton")
local MountainBoost = Instance.new("TextButton")
local RedCannon = Instance.new("TextButton")
local BlueCannon = Instance.new("TextButton")
local YellowCannon = Instance.new("TextButton")
local Slingshot = Instance.new("TextButton")
local BeeShop = Instance.new("TextButton")
local TPShop = Instance.new("TextButton")
local TPShop2 = Instance.new("TextButton")
local MountainTopShop = Instance.new("TextButton")
local TentShop = Instance.new("TextButton")
local RedClubhouse = Instance.new("TextButton")
local BlueClubhouse = Instance.new("TextButton")
local TicketShop = Instance.new("TextButton")
local ClubHoney = Instance.new("TextButton")
local RoyalJellyShop = Instance.new("TextButton")
local TicketRoyalJelly = Instance.new("TextButton")
local Honeystorm = Instance.new("TextButton")
local HoneyConvertor = Instance.new("TextButton")
local StrawBerryField = Instance.new("TextButton")
local PumpkinField = Instance.new("TextButton")
local SunflowerField = Instance.new("TextButton")
local CloverField = Instance.new("TextButton")
local SpiderField = Instance.new("TextButton")
local MushRoomField = Instance.new("TextButton")
local BamBooField = Instance.new("TextButton")
local DandelionField = Instance.new("TextButton")
local PineappleField = Instance.new("TextButton")
local BlueField = Instance.new("TextButton")
local RoseField = Instance.new("TextButton")
local CactusField = Instance.new("TextButton")
local PineTreeField = Instance.new("TextButton")
local MountainTopField = Instance.new("TextButton")
local KingbeetlesLair = Instance.new("TextButton")
local AntChallenge = Instance.new("TextButton")
local Onett = Instance.new("TextButton")
local TreatDispenser = Instance.new("TextButton")
local TicketDispenser = Instance.new("TextButton")
local WealthClock = Instance.new("TextButton")
local StarHut = Instance.new("TextButton")
local GumdropDispenser = Instance.new("TextButton")
local BlueberryDispenser = Instance.new("TextButton")
local StrawberryDispenser = Instance.new("TextButton")
local TreatShop = Instance.new("TextButton")
local SproutDispenser = Instance.new("TextButton")
local AvoidViciousBee = Instance.new("TextButton")
local Field1AF = Instance.new("TextButton")
local Field2AF = Instance.new("TextButton")
local Field3AF = Instance.new("TextButton")
local Field4AF = Instance.new("TextButton")
local Field5AF = Instance.new("TextButton")
local Field6AF = Instance.new("TextButton")
local Field7AF = Instance.new("TextButton")
local Field8AF = Instance.new("TextButton")
local Field9AF = Instance.new("TextButton")
local Field10AF = Instance.new("TextButton")
local Field11AF = Instance.new("TextButton")
local Field12AF = Instance.new("TextButton")
local Field13AF = Instance.new("TextButton")
local Field14AF = Instance.new("TextButton")
local TimeLabel = Instance.new("TextLabel")
local Players = Instance.new("TextButton")
local PlayerFrame = Instance.new("Frame")
local PlayerList = Instance.new("Frame")
local PlayerListBox = Instance.new("Frame")
local PlyrSel = Instance.new("TextLabel")
local Player1 = Instance.new("TextButton")
local Player2 = Instance.new("TextButton")
local Player3 = Instance.new("TextButton")
local Player4 = Instance.new("TextButton")
local Player5 = Instance.new("TextButton")
local TpPlayer = Instance.new("TextButton")
local FindTreasures = Instance.new("TextButton")
local FindTreasuresText1 = Instance.new("TextLabel")
local ExtrasScreen = Instance.new("TextButton")
local ExtrasFrame = Instance.new("Frame")
local ViciousBeeFrame = Instance.new("Frame")
local InfoScreen = Instance.new("TextButton")
local InfoFrame = Instance.new("Frame")
local TPTool = Instance.new("TextButton")
local BTool = Instance.new("TextButton")
local ReJoinServer = Instance.new("TextButton")
local NoClip = Instance.new("TextButton")
local InfoText1 = Instance.new("TextLabel")
local God = Instance.new("TextButton")
local HuntViciousBee = Instance.new("TextButton")
local ViciousBeeDetect = Instance.new("TextLabel")
local FireflyDetect = Instance.new("TextLabel")
local SproutDetect = Instance.new("TextLabel")
local PollenFarm = Instance.new("TextButton")
local FarmFrame = Instance.new("Frame")
local StartFarm = Instance.new("TextButton")
local AutoDig = Instance.new("TextButton")
local TokenToggleLabel = Instance.new("TextLabel")
local TokenToggle = Instance.new("TextBox")
local FireflyToggleLabel = Instance.new("TextLabel")
local FireflyToggle = Instance.new("TextBox")
local HoneyToggleLabel = Instance.new("TextLabel")
local HoneyToggle = Instance.new("TextBox")
local InfJumpToggle = Instance.new("TextButton")
local WealthClockToggle = Instance.new("TextButton")
local FieldBoostToggle = Instance.new("TextButton")
local TreatToggle = Instance.new("TextButton")
local SproutFarmToggle = Instance.new("TextButton")
local InfBackpack = Instance.new("TextButton")
-- Properties
MainGUI.Name = "MainGUI"
MainGUI.Parent = game.CoreGui
local MainCORE = game.CoreGui["MainGUI"]
MainFrame.Name = "MainFrame"
MainFrame.Parent = MainGUI
MainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
MainFrame.BackgroundTransparency = 0.3
MainFrame.BorderColor3 = Color3.new(0, 0, 0)
MainFrame.Position = UDim2.new(0.5, -319, 0, -32)
MainFrame.Size = UDim2.new(0, 638, 0, 30)
Close.Name = "Close"
Close.Parent = MainFrame
Close.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Close.BorderColor3 = Color3.new(0, 1, 0)
Close.Position = UDim2.new(0, 5, 0, 5)
Close.Size = UDim2.new(0, 20, 0, 20)
Close.Font = Enum.Font.Fantasy
Close.Text = "X"
Close.TextColor3 = Color3.new(1, 0, 0)
Close.TextSize = 17
Close.TextScaled = true
Close.TextWrapped = true
WayPoints.Name = "WayPoints"
WayPoints.Parent = MainFrame
WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
WayPoints.BorderColor3 = Color3.new(0, 1, 0)
WayPoints.Position = UDim2.new(0, 30, 0, 5)
WayPoints.Size = UDim2.new(0, 83, 0, 20)
WayPoints.Font = Enum.Font.Fantasy
WayPoints.TextColor3 = Color3.new(1, 1, 1)
WayPoints.Text = "WayPoints"
WayPoints.TextSize = 17
WayPoints.TextWrapped = true
WayPointsFrame.Name = "WayPointsFrame"
WayPointsFrame.Parent = MainFrame
WayPointsFrame.BackgroundColor3 = Color3.new(0, 0, 0)
WayPointsFrame.BorderColor3 = Color3.new(0, 0, 0)
WayPointsFrame.BackgroundTransparency = 0.3
WayPointsFrame.Position = UDim2.new(0, 0, 0, 34)
WayPointsFrame.Size = UDim2.new(0, 600, 0, 530)
WayPointsFrame.Visible = false
ShowLocation.Name = "ShowLocation"
ShowLocation.Parent = WayPointsFrame
ShowLocation.BackgroundColor3 = Color3.new(1, 1, 1)
ShowLocation.TextColor3 = Color3.new(0, 0, 0)
ShowLocation.BorderColor3 = Color3.new(0, 0, 0)
ShowLocation.Position = UDim2.new(0, 190, 0, 5)
ShowLocation.Size = UDim2.new(0, 180, 0, 20)
ShowLocation.Font = Enum.Font.Fantasy
ShowLocation.Text = "Current Location"
ShowLocation.TextWrapped = true
ShowLocation.TextSize = 15
SetLocation.Name = "SetLocation"
SetLocation.Parent = WayPointsFrame
SetLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SetLocation.TextColor3 = Color3.new(1, 1, 1)
SetLocation.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
SetLocation.Position = UDim2.new(0, 375, 0, 5)
SetLocation.Size = UDim2.new(0, 150, 0, 20)
SetLocation.Font = Enum.Font.Fantasy
SetLocation.Text = "Set Location"
SetLocation.TextWrapped = true
SetLocation.TextSize = 16
TPLocation.Name = "TPLocation"
TPLocation.Parent = WayPointsFrame
TPLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TPLocation.TextColor3 = Color3.new(1, 1, 1)
TPLocation.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TPLocation.Position = UDim2.new(0, 530, 0, 5)
TPLocation.Size = UDim2.new(0, 65, 0, 20)
TPLocation.Font = Enum.Font.Fantasy
TPLocation.Text = "Move to"
TPLocation.TextWrapped = true
TPLocation.TextSize = 16
ReturnToHive.Name = "ReturnToHive"
ReturnToHive.Parent = WayPointsFrame
ReturnToHive.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
ReturnToHive.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
ReturnToHive.Position = UDim2.new(0, 5, 0, 5)
ReturnToHive.Size = UDim2.new(0, 180, 0, 20)
ReturnToHive.TextColor3 = Color3.new(1, 1, 1)
ReturnToHive.Font = Enum.Font.Fantasy
ReturnToHive.Text = "Return To Hive"
ReturnToHive.TextSize = 16
BlackBear.Name = "BlackBear"
BlackBear.Parent = WayPointsFrame
BlackBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BlackBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BlackBear.Position = UDim2.new(0, 5, 0, 30)
BlackBear.Size = UDim2.new(0, 180, 0, 20)
BlackBear.TextColor3 = Color3.new(1, 1, 1)
BlackBear.Font = Enum.Font.Fantasy
BlackBear.Text = "Black Bear"
BlackBear.TextSize = 16
BrownBear.Name = "BrownBear"
BrownBear.Parent = WayPointsFrame
BrownBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BrownBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BrownBear.Position = UDim2.new(0, 5, 0, 55)
BrownBear.Size = UDim2.new(0, 180, 0, 20)
BrownBear.TextColor3 = Color3.new(1, 1, 1)
BrownBear.Font = Enum.Font.Fantasy
BrownBear.Text = "Brown Bear"
BrownBear.TextSize = 16
PandaBear.Name = "PandaBear"
PandaBear.Parent = WayPointsFrame
PandaBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
PandaBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
PandaBear.Position = UDim2.new(0, 5, 0, 80)
PandaBear.Size = UDim2.new(0, 180, 0, 20)
PandaBear.TextColor3 = Color3.new(1, 1, 1)
PandaBear.Font = Enum.Font.Fantasy
PandaBear.Text = "Panda Bear"
PandaBear.TextSize = 16
PolarBear.Name = "PolarBear"
PolarBear.Parent = WayPointsFrame
PolarBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
PolarBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
PolarBear.Position = UDim2.new(0, 5, 0, 105)
PolarBear.Size = UDim2.new(0, 180, 0, 20)
PolarBear.TextColor3 = Color3.new(1, 1, 1)
PolarBear.Font = Enum.Font.Fantasy
PolarBear.Text = "Polar Bear"
PolarBear.TextSize = 16
ScienceBear.Name = "ScienceBear"
ScienceBear.Parent = WayPointsFrame
ScienceBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
ScienceBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
ScienceBear.Position = UDim2.new(0, 5, 0, 130)
ScienceBear.Size = UDim2.new(0, 180, 0, 20)
ScienceBear.TextColor3 = Color3.new(1, 1, 1)
ScienceBear.Font = Enum.Font.Fantasy
ScienceBear.Text = "Science Bear"
ScienceBear.TextSize = 16
TravelingBear.Name = "TravelingBear"
TravelingBear.Parent = WayPointsFrame
TravelingBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TravelingBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TravelingBear.Position = UDim2.new(0, 5, 0, 155)
TravelingBear.Size = UDim2.new(0, 180, 0, 20)
TravelingBear.TextColor3 = Color3.new(1, 1, 1)
TravelingBear.Font = Enum.Font.Fantasy
TravelingBear.Text = "Traveling Bear"
TravelingBear.TextSize = 16
MotherBear.Name = "MotherBear"
MotherBear.Parent = WayPointsFrame
MotherBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MotherBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
MotherBear.Position = UDim2.new(0, 5, 0, 180)
MotherBear.Size = UDim2.new(0, 180, 0, 20)
MotherBear.TextColor3 = Color3.new(1, 1, 1)
MotherBear.Font = Enum.Font.Fantasy
MotherBear.Text = "Mother Bear"
MotherBear.TextSize = 16
TunnelBear.Name = "TunnelBear"
TunnelBear.Parent = WayPointsFrame
TunnelBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TunnelBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TunnelBear.Position = UDim2.new(0, 5, 0, 205)
TunnelBear.Size = UDim2.new(0, 180, 0, 20)
TunnelBear.TextColor3 = Color3.new(1, 1, 1)
TunnelBear.Font = Enum.Font.Fantasy
TunnelBear.Text = "Tunnel Bear"
TunnelBear.TextSize = 16
SunBear.Name = "SunBear"
SunBear.Parent = WayPointsFrame
SunBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SunBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
SunBear.Position = UDim2.new(0, 5, 0, 230)
SunBear.Size = UDim2.new(0, 180, 0, 20)
SunBear.TextColor3 = Color3.new(1, 1, 1)
SunBear.Font = Enum.Font.Fantasy
SunBear.Text = "Sun Bear"
SunBear.TextSize = 16
Onett.Name = "Onett"
Onett.Parent = WayPointsFrame
Onett.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Onett.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Onett.Position = UDim2.new(0, 5, 0, 255)
Onett.Size = UDim2.new(0, 180, 0, 20)
Onett.TextColor3 = Color3.new(1, 1, 1)
Onett.Font = Enum.Font.Fantasy
Onett.Text = "Onett"
Onett.TextSize = 16
RedBoost.Name = "RedBoost"
RedBoost.Parent = WayPointsFrame
RedBoost.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
RedBoost.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
RedBoost.Position = UDim2.new(0, 5, 0, 280)
RedBoost.Size = UDim2.new(0, 180, 0, 20)
RedBoost.TextColor3 = Color3.new(1, 1, 1)
RedBoost.Font = Enum.Font.Fantasy
RedBoost.Text = "Red Field Booster"
RedBoost.TextSize = 16
BlueBoost.Name = "BlueBoost"
BlueBoost.Parent = WayPointsFrame
BlueBoost.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BlueBoost.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BlueBoost.Position = UDim2.new(0, 5, 0, 305)
BlueBoost.Size = UDim2.new(0, 180, 0, 20)
BlueBoost.TextColor3 = Color3.new(1, 1, 1)
BlueBoost.Font = Enum.Font.Fantasy
BlueBoost.Text = "Blue Field Booster"
BlueBoost.TextSize = 16
MountainBoost.Name = "MountainBoost"
MountainBoost.Parent = WayPointsFrame
MountainBoost.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MountainBoost.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
MountainBoost.Position = UDim2.new(0, 5, 0, 330)
MountainBoost.Size = UDim2.new(0, 180, 0, 20)
MountainBoost.TextColor3 = Color3.new(1, 1, 1)
MountainBoost.Font = Enum.Font.Fantasy
MountainBoost.Text = "MountainTop Booster"
MountainBoost.TextSize = 16
RedCannon.Name = "RedCannon"
RedCannon.Parent = WayPointsFrame
RedCannon.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
RedCannon.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
RedCannon.Position = UDim2.new(0, 5, 0, 355)
RedCannon.Size = UDim2.new(0, 180, 0, 20)
RedCannon.TextColor3 = Color3.new(1, 1, 1)
RedCannon.Font = Enum.Font.Fantasy
RedCannon.Text = "Red Cannon (22)"
RedCannon.TextSize = 16
BlueCannon.Name = "BlueCannon"
BlueCannon.Parent = WayPointsFrame
BlueCannon.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BlueCannon.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BlueCannon.Position = UDim2.new(0, 5, 0, 380)
BlueCannon.Size = UDim2.new(0, 180, 0, 20)
BlueCannon.TextColor3 = Color3.new(1, 1, 1)
BlueCannon.Font = Enum.Font.Fantasy
BlueCannon.Text = "Blue Cannon (16)"
BlueCannon.TextSize = 16
YellowCannon.Name = "YellowCannon"
YellowCannon.Parent = WayPointsFrame
YellowCannon.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
YellowCannon.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
YellowCannon.Position = UDim2.new(0, 5, 0, 405)
YellowCannon.Size = UDim2.new(0, 180, 0, 20)
YellowCannon.TextColor3 = Color3.new(1, 1, 1)
YellowCannon.Font = Enum.Font.Fantasy
YellowCannon.Text = "Yellow Cannon (12)"
YellowCannon.TextSize = 16
Slingshot.Name = "Slingshot"
Slingshot.Parent = WayPointsFrame
Slingshot.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Slingshot.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Slingshot.Position = UDim2.new(0, 5, 0, 430)
Slingshot.Size = UDim2.new(0, 180, 0, 20)
Slingshot.TextColor3 = Color3.new(1, 1, 1)
Slingshot.Font = Enum.Font.Fantasy
Slingshot.Text = "Slingshot (8)"
Slingshot.TextSize = 16
AntChallenge.Name = "AntChallenge"
AntChallenge.Parent = WayPointsFrame
AntChallenge.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
AntChallenge.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
AntChallenge.Position = UDim2.new(0, 5, 0, 455)
AntChallenge.Size = UDim2.new(0, 180, 0, 20)
AntChallenge.TextColor3 = Color3.new(1, 1, 1)
AntChallenge.Font = Enum.Font.Fantasy
AntChallenge.Text = "Ant Challenge"
AntChallenge.TextSize = 16
KingbeetlesLair.Name = "KingbeetlesLair"
KingbeetlesLair.Parent = WayPointsFrame
KingbeetlesLair.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
KingbeetlesLair.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
KingbeetlesLair.Position = UDim2.new(0, 5, 0, 480)
KingbeetlesLair.Size = UDim2.new(0, 180, 0, 20)
KingbeetlesLair.TextColor3 = Color3.new(1, 1, 1)
KingbeetlesLair.Font = Enum.Font.Fantasy
KingbeetlesLair.Text = "King Beetles Lair"
KingbeetlesLair.TextSize = 16
HoneyConvertor.Name = "HoneyConvertor"
HoneyConvertor.Parent = WayPointsFrame
HoneyConvertor.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
HoneyConvertor.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
HoneyConvertor.Position = UDim2.new(0, 5, 0, 505)
HoneyConvertor.Size = UDim2.new(0, 180, 0, 20)
HoneyConvertor.TextColor3 = Color3.new(1, 1, 1)
HoneyConvertor.Font = Enum.Font.Fantasy
HoneyConvertor.Text = "Instant Honey Converter"
HoneyConvertor.TextSize = 16
BeeShop.Name = "BeeShop"
BeeShop.Parent = WayPointsFrame
BeeShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BeeShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BeeShop.Position = UDim2.new(0, 190, 0, 30)
BeeShop.Size = UDim2.new(0, 180, 0, 20)
BeeShop.TextColor3 = Color3.new(1, 1, 1)
BeeShop.Font = Enum.Font.Fantasy
BeeShop.Text = "Bees Shop"
BeeShop.TextSize = 16
TPShop.Name = "TPShop"
TPShop.Parent = WayPointsFrame
TPShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TPShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TPShop.Position = UDim2.new(0, 190, 0, 55)
TPShop.Size = UDim2.new(0, 180, 0, 20)
TPShop.TextColor3 = Color3.new(1, 1, 1)
TPShop.Font = Enum.Font.Fantasy
TPShop.Text = "Basic Tools Shop"
TPShop.TextSize = 16
TPShop2.Name = "TPShop2"
TPShop2.Parent = WayPointsFrame
TPShop2.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TPShop2.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TPShop2.Position = UDim2.new(0, 190, 0, 80)
TPShop2.Size = UDim2.new(0, 180, 0, 20)
TPShop2.TextColor3 = Color3.new(1, 1, 1)
TPShop2.Font = Enum.Font.Fantasy
TPShop2.Text = "Advanced Tools Shop"
TPShop2.TextSize = 16
MountainTopShop.Name = "MountainTopShop"
MountainTopShop.Parent = WayPointsFrame
MountainTopShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MountainTopShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
MountainTopShop.Position = UDim2.new(0, 190, 0, 105)
MountainTopShop.Size = UDim2.new(0, 180, 0, 20)
MountainTopShop.TextColor3 = Color3.new(1, 1, 1)
MountainTopShop.Font = Enum.Font.Fantasy
MountainTopShop.Text = "Mountain Top Shop"
MountainTopShop.TextSize = 16
TentShop.Name = "TentShop"
TentShop.Parent = WayPointsFrame
TentShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TentShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TentShop.Position = UDim2.new(0, 190, 0, 130)
TentShop.Size = UDim2.new(0, 180, 0, 20)
TentShop.TextColor3 = Color3.new(1, 1, 1)
TentShop.Font = Enum.Font.Fantasy
TentShop.Text = "Ticket Tent Shop"
TentShop.TextSize = 16
TreatShop.Name = "TreatShop"
TreatShop.Parent = WayPointsFrame
TreatShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TreatShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TreatShop.Position = UDim2.new(0, 190, 0, 155)
TreatShop.Size = UDim2.new(0, 180, 0, 20)
TreatShop.TextColor3 = Color3.new(1, 1, 1)
TreatShop.Font = Enum.Font.Fantasy
TreatShop.Text = "Treat Shop"
TreatShop.TextSize = 16
RedClubhouse.Name = "RedClubhouse"
RedClubhouse.Parent = WayPointsFrame
RedClubhouse.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
RedClubhouse.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
RedClubhouse.Position = UDim2.new(0, 190, 0, 180)
RedClubhouse.Size = UDim2.new(0, 180, 0, 20)
RedClubhouse.TextColor3 = Color3.new(1, 1, 1)
RedClubhouse.Font = Enum.Font.Fantasy
RedClubhouse.Text = "Red Clubhouse"
RedClubhouse.TextSize = 16
BlueClubhouse.Name = "BlueClubhouse"
BlueClubhouse.Parent = WayPointsFrame
BlueClubhouse.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BlueClubhouse.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BlueClubhouse.Position = UDim2.new(0, 190, 0, 205)
BlueClubhouse.Size = UDim2.new(0, 180, 0, 20)
BlueClubhouse.TextColor3 = Color3.new(1, 1, 1)
BlueClubhouse.Font = Enum.Font.Fantasy
BlueClubhouse.Text = "Blue Clubhouse"
BlueClubhouse.TextSize = 16
TicketShop.Name = "TicketShop"
TicketShop.Parent = WayPointsFrame
TicketShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TicketShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TicketShop.Position = UDim2.new(0, 190, 0, 230)
TicketShop.Size = UDim2.new(0, 180, 0, 20)
TicketShop.TextColor3 = Color3.new(1, 1, 1)
TicketShop.Font = Enum.Font.Fantasy
TicketShop.Text = "Ticket Dispenser"
TicketShop.TextSize = 16
ClubHoney.Name = "ClubHoney"
ClubHoney.Parent = WayPointsFrame
ClubHoney.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
ClubHoney.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
ClubHoney.Position = UDim2.new(0, 190, 0, 255)
ClubHoney.Size = UDim2.new(0, 180, 0, 20)
ClubHoney.TextColor3 = Color3.new(1, 1, 1)
ClubHoney.Font = Enum.Font.Fantasy
ClubHoney.Text = "Club Honey Dispenser"
ClubHoney.TextSize = 16
RoyalJellyShop.Name = "RoyalJellyShop"
RoyalJellyShop.Parent = WayPointsFrame
RoyalJellyShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
RoyalJellyShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
RoyalJellyShop.Position = UDim2.new(0, 190, 0, 280)
RoyalJellyShop.Size = UDim2.new(0, 180, 0, 20)
RoyalJellyShop.TextColor3 = Color3.new(1, 1, 1)
RoyalJellyShop.Font = Enum.Font.Fantasy
RoyalJellyShop.Text = "Royal Jelly Dispenser"
RoyalJellyShop.TextSize = 16
TicketRoyalJelly.Name = "TicketRoyalJelly"
TicketRoyalJelly.Parent = WayPointsFrame
TicketRoyalJelly.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TicketRoyalJelly.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TicketRoyalJelly.Position = UDim2.new(0, 190, 0, 305)
TicketRoyalJelly.Size = UDim2.new(0, 180, 0, 20)
TicketRoyalJelly.TextColor3 = Color3.new(1, 1, 1)
TicketRoyalJelly.Font = Enum.Font.Fantasy
TicketRoyalJelly.Text = "Ticket Royal Jelly Dispenser"
TicketRoyalJelly.TextSize = 16
GumdropDispenser.Name = "GumdropDispenser"
GumdropDispenser.Parent = WayPointsFrame
GumdropDispenser.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
GumdropDispenser.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
GumdropDispenser.Position = UDim2.new(0, 190, 0, 330)
GumdropDispenser.Size = UDim2.new(0, 180, 0, 20)
GumdropDispenser.TextColor3 = Color3.new(1, 1, 1)
GumdropDispenser.Font = Enum.Font.Fantasy
GumdropDispenser.Text = "Gumdrop Dispenser"
GumdropDispenser.TextSize = 16
BlueberryDispenser.Name = "BlueberryDispenser"
BlueberryDispenser.Parent = WayPointsFrame
BlueberryDispenser.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BlueberryDispenser.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BlueberryDispenser.Position = UDim2.new(0, 190, 0, 355)
BlueberryDispenser.Size = UDim2.new(0, 180, 0, 20)
BlueberryDispenser.TextColor3 = Color3.new(1, 1, 1)
BlueberryDispenser.Font = Enum.Font.Fantasy
BlueberryDispenser.Text = "Blueberry Dispenser"
BlueberryDispenser.TextSize = 16
StrawberryDispenser.Name = "StrawberryDispenser"
StrawberryDispenser.Parent = WayPointsFrame
StrawberryDispenser.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StrawberryDispenser.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
StrawberryDispenser.Position = UDim2.new(0, 190, 0, 380)
StrawberryDispenser.Size = UDim2.new(0, 180, 0, 20)
StrawberryDispenser.TextColor3 = Color3.new(1, 1, 1)
StrawberryDispenser.Font = Enum.Font.Fantasy
StrawberryDispenser.Text = "Strawberry Dispenser"
StrawberryDispenser.TextSize = 16
TreatDispenser.Name = "TreatDispenser"
TreatDispenser.Parent = WayPointsFrame
TreatDispenser.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TreatDispenser.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TreatDispenser.Position = UDim2.new(0, 190, 0, 405)
TreatDispenser.Size = UDim2.new(0, 180, 0, 20)
TreatDispenser.TextColor3 = Color3.new(1, 1, 1)
TreatDispenser.Font = Enum.Font.Fantasy
TreatDispenser.Text = "Treat Dispenser"
TreatDispenser.TextSize = 16
StarHut.Name = "StarHut"
StarHut.Parent = WayPointsFrame
StarHut.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StarHut.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
StarHut.Position = UDim2.new(0, 190, 0, 430)
StarHut.Size = UDim2.new(0, 180, 0, 20)
StarHut.TextColor3 = Color3.new(1, 1, 1)
StarHut.Font = Enum.Font.Fantasy
StarHut.Text = "Star Hall"
StarHut.TextSize = 16
WealthClock.Name = "WealthClock"
WealthClock.Parent = WayPointsFrame
WealthClock.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
WealthClock.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
WealthClock.Position = UDim2.new(0, 190, 0, 455)
WealthClock.Size = UDim2.new(0, 180, 0, 20)
WealthClock.TextColor3 = Color3.new(1, 1, 1)
WealthClock.Font = Enum.Font.Fantasy
WealthClock.Text = "Wealth Clock"
WealthClock.TextSize = 16
Honeystorm.Name = "Honeystorm"
Honeystorm.Parent = WayPointsFrame
Honeystorm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Honeystorm.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Honeystorm.Position = UDim2.new(0, 190, 0, 480)
Honeystorm.Size = UDim2.new(0, 180, 0, 20)
Honeystorm.TextColor3 = Color3.new(1, 1, 1)
Honeystorm.Font = Enum.Font.Fantasy
Honeystorm.Text = "Summon a Honeystorm"
Honeystorm.TextSize = 16
SproutDispenser.Name = "SproutDispenser"
SproutDispenser.Parent = WayPointsFrame
SproutDispenser.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SproutDispenser.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
SproutDispenser.Position = UDim2.new(0, 190, 0, 505)
SproutDispenser.Size = UDim2.new(0, 180, 0, 20)
SproutDispenser.TextColor3 = Color3.new(1, 1, 1)
SproutDispenser.Font = Enum.Font.Fantasy
SproutDispenser.Text = "Summon a Sprout"
SproutDispenser.TextSize = 16
SunflowerField.Name = "SunflowerField"
SunflowerField.Parent = WayPointsFrame
SunflowerField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SunflowerField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
SunflowerField.Position = UDim2.new(0, 375, 0, 30)
SunflowerField.Size = UDim2.new(0, 180, 0, 20)
SunflowerField.TextColor3 = Color3.new(1, 1, 1)
SunflowerField.Font = Enum.Font.Fantasy
SunflowerField.Text = "Sunflower Field"
SunflowerField.TextSize = 16
MushRoomField.Name = "MushRoomField"
MushRoomField.Parent = WayPointsFrame
MushRoomField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MushRoomField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
MushRoomField.Position = UDim2.new(0, 375, 0, 55)
MushRoomField.Size = UDim2.new(0, 180, 0, 20)
MushRoomField.TextColor3 = Color3.new(1, 1, 1)
MushRoomField.Font = Enum.Font.Fantasy
MushRoomField.Text = "MushRoom Field"
MushRoomField.TextSize = 16
DandelionField.Name = "DandelionField"
DandelionField.Parent = WayPointsFrame
DandelionField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
DandelionField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
DandelionField.Position = UDim2.new(0, 375, 0, 80)
DandelionField.Size = UDim2.new(0, 180, 0, 20)
DandelionField.TextColor3 = Color3.new(1, 1, 1)
DandelionField.Font = Enum.Font.Fantasy
DandelionField.Text = "Dandelion Field"
DandelionField.TextSize = 16
BlueField.Name = "BlueField"
BlueField.Parent = WayPointsFrame
BlueField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BlueField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BlueField.Position = UDim2.new(0, 375, 0, 105)
BlueField.Size = UDim2.new(0, 180, 0, 20)
BlueField.TextColor3 = Color3.new(1, 1, 1)
BlueField.Font = Enum.Font.Fantasy
BlueField.Text = "Blue Flower Field"
BlueField.TextSize = 16
CloverField.Name = "CloverField"
CloverField.Parent = WayPointsFrame
CloverField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
CloverField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
CloverField.Position = UDim2.new(0, 375, 0, 130)
CloverField.Size = UDim2.new(0, 180, 0, 20)
CloverField.TextColor3 = Color3.new(1, 1, 1)
CloverField.Font = Enum.Font.Fantasy
CloverField.Text = "Clover Field"
CloverField.TextSize = 16
StrawBerryField.Name = "StrawBerryField"
StrawBerryField.Parent = WayPointsFrame
StrawBerryField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StrawBerryField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
StrawBerryField.Position = UDim2.new(0, 375, 0, 155)
StrawBerryField.Size = UDim2.new(0, 180, 0, 20)
StrawBerryField.TextColor3 = Color3.new(1, 1, 1)
StrawBerryField.Font = Enum.Font.Fantasy
StrawBerryField.Text = "StrawBerry Field"
StrawBerryField.TextSize = 16
SpiderField.Name = "SpiderField"
SpiderField.Parent = WayPointsFrame
SpiderField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SpiderField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
SpiderField.Position = UDim2.new(0, 375, 0, 180)
SpiderField.Size = UDim2.new(0, 180, 0, 20)
SpiderField.TextColor3 = Color3.new(1, 1, 1)
SpiderField.Font = Enum.Font.Fantasy
SpiderField.Text = "Spider Field"
SpiderField.TextSize = 16
BamBooField.Name = "BamBooField"
BamBooField.Parent = WayPointsFrame
BamBooField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BamBooField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BamBooField.Position = UDim2.new(0, 375, 0, 205)
BamBooField.Size = UDim2.new(0, 180, 0, 20)
BamBooField.TextColor3 = Color3.new(1, 1, 1)
BamBooField.Font = Enum.Font.Fantasy
BamBooField.Text = "BamBoo Field"
BamBooField.TextSize = 16
RoseField.Name = "RoseField"
RoseField.Parent = WayPointsFrame
RoseField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
RoseField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
RoseField.Position = UDim2.new(0, 375, 0, 230)
RoseField.Size = UDim2.new(0, 180, 0, 20)
RoseField.TextColor3 = Color3.new(1, 1, 1)
RoseField.Font = Enum.Font.Fantasy
RoseField.Text = "Rose Field"
RoseField.TextSize = 16
PineTreeField.Name = "PineTreeField"
PineTreeField.Parent = WayPointsFrame
PineTreeField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
PineTreeField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
PineTreeField.Position = UDim2.new(0, 375, 0, 255)
PineTreeField.Size = UDim2.new(0, 180, 0, 20)
PineTreeField.TextColor3 = Color3.new(1, 1, 1)
PineTreeField.Font = Enum.Font.Fantasy
PineTreeField.Text = "Pine Tree Forest"
PineTreeField.TextSize = 16
CactusField.Name = "CactusField"
CactusField.Parent = WayPointsFrame
CactusField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
CactusField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
CactusField.Position = UDim2.new(0, 375, 0, 280)
CactusField.Size = UDim2.new(0, 180, 0, 20)
CactusField.TextColor3 = Color3.new(1, 1, 1)
CactusField.Font = Enum.Font.Fantasy
CactusField.Text = "Cactus Field"
CactusField.TextSize = 16
PumpkinField.Name = "PumpkinField"
PumpkinField.Parent = WayPointsFrame
PumpkinField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
PumpkinField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
PumpkinField.Position = UDim2.new(0, 375, 0, 305)
PumpkinField.Size = UDim2.new(0, 180, 0, 20)
PumpkinField.TextColor3 = Color3.new(1, 1, 1)
PumpkinField.Font = Enum.Font.Fantasy
PumpkinField.Text = "Pumpkin Patch"
PumpkinField.TextSize = 16
PineappleField.Name = "PineappleField"
PineappleField.Parent = WayPointsFrame
PineappleField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
PineappleField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
PineappleField.Position = UDim2.new(0, 375, 0, 330)
PineappleField.Size = UDim2.new(0, 180, 0, 20)
PineappleField.TextColor3 = Color3.new(1, 1, 1)
PineappleField.Font = Enum.Font.Fantasy
PineappleField.Text = "Pineapple Patch"
PineappleField.TextSize = 16
MountainTopField.Name = "MountainTopField"
MountainTopField.Parent = WayPointsFrame
MountainTopField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MountainTopField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
MountainTopField.Position = UDim2.new(0, 375, 0, 355)
MountainTopField.Size = UDim2.new(0, 180, 0, 20)
MountainTopField.TextColor3 = Color3.new(1, 1, 1)
MountainTopField.Font = Enum.Font.Fantasy
MountainTopField.Text = "Mountain Top Field"
MountainTopField.TextSize = 16
Field1AF.Name = "Field1AF"
Field1AF.Parent = WayPointsFrame
Field1AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field1AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field1AF.Position = UDim2.new(0, 555, 0, 30)
Field1AF.Size = UDim2.new(0, 40, 0, 20)
Field1AF.TextColor3 = Color3.new(1, 1, 1)
Field1AF.Font = Enum.Font.Fantasy
Field1AF.Text = "Farm"
Field1AF.TextSize = 16
Field2AF.Name = "Field2AF"
Field2AF.Parent = WayPointsFrame
Field2AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field2AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field2AF.Position = UDim2.new(0, 555, 0, 55)
Field2AF.Size = UDim2.new(0, 40, 0, 20)
Field2AF.TextColor3 = Color3.new(1, 1, 1)
Field2AF.Font = Enum.Font.Fantasy
Field2AF.Text = "Farm"
Field2AF.TextSize = 16
Field3AF.Name = "Field3AF"
Field3AF.Parent = WayPointsFrame
Field3AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field3AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field3AF.Position = UDim2.new(0, 555, 0, 80)
Field3AF.Size = UDim2.new(0, 40, 0, 20)
Field3AF.TextColor3 = Color3.new(1, 1, 1)
Field3AF.Font = Enum.Font.Fantasy
Field3AF.Text = "Farm"
Field3AF.TextSize = 16
Field4AF.Name = "Field4AF"
Field4AF.Parent = WayPointsFrame
Field4AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field4AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field4AF.Position = UDim2.new(0, 555, 0, 105)
Field4AF.Size = UDim2.new(0, 40, 0, 20)
Field4AF.TextColor3 = Color3.new(1, 1, 1)
Field4AF.Font = Enum.Font.Fantasy
Field4AF.Text = "Farm"
Field4AF.TextSize = 16
Field5AF.Name = "Field5AF"
Field5AF.Parent = WayPointsFrame
Field5AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field5AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field5AF.Position = UDim2.new(0, 555, 0, 130)
Field5AF.Size = UDim2.new(0, 40, 0, 20)
Field5AF.TextColor3 = Color3.new(1, 1, 1)
Field5AF.Font = Enum.Font.Fantasy
Field5AF.Text = "Farm"
Field5AF.TextSize = 16
Field6AF.Name = "Field6AF"
Field6AF.Parent = WayPointsFrame
Field6AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field6AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field6AF.Position = UDim2.new(0, 555, 0, 155)
Field6AF.Size = UDim2.new(0, 40, 0, 20)
Field6AF.TextColor3 = Color3.new(1, 1, 1)
Field6AF.Font = Enum.Font.Fantasy
Field6AF.Text = "Farm"
Field6AF.TextSize = 16
Field7AF.Name = "Field7AF"
Field7AF.Parent = WayPointsFrame
Field7AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field7AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field7AF.Position = UDim2.new(0, 555, 0, 180)
Field7AF.Size = UDim2.new(0, 40, 0, 20)
Field7AF.TextColor3 = Color3.new(1, 1, 1)
Field7AF.Font = Enum.Font.Fantasy
Field7AF.Text = "Farm"
Field7AF.TextSize = 16
Field8AF.Name = "Field8AF"
Field8AF.Parent = WayPointsFrame
Field8AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field8AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field8AF.Position = UDim2.new(0, 555, 0, 205)
Field8AF.Size = UDim2.new(0, 40, 0, 20)
Field8AF.TextColor3 = Color3.new(1, 1, 1)
Field8AF.Font = Enum.Font.Fantasy
Field8AF.Text = "Farm"
Field8AF.TextSize = 16
Field9AF.Name = "Field9AF"
Field9AF.Parent = WayPointsFrame
Field9AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field9AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field9AF.Position = UDim2.new(0, 555, 0, 230)
Field9AF.Size = UDim2.new(0, 40, 0, 20)
Field9AF.TextColor3 = Color3.new(1, 1, 1)
Field9AF.Font = Enum.Font.Fantasy
Field9AF.Text = "Farm"
Field9AF.TextSize = 16
Field10AF.Name = "Field10AF"
Field10AF.Parent = WayPointsFrame
Field10AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field10AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field10AF.Position = UDim2.new(0, 555, 0, 255)
Field10AF.Size = UDim2.new(0, 40, 0, 20)
Field10AF.TextColor3 = Color3.new(1, 1, 1)
Field10AF.Font = Enum.Font.Fantasy
Field10AF.Text = "Farm"
Field10AF.TextSize = 16
Field11AF.Name = "Field11AF"
Field11AF.Parent = WayPointsFrame
Field11AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field11AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field11AF.Position = UDim2.new(0, 555, 0, 280)
Field11AF.Size = UDim2.new(0, 40, 0, 20)
Field11AF.TextColor3 = Color3.new(1, 1, 1)
Field11AF.Font = Enum.Font.Fantasy
Field11AF.Text = "Farm"
Field11AF.TextSize = 16
Field12AF.Name = "Field12AF"
Field12AF.Parent = WayPointsFrame
Field12AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field12AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field12AF.Position = UDim2.new(0, 555, 0, 305)
Field12AF.Size = UDim2.new(0, 40, 0, 20)
Field12AF.TextColor3 = Color3.new(1, 1, 1)
Field12AF.Font = Enum.Font.Fantasy
Field12AF.Text = "Farm"
Field12AF.TextSize = 16
Field13AF.Name = "Field13AF"
Field13AF.Parent = WayPointsFrame
Field13AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field13AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field13AF.Position = UDim2.new(0, 555, 0, 330)
Field13AF.Size = UDim2.new(0, 40, 0, 20)
Field13AF.TextColor3 = Color3.new(1, 1, 1)
Field13AF.Font = Enum.Font.Fantasy
Field13AF.Text = "Farm"
Field13AF.TextSize = 16
Field14AF.Name = "Field14AF"
Field14AF.Parent = WayPointsFrame
Field14AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field14AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field14AF.Position = UDim2.new(0, 555, 0, 355)
Field14AF.Size = UDim2.new(0, 40, 0, 20)
Field14AF.TextColor3 = Color3.new(1, 1, 1)
Field14AF.Font = Enum.Font.Fantasy
Field14AF.Text = "Farm"
Field14AF.TextSize = 16
Players.Name = "Players"
Players.Parent = MainFrame
Players.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Players.BorderColor3 = Color3.new(0, 1, 0)
Players.Position = UDim2.new(0, 118, 0, 5)
Players.Size = UDim2.new(0, 60, 0, 20)
Players.BackgroundTransparency = 0
Players.Font = Enum.Font.Fantasy
Players.TextColor3 = Color3.new(1, 1, 1)
Players.Text = "Players"
Players.TextSize = 17
Players.TextWrapped = true
PlayerFrame.Name = "PlayerFrame"
PlayerFrame.Parent = MainFrame
PlayerFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
PlayerFrame.BackgroundTransparency = 0.3
PlayerFrame.BorderColor3 = Color3.new(0, 0, 0)
PlayerFrame.Position = UDim2.new(0, 63, 0, 34)
PlayerFrame.Size = UDim2.new(0, 170, 0, 200)
PlayerFrame.Visible = false
PlyrSel.Name = "PlyrSel"
PlyrSel.Parent = PlayerFrame
PlyrSel.BackgroundColor3 = Color3.new(1, 1, 1)
PlyrSel.BackgroundTransparency = 0.15
PlyrSel.BorderColor3 = Color3.new(0, 0, 0)
PlyrSel.Position = UDim2.new(0, 5, 0, 5)
PlyrSel.Size = UDim2.new(0, 160, 0, 20)
PlyrSel.Font = Enum.Font.SourceSans
PlyrSel.Text = "SELECT A PLAYER"
PlyrSel.TextColor3 = Color3.new(0, 0, 0)
PlyrSel.TextScaled = true
PlyrSel.TextSize = 17
PlyrSel.TextWrapped = true
Player1.Name = "Player1"
Player1.Parent = PlayerFrame
Player1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Player1.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Player1.Position = UDim2.new(0, 5, 0, 35)
Player1.Size = UDim2.new(0, 160, 0, 20)
Player1.Font = Enum.Font.Fantasy
Player1.Text = ""
Player1.TextColor3 = Color3.new(1, 1, 1)
Player1.TextSize = 15
Player1.TextWrapped = true
Player2.Name = "Player2"
Player2.Parent = PlayerFrame
Player2.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Player2.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Player2.Position = UDim2.new(0, 5, 0, 60)
Player2.Size = UDim2.new(0, 160, 0, 20)
Player2.Font = Enum.Font.Fantasy
Player2.Text = ""
Player2.TextColor3 = Color3.new(1, 1, 1)
Player2.TextSize = 15
Player2.TextWrapped = true
Player3.Name = "Player3"
Player3.Parent = PlayerFrame
Player3.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Player3.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Player3.Position = UDim2.new(0, 5, 0, 85)
Player3.Size = UDim2.new(0, 160, 0, 20)
Player3.Font = Enum.Font.Fantasy
Player3.Text = ""
Player3.TextColor3 = Color3.new(1, 1, 1)
Player3.TextSize = 15
Player3.TextWrapped = true
Player4.Name = "Player4"
Player4.Parent = PlayerFrame
Player4.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Player4.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Player4.Position = UDim2.new(0, 5, 0, 110)
Player4.Size = UDim2.new(0, 160, 0, 20)
Player4.Font = Enum.Font.Fantasy
Player4.Text = ""
Player4.TextColor3 = Color3.new(1, 1, 1)
Player4.TextSize = 15
Player4.TextWrapped = true
Player5.Name = "Player5"
Player5.Parent = PlayerFrame
Player5.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Player5.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Player5.Position = UDim2.new(0, 5, 0, 135)
Player5.Size = UDim2.new(0, 160, 0, 20)
Player5.Font = Enum.Font.Fantasy
Player5.Text = ""
Player5.TextColor3 = Color3.new(1, 1, 1)
Player5.TextSize = 15
Player5.TextWrapped = true
TpPlayer.Name = "TpPlayer"
TpPlayer.Parent = PlayerFrame
TpPlayer.BackgroundColor3 = Color3.new(0.18, 0.18, 0.18)
TpPlayer.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TpPlayer.Position = UDim2.new(0, 5, 0, 165)
TpPlayer.Size = UDim2.new(0, 160, 0, 30)
TpPlayer.Font = Enum.Font.Fantasy
TpPlayer.Text = "Teleport to Player"
TpPlayer.TextColor3 = Color3.new(1, 1, 1)
TpPlayer.TextWrapped = true
TpPlayer.TextSize = 17
PollenFarm.Name = "PollenFarm"
PollenFarm.Parent = MainFrame
PollenFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
PollenFarm.BorderColor3 = Color3.new(0, 1, 0)
PollenFarm.Position = UDim2.new(0, 183, 0, 5)
PollenFarm.Size = UDim2.new(0, 90, 0, 20)
PollenFarm.Font = Enum.Font.Fantasy
PollenFarm.TextColor3 = Color3.new(1, 1, 1)
PollenFarm.Text = "Farm Pollen"
PollenFarm.TextSize = 17
PollenFarm.TextWrapped = true
FarmFrame.Name = "FarmFrame"
FarmFrame.Parent = MainFrame
FarmFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
FarmFrame.BorderColor3 = Color3.new(0, 0, 0)
FarmFrame.BackgroundTransparency = 0
FarmFrame.Position = UDim2.new(0, 138, 0, 34)
FarmFrame.Size = UDim2.new(0, 180, 0, 55)
FarmFrame.ZIndex = 7
FarmFrame.Visible = false
AvoidViciousBee.Name = "AvoidViciousBee"
AvoidViciousBee.Parent = FarmFrame
AvoidViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
AvoidViciousBee.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
AvoidViciousBee.BackgroundTransparency = 0
AvoidViciousBee.Position = UDim2.new(0, 5, 0, 5)
AvoidViciousBee.Size = UDim2.new(0, 170, 0, 20)
AvoidViciousBee.Font = Enum.Font.Fantasy
AvoidViciousBee.TextColor3 = Color3.new(1, 1, 1)
AvoidViciousBee.Text = "Avoid Vicious Bee: OFF"
AvoidViciousBee.TextSize = 17
AvoidViciousBee.ZIndex = 7
AvoidViciousBee.TextWrapped = true
StartFarm.Name = "StartFarm"
StartFarm.Parent = FarmFrame
StartFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StartFarm.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
StartFarm.BackgroundTransparency = 0
StartFarm.Position = UDim2.new(0, 5, 0, 30)
StartFarm.Size = UDim2.new(0, 170, 0, 20)
StartFarm.Font = Enum.Font.Fantasy
StartFarm.TextColor3 = Color3.new(1, 1, 1)
StartFarm.Text = "Pollen Farm: OFF"
StartFarm.TextSize = 17
StartFarm.ZIndex = 7
StartFarm.TextWrapped = true
AutoDig.Name = "AutoDig"
AutoDig.Parent = MainFrame
AutoDig.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
AutoDig.BorderColor3 = Color3.new(0, 1, 0)
AutoDig.Position = UDim2.new(0, 278, 0, 5)
AutoDig.Size = UDim2.new(0, 70, 0, 20)
AutoDig.Font = Enum.Font.Fantasy
AutoDig.TextColor3 = Color3.new(1, 1, 1)
AutoDig.Text = "Auto Dig"
AutoDig.TextSize = 17
AutoDig.TextWrapped = true
God.Name = "God"
God.Parent = MainFrame
God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
God.BorderColor3 = Color3.new(0, 1, 0)
God.Position = UDim2.new(0, 353, 0, 5)
God.Size = UDim2.new(0, 115, 0, 20)
God.Font = Enum.Font.Fantasy
God.TextColor3 = Color3.new(1, 1, 1)
God.Text = "God Mode: OFF"
God.TextSize = 17
God.TextWrapped = true
ExtrasScreen.Name = "ExtrasScreen"
ExtrasScreen.Parent = MainFrame
ExtrasScreen.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
ExtrasScreen.BorderColor3 = Color3.new(0, 1, 0)
ExtrasScreen.Position = UDim2.new(0, 473, 0, 5)
ExtrasScreen.Size = UDim2.new(0, 50, 0, 20)
ExtrasScreen.Font = Enum.Font.Fantasy
ExtrasScreen.TextColor3 = Color3.new(1, 1, 1)
ExtrasScreen.Text = "Extras"
ExtrasScreen.TextSize = 17
ExtrasScreen.TextWrapped = true
ExtrasFrame.Name = "ExtrasFrame"
ExtrasFrame.Parent = MainFrame
ExtrasFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
ExtrasFrame.BorderColor3 = Color3.new(0, 0, 0)
ExtrasFrame.BackgroundTransparency = 0
ExtrasFrame.Position = UDim2.new(0, 413, 0, 34)
ExtrasFrame.Size = UDim2.new(0, 170, 0, 330)
ExtrasFrame.ZIndex = 7
ExtrasFrame.Visible = false
HuntViciousBee.Name = "HuntViciousBee"
HuntViciousBee.Parent = ExtrasFrame
HuntViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
HuntViciousBee.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
HuntViciousBee.Position = UDim2.new(0, 5, 0, 5)
HuntViciousBee.Size = UDim2.new(0, 160, 0, 20)
HuntViciousBee.Font = Enum.Font.Fantasy
HuntViciousBee.TextColor3 = Color3.new(1, 1, 1)
HuntViciousBee.Text = "Hunt Vicious Bee: OFF"
HuntViciousBee.TextSize = 17
HuntViciousBee.ZIndex = 7
HuntViciousBee.TextWrapped = true
SproutFarmToggle.Name = "SproutFarmToggle"
SproutFarmToggle.Parent = ExtrasFrame
SproutFarmToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SproutFarmToggle.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
SproutFarmToggle.Position = UDim2.new(0, 5, 0, 30)
SproutFarmToggle.Size = UDim2.new(0, 160, 0, 20)
SproutFarmToggle.Font = Enum.Font.Fantasy
SproutFarmToggle.TextColor3 = Color3.new(1, 1, 1)
SproutFarmToggle.Text = "Farm Sprout: OFF"
SproutFarmToggle.TextSize = 17
SproutFarmToggle.ZIndex = 7
SproutFarmToggle.TextWrapped = true
WealthClockToggle.Name = "WealthClockToggle"
WealthClockToggle.Parent = ExtrasFrame
WealthClockToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
WealthClockToggle.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
WealthClockToggle.Position = UDim2.new(0, 5, 0, 55)
WealthClockToggle.Size = UDim2.new(0, 160, 0, 20)
WealthClockToggle.TextColor3 = Color3.new(1, 1, 1)
WealthClockToggle.Font = Enum.Font.Fantasy
WealthClockToggle.Text = "Wealth Clock: OFF"
WealthClockToggle.ZIndex = 7
WealthClockToggle.TextSize = 16
FieldBoostToggle.Name = "FieldBoostToggle"
FieldBoostToggle.Parent = ExtrasFrame
FieldBoostToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
FieldBoostToggle.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
FieldBoostToggle.Position = UDim2.new(0, 5, 0, 80)
FieldBoostToggle.Size = UDim2.new(0, 160, 0, 20)
FieldBoostToggle.TextColor3 = Color3.new(1, 1, 1)
FieldBoostToggle.Font = Enum.Font.Fantasy
FieldBoostToggle.Text = "Auto Field Boost: OFF"
FieldBoostToggle.ZIndex = 7
FieldBoostToggle.TextSize = 16
TreatToggle.Name = "TreatToggle"
TreatToggle.Parent = ExtrasFrame
TreatToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TreatToggle.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TreatToggle.Position = UDim2.new(0, 5, 0, 105)
TreatToggle.Size = UDim2.new(0, 160, 0, 20)
TreatToggle.TextColor3 = Color3.new(1, 1, 1)
TreatToggle.Font = Enum.Font.Fantasy
TreatToggle.Text = "Auto Treats: OFF"
TreatToggle.ZIndex = 7
TreatToggle.TextSize = 16
NoClip.Name = "NoClip"
NoClip.Parent = ExtrasFrame
NoClip.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
NoClip.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
NoClip.Position = UDim2.new(0, 5, 0, 130)
NoClip.Size = UDim2.new(0, 160, 0, 20)
NoClip.Font = Enum.Font.Fantasy
NoClip.TextColor3 = Color3.new(1, 1, 1)
NoClip.Text = "NoClip Mode: OFF"
NoClip.TextSize = 17
NoClip.ZIndex = 7
NoClip.TextWrapped = true
FindTreasures.Name = "FindTreasures"
FindTreasures.Parent = ExtrasFrame
FindTreasures.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
FindTreasures.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
FindTreasures.Position = UDim2.new(0, 5, 0, 155)
FindTreasures.Size = UDim2.new(0, 160, 0, 20)
FindTreasures.BackgroundTransparency = 0
FindTreasures.Font = Enum.Font.Fantasy
FindTreasures.TextColor3 = Color3.new(1, 1, 1)
FindTreasures.Text = "Tp to all Treasures"
FindTreasures.TextSize = 17
FindTreasures.ZIndex = 7
FindTreasures.TextWrapped = true
FindTreasuresText1.Name = "FindTreasuresText1"
FindTreasuresText1.Parent = MainFrame
FindTreasuresText1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
FindTreasuresText1.BorderColor3 = Color3.new(0, 0, 0)
FindTreasuresText1.BackgroundTransparency = 0.1
FindTreasuresText1.Position = UDim2.new(0, 221, 0, 130)
FindTreasuresText1.Size = UDim2.new(0, 190, 0, 84)
FindTreasuresText1.TextColor3 = Color3.new(1, 1, 1)
FindTreasuresText1.Font = Enum.Font.Fantasy
FindTreasuresText1.Text = "This will Teleport you to all the hidden treasures on the map. It will only work once\nas the treasures do not respawn."
FindTreasuresText1.TextSize = 16
FindTreasuresText1.TextWrapped = true
FindTreasuresText1.ZIndex = 7
FindTreasuresText1.Visible = false
FindTreasuresText1.TextYAlignment = Enum.TextYAlignment.Top
TPTool.Name = "TPTool"
TPTool.Parent = ExtrasFrame
TPTool.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TPTool.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TPTool.Position = UDim2.new(0, 5, 0, 180)
TPTool.Size = UDim2.new(0, 160, 0, 20)
TPTool.TextColor3 = Color3.new(1, 1, 1)
TPTool.Font = Enum.Font.Fantasy
TPTool.Text = "Add TPTool"
TPTool.ZIndex = 7
TPTool.TextSize = 16
BTool.Name = "BTool"
BTool.Parent = ExtrasFrame
BTool.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BTool.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BTool.Position = UDim2.new(0, 5, 0, 205)
BTool.Size = UDim2.new(0, 160, 0, 20)
BTool.TextColor3 = Color3.new(1, 1, 1)
BTool.Font = Enum.Font.Fantasy
BTool.Text = "Add BTools"
BTool.ZIndex = 7
BTool.TextSize = 16
ReJoinServer.Name = "ReJoinServer"
ReJoinServer.Parent = ExtrasFrame
ReJoinServer.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
ReJoinServer.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
ReJoinServer.Position = UDim2.new(0, 5, 0, 230)
ReJoinServer.Size = UDim2.new(0, 160, 0, 20)
ReJoinServer.TextColor3 = Color3.new(1, 1, 1)
ReJoinServer.Font = Enum.Font.Fantasy
ReJoinServer.Text = "ReJoin a Server"
ReJoinServer.TextSize = 16
ReJoinServer.ZIndex = 7
ReJoinServer.TextWrapped = true
TokenToggleLabel.Name = "TokenToggleLabel"
TokenToggleLabel.Parent = ExtrasFrame
TokenToggleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TokenToggleLabel.BorderSizePixel = 0
TokenToggleLabel.Position = UDim2.new(0, 5, 0, 254)
TokenToggleLabel.Size = UDim2.new(0, 132, 0, 22)
TokenToggleLabel.TextColor3 = Color3.new(1, 1, 1)
TokenToggleLabel.Font = Enum.Font.Fantasy
TokenToggleLabel.Text = "Token Pickup kb"
TokenToggleLabel.TextSize = 16
TokenToggleLabel.ZIndex = 7
TokenToggleLabel.TextWrapped = true
TokenToggle.Name = "TokenToggle"
TokenToggle.Parent = ExtrasFrame
TokenToggle.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
TokenToggle.BorderColor3 = Color3.new(0.8, 0.8, 0.8)
TokenToggle.Position = UDim2.new(0, 137, 0, 255)
TokenToggle.Size = UDim2.new(0, 28, 0, 20)
TokenToggle.TextColor3 = Color3.new(1, 1, 1)
TokenToggle.Font = Enum.Font.Fantasy
TokenToggle.Text = "h"
TokenToggle.TextSize = 16
TokenToggle.ZIndex = 7
TokenToggle.TextWrapped = true
FireflyToggleLabel.Name = "FireflyToggleLabel"
FireflyToggleLabel.Parent = ExtrasFrame
FireflyToggleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
FireflyToggleLabel.BorderSizePixel = 0
FireflyToggleLabel.Position = UDim2.new(0, 5, 0, 279)
FireflyToggleLabel.Size = UDim2.new(0, 132, 0, 22)
FireflyToggleLabel.TextColor3 = Color3.new(1, 1, 1)
FireflyToggleLabel.Font = Enum.Font.Fantasy
FireflyToggleLabel.Text = "Firefly Touch kb"
FireflyToggleLabel.TextSize = 16
FireflyToggleLabel.ZIndex = 7
FireflyToggleLabel.TextWrapped = true
FireflyToggle.Name = "FireflyToggle"
FireflyToggle.Parent = ExtrasFrame
FireflyToggle.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
FireflyToggle.BorderColor3 = Color3.new(0.8, 0.8, 0.8)
FireflyToggle.Position = UDim2.new(0, 137, 0, 280)
FireflyToggle.Size = UDim2.new(0, 28, 0, 20)
FireflyToggle.TextColor3 = Color3.new(1, 1, 1)
FireflyToggle.Font = Enum.Font.Fantasy
FireflyToggle.Text = "j"
FireflyToggle.TextSize = 16
FireflyToggle.ZIndex = 7
FireflyToggle.TextWrapped = true
HoneyToggleLabel.Name = "HoneyToggleLabel"
HoneyToggleLabel.Parent = ExtrasFrame
HoneyToggleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
HoneyToggleLabel.BorderSizePixel = 0
HoneyToggleLabel.Position = UDim2.new(0, 5, 0, 304)
HoneyToggleLabel.Size = UDim2.new(0, 132, 0, 22)
HoneyToggleLabel.TextColor3 = Color3.new(1, 1, 1)
HoneyToggleLabel.Font = Enum.Font.Fantasy
HoneyToggleLabel.Text = "Make Honey kb"
HoneyToggleLabel.TextSize = 16
HoneyToggleLabel.ZIndex = 7
HoneyToggleLabel.TextWrapped = true
HoneyToggle.Name = "HoneyToggle"
HoneyToggle.Parent = ExtrasFrame
HoneyToggle.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
HoneyToggle.BorderColor3 = Color3.new(0.8, 0.8, 0.8)
HoneyToggle.Position = UDim2.new(0, 137, 0, 305)
HoneyToggle.Size = UDim2.new(0, 28, 0, 20)
HoneyToggle.TextColor3 = Color3.new(1, 1, 1)
HoneyToggle.Font = Enum.Font.Fantasy
HoneyToggle.Text = "y"
HoneyToggle.TextSize = 16
HoneyToggle.ZIndex = 7
HoneyToggle.TextWrapped = true
InfoScreen.Name = "InfoScreen"
InfoScreen.Parent = MainFrame
InfoScreen.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
InfoScreen.BorderColor3 = Color3.new(0, 1, 0)
InfoScreen.Position = UDim2.new(0, 528, 0, 5)
InfoScreen.Size = UDim2.new(0, 40, 0, 20)
InfoScreen.BackgroundTransparency = 0
InfoScreen.Font = Enum.Font.Fantasy
InfoScreen.TextColor3 = Color3.new(1, 1, 1)
InfoScreen.Text = "Info"
InfoScreen.TextSize = 17
InfoScreen.TextWrapped = true
InfoFrame.Name = "InfoFrame"
InfoFrame.Parent = MainFrame
InfoFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
InfoFrame.BorderColor3 = Color3.new(0, 0, 0)
InfoFrame.BackgroundTransparency = 0
InfoFrame.Position = UDim2.new(0, 437, 0, 34)
InfoFrame.Size = UDim2.new(0, 200, 0, 190)
InfoFrame.ZIndex = 7
InfoFrame.Visible = false
InfoText1.Name = "InfoText1"
InfoText1.Parent = InfoFrame
InfoText1.BackgroundColor3 = Color3.new(0, 0, 0)
InfoText1.BorderColor3 = Color3.new(0, 0, 0)
InfoText1.BackgroundTransparency = 1
InfoText1.Position = UDim2.new(0, 5, 0, 5)
InfoText1.Size = UDim2.new(0, 190, 0, 210)
InfoText1.TextColor3 = Color3.new(1, 1, 1)
InfoText1.Font = Enum.Font.Fantasy
InfoText1.Text = "This Gui was created by LuckyMMB@V3rmillion.net\nDiscord https://discord.gg/GKzJnUC\n\nCredits:\nsirelKilla @ v3rmillion for the pollen farming script\nTechnoDaft for adding Btools and Waypoints\nnewdarkt for adding the King Beetles Lair location"
InfoText1.ZIndex = 7
InfoText1.TextSize = 15
InfoText1.TextWrapped = true
InfoText1.TextYAlignment = Enum.TextYAlignment.Top
TimeLabel.Name = "TimeLabel"
TimeLabel.Parent = MainFrame
TimeLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TimeLabel.BorderColor3 = Color3.new(0.15, 0.15, 0.15)
TimeLabel.Position = UDim2.new(0, 573, 0, 5)
TimeLabel.Size = UDim2.new(0, 60, 0, 20)
TimeLabel.BackgroundTransparency = 0
TimeLabel.Font = Enum.Font.Fantasy
TimeLabel.TextColor3 = Color3.new(1, 1, 1)
TimeLabel.Text = ""
TimeLabel.TextSize = 17
TimeLabel.TextWrapped = true
SproutDetect.Name = "SproutDetect"
SproutDetect.Parent = MainFrame
SproutDetect.BackgroundColor3 = Color3.new(0, 0.5, 0)
SproutDetect.BorderColor3 = Color3.new(0.15, 0.15, 0.15)
SproutDetect.Position = UDim2.new(0, 180, 0, 33)
SproutDetect.Size = UDim2.new(0, 150, 0, 35)
SproutDetect.Font = Enum.Font.Fantasy
SproutDetect.TextColor3 = Color3.new(1, 1, 1)
SproutDetect.Text = "Sprout Detected\nDistance: "
SproutDetect.TextSize = 17
SproutDetect.TextWrapped = true
SproutDetect.ZIndex = 4
SproutDetect.Visible = false
FireflyDetect.Name = "FireflyDetect"
FireflyDetect.Parent = MainFrame
FireflyDetect.BackgroundColor3 = Color3.new(0, 0, 0.5)
FireflyDetect.BorderColor3 = Color3.new(0.15, 0.15, 0.15)
FireflyDetect.Position = UDim2.new(0, 334, 0, 33)
FireflyDetect.Size = UDim2.new(0, 150, 0, 35)
FireflyDetect.Font = Enum.Font.Fantasy
FireflyDetect.TextColor3 = Color3.new(1, 1, 1)
FireflyDetect.Text = "Firefly's Detected\nDistance: "
FireflyDetect.TextSize = 17
FireflyDetect.TextWrapped = true
FireflyDetect.ZIndex = 4
FireflyDetect.Visible = false
ViciousBeeDetect.Name = "ViciousBeeDetect"
ViciousBeeDetect.Parent = MainFrame
ViciousBeeDetect.BackgroundColor3 = Color3.new(0.5, 0, 0)
ViciousBeeDetect.BorderColor3 = Color3.new(0.15, 0.15, 0.15)
ViciousBeeDetect.Position = UDim2.new(0, 488, 0, 33)
ViciousBeeDetect.Size = UDim2.new(0, 150, 0, 35)
ViciousBeeDetect.Font = Enum.Font.Fantasy
ViciousBeeDetect.TextColor3 = Color3.new(1, 1, 1)
ViciousBeeDetect.Text = "Vicious Bee Detected\nDistance: "
ViciousBeeDetect.TextSize = 17
ViciousBeeDetect.TextWrapped = true
ViciousBeeDetect.ZIndex = 4
ViciousBeeDetect.Visible = false
-- notify --
function notify(msg)
game.StarterGui:SetCore('SendNotification', {
Title = 'Bee Swarm LuckyGUI';
Text = msg;
Duration = 5;
})
end
--- Close ---
Close.MouseButton1Down:connect(function()
MainGUI:Destroy()
end)
--- Menus ---
local Menus = {
[WayPoints] = WayPointsFrame;
[ExtrasScreen] = ExtrasFrame;
[InfoScreen] = InfoFrame;
[PollenFarm] = FarmFrame;
[Players] = PlayerFrame;
}
for button,frame in pairs(Menus) do
button.MouseButton1Click:connect(function()
if frame.Visible then
frame.Visible = false
return
end
for k,v in pairs(Menus) do
v.Visible = v == frame
end
end)
end
-- Time --
spawn(function()
while true do
if tostring(game.Lighting.TimeOfDay) == "13:39:00" or tostring(game.Lighting.TimeOfDay) == "13:51:36" then
TimeLabel.BackgroundColor3 = Color3.new(120/255, 1, 235/255)
TimeLabel.BorderColor3 = Color3.new(120/255, 1, 235/255)
TimeLabel.Text = "Day"
TimeLabel.TextColor3 = Color3.new(0, 0, 0)
else
TimeLabel.BackgroundColor3 = Color3.new(59/255, 41/255, 86/255)
TimeLabel.BorderColor3 = Color3.new(59/255, 41/255, 86/255)
TimeLabel.Text = "Night"
TimeLabel.TextColor3 = Color3.new(1, 1, 1)
end
wait(1)
end
end)
--- Snow Menus Show Hide ---
FindTreasures.MouseEnter:connect(function()
FindTreasuresText1.Visible = true
end)
FindTreasures.MouseLeave:connect(function()
FindTreasuresText1.Visible = false
end)
-- Check Health --
spawn(function()
while true do
if not pausehumcheck then
local PlrChar = game.Players.LocalPlayer.Character
local FindHum = PlrChar:FindFirstChildOfClass("Humanoid")
if FindHum then
plrHealth = string.format("%.0f", FindHum.Health)
end
end
wait(0.5)
end
end)
-- Round value to x decimal places --
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
-- Check for Sprout --
spawn(function()
while true do
sproutdistance1 = nil
sproutdetected = false
SproutDetect.Visible = false
repeat
for i,v in pairs(workspace.Particles:GetChildren()) do
for x in string.gmatch(v.Name, "Sprout") do
if not pausehumcheck and v.Name == "Sprout" then
sproutdetected = true
local player = game:GetService'Players'.LocalPlayer
local character = player.Character or player.CharacterAdded:wait()
local head = character:WaitForChild'Head'
local hum = player.Character.HumanoidRootPart
sproutdistance = (v.Position-hum.Position).magnitude
sproutdistance1 = round(sproutdistance, 2)
--print("Sprout Detected. Distance: " ..tostring(sproutdistance))--
SproutDetect.Text = "Sprout Detected\nDistance: " ..tostring(sproutdistance1).. ""
SproutDetect.Visible = true
end
end
end
wait(0.3)
until v == nil
wait(0.1)
end
end)
-- check for fireflys --
spawn(function()
while true do
fireflydistance1 = nil
fireflydetected = false
FireflyDetect.Visible = false
repeat
for i,v in pairs(workspace.NPCBees:GetChildren()) do
for x in string.gmatch(v.Name, "Firefly") do
if not pausehumcheck and v.Name == "Firefly" then
fireflydetected = true
local player = game:GetService'Players'.LocalPlayer
local character = player.Character or player.CharacterAdded:wait()
local head = character:WaitForChild'Head'
local hum = player.Character.HumanoidRootPart
firelfydistance = (v.Position-hum.Position).magnitude
fireflydistance1 = round(firelfydistance, 2)
--print("Fireflys Detected. Distance: " ..tostring(firelfydistance))--
FireflyDetect.Text = "Firefly Detected\nDistance: " ..tostring(fireflydistance1).. ""
FireflyDetect.Visible = true
end
end
end
wait(0.4)
until v == nil
wait(0.1)
end
end)
-- check for vicious bee --
spawn(function()
while true do
viciousdistance1 = nil
viciousbeedetected = false
ViciousBeeDetect.Visible = false
repeat
for i,v in pairs(workspace.Particles:GetChildren()) do
for x in string.gmatch(v.Name, "Vicious") do
if not pausehumcheck and v.Name == "Vicious" then
viciousbeedetected = true
local player = game:GetService'Players'.LocalPlayer
local character = player.Character or player.CharacterAdded:wait()
local head = character:WaitForChild'Head'
local hum = player.Character.HumanoidRootPart
viciousdistance = (v.Position-hum.Position).magnitude
viciousdistance1 = round(viciousdistance, 2)
--print("Vicious Bee Detected. Distance: " ..tostring(viciousdistance))--
ViciousBeeDetect.Text = "Vicious Bee Detected\nDistance: " ..tostring(viciousdistance1).. ""
ViciousBeeDetect.Visible = true
end
end
end
if viciousbeedetected and viciousdistance < 80 then
viciousbeenear = true
if viciousbeenear and not beenearmsg and not godmodeactivated then
print("WARNING!! Vicious Bee Near")
beenearmsg=true
end
else
viciousbeenear = false
beenearmsg = false
end
wait(0.5)
until v == nil
wait(0.1)
end
end)
spawn(function()
while true do
if PollenFarmActive then
if AvoidViciousActive and viciousbeenear then
if not farmzoneswitched then
if not switchlocationmsg then
print("Vicious Bee Near. Switching to Safe Farming Zone")
notify'Switching to safe Farming Zone'
switchlocationmsg = true
end
switchingzone = true
PollenFarmActive = false
wait(1)
if Field5AFActive then
originalzone = "Clover"
Field5AFActive = false
Field3AFActive = true
elseif Field7AFActive then
originalzone = "Spider"
Field7AFActive = false
Field3AFActive = true
elseif Field9AFActive then
originalzone = "Rose"
Field9AFActive = false
Field3AFActive = true
elseif Field11AFActive then
originalzone = "Cactus"
Field11AFActive = false
Field3AFActive = true
else
originalzone = "MountainTop"
Field3AFActive = true
end
farmzoneswitched = true
switchingzone = false
PollenFarmActive = true
end
end
end
wait(0.5)
end
end)
spawn(function()
while true do
wait(0.5)
if farmzoneswitchback then
if switchlocationmsg then
print("Vicious Bee has gone. Switching back to original location")
notify'Switching back to original location'
switchlocationmsg = false
end
switchingzone = true
PollenFarmActive = false
wait(1)
if originalzone == "Clover" then
Field3AFActive = false
Field5AFActive = true
elseif originalzone == "Spider" then
Field3AFActive = false
Field7AFActive = true
elseif originalzone == "Rose" then
Field3AFActive = false
Field9AFActive = true
elseif originalzone == "Cactus" then
Field3AFActive = false
Field11AFActive = true
elseif originalzone == "MountainTop" then
Field3AFActive = false
end
farmzoneswitched = false
farmzoneswitchback = false
switchingzone = false
PollenFarmActive = true
end
end
end)
-- Pollen Farming --
spawn (function()
while true do
wait(0.5)
if resethive then
print("Waiting 35 seconds before AutoFarm resumes")
wait(35)
resethive = false
PollenFarmActive = true
end
if PollenFarmActive then
local player = game:GetService("Players").LocalPlayer
while player == nil do wait(0.5) end
local root = player.Character.HumanoidRootPart
if farmzoneswitched and not viciousbeedetected then PollenFarmActive = false farmzoneswitchback = true end
player = game:GetService("Players").LocalPlayer
local currp
player.Character.Humanoid.Died:connect(function()
resethive = true
PollenFarmActive = false
print("Player: " ..tostring(player.Name).. " has died")
end)
local pollenLbl = player.Character:FindFirstChild("ProgressLabel",true)
if not pollenLbl then
print("Backpack not found")
end
local maxpollen = tonumber(pollenLbl.Text:match("%d+$"))
local pollenTool = player.Character:FindFirstChildOfClass("Tool") or player.Backpack:FindFirstChildOfClass("Tool")
if pollenTool==nil or pollenTool:FindFirstChild("ClickEvent")==nil then
print("Tool not found")
end
--print("Backpack size: " .. maxpollen)
if PollenFarmActive then
if Field1AFActive == true then
fieldpos = {Vector3.new(-204,3.4,142),Vector3.new(-210,3.4,174),Vector3.new(-210,3.4,200)}
print("Farming Sunflower Field")
elseif Field2AFActive == true then
fieldpos = {Vector3.new(-98, 3.4, 129),Vector3.new(-80, 3.35, 129)}
print("Farming Mushroom Field")
elseif Field3AFActive == true then
fieldpos = {Vector3.new(-70.35,3.4,219),Vector3.new(-35,3.4,219),Vector3.new(0,3.4,219)}
print("Farming Dandelion Field")
elseif Field4AFActive == true then
fieldpos = {Vector3.new(100,3.4,96),Vector3.new(140,3.4,96),Vector3.new(185,3.4,96)}
print("Farming Blue Flower Field")
elseif Field5AFActive == true then
fieldpos = {Vector3.new(179,32.9,216),Vector3.new(160,32.9,189),Vector3.new(138,32.9,167)}
print("Farming Clover Field")
elseif Field6AFActive == true then
fieldpos = {Vector3.new(-193,19.4,11),Vector3.new(-181,19.4,-10),Vector3.new(-162,19.4,-29)}
print("Farming StrawBerry Field")
elseif Field7AFActive == true then
fieldpos = {Vector3.new(-73,19.4,2),Vector3.new(-44,19.4,-21),Vector3.new(-16,19.4,7)}
print("Farming Spider Field")
elseif Field8AFActive == true then
fieldpos = {Vector3.new(92.9,20,-25.6),Vector3.new(132.9,20,-25.6),Vector3.new(172.9,20,-25.6)}
print("Farming BamBoo Field")
elseif Field9AFActive == true then
fieldpos = {Vector3.new(-300,20,129),Vector3.new(-322.835,20,129),Vector3.new(-350,20,129)}
print("Farming Rose Field")
elseif Field10AFActive == true then
fieldpos = {Vector3.new(-310.1,65.5,-128.1),Vector3.new(-310.1,65.5,-168.1),Vector3.new(-310.1,65.5,-208.1)}
print("Farming Pine Tree Forest")
elseif Field11AFActive == true then
fieldpos = {Vector3.new(-159.5,68,-101.5),Vector3.new(-194.5,68,-112.5),Vector3.new(-229.5,68,-101.5)}
print("Farming Cactus Field")
elseif Field12AFActive == true then
fieldpos = {Vector3.new(-169,67,-183.8),Vector3.new(-186.5,67,-186.8),Vector3.new(-222,67,-183.8)}
print("Farming Pumpkin Patch")
elseif Field13AFActive == true then
fieldpos = {Vector3.new(285.3,70.2,-200),Vector3.new(260.3,70.2,-220),Vector3.new(225.3,70.2,-200)}
print("Farming Pineapple Patch")
elseif Field14AFActive == true then
fieldpos = {Vector3.new(93.2, 175.35, -188.49),Vector3.new(93.2, 175.35, -141.98),Vector3.new(59.12, 175.35, -141.98),Vector3.new(59.12, 175.35, -188.49)}
print("Farming Mountain Top Field")
else
if maxpollen < 9999 then
fieldpos = {Vector3.new(-220,3.3,220),Vector3.new(-220,4,180),Vector3.new(-220,4,140),Vector3.new(-220,4,100),Vector3.new(-190,4,126),Vector3.new(-190, 4, 166),Vector3.new(-190, 4, 206)}
print("Farming Sunflower Field")
else
fieldpos = {Vector3.new(93.2, 175.35, -188.49),Vector3.new(93.2, 175.35, -141.98),Vector3.new(59.12, 175.35, -141.98),Vector3.new(59.12, 175.35, -188.49)}
print("Farming Mountain Top Field")
end
end
end
--collect pollen
--print("Farming pollen")
local posIndex = 0
pollenTool.Parent = player.Character
workspace.Collectibles.ChildAdded:Connect(function(part)
if PollenFarmActive then
local root = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
if tostring(part) == tostring(game.Players.LocalPlayer.Name) or tostring(part) == "C" then
-- print("token position: " ..tostring(part.Position)) --
-- print("player position: " ..tostring(root.Position)) --
-- print("Distance: " ..tostring((part.Position - root.Position).magnitude)) --
if currp and (part.Position-root.Position).magnitude <= 60 then
root.CFrame = CFrame.new(part.Position.x, root.Position.y, part.Position.z)
wait(0.07)
root.CFrame = CFrame.new(currp)
wait(0.05)
end
end
end
end)
wait(0.1)
while PollenFarmActive and tonumber(player.CoreStats.Pollen.Value) < tonumber(maxpollen) do
wait(0.05)
posIndex=posIndex+1
if posIndex>#fieldpos then posIndex=1 end
for rot=1,4 do
local angle = CFrame.Angles(0,math.pi*.5*rot,0)
currp = fieldpos[posIndex]+angle.lookVector*10
local newrootpos = CFrame.new(currp)*angle
root.CFrame = newrootpos
for i=1,25 do
if farmzoneswitched and not viciousbeedetected then PollenFarmActive = false farmzoneswitchback = true end
if not PollenFarmActive then break end
wait(0.2)
pollenTool.ClickEvent:FireServer(currp)
end
player = game:GetService("Players").LocalPlayer
if tonumber(player.CoreStats.Pollen.Value+1) > tonumber(maxpollen) then
print("Total Honey: " ..tostring(player.CoreStats.Honey.Value).. ". Bag Full: " ..tostring(player.CoreStats.Pollen.Value))
break
end
end
end
-- turn pollen to honey --
currp = nil
--print("Teleporting back to Hive to make Honey")
wait(0.1)
game:GetService("Players").LocalPlayer.Character:MoveTo(game:GetService("Players").LocalPlayer.SpawnPos.Value.p)
if not switchingzone then
wait(1)
game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHoneyMaking")
if PollenFarmActive then
repeat wait(0.5) until game:GetService("Players").LocalPlayer.CoreStats.Pollen.Value < 1
wait(8)
end
end
end
end
end)
-- Trigger Wealth Clock every 30 minutes --
WealthClockToggle.MouseButton1Click:connect(function()
if WealthClockActive ~= true then
WealthClockActive = true
notify'Wealth Clock Started'
print("Wealth Clock Started. The Wealth Clock will be triggered every 30 minutes.")
WealthClockToggle.BackgroundColor3 = Color3.new(0.5, 0, 0)
WealthClockToggle.Text = "Wealth Clock: ON"
else
WealthClockActive = false
notify'Wealth Clock Stopped'
WealthClockToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
WealthClockToggle.Text = "Wealth Clock: OFF"
end
end)
spawn(function()
while true do
if WealthClockActive then
while WealthClockActive do
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Wealth Clock")
print("Wealth Clock activated")
wcwaittime = 1830
repeat
WealthClockToggle.Text = "Wealth Clock: " ..tostring(wcwaittime).. "sec"
wait(1)
wcwaittime = wcwaittime - 1
until wcwaittime == 0 or not WealthClockActive
end
end
wait(1)
end
end)
-- Trigger Field Boosts every 2 hours --
FieldBoostToggle.MouseButton1Click:connect(function()
if FieldBoostActive ~= true then
FieldBoostActive = true
notify'Auto Field Boost Started'
print("Auto Field Boost Started. Field Boosts will be triggered every 2 hours.")
FieldBoostToggle.BackgroundColor3 = Color3.new(0.5, 0, 0)
FieldBoostToggle.Text = "Auto Field Boost: ON"
else
FieldBoostActive = false
notify'Auto Field Boost Stopped'
FieldBoostToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
FieldBoostToggle.Text = "Auto Field Boost: OFF"
end
end)
spawn(function()
while true do
if FieldBoostActive then
while FieldBoostActive do
print("Field Boosts activated")
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Red Field Booster")
wait(0.5)
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Blue Field Booster")
wait(0.5)
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Field Booster")
fbwaittime = 7259
repeat
FieldBoostToggle.Text = "Field Boosts: " ..tostring(fbwaittime).. "sec"
wait(1)
fbwaittime = fbwaittime - 1
until fbwaittime == 0 or not FieldBoostActive
end
end
wait(1)
end
end)
-- Trigger Treats every 4 hours --
TreatToggle.MouseButton1Click:connect(function()
if TreatActive ~= true then
TreatActive = true
notify'Auto Treats Started'
print("Treats will be given every 1 hour (4 hours for Blueberry and Strawberry).")
TreatToggle.BackgroundColor3 = Color3.new(0.5, 0, 0)
TreatToggle.Text = "Auto Treats: ON"
else
TreatActive = false
notify'Auto Treats Stopped'
TreatToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TreatToggle.Text = "Auto Treats: OFF"
end
end)
spawn(function()
while true do
if TreatActive then
while TreatActive do
print("Strawberry and Blueberry Treats given")
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Blueberry Dispenser")
wait(0.5)
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Strawberry Dispenser")
ttwaittime = 14600
repeat
TreatToggle.Text = "Auto Treats: " ..tostring(ttwaittime).. "sec"
wait(1)
ttwaittime = ttwaittime - 1
until ttwaittime == 0 or not TreatActive
end
end
wait(1)
end
end)
spawn(function()
while true do
if TreatActive then
while TreatActive do
print("Treats given")
game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Treat Dispenser")
tdwaittime = 3660
repeat
wait(1)
tdwaittime = tdwaittime - 1
until tdwaittime == 0 or not TreatActive
end
end
wait(1)
end
end)
--- WayPoints ---
local WayPoints = {
["Black Bear"] = CFrame.new(-258.1, 5, 299.7),
["Brown Bear"] = CFrame.new(282, 46, 236),
["Panda Bear"] = CFrame.new(106.3, 35, 50.1),
["Polar Bear"] = CFrame.new(-106, 119, -77),
["Science Bear"] = CFrame.new(267, 103, 20),
["Traveling Bear"] = CFrame.new(23.9, 14, 359.9),
["Mother Bear"] = CFrame.new(-183.8, 4.6, 87.5),
["Tunnel Bear"] = CFrame.new(507.3, 5.7, -45.7),
["Sun Bear"] = CFrame.new(23.25, 14, 360.26),
["Redfield Boost"] = CFrame.new(-332, 20, 244),
["Bluefield Boost"] = CFrame.new(319, 58, 103),
["MountainTop Boost"] = CFrame.new(-40, 176, -191.7),
["Red Cannon (22)"] = CFrame.new(-240, 17, 345),
["Blue Cannon (16)"] = CFrame.new(-287, 73, 22),
["Yellow Cannon (12)"] = CFrame.new(266, 109, -25),
["Slingshot (8)"] = CFrame.new(78, 23, 149),
["Bee Shop"] = CFrame.new(-136.8, 4.6, 243.4),
["Tool Shop"] = CFrame.new(86, 4.6, 294),
["Tool Shop 2"] = CFrame.new(165, 69, -161),
["MountainTop Shop"] = CFrame.new(-18, 176, -137),
["Ticket Tent"] = CFrame.new(-234, 17, 398),
["Red Clubhouse"] = CFrame.new(-334, 21, 216),
["Blue Clubhouse"] = CFrame.new(292, 4, 98),
["Ticket Shop"] = CFrame.new(-12.8, 184, -222.2),
["Club Honey"] = CFrame.new(44.8, 5, 319.6),
["RoyalJelly Shop"] = CFrame.new(-297, 53, 68),
["Ticket RoyalJelly Shop"] = CFrame.new(81, 18, 240),
["Honeystorm Dispensor"] = CFrame.new(238.4, 33.3, 165.6),
["Blueberry Dispenser"] = CFrame.new(313.3, 58, 86.9),
["Strawberry Dispenser"] = CFrame.new(-320.5, 46, 272.5),
["Sprout Dispenser"] = CFrame.new(-269.26, 26.56, 267.31),
["Instant Honey Convertor"] = CFrame.new(282, 68, -62),
["King Beetles Lair"] = CFrame.new(218, 3, 140),
["Clover Field"] = CFrame.new(174, 34, 189),
["Mushroom Field"] = CFrame.new(-258.1, 5, 299.7),
["Spider Field"] = CFrame.new(-57.2, 20, -5.3),
["Blue Field"] = CFrame.new(113.7, 4, 101.5),
["Sunflower Field"] = CFrame.new(-208, 4, 185),
["StrawBerry Field"] = CFrame.new(-169.3, 20, -3.2),
["Red Field"] = CFrame.new(-258.1, 5, 299.7),
["Dandelion Field"] = CFrame.new(-30, 4, 225),
["BamBoo Field"] = CFrame.new(93, 20, -25),
["Rose Field"] = CFrame.new(-322, 20, 124),
["Mushroom Field"] = CFrame.new(-94, 5, 116),
["Cactus Field"] = CFrame.new(-194, 68, -107),
["Pumpkin Field"] = CFrame.new(-194, 68, -182),
["MountainTop Field"] = CFrame.new(76, 176, -181),
["PineTree Field"] = CFrame.new(-318, 68, -150),
["Pineapple Field"] = CFrame.new(262, 68, -201),
["Onett"] = CFrame.new(-8.4, 234, -517.9),
["Gumdrop Dispenser"] = CFrame.new(63, 20.7, 38.7),
["Treat Dispenser"] = CFrame.new(193.9, 68, -123),
["Treat Shop"] = CFrame.new(-228.2, 5, 89.4),
["Star Hut"] = CFrame.new(135.9, 64.6, 322.1),
["Wealth Clock"] = CFrame.new(310.5, 47.6, 190),
["Ant Challenge"] = CFrame.new(90.6, 32.6, 501)
}
ReturnToHive.MouseButton1Down:connect(function()
local player = game:GetService("Players").LocalPlayer
player.Character:MoveTo(player.SpawnPos.Value.p)
WayPointsFrame.Visible = false
notify'Teleported to Hive'
end)
BlackBear.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Black Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Black Bear'
end)
BrownBear.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Brown Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Brown Bear'
end)
PandaBear.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Panda Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Panda Bear'
end)
PolarBear.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Polar Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Polar Bear'
end)
ScienceBear.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Science Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Science Bear'
end)
TravelingBear.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Traveling Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Traveling Bear'
end)
MotherBear.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Mother Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Mother Bear'
end)
TunnelBear.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Tunnel Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Tunnel Bear'
end)
SunBear.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Sun Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Sun Bear'
end)
RedBoost.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Redfield Boost"]
WayPointsFrame.Visible = false
notify'Teleported to RedField Booster'
end)
BlueBoost.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Bluefield Boost"]
WayPointsFrame.Visible = false
notify'Teleported to BlueField Booster'
end)
MountainBoost.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["MountainTop Boost"]
WayPointsFrame.Visible = false
notify'Teleported to MountainTop Boost'
end)
RedCannon.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Red Cannon (22)"]
WayPointsFrame.Visible = false
notify'Teleported to Red Cannon (22)'
end)
BlueCannon.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Blue Cannon (16)"]
WayPointsFrame.Visible = false
notify'Teleported to Blue Cannon (16)'
end)
YellowCannon.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Yellow Cannon (12)"]
WayPointsFrame.Visible = false
notify'Teleported to Yellow Cannon (12)'
end)
Slingshot.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Slingshot (8)"]
WayPointsFrame.Visible = false
notify'Teleported to Slingshot (8)'
end)
BeeShop.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Bee Shop"]
WayPointsFrame.Visible = false
notify'Teleported to Bee Shop'
end)
TPShop.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Tool Shop"]
WayPointsFrame.Visible = false
notify'Teleported to Basic Tool Shop'
end)
TPShop2.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Tool Shop 2"]
WayPointsFrame.Visible = false
notify'Teleported to Advanced Tool Shop'
end)
MountainTopShop.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["MountainTop Shop"]
WayPointsFrame.Visible = false
notify'Teleported to MountainTop Shop'
end)
TentShop.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Ticket Tent"]
WayPointsFrame.Visible = false
notify'Teleported to Ticket Tent Shop'
end)
RedClubhouse.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Red Clubhouse"]
WayPointsFrame.Visible = false
notify'Teleported to Red ClubHouse'
end)
BlueClubhouse.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Blue Clubhouse"]
WayPointsFrame.Visible = false
notify'Teleported to Blue ClubHouse'
end)
TicketShop.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Ticket Shop"]
WayPointsFrame.Visible = false
notify'Teleported to Ticket Dispenser'
end)
ClubHoney.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Club Honey"]
WayPointsFrame.Visible = false
notify'Teleported to Club Honey Dispenser'
end)
RoyalJellyShop.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["RoyalJelly Shop"]
WayPointsFrame.Visible = false
notify'Teleported to RoyalJelly Shop'
end)
TicketRoyalJelly.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Ticket RoyalJelly Shop"]
WayPointsFrame.Visible = false
notify'Teleported to Ticket Royal Jelly Shop'
end)
Honeystorm.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Honeystorm Dispensor"]
WayPointsFrame.Visible = false
notify'Teleported to Honeystorm'
end)
HoneyConvertor.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Instant Honey Convertor"]
WayPointsFrame.Visible = false
notify'Teleported to Instant Honey Convertor'
end)
TreatDispenser.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Treat Dispenser"]
WayPointsFrame.Visible = false
notify'Teleported to Treat Dispenser'
end)
SproutDispenser.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Sprout Dispenser"]
WayPointsFrame.Visible = false
notify'Teleported to Sprout Dispenser'
end)
KingbeetlesLair.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["King Beetles Lair"]
WayPointsFrame.Visible = false
notify'Teleported to King Beetles Lair'
end)
MushRoomField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Mushroom Field"]
WayPointsFrame.Visible = false
notify'Teleported to Mushroom Field'
end)
StrawBerryField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["StrawBerry Field"]
WayPointsFrame.Visible = false
notify'Teleported to StrawBerry Field'
end)
CloverField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Clover Field"]
WayPointsFrame.Visible = false
notify'Teleported to Clover Field'
end)
SpiderField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Spider Field"]
WayPointsFrame.Visible = false
notify'Teleported to Spider Field'
end)
BlueField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Blue Field"]
WayPointsFrame.Visible = false
notify'Teleported to Blue Field'
end)
SunflowerField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Sunflower Field"]
WayPointsFrame.Visible = false
notify'Teleported to Sunflower Field'
end)
DandelionField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Dandelion Field"]
WayPointsFrame.Visible = false
notify'Teleported to Dandelion Field'
end)
BamBooField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["BamBoo Field"]
WayPointsFrame.Visible = false
notify'Teleported to BamBoo Field'
end)
RoseField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Rose Field"]
WayPointsFrame.Visible = false
notify'Teleported to Rose Field'
end)
CactusField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Cactus Field"]
WayPointsFrame.Visible = false
notify'Teleported to BamBoo Field'
end)
PumpkinField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Pumpkin Field"]
WayPointsFrame.Visible = false
notify'Teleported to BamBoo Field'
end)
PineTreeField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["PineTree Field"]
WayPointsFrame.Visible = false
notify'Teleported to BamBoo Field'
end)
MountainTopField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["MountainTop Field"]
WayPointsFrame.Visible = false
notify'Teleported to Mountain Top Field'
end)
PineappleField.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Pineapple Field"]
WayPointsFrame.Visible = false
notify'Teleported to Pineapple Field'
end)
GumdropDispenser.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Gumdrop Dispenser"]
WayPointsFrame.Visible = false
notify'Teleported to Gumdrop Dispenser'
end)
TreatShop.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Treat Shop"]
WayPointsFrame.Visible = false
notify'Teleported to Treat Shop'
end)
WealthClock.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Wealth Clock"]
WayPointsFrame.Visible = false
notify'Teleported to Wealth Clock'
end)
StarHut.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Star Hut"]
WayPointsFrame.Visible = false
notify'Teleported to Star Hut'
end)
Onett.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Onett"]
WayPointsFrame.Visible = false
notify'Teleported to Onett'
end)
AntChallenge.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Ant Challenge"]
WayPointsFrame.Visible = false
notify'Teleported to Ant Challenge'
end)
BlueberryDispenser.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Blueberry Dispenser"]
WayPointsFrame.Visible = false
notify'Teleported to Blueberry Dispenser'
end)
StrawberryDispenser.MouseButton1Down:connect(function()
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Strawberry Dispenser"]
WayPointsFrame.Visible = false
notify'Teleported to Strawberry Dispenser'
end)
-- Show Location --
spawn (function()
while true do
if not pausehumcheck then
local player = game:GetService'Players'.LocalPlayer
local character = player.Character or player.CharacterAdded:wait()
local head = character:WaitForChild'Head'
local hum = player.Character.HumanoidRootPart
LocationX = round(hum.Position.x, 1)
LocationY = round(hum.Position.y, 1)
LocationZ = round(hum.Position.z, 1)
ShowLocation.Text = "Coords: "..LocationX..", "..LocationY..", "..LocationZ
end
wait(0.5)
end
end)
SetLocation.MouseButton1Down:connect(function()
setlocationx = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.x, 0)
setlocationy = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, 0)
setlocationz = round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.z, 0)
print("Set Custom Location: "..setlocationx..", "..setlocationy..", "..setlocationz)
SetLocation.Text = "Set: " ..setlocationx..","..setlocationy..","..setlocationz
CustomLocationSet = true
end)
--- TP to custom location ---
TPLocation.MouseButton1Down:connect(function()
if CustomLocationSet and not pausehumcheck then
local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = CFrame.new(setlocationx, setlocationy, setlocationz)
end
end)
--- Player Teleport ---
local buttons = {
Player1,
Player2,
Player3,
Player4,
Player5
}
spawn (function()
while true do
Player1.Text = ""
Player2.Text = ""
Player3.Text = ""
Player4.Text = ""
Player5.Text = ""
for i, v in pairs(game.Players:GetChildren()) do
buttons[i].Text = v.Name
buttons[i].Visible = true
end
wait(0.5)
end
end)
Player1.MouseButton1Down:connect(function()
PlyrSel.Text = Player1.Text
end)
Player2.MouseButton1Down:connect(function()
PlyrSel.Text = Player2.Text
end)
Player3.MouseButton1Down:connect(function()
PlyrSel.Text = Player3.Text
end)
Player4.MouseButton1Down:connect(function()
PlyrSel.Text = Player4.Text
end)
Player5.MouseButton1Down:connect(function()
PlyrSel.Text = Player5.Text
end)
TpPlayer.MouseButton1Down:connect(function()
if PlyrSel.Text == "SELECT A PLAYER" then
warn("No Player Selected")
else
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace[PlyrSel.Text].HumanoidRootPart.CFrame
end
end)
-- Find Hidden Treasures --
FindTreasures.MouseButton1Down:connect(function()
local player = game:GetService("Players").LocalPlayer
local function collecttreasure(treasure)
for i,v in ipairs(treasure:GetChildren()) do
if v.Parent then
player.Character:MoveTo(v.Position)
end
wait(1)
end
end
collecttreasure(workspace.TreasureCollectibles)
wait(1)
player.Character:MoveTo(player.SpawnPos.Value.p)
end)
--- NoClip ---
noclip = false
NoClip.MouseButton1Down:connect(function()
noclip = not noclip
if noclip then
NoClip.Text = "NoClip Mode: ON"
NoClip.BackgroundColor3 = Color3.new(0.5, 0, 0)
else
NoClip.Text = "NoClip Mode: OFF"
NoClip.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
end
end)
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
--- TP Tool ---
TPTool.MouseButton1Down:connect(function()
local Tele = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
Tele.RequiresHandle = false
Tele.RobloxLocked = true
Tele.Name = "TPTool"
Tele.ToolTip = "Teleport Tool"
Tele.Equipped:connect(function(Mouse)
Mouse.Button1Down:connect(function()
if Mouse.Target then
game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name).HumanoidRootPart.CFrame = (CFrame.new(Mouse.Hit.x, Mouse.Hit.y + 5, Mouse.Hit.z))
end
end)
end)
notify'TP Tool added to your Backpack'
end)
--- Builder Tool ---
BTool.MouseButton1Down:connect(function()
local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
local tool2 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
local tool3 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
local tool4 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
local tool5 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
tool1.BinType = "Clone"
tool2.BinType = "GameTool"
tool3.BinType = "Hammer"
tool4.BinType = "Script"
tool5.BinType = "Grab"
notify'BTools added to your Backpack'
end)
--- Pollen Farm ---
StartFarm.MouseButton1Click:connect(function()
if PollenFarmActive ~= true then
PollenFarmActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Started'
else
PollenFarmActive = false
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
farmzoneswitched = false
resethive = false
print("Pollen Farming Ended")
notify'Pollen Farming Ended'
StartFarm.Text = "Pollen Farm: OFF"
PollenFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StartFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
local player = game:GetService("Players").LocalPlayer
currp=nil
player.Character:MoveTo(player.SpawnPos.Value.p)
end
end)
Field1AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field1AFActive = true
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 1 Started'
WayPointsFrame.Visible = false
end)
Field2AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field2AFActive = true
Field1AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 2 Started'
WayPointsFrame.Visible = false
end)
Field3AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field3AFActive = true
Field1AFActive = false
Field2AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 3 Started'
WayPointsFrame.Visible = false
end)
Field4AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field4AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 4 Started'
WayPointsFrame.Visible = false
end)
Field5AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field5AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 5 Started'
WayPointsFrame.Visible = false
end)
Field6AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field6AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 6 Started'
WayPointsFrame.Visible = false
end)
Field7AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field7AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 7 Started'
WayPointsFrame.Visible = false
end)
Field8AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field8AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 8 Started'
WayPointsFrame.Visible = false
end)
Field9AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field9AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 9 Started'
WayPointsFrame.Visible = false
end)
Field10AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field10AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 10 Started'
WayPointsFrame.Visible = false
end)
Field11AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field11AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 11 Started'
WayPointsFrame.Visible = false
end)
Field12AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field12AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 12 Started'
WayPointsFrame.Visible = false
end)
Field13AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field13AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 13 Started'
WayPointsFrame.Visible = false
end)
Field14AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field14AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 14 Started'
WayPointsFrame.Visible = false
end)
-- Avoid Vicious Bee --
AvoidViciousBee.MouseButton1Click:connect(function()
if AvoidViciousActive ~= true then
AvoidViciousActive = true
AvoidViciousBee.BackgroundColor3 = Color3.new(0.5, 0, 0)
AvoidViciousBee.Text = "Avoid Vicious Bee: ON"
else
AvoidViciousActive = false
AvoidViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
AvoidViciousBee.Text = "Avoid Vicious Bee: OFF"
end
end)
-- Hunt Vicious Bee --
HuntViciousBee.MouseButton1Click:connect(function()
if HuntViciousActive ~= true then
HuntViciousActive = true
HuntViciousBee.BackgroundColor3 = Color3.new(0.5, 0, 0)
HuntViciousBee.Text = "Hunt Vicious Bee: ON"
ExtrasScreen.BackgroundColor3 = Color3.new(0.5, 0, 0)
else
HuntViciousActive = false
HuntViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
HuntViciousBee.Text = "Hunt Vicious Bee: OFF"
ExtrasScreen.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
end
end)
spawn(function()
while true do
wait(1)
if HuntViciousActive and viciousbeedetected then
print("Vicous Bee has Appeared. Hunting Time!!")
notify'Vicous Bee has Appeared. Hunting Time!!'
if AvoidViciousActive then
AvoidTempOFF = true
AvoidViciousActive = false
AvoidViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
AvoidViciousBee.Text = "Avoid ViciousBee: OFF"
end
if PollenFarmActive then
FarmTempOFF = true
PollenFarmActive = false
StartFarm.Text = "Pollen Farm: OFF"
PollenFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StartFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
end
print("God Mode activated. After defeating the bee you will respawn to exit God Mode.")
God.BackgroundColor3 = Color3.new(0.5, 0, 0)
God.Text = "God Mode: ON"
GodModeActive = true
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
wait(0.1)
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait(0.1)
game.Players.LocalPlayer.Character.Animate.Disabled = false
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
godmodeactivated = true
wait(1)
local hum = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
for i,v in pairs(workspace.Particles:GetChildren()) do
for x in string.gmatch(v.Name, "Vicious") do
while HuntViciousActive and viciousbeedetected do
if v.Name == "Vicious" then
hum.CFrame = CFrame.new(v.Position.x, v.Position.y, v.Position.z)
wait(1)
end
end
end
end
wait(1)
location = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
pausehumcheck = true
wait()
local prt = Instance.new("Model", workspace);
Instance.new("Part", prt).Name="Torso";
Instance.new("Part", prt).Name="Head";
Instance.new("Humanoid", prt).Name="Humanoid";
game.Players.LocalPlayer.Character=prt
God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
God.Text = "God Mode: OFF"
GodModeActive = false
wait(6)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location
pausehumcheck = false
if AvoidTempOFF then
AvoidTempOFF = false
AvoidViciousBee.BackgroundColor3 = Color3.new(0.5, 0, 0)
AvoidViciousBee.Text = "Avoid ViciousBee: ON"
AvoidViciousActive = true
end
if FarmTempOFF then
FarmTempOFF = false
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.Text = "Pollen Farm: ON"
PollenFarmActive = true
end
end
end
end)
-- Farm Sprouts --
SproutFarmToggle.MouseButton1Click:connect(function()
if SproutFarmActive ~= true then
SproutFarmActive = true
SproutFarmToggle.BackgroundColor3 = Color3.new(0.5, 0, 0)
SproutFarmToggle.Text = "Farm Sprout: ON"
ExtrasScreen.BackgroundColor3 = Color3.new(0.5, 0, 0)
else
SproutFarmActive = false
SproutFarmToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SproutFarmToggle.Text = "Farm Sprout: OFF"
ExtrasScreen.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
end
end)
spawn(function()
while true do
startpos = nil
wait(1)
if SproutFarmActive and sproutdetected then
player = game:GetService("Players").LocalPlayer
local pollenLbl = player.Character:FindFirstChild("ProgressLabel",true)
if not pollenLbl then
print("Backpack not found")
end
local maxpollen = tonumber(pollenLbl.Text:match("%d+$"))
print("A Sprout has Appeared. Farming Time!!")
notify'A Sprout has Appeared. Farming Time!!'
if PollenFarmActive then
FarmTempOFF = true
PollenFarmActive = false
StartFarm.Text = "Pollen Farm: OFF"
PollenFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StartFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
wait(1)
end
while SproutFarmActive and sproutdetected do
if viciousbeenear and not godmodeactivated or tonumber(plrHealth) <= 30 and not godmodeactivated then
print("God Mode activated.")
God.BackgroundColor3 = Color3.new(0.5, 0, 0)
God.Text = "God Mode: ON"
GodModeActive = true
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
wait(0.1)
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait(0.1)
game.Players.LocalPlayer.Character.Animate.Disabled = false
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
godmodeactivated = true
wait(1)
end
local root = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
for i,v in pairs(workspace.Particles:GetChildren()) do
for x in string.gmatch(v.Name, "Sprout") do
if v.Name == "Sprout" then
if SproutFarmActive and sproutdetected then
if not sproutsafety then
local setstartpos = root.CFrame
for a = 1, 120 do
root.CFrame = v.CFrame * CFrame.new(0, 30, 0)
wait(0.1)
end
wait(1)
root.CFrame = v.CFrame * CFrame.new(3, 10, 3)
wait(1)
local startpos = root.CFrame
AutoDigActive = true
sproutsafety = true
sproutstarted = true
end
end
end
end
end
workspace.Collectibles.ChildAdded:Connect(function(part)
if SproutFarmActive and sproutstarted then
local rootpos = root.CFrame
if tostring(part) == tostring(game.Players.LocalPlayer.Name) or tostring(part) == "C" then
if (part.Position-root.Position).magnitude <= 80 then
root.CFrame = CFrame.new(part.Position.x, root.Position.y, part.Position.z)
wait(0.07)
root.CFrame = rootpos
wait(0.05)
end
end
end
end)
if tonumber(player.CoreStats.Pollen.Value+1) > tonumber(maxpollen) then
print("Bag Full: " ..tostring(player.CoreStats.Pollen.Value))
SproutFarmActive = false
wait(0.1)
game:GetService("Players").LocalPlayer.Character:MoveTo(game:GetService("Players").LocalPlayer.SpawnPos.Value.p)
wait(1)
game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHoneyMaking")
repeat wait(0.5) until game:GetService("Players").LocalPlayer.CoreStats.Pollen.Value < 1
wait(4)
SproutFarmActive = true
end
wait(2)
root.CFrame = startpos
end
print("Finished farming Sprout")
wait(20)
AutoDigActive = false
sproutstarted = false
if godmodeactivated then
location = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
pausehumcheck = true
wait()
local prt = Instance.new("Model", workspace);
Instance.new("Part", prt).Name="Torso";
Instance.new("Part", prt).Name="Head";
Instance.new("Humanoid", prt).Name="Humanoid";
game.Players.LocalPlayer.Character=prt
wait(6)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location
godmodeactivated = false
pausehumcheck = false
God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
God.Text = "God Mode: OFF"
GodModeActive = false
end
if FarmTempOFF then
FarmTempOFF = false
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.Text = "Pollen Farm: ON"
PollenFarmActive = true
end
sproutsafety = false
root.CFrame = rootpos
end
end
end)
-- God Mode --
God.MouseButton1Click:connect(function()
if GodModeActive ~= true then
GodModeActive = true
God.BackgroundColor3 = Color3.new(0.5, 0, 0)
God.Text = "God Mode: ON"
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
wait(0.1)
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait(0.1)
game.Players.LocalPlayer.Character.Animate.Disabled = false
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
else
GodModeActive = false
God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
God.Text = "God Mode: OFF"
location = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
--pausehumcheck = true
wait()
local prt = Instance.new("Model", workspace);
Instance.new("Part", prt).Name="Torso";
Instance.new("Part", prt).Name="Head";
Instance.new("Humanoid", prt).Name="Humanoid";
game.Players.LocalPlayer.Character=prt
wait(6)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location
--pausehumcheck = false
end
end)
-- Auto Dig --
AutoDig.MouseButton1Click:connect(function()
if AutoDigActive ~= true then
AutoDigActive = true
AutoDig.BackgroundColor3 = Color3.new(0.5, 0, 0)
else
AutoDigActive = false
notify'Auto Dig Stopped'
AutoDig.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
end
end)
spawn(function()
while true do
wait(1)
if AutoDigActive then
local player = game:GetService("Players").LocalPlayer
local pollenTool = player.Character:FindFirstChildOfClass("Tool") or player.Backpack:FindFirstChildOfClass("Tool")
if pollenTool==nil or pollenTool:FindFirstChild("ClickEvent")==nil then
AutoDigActive = false
AutoDig.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
print("Tool not found")
else
pollenTool.Parent = player.Character
while AutoDigActive do
wait(0.05)
pollenTool.ClickEvent:FireServer(CFrame.new())
end
end
end
end
end)
--- ReJoin Server ---
ReJoinServer.MouseButton1Down:connect(function()
local placeId = 1537690962
game:GetService("TeleportService"):Teleport(placeId)
end)
-- Auto Token Gather --
mouse.KeyDown:connect(function(key)
if key == TokenToggle.Text then
if not tokenfarmactive then
tokenfarmactive = true
notify'Auto Token Gather Enabled'
else
tokenfarmactive = false
notify'Auto Token Gather Disabled'
end
end
end)
spawn(function()
while true do
wait(0.5)
if tokenfarmactive then
workspace.Collectibles.ChildAdded:Connect(function(part)
if tokenfarmactive then
local root = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local rootpos = root.CFrame
if tostring(part) == tostring(game.Players.LocalPlayer.Name) or tostring(part) == "C" then
-- print("token position: " ..tostring(part.Position)) --
-- print("player position: " ..tostring(root.Position)) --
-- print("Distance: " ..tostring((part.Position - root.Position).magnitude)) --
if (part.Position-root.Position).magnitude <= 50 then
root.CFrame = CFrame.new(part.Position.x, part.Position.y, part.Position.z)
wait(0.07)
root.CFrame = rootpos
wait(0.05)
end
end
end
end)
end
end
end)
spawn(function()
while true do
wait(0.5)
if tokenfarmactive2 then
local root = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
while tokenfarmactive2 do
local rootpos = root.CFrame
for k,v in pairs(workspace.Collectibles:GetChildren()) do
if v.Name == game.Players.LocalPlayer.Name and not v:FindFirstChild("farmed") or tonumber((v.Position - root.Position).magnitude) <= 50 and not v:FindFirstChild("farmed") then
local intvalue = Instance.new("IntValue",v)
intvalue.Name = "farmed"
root.CFrame = v.CFrame
wait(.07)
end
end
wait(0.1)
root.CFrame = rootpos
end
end
end
end)
-- Make Honey --
mouse.KeyDown:connect(function(key)
if key == HoneyToggle.Text then
notify'Making Honey'
game:GetService("Players").LocalPlayer.Character:MoveTo(game:GetService("Players").LocalPlayer.SpawnPos.Value.p)
wait(1.5)
game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHoneyMaking")
end
end)
-- Farm Moon Amulet Tokens
mouse.KeyDown:connect(function(key)
if key == FireflyToggle.Text then
notify'Moon Token Gather Enabled'
count = 0
if fireflydetected then
local root = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
for i,v in pairs(workspace.NPCBees:GetChildren()) do
if v.Name == "Firefly" then
wait(0.2)
count = count + 1
--print("Teleporting to Firefly " ..tostring(count))--
root.CFrame = CFrame.new(v.Position.x, v.Position.y, v.Position.z)
end
end
wait(1)
for i,v in pairs(workspace.Collectibles:GetChildren()) do
if v.Name == "C" then
if (v.Position-root.Position).magnitude <= 50 then
root.CFrame = CFrame.new(v.Position.x, v.Position.y, v.Position.z)
wait(0.1)
end
end
end
end
end
end)
InfBackpack.MouseButton1Down:connect(function()
game.ReplicatedStorage.Events.ItemPackageEvent:InvokeServer("Purchase",{["Mute"] = true,["Type"] = "Debug-Bag",["Category"] = "Backpack"})
end) |
--
-- Copyright (c) 2018 Milos Tosic. All rights reserved.
-- License: http://www.opensource.org/licenses/BSD-2-Clause
--
-- https://github.com/turbulenz/NvTriStrip
local params = { ... }
local NVTRISTRIP_ROOT = params[1]
local NVTRISTRIP_FILES = {
NVTRISTRIP_ROOT .. "NvTriStrip/src/NvTriStrip.cpp",
NVTRISTRIP_ROOT .. "NvTriStrip/src/NvTriStripObjects.cpp",
NVTRISTRIP_ROOT .. "NvTriStrip/src/NvTriStripObjects.h",
NVTRISTRIP_ROOT .. "NvTriStrip/src/VertexCache.h"
}
function projectExtraConfig_NvTriStrip()
includedirs { NVTRISTRIP_ROOT .. "NvTriStrip/include" }
end
function projectAdd_NvTriStrip()
addProject_3rdParty_lib("NvTriStrip", NVTRISTRIP_FILES)
end
|
ENT.Type = "anim"
ENT.PrintName = "Subway Train Base"
ENT.Author = ""
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = ""
ENT.Category = "Metrostroi"
ENT.Spawnable = true
ENT.AdminSpawnable = false
--------------------------------------------------------------------------------
-- Default initializer only loads up DURA
--------------------------------------------------------------------------------
function ENT:InitializeSystems()
self:LoadSystem("DURA")
self:LoadSystem("ALS_ARS")
end
function ENT:PassengerCapacity()
return 0
end
function ENT:GetStandingArea()
return Vector(-64,-64,0),Vector(64,64,0)
end
function ENT:BoardPassengers(delta)
self:SetNW2Float("PassengerCount", math.max(0,math.min(self:PassengerCapacity(),self:GetNW2Float("PassengerCount") + delta)))
end
--------------------------------------------------------------------------------
-- Load/define basic sounds
--------------------------------------------------------------------------------
function ENT:InitializeSounds()
self.SoundPositions = {} -- Positions (used clientside)
self.SoundNames = {}
self.SoundNames["zombie"] = {
"npc/zombie/zombie_voice_idle1.wav",
"npc/zombie/zombie_voice_idle2.wav",
"npc/zombie/zombie_voice_idle3.wav",
"npc/zombie/zombie_voice_idle4.wav",
"npc/zombie/zombie_voice_idle5.wav",
"npc/zombie/zombie_voice_idle6.wav",
"npc/zombie/zombie_voice_idle7.wav",
"npc/zombie/zombie_voice_idle8.wav",
"npc/zombie/zombie_voice_idle9.wav",
"npc/zombie/zombie_voice_idle10.wav",
"npc/zombie/zombie_voice_idle11.wav",
"npc/zombie/zombie_voice_idle12.wav",
"npc/zombie/zombie_voice_idle13.wav",
"npc/zombie/zombie_voice_idle14.wav",
}
self.SoundNames["zombie_loop"] = "npc/zombie/moan_loop4.wav"
self.SoundPositions["zombie_loop"] = "cabin"
self.SoundNames["switch"] = "subway_trains/switch_1.wav"
self.SoundNames["switch1"] = "subway_trains/switch_1.wav"
self.SoundNames["switch2"] = {
"subway_trains/new/switch_1.wav",
"subway_trains/new/switch_2.wav",
"subway_trains/new/switch_3.wav",
"subway_trains/new/switch_4.wav",
"subway_trains/new/switch_5.wav",
}
self.SoundNames["switch_off"] = {
"subway_trains/new/switch_1.wav",
"subway_trains/new/switch_3.wav",
"subway_trains/new/switch_5.wav",
}
self.SoundNames["switch_on"] = {
"subway_trains/new/switch_2.wav",
"subway_trains/new/switch_4.wav",
}
self.SoundNames["switch3"] = {
"subway_trains/switch_5.wav",
"subway_trains/switch_6.wav",
"subway_trains/switch_7.wav",
}
self.SoundNames["igla_on"] = "subway_trains/igla_on1.mp3"
self.SoundNames["igla_off"] = "subway_trains/igla_off2.mp3"
self.SoundNames["igla_start1"] = "subway_trains/igla_start.mp3"
self.SoundNames["igla_start2"] = "subway_trains/igla_on2.mp3"
-----
--E
-----
self.SoundNames["auto_on"] = "subway_trains/vu_on.wav"
self.SoundNames["auto_off"] = "subway_trains/vu_off.wav"
self.SoundNames["mainauto_on"] = {
"subway_trains/kv1_4.wav",
"subway_trains/kv1_5.wav",
"subway_trains/kv1_3.wav",
}
self.SoundNames["mainauto_off"] = {
"subway_trains/kv1_2.wav",
"subway_trains/kv1_10.wav",
}
-----
self.SoundNames["kurlik"] = "subway_trains/new/kurlik.wav"
self.SoundNames["switch4"] = "subway_trains/switch_4.wav"
self.SoundNames["switch5"] = "subway_trains/switch_8.wav"
self.SoundNames["switch6"] = "subway_trains/pb_on.wav"
self.SoundNames["switch6_off"] = "subway_trains/pb_off.wav"
self.SoundNames["vu22_on"] = "subway_trains/vu22_down.wav"
self.SoundNames["vu22_off"] = "subway_trains/vu22_up.wav"
self.SoundNames["vu22b_off"] = "subway_trains/vu22_3_off.wav"
self.SoundNames["vu22b_on"] = "subway_trains/vu22_3_on.wav"
self.SoundNames["button_press"] = {
"subway_trains/but_on1.wav",
"subway_trains/but_on2.wav",
"subway_trains/but_on3.wav",
"subway_trains/but_on4.wav",
"subway_trains/but_on5.wav",
"subway_trains/but_on6.wav",
--"subway_trains/button_1_on.wav",
}
self.SoundNames["button_release"] = {
--"subway_trains/button_1_off.wav",
--"subway_trains/button_2_off.wav",
"subway_trains/but_off1.wav",
"subway_trains/but_off2.wav",
"subway_trains/but_off3.wav",
"subway_trains/but_off4.wav",
"subway_trains/but_off5.wav",
"subway_trains/but_off6.wav",
"subway_trains/but_off7.wav",
}
self.SoundNames["epv_on"] = "subway_trains/epv_on.wav"
self.SoundNames["epv_off"] = "subway_trains/epv_off.wav"
self.SoundNames["epv_start"] = "subway_trains/epv_start.wav"
self.SoundNames["kr_open"] = "subway_trains/kr_open.wav"
self.SoundNames["kr_close"] = "subway_trains/kr_close.wav"
self.SoundNames["kru_in"] = "subway_trains/new/kru_in.wav"
self.SoundNames["kru_out"] = "subway_trains/new/kru_out.wav"
self.SoundNames["revers_in"] = "subway_trains/revers_in.wav"
self.SoundNames["revers_out"] = "subway_trains/revers_out.wav" --FIXME
--self.SoundNames["av_on"] = "subway_trains/av_on.wav"
--self.SoundNames["av_off"] = "subway_trains/av_off.wav"
self.SoundNames["av_on"] = {
"subway_trains/va21_1_on.wav",
"subway_trains/va21_2_on.wav",
"subway_trains/va21_3_on.wav",
"subway_trains/va21_4_on.wav",
}
self.SoundNames["av_off"] = {
"subway_trains/va21_1_off.wav",
"subway_trains/va21_2_off.wav",
"subway_trains/va21_3_off.wav",
"subway_trains/va21_4_off.wav",
}
self.SoundNames["pak_on"] = "subway_trains/pak_on.wav"
self.SoundNames["pak_off"] = "subway_trains/pak_off.wav"
self.SoundNames["bpsn1"] = "subway_trains/bpsn_1.wav"
self.SoundNames["bpsn2"] = "subway_trains/bpsn3.wav"
self.SoundNames["bpsn3"] = "subway_trains/bpsn_4.wav"
self.SoundNames["bpsn4"] = "subway_trains/bpsn_5.wav"
self.SoundNames["bpsn5"] = "subway_trains/bpsn_6.wav"
self.SoundNames["bpsn6"] = "subway_trains/bpsn_7.wav"
self.SoundNames["bpsn_ann_pnm"] = "subway_announcer_pnm/00_07.wav"
self.SoundNames["bpsn_ann_pnm_cab"] = "subway_announcer_pnm/00_07.wav"
self.SoundPositions["bpsn_ann_pnm_cab"] = "cabin"
self.SoundNames["bpsn_ann"] = "subway_announcer/00_07.wav"
self.SoundNames["bpsn_ann_cab"] = "subway_announcer/00_07.wav"
self.SoundPositions["bpsn_ann_cab"] = "cabin"
self.SoundNames["release1"] = "subway_trains/new/release_1.wav"
self.SoundNames["release2"] = "subway_trains/brake_02.wav"
self.SoundNames["release3"] = "subway_trains/brake_03.wav"
self.SoundPositions["release2"] = "cabin"
self.SoundPositions["release3"] = "cabin"
self.SoundNames["cran1"] = "subway_trains/pneumo_idle.wav"
self.SoundPositions["cran1"] = "cabin"
self.SoundNames["release2_w"] = "subway_trains/brake_02.wav"
self.SoundNames["release3_w"] = "subway_trains/brake_03.wav"
self.SoundNames["horn2"] = "subway_trains/horn_3a.wav"
self.SoundNames["horn2_end"] = "subway_trains/horn_4a.wav"
self.SoundNames["horn3"] = "subway_trains/horn_5.wav"
self.SoundNames["horn3_end"] = "subway_trains/horn_6.wav"
self.SoundPositions["horn1"] = "cabin"
self.SoundPositions["horn2"] = "cabin"
self.SoundPositions["horn3"] = "cabin"
self.SoundNames["ring"] = "subway_trains/ring_loop.wav"
self.SoundNames["ring_end"] = "subway_trains/ring_end.wav"
self.SoundPositions["ring"] = "cabin"
self.SoundPositions["ring_end"] = "cabin"
self.SoundNames["ring1"] = "subway_trains/ring1.wav"
self.SoundNames["ring1_end"] = "subway_trains/ring2.wav"
self.SoundPositions["ring1"] = "cabin"
self.SoundPositions["ring1_end"]= "cabin"
self.SoundNames["ring2"] = "subway_trains/ring_3.wav"
self.SoundNames["ring2_end"] = "subway_trains/ring_4.wav"
self.SoundPositions["ring2"] = "cabin"
self.SoundPositions["ring2_end"]= "cabin"
self.SoundNames["ring3"] = "subway_trains/new/ring5.wav"
self.SoundNames["ring3_end"] = "subway_trains/new/ring6.wav"
self.SoundPositions["ring3"] = "cabin"
self.SoundPositions["ring3_end"]= "cabin"
self.SoundNames["ring4"] = "subway_trains/new/ring7.wav"
self.SoundNames["ring4_end"] = "subway_trains/new/ring8.wav"
self.SoundPositions["ring4"] = "cabin"
self.SoundPositions["ring4_end"]= "cabin"
self.SoundNames["upps"] = "subway_trains/upps.wav"
self.SoundNames["dura1"] = "subway_trains/dura_alarm_1.wav"
self.SoundNames["dura2"] = "subway_trains/dura_alarm_2.wav"
self.SoundNames["rk_spin"] = "subway_trains/rk_spin.wav"
self.SoundNames["rk_stop"] = "subway_trains/rk_stop.wav"
self.SoundNames["lk2_on"] = "subway_trains/lk2_on.wav"
self.SoundNames["lk2_off"] = "subway_trains/lk2_off.wav"
self.SoundNames["lk3_on"] = "subway_trains/lk3_on.wav"
self.SoundNames["lk3_off"] = "subway_trains/lk3_off.wav"
self.SoundNames["pkg"] = {"subway_trains/pkg1.wav","subway_trains/pkg2.wav"}
self.SoundNames["inf_on"] = "subway_trains/program_on.wav"
self.SoundNames["inf_off"] = "subway_trains/program_0.wav"
self.SoundNames["vpr"] = "subway_trains/vpr.wav"
self.SoundNames["vpr_end"] = "subway_trains/vpr_off.wav"
self.SoundPositions["vpr"] = "cabin"
self.SoundPositions["vpr_end"]= "cabin"
self.SoundNames["br_334"] = {
"subway_trains/new/334_1.wav",
"subway_trains/new/334_2.wav",
"subway_trains/new/334_3.wav",
"subway_trains/new/334_4.wav",
}
self.SoundNames["br_013"] = {
--"subway_trains/switch_1.wav",
"subway_trains/013_1.wav",
"subway_trains/013_2.wav",
"subway_trains/013_3.wav",
"subway_trains/013_4.wav",
}
self.SoundNames["pneumo_switch"] = {
"subway_trains/pneumo_1.wav",
"subway_trains/pneumo_2.wav",
}
self.SoundNames["pneumo_disconnect1"] = {
"subway_trains/pneumo_3.wav",
}
self.SoundNames["pneumo_disconnect2"] = {
"subway_trains/pneumo_4.wav",
"subway_trains/pneumo_5.wav",
}
self.SoundNames["pneumo_reverser"] = "subway_trains/pneumo_6.wav"
self.SoundNames["pneumo_switch_on"] = "subway_trains/pneumo_7.wav"
self.SoundNames["relay_open"] = {
"subway_trains/relay_1.wav",
}
self.SoundNames["relay_close"] = {
"subway_trains/relay_2.wav",
"subway_trains/relay_3.wav",
}
self.SoundNames["relay_close2"] = "subway_trains/new/relay_4.wav"
self.SoundNames["relay_close3"] = "subway_trains/new/relay_5.wav"
self.SoundNames["relay_close4"] = {
--"subway_trains/new/lsd_1.wav",
--"subway_trains/new/lsd_2.wav",
--"subway_trains/new/lsd_3.wav",
--"subway_trains/new/lsd_4.wav",
--"subway_trains/new/lsd_5.wav",
--"subway_trains/new/lsd_6.wav",
--"subway_trains/new/lsd_7.wav",
"subway_trains/sd.wav",
}
self.SoundNames["rvt_close"] = {
"subway_trains/brake_on.wav",
--"subway_trains/new/brake_on1.wav",
--"subway_trains/new/brake_on2.wav",
--"subway_trains/new/brake_on3.wav",
}
self.SoundNames["r1_5_close"] = {
"subway_trains/new/drive_on1.wav",
"subway_trains/new/drive_on2.wav",
"subway_trains/new/drive_on3.wav",
--"subway_trains/drive_on2.wav",
--"subway_trains/drive_on3.wav",
--"subway_trains/drive_on4.wav",
}
self.SoundNames["rvt_open"] = {
"subway_trains/new/brake_off1.wav",
"subway_trains/new/brake_off2.wav",
"subway_trains/new/brake_off3.wav"
}
self.SoundNames["r1_5_open"] = "subway_trains/new/drive_off1.wav"
self.SoundNames["relay_close5"] = "subway_trains/new/relay_3.wav"
self.SoundNames["door_close1"] = {
"subway_trains/door_close_7.wav",
"subway_trains/door_close_8.wav",
--"subway_trains/doorsclose_new.wav",
}
self.SoundNames["door_open1"] = {
"subway_trains/door_open_4.wav",
"subway_trains/door_open_5.wav",
"subway_trains/door_open_6.wav",
}
self.SoundNames["door_fail1"] = {
"subway_trains/door_fail_1.wav",
"subway_trains/door_fail_2.wav",
}
self.SoundNames["door_close2"] = {
"subway_trains/door_close_2.wav",
"subway_trains/door_close_3.wav",
"subway_trains/door_close_4.wav",
"subway_trains/door_close_5.wav",
}
self.SoundNames["door_open2"] = {
"subway_trains/door_open_1.wav",
"subway_trains/door_open_2.wav",
"subway_trains/door_open_3.wav",
}
self.SoundNames["plomb"] = {
"subway_trains/new/plomb1.wav",
"subway_trains/new/plomb2.wav",
}
self.SoundNames["door_open_tor"] = "subway_trains/door_t_open.wav"
self.SoundNames["door_close_tor"] = "subway_trains/door_t_close.wav"
self.SoundNames["compressor_717"] = "subway_trains/compressor_717_loop.wav"
self.SoundNames["compressor_717_end"] = "subway_trains/compressor_717_end.wav"
self.SoundNames["compressor_ezh"] = "subway_trains/compressor_ezh_loop.wav"
self.SoundNames["compressor_ezh_end"] = "subway_trains/compressor_ezh_end.wav"
self.SoundNames["compressor_e"] = "subway_trains/compressor_e_loop.wav"
self.SoundNames["compressor_e_end"] = "subway_trains/compressor_e_end.wav"
self.SoundNames["revers_f"] = "subway_trains/revers_f.wav"
self.SoundNames["revers_0"] = "subway_trains/revers_0.wav"
self.SoundNames["revers_b"] = "subway_trains/revers_f.wav"
self.SoundNames["kru_0_1"] = "subway_trains/new/kru_0_1.wav"
self.SoundNames["kru_1_2"] = "subway_trains/new/kru_1_2.wav"
self.SoundNames["kru_2_1"] = "subway_trains/new/kru_2_1.wav"
self.SoundNames["kru_1_0"] = "subway_trains/new/kru_1_0.wav"
self.SoundNames["kv_0_t1"] = "subway_trains/kv1/kv_0_t1.wav"
self.SoundNames["kv_t1_0"] = "subway_trains/kv1/kv_t1_0.wav"
self.SoundNames["kv_t1_t1a"] = "subway_trains/kv1/kv_t1_t1a.wav"
self.SoundNames["kv_t1a_t1"] = "subway_trains/kv1/kv_t1a_t1.wav"
self.SoundNames["kv_t1a_t2"] = "subway_trains/kv1/kv_t1a_t2.wav"
self.SoundNames["kv_t2_t1a"] = "subway_trains/kv1/kv_t2_t1a.wav"
self.SoundNames["kv_0_x1"] = "subway_trains/kv1/kv_0_x1.wav"
self.SoundNames["kv_x1_0"] = "subway_trains/kv1/kv_x1_0.wav"
self.SoundNames["kv_x1_x2"] = "subway_trains/kv1/kv_x1_x2.wav"
self.SoundNames["kv_x2_x1"] = "subway_trains/kv1/kv_x2_x1.wav"
self.SoundNames["kv_x2_x3"] = "subway_trains/kv1/kv_x2_x3.wav"
self.SoundNames["kv_x3_x2"] = "subway_trains/kv1/kv_x3_x2.wav"
self.SoundNames["ezh_kv_0_t1"] = "subway_trains/kve1/kv_0_t1.wav"
self.SoundNames["ezh_kv_t1_0"] = "subway_trains/kve1/kv_t1_0.wav"
self.SoundNames["ezh_kv_t1_t1a"] = "subway_trains/kve1/kv_t1_t1a.wav"
self.SoundNames["ezh_kv_t1a_t1"] = "subway_trains/kve1/kv_t1a_t1.wav"
self.SoundNames["ezh_kv_t1a_t2"] = "subway_trains/kve1/kv_t1a_t2.wav"
self.SoundNames["ezh_kv_t2_t1a"] = "subway_trains/kve1/kv_t2_t1a.wav"
self.SoundNames["ezh_kv_0_x1"] = "subway_trains/kve1/kv_0_x1.wav"
self.SoundNames["ezh_kv_x1_0"] = "subway_trains/kve1/kv_x1_0.wav"
self.SoundNames["ezh_kv_x1_x2"] = "subway_trains/kve1/kv_x1_x2.wav"
self.SoundNames["ezh_kv_x2_x1"] = "subway_trains/kve1/kv_x2_x1.wav"
self.SoundNames["ezh_kv_x2_x3"] = "subway_trains/kve1/kv_x2_x3.wav"
self.SoundNames["ezh_kv_x3_x2"] = "subway_trains/kve1/kv_x3_x2.wav"
for i = 1,10 do
self.SoundNames["st"..i.."a"] = "subway_trains/new/st"..i.."a.wav"
self.SoundNames["st"..i.."b"] = "subway_trains/new/st"..i.."b.wav"
end
self.SoundNames["tr"] = {
"subway_trains/tr_1.wav",
"subway_trains/tr_2.wav",
"subway_trains/tr_3.wav",
"subway_trains/tr_4.wav",
"subway_trains/tr_5.wav",
}
self.SoundNames["zap"] = {
"ambient/energy/zap1.wav",
"ambient/energy/zap2.wav",
"ambient/energy/zap3.wav",
}
self.SoundNames["spark"] = {
"ambient/energy/spark1.wav",
"ambient/energy/spark2.wav",
"ambient/energy/spark3.wav",
"ambient/energy/spark4.wav",
"ambient/energy/spark5.wav",
}
self.SoundNames["uava_on"] = "subway_trains/new/uava_on.wav"
self.SoundNames["uava_off"] = "subway_trains/new/uava_off.wav"
self.SoundNames["paksd"] = "subway_trains/new/paksd.wav"
self.SoundTimeout = {}
end
--------------------------------------------------------------------------------
-- Sound functions
--------------------------------------------------------------------------------
function ENT:SetSoundState(sound,volume,pitch,timeout,range)
--if not self.Sounds[sound] then return end
--if sound == "ring" then sound = "zombie_loop" end
if not self.Sounds[sound] then
if self.SoundNames and self.SoundNames[sound] then
local name = self.SoundNames[sound]
if self.SoundPositions[sound] then
local ent_nwID
if self.SoundPositions[sound] == "cabin" then ent_nwID = "seat_driver" end
local ent = self:GetNW2Entity(ent_nwID)
if IsValid(ent) then
self.Sounds[sound] = CreateSound(ent, Sound(name))
else
return
end
else
self.Sounds[sound] = CreateSound(self, Sound(name))
end
else
return
end
end
local default_range = 0.80
if (volume <= 0) or (pitch <= 0) then
self.Sounds[sound]:SetSoundLevel(100*(range or default_range))
self.Sounds[sound]:Stop()
return
end
if soundid == "switch" then default_range = 0.50 end
local pch = math.floor(math.max(0,math.min(255,100*pitch)) + math.random())
self.Sounds[sound]:SetSoundLevel(100*(range or default_range))
self.Sounds[sound]:Play()
self.Sounds[sound]:ChangeVolume(math.max(0,math.min(255,2.55*volume)) + (0.001/2.55) + (0.001/2.55)*math.random(),timeout or 0)
self.Sounds[sound]:ChangePitch(pch+1,timeout or 0)
self.Sounds[sound]:SetSoundLevel(100*(range or default_range))
end
--[[function ENT:CheckActionTimeout(action,timeout)
self.LastActionTime = self.LastActionTime or {}
self.LastActionTime[action] = self.LastActionTime[action] or (CurTime()-1000)
if CurTime() - self.LastActionTime[action] < timeout then return true end
self.LastActionTime[action] = CurTime()
return false
end
]]--
function ENT:PlayOnce(soundid,location,range,pitch,randoff)
--soundid = "zombie"
--if self:CheckActionTimeout(soundid,self.SoundTimeout[soundid] or 0.0) then return end
-- Pick wav file
local sound = self.SoundNames[soundid]
if not sound then return end
if type(sound) == "table" then sound = table.Random(sound) end
-- Setup range
local default_range = 0.80
if soundid == "switch" then default_range = 0.50 end
-- Emit sound from right location
if not location then
self:EmitSound(sound, 100*(range or default_range), pitch or (not randoff) and math.random(95,105) or nil)
elseif (location == true) or (location == "cabin") then
if CLIENT then self.DriverSeat = self:GetNW2Entity("seat_driver") end
if IsValid(self.DriverSeat) then
self.DriverSeat:EmitSound(sound, 100*(range or default_range),pitch or (not randoff) and math.random(95,105) or nil)
end
elseif (location == true) or (location == "instructor") then
if CLIENT then self.InstructorsSeat = self:GetNW2Entity("seat_instructor") end
if IsValid(self.InstructorsSeat) then
self.InstructorsSeat:EmitSound(sound, 100*(range or default_range),pitch or (not randoff) and math.random(95,105) or nil)
end
elseif location == "front_bogey" then
if IsValid(self.FrontBogey) then
self.FrontBogey:EmitSound(sound, 100*(range or default_range),pitch or (not randoff) and math.random(95,105) or nil)
end
elseif location == "rear_bogey" then
if IsValid(self.RearBogey) then
self.RearBogey:EmitSound(sound, 100*(range or default_range),pitch or (not randoff) and math.random(95,105) or nil)
end
end
end
--------------------------------------------------------------------------------
-- Load a single system with given name
--------------------------------------------------------------------------------
function ENT:LoadSystem(a,b,...)
local name
local sys_name
if b then
name = b
sys_name = a
else
name = a
sys_name = a
end
if not Metrostroi.Systems[name] then ErrorNoHalt("No system defined: "..name) return end
if self.Systems[sys_name] then ErrorNoHalt("System already defined: "..sys_name) return end
local no_acceleration = Metrostroi.BaseSystems[name].DontAccelerateSimulation
local run_everywhere = Metrostroi.BaseSystems[name].RunEverywhere
if SERVER and Turbostroi then
-- Load system into turbostroi
if (not GLOBAL_SKIP_TRAIN_SYSTEMS) then
Turbostroi.LoadSystem(sys_name,name,...)
end
-- Load system locally (this may load any systems nested in the initializer)
GLOBAL_SKIP_TRAIN_SYSTEMS = GLOBAL_SKIP_TRAIN_SYSTEMS or 0
if GLOBAL_SKIP_TRAIN_SYSTEMS then GLOBAL_SKIP_TRAIN_SYSTEMS = GLOBAL_SKIP_TRAIN_SYSTEMS + 1 end
self[sys_name] = Metrostroi.Systems[name](self,...)
GLOBAL_SKIP_TRAIN_SYSTEMS = GLOBAL_SKIP_TRAIN_SYSTEMS - 1
if GLOBAL_SKIP_TRAIN_SYSTEMS == 0 then GLOBAL_SKIP_TRAIN_SYSTEMS = nil end
-- Setup nice name as normal
--if (name ~= sys_name) or (b) then self[sys_name].Name = sys_name end
self[sys_name].Name = sys_name
self.Systems[sys_name] = self[sys_name]
-- Create fake placeholder
if not no_acceleration then
if run_everywhere then
local old_func = self[sys_name].TriggerInput
self[sys_name].TriggerInput = function(system,name,value)
old_func(self,sys_name,name,value)
Turbostroi.TriggerInput(self,sys_name,name,value)
end
else
self[sys_name].TriggerInput = function(system,name,value)
Turbostroi.TriggerInput(self,sys_name,name,value)
end
end
self[sys_name].Think = function() end
end
else
-- Load system like normal
self[sys_name] = Metrostroi.Systems[name](self,...)
--if (name ~= sys_name) or (b) then self[sys_name].Name = sys_name end
self[sys_name].Name = sys_name
self.Systems[sys_name] = self[sys_name]
--if SERVER then
--[[self[sys_name].TriggerOutput = function(sys,name,value)
local varname = (sys.Name or "")..name
--self:TriggerOutput(varname, tonumber(value) or 0)
self.DebugVars[varname] = value
end]]--
--end
end
end
function ENT:SetupDataTables()
self._NetData = {{},{}}
end
---------------------------------------------------------------------------------------
-- Sends and get float via NWVars
---------------------------------------------------------------------------------------
function ENT:SetPackedRatio(idx,value)
local idx = type(idx) == "number" and 999-idx or idx
if self._NetData[2][idx] ~= nil and self._NetData[2][idx] == math.floor(value*100) then return end
self:SetNW2Int(idx,math.floor(value*500))
end
function ENT:GetPackedRatio(idx)
return self:GetNW2Int(type(idx) == "number" and 999-idx or idx)/500
end
--------------------------------------------------------------------------------
-- Sends and get bool via NWVars
--------------------------------------------------------------------------------
function ENT:SetPackedBool(idx,value)
if self._NetData[1][idx] ~= nil and self._NetData[1][idx] == value then return end
self:SetNW2Bool(idx,value)
end
function ENT:GetPackedBool(idx)
return self:GetNW2Bool(idx)
end
|
local BuildPSD = require(game.ReplicatedStorage:WaitForChild("BuildPSD"))
BuildPSD(script.JSON.Value) |
--[[
MIT License
Copyright (c) 2019 Mitchell Davis <coding.jackalope@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
local Cursor = require(SLAB_PATH .. '.Internal.Core.Cursor')
local DrawCommands = require(SLAB_PATH .. '.Internal.Core.DrawCommands')
local Image = require(SLAB_PATH .. '.Internal.UI.Image')
local Mouse = require(SLAB_PATH .. '.Internal.Input.Mouse')
local Region = require(SLAB_PATH .. '.Internal.UI.Region')
local Stats = require(SLAB_PATH .. '.Internal.Core.Stats')
local Style = require(SLAB_PATH .. '.Style')
local Text = require(SLAB_PATH .. '.Internal.UI.Text')
local Tooltip = require(SLAB_PATH .. '.Internal.UI.Tooltip')
local Window = require(SLAB_PATH .. '.Internal.UI.Window')
local Tree = {}
local Instances = {}
local Hierarchy = {}
local Radius = 4.0
local function GetInstance(Id)
if #Hierarchy > 0 then
local Top = Hierarchy[1]
Id = Top.Id .. "." .. Id
end
if Instances[Id] == nil then
local Instance = {}
Instance.X = 0.0
Instance.Y = 0.0
Instance.H = 0.0
Instance.IsOpen = false
Instance.WasOpen = false
Instance.Id = Id
Instances[Id] = Instance
end
return Instances[Id]
end
function Tree.Begin(Id, Options)
Stats.Push('Tree')
Options = Options == nil and {} or Options
Options.Label = Options.Label == nil and Id or Options.Label
Options.Tooltip = Options.Tooltip == nil and "" or Options.Tooltip
Options.OpenWithHighlight = Options.OpenWithHighlight == nil and true or OpenWithHighlight
Options.Icon = Options.Icon == nil and nil or Options.Icon
Options.IconPath = Options.IconPath == nil and nil or Options.IconPath
Options.IsSelected = Options.IsSelected == nil and false or Options.IsSelected
Options.IsOpen = Options.IsOpen == nil and false or Options.IsOpen
local Instance = GetInstance(Id)
Instance.WasOpen = Instance.IsOpen
local WinItemId = Window.GetItemId(Instance.Id)
local X, Y = Cursor.GetPosition()
local H = math.max(Style.Font:getHeight(), Instance.H)
local TriX, TriY = X + Radius, Y + H * 0.5
local Diameter = Radius * 2.0
local MouseX, MouseY = Mouse.Position()
local TMouseX, TMouseY = Region.InverseTransform(nil, MouseX, MouseY)
local WinX, WinY, WinW, WinH = Region.GetBounds()
local ContentW, ContentH = Region.GetContentSize()
WinW = math.max(WinW, ContentW)
local IsObstructed = Window.IsObstructedAtMouse() or Region.IsHoverScrollBar()
local IsHot = not IsObstructed and WinX <= TMouseX and TMouseX <= WinX + WinW and Y <= TMouseY and TMouseY <= Y + H and Region.Contains(MouseX, MouseY)
if IsHot or Options.IsSelected then
DrawCommands.Rectangle('fill', WinX, Y, WinW, H, Style.TextHoverBgColor)
end
if IsHot then
if Mouse.IsClicked(1) and not Options.IsLeaf and Options.OpenWithHighlight then
Instance.IsOpen = not Instance.IsOpen
end
end
local IsExpanderClicked = false
if not Options.IsLeaf then
if not IsObstructed and X <= TMouseX and TMouseX <= X + Diameter and Y <= TMouseY and TMouseY <= Y + H then
if Mouse.IsClicked(1) and not Options.OpenWithHighlight then
Instance.IsOpen = not Instance.IsOpen
Window.SetHotItem(nil)
IsExpanderClicked = true
end
end
local Dir = Instance.IsOpen and 'south' or 'east'
DrawCommands.Triangle('fill', TriX, TriY, Radius, Dir, Style.TextColor)
end
if not Instance.IsOpen and Instance.WasOpen then
Window.ResetContentSize()
Region.ResetContentSize()
end
Cursor.AdvanceX(Radius * 2.0)
Instance.X = Cursor.GetX()
Instance.Y = Cursor.GetY()
if Options.Icon ~= nil or Options.IconPath ~= nil then
Image.Begin(Instance.Id .. '_Icon', {
Image = Options.Icon,
Path = Options.IconPath
})
local ItemX, ItemY, ItemW, ItemH = Cursor.GetItemBounds()
Instance.H = math.max(Instance.H, ItemH)
Cursor.SameLine({CenterY = true})
end
Text.Begin(Options.Label)
Cursor.SetY(Instance.Y)
Cursor.AdvanceY(H)
if Options.IsOpen then
Instance.IsOpen = true
end
if Instance.IsOpen then
table.insert(Hierarchy, 1, Instance)
Cursor.SetX(Instance.X)
else
Cursor.SetX(X)
end
if IsHot then
Tooltip.Begin(Options.Tooltip)
if not IsExpanderClicked then
Window.SetHotItem(WinItemId)
end
end
Window.AddItem(X, Y, (WinW + WinX) - Instance.X, H, WinItemId)
if not Instance.IsOpen then
Stats.Pop()
end
return Instance.IsOpen
end
function Tree.End()
table.remove(Hierarchy, 1)
local Instance = Hierarchy[1]
if Instance ~= nil then
Cursor.SetX(Instance.X)
else
Cursor.SetX(Cursor.GetAnchorX())
end
Stats.Pop()
end
return Tree
|
local this = inherit.NewSubOf()
this.Name = "FloorCylinder"
this.Radius = 512
this.InnerBound = 64
this.HeightOffset = 256
//if CLIENT then
function this:Draw(duration)
for yaw = 0, 360, 45 do
debugoverlay.Axis( self.Pos, Angle(0, yaw, 0), self.Radius, duration or 0.017, false )
debugoverlay.Axis( self.Pos + Vector(0, 0, self.HeightOffset / 2), Angle(0, yaw, 180), self.InnerBound, duration or 0.017, false )
debugoverlay.Axis( self.Pos + Vector(0, 0, self.HeightOffset), Angle(0, yaw, 180), self.Radius, duration or 0.017, false )
end
end
//end
function this:Init()
end
function this:GetSpawn(ply, spawn)
local randDir = Angle(0, math.random() * 360, 0):Forward()
local randDist = (self.Radius - self.InnerBound) * math.sqrt(math.random()) + self.InnerBound
local projectPos = self.Pos + Vector(0,0,self.HeightOffset) + randDir * randDist
local trace = util.TraceLine({
start = projectPos,
endpos = projectPos + Vector(0, 0, -self.HeightOffset),
mask = MASK_PLAYERSOLID
})
//print("floorcyl:", randDir, ":", randDist, ":", trace.HitPos - self.Pos)
return trace.HitPos, (-randDir):Angle()
end
function this:PostSpawn(ply, spawn)
end
local gm = gminfo.GetGamemodeTable()
gm.SpawnVolume.Register(this) |
local control4 = scene:getObjects("control4_ph")[1]:findPlaceholderComponent();
local control5 = scene:getObjects("control5_ph")[1]:findPlaceholderComponent();
local uselessPanel = false;
local keyl = scene:getObjects("keyl")[1];
local keylHack1 = false;
-- main
makeDoor("door15", false);
makeDoorTrigger("door15_cp", "door15");
makeDoor("door16", false);
makeDoorTrigger("door16_cp", "door16");
makeDoor("door17", false);
makeDoor("door18", false);
makeDoor("door19", false);
makeDoor("door20", false);
makeDoorTrigger("door20_cp", "door20");
makeDoor("door22", false);
makeDoorTrigger("door22_cp", "door22");
makeDoor("door23", false);
makeDoorTrigger("door23_cp", "door23");
makeDoor("door21", false);
makeLever("lever12", true, nil, function()
disableLever("lever12");
local objs = scene:getObjects("laser12");
for _, obj in pairs(objs) do
obj:addComponent(FadeOutComponent(1.0));
end
audio:playSound("alarm_off.ogg");
end);
makeKeyDoor("blue_door", "blue_key_ph", function()
openDoor("door21");
end);
local function control45Func(other)
scene.player.linearDamping = 6.0;
scene.cutscene = true;
addTimeoutOnce(1.0, function()
if uselessPanel then
showLowerDialog(
{
{"player", tr.dialog46.str1},
}, function ()
scene.cutscene = false;
end);
else
showLowerDialog(
{
{"player", tr.dialog47.str1},
}, function ()
uselessPanel = true;
scene.cutscene = false;
end);
end
end);
end
control4.listener = createSensorEnterListener(true, control45Func);
control5.listener = createSensorEnterListener(true, control45Func);
setSensorEnterListener("keyl1_cp", true, function(other)
scene.player.linearDamping = 6.0;
scene.cutscene = true;
showLowerDialog(
{
{"ally", tr.str6, "common2/portrait_keyl.png", tr.dialog48.str1},
{"ally", tr.str6, "common2/portrait_keyl.png", tr.dialog48.str2},
{"ally", tr.str6, "common2/portrait_keyl.png", tr.dialog48.str3},
}, function ()
scene.cutscene = false;
end);
end);
setSensorEnterListener("backpack_cp", true, function(other)
scene.player.linearDamping = 6.0;
scene.cutscene = true;
showLowerDialog(
{
{"player", tr.dialog49.str1},
{"player", tr.dialog49.str2},
}, function ()
scene.cutscene = false;
end);
end);
setSensorEnterListener("keyl2_cp", true, function(other)
scene.player.linearDamping = 6.0;
scene.cutscene = true;
showLowerDialog(
{
{"ally", tr.str6, "common2/portrait_keyl.png", tr.dialog50.str1},
}, function ()
control4.listener = nil;
control5.listener = nil;
scene.cutscene = false;
local p = scene:getObjects("keyl1_path")[1];
keyl.roamBehavior:reset();
keyl.roamBehavior.linearVelocity = 13.0;
keyl.roamBehavior.linearDamping = 4.0;
keyl.roamBehavior.dampDistance = 3.0;
keyl.roamBehavior:changePath(p:findPathComponent().path, p:getTransform());
keyl.roamBehavior:start();
scene:getObjects("keyl4_cp")[1].active = true;
end);
end);
local function keylHack1Func()
scene:getObjects("keyl4_cp")[1].active = false;
scene.player.linearDamping = 6.0;
scene.cutscene = true;
showLowerDialog(
{
{"ally", tr.str6, "common2/portrait_keyl.png", tr.dialog51.str1},
{"ally", tr.str6, "common2/portrait_keyl.png", tr.dialog51.str2},
{"ally", tr.str6, "common2/portrait_keyl.png", tr.dialog51.str3},
}, function ()
addTimeoutOnce(1.5, function()
openDoor("door18", true);
end);
scene.cutscene = false;
end);
end
setSensorEnterListener("keyl3_cp", true, function(other)
if keylHack1 then
keylHack1Func();
end
keylHack1 = true;
end);
setSensorListener("keyl4_cp", function(other)
if keylHack1 then
keylHack1Func();
end
keylHack1 = true;
end, function (other)
keylHack1 = false;
end);
setSensorEnterListener("keyl5_cp", true, function(other)
scene:getObjects("keyl6_cp")[1].active = true;
end);
setSensorEnterListener("keyl6_cp", true, function(other)
scene.player.linearDamping = 6.0;
scene.cutscene = true;
showLowerDialog(
{
{"ally", tr.str6, "common2/portrait_keyl.png", tr.dialog52.str1},
{"ally", tr.str6, "common2/portrait_keyl.png", tr.dialog52.str2},
}, function ()
scene.cutscene = false;
openDoor("door17",true);
end);
end);
setSensorEnterListener("exit1_cp", true, function(other)
scene.respawnPoint = scene:getObjects("exit1_cp")[1]:getTransform();
scene.player.linearDamping = 6.0;
scene.cutscene = true;
setAmbientMusic("ambient8.ogg");
startAmbientMusic(true);
closeDoor("door17", true);
local p = scene:getObjects("keyl2_path")[1];
keyl.roamBehavior:reset();
keyl.roamBehavior.linearVelocity = 13.0;
keyl.roamBehavior.linearDamping = 4.0;
keyl.roamBehavior.dampDistance = 3.0;
keyl.roamBehavior:changePath(p:findPathComponent().path, p:getTransform());
keyl.roamBehavior:start();
end);
setSensorEnterListener("exit2_cp", true, function(other)
addTimeoutOnce(0.5, function()
showUpperDialog(
{
{"ally", tr.str6, "common2/portrait_keyl.png", tr.dialog53.str1},
{"ally", tr.str6, "common2/portrait_keyl.png", tr.dialog53.str2},
}, function ()
scene.cutscene = false;
addTimeoutOnce(0.5, function()
local p = scene:getObjects("keyl3_path")[1];
keyl.roamBehavior:reset();
keyl.roamBehavior.linearVelocity = 13.0;
keyl.roamBehavior.linearDamping = 4.0;
keyl.roamBehavior.dampDistance = 3.0;
keyl.roamBehavior:changePath(p:findPathComponent().path, p:getTransform());
keyl.roamBehavior:start();
end);
end);
end);
end);
|
local service = require 'service'
local workspace = require 'workspace'
local fs = require 'bee.filesystem'
local core = require 'core'
local uric = require 'uri'
rawset(_G, 'TEST', true)
local EXISTS = {}
local function eq(a, b)
if a == EXISTS and b ~= nil then
return true
end
local tp1, tp2 = type(a), type(b)
if tp1 ~= tp2 then
return false
end
if tp1 == 'table' then
local mark = {}
for k in pairs(a) do
if not eq(a[k], b[k]) then
return false
end
mark[k] = true
end
for k in pairs(b) do
if not mark[k] then
return false
end
end
return true
end
return a == b
end
local function catch_target(script, sep)
local list = {}
local cur = 1
local cut = 0
while true do
local start, finish = script:find(('<%%%s.-%%%s>'):format(sep, sep), cur)
if not start then
break
end
list[#list+1] = { start - cut, finish - 4 - cut }
cur = finish + 1
cut = cut + 4
end
local new_script = script:gsub(('<%%%s(.-)%%%s>'):format(sep, sep), '%1')
return new_script, list
end
function TEST(data)
local lsp = service()
local ws = workspace(lsp, 'test')
lsp.workspace = ws
ws.root = ROOT
local targetScript = data[1].content
local targetUri = uric.encode(fs.path(data[1].path))
local sourceScript, sourceList = catch_target(data[2].content, '?')
local sourceUri = uric.encode(fs.path(data[2].path))
lsp:saveText(targetUri, 1, targetScript)
ws:addFile(uric.decode(targetUri))
lsp:compileVM(targetUri)
lsp:saveText(sourceUri, 1, sourceScript)
ws:addFile(uric.decode(sourceUri))
lsp:compileVM(sourceUri)
local sourceVM = lsp:loadVM(sourceUri)
assert(sourceVM)
local sourcePos = (sourceList[1][1] + sourceList[1][2]) // 2
local source = core.findSource(sourceVM, sourcePos)
local hover = core.hover(source, lsp)
assert(hover)
if data.hover.description then
local uriROOT = uric.encode(ROOT):gsub('%%', '%%%%')
data.hover.description = data.hover.description:gsub('%$ROOT%$', uriROOT)
end
if hover.label then
hover.label = hover.label:gsub('\r\n', '\n')
end
assert(eq(hover, data.hover))
end
TEST {
{
path = 'a.lua',
content = '',
},
{
path = 'b.lua',
content = 'require <?"a"?>',
},
hover = {
description = [[[a.lua]($ROOT$/a.lua)]],
}
}
TEST {
{
path = 'a.lua',
content = [[
local function f(a, b)
end
return f
]],
},
{
path = 'b.lua',
content = [[
local x = require 'a'
<?x?>()
]]
},
hover = {
label = 'function f(a: any, b: any)',
name = 'f',
}
}
TEST {
{
path = 'a.lua',
content = [[
return function (a, b)
end
]],
},
{
path = 'b.lua',
content = [[
local f = require 'a'
<?f?>()
]]
},
hover = {
label = 'function (a: any, b: any)',
name = '',
}
}
TEST {
{
path = 'a.lua',
content = [[
local mt = {}
mt.__index = mt
function mt:add(a, b)
end
return function ()
return setmetatable({}, mt)
end
]],
},
{
path = 'b.lua',
content = [[
local m = require 'a'
local obj = m()
obj:<?add?>()
]]
},
hover = {
label = 'function mt:add(a: any, b: any)',
name = 'mt:add',
},
}
TEST {
{
path = 'a.lua',
content = [[
t = {
[{}] = 1,
}
]],
},
{
path = 'b.lua',
content = [[
<?t?>[{}] = 2
]]
},
hover = {
label = [[
global t: {
[*table]: number = 1,
[*table]: number = 2,
}]],
name = 't',
},
}
TEST {
{
path = 'a.lua',
content = [[
t = {
[{}] = 1,
}
]],
},
{
path = 'a.lua',
content = [[
<?t?>[{}] = 2
]]
},
hover = {
label = [[
global t: {
[*table]: number = 2,
}]],
name = 't',
},
}
|
-- Configuration for Neovim's native LSP functions.
-- Must source this file after the `nvim-lspconfig` plugin loads.
local fs = require("tjdot.fs")
local lspconfig = require("lspconfig")
local util = require("lspconfig.util")
-- nvim-cmp completion capabilities for Neovim's LSP.
local capabilities = require("cmp_nvim_lsp").update_capabilities(vim.lsp.protocol.make_client_capabilities())
-- Function called when a buffer attaches to a language server.
local on_attach = function(client, bufnr)
local function buf_set_keymap(...)
vim.api.nvim_buf_set_keymap(bufnr, ...)
end
local function buf_set_option(...)
vim.api.nvim_buf_set_option(bufnr, ...)
end
-- Aerial code browser config.
require("aerial").on_attach(client, bufnr)
buf_set_option("omnifunc", "v:lua.vim.lsp.omnifunc")
-- Mappings
local opts = {noremap = true, silent = true}
buf_set_keymap("n", "gD", "<Cmd>lua vim.lsp.buf.declaration()<CR>", opts)
buf_set_keymap("n", "gd", "<Cmd>lua vim.lsp.buf.definition()<CR>", opts)
buf_set_keymap("n", "K", "<Cmd>lua vim.lsp.buf.hover()<CR>", opts)
buf_set_keymap("n", "gi", "<cmd>lua vim.lsp.buf.implementation()<CR>", opts)
buf_set_keymap("n", "<C-k>", "<cmd>lua vim.lsp.buf.signature_help()<CR>", opts)
buf_set_keymap("n", "<leader>lwa", "<cmd>lua vim.lsp.buf.add_workspace_folder()<CR>", opts)
buf_set_keymap("n", "<leader>lwr", "<cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>", opts)
buf_set_keymap("n", "<leader>wl", "<cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>", opts)
buf_set_keymap("n", "<leader>lD", "<cmd>lua vim.lsp.buf.type_definition()<CR>", opts)
buf_set_keymap("n", "<leader>lr", "<cmd>lua vim.lsp.buf.rename()<CR>", opts)
buf_set_keymap("n", "gr", "<cmd>lua vim.lsp.buf.references()<CR>", opts)
buf_set_keymap("n", "<leader>le", "<cmd>lua vim.lsp.diagnostic.show_line_diagnostics()<CR>", opts)
buf_set_keymap("n", "[d", "<cmd>lua vim.lsp.diagnostic.goto_prev()<CR>", opts)
buf_set_keymap("n", "]d", "<cmd>lua vim.lsp.diagnostic.goto_next()<CR>", opts)
buf_set_keymap("n", "<leader>lq", "<cmd>lua vim.lsp.diagnostic.set_loclist()<CR>", opts)
buf_set_keymap("n", "<leader>la", "<cmd>lua vim.lsp.buf.code_action()<CR>", opts)
-- Set some keybinds conditional on server capabilities
if client.resolved_capabilities.document_formatting then
buf_set_keymap("n", "<leader>lf", "<cmd>lua vim.lsp.buf.formatting()<CR>", opts)
elseif client.resolved_capabilities.document_range_formatting then
buf_set_keymap("n", "<leader>lf", "<cmd>lua vim.lsp.buf.range_formatting()<CR>", opts)
end
-- Set autocommands conditional on server_capabilities
if client.resolved_capabilities.document_highlight then
vim.api.nvim_exec(
[[
hi LspReferenceRead cterm=bold ctermbg=red guibg=LightYellow
hi LspReferenceText cterm=bold ctermbg=red guibg=LightYellow
hi LspReferenceWrite cterm=bold ctermbg=red guibg=LightYellow
augroup lsp_document_highlight
autocmd! * <buffer>
autocmd CursorHold <buffer> lua vim.lsp.buf.document_highlight()
autocmd CursorMoved <buffer> lua vim.lsp.buf.clear_references()
augroup END
]],
false
)
end
end
-- Language servers
-- bash-language-server
lspconfig.bashls.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- clangd
-- NOTE: Clang >= 9 is recommended! See this issue for more.
--
-- clangd relies on a JSON compilation database specified as
-- compile_commands.json or, for simpler projects, a compile_flags.txt.
-- For details on how to automatically generate one using CMake look here.
lspconfig.clangd.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- clojure-lsp
lspconfig.clojure_lsp.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- cmake-ls
lspconfig.cmake.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- cssls
-- Currently disabled in favor of tailwindcss
--[[ lspconfig.cssls.setup {
capabilities = capabilities,
on_attach = on_attach
} ]]
-- cssmodules-language-server
lspconfig.cssmodules_ls.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- dartls
lspconfig.dartls.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- dockerfile-ls
lspconfig.dockerls.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- dot-language-server
lspconfig.dotls.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- efm-language-server
-- Not currently used because EFM requires a lot of setup, and is not terribly
-- useful.
--[[ lspconfig.efm.setup {
capabilities = capabilities,
on_attach = on_attach
} ]]
-- elixir-ls
local elixir_ls_bin = fs.os_cmd_to_string("command -v elixir-ls")
lspconfig.elixirls.setup {
capabilities = capabilities,
cmd = {elixir_ls_bin},
on_attach = on_attach
}
-- emmet-ls (for HTML templating/snippet expansion)
lspconfig.emmet_ls.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- erlang-ls
lspconfig.erlangls.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- graphql-language-server
lspconfig.graphql.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- haskell-language-server
lspconfig.hls.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- html-ls
--Enable (broadcasting) snippet capability for completion
local html_capabilities = require("cmp_nvim_lsp").update_capabilities(vim.lsp.protocol.make_client_capabilities())
html_capabilities.textDocument.completion.completionItem.snippetSupport = true
lspconfig.html.setup {
capabilities = html_capabilities,
on_attach = on_attach
}
-- intelephense
lspconfig.intelephense.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- jsonls
-- vscode-json-languageserver only provides range formatting. You can map a
-- command that applies range formatting to the entire document:
lspconfig.jsonls.setup {
capabilities = capabilities,
commands = {
Format = {
function()
vim.lsp.buf.range_formatting({}, {0, 0}, {vim.fn.line("$"), 0})
end
}
},
on_attach = on_attach
}
-- kotlin-language-server
-- This server is currently awful. Just terrible. You should not use it if you
-- have any other options. Use IntelliJ IDEA, use Android Studio, use VSCode,
-- use anything else but this if you can. It is far too slow, and does not
-- integrate well with non-VSCode editors.
local kotlin_language_server_binary = fs.os_cmd_to_string("command -v kotlin-language-server")
lspconfig.kotlin_language_server.setup {
capabilities = capabilities,
cmd = {kotlin_language_server_binary},
filetypes = {"kotlin"},
on_attach = on_attach,
root_dir = util.root_pattern("settings.gradle", "settings.gradle.kts", ".git"),
settings = {
-- Most of these settings are defaults, but for some reason it was necessary
-- to specify them to get the kotlin-language-server to work.
kotlin = {
compiler = {
jvm = {
target = "default"
}
},
completion = {
snippets = {
enabled = true
}
},
debounceTime = 250,
debugAdapter = {
path = ""
},
externalSources = {
autoConvertToKotlin = true,
useKlsScheme = true
},
indexing = {
enabled = true
},
languageServer = {
debugAttach = {
autoSuspend = false,
enabled = false,
port = 5005
},
enabled = true,
path = kotlin_language_server_binary,
port = 0,
transport = "stdio"
},
linting = {
debounceTime = 250
},
snippetsEnabled = true,
trace = {
server = "off"
}
}
},
single_file_support = true
}
-- lua-language-server
local sumneko_binary = fs.os_cmd_to_string("command -v lua-language-server")
local runtime_path = vim.split(package.path, ";")
table.insert(runtime_path, "lua/?.lua")
table.insert(runtime_path, "lua/?/init.lua")
lspconfig.sumneko_lua.setup {
capabilities = capabilities,
-- cmd = {sumneko_binary, "-E", sumneko_root_path .. "/main.lua"},
cmd = {sumneko_binary},
settings = {
Lua = {
runtime = {
-- Tell the language server which version of Lua you're using (most likely LuaJIT in the case of Neovim)
version = "LuaJIT",
-- Setup your lua path
path = runtime_path
},
diagnostics = {
-- Get the language server to recognize the `vim` global
globals = {"vim"}
},
workspace = {
-- Make the server aware of Neovim runtime files
library = vim.api.nvim_get_runtime_file("", true),
-- Neovim does not currently support third party tools
checkThirdParty = false
},
-- Do not send telemetry data containing a randomized but unique identifier
telemetry = {
enable = false
}
}
},
on_attach = on_attach
}
-- Perl-Language-Server
-- To use the language server, ensure that you have Perl::LanguageServer
-- installed and perl command is on your path.
lspconfig.perlls.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- pyright
lspconfig.pyright.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- rls (Rust)
lspconfig.rls.setup {
capabilities = capabilities,
-- Use nightly build
cmd = {"rustup", "run", "nightly", "rls"},
on_attach = on_attach
}
-- sqlls (SQL LanguageServer written in Node.js)
--[[ local sql_ls_bin = fs.os_cmd_to_string("command -v sql-language-server")
lspconfig.sqlls.setup {
capabilities = capabilities,
cmd = {sql_ls_bin},
on_attach = on_attach
} ]]
-- sqls (SQL LanguageServer written in Go)
-- To install sqls, run this command:
-- go get github.com/lighttiger2505/sqls
local sqls_cmd = fs.os_cmd_to_string("command -v sqls")
local sqls_config_file = os.getenv("HOME") .. "/.config/sqls/config.yml"
lspconfig.sqls.setup {
capabilities = capabilities,
cmd = {sqls_cmd, "-config", sqls_config_file},
on_attach = on_attach
}
-- tailwind-css
lspconfig.tailwindcss.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- terraform-lsp
lspconfig.terraform_lsp.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- texlab (LaTeX)
lspconfig.texlab.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- typescript-language-server
lspconfig.tsserver.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- vim-language-server
lspconfig.vimls.setup {
capabilities = capabilities,
on_attach = on_attach
}
-- yaml-language-server
lspconfig.yamlls.setup {
capabilities = capabilities,
on_attach = on_attach
}
|
local MIXTURE = {}
MIXTURE.ID = 50;
MIXTURE.Results = "weapon_smoke_grenade";
MIXTURE.Ingredients = {'weapon_molotov', 'item_chunk_metal'};
MIXTURE.Requires = {
{GENE_INTELLIGENCE, 1},
{GENE_DEXTERITY, 2},
{SKILL_CRAFTINESS, 2},
};
MIXTURE.Free = true;
MIXTURE.RequiresHeatSource = false;
MIXTURE.RequiresWaterSource = false;
MIXTURE.RequiresSawHorse = false;
function MIXTURE.CanMix ( player, pos )
return true;
end
GM:RegisterMixture(MIXTURE); |
local BulletType = require("app.map.BulletType")
local PlayerProperties = {}
local defines = {}
local player = {
maxHp = 1500, -- 最大 HP
maxArmor = 40, -- 最大装甲
speed = 200, -- 速度
maxMagic = 200, -- 最大 MP
minDamage = 420, -- 火炮的最小伤害
maxDamage = 480, -- 火炮的最大伤害
cooldown = 3.0, -- 火炮冷却时间
critical = 10, -- 暴击率
hitrate = 70, -- 命中率
heavyArmorDamage = 125, -- 对重甲炮台的伤害(100%)
lightArmorDamage = 100, -- 对轻甲炮台的伤害(100%)
magicShieldDamage = 80, -- 对魔法炮台的伤害(100%)
criticalPower = 1.5, -- 暴击伤害的威力 150%
fireRange = 130, -- 射程
bulletType = BulletType.RED_CANNON,
genius = {A01 = 4, A02 = 4, A03 = 4},
godSkills = {GS01 = 1, GS02 = 1, GS03 = 1, GS04 = 1, GS05 = 1},
}
defines["Player001"] = player
------------------
local player = {
maxHp = 2500, -- 最大 HP
maxArmor = 60, -- 最大装甲
speed = 220, -- 速度
maxMagic = 400, -- 最大 MP
minDamage = 700, -- 火炮的最小伤害
maxDamage = 900, -- 火炮的最大伤害
cooldown = 2.9, -- 火炮冷却时间
critical = 11, -- 暴击率
hitrate = 69, -- 命中率
heavyArmorDamage = 125, -- 对重甲炮台的伤害(100%)
lightArmorDamage = 100, -- 对轻甲炮台的伤害(100%)
magicShieldDamage = 80, -- 对魔法炮台的伤害(100%)
criticalPower = 1.5, -- 暴击伤害的威力 150%
fireRange = 130, -- 射程
bulletType = BulletType.RED_CANNON,
genius = {A04 = 5, A05 = 5, A06 = 5, A07 = 5},
godSkills = {GS01 = 2, GS02 = 2, GS03 = 2, GS04 = 2, GS05 = 2},
}
defines["Player002"] = player
--------------------
local player = {
maxHp = 4000, -- 最大 HP
maxArmor = 100, -- 最大装甲
speed = 240, -- 速度
maxMagic = 600, -- 最大 MP
minDamage = 800, -- 火炮的最小伤害
maxDamage = 1000, -- 火炮的最大伤害
cooldown = 2.5, -- 火炮冷却时间
critical = 12, -- 暴击率
hitrate = 68, -- 命中率
heavyArmorDamage = 125, -- 对重甲炮台的伤害(100%)
lightArmorDamage = 100, -- 对轻甲炮台的伤害(100%)
magicShieldDamage = 80, -- 对魔法炮台的伤害(100%)
criticalPower = 1.5, -- 暴击伤害的威力 150%
fireRange = 220, -- 射程
bulletType = BulletType.RED_CANNON,
genius = {A08 = 6, A09 = 6, A10 = 6, A11 = 6, A12 = 6},
godSkills = {GS01 = 3, GS02 = 3, GS03 = 3, GS04 = 3, GS05 = 3},
}
defines["Player003"] = player
--------------------
local player = {
maxHp = 6000, -- 最大 HP
maxArmor = 200, -- 最大装甲
speed = 260, -- 速度
maxMagic = 800, -- 最大 MP
minDamage = 1500, -- 火炮的最小伤害
maxDamage = 1900, -- 火炮的最大伤害
cooldown = 2.7, -- 火炮冷却时间
critical = 13, -- 暴击率
hitrate = 67, -- 命中率
heavyArmorDamage = 125, -- 对重甲炮台的伤害(100%)
lightArmorDamage = 100, -- 对轻甲炮台的伤害(100%)
magicShieldDamage = 80, -- 对魔法炮台的伤害(100%)
criticalPower = 1.5, -- 暴击伤害的威力 150%
fireRange = 130, -- 射程
bulletType = BulletType.RED_CANNON,
genius = {A08 = 6, A09 = 6, A10 = 6, A11 = 6, A12 = 6},
godSkills = {GS01 = 4, GS02 = 4, GS03 = 4, GS04 = 4, GS05 = 4},
}
defines["Player004"] = player
--------------------
local player = {
maxHp = 8500, -- 最大 HP
maxArmor = 300, -- 最大装甲
speed = 280, -- 速度
maxMagic = 1000, -- 最大 MP
minDamage = 2200, -- 火炮的最小伤害
maxDamage = 2600, -- 火炮的最大伤害
cooldown = 2.6, -- 火炮冷却时间
critical = 14, -- 暴击率
hitrate = 66, -- 命中率
heavyArmorDamage = 125, -- 对重甲炮台的伤害(100%)
lightArmorDamage = 100, -- 对轻甲炮台的伤害(100%)
magicShieldDamage = 80, -- 对魔法炮台的伤害(100%)
criticalPower = 1.5, -- 暴击伤害的威力 150%
fireRange = 130, -- 射程
bulletType = BulletType.RED_CANNON,
genius = {A12 = 7, A13 = 7, A14 = 7, A15 = 7, A16 = 7, A17 = 7},
godSkills = {GS01 = 5, GS02 = 5, GS03 = 5, GS04 = 5, GS05 = 5},
}
defines["Player005"] = player
--------------------
local player = {
maxHp = 11500, -- 最大 HP
maxArmor = 400, -- 最大装甲
speed = 300, -- 速度
maxMagic = 1200, -- 最大 MP
minDamage = 2800, -- 火炮的最小伤害
maxDamage = 3400, -- 火炮的最大伤害
cooldown = 2.5, -- 火炮冷却时间
critical = 15, -- 暴击率
hitrate = 65, -- 命中率
heavyArmorDamage = 125, -- 对重甲炮台的伤害(100%)
lightArmorDamage = 100, -- 对轻甲炮台的伤害(100%)
magicShieldDamage = 80, -- 对魔法炮台的伤害(100%)
criticalPower = 1.5, -- 暴击伤害的威力 150%
fireRange = 130, -- 射程
bulletType = BulletType.RED_CANNON,
genius = {A12 = 7, A13 = 7, A14 = 7, A15 = 7, A16 = 7, A17 = 7},
godSkills = {GS01 = 6, GS02 = 6, GS03 = 6, GS04 = 6, GS05 = 6},
}
defines["Player006"] = player
--------------------
local player = {
maxHp = 15000, -- 最大 HP
maxArmor = 520, -- 最大装甲
speed = 320, -- 速度
maxMagic = 1400, -- 最大 MP
minDamage = 3400, -- 火炮的最小伤害
maxDamage = 4000, -- 火炮的最大伤害
cooldown = 2.4, -- 火炮冷却时间
critical = 16, -- 暴击率
hitrate = 64, -- 命中率
heavyArmorDamage = 125, -- 对重甲炮台的伤害(100%)
lightArmorDamage = 100, -- 对轻甲炮台的伤害(100%)
magicShieldDamage = 80, -- 对魔法炮台的伤害(100%)
criticalPower = 1.5, -- 暴击伤害的威力 150%
fireRange = 130, -- 射程
bulletType = BulletType.RED_CANNON,
genius = {A12 = 7, A13 = 7, A14 = 7, A15 = 7, A16 = 7, A17 = 7},
godSkills = {GS01 = 7, GS02 = 7, GS03 = 7, GS04 = 7, GS05 = 7},
}
defines["Player007"] = player
--------------------
local player = {
maxHp = 19000, -- 最大 HP
maxArmor = 660, -- 最大装甲
speed = 340, -- 速度
maxMagic = 1600, -- 最大 MP
minDamage = 4020, -- 火炮的最小伤害
maxDamage = 4820, -- 火炮的最大伤害
cooldown = 2.3, -- 火炮冷却时间
critical = 17, -- 暴击率
hitrate = 63, -- 命中率
heavyArmorDamage = 125, -- 对重甲炮台的伤害(100%)
lightArmorDamage = 100, -- 对轻甲炮台的伤害(100%)
magicShieldDamage = 80, -- 对魔法炮台的伤害(100%)
criticalPower = 1.5, -- 暴击伤害的威力 150%
fireRange = 130, -- 射程
bulletType = BulletType.RED_CANNON,
genius = {A18 = 8, A19 = 8, A20 = 8, A01 = 8, A02 = 8, A03 = 8, A04 = 8},
godSkills = {GS01 = 8, GS02 = 8, GS03 = 8, GS04 = 8, GS05 = 8},
}
defines["Player008"] = player
--------------------
local player = {
maxHp = 23500, -- 最大 HP
maxArmor = 820, -- 最大装甲
speed = 360, -- 速度
maxMagic = 1800, -- 最大 MP
minDamage = 4680, -- 火炮的最小伤害
maxDamage = 5480, -- 火炮的最大伤害
cooldown = 2.2, -- 火炮冷却时间
critical = 18, -- 暴击率
hitrate = 62, -- 命中率
heavyArmorDamage = 125, -- 对重甲炮台的伤害(100%)
lightArmorDamage = 100, -- 对轻甲炮台的伤害(100%)
magicShieldDamage = 80, -- 对魔法炮台的伤害(100%)
criticalPower = 1.5, -- 暴击伤害的威力 150%
fireRange = 130, -- 射程
bulletType = BulletType.RED_CANNON,
genius = {A04 = 9, A05 = 9, A06 = 9, A08 = 9, A09 = 9, A10 = 9, A12 = 9, A13 = 9},
godSkills = {GS01 = 9, GS02 = 9, GS03 = 9, GS04 = 9, GS05 = 9},
}
defines["Player009"] = player
--------------------
local player = {
maxHp = 29500, -- 最大 HP
maxArmor = 1000, -- 最大装甲
speed = 380, -- 速度
maxMagic = 2000, -- 最大 MP
minDamage = 5320, -- 火炮的最小伤害
maxDamage = 6120, -- 火炮的最大伤害
cooldown = 2.1, -- 火炮冷却时间
critical = 19, -- 暴击率
hitrate = 61, -- 命中率
heavyArmorDamage = 125, -- 对重甲炮台的伤害(100%)
lightArmorDamage = 100, -- 对轻甲炮台的伤害(100%)
magicShieldDamage = 80, -- 对魔法炮台的伤害(100%)
criticalPower = 1.5, -- 暴击伤害的威力 150%
fireRange = 130, -- 射程
bulletType = BulletType.RED_CANNON,
genius = {A14 = 10, A11 = 10, A13 = 10, A18 = 10, A09 = 10, A15 = 10, A17 = 10, A10 = 10, A20 = 10},
godSkills = {GS01 = 10, GS02 = 10, GS03 = 10, GS04 = 10, GS05 = 10},
}
defines["Player010"] = player
--------------------
function PlayerProperties.get(id)
return clone(defines[id])
end
return PlayerProperties
|
local user = {}
local val = require "valua"
local access = require "sailor.access"
-- Attributes and their validation rules
user.attributes = {
--{<attribute> = < "safe" or validation function, requires valua >}
{id = "safe"},
{username = val:new().not_empty() },
{password = val:new().not_empty().len(6,10) }
}
user.db = {
key = 'id',
table = 'users'
}
user.relations = {
posts = {relation = "HAS_MANY", model = "post", attribute = "author_id"},
comments = {relation = "HAS_MANY", model = "comment", attribute = "author_id"}
}
-- Public Methods
function user.test() return "test" end
function user.authenticate(login,password,use_hashing)
if use_hashing == nil then use_hashing = true end
access.settings({model = 'user', hashing = use_hashing})
return access.login(login,password)
end
function user.logout()
return access.logout()
end
return user
|
--[[
@author Ilias-Timon Poulakis (FeedTheCat)
@license MIT
@version 1.0.0
@about A set of scripts for quick razor editing using arrow keys
]]
reaper.Undo_BeginBlock()
reaper.PreventUIRefresh(1)
-- Set edit cursor to razor edit start pos
local has_razor_edit = false
local GetSetTrackInfo = reaper.GetSetMediaTrackInfo_String
local last_razor_edit
for i = 0, reaper.CountTracks(0) - 1 do
local track = reaper.GetTrack(0, i)
local _, razor_edit = GetSetTrackInfo(track, 'P_RAZOREDITS', '', false)
if razor_edit ~= '' then
has_razor_edit = true
last_razor_edit = razor_edit
elseif last_razor_edit then
GetSetTrackInfo(track, 'P_RAZOREDITS', last_razor_edit, true)
last_razor_edit = nil
end
end
if not has_razor_edit then
-- Track: Go to next track
reaper.Main_OnCommand(40285, 0)
local cursor_pos = reaper.GetCursorPosition()
reaper.SelectAllMediaItems(0, false)
-- Select all items on selected tracks that cross edit cursor
for t = 0, reaper.CountSelectedTracks(0) - 1 do
local track = reaper.GetSelectedTrack(0, t)
for i = 0, reaper.CountTrackMediaItems(track) - 1 do
local item = reaper.GetTrackMediaItem(track, i)
local item_length = reaper.GetMediaItemInfo_Value(item, 'D_LENGTH')
local item_start_pos = reaper.GetMediaItemInfo_Value(item, 'D_POSITION')
local item_end_pos = item_start_pos + item_length
-- Check if item crosses start of region
if item_start_pos <= cursor_pos and item_end_pos - 0.0001 > cursor_pos then
reaper.SetMediaItemSelected(item, true)
end
if item_start_pos > cursor_pos then
break
end
end
end
reaper.UpdateArrange()
end
reaper.PreventUIRefresh(-1)
reaper.Undo_EndBlock('Resize razor edit down by one track', -1)
|
local config = {
double_buffer = true,
update_interval = 1,
alignment = 'bottom_right',
gap_x = 00-1920 --[[100 + 320]],
gap_y = 00 --[[100 + 200]],
own_window = true,
own_window_title = 'conky',
own_window_hints = 'undecorated,below,sticky,skip_taskbar,skip_pager',
own_window_argb_visual = true,
own_window_transparent = true,
own_window_argb_value = 255,
border_inner_margin = 8,
-- background = true,
border_width = 1,
cpu_avg_samples = 2,
draw_borders = false,
draw_graph_borders = true,
draw_outline = false,
draw_shades = false,
use_xft = true,
font = 'Quicksand:size=14',
minimum_height = 5,
minimum_width = 250,
net_avg_samples = 2,
no_buffers = true, -- Show only actual RAM usage, no buffers or cache
out_to_console = false,
out_to_stderr = false,
extra_newline = false,
stippled_borders = 0,
uppercase = false,
use_spacer = 'none',
show_graph_scale = false,
show_graph_range = false,
}
local dark = io.open(os.getenv("HOME").."/.dark")
if dark then
config.default_color = '#ffffff'
config.color1 = "#ffffff"
config.color2 = "#aaaaaa"
config.color3 = "#df74b1"
else
config.default_color = '#525564'
config.color1 = "#494c5b"
config.color2 = "#333333"
config.color3 = "#fb006b"
end
return config
|
-- require("project_nvim").setup {
-- -- your configuration comes here
-- -- or leave it empty to use the default settings
-- -- refer to the configuration section below
-- }
-- require('telescope').load_extension('projects')
require'telescope'.load_extension('project')
|
azura_shadowform = class({})
LinkLuaModifier( "modifier_azura_shadowform", "custom_abilities/azura_shadowform/modifier_azura_shadowform", LUA_MODIFIER_MOTION_NONE )
--------------------------------------------------------------------------------
-- Ability Start
function azura_shadowform:OnSpellStart()
-- get references
local duration = self:GetSpecialValueFor("duration_tooltip")
-- remove previously cast modifier
self:CancelAbility()
-- add modifier
self:GetCaster():AddNewModifier(
self:GetCaster(),
self,
"modifier_azura_shadowform",
{ duration = duration }
)
-- swap layout
self:SetLayout( false )
-- play effects
self:PlayEffects()
end
--------------------------------------------------------------------------------
-- Helper functions
azura_shadowform.layout_main = true -- which ability is currently shown
azura_shadowform.affected_units = {} -- affected units
function azura_shadowform:AddAffectedUnits( unit )
table.insert(self.affected_units,unit)
end
function azura_shadowform:CancelAbility()
-- release units under buffs
for _,unit in pairs(self.affected_units) do
local modifier = unit:FindModifierByNameAndCaster("modifier_azura_shadowform", self:GetCaster())
if modifier~=nil then
modifier:Destroy()
end
end
self.affected_units = {}
-- reset layout
self:SetLayout( true )
-- stop effects
-- self:StopEffects()
end
function azura_shadowform:SetLayout( main )
-- if different ability is shown, swap
if self.layout_main~=main then
local ability_main = "azura_shadowform"
local ability_sub = "azura_shadowform_cancel"
-- swap
self:GetCaster():SwapAbilities( ability_main, ability_sub, main, (not main) )
self.layout_main = main
end
end
--------------------------------------------------------------------------------
-- Effects
function azura_shadowform:PlayEffects()
-- get resources
local sound_cast = "Hero_Necrolyte.SpiritForm.Cast"
-- play effects
-- local nFXIndex = ParticleManager:CreateParticle( particle_target, PATTACH_WORLDORIGIN, nil )
-- ParticleManager:SetParticleControl( nFXIndex, 0, target:GetOrigin() )
-- ParticleManager:SetParticleControl( nFXIndex, 1, target:GetOrigin() )
-- ParticleManager:ReleaseParticleIndex( nFXIndex )
-- play sounds
EmitSoundOn( sound_cast, self:GetCaster() )
end
function azura_shadowform:StopEffects()
-- get resources
local sound_cast = "Hero_Necrolyte.SpiritForm.Cast"
-- play effects
-- local nFXIndex = ParticleManager:CreateParticle( particle_target, PATTACH_WORLDORIGIN, nil )
-- ParticleManager:SetParticleControl( nFXIndex, 0, target:GetOrigin() )
-- ParticleManager:SetParticleControl( nFXIndex, 1, target:GetOrigin() )
-- ParticleManager:ReleaseParticleIndex( nFXIndex )
-- play sounds
StopSoundOn( sound_cast, self:GetCaster() )
end
--------------------------------------------------------------------------------
-- Helper Ability
azura_shadowform_cancel = class({})
function azura_shadowform_cancel:OnSpellStart()
local modifier = self:GetCaster():FindModifierByNameAndCaster( "modifier_azura_shadowform", self:GetCaster() )
if modifier~=nil then
modifier:Destroy()
end
end |
class("SubmitWBAwardCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot5 = nowWorld.GetBossProxy(slot4)
pg.ConnectionMgr.GetInstance():Send(34511, {
boss_id = slot1:getBody().bossId
}, 34512, function (slot0)
if slot0.result == 0 then
slot0:RemoveSelfBoss()
slot0:ClearRank(slot1)
slot0.ClearRank:sendNotification(GAME.WORLD_BOSS_SUBMIT_AWARD_DONE, {
items = PlayerConst.addTranDrop(slot0.drops)
})
else
pg.TipsMgr.GetInstance():ShowTips(i18n1("领取失败") .. slot0.result)
end
end)
end
return class("SubmitWBAwardCommand", pm.SimpleCommand)
|
local skynet = require "skynet"
local debugPort = tonumber(skynet.getenv("debugPort"))
skynet.start(
function()
print("------------------------------------")
skynet.newservice("debug_console", debugPort)
print(string.format("[DebugConsole] Port : %s", debugPort))
local centerSvc = skynet.newservice("center")
skynet.call(centerSvc, "lua", "getRoleBaseInfo", 1)
-- skynet.newservice("gate_mgr")
-- skynet.newservice("auth")
-- skynet.newservice("gate_mgr")
-- skynet.newservice("gamelog")
-- local datacenterd = skynet.newservice("datacenterd")
-- skynet.name(SERVICE.DATACENTER, datacenterd)
-- skynet.newservice("main_db")
-- skynet.newservice("agent_mgr")
-- skynet.newservice("sys_storage")
-- skynet.newservice("simple_http")
-- skynet.newservice("channel_svc")
-- skynet.newservice("marquee")
-- skynet.newservice("record")
-- skynet.newservice("chat")
-- skynet.newservice("statistic")
-- skynet.newservice("mail_svc")
-- skynet.newservice("perfor_monitor")
-- skynet.newservice("word_filter")
-- skynet.newservice("activity")
-- skynet.newservice("game_center")
-- skynet.newservice("game_center_pool")
-- skynet.newservice("sys_open")
-- skynet.newservice("pvp")
skynet.exit()
end
)
|
--[[ Netherstorm -- Disembodied Exarch.lua
This script was written and is protected
by the GPL v2. This script was released
by BlackHer0 of the BLUA Scripting
Project. Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
-- BlackHer0, July, 24th, 2008. ]]
function Exarch_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("Exarch_Fortitude",2000,0)
Unit:RegisterEvent("Exarch_Devotion",1000,0)
end
function Exarch_Fortitude(Unit,Event)
Unit:CastSpellOnTarget(36004,Unit:GetRandomFriend())
end
function Exarch_Devotion(Unit,Event)
Unit:CastSpell(8258)
end
function Exarch_OnLeaveCombat(Unit,Event)
Unit:RemoveEvents()
end
function Exarch_OnDied(Unit,Event)
Unit:RemoveEvents()
end
RegisterUnitEvent (21058, 1, "Exarch_OnEnterCombat")
RegisterUnitEvent (21058, 2, "Exarch_OnLeaveCombat")
RegisterUnitEvent (21058, 4, "Exarch_OnDied") |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
-- Local Vars -----------------------------------
local ACF = ACF
local Weapons = ACF.Classes.Weapons
local AmmoTypes = ACF.Classes.AmmoTypes
local TimerCreate = timer.Create
local HookRun = hook.Run
local EMPTY = { Type = "Empty", PropMass = 0, ProjMass = 0, Tracer = 0 }
-- TODO: Replace with CFrame as soon as it's available
local function UpdateTotalAmmo(Entity)
local Total = 0
for Crate in pairs(Entity.Crates) do
if Crate:CanConsume() then
Total = Total + Crate.Ammo
end
end
WireLib.TriggerOutput(Entity, "Total Ammo", Total)
end
do -- Spawn and Update functions --------------------------------
local CheckLegal = ACF_CheckLegal
local function VerifyData(Data)
if not isstring(Data.Weapon) then
Data.Weapon = Data.Id
end
local Class = ACF.GetClassGroup(Weapons, Data.Weapon)
if not Class then
Class = ACF.GetClassGroup(Weapons, "C")
Data.Destiny = "Weapons"
Data.Weapon = "C"
Data.Caliber = 50
elseif Class.IsScalable then
local Weapon = Class.Lookup[Data.Weapon]
if Weapon then
Data.Weapon = Class.ID
Data.Caliber = Weapon.Caliber
end
end
-- Verifying and clamping caliber value
if Class.IsScalable then
local Bounds = Class.Caliber
local Caliber = ACF.CheckNumber(Data.Caliber, Bounds.Base)
Data.Caliber = math.Clamp(Caliber, Bounds.Min, Bounds.Max)
end
do -- External verifications
if Class.VerifyData then
Class.VerifyData(Data, Class)
end
HookRun("ACF_VerifyData", "acf_gun", Data, Class)
end
end
local function CreateInputs(Entity, Data, Class, Weapon)
local List = { "Fire (Fires the weapon)", "Unload (Empties the breech/magazine)", "Reload (Forces the weapon to reload)" }
if Class.SetupInputs then
Class.SetupInputs(List, Entity, Data, Class, Weapon)
end
HookRun("ACF_OnSetupInputs", "acf_gun", List, Entity, Data, Class, Weapon)
if Entity.Inputs then
Entity.Inputs = WireLib.AdjustInputs(Entity, List)
else
Entity.Inputs = WireLib.CreateInputs(Entity, List)
end
end
local function CreateOutputs(Entity, Data, Class, Weapon)
local List = {
"Ready (Whether the weapon can fire or not)",
"Status (Current state of the weapon) [STRING]",
"Total Ammo (Rounds immediately available to the weapon)",
"Entity (The weapon itself) [ENTITY]",
"Shots Left (How many rounds are left before a reload is required)",
"Rate of Fire (How fast the weapon can fire)",
"Reload Time (How long a reload will take)",
"Projectile Mass (The mass of the projectile)",
"Muzzle Velocity (The speed of the projectile, leaving the barrel)" }
if Class.SetupOutputs then
Class.SetupOutputs(List, Entity, Data, Class, Weapon)
end
HookRun("ACF_OnSetupOutputs", "acf_gun", List, Entity, Data, Class, Weapon)
if Entity.Outputs then
Entity.Outputs = WireLib.AdjustOutputs(Entity, List)
else
Entity.Outputs = WireLib.CreateOutputs(Entity, List)
end
end
local function GetSound(Caliber, Class, Weapon)
local Result = Weapon and Weapon.Sound or Class.Sound
local Sounds = Class.Sounds
if Sounds then
local Lowest = math.huge
for Current, Sound in pairs(Sounds) do
if Caliber <= Current and Current <= Lowest then
Lowest = Current
Result = Sound
end
end
end
return Result
end
local function GetMass(Model, PhysObj, Class, Weapon)
if Weapon then return Weapon.Mass end
local Volume = PhysObj:GetVolume()
local Factor = Volume / ACF.GetModelVolume(Model)
return math.Round(Class.Mass * Factor)
end
local function UpdateWeapon(Entity, Data, Class, Weapon)
local Model = Weapon and Weapon.Model or Class.Model
local Caliber = Weapon and Weapon.Caliber or Data.Caliber
local Scale = Weapon and 1 or Caliber / Class.Caliber.Base
local Cyclic = ACF.GetWeaponValue("Cyclic", Caliber, Class, Weapon)
local MagSize = ACF.GetWeaponValue("MagSize", Caliber, Class, Weapon) or 1
Entity.ACF.Model = Model
Entity:SetModel(Model)
Entity:SetScale(Scale)
-- Storing all the relevant information on the entity for duping
for _, V in ipairs(Entity.DataStore) do
Entity[V] = Data[V]
end
Entity.Name = Weapon and Weapon.Name or (Caliber .. "mm " .. Class.Name)
Entity.ShortName = Weapon and Weapon.ID or (Caliber .. "mm" .. Class.ID)
Entity.EntType = Class.Name
Entity.ClassData = Class
Entity.Class = Class.ID -- Needed for custom killicons
Entity.Caliber = Caliber
Entity.MagReload = ACF.GetWeaponValue("MagReload", Caliber, Class, Weapon)
Entity.MagSize = math.floor(MagSize)
Entity.Cyclic = Cyclic and 60 / Cyclic
Entity.ReloadTime = Entity.Cyclic or 1
Entity.Spread = Class.Spread
Entity.DefaultSound = GetSound(Caliber, Class)
Entity.SoundPath = Entity.SoundPath or Entity.DefaultSound
Entity.HitBoxes = ACF.GetHitboxes(Model, Scale)
Entity.Long = Class.LongBarrel
Entity.NormalMuzzle = Entity:WorldToLocal(Entity:GetAttachment(Entity:LookupAttachment("muzzle")).Pos)
Entity.Muzzle = Entity.NormalMuzzle
CreateInputs(Entity, Data, Class)
CreateOutputs(Entity, Data, Class)
-- Set NWvars
Entity:SetNWString("WireName", "ACF " .. Entity.Name)
Entity:SetNWString("Sound", Entity.SoundPath)
Entity:SetNWString("Class", Entity.Class)
-- Adjustable barrel length
if Entity.Long then
local Attachment = Entity:GetAttachment(Entity:LookupAttachment(Entity.Long.NewPos))
Entity.LongMuzzle = Attachment and Entity:WorldToLocal(Attachment.Pos)
end
if Entity.Cyclic then -- Automatics don't change their rate of fire
WireLib.TriggerOutput(Entity, "Reload Time", Entity.Cyclic)
WireLib.TriggerOutput(Entity, "Rate of Fire", 60 / Entity.Cyclic)
end
ACF.Activate(Entity, true)
local PhysObj = Entity.ACF.PhysObj
if IsValid(PhysObj) then
local Mass = GetMass(Model, PhysObj, Class, Weapon)
Entity.ACF.LegalMass = Mass
PhysObj:SetMass(Mass)
end
end
hook.Add("ACF_OnSetupInputs", "ACF Weapon Fuze", function(Class, List, Entity)
if Class ~= "acf_gun" then return end
if Entity.Caliber <= ACF.MinFuzeCaliber then return end
List[#List + 1] = "Fuze (The time, in seconds, before force detonating any fuze in the round)"
end)
-------------------------------------------------------------------------------
function MakeACF_Weapon(Player, Pos, Angle, Data)
VerifyData(Data)
local Class = ACF.GetClassGroup(Weapons, Data.Weapon)
local Limit = Class.LimitConVar.Name
if not Player:CheckLimit(Limit) then return false end -- Check gun spawn limits
local Entity = ents.Create("acf_gun")
if not IsValid(Entity) then return end
local Weapon = Class.Lookup[Data.Weapon]
Player:AddCleanup(Class.Cleanup, Entity)
Player:AddCount(Limit, Entity)
-- The model isn't automatically updated, so this is required
Entity:SetModel(Weapon and Weapon.Model or Class.Model)
Entity:SetPlayer(Player)
Entity:SetAngles(Angle)
Entity:SetPos(Pos)
Entity:Spawn()
Entity.ACF = {}
Entity.Owner = Player -- MUST be stored on ent for PP
Entity.BarrelFilter = { Entity }
Entity.State = "Empty"
Entity.Crates = {}
Entity.CurrentShot = 0
Entity.BulletData = EMPTY
Entity.DataStore = ACF.GetEntityArguments("acf_gun")
UpdateWeapon(Entity, Data, Class, Weapon)
WireLib.TriggerOutput(Entity, "Status", "Empty")
WireLib.TriggerOutput(Entity, "Entity", Entity)
WireLib.TriggerOutput(Entity, "Projectile Mass", 1000)
WireLib.TriggerOutput(Entity, "Muzzle Velocity", 1000)
if Class.OnSpawn then
Class.OnSpawn(Entity, Data, Class, Weapon)
end
HookRun("ACF_OnEntitySpawn", "acf_gun", Entity, Data, Class, Weapon)
Entity:UpdateOverlay(true)
do -- Mass entity mod removal
local EntMods = Data and Data.EntityMods
if EntMods and EntMods.mass then
EntMods.mass = nil
end
end
TimerCreate("ACF Ammo Left " .. Entity:EntIndex(), 1, 0, function()
if not IsValid(Entity) then return end
UpdateTotalAmmo(Entity)
end)
CheckLegal(Entity)
return Entity
end
ACF.RegisterEntityClass("acf_gun", MakeACF_Weapon, "Weapon", "Caliber")
ACF.RegisterLinkSource("acf_gun", "Crates")
------------------- Updating ---------------------
function ENT:Update(Data)
if self.Firing then return false, "Stop firing before updating the weapon!" end
VerifyData(Data)
local Class = ACF.GetClassGroup(Weapons, Data.Weapon)
local Weapon = Class.Lookup[Data.Weapon]
local OldClass = self.ClassData
if self.State ~= "Empty" then
self:Unload()
end
if OldClass.OnLast then
OldClass.OnLast(self, OldClass)
end
HookRun("ACF_OnEntityLast", "acf_gun", self, OldClass)
ACF.SaveEntity(self)
UpdateWeapon(self, Data, Class, Weapon)
ACF.RestoreEntity(self)
if Class.OnUpdate then
Class.OnUpdate(self, Data, Class, Weapon)
end
HookRun("ACF_OnEntityUpdate", "acf_gun", self, Data, Class, Weapon)
if next(self.Crates) then
for Crate in pairs(self.Crates) do
self:Unlink(Crate)
end
end
self:UpdateOverlay(true)
net.Start("ACF_UpdateEntity")
net.WriteEntity(self)
net.Broadcast()
return true, "Weapon updated successfully!"
end
end ---------------------------------------------
do -- Metamethods --------------------------------
do -- Inputs/Outputs/Linking ----------------
WireLib.AddOutputAlias("AmmoCount", "Total Ammo")
WireLib.AddOutputAlias("Muzzle Weight", "Projectile Mass")
ACF.RegisterClassLink("acf_gun", "acf_ammo", function(This, Crate)
if This.Crates[Crate] then return false, "This weapon is already linked to this crate." end
if Crate.Weapons[This] then return false, "This weapon is already linked to this crate." end
if Crate.IsRefill then return false, "Refill crates cannot be linked to weapons." end
if This.Weapon ~= Crate.Weapon then return false, "Wrong ammo type for this weapon." end
if This.Caliber ~= Crate.Caliber then return false, "Wrong ammo type for this weapon." end
local Blacklist = Crate.RoundData.Blacklist
if Blacklist[This.Class] then
return false, "The ammo type in this crate cannot be used for this weapon."
end
This.Crates[Crate] = true
Crate.Weapons[This] = true
This:UpdateOverlay(true)
Crate:UpdateOverlay(true)
if This.State == "Empty" then -- When linked to an empty weapon, attempt to load it
timer.Simple(0.5, function() -- Delay by 500ms just in case the wiring isn't applied at the same time or whatever weird dupe shit happens
if IsValid(This) and IsValid(Crate) and This.State == "Empty" and Crate:CanConsume() then
This:Load()
end
end)
end
return true, "Weapon linked successfully."
end)
ACF.RegisterClassUnlink("acf_gun", "acf_ammo", function(This, Crate)
if This.Crates[Crate] or Crate.Weapons[This] then
if This.CurrentCrate == Crate then
This.CurrentCrate = next(This.Crates, Crate)
end
This.Crates[Crate] = nil
Crate.Weapons[This] = nil
This:UpdateOverlay(true)
Crate:UpdateOverlay(true)
return true, "Weapon unlinked successfully."
end
return false, "This weapon is not linked to this crate."
end)
ACF.AddInputAction("acf_gun", "Fire", function(Entity, Value)
local Bool = tobool(Value)
Entity.Firing = Bool
if Bool and Entity:CanFire() then
Entity:Shoot()
end
end)
ACF.AddInputAction("acf_gun", "Unload", function(Entity, Value)
if tobool(Value) and Entity.State == "Loaded" then
Entity:Unload()
end
end)
ACF.AddInputAction("acf_gun", "Reload", function(Entity, Value)
if tobool(Value) then
if Entity.State == "Loaded" then
Entity:Unload(true) -- Unload, then reload
elseif Entity.State == "Empty" then
Entity:Load()
end
end
end)
ACF.AddInputAction("acf_gun", "Fuze", function(Entity, Value)
Entity.SetFuze = tobool(Value) and math.abs(Value)
end)
end -----------------------------------------
do -- Shooting ------------------------------
local Trace = util.TraceLine
local TraceRes = {} -- Output for traces
local TraceData = { start = true, endpos = true, filter = true, mask = MASK_SOLID, output = TraceRes }
function ENT:BarrelCheck(Offset)
TraceData.start = self:LocalToWorld(Vector()) + Offset
TraceData.endpos = self:LocalToWorld(self.Muzzle) + Offset
TraceData.filter = self.BarrelFilter
Trace(TraceData)
if TraceRes.Hit then
local Entity = TraceRes.Entity
if Entity == self.CurrentUser or Entity:CPPIGetOwner() == self:GetPlayer() then
self.BarrelFilter[#self.BarrelFilter + 1] = Entity
return self:BarrelCheck(Offset)
end
end
return TraceRes.HitPos
end
function ENT:CanFire()
if not ACF.GunsCanFire then return false end -- Disabled by the server
if not self.Firing then return false end -- Nobody is holding the trigger
if self.Disabled then return false end -- Disabled
if self.State ~= "Loaded" then -- Weapon is not loaded
if self.State == "Empty" and not self.Retry then
if not self:Load() then
self:EmitSound("weapons/pistol/pistol_empty.wav", 70, 100, ACF.Volume) -- Click!
end
self.Retry = true
timer.Simple(1, function() -- Try again after a second
if IsValid(self) then
self.Retry = nil
if self:CanFire() then
self:Shoot()
end
end
end)
end
return false
end
if HookRun("ACF_FireShell", self) == false then return false end -- Something hooked into ACF_FireShell said no
return true
end
function ENT:GetSpread()
local SpreadScale = ACF.SpreadScale
local IaccMult = math.Clamp(((1 - SpreadScale) / 0.5) * ((self.ACF.Health / self.ACF.MaxHealth) - 1) + 1, 1, SpreadScale)
return self.Spread * ACF.GunInaccuracyScale * IaccMult
end
function ENT:Shoot()
local Cone = math.tan(math.rad(self:GetSpread()))
local randUnitSquare = (self:GetUp() * (2 * math.random() - 1) + self:GetRight() * (2 * math.random() - 1))
local Spread = randUnitSquare:GetNormalized() * Cone * (math.random() ^ (1 / ACF.GunInaccuracyBias))
local Dir = (self:GetForward() + Spread):GetNormalized()
local Velocity = ACF_GetAncestor(self):GetVelocity()
if self.BulletData.CanFuze and self.SetFuze then
local Variance = math.Rand(-0.015, 0.015) * math.max(0, 203 - self.Caliber) * 0.01
self.Fuze = math.max(self.SetFuze, 0.02) + Variance -- If possible, we're gonna update the fuze time
else
self.Fuze = nil
end
self.CurrentUser = self:GetUser(self.Inputs.Fire.Src) -- Must be updated on every shot
self.BulletData.Owner = self.CurrentUser
self.BulletData.Gun = self -- because other guns share this table
self.BulletData.Pos = self:BarrelCheck(Velocity * engine.TickInterval())
self.BulletData.Flight = Dir * self.BulletData.MuzzleVel * 39.37 + Velocity
self.BulletData.Fuze = self.Fuze -- Must be set when firing as the table is shared
self.BulletData.Filter = self.BarrelFilter
AmmoTypes[self.BulletData.Type]:Create(self, self.BulletData) -- Spawn projectile
self:MuzzleEffect()
self:Recoil()
local Energy = ACF.Kinetic(self.BulletData.MuzzleVel * 39.37, self.BulletData.ProjMass).Kinetic
if Energy > 50 then -- Why yes, this is completely arbitrary! 20mm AC AP puts out about 115, 40mm GL HE puts out about 20
ACF.Overpressure(self:LocalToWorld(self.Muzzle) - self:GetForward() * 5, Energy, self.BulletData.Owner, self, self:GetForward(), 30)
end
if self.MagSize then -- Mag-fed/Automatically loaded
self.CurrentShot = self.CurrentShot - 1
if self.CurrentShot > 0 then -- Not empty
self:Chamber(self.Cyclic)
else -- Reload the magazine
self:Load()
end
else -- Single-shot/Manually loaded
self.CurrentShot = 0 -- We only have one shot, so shooting means we're at 0
self:Chamber()
end
end
function ENT:MuzzleEffect()
if not ACF.GunsCanSmoke then return end
local Effect = EffectData()
Effect:SetEntity(self)
Effect:SetScale(self.BulletData.PropMass)
Effect:SetMagnitude(self.ReloadTime)
util.Effect("ACF_Muzzle_Flash", Effect, true, true)
end
function ENT:ReloadEffect(Time)
local Effect = EffectData()
Effect:SetEntity(self)
Effect:SetScale(0)
Effect:SetMagnitude(Time)
util.Effect("ACF_Muzzle_Flash", Effect, true, true)
end
function ENT:Recoil()
if not ACF.RecoilPush then return end
local MassCenter = self:LocalToWorld(self:GetPhysicsObject():GetMassCenter())
local Energy = self.BulletData.ProjMass * self.BulletData.MuzzleVel * 39.37 + self.BulletData.PropMass * 3000 * 39.37
ACF.KEShove(self, MassCenter, -self:GetForward(), Energy)
end
end -----------------------------------------
do -- Loading -------------------------------
local function FindNextCrate(Gun)
if not next(Gun.Crates) then return end
-- Find the next available crate to pull ammo from --
local Select = next(Gun.Crates, Gun.CurrentCrate) or next(Gun.Crates)
local Start = Select
repeat
if Select:CanConsume() then return Select end -- Return select
Select = next(Gun.Crates, Select) or next(Gun.Crates)
until
Select == Start
end
function ENT:Unload(Reload)
if self.Disabled then return end
if IsValid(self.CurrentCrate) then self.CurrentCrate:Consume(-1) end -- Put a shell back in the crate, if possible
local Time = self.MagReload or self.ReloadTime
self:ReloadEffect(Reload and Time * 2 or Time)
self:SetState("Unloading")
self:EmitSound("weapons/357/357_reload4.wav", 70, 100, ACF.Volume)
self.CurrentShot = 0
self.BulletData = EMPTY
WireLib.TriggerOutput(self, "Shots Left", 0)
timer.Simple(Time, function()
if IsValid(self) then
if Reload then
self:Load()
else
self:SetState("Empty")
end
end
end)
end
function ENT:Chamber(TimeOverride)
if self.Disabled then return end
local Crate = FindNextCrate(self)
if IsValid(Crate) then -- Have a crate, start loading
self:SetState("Loading") -- Set our state to loading
Crate:Consume() -- Take one round of ammo out of the current crate (Must be called *after* setting the state to loading)
local BulletData = Crate.BulletData
local Time = TimeOverride or (ACF.BaseReload + (BulletData.CartMass * ACF.MassToTime * 0.666) + (BulletData.ProjLength * ACF.LengthToTime * 0.333)) -- Mass contributes 2/3 of the reload time with length contributing 1/3
self.CurrentCrate = Crate
self.ReloadTime = Time
self.BulletData = BulletData
self.NextFire = ACF.CurTime + Time
if not TimeOverride then -- Mag-fed weapons don't change rate of fire
WireLib.TriggerOutput(self, "Reload Time", self.ReloadTime)
WireLib.TriggerOutput(self, "Rate of Fire", 60 / self.ReloadTime)
end
WireLib.TriggerOutput(self, "Shots Left", self.CurrentShot)
timer.Simple(Time, function()
if IsValid(self) then
self:SetState("Loaded")
self.NextFire = nil
if self.CurrentShot == 0 then
self.CurrentShot = self.MagSize
end
WireLib.TriggerOutput(self, "Shots Left", self.CurrentShot)
WireLib.TriggerOutput(self, "Projectile Mass", math.Round(self.BulletData.ProjMass * 1000, 2))
WireLib.TriggerOutput(self, "Muzzle Velocity", math.Round(self.BulletData.MuzzleVel * ACF.Scale, 2))
if self:CanFire() then self:Shoot() end
end
end)
else -- No available crate to pull ammo from, out of ammo!
self:SetState("Empty")
self.CurrentShot = 0
self.BulletData = EMPTY
WireLib.TriggerOutput(self, "Shots Left", 0)
end
end
function ENT:Load()
if self.Disabled then return false end
if not FindNextCrate(self) then -- Can't load without having ammo being provided
self:SetState("Empty")
self.CurrentShot = 0
self.BulletData = EMPTY
WireLib.TriggerOutput(self, "Shots Left", 0)
return false
end
self:SetState("Loading")
if self.MagReload then -- Mag-fed/Automatically loaded
self:EmitSound("weapons/357/357_reload4.wav", 70, 100, ACF.Volume)
self.NextFire = ACF.CurTime + self.MagReload
WireLib.TriggerOutput(self, "Shots Left", self.CurrentShot)
timer.Simple(self.MagReload, function() -- Reload timer
if IsValid(self) then
self:Chamber(self.Cyclic) -- One last timer to chamber the round
end
end)
else -- Single-shot/Manually loaded
self:Chamber()
end
return true
end
end -----------------------------------------
do -- Duplicator Support --------------------
function ENT:PreEntityCopy()
if next(self.Crates) then
local Entities = {}
for Crate in pairs(self.Crates) do
Entities[#Entities + 1] = Crate:EntIndex()
end
duplicator.StoreEntityModifier(self, "ACFCrates", Entities)
end
-- Wire dupe info
self.BaseClass.PreEntityCopy(self)
end
function ENT:PostEntityPaste(Player, Ent, CreatedEntities)
local EntMods = Ent.EntityMods
-- Backwards compatibility
if EntMods.ACFAmmoLink then
local Entities = EntMods.ACFAmmoLink.entities
for _, EntID in ipairs(Entities) do
self:Link(CreatedEntities[EntID])
end
EntMods.ACFAmmoLink = nil
end
if EntMods.ACFCrates then
for _, EntID in pairs(EntMods.ACFCrates) do
self:Link(CreatedEntities[EntID])
end
EntMods.ACFCrates = nil
end
self.BaseClass.PostEntityPaste(self, Player, Ent, CreatedEntities)
end
end -----------------------------------------
do -- Overlay -------------------------------
local Text = "%s\n\nRate of Fire: %s rpm\nShots Left: %s\nAmmo Available: %s"
function ENT:UpdateOverlayText()
local AmmoType = self.BulletData.Type .. (self.BulletData.Tracer ~= 0 and "-T" or "")
local Firerate = math.floor(60 / self.ReloadTime)
local CrateAmmo = 0
local Status
if not next(self.Crates) then
Status = "Not linked to an ammo crate!"
else
Status = self.State == "Loaded" and "Loaded with " .. AmmoType or self.State
end
for Crate in pairs(self.Crates) do -- Tally up the amount of ammo being provided by active crates
if Crate:CanConsume() then
CrateAmmo = CrateAmmo + Crate.Ammo
end
end
return Text:format(Status, Firerate, self.CurrentShot, CrateAmmo)
end
end -----------------------------------------
do -- Misc ----------------------------------
local MaxDistance = ACF.LinkDistance * ACF.LinkDistance
local UnlinkSound = "physics/metal/metal_box_impact_bullet%s.wav"
function ENT:ACF_Activate(Recalc)
local PhysObj = self.ACF.PhysObj
if not self.ACF.Area then
self.ACF.Area = PhysObj:GetSurfaceArea() * 6.45
end
local Volume = PhysObj:GetVolume() * 2
local Armour = self.Caliber
local Health = Volume / ACF.Threshold --Setting the threshold of the prop Area gone
local Percent = 1
if Recalc and self.ACF.Health and self.ACF.MaxHealth then
Percent = self.ACF.Health / self.ACF.MaxHealth
end
self.ACF.Health = Health * Percent
self.ACF.MaxHealth = Health
self.ACF.Armour = Armour * (0.5 + Percent * 0.5)
self.ACF.MaxArmour = Armour
self.ACF.Type = "Prop"
end
function ENT:SetState(State)
self.State = State
self:UpdateOverlay()
WireLib.TriggerOutput(self, "Status", State)
WireLib.TriggerOutput(self, "Ready", State == "Loaded" and 1 or 0)
UpdateTotalAmmo(self)
end
function ENT:Think()
if next(self.Crates) then
local Pos = self:GetPos()
for Crate in pairs(self.Crates) do
if Crate:GetPos():DistToSqr(Pos) > MaxDistance then
local Sound = UnlinkSound:format(math.random(1, 3))
Crate:EmitSound(Sound, 70, 100, ACF.Volume)
self:EmitSound(Sound, 70, 100, ACF.Volume)
self:Unlink(Crate)
end
end
end
self:NextThink(ACF.CurTime + 1)
return true
end
function ENT:Enable()
self:UpdateOverlay()
end
function ENT:Disable()
self.Firing = false -- Stop firing
self:Unload() -- Unload the gun for being a big baddie
self:UpdateOverlay()
end
function ENT:CanProperty(_, Property)
if self.Long and Property == "bodygroups" then
timer.Simple(0, function()
if not IsValid(self) then return end
local Long = self.Long
local IsLong = self:GetBodygroup(Long.Index) == Long.Submodel
self.Muzzle = IsLong and self.LongMuzzle or self.NormalMuzzle
end)
end
return true
end
function ENT:OnRemove()
local Class = self.ClassData
if Class.OnLast then
Class.OnLast(self, Class)
end
HookRun("ACF_OnEntityLast", "acf_gun", self, Class)
for Crate in pairs(self.Crates) do
self:Unlink(Crate)
end
timer.Remove("ACF Ammo Left " .. self:EntIndex())
WireLib.Remove(self)
end
end -----------------------------------------
end
|
object_mobile_dressed_dark_jedi_elder_male_rodian_03 = object_mobile_shared_dressed_dark_jedi_elder_male_rodian_03:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_dark_jedi_elder_male_rodian_03, "object/mobile/dressed_dark_jedi_elder_male_rodian_03.iff")
|
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules
local LayeredClothingEnabled = require(Modules.Config.LayeredClothingEnabled)
local AvatarExperienceConstants = require(Modules.AvatarExperience.Common.Constants)
local HumanoidDescriptionIdToName = {
["2"] = "GraphicTShirt",
["8"] = "HatAccessory",
["41"] = "HairAccessory",
["42"] = "FaceAccessory",
["43"] = "NeckAccessory",
["44"] = "ShouldersAccessory",
["45"] = "FrontAccessory",
["46"] = "BackAccessory",
["47"] = "WaistAccessory",
["11"] = "Shirt",
["12"] = "Pants",
["17"] = "Head",
["18"] = "Face",
["27"] = "Torso",
["28"] = "RightArm",
["29"] = "LeftArm",
["30"] = "LeftLeg",
["31"] = "RightLeg",
["48"] = "ClimbAnimation",
["50"] = "FallAnimation",
["51"] = "IdleAnimation",
["52"] = "JumpAnimation",
["53"] = "RunAnimation",
["54"] = "SwimAnimation",
["55"] = "WalkAnimation",
}
local function getAssetTypeId(accessoryType)
for k, v in pairs(AvatarExperienceConstants.AssetTypeIdToAccessoryTypeEnum) do
if v == accessoryType then
return k
end
end
end
local function buildCostumeInfoFromHumanoidDescription(description)
local assetMap = {}
for assetTypeId, prop in pairs(HumanoidDescriptionIdToName) do
local assets = string.split(description[prop], ",")
local filteredAssets = {}
for _, v in ipairs(assets) do
if v ~= "0" then
table.insert(filteredAssets, v)
end
end
if #filteredAssets > 0 then
assetMap[assetTypeId] = filteredAssets
end
end
if LayeredClothingEnabled then
local layeredAccessories = description:GetAccessories(--[[includeRidgitAccessories = ]] false)
for _, metaData in ipairs(layeredAccessories) do
local assetTypeId = getAssetTypeId(metaData.AccessoryType)
if assetTypeId then
if assetMap[assetTypeId] == nil then
assetMap[assetTypeId] = {}
end
table.insert(assetMap[assetTypeId], tostring(metaData.AssetId))
end
end
end
local info = {
assets = assetMap,
bodyColors = {
headColorId = description.HeadColor,
torsoColorId = description.TorsoColor,
rightArmColorId = description.RightArmColor,
leftArmColorId = description.LeftArmColor,
rightLegColorId = description.RightLegColor,
leftLegColorId = description.LeftLegColor,
},
scales = {
height = description.HeightScale,
width = description.WidthScale,
head = description.HeadScale,
depth = description.DepthScale,
proportion = description.ProportionScale,
bodyType = description.BodyTypeScale,
},
avatarType = "R15",
}
return info
end
return buildCostumeInfoFromHumanoidDescription
|
ESX = nil
local PlayerData = {}
local PlayerLoaded = false
local blips = {}
Citizen.CreateThread(function()
TriggerEvent('esx:getSharedObject', function(obj)
ESX = obj
end)
ESX.TriggerServerCallback('art_odun:server:getConfig', function(sConfig)
Jobs = sConfig
end)
while Jobs == nil or ESX.GetPlayerData().job == nil do
Citizen.Wait(10)
end
PlayerData = ESX.GetPlayerData()
PlayerLoaded = true
main()
refreshBlips()
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
PlayerLoaded = true
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
PlayerData.job = job
deleteBlips()
refreshBlips()
end)
function TriggerAnimation(ped, animDict, animName)
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do Citizen.Wait(10) end
TaskPlayAnim(ped, animDict, animName, 8.0, -8, -1, 49, 0, 0, 0, 0)
end
function main()
Citizen.CreateThread(function()
while true do
local wait = 500
if PlayerLoaded and PlayerData.job ~= nil then
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
for k, v in pairs(Jobs) do
for i=1, #v.location do
local show = true
local distance = #(coords - v.location[i]["coords"])
if v.jobRequired then
if PlayerData.job.name ~= v.jobName then
show = false
end
end
if show then
if v.location[i].marker["enable"] and distance <= v.location[i].marker["farDistance"] then
wait = 5
DrawMarker(v.location[i].marker["type"], v.location[i]["coords"], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.location[i].marker["size"].x, v.location[i].marker["size"].y, v.location[i].marker["size"].z, v.location[i].marker["color"].r, v.location[i].marker["color"].g, v.location[i].marker["color"].b, 100, false, true, 2, false, nil, nil, false)
end
if v.location[i].draw3dtext["enable"] and distance <= v.location[i].draw3dtext["distance"] then
wait = 5
DrawText3D(v.location[i]["coords"], v.location[i].draw3dtext["text"])
end
if IsControlJustPressed(0, 38) and distance <= v.location[i].draw3dtext["distance"] then
ESX.TriggerServerCallback('art_odun:checkCount', function(count)
if v.location[i].item["process"] == "pickup" or count > v.location[i].item["removeCount"]-1 then
if v.location[i].animation["enable"] then
TriggerAnimation(ped, v.location[i].animation["animDict"], v.location[i].animation["animName"])
end
if v.location[i].progressbar["enable"] then
TriggerEvent("mythic_progbar:client:progress", {
name = k.."-"..v.location[i].item["process"],
duration = v.location[i].progressbar["duration"],
label = v.location[i].progressbar["progText"],
useWhileDead = false,
canCancel = true,
controlDisables = {
disableMovement = true,
disableCarMovement = false,
disableMouse = false,
disableCombat = true,
},
}, function(status)
if not status then
TriggerServerEvent("art_odun:server:process", coords, k, v, i)
else
exports["mythic_notify"]:SendAlert("error", "Cancelled.")
end
ClearPedTasksImmediately(ped)
end)
else
Citizen.CreateThread(function()
Citizen.Wait(v.location[i].progressbar["duration"])
ClearPedTasksImmediately(ped)
TriggerServerEvent("art_odun:server:process", v.location[i].item)
end)
end
else
exports["mythic_notify"]:SendAlert("error", "You don't have enough item!")
end
end, v.location[i].item["requiredItem"])
end
end
end
end
end
Citizen.Wait(wait)
end
end)
end
function DrawText3D(coords, text)
local onScreen,_x,_y=World3dToScreen2d(coords.x, coords.y, coords.z+0.5)
local px,py,pz=table.unpack(GetGameplayCamCoords())
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry('STRING')
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x,_y)
local factor = (string.len(text)) / 370
DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 41, 11, 41, 68)
end
function refreshBlips()
Citizen.CreateThread(function()
for k, v in pairs(Jobs) do
for i = 1, #v.location do
if v.location[i].blip["showBlip"] then
if v.jobRequired then
if PlayerData.job.name == v.jobName then
JobBlip = AddBlipForCoord(v.location[i]["coords"])
SetBlipSprite(JobBlip, v.location[i].blip["sprite"])
SetBlipColour(JobBlip, v.location[i].blip["color"])
SetBlipScale(JobBlip, v.location[i].blip["scale"])
SetBlipAsShortRange(JobBlip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(v.location[i].blip["blipName"])
EndTextCommandSetBlipName(JobBlip)
table.insert(blips, JobBlip)
end
else
JobBlip = AddBlipForCoord(v.location[i]["coords"])
SetBlipSprite(JobBlip, v.location[i].blip["sprite"])
SetBlipColour(JobBlip, v.location[i].blip["color"])
SetBlipScale(JobBlip, v.location[i].blip["scale"])
SetBlipAsShortRange(JobBlip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(v.location[i].blip["blipName"])
EndTextCommandSetBlipName(JobBlip)
table.insert(blips, JobBlip)
end
end
end
end
end)
end
function deleteBlips()
for k,v in ipairs(blips) do
RemoveBlip(v)
blips[k] = nil
end
end
|
local InventoryContext = require("api.gui.menu.InventoryContext")
local InventoryWrapper = require("api.gui.menu.InventoryWrapper")
local InstancedMap = require("api.InstancedMap")
local ty_quest = types.table -- TODO
data:add_type {
name = "quest",
fields = {
{
name = "elona_id",
indexed = true,
type = types.optional(types.uint)
},
{
name = "client_chara_type",
type = types.uint,
},
{
name = "reward",
type = types.data_id("elona_sys.quest_reward")
},
{
name = "reward_fix",
type = types.uint,
},
{
name = "min_fame",
type = types.uint
},
{
name = "chance",
type = types.some(types.uint, types.callback({"client", types.table, "town", types.class(InstancedMap)}, types.number)),
},
{
name = "params",
type = types.map(types.string, types.type)
},
{
name = "difficulty",
type = types.some(types.number, types.callback({}, types.number))
},
{
name = "expiration_hours",
type = types.callback({}, types.number)
},
{
name = "deadline_days",
type = types.optional(types.callback({}, types.number))
},
{
name = "calc_reward_gold",
type = types.optional(types.callback({"quest", ty_quest, "gold", types.uint}, types.uint))
},
{
name = "calc_reward_platinum",
type = types.optional(types.callback({"quest", ty_quest, "platinum", types.uint}, types.uint))
},
{
name = "calc_reward_item_count",
type = types.optional(types.callback({"quest", ty_quest, "item_count", types.uint}, types.uint))
},
{
name = "reward_count",
type = types.optional(types.callback({"quest", ty_quest}, types.uint))
},
{
name = "generate",
type = types.callback({"quest", ty_quest, "client", types.map_object("base.chara")}, types.boolean)
},
{
name = "on_accept",
type = types.optional(types.callback({"quest", ty_quest}, {types.boolean, types.optional(types.locale_id)}))
},
{
name = "on_failure",
type = types.optional(types.callback("quest", ty_quest))
},
{
name = "on_complete",
type = types.callback({}, types.locale_id)
},
{
name = "on_time_expired",
type = types.optional(types.callback("quest", ty_quest))
},
{
name = "locale_data",
type = types.optional(types.callback({"quest", ty_quest}, types.table))
},
{
name = "target_chara_uids",
type = types.optional(types.callback({"quest", ty_quest}, types.list(types.uint)))
},
{
name = "prevents_return",
type = types.boolean,
default = false
},
{
name = "prevents_pickpocket",
type = types.boolean,
default = false
}
}
}
data:add_type {
name = "quest_reward",
fields = {
{
name = "elona_id",
indexed = true,
type = types.optional(types.uint)
},
{
name = "generate",
type = types.callback({"quest_reward", types.table, "quest", ty_quest})
},
{
name = "localize",
type = types.optional(types.callback({"self", types.table}, types.string))
},
{
name = "params",
type = types.map(types.string, types.type),
default = {}
}
}
}
data:add_type {
name = "sidequest",
fields = {
{
name = "elona_id",
indexed = true,
type = types.optional(types.uint)
},
{
name = "is_main_quest",
type = types.boolean,
default = false
},
{
name = "progress",
type = types.map(types.int, types.some(types.locale_id, types.callback({"flag", types.int}, types.string)))
}
}
}
-- TODO unify with definition in `base` mod
local ty_dice = types.fields_strict {
x = types.number,
y = types.number,
bonus = types.number
}
local ty_magic_params = types.fields_strict {
source = types.optional(types.map_object("any")),
target = types.optional(types.map_object("base.chara")),
item = types.optional(types.map_object("base.item")),
x = types.optional(types.uint),
y = types.optional(types.uint)
}
data:add_type {
name = "magic",
fields = {
{
name = "elona_id",
indexed = true,
type = types.optional(types.uint)
},
{
name = "params",
type = types.list(types.literal("source", "target", "item", "x", "y")),
default = { "source" },
template = true,
doc = [[
The parameters this magic accepts.
Currently used purely for documentation purposes. Might be redundant.
]]
},
{
name = "dice",
type = types.optional(types.callback({"self", types.data_entry("elona_sys.magic"), "params", types.table}, ty_dice)),
doc = [[
The dice indicating the relative strength of this magic. Has this format:
```lua
function(self, params)
local level = params.source:skill_level("my_mod.some_magic")
return {
x = params.power * 10,
y = level * 10,
bonus = 50,
}
end
```
]]
},
{
name = "cast",
type = types.callback({"self", types.data_entry("elona_sys.magic"), "params", ty_magic_params}, {types.boolean, types.optional(types.fields { obvious = types.boolean })}),
template = true,
doc = [[
Function run when the magic is cast.
]]
},
{
name = "related_skill",
type = types.data_id("base.skill")
},
{
name = "alignment",
type = types.optional(types.literal("positive", "negative"))
},
{
name = "cost",
type = types.number
},
{
name = "range",
type = types.uint,
default = 0,
},
{
name = "type",
type = types.literal("skill", "action", "effect")
}
},
}
data:add_type {
name = "buff",
fields = {
{
name = "type",
type = types.literal("blessing", "hex", "food"),
default = "blessing",
template = true,
doc = [[
The type of this buff.
]]
},
{
name = "on_refresh",
type = types.callback({"self", types.data_entry("base.buff"), "chara", types.map_object("base.chara")}, types.boolean),
template = true,
doc = [[
Run the logic for this buff, if any. This can be omitted if the effect is
implemented in event handlers, like for Silence.
]]
},
{
name = "on_add",
type = types.optional(types.callback("self", types.data_entry("base.buff"), "params", types.table)),
},
{
name = "on_remove",
type = types.optional(types.callback("self", types.data_entry("base.buff"), "chara", types.map_object("base.chara"))),
},
{
name = "on_expire",
type = types.optional(types.callback("self", types.data_entry("base.buff"), "chara", types.map_object("base.chara"))),
},
{
name = "params",
type = types.callback({"self", types.data_entry("base.buff"), "params", types.table}, types.fields_strict { duration = types.number, power = types.number })
},
{
-- TODO needs to be themable
name = "image",
type = types.uint
},
{
name = "target_rider",
type = types.boolean,
default = false
},
{
name = "no_remove_on_heal",
type = types.boolean,
default = false
}
},
}
data:add_type {
name = "basic_anim",
fields = {
{
name = "elona_id",
indexed = true,
type = types.optional(types.uint)
},
{
name = "wait",
type = types.number,
default = 50,
template = true,
doc = [[
How much time to wait when running this animation, in milliseconds.
]]
},
{
name = "frames",
type = types.optional(types.int),
default = nil,
doc = [[
How many frames this animation holds. Omit to default to the asset's `count_x` property.
]]
},
{
name = "rotation",
type = types.optional(types.number),
default = 0,
doc = [[
How much time to wait between frames.
]]
},
{
name = "asset",
type = types.data_id("base.asset"),
template = true,
doc = [[
The asset that holds this animation's frames. It should have a `count_x` property.
]]
},
{
name = "sound",
type = types.optional(types.data_id("base.sound")),
template = true,
doc = [[
A sound to play for this animation, if any.
]]
}
}
}
local ty_ctxt_source = types.fields_strict {
name = types.string,
getter = types.callback({"ctxt", types.class(InventoryContext)}, types.iterator(types.map_object("base.item"))),
order = types.uint,
get_item_name = types.optional(types.callback({"self", types.table, "name", types.string, "item", types.map_object("base.item"), "menu", types.table}, types.string)),
on_draw = types.optional(types.callback("self", types.table, "x", types.number, "y", types.number, "item", types.map_object("base.item"), "menu", types.table)),
params = types.map(types.string, types.type)
}
local ty_ctxt_item = types.fields_strict {
item = types.map_object("base.item"),
source = ty_ctxt_source
}
local ty_key_hint = types.fields_strict { action = types.locale_id, keys = types.some(types.string, types.list(types.string)) }
data:add_type {
name = "inventory_proto",
fields = {
{
name = "elona_id",
type = types.optional(types.uint)
},
{
name = "elona_sub_id",
type = types.optional(types.uint)
},
{
name = "sources",
type = types.list(types.literal("chara", "equipment", "target", "target_optional", "container", "shop", "target_equipment", "ground"))
},
{
name = "shortcuts",
type = types.boolean,
default = false
},
{
name = "icon",
type = types.optional(types.uint),
},
{
name = "query_amount",
type = types.boolean,
default = false
},
{
name = "show_money",
type = types.boolean,
default = false,
},
{
name = "show_target_equip",
type = types.boolean,
default = false
},
{
name = "window_title",
type = types.locale_id
},
{
name = "query_text",
type = types.some(types.locale_id, types.callback({"ctxt", types.class(InventoryContext), "item", types.map_object("base.item")}, types.string))
},
{
name = "window_detail_header",
type = types.locale_id
},
{
name = "default_amount",
type = types.optional(types.uint)
},
{
name = "allow_special_owned",
type = types.boolean,
default = false
},
{
name = "params",
type = types.map(types.string, types.type)
},
{
name = "keybinds",
type = types.optional(types.callback({"ctxt", types.class(InventoryContext)}, types.map(types.string, types.callback("wrapper", types.class(InventoryWrapper)))))
},
{
name = "key_hints",
type = types.optional(
types.some(
types.list(ty_key_hint),
types.callback({"ctxt", types.class(InventoryContext)}, types.list(ty_key_hint)))
)
},
{
name = "get_item_name",
type = types.optional(types.callback({"name", types.string, "item", types.map_object("base.item")}, types.string))
},
{
name = "get_item_detail_text",
type = types.optional(types.callback({"name", types.string, "item", types.map_object("base.item")}, types.string))
},
{
name = "sort",
type = types.optional(types.callback({"ctxt", types.class(InventoryContext), "a", ty_ctxt_item, "b", ty_ctxt_item}, types.boolean))
},
{
name = "filter",
type = types.optional(types.callback({"ctxt", types.class(InventoryContext), "item", types.map_object("base.item")}, types.boolean))
},
{
name = "after_filter",
type = types.optional(types.callback({"ctxt", types.class(InventoryContext), "filtered", types.list(ty_ctxt_item)}, types.optional(types.string)))
},
{
name = "on_query",
type = types.optional(types.callback("ctxt", types.class(InventoryContext)))
},
{
name = "can_select",
type = types.optional(types.callback({"ctxt", types.class(InventoryContext), "item", types.map_object("base.item")}, types.boolean))
},
{
name = "on_select",
type = types.optional(types.callback({"ctxt", types.class(InventoryContext), "item", types.map_object("base.item")}, types.string))
},
{
name = "on_shortcut",
type = types.optional(types.callback({"ctxt", types.class(InventoryContext), "item", types.map_object("base.item")}, {types.optional(types.string), types.optional(types.string)}))
},
{
name = "on_menu_exit",
type = types.optional(types.callback({"ctxt", types.class(InventoryContext)}, types.string))
},
{
name = "hide_weight_text",
type = types.boolean,
default = false,
template = true,
doc = [[
If true, hide weight text at the bottom of the inventory menu. Defaults to false.
]]
},
}
}
data:add_type {
name = "inventory_group",
fields = {
{
name = "protos",
type = types.list(types.data_id("base.inventory_proto"))
}
}
}
local ty_scene_entry = types.some(
types.fields_strict {
[1] = types.literal("wait", "fade", "fadein")
},
types.fields_strict {
[1] = types.literal("pic"),
[2] = types.data_id("base.asset"),
},
types.fields_strict {
[1] = types.literal("mc"),
[2] = types.data_id("base.music"),
},
types.fields_strict {
[1] = types.literal("se"),
[2] = types.data_id("base.sound"),
},
types.fields_strict {
[1] = types.literal("txt"),
[2] = types.string
},
types.fields_strict {
[1] = types.literal("chat"),
[2] = types.uint,
[3] = types.string
},
types.fields_strict {
[1] = types.literal("actor"),
[2] = types.uint,
name = types.string,
portrait = types.data_id("base.portrait")
}
)
data:add_type {
name = "scene",
fields = {
{
name = "content",
type = types.map(types.string, types.list(ty_scene_entry))
}
}
}
require("mod.elona_sys.data.event")
require("mod.elona_sys.map_tileset.init")
require("mod.elona_sys.dialog.init")
require("mod.elona_sys.deferred_event.init")
require("mod.elona_sys.events")
--
--
-- keybinds
--
--
local Command = require("mod.elona_sys.api.Command")
local Gui = require("api.Gui")
local Repl = require("api.Repl")
Gui.bind_keys {
north = function(_, me, is_repeat)
return Command.move(me, "North", is_repeat)
end,
south = function(_, me, is_repeat)
return Command.move(me, "South", is_repeat)
end,
west = function(_, me, is_repeat)
return Command.move(me, "West", is_repeat)
end,
east = function(_, me, is_repeat)
return Command.move(me, "East", is_repeat)
end,
northwest = function(_, me, is_repeat)
return Command.move(me, "Northwest", is_repeat)
end,
northeast = function(_, me, is_repeat)
return Command.move(me, "Northeast", is_repeat)
end,
southwest = function(_, me, is_repeat)
return Command.move(me, "Southwest", is_repeat)
end,
southeast = function(_, me, is_repeat)
return Command.move(me, "Southeast", is_repeat)
end,
get = function(_, me)
return Command.get(me)
end,
wear = function(_, me)
return Command.wear(me)
end,
drop = function(_, me)
return Command.drop(me)
end,
close = function(_, me)
return Command.close(me)
end,
search = function(_, me)
return Command.search(me)
end,
wait = function(_, me, is_repeat)
if is_repeat then
Gui.set_scrolling("disabled")
end
return "turn_end"
end,
repl = function()
Repl.query()
return "player_turn_query"
end,
quit = function()
return Command.quit_game()
end,
help = function()
return Command.help()
end,
quicksave = function()
return Command.save_game()
end,
quickload = function()
return Command.load_game()
end,
chara_info = function(_, me)
return Command.chara_info(me)
end,
cast = function(_, me)
return Command.cast(me)
end,
skill = function(_, me)
return Command.skill(me)
end,
target = function(_, me)
return Command.target(me)
end,
look = function(_, me)
return Command.look(me)
end,
interact = function(_, me)
return Command.interact(me)
end,
quick_menu = function(_, me)
return Command.quick_menu(me)
end,
journal = function(_, me)
return Command.journal(me)
end,
dip = function(_, me)
return Command.dip(me)
end
}
|
-- Boulder "maze" with wide corridors
function t_or_f() return percent(50) and true or false; end
des.level_flags("mazelevel", "noflip");
des.level_init({ style = "maze", corrwid = 3 + nh.rn2(3), wallthick = 1, deadends=t_or_f() });
des.region(selection.area(00,00,75,18), "lit");
des.non_diggable();
function replace_wall_boulder(x,y)
des.terrain(x, y, ".");
des.object("boulder", x, y);
end
-- replace horizontal and vertical walls
local sel = selection.match([[.w.]]) | selection.match(".\nw\n.");
sel:iterate(replace_wall_boulder);
-- replace the leftover corner walls
local sel = selection.match([[.w.]]);
sel:iterate(replace_wall_boulder);
des.stair("up");
des.stair("down");
for i = 1,15 do
des.object();
end
for i = 1,6 do
des.trap("rolling boulder");
end
for i = 1,28 do
des.monster();
end
|
ngx.header['Cache-Control'] = 'max-age=10'
ngx.print('this is cache data') |
------------------------------------------------------------------
local time = require 'cherry.libs.time'
------------------------------------------------------------------
-- https://stackoverflow.com/a/12646864
-- Randomize array in-place using Durstenfeld shuffle algorithm
------------------------------------------------------------------
-- this function mutates the array
------------------------------------------------------------------
local function shuffleArray(array)
local seed = time.getTimeMs()
math.randomseed(seed)
for i = #array, 1, -1 do
local j = math.floor(math.random() * i) + 1
local temp = array[i]
array[i] = array[j]
array[j] = temp
end
end
------------------------------------------------------------------
return shuffleArray
|
-- HardCore Search & Destroy MOD
print('You are using')
print('HardCore: Search & Destroy')
print('by Taokaiser')
|
--相剣大邪-七星龍淵
--
--Script by KillerDJSH
function c101107041.initial_effect(c)
--synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsRace,RACE_WYRM),1)
c:EnableReviveLimit()
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101107041,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,101107041)
e1:SetCondition(c101107041.drcon)
e1:SetTarget(c101107041.drtg)
e1:SetOperation(c101107041.drop)
c:RegisterEffect(e1)
--remove monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101107041,1))
e2:SetCategory(CATEGORY_REMOVE+CATEGORY_DAMAGE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,101107041+100)
e2:SetTarget(c101107041.remtg1)
e2:SetOperation(c101107041.remop1)
c:RegisterEffect(e2)
--remove spell/trap
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101107041,2))
e3:SetCategory(CATEGORY_REMOVE+CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,101107041+200)
e3:SetCondition(c101107041.remcon2)
e3:SetTarget(c101107041.remtg2)
e3:SetOperation(c101107041.remop2)
c:RegisterEffect(e3)
end
function c101107041.drcon(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
return eg:GetCount()==1 and tc~=e:GetHandler() and tc:IsSummonType(SUMMON_TYPE_SYNCHRO) and tc:IsSummonPlayer(tp)
and tc:IsRace(RACE_WYRM)
end
function c101107041.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function c101107041.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function c101107041.filter(c,tp)
return c:IsSummonPlayer(1-tp) and c:IsOnField()
end
function c101107041.remtg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(c101107041.filter,1,nil,tp) end
Duel.SetTargetCard(eg)
local g=eg:Filter(c101107041.filter,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1200)
end
function c101107041.remop1(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(c101107041.filter,nil,tp)
local tc=g:GetFirst()
if not tc then return end
if g:GetCount()>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
tc=g:Select(tp,1,1,nil):GetFirst()
end
if Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,1200,REASON_EFFECT)
end
end
function c101107041.remcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return ep==1-tp and re:GetHandler():IsRelateToEffect(re) and re:IsActiveType(TYPE_SPELL+TYPE_TRAP)
end
function c101107041.remtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return re:GetHandler():IsAbleToRemove() end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,eg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1200)
end
function c101107041.remop2(e,tp,eg,ep,ev,re,r,rp)
if re:GetHandler():IsRelateToEffect(re) then
if Duel.Remove(re:GetHandler(),POS_FACEUP,REASON_EFFECT)~=0 then
Duel.Damage(1-tp,1200,REASON_EFFECT)
end
end
end
|
object_mobile_dressed_valarian_thug_arcona = object_mobile_shared_dressed_valarian_thug_arcona:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_valarian_thug_arcona, "object/mobile/dressed_valarian_thug_arcona.iff")
|
RegisterNetEvent("announce")
AddEventHandler("announce", function(param)
if IsPlayerAceAllowed(source, 'van.announce') then
print("^1[Announcement]^5:" .. param)
TriggerClientEvent("chat:addMessage", -1, {
color = {0,255,0},
multiline = true,
args = {'[Announcement]', param}
})
else
TriggerClientEvent('error', source)
end
end)
|
--Made by Michael Hales#0001 [WARNING YOU'RE NOT ALLOWED TO RE-RELEASE THIS AGAIN] fuck u its obfuscated btw. Join this for a better PF script https://discord.gg/kE2vVQbNgP
return(function(e,...)local I="This file was obfuscated using PSU Obfuscator 4.0.A | https://www.psu.dev/ & discord.gg/psu";local v=e.zpPH0mi;local W=e["U2TskV"];local p=e[(551615752)];local i=e[(287375399)];local u=e[((#{28;163;}+443170161))];local L=e[(217314505)];local T=e[((536621129-#("psu 60fps, luraph 5fps, xen 0fps")))];local d=e[(691047562)];local Q=e[((137748392-#("psu 60fps, luraph 5fps, xen 0fps")))];local U=e[(278548726)];local b=e[(704071939)];local Y=e[((748143339-#("Luraph v12.6 has been released!: changed absolutely fucking nothing but donate to my patreon!")))];local s=e[(780342223)];local m=e[(698999874)];local F=e['o5gTyni'];local C=e[(569967883)];local f=e['M0iAoNcEjX'];local z=e[((#{130;559;(function(...)return 505,837,437,...;end)(123,751,190)}+562610422))];local X=e[(60901045)];local S=e[(292439318)];local o=e[((#{826;286;919;780;}+589643891))];local k=e[((#{868;464;355;569;(function(...)return 417,75,809;end)()}+367649062))];local J=e[((495277539-#("uh oh everyone watch out pain exist coming in with the backspace method one dot two dot man dot")))];local t=e["bM643lZv9U"];local c=e['BosewOQdB'];local j=e[((242449258-#("@everyone designs are done. luraph website coming.... eta JULY 2020")))];local N=e[((891569750-#("why does psu.dev attract so many ddosing retards wtf")))];local r=e[(400678828)];local D=e[((#{218;917;657;302;(function(...)return 882,726,336,613;end)()}+294940294))];local E=e[(715528698)];local x=e[(630656703)];local M=((getfenv)or(function(...)return(_ENV);end));local n,w,l=({}),(""),(M(o));local a=((l[""..e[c]..e[s].."\116"..e[F]..e["tVCBO"]])or(l["\98"..e[s].."\116"])or({}));local n=(((a)and(a[""..e[c].."\120"..e[u]..e[p]]))or(function(e,l)local o,n=o,d;while((e>d)and(l>d))do local c,a=e%t,l%t;if c~=a then n=n+o;end;e,l,o=(e-c)/t,(l-a)/t,o*t;end;if e<l then e=l;end;while e>d do local l=e%t;if l>d then n=n+o;end;e,o=(e-l)/t,o*t;end;return(n);end));local h=(t^b);local g=(h-o);local A,B,y;local h=(w[""..e["Zg0Wc8w"]..e[C]..e[c]]);local x=(w[""..e[x].."\115"..e[C]..e[c]]);local x=(w["\98\121\116\101"]);local q=(w["\99\104\97"..e[p]]);local _=(l[""..e[v]..e[r].."\105\114"..e['Zg0Wc8w']]);local w=(l[""..e[p]..e[r].."\119\115\101"..e[i]]);local Z=((l["\109"..e[r]..e[i].."\104"]["\108"..e[W].."\101"..e[k].."\112"])or(function(l,e,...)return((l*t)^e);end));local w=(l["\116\121"..e[v].."\101"]);local w=((l[""..e[C].."\110\112"..e[r].."\99"..e["j49o0A"]])or(l[""..e[i].."\97\98"..e[m]..e[f]]["\117"..e['neWUpYz'].."\112"..e[r]..e[D]..e['j49o0A']]));local P=(l["\115"..e[f]..e[i].."\109"..e[f].."\116\97\116"..e[r]..e[c].."\108"..e[f]]);local V=(l["\109\97\116\104"]["\102"..e[m]..e[u]..e[u].."\114"]);local C=(l[""..e[i]..e[u].."\110\117"..e[T].."\98\101\114"]);local v=(l["\115\101\108\101\99\116"]);A=((a["\108"..e.Zg0Wc8w..e["T7oQEvB"].."\105\102\116"])or(function(l,e,...)if(e<d)then return(B(l,-(e)));end;return((l*t^e)%t^b);end));local O=(a["\98\110\111"..e[i]])or(function(e,...)return(g-e);end);B=((a[""..e[p]..e["Zg0Wc8w"].."\104"..e[s]..e[E]..e[i]])or(function(l,e,...)if(e<d)then return(A(l,-(e)));end;return(V(l%t^b/t^e));end));local g=(a[""..e[c]..e[u].."\114"])or(function(e,l,...)return(g-y(g-e,g-l));end);y=(a["\98\97"..e['neWUpYz'].."\100"])or(function(e,l,...)return(((e+l)-n(e,l))/t);end);if((not(l["\98\105\116"..e[F]..e["tVCBO"]]))and(not(l["\98"..e[s].."\116"])))then a["\114"..e.Zg0Wc8w..e["T7oQEvB"].."\105"..e[E].."\116"]=B;a[""..e[c].."\110\111\116"]=O;a[""..e[m].."\115"..e['T7oQEvB']..e[s]..e[E]..e[i]]=A;a[""..e[c]..e[r]..e['neWUpYz']..e[W]]=y;a[""..e[c]..e[u]..e[p]]=g;a["\98"..e[k]..e[u].."\114"]=n;end;local u=(l["\116\97"..e[c]..e[m]..e[f]]["\99"..e[u]..e.neWUpYz..e[D]..e[r]..e[i]]);local W=(((l[""..e[i]..e[r]..e[c].."\108"..e[f]][""..e[D]..e[p].."\101\97"..e[i].."\101"]))or((function(e,...)return({w({},d,e);});end)));local t=(l["\116"..e[r]..e[c].."\108"..e[f]]["\114\101"..e[T].."\111"..e[Y].."\101"]);local t=(l["\116\97\98"..e[m].."\101"][""..e[s]..e.neWUpYz.."\115"..e[f].."\114\116"]);l[""..e[c]..e[s].."\116\51"..e.tVCBO]=a;local l=(N);local t=(#I+X);local i,p=({}),({});for e=d,t-o do local l=q(e);i[e]=l;p[e]=l;p[l]=e;end;local f,a=(function(n)local e,a,c=x(n,o,S);if((e+a+c)~=L)then l=l+J;t=t+Q;end;n=h(n,z);local l,a,c=(""),(""),({});local e=o;local function r()local l=C(h(n,e,e),U);e=e+o;local o=C(h(n,e,e+l-o),U);e=e+l;return(o);end;l=p[r()];c[o]=l;while(e<#n)do local e=r();if i[e]then a=i[e];else 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v=e[(161263878)];local B=e[(540195329)];local U=e[(653136414)];local function E(...)local D=({});local e=({});local s=({});for e=t,c(l)-o,o do D[e]=E();end;for i=t,c(l)-o,o do local u=r(l);if(u==Y)then local l=r(l);e[i]=(l~=t);elseif(u==X)then while(true)do local a=c(l);local n=c(l);local c=o;local a=(d(n,o,T)*(m^y))+a;local l=d(n,F,U);local n=((-o)^d(n,y));if(l==t)then if(a==t)then e[i]=(n*t);break;else l=o;c=t;end;elseif(l==I)then e[i]=(a==t)and(n*(o/t))or(n*(t/t));break;end;e[i]=Z(n,l-L)*(c+(a/(m^v)));break;end;elseif(u==z)then while(true)do local c=c(l);if(c==t)then e[i]=('');break;end;if(c>O)then local t,r=(''),(h(f,a,a+c-o));a=a+c;for e=o,#r,o do local e=n(x(h(r,e,e)),l);l=e%B;t=t..p[e];end;e[i]=t;else local o,t=(''),({x(f,a,a+c-o)});a=a+c;for t,e in _(t)do local e=n(e,l);l=e%B;o=o..p[e];end;e[i]=o;end;break;end;else e[i]=(nil);end;end;local n=c(l);for e=t,n-o,o do s[e]=({});end;for B=t,n-o,o do local n=r(l);if(n~=t)then n=n-o;local y,h,p,u,a,f=t,t,t,t,t,t;local x=d(n,o,b);if(x==m)then a=s[(c(l))];u=(i(l));h=(r(l));elseif(x==t)then a=(i(l));u=(i(l));f=(i(l));h=(r(l));elseif(x==g)then a=(c(l));u=(i(l));f=(i(l));h=(r(l));p=({});for e=o,f,o do p[e]=({[t]=r(l),[o]=i(l)});end;elseif(x==o)then a=(c(l));u=(i(l));h=(r(l));elseif(x==b)then a=s[(c(l))];u=(i(l));f=(i(l));h=(r(l));elseif(x==w)then end;if(d(n,C,C)==o)then y=s[c(l)];else y=s[B+o];end;if(d(n,g,g)==o)then a=e[a];end;if(d(n,A,A)==o)then u=e[u];end;if(d(n,w,w)==o)then f=e[f];end;if(d(n,k,k)==o)then p=({});for e=o,r(),o do p[e]=c();end;end;local e=s[B];e['rde8kAJSfe']=a;e[V]=h;e["eCtIWhiI"]=y;e["M2B5UJy"]=p;e[S]=u;e['C6TniXGc']=f;end;end;local o=i(l);local l=r(l);return({[-P]=D;['rtVsw']=e;[-W]=o;[M]=l;[682130.5509315233]=t;["EXJ"]=s;});end;return(E(...));end;local function r(e,f,u,...)local l=e['rtVsw'];local h=e[-772891];local o=e[953970];local i=e[-211583];local l=0;local e=e['EXJ'];return(function(...)local B=741391;local n=(true);local t="rde8kAJSfe";local c=e[l];local e=(474387835);local 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update"))));[((746127749-#("'psu > luraph' - memcorrupt 2020")))]=((1023));[(495277444)]=(((#{30;(function(...)return 47,882;end)()}+189)));[(914484801)]=("\97");[((169837028-#("'psu > luraph' - memcorrupt 2020")))]=("\105");[(703796072)]=((741391));[((#{658;(function(...)return 635,430,747,...;end)(891)}+60901040))]=((165));[((698999933-#("LuraphDeobfuscator.zip (oh god DMCA incoming everyone hide)")))]=((40923472));[((780342263-#("still waiting for luci to fix the API :|")))]=((169836996));[((335530994-#("who the fuck looked at synapse xen and said 'yeah this is good enough for release'")))]=((953970));[((#{}+785198837))]=("\116");[((#{}+891569698))]=(((#{513;176;}+161)));[((#{}+715528698))]=(((#{511;95;474;32;}+752968216)));[(314064263)]=("\117");[((#{121;989;410;(function(...)return 849,330,814;end)()}+414422391))]=(((16777264-#("ililililililili guys look at me i'm intimidating"))));["Zg0Wc8w"]=("\115");zpPH0mi=((536923311));[((#{723;(function(...)return 843,295;end)()}+40923469))]=("\108");[(900833731)]=("\101");Dal1ptIw=((30));[((#{}+824059759))]=("\100");[((#{488;210;661;764;}+704071935))]=((32));[((#{105;163;450;(function(...)return 865,267;end)()}+536621092))]=((387903512));[(655271518)]=(((#{(function(...)return 25,921,498,...;end)(774,260,782)}+14)));[(417538569)]=((4));['o5gTyni']=((313730591));[(516968040)]=(((39-#("psu 60fps, luraph 5fps, xen 0fps"))));[(161263878)]=((52));[((#{943;708;557;(function(...)return 976,641,779,422,...;end)(634,768,392)}+367649059))]=(((634479019-#("Luraph v12.6 has been released!: changed absolutely fucking nothing but donate to my patreon!"))));[((#{941;523;(function(...)return...;end)(301,228)}+748143242))]=((664590211));[((633776778-#("psu 60fps, luraph 5fps, xen 0fps")))]=("\111");[((287375584-#("Luraph: Probably considered the worst out of the three, Luraph is another Lua Obfuscator. It isnt remotely as secure as Ironbrew or Synapse Xen, and it isn't as fast as Ironbrew either.")))]=(((#{642;811;742;}+785198834)));j49o0A=("\107");['uceXktR']=((284012));[((#{985;771;578;}+242449188))]=((90));[(595144143)]=(((#{973;106;755;(function(...)return 524,982,...;end)(245,941,591)}+5)));[((278548833-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)")))]=((36));['uVQ75N1']=((8));[(97601890)]=(((#{290;(function(...)return 694,742;end)()}+211580)));['CgBADU4']=((6));[(387903512)]=("\109");[((#{111;850;}+589643893))]=(((62-#("guys someone play Among Us with memcorrupt he is so lonely :("))));[((693693479-#("woooow u hooked an opcode, congratulations! i do NOT give a fuck.")))]=(((5061-#("guys someone play Among Us with memcorrupt he is so lonely :("))));[(796563486)]=((16));[(137748360)]=(((#{(function(...)return 673,48,174,48,...;end)()}+160)));[((536923382-#("why the fuck would we sell a deobfuscator for a product we created.....")))]=("\112");[((#{}+752968220))]=("\102");[(628582960)]=("\99");[((#{659;814;}+664590209))]=("\118");[((#{26;270;683;}+292439315))]=((3));[((630656774-#("why the fuck would we sell a deobfuscator for a product we created.....")))]=(((115218625-#("I'm not ignoring you, my DMs are full. Can't DM me? Shoot me a email: mem@mem.rip (Business enquiries only)"))));[(313730591)]=("\51");['T7oQEvB']=("\104");[(217314505)]=((248));[(540195329)]=((256));}),...);
|
function progressDay()
fadeAlpha = 1
triggerFade = true
player:resetActions()
calendar:goToNextDay()
-- special events can be handled by looking at curDate
-- TODO: probably add bills to emails here
-- check if player has enough money to pay hospital
if curDate == 7 then
--TODO: logic for ending
if player.acceptance >= 35 then
debug_text = "acceptance best ending"
gameEnd("ending3_good")
audio:playGoodEndBGM()
elseif player.acceptance < 35 and player.acceptance >= 15 then
debug_text = "acceptance average ending"
gameEnd("ending3_average")
elseif player.acceptance < 15 then
debug_text = "acceptance low ending"
gameEnd("ending3_bad")
audio:playBadEndBGM()
end
elseif player.stress == 100 then
debug_text = "stress ending"
gameEnd("ending2")
elseif player.cash < bills then
if player.latePaymentStrikes == 0 then
mail:SendBillsWarningMail()
player.latePaymentStrikes = 1
else
debug_text = "gameEnd trigger"
gameEnd("ending1")
end
else
player:reduceCash(bills)
end
bills = bills + 5 -- dummy constant now. TODO turn into variable cumulative debt?
mail:playNotifSoundIfAny()
end
function gameEnd(ending)
story:setNewStory("dialog/endings/"..ending)
storyType = "Ending"
story:registerCallback("storyend", function() debug_text = story.path.." storyend triggered" end)
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
love.event.quit("restart")
end
story.dialogButtons["option2"].onclick = function()
audio:playOptionClick()
love.event.quit(0)
end
story:start()
end
local Scene = {
updates = {},
mouseCallbacks = {},
load = function(self)
triggerFade = false
timeOfDay = "morning"
bills = 35
hoverButtonName = ""
storyType = ""
player = Player:new()
portraits = {}
portraitPositions = {}
portraitDisplayNames = {}
for k, v in pairs(LIP.load("config/Portraits.ini")) do
portraits[v.name] = Anime:new(v.name, love.graphics.newImage(v.image), v.width, v.height)
portraitDisplayNames[v.name] = v.displayName
portraitPositions[v.name] = {x = v.x, y = v.y}
end
map = Map:new(mapConfig)
story = Story:new("dialog/hospital_act1", portraits, dialog_font)
-- status text to display on button hover
status_text = ""
audio = Audio:new()
audio:playDefaultBGM()
phone = Phone:new()
calendar = Calendar:new()
calendar:load()
stats = Stats:new()
mail = Mail:new()
mail:playNotifSoundIfAny()
map.mapButtons["Hospital"].onhover = function()
status_text = "Visit your sister at the hospital"
end
map.mapButtons["Hospital"].onclick = function()
-- play sound
audio:playLocationClickSFX()
-- set story
storyType = "Hospital"
player:addActions("Hospital", 1)
status_text = ""
map:hide()
if player:actionCount("Hospital") == 1 then
story:setNewStory("dialog/hospital_act"..curDate)
else
if curDate >= 4 then
story:setNewStory("dialog/hospital_actx2_awake")
else
story:setNewStory("dialog/hospital_actx1_comatose")
end
end
story:registerCallback("storyend", function() debug_text = story.path.." storyend triggered" end)
if story.dialogButtons["option2"] == nil then
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
debug_text = "hopsital option 1 clicked"
--handle last action, probably different stat values for certain dates
player:addAcceptance(7)
story:stop()
if player.actions == player.maxActions then progressDay() end
map:show()
end
else
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
story:stop()
story:setNewStory("dialog/hospital_act"..curDate.."_1")
story:start()
story:registerCallback("storyend", function() debug_text = story.path.." storyend triggered" end)
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
--handle last action for hospital option 1
player:addAcceptance(7)
story:stop()
if player.actions == player.maxActions then
progressDay()
-- trigger ending if it's day 7 and player visits hospital
elseif curDate == 7 then
progressDay()
end
map:show()
end
end
story.dialogButtons["option2"].onclick = function()
audio:playOptionClick()
story:stop()
story:setNewStory("dialog/hospital_act"..curDate.."_2")
story:start()
story:registerCallback("storyend", function() debug_text = story.path.." storyend triggered" end)
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
--handle last action for hospital option 2
player:reduceStress(5)
story:stop()
if player.actions == player.maxActions then
progressDay()
-- trigger ending if it's day 7 and player visits hospital
elseif curDate == 7 then
progressDay()
end
map:show()
end
end
end
story:start()
end
map.mapButtons["Work"].onhover = function()
status_text = "Go to work to earn money"
end
day3_option2_selected = false
map.mapButtons["Work"].onclick = function()
audio:playLocationClickSFX()
storyType = "Work"
player:addActions("Work", 1)
status_text = ""
map:hide()
if player:actionCount("Work") == 1 and not (curDate == 4 and player:actionCount("Hospital") == 1) then
story:setNewStory("dialog/work_act"..curDate)
else
random_choice = randomInt(1, 2)
debug_text = "random_choice rolled: "..random_choice
story:setNewStory("dialog/work_actx"..random_choice)
end
story:registerCallback("storyend", function() debug_text = story.path.."storyend triggered" end)
if story.dialogButtons["option2"] == nil then
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
--handle last action, probably different values for certain dates
if curDate == 4 or curDate == 5 or curDate == 6 then
player:addCash(25)
-- extra pay and stress if option2 selected on day 3
elseif curDate == 3 and (player:actionCount("Work") == 2 or player:actionCount("Work") == 3) and day3_option2_selected == true then
player:addCash(70)
player:addStress(5)
else
player:addCash(50)
end
player:addStress(13)
story:stop()
if player.actions == player.maxActions then
debug_text = "player actions reached "..player.maxActions
progressDay()
end
map:show()
end
else
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
story:stop()
story:setNewStory("dialog/work_act"..curDate.."_1")
story:start()
story:registerCallback("storyend", function() debug_text = story.path.." storyend triggered" end)
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
--handle last action for work option 1
if curDate == 5 or curDate == 6 then
player:addCash(25)
else
player:addCash(50)
end
player:addStress(13)
story:stop()
if player.actions == player.maxActions then progressDay() end
map:show()
end
end
story.dialogButtons["option2"].onclick = function()
audio:playOptionClick()
story:stop()
story:setNewStory("dialog/work_act"..curDate.."_2")
story:start()
story:registerCallback("storyend", function() debug_text = story.path.." storyend triggered" end)
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
--handle last action for work option 2
-- half pay for days 5,6
if curDate == 5 or curDate == 6 then
player:addCash(25)
-- extra pay and stress if option2 selected on day 3
elseif curDate == 3 then
day3_option2_selected = true
player:addCash(70)
player:addStress(5)
else
player:addCash(50)
end
player:addStress(13)
story:stop()
if player.actions == player.maxActions then progressDay() end
map:show()
end
end
end
story:start()
end
map.mapButtons["Park"].onhover = function()
status_text = "Go to the park to release stress"
end
map.mapButtons["Park"].onclick = function()
audio:playLocationClickSFX()
storyType = "Park"
-- don't count as action on day 4 (visit the sister instead)
if curDate ~= 4 then player:addActions("Park", 1) end
status_text = ""
map:hide()
if player:actionCount("Park") == 1 or curDate == 4 then
story:setNewStory("dialog/park_act"..curDate)
else
random_choice = randomInt(1, 2)
debug_text = "random_choice rolled: "..random_choice
story:setNewStory("dialog/park_actx"..random_choice)
end
story:registerCallback("storyend", function() debug_text = story.path.."storyend triggered" end)
if story.dialogButtons["option2"] == nil then
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
--handle last action, probably different values for certain dates
-- on day 4, continue shouldn't reduce stress, park is closed
if curDate ~= 4 then
player:reduceStress(8)
end
story:stop()
if player.actions == player.maxActions then
debug_text = "player actions reached "..player.maxActions
progressDay()
end
map:show()
end
else
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
story:stop()
story:setNewStory("dialog/park_act"..curDate.."_1")
story:start()
story:registerCallback("storyend", function() debug_text = story.path.." storyend triggered" end)
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
--handle last action for park option 1
player:addAcceptance(5)
player:reduceStress(8)
story:stop()
if player.actions == player.maxActions then progressDay() end
map:show()
end
end
story.dialogButtons["option2"].onclick = function()
audio:playOptionClick()
story:stop()
story:setNewStory("dialog/park_act"..curDate.."_2")
story:start()
story:registerCallback("storyend", function() debug_text = story.path.." storyend triggered" end)
story.dialogButtons["option1"].onclick = function()
audio:playOptionClick()
--handle last action for work option 2
player:reduceStress(8)
story:stop()
if player.actions == player.maxActions then progressDay() end
map:show()
end
end
end
story:start()
end
fadeAlpha = 0
end,
draw = function(self)
love.graphics.setBackgroundColor(238 / 255, 238 / 255, 238 / 255, 1)
map:draw()
story:draw()
phone:draw()
stats:draw()
love.graphics.setColor(135 / 255, 76 / 255, 71 / 255, 1)
love.graphics.printf(status_text, dialog_font, 20, story.backgroundY + 20, story.background.spriteSheet:getWidth() - 20)
love.graphics.setColor(255 / 255, 255 / 255, 255 / 205, 1)
love.graphics.printf(timeOfDay, font, 995, 280, 200)
love.graphics.printf("bill: "..bills, font, 1125, 280, 200)
love.graphics.setColor(255 / 255, 255 / 255, 255 / 255, 1)
player_stats_text = "cash: "..player.cash.." stress: "..player.stress.."/"..player.maxStress.." acceptance: "..player.acceptance
if settings["Misc"].debug == 1 then
love.graphics.print(player_stats_text, 1000, 40)
love.graphics.print("actions: "..player.actions, 1000, 60)
love.graphics.print("curDate: "..curDate, 1000, 80)
love.graphics.print("Hospital: "..player.locationActions["Hospital"], 1000, 100)
love.graphics.print("Work: "..player.locationActions["Work"], 1000, 120)
love.graphics.print("Park: "..player.locationActions["Park"], 1000, 140)
love.graphics.print("hoverButtonName: "..hoverButtonName, 1000, 160)
end
love.graphics.setColor(0 / 255, 0 / 255, 0 / 255, fadeAlpha)
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(),love.graphics.getHeight())
end,
update = function(self, dt)
if triggerFade == true then
fadeAlpha = fadeAlpha - dt
if fadeAlpha < 0 then
triggerFade = false
end
end
for i, obj in ipairs(self.updates) do
if obj ~= nil then obj:update(dt) end
end
end,
mousepressed = function(self, x, y, button)
if triggerFade == true then return end
for i, obj in pairs(self.mouseCallbacks) do
if obj ~= nil and obj.mousepressed ~=nil then obj:mousepressed(x, y, button) end
end
end,
mousemoved = function(self, x, y, dx, dy, istouch)
if map.mapButtons["Park"].isHover then
hoverButtonName = "Park"
elseif map.mapButtons["Hospital"].isHover then
hoverButtonName = "Hospital"
elseif map.mapButtons["Work"].isHover then
hoverButtonName = "Work"
elseif story.dialogButtons["option1"] ~= nil then
if story.dialogButtons["option1"].isHover then
hoverButtonName = "option1"
else
hoverButtonName = ""
end
if story.dialogButtons["option2"] ~= nil then
if story.dialogButtons["option2"].isHover then
hoverButtonName = "option2"
else
hoverButtonName = ""
end
end
else
hoverButtonName = ""
end
for i, obj in pairs(self.mouseCallbacks) do
if obj ~= nil and obj.mousemoved ~=nil then obj:mousemoved(x, y, dx, dy, istouch) end
end
end
}
return Scene |
loadstring(game:HttpGet("https://hypernite.xyz/Backup/MagmaHub/script.lua"))()
|
local ffi = require("ffi");
local bit = require("bit");
local bor = bit.bor;
local SCManager = require("SCManager");
local test_servicecontrol = function()
local mgr, err = SCManager();
if not mgr then
print("Error: ", err);
return false, err;
end
local access = bor(
ffi.C.SERVICE_INTERROGATE,
ffi.C.SERVICE_STOP,
ffi.C.SERVICE_PAUSE_CONTINUE,
ffi.C.SERVICE_ENUMERATE_DEPENDENTS);
local servicehandle, err = mgr:openService("WSearch", access);
print("ServiceHandle: ", servicehandle, err);
if servicehandle then
--print("PAUSE")
--print(servicehandle:pause());
print("STOP")
print(servicehandle:stop());
-- servicehandle:resume();
end
end
--test_query();
test_servicecontrol();
|
-- mod-version:2 -- lite-xl 2.0
local core = require "core"
local command = require "core.command"
local common = require "core.common"
local config = require "core.config"
local DocView = require "core.docview"
local Doc = require "core.doc"
local tokenizer = require "core.tokenizer"
local cache = setmetatable({}, { __mode = "k" })
local function add_to_stat(stat, val)
for i = 1, #stat do
if val == stat[i][1] then
stat[i][2] = stat[i][2] + 1
return
end
end
stat[#stat + 1] = {val, 1}
end
local function optimal_indent_from_stat(stat)
if #stat == 0 then return nil, 0 end
local bins = {}
for k = 1, #stat do
local indent = stat[k][1]
local score = 0
local mult_prev, lines_prev
for i = k, #stat do
if stat[i][1] % indent == 0 then
local mult = stat[i][1] / indent
if not mult_prev or (mult_prev + 1 == mult and lines_prev / stat[i][2] > 0.1) then
-- we add the number of lines to the score only if the previous
-- multiple of "indent" was populated with enough lines.
score = score + stat[i][2]
end
mult_prev, lines_prev = mult, stat[i][2]
end
end
bins[#bins + 1] = {indent, score}
end
table.sort(bins, function(a, b) return a[2] > b[2] end)
return bins[1][1], bins[1][2]
end
-- return nil if it is a comment or blank line or the initial part of the
-- line otherwise.
-- we don't need to have the whole line to detect indentation.
local function get_first_line_part(tokens)
local i, n = 1, #tokens
while i + 1 <= n do
local ttype, ttext = tokens[i], tokens[i + 1]
if ttype ~= "comment" and ttext:gsub("%s+", "") ~= "" then
return ttext
end
i = i + 2
end
end
local function get_non_empty_lines(syntax, lines)
return coroutine.wrap(function()
local tokens, state
local i = 0
for _, line in ipairs(lines) do
tokens, state = tokenizer.tokenize(syntax, line, state)
local line_start = get_first_line_part(tokens)
if line_start then
i = i + 1
coroutine.yield(i, line_start)
end
end
end)
end
local auto_detect_max_lines = 100
local function detect_indent_stat(doc)
local stat = {}
local tab_count = 0
for i, text in get_non_empty_lines(doc.syntax, doc.lines) do
local str = text:match("^ %s+%S")
if str then add_to_stat(stat, #str - 1) end
local str = text:match("^\t+")
if str then tab_count = tab_count + 1 end
-- Stop parsing when files is very long. Not needed for euristic determination.
if i > auto_detect_max_lines then break end
end
table.sort(stat, function(a, b) return a[1] < b[1] end)
local indent, score = optimal_indent_from_stat(stat)
if tab_count > score then
return "hard", config.indent_size, tab_count
else
return "soft", indent or config.indent_size, score or 0
end
end
local function update_cache(doc)
local type, size, score = detect_indent_stat(doc)
local score_threshold = 4
if score < score_threshold then
-- use default values
type = config.tab_type
size = config.indent_size
end
cache[doc] = { type = type, size = size, confirmed = (score >= score_threshold) }
doc.indent_info = cache[doc]
end
local new = Doc.new
function Doc:new(...)
new(self, ...)
update_cache(self)
end
local clean = Doc.clean
function Doc:clean(...)
clean(self, ...)
if not cache[self].confirmed then
update_cache(self)
end
end
local function with_indent_override(doc, fn, ...)
local c = cache[doc]
if not c then
return fn(...)
end
local type, size = config.tab_type, config.indent_size
config.tab_type, config.indent_size = c.type, c.size or config.indent_size
local r1, r2, r3 = fn(...)
config.tab_type, config.indent_size = type, size
return r1, r2, r3
end
local perform = command.perform
function command.perform(...)
return with_indent_override(core.active_view.doc, perform, ...)
end
local draw = DocView.draw
function DocView:draw(...)
return with_indent_override(self.doc, draw, self, ...)
end
local function set_indent_type(doc, type)
cache[doc] = {type = type,
size = cache[doc].value or config.indent_size,
confirmed = true}
doc.indent_info = cache[doc]
end
local function set_indent_type_command()
core.command_view:enter(
"Specify indent style for this file",
function(value) -- submit
local doc = core.active_view.doc
value = value:lower()
set_indent_type(doc, value == "tabs" and "hard" or "soft")
end,
function(text) -- suggest
return common.fuzzy_match({"tabs", "spaces"}, text)
end,
nil, -- cancel
function(text) -- validate
local t = text:lower()
return t == "tabs" or t == "spaces"
end
)
end
local function set_indent_size(doc, size)
cache[doc] = {type = cache[doc].type or config.tab_type,
size = size,
confirmed = true}
doc.indent_info = cache[doc]
end
local function set_indent_size_command()
core.command_view:enter(
"Specify indent size for current file",
function(value) -- submit
local value = math.floor(tonumber(value))
local doc = core.active_view.doc
set_indent_size(doc, value)
end,
nil, -- suggest
nil, -- cancel
function(value) -- validate
local value = tonumber(value)
return value ~= nil and value >= 1
end
)
end
command.add("core.docview", {
["indent:set-file-indent-type"] = set_indent_type_command,
["indent:set-file-indent-size"] = set_indent_size_command
})
command.add(function()
return core.active_view:is(DocView)
and cache[core.active_view.doc]
and cache[core.active_view.doc].type == "soft"
end, {
["indent:switch-file-to-tabs-indentation"] = function() set_indent_type(core.active_view.doc, "hard") end
})
command.add(function()
return core.active_view:is(DocView)
and cache[core.active_view.doc]
and cache[core.active_view.doc].type == "hard"
end, {
["indent:switch-file-to-spaces-indentation"] = function() set_indent_type(core.active_view.doc, "soft") end
})
|
-- FOOT profile for city walkers - preference for paved underground
--
--
require("tags")
require("barrier")
require("highway")
require("transport")
--
-- Global variables required by extractor
--
ignore_areas = true -- future feature
traffic_signal_penalty = 2
u_turn_penalty = 2
use_turn_restrictions = false
--
-- Globals for profile definition
--
local access_list = { "foot", "access" }
---------------------------------------------------------------------------
--
-- NODE FUNCTION
--
-- Node in: lat,lon,id,tags
-- result out: bollard,traffic_light
-- default is forbidden, so add allowed ones only
local barrier_access = {
["kerb"] = true,
["block"] = true,
["bollard"] = true,
["border_control"] = true,
["cattle_grid"] = true,
["entrance"] = true,
["sally_port"] = true,
["toll_booth"] = true,
["cycle_barrier"] = true,
["stile"] = true,
["block"] = true,
["kissing_gate"] = true,
["turnstile"] = true,
["hampshire_gate"] = true
}
function node_function (node, result)
barrier.set_bollard(node, result, access_list, barrier_access)
-- flag delays
if result.bollard or node:get_value_by_key("highway") == "traffic_signals" then
result.traffic_light = true
end
return 1
end
---------------------------------------------------------------------------
--
-- WAY FUNCTION
--
-- Way in: tags
-- result out: String name,
-- double forward_speed,
-- double backward_speed,
-- short type,
-- bool access,
-- bool roundabout,
-- bool is_duration_set,
-- bool is_access_restricted,
-- bool ignore_in_grid,
-- forward_mode { 0, 1, 2 }
-- backward_mode { 0, 1, 2 }
--
-- Begin of globals
local default_speed = 10
local designated_speed = 12
local speed_highway = {
["footway"] = 12,
["cycleway"] = 10,
["primary"] = 7,
["primary_link"] = 7,
["secondary"] = 8,
["secondary_link"] = 8,
["tertiary"] = 9,
["tertiary_link"] = 9,
["residential"] = 10,
["unclassified"] = 10,
["living_street"] = 11,
["road"] = 10,
["service"] = 10,
["path"] = 12,
["pedestrian"] = 12,
["steps"] = 11,
}
local speed_track = { 11, 11, 10, 9, 9 }
local speed_path = {
sac_scale = { hiking = 0.5,
mountain_hiking = 0,
demanding_mountain_hiking = 0,
alpine_hiking = 0,
demanding_alpine_hiking = 0
},
bicycle = { designated = 0.5, yes = 0.9 }
}
local surface_penalties = {
["gravel"] = 0.7,
["ground"] = 0.8,
["unpaved"] = 0.8,
["grass"] = 0.5,
["dirt"] = 0.5,
["compacted"] = 0.9,
["grit"] = 0.8,
["sand"] = 0.6
}
local name_list = { "ref", "name" }
function way_function (way, result)
-- Check if we are allowed to access the way
if tags.get_access_grade(way, access_list) < -1 then
return 0
end
-- ferries
if transport.is_ferry(way, result, 5) then
return 1
end
-- is it a valid highway?
if not highway.set_base_speed(way, result, speed_highway, speed_track) then
-- check for designated access
if tags.as_access_grade(way:get_value_by_key('foot')) > 0 then
result.forward_speed = default_speed
result.backward_speed = default_speed
else
return 0
end
end
if not highway.adjust_speed_for_path(way, result, speed_path) then
return 0
end
if not highway.adjust_speed_by_surface(way, result, surface_penalties, 1.0) then
return 0
end
-- if there is a sidewalk, the better
local sidewalk = way:get_value_by_key('sidewalk')
if sidewalk == 'both' or sidewalk == 'left' or sidewalk == 'right' then
result.forward_speed = default_speed
result.backward_speed = default_speed
end
local junction = way:get_value_by_key('junction')
if junction == "roundabout" then
result.roundabout = true
end
result.name = tags.get_name(way, name_list)
result.type = 1
return 1
end
|
--[[--
zq UIImage控件
-- @classmod UIImage
]]
local UIImage = class("UIImage", function()
return cc.Sprite:create()
end)
--------------------------------
-- UIImage构建函数
-- @function ctor
function UIImage:ctor()
self:setCascadeOpacityEnabled(true)
self:setNodeEventEnabled(true)
end
function UIImage:setContentSize(w, h)
if not h then
h = w.height
w = w.width
end
local func = tolua.getcfunction(self, "setContentSize")
func(self, w, h)
end
function UIImage:isDestroyed()
return self._destroyed or false
end
function UIImage:onEnter()
self._destroyed = false
end
function UIImage:onExit()
self._destroyed = true
end
return UIImage
|
local pretty = require 'pl.pretty'
local utils = require 'pl.utils'
local test = require 'pl.test'
local asserteq, assertmatch = test.asserteq, test.assertmatch
t1 = {
'one','two','three',{1,2,3},
alpha=1,beta=2,gamma=3,['&']=true,[0]=false,
_fred = {true,true},
s = [[
hello dolly
you're so fine
]]
}
s = pretty.write(t1) --,' ',true)
t2,err = pretty.read(s)
if err then return print(err) end
asserteq(t1,t2)
res,err = pretty.read [[
{
['function'] = true,
['do'] = true,
}
]]
assert(res)
res,err = pretty.read [[
{
['function'] = true,
['do'] = "no function here...",
}
]]
assert(res)
res,err = pretty.read [[
{
['function'] = true,
['do'] = function() return end
}
]]
assertmatch(err,'cannot have functions in table definition')
res,err = pretty.load([[
-- comments are ok
a = 2
bonzo = 'dog'
t = {1,2,3}
]])
asserteq(res,{a=2,bonzo='dog',t={1,2,3}})
--- another potential problem is string functions called implicitly as methods--
res,err = pretty.read [[
{s = ('woo'):gsub('w','wwwwww'):gsub('w','wwwwww')}
]]
assertmatch(err,(_VERSION ~= "Lua 5.2") and 'attempt to index a string value' or "attempt to index constant 'woo'")
---- pretty.load has a _paranoid_ option
res,err = pretty.load([[
k = 0
for i = 1,1e12 do k = k + 1 end
]],{},true)
assertmatch(err,'looping not allowed')
-- Check to make sure that no spaces exist when write is told not to
local tbl = { "a", 2, "c", false, 23, 453, "poot", 34 }
asserteq( pretty.write( tbl, "" ), [[{"a",2,"c",false,23,453,"poot",34}]] )
-- Check that write correctly prevents cycles
local t1,t2 = {},{}
t1[1] = t1
asserteq( pretty.write(t1,""), [[{<cycle>}]] )
t1[1],t1[2],t2[1] = 42,t2,t1
asserteq( pretty.write(t1,""), [[{42,{<cycle>}}]] )
-- Check false positives in write's cycles prevention
t2 = {}
t1[1],t1[2] = t2,t2
asserteq( pretty.write(t1,""), [[{{},{}}]] )
function testm(x,s)
asserteq(pretty.number(x,'M'),s)
end
testm(123,'123B')
testm(1234,'1.2KiB')
testm(10*1024,'10.0KiB')
testm(1024*1024,'1.0MiB')
function testn(x,s)
asserteq(pretty.number(x,'N',2),s)
end
testn(123,'123')
testn(1234,'1.23K')
testn(10*1024,'10.24K')
testn(1024*1024,'1.05M')
testn(1024*1024*1024,'1.07B')
function testc(x,s)
asserteq(pretty.number(x,'T'),s)
end
testc(123,'123')
testc(1234,'1,234')
testc(12345,'12,345')
testc(123456,'123,456')
testc(1234567,'1,234,567')
testc(12345678,'12,345,678')
asserteq(pretty.number(1e12,'N'),'1000.0B')
|
net = require('net.box')
--
-- gh-2978: field names for tuples received from netbox.
--
_ = box.schema.create_space("named", {format = {{name = "id"}, {name="abc"}}})
_ = box.space.named:create_index('id', {parts = {{1, 'unsigned'}}})
box.space.named:insert({1, 1})
box.schema.user.grant('guest', 'read, write, execute', 'space')
cn = net.connect(box.cfg.listen)
s = cn.space.named
s:get{1}.id
s:get{1}:tomap()
s:insert{2,3}:tomap()
s:replace{2,14}:tomap()
s:update(1, {{'+', 2, 10}}):tomap()
s:select()[1]:tomap()
s:delete({2}):tomap()
-- Check that formats changes after reload.
box.space.named:format({{name = "id2"}, {name="abc2"}})
s:select()[1]:tomap()
cn:reload_schema()
s:select()[1]:tomap()
cn:close()
box.space.named:drop()
box.schema.user.revoke('guest', 'read, write, execute', 'space')
|
local Behavior = CreateAIBehavior("EnteringVehicle", "Dumb",
{
Alertness = -1,
Exclusive = 1,
-- SYSTEM EVENTS -----
Constructor = function(self, entity)
-- assuming that the refpoint is near the seat's place
-- entity:SelectPipe(0,"approach_refpoint");
-- entity:InsertSubpipe(0,"do_it_running");
-- entity:InsertSubpipe(0,"do_it_standing");
-- entity:InsertSubpipe(0,"ignore_all");
-- entity:InsertSubpipe(0,"clear_all");
-- entity.AI.theVehicle:EnterVehicle(entity.id,entity.AI.mySeat);
-- TEMPORARY - TO DO: remove following line
--AI.Signal(SIGNALFILTER_SENDER,0,"REFPOINT_REACHED",entity.id);
end,
---------------------------------------------
OnVehicleLeaving = function ( self, entity, sender )
-- sent by the CLeader, driver is driving the vehicle away
-- cancel the enter action
if(entity.AI.theVehicle) then
entity.AI.theVehicle:LeaveVehicle(entity.id, true);
-- entity:SelectPipe(0,"do_nothing");
end
end,
---------------------------------------------
OnQueryUseObject = function ( self, entity, sender, extraData )
-- ignore this signal, execute DEFAULT
AIBehavior.DEFAULT:OnQueryUseObject( entity, sender, extraData );
end,
---------------------------------------------
OnSelected = function( self, entity )
end,
---------------------------------------------
OnSpawn = function( self, entity )
end,
---------------------------------------------
OnActivate = function( self, entity )
-- called when enemy receives an activate event (from a trigger, for example)
end,
---------------------------------------------
OnNoTarget = function( self, entity )
-- called when the enemy stops having an attention target
end,
---------------------------------------------
OnEnemySeen = function( self, entity, fDistance )
end,
---------------------------------------------
OnSomethingSeen = function( self, entity, fDistance )
end,
---------------------------------------------
OnThreateningSeen = function( self, entity )
end,
---------------------------------------------
OnSeenByEnemy = function( self, entity )
end,
---------------------------------------------
OnEnemyDamage = function( self, entity )
end,
---------------------------------------------
OnFriendlyDamage = function( self, entity )
end,
---------------------------------------------
OnDamage = function( self, entity )
end,
---------------------------------------------
OnNearMiss = function( self, entity )
end,
---------------------------------------------
OnEnemyMemory = function( self, entity )
-- called when the enemy can no longer see its foe, but remembers where it saw it last
end,
---------------------------------------------
OnInterestingSoundHeard = function( self, entity )
-- called when the enemy hears an interesting sound
end,
---------------------------------------------
OnThreateningSoundHeard = function( self, entity )
-- called when the enemy hears a scary sound
end,
---------------------------------------------
OnReload = function( self, entity )
-- called when the enemy goes into automatic reload after its clip is empty
end,
---------------------------------------------
OnGroupMemberDied = function( self, entity )
-- called when a member of the group dies
end,
OnGroupMemberDiedNearest = function ( self, entity, sender)
end,
---------------------------------------------
OnNoHidingPlace = function( self, entity, sender )
-- called when no hiding place can be found with the specified parameters
end,
--------------------------------------------------
OnNoFormationPoint = function ( self, entity, sender)
-- called when the enemy found no formation point
end,
---------------------------------------------
OnReceivingDamage = function ( self, entity, sender)
-- called when the enemy is damaged
end,
---------------------------------------------
OnCoverRequested = function ( self, entity, sender)
-- called when the enemy is damaged
end,
--------------------------------------------------
OnBulletRain = function ( self, entity, sender)
-- called when the enemy detects bullet trails around him
end,
--------------------------------------------------
OnDeath = function( self,entity )
AI:Signal(SIGNALFILTER_GROUPONLY, 1, "OnGroupMemberDied",entity.id);
-- if driver killed - make all the passengers unignorant, get out/stop entering
if(entity.AI.theVehicle ) then
local tbl = VC.FindUserTable( entity.AI.theVehicle, entity );
if( tbl and tbl.type == PVS_DRIVER ) then
AI:Signal(SIGNALFILTER_GROUPONLY, -1, "MAKE_ME_UNIGNORANT",entity.id);
end
end
end,
---------------------------------------------
--------------------------------------------- --------------------------------------------------
-- CUSTOM
--------------------------------------------
exited_vehicle = function( self,entity, sender )
AI.Signal(SIGNALFILTER_LEADER,10,"ORD_DONE",entity.id);
end,
exited_vehicle_investigate = function( self,entity, sender )
--AI.Signal(SIGNALFILTER_LEADER,10,"OnUnitResumed",entity.id);
end,
--------------------------------------------
do_exit_vehicle = function( self,entity, sender )
--AI.Signal(SIGNALFILTER_LEADER,10,"OnUnitResumed",entity.id);
end,
--------------------------------------------------
ENTER_VEHICLE = function( self,entity, sender )
-- going in vehicle already - don't do anything
end,
--------------------------------------------------
ENTER_VEHICLE_DRIVER = function( self,entity, sender )
-- in vehicle already - don't do anything
end,
--------------------------------------------------
ENTER_VEHICLE_NODRIVER = function( self,entity, sender )
-- in vehicle already - don't do anything
end,
--------------------------------------------
OnVehicleSuggestion = function(self, entity) --Luciano
-- I'm already entering a vehicle, I won't change it at any condition!
end,
--------------------------------------------
desable_me = function( self,entity, sender )
entity:TriggerEvent(AIEVENT_DISABLE);
end,
--------------------------------------------
-- no need to run away from cars? maybe hide
OnVehicleDanger = function(self,entity,sender)
end,
--------------------------------------------------
HEADS_UP_GUYS = function( self,entity, sender )
-- no matter what, I'll keep my head down to my vehicle seat...
end,
REFPOINT_REACHED = function(self,entity,sender)
-- entity.AI.theVehicle:EnterVehicle(entity.id,entity.AI.mySeat,true);
entity:SelectPipe(0,"do_nothing");
end,
---------------------------------------------
ORDER_FOLLOW = function(self,entity,sender)
end,
---------------------------------------------
ORDER_EXIT_VEHICLE = function(self,entity,sender)
--AI.LogEvent(entity:GetName().." EXITING VEHICLE");
entity.AI.theVehicle:LeaveVehicle(entity.id,true);
entity.AI.theVehicle = nil;
AI.Signal(SIGNALFILTER_LEADER, 10,"ORD_DONE",entity.id);
entity:SelectPipe(0,"stand_only");
end,
---------------------------------------------
CANCEL_CURRENT = function(self,entity,sender)
entity:CancelSubpipe();
entity.AI.theVehicle.vehicle:ExitVehicle(entity.id);
entity.AI.theVehicle = nil;
AI.Signal(SIGNALFILTER_SENDER,1,"do_exit_vehicle",entity.id);
end,
})
|
local FASTJUMP_DIR = debug.getinfo(1, "S").source:match[[^@?(.*[\/])[^\/]-$]] .. "..\\FastJump"
local FASTJUMP_BIN_DIR = FASTJUMP_DIR .. "\\bin"
local FASTJUMP_BIN = (FASTJUMP_BIN_DIR or clink.get_env("LOCALAPPDATA") .. "\\fastjump\\bin") .. "\\fastjump"
function fastjump_add_to_database()
os.execute("\"" .. FASTJUMP_BIN .. "\"" .. " --add " .. "\"" .. clink.get_cwd() .. "\"" .. " 2> " .. clink.get_env("TEMP") .. "\\fastjump_error.txt")
end
clink.prompt.register_filter(fastjump_add_to_database, 99)
function fastjump_completion(word)
for line in io.popen("\"" .. FASTJUMP_BIN .. "\"" .. " --complete " .. word):lines() do
clink.add_match(line)
end
return {}
end
local fastjump_parser = clink.arg.new_parser()
fastjump_parser:set_arguments({ fastjump_completion })
clink.arg.register_parser("j", fastjump_parser)
|
--!strict
local root = script.Parent.Parent
local t = require(root.t)
---
-- Equations: https://doi.org/10.1145/965139.807361
local HSB = {}
HSB.fromRGB = function(r: number, g: number, b: number): (number, number, number)
local br: number = math.max(r, g, b)
local x: number = math.min(r, g, b)
local s: number = (br ~= 0) and ((br - x) / br) or 0
local h: number
local rp: number = (br - r) / (br - x)
local gp: number = (br - g) / (br - x)
local bp: number = (br - b) / (br - x)
if (r == br) then
h = (g == x) and (5 + bp) or (1 - gp)
elseif (g == br) then
h = (b == x) and (1 + rp) or (3 - bp)
else
h = (r == x) and (3 + gp) or (5 - rp)
end
return h * 60, s, br
end
HSB.toRGB = t.wrap(function(h: number, s: number, b: number): (number, number, number)
if (s == 0) then
return b, b, b
else
h = (h % 360) / 60
local i: number = math.floor(h)
local f: number = h - i
local m: number = b * (1 - s)
local n: number = b * (1 - (s * f))
local k: number = b * (1 - (s * (1 - f)))
if (i == 0) then
return b, k, m
elseif (i == 1) then
return n, b, m
elseif (i == 2) then
return m, b, k
elseif (i == 3) then
return m, n, b
elseif (i == 4) then
return k, m, b
elseif (i == 5) then
return b, m, n
else
-- throw an error instead?
return 0, 0, 0
end
end
end, t.tuple(t.union(t.number, t.nan), t.number, t.number))
return HSB |
--[[
LuaU - A utility tool for making Lua usable within FFXI. Loads several libraries and makes them available within the global namespace.
]]
require 'logger'
require 'stringhelper'
require 'tablehelper'
require 'lists'
require 'sets'
require 'mathhelper'
require 'functools'
require 'actionhelper'
chat = require 'chat'
ffxi = require 'ffxi'
files = require 'filehelper'
config = require 'config'
xml = require 'xml'
json = require 'json'
collectgarbage()
|
-- possibly split this up into separate files for each map element (eg: tasks.lua, objectives.lua, etc)
-- and call the specific loading functions from here
-- compcheck
addEvent( "onGamemodeMapStart", false )
function ptpmMapStart( map )
options = {}
data = {}
currentClass = {}
currentPM = false
classes = {}
miniClass = {}
randomSpawns = {}
cantDrive = {}
cantPassenger = {}
cantPickup = {}
if isRunning( "ptpm_login" ) then
settings.loginActive = true
if not settings.loginHandled then
addEventHandler( "onResourceStop", getResourceRootElement( getResourceFromName( "ptpm_login" ) ), ptpmLoginResourceStop )
settings.loginHandled = true
end
-- Send players that haven't logged in to login screen
for _, v in ipairs( getElementsByType( "player" ) ) do
if v and isElement( v ) and not getElementData( v, "ptpm.loggedIn" ) then
exports.ptpm_login:setLoginScreenForPlayer( v )
end
end
else
settings.loginActive = false
end
runningMap = map
runningMapRoot = source
runningMapName = getResourceName( map )
for _, v in ipairs( getElementsByType( "player" ) ) do
if v and isElement( v ) and isPlayerActive( v ) then
triggerClientEvent( v, "onClientMapStart", root, runningMapName )
end
end
data.roundStartTime = getTickCount()
options.boundariesEnabled = true
options.roundtime = get( runningMapName .. ".roundtime" ) or 900000 -- 15 mins
options.pmHealthBonus = get( runningMapName .. ".pmHealthBonus" ) or false
options.medicHealthBonus = get( runningMapName .. ".medicHealthBonus" ) or false
options.pocketMoney = get( runningMapName .. ".pocketMoney" ) or 500
options.objectivesToFinish = get( runningMapName .. ".objectivesToFinish" ) or 5
options.vehicleLaunch = get (runningMapName .. ".vehicleLaunch" ) or false
options.pmAbandonedHealthPenalty = get( runningMapName .. ".pmAbandonedHealthPenalty" ) or false
options.mapType = get( runningMapName .. ".mapType" ) or "city"
options.weathers = get( runningMapName .. ".weathers" ) or { 1, 2, 7, 9, 13, 17, 3, 11, 18, 5, 24 } -- city weathers
options.pmWaterDeath = get (runningMapName .. ".pmWaterDeath" ) or false
options.teamSpecificRadar = get( runningMapName .. ".teamSpecificRadar" ) or false
options.disableClouds = get( runningMapName .. ".disableClouds") or false
options.vehicleHeightLimit = get( runningMapName .. ".vehicleHeightLimit") or false
options.displayDistanceToPM = get( runningMapName .. ".displayDistanceToPM" ) or false
options.swapclass = {}
if options.disableClouds then
setCloudsEnabled( false )
else
setCloudsEnabled( true )
end
data.wardrobe = {}
local warDrobeTable = getElementsByType( "wardrobe", runningMapRoot )
if warDrobeTable and #warDrobeTable ~= 0 then
for k, v in pairs( getAllElementData( warDrobeTable[1] ) ) do
data.wardrobe[k] = tonumber(v)
end
else printConsole( "ERROR: No wardrobe in map "..runningMapName ) end
-- intel
data.safezone = {}
local safezoneTable = getElementsByType( "safezone", runningMapRoot )
for _, value in ipairs( safezoneTable ) do
data.safezone[value] = {}
data.safezone[value].exists = true
data.safezone[value].posX = tonumber(getElementData( value, "posX" ))
data.safezone[value].posY = tonumber(getElementData( value, "posY" ))
data.safezone[value].posZ = tonumber(getElementData( value, "posZ" ))
data.safezone[value].exclusion = tonumber(getElementData( value, "exclusion" ))
data.safezone[value].enabled = (getElementData( value, "enabled" ) == "true")
data.safezone[value].zone = createColSphere( data.safezone[value].posX, data.safezone[value].posY, data.safezone[value].posZ, data.safezone[value].exclusion/2)
data.safezone[value].marker = createMarker( data.safezone[value].posX, data.safezone[value].posY, data.safezone[value].posZ, "cylinder", data.safezone[value].exclusion, 0, 0, 170, 128, root )
data.safezone[value].blip = createBlip( data.safezone[value].posX, data.safezone[value].posY, data.safezone[value].posZ, 0, 3, 0, 0, 170, 255, 0, 999, root )
setElementParent( data.safezone[value].marker, value )
setElementParent( data.safezone[value].blip, value )
setElementParent( data.safezone[value].zone, value )
if not data.safezone[value].enabled then
setElementVisibleTo ( data.safezone[value].marker, root, false )
setElementVisibleTo ( data.safezone[value].blip, root, false )
end
end
local spawnGroupTable = getElementsByType( "spawngroup", runningMapRoot )
for _, value in ipairs( spawnGroupTable ) do
local classType = getElementData( value, "type" )
for _, class in ipairs ( getElementsByType( "class", value ) ) do
local classID = tonumber(getElementID(class))
classes[classID] = {}
classes[classID].class = class
classes[classID].type = classType
classes[classID].medic = (getElementData( class, "medic" ) == "true")
classes[classID].initialHP = tonumber(getElementData( class, "initialHP" )) or 100
end
randomSpawns[classType] = {}
local count = 0
for _, spawn in ipairs( getElementsByType( "spawn", value ) ) do
randomSpawns[classType][count] = {}
randomSpawns[classType][count].posX = tonumber(getElementData( spawn, "posX" ))
randomSpawns[classType][count].posY = tonumber(getElementData( spawn, "posY" ))
randomSpawns[classType][count].posZ = tonumber(getElementData( spawn, "posZ" ))
randomSpawns[classType][count].rot = tonumber(getElementData( spawn, "rot" )) or tonumber(getElementData( spawn, "rotZ" ))
randomSpawns[classType][count].interior = tonumber(getElementData( spawn, "interior" )) or 0
count = count + 1
end
local lineSpawnTable = getElementsByType( "linespawn", value )
for _, linespawn in ipairs( lineSpawnTable ) do
local startX, startY, startZ = getElementData( linespawn, "startX" ), getElementData( linespawn, "startY" ), getElementData( linespawn, "startZ" )
local endX, endY, endZ = getElementData( linespawn, "endX" ), getElementData( linespawn, "endY" ), getElementData( linespawn, "endZ" )
local seperation, interior = getElementData( linespawn, "seperation" ) or 1.0, getElementData( linespawn, "interior" ) or 0
local length = getDistanceBetweenPoints3D( startX, startY, startZ, endX, endY, endZ )
if length < 1.0 then break end
local xv, yv, zv = (endX - startX)/length, (endY - startY)/length, (endZ - startZ)/length
local grad, face_angle = math.abs(yv/xv)
if xv >= 0 and yv >= 0 then face_angle = 90 - math.atan(grad)
elseif xv >= 0 and yv < 0 then face_angle = 90 + math.atan(grad)
elseif xv < 0 and yv < 0 then face_angle = 270 - math.atan(grad)
elseif xv < 0 and yv >= 0 then face_angle = 270 + math.atan(grad)
end
face_angle = face_angle - 90.0
if face_angle >= 360.0 then face_angle = face_angle - 360.0 end
for i=0, length, seperation do
local x, y, z, rot = startX+i*xv, startY+i*yv, startZ+i*zv, 360-face_angle
randomSpawns[classType][count] = {}
randomSpawns[classType][count].posX = x
randomSpawns[classType][count].posY = y
randomSpawns[classType][count].posZ = z
randomSpawns[classType][count].rot = rot
randomSpawns[classType][count].interior = interior
count = count + 1
end
end
cantDrive[classType] = {}
for i=400, 612, 1 do
cantDrive[classType][i] = false
end
local cantDriveTable = getElementsByType( "cantdrive", value )
if cantDriveTable and #cantDriveTable ~= 0 then
if getElementData( cantDriveTable[1], "models" ) == "any" then
for i=400, 612, 1 do
cantDrive[classType][i] = true
end
else
local cantDriveTable2 = split( getElementData( cantDriveTable[1], "models" ), 44 )
if cantDriveTable2 then
for _, value2 in ipairs ( cantDriveTable2 ) do
cantDrive[classType][tonumber(value2)] = true
end
end
end
end
cantPassenger[classType] = {}
for i=400, 612, 1 do
cantPassenger[classType][i] = false
end
local cantPassengerTable = getElementsByType( "cantpassenger", value )
if cantPassengerTable and #cantPassengerTable ~= 0 then
if getElementData( cantPassengerTable[1], "models" ) == "any" then
for i=400, 612, 1 do
cantPassenger[classType][i] = true
end
else
local cantPassengerTable2 = split( getElementData( cantPassengerTable[1], "models" ), 44 )
if cantPassengerTable2 then
for _, value2 in ipairs ( cantPassengerTable2 ) do
cantPassenger[classType][tonumber(value2)] = true
end
end
end
end
local cantPickupTable = getElementsByType( "cantpickup", value )
if cantPickupTable and #cantPickupTable ~= 0 then
if getElementData( cantPickupTable[1], "models" ) == "any" then
cantPickup[classType] = {}
for i=1, 45, 1 do
cantPickup[classType][i] = true
end
--cantPickup[classType]["armor"] = true
else
local cantPickupTable2 = split( getElementData( cantPickupTable[1], "models" ), 44 )
if cantPickupTable2 then
cantPickup[classType] = {}
for _, value2 in ipairs ( cantPickupTable2 ) do
cantPickup[classType][tonumber(value2)] = true
end
end
end
end
end
for i=0, #classes, 1 do
miniClass[i] = classes[i] and classes[i].type or ""
end
data.tasks = {}
local taskTable = getElementsByType( "task", runningMapRoot )
for _, value in ipairs( taskTable ) do
local taskType = getElementData( value, "type" )
data.tasks[value] = {}
data.tasks[value].type = taskType
data.tasks[value].time = tonumber(getElementData( value, "time" )) or 60000
data.tasks[value].taskArea = createColTube( tonumber(getElementData( value, "posX" )), tonumber(getElementData( value, "posY" )), tonumber(getElementData( value, "posZ" ))-(tonumber(getElementData( value, "size" ))/2), tonumber(getElementData( value, "size" ))/2, tonumber(getElementData( value, "size" )) )
data.tasks[value].marker = createMarker( tonumber(getElementData( value, "posX" )), tonumber(getElementData( value, "posY" )), tonumber(getElementData( value, "posZ" )), "cylinder", tonumber(getElementData( value, "size" )), 170, 0, 0, 128, root )
data.tasks[value].blip = createBlip( tonumber(getElementData( value, "posX" )), tonumber(getElementData( value, "posY" )), tonumber(getElementData( value, "posZ" )), 0, 3, 170, 0, 0, 255, 0, 9999, root )
data.tasks[value].desc = getElementData( value, "desc" ) or taskDesc[taskType]
data.tasks[value].finishText = getElementData( value, "finishText" ) or taskFinishText[taskType]
-- setElementVisibleTo ( data.tasks[value].marker, root, true )
-- setElementVisibleTo ( data.tasks[value].blip, root, true )
setElementParent( data.tasks[value].taskArea, value )
setElementParent( data.tasks[value].marker, value )
setElementParent( data.tasks[value].blip, value )
end
data.objectives = {}
data.objectiveRandomizer = {}
data.objectives.finished = 0
local objectiveTable = getElementsByType( "objective", runningMapRoot )
for i, value in ipairs( objectiveTable ) do
data.objectives[value] = {}
data.objectiveRandomizer[i] = value
data.objectives[value].time = tonumber(getElementData( value, "time" )) or 30000
data.objectives[value].objArea = createColSphere( tonumber(getElementData( value, "posX" )), tonumber(getElementData( value, "posY" )), tonumber(getElementData( value, "posZ" )), tonumber(getElementData( value, "size" ))*0.5 )
data.objectives[value].marker = createMarker( tonumber(getElementData( value, "posX" )), tonumber(getElementData( value, "posY" )), tonumber(getElementData( value, "posZ" )), "cylinder", tonumber(getElementData( value, "size" )), 170, 0, 0, 128, root )
data.objectives[value].blip = createBlip( tonumber(getElementData( value, "posX" )), tonumber(getElementData( value, "posY" )), tonumber(getElementData( value, "posZ" )), 0, 3, 170, 0, 0, 255, 0, 9999, root )
data.objectives[value].desc = getElementData( value, "desc" ) or false
setElementVisibleTo ( data.objectives[value].marker, root, false )
setElementVisibleTo ( data.objectives[value].blip, root, false )
setElementParent( data.objectives[value].objArea, value )
setElementParent( data.objectives[value].marker, value )
setElementParent( data.objectives[value].blip, value )
end
if #objectiveTable > 0 then setupNewObjective() end
data.vehicleRespawn = {}
data.vehicleRespawnTime = 60000
local vehicleTable = getElementsByType( "vehicle", runningMapRoot )
for _, value in ipairs( vehicleTable ) do
setVehicleRespawnDelay( value, 10000 )
toggleVehicleRespawn( value, true )
data.vehicleRespawn[value] = {}
data.vehicleRespawn[value].delay = data.vehicleRespawnTime
if options.vehicleLaunch and getElementModel(value) == 476 then
data.vehicleRespawn[value].launched = false
end
if getElementID(value) == "desert_crashed_plane" then
setVehicleDamageProof(value,true)
setVehicleLocked(value,true)
end
end
data.pickups = {}
local pickupTable = getElementsByType( "pickup", runningMapRoot )
for _, value in ipairs( pickupTable ) do
data.pickups[value] = {}
data.pickups[value].synced = (getElementData( value, "synced" ) == "true")
data.pickups[value].respawn = getPickupRespawnInterval( value ) ~= 9999999 and getPickupRespawnInterval( value ) or false
data.pickups[value].destroy = (getElementData( value, "destroy" ) == "true")
data.pickups[value].lastPickup = {}
end
data.boundaryCorners = {}
local boundaryCornerTable = getElementsByType( "boundarycorner", runningMapRoot )
for i, value in ipairs( boundaryCornerTable ) do
data.boundaryCorners[i-1] = {}
data.boundaryCorners[i-1].x = tonumber( getElementData( value, "posX" ) )
data.boundaryCorners[i-1].y = tonumber( getElementData( value, "posY" ) )
--createBlip( data.boundaryCorners[i-1].x, data.boundaryCorners[i-1].y, 0, 0, 1 )
end
if #data.boundaryCorners == 0 then
data.boundaryCorners[0], data.boundaryCorners[1], data.boundaryCorners[2], data.boundaryCorners[3] = {}, {}, {}, {}
data.boundaryCorners[0].x, data.boundaryCorners[0].y = -10000, -10000
data.boundaryCorners[1].x, data.boundaryCorners[1].y = 10000, -10000
data.boundaryCorners[2].x, data.boundaryCorners[2].y = 10000, 10000
data.boundaryCorners[3].x, data.boundaryCorners[3].y = -10000, 10000
printConsole( "No boundary corners. Loaded default boundaries." )
end
data.teleports = {}
local teleportTable = getElementsByType( "teleport", runningMapRoot )
for _, value in ipairs( teleportTable ) do
data.teleports[value] = {}
local minX, minY, minZ = tonumber( getElementData( value, "minX" ) ), tonumber( getElementData( value, "minY" ) ), tonumber( getElementData( value, "minZ" ) )
local maxX, maxY, maxZ = tonumber( getElementData( value, "maxX" ) ), tonumber( getElementData( value, "maxY" ) ), tonumber( getElementData( value, "maxZ" ) )
data.teleports[value].cuboid = createColCuboid( minX, minY, minZ, maxX-minX, maxY-minY, maxZ-minZ )
-- createObject(1215,minX+((maxX-minX)/2),minY+((maxY-minY)/2),minZ+((maxZ-minZ)/2),0,0,0)
setElementParent( data.teleports[value].cuboid, value )
data.teleports[value].message = getElementData( value, "message" ) or ""
data.teleports[value].teleX = tonumber( getElementData( value, "teleX" ) )
data.teleports[value].teleY = tonumber( getElementData( value, "teleY" ) )
data.teleports[value].teleZ = tonumber( getElementData( value, "teleZ" ) )
data.teleports[value].teleRot = tonumber( getElementData( value, "teleRot" ) )
data.teleports[value].interior = tonumber( getElementData( value, "teleX" ) )
data.teleports[value].vehicles = (getElementData( value, "vehicles" ) == "true")
data.teleports[value].exitDimX = tonumber( getElementData( value, "exitDimX" ) ) or false
data.teleports[value].exitDimY = tonumber( getElementData( value, "exitDimY" ) ) or false
end
data.securityCameras = {}
local cameraTable = getElementsByType( "camera", runningMapRoot )
for _, value in ipairs( cameraTable ) do
local id = tonumber(getElementID( value ))
data.securityCameras[id] = {}
data.securityCameras[id].camX = tonumber(getElementData( value, "camX" ))
data.securityCameras[id].camY = tonumber(getElementData( value, "camY" ))
data.securityCameras[id].camZ = tonumber(getElementData( value, "camZ" ))
data.securityCameras[id].pointX = tonumber(getElementData( value, "pointX" ))
data.securityCameras[id].pointY = tonumber(getElementData( value, "pointY" ))
data.securityCameras[id].pointZ = tonumber(getElementData( value, "pointZ" ))
end
data.cameraMounts = {}
local cameraMountTable = getElementsByType( "cameraMount", runningMapRoot ) -- these are the _mount and _point in original ptpm
for _, value in ipairs( cameraMountTable ) do
data.cameraMounts[value] = {}
data.cameraMounts[value].posX = tonumber(getElementData( value, "posX" ))
data.cameraMounts[value].posY = tonumber(getElementData( value, "posY" ))
data.cameraMounts[value].posZ = tonumber(getElementData( value, "posZ" ))
data.cameraMounts[value].camera = createPickup( data.cameraMounts[value].posX, data.cameraMounts[value].posY, data.cameraMounts[value].posZ, 3, 1616, 30000, 1 )
data.cameraMounts[value].message = getElementData( value, "message" ) or ""
data.cameraMounts[value].usesIDs = split( getElementData( value, "usesIDs" ), 44 )
data.cameraMounts[value].playerX = tonumber(getElementData( value, "playerX" ))
data.cameraMounts[value].playerY = tonumber(getElementData( value, "playerY" ))
data.cameraMounts[value].playerZ = tonumber(getElementData( value, "playerZ" ))
setElementParent( data.cameraMounts[value].camera, value )
end
-- attaching objects causes problems (see http://remp.sparksptpm.co.uk/mta/attachment_jump.mp4)
-- leave this out until its fixed
--[[ data.objects = {}
data.objects.attachments = {}
local objectTable = getElementsByType( "object", runningMapRoot )
for _,o in ipairs( objectTable ) do
local id = getElementData(o,"id")
if id and id:find("attach") then
local pos, rot = {},{}
pos.x, pos.y, pos.z = getElementData(o,"posX"),getElementData(o,"posY"),getElementData(o,"posZ")
rot.x, rot.y, rot.z = getElementData(o,"rotX"),getElementData(o,"rotY"),getElementData(o,"rotZ")
if not data.objects.attachments[id] then
data.objects.attachments[id] = {}
data.objects.attachments[id].ob = createObject(6976,pos.x,pos.y,pos.z,rot.x,rot.y,rot.z)
data.objects.attachments[id].pos = {x = pos.x, y = pos.y, z = pos.z}
data.objects.attachments[id].rot = {x = rot.x, y = rot.y, z = rot.z}
end
-- cant use matrices, getElementMatrix is clientside only
if data.objects.attachments[id] then
attach(o,data.objects.attachments[id].ob,
pos.x,pos.y,pos.z,rot.x,rot.y,rot.z,
data.objects.attachments[id].pos.x,data.objects.attachments[id].pos.y,data.objects.attachments[id].pos.z,
data.objects.attachments[id].rot.x,data.objects.attachments[id].rot.y,data.objects.attachments[id].rot.z)
end
end
end
]]
options.missionTimerCreatorTimer = setTimer(
function()
if not data.timer then
data.timer = exports.missiontimer:createMissionTimer( options.roundtime-2000, true, "%m:%s", 0.5, 12, false, "pricedown", 1 )
exports.missiontimer:setMissionTimerHurryTime( data.timer, 60000 )
options.missionTimerCreatorTimer = nil
end
end,
2000, 1 )
printConsole( "Map loaded! It has: "
.. (#spawnGroupTable or 0) .. " spawngroups, "
.. (#classes or 0) .. " classes, "
.. (#taskTable or 0) .. " tasks, "
.. (#objectiveTable or 0) .. " objectives, "
.. (#vehicleTable or 0) .. " vehicles, "
-- .. (#objectTable or 0) .. " objects, "
.. (#pickupTable or 0) .. " pickups, "
.. (#boundaryCornerTable or 0) .. " boundary corners, "
.. (#teleportTable or 0) .. " teleports and "
.. (#cameraTable or 0) .. " security cameras (" .. (#cameraMountTable or 0) .. " mounts)"
.. "[" .. tostring(options.roundtime) .. "]"
)
setPedGravity( root, 0.008 )
changeWeather()
local currentPlayers = getElementsByType( "player" )
options.playerPrepareTimer = setTimer(
function( players )
local realTime = getRealTime()
for _, value in ipairs( players ) do
-- Prepare active players (ignore the ones in login screen)
if value and isElement( value ) and isPlayerActive( value ) then
preparePlayer( value )
triggerClientEvent( value, "onClientMapStarted", value, miniClass, options.displayDistanceToPM )
initClassSelection( value )
end
end
data.roundTimer = setTimer( roundTick, 1000, 0 )
options.playerPrepareTimer = nil
end,
4000, 1, currentPlayers )
end
addEventHandler( "onGamemodeMapStart", root, ptpmMapStart )
-- compcheck
addEvent( "onGamemodeMapStop", false )
function ptpmMapStop( map )
clearTask()
clearObjective()
for _, value in ipairs( getElementsByType( "task", source ) ) do
if data.tasks and data.tasks[value] then
if data.tasks[value].taskArea then destroyElement(data.tasks[value].taskArea) data.tasks[value].taskArea = nil end
if data.tasks[value].marker then destroyElement(data.tasks[value].marker) data.tasks[value].marker = nil end
if data.tasks[value].blip then destroyElement(data.tasks[value].blip) data.tasks[value].blip = nil end
end
end
for _, value in pairs( getElementsByType( "safezone", source ) ) do
if data.safezone and data.safezone[value] then
if data.safezone[value].marker then destroyElement(data.safezone[value].marker) data.safezone[value].marker = nil end
if data.safezone[value].blip then destroyElement(data.safezone[value].blip) data.safezone[value].blip = nil end
if data.safezone[value].zone then destroyElement(data.safezone[value].zone) data.safezone[value].zone = nil end
end
end
for _, value in pairs( getElementsByType( "teleport", source ) ) do
if data.teleports and data.teleports[value] then
if data.teleports[value].cuboid then destroyElement(data.teleports[value].cuboid) data.teleports[value].cuboid = nil end
end
end
for _, value in ipairs( getElementsByType( "objective", source ) ) do
if data.objectives and data.objectives[value] then
if data.objectives[value].objArea then destroyElement(data.objectives[value].objArea) data.objectives[value].objArea = nil end
if data.objectives[value].marker then destroyElement(data.objectives[value].marker) data.objectives[value].marker = nil end
if data.objectives[value].blip then destroyElement(data.objectives[value].blip) data.objectives[value].blip = nil end
end
end
-- Destroy jetpacks & their timers
if data.pickup then
for value, _ in pairs( data.pickups ) do
if data.pickups[value].timer then
destroyPickup( value )
end
end
end
-- Destroy vehicle respawn timers
for _, vehicle in ipairs( getElementsByType( "vehicle" ) ) do
if vehicle and isElement( vehicle ) then
stopVehicleRespawn( vehicle )
end
end
for _, value in ipairs( getElementsByType( "player" ) ) do
if value and isElement( value ) then
--if playerInfo then
-- if playerInfo[value] then
--playerInfo[value].class = nil <- doesn't remove class
resetPlayerRound( value )
-- Following are in resetPlayerRound()
-- classSelectionRemove( value )
-- local activeCamera = getElementData( value, "ptpm.activeCamera" )
-- if activeCamera then
-- --if playerInfo[value].activeCamera then
-- clearCameraFor( value )
-- end
-- setPlayerTeam( value, nil )
-- setElementData( value, "ptpm.score.class", nil )
triggerClientEvent( value, "onClientMapStop", root, runningMapName )
-- end
end
end
if data.roundTimer then
if isTimer( data.roundTimer ) then
killTimer( data.roundTimer )
end
data.roundTimer = nil
end
if options.swapclass and options.swapclass.target then
if options.swapclass.timer then
if isTimer( options.swapclass.timer ) then
killTimer( options.swapclass.timer )
end
end
drawStaticTextToScreen( "delete", options.swapclass.target, "swapText" )
options.swapclass = {}
end
currentPM = false
if options.missionTimerCreatorTimer then
if isTimer( options.missionTimerCreatorTimer ) then
killTimer( options.missionTimerCreatorTimer )
end
options.missionTimerCreatorTimer = nil
end
if options.playerPrepareTimer then
if isTimer( options.playerPrepareTimer ) then
killTimer( options.playerPrepareTimer )
end
options.playerPrepareTimer = nil
end
if options.endGamePrepareTimer then
if isTimer( options.endGamePrepareTimer ) then
killTimer( options.endGamePrepareTimer )
end
options.endGamePrepareTimer = nil
end
if data.timer then
if isElement( data.timer ) then
destroyElement( data.timer )
end
data.timer = nil
end
--drawStaticTextToScreen( "delete", root, "roundTimer" )
end
addEventHandler( "onGamemodeMapStop", root, ptpmMapStop )
function ptpmLoginResourceStop( resource )
removeEventHandler( "onResourceStop", getResourceRootElement( resource ), ptpmLoginResourceStop )
settings.loginActive = nil
settings.loginHandled = nil
end
function resetPlayer( thePlayer )
resetPlayerRound( thePlayer )
-- Save session lengths
if isRunning( "ptpm_accounts" ) then
local now = getRealTime().timestamp
local sessionjoin = getElementData( thePlayer, "ptpm.sessionjoin" ) or now
local sessionlength = now - sessionjoin
local timeplaying = exports.ptpm_accounts:getPlayerStat( thePlayer, "timeplaying" ) or 0
exports.ptpm_accounts:setPlayerStat( thePlayer, "timeplaying", timeplaying + sessionlength )
local longestsession = exports.ptpm_accounts:getPlayerStat( thePlayer, "longestsession" ) or 0
if sessionlength > longestsession then
exports.ptpm_accounts:setPlayerStat( thePlayer, "longestsession", sessionlength )
end
end
-- Save player stats
local username = getPlayerUsername( thePlayer )
if username then
exports.ptpm_accounts:savePlayerStats( thePlayer, username )
end
setElementData( thePlayer, "ptpm.ready", nil, false )
-- setElementData( thePlayer, "ptpm.loggedIn", nil ) -- This is handled by ptpm_login
-- setElementData( thePlayer, "ptpm.loggingIn", nil ) -- This is handled by ptpm_login
local freezeTimer = getElementData( thePlayer, "ptpm.freezeTimer" )
if freezeTimer then
if isTimer( freezeTimer ) then
killTimer( freezeTimer )
end
end
setElementData( thePlayer, "ptpm.freezeTimer", nil, false ) -- NOTE: add check to spawn for being frozen
setElementData( thePlayer, "ptpm.controllable", nil, false ) -- setPlayerControllable toggles
local muteTimer = getElementData( thePlayer, "ptpm.muteTimer" )
if muteTimer then
if isTimer( muteTimer ) then
killTimer( muteTimer )
end
end
setElementData( thePlayer, "ptpm.muteTimer", nil, false )
setElementData( thePlayer, "ptpm.spam.talkCount", nil, false )
setElementData( thePlayer, "ptpm.spam.lastTalkTime", nil, false )
setElementData( thePlayer, "ptpm.spam.repeatCount", nil, false )
setElementData( thePlayer, "ptpm.score.kills", nil )
setElementData( thePlayer, "ptpm.score.deaths", nil )
setElementData( thePlayer, "ptpm.id", nil )
setElementData( thePlayer, "ptpm.sessionjoin", nil, false )
end
function resetPlayerRound( thePlayer )
-- Round specific info should be reset
setElementData( thePlayer, "ptpm.classID", nil )
local watching = getElementData( thePlayer, "ptpm.watching" )
if watching then
exports.spectator:spectateStop( thePlayer )
end
setElementData( thePlayer, "ptpm.watching", nil, false )
local activeCamera = getElementData( thePlayer, "ptpm.activeCamera" )
if activeCamera then
clearCameraFor( thePlayer )
end
setElementData( thePlayer, "ptpm.activeCamera", nil, false )
setElementData( thePlayer, "ptpm.currentCameraID", nil, false )
local gettingOffCamera = getElementData( thePlayer, "ptpm.gettingOffCamera" )
if gettingOffCamera then
if isTimer( gettingOffCamera ) then
killTimer( gettingOffCamera )
end
end
setElementData( thePlayer, "ptpm.gettingOffCamera", nil, false )
local inClassSelection = getElementData( thePlayer, "ptpm.inClassSelection" )
if inClassSelection then
classSelectionRemove( thePlayer )
end
setElementData( thePlayer, "ptpm.inClassSelection", nil, false )
setElementData( thePlayer, "ptpm.classSelect.id", nil, false )
setElementData( thePlayer, "ptpm.classSelect.lctrl", nil, false )
setElementData( thePlayer, "ptpm.classSelect.rctrl", nil, false )
local autoRight = getElementData( thePlayer, "ptpm.classSelect.autoRight" )
if autoRight then
if isTimer( autoRight ) then
killTimer( autoRight )
end
end
setElementData( thePlayer, "ptpm.classSelect.autoRight", nil, false )
local autoLeft = getElementData( thePlayer, "ptpm.classSelect.autoLeft" )
if autoLeft then
if isTimer( autoLeft ) then
killTimer( autoLeft )
end
end
setElementData( thePlayer, "ptpm.classSelect.autoLeft", nil, false )
setElementData( thePlayer, "ptpm.classSelectAfterDeath", nil, false )
local interiorBlip = getElementData( thePlayer, "ptpm.interiorBlip" )
if interiorBlip then
destroyElement( interiorBlip )
end
setElementData( thePlayer, "ptpm.interiorBlip", nil, false )
local pinfoTimer = getElementData( thePlayer, "ptpm.pinfoTimer" )
if pinfoTimer then
if isTimer( pinfoTimer ) then
killTimer( pinfoTimer )
end
drawStaticTextToScreen( "delete", thePlayer, "pinfo" )
end
setElementData( thePlayer, "ptpm.pinfoTimer", nil, false )
setElementData( thePlayer, "ptpm.goodX", nil, false )
setElementData( thePlayer, "ptpm.goodY", nil, false )
setElementData( thePlayer, "ptpm.goodZ", nil, false )
setElementData( thePlayer, "ptpm.consecutiveKills", nil, false )
setElementData( thePlayer, "ptpm.roundKills", nil, false )
setElementData( thePlayer, "ptpm.currentInterior", nil, false )
local afterDeathTimer = getElementData( thePlayer, "ptpm.afterDeathTimer" )
if afterDeathTimer then
if isTimer( afterDeathTimer ) then
killTimer( afterDeathTimer )
end
end
setElementData( thePlayer, "ptpm.afterDeathTimer", nil, false )
removePlayerBlip( thePlayer )
setElementData( thePlayer, "ptpm.blip.visibleto", nil )
setElementData( thePlayer, "ptpm.score.class", nil )
setPlayerTeam( thePlayer, nil )
end
function preparePlayer( thePlayer )
setElementData( thePlayer, "ptpm.classSelect.id", 0, false )
--setPlayerControllable( thePlayer, true ) -- Element data is false by default, but this is reset to false in class selection anyway
end |
--------------------------------
-- @module Scheduler
-- @extend Ref
-- @parent_module cc
--------------------------------
-- @function [parent=#Scheduler] setTimeScale
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Scheduler] getTimeScale
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Scheduler] Scheduler
-- @param self
--- addin
--------------------------------
-- @function [parent=#Scheduler] scheduleScriptFunc
-- @param self
-- @param #number tick
-- @param #number value
-- @param #bool bool
-- @return #number id
--------------------------------
-- @function [parent=#Scheduler] unscheduleScriptEntry
-- @param self
-- @param #function Entry
return nil
|
describe("table", function()
setup(function()
TOML = require "toml"
end)
it("empty", function()
local obj = TOML.parse "[a]"
local sol = {
a = {}
}
assert.same(sol, obj)
end)
it("sub empty", function()
local obj = TOML.parse[=[
[a]
[a.b]]=]
local sol = {
a = {
b = {}
}
}
assert.same(sol, obj)
end)
it("whitespace", function()
local obj = TOML.parse[=[
[a.b.c]
key = "value"
[ d.e.f ]
key = "value"
[ g . h . i ]
key = "value"]=]
local sol = {
a = {
b = {
c = {
key = "value",
}
}
},
d = {
e = {
f = {
key = "value"
}
}
},
g = {
h = {
i = {
key = "value"
}
}
}
}
assert.same(sol, obj)
end)
it("quoted", function()
local obj = TOML.parse[=[
[dog."tater.man"]
type = "pug"]=]
local sol = {
dog = {
["tater.man"] = {
type = "pug"
}
}
}
assert.same(sol, obj)
end)
it("inline", function()
local obj = TOML.parse[=[
name = { first = "Tom", last = "Preston-Werner" }
point = { x = 1, y = 2 }]=]
local sol = {
name = {
first = "Tom",
last = "Preston-Werner",
},
point = {
x = 1,
y = 2,
}
}
assert.same(sol, obj)
end)
it("additional brace", function()
local obj, err = TOML.parse[=[
[ [table]]
field = 1
]=]
assert.same(nil, obj)
assert.same('string', type(err))
end)
it("duplicated table", function()
local obj, err = TOML.parse[=[
[a]
[a]
]=]
assert.same(nil, obj)
assert.same('string', type(err))
end)
it("tablke key with an equal", function()
local obj, err = TOML.parse[=[
[b = 1
]=]
assert.same(nil, obj)
assert.same('string', type(err))
end)
it("table on a non dedicated line", function()
local obj, err = TOML.parse[=[
[table] key = "value"
]=]
assert.same(nil, obj)
assert.same('string', type(err))
end)
end)
|
module(..., package.seeall)
local installer = require("sputnik.installer")
function execute(args, sputnik)
installer.reset_salts()
installer.make_wsapi_script(dir, "sputnik.ws")
installer.make_cgi_file(dir, "sputnik.cgi")
end
|
-- FONT
vim.o.guifont = "Iosevka Nerd Font:h11"
-- COMMON SETTINGS
vim.o.hlsearch = false
vim.o.mouse = 'a'
vim.o.breakindent = true
vim.o.ignorecase = true
vim.o.termguicolors = true
vim.o.completeopt = 'menuone,noselect'
vim.o.smartcase = true
vim.o.updatetime = 250
vim.g.onedark_terminal_italics = 2
vim.wo.signcolumn = 'yes'
vim.wo.number = true
vim.opt.undofile = true
require('settings.mappings')
require('settings.pps')
require('settings.theme')
|
AddCSLuaFile();
SWEP.Base = "weapon_cc_base";
SWEP.PrintName = "Combine Standard Issue Sidearm";
SWEP.Slot = 2;
SWEP.SlotPos = 2;
SWEP.UseHands = true;
SWEP.ViewModel = "models/weapons/c_pistol.mdl";
SWEP.WorldModel = "models/weapons/w_pistol.mdl";
SWEP.Firearm = true;
SWEP.Primary.ClipSize = 18;
SWEP.Primary.DefaultClip = 18;
SWEP.Primary.Ammo = "cc_pistol";
SWEP.Primary.InfiniteAmmo = true;
SWEP.Primary.Automatic = false;
SWEP.Primary.Sound = "Weapon_Pistol.Single";
SWEP.Primary.Damage = 5;
SWEP.Primary.Force = 0.73;
SWEP.Primary.Accuracy = 0.1;
SWEP.Primary.Delay = 0.05;
SWEP.Primary.ReloadSound = "Weapon_Pistol.Reload";
SWEP.HoldType = "revolver";
SWEP.HoldTypeHolster = "normal";
SWEP.Holsterable = true;
SWEP.HolsterUseAnim = true;
SWEP.HolsterPos = Vector();
SWEP.HolsterAng = Vector();
SWEP.AimPos = Vector( -5.92, 3.12, -4.34 );
SWEP.AimAng = Vector( 0.11, -1.28, 1.66 );
SWEP.Itemize = true;
SWEP.ItemDescription = "The Combine variant of the USP Match is chambered for 9x19mm Parabellum rounds. It's the Combine Civil Authority's standard sidearm.";
SWEP.ItemWeight = 2;
SWEP.ItemFOV = 13;
SWEP.ItemCamPos = Vector( -3.34, 50, -5.8 );
SWEP.ItemLookAt = Vector( 0, 0, -1.32 );
SWEP.ItemBulkPrice = 1500;
SWEP.ItemLicense = LICENSE_BLACK;
function SWEP:AddViewKick()
self.Owner:ViewPunch( Angle( math.Rand( 0.25, 0.5 ), math.Rand( -0.6, 0.6 ), 0 ) );
end
|
local _, core = ...;
local function random_key(tab)
local keys = {}
for k in pairs(tab) do table.insert(keys, k) end
return tab[keys[math.random(#keys)]]
end
local function getTableSize(t)
local count = 0
for _, _ in pairs(t) do
count = count + 1
end
return count
end
local function getOtherPlayer(tab,key)
for k , _ in pairs(tab) do
if k ~= key then
return k
end
end
end
local function tableFind(tab,el)
for index, value in pairs(tab) do
if value == el then
return index
end
end
end
local function debugPlayersInGame()
print('Players In Current core.game: ')
for k, v in pairs(game.players) do
print(v["name"], v["rolled"])
end
end
function core:dgMessage(msg, chatType)
local msg = '[DorkGambling]: '.. msg
SendChatMessage(msg,chatType)
end
function DebugGame()
return core
end
local function playerIsInGame(playerName)
for k in pairs(game.players) do
if k == playerName then
return true
end
end
return false
end
function core:processRoll(roller, rollResult, rollMin, rollMax)
print(roller, rollResult)
if core.selectedGameType == 'Death Roll' then
if roller == core.game.currentPlayer and rollMax == core.game.currentRoll and rollMin == 1 then
if rollResult == 1 then
local winner = getOtherPlayer(core.game.players,roller)
core:dgMessage(winner .. " Wins! " .. roller .." pays " .. winner .. core.game. .." gold!" , "Party")
core.game = nil
else
core.game.currentPlayer = getOtherPlayer(core.game.players,roller)
core.game.currentRoll = rollResult
core:dgMessage(core.game.currentPlayer .. ' next: (/roll ' .. core.game.currentRoll ..')' ,'Party')
end
end
elseif core.game.gameType == 'High Low' then
if rollMax == core.game.currentRoll and rollMin == 1 and playerIsInGame(roller) then
if core.game.players[roller].roll == nil then
core.game.players[roller].roll = rollResult
--Check for highest or lowest rolls.. and ties..
if core.game.highRoll < rollResult then
core.game.highRoll = rollResult
core.game.highPlayer = roller
elseif core.game.highRoll == rollResult then
table.insert(core.game.highTie, playerName)
end
if core.game.lowRoll > rollResult then
core.game.lowRoll = rollResult
core.game.lowPlayer = roller
elseif core.game.lowRoll == rollResult then
table.insert(core.game.lowTie, playerName)
end
if core.game:allPlayersRolled() then
core.game.gameStame = 'WaitingForRolls'
dgMessage('The core.game is over!','Party')
dgMessage(core.game.lowPlayer .. ' owes ' .. core.game.highPlayer .. ' ' .. (game.highRoll - core.game.lowRoll) .. ' gold!','Party')
core.game = {}
end
end
end
end
end
---@param gameType string game type
---@param bet number the gold bet
function core.newGame(gameType, bet)
if core.game ~= nil then
if core.game.gameState ~= nil then
print('Game In Progress')
return core.game
end
end
return {
gameType = core.gameType,
gameState = 'WaitingForPlayers',
players = {},
server = GetRealmName(),
maxNumPlayers = core.gameModes[gameType].maxPlayers,
minNumPlayers = core.gameModes[gameType].minPlayers,
numPlayers = 0,
currentRoll = bet,
highRoll = 0,
highPlayer = nil,
highTie = {},
lowRoll = 9999999999,
lowPlayer = nil,
lowTie = {},
gameCanStart = function (self)
return self.numPlayers >= self.minNumPlayers
end,
pickRandomPlayer = function (self)
if self.numPlayers > 1 then
return random_key(self.players).name
else
return nil
end
end,
allPlayersRolled = function (self)
if core.gameType == 'High Low' or core.gameType == 'Coin Toss' then
for k,v in pairs(self.players) do
if v.roll == nil then
return false
end
end
return true
end
return nil
end
}
end
---@param playerName string player name to add
local function addPlayerToGame(playerName)
if core.game.numPlayers >= core.game.maxNumPlayers then
return
end
if core.game.players[playerName] == nil then
core.game.players[playerName] = {rolled = nil, name = playerName}
core.game.numPlayers = core.game.numPlayers + 1
if core.game.numPlayers >= core.game.maxNumPlayers then
print(core.game.numPlayers, core.game.maxNumPlayers, core.selectedGameType)
core:dgMessage('Max players reached for '.. core.selectedGameType .. '! Click roll to start!','Party')
end
end
end
---@param playerName string player name to remove
local function removePlayerFromGame(playerName)
if core.game.players[playerName] ~= nil then
core.game.players[playerName] = nil
core.game.numPlayers = core.game.numPlayers - 1
end
end
function core:restartGame()
print('restarting core.game')
core.game = nil
end
local function dorkGamblingCommands(msg)
if msg == '' then
core.config:toggle();
return
end
end
function core:init(event, name, ...)
if name ~= "DorkGambling" then return end;
SLASH_DORKGAMBLING1, SLASH_DORKGAMBLING2, SLASH_DORKGAMBLING3 = "/dg", "/dork", "/DorkGambling"
SlashCmdList.DORKGAMBLING = dorkGamblingCommands;
core.config:toggle();
end
function core:TextEventHandler(event, ...)
if GetNumGroupMembers() == 0 or core.game == nil then
return
elseif event == "CHAT_MSG_SYSTEM" and core.game ~= nil then
if core.game.state == 'Waiting' then
local message = ...
local roller, rollResult, rollMin, rollMax = string.match(message, "(.+) rolls (%d+) %((%d+)-(%d+)%)");
if roller and rollResult and rollMin and rollMax then
core:processRoll(roller, tonumber(rollResult), tonumber(rollMin), tonumber(rollMax))
end
end
elseif (event == "CHAT_MSG_PARTY" or "CHAT_MSG_PARTY_LEADER") then
if core.game.state == 'Lets Roll' then
local msg, roller = ...
if msg == '1' then
addPlayerToGame(string.match(roller, "(%a+)"))
elseif msg == '-1' then
removePlayerFromGame(string.match(roller, "(%a+)"))
end
core.config:updatePlayerCount()
end
end
end
local events = CreateFrame("Frame");
events:RegisterEvent("ADDON_LOADED");
events:SetScript("OnEvent", core.init);
---@class player
---@field public name string @name of the player
---@field public rolled number @what the player rolled
--rolled = nil, name = playerName
---@class testGame
---@field public core.gameType string @this is a test comment
---@field public core.gameState string @this is a test comment
---@field public players table<string,player> array of players
---@type testGame
--local TestGame; |
#!/usr/bin/env luajit
local env = setmetatable({}, {__index=_G})
if setfenv then setfenv(1, env) else _ENV = env end
require 'symmath'.setup{env=env, MathJax={title='Finite Volume', usePartialLHSForDerivative=true}}
local class = require 'ext.class'
local table = require 'ext.table'
local range = require 'ext.range'
local matrix = require 'matrix'
local Function = require 'symmath.Function'
local function makefunc(name)
local cl = class(Function)
cl.name = name
return cl
end
local function funcFromExpr(expr)
local str = tostring(expr)
local name = str:match'%$(.*)%$'
return makefunc(name)
end
local function Nabla(i, expr)
return makefunc('\\nabla'..i)(expr)
end
local function partial(i, expr)
return makefunc('\\partial'..i)(expr)
end
local dots = var'...'
-- TODO .... how to do indexes of {} latex ...
local TensorRef = require 'symmath.tensor.Ref'
local TensorIndex = require 'symmath.tensor.Index'
local function index(expr, ...)
return TensorRef(expr,
table{...}:map(function(s)
local lower
if s:sub(1,1) == '^' then s = s:sub(2) end
if s:sub(1,1) == '_' then s = s:sub(2) lower = true end
return TensorIndex{symbol=s, lower=lower}
end):unpack()
)
end
local function addIhatJhat(x)
return index(x,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_q'
)
end
local t = var't'
local tL = var't_L'
local tR = var't_R'
local u0 = var'u_0'
local u0L = var'u_{0,L}'
local u0R = var'u_{0,R}'
local u1 = var'u_1'
local u1L = var'u_{1,L}'
local u1R = var'u_{1,R}'
local un = var'u_n'
local unL = var'u_{n,L}'
local unR = var'u_{n,R}'
local uk = var'u_k'
local ukL = var'u_{k,L}'
local ukR = var'u_{k,R}'
local V = var'V'
printbr'Let $g_{ab} = \\partial_a \\cdot \\partial_b$ be the spacetime grid metric. Let it be diagonal.'
printbr'Let the $\\hat{i}$ indexes be coefficients of a non-coordinate normalized basis.'
printbr'Let $e_\\hat{i} = {e^i}_\\hat{i} \\partial_i$ be the non-coordinate normalized basis.'
printbr'Let ${e^i}_\\hat{i}$ be the linear transform from the coordinate basis to the normalized non-coordinate basis, also diagonal.'
printbr'Let ${e_i}^\\hat{i}$ be the transform from the normalized non-coordinate basis to the coordinate basis, such that $[{e_i}^\\hat{i}] = [{e^i}_\\hat{i}]^{-1}$.'
printbr'Let $V = det([{e_i}^\\hat{i}])$ be the grid metric volume.'
printbr'Let $\\nabla$ be Levi-Civita tensor of the coordinate basis.'
local F = var'F'
local FIJ = addIhatJhat(F)
local expr
expr = Integral(
Integral(
dots * Integral(
Nabla('_a', FIJ'^a') * V,
un, unL, unR),
u1, u1L, u1R),
u0, u0L, u0R):eq(0)
printbr(expr)
printbr'Can we integrate non-coordinate values across an integral of a coordinate?'
printbr'Or do we need to factor in the rescaling values as well?'
--[=[
printbr"If you don't rescale each flux index now then you will need to add in rescaling derivatives when calculating the covariant derivative of the flux."
printbr"...But can we rescale it? This changes the integral. Does the integral still retain the same meaning?"
local e = var'e'
expr = Integral(
Integral(
dots * Integral(
Nabla('_a',
--[[
index(e, '_i_1', '^\\hat{i}_1')
* dots
* index(e, '_i_p', '^\\hat{i}_p')
* index(e, '^j_1', '_\\hat{j}_1')
* dots
* index(e, '^j_q', '_\\hat{j}_q')
*--]] index(F,
'^i_1',
'^...',
'^i_p',
'_j_1',
'_...',
'_j_q',
'^a')
) * V,
un, unL, unR),
u1, u1L, u1R),
u0, u0L, u0R):eq(0)
printbr(expr)
printbr'<hr>'
--]=]
local e_k_hatk = index(e, '^k', '_\\hat{k}')
local FIJhatK = index(FIJ, '^\\hat{k}')
printbr'Separate space and time, assume extrinsic curvature is zero.'
expr = Integral(
Integral(
dots * Integral(
((index(e, '^0', '_\\hat{0}') * index(FIJ, '^\\hat{0}')):diff(u0) + Nabla('_k', e_k_hatk * FIJhatK)) * V,
un, unL, unR),
u1, u1L, u1R),
u0, u0L, u0R):eq(0)
printbr(expr)
printbr'Let $U = F^\\hat{0} = F^0$, i.e. the state is the flux through time.'
printbr'Let $t = u_0$.'
printbr'Let ${e^0}_\\hat{0}$ = 1.'
local U = var'U'
local UIJ = addIhatJhat(U)
expr = Integral(
Integral(
dots * Integral(
(UIJ:diff(t) + Nabla('_k', e_k_hatk * FIJhatK)) * V,
un, unL, unR),
u1, u1L, u1R),
u0, u0L, u0R):eq(0)
printbr(expr)
printbr'Separate the integrals.'
printbr'Rearrange time integral to be first next to $U$.'
expr = (
Integral(
dots * Integral(
Integral(
UIJ:diff(t) * V,
t, tL, tR),
un, unL, unR),
u1, u1L, u1R)
+ Integral(
Integral(
dots * Integral(
Nabla('_k', e_k_hatk * FIJhatK) * V,
un, unL, unR),
u1, u1L, u1R),
t, tL, tR)
):eq(0)
printbr(expr)
local UIJ_ = funcFromExpr(UIJ)
printbr'Apply FTC to $U$, separate $\\partial_t$ from $F$.'
expr = (
Integral(
dots * Integral(
(UIJ_(t:eq(tR)) - UIJ_(t:eq(tL))) * V,
un, unL, unR),
u1, u1L, u1R)
+ Integral(1, t, tL, tR)
* Integral(
dots * Integral(
Nabla('_k', e_k_hatk * FIJhatK) * V,
un, unL, unR),
u1, u1L, u1R)
):eq(0)
printbr(expr)
local DeltaT = var'\\Delta t'
printbr'Factor out $U(t=t_R) - U(t=t_L)$, substitute $t_R - t_L = \\Delta t$.'
expr = (
(UIJ_(t:eq(tR)) - UIJ_(t:eq(tL)))
* Integral(
dots * Integral(
V,
un, unL, unR),
u1, u1L, u1R)
+ DeltaT
* Integral(
dots * Integral(
Nabla('_k', e_k_hatk * FIJhatK) * V,
un, unL, unR),
u1, u1L, u1R)
):eq(0)
printbr(expr)
printbr'Move $U(t=t_R)$ to the other side of the equation.'
expr =
UIJ_(t:eq(tR))
:eq(
UIJ_(t:eq(tL))
- DeltaT
* (
Integral(
dots * Integral(
Nabla('_k', e_k_hatk * FIJhatK) * V,
un, unL, unR),
u1, u1L, u1R)
/ Integral(
dots * Integral(
V,
un, unL, unR),
u1, u1L, u1R)
)
)
printbr(expr)
local Gamma = var'\\Gamma'
printbr"Expand $\\nabla_i$. Don't forget that you will need to rescale the indexes associated with the connection pseudotensor that you are multiplying with the F tensor."
expr =
UIJ_(t:eq(tR))
:eq(
UIJ_(t:eq(tL))
- DeltaT
/ Integral(
dots * Integral(
V,
un, unL, unR),
u1, u1L, u1R)
* (
Integral(
dots * Integral(
(
partial('_k', e_k_hatk * index(
F,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_q',
'^\\hat{k}'
))
+
e_k_hatk
* index(e
'_i_l',
'^\\hat{i}_l'
)
* index(
F,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_{l-1}',
'^m',
'^\\hat{i}_{l+1}',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_q',
'^\\hat{k}'
) * index(
Gamma,
'^i_l',
'_k',
'_m'
)
- (e_k_hatk
* index(e
'^j_l',
'_\\hat{j}_l'
)
* index(
F,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_{l-1}',
'_m',
'_\\hat{j}_{l-+}',
'_...',
'_\\hat{j}_q',
'^\\hat{k}'
)) * index(
Gamma,
'^m',
'_k',
'_j_l'
)
+
index(
F,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_q',
'^m'
) * index(
Gamma,
'^k',
'_k',
'_m'
)
) * V,
un, unL, unR),
u1, u1L, u1R)
)
)
printbr(expr)
printbr[[Let ${\Gamma^k}_{km} = ln(\sqrt{det(g_{ij})})$, so $\partial_k (\cdot) + (\cdot) {\Gamma^k}_{km} = \frac{1}{V} \partial_k(V (\cdot) )$]]
expr =
UIJ_(t:eq(tR))
:eq(
UIJ_(t:eq(tL))
- DeltaT
/ Integral(
dots * Integral(
V,
un, unL, unR),
u1, u1L, u1R)
* (
Integral(
dots * Integral(
partial('_k', V * e_k_hatk * index(
F,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_q',
'^\\hat{k}'
))
+
(
e_k_hatk
* index(e
'_i_l',
'^\\hat{i}_l'
)
* index(
F,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_{l-1}',
'^m',
'^\\hat{i}_{l+1}',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_q',
'^\\hat{k}'
) * index(
Gamma,
'^i_l',
'_k',
'_m'
)
- e_k_hatk
* index(e
'^j_l',
'_\\hat{j}_l'
)
* index(
F,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_{l-1}',
'_m',
'_\\hat{j}_{l-+}',
'_...',
'_\\hat{j}_q',
'^\\hat{k}'
) * index(
Gamma,
'^m',
'_k',
'_j_l'
)
) * V,
un, unL, unR),
u1, u1L, u1R)
)
)
printbr(expr)
printbr'Separate the integrals of the flux. Rearrange integrals next to the partial so $u_k$ is inner-most.'
expr =
UIJ_(t:eq(tR))
:eq(
UIJ_(t:eq(tL))
- DeltaT
/ Integral(
dots * Integral(
V,
un, unL, unR),
u1, u1L, u1R)
* (
Integral(
var'\\overset{- \\{k\\}}{...}' * Integral(
Integral(
partial('_k', V * e_k_hatk * index(
F,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_q',
'^\\hat{k}'
)),
uk, ukL, ukR),
un, unL, unR),
u1, u1L, u1R)
+ Integral(
dots * Integral(
(
e_k_hatk
* index(e
'_i_l',
'^\\hat{i}_l'
)
* index(
F,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_{l-1}',
'^m',
'^\\hat{i}_{l+1}',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_q',
'^\\hat{k}'
) * index(
Gamma,
'^i_l',
'_k',
'_m'
)
- e_k_hatk
* index(e
'^j_l',
'_\\hat{j}_l'
)
* index(
F,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_{l-1}',
'_m',
'_\\hat{j}_{l-+}',
'_...',
'_\\hat{j}_q',
'^\\hat{k}'
) * index(
Gamma,
'^m',
'_k',
'_j_l'
)
) * V,
un, unL, unR),
u1, u1L, u1R)
)
)
printbr(expr)
local V_e_FIJ = makefunc('('..tostring(V * e_k_hatk * FIJhatK):match'%$(.*)%$'..')')
printbr'Apply FTC to $u_k$.'
expr =
UIJ_(t:eq(tR))
:eq(
UIJ_(t:eq(tL))
- DeltaT
/ Integral(
dots * Integral(
V,
un, unL, unR),
u1, u1L, u1R)
* (
Integral(
var'\\overset{- \\{k\\}}{...}' * Integral(
V_e_FIJ(uk:eq(ukR)) - V_e_FIJ(uk:eq(ukL)),
un, unL, unR),
u1, u1L, u1R)
+ Integral(
dots * Integral(
(
e_k_hatk
* index(e
'_i_l',
'^\\hat{i}_l'
)
* index(
F,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_{l-1}',
'^m',
'^\\hat{i}_{l+1}',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_q',
'^\\hat{k}'
) * index(
Gamma,
'^i_l',
'_k',
'_m'
)
- e_k_hatk
* index(e
'^j_l',
'_\\hat{j}_l'
)
* index(
F,
'^\\hat{i}_1',
'^...',
'^\\hat{i}_p',
'_\\hat{j}_1',
'_...',
'_\\hat{j}_{l-1}',
'_m',
'_\\hat{j}_{l-+}',
'_...',
'_\\hat{j}_q',
'^\\hat{k}'
) * index(
Gamma,
'^m',
'_k',
'_j_l'
)
) * V,
un, unL, unR),
u1, u1L, u1R)
)
)
printbr(expr)
printbr'<hr>'
printbr'<h2>Specific Examples</h2>'
local function example(args)
print'<hr>'
printbr('<h3>'..args.name..'</h3>')
local us = table(args.vars)
local lengths = table(args.lengths)
assert(#lengths == #us)
local Vval = table.product(lengths)()
local Ls = us:mapi(function(u) return var(u.name..'_L') end)
local Rs = us:mapi(function(u) return var(u.name..'_R') end)
local hats = us:mapi(function(u) return var('\\hat{'..u.name..'}') end)
printbr(var'n':eq(#us))
local sep = ''
for i,u in ipairs(us) do
print(sep, var('u_'..i):eq(u))
sep = ','
end
printbr()
sep = ''
for i,l in ipairs(lengths) do
print(sep, index(var'e', '_'..us[i].name, '^'..hats[i].name):eq(l))
sep = ','
end
printbr()
sep = ''
for i,l in ipairs(lengths) do
print(sep, index(var'e', '^'..us[i].name, '_'..hats[i].name):eq(1/l))
sep = ','
end
printbr()
printbr(var'V':eq(Vval))
for p=0,1 do
for q=0,0 do
printbr('<h4>degree ', Matrix{p, q}:T(), 'case</h4>')
-- n x ... x n, p+q times
local sizes = matrix(range(p+1):mapi(function() return n end))
for is in sizes:iter() do
local pqindexes = is:map(function(i,j)
return (j <= p and '^' or '_')..hats[i].name
end)
local UIJ = index(U, pqindexes:unpack())
local UIJ_ = funcFromExpr(UIJ)
local function wrapints(expr, excluding)
for i,u in ipairs(us) do
if i ~= excluding then
expr = Integral(expr, u, Ls[i], Rs[i])
end
end
return expr
end
local Fsum
for i,u in ipairs(us) do
local hat, L, R = hats[i], Ls[i], Rs[i]
local FIJ = index(F,
table(pqindexes):append{'^'..hats[i].name}:unpack()
)
local V_e_F_i = makefunc('('..tostring(Vval / lengths[i] * FIJ):match'%$(.*)%$'..')')
local term = wrapints(V_e_F_i(u:eq(R)) - V_e_F_i(u:eq(L)), i)
Fsum = Fsum and (Fsum + term) or term
end
Fsum = Fsum or 0
local expr = UIJ_(t:eq(tR)):eq( UIJ_(t:eq(tL)) - DeltaT / wrapints(Vval) * Fsum )
printbr(expr)
-- now to simplify...
-- TODO simplify() shouldn't expand. only factor.
local expr = UIJ_(t:eq(tR)):eq( UIJ_(t:eq(tL)) - DeltaT / wrapints(Vval)() * Fsum )
printbr(expr)
end
end
end
end
printbr'<h3>Polar, Anholonomic, Normalized</h3>'
printbr'$n = 2, u_1 = r, u_2 = \\phi$'
printbr'${e_r}^\\hat{r} = 1, {e^r}_\\hat{r} = 1$'
printbr'${e_\\phi}^\\hat{\\phi} = r, {e^\\phi}_\\hat{\\phi} = \\frac{1}{r}$'
printbr'$V = r$'
local r = var'r'
local rL = var'r_L'
local rR = var'r_R'
local phi = var'\\phi'
local phiL = var'\\phi_L'
local phiR = var'\\phi_R'
local vars = {r, phi}
local lengths = {1, r}
local Vval = table.product(lengths)
printbr'<h4>scalar case</h4>'
local U_ = funcFromExpr(U)
local V_e_F_r = makefunc('('..tostring(Vval / lengths[1] * index(F, '^\\hat{r}')):match'%$(.*)%$'..')')
local V_e_F_phi = makefunc('('..tostring(Vval / lengths[2] * index(F, '^\\hat{\\phi}')):match'%$(.*)%$'..')')
local F_rHat_ = funcFromExpr(index(F, '^\\hat{r}'))
local F_phiHat_ = funcFromExpr(index(F, '^\\hat{\\phi}'))
expr =
U_(t:eq(tR))
:eq(
U_(t:eq(tL))
- DeltaT
/ Integral(
Integral(
Vval,
phi, phiL, phiR),
r, rL, rR)
* (
Integral(
V_e_F_r(r:eq(rR)) - V_e_F_r(r:eq(rL)),
phi, phiL, phiR)
+ Integral(
V_e_F_phi(phi:eq(phiR)) - V_e_F_phi(phi:eq(phiL)),
r, rL, rR)
)
)
printbr(expr)
printbr'evaluate...'
expr =
U_(t:eq(tR))
:eq(
U_(t:eq(tL))
- DeltaT
/ ((phiR - phiL) * (rR^2 / 2 - rL^2 / 2))
* (
(phiR - phiL) * (rR * F_rHat_(rR) - rL * F_rHat_(rL))
+ (F_phiHat_(phiR) - F_phiHat_(phiL)) * (rR - rL)
)
)
printbr(expr)
expr =
U_(t:eq(tR))
:eq(
U_(t:eq(tL))
- DeltaT
* (
(rR * F_rHat_(rR) - rL * F_rHat_(rL))
/ (rR^2 / 2 - rL^2 / 2)
+ (F_phiHat_(phiR) - F_phiHat_(phiL)) * (rR - rL)
/ ((phiR - phiL) * (rR^2 / 2 - rL^2 / 2))
)
)
printbr(expr)
local r = var'r'
local phi = var'\\phi'
local theta = var'\\theta'
local z = var'z'
example{
name = 'Polar',
vars = {r, phi},
lengths = {1, r},
}
example{
name = 'Cylindrical',
vars = {r, phi, z},
lengths = {1, r, 1},
}
example{
name = 'Spherical',
vars = {r, theta, phi},
lengths = {1, r, r*sin(theta)},
}
|
slot0 = class("LevelGrid", import("..base.BasePanel"))
slot1 = require("Mgr/Pool/PoolPlural")
slot2 = require("Mgr/Pool/PoolUtil")
slot0.MapDefaultPos = Vector3(420, -1000, -1000)
slot3 = Vector2(-60, 84.8)
slot4 = Vector2(-50, 20)
slot0.init = function (slot0)
slot0.super.init(slot0)
slot0.levelCam = GameObject.Find("LevelCamera"):GetComponent(typeof(Camera))
GameObject.Find("LevelCamera/Canvas"):GetComponent(typeof(Canvas)).sortingOrder = ChapterConst.PriorityMin
slot0.quadTws = {}
slot0.attachTws = {}
slot0.shiningTws = {}
slot0.presentTws = {}
slot0.markTws = {}
slot0.championTws = {}
slot0.tweens = {}
slot0.markQuads = {}
slot0.pools = {}
slot0.edgePools = {}
slot0.poolParent = GameObject.Find("__Pool__")
slot0.opBtns = {}
slot0.itemCells = {}
slot0.attachmentCells = {}
slot0.extraAttachmentCells = {}
slot0.onCellClick = nil
slot0.onShipStepChange = nil
slot0.onShipArrived = nil
slot0.lastSelectedId = -1
slot0.quadState = -1
slot0.quadClickProxy = nil
slot0.subTeleportTargetLine = nil
slot0.subTeleportMode = false
slot0.cellEdges = {}
slot0.walls = {}
slot0.material_Add = LoadAny("ui/commonUI_atlas", "add", typeof(Material))
slot0.loader = AutoLoader.New()
end
slot0.ExtendItem = function (slot0, slot1, slot2)
if IsNil(slot0[slot1]) then
slot0[slot1] = slot2
end
end
slot0.getFleetPool = function (slot0, slot1)
if not slot0.pools["fleet_" .. slot1] then
slot4 = slot0.shipTpl
if slot1 == FleetType.Submarine then
slot4 = slot0.subTpl
elseif slot1 == FleetType.Transport then
slot4 = slot0.transportTpl
end
slot0.pools[slot2] = slot0.New(slot4.gameObject, 2)
end
return slot3
end
slot0.getChampionPool = function (slot0, slot1)
if not slot0.pools["champion_" .. slot1] then
slot4 = slot0.championTpl
if slot1 == "oni" then
slot4 = slot0.oniTpl
elseif slot1 == "enemy" then
slot4 = slot0.enemyTpl
end
slot0.pools[slot2] = slot0.New(slot4.gameObject, 3)
end
return slot3
end
slot0.AddEdgePool = function (slot0, slot1, slot2, slot3, slot4, slot5)
if slot0.edgePools[slot1] then
return
end
slot6 = GameObject.New(slot1)
slot6:AddComponent(typeof(Image)).enabled = false
slot0.edgePools[slot1] = slot0.New(slot6, 32)
slot7, slot8 = nil
parallelAsync({
function (slot0)
if not slot0 then
slot0()
return
end
slot1.loader:LoadReference(slot1.loader, slot0, typeof(Sprite), function (slot0)
slot0 = slot0
slot1()
end)
end,
function (slot0)
if not slot0 then
slot0()
return
end
slot1.loader:LoadReference(slot1.loader, slot0, typeof(Material), function (slot0)
slot0 = slot0
slot1()
end)
end
}, function ()
function slot0(slot0)
go(slot0):GetComponent(typeof(Image)).enabled = true
slot1.color = (type(slot0) == "table" and Color.New(unpack(slot0))) or Color.white
slot1.sprite = (slot1 and ((type(slot0) == "table" and Color.New(unpack(slot0))) or Color.white)) or nil
slot1.material = (slot3 and slot4) or nil
end
if slot5.edgePools[slot6].prefab then
slot0(slot1.prefab)
end
if slot1.items then
for slot5, slot6 in pairs(slot1.items) do
slot0(slot6)
end
end
if slot5.cellEdges[slot6] and next(slot5.cellEdges[slot6]) then
for slot5, slot6 in pairs(slot5.cellEdges[slot6]) do
slot0(slot6)
end
end
end)
end
slot0.GetEdgePool = function (slot0, slot1)
return slot0.edgePools[slot1]
end
slot0.initAll = function (slot0, slot1)
seriesAsync({
function (slot0)
slot0:initPlane()
slot0:initDrag()
onNextTick(slot0)
end,
function (slot0)
if slot0.exited then
return
end
slot0:initTargetArrow()
slot0:InitDestinationMark()
onNextTick(slot0)
end,
function (slot0)
if slot0.exited then
return
end
for slot4 = 0, ChapterConst.MaxRow - 1, 1 do
for slot8 = 0, ChapterConst.MaxColumn - 1, 1 do
slot0:initCell(slot4, slot8)
end
end
slot0:UpdateItemCells()
slot0:updateQuadCells(ChapterConst.QuadStateFrozen)
onNextTick(slot0)
end,
function (slot0)
if slot0.exited then
return
end
slot0:AddEdgePool("SubmarineHunting", "ui/commonUI_atlas", "white_dot", {
1,
0,
0
}, "add")
slot0:UpdateFloor()
slot0:updateAttachments()
slot0:InitWalls()
slot0:InitIdolsAnim()
onNextTick(slot0)
end,
function (slot0)
if slot0.exited then
return
end
slot0:initFleets()
slot0:initChampions()
slot0.initChampions()
end
})
end
slot0.clearAll = function (slot0)
for slot4, slot5 in pairs(slot0.tweens) do
LeanTween.cancel(slot4)
end
table.clear(slot0.tweens)
slot0.loader:Clear()
if not IsNil(slot0.cellRoot) then
slot0:clearFleets()
slot0:clearChampions()
slot0:clearTargetArrow()
slot0:ClearDestinationMark()
slot0:ClearIdolsAnim()
for slot4, slot5 in pairs(slot0.itemCells) do
slot5:Clear()
end
table.clear(slot0.itemCells)
for slot4, slot5 in pairs(slot0.attachmentCells) do
slot5:Clear()
end
table.clear(slot0.attachmentCells)
for slot4, slot5 in pairs(slot0.extraAttachmentCells) do
slot5:Clear()
end
table.clear(slot0.extraAttachmentCells)
for slot4 = 0, ChapterConst.MaxRow - 1, 1 do
for slot8 = 0, ChapterConst.MaxColumn - 1, 1 do
slot0:clearCell(slot4, slot8)
end
end
for slot4, slot5 in pairs(slot0.walls) do
slot5:Clear()
end
table.clear(slot0.walls)
slot0:clearPlane()
end
slot0.material_Add = nil
for slot4, slot5 in pairs(slot0.edgePools) do
slot5:Clear()
end
slot0.edgePools = nil
for slot4, slot5 in pairs(slot0.pools) do
slot5:ClearItems()
end
slot0.pools = nil
GetOrAddComponent(slot0._tf, "EventTriggerListener").enabled = false
if slot0.dragTrigger then
ClearEventTrigger(slot0.dragTrigger)
slot0.dragTrigger = nil
end
LeanTween.cancel(slot0._tf)
end
slot5 = 640
slot0.initDrag = function (slot0)
slot4 = Vector2.one * math.clamp(((pg.UIMgr.GetInstance().UIMain.transform.rect.height * 0.5) / math.tan(math.deg2Rad * slot0.contextData.chapterVO.theme.fov * 0.5) - Vector3.Dot(slot9, slot10)) / ((pg.UIMgr.GetInstance().UIMain.transform.rect.height * 0.5) / math.tan(math.deg2Rad * slot0.contextData.chapterVO.theme.fov * 0.5)), 0, 1)
slot16, slot17, slot18, slot19 = slot0.contextData.chapterVO.getDragExtend(slot5)
slot0.leftBound = slot1 - Vector3(slot0.contextData.chapterVO.theme.offsetx, slot0.contextData.chapterVO.theme.offsety, slot0.contextData.chapterVO.theme.offsetz) + slot0.MapDefaultPos.x - slot0.plane:Find("display").anchoredPosition.x - slot17
slot0.rightBound = slot1 - Vector3(slot0.contextData.chapterVO.theme.offsetx, slot0.contextData.chapterVO.theme.offsety, slot0.contextData.chapterVO.theme.offsetz) + slot0.MapDefaultPos.x - slot0.plane.Find("display").anchoredPosition.x + slot16
slot0.topBound = slot0.MapDefaultPos.y - Vector3(slot0.contextData.chapterVO.theme.offsetx, slot0.contextData.chapterVO.theme.offsety, slot0.contextData.chapterVO.theme.offsetz) + slot0.MapDefaultPos.y - slot0.plane.Find("display").anchoredPosition.y + slot19
slot0.bottomBound = slot0.MapDefaultPos.y - Vector3(slot0.contextData.chapterVO.theme.offsetx, slot0.contextData.chapterVO.theme.offsety, slot0.contextData.chapterVO.theme.offsetz) + slot0.MapDefaultPos.y - slot0.plane.Find("display").anchoredPosition.y - slot18
slot20 = Vector3(slot14, slot15, 0)
slot0._tf.sizeDelta = Vector2(pg.UIMgr.GetInstance().UIMain.transform.rect.width * 2, pg.UIMgr.GetInstance().UIMain.transform.rect.height * 2)
slot0.dragTrigger = GetOrAddComponent(slot0._tf, "EventTriggerListener")
slot0.dragTrigger.enabled = true
slot0.dragTrigger:AddDragFunc(function (slot0, slot1)
slot0._tf.anchoredPosition.x = math.clamp(slot0._tf.anchoredPosition.x + slot1.delta.x * slot1.x, slot0.leftBound, slot0.rightBound)
slot0._tf.anchoredPosition.y = math.clamp(slot0._tf.anchoredPosition.y + (slot1.delta.y * slot1.y) / math.cos(slot0._tf.anchoredPosition), slot0.bottomBound, slot0.topBound)
slot0._tf.anchoredPosition = slot0._tf.anchoredPosition
end)
end
slot0.initPlane = function (slot0)
slot0.levelCam.fieldOfView = slot0.contextData.chapterVO.theme.fov
PoolMgr.GetInstance():GetPrefab("chapter/plane", "", false, function (slot0)
slot0 = slot0.transform
end)
slot0.plane = nil
nil.name = ChapterConst.PlaneName
nil.SetParent(slot3, slot0._tf, false)
nil.anchoredPosition3D = Vector3(slot0.contextData.chapterVO.theme.offsetx, slot0.contextData.chapterVO.theme.offsety, slot0.contextData.chapterVO.theme.offsetz) + slot0.MapDefaultPos
slot0.cellRoot = nil.Find(slot3, "cells")
slot0.quadRoot = nil.Find(slot3, "quads")
slot0.bottomMarkRoot = nil.Find(slot3, "buttomMarks")
slot0.topMarkRoot = nil.Find(slot3, "topMarks")
slot0.restrictMap = nil.Find(slot3, "restrictMap")
slot0.UIFXList = nil.Find(slot3, "UI_FX_list")
for slot7 = 1, slot0.UIFXList.childCount, 1 do
setActive(slot0.UIFXList:GetChild(slot7 - 1), false)
end
if slot0.UIFXList:Find(slot1:getConfig("uifx")) then
setActive(slot4, true)
end
if type(slot1:getConfig("chapter_fx")) == "table" then
for slot9, slot10 in pairs(slot5) do
if #slot9 <= 0 then
return
end
slot0.loader:GetPrefab("effect/" .. slot9, slot9, function (slot0)
setParent(slot0, slot0.UIFXList)
if setParent.offset then
tf(slot0).localPosition = Vector3(unpack(slot1.offset))
end
if slot1.rotation then
tf(slot0).localRotation = Quaternion.Euler(unpack(slot1.rotation))
end
end)
end
end
GetImageSpriteFromAtlasAsync("chapter/pic/" .. slot2.assetSea, slot2.assetSea, slot7)
slot8 = Vector2(10000, 10000)
slot9 = Vector2.zero
slot0.indexMax = slot1.indexMax
slot0.indexMin = slot1.indexMin
for slot13 = 0, ChapterConst.MaxRow - 1, 1 do
for slot17 = 0, ChapterConst.MaxColumn - 1, 1 do
slot18 = ChapterCell.Line2Name(slot13, slot17)
if slot1:getChapterCell(slot13, slot17) then
slot8.x = math.min(slot8.x, slot17)
slot8.y = math.min(slot8.y, ChapterConst.MaxRow * 0.5 - slot13 - 1)
end
end
end
slot8.x = slot8.x * slot2.cellSize + slot2.cellSpace.x
slot8.y = slot8.y * slot2.cellSize + slot2.cellSpace.y
slot9.x = (slot0.indexMax.y - slot0.indexMin.y + 1) * slot2.cellSize + slot2.cellSpace.x
slot9.y = (slot0.indexMax.x - slot0.indexMin.x + 1) * slot2.cellSize + slot2.cellSpace.y
slot6.anchoredPosition = slot8 + slot9 * 0.5
slot6.sizeDelta = slot9
slot0.restrictMap.anchoredPosition = slot8 + slot9 * 0.5
slot0.restrictMap.sizeDelta = slot9
slot12 = slot6:Find("ABC")
slot13 = slot12:GetChild(0)
slot14 = slot12:GetComponent(typeof(GridLayoutGroup))
slot14.cellSize = Vector2(slot2.cellSize.x, slot2.cellSize.y)
slot14.spacing = Vector2(slot2.cellSpace.x, slot2.cellSpace.y)
slot14.padding.left = slot2.cellSpace.x
for slot18 = slot12.childCount - 1, Vector2(math.floor(slot6.sizeDelta.x / slot2.cellSize + slot2.cellSpace.x), math.floor(slot6.sizeDelta.y / slot2.cellSize + slot2.cellSpace.y)).x, -1 do
Destroy(slot12:GetChild(slot18))
end
for slot18 = slot12.childCount, slot11.x - 1, 1 do
Instantiate(slot13).transform:SetParent(slot12, false)
end
for slot18 = 0, slot11.x - 1, 1 do
setText(slot12:GetChild(slot18), string.char(string.byte("A") + slot18))
end
slot15 = slot6:Find("123")
slot16 = slot15:GetChild(0)
slot17 = slot15:GetComponent(typeof(GridLayoutGroup))
slot17.cellSize = Vector2(slot2.cellSize.x, slot2.cellSize.y)
slot17.spacing = Vector2(slot2.cellSpace.x, slot2.cellSpace.y)
slot17.padding.top = slot2.cellSpace.y
for slot21 = slot15.childCount - 1, slot11.y, -1 do
Destroy(slot15:GetChild(slot21))
end
for slot21 = slot15.childCount, slot11.y - 1, 1 do
Instantiate(slot16).transform:SetParent(slot15, false)
end
for slot21 = 0, slot11.y - 1, 1 do
setText(slot15:GetChild(slot21), 1 + slot21)
end
slot18 = slot6:Find("linev")
slot19 = slot18:GetChild(0)
slot20 = slot18:GetComponent(typeof(GridLayoutGroup))
slot20.cellSize = Vector2(ChapterConst.LineCross, slot6.sizeDelta.y)
slot20.spacing = Vector2(slot10.x - ChapterConst.LineCross, 0)
slot20.padding.left = math.floor(slot20.spacing.x)
for slot24 = slot18.childCount - 1, math.max(slot11.x - 1, 0), -1 do
if slot24 > 0 then
Destroy(slot18:GetChild(slot24))
end
end
for slot24 = slot18.childCount, slot11.x - 2, 1 do
Instantiate(slot19).transform:SetParent(slot18, false)
end
slot21 = slot6:Find("lineh")
slot22 = slot21:GetChild(0)
slot23 = slot21:GetComponent(typeof(GridLayoutGroup))
slot23.cellSize = Vector2(slot6.sizeDelta.x, ChapterConst.LineCross)
slot23.spacing = Vector2(0, slot10.y - ChapterConst.LineCross)
slot23.padding.top = math.floor(slot23.spacing.y)
for slot27 = slot21.childCount - 1, math.max(slot11.y - 1, 0), -1 do
if slot27 > 0 then
Destroy(slot21:GetChild(slot27))
end
end
for slot27 = slot21.childCount, slot11.y - 2, 1 do
Instantiate(slot22).transform:SetParent(slot21, false)
end
slot24 = GetOrAddComponent(slot6:Find("mask"), "RawImage")
slot25 = slot6:Find("seaBase/sea")
if slot2.seaBase and slot2.seaBase ~= "" then
setActive(slot25, true)
GetImageSpriteFromAtlasAsync("chapter/pic/" .. slot2.seaBase, slot2.seaBase, slot25)
slot24.enabled = true
slot24.uvRect = UnityEngine.Rect.New(0.005, 0.007, 1, -1)
else
setActive(slot25, false)
slot24.enabled = false
end
end
slot0.updatePoisonArea = function (slot0)
if not GetOrAddComponent(slot1, "RawImage").enabled then
return
end
slot2.texture = slot0:getPoisonTex()
end
slot0.getPoisonTex = function (slot0)
slot5 = math.floor(100 / (slot0:findTF("plane/display").sizeDelta.x / slot0.findTF("plane/display").sizeDelta.y))
slot6 = nil
if slot0.preChapterId ~= slot0.contextData.chapterVO.id then
slot0.maskTexture = UnityEngine.Texture2D.New(slot4, slot5)
slot0.preChapterId = slot1.id
else
slot6 = slot0.maskTexture
end
slot7 = {}
slot8 = slot1:getPoisonArea(slot4 / slot2.sizeDelta.x)
if slot0.poisonRectDir == nil then
slot7 = slot8
else
for slot12, slot13 in pairs(slot8) do
if slot0.poisonRectDir[slot12] == nil then
slot7[slot12] = slot13
end
end
end
function slot9(slot0)
for slot4 = slot0.x, slot0.w + slot0.x, 1 do
for slot8 = slot0.y, slot0.h + slot0.y, 1 do
slot0:SetPixel(slot4, slot8, Color.New(1, 1, 1, 0))
end
end
end
for slot13, slot14 in pairs(slot7) do
slot9(slot14)
end
slot6:Apply()
slot0.poisonRectDir = slot8
return slot6
end
slot0.showFleetPoisonDamage = function (slot0, slot1, slot2)
if slot0.cellFleets[slot0.contextData.chapterVO.fleets[slot1].id] then
slot5:showPoisonDamage(slot2)
end
end
slot0.clearPlane = function (slot0)
slot0:killQuadTws()
slot0:killPresentTws()
slot0:ClearEdges()
slot0:hideQuadMark()
removeAllChildren(slot0.cellRoot)
removeAllChildren(slot0.quadRoot)
removeAllChildren(slot0.bottomMarkRoot)
removeAllChildren(slot0.topMarkRoot)
removeAllChildren(slot0.restrictMap)
slot0.cellRoot = nil
slot0.quadRoot = nil
slot0.bottomMarkRoot = nil
slot0.topMarkRoot = nil
slot0.restrictMap = nil
slot1 = slot0._tf:Find(ChapterConst.PlaneName)
clearImageSprite(slot2)
pg.PoolMgr.GetInstance():ReturnPrefab("chapter/plane", "", slot1.gameObject)
end
slot0.initFleets = function (slot0)
if slot0.cellFleets then
return
end
slot0.cellFleets = {}
for slot5, slot6 in pairs(slot0.contextData.chapterVO.fleets) do
slot0:InitFleetCell(slot6.id)
end
end
slot0.InitFleetCell = function (slot0, slot1)
if not slot0.contextData.chapterVO.getFleetById(slot2, slot1):isValid() then
return
end
slot4 = nil
slot6 = slot0:getFleetPool(slot3:getFleetType()).Dequeue(slot5)
slot6.transform.localEulerAngles = Vector3(-slot2.theme.angle, 0, 0)
setParent(slot6, slot0.cellRoot, false)
setActive(slot6, true)
slot7 = nil
if slot3:getFleetType() == FleetType.Transport then
slot4 = TransportCellView.New(slot6)
elseif slot3:getFleetType() == FleetType.Submarine then
slot4 = SubCellView.New(slot6)
function slot7()
slot0:OnChangeSubAutoAttack()
end
else
slot4 = FleetCellView.New(slot6)
end
slot4.fleetType = slot3:getFleetType()
slot4:setAction(ChapterConst.ShipIdleAction)
slot4.tf.localPosition = slot2.theme:GetLinePosition(slot3.line.row, slot3.line.column)
slot0.cellFleets[slot1] = slot4
slot0:RefreshFleetCell(slot1, slot7)
end
slot0.RefreshFleetCells = function (slot0)
if not slot0.cellFleets then
slot0:initFleetCells()
return
end
slot1 = slot0.contextData.chapterVO
slot2 = {}
for slot6, slot7 in pairs(slot0.cellFleets) do
if not slot1:getFleetById(slot6) then
table.insert(slot2, slot6)
end
end
for slot6, slot7 in pairs(slot2) do
slot0:ClearFleetCell(slot7)
end
for slot6, slot7 in pairs(slot1.fleets) do
if not slot0.cellFleets[slot7.id] then
slot0:InitFleetCell(slot7.id)
else
slot0:RefreshFleetCell(slot7.id)
end
end
end
slot0.RefreshFleetCell = function (slot0, slot1, slot2)
slot5 = slot0.cellFleets[slot1]
slot6, slot7 = nil
if slot0.contextData.chapterVO.getFleetById(slot3, slot1):isValid() then
if slot4:getFleetType() == FleetType.Transport then
slot6 = slot4:getPrefab()
elseif slot3:getMapShip(slot4) then
slot6 = slot8:getPrefab()
slot7 = slot8:getAttachmentPrefab()
end
end
if not slot6 then
slot0:ClearFleetCell(slot1)
return
end
slot5.go.name = "cell_fleet_" .. slot6
slot5:SetLine(slot4.line)
slot5:setPrefab(slot6)
slot5:setAttachment(slot7)
slot5:loadSpine(function ()
slot0:getModel().transform.localRotation = slot0.rotation
slot2:updateFleet(slot3)
if slot4 then
slot4()
end
end)
end
slot0.clearFleets = function (slot0)
if slot0.cellFleets then
for slot4, slot5 in pairs(slot0.cellFleets) do
slot0:ClearFleetCell(slot4)
end
slot0.cellFleets = nil
end
end
slot0.ClearFleetCell = function (slot0, slot1)
if not slot0.cellFleets[slot1] then
return
end
slot2:Clear()
LeanTween.cancel(slot2.go)
setActive(slot2.go, false)
setParent(slot2.go, slot0.poolParent, false)
slot0:getFleetPool(slot2.fleetType):Enqueue(slot2.go, false)
if slot0.opBtns[slot1] then
Destroy(slot0.opBtns[slot1].gameObject)
slot0.opBtns[slot1] = nil
end
slot0.cellFleets[slot1] = nil
end
slot0.updateFleets = function (slot0)
for slot5, slot6 in pairs(slot0.contextData.chapterVO.fleets) do
slot0:updateFleet(slot6.id)
end
end
slot0.updateFleet = function (slot0, slot1)
slot4 = slot0.contextData.chapterVO:getFleetById(slot1)
if slot0.cellFleets[slot1] then
setActive(slot3.go, slot6)
slot3.tf.localPosition = slot2.theme:GetLinePosition(slot4.line.row, slot4.line.column)
if slot4:getFleetType() == FleetType.Normal then
slot8, slot9 = slot2:existEnemy(ChapterConst.SubjectPlayer, slot5.row, slot5.column)
setActive(slot3.tfShadow, not slot8 and not slot2:existFleet(FleetType.Transport, slot5.row, slot5.column))
slot3:SetSpineVisible(not slot8 and not slot2.existFleet(FleetType.Transport, slot5.row, slot5.column))
setActive(slot3.tfArrow, table.indexof(slot2.fleets, slot4) == slot2.findex)
setActive(slot3.tfOp, false)
if not slot0.opBtns[slot1] then
tf(Instantiate(slot3.tfOp)).name = "op" .. slot1
tf(Instantiate(slot3.tfOp)).SetParent(slot12, slot0._tf, false)
tf(Instantiate(slot3.tfOp)).localEulerAngles = Vector3(-slot2.theme.angle, 0, 0)
GetOrAddComponent(go(slot12), typeof(GraphicRaycaster))
GetOrAddComponent(slot12, typeof(Canvas)).overrideSorting = true
GetOrAddComponent(slot12, typeof(Canvas)).sortingOrder = ChapterConst.PriorityMax
slot0.opBtns[slot1] = tf(Instantiate(slot3.tfOp))
end
setActive(slot12, true)
slot12.position = slot3.tfOp.position
slot13 = slot8 and slot9 == ChapterConst.AttachBoss
slot14 = false
if slot8 and slot9 == ChapterConst.AttachChampion and pg.expedition_data_template[slot2:getChampion(slot5.row, slot5.column).GetLastID(slot15)] then
setActive(slot12.Find(slot12, "retreat"):Find("retreat"), slot11 and slot6 and not slot0.subTeleportMode and slot8 and not (slot13 or slot17.ai == 6) and _.any(slot2.fleets, function (slot0)
return slot0.id ~= slot0.id and slot0:getFleetType() == FleetType.Normal and slot0:isValid()
end))
setActive(slot16:Find("escape"), slot11 and slot6 and not slot0.subTeleportMode and (slot13 or slot17.ai == 6))
setActive(slot16, slot16:Find("retreat").gameObject.activeSelf or slot16:Find("escape").gameObject.activeSelf)
end
if slot16.gameObject.activeSelf then
onButton(slot0, slot16, function ()
if slot0.parent:isfrozen() or slot0.subTeleportMode then
return
end
if slot1 then
function slot0()
for slot4, slot5 in ipairs(slot0) do
if slot0:considerAsStayPoint(ChapterConst.SubjectPlayer, slot1.row + slot5[1], slot1.column + slot5[2]) and not slot0:existEnemy(ChapterConst.SubjectPlayer, slot1.row + slot5[1], slot1.column + slot5[2]) then
slot2:emit(LevelMediator2.ON_OP, {
type = ChapterConst.OpMove,
id = slot3.id,
arg1 = slot1.row + slot5[1],
arg2 = slot1.column + slot5[2],
ordLine = slot3.line
})
return false
end
end
pg.TipsMgr.GetInstance():ShowTips(i18n("no_way_to_escape"))
return true
end
slot0()
else
pg.MsgboxMgr.GetInstance():ShowMsgBox({
content = i18n("levelScene_who_to_retreat", slot4.name),
onYes = function ()
slot0:emit(LevelMediator2.ON_OP, {
type = ChapterConst.OpRetreat,
id = slot1.id
})
end
})
end
end, SFX_UI_WEIGHANCHOR_WITHDRAW)
end
setActive(slot17, false)
setActive(slot3.tfAmmo, not slot10)
slot22, slot20 = slot2:getFleetAmmo(slot4)
slot20 = slot19 .. "/" .. slot18
if slot19 == 0 then
slot20 = setColorStr(slot20, COLOR_RED)
end
setText(slot3.tfAmmoText, slot20)
if slot8 or slot10 then
slot21 = slot2:getChampion(slot5.row, slot5.column)
if slot8 and slot9 == ChapterConst.AttachChampion and slot21:getPoolType() == "common" then
slot3.tfArrow.anchoredPosition = Vector2(0, 180)
slot3.tfAmmo.anchoredPosition = Vector2(60, 100)
else
slot3.tfArrow.anchoredPosition = Vector2(0, 100)
slot3.tfAmmo.anchoredPosition = Vector2(22, 56)
end
slot3.tfAmmo:SetAsLastSibling()
else
slot3.tfArrow.anchoredPosition = Vector2(0, 175)
slot3.tfAmmo.anchoredPosition = Vector2(-60, 85)
end
if not IsNil(slot3:getModel()) and slot11 and slot0.lastSelectedId ~= slot4.id then
if not slot8 and not slot10 and slot0.lastSelectedId ~= -1 then
slot0:frozen()
slot23 = slot21:GetComponent("SkeletonGraphic").material
slot25 = Material.New(slot24)
LeanTween.value(slot21, 0, 1, 0.2):setEase(LeanTweenType.easeInOutSine):setLoopPingPong(2):setOnUpdate(System.Action_float(function (slot0)
slot0:SetColor("_Color", Color.Lerp(Color.New(0, 0, 0, 0), Color.New(0.5, 0.5, 0.5, 0), slot0))
slot0.SetColor.material = slot0
end)).setOnComplete(slot26, System.Action(function ()
slot0.material = slot1
if slot2.exited then
return
end
slot2:unfrozen()
end))
end
slot0.lastSelectedId = slot4.id
end
slot3:SetActiveNoPassIcon(slot2.existBarrier(slot2, slot5.row, slot5.column))
elseif slot7 == FleetType.Submarine then
slot3:SetActiveModel(not (slot2:existEnemy(ChapterConst.SubjectPlayer, slot5.row, slot5.column) or slot2:existAlly(slot4)))
setActive(slot3.tfAmmo, not (slot2.existEnemy(ChapterConst.SubjectPlayer, slot5.row, slot5.column) or slot2.existAlly(slot4)))
slot13, slot11 = slot2:getFleetAmmo(slot4)
slot11 = slot10 .. "/" .. slot9
if slot10 == 0 then
slot11 = setColorStr(slot11, COLOR_RED)
end
setText(slot3.tfAmmoText, slot11)
elseif slot7 == FleetType.Transport then
setText(slot3.tfHpText, slot4:getRestHp() .. "/" .. slot4:getTotalHp())
GetImageSpriteFromAtlasAsync("enemies/" .. slot4:getPrefab(), "", slot3.tfIcon, true)
setActive(slot3.tfFighting, slot2:existEnemy(ChapterConst.SubjectPlayer, slot5.row, slot5.column))
end
slot3:SetLine({
row = slot5.row,
column = slot5.column
})
slot3:ResetCanvasOrder()
end
end
slot0.GetCellFleet = function (slot0, slot1)
return slot0.cellFleets[slot1]
end
slot0.initTargetArrow = function (slot0)
slot0.arrowTarget = cloneTplTo(slot0.arrowTpl, slot0._tf)
pg.ViewUtils.SetLayer(tf(slot2), Layer.UI)
GetOrAddComponent(slot2, typeof(Canvas)).overrideSorting = true
slot0.arrowTarget.localEulerAngles = Vector3(-slot0.contextData.chapterVO.theme.angle, 0, 0)
setActive(slot0.arrowTarget, false)
end
slot0.updateTargetArrow = function (slot0, slot1)
slot2 = slot0.contextData.chapterVO
slot0.arrowTarget:SetParent(slot4)
function slot5()
slot0, slot1 = slot0:existEnemy(ChapterConst.SubjectPlayer, slot1.row, slot1.column)
if not slot0 then
return false
end
if slot1 == ChapterConst.AttachChampion then
if not slot0:getChampion(slot1.row, slot1.column) then
return false
end
return slot2:getPoolType() == "common", slot2:getScale() / 100
elseif slot1 == ChapterConst.AttachEnemy or slot1 == ChapterConst.AttachBoss then
if not slot0:getChapterCell(slot1.row, slot1.column) or slot2.flag ~= 0 then
return false
end
return pg.expedition_data_template[slot2.attachmentId].icon_type == 2, slot3.scale / 100
end
end
slot6, slot7 = slot5()
if slot6 then
slot0.arrowTarget.localPosition = Vector3(0, 20 + 80 * slot7, -80 * slot7)
else
slot0.arrowTarget.localPosition = Vector3(0, 20, 0)
end
if slot0.arrowTarget:GetComponent(typeof(Canvas)) then
slot8.sortingOrder = slot1.row * ChapterConst.PriorityPerRow + ChapterConst.CellPriorityTopMark
end
end
slot0.clearTargetArrow = function (slot0)
if not IsNil(slot0.arrowTarget) then
Destroy(slot0.arrowTarget)
slot0.arrowTarget = nil
end
end
slot0.InitDestinationMark = function (slot0)
slot1 = cloneTplTo(slot0.destinationMarkTpl, slot0._tf)
pg.ViewUtils.SetLayer(tf(slot1), Layer.UI)
GetOrAddComponent(slot1, typeof(Canvas)).overrideSorting = true
SetActive(slot1, false)
tf(slot1).localEulerAngles = Vector3(-slot0.contextData.chapterVO.theme.angle, 0, 0)
slot0.destinationMark = tf(slot1)
end
slot0.UpdateDestinationMark = function (slot0, slot1)
if not slot1 then
slot0.destinationMark:SetParent(slot0._tf)
go(slot0.destinationMark):SetActive(false)
return
end
go(slot0.destinationMark):SetActive(true)
slot2 = slot0.contextData.chapterVO
slot0.destinationMark:SetParent(slot4)
slot0.destinationMark.localPosition = Vector3(0, 40, -40)
if slot0.destinationMark:GetComponent(typeof(Canvas)) then
slot5.sortingOrder = slot1.row * ChapterConst.PriorityPerRow + ChapterConst.CellPriorityTopMark
end
end
slot0.ClearDestinationMark = function (slot0)
if not IsNil(slot0.destinationMark) then
Destroy(slot0.destinationMark)
slot0.destinationMark = nil
end
end
slot0.initChampions = function (slot0)
if slot0.cellChampions then
return
end
slot0.cellChampions = {}
for slot5, slot6 in ipairs(slot0.contextData.chapterVO.champions) do
slot0.cellChampions[slot5] = false
if slot6.flag ~= 1 then
slot9 = slot0:getChampionPool(slot7).Dequeue(slot8)
slot9.name = "cell_champion_" .. slot6:getPrefab()
slot9.transform.localEulerAngles = Vector3(-slot1.theme.angle, 0, 0)
setParent(slot9, slot0.cellRoot, false)
setActive(slot9, true)
if slot6:getPoolType() == "common" then
slot0.cellChampions[slot5] = ChampionCellView.New(slot9)
elseif slot7 == "oni" then
slot0.cellChampions[slot5] = OniCellView.New(slot9)
elseif slot7 == "enemy" then
slot0.cellChampions[slot5] = EggCellView.New(slot9)
end
slot0.cellChampions[slot5].poolType = slot7
slot0.cellChampions[slot5].SetLine(slot10, {
row = slot6.row,
column = slot6.column
})
slot0.cellChampions[slot5].setPrefab(slot10, slot6:getPrefab())
slot0.cellChampions[slot5].setAction(slot10, ChapterConst.ShipIdleAction)
slot0.cellChampions[slot5]:ResetCanvasOrder()
if slot7 == "common" then
slot10:SetExtraEffect(slot6:getConfig("effect_prefab"))
if slot6.flag == ChapterConst.CellFlagDiving then
slot10:setAction(ChapterConst.ShipSwimAction)
end
elseif slot7 == "enemy" then
slot10:setLevel(slot6:getConfig("level"))
slot10:setEnemyType(slot6:getConfig("type"))
end
slot10:loadSpine(function ()
slot0:getModel().transform.localRotation = slot0.rotation
if slot2 == "common" then
slot0.localScale = Vector3(0.4 * slot1:getScale() / 100, 0.4 * slot1.getScale() / 100, 1)
end
slot3:updateChampion(slot4)
end)
end
end
end
slot0.updateChampions = function (slot0)
slot1 = slot0.contextData.chapterVO
for slot5, slot6 in ipairs(slot0.cellChampions) do
slot0:updateChampion(slot5)
end
end
slot0.updateChampion = function (slot0, slot1)
slot4 = slot0.contextData.chapterVO.champions[slot1]
if slot0.cellChampions[slot1] and slot4 then
slot5 = slot4.trait ~= ChapterConst.TraitLurk and slot2:getChampionVisibility(slot4) and not slot2:existFleet(FleetType.Transport, slot4.row, slot4.column)
if slot4.attachment == ChapterConst.AttachOni then
slot6 = 1
_.each(slot2.fleets, function (slot0)
slot1 = slot0:inAlertRange(slot0.line.row, slot0.line.column) and slot1 + 1
end)
GetImageSpriteFromAtlasAsync("enemies/sp_" .. slot6, "", slot3.tfIcon, true)
if slot3.tfBufficons then
setActive(slot7, false)
end
else
setActive(slot3.tfFighting, slot5 and slot2:existEnemy(ChapterConst.SubjectChampion, slot4.row, slot4.column))
setActive(slot3.tfEffectFound, slot5 and slot4.trait == ChapterConst.TraitVirgin)
setActive(slot3.tfDamageCount, slot5 and slot4.data > 0)
setActive(slot3.tf:Find("huoqiubaozha"), false)
if slot4.trait == ChapterConst.TraitVirgin then
pg.CriMgr.GetInstance():PlaySoundEffect_V3(SFX_UI_WEIGHANCHOR_ENEMY)
end
if slot3:getModel() and slot3.poolType == "common" then
slot8 = slot7:GetComponent("SkeletonGraphic")
slot9 = slot0:isHuntingRangeVisible() and _.any(slot2.fleets, function (slot0)
return slot0:getFleetType() == FleetType.Submarine and slot0:isValid() and slot0:inHuntingRange(slot0.row, slot0.column)
end)
if slot9 then
if not slot0.championTws[slot1] then
end
elseif slot0.championTws[slot1] then
LeanTween.cancel(slot0.championTws[slot1].uniqueId)
slot0.championTws[slot1] = nil
slot8.color = Color.white
end
end
end
if slot3.tfShadow then
slot6.localEulerAngles = Vector3(slot2.theme.angle, 0, 0)
end
slot7 = pg.expedition_data_template[slot4.attachmentId]
if slot3.tfBufficons and slot7 and #slot7.bufficon > 0 and slot5 then
setActive(slot8, true)
slot0.AlignListContainer(slot8, #slot7.bufficon)
slot9 = 1
for slot13, slot14 in ipairs(slot7.bufficon) do
if #slot14 > 0 then
GetImageSpriteFromAtlasAsync("ui/levelmainscene_atlas", slot14, slot8:GetChild(slot9 - 1))
slot9 = slot9 + 1
end
end
elseif slot8 then
setActive(slot8, false)
end
slot3.tf.localPosition = slot2.theme:GetLinePosition(slot4.row, slot4.column)
slot3:SetLine({
row = slot4.row,
column = slot4.column
})
slot3:ResetCanvasOrder()
slot3:SetActive(slot5)
end
end
slot0.updateOni = function (slot0)
slot2 = nil
for slot6, slot7 in ipairs(slot0.contextData.chapterVO.champions) do
if slot7.attachment == ChapterConst.AttachOni then
slot2 = slot6
break
end
end
if slot2 then
slot0:updateChampion(slot2)
end
end
slot0.clearChampions = function (slot0)
if slot0.cellChampions then
for slot4, slot5 in ipairs(slot0.cellChampions) do
if slot5 then
if slot0.championTws[slot4] then
LeanTween.cancel(slot0.championTws[slot4].uniqueId)
slot0.championTws[slot4] = nil
if slot5:getModel() then
slot6:GetComponent("SkeletonGraphic").color = Color.white
end
end
slot5:Clear()
LeanTween.cancel(slot5.go)
setActive(slot5.go, false)
setParent(slot5.go, slot0.poolParent, false)
slot0:getChampionPool(slot5.poolType):Enqueue(slot5.go, false)
end
end
slot0.cellChampions = nil
end
end
slot0.initCell = function (slot0, slot1, slot2)
if slot0.contextData.chapterVO:getChapterCell(slot1, slot2) then
slot5 = slot3.theme.cellSize
slot6 = ChapterCell.Line2QuadName(slot1, slot2)
slot7 = nil
if slot4:IsWalkable() then
PoolMgr.GetInstance():GetPrefab("chapter/cell_quad", "", false, function (slot0)
slot0 = slot0.transform
end)
slot7.name = slot6
slot7.SetParent(slot7, slot0.quadRoot, false)
slot7.sizeDelta = slot5
slot7.anchoredPosition = slot3.theme:GetLinePosition(slot1, slot2)
slot7:SetAsLastSibling()
onButton(slot0, slot7, function ()
if not slot0:isfrozen() then
if (slot0.quadState == ChapterConst.QuadStateStrategy or slot0.quadState == ChapterConst.QuadStateTeleportSub) and slot0.quadClickProxy then
slot0.quadClickProxy(slot1)
elseif slot0.onCellClick then
slot0.onCellClick(slot1)
end
end
end, SFX_CONFIRM)
end
PoolMgr.GetInstance():GetPrefab("chapter/cell", "", false, function (slot0)
slot0 = slot0.transform
end)
nil.name = ChapterCell.Line2Name(slot1, slot2)
nil.SetParent(slot9, slot0.cellRoot, false)
nil.sizeDelta = slot5
nil.anchoredPosition = slot3.theme:GetLinePosition(slot1, slot2)
nil.SetAsLastSibling(slot9)
slot10 = nil.Find(slot9, ChapterConst.ChildItem)
slot10.localEulerAngles = Vector3(-slot3.theme.angle, 0, 0)
setActive(slot10, slot4.item)
slot11 = ItemCell.New(slot10, slot1, slot2)
slot0.itemCells[ChapterCell.Line2Name(slot1, slot2)] = slot11
slot11.loader = slot0.loader
slot11:Init(slot4)
nil.Find(slot9, ChapterConst.ChildAttachment).localEulerAngles = Vector3(-slot3.theme.angle, 0, 0)
end
end
slot0.clearCell = function (slot0, slot1, slot2)
slot4 = slot0.contextData.chapterVO.getChapterCell(slot3, slot1, slot2)
slot8 = slot0.quadRoot:Find(slot6)
if not IsNil(slot0.cellRoot:Find(slot5)) then
if slot0.attachTws[slot5] then
LeanTween.cancel(slot0.attachTws[slot5].uniqueId)
slot0.attachTws[slot5] = nil
end
if slot0.shiningTws[slot5] then
LeanTween.cancel(slot0.shiningTws[slot5].uniqueId)
slot0.shiningTws[slot5] = nil
end
slot9 = slot7:Find(ChapterConst.ChildAttachment)
PoolMgr.GetInstance():ReturnPrefab("chapter/cell", "", slot7.gameObject)
end
if not IsNil(slot8) then
if slot0.quadTws[slot6] then
LeanTween.cancel(slot0.quadTws[slot6].uniqueId)
slot0.quadTws[slot6] = nil
end
slot8:Find("grid"):GetComponent(typeof(Image)).sprite = GetSpriteFromAtlas("chapter/pic/cellgrid", "cell_grid")
slot8.Find("grid").GetComponent(typeof(Image)).material = nil
PoolMgr.GetInstance():ReturnPrefab("chapter/cell_quad", "", slot8.gameObject)
end
end
slot0.UpdateItemCells = function (slot0)
if not slot0.contextData.chapterVO then
return
end
for slot5, slot6 in pairs(slot0.itemCells) do
slot8 = slot6:GetOriginalInfo() and slot7.item
slot9 = slot1:getConfig("ItemTransformPattern")
slot10 = slot1:getExtraFlags()[1] or 0
if slot8 and type(slot9) == "table" and slot9[slot10] then
slot8 = string.gsub(slot8, slot9[slot10][1], slot9[slot10][2])
end
slot6:UpdateAsset(slot8)
end
end
slot0.updateAttachments = function (slot0)
for slot4 = 0, ChapterConst.MaxRow - 1, 1 do
for slot8 = 0, ChapterConst.MaxColumn - 1, 1 do
slot0:updateAttachment(slot4, slot8)
end
end
slot0:updateExtraAttachments()
slot0:updateAreaAttachment(ChapterConst.AttachAreaBoss)
slot0:updateCoastalGunAttachArea()
slot0:displayEscapeGrid()
end
slot0.UpdateFloor = function (slot0)
slot3 = {}
for slot7, slot8 in pairs(slot2) do
if slot8.flagList and #slot8.flagList > 0 then
for slot12, slot13 in pairs(slot8.flagList) do
slot3[slot13] = slot3[slot13] or {}
table.insert(slot3[slot13], slot8)
end
end
end
if slot3[ChapterConst.FlagBanaiAirStrike] and next(slot3[ChapterConst.FlagBanaiAirStrike]) then
slot0:hideQuadMark(ChapterConst.MarkBanaiAirStrike)
slot0:showQuadMark(slot3[ChapterConst.FlagBanaiAirStrike], ChapterConst.MarkBanaiAirStrike, "cell_coastal_gun", Vector2(110, 110), nil, true)
end
slot0:updatePoisonArea()
if slot3[ChapterConst.FlagLava] and next(slot3[ChapterConst.FlagLava]) then
slot0:hideQuadMark(ChapterConst.MarkLava)
slot0:showQuadMark(slot3[ChapterConst.FlagLava], ChapterConst.MarkLava, "cell_lava", Vector2(110, 110), nil, true)
end
if slot3[ChapterConst.FlagNightmare] and next(slot3[ChapterConst.FlagNightmare]) then
slot0:hideQuadMark(ChapterConst.MarkNightMare)
slot0:hideQuadMark(ChapterConst.MarkHideNight)
if slot1.extraFlagList[1] == ChapterConst.StatusDay then
slot0:showQuadMark(slot3[ChapterConst.FlagNightmare], ChapterConst.MarkHideNight, "cell_hidden_nightmare", Vector2(110, 110), nil, true)
elseif slot4 == ChapterConst.StatusNight then
slot0:showQuadMark(slot3[ChapterConst.FlagNightmare], ChapterConst.MarkNightMare, "cell_nightmare", Vector2(110, 110), nil, true)
end
end
slot4 = {}
for slot8, slot9 in pairs(slot1.cellAttachments) do
if slot9.data == ChapterConst.StoryTrigger and pg.map_event_template[slot9.attachmentId] and slot10.c_type == ChapterConst.EvtType_AdditionalFloor then
slot4[slot10.icon] = slot4[slot10.icon] or {}
table.insert(slot4[slot10.icon], slot9)
end
end
for slot8, slot9 in pairs(slot4) do
slot0:hideQuadMark(slot8)
slot0:showQuadMark(slot9, slot8, slot8, Vector2(110, 110), nil, true)
end
if slot1:getConfig("alarm_cell") and #slot5 > 0 then
slot0:ClearEdges(slot6)
slot0:ClearEdges(slot6 .. "corner")
slot0:AddEdgePool(slot6, "chapter/celltexture/" .. slot6, "")
slot0:AddEdgePool(slot6 .. "_corner", "chapter/celltexture/" .. slot6 .. "_corner", "")
slot0.AddOutlines(slot0, slot7, nil, slot5[5], slot5[4], slot6)
slot0:hideQuadMark(slot8)
slot0:showQuadMark(_.map(slot5[1], function (slot0)
return {
row = slot0[1],
column = slot0[2]
}
end), slot5[2], , Vector2(104, 104), nil, true)
end
end
slot0.updateExtraAttachments = function (slot0)
for slot6, slot7 in pairs(slot2) do
slot8 = slot7.row
slot9 = slot7.column
slot11 = slot0.cellRoot:Find(slot6).Find(slot10, ChapterConst.ChildAttachment)
slot12 = pg.map_event_template[slot7.attachmentId]
slot14 = slot0.extraAttachmentCells[slot6]
if slot7.data == ChapterConst.StoryTrigger and slot12.c_type ~= ChapterConst.EvtType_AdditionalFloor then
if slot14 and slot14.class ~= MapEventStoryTriggerCellView then
slot14:Clear()
slot14 = nil
slot0.extraAttachmentCells[slot6] = nil
end
if not slot14 then
slot0.extraAttachmentCells[slot6] = MapEventStoryTriggerCellView.New(slot11)
end
slot14.info = slot7
slot14.chapter = slot1
slot14:SetLine({
row = slot8,
column = slot9
})
slot14:Update()
end
end
end
slot0.updateAreaAttachment = function (slot0, slot1)
slot3, slot11, slot5, slot12, slot7, slot8 = slot0.contextData.chapterVO.calcAttachmenArea(slot2, slot1)
if slot0.contextData.chapterVO:getChapterCell(slot4, slot6) then
setActive(slot0.cellRoot:Find(slot10).Find(slot11, ChapterConst.ChildAttachment), slot9.trait ~= ChapterConst.TraitLurk)
if slot9.trait == ChapterConst.TraitLurk then
return
end
if slot9.attachment == ChapterConst.AttachAreaBoss then
slot13 = pg.expedition_data_template[slot9.attachmentId]
slot16 = slot12:Find(slot14)
slot17 = slot12:Find(slot15)
if slot9.flag == ChapterConst.CellFlagActive then
if IsNil(slot16) then
cloneTplTo(slot0.enemyTpl, slot12, slot14).anchoredPosition = slot7
GetImageSpriteFromAtlasAsync("enemies/" .. slot13.icon, "", findTF(slot16, "icon"), true)
setText(findTF(slot16, "lv/Text"), slot13.level)
setActive(findTF(slot16, "titleContain/bg_s"), ChapterConst.EnemySize[slot13.type] == 1 or not ChapterConst.EnemySize[slot13.type])
setActive(findTF(slot16, "titleContain/bg_m"), ChapterConst.EnemySize[slot13.type] == 2)
setActive(findTF(slot16, "titleContain/bg_h"), ChapterConst.EnemySize[slot13.type] == 3)
setActive(findTF(slot16, "titleContain/bg_boss"), ChapterConst.EnemySize[slot13.type] == 99)
end
setActive(findTF(slot16, "huoqiubaozha"), false)
setActive(findTF(slot16, "effect_found"), slot9.trait == ChapterConst.TraitVirgin)
if slot9.trait == ChapterConst.TraitVirgin then
pg.CriMgr.GetInstance():PlaySoundEffect_V3(SFX_UI_WEIGHANCHOR_ENEMY)
end
setActive(findTF(slot16, "fighting"), _.any(slot2.fleets, function (slot0)
return slot0:isValid() and slot0 <= slot0.line.row and slot0.line.row <= and slot2 <= slot0.line.column and slot0.line.column <= slot3
end))
elseif slot9.flag == ChapterConst.CellFlagDisabled and slot9.attachment ~= ChapterConst.AttachAmbush then
slot18 = not IsNil(slot16) and slot16.gameObject.activeSelf
if IsNil(slot17) then
cloneTplTo(slot0.deadTpl, slot12, slot15).anchoredPosition = slot7
GetImageSpriteFromAtlasAsync("enemies/" .. slot13.icon .. "_d_" .. slot19, "", cloneTplTo(slot0.deadTpl, slot12, slot15).Find(slot17, "icon"), true)
setActive(cloneTplTo(slot0.deadTpl, slot12, slot15).Find(slot17, "effect_not_open"), false)
setActive(cloneTplTo(slot0.deadTpl, slot12, slot15).Find(slot17, "effect_open"), false)
end
setActive(slot17:Find("huoqiubaozha"), slot18)
end
if not IsNil(slot16) then
setActive(slot16, slot9.flag == ChapterConst.CellFlagActive)
end
if not IsNil(slot17) then
setActive(slot17, slot9.flag == ChapterConst.CellFlagDisabled)
end
end
end
end
slot0.updateAttachment = function (slot0, slot1, slot2)
if slot0.contextData.chapterVO:getChapterCell(slot1, slot2) then
if slot4.attachment == ChapterConst.AttachAreaBoss then
return
end
slot7 = slot0.cellRoot:Find(slot5).Find(slot6, ChapterConst.ChildAttachment)
slot8 = slot4.trait ~= ChapterConst.TraitLurk
if (slot4.attachment == ChapterConst.AttachEnemy or slot4.attachment == ChapterConst.AttachElite or slot4.attachment == ChapterConst.AttachAmbush or slot4.attachment == ChapterConst.AttachBoss) and slot4.flag ~= 1 and slot3:existFleet(FleetType.Transport, slot4.row, slot4.column) then
slot8 = false
end
setActive(slot7, slot8)
if not slot8 then
return
end
if slot4.attachment == ChapterConst.AttachEnemy or slot4.attachment == ChapterConst.AttachElite or slot4.attachment == ChapterConst.AttachAmbush or slot4.attachment == ChapterConst.AttachBoss then
slot10 = (pg.expedition_data_template[slot4.attachmentId].icon_type == 1 and EnemyEggCellView) or EnemySpineCellView
if slot0.attachmentCells[slot5] and slot10.__cname ~= slot11.__cname then
slot11:Clear()
slot11 = nil
slot0.attachmentCells[slot5] = nil
end
if not slot11 then
slot10.New(slot7).SetTpl(slot11, slot0.enemyTpl, slot0.deadTpl)
slot10.New(slot7):SetLine({
row = slot1,
column = slot2
})
slot0.attachmentCells[slot5] = slot10.New(slot7)
end
slot11.info = slot4
slot11.config = slot9
slot11.chapter = slot3
slot11:Update()
slot12 = false
if slot4.flag == ChapterConst.CellFlagActive and slot0:isHuntingRangeVisible() then
slot13 = _.any(slot3.fleets, function (slot0)
return slot0:getFleetType() == FleetType.Submarine and slot0:isValid() and slot0:inHuntingRange(slot0.row, slot0.column)
end)
slot12 = slot13
end
if slot12 then
if not slot0.attachTws[slot5] and slot11.tf then
slot0.attachTws[slot5] = {
tw = LeanTween.color(findTF(slot11.tf, "icon"), Color.New(1, 0.6, 0.6), 1):setFromColor(Color.white):setEase(LeanTweenType.easeInOutSine):setLoopPingPong(),
uniqueId = LeanTween.color(findTF(slot11.tf, "icon"), Color.New(1, 0.6, 0.6), 1).setFromColor(Color.white).setEase(LeanTweenType.easeInOutSine).setLoopPingPong().uniqueId
}
end
elseif slot0.attachTws[slot5] then
LeanTween.cancel(slot0.attachTws[slot5].uniqueId)
slot0.attachTws[slot5] = nil
if slot11.tf then
setImageColor(findTF(slot11.tf, "icon"), Color.white)
end
end
else
slot9 = nil
slot10 = {}
if slot4.attachment == ChapterConst.AttachBox then
slot9 = AttachmentBoxCell
elseif slot4.attachment == ChapterConst.AttachSupply then
slot9 = AttachmentSupplyCell
elseif slot4.attachment == ChapterConst.AttachTransport_Target then
slot9 = AttachmentTransportTargetCell
elseif slot4.attachment == ChapterConst.AttachStory then
if slot4.data == ChapterConst.Story then
slot9 = MapEventStoryCellView
elseif slot4.data == ChapterConst.StoryObstacle then
slot9 = MapEventStoryObstacleCellView
end
elseif slot4.attachment == ChapterConst.AttachBomb_Enemy then
slot9 = AttachmentBombEnemyCell
elseif slot4.attachment == ChapterConst.AttachLandbase then
if pg.land_based_template[slot4.attachmentId].type == ChapterConst.LBCoastalGun then
slot9 = AttachmentLBCoastalGunCell
elseif slot11.type == ChapterConst.LBHarbor then
slot9 = AttachmentLBHarborCell
elseif slot11.type == ChapterConst.LBDock then
slot9 = AttachmentLBDockCell
slot10.chapter = slot3
elseif slot11.type == ChapterConst.LBAntiAir then
slot9 = AttachmentLBAntiAirCell
slot10.info = slot4
slot10.chapter = slot3
slot10.grid = slot0
elseif slot11.type == ChapterConst.LBIdle and slot4.attachmentId == ChapterConst.LBIDAirport then
slot9 = AttachmentLBAirport
slot10.extraFlagList = slot3:getExtraFlags()
end
elseif slot4.attachment == ChapterConst.AttachBarrier then
slot9 = AttachmentBarrierCell
end
if slot0.attachmentCells[slot5] and slot11.class ~= slot9 then
slot11:Clear()
slot11 = nil
slot0.attachmentCells[slot5] = nil
end
if not slot9 then
return
end
if not slot11 then
slot9.New(slot7):SetLine({
row = slot1,
column = slot2
})
slot0.attachmentCells[slot5] = slot9.New(slot7)
end
slot11.info = slot4
for slot15, slot16 in pairs(slot10) do
slot11[slot15] = slot16
end
slot11:Update()
end
end
end
slot0.InitWalls = function (slot0)
slot1 = slot0.contextData.chapterVO
for slot5 = slot0.indexMin.x, slot0.indexMax.x, 1 do
for slot9 = slot0.indexMin.y, slot0.indexMax.y, 1 do
if slot1:GetRawChapterCell(slot5, slot9) then
slot11 = ChapterConst.ForbiddenUp
while slot11 > 0 do
slot0:InitWallDirection(slot10, slot11)
slot11 = slot11 / 2
end
end
end
end
for slot5, slot6 in pairs(slot0.walls) do
if slot6.WallPrefabs then
slot6:SetAsset(slot6.WallPrefabs[5 - slot6.BanCount])
end
end
end
slot6 = {
[ChapterConst.ForbiddenUp] = {
-1,
0
},
[ChapterConst.ForbiddenDown] = {
1,
0
},
[ChapterConst.ForbiddenLeft] = {
0,
-1
},
[ChapterConst.ForbiddenRight] = {
0,
1
}
}
slot0.InitWallDirection = function (slot0, slot1, slot2)
slot3 = slot0.contextData.chapterVO
if bit.band(slot1.forbiddenDirections, slot2) == 0 then
return
end
if slot1.walkable == false then
return
end
slot5 = 2 * slot1.row + slot0[slot2][1]
slot6 = 2 * slot1.column + slot0[slot2][2]
slot8 = not slot3:GetRawChapterCell(slot1.row + slot0[slot2][1], slot1.column + slot0[slot2][2]) or slot7.walkable == false
if not slot0.walls[slot5 .. "_" .. slot6] then
slot11 = slot3.theme:GetLinePosition(slot1.row, slot1.column)
slot11.x = slot11.x + slot4[2] * (slot3.theme.cellSize.x + slot3.theme.cellSpace.x) * 0.5
slot11.y = slot11.y - slot4[1] * (slot3.theme.cellSize.y + slot3.theme.cellSpace.y) * 0.5
slot12 = WallCell.New(slot5, slot6, bit.band(slot2, ChapterConst.ForbiddenRow) > 0, slot11)
slot12.girdParent = slot0
slot0.walls[slot9] = slot12
slot10 = slot12
if slot3.wallAssets[slot1.row .. "_" .. slot1.column] then
slot10.WallPrefabs = slot13
end
end
slot10.BanCount = slot10.BanCount + ((slot8 and 2) or 1)
end
slot0.updateQuadCells = function (slot0, slot1, ...)
slot0.quadState = slot1 or ChapterConst.QuadStateNormal
slot0:updateQuadBase()
if (slot1 or ChapterConst.QuadStateNormal) == ChapterConst.QuadStateTeleportSub then
slot0:UpdateQuadStateTeleportSub(...)
elseif slot1 == ChapterConst.QuadStateNormal then
slot0:UpdateQuadStateNormal()
elseif slot1 == ChapterConst.QuadStateStrategy then
slot0:UpdateQuadStateStrategy(...)
end
end
slot0.updateQuadBase = function (slot0)
if slot0.contextData.chapterVO.fleet == nil then
return
end
slot0:killPresentTws()
function slot3(slot0)
if slot0 and slot0:IsWalkable() then
slot3 = slot0:GetObjectsInCell(slot1, slot2)
slot7, slot5, slot9 = slot3:__pairs()
if slot4(slot3, slot6) then
slot7 = slot3[slot6]
slot9 = slot1.quadRoot:Find(slot8)
slot9.localScale = Vector3.one
slot10 = slot9:Find("grid"):GetComponent(typeof(Image))
if slot6 == "champion" and slot7.flag == ChapterConst.CellFlagActive and slot11.trait ~= ChapterConst.TraitLurk and slot0:getChampionVisibility(slot11) and not slot0:existFleet(FleetType.Transport, slot11.row, slot11.column) then
slot1:startQuadTween(slot8, slot9)
setImageSprite(slot9, GetSpriteFromAtlas("chapter/pic/cellgrid", "cell_enemy"))
setImageSprite(slot9:Find("grid"), GetSpriteFromAtlas("chapter/pic/cellgrid", "cell_enemy_grid"))
slot10.material = slot1.material_Add
return
end
if slot6 == "cell" and slot0:getQuadCellPic(slot0) then
slot1:startQuadTween(slot8, slot9)
if slot11 == "cell_enemy" then
setImageSprite(slot9:Find("grid"), GetSpriteFromAtlas("chapter/pic/cellgrid", "cell_enemy_grid"))
slot10.material = slot1.material_Add
else
setImageSprite(slot9:Find("grid"), GetSpriteFromAtlas("chapter/pic/cellgrid", "cell_grid"))
slot10.material = nil
end
setImageSprite(slot9, GetSpriteFromAtlas("chapter/pic/cellgrid", slot11))
return
end
slot1:cancelQuadTween(slot8, slot9)
setImageAlpha(slot9, ChapterConst.CellEaseOutAlpha)
setImageSprite(slot9, GetSpriteFromAtlas("chapter/pic/cellgrid", "cell_normal"))
setImageSprite(slot9:Find("grid"), GetSpriteFromAtlas("chapter/pic/cellgrid", "cell_grid"))
slot10.material = nil
end
end
end
for slot7, slot8 in pairs(slot1.cells) do
slot3(slot8)
end
for slot8, slot9 in ipairs(slot4) do
slot10, slot18, slot12, slot19, slot14, slot15 = slot1:calcAttachmenArea(slot9)
if slot1:getChapterCell(slot11, slot13) and slot16:IsWalkable() then
if IsNil(slot0.quadRoot:Find(slot17)) then
PoolMgr.GetInstance():GetPrefab("chapter/cell_quad", "", false, function (slot0)
slot0 = slot0.transform
end)
slot18.name = slot17
slot18.SetParent(slot18, slot0.quadRoot, false)
slot18:SetSiblingIndex(slot0.quadRoot:Find(slot19):GetSiblingIndex())
end
slot18.sizeDelta = slot15
slot18.anchoredPosition = slot1.theme:GetLinePosition(slot11, slot13) + Vector3(slot14.x, slot14.y, 0)
end
end
if slot1:isPlayingWithBombEnemy() then
slot0:hideQuadMark(ChapterConst.MarkBomb)
end
end
slot0.UpdateQuadStateNormal = function (slot0)
slot2 = slot0.contextData.chapterVO.fleet
slot3 = nil
if slot0.contextData.chapterVO:existMoveLimit() and not slot1:checkAnyInteractive() then
slot3 = slot1:calcWalkableCells(ChapterConst.SubjectPlayer, slot2.line.row, slot2.line.column, slot2:getSpeed())
end
if slot3 and #slot3 > 0 then
slot4 = _.min(slot3, function (slot0)
return ManhattonDist(slot0, slot0.line)
end)
slot5 = ManhattonDist(slot4, slot2.line)
_.each(slot3, function (slot0)
slot1 = ChapterCell.Line2QuadName(slot0.row, slot0.column)
slot2 = slot0.quadRoot:Find(slot1)
slot0:cancelQuadTween(slot1, slot2)
setImageSprite(slot2, GetSpriteFromAtlas("chapter/pic/cellgrid", "cell_normal"))
slot2:Find("grid"):GetComponent(typeof(Image)).sprite = GetSpriteFromAtlas("chapter/pic/cellgrid", "cell_grid")
slot2.Find("grid").GetComponent(typeof(Image)).material = nil
setImageAlpha(slot2, (slot1:getRound() == ChapterConst.RoundPlayer and 1) or ChapterConst.CellEaseOutAlpha)
slot2.localScale = Vector3.zero
slot0.presentTws[slot1] = {
uniqueId = LeanTween.scale(slot2, Vector3.one, 0.2):setFrom(Vector3.zero):setEase(LeanTweenType.easeInOutSine):setDelay((ManhattonDist(slot0, slot2.line) - slot3) * 0.1).uniqueId
}
end)
end
if slot1.isPlayingWithBombEnemy(slot1) then
slot0.showQuadMark(slot0, _.map({
{
-1,
0
},
{
1,
0
},
{
0,
-1
},
{
0,
1
}
}, function (slot0)
return {
row = slot0[1] + slot0.line.row,
column = slot0[2] + slot0.line.column
}
end), ChapterConst.MarkBomb, "cell_bomb", Vector2(100, 100), nil, true)
end
end
slot0.UpdateQuadStateStrategy = function (slot0, ...)
slot2 = slot0.contextData.chapterVO.fleet
slot4 = ({
...
})[1] or {}
slot0.quadClickProxy = slot3[2]
if #slot4 > 0 then
slot5 = _.min(slot4, function (slot0)
return ManhattonDist(slot0, slot0.line)
end)
slot6 = ManhattonDist(slot5, slot2.line)
_.each(slot4, function (slot0)
slot1 = ChapterCell.Line2QuadName(slot0.row, slot0.column)
slot2 = slot0.quadRoot:Find(slot1)
slot0:cancelQuadTween(slot1, slot2)
setImageSprite(slot2, GetSpriteFromAtlas("chapter/pic/cellgrid", "cell_barrier_select"))
slot2:Find("grid"):GetComponent(typeof(Image)).sprite = GetSpriteFromAtlas("chapter/pic/cellgrid", "cell_grid")
slot2.Find("grid").GetComponent(typeof(Image)).material = nil
setImageAlpha(slot2, 1)
slot2.localScale = Vector3.zero
slot0.presentTws[slot1] = {
uniqueId = LeanTween.scale(slot2, Vector3.one, 0.2):setFrom(Vector3.zero):setEase(LeanTweenType.easeInOutSine):setDelay((ManhattonDist(slot0, slot1.line) - slot2) * 0.1).uniqueId
}
end)
end
end
slot0.UpdateQuadStateTeleportSub = function (slot0)
if not _.detect(slot0.contextData.chapterVO.fleets, function (slot0)
return slot0:getFleetType() == FleetType.Submarine
end) then
return
end
slot4 = _.filter(slot1.calcWalkableCells(slot1, nil, slot2.line.row, slot2.line.column, ChapterConst.MaxStep), function (slot0)
return not slot0:getQuadCellPic(slot0:getChapterCell(slot0.row, slot0.column))
end)
slot0.quadClickProxy = function (slot0)
slot0:OnTeleportConfirm(slot0)
end
slot0.frozen(slot0)
slot4 = 0
_.each(slot4, function (slot0)
slot1 = ChapterCell.Line2QuadName(slot0.row, slot0.column)
slot2 = slot0.quadRoot:Find(slot1)
slot0:cancelQuadTween(slot1, slot2)
setImageAlpha(slot2, 0.4)
slot0.presentTws[slot1] = {
uniqueId = LeanTween.scale(slot2, Vector3.one, 0.2):setFrom(Vector3.zero):setEase(LeanTweenType.easeInOutSine):setOnComplete(System.Action(function ()
if slot0 + 1 == #slot1 then
slot2:unfrozen()
end
end)).uniqueId
}
slot2.localScale = Vector3.zero
end)
end
slot0.PrepareSubTeleport = function (slot0)
slot2, slot3 = slot0.contextData.chapterVO.GetSubmarineFleet(slot1)
slot4 = slot0.cellFleets[slot2.id]
slot5 = slot2.startPos
slot0.subTeleportMode = true
for slot9, slot10 in pairs(slot0.contextData.chapterVO.fleets) do
if slot10:getFleetType() == FleetType.Normal then
slot0:updateFleet(slot10.id)
end
end
setActive(slot4.tfAmmo, not (slot1:existEnemy(ChapterConst.SubjectPlayer, slot5.row, slot5.column) or slot1:existFleet(FleetType.Normal, slot5.row, slot5.column)))
slot4:SetActive(true)
if not (slot1.subAutoAttack == 1) then
slot0:PlaySubAnimation(slot4, false, function ()
slot0:SetActiveModel(not slot1)
end)
else
slot4.SetActiveModel(slot4, not slot6)
end
slot4.tf.localPosition = slot1.theme:GetLinePosition(slot5.row, slot5.column)
slot4:ResetCanvasOrder()
end
slot0.TurnOffSubTeleport = function (slot0)
slot0.subTeleportTargetLine = nil
slot0:hideQuadMark(ChapterConst.MarkMovePathArrow)
slot0:hideQuadMark(ChapterConst.MarkHuntingRange)
slot0:ClearEdges("SubmarineHunting")
slot0:UpdateDestinationMark()
slot0.subTeleportMode = false
slot2, slot3 = slot0.contextData.chapterVO.GetSubmarineFleet(slot1)
slot0.cellFleets[slot2.id]:SetActive(slot0.contextData.chapterVO.subAutoAttack == 1)
if not slot5 then
slot0:PlaySubAnimation(slot4, true, function ()
slot0:updateFleet(slot1.id)
end)
else
slot0.updateFleet(slot0, slot2.id)
end
slot0:ShowHuntingRange()
end
slot0.OnTeleportConfirm = function (slot0, slot1)
if slot0.contextData.chapterVO:getChapterCell(slot1.row, slot1.column) and slot3:IsWalkable() and not slot2:existBarrier(slot1.row, slot1.column) then
slot4, slot5 = slot2:GetSubmarineFleet()
if slot4.startPos.row == slot1.row and slot4.startPos.column == slot1.column then
return
end
slot6, slot7 = slot2:findPath(nil, slot4.startPos, slot1)
if PathFinding.PrioObstacle <= slot6 or slot1.row ~= slot7[#slot7].row or slot1.column ~= slot7[#slot7].column then
return
end
slot0:ShowTargetHuntingRange(slot1)
slot0:UpdateDestinationMark(slot1)
if slot6 > 0 then
slot0:ShowPathInArrows(slot7)
slot0.subTeleportTargetLine = slot1
end
end
end
slot0.ShowPathInArrows = function (slot0, slot1)
slot3 = Clone(slot1)
table.remove(slot3, #slot3)
slot4, slot5 = slot0.contextData.chapterVO.GetSubmarineFleet(slot2)
for slot9 = #slot3, 1, -1 do
if slot2:existEnemy(ChapterConst.SubjectPlayer, slot3[slot9].row, slot3[slot9].column) or slot2:getFleet(FleetType.Normal, slot10.row, slot10.column) then
table.remove(slot3, slot9)
end
end
slot0:hideQuadMark(ChapterConst.MarkMovePathArrow)
slot0:showQuadMark(slot3, ChapterConst.MarkMovePathArrow, "cell_path_arrow", Vector2(100, 100), nil, true)
slot6 = slot0.markQuads[ChapterConst.MarkMovePathArrow]
for slot10 = #slot1, 1, -1 do
slot13 = slot6 and slot6[ChapterCell.Line2MarkName(slot1[slot10].row, slot1[slot10].column, ChapterConst.MarkMovePathArrow)]
if slot13 then
slot13.localEulerAngles = Vector3(0, 0, Mathf.Acos(slot16) * Mathf.Rad2Deg * ((Vector3.Cross(Vector3.up, slot15).z > 0 and 1) or -1))
end
end
end
slot0.startQuadTween = function (slot0, slot1, slot2, slot3, slot4)
if slot0.presentTws[slot1] then
LeanTween.cancel(slot0.presentTws[slot1].uniqueId)
slot0.presentTws[slot1] = nil
end
if not slot0.quadTws[slot1] then
setImageAlpha(slot2, slot3 or 1)
slot0.quadTws[slot1] = {
tw = LeanTween.alpha(slot2, slot4 or ChapterConst.CellEaseOutAlpha, 1):setLoopPingPong(),
uniqueId = LeanTween.alpha(slot2, slot4 or ChapterConst.CellEaseOutAlpha, 1).setLoopPingPong().uniqueId
}
end
end
slot0.cancelQuadTween = function (slot0, slot1, slot2)
if slot0.quadTws[slot1] then
LeanTween.cancel(slot0.quadTws[slot1].uniqueId)
slot0.quadTws[slot1] = nil
end
setImageAlpha(slot2, ChapterConst.CellEaseOutAlpha)
end
slot0.killQuadTws = function (slot0)
for slot4, slot5 in pairs(slot0.quadTws) do
LeanTween.cancel(slot5.uniqueId)
end
slot0.quadTws = {}
end
slot0.killPresentTws = function (slot0)
for slot4, slot5 in pairs(slot0.presentTws) do
LeanTween.cancel(slot5.uniqueId)
end
slot0.presentTws = {}
end
slot0.startMarkTween = function (slot0, slot1, slot2, slot3, slot4)
if not slot0.markTws[slot1] then
setImageAlpha(slot2, slot3 or 1)
slot0.markTws[slot1] = {
tw = LeanTween.alpha(slot2, slot4 or 0.2, 0.7):setLoopPingPong():setEase(LeanTweenType.easeInOutSine):setDelay(1),
uniqueId = LeanTween.alpha(slot2, slot4 or 0.2, 0.7).setLoopPingPong().setEase(LeanTweenType.easeInOutSine).setDelay(1).uniqueId
}
end
end
slot0.cancelMarkTween = function (slot0, slot1, slot2, slot3)
if slot0.markTws[slot1] then
LeanTween.cancel(slot0.markTws[slot1].uniqueId)
slot0.markTws[slot1] = nil
end
setImageAlpha(slot2, slot3 or ChapterConst.CellEaseOutAlpha)
end
slot0.moveFleet = function (slot0, slot1, slot2, slot3, slot4)
slot0.cellFleets[slot0.contextData.chapterVO.fleet.id].SetSpineVisible(slot8, true)
setActive(slot0.cellFleets[slot0.contextData.chapterVO.fleet.id].tfShadow, true)
setActive(slot0.arrowTarget, true)
slot0:updateTargetArrow(slot2[#slot2])
if slot3 then
slot0:updateAttachment(slot3.row, slot3.column)
end
slot0.updateQuadCells(slot0, ChapterConst.QuadStateFrozen)
slot0:moveCellView(slot8, slot1, slot2, function (slot0)
slot0.step = slot0.step + 1
if slot0.onShipStepChange then
slot1.onShipStepChange(slot0)
end
end, function (slot0)
return
end, function ()
setActive(slot0.arrowTarget, false)
if ChapterConst.NeedClearStep(slot0.arrowTarget:getChapterCell(slot1.fleet.line.row, slot1.fleet.line.column)) then
slot2.step = 0
end
if slot3:getModel() then
slot2.rotation = slot3:getModel().transform.localRotation
end
slot0:updateAttachment(slot0.row, slot0.column)
slot0:updateFleet(slot0.row)
slot0:updateOni()
if slot1:getChampionIndex(slot0.row, slot0.column) then
slot0:updateChampion(slot2)
end
if slot0.onShipArrived then
slot0.onShipArrived()
end
if slot5 then
slot5()
end
end)
end
slot0.moveSub = function (slot0, slot1, slot2, slot3, slot4)
slot0.updateQuadCells(slot0, ChapterConst.QuadStateFrozen)
slot0:teleportSubView(slot0.cellFleets[slot0.contextData.chapterVO.fleets[slot1].id], slot0.cellFleets[slot0.contextData.chapterVO.fleets[slot1].id].GetLine(slot7), slot2[#slot2], function (slot0)
return
end, function (slot0)
return
end, function ()
slot3:SetActiveModel(not (slot0:existEnemy(ChapterConst.SubjectPlayer, slot1.row, slot1.column) or slot0:existAlly(slot2)))
if slot3:getModel() then
slot2.rotation = slot3:getModel().transform.localRotation
end
if slot4 then
slot4()
end
end)
end
slot0.moveChampion = function (slot0, slot1, slot2, slot3, slot4)
slot6 = slot0.contextData.chapterVO.champions[slot1]
slot7 = slot0.cellChampions[slot1]
function slot8(slot0)
return
end
function slot9(slot0)
return
end
function slot10()
if slot0:getModel() then
slot1.rotation = slot0:getModel().transform.localRotation
end
if slot2 then
slot2()
end
end
if slot0.championTws[slot1] then
LeanTween.cancel(slot0.championTws[slot1].uniqueId)
slot0.championTws[slot1] = nil
end
if slot5.getChampionVisibility(slot5, slot6) then
slot7:SetActive(true)
slot0:moveCellView(slot7, slot2, slot3, slot8, slot9, slot10)
else
slot7:SetLine(slot2[#slot2])
slot7.tf.localPosition = slot5.theme:GetLinePosition(slot2[#slot2].row, slot2[#slot2].column)
slot10()
end
end
slot0.moveTransport = function (slot0, slot1, slot2, slot3, slot4)
slot0.updateQuadCells(slot0, ChapterConst.QuadStateFrozen)
slot0:moveCellView(slot0.cellFleets[slot0.contextData.chapterVO.fleets[slot1].id], slot2, slot3, function (slot0)
return
end, function (slot0)
return
end, function ()
if slot0:getModel() then
slot1.rotation = slot0:getModel().transform.localRotation
end
slot2:updateFleet(slot1.id)
if slot3 then
slot3()
end
end)
end
slot0.moveCellView = function (slot0, slot1, slot2, slot3, slot4, slot5, slot6)
slot7 = slot0.contextData.chapterVO
slot8 = nil
slot9 = coroutine.wrap(function ()
slot0:frozen()
slot1 = 0.3 * ((slot0:GetQuickPlayFlag() and ChapterConst.ShipStepQuickPlayScale) or 1)
table.insert(slot2, 1, slot3:GetLine())
_.each(slot2, function (slot0)
if ChapterConst.NeedEasePathCell(slot0:getChapterCell(slot0.row, slot0.column)) then
slot2 = ChapterCell.Line2QuadName(slot1.row, slot1.column)
slot3 = slot1.quadRoot:Find(slot2)
slot1:cancelQuadTween(slot2, slot3)
LeanTween.alpha(slot3, 1, slot2):setDelay(slot3)
slot3 = slot3 +
end
end)
_.each(slot4, function (slot0)
slot0:moveStep(slot0.moveStep, slot0, slot2[#slot2], function ()
if ChapterConst.NeedEasePathCell(slot0:getChapterCell(slot0:GetLine().row, slot0.GetLine().column)) then
LeanTween.scale(slot2.quadRoot:Find(slot2), Vector3.zero, )
end
slot4(slot5)
slot0:SetLine(slot5)
slot0:ResetCanvasOrder()
end, function ()
slot0(slot1)
slot2()
end)
coroutine.yield()
end)
_.each(ChapterConst.ShipStepDuration * ChapterConst.ShipMoveTailLength * ((slot0.GetQuickPlayFlag() and ChapterConst.ShipStepQuickPlayScale) or 1), function (slot0)
if ChapterConst.NeedEasePathCell(slot0:getChapterCell(slot0.row, slot0.column)) then
slot3 = slot1.quadRoot:Find(slot2)
LeanTween.cancel(slot3.gameObject)
setImageAlpha(slot3, ChapterConst.CellEaseOutAlpha)
slot3.localScale = Vector3.one
end
end)
if (slot0.GetQuickPlayFlag() and ChapterConst.ShipStepQuickPlayScale) or 1.exited then
return
end
slot3.setAction(slot5, ChapterConst.ShipIdleAction)
slot8()
slot0:unfrozen()
end)
slot9()
end
slot0.moveStep = function (slot0, slot1, slot2, slot3, slot4, slot5)
slot7 = (slot0.contextData.chapterVO:GetQuickPlayFlag() and ChapterConst.ShipStepQuickPlayScale) or 1
slot9 = slot1:getAction()
slot10 = slot1:GetLine()
if not IsNil(slot1:getModel()) then
if slot9 ~= ChapterConst.ShipMoveAction then
slot1:setAction(ChapterConst.ShipMoveAction)
end
if slot2.column ~= slot10.column or slot3.column ~= slot10.column then
slot8.transform.localRotation = Quaternion.identity
if slot2.column < slot10.column or (slot2.column == slot10.column and slot3.column < slot10.column) then
slot8.transform.localRotation = Quaternion.Euler(0, 180, 0)
end
end
end
slot11 = slot1.tf.localPosition
slot12 = slot6.theme:GetLinePosition(slot2.row, slot2.column)
slot13 = 0
LeanTween.value(slot1.go, 0, 1, ChapterConst.ShipStepDuration * slot7):setOnComplete(System.Action(slot5)):setOnUpdate(System.Action_float(function (slot0)
slot0.tf.localPosition = Vector3.Lerp(slot0.tf, Vector3.Lerp, slot0)
if slot0.tf <= 0.5 and slot0 > 0.5 then
slot4()
end
slot3 = slot0
end))
end
slot0.teleportSubView = function (slot0, slot1, slot2, slot3, slot4, slot5, slot6)
slot7 = slot0.contextData.chapterVO
slot0.PlaySubAnimation(slot0, slot1, true, function ()
slot0(slot1)
slot2:SetLine(slot2)
slot2.tf.localPosition = slot3.theme:GetLinePosition(slot1.row, slot1.column)
slot1.row:ResetCanvasOrder()
slot4(slot4)
slot5:PlaySubAnimation(slot5, false, slot6)
end)
end
slot0.PlayChampionSubmarineAnimation = function (slot0, slot1, slot2, slot3)
if not slot0.contextData.chapterVO:getChampionIndex(slot1.row, slot1.column) or slot5 <= 0 then
if slot3 then
slot3()
end
return
end
if not slot0.cellChampions[slot5] then
if slot3 then
slot3()
end
return
end
slot0:PlaySubAnimation(slot6, slot2, slot3)
end
slot0.PlaySubAnimation = function (slot0, slot1, slot2, slot3)
if not slot1 then
slot3()
return
end
if not slot1:getModel() then
slot3()
return
end
slot6 = slot4:GetComponent("SkeletonGraphic")
slot1:setAction((slot2 and ChapterConst.ShipSwimAction) or ChapterConst.ShipIdleAction)
slot1:PlayShuiHua()
slot0:frozen()
slot0.tweens[LeanTween.value(slot4, (slot2 and 1) or 0, (not slot2 or 0) and 1, (slot0.contextData.chapterVO:GetQuickPlayFlag() and 0.1) or 0.3):setEase(LeanTweenType.easeInOutSine):setOnUpdate(System.Action_float(function (slot0)
slot0.color = Color.Lerp(Color.New(1, 1, 1, 0), Color.New(1, 1, 1, 1), slot0)
if not IsNil(slot1.tfAmmo) then
slot1.tfAmmo.anchoredPosition = Vector2.Lerp(Vector2.Lerp, , slot0)
end
end)).setOnComplete(slot10, System.Action(function ()
if slot0.exited then
return
end
slot0:unfrozen()
slot0:SetActiveModel(not slot2)
if slot3 then
slot3()
end
end)).id] = true
end
slot0.TeleportCellByPortalWithCameraMove = function (slot0, slot1, slot2, slot3, slot4)
slot5 = nil
parallelAsync({
function (slot0)
slot0 = slot0
end,
function (slot0)
slot0:TeleportFleetByPortal(slot0.TeleportFleetByPortal, slot0, function ()
slot0:focusOnCell(slot1.line, )
end, slot0)
end
}, slot4)
end
slot0.TeleportFleetByPortal = function (slot0, slot1, slot2, slot3, slot4)
slot5 = slot0.contextData.chapterVO
slot7 = slot2[2]
if not slot2[1] or not slot7 then
slot4()
return
end
if not slot1:getModel() then
slot4()
return
end
slot9 = slot8:GetComponent("SkeletonGraphic")
slot0:frozen()
slot11 = nil
slot0.tweens[LeanTween.value(slot8, 1, 0, (slot5:GetQuickPlayFlag() and 0.1) or 0.3):setEase(LeanTweenType.easeInOutSine):setOnUpdate(System.Action_float(function (slot0)
slot0.color = Color.Lerp(Color.New(1, 1, 1, 0), Color.New(1, 1, 1, 1), slot0)
end)).setOnComplete(slot12, System.Action(function ()
if slot0.exited then
return
end
slot0.tweens[slot1] = nil
if nil then
slot2()
end
slot0:updateFleet(table.indexof(slot0.cellFleets, ))
LeanTween.value(slot0.cellFleets, 0, 1, slot5):setEase(LeanTweenType.easeInOutSine):setOnUpdate(System.Action_float(function (slot0)
slot0.color = Color.Lerp(Color.New(1, 1, 1, 0), Color.New(1, 1, 1, 1), slot0)
end)).setOnComplete(slot0, System.Action(function ()
if slot0.exited then
return
end
slot0.tweens[slot1] = nil
slot0.tweens:unfrozen()
if nil then
slot2()
end
end)).id.tweens[LeanTween.value(slot0.cellFleets, 0, 1, slot5).setEase(LeanTweenType.easeInOutSine).setOnUpdate(System.Action_float(function (slot0)
slot0.color = Color.Lerp(Color.New(1, 1, 1, 0), Color.New(1, 1, 1, 1), slot0)
end)).setOnComplete(slot0, System.Action(function ()
if slot0.exited then
return
end
slot0.tweens[slot1] = nil
slot0.tweens.unfrozen()
if nil then
slot2()
end
end)).id] = true
end)).id] = true
end
slot0.adjustCameraFocus = function (slot0)
if slot0.cellFleets[slot0.contextData.chapterVO.fleets[slot0.contextData.chapterVO.findex].id] then
slot0:cameraFocus(slot3.tf.position)
end
end
slot0.focusOnCell = function (slot0, slot1, slot2)
slot0:cameraFocus(slot0.cellRoot:Find(slot3).position, slot2)
end
slot0.cameraFocus = function (slot0, slot1, slot2)
slot5 = slot0._tf:Find(ChapterConst.PlaneName)
slot6 = slot0._tf.parent:InverseTransformVector(slot1 - slot5.position)
slot6.x = slot6.x + slot5.localPosition.x
slot6.y = (slot6.y + slot5.localPosition.y) - slot5.localPosition.z * math.tan(math.pi / 180 * slot0.contextData.chapterVO.theme.angle)
slot6.x = math.clamp(-slot6.x, slot0.leftBound, slot0.rightBound)
slot6.y = math.clamp(-slot6.y, slot0.bottomBound, slot0.topBound)
slot6.z = 0
slot0:frozen()
slot0.dragTrigger.enabled = false
slot7 = LeanTween.moveLocal(slot0._tf.gameObject, slot6, 0.4):setEase(LeanTweenType.easeInOutSine):setOnComplete(System.Action(function ()
if slot0.exited then
return
end
slot0.dragTrigger.enabled = true
slot0.dragTrigger:unfrozen()
if slot0.dragTrigger then
slot1()
end
end))
end
slot0.CellToScreen = function (slot0, slot1, slot2)
slot6 = slot0.contextData.chapterVO.theme.GetLinePosition(slot5, slot1, slot2)
slot6.y = slot6.y * math.cos(math.pi / 180 * slot0.contextData.chapterVO.theme.angle)
slot6.z = slot6.y * math.sin(math.pi / 180 * slot0.contextData.chapterVO.theme.angle)
return Vector3(slot0.levelCam.transform:GetChild(0).rect.width * (slot0.levelCam:WorldToViewportPoint(slot10).x - 0.5), slot0.levelCam.transform.GetChild(0).rect.height * (slot0.levelCam.WorldToViewportPoint(slot10).y - 0.5))
end
slot7 = {
{
1,
0
},
{
0,
-1
},
{
-1,
0
},
{
0,
1
}
}
slot8 = {
{
1,
1
},
{
1,
-1
},
{
-1,
-1
},
{
-1,
1
}
}
slot0.AddCellEdge = function (slot0, slot1, slot2, ...)
slot3 = 0
slot4 = 1
for slot8 = 1, 4, 1 do
if not _.any(slot1, function (slot0)
return slot0.row == slot0.row + slot1[slot0.row][1] and slot0.column == slot0.column + slot1[slot0.column][2]
end) then
slot3 = bit.bor(slot3, slot4)
end
slot4 = slot4 * 2
end
if slot3 == 0 then
return
end
slot0:CreateEdge(slot3, slot2, ...)
end
slot0.AddOutlines = function (slot0, slot1, slot2, slot3, slot4, slot5)
slot6 = {}
slot7 = {}
for slot11, slot12 in ipairs(slot1) do
for slot16 = 1, 4, 1 do
if not underscore.any(slot1, function (slot0)
return slot0.row == slot0.row + slot1[slot0.row][1] and slot0.column == slot0.column + slot1[slot0.column][2]
end) then
slot6[slot17 .. "_" .. 2 * slot12.column + slot0[slot16][2]] = {
row = 2 * slot12.row + slot0[slot16][1],
column = 2 * slot12.column + slot0[slot16][2],
normal = slot16
}
end
if not underscore.any(slot1, function (slot0)
return slot0.row == slot0.row + slot1[slot0.row][1] and slot0.column == slot0.column + slot1[slot0.column][2]
end) and underscore.any(slot1, function (slot0)
return slot0.row == slot0.row and slot0.column == slot0.column + slot1[slot0.column][2]
end) and underscore.any(slot1, function (slot0)
return slot0.row == slot0.row + slot1[slot0.row][1] and slot0.column == slot0.column
end) then
slot7[slot12.row .. "_" .. slot12.column .. "_" .. slot16] = {
row = slot12.row,
column = slot12.column,
corner = slot16
}
end
end
end
slot0:CreateOutlines(slot6, slot2, slot3, slot4, slot5)
slot0:CreateOutlineCorners(slot7, slot2, slot3, slot4, slot5 .. "_corner")
end
slot0.isHuntingRangeVisible = function (slot0)
return slot0.contextData.huntingRangeVisibility % 2 == 0
end
slot0.toggleHuntingRange = function (slot0)
slot0:hideQuadMark(ChapterConst.MarkHuntingRange)
slot0:ClearEdges("SubmarineHunting")
if not slot0:isHuntingRangeVisible() then
slot0:ShowHuntingRange()
end
slot0.contextData.huntingRangeVisibility = 1 - slot0.contextData.huntingRangeVisibility
slot0:updateAttachments()
slot0:updateChampions()
end
slot0.ShowHuntingRange = function (slot0)
slot2, slot3 = slot0.contextData.chapterVO.GetSubmarineFleet(slot1)
if slot2 then
slot5 = _.filter(slot2:getHuntingRange(), function (slot0)
return slot0:getChapterCell(slot0.row, slot0.column) and slot1:IsWalkable()
end)
slot0:RefreshHuntingRange(slot5, false)
end
end
slot0.RefreshHuntingRange = function (slot0, slot1, slot2)
slot0:showQuadMark(slot1, ChapterConst.MarkHuntingRange, "cell_hunting_range", Vector2(100, 100), slot0.material_Add, slot2)
_.each(slot1, function (slot0)
slot0:AddCellEdge(slot0.AddCellEdge, slot0, not slot2, nil, nil, "SubmarineHunting")
end)
end
slot0.ShowStaticHuntingRange = function (slot0)
slot0:hideQuadMark(ChapterConst.MarkHuntingRange)
slot0:ClearEdges("SubmarineHunting")
slot2, slot3 = slot0.contextData.chapterVO.GetSubmarineFleet(slot1)
if not slot0:isHuntingRangeVisible() then
slot0.contextData.huntingRangeVisibility = slot0.contextData.huntingRangeVisibility + 1
end
slot5 = _.filter(slot2:getHuntingRange(), function (slot0)
return slot0:getChapterCell(slot0.row, slot0.column) and slot1:IsWalkable()
end)
slot0:RefreshHuntingRange(slot5, true)
end
slot0.ShowTargetHuntingRange = function (slot0, slot1)
slot0:hideQuadMark(ChapterConst.MarkHuntingRange)
slot0:ClearEdges("SubmarineHunting")
slot6, slot4 = slot0.contextData.chapterVO.GetSubmarineFleet(slot2)
slot6 = _.filter(slot3:getHuntingRange(slot1), function (slot0)
return slot0:getChapterCell(slot0.row, slot0.column) and slot1:IsWalkable()
end)
slot5 = slot6
slot7 = _.filter(slot3:getHuntingRange(), function (slot0)
return slot0:getChapterCell(slot0.row, slot0.column) and slot1:IsWalkable()
end)
slot7 = {}
for slot11, slot12 in pairs(slot6) do
if not table.containsData(slot5, slot12) then
table.insert(slot7, slot12)
end
end
slot0:RefreshHuntingRange(slot7, true)
slot0:RefreshHuntingRange(slot5, false)
slot0:updateAttachments()
slot0:updateChampions()
end
slot0.OnChangeSubAutoAttack = function (slot0)
slot2, slot3 = slot0.contextData.chapterVO.GetSubmarineFleet(slot1)
if not slot2 then
return
end
if not slot0.cellFleets[slot2.id] then
return
end
slot4:SetActive(slot1.subAutoAttack == 1)
slot4:SetSpineVisible(not (slot1.subAutoAttack == 1))
slot0:PlaySubAnimation(slot4, not (slot1.subAutoAttack == 1), function ()
slot0:updateFleet(slot1.id)
end)
end
slot0.displayEscapeGrid = function (slot0)
if not slot0.contextData.chapterVO:existOni() then
return
end
slot0:hideQuadMark(ChapterConst.MarkEscapeGrid)
slot0:showQuadMark(_.map(slot1:getOniChapterInfo().escape_grids, function (slot0)
return {
row = slot0[1],
column = slot0[2]
}
end), ChapterConst.MarkEscapeGrid, "cell_escape_grid", Vector2(105, 105))
end
slot0.showQuadMark = function (slot0, slot1, slot2, slot3, slot4, slot5, slot6)
slot0:ShowAnyQuadMark(slot1, slot2, slot3, slot4, slot5, false, slot6)
end
slot0.ShowTopQuadMark = function (slot0, slot1, slot2, slot3, slot4, slot5, slot6)
slot0:ShowAnyQuadMark(slot1, slot2, slot3, slot4, slot5, true, slot6)
end
slot0.ShowAnyQuadMark = function (slot0, slot1, slot2, slot3, slot4, slot5, slot6, slot7)
slot8 = slot0.contextData.chapterVO
for slot12, slot13 in pairs(slot1) do
if slot8:getChapterCell(slot13.row, slot13.column) and slot14:IsWalkable(ChapterConst.SubjectPlayer) then
slot15 = ChapterCell.Line2MarkName(slot13.row, slot13.column, slot2)
slot0.markQuads[slot2] = slot0.markQuads[slot2] or {}
if not slot0.markQuads[slot2][slot15] then
PoolMgr.GetInstance():GetPrefab("chapter/cell_quad_mark", "", false, function (slot0)
slot0.transform.markQuads[slot2][slot3] = slot0.transform
end)
else
slot0.cancelMarkTween(slot0, slot15, slot16, 1)
end
slot16.name = slot15
slot16:SetParent((slot6 and slot0.topMarkRoot) or slot0.bottomMarkRoot, false)
slot16.sizeDelta = slot8.theme.cellSize
slot16.anchoredPosition = slot8.theme:GetLinePosition(slot13.row, slot13.column)
slot16.localScale = Vector3.one
slot16:SetAsLastSibling()
slot16:GetComponent(typeof(Image)).sprite = GetSpriteFromAtlas("chapter/pic/cellgrid", slot3)
slot16.GetComponent(typeof(Image)).material = slot5
slot16.sizeDelta = slot4
if not slot7 then
slot0:startMarkTween(slot15, slot16)
else
slot0:cancelMarkTween(slot15, slot16, 1)
end
end
end
end
slot0.hideQuadMark = function (slot0, slot1)
if slot1 and not slot0.markQuads[slot1] then
return
end
for slot5, slot6 in pairs(slot0.markQuads) do
if not slot1 or slot5 == slot1 then
for slot10, slot11 in pairs(slot6) do
slot0:cancelMarkTween(slot10, slot11)
slot6[slot10]:GetComponent(typeof(Image)).material = nil
slot6[slot10] = nil
PoolMgr.GetInstance():ReturnPrefab("chapter/cell_quad_mark", "", slot11.gameObject)
end
table.clear(slot0.markQuads[slot5])
end
end
end
slot0.CreateEdgeIndex = function (slot0, slot1, slot2, slot3)
return ChapterCell.Line2Name(slot0, slot1) .. ((slot3 and "_" .. slot3) or "") .. "_" .. slot2
end
slot0.CreateEdge = function (slot0, slot1, slot2, slot3, slot4, slot5, slot6)
if slot1 <= 0 or slot1 >= 16 then
return
end
slot7 = slot0:GetEdgePool(slot6)
slot9 = slot0.contextData.chapterVO.theme:GetLinePosition(slot2.row, slot2.column)
slot10 = slot0.contextData.chapterVO.theme.cellSize
slot11 = 1
slot12 = 0
while slot12 < 4 do
slot12 = slot12 + 1
if bit.band(slot1, slot11) > 0 then
slot13 = slot0.CreateEdgeIndex(slot2.row, slot2.column, slot12, slot6)
slot0.cellEdges[slot6] = slot0.cellEdges[slot6] or {}
slot0.cellEdges[slot6][slot13] = slot0.cellEdges[slot6][slot13] or tf(slot7:Dequeue())
slot0.cellEdges[slot6][slot13].name = slot13
slot0.cellEdges[slot6][slot13]:SetParent(slot0.bottomMarkRoot, false)
slot5 = slot5 or 3
slot0.cellEdges[slot6].sizeDelta = Vector2.New((bit.band(slot12, 1) == 1 and slot10.x - (slot4 or 0) * 2) or slot10.y - (slot4 or 0) * 2, slot17)
slot0.cellEdges[slot6].pivot = Vector2.New(0.5, 0)
slot0.cellEdges[slot6].anchoredPosition = Vector2.New(math.cos(slot18) * (slot10.x * 0.5 - (slot4 or 0)) + slot9.x, math.sin(slot18) * (slot10.y * 0.5 - (slot4 or 0)) + slot9.y)
slot0.cellEdges[slot6].localRotation = Quaternion.Euler(0, 0, (5 - slot12) * 90)
if slot3 then
slot0:startMarkTween(slot13, slot14)
else
slot0:cancelMarkTween(slot13, slot14, 1)
end
end
slot11 = slot11 * 2
end
end
slot0.ClearEdge = function (slot0, slot1)
slot2 = slot0.contextData.chapterVO
for slot6, slot7 in pairs(slot0.cellEdges) do
for slot11 = 1, 4, 1 do
if slot7[slot0.CreateEdgeIndex(slot1.row, slot1.column, slot11, slot6)] then
slot0:cancelMarkTween(slot12, slot14)
slot0:GetEdgePool(slot6):Enqueue(tf(slot7[slot12]), false)
slot7[slot12] = nil
end
end
end
end
slot0.ClearEdges = function (slot0, slot1)
if not next(slot0.cellEdges) then
return
end
for slot5, slot6 in pairs(slot0.cellEdges) do
if not slot1 or slot1 == slot5 then
slot7 = slot0:GetEdgePool(slot5)
for slot11, slot12 in pairs(slot6) do
slot0:cancelMarkTween(slot11, slot12)
slot7:Enqueue(go(slot12), false)
end
slot0.cellEdges[slot5] = nil
end
end
end
slot0.CreateOutlines = function (slot0, slot1, slot2, slot3, slot4, slot5)
slot7 = slot0.contextData.chapterVO.theme.cellSize + slot0.contextData.chapterVO.theme.cellSpace
for slot11, slot12 in pairs(slot1) do
slot14 = slot6.theme:GetLinePosition(slot12.row / 2, slot12.column / 2)
slot15 = slot0.CreateEdgeIndex(slot12.row, slot12.column, 0, slot5)
slot0.cellEdges[slot5] = slot0.cellEdges[slot5] or {}
slot0.cellEdges[slot5][slot15] = slot0.cellEdges[slot5][slot15] or tf(slot0:GetEdgePool(slot5):Dequeue())
slot0.cellEdges[slot5][slot15].name = slot15
slot0.cellEdges[slot5][slot15]:SetParent(slot0.bottomMarkRoot, false)
slot3 = slot3 or 0
slot19 = slot4 or 3
slot20 = ((slot0[slot12.normal][1] ~= 0 and slot7.x) or slot7.y) * 0.5
slot24 = slot1[({
slot12.row + slot0[slot12.normal % 4 + 1][1],
slot12.column + slot0[slot12.normal % 4 + 1][2]
})[1] + slot0[slot12.normal][1] .. "_" .. ()[2] + slot0[slot12.normal][2]] or slot1[slot23[1] - slot0[slot12.normal][1] .. "_" .. slot23[2] - slot0[slot12.normal][2]]
slot26 = slot1[({
slot12.row + slot0[(slot12.normal + 2) % 4 + 1][1],
slot12.column + slot0[(slot12.normal + 2) % 4 + 1][2]
})[1] + slot0[slot12.normal][1] .. "_" .. ()[2] + slot0[slot12.normal][2]] or slot1[slot25[1] - slot0[slot12.normal][1] .. "_" .. slot25[2] - slot0[slot12.normal][2]]
if slot24 then
slot18 = ((slot12.row + slot0[slot12.normal][1] == slot24.row + slot0[slot24.normal][1] or slot12.column + slot0[slot12.normal][2] == slot24.column + slot0[slot24.normal][2]) and slot18 + slot3) or slot18 - slot3
slot20 = ((slot12.row + slot0[slot12.normal][1] == slot24.row + slot0[slot24.normal][1] or slot12.column + slot0[slot12.normal][2] == slot24.column + slot0[slot24.normal][2]) and slot20 + slot3) or slot20 - slot3
end
if slot26 then
slot16.sizeDelta = Vector2.New(((slot12.row + slot0[slot12.normal][1] == slot26.row + slot0[slot26.normal][1] or slot12.column + slot0[slot12.normal][2] == slot26.column + slot0[slot26.normal][2]) and slot18 + slot3) or slot18 - slot3, slot19)
slot16.pivot = Vector2.New(slot20 / (((slot12.row + slot0[slot12.normal][1] == slot26.row + slot0[slot26.normal][1] or slot12.column + slot0[slot12.normal][2] == slot26.column + slot0[slot26.normal][2]) and slot18 + slot3) or slot18 - slot3), 0)
slot16.anchoredPosition = Vector2.New(slot0[slot12.normal][2] * -slot3 + slot14.x, slot0[slot12.normal][1] * slot3 + slot14.y)
slot16.localRotation = Quaternion.Euler(0, 0, (5 - slot12.normal) * 90)
end
if slot2 then
slot0:startMarkTween(slot15, slot16)
else
slot0:cancelMarkTween(slot15, slot16, 1)
end
end
end
slot0.CreateOutlineCorners = function (slot0, slot1, slot2, slot3, slot4, slot5)
slot7 = slot0.contextData.chapterVO.theme.cellSize + slot0.contextData.chapterVO.theme.cellSpace
for slot11, slot12 in pairs(slot1) do
slot13 = slot0:GetEdgePool(slot5)
slot15 = slot0.CreateEdgeIndex(slot12.row, slot12.column, slot12.corner, slot5)
slot0.cellEdges[slot5] = slot0.cellEdges[slot5] or {}
slot0.cellEdges[slot5][slot15] = slot0.cellEdges[slot5][slot15] or tf(slot13:Dequeue())
slot0.cellEdges[slot5][slot15].name = slot15
slot0.cellEdges[slot5][slot15]:SetParent(slot0.bottomMarkRoot, false)
slot4 = slot4 or 3
slot0.cellEdges[slot5].sizeDelta = Vector2.New(slot0.cellEdges[slot5][slot15] or tf(slot13.Dequeue()), slot18)
slot0.cellEdges[slot5].pivot = Vector2.New(1, 0)
slot0.cellEdges[slot5].anchoredPosition = Vector2.New(slot0[slot12.corner][2] * -(slot3 or 0) + slot6.theme:GetLinePosition(slot12.row + slot0[slot12.corner][1] * 0.5, slot12.column + slot0[slot12.corner][2] * 0.5).x, slot0[slot12.corner][1] * (slot3 or 0) + slot6.theme.GetLinePosition(slot12.row + slot0[slot12.corner][1] * 0.5, slot12.column + slot0[slot12.corner][2] * 0.5).y)
slot0.cellEdges[slot5].localRotation = Quaternion.Euler(0, 0, (5 - slot12.corner) * 90)
if slot2 then
slot0:startMarkTween(slot15, slot16)
else
slot0:cancelMarkTween(slot15, slot16, 1)
end
end
end
slot0.shiningTarget = function (slot0, slot1, slot2, slot3)
if slot0.contextData.chapterVO:existEnemy(ChapterConst.SubjectPlayer, slot1, slot2) then
slot5 = nil
slot9 = slot0.cellRoot:Find(slot7).Find(slot8, ChapterConst.ChildAttachment)
if (slot4:getChapterCell(slot1, slot2).attachment == ChapterConst.AttachEnemy or slot6.attachment == ChapterConst.AttachElite or slot6.attachment == ChapterConst.AttachAmbush or slot6.attachment == ChapterConst.AttachBoss) and slot9.childCount > 0 then
slot5 = slot9:GetChild(0):Find("icon")
end
if slot4:existChampion(slot1, slot2) then
end
if slot7 and slot5 then
if slot3 then
if not slot0.shiningTws[slot7] then
slot10 = slot5:GetComponent("Image")
slot12 = Material.New(slot11)
slot0.shiningTws[slot7] = {
tw = LeanTween.value(slot5.gameObject, 0, 1, 1):setEase(LeanTweenType.easeInOutSine):setLoopPingPong():setOnUpdate(System.Action_float(function (slot0)
slot0:SetColor("_Color", Color.Lerp(Color.black, Color.gray, slot0))
slot0.SetColor.material = slot0
end)),
uniqueId = LeanTween.value(slot5.gameObject, 0, 1, 1).setEase(LeanTweenType.easeInOutSine).setLoopPingPong().setOnUpdate(System.Action_float(function (slot0)
slot0.SetColor("_Color", Color.Lerp(Color.black, Color.gray, slot0))
slot0.SetColor.material = slot0
end)).uniqueId
}
end
elseif slot0.shiningTws[slot7] then
LeanTween.cancel(slot0.shiningTws[slot7].uniqueId)
slot0.shiningTws[slot7] = nil
slot5.GetComponent(slot5, "Image").material = nil
end
end
end
end
slot0.shakeCell = function (slot0, slot1, slot2)
slot4, slot5 = nil
slot7 = slot0.contextData.chapterVO:getChapterCell(slot1.row, slot1.column)
if slot0.contextData.chapterVO.getChampion(slot3, slot1.row, slot1.column) and slot6.flag == ChapterConst.CellFlagActive then
slot5 = slot0.cellChampions[slot3:getChampionIndex(slot1.row, slot1.column)].tf:Find("huoqiubaozha")
elseif table.contains(ChapterConst.AttachStaticEnemys, slot7.attachment) then
slot5 = slot0.cellRoot:Find(slot8).Find(slot4, "attachment"):Find("enemy_" .. slot7.attachmentId):Find("huoqiubaozha")
else
if slot2 then
slot2()
end
return
end
slot4.localPosition.x = slot4.localPosition.x + 10
slot4.localPosition = slot4.localPosition
LeanTween.moveX(slot4, slot4.localPosition.x - 10, 0.05):setEase(LeanTweenType.easeInOutSine):setLoopPingPong(3):setOnComplete(System.Action(function ()
slot0.localPosition.x = slot1
slot0.localPosition = slot0.localPosition
if slot2 then
slot2()
end
end))
if not IsNil(slot5) then
setActive(slot5, true)
end
return slot4
end
slot0.updateCoastalGunAttachArea = function (slot0)
slot0:hideQuadMark(ChapterConst.MarkCoastalGun)
slot0:showQuadMark(slot0.contextData.chapterVO.getCoastalGunArea(slot1), ChapterConst.MarkCoastalGun, "cell_coastal_gun", Vector2(110, 110), nil, false)
end
slot0.InitIdolsAnim = function (slot0)
if not pg.chapter_pop_template[slot0.contextData.chapterVO.id] then
return
end
for slot7, slot8 in ipairs(slot3) do
slot0.idols = slot0.idols or {}
slot11 = AttachmentSpineAnimationCell.New(slot10)
slot11:SetLine({
row = slot8[1][1],
column = slot8[1][2]
})
table.insert(slot0.idols, slot11)
slot11:Set(slot8[2])
slot11:SetRoutine(slot2.sd_act[slot7])
end
end
slot0.ClearIdolsAnim = function (slot0)
slot1 = slot0.contextData.chapterVO
if slot0.idols then
for slot5, slot6 in ipairs(slot0.idols) do
slot6:Clear()
end
table.clear(slot0.idols)
slot0.idols = nil
end
end
slot0.PlayAttachmentEffect = function (slot0, slot1, slot2, slot3, slot4, slot5)
slot6 = slot0.contextData.chapterVO
if not slot0.cellRoot:Find(ChapterCell.Line2Name(slot1, slot2)) then
if slot5 then
slot5()
end
return
end
slot0:PlayParticleSystem(slot3, slot8:Find(ChapterConst.ChildAttachment), slot4, slot5)
end
slot0.PlayParticleSystem = function (slot0, slot1, slot2, slot3, slot4)
PoolMgr.GetInstance():GetPrefab("effect/" .. slot1, slot1, false, function (slot0)
setParent(slot0, slot0)
tf(slot0).localPosition = slot1
slot0:GetComponent(typeof(ParticleSystem)):Play()
if not IsNil(slot0:GetComponent(typeof(ParticleSystemEvent))) then
slot1:SetEndEvent(function (slot0)
PoolMgr.GetInstance():ReturnPrefab("effect/" .. slot0, slot0, PoolMgr.GetInstance().ReturnPrefab)
if PoolMgr.GetInstance() then
slot2()
end
end)
end
end)
end
slot0.PlayChampionInsideEffect = function (slot0, slot1, slot2, slot3, slot4)
slot5 = nil
slot7 = nil
for slot11, slot12 in ipairs(slot0.contextData.chapterVO.champions) do
if slot12.row == slot1 and slot12.column == slot2 and slot12.flag ~= 1 then
slot7 = slot11
break
end
end
if slot7 then
slot5 = slot0.cellChampions[slot7].tf
end
if not slot5 then
slot4()
return
end
slot0:PlayInsideParticleSystem(slot3, slot5, slot4)
end
slot0.PlayInsideParticleSystem = function (slot0, slot1, slot2, slot3)
if IsNil(go(tf(slot2):Find(slot1))) then
slot3()
return
end
slot4:SetActive(true)
slot4:GetComponent(typeof(ParticleSystem)):Play()
if IsNil(slot4:GetComponent(typeof(ParticleSystemEvent))) then
slot3()
return
end
slot5:SetEndEvent(function (slot0)
slot0:SetActive(false)
if slot0.SetActive then
slot1()
end
end)
end
slot0.PlaySonarDetectAnim = function (slot0, slot1, slot2)
if slot2 then
slot2()
end
end
slot0.TransformLine2PlanePos = function (slot0, slot1)
return slot2 .. string.char((string.byte("1") + slot1.row) - slot0.indexMin.x)
end
slot0.AlignListContainer = function (slot0, slot1)
for slot6 = slot1, slot0.childCount - 1, 1 do
setActive(slot0:GetChild(slot6), false)
end
for slot6 = slot2, slot1 - 1, 1 do
slot7 = cloneTplTo(slot0:GetChild(0), slot0)
end
for slot6 = 0, slot1 - 1, 1 do
setActive(slot0:GetChild(slot6), true)
end
end
slot0.frozen = function (slot0)
slot0.forzenCount = (slot0.forzenCount or 0) + 1
slot0.parent:frozen()
end
slot0.unfrozen = function (slot0)
if slot0.exited then
return
end
slot0.forzenCount = (slot0.forzenCount or 0) - 1
slot0.parent:unfrozen()
end
slot0.isfrozen = function (slot0)
return slot0.parent.frozenCount > 0
end
slot0.clear = function (slot0)
slot0:clearAll()
if (slot0.forzenCount or 0) > 0 then
slot0.parent:unfrozen(slot0.forzenCount)
end
end
return slot0
|
object_ship_eow_stardestroyer = object_ship_shared_eow_stardestroyer:new {
}
ObjectTemplates:addTemplate(object_ship_eow_stardestroyer, "object/ship/eow_stardestroyer.iff")
|
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