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concommand.Add( "mute_player", function( ply, cmd, args, argStr ) if ply:IsAdmin() then local target for _, v in ipairs( player.GetHumans() ) do if v:Nick() == argStr then target = v end end if IsValid( target ) then target.muted = true print( "Player muted!" ) else print( "Couldn't find player " .. argStr .. "!" ) end end end )
local skynet = require "skynet" local log = require "chestnut.skynet.log" local servicecode = require "enum.servicecode" local traceback = debug.traceback local CMD = {} local SUB = {} ------------------------------------------ -- 服务协议 function CMD:start(channel_id, ... ) -- body -- return self:start(channel_id, ... ) return true end function CMD:sayhi(reload) -- body return self:sayhi(reload) end function CMD:close() -- body return self:close() end function CMD:kill() -- body assert(false) skynet.exit() return servicecode.NORET end ------------------------------------------ -- called by gated function CMD:login(gate, uid, subid, secret) -- body local ok, err = xpcall(self.login, traceback, self, gate, uid, subid, secret) if not ok then log.error(err) skynet.call(".AGENT_MGR", "lua", "exit_at_once", uid) return servicecode.LOGIN_AGENT_ERR end if err ~= servicecode.SUCCESS then ok = skynet.call(".AGENT_MGR", "lua", "exit_at_once", uid) if not ok then log.error("call AGENT_MGR exit_at_once failture.") end return err end return err end -- prohibit mult landing function CMD:logout() -- body return self:logout() end -- begain to wait for client function CMD:auth(conf) return self:auth(conf) end -- others serverce disconnect function CMD:afk() -- body return self:afk() end function CMD:save_data() -- body local ok, err = pcall(self.save_data, self) if not ok then log.error(err) end end ------------------------------------------ -- called by room function CMD:test() -- body assert(self) end function CMD:info() -- body assert(self) return { name="xiaomiao"} end function CMD:alter_rcard(args) -- body if self.systems.package:consume(4, 1) then return true else return false end end function CMD:roomover() -- body return self.systems.room:roomover() end function CMD:record(recordid, names) -- body local r = self._recordmgr:create(recordid, names) self._recordmgr:add(r) r:insert_db() end function CMD:room_leave() -- body log.info('room_leave') return self.systems.room:leave() end ------------------------------------------ -- 协议代理 ------------------------------------------ -- 麻将协议代理,广播消息 function CMD:join(args, ... ) -- body self:send_request("join", args) return servicecode.NORET end function CMD:rejoin(args) -- body self:send_request("rejoin", args) return servicecode.NORET end function CMD:offline(args) -- body self:send_request("offline", args) return servicecode.NORET end function CMD:leave(args, ... ) -- body self:send_request("leave", args) return servicecode.NORET end function CMD:take_ready(args) self:send_request("take_ready", args) return servicecode.NORET end function CMD:ready(args, ... ) -- body self:send_request("ready", args) return servicecode.NORET end function CMD:deal(args, ... ) -- body self:send_request("deal", args) return servicecode.NORET end function CMD:take_turn(args) -- body self:send_request("take_turn", args) return servicecode.NORET end function CMD:peng(args) -- body self:send_request("peng", args) return servicecode.NORET end function CMD:gang(args) -- body self:send_request("gang", args) return servicecode.NORET end function CMD:hu(args) -- body self:send_request("hu", args) return servicecode.NORET end function CMD:ocall(args) -- body self:send_request("ocall", args) return servicecode.NORET end function CMD:shuffle(args) -- body self:send_request("shuffle", args) return servicecode.NORET end function CMD:dice(args) -- body self:send_request("dice", args) return servicecode.NORET end function CMD:lead(args) -- body self:send_request("lead", args) return servicecode.NORET end function CMD:over(args) -- body self:send_request("over", args) return servicecode.NORET end function CMD:restart(args) -- body self:send_request("restart", args) return servicecode.NORET end function CMD:take_restart(args) -- body self:send_request("take_restart", args) return servicecode.NORET end -- function CMD:rchat(args) -- -- body -- self:send_request("rchat", args) -- return servicecode.NORET -- end function CMD:take_xuanpao(args) -- body self:send_request("take_xuanpao", args) return servicecode.NORET end function CMD:xuanpao(args) -- body self:send_request("xuanpao", args) return servicecode.NORET end function CMD:take_xuanque(args) -- body self:send_request("take_xuanque", args) return servicecode.NORET end function CMD:xuanque(args) -- body self:send_request("xuanque", args) return servicecode.NORET end function CMD:settle(args) -- body self:send_request("settle", args) return servicecode.NORET end function CMD:final_settle(args) -- body self:send_request("final_settle", args) return servicecode.NORET end function CMD:mcall(args) -- body self:send_request("mcall", args) return servicecode.NORET end function CMD:take_card(args) -- body end function CMD:roomover(args) -- body self:send_request("roomover", args) return servicecode.NORET end ------------------------------------------ -- 大佬2协议发送代理 function CMD:big2take_turn(args) -- body self:send_request_gate("big2take_turn", args) return servicecode.NORET end function CMD:big2call(args) -- body self:send_request_gate("big2call", args) return servicecode.NORET end function CMD:big2shuffle(args) -- body self:send_request_gate("big2shuffle", args) return servicecode.NORET end function CMD:big2lead(args) -- body self:send_request_gate("big2lead", args) return servicecode.NORET end function CMD:big2deal(args) -- body self:send_request_gate("big2deal", args) return servicecode.NORET end function CMD:big2ready(args) -- body self:send_request_gate("big2ready", args) return servicecode.NORET end function CMD:big2over(args) -- body self:send_request_gate("big2ready", args) return servicecode.NORET end function CMD:big2restart(args) -- body self:send_request_gate("big2restart", args) return servicecode.NORET end function CMD:big2take_restart(args) -- body self:send_request_gate("big2take_restart", args) return servicecode.NORET end function CMD:big2settle(args) -- body self:send_request_gate("big2settle", args) return servicecode.NORET end function CMD:big2final_settle(args) -- body self:send_request_gate("big2final_settle", args) return servicecode.NORET end function CMD:big2match(args) -- body self:send_request_gate("big2match", args) return servicecode.NORET end function CMD:big2rejoin(args) -- body self:send_request_gate("big2rejoin", args) return servicecode.NORET end function CMD:big2join(args) -- body self:send_request_gate("big2rejoin", args) return servicecode.NORET end function CMD:big2leave(args) -- body self:send_request_gate("big2rejoin", args) return servicecode.NORET end function CMD:big2take_ready(args) -- body self:send_request_gate("big2rejoin", args) return servicecode.NORET end -- 大佬2协议发送代理 ------------------------------------------ ------------------------------------------ -- 德扑发送代理 function CMD:pokertake_turn(args) -- body self:send_request_gate("pokertake_turn", args) return servicecode.NORET end function CMD:pokercall(args) -- body self:send_request_gate("pokercall", args) return servicecode.NORET end function CMD:pokershuffle(args) -- body self:send_request_gate("pokershuffle", args) return servicecode.NORET end function CMD:pokerdeal(args) -- body self:send_request_gate("pokerdeal", args) return servicecode.NORET end function CMD:pokertake_ready(args) -- body self:send_request_gate("pokerrejoin", args) return servicecode.NORET end function CMD:pokerready(args) -- body self:send_request_gate("pokerready", args) return servicecode.NORET end function CMD:pokerover(args) -- body self:send_request_gate("pokerready", args) return servicecode.NORET end function CMD:pokertake_restart(args) -- body self:send_request_gate("big2take_restart", args) return servicecode.NORET end function CMD:pokerrestart(args) -- body self:send_request_gate("pokerrestart", args) return servicecode.NORET end function CMD:pokersettle(args) -- body self:send_request_gate("pokersettle", args) return servicecode.NORET end function CMD:pokerfinal_settle(args) -- body self:send_request_gate("pokerfinal_settle", args) return servicecode.NORET end function CMD:pokermatch(args) -- body self:send_request_gate("pokermatch", args) return servicecode.NORET end function CMD:pokerrejoin(args) -- body self:send_request_gate("pokerrejoin", args) return servicecode.NORET end function CMD:pokerjoin(args) -- body self:send_request_gate("pokerjoin", args) return servicecode.NORET end function CMD:pokerleave(args) -- body self:send_request_gate("pokerleave", args) return servicecode.NORET end -- 德扑发送代理 ------------------------------------------ return CMD
character_2:UseSkill(1) character_4:UseSkill(1) Summon(1)
--game.player[1] = Allways Admin function isEmpty(value) return value == nil or value == '' end function getRandomSign() if (math.random() < 0.5) then return -1 else return 1 end end function getNewPositionRelativeTotalPlayers() local randomLimit = global.preferredSpawnDistances * global.totalPlayers local randomDistanceX = math.random(randomLimit, randomLimit + global.preferredSpawnDistances) * getRandomSign() local randomDistanceY = math.random(randomLimit, randomLimit + global.preferredSpawnDistances) * getRandomSign() local x = {} x.x = randomDistanceX x.y = randomDistanceY return x end function getPlayersTotal() local count = 0 for index, value in pairs(game.players) do count = count + 1 end return count end function getPlayersTotalOnline() local count = 0 for index, value in pairs(game.players) do if (value.connected) then count = count + 1 end end return count end function getPlayersOnlineNames() local names local count = 0 for index, value in pairs(game.players) do if (value.connected) then count = count + 1 if (count == 1) then names = value.name else names = names .. "," .. value.name end end end return names end function tryNewSpawnPoint(player) --Setea un lugar nuevo de spawn local randomPosition = getNewPositionRelativeTotalPlayers() player.teleport{ randomPosition.x, randomPosition.y } while ((game.surfaces[player.surface.name].get_tile(player.position.x, player.position.y).collides_with("water-tile")) == true) do goodPosition = game.surfaces[1].find_non_colliding_position("player", randomPosition, 0, 1) player.teleport{ goodPosition.x, goodPosition.y } player.force.set_spawn_position({ goodPosition.x, goodPosition.y }, game.surfaces[1]) end end script.on_event(defines.events.on_player_created, function(event) --Called after the player was created.Just the first time in multiplayer games. local player = game.players[event.player_index] global.totalPlayers = global.totalPlayers + 1 local newForce = game.create_force("force" .. event.player_index) player.force = newForce resetPlayerData(event.player_index) game.forces["enemy"].set_cease_fire(newForce, true) game.forces["player"].set_cease_fire(newForce, false) game.forces["neutral"].set_cease_fire(newForce, false) tryNewSpawnPoint(player) initGui(player) player.print({"server-messages.welcome"}) printHelp(player) end) function initGui(player) player.gui.left.add{ type = "frame", caption = {"gui-colonies.main"}, name = "main", direction = "vertical", style = "side_menu_frame_style" } end script.on_event(defines.events.on_gui_click, function(event) local player = game.players[event.player_index] if (event.element.name == "main") then if (isEmpty(player.gui.left.main.main_restartPlayer)) then player.gui.left.main.add{ type = "button", caption = {"gui-colonies.main_restartPlayer"}, name = "main_restartPlayer" } else player.gui.left.main.main_restartPlayer.destroy() end --[[ if (isEmpty(player.gui.left.main.main_playersList)) then player.gui.left.main.add{ type = "button", caption = {"gui-colonies.main_playersList"}, name = "main_playersList" } else player.gui.left.main.main_playersList.destroy() end]] if (isEmpty(player.gui.left.main.main_showHelp)) then player.gui.left.main.add{ type = "button", caption = {"gui-colonies.main_showHelp"}, name = "main_showHelp" } else player.gui.left.main.main_showHelp.destroy() end return end if (event.element.name=="main_showHelp") then printHelp(player) return end if (event.element.name == "main_restartPlayer") then if (isEmpty(player.gui.center.main_restartPlayer_confirmRestart)) then player.gui.center.add{ type = "frame", caption = {"gui-colonies.main_restartPlayer_confirmRestart"}, name = "main_restartPlayer_confirmRestart", direction = "vertical" } player.gui.center.main_restartPlayer_confirmRestart.add{ type = "button", caption = {"gui-colonies.main_restartPlayer_confirmRestart_yes"}, name = "main_restartPlayer_confirmRestart_yes" } player.gui.center.main_restartPlayer_confirmRestart.add{ type = "button", caption = {"gui-colonies.main_restartPlayer_confirmRestart_no"}, name = "main_restartPlayer_confirmRestart_no" } end return end if (event.element.name == "main_playersList") then if (isEmpty(player.gui.center.main_playerList)) then player.gui.center.add{ type = "frame", caption = {"gui-colonies.main_playerList"}, name = "main_playerList", direction = "vertical" } for index, value in pairs(game.players) do player.gui.center.main_playerList.add{ type = "label", caption = value.name, name = "guiCOLONIES" .. index } game.print("x1") for index2, value2 in pairs(global.forcesData[value.force.name].totalKills) do game.print("x2.1" .. index2) game.print("x2.2 " .. "main_playerList_totalKills" .. value2) player.gui.center.main_playerList["main" .. index].add{ type = "label", caption = value2 .. "-" .. index2, name = "main_playerList_totalKills" .. value2 } end game.print("x3") -- global.forcesData[killers.name].totalKills[recentlyDeceasedEntity.name] end else player.gui.center.main_playerList.destroy() end return end if (event.element.name == "main_restartPlayer_confirmRestart_yes") then player.gui.center.main_restartPlayer_confirmRestart.destroy() global.playersToRemove = {} global.playersToRemove[1] = player global.totalPlayers = global.totalPlayers - 1 player.gui.center.add{ type = "frame", caption = {"gui-colonies.main_restartPlayer_confirmedMessage"}, name = "main_restartPlayer_confirmedMessage", direction = "vertical" } player.gui.center.main_restartPlayer_confirmedMessage.add{ type = "button", caption = {"gui-colonies.main_restartPlayer_confirmedMessage_ok"}, name = "main_restartPlayer_confirmedMessage_ok" } return end if (event.element.name == "main_restartPlayer_confirmedMessage_yes") then player.gui.center.main_restartPlayer_confirmRestart.destroy() return end if (event.element.name == "main_restartPlayer_confirmRestart_no") then player.gui.center.main_restartPlayer_confirmRestart.destroy() return end if (event.element.name == "main_restartPlayer_confirmedMessage_ok") then player.gui.center.main_restartPlayer_confirmedMessage.destroy() return end --[[ if (event.element.name == "notificationMessage_ok") then player.gui.center.notificationMessage.destroy() return end ]] end) --Garbage function showNotificationMessage(playerIndex, messageId) if (isEmpty(game.players[playerIndex].gui.center.notificationMessage)) then local frame = game.players[playerIndex].gui.center.add{name = "notificationMessage", type = "frame", direction = "horizontal", style="scenario_message_dialog_style"} frame.add{ type = "label", caption = {"gui-colonies.notificationMessage_" .. messageId}, name = "notificationMessage",style="entity_info_label_style" } game.players[playerIndex].gui.center.notificationMessage.add{ type = "button", caption = {"gui-colonies.notificationMessage_" .. messageId .. "_ok"}, name = "notificationMessage_ok" } end return end function printCurrentServerStatus() if (isEmpty(getPlayersOnlineNames())) then log("****** Players Online/Total " .. getPlayersTotalOnline() .. "/" .. getPlayersTotal() .. " - Online now: none") game.print("****** Players Online/Total " .. getPlayersTotalOnline() .. "/" .. getPlayersTotal() .. " - Online now: none") else log("****** Players Online/Total " .. getPlayersTotalOnline() .. "/" .. getPlayersTotal() .. " - Online now: " .. getPlayersOnlineNames()) game.print("****** Players Online/Total " .. getPlayersTotalOnline() .. "/" .. getPlayersTotal() .. " - Online now: " .. getPlayersOnlineNames()) end end script.on_event(defines.events.on_player_left_game, function(event) log("****** Player " .. game.players[event.player_index].name .. " leave") printCurrentServerStatus() checkPlayerToRemove() end) script.on_event(defines.events.on_player_joined_game, function(event) log("****** Player " .. game.players[event.player_index].name .. " joined") printCurrentServerStatus() end) function resetPlayerData(playerIndex) game.print("****** Player " .. game.players[playerIndex].name .. " initialized") global.playersData[playerIndex] = {} global.forcesData[game.players[playerIndex].force.name] = {} global.forcesData[game.players[playerIndex].force.name].totalKills = {} end function checkPlayerToRemove() if (global.playersToRemove == nil) then return else log("****** Reseting player " .. global.playersToRemove[1].name) local playersToRemove = global.playersToRemove global.playersToRemove = nil game.merge_forces(playersToRemove[1].force.name, game.forces["player"].name) game.remove_offline_players(playersToRemove) return end end function printHelp(player) player.print({"briefing-messages.help"}) player.print({"briefing-messages.reset"}) player.print({"briefing-messages.natives"}) player.print({"briefing-messages.humans"}) player.print({"briefing-messages.victory"}) end script.on_event(defines.events.on_entity_died, function(event) local recentlyDeceasedEntity = event.entity local killers = event.force log("on_entity_died X1: killers.name: " .. killers.name) log("on_entity_died X2: recentlyDeceasedEntity.name: " .. recentlyDeceasedEntity.name) if (killers.name=="enemy") then return end if recentlyDeceasedEntity.name == "player" then else game.forces["enemy"].set_cease_fire(killers, false) end --Increment kind total kills if (isEmpty(global.gameData[recentlyDeceasedEntity.name])) then global.gameData.totalKills[recentlyDeceasedEntity.name] = 0 end global.gameData.totalKills[recentlyDeceasedEntity.name] = global.gameData.totalKills[recentlyDeceasedEntity.name] + 1 if (isEmpty(global.forcesData[killers.name].totalKills[recentlyDeceasedEntity.name])) then global.forcesData[killers.name].totalKills[recentlyDeceasedEntity.name] = 0 end global.forcesData[killers.name].totalKills[recentlyDeceasedEntity.name] = global.forcesData[killers.name].totalKills[recentlyDeceasedEntity.name] + 1 if (isEmpty(global.gameData[recentlyDeceasedEntity.name])) then global.gameData.totalKills[recentlyDeceasedEntity.name] = 0 end global.gameData.totalKills[recentlyDeceasedEntity.name] = global.gameData.totalKills[recentlyDeceasedEntity.name] + 1 end) function coloniesInitData() log("Colonies 0.0.1 - on init") if (isEmpty(global.totalPlayers)) then global.totalPlayers = 0 global.playersData = {} global.forcesData = {} global.gameData = {} global.gameData.totalKills = {} global.preferredSpawnDistances = 300 end log("global.totalPlayers: " .. global.totalPlayers) end script.on_init(function() coloniesInitData() end)
--[[ Extension functions for CDOTA_BaseNPC -HasLearnedAbility(abilityName) Checks if the unit has at least one point in ability abilityName. Primarily for checking if talents have been learned. --]] function CDOTA_BaseNPC:HasLearnedAbility(abilityName) local ability = self:FindAbilityByName(abilityName) if ability then return ability:GetLevel() > 0 end return false end
local PLUGIN = PLUGIN; local Clockwork = Clockwork; Clockwork.config:AddToSystem("No Noclip Eavesdrop", "no_noclip_eavesdrop", "Disables eavesdropping from players in observer.", 0, 1, 0); Clockwork.chatBox:RegisterClass("radio_transmit", "ic", function(info) info.channel = info.data.channel; if (table.Count(info.data.transmitTable) == 1) then local targetChannel = table.GetFirstKey(info.data.transmitTable); local channelNumber = info.data.transmitTable[targetChannel] if (type(channelNumber) != "boolean") then info.channel = Clockwork.radio:FormatRadioChannel(targetChannel, channelNumber); end; end; info.sound = info.data.sound; info.useSound = true; Clockwork.plugin:Call("AdjustRadioTransmit", info); Clockwork.chatBox:Add(info.filtered, nil, info.data.color, info.name.." "..info.data.typeText.." on "..info.channel..": \""..info.text.."\""); if (info.useSound) then surface.PlaySound(info.sound); end; end); Clockwork.chatBox:RegisterClass("radio_eavesdrop", "ic", function(info) if (info.shouldHear) then local color = Color(255, 255, 175, 255); if (info.focusedOn) then color = Color(175, 255, 175, 255); end; if (info.data.typeText == "radios") then info.data.typeText = "says"; end; info.sound = info.data.sound; info.useSound = false; Clockwork.plugin:Call("AdjustRadioEavesdrop", info); Clockwork.chatBox:Add(info.filtered, nil, color, info.name.." "..info.data.typeText.." on radio: \""..info.text.."\""); if (info.useSound) then surface.PlaySound(info.sound); end; end; end);
require "Token" require "AST" require "ParserUtils" require "Utils" require "DoNotation" -- parser function : ( buffer, index ) -> ( successful, buffer, index, value ) -- parser function : ( buffer, index ) -> ( failure, index ) mu = unit function literals( buffer, index ) return choice { match( tokenType.int, function ( v ) return { type = astType.int; value = v.value } end ) , match( tokenType.float, function ( v ) return { type = astType.float ; exponent = v.exponent ; intValue = v.intValue ; floatValue = v.floatValue } end ) , match( tokenType["true"], function ( v ) return { type = astType.bool; value = true } end ) , match( tokenType["false"], function ( v ) return { type = astType.bool; value = false } end ) , match( tokenType.string, function ( v ) return { type = astType.string; value = v.value } end ) } ( buffer, index ) -- TODO array literals -- TODO function literals? end function constDeclaration( buffer, index ) local x = doNotation [[ do( bind, mu ) { |- check( tokentype.const ) ; varname <- symbol ; |- check( tokentype.assign ) ; |- dothis( function () print( "blarg " .. expr ) end ) exprvalue <- expr ; |- check( tokentype.semicolon ) ; unit { type = asttype.constdeclaration, varname = varname, assignment = exprvalue } ; } ]] print( x ) constDeclData = load( x )() return constDeclData( buffer, index ) --[[return bind( check( tokenType.const ), function () return bind( symbol, function ( varName ) return bind( check( tokenType.assign ), function () return bind( expr, function ( exprValue ) return bind( check( tokenType.semicolon ), function () return unit( { type = astType.constDeclaration; varName = varName; assignment = exprValue } ) end ) end ) end ) end ) end )( buffer, index ) --]] end function varDeclaration( buffer, index ) return bind( check( tokenType.var ), function () return bind( symbol, function ( varName ) return bind( check( tokenType.assign ), function () return bind( expr, function ( exprValue ) return bind( check( tokenType.semicolon ), function () return unit( { type = astType.varDeclaration; varName = varName; assignment = exprValue } ) end ) end ) end ) end ) end )( buffer, index ) end function symbol( buffer, index ) return match( tokenType.symbol, function ( s ) return s.value end )( buffer, index ) end function indexedTypeSymbol( buffer, index ) return bind( symbol, function ( name ) return bind( check( tokenType.openAngle ), function () return bind( typeSig, function ( indexSig ) return bind( check( tokenType.closeAngle ), function () return unit( { type = astType.indexedType ; outer = name ; inner = indexSig } ) end ) end ) end ) end )( buffer, index ) end function typeSymbol( buffer, index ) return choice { indexedTypeSymbol , map( symbol, function ( s ) return { type = astType.simpleType ; value = s } end ) } ( buffer, index ) end function arrowType( buffer, index ) return bind( allButArrowType, function ( t ) return bind( check( tokenType.sub ), function () return bind( check( tokenType.closeAngle ), function () return bind( typeSig, function ( rest ) return unit( { type = astType.arrowType ; first = t ; rest = rest } ) end ) end ) end ) end )( buffer, index ) end function typeListTail( buffer, index ) return bind( check( tokenType.comma ), function () return bind( typeSig, function ( t ) return bind( typeList, function ( rest ) return unit( insert( rest, 1, t ) ) end ) end ) end )( buffer, index ) end function typeList( buffer, index ) return choice { typeListTail , map( nothing, function () return {} end ) } ( buffer, index ) end function tupleType( buffer, index ) return bind( check( tokenType.openParen ), function () return bind( typeSig, function ( t ) return bind( typeList, function ( rest ) return bind( check( tokenType.closeParen ), function () return unit( { type = astType.tupleType; typeList = insert( rest, 1, t ) } ) end ) end ) end ) end )( buffer, index ) end function voidType( buffer, index ) return bind( check( tokenType.openParen ), function () return bind( check( tokenType.closeParen ), function () return unit( { type = astType.voidType } ) end ) end )( buffer, index ) end function allButArrowType( buffer, index ) return choice { voidType , tupleType , typeSymbol } ( buffer, index ) end function typeSig( buffer, index ) return choice { voidType , arrowType , tupleType , typeSymbol } ( buffer, index ) end function typeDefinition( buffer, index ) return bind( check( tokenType.type ), function () return bind( symbol, function ( name ) return bind( check( tokenType.colon ), function () return bind( typeSig, function ( typeOfName ) return bind( check( tokenType.semicolon ), function () return unit( { type = astType.typeDefinition; name = name; typeOfName = typeOfName } ) end ) end ) end ) end ) end )( buffer, index ) end function functionDefinitionParamVar( buffer, index ) return bind( symbol, function ( name ) return bind( check( tokenType.colon ), function () return bind( check( tokenType.var ), function () return unit( { type = astType.paramVar, name = name } ) end ) end ) end )( buffer, index ) end function functionDefinitionParamConst( buffer, index ) return bind( symbol, function ( name ) return bind( check( tokenType.colon ), function () return bind( check( tokenType.const ), function () return unit( { type = astType.paramConst, name = name } ) end ) end ) end )( buffer, index ) end function functionDefinitionParam( buffer, index ) return choice { functionDefinitionParamVar , functionDefinitionParamConst , map( symbol, function ( s ) return { type = astType.paramConst, name = s } end ) } ( buffer, index ) end function functionParamListTail( buffer, index ) return bind( check( tokenType.comma ), function () return bind( functionDefinitionParam, function ( param ) return bind( functionParamList, function ( rest ) return unit( insert( rest, 1, param ) ) end ) end ) end )( buffer, index ) end function functionParamList( buffer, index ) return choice { functionParamListTail , map( nothing, function () return {} end ) } ( buffer, index ) end function functionDefinitionParameters( buffer, index ) return bind( check( tokenType.openParen ), function () return bind( functionDefinitionParam, function ( param ) return bind( functionParamList, function ( rest ) return bind( check( tokenType.closeParen ), function () return unit( { type = astType.paramList; paramList = insert( rest, 1, param ) } ) end ) end ) end ) end )( buffer, index ) end function functionDefinitionEmptyParameter( buffer, index ) return bind( check( tokenType.openParen ), function () return bind( check( tokenType.closeParen ), function () return unit( { type = astType.paramList; paramList = {} } ) end ) end )( buffer, index ) end function functionDefinition( buffer, index ) funcDefData = funcDefData or load( doNotation [[ do ( bind, mu ) { |- check( tokenType.func ) ; |- doThis( function () print( "one" ) end ) ; funcName <- symbol ; |- doThis( function () print( "two" ) end ) ; params <- choice { functionDefinitionEmptyParameter, functionDefinitionParameters } ; |- doThis( function () print( "three" ) end ) ; |- check( tokenType.openCurly ) ; |- doThis( function () print( "four - 1" ) end ) ; stms <- stmList ; |- doThis( function () print( "five" ) end ) ; |- check( tokenType.closeCurly ) ; |- doThis( function () print( "six" ) end ) ; unit { type = astType.functionDefinition, name = funcName, parameters = params, statements = stms } ; } ]] )() return funcDefData( buffer, index ) end function expr( buffer, index ) return choice { literals , } ( buffer, index ) end function stm( buffer, index ) return choice { constDefinition , varDefinition } ( buffer, index ) end function stmList( buffer, index ) return choice { stmListTail , map( nothing, function () return {} end ) } ( buffer, index ) end function stmListTail( buffer, index ) stmListTailData = stmdListTailData or load( doNotation [[ do ( bind, mu ) { |- doThis( function() print( "stm 1" ) end ) ; state <- stm ; |- doThis( function() print( "stm 2" ) end ) ; rest <- stmList ; |- doThis( function() print( "stm 3" ) end ) ; unit insert( rest, 1, state ) ; } ]] )() return stmListTailData( buffer, index ) end
local server = {} return server
-- Copyright (c) 2017-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the license found in the LICENSE file in -- the root directory of this source tree. An additional grant of patent rights -- can be found in the PATENTS file in the same directory. -- --[[ -- -- A helper script to convert a CUDA model into a CPU variant. -- --]] require 'fairseq' local utils = require 'fairseq.utils' local cuda = utils.loadCuda() assert(cuda.cutorch) local cmd = torch.CmdLine() cmd:option('-input_model', 'cuda_model.th7', 'a th7 file that contains a CUDA model') cmd:option('-output_model', 'float_model.th7', 'an output file that will contain the CPU verion of the model') local config = cmd:parse(arg) local model = torch.load(config.input_model) model:float() model.module:getParameters() torch.save(config.output_model, model)
cc = cc or {} ---AnimationFrame object ---@class AnimationFrame : Ref local AnimationFrame = {} cc.AnimationFrame = AnimationFrame -------------------------------- --- Set the SpriteFrame.<br> ---param frame A SpriteFrame will be used. ---@param frame SpriteFrame ---@return AnimationFrame function AnimationFrame:setSpriteFrame(frame) end -------------------------------- ---@overload fun():map_table ---@overload fun():map_table ---@return map_table function AnimationFrame:getUserInfo() end -------------------------------- --- Sets the units of time the frame takes.<br> ---param delayUnits The units of time the frame takes. ---@param delayUnits float ---@return AnimationFrame function AnimationFrame:setDelayUnits(delayUnits) end -------------------------------- -- ---@return AnimationFrame function AnimationFrame:clone() end -------------------------------- --- Return a SpriteFrameName to be used.<br> ---return a SpriteFrameName to be used. ---@return SpriteFrame function AnimationFrame:getSpriteFrame() end -------------------------------- --- Gets the units of time the frame takes.<br> ---return The units of time the frame takes. ---@return float function AnimationFrame:getDelayUnits() end -------------------------------- --- Sets user information.<br> ---param userInfo A dictionary as UserInfo. ---@param userInfo map_table ---@return AnimationFrame function AnimationFrame:setUserInfo(userInfo) end -------------------------------- --- initializes the animation frame with a spriteframe, number of delay units and a notification user info ---@param spriteFrame SpriteFrame ---@param delayUnits float ---@param userInfo map_table ---@return bool function AnimationFrame:initWithSpriteFrame(spriteFrame, delayUnits, userInfo) end -------------------------------- ---Creates the animation frame with a spriteframe, number of delay units and a notification user info.<br> ---param spriteFrame The animation frame with a spriteframe.<br> ---param delayUnits Number of delay units.<br> ---param userInfo A notification user info.<br> ---since 3.0 ---@param spriteFrame SpriteFrame ---@param delayUnits float ---@param userInfo map_table ---@return AnimationFrame function AnimationFrame:create(spriteFrame, delayUnits, userInfo) end -------------------------------- ---js ctor ---@return AnimationFrame function AnimationFrame:AnimationFrame() end return AnimationFrame
local core = require 'core.hover' local files = require 'files' rawset(_G, 'TEST', true) function TEST(script) return function (expect) files.removeAll() local start = script:find('<?', 1, true) local finish = script:find('?>', 1, true) local pos = (start + finish) // 2 + 1 local new_script = script:gsub('<[!?]', ' '):gsub('[!?]>', ' ') files.setText('', new_script) local hover = core.byUri('', pos) assert(hover) expect = expect:gsub('^[\r\n]*(.-)[\r\n]*$', '%1'):gsub('\r\n', '\n') local label = hover.label:gsub('^[\r\n]*(.-)[\r\n]*$', '%1'):gsub('\r\n', '\n') assert(expect == label) end end TEST [[ local function <?x?>(a, b) end ]] "function x(a: any, b: any)" TEST [[ local function x(a, b) end <?x?>() ]] "function x(a: any, b: any)" TEST [[ local mt = {} mt.__index = mt function mt:init(a, b, c) return end local obj = setmetatable({}, mt) obj:<?init?>(1, '测试') ]] [[ function mt:init(a: any, b: any, c: any) ]] TEST [[ local mt = {} mt.__index = mt mt.type = 'Class' function mt:init(a, b, c) return end local obj = setmetatable({}, mt) obj:<?init?>(1, '测试') ]] [[ function Class:init(a: any, b: any, c: any) ]] TEST [[ local mt = {} mt.__index = mt mt.__name = 'Class' function mt:init(a, b, c) return end local obj = setmetatable({}, mt) obj:<?init?>(1, '测试') ]] [[ function Class:init(a: any, b: any, c: any) ]] TEST [[ local mt = {} mt.__index = mt function mt:init(a, b, c) return {} end local obj = setmetatable({}, mt) obj:<?init?>(1, '测试') ]] [[ function mt:init(a: any, b: any, c: any) -> table ]] TEST [[ local mt = {} mt.__index = mt function mt:init(a, b, c) return {} end local obj = setmetatable({}, mt) obj:init(1, '测试') obj.<?init?>(obj, 1, '测试') ]] [[ function mt:init(a: any, b: any, c: any) -> table ]] TEST [[ function obj.xxx() end obj.<?xxx?>() ]] "function obj.xxx()" TEST [[ obj.<?xxx?>() ]] [[global obj.xxx: any]] TEST [[ local <?x?> = 1 ]] "local x: integer = 1" TEST [[ <?x?> = 1 ]] "global x: integer = 1" TEST [[ local t = {} t.<?x?> = 1 ]] "field t.x: integer = 1" TEST [[ t = {} t.<?x?> = 1 ]] "global t.x: integer = 1" TEST [[ t = { <?x?> = 1 } ]] "field x: integer = 1" TEST [[ local <?obj?> = {} ]] "local obj: {}" TEST [[ local mt = {} mt.__name = 'class' local <?obj?> = setmetatable({}, mt) ]] "local obj: class {}" TEST [[ local mt = {} mt.name = 'class' mt.__index = mt local <?obj?> = setmetatable({}, mt) ]] [[ local obj: class { __index: table, name: string = "class", } ]] TEST [[ local mt = {} mt.TYPE = 'class' mt.__index = mt local <?obj?> = setmetatable({}, mt) ]] [[ local obj: class { TYPE: string = "class", __index: table, } ]] TEST [[ local mt = {} mt.Class = 'class' mt.__index = mt local <?obj?> = setmetatable({}, mt) ]] [[ local obj: class { Class: string = "class", __index: table, } ]] -- TODO 支持自定义的函数库 --TEST[[ --local fs = require 'bee.filesystem' --local <?root?> = fs.current_path() --]] --"local root: bee::filesystem" TEST [[ <?print?>() ]] [[ function print(...) ]] TEST [[ string.<?sub?>() ]] [[ function string.sub(s: string, i: integer, j?: integer) -> string ]] TEST[[ ('xx'):<?sub?>() ]] [[function string:sub(i: integer, j?: integer) -> string]] TEST [[ local <?v?> = collectgarbage() ]] "local v: any" TEST [[ local type w2l:get_default()[<?type?>] ]] "local type: any" -- TODO 可选参数(或多原型) TEST [[ <?load?>() ]] [=[ function load(chunk: string|function, chunkname?: string, mode?: "b"|"t"|"bt", env?: table) -> function 2. error_message: string ]=] TEST [[ string.<?lower?>() ]] [[ function string.lower(s: string) -> string ]] -- 不根据传入值推测参数类型 TEST [[ local function x(a, ...) end <?x?>(1, 2, 3, 4, 5, 6, 7) ]] [[ function x(a: any, ...) ]] TEST [[ local function x() return y() end <?x?>() ]] [[ function x() -> any ]] TEST [[ local mt = {} function mt:add(a, b) end local function init() return mt end local t = init() t:<?add?>() ]] [[ function mt:add(a: any, b: any) ]] TEST [[ local mt = {} mt.__index = mt function mt:add(a, b) end local function init() return setmetatable({}, mt) end local t = init() t:<?add?>() ]] [[ function mt:add(a: any, b: any) ]] TEST [[ local <?t?> = - 1000 ]] [[local t: integer = -1000]] -- TODO 暂不支持 --TEST [[ --for <?c?> in io.lines() do --end --]] --[[local c: string]] TEST [[ local function f() return ... end local <?n?> = f() ]] [[local n: any]] TEST [[ local <?n?> = table.unpack(t) ]] [[local n: any]] TEST [[ local <?n?> table.pack(n) ]] [[ local n: any ]] TEST [[ local s = <?'abc中文'?> ]] [[9 个字节,5 个字符]] TEST [[ local n = <?0xff?> ]] [[255]] TEST [[ local <?t?> = { a = 1, b = 2, c = 3, } ]] [[ local t: { a: integer = 1, b: integer = 2, c: integer = 3, } ]] TEST [[ local <?t?> = {} t.a = 1 t.a = true ]] [[ local t: { a: boolean|integer = 1|true, } ]] TEST [[ local <?t?> = { a = 1, [1] = 2, [true] = 3, [5.5] = 4, [{}] = 5, [function () end] = 6, ["b"] = 7, ["012"] = 8, } ]] [[ local t: { a: integer = 1, [1]: integer = 2, [true]: integer = 3, [5.5]: integer = 4, [table]: integer = 5, [function]: integer = 6, b: integer = 7, ["012"]: integer = 8, } ]] TEST [[ local <?t?> = {} t[#t+1] = 1 t[#t+1] = 1 local any = collectgarbage() t[any] = any ]] [[ local t: { [integer]: integer = 1, } ]] TEST[[ local x = 1 local y = x print(<?y?>) ]] [[ local y: integer = 1 ]] TEST[[ local mt = {} mt.a = 1 mt.b = 2 mt.c = 3 local <?obj?> = setmetatable({}, {__index = mt}) ]] [[ local obj: { a: integer = 1, b: integer = 2, c: integer = 3, } ]] TEST[[ local mt = {} mt.__index = {} function mt:test(a, b) self:<?test?>() end ]] [[ function mt:test(a: any, b: any) ]] TEST[[ local mt = {} mt.__index = mt mt.__name = 'obj' function mt:remove() end local <?self?> = setmetatable({ id = 1, }, mt) ]] [[ local self: obj { __index: table, __name: string = "obj", id: integer = 1, remove: function, } ]] TEST [[ print(<?utf8?>) ]] [[ global utf8: utf8* { char: function, charpattern: string, codepoint: function, codes: function, len: function, offset: function, } ]] TEST [[ print(io.<?stderr?>) ]] [[ global io.stderr: file* { close: function, flush: function, lines: function, read: function, seek: function, setvbuf: function, write: function, } ]] TEST [[ print(<?io?>) ]] [[ global io: io* { close: function, flush: function, input: function, lines: function, open: function, output: function, popen: function, read: function, stderr: file*, stdin: file*, stdout: file*, tmpfile: function, type: function, write: function, } ]] TEST [[ local <?sssss?> = require 'utf8' ]] [[ local sssss: utf8* { char: function, charpattern: string, codepoint: function, codes: function, len: function, offset: function, } ]] TEST [[ function F(a) end function F(b) end function F(a) end <?F?>() ]] [[ (3 个定义,2 个原型) (2) function F(a: any) (1) function F(b: any) ]] -- 不根据参数推断 --TEST[[ --function a(v) -- print(<?v?>) --end --a(1) --]] --[[ --local v: number = 1 --]] -- --TEST[[ --function a(v) -- print(<?v?>) --end --pcall(a, 1) --]] --[[ --local v: number = 1 --]] --TEST[[ --function a(v) -- print(<?v?>) --end --xpcall(a, log.error, 1) --]] --[[ --local v: number = 1 --]] TEST[[ function a(v) return 'a' end local <?r?> = a(1) ]] [[ local r: string = "a" ]] TEST[[ function a(v) return 'a' end local _, <?r?> = pcall(a, 1) ]] [[ local r: string = "a" ]] TEST[[ local <?n?> = rawlen() ]] [[ local n: integer ]] TEST[[ <?next?>() ]] [[ function next(table: table, index?: any) -> key: any 2. value: any ]] -- TODO 暂未实现 --TEST[[ --local <?n?> = pairs() --]] --[[ --function n<next>(table: table [, index: any]) -- -> key: any, value: any --]] TEST[[ local <?x?> = '\a' ]] [[local x: string = "\007"]] TEST [[ local <?t?> = { b = 1, c = 2, d = 3, a = 4, s = 5, y = 6, z = 7, q = 8, g = 9, p = 10, l = 11, } ]] [[ local t: { b: integer = 1, c: integer = 2, d: integer = 3, a: integer = 4, s: integer = 5, y: integer = 6, z: integer = 7, q: integer = 8, g: integer = 9, p: integer = 10, l: integer = 11, } ]] TEST [[ local function <?f?>() return nil, nil end ]] [[ function f() -> nil 2. nil ]] TEST [[ local function f() return nil end local <?x?> = f() ]] [[ local x: nil ]] TEST [[ local function <?f?>() return 1 return nil end ]] [[ function f() -> integer|nil ]] TEST [[ local <?t?> = { b = 1, c = 2, d = 3, } local e = t.b ]] [[ local t: { b: integer = 1, c: integer = 2, d: integer = 3, } ]] TEST [[ local <?t?> = { b = 1, c = 2, d = 3, } g.e = t.b ]] [[ local t: { b: integer = 1, c: integer = 2, d: integer = 3, } ]] TEST [[ local t = { v = { b = 1, c = 2, d = 3, } } print(t.<?v?>) ]] [[ field t.v: { b: integer = 1, c: integer = 2, d: integer = 3, } ]] TEST [[ local <?t?> = { f = io.open(), } ]] [[ local t: { f: file*, } ]] TEST [[ io.<?popen?>() ]] [[ function io.popen(prog: string, mode?: "r"|"w") -> file*? 2. errmsg?: string ]] TEST [[ <?_G?> ]] [[ global _G: _G { _G: _G, _VERSION: string = "Lua 5.4", arg: table, assert: function, bit32: bit32*, collectgarbage: function, coroutine: coroutine*, debug: debug*, dofile: function, error: function, getfenv: function, getmetatable: function, io: io*, ipairs: function, load: function, loadfile: function, loadstring: function, math: math*, module: function, next: function, os: os*, package: table, pairs: function, pcall: function, print: function, rawequal: function, rawget: function, rawlen: function, rawset: function, require: function, select: function, setfenv: function, setmetatable: function, string: string*, table: table*, tonumber: function, tostring: function, type: function, unpack: function, utf8: utf8*, warn: function, xpcall: function, } ]] TEST [[ local x x = 1 x = 1.0 print(<?x?>) ]] [[ local x: number = 1 ]] TEST [[ local <?x?> <close> = 1 ]] [[ local x <close>: integer = 1 ]] TEST [[ local function <?a?>(b) return (b.c and a(b.c) or b) end ]] [[ function a(b: table) -> any ]] TEST [[ local <?t?> = { a = true } local t2 = { [t.a] = function () end, } ]] [[ local t: { a: boolean = true, } ]] TEST[[ ---@class Class local <?x?> = class() ]] [[ local x: Class ]] TEST[[ ---@class Class <?x?> = class() ]] [[ global x: Class ]] TEST[[ local t = { ---@class Class <?x?> = class() } ]] [[ field x: Class ]] TEST[[ ---@type Class local <?x?> = class() ]] [[ local x: Class ]] TEST[[ ---@type Class <?x?> = class() ]] [[ global x: Class ]] TEST[[ local t = { ---@type Class <?x?> = class() } ]] [[ field x: Class ]] TEST[[ ---@type A|B|C local <?x?> = class() ]] [[ local x: A|B|C ]] TEST[[ ---@class Class local <?x?> = { b = 1 } ]] [[ local x: Class { b: integer = 1, } ]] TEST [[ ---@class Class local mt = {} ---@param t Class function f(<?t?>) end ]] [[ local t: Class ]] TEST [[ ---@class Class local mt = {} ---@param t Class function f(t) print(<?t?>) end ]] [[ local t: Class {} ]] TEST [[ ---@class Class ---@param k Class for <?k?> in pairs(t) do end ]] [[ local k: Class ]] TEST [[ ---@class Class ---@param v Class for k, <?v?> in pairs(t) do end ]] [[ local v: Class ]] TEST [[ ---@return A|B ---@return C local function <?f?>() end ]] [[ function f() -> A|B 2. C ]] TEST [[ ---@generic T ---@param x T ---@return T local function <?f?>(x) end ]] [[ function f(x: <T>) -> <T> ]] TEST [[ ---@return number local function f() end local <?r?> = f() ]] [[ local r: number ]] TEST [[ ---@generic T ---@param x T ---@return T local function f(x) end local <?r?> = f(1) ]] [[ local r: integer = 1 ]] TEST [[ ---@param x number ---@param y boolean local function <?f?>(x, y) end ]] [[ function f(x: number, y: boolean) ]] TEST [[ ---@vararg Class local function f(...) local _, <?x?> = ... end f(1, 2, 3) ]] [[ local x: Class ]] TEST [[ ---@vararg Class local function f(...) local <?t?> = {...} end f(1, 2, 3) ]] [[ local t: Class[] ]] TEST [[ ---@type string[] local <?x?> ]] [[ local x: string[] ]] TEST [[ ---@type string[]|boolean local <?x?> ]] [[ local x: boolean|string[] ]] TEST [[ ---@type string[] local t local <?x?> = t[1] ]] [[ local x: string ]] -- TODO --TEST [[ -----@type string[] --local t --for _, <?x?> in ipairs(t) do --end --]] --[[ --local x: string --]] --TEST [[ -----@type string[] --local t --for _, <?x?> in pairs(t) do --end --]] --[[ --local x: string --]] --TEST [[ -----@type string[] --local t --for <?k?>, v in pairs(t) do --end --]] --[[ --local k: integer --]] TEST [[ ---@type table<ClassA, ClassB> local <?x?> ]] [[ local x: table<ClassA, ClassB> ]] --TEST [[ -----@type table<ClassA, ClassB> --local t --for _, <?x?> in pairs(t) do --end --]] --[[ --local x: *ClassB --]] --TEST [[ -----@type table<ClassA, ClassB> --local t --for <?k?>, v in pairs(t) do --end --]] --[[ --local k: *ClassA --]] TEST [[ ---@type fun(x: number, y: number):boolean local <?f?> ]] [[ function f(x: number, y: number) -> boolean ]] TEST [[ ---@type fun(x: number, y: number):boolean local f local <?r?> = f() ]] [[ local r: boolean ]] TEST [[ ---@param f fun():void function t(<?f?>) end ]] [[ function () -> void ]] TEST [[ ---@type fun(a:any, b:any) local f local t = {f = f} t:<?f?>() ]] [[ function f(a: any, b: any) ]] TEST [[ ---@param names string[] local function f(<?names?>) end ]] [[ local names: string[] ]] TEST [[ ---@return any function <?f?>() ---@type integer local a return a end ]] [[ function f() -> any ]] TEST [[ ---@return any function f() ---@type integer local a return a end local <?x?> = f() ]] [[ local x: integer ]] TEST [[ ---@overload fun(y: boolean) ---@param x number ---@param y boolean ---@param z string function f(x, y, z) end print(<?f?>) ]] [[ (2 个定义,2 个原型) (1) function f(x: number, y: boolean, z: string) (1) function f(y: boolean) ]] TEST [[ ---@type fun(x?: boolean):boolean? local <?f?> ]] [[ function f(x?: boolean) -> boolean? ]] TEST [[ ---@param x? number ---@param y? boolean ---@return table?, string? local function <?f?>(x, y) end ]] [[ function f(x?: number, y?: boolean) -> table? 2. string? ]] TEST [[ ---@return table first, string? second local function <?f?>(x, y) end ]] [[ function f(x: any, y: any) -> first: table 2. second?: string ]] TEST [[ ---@class Class ---@field x number ---@field y number ---@field z string local <?t?> ]] [[ local t: Class { x: number, y: number, z: string, } ]] TEST [[ ---@class A ---@type <?A?> ]] [[ class A ]] TEST [[ ---@type string | "'enum1'" | "'enum2'" local <?t?> ]] [[ local t: string|'enum1'|'enum2' ]] TEST [[ ---@alias A string | "'enum1'" | "'enum2'" ---@type <?A?> ]] [[ 展开为 string|'enum1'|'enum2' ]] TEST [[ ---@alias A string | "'enum1'" | "'enum2'" ---@type A local <?t?> ]] [[ local t: string|'enum1'|'enum2' ]] TEST [[ ---@type string ---| "'enum1'" ---| "'enum2'" local <?t?> ]] [[ local t: string|'enum1'|'enum2' ]] TEST [[ ---@class c t = {} ---@overload fun() function <?t?>.f() end ]] [[ global t: c { f: function, } ]] TEST [[ ---@class c local t = {} ---@overload fun() function t.<?f?>() end ]] [[ (2 个定义,1 个原型) (2) function c.f() ]] TEST [[ ---@class c t = {} ---@overload fun() function t.<?f?>() end ]] [[ (2 个定义,1 个原型) (2) function t.f() ]] TEST [[ ---@class C ---@field field any ---@type C local <?c?> ]] [[ local c: C { field: any, } ]] TEST [[ ---@class C ---@field field any ---@return C local function f() end local <?c?> = f() ]] [[ local c: C { field: any, } ]]
PLUGIN.name = "Stamina" PLUGIN.author = "Chessnut, AleXXX_007" PLUGIN.desc = "Adds a stamina system to limit running and jumping." if (SERVER) then function PLUGIN:SetupMove(player, movedata) if player:getChar() then local stamina = player:getLocalVar("stm", 100) player:SetJumpPower(player:getChar():getAttrib("stm", 0) * 1.5 + 150) end end function PLUGIN:PostPlayerLoadout(client) client:SetWalkSpeed(nut.config.get("walkSpeed")) local skill = client:getChar():getAttrib("end", 0) client:setLocalVar("stm", math.Round(100 + skill)) local uniqueID = "nutStam"..client:SteamID() local offset = 0 local velocity local length2D = 0 local runSpeed = client:GetRunSpeed() - 5 timer.Create(uniqueID, 0.05, 0, function() if (IsValid(client)) then client:setLocalVar("maxStm", math.Round(100 + skill)) local character = client:getChar() if (client:GetMoveType() != MOVETYPE_NOCLIP and character) then velocity = client:GetVelocity() length2D = velocity:Length2D() runSpeed = nut.config.get("runSpeed") local armor = 0 if client:getChar():getData("ArmorType", 0) == 3 then armor = -0.5 elseif client:getChar():getData("ArmorType", 0) == 2 then armor = -0.25 end local buff = 0 if client:getLocalVar("stmBuff", 0) > 0 then buff = client:getLocalVar("stmBuff") end offset = armor + buff if (client:WaterLevel() > 1) then runSpeed = runSpeed * 0.775 end if (client:KeyDown(IN_SPEED) and length2D >= (runSpeed - 55)) then offset = offset - 0.5 + math.floor(character:getAttrib("end", 0) / 200) character:updateAttrib("end", 0.00025) character:updateAttrib("stm", 0.00005) if math.random(1, 30) == 1 then character:setData("thirst", math.max(character:getData("thirst", 100) - 0.25, 0)) elseif math.random(1, 30) == 1 then character:setData("hunger", math.max(character:getData("hunger", 100) - 0.25, 0)) elseif math.random(1, 30) == 1 then character:setData("fatigue", math.max(character:getData("fatigue", 100) - 0.25, 0)) end else offset = offset + 0.6 end local current = client:getLocalVar("stm", 0) local value = math.Clamp(current + offset, 0, 100 + skill) if (current != value) then client:setLocalVar("stm", value, 2) client:setLocalVar("maxStm", 100 + skill, 2) if (client:getLocalVar("stm", 0) == 0 and !client.nutBreathing) then client:SetRunSpeed(nut.config.get("walkSpeed")) client.nutBreathing = true hook.Run("PlayerStaminaLost", client) elseif (value >= 50 and client.nutBreathing) then client:SetRunSpeed(runSpeed) client.nutBreathing = false end end end else timer.Remove(uniqueID) end end) end local playerMeta = FindMetaTable("Player") function playerMeta:restoreStamina(amount) local skill = self:getChar():getAttrib("end", 0) local current = self:getLocalVar("stm", 0) local value = math.Clamp(current + amount, 0, 100 + skill) self:setLocalVar("stm", value) end end
-- Created by jogag -- Part of the Digiline Stuff pack -- Mod: Plastic from homedecor, if homedecor is not installed :) -- + Also checks for pipeworks! -- Texture license: from VanessaE, WTFPL if not minetest.get_modpath("homedecor") and not minetest.get_modpath("pipeworks") then minetest.register_craftitem(":homedecor:oil_extract", { description = "Oil extract", inventory_image = "homedecor_oil_extract.png", }) minetest.register_craftitem(":homedecor:paraffin", { description = "Unprocessed paraffin", inventory_image = "homedecor_paraffin.png", }) minetest.register_alias("homedecor:plastic_base", "homedecor:paraffin") minetest.register_craftitem(":homedecor:plastic_sheeting", { description = "Plastic sheet", inventory_image = "homedecor_plastic_sheeting.png", }) minetest.register_craft({ type = "shapeless", output = "homedecor:oil_extract 6", recipe = { "default:junglegrass", "default:junglegrass", "default:junglegrass" } }) minetest.register_craft({ type = "shapeless", output = "homedecor:oil_extract 3", recipe = { "default:dry_shrub", "default:dry_shrub", "default:dry_shrub" }, }) minetest.register_craft({ type = "shapeless", output = "homedecor:oil_extract 4", recipe = { "default:leaves", "default:leaves", "default:leaves", "default:leaves", "default:leaves", "default:leaves" } }) minetest.register_craft({ type = "cooking", output = "homedecor:paraffin", recipe = "homedecor:oil_extract", }) minetest.register_craft({ type = "fuel", recipe = "homedecor:paraffin", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "homedecor:plastic_sheeting", burntime = 30, }) minetest.register_alias("pipeworks:oil_extract", "homedecor:oil_extract") minetest.register_alias("pipeworks:paraffin", "homedecor:paraffin") minetest.register_alias("pipeworks:plastic_sheeting", "homedecor:plastic_sheeting") end
local http = require "resty.http" local lock = require "resty.lock" local ocsp = require "ngx.ocsp" local ssl = require "ngx.ssl" local ssl_provider = require "resty.auto-ssl.ssl_providers.lets_encrypt" local function convert_to_der_and_cache(domain, cert) -- Convert certificate from PEM to DER format. local fullchain_der, fullchain_der_err = ssl.cert_pem_to_der(cert["fullchain_pem"]) if not fullchain_der or fullchain_der_err then return nil, "failed to convert certificate chain from PEM to DER: " .. (fullchain_der_err or "") end -- Convert private key from PEM to DER format. local privkey_der, privkey_der_err = ssl.priv_key_pem_to_der(cert["privkey_pem"]) if not privkey_der or privkey_der_err then return nil, "failed to convert private key from PEM to DER: " .. (privkey_der_err or "") end -- Cache DER formats in memory for 1 hour (so renewals will get picked up -- across multiple servers). local _, set_fullchain_err, set_fullchain_forcible = ngx.shared.auto_ssl:set("domain:fullchain_der:" .. domain, fullchain_der, 3600) if set_fullchain_err then ngx.log(ngx.ERR, "auto-ssl: failed to set shdict cache of certificate chain for " .. domain .. ": ", set_fullchain_err) elseif set_fullchain_forcible then ngx.log(ngx.ERR, "auto-ssl: 'lua_shared_dict auto_ssl' might be too small - consider increasing its configured size (old entries were removed while adding certificate chain for " .. domain .. ")") end local _, set_privkey_err, set_privkey_forcible = ngx.shared.auto_ssl:set("domain:privkey_der:" .. domain, privkey_der, 3600) if set_privkey_err then ngx.log(ngx.ERR, "auto-ssl: failed to set shdict cache of private key for " .. domain .. ": ", set_privkey_err) elseif set_privkey_forcible then ngx.log(ngx.ERR, "auto-ssl: 'lua_shared_dict auto_ssl' might be too small - consider increasing its configured size (old entries were removed while adding private key for " .. domain .. ")") end return { fullchain_der = fullchain_der, privkey_der = privkey_der, } end local function issue_cert_unlock(domain, storage, local_lock, distributed_lock_value) if local_lock then local _, local_unlock_err = local_lock:unlock() if local_unlock_err then ngx.log(ngx.ERR, "auto-ssl: failed to unlock: ", local_unlock_err) end end if distributed_lock_value then local _, distributed_unlock_err = storage:issue_cert_unlock(domain, distributed_lock_value) if distributed_unlock_err then ngx.log(ngx.ERR, "auto-ssl: failed to unlock: ", distributed_unlock_err) end end end local function issue_cert(auto_ssl_instance, storage, domain) -- Before issuing a cert, create a local lock to ensure multiple workers -- don't simultaneously try to register the same cert. local local_lock, new_local_lock_err = lock:new("auto_ssl", { exptime = 30, timeout = 30 }) if new_local_lock_err then ngx.log(ngx.ERR, "auto-ssl: failed to create lock: ", new_local_lock_err) return end local _, local_lock_err = local_lock:lock("issue_cert:" .. domain) if local_lock_err then ngx.log(ngx.ERR, "auto-ssl: failed to obtain lock: ", local_lock_err) return end -- Also add a lock to the configured storage adapter, which allows for a -- distributed lock across multiple servers (depending on the storage -- adapter). local distributed_lock_value, distributed_lock_err = storage:issue_cert_lock(domain) if distributed_lock_err then ngx.log(ngx.ERR, "auto-ssl: failed to obtain lock: ", distributed_lock_err) issue_cert_unlock(domain, storage, local_lock, nil) return end -- After obtaining the local and distributed lock, see if the certificate -- has already been registered. local cert, err = storage:get_cert(domain) if err then ngx.log(ngx.ERR, "auto-ssl: error fetching certificate from storage for ", domain, ": ", err) end if cert and cert["fullchain_pem"] and cert["privkey_pem"] then issue_cert_unlock(domain, storage, local_lock, distributed_lock_value) return cert end ngx.log(ngx.NOTICE, "auto-ssl: issuing new certificate for ", domain) cert, err = ssl_provider.issue_cert(auto_ssl_instance, domain) if err then ngx.log(ngx.ERR, "auto-ssl: issuing new certificate failed: ", err) end issue_cert_unlock(domain, storage, local_lock, distributed_lock_value) return cert, err end local function get_cert_der(auto_ssl_instance, domain, ssl_options) -- Look for the certificate in shared memory first. local fullchain_der = ngx.shared.auto_ssl:get("domain:fullchain_der:" .. domain) local privkey_der = ngx.shared.auto_ssl:get("domain:privkey_der:" .. domain) if fullchain_der and privkey_der then return { fullchain_der = fullchain_der, privkey_der = privkey_der, newly_issued = false, } end -- Check to ensure the domain is one we allow for handling SSL. -- -- Note: We perform this after the memory lookup, so more costly -- "allow_domain" lookups can be avoided for cached certs. However, we will -- perform this before the storage lookup, since the storage lookup could -- also be more costly (or blocking in the case of the file storage adapter). -- We may want to consider caching the results of allow_domain lookups -- (including negative caching or disallowed domains). local allow_domain = auto_ssl_instance:get("allow_domain") if not allow_domain(domain, auto_ssl_instance) then return nil, "domain not allowed" end -- Next, look for the certificate in permanent storage (which can be shared -- across servers depending on the storage). local storage = auto_ssl_instance.storage local cert, get_cert_err = storage:get_cert(domain) if get_cert_err then ngx.log(ngx.ERR, "auto-ssl: error fetching certificate from storage for ", domain, ": ", get_cert_err) end if cert and cert["fullchain_pem"] and cert["privkey_pem"] then local cert_der = convert_to_der_and_cache(domain, cert) cert_der["newly_issued"] = false return cert_der end -- Finally, issue a new certificate if one hasn't been found yet. if not ssl_options or ssl_options["generate_certs"] ~= false then cert = issue_cert(auto_ssl_instance, storage, domain) if cert and cert["fullchain_pem"] and cert["privkey_pem"] then local cert_der = convert_to_der_and_cache(domain, cert) cert_der["newly_issued"] = true return cert_der end else return nil, "did not issue certificate, because the generate_certs setting is false" end -- Return an error if issuing the certificate failed. return nil, "failed to get or issue certificate" end local function get_ocsp_response(fullchain_der) -- Pull the OCSP URL to hit out of the certificate chain. local ocsp_url, ocsp_responder_err = ocsp.get_ocsp_responder_from_der_chain(fullchain_der) if not ocsp_url then return nil, "failed to get OCSP responder: " .. (ocsp_responder_err or "") end -- Generate the OCSP request body. local ocsp_req, ocsp_request_err = ocsp.create_ocsp_request(fullchain_der) if not ocsp_req then return nil, "failed to create OCSP request: " .. (ocsp_request_err or "") end -- Make the OCSP request against the OCSP server. local httpc = http.new() httpc:set_timeout(10000) local res, req_err = httpc:request_uri(ocsp_url, { method = "POST", body = ocsp_req, headers = { ["Content-Type"] = "application/ocsp-request", } }) -- Perform various checks to ensure we have a valid OCSP response. if not res then return nil, "OCSP responder query failed (" .. (ocsp_url or "") .. "): " .. (req_err or "") end if res.status ~= 200 then return nil, "OCSP responder returns bad HTTP status code (" .. (ocsp_url or "") .. "): " .. (res.status or "") end local ocsp_resp = res.body if not ocsp_resp or ocsp_resp == "" then return nil, "OCSP responder returns bad response body (" .. (ocsp_url or "") .. "): " .. (ocsp_resp or "") end local ok, ocsp_validate_err = ocsp.validate_ocsp_response(ocsp_resp, fullchain_der) if not ok then return nil, "failed to validate OCSP response (" .. (ocsp_url or "") .. "): " .. (ocsp_validate_err or "") end return ocsp_resp end local function set_ocsp_stapling(domain, cert_der) -- Fetch the OCSP stapling response from the cache, or make the request to -- fetch it. local ocsp_resp = ngx.shared.auto_ssl:get("domain:ocsp:" .. domain) if not ocsp_resp then -- If the certificate was just issued on the current request, wait 1 second -- before making the initial OCSP request. Otherwise Let's Encrypt seems to -- return an Unauthorized response. if cert_der["newly_issued"] then ngx.sleep(1) end local ocsp_response_err ocsp_resp, ocsp_response_err = get_ocsp_response(cert_der["fullchain_der"]) if ocsp_response_err then return false, "failed to get ocsp response: " .. (ocsp_response_err or "") end -- Cache the OCSP stapling response for 1 hour (this is what nginx does by -- default). local _, set_ocsp_err, set_ocsp_forcible = ngx.shared.auto_ssl:set("domain:ocsp:" .. domain, ocsp_resp, 3600) if set_ocsp_err then ngx.log(ngx.ERR, "auto-ssl: failed to set shdict cache of OCSP response for " .. domain .. ": ", set_ocsp_err) elseif set_ocsp_forcible then ngx.log(ngx.ERR, "auto-ssl: 'lua_shared_dict auto_ssl' might be too small - consider increasing its configured size (old entries were removed while adding OCSP response for " .. domain .. ")") end end -- Set the OCSP stapling response. local ok, ocsp_status_err = ocsp.set_ocsp_status_resp(ocsp_resp) if not ok then return false, "failed to set ocsp status resp: " .. (ocsp_status_err or "") end return true end local function set_response_cert(auto_ssl_instance, domain, cert_der) local ok, err -- Clear the default fallback certificates (defined in the hard-coded nginx -- config). ok, err = ssl.clear_certs() if not ok then return nil, "failed to clear existing (fallback) certificates - " .. (err or "") end -- Set OCSP stapling. ok, err = set_ocsp_stapling(domain, cert_der) if not ok then ngx.log(auto_ssl_instance:get("ocsp_stapling_error_level"), "auto-ssl: failed to set ocsp stapling for ", domain, " - continuing anyway - ", err) end -- Set the public certificate chain. ok, err = ssl.set_der_cert(cert_der["fullchain_der"]) if not ok then return nil, "failed to set certificate - " .. (err or "") end -- Set the private key. ok, err = ssl.set_der_priv_key(cert_der["privkey_der"]) if not ok then return nil, "failed to set private key - " .. (err or "") end end local function do_ssl(auto_ssl_instance, ssl_options) -- Determine the domain making the SSL request with SNI. local request_domain = auto_ssl_instance:get("request_domain") local domain, domain_err = request_domain(ssl, ssl_options) if not domain or domain_err then ngx.log(ngx.WARN, "auto-ssl: could not determine domain for request (SNI not supported?) - using fallback - " .. (domain_err or "")) return end -- Get or issue the certificate for this domain. local cert_der, get_cert_der_err = get_cert_der(auto_ssl_instance, domain, ssl_options) if get_cert_der_err then if get_cert_der_err == "domain not allowed" then ngx.log(ngx.NOTICE, "auto-ssl: domain not allowed - using fallback - ", domain) else ngx.log(ngx.ERR, "auto-ssl: could not get certificate for ", domain, " - using fallback - ", get_cert_der_err) end return elseif not cert_der or not cert_der["fullchain_der"] or not cert_der["privkey_der"] then ngx.log(ngx.ERR, "auto-ssl: certificate data unexpectedly missing for ", domain, " - using fallback") return end -- Set the certificate on the response. local _, set_response_cert_err = set_response_cert(auto_ssl_instance, domain, cert_der) if set_response_cert_err then ngx.log(ngx.ERR, "auto-ssl: failed to set certificate for ", domain, " - using fallback - ", set_response_cert_err) return end end return function(auto_ssl_instance, ssl_options) local ok, err = pcall(do_ssl, auto_ssl_instance, ssl_options) if not ok then ngx.log(ngx.ERR, "auto-ssl: failed to run do_ssl: ", err) end end
minetest.register_alias("extractor", "technic:lv_extractor") minetest.register_craft({ output = 'technic:lv_extractor', recipe = { {'technic:treetap', 'basic_materials:motor', 'technic:treetap'}, {'technic:treetap', 'technic:machine_casing', 'technic:treetap'}, {'', 'technic:lv_cable', ''}, } }) technic.register_extractor({tier = "LV", demand = {300}, speed = 1})
function displayData() if (not exports.UCDaccounts:isPlayerLoggedIn(localPlayer)) then return end localPlayer:setData("dxscoreboard_money", exports.UCDutil:tocomma(getPlayerMoney(localPlayer)), true) localPlayer:setData("dxscoreboard_city", exports.UCDutil:getPlayerCityZone(localPlayer), true) --localPlayer:setData("dxscoreboard_playtime", localPlayer:getData("playtime"), true) -- Set in UCDplaytime end --addEventHandler("onClientPreRender", root, displayData) Timer(displayData, 1000, 0)
includeFile("custom_content/intangible/saga_system/sage_intangible_holocron.lua")
module(..., package.seeall) jester.conf.debug = false require "jester.support.string" require "jester.support.table" -- The CLI version assumes it's being run from the FreeSWITCH scripts -- directory, but when run from FreeSWITCH the full path must be specified. local script_path = "./" if jester.is_freeswitch then script_path = jester.conf.scripts_dir .. "/" end --[[ Initialize the help system. ]] function init_module_help() local help_file -- Create a map of all module help that can be called. jester.help_map = {} for _, mod in ipairs(jester.conf.modules) do help_file = "jester.modules." .. mod .. ".help" if require(help_file) then jester.debug_log("Loaded module help '%s'", help_file) else jester.debug_log("Failed loading module help '%s'!", help_file) end end end --[[ Get help for the passed subtopics. ]] function get_help(...) local output = "" local help_path, output local arguments = {...} local arg_string = table.concat(arguments, " ") -- Check for special topics first. if arguments[1] == "modules" or arguments[1] == "module" or arguments[1] == "actions" or arguments[1] == "action" then init_module_help() local help_type = "action" -- Module help. if arguments[1] == "modules" or arguments[1] == "module" then help_type = "module" if arguments[2] then output = module_help_detail(arguments[2]) else output = module_help() end -- Action help. else if arguments[2] then output = action_help_detail(arguments[2]) else output = action_help() end end -- Module and action details might return nothing if the arguments were -- bad, catch that here. if not output then output = string.format("No %s help available for '%s'", help_type, arg_string) end -- General topic help. else -- Initialize the map. jester.help_map = {} -- Load all general topics. require "lfs" local error_message = {} local path = script_path .. jester.conf.help_path local file_list = {} for file in lfs.dir(path) do -- Exclude directory references and hidden files. if not string.match(file, "^%..*") then table.insert(file_list, file) end end -- Since help files are nested tables, we want to enforce an alphabetical -- loading order so that help topics nested more deeply can be loaded -- after higher topics. table.sort(file_list) local f, e for _, file in ipairs(file_list) do f, e = loadfile(path .. "/" .. file) if f then jester.debug_log("Loaded help file '%s'", file) f() else table.insert(error_message, e) end end if #error_message == 0 then -- Navigate into the help tree, and see if the requested subtopic is -- available. help_path = jester.help_map if #arguments > 0 then for a = 1, #arguments do help_path = help_path[arguments[a]] if not help_path then break end end end -- No subtopics passed, start at main help. if #arguments == 0 then output = topic_help(jester.help_map, true) -- Subtopic help found. elseif help_path then output = topic_help(help_path) -- Help subtopic not found. else output = string.format("No help available for '%s'", arg_string) end else output = string.format("Error loading help files: %s", table.concat(error_message, "; ")) end end help_output(output) end --[[ Output help to the appropriate location. ]] function help_output(help) if jester.is_freeswitch then stream:write("\n" .. tostring(help) .. "\n") else print("\n" .. help .. "\n") end end --[[ Build topical help. ]] function topic_help(topic, main) local output = {} local description -- Main help page must be caught and generated specially. if main then description = welcome() else description = topic.description_long or topic.description_short end if description then table.insert(output, description:wrap(79)) end -- Grab subtopics for the topic requested. local subtopics = {} for _, sub in ipairs(table.orderkeys(topic)) do if type(topic[sub]) == "table" then table.insert(subtopics, sub .. ":") if topic[sub].description_short then description = topic[sub].description_short:wrap(79, " ") else description = "" end table.insert(subtopics, description) end end if #subtopics > 0 then subtopic_list = string.format("SUBTOPICS:\n\n%s", table.concat(subtopics, "\n")) table.insert(output, subtopic_list) end return table.concat(output, "\n\n") end --[[ Main help page text. ]] function welcome() return [[Welcome to Jester help! Here you'll find extensive information on all the important areas of Jester. Start by reviewing the topic list below for an area of interest. The general format for accessing help is 'help [sub-topic] [sub-sub-topic] [...]', and this is how you'll see it referenced internally.]] end --[[ Get a list of all modules in the help system. ]] function get_modules() local module_list = {} for _, module_name in ipairs(table.ordervalues(jester.conf.modules)) do module_list[module_name] = jester.help_map[module_name] end return module_list end --[[ Build summary help for all modules. ]] function module_help() local module_list = {} local help, description -- Build an alphabetical summary of all modules enabled in the global config. for _, name in ipairs(table.ordervalues(jester.conf.modules)) do help = jester.help_map[name] table.insert(module_list, name .. ":") if help.description_short then description = help.description_short:wrap(79, " ") else description = "" end table.insert(module_list, description) end return string.format("Run 'help module [name]' to get more help on a specific module.\n\nCurrently installed modules:\n\n%s", table.concat(module_list, "\n")) end --[[ Build detailed help for a module. ]] function module_help_detail(module_name) local description, actions -- Loop through all modules looking for the passed one. for name_to_check, data in pairs(jester.help_map) do if name_to_check == module_name then if data.description_long then description = data.description_long:wrap(79) elseif data.description_short then description = data.description_short:wrap(79) end break end end -- Found the module. if description then local list = {} module_data = jester.help_map[module_name] action_data = jester.help_map[module_name].actions table.insert(list, description) -- Found actions for the module. if action_data then table.insert(list, "\nACTIONS:") -- Build an ordered list of actions. for _, action in ipairs(table.orderkeys(action_data)) do table.insert(list, " " .. action .. ":") if action_data[action].description_short then description = action_data[action].description_short:wrap(79, " ") else description = "" end table.insert(list, description) end end -- Display all handlers for the module. if module_data.handlers then list = build_handlers(module_data, list) end return table.concat(list, "\n") end end --[[ Build handler help. ]] function build_handlers(module_data, list) local handlers = module_data.handlers table.insert(list, "\nHANDLERS:") for _, handler in ipairs(table.orderkeys(handlers)) do table.insert(list, " " .. handler .. ":") table.insert(list, handlers[handler]:wrap(79, " ")) end return list end --[[ Get a list of all actions in the help system. ]] function get_actions() local action_list = {} local actions for _, module_name in ipairs(table.ordervalues(jester.conf.modules)) do actions = jester.help_map[module_name].actions for action, data in pairs(actions) do action_list[action] = data end end return action_list end --[[ Build summary help for all actions. ]] function action_help() local action_list = {} local actions, description -- Loop through an alphabetically ordered list of modules. for _, module_name in ipairs(table.ordervalues(jester.conf.modules)) do actions = jester.help_map[module_name].actions table.insert(action_list, "\nModule: " .. module_name) -- Build and alphabetical list of actions for the module. for _, action in ipairs(table.orderkeys(actions)) do table.insert(action_list, " " .. action .. ":") if actions[action].description_short then description = actions[action].description_short:wrap(79, " ") else description = "" end table.insert(action_list, description) end end return string.format("Run 'help action [name]' to get more help on a specific action.\n\nCurrently installed actions:\n%s", table.concat(action_list, "\n")) end --[[ Build detailed help for an action. ]] function action_help_detail(action) -- Loop through the modules looking for the passed action. for _, module_data in pairs(jester.help_map) do for action_to_check, action_data in pairs(module_data.actions) do -- Found the action. if action_to_check == action then local list = {} local description if action_data.description_long then description = action_data.description_long:wrap(79) elseif action_data.description_short then description = action_data.description_short:wrap(79) else description = "" end table.insert(list, description) -- Look for parameters for the action. local params = action_data.params if params then table.insert(list, "\nPARAMETERS:") -- Build an ordered list of parameters. for _, param in ipairs(table.orderkeys(params)) do table.insert(list, " " .. param .. ":") table.insert(list, params[param]:wrap(79, " ")) end end -- Display available handlers for the action. if module_data.handlers then list = build_handlers(module_data, list) end return table.concat(list, "\n") end end end end
function create_boss(keys) -- 随机刷boss local vec = Entities:FindByName(nil, "corner_" .. RandomInt(1, 7)) :GetOrigin() local boss = Utils:create_unit_simple( _G.load_boss["boss_" .. RandomInt(1, tonumber(_G.load_boss["boss_count"]))], vec, true, DOTA_TEAM_CUSTOM_1) if keys.ability.boss_lvl ~= nil then keys.ability.boss_lvl = keys.ability.boss_lvl + 5 -- boss最高24级 if keys.ability.boss_lvl >= 23 then keys.ability.boss_lvl = 23 end boss:CreatureLevelUp(keys.ability.boss_lvl) else keys.ability.boss_lvl = -1 end local level = boss:GetLevel() for i = 0, boss:GetAbilityCount() - 1 do abi = boss:GetAbilityByIndex(i) if abi and abi:GetMaxLevel() == 4 then abi:SetLevel(math.ceil(level / 8)) end end end
data:extend( { --fluid-craft************************************************************************************************************************************************************* { type = "recipe", name = "fc-advanced-circuit", category = "fluid-craft", energy_required = 8, enabled = false, ingredients = { {type="fluid", name="electronic-circuit-fluid", amount=2}, {type="fluid", name="electronic-circuit-fluid", amount=2}, {type="fluid", name="copper-cable-fluid", amount=4} }, results= { {"advanced-circuit", 1} } }, --battery { type = "recipe", name = "fc-battery", category = "fluid-craft", energy_required = 5, enabled = false, ingredients = { {type="fluid", name="sulfuric-acid", amount=2}, {type="fluid", name="iron-plate-fluid", amount=1}, {type="fluid", name="copper-plate-fluid", amount=1} }, results= { {"battery", 1}, } }, --copper cable { type = "recipe", name = "fc-copper-cable", enabled = false, category = "fluid-craft", ingredients = { {type="fluid", name="copper-plate-fluid", amount=1} }, results= { {"copper-cable", 3}, } }, --concrete { type = "recipe", name = "fc-concrete", enabled = false, category = "fluid-craft", ingredients = { {type="fluid", name="stone-brick-fluid", amount=5}, {type="fluid", name="iron-ore-fluid", amount=1}, {type="fluid", name="water", amount=10} }, results= { {"concrete", 10}, } }, --effectivity module 1 { type = "recipe", name = "fc-effectivity-module", category = "fluid-craft", energy_required = 15, enabled = false, ingredients = { {type="fluid", name="advanced-circuit-fluid", amount=5}, {type="fluid", name="electronic-circuit-fluid", amount=5} }, results= { {"effectivity-module", 1}, } }, --eff mod 2 { type = "recipe", name = "fc-effectivity-module-2", category = "fluid-craft", energy_required = 30, enabled = false, ingredients = { {type="fluid", name="effectivity-module-fluid", amount=4}, {type="fluid", name="advanced-circuit-fluid", amount=5}, {type="fluid", name="processing-unit-fluid", amount=5} }, results= { {"effectivity-module-2", 1}, } }, --eff mod 3 { type = "recipe", name = "fc-effectivity-module-3", category = "fluid-craft", energy_required = 60, enabled = false, ingredients = { {type="fluid", name="effectivity-module-2-fluid", amount=5}, {type="fluid", name="advanced-circuit-fluid", amount=5}, {type="fluid", name="processing-unit-fluid", amount=5}, {type="fluid", name="alien-artifact-fluid", amount=1} }, results= { {"effectivity-module-3", 1} } }, --electronic circuit { type = "recipe", name = "fc-electronic-circuit", enabled = false, category = "fluid-craft", ingredients = { {type="fluid", name="copper-cable-fluid", amount=3}, {type="fluid", name="iron-plate-fluid", amount=1} }, results= { {"electronic-circuit", 1} } }, --engine unit { type = "recipe", name = "fc-engine-unit", category = "fluid-craft", energy_required = 20, enabled = false, ingredients = { {type="fluid", name="iron-gear-wheel-fluid", amount=1}, {type="fluid", name="pipe-fluid", amount=2}, {type="fluid", name="steel-plate-fluid", amount=1} }, results= { {"engine-unit", 1} } }, --electronic engine unit { type = "recipe", name = "fc-electric-engine-unit", category = "fluid-craft", energy_required = 20, enabled = false, ingredients = { {type="fluid", name="engine-unit-fluid", amount=1}, {type="fluid", name="lubricant", amount=2}, {type="fluid", name="electronic-circuit-fluid", amount=2} }, results= { {"electric-engine-unit", 1}, } }, --explosives { type = "recipe", name = "fc-explosive", category = "fluid-craft", energy_required = 5, enabled = false, ingredients = { {type="fluid", name="sulfur-fluid", amount=1}, {type="fluid", name="coal-fluid", amount=1}, {type="fluid", name="water", amount=1} }, results= { {"explosives", 1}, } }, --iron gear { type = "recipe", name = "fc-iron-gear-wheel", enabled = false, category = "fluid-craft", ingredients = { {type="fluid", name="iron-plate-fluid", amount=2} }, results= { {"iron-gear-wheel", 1}, } }, --iron stick { type = "recipe", name = "fc-iron-stick", enabled = false, category = "fluid-craft", ingredients = { {type="fluid", name="iron-plate-fluid", amount=1} }, results= { {"iron-stick", 2}, } }, --pipe { type = "recipe", name = "fc-pipe", category = "fluid-craft", enabled = false, ingredients = { {type="fluid", name="iron-plate-fluid", amount=1} }, results= { {"pipe", 1}, } }, --plastic bar { type = "recipe", name = "fc-plastic-bar", category = "fluid-craft", energy_required = 1, enabled = false, ingredients = { {type="fluid", name="petroleum-gas", amount=3}, {type="fluid", name="coal-fluid", amount=1} }, results= { {"plastic-bar", 1}, } }, --processing unit { type = "recipe", name = "fc-processing-unit", category = "fluid-craft", energy_required = 15, enabled = false, ingredients = { {type="fluid", name="electronic-circuit-fluid", amount=20}, {type="fluid", name="advanced-circuit-fluid", amount=2}, {type="fluid", name="sulfuric-acid", amount=0.5} }, results= { {"processing-unit", 1}, } }, --productivity module 1 { type = "recipe", name = "fc-productivity-module", category = "fluid-craft", energy_required = 15, enabled = false, ingredients = { {type="fluid", name="advanced-circuit-fluid", amount=5}, {type="fluid", name="electronic-circuit-fluid", amount=5} }, results= { {"productivity-module", 1}, } }, --prod mod 2 { type = "recipe", name = "fc-productivity-module-2", category = "fluid-craft", energy_required = 30, enabled = false, ingredients = { {type="fluid", name="productivity-module-fluid", amount=4}, {type="fluid", name="advanced-circuit-fluid", amount=5}, {type="fluid", name="processing-unit-fluid", amount=5} }, results= { {"productivity-module-2", 1}, } }, --prod mod 3 { type = "recipe", name = "fc-productivity-module-3", category = "fluid-craft", energy_required = 60, enabled = false, ingredients = { {type="fluid", name="productivity-module-2-fluid", amount=5}, {type="fluid", name="advanced-circuit-fluid", amount=5}, {type="fluid", name="processing-unit-fluid", amount=5}, {type="fluid", name="alien-artifact-fluid", amount=1} }, results= { {"productivity-module-3", 1}, } }, --robot frame { type = "recipe", name = "fc-flying-robot-frame", category = "fluid-craft", energy_required = 20, enabled = false, ingredients = { {type="fluid", name="electric-engine-unit-fluid", amount=1}, {type="fluid", name="battery-fluid", amount=2}, {type="fluid", name="steel-plate-fluid", amount=1}, {type="fluid", name="electronic-circuit-fluid", amount=3} }, results= { {"flying-robot-frame", 1}, } }, --rocket control unit { type = "recipe", name = "fc-rocket-control-unit", category = "fluid-craft", energy_required = 30, enabled = false, ingredients = { {type="fluid", name="processing-unit-fluid", amount=1}, {type="fluid", name="speed-module-fluid", amount=1} }, results= { {"rocket-control-unit", 1}, } }, --rocket fuel { type = "recipe", name = "fc-rocket-fuel", category = "fluid-craft", energy_required = 30, enabled = false, ingredients = { {type="fluid", name="solid-fuel-fluid", amount=10} }, results= { {"rocket-fuel", 1}, } }, --low density structure fluid { type = "recipe", name = "fc-low-density-structure", category = "fluid-craft", energy_required = 30, enabled = false, ingredients = { {type="fluid", name="steel-plate-fluid", amount=10}, {type="fluid", name="copper-plate-fluid", amount=5}, {type="fluid", name="plastic-bar-fluid", amount=5} }, results= { {"low-density-structure", 1}, } }, --science pack 1 { type = "recipe", name = "fc-science-pack-1", enabled = false, energy_required = 5, category = "fluid-craft", ingredients = { {type="fluid", name="copper-plate-fluid", amount=1}, {type="fluid", name="iron-gear-wheel-fluid", amount=1} }, results= { {"science-pack-1", 1}, } }, --alien science pack { type = "recipe", name = "fc-alien-science-pack", category = "fluid-craft", enabled = false, ingredients = { {type="fluid", name="alien-artifact-fluid", amount=1} }, results= { {"alien-science-pack", 10}, } }, --speed module 1 { type = "recipe", name = "fc-speed-module", category = "fluid-craft", energy_required = 15, enabled = false, ingredients = { {type="fluid", name="electronic-circuit-fluid", amount=5}, {type="fluid", name="advanced-circuit-fluid", amount=5} }, results= { {"speed-module", 1}, } }, --spd mod 2 { type = "recipe", name = "fc-speed-module-2", category = "fluid-craft", energy_required = 30, enabled = false, ingredients = { {type="fluid", name="speed-module-fluid", amount=4}, {type="fluid", name="advanced-circuit-fluid", amount=5}, {type="fluid", name="processing-unit-fluid", amount=5} }, results= { {"speed-module-2", 1}, } }, --spd mod 3 { type = "recipe", name = "fc-speed-module-3", category = "fluid-craft", energy_required = 60, enabled = false, ingredients = { {type="fluid", name="speed-module-2-fluid", amount=5}, {type="fluid", name="advanced-circuit-fluid", amount=5}, {type="fluid", name="processing-unit-fluid", amount=5}, {type="fluid", name="alien-artifact-fluid", amount=1} }, results= { {"speed-module-3", 1}, } }, } )
-------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Underrot Trash", 1841) if not mod then return end mod.displayName = CL.trash mod:RegisterEnableMob( 133685, -- Befouled Spirit 131492, -- Devout Blood Priest 130909, -- Fetid Maggot 131436, -- Chosen Blood Matron 133870, -- Diseased Lasher 133835, -- Feral Bloodswarmer 133852, -- Living Rot 134284, -- Fallen Deathspeaker 133912, -- Bloodsworn Defiler 138281 -- Faceless Corruptor ) -------------------------------------------------------------------------------- -- Localization -- local L = mod:GetLocale() if L then L.spirit = "Befouled Spirit" L.priest = "Devout Blood Priest" L.maggot = "Fetid Maggot" L.matron = "Chosen Blood Matron" L.lasher = "Diseased Lasher" L.bloodswarmer = "Feral Bloodswarmer" L.rot = "Living Rot" L.deathspeaker = "Fallen Deathspeaker" L.defiler = "Bloodsworn Defiler" L.corruptor = "Faceless Corruptor" end -------------------------------------------------------------------------------- -- Initialization -- function mod:GetOptions() return { -- Befouled Spirit {265568, "SAY"}, -- Dark Omen -- Devout Blood Priest 265089, -- Dark Reconstitution 265091, -- Gift of G'huun -- Fetid Maggot 265540, -- Rotten Bile -- Chosen Blood Matron 265019, -- Savage Cleave 265081, -- Warcry -- Diseased Lasher 278961, -- Decaying Mind -- Feral Bloodswarmer 266107, -- Thirst For Blood 266106, -- Sonic Screech -- Living Rot 265668, -- Wave of Decay -- Fallen Deathspeaker 272183, -- Raise Dead 266209, -- Wicked Frenzy -- Bloodsworn Defiler 265487, -- Shadow Bolt Volley 265433, -- Withering Curse 265523, -- Summon Spirit Drain Totem -- Faceless Corruptor 272592, -- Abyssal Reach 272609, -- Maddening Gaze }, { [265568] = L.spirit, [265089] = L.priest, [265540] = L.maggot, [265019] = L.matron, [278961] = L.lasher, [266107] = L.bloodswarmer, [265668] = L.rot, [272183] = L.deathspeaker, [265487] = L.defiler, [272592] = L.corruptor, } end function mod:OnBossEnable() self:RegisterMessage("BigWigs_OnBossEngage", "Disable") -- Befouled Spirit self:Log("SPELL_CAST_START", "DarkOmen", 265568) self:Log("SPELL_AURA_APPLIED", "DarkOmenApplied", 265568) -- Devout Blood Priest self:Log("SPELL_CAST_START", "DarkReconstitution", 265089) self:Log("SPELL_CAST_START", "GiftOfGhuun", 265091) self:Log("SPELL_AURA_APPLIED", "GiftOfGhuunApplied", 265091) -- Fetid Maggot self:Log("SPELL_CAST_START", "RottenBile", 265540) -- Chosen Blood Matron self:Log("SPELL_CAST_SUCCESS", "BloodHarvest", 265016) -- charge that Matron does right before casting Savage Cleave self:Log("SPELL_CAST_START", "SavageCleave", 265019) self:Log("SPELL_AURA_APPLIED", "SavageCleaveApplied", 265019) self:Log("SPELL_CAST_START", "Warcry", 265081) -- Diseased Lasher self:Log("SPELL_CAST_START", "DecayingMind", 278961) self:Log("SPELL_AURA_APPLIED", "DecayingMindApplied", 278961) self:Log("SPELL_AURA_REMOVED", "DecayingMindRemoved", 278961) -- Feral Bloodswarmer self:Log("SPELL_AURA_APPLIED", "ThirstForBloodApplied", 266107) self:Log("SPELL_CAST_START", "SonicScreech", 266106) -- Fallen Deathspeaker self:Log("SPELL_CAST_START", "RaiseDead", 272183) self:Log("SPELL_CAST_START", "WickedFrenzy", 266209) -- Bloodsworn Defiler self:Log("SPELL_CAST_START", "ShadowBoltVolley", 265487) self:Log("SPELL_CAST_START", "WitheringCurse", 265433) self:Log("SPELL_CAST_START", "SummonSpiritDrainTotem", 265523) -- Faceless Corruptor self:Log("SPELL_CAST_START", "AbyssalReach", 272592) self:Log("SPELL_CAST_START", "MaddeningGaze", 272609) self:Log("SPELL_AURA_APPLIED", "WaveOfDecayDamage", 278789) self:Log("SPELL_PERIODIC_DAMAGE", "WaveOfDecayDamage", 278789) self:Log("SPELL_PERIODIC_MISSED", "WaveOfDecayDamage", 278789) end -------------------------------------------------------------------------------- -- Event Handlers -- -- Befouled Spirit function mod:DarkOmen(args) self:Message2(args.spellId, "cyan") self:PlaySound(args.spellId, "alert") end function mod:DarkOmenApplied(args) if self:Me(args.destGUID) then self:PersonalMessage(args.spellId) self:PlaySound(args.spellId, "alarm") self:Say(args.spellId) end end -- Devout Blood Priest function mod:DarkReconstitution(args) self:Message2(args.spellId, "orange") self:PlaySound(args.spellId, "warning") end function mod:GiftOfGhuun(args) self:Message2(args.spellId, "yellow", CL.casting:format(args.spellName)) self:PlaySound(args.spellId, "alert") end function mod:GiftOfGhuunApplied(args) if self:MobId(args.sourceGUID) ~= 131492 then return end -- filter out Spellsteal self:Message2(args.spellId, "red", CL.other:format(args.spellName, args.destName)) if self:Dispeller("magic", true) then self:PlaySound(args.spellId, "alarm") end end -- Fetid Maggot function mod:RottenBile(args) self:Message2(args.spellId, "yellow") self:PlaySound(args.spellId, "alarm") end -- Chosen Blood Matron do local lastChargeTarget = nil function mod:BloodHarvest(args) lastChargeTarget = args.destName end function mod:SavageCleave(args) if IsItemInRange(33278, lastChargeTarget) then -- 11 yards self:Message2(args.spellId, "red", CL.near:format(args.spellName)) self:PlaySound(args.spellId, "warning") else self:Message2(args.spellId, "yellow", CL.casting:format(args.spellName)) end end end function mod:SavageCleaveApplied(args) if self:Me(args.destGUID) then self:PersonalMessage(args.spellId) self:PlaySound(args.spellId, "info") end end function mod:Warcry(args) self:Message2(args.spellId, "red") self:PlaySound(args.spellId, "long") end -- Diseased Lasher function mod:DecayingMind(args) self:Message2(args.spellId, "orange", CL.casting:format(args.spellName)) self:PlaySound(args.spellId, "alert") end function mod:DecayingMindApplied(args) if self:Me(args.destGUID) or self:Healer() or self:Dispeller("disease") then self:TargetMessage2(args.spellId, "yellow", args.destName) self:PlaySound(args.spellId, "info", nil, args.destName) self:TargetBar(args.spellId, 30, args.destName) end end function mod:DecayingMindRemoved(args) self:StopBar(args.spellName, args.destName) end -- Feral Bloodswarmer function mod:ThirstForBloodApplied(args) if self:Me(args.destGUID) then self:PersonalMessage(args.spellId) self:PlaySound(args.spellId, "alarm") end end function mod:SonicScreech(args) self:Message2(args.spellId, "red", CL.casting:format(args.spellName)) self:PlaySound(args.spellId, "warning") end -- Fallen Deathspeaker function mod:RaiseDead(args) self:Message2(args.spellId, "yellow") self:PlaySound(args.spellId, "alert") end function mod:WickedFrenzy(args) self:Message2(args.spellId, "cyan") self:PlaySound(args.spellId, "info") end -- Bloodsworn Defiler function mod:ShadowBoltVolley(args) self:Message2(args.spellId, "red") self:PlaySound(args.spellId, "warning") end function mod:WitheringCurse(args) self:Message2(args.spellId, "orange") self:PlaySound(args.spellId, "alert") end function mod:SummonSpiritDrainTotem(args) self:Message2(args.spellId, "yellow") self:PlaySound(args.spellId, "alarm") end -- Faceless Corruptor do local prev = 0 function mod:AbyssalReach(args) local t = args.time if t-prev > 1.5 then prev = t self:Message2(args.spellId, "cyan") self:PlaySound(args.spellId, "long") end end end do local prev = 0 function mod:MaddeningGaze(args) local t = args.time if t-prev > 1.5 then prev = t self:Message2(args.spellId, "orange") self:PlaySound(args.spellId, "alarm") end end end do local prev = 0 function mod:WaveOfDecayDamage(args) if self:Me(args.destGUID) then local t = args.time if t-prev > 1.5 then prev = t self:PersonalMessage(265668, "underyou") self:PlaySound(265668, "alarm", "gtfo") end end end end
--[[ LuaOOP Version 0.1.0 Developed by Pyutaro Repository: lua-oop ]] local LuaOOP = {} --[[ Method: Class Turns the classDefinition into a class. To do this, it creates 2 methods: 1. .New (...) If a .New method already exists, the old one is called *after* the new object inherits all of the class methods from the class definition. Then returns the end result. 2. .Inherit (obj = nil) If obj isn't specified, returns a new table containing all of the class methods. Otherwise, all of the class methods are added to obj. (Will override if it already exists, however, so run this method *first*) Arguments: (ClassDefinition) classDefinition Returns: (Class) class ]] function LuaOOP.Class (classDefinition) local base_constructor = classDefinition.New function classDefinition.New (...) local newObject = {} newObject.class = classDefinition for key, value in pairs(classDefinition) do if type(value) == "function" then newObject[key] = value end end if base_constructor ~= nil then base_constructor(newObject, ...) end return newObject end function classDefinition.Inherit (obj) local newObject = obj or {} for key, value in pairs(classDefinition) do if type(value) == "function" then newObject[key] = value end end if obj == nil then return newObject end end return classDefinition end
local self = {} GLib.Net.Layer1.Channel = GLib.MakeConstructor (self, GLib.Net.IChannel)
fx_version 'cerulean' games { 'gta5' } description 'NPC-Fuel-Stations' version '1.0.0' client_script "@npc-scripts/client/errorlog.lua" ui_page 'html/ui.html' files { 'html/*', } client_script 'client/client.lua' exports { 'SetFuel', 'GetFuel' }
local allowCountdown = false local startedFirstDialogue = false local startedEndDialogue = false function onStartCountdown() makeAnimatedLuaSprite('ts1', 'ts1', 0, 175); setLuaSpriteScrollFactor('ts1', 0.9, 0.9); addLuaSprite('ts1', false); if not allowCountdown and isStoryMode and not startedFirstDialogue then setProperty('inCutscene', true); runTimer('startDialogue', 0.8); startedFirstDialogue = true; return Function_Stop; end return Function_Continue; end function onEndSong() if not allowCountdown and isStoryMode and not startedEndDialogue then setProperty('inCutscene', true); runTimer('startDialogueEnd', 0.8); startedEndDialogue = true; return Function_Stop; end return Function_Continue; end function onTimerCompleted(tag, loops, loopsLeft) if tag == 'startDialogue' then startDialogue('dialogue', 'silence'); elseif tag == 'startDialogueEnd' then startDialogue('dialogueEnd', 'silence'); makeAnimatedLuaSprite('lyrabon', 'lyrabon', 750, 150); setLuaSpriteScrollFactor('lyrabon', 0.9, 0.9); addLuaSprite('lyrabon', false); makeAnimatedLuaSprite('derp', 'derp', 1250, 150); setLuaSpriteScrollFactor('derp', 0.9, 0.9); addLuaSprite('derp', false); makeAnimatedLuaSprite('ts1', 'ts1', 0, 175); setLuaSpriteScrollFactor('ts1', 0.9, 0.9); addLuaSprite('ts1', false); end end function onSongStart() luaSpriteAddAnimationByPrefix('lyrabon', 'lyrabon', 'lyrabon', 24, true); luaSpriteAddAnimationByPrefix('derp', 'derp', 'derp', 24, true); luaSpriteAddAnimationByPrefix('ts1', 'ts1', 'ts1', 24, true); end function opponentNoteHit() health = getProperty('health') if getProperty('health') > 0.05 then setProperty('health', health - 0.015); end end
ENT.Contact = "https://space.bilibili.com/3761568/" ENT.Base = "npc_vj_human_base" ENT.Type = "ai" ENT.Author = "Tamill" ENT.Category = "Anime Bodyguard" ENT.Purpose = "" ENT.Instructions = "" ENT.PrintName = "Renri Yamine" ENT.AssetName = "npc_ab_renri_yamine" ENT.ChineseName = "暗音" ENT.Web = "http://steamcommunity.com/sharedfiles/filedetails/?id=1257751694" ENT.Model = {"models/npc/renri_yamine_npc.mdl"} ENT.IsUnavailable = false
local TestLayer = require("graphic.test.TestLayer") local TestBitmapLayer = class("TestBitmapLayer", TestLayer) function TestBitmapLayer:ctor() TestLayer.ctor(self) end function TestBitmapLayer:init() TestLayer.init(self) self:customLayout() end function TestBitmapLayer:customLayout() self._ui = {} local go = self:loadUiPrefab("Sandbox/Prefabs/UI/Test/testBitmap.prefab") self._ui.root = {} self._ui.root.transform = go.transform local tempGo = go.transform:Find("name").gameObject self._ui.name = {} self._ui.name.gameObject = tempGo self._ui.name.text = tempGo:GetComponent(typeof(UI.Text)) local tempGo = go.transform:Find("BMFont").gameObject self._ui.bmFont = {} self._ui.bmFont.gameObject = tempGo local txtGo = g_2dTools:createText("custom font: 0000", "Sandbox/Fonts/ttf/Hack_Regular.ttf", 30, self:assetGroup() ) txtGo.transform:SetParent(self._ui.root.transform, false) txtGo:GetComponent(typeof(RectTransform)).anchorMin = Vector2(0.5,0.5) txtGo:GetComponent(typeof(RectTransform)).anchorMax = Vector2(0.5,0.5) txtGo:GetComponent(typeof(RectTransform)).sizeDelta = Vector2(500,62) txtGo:GetComponent(typeof(RectTransform)).anchoredPosition = Vector2(0,10) txtGo:GetComponent(typeof(UI.Text)).color = Color(1,1,1,1) txtGo:GetComponent(typeof(UI.Text)).alignment = TextAnchor.MiddleCenter local cmp = require("graphic.component.CScrollNumber").create() cmp:init(txtGo, { srcValue=0, dstValue=9999, duration=3, -- format="custom font: %04d", }) local cmp = require("graphic.component.CCountDown").create() cmp:init(self._ui.name.gameObject, { remainTime=10, callback=function() self._ui.name.text.text = "cd is over" end}) local cmp = require("graphic.component.CCountDown").create() cmp:init(self._ui.bmFont.gameObject, { remainTime=65, formats={"%02d-%02d-%02d","%02d-%02d","%d"}, type=typeof(TextMesh) }) end return TestBitmapLayer
nssm:register_mob("nssm:kraken", "Kraken", { type = "monster", hp_max = 350, hp_min = 350, collisionbox = {-2, 0, -2, 2, 4, 2}, visual = "mesh", mesh = "kraken.x", textures = {{"kraken.png"}, {"kraken2.png"}}, visual_size = {x=15, y=15}, lifetimer=500, inker = false, view_range = 50, fly = true, fly_in = {"default:water_source", "default:water_flowing"}, fall_speed = -1, walk_velocity = 3.5, run_velocity = 4.5, damage = 14, rotate = 270, jump = false, jump_chance = 0, jump_height = 0, sounds = { random = "kraken", }, drops = { {name = "nssm:life_energy", chance = 1, min = 6, max = 7,}, {name = "nssm:tentacle", chance = 1, min = 30, max = 40,}, {name = "nssm:tentacle_curly", chance = 1, min = 1, max = 1,}, }, armor = 50, drawtype = "front", water_damage = 0, lava_damage = 10, light_damage = 0, blood_texture="nssm_blood_blue.png", blood_amount=100, knock_back=0, on_rightclick = nil, attack_type = "dogfight", reach=8, animation = { speed_normal = 20, speed_run = 30, stand_start = 1, stand_end = 40, walk_start = 60, walk_end = 100, run_start = 60, run_end = 100, punch_start = 120, punch_end = 150, }, })
assert(math.ldexp) assert(math.ldexp(5,5) == 160) assert(math.ldexp(1.2345678,2) == 4.9382712)
--[[ Collectable Group - Server v1.0 Created by Chris Server-side implementation for collectable groups. Keeps track of what collectables have been picked up, and informs clients of what the "official" state is. Also validates pickups and awards resources. See the Readme for a more detailed breakdown of the architecture. ]] local prop_Bitfields = script:GetCustomProperty("_Bitfields") local propClientRoot = script:GetCustomProperty("ClientRoot"):WaitForObject() local propResource = script.parent:GetCustomProperty("Resource") local propResourceAmount = script.parent:GetCustomProperty("ResourceAmount") if propResourceAmount == nil then propResourceAmount = 1 end local SERVER_DATA_PROPERTY = "Contents" local BF = require(prop_Bitfields) local collectableData = nil function InitContents(player, itemCount) if collectableData ~= nil then return end print(string.format("Initting %s with %d items!", propClientRoot.name, itemCount)) collectableData = BF.New(itemCount) collectableData:Reset(true) UpdateCurrentStringData() end function UpdateContents(player, bits, dataString) local collected = BF.New(bits, dataString) local needToUpdate = false for i = 0, collectableData.bits - 1 do if collected:Get(i) then if collectableData:Get(i) then collectableData:Set(i, false) if propResource ~= nil then player:AddResource(propResource, propResourceAmount) end needToUpdate = true else warn("!!!! Tried to collect an id that wasn't there:" .. tostring(i) .. ":" .. player.name) end end end if needToUpdate then UpdateCurrentStringData() end end -- Updates the custom network property with the "official" game state data. function UpdateCurrentStringData() if collectableData ~= nil then propClientRoot:SetNetworkedCustomProperty(SERVER_DATA_PROPERTY, collectableData.raw) else warn("Somehow got to update string data without any data?") end end -- Reenables all the collectables function ResetCollectables(group) if group ~= nil and group ~= propClientRoot then return end collectableData:Reset(true) UpdateCurrentStringData() end Events.ConnectForPlayer(propClientRoot:GetReference().id .. ":UpdateContents", UpdateContents) Events.ConnectForPlayer(propClientRoot:GetReference().id .. ":Init", InitContents) Events.Connect("ResetCollectables", ResetCollectables)
local mod = DBM:NewMod(1468, "DBM-Party-Legion", 10, 707) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 17095 $"):sub(12, -3)) mod:SetCreatureID(95886) mod:SetEncounterID(1816) mod:SetZone() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 192522 192631 192621", "SPELL_PERIODIC_DAMAGE", "SPELL_PERIODIC_MISSED" ) local warnVolcano = mod:NewSpellAnnounce(192621, 3, nil, nil, nil, nil, nil, 2) local specWarnLavaWreath = mod:NewSpecialWarningDodge(192631, nil, nil, nil, 2, 2) local specWarnFissure = mod:NewSpecialWarningSpell(192522, "Tank", nil, nil, 1, 2)--Not dogable, just so we aim it correctly local timerVolcanoCD = mod:NewCDTimer(20, 192621, nil, nil, nil, 1)--20-22 unless delayed by brittle local timerLavaWreathCD = mod:NewCDTimer(42.5, 192631, nil, nil, nil, 3)--42 unless delayed by brittle local timerFissureCD = mod:NewCDTimer(42.5, 192522, nil, nil, nil, 5, nil, DBM_CORE_TANK_ICON)--42 unless delayed by brittle function mod:OnCombatStart(delay) timerVolcanoCD:Start(10-delay) timerLavaWreathCD:Start(25-delay) timerFissureCD:Start(40-delay) end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 192522 then specWarnFissure:Show() specWarnFissure:Play("shockwave") timerFissureCD:Start() elseif spellId == 192631 then specWarnLavaWreath:Show() specWarnLavaWreath:Play("watchstep") timerLavaWreathCD:Start() elseif spellId == 192621 then warnVolcano:Show() warnVolcano:Play("mobsoon") timerVolcanoCD:Start() end end
------------------------------------------------------------------------------- -- Mob Framework Mod by Sapier -- -- You may copy, use, modify or do nearly anything except removing this -- copyright notice. -- And of course you are NOT allow to pretend you have written it. -- --! @file run_and_jump_low.lua --! @brief movementpattern running arround ad doing random low jumps --! @copyright Sapier --! @author Sapier --! @date 2012-08-10 -- --! @addtogroup mpatterns --! @{ -- Contact sapier a t gmx net ------------------------------------------------------------------------------- --! @struct run_and_jump_low_prototype --! @brief a movement pattern used for quick moving and direction changing mobs --! that jump every now and then local run_and_jump_low_prototype = { name ="run_and_jump_low", jump_up =0.2, random_jump_chance =0.3, random_jump_initial_speed =3.5, random_jump_delay =2, random_acceleration_change =0.6, } --!~@} table.insert(mov_patterns_defined,run_and_jump_low_prototype)
--[[ Functions below: Ped spawning / clothing attachment Description: function spawns and skins the peds acourding to the players chars , this is also where the start of the train spawn takes place along with fetching players char data from DB , clothing data is done before this function. This also determains the model for the spawning peds be it the one based on char clothing or a empty ped slot ]] function Login.CreatePlayerCharacterPeds(characterModelData,isReset) if Login.actionsBlocked and not isReset then return end Login.actionsBlocked = true if not isReset then Wait(1000) Login.LoadFinished = false Login.ClearSpawnedPeds() CleanUpArea() Wait(1000) CleanUpArea() while Login.isTrainMoving do Wait(10) end while Login.HasTransistionFinished do Wait(10) end end Login.CurrentClothing = characterModelData local data = RPC.execute("caue-char:fetchCharacters") if data.err then return end local pedCoords = GetEntityCoords(PlayerPedId()) if isReset then Login.ClearSpawnedPeds() end Login.CreatedPeds = {} local PlusOneEmpty = false local noCharacters = true for _=1,#Login.spawnLoc do local isCustom = false local character = nil local cid = 0 local cModelHash = GetHashKey("NP_M_Character_Select") if data[_] ~= nil then character = data[_] local gender = `mp_male` if character.gender == 1 then cModelHash = GetHashKey("mp_f_freemode_01") gender = `mp_female` else cModelHash = GetHashKey("mp_m_freemode_01") end cid = character.id if characterModelData[cid] ~= nil then cModelHash = tonumber(characterModelData[cid].model) end noCharacters = false else if math.random(2) == 1 then cModelHash = GetHashKey("NP_F_Character_Select") end end -- for i,v in ipairs(Login.custompeds) do -- if cModelHash == GetHashKey(v) then -- cModelHash = GetHashKey("np_m_character_select") -- isCustom = true -- end -- end if character == nil and not PlusOneEmpty then PlusOneEmpty = _ end local function CreatePedPCall(pHash, pX, pY, pZ) local ped = CreatePed(3, pHash, pX, pY, pZ, 0.72, false, false) return ped end Login.RequestModel(cModelHash, function(loaded, model, modelHash) if loaded then local newPed = nil if character ~= nil then local success, rData = pcall(CreatePedPCall, modelHash, Login.spawnLoc[_].x, Login.spawnLoc[_].y, Login.spawnLoc[_].z) if success then newPed = rData else newPed = CreatePed(3, `np_m_character_select`, Login.spawnLoc[_].x, Login.spawnLoc[_].y, Login.spawnLoc[_].z, 0.72, false, false) print("MODEL FAILED TO LOAD IN SPAWN: " .. modelHash) end else if PlusOneEmpty == _ then local success, rData = pcall(CreatePedPCall, modelHash, Login.spawnLoc[_].x, Login.spawnLoc[_].y, Login.spawnLoc[_].z) if success then newPed = rData else newPed = CreatePed(3, `np_m_character_select`, Login.spawnLoc[_].x, Login.spawnLoc[_].y, Login.spawnLoc[_].z, 0.72, false, false) print("MODEL FAILED TO LOAD IN SPAWN: " .. modelHash) end end end FreezeEntityPosition(newPed, true) if newPed == nil then goto skip_to_next end SetEntityHeading(newPed, Login.spawnLoc[_].w) if character ~= nil and characterModelData[cid] ~= nil and characterModelData[cid] ~= {} and not isCustom then Login.LoadPed(newPed, characterModelData[cid], modelHash) end if not isCustom then if modelHash == GetHashKey("NP_F_Character_Select") or modelHash == GetHashKey("NP_M_Character_Select") then if character ~= nil then SetEntityAlpha(newPed,200,false) else SetEntityAlpha(newPed,0.9,false) end end end TaskLookAtCoord(newPed, vector3(-3968.05, 2015.41, 502.3 ),-1, 0, 2) FreezeEntityPosition(newPed, true) SetEntityInvincible(newPed, true) SetBlockingOfNonTemporaryEvents(newPed, true) Login.currentProtected[newPed] = true if character ~= nil then Login.CreatedPeds[_] = { pedObject = newPed, charId = cid, posId = _ } else Login.CreatedPeds[_] = { pedObject = newPed, charId = 0, posId = _ } end ::skip_to_next:: end end) end Wait(600) SetNuiFocus(true, true) SendNUIMessage({ open = true, chars = data }) --If no characters, open Creation menu if noCharacters then SendNUIMessage({ firstOpen = true }) end Login.actionsBlocked = false end RegisterNetEvent("login:CreatePlayerCharacterPeds") AddEventHandler("login:CreatePlayerCharacterPeds", Login.CreatePlayerCharacterPeds) --[[ Functions below: base attachment Description: set/get the correct information for chars ]] function Login.getCharacters(isReset) if not isReset then TransitionFromBlurred(500) local data = RPC.execute("caue-login:fetchData") if data.err then print(data.err) return end end local data = RPC.execute("caue-char:fetchCharacters") if data.err then print(data.err) return end local charIds = "0" local first = true for k,v in ipairs(data) do charIds = charIds .. "," .. v.id end TriggerServerEvent("login:getCharModels", charIds, isReset) end --[[ Functions below: character handlers Description: dealing with finding information about characters ]] function Login.SelectedChar(data) Login.ClearSpawnedPeds() TriggerEvent("character:PlayerSelectedCharacter") local returnData = RPC.execute("caue-char:selectCharacter", data.actionData) if not returnData then print("There was a problem logging in as that character, if the problem persists, contact an administrator") return end exports["caue-base"]:setVar("char", returnData) if Login.CurrentClothing[data.actionData] == nil then Login.setClothingForChar() else spawnChar() end end --[[ Functions below: Clothing handlers Description: Attachted to raid_clothes this deals with new chars or chars without clothes being selected and giveing the clothes ]] function Login.setClothingForChar() Login.actionsBlocked = true SendNUIMessage({ close = true }) SetEntityVisible(PlayerPedId(), true) SetEntityCoords(PlayerPedId(),-3963.54,2013.95, 499.92) SetEntityHeading(PlayerPedId(),64.71) SetGameplayCamRelativeHeading(180.0) SetGameplayCamRelativePitch(1.0, 1.0) Wait(800) for i=1,25 do local posoffset = GetCamCoord(LoginSafe.Cam) local setpos = VecLerp(posoffset.x,posoffset.y,posoffset.z, -3965.88,2014.55, 501.6, i/30, true) SetCamCoord(LoginSafe.Cam, setpos) Wait(15) end Login.Open = false local gender = exports["caue-base"]:getChar("gender") if gender ~= 0 then SetSkin(GetHashKey("mp_f_freemode_01"), true) else SetSkin(GetHashKey("mp_m_freemode_01"), true) end TriggerEvent("raid_clothes:openClothing") TriggerEvent("raid_clothes:inSpawn", true) SetEntityHeading(PlayerPedId(),64.71) SetGameplayCamRelativeHeading(180.0) SetGameplayCamRelativePitch(4.0, 1.0) end RegisterNetEvent("caue-login:finishedClothing") AddEventHandler("caue-login:finishedClothing", function(endType) local playerped = PlayerPedId() local playerCoords = GetEntityCoords(playerped) local pos = vector3(-3965.88,2014.55, 501.6) local distance = #(playerCoords - pos) TriggerEvent("raid_clothes:inSpawn", false) if distance <= 10 then SetEntityVisible(PlayerPedId(), false) if endType == "Finished" then DoScreenFadeOut(2) spawnChar() else backToMenu() end end end) function backToMenu() Login.actionsBlocked = false SetCamActive(LoginSafe.Cam, true) RenderScriptCams(true, false, 0, true, true) Login.nativeStart(true) end function spawnChar() Login.actionsBlocked = false deleteTrain() SetNuiFocus(false, false) SetPlayerInvincible(PlayerPedId(), true) TriggerServerEvent("caue-login:spawnCharacter") SendNUIMessage({ default = true }) Login.Selected = false Login.CurrentPedInfo = nil Login.CurrentPed = nil Login.CreatedPeds = {} end
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -- gameView.lua ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local composer = require( "composer" ) local scene = composer.newScene() --> MISCELLANEOUS require ("math") system.activate( "multitouch" ) -- include Corona's "widget" library local widget = require "widget" -- include global variables custom lua local global = require( "variables" ) -- include Corona's "physics" library local physics = require "physics" ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> VARIABLES AND CONSTANTS local halfpost = 36 local longside = 140 local a = 120 local b = 100 local strokeWidth = 10 local X, Y, X1, Y1, X2, Y2 local ball local ballDim = 30 local player1 local player2 local player1Score local player1Score local score = 0 local pdim = 10 local background local bluLine local redLine local bluTableL = {} local bluTableR = {} local redTableL = {} local redTableR = {} local upBoundL local upBoundR local lowBoundL local lowBoundR local title local text local text2 local porta1 local porta2 local v = 0.16 local netTimeK = 1.2 local bluX = {} local bluY = {} local redX = {} local redY = {} local timeTable = {} local LowerNetCollisionFilter = {categoryBits = 1, maskBits = 16} local upperNetCollisionFilter = {categoryBits = 2, maskBits = 32} local lowerBoundCollisionFilter = {categoryBits = 4, maskBits = 80} local upperBoundCollisionFilter = {categoryBits = 8, maskBits = 96} local bluPlayerCollisionFilter = {categoryBits = 16, maskBits = 101} local redPlayerCollisionFilter = {categoryBits = 32, maskBits = 90} local ballCollisionFilter = {categoryBits = 64, maskBits = 60} local LowerNetCollisionFilter_1 = {categoryBits = 1, maskBits = 0} local upperNetCollisionFilter_1 = {categoryBits = 2, maskBits = 0} local lowerBoundCollisionFilter_1 = {categoryBits = 4, maskBits = 64} local upperBoundCollisionFilter_1 = {categoryBits = 8, maskBits = 64} local bluPlayerCollisionFilter_1 = {categoryBits = 16, maskBits = 64} local redPlayerCollisionFilter_1 = {categoryBits = 32, maskBits = 64} local ballCollisionFilter_1 = {categoryBits = 64, maskBits = 60} local LowerNetCollisionFilter_2 = {categoryBits = 1, maskBits = 16} local upperNetCollisionFilter_2 = {categoryBits = 2, maskBits = 16} local lowerBoundCollisionFilter_2 = {categoryBits = 4, maskBits = 80} local upperBoundCollisionFilter_2 = {categoryBits = 8, maskBits = 80} local bluPlayerCollisionFilter_2 = {categoryBits = 16, maskBits = 79} local redPlayerCollisionFilter_2 = {categoryBits = 32, maskBits = 64} local ballCollisionFilter_2 = {categoryBits = 64, maskBits = 60} local i = 0 local j = 0 local segmentTransition local delta = 1 local goal local shootPowerDefault=0.01 local bluInPitch = false local redInPitch = false local lenBluX local power_button_red local staging_powerup local loading ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> GAME function scene:create( event ) physics.start() physics.setGravity(0,0) local sceneGroup = self.view --> SOUND local goalSound = audio.loadSound('sounds/goal.wav') --> FUNCTIONS -- calcola il numero totale di elementi contenuti in un array local function tableSize(table) local i = 0 while table[i+1] do i = i + 1 end return i end --calcola la lunghezza di un segmento dati gli estremi local function segmentLenght( x1, y1, x2, y2 ) local xFactor = x2 - x1 local yFactor = y2 - y1 local dist = math.sqrt( (xFactor*xFactor) + (yFactor*yFactor) ) return dist end --calcola l'intervallo di tempo per percorrere un segmento con una certa velocità local function segmentTime(S, V) local timeInterval = S / V return timeInterval end --calcola l'angolo tra due oggetti local function angleBetween ( srcObj, dstObj ) local xDist = dstObj.x-srcObj.x ; local yDist = dstObj.y-srcObj.y local angleBetween = math.deg( math.atan( yDist/xDist ) ) if srcObj.x < dstObj.x then angleBetween = angleBetween+90 else angleBetween = angleBetween-90 end return angleBetween end local function menuView() composer.gotoScene( "menuView", "fade", 300 ) -- event listener function playSound2() return true end --muove player2 lungo la bluLine local function onCompleteMove() i = i + delta if timeTable[i] then segmentTransition = transition.to(player2, { time=timeTable[i], x=bluX[i+delta+j], y=bluY[i+delta+j], onComplete=onCompleteMove }) else if j==0 then j = 1 else j = 0 end delta = delta*(-1) i = i + delta segmentTransition = transition.to(player2, { time=timeTable[i], x=bluX[i+delta+j], y=bluY[i+delta+j], onComplete=onCompleteMove }) end end --ferma player2 local function bluStop() transition.pause(segmentTransition) end --inverte il verso del moto di player2 local function invert() bluStop() if player2.x <= display.contentCenterX - halfpost or player2.x >= display.contentCenterX + halfpost then print("I:", i) print("J:", j) print("D:", delta) delta = delta * (-1) if j==0 then j = 1 else j = 0 end segmentTransition = transition.to(player2, { time = segmentTime( segmentLenght( player2.x, player2.y, bluX[i+delta+j], bluY[i+delta+j]), v), x = bluX[i+delta+j], y = bluY[i+delta+j], onComplete = onCompleteMove }) else transition.resume(segmentTransition) end end --spara player2 nel campo con direzione normale alla bluLine local function shoot() if not bluInPitch then if player2.x == display.contentCenterX - a - halfpost then bluStop() player2:applyLinearImpulse( shootPowerDefault, 0, player2.x, player2.y) elseif player2.x > display.contentCenterX - a - halfpost and player2.x < display.contentCenterX-halfpost then local centerAS = display.newCircle(a, display.contentHeight/2-140, 0.1) centerAS:setFillColor( 0, 0, 0, 0) local angleAS = angleBetween(centerAS, player2)*math.pi/180 local shootAngle = math.atan(b*math.sin(angleAS)/(a*math.cos(angleAS))) + math.pi/2 print("ANGLE: ".. tostring(shootAngle*180/math.pi)) local shootPowerComp_x = shootPowerDefault * math.cos(shootAngle) local shootPowerComp_y = shootPowerDefault * math.sin(shootAngle) bluStop() player2:applyLinearImpulse(shootPowerComp_x, shootPowerComp_y, player2.x, player2.y) elseif player2.x >= display.contentCenterX - halfpost and player2.x <= display.contentCenterX + halfpost then bluStop() player2:applyLinearImpulse( 0, shootPowerDefault, player2.x, player2.y) elseif player2.x > display.contentCenterX + halfpost and player2.x < display.contentCenterX + a + halfpost then local centerAD = display.newCircle(display.contentCenterX + halfpost, display.contentHeight/2-140, 0.1) centerAD:setFillColor( 0, 0, 0, 0) local angleAD = angleBetween(centerAD, player2)*math.pi/180 local shootAngle = math.atan(b*math.sin(angleAD)/(a*math.cos(angleAD))) - math.pi/2 local shootPowerComp_x = -shootPowerDefault * math.cos(shootAngle) local shootPowerComp_y = -shootPowerDefault * math.sin(shootAngle) bluStop() player2:applyLinearImpulse(shootPowerComp_x, shootPowerComp_y, player2.x, player2.y) elseif player2.x == display.contentCenterX + a + halfpost then bluStop() player2:applyLinearImpulse( -shootPowerDefault, 0, player2.x, player2.y) end bluInPitch = true end end local function startMoving() i = 1 if player2.x < display.contentCenterX then while bluX[i] < player2.x do i = i + 1 end delta = 1 j = 0 else i = lenBluX while bluX[i] > player2.x do i = i - 1 end delta = -1 j = 1 end segmentTransition = transition.to(player2, { time = segmentTime( segmentLenght( player2.x, player2.y, bluX[i], bluY[i]), v), x = bluX[i], y = bluY[i], onComplete = onCompleteMove }) end local function EllipseY(X) return display.contentCenterY - math.sqrt((1-(X^2)/(a^2))*b^2) - longside end local leftX = display.contentCenterX - a - halfpost local leftPostX = display.contentCenterX - halfpost local rightPostX = display.contentCenterX + halfpost local rightX = display.contentCenterX + a + halfpost local highY = display.contentCenterY - longside - b local bluHooking = function(event) if bluInPitch and player2.y <= display.contentCenterY then if player2.x - leftX <= 3 or rightX - player2.x <= 3 or player2.y - highY <= 2 then player2.isAwake = false startMoving() bluInPitch = false elseif player2.x < leftPostX and player2.y - EllipseY(player2.x-display.contentCenterX+halfpost) <= 3 then player2.isAwake = false startMoving() bluInPitch = false elseif player2.x >rightPostX and player2.y - EllipseY(player2.x-display.contentCenterX-halfpost) <= 3 then player2.isAwake = false startMoving() bluInPitch = false end end end Runtime:addEventListener( "enterFrame", bluHooking) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> POWERUPS local used_red = true local ready_to_randomize = true local counter = -1 local function restorePower()--ripristina potenza di tiro shootPowerDefault=0.01 end local function restoreDim()--ripristina dimensioni(?) pdim=10 end local function red_powerup_usage() -- power_button_red.fill.effect = "filter.grayscale" power_button_red.alpha=0 used_red=true print ("X") if current==1 then print ("a") local powerup1_sound = audio.loadSound( "sounds/powerup1_sound.wav") audio.play(powerup1_sound, {channel=6}) ball.isAwake=false elseif current==2 then print ("b") local powerup2_sound = audio.loadSound( "sounds/powerup2_sound.wav" ) audio.play(powerup2_sound, {channel=6}) elseif current==3 then print ("c") local powerup3_sound = audio.loadSound( "sounds/powerup3_sound.wav" ) audio.play(powerup3_sound, {channel=6}) shootPowerDefault=0.1 timer.performWithDelay(1500, restorePower) elseif current==4 then print ("d") local powerup4_sound = audio.loadSound( "sounds/powerup4_sound.wav" ) audio.play(powerup4_sound, {channel=6}) pdim=30 timer.performWithDelay(1500, restoreDim) end print ("Y") end local function powerup() if counter~=-1 then loading.alpha=0 else counter=0 end if used_red and ready_to_randomize then print("A libero B libero") rand_red=math.random(5) if rand_red==1 then loading=display.newImageRect("powerups/powerup1.png", 30, 30 ) loading.alpha=1 print("B1") elseif rand_red==2 then loading=display.newImageRect("powerups/powerup2.png", 30, 30 ) loading.alpha=1 print("B2") elseif rand_red==3 then loading=display.newImageRect("powerups/powerup3.png", 30, 30 ) loading.alpha=1 print("B3") elseif rand_red==4 then loading=display.newImageRect("powerups/powerup4.png", 30, 30 ) loading.alpha=1 print("B4") elseif rand_red==5 then loading=display.newImageRect("powerups/powerup5.png", 30, 30 ) loading.alpha=1 print("B5") end loading.x = display.contentCenterX + 115 loading.y = display.contentCenterY-45 counter=counter+1 if counter ~= 5 then timer.performWithDelay(700, powerup) print("rieseguo") else print("counter=5") if rand_red==1 then power_button_red=display.newImageRect("powerups/powerup1.png", 30, 30 ) elseif rand_red==2 then power_button_red=display.newImageRect("powerups/powerup2.png", 30, 30 ) elseif rand_red==3 then power_button_red=display.newImageRect("powerups/powerup3.png", 30, 30 ) elseif rand_red==4 then power_button_red=display.newImageRect("powerups/powerup4.png", 30, 30 ) elseif rand_red==5 then power_button_red=display.newImageRect("powerups/powerup5.png", 30, 30 ) end power_button_red.x = display.contentCenterX + 78 power_button_red.y = display.contentCenterY - 65 current=rand_red power_button_red:addEventListener("tap", red_powerup_usage) used_red=false counter=0 timer.performWithDelay(700, powerup) end elseif not used_red and ready_to_randomize then print("A pieno B libero") loading.alpha=0 rand_red=math.random(5) if rand_red==1 then loading=display.newImageRect("powerups/powerup1.png", 30, 30 ) loading.alpha=1 print("B1") elseif rand_red==2 then loading=display.newImageRect("powerups/powerup2.png", 30, 30 ) loading.alpha=1 print("B1") elseif rand_red==3 then loading=display.newImageRect("powerups/powerup3.png", 30, 30 ) loading.alpha=1 print("B1") elseif rand_red==4 then loading=display.newImageRect("powerups/powerup4.png", 30, 30 ) loading.alpha=1 print("B1") elseif rand_red==5 then loading=display.newImageRect("powerups/powerup5.png", 30, 30 ) loading.alpha=1 print("B1") end loading.x = display.contentCenterX + 115 loading.y = display.contentCenterY-45 counter=counter+1 if counter ~= 5 then print("rieseguo") timer.performWithDelay(700, powerup) else print("counter=5") staging_powerup=rand_red ready_to_randomize=false timer.performWithDelay(700, powerup) end elseif used_red and not ready_to_randomize then print("A libero, B pieno") power_button_red.alpha=0 rand_red = staging_powerup if rand_red==1 then power_button_red=display.newImageRect("powerups/powerup1.png", 30, 30 ) elseif rand_red==2 then power_button_red=display.newImageRect("powerups/powerup2.png", 30, 30 ) elseif rand_red==3 then power_button_red=display.newImageRect("powerups/powerup3.png", 30, 30 ) elseif rand_red==4 then power_button_red=display.newImageRect("powerups/powerup4.png", 30, 30 ) elseif rand_red==5 then power_button_red=display.newImageRect("powerups/powerup5.png", 30, 30 ) end power_button_red.x = display.contentCenterX + 78 power_button_red.y = display.contentCenterY-65 current=rand_red power_button_red:addEventListener("tap", red_powerup_usage) used_red=false ready_to_randomize=true counter=0 timer.performWithDelay(700, powerup) elseif not used_red and not ready_to_randomize then loading.alpha=1 print("A pieno, B pieno") timer.performWithDelay(700, powerup) end end timer.performWithDelay(700, powerup) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> BACKGROUND if (global.fieldType==1) then background = display.newImageRect( "fields/field1.png", display.contentWidth, display.contentHeight*119/100 ) background.x = display.contentCenterX background.y = display.contentCenterY elseif (global.fieldType==2) then background = display.newImageRect( "fields/field2.png", display.contentWidth, display.contentHeight*119/100 ) background.x = display.contentCenterX background.y = display.contentCenterY elseif (global.fieldType==3) then background = display.newImageRect( "fields/field3.png", display.contentWidth, display.contentHeight*119/100 ) background.x = display.contentCenterX background.y = display.contentCenterY else background = display.newImageRect( "fields/field0.png", display.contentWidth, display.contentHeight*119/100 ) background.x = display.contentCenterX background.y = display.contentCenterY end --> GOALS if (global.fieldType==0) then porta1 = display.newImageRect("fields/porta100.png", 80, 80) porta1.x = display.contentCenterX porta1.y = display.contentHeight*3.6/100 porta2 = display.newImageRect("fields/porta200.png", 80, 80) porta2.x = display.contentCenterX porta2.y = display.contentHeight*96.4/100 end --[[ lasciate commentato plz if (global.fieldType==0) then porta1 = display.newImageRect(".png", 80, 80) porta1.x = display.contentCenterX porta1.y = display.contentHeight*3.6/100 porta2 = display.newImageRect(".png", 80, 80) porta2.x = display.contentCenterX porta2.y = display.contentHeight*96.4/100 elseif (global.fieldType==1) then porta1 = display.newImageRect(".png", 80, 80) porta1.x = display.contentCenterX porta1.y = display.contentHeight*3.6/100 porta2 = display.newImageRect(".png", 80, 80) porta2.x = display.contentCenterX porta2.y = display.contentHeight*96.4/100 end ]] --> ARENA --player paths --bluX and bluY tables, creation of timeTable X1 = display.contentCenterX - a - halfpost Y1 = display.contentCenterY X2 = display.contentCenterX - a - halfpost Y2 = display.contentCenterY - longside table.insert(bluX, X1) table.insert(bluX, X2) table.insert(bluY, Y1) table.insert(bluY, Y2) table.insert(timeTable, segmentTime(segmentLenght(X1, Y1, X2, Y2), v)) X1 = X2 Y1 = Y2 for x = -a + 4, 0, 4 do X2 = display.contentCenterX + x - halfpost Y2 = display.contentCenterY - math.sqrt((1-(x^2)/(a^2))*b^2) - longside table.insert(bluX, X2) table.insert(bluY, Y2) table.insert(timeTable, segmentTime(segmentLenght(X1, Y1, X2, Y2), v)) X1 = X2 Y1 = Y2 end X2 = display.contentCenterX + halfpost Y2 = display.contentCenterY - longside - b table.insert(bluX, X2) table.insert(bluY, Y2) table.insert(timeTable, segmentTime(segmentLenght(X1, Y1, X2, Y2), v)*netTimeK) X1 = X2 Y1 = Y2 for x = 4, a, 4 do X2 = display.contentCenterX + x + halfpost Y2 = display.contentCenterY - math.sqrt((1-(x^2)/(a^2))*b^2) - longside table.insert(bluX, X2) table.insert(bluY, Y2) table.insert(timeTable, segmentTime(segmentLenght(X1, Y1, X2, Y2), v)) X1 = X2 Y1 = Y2 end X2 = display.contentCenterX + a + halfpost Y2 = display.contentCenterY table.insert(bluX, X2) table.insert(bluY, Y2) table.insert(timeTable, segmentTime(segmentLenght(X1, Y1, X2, Y2), v)) lenBluX = tableSize(bluX)--lasciami qui print(bluX[lenBluX]) --redX and redY tables redX = {display.contentCenterX - a - halfpost, display.contentCenterX - a - halfpost} redY = {display.contentCenterY, display.contentCenterY + longside} for x = - a + 4, 0, 4 do X = display.contentCenterX + x - halfpost Y = display.contentCenterY + math.sqrt((1-(x^2)/(a^2))*b^2) + longside table.insert(redX, X) table.insert(redY, Y) end for x = 0, a, 4 do X = display.contentCenterX + x + halfpost Y = display.contentCenterY + math.sqrt((1-(x^2)/(a^2))*b^2) + longside table.insert(redX, X) table.insert(redY, Y) end table.insert(redX, display.contentCenterX + a + halfpost) table.insert(redY, display.contentCenterY) --bluLine, bluTable and upBound physics local bluLine = display.newLine(display.contentCenterX - a - halfpost, display.contentCenterY, display.contentCenterX - a - halfpost, display.contentCenterY - longside) bluLine.strokeWidth = strokeWidth if (global.fieldType==2) then bluLine:setStrokeColor(0, 1, 0, 0.6) else --bluLine:setStrokeColor(0, 0, 1, 0.4) bluLine.alpha=0 end bluTableL = {display.contentCenterX - a - halfpost, display.contentCenterY, display.contentCenterX - a - halfpost, display.contentCenterY - longside} for x = -a + 1, 0 do X = display.contentCenterX + x - halfpost Y = display.contentCenterY - math.sqrt((1-(x^2)/(a^2))*b^2) - longside bluLine:append(X,Y) table.insert(bluTableL, X) table.insert(bluTableL, Y) end for x = 0, a do X = display.contentCenterX + x + halfpost Y = display.contentCenterY - math.sqrt((1-(x^2)/(a^2))*b^2) - longside bluLine:append(X,Y) table.insert(bluTableR, X) table.insert(bluTableR, Y) end bluLine:append(display.contentCenterX + a + halfpost, display.contentCenterY) table.insert(bluTableR, display.contentCenterX + a + halfpost) table.insert(bluTableR, display.contentCenterY) upBoundL = display.newRect(0,0,21,21) upBoundL.alpha = 0 physics.addBody(upBoundL, "static", {chain = bluTableL, filter = upperBoundCollisionFilter}) upBoundR = display.newRect(0,0,21,21) upBoundR.alpha = 0 physics.addBody(upBoundR, "static", {chain = bluTableR, filter = upperBoundCollisionFilter}) --redLine, redTable and lowBound physics local redLine = display.newLine(display.contentCenterX - a - halfpost, display.contentCenterY, display.contentCenterX - a - halfpost, display.contentCenterY + longside) redLine.strokeWidth = strokeWidth if (global.fieldType==3) then redLine:setStrokeColor(153, 0, 153, 0.4) elseif (global.fieldType==2) then redLine:setStrokeColor(1, 0, 0, 0.6) else --redLine:setStrokeColor(1, 0, 0, 0.4) redLine.alpha=0 end redTableL = {display.contentCenterX - a - halfpost, display.contentCenterY, display.contentCenterX - a - halfpost, display.contentCenterY + longside} for x = -a + 1, 0 do X = display.contentCenterX + x - halfpost Y = display.contentCenterY + math.sqrt((1-(x^2)/(a^2))*b^2) + longside redLine:append(X,Y) table.insert(redTableL, X) table.insert(redTableL, Y) end for x = 0, a do X = display.contentCenterX + x + halfpost Y = display.contentCenterY + math.sqrt((1-(x^2)/(a^2))*b^2) + longside redLine:append(X,Y) table.insert(redTableR, X) table.insert(redTableR, Y) end redLine:append(display.contentCenterX + a + halfpost, display.contentCenterY) table.insert(redTableR, display.contentCenterX + a + halfpost) table.insert(redTableR, display.contentCenterY) lowBoundL = display.newRect(0,0,21,21) lowBoundL.alpha = 0 physics.addBody(lowBoundL, "static", {chain = redTableL, filter = lowerBoundCollisionFilter}) lowBoundR = display.newRect(0,0,21,21) lowBoundR.alpha = 0 physics.addBody(lowBoundR, "static", {chain = redTableR, filter = lowerBoundCollisionFilter}) --nets physics rectangles local upperNet = display.newRect(display.contentCenterX, display.contentCenterY - b - longside, 2*halfpost, strokeWidth) local lowerNet = display.newRect(display.contentCenterX, display.contentCenterY + b + longside, 2*halfpost, strokeWidth) upperNet.alpha = 0 lowerNet.alpha = 0 physics.addBody(upperNet, "static", {filter = upperNetCollisionFilter}) physics.addBody(lowerNet, "static", {filter = LowerNetCollisionFilter}) --> SCORES if (global.fieldType==3) then player1Score = display.newText('0',display.contentCenterX, display.contentHeight*80/100, 'Courier-Bold',display.contentHeight*20/100) player1Score:setTextColor(153, 0, 153, 0.4) else player1Score = display.newText('0',display.contentCenterX, display.contentHeight*80/100, 'Courier-Bold',display.contentHeight*20/100) player1Score:setTextColor(1, 0, 0, 0.4) end if (global.fieldType==2) then player2Score = display.newText('0', display.contentCenterX, display.contentHeight*18/100, 'Courier-Bold', display.contentHeight*20/100) player2Score:setTextColor(0, 1, 0, 0.4) else player2Score = display.newText('0', display.contentCenterX, display.contentHeight*18/100, 'Courier-Bold', display.contentHeight*20/100) player2Score:setTextColor(0, 0, 1, 0.4) end --> BALL if(global.ballType==1) then ball = display.newImageRect( "balls/ball1.png", ballDim, ballDim) ball.x = display.contentCenterX ball.y = display.contentCenterY physics.addBody( ball, "dynamic", {radius=ballDim/2, bounce=1, filter = ballCollisionFilter}) elseif(global.ballType==2) then ball = display.newImageRect( "balls/ball2.png", ballDim, ballDim) ball.x = display.contentCenterX ball.y = display.contentCenterY physics.addBody( ball, "dynamic", {radius=ballDim/2, bounce=1, filter = ballCollisionFilter}) elseif(global.ballType==3) then ball = display.newImageRect( "balls/ball3.png", ballDim, ballDim) ball.x = display.contentCenterX ball.y = display.contentCenterY physics.addBody( ball, "dynamic", {radius=ballDim/2, bounce=1, filter = ballCollisionFilter}) elseif(global.ballType==4) then ball = display.newImageRect( "balls/ball4.png", ballDim, ballDim) ball.x = display.contentCenterX ball.y = display.contentCenterY physics.addBody( ball, "dynamic", {radius=ballDim/2, bounce=1, filter = ballCollisionFilter}) elseif(global.ballType==5) then ball = display.newImageRect( "balls/ball5.png", ballDim, ballDim) ball.x = display.contentCenterX ball.y = display.contentCenterY physics.addBody( ball, "dynamic", {radius=ballDim/2, bounce=1, filter = ballCollisionFilter}) else ball = display.newCircle(display.contentCenterX, display.contentCenterY, ballDim/2) ball:setFillColor(1) physics.addBody(ball, "dynamic", {radius=ballDim/2, bounce=1, filter = ballCollisionFilter}) end --> PLAYERS player1 = display.newCircle(display.contentCenterX, display.contentCenterY + b + longside, pdim) player1:setFillColor(1, 0, 0, 1) physics.addBody(player1, "dynamic", {radius=pdim/2, bounce=1, filter = redPlayerCollisionFilter}) player2 = display.newCircle(display.contentCenterX - a - halfpost, display.contentCenterY, pdim) player2:setFillColor(0, 0, 1, 1) physics.addBody(player2, "dynamic", {radius=pdim/2, bounce=1, filter = bluPlayerCollisionFilter}) onCompleteMove(i) -- start moving --> BUTTONS button2 = display.newImageRect( "buttons/bottone1_prova.png", 150, 150 ) button2.x = display.contentWidth*90/100 button2.y = display.contentHeight*103/100 button1 = display.newImageRect( "buttons/bottone2_prova.png", 150, 150 ) button1.x = display.contentWidth*10/100 button1.y = display.contentHeight*103/100 restartBtn = display.newImageRect( "buttons/restart_round.png", display.contentWidth*20/100, display.contentWidth*20/100) restartBtn.x = display.contentWidth*92/100 restartBtn.y = display.contentWidth*0,05/100 menuBtn=display.newImageRect('buttons/menu_round.png', display.contentWidth*20/100, display.contentWidth*20/100) menuBtn.x = display.contentWidth*8/100 menuBtn.y = display.contentWidth*0,05/100 menuBtn:addEventListener('tap', menuView) --button functions local function reset() ball.x = display.contentCenterX ball.y = display.contentCenterY ball.isAwake = false end local function removeGoal() display.remove(goal) end local flag=1 local function check() if(flag==1) then if(ball.y > display.contentHeight) then goal = display.newImageRect("goal.png", 300, 200) goal.x = display.contentCenterX goal.y = display.contentCenterY if (global.soundFlag==0) then audio.play(goalSound, {channel=5}) end timer.performWithDelay (1000, removeGoal) player2Score.text = tostring(tonumber(player2Score.text) + 1) ball.x = display.contentCenterX ball.y = display.contentCenterY ball.isAwake = false score = score+1 return score elseif(ball.y < -5) then goal = display.newImageRect("goal.png", display.contentWidth, display.contentHeight) goal.x = display.contentCenterX goal.y = display.contentCenterY if (global.soundFlag==0) then audio.play(goalSound, {channel=5}) end timer.performWithDelay (1000, removeGoal) player1Score.text = tostring(tonumber(player1Score.text) + 1) ball.x = display.contentCenterX ball.y = display.contentCenterY ball.isAwake = false score = score+1 return score end end end --> EVENT LISTENERS --event listeners for powerup4_sound --timer.performWithDelay(9000, powerup, 0) --event listerner for goal check function Runtime:addEventListener("enterFrame", check) --event listeners for buttons button2:addEventListener( "tap", shoot) button1:addEventListener( "tap", invert) restartBtn:addEventListener( "tap", reset) -- all display objects must be inserted into group sceneGroup:insert( background ) if (porta1) then sceneGroup:insert( porta1 ) end if (porta2) then sceneGroup:insert( porta2 ) end sceneGroup:insert( redLine ) sceneGroup:insert( bluLine ) sceneGroup:insert( upperNet ) sceneGroup:insert( lowerNet ) sceneGroup:insert( player1Score ) sceneGroup:insert( player2Score ) sceneGroup:insert( ball ) sceneGroup:insert( player1 ) sceneGroup:insert( player2 ) sceneGroup:insert( button1 ) sceneGroup:insert( button2 ) sceneGroup:insert( restartBtn ) sceneGroup:insert( menuBtn ) end ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --[[ function scene:show( event ) local sceneGroup = self.view local phase = event.phase if phase == "will" then -- Called when the scene is still off screen and is about to move on screen elseif phase == "did" then -- Called when the scene is now on screen physics.start() end end ]] ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function scene:hide( event ) local sceneGroup = self.view local phase = event.phase if event.phase == "will" then -- Called when the scene is on screen and is about to move off screen -- INSERT code here to pause the scene physics.stop() composer.removeScene("gameView") -- rimuove completamente la scena elseif phase == "did" then -- Called when the scene is now off screen end end ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function scene:destroy( event ) local sceneGroup = self.view package.loaded[physics] = nil physics = nil end ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --> Listener setup scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- return scene
local nvim_command = vim.api.nvim_command local fn = vim.fn local stdpath = fn.stdpath local empty = fn.empty local glob = fn.glob local system = fn.system -- Bootstrap here. local install_path = stdpath('data')..'/site/pack/packer/start/packer.nvim' local packer_bootstrap -- 0 if it is empty, 1 if it's not. Why not booleans? Compatability? if empty(glob(install_path)) > 0 then -- When run with a list it doesn't run it inside a shell. packer_bootstrap = system({'git', 'clone', '--depth', '1', 'https://github.com/wbthomason/packer.nvim', install_path}) nvim_command('packadd packer.nvim') end nvim_command('packadd packer.nvim') local packer = require 'packer' -- 'use' and 'use_rocks' are not actually injected here, packer is inserting -- them into the environment. return packer.startup(function(use) use('wbthomason/packer.nvim') use { 'mhinz/vim-startify', config = function() require('drhayes.startify').setup() end, } -- Telescope. use { 'nvim-telescope/telescope.nvim', requires = {{'nvim-lua/popup.nvim'}, {'nvim-lua/plenary.nvim'}}, config = function() require 'drhayes.telescope' end, } use('nvim-telescope/telescope-fzy-native.nvim') use('nvim-telescope/telescope-fzf-writer.nvim') use('nvim-telescope/telescope-packer.nvim') use('nvim-telescope/telescope-github.nvim') use('nvim-telescope/telescope-symbols.nvim') use 'nvim-telescope/telescope-dap.nvim' use('cwebster2/github-coauthors.nvim') -- fzf. use {'junegunn/fzf', run = './install --all'} use 'junegunn/fzf.vim' -- Treesitter. use { 'nvim-treesitter/nvim-treesitter', run = ':TSUpdate', config = function() require('drhayes.treesitter').setup() end, } use 'nvim-treesitter/nvim-treesitter-textobjects' use 'nvim-treesitter/nvim-treesitter-refactor' use { 'romgrk/nvim-treesitter-context', requires = {'nvim-treesitter/nvim-treesitter'} } use 'p00f/nvim-ts-rainbow' use 'windwp/nvim-ts-autotag' use { 'SmiteshP/nvim-gps', requires = {'nvim-treesitter/nvim-treesitter'}, config = function() require('drhayes.nvimgps').setup() end, } -------------- -- THEME CHURN -------------- -- use({ -- 'catppuccin/nvim', -- as = 'catppuccin', -- config = function() -- vim.cmd[[colorscheme catppuccin]] -- end, -- }) -- use({ -- 'lalitmee/cobalt2.nvim', -- requires = 'tjdevries/colorbuddy.nvim', -- }) -- vim.g.monokaipro_filter = 'machine' -- use({ -- 'https://gitlab.com/__tpb/monokai-pro.nvim', -- -- 'mhartington/oceanic-next', -- config = function() -- vim.cmd[[syntax enable]] -- vim.cmd[[colorscheme monokaipro]] -- end, -- }) vim.g.tokyonight_style = 'storm' vim.g.tokyonight_colors = { comment = '#8080a0', } use({ 'folke/tokyonight.nvim', config = function() require('drhayes.colors').setup() end }) -- 'mhartington/oceanic-next', --'rmehri01/onenord.nvim', --'nanotech/jellybeans.vim', --'Pocco81/Catppuccino.nvim', -- 'GertjanReynaert/cobalt2-vim-theme', -- 'GlennLeo/cobalt2', -- requires = {'sheerun/vim-polyglot'}, -- config = function() -- vim.cmd[[colorscheme tokyonight]] --vim.cmd[[colorscheme onenord]] -- vim.cmd[[syntax enable]] -- vim.cmd[[let g:oceanic_next_terminal_bold = 1]] -- vim.cmd[[let g:oceanic_next_terminal_italic = 1]] -- vim.cmd[[colorscheme OceanicNext]] -- require('drhayes.theme').setup() -- end -- }) -- https://github.com/phanviet/vim-monokai-pro -- https://github.com/haishanh/night-owl.vim -- https://github.com/dracula/vim -- Golang. use 'fatih/vim-go' -- Github issue stuff. use 'pwntester/octo.nvim' -- debugging use 'mfussenegger/nvim-dap' use 'theHamsta/nvim-dap-virtual-text' use { 'rcarriga/nvim-dap-ui', requires = {'mfussenegger/nvim-dap'} } -- LSP. use { 'neovim/nvim-lspconfig', 'williamboman/nvim-lsp-installer', } use { "folke/lua-dev.nvim" } -- use { "kosayoda/nvim-lightbulb" } use { "tami5/lspsaga.nvim" } use { "nvim-lua/lsp-status.nvim" } use { "ray-x/lsp_signature.nvim" } use { "jose-elias-alvarez/null-ls.nvim" } use { "folke/lsp-trouble.nvim", requires = "kyazdani42/nvim-web-devicons", config = "require('drhayes.trouble').setup()", } -- What keys am I pressing? use { 'folke/which-key.nvim', config = function() require('drhayes.whichkey').setup() end, } use 'sheerun/vim-polyglot' -- Tabs at the top. use { 'akinsho/nvim-bufferline.lua', requires = {'kyazdani42/nvim-web-devicons'}, config = "require('drhayes.bufferline').setup()", } -- Things at the bottom. use { 'NTBBloodbath/galaxyline.nvim', branch='main', requires = {'kyazdani42/nvim-web-devicons'} } -- Things on the left side. use { 'lewis6991/gitsigns.nvim', requires = {'nvim-lua/plenary.nvim'}, config = "require('drhayes.gitsigns').setup()", } -- Trailing whitespace generally sucks. use { 'ntpeters/vim-better-whitespace', config = function () local g = vim.g g.better_whitespace_enabled = 1 g.strip_whitespace_on_save = 1 g.strip_whitespace_confirm = 0 end } -- Git in neovim? -- use { -- 'TimUntersberger/neogit', -- requires = { 'nvim-lua/plenary.nvim', 'sindrets/diffview.nvim'}, -- config = "require('drhayes.neogit').setup()", -- } -- Completion use { 'hrsh7th/nvim-cmp', config = function() require('drhayes.lsp').setup() require('drhayes.completion').setup() end, requires = { -- 'L3MON4D3/LuaSnip', -- 'saadparwaiz1/cmp_luasnip', 'hrsh7th/cmp-buffer', 'hrsh7th/cmp-nvim-lsp', 'hrsh7th/cmp-path', 'hrsh7th/cmp-nvim-lua', 'hrsh7th/vim-vsnip', 'hrsh7th/vim-vsnip-integ', 'hrsh7th/cmp-vsnip', -- 'Saecki/crates.nvim', 'f3fora/cmp-spell', }, } use { 'windwp/nvim-autopairs', config = function () require('nvim-autopairs').setup() end } -- Set path searching options. use 'tpope/vim-apathy' -- Automatically insert end structures. -- use 'tpope/vim-endwise' -- Comments happen a lot. use 'tpope/vim-commentary' -- I often surround things with things. use 'tpope/vim-surround' -- Who doesn't want a tree view of their filesystem? -- use { 'kyazdani42/nvim-tree.lua', -- commit = "f1f1488", -- config = function() -- require('drhayes.nvim-tree').setup() -- end, --cmd = {"NvimTreeFindFile", "NvimTreeToggle"}, --opt = true -- } use 'editorconfig/editorconfig-vim' use { 'phaazon/hop.nvim', branch = 'v1', -- optional but strongly recommended config = function() -- you can configure Hop the way you like here; see :h hop-config require('hop').setup({ keys = 'asdghklqwertyuiopzxcvbnmf' }) end } use 'fladson/vim-kitty' use({ 'earthly/earthly.vim', branch = 'main' }) use 'andymass/vim-matchup' use 'tpope/vim-unimpaired' use { "folke/todo-comments.nvim", requires = "nvim-lua/plenary.nvim", config = function() require("todo-comments").setup { -- your configuration comes here -- or leave it empty to use the default settings -- refer to the configuration section below } end } use('nathom/filetype.nvim') use('lepture/vim-jinja') -- Bootstrap if we don't already have it. if packer_bootstrap then require('packer').sync() end end)
return { cornecro = { acceleration = 0.2, brakerate = 0.75, buildcostenergy = 1514, buildcostmetal = 108, builddistance = 145, builder = true, buildpic = "cornecro.dds", buildtime = 2400, canassist = false, canmove = true, canpatrol = true, canreclamate = 1, canresurrect = true, canstop = 1, category = "ALL MOBILE SMALL SURFACE UNDERWATER", collisionvolumeoffsets = "0 -2 1", collisionvolumescales = "30.5 36 30.5", collisionvolumetype = "CylY", corpse = "dead", defaultmissiontype = "Standby", description = "Rez Kbot", explodeas = "BIG_UNITEX", footprintx = 2, footprintz = 2, idleautoheal = 5, idletime = 60, losemitheight = 36, maneuverleashlength = 640, mass = 109, maxdamage = 200, maxslope = 14, maxvelocity = 2.6, maxwaterdepth = 22, mobilestandorders = 1, movementclass = "KBOT2", name = "Necro", noautofire = false, objectname = "CORNECRO", radardistance = 50, radaremitheight = 36, resurrect = 1, seismicsignature = 0, selfdestructas = "BIG_UNIT", shownanospray = false, sightdistance = 430, standingmoveorder = 1, steeringmode = 2, turninplaceanglelimit = 140, turninplacespeedlimit = 1.716, turnrate = 1118, unitname = "cornecro", upright = true, workertime = 200, customparams = { buildpic = "cornecro.dds", faction = "CORE", }, featuredefs = { dead = { blocking = true, collisionvolumeoffsets = "0.248977661133 -1.21184884033 0.586555480957", collisionvolumescales = "33.9485473633 23.5305023193 36.0355987549", collisionvolumetype = "Box", damage = 357, description = "Necro Wreckage", featuredead = "heap", footprintx = 2, footprintz = 2, metal = 81, object = "CORNECRO_DEAD", reclaimable = true, customparams = { fromunit = 1, }, }, heap = { blocking = false, damage = 447, description = "Necro Debris", footprintx = 2, footprintz = 2, metal = 43, object = "2X2D", reclaimable = true, customparams = { fromunit = 1, }, }, }, nanocolor = { [1] = 0.16, [2] = 0.51, [3] = 0.51, }, sfxtypes = { pieceexplosiongenerators = { [1] = "piecetrail0", [2] = "piecetrail1", [3] = "piecetrail2", [4] = "piecetrail3", [5] = "piecetrail4", [6] = "piecetrail6", }, }, sounds = { canceldestruct = "cancel2", underattack = "warning1", cant = { [1] = "cantdo4", }, count = { [1] = "count6", [2] = "count5", [3] = "count4", [4] = "count3", [5] = "count2", [6] = "count1", }, ok = { [1] = "necrok2", }, select = { [1] = "necrsel2", }, }, }, }
local draw = require 'lx.draw' local sys = require 'lx.sys' local tk = {} --[[ Widgets: window manager widget Window manager Widows are any widget which determine their own size box widget A box that can be: - scrollable (H/V) - resizable (H/V) Has a single child. Can either: a. constrain the size of the child to the size of the box b. let the child widget determine its size Can have a margin (outer margin) with associated outer background color, a padding (inner margin) with associated background color, a border with its color Can have onclick events to implement buttons. grid widget A grid widget, organizes its children in a grid, which can make a table or any kind of layout. It: - resizes its childs and repositions them to make a grid - accepts when its childs are resized and changes the width of columns or the height of lines accordingly - draws borders/spacing between elements text widget image widget border widget centered widget text input text box text_layout_widget Positions text widgets and images widgets in a subtle and intelligent manner (lol) How to make a table: widget = tk.grid({}, { { tk.box({h_resizable = true, width = 200}, tk.text("name")), tk.box({h_resizable = true, width = 100}, tk.text("actions")) }, { tk.box({padding = 4}, tk.text("file A")), tk.grid({}, {{ tk.box({padding = 4, border = 1, border_color = red, on_click = function() do something end}, tk.text("open")) }}) } } --]] -- UTIL function region_operation(reg1, reg2, sel_fun) local xs = {reg1.x, reg1.x + reg1.w, reg2.x, reg2.x + reg2.w} local ys = {reg1.y, reg1.y + reg1.h, reg2.y, reg2.y + reg2.h} table.sort(xs) table.sort(ys) local pieces = {} local function add_region(x, y, w, h) for i, r in pairs(pieces) do if r.y == y and r.h == h and r.x + r.w == x then table.remove(pieces, i) add_region(r.x, r.y, r.w + w, r.h) return elseif r.x == x and r.w == w and r.y + r.h == y then table.remove(pieces, i) add_region(r.x, r.y, r.w, r.h + h) return end end table.insert(pieces, {x = x, y = y, w = w, h = h}) end for i = 1, 3 do for j = 1, 3 do local x0, x1, y0, y1 = xs[i], xs[i+1], ys[j], ys[j+1] if x1 > x0 and y1 > y0 then if sel_fun(x0, x1, y0, y1) then add_region(x0, y0, x1 - x0, y1 - y0) end end end end return pieces end function region_diff(reg1, reg2) return region_operation(reg1, reg2, function(x0, x1, y0, y1) return (x0 >= reg1.x and x0 < reg1.x + reg1.w and y0 >= reg1.y and y0 < reg1.y + reg1.h) and not (x0 >= reg2.x and x0 < reg2.x + reg2.w and y0 >= reg2.y and y0 < reg2.y + reg2.h) end ) end function region_inter(reg1, reg2) return region_operation(reg1, reg2, function(x0, x1, y0, y1) return (x0 >= reg1.x and x0 < reg1.x + reg1.w and y0 >= reg1.y and y0 < reg1.y + reg1.h) and (x0 >= reg2.x and x0 < reg2.x + reg2.w and y0 >= reg2.y and y0 < reg2.y + reg2.h) end ) end function region_union(reg1, reg2) return region_operation(reg1, reg2, function(x0, x1, y0, y1) return (x0 >= reg1.x and x0 < reg1.x + reg1.w and y0 >= reg1.y and y0 < reg1.y + reg1.h) or (x0 >= reg2.x and x0 < reg2.x + reg2.w and y0 >= reg2.y and y0 < reg2.y + reg2.h) end ) end -- ACTUAL TK STUFF function tk.widget(width, height, opts) local w = { x = 0, y = 0, width = width, height = height, } if opts then for k, v in pairs(opts) do w[k] = v end end function w:resize(width, height) if width then w.width = width end if width then w.height = height end end function w:get_draw_buffer(x0, y0, w, h) -- Replaced by parent by a function that returns the buffer for return nil end function w:finalize_draw_buffer() if self.parent ~= nil then self.parent:finalize_draw_buffer() end end function w:redraw(x0, y0, buf) -- Replaced by widget code by a function that does the actual drawing end function w:redraw_sub(x0, y0, buf, subwidget) local region = {x = x0, y = y0, w = buf:width(), h = buf:height()} local subregion = {x = subwidget.x, y = subwidget.y, w = subwidget.width, h = subwidget.height} local inter = region_inter(region, subregion) for _, z in pairs(inter) do subwidget:redraw(z.x - subwidget.x, z.y - subwidget.y, buf:sub(z.x - x0, z.y - y0, z.w, z.h)) end end function w:on_mouse_down(x, y, lb, rb, mb) if lb then -- Handler for mouse down event self.left_click_valid = true end end function w:on_mouse_up(x, y, lb, rb, mb) -- Handler for mouse up event if lb and self.left_click_valid then self:on_click() end end function w:on_mouse_move(prev_x, prev_y, new_x, new_y) -- Handler for mouse move event self.left_click_valid = false end function w:on_click() end function w:on_text_input(char) -- Handler for text input end function w:on_key_down(key) -- Handler for key press end function w:on_key_up(key) -- Handler for key release end return w end function tk.init(gui, root_widget) if tk.root_widget ~= nil then return end tk.root_widget = root_widget if root_widget.parent ~= nil then return end root_widget.parent = gui tk.fonts = { ["vera.ttf"] = draw.load_ttf_font("sys:/fonts/vera.ttf"), ["veraserif.ttf"] = draw.load_ttf_font("sys:/fonts/veraserif.ttf"), ["veramono.ttf"] = draw.load_ttf_font("sys:/fonts/veramono.ttf"), } tk.fonts.default = tk.fonts["vera.ttf"] function tk.rgb(r, g, b) return gui.surface:rgb(r, g, b) end root_widget:resize(gui.surface:width(), gui.surface:height()) gui.on_key_down = function(key) root_widget:on_key_down(key) end gui.on_key_up = function(key) root_widget:on_key_up(key) end gui.on_text_input = function(key) root_widget:on_text_input(char) end gui.on_mouse_move = function(ox, oy, nx, ny) root_widget:on_mouse_move(ox, oy, nx, ny) end gui.on_mouse_down = function(lb, rb, mb) root_widget:on_mouse_down(gui.mouse_x, gui.mouse_y, lb, rb, mb) end gui.on_mouse_up = function(lb, rb, mb) root_widget:on_mouse_up(gui.mouse_x, gui.mouse_y, lb, rb, mb) end function root_widget:get_draw_buffer(x0, y0, w, h) if gui.cursor_visible and #region_inter({x=x0, y=y0, w=w, h=h}, {x=gui.mouse_x, y=gui.mouse_y, w=gui.cursor:width(), h=gui.cursor:height()})>0 then tk.must_reshow_cursor_on_finalize = true gui.hide_cursor() end return gui.surface:sub(x0, y0, w, h) end function root_widget:finalize_draw_buffer() if tk.must_reshow_cursor_on_finalize then tk.must_reshow_cursor_on_finalize = false gui.show_cursor() end end root_widget:redraw(0, 0, root_widget:get_draw_buffer(0, 0, root_widget.width, root_widget.height)) root_widget:finalize_draw_buffer() end -- #### #### STANDARD WIDGETS #### #### function tk.image(a, b) local img = b or a local opts = b and a or {} local image = tk.widget(img:width(), img:height(), opts) image.img = img function image:resize(width, height) if width then self.width = width if self.width < self.img:width() then self.width = self.img:width() end end if height then self.height = height if self.height < self.img:height() then self.height = self.img:height() end end end function image:redraw(x0, y0, buf) local step = 20 local halfstep = 10 for x = x0 - (x0 % step), x0 + buf:width(), step do for y = y0 - (y0 % step), y0 + buf:height(), step do buf:fillrect(x - x0, y - y0, halfstep, halfstep, buf:rgb(150, 150, 150)) buf:fillrect(x - x0 + halfstep, y - y0 + halfstep, halfstep, halfstep, buf:rgb(150, 150, 150)) buf:fillrect(x - x0 + halfstep, y - y0, halfstep, halfstep, buf:rgb(170, 170, 170)) buf:fillrect(x - x0, y - y0 + halfstep, halfstep, halfstep, buf:rgb(170, 170, 170)) end end if x0 < self.img:width() and y0 < self.img:height() then buf:blit(0, 0, self.img:sub(x0, y0, self.img:width(), self.img:height())) end end return image end function tk.text(a, b) local text = b or a local opts = b and a or {} -- Some defaults opts.text_size = opts.text_size or 16 opts.padding = opts.padding or 2 opts.background = opts.background or tk.rgb(255, 255, 255) opts.color = opts.color or tk.rgb(0, 0, 0) opts.line_spacing = opts.line_spacing or 1 if opts.word_wrap == nil then opts.word_wrap = true end opts.font = opts.font or tk.fonts.default opts.dy = opts.dy or -(opts.text_size//8) local txt = tk.widget(100, #string.split(text, "\n")*(opts.text_size + opts.line_spacing) - opts.line_spacing + 2*opts.padding, opts) txt.text = text function txt:redraw(x0, y0, buf) local lines = string.split(self.text, "\n") buf:fillrect(0, 0, buf:width(), buf:height(), self.background) local acceptable_surface = region_inter({x = x0, y = y0, w = buf:width(), h = buf:height()}, {x = self.padding, y = self.padding, w = self.width - 2*self.padding, h = self.height - 2*self.padding}) for _, s in pairs(acceptable_surface) do local buf2 = buf:sub(s.x - x0, s.y - y0, s.w, s.h) for i = 1, #lines do -- TODO word wrap buf2:write(self.padding - s.x, (i-1) * (self.text_size + self.line_spacing) + self.padding - s.y + self.dy, lines[i], self.font, self.text_size, self.color) end end end return txt end function tk.box(a, b) local content = b or a local opts = b and a or {} -- Some defaults opts.hresize = opts.hresize or false opts.vresize = opts.vresize or false opts.hscroll = opts.hscroll or false opts.vscroll = opts.vscroll or false opts.center_content = opts.center_content or false opts.constrain_size = opts.constrain_size or nil opts.background_color = opts.background_color or tk.rgb(190, 190, 190) opts.control_size = 12 local box = tk.widget(content.width, content.height, opts) box.content = content if box.center_content then if box.width > box.content.width then box.content.x = (box.width - box.content.width) // 2 else box.content.x = 0 end if box.height > box.content.height then box.content.y = (box.height - box.content.height) // 2 else box.content.y = 0 end else box.content.x = 0 box.content.y = 0 end function box:resize(width, height) local ow, oh = self.width, self.height if self.constrain_size then self.content:resize(width, height) self.width = content.width self.height = content.height else if width then self.width = width end if height then self.height = height end if self.center_content then if self.width > self.content.width then self.content.x = (self.width - self.content.width) // 2 else self.content.x = math.min(0, math.max(-(self.content.width - self.width), self.content.x)) end if self.height > self.content.height then self.content.y = (self.height - self.content.height) // 2 else self.content.y = math.min(0, math.max(-(self.content.height - self.height), self.content.y)) end end end if self.parent and (self.width ~= ow or self.height ~= oh) then self.parent:child_resized(self) end end function box:move_content(x, y) local ox, oy = self.content.x, self.content.y if x then self.content.x = math.min(0, math.max(-(self.content.width - self.width), x)) end if y then self.content.y = math.min(0, math.max(-(self.content.height - self.height), y)) end if self.parent and (self.content.x ~= ox or self.content.y ~= oy) then self.parent:child_resized(self) end end function box:barcalc(pos, insize, outsize) local csz = self.control_size local barsize = (outsize - csz) * outsize // insize local baravail = outsize - csz - barsize local barpos = -pos * baravail // (insize - outsize) return barsize, barpos, baravail end function box:redraw(x0, y0, buf) local csz = self.control_size local acceptable_surface = region_inter({x = x0, y = y0, w = buf:width(), h = buf:height()}, {x = self.content.x, y = self.content.y, w = self.content.width, h = self.content.height}) for _, s in pairs(acceptable_surface) do local buf2 = buf:sub(s.x - x0, s.y - y0, s.w, s.h) self.content:redraw(s.x - self.content.x, s.y - self.content.y, buf2) end local background_surface = region_diff({x = x0, y = y0, w = buf:width(), h = buf:height()}, {x = self.content.x, y = self.content.y, w = self.content.width, h = self.content.height}) for _, s in pairs(background_surface) do buf:fillrect(s.x - x0, s.y - y0, s.w, s.h, self.background_color) end if self.vresize or self.hresize then buf:rect(self.width - csz - x0, self.height - csz - y0, csz, csz, buf:rgb(0, 0, 0)) buf:fillrect(self.width - csz + 1 - x0, self.height - csz + 1 - y0, csz - 2, csz - 2, buf:rgb(255, 255, 255)) end if self.hscroll and self.width < self.content.width then local barsize, barpos = self:barcalc(self.content.x, self.content.width, self.width) buf:fillrect(barpos + 4 - x0, self.height - csz + 2 - y0, barsize - 8, csz - 4, buf:rgb(0, 0, 0)) end if self.vscroll and self.height < self.content.height then local barsize, barpos = self:barcalc(self.content.y, self.content.height, self.height) buf:fillrect(self.width - csz + 2 - x0, barpos + 4 - y0, csz - 4, barsize - 8, buf:rgb(0, 0, 0)) end end function box:on_mouse_down(x, y, lb, mb, rb) local csz = self.control_size if lb and (self.vresize or self.hresize) and x >= self.width - csz and y >= self.height - csz then self.resizing = true self.resize_initw = self.width self.resize_inith = self.height self.resize_initmx = x self.resize_initmy = y elseif lb and self.vscroll and x >= self.width - csz and self.height < self.content.height then local barsize, barpos = self:barcalc(self.content.y, self.content.height, self.height) if y < barpos then self:move_content(nil, self.content.y + self.height * 2 // 3) elseif y >= barpos + barsize then self:move_content(nil, self.content.y - self.height * 2 // 3) else self.vscrolling = true self.vscrolling_inity = self.content.y self.vscrolling_initmy = y end elseif lb and self.hscroll and y >= self.height - csz and self.width < self.content.width then local barsize, barpos = self:barcalc(self.content.x, self.content.width, self.width) if x < barpos then self:move_content(self.content.x + self.width * 2 // 3, nil) elseif x >= barpos + barsize then self:move_content(self.content.x - self.width * 2 // 3, nil) else self.hscrolling = true self.hscrolling_initx = self.content.x self.hscrolling_initmx = x end else self.content:on_mouse_down(x - self.content.x, y - self.content.y, lb, mb, rb) end end function box:on_mouse_up(x, y, lb, mb, rb) if lb and self.resizing then self.resizing = false elseif lb and self.vscrolling then self.vscrolling = false elseif lb and self.hscrolling then self.hscrolling = false else self.content:on_mouse_up(x - self.content.x, y - self.content.y, lb, mb, rb) end end function box:on_mouse_move(px, py, nx, ny) if self.resizing then local w = self.hresize and self.resize_initw + nx - self.resize_initmx local h = self.vresize and self.resize_inith + ny - self.resize_initmy self:resize(w, h) elseif self.vscrolling then local barsize, barpos, baravail = self:barcalc(self.content.y, self.content.height, self.height) self:move_content(nil, self.vscrolling_inity - (ny - self.vscrolling_initmy) * (self.content.height - self.height) // baravail) elseif self.hscrolling then local barsize, barpos, baravail = self:barcalc(self.content.x, self.content.width, self.width) self:move_content(self.hscrolling_initx - (nx - self.hscrolling_initmx) * (self.content.width - self.width) // baravail) else self.content:on_mouse_move(px - self.content.x, py - self.content.y, nx - self.content.x, ny - self.content.y) end end return box end -- #### #### WINDOW MANAGER WIDGET #### #### function tk.window_manager() local wm = tk.widget(100, 100) wm.windows = {} -- Last = on top wm.window_pos = {} wm.mouse_lb = false wm.mouse_rb = false wm.mouse_mb = false wm.mouse_win = nil function wm:add(content, title, x, y) local win = tk.widget(content.width + 2, content.height + 22) win.parent = self win.x = x or 24 win.y = y or 24 win.title = title win.visible = true table.insert(self.windows, win) self.window_pos[win] = {x = win.x, y = win.y, h = win.height, w = win.width} win.content = content content.parent = win content.x = 1 content.y = 21 function content:get_draw_buffer(x0, y0, w, h) if x0 + w > self.width then w = self.width - x0 end if y0 + h > self.height then h = self.height - y0 end return win:get_draw_buffer(x0 + 1, y0 + 21, w, h) end function win:get_draw_buffer(x0, y0, w, h) -- TODO clipping etc end function win:child_resized(c) assert(c == self.content) local reg1 = wm.window_pos[self] self.width = c.width + 2 self.height = c.height + 22 wm.window_pos[self] = {x = self.x, y = self.y, w = self.width, h = self.height} local reg2 = wm.window_pos[self] local pieces = region_union(reg1, reg2) for _, p in pairs(pieces) do wm:redraw_region(p.x, p.y, p.w, p.h) end end function win:redraw(x0, y0, buf) self:redraw_sub(x0, y0, buf, self.content) buf:rect(-x0, -y0, self.width, self.height, buf:rgb(255, 128, 0)) buf:fillrect(-x0+1, -y0+1, win.width-2, 20, buf:rgb(200, 200, 200)) if win.title then buf:write(-x0+2, -y0+2, win.title, tk.fonts.default, 16, buf:rgb(0, 0, 0)) end end function win:on_mouse_down(x, y, lb, rb, mb) if y < 22 and lb then self.moving = true else self.content:on_mouse_down(x-1, y-21, lb, rb, mb) end end function win:on_mouse_up(x, y, lb, rb, mb) if self.moving then self.moving = false else self.content:on_mouse_up(x-1, y-21, lb, rb, mb) end end function win:on_mouse_move(px, py, nx, ny) if self.moving then local reg1 = wm.window_pos[self] self.x = self.x + nx - px self.y = self.y + ny - py wm.window_pos[self] = {x = self.x, y = self.y, w = self.width, h = self.height} local reg2 = wm.window_pos[self] local pieces = region_union(reg1, reg2) for _, p in pairs(pieces) do wm:redraw_region(p.x, p.y, p.w, p.h) end else self.content:on_mouse_move(px-1, py-21, nx-1, ny-21) end end self:redraw_win(win) end function wm:remove(win) if win.parent ~= self then return end win.parent = nil win.get_draw_buffer = function() return nil end win.content.parent = nil win.content.get_draw_buffer = function() return nil end for i, w2 in pairs(self.windows) do if w2 == win then table.remove(self.windows, i) return end end end function wm:redraw_region(x, y, w, h) local ok = region_inter({x = 0, y = 0, w = self.width, h = self.height}, {x = x, y = y, w = w, h = h}) for _, r in pairs(ok) do self:redraw(r.x, r.y, self:get_draw_buffer(r.x, r.y, r.w, r.h)) self:finalize_draw_buffer() end end function wm:redraw_win(win) self:redraw_region(win.x, win.y, win.width, win.height) end function wm:redraw(x0, y0, buf) local remaining = { {x = x0, y = y0, w = buf:width(), h = buf:height()} } -- TODO do this in inverse order and clip regions of hidden windows -- so that less redrawing is done for i = #self.windows, 1, -1 do win = self.windows[i] if win.visible then local remaining2 = {} local win_reg = {x = win.x, y = win.y, w = win.width, h = win.height} for _, reg in pairs(remaining) do local draw_to = region_inter(reg, win_reg) for _, reg2 in pairs(draw_to) do win:redraw(reg2.x - win.x, reg2.y - win.y, buf:sub(reg2.x - x0, reg2.y - y0, reg2.w, reg2.h)) end local remain_to = region_diff(reg, win_reg) for _, reg2 in pairs(remain_to) do table.insert(remaining2, reg2) end end remaining = remaining2 end end -- Draw background function draw_background(x0, y0, buf) local step = 32 local halfstep = 16 for x = x0 - (x0 % step), x0 + buf:width(), step do for y = y0 - (y0 % step), y0 + buf:height(), step do buf:fillrect(x - x0, y - y0, halfstep, halfstep, buf:rgb(110, 110, 140)) buf:fillrect(x - x0 + halfstep, y - y0 + halfstep, halfstep, halfstep, buf:rgb(110, 110, 140)) buf:fillrect(x - x0 + halfstep, y - y0, halfstep, halfstep, buf:rgb(110, 140, 110)) buf:fillrect(x - x0, y - y0 + halfstep, halfstep, halfstep, buf:rgb(110, 140, 110)) end end end for _, reg in pairs(remaining) do draw_background(reg.x, reg.y, buf:sub(reg.x - x0, reg.y - y0, reg.w, reg.h)) end end function wm:find_win(x, y) for i = #self.windows, 1, -1 do local win = self.windows[i] if win.visible and x >= win.x and y >= win.y and x < win.x + win.width and y < win.y + win.height then return win end end return nil end function wm:on_mouse_down(x, y, lb, rb, mb) self.mouse_lb = self.mouse_lb or lb self.mouse_rb = self.mouse_rb or rb self.mouse_mb = self.mouse_mb or mb local on_win = self:find_win(x, y) if self.mouse_win then on_win = self.mouse_win else self.mouse_win = on_win end if on_win then sys.dbg_print(string.format("Mouse down on window %s\n", on_win.title)) if self.windows[#self.windows] ~= on_win then for i, w in pairs(self.windows) do if w == on_win then table.remove(self.windows, i) break end end table.insert(self.windows, on_win) self:redraw_win(on_win) end on_win:on_mouse_down(x - on_win.x, y - on_win.y, lb, rb, mb) end end function wm:on_mouse_up(x, y, lb, rb, mb) local on_win = self.mouse_win or self:find_win(x, y) if on_win then on_win:on_mouse_up(x - on_win.x, y - on_win.y, lb, rb, mb) end self.mouse_lb = self.mouse_lb and not lb self.mouse_rb = self.mouse_rb and not rb self.mouse_mb = self.mouse_mb and not mb if not (self.mouse_lb or self.mouse_mb or self.mouse_rb) then self.mouse_win = nil end end function wm:on_mouse_move(prev_x, prev_y, new_x, new_y) local on_win = self.mouse_win or self:find_win(prev_x, prev_y) if on_win then on_win:on_mouse_move(prev_x - on_win.x, prev_y - on_win.y, new_x - on_win.x, new_y - on_win.y) end end return wm end return tk
-- copy all globals into locals, some locals are prefixed with a G to reduce name clashes local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require=coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require local sys=require("wetgenes.www.any.sys") local wet_html=require("wetgenes.html") local replace=wet_html.replace local url_esc=wet_html.url_esc local html=require("base.html") -- replacement version of module that does not global local module=function(modname, ...) local ns={ _NAME = modname , _PACKAGE = string.gsub (modname, "[^.]*$", "") } ns._M = ns package.loaded[modname] = ns setfenv (2, ns) for _,f in ipairs({...}) do f(ns) end end module("profile.html") setmetatable(_M,{__index=html}) -- use a meta table to also return html base ----------------------------------------------------------------------------- -- -- table layout, grab all the previously built bits and spit them out -- into some sort of layout -- ----------------------------------------------------------------------------- profile_layout=function(d) -- the 4 main components, may be arrays of strings just join them if they are for i,v in ipairs{"head","wide","side","foot"} do if type(d[v])=="table" then d[v]=table.concat(d[v]) -- turn any tables to strings end end local p=[[ <div class="profile_layout"> <div class="profile_layout_head"> {head} </div> <div class="profile_layout_body"> <div class="profile_layout_wide"> {wide} </div> <div class="profile_layout_side"> {side} </div> </div> <div class="profile_layout_foot"> {foot} </div> </div> ]] return replace(p,d) end
gl.setup(1390, 545) local font = resource.load_font("OpenSans-Regular.ttf") function node.render() local bus = resource.render_child("bus") bus:draw(0, 0, 690, 545) local tram = resource.render_child("tram") tram:draw(695, 0, 1390, 545) end
function GenerateQuads(atlas, tilewidth, tileheight) local sheetWidth = atlas:getWidth() / tilewidth local sheetHeight = atlas:getHeight() / tileheight local sheetCounter = 1 local spritesheet = {} for y = 0, sheetHeight - 1 do for x = 0, sheetWidth - 1 do spritesheet[sheetCounter] = love.graphics.newQuad(x * tilewidth, y * tileheight, tilewidth, tileheight, atlas:getDimensions()) sheetCounter = sheetCounter + 1 end end return spritesheet end function GenerateTileSets(quads, setsX, setsY, sizeX, sizeY) local tilesets = {} local tableCounter = 0 local sheetWidth = setsX * sizeX for tilesetY = 1, setsY do for tilesetX = 1, setsX do table.insert(tilesets, {}) tableCounter = tableCounter + 1 for y = (sizeY * (tilesetY - 1)) + 1, (sizeY * (tilesetY - 1)) + 1 + sizeY do for x = (sizeX * (tilesetX - 1)) + 1, (sizeX * (tilesetX - 1)) + 1 + sizeX do table.insert(tilesets[tableCounter], quads[(sheetWidth * (y - 1)) + x]) end end end end return tilesets end
--[[ Moves job from active to delayed set. Input: KEYS[1] delayed key KEYS[2] job key KEYS[3] events stream KEYS[4] delayed stream ARGV[1] delayedTimestamp ARGV[2] the id of the job ARGV[3] queue token Output: 0 - OK -1 - Missing job. -1 - Job not in delayed set. Events: - delayed key. ]] local rcall = redis.call if rcall("EXISTS", KEYS[2]) == 1 then local jobId = ARGV[2] local score = tonumber(ARGV[1]) local delayedTimestamp = (score / 0x1000) if redis.call("ZSCORE", KEYS[1], jobId) ~= false then return -3 end rcall("XADD", KEYS[3], "*", "event", "delayed", "jobId", jobId, "delay", delayedTimestamp); rcall("XADD", KEYS[4], "*", "nextTimestamp", delayedTimestamp); return 0 else return -1 end
local Commands = require("commands") local Permissions = require("permissions") local Get = require("get") local name = "blockperms" -- Name of the command. local permissions = { bot_owner = false, -- Whether only the bot owner can use this command. manage_server = true, -- Whether you must have `Manage Server` to use this command. moderator = false, -- Whether you must be manually given permission to use this command. } local run_perms = { } -- List of permissions that are required to run the command local signature = "blockperms [thing] <command>" -- Type signature of the command for help files. -- Array of information about arguments for help files. --eg: {false, "arg", "This is an argument."}, {true, "optionalArg", "This argument is optional"} local args = { {true, "thing", "The object to block permissions for"}, {false, "command", "What command, if any, to block the `thing` from using"}, } -- Description of each command for help files. local description = [[ Blocks a specific user or role from using moderator commands or optionally from using a specific command. If `thing` is a user, that user is blocked from using moderator commands. If `thing` is a role, anyone with that role will automatically be blocked from using moderator commands. If `command` is given, the block will only apply to that specific command. This will block non-moderator commands, so it can be used to effectively disable certain commands. Blocking someone won't prevent them from using commands that require `Manage Server`, like `blockperms`. Additionally, if someone has any blocks in place (either on their user or a role they have), it will override any permissions given with `giveperm`.]] -- The code block that gets executed when the command is ran. ---@param guild Guild ---@param author User ---@param message Message ---@param args string[] local function command(guild, author, message, args) if #args == 0 then message:reply("No user/role provided. See this command's help text for more information.") return end local mention = args[1] local gotMember, member = Get.member(guild, mention, false) local gotRole, role = Get.role(guild, mention, false) if gotMember and gotRole then message:reply("Found both a user and a role by that name. Try using a mention or the ID of the thing you want to reference.") return elseif not (gotMember or gotRole) then message:reply("Couldn't find a user or role by that name/id. Try using a mention or the ID of the thing you want to reference.") return end local commandData local cmdName = args[2] if cmdName then cmdName = string.lower(cmdName) commandData = Commands.getCommandData(cmdName) if not commandData or not Permissions.canUseCommand(guild, author, commandData) then message:reply(string.format("Command `%s` doesn't exist or is inaccessible to you.", cmdName)) return end end if gotMember then local user = member.user local saved = Permissions.setNegativeMemberOverride(guild, user, commandData) if saved then if commandData then message:reply(string.format("Successfully blocked user `%s` from being able to use command `%s`!", user.tag, cmdName)) else message:reply(string.format("Successfully blocked user `%s` from being able to use moderator commands!", user.tag)) end else message:reply(string.format("Failed to update the permissions for user `%s`. Please try again later.", user.tag)) end return else local saved = Permissions.setNegativeRoleOverride(guild, role, commandData) if saved then if commandData then message:reply(string.format("Successfully blocked role `%s` from being able to use command `%s`!", role.name, cmdName)) else message:reply(string.format("Successfully blocked role `%s` from being able to use use moderator commands!", role.name)) end else message:reply(string.format("Failed to update the permissions for role `%s`. Please try again later.", role.name)) end return end end return { name = name, permissions = permissions, run_perms = run_perms, signature = signature, args = args, description = description, command = command }
-- Example: Getting the x- and y-position of the mouse function love.load() love.graphics.setFont(14) end function love.draw() -- Draws the position on screen. love.graphics.print("The mouse is at:",50,50) love.graphics.print(love.mouse.getX(),50,64) love.graphics.print(love.mouse.getY(),50,78) end
-- These are the default settings. Don't mind changing these. FPP = FPP or {} -- Don't reset the settings when they're already there if FPP.Settings then return end FPP.Settings = {} FPP.Settings.FPP_PHYSGUN1 = { toggle = 1, adminall = 1, worldprops = 0, adminworldprops = 1, canblocked = 0, admincanblocked = 0, shownocross = 1, checkconstrained = 1, reloadprotection = 1, iswhitelist = 0} FPP.Settings.FPP_GRAVGUN1 = { toggle = 1, adminall = 1, worldprops = 1, adminworldprops = 1, canblocked = 0, admincanblocked = 0, shownocross = 1, checkconstrained = 1, noshooting = 1, iswhitelist = 0} FPP.Settings.FPP_TOOLGUN1 = { toggle = 1, adminall = 1, worldprops = 1, adminworldprops = 1, canblocked = 0, admincanblocked = 0, shownocross = 1, checkconstrained = 1, iswhitelist = 0, duplicatorprotect = 1, duplicatenoweapons = 1, spawniswhitelist = 0, spawnadmincanweapon = 0, spawnadmincanblocked = 0} FPP.Settings.FPP_PLAYERUSE1 = { toggle = 0, adminall = 1, worldprops = 1, adminworldprops = 1, canblocked = 0, admincanblocked = 1, shownocross = 1, checkconstrained = 0, iswhitelist = 0} FPP.Settings.FPP_ENTITYDAMAGE1 = { toggle = 1, protectpropdamage = 1, adminall = 1, worldprops = 1, adminworldprops = 1, canblocked = 0, admincanblocked = 0, shownocross = 1, checkconstrained = 0, iswhitelist = 0} FPP.Settings.FPP_GLOBALSETTINGS1 = { cleanupdisconnected = 1, cleanupdisconnectedtime = 120, cleanupadmin = 1, antie2minge = 1} FPP.Settings.FPP_ANTISPAM1 = { toggle = 1, antispawninprop = 0, bigpropsize = 5.85, bigpropwait = 1.5, smallpropdowngradecount = 3, smallpropghostlimit = 2, smallpropdenylimit = 6, duplicatorlimit = 3 } FPP.Settings.FPP_BLOCKMODELSETTINGS1 = { toggle = 1, propsonly = 0, iswhitelist = 0 } for Protection, Settings in pairs(FPP.Settings) do for Option, value in pairs(Settings) do CreateConVar("_"..Protection.."_"..Option, value, {FCVAR_REPLICATED, FCVAR_SERVER_CAN_EXECUTE}) end end
function arithmetic(a, b) print(a + b) print(a - b) print(a * b) print(a / b) print(a // b) print(a % b) print(a ^ b) print(-b) end function bitwise(a, b) print(a & b) print(a | b) print(a ~ b) print(a >> 4) print(a << 4) print(~a) end function relational(a, b) print(a == b) print(a ~= b) print(a < b) print(a > b) print(a <= b) print(a >= b) end function logical(a, b) print(a or b) print(a and b) print(not a) end function concatenation(a, b) print(a .. b) end function length(a) print(#a) end arithmetic(11, 2) bitwise(0x0F, 0xF0) relational(1, 2) logical(true, false) concatenation('foo', 'bar') length('foo')
--- Main methods directly available in your addon -- @classmod lib -- @author Alar of Runetotem -- @release 51 -- @set sort=true -- @usage -- -- Create a new addon this way: -- local me,ns=... -- Wow engine passes you your addon name and a private table to use -- addon=LibStub("LibInit"):newAddon(ns,me) -- -- Since now, all LibInit methods are available on self local me, ns = ... local __FILE__=tostring(debugstack(1,2,0):match("(.*):12:")) -- Always check line number in regexp and file local MAJOR_VERSION = "LibInit" local MINOR_VERSION = 51 local LibStub=LibStub local dprint=function() end local encapsulate = function () if LibDebug and AlarDbg then LibDebug() dprint=print end end encapsulate() local obj,old=LibStub:NewLibrary(MAJOR_VERSION,MINOR_VERSION) if obj then dprint(strconcat("Loading ",MAJOR_VERSION,'.',MINOR_VERSION,' from ',__FILE__)) if old then dprint(strconcat("Upgrading ",MAJOR_VERSION,'.',old)) end -- obj.loadedFrom=__FILE__ else dprint(strconcat("Already loaded ",MAJOR_VERSION,'.',MINOR_VERSION," checked from ", __FILE__)) return end local off=(_G.RED_FONT_COLOR_CODE or '|cffff0000') .. (_G.VIDEO_OPTIONS_DISABLED or 'Off') .. ( _G.FONT_COLOR_CODE_CLOSE or '|r') local on=(_G.GREEN_FONT_COLOR_CODE or '|cff00ff00') .. (_G.VIDEO_OPTIONS_ENABLED or 'On') .. ( _G.FONT_COLOR_CODE_CLOSE or '|r') local nop=function() end local pp=print -- Keeping a handy plain print around local assert=assert local strconcat=strconcat local tostring=tostring local tremove=tremove local _G=_G -- Unmodified env --@debug@ -- Checking packager behaviour --@end-debug@ local lib=obj --#Lib function lib:Info() print(MAJOR_VERSION,MINOR_VERSION,' loaded from ',__FILE__) end -- A default dictionary, in case something went wrong with localization local L=setmetatable({},{ __index=function(t,k) return k end }) local C local F function lib:_SetLocalization(localization) L=localization end function lib:_SetColorize(colorize) C=colorize end function lib:_SetFactory(factory) F=factory end local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") -- Upvalues local _G=_G local floor=floor local abs=abs local wipe=wipe local print=print local next = next local pairs = pairs local pcall = pcall local type = type local GetTime = GetTime local gcinfo = gcinfo local unpack = unpack local geterrorhandler = geterrorhandler local GetContainerNumSlots=GetContainerNumSlots local GetContainerItemID=GetContainerItemID local GetItemInfo=GetItemInfo local UnitHealth=UnitHealth local UnitHealthMax=UnitHealthMax local setmetatable=setmetatable local NUM_BAG_SLOTS=NUM_BAG_SLOTS local InCombatLockdown=InCombatLockdown local error=error local tinsert=tinsert local debugstack=debugstack local ipairs=ipairs local GetAddOnMetadata=GetAddOnMetadata local format=format local tostringall=tostringall local tonumber=tonumber local strconcat=strconcat local strjoin=strjoin local strsplit=strsplit local select=select local coroutine=coroutine local cachedGetItemInfo local toc=select(4,GetBuildInfo()) --]] -- Help sections local titles local RELNOTES local LIBRARIES local PROFILE local HELPSECTIONS local AceConfig = LibStub("AceConfig-3.0",true) assert(AceConfig,"LibInit needs AceConfig-3.0") local AceRegistry = LibStub("AceConfigRegistry-3.0",true) local AceDBOptions=LibStub("AceDBOptions-3.0",true) local AceConfigDialog=LibStub("AceConfigDialog-3.0",true) local AceGUI=LibStub("AceGUI-3.0",true) local Ace=LibStub("AceAddon-3.0") local AceLocale=LibStub("AceLocale-3.0",true) local AceDB = LibStub("AceDB-3.0",true) -- Persistent tables lib.mixinTargets=lib.mixinTargets or {} --- Runtime storage for variables. -- lib.toggles=lib.toggles or {} lib.chats=lib.chats or {} --- Runtime storage for information on LibInit managed addons. -- lib.options=lib.options or {} --- Recycling system pool. -- lib.pool=lib.pool or setmetatable({},{__mode="k",__tostring=function(t) return "Recycle Pool:" end}) --- Mixins list -- lib.mixins=lib.mixins or {} wipe(lib.mixins) -- Recycling function from ACE3 --- Table Recycling System. -- -- A set of functions to allow for table reusing -- @section Recycle -- @usage -- -- You better upvalue these functions -- local addon=LibStub("LibInit"):NewAddon("myaddon") -- local new=addon:Wrap("NewTable") -- local new=addon:Wrap("DelTable") -- local new, del, add, recursivedel,copy, cached, stats do local meta={__metatable="RECYCLE"} local pool = lib.pool --@debug@ local newcount, delcount,createdcount= 0,0,0 --@end-debug@ function new(t) --@debug@ newcount = newcount + 1 --@end-debug@ if type(t)=="table" then local rc=pcall(setmetatable,t,meta) return t else t = next(pool) end if t then pool[t] = nil return t else --@debug@ createdcount = createdcount + 1 --@end-debug@ return setmetatable({},meta) end end function copy(t) local c = new() for k, v in pairs(t) do c[k] = v end return c end function del(t) --@debug@ delcount = delcount + 1 --@end-debug@ if getmetatable(t)==meta then wipe(t) pool[t] = true end end function recursivedel(t,level) level=level or 0 --@debug@ delcount = delcount + 1 --@end-debug@ for k,v in pairs(t) do if type(v)=="table" and getmetatable(v) == "RECYCLE" then if level < 2 then recursivedel(v,level+1) end end end if getmetatable(t)=="RECYCLE" then wipe(t) pool[t] = true end end function cached() local n = 0 for k in pairs(pool) do n = n + 1 end return n end --@debug@ function stats() print("Created:",createdcount) print("Aquired:",newcount) print("Released:",delcount) print("Cached:",cached()) end --@end-debug@ --[===[@non-debug@ function stats() return end --@end-non-debug@]===] end --- Get a new table from the recycle pool -- Preferred usage is assigning to a local via wrap function -- @tparam[opt=nil] table tbl Optional table which will be added to the pool after use. Must NOT have a metatable -- @treturn table A new table or a recycled one. Table is wiped -- @usage -- -- Assuming you upvalued it as new -- local t=new() -- -- do something -- del(t) -- t=new() -- t.check=new() -- del(t,true) -- will recycle both t and t.check function lib:NewTable(tbl) if tbl and lib.options[tbl] then return new() else return new(tbl) end end --- Returns a table to the recycle pool -- Table will be wiped -- Only manages tables allocated via NewTable -- Other tables are left intact -- -- Preferred usage is assigning to a local via wrap function -- @tparam table tbl table to be recycled -- @tparam[opt=true] boolean recursive If true, embedded tables added cia new table will be wiped and recycled -- function lib:DelTable(tbl,recursive) if type(recursive)=="nil" then recursive=true end --assert(type(tbl)=="table","Usage: DelTable(table) called as DelTable(" ..tostring(tbl) ..','..tostring(recursive)..")") return recursive and recursivedel(tbl) or del(tbl) end function lib:CachedTableCount() return cached() end function lib:CacheStats() return stats() end --- Addon management. -- @section addon --- Create a new AceAddon-3.0 addon. -- -- Any library you specified will be embeded, and the addon will be scheduled for -- its OnInitializee and OnEnabled callbacks. -- -- The final addon object, with all libraries embeded, will be returned. -- -- Options table format: -- --* profile: choose the initial profile (if omittete, uses a per character one) --* noswitch: disables Ace profile managemente, user will not be able to change it --* nogui: do not generate a gui for configuration --* nohelp: do not generate help (actually, help generation is not yet implemented) --* enhancedProfile: adds "Switch all profiles to default" and "Remove unused profiles" do Ace profile gui -- -- @tparam[opt] table target to use as a base for the addon (optional) -- @tparam string name Name of the addon object to create -- @tparam[opt] table options options list -- @tparam[opt] bool full If true, all available and embeddable Ace3 library are embedded -- @tparam[opt] string ... List of libraries to embed into the addon -- @treturn table new addon -- -- @usage -- --Create a simple addon object -- MyAddon = LibStub("LibInit"):NewAddon("MyAddon", "AceEvent-3.0") -- -- -- Create a Addon object based on the table of a frame -- local MyFrame = CreateFrame("Frame") -- MyAddon = LibStub("LibInit"):NewAddon(MyFrame, "MyAddon", "AceEvent-3.0") -- -- Create an Addon based on the private table provided by Blizzard Code: -- local myname,addon = ... -- LibStub("LibInit"):NewAddon(addon,myname) -- function lib:NewAddon(target,...) local name local customOptions local start=1 if type(target) ~= "table" then name=target target={} else name=(select(1,...)) start=2 end assert(Ace,"Could not find Ace3 Library") assert(type(name)=="string","Name is mandatory") local appo={} appo[MAJOR_VERSION]=true appo["AceConsole-3.0"]=true for i=start,select('#',...) do local mix=select(i,...) if type(mix)=="boolean" and mix then for n,k in LibStub:IterateLibraries() do if (n:match("Ace%w*-3%.0") and k.Embed) then appo[n]=true end end elseif type(mix)=="string" then appo[mix]=true elseif type(mix)=="table" then customOptions=mix end end local mixins=new() for i,_ in pairs(appo) do tinsert(mixins,i) end local target=Ace:NewAddon(target,name,unpack(mixins)) del(mixins) appo=nil local options={} options.name=name options.first=true options.libstub=__FILE__ options.version=GetAddOnMetadata(name,'Version') or "Internal" if (options.version:sub(1,1)=='@') then options.version=GetAddOnMetadata(name,'X-Version') or "Internal" end local b,e=options.version:find(" ") if b and b>1 then options.version=options.version:sub(1,b-1) end options.revision=GetAddOnMetadata(name,'X-revision') or "Alpha" if (options.revision:sub(1,1)=='@') then options.revision='Development' end options.prettyversion=format("%s (Revision: %s)",tostringall(options.version,options.revision)) options.title=GetAddOnMetadata(name,"title") or 'No title' options.notes=GetAddOnMetadata(name,"notes") or 'No notes' options.libinit=MAJOR_VERSION .. ' ' .. MINOR_VERSION -- Setting sensible default for mandatory fields options.ID=GetAddOnMetadata(name,"X-ID") or name options.DATABASE=GetAddOnMetadata(name,"X-Database") or "db" .. options.ID lib.toggles[target]={} if customOptions then for k,v in pairs(customOptions) do local key=strlower(k) if key=="enhanceprofile" then key = "enhancedprofile" end if key=="profile" or key=="noswitch" or key=="nogui" or key=="nohelp" or key=="enhancedprofile" then options[key]=v else error("Invalid options: " .. k) end end end lib.options[target]=options RELNOTES=L["Release Notes"] PROFILE=L["Profile"] HELPSECTIONS={PROFILE,RELNOTES} titles={ RELNOTES=RELNOTES, PROFILE=PROFILE } return target end function lib:NewSubModule(name,...) local obj=self:NewModule(name,...) -- To avoid strange interactions obj.OnInitialized=function()end -- placeholder obj.OnInitialize=function(self,...) return self:OnInitialized(...) end obj.OnEnable=nil obj.OnDisable=nil return obj end function lib:NewSubClass(name) return self:NewSubModule(name,self) end --- Returns a closure to call a method as simple local function -- @tparam string name Method name -- @usage local print=self:Wrap("print") ; print("Hello") same as self:print("Hello") -- @treturn func Wrapper function lib:Wrap(name) if (name=="Trace") then return function(...) lib._Trace(self,1,...) end end if (type(self[name])=="function") then return function(...) return self[name](self,...) end else return nop end end function lib:GetAddon(name) return Ace:GetAddon(name,true) end function lib:GetLocale() return AceLocale:GetLocale(self.name) end --- Generic. -- General utilities -- @section utils --- Colors a string. -- @tparam string stringa A string -- @tparam string colore Name of a color (red, rare, alliance and so on). If not existent uses yellow -- @treturn string Colored string -- function lib:Colorize(stringa,colore) return C(stringa,colore) .. "|r" end function lib:GetTocVersion() return select(4,GetBuildInfo()) end -- Combat scheduler done with LibCallbackHandler if not lib.CombatScheduler then lib.CombatScheduler = CallbackHandler:New(lib,"_OnLeaveCombat","_CancelCombatAction") lib.CombatFrame=CreateFrame("Frame") lib.CombatFrame:SetScript("OnEvent",function() lib.CombatScheduler:Fire("LIBINIT_END_COMBAT") if lib.CombatScheduler.insertQueue then wipe(lib.CombatScheduler.insertQueue) -- hackish, depends on internal callbackhanlder implementation end wipe(lib.CombatScheduler.events) lib.CombatScheduler.recurse=0 for _,c in pairs(lib.coroutines) do if c.waiting then c.waiting=false C_Timer.After(c.interval,c.repeater) -- to avoid hammering client with a shitload of corooutines starting together end end end) lib.CombatFrame:RegisterEvent("PLAYER_REGEN_ENABLED") end local function Run(args) tremove(args,1)(unpack(args)) end --- Executes an action as soon as combat restrictions lift. -- Action can be executed immediately if toon is out of combat -- @tparam string|func action To be executed, Can be a function or a method name -- @tparam[opt] mixed ... More parameters will be directly passed to action -- function lib:OnLeaveCombat(action,...) if type(action)~="string" and type(action)~="function" then error("Usage: OnLeaveCombat (\"action\", ...): 'action' - string or function expected.", 2) end if type(action)=="string" and type(self[action]) ~= "function" then error("Usage: OnLeaveCombat (\"action\", ...): 'action' - method '"..tostring(action).."' not found on self.", 2) end if type(action) =="string" then lib._OnLeaveCombat(self,"LIBINIT_END_COMBAT",Run,{self[action],self,...}) else lib._OnLeaveCombat(self,"LIBINIT_END_COMBAT",Run,{action,...}) end if (not InCombatLockdown()) then lib.CombatFrame:GetScript("OnEvent")() end end function lib:Gradient(perc) return self:ColorGradient(perc,0,1,0,1,1,0,1,0,0) end function lib:ColorToString(r,g,b) return format("%02X%02X%02X", 255*r, 255*g, 255*b) end function lib:ColorGradient(perc, ...) if perc >= 1 then local r, g, b = select(select('#', ...) - 2, ...) return r, g, b elseif perc <= 0 then local r, g, b = ... return r, g, b end local num = select('#', ...) / 3 local segment, relperc = math.modf(perc*(num-1)) local r1, g1, b1, r2, g2, b2 = select((segment*3)+1, ...) return r1 + (r2-r1)*relperc, g1 + (g2-g1)*relperc, b1 + (b2-b1)*relperc end -- Gestione variabili local varmeta={} do local function f1(self,flag,value) return self:Apply(flag,value) end local function f2(self,flag,value) return self['Apply' .. flag](self,value) end varmeta={ __index = function(table,cmd) local self=rawget(table,'_handler') if (type(self["Apply" .. cmd]) =='function') then rawset(table,cmd,f2) elseif (type(self.Apply)=='function') then rawset(table,cmd,f1) else rawset(table,cmd,function(...) end) end return rawget(table,cmd) end } end --- Return a named chatframe. -- Returns nil if chat does not exist -- @tparam[opt=DEFAULT_CHAT_FRAME] string chat Chat name -- @treturn frame|nil requested chat frame, can be nil if "chat" does not exist -- function lib:GetChatFrame(chat) if (chat) then if (lib.chats[chat]) then return lib.chats[chat] end for i=1,NUM_CHAT_WINDOWS do local frame=_G["ChatFrame" .. i] if (not frame) then break end if (frame.name==chat) then lib.chats[chat]=frame return frame end end return nil end return DEFAULT_CHAT_FRAME end local Myclass --- -- Check if the unit in target hast the requested class -- @tparam string class Requested Class -- @tparam string target Requested Unit (default 'player') -- @return boolean true if target has the requeste class function lib:Is(class,target) target=target or "player" if (target == "player") then if (not Myclass) then Myclass=select(2,UnitClass('player')) end return Myclass==strupper(class) else local rc,_,unitclass=pcall(UnitClass,target) if (rc) then return unitclass==strupper(class) else return false end end end --- -- Parses a command from chat or from an table options handjer command -- Internally calls AceConsole-3.0:GetArgs -- @tparam string|table msg Can be a string (when called from chat command) or a table (wbe called by Ace3 Options Table Handler) -- @tparam number n index in command list -- @return command,subcommand,arg,full string after command function lib:Parse(msg,n) if (not msg) then return nil end if (type(msg) == 'table' and msg.input ) then msg=msg.input end if (type(msg) ~= 'string') then return end return self:GetArgs(msg,n) end --- -- Parses an itemlink and returns itemId without calling API again -- @tparam string itemlink A standard wow itemlink -- @treturn number itemId or 0 function lib:GetItemID(itemlink) if (type(itemlink)=="string") then local itemid,context=GetItemInfoFromHyperlink(itemlink) return tonumber(itemid) or 0 --return tonumber(itemlink:match("Hitem:(%d+):")) or 0 else return 0 end end --- -- Return the total numner of bag slots -- @treturn number Total bag slots function lib:GetTotalBagSlots() local i=0 for bag=0,NUM_BAG_SLOTS do i=i+GetContainerNumSlots(bag) end return i end --- -- Scans Bags for an item based on different criteria -- -- All parameters are optional. -- -- With no parameters ScanBags returns the first empty slot -- -- Passing starbag and scanslot allows to continue scanning after the first finding -- -- @tparam[opt=0] number index index in GetItemInfo result. 0 is a special case to match just itemid -- @tparam[opt=0] number value value against to match. 0 is a special case for empty slot -- @tparam[opt=0] number startbag Initialbag to start scan from -- @tparam[opt=1] number startslot Initial slot to start scan from -- @treturn[1] number ItemId -- @treturn[1] number bag -- @treturn[1] number slot -- @treturn[1] list all return value from GetItemInfo called on _Itemid_ -- @treturn[2] bool false If nothing found -- function lib:ScanBags(index,value,startbag,startslot) index=index or 0 value=value or 0 startbag=startbag or 0 startslot=startslot or 1 for bag=startbag,NUM_BAG_SLOTS do for slot=startslot,GetContainerNumSlots(bag),1 do local itemlink=GetContainerItemLink(bag,slot) if (itemlink) then if (index==0) then if (self:GetItemID(itemlink)==value) then return itemlink,bag,slot end else local test=CachedGetItemInfo(itemlink,index) if (value==test) then return itemlink,bag,slot end end elseif value==0 then return bag,slot end end end return false end --- Returns number of free bag slots and total bagt slots. -- @treturn number Free bag slots -- @treturn number Total bag slots function lib:GetBagSlotCount() local free,total=0,0 for bag=0,NUM_BAG_SLOTS do free=free+(GetContainerNumFreeSlots(bag) or 0) total=total+(GetContainerNumSlots(bag) or 0) end return free,total end --- Returns unit's health as a normalized percent value -- @tparam string unit A standard unit name -- @treturn number health as percent value function lib:Health(unit) local totale=UnitHealthMax(unit) or 1 local corrente=UnitHealth(unit) or 1 if (corrente == 0) then corrente =1 end if (totale==0) then totale = corrente end local life=corrente/totale*100 return math.ceil(life) end function lib:Age(secs) return self:TimeToStr(GetTime() - secs) end function lib:Mana(unit) local totale=UnitManaMax(unit) or 1 local corrente=UnitMana(unit) or 1 if (corrente == 0) then corrente =1 end if (totale==0) then totale = corrente end local life=corrente/totale*100 return math.ceil(life) end function lib:IsFriend(player) local i for i =1,GetNumFriends() do local name,_,_,_,_ =GetFriendInfo(i) if (name == player) then return true end end return false end function lib:GetDistanceFromMe(unit) if not unit then return 99999 end local x,y=GetPlayerMapPosition(unit) return self:GetUnitDistance(x,y) end function lib:GetUnitDistance(x,y,unit) unit=unit or "player" local from={} local to={} from.x,from.y=GetPlayerMapPosition(unit) to.x=x to.y=y return self:GetDistance(from,to) * 10000 end function lib:GetDistance(a,b) -------------- -- Calculates distance betweeb 2 points given as -- a.x,a.y and b.x,b.y local x=b.x - a.x local y=b.y -a.y local d=x*x + y* y local rc,distance=pcall(math.sqrt,d) if (rc) then return distance else return 99999 end end --- -- Returns a numeric representation of version. -- Can be overridden -- In default incarnation assumes that version is in the form x,y,z -- @return z+y*100+x*10000 -- function lib:NumericVersion() local v=tonumber(self.version) if (v) then return v end if (type(self.version) == "string") then local a,b,c=self.version:match("(%d*)%D?(%d*)%D?(%d*)%D*") a=tonumber(a) or 0 b=tonumber(b) or 0 c=tonumber(c) or 0 return a*10000+b*100+c else return 0 end end local function loadOptionsTable(self) local options=lib.options[self] self.OptionsTable={ handler=self, type="group", childGroups="tab", name=options.title, desc=options.notes, args={ gui = { name="GUI", desc=_G.CHAT_CONFIGURATION, type="execute", func="Gui", guiHidden=true, }, --@debug@ help = { name="HELP", desc="Show help", type="execute", func="Help", guiHidden=true, }, debug = { name="DBG", desc="Enable debug", type="execute", func="Debug", guiHidden=true, cmdHidden=true, }, --@end-debug@ silent = { name="SILENT", desc="Eliminates startup messages", type="execute", func=function() self.db.global.silent=not self.db.global.silent self:Print("Silent is now",self.db.global.silent and "true" or "false" ) end, guiHidden=true, }, on = { name=strlower(_G.ENABLE), desc=_G.ENABLE .. ' ' .. options.title, type="execute", func="Enable", guiHidden=true, }, off = { name=strlower(_G.DISABLE), desc=_G.DISABLE .. ' ' .. options.title, type="execute", func="Disable", guiHidden=true, arg='Active' }, } } end local function loadDbDefaults(self) self.DbDefaults={ char={ firstrun=true, lastversion=0, }, global={ firstrun=true, lastversion=0, lastinterface=60200 }, profile={ toggles={ Active=true, }, ["*"]={}, } } self.MenuLevels={"root"} self.ItemOrder=setmetatable({},{ __index=function(table,key) rawset(table,key,1) return 1 end } ) end local function BuildHelp(self) local main=self.name for _,section in ipairs(HELPSECTIONS) do if (section == RELNOTES) then self:HF_Load(section,main..section,' ' .. tostring(self.version) .. ' (r:' .. tostring(self.revision) ..')') else self:HF_Load(section,main .. section,'') end end end function lib:IsFirstRun() return self.db.global.firstrun end function lib:IsNewVersion() return self.numericversion > self.db.global.lastnumericversion and self.db.global.lastnumericversion or false end function lib:IsNewTocVersion() return self.interface > self.db.global.lastinterface and self.db.global.lastinterface or false end function lib:RegisterDatabase(dbname,defaults,profile) return AceDB:New(dbname,defaults,profile) end local function SetCommonProfile(info,...) local db=info.handler.db for k,v in pairs(db.sv.profileKeys) do db.sv.profileKeys[k]="Default" end db:SetProfile("Default") end local function PurgeProfiles(info,...) local profiles=new() local used=new() local db=info.handler.db db:GetProfiles(profiles) for k,v in pairs(db.sv.profileKeys) do used[v]=true end for _,v in ipairs(profiles) do if not used[v] then db:DeleteProfile(v) end end del(used) del(profiles) end local function SetupProfileSwitcher(tbl,addon) local profiles=tbl.handler:ListProfiles({args="both"}) local default=profiles.Default or "Default" wipe(profiles) tbl.args.UseDefault_Desc={ order=900, type='description', name="\n"..format(L['UseDefault_Desc'],default) } tbl.args.UseDefault={ order=910, type='execute', func=SetCommonProfile, name=format(L['UseDefault1'],default), desc=format(L['UseDefault2'],default), width="double", } tbl.args.Purge_Desc={ order=920, type='description', --name="forcedescname", name="\n"..L['Purge_Desc'], } tbl.args.Purge={ order=930, type='execute', func=PurgeProfiles, name=L['Purge1'], desc=L['Purge2'], width="double", } end function lib:OnInitialize(...) self.numericversion=self:NumericVersion() -- Initialized now becaus NumericVersion could be overrided --CachedGetItemInfo=self:GetCachingGetItemInfo() loadOptionsTable(self) loadDbDefaults(self) self:SetOptionsTable(self.OptionsTable) --hook self:SetDbDefaults(self.DbDefaults) -- hook local options=lib.options[self] self.version=self.version or options.version self.prettyversion=self.prettyversion or options.prettyversion self.revision=self.revision or options.revision if (AceDB and not self.db) then self.db=AceDB:New(options.DATABASE,nil,options.profile) end if self.db then self.db:RegisterDefaults(self.DbDefaults) if (not self.db.global.silent) then self:Print(format("Version %s %s loaded (%s)", self:Colorize(options.version,'green'), self:Colorize(format("(Revision: %s)",options.revision),"silver"), "Disable message with /" .. strlower(options.ID) .. " silent") ) self:Print("Using profile ",self.db:GetCurrentProfile()) end self:SetEnabledState(self:GetBoolean("Active")) else self.db=setmetatable({},{ __index=function(t,l) assert(false,"You need AceDB-3.0 in order to use database") end } ) self:SetEnabledState(true) end -- I have for sure some library that needs to be intialized Before the addon for _,library in self:IterateEmbeds(self) do local lib=LibStub(library) if (lib.OnEmbedPreInitialize) then lib:OnEmbedPreInitialize(self) end end self.help=setmetatable( {}, {__index=function(table,key) rawset(table,key,"") return rawget(table,key) end } ) --=============================================================================== -- Calls initialization Callback local ignoreProfile=self:OnInitialized(...) --=============================================================================== if (not self.OnDisabled) then self.OptionsTable.args.on=nil self.OptionsTable.args.off=nil self.OptionsTable.args.standby=nil end if (type(self.LoadHelp)=="function") then self:LoadHelp() end local main=options.name BuildHelp(self) if AceConfig and not options.nogui then AceConfig:RegisterOptionsTable(main,self.OptionsTable,{main,strlower(options.ID)}) self.CfgDlg=AceConfigDialog:AddToBlizOptions(main,main ) if (not ignoreProfile and not options.noswitch) then if (AceDBOptions) then local profileOpts=AceDBOptions:GetOptionsTable(self.db) self.ProfileOpts={} -- We dont want to propagate this change to all ace3 addons for k,v in pairs(profileOpts) do if k=='args' then self.ProfileOpts.args={} for k2,v2 in pairs(v) do self.ProfileOpts.args[k2]=v2 end else self.ProfileOpts[k]=v end end titles.PROFILE=self.ProfileOpts.name self.ProfileOpts.name=self.name if options.enhancedprofile then SetupProfileSwitcher(self.ProfileOpts,self) end local profile=main..PROFILE end AceConfig:RegisterOptionsTable(main .. PROFILE,self.ProfileOpts) AceConfigDialog:AddToBlizOptions(main .. PROFILE,titles.PROFILE,main) end else self.OptionsTable.args.gui=nil end if (self.help[RELNOTES]~='') then self.CfgRel=AceConfigDialog:AddToBlizOptions(main..RELNOTES,titles.RELNOTES,main) end if AceDB then self:UpdateVersion() end end function lib:UpdateVersion() if (type(self.db.char) == "table") then self.db.char.lastversion=self.numericversion self.db.char.firstun=false end if (type(self.db.global)=="table") then self.db.global.lastversion=self.numericversion self.db.global.firstrun=false self.db.global.lastinterface=self.interface end end --- Help system. -- @section help function lib:HF_Push(section,text) if section then section=titles[section] end section=section or self.lastsection or RELNOTES self.lastsection=section self.help[section]=self.help[section] .. '\n' .. text end local getlibs do local libs={} function lib:HF_Lib(libname) local o,minor=LibStub(libname,true) if (o and libs) then if (not libs[o] or libs[o] <minor) then libs[libname]=minor end end end function getlibs(l) local appo={} if (not libs) then return end for i,_ in pairs(libs) do table.insert(appo,i) end table.sort(appo) for _,libname in pairs(appo) do local minor=libs[libname] l:HF_Pre(format("%s release: %s",l:Colorize(libname,'green'),l:Colorize(minor,'orange')),LIBRARIES) end libs=nil end end function lib:HF_Toggle(flag,description) flag=C(format("/%s toggle %s: ",strlower(lib.options[self].ID),flag),'orange') ..C(description,'white') self:HF_Push(TOGGLES,"\n" .. C(flag,'orange')) end function lib:HF_Title(text,section) self:HF_Push(section,C(text or '','yellow') .. "\n") end function lib:HF_Command(text,description,section) self:HF_Push(section,C(text or '','orange') .. ':' .. C(description or '','yellow') .. "\n") end function lib:HF_Paragraph(text,section) self:HF_Push(section,"\n"..C(text,'green')) end function lib:HF_CmdA(command,description,tooltip) self:HF_Push(nil, C('/' .. command,'orange') .. ' : ' .. (description or '') .. '\n' .. C(tooltip or '','yellow')) end function lib:HF_Cmd(command,description,tooltip) command=lib.options[self].ID .. ' ' .. command self:HF_CmdA(command,description,tooltip) end function lib:HF_Pre(testo,section) self:HF_Push(section,testo) end function lib:Wiki(testo,section) section=section or self.lastsection or RELNOTES self.lastsection=section local fmtbullet=" * %s\n" local progressive=1 local fmtnum=" %2d. %s\n" local fmthead1="|cff" .. C.Orange .."%s|r\n \n \n" local fmthead2="|cff" .. C.Yellow .."%s|r\n \n" local text='' for line in testo:gmatch("(%C*)%c+") do line=line:gsub("^ *","") line=line:gsub(" *$","") local i,j= line:find('^%=+') if (i) then if (j==1) then text=text .. fmthead1:format(line:sub(j+1,-j-1)) else text=text .. fmthead2:format(line:sub(j+1,-j-1)) end else local i,j= line:find('^%*+') if (i) then text=text.. fmtbullet:format(line:sub(j+1)) else local i,j= line:find('^#+') if (i) then text=text .. fmtnum:format(progressive,line:sub(j+1)) progressive=progressive + 1 else text=text .. line.."\n" end end end end self.help[section]=self.help[section] .. '\n' .. text end function lib:RelNotes(major,minor,revision,t) local fmt=self:Colorize("Release note for %d.%d.%s",'Yellow') .."\n%s" local lines={} local spacer="" local maxpanlen=70 lines={strsplit("\n",t)} local max=5 for i,tt in ipairs(lines) do local prefix,text=tt:match("^(%a+):(.*)") if (prefix == "Fixed" or prefix=="Fix") then prefix=self:Colorize("Fix: ",'Red') spacer=" " elseif (prefix == "Feature") then prefix=self:Colorize("Feature: ",'Green') spacer= " " else text=tt prefix=spacer end local tta="" tt=text while (tt:len() > maxpanlen) do local p=tt:find("[%s%p]",maxpanlen -10) or maxpanlen tta=tta..prefix..tt:sub(1,p) .. "\n" prefix=spacer tt=tt:sub(p+1) end tta=tta..prefix..tt tta=tta:gsub("Upgrade:",self:Colorize("Upgrade:",'Azure')) lines[i]=tta:gsub("Example:",self:Colorize("Example:",'Orange')) max=max-1 if (max<1) then break end end self:HF_Push(RELNOTES,fmt:format(major,minor,revision,strjoin("\n",unpack(lines)))) end function lib:HF_Load(section,optionname,versione) -- Creazione pannello di help -- Livello due del if (section == LIBRARIES) then getlibs(self) end local testo =self.help[section] --debug(section) --debug(optionname) --debug(self.title) if (testo ~= '') then AceConfig:RegisterOptionsTable(optionname, { name = lib.options[self].title .. (versione or ""), type = "group", args = { help = { type = "description", name = testo, fontSize='medium', }, }, }) AceConfigDialog:SetDefaultSize(optionname, 600, 400) end end -- var area local function getgroup(self) local group=self.OptionsTable local m=self.MenuLevels for i=2,#m do group=group.args[self.MenuLevels[i]] end if (type(group) ~= "table") then group={} end return group end local function getorder(self,group) local i=self.ItemOrder[group.name]+1 self.ItemOrder[group.name]=i return i end local function toflag(...) local appo='' for i=1,select("#",...) do appo=appo .. tostring(select(i,...)) end return appo:gsub("%W",'') end function lib:EndLabel() local m=self.MenuLevels if (#m > 1) then table.remove(m) end end --- Configuration panel. -- These functions allow to build a ACE option table which will be fed to -- AceConfigDialog:AddToBlizOptions -- @section add --self:AddLabel("General","General Options",C.Green) ---@section Variables management --- Create a tab (ace type "header") -- @tparam string title -- @tparam string description -- @tparam string stringcolor esadecimal color string without "|cff" -- @treturn table Pointer to option table fragment added function lib:AddLabel(title,description,stringcolor) self:EndLabel() description=description or title stringcolor=stringcolor or C.yellow local t=self:AddSubLabel(title,description,stringcolor) t.childGroups="tab" self:AddSeparator(description) return t end --self:AddSubLabel("Local","Local Options",C.Green) --- Create a label (ace type "group") -- @tparam string title -- @tparam string description -- @tparam string stringcolor esadecimal color string without "|cff" -- @treturn table Pointer to option table fragment added function lib:AddSubLabel(title,description,stringcolor) local m=self.MenuLevels description=description or title stringcolor=stringcolor or C.orange local group=getgroup(self) local flag=toflag(group.name,title) group.args[flag]={ name="|cff" .. stringcolor .. title .. "|r", desc=description, type="group", cmdHidden=true, args={}, order=getorder(self,group), } table.insert(m,flag) return group.args[flag] end --self:AddText("Testo"[,texture[,height[,width[,texcoords]]]]) --- Create a description (ace type "description") -- @tparam string text -- @tparam[opt] string image -- @tparam[opt] number imageHeight -- @tparam[opt] string imageWidth -- @tparam[opt] table imageCoords -- @treturn table Pointer to option table fragment added function lib:AddText(text,image,imageHeight,imageWidth,imageCoords) local group=getgroup(self) local flag=toflag(group.name,text) local t={ name=text, type="description", image=image, imageHeight=imageHeight, imageWidth=imageWidth, imageCoords=imageCoords, desc=text, order=getorder(self,group), } group.args[flag]=t return t end --self:AddToggle("AUTOLEAVE",true,"Quick Battlefield Leave","Alt-Click on hide button in battlefield alert leaves the queue") function lib:AddBoolean(...) return self:AddToggle(...) end --- Create a boolean configuration var -- @tparam string flag variable name -- @tparam any defaultvalue -- @tparam string name public name (appears in gui) -- @tparam[opt=name] string description long description (appears in tooltip) -- @tparam[opt] string icon icon reference -- @treturn table A reference to the newly create item inside Ace OptionTable function lib:AddToggle(flag,defaultvalue,name,description,icon) description=description or name local group=getgroup(self) local t={ name=name, type="toggle", get="OptToggleGet", set="OptToggleSet", desc=description, width='full', arg=flag, cmdHidden=true, icon=icon, order=getorder(self,group), } lib.toggles[self][flag]=t group.args[flag]=t if (self.db.profile.toggles[flag]== nil) then self.db.profile.toggles[flag]=defaultvalue end return t end -- self:AddEdit("REFLECTTO",1,{a=1,b=2},"Whisper reflection receiver:","All your whispers will be forwarded to this guy") function lib:AddSelect(flag,defaultvalue,values,name,description) description=description or name local group=getgroup(self) local t={ name=name, type="select", get="OptToggleGet", set="OptToggleSet", desc=description, width="full", values=values, arg=flag, cmdHidden=true, order=getorder(self,group) } group.args[flag]=t if (self.db.profile.toggles[flag]== nil) then self.db.profile.toggles[flag]=defaultvalue end lib.toggles[self][flag]=t return t end function lib:AddMultiSelect(flag,defaultvalue,...) local t=self:AddSelect(flag,defaultvalue,...) t.type="multiselect" if type(self.db.profile.toggles[flag])~="table" then self.db.profile.toggles[flag]={} end if type(self.db.profile.toggles[flag]._default)=="nil" then self.db.profile.toggles[flag]=defaultvalue self.db.profile.toggles[flag]._default=true end return t end --self:AddSlider("RESTIMER",5,1,10,"Enable res timer","Shows a timer for battlefield resser",1) function lib:AddRange(...) return self:AddSlider(...) end function lib:AddSlider(flag,defaultvalue,min,max,name,description,step) description=description or name min=min or 0 max=max or 100 local group=getgroup(self) local isPercent=nil if (type(step)=="boolean") then isPercent=step step=nil else step=tonumber(step) or 1 end local t={ name=name, type="range", get="OptToggleGet", set="OptToggleSet", desc=description, width="full", arg=flag, step=step, isPercent=isPercent, min=min, max=max, order=getorder(self,group), } group.args[flag]=t if (self.db.profile.toggles[flag]== nil) then self.db.profile.toggles[flag]=defaultvalue end lib.toggles[self][flag]=t return t end -- self:AddEdit("REFLECTTO","","Whisper reflection receiver:","All your whispers will be forwarded to this guy","How to use it") function lib:AddEdit(flag,defaultvalue,name,description,usage) description=description or name usage = usage or description local group=getgroup(self) local t={ name=name, type="input", get="OptToggleGet", set="OptToggleSet", desc=description, arg=flag, usage=usage, order=getorder(self,group), } group.args[flag]=t if (self.db.profile.toggles[flag]== nil) then self.db.profile.toggles[flag]=defaultvalue end lib.toggles[self][flag]=t return t end -- self:AddAction("openSpells","Opens spell panel","You can choose yoru spells in spell panel") function lib:AddAction(method,label,description,private) label=label or method description=description or label local group=getgroup(self) local t={ func=method, name=label, type="execute", desc=description, confirm=false, cmdHidden=true, order=getorder(self,group) } if (private) then t.hidden=true end group.args[strlower(label)]=t lib.toggles[self][method]=t return t end function lib:AddPrivateAction(method,name,description) return self:AddAction(method,name,description,true) end function lib:AddKeyBinding(flag,name,description) name=name or strlower(name) description=description or name local group=getgroup(self) local t={ name=name, type="keybinding", get="OptToggleGet", set="OptToggleSet", desc=description, arg=flag, order=getorder(self,group) } group.args[flag]=t lib.toggles[self][flag]=t return t end function lib:AddTable(flag,table) local group=getgroup(self) group.args[flag]=table lib.toggles[self][flag]=table end local function OpenCmd(self,info,args) return self[info.arg](self,args,strsplit(' ',args)) end function lib:AddOpenCmd(command,method,description,arguments,private) method=method or command description=description or command local group=getgroup(self) if (not private) then local command=C('/' .. lib.options[self].ID .. ' ' .. command .. " (" .. description .. ")" ,'orange') local t={ name=command, type="description", order=getorder(self,group), fontSize='medium', width='full' } group.args[command .. 'title']=t end local t={ name=command, type="input", arg=method, get=function(...) end, set=function(...) return OpenCmd(self,...) end, desc=description, order=getorder(self,group), guiHidden=true, hidden=private } if (type(arguments)=="table") then local validate={} for _,v in pairs(arguments) do validate[v]=v end t.values=validate t.type="select" end self.OptionsTable.args[command]=t return t end function lib:AddPrivateOpenCmd(command,method,description,arguments) return self:AddOpenCmd(command,method,description,arguments,true) end function lib:GetVarInfo(flag) return lib.toggles[self][flag] end --self:AddSubCmd(flagname,method,label,description) function lib:AddSubCmd(flag,method,name,description,input) method=method or flag name=name or flag description=description or name local group=getgroup(self) debug("AddSubCmd " .. flag .. " for " .. method) local t={ func=method, name=name, type="execute", input=input, desc=description, confirm=true, order=getorder(self,group), guiHidden=true, } group.args[flag]=t return t end --self:AddChatCmd(method,label,description) function lib:AddChatCmd(method,label,description) if (not self.RegisterChatCommand) then LibStub("AceConsole-3.0"):Embed(self) end label=label or method self:RegisterChatCommand(label,method) description=description or label local group=getgroup(self) local t={ name=C('/' .. label .. " (" .. description .. ")",'orange'), type="description", order=getorder(self,group), fontSize="medium", width="full" } group.args[label .. 'title']=t return t end --self:AddSeparator(text) function lib:AddSeparator(text) local group=getgroup(self) local i=getorder(self,group) local flag=group.name .. i flag=flag:gsub('%W','') local t={ name=text, type="header", order=i, } group.args[flag]=t return t end function lib:Toggle() if (self:IsEnabled()) then self:Disable() else self:Enable() end end function lib:Vars() return pairs(self.db.profile.toggles) end function lib:SetBoolean(flag,value) if (value) then value=true else value=false end self.db.profile.toggles[flag]=value return not value end function lib:GetBoolean(flag) if (self.db.profile.toggles[flag]) then return true else return false end end lib.GetToggle=lib.GetBoolean -- alias function lib:GetNumber(flag,default) return tonumber(self:GetSet(flag) or default or 0) end function lib:GetString(flag,default) return tostring(self:GetSet(flag) or default or '') end function lib:PrintBoolean(flag) if (type(flag) == "string") then flag=self:GetBoolean(flag) end if (flag) then return on else return off end end function lib:GetSet(...) local flag,value=select(1,...) if (select('#',...) == 2) then self.db.profile.toggles[flag]=value else return self.db.profile.toggles[flag] end end function lib:GetIndexedVar(flag,index) local rc=GetVar(flag) if index and type(rc)=="table" then return rc[index] else return rc end end function lib:GetVar(flag) return self:GetSet(flag) end function lib:SetVar(flag,value) return self:GetSet(flag,value) end --- Simulates a configuration variable change. -- -- Generates Apply* events if needed -- @tparam string flag Variable name function lib:Trigger(flag) local info=self:GetVarInfo(flag) if (info) then local value=info.type=="toggle" and self:GetBoolean(flag) or self:GetVar(flag) self._Apply[flag](self,flag,value) end end function lib:OptToggleSet(info,value,extra) return self:ToggleSet(info.option.arg,info.option.type,value,extra) end function lib:ToggleSet(flag,tipo,value,extra) if (tipo=="toggle") then self:SetBoolean(flag,value) elseif (tipo=="multiselect") then self.db.profile.toggles[flag][value]=extra else self:GetSet(flag,value) end if (self:IsEnabled()) then self._Apply[flag](self,flag,value) end end function lib:OptToggleGet(info,extra) return self:ToggleGet(info.option.arg,info.option.type,extra) end function lib:ToggleGet(flag,tipo,extra) if (tipo=="toggle") then return self:GetBoolean(flag) elseif (tipo=="multiselect") then if type(self.db.profile.toggles[flag])~="table" then self.db.profile.toggles[flag]={} end return self.db.profile.toggles[flag][extra] else return self:GetSet(flag) end end function lib:ApplySettings() if (type(self.ApplyAll)=="function") then self:ApplyAll() else for i,v in self:Vars() do self._Apply[i](self,i,v) end end end --- Hooks. -- Stub function you can (and should) overrid in your addon -- @section hooks --- Called When the embedding addon is enabled -- function lib:OnEmbedEnable(first) end --- Called when the wmbedding addon is disabled -- function lib:OnEmbedDisable() end --- Called after VARIABLES_LOADED event, by OnInitialize Ace Hook -- function lib:OnInitialized() print("|cff33ff99"..tostring( self ).."|r:",format(ITEM_MISSING,"OnInitialized")) end --- Called to fill the help system -- function lib:LoadHelp() end --- Called with the db default table as argument -- -- You can customize defaults here -- -- @tparam table tbl ACE DB default table function lib:SetDbDefaults(tbl) end --- Called with the current option table -- -- You can change the default options table here -- @tparam table tbl ACE Options Table -- function lib:SetOptionsTable(tbl) end --- Called from the OnEnable ACE event -- @function lib:OnEnabled -- @tparam[opt] bool first True on the first activation function lib:OnEnable() if (self.OnEnabled) then if (not self.db.global.silent) then self:Print(C(VIDEO_OPTIONS_ENABLED,"green")) end pcall(self.OnEnabled,self,lib.options[self].first) lib.options[self].first=nil end end --- Called from the OnDisable ACE event -- @function lib:OnDisabled -- function lib:OnDisable(...) if (self.OnDisabled) then if (not self.db.global.silent) then self.print(C(VIDEO_OPTIONS_DISABLED,'red')) end pcall(self.OnDisabled,self,...) end end local function _GetMethod(target,prefix,func) if (func == 'Start' or func == 'Stop') then return end local method=prefix .. func if (type(target[method])== "function") then return method elseif (type(target["_" .. prefix])) then return "_" .. prefix end end local neveropened=true function lib:Gui(info) if (AceConfigDialog and AceGUI) then if (neveropened) then InterfaceAddOnsList_Update() neveropened=false end InterfaceOptionsFrame_OpenToCategory(self.CfgDlg) else self:Print("No GUI available") end end function lib:Help(info) if (AceConfigDialog and AceGUI) then if (neveropened) then InterfaceAddOnsList_Update() neveropened=false end InterfaceOptionsFrame_OpenToCategory(self.CfgRel) else self:Print("No GUI available") end end function lib:Long(msg) C:OnScreen('Yellow',msg,20) end function lib:Onscreen_Orange(msg) C:OnScreen('Orange',msg,2) end function lib:Onscreen_Purple(msg) C:OnScreen('Purple',msg,8) end function lib:Onscreen_Yellow(msg) C:OnScreen('Yellow',msg,1) end function lib:Onscreen_Azure(msg) C:OnScreen('Azure',msg,1) end function lib:Onscreen_Red(msg) C:OnScreen('Red',msg,1) end function lib:Onscreen_Green(msg) C:OnScreen('Green',msg,1) end function lib:OnScreen(color,...) C:OnScreen(color,strjoin(' ',tostringall(...))) end function lib:TimeToStr(time) -- Converts time data to a string format local p,s,m,h; if (not time) then return ("0:00") end if (time < 0) then time=abs(time) p='-' else p='' end s = floor(mod(time, 60)); m = floor(time/ 60); if (m > 59) then h=floor(m/60) m=floor(mod(m,60)) end if (h) then return format("%s%d:%02d:%02d",p,h,m,s) else return format("%s%d:%02d",p,m,s) end end --- -- Returns a crayon like object -- @usage -- local C=LibStub("LibInit"):GetColorTable() -- C.Azure.c --returns a string "rrggbb" -- C.Azure.r --returns red value as a number -- C.Azure.g --returns green value as a number -- C.Azure.b --returns blue value as a number -- tostring(C.Azure) -- returns a string "rrggbb" -- "aa" .. C.Azure -- returns "aarrggbb" -- C.Azure() -- returns r,g,b as float list -- C.Azure.r -- returns r as float -- C("testo","azure") -- returns "|cff" .. >color code for azure> .. "test" .. "|r" -- -- For a list of available color check Colors -- -- Each color became the name of a meth function lib:GetColorTable() return C end --- Returns a factory for lightweight widgets -- @see factory function lib:GetFactory() return F end -- In case of upgrade, we need to redo embed for ALL Addons -- This function get called on addon creation -- Anything I define here is immediately available to newAddon method and in addon right after creation function lib:Embed(target) -- All methods are pulled in via metatable in order to not pollute addon table local mt=getmetatable(target) if not mt then mt={__tostring=function(me) return me.name end} end mt.__index=lib.mixins setmetatable(target,mt) target._Apply=target._Apply or {} target._Apply._handler=target for k,v in pairs(self) do if type(v)=="string" or type(v)=="number" then pp (self,k,v) end end setmetatable(target._Apply,varmeta) lib.mixinTargets[target] = true if type(lib.options[target])=="table" then -- Updating library version if needed lib.options[target].libinit=MAJOR_VERSION .. ' ' .. MINOR_VERSION end end local function fsort(a,b) if type(a)=="number" then a=format("%07d",a) end if type(b)=="number" then b=format("%07d",b) end return b>a end local function kpairs(t,f) local a = new() f=f or fsort for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then del(a) return nil else local k=a[i] a[i]=nil -- Should optimize memory usage return k, t[k] end end return iter end function lib:Kpairs(t,f) return kpairs(t,f) end --- Returns kpairs implementation -- Deprecated in favour of Wrap("Kpairs") -- function lib:GetKpairs() return kpairs end lib.getKpairs=lib.GetKpairs --- Implements PHP empty function. -- @tparam any obj variable to be tested -- @treturn boolean function lib:Empty(obj) if not obj then return true end -- Simplest case, obj evaluates to false in boolean context local t=type(obj) if t=="number" then return obj==0 elseif t=="bool" then return t elseif t=="string" then return obj=='' or obj==tostring(nil) or obj=="0" elseif t=="table" then return not next(obj) end return false -- Userdata and threads can never be empty end -- This metatable is used to generate a sorted proxy to an hashed table. -- It should not used directly lib.mt={__metatable=true,__version=MINOR_VERSION} local mt=lib.mt function mt:__index(k) if k=="n" then return #mt.keys[self.__source] end return self.__source[k] end function mt:__len() return #self.__keys end function mt:__newindex(k,v) local pos=#self.__keys+1 for i,x in ipairs(self.__keys) do if x>k then pos=i break; end end if (k:sub(1,2)~="__") then table.insert(self.__keys,pos,k) end self.__source[k]=v -- We want to trigger metamethods on original table end function mt:__call() do local current=0 return function(unsorted,i) current=current+1 local k=self.__keys[current] if k then return k,self.__source[k] end end,self,0 end end function lib:GetSortedProxy(table) local proxy=setmetatable({__keys={},__source=table,__metatable=true},mt) for k,v in pairs(table) do proxy[k]=v end return proxy end function lib:ScheduleLeaveCombatAction(method, ...) return self:OnLeaveCombat(method,...) end if not lib.secureframe then lib.secureframe=CreateFrame("Button",nil,nil,"StaticPopupButtonTemplate,SecureActionButtonTemplate") lib.secureframe:Hide() end local function StopSpellCasting(this) local b2=_G[this:GetName().."Button2"] local AC=lib.secureframe AC:SetParent(b2) AC:SetAllPoints() AC:SetText(b2:GetText()) AC:SetAttribute("type","stop") AC:SetScript("PostClick",function() b2:Click() end) AC:Show() end local function StopSpellCastingCleanup(this) local AC=lib.secureframe AC:SetParent(nil) AC:Hide() end local StaticPopupDialogs=StaticPopupDialogs local StaticPopup_Show=StaticPopup_Show --- Show a popup -- Display a popup message with Accept and optionally Cancel button -- @tparam string msg Message to be shown -- @tparam[opt=60] number timeout In seconds, if omitted assumes 60 -- @tparam[opt] func OnAccept Executed when clicked on Accept -- @tparam[opt] func OnCancel Executed when clicked on Cancel (if nill, Cancel button is not shown) -- @tparam[opt] mixed data Passed to the callback function -- @tparam[opt] bool StopCasting If true, when the popup appear will stop any running casting. -- Useful to ask confirmation before performing a programmatic initiated spellcasting function lib:Popup(msg,timeout,OnAccept,OnCancel,data,StopCasting) if InCombatLockdown() then return self:ScheduleLeaveCombatAction("Popup",msg,timeout,OnAccept,OnCancel,data,StopCasting) end msg=msg or "Something strange happened" if type(timeout)=="function" then StopCasting=data data=OnCancel OnAccept=timeout timeout=60 end StaticPopupDialogs["LIBINIT_POPUP"] = StaticPopupDialogs["LIBINIT_POPUP"] or { text = msg, showAlert = true, timeout = timeout or 60, exclusive = true, whileDead = true, interruptCinematic = true }; local popup=StaticPopupDialogs["LIBINIT_POPUP"] if StopCasting then popup.OnShow=StopSpellCasting popup.OnHide=StopSpellCastingCleanup else popup.OnShow=nil popup.OnHide=nil end popup.timeout=timeout popup.text=msg popup.OnCancel=nil popup.OnAccept=OnAccept popup.button1=ACCEPT popup.button2=nil if (OnCancel) then if (type(OnCancel)=="function") then popup.OnCancel=OnCancel end popup.button2=CANCEL else popup.button1=OKAY end return StaticPopup_Show("LIBINIT_POPUP",timeout,SECONDS,data); end --- Coroutines. -- Methods to manage coroutines -- @section coroutine lib.coroutines=lib.coroutines or setmetatable({},{__index=function(t,k) rawset(t,k,{}) return t[k] end}) if not lib.CoroutineScheduler then lib.CoroutineScheduler = CallbackHandler:New(lib,"_OnCoroutineEnd","_CancelOnCoroutine") end --- local coroutines=lib.coroutines --#Coroutines --- Executes an action as soon as a coroutine exit -- Action can be executed immediately if coroutine is already dead -- @tparam string signature Coroutine indentifier as returined by coroutineExecute -- @tparam string|function action To be executed, Can be a function or a method name -- @tparam[opt] mixed ... More parameters will be directly passed to action -- function lib:coroutineOnEnd(signature,action,...) if type(action)~="string" and type(action)~="function" then error("Usage: OnCoroutineEnd (\"action\", ...): 'action' - string or function expected.", 2) end if type(action)=="string" and type(self[action]) ~= "function" then error("Usage: OnCoroutineEnd (\"action\", ...): 'action' - method '"..tostring(action).."' not found on self.", 2) end if type(action) =="string" then dprint("onend",self,signature,action,...) lib._OnCoroutineEnd(self,signature,Run,{self[action],self,...}) else lib._OnCoroutineEnd(self,signature,Run,{action,...}) end end --- Generates and executes a coroutine with configurable interval and combat status -- If called for already running coroutine changes the interval and the combat status -- @tparam number interval between steps -- @tparam string|function action To be executed, Can be a function or a method name -- @tparam[opt] bool combatSafe keep running in combat -- @tparam[opt] mixed more parameter are passed to function -- @treturn string coroutine handle function lib:coroutineExecute(interval,action,combatSafe,...) local signature=strjoin(':',tostringall(self,action,...)) if type(action)=="string" then action=self[action] end assert(type(action) =="function","coroutineExecute arg1 was not convertible to a function " .. tostring(action)) local c=lib.coroutines[signature] c.signature=signature c.interval=interval c.combatSafe=combatSafe if c.running then return signature end if type(c.co)=="thread" and coroutine.status(c.co)=="suspended" then return signature end c.co=coroutine.create(action) c.running=true c.paused=false do local args={...} local obj=self local c=c c.repeater=function() if not c.combatSafe and InCombatLockdown() then c.waiting=true return end if c.paused then return end local rc,res=pcall(coroutine.resume,c.co,obj,unpack(args)) if rc and res then C_Timer.After(c.interval,c.repeater) else if not rc then error(res,2) end lib.coroutines[signature]=nil lib.CoroutineScheduler:Fire(c.signature) end end end c.repeater() return signature end lib.coroutineStart=lib.coroutineExecute -- alias function lib:coroutineGet(signature) return coroutines[signature] end function lib:coroutinePause(signature) local co=coroutines[signature] if co then co.paused=true end end function lib:coroutineRestart(signature) local c=coroutines[signature] if c then if c.paused then c.paused=false local rc,res=pcall(c.repeater) if not rc then error(res,2) end end end end function lib:coroutineGetList() return coroutines end local C_Timer=C_Timer local NDTProto={} local NDTMeta={ __index=NDTProto, __metatable=true, } function NDTProto:UpdateTimes(seconds) seconds=seconds or self.delay self.delay=seconds self.expire=GetTime()+seconds-0.05 end function NDTProto:Start(seconds) self:UpdateTimes(seconds) return self:Callback() end function NDTProto:Callback(reset) if reset then self.running=false end if self.expire <=GetTime() then self.callback() self=nil else if not self.running then self:UpdateTimes() C_Timer.After(self.delay,function() return self:Callback(true) end) self.running=true end end end function NDTProto:New(callback) local timer=setmetatable({},NDTMeta) timer.expire=GetTime() timer.delay=0.001 timer.callback=callback return timer end --- Delayable timers -- Create a timer that can be delayed. Useful for example for throttling sliders' events -- This function just create the timer, to start (or delay) it use the :Start(seconds) method -- @tparam function callback Function to be called at expire time -- @treturn object -- function lib:NewDelayableTimer(callback) return NDTProto:New(callback) end --- Automatic events. -- You can have automatic events creating methods with the name EvtEVENTNAME -- For example in order to manage the event ADDON\_LOADED you can just define -- a EvtADDON\_LOADED method -- @section event -- @usage -- function addon:EvtADDON_LOADED(event,addonname) -- end -- function addon:OnEnabled() -- self:StartAutomaticEvents() -- end -- function addon:OnDisabled() -- self:StopAutomaticEvents() -- end --- -- Starts all automatic events. -- Automatic events are the one for which exists and EvtEVENTNAME method -- function lib:StartAutomaticEvents() for k,v in pairs(self) do if (type(v)=='function') then if (k:sub(1,3)=='Evt') then _G.print(self,"Registering",k) self:Print("Registering",k) self:RegisterEvent(k:sub(4),k) end end end end --- -- Stops all automatic events. -- Automatic events are the one for which exists and EvtEVENTNAME method -- @tparam[opt] string ignore Name of an event method not to be stopped -- @usage -- self:StopAutomaticEvents("ADDON_LOADED") -- -- Will stop all events but ADDON_LOADED -- function lib:StopAutomaticEvents(ignore) for k,v in pairs(self) do if (type(v)=='function') then if (k:sub(1,3)=='Evt') then if (ignore and k==ignore or k:sub(4)==ignore) then --a kickstart event not to be disabled else self:UnregisterEvent(k:sub(4)) end end end end end local meta={__index=_G, __newindex=function(t,k,v) assert(type(_G[k]) == 'nil',"Attempting to override global " ..k) return rawset(t,k,v) end } function lib:SetCustomEnvironment(new_env) local old_env = getfenv(2) if old_env==new_env then return end if getmetatable(new_env)==meta then return end if not getmetatable(new_env) then if not new_env.print then new_env.print=dprint end setmetatable(new_env,meta) new_env.dprint=dprint else assert(false,"new_env already has metatable") end setfenv(2, new_env) end for name,method in pairs(lib) do if type(method)=="function" and name~="NewAddon" and name~="GetAddon" and name:sub(1,1)~="_" then lib.mixins[name] = method end end for target,_ in pairs(lib.mixinTargets) do lib:Embed(target) end
----------------------------------------- -- Spell: Sacrifice -- ----------------------------------------- require("scripts/globals/status") require("scripts/globals/magic") require("scripts/globals/msg") ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0 end function onSpellCast(caster,target,spell) local count = 1 local removables = {tpz.effect.FLASH, tpz.effect.BLINDNESS, tpz.effect.PARALYSIS, tpz.effect.POISON, tpz.effect.CURSE_I, tpz.effect.CURSE_II, tpz.effect.DISEASE, tpz.effect.PLAGUE} -- remove one effect and add it to me for i, effect in ipairs(removables) do if (target:hasStatusEffect(effect)) then spell:setMsg(tpz.msg.basic.MAGIC_ABSORB_AILMENT) local statusEffect = target:getStatusEffect(effect) -- only add it to me if I don't have it if (caster:hasStatusEffect(effect) == false) then caster:addStatusEffect(effect, statusEffect:getPower(), statusEffect:getTickCount(), statusEffect:getDuration()) end target:delStatusEffect(effect) return 1 end end spell:setMsg(tpz.msg.basic.MAGIC_NO_EFFECT) -- no effect return 0 end
-- windwp/nvim-autopairs local npairs = require 'nvim-autopairs' local Rule = require 'nvim-autopairs.rule' require('nvim-autopairs').setup({ disable_filetype = { 'TelescopePrompt' , 'vim' }, }) -- If you want insert `(` after select function or method item local cmp_autopairs = require('nvim-autopairs.completion.cmp') local cmp = require('cmp') cmp.event:on( 'confirm_done', cmp_autopairs.on_confirm_done({ map_char = { tex = '' } }))
require "import" import "android.widget.ArrayAdapter" import "android.widget.LinearLayout" import "android.widget.TextView" import "java.io.File" import "android.widget.ListView" import "android.app.AlertDialog" function ChoiceFile(StartPath) --创建ListView作为文件列表 lv=ListView(activity).setFastScrollEnabled(true) --创建路径标签 cp=TextView(activity) lay=LinearLayout(activity).setOrientation(1).addView(cp).addView(lv) function SetItem(path) path=tostring(path) ls=File(path).listFiles() if ls~=nil then ls=luajava.astable(File(path).listFiles()) --全局文件列表变量 table.sort(ls,function(a,b) return (a.isDirectory()~=b.isDirectory() and a.isDirectory()) or ((a.isDirectory()==b.isDirectory()) and a.Name<b.Name) end) else ls={} end QQ={} for index,c in ipairs(ls) do if string.find(c.Name,"config.json")~=nil then QQ[#QQ+1]=c.Name:gsub("config.json","") end --print(c.Name) end end SetItem(StartPath) end QQ目录= 本地目录.."/tencent/MobileQQ/WebViewCheck/" ChoiceFile(QQ目录) TIM目录= 本地目录.."/tencent/Tim/WebViewCheck/" ChoiceFile(TIM目录) --print(QQ[2]) function 加载图片(目录,QQ) qqjpg.setImageBitmap(loadbitmap(目录..QQ[1]..".png")) end function 下载png(QQH) thread(function(QQH,目录,QQ) require "import" import "http" import "java.io.File" QQ图片="http://q.qlogo.cn/headimg_dl?bs=qq&dst_uin="..QQH.."&src_uin=www.feifeiboke.com&fid=blog&spec=640" http.download(QQ图片,目录..QQH..".png") if File(tostring(目录..QQ[1]..".png")).length() > 30 then call("加载图片",目录,QQ) end end,QQH,目录,QQ) end --获取图片 import "http" if QQ[1]~=nil then if File(目录..QQ[1]..".png").isFile() then if File(tostring(目录..QQ[1]..".png")).length() > 30 then qqjpg.setImageBitmap(loadbitmap(目录..QQ[1]..".png")) else qqjpg.setImageBitmap(loadbitmap("icon.png")) 下载png(QQ[1]) -- os.remove(目录..QQ[1]..".png") end else if 网络>2 then 下载png(QQ[1]) -- qqjpg.setImageBitmap(loadbitmap(目录..QQ[1]..".png")) else qqjpg.setImageBitmap(loadbitmap("icon.png")) -- os.remove(目录..QQ[1]..".png") end end else print("没有检测到QQ号,无法加载图片……") qqjpg.setImageBitmap(loadbitmap("icon.png")) end -- then --搭配图片 --qqjpg.setImageBitmap(loadbitmap("imgs/1.jpg")) --end for i=1,#QQ do 缓存("\nQQ"..i..":.-:QQ"..i,"\nQQ"..i..":"..QQ[i]..":QQ"..i.."\n") end
RegisterServerEvent('InitialCore:NotifAppelLTD') AddEventHandler("InitialCore:NotifAppelLTD", function() TriggerClientEvent('InitialCore:NotifAppelLTDC', -1) end) RegisterServerEvent('InitialCore:AppelAcceptedLtd') AddEventHandler('InitialCore:AppelAcceptedLtd', function() local PlayerIdentifier = GetPlayerIdentifier(source) MySQL.Async.fetchAll('SELECT Prenom, Nom FROM playerinfo WHERE SteamID = \'' .. PlayerIdentifier .. '\'', {}, function(result) TriggerClientEvent('InitialCore:AppelAcceptedLTDC', -1, result[1].Prenom .. " " .. result[1].Nom) end) end)
local fn = require('tmux.lib.fn') local registry = require('tmux.lib.registry') local cmds = require('tmux.commands') return fn.nested(2, function (P, M) function start_insert() vim.defer_fn(function () P.last.status = -1 if vim.bo.buftype == 'terminal' then vim.cmd('startinsert!') end end, 10) end function on_cmdline_leave(event) if event.cmdtype == ':' then start_insert() end end registry.auto('BufEnter', start_insert) registry.auto('CmdlineLeave', 'call ' .. registry.call_for_fn(on_cmdline_leave, 'v:event')) registry.auto('TermOpen', 'startinsert!') registry.auto({ 'InsertEnter', 'TermEnter' }, function () vim.defer_fn(function () if vim.bo.buftype == 'terminal' then vim.cmd('nohlsearch') end end, 10) end) function on_terminal_close(event) P.last.status = event.status -- if terminal was not killed if P.last.status ~= -1 then vim.defer_fn(function () cmds.kill_pane({})(P)(M) end, 10) end end registry.auto('TermClose', 'call ' .. registry.call_for_fn(on_terminal_close, 'v:event')) function on_tab_leave() P.last.tabpage = vim.fn.tabpagenr() end registry.auto('TabLeave', on_tab_leave) end)
-- Best/Worst Window return function() local JudgNames = LoadModule("Options.SmartTapNoteScore.lua")() table.sort(JudgNames) -- We need to check what is the worst window available. local CurPrefTiming = LoadModule("Config.Load.lua")("SmartTimings","Save/OutFoxPrefs.ini") local LowestWindow = nil local HighestWindow = nil local n = LoadModule( "Options.ReturnCurrentTiming.lua" )() -- Now, calculate the lowest. for k,v in pairs( JudgNames ) do -- lua.ReportScriptError( v ) if n.Timings[ "TapNoteScore_"..v ] > 0 then local ConvertedTime = GetWindowSeconds(n.Timings[ "TapNoteScore_"..v ], 1, 0) if not HighestWindow then HighestWindow = ConvertedTime end LowestWindow = ConvertedTime end end return LowestWindow, HighestWindow end
------------------------------------ -- XAF Module - Network:REPClient -- ------------------------------------ -- [>] This is the client side module of Remote Executor Protocol. -- [>] It allows requesting for executing remote located scripts. -- [>] That class implements mechanisms for returning received parameters for performed program. local client = require("xaf/network/client") local xafcore = require("xaf/core/xafcore") local xafcoreText = xafcore:getTextInstance() local RepClient = { C_NAME = "Generic REP Client", C_INSTANCE = true, C_INHERIT = true, static = {} } function RepClient:initialize() local parent = client:extend() local private = (parent) and parent.private or {} local public = (parent) and parent.public or {} public.execute = function(self, scriptPath, ...) -- [!] Function: execute(scriptPath, ...) - Sends 'REP_EXECUTE' request type to the REP server. assert(type(scriptPath) == "string", "[XAF Network] Expected STRING as argument #1") -- [!] Parameter: scriptPath - Relative path of script to be parformed. -- [!] Parameter: ... - Optional arguments passed to the target program. local scriptRelativePath = scriptPath -- [!] Return: ... - Boolean flag of request status and optional returned arguments from executed script. local scriptParameters = {...} return private:sendRawRequest("REP_EXECUTE", scriptRelativePath, table.unpack(scriptParameters)) end public.executeAbsolute = function(self, scriptPath, ...) -- [!] Function: executeAbsolute(scriptPath, ...) - Sends 'REP_EXECUTE_ABSOLUTE' request type to the REP server. assert(type(scriptPath) == "string", "[XAF Network] Expected STRING as argument #1") -- [!] Parameter: scriptPath - Absolute path of the script to be execute, in entire server file tree. -- [!] Parameter: ... - Optional arguments passed to the targed script. local scriptAbsolutePath = scriptPath -- [!] Return: ... - Boolean flag of request procession and optional returned values from performed program. local scriptParameters = {...} return private:sendRawRequest("REP_EXECUTE_ABSOLUTE", scriptAbsolutePath, table.unpack(scriptParameters)) end public.executeCommand = function(self, scriptCommand, ...) -- [!] Function: executeCommand(scriptCommand, ...) - Sends 'REP_EXECUTE_COMMAND' request type to REP server. assert(type(scriptCommand) == "string", "[XAF Network] Expected STRING as argument #1") -- [!] Parameter: scriptCommand - Name of given command to execute on the server. -- [!] Parameter: ... - Optional arguments passed to the command. local scriptCommandName = scriptCommand -- [!] Return: ... - Response status and its message - this function does not return any values from execution. local scriptParameters = {...} return private:sendRawRequest("REP_EXECUTE_COMMAND", scriptCommandName, table.unpack(scriptParameters)) end public.executeNoProtect = function(self, scriptPath, ...) -- [!] Function: executeNoProtect(scriptPath, ...) - Sends 'REP_EXECUTE_NO_PROTECT' request to the target REP server. assert(type(scriptPath) == "string", "[XAF Network] Expected STRING as argument #1") -- [!] Parameter: scriptPath - Relative path of target script to be executed. -- [!] Parameter: ... - Optional argument list passed to the script. local scriptRelativePath = scriptPath -- [!] Return: ... - Boolean flag of exeution status and optional returned argument list. local scriptParameters = {...} return private:sendRawRequest("REP_EXECUTE_NO_PROTECT", scriptRelativePath, table.unpack(scriptParameters)) end public.executeNoReturn = function(self, scriptPath, ...) -- [!] Function: executeNoReturn(scriptPath, ...) - Sends 'REP_EXECUTE_NO_RETURN' request to target REP server. assert(type(scriptPath) == "string", "[XAF Network] Expected STRING as argument #1") -- [!] Parameter: scriptPath - Relative path of script to execute. -- [!] Parameter: ... - Argument list passed to the target script. local scriptRelativePath = scriptPath -- [!] Return: ... - Response status and its message - no execution results returned from the response. local scriptParameters = {...} return private:sendRawRequest("REP_EXECUTE_NO_RETURN", scriptRelativePath, table.unpack(scriptParameters)) end public.scriptList = function(self) -- [!] Function: scriptList() - Sends 'REP_SCRIPT_LIST' request type to the target REP server. local scriptTable = {} -- [!] Return: responseStatus, responseMessage, scriptTable - Response status, message and retrieved full script list as Lua table. local responseStatus, responseMessage, responseData = private:sendRawRequest("REP_SCRIPT_LIST") scriptTable = xafcoreText:split(responseData, string.char(0), true) return responseStatus, responseMessage, scriptTable end return { private = private, public = public } end function RepClient:extend() local class = self:initialize() local private = class.private local public = class.public if (self.C_INHERIT == true) then return { private = private, public = public } else error("[XAF Error] Class '" .. tostring(self.C_NAME) .. "' cannot be inherited") end end function RepClient:new(modem) local class = self:initialize() local private = class.private local public = class.public public:setModem(modem) if (self.C_INSTANCE == true) then return public else error("[XAF Error] Class '" .. tostring(self.C_NAME) .. "' cannot be instanced") end end return RepClient
/* @library : rlib @docs : https://docs.rlib.io IF YOU HAVE NOT DIRECTLY RECEIVED THESE FILES FROM THE DEVELOPER, PLEASE CONTACT THE DEVELOPER LISTED ABOVE. THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ('CCPL' OR 'LICENSE'). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED. BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR OFFERS THE WORK AS-IS AND ONLY TO THE EXTENT OF ANY RIGHTS HELD IN THE LICENSED WORK BY THE LICENSOR. THE LICENSOR MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MARKETABILITY, MERCHANTIBILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU. */ /* library */ local base = rlib local helper = base.h local access = base.a local ui = base.i local tools = base.t /* library > localize */ local cfg = base.settings local mf = base.manifest local pf = mf.prefix /* languages */ local function ln( ... ) return base:lang( ... ) end /* prefix > get id */ local function pid( str, suffix ) local state = ( isstring( suffix ) and suffix ) or ( base and pf ) or false return base.get:pref( str, state ) end /* * tools > diag > run * * diag interface */ function tools.diag:Run( ) if not access:bIsDev( LocalPlayer( ) ) then return end if ui:ok( tools.diag.pnl ) then tools.diag.pnl:ActionToggle( ) return end tools.diag.pnl = vgui.Create( 'rlib.lo.diag' ) end rcc.new.gmod( pid( 'diag' ), tools.diag.Run ) /* * tools > lang > run * * language selection interface */ function tools.lang:Run( ) if ui:ok( tools.lang.pnl ) then ui:dispatch( tools.lang.pnl ) return end tools.lang.pnl = ui.new( 'rlib.lo.language' ) :title ( ln( 'lang_sel_title' ) ) :actshow ( ) end rcc.new.gmod( pid( 'lang' ), tools.lang.Run ) /* * tools > mdlv > run * * model viewer interface */ function tools.mdlv:Run( ) if ui:visible( tools.mdlv.pnl ) then ui:dispatch( tools.mdlv.pnl ) end tools.mdlv.pnl = ui.new( 'rlib.lo.mdlv' ) :title ( ln( 'mdlv_title' ) ) :actshow ( ) end rcc.new.gmod( pid( 'mview' ), tools.mdlv.Run ) /* * tools > pco > run * * optimization tool which helps adjust a few game vars in order to cut back and save frames. * should only be used if you actually know what changes this makes * * @param : bool bEnable */ function tools.pco:Run( bEnable ) bEnable = bEnable or false for k, v in pairs( helper._pco_cvars ) do local val = ( bEnable and ( v.on or 1 ) ) or ( v.off or 0 ) rcc.run.gmod( v.id, val ) end if cfg.pco.hooks then for k, v in pairs( helper._pco_hooks ) do if bEnable then hook.Remove( v.event, v.name ) else hook.Add( v.event, v.name ) end end end hook.Add( 'OnEntityCreated', 'rlib_widget_entcreated', function( ent ) if ent:IsWidget( ) then hook.Add( 'PlayerTick', 'rlib_widget_tick', function( pl, mv ) widgets.PlayerTick( pl, mv ) end ) hook.Remove( 'OnEntityCreated', 'rlib_widget_entcreated' ) end end ) end /* * tools > welcome > run * * welcome interface for ?setup */ function tools.welcome:Run( ) if not access:bIsRoot( LocalPlayer( ) ) then return end /* * destroy existing pnl */ if ui:ok( tools.welcome.pnl ) then ui:dispatch( tools.welcome.pnl ) return end /* * about > network update check */ net.Start ( 'rlib.welcome' ) net.SendToServer ( ) /* * create / show parent pnl */ tools.welcome.pnl = ui.new( 'rlib.lo.welcome' ) :title ( ln( 'welcome_title' ) ) :actshow ( ) end rcc.new.gmod( pid( 'welcome' ), tools.welcome.Run, nil, nil, FCVAR_PROTECTED ) /* * netlib > tools > lang * * initializes lang selector ui */ local function netlib_lang( ) tools.lang:Run( ) end net.Receive( 'rlib.tools.lang', netlib_lang ) /* * netlib > tools > mviewer * * net.Receive to open model viewer */ local function netlib_mdlv( ) tools.mdlv:Run( ) end net.Receive( 'rlib.tools.mdlv', netlib_mdlv ) /* * netlib > tools > pco * * player-client-optimizations */ local function netlib_pco( ) local b = net.ReadBool( ) tools.pco:Run( b ) end net.Receive( 'rlib.tools.pco', netlib_pco ) /* * netlib > tools > diag * * initializes diag ui */ local function netlib_diag( ) if not access:bIsRoot( LocalPlayer( ) ) then return end tools.diag:Run( ) end net.Receive( 'rlib.tools.diag', netlib_diag ) /* * think > keybinds > diag * * checks to see if the assigned keys are being pressed to activate the diag ui */ local i_th_diag = 0 local function th_binds_diag( ) if not access:bIsRoot( LocalPlayer( ) ) then hook.Remove( 'Think', pid( 'keybinds.diag' ) ) return end if gui.IsConsoleVisible( ) then return end local iKey1, iKey2 = cfg.diag.binds.key1, cfg.diag.binds.key2 local b_Keybfocus = vgui.GetKeyboardFocus( ) if LocalPlayer( ):IsTyping( ) or b_Keybfocus then return end helper.get.keypress( iKey1, iKey2, function( ) if i_th_diag > CurTime( ) then return end tools.diag:Run( ) i_th_diag = CurTime( ) + 1 end ) end hook.Add( 'Think', pid( 'keybinds.diag' ), th_binds_diag )
function div(a, b) return math.floor(a/b) end moy = {Jan=1, Feb=2, Mar=3, Apr=4, May=5, Jun=6, Jul=7, Aug=8, Sep=9, Oct=10, Nov=11, Dec=12} function month(s) return 12*(tonumber(s:sub(5, 8))-1990) + moy[s:sub(1, 3)] - 1 end for line in io.lines(arg[1]) do local work, w = {}, 0 for i in line:gsub("; ", ";"):gmatch("[^;]+") do for j = month(i:sub(1, 8)), month(i:sub(10, 17)) do work[j] = true end end for _, _ in pairs(work) do w = w + 1 end print(div(w, 12)) end
-- Copyright 2015-2017 David B. Lamkins <david@lamkins.net>. See LICENSE. -- man/roff LPeg lexer. local l = require('lexer') local token, word_match = l.token, l.word_match local P, R, S = lpeg.P, lpeg.R, lpeg.S local M = {_NAME = 'man'} -- Whitespace. local ws = token(l.WHITESPACE, l.space^1) -- Markup. local rule1 = token(l.STRING, P('.') * (P('B') * P('R')^-1 + P('I') * P('PR')^-1) * l.nonnewline^0) local rule2 = token(l.NUMBER, P('.') * S('ST') * P('H') * l.nonnewline^0) local rule3 = token(l.KEYWORD, P('.br') + P('.DS') + P('.RS') + P('.RE') + P('.PD')) local rule4 = token(l.LABEL, P('.') * (S('ST') * P('H') + P('.TP'))) local rule5 = token(l.VARIABLE, P('.B') * P('R')^-1 + P('.I') * S('PR')^-1 + P('.PP')) local rule6 = token(l.TYPE, P('\\f') * S('BIPR')) local rule7 = token(l.PREPROCESSOR, l.starts_line('.') * l.alpha^1) M._rules = { {'whitespace', ws}, {'rule1', rule1}, {'rule2', rule2}, {'rule3', rule3}, {'rule4', rule4}, {'rule5', rule5}, {'rule6', rule6}, {'rule7', rule7}, } return M
local Area = Object:extend() function Area:new() end function Area:update(dt) end function Area:draw() end return Area
local model_convert = {} -- ------------------------------------------------------------------------ -- PROPERTY CONVERTIONS function model_convert.face_2_edges (face) local x, y, z = face[1], face[2], face[3] return {{x, y}, {y, z}, {z, x}} end function model_convert.faces_2_edges (faces) local edges = {} for _i, f in ipairs(faces) do local f_edges = model_convert.face_2_edges(f) for _i, e in ipairs(f_edges) do table.insert(edges, e) end end return edges end -- ------------------------------------------------------------------------ return model_convert
getglobal game getfield -1 ReplicatedStorage getfield -1 Functions getfield -1 TradeGem getfield -1 InvokeServer pushvalue -2 pushstring Blue Gems pushstring 1000000000 pcall 3 1 0
require("engine/test/unittest_helper") --#if log local _logging = require("engine/debug/logging") --#endif local p8utest = {} -- unit test framework mimicking some busted features -- for direct use in pico8 headless -- busted features supported: "it" as "check" (immediate assert, no collection of test results) -- unit test manager: registers all utests and runs them -- utests [utest] registered utests utest_manager = singleton(function (self) self.utests = {} end) p8utest.utest_manager = utest_manager function utest_manager:register(utest) add(self.utests, utest) end function utest_manager:run_all_tests() for utest in all(self.utests) do -- In general, the assert message will be so long that the previous prints won't be visible -- so instead, we print to console so in case of failure, we can check the last test -- that started. This way, no need to give a meaningful assert message in each utest, -- unless there are some interesting variables to print. -- Of course, if we apply the suggestion below and track all tests before summing everything -- up (like pico-test, but storing test state internally rather than streaming to output), -- we could print all the test results properly to the console. log("start pico8 utest: "..utest.name) -- For now, callback should test directly with assert which will stop at the first failure, -- but it's not convenient to continue running other tests after a failure -- to sum-up later, so consider making a custom verify function that -- checks a boolean and if false, will print that the test failed later utest.callback(utest.name) end end -- unit test class for pico8 local unit_test = new_class() p8utest.unit_test = unit_test -- parameters -- name string test name -- callback function test callback, containing assertions function unit_test:_init(name, callback) self.name = name self.callback = callback end -- busted-like shortcut functions function check(name, callback) local utest = unit_test(name, callback) utest_manager:register(utest) end -- helper assert function that will print error message -- to any registered log (mostly console), and assert -- with utest name -- this is useful because assert detailed message is often -- too long for PICO-8 assert to print, but utest name is not -- use instead of assert() function assert_log(utest_name, condition, msg) if not condition then log(msg) assert(false, utest_name) end end return p8utest
return { summary = 'Set the dimensions of the BoxShape.', description = 'Sets the width, height, and depth of the BoxShape.', arguments = { { name = 'width', type = 'number', description = 'The width of the box, in meters.' }, { name = 'height', type = 'number', description = 'The height of the box, in meters.' }, { name = 'depth', type = 'number', description = 'The depth of the box, in meters.' } }, returns = {} }
local task = require('lua-channels') local function counter(c) local i = 2 while true do c:send(i) i = i + 1 end end local function filter(p, recv_ch, send_ch) while true do local i = recv_ch:recv() if i % p ~= 0 then send_ch:send(i) end end end local function sieve(primes_ch) local c = task.Channel:new() task.spawn(counter, c) while true do local p, newc = c:recv(), task.Channel:new() primes_ch:send(p) task.spawn(filter, p, c, newc) c = newc end end local function main() local primes = task.Channel:new() task.spawn(sieve, primes) for i = 1, 10 do print(primes:recv()) end end task.spawn(main) task.scheduler()
include "./vendor/premake/premake_customization/solution_items.lua" include "Dependencies.lua" workspace "Rage" architecture "x86_64" startproject "Ragenut" configurations { "Debug", "Release", "Dist" } solution_items { ".editorconfig" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" group "Dependencies" include "vendor/premake" include "Rage/vendor/Box2D" include "Rage/vendor/GLFW" include "Rage/vendor/Glad" include "Rage/vendor/imgui" include "Rage/vendor/yaml-cpp" group "" include "Rage" include "Sandbox" include "Ragenut"
local path = require 'path' local toml = require 'toml' local Logs = require 'lib.logs' local colors = require 'lib.colors' require 'lib.table' local Config = {} local IS_WIN = package.config:sub(1,1) == "\\" local HOME = IS_WIN and (os.getenv("APPDATA") .. "\\YGOFabrica") or (os.getenv("HOME") .. "/ygofab") local FIELDS = { gamedir = { path = true }, picset = { mode = true }, expansion = { recipe = true } } local merge, concat = table.merge, table.concat local function validate(cfg, fields) for k, f in pairs(fields or FIELDS) do local c = cfg[k] if type(f) == 'table' then if not c or type(c) ~= 'table' then cfg[k] = {} end for ck, c in pairs(cfg[k]) do if not validate(c, f) then cfg[k][ck] = nil end end elseif not c then return false end end return true end local function load_file(path) local cfg = io.open(path, "r") if not cfg then return nil end local config = toml.parse(cfg:read('*a')) cfg:close() validate(config) return config end local function format_list(cfg, title, fmt) local list = {} for k, v in pairs(cfg) do list[#list + 1] = fmt(k, v) end if list and #list > 0 then table.sort(list) list = concat(list) list = (" %s%s:%s\n%s") :format(colors.FG_MAGENTA, title, colors.RESET, list) else list = (" %s[!]%s You have no %s configured.\n") :format(colors.FG_YELLOW, colors.RESET, title:lower()) end return list end local function format(cfg) local gamedirs = format_list(cfg.gamedir, "Game directories", function(k, v) return (" %s: %q%s\n"):format(k, v.path, v.default and " (default)" or "") end) local picsets = format_list(cfg.picset, "Pic sets", function(k, v) return (" %s: %s%s%s%s%s\n"):format(k, v.mode, v.size and " --size " .. v.size or "", v.ext and " --ext " .. v.ext or "", v.field and " --field" or "", v.default and " (default)" or "") end) local expansions = format_list(cfg.expansion, "Expansions", function(k, v) local recipe = type(v.recipe) == 'table' and v.recipe or {} return (" %s: %s%s\n"):format(k, "[" .. concat(recipe, ", ") .. "]", v.default and " (default)" or "") end) return gamedirs .. "\n" .. picsets .. "\n" .. expansions end function Config.get(pwd) local empty = {} validate(empty) local global_cfg = load_file(path.join(HOME, "config.toml")) or empty local local_cfg = load_file(path.join(pwd, "config.toml")) return local_cfg, global_cfg end function Config.get_one(pwd, key, id) local local_cfg, global_cfg = Config.get(pwd) local lc = local_cfg and local_cfg[key][id] or nil local gc = global_cfg[key][id] return lc or gc end function Config.get_default(pwd, key) local local_cfg, global_cfg = Config.get(pwd) local function search(t) for id, c in pairs(t) do if c.default then return id, c end end return nil end local id, c = search(local_cfg and local_cfg[key] or {}) if id then return id, c else return search(global_cfg[key]) end end function Config.get_defaults(pwd, key) local local_cfg, global_cfg = Config.get(pwd) local cfg = {} merge(cfg, global_cfg) merge(cfg, local_cfg or {}) local cs = {} for id, c in pairs(cfg[key]) do if c.default then cs[id] = c end end return cs end function Config.get_all(pwd, key) local local_cfg, global_cfg = Config.get(pwd) local cfg = {} merge(cfg, global_cfg) merge(cfg, local_cfg or {}) return cfg[key] end setmetatable(Config, { __call = function(_, pwd) local local_cfg, global_cfg = Config.get(pwd) local fglobal_cfg, errmsg = format(global_cfg) Logs.assert(fglobal_cfg, 1, errmsg) Logs.info(colors.FG_MAGENTA, colors.BOLD, "Global configurations:\n\n", colors.RESET, fglobal_cfg) if local_cfg then local flocal_cfg, errmsg = format(local_cfg) Logs.assert(flocal_cfg, 1, errmsg) Logs.info(colors.FG_MAGENTA, colors.BOLD, "Local configurations:\n\n", colors.RESET, flocal_cfg) end end }) return Config
local PPM2 PPM2 = _G.PPM2 local ENABLE_FLASHLIGHT_PASS = CreateConVar('ppm2_flashlight_pass', '1', { FCVAR_ARCHIVE }, 'Enable flashlight render pass. This kills FPS.') local ENABLE_LEGS = CreateConVar('ppm2_draw_legs', '1', { FCVAR_ARCHIVE }, 'Draw pony legs.') local USE_RENDER_OVERRIDE = CreateConVar('ppm2_legs_new', '1', { FCVAR_ARCHIVE }, 'Use RenderOverride function for legs drawing') local LEGS_RENDER_TYPE = CreateConVar('ppm2_render_legstype', '0', { FCVAR_ARCHIVE }, 'When render legs. 0 - Before Opaque renderables; 1 - after Translucent renderables') local ENABLE_STARE = CreateConVar('ppm2_render_stare', '1', { FCVAR_ARCHIVE }, 'Make eyes follow players and move when idling') local PonyRenderController do local _class_0 local _parent_0 = PPM2.ControllerChildren local _base_0 = { CompileTextures = function(self) if self.GetTextureController and self:GetTextureController() then return self:GetTextureController():CompileTextures() end end, GetModel = function(self) return self.controller:GetModel() end, GetLegs = function(self) if not self.isValid then return NULL end if self:GetEntity() ~= LocalPlayer() then return NULL end if not IsValid() then self:CreateLegs() end return self.legsModel end, CreateLegs = function(self) if not self.isValid then return NULL end if self:GetEntity() ~= LocalPlayer() then return NULL end for _, ent in ipairs(ents.GetAll()) do if ent.isPonyLegsModel then ent:Remove() end end do local _with_0 = ClientsideModel(self.modelCached) self.legsModel = _with_0 _with_0.isPonyLegsModel = true _with_0.lastRedrawFix = 0 _with_0:SetNoDraw(true) _with_0.__PPM2_PonyData = self:GetData() end self:GetData():GetWeightController():UpdateWeight(self.legsModel) self.lastLegUpdate = CurTimeL() self.legClipPlanePos = Vector(0, 0, 0) self.legBGSetup = CurTimeL() self.legUpdateFrame = 0 self.legClipDot = 0 self.duckOffsetHack = self.__class.LEG_CLIP_OFFSET_STAND self.legsClipPlane = self.__class.LEG_CLIP_VECTOR return self.legsModel end, UpdateLegs = function(self) if not self.isValid then return end if not ENABLE_LEGS:GetBool() then return end if not (IsValid(self.legsModel)) then return end if self.legUpdateFrame == FrameNumberL() then return end self.legUpdateFrame = FrameNumberL() local ctime = CurTimeL() local ply = self:GetEntity() local seq = ply:GetSequence() local legsModel = self.legsModel do local _with_0 = self.legsModel if ply.__ppmBonesModifiers then PPM2.EntityBonesModifier.ThinkObject(ply.__ppmBonesModifiers) end for boneid = 0, ply:GetBoneCount() - 1 do _with_0:ManipulateBonePosition(0, ply:GetManipulateBonePosition(0)) _with_0:ManipulateBoneAngles(0, ply:GetManipulateBoneAngles(0)) _with_0:ManipulateBoneScale(0, ply:GetManipulateBoneScale(0)) end if seq ~= self.legSeq then self.legSeq = seq _with_0:ResetSequence(seq) end if self.legBGSetup < ctime then self.legBGSetup = ctime + 1 for _, group in ipairs(ply:GetBodyGroups()) do _with_0:SetBodygroup(group.id, ply:GetBodygroup(group.id)) end end _with_0:FrameAdvance(ctime - self.lastLegUpdate) _with_0:SetPlaybackRate(self.__class.LEG_ANIM_SPEED_CONST * ply:GetPlaybackRate()) self.lastLegUpdate = ctime _with_0:SetPoseParameter('move_x', (ply:GetPoseParameter('move_x') * 2) - 1) _with_0:SetPoseParameter('move_y', (ply:GetPoseParameter('move_y') * 2) - 1) _with_0:SetPoseParameter('move_yaw', (ply:GetPoseParameter('move_yaw') * 360) - 180) _with_0:SetPoseParameter('body_yaw', (ply:GetPoseParameter('body_yaw') * 180) - 90) _with_0:SetPoseParameter('spine_yaw', (ply:GetPoseParameter('spine_yaw') * 180) - 90) end if ply:InVehicle() then local bonePos do local bone = self.legsModel:LookupBone('LrigNeck1') if bone then do local boneData = self.legsModel:GetBonePosition(bone) if boneData then bonePos = boneData end end end end local veh = ply:GetVehicle() local vehAng = veh:GetAngles() local eyepos = EyePos() vehAng:RotateAroundAxis(vehAng:Up(), 90) local clipAng = Angle(vehAng.p, vehAng.y, vehAng.r) clipAng:RotateAroundAxis(clipAng:Right(), -90) self.legsClipPlane = clipAng:Forward() self.legsModel:SetRenderAngles(vehAng) local drawPos = Vector(self.__class.LEG_SHIFT_CONST_VEHICLE, 0, self.__class.LEG_Z_CONST_VEHICLE) drawPos:Rotate(vehAng) self.legsModel:SetPos(eyepos - drawPos) self.legsModel:SetRenderOrigin(eyepos - drawPos) if not bonePos then local legClipPlanePos = Vector(0, 0, self.__class.LEG_CLIP_OFFSET_VEHICLE) legClipPlanePos:Rotate(vehAng) self.legClipPlanePos = eyepos - legClipPlanePos else self.legClipPlanePos = bonePos end else self.legsClipPlane = self.__class.LEG_CLIP_VECTOR local eangles = EyeAngles() local yaw = eangles.y - ply:GetPoseParameter('head_yaw') * 180 + 90 local newAng = Angle(0, yaw, 0) local rad = math.rad(yaw) local sin, cos = math.sin(rad), math.cos(rad) local pos = ply:GetPos() local x, y, z x, y, z = pos.x, pos.y, pos.z local newPos = Vector(x - cos * self.__class.LEG_SHIFT_CONST, y - sin * self.__class.LEG_SHIFT_CONST, z + self.__class.LEG_Z_CONST) if ply:Crouching() then self.duckOffsetHack = self.__class.LEG_CLIP_OFFSET_DUCK else self.duckOffsetHack = Lerp(0.1, self.duckOffsetHack, self.__class.LEG_CLIP_OFFSET_STAND) end self.legsModel:SetRenderAngles(newAng) self.legsModel:SetAngles(newAng) self.legsModel:SetRenderOrigin(newPos) self.legsModel:SetPos(newPos) do local bone = self.legsModel:LookupBone('LrigNeck1') if bone then do local boneData = self.legsModel:GetBonePosition(bone) if boneData then self.legClipPlanePos = boneData else self.legClipPlanePos = Vector(x, y, z + self.duckOffsetHack) end end else self.legClipPlanePos = Vector(x, y, z + self.duckOffsetHack) end end end self.legClipDot = self.legsClipPlane:Dot(self.legClipPlanePos) end, DrawLegs = function(self, start3D) if start3D == nil then start3D = false end if not self.isValid then return end if not ENABLE_LEGS:GetBool() then return end if not self:GetEntity():Alive() then return end if self:GetEntity():InVehicle() and EyeAngles().p < 30 then return end if not self:GetEntity():InVehicle() and EyeAngles().p < 60 then return end if not (IsValid(self.legsModel)) then self:CreateLegs() end if not (IsValid(self.legsModel)) then return end if self:GetEntity():ShouldDrawLocalPlayer() then return end if (self:GetEntity():GetPos() + self:GetEntity():GetViewOffset()):DistToSqr(EyePos()) > self.__class.LEGS_MAX_DISTANCE then return end if USE_RENDER_OVERRIDE:GetBool() then self.legsModel:SetNoDraw(false) local rTime = RealTimeL() if self.legsModel.lastRedrawFix < rTime then self.legsModel:DrawModel() self.legsModel.lastRedrawFix = rTime + 5 end if not self.legsModel.RenderOverride then self.legsModel.RenderOverride = function() return self:DrawLegsOverride() end self.legsModel:DrawModel() end return else self.legsModel:SetNoDraw(true) end self:UpdateLegs() local oldClip = render.EnableClipping(true) render.PushCustomClipPlane(self.legsClipPlane, self.legClipDot) if start3D then cam.Start3D() end self:GetTextureController():PreDrawLegs(self.legsModel) self.legsModel:DrawModel() self:GetTextureController():PostDrawLegs(self.legsModel) if LEGS_RENDER_TYPE:GetBool() and ENABLE_FLASHLIGHT_PASS:GetBool() then render.PushFlashlightMode(true) self:GetTextureController():PreDrawLegs(self.legsModel) do local sizes = self:GetData():GetSizeController() if sizes then sizes:ModifyNeck(self.legsModel) sizes:ModifyLegs(self.legsModel) sizes:ModifyScale(self.legsModel) end end self.legsModel:DrawModel() self:GetTextureController():PostDrawLegs(self.legsModel) render.PopFlashlightMode() end render.PopCustomClipPlane() if start3D then cam.End3D() end return render.EnableClipping(oldClip) end, DrawLegsOverride = function(self) if not self.isValid then return end if not ENABLE_LEGS:GetBool() then return end if not self:GetEntity():Alive() then return end if self:GetEntity():InVehicle() and EyeAngles().p < 30 then return end if not self:GetEntity():InVehicle() and EyeAngles().p < 60 then return end if self:GetEntity():ShouldDrawLocalPlayer() then return end if (self:GetEntity():GetPos() + self:GetEntity():GetViewOffset()):DistToSqr(EyePos()) > self.__class.LEGS_MAX_DISTANCE then return end self:UpdateLegs() local oldClip = render.EnableClipping(true) render.PushCustomClipPlane(self.legsClipPlane, self.legClipDot) self:GetTextureController():PreDrawLegs(self.legsModel) self.legsModel:DrawModel() self:GetTextureController():PostDrawLegs(self.legsModel) render.PopCustomClipPlane() return render.EnableClipping(oldClip) end, DrawLegsDepth = function(self, start3D) if start3D == nil then start3D = false end if not self.isValid then return end if not ENABLE_LEGS:GetBool() then return end if not self:GetEntity():Alive() then return end if self:GetEntity():InVehicle() and EyeAngles().p < 30 then return end if not self:GetEntity():InVehicle() and EyeAngles().p < 60 then return end if not (IsValid(self.legsModel)) then self:CreateLegs() end if not (IsValid(self.legsModel)) then return end if self:GetEntity():ShouldDrawLocalPlayer() then return end if (self:GetEntity():GetPos() + self:GetEntity():GetViewOffset()):DistToSqr(EyePos()) > self.__class.LEGS_MAX_DISTANCE then return end self:UpdateLegs() local oldClip = render.EnableClipping(true) render.PushCustomClipPlane(self.legsClipPlane, self.legClipDot) if start3D then cam.Start3D() end self:GetTextureController():PreDrawLegs(self.legsModel) do local sizes = self:GetData():GetSizeController() if sizes then sizes:ModifyNeck(self.legsModel) sizes:ModifyLegs(self.legsModel) sizes:ModifyScale(self.legsModel) end end self.legsModel:DrawModel() self:GetTextureController():PostDrawLegs() render.PopCustomClipPlane() if start3D then cam.End3D() end return render.EnableClipping(oldClip) end, IsValid = function(self) return IsValid(self:GetEntity()) and self.isValid end, Reset = function(self) if self.flexes and self.flexes.Reset then self.flexes:Reset() end if self.emotes and self.emotes.Reset then self.emotes:Reset() end if self.GetTextureController and self:GetTextureController() and self:GetTextureController().Reset then self:GetTextureController():Reset() end if self.GetTextureController and self:GetTextureController() then return self:GetTextureController():ResetTextures() end end, Remove = function(self) if self.flexes then self.flexes:Remove() end if self.emotes then self.emotes:Remove() end if self.GetTextureController and self:GetTextureController() then self:GetTextureController():Remove() end self.isValid = false end, PlayerDeath = function(self) if not self.isValid then return end if self.emotes then self.emotes:Remove() self.emotes = nil end if PPM2.ENABLE_NEW_RAGDOLLS:GetBool() then self:HideModels(true) end if self:GetTextureController() and self:GetEntity():IsPony() then return self:GetTextureController():ResetTextures() end end, PlayerRespawn = function(self) if not self.isValid then return end self:GetEmotesController() if self:GetEntity():IsPony() then self:HideModels(false) end if self.flexes then self.flexes:PlayerRespawn() end if self:GetTextureController() then return self:GetTextureController():ResetTextures() end end, DrawModels = function(self) if IsValid(self.socksModel) then self.socksModel:DrawModel() end if IsValid(self.newSocksModel) then return self.newSocksModel:DrawModel() end end, ShouldHideModels = function(self) return self.hideModels or self:GetEntity():GetNoDraw() end, DoHideModels = function(self, status) if IsValid(self.socksModel) then self.socksModel:SetNoDraw(status) end if IsValid(self.newSocksModel) then return self.newSocksModel:SetNoDraw(status) end end, HideModels = function(self, status) if status == nil then status = true end if self.hideModels == status then return end self:DoHideModels(status) self.hideModels = status end, CheckTarget = function(self, epos, pos) return not util.TraceLine({ start = epos, endpos = pos, filter = self:GetEntity(), mask = MASK_BLOCKLOS }).Hit end, UpdateStare = function(self) local ctime = RealTimeL() if self.lastStareUpdate > ctime then return end if (not self.idleEyes or not ENABLE_STARE:GetBool()) and self.idleEyesActive then self.staringAt = NULL self:GetEntity():SetEyeTarget(Vector()) self.idleEyesActive = false return end if not self.idleEyes or not ENABLE_STARE:GetBool() then return end self.idleEyesActive = true self.lastStareUpdate = ctime + 0.2 local lpos = self:GetEntity():EyePos() if IsValid(self.staringAt) and self.staringAt:IsPlayer() and not self.staringAt:Alive() then self.staringAt = NULL end if IsValid(self.staringAt) then local trNew = util.TraceLine({ start = lpos, endpos = lpos + self:GetEntity():EyeAnglesFixed():Forward() * 270, filter = self:GetEntity() }) if trNew.Entity:IsValid() and trNew.Entity:IsPlayer() then self.staringAt = trNew.Entity end local epos = self.staringAt:EyePos() if epos:Distance(lpos) < 300 and DLib.combat.inPVS(self:GetEntity(), self.staringAt) and self:CheckTarget(lpos, epos) then self:GetEntity():SetEyeTarget(epos) return end self.staringAt = NULL self:GetEntity():SetEyeTarget(Vector()) end if player.GetCount() ~= 1 then local last local max = 300 local lastpos for _, ply in ipairs(player.GetAll()) do if self:GetEntity() ~= ply and ply:Alive() then local epos = ply:EyePos() local dist = epos:Distance(lpos) if dist < max and DLib.combat.inPVS(self:GetEntity(), ply) and self:CheckTarget(lpos, epos) then max = dist last = ply lastpos = epos end end end if last then self:GetEntity():SetEyeTarget(lastpos) self.staringAt = last return end end if self.nextRollEyes > ctime then return end self.nextRollEyes = ctime + math.random(4, 16) / 6 local ang = self:GetEntity():EyeAnglesFixed() self.eyeRollTargetPos = Vector(math.random(200, 400), math.random(-80, 80), math.random(-20, 20)) self.prevRollTargetPos = self.prevRollTargetPos or self.eyeRollTargetPos end, UpdateEyeRoll = function(self) if not ENABLE_STARE:GetBool() or not self.idleEyes or not self.eyeRollTargetPos or IsValid(self.staringAt) then return end self.prevRollTargetPos = LerpVector(FrameTime() * 6, self.prevRollTargetPos, self.eyeRollTargetPos) local roll = Vector(self.prevRollTargetPos) roll:Rotate(self:GetEntity():EyeAnglesFixed()) return self:GetEntity():SetEyeTarget(self:GetEntity():EyePos() + roll) end, PreDraw = function(self, ent, drawingNewTask) if ent == nil then ent = self:GetEntity() end if drawingNewTask == nil then drawingNewTask = false end if not self.isValid then return end do local _with_0 = self:GetTextureController() _with_0:PreDraw(ent, drawingNewTask) end if drawingNewTask then do local bones = ent:PPMBonesModifier() ent:ResetBoneManipCache() bones:ResetBones() hook.Call('PPM2.SetupBones', nil, ent, self.controller) bones:Think(true) ent.__ppmBonesModified = true ent:ApplyBoneManipulations() end end if self.flexes then self.flexes:Think(ent) end if self.emotes then self.emotes:Think(ent) end if self:GetEntity():IsPlayer() then self:UpdateStare() self:UpdateEyeRoll() end if ent.RenderOverride and not ent.__ppm2RenderOverride and self:GrabData('HideManes') and self:GrabData('HideManesSocks') then if IsValid(self.socksModel) then self.socksModel:SetNoDraw(true) end if IsValid(self.newSocksModel) then return self.newSocksModel:SetNoDraw(true) end else if IsValid(self.socksModel) then self.socksModel:SetNoDraw(self:ShouldHideModels()) end if IsValid(self.newSocksModel) then return self.newSocksModel:SetNoDraw(self:ShouldHideModels()) end end end, PostDraw = function(self, ent, drawingNewTask) if ent == nil then ent = self:GetEntity() end if drawingNewTask == nil then drawingNewTask = false end if not self.isValid then return end return self:GetTextureController():PostDraw(ent, drawingNewTask) end, PreDrawArms = function(self, ent) if not self.isValid then return end if ent and not self.armsWeightSetup then self.armsWeightSetup = true local weight = 1 + (self:GetData():GetWeight() - 1) * 0.4 local vec = LVector(weight, weight, weight) for i = 1, 13 do ent:ManipulateBoneScale2Safe(i, vec) end end return ent:SetSubMaterial(self.__class.ARMS_MATERIAL_INDEX, self:GetTextureController():GetBodyName()) end, PostDrawArms = function(self, ent) if not self.isValid then return end return ent:SetSubMaterial(self.__class.ARMS_MATERIAL_INDEX, '') end, DataChanges = function(self, state) if not self.isValid then return end if not self:GetEntity() then return end self:GetTextureController():DataChanges(state) if self.flexes then self.flexes:DataChanges(state) end if self.emotes then self.emotes:DataChanges(state) end local _exp_0 = state:GetKey() if 'Weight' == _exp_0 then self.armsWeightSetup = false if IsValid(self.legsModel) then return self:GetData():GetWeightController():UpdateWeight(self.legsModel) end elseif 'SocksModel' == _exp_0 then self.socksModel = self:GetData():GetSocksModel() if IsValid(self.socksModel) then self.socksModel:SetNoDraw(self:ShouldHideModels()) end if self:GetTextureController() and IsValid(self.socksModel) then return self:GetTextureController():UpdateSocks(self:GetEntity(), self.socksModel) end elseif 'NewSocksModel' == _exp_0 then self.newSocksModel = self:GetData():GetNewSocksModel() if IsValid(self.newSocksModel) then self.newSocksModel:SetNoDraw(self:ShouldHideModels()) end if self:GetTextureController() and IsValid(self.newSocksModel) then return self:GetTextureController():UpdateNewSocks(self:GetEntity(), self.newSocksModel) end elseif 'NoFlex' == _exp_0 then if state:GetValue() then if self.flexes then self.flexes:ResetSequences() end self.flexes = nil else return self:CreateFlexController() end end end, GetTextureController = function(self) if not self.isValid then return self.renderController end if not self.renderController then local cls = PPM2.GetTextureController(self.modelCached) self.renderController = cls(self) end self.renderController.ent = self:GetEntity() return self.renderController end, CreateFlexController = function(self) if not self.isValid then return self.flexes end if self:GetData():GetNoFlex() then return end if not self.flexes then local cls = PPM2.GetFlexController(self.modelCached) if not cls then return end self.flexes = cls(self) end self.flexes.ent = self:GetEntity() return self.flexes end, CreateEmotesController = function(self) if not self.isValid then return self.emotes end if not self.emotes or not self.emotes:IsValid() then local cls = PPM2.GetPonyExpressionsController(self.modelCached) if not cls then return end self.emotes = cls(self) end self.emotes.ent = self:GetEntity() return self.emotes end, GetFlexController = function(self) return self.flexes end, GetEmotesController = function(self) return self.emotes end } _base_0.__index = _base_0 setmetatable(_base_0, _parent_0.__base) _class_0 = setmetatable({ __init = function(self, controller) _class_0.__parent.__init(self, controller) self.hideModels = false self.modelCached = controller:GetModel() self.IGNORE_DRAW = false if self:GetEntity():IsValid() then self:CompileTextures() end if self:GetEntity() == LocalPlayer() then self:CreateLegs() end self.socksModel = controller:GetSocksModel() if IsValid(self.socksModel) then self.socksModel:SetNoDraw(false) end self.newSocksModel = controller:GetNewSocksModel() if IsValid(self.newSocksModel) then self.newSocksModel:SetNoDraw(false) end self.lastStareUpdate = 0 self.staringAt = NULL self.rotatedHeadTarget = false self.idleEyes = true self.idleEyesActive = false self.nextRollEyes = 0 if self:GetEntity():IsValid() then self:CreateFlexController() return self:CreateEmotesController() end end, __base = _base_0, __name = "PonyRenderController", __parent = _parent_0 }, { __index = function(cls, name) local val = rawget(_base_0, name) if val == nil then local parent = rawget(cls, "__parent") if parent then return parent[name] end else return val end end, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 local self = _class_0 self.AVALIABLE_CONTROLLERS = { } self.MODELS = { 'models/ppm/player_default_base.mdl', 'models/ppm/player_default_base_nj.mdl', 'models/cppm/player_default_base.mdl', 'models/cppm/player_default_base_nj.mdl' } self.LEG_SHIFT_CONST = 24 self.LEG_SHIFT_CONST_VEHICLE = 14 self.LEG_Z_CONST = 0 self.LEG_Z_CONST_VEHICLE = 20 self.LEG_ANIM_SPEED_CONST = 1 self.LEG_CLIP_OFFSET_STAND = 28 self.LEG_CLIP_OFFSET_DUCK = 12 self.LEG_CLIP_OFFSET_VEHICLE = 11 self.LEG_CLIP_VECTOR = Vector(0, 0, -1) self.LEGS_MAX_DISTANCE = 60 ^ 2 self.ARMS_MATERIAL_INDEX = 0 if _parent_0.__inherited then _parent_0.__inherited(_parent_0, _class_0) end PonyRenderController = _class_0 end local NewPonyRenderController do local _class_0 local _parent_0 = PonyRenderController local _base_0 = { __tostring = function(self) return "[" .. tostring(self.__class.__name) .. ":" .. tostring(self.objID) .. "|" .. tostring(self:GetData()) .. "]" end, DataChanges = function(self, state) if not self:GetEntity() then return end if not self.isValid then return end local _exp_0 = state:GetKey() if 'UpperManeModel' == _exp_0 then self.upperManeModel = self:GetData():GetUpperManeModel() if IsValid(self.upperManeModel) then self.upperManeModel:SetNoDraw(self:ShouldHideModels()) end if self:GetTextureController() and IsValid(self.upperManeModel) then self:GetTextureController():UpdateUpperMane(self:GetEntity(), self.upperManeModel) end elseif 'LowerManeModel' == _exp_0 then self.lowerManeModel = self:GetData():GetLowerManeModel() if IsValid(self.lowerManeModel) then self.lowerManeModel:SetNoDraw(self:ShouldHideModels()) end if self:GetTextureController() and IsValid(self.lowerManeModel) then self:GetTextureController():UpdateLowerMane(self:GetEntity(), self.lowerManeModel) end elseif 'TailModel' == _exp_0 then self.tailModel = self:GetData():GetTailModel() if IsValid(self.tailModel) then self.tailModel:SetNoDraw(self:ShouldHideModels()) end if self:GetTextureController() and IsValid(self.tailModel) then self:GetTextureController():UpdateTail(self:GetEntity(), self.tailModel) end end return _class_0.__parent.__base.DataChanges(self, state) end, DrawModels = function(self) if IsValid(self.upperManeModel) then self.upperManeModel:DrawModel() end if IsValid(self.lowerManeModel) then self.lowerManeModel:DrawModel() end if IsValid(self.tailModel) then self.tailModel:DrawModel() end return _class_0.__parent.__base.DrawModels(self) end, DoHideModels = function(self, status) _class_0.__parent.__base.DoHideModels(self, status) if IsValid(self.upperManeModel) then self.upperManeModel:SetNoDraw(status) end if IsValid(self.lowerManeModel) then self.lowerManeModel:SetNoDraw(status) end if IsValid(self.tailModel) then return self.tailModel:SetNoDraw(status) end end, PreDraw = function(self, ent, drawingNewTask) if ent == nil then ent = self:GetEntity() end if drawingNewTask == nil then drawingNewTask = false end _class_0.__parent.__base.PreDraw(self, ent, drawingNewTask) if ent.RenderOverride and not ent.__ppm2RenderOverride and self:GrabData('HideManes') then if IsValid(self.upperManeModel) and self:GrabData('HideManesMane') then self.upperManeModel:SetNoDraw(true) end if IsValid(self.lowerManeModel) and self:GrabData('HideManesMane') then self.lowerManeModel:SetNoDraw(true) end if IsValid(self.tailModel) and self:GrabData('HideManesTail') then return self.tailModel:SetNoDraw(true) end else if IsValid(self.upperManeModel) then self.upperManeModel:SetNoDraw(self:ShouldHideModels()) end if IsValid(self.lowerManeModel) then self.lowerManeModel:SetNoDraw(self:ShouldHideModels()) end if IsValid(self.tailModel) then return self.tailModel:SetNoDraw(self:ShouldHideModels()) end end end } _base_0.__index = _base_0 setmetatable(_base_0, _parent_0.__base) _class_0 = setmetatable({ __init = function(self, data) _class_0.__parent.__init(self, data) self.upperManeModel = data:GetUpperManeModel() self.lowerManeModel = data:GetLowerManeModel() self.tailModel = data:GetTailModel() if IsValid(self.upperManeModel) then self.upperManeModel:SetNoDraw(self:ShouldHideModels()) end if IsValid(self.lowerManeModel) then self.lowerManeModel:SetNoDraw(self:ShouldHideModels()) end if IsValid(self.tailModel) then return self.tailModel:SetNoDraw(self:ShouldHideModels()) end end, __base = _base_0, __name = "NewPonyRenderController", __parent = _parent_0 }, { __index = function(cls, name) local val = rawget(_base_0, name) if val == nil then local parent = rawget(cls, "__parent") if parent then return parent[name] end else return val end end, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 local self = _class_0 self.MODELS = { 'models/ppm/player_default_base_new.mdl', 'models/ppm/player_default_base_new_nj.mdl' } if _parent_0.__inherited then _parent_0.__inherited(_parent_0, _class_0) end NewPonyRenderController = _class_0 end hook.Add('NotifyShouldTransmit', 'PPM2.RenderController', function(self, should) do local data = self:GetPonyData() if data then do local renderer = data:GetRenderController() if renderer then return renderer:HideModels(not should) end end end end end) PPM2.PonyRenderController = PonyRenderController PPM2.NewPonyRenderController = NewPonyRenderController PPM2.GetPonyRenderController = function(model) if model == nil then model = 'models/ppm/player_default_base.mdl' end return PonyRenderController.AVALIABLE_CONTROLLERS[model:lower()] or PonyRenderController end PPM2.GetPonyRendererController = PPM2.GetPonyRenderController PPM2.GetRenderController = PPM2.GetPonyRenderController PPM2.GetRendererController = PPM2.GetPonyRenderController
package.path = '../src/?.lua;' .. package.path local tap = require 'tapered' --- like and unlike -- like(string, pattern, [msg]) tests if the pattern matches the string -- unlike(string, pattern, [msg]) tests if the pattern does not match the string tap.like('sat', 'sat', "ok - like('sat', 'sat')") tap.like('sat', 'bbb', "not ok - like('sat', 'bbb')") tap.unlike('sat', 'q', "ok - unlike('sat', 'q')") tap.unlike('q', 'q', "not ok - unlike('q', 'q')") tap.like(' sat', '%s+sat', "ok - like(' sat', '%s+sat')") tap.like('934', '%d%d%d', "ok - like('934', '%d%d%d')") tap.like('934', '%d%d', "ok - like('934', '%d%d')") tap.like('934', '%d%s', "not ok - like('934', '%d%s')") tap.unlike('934', '%d%s', "ok - unlike('934', '%d%s')") tap.done()
PLUGIN_NAME = "aCmOdFoRvAh" PLUGIN_AUTHOR = "SDBS (sensor-dream)" PLUGIN_VERSION = "1.1.0" PLUGIN_SITE = "https://github.com/sensor-dream/luamod" PLUGIN_EMAIL = "sensor-dream@sensor-dream.ru" PLUGIN_DESCRIPTION = "Is provided as is. Use at your own risk. The author for the use of this code is not responsible" -- права должны быть admin или root: -- /serverextension lua::reload -- права должны быть admin или root: -- /serverextension lua::unload -- права должны быть admin: -- /serverextension lua::load sdbs = { path = "lua/scripts/sdbs/", cpath = "lua/extra/" } package.path = sdbs.path.."?.lua;" package.cpath = sdbs.cpath.."?.so;" -- Пишет в stdout, для отладки токо sdbs.flag = { SERVER = '', C_LOG = true, C_LOG_info = true, C_LOG_warn = true, C_LOG_error = true, geo_country = false, geo_city = false, } sdbs.fn = require('constants') sdbs.fn = require('fn') sdbs.fn:init(sdbs) sdbs.fn:load('log') local callResult, result = pcall(require, 'cnf') if callResult then sdbs.cnf = result sdbs.log:i('Module cnf init OK') else sdbs.log:w(result) --sdbs.log:w("Restore default configuration") --sdbs.fn:copy_file(sdbs.path.."def/cnf.lua",sdbs.path.."cnf.lua") --sdbs.log:w("Load default configuration") --sdbs.fn:load('cnf') end sdbs.fn:load('say') sdbs.fn:load('sql') sdbs.fn:load('sock','socket') sdbs.fn:load('gm','game') sdbs.fn:load('cn') sdbs.fn:load('shell') sdbs.fn:load('sv', 'server') if sdbs.cnf.geo.active then if sdbs.cnf.geo.country then sdbs.flag.geo_country = geoip.load_geoip_database(sdbs.path..sdbs.cnf.geo.f_country) if sdbs.flag.geo_country then sdbs.log:i("Activate GeoIP Country + CC") else sdbs.log:w("Not activate GeoIP Country + CC") end end if sdbs.cnf.geo.city then sdbs.flag.geo_city = geoip.load_geocity_database(sdbs.path..sdbs.cnf.geo.f_city) if sdbs.flag.geo_city then sdbs.log:i("Activate GeoIP City") else sdbs.log:w("Not activate GeoIP City") end end end require('handlers') function onInit() sdbs.flag.C_LOG_info = sdbs.cnf.c_log.info sdbs.flag.C_LOG_warn = sdbs.cnf.c_log.warn sdbs.flag.C_LOG_error = sdbs.cnf.c_log.error if sdbs.cnf.server.name == nil or sdbs.cnf.server.name == '' then sdbs.cnf.server.name = 'gema' end sdbs.flag.SERVER = sdbs.cnf.server.name:lower() if sdbs.sv:is_gema() then sdbs.cnf.show_mod = true end sdbs.sv:start_server() sdbs.sv:start_timer_service() sdbs.cnf.map.say.load_map = false setautoteam(false) callhandler('onMapChange', getmapname(), getgamemode()) sdbs.cnf.map.say.load_map = true sdbs.log:w("Map autoteam is "..tostring(getautoteam())) flag_getdemo(sdbs.cnf.server.demo.get_flag) if flag_reloadmod() then sdbs.log:w('Reinit Player...') for cn = 0, maxclient() -1 do if isconnected(cn) then --callhandler('onPlayerPreconnect', cn) callhandler('onPlayerConnect', cn) end end sdbs.log:w('Reinit '..tostring(#sdbs.cn.data)..' Players') flag_reloadmod(false) end sdbs.log:w("Init mod "..PLUGIN_NAME..' OK') sdbs.flag.C_LOG = sdbs.cnf.c_log.active end function onDestroy(cn) sdbs.flag.C_LOG = true if flag_reloadmod() then if sdbs.cn:chk_cn(cn) then sdbs.say:all(string.format(sdbs.cnf.say.text.unloading_message,sdbs.cn.data[sdbs.cn.data_cn[cn]].c_name..sdbs.cn.data[sdbs.cn.data_cn[cn]].name)) else sdbs.say:all(string.format(sdbs.cnf.say.text.unloading_message,'SYSTEM')) end end sdbs.log:w("Destroy mod "..PLUGIN_NAME..'...') sdbs.gm.map:on_map_end() for cn = 0, maxclient() - 1 do if isconnected(i) then callhandler('onPlayerDisconnect', cn, DISC_NONE) --sdbs.cn:on_disconnect(i) end end sdbs.cn.data = nil; sdbs.cn.data_cn = nil; sdbs.sv:stop_timer_service() sdbs.sv:stop_server() sdbs.sql:destroy() sdbs.log:i("Destroy mod "..PLUGIN_NAME..' OK') end
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] ZO_CircularBuffer = ZO_Object:Subclass() local DEFAULT_MAX_SIZE = 100 function ZO_CircularBuffer:New(maxSize) local buffer = ZO_Object.New(self) buffer.maxSize = maxSize or DEFAULT_MAX_SIZE buffer:Clear() return buffer end function ZO_CircularBuffer:Add(item) self.index = self.index + 1 local old = self.entries[self.index] self.entries[self.index] = item self.index = self.index % self.maxSize return old end function ZO_CircularBuffer:CalculateIndex(index) return (self.index - self:Size() + index - 1) % self.maxSize + 1 end function ZO_CircularBuffer:At(index) if index > 0 and index <= self:Size() then local index = self:CalculateIndex(index) return self.entries[index] end end function ZO_CircularBuffer:Clear() self.index = 0 self.entries = {} end function ZO_CircularBuffer:Size() return #self.entries end function ZO_CircularBuffer:MaxSize() return self.maxSize end function ZO_CircularBuffer:IsFull() return self.maxSize == #self.entries end function ZO_CircularBuffer:SetMaxSize(maxSize) self.maxSize = maxSize or DEFAULT_MAX_SIZE self.index = self.index % self.maxSize end function ZO_CircularBuffer:GetEnumerator() local currentIndex = 0 local size = self:Size() return function() if currentIndex < size then currentIndex = currentIndex + 1 return currentIndex, self:At(currentIndex) end end end
--[[ Provides methods and data core to the implementation of the Roact Virtual DOM. This module doesn't interact with the Roblox hierarchy and should have no dependencies on other Roact modules. ]] local Symbol = require(script.Parent.Symbol) local Core = {} -- Marker used to specify children of a node. Core.Children = Symbol.named("Children") -- Marker used to specify a callback to receive the underlying Roblox object. Core.Ref = Symbol.named("Ref") -- Marker used to specify that a component is a Roact Portal. Core.Portal = Symbol.named("Portal") -- Marker used to specify that the value is nothing, because nil cannot be stored in tables. Core.None = Symbol.named("None") Core._DEBUG_ENABLED = false function Core.DEBUG_ENABLE() if Core._DEBUG_ENABLED then error("Can only call Roact.DEBUG_ENABLE once!", 2) end Core._DEBUG_ENABLED = true end --[[ Utility to retrieve one child out the children passed to a component. If passed nil or an empty table, will return nil. Throws an error if passed more than one child, but can be passed zero. ]] function Core.oneChild(children) if not children then return end local key, child = next(children) if not child then return end local after = next(children, key) if after then error("Expected at most child, had more than one child.", 2) end return child end --[[ Is this element backed by a Roblox instance directly? ]] function Core.isPrimitiveElement(element) if type(element) ~= "table" then return false end return type(element.type) == "string" end --[[ Is this element defined by a pure function? ]] function Core.isFunctionalElement(element) if type(element) ~= "table" then return false end return type(element.type) == "function" end --[[ Is this element defined by a component class? ]] function Core.isStatefulElement(element) if type(element) ~= "table" then return false end return type(element.type) == "table" end --[[ Creates a new Roact element of the given type. Does not create any concrete objects. ]] function Core.createElement(elementType, props, children) if elementType == nil then error(("Expected elementType as an argument to createElement!"), 2) end props = props or {} if children then if props[Core.Children] then warn("props[Children] was defined but was overridden by third parameter to createElement!") end props[Core.Children] = children end local element = { isElement = true, type = elementType, props = props, } if Core._DEBUG_ENABLED then element.source = ("\n%s\n"):format(debug.traceback()) end return element end return Core
if GoldSystem == nil then GoldSystem = class({}) end function GoldSystem:OnHeroDeath(killer, victim) safe(function () GoldSystem:_OnHeroDeath(killer, victim) end) end function GoldSystem:_OnHeroDeath(killer, victim) local custom_gold_bonus = tonumber(CustomNetTables:GetTableValue("game_options", "bounty_multiplier")["1"]) local base_gold_bounty = 110 * (custom_gold_bonus / 100) local level_difference = victim:GetLevel() - killer:GetLevel() local level_bonus = custom_gold_bonus * math.max(level_difference, 0) if not victim.killstreak then victim.killstreak = 0 end local kill_streak_with_limit = math.min(victim.killstreak, 15) local streak_bonus = custom_gold_bonus * math.sqrt(kill_streak_with_limit) * kill_streak_with_limit local kill_gold = math.floor(base_gold_bounty + level_bonus + streak_bonus) -- temporary condition to ignore reincarnations if victim:GetTimeUntilRespawn() < 4 then return end if not killer:IsRealHero() then if killer:GetMainControllingPlayer() ~= -1 then if PlayerResource.GetPlayer then if PlayerResource:GetPlayer(killer:GetMainControllingPlayer()) then if PlayerResource:GetPlayer(killer:GetMainControllingPlayer()):GetAssignedHero() then killer = PlayerResource:GetPlayer(killer:GetMainControllingPlayer()):GetAssignedHero() end end end end end if killer:IsRealHero() then if not killer.killstreak then killer.killstreak = 0 end killer.killstreak = killer.killstreak + 1 if killer == victim then CombatEvents("kill", "hero_suicide", victim) return elseif killer:IsRealHero() and killer:GetTeamNumber() == victim:GetTeamNumber() then CombatEvents("kill", "hero_deny_hero", victim, killer) return end if IMBA_FIRST_BLOOD == false then IMBA_FIRST_BLOOD = true kill_gold = kill_gold + 150 end local victim_team_networth = 0 for _, hero in pairs(HeroList:GetAllHeroes()) do if hero:GetTeamNumber() == victim:GetTeamNumber() then victim_team_networth = victim_team_networth + hero:GetNetworth() end end local average_victim_team_networth = victim_team_networth / PlayerResource:GetPlayerCountForTeam(victim:GetTeamNumber()) local assisters = FindUnitsInRadius(killer:GetTeamNumber(), victim:GetAbsOrigin(), nil, 1300, DOTA_UNIT_TARGET_TEAM_FRIENDLY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS, FIND_ANY_ORDER, false) local aoe_gold_for_player = 0 for _, assister in pairs(assisters) do local base_aoe_gold = 1000 / #assisters local networth_bonus = math.max(average_victim_team_networth - assister:GetNetworth(), 0) * 0.05 aoe_gold_for_player = math.floor(base_aoe_gold + networth_bonus) -- print(base_aoe_gold) -- print(networth_bonus) -- print(aoe_gold_for_player) if assister:IsAlive() and assister:IsRealHero() then if assister == killer then SendOverheadEventMessage(killer:GetPlayerOwner(), OVERHEAD_ALERT_GOLD, victim, kill_gold + aoe_gold_for_player, nil) killer:ModifyGold(kill_gold + aoe_gold_for_player, true, DOTA_ModifyGold_HeroKill) else SendOverheadEventMessage(assister:GetPlayerOwner(), OVERHEAD_ALERT_GOLD, victim, aoe_gold_for_player, nil) assister:ModifyGold(aoe_gold_for_player, true, DOTA_ModifyGold_HeroKill) end end end -- print(base_gold_bounty) -- print(level_bonus) -- print(streak_bonus) -- print(kill_gold) -- print(aoe_gold_for_player) CombatEvents("kill", "hero_kill", victim, killer, kill_gold + aoe_gold_for_player) else if killer:GetTeamNumber() == 4 then CombatEvents("kill", "neutrals_kill_hero", victim) return end local victim_attacker_count = victim:GetNumAttackers() -- print("Attackers: "..victim_attacker_count) if victim_attacker_count == 0 then -- If there's no attackers and the hero didn't suicided or denied himself, grant gold to the enemy team for _, hero in pairs(HeroList:GetAllHeroes()) do if not hero == victim and not hero:IsFakeHero() then -- print(kill_gold / PlayerResource:GetPlayerCountForTeam(hero:GetTeamNumber()), kill_gold) SendOverheadEventMessage(hero:GetPlayerOwner(), OVERHEAD_ALERT_GOLD, victim, kill_gold / PlayerResource:GetPlayerCountForTeam(hero:GetTeamNumber()), nil) hero:ModifyGold(kill_gold / PlayerResource:GetPlayerCountForTeam(hero:GetTeamNumber()), true, DOTA_ModifyGold_HeroKill) end end else -- if there are assisters but no killer (e.g: dead by tower) then grant gold to assisters for _, attacker in pairs(HeroList:GetAllHeroes()) do for i = 0, victim_attacker_count -1 do if attacker:GetPlayerID() == victim:GetAttacker(i) and not attacker:IsFakeHero() then -- print("Attacker:", attacker:GetUnitName()) -- print("Gold:", kill_gold / victim_attacker_count, kill_gold) SendOverheadEventMessage(attacker:GetPlayerOwner(), OVERHEAD_ALERT_GOLD, victim, kill_gold / victim_attacker_count, nil) attacker:ModifyGold(kill_gold / victim_attacker_count, true, DOTA_ModifyGold_HeroKill) end end end end end victim.killstreak = 0 end
----------------------------------- -- -- tpz.effect.CAROL -- ----------------------------------- require("scripts/globals/status") require("scripts/globals/magic") ----------------------------------- function onEffectGain(target,effect) target:addMod(tpz.magic.resistMod[effect:getSubPower()], effect:getPower()) end function onEffectTick(target,effect) end function onEffectLose(target,effect) target:delMod(tpz.magic.resistMod[effect:getSubPower()], effect:getPower()) end
Locales['fr'] = { ['actions'] = 'actions', ['amount'] = 'montant', ['balance'] = 'solde', ['bank'] = 'banque', ['bill_amount'] = 'montant de la facture', ['billing'] = 'facturation', ['customer'] = 'client', ['customers'] = 'clients', ['deposit'] = 'virement', ['deposit_amount'] = 'montant du dépôt', ['deposit_society_money'] = 'déposer argent société', ['invalid_amount'] = 'montant invalide', ['no_player_nearby'] = 'aucun joueur à proximité', ['press_input_context_to_open_menu'] = 'appuyez sur ~INPUT_CONTEXT~ pour ouvrir le menu', ['property'] = 'propriété', ['wash_money'] = 'blanchir argent', ['withdraw'] = 'retrait', ['withdraw_amount'] = 'montant du retrait', ['withdraw_society_money'] = 'retirer argent société', ['bank_customer'] = 'client Banque', ['boss_actions'] = 'action Patron', }
--[[ MIT License Copyright (c) 2018 Scott Petersen Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local cola = require 'cola-raw' -- return a string uniquely capturing closures arg names/order and -- upvalue names/order local function closureSig(closure) local i local sig = {} i = 1 while true do local n = debug.getupvalue(closure, i) if not n then break end sig[#sig + 1] = #n sig[#sig + 1] = ':' sig[#sig + 1] = n i = i + 1 end sig[#sig + 1] = '/' i = 1 while true do local n = debug.getlocal(closure, i) if not n then break end sig[#sig + 1] = #n sig[#sig + 1] = ':' sig[#sig + 1] = n i = i + 1 end return table.concat(sig) end -- 4 level table indexed by cmd, chead, cimpl, closureSig local cache = {} local function cacheGet(cmd, chead, cimpl, clsig) local forCmd = cache[cmd] local forHead = forCmd and forCmd[chead] local forImpl = forHead and forHead[cimpl] return forImpl and forImpl[clsig] end local function cachePut(cmd, chead, cimpl, clsig, cfunc) local forCmd = cache[cmd] if not forCmd then forCmd = {} cache[cmd] = forCmd end local forHead = forCmd[chead] if not forHead then forHead = {} forCmd[chead] = forHead end local forImpl = forHead[cimpl] if not forImpl then forImpl = {} forHead[cimpl] = forImpl end forImpl[clsig] = cfunc end local soTmp = os.getenv("TMPDIR") or os.getenv("TMP") or os.getenv("TEMP") or os.getenv("TEMPDIR") or "/tmp" local soPre = soTmp:gsub('/$', '') .. '/lua.cola.cfunc.' .. cola.getpid() .. '.' local soId = 1 -- get a temp path for writing a new .so local function nextSoPath() local result = soPre .. soId .. '.so' soId = soId + 1 return result end -- open a pipe to the compiler -- return dlopen-ed so function cola.copen(cmd) local soPath = nextSoPath() local pipe = io.popen(cmd .. ' ' .. soPath, 'w') local result = {} function result:write(s) pipe:write(s) end function result:close(dlopenFlags) pipe:close() -- open the .so we just created local handle = cola.dlopen(soPath, dlopenFlags) -- safe to unlink the file (handle dl will reference it if load succeeded) os.remove(soPath) return handle end return result end -- create a new function given a command, headers, implementation, and closure function (that -- captures argument names/order and upvalue names/order) local function cfuncCreate(cmd, chead, cimpl, closure) local pipe = cola.copen(cmd) pipe:write('#line 100000\n') -- some reference for compile errors in headers pipe:write(chead) pipe:write('\n#line 200000\n') local i -- build macros for upvalue access i = 1 while true do local n = debug.getupvalue(closure, i) if not n then break end pipe:write('#define get_' .. n .. ' do { lua_getupvalue(L, lua_upvalueindex(1), ' .. i .. '); } while(0)\n') pipe:write('#define set_' .. n .. ' do { lua_setupvalue(L, lua_upvalueindex(1), ' .. i .. '); } while(0)\n') i = i + 1 end -- build macros for argument access i = 1 while true do local n = debug.getlocal(closure, i) if not n then break end pipe:write('#define I_' .. n .. ' ' .. i .. '\n') pipe:write('#define get_' .. n .. ' do { lua_pushvalue(L, I_' .. n .. '); } while(0)\n') i = i + 1 end -- function def w/ #line 1 for compile error reference pipe:write('\nLUALIB_API int cfunc(lua_State *L) {\n#line 1\n') pipe:write(cimpl) pipe:write('\n}\n') local handle = pipe:close(cola.RTLD_NOW|cola.RTLD_LOCAL) -- return false instead of nil so it will be cached (as failure) if not handle then return false end -- pull out our function local addr = cola.dlsym(handle, 'cfunc') if not addr then return false end -- build the closure from the c function return cola.cclosure(addr, closure) end -- given a closure that: -- a) captures named arguments -- b) captures upvalues -- c) returns c headers, implementation when executed -- build a new lua closure from the c headers and impl! -- optionally provide the compilation command function cola.cfunc(closure, cccmd) cccmd = cccmd or cola.cccmd or table.concat({ cola.cc, cola.socflags, cola.cflags, cola.copt, cola.cpipe, cola.coutput }, ' ') local chead, cimpl = closure() local clsig = closureSig(closure) local cf = cacheGet(cccmd, chead, cimpl, clsig) if cf == nil then cf = cfuncCreate(cccmd, chead, cimpl, closure) cachePut(cccmd, chead, cimpl, clsig, cf) end return cf end cola.cc = cola.CC cola.socflags = '-shared -fPIC' .. (cola.__APPLE__ and ' -undefined dynamic_lookup' or '') cola.cflags = cola.LUA_CFLAGS cola.copt = '-O2' cola.cpipe = '-x c -' cola.coutput = '-o' return cola
data:extend { { type = "selection-tool", name = "ruin-maker", icon = "__ruin-maker__/graphics/ruin-maker.png", icon_size = 64, stack_size = 1, selection_color = {1, 1, 1}, alt_selection_color = {r = 1}, selection_mode = "blueprint", alt_selection_mode = {"any-tile", "any-entity"}, selection_cursor_box_type = "entity", alt_selection_cursor_box_type = "train-visualization", always_include_tiles = true, flags = {"spawnable"} }, { type = "shortcut", name = "give-ruin-maker", action = "spawn-item", icon = { filename = "__ruin-maker__/graphics/ruin-maker-shortcut.png", size = 32 }, item_to_spawn = "ruin-maker", style = "blue" } }
local platform = require "bee.platform" local COMMAND local SKIP = 0 if platform.OS == "Windows" then local pwsh = require "powershell"() if pwsh then COMMAND = pwsh .. " -NoProfile -Command \"Get-CimInstance Win32_Process | Select-Object Name,ProcessId\"" SKIP = 3 else COMMAND = "wmic process get name,processid" SKIP = 1 end elseif platform.OS == "Linux" then COMMAND = "ps axww -o comm=,pid=" elseif platform.OS == "macOS" then COMMAND = "ps axww -o comm=,pid= -c" else error("Unsupported OS:"..platform.OS) end return function (n) local res = {} local f = assert(io.popen(COMMAND)) for _ = 1, SKIP do f:read "l" end for line in f:lines() do local name, processid = line:match "^([^%s].*[^%s])%s+(%d+)%s*$" if n == name then res[#res+1] = tonumber(processid) end end return res end
AddCSLuaFile("sh_init.lua") include("sh_init.lua")
local ScrollConfig = nil local function GetScrollConfig(id) ScrollConfig = ScrollConfig or LoadDatabaseWithKey("scroll", "scroll") or {} return ScrollConfig[id] end local SuitConfig = nil local function GetSuitConfig(id) if SuitConfig == nil then SuitConfig = {} DATABASE.ForEach("suit", function(row) SuitConfig[row.suit_id] = SuitConfig[row.suit_id] or {} SuitConfig[row.suit_id][row.count] = SuitConfig[row.suit_id][row.count] or {} SuitConfig[row.suit_id][row.count][row.quality] = SuitConfig[row.suit_id][row.count][row.quality] or {} SuitConfig[row.suit_id][row.count][row.quality] = row end) end if id then return SuitConfig[id] else return SuitConfig end end local suitCfg = nil local function GetSuitCfg(id) if suitCfg == nil then suitCfg = {} DATABASE.ForEach("suit", function(row) suitCfg[row.suit_id] = suitCfg[row.suit_id] or { suit_id = row.suit_id, icon = row.icon, name = row.name, quality = row.quality, class = row.class, } suitCfg[row.suit_id].effect = suitCfg[row.suit_id].effect or {} suitCfg[row.suit_id].effect[row.count] = suitCfg[row.suit_id].effect[row.count] or { count = row.count, type1 = row.type1, value1 = row.value1, type2 = row.type2, value2 = row.value2, desc = row.desc} end) end if id then return suitCfg[id] else return suitCfg end end local suitsList = nil local function GetSuitsList() if not suitsList then suitsList = {} local _suitsList = GetSuitConfig() for k,v in pairs(_suitsList) do local _quality = 0 local _icon = "zd_icon_13" local _name = "未知套装" if v[2] and next(v[2]) then for _k,_v in pairs(v[2]) do if _k >= _quality then _quality = _k _icon = _v.icon _name = _v.name end end else ERROR_LOG("suitCfgTab[2] is nil,suitId",k) end table.insert(suitsList,{suit_id = k,quality = _quality,name = _name,icon = _icon}) end table.sort(suitsList,function (a,b) if a.quality ~= b.quality then return a.quality > b.quality end return a.suit_id < b.suit_id end) end return suitsList end return { GetSuitConfig = GetSuitConfig, GetScrollConfig = GetScrollConfig, GetSuitsList = GetSuitsList, GetSuitCfg = GetSuitCfg, }
-------------------------------------------------------------------------------- -- Emergency control panel for 81-502 -------------------------------------------------------------------------------- -- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o. -- Contains proprietary code. See license.txt for additional information. -------------------------------------------------------------------------------- Metrostroi.DefineSystem("PRU_502") function TRAIN_SYSTEM:Initialize() self.Train:LoadSystem("RO1","Relay","KPD-110E",{ bass = true }) --KPD-110E??? self.Train:LoadSystem("RO2","Relay","KPD-110E",{ bass = true }) --KPD-110E??? end function TRAIN_SYSTEM:Inputs() return {} end function TRAIN_SYSTEM:Outputs() return {} end function TRAIN_SYSTEM:Think() end
--- 模块功能:软狗功能测试 -- @author openLuat -- @module testSoftDog -- @license MIT -- @copyright openLuat -- @release 2019.11.26 module(...,package.seeall) --[[ 函数名:eatSoftDog 功能 :喂狗 参数 :无 返回值:无 ]] function eatSoftDog() print("eatSoftDog test") rtos.eatSoftDog() end --[[ 函数名:closeSoftDog 功能 :关闭软狗 参数 :无 返回值:无 ]] function closeSoftDog() print("closeSoftDog test") sys.timerStop(eatSoftDog) rtos.closeSoftDog() end --打开并设置软狗超时时间单位MS,超过设置时间没去喂狗,重启模块 rtos.openSoftDog(60*1000) --定时喂狗 sys.timerLoopStart(eatSoftDog,50*1000) --关闭软狗 sys.timerStart(closeSoftDog,180*1000) --打印版本号 sys.timerLoopStart(log.info,2000,rtos.get_version(),_G.VERSION)
ID = {} ID.instances = {} function ID.CreateFactory() local o = { _id_ = 0 } setmetatable(o, { __index = ID }) table.insert(ID.instances, o) return o end function ID:Obtain() local id = self._id_ self._id_ = id + 1 return id end function ID:Reset() self._id_ = 0 end
local menu = {} local bg = {} if not pcall(function () menu.font = love.graphics.newFont("assets/murder.ttf", 150) end) then print("Could not load 'murder.ttf' font..") return 2 end love.graphics.setFont(menu.font) bg.background = {bg1, bg2, bg3, bg4, bg5, bg5} for i = 1, 7 do if not pcall(function () bg.background[i] = love.graphics.newImage("assets/mmenu/background/bg" .. i .. ".png") end) then print("Could not load background asset.") return 2 end end if not pcall(function () bg.rock = love.graphics.newImage("assets/mmenu/background/rock.png") end) then print("Could not load background asset.") return 2 end bg.rock_scalex = 0.6 bg.rock_scaley = 0.6 bg.rock_x = (love.graphics.getWidth() / 2) - 160 bg.rock_y = (love.graphics.getHeight() / 2) - 300 bg.rock_sizex = bg.rock:getWidth() * bg.rock_scalex bg.rock_sizey = bg.rock:getHeight() * bg.rock_scaley bg.scalex = 0.75 bg.scaley = 0.805 bg.x = 0 bg.y = 0 button = {} table.insert(menu, bg) if not pcall(function () button.play = love.graphics.newImage("assets/mmenu/buttons/play.png") end) then print("Could not load play button asset.") return 2 end if not pcall(function () button.playwshadow = love.graphics.newImage("assets/mmenu/buttons/playwshadow.png") end) then print("Could not load play w shadow button asset.") return 2 end if not pcall(function () button.settings = love.graphics.newImage("assets/mmenu/buttons/options.png") end) then print("Could not load options button asset.") return 2 end if not pcall(function () button.settingswshadow = love.graphics.newImage("assets/mmenu/buttons/optionswshadow.png") end) then print("Could not load options w shadow button asset.") return 2 end if not pcall(function () button.info = love.graphics.newImage("assets/mmenu/buttons/info.png") end) then print("Could not load info button asset.") return 2 end if not pcall(function () button.infowshadow = love.graphics.newImage("assets/mmenu/buttons/infowshadow.png") end) then print("Could not load info w shadow button asset.") return 2 end if not pcall(function () button.leader = love.graphics.newImage("assets/mmenu/buttons/leader.png") end) then print("Could not load leader button asset.") return 2 end if not pcall(function () button.leaderwshadow = love.graphics.newImage("assets/mmenu/buttons/leaderwshadow.png") end) then print("Could not load leader w shadow button asset.") return 2 end button.playscalex = 0.9 button.playscaley = 0.9 button.settingsscalex = 0.7 button.settingsscaley = 0.7 button.infoscalex = 0.5 button.infoscaley = 0.5 button.leaderscalex = 0.7 button.leaderscaley = 0.7 button.playsizex = button.play:getWidth() * button.playscalex button.playsizey = button.play:getHeight() * button.playscaley button.settingssizex = button.play:getWidth() * button.settingsscalex button.settingssizey = button.play:getHeight() * button.settingsscaley button.infosizex = button.play:getWidth() * button.infoscalex button.infosizey = button.play:getHeight() * button.infoscaley button.leadersizex = button.leader:getWidth() * button.leaderscalex button.leadersizey = button.leader:getHeight() * button.leaderscaley button.playx = love.graphics.getWidth() / 2 button.playy = love.graphics.getHeight() * 0.66 button.settingsx = (love.graphics.getWidth() / 2) - button.playsizex - 20 button.settingsy = love.graphics.getHeight() * 0.66 button.infox = button.infosizex - button.infosizex / 2 - 10 button.infoy = love.graphics.getHeight() - 82 button.leaderx = (love.graphics.getWidth() / 2) + button.playsizex - 9 button.leadery = love.graphics.getHeight() * 0.66 button.collision = 0 table.insert(menu, button) return menu
--redis-cli -c --eval lock.lua unit1 , resource locker mode value local r= redis.call('hsetnx',KEYS[1],ARGV[1],ARGV[2]) if r==0 then --锁已存在 local locker=redis.call('hget',KEYS[1],ARGV[1]) local mode=redis.call('hget',KEYS[1],ARGV[1]..'_M') if ARGV[3]=='S' then --申请共享锁 if (mode~='X') then --当前为共享锁 if locker~=ARGV[2] then --非原始拥有者,计数器增加 redis.call('hincrby',KEYS[1],ARGV[1]..'_M',1) end return ARGV[2] --加锁成功 else --当前为排它锁 return ''; --锁冲突,加锁失败 end else --申请排它锁 if (mode=='X') then --当前为排它锁 return locker --返回原始拥有者,调用方判断是否成功 else --当前为共享锁 return ''; --锁冲突,加锁失败 end end else if (ARGV[3]=='X') then --申请排它锁,锁类型为'X' redis.call('hmset',KEYS[1], ARGV[1]..'_M', ARGV[3], ARGV[1]..'_V', ARGV[4]) else --申请共享锁,锁类型为计数器 redis.call('hmset',KEYS[1], ARGV[1]..'_M', 1, ARGV[1]..'_V', ARGV[4]) end return ARGV[2] --加锁成功 end
local nmap = require "nmap" local stdnse = require "stdnse" local string = require "string" description = [[ Checks if a target on a local Ethernet has its network card in promiscuous mode. The techniques used are described at http://www.securityfriday.com/promiscuous_detection_01.pdf. ]] --- -- @output -- Host script results: -- |_ sniffer-detect: Likely in promiscuous mode (tests: "11111111") author = "Marek Majkowski" license = "Same as Nmap--See http://nmap.org/book/man-legal.html" categories = {"discovery", "intrusive"} -- okay, we're interested only in hosts that are on our ethernet lan hostrule = function(host) if nmap.address_family() ~= 'inet' then stdnse.print_debug("%s is IPv4 compatible only.", SCRIPT_NAME) return false end if host.directly_connected == true and host.mac_addr ~= nil and host.mac_addr_src ~= nil and host.interface ~= nil then local iface = nmap.get_interface_info(host.interface) if iface and iface.link == 'ethernet' then return true end end return false end local function check (layer2) return string.sub(layer2, 0, 12) end do_test = function(dnet, pcap, host, test) local status, length, layer2, layer3 local i = 0 -- ARP requests are send with timeouts: 10ms, 40ms, 90ms -- before each try, we wait at least 100ms -- in summary, this test takes at least 100ms and at most 440ms for i=1,3 do -- flush buffers :), wait quite long. repeat pcap:set_timeout(100) local test = host.mac_addr_src .. host.mac_addr status, length, layer2, layer3 = pcap:pcap_receive() while status and test ~= check(layer2) do status, length, layer2, layer3 = pcap:pcap_receive() end until status ~= true pcap:set_timeout(10 * i*i) dnet:ethernet_send(test) local test = host.mac_addr_src .. host.mac_addr status, length, layer2, layer3 = pcap:pcap_receive() while status and test ~= check(layer2) do status, length, layer2, layer3 = pcap:pcap_receive() end if status == true then -- the basic idea, was to inform user about time, when we got packet -- so that 1 would mean (0-10ms), 2=(10-40ms) and 3=(40ms-90ms) -- but when we're running this tests on macs, first test is always 2. -- which means that the first answer is dropped. -- for now, just return 1 if test was successfull, it's easier -- return(i) return(1) end end return('_') end action = function(host) local dnet = nmap.new_dnet() local pcap = nmap.new_socket() local _ local status local results = { ['1_____1_'] = false, -- MacOSX(Tiger.Panther)/Linux/ ?Win98/ WinXP sp2(no pcap) ['1_______'] = false, -- Old Apple/SunOS/3Com ['1___1_1_'] = false, -- MacOSX(Tiger) ['11111111'] = true, -- BSD/Linux/OSX/ (or not promiscous openwrt ) ['1_1___1_'] = false, -- WinXP sp2 + pcap|| win98 sniff || win2k sniff (see below) ['111___1_'] = true, -- WinXP sp2 promisc -- ['1111__1_'] = true, -- ?Win98 promisc + ??win98 no promisc *not confirmed* } dnet:ethernet_open(host.interface) pcap:pcap_open(host.interface, 64, false, "arp") local test_static = host.mac_addr_src .. string.char(0x08,0x06, 0x00,0x01, 0x08,0x00, 0x06,0x04, 0x00,0x01) .. host.mac_addr_src .. host.bin_ip_src .. string.char(0x00,0x00, 0x00,0x00, 0x00,0x00) .. host.bin_ip local t = { string.char(0xff,0xff, 0xff,0xff, 0xff,0xff), -- B32 no meaning? string.char(0xff,0xff, 0xff,0xff, 0xff,0xfe), -- B31 string.char(0xff,0xff, 0x00,0x00, 0x00,0x00), -- B16 string.char(0xff,0x00, 0x00,0x00, 0x00,0x00), -- B8 string.char(0x01,0x00, 0x00,0x00, 0x00,0x00), -- G string.char(0x01,0x00, 0x5e,0x00, 0x00,0x00), -- M0 string.char(0x01,0x00, 0x5e,0x00, 0x00,0x01), -- M1 no meaning? string.char(0x01,0x00, 0x5e,0x00, 0x00,0x03), -- M3 } local v local out = "" for _, v in ipairs(t) do out = out .. do_test(dnet, pcap, host, v .. test_static) end dnet:ethernet_close() pcap:pcap_close() if out == '1_1___1_' then return 'Windows with libpcap installed; may or may not be sniffing (tests: "' .. out .. '")' end if results[out] == false then -- probably not sniffing return end if results[out] == true then -- rather sniffer. return 'Likely in promiscuous mode (tests: "' .. out .. '")' end -- results[out] == nil return 'Unknown (tests: "' .. out .. '")' end
local SceneDirector = require "controllers.SceneDirector" local GameDirector = require "controllers.GameDirector" local ScaleDimension = require "util.ScaleDimension" function love.load() scaleDimension = ScaleDimension:new() gameDirector = GameDirector:new() gameDirector.enemiesController:createEnemies() sceneDirector = SceneDirector:new() end function love.keypressed(key, scancode, isrepeat) if key == "escape" then love.event.quit() end sceneDirector:keypressed(key, scancode, isrepeat) end function love.keyreleased(key, scancode) sceneDirector:keyreleased(key, scancode) end function love.mousemoved(x, y, dx, dy, istouch) sceneDirector:mousemoved(x, y, dx, dy, istouch) end function love.mousepressed(x, y, button) sceneDirector:mousepressed(x, y, button) end function love.mousereleased(x, y, button) sceneDirector:mousereleased(x, y, button) end function love.wheelmoved(x, y) sceneDirector:wheelmoved(x, y) end function love.update(dt) sceneDirector:update(dt) end function love.draw() sceneDirector:draw() end
--[[ @ lua debug for vs code @ @ Author luhengsi @ Mail luhengsi@163.com @ Date 2018-06-10 @ @ please check Licence.txt file for licence and legal issues. ]] local sformat = string.format; local sfind = string.find; local ssub = string.sub; local sgsub = string.gsub local sgmatch = string.gmatch; local slower = string.lower; local dsethook = debug.sethook; local dgethook = debug.gethook; local dgetinfo = debug.getinfo; local dtraceback = debug.traceback; local dgetupvalue = debug.getupvalue; local dgetlocal = debug.getlocal; local iowrite = io.write local iolines = io.lines local tconcat = table.concat; l_debug = l_debug or {}; l_debug.DEBUG_MODE_RUN = "run"; l_debug.DEBUG_MODE_NEXT = "next"; l_debug.DEBUG_MODE_STEP_IN = "step_in"; l_debug.DEBUG_MODE_WAIT = "wait"; l_debug.WRITE_ERROR = 0; l_debug.WRITE_INFOR = 1; l_debug.HOOK_CMD_CALL = 1 l_debug.HOOK_CMD_LINE = 2 l_debug.HOOK_CMD_RET = 3 l_debug.HOOK_CMD_TAIL_CALL = 4 l_debug.CMD_2_HOOK = { ["call"] = l_debug.HOOK_CMD_CALL, ["line"] = l_debug.HOOK_CMD_LINE, ["return"] = l_debug.HOOK_CMD_RET, ["tail return"] = l_debug.HOOK_CMD_RET, ["tail call"] = l_debug.HOOK_CMD_TAIL_CALL, } function l_debug:init() print("l_debug init.") self:_init(); self:fwrite("l_debug init success."); end function l_debug:fwrite(...) if self._fwrite then local t_info = {"debug>", ...}; local sinfo = tconcat(t_info, "\t").."\n"; self._fwrite(sinfo); end end function l_debug.freadline(...) if l_debug._freadline then l_debug._freadline(...); end end function l_debug:_init() self._fwrite = nil; self._freadline = nil; self.map = {}; self.id_info = {}; self.workingPath = ""; self.count = 0; self.enable_count = 0; self:reset_state(); end function l_debug:reset_state() self.mode = self.DEBUG_MODE_RUN; self.call_deep = 0; self.step_in_deep = -1; end function l_debug:release() self:unhook(); self:_init(); self:reset_state(); self.fwrite("debug> debug finish.\n"); end function l_debug:set_io_fuc(fwrite, freadline) self._fwrite = fwrite; self._freadline = freadline; end function l_debug:set_workingPath(workingPath) workingPath = workingPath or ""; self.workingPath = sgsub(slower(workingPath), '\\', "/"); end function l_debug:get_real_path(file_path) local _, _, path = sfind(file_path, "(%w.*)"); file_path = path or ""; file_path = sgsub(file_path, '\\', '/'); file_path = slower(file_path); return file_path; end function l_debug:set_mode(smode) self.mode = smode or self.DEBUG_MODE_RUN; local sinfo = sformat("debug mode change to: %s", self.mode); self:fwrite(sinfo); return 1; end function l_debug:unhook() dsethook(); end function l_debug:set_hook_c() self:reset_state(); dsethook(self.hook_c, "c"); end function l_debug:set_hook_crl() dsethook(self.hook_crl, "crl"); end function l_debug:set_hook_cr() dsethook(self.hook_cr, "cr"); end function l_debug:add_break_point(path, line) if type(path) ~= "string" or type(line) ~= "number" then return; end local info = self.map[path]; if not info then info = {}; self.map[path] = info; self.count = self.count + 1; end if not info[line] or info[line] ~= 1 then info[line] = 1; self.enable_count = self.enable_count + 1; end self.id_info[path] = self.id_info[path] or {}; local index = #(self.id_info[path]) + 1; self.id_info[path][index] = line; if self.enable_count > 0 and not dgethook() then self:set_hook_c(); end end function l_debug:set_break_points(path, lines) if type(path) ~= "string" or type(lines) ~= "table" then return {}; end local break_points = {}; local info = self.map[path]; if info then for line, enable in pairs(info) do self.count = self.count - 1; if enable == 1 then self.enable_count = self.enable_count - 1; end end end info = {}; self.map[path] = info; local count = 0; for _, line in ipairs(lines) do info[line] = 1; self.count = self.count + 1; self.enable_count = self.enable_count + 1; count = count + 1; break_points[count] = line; end self.id_info[path] = break_points; if self.enable_count > 0 and not dgethook() then self:set_hook_c(); elseif self.enable_count < 1 and self.mode == self.DEBUG_MODE_RUN then self:unhook(); end return break_points; end function l_debug:clear_break_point(path) if type(path) ~= "string" then return; end local info = self.map[path]; if not info then return; end self.map[path] = nil; self.id_info[path] = nil; for line_no, enable in pairs(info) do if enable == 1 then self.enable_count = self.enable_count - 1; end self.count = self.count - 1; end if self.enable_count < 1 and self.mode == self.DEBUG_MODE_RUN and dgethook() then self:unhook(); end end function l_debug:del_break_point(path, line) if type(path) ~= "string" or type(line) ~= "number" then return; end local info = self.map[path]; if not info then return; end if not info[line] then return; end if info[line] == 1 then self.enable_count = self.enable_count -1; end self.count = self.count - 1; self.id_info[path] = self.id_info[path] or {}; local break_points = {}; local index = 0; for id, line_no in ipairs(self.id_info[path]) do if line_no ~= line then index = index + 1; break_points[index] = line_no; end end self.id_info[path] = break_points; if self.enable_count < 1 and dgethook() then self:unhook(); end end function l_debug:disable_break_point(path, line) if type(path) ~= "string" or type(line) ~= "number" then return; end local info = self.map[path]; if not info then return; end if not info[line] then return; end if info[line] == 1 then self.enable_count = self.enable_count - 1; end if self.enable_count < 1 and dgethook() then self:unhook(); end end function l_debug:enable_break_point(path, line) if type(path) ~= "string" or type(line) ~= "number" then return; end local info = self.map[path]; if not info then return; end if not info[line] then return; end if info[line] ~= 1 then info[line] = 1; self.enable_count = self.enable_count + 1; end if self.enable_count > 0 and not dgethook() then self:set_hook_c(); end end local g_count = 0; function l_debug:test_break_point(path, line, start_line, end_line) local b_file, b_func, b_line = false, false, false; local info = self.map[path] if info then b_file = true; if info[line] and info[line] == 1 then b_func = true; b_line = true; elseif type(start_line) == "number" and type(end_line) == "number" then if start_line == 304 and g_count < 16 then g_count = g_count + 1; end for line_no, enable in pairs(info) do if line_no > start_line and line_no < end_line and enable == 1 then b_func = true; break; end end end end return b_file, b_func, b_line; end function l_debug:get_stack_info() return self.straceback or ""; end function l_debug:get_upvalue_info() return self.tvariables_upvalue or {}; end function l_debug:get_local_info() return self.tvariables_local or {}; end function l_debug:update_statck_info(nlevel) nlevel = nlevel or 2; nlevel = nlevel + 1; -- save stack trace self.straceback = dtraceback("stack", nlevel); -- save upvalue veriables local func = dgetinfo(nlevel, "f").func; local index = 1; local tvariables = {}; self.tvariables_upvalue = tvariables; local name, val; local count = 1; repeat name, val = dgetupvalue(func, count) count = count + 1; if name then tvariables[name] = val; end until not name -- save local variables local count = 1; local tvariables = {}; self.tvariables_local = tvariables; repeat name, val = dgetlocal(nlevel, count) count = count + 1; if name then tvariables[name] = val; end until not name local count = 1; end function l_debug.hook_c(scmd) local self = l_debug; -- local cmd = self.CMD_2_HOOK[scmd]; local info = dgetinfo(2, "S"); local s_source = info["source"]; local s_what = info["what"]; local n_linedefined = info["linedefined"]; local n_lastlinedefined = info["lastlinedefined"]; if s_what ~= "Lua" then return; end local path = self:get_real_path(s_source); local b_file, b_func = self:test_break_point(path, nil, n_linedefined, n_lastlinedefined); if b_func then self:set_hook_crl(); end end function l_debug.hook_crl(scmd, line) local self = l_debug; local cmd = self.CMD_2_HOOK[scmd]; local info = dgetinfo(2, "Sl"); local n_currentline = info["currentline"]; local n_linedefined = info["linedefined"]; local n_lastlinedefined = info["lastlinedefined"]; local s_what = info["what"] or ""; if s_what ~= "Lua" and s_what ~= "main" then return; end local s_source = info["source"]; local path = self:get_real_path(s_source); local b_file, b_func, b_line = self:test_break_point(path, n_currentline, n_linedefined, n_lastlinedefined); if cmd == self.HOOK_CMD_CALL then self.call_deep = self.call_deep + 1; if self.mode == self.DEBUG_MODE_STEP_IN then self.step_in_deep = self.call_deep; end if not b_func and self.mode ~= self.DEBUG_MODE_STEP_IN then self:set_hook_cr(); end return; elseif cmd == self.HOOK_CMD_TAIL_CALL then if self.step_in_deep >= 0 and self.step_in_deep == self.call_deep then self.step_in_deep = self.step_in_deep - 1; end if not b_func and self.mode ~= self.DEBUG_MODE_STEP_IN then self:set_hook_cr(); end return; elseif cmd == self.HOOK_CMD_RET then self.call_deep = self.call_deep - 1; return; end if not b_func and self.mode == self.DEBUG_MODE_RUN then if self.call_deep < 1 then if self.enable_count > 0 then self:set_hook_c(); else self:unhook(); end else self:set_hook_cr(); end return; end -- if mode is next or find a break then stop if (b_func and self.mode == self.DEBUG_MODE_NEXT) or (self.step_in_deep >= 0 and self.step_in_deep >= self.call_deep and self.mode ~= self.DEBUG_MODE_RUN) or b_line then local sinfo = sformat("[%s|%s]%s:%s", s_what, cmd, s_source or "nil", n_currentline or "nil"); print("debug>", sinfo) -- self:fwrite(sinfo); -- wait for command if b_line then ldb_mrg:stop_on_breakpoint(); else ldb_mrg:stop_on_step(); end self.step_in_deep = self.call_deep; self.mode = self.DEBUG_MODE_WAIT; self:update_statck_info(2); while (self.mode == self.DEBUG_MODE_WAIT) do ldb_mrg:on_tick(self.DEBUG_MODE_WAIT); ldb_mrg:sleep(100); end return; end end function l_debug.hook_cr(scmd) local self = l_debug; local cmd = self.CMD_2_HOOK[scmd]; local info = dgetinfo(2, "S"); local s_source = info["source"]; local s_what = info["what"]; local n_linedefined = info["linedefined"]; local n_lastlinedefined = info["lastlinedefined"]; if s_what ~= "Lua" and s_what ~= "main" then return; end if cmd == self.HOOK_CMD_CALL then self.call_deep = self.call_deep + 1; local path = self:get_real_path(s_source); local b_file, b_func, b_line = self:test_break_point(path, nil, n_linedefined, n_lastlinedefined); if b_func then self:set_hook_crl(); end return; elseif cmd == self.HOOK_CMD_TAIL_CALL then if self.step_in_deep >= 0 and self.step_in_deep == self.call_deep then self.step_in_deep = self.step_in_deep - 1; end local path = self:get_real_path(s_source); local b_file, b_func, b_line = self:test_break_point(path, nil, n_linedefined, n_lastlinedefined); if b_func then self:set_hook_crl(); end return; else self.call_deep = self.call_deep - 1; self:set_hook_crl(); return; end end -- l_debug:init(); -- l_debug:release(); return l_debug;
local orangeButton = { name = 'orange', image = love.graphics.newImage('assets/orangeButton.png'), width = 0, height = 0, x = 0, y = 0 } orangeButton.width = orangeButton.image:getWidth() orangeButton.height = orangeButton.image:getHeight() return orangeButton
-- @start -- @namespace com.github.mounthuaguo.monkeyking.lua -- @version 0.1 -- @name Random -- @description Auto generate some random charactors. -- @author Heramerom -- @type action -- @action Insert Random Charactors -- @action Insert Hex Charactors -- @action Insert Digital Charactors -- @action Insert Lowercase Charactors -- @action Insert Uppercase Charactors -- @end local digital = '1234567890' local lowercase = 'abcdefghijklmnopqrstuvwxyz' local uppercase = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' local special = '!@#$%^&*()' local hex = '1234567890abcdef' local date = luajava.newInstance('java.util.Date') local rand = luajava.newInstance('java.util.Random', date:getTime()) function gen(str, length) local ret = '' local bounds = string.len(str) for i = 1,length do local offset = rand:nextInt(bounds) + 1 ret = ret .. string.sub(str, offset, offset) end return ret end function inputLength() local ret = dialog.show({field = 'Length', type = 'text', default = '32'}) if not ret.success then return nil end return tonumber(ret.data.Length) end function insert(str) event.document.insertString(event.selectionModel.selectionStart, str) end local menus = { {menu = 'Insert Hex Charactors', str = hex}, {menu = 'Insert Digital Charactors', str = digital}, {menu = 'Insert Lowercase Charactors', str = lowercase}, {menu = 'Insert Uppercase Charactors', str = uppercase}, } for i, m in ipairs(menus) do if m.menu == menu then local length = inputLength() if length == nil then return end local str = gen(m.str, length) insert(str) end end if menu == 'Insert Random Charactors' then local r = dialog.show({ field = 'Length', type = 'text', default = 32 }, { field = 'Charactors', type = 'checkbox', default = {'Digital', 'Lowercase'}, options = {'Digital', 'Lowercase', 'Uppercase', 'Special Charactors'} }) if not r.success then return end local length = tonumber(r.data['Length']) if length == nil then return end if r.data.Charactors == nil then return end local str = '' for i, v in ipairs(r.data.Charactors) do if v == 'Digital' then str = str .. digital end if v == 'Lowercase' then str = str .. lowercase end if v == 'Uppercase' then str = str .. uppercase end if v == 'Special Charactors' then str = str .. special end end insert(gen(str, length)) end
local fn = vim.fn local cmd = vim.api.nvim_command -- packer.nvim -- -- Install packer.nvim if it's not ready. -- -- To know whether packer.nvim is installn or not, check this folder exists: -- -- $DATA/site/pack/packer/start/packer.nvim -- local packer_install_path = fn.stdpath('data') .. '/site/pack/packer/start/packer.nvim' if fn.empty(fn.glob(packer_install_path)) > 0 then fn.system({ 'git', 'clone', '--depth', '1', 'https://github.com/wbthomason/packer.nvim', packer_install_path }) end cmd('packadd packer.nvim') -- -- Auto recompile plugins when changes in plugin.lua -- vim.cmd [[ augroup packer_recompile autocmd! autocmd BufWritePost */lua/plugins.lua echom "Recompile!" | source <afile> | PackerCompile augroup END ]] local pkr = require('packer') pkr.init({ ensure_dependencies = true, display = { auto_clean = false, open_fn = function() return require('packer.util').float {border = 'single'} end } }) pkr.startup(function(use) use 'wbthomason/packer.nvim' use { 'airblade/vim-rooter', config = [[ vim.g.rooter_silent_chdir = 1 vim.g.rooter_patterns = {'.git', '.root'} ]], fn = 'FindRootDirectory' } use { "tami5/sqlite.lua", config = [[ if vim.fn.has('win32') ~= 0 then vim.g.sqlite_clib_path = "d:/libs/sqlite/sqlite3.dll" end ]], opt = true } use { 'nvim-telescope/telescope.nvim', cmd = "Telescope", requires = { {'nvim-lua/plenary.nvim', opt = true}, { 'nvim-telescope/telescope-fzf-native.nvim', run = "make", opt = true }, -- require sqlite: brew install sqlite { "nvim-telescope/telescope-frecency.nvim", opt = true, wants = 'sqlite.lua', requires = { "sqlite.lua" } } }, config = [[ require('config.telescope') ]], wants = { "plenary.nvim", "telescope-fzf-native.nvim", "telescope-frecency.nvim" } } -- use { -- 'sainnhe/gruvbox-material', -- config = [[ -- vim.cmd("colorscheme gruvbox-material") -- vim.g.gruvbox_material_palette = 'original' -- ]] -- } use {"ellisonleao/gruvbox.nvim", requires = {"rktjmp/lush.nvim"}, config = [[ vim.g.gruvbox_invert_selection=0 vim.cmd("colorscheme gruvbox") ]]} use { 'windwp/nvim-autopairs', config = [[ require('nvim-autopairs').setup{} ]] } use 'tpope/vim-surround' use { 'rhysd/vim-clang-format', cmd = 'ClangFormat', config = [[ vim.g['clang_format#auto_format'] = 0 vim.g['clang_format#code_style'] = 'chromium' vim.g['clang_format#style_options'] = {SortIncludes = 'false'} ]], } use 'tpope/vim-abolish' use {'tpope/vim-fugitive', cmd = {'Git', 'G'}} -- text object use {'kana/vim-textobj-user', opt = true, setup = function() require('utils').packer_lazy_load 'vim-textobj-user' end } use { 'sgur/vim-textobj-parameter', opt = true, requires = 'kana/vim-textobj-user', after = 'vim-textobj-user' } -- skywin3000 use { 'skywind3000/asynctasks.vim', opt = true, cmd = {'AsyncRun', 'AsyncStop', 'AsyncTask', 'AsyncTaskEdit'}, requires = { { 'skywind3000/asyncrun.vim', opt = true, config = [[ vim.g.asyncrun_open = 10 ]] } } } use { 'tpope/vim-unimpaired', opt = true, setup = function() require('utils').packer_lazy_load 'vim-unimpaired' end } use { 'neovim/nvim-lspconfig', event = 'BufReadPre', config = [[ require('config.nvim-lspconfig') ]] } use { 'hrsh7th/nvim-cmp', config = [[ require('cmp').setup{ sources = { { name = 'nvim_lsp'} } } ]] } use 'hrsh7th/cmp-nvim-lsp' use { 'dstein64/vim-startuptime', cmd = 'StartupTime' } use { 'kyazdani42/nvim-web-devicons', config = [[ require'nvim-web-devicons'.setup {} ]] } use 'justinmk/vim-dirvish' -- use({ -- "NTBBloodbath/galaxyline.nvim", -- -- your statusline -- config = function() -- require("galaxyline.themes.spaceline") -- end, -- }) use { 'hoob3rt/lualine.nvim', config = [[ require('config.lualine') ]] } use { "terrortylor/nvim-comment", config = [[ require('nvim_comment').setup {} ]] } use { "lyokha/vim-xkbswitch", config = [[ vim.g.XkbSwitchEnabled = 1 ]] } end)
tfm.exec.disableAutoNewGame(true) tfm.exec.disableAutoShaman(true) tfm.exec.disableAutoTimeLeft(true) tfm.exec.disableAfkDeath(true) tfm.exec.newGame([[<C><P F="0"/><Z><S><S X="79" o="aac4d2" L="162" Y="165" c="4" H="334" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="169" o="6d9bb3" L="144" Y="201" c="4" H="285" P="0,0,0.3,0.2,-10,0,0,0" T="12"/><S X="400" o="a18600" L="803" Y="364" H="78" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="296" o="285b74" L="52" Y="207" c="4" H="240" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="367" o="b5d8ea" L="113" Y="178" c="4" H="300" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="528" o="3d657a" L="61" Y="236" c="4" H="182" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="653" o="a5c5d6" L="197" Y="164" c="4" H="332" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="485" o="dfb218" L="78" Y="293" c="4" H="69" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="435" o="5a4c06" L="75" Y="277" c="4" H="104" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="338" o="0e67e7" L="12" Y="261" c="4" H="131" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="338" o="0fa5f1" L="36" Y="197" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="337" o="0b56c2" L="28" Y="253" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="338" o="324650" L="10" Y="155" H="22" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="338" o="0b56c2" L="17" Y="150" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="338" o="0e67e7" L="10" Y="128" c="4" H="38" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="721" o="7c99a7" L="111" Y="212" c="4" H="235" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="56" o="480312" L="10" Y="310" c="4" H="36" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="765" o="480312" L="10" Y="292" c="4" H="71" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="592" o="480312" L="10" Y="279" c="4" H="94" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="241" o="480312" L="10" Y="295" c="4" H="62" P="0,0,0.3,0.2,0,0,0,0" T="12"/><S X="753" o="055111" L="26" Y="248" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="755" o="058419" L="10" Y="215" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="730" o="05be22" L="10" Y="256" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="560" o="83ae0b" L="20" Y="236" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="576" o="129226" L="10" Y="195" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="617" o="129226" L="29" Y="219" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="595" o="058419" L="35" Y="232" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="211" o="058419" L="15" Y="253" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="253" o="05be22" L="15" Y="288" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="234" o="058419" L="31" Y="272" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="54" o="05be22" L="20" Y="239" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="56" o="83ae0b" L="26" Y="266" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="79" o="05be22" L="10" Y="279" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="34" o="058419" L="20" Y="264" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/><S X="774" o="058419" L="28" Y="243" c="4" H="10" P="0,0,0.3,0.2,0,0,0,0" T="13"/></S><D><DS X="431" Y="309"/></D><O/></Z></C>]]) --game variables tips = {} local CONSTANTS = { BAR_WIDTH = 735, BAR_X = 60, STAT_BAR_Y = 30, } local players = {} local healthPacks = {} local courses = {} local jobs = {} local companies = {} local tempData = {} --this table stores temporary data of players when they are creating a new job. Generally contains data in this order: tempPlayer = {jobName = 'MouseClick', jobSalary = 1000, jobEnergy = 0, minLvl = 100, qualification = "a pro"} local closeButton = "<p align='right'><font color='#ff0000' size='13'><b><a href='event:close'>X</a></b></font></p>" local nothing = "<br><br><br><br><p align='center'><b><R><font size='15'>Nothing to display!" local cmds = [[ <p align='center'><font size='20'><b><J>Commands</J></b></font></p> <b>!help:</b> Displays this dialogue <b>!company <i>[company name]:</i></b> Displays the specified compnay <b>!p <i>[player name]</i> or !profile <i>[player name]</i></b> Displays information about the specified player ]] local gameplay = [[ <p align='center'><font size='20'><b><J>Game Play</J></b></font></p> TFM Clicker is a game <b>clicker</b> which is based on an office/working environment. Your goal is to earn money, buy companies, hire workers and be the best businessman in transformice! <b><u>Working:</u></b> You have to work to earn money. You just need to click the 'Work' button in the corner! When you work, it will result in reduction of your health. And also increase in your money. Different jobs have different salaries and energy costs! <b><u>Shop:</u></b> Shop is the place you can buy usesful stuff <font size='8'>(that you all know ^_^)</font>. Bought items are stored temporarily in the inventory. You can use them to increase your health when neaded. <b><u>Learning:</u></b> Learning is the only way to get qualifications for some jobs. Higher educational qualifications would result in better jobs. <b><u>Companies:</u></b> You can buy a company when you have enough money for it. You can use your company to create jobs and recruit workers. (And that will increase your profit more and more!!). ]] --creating the class Player local Player = {} Player.__index = Player Player.__tostring = function(self) return "[name=" .. self.name .. ",money=" .. self.money .. ", health=" .. self.health .. "]" end setmetatable(Player, { __call = function (cls, name) return cls.new(name) end, }) function Player.new(name) local self = setmetatable({}, Player) self.name = name self.money = 0 self.health = 1.0 self.healthRate = 0.002 self.xp = 0 self.level = 1 self.learning = "" self.learnProgress = 0 self.eduLvl = 1 self.eduStream = "" self.degrees = {} self.job = "Cheese collector" self.ownedCompanies = {} self.boss = "shaman" self.company = "Atelie801" self.inventory = {} ui.addTextArea(1000, "", name, CONSTANTS.BAR_X, 340, CONSTANTS.BAR_WIDTH, 20, 0xff0000, 0xee0000, 1, true) ui.addTextArea(2000, "", name, CONSTANTS.BAR_X, 370, 1, 17, 0x00ff00, 0x00ee00, 1, true) return self end function Player:getName() return self.name end function Player:getMoney() return self.money end function Player:getHealth() return self.health end function Player:getHealthRate() return self.healthRate end function Player:getXP() return self.xp end function Player:getLevel() return self.level end function Player:getLearningCourse() return self.learning end function Player:getLearningProgress() return self.learnProgress end function Player:getEducationLevel() return self.eduLvl end function Player:getEducationStream() return self.eduStream end function Player:getDegrees() return self.degrees end function Player:getOwnedCompanies() return self.ownedCompanies end function Player:getBoss() return self.boss end function Player:getInventory() return self.inventory end function Player:getJob() return self.job end function Player:work() if self.health - find(self.job, jobs).energy > 0 then local job = find(self.job, jobs) self.setHealth(self, -job.energy, true) self:setMoney(job.salary, true) self:setXP(1, true) players[job.owner]:setMoney(job.salary * 0.2, true) self:levelUp() end end function Player:setHealth(val, add) if add then self.health = self.health + val else self.health = val end self.health = self.health > 1 and 1 or self.health < 0 and 0 or self.health ui.addTextArea(1000, "", self.name, CONSTANTS.BAR_X, 340, CONSTANTS.BAR_WIDTH * self.health, 20, 0xff0000, 0xee0000, 1, false) ui.updateTextArea(2, "<p align='center'>" .. math.ceil(self.health * 100) .. "%</p>", self.name) end function Player:setMoney(val, add) if add then self.money = self.money + val else self.money = val end self.money = self.money < 0 and 0 or self.money self:updateStatsBar() end function Player:setXP(val, add) if add then self.xp = self.xp + val else self.xp = val end ui.addTextArea(2000, "", self.name, CONSTANTS.BAR_X, 370, ((self.xp - calculateXP(self.level)) / (calculateXP(self.level + 1) - calculateXP(self.level))) * CONSTANTS.BAR_WIDTH, 17, 0x00ff00, 0x00ee00, 1, false) ui.updateTextArea(3, "<p align='center'>Level " .. self.level .. " - " ..self.xp .. "/" .. calculateXP(self.level + 1) .. "XP", self.name) end function Player:setCourse(course) self.learning = course.name self.learnProgress = 0 self.eduLvl = course.level self.eduStream = course.stream ui.addTextArea(3000, "Lessons left: 0/" .. find(self.learning, courses).lessons, self.name, 5, 100, 50, 50, nil, nil, 0.8, false) end function Player:setJob(job) local jobRef = find(job, jobs) if jobRef.minLvl <= self.level and (jobRef.qualifications == nil or table.indexOf(self.degrees, jobRef.qualifications) ~= nil) then find(self.company, companies):removeMember(self.name) self.job = job self.boss = jobRef.owner self.company = jobRef.company find(self.company, companies):addMember(self.name) else end end function Player:addOwnedCompanies(comName) table.insert(self.ownedCompanies, comName) end function Player:addDegree(course) table.insert(self.degrees, course) end function Player:learn() if learning == "" then else if self.money > find(self.learning, courses).feePerLesson then self.learnProgress = self.learnProgress + 1 ui.updateTextArea(3000, "Lessons left:" .. self.learnProgress .. "/" .. find(self.learning, courses).lessons, self.name) self:setMoney(-find(self.learning, courses).feePerLesson, true) if self.learnProgress >= find(self.learning, courses).lessons then self:addDegree(self.learning) self.learning = "" self.eduLvl = self.eduLvl + 1 end end end end function Player:levelUp() if self.xp >= calculateXP(self.level + 1) then self.level = self.level + 1 self:setHealth(1.0, false) self:setMoney(5 * self.level, true) displayParticles(self.name, tfm.enum.particle.star) end end function Player:useMed(med) if not (self.health >= 1) then self:setHealth(med.regainVal, med.adding) displayParticles(self.name, tfm.enum.particle.heart) end end function Player:updateStatsBar() ui.updateTextArea(10, "<p align='right'>Money: $" .. self.money .." </p> ", self.name) ui.updateTextArea(11, " Level: " .. self.level, self.name) ui.updateTextArea(1, "<br><p align='center'><b>" .. self.name .. "</b></p>", self.name) end function Player:grabItem(item) if self.inventory[item] == nil then self.inventory[item] = 1 else self.inventory[item] = self.inventory[item] + 1 end end function Player:useItem(item) if self.inventory[item] ~= nil then self.inventory[item] = self.inventory[item] - 1 if self.inventory[item] < 1 then self.inventory[item] = nil end end end --class creation(Player) ends --class creation(Company) local Company = {} Company.__index = Company Company.__tostring = function(self) return "[name=" .. self.name .. ",owner=" .. self.owner .. "]" end setmetatable(Company, { __call = function (cls, ...) return cls.new(...) end, }) function Company.new(name, owner) local self = setmetatable({}, Company) self.name = name self.owner = owner self.members = {} self.jobs = {} self.uid = "com:" .. name return self end function Company:getName() return self.name end function Company:getOwner() return self.owner end function Company:getMembers() return self.members end function Company:getJobs() return self.jobs end function Company:getUID() return self.uid end function Company:addMember(name) local hasThisMember = false for k, v in ipairs(self.members) do if v == name then hasThisMember = true end end if not hasThisMember then table.insert(self.members, name) end end function Company:removeMember(name) for k, v in ipairs(self.members) do if v == name then table.remove(self.members, k) end end end --class creation(Company) ends --game functions function displayShop(target, page) local medicTxt = "" for id, medic in next, {healthPacks[((page - 1) * 2) + 1], healthPacks[page * 2]} do medicTxt = medicTxt .. "<b><font size='13'>" .. medic.name .. "</font></b><br><p align='right'><VP><a href='event:buy:" .. medic.uid .."'><b>| Buy |</b></a></VP></p>Price: " .. medic.price .. " Energy: " .. (medic.regainVal * 100) .. "%<br>" .. medic.desc .. "<br><br>" end ui.addTextArea(100, closeButton .. "<p align='center'><font size='20'><b><J>Shop</J></b></font></p><br></br>" .. (medicTxt == "" and nothing or medicTxt), target, 200, 90, 400, 200, nil, nil, 1, true) ui.addTextArea(101, "<p align='center'><a href='event:page:shop:" .. page - 1 .."'>«</a></p>", target, 500, 310, 10, 15, nil, nil, 1, true) ui.addTextArea(102, "Page " .. page, target, 523, 310, 50, 15, nil, nil, 1, true) ui.addTextArea(103, "<p align='center'><a href='event:page:shop:" .. page + 1 .."'>»</a></p>", target, 585, 310, 15, 15, nil, nil, 1, true) end function displayCourses(target) local courseTxt = "" local p = players[target] for id, course in ipairs(courses) do if p:getEducationLevel() == course.level and (p:getEducationStream() == course.stream or p:getEducationStream() == "") and learning ~= "" then courseTxt = courseTxt .. "<b><font size='13'>" .. course.name .. "</font></b><VP><a href='event:" .. course.uid .. "'><b> | Enroll |</b></a></VP><br><font size='10'>(Fee: " .. course.fee .. " Lessons: " .. course.lessons .. ")</font><br>" end end ui.addTextArea(200, closeButton .. "<p align='center'><font size='20'><b><J>Courses</J></b></font></p><br></br>" .. (courseTxt == "" and nothing or courseTxt), target, 200, 90, 400, 200, nil, nil, 1, true) end function displayJobs(target, page) local jobTxt = "" local p = players[target] local qJobs = getQualifiedJobs(target) for id, job in next, {qJobs[((page - 1) * 2) + 1], qJobs[page * 2]} do jobTxt = jobTxt .. "<b><font size='13'>" .. job.name .. "</font></b><br><p align='right'><b><VP><a href='event:" .. job.uid .. "'> | Choose | </a></VP></b></p>Salary: " .. job.salary .. " Energy: " .. (job.energy * 100) .. "%<br>Offered by <b>" .. job.owner .. "</b> of <b>" .. job.company .. "</b><br><br>" end ui.addTextArea(300, closeButton .. "<p align='center'><font size='20'><b><J>Jobs</J></b></font></p><br><br>" .. (jobTxt == "" and nothing or jobTxt), target, 200, 90, 400, 200, nil, nil, 1, true) ui.addTextArea(301, "<p align='center'><a href='event:page:jobs:" .. page - 1 .."'>«</a></p>", target, 500, 310, 10, 15, nil, nil, 1, true) ui.addTextArea(302, "Page " .. page, target, 523, 310, 50, 15, nil, nil, 1, true) ui.addTextArea(303, "<p align='center'><a href='event:page:jobs:" .. page + 1 .."'>»</a></p>", target, 585, 310, 15, 15, nil, nil, 1, true) end function displayCompanyDialog(target) if #players[target]:getOwnedCompanies() == 0 then ui.addPopup(400, 1, "<p align='center'>No owned companies<br>Do you want to own one?</p>", target, 300, 90, 200, true) else local companyTxt = "" local p = players[target] for k, v in ipairs(p:getOwnedCompanies()) do local company = find(v, companies) companyTxt = companyTxt .. "<b><a href='event:" .. company:getUID() .. "'>" .. company:getName() .. "</a></b><br>Members: " .. (#company:getMembers() == 0 and "-" or string.sub(table.tostring(company:getMembers()), 2, -3)) end ui.addTextArea(400, closeButton .. "<p align='center'><font size='20'><b><J>My Companies</J></b></font></p><br><br>" .. companyTxt, target, 200, 90, 400, 200, nil, nil, 1, true) end end function displayCompany(name, target) if find(name, companies) ~= nil then local com = find(name, companies) tempData[target].jobCompany = name local companyTxt = "" local members = "" for k, v in ipairs(com:getMembers()) do members = members .. v .. "<br>" end ui.addTextArea(400, closeButton .. "<p align='center'><font size='20'><b><J>" .. name .. "</J></b></font></p><br><br><b>Owner</b>: " .. com:getOwner() .. "<br><b>Members</b>: <br>" .. members, target, 200, 90, 400, 200, nil, nil, 1, true) if com:getOwner() == target then ui.addTextArea(401, "<a href='event:createJob'>Create Job</a>", target, 500, 310, 100, 20, nil, nil, 1, true) end else ui.addPopup(404, 0, "<p align='center'><b><font color='#CB546B'>Company doesn't exist!", target, 300, 90, 200, true) end end function displayJobWizard(target) ui.addTextArea(500, closeButton .. [[<p align='center'><font size='20'><b><J>Job Wizard</J></b></font></p><br><br> <b>Job Name: </b><a href='event:selectJobName'>]] .. (tempData[target].jobName == nil and "Select" or tempData[target].jobName) .. [[</a> <b>Salary: </b><a href='event:selectJobSalary'> ]] .. (tempData[target].jobSalary == nil and "Select" or tempData[target].jobSalary) .. [[</a> <b>Enery: </b><a href='event:selectJobEnergy'> ]] .. (tempData[target].jobEnergy == nil and "Select" or tempData[target].jobEnergy) .. [[</a> <b>Minimum Level: </b><a href='event:chooseJobMinLvl'>]] .. (tempData[target].minLvl == nil and "Select" or tempData[target].minLvl) .. [[</a> <b>Qualifcations: </b><a href='event:chooseJobDegree'>]] .. (tempData[target].qualification == nil and "Select" or tempData[target].qualification) .. [[</a><br> ]], target, 200, 90, 400, 200, nil, nil, 1, true) end function displayAllDegrees(target) local degreeTxt = "" for k, v in ipairs(courses) do degreeTxt = degreeTxt .. "<a href='event:degree:" .. v.name .. "'>" .. v.name .. "</a><br>" end ui.addTextArea(600, closeButton .. "<p align='center'><font size='20'><b><J>Choose a Degree</J></b></font></p>" .. degreeTxt, target, 200, 90, 400, 200, nil, nil, 1, true) end function displayInventory(target) local invTxt = "" for k, v in pairs(players[target]:getInventory()) do invTxt = invTxt .. "<b><font size='12'>".. k .. "</font><a href='event:use:" .. k .."'><VP> | Use x" .. v .. " |</VP> </a></b> : <font size='10'>(Energy: " .. (find(k, healthPacks).regainVal * 100) .. "%)</font><br>" end ui.addTextArea(700, closeButton .. "<p align='center'><font size='20'><b><J>Inventory</J></b></font></p><br>" .. (invTxt == "" and nothing or invTxt), target, 200, 90, 400, 200, nil, nil, 1, true) end function displayTips(target) ui.addTextArea(800, tips[1], target, 6, 150, 120, 150, 0x324650, 0x000000, 1, true) ui.addTextArea(801, "«", target, 10, 315, 10, 15, nil, nil, 1, true) ui.addTextArea(802, "Page 1", target, 35, 315, 50, 15, nil, nil, 1, true) ui.addTextArea(803, "<p align='center'><a href='event:page:tip:2'>»</a></p>", target, 100, 315, 15, 15, nil, nil, 1, true) end function displayProfile(name, target) local p = players[name] or players[name .. "#0000"] if p then ui.addTextArea(900, closeButton .. "<p align='center'><font size='15'><b><BV>" .. p:getName() .."</BV></b></font></p><br><b>Level:</b> " .. tostring(p:getLevel()) .. "<BL><font size='12'> [" .. tostring(p:getXP()) .. "XP / " .. tostring(calculateXP(p:getLevel() + 1)) .. "XP]</font></BL><br><b>Money:</b> $" .. formatNumber(p:getMoney()) .. "<br><br><b>Working as a</b> " .. p:getJob() , target, 300, 100, 200, 130, nil, nil, 1, true) end end function displayHelp(target, mode) ui.addTextArea(950, "<B><J><a href='event:cmds'>Commands</a>", target, 30, 130, 75, 20, 0x324650, 0x000000, 1, true) ui.addTextArea(951, "<a href='event:game'><B><J>Gameplay", target, 30, 95, 75, 20, 0x324650, 0x000000, 1, true) ui.addTextArea(952, closeButton .. (mode == "game" and gameplay or cmds), target, 100, 90, 600, 230, 0x324650, 0x000000, 1, true) end function calculateXP(lvl) return 2.5 * (lvl + 2) * (lvl - 1) end function displayParticles(target, particle) tfm.exec.displayParticle(particle, tfm.get.room.playerList[target].x, tfm.get.room.playerList[target].y, 0, -2, 0, 0, nil) tfm.exec.displayParticle(particle, tfm.get.room.playerList[target].x - 10, tfm.get.room.playerList[target].y, 0, -3, 0, 0, nil) tfm.exec.displayParticle(particle, tfm.get.room.playerList[target].x + 10, tfm.get.room.playerList[target].y, 0, -2, 0, 0, nil) tfm.exec.displayParticle(particle, tfm.get.room.playerList[target].x + math.random(-15, 15) , tfm.get.room.playerList[target].y, 0, -1, 0, 0, nil) end function getQualifiedJobs(player) local p = players[player] local qjobs = {} for id, job in ipairs(jobs) do if p:getLevel() >= job.minLvl and (job.qualifications == nil or table.indexOf(p:getDegrees(), job.qualifications) ~= nil) then table.insert(qjobs, job) end end return qjobs end function find(name, tbl) for k,v in ipairs(tbl) do if (v.name == name) then return v end end return nil end function createTip(tip, index) tips[index] = closeButton .. "<p align='center'><J><b>Tips!</b></J><br><br>" .. tip end --[[copied from the internet. lazy to write it by myself :D Credits: walterlua (https://gist.github.com/walterlua/978150/2742d9479cd5bfb3d08d90cfcb014da94021e271) jakbyte ]] function table.indexOf(t, object) if type(t) ~= "table" then error("table expected, got " .. type(t), 2) end for i, v in pairs(t) do if object == v then return i end end end --[[copied from stackoverflow Credits: https://stackoverflow.com/users/1514861/ivo-beckers Question: https://stackoverflow.com/questions/1426954/split-string-in-lua ]] function split(s, delimiter) result = {}; for match in (s..delimiter):gmatch("(.-)"..delimiter) do table.insert(result, match); end return result; end function table.tostring(tbl) s = "[" for k, v in pairs(tbl) do s = s .. k .. ":" .. v .. ", " end return s .. "]" end function formatNumber(n) if n >= 1000000000000 then return math.floor(n / 100000000000) .. "T" elseif n >= 1000000000 then return math.floor(n / 100000000) .. "B" elseif n >= 1000000 then return math.floor(n / 100000) .. "M" elseif n >= 10000 then return math.floor(n / 1000) .. "K" end return n end function getTotalPages(type, target) if type == 'tip' then return #tips elseif type == 'shop' then return #healthPacks / 2 + (#healthPacks % 2) elseif type == 'jobs' then return #getQualifiedJobs(target) / 2 + (#getQualifiedJobs(target) % 2) end return 0 end function updatePages(name, type, page) if not (page < 1 or page > getTotalPages(type, name)) then if type == 'tip' then ui.updateTextArea(800, tips[page] or "", name) ui.updateTextArea(801, "<a href='event:page:tip:" .. (page - 1) .. "'>«</a>", name) ui.updateTextArea(802, "<p align='center'>Page " .. page .. "</p>", name) ui.updateTextArea(803, "<a href='event:page:tip:" .. (page + 1) .. "'>»</a>", name) elseif type == 'shop' then displayShop(name, page) elseif type == 'jobs' then displayJobs(name, page) end end end function HealthPack(_name, _price, _regainVal, _adding, _desc) return { name = _name, price = _price, regainVal = _regainVal, adding = _adding, uid = "health:" .. _name, desc = _desc } end function Course(_name, _fee, _lessons, _level, _stream) return { name = _name, fee = _fee, lessons = _lessons, level = _level, stream = _stream, feePerLesson = _fee / _lessons, uid = "course:" .. _name } end function Job(_name, _salary, _energy, _minLvl, _qualifications, _owner, _company) return { name = _name, salary = _salary, energy = _energy, minLvl = _minLvl, qualifications = _qualifications, owner = _owner, company = _company, uid = "job:" .. _name } end function setUI(name) --textAreas --work ui.addTextArea(0, "<a href='event:work'><br><p align='center'><b>Work!</b></p>", name, 5, 340, 45, 50, 0x324650, 0x000000, 1, true) --stats --ui.addTextArea(1, name .. "<br>Money : $0 | Level 1", name, 6, CONSTANTS.STAT_BAR_Y, 785, 40, 0x324650, 0x000000, 1, true) ui.addTextArea(10, "<p align='right'>Money: $0 </p> ", name, 200, 25, 120, 20, nil, nil, 1, true) ui.addTextArea(11, " Level: 1", name, 480, 25, 120, 20, nil, nil, 1, true) ui.addTextArea(1, "<br><p align='center'><b>" .. name .. "</b></p>", name, 325, 20, 150, 30, nil, nil, 1, true ) --health bar area ui.addTextArea(2, "<p align='center'>100%</p>", name, CONSTANTS.BAR_X, 340, CONSTANTS.BAR_WIDTH, 20, nil, nil, 0.5, false) --xp bar area ui.addTextArea(3, "<p align='center'>Level 1 - 0/" .. calculateXP(2) .. "XP</p>", name, CONSTANTS.BAR_X, 370, CONSTANTS.BAR_WIDTH, 20, nil, nil, 0.5, true) --shop button ui.addTextArea(4, "<a href='event:shop'>Shop</a>", name, 740, 300, 36, 20, nil, nil, 1, true) --school button ui.addTextArea(5, "<a href='event:courses'>Learn</a>", name, 740, 270, 36, 20, nil, nil, 1, true) --jobs button ui.addTextArea(6, "<a href='event:jobs'>Jobs</a>", name, 740, 240, 36, 20, nil, nil, 1, true) --Company button ui.addTextArea(7, "<a href='event:company'>Company</a>", name, 740, 210, 36, 20, nil, nil, 1, true) --Tips buton ui.addTextArea(8, "<a href='event:tips'>Tips</a>", name, 740, 180, 36, 20, nil, nil, 1, true) --Inventory button ui.addTextArea(9, "<a href='event:inv'>Inventory</a>", name, 740, 150, 36, 20, nil, nil, 1, true) end --event handling function eventNewPlayer(name) players[name] = Player(name) tempData[name] = {} setUI(name) tfm.exec.respawnPlayer(name) end --[[Function removed because it affects UX function eventPlayerLeft(name) for n, player in ipairs(players) do if player:getName() == name then table.remove(players, n) end end end ]] function eventPlayerDied(name) tfm.exec.respawnPlayer(name) end --function for the money clicker c: function eventTextAreaCallback(id, name, evt) if evt == "work" then players[name]:work() elseif evt == "tips" then displayTips(name) elseif evt == "cmds" then displayHelp(name, "cmds") elseif evt == "game" then displayHelp(name, "game") elseif string.sub(evt, 1, 4) == "page" then local args = split(evt, ":") updatePages(name, args[2], tonumber(args[3])) elseif evt == "shop" then displayShop(name, 1) elseif evt == "courses" then if players[name]:getLearningCourse() == "" then displayCourses(name) else players[name]:learn() end elseif evt == "jobs" then displayJobs(name, 1) elseif evt == "inv" then displayInventory(name) elseif evt == "close" then ui.removeTextArea(id, name) if id == 400 then ui.removeTextArea(401, name) elseif id == 800 then ui.removeTextArea(801, name) ui.removeTextArea(802, name) ui.removeTextArea(803, name) elseif id == 100 then ui.removeTextArea(101, name) ui.removeTextArea(102, name) ui.removeTextArea(103, name) elseif id == 300 then ui.removeTextArea(301, name) ui.removeTextArea(302, name) ui.removeTextArea(303, name) elseif id == 952 then ui.removeTextArea(950, name) ui.removeTextArea(951, name) end elseif evt == "company" then displayCompanyDialog(name) elseif evt == "createJob" then if tempData[name].jobName == nil and tempData[name].jobSalary == nil and tempData[name].jobEnergy == nil and tempData[name].minLvl == nil then displayJobWizard(name) else local tempCompany = tempData[name].jobCompany table.insert(jobs, Job(tempData[name].jobName, tempData[name].jobSalary, tempData[name].jobEnergy / 100, tempData[name].minLvl, tempData[name].qualification, name, tempData[name].jobCompany)) tempData[name] = {jobCompany = tempCompany} ui.removeTextArea(500, name) end elseif evt == "selectJobName" then ui.addPopup(601, 2, "<p align='center'>Please choose a name", name, 300, 90, 200, true) elseif evt == "selectJobSalary" then ui.addPopup(602, 2, "<p align='center'>Please choose the salary (<i>Should be a number lesser that 1000000</i>)", name, 300, 90, 200, true) elseif evt == "selectJobEnergy" then ui.addPopup(603, 2, "<p align='center'>Please select the energy (<i>Should be a number in range 0 - 100</i>)", name, 300, 90, 200, true) elseif evt == "chooseJobMinLvl" then ui.addPopup(604, 2, "<p align='center'>Please select the minimum level (<i>Should be a number</i>", name, 300, 90, 200, true) elseif evt == "chooseJobDegree" then displayAllDegrees(name) elseif evt:gmatch("%s+:%s+") then local type = split(evt, ":")[1] local val = split(evt, ":")[2] if type == "buy" and players[name]:getMoney() - find(split(evt, ":")[3], healthPacks).price >= 0 then local pack = find(split(evt, ":")[3], healthPacks) players[name]:setMoney(-pack.price, true) players[name]:grabItem(pack.name) elseif type == "course" then players[name]:setCourse(find(val, courses)) ui.removeTextArea(id, name) elseif type == "job" then players[name]:setJob(val) eventTextAreaCallback(id, name, "close") elseif type == "com" then displayCompany(val, name) elseif type == "degree" then tempData[name].qualification = val ui.removeTextArea(id, name) displayJobWizard(name) elseif type == "use" then players[name]:useItem(val) players[name]:useMed(find(val, healthPacks)) displayInventory(name) end end end function eventPopupAnswer(id, name, answer) if id == 400 and answer == 'yes' then --for the popup creating a compnay if players[name]:getMoney() < 5000 then ui.addPopup(450, 0, "<p align='center'><b><font color='#CB546B'>Not enough money!", name, 300, 90, 200, true) else ui.addPopup(450, 2, "<p align='center'>Please choose a name<br>Price: $5000<br>Click submit to buy!</p>", name, 300, 90, 200, true) end elseif id == 450 and answer ~= '' then --for the popup to submit a name for the company table.insert(companies, Company(answer, name)) players[name]:setMoney(-5000, true) players[name]:addOwnedCompanies(answer) displayCompany(answer, name) elseif id == 601 and answer ~= '' then --for the popup to submit the name for a new job tempData[name].jobName = answer displayJobWizard(name) elseif id == 602 and tonumber(answer) and tonumber(answer) < 1000000 then --for the popup to choose the salary for a new job tempData[name].jobSalary = tonumber(answer) displayJobWizard(name) elseif id == 603 and tonumber(answer) and tonumber(answer) > 0 and tonumber(answer) <= 100 then --for the popup to choose the energy for the job tempData[name].jobEnergy = tonumber(answer) displayJobWizard(name) elseif id == 604 and tonumber(answer) then --for the popup to choose the minimum level for the job tempData[name].minLvl = tonumber(answer) displayJobWizard(name) end end function eventChatCommand(name, msg) if string.sub(msg, 1, 7) == "company" then displayCompany(string.sub(msg, 9), name) elseif string.sub(msg, 1, 7) == "profile" then displayProfile(string.sub(msg, 9), name) elseif string.sub(msg, 1, 1) == "p" then displayProfile(string.sub(msg, 3), name) elseif msg == "help" then displayHelp(name, "game") end end function eventLoop(t,r) for name, player in pairs(players) do player:setHealth(player:getHealthRate(), true) end end --event handling ends --game logic --creating tips createTip("You Need $10 To Start A New Company!", 1) createTip("You Gain Money From Your Workers!", 2) createTip("Look At The Stats of The Company Before You Apply for it!", 3) createTip("The Better The Job The Better The Income!", 4) createTip("Buy Items From The Shop To Gain Health!", 5) createTip("Some Jobs Needs A Specific Degree", 6) createTip("To Level Up You Need To Work!", 7) createTip("The Higher The Level The Higher The Health", 8) createTip("The Stats Of A Company Can Be Seen By Anyone", 9) createTip("While Working Your Health Bar Goes Down", 10) createTip("Patience is The Key To This Game.", 11) createTip("Your Stats Can Be Seen At The Top Of The Map!", 12) createTip("You Can Buy Multiple Companies!", 13) createTip("Once You Have A Job You Can't Quit!", 14) createTip("Your Health will be Refreshed when You Level Up", 15) createTip("Recruit More Players to Have More Salary!", 16) createTip("Try your Best to Own a Company", 17) createTip("Make Sure You Consider About Energy and Salary When Choosing a Job", 18) createTip("The Red Bar Displays Your Health, While the Green Bar Displays your XP Percentage", 19) createTip("Chat With Your Friends When You Are Out of Health", 20) createTip("Use Your Brain and Take Correct Decisions!", 21) createTip("If Your Job Seems to Take More Energy, Try to Choose Another!", 22) createTip("Consider About Your Health When Working", 23) createTip("When Taking A Course, You will Need to Pay Per Lesson Only. So Try to Enroll For the One With Higher Lessons", 24) createTip("You Can Apply to Jobs According to Your Level and Degrees", 25) createTip("The Better Stats You Have The Better The Job You Can Have!", 26) createTip("Report Bugs To Developers", 27) createTip("The Game is More Fun with More Players", 28) createTip("Click Tips When You Need Help", 29) createTip("The Health Refreshes Every Moment <3", 30) players["shaman"] = Player("shaman") table.insert(companies, Company("Atelie801", "shaman")) --creating and storing HealthPack tables table.insert(healthPacks, HealthPack("Cheese", 5, 0.01, true, "Just a cheese! to refresh yourself")) table.insert(healthPacks, HealthPack("Candy", 10, 0.02, true, "Halloween Treat!")) table.insert(healthPacks, HealthPack("Apple", 15, 0.025, true, "A nutritious diet from shaman")) table.insert(healthPacks, HealthPack("Pastry", 30, 0.06, true, "King's favourite food")) table.insert(healthPacks, HealthPack("Lasagne", 100, 0.1, true, "Shh!!! Beware of Garfield :D")) table.insert(healthPacks, HealthPack("Cheese Pizza", 130, 0.15, true, "Treat from Italy - with lots of cheeese inside !!!")) table.insert(healthPacks, HealthPack("Magician`s Portion", 250, 0.25, true, "Restores 1/4 th of your health.")) table.insert(healthPacks, HealthPack("Rotten Cheese", 300, 0.35, true, "Gives you the power of vampire <font size='5'>(disclaimer)This won't make you a vampire</font>")) table.insert(healthPacks, HealthPack("Cheef`s food", 500, 0.5, true, "Restores half of your health (Powered by Shaman)")) table.insert(healthPacks, HealthPack("Cheese Pizza - Large", 550, 0.55, true, "More Pizza Power!")) table.insert(healthPacks, HealthPack("Vito`s Pizza", 700, 0.6, true, "World's best pizza!")) table.insert(healthPacks, HealthPack("Vito`s Lasagne", 750, 0.8, true, "World's best lasagne!")) table.insert(healthPacks, HealthPack("Ambulance!", 999, 1, false, "Restores your health back! (Powered by Shaman!)")) --creating and storing Course tables table.insert(courses, Course("School", 20, 2, 1, "")) table.insert(courses, Course("Junior Sports Club", 10, 4, 2, "")) table.insert(courses, Course("High School", 500, 20, 3, "")) table.insert(courses, Course("Cheese mining", 1000, 30, 4, "admin")) table.insert(courses, Course("Cheese trading", 2500, 30, 4, "bs")) table.insert(courses, Course("Cheese developing", 2500, 50, 4, "it")) table.insert(courses, Course("Law", 35000, 80, 5, "admin")) table.insert(courses, Course("Cheese trading-II", 90000, 75, 5, "bs")) table.insert(courses, Course("Fullstack cheese developing", 40000, 70, 5, "it")) --creating and stofing Job tables table.insert(jobs, Job("Cheese collector", 10, 0.05, 1, nil, "shaman", "Atelie801")) table.insert(jobs, Job("Junior miner", 25, 0.1, 3, nil, "shaman", "Atelie801")) table.insert(jobs, Job("Cheese producer", 50, 0.15, 7, nil, "shaman", "Atelie801")) table.insert(jobs, Job("Cheese miner", 250, 0.2, 10, "Cheese mining", "shaman", "Atelie801")) table.insert(jobs, Job("Cheese trader", 200, 0.2, 12, "Cheese trading", "shaman")) table.insert(jobs, Job("Cheese developer", 300, 0.3, 12, "Cheese developing", "shaman", "Atelie801")) table.insert(jobs, Job("Cheese wholesaler", 700, 0.2, 15, "Cheese trading-II", "shaman", "Atelie801")) table.insert(jobs, Job("Fullstack cheeese developer", 9000, 0.4, 15, "Fullstack cheese developing", "shaman", "Atelie801")) for name, player in pairs(tfm.get.room.playerList) do players[name] = Player(name) setUI(name) tempData[name] = {} end for id, cmd in next, {"company", "p", "profile", "help"} do system.disableChatCommandDisplay(cmd, true) end
local EdgeDropout, Parent = torch.class('nn.EdgeDropout', 'nn.Module') function EdgeDropout:__init(p,v1,inplace,stochasticInference) Parent.__init(self) self.p = p or 0.5 self.train = true self.inplace = inplace self.stochastic_inference = stochasticInference or false -- version 2 scales output during training instead of evaluation self.v2 = not v1 self.output = {} if self.p >= 1 or self.p < 0 then error('<EdgeDropout> illegal percentage, must be 0 <= p < 1') end self.noise = torch.Tensor() end function EdgeDropout:updateOutput(input) local A = input[1] local x = input[2] if self.inplace then self.output:set(input) else self.output[1] = torch.Tensor():typeAs(A):resizeAs(A):copy(A) self.output[2] = x end if self.p > 0 then if self.train or self.stochastic_inference then self.noise:resizeAs(A) self.noise:bernoulli(1-self.p) if self.v2 then self.noise:div(1-self.p) end self.output[1]:cmul(self.noise) elseif not self.v2 then self.output[1]:mul(1-self.p) end end return self.output end function EdgeDropout:updateGradInput(input, gradOutput) self.gradInput = gradOutput return self.gradInput end function EdgeDropout:setp(p) self.p = p end function EdgeDropout:__tostring__() return string.format('%s(%f)', torch.type(self), self.p) end function EdgeDropout:clearState() if self.noise then self.noise:set() end return Parent.clearState(self) end
CustomizableWeaponry:addFireSound("K82.FIRE", {"Weapons/K82A3/M82-1.wav","Weapons/K82A3/M82-2.wav","Weapons/K82A3/M82-3.wav",}, 1, 125, CHAN_STATIC) CustomizableWeaponry:addReloadSound("K82.BOLTB", "Weapons/K82A3/boltb.wav") CustomizableWeaponry:addReloadSound("K82.CLIPOUT", "Weapons/K82A3/M82_clipout.wav") CustomizableWeaponry:addReloadSound("K82.CLIPIN", "Weapons/K82A3/M82_clipin.wav") CustomizableWeaponry:addReloadSound("K82.BOLTF", "Weapons/K82A3/boltf.wav") CustomizableWeaponry:addReloadSound("K82.DRAW", "Weapons/K82A3/draw.wav")
-- string.pack do local s = "a" local s1000 = ("a"):rep(1000) -- string.pack uses memory to store its output local ctx = runtime.callcontext({kill={memory=4000}}, string.pack, "ssss", s1000, s, s, s) print(ctx) --> =done print(runtime.callcontext({kill={memory=4000}}, string.pack, "ssss", s1000, s1000, s1000, s1000)) --> =killed -- string.pack uses cpu to produce its output ctx = runtime.callcontext({kill={cpu=400}}, string.pack, "ssss", s1000, s, s, s) print(ctx) --> =done print(runtime.callcontext({kill={cpu=400}}, string.pack, "ssss", s1000, s1000, s1000, s1000)) --> =killed end -- string.unpack do local fmt = "i" local packed = string.pack(fmt, 100) print(string.unpack(fmt:rep(5), packed:rep(5))) --> ~100 100 100 100 100 .* -- string.unpack uses memory to produce its output local ctx = runtime.callcontext({kill={memory=1000}}, string.unpack, fmt:rep(20), packed:rep(20)) print(ctx) --> =done print(runtime.callcontext({kill={memory=1000}}, string.unpack, fmt:rep(100), packed:rep(100))) --> =killed -- string.unpack uses cpu to produce its output local ctx = runtime.callcontext({kill={cpu=100}}, string.unpack, fmt:rep(50), packed:rep(50)) print(ctx) --> =done print(runtime.callcontext({kill={cpu=100}}, string.unpack, fmt:rep(500), packed:rep(500))) --> =killed local fmt = "s" local packed10 = string.pack(fmt, ("a"):rep(10)) local packed1000 = string.pack(fmt, ("a"):rep(1000)) -- big strings need lots of memory local ctx = runtime.callcontext({kill={memory=2000}}, string.unpack, fmt:rep(20), packed10:rep(20)) print(ctx) --> =done print(runtime.callcontext({kill={memory=2000}}, string.unpack, fmt:rep(20), packed1000:rep(20))) --> =killed end
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Imperial Whitegate -- pos: 152, -2, 0, 50 ----------------------------------- require("scripts/globals/missions") require("scripts/globals/status") require("scripts/globals/titles") require("scripts/globals/besieged") require("scripts/globals/npc_util") require("scripts/zones/Aht_Urhgan_Whitegate/Shared") local ID = require("scripts/zones/Aht_Urhgan_Whitegate/IDs") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) if player:getEquipID(tpz.slot.MAIN) == 0 and player:getEquipID(tpz.slot.SUB) == 0 then if player:getCurrentMission(TOAU) == tpz.mission.id.toau.GUESTS_OF_THE_EMPIRE and player:getCharVar("AhtUrganStatus") == 1 and doRoyalPalaceArmorCheck(player) == true then player:startEvent(3078, 0, 1, 0, 0, 0, 0, 0, 1, 0) elseif player:getCurrentMission(TOAU) == tpz.mission.id.toau.SEAL_OF_THE_SERPENT then player:startEvent(3111) elseif player:getCurrentMission(TOAU) == tpz.mission.id.toau.IMPERIAL_CORONATION and doRoyalPalaceArmorCheck(player) == true then player:startEvent(3140, tpz.besieged.getMercenaryRank(player), player:getTitle(), 0, 0, 0, 0, 0, 0, 0) elseif player:getCurrentMission(TOAU) >= tpz.mission.id.toau.IMPERIAL_CORONATION and doRoyalPalaceArmorCheck(player) == true then local ring = player:getCharVar("TOAU_RINGTIME") local standard = player:hasItem(129) local ringParam = 0 if ring == 0 then ringParam = 1 end local standardParam = 0 if standard == false then standardParam = 1 end if ringParam > 0 or standardParam > 0 then player:startEvent(3155, standardParam, ringParam, 0, 0, 0, 0, 0, 0, 0) end end end end function onEventUpdate(player, csid, option) if csid == 3140 or csid == 3155 then if option == 1 and npcUtil.giveItem(player, 15807) then player:setCharVar("TOAU_RINGTIME", os.time()) player:setCharVar("TOAU_RINGRECV", 1) elseif option == 2 and npcUtil.giveItem(player, 15808) then player:setCharVar("TOAU_RINGTIME", os.time()) player:setCharVar("TOAU_RINGRECV", 1) elseif option == 3 and npcUtil.giveItem(player, 15809) then player:setCharVar("TOAU_RINGTIME", os.time()) player:setCharVar("TOAU_RINGRECV", 1) elseif option == 4 then npcUtil.giveItem(player, 129) elseif option == 99 then player:updateEvent(15807, 15808, 15809) end end end function onEventFinish(player, csid, option) if csid == 3078 and npcUtil.giveItem(player, 2186) then player:completeMission(TOAU, tpz.mission.id.toau.GUESTS_OF_THE_EMPIRE) player:setCharVar("AhtUrganStatus", 0) player:addTitle(tpz.title.OVJANGS_ERRAND_RUNNER) player:needToZone(true) player:setCharVar("TOAUM18_STARTDAY", VanadielDayOfTheYear()) player:addMission(TOAU, tpz.mission.id.toau.PASSING_GLORY) elseif csid == 3111 then player:completeMission(TOAU, tpz.mission.id.toau.SEAL_OF_THE_SERPENT) player:addMission(TOAU, tpz.mission.id.toau.MISPLACED_NOBILITY) elseif csid == 3140 and player:getCharVar("TOAU_RINGRECV") == 1 then player:completeMission(TOAU, tpz.mission.id.toau.IMPERIAL_CORONATION) player:addMission(TOAU, tpz.mission.id.toau.THE_EMPRESS_CROWNED) player:setCharVar("TOAU_RINGRECV", 0) elseif csid == 3155 and option == 6 then npcUtil.giveItem(player, 129) end end
local function rvec(vec) vec.x = math.Round(vec.x) vec.y = math.Round(vec.y) vec.z = math.Round(vec.z) return vec end function EFFECT:Init(data) self.StartPacket = data:GetStart() self.Attachment = data:GetAttachment() local AddVel = vector_origin if LocalPlayer and IsValid(LocalPlayer()) then AddVel = LocalPlayer():GetVelocity() end if game.SinglePlayer() then AddVel = Entity(1):GetVelocity() end self.Position = data:GetOrigin() self.Forward = data:GetNormal() self.Angle = self.Forward:Angle() self.Right = self.Angle:Right() local wepent = Entity(math.Round(self.StartPacket.z)) local ownerent = player.GetByID(math.Round(self.StartPacket.x)) local serverside = false if math.Round(self.StartPacket.y) == 1 then serverside = true end if IsValid(wepent) and (wepent.IsFirstPerson and not wepent:IsFirstPerson()) or serverside then data:SetEntity(wepent) self.Position = blankvec end --[[ self.Forward = ownerent:EyeAngles():Forward() self.Angle = self.Forward:Angle() self.Right = self.Angle:Right() ]] -- if serverside and IsValid(ownerent) then if LocalPlayer() == ownerent then return end AddVel = ownerent:GetVelocity() end if (not self.Position) or (rvec(self.Position) == blankvec) then self.WeaponEnt = data:GetEntity() self.Attachment = data:GetAttachment() if self.WeaponEnt and IsValid(self.WeaponEnt) then local rpos = self.WeaponEnt:GetAttachment(self.Attachment) if rpos and rpos.Pos then self.Position = rpos.Pos if data:GetNormal() == vector_origin then self.Forward = rpos.Ang:Up() self.Angle = self.Forward:Angle() self.Right = self.Angle:Right() end end end end self.vOffset = self.Position dir = self.Forward AddVel = AddVel * 0.05 local dot = dir:GetNormalized():Dot(EyeAngles():Forward()) local dotang = math.deg(math.acos(math.abs(dot))) local halofac = math.Clamp(1 - (dotang / 90), 0, 1) if CLIENT and not IsValid(ownerent) then ownerent = LocalPlayer() end local dlight = DynamicLight(ownerent:EntIndex()) if (dlight) then dlight.pos = self.vOffset - ownerent:EyeAngles():Right() * 5 + 1.05 * ownerent:GetVelocity() * FrameTime() dlight.r = 255 dlight.g = 255 dlight.b = 255 dlight.brightness = 5 dlight.Decay = 1750 dlight.Size = 96 dlight.DieTime = CurTime() + 0.3 end local emitter = ParticleEmitter(self.vOffset) for i = 1, 2 do local particle = emitter:Add("effects/splash" .. tostring(math.random(1, 2)), self.vOffset) if (particle) then particle:SetVelocity(dir * 4 + 1.05 * AddVel) particle:SetLifeTime(0) particle:SetDieTime(0.15) particle:SetStartAlpha(math.Rand(32, 64)) particle:SetEndAlpha(0) --particle:SetStartSize( 7.5 * (halofac*0.8+0.2), 0, 1) --particle:SetEndSize( 0 ) particle:SetStartSize(3 * (halofac * 0.8 + 0.2), 0, 1) particle:SetEndSize(8 * (halofac * 0.8 + 0.2)) particle:SetRoll(math.rad(math.Rand(0, 360))) particle:SetRollDelta(math.rad(math.Rand(-40, 40))) particle:SetColor(255, 255, 255) particle:SetLighting(false) particle.FollowEnt = self.WeaponEnt particle.Att = self.Attachment TFARegPartThink(particle, TFAMuzzlePartFunc) end end for i = 0, 6 do local particle = emitter:Add("particles/smokey", self.vOffset + dir * math.Rand(6, 10)) if (particle) then particle:SetVelocity(VectorRand() * 10 + dir * math.Rand(15, 20) + 1.05 * AddVel) particle:SetLifeTime(0) particle:SetDieTime(math.Rand(0.6, 0.7)) particle:SetStartAlpha(math.Rand(6, 10)) particle:SetEndAlpha(0) particle:SetStartSize(math.Rand(5, 7)) particle:SetEndSize(math.Rand(12, 14)) particle:SetRoll(math.rad(math.Rand(0, 360))) particle:SetRollDelta(math.Rand(-0.8, 0.8)) particle:SetLighting(true) particle:SetAirResistance(10) particle:SetGravity(Vector(0, 0, 60)) particle:SetColor(255, 255, 255) end end if TFA.GetGasEnabled() then for i = 0, 2 do local particle = emitter:Add("sprites/heatwave", self.vOffset + (dir * i)) if (particle) then particle:SetVelocity((dir * 25 * i) + 1.05 * AddVel) particle:SetLifeTime(0) particle:SetDieTime(math.Rand(0.05, 0.15)) particle:SetStartAlpha(math.Rand(200, 225)) particle:SetEndAlpha(0) particle:SetStartSize(math.Rand(3, 5)) particle:SetEndSize(math.Rand(8, 10)) particle:SetRoll(math.Rand(0, 360)) particle:SetRollDelta(math.Rand(-2, 2)) particle:SetAirResistance(5) particle:SetGravity(Vector(0, 0, 40)) particle:SetColor(255, 255, 255) end end end emitter:Finish() end function EFFECT:Think() return false end function EFFECT:Render() end
require "libstudent" print( "test lua access C++ class" ) local function main() --Student是个table, 调用create方法 local s = Student:create() --lua_gettop()=2 1:table, 2:xx s:setAge(100) s:print() s:setName("BeiJing") s:setAge(1234) s:print() end main()
local m = {} -- module local fileutil = require "fileutil" local SVN = "svn " local svn = SVN .. "--username %s --password %s --no-auth-cache --non-interactive " -- -- sourceCtxPath -- local function sourceCtxPath () local property = require "property" return property.sourceCtxPath or "" end -- -- redirectErrorToOutputStream -- local function redirectErrorToOutputStream () local property = require "property" return property.redirectErrorToOutputStream or "" end -- -- logCommand -- local function logCommand (command) local property = require "property" if property.debugRepo then ngx.log(ngx.ERR, command) -- DEBUG end end -- -- fileHistory -- local function fileHistory (username, password, fileName) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) fileName = fileutil.quoteCommandlineArgument(fileName) return string.format(svn .. [[log -v %s]] .. redirectErrorToOutputStream(), username, password, fileName) end function m.fileHistory (username, password, fileName) fileutil.noBackDirectory(fileName) local command = fileHistory(username, password, sourceCtxPath() .. fileName) logCommand(command) local revisions = {} local f = assert(io.popen(command, "r")) for line in f:lines() do local revision = line:match('^r(%d+)%s+') if revision then revisions[#revisions + 1] = { info = line, revision = revision } elseif #revisions > 0 and not line:find("----------", 1, true) and line ~= "" then revisions[#revisions].info = revisions[#revisions].info .. [[<br>]] .. line end end f:close() table.insert(revisions, 1, { info = "rHEAD | base copy", revision = "HEAD" }) table.insert(revisions, 1, { info = "rLOCAL | working copy", revision = "LOCAL" }) return revisions end -- -- status -- local function status (username, password, directoryName) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) directoryName = fileutil.quoteCommandlineArgument(directoryName) return string.format(svn .. [[status -u %s]] .. redirectErrorToOutputStream(), username, password, directoryName) end function m.status (username, password, directoryName) fileutil.noBackDirectory(directoryName) local command = status(username, password, sourceCtxPath() .. directoryName) logCommand(command) local statuses = {} local f = assert(io.popen(command, "r")) for line in f:lines() do local fileName = line:match('(%a?:?[/\\].*)') if fileName then local newFileName local i, j = fileName:find(sourceCtxPath(), 1, true) if i and (i <= j) then newFileName = fileName:sub(j + 1, #fileName) else newFileName = fileName end local revertRevisions = false local newLine local i = line:find(fileName, 1, true) if i then local fileStatus = line:sub(1, i - 1) newLine = fileStatus .. newFileName if fileStatus:find("*", 1, true) then revertRevisions = true end else newLine = line end statuses[#statuses + 1] = { info = newLine, oldRevision = "HEAD", newRevision = "LOCAL", fileName = newFileName, revertRevisions = revertRevisions } end end f:close() return statuses end -- -- logHistory -- local function logHistory (username, password, directoryName, limit) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) directoryName = fileutil.quoteCommandlineArgument(directoryName) fileutil.noCommandlineSpecialCharacters(limit) if limit then return string.format(svn .. [[log -v -l %s %s]] .. redirectErrorToOutputStream(), username, password, limit, directoryName) else return string.format(svn .. [[log -v %s]] .. redirectErrorToOutputStream(), username, password, directoryName) end end function m.logHistory (username, password, directoryName, limit) fileutil.noBackDirectory(directoryName) local command = logHistory(username, password, sourceCtxPath() .. directoryName, limit) logCommand(command) local f = assert(io.popen(command, "r")) local content = f:read("*all") f:close() return content end -- -- commitHistory -- local function commitHistory (username, password, directoryName, newRevision, oldRevision) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) directoryName = fileutil.quoteCommandlineArgument(directoryName) fileutil.noCommandlineSpecialCharacters(newRevision) fileutil.noCommandlineSpecialCharacters(oldRevision) return string.format(svn .. [[diff -r %s:%s %s]] .. redirectErrorToOutputStream(), username, password, oldRevision, newRevision, directoryName) end function m.commitHistory (username, password, directoryName, newRevision, oldRevision) fileutil.noBackDirectory(directoryName) local command = commitHistory(username, password, sourceCtxPath() .. directoryName, newRevision, oldRevision) logCommand(command) local f = assert(io.popen(command, "r")) local content = f:read("*all") f:close() return content, "Index: " end -- -- fileRevisionContent -- local function fileRevisionContent (username, password, revision, fileName) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) fileName = fileutil.quoteCommandlineArgument(fileName) fileutil.noCommandlineSpecialCharacters(revision) return string.format(svn .. [[cat -r %s %s]] .. redirectErrorToOutputStream(), username, password, revision, fileName) end function m.fileRevisionContent (username, password, revision, fileName) fileutil.noBackDirectory(fileName) local command = fileRevisionContent(username, password, revision, sourceCtxPath() .. fileName) logCommand(command) local f = assert(io.popen(command, "r")) local content = f:read("*all") f:close() return content end -- -- fileDiff -- local function fileDiff (username, password, oldRevision, newRevision, fileName) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) fileName = fileutil.quoteCommandlineArgument(fileName) fileutil.noCommandlineSpecialCharacters(oldRevision) fileutil.noCommandlineSpecialCharacters(newRevision) local command = string.format(svn .. [[diff -r %s:%s %s]] .. redirectErrorToOutputStream(), username, password, oldRevision, newRevision, fileName) if newRevision == "LOCAL" then command = string.format(svn .. [[diff -r %s %s]] .. redirectErrorToOutputStream(), username, password, oldRevision, fileName) end return command end function m.fileDiff (username, password, oldRevision, newRevision, fileName) fileutil.noBackDirectory(fileName) local command = fileDiff(username, password, oldRevision, newRevision, sourceCtxPath() .. fileName) logCommand(command) local f = assert(io.popen(command, "r")) local content = f:read("*all") f:close() return content end -- -- add -- local function add (username, password, path) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) path = fileutil.quoteCommandlineArgument(path) return string.format(SVN .. [[add --force %s]] .. redirectErrorToOutputStream(), path) end function m.add (username, password, path) fileutil.noBackDirectory(path) local command = add(username, password, sourceCtxPath() .. path) logCommand(command) local f = assert(io.popen(command, "r")) local content = f:read("*all") f:close() return content end -- -- delete -- local function delete (username, password, path) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) path = fileutil.quoteCommandlineArgument(path) return string.format(svn .. [[delete --force %s]] .. redirectErrorToOutputStream(), username, password, path) end function m.delete (username, password, path) fileutil.noBackDirectory(path) local command = delete(username, password, sourceCtxPath() .. path) logCommand(command) local f = assert(io.popen(command, "r")) local content = f:read("*all") f:close() return content end -- -- move -- local function move (username, password, oldName, newName) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) oldName = fileutil.quoteCommandlineArgument(oldName) newName = fileutil.quoteCommandlineArgument(newName) return string.format(svn .. [[move --force %s %s]] .. redirectErrorToOutputStream(), username, password, oldName, newName) end function m.move (username, password, oldName, newName) fileutil.noBackDirectory(oldName) fileutil.countBackDirectories(newName) -- only here is allowed to have back directory local command = move(username, password, sourceCtxPath() .. oldName, sourceCtxPath() .. newName) logCommand(command) local f = assert(io.popen(command, "r")) local content = f:read("*all") f:close() return content end -- -- commit -- local function commit (username, password, message, list) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) message = fileutil.quoteCommandlineArgument(message) local paths = "" for i=1, #list do fileutil.noBackDirectory(list[i]) local path = fileutil.quoteCommandlineArgument(sourceCtxPath() .. list[i]) paths = paths .. " " .. path end return string.format(svn .. [[commit -m %s %s]] .. redirectErrorToOutputStream(), username, password, message, paths) end function m.commit (username, password, message, list) local command = commit(username, password, message, list) logCommand(command) local f = assert(io.popen(command, "r")) local content = f:read("*all") f:close() return content end -- -- update -- local function update (username, password, revision, path) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) path = fileutil.quoteCommandlineArgument(path) fileutil.noCommandlineSpecialCharacters(revision) if revision then return string.format(svn .. [[update -r%s %s]] .. redirectErrorToOutputStream(), username, password, revision, path) else return string.format(svn .. [[update %s]] .. redirectErrorToOutputStream(), username, password, path) end end function m.update (username, password, revision, path) fileutil.noBackDirectory(path) local command = update(username, password, revision, sourceCtxPath() .. path) logCommand(command) local f = assert(io.popen(command, "r")) local content = f:read("*all") f:close() return content end -- -- revert -- local function revert (username, password, path, recursively) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) path = fileutil.quoteCommandlineArgument(path) fileutil.noCommandlineSpecialCharacters(recursively) if recursively then return string.format(SVN .. [[revert -R %s]] .. redirectErrorToOutputStream(), path) else return string.format(SVN .. [[revert %s]] .. redirectErrorToOutputStream(), path) end end function m.revert (username, password, path, recursively) fileutil.noBackDirectory(path) local command = revert(username, password, sourceCtxPath() .. path, recursively) logCommand(command) local f = assert(io.popen(command, "r")) local content = f:read("*all") f:close() return content end -- -- merge -- local function merge (username, password, fromRevision, toRevision, path) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) path = fileutil.quoteCommandlineArgument(path) fileutil.noCommandlineSpecialCharacters(fromRevision) fileutil.noCommandlineSpecialCharacters(toRevision) return string.format([[cd %s && ]] .. svn .. [[merge -r %s:%s .]] .. redirectErrorToOutputStream(), path, username, password, fromRevision, toRevision) end function m.merge (username, password, fromRevision, toRevision, path) fileutil.noBackDirectory(path) local command = merge(username, password, fromRevision, toRevision, sourceCtxPath() .. path) logCommand(command) local f = assert(io.popen(command, "r")) local content = f:read("*all") f:close() return content end -- -- refresh -- local function refresh (username, password, path) username = fileutil.quoteCommandlineArgument(username) password = fileutil.quoteCommandlineArgument(password) path = fileutil.quoteCommandlineArgument(path) return string.format(SVN .. [[cleanup %s]] .. redirectErrorToOutputStream(), path) end function m.refresh (username, password, path) fileutil.noBackDirectory(path) local command = refresh(username, password, sourceCtxPath() .. path) logCommand(command) local f = assert(io.popen(command, "r")) local content = f:read("*all") f:close() return content end return m -- return module
local tab = {} local idleTime = {} local paymentTimer local TIMER_HOUR = 3600000 local CHECK_TIMER = 5000 local jobToRanksCount = { [7] = {"Rescuer Man", "Pilot", "Farmer", "Trucker", "Lumberjack", "Trash Collector", "Diver", "Firefighter"}, [8] = {"Fisherman"}, [10] = {"Iron Miner"}, [11] = {"Taxi Driver"} } local paymentTab = { [6] = {[1] = 2, [2] = 5, [3] = 10, [4] = 25, [5] = 40, [6] = 60}, [7] = {[1] = 2, [2] = 3.5, [3] = 5, [4] = 12, [5] = 25, [6] = 35, [7] = 85}, [8] = {[1] = 1.5, [2] = 3, [3] = 5, [4] = 10, [5] = 25, [6] = 35, [7] = 80, [8] = 100}, [9] = {[1] = 1.5, [2] = 3, [3] = 5, [4] = 10, [5] = 25, [6] = 35, [7] = 80, [8] = 90, [9] = 100}, [11] = {[1] = 1.5, [2] = 3, [3] = 5, [4] = 10, [5] = 25, [6] = 35, [7] = 80, [8] = 90, [9] = 100, [10] = 120, [11] = 150} } function format( n ) local left,num,right = string.match(n,'^([^%d]*%d)(%d*)(.-)$') return left..(num:reverse():gsub('(%d%d%d)','%1,'):reverse())..right end function getJobRanksCount(job) for k, v in pairs(jobToRanksCount) do for key, value in pairs(v) do if (job == value) then return k end end end return false end function getRankPayment(plr) local occupation = getElementData(plr, "Occupation") if (getJobRanksCount(occupation)) then local rank, number = exports.CSGranks:getRank(plr, occupation) local ranksCount = getJobRanksCount(occupation) local money = paymentTab[ranksCount][number] return (money*1000) else return 5000 end end function isPartOfPayment(plr) for k, v in pairs(getElementsByType("player")) do if (k == plr) then return true end end return false end function initializeValues() tab = {} idleTime = {} for k, v in ipairs(getElementsByType("player")) do if (getTeamName(getPlayerTeam(v)) == "Civilian Workers") then table.insert(tab, v) idleTime[v] = 0 local x1, y1, z1 = getElementPosition(v) end end setTimer(function() for k, v in ipairs(tab) do if (getPlayerIdleTime(v) > 1250) then idleTime[v] = idleTime[v] + CHECK_TIMER end end end, CHECK_TIMER, TIMER_HOUR / CHECK_TIMER) end function getPlayerHourlyIdleTime(plr) return idleTime[plr] end function getHourlyPaymentDetail(plr, cmd) if (isTimer(paymentTimer)) then if (isPartOfPayment(plr)) then outputChatBox("Currently you've been idle for "..math.floor((idleTime[plr] / 1000) / 60).." minute(s).", plr, 0, 255, 0) else outputChatBox("You're not part of the next payment.", plr, 255, 0, 0) end local remaining, executesRemaining, totalExecutes = getTimerDetails(paymentTimer) outputChatBox(math.ceil((remaining / 1000) / 60).." minute(s) left for the next hourly civilian payment!", plr, 0, 255, 0) end end addCommandHandler("civpayment", getHourlyPaymentDetail) function startPaymentTimer() initializeValues() paymentTimer = setTimer(function() for k, v in ipairs(tab) do if (idleTime[v] < 600000) then local money = getRankPayment(v) givePlayerMoney(v, money) outputChatBox("You have been given $"..format(money),v, 0, 255, 0) end end initializeValues() end, TIMER_HOUR, 0) end addEvent("onPlayerJobChange", true) addEventHandler("onPlayerJobChange", root, function(newOcc, oldOcc, teamName) for k, v in ipairs(tab) do if (v == source) and (teamName ~= "Civilian Workers") then table.remove(tab, k) idleTime[source] = nil end end end ) addEventHandler("onPlayerQuit", root, function() for k, v in ipairs(tab) do if (v == source) then table.remove(tab, k) idleTime[source] = nil end end end ) addEventHandler("onResourceStart", resourceRoot, function() outputDebugString("Hourly civil payment is online") startPaymentTimer() end )
-- Copyright (C) 2018 The Dota IMBA Development Team -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Editors: -- -- Author: Shush -- Date: 28/07/2016 -- Editor: AltiV -- Date: 22/03/2020, and times before item_imba_skull_basher = item_imba_skull_basher or class({}) LinkLuaModifier("modifier_imba_skull_basher", "components/items/item_skull_basher", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_skull_basher_bash", "components/items/item_skull_basher", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_skull_basher_skull_crash", "components/items/item_skull_basher", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_skull_basher_skull_break", "components/items/item_skull_basher", LUA_MODIFIER_MOTION_NONE) function item_imba_skull_basher:GetIntrinsicModifierName() return "modifier_imba_skull_basher" end -- Modifier (stackable, grants stats bonuses) modifier_imba_skull_basher = modifier_imba_skull_basher or class({}) function modifier_imba_skull_basher:IsHidden() return true end function modifier_imba_skull_basher:IsPurgable() return false end function modifier_imba_skull_basher:RemoveOnDeath() return false end function modifier_imba_skull_basher:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_imba_skull_basher:DeclareFunctions() return { MODIFIER_PROPERTY_STATS_STRENGTH_BONUS, MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE, MODIFIER_EVENT_ON_ATTACK, MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL } end function modifier_imba_skull_basher:GetModifierBonusStats_Strength() if self:GetAbility() then return self:GetAbility():GetSpecialValueFor("bonus_strength") end end function modifier_imba_skull_basher:GetModifierPreAttack_BonusDamage() if self:GetAbility() then return self:GetAbility():GetSpecialValueFor("bonus_damage") end end function modifier_imba_skull_basher:OnAttack(keys) if self:GetAbility() and keys.attacker == self:GetParent() and keys.attacker:FindAllModifiersByName(self:GetName())[1] == self and self:GetAbility():IsCooldownReady() and not keys.attacker:IsIllusion() and not keys.target:IsBuilding() and not keys.target:IsOther() and not keys.attacker:HasModifier("modifier_monkey_king_fur_army_soldier") and not keys.attacker:HasModifier("modifier_monkey_king_fur_army_soldier_hidden") and not keys.attacker:HasItemInInventory("item_imba_abyssal_blade") then if self:GetParent():IsRangedAttacker() then if RollPseudoRandom(self:GetAbility():GetSpecialValueFor("bash_chance_ranged"), self) then self.bash_proc = true end else if RollPseudoRandom(self:GetAbility():GetSpecialValueFor("bash_chance_melee"), self) then self.bash_proc = true end end end end function modifier_imba_skull_basher:OnAttackLanded(keys) if self:GetAbility() and keys.attacker == self:GetParent() and self.bash_proc then self.bash_proc = false -- Make the ability go into cooldown self:GetAbility():UseResources(false, false, true) -- If the attacker is one of the forbidden heroes, do not proc the bash if IMBA_DISABLED_SKULL_BASHER == nil or not IMBA_DISABLED_SKULL_BASHER[keys.attacker:GetUnitName()] then keys.target:EmitSound("DOTA_Item.SkullBasher") keys.target:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_skull_basher_bash", {duration = self:GetAbility():GetSpecialValueFor("stun_duration") * (1 - keys.target:GetStatusResistance())}) end -- IMBAfication: Skull Crash -- If the target is not skull crashed yet, CRUSH IT! if not keys.target:HasModifier("modifier_imba_skull_basher_skull_crash") then keys.target:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_skull_basher_skull_crash", {duration = self:GetAbility():GetSpecialValueFor("skull_break_duration") * (1 - keys.target:GetStatusResistance())}) else -- Otherwise, it was ALREADY CRUSHED! BREAK IT!!!!!!!!!!!! BREAK IT!!!!!!!!!!!!!!! -- Consume skull crash modifier keys.target:RemoveModifierByName("modifier_imba_skull_basher_skull_crash") -- Apply BREAK! keys.target:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_skull_basher_skull_break", {duration = self:GetAbility():GetSpecialValueFor("actual_break_duration") * (1 - keys.target:GetStatusResistance())}) end end end function modifier_imba_skull_basher:GetModifierProcAttack_BonusDamage_Magical() if self:GetAbility() and self.bash_proc then return self:GetAbility():GetSpecialValueFor("bash_damage") end end -- Bash modifier modifier_imba_skull_basher_bash = modifier_imba_skull_basher_bash or class({}) function modifier_imba_skull_basher_bash:IsHidden() return false end function modifier_imba_skull_basher_bash:IsPurgeException() return true end function modifier_imba_skull_basher_bash:IsStunDebuff() return true end function modifier_imba_skull_basher_bash:CheckState() return {[MODIFIER_STATE_STUNNED] = true} end function modifier_imba_skull_basher_bash:GetEffectName() return "particles/generic_gameplay/generic_stunned.vpcf" end function modifier_imba_skull_basher_bash:GetEffectAttachType() return PATTACH_OVERHEAD_FOLLOW end function modifier_imba_skull_basher_bash:DeclareFunctions() return {MODIFIER_PROPERTY_OVERRIDE_ANIMATION} end function modifier_imba_skull_basher_bash:GetOverrideAnimation() return ACT_DOTA_DISABLED end -- Modifier responsible for showing that the skull has been broken - Next attack will break it for real! modifier_imba_skull_basher_skull_crash = modifier_imba_skull_basher_skull_crash or class({}) function modifier_imba_skull_basher_skull_crash:IsHidden() return false end function modifier_imba_skull_basher_skull_crash:IsPurgable() return true end function modifier_imba_skull_basher_skull_crash:IsDebuff() return true end -- Modifier responsible for showing BROKEN SKULLS MUHAHHAHA TARGET IS BROKEN PITY IT! modifier_imba_skull_basher_skull_break = modifier_imba_skull_basher_skull_break or class({}) function modifier_imba_skull_basher_skull_break:IsHidden() return false end function modifier_imba_skull_basher_skull_break:IsPurgable() return true end function modifier_imba_skull_basher_skull_break:IsDebuff() return true end function modifier_imba_skull_basher_skull_break:CheckState() return {[MODIFIER_STATE_PASSIVES_DISABLED] = true} end function modifier_imba_skull_basher_skull_break:OnCreated() if IsServer() then if not self:GetAbility() then self:Destroy() end end if IsServer() then local caster = self:GetCaster() local ability = self:GetAbility() local parent = self:GetParent() local particle_break = "particles/item/skull_basher/skull_basher.vpcf" local particle_break_fx = ParticleManager:CreateParticle(particle_break, PATTACH_ABSORIGIN_FOLLOW, parent) ParticleManager:SetParticleControl(particle_break_fx, 0, parent:GetAbsOrigin()) ParticleManager:ReleaseParticleIndex(particle_break_fx) end end
local process = require('process') local assert = require('assert') if (process.getgid) then console.log('gid', process.getgid()) console.log('uid', process.getuid()) end local tap = require('util/tap') local test = tap.test test("test hrtime", function() assert.equal(type(process.hrtime()), 'number') assert(process.hrtime()) end) test("test rootPath", function() assert.equal(type(process.rootPath), 'string') assert(process.rootPath) console.log(process.rootPath) console.log(process.now(), process.uptime()) end) test("test argv", function() assert.equal(type(process.argv), 'table') assert(process.argv) end) test("test arch", function() assert.equal(type(process.arch()), 'string') assert(process.arch()) end) test("test platform", function() assert.equal(type(process.platform()), 'string') assert(process.platform()) end) test("test cwd", function() assert.equal(type(process.cwd()), 'string') assert(process.cwd()) end) test("test execPath", function() assert.equal(type(process.execPath), 'string') assert(process.execPath) end) test("test pid", function() assert.equal(type(process.pid), 'number') assert(process.pid) end) test("test version", function() assert.equal(type(process.version), 'string') assert(process.version) end) test("test versions", function() assert.equal(type(process.versions), 'table') assert(process.versions.lua) assert(process.versions.uv) end) test("test title", function() console.log(process.title) console.log(process.isTTY) console.log(process.memoryUsage()) end) test("test stdin", function() assert.equal(type(process.stdin), 'table') end) test("test stdout", function() assert.equal(type(process.stdout), 'table') process.stdout:write("test stdout\r\n") end) test("test stderr", function() assert.equal(type(process.stderr), 'table') process.stderr:write("test stderr\r\n") end) test('signal usr1,usr2,hup', function(expect) local onHUP, onUSR1, onUSR2 if os.platform() == 'win32' then assert(true) return end function onHUP() print('sighup'); process:removeListener('sighup', onHUP) end function onUSR1() print('sigusr1'); process:removeListener('sigusr1', onUSR1) end function onUSR2() print('sigusr2'); process:removeListener('sigusr2', onUSR2) end process:on('sighup', expect(onHUP)) process:on('sigusr1', expect(onUSR1)) process:on('sigusr2', expect(onUSR2)) process.kill(process.pid, 'sighup') process.kill(process.pid, 'sigusr1') process.kill(process.pid, 'sigusr2') end) tap.run()
------------------------------------------------------ -- Screen identifier ------------------------------------------------------ SCREEN_OPERATOR_IDENTIFIER = "operator" ------------------------------------------------------ -- Digital input states ------------------------------------------------------ SCREEN_OPERATOR_DI_SELECT_NEXT = 0 SCREEN_OPERATOR_DI_SELECT_PREV = 1 SCREEN_OPERATOR_DI_SELECTED = 2 SCREEN_OPERATOR_DI_NOISE_BACK= 3 SCREEN_OPERATOR_DI_EXIT_APPLICATION = 4