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--[[ The contents of this file are subject to the Common Public Attribution License Version 1.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://ultimate-empire-at-war.com/cpal. The License is based on the Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover use of software over a computer network and provide for limited attribution for the Original Developer. In addition, Exhibit A has been modified to be consistent with Exhibit B. Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is Ultimate Empire at War. The Original Developer is the Initial Developer. The Initial Developer of the Original Code is the Ultimate Empire at War team. All portions of the code written by the Ultimate Empire at War team are Copyright (c) 2012. All Rights Reserved. ]] -- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/SpaceMode/FlankPlan.lua#3 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** * * * -- * * * * * -- * * * * * * * * -- * * *** ****** * ** **** *** * * * ***** * *** -- * ** * * * ** * ** ** * * * * ** ** ** * -- *** ***** * * * * * * * * ** * * * * -- * * * * * * * * * * * * * * * -- * * * * * * * * * * ** * * * * -- * ** * * ** * ** * * ** * * * * -- ** **** ** * **** ***** * ** *** * * -- * * * -- * * * -- * * * -- * * * * -- **** * * -- --///////////////////////////////////////////////////////////////////////////////////////////////// -- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- $File: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/SpaceMode/FlankPlan.lua $ -- -- Original Author: James Yarrow -- -- $Author: James_Yarrow $ -- -- $Change: 45952 $ -- -- $DateTime: 2006/06/09 16:00:52 $ -- -- $Revision: #3 $ -- --///////////////////////////////////////////////////////////////////////////////////////////////// require("pgevents") function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) AllowEngagedUnits = false MinContrastScale = 0.75 Category = "Destroy_Unit" TaskForce = { { "MainForce" ,"Corvette | Frigate | Capital | Super = 2,6" }, { "FlankForce" ,"Fighter = 1,4" } } ExecuteFlank = true flank_block = nil flank_dist = 1000.0 DebugMessage("%s -- Done Definitions", tostring(Script)) end function MainForce_Thread() DebugMessage("%s -- In MainForce_Thread.", tostring(Script)) ExecuteFlank = false BlockOnCommand(MainForce.Produce_Force()); QuickReinforce(PlayerObject, AITarget, MainForce, FlankForce) DebugMessage("MainForce constructed at stage area!") MainForce.Enable_Attack_Positioning(true) SetClassPriorities(MainForce, "Attack_Move") BlockOnCommand(MainForce.Attack_Move(AITarget, MainForce.Get_Self_Threat_Max())) DebugMessage("%s -- MainForce Done! Exiting Script!", tostring(Script)) ScriptExit() end function FlankForce_Thread() BlockOnCommand(FlankForce.Produce_Force()) QuickReinforce(PlayerObject, AITarget, FlankForce, MainForce) -- Parameters = target, direction ("left", "right", "front", "back"), minimum distance from target, threat tolerance flank_block = FlankForce.Prepare_Ambush(AITarget, "back", flank_dist, 500.0) if not flank_block then DebugMessage("Unable to reach BACK flank, trying right.") flank_block = FlankForce.Prepare_Ambush(AITarget, "right", flank_dist, 500.0) end if not flank_block then DebugMessage("Unable to reach RIGHT flank, trying right.") flank_block = FlankForce.Prepare_Ambush(AITarget, "left", flank_dist, 500.0) end if not flank_block then DebugMessage("Unable to reach a flank. Abandonning plan.") ScriptExit() end -- Try to stay in position to perform the flank while not ExecuteFlank do if flank_block.IsFinished() then if TestValid(AITarget) and FlankForce.Get_Distance(AITarget) < flank_dist then DebugMessage("%s -- Attempting to stay out of range and safe.", tostring(Script)) FlankForce.Move_To(Project_By_Unit_Range(AITarget.Get_Game_Object(), FlankForce), FlankForce.Get_Self_Threat_Max()) end end Sleep(5) end BlockOnCommand(FlankForce.Attack_Target(AITarget)) FlankForce.Enable_Attack_Positioning(false) ScriptExit() end function MainForce_No_Units_Remaining() DebugMessage("%s -- All units dead or non-buildable. Abandonning plan.", tostring(Script)) ScriptExit() end function MainForce_Original_Target_Destroyed() DebugMessage("%s -- Target destroyed! Exiting Script.", tostring(Script)) ScriptExit() end function MainForce_Target_In_Range() ExecuteFlank = true MainForce.Enable_Attack_Positioning(true) end function FlankForce_Target_In_Range() FlankForce.Enable_Attack_Positioning(true) end function FlankForce_Original_Target_Destroyed() ScriptExit() end
local drawableNinePatch = require("structs.drawable_nine_patch") local drawableSprite = require("structs.drawable_sprite") -- Some of this plugin is copy-pasted from MaxHelpingHand's Flag Switch Gates -- https://github.com/max4805/MaxHelpingHand/blob/master/Loenn/entities/flagSwitchGate.lua local dashGateBlock = {} dashGateBlock.name = "SorbetHelper/DashGateBlock" dashGateBlock.depth = 0 dashGateBlock.nodeLimits = {1, 1} dashGateBlock.nodeLineRenderType = "line" dashGateBlock.minimumSize = {16, 16} dashGateBlock.placements = {} local textures = { "block", "mirror", "temple", "stars" } for i, texture in ipairs(textures) do dashGateBlock.placements[i] = { name = texture, data = { width = 16, height = 16, blockSprite = texture, iconSprite = "SorbetHelper/gateblock/dash/icon", inactiveColor = "F86593", activeColor = "FFFFFF", finishColor = "62A1F5", shakeTime = 0.5, moveTime = 1.8, moveEased = true, moveSound = "event:/game/general/touchswitch_gate_open", finishedSound = "event:/game/general/touchswitch_gate_finish", allowWavedash = false, dashCornerCorrection = false, persistent = false, smoke = true, linked = false, linkTag = "" } } end dashGateBlock.fieldOrder = {"x", "y", "width", "height", "inactiveColor", "activeColor", "finishColor", "moveSound", "finishedSound", "shakeTime", "moveTime", "moveEased", "blockSprite", "iconSprite", "allowWavedash", "dashCornerCorrection", "smoke", "persistent", "linked", "linkTag"} dashGateBlock.fieldInformation = { inactiveColor = { fieldType = "color" }, activeColor = { fieldType = "color" }, finishColor = { fieldType = "color" } } local ninePatchOptions = { mode = "fill", borderMode = "repeat", fillMode = "repeat" } local frameTexture = "objects/switchgate/%s" local middleTexture = "objects/SorbetHelper/gateblock/dash/icon00" function dashGateBlock.sprite(room, entity) local x, y = entity.x or 0, entity.y or 0 local width, height = entity.width or 24, entity.height or 24 local blockSprite = entity.blockSprite or "block" local frame = string.format(frameTexture, blockSprite) local ninePatch = drawableNinePatch.fromTexture(frame, ninePatchOptions, x, y, width, height) local middleSprite = drawableSprite.fromTexture(middleTexture, entity) local sprites = ninePatch:getDrawableSprite() middleSprite:addPosition(math.floor(width / 2), math.floor(height / 2)) table.insert(sprites, middleSprite) return sprites end return dashGateBlock
local Dta = select(2, ...) Dta.copa_ui = {} ------------------------------- -- BUILD THE DIMENSIONTOOLS COPY/PASTE WINDOW ------------------------------- local CopyPasteWindowSettings = { WIDTH = 325, HEIGHT = 260, CLOSABLE = true, MOVABLE = true, POS_X = "CopyPastewindowPosX", POS_Y = "CopyPastewindowPosY" } function Dta.copa_ui.buildCopyPasteWindow() local x = Dta.settings.get("CopyPastewindowPosX") local y = Dta.settings.get("CopyPastewindowPosY") local newWindow = Dta.ui.Window.Create("CopyPastewindow", Dta.ui.context, Dta.Locale.Titles.CopyPaste, CopyPasteWindowSettings.WIDTH, CopyPasteWindowSettings.HEIGHT, x, y, CopyPasteWindowSettings.CLOSABLE, CopyPasteWindowSettings.MOVABLE, Dta.copa_ui.hideCopyPastewindow, Dta.ui.WindowMoved ) newWindow.settings = CopyPasteWindowSettings local CopyPastewindow = newWindow.content CopyPastewindow.background2 = UI.CreateFrame("Texture", "CopyPasteWindowBackground2", CopyPastewindow) CopyPastewindow.background2:SetPoint("BOTTOMCENTER", CopyPastewindow, "BOTTOMCENTER") CopyPastewindow.background2:SetWidth(CopyPasteWindowSettings.WIDTH) CopyPastewindow.background2:SetHeight(80) CopyPastewindow.background2:SetAlpha(0.3) CopyPastewindow.background2:SetTexture("Rift", "dimensions_tools_header.png.dds") CopyPastewindow.background2:SetLayer(5) ------------------------------- --ITEM DETAILS ------------------------------- CopyPastewindow.copyPaste = Dta.ui.createFrame("copyPaste", CopyPastewindow, 10, 5, CopyPastewindow:GetWidth()-20, CopyPastewindow:GetHeight()-20) CopyPastewindow.copyPaste:SetLayer(30) --CopyPastewindow.copyPaste:SetBackgroundColor(1, 0, 0, 0.5) --Debug CopyPastewindow.copyPaste.copyBtn = Dta.ui.createButton("copyBtn", CopyPastewindow.copyPaste, 0, 215, nil, nil, Dta.Locale.Buttons.Copy, nil, Dta.copa.copyButtonClicked) CopyPastewindow.copyPaste.pasteBtn = Dta.ui.createButton("pasteBtn", CopyPastewindow.copyPaste, 165, 215, nil, nil, Dta.Locale.Buttons.Paste, nil, Dta.copa.pasteButtonClicked) CopyPastewindow.copyPaste.offsetLabel1 = Dta.ui.createText("copyPasteOffsetLabel1", CopyPastewindow.copyPaste, 37, 0, Dta.Locale.Text.Offset, 11) CopyPastewindow.copyPaste.offsetLabel2 = Dta.ui.createText("copyPasteOffsetLabel3", CopyPastewindow.copyPaste, 157, 0, Dta.Locale.Text.Offset, 11) CopyPastewindow.copyPaste.offsetLabel3 = Dta.ui.createText("copyPasteOffsetLabel4", CopyPastewindow.copyPaste, 237, 57, Dta.Locale.Text.Offset, 11) CopyPastewindow.copyPaste.x = Dta.ui.createCheckbox("copyPasteX", CopyPastewindow.copyPaste, 0, 15, "X", true, {1, 0, 0, 1}) CopyPastewindow.copyPaste.y = Dta.ui.createCheckbox("copyPasteY", CopyPastewindow.copyPaste, 0, 40, "Y", true, {0, 1, 0, 1}) CopyPastewindow.copyPaste.z = Dta.ui.createCheckbox("copyPasteZ", CopyPastewindow.copyPaste, 0, 65, "Z", true, {0, 1, 1, 1}) CopyPastewindow.copyPaste.pitch = Dta.ui.createCheckbox("copyPastePitch", CopyPastewindow.copyPaste, 100, 15, Dta.Locale.Text.Pitch, true, {1, 0, 0, 1}) CopyPastewindow.copyPaste.yaw = Dta.ui.createCheckbox("copyPasteYaw", CopyPastewindow.copyPaste, 100, 40, Dta.Locale.Text.Yaw, true, {0, 1, 0, 1}) CopyPastewindow.copyPaste.roll = Dta.ui.createCheckbox("copyPasteRoll", CopyPastewindow.copyPaste, 100, 65, Dta.Locale.Text.Roll, true, {0, 1, 1, 1}) CopyPastewindow.copyPaste.scale = Dta.ui.createCheckbox("copyPasteScale", CopyPastewindow.copyPaste, 220, 15, Dta.Locale.Text.Scale, true) CopyPastewindow.copyPaste.xOffset = Dta.ui.createTextfield("copyPasteXOffset", CopyPastewindow.copyPaste, 35, 15, 50) CopyPastewindow.copyPaste.yOffset = Dta.ui.createTextfield("copyPasteYOffset", CopyPastewindow.copyPaste, 35, 40, 50) CopyPastewindow.copyPaste.zOffset = Dta.ui.createTextfield("copyPasteZOffset", CopyPastewindow.copyPaste, 35, 65, 50) CopyPastewindow.copyPaste.pitchOffset = Dta.ui.createTextfield("copyPastePitchOffset", CopyPastewindow.copyPaste, 155, 15, 45) CopyPastewindow.copyPaste.yawOffset = Dta.ui.createTextfield("copyPasteYawOffset", CopyPastewindow.copyPaste, 155, 40, 45) CopyPastewindow.copyPaste.rollOffset = Dta.ui.createTextfield("copyPasteRollOffset", CopyPastewindow.copyPaste, 155, 65, 45) CopyPastewindow.copyPaste.scaleOffset = Dta.ui.createTextfield("copyPasteScaleOffset", CopyPastewindow.copyPaste, 235, 40, 45) CopyPastewindow.copyPaste.multiplyOffsets = Dta.ui.createCheckbox("copyPasteMultiplyOffsets", CopyPastewindow.copyPaste, 0, 95, Dta.Locale.Text.OffsetMultiItems, false, nil, Dta.copa.CopaOffsetChanged) --CopyPastewindow.copyPaste.multiplyOffsets:SetVisible(true) CopyPastewindow.copyPaste.NewItemNrLabel = Dta.ui.createText("copyPasteNewItemLabel", CopyPastewindow.copyPaste, 170, 93, Dta.Locale.Text.NrItems, 14) CopyPastewindow.copyPaste.NewItemNrLabel:SetVisible(false) CopyPastewindow.copyPaste.NewItemNr = Dta.ui.createTextfield("copyPasteNewItemNr", CopyPastewindow.copyPaste, 260, 95, 40) CopyPastewindow.copyPaste.NewItemNr:SetVisible(false) CopyPastewindow.copyPaste.flickerReduce = Dta.ui.createCheckbox("copyPasteFlickerReduce", CopyPastewindow.copyPaste, 0, 120, Dta.Locale.Text.FlickerReduce, false, nil, Dta.copa.FlickerRedChanged) CopyPastewindow.copyPaste.flickerAmplitude = Dta.ui.createTextfield("copyPasteFlickerAmp", CopyPastewindow.copyPaste, 170, 120, 50, "0.001") CopyPastewindow.copyPaste.flickerAmplitude:SetVisible(false) CopyPastewindow.copyPaste.SelectionPivot = Dta.ui.createCheckbox("copyPasteSelPivot", CopyPastewindow.copyPaste, 0, 145, Dta.Locale.Text.SelectionPivot, false, nil, Dta.copa.PivotChanged) CopyPastewindow.copyPaste.pickPivotBtn = Dta.ui.createButton("pickPivotBtn", CopyPastewindow.copyPaste, 165, 140, nil, nil, Dta.Locale.Buttons.Pick, nil, Dta.copa.pickButtonClicked) CopyPastewindow.copyPaste.pickPivotBtn:SetVisible(false) CopyPastewindow.copyPaste.NewItem = Dta.ui.createCheckbox("copyPasteNewItem", CopyPastewindow.copyPaste, 0, 170, Dta.Locale.Text.UseNewItems, false, nil, Dta.copa.CopaNewItemChanged) CopyPastewindow.copyPaste.Bags = Dta.ui.createCheckbox("copyPasteBags", CopyPastewindow.copyPaste, 15, 195, Dta.Locale.Text.Bags, true, nil) CopyPastewindow.copyPaste.Bags:SetVisible(false) CopyPastewindow.copyPaste.Bank = Dta.ui.createCheckbox("copyPasteBank", CopyPastewindow.copyPaste, 120, 195, Dta.Locale.Text.BankBags, false, nil) CopyPastewindow.copyPaste.Bank:SetVisible(false) Dta.ui.AddFocusCycleElement(CopyPastewindow, CopyPastewindow.copyPaste.xOffset) Dta.ui.AddFocusCycleElement(CopyPastewindow, CopyPastewindow.copyPaste.yOffset) Dta.ui.AddFocusCycleElement(CopyPastewindow, CopyPastewindow.copyPaste.zOffset) Dta.ui.AddFocusCycleElement(CopyPastewindow, CopyPastewindow.copyPaste.pitchOffset) Dta.ui.AddFocusCycleElement(CopyPastewindow, CopyPastewindow.copyPaste.yawOffset) Dta.ui.AddFocusCycleElement(CopyPastewindow, CopyPastewindow.copyPaste.rollOffset) Dta.ui.AddFocusCycleElement(CopyPastewindow, CopyPastewindow.copyPaste.scaleOffset) CopyPastewindow:EventAttach(Event.UI.Input.Key.Down.Dive, Dta.ui.FocusCycleCallback, "CoPaWindow_TabFocusCycle") -- TODO: temp fix for new window hierarchy newWindow.copyPaste = CopyPastewindow.copyPaste return newWindow end -- Show the toolbox window function Dta.copa_ui.showCopyPastewindow(copa_window) copa_window:SetVisible(true) end -- Hide the toolbox window function Dta.copa_ui.hideCopyPastewindow(copa_window) copa_window:SetVisible(false) copa_window:ClearKeyFocus() end Dta.RegisterTool("CoPa", Dta.copa_ui.buildCopyPasteWindow, Dta.copa_ui.showCopyPastewindow, Dta.copa_ui.hideCopyPastewindow)
local Log = 'https://discord.com/api/webhooks/808645189396463646/HQJ2NByd16rA58dPtZrok4nYZrBxMMAofulNKi1WFENnXQES6DuWSfuk4TG0GKLWBiyi' RegisterServerEvent('Fuckmedaddy:log') AddEventHandler('Fuckmedaddy:log', function(pedId) local _source = source local name = GetPlayerName(_source) local targetName = GetPlayerName(pedId) PerformHttpRequest(Log, function(err, text, headers) end, 'POST', json.encode({embeds={{title="__**Aim Logi**__",description="\nPlayer name: "..name.. "`[".._source.."]`\nIs aiming: "..targetName.." `["..pedId.."]`",color=16711680}}}), { ['Content-Type'] = 'application/json' }) end)
----------------------------------- -- Area: Windurst Waters -- NPC: Ahyeekih -- Only sells when Windurst controls Kolshushu -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/events/harvest_festivals") local ID = require("scripts/zones/Windurst_Waters/IDs"); require("scripts/globals/conquest"); require("scripts/globals/shop"); ----------------------------------- function onTrade(player,npc,trade) onHalloweenTrade(player,trade,npc); end; function onTrigger(player,npc) local RegionOwner = GetRegionOwner(tpz.region.KOLSHUSHU); if (RegionOwner ~= tpz.nation.WINDURST) then player:showText(npc,ID.text.AHYEEKIH_CLOSED_DIALOG); else player:showText(npc,ID.text.AHYEEKIH_OPEN_DIALOG); local stock = { 4503, 184, -- Buburimu Grape 1120, 1620, -- Casablanca 4359, 220, -- Dhalmel Meat 614, 72, -- Mhaura Garlic 4445, 40 -- Yagudo Cherry } tpz.shop.general(player, stock, WINDURST); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) end;
local AS = unpack(AddOnSkins) if not AS:CheckAddOn('Ludwig') then return end function AS:Ludwig() hooksecurefunc(Ludwig, 'ToggleSearchFrame', function() if LudwigFrame.isSkinned then return end -- Main frame AS:SkinFrame(LudwigFrame) LudwigFrame:SetHeight(456) LudwigFrame:SetWidth(360) LudwigFrame:SetMovable(true) LudwigFrame:EnableMouse(true) LudwigFrame:RegisterForDrag('LeftButton') LudwigFrame:SetScript('OnDragStart', LudwigFrame.StartMoving) LudwigFrame:SetScript('OnDragStop', LudwigFrame.StopMovingOrSizing) AS:SkinCloseButton(LudwigFrameCloseButton, true) -- Search box AS:SkinEditBox(LudwigFramesearch) LudwigFramesearch:SetPoint('TOPLEFT', 58, -44) -- iLevel boxes AS:SkinEditBox(LudwigFrameminLevel) local LudwigFrameHyphenText = select(7, LudwigFrame:GetRegions()) LudwigFrameHyphenText:SetPoint('LEFT', LudwigFrameminLevel, 'RIGHT', 4, 0) AS:SkinEditBox(LudwigFramemaxLevel) -- Reset button local LudwigFrameResetButton = select(5, LudwigFrame:GetChildren()) AS:Desaturate(LudwigFrameResetButton) -- Scroll frame and scroll bar AS:SkinFrame(LudwigFrameScrollFrame, 'Default') LudwigFrameScrollFrame:ClearAllPoints() LudwigFrameScrollFrame:SetPoint('TOPLEFT', 20, -78) LudwigFrameScrollFrame:SetHeight(330) LudwigFrameScrollFrame:SetWidth(300) AS:SkinScrollBar(LudwigFrameScrollFrameScrollBar) -- Dropdown boxes (Needs work on dropdown lists positions) AS:SkinDropDownBox(LudwigFrameQuality) LudwigFrameQuality:ClearAllPoints() LudwigFrameQuality:SetPoint('BOTTOMLEFT', 35, 4) LudwigFrameQuality:SetWidth(90) AS:SkinDropDownBox(LudwigFrameCategory) LudwigFrameCategory:ClearAllPoints() LudwigFrameCategory:SetPoint('BOTTOMLEFT', LudwigFrameQuality, 'BOTTOMRIGHT', -20, 0) LudwigFrameCategory:SetWidth(200) LudwigFrame.isSkinned = true end) end AS:RegisterSkin('Ludwig', AS.Ludwig)
CONFIG_PATH = os.getenv("HOME") .. "/.config/nvim" DATA_PATH = vim.fn.stdpath("data") CACHE_PATH = vim.fn.stdpath("cache") TERMINAL = vim.fn.expand("$TERMINAL") USER = vim.fn.expand("$USER") O = { keys = { leader_key = "space" }, colorscheme = "nord", line_wrap_cursor_movement = true, transparent_window = false, format_on_save = true, lint_on_save = true, vsnip_dir = os.getenv("HOME") .. "/.config/snippets", treesitter = { ensure_installed = { "bash", "css", "dockerfile", "html", "go", "lua", "java", "javascript", "json", "php", "python", "typescript", "vue", "yaml", }, ignore_install = { "haskell" }, highlight = { enabled = true }, playground = { enabled = true }, rainbow = { enabled = false }, }, default_options = { backup = false, -- creates a backup file clipboard = "unnamedplus", -- allows neovim to access the system clipboard cmdheight = 2, -- more space in the neovim command line for displaying messages colorcolumn = "99999", -- fixes indentline for now completeopt = { "menuone", "noselect" }, conceallevel = 0, -- so that `` is visible in markdown files fileencoding = "utf-8", -- the encoding written to a file foldmethod = "manual", -- folding, set to "expr" for treesitter based foloding foldexpr = "", -- set to "nvim_treesitter#foldexpr()" for treesitter based folding guifont = "monospace:h17", -- the font used in graphical neovim applications hidden = true, -- required to keep multiple buffers and open multiple buffers hlsearch = true, -- highlight all matches on previous search pattern ignorecase = true, -- ignore case in search patterns mouse = "a", -- allow the mouse to be used in neovim pumheight = 10, -- pop up menu height showmode = false, -- we don't need to see things like -- INSERT -- anymore showtabline = 2, -- always show tabs smartcase = true, -- smart case smartindent = true, -- make indenting smarter again splitbelow = true, -- force all horizontal splits to go below current window splitright = true, -- force all vertical splits to go to the right of current window swapfile = false, -- creates a swapfile termguicolors = true, -- set term gui colors (most terminals support this) timeoutlen = 100, -- time to wait for a mapped sequence to complete (in milliseconds) title = true, -- set the title of window to the value of the titlestring -- opt.titlestring = "%<%F%=%l/%L - nvim" -- what the title of the window will be set to undodir = CACHE_PATH .. "/undo", -- set an undo directory undofile = true, -- enable persisten undo updatetime = 300, -- faster completion writebackup = false, -- if a file is being edited by another program (or was written to file while editing with another program), it is not allowed to be edited expandtab = true, -- convert tabs to spaces shiftwidth = 2, -- the number of spaces inserted for each indentation tabstop = 2, -- insert 2 spaces for a tab cursorline = true, -- highlight the current line number = true, -- set numbered lines relativenumber = false, -- set relative numbered lines numberwidth = 4, -- set number column width to 2 {default 4} signcolumn = "yes", -- always show the sign column, otherwise it would shift the text each time wrap = true, -- display lines as one long line spell = false, spelllang = "en", scrolloff = 8, -- is one of my fav sidescrolloff = 8, }, lsp = { diagnostics = { virtual_text = { prefix = "", spacing = 0 }, signs = true, underline = true, }, document_highlight = true, popup_border = "single", default_keybinds = true, on_attach_callback = nil, ensure_installed = { "bashls", "cssls", "dockerls", "efm", "html", "gopls", "sumneko_lua", "jdtls", "kotlin_language_server", "tsserver", "jsonls", "intelephense", "pyright", "vuels", "yamlls", "lemminx", "vimls" }, }, disabled_built_ins = { "netrw", "netrwPlugin", "netrwSettings", "netrwFileHandlers", "gzip", "zip", "zipPlugin", "tar", "tarPlugin", "getscript", "getscriptPlugin", "vimball", "vimballPlugin", "2html_plugin", "logipat", "rrhelper", "spellfile_plugin", "matchit", }, plugin = { lspinstall = {}, telescope = {}, cmp = {}, autopairs = {}, treesitter = {}, formatter = {}, lint = {}, nvimtree = {}, gitsigns = {}, which_key = {}, comment = {}, rooter = {}, galaxyline = {}, bufferline = {}, dap = {}, dashboard = {}, terminal = {}, zen = {}, }, -- TODO: refactor for tree auto_close_tree = 0, nvim_tree_disable_netrw = 0, database = { save_location = "~/.config/lunarvim_db", auto_execute = 1 }, -- TODO: just using mappings (leader mappings) user_which_key = {}, user_plugins = { -- use lv-config.lua for this not put here }, user_autocommands = { { "FileType", "qf", "set nobuflisted" } }, formatters = { filetype = {} }, -- TODO move all of this into lang specific files, only require when using lang = { efm = {}, emmet = { active = false }, svelte = {}, tailwindcss = { active = false, filetypes = { "html", "css", "scss", "javascript", "javascriptreact", "typescript", "typescriptreact", }, }, tsserver = { -- @usage can be 'eslint' or 'eslint_d' linter = "", diagnostics = { virtual_text = { spacing = 0, prefix = "" }, signs = true, underline = true, }, formatter = { exe = "prettier", args = {} }, }, }, } local function safe_require_config(module) local present, conf = pcall(require, module) if not present then return end pcall(conf.config) end safe_require_config("lang.clang") safe_require_config("lang.clojure") safe_require_config("lang.cmake") safe_require_config("lang.cs") safe_require_config("lang.css") safe_require_config("lang.dart") safe_require_config("lang.dockerfile") safe_require_config("lang.elixir") safe_require_config("lang.elm") safe_require_config("lang.go") safe_require_config("lang.graphql") safe_require_config("lang.html") safe_require_config("lang.java") safe_require_config("lang.json") safe_require_config("lang.julia") safe_require_config("lang.kotlin") safe_require_config("lang.lua") safe_require_config("lang.php") safe_require_config("lang.python") safe_require_config("lang.r") safe_require_config("lang.ruby") safe_require_config("lang.rust") safe_require_config("lang.sh") safe_require_config("lang.scala") safe_require_config("lang.svelte") safe_require_config("lang.swift") safe_require_config("lang.terraform") safe_require_config("lang.tex") safe_require_config("lang.vim") safe_require_config("lang.vue") safe_require_config("lang.yaml") safe_require_config("lang.zig") safe_require_config("lang.zsh")
aurum.magic = {} b.dofile("doc.lua") b.dodir("rituals") b.dodir("spells")
local gears = require("gears") -- Theme handling library local beautiful = require("beautiful") -- Themes define colours, icons, and wallpapers beautiful.init("/home/hegza/.config/awesome/themes/zenburn/theme.lua") -- {{{ Wallpaper on all screens if beautiful.wallpaper_space then for s = 1, screen.count() do gears.wallpaper.maximized(beautiful.wallpaper_space, s, true) end end -- }}}
local fn = vim.fn local packer_install_dir = fn.stdpath("data") .. "/site/pack/packer/start/packer.nvim" local plug_url_format = "" plug_url_format = "https://github.com/%s" local packer_repo = string.format(plug_url_format, "wbthomason/packer.nvim") local install_cmd = string.format("10split |term git clone --depth=1 %s %s", packer_repo, packer_install_dir) -- Auto-install packer in case it hasn't been installed. if fn.glob(packer_install_dir) == "" then vim.api.nvim_echo({{"Installing packer.nvim", "Type"}}, true, {}) vim.cmd(install_cmd) vim.cmd("packadd packer.nvim") end vim.cmd [[packadd packer.nvim]] local packer = require("packer") packer.init { display = { open_fn = function() return require("packer.util").float {border = "single"} end, prompt_border = "single" }, git = { clone_timeout = 600 }, auto_clean = true, compile_on_sync = true } packer.startup( function() -- Packer can manage itself use { "wbthomason/packer.nvim" } use { "neovim/nvim-lspconfig", event = "BufReadPre", config = function() require "plugin-config.lsp" end } use { "williamboman/nvim-lsp-installer", after = "nvim-lspconfig", config = function() require "plugin-config.lsp-servers" end } use { "rafamadriz/friendly-snippets", event = "InsertEnter" } use { "hrsh7th/nvim-cmp", after = "friendly-snippets", config = function() require "plugin-config.nvim-cmp" end } use { "L3MON4D3/LuaSnip", wants = "friendly-snippets", after = "nvim-cmp", config = function() require "plugin-config.luasnip" end } use { "saadparwaiz1/cmp_luasnip", after = "LuaSnip" } use { "hrsh7th/cmp-nvim-lua", after = "cmp_luasnip" } use { "hrsh7th/cmp-nvim-lsp", after = "cmp-nvim-lua" } use { "hrsh7th/cmp-buffer", after = "cmp-nvim-lsp" } use { "hrsh7th/cmp-path", after = "cmp-buffer" } -------------------------------------- use { "kyazdani42/nvim-web-devicons" } use { "lewis6991/gitsigns.nvim", after = "plenary.nvim", event = "BufRead", config = function() require "plugin-config.gitsigns" end } use { "folke/trouble.nvim", event = "BufRead", config = function() require "plugin-config.trouble" end, setup = function() require("plugin-map").trouble() end } use { "nvim-treesitter/nvim-treesitter", run = ":TSUpdate", config = function() require "plugin-config.treesitter" end } use { "onsails/lspkind-nvim", event = "InsertEnter", config = function() require("lspkind").init() end } use { "SmiteshP/nvim-gps", after = "nvim-web-devicons", config = function() require "plugin-config.nvim-gps" end } use { "feline-nvim/feline.nvim", after = "nvim-gps", config = function() require "plugin-config.feline" end } use { "nvim-lua/plenary.nvim" } use { "nvim-lua/popup.nvim", after = "plenary.nvim" } use { "nvim-telescope/telescope.nvim", config = function() require "plugin-config.telescope" end, setup = function() require("plugin-map").telescope() end } use { "kyazdani42/nvim-tree.lua", cmd = {"NvimTreeToggle", "NvimTreeFocus"}, config = function() require "plugin-config.nvim-tree" end, setup = function() require("plugin-map").nvimtree() end } use { "lukas-reineke/indent-blankline.nvim", config = function() require "plugin-config.indent-blankline" end, event = {"BufReadPre", "BufNewFile"} } use { "ray-x/lsp_signature.nvim", after = "nvim-lspconfig", config = function() require("plugin-config.lsp-sign") end } use { "glepnir/dashboard-nvim", event = "BufWinEnter", config = function() require "plugin-config.dashboard" end } use { "folke/which-key.nvim", event = "BufWinEnter", config = function() require("which-key").setup {} end } use { "windwp/nvim-autopairs", after = "nvim-cmp", config = function() require "plugin-config.autopairs" end } use { "numToStr/Comment.nvim", event = "BufReadPre", config = function() require("Comment").setup() end } use { "liuchengxu/vista.vim", event = {"BufRead", "BufNewFile"}, config = function() require "plugin-config.vista" end, setup = function() require("plugin-map").vista() end } use { "ggandor/lightspeed.nvim", event = "BufReadPre", config = function() require "plugin-config.lightspeed" end } use { "ellisonleao/gruvbox.nvim", event = "VimEnter", config = [[vim.cmd('colorscheme gruvbox')]] } use { "ray-x/go.nvim", event = "VimEnter", config = function() require "plugin-config.nvim-go" end, requires = { "ray-x/guihua.lua", run = "cd lua/fzy && make" } } end )
module(..., package.seeall) function onCreate(params) view = View { scene = scene, } scroller = Scroller { parent = view, layout = VBoxLayout { align = {"center", "center"}, padding = {10, 10, 10, 10}, gap = {10, 10}, }, } for i = 1, 50 do Button { parent = scroller, text = "test" .. i, } end end function onDestroy() end
Class = require 'lib/class' Timer = require 'lib/timer' Signal = require 'lib/signal' Camera = require 'lib/camera' require 'src/constants' require 'src/util' require 'src/StateMachine' require 'src/Animation' require 'src/Target' require 'src/Lockpick' require 'src/Lock' require 'src/TensionWrench' require 'src/ProgressBar' -- States require 'src/states/BaseState' require 'src/states/StartState' require 'src/states/PlayState' require 'src/states/PauseState' require 'src/states/VictoryState' require 'src/states/GameOverState'
-- sourcing config files. require("settings") require("plugins") require("maps") require("theme") require("user_settings")
-------------------------------------------------------------------------------- --<[ Модуль GUI ]>-------------------------------------------------------------- -------------------------------------------------------------------------------- GUI = { screenSize = { x = 0; y = 0; }; browser = nil; --guiBrowserElement = nil; overlay = nil; cursor = { x = 0; y = 0; }; _guiSize = { width = 0; height = 0; scale = 1; }; eventHandlers = {}; toolTip = nil; guiKeyCodeToName = {}; -- Заполняется при инициализации, берет данные из ARR.guiKeyCodes init = function() -- Инициализация массивов "код - название" для кнопок GUI GUI.guiKeyCodeToName = { codeToName = ARR.guiKeyCodes; nameToCode = {}; }; for c, n in pairs( ARR.guiKeyCodes ) do GUI.guiKeyCodeToName.nameToCode[ n ] = c end -- Создание браузера и загрузка GUI GUI.screenSize.x, GUI.screenSize.y = guiGetScreenSize() GUI.overlay = guiCreateStaticImage( 0, 0, GUI.screenSize.x, GUI.screenSize.y, "client/data/gui/img/transparent.png", false ) --GUI.guiBrowserElement = guiCreateBrowser( 0, 0, GUI.screenSize.x, GUI.screenSize.y, true, true, false, GUI.overlay ) --GUI.browser = guiGetBrowser( GUI.guiBrowserElement ) GUI._guiSize.scale = CFG.graphics.guiScale if ( CFG.graphics.guiScale ~= 1 ) then GUI._guiSize.width, GUI._guiSize.height = GUI.screenSize.x / CFG.graphics.guiScale, GUI.screenSize.y / CFG.graphics.guiScale local aspect = GUI._guiSize.width / GUI._guiSize.height if ( GUI._guiSize.width < 960 ) then GUI._guiSize.width = 960 GUI._guiSize.height = GUI._guiSize.width / aspect GUI._guiSize.scale = GUI.screenSize.x / GUI._guiSize.width end GUI.browser = createBrowser( GUI._guiSize.width, GUI._guiSize.height, true, true ) else GUI._guiSize.width, GUI._guiSize.height = GUI.screenSize.x, GUI.screenSize.y GUI.browser = createBrowser( GUI.screenSize.x, GUI.screenSize.y, true, true ) end Main.setModuleLoaded( "GUI", 0.3 ) addEventHandler( "onClientBrowserCreated", GUI.browser, function() Main.setModuleLoaded( "GUI", 0.6 ) -- Автоматически включаем консоль, если отладка if ( DEBUG_MODE ) then local guiBrowserDevtoolsEnabled = true toggleBrowserDevTools( GUI.browser, guiBrowserDevtoolsEnabled ) else local guiBrowserDevtoolsEnabled = false end bindKey( "f7", "down", function() guiBrowserDevtoolsEnabled = not guiBrowserDevtoolsEnabled toggleBrowserDevTools( GUI.browser, guiBrowserDevtoolsEnabled ) end ) bindKey( "f9", "down", function() guiSetVisible( GUI.overlay, not guiGetVisible( GUI.overlay ) ) end ) setBrowserAjaxHandler( GUI.browser, "client/data/gui/api.html", GUI.onBrowserEvent ) loadBrowserURL( GUI.browser, "http://mta/local/client/data/gui/index.html" ) addEventHandler( "onClientRender", root, GUI._renderBrowser ) addEventHandler( "onClientMouseMove", getRootElement(), function( x, y ) x = x / GUI._guiSize.scale y = y / GUI._guiSize.scale GUI.cursor.x = x GUI.cursor.y = y injectBrowserMouseMove( GUI.browser, x, y ) end ) addEventHandler( "onClientClick", root, function( button, state, absoluteX, absoluteY ) if ( state == "down" ) then injectBrowserMouseDown( GUI.browser, button ) else injectBrowserMouseUp( GUI.browser, button ) end end ) addEventHandler( "onClientMouseWheel", getRootElement(), function( upOrDown ) injectBrowserMouseWheel( GUI.browser, 40 * upOrDown, 0 ) end ) focusBrowser( GUI.browser ) addEventHandler( "onClientBrowserDocumentReady", GUI.browser, function() Main.setModuleLoaded( "GUI", 1 ) end ) end ) -- Если фокус убран из основного GUI, пишем в консоль addEventHandler( "onClientGUIBlur", GUI.browser, function() Debug.info( "Основной GUI потерял фокус, возвращаем" ) setTimer( function() focusBrowser( GUI.browser ) end, 50, 1 ) end ) -- Вызов Lua из браузера GUI.addBrowserEventHandler( "GUI.RunLua", function( src ) if ( DEBUG_MODE ) then return jsonEncode( pack( loadstring( src )() ) ) end end ) end; -- Вызывается каждый фрейм для отрисовки основного браузера _renderBrowser = function() dxDrawImage( 0, 0, GUI.screenSize.x, GUI.screenSize.y, GUI.browser, 0, 0, 0, tocolor(255,255,255,255), false ) end; -- Отправить в основной браузер Javascript -- > functionName string - функция, которую необходимо выполнить -- > ... mixed - аргументы функции -- = void sendJS = function( functionName, ... ) if ( GUI.browser == nil ) then -- Браузер еще не загружен outputDebugString( "Browser is not loaded yet, can't send JS. See console for passed data" ) outputConsole( dumpvar( arg ) ) return nil end js = functionName .. "(" local argCount = #arg for i, v in ipairs( arg ) do local argType = type( v ) if ( argType == "string" ) then js = js .. "'" .. addslashes( v ) .. "'" elseif ( argType == "boolean" ) then if ( v ) then js = js .. "true" else js = js .. "false" end elseif ( argType == "nil" ) then js = js .. "undefined" elseif ( argType == "table" ) then js = js .. jsonEncode( v ) elseif ( argType == "number" ) then js = js .. v elseif ( argType == "function" ) then js = js .. "'" .. addslashes( tostring( v ) ) .. "'" elseif ( argType == "userdata" ) then js = js .. "'" .. addslashes( tostring( v ) ) .. "'" else outputDebugString( "Unknown type: " .. type( v ) ) end argCount = argCount - 1; if ( argCount ~= 0 ) then js = js .. "," end end js = js .. ");" executeBrowserJavascript( GUI.browser, js ) end; -- Добавить обработчик события браузера (вызванного через Main.sendEvent) -- Если обработчик возвращает не nil, остальные обработчики не вызываются (отправляется ответ в браузер) -- > eventName string - название события, которое будет вызвано в браузере через Main.sendEvent -- > handler function - функция, которая будет обрабатывать событие: handler( arg1, ... ) -- = void addBrowserEventHandler = function( eventName, handler ) if ( GUI.eventHandlers[ eventName ] == nil ) then GUI.eventHandlers[ eventName ] = {} end table.insert( GUI.eventHandlers[ eventName ], handler ) end; -- Код кнопки в GUI -> название кнопки -- > keyCode string - код кнопки из GUI -- = string / nil keyName keyCodeToKeyName = function( keyCode ) if not validVar( keyCode, "keyCode", "string" ) then return nil end return GUI.guiKeyCodeToName.codeToName[ keyCode ] end; -- Название кнопки -> код кнопки в GUI -- > keyName string -- = string / nil keyCode keyNameToKeyCode = function( keyName ) if not validVar( keyName, "keyName", "string" ) then return nil end return GUI.guiKeyCodeToName.nameToCode[ keyName ] end; ---------------------------------------------------------------------------- --<[ Обработчики событий ]>------------------------------------------------- ---------------------------------------------------------------------------- -- Пришло событие от браузера (обработчик ajax-запросов на http://mta/local/client/data/gui/index.html onBrowserEvent = function( get, post ) local data = jsonDecode( urldecode( post.data ) ) local eventName = data.event data.event = nil local newArgs = {} for k, v in orderedPairs( data ) do table.insert( newArgs, v ) end if ( GUI.eventHandlers[ eventName ] ~= nil ) then for k, v in pairs( GUI.eventHandlers[ eventName ] ) do local returnValue = v( unpack( newArgs ) ) if ( returnValue ~= nil ) then return tostring( returnValue ) end end end return "No response" end; }; addEventHandler( "onClientResourceStart", resourceRoot, GUI.init )
--[[--------------------------------------------------------------------------- functions ---------------------------------------------------------------------------]] local meta = FindMetaTable("Player") function meta:addMoney(amount) if not amount then return false end local total = self:getDarkRPVar("money") + math.floor(amount) total = hook.Call("playerWalletChanged", GAMEMODE, self, amount, self:getDarkRPVar("money")) or total self:setDarkRPVar("money", total) if self.DarkRPUnInitialized then return end DarkRP.storeMoney(self, total) end function DarkRP.payPlayer(ply1, ply2, amount) if not IsValid(ply1) or not IsValid(ply2) then return end ply1:addMoney(-amount) ply2:addMoney(amount) end function meta:payDay() if not IsValid(self) then return end if not self:isArrested() then DarkRP.retrieveSalary(self, function(amount) amount = math.floor(amount or GAMEMODE.Config.normalsalary) local suppress, message, hookAmount = hook.Call("playerGetSalary", GAMEMODE, self, amount) amount = hookAmount or amount if amount == 0 or not amount then if not suppress then DarkRP.notify(self, 4, 4, message or DarkRP.getPhrase("payday_unemployed")) end else self:addMoney(amount) if not suppress then DarkRP.notify(self, 4, 4, message or DarkRP.getPhrase("payday_message", DarkRP.formatMoney(amount))) end end end) else DarkRP.notify(self, 4, 4, DarkRP.getPhrase("payday_missed")) end end function DarkRP.createMoneyBag(pos, amount) local moneybag = ents.Create(GAMEMODE.Config.MoneyClass) moneybag:SetPos(pos) moneybag:Setamount(math.Min(amount, 2147483647)) moneybag:Spawn() moneybag:Activate() if GAMEMODE.Config.moneyRemoveTime and GAMEMODE.Config.moneyRemoveTime ~= 0 then timer.Create("RemoveEnt" .. moneybag:EntIndex(), GAMEMODE.Config.moneyRemoveTime, 1, fn.Partial(SafeRemoveEntity, moneybag)) end return moneybag end --[[--------------------------------------------------------------------------- Commands ---------------------------------------------------------------------------]] local function GiveMoney(ply, args) if args == "" then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "")) return "" end if not tonumber(args) then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "")) return "" end local trace = ply:GetEyeTrace() if not IsValid(trace.Entity) or not trace.Entity:IsPlayer() or trace.Entity:GetPos():DistToSqr(ply:GetPos()) >= 22500 then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("must_be_looking_at", "player")) return "" end local amount = math.floor(tonumber(args)) if amount < 1 then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", ">=1")) return "" end if not ply:canAfford(amount) then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("cant_afford", "")) return "" end local RP = RecipientFilter() RP:AddAllPlayers() umsg.Start("anim_giveitem", RP) umsg.Entity(ply) umsg.End() ply.anim_GivingItem = true timer.Simple(1.2, function() if not IsValid(ply) then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("unable", "/give", "")) return "" end if not ply:canAfford(amount) then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("cant_afford", "")) return "" end local trace2 = ply:GetEyeTrace() if not IsValid(trace2.Entity) or not trace2.Entity:IsPlayer() or trace2.Entity:GetPos():DistToSqr(ply:GetPos()) >= 22500 then return end DarkRP.payPlayer(ply, trace2.Entity, amount) hook.Call("playerGaveMoney", nil, ply, trace2.Entity, amount) DarkRP.notify(trace2.Entity, 0, 4, DarkRP.getPhrase("has_given", ply:Nick(), DarkRP.formatMoney(amount))) DarkRP.notify(ply, 0, 4, DarkRP.getPhrase("you_gave", trace2.Entity:Nick(), DarkRP.formatMoney(amount))) DarkRP.log(ply:Nick() .. " (" .. ply:SteamID() .. ") has given " .. DarkRP.formatMoney(amount) .. " to " .. trace2.Entity:Nick() .. " (" .. trace2.Entity:SteamID() .. ")") end) return "" end DarkRP.defineChatCommand("give", GiveMoney, 0.2) local function DropMoney(ply, args) if args == "" then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "")) return "" end if not tonumber(args) then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "")) return "" end local amount = math.floor(tonumber(args)) if amount < 1 then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", ">0")) return "" end if amount >= 2147483647 then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "<2,147,483,647")) return "" end if not ply:canAfford(amount) then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("cant_afford", "")) return "" end ply:addMoney(-amount) local RP = RecipientFilter() RP:AddAllPlayers() umsg.Start("anim_dropitem", RP) umsg.Entity(ply) umsg.End() ply.anim_DroppingItem = true timer.Simple(1, function() if not IsValid(ply) then return end local trace = {} trace.start = ply:EyePos() trace.endpos = trace.start + ply:GetAimVector() * 85 trace.filter = ply local tr = util.TraceLine(trace) local moneybag = DarkRP.createMoneyBag(tr.HitPos, amount) hook.Call("playerDroppedMoney", nil, ply, amount, moneybag) DarkRP.log(ply:Nick() .. " (" .. ply:SteamID() .. ") has dropped " .. DarkRP.formatMoney(amount)) end) return "" end DarkRP.defineChatCommand("dropmoney", DropMoney, 0.3) DarkRP.defineChatCommand("moneydrop", DropMoney, 0.3) local function CreateCheque(ply, args) local recipient = DarkRP.findPlayer(args[1]) local amount = tonumber(args[2]) or 0 if not recipient then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "recipient (1)")) return "" end if amount <= 1 then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", "argument", "amount (2)")) return "" end if not ply:canAfford(amount) then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("cant_afford", "")) return "" end if IsValid(ply) and IsValid(recipient) then ply:addMoney(-amount) end umsg.Start("anim_dropitem", RecipientFilter():AddAllPlayers()) umsg.Entity(ply) umsg.End() ply.anim_DroppingItem = true timer.Simple(1, function() if IsValid(ply) and IsValid(recipient) then local trace = {} trace.start = ply:EyePos() trace.endpos = trace.start + ply:GetAimVector() * 85 trace.filter = ply local tr = util.TraceLine(trace) local Cheque = ents.Create("darkrp_cheque") Cheque:SetPos(tr.HitPos) Cheque:Setowning_ent(ply) Cheque:Setrecipient(recipient) local min_amount = math.Min(amount, 2147483647) Cheque:Setamount(min_amount) Cheque:Spawn() hook.Call("playerDroppedCheque", nil, ply, recipient, min_amount, Cheque) else DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("unable", "/cheque", "")) end end) return "" end DarkRP.defineChatCommand("cheque", CreateCheque, 0.3) DarkRP.defineChatCommand("check", CreateCheque, 0.3) -- for those of you who can't spell local function ccSetMoney(ply, args) if not tonumber(args[2]) then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", DarkRP.getPhrase("arguments"), "")) return end local target = DarkRP.findPlayer(args[1]) if not target then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("could_not_find", tostring(args[1]))) return end local amount = math.floor(tonumber(args[2])) amount = hook.Call("playerWalletChanged", GAMEMODE, target, amount - target:getDarkRPVar("money"), target:getDarkRPVar("money")) or amount DarkRP.storeMoney(target, amount) target:setDarkRPVar("money", amount) DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("you_set_x_money", target:Nick(), DarkRP.formatMoney(amount), "")) DarkRP.notify(target, 0, 4, DarkRP.getPhrase("x_set_your_money", ply:EntIndex() == 0 and "Console" or ply:Nick(), DarkRP.formatMoney(amount), "")) if ply:EntIndex() == 0 then DarkRP.log("Console set " .. target:SteamName() .. "'s money to " .. DarkRP.formatMoney(amount), Color(30, 30, 30)) else DarkRP.log(ply:Nick() .. " (" .. ply:SteamID() .. ") set " .. target:SteamName() .. "'s money to " .. DarkRP.formatMoney(amount), Color(30, 30, 30)) end end DarkRP.definePrivilegedChatCommand("setmoney", "DarkRP_SetMoney", ccSetMoney) local function ccAddMoney(ply, args) if not tonumber(args[2]) then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("invalid_x", DarkRP.getPhrase("arguments"), "")) return end local target = DarkRP.findPlayer(args[1]) if not target then DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("could_not_find", tostring(args[1]))) return end local amount = math.floor(tonumber(args[2])) if target then target:addMoney(amount) DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("you_gave", target:Nick(), DarkRP.formatMoney(amount))) DarkRP.notify(target, 0, 4, DarkRP.getPhrase("x_set_your_money", ply:EntIndex() == 0 and "Console" or ply:Nick(), DarkRP.formatMoney(target:getDarkRPVar("money")), "")) if ply:EntIndex() == 0 then DarkRP.log("Console added " .. DarkRP.formatMoney(amount) .. " to " .. target:SteamName() .. "'s wallet", Color(30, 30, 30)) else DarkRP.log(ply:Nick() .. " (" .. ply:SteamID() .. ") added " .. DarkRP.formatMoney(amount) .. " to " .. target:SteamName() .. "'s wallet", Color(30, 30, 30)) end else DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("could_not_find", args[1])) end end DarkRP.definePrivilegedChatCommand("addmoney", "DarkRP_SetMoney", ccAddMoney) DarkRP.hookStub{ name = "playerGaveMoney", description = "Called when a player gives another player money.", parameters = { { name = "player", description = "The player that gives the money.", type = "Player" }, { name = "otherPlayer", description = "The player that receives the money.", type = "Player" }, { name = "amount", description = "The amount of money.", type = "number" } }, returns = { }, realm = "Server" } DarkRP.hookStub{ name = "playerDroppedMoney", description = "Called when a player drops some money.", parameters = { { name = "player", description = "The player who dropped the money.", type = "Player" }, { name = "amount", description = "The amount of money dropped.", type = "number" }, { name = "entity", description = "The entity of the money that was dropped.", type = "Entity" } }, returns = { }, realm = "Server" } DarkRP.hookStub{ name = "playerDroppedCheque", description = "Called when a player drops a cheque.", parameters = { { name = "player", description = "The player who dropped the cheque.", type = "Player" }, { name = "player", description = "The player the cheque was written to.", type = "Player" }, { name = "amount", description = "The amount of money the cheque has.", type = "number" }, { name = "entity", description = "The entity of the cheque that was dropped.", type = "Entity" } }, returns = { }, realm = "Server" }
SERVER_LIST = {} RANK_LOOKUP = {} function LoadExternData() LoadServers() LoadPlayers() end function LoadServers() cPluginManager:BindCommand("/transfer", "pepsiutils.transfer", CommandTransfer, "") cPluginManager:BindConsoleCommand("transfer", ConsoleCommandTransfer, "") cUrlClient:Get("https://gist.githubusercontent.com/DaMatrix/8b7ff92fcc7e49c0f511a8ed207d8e92/raw/teampepsi-server-list.json", function(a_Body, a_Data) if (a_Body) then local tempList = cJson:Parse(a_Body) for id, data in pairs(tempList) do SERVER_LIST[id] = data SERVER_LIST["/" .. id] = data data.id = id local aliasesString = nil for _, alias in pairs(data.aliases) do if (id ~= alias) then if (SERVER_LIST[alias] ~= nil or SERVER_LIST["/" .. alias] ~= nil) then LOGERROR("Duplicate server alias: " .. alias) else SERVER_LIST[alias] = data SERVER_LIST["/" .. alias] = data end --cPluginManager:BindCommand("/" .. alias, data.public and "core.help" or "core.ban", CommandChangeServer, "§7 - Warp to §l" .. data.displayname) cPluginManager:BindCommand("/" .. alias, data.public and "core.help" or "pepsiutils.transfer." .. id, CommandChangeServer, "") if (aliasesString == nil) then aliasesString = "/" .. alias else aliasesString = aliasesString .. ", /" .. alias end end end cPluginManager:BindCommand("/" .. id, data.public and "core.help" or "pepsiutils.transfer." .. id, CommandChangeServer, "§7 - Warp to §l" .. data.displayname .. (aliasesString == nil and "" or ("§r§7 (aliases: " .. aliasesString .. ")"))) end else LOGERROR("Unable to fetch server list!!!") LOGERROR(a_Data) end end) end function LoadPlayers() cUrlClient:Get("https://gist.githubusercontent.com/DaMatrix/8b7ff92fcc7e49c0f511a8ed207d8e92/raw/teampepsi-server-players.json", function(a_Body, a_Data) if (a_Body) then local tempList = cJson:Parse(a_Body) for _, data in pairs(tempList) do if (#data.name > 0) then --cRankManager:RemoveRank(data.name) cRankManager:AddRank(data.name, "", "", data.prefix) cRankManager:SetRankVisuals(data.name, "", "", data.prefix) cRankManager:AddGroupToRank(data.name == "Admin" and "Everything" or "Default", data.name) for _, uuid in pairs(data.members) do --aUUID:FromString(uuid) --cRankManager:SetPlayerRank(uuid, cMojangAPI:GetPlayerNameFromUUID(uuid), data.name) --cRankManager:SetPlayerRank(uuid, "jeff", data.name) --LOG("Fetching name for " .. uuid .. "...") --LOG(uuid .. " => " .. cMojangAPI:GetPlayerNameFromUUID(aUUID)) RANK_LOOKUP[cMojangAPI:MakeUUIDShort(uuid)] = data.name cRoot:Get():DoWithPlayerByUUID(uuid, OnPlayerJoined) end end end else LOGERROR("Unable to fetch server list!!!") LOGERROR(a_Data) end end) end function CommandChangeServer(a_Split, a_Player) local data = SERVER_LIST[a_Split[1]] if (data == nil) then a_Player:SendMessage("§cUnknown server: §l" .. a_Split[1]) else BungeeTransferPlayer(a_Player, data.id, data.displayname) end return true end function CommandTransfer(a_Split, a_Player) if (#a_Split ~= 3) then if (a_Player == nil) then LOGERROR("Usage: /transfer <player> <destination>") else a_Player:SendMessage("§cUsage: §l/transfer <player> <destination>") end return false end local data = SERVER_LIST[a_Split[3]] if (data == nil) then if (a_Player == nil) then LOGERROR("Unknown server: " .. a_Split[3]) else a_Player:SendMessage("§cUnknown server: " .. a_Split[3]) end return false elseif (not cRoot:Get():FindAndDoWithPlayer(a_Split[2], function(a_Player) BungeeTransferPlayer(a_Player, data.id, data.displayname) end)) then if (a_Player == nil) then LOGERROR("Unknown player: " .. a_Split[2]) else a_Player:SendMessage("§cUnknown player: " .. a_Split[2]) end return false end if (a_Player ~= nil) then a_Player:SendMessage("§9Transferred §l" .. a_Split[2] .. "§r§9 to §l" .. a_Split[2] .. "§r§9!") end return true end function ConsoleCommandTransfer(a_Split) return CommandTransfer(a_Split, nil) end
local Draw = require("api.Draw") local Gui = require("api.Gui") local Chara = require("api.Chara") local EquipmentMenu = require("api.gui.menu.EquipmentMenu") local FeatsMenu = require("api.gui.menu.FeatsMenu") local MaterialsMenu = require("api.gui.menu.MaterialsMenu") local CharacterInfoMenu = require("api.gui.menu.CharacterInfoMenu") local IInput = require("api.gui.IInput") local IUiLayer = require("api.gui.IUiLayer") local IconBar = require("api.gui.menu.IconBar") local InputHandler = require("api.gui.InputHandler") local UiTheme = require("api.gui.UiTheme") local CharacterInfoWrapper = class.class("CharacterInfoWrapper", IUiLayer) CharacterInfoWrapper:delegate("input", IInput) function CharacterInfoWrapper:init(player, starting_menu) self.x = 0 self.y = 0 self.width = Draw.get_width() self.height = Draw.get_height() self.player = player self.input = InputHandler:new() self.input:bind_keys(self:make_keymap()) self.submenu = nil self.icon_bar = IconBar:new("inventory_icons", self:make_key_hints()) self.icon_bar:set_data { { icon = 9, text = "ui.menu.chara.chara" }, { icon = 10, text = "ui.menu.chara.wear" }, { icon = 11, text = "ui.menu.chara.feat" }, { icon = 12, text = "ui.menu.chara.material" }, } self.menus = { CharacterInfoMenu, EquipmentMenu, FeatsMenu, MaterialsMenu } if starting_menu then self.selected_index = table.index_of(self.menus, starting_menu) if self.selected_index == nil then error(("Unknown chara info menu %s"):format(starting_menu)) end else self.selected_index = 1 end self.menus = fun.iter(self.menus) :map(function(klass) return klass:new(self.player) end) :to_list() self:switch_context() end function CharacterInfoWrapper:make_keymap() return { previous_page = function() self:previous_menu() end, next_page = function() self:next_menu() end, raw_ctrl_tab = function() self:previous_menu() end, raw_tab = function() self:next_menu() end, } end function CharacterInfoWrapper:make_key_hints() return { { action = "ui.key_hint.action.switch_menu", keys = { "previous_page", "next_page", "raw_tab", "raw_ctrl_tab" } } } end function CharacterInfoWrapper:next_menu() self.selected_index = self.selected_index + 1 if self.selected_index > #self.menus then self.selected_index = 1 end self:switch_context() end function CharacterInfoWrapper:previous_menu() self.selected_index = self.selected_index - 1 if self.selected_index < 1 then self.selected_index = #self.menus end self:switch_context() end function CharacterInfoWrapper:switch_context() self.submenu = self.menus[self.selected_index] self.input:forward_to(self.submenu) self.submenu:on_query() self.icon_bar:select(self.selected_index) self.submenu:relayout(self.x, self.y + 25, self.width, self.height) end function CharacterInfoWrapper:relayout(x, y, width, height) self.x = x or 0 self.y = y or 0 self.width = width or Draw.get_width() self.height = height or Draw.get_height() self.t = UiTheme.load(self) self.icon_bar:relayout(self.width - (44 * #self.menus + 60), 34, 44 * #self.menus + 40, 22) self.submenu:relayout(self.x, self.y + 25, self.width, self.height) end function CharacterInfoWrapper:draw() Draw.set_color(255, 255, 255) self.submenu:draw() self.icon_bar:draw() end function CharacterInfoWrapper:update() local self_canceled = self.canceled local result, canceled = self.submenu:update() self.canceled = false if self_canceled or canceled or result then -- We have to check if the player changed equipment in the equipment menu -- at some point, to ensure their turn gets ended. for _, menu in ipairs(self.menus) do if menu.on_exit_result then local result, canceled = menu:on_exit_result() if result or canceled then return result, canceled end end end if canceled or self_canceled then return nil, "canceled" elseif result then return result end end end function CharacterInfoWrapper:release() self.icon_bar:release() end return CharacterInfoWrapper
-- -- ─── COMMON TYPES ─────────────────────────────────────────────────────────────── -- ---@class Global _G = _G ---Vector aliases ---@alias X_AXIS number|nil ---@alias Y_AXIS number|nil ---@alias Z_AXIS number|nil --- vector { x-axis, y-axis } ---@class vector ---@field x X_AXIS ---@field y Y_AXIS ---@type vector local vector vector.x = 0 vector.y = 0 --- vector3 { x-axis, y-axis, z-axis } ---@class vector3 ---@field x X_AXIS ---@field y Y_AXIS ---@field z Z_AXIS ---@type vector3 local vector3 vector3.x = 0 vector3.y = 0 vector3.z = 0 -- -- ─── CRYACTION ────────────────────────────────────────────────────────────────── -- --- CE3 CryAction Class ---| Contains basic Engine methods ---@class CryAction local CryAction = CryAction ---* Are we Running onClient ---@return boolean function CryAction.IsClient() end ---* Are we Running onServer ---@return boolean function CryAction.IsDedicatedServer() end -- -- ─── SYSTEM ───────────────────────────────────────────────────────────────────── -- --- CE3 System Class ---| Essential CE Methods eg Entities,CVars ---@class System local System = System ---* Fetch an Entity using its entityId ---@param entityId entityId ---@return entity function System.GetEntity(entityId) end ---* Fetch an Entity using its Name ---@param name string ---@return entity function System.GetEntityByName(name) end ---* Returns the Class of an Entity by its entityId ---@param entityId entityId ---@return string function System.GetEntityClass(entityId) end ---* Fetch All Entities ---@return table function System.GetEntities() end ---* Fetch All Entities of a Specified Class ---@param class string ---@return table function System.GetEntitiesByClass(class) end -- -- ─── CRYACTION ────────────────────────────────────────────────────────────────── -- _G["CryAction"] = {} ---* Are we Running onClient ---@return boolean function CryAction.IsClient() end ---* Are we Running onServer ---@return boolean function CryAction.IsDedicatedServer() end -- -- ─── SYSTEM ───────────────────────────────────────────────────────────────────── -- _G["System"] = {} ---* Fetch an Entity using its entityId ---@param entityId userdata ---@return entity function System.GetEntity(entityId) end ---* Fetch an Entity using its Name ---@param name string ---@return entity function System.GetEntityByName(name) end ---* Returns the Class of an Entity by its entityId ---@param entityId userdata ---@return string function System.GetEntityClass(entityId) end ---* Fetch All Entities ---@return table function System.GetEntities() end ---* Fetch All Entities of a Specified Class ---@param class string ---@return table function System.GetEntitiesByClass(class) end -- -- ─── SCRIPT ───────────────────────────────────────────────────────────────────── -- _G["Script"] = {} ---* Reload a Script Folder ---@param path string function Script.LoadScriptFolder(path) end ---* Reload a Script ---@param path string function Script.ReloadScript(path) end ---* call a function to after specified timer ---@param milli number miliseconds, timer ---@param f function function, to run ---@return userdata timerId function Script.SetTimer(milli,f,...) end ---* set a function to run after specified timer ---@param milli number miliseconds, timer ---@param f function function, to run ---@return userdata timerId function Script.SetTimerForFunction(milli,f,...) end ---* Use SafeKillTimer(timerId) instead, Kill an Active timer by timerId ---@param timerId userdata function Script.KillTimer(timerId) end --- Base GameRules Class _G["GameRules"] = {} ---* Send a Message to a Player. ---| msgtype can be either 0 or 4 ---@param msgtype number ---@param playerId entityId ---@param message string function GameRules:SendTextMessage(msgtype,playerId,message) end g_gameRules = { game = GameRules }
local base = require 'hj212.calc.db' local siri_data = require 'db.siridb.data' local siri_series = require 'db.siridb.series' local data_merge = require 'siridb.data_merge' local cjson = require 'cjson.safe' local poll = base:subclass('siridb.poll') function poll:initialize(hisdb, poll_id, no_db) self._hisdb = hisdb self._poll_id = poll_id self._samples = {} self._no_db = no_db self._value_type_map = {} self._db_map = {} end local function map_value_type(v_type) if v_type == 'DOUBLE' then return 'float' elseif v_type == 'INTEGER' then return 'int' else return 'string' end end function poll:init() if self._no_db then return true end local meta = self:sample_meta() for _, v in ipairs(meta) do self._value_type_map['SAMPLE.'..v.name] = map_value_type(v.type) end self._db_map['SAMPLE'] = assert(self._hisdb:db('SAMPLE')) meta = self:rdata_meta() for _, v in ipairs(meta) do self._value_type_map['RDATA.'..v.name] = map_value_type(v.type) end self._db_map['RDATA'] = assert(self._hisdb:db('RDATA')) meta = self:cou_meta() for _, v in ipairs(meta) do self._value_type_map['MIN.'..v.name] = map_value_type(v.type) self._value_type_map['HOUR.'..v.name] = map_value_type(v.type) self._value_type_map['DAY.'..v.name] = map_value_type(v.type) end self._db_map['MIN'] = assert(self._hisdb:db('MIN')) self._db_map['HOUR'] = assert(self._hisdb:db('HOUR')) self._db_map['DAY'] = assert(self._hisdb:db('DAY')) return true end function poll:get_value_type(cate, prop) if prop == 'timestamp' then return nil end local k = cate..'.'..prop local vt = self._value_type_map[k] if vt then return vt end --print(self._poll_id, cate, prop) return nil -- skipped those data end function poll:push_sample(data) table.insert(self._samples, data) if #self._samples > 3600 then assert(nil, 'Tag Name:'..self._poll_id..'\t reach max sample data unsaving') self._samples = {} end end function poll:save_samples() local list = self._samples if #list == 0 then return true end self._samples = {} return self:write('SAMPLE', list, true) end function poll:read_samples(start_time, end_time) return self:read('SAMPLE', start_time, end_time) end --[[ select * from /RDATA.a00000.*/ after 1611980819000 --]] local read_sql = 'select * from /%s.%s.*/ between %d and %d' local function build_read(cate, name, stime, etime) return string.format(read_sql, cate, name, math.floor(stime * 1000), math.floor(etime * 1000) + 1) end function poll:read(cate, start_time, end_time) assert(cate and start_time and end_time) if self._no_db then return end local poll_id = self._poll_id local db = assert(self._db_map[cate], 'CATE:'..cate..' not found') local sql = build_read(cate, poll_id, start_time, end_time) local data, err = db:query(sql) if not data then --TODO: Log error return {} end local dm = data_merge:new() for name, values in pairs(data) do local c, n, k, t = string.match(name, '^([^%.]+)%.([^%.]+)%.([^%.]+)%.(.+)$') if not c or c ~= cate or n ~= poll_id then goto CONTINUE end local vt = self:get_value_type(cate, k) if vt and vt == t then dm:push_kv(k, values, 0.001) else -- Skip vt not found values end ::CONTINUE:: end --[[ local cjson = require 'cjson.safe' print(poll_id, cate, start_time, end_time) print(cjson.encode(dm:data())) ]]-- return dm:data() end function poll:write(cate, data, is_array) if self._no_db then return true end local db_data = siri_data:new() if not is_array then data = {data} end local series_map = {} for _, d in ipairs(data) do for k, v in pairs(d) do local val = v local series = series_map[k] if not series and k ~= 'timestamp' then local vt = self:get_value_type(cate, k) if vt then local name = cate..'.'..self._poll_id..'.'..k..'.'..vt --print(name, vt) series = siri_series:new(name, vt) series_map[k] = series db_data:add_series(name, series) end end if series then series:push_value(val, assert(d.timestamp)) end end end local db = assert(self._db_map[cate]) return db:insert(db_data) end return poll
-- API local UTIL_API = require(script:GetCustomProperty("MetaAbilityProgressionUTIL_API")) local _Constants_API = require(script:GetCustomProperty("Constants_API")) local CURRENCY = _Constants_API:WaitForConstant("Currency") local XP = _Constants_API:WaitForConstant("XP") local viewRange = script:GetCustomProperty("ViewRange") local spottingXP = XP.SPOTTED_ENEMY.XP_AMOUNT local TANKS = _Constants_API:WaitForConstant("Tanks") local spottingList = {} local viewPointList = {} local viewRangeList = {} local damageOverride ={} local spottingTask = nil while(_G.utils == nil) do Task.Wait() end -- other modified scripts to support spotting: NameplateControllerClient, Minimap --[[ local spottingServer = script:GetCustomProperty("GAMEHELPER_SpottingServer"):WaitForObject() function CheckSpotting(player) for i=1, 16 do if spottingServer:GetCustomProperty("P" .. tostring(i)) == player.id then return true end end return false end ]] function AddToList(player, fromDamageOverride) if spottingList[player.id] or (damageOverride[player.id] and not fromDamageOverride) then return false end spottingList[player.id] = true print(player.name .. " added to spotted list") for i=1, 16 do if script:GetCustomProperty("P" .. tostring(i)) == "" then script:SetNetworkedCustomProperty("P" .. tostring(i), player.id) return true end end end function RemoveFromList(player) if not spottingList[player.id] or damageOverride[player.id] then return end spottingList[player.id] = nil print(player.name .. " removed from spotted list") for i=1, 16 do if script:GetCustomProperty("P" .. tostring(i)) == player.id then script:SetNetworkedCustomProperty("P" .. tostring(i), "") end end end function SetViewPoint(player) if Object.IsValid(viewPointList[player.id]) then --print(player.name .. " still has a valid viewpoint") return end if not player.serverUserData.currentTankData or not Object.IsValid(player.serverUserData.currentTankData.hitbox) then --print(player.name .. " has invalid server tank data") return end viewPointList[player.id] = player.serverUserData.currentTankData.hitbox:FindDescendantByName("ViewPoint") viewRangeList[player.id] = tonumber(player.serverUserData.currentTankData.viewRange) or viewRange print(player.name .. " viewpoint set") print(player.name .. " has a viewrange of " .. tostring(viewRangeList[player.id]) .. " units") end function Tick() --local playerList = Game.GetPlayers() local playerList = _G.utils.GetTankDrivers() for x, p in pairs(playerList) do SetViewPoint(p) --local otherPlayerList = Game.GetPlayers({ignoreDead = true, ignorePlayers = p, ignoreTeams = p.team}) local otherPlayerList = _G.utils.GetTankDrivers({ignoreDead = true, ignorePlayers = p, ignoreTeams = p.team}) for x2, p2 in pairs(otherPlayerList) do SetViewPoint(p2) if Object.IsValid(viewPointList[p.id]) and Object.IsValid(viewPointList[p2.id]) then --print("-") --print((viewPointList[p.id]:GetWorldPosition() - viewPointList[p2.id]:GetWorldPosition()).size) --print(viewRangeList[p2.id]) if (viewPointList[p.id]:GetWorldPosition() - viewPointList[p2.id]:GetWorldPosition()).size <= viewRangeList[p2.id] then local raycastResult = World.Raycast(viewPointList[p2.id]:GetWorldPosition(), viewPointList[p.id]:GetWorldPosition(), {ignoreTeams = p.team}) if raycastResult then --print("raycast has a result") local possibleTank = raycastResult.other:FindAncestorByType("Vehicle") if possibleTank then if possibleTank.driver == p then --print("raycast lead to correct vehicle") local listResult = AddToList(p, false) if p2:IsA("Player") and listResult then -- Add XP Events.Broadcast("PlayerSpotted", p2, spottingXP) Events.BroadcastToPlayer(p2, "GainXP", {reason = "SPOTTED_ENEMY", amount = spottingXP}) end else --print("raycast did not lead to " .. p.name) RemoveFromList(p) end break end else --print("Raycast does not have a result, tanks are within line of sight") local listResult = AddToList(p, false) if p2:IsA("Player") and listResult then -- Add XP Events.Broadcast("PlayerSpotted", p2, spottingXP) Events.BroadcastToPlayer(p2, "GainXP", {reason = "SPOTTED_ENEMY", amount = spottingXP}) end break end end end --print(p.name .. " - " .. tostring(viewPointList[p.id]) .. ", " .. p2.name .. " - " .. tostring(viewPointList[p2.id])) RemoveFromList(p) end end Task.Wait(1) end function OnDamaged(player, damage) damageOverride[player.id] = true AddToList(player, true) Task.Wait(5) if _G.utils.IsDriverValid(player) then damageOverride[player.id] = nil end end function OnJoin(player) player.damagedEvent:Connect(OnDamaged) end Game.playerJoinedEvent:Connect(OnJoin)
module(..., package.seeall) local pcap = require("apps.pcap.pcap") local dpdkdev = require("apps.dpdk_device.dpdk_device") local packet_counter = require("apps.packet_counter.packet_counter") local log = require("log") function run(parameters) log:info("running example_packet_loop") if #parameters ~= 3 then log:warn("Usage: example_packet_loop <pcap-input> <output-dev-id> <input-dev-id>\nexiting...") main.exit(1) end local infile = parameters[1] local outdevid = tonumber(parameters[2]) local indevid = tonumber(parameters[3]) log:debug("infile %s, outdevid %d, indevid %d", infile, outdevid, indevid) local c = config.new() config.app(c, "replay", pcap.PcapReader, infile) config.app(c, "playback", dpdkdev.DPDKDevice, outdevid) config.app(c, "receive", dpdkdev.DPDKDevice, indevid) config.app(c, "counter", packet_counter.PacketCounter) config.link(c, "replay.output -> playback.input") config.link(c, "receive.output -> counter.input") engine.configure(c) engine.main{duration = 0.1} end
local metadata = { plugin = { format = "staticLibrary", -- This is the name without the 'lib' prefix. -- In this case, the static library is called: libSTATIC_LIB_NAME.a staticLibs = { "FirebaseMessaging", "Protobuf" }, frameworks = {}, frameworksOptional = {} } }, coronaManifest = { dependencies = { ["shared.firebase.core"] = "com.coronalabs" } } return metadata
ys = ys or {} slot1 = ys.Battle.BattleConfig ys.Battle.BattleMainDamagedView = class("BattleMainDamagedView") slot2 = class("BattleMainDamagedView") ys.Battle.BattleMainDamagedView = slot2 slot2.__name = "BattleMainDamagedView" slot2.Ctor = function (slot0, slot1) slot0._go = slot1 slot0:Init() end slot2.Init = function (slot0) slot0._tf = slot0._go.transform slot0._bleedView = findTF(slot0._tf, "mainUnitDamaged") slot0._bleedAnimation = slot0._bleedView:GetComponent(typeof(Animator)) slot0._bleedView:GetComponent(typeof(DftAniEvent)).SetEndEvent(slot1, function (slot0) setActive(slot0._bleedView, false) slot0._isPlaying = false end) setActive(slot0._bleedView, false) slot0._isPlaying = false end slot2.Play = function (slot0) if not slot0._isPlaying then setActive(slot0._bleedView, true) end slot0._isPlaying = true end slot2.Dispose = function (slot0) slot0._bleedView = nil slot0._bleedAnimation = nil slot0._tf = nil slot0._go = nil end return
function love.conf(t) t.title = "Hello, Punchdrunk" t.author = "Tanner Rogalsky" t.identity = "punchdrunk" t.window.width = 900 t.window.height = 300 t.modules.joystick = true t.modules.audio = true t.modules.keyboard = true t.modules.event = true t.modules.image = true t.modules.graphics = true t.modules.timer = true t.modules.mouse = true t.modules.sound = true t.modules.physics = true end
-- Weak tables, defaults example defaults = {} -- Weakly keyed setmetatable(defaults, {__mode = "k"}) function setDefault(t, d) defaults[t] = d setmetatable(t, {__index = function (t, _) return defaults[t] end}) end ttab = {} ttab['first'] = {a = 5, b = 10} -- bind table A setDefault(ttab['first'], 0) -- enroll for k,v in pairs(ttab['first']) do print(k, v) end print(ttab['first'].c) ttab['first'] = {} -- A sieces use collectgarbage() -- defaults is empty, A has no references for k,v in pairs(defaults) do print(k) end
local require = require return function(mode) return require(""..mode) end
inspect = require('inspect') raw = [[ pid,name,country,languages,description 123,Tom,CN,zh-hans,hello hi 456,Jason,US,["en", "zh", "ja", "fr"],this is a person description ]] function enumerate (tb) local i = 0 return function () i = i + 1 if i <= #tb then return i, tb[i] end end end function enumerate_line(content) local i = 0 return function () i = i + 1 local pos = string.find(content, '\n') if not pos then pos = 1 end local line = string.sub(content, 1, pos - 1) line = string.gsub(string.gsub(line, '^%s+', ''), '%s+$', '') if string.len(line) > 0 and pos <= #content then content = string.sub(content, pos + 1) return i, line end end end tb = {} for i, line in enumerate_line(raw) do print(i, line) end print('[ OK. ]')
--chest code from default(Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>) local chest_formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[current_name;main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_name;main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) -- Helper functions local function drop_chest_stuff() return function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) meta:from_table(oldmetadata) local inv = meta:get_inventory() for i = 1, inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = { x = pos.x + math.random(0, 5)/5 - 0.5, y = pos.y, z = pos.z + math.random(0, 5)/5 - 0.5} minetest.add_item(p, stack) end end end end --chest code Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com> minetest.register_node("scifi_nodes:crate", { description = "Crate", tiles = {"scifi_nodes_crate.png"}, paramtype2 = "facedir", groups = {cracky = 1, oddly_breakable_by_hand = 2, fuel = 8}, legacy_facedir_simple = true, is_ground_content = false, sounds = scifi_nodes.node_sound_wood_defaults(), after_dig_node = drop_chest_stuff(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", chest_formspec) meta:set_string("infotext", "Crate") local inv = meta:get_inventory() inv:set_size("main", 8 * 4) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from chest at " .. minetest.pos_to_string(pos)) end, }) minetest.register_node("scifi_nodes:box", { description = "Storage box", tiles = { "scifi_nodes_box_top.png", "scifi_nodes_box_top.png", "scifi_nodes_box.png", "scifi_nodes_box.png", "scifi_nodes_box.png", "scifi_nodes_box.png" }, paramtype2 = "facedir", groups = {cracky = 1}, legacy_facedir_simple = true, is_ground_content = false, sounds = scifi_nodes.node_sound_metal_defaults(), after_dig_node = drop_chest_stuff(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", chest_formspec) meta:set_string("infotext", "Box") local inv = meta:get_inventory() inv:set_size("main", 8 * 4) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from chest at " .. minetest.pos_to_string(pos)) end, }) --end of chest code
-- Test all of the special levels local special_levels = { "air", "asmodeus", "astral", "baalz", "bigrm-10", "bigrm-1", "bigrm-2", "bigrm-3", "bigrm-4", "bigrm-5", "bigrm-6", "bigrm-7", "bigrm-8", "bigrm-9", "castle", "earth", "fakewiz1", "fakewiz2", "fire", "juiblex", "knox", "medusa-1", "medusa-2", "medusa-3", "medusa-4", "minefill", "minend-1", "minend-2", "minend-3", "minetn-1", "minetn-2", "minetn-3", "minetn-4", "minetn-5", "minetn-6", "minetn-7", "oracle", "orcus", "sanctum", "soko1-1", "soko1-2", "soko2-1", "soko2-2", "soko3-1", "soko3-2", "soko4-1", "soko4-2", "tower1", "tower2", "tower3", "valley", "water", "wizard1", "wizard2", "wizard3" } local roles = { "Arc", "Bar", "Cav", "Hea", "Kni", "Mon", "Pri", "Ran", "Rog", "Sam", "Tou", "Val", "Wiz" } local questlevs = { "fila", "filb", "goal", "loca", "strt" } for _,role in ipairs(roles) do for _,qlev in ipairs(questlevs) do local lev = role .. "-" .. qlev table.insert(special_levels, lev) end end for _,lev in ipairs(special_levels) do des.reset_level(); require(lev) end
--[[==================================== Example.lua Original Code by zdroid9770 Version 9 ========================================]]-- -- % Complete: 90% -- Defias Bandit function DB_OnCombat(Unit, Event) Unit:RegisterEvent("DB_SKck", 10000, 0) end function DB_SKck(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then z pUnit:FullCastSpellOnTarget(8646, plr) end end function DB_OnDied(Unit, Event) Unit:RemoveEvents() end function DB_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(116, 1, "DB_OnCombat") RegisterUnitEvent(116, 2, "DB_OnLeaveCombat") RegisterUnitEvent(116, 4, "DB_OnDied") -- Defias Bodyguard function DB_OnCombat(Unit, Event) Unit:RegisterEvent("DB_BS", 5000, 0) Unit:RegisterEvent("DB_Dis", 15000, 0) end function DB_BS(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(7159, plr) end end function DB_Dis(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(6713, plr) end end function DB_OnDied(Unit, Event) Unit:RemoveEvents() end function DB_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(6866, 1, "DB_OnCombat") RegisterUnitEvent(6866, 2, "DB_OnLeaveCombat") RegisterUnitEvent(6866, 4, "DB_OnDied") --[[ Defias Cutpurse function DC_OnCombat(Unit, Event) Unit:RegisterEvent("DB_BSi", 5000, 0) end function DC_BSi(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(7159, plr) end end function DC_OnDied(Unit, Event) Unit:RemoveEvents() end function DC_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(94, 1, "DC_OnCombat") RegisterUnitEvent(94, 2, "DC_OnLeaveCombat") RegisterUnitEvent(94, 4, "DC_OnDied")]]-- -- Defias Dockworker function DD_OnCombat(Unit, Event) Unit:RegisterEvent("DD_SK", 10000, 0) end function DD_SK(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(8646, plr) end end function DD_OnDied(Unit, Event) Unit:RemoveEvents() end function DD_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(6927, 1, "DD_OnCombat") RegisterUnitEvent(6927, 2, "DD_OnLeaveCombat") RegisterUnitEvent(6927, 4, "DD_OnDied") -- Defias Rogue Wizard function DRW_OnCombat(Unit, Event) Unit:RegisterEvent("DRW_FBt", 3000, 0) Unit:RegisterEvent("DRW_FA", 10000, 1) end function DRW_FBt(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(13322, plr) end end function DRW_FA(Unit, Event) Unit:CastSpell(12544) end function DRW_OnDied(Unit, Event) Unit:RemoveEvents() end function DRW_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(474, 1, "DRW_OnCombat") RegisterUnitEvent(474, 2, "DRW_OnLeaveCombat") RegisterUnitEvent(474, 4, "DRW_OnDied") -- Hogger function Ho_OnCombat(Unit, Event) Unit:CastSpell(6268) Unit:RegisterEvent("Ho_HBt", 20000, 0) Unit:RegisterEvent("Ho_PA", 45000, 0) end function Ho_HBt(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(13322, plr) end end function Ho_PA(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(13322, plr) end end function Ho_OnDied(Unit, Event) Unit:RemoveEvents() end function HO_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(448, 1, "Ho_OnCombat") RegisterUnitEvent(448, 4, "Ho_OnDied") RegisterUnitEvent(448, 2, "HO_OnLeaveCombat") -- Kobold Geomancer function KG_OnCombat(Unit, Event) Unit:RegisterEvent("KG_FBl", 3000, 0) Unit:RegisterEvent("KG_FAA", 10000, 1) end function KG_FBl(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(20793, plr) end end function KG_FAA(Unit, Event) Unit:CastSpell(12544) end function KG_OnDied(Unit, Event) Unit:RemoveEvents() end function KG_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(476, 1, "KG_OnCombat") RegisterUnitEvent(476, 2, "KG_OnLeaveCombat") RegisterUnitEvent(476, 4, "KG_OnDied") -- Kobold Miner function KM_OnCombat(Unit, Event) Unit:RegisterEvent("KM_FBl", 45000, 0) end function KM_FBl(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(6016, plr) end end function KM_OnDied(Unit, Event) Unit:RemoveEvents() end function KM_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(40, 1, "KM_OnCombat") RegisterUnitEvent(40, 2, "KM_OnLeaveCombat") RegisterUnitEvent(40, 4, "KM_OnDied") -- Morgaine the Sly function MTS_OnCombat(Unit, Event) Unit:RegisterEvent("MTS_Gouge", 10000, 0) end function MTS_Gouge(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(1776, plr) end end function MTS_OnDied(Unit, Event) Unit:RemoveEvents() end function MTS_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(99, 1, "MTS_OnCombat") RegisterUnitEvent(99, 2, "MTS_OnLeaveCombat") RegisterUnitEvent(99, 4, "MTS_OnDied") -- Morgan the Collector function MTC_OnCombat(Unit, Event) Unit:RegisterEvent("MTC_Gougei", 10000, 0) end function MTC_Gougei(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(1776, plr) end end function MTC_OnDied(Unit, Event) Unit:RemoveEvents() end function MTC_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(473, 1, "MTC_OnCombat") RegisterUnitEvent(473, 2, "MTC_OnLeaveCombat") RegisterUnitEvent(473, 4, "MTC_OnDied") -- Murloc Forager function MF_OnCombat(Unit, Event) Unit:RegisterEvent("MF_DMPn", 30000, 1) end function MF_DMPn(Unit, Event) Unit:CastSpell(3368) end function MF_OnDied(Unit, Event) Unit:RemoveEvents() end function MF_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(46, 1, "MF_OnCombat") RegisterUnitEvent(46, 2, "MF_OnLeaveCombat") RegisterUnitEvent(46, 4, "MF_OnDied") -- Murloc Lurker function ML_OnCombat(Unit, Event) Unit:RegisterEvent("ML_BSu", 3000, 0) end function ML_BSu(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(7159, plr) end end function ML_OnDied(Unit, Event) Unit:RemoveEvents() end function ML_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(732, 1, "ML_OnCombat") RegisterUnitEvent(732, 2, "ML_OnLeaveCombat") RegisterUnitEvent(732, 4, "ML_OnDied") -- Narg the Taskmaster function NTT_OnCombat(Unit, Event) Unit:RegisterEvent("NTT_DBS", 100, 1) end function NTT_DBS(Unit, Event) Unit:CastSpell(9128) end function NTT_OnDied(Unit, Event) Unit:RemoveEvents() end function NTT_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(79, 1, "NTT_OnCombat") RegisterUnitEvent(79, 2, "NTT_OnLeaveCombat") RegisterUnitEvent(79, 4, "NTT_OnDied") -- Porcine Entourage function PE_OnCombat(Unit, Event) Unit:CastSpell(6268) end function PE_LeaveCombat(pUnit, Event) pUnit:RemoveEvents() end function PE_Dead(pUnit, Event) pUnit:RemoveEvents() end RegisterUnitEvent(390, 1, "PE_OnCombat") RegisterUnitEvent(390, 2, "PE_LeaveCombat") RegisterUnitEvent(390, 4, "PE_Dead") -- Princess function Princess_OnCombat(Unit, Event) Unit:CastSpell(6268) end function Princess_LeaveCombat(pUnit, Event) pUnit:RemoveEvents() end function Princess_Dead(pUnit, Event) pUnit:RemoveEvents() end RegisterUnitEvent(330, 1, "Princess_OnCombat") RegisterUnitEvent(330, 2, "Princess_LeaveCombat") RegisterUnitEvent(330, 4, "Princess_Dead") -- Riverpaw Outrunner function RPOR_OnCombat(Unit, Event) Unit:RegisterEvent("RPOR_Thsh", 15000, 1) end function RPOR_Thsh(Unit, Event) Unit:CastSpell(3391) end function RPOR_OnDied(Unit, Event) Unit:RemoveEvents() end function RPOR_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(478, 1, "RPOR_OnCombat") RegisterUnitEvent(478, 2, "RPOR_OnLeaveCombat") RegisterUnitEvent(478, 4, "RPOR_OnDied") -- Rockhide Boar function RB_OnCombat(Unit, Event) Unit:CastSpell(6268) end function RB_LeaveCombat(pUnit, Event) pUnit:RemoveEvents() end function RB_Dead(pUnit, Event) pUnit:RemoveEvents() end RegisterUnitEvent(524, 1, "RB_OnCombat") RegisterUnitEvent(524, 2, "RB_LeaveCombat") RegisterUnitEvent(524, 4, "RB_Dead") -- Rogue Black Drake function RBD_OnCombat(Unit, Event) Unit:RegisterEvent("RBD_FlameB", 15000, 0) end function RBD_FlameB(Unit, Event) Unit:FullCastSpell(8873) end function RBD_OnDied(Unit, Event) Unit:RemoveEvents() end function RBD_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(14388, 1, "RBD_OnCombat") RegisterUnitEvent(14388, 2, "RBD_OnLeaveCombat") RegisterUnitEvent(14388, 4, "RBD_OnDied") -- Surena Caledon function SC_OnCombat(Unit, Event) Unit:RegisterEvent("SC_Fireball", 3000, 0) Unit:RegisterEvent("SC_FrostArmor", 10000, 1) end function SC_FrostArmor(Unit, Event) Unit:FullCastSpell(12544) end function ML_Fireball(pUnit, Event) local plr = pUnit:GetMainTank() if (plr ~= nil) then pUnit:FullCastSpellOnTarget(20793, plr) end end function SC_OnDied(Unit, Event) Unit:RemoveEvents() end function SC_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end RegisterUnitEvent(881, 1, "SC_OnCombat") RegisterUnitEvent(881, 2, "SC_OnLeaveCombat") RegisterUnitEvent(881, 4, "SC_OnDied") -- ##### ## ##### ## ##### ## ##### ## -- /##### /## ###### /### /##### /## ###### /## -- // / / ### /# / / ### // / / ### /# / / ## -- / / / ### / / / ### / / / ### / / / ## -- / / ### / / ## / / ### / / / -- ## ## ## ## ## ## ## ## ## ## ## / -- ## ## ## ## ## ## ## ## ## ## ## / -- ## ## ## /### ## / ## ## ## ## ##/ -- ## ## ## / ### ## / ## ## ## ## ## ### -- ## ## ## ## ######/ ## ## ## ## ## ### -- # ## ## ## ###### # ## ## # ## ## -- / / ## ## / / / ## -- /###/ / ## ## /###/ / /##/ ### -- / ########/ ## ## / ########/ / ######## -- / #### ## ## ## / #### / #### -- # ### # / # # -- ## ### / ## ## -- #####/ -- ### www.DPS-DB.com -- Matt MATT = {} function MATT_onDied(Unit, event, player) Unit:RemoveEvents() end function MATT_onSpawn(Unit, event, player) Unit:RegisterEvent("MATT_Say",30000, 0) end function MATT_Say(Unit, event, player) Unit:SendChatMessage(12, 7, "Dang! Fish arent biting here either! Im gonna go back to my ol' fishin' hole" ) end -- Matt RegisterUnitEvent(794, 18, "MATT_onSpawn") RegisterUnitEvent(794, 4, "MATT_onDied")
-- ~~Test~~AgileWM: a 'window manager' for testing purposes. -- This is as modular as you can get while calling it a 'WM' - on it's own, -- it more or less acts as the "null window manager", -- not bothering to do anything and passing through requests as given. local args = {...} for k, v in ipairs(args) do print("Module " .. k .. ":" .. v) end -- First things first, do the initial connection, -- if this fails there isn't any point wasting time loading modules local xcb = require("xcb.wrapper") local xcbe = require("xcb.enums") local conn = xcb.connect() -- Firstly, event transform/default behavior stuff local function configure_request_svh(v, m, t) if bit.band(m, t) ~= 0 then return v end end local function pre_transform_event(ev) if ev.type == "configure_request" then -- A window wants to be configured, -- let's make that happen! local vl = {} local evcr = ev.data local vm = evcr.value_mask vl.x = configure_request_svh(evcr.x, vm, xcbe.config_window.X) vl.y = configure_request_svh(evcr.y, vm, xcbe.config_window.Y) vl.width = configure_request_svh(evcr.width, vm, xcbe.config_window.WIDTH) vl.height = configure_request_svh(evcr.height, vm, xcbe.config_window.HEIGHT) vl.border_width = configure_request_svh(evcr.border_width, vm, xcbe.config_window.BORDER_WIDTH) vl.sibling = configure_request_svh(evcr.sibling, vm, xcbe.config_window.SIBLING) vl.stack_mode = configure_request_svh(evcr.stack_mode, vm, xcbe.config_window.STACK_MODE) return "configure_request", { window = evcr.window, parent = evcr.parent, values = vl}, ev.sendevent end return ev.type, ev.data, ev.sendevent end local function post_transform_event(evtype, evdata, evsent) if evtype == "configure_request" then conn:window(evdata.window):configure(evdata.values) end if evtype == "map_request" then conn:window(evdata.window):map() end end -- Modules work in a similar way to Minetest - they all share one environment. -- No true sandboxing is performed, it just keeps the modules from -- messing around with core or module instances in other screens. -- Global environment variables (other than the normal ones) are: -- xcb/xcbe: Libraries -- connection: XCB Connection instance -- submit_ev(evtype, evdata): Deliberately submit an event to the system, -- in order to cause, ex. WM-created windows to be managed by the WM -- Notably, event data can be of table format, -- so long as the structure is kept consistent: -- this should be kept under consideration when reading them. -- screen: Screen-specific data -- A module returns only one function, -- the "event handler function". -- This function receives three parameters: -- the event type, event data, and if the event was caused by XSendEvent. -- It can return true for the event to be stopped at that point, or false otherwise. -- It is valid for the event data to be tampered with. -- The event data can be cdata or a table, -- so long as the fields are of precisely the correct format. -- (For this format, please see the event structures involved, -- and keep in mind resource IDs are not automatically wrapped.) -- Some events may not actually be X window system events. -- "init" carries no data, and is an initial bootstrap event -- used after all modules have been instantiated. -- "configure_request" has special handling that -- transforms it into a value structure that can be passed -- to configure - indeed, the default behavior without suppression -- is to pass the (possibly transformed) configuration to configure. -- Here's the structure (Note: 'sequence' & 'parent' do not affect the configuration. -- Unsure why they exist. Maybe it's just an assist for the WM. -- Notably, reparenting AFAIK *cannot be fully redirected*, -- and there's no value_mask flag to set this as a reparenting.): -- {sequence = <sequence>, -- parent = <parent>, -- window = <window>, -- values = <configure value-set>} local screens = {} for screen in conn:get_setup():setup_roots() do -- Screens are handled on a per-root basis local env = {} for k, v in pairs(_G) do env[k] = v end env.xcb = xcb env.xcbe = xcbe env.connection = conn env.screen = screen local mdt = {} env.submit_ev = function (evtype, evdata, evsent) for _, v in ipairs(mdt) do if v(evtype, evdata, evsent) then return true end end end screens[screen.root] = env for k, v in ipairs(args) do local f, err = loadfile(v) if not f then error(err) end setfenv(f, env) mdt[k] = f() end local root = conn:window(screen.root) root:change({ event_mask = xcbe.event_mask.STRUCTURE_NOTIFY + xcbe.event_mask.SUBSTRUCTURE_NOTIFY + xcbe.event_mask.SUBSTRUCTURE_REDIRECT }) end -- Flush the root eventmask changes... conn:flush() -- Get ready to distribute "init"... -- Unsure how this should be written or if it should be moved into LJWM itself local function try_get_field(struct, field) local s, r = pcall(function () return struct[field] end) if not s then return nil end return r end local function determine_window_root(evtype, evdata, evsent) -- Will either always return nil or always return something for -- a given event type, I think? local w = try_get_field(evdata, "window") if not w then return try_get_field(evdata, "root") end if w then local ok, res = pcall(function () local c, p, r = conn:window(w):tree() return r end) if ok then return res -- otherwise, probably errored with -- "the window doesn't exist". -- why is this an error again? end end end local function distribute_event(evtype, evdata, evsent) local window_root = determine_window_root(evtype, evdata, evsent) if window_root then local p = screens[window_root] if p then if p.submit_ev(evtype, evdata, evsent) then conn:flush() return end end else for k, v in pairs(screens) do if v.submit_ev(evtype, evdata, evsent) then conn:flush() return end end end post_transform_event(evtype, evdata, evsent) conn:flush() end -- Kickstart modules, and perform root reconfiguration for k, v in pairs(screens) do local initdata = { root_configure = { event_mask = xcbe.event_mask.STRUCTURE_NOTIFY + xcbe.event_mask.SUBSTRUCTURE_NOTIFY + xcbe.event_mask.SUBSTRUCTURE_REDIRECT } } v.submit_ev("init", initdata, true) conn:window(v.screen.root):change(initdata.root_configure) conn:flush() end -- The main event loop. while true do local ev = conn:wait_for_event() if ev then if not ev.type then print("Dx ", ev.raw.response_type) else print(ev.type) distribute_event(pre_transform_event(ev)) end else error("Error.") end end
M = Game:GetService("InsertService"):LoadAsset(23456459) M.Parent = Game.Workspace M:MakeJoints() M:MoveTo(Game.Workspace.acb227.Torso.Position + Vector3.new(0, 0, 0))
return { { type = "picture", id = 0, { tex = 1 , src = { 226, 61, 226, 94, 254, 94, 254, 61 }, screen = { -382, -640, -382, 428, 514, 428, 514, -640} }, }, { type = "picture", id = 1, { tex = 1 , src = { 66, 97, 34, 97, 34, 128, 66, 128 }, screen = { -368, -620, -372, 388, 604, 392, 608, -616} }, }, { type = "picture", id = 2, { tex = 1 , src = { 178, 112, 144, 112, 144, 137, 178, 137 }, screen = { -388, -652, -384, 452, 416, 452, 412, -652} }, }, { type = "picture", id = 3, { tex = 1 , src = { 73, 73, 37, 73, 37, 97, 73, 97 }, screen = { -392, -656, -392, 496, 376, 496, 376, -656} }, }, { type = "picture", id = 4, { tex = 1 , src = { 36, 73, 0, 73, 0, 97, 36, 97 }, screen = { -388, -656, -388, 496, 380, 496, 380, -656} }, }, { type = "picture", id = 5, { tex = 1 , src = { 204, 122, 204, 152, 238, 152, 238, 122 }, screen = { -408, -608, -408, 352, 680, 352, 680, -608} }, }, { type = "picture", id = 6, { tex = 1 , src = { 204, 95, 204, 121, 241, 121, 241, 95 }, screen = { -450, -568, -450, 276, 734, 276, 734, -568} }, }, { type = "picture", id = 7, { tex = 1 , src = { 187, 54, 187, 79, 226, 79, 226, 54 }, screen = { -478, -556, -478, 244, 758, 244, 758, -556} }, }, { type = "picture", id = 8, { tex = 1 , src = { 193, 0, 193, 26, 233, 26, 233, 0 }, screen = { -494, -580, -494, 240, 786, 240, 786, -580} }, }, { type = "picture", id = 9, { tex = 1 , src = { 187, 26, 187, 54, 226, 54, 226, 26 }, screen = { -494, -636, -494, 248, 754, 248, 754, -636} }, }, { type = "picture", id = 10, { tex = 1 , src = { 88, 46, 88, 75, 127, 75, 127, 46 }, screen = { -486, -696, -486, 244, 762, 244, 762, -696} }, }, { type = "picture", id = 11, { tex = 1 , src = { 147, 25, 147, 56, 187, 56, 187, 25 }, screen = { -478, -748, -478, 244, 790, 244, 790, -748} }, }, { type = "picture", id = 12, { tex = 1 , src = { 166, 80, 166, 112, 203, 112, 203, 80 }, screen = { -454, -784, -454, 240, 730, 240, 730, -784} }, }, { type = "picture", id = 13, { tex = 1 , src = { 109, 92, 109, 125, 143, 125, 143, 92 }, screen = { -424, -820, -424, 224, 676, 224, 676, -820} }, }, { type = "picture", id = 14, { tex = 1 , src = { 34, 97, 0, 97, 0, 129, 34, 129 }, screen = { -400, -860, -404, 212, 604, 216, 608, -856} }, }, { type = "picture", id = 15, { tex = 1 , src = { 227, 26, 227, 60, 255, 60, 255, 26 }, screen = { -378, -892, -378, 196, 518, 196, 518, -892} }, }, { type = "picture", id = 16, { tex = 1 , src = { 108, 76, 73, 76, 73, 101, 108, 101 }, screen = { -388, -920, -388, 200, 412, 200, 412, -920} }, }, { type = "picture", id = 17, { tex = 1 , src = { 36, 48, 0, 48, 0, 72, 36, 72 }, screen = { -396, -956, -396, 196, 372, 196, 372, -956} }, }, { type = "picture", id = 18, { tex = 1 , src = { 73, 48, 37, 48, 37, 72, 73, 72 }, screen = { -384, -956, -384, 196, 384, 196, 384, -956} }, }, { type = "animation", id = 19, component = { {id = 1 }, {id = 0 }, {id = 2 }, {id = 3 }, {id = 4 }, {id = 5 }, {id = 6 }, {id = 7 }, {id = 8 }, {id = 9 }, {id = 10 }, {id = 11 }, {id = 12 }, {id = 13 }, {id = 14 }, {id = 15 }, {id = 16 }, {id = 17 }, {id = 18 }, }, { { 0 }, { 0 }, { 0 }, { 0 }, { 0 }, { 0 }, { 0 }, { 0 }, { 0 }, { 0 }, { 1 }, { 1 }, { 1 }, { 1 }, { 1 }, { 1 }, { 1 }, { 1 }, { 1 }, { 1 }, { 2 }, { 2 }, { 2 }, { 2 }, { 2 }, { 2 }, { 2 }, { 2 }, { 2 }, { 2 }, { 3 }, { 3 }, { 3 }, { 3 }, { 3 }, { 3 }, { 3 }, { 3 }, { 3 }, { 3 }, { 4 }, { 4 }, { 4 }, { 4 }, { 4 }, { 4 }, { 4 }, { 4 }, { 4 }, { 4 }, { { index = 3, mat = { -1024,0,0,1024,0,0 } } }, { { index = 3, mat = { -1024,0,0,1024,0,0 } } }, { { index = 3, mat = { -1024,0,0,1024,0,0 } } }, { { index = 3, mat = { -1024,0,0,1024,0,0 } } }, { { index = 3, mat = { -1024,0,0,1024,0,0 } } }, { { index = 3, mat = { -1024,0,0,1024,0,0 } } }, { { index = 3, mat = { -1024,0,0,1024,0,0 } } }, { { index = 3, mat = { -1024,0,0,1024,0,0 } } }, { { index = 3, mat = { -1024,0,0,1024,0,0 } } }, { { index = 3, mat = { -1024,0,0,1024,0,0 } } }, { { index = 2, mat = { -1024,0,0,1024,0,0 } } }, { { index = 2, mat = { -1024,0,0,1024,0,0 } } }, { { index = 2, mat = { -1024,0,0,1024,0,0 } } }, { { index = 2, mat = { -1024,0,0,1024,0,0 } } }, { { index = 2, mat = { -1024,0,0,1024,0,0 } } }, { { index = 2, mat = { -1024,0,0,1024,0,0 } } }, { { index = 2, mat = { -1024,0,0,1024,0,0 } } }, { { index = 2, mat = { -1024,0,0,1024,0,0 } } }, { { index = 2, mat = { -1024,0,0,1024,0,0 } } }, { { index = 2, mat = { -1024,0,0,1024,0,0 } } }, { { index = 1, mat = { -1024,0,0,1024,0,0 } } }, { { index = 1, mat = { -1024,0,0,1024,0,0 } } }, { { index = 1, mat = { -1024,0,0,1024,0,0 } } }, { { index = 1, mat = { -1024,0,0,1024,0,0 } } }, { { index = 1, mat = { -1024,0,0,1024,0,0 } } }, { { index = 1, mat = { -1024,0,0,1024,0,0 } } }, { { index = 1, mat = { -1024,0,0,1024,0,0 } } }, { { index = 1, mat = { -1024,0,0,1024,0,0 } } }, { { index = 1, mat = { -1024,0,0,1024,0,0 } } }, { { index = 1, mat = { -1024,0,0,1024,0,0 } } }, { { index = 0, mat = { -1024,0,0,1024,0,0 } } }, { { index = 0, mat = { -1024,0,0,1024,0,0 } } }, { { index = 0, mat = { -1024,0,0,1024,0,0 } } }, { { index = 0, mat = { -1024,0,0,1024,0,0 } } }, { { index = 0, mat = { -1024,0,0,1024,0,0 } } }, { { index = 0, mat = { -1024,0,0,1024,0,0 } } }, { { index = 0, mat = { -1024,0,0,1024,0,0 } } }, { { index = 0, mat = { -1024,0,0,1024,0,0 } } }, { { index = 0, mat = { -1024,0,0,1024,0,0 } } }, { { index = 0, mat = { -1024,0,0,1024,0,0 } } }, { { index = 5, mat = { -1024,0,0,1024,0,0 } } }, { { index = 5, mat = { -1024,0,0,1024,0,0 } } }, { { index = 5, mat = { -1024,0,0,1024,0,0 } } }, { { index = 5, mat = { -1024,0,0,1024,0,0 } } }, { { index = 5, mat = { -1024,0,0,1024,0,0 } } }, { { index = 5, mat = { -1024,0,0,1024,0,0 } } }, { { index = 5, mat = { -1024,0,0,1024,0,0 } } }, { { index = 5, mat = { -1024,0,0,1024,0,0 } } }, { { index = 5, mat = { -1024,0,0,1024,0,0 } } }, { { index = 5, mat = { -1024,0,0,1024,0,0 } } }, { { index = 6, mat = { -1024,0,0,1024,0,0 } } }, { { index = 6, mat = { -1024,0,0,1024,0,0 } } }, { { index = 6, mat = { -1024,0,0,1024,0,0 } } }, { { index = 6, mat = { -1024,0,0,1024,0,0 } } }, { { index = 6, mat = { -1024,0,0,1024,0,0 } } }, { { index = 6, mat = { -1024,0,0,1024,0,0 } } }, { { index = 6, mat = { -1024,0,0,1024,0,0 } } }, { { index = 6, mat = { -1024,0,0,1024,0,0 } } }, { { index = 6, mat = { -1024,0,0,1024,0,0 } } }, { { index = 6, mat = { -1024,0,0,1024,0,0 } } }, { { index = 7, mat = { -1024,0,0,1024,0,0 } } }, { { index = 7, mat = { -1024,0,0,1024,0,0 } } }, { { index = 7, mat = { -1024,0,0,1024,0,0 } } }, { { index = 7, mat = { -1024,0,0,1024,0,0 } } }, { { index = 7, mat = { -1024,0,0,1024,0,0 } } }, { { index = 7, mat = { -1024,0,0,1024,0,0 } } }, { { index = 7, mat = { -1024,0,0,1024,0,0 } } }, { { index = 7, mat = { -1024,0,0,1024,0,0 } } }, { { index = 7, mat = { -1024,0,0,1024,0,0 } } }, { { index = 7, mat = { -1024,0,0,1024,0,0 } } }, { { index = 8, mat = { -1024,0,0,1024,0,0 } } }, { { index = 8, mat = { -1024,0,0,1024,0,0 } } }, { { index = 8, mat = { -1024,0,0,1024,0,0 } } }, { { index = 8, mat = { -1024,0,0,1024,0,0 } } }, { { index = 8, mat = { -1024,0,0,1024,0,0 } } }, { { index = 8, mat = { -1024,0,0,1024,0,0 } } }, { { index = 8, mat = { -1024,0,0,1024,0,0 } } }, { { index = 8, mat = { -1024,0,0,1024,0,0 } } }, { { index = 8, mat = { -1024,0,0,1024,0,0 } } }, { { index = 8, mat = { -1024,0,0,1024,0,0 } } }, { { index = 9, mat = { -1024,0,0,1024,0,0 } } }, { { index = 9, mat = { -1024,0,0,1024,0,0 } } }, { { index = 9, mat = { -1024,0,0,1024,0,0 } } }, { { index = 9, mat = { -1024,0,0,1024,0,0 } } }, { { index = 9, mat = { -1024,0,0,1024,0,0 } } }, { { index = 9, mat = { -1024,0,0,1024,0,0 } } }, { { index = 9, mat = { -1024,0,0,1024,0,0 } } }, { { index = 9, mat = { -1024,0,0,1024,0,0 } } }, { { index = 9, mat = { -1024,0,0,1024,0,0 } } }, { { index = 9, mat = { -1024,0,0,1024,0,0 } } }, { { index = 10, mat = { -1024,0,0,1024,0,0 } } }, { { index = 10, mat = { -1024,0,0,1024,0,0 } } }, { { index = 10, mat = { -1024,0,0,1024,0,0 } } }, { { index = 10, mat = { -1024,0,0,1024,0,0 } } }, { { index = 10, mat = { -1024,0,0,1024,0,0 } } }, { { index = 10, mat = { -1024,0,0,1024,0,0 } } }, { { index = 10, mat = { -1024,0,0,1024,0,0 } } }, { { index = 10, mat = { -1024,0,0,1024,0,0 } } }, { { index = 10, mat = { -1024,0,0,1024,0,0 } } }, { { index = 10, mat = { -1024,0,0,1024,0,0 } } }, { { index = 11, mat = { -1024,0,0,1024,0,0 } } }, { { index = 11, mat = { -1024,0,0,1024,0,0 } } }, { { index = 11, mat = { -1024,0,0,1024,0,0 } } }, { { index = 11, mat = { -1024,0,0,1024,0,0 } } }, { { index = 11, mat = { -1024,0,0,1024,0,0 } } }, { { index = 11, mat = { -1024,0,0,1024,0,0 } } }, { { index = 11, mat = { -1024,0,0,1024,0,0 } } }, { { index = 11, mat = { -1024,0,0,1024,0,0 } } }, { { index = 11, mat = { -1024,0,0,1024,0,0 } } }, { { index = 11, mat = { -1024,0,0,1024,0,0 } } }, { { index = 12, mat = { -1024,0,0,1024,0,0 } } }, { { index = 12, mat = { -1024,0,0,1024,0,0 } } }, { { index = 12, mat = { -1024,0,0,1024,0,0 } } }, { { index = 12, mat = { -1024,0,0,1024,0,0 } } }, { { index = 12, mat = { -1024,0,0,1024,0,0 } } }, { { index = 12, mat = { -1024,0,0,1024,0,0 } } }, { { index = 12, mat = { -1024,0,0,1024,0,0 } } }, { { index = 12, mat = { -1024,0,0,1024,0,0 } } }, { { index = 12, mat = { -1024,0,0,1024,0,0 } } }, { { index = 12, mat = { -1024,0,0,1024,0,0 } } }, { { index = 13, mat = { -1024,0,0,1024,0,0 } } }, { { index = 13, mat = { -1024,0,0,1024,0,0 } } }, { { index = 13, mat = { -1024,0,0,1024,0,0 } } }, { { index = 13, mat = { -1024,0,0,1024,0,0 } } }, { { index = 13, mat = { -1024,0,0,1024,0,0 } } }, { { index = 13, mat = { -1024,0,0,1024,0,0 } } }, { { index = 13, mat = { -1024,0,0,1024,0,0 } } }, { { index = 13, mat = { -1024,0,0,1024,0,0 } } }, { { index = 13, mat = { -1024,0,0,1024,0,0 } } }, { { index = 13, mat = { -1024,0,0,1024,0,0 } } }, { { index = 14, mat = { -1024,0,0,1024,0,0 } } }, { { index = 14, mat = { -1024,0,0,1024,0,0 } } }, { { index = 14, mat = { -1024,0,0,1024,0,0 } } }, { { index = 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732, 260, 732, -540} }, }, { type = "picture", id = 36, { tex = 1 , src = { 128, 57, 128, 92, 166, 92, 166, 57 }, screen = { -938, -256, -938, 864, 278, 864, 278, -256} }, }, { type = "picture", id = 37, { tex = 1 , src = { 147, 0, 147, 25, 193, 25, 193, 0 }, screen = { -894, -796, -894, -8, 566, -8, 566, -796} }, }, { type = "animation", export = "mine", id = 38, component = { {id = 34 }, {id = 35 }, {id = 33 }, {id = 36 }, {id = 37 }, {id = 23, name = 'resource' }, {id = 39, name = 'label' }, {id = 40, name = 'panel' }, }, { { { index = 7, touch = 1, mat = {1024,0,0,1024,-400,-400}}, 0,1,2,3,4,5, { index = 6, touch = 1, mat = {1024,0,0,1024,-800,800}}, }, }, }, { type = "label", id = 39, font = "", color = 0xffffffff, align = 2, size = 16, width = 100, height = 20, }, { type = "pannel", id = 40, width = 100, height = 150, scissor = false, }, }
-- Logger.lua -- Implements a logger that can output log messages and filter them based on loglevel local Logger = { -- The various log levels: ERROR = 9, -- Emitting this log also prints stacktrace and terminates the entire program WARNING = 5, INFO = 4, DEBUG = 3, TRACE = 1, } -- If currentLogLevel is higher than message's loglevel, the message won't be output Logger.currentLogLevel = Logger.DEBUG -- Store the "error" function as of loading this file, so that client code may replace it without affecting us: local error = error --- Creates a new logger instance based on the parsed options given function Logger:new(a_Options) -- Check params: assert(type(self) == "table") assert(type(a_Options) == "table") local res = { currentLogLevel = self.currentLogLevel or a_Options.logLevel or Logger.DEBUG, } setmetatable(res, self) self.__index = self return res end --- Common logging entrypoint, receives all log messages function Logger:log(a_LogLevel, a_Format, ...) -- Check params: assert(self) assert(type(a_Format) == "string") -- If loglevel too high for this message, bail out: if (a_LogLevel < self.currentLogLevel) then return end -- Output the message print(string.format(a_Format, ...)) io.stdout:flush() end --- Logs the message with an ERROR level and calls global "error" with the same message -- Usually this terminates the program function Logger:error(a_Level, a_Fmt, ...) assert(self) assert(type(a_Level) == "number") assert(type(a_Fmt) == "string") self:log(Logger.ERROR, a_Fmt, ...) error(string.format(a_Fmt, ...), a_Level) end --- Logs the message with a WARNING level function Logger:warning(...) assert(self) self:log(Logger.WARNING, ...) end --- Logs the message with an INFO level function Logger:info(...) assert(self) self:log(Logger.INFO, ...) end --- Logs the message with a DEBUG level function Logger:debug(...) assert(self) self:log(Logger.DEBUG, ...) end --- Logs the message with a TRACE level function Logger:trace(...) assert(self) self:log(Logger.TRACE, ...) end return Logger
object_draft_schematic_furniture_furniture_murra_blanca_trophy = object_draft_schematic_furniture_shared_furniture_murra_blanca_trophy:new { } ObjectTemplates:addTemplate(object_draft_schematic_furniture_furniture_murra_blanca_trophy, "object/draft_schematic/furniture/furniture_murra_blanca_trophy.iff")
local Dta = select(2, ...) Dta.move_ui = {} ------------------------------- -- BUILD THE DIMENSIONTOOLS MOVEWINDOW ------------------------------- local MoveWindowSettings = { WIDTH = 305, HEIGHT = 130, CLOSABLE = true, MOVABLE = true, POS_X = "MovewindowPosX", POS_Y = "MovewindowPosY" } function Dta.move_ui.buildMoveWindow() local x = Dta.settings.get("MovewindowPosX") local y = Dta.settings.get("MovewindowPosY") local newWindow = Dta.ui.Window.Create("MoveWindow", Dta.ui.context, Dta.Locale.Titles.Move, MoveWindowSettings.WIDTH, MoveWindowSettings.HEIGHT, x, y, MoveWindowSettings.CLOSABLE, MoveWindowSettings.MOVABLE, Dta.move_ui.hideMoveWindow, Dta.ui.WindowMoved ) newWindow.settings = MoveWindowSettings local Movewindow = newWindow.content Movewindow.background2 = UI.CreateFrame("Texture", "MoveWindowBackground2", Movewindow) Movewindow.background2:SetPoint("BOTTOMCENTER", Movewindow, "BOTTOMCENTER") Movewindow.background2:SetWidth(MoveWindowSettings.WIDTH) Movewindow.background2:SetHeight(80) Movewindow.background2:SetAlpha(0.3) Movewindow.background2:SetTexture("Rift", "dimensions_tools_header.png.dds") Movewindow.background2:SetLayer(5) ------------------------------- --ITEM DETAILS ------------------------------- Movewindow.modifyPosition = Dta.ui.createFrame("modifyPosition", Movewindow, 10, 5, Movewindow:GetWidth()-20, Movewindow:GetHeight()-20) Movewindow.modifyPosition:SetLayer(30) --Movewindow.modifyPosition:SetBackgroundColor(1, 0, 0, 0.5) --Debug Movewindow.modifyPosition.xLabel = Dta.ui.createText("modifyPositionXLabel", Movewindow.modifyPosition, 0, 0, "X", 14, {1, 0, 0, 1}) Movewindow.modifyPosition.yLabel = Dta.ui.createText("modifyPositionYLabel", Movewindow.modifyPosition, 0, 25, "Y", 14, {0, 1, 0, 1}) Movewindow.modifyPosition.zLabel = Dta.ui.createText("modifyPositionZLabel", Movewindow.modifyPosition, 0, 50, "Z", 14, {0, 1, 1, 1}) Movewindow.modifyPosition.x = Dta.ui.createTextfield("modifyPositionX", Movewindow.modifyPosition, 20, 0, 105) Movewindow.modifyPosition.y = Dta.ui.createTextfield("modifyPositionY", Movewindow.modifyPosition, 20, 25, 105) Movewindow.modifyPosition.z = Dta.ui.createTextfield("modifyPositionZ", Movewindow.modifyPosition, 20, 50, 105) Movewindow.modifyPosition.fetchX = Dta.ui.createReloadButton("fetchX", Movewindow.modifyPosition, 125, 0, Dta.move.fetchXButtonClicked) Movewindow.modifyPosition.fetchY = Dta.ui.createReloadButton("fetchY", Movewindow.modifyPosition, 125, 25, Dta.move.fetchYButtonClicked) Movewindow.modifyPosition.fetchZ = Dta.ui.createReloadButton("fetchZ", Movewindow.modifyPosition, 125, 50, Dta.move.fetchZButtonClicked) Movewindow.modifyPosition.fetchX:EventAttach(Event.UI.Input.Mouse.Right.Click, Dta.move.fetchAllButtonClicked, "FetchAll") Movewindow.modifyPosition.fetchY:EventAttach(Event.UI.Input.Mouse.Right.Click, Dta.move.fetchAllButtonClicked, "FetchAll") Movewindow.modifyPosition.fetchZ:EventAttach(Event.UI.Input.Mouse.Right.Click, Dta.move.fetchAllButtonClicked, "FetchAll") Movewindow.modifyPosition.modeAbs = Dta.ui.createCheckbox("modifyPositionModeAbs", Movewindow.modifyPosition, 160, 0, Dta.Locale.Text.Absolute, true, nil, Dta.move.modifyPositionModeAbsChanged) Movewindow.modifyPosition.modeRel = Dta.ui.createCheckbox("modifyPositionModeRel", Movewindow.modifyPosition, 160, 40, Dta.Locale.Text.Relative, false, nil, Dta.move.modifyPositionModeRelChanged) Movewindow.modifyPosition.moveAsGrp = Dta.ui.createCheckbox("modifyPositionMoveAsGrp", Movewindow.modifyPosition, 175, 20, Dta.Locale.Text.MoveAsGroup, false) Movewindow.modifyPosition.moveAsGrp:SetVisible(Dta.selectionCount > 1) Movewindow.modifyPosition.modeLocal = Dta.ui.createCheckbox("modifyPositionModeLocal", Movewindow.modifyPosition, 175, 60, Dta.Locale.Text.LocalAxes, false) Movewindow.modifyPosition.modeLocal:CBSetEnabled(false) Movewindow.modifyPosition.changeBtn = Dta.ui.createButton("modifyPositionBtn", Movewindow.modifyPosition, 0, 85, nil, nil, Dta.Locale.Buttons.Move, nil, Dta.move.modifyPositionButtonClicked) Movewindow.modifyPosition.resetBtn = Dta.ui.createButton("modifyPositionResetBtn", Movewindow.modifyPosition, 150, 85, nil, nil, Dta.Locale.Buttons.Reset, nil, Dta.move.modifyPositionResetButtonClicked) Dta.ui.AddFocusCycleElement(Movewindow, Movewindow.modifyPosition.x) Dta.ui.AddFocusCycleElement(Movewindow, Movewindow.modifyPosition.y) Dta.ui.AddFocusCycleElement(Movewindow, Movewindow.modifyPosition.z) Movewindow:EventAttach(Event.UI.Input.Key.Down.Dive, Dta.ui.FocusCycleCallback, "MoveWindow_TabFocusCycle") -- TODO: temp fix for new window hierarchy newWindow.modifyPosition = Movewindow.modifyPosition return newWindow -- Movewindow end -- Show the toolbox window function Dta.move_ui.showMoveWindow(move_window) move_window:SetVisible(true) end -- Hide the toolbox window function Dta.move_ui.hideMoveWindow(move_window) move_window:SetVisible(false) move_window:ClearKeyFocus() end Dta.RegisterTool("Move", Dta.move_ui.buildMoveWindow, Dta.move_ui.showMoveWindow, Dta.move_ui.hideMoveWindow)
local runner = require("test_executive") local console = require("console") -- Setup -- t = icesat2.ut_atl06() -- Unit Test -- print('\n------------------\nTest01\n------------------') runner.check(t:lsftest(), "Failed lsftest") print('\n------------------\nTest02\n------------------') runner.check(t:sorttest(), "Failed sorttest") -- Clean Up -- -- Report Results -- runner.report()
return function(params) local store = module:open_store(); local api = {}; function api:get(node) local settings, err = store:get(node); if not settings and err then module:log("error", "Error reading push notification storage for node '%s': %s", node, tostring(err)); return nil, false; end if not settings then settings = {} end return settings, true; end function api:set(node, data) local settings = api:get(node); -- load node's data local ok, err = store:set(node, data); if not ok then module:log("error", "Error writing push notification storage for node '%s': %s", node, tostring(err)); return false; end return true; end function api:list() return store:users(); end function api:token2node(token) for node in store:users() do -- read data directly, we don't want to cache full copies of stale entries as api:get() would do local settings, err = store:get(node); if not settings and err then module:log("error", "Error reading push notification storage for node '%s': %s", node, tostring(err)); settings = {}; end if settings.token and settings.node and settings.token == token then return settings.node; end end return nil; end return api; end;
do local Nil = { __tag = "Nil" } local use = print local function map(f) local function map_sat(x) if x.__tag ~= "Cons" then return Nil end local tmp = x[1] return { { _1 = f(tmp._1), _2 = map_sat(tmp._2) }, __tag = "Cons" } end return map_sat end use(map) local function map_no_sat(f, x) if x.__tag ~= "Cons" then return Nil end local tmp = x[1] map_no_sat(nil, Nil) return { { _1 = f(tmp._1), _2 = map(f)(tmp._2) }, __tag = "Cons" } end local function map_no_sat0(f) return function(x) return map_no_sat(f, x) end end use(map_no_sat0) end
SWEP.Base = "weapon_maw_base" SWEP.Slot = 4 SWEP.PrintName = "AWP" SWEP.HoldType = "ar2" SWEP.ViewModel = "models/weapons/v_snip_awp.mdl" SWEP.WorldModel = "models/weapons/w_snip_awp.mdl" SWEP.Primary.Sound = "Weapon.Fire_Awp" SWEP.Primary.Recoil = 1 SWEP.Primary.Damage = 95 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 1.4 SWEP.Primary.ClipSize = 10 SWEP.Primary.DefaultClip = 10 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "XBowBolt" SWEP.LaserBeam = true SWEP.Zoom = 45
-- Minimal logging utility local log = {_logs = {}} function log:setName(name) self._handleName = name end function log:add(message) self._logs[#self._logs+1] = message end function log:clear() self._logs = {} self._handleName = '' end function log:export(fileName) local file = fileName or self._handleName if not file then error('No file handle set. Use setName() or pass a fileName to export()') end local f= io.open(file,'w') for k,v in ipairs(self._logs) do f:write(v..'\n') end f:close() end return log
local test = require("cp.test") local log = require("hs.logger").new("t_text") local inspect = require("hs.inspect") local config = require("cp.config") local text = require("cp.text") local matcher = require("cp.text.matcher") local TEXT_PATH = config.scriptPath .. "/tests/unicode/" function expectError(fn, ...) local success, result = pcall(fn, ...) ok(not success) return result end return test.suite("cp.text"):with( test("text from string", function() local utf8text = "a丽𐐷" local utf16le = "a\x00".."\x3D\x4E".."\x01\xD8\x37\xDC" -- "a".."丽".."𐐷" (little-endian) local utf16be = "\x00a".."\x4E\x3D".."\xD8\x01\xDC\x37" -- "a".."丽".."𐐷" (big-endian) local codepoints = {97, 20029, 66615} -- "a".."丽".."𐐷" (codepoints) local value = text.fromString(utf8text) ok(text.is(value)) for i,cp in ipairs(value) do ok(eq(cp, codepoints[i])) end ok(eq(value:encode(), utf8text)) ok(eq(value:encode(text.encoding.utf16le), utf16le)) ok(eq(value:encode(text.encoding.utf16be), utf16be)) ok(eq(tostring(value), utf8text)) end), test("text from codepoints", function() local utf8text = "a丽𐐷" local utf16le = "a\x00".."\x3D\x4E".."\x01\xD8\x37\xDC" -- "a".."丽".."𐐷" (little-endian) local utf16be = "\x00a".."\x4E\x3D".."\xD8\x01\xDC\x37" -- "a".."丽".."𐐷" (big-endian) local codepoints = {97, 20029, 66615} -- "a".."丽".."𐐷" (codepoints) local value = text.fromCodepoints(codepoints) ok(text.is(value)) for i,cp in ipairs(value) do ok(eq(cp, codepoints[i])) end ok(eq(value:encode(), utf8text)) ok(eq(value:encode(text.encoding.utf16le), utf16le)) ok(eq(value:encode(text.encoding.utf16be), utf16be)) ok(eq(tostring(value), utf8text)) ok(eq(text.fromCodepoints(codepoints, 2), text "丽𐐷")) ok(eq(text.fromCodepoints(codepoints, -1), text "𐐷")) ok(eq(text.fromCodepoints(codepoints, 2, 1), text "")) ok(eq(text.fromCodepoints(codepoints, 4), text "")) end), test("read-only", function() local value = text "a丽𐐷" expectError(function() value[1] = 1 end) end), test("concatenation", function() local utf8String = "a丽𐐷" local direct = text "a丽𐐷" local joined = text "a" .. text "丽𐐷" local left = text "a" .. "丽𐐷" local right = "a" .. text "丽𐐷" ok(eq(direct, joined)) ok(text.is(joined)) ok(text.is(left)) ok(text.is(right)) ok(eq(direct, left)) ok(eq(direct, right)) end), test("len", function() local utf8String = "a丽𐐷" local unicodeText = text "a丽𐐷" ok(eq(utf8String:len(), 8)) ok(eq(unicodeText:len(), 3)) ok(eq(#unicodeText, 3)) ok(eq(unicodeText:encode(text.encoding.utf16le):len(), 8)) end), test("equality", function() ok("a丽𐐷" == "a丽𐐷", "string == string") ok("a丽𐐷" ~= text "a丽𐐷" ,"string ~= text") ok(text "a丽𐐷" == text "a丽𐐷", "text == text") ok(text "a丽𐐷" ~= text "other text", "text ~= different text") end), test("sub", function() local value = text("123456789") ok(eq(value:sub(1), text "123456789")) ok(eq(value:sub(1,1), text "1")) ok(eq(value:sub(5), text "56789")) ok(eq(value:sub(5,7), text "567")) ok(eq(value:sub(-2), text "89")) ok(eq(value:sub(-5, -3), text "567")) ok(eq(value:sub(5,1), text "")) end), test("text with BOM", function() local utf8text = "\239\187\191".."a丽𐐷" -- BOM.."a丽𐐷" local utf16le = "\255\254".."a\x00".."\x3D\x4E".."\x01\xD8\x37\xDC" -- BOM.."a".."丽".."𐐷" (little-endian) local utf16be = "\254\255".."\x00a".."\x4E\x3D".."\xD8\x01\xDC\x37" -- BOM.."a".."丽".."𐐷" (big-endian) local codepoints = {97, 20029, 66615} -- "a".."丽".."𐐷" (codepoints - BOM is skipped) ok(eq(text.fromString(utf8text).codes, codepoints)) ok(eq(text.fromString(utf16le).codes, codepoints)) ok(eq(text.fromString(utf16be).codes, codepoints)) end), test("text from file", function() -- loading from BOM ok(eq(text.fromFile(TEXT_PATH.."utf8.txt"), text "ABC123")) ok(eq(text.fromFile(TEXT_PATH.."utf16le.txt"), text "ABC123")) ok(eq(text.fromFile(TEXT_PATH.."utf16be.txt"), text "ABC123")) end), test("match", function() local grp1, grp2 = text("valid@email"):match("^([^@]+)@([^@]+)$") ok(eq(grp1, text "valid")) ok(eq(grp2, text "email")) local grp1, grp2 = text("@bad"):match("^([^@]+)@([^@]+)$") ok(eq(grp1, nil)) ok(eq(grp2, nil)) local result = text("foobar"):match("^.*$") ok(eq(result, text "foobar")) local result = text("foobar"):match("^%d*$") ok(eq(result, nil)) end), test("gmatch", function() local v = text("banana") local count = 0 for w in v:gmatch("an") do ok(eq(w, text "an")) count = count + 1 end ok(eq(count, 2)) end), test("gsub", function() local x x = text("hello world"):gsub("%w+", "%0 %0") ok(eq(x, text "hello hello world world")) x = text("hello world"):gsub("%w+", "%0 %0", 1) ok(eq(x, text "hello hello world")) x = text("hello world from Lua"):gsub("(%w+)%s*(%w+)", "%2 %1") ok(eq(x, text "world hello Lua from")) x = text("home = $HOME, user = $USER"):gsub("%$(%w+)", {HOME = "/home/foo", USER = "foo"}) ok(eq(x, text "home = /home/foo, user = foo")) x = text("4+5 = $return 4+5$"):gsub("%$(.-)%$", function (s) return load(tostring(s))() end) ok(eq(x, text "4+5 = 9")) local t = {name="lua", version="5.1"} x = text("$name-$version.tar.gz"):gsub("%$(%w+)", t) ok(eq(x, text "lua-5.1.tar.gz")) x = text("Is \\Escaped"):gsub('%\\(.)', '%1') ok(eq(x, text "Is Escaped")) x = text('Is \\"Escaped\\"'):gsub('%\\(.)', '%1') ok(eq(x, text 'Is "Escaped"')) x = text("Is Unescaped"):gsub('%\\(.)', '%1') ok(eq(x, text "Is Unescaped")) x = text("A\\U1234B"):gsub('%\\[Uu]%d%d%d%d', function(s) return utf8.char(tonumber(s:sub(3):encode())) end) ok(eq(x, text "AӒB")) end), test("quotes matcher", function() local keyValue = matcher('^%"(.+)%"%s*%=%s*%"(.+)%";.*$') local key, value = keyValue:match('"key" = "value";') ok(eq(key, text "key")) ok(eq(value, text "value")) key, value = keyValue:match('"key" = "\\"quoted\\"";') ok(eq(key, text "key")) ok(eq(value, text '\\"quoted\\"')) local CHAR_ESCAPE = matcher('%\\(.)') local escaped = text 'Is \\"Escaped\\"' ok(eq(tostring(escaped), 'Is \\"Escaped\\"')) local x = CHAR_ESCAPE:gsub(escaped, '%1') ok(eq(tostring(x), 'Is "Escaped"')) -- Ensure it works twice in a row local x = CHAR_ESCAPE:gsub(escaped.." ", '%1') ok(eq(tostring(x), 'Is "Escaped" ')) end) )
great_squill = Creature:new { objectName = "@mob/creature_names:squill_great", socialGroup = "squill", faction = "", level = 20, chanceHit = 0.33, damageMin = 200, damageMax = 210, baseXp = 1609, baseHAM = 5400, baseHAMmax = 6600, armor = 0, resists = {110,110,10,10,-1,-1,10,-1,-1}, meatType = "meat_carnivore", meatAmount = 6, hideType = "hide_leathery", hideAmount = 6, boneType = "bone_mammal", boneAmount = 5, milk = 0, tamingChance = 0.05, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK + STALKER, optionsBitmask = AIENABLED, diet = CARNIVORE, templates = {"object/mobile/squill_hue.iff"}, controlDeviceTemplate = "object/intangible/pet/squill_hue.iff", scale = 1.25, lootGroups = {}, weapons = {}, conversationTemplate = "", attacks = { {"stunattack",""} } } CreatureTemplates:addCreatureTemplate(great_squill, "great_squill")
local defaultconfig = { modActive = true, chance = 7.5, maxCycle = 75, useBestCont = false, tombRaider = false, showSpawn = false, showReset = false, affectScripted = false, dangerFactor = true, removeRecycle = false, hotkey = true, hotkeyOpenTable = { keyCode = tes3.scanCode.k }, hotkeyOpenModifier = { keyCode = tes3.scanCode.lShift }, } local mwseConfig = mwse.loadConfig("ancestral_tomb_amulets", defaultconfig) return mwseConfig;
--- System that updates the camera. local class = require "lib.middleclass" local tiny = require "lib.tiny" local Camera = require "src.camera" local CameraUpdateSystem = tiny.system(class("CameraUpdateSystem")) --- Updates the camera. function CameraUpdateSystem:update() Camera:update() end return CameraUpdateSystem
local platform = ... -- simple io-library tests -- -- C version on Windows will add change \n into \r\n for text files at least -- print(io ~= nil) print(io.open ~= nil) print(io.stdin ~= nil) print(io.stdout ~= nil) print(io.stderr ~= nil) print('write', io.write()) print('write', io.write("This")) print('write', io.write(" is a pen.")) print('flush', io.flush()) local f = io.open("abc.txt", "w") print('f', type(f)) print(io.type(f)) print('write', f:write("abcdef 12345 \t\t 678910 more\aaaaaaa\bbbbthe rest")) print('type(f)', io.type(f)) print('close', f:close()) print('type(f)', io.type(f)) print('type("f")', io.type("f")) local g = io.open("abc.txt", "r") local t = { g:read(3, 3, "*n", "*n", "*l", "*l", "*a") } for i, v in ipairs(t) do print(string.format("%q", tostring(v)), type(v)) print('----- ', i) end local h, s = io.open("abc.txt", "a") print('h', io.type(h), string.sub(tostring(h), 1, 6), s) print('write', h:write('and more and more and more text.')) print('close', h:close()) if platform ~= 'JME' then local j = io.open("abc.txt", "r") print('j', io.type(j)) print('seek', j:seek("set", 3)) print('read', j:read(4), j:read(3)) print('seek', j:seek("set", 2)) print('read', j:read(4), j:read(3)) print('seek', j:seek("cur", -8)) print('read', j:read(4), j:read(3)) print('seek(cur,0)', j:seek("cur", 0)) print('seek(cur,20)', j:seek("cur", 20)) print('seek(end,-5)', j:seek("end", -5)) print('read(4)', string.format("%q", tostring(j:read(4)))) print('read(4)', string.format("%q", tostring(j:read(4)))) print('read(4)', string.format("%q", tostring(j:read(4)))) print('close', j:close()) end -- write a few lines, including a non-terminating one f = io.open("abc.txt", "w") print('f', io.type(f)) print('write', f:write("line one\nline two\n\nafter blank line\nunterminated line")) print('type(f)', io.type(f)) print('close', f:close()) -- read using io.lines() for l in io.lines("abc.txt") do print(string.format('%q', l)) end io.input("abc.txt") for l in io.lines() do print(string.format('%q', l)) end io.input(io.open("abc.txt", "r")) for l in io.lines() do print(string.format('%q', l)) end io.input("abc.txt") io.input(io.input()) for l in io.lines() do print(string.format('%q', l)) end local count = 0 io.tmpfile = function() count = count + 1 return io.open("tmp" .. count .. ".out", "w") end local a = io.tmpfile() local b = io.tmpfile() print(io.type(a)) print(io.type(b)) print("a:write", a:write('aaaaaaa')) print("b:write", b:write('bbbbbbb')) print("a:setvbuf", a:setvbuf("no")) print("a:setvbuf", a:setvbuf("full", 1024)) print("a:setvbuf", a:setvbuf("line")) print("a:write", a:write('ccccc')) print("b:write", b:write('ddddd')) print("a:flush", a:flush()) print("b:flush", b:flush()) --[[ print( "a:read", a:read(7) ) print( "b:read", b:read(7) ) print( "a:seek", a:seek("cur",-4) ) print( "b:seek", b:seek("cur",-4) ) print( "a:read", ( a:read(7) ) ) print( "b:read", ( b:read(7) ) ) print( "a:seek", a:seek("cur",-8) ) print( "b:seek", b:seek("cur",-8) ) print( "a:read", ( a:read(7) ) ) print( "b:read", ( b:read(7) ) ) --]] local pcall = function(...) local s, e = pcall(...) if s then return s end return s, e:match("closed") end print('a:close', pcall(a.close, a)) print('a:write', pcall(a.write, a, 'eee')) print('a:flush', pcall(a.flush, a)) print('a:read', pcall(a.read, a, 5)) print('a:lines', pcall(a.lines, a)) print('a:seek', pcall(a.seek, a, "cur", -2)) print('a:setvbuf', pcall(a.setvbuf, a, "no")) print('a:close', pcall(a.close, a)) print('io.type(a)', pcall(io.type, a)) print('io.close()', pcall(io.close)) print('io.close(io.output())', pcall(io.close, io.output())) io.output('abc.txt') print('io.close()', pcall(io.close)) print('io.write', pcall(io.write, 'eee')) print('io.flush', pcall(io.flush)) print('io.close', pcall(io.close)) io.input('abc.txt'):close() print('io.read', pcall(io.read, 5)) print('io.lines', pcall(io.lines))
--- -- A module that contains all functions related to playermodels -- @author Mineotopia if SERVER then AddCSLuaFile() util.AddNetworkString("TTT2UpdatePlayerModel") util.AddNetworkString("TTT2UpdateChangedPlayerModel") util.AddNetworkString("TTT2ResetPlayerModels") end local pairs = pairs local playerManagerAllValidModels = player_manager.AllValidModels local playerManagerTranslateToPlayerModelName = player_manager.TranslateToPlayerModelName local utilPrecacheModel = util.PrecacheModel local mathRandom = math.random local stringLower = string.lower local tableCopy = table.Copy local function GetPlayerSize(ply) local bottom, top = ply:GetHull() return top - bottom end --- -- @realm server local cvCustomModels = CreateConVar("ttt2_use_custom_models", "0", {FCVAR_NOTIFY, FCVAR_ARCHIVE}) local initialModels = { ["css_phoenix"] = true, ["css_arctic"] = true, ["css_guerilla"] = true, ["css_leet"] = true } local initialHattableModels = { ["css_phoenix"] = true, ["css_arctic"] = true, ["monk"] = true, ["female01"] = true, ["female02"] = true, ["female03"] = true, ["female04"] = true, ["female05"] = true, ["female06"] = true, ["male01"] = true, ["male02"] = true, ["male03"] = true, ["male04"] = true, ["male05"] = true, ["male06"] = true, ["male07"] = true, ["male08"] = true, ["male09"] = true } -- Increase this when more values are given -- (2 ^ bitCount) - 1 is the maximum number that can be sent local bitCount = 2 playermodels = playermodels or {} playermodels.sqltable = "ttt2_playermodel_pool_changes" playermodels.savingKeys = { selected = {typ = "bool", default = false}, hattable = {typ = "bool", default = false} } playermodels.fallbackModel = "models/player/phoenix.mdl" playermodels.modelStates = playermodels.modelStates or {} playermodels.defaultModelStates = playermodels.defaultModelStates or {} playermodels.changedModelStates = playermodels.changedModelStates or {} -- Enums for the states playermodels.state = { selected = 1, hattable = 2 } -- Are automatically constructed on first use -- playermodels.stateNames = { [1] = "selected" ...} --- -- Updates the given value state of a provided playermodel. -- @param string name The name of the model -- @param number valueEnum The enum of the variable to change. See `playermodels.state` for listed enums -- @param boolean state The selection state, `true` to enable the model -- @realm shared function playermodels.UpdateModel(name, valueEnum, state) if SERVER then local valueName = playermodels.GetStringFromEnum(valueEnum) playermodels.modelStates[name][valueName] = state playermodels.changedModelStates[name] = playermodels.changedModelStates[name] or {} local changedData = playermodels.changedModelStates[name] if playermodels.defaultModelStates[name][valueName] == state then changedData[valueName] = nil else changedData[valueName] = state end local playermodelPoolModel = orm.Make(playermodels.sqltable) local playermodelObject = playermodelPoolModel:Find(name) if not playermodelObject then playermodelObject = playermodelPoolModel:New({ name = name }) end playermodelObject[valueName] = changedData[valueName] if table.IsEmpty(changedData) then playermodelObject:Delete() playermodels.changedModelStates[name] = nil else playermodelObject:Save() playermodels.changedModelStates[name] = changedData end playermodels.StreamModelStateToSelectedClients(true) else -- CLIENT net.Start("TTT2UpdatePlayerModel") net.WriteString(name) net.WriteUInt(valueEnum, bitCount) net.WriteBool(state or false) net.SendToServer() end end --- -- Converts the given enum to a string and also creates a fast lookup table -- @param number stateEnum The enum to be converted. See `playermodels.state` for listed enums -- @return string stateName returns the name of the given enum -- @realm shared function playermodels.GetStringFromEnum(stateEnum) if not playermodels.stateNames then playermodels.stateNames = {} for name, enum in pairs(playermodels.state) do playermodels.stateNames[enum] = name end end return playermodels.stateNames[stateEnum] end --- -- Returns an indexed table with all the models states that are stored -- @note While this function is shared, the data is only available for superadmin on the -- client, if no manual sync is triggered. -- @return table An hashed table with all the model data stored in the database -- @realm shared function playermodels.GetModelStates() return playermodels.modelStates or {} end --- -- Checks if a provided model is in the selection pool. -- @note While this function is shared, the data is only available for superadmin on the -- client, if no manual sync is triggered. -- @param string name The name of the model -- @return boolean Returns true, if the model is in the selection pool -- @realm shared function playermodels.IsSelectedModel(name) local models = playermodels.modelStates if not models or not models[name] then return false end return models[name].selected or false end --- -- Checks if a provided model is hattable. -- @note While this function is shared, the data is only available for superadmin on the -- client, if no manual sync is triggered. -- @param string name The name of the model -- @return boolean Returns true, if the model is hattable -- @realm shared function playermodels.IsHattableModel(name) local models = playermodels.modelStates if not models or not models[name] then return false end return models[name].hattable or false end --- -- Reset all selected playermodels, hattability and reinitialize the database. -- @realm shared function playermodels.Reset() if SERVER then -- in the first step the database is deleted sql.DropTable(playermodels.sqltable) -- then the table is reinitialized playermodels.Initialize() -- this data then has to be synced to the client again playermodels.StreamModelStateToSelectedClients() else net.Start("TTT2ResetPlayerModels") net.SendToServer() end end if CLIENT then local callbackCache = {} net.ReceiveStream("TTT2StreamDefaultModelTable", function(data) playermodels.defaultModelStates = data playermodels.modelStates = tableCopy(data) for _, Callback in pairs(callbackCache) do Callback(data) end end) net.ReceiveStream("TTT2StreamChangedModelTable", function(data) local dataValue for name, values in pairs(playermodels.defaultModelStates) do for valueName, value in pairs(values) do playermodels.modelStates[name] = playermodels.modelStates[name] or {} dataValue = data[name] and data[name][valueName] if dataValue == nil then dataValue = value end playermodels.modelStates[name][valueName] = dataValue playermodels.modelStates[name].sortName = stringLower(name) end end for _, Callback in pairs(callbackCache) do Callback(playermodels.modelStates) end end) --- -- Used to add a function to the callback stack that is called when a change -- is made on the server. The first argument of the Callback function is the -- new data. -- @param string name The unique callback identifier -- @param function Callback The callback function that should be added -- @realm client function playermodels.OnChange(name, Callback) callbackCache[name] = Callback end -- all the remaining functions are server only return end --- -- Returns an indexed table with all the changed models states that are stored -- in the database. -- @return table A hashed table with all the model data stored in the database -- @realm server function playermodels.ReadChangedModelStatesSQL() local sqlTable = orm.Make(playermodels.sqltable) local data = sqlTable:All() local hashableData = {} for i = 1, #data do local entry = data[i] local name = entry.name hashableData[name] = {} for key, info in pairs(playermodels.savingKeys) do if info.typ == "bool" then hashableData[name][key] = tobool(entry[key]) elseif info.typ == "number" then hashableData[name][key] = tonumber(entry[key]) else hashableData[name][key] = entry[key] end end end return hashableData end --- -- Returns an indexed table with all the models that are in the selection pool. -- @return table An indexed table with all selected player models -- @realm server function playermodels.GetSelectedModels() local playerModelPoolNames = {} for name, values in pairs(playermodels.modelStates) do if values.selected then playerModelPoolNames[#playerModelPoolNames + 1] = name end end return playerModelPoolNames end --- -- Initializes the modelstates. This adds all models and sets the default models to true, if it -- is the first init on this server. -- @internal -- @realm server function playermodels.Initialize() if not sql.CreateSqlTable(playermodels.sqltable, playermodels.savingKeys) then return false end local data = playermodels.modelStates or {} local defaultData = {} local changedData = playermodels.ReadChangedModelStatesSQL() for name in pairs(playerManagerAllValidModels()) do defaultData[name] = {} defaultData[name].selected = initialModels[name] or false defaultData[name].hattable = initialHattableModels[name] or false data[name] = data[name] or {} if changedData[name] and changedData[name].selected ~= nil then data[name].selected = changedData[name].selected else data[name].selected = defaultData[name].selected end if changedData[name] and changedData[name].hattable ~= nil then data[name].hattable = changedData[name].hattable else data[name].hattable = defaultData[name].hattable end end playermodels.modelStates = data playermodels.defaultModelStates = defaultData playermodels.changedModelStates = changedData playermodels.InitializeHeadHitBoxes() return true end --- -- Tests each model for headshot hitboxes by applying it to a testing entity and then -- checking all its bones. -- @note Do not use before @{GM:InitPostEntity} has been called, otherwise the server will crash! -- @realm server function playermodels.InitializeHeadHitBoxes() local testingEnt = ents.Create("ttt_model_tester") for name, model in pairs(playerManagerAllValidModels()) do testingEnt:SetModel(model) for i = 1, testingEnt:GetHitBoxCount(0) do if testingEnt:GetHitBoxHitGroup(i - 1, 0) == HITGROUP_HEAD then playermodels.modelStates[name].hasHeadHitBox = true break end playermodels.modelStates[name].hasHeadHitBox = false end playermodels.defaultModelStates[name].hasHeadHitBox = playermodels.modelStates[name].hasHeadHitBox end testingEnt:Remove() end --- -- Streams the playermodel selection pool to clients. By default streams to all superadmin players. -- @param bool onlyChanges if only changes should be sent, otherwise the default is sent too -- @param[opt] table|Player plys The players that should receive the update, all superadmins if nil -- @realm server function playermodels.StreamModelStateToSelectedClients(onlyChanges, plys) plys = plys or util.GetFilteredPlayers(function(ply) return ply:IsSuperAdmin() end) if not onlyChanges then net.SendStream("TTT2StreamDefaultModelTable", playermodels.defaultModelStates, plys) end net.SendStream("TTT2StreamChangedModelTable", playermodels.changedModelStates, plys) end --- -- Precaches all valid playermodels to make sure that rendering the model can be done -- without an initial lag. This is especially important for menus where multiple -- models are rendered. -- @internal -- @realm server function playermodels.PrecacheModels() for _, model in pairs(playerManagerAllValidModels()) do utilPrecacheModel(model) end end --- -- Selects a random playermodel from the available list of existing playermodels -- @return Model model The selected playermodel -- @realm server function playermodels.GetRandomPlayerModel() local availableModels = playermodels.GetSelectedModels() local sizeAvailableModels = #availableModels if cvCustomModels:GetBool() and sizeAvailableModels > 0 then local modelPaths = playerManagerAllValidModels() local randomModel = availableModels[mathRandom(sizeAvailableModels)] return Model(modelPaths[randomModel]) else return Model(playermodels.fallbackModel) end end --- -- Applies a detective hat to the provided player. Doesn't check if the player's model -- allows a hat. Use the Filter function for this. -- @param Player ply The player that should receive the hat -- @param[opt] function Filter The filter function that has to return true to apply a hat -- @realm server function playermodels.ApplyPlayerHat(ply, Filter) if IsValid(ply.hat) or (isfunction(Filter) and not Filter(ply)) then return end local hat = ents.Create("ttt_hat_deerstalker") if not IsValid(hat) then return end hat:SetPos(ply:GetPos() + Vector(0, 0, GetPlayerSize(ply).z)) hat:SetAngles(ply:GetAngles()) hat:SetParent(ply) hat:Spawn() ply.hat = hat end --- -- Removes the detective hat from the player. -- @param Player ply The player whose hat should be removed -- @realm server function playermodels.RemovePlayerHat(ply) if not IsValid(ply.hat) then return end SafeRemoveEntity(ply.hat) ply.hat = nil end --- -- Checks whether a playermodel can have a hat. -- @param Player ply The players whose model should be checked -- @return boolean Returns true if the player's model can have a detective hat -- @realm server function playermodels.PlayerCanHaveHat(ply) return playermodels.IsHattableModel(playerManagerTranslateToPlayerModelName(ply:GetModel())) end net.Receive("TTT2UpdatePlayerModel", function(_, ply) if not IsValid(ply) or not ply:IsSuperAdmin() then return end playermodels.UpdateModel(net.ReadString(), net.ReadUInt(bitCount), net.ReadBool()) end) net.Receive("TTT2ResetPlayerModels", function(_, ply) if not IsValid(ply) or not ply:IsSuperAdmin() then return end playermodels.Reset() end)
function Egg:GetMaturityRate() return kEggMaturationTime end function Egg:GetMatureMaxHealth() return kMatureEggHealth end function Egg:GetMatureMaxArmor() return kMatureEggArmor end if Server then local function GestatePlayer(self, player, fromTechId) player.oneHive = false player.twoHives = false player.threeHives = false -- local playerHealthScalar = player:GetHealthScalar() -- local playerArmorScalar = player:GetArmorScalar() local newPlayer = player:Replace(Embryo.kMapName) if not newPlayer:IsAnimated() then newPlayer:SetDesiredCamera(1.1, { follow = true, tweening = kTweeningFunctions.easeout7 }) end newPlayer:SetCameraDistance(kGestateCameraDistance) -- Eliminate velocity so that we don't slide or jump as an egg newPlayer:SetVelocity(Vector(0, 0, 0)) newPlayer:DropToFloor() local techIds = { self:GetGestateTechId() } -- newPlayer:SetGestationData(techIds, fromTechId, playerHealthScalar, playerArmorScalar) newPlayer:SetGestationData(techIds, fromTechId, 1, 1) end ReplaceLocals(Egg.OnUse, {GestatePlayer = GestatePlayer}) end function Egg:SpawnPlayer(player) PROFILE("Egg:SpawnPlayer") local queuedPlayer = player if not queuedPlayer or self.queuedPlayerId ~= nil then queuedPlayer = Shared.GetEntity(self.queuedPlayerId) end if queuedPlayer ~= nil then local queuedPlayer = player if not queuedPlayer then queuedPlayer = Shared.GetEntity(self.queuedPlayerId) end -- Spawn player on top of egg local spawnOrigin = Vector(self:GetOrigin()) -- Move down to the ground. local _, normal = GetSurfaceAndNormalUnderEntity(self) if normal.y < 1 then spawnOrigin.y = spawnOrigin.y - (self:GetExtents().y / 2) + 1 else spawnOrigin.y = spawnOrigin.y - (self:GetExtents().y / 2) end local gestationClass = self:GetClassToGestate() -- We must clear out queuedPlayerId BEFORE calling ReplaceRespawnPlayer -- as this will trigger OnEntityChange() which would requeue this player. self.queuedPlayerId = nil local team = queuedPlayer:GetTeam() local success, player = team:ReplaceRespawnPlayer(queuedPlayer, spawnOrigin, queuedPlayer:GetAngles(), gestationClass) player:SetCameraDistance(0) player:SetHatched() -- It is important that the player was spawned at the spot we specified. assert(player:GetOrigin() == spawnOrigin) if success then -- self:PickUpgrades(player) self:TriggerEffects("egg_death") DestroyEntity(self) return true, player end end return false, nil end
model.packMlDlg={} function model.packMlDlg.onClose() if model.packMlDlg.ui then model.packMlDlg.dlg_wasClosed=true model.packMlDlg.closeDlg() end end function model.packMlDlg.closeDlg() if model.packMlDlg.ui then local x,y=simUI.getPosition(model.packMlDlg.ui) model.packMlDlg.packMLState_previousDlgPos={x,y} simUI.destroy(model.packMlDlg.ui) model.packMlDlg.ui=nil end end function model.packMlDlg.updateState(state) if model.packMlDlg.ui then simUI.setStyleSheet(model.packMlDlg.ui,1,"* {background-color: #bbffbb}") simUI.setStyleSheet(model.packMlDlg.ui,2,"* {background-color: #ffffbb}") simUI.setStyleSheet(model.packMlDlg.ui,3,"* {background-color: #bbffbb}") simUI.setStyleSheet(model.packMlDlg.ui,4,"* {background-color: #bbffbb}") simUI.setStyleSheet(model.packMlDlg.ui,5,"* {background-color: #ffffbb}") simUI.setStyleSheet(model.packMlDlg.ui,6,"* {background-color: #bbffbb}") simUI.setStyleSheet(model.packMlDlg.ui,7,"* {background-color: #ffffbb}") simUI.setStyleSheet(model.packMlDlg.ui,8,"* {background-color: #bbffbb}") simUI.setStyleSheet(model.packMlDlg.ui,9,"* {background-color: #bbffbb}") simUI.setStyleSheet(model.packMlDlg.ui,10,"* {background-color: #ffffbb}") simUI.setStyleSheet(model.packMlDlg.ui,11,"* {background-color: #bbffbb}") simUI.setStyleSheet(model.packMlDlg.ui,12,"* {background-color: #bbddff}") simUI.setStyleSheet(model.packMlDlg.ui,13,"* {background-color: #bbffbb}") simUI.setStyleSheet(model.packMlDlg.ui,14,"* {background-color: #ffffbb}") simUI.setStyleSheet(model.packMlDlg.ui,15,"* {background-color: #bbffbb}") simUI.setStyleSheet(model.packMlDlg.ui,16,"* {background-color: #ffffbb}") simUI.setStyleSheet(model.packMlDlg.ui,17,"* {background-color: #bbffbb}") state=string.lower(state) local id=-1 if state=='aborting' then id=1 end if state=='aborted' then id=2 end if state=='clearing' then id=3 end if state=='stopping' then id=4 end if state=='stopped' then id=5 end if state=='suspending' then id=6 end if state=='suspended' then id=7 end if state=='un-suspending' then id=8 end if state=='resetting' then id=9 end if state=='complete' then id=10 end if state=='completing' then id=11 end if state=='execute' then id=12 end if state=='starting' then id=13 end if state=='idle' then id=14 end if state=='holding' then id=15 end if state=='hold' then id=16 end if state=='un-holding' then id=17 end if id>=0 then simUI.setStyleSheet(model.packMlDlg.ui,id,"* {background-color: #ff6600}") end end end function model.packMlDlg.createDlg() if not model.packMlDlg.ui then local xml =[[ <image geometry="0,0,1088,607" width="702" height="390" id="1000"/> <button text="Aborting" geometry="591,312,79,50" enabled="false" id="1" style="* {background-color: #bbffbb}"/> <button text="Aborted" geometry="451,312,79,50" enabled="false" id="2" style="* {background-color: #ffffbb}"/> <button text="Clearing" geometry="311,312,79,50" enabled="false" id="3" style="* {background-color: #bbffbb}"/> <button text="Stopping" geometry="170,312,79,50" enabled="false" id="4" style="* {background-color: #bbffbb}"/> <button text="Stopped" geometry="29,312,79,50" enabled="false" id="5" style="* {background-color: #ffffbb}"/> <button text="Suspending" geometry="451,187,79,50" enabled="false" id="6" style="* {background-color: #bbffbb}"/> <button text="Suspended" geometry="311,187,79,50" enabled="false" id="7" style="* {background-color: #ffffbb}"/> <button text="Un-Suspending" geometry="170,187,79,50" enabled="false" id="8" style="* {background-color: #bbffbb}"/> <button text="Resetting" geometry="29,187,79,50" enabled="false" id="9" style="* {background-color: #bbffbb}"/> <button text="Complete" geometry="591,108,79,50" enabled="false" id="10" style="* {background-color: #ffffbb}"/> <button text="Completing" geometry="451,108,79,50" enabled="false" id="11" style="* {background-color: #bbffbb}"/> <button text="Execute" geometry="311,108,79,50" enabled="false" id="12" style="* {background-color: #bbddff}"/> <button text="Starting" geometry="170,108,79,50" enabled="false" id="13" style="* {background-color: #bbffbb}"/> <button text="Idle" geometry="29,108,79,50" enabled="false" id="14" style="* {background-color: #ffffbb}"/> <button text="Holding" geometry="451,30,79,50" enabled="false" id="15" style="* {background-color: #bbffbb}"/> <button text="Hold" geometry="311,30,79,50" enabled="false" id="16" style="* {background-color: #ffffbb}"/> <button text="Un-Holding" geometry="170,30,79,50" enabled="false" id="17" style="* {background-color: #bbffbb}"/> ]] if model.packMlDlg.packMLState_previousDlgPos==nil then model.packMlDlg.packMLState_previousDlgPos='topLeft' end model.packMlDlg.ui=simBWF.createCustomUi(xml,'Current PackML state',model.packMlDlg.packMLState_previousDlgPos,true,'model.packMlDlg.onClose',false,false,false,'layout="none"',{702,390}) local img=sim.loadImage(0,sim.getStringParameter(sim.stringparam_application_path).."/BlueWorkforce/resources/packML-run.png") simUI.setImageData(model.packMlDlg.ui,1000,img,702,390) end end
--[[ Copyright 2011 Iordan Iordanov <iiordanov (AT) gmail.com> This file is part of luci-pbx. luci-pbx is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. luci-pbx is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with luci-pbx. If not, see <http://www.gnu.org/licenses/>. ]]-- if nixio.fs.access("/etc/init.d/asterisk") then server = "asterisk" elseif nixio.fs.access("/etc/init.d/freeswitch") then server = "freeswitch" else server = "" end appname = "PBX" modulename = "pbx-advanced" defaultbindport = 5060 defaultrtpstart = 19850 defaultrtpend = 19900 -- Returns all the network related settings, including a constructed RTP range function get_network_info() externhost = m.uci:get(modulename, "advanced", "externhost") ipaddr = m.uci:get("network", "lan", "ipaddr") bindport = m.uci:get(modulename, "advanced", "bindport") rtpstart = m.uci:get(modulename, "advanced", "rtpstart") rtpend = m.uci:get(modulename, "advanced", "rtpend") if bindport == nil then bindport = defaultbindport end if rtpstart == nil then rtpstart = defaultrtpstart end if rtpend == nil then rtpend = defaultrtpend end if rtpstart == nil or rtpend == nil then rtprange = nil else rtprange = rtpstart .. "-" .. rtpend end return bindport, rtprange, ipaddr, externhost end -- If not present, insert empty rules in the given config & section named PBX-SIP and PBX-RTP function insert_empty_sip_rtp_rules(config, section) -- Add rules named PBX-SIP and PBX-RTP if not existing found_sip_rule = false found_rtp_rule = false m.uci:foreach(config, section, function(s1) if s1._name == 'PBX-SIP' then found_sip_rule = true elseif s1._name == 'PBX-RTP' then found_rtp_rule = true end end) if found_sip_rule ~= true then newrule=m.uci:add(config, section) m.uci:set(config, newrule, '_name', 'PBX-SIP') end if found_rtp_rule ~= true then newrule=m.uci:add(config, section) m.uci:set(config, newrule, '_name', 'PBX-RTP') end end -- Delete rules in the given config & section named PBX-SIP and PBX-RTP function delete_sip_rtp_rules(config, section) -- Remove rules named PBX-SIP and PBX-RTP commit = false m.uci:foreach(config, section, function(s1) if s1._name == 'PBX-SIP' or s1._name == 'PBX-RTP' then m.uci:delete(config, s1['.name']) commit = true end end) -- If something changed, then we commit the config. if commit == true then m.uci:commit(config) end end -- Deletes QoS rules associated with this PBX. function delete_qos_rules() delete_sip_rtp_rules ("qos", "classify") end function insert_qos_rules() -- Insert empty PBX-SIP and PBX-RTP rules if not present. insert_empty_sip_rtp_rules ("qos", "classify") -- Get the network information bindport, rtprange, ipaddr, externhost = get_network_info() -- Iterate through the QoS rules, and if there is no other rule with the same port -- range at the priority service level, insert this rule. commit = false m.uci:foreach("qos", "classify", function(s1) if s1._name == 'PBX-SIP' then if s1.ports ~= bindport or s1.target ~= "Priority" or s1.proto ~= "udp" then m.uci:set("qos", s1['.name'], "ports", bindport) m.uci:set("qos", s1['.name'], "proto", "udp") m.uci:set("qos", s1['.name'], "target", "Priority") commit = true end elseif s1._name == 'PBX-RTP' then if s1.ports ~= rtprange or s1.target ~= "Priority" or s1.proto ~= "udp" then m.uci:set("qos", s1['.name'], "ports", rtprange) m.uci:set("qos", s1['.name'], "proto", "udp") m.uci:set("qos", s1['.name'], "target", "Priority") commit = true end end end) -- If something changed, then we commit the qos config. if commit == true then m.uci:commit("qos") end end -- This function is a (so far) unsuccessful attempt to manipulate the firewall rules from here -- Need to do more testing and eventually move to this mode. function maintain_firewall_rules() -- Get the network information bindport, rtprange, ipaddr, externhost = get_network_info() commit = false -- Only if externhost is set, do we control firewall rules. if externhost ~= nil and bindport ~= nil and rtprange ~= nil then -- Insert empty PBX-SIP and PBX-RTP rules if not present. insert_empty_sip_rtp_rules ("firewall", "rule") -- Iterate through the firewall rules, and if the dest_port and dest_ip setting of the\ -- SIP and RTP rule do not match what we want configured, set all the entries in the rule\ -- appropriately. m.uci:foreach("firewall", "rule", function(s1) if s1._name == 'PBX-SIP' then if s1.dest_port ~= bindport then m.uci:set("firewall", s1['.name'], "dest_port", bindport) m.uci:set("firewall", s1['.name'], "src", "wan") m.uci:set("firewall", s1['.name'], "proto", "udp") m.uci:set("firewall", s1['.name'], "target", "ACCEPT") commit = true end elseif s1._name == 'PBX-RTP' then if s1.dest_port ~= rtprange then m.uci:set("firewall", s1['.name'], "dest_port", rtprange) m.uci:set("firewall", s1['.name'], "src", "wan") m.uci:set("firewall", s1['.name'], "proto", "udp") m.uci:set("firewall", s1['.name'], "target", "ACCEPT") commit = true end end end) else -- We delete the firewall rules if one or more of the necessary parameters are not set. sip_rule_name=nil rtp_rule_name=nil -- First discover the configuration names of the rules. m.uci:foreach("firewall", "rule", function(s1) if s1._name == 'PBX-SIP' then sip_rule_name = s1['.name'] elseif s1._name == 'PBX-RTP' then rtp_rule_name = s1['.name'] end end) -- Then, using the names, actually delete the rules. if sip_rule_name ~= nil then m.uci:delete("firewall", sip_rule_name) commit = true end if rtp_rule_name ~= nil then m.uci:delete("firewall", rtp_rule_name) commit = true end end -- If something changed, then we commit the firewall config. if commit == true then m.uci:commit("firewall") end end m = Map (modulename, translate("Advanced Settings"), translate("This section contains settings that do not need to be changed under \ normal circumstances. In addition, here you can configure your system \ for use with remote SIP devices, and resolve call quality issues by enabling \ the insertion of QoS rules.")) -- Recreate the voip server config, and restart necessary services after changes are commited -- to the advanced configuration. The firewall must restart because of "Remote Usage". function m.on_after_commit(self) -- Make sure firewall rules are in place maintain_firewall_rules() -- If insertion of QoS rules is enabled if m.uci:get(modulename, "advanced", "qos_enabled") == "yes" then insert_qos_rules() else delete_qos_rules() end luci.sys.call("/etc/init.d/pbx-" .. server .. " restart 1\>/dev/null 2\>/dev/null") luci.sys.call("/etc/init.d/" .. server .. " restart 1\>/dev/null 2\>/dev/null") luci.sys.call("/etc/init.d/firewall restart 1\>/dev/null 2\>/dev/null") end ----------------------------------------------------------------------------- s = m:section(NamedSection, "advanced", "settings", translate("Advanced Settings")) s.anonymous = true s:tab("general", translate("General Settings")) s:tab("remote_usage", translate("Remote Usage"), translatef("You can use your SIP devices/softphones with this system from a remote location \ as well, as long as your Internet Service Provider gives you a public IP. \ You will be able to call other local users for free (e.g. other Analog Telephone Adapters (ATAs)) \ and use your VoIP providers to make calls as if you were local to the PBX. \ After configuring this tab, go back to where users are configured and see the new \ Server and Port setting you need to configure the remote SIP devices with. Please note that if this \ PBX is not running on your router/gateway, you will need to configure port forwarding (NAT) on your \ router/gateway. Please forward the ports below (SIP port and RTP range) to the IP address of the \ device running this PBX.")) s:tab("qos", translate("QoS Settings"), translate("If you experience jittery or high latency audio during heavy downloads, you may want \ to enable QoS. QoS prioritizes traffic to and from your network for specified ports and IP \ addresses, resulting in better latency and throughput for sound in our case. If enabled below, \ a QoS rule for this service will be configured by the PBX automatically, but you must visit the \ QoS configuration page (Network->QoS) to configure other critical QoS settings like Download \ and Upload speed.")) ringtime = s:taboption("general", Value, "ringtime", translate("Number of Seconds to Ring"), translate("Set the number of seconds to ring users upon incoming calls before hanging up \ or going to voicemail, if the voicemail is installed and enabled.")) ringtime.datatype = "port" ringtime.default = 30 ua = s:taboption("general", Value, "useragent", translate("User Agent String"), translate("This is the name that the VoIP server will use to identify itself when \ registering to VoIP (SIP) providers. Some providers require this to a specific \ string matching a hardware SIP device.")) ua.default = appname h = s:taboption("remote_usage", Value, "externhost", translate("Domain/IP Address/Dynamic Domain"), translate("You can enter your domain name, external IP address, or dynamic domain name here. \ The best thing to input is a static IP address. If your IP address is dynamic and it changes, \ your configuration will become invalid. Hence, it's recommended to set up Dynamic DNS in this case. \ and enter your Dynamic DNS hostname here. You can configure Dynamic DNS with the luci-app-ddns package.")) h.datatype = "host(0)" p = s:taboption("remote_usage", Value, "bindport", translate("External SIP Port"), translate("Pick a random port number between 6500 and 9500 for the service to listen on. \ Do not pick the standard 5060, because it is often subject to brute-force attacks. \ When finished, (1) click \"Save and Apply\", and (2) look in the \ \"SIP Device/Softphone Accounts\" section for updated Server and Port settings \ for your SIP Devices/Softphones.")) p.datatype = "port" p = s:taboption("remote_usage", Value, "rtpstart", translate("RTP Port Range Start"), translate("RTP traffic carries actual voice packets. This is the start of the port range \ that will be used for setting up RTP communication. It's usually OK to leave this \ at the default value.")) p.datatype = "port" p.default = defaultrtpstart p = s:taboption("remote_usage", Value, "rtpend", translate("RTP Port Range End")) p.datatype = "port" p.default = defaultrtpend p = s:taboption("qos", ListValue, "qos_enabled", translate("Insert QoS Rules")) p:value("yes", translate("Yes")) p:value("no", translate("No")) p.default = "yes" return m
local timer = require 'script.timer' local redis = require 'script.redis' local util = require 'script.utility' local KEY = require 'script.jzslm.key' local money = require 'script.jzslm.money' local item = require 'script.jzslm.item' local camp = require 'script.jzslm.camp' local cheat = require 'script.jzslm.cheat' local log = require 'script.log' local speedReward = { { 1, 100}, { 2, 64}, { 3, 47}, { 10, 35}, {100, 28}, {500, 23}, {math.huge, 20}, } local function awardBySpeed(time, date) ngx.log(ngx.INFO, '进行排名结算!') local red = redis.get() local f = log(('logs\\reward\\%04d-%02d-%02d.log'):format( date.year, date.month, date.day )) -- 计算每个玩家在排行榜中的最高名次 f:write('=====排行榜一览=====\n') local maxRank = {} local uids = util.zrevrange(red, KEY.GROUP_SCORE, 1, -1) for rank, uid in ipairs(uids) do f:write(rank, '\t', uid, '\n') local players = util.unpackList(uid) for _, player in ipairs(players) do if not maxRank[player] or maxRank[player] > rank then maxRank[player] = rank end end end -- 根据每个玩家的最高名次来发送奖励 f:write('=====玩家一览=====\n') local sortedRank = {} for player in pairs(maxRank) do sortedRank[#sortedRank+1] = player end table.sort(sortedRank, function (a, b) return maxRank[a] < maxRank[b] end) for _, player in pairs(sortedRank) do local rank = maxRank[player] f:write(rank, '\t', player, '\n') for level, data in ipairs(speedReward) do if rank <= data[1] then local selfReward = data[2] local campReward = data[2] local campName = camp._get(red, player) local hasFlag = item._get(red, player, '联盟战旗') > 0 or item._get(red, player, '部落战旗') > 0 if hasFlag then campReward = campReward * 1.1 end if campName then camp._addMoney(red, campName, '积分', campReward) end f:write('\t档位:', level) f:write('\t个人奖励:', selfReward) f:write('\t阵营奖励:', campReward) f:write('\t有战旗:', tostring(hasFlag)) f:write('\t所属阵营:', tostring(campName)) f:write('\n') money._add(red, player, '声望', selfReward) break end end end f:write('=====阵营积分=====\n') for _, campName in ipairs {'联盟', '部落'} do local value = camp._getMoney(red, campName, '积分') f:write(campName, '\t', value, '\n') end f:close() end local function awardByItem(time, date) ngx.log(ngx.INFO, '进行战旗奖励结算!') local red = redis.get() local f = log(('logs\\reward-item\\%04d-%02d-%02d.log'):format( date.year, date.month, date.day )) f:write('=====战旗一览=====\n') for _, name in ipairs {'联盟战旗', '部落战旗'} do f:write('-----', name, '-----\n') local key = KEY.ITEM .. name local values = util.hgetall(red, key) for player, value in pairs(values) do local count = tonumber(value) or 0 if count > 0 then f:write(player, '\n') money._add(red, player, '声望', 5) end end end f:close() end local function awardByCamp(time, date) ngx.log(ngx.INFO, '进行阵营奖励结算!') local red = redis.get() local f = log(('logs\\reward-camp\\%04d-%02d-%02d.log'):format( date.year, date.month, date.day )) local value1 = camp._getMoney(red, '联盟', '积分') local value2 = camp._getMoney(red, '部落', '积分') camp._addMoney(red, '联盟', '积分', -value1) camp._addMoney(red, '部落', '积分', -value2) f:write('联盟积分:', value1, '\n') f:write('部落积分:', value2, '\n') local reward1, reward2 if value1 == value2 then reward1 = 75 reward2 = 75 elseif value1 < value2 then reward2 = 150 else reward1 = 150 end f:write('=====开始发积分=====\n') local values = util.hgetall(red, KEY.CAMP) for player, campName in pairs(values) do if campName == '联盟' and reward1 then f:write('联盟\t', player, ':\t', reward1, '\n') money._add(red, player, '声望', reward1) elseif campName == '部落' and reward2 then f:write('部落\t', player, ':\t', reward2, '\n') money._add(red, player, '声望', reward2) end end f:close() end local function clearSpeed(time, date) -- wday == 1 是周日 ngx.log(ngx.INFO, '清空排行榜!') local red = redis.get() red:del(KEY.GROUP_SCORE) red:del(KEY.GROUP_CLASS) red:del(KEY.GROUP_TIME) red:del(KEY.GROUP_LEVEL) red:del(KEY.PLAYER_SCORE) red:del(KEY.PLAYER_CLASS) red:del(KEY.PLAYER_TIME) red:del(KEY.PLAYER_LEVEL) end local MARK local function test(time, date) if MARK then return end MARK = true local rds = redis.get() --money._add(red, 'WorldEdit', '声望', 10000) cheat.view() end timer.onTick(function (time, date) test(time, date) if date.hour == 23 and date.min == 50 and date.sec == 00 then awardBySpeed(time, date) end if date.hour == 23 and date.min == 50 and date.sec == 05 then awardByItem(time, date) end -- wday == 1 是周日 if date.wday == 1 and date.hour == 23 and date.min == 50 and date.sec == 10 then awardByCamp(time, date) end -- wday == 1 是周日 if date.wday == 1 and date.hour == 23 and date.min == 50 and date.sec == 15 then clearSpeed(time, date) end end)
----------------------------------------------------------------------- -- FILE: luaotfload-letterspace.lua -- DESCRIPTION: part of luaotfload / letterspacing ----------------------------------------------------------------------- local ProvidesLuaModule = { name = "luaotfload-letterspace", version = "3.00", --TAGVERSION date = "2019-09-13", --TAGDATE description = "luaotfload submodule / color", license = "GPL v2.0", copyright = "PRAGMA ADE / ConTeXt Development Team", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL; adapted by Philipp Gesang, Ulrike Fischer, Marcel Krüger" } if luatexbase and luatexbase.provides_module then luatexbase.provides_module (ProvidesLuaModule) end --- This code diverged quite a bit from its origin in Context. Please --- do *not* report bugs on the Context list. local logreport = luaotfload.log.report local getmetatable = getmetatable local setmetatable = setmetatable local tonumber = tonumber local unpack = table.unpack local next = next local node, fonts = node, fonts local nodedirect = node.direct local getfield = nodedirect.getfield local setfield = nodedirect.setfield local getfont = nodedirect.getfont local getid = nodedirect.getid local getnext = nodedirect.getnext local setnext = nodedirect.setnext local getprev = nodedirect.getprev local setprev = nodedirect.setprev local getboth = nodedirect.getboth local setlink = nodedirect.setlink local getdisc = nodedirect.getdisc local setdisc = nodedirect.setdisc local getsubtype = nodedirect.getsubtype local setsubtype = nodedirect.setsubtype local getchar = nodedirect.getchar local setchar = nodedirect.setchar local getkern = nodedirect.getkern local setkern = nodedirect.setkern local getglue = nodedirect.getglue local setglue = nodedirect.setglue local find_node_tail = nodedirect.tail local todirect = nodedirect.todirect local tonode = nodedirect.tonode local insert_node_before = nodedirect.insert_before local free_node = nodedirect.free local copy_node = nodedirect.copy local new_node = nodedirect.new local glyph_code = node.id"glyph" local kern_code = node.id"kern" local disc_code = node.id"disc" local glue_code = node.id"glue" local whatsit_code = node.id"whatsit" local fonthashes = fonts.hashes local identifiers = fonthashes.identifiers local chardata = fonthashes.characters local otffeatures = fonts.constructors.newfeatures "otf" local function getprevreal(n) repeat n = getprev(n) until not n or getid(n) ~= whatsit_code return n end local function getnextreal(n) repeat n = getnext(n) until not n or getid(n) ~= whatsit_code return n end --[[doc-- Since the letterspacing method was derived initially from Context’s typo-krn.lua we keep the sub-namespace “letterspace” inside the “luaotfload” table. --doc]]-- luaotfload.letterspace = luaotfload.letterspace or { } local letterspace = luaotfload.letterspace local lectured = false letterspace.keepligature = true letterspace.keeptogether = false letterspace.keepwordspacing = false ---=================================================================--- --- preliminary definitions ---=================================================================--- -- We set up a layer emulating some Context internals that are needed -- for the letterspacing callback. ----------------------------------------------------------------------- --- node-ini ----------------------------------------------------------------------- local kerning_code = 0 local userkern_code = 1 local userskip_code = 0 local spaceskip_code = 13 local xspaceskip_code = 14 if not chardata then chardata = { } table.setmetatableindex(chardata, function(t, k) if k == true then return chardata[currentfont()] else local tfmdata = font.getfont(k) or font.fonts[k] if tfmdata then local characters = tfmdata.characters t[k] = characters return characters end end end) fonthashes.characters = chardata end ---=================================================================--- --- character kerning functionality ---=================================================================--- -- UF changed 2017-07-14 local kern_injector = function (fillup, kern) if fillup then local g = new_node(glue_code) setglue(g, 0, kern, 0, 1, 0) return g end local g = new_node(kern_code) setkern(g,kern) return g end -- /UF local kernable_skip = function (n) local st = getsubtype (n) return st == userskip_code or st == spaceskip_code or st == xspaceskip_code end --[[doc-- Caveat lector. This is an adaptation of the Context character kerning mechanism that emulates XeTeX-style fontwise letterspacing. Note that in its present state it is far inferior to the original, which is attribute-based and ignores font-boundaries. Nevertheless, due to popular demand the following callback has been added. --doc]]-- local kernamounts = table.setmetatableindex(function (t, f) --- fontid -> {kern, fill} local tfmdata = font.getfont(f) or font.fonts[f] if tfmdata then local fontproperties = tfmdata.properties local fontparameters = tfmdata.parameters if fontproperties and fontparameters then local r if fontproperties.kerncharacters == "max" then r = {fontparameters.quad/4, true} elseif fontproperties.kerncharacters then r = {fontproperties.kerncharacters * fontparameters.quad, false} else r = {} end t[f] = r return r end end return {} end) local kerncharacters kerncharacters = function (head) local start = head local lastfont = nil local keeptogether = letterspace.keeptogether --- function local keepligature = letterspace.keepligature -- if not lectured and keepligature ~= true then -- logreport ("both", 0, "letterspace", -- "Breaking ligatures through letterspacing is deprecated and " -- .. "will be removed soon. Please disable unwanted ligatures through " -- .. "font features instead and reset luaotfload.letterspace.keepligature " -- .. "to true to maintain compatibility with future versions of luaotfload.") -- lectured = true -- end if type(keepligature) ~= "function" then local savedligature = keepligature keepligature = function() return savedligature end end local keepwordspacing = letterspace.keepwordspacing if type(keepwordspacing) ~= "function" then local savedwordspacing = keepwordspacing keepwordspacing = function() return savedwordspacing end end local kernamounts = kernamounts local firstkern = true while start do local id = getid(start) if id == glyph_code then --- 1) look up kern factor (slow, but cached rudimentarily) local fontid = getfont(start) local krn, fillup = unpack(kernamounts[fontid]) if not krn or krn == 0 then firstkern = true goto nextnode elseif firstkern then firstkern = false if (id ~= disc_code) and (not getfield(start, "components")) then --- not a ligature, skip node goto nextnode end end lastfont = fontid --- 2) resolve ligatures local c = getfield(start, "components") if c then if keepligature(start) then -- keep 'm c = nil else while c do local s = start local p, n = getboth (s) if p then setlink (p, c) else head = c end if n then local tail = find_node_tail(c) setlink (tail, n) end start = c setfield(s, "components", nil) free_node(s) --> double free with multipart components c = getfield (start, "components") end end end -- kern ligature --- 3) apply the extra kerning local prev = getprevreal(start) if prev then local pid = getid(prev) if not pid then -- nothing elseif pid == glue_code and kernable_skip(prev) and not keepwordspacing(prev, lastfont) then local wd, stretch, shrink = getglue(prev) if wd > 0 then local newwd = wd + krn local stretched = (stretch * newwd) / wd local shrunk = (shrink * newwd) / wd if fillup then setglue(prev, newwd, 2 * stretched, 2 * shrunk, 1, 0) else setglue(prev, newwd, stretched, shrunk, 0, 0) end end elseif pid == kern_code then local prev_subtype = getsubtype(prev) if prev_subtype == kerning_code --- context does this by means of an or prev_subtype == userkern_code --- attribute; we may need a test then local pprev = getprevreal(prev) local pprev_id = getid(pprev) if keeptogether and pprev_id == glyph_code and keeptogether(pprev, start) then -- keep else setsubtype (prev, userkern_code) local prev_kern = getkern(prev) prev_kern = prev_kern + krn setkern (prev, prev_kern) end end elseif pid == glyph_code then if getfont(prev) == lastfont then local prevchar = getchar(prev) local lastchar = getchar(start) if keeptogether and keeptogether(prev, start) then -- keep 'm elseif identifiers[lastfont] then local lastfontchars = chardata[lastfont] if lastfontchars then local prevchardata = lastfontchars[prevchar] if not prevchardata then --- font doesn’t contain the glyph else local kern = 0 local kerns = prevchardata.kerns if kerns then kern = kerns[lastchar] or kern end krn = kern + krn -- here insert_node_before(head,start,kern_injector(fillup,krn)) end end end else insert_node_before(head,start,kern_injector(fillup,krn)) end elseif pid == disc_code then local disc = prev -- disc local pre, post, replace = getdisc (disc) local prv = getprevreal(disc) local nxt = getnextreal(disc) if pre and prv then -- must pair with start.prev -- this one happens in most cases local before = copy_node(prv) setprev(pre, before) setnext(before, pre) setprev(before, nil) pre = kerncharacters (before) pre = getnext(pre) setprev(pre, nil) setfield(disc, "pre", pre) free_node(before) end if post and nxt then -- must pair with start local after = copy_node(nxt) local tail = find_node_tail(post) setnext(tail, after) setprev(after, tail) post = kerncharacters (post) setnext(getprev(after), nil) setfield(disc, "post", post) free_node(after) end if replace and prv and nxt then -- must pair with start and start.prev local before = copy_node(prv) local after = copy_node(nxt) local tail = find_node_tail(replace) setprev(replace, before) setnext(before, replace) setprev(before, nil) setnext(tail, after) setprev(after, tail) setnext(after, nil) replace = kerncharacters (before) replace = getnext(replace) setprev(replace, nil) setnext(getprev(after), nil) setfield(disc, "replace", replace) free_node(after) free_node(before) elseif identifiers[lastfont] then if prv and getid(prv) == glyph_code and getfont(prv) == lastfont then local kern = 0 local prevchar = getchar(prv) local lastchar = getchar(start) local lastfontchars = chardata[lastfont] if lastfontchars then local prevchardata = lastfontchars[prevchar] if not prevchardata then --- font doesn’t contain the glyph else local kerns = prevchardata.kerns if kerns then kern = kerns[lastchar] or kern end end end krn = kern + krn -- here end setfield(disc, "replace", kern_injector(false, krn)) end --[[if replace and prv and nxt]] end --[[if not pid]] end --[[if prev]] end --[[if id == glyph_code]] ::nextnode:: if start then start = getnext(start) end end return head end ---=================================================================--- --- integration ---=================================================================--- --- · callback: kerncharacters --- · enabler: enablefontkerning --- callback wrappers --- (node_t -> node_t) -> string -> string list -> bool local registered_as = { } --- procname -> callbacks local add_processor = function (processor, name, ...) local callbacks = { ... } for i=1, #callbacks do luatexbase.add_to_callback(callbacks[i], processor, name) end registered_as[name] = callbacks --- for removal return true end --- string -> bool local remove_processor = function (name) local callbacks = registered_as[name] if callbacks then for i=1, #callbacks do luatexbase.remove_from_callback(callbacks[i], name) end return true end return false --> unregistered end --- When font kerning is requested, usually by defining a font with the --- ``letterspace`` parameter, we inject a wrapper for the --- ``kerncharacters()`` node processor in the relevant callbacks. This --- wrapper initially converts the received head node into its “direct” --- counterpart. Likewise, the callback result is converted back to an --- ordinary node prior to returning. Internally, ``kerncharacters()`` --- performs all node operations on direct nodes. --- unit -> bool local enablefontkerning = function ( ) local handler = function (hd) local direct_hd = todirect (hd) logreport ("term", 5, "letterspace", "kerncharacters() invoked with node.direct interface \z (``%s`` -> ``%s``)", tostring (hd), tostring (direct_hd)) local direct_hd = kerncharacters (direct_hd) if not direct_hd then --- bad logreport ("both", 0, "letterspace", "kerncharacters() failed to return a valid new head") end return tonode (direct_hd) end return add_processor( handler , "luaotfload.letterspace" , "pre_linebreak_filter" , "hpack_filter") end --[[doc-- Fontwise kerning is enabled via the “kernfactor” option at font definition time. Unlike the Context implementation which relies on Luatex attributes, it uses a font property for passing along the letterspacing factor of a node. The callback is activated the first time a letterspaced font is requested and stays active until the end of the run. Since the font is a property of individual glyphs, every glyph in the entire document must be checked for the kern property. This is quite inefficient compared to Context’s attribute based approach, but Xetex compatibility reduces our options significantly. --doc]]-- local fontkerning_enabled = false --- callback state --- fontobj -> float -> unit local initializefontkerning = function (tfmdata, factor) if factor ~= "max" then factor = tonumber (factor) or 0 end if factor == "max" or factor ~= 0 then local fontproperties = tfmdata.properties if fontproperties then --- hopefully this field stays unused otherwise fontproperties.kerncharacters = factor end if not fontkerning_enabled then fontkerning_enabled = enablefontkerning () end end end --- like the font colorization, fontwise kerning is hooked into the --- feature mechanism otffeatures.register { name = "kernfactor", description = "kernfactor", initializers = { base = initializefontkerning, node = initializefontkerning, } } --[[doc-- The “letterspace” feature is essentially identical with the above “kernfactor” method, but scales the factor to percentages to match Xetex’s behavior. (See the Xetex reference, page 5, section 1.2.2.) Since Xetex doesn’t appear to have a (documented) “max” keyword, we assume all input values are numeric. --doc]]-- local initializecompatfontkerning = function (tfmdata, percentage) local factor = tonumber (percentage) if not factor then logreport ("both", 0, "letterspace", "Invalid argument to letterspace: %s (type %q), " .. "was expecting percentage as Lua number instead.", percentage, type (percentage)) return end return initializefontkerning (tfmdata, factor * 0.01) end otffeatures.register { name = "letterspace", description = "letterspace", initializers = { base = initializecompatfontkerning, node = initializecompatfontkerning, } } --[[example-- See https://bitbucket.org/phg/lua-la-tex-tests/src/tip/pln-letterspace-8-compare.tex for an example. --example]]-- --- vim:sw=2:ts=2:expandtab:tw=71
setenv("Version", myModuleFullName())
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createObject(2258,2231.3395996094,-1182.8248291016,930.08020019531,0,359.75,180.09997558594,3,10631) createObject(2256,2233.8449707031,-1182.7983398438,930.05725097656,0,0,179.86499023438,3,10631) createObject(2267,2236.3830566406,-1182.8079833984,930.07849121094,0,0,180.09997558594,3,10631) createObject(2269,2238.4016113281,-1182.3477783203,929.78076171875,0,0,180.05493164063,3,10631) createObject(2266,2239.7409667969,-1182.3371582031,929.75366210938,0,0,180.28997802734,3,10631) createObject(2263,2241.0070800781,-1182.3298339844,929.78729248047,0,0,179.3349609375,3,10631) createObject(1713,2233.2231445313,-1182.3192138672,928.00158691406,0,0,179.87994384766,3,10631) createObject(1713,2237.4875488281,-1182.3260498047,927.99597167969,0,0,179.87915039063,3,10631) createObject(1713,2240.3168945313,-1182.3173828125,927.99114990234,0,0,179.87915039063,3,10631) createObject(2725,2234.5612792969,-1182.3941650391,928.42993164063,0,0,0,3,10631) 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createObject(2855,2234.5480957031,-1182.3842773438,928.86584472656,0,0,350.07501220703,3,10631) createObject(2630,2227.6376953125,-1177.7808837891,928.00225830078,0,0,91.310028076172,3,10631) createObject(2628,2227.458984375,-1175.7857666016,928.00128173828,0,0,268.68994140625,3,10631) createObject(2627,2227.4375,-1174.0393066406,927.99890136719,0,0,270.67504882813,3,10631) createObject(2631,2225.8041992188,-1172.0875244141,928.04565429688,0,0,0,3,10631) createObject(2737,2202.8054199219,-1170.896484375,929.17047119141,0,0,0,3,10631) createObject(1722,2202.6030273438,-1174.6307373047,927.99822998047,0,0,0,3,10631) createObject(1722,2203.3486328125,-1174.626953125,927.99877929688,0,0,0,3,10631) createObject(1722,2204.0610351563,-1174.6635742188,927.99938964844,0,0,0,3,10631) createObject(1722,2202.5998535156,-1175.7777099609,928.0009765625,0,0,0,3,10631) createObject(1722,2203.3525390625,-1175.7481689453,928.00073242188,0,0,0,3,10631) 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-- Copyright (C) 2018 by chrono local function action_get() ngx.req.discard_body() local t = ngx.time() ngx.say(ngx.http_time(t)) end local function action_post() ngx.req.read_body() local data = ngx.req.get_body_data() local num = tonumber(data) if not num then ngx.log(ngx.ERR, "no body data found") ngx.exit(400) end ngx.say(ngx.http_time(num)) end local actions = { GET = action_get, POST = action_post } local method = ngx.req.get_method() -- run actions[method]()
-- from https://en.wikipedia.org/wiki/Moore%E2%80%93Penrose_pseudoinverse local function pseudoInverse(A) local AT = A:transpose() local APlus if #A > #A[1] then local ATA = (AT * A)():inverse() APlus = (ATA * AT)() else local AAT = (A * AT)():inverse() APlus = (AT * AAT)() end local APlusA = (APlus * A)() local determinable = APlusA == require 'symmath.matrix.identity'(#APlusA) return APlus, determinable end return pseudoInverse
local options = { number = true, -- Show line numbers relativenumber = true, -- Show relative numbers swapfile = false, -- Don't use swapfile backup = false, -- Don't create backup files writebackup = false, -- Don't write backup autowrite = true, -- Automatically save before :next, :make etc. showmatch = true, -- Show matching brackets scrolloff = 8, -- Keep lines above and below cursor updatetime = 750, -- Improve UX with more reactive updates wrap = false, -- Display long lines as one line signcolumn = 'yes', -- Display an additional column (useful for linting) wildmode = {'longest:full','full'}, -- A better menu in command mode clipboard= {'unnamed','unnamedplus'}, -- Use the OS clipboard tabstop = 2, -- Insert 2 spaces for a tab softtabstop = 2, -- Insert 2 spaces for soft tab expandtab = true, -- Use spaces instead of tabs when indenting ignorecase = true, -- Search case insensitive... smartcase = true, -- ... but not when search pattern contains upper case characters undofile = true -- Enable persistent undo } for k, v in pairs(options) do vim.opt[k] = v end
bindingId=5, laser={ damage=0, power=0, range=2767, width=0, color=0x007f7f7f, }, shroud={ {size={8.66, 5}, offset={14.434, 0, 1e-16}, taper=0, count=1, tri_color1_id=1, line_color_id=2}, {size={8.66, 5}, offset={-11.546, 15, 1e-16}, taper=0, count=1, tri_color1_id=1, line_color_id=2}, {size={8.66, 5}, offset={-11.546, -15, 1e-16}, taper=0, count=1, tri_color1_id=1, line_color_id=2}, {size={8.66, 0.0001}, offset={-23.094, 0, 1e-16}, taper=50000, count=1, tri_color1_id=1, line_color_id=2}, {size={8.66, 0.0001}, offset={2.886, 15, 1e-16}, taper=50000, count=1, tri_color1_id=1, line_color_id=2}, {size={8.66, 0.0001}, offset={2.886, -15, 1e-16}, taper=50000, count=1, tri_color1_id=1, line_color_id=2}, }, turretSpeed=0, turretLimit=0,
Locales['en'] = { --=====General=====-- ['ticket-machine'] = 'Ticket Machine', ['buy-ticket'] = 'Buy a ticket', ['are-you-sure-you-want-to-buy-a-ticket'] = 'Are you sure that you want to buy a ticket?', ['yes'] = 'Yes', ['no'] = 'No', ['ticket-bought'] = 'You succesfuly bought a ticket! Safe journeys!', ['ticket-purchase-failed'] = 'Ticket purchase failed', ['ticket-purchase-cancelled'] = 'Ticket purchase cancelled', ['no-money-for-ticket'] = 'Not enough money for a ticket', ['press-e'] = 'Press [E]', ['to-enter-the-train'] = 'to enter the train', ['to-travel-without-a-ticket'] = 'to travel without a ticket', ['need-a-train-ticket-to-travel'] = 'You need a train ticket to travel...', ['choose-station'] = 'Choose Station', ['are-you-sure-you-want-to-travel-without-a-ticket'] = 'Are you sure that you want to travel without a ticket?', ['ticket-fine-label'] = 'Metro: Fine for travelling without a ticket.', ['you-got-caught-by-a-ticket-inspector'] = 'You were caught by the ticket inspector', ['you-didnt-get-caught-by-a-ticket-inspector'] = "You didn't get caught by the ticket inspector", ['you-received-a-fine'] = 'you received a fine', ['sit-on-bench'] = 'sit on a bench', ['next-train-in'] = 'Next train in', ['waiting-for-train'] = 'Waiting for train to arrive...', --======Blips=====-- ['metrostation'] = 'Metrostation', --======Stations=====-- ['burton-station-label'] = 'Burton Station', ['burton-station-code'] = 'Burton', ['davis-station-label'] = 'Davis Station', ['davis-station-code'] = 'Davis', ['delperro-station-label'] = 'Del Perro Station', ['delperro-station-code'] = 'Del Perro', ['littleseoul-station-label'] = 'Little Seoul Station', ['littleseoul-station-code'] = 'Little Seoul', ['lsiaparking-station-label'] = 'Airport Parking Station', ['lsiaparking-station-code'] = 'Airport Parking', ['lsia-station-label'] = 'Airport Station', ['lsia-station-code'] = 'Airport', ['pillboxsouth-station-label'] = 'Pillbox South Station', ['pillboxsouth-station-code'] = 'Pillbox South', ['portoladrive-station-label'] = 'Portola Drive Station', ['portoladrive-station-code'] = 'Portola Drive', ['puertodelsol-station-label'] = 'Puerto Del Sol Sattion', ['puertodelsol-station-code'] = 'Puerto Del Sol', ['strawberry-station-label'] = 'Strawberry Station', ['strawberry-station-code'] = 'Strawberry', }
local level local buffer local visited local putValue local escape_char = { [ "\\" .. string.byte "\a" ] = "\\".."a", [ "\\" .. string.byte "\b" ] = "\\".."b", [ "\\" .. string.byte "\f" ] = "\\".."f", [ "\\" .. string.byte "\n" ] = "\\".."n", [ "\\" .. string.byte "\r" ] = "\\".."r", [ "\\" .. string.byte "\t" ] = "\\".."t", [ "\\" .. string.byte "\v" ] = "\\".."v", [ "\\" .. string.byte "\\" ] = "\\".."\\", [ "\\" .. string.byte "\"" ] = "\\".."\"", } local function quoted(s) return ("%q"):format(s):sub(2,-2):gsub("\\[1-9][0-9]?", escape_char):gsub("\\\n", "\\n") end local function isIdentifier(str) return type(str) == 'string' and str:match "^[_%a][_%a%d]*$" end local typeOrders = { ['number'] = 1, ['boolean'] = 2, ['string'] = 3, ['table'] = 4, ['function'] = 5, ['userdata'] = 6, ['thread'] = 7, ['nil'] = 8, } local function sortKeys(a, b) local ta, tb = type(a), type(b) if ta == tb then if ta == 'string' or ta == 'number' then return a < b end return false end return typeOrders[ta] < typeOrders[tb] end local function getLength(t) local length = 1 while rawget(t, length) ~= nil do length = length + 1 end return length - 1 end local function puts(v) buffer[#buffer+1] = v end local function down(f) level = level + 1 f() level = level - 1 end local function tabify() puts '\n' puts(string.rep(' ', level)) end local function alreadyVisited(t) local v = visited[t] if not v then visited[t] = true end return v end local function putKey(k) if isIdentifier(k) then return puts(k) end puts "[" putValue(k) puts "]" end local function putTable(t) if alreadyVisited(t) then puts '<table>' return end local keys = {} local length = getLength(t) for k in next, t do if math.type(k) ~= 'integer' or k < 1 or k > length then keys[#keys+1] = k end end table.sort(keys, sortKeys) local mt = getmetatable(t) puts '{' down(function() local first = true for i = 1, length do if not first then puts ',' end puts ' ' putValue(rawget(t, i)) first = false end for _, k in ipairs(keys) do if not first then puts ',' end tabify() putKey(k) puts ' = ' putValue(rawget(t, k)) first = false end if type(mt) == 'table' then if not first then puts ',' end tabify() puts '<metatable> = ' putValue(mt) end end) if #keys > 0 or type(mt) == 'table' then tabify() elseif length > 0 then puts ' ' end puts '}' end local function putTostring(v) puts '<' puts(tostring(v)) puts '>' end local function putUserdata(u) local mt = debug.getmetatable(u) if mt and mt.__tostring then puts '<userdata:' puts(tostring(u)) puts '>' else putTostring(u) end end local function putThread(t) putTostring(t) end local function putFunction(f) local info = debug.getinfo(f, "S") local type = info.source:sub(1,1) if type == "@" then puts '<function:' puts(info.source:sub(2)) puts '>' elseif type == "=" then putTostring(f) else puts '<function:' if #info.source > 64 then puts(info.source:sub(1,64)) puts '...' else puts(info.source) end puts '>' end end function putValue(v) local tv = type(v) if tv == 'string' then puts(quoted(v)) elseif tv == 'number' or tv == 'boolean' or tv == 'nil' then puts(tostring(v)) elseif tv == 'table' then putTable(v) elseif tv == 'userdata' then putUserdata(v) elseif tv == 'function' then putFunction(v) else assert(tv == 'thread') putThread(v) end end return function (root) level = 0 buffer = {} visited = {} putValue(root) return table.concat(buffer) end
local extras = require "nvim-lsp-installer.extras.utils" local M = {} function M.rename_file(old, new) local old_uri = vim.uri_from_fname(old) local new_uri = vim.uri_from_fname(new) extras.send_client_request("tsserver", "workspace/executeCommand", { command = "_typescript.applyRenameFile", arguments = { { sourceUri = old_uri, targetUri = new_uri, }, }, }) end function M.organize_imports(bufname) bufname = bufname or vim.api.nvim_buf_get_name(0) extras.send_client_request("tsserver", "workspace/executeCommand", { command = "_typescript.organizeImports", arguments = { bufname }, }) end return M
vim.o.tabstop = 2 vim.o.shiftwidth = 2 vim.o.expandtab = true vim.o.tw = 80 vim.o.wrap = true
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BceGhostMoveStop_pb', package.seeall) local BCEGHOSTMOVESTOP = protobuf.Descriptor(); local BCEGHOSTMOVESTOP_X_FIELD = protobuf.FieldDescriptor(); local BCEGHOSTMOVESTOP_Y_FIELD = protobuf.FieldDescriptor(); BCEGHOSTMOVESTOP_X_FIELD.name = "x" BCEGHOSTMOVESTOP_X_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BceGhostMoveStop.x" BCEGHOSTMOVESTOP_X_FIELD.number = 1 BCEGHOSTMOVESTOP_X_FIELD.index = 0 BCEGHOSTMOVESTOP_X_FIELD.label = 2 BCEGHOSTMOVESTOP_X_FIELD.has_default_value = false BCEGHOSTMOVESTOP_X_FIELD.default_value = 0 BCEGHOSTMOVESTOP_X_FIELD.type = 5 BCEGHOSTMOVESTOP_X_FIELD.cpp_type = 1 BCEGHOSTMOVESTOP_Y_FIELD.name = "y" BCEGHOSTMOVESTOP_Y_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BceGhostMoveStop.y" BCEGHOSTMOVESTOP_Y_FIELD.number = 2 BCEGHOSTMOVESTOP_Y_FIELD.index = 1 BCEGHOSTMOVESTOP_Y_FIELD.label = 2 BCEGHOSTMOVESTOP_Y_FIELD.has_default_value = false BCEGHOSTMOVESTOP_Y_FIELD.default_value = 0 BCEGHOSTMOVESTOP_Y_FIELD.type = 5 BCEGHOSTMOVESTOP_Y_FIELD.cpp_type = 1 BCEGHOSTMOVESTOP.name = "BceGhostMoveStop" BCEGHOSTMOVESTOP.full_name = ".com.xinqihd.sns.gameserver.proto.BceGhostMoveStop" BCEGHOSTMOVESTOP.nested_types = {} BCEGHOSTMOVESTOP.enum_types = {} BCEGHOSTMOVESTOP.fields = {BCEGHOSTMOVESTOP_X_FIELD, BCEGHOSTMOVESTOP_Y_FIELD} BCEGHOSTMOVESTOP.is_extendable = false BCEGHOSTMOVESTOP.extensions = {} BceGhostMoveStop = protobuf.Message(BCEGHOSTMOVESTOP) _G.BCEGHOSTMOVESTOP_PB_BCEGHOSTMOVESTOP = BCEGHOSTMOVESTOP
--[[ Outer product between two vectors with batch processing support --]] local OuterProd, parent = torch.class('nn.OuterProd', 'nn.Module') function OuterProd:__init() parent.__init(self) self.gradInput = {torch.Tensor(), torch.Tensor()} end function OuterProd:updateOutput(input) assert(#input==2, 'only supports outer products of 2 vectors') local a, b = table.unpack(input) assert(a:nDimension() == 1 or a:nDimension() == 2, 'input tensors must be 1D or 2D') if a:nDimension()==1 then self.output:resize(a:size(1), b:size(1)) self.output:ger(a, b) else -- mini batch processing self.output:resize(a:size(1), a:size(2), b:size(2)) for i = 1, a:size(1) do self.output[i]:ger(a[i], b[i]) end end return self.output end function OuterProd:updateGradInput(input, gradOutput) local a, b = table.unpack(input) self.gradInput[1]:resizeAs(a) self.gradInput[2]:resizeAs(b) if a:nDimension()==1 then self.gradInput[1]:mv(gradOutput, b) self.gradInput[2]:mv(gradOutput:t(), a) else -- mini batch processing for i = 1, gradOutput:size(1) do self.gradInput[1][i]:mv(gradOutput[i], b[i]) self.gradInput[2][i]:mv(gradOutput[i]:t(), a[i]) end end return self.gradInput end
dofile("patterns.lua"); dofile("HTTPserver.lua"); setlights("All");
local openssl = premake.extensions.openssl local opensslimpl = openssl.impl -- -- Copy the public openssl headers to the specified location -- creates the directory $target_dir/openssl and populates -- it -- openssl.copy_public_headers = function(cfg) opensslimpl.verify_cfg(cfg) -- create the target directory local final_target = path.join(cfg.include_dir, "openssl") .. "/" os.mkdir(final_target) local libraries = opensslimpl.generate_libraries(cfg.src_dir) local name, desc for name, desc in pairs(libraries) do if not opensslimpl.library_excluded(cfg, name, "crypto/") then if desc.public_headers then local header for _, header in ipairs(desc.public_headers) do os.copyfile(cfg.src_dir .. name .. "/" .. header, final_target .. header) end end end end end -- -- Generate the commands needed for the crypto -- project -- openssl.crypto_project = function(cfg) opensslimpl.verify_cfg(cfg) includedirs { cfg.include_dir, } opensslimpl.set_defaults() opensslimpl.generate_defines(cfg) local libraries = opensslimpl.generate_libraries(cfg.src_dir) local libname, desc, filename for libname, desc in pairs(libraries) do if not opensslimpl.library_excluded(cfg, libname, "crypto/") then if string.sub(libname, 0, 6) == "crypto" or libname == "" then for _, filename in ipairs(desc.source) do files { cfg.src_dir .. libname .. "/" .. filename } end for _, filename in ipairs(desc.private_headers) do includedirs { path.getdirectory(cfg.src_dir .. libname .. "/" .. filename) } end end end end end -- -- Generate the commands needed for the ssl project -- openssl.ssl_project = function(cfg) opensslimpl.verify_cfg(cfg) includedirs { cfg.include_dir, } opensslimpl.set_defaults() opensslimpl.generate_defines(cfg) local libraries = openssl.impl.generate_libraries(cfg.src_dir) local libname, desc, filename for libname, desc in pairs(libraries) do if libname == "ssl" or libname == "crypto" or libname == "" then if libname == "ssl" then for _, filename in ipairs(desc.source) do files { cfg.src_dir .. libname .. "/" .. filename } end end for _, filename in ipairs(desc.private_headers) do includedirs { path.getdirectory(cfg.src_dir .. libname .. "/" .. filename) } end end end end
--[[ Jamba - Jafula's Awesome Multi-Boxer Assistant Copyright 2008 - 2018 Michael "Jafula" Miller License: The MIT License ]]-- -- Create the addon using AceAddon-3.0 and embed some libraries. local AJM = LibStub( "AceAddon-3.0" ):NewAddon( "JambaQuestWatcher", "JambaModule-1.0", "AceConsole-3.0", "AceEvent-3.0", "AceHook-3.0", "AceTimer-3.0" ) -- Load libraries. local JambaUtilities = LibStub:GetLibrary( "JambaUtilities-1.0" ) local JambaHelperSettings = LibStub:GetLibrary( "JambaHelperSettings-1.0" ) AJM.SharedMedia = LibStub( "LibSharedMedia-3.0" ) -- Constants and Locale for this module. AJM.moduleName = "Jamba-QuestWatcher" AJM.settingsDatabaseName = "JambaQuestWatcherProfileDB" AJM.chatCommand = "jamba-quest-watcher" local L = LibStub( "AceLocale-3.0" ):GetLocale( AJM.moduleName ) AJM.parentDisplayName = L["Quest"] AJM.moduleDisplayName = L["Quest: Tracker"] -- Settings - the values to store and their defaults for the settings database. AJM.settings = { profile = { enableQuestWatcher = true, watcherFramePoint = "RIGHT", watcherFrameRelativePoint = "RIGHT", watcherFrameXOffset = 0, watcherFrameYOffset = 150, watcherFrameAlpha = 1.0, watcherFrameScale = 1.0, borderStyle = L["Blizzard Tooltip"], backgroundStyle = L["Blizzard Dialog Background"], watchFontStyle = L["Arial Narrow"], watchFontSize = 14, hideQuestWatcherInCombat = false, enableQuestWatcherOnMasterOnly = false, watchFrameBackgroundColourR = 0.0, watchFrameBackgroundColourG = 0.0, watchFrameBackgroundColourB = 0.0, watchFrameBackgroundColourA = 0.0, watchFrameBorderColourR = 0.0, watchFrameBorderColourG = 0.0, watchFrameBorderColourB = 0.0, watchFrameBorderColourA = 0.0, watcherListLines = 20, watcherFrameWidth = 340, unlockWatcherFrame = true, hideBlizzardWatchFrame = true, doNotHideCompletedObjectives = true, showCompletedObjectivesAsDone = true, hideQuestIfAllComplete = false, showFrame = true, messageArea = JambaApi.DefaultMessageArea(), sendProgressChatMessages = false, }, } -- Configuration. function AJM:GetConfiguration() local configuration = { name = AJM.moduleDisplayName, handler = AJM, type = "group", get = "JambaConfigurationGetSetting", set = "JambaConfigurationSetSetting", args = { show = { type = "input", name = L["Show Quest Watcher"], desc = L["Show the quest watcher window."], usage = "/jamba-quest-watcher show", get = false, set = "ShowFrameCommand", }, hide = { type = "input", name = L["Hide Quest Watcher"], desc = L["Hide the quest watcher window."], usage = "/jamba-quest-watcher hide", get = false, set = "HideFrameCommand", }, push = { type = "input", name = L["Push Settings"], desc = L["Push the quest settings to all characters in the team."], usage = "/jamba-quest-watcher push", get = false, set = "JambaSendSettings", }, }, } return configuration end ------------------------------------------------------------------------------------------------------------- -- Command this module sends. ------------------------------------------------------------------------------------------------------------- AJM.COMMAND_QUEST_WATCH_OBJECTIVE_UPDATE = "JQWObjUpd" AJM.COMMAND_UPDATE_QUEST_WATCHER_LIST = "JQWLstUpd" AJM.COMMAND_QUEST_WATCH_REMOVE_QUEST = "JQWRmveQst" AJM.COMMAND_AUTO_QUEST_COMPLETE = "JQWAtQstCmplt" AJM.COMMAND_REMOVE_AUTO_QUEST_COMPLETE = "JQWRmvAtQstCmplt" AJM.COMMAND_AUTO_QUEST_OFFER = "JQWAqQstOfr" ------------------------------------------------------------------------------------------------------------- -- Messages module sends. ------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------- -- Addon initialization, enabling and disabling. ------------------------------------------------------------------------------------------------------------- function AJM:DebugMessage( ... ) --AJM:Print( ... ) end -- Initialise the module. function AJM:OnInitialize() AJM.currentAutoQuestPopups = {} AJM.countAutoQuestPopUpFrames = 0 AJM.questWatcherFrameCreated = false -- Create the settings control. AJM:SettingsCreate() -- Initialise the JambaModule part of this module. AJM:JambaModuleInitialize( AJM.settingsControlWatcher.widgetSettings.frame ) -- Populate the settings. AJM:SettingsRefresh() -- Create the quest watcher frame. AJM:CreateQuestWatcherFrame() AJM:SetQuestWatcherVisibility() -- Quest watcher. AJM.questWatchListOfQuests = {} AJM.questWatchCache = {} AJM.questWatchObjectivesList = {} end -- Called when the addon is enabled. function AJM:OnEnable() -- Register for the Jamba master changed message. AJM:RegisterMessage( JambaApi.MESSAGE_TEAM_MASTER_CHANGED, "OnMasterChanged" ) AJM:RegisterMessage( JambaApi.MESSAGE_MESSAGE_AREAS_CHANGED, "OnMessageAreasChanged" ) -- Quest events. -- Watcher events. AJM:RegisterEvent( "PLAYER_REGEN_ENABLED" ) AJM:RegisterEvent( "PLAYER_REGEN_DISABLED" ) AJM:RegisterEvent( "QUEST_WATCH_UPDATE" ) AJM:RegisterEvent( "QUEST_LOG_UPDATE") AJM:RegisterEvent( "QUEST_WATCH_LIST_CHANGED", "QUEST_WATCH_UPDATE" ) -- For in the field auto quests. And Bonus Quests. AJM:RegisterEvent("QUEST_ACCEPTED", "QUEST_WATCH_UPDATE") AJM:RegisterEvent("QUEST_REMOVED", "RemoveQuestsNotBeingWatched") --AJM:RegisterEvent("UNIT_QUEST_LOG_CHANGED", "JambaQuestWatchListUpdateButtonClicked") AJM:RegisterEvent( "QUEST_AUTOCOMPLETE" ) AJM:RegisterEvent( "QUEST_COMPLETE" ) AJM:RegisterEvent( "QUEST_DETAIL" ) AJM:RegisterEvent( "SCENARIO_UPDATE" ) AJM:RegisterEvent( "SCENARIO_CRITERIA_UPDATE" ) --AJM:RegisterEvent( "SUPER_TRACKED_QUEST_CHANGED", "QUEST_WATCH_UPDATE" ) AJM:RegisterEvent( "PLAYER_ENTERING_WORLD" ) -- Quest post hooks. AJM:SecureHook( "SelectActiveQuest" ) AJM:SecureHook( "GetQuestReward" ) AJM:SecureHook( "AddQuestWatch" ) AJM:SecureHook( "RemoveQuestWatch" ) AJM:SecureHook( "AbandonQuest" ) AJM:SecureHook( "SetAbandonQuest" ) -- Update the quest watcher for watched quests. AJM:ScheduleTimer( "JambaQuestWatcherUpdate", 1, false ) AJM:ScheduleTimer( "JambaQuestWatcherScenarioUpdate", 1, false ) AJM:UpdateUnlockWatcherFrame() -- To Hide After elv changes. --ebony AJM:ScheduleTimer( "UpdateHideBlizzardWatchFrame", 2 ) -- Remvoed me somtime 7.0.4 --AJM:UpdateHideBlizzardWatchFrame() if AJM.db.enableQuestWatcher == true then AJM:QuestWatcherQuestListScrollRefresh() end end -- Called when the addon is disabled. function AJM:OnDisable() -- AceHook-3.0 will tidy up the hooks for us. end ------------------------------------------------------------------------------------------------------------- -- Messages. ------------------------------------------------------------------------------------------------------------- function AJM:OnMasterChanged( message, characterName ) if AJM.db.enableQuestWatcher == false then return end AJM:SetQuestWatcherVisibility() end ------------------------------------------------------------------------------------------------------------- -- Settings Dialogs. ------------------------------------------------------------------------------------------------------------- function AJM:SettingsCreate() AJM.settingsControlWatcher = {} -- Create the settings panels. JambaHelperSettings:CreateSettings( AJM.settingsControlWatcher, AJM.moduleDisplayName, AJM.parentDisplayName, AJM.SettingsPushSettingsClick ) -- Create the quest controls. local bottomOfQuestWatcherOptions = AJM:SettingsCreateQuestWatcherControl( JambaHelperSettings:TopOfSettings() ) AJM.settingsControlWatcher.widgetSettings.content:SetHeight( -bottomOfQuestWatcherOptions ) -- Help local helpTable = {} JambaHelperSettings:CreateHelp( AJM.settingsControlWatcher, helpTable, AJM:GetConfiguration() ) end function AJM:SettingsCreateQuestWatcherControl( top ) -- Get positions and dimensions. local checkBoxHeight = JambaHelperSettings:GetCheckBoxHeight() local radioBoxHeight = JambaHelperSettings:GetRadioBoxHeight() local mediaHeight = JambaHelperSettings:GetMediaHeight() local labelHeight = JambaHelperSettings:GetLabelHeight() local sliderHeight = JambaHelperSettings:GetSliderHeight() local dropdownHeight = JambaHelperSettings:GetDropdownHeight() local labelContinueHeight = JambaHelperSettings:GetContinueLabelHeight() local left = JambaHelperSettings:LeftOfSettings() local headingHeight = JambaHelperSettings:HeadingHeight() local headingWidth = JambaHelperSettings:HeadingWidth( true ) local horizontalSpacing = JambaHelperSettings:GetHorizontalSpacing() local verticalSpacing = JambaHelperSettings:GetVerticalSpacing() local halfWidthSlider = (headingWidth - horizontalSpacing) / 2 local indent = horizontalSpacing * 10 local indentContinueLabel = horizontalSpacing * 18 local indentSpecial = indentContinueLabel + 9 local checkBoxThirdWidth = (headingWidth - indentContinueLabel) / 3 local column1Left = left local column2Left = left + halfWidthSlider local column1LeftIndent = left + indentContinueLabel local column2LeftIndent = column1LeftIndent + checkBoxThirdWidth + horizontalSpacing local column3LeftIndent = column2LeftIndent + checkBoxThirdWidth + horizontalSpacing local movingTop = top -- Create a heading for quest completion. JambaHelperSettings:CreateHeading( AJM.settingsControlWatcher, L["Quest Watcher"], movingTop, true ) movingTop = movingTop - headingHeight -- Check box: Enable auto quest completion. AJM.settingsControlWatcher.checkBoxEnableQuestWatcher = JambaHelperSettings:CreateCheckBox( AJM.settingsControlWatcher, headingWidth, column1Left, movingTop, L["Enable JoT"], AJM.SettingsToggleEnableQuestWatcher, L["Enables Jamba Objective Tracker"] ) -- movingTop = movingTop - checkBoxHeight -- AJM.settingsControlWatcher.checkBoxShowFrame = JambaHelperSettings:CreateCheckBox( -- AJM.settingsControlWatcher, -- headingWidth, -- left, -- movingTop, -- L["Show Quest Watcher"], -- AJM.SettingsToggleShowFrame, -- L["Show Quest Watcher"] -- ) movingTop = movingTop - checkBoxHeight AJM.settingsControlWatcher.checkBoxUnlockWatcherFrame = JambaHelperSettings:CreateCheckBox( AJM.settingsControlWatcher, headingWidth, left, movingTop, L["Unlock JoT"], AJM.SettingsToggleUnlockWatcherFrame, L["Unlocks Jamba Objective Tracker\n Hold Alt key To Move It\n Lock to Click Through"] ) movingTop = movingTop - checkBoxHeight AJM.settingsControlWatcher.checkBoxHideBlizzardWatchFrame = JambaHelperSettings:CreateCheckBox( AJM.settingsControlWatcher, headingWidth, left, movingTop, L["Hide Blizzard's Objectives Tracker"], AJM.SettingsToggleHideBlizzardWatchFrame, L["Hides Defualt Objective Tracker"] ) movingTop = movingTop - checkBoxHeight AJM.settingsControlWatcher.checkBoxEnableQuestWatcherMasterOnly = JambaHelperSettings:CreateCheckBox( AJM.settingsControlWatcher, headingWidth, column1Left, movingTop, L["Show JoT On Master Only"], AJM.SettingsToggleEnableQuestWatcherMasterOnly, L["Olny show Jamba Objective Tracker On Master Character Olny"] ) movingTop = movingTop - checkBoxHeight AJM.settingsControlWatcher.displayOptionsCheckBoxHideQuestWatcherInCombat = JambaHelperSettings:CreateCheckBox( AJM.settingsControlWatcher, headingWidth, column1Left, movingTop, L["Hide JoT In Combat"], AJM.SettingsToggleHideQuestWatcherInCombat, L["Hide Jamba Objective Tracker in Combat"] ) movingTop = movingTop - checkBoxHeight AJM.settingsControlWatcher.checkBoxShowCompletedObjectivesAsDone = JambaHelperSettings:CreateCheckBox( AJM.settingsControlWatcher, headingWidth, left, movingTop, L["Show Completed objective As 'DONE'"], AJM.SettingsShowCompletedObjectivesAsDone, L["Show Completed Objectives/Quests As 'DONE'"] ) movingTop = movingTop - checkBoxHeight AJM.settingsControlWatcher.checkBoxHideQuestIfAllComplete = JambaHelperSettings:CreateCheckBox( AJM.settingsControlWatcher, headingWidth, left, movingTop, L["Hide objectives Completed By Team"], AJM.SettingsHideQuestIfAllComplete, L["Hide Objectives/Quests Completed By Team"] ) movingTop = movingTop - checkBoxHeight AJM.settingsControlWatcher.checkBoxShowDoNotHideCompletedObjectives = JambaHelperSettings:CreateCheckBox( AJM.settingsControlWatcher, headingWidth, left, movingTop, L["Do Not Hide An Individuals Completed Objectives"], AJM.SettingsDoNotHideCompletedObjectives, L["Do Not Hide An Individuals Completed Objectives"] ) movingTop = movingTop - checkBoxHeight AJM.settingsControlWatcher.checkBoxSendProgressChatMessages = JambaHelperSettings:CreateCheckBox( AJM.settingsControlWatcher, headingWidth, left, movingTop, L["Send Progress Messages To Message Area"], AJM.SettingsToggleSendProgressChatMessages, L["Send Progress Messages To Message Area/Chat"] ) movingTop = movingTop - checkBoxHeight -- Message area. AJM.settingsControlWatcher.dropdownMessageArea = JambaHelperSettings:CreateDropdown( AJM.settingsControlWatcher, headingWidth, left, movingTop, L["Send Message Area"] ) AJM.settingsControlWatcher.dropdownMessageArea:SetList( JambaApi.MessageAreaList() ) AJM.settingsControlWatcher.dropdownMessageArea:SetCallback( "OnValueChanged", AJM.SettingsSetMessageArea ) movingTop = movingTop - dropdownHeight JambaHelperSettings:CreateHeading( AJM.settingsControlWatcher, L["Appearance & Layout"], movingTop, true ) movingTop = movingTop - headingHeight - verticalSpacing AJM.settingsControlWatcher.displayOptionsQuestWatcherLinesSlider = JambaHelperSettings:CreateSlider( AJM.settingsControlWatcher, halfWidthSlider, left, movingTop, L["Lines Of Info To Display"] ) AJM.settingsControlWatcher.displayOptionsQuestWatcherLinesSlider:SetSliderValues( 5, 50, 1 ) AJM.settingsControlWatcher.displayOptionsQuestWatcherLinesSlider:SetCallback( "OnValueChanged", AJM.SettingsChangeWatchLines ) AJM.settingsControlWatcher.displayOptionsQuestWatcherFrameWidthSlider = JambaHelperSettings:CreateSlider( AJM.settingsControlWatcher, halfWidthSlider, column2Left, movingTop, L["Quest Watcher Width"] ) AJM.settingsControlWatcher.displayOptionsQuestWatcherFrameWidthSlider:SetSliderValues( 250, 600, 5 ) AJM.settingsControlWatcher.displayOptionsQuestWatcherFrameWidthSlider:SetCallback( "OnValueChanged", AJM.SettingsChangeWatchFrameWidth ) movingTop = movingTop - sliderHeight - verticalSpacing AJM.settingsControlWatcher.displayOptionsQuestWatcherMediaBorder = JambaHelperSettings:CreateMediaBorder( AJM.settingsControlWatcher, halfWidthSlider, left, movingTop, L["Border Style"] ) AJM.settingsControlWatcher.displayOptionsQuestWatcherMediaBorder:SetCallback( "OnValueChanged", AJM.SettingsChangeBorderStyle ) AJM.settingsControlWatcher.questWatchBorderColourPicker = JambaHelperSettings:CreateColourPicker( AJM.settingsControlWatcher, halfWidthSlider, column2Left + 15, movingTop - 15, L["Border Colour"] ) AJM.settingsControlWatcher.questWatchBorderColourPicker:SetHasAlpha( true ) AJM.settingsControlWatcher.questWatchBorderColourPicker:SetCallback( "OnValueConfirmed", AJM.SettingsQuestWatchBorderColourPickerChanged ) movingTop = movingTop - mediaHeight - verticalSpacing AJM.settingsControlWatcher.displayOptionsQuestWatcherMediaBackground = JambaHelperSettings:CreateMediaBackground( AJM.settingsControlWatcher, halfWidthSlider, column1Left, movingTop, L["Background"] ) AJM.settingsControlWatcher.displayOptionsQuestWatcherMediaBackground:SetCallback( "OnValueChanged", AJM.SettingsChangeBackgroundStyle ) AJM.settingsControlWatcher.questWatchBackgroundColourPicker = JambaHelperSettings:CreateColourPicker( AJM.settingsControlWatcher, halfWidthSlider, column2Left + 15, movingTop - 15, L["Background Colour"] ) AJM.settingsControlWatcher.questWatchBackgroundColourPicker:SetHasAlpha( true ) AJM.settingsControlWatcher.questWatchBackgroundColourPicker:SetCallback( "OnValueConfirmed", AJM.SettingsQuestWatchBackgroundColourPickerChanged ) movingTop = movingTop - mediaHeight - verticalSpacing AJM.settingsControlWatcher.questWatchMediaFont = JambaHelperSettings:CreateMediaFont( AJM.settingsControlWatcher, halfWidthSlider, left, movingTop, L["Font"] ) AJM.settingsControlWatcher.questWatchMediaFont:SetCallback( "OnValueChanged", AJM.SettingsChangeFontStyle ) AJM.settingsControlWatcher.questWatchFontSize = JambaHelperSettings:CreateSlider( AJM.settingsControlWatcher, halfWidthSlider, column2Left, movingTop, L["Font Size"] ) AJM.settingsControlWatcher.questWatchFontSize:SetSliderValues( 8, 20 , 1 ) AJM.settingsControlWatcher.questWatchFontSize:SetCallback( "OnValueChanged", AJM.SettingsChangeFontSize ) movingTop = movingTop - mediaHeight - verticalSpacing AJM.settingsControlWatcher.displayOptionsQuestWatcherScaleSlider = JambaHelperSettings:CreateSlider( AJM.settingsControlWatcher, halfWidthSlider, column1Left, movingTop, L["Scale"] ) AJM.settingsControlWatcher.displayOptionsQuestWatcherScaleSlider:SetSliderValues( 0.5, 2, 0.01 ) AJM.settingsControlWatcher.displayOptionsQuestWatcherScaleSlider:SetCallback( "OnValueChanged", AJM.SettingsChangeScale ) --movingTop = movingTop - sliderHeight - verticalSpacing AJM.settingsControlWatcher.displayOptionsQuestWatcherTransparencySlider = JambaHelperSettings:CreateSlider( AJM.settingsControlWatcher, halfWidthSlider, column2Left, movingTop, L["Transparency"] ) AJM.settingsControlWatcher.displayOptionsQuestWatcherTransparencySlider:SetSliderValues( 0, 1, 0.01 ) AJM.settingsControlWatcher.displayOptionsQuestWatcherTransparencySlider:SetCallback( "OnValueChanged", AJM.SettingsChangeTransparency ) movingTop = movingTop - sliderHeight - verticalSpacing return movingTop end function AJM:OnMessageAreasChanged( message ) AJM.settingsControlWatcher.dropdownMessageArea:SetList( JambaApi.MessageAreaList() ) end ------------------------------------------------------------------------------------------------------------- -- Watcher frame. ------------------------------------------------------------------------------------------------------------- function AJM:CanDisplayQuestWatcher() -- Do not show is quest watcher disabled. if AJM.db.enableQuestWatcher == false then return false end -- Do not show if user has hidden frame. if AJM.db.showFrame == false then return false end -- Do not show if master only and not the master. if AJM.db.enableQuestWatcherOnMasterOnly == true then if JambaApi.IsCharacterTheMaster( AJM.characterName ) == false then return false end end -- Show if at least one line in the watch list. if AJM:CountLinesInQuestWatchList() > 0 then return true end -- Show if at least one auto quest popup. if AJM:HasAtLeastOneAutoQuestPopup() == true then return true end -- Nothing to show. return false end function AJM:CreateQuestWatcherFrame() -- The frame. local frame = CreateFrame( "Frame", "JambaQuestWatcherWindowFrame", UIParent ) frame.obj = AJM frame:SetFrameStrata( "BACKGROUND" ) frame:SetClampedToScreen( true ) frame:EnableMouse( false ) frame:SetMovable( true ) frame:RegisterForDrag( "LeftButton" ) frame:SetScript( "OnDragStart", function( this ) if IsAltKeyDown() then this:StartMoving() end end ) frame:SetScript( "OnDragStop", function( this ) this:StopMovingOrSizing() local point, relativeTo, relativePoint, xOffset, yOffset = this:GetPoint() AJM.db.watcherFramePoint = point AJM.db.watcherFrameRelativePoint = relativePoint AJM.db.watcherFrameXOffset = xOffset AJM.db.watcherFrameYOffset = yOffset end ) frame:ClearAllPoints() frame:SetPoint( AJM.db.watcherFramePoint, UIParent, AJM.db.watcherFrameRelativePoint, AJM.db.watcherFrameXOffset, AJM.db.watcherFrameYOffset ) frame:SetBackdrop( { bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 10, edgeSize = 10, insets = { left = 3, right = 3, top = 3, bottom = 3 } } ) -- Create the title for the team list frame. local titleName = frame:CreateFontString( "JambaQuestWatcherWindowFrameTitleText", "OVERLAY", "GameFontNormal" ) titleName:SetPoint( "TOPLEFT", frame, "TOPLEFT", 7, -7 ) titleName:SetTextColor( 1.00, 1.00, 1.00 ) titleName:SetText( L["Jamba Objective Tracker"] ) frame.titleName = titleName -- Update button. local updateButton = CreateFrame( "Button", "JambaQuestWatcherWindowFrameButtonUpdate", frame, "UIPanelButtonGrayTemplate" ) updateButton:SetScript( "OnClick", AJM.JambaQuestWatchListUpdateButtonClicked ) updateButton:SetPoint( "TOPRIGHT", frame, "TOPRIGHT", -5, -4 ) updateButton:SetHeight( 20 ) updateButton:SetWidth( 100 ) updateButton:SetText( L["Update"] ) -- Add an area for the "in the field quest" notifications. frame.fieldNotificationsTop = -24 frame.fieldNotifications = CreateFrame( "Frame", "JambaQuestWatcherFieldQuestFrame", frame ) frame.fieldNotifications:SetFrameStrata( "BACKGROUND" ) frame.fieldNotifications:SetClampedToScreen( true ) frame.fieldNotifications:EnableMouse( false ) frame.fieldNotifications:ClearAllPoints() frame.fieldNotifications:SetPoint( "TOPLEFT", frame, "TOPLEFT", 0, frame.fieldNotificationsTop ) frame.fieldNotifications:Show() -- Set transparency of the the frame (and all its children). frame:SetAlpha( AJM.db.watcherFrameAlpha ) -- List. local topOfList = frame.fieldNotificationsTop local list = {} list.listFrameName = "JambaQuestWatcherQuestListFrame" list.parentFrame = frame list.listTop = topOfList list.listLeft = 2 list.listWidth = AJM.db.watcherFrameWidth list.rowHeight = 17 list.rowsToDisplay = AJM.db.watcherListLines list.columnsToDisplay = 2 list.columnInformation = {} list.columnInformation[1] = {} list.columnInformation[1].width = 80 list.columnInformation[1].alignment = "LEFT" list.columnInformation[2] = {} list.columnInformation[2].width = 20 list.columnInformation[2].alignment = "CENTER" list.scrollRefreshCallback = AJM.QuestWatcherQuestListScrollRefresh list.rowClickCallback = AJM.QuestWatcherQuestListRowClick frame.questWatchList = list JambaHelperSettings:CreateScrollList( frame.questWatchList ) -- Change appearance from default. frame.questWatchList.listFrame:SetBackdropColor( 0.0, 0.0, 0.0, 0.0 ) frame.questWatchList.listFrame:SetBackdropBorderColor( 0.0, 0.0, 0.0, 0.0 ) -- Disable mouse on columns so click-through works. for iterateDisplayRows = 1, frame.questWatchList.rowsToDisplay do for iterateDisplayColumns = 1, frame.questWatchList.columnsToDisplay do frame.questWatchList.rows[iterateDisplayRows].columns[iterateDisplayColumns]:EnableMouse( false ) end end -- Position and size constants (once list height is known). frame.questWatchListBottom = topOfList - list.listHeight frame.questWatchListHeight = list.listHeight frame.questWatchHighlightRow = 1 frame.questWatchListOffset = 1 -- Set the global frame reference for this frame. JambaQuestWatcherFrame = frame JambaQuestWatcherFrame.autoQuestPopupsHeight = 0 AJM:SettingsUpdateBorderStyle() AJM:SettingsUpdateFontStyle() AJM.questWatcherFrameCreated = true end function AJM:SettingsUpdateBorderStyle() local borderStyle = AJM.SharedMedia:Fetch( "border", AJM.db.borderStyle ) local backgroundStyle = AJM.SharedMedia:Fetch( "background", AJM.db.backgroundStyle ) local frame = JambaQuestWatcherFrame frame:SetBackdrop( { bgFile = backgroundStyle, edgeFile = borderStyle, tile = true, tileSize = frame:GetWidth(), edgeSize = 10, insets = { left = 3, right = 3, top = 3, bottom = 3 } } ) frame:SetBackdropColor( AJM.db.watchFrameBackgroundColourR, AJM.db.watchFrameBackgroundColourG, AJM.db.watchFrameBackgroundColourB, AJM.db.watchFrameBackgroundColourA ) frame:SetBackdropBorderColor( AJM.db.watchFrameBorderColourR, AJM.db.watchFrameBorderColourG, AJM.db.watchFrameBorderColourB, AJM.db.watchFrameBorderColourA ) end function AJM:SettingsUpdateFontStyle() local textFont = AJM.SharedMedia:Fetch( "font", AJM.db.watchFontStyle ) local textSize = AJM.db.watchFontSize local frame = JambaQuestWatcherFrame frame.titleName:SetFont( textFont , textSize , "OUTLINE") end function AJM:UpdateQuestWatcherDimensions() local frame = JambaQuestWatcherFrame frame:SetWidth( frame.questWatchList.listWidth + 4 ) frame:SetHeight( frame.questWatchListHeight + 40 ) -- Field notifications. frame.fieldNotifications:SetWidth( frame.questWatchList.listWidth + 4 ) frame.fieldNotifications:SetHeight( JambaQuestWatcherFrame.autoQuestPopupsHeight ) -- List. frame.questWatchList.listTop = frame.fieldNotificationsTop - JambaQuestWatcherFrame.autoQuestPopupsHeight frame.questWatchList.listFrame:SetPoint( "TOPLEFT", frame.questWatchList.parentFrame, "TOPLEFT", frame.questWatchList.listLeft, frame.questWatchList.listTop ) -- Scale. frame:SetScale( AJM.db.watcherFrameScale ) end function AJM:SetQuestWatcherVisibility() if AJM:CanDisplayQuestWatcher() == true then AJM:UpdateQuestWatcherDimensions() JambaQuestWatcherFrame:ClearAllPoints() JambaQuestWatcherFrame:SetPoint( AJM.db.watcherFramePoint, UIParent, AJM.db.watcherFrameRelativePoint, AJM.db.watcherFrameXOffset, AJM.db.watcherFrameYOffset ) JambaQuestWatcherFrame:SetAlpha( AJM.db.watcherFrameAlpha ) JambaQuestWatcherFrame:Show() else JambaQuestWatcherFrame:Hide() end end ------------------------------------------------------------------------------------------------------------- -- Settings functionality. ------------------------------------------------------------------------------------------------------------- -- Settings received. function AJM:JambaOnSettingsReceived( characterName, settings ) if characterName ~= AJM.characterName then -- Update the settings. AJM.db.enableQuestWatcher = settings.enableQuestWatcher AJM.db.watcherFrameAlpha = settings.watcherFrameAlpha AJM.db.watcherFramePoint = settings.watcherFramePoint AJM.db.watcherFrameRelativePoint = settings.watcherFrameRelativePoint AJM.db.watcherFrameXOffset = settings.watcherFrameXOffset AJM.db.watcherFrameYOffset = settings.watcherFrameYOffset AJM.db.borderStyle = settings.borderStyle AJM.db.backgroundStyle = settings.backgroundStyle AJM.db.watchFontStyle = settings.watchFontStyle AJM.db.watchFontSize = settings.watchFontSize AJM.db.hideQuestWatcherInCombat = settings.hideQuestWatcherInCombat AJM.db.watcherFrameScale = settings.watcherFrameScale AJM.db.enableQuestWatcherOnMasterOnly = settings.enableQuestWatcherOnMasterOnly AJM.db.watchFrameBackgroundColourR = settings.watchFrameBackgroundColourR AJM.db.watchFrameBackgroundColourG = settings.watchFrameBackgroundColourG AJM.db.watchFrameBackgroundColourB = settings.watchFrameBackgroundColourB AJM.db.watchFrameBackgroundColourA = settings.watchFrameBackgroundColourA AJM.db.watchFrameBorderColourR = settings.watchFrameBorderColourR AJM.db.watchFrameBorderColourG = settings.watchFrameBorderColourG AJM.db.watchFrameBorderColourB = settings.watchFrameBorderColourB AJM.db.watchFrameBorderColourA = settings.watchFrameBorderColourA AJM.db.watcherListLines = settings.watcherListLines AJM.db.watcherFrameWidth = settings.watcherFrameWidth AJM.db.unlockWatcherFrame = settings.unlockWatcherFrame AJM.db.hideBlizzardWatchFrame = settings.hideBlizzardWatchFrame AJM.db.doNotHideCompletedObjectives = settings.doNotHideCompletedObjectives AJM.db.showCompletedObjectivesAsDone = settings.showCompletedObjectivesAsDone AJM.db.hideQuestIfAllComplete = settings.hideQuestIfAllComplete -- AJM.db.showFrame = settings.showFrame AJM.db.sendProgressChatMessages = settings.sendProgressChatMessages AJM.db.messageArea = settings.messageArea -- Refresh the settings. AJM:SettingsRefresh() AJM:UpdateUnlockWatcherFrame() --AJM:UpdateHideBlizzardWatchFrame() AJM:ScheduleTimer( "UpdateHideBlizzardWatchFrame", 2 ) -- Tell the player. AJM:Print( L["Settings received from A."]( characterName ) ) -- Tell the team? --AJM:JambaSendMessageToTeam( AJM.db.messageArea, L["Settings received from A."]( characterName ), false ) end end ------------------------------------------------------------------------------------------------------------- -- Settings Populate. ------------------------------------------------------------------------------------------------------------- function AJM:BeforeJambaProfileChanged() end function AJM:OnJambaProfileChanged() AJM:SettingsRefresh() end function AJM:SettingsRefresh() -- Quest watcher options. AJM.settingsControlWatcher.checkBoxEnableQuestWatcher:SetValue( AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.displayOptionsQuestWatcherMediaBorder:SetValue( AJM.db.borderStyle ) AJM.settingsControlWatcher.displayOptionsQuestWatcherMediaBackground:SetValue( AJM.db.backgroundStyle ) AJM.settingsControlWatcher.questWatchMediaFont:SetValue( AJM.db.watchFontStyle ) AJM.settingsControlWatcher.questWatchFontSize:SetValue( AJM.db.watchFontSize ) AJM.settingsControlWatcher.displayOptionsCheckBoxHideQuestWatcherInCombat:SetValue( AJM.db.hideQuestWatcherInCombat ) AJM.settingsControlWatcher.displayOptionsQuestWatcherTransparencySlider:SetValue( AJM.db.watcherFrameAlpha ) AJM.settingsControlWatcher.displayOptionsQuestWatcherScaleSlider:SetValue( AJM.db.watcherFrameScale ) AJM.settingsControlWatcher.checkBoxEnableQuestWatcherMasterOnly:SetValue( AJM.db.enableQuestWatcherOnMasterOnly ) AJM.settingsControlWatcher.questWatchBackgroundColourPicker:SetColor( AJM.db.watchFrameBackgroundColourR, AJM.db.watchFrameBackgroundColourG, AJM.db.watchFrameBackgroundColourB, AJM.db.watchFrameBackgroundColourA ) AJM.settingsControlWatcher.questWatchBorderColourPicker:SetColor( AJM.db.watchFrameBorderColourR, AJM.db.watchFrameBorderColourG, AJM.db.watchFrameBorderColourB, AJM.db.watchFrameBorderColourA ) AJM.settingsControlWatcher.displayOptionsQuestWatcherLinesSlider:SetValue( AJM.db.watcherListLines ) AJM.settingsControlWatcher.displayOptionsQuestWatcherFrameWidthSlider:SetValue( AJM.db.watcherFrameWidth ) AJM.settingsControlWatcher.checkBoxUnlockWatcherFrame:SetValue( AJM.db.unlockWatcherFrame ) AJM.settingsControlWatcher.checkBoxHideBlizzardWatchFrame:SetValue( AJM.db.hideBlizzardWatchFrame ) AJM.settingsControlWatcher.checkBoxShowCompletedObjectivesAsDone:SetValue( AJM.db.showCompletedObjectivesAsDone ) AJM.settingsControlWatcher.checkBoxShowDoNotHideCompletedObjectives:SetValue( AJM.db.doNotHideCompletedObjectives ) AJM.settingsControlWatcher.checkBoxHideQuestIfAllComplete:SetValue( AJM.db.hideQuestIfAllComplete ) -- AJM.settingsControlWatcher.checkBoxShowFrame:SetValue( AJM.db.showFrame ) AJM.settingsControlWatcher.dropdownMessageArea:SetValue( AJM.db.messageArea ) AJM.settingsControlWatcher.checkBoxSendProgressChatMessages:SetValue( AJM.db.sendProgressChatMessages ) -- Quest watcher state. AJM.settingsControlWatcher.displayOptionsQuestWatcherMediaBorder:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.displayOptionsQuestWatcherMediaBackground:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.questWatchMediaFont:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.questWatchFontSize:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.displayOptionsCheckBoxHideQuestWatcherInCombat:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.displayOptionsQuestWatcherTransparencySlider:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.displayOptionsQuestWatcherScaleSlider:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.checkBoxEnableQuestWatcherMasterOnly:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.questWatchBackgroundColourPicker:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.questWatchBorderColourPicker:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.displayOptionsQuestWatcherLinesSlider:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.displayOptionsQuestWatcherFrameWidthSlider:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.checkBoxUnlockWatcherFrame:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.checkBoxHideBlizzardWatchFrame:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.checkBoxShowCompletedObjectivesAsDone:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.checkBoxShowDoNotHideCompletedObjectives:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.checkBoxHideQuestIfAllComplete:SetDisabled( not AJM.db.enableQuestWatcher ) -- AJM.settingsControlWatcher.checkBoxShowFrame:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.dropdownMessageArea:SetDisabled( not AJM.db.enableQuestWatcher ) AJM.settingsControlWatcher.checkBoxSendProgressChatMessages:SetDisabled( not AJM.db.enableQuestWatcher ) if AJM.questWatcherFrameCreated == true then AJM:SettingsUpdateBorderStyle() AJM:SettingsUpdateFontStyle() AJM:SetQuestWatcherVisibility() end end function AJM:SettingsPushSettingsClick( event ) AJM:JambaSendSettings() end function AJM:SettingsToggleEnableQuestWatcher( event, checked ) AJM.db.enableQuestWatcher = checked AJM:SettingsRefresh() end function AJM:SettingsChangeBorderStyle( event, value ) AJM.db.borderStyle = value AJM:SettingsRefresh() end function AJM:SettingsChangeBackgroundStyle( event, value ) AJM.db.backgroundStyle = value AJM:SettingsRefresh() end function AJM:SettingsChangeFontStyle( event, value ) AJM.db.watchFontStyle = value AJM:SettingsRefresh() AJM:JambaQuestWatcherUpdate( false ) end function AJM:SettingsChangeFontSize( event, value ) AJM.db.watchFontSize = value AJM:SettingsRefresh() AJM:JambaQuestWatcherUpdate( false ) end function AJM:SettingsToggleHideQuestWatcherInCombat( event, checked ) AJM.db.hideQuestWatcherInCombat = checked AJM:SettingsRefresh() end function AJM:SettingsChangeTransparency( event, value ) AJM.db.watcherFrameAlpha = tonumber( value ) AJM:SettingsRefresh() end function AJM:SettingsChangeScale( event, value ) AJM.db.watcherFrameScale = tonumber( value ) AJM:SettingsRefresh() end function AJM:SettingsChangeWatchLines( event, value ) AJM.db.watcherListLines = tonumber( value ) AJM:SettingsRefresh() end function AJM:SettingsChangeWatchFrameWidth( event, value ) AJM.db.watcherFrameWidth = tonumber( value ) AJM:SettingsRefresh() end function AJM:SettingsToggleEnableQuestWatcherMasterOnly( event, checked ) AJM.db.enableQuestWatcherOnMasterOnly = checked AJM:SettingsRefresh() end function AJM:SettingsQuestWatchBackgroundColourPickerChanged( event, r, g, b, a ) AJM.db.watchFrameBackgroundColourR = r AJM.db.watchFrameBackgroundColourG = g AJM.db.watchFrameBackgroundColourB = b AJM.db.watchFrameBackgroundColourA = a AJM:SettingsRefresh() end function AJM:SettingsQuestWatchBorderColourPickerChanged( event, r, g, b, a ) AJM.db.watchFrameBorderColourR = r AJM.db.watchFrameBorderColourG = g AJM.db.watchFrameBorderColourB = b AJM.db.watchFrameBorderColourA = a AJM:SettingsRefresh() end function AJM:SettingsToggleUnlockWatcherFrame( event, checked ) AJM.db.unlockWatcherFrame = checked AJM:UpdateUnlockWatcherFrame() AJM:SettingsRefresh() end function AJM:SettingsToggleSendProgressChatMessages( event, checked ) AJM.db.sendProgressChatMessages = checked AJM:SettingsRefresh() end function AJM:SettingsToggleShowFrame( event, checked ) AJM.db.showFrame = checked AJM:SettingsRefresh() end function AJM:ShowFrameCommand( info, parameters ) AJM.db.showFrame = true AJM:SettingsRefresh() end function AJM:HideFrameCommand( info, parameters ) AJM.db.showFrame = false AJM:SettingsRefresh() end function AJM:SettingsSetMessageArea( event, messageAreaValue ) AJM.db.messageArea = messageAreaValue AJM:SettingsRefresh() end function AJM:SettingsToggleHideBlizzardWatchFrame( event, checked ) AJM.db.hideBlizzardWatchFrame = checked --AJM:UpdateHideBlizzardWatchFrame() AJM:ScheduleTimer( "UpdateHideBlizzardWatchFrame", 2 ) AJM:SettingsRefresh() end function AJM:SettingsShowCompletedObjectivesAsDone( event, checked ) AJM.db.showCompletedObjectivesAsDone = checked AJM:SettingsRefresh() end function AJM:SettingsHideQuestIfAllComplete( event, checked ) AJM.db.hideQuestIfAllComplete = checked AJM:SettingsRefresh() end function AJM:SettingsDoNotHideCompletedObjectives( event, checked ) AJM.db.doNotHideCompletedObjectives = checked AJM:SettingsRefresh() end function AJM:UpdateUnlockWatcherFrame() if AJM.db.enableQuestWatcher == false then return end if AJM.db.unlockWatcherFrame == true then JambaQuestWatcherFrame:EnableMouse( true ) else JambaQuestWatcherFrame:EnableMouse( false ) end end function AJM:UpdateHideBlizzardWatchFrame() if AJM.db.enableQuestWatcher == false then return end if AJM.db.hideBlizzardWatchFrame == true then if ObjectiveTrackerFrame:IsVisible() then ObjectiveTrackerFrame:Hide() end else ObjectiveTrackerFrame:Show() end end ------------------------------------------------------------------------------------------------------------- -- QUEST WATCHING HOOKS ------------------------------------------------------------------------------------------------------------- function AJM:SelectActiveQuest( questIndex ) AJM:DebugMessage("select active quest", questIndex) if AJM.db.enableQuestWatcher == false then return end AJM:SetActiveQuestForQuestWatcherCache( questIndex ) end function AJM:GetQuestReward( itemChoice ) if AJM.db.enableQuestWatcher == false then return end local questJustCompletedName = GetTitleText() AJM:DebugMessage( "GetQuestReward: ", questIndex, questJustCompletedName ) local questIndex = AJM:GetQuestLogIndexByName( questJustCompletedName ) local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle( questIndex ) AJM:DebugMessage( "GetQuestReward after GetQuestLogTitle: ", questIndex, questJustCompletedName, questID ) AJM:RemoveQuestFromWatchList( questID ) end function AJM:AddQuestWatch( questIndex ) if AJM.db.enableQuestWatcher == false then return end --AJM:UpdateHideBlizzardWatchFrame() AJM:ScheduleTimer( "UpdateHideBlizzardWatchFrame", 2 ) AJM:JambaQuestWatcherUpdate( true ) AJM:JambaQuestWatcherScenarioUpdate( true ) end function AJM:RemoveQuestWatch( questIndex ) if AJM.db.enableQuestWatcher == false then return end AJM:DebugMessage( "RemoveQuestWatch", questIndex ) --AJM:UpdateHideBlizzardWatchFrame() AJM:ScheduleTimer( "UpdateHideBlizzardWatchFrame", 2 ) local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle( questIndex ) AJM:DebugMessage( "About to call RemoveQuestFromWatchList with value:", questID ) AJM:RemoveQuestFromWatchList( questID ) end function AJM:SetAbandonQuest() if AJM.db.enableQuestWatcher == false then return end local questName = GetAbandonQuestName() if questName ~= nil then local questIndex = AJM:GetQuestLogIndexByName( questName ) AJM:SetActiveQuestForQuestWatcherCache( questIndex ) end end function AJM:AbandonQuest() if AJM.db.enableQuestWatcher == false then return end -- Wait a bit for the correct information to come through from the server... AJM:ScheduleTimer( "AbandonQuestDelayed", 1 ) end function AJM:QUEST_WATCH_UPDATE( event, ... ) --AJM:Print("test4") if AJM.db.enableQuestWatcher == true then -- Wait a bit for the correct information to come through from the server... AJM:ScheduleTimer( "JambaQuestWatcherUpdate", 1, true ) end end function AJM:QUEST_LOG_UPDATE( event, ... ) --AJM:Print("test") if AJM.db.enableQuestWatcher == true then -- Wait a bit for the correct information to come through from the server... AJM:ScheduleTimer( "JambaQuestWatcherUpdate", 1, true ) end end function AJM:SCENARIO_UPDATE( event, ... ) --AJM:Print("test2") if AJM.db.enableQuestWatcher == true then --AJM:JambaQuestWatchListUpdateButtonClicked() AJM:RemoveQuestsNotBeingWatched() AJM:ScheduleTimer( "JambaQuestWatcherScenarioUpdate", 1, true ) end end function AJM:SCENARIO_CRITERIA_UPDATE( event, ... ) --AJM:Print("test3") if AJM.db.enableQuestWatcher == true then -- Wait a bit for the correct information to come through from the server... --AJM:ScheduleTimer( "JambaQuestWatcherUpdate", 1, false ) AJM:ScheduleTimer( "JambaQuestWatcherScenarioUpdate", 1, true ) end end function AJM:PLAYER_ENTERING_WORLD( event, ... ) --AJM:Print("test4") if AJM.db.enableQuestWatcher == true then AJM:RemoveQuestsNotBeingWatched() AJM:ScheduleTimer( "JambaQuestWatcherScenarioUpdate", 1, false ) AJM:ScheduleTimer( "JambaQuestWatcherUpdate", 1, false ) --AJM:JambaQuestWatchListUpdateButtonClicked() end end function AJM:PLAYER_REGEN_ENABLED( event, ... ) if AJM.db.enableQuestWatcher == false then return end if AJM.db.hideQuestWatcherInCombat == true then AJM:SetQuestWatcherVisibility() end end function AJM:PLAYER_REGEN_DISABLED( event, ... ) if AJM.db.enableQuestWatcher == false then return end if AJM.db.hideQuestWatcherInCombat == true then JambaQuestWatcherFrame:Hide() end end ------------------------------------------------------------------------------------------------------------- -- QUEST WATCHING ------------------------------------------------------------------------------------------------------------- function AJM:AbandonQuestDelayed() AJM:RemoveCurrentQuestFromWatcherCache() AJM:RemoveQuestsNotBeingWatched() end function AJM:JambaQuestWatchListUpdateButtonClicked() AJM:RemoveQuestsNotBeingWatched() AJM:JambaSendCommandToTeam( AJM.COMMAND_UPDATE_QUEST_WATCHER_LIST ) end function AJM:DoQuestWatchListUpdate( characterName ) AJM:JambaQuestWatcherUpdate( false ) AJM:JambaQuestWatcherScenarioUpdate( false ) end function AJM:GetQuestObjectiveCompletion( text ) if text == nil then return L["N/A"], L["N/A"] end local arg1, arg2 = string.match(text, "(.-%S)%s(.*)") if arg1 and arg2 then return arg1, arg2 else return L["N/A"], text end end function AJM:QuestWatchGetObjectiveText( questIndex, objectiveIndex ) local objectiveFullText, objectiveType, objectiveFinished = GetQuestLogLeaderBoard( objectiveIndex, questIndex ) local amountCompleted, objectiveText = AJM:GetQuestObjectiveCompletion( objectiveFullText ) return objectiveText end ------------------------------------------------------------------------------------------------------------- -- QUEST WATCH CACHE ------------------------------------------------------------------------------------------------------------- function AJM:IsQuestObjectiveInCache( questID, objectiveIndex ) local key = questID..objectiveIndex if AJM.questWatchCache[key] == nil then return false end return true end function AJM:AddQuestObjectiveToCache( questID, objectiveIndex, amountCompleted, objectiveFinished ) local key = questID..objectiveIndex AJM.questWatchCache[key] = {} AJM.questWatchCache[key].questID = questID AJM.questWatchCache[key].amountCompleted = amountCompleted AJM.questWatchCache[key].objectiveFinished = objectiveFinished end function AJM:GetQuestCachedValues( questID, objectiveIndex ) local key = questID..objectiveIndex return AJM.questWatchCache[key].amountCompleted, AJM.questWatchCache[key].objectiveFinished end function AJM:UpdateQuestCachedValues( questID, objectiveIndex, amountCompleted, objectiveFinished ) local key = questID..objectiveIndex AJM.questWatchCache[key].amountCompleted = amountCompleted AJM.questWatchCache[key].objectiveFinished = objectiveFinished end function AJM:QuestCacheUpdate( questID, objectiveIndex, amountCompleted, objectiveFinished ) if AJM:IsQuestObjectiveInCache( questID, objectiveIndex ) == false then AJM:AddQuestObjectiveToCache( questID, objectiveIndex, amountCompleted, objectiveFinished ) return true end local cachedAmountCompleted, cachedObjectiveFinished = AJM:GetQuestCachedValues( questID, objectiveIndex ) if cachedAmountCompleted == amountCompleted and cachedObjectiveFinished == objectiveFinished then return false end AJM:UpdateQuestCachedValues( questID, objectiveIndex, amountCompleted, objectiveFinished ) return true end function AJM:SetActiveQuestForQuestWatcherCache( questIndex ) if AJM.db.enableQuestWatcher == false then return end if questIndex ~= nil then local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle( questIndex ) AJM.currentQuestForQuestWatcherID = questID else AJM.currentQuestForQuestWatcherID = nil end end function AJM:RemoveQuestFromWatcherCache( questID ) AJM:DebugMessage( "RemoveQuestFromWatcherCache", questID ) for key, questInfo in pairs( AJM.questWatchCache ) do if questInfo.questID == questID then AJM.questWatchCache[key].questID = nil AJM.questWatchCache[key].amountCompleted = nil AJM.questWatchCache[key].objectiveFinished = nil AJM.questWatchCache[key] = nil AJM:JambaSendCommandToTeam( AJM.COMMAND_QUEST_WATCH_REMOVE_QUEST, questID ) end end end function AJM:RemoveCurrentQuestFromWatcherCache() if AJM.db.enableQuestWatcher == false then return end AJM:DebugMessage( "RemoveCurrentQuestFromWatcherCache", AJM.currentQuestForQuestWatcherID ) if AJM.currentQuestForQuestWatcherID == nil then return end AJM:RemoveQuestFromWatcherCache( AJM.currentQuestForQuestWatcherID ) end ------------------------------------------------------------------------------------------------------------- -- AUTO QUEST COMMUNICATION ------------------------------------------------------------------------------------------------------------- function AJM:IsCompletedAutoCompleteFieldQuest( questIndex, isComplete ) -- Send an isComplete true flag if the quest is completed and is an in the field autocomplete quest. if isComplete and isComplete > 0 then if GetQuestLogIsAutoComplete( questIndex ) then isComplete = true else isComplete = false end else isComplete = false end return isComplete end function AJM:QUEST_AUTOCOMPLETE( event, questID, ... ) -- In the field autocomplete quest event. if AJM.db.enableQuestWatcher == false then return end AJM:JambaSendCommandToTeam( AJM.COMMAND_AUTO_QUEST_COMPLETE, questID ) end function AJM:DoAutoQuestFieldComplete( characterName, questID ) AJM:JambaAddAutoQuestPopUp( questID, "COMPLETE", characterName ) end function AJM:QUEST_COMPLETE() if AJM.db.enableQuestWatcher == false then return end AJM:JambaSendCommandToTeam( AJM.COMMAND_REMOVE_AUTO_QUEST_COMPLETE, questID ) end function AJM:DoRemoveAutoQuestFieldComplete( characterName, questID ) AJM:JambaRemoveAutoQuestPopUp( questID, characterName ) end function AJM:QUEST_DETAIL() if AJM.db.enableQuestWatcher == false then return end if QuestGetAutoAccept() and QuestIsFromAreaTrigger() then AJM:JambaSendCommandToTeam( AJM.COMMAND_AUTO_QUEST_OFFER, GetQuestID() ) end end function AJM:DoAutoQuestFieldOffer( characterName, questID ) AJM:JambaAddAutoQuestPopUp( questID, "OFFER", characterName ) end ------------------------------------------------------------------------------------------------------------- -- QUEST WATCH COMMUNICATION ------------------------------------------------------------------------------------------------------------- --Ebony test function AJM:JambaQuestWatcherScenarioUpdate( useCache ) if AJM.db.enableQuestWatcher == false then return end -- Scenario information local isInScenario = C_Scenario.IsInScenario() if isInScenario == true then --local useCache = false local scenarioName, currentStage, numStages, flags, _, _, _, xp, money = C_Scenario.GetInfo() --AJM:Print("scenario", scenarioName, currentStage, numStages) for StagesIndex = 1, currentStage do --AJM:Print("Player is on Stage", currentStage) local stageName, stageDescription, numCriteria, _, _, _, numSpells, spellInfo, weightedProgress = C_Scenario.GetStepInfo() --AJM:Print("test match", numCriteria) if numCriteria == 0 then --AJM:Print("test match 0") if (weightedProgress) then --AJM:Print("Checking Progress", weightedProgress) local questID = 1001 local criteriaIndex = 0 local maxProgress = 100 --Placeholder does not work on borkenshore questlines...... --local totalQuantity = 100 local completed = false local amountCompleted = tostring(weightedProgress).."/"..(maxProgress) local name = "Scenario:"..stageName.." "..currentStage.."/"..numStages --AJM:Print("scenarioProgressInfo", questID, name, criteriaIndex, stageDescription , amountCompleted , totalQuantity, completed ) --if (AJM:QuestCacheUpdate( questID, criteriaIndex, amountCompleted, objectiveFinished ) == true) or (useCache == false) then AJM:JambaSendCommandToTeam( AJM.COMMAND_QUEST_WATCH_OBJECTIVE_UPDATE, questID, name, numCriteria, stageDescription , amountCompleted , totalQuantity, completed ) --end else --AJM:Print("ScenarioDONE", stageDescription) local questID = 1001 local criteriaIndex = 1 local completed = false local amountCompleted = tostring(0).."/"..(1) local name = "Scenario:"..stageName.." "..currentStage.."/"..numStages --AJM:Print("scenarioProgressInfo", questID, name, criteriaIndex, stageDescription , amountCompleted , totalQuantity, completed ) if (AJM:QuestCacheUpdate( questID, criteriaIndex, amountCompleted, objectiveFinished ) == true) or (useCache == false) then AJM:JambaSendCommandToTeam( AJM.COMMAND_QUEST_WATCH_OBJECTIVE_UPDATE, questID, name, numCriteria, stageDescription , amountCompleted , totalQuantity, completed ) end end else for criteriaIndex = 1, numCriteria do --AJM:Print("Player has", numCriteria, "Criterias", "and is checking", criteriaIndex) local criteriaString, criteriaType, completed, quantity, totalQuantity, flags, assetID, quantityString, criteriaID, duration, elapsed = C_Scenario.GetCriteriaInfo(criteriaIndex) --AJM:Print("test", criteriaString, criteriaType, completed, quantity, totalQuantity ) --Ebony to fix a bug with character trial quest (this might be a blizzard bug) TODO relook at somepoint in beta. if (criteriaString) then local questID = 1001 local amountCompleted = tostring( quantity ).."/"..( totalQuantity ) --AJM:Print("Stages", numStages) local name = nil if (numStages) > 1 then local textName = "Scenario:"..stageName.." "..currentStage.."/"..numStages newName = textName else local textName = "Scenario:"..stageName newName = textName end local name = newName if (AJM:QuestCacheUpdate( questID, criteriaIndex, amountCompleted, objectiveFinished ) == true) or (useCache == false) then --AJM:Print("test", questID, name, criteriaIndex, criteriaString , amountCompleted , completed, completed) AJM:JambaSendCommandToTeam( AJM.COMMAND_QUEST_WATCH_OBJECTIVE_UPDATE, questID, name, criteriaIndex, criteriaString , amountCompleted , completed, completed ) if AJM.db.sendProgressChatMessages == true then -- if AJM.db.sendProgressChatMessages == true then -- AJM:JambaSendMessageToTeam( AJM.db.messageArea, objectiveText.." "..amountCompleted, false ) -- end end end end end end end -- SCENARIO_BONUS local tblBonusSteps = C_Scenario.GetBonusSteps() if #tblBonusSteps > 0 then --AJM:Print("BonusTest", #tblBonusSteps ) for i = 1, #tblBonusSteps do local bonusStepIndex = tblBonusSteps[i] --AJM:Print("bonusIndex", bonusStepIndex) local stageName, stageDescription, numCriteria = C_Scenario.GetStepInfo(bonusStepIndex) --AJM:Print("bonusInfo", numCriteria, stageName, stageDescription) for criteriaIndex = 1, numCriteria do --AJM:Print("Player has", numCriteria, "Criterias", "and is checking", criteriaIndex) local criteriaString, criteriaType, completed, quantity, totalQuantity, flags, assetID, quantityString, criteriaID = C_Scenario.GetCriteriaInfoByStep(bonusStepIndex, criteriaIndex) local questID = assetID local amountCompleted = tostring(quantity).."/"..(totalQuantity) local name = "ScenarioBouns:"..stageName --.." "..currentStage.."/"..numStages --AJM:Print("scenarioBouns", questID, name, criteriaIndexa, criteriaString , amountCompleted , totalQuantity, completed ) if (AJM:QuestCacheUpdate( questID, criteriaIndex, amountCompleted, objectiveFinished ) == true) or (useCache == false) then AJM:JambaSendCommandToTeam( AJM.COMMAND_QUEST_WATCH_OBJECTIVE_UPDATE, questID, name, criteriaIndex, criteriaString , amountCompleted , completed, completed ) --if AJM.db.sendProgressChatMessages == true then -- AJM:JambaSendMessageToTeam( AJM.db.messageArea, objectiveText.." "..amountCompleted, false ) --end end end end end end end function AJM:JambaQuestWatcherUpdate( useCache ) if AJM.db.enableQuestWatcher == false then return end AJM:DebugMessage( "Sending quest watch information...") -- old wow quests system for iterateWatchedQuests = 1, GetNumQuestWatches() do --for iterateQuests = 1, GetNumQuestLogEntries() do local questIndex = GetQuestIndexForWatch( iterateWatchedQuests ) AJM:DebugMessage( "GetQuestIndexForWatch: questIndex: ", questIndex ) if questIndex ~= nil then local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle( questIndex ) isComplete = AJM:IsCompletedAutoCompleteFieldQuest( questIndex, isComplete ) local numObjectives = GetNumQuestLeaderBoards( questIndex ) AJM:DebugMessage( "NumObjs:", numObjectives ) for iterateObjectives = 1, numObjectives do local objectiveFullText, objectiveType, objectiveFinished = GetQuestLogLeaderBoard( iterateObjectives, questIndex ) AJM:DebugMessage( "ObjInfo:", objectiveFullText, objectiveType, objectiveFinished, iterateObjectives, questIndex ) local amountCompleted, objectiveText = AJM:GetQuestObjectiveCompletion( objectiveFullText ) AJM:DebugMessage( "SplitObjInfo", amountCompleted, objectiveText ) if (AJM:QuestCacheUpdate( questID, iterateObjectives, amountCompleted, objectiveFinished ) == true) or (useCache == false) then --AJM:Print( "UPDATE:", questID, title, iterateObjectives, objectiveText, amountCompleted, objectiveFinished, isComplete ) AJM:JambaSendCommandToTeam( AJM.COMMAND_QUEST_WATCH_OBJECTIVE_UPDATE, questID, title, iterateObjectives, objectiveText, amountCompleted, objectiveFinished, isComplete ) if AJM.db.sendProgressChatMessages == true then AJM:JambaSendMessageToTeam( AJM.db.messageArea, objectiveText.." "..amountCompleted, false ) end end end end end -- New Bouns Quests! for iterateWatchedQuests = 1, GetNumQuestLogEntries() do local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle( iterateWatchedQuests ) --AJM:DebugMessage( "EbonyTest101:", questID) local isInArea, isOnMap, numObjectives = GetTaskInfo(questID); if isInArea and isOnMap then isComplete = AJM:IsCompletedAutoCompleteFieldQuest( questIndex, isComplete ) --AJM:Print( "EbonyTestbounsquestID:", questID, numObjectives, isComplete ) for iterateObjectives = 1, numObjectives do local objectiveFullText, objectiveType, finished = GetQuestObjectiveInfo( questID, iterateObjectives, isComplete ) --AJM:Print("BonuesQuest", objectiveFullText, objectiveType, finished ) -- if progressbar quest that is not a quest where you kill XYZ and many things can make you do the complete the quest. if objectiveType == "progressbar" then --AJM:Print("hello123", ) local objectiveText = "ProgressBar" local progress = GetQuestProgressBarPercent( questID ) local maxProgress = 100 local amountCompleted = tostring(progress).."/"..(maxProgress) --AJM:Print("BarQuesttext", amountCompleted ) if (AJM:QuestCacheUpdate( questID, iterateObjectives, amountCompleted, objectiveFinished ) == true) or (useCache == false) then --AJM:Print("QuestPercent", title, objectiveText, amountCompleted ) local name = tostring("Bonus:")..(title) --send command to team --AJM:Print("BarQuest", questID, title, iterateObjectives, objectiveText, amountCompleted, objectiveFinished, isComplete) AJM:JambaSendCommandToTeam( AJM.COMMAND_QUEST_WATCH_OBJECTIVE_UPDATE, questID, name, iterateObjectives, objectiveText, amountCompleted, objectiveFinished, isComplete ) AJM:JambaSendCommandToTeam( AJM.COMMAND_QUEST_WATCH_OBJECTIVE_UPDATE, questID, name, iterateObjectives, objectiveText, amountCompleted, objectiveFinished, isComplete ) if AJM.db.sendProgressChatMessages == true then AJM:JambaSendMessageToTeam( AJM.db.messageArea, objectiveText.." "..amountCompleted, false ) end end -- for other bouns quests EG one time world pop up quests that don't have a npc. else local amountCompleted, objectiveText = AJM:GetQuestObjectiveCompletion( objectiveFullText ) if (AJM:QuestCacheUpdate( questID, iterateObjectives, amountCompleted, objectiveFinished ) == true) or (useCache == false) then --AJM:Print("BonusQuest", amountCompleted, objectiveText ) --AJM:Print( "UPDATE:", "cache:", useCache, "QuestID", questID, "ObjectID", iterateObjectives ) --AJM:Print("sendingquestdata", objectiveText, amountCompleted, finished ) local name = gsub(title, "[^|]+:", "Bonus:") -- send command to team AJM:JambaSendCommandToTeam( AJM.COMMAND_QUEST_WATCH_OBJECTIVE_UPDATE, questID, name, iterateObjectives, objectiveText, amountCompleted, objectiveFinished, isComplete ) if AJM.db.sendProgressChatMessages == true then AJM:JambaSendMessageToTeam( AJM.db.messageArea, objectiveText.." "..amountCompleted, false ) end end end end end end end -- Gathers messages from team. function AJM:DoQuestWatchObjectiveUpdate( characterName, questID, questName, objectiveIndex, objectiveText, amountCompleted, objectiveFinished, isComplete ) AJM:UpdateQuestWatchList( questID, questName, objectiveIndex, objectiveText, characterName, amountCompleted, objectiveFinished, isComplete ) end function AJM:UpdateQuestWatchList( questID, questName, objectiveIndex, objectiveText, characterName, amountCompleted, objectiveFinished, isComplete ) --local characterName = (( Ambiguate( name, "none" ) )) AJM:DebugMessage( "UpdateQuestWatchList", questID, questName, objectiveIndex, objectiveText, characterName, amountCompleted, objectiveFinished, isComplete ) local questHeaderPosition = AJM:GetQuestHeaderInWatchList( questID, questName, characterName ) local objectiveHeaderPosition = AJM:GetObjectiveHeaderInWatchList( questID, questName, objectiveIndex, objectiveText, "", questHeaderPosition ) local characterPosition = AJM:GetCharacterInWatchList( questID, objectiveIndex, characterName, amountCompleted, objectiveHeaderPosition, objectiveFinished ) local totalAmountCompleted = AJM:GetTotalCharacterAmountFromWatchList( questID, objectiveIndex ) --AJM:Print("QuestPosition", objectiveHeaderPosition, questHeaderPosition ) objectiveHeaderPosition = AJM:GetObjectiveHeaderInWatchList( questID, questName, objectiveIndex, objectiveText, totalAmountCompleted, questHeaderPosition ) -- isComplete piggybacks on the quest watch update, so we are always displaying a complete quest button (in case the QUEST_AUTOCOMPLETE event does not fire). if isComplete == true then AJM:DoAutoQuestFieldComplete( characterName, questID ) end if AJM.db.hideQuestIfAllComplete == true then AJM:CheckQuestForAllObjectivesCompleteAndHide( questID ) end AJM:QuestWatcherQuestListScrollRefresh() AJM:SetQuestWatcherVisibility() end ------------------------------------------------------------------------------------------------------------- function AJM:RemoveQuestFromWatchList( questID ) AJM:RemoveQuestFromWatcherCache( questID ) AJM:JambaSendCommandToTeam( AJM.COMMAND_QUEST_WATCH_REMOVE_QUEST, questID ) end function AJM:DoRemoveQuestFromWatchList( characterName, questID ) -- Remove character lines for this character. for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info if questWatchInfo.questID == questID and questWatchInfo.character == characterName then AJM:RemoveQuestWatchInfo( questWatchInfo.key ) end end -- See if any character lines left, if none, then remove quest completely. local found = false for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info if questWatchInfo.questID == questID and questWatchInfo.type == "CHARACTER_AMOUNT" then found = true end end if found == false then for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info if questWatchInfo.questID == questID then AJM:RemoveQuestWatchInfo( questWatchInfo.key ) end end else -- Still some character lines left, update the total amount of objectives to reflect lost team member. -- Find any remaining quest objective headers. for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info if questWatchInfo.questID == questID and questWatchInfo.type == "OBJECTIVE_HEADER" then questWatchInfo.amount = AJM:GetTotalCharacterAmountFromWatchList( questID, questWatchInfo.objectiveIndex ) -- If all done auto-collapse when complete, collapse objective header. if (questWatchInfo.amount == L["DONE"]) and (AJM.db.doNotHideCompletedObjectives == true) then questWatchInfo.childrenAreHidden = true end end if questWatchInfo.questID == questID and questWatchInfo.type == "QUEST_HEADER" then AJM:UpdateTeamQuestCountRemoveCharacter( questWatchInfo, characterName ) if AJM.db.hideQuestIfAllComplete == true then AJM:CheckQuestForAllObjectivesCompleteAndHide( questID ) end end end end -- Remove any auto quest buttons. AJM:DoRemoveAutoQuestFieldComplete( characterName, questID ) AJM:QuestWatcherQuestListScrollRefresh() AJM:SetQuestWatcherVisibility() end ------------------------------------------------------------------------------------------------------------- -- QUEST WATCH DISPLAY LIST LOGIC ------------------------------------------------------------------------------------------------------------- --Ebony working here function AJM:GetTotalCharacterAmountFromWatchList( questID, objectiveIndex ) local amount = 0 local total = 0 local countCharacters = 0 local countDones = 0 for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info local position = questWatchInfoContainer.position if questWatchInfo.questID == questID and questWatchInfo.type == "CHARACTER_AMOUNT" and questWatchInfo.objectiveIndex == objectiveIndex then countCharacters = countCharacters + 1 local amountCompletedText = questWatchInfo.amount if amountCompletedText == L["DONE"] then countDones = countDones + 1 end local arg1, arg2 = string.match(amountCompletedText, "(%d*)/(%d*)") AJM:DebugMessage( amountCompletedText, arg1, arg2 ) if (arg1 ~= nil) and (arg2 ~= nil) then if strtrim( arg1 ) ~= "" and strtrim( arg2 ) ~= "" then amount = amount + tonumber( arg1 ) total = total + tonumber( arg2 ) end end end end if countCharacters == 0 then return L["DONE"] end local amountOverTotal = string.format( "%s/%s", amount, total ) AJM:DebugMessage( "AMTOT:", amountOverTotal ) if amountOverTotal == "0/0" then if countDones == countCharacters then amountOverTotal = L["DONE"] else amountOverTotal = "N/A" end end return amountOverTotal end function AJM:RemoveQuestsNotBeingWatched() AJM:UpdateAllQuestsInWatchList() for checkQuestID, value in pairs( AJM.questWatchListOfQuests ) do local found = false for iterateWatchedQuests = 1, GetNumQuestWatches() do local questIndex = GetQuestIndexForWatch( iterateWatchedQuests ) if questIndex ~= nil then local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle( questIndex ) if checkQuestID == questID then found = true end end end if found == false then AJM:RemoveQuestFromWatchList( checkQuestID ) end end end function AJM:UpdateAllQuestsInWatchList() table.wipe( AJM.questWatchListOfQuests ) for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do -- TODO- whats going on here? AJM.questWatchListOfQuests[questWatchInfoContainer.info.questID] = true end end function AJM:GetCharacterInWatchList( questID, objectiveIndex, characterName, amountCompleted, objectiveHeaderPosition, objectiveFinished ) local characterPosition = -1 local characterQuestWatchInfo if objectiveFinished then if AJM.db.showCompletedObjectivesAsDone == true then amountCompleted = L["DONE"] end end -- Try and find the character line. for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info local position = questWatchInfoContainer.position if questWatchInfo.questID == questID and questWatchInfo.type == "CHARACTER_AMOUNT" and questWatchInfo.objectiveIndex == objectiveIndex and questWatchInfo.character == characterName then -- Character line found. Update information. questWatchInfo.amount = amountCompleted characterQuestWatchInfo = questWatchInfo characterPosition = position break end end -- Was not found, add character line. if characterPosition == -1 then -- Only if not completed or user wants to show completed. if ((objectiveFinished == nil) or (objectiveFinished == false)) or (AJM.db.doNotHideCompletedObjectives == true) then local questWatchInfo = AJM:CreateQuestWatchInfo( questID, "CHARACTER_AMOUNT", objectiveIndex, characterName, characterName, amountCompleted ) AJM:InsertQuestWatchInfoToListAfterPosition( questWatchInfo, objectiveHeaderPosition ) return objectiveHeaderPosition + 1 end return -1 else -- Character line was found. Remove it if objective finished? if (objectiveFinished) and (AJM.db.doNotHideCompletedObjectives == false) then AJM:RemoveQuestWatchInfo( characterQuestWatchInfo.key ) return -1 end end return -1 end function AJM:GetObjectiveHeaderInWatchList( questID, questName, objectiveIndex, objectiveText, totalAmountCompleted, questHeaderPosition ) --AJM:Print("testposition", questName, "oT", objectiveText, questHeaderPosition) if strtrim( objectiveText ) == "" then objectiveText = questName end for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info local position = questWatchInfoContainer.position if questWatchInfo.questID == questID and questWatchInfo.type == "OBJECTIVE_HEADER" and questWatchInfo.objectiveIndex == objectiveIndex then questWatchInfo.information = objectiveText questWatchInfo.amount = totalAmountCompleted -- If all done auto-collapse when complete, collapse objective header. if (questWatchInfo.amount == L["DONE"]) and (AJM.db.doNotHideCompletedObjectives == true) then questWatchInfo.childrenAreHidden = true end return position end end local questWatchInfo = AJM:CreateQuestWatchInfo( questID, "OBJECTIVE_HEADER", objectiveIndex, "", objectiveText, totalAmountCompleted ) -- Hide the team list by default. questWatchInfo.childrenAreHidden = true AJM:InsertQuestWatchInfoToListAfterPosition( questWatchInfo, questHeaderPosition ) return questHeaderPosition + 1 end function AJM:GetQuestHeaderInWatchList( questID, questName, characterName ) for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info local position = questWatchInfoContainer.position if questWatchInfo.questID == questID and questWatchInfo.type == "QUEST_HEADER" then AJM:UpdateTeamQuestCountAddCharacter( questWatchInfo, characterName ) if AJM.db.hideQuestIfAllComplete == true then AJM:CheckQuestForAllObjectivesCompleteAndHide( questID ) end return position end end local iconTexture = ("Interface\\ICONS\\INV_Misc_Map07") local icon = strconcat(" |T"..iconTexture..":18|t") local questWatchInfo = AJM:CreateQuestWatchInfo( questID, "QUEST_HEADER", -1, "", questName, icon ) --L["<Map>"] ) AJM:UpdateTeamQuestCountAddCharacter( questWatchInfo, characterName ) if AJM.db.hideQuestIfAllComplete == true then AJM:CheckQuestForAllObjectivesCompleteAndHide( questID ) end local newPositionAtEnd = AJM:GetQuestWatchMaximumOrder() + 1 AJM:AddQuestWatchInfoToListAtPosition( questWatchInfo, newPositionAtEnd ) return newPositionAtEnd end function AJM:UpdateTeamQuestCount( questWatchInfo, characterName ) local count = 0 for character, dummy in pairs( questWatchInfo.teamCharacters ) do count = count + 1 end questWatchInfo.questTeamCount = count end function AJM:UpdateTeamQuestCountAddCharacter( questWatchInfo, name ) questWatchInfo.teamCharacters[name] = true AJM:UpdateTeamQuestCount( questWatchInfo, name ) end function AJM:UpdateTeamQuestCountRemoveCharacter( questWatchInfo, characterName ) questWatchInfo.teamCharacters[characterName] = nil AJM:UpdateTeamQuestCount( questWatchInfo, characterName ) end function AJM:CheckQuestForAllObjectivesCompleteAndHide( questID ) if AJM.db.hideQuestIfAllComplete == false then return end -- If all objective headers for quest say "DONE" then hide quest if hideQuestIfAllComplete option set. local allDone = true for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info if questWatchInfo.questID == questID and questWatchInfo.type == "OBJECTIVE_HEADER" then if questWatchInfo.amount ~= L["DONE"] then allDone = false end end end -- Set quest header hidden or not as appropriate. for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info if questWatchInfo.questID == questID and questWatchInfo.type == "QUEST_HEADER" then questWatchInfo.childrenAreHidden = allDone end end end ------------------------------------------------------------------------------------------------------------- -- QUEST WATCH INFO FUNCTIONS ------------------------------------------------------------------------------------------------------------- function AJM:CreateQuestWatchInfo( questID, type, objectiveIndex, character, information, amount ) local questWatchInfo = {} questWatchInfo.key = questID..type..objectiveIndex..character questWatchInfo.questID = questID questWatchInfo.type = type questWatchInfo.objectiveIndex = objectiveIndex questWatchInfo.character = character questWatchInfo.information = information questWatchInfo.amount = amount questWatchInfo.childrenAreHidden = false questWatchInfo.questTeamCount = 0 questWatchInfo.teamCharacters = {} return questWatchInfo end function AJM:AddQuestWatchInfoToListAtPosition( questWatchInfo, position ) AJM.questWatchObjectivesList[questWatchInfo.key] = {} AJM.questWatchObjectivesList[questWatchInfo.key].position = position AJM.questWatchObjectivesList[questWatchInfo.key].info = questWatchInfo end function AJM:InsertQuestWatchInfoToListAfterPosition( questWatchInfo, position ) for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info local checkPosition = questWatchInfoContainer.position if checkPosition > position then questWatchInfoContainer.position = checkPosition + 1 end end AJM:AddQuestWatchInfoToListAtPosition( questWatchInfo, position + 1 ) end function AJM:RemoveQuestWatchInfo( key ) local removedPosition = AJM.questWatchObjectivesList[key].position for checkKey, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local checkPosition = questWatchInfoContainer.position if checkPosition > removedPosition then questWatchInfoContainer.position = checkPosition - 1 end end AJM.questWatchObjectivesList[key].info.key = nil AJM.questWatchObjectivesList[key].info.questID = nil AJM.questWatchObjectivesList[key].info.type = nil AJM.questWatchObjectivesList[key].info.objectiveIndex = nil AJM.questWatchObjectivesList[key].info.character = nil AJM.questWatchObjectivesList[key].info.information = nil AJM.questWatchObjectivesList[key].info.amount = nil AJM.questWatchObjectivesList[key].info.childrenAreHidden = nil AJM.questWatchObjectivesList[key].info.questTeamCount = nil table.wipe( AJM.questWatchObjectivesList[key].info.teamCharacters ) table.wipe( AJM.questWatchObjectivesList[key].info ) AJM.questWatchObjectivesList[key].info = nil AJM.questWatchObjectivesList[key].position = nil table.wipe( AJM.questWatchObjectivesList[key] ) AJM.questWatchObjectivesList[key] = nil end -- Get the largest order number from the quest watch list. function AJM:GetQuestWatchMaximumOrder() local largestPosition = 0 for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info local position = questWatchInfoContainer.position if position > largestPosition then largestPosition = position end end return largestPosition end function AJM:GetQuestWatchInfoFromKey( key ) local questWatchInfo = AJM.questWatchObjectivesList[key].info return questWatchInfo.information, questWatchInfo.amount, questWatchInfo.type, questWatchInfo.questID, questWatchInfo.childrenAreHidden, key end -- Get the quest watch info at a specific position. function AJM:GetQuestWatchInfoAtOrderPosition( position ) local information = "" local amount = "" local type = "" local questID = "" local childrenAreHidden = "" local key = "" local questTeamCount = "" local objectiveIndex = "" for keyStored, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info local questWatchPosition = questWatchInfoContainer.position if questWatchPosition == position then information = questWatchInfo.information amount = questWatchInfo.amount type = questWatchInfo.type questID = questWatchInfo.questID childrenAreHidden = questWatchInfo.childrenAreHidden key = keyStored questTeamCount = questWatchInfo.questTeamCount objectiveIndex = questWatchInfo.objectiveIndex break end end return information, amount, type, questID, childrenAreHidden, key, questTeamCount, objectiveIndex end function AJM:ToggleChildrenAreHiddenQuestWatchInfoByKey( key ) local questWatchInfo = AJM.questWatchObjectivesList[key].info questWatchInfo.childrenAreHidden = not questWatchInfo.childrenAreHidden end function AJM:CountLinesInQuestWatchList() if AJM.questWatchObjectivesList == nil then return 1 end local count = 1 for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do count = count + 1 end return count end ------------------------------------------------------------------------------------------------------------- -- QUEST WATCH DISPLAY LIST MECHANICS ------------------------------------------------------------------------------------------------------------- function AJM:QuestWatcherQuestListDrawLine( frame, iterateDisplayRows, type, information, amount, childrenAreHidden, key, questTeamCount ) local toggleDisplay = "" local padding = "" local teamCount = "" local textFont = AJM.SharedMedia:Fetch( "font", AJM.db.watchFontStyle ) local textSize = AJM.db.watchFontSize if type == "CHARACTER_AMOUNT" then padding = " " end if type == "OBJECTIVE_HEADER" then padding = " " if childrenAreHidden == true then toggleDisplay = "+ " else toggleDisplay = "- " end end if type == "QUEST_HEADER" then if questTeamCount ~= 0 then --teamCount = " ("..questTeamCount.."/"..JambaApi.GetTeamListMaximumOrder()..") " --Ebony Only Show online character info teamCount = " ("..questTeamCount.."/"..JambaApi.GetTeamListMaximumOrderOnline()..") " end end local matchDataScenario = string.find( information, "Scenario:" ) local matchDataScenarioBouns = string.find( information, "ScenarioBouns:" ) -- Scenario if matchDataScenario then local name = gsub(information, "[^|]+:", "") frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetText( padding..toggleDisplay..name ) frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetText( amount ) frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetFont( textFont , textSize , "OUTLINE") frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetFont( textFont , textSize , "OUTLINE") -- Turn off the mouse for these buttons. frame.questWatchList.rows[iterateDisplayRows].columns[1]:EnableMouse( false ) frame.questWatchList.rows[iterateDisplayRows].columns[2]:EnableMouse( false ) -- Scenario Bouns elseif matchDataScenarioBouns then local name = gsub(information, "[^|]+:", "") frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetText( padding..toggleDisplay..name ) frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetText( amount ) frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetFont( textFont , textSize , "OUTLINE") frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetFont( textFont , textSize , "OUTLINE") -- Turn off the mouse for these buttons. frame.questWatchList.rows[iterateDisplayRows].columns[1]:EnableMouse( false ) frame.questWatchList.rows[iterateDisplayRows].columns[2]:EnableMouse( false ) else frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetText( padding..toggleDisplay..teamCount..information ) frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetText( amount ) frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetFont( textFont , textSize , "OUTLINE") frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetFont( textFont , textSize , "OUTLINE") -- Turn off the mouse for these buttons. frame.questWatchList.rows[iterateDisplayRows].columns[1]:EnableMouse( false ) frame.questWatchList.rows[iterateDisplayRows].columns[2]:EnableMouse( false ) end --AJM:Print("test2343", type, information ) if type == "QUEST_HEADER" then local matchData = string.find( information, "Bonus:" ) local matchDataScenario = string.find( information, "Scenario:" ) local matchDataScenarioBouns = string.find( information, "ScenarioBouns:" ) if matchData then -- Bonus Quests --AJM:Print("Match", information) frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetTextColor( 1.0, 0, 0, 1.0 ) frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetTextColor( 1.0, 0, 0, 1.0 ) -- Turn on the mouse for these buttons. frame.questWatchList.rows[iterateDisplayRows].columns[1]:EnableMouse( true ) frame.questWatchList.rows[iterateDisplayRows].columns[2]:EnableMouse( true ) -- Scenario Text --AJM:Print("Match", information) elseif matchDataScenario then frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetTextColor( 1.0, 0, 1.0, 1.0 ) frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetTextColor( 1.0, 0, 1.0, 1.0 ) -- Turn on the mouse for these buttons. frame.questWatchList.rows[iterateDisplayRows].columns[1]:EnableMouse( true ) frame.questWatchList.rows[iterateDisplayRows].columns[2]:EnableMouse( true ) --frame.questWatchList.rowHeight = 60 elseif matchDataScenarioBouns then frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetTextColor( 0, 0.30, 1.0, 1.0 ) frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetTextColor( 0, 0.30, 1.0, 1.0 ) -- Turn on the mouse for these buttons. frame.questWatchList.rows[iterateDisplayRows].columns[1]:EnableMouse( true ) frame.questWatchList.rows[iterateDisplayRows].columns[2]:EnableMouse( true ) else frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetTextColor( 1.0, 0.96, 0.41, 1.0 ) frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetTextColor( 1.0, 0.96, 0.41, 1.0 ) -- Turn on the mouse for these buttons. frame.questWatchList.rows[iterateDisplayRows].columns[1]:EnableMouse( true ) frame.questWatchList.rows[iterateDisplayRows].columns[2]:EnableMouse( true ) end end if type == "OBJECTIVE_HEADER" then --AJM:Print("Match", information) local matchData = string.find( information, "ProgressBar" ) if matchData then --AJM:Print("Match", information) frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetTextColor( 1.0, 0.50, 0.50, 1.0 ) frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetTextColor( 1.0, 0.50, 0.50, 1.0 ) -- Turn on the mouse for these buttons. frame.questWatchList.rows[iterateDisplayRows].columns[1]:EnableMouse( true ) else frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetTextColor( NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1.0 ) frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetTextColor( NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1.0 ) -- Turn on the mouse for these buttons. frame.questWatchList.rows[iterateDisplayRows].columns[1]:EnableMouse( true ) end end frame.questWatchList.rows[iterateDisplayRows].key = key end function AJM:QuestWatcherQuestListScrollRefresh() local frame = JambaQuestWatcherFrame FauxScrollFrame_Update( frame.questWatchList.listScrollFrame, AJM:GetQuestWatchMaximumOrder(), frame.questWatchList.rowsToDisplay, frame.questWatchList.rowHeight ) frame.questWatchListOffset = FauxScrollFrame_GetOffset( frame.questWatchList.listScrollFrame ) frame.dataRowOffset = 0 local atLeastOneRowShowing = false for iterateDisplayRows = 1, frame.questWatchList.rowsToDisplay do -- Reset. frame.questWatchList.rows[iterateDisplayRows].key = "" frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetText( "" ) frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetText( "" ) frame.questWatchList.rows[iterateDisplayRows].columns[1].textString:SetTextColor( 1.0, 1.0, 1.0, 1.0 ) frame.questWatchList.rows[iterateDisplayRows].columns[2].textString:SetTextColor( 1.0, 1.0, 1.0, 1.0 ) frame.questWatchList.rows[iterateDisplayRows].highlight:SetTexture( 0.0, 0.0, 0.0, 0.0 ) -- Get data. local dataRowNumber = iterateDisplayRows + frame.questWatchListOffset + frame.dataRowOffset local foundDataRow = false local finishedRows = false while (foundDataRow == false) and (finishedRows == false) do dataRowNumber = iterateDisplayRows + frame.questWatchListOffset + frame.dataRowOffset if dataRowNumber > AJM:GetQuestWatchMaximumOrder() then finishedRows = true else local information, amount, type, questID, childrenAreHidden, key, questTeamCount, objectiveIndex = AJM:GetQuestWatchInfoAtOrderPosition( dataRowNumber ) foundDataRow = true if type == "QUEST_HEADER" then -- In this case, children are hidden refers to itself as well. if childrenAreHidden == true then foundDataRow = false frame.dataRowOffset = frame.dataRowOffset + 1 end end if type == "OBJECTIVE_HEADER" then local hideMe = false for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info if questWatchInfo.questID == questID and questWatchInfo.type == "QUEST_HEADER" then hideMe = questWatchInfo.childrenAreHidden break end end if hideMe == true then foundDataRow = false frame.dataRowOffset = frame.dataRowOffset + 1 end end -- If this is a character_amount type, find its parent objective header and see if its children are hidden. if type == "CHARACTER_AMOUNT" then local hideMe = false for key, questWatchInfoContainer in pairs( AJM.questWatchObjectivesList ) do local questWatchInfo = questWatchInfoContainer.info if questWatchInfo.questID == questID and questWatchInfo.type == "OBJECTIVE_HEADER" and questWatchInfo.objectiveIndex == objectiveIndex then hideMe = questWatchInfo.childrenAreHidden break end end if hideMe == true then foundDataRow = false frame.dataRowOffset = frame.dataRowOffset + 1 end end end end if finishedRows == false and foundDataRow == true then -- Put information and amount into columns. local information, amount, type, questID, childrenAreHidden, key, questTeamCount, objectiveIndex = AJM:GetQuestWatchInfoAtOrderPosition( dataRowNumber ) AJM:QuestWatcherQuestListDrawLine( frame, iterateDisplayRows, type, information, amount, childrenAreHidden, key, questTeamCount ) atLeastOneRowShowing = true end end -- Adjust the scroll frame based on hidden rows. if atLeastOneRowShowing == true then FauxScrollFrame_Update( frame.questWatchList.listScrollFrame, AJM:GetQuestWatchMaximumOrder() - frame.dataRowOffset, frame.questWatchList.rowsToDisplay, frame.questWatchList.rowHeight ) end AJM:DisplayAutoQuestPopUps() end function AJM:QuestWatcherQuestListRowClick( rowNumber, columnNumber ) AJM:DebugMessage( "QuestWatcherQuestListRowClick", rowNumber, columnNumber ) local frame = JambaQuestWatcherFrame local key = frame.questWatchList.rows[rowNumber].key if key ~= nil and key ~= "" then local information, amount, type, questID, childrenAreHidden, keyStored = AJM:GetQuestWatchInfoFromKey( key ) AJM:DebugMessage( "GetQuestWatchInfoFromKey", information, amount, type, questID, childrenAreHidden, keyStored, key ) if type == "QUEST_HEADER" then if columnNumber == 2 then QuestMapFrame_OpenToQuestDetails( questID ) end if columnNumber == 1 then local questIndex = AJM:GetQuestLogIndexByName( information ) AJM:DebugMessage( "Open Quest:", questIndex, information ) if questIndex ~= 0 then QuestLogPopupDetailFrame_Show( questIndex ) end end end if type == "OBJECTIVE_HEADER" then if columnNumber == 1 then AJM:ToggleChildrenAreHiddenQuestWatchInfoByKey( key ) AJM:QuestWatcherQuestListScrollRefresh() end end end end ------------------------------------------------------------------------------------------------------------- -- QUEST WATCH AUTO QUEST DISPLAY - MOSTLY BORROWED FROM BLIZZARD CODE ------------------------------------------------------------------------------------------------------------- function AJM:HasAtLeastOneAutoQuestPopup() if #AJM.currentAutoQuestPopups == 0 then return false end return true end function AJM:JambaAddAutoQuestPopUp( questID, popUpType, characterName ) if AJM.currentAutoQuestPopups[questID] == nil then AJM.currentAutoQuestPopups[questID] = {} end AJM.currentAutoQuestPopups[questID][characterName] = popUpType end function AJM:JambaRemoveAutoQuestPopUp( questID, characterName ) if AJM.currentAutoQuestPopups[questID] == nil then return end AJM.currentAutoQuestPopups[questID][characterName] = nil if #AJM.currentAutoQuestPopups[questID] == 0 then table.wipe( AJM.currentAutoQuestPopups[questID] ) AJM.currentAutoQuestPopups[questID] = nil end end function AJM:JambaRemoveAllAutoQuestPopUps( questID ) if AJM.currentAutoQuestPopups[questID] == nil then return end table.wipe( AJM.currentAutoQuestPopups[questID] ) AJM.currentAutoQuestPopups[questID] = nil end function AJM:AutoQuestGetOrCreateFrame( parent, index ) if _G["JambaWatchFrameAutoQuestPopUp"..index] then return _G["JambaWatchFrameAutoQuestPopUp"..index] end local frame = CreateFrame( "SCROLLFRAME", "JambaWatchFrameAutoQuestPopUp"..index, parent ) frame.index = index frame:EnableMouse( true ) local QuestName = frame:CreateFontString( "JambaWatchFrameAutoQuestPopUpQuestName"..index, "OVERLAY", "GameFontNormal" ) QuestName:SetPoint( "TOP", frame, "TOP", 0, -12 ) QuestName:SetTextColor( 1.00, 1.00, 1.00 ) QuestName:SetText( "" ) frame.QuestName = QuestName local TopText = frame:CreateFontString( "JambaWatchFrameAutoQuestPopUpTopText"..index, "OVERLAY", "GameFontNormal" ) TopText:SetPoint( "TOP", frame, "TOP", 0, -24 ) TopText:SetTextColor( 1.00, 1.00, 1.00 ) TopText:SetText( "" ) frame.TopText = TopText local BottomText = frame:CreateFontString( "JambaWatchFrameAutoQuestPopUpBottomText"..index, "OVERLAY", "GameFontNormal" ) BottomText:SetPoint( "TOP", frame, "TOP", 0, -36 ) BottomText:SetTextColor( 1.00, 1.00, 1.00 ) BottomText:SetText( "BottomText" ) frame.BottomText = BottomText AJM.countAutoQuestPopUpFrames = AJM.countAutoQuestPopUpFrames + 1 return frame end function AJM:DisplayAutoQuestPopUps() local nextAnchor local countPopUps = 0 local iterateQuestPopups = 01 JambaQuestWatcherFrame.autoQuestPopupsHeight = 0 local parentFrame = JambaQuestWatcherFrame.fieldNotifications for questID, characterInfo in pairs( AJM.currentAutoQuestPopups ) do local characterName, characterPopUpType, popUpType local characterList = "" for characterName, characterPopUpType in pairs( characterInfo ) do --characterList = characterList..characterName.." " characterList = characterList..( Ambiguate( characterName, "none" ) ).." " -- TODO - hack, assuming all characters have the same sort of popup. popUpType = characterPopUpType end local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle( GetQuestLogIndexByID( questID ) ) if isComplete and isComplete > 0 then isComplete = true else isComplete = false end -- If the current character does not have the quest, show the character names that do have it. local clickToViewText = QUEST_WATCH_POPUP_CLICK_TO_VIEW if not (title and title ~= "") then title = characterList clickToViewText = "" end local frame = AJM:AutoQuestGetOrCreateFrame( parentFrame, countPopUps + 1 ) frame:Show() frame:ClearAllPoints() frame:SetParent( parentFrame ) if isComplete == true and popUpType == "COMPLETE" then frame.TopText:SetText( QUEST_WATCH_POPUP_CLICK_TO_COMPLETE ) frame.BottomText:Hide() frame:SetHeight( 32 ) frame.type = "COMPLETED" frame:HookScript( "OnMouseUp", function() ShowQuestComplete( GetQuestLogIndexByID( questID ) ) AJM:JambaRemoveAllAutoQuestPopUps( questID ) AJM:DisplayAutoQuestPopUps() AJM:SettingsUpdateBorderStyle() AJM:SettingsUpdateFontStyle() end ) elseif popUpType == "OFFER" then frame.TopText:SetText( QUEST_WATCH_POPUP_QUEST_DISCOVERED ) frame.BottomText:Show() frame.BottomText:SetText( clickToViewText ) frame:SetHeight( 48 ) frame.type = "OFFER" frame:HookScript( "OnMouseUp", function() AJM:JambaRemoveAllAutoQuestPopUps( questID ) AJM:DisplayAutoQuestPopUps() AJM:SettingsUpdateBorderStyle() AJM:SettingsUpdateFontStyle() end ) end frame:ClearAllPoints() if nextAnchor ~= nil then if iterateQuestPopups == 1 then frame:SetPoint( "TOP", nextAnchor, "BOTTOM", 0, 0 ) -- -WATCHFRAME_TYPE_OFFSET else frame:SetPoint( "TOP", nextAnchor, "BOTTOM", 0, 0 ) end else frame:SetPoint( "TOP", parentFrame, "TOP", 0, 5 ) -- -WATCHFRAME_INITIAL_OFFSET end frame:SetPoint( "LEFT", parentFrame, "LEFT", -20, 0 ) frame.QuestName:SetText( title ) frame.questId = questID --frame:UpdateScrollChildRect() --frame:SetVerticalScroll( floor( -9 + 0.5 ) ) nextAnchor = frame countPopUps = countPopUps + 1 JambaQuestWatcherFrame.autoQuestPopupsHeight = JambaQuestWatcherFrame.autoQuestPopupsHeight + frame:GetHeight() end for iterateQuestPopups = countPopUps + 1, AJM.countAutoQuestPopUpFrames do _G["JambaWatchFrameAutoQuestPopUp"..iterateQuestPopups].questId = nil _G["JambaWatchFrameAutoQuestPopUp"..iterateQuestPopups]:Hide() end AJM:UpdateQuestWatcherDimensions() end ------------------------------------------------------------------------------------------------------------- -- QUEST WATCH HELPERS ------------------------------------------------------------------------------------------------------------- function AJM:GetQuestLogIndexByName( questName ) for iterateQuests = 1, GetNumQuestLogEntries() do local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle( iterateQuests ) if not isHeader then if title == questName then return iterateQuests end end end return 0 end function AJM:GetQuestLogIndexByID( inQuestID ) for iterateQuests = 1, GetNumQuestLogEntries() do local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle( iterateQuests ) if not isHeader then if questID == inQuestID then return iterateQuests end end end return 0 end ------------------------------------------------------------------------------------------------------------- -- COMMAND MANAGEMENT ------------------------------------------------------------------------------------------------------------- -- A Jamba command has been recieved. function AJM:JambaOnCommandReceived( characterName, commandName, ... ) --if characterName ~= AJM.characterName then if commandName == AJM.COMMAND_QUEST_WATCH_OBJECTIVE_UPDATE then AJM:DoQuestWatchObjectiveUpdate( characterName, ... ) end if commandName == AJM.COMMAND_UPDATE_QUEST_WATCHER_LIST then AJM:DoQuestWatchListUpdate( characterName, ... ) end if commandName == AJM.COMMAND_QUEST_WATCH_REMOVE_QUEST then AJM:DoRemoveQuestFromWatchList( characterName, ... ) end if commandName == AJM.COMMAND_AUTO_QUEST_COMPLETE then AJM:DoAutoQuestFieldComplete( characterName, ... ) end if commandName == AJM.COMMAND_REMOVE_AUTO_QUEST_COMPLETE then AJM:DoRemoveAutoQuestFieldComplete( characterName, ... ) end if commandName == AJM.COMMAND_AUTO_QUEST_OFFER then AJM:DoAutoQuestFieldOffer( characterName, ... ) end --end end JambaApi.ClearAllQuests = ClearAllQuests
local STool = {} CatmullRomCams.SToolMethods.MapIOEditor = STool function STool.LeftClick(self, trace) if not self:ValidTrace(trace) then return end local dur = self:GetClientNumber("duration") or 2 trace.Entity:SetNWFloat("Duration", (dur > 0.001) and dur or 0.001) return true end function STool.RightClick(self, trace) if not self:ValidTrace(trace) then return end local dur = trace.Entity:GetNWFloat("Duration") or 2 self:GetOwner():ConCommand("catmullrom_camera_duration_duration " .. ((dur > 0.001) and dur or 0.001) .. "\n") return true end function STool.Reload(self, trace) if not self:ValidTrace(trace) then return end trace.Entity.MapIOData ={} return true end function STool.Think(self) if SERVER then return end local ply = LocalPlayer() local trace = ply:GetEyeTrace() if not self:ValidTrace(trace) then return end if not trace.Entity.MapIOData then return end local msg = "OnUser1: " .. (trace.Entity.MapIOData.User1 and "ACTIVE" or "INACTIVE") .. "\n" .. "OnUser2: " .. (trace.Entity.MapIOData.User2 and "ACTIVE" or "INACTIVE") .. "\n" .. "OnUser3: " .. (trace.Entity.MapIOData.User3 and "ACTIVE" or "INACTIVE") .. "\n" .. "OnUser4: " .. (trace.Entity.MapIOData.User4 and "ACTIVE" or "INACTIVE") AddWorldTip(trace.Entity:EntIndex(), msg, 0.5, trace.Entity:GetPos(), trace.Entity ) end function STool.BuildCPanel(panel) panel:AddControl("CheckBox", {Label = "OnUser1", Command = "catmullrom_camera_map_io_user1"}) panel:AddControl("CheckBox", {Label = "OnUser2", Command = "catmullrom_camera_map_io_user2"}) panel:AddControl("CheckBox", {Label = "OnUser3", Command = "catmullrom_camera_map_io_user3"}) panel:AddControl("CheckBox", {Label = "OnUser4", Command = "catmullrom_camera_map_io_user4"}) end
-------------------------------- -- @module ParticleData -- @parent_module cc -------------------------------- -- -- @function [parent=#ParticleData] release -- @param self -- @return ParticleData#ParticleData self (return value: cc.ParticleData) -------------------------------- -- -- @function [parent=#ParticleData] getMaxCount -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- -- @function [parent=#ParticleData] init -- @param self -- @param #int count -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ParticleData] copyParticle -- @param self -- @param #int p1 -- @param #int p2 -- @return ParticleData#ParticleData self (return value: cc.ParticleData) -------------------------------- -- -- @function [parent=#ParticleData] ParticleData -- @param self -- @return ParticleData#ParticleData self (return value: cc.ParticleData) return nil
--- Eva game module -- Contains basic game functions -- Like exit, reboot, open url etc -- time_policy: -- - local - just socket.gettime -- - local_uptime - try to protect time with uptime -- - server - use server time -- @submodule eva local log = require("eva.log") local app = require("eva.app") local const = require("eva.const") local gui_extra_functions = require("gui_extra_functions.gui_extra_functions") local time_string = require("eva.libs.time_string") local proto = require("eva.modules.proto") local sound = require("eva.modules.sound") local saver = require("eva.modules.saver") local events = require("eva.modules.events") local device = require("eva.modules.device") local logger = log.get_logger("eva.game") local M = {} -- How to update the game time. See module description local TIME_LOCAL = "local" local TIME_LOCAL_UPTIME = "local_uptime" local TIME_SERVER = "server" local function sync_time() local settings = app.settings.game local game_save = app[const.EVA.GAME] if settings.time_policy == TIME_LOCAL_UPTIME then local current_uptime = socket.gettime() if uptime then current_uptime = uptime.get() end if current_uptime < game_save.last_uptime or game_save.last_uptime == 0 then game_save.last_diff_time = socket.gettime() - current_uptime local prev_uptime = game_save.last_uptime game_save.last_uptime = current_uptime logger:debug("Sync time with uptime", { time = game_save.last_uptime, diff = game_save.last_diff_time, prev_time = prev_uptime }) end app.game_data.current_time = current_uptime + game_save.last_diff_time end end local function select_url(url_ios, url_android) local android_id = sys.get_config("android.package") or "" local ios_id = sys.get_config("ios.id") or "" local is_ios = device.is_ios() local url_source = "game" local market_url = is_ios and url_ios or url_android return string.format(market_url, is_ios and ios_id or android_id, url_source) end local function check_session() local game = app[const.EVA.GAME] local current_time = M.get_time() if current_time - game.last_play_timepoint >= app.settings.game.session_time then game.session_start_time = current_time events.event(const.EVENT.NEW_SESSION) end local current_date = M.get_current_date_code() if game.last_play_date ~= current_date then game.last_play_date = current_date events.event(const.EVENT.NEW_DAY) end end local function on_window_event(self, event, data) -- events.event(const.EVENT.WINDOW_EVENT, { event = event, data = data }) if event == window.WINDOW_EVENT_FOCUS_GAINED then sync_time() check_session() events.event(const.EVENT.GAME_FOCUS) end end --- Open store page in store application -- @function eva.game.open_store_page function M.open_store_page() local market_url = select_url(const.STORE_URL.IOS_MARKET, const.STORE_URL.ANDROID_MARKET) local success = sys.open_url(market_url) if not success then local direct_url = select_url(const.STORE_URL.IOS_MARKET, const.STORE_URL.ANDROID_URL) sys.open_url(direct_url) end end --- Reboot the game -- @function eva.game.reboot -- @tparam number delay Delay before reboot, in seconds function M.reboot(delay, arg1, arg2) delay = delay or 0 sound.stop_all() timer.delay(delay, false, function() msg.post("@system:", "reboot", { arg1 = arg1, arg2 = arg2 }) end) end --- Exit from the game -- @function eva.game.exit -- @tparam int code The exit code function M.exit(code) code = code or 0 msg.post("@system:", "exit", { code = code }) end --- Check game on debug mode -- @function eva.game.is_debug function M.is_debug() if app.game_data then return app.game_data.is_debug end return sys.get_engine_info().is_debug end --- Get game time -- @function eva.game.get_time -- @treturn number Return game time in seconds function M.get_time() local settings = app.settings.game if settings.time_policy == TIME_LOCAL then return socket.gettime() end if settings.time_policy == TIME_LOCAL_UPTIME then return app.game_data.current_time end logger:error("Unknown game time_policy type", { policy = settings.time_policy }) return socket.gettime() end --- Return unique id for local session -- @function eva.game.get_session_uid -- @treturn number Unique id in this game session function M.get_session_uid() app.game_data.last_uid = app.game_data.last_uid + 1 return app.game_data.last_uid end --- Return unique id for player profile -- @function eva.game.get_uid -- @treturn number Unique id in player profile function M.get_uid() app[const.EVA.GAME].game_uid = app[const.EVA.GAME].game_uid + 1 return app[const.EVA.GAME].game_uid end --- Get current time in string format -- @function eva.game.get_current_time_string -- @treturn string Time format in iso e.g. "2019-09-25T01:48:19Z" function M.get_current_time_string(time) return time_string.get_ISO(time or M.get_time()) end --- Get current date in format: YYYYMMDD -- @function ev.game.get_current_day_string -- @treturn number Current day in format YYYYMMDD function M.get_current_date_code(date) date = date or os.date("*t", M.get_time()) return date.year * 10000 + date.month * 100 + date.day end --- Get days since first game launch -- @function eva.game.get_days_played -- @treturn number Days since first game launch function M.get_days_played() local first_time = app[const.EVA.GAME].first_start_time local play_time = M.get_time() - first_time return math.floor(play_time / (60 * 60 * 24)) end --- Return true, if game launched first time -- @function eva.game.is_first_launch -- @treturn bool True, if game first time launch function M.is_first_launch() return app[const.EVA.GAME].game_start_count == 1 end function M.on_eva_init() math.randomseed(os.time()) math.random() app.game_data = { last_uid = 0, current_time = 0, is_debug = sys.get_engine_info().is_debug } if device.is_mobile() then -- TODO: Make custom Dimming timing for specific time? window.set_dim_mode(window.DIMMING_OFF) end gui_extra_functions.init() app[const.EVA.GAME] = proto.get(const.EVA.GAME) saver.add_save_part(const.EVA.GAME, app[const.EVA.GAME]) sync_time() end function M.after_eva_init() local settings = app.settings.game local game = app[const.EVA.GAME] game.game_start_count = game.game_start_count + 1 table.insert(game.game_start_dates, M.get_current_time_string()) while #game.game_start_dates > settings.game_started_max_count_stats do table.remove(game.game_start_dates, 1) end if game.first_start_time == 0 then game.first_start_time = M.get_time() end if game.last_play_date == 0 then game.last_play_date = M.get_current_date_code() end check_session() window.set_listener(on_window_event) end function M.on_eva_update(dt) app.game_data.current_time = app.game_data.current_time + dt app[const.EVA.GAME].played_time = app[const.EVA.GAME].played_time + dt app[const.EVA.GAME].last_play_timepoint = M.get_time() check_session() end return M
-- cdcview.lua class "CDCView"(QFrame) function CDCView:__init(vid,pid) QFrame.__init(self) self.windowTitle = tr("CDC View") self.btnRefresh = QPushButton(tr("Refresh")) self.portList = QComboBox() self.baudList = QComboBox{ minW = 80, QSerialPort.ValidBaudRate(), editable = true } self.baudList.lineEdit.inputMask = "00000000" self.btnOpen = QPushButton(tr("Open")) self.btnSend = QPushButton(tr("Send")) self.btnClear = QPushButton(tr("Clear")) self.sendEdit = QHexEdit{ readonly = false, overwriteMode = false} self.recvEdit = QHexEdit { readonly = true, overwriteMode = false } self.serial = QSerialPort(self) self.serial.flowControl = QSerialPort.FLOW_OFF self.baudList.currentIndex = self.serial.baudRate self.layout = QVBoxLayout{ QHBoxLayout{ self.portList, self.btnRefresh, QLabel(tr("BaudRate:")), self.baudList, self.btnOpen, strech = "1,0,0,0",}, QHBoxLayout{QLabel(tr("Send data")), self.btnSend,QLabel(), strech = "0,0,1"}, self.sendEdit, QHBoxLayout{QLabel(tr("Recv data")), self.btnClear,QLabel(), strech = "0,0,1"}, self.recvEdit, } self.btnRefresh.clicked = function() self.portList:clear() local ports = QSerialPort.enumPort() for i,v in ipairs(ports) do self.portList:addItem(v.portName, v) end end self.baudList.editTextChanged = function(text) local idx = self.baudList:findText(text) if idx > 0 and idx < QSerialPort.BAUDLAST then self.serial:setBaudRate(idx) else local bd = tonumber(text) if bd then self.serial:setBaudRate(bd) end end end self.btnOpen.clicked = function () if self.serial.isOpen then self.serial:close() self.btnOpen.text = tr("Open") else i = self.portList.currentIndex portInfo = self.portList:itemData(i) local name = portInfo.portName if name then logEdit:append("open: " .. name .. " with setting: " .. self.serial.settingString) self.serial.portName = name res = self.serial:open() if res then self.btnOpen.text = tr("Close") logEdit:append("Success ...") else logEdit:append("Fail: " .. self.serial.errorString) end end end end self.btnSend.clicked = function() local r = self.serial:write(self.sendEdit.data) end self.btnClear.clicked = function() self.recvEdit:clear() end self.serial.readyRead = function() local r = self.serial:readAll() self.recvEdit:append(r) self.recvEdit:scrollToEnd() end self.btnRefresh.clicked() end
ESX = nil if Config.UseESX then Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(10) end end) end RegisterNetEvent("delall") AddEventHandler("delall", function () if Config.alerts then TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 5 minutes. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(60000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 4 minutes. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(60000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 3 minutes. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(60000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 2 minutes. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(60000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 1 minute. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(15000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 45 seconds. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(15000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 30 seconds. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(15000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 15 seconds. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(5000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 10 seconds. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(1000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 9 seconds. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(1000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 8 seconds. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(1000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 7 seconds. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(1000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 6 seconds. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(1000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 5 seconds. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(1000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 4 seconds. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(1000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 3 seconds. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(1000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 2 seconds. If you don\'t want your car to disappear, sit in it' } }) Citizen.Wait(1000) TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'A car wipe is coming in 1 second. If you don\'t want your car to disappear, sit in it' } }) end Citizen.Wait(1000) for vehicle in EnumerateVehicles() do if (not IsPedAPlayer(GetPedInVehicleSeat(vehicle, -1))) then if Config.OnlyWipeBroken == true then if GetVehicleEngineHealth(vehicle) <= 100.0 then SetVehicleHasBeenOwnedByPlayer(vehicle, false) SetEntityAsMissionEntity(vehicle, false, false) DeleteVehicle(vehicle) if Config.UseESX then ESX.Game.DeleteVehicle(vehicle) end DeleteEntity(vehicle) DeleteVehicle(vehicle) if Config.UseESX then ESX.Game.DeleteVehicle(vehicle) end DeleteEntity(vehicle) if (DoesEntityExist(vehicle)) then DeleteVehicle(vehicle) if Config.UseESX then ESX.Game.DeleteVehicle(vehicle) end DeleteEntity(vehicle) DeleteVehicle(vehicle) if Config.UseESX then ESX.Game.DeleteVehicle(vehicle) end DeleteEntity(vehicle) end end else SetVehicleHasBeenOwnedByPlayer(vehicle, false) SetEntityAsMissionEntity(vehicle, false, false) DeleteVehicle(vehicle) if Config.UseESX then ESX.Game.DeleteVehicle(vehicle) end DeleteEntity(vehicle) DeleteVehicle(vehicle) if Config.UseESX then ESX.Game.DeleteVehicle(vehicle) end DeleteEntity(vehicle) if (DoesEntityExist(vehicle)) then DeleteVehicle(vehicle) if Config.UseESX then ESX.Game.DeleteVehicle(vehicle) end DeleteEntity(vehicle) DeleteVehicle(vehicle) if Config.UseESX then ESX.Game.DeleteVehicle(vehicle) end DeleteEntity(vehicle) end end if Config.use10msdelay then Citizen.Wait(10) end end end if Config.DoneNotify then TriggerEvent('chat:addMessage', { template = '<div style="padding: 0.5vw; margin: 0.5vw; background-color: rgba(202, 45, 45, 1); border-radius: 3px;"><i class="fas fa-car-crash"></i> {0}:<br> {1}</div>', args = { 'CarWipe', 'Carwipe completed. you can leave your vehicle again (if you were in it)!' } }) end end)
#!/usr/bin/env lua --- Tests on bundleTemplate.lua. local lu = require("luaunit") -- Cache global arguments value, set argument to make call to dofile run properly, then restore global context. -- NOTE: This expects the tests/results directory to exist before being called. local originalArguments = _G.arg _G.arg = {"example/template.json", "tests/results/output.json"} dofile("src/du-bundler.lua") _G.arg = originalArguments _G.TestBundleTemplate = {} function _G.TestBundleTemplate.testGetUsedHandlerKeys() local bundler = _G.BundleTemplate:new() local json, expected, actual -- single entry json = [[ {"code":"pressedCount = pressedCount + 1","filter":{"args":[],"signature":"pressed()","slotKey":"0"},"key":"1"} ]] expected = {} expected["1"] = true actual = bundler.getUsedHandlerKeys(json) lu.assertEquals(actual, expected) -- 6 sequential entries json = [[ {"code":"pressedCount = pressedCount + 1","filter":{"args":[],"signature":"pressed()","slotKey":"0"},"key":"0"}, {"code":"pressedCount = pressedCount + 1","filter":{"args":[],"signature":"pressed()","slotKey":"0"},"key":"1"}, {"code":"releasedCnt = releasedCnt + 1","filter":{"args":[],"signature":"released()","slotKey":"0"},"key":"2"}, {"code":"releasedCnt = releasedCnt + 1","filter":{"args":[],"signature":"released()","slotKey":"0"},"key":"3"}, {"code":"assert","filter":{"args":[],"signature":"start()","slotKey":"-1"},"key":"4"}, {"code":"assert(slot1.getState() == 0)","filter":{"args":[],"signature":"stop()","slotKey":"-1"},"key":"5"} ]] expected = {} expected["0"] = true expected["1"] = true expected["2"] = true expected["3"] = true expected["4"] = true expected["5"] = true actual = bundler.getUsedHandlerKeys(json) lu.assertEquals(actual, expected) -- 5 non-sequential entries json = [[ {"code":"pressedCount = pressedCount + 1","filter":{"args":[],"signature":"pressed()","slotKey":"0"},"key":"0"}, {"code":"pressedCount = pressedCount + 1","filter":{"args":[],"signature":"pressed()","slotKey":"0"},"key":"1"}, {"code":"releasedCnt = releasedCnt + 1","filter":{"args":[],"signature":"released()","slotKey":"0"},"key":"2"}, {"code":"releasedCnt = releasedCnt + 1","filter":{"args":[],"signature":"released()","slotKey":"0"},"key":"3"}, {"code":"assert(slot1.getState() == 0)","filter":{"args":[],"signature":"stop()","slotKey":"-1"},"key":"5"} ]] expected = {} expected["0"] = true expected["1"] = true expected["2"] = true expected["3"] = true expected["5"] = true actual = bundler.getUsedHandlerKeys(json) lu.assertEquals(actual, expected) end function _G.TestBundleTemplate.testGetNextHandlerKey() local bundler = _G.BundleTemplate:new() local expectedKey, actualKey, expectedList -- no entries bundler.usedKeys = {} expectedKey, expectedList = "0", {} expectedList["0"] = true actualKey = bundler:getNextHandlerKey() lu.assertEquals(actualKey, expectedKey) lu.assertEquals(bundler.usedKeys, expectedList) -- conflicting entries bundler.usedKeys = {} bundler.usedKeys["0"] = true expectedKey, expectedList = "1", {} expectedList["0"] = true expectedList["1"] = true actualKey = bundler:getNextHandlerKey() lu.assertEquals(actualKey, expectedKey) lu.assertEquals(bundler.usedKeys, expectedList) -- non-conflicting entries bundler.usedKeys = {} bundler.usedKeys["1"] = true expectedKey, expectedList = "0", {} expectedList["0"] = true expectedList["1"] = true actualKey = bundler:getNextHandlerKey() lu.assertEquals(actualKey, expectedKey) lu.assertEquals(bundler.usedKeys, expectedList) end function _G.TestBundleTemplate.testGetTagReplacementKey() local bundler local json, tag, expected, actual tag = "key" -- simplest possible case bundler = _G.BundleTemplate:new() json = [[${key}]] expected = "0" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- full line bundler = _G.BundleTemplate:new() json = [[{"code":"code","filter":{"args":[],"signature":"pressed()","slotKey":"${slotKey:slot1}"},"key":"${key}"}]] expected = "0" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- multiple lines, multiple calls bundler = _G.BundleTemplate:new() json = [[ {"code":"code","filter":{"args":[],"signature":"pressed()","slotKey":"${slotKey:slot1}"},"key":"${key}"} {"code":"code","filter":{"args":[],"signature":"pressed()","slotKey":"${slotKey:slot1}"},"key":"${key}"} ]] expected = "0" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) json = [[ {"code":"code","filter":{"args":[],"signature":"pressed()","slotKey":"${slotKey:slot1}"},"key":"0"} {"code":"code","filter":{"args":[],"signature":"pressed()","slotKey":"${slotKey:slot1}"},"key":"${key}"} ]] expected = "1" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- existing key on first call bundler = _G.BundleTemplate:new() json = [[ {"code":"code","filter":{"args":[],"signature":"pressed()","slotKey":"${slotKey:slot1}"},"key":"0"} {"code":"code","filter":{"args":[],"signature":"pressed()","slotKey":"${slotKey:slot1}"},"key":"${key}"} ]] expected = "1" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- verify capitalization is ignored tag = "Key" bundler = _G.BundleTemplate:new() json = [[${key}]] expected = "0" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) end function _G.TestBundleTemplate.testMapSlotValues() local bundler = _G.BundleTemplate:new() local json, expected, actual -- default list, cover numbered slots and special slots json = [[ "8":{"name":"slot9","type":{"events":[],"methods":[]}}, "9":{"name":"slot10","type":{"events":[],"methods":[]}}, "-1":{"name":"unit","type":{"events":[],"methods":[]}}, ]] expected = {slot9 = "8", slot10 = "9", unit = "-1"} bundler:mapSlotValues(json) actual = bundler.slotNameNumberMap lu.assertEquals(actual, expected) -- customized list, cover numbered slots (including spaces and underscores) and special slots json = [[ "3":{"name":"al__li_alloy","type":{"events":[],"methods":[]}}, "8":{"name":"the core","type":{"events":[],"methods":[]}}, "9":{"name":"container","type":{"events":[],"methods":[]}}, "-1":{"name":"unit","type":{"events":[],"methods":[]}}, ]] expected = {al__li_alloy = "3", container = "9", unit = "-1"} expected["the core"] = "8" bundler:mapSlotValues(json) actual = bundler.slotNameNumberMap lu.assertEquals(actual, expected) end function _G.TestBundleTemplate.testGetTagReplacementSlot() local bundler local json, tag, expected, actual -- create lookup table and verify it's used bundler = _G.BundleTemplate:new() tag = "slotKey:slot8" json = [[ "7":{"name":"slot8","type":{"events":[],"methods":[]}}, "8":{"name":"the core","type":{"events":[],"methods":[]}}, "9":{"name":"container","type":{"events":[],"methods":[]}}, "-1":{"name":"unit","type":{"events":[],"methods":[]}}, ]] expected = "7" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- verify uses cached slot names - can't look up again tag = "slotkey:unit" json = "" expected = "-1" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- verify tag parser handles spaces within argument while ignoring spaces around colon bundler = _G.BundleTemplate:new() tag = "slotkey : the core" json = [[ "7":{"name":"slot8","type":{"events":[],"methods":[]}}, "8":{"name":"the core","type":{"events":[],"methods":[]}}, "9":{"name":"container","type":{"events":[],"methods":[]}}, "-1":{"name":"unit","type":{"events":[],"methods":[]}}, ]] expected = "8" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- useful error thrown on missing slot mapping bundler = _G.BundleTemplate:new() tag = "slotKey:slot8" json = [[ "-1":{"name":"unit","type":{"events":[],"methods":[]}}, ]] lu.assertErrorMsgContains("slot8", bundler.getTagReplacement, bundler, json, tag) end function _G.TestBundleTemplate.testBuildArgs() local bundler = _G.BundleTemplate:new() local expected, actual expected = '{"variable":"*"}' actual = bundler.buildArgs("*") lu.assertEquals(actual, expected) expected = '{"value":"STOPPED"}' actual = bundler.buildArgs("STOPPED") lu.assertEquals(actual, expected) expected = '{"variable":"*"},{"variable":"*"}' actual = bundler.buildArgs("* *") lu.assertEquals(actual, expected) -- verify comma works for separator expected = '{"variable":"*"},{"variable":"*"}' actual = bundler.buildArgs("*,*") lu.assertEquals(actual, expected) -- verify comma + space works for separator expected = '{"variable":"*"},{"variable":"*"}' actual = bundler.buildArgs("*, *") lu.assertEquals(actual, expected) expected = '{"value":"channel"},{"variable":"*"}' actual = bundler.buildArgs("channel *") lu.assertEquals(actual, expected) expected = '{"value":"channel"},{"value":"message"}' actual = bundler.buildArgs("channel message") lu.assertEquals(actual, expected) end function _G.TestBundleTemplate.testGetTagReplacementArgs() local bundler local json, tag, expected, actual -- no args needed bundler = _G.BundleTemplate:new() tag = "args" json = [[{"code":"code","filter":{"args":[${args}],"signature":"pressed()","slotKey":"${slotKey:s1}"},"key":"0"}]] expected = "" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- single wildcard argument bundler = _G.BundleTemplate:new() tag = "args:*" json = [[{"code":"code","filter":{"args":[${args:*}],"signature":"pressed()","slotKey":"${slotKey:s1}"},"key":"0"}]] expected = '{"variable":"*"}' actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- single value argument bundler = _G.BundleTemplate:new() tag = "args:variableName" json = [[{"code":"code","filter":{"args":[${args:*}],"signature":"pressed()","slotKey":"${slotKey:s1}"},"key":"0"}]] expected = '{"value":"variableName"}' actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- single value argument with capitalized tag to ensure variable name isn't lowercased during parsing bundler = _G.BundleTemplate:new() tag = "ARGS:variableName" json = [[{"code":"code","filter":{"args":[${args:*}],"signature":"pressed()","slotKey":"${slotKey:s1}"},"key":"0"}]] expected = '{"value":"variableName"}' actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- multiple arguments bundler = _G.BundleTemplate:new() tag = "args: channel message" json = [[{"code":"","filter":{"args":[${args: channel message}],"signature":"pressed()","slotKey":"0"},"key":"0"}]] expected = '{"value":"channel"},{"value":"message"}' actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- multiple arguments, mixed types bundler = _G.BundleTemplate:new() tag = "args: channel *" json = [[{"code":"code","filter":{"args":[${args: channel *}],"signature":"pressed()","slotKey":"0"},"key":"0"}]] expected = '{"value":"channel"},{"variable":"*"}' actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) end --- Verify code is properly sanitized. function _G.TestBundleTemplate.testSanitizeCode() local bundler = _G.BundleTemplate:new() local code, expected, actual -- no change code = "local var = 7" expected = code actual = bundler.sanitizeCode(code) lu.assertEquals(actual, expected) -- escape backslash code = "local var = '\\'" expected = "local var = '\\\\'" actual = bundler.sanitizeCode(code) lu.assertEquals(actual, expected) -- escape quotes code = 'local var = "string"' expected = 'local var = \\"string\\"' actual = bundler.sanitizeCode(code) lu.assertEquals(actual, expected) -- escape newline code = [[ local var = 7 system.print(var)]] expected = "local var = 7\\nsystem.print(var)" actual = bundler.sanitizeCode(code) lu.assertEquals(actual, expected) end --- Verify markup minifier removes characters appropriately. function _G.TestBundleTemplate.testMinifyMarkup() local bundler = _G.BundleTemplate:new() local markup, expected, actual -- trailing space before tag closing markup = [[<line x1="0" y1="108" x2="1920" y2="108" />]] expected = [[<line x1="0" y1="108" x2="1920" y2="108"/>]] actual = bundler.minifyMarkup(markup) lu.assertEquals(actual, expected) markup = [[<g id="panel" >]] expected = [[<g id="panel">]] actual = bundler.minifyMarkup(markup) lu.assertEquals(actual, expected) -- whitespace/newlines between tags markup = [[<line x1="0" y1="0" x2="1920" y2="0"/> <line x1="0" y1="108" x2="1920" y2="108"/>]] expected = [[<line x1="0" y1="0" x2="1920" y2="0"/><line x1="0" y1="108" x2="1920" y2="108"/>]] actual = bundler.minifyMarkup(markup) lu.assertEquals(actual, expected) -- embedded style element markup = [[style="font-style : normal ; fill : #bbbbbb ; "]] expected = [[style="font-style:normal;fill:#bbbbbb;"]] actual = bundler.minifyMarkup(markup) lu.assertEquals(actual, expected) -- comment markup = [[<div><!-- comment block --></div>]] expected = [[<div></div>]] actual = bundler.minifyMarkup(markup) lu.assertEquals(actual, expected) -- comment isn't too greedy markup = [[<div><!-- comment block -->text<!-- comment block --></div>]] expected = [[<div>text</div>]] actual = bundler.minifyMarkup(markup) lu.assertEquals(actual, expected) end --- Verify css minifier removes characters appropriately. function _G.TestBundleTemplate.testMinifyCss() local bundler = _G.BundleTemplate:new() local css, expected, actual -- whitespace/newlines between elements css = [[text { text-transform:none; font-family:helvetica; font-weight:normal; }]] expected = [[text{text-transform:none;font-family:helvetica;font-weight:normal;}]] actual = bundler.minifyCss(css) lu.assertEquals(actual, expected) -- whitespace around colons css = [[text{text-transform : none;font-family : helvetica;font-weight : normal;}]] expected = [[text{text-transform:none;font-family:helvetica;font-weight:normal;}]] actual = bundler.minifyCss(css) lu.assertEquals(actual, expected) -- whitespace before brace css = [[text {text-transform:none;font-family:helvetica;font-weight:normal;}]] expected = [[text{text-transform:none;font-family:helvetica;font-weight:normal;}]] actual = bundler.minifyCss(css) lu.assertEquals(actual, expected) -- whitespace around tags css = [[ text {text-transform:none;} .widgetBackground {opacity:0.1;} ]] expected = [[text{text-transform:none;}.widgetBackground{opacity:0.1;}]] actual = bundler.minifyCss(css) lu.assertEquals(actual, expected) end function _G.TestBundleTemplate.testGetTagReplacementFile() local bundler local json, tag, expected, actual -- simple file bundler = _G.BundleTemplate:new("example/template.json") tag = "file:slot1.pressed1.lua" json = '{"code":"${file:slot1.pressed1.lua}","filter":{"args":[],"signature":"pressed()","slotKey":"0"},"key":"0"}' expected = "pressedCount = pressedCount + 1\\nassert(slot1.getState() == 1) -- toggles before calling handlers\\n" .. "assert(pressedCount == 1) -- should only ever be called once, when the user presses the button" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- non-minified svg bundler = _G.BundleTemplate:new("example/template.json") tag = "file:image.svg" json = '{"code":"${file:image.svg}","filter":{"args":[],"signature":"pressed()","slotKey":"0"},"key":"0"}' expected = '<svg xmlns=\\"http://www.w3.org/2000/svg\\" version=\\"1.1\\" viewBox=\\"0 0 3200 3200\\" >\\n' .. ' <text id=\\"label\\" y=\\"3600\\" x=\\"100\\" style=\\"font-size:800px;\\" >Text</text>\\n' .. "</svg>" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- minified svg bundler = _G.BundleTemplate:new("example/template.json") tag = "file:image.svg minify" json = '{"code":"${file:image.svg minify}","filter":{"args":[],"signature":"pressed()","slotKey":"0"},"key":"0"}' expected = '<svg xmlns=\\"http://www.w3.org/2000/svg\\" version=\\"1.1\\" viewBox=\\"0 0 3200 3200\\">' .. '<text id=\\"label\\" y=\\"3600\\" x=\\"100\\" style=\\"font-size:800px;\\">Text</text>' .. "</svg>" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- non-minified css bundler = _G.BundleTemplate:new("example/template.json") tag = "file:style.css" json = '{"code":"${file:style.css}","filter":{"args":[],"signature":"pressed()","slotKey":"0"},"key":"0"}' expected = "\\ntext {\\n text-transform: none;\\n font-family: helvetica;\\n font-weight: normal;\\n}" .. "\\n.widgetBackground {\\n opacity: 0.1;\\n fill: #222222;\\n}\\n" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) -- minified css bundler = _G.BundleTemplate:new("example/template.json") tag = "file:style.css minify" json = '{"code":"${file:style.css minify}","filter":{"args":[],"signature":"pressed()","slotKey":"0"},"key":"0"}' expected = "text{text-transform:none;font-family:helvetica;font-weight:normal;}" .. ".widgetBackground{opacity:0.1;fill:#222222;}" actual = bundler:getTagReplacement(json, tag) lu.assertEquals(actual, expected) end function _G.TestBundleTemplate.testFindSlotName() local bundler = _G.BundleTemplate:new() local json, expected, actual -- basic case: has mapping for number expected = "slot1" bundler.slotNumberNameMap = {} bundler.slotNumberNameMap["0"] = "slot1" json = [[{"code":"${slotname}","filter":{"args":[],"signature":"start()","slotKey":"0"},"key":"${key}"}]] actual = bundler:findSlotName(json) lu.assertEquals(actual, expected) -- verify tag is case insensitive expected = "slot1" bundler.slotNumberNameMap = {} bundler.slotNumberNameMap["0"] = "slot1" json = [[{"code":"${slotName}","filter":{"args":[],"signature":"start()","slotKey":"0"},"key":"${key}"}]] actual = bundler:getTagReplacement(json, "slotName") lu.assertEquals(actual, expected) -- basic case: has mapping for negative number expected = "unit" bundler.slotNumberNameMap = {} bundler.slotNumberNameMap["-1"] = "unit" json = [[{"code":"${slotname}","filter":{"args":[],"signature":"start()","slotKey":"-1"},"key":"${key}"}]] actual = bundler:findSlotName(json) lu.assertEquals(actual, expected) -- simple case: has a slotkey tag with the name in it expected = "slot1" bundler.slotNumberNameMap = {} json = [[{"code":"${slotname}","filter":{"args":[],"signature":"start()","slotKey":"${slotkey:slot1}"},"key":"0"}]] actual = bundler:findSlotName(json) lu.assertEquals(actual, expected) -- has a capitalized SlotKey tag with a case-sensitive name in it expected = "Slot1" bundler.slotNumberNameMap = {} json = [[{"code":"${slotname}","filter":{"args":[],"signature":"start()","slotKey":"${SlotKey:Slot1}"},"key":"0"}]] actual = bundler:findSlotName(json) lu.assertEquals(actual, expected) -- has a capitalized SlotKey tag with a case-sensitive name in it with spaces expected = "Slot1" bundler.slotNumberNameMap = {} json = [[ {"code":"${slotname}","filter":{"args":[],"signature":"start()","slotKey":"${SlotKey : Slot1}"},"key":"0"}]] actual = bundler:findSlotName(json) lu.assertEquals(actual, expected) -- two handlers, has a slotkey tag with the name in it expected = "slot1" bundler.slotNumberNameMap = {} json = [[ {"code":"pressedCount = pressedCount + 1","filter":{"args":[],"signature":"pressed()","slotKey":"0"},"key":"0"}, {"code":"${slotname}","filter":{"args":[],"signature":"start()","slotKey":"${slotkey:slot1}"},"key":"0"} ]] actual = bundler:findSlotName(json) lu.assertEquals(actual, expected) -- slot name not found bundler.slotNumberNameMap = {} json = [[{"code":"${slotname}","filter":{"args":[],"signature":"start()","slotKey":"0"},"key":"${key}"}]] -- check for slot key lu.assertErrorMsgContains("0", bundler.findSlotName, bundler, json) end function _G.TestBundleTemplate.testConstructor() local bundler, expected -- path with filename expected = "example/template.json" bundler = _G.BundleTemplate:new(expected) lu.assertEquals(bundler.template, expected) lu.assertEquals(bundler.path, "example/") -- path with simple filename expected = "./template.json" bundler = _G.BundleTemplate:new(expected) lu.assertEquals(bundler.template, expected) lu.assertEquals(bundler.path, "./") -- filename without path - template in current working directory expected = "template.json" bundler = _G.BundleTemplate:new(expected) lu.assertEquals(bundler.template, expected) lu.assertEquals(bundler.path, "./") end --- Verify various special characters are handled in tag and replace text. function _G.TestBundleTemplate.testReplaceTag() local bundler = _G.BundleTemplate:new() local json, replaceText, expectedTag, actualTag, expectedResult, actualResult -- replace tag handling with mock that returns a specific string bundler.getTagReplacement = function(_, _, tag) actualTag = tag return replaceText end -- % in replace text json = "${file:test}" expectedTag = "file:test" replaceText = "this has a % in it" expectedResult = replaceText actualResult = bundler:replaceTag(json) lu.assertEquals(actualTag, expectedTag) lu.assertEquals(actualResult, expectedResult) -- - in file name json = "${file:test-stuff}" expectedTag = "file:test-stuff" replaceText = "code goes here" expectedResult = replaceText actualResult = bundler:replaceTag(json) lu.assertEquals(actualTag, expectedTag) lu.assertEquals(actualResult, expectedResult) -- * in replace text json = "${args:*}" expectedTag = "args:*" replaceText = '{"variable":"*"}' expectedResult = replaceText actualResult = bundler:replaceTag(json) lu.assertEquals(actualTag, expectedTag) lu.assertEquals(actualResult, expectedResult) end --- Verify code replacement works properly. function _G.TestBundleTemplate.testTagCode() local bundler = _G.BundleTemplate:new() local json, actual, expected -- no changes to sanitize code json = [[${code: local test = 1}]] expected = [[local test = 1]] actual = bundler:replaceTag(json) lu.assertEquals(actual, expected) -- minimal changes: escape quotes json = [[${code: system.print("hello world")}]] expected = [[system.print(\"hello world\")]] actual = bundler:replaceTag(json) lu.assertEquals(actual, expected) -- multi-line code json = [[${code: -- slot assignments slots.databank = slot1 slots.databank2 = slot10 }]] expected = [[-- slot assignments\nslots.databank = slot1\nslots.databank2 = slot10\n]] actual = bundler:replaceTag(json) lu.assertEquals(actual, expected) -- colon in code block json = [[${code:_G.agController:updateState()}]] expected = [[_G.agController:updateState()]] actual = bundler:replaceTag(json) lu.assertEquals(actual, expected) -- braces in code block - fails due to mismatched matching of closing } -- json = [[{"code":"${code:local table = {} --table[1] = "test"}","filter":{"args":[],"signature":"stop()","slotKey":"${slotKey:unit}"},"key":"${key}"}]] -- expected = [[{"code":"local table = {}\ntable[1] = \"test\"","filter":{"args":[],"signature":"stop()","slotKey":"${slotKey:unit}"},"key":"${key}"}]] -- actual = bundler:replaceTag(json) -- lu.assertEquals(actual, expected) -- brackets in code json = [[${code:if options[id].toggleInactive then screen.deactivate() end}]] expected = [[if options[id].toggleInactive then screen.deactivate() end]] actual = bundler:replaceTag(json) lu.assertEquals(actual, expected) end --- Verify date insertion works properly. function _G.TestBundleTemplate.testTagDate() local bundler = _G.BundleTemplate:new() local json, actual, expected -- ISO 8601 format local expectedPattern = "%d%d%d%d%-%d%d%-%d%dT%d%d:%d%d:%d%dZ" -- simple test json = [[${date}]] expected = expectedPattern actual = bundler:replaceTag(json) lu.assertStrMatches(actual, expected) -- in comment line json = [[-- Bundled: ${date}]] expected = "%-%- Bundled: " .. expectedPattern actual = bundler:replaceTag(json) lu.assertStrMatches(actual, expected) end os.exit(lu.LuaUnit.run())
local lmprof = require("lmprof") lmprof.start() local x = 10
local util = require "navigator.util" local log = util.log local api = vim.api local references = {} -- returns r1 < r2 based on start of range local function before(r1, r2) if r1.start.line < r2.start.line then return true end if r2.start.line < r1.start.line then return false end if r1.start.character < r2.start.character then return true end return false end local function handle_document_highlight(_, _, result, _, bufnr, _) if not bufnr then return end if type(result) ~= "table" then vim.lsp.util.buf_clear_references(bufnr) return end table.sort(result, function(a, b) return before(a.range, b.range) end) references[bufnr] = result end -- modify from vim-illuminate local function goto_adjent_reference(opt) log(opt) opt = vim.tbl_extend("force", {forward = true, wrap = true}, opt or {}) local bufnr = vim.api.nvim_get_current_buf() local refs = references[bufnr] if not refs or #refs == 0 then return nil end local next = nil local nexti = nil local crow, ccol = unpack(vim.api.nvim_win_get_cursor(0)) local crange = {start = {line = crow - 1, character = ccol}} for i, ref in ipairs(refs) do local range = ref.range if opt.forward then if before(crange, range) and (not next or before(range, next)) then next = range nexti = i end else if before(range, crange) and (not next or before(next, range)) then next = range nexti = i end log(nexti, next) end end if not next and opt.wrap then nexti = opt.reverse and #refs or 1 next = refs[nexti].range end log(next) vim.api.nvim_win_set_cursor(0, {next.start.line + 1, next.start.character}) return next end -- autocmd ColorScheme * -- \ hi default LspReferenceRead cterm=bold gui=Bold ctermbg=yellow guifg=yellow guibg=purple4 | -- \ hi default LspReferenceText cterm=bold gui=Bold ctermbg=red guifg=SlateBlue guibg=MidnightBlue | -- \ hi default LspReferenceWrite cterm=bold gui=Bold,Italic ctermbg=red guifg=DarkSlateBlue guibg=MistyRose local function documentHighlight() api.nvim_exec([[ autocmd ColorScheme * | hi default LspReferenceRead cterm=bold gui=Bold ctermbg=yellow guifg=yellow guibg=purple4 | hi default LspReferenceText cterm=bold gui=Bold ctermbg=red guifg=SlateBlue guibg=MidnightBlue | hi default LspReferenceWrite cterm=bold gui=Bold,Italic ctermbg=red guifg=DarkSlateBlue guibg=MistyRose augroup lsp_document_highlight autocmd! * <buffer> autocmd CursorHold <buffer> lua vim.lsp.buf.document_highlight() autocmd CursorMoved <buffer> lua vim.lsp.buf.clear_references() augroup END ]], false) vim.lsp.handlers["textDocument/documentHighlight"] = function(_, _, result, _, bufnr) if not result then return end bufnr = api.nvim_get_current_buf() vim.lsp.util.buf_clear_references(bufnr) vim.lsp.util.buf_highlight_references(bufnr, result) bufnr = bufnr or 0 if type(result) ~= "table" then vim.lsp.util.buf_clear_references(bufnr) return end table.sort(result, function(a, b) return before(a.range, b.range) end) references[bufnr] = result end end return { documentHighlight = documentHighlight, goto_adjent_reference = goto_adjent_reference, handle_document_highlight = handle_document_highlight }
local _={} _[7]={} _[6]={tags=_[7],text="ok"} _[5]={tags=_[7],text=" = "} _[4]={tags=_[7],text="ok"} _[3]={_[4],_[5],_[6]} _[2]={"return"} _[1]={"text",_[3]} return {_[1],_[2]} --[[ { "text", { { tags = <1>{}, text = "ok" }, { tags = <table 1>, text = " = " }, { tags = <table 1>, text = "ok" } } } { "return" } ]]--
local Schema = require('schema') local Player = Schema.define({ ["name"] = "string", ["x"] = "number", ["y"] = "number", ["on_change"] = function(changes) end, ["on_remove"] = function() print("REMOVE!") print(self.name .. " HAS BEEN REMOVED!") end, -- field order ["_order"] = {"name", "x", "y"} }) local State = Schema.define({ ["fieldString"] = "string", ["fieldNumber"] = "number", ["player"] = Player, ["arrayOfPlayers"] = { Player }, ["mapOfPlayers"] = { map = Player }, -- field order ["_order"] = {"fieldString", "fieldNumber", "player", "arrayOfPlayers", "mapOfPlayers"} }) -- -- number -- local encoded_state = {1, 50} -- -- string -- local encoded_state = {0, 171, 72, 101, 108, 108, 111, 32, 119, 111, 114, 108, 100} -- -- empty Player -- local encoded_state = {2, 193} -- -- Player with properties -- local encoded_state = {2, 0, 164, 74, 97, 107, 101, 1, 100, 2, 204, 200, 193} -- local encoded_next_state = {} local reflection_bytes = {0, 2, 2, 0, 1, 3, 3, 0, 0, 164, 110, 97, 109, 101, 1, 166, 115, 116, 114, 105, 110, 103, 193, 1, 0, 161, 120, 1, 166, 110, 117, 109, 98, 101, 114, 193, 2, 0, 161, 121, 1, 166, 110, 117, 109, 98, 101, 114, 193, 0, 1, 193, 1, 1, 5, 5, 0, 0, 171, 102, 105, 101, 108, 100, 83, 116, 114, 105, 110, 103, 1, 166, 115, 116, 114, 105, 110, 103, 193, 1, 0, 171, 102, 105, 101, 108, 100, 78, 117, 109, 98, 101, 114, 1, 166, 110, 117, 109, 98, 101, 114, 193, 2, 0, 166, 112, 108, 97, 121, 101, 114, 2, 1, 1, 163, 114, 101, 102, 193, 3, 0, 174, 97, 114, 114, 97, 121, 79, 102, 80, 108, 97, 121, 101, 114, 115, 2, 1, 1, 165, 97, 114, 114, 97, 121, 193, 4, 0, 172, 109, 97, 112, 79, 102, 80, 108, 97, 121, 101, 114, 115, 2, 1, 1, 163, 109, 97, 112, 193, 0, 0, 193} local reflected = Schema.reflection_decode(reflection_bytes) -- -- Array with three values local encoded_state = {3, 2, 2, 0, 0, 173, 74, 97, 107, 101, 32, 66, 97, 100, 108, 97, 110, 100, 115, 193, 1, 0, 173, 83, 110, 97, 107, 101, 32, 83, 97, 110, 100, 101, 114, 115, 193} local encoded_next_state = { 3, 2, 2, 2, 192, 0, 0, 168, 84, 97, 114, 113, 117, 105, 110, 110, 193} -- -- Map of two -- local encoded_state = {4, 2, 163, 111, 110, 101, 0, 173, 74, 97, 107, 101, 32, 66, 97, 100, 108, 97, 110, 100, 115, 193, 163, 116, 119, 111, 0, 173, 83, 110, 97, 107, 101, 32, 83, 97, 110, 100, 101, 114, 115, 193} -- local encoded_next_state = {4, 1, 0, 0, 168, 84, 97, 114, 113, 117, 105, 110, 110, 193} local state = State:new() state:decode(encoded_state) Schema.pprint(state) state:decode(encoded_next_state) Schema.pprint(state)
local NOW = KEYS[1] local PACKAGE_TIMEOUT = tonumber(KEYS[2]) local the_lock = redis.call('get', 'chat:ref_lock') if the_lock and tonumber(NOW) - tonumber(the_lock) < PACKAGE_TIMEOUT then return nil end redis.call('set', 'chat:ref_lock', NOW, 'PX', PACKAGE_TIMEOUT) return '1'
local Job = require "plenary.job" local Deployer = {} function Deployer.check(self, origin) -- check whether the origin is supported or not local match = string.match(origin, "^https?://([^/:]+)") if match == self.host then error(string.format("%s is already deployed on %s", origin, self.host)) end end function Deployer.deploy(self, path, original) local result, code = Job:new( { command = "curl", args = { "--silent", "-XPOST", "-F", "access_token=" .. self.token, "-F", "metadata_is_public=false", "-F", "app=markdown-image.nvim", "-F", "imagedata=@" .. path, "https://upload.gyazo.com/api/upload" } } ):sync() if code ~= 0 then error(string.format("failed to upload %s (%d)", path, code)) end return vim.fn.json_decode(vim.fn.join(result, ""))["url"] end function Deployer.new(token) local obj = { host = "i.gyazo.com", -- Gyazo teams has not supported by API yet. token = token } if token == nil or token == "" then error("empty token") end return setmetatable(obj, {__index = Deployer}) end return Deployer
-- -------------------- -- TellMeWhen -- Originally by Nephthys of Hyjal <lieandswell@yahoo.com> -- Other contributions by: -- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol, -- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune -- Currently maintained by -- Cybeloras of Aerie Peak -- -------------------- if not TMW then return end local TMW = TMW local L = TMW.L local print = TMW.print local SUG = TMW.SUG local strlowerCache = TMW.strlowerCache TMW.Classes.SharableDataType.types.group:RegisterMenuBuilder(10, function(Item_group) local gs = Item_group.Settings local IMPORTS, EXPORTS = Item_group:GetEditBox():GetAvailableImportExportTypes() -- copy group position local info = TMW.DD:CreateInfo() info.text = L["COPYGROUP"] .. " - " .. L["COPYPOSSCALE"] info.func = function() TMW.DD:CloseDropDownMenus() local destgroup = IMPORTS.group_overwrite local destgs = destgroup:GetSettings() -- Restore all default settings first. -- Not a special table (["**"]), so just normally copy it. -- Setting it nil won't recreate it like other settings tables, so re-copy from defaults. destgs.Point = CopyTable(TMW.Group_Defaults.Point) TMW:CopyTableInPlaceUsingDestinationMeta(gs.Point, destgs.Point, true) destgs.Scale = gs.Scale or TMW.Group_Defaults.Scale destgs.Level = gs.Level or TMW.Group_Defaults.Level destgs.Strata = gs.Strata or TMW.Group_Defaults.Strata destgroup:Setup() end info.notCheckable = true info.disabled = not IMPORTS.group_overwrite TMW.DD:AddButton(info) end) local Module = SUG:NewModule("frameName", SUG:GetModule("default")) Module.noTexture = true Module.noMin = true Module.showColorHelp = false Module.helpText = L["SUG_TOOLTIPTITLE_GENERIC"] function Module:OnInitialize() self.Table = {} end function Module:OnSuggest() wipe(self.Table) local frame = EnumerateFrames() while frame do local name = frame:GetName() if name and _G[name] == frame and frame:GetPoint() and frame:GetHeight() > 0 and frame:GetWidth() > 0 then self.Table[frame] = name end frame = EnumerateFrames(frame) end end function Module:Table_Get() return self.Table end function Module:Table_GetNormalSuggestions(suggestions, tbl) local atBeginning = SUG.atBeginning local strfindsug = SUG.strfindsug local lastName = SUG.lastName for frame, name in pairs(tbl) do if frame.class == TMW.C.Group then if ( -- Search by group name strfind(strlowerCache[frame:GetGroupName()], lastName) -- and by frame name for fun or strfind(strlowerCache[name], lastName) -- If the input is already a TMW group or is UIParent, list all TMW groups or strfind(lastName, "tmw:group") or strfind(lastName, "uiparent") ) -- Don't suggest the current group and TMW.CI.group ~= frame then suggestions[#suggestions + 1] = frame end elseif strfind(strlowerCache[name], lastName) then suggestions[#suggestions + 1] = frame else local secure, addon = issecurevariable(name) if secure then addon = "Blizzard" end if not secure and strfindsug(strlowerCache[addon]) then suggestions[#suggestions + 1] = frame end end end end function Module.Sorter_ByName(a, b) local nameA, nameB = SUG.SortTable[a], SUG.SortTable[b] return nameA < nameB end function Module:Sorter_Bucket(suggestions, buckets) local atBeginning = SUG.atBeginning local lastName_unmodified = SUG.lastName_unmodified for i = 1, #suggestions do local frame = suggestions[i] local parent = frame local depth = 0 while parent do depth = depth + 1 parent = parent:GetParent() end local name = self.Table[frame] if strlowerCache[name] == lastName_unmodified then -- Exact matches first depth = -2 elseif frame.class == TMW.C.Group then if strfind(SUG.lastName, frame:GetGUID():lower()) then -- Exact matches first (look for the GUID in the input string, which also contains the group's name and some color escapes) depth = -2 else -- Other TMW groups come next. depth = -1 end elseif name and strfind(strlowerCache[name], atBeginning) then -- Make starts-with matches worth slightly more depth = depth - 1 end tinsert(buckets[depth], frame) end end function Module:Table_GetSorter() SUG.SortTable = self:Table_Get() return self.Sorter_ByName, self.Sorter_Bucket end function Module:Entry_AddToList_1(f, frame) if frame.class == TMW.C.Group then local group = frame local name = group:GetGroupName() f.insert = group:GetGUID() f.Background:SetVertexColor(.41, .8, .94, 1) f.tooltiptitlewrap = false f.tooltiptitle = name f.tooltiptext = "TellMeWhen" f.Name:SetText(name) else local name = frame:GetName() f.insert = name f.tooltiptitlewrap = false f.tooltiptitle = name local secure, addon = issecurevariable(name) if secure then addon = "Blizzard" end f.tooltiptext = L["SUG_MODULE_FRAME_LIKELYADDON"]:format(addon) f.Name:SetText(name) end end local highlight = CreateFrame("Frame") highlight:SetFrameStrata("FULLSCREEN_DIALOG") highlight:SetScript("OnUpdate", function() if not GameTooltip:IsVisible() then highlight:Hide() end end) local texture = highlight:CreateTexture(nil, "OVERLAY") texture:SetAllPoints() texture:SetColorTexture(1, 0, .66, 0.5) function GameTooltip:TMW_SetFrameHighlight(frame) -- Don't highlight UIParent, it gets annoying. if frame ~= UIParent then highlight:SetAllPoints(frame) highlight:Show() else highlight:Hide() end end
object_tangible_tcg_series7_garage_display_vehicles_pod_racer_one = object_tangible_tcg_series7_garage_display_vehicles_shared_pod_racer_one:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series7_garage_display_vehicles_pod_racer_one, "object/tangible/tcg/series7/garage_display_vehicles/pod_racer_one.iff")
local function round(number, decimalPlaces) decimalPlaces = decimalPlaces or 0 local placer = 10^(-decimalPlaces) return (math.floor(number/placer + .5))*placer end local function multiple(number, m) return round(number/m)*m end local function clamp(number, min, max) number = (number > min) and number or min number = (number < max) and number or max return number end return { NearestMultiple = multiple, RoundNumber = round, ClampNumber = clamp, }
--[[ ]]-- function soloveh_sendRequestValidate(plr,cmd,cel) if (not cel) then outputChatBox("Użycie: /pojedynek <id/nick>",plr) return end local target = findPlayer(plr,cel) if (not target) then outputChatBox("Nie znaleziono gracza o podanym id/nicku.",plr) return end --if (target == plr) then -- outputChatBox("Nie możesz wyzwać siebie na pojedynek.",plr) -- return --end local x,y,z = getElementPosition(plr) local strefa = createColSphere(x,y,z,15) local gracze = getElementsWithinColShape(strefa,"player") for i,v in ipairs(gracze) do if (getElementInterior(v)==getElementInterior(plr) and getElementDimension(v)==getElementDimension(plr)) then if (target == v) then soloveh_sendRequest(plr,cel) else outputChatBox("Dany gracz musi być w pobliżu 15 metrów.",plr) destroyElement(strefa) return end end end destroyElement(strefa) end addCommandHandler("pojveh",soloveh_sendRequestValidate) function soloveh_sendRequest(plr,cel) local target = findPlayer(plr,cel) if (not target) then outputChatBox("Pojedynek nie mógł się rozpocząć - gracz jest OFFLINE.",plr,255,0,0) return end if (getElementData(plr,"soloveh:deny_invite")) then outputChatBox("Najpierw odblokuj możliwość zapraszania Ciebie do pojedynków samochodowych (/soloacc).",plr) return end if (getElementData(plr,"soloveh:active")) then outputChatBox("Najpierw ukończ aktualny pojedynek.",plr, 255,0,0) return end if (getElementData(target, "soloveh:active")) then outputChatBox("Gracz którego chcesz zaprosić, aktualnie przeprowadza pojedynek.",plr,255,0,0) return end if (getElementData(target,"soloveh:active_request")) then outputChatBox("Gracz nie odpowiedział jeszcze na poprzednie zaproszenie.",plr,255,0,0) return end if (getElementData(plr,"soloveh:active_request")) then outputChatBox("Nie odpowiedziałeś jeszcze na poprzednie zaproszenie.",plr,255,0,0) return end if (getElementData(target,"blokada:kary_aj") or getElementData(plr,"blokada:kary_aj")) then outputChatBox("Ty lub gracz którego próbujesz zaprosić posiadacie aktywną karę AdminJail.",plr,255,0,0) return end if (getElementData(plr,"soloveh:active_select") or getElementData(target,"soloveh:active_select")) then outputChatBox("Gracz nie ukończył aktualnego pojedynku.",plr,255,0,0) return end local pojazd1 = getPedOccupiedVehicle(plr) local pojazd2 = getPedOccupiedVehicle(target) if (not pojazd1 or not pojazd2) then outputChatBox("Gracz którego chcesz zaprosić, musi być w pojeździe jako kierowca.",plr,255,0,0) return end local kier1 = getVehicleController(pojazd1) local kier2 = getVehicleController(pojazd2) if (not kier1 or not kier2) then outputChatBox("Gracz którego chcesz zaprosić, musi być w pojeździe jako kierowca.",plr,255,0,0) return end outputChatBox("Zaproszenie zostało wysłane.",plr) end
--[[ ******************************************************************************** Project owner: RageQuit community Project name: GTW-RPG Developers: Mr_Moose Source code: https://github.com/404rq/GTW-RPG/ Bugtracker: https://discuss.404rq.com/t/issues Suggestions: https://discuss.404rq.com/t/development Version: Open source License: BSD 2-Clause Status: Stable release ******************************************************************************** ]]-- -- Globally accessible tables local train_payment_timers = { } local td_payment = 50 --[[ Find and return the ID of nearest station ]]-- function find_nearest_station(plr, route) if not plr or not isElement(plr) or getElementType(plr) ~= "player" then return 1 end local x,y,z = getElementPosition(plr) local ID,total_dist = 1,9999 for k=1, #train_routes[route] do local dist = getDistanceBetweenPoints3D(train_routes[route][k][1],train_routes[route][k][2],train_routes[route][k][3], x,y,z) if dist < total_dist then total_dist = dist ID = k end end return ID end --[[ Calculate the ID for next trainstation and inform the passengers ]]-- function create_new_train_station(plr, ID) -- There must be a route at this point if not plr or not getElementData(plr, "GTWtraindriver.currentRoute") then return end -- Did we reach the end of the line yet? if so then restart the same route if #train_routes[getElementData(plr, "GTWtraindriver.currentRoute")] < ID then ID = 1; setElementData(plr, "GTWtraindriver.currentstation", 1) end -- Get the coordinates of the next station from our table local x,y,z = train_routes[getElementData(plr, "GTWtraindriver.currentRoute")][ID][1], train_routes[getElementData(plr, "GTWtraindriver.currentRoute")][ID][2], train_routes[getElementData(plr, "GTWtraindriver.currentRoute")][ID][3] -- Tell the client to make a marker and a blip for the traindriver triggerClientEvent(plr, "GTWtraindriver.createtrainstation", plr, x,y,z) -- Get the train object and check for passengers in it local veh = getPedOccupiedVehicle(plr) if not veh then return end local passengers = getVehicleOccupants(veh) if not passengers then return end -- Alright, we got some passengers, let's tell them where we're going for k,pa in pairs(passengers) do setTimer(delayed_message, 10000, 1, "Next station: "..getZoneName(x,y,z).. " in "..getZoneName(x,y,z, true), pa, 55,200, 0) end -- Save the station ID setElementData(plr, "GTWtraindriver.currentstation", ID) end --[[ Drivers get's a route asigned while passengers has to pay when entering the train ]]-- function on_train_enter(plr, seat, jacked) -- Make sure the vehicle is a train if not train_vehicles[getElementModel(source)] then return end if getElementType(plr) ~= "player" then return end -- Start the payment timer for passengers entering the train if seat > 0 then driver = getVehicleOccupant(source, 0) if driver and getElementType(driver) == "player" and getPlayerTeam(driver) and getPlayerTeam(driver) == getTeamFromName( "Civilians" ) and getElementData(driver, "Occupation") == "Train Driver" then -- Initial payment pay_for_the_ride(driver, plr) -- Kill the timer if it exist and make a new one if isTimer( train_payment_timers[plr] ) then killTimer( train_payment_timers[plr] ) end train_payment_timers[plr] = setTimer(pay_for_the_ride, 30000, 0, driver, plr) end end -- Whoever entered the train is a traindriver if getPlayerTeam(plr) and getPlayerTeam(plr) == getTeamFromName("Civilians") and getElementData(plr, "Occupation") == "Train Driver" and seat == 0 and train_vehicles[getElementModel(source )] then -- Let him choose a route to drive triggerClientEvent(plr, "GTWtraindriver.selectRoute", plr) end end addEventHandler("onVehicleEnter", root, on_train_enter) --[[ A little hack for developers to manually change the route ID ]]-- function choose_route(plr, cmd) if not getPedOccupiedVehicle(plr) or not train_vehicles[ getElementModel(getPedOccupiedVehicle(plr))] then return end if getElementType(plr) ~= "player" then return end -- Make sure it's a traindriver inside a train requesting this if getPlayerTeam(plr) and getPlayerTeam(plr) == getTeamFromName("Civilians") and getElementData(plr, "Occupation") == "Train Driver" and getPedOccupiedVehicleSeat(plr) == 0 then -- Force selection of new route triggerClientEvent(plr, "GTWtraindriver.selectRoute", plr) end end addCommandHandler("route", choose_route) addCommandHandler("routes", choose_route) addCommandHandler("routelist", choose_route) addCommandHandler("routeslist", choose_route) --[[ A new route has been selected, load it's data ]]-- function start_new_route(route) setElementData(client, "GTWtraindriver.currentRoute", route) if not getElementData(client, "GTWtraindriver.currentstation") then local first_station = find_nearest_station(client, route) create_new_train_station(client, first_station) else create_new_train_station(client, getElementData(client, "GTWtraindriver.currentstation")) end exports.GTWtopbar:dm("Drive your train to the first station to start your route", client, 0, 255, 0) end addEvent("GTWtraindriver.selectRouteReceive", true) addEventHandler("GTWtraindriver.selectRouteReceive", root, start_new_route) --[[ Handles payments in trains ]]-- function pay_for_the_ride(driver, passenger, first) -- Make sure that both the driver and passenger are players if not driver or not isElement(driver) or getElementType(driver) ~= "player" then return end if not passenger or not isElement(passenger) or getElementType(passenger) ~= "player" then return end -- Make sure the passenger is still inside the train local veh = getPedOccupiedVehicle(driver) if getVehicleOccupant(veh, 0) == driver and getElementData(driver, "Occupation") == "Train Driver" then -- First payment are more expensive if first then takePlayerMoney(passenger, 10) givePlayerMoney(driver, 10) else takePlayerMoney(passenger, 5) givePlayerMoney(driver, 5) end else -- Throw the passenger out if he can't pay for the ride any more removePedFromVehicle ( passenger ) if isElement(train_payment_timers[passenger]) then killTimer(train_payment_timers[passenger]) end exports.GTWtopbar:dm( "You can't afford this train ride anymore!", passenger, 255, 0, 0 ) end end --[[ station the payment timer when a passenger exit the train ]]-- function vehicle_exit(plr, seat, jacked) if isTimer(train_payment_timers[plr]) then killTimer(train_payment_timers[plr]) end end addEventHandler("onVehicleExit", root, vehicle_exit) --[[ Calculate the next station ]]-- function calculate_next_station(td_payment) -- Make sure the player is driving a train if not isPedInVehicle(client) then return end if not train_vehicles[getElementModel(getPedOccupiedVehicle(client))] then return end -- Calculate the payment minus charges for damage local fine = math.floor(td_payment - (td_payment*(1-(getElementHealth(getPedOccupiedVehicle(client))/1000)))) -- Increase stats by 1 local playeraccount = getPlayerAccount(client) local train_stations = (exports.GTWcore:get_account_data(playeraccount, "GTWdata.stats.train_stations") or 0) + 1 exports.GTWcore:set_account_data(playeraccount, "GTWdata.stats.train_stations", train_stations) -- Pay the driver givePlayerMoney(client, (fine + math.floor(train_stations/2)) * (1 + math.floor(getElementData(client, "GTWvehicles.numberOfCars")/10 or 1))) -- Notify about the payment reduce if the train is damaged if math.floor(td_payment - fine) > 1 then takePlayerMoney(client, math.floor(td_payment - fine)) exports.GTWtopbar:dm("Removed $"..tostring(math.floor(td_payment - fine)).." due to damage on your train!", client, 255, 0, 0) end -- Get the next station on the list if #train_routes[getElementData(client, "GTWtraindriver.currentRoute")] == tonumber(getElementData(client, "GTWtraindriver.currentstation")) then setElementData( client, "GTWtraindriver.currentstation", 1) else setElementData(client, "GTWtraindriver.currentstation", tonumber( getElementData(client, "GTWtraindriver.currentstation" ))+1) end -- Force the client to create markers and blips for the next station create_new_train_station(client, tonumber(getElementData(client, "GTWtraindriver.currentstation"))) end addEvent("GTWtraindriver.paytrainDriver", true) addEventHandler("GTWtraindriver.paytrainDriver", resourceRoot, calculate_next_station) --[[ A little hack for developers to manually change the route ID ]]-- function set_manual_station(plr, cmd, ID) local is_staff = exports.GTWstaff:isStaff(plr) if not is_staff then return end setElementData(plr, "GTWtraindriver.currentstation", tonumber(ID) or 1) create_new_train_station(plr, tonumber(ID) or 1) end addCommandHandler("settrainstation", set_manual_station) --[[ Display a delayed message securely ]]-- function delayed_message(text, plr, r,g,b, color_coded) if not plr or not isElement(plr) or getElementType(plr) ~= "player" then return end if not getPlayerTeam(plr) or getPlayerTeam(plr) ~= getTeamFromName("Civilians") or getElementData(plr, "Occupation") ~= "Train Driver" then return end if not getPedOccupiedVehicle(plr) or not train_vehicles[getElementModel(getPedOccupiedVehicle(plr))] then return end exports.GTWtopbar:dm(text, plr, r,g,b, color_coded) end
package.path = package.path .. ";data/scripts/lib/?.lua" include("utility") local utility_execute = execute function execute(sender, commandName, ...) local player = Player(sender) if not player or not player.craft then return 1, "", "Eval: You're not in a ship!" end if not Server():hasAdminPrivileges(player) then return 1, "", "Eval: You're not an admin!" end local code = table.concat({...}, ' ') player:sendChatMessage(player.name, 0, "Eval: Executing code: "..code) printlog(string.format("Player '%s'(%i) executes code (/eval): %s", player.name, player.index, code)) code = [[ package.path = package.path .. ";data/scripts/lib/?.lua" package.path = package.path .. ";data/scripts/?.lua" include("faction") include("galaxy") include("randomext") include("relations") include("utility") local ShipUtility = include("shiputility") local SpawnUtility = include("spawnutility") function run(player, entity) ]]..code..[[ end ]] local result = {utility_execute(code, player, player.craft)} for k, v in pairs(result) do result[k] = tostring(v) end result = table.concat(result, ', ') player:sendChatMessage(player.name, 0, "Eval: Result: "..result) printlog(string.format("Player '%s'(%i) executed code (/eval) with result: %s", player.name, player.index, result)) return 0, "", "" end function getDescription() return "Executes code properly without screaming about imaginary errors, unlike /run." end function getHelp() return "Executes code properly without screaming about imaginary errors, unlike /run. Usage:\n/eval x = 5; x = x + 4; return x" end
-- Fuchas Boot Manager (computer or package.loaded.computer).supportsOEFI = function() return false end if (...) then os_arguments = ... end loadfile = function(file) local pc,cp = computer or package.loaded.computer, component or package.loaded.component local addr, invoke = pc.getBootAddress(), cp.invoke local handle, reason = invoke(addr, "open", file) assert(handle, reason) local buffer = "" repeat local data, reason = invoke(addr, "read", handle, math.huge) assert(data or not reason, reason) buffer = buffer .. (data or "") until not data invoke(addr, "close", handle) return load(buffer, "=" .. file, "bt", _G) end loadfile("Fuchas/Kernel/boot.lua")()
sendHouseMap = function(player, origin) local worldMap = "clanban1" local x0 = {0} local y0 = {0} local name = {"Test"} local m = {0} local x1 = {0} local y1 = {0} player:mapSelection(worldMap, x0, y0, name, m, x1, y1) end
--* This Document is AutoGenerate by OrangeFilter, Don't Change it! * ---@meta --- ---[3.3]particle system renderer node[parent:RendererNode] --- ---@class ParticleSystemRendererNodeLegacy ParticleSystemRendererNodeLegacy = {} --- ---[3.3]play particle system --- --- @nodiscard function ParticleSystemRendererNodeLegacy:play() end --- ---[3.3]pause particle system --- --- @nodiscard function ParticleSystemRendererNodeLegacy:pause() end --- ---[3.3]stop particle system --- --- @nodiscard function ParticleSystemRendererNodeLegacy:stop() end --- ---[3.3]restart particle system --- --- @nodiscard function ParticleSystemRendererNodeLegacy:restart() end --- ---[3.3]enable instance rendering --- --- @nodiscard function ParticleSystemRendererNodeLegacy:enableInstanceRenderMode() end --- ---[3.3]copy modules from source node --- --- @param arg0 ParticleSystemRendererNodeLegacy#particlesystemrenderernodelegacy --- @nodiscard function ParticleSystemRendererNodeLegacy:copyModules(arg0) end return ParticleSystemRendererNodeLegacy
SetItemList = { "Hat of Adroitness", "Necklace of Adroitness", "Robe of Adroitness", "Sash of Adroitness", "Staff of Adroitness", "Afflicted Battle Axe", "Afflicted Choker", "Afflicted Cuirass", "Afflicted Gauntlets", "Afflicted Helm", "Afflicted Pauldrons", "Afflicted Sabatons", "Cuirass of Akatosh's Blessing", "Gauntlets of Akatosh's Blessing", "Greaves of Akatosh's Blessing", "Helm of Akatosh's Blessing", "Necklace of Akatosh's Blessing", "Pauldrons of Akatosh's Blessing", "Shield of Akatosh's Blessing", "Bastion of the Dragon", "Clasp of the Dragon", "Claw of the Dragon", "Crest of the Dragon", "Scales of the Dragon", "Alessia's Bulwark (Crafted Set)", "Alessian Bracers", "Alessian Breeches", "Alessian Choker", "Alessian Cuirass", "Alessian Gauntlets", "Alessian Gloves", "Alessian Greaves", "Alessian Hat", "Alessian Helm", "Alessian Helmet", "Alessian Jack", "Alessian Leg Guards", "Alessian Necklace", "Alessian Pendant", "Alessian Robe", "Breeches of Almalexia's Mercy", "Epaulets of Almalexia's Mercy", "Gloves of Almalexia's Mercy", "Hat of Almalexia's Mercy", "Locket of Almalexia's Mercy", "Robe of Almalexia's Mercy", "Breeches of Alteration Mastery", "Epaulets of Alteration Mastery", "Gloves of Alteration Mastery", "Hat of Alteration Mastery", "Robe of Alteration Mastery", "Sash of Alteration Mastery", "Auriel's Bow", "Auriel's Ring", "Tenth Ring of Trinimac", "White Bow of Alinor", "Breeches of the Apprentice", "Gloves of the Apprentice", "Robe of the Apprentice", "Sash of the Apprentice", "Shoes of the Apprentice", "Breeches of the Arch-Mage", "Epaulets of the Arch-Mage", "Gloves of the Arch-Mage", "Hat of the Arch-Mage", "Pendant of the Arch-Mage", "Robe of the Arch-Mage", "Sash of the Arch-Mage", "Belt of the Archer's Mind", "Boots of the Archer's Mind", "Bracers of the Archer's Mind", "Helmet of the Archer's Mind", "Jack of the Archer's Mind", "Armor of the Seducer (Crafted)", "Ashen Grip (Crafted Set)", "Barkskin Belt", "Barkskin Bracers", "Barkskin Jack", "Barkskin Leg Guards", "Barkskin Shoulder Cops", "Beads of Beckoning Steel", "Cuirass of Beckoning Steel", "Gauntlets of Beckoning Steel", "Girdle of Beckoning Steel", "Greaves of Beckoning Steel", "Energizing Ring of the Advancing Yokeda", "Greatsword of the Advancing Yokeda", "Necklace of the Advancing Yokeda", "Refreshing Ring of the Advancing Yokeda", "Blood Spawn's Epaulets", "Blood Spawn's Guise", "Cuirass of the Brute", "Gauntlets of the Brute", "Greaves of the Brute", "Helm of the Brute", "Warhammer of the Brute", "Covenant's Breeches", "Covenant's Epaulets", "Covenant's Gloves", "Covenant's Hat", "Covenant's Robe", "Covenant's Sash", "Covenant's Shoes", "Dominion's Breeches", "Dominion's Epaulets", "Dominion's Gloves", "Dominion's Hat", "Dominion's Robe", "Dominion's Sash", "Dominion's Shoes", "Pact's Breeches", "Pact's Epaulets", "Pact's Gloves", "Pact's Hat", "Pact's Robe", "Pact's Sash", "Pact's Shoes", "Burning Spellweave Breeches", "Burning Spellweave Epaulets", "Burning Spellweave Gloves", "Burning Spellweave Hat", "Burning Spellweave Jerkin", "Burning Spellweave Sash", "Burning Spellweave Shoes", "Cuirass of the Construct", "Girdle of the Construct", "Greaves of the Construct", "Helm of the Construct", "Pauldrons of the Construct", "Boots of the Crusader", "Bracers of the Crusader", "Helmet of the Crusader", "Jack of the Crusader", "Leg Guards of the Crusader", "Shield of the Crusader", "Curse-Eating Breeches", "Curse-Eating Epaulets", "Curse-Eating Gloves", "Curse-Eating Hat", "Curse-Eating Robe", "Curse-Eating Shoes", "Curse-Eating Staff", "Cuirass of Cyrodiil's Crest", "Gauntlets of Cyrodiil's Crest", "Girdle of Cyrodiil's Crest", "Helm of Cyrodiil's Crest", "Locket of Cyrodiil's Crest", "Pauldrons of Cyrodiil's Crest", "Sabatons of Cyrodiil's Crest", "Darkstride Belt", "Darkstride Boots", "Darkstride Bracers", "Darkstride Helmet", "Darkstride Jack", "Covenant's Greatsword", "Covenant's Signet", "Dominion's Greatsword", "Dominion's Signet", "Pact's Greatsword", "Pact's Signet", "Death's Wind (Crafted Set)", "Hammer of the Resilient Yokeda", "Necklace of the Resilient Yokeda", "Ring of the Resilient Yokeda", "Shield of the Resilient Yokeda", "Breeches of the Desert Rose", "Epaulets of the Desert Rose", "Hat of the Desert Rose", "Sandals of the Desert Rose", "Tunic of the Desert Rose", "Breeches of Destruction Mastery", "Epaulets of Destruction Mastery", "Gloves of Destruction Mastery", "Hat of Destruction Mastery", "Robe of Destruction Mastery", "Sash of Destruction Mastery", "Arsonist's Staff", "Hromir's Ice Staff", "Hromir's Ring", "Levin Master's Ring", "Ring of Bitter Mercy", "Ring of Blue Ice", "Ring of Embers", "Ring of St Llothis", "Spear of Bitter Mercy", "Staff of Everfrost", "Staff of Fulmination", "Staff of St Llothis", "Aether Blazing Staff", "Aether Necklace of Undoing", "Aether Ring of Empowerment", "Aether Staff of Bitter Ice", "Aether Staff of Enervation", "Energizing Aether Ring", "Armor of the First Titan", "Battleaxe of Medrike", "Belt of the First Titan", "Boots of the First Titan", "Gauntlets of the First Titan", "Glacial Staff of Nomeg Haga", "Greaves of the First Titan", "Hammer of Anaxes", "Pauldrons of the First Titan", "Soul-Reaving Bow", "Staff of Zymel Hriz", "The Bestial Rampart", "Cuirass of the Dreugh King Slayer", "Greatsword of the Dreugh King Slayer", "Greaves of the Dreugh King Slayer", "Pauldrons of the Dreugh King Slayer", "Pendant of the Dreugh King Slayer", "Cuirass of Durok's Bane", "Girdle of Durok's Bane", "Greaves of Durok's Bane", "Helm of Durok's Bane", "Pauldrons of Durok's Bane", "Covenant's Band", "Covenant's Bow", "Dominion's Band", "Dominion's Bow", "Pact's Band", "Pact's Bow", "Ebon Cuirass", "Ebon Gauntlets", "Ebon Girdle", "Ebon Greaves", "Ebon Helm", "Ebon Pauldrons", "Ebon Sabatons", "Elegant Epaulets", "Elegant Gloves", "Elegant Hat", "Elegant Robe", "Elegant Sash", "Elegant Shoes", "Cuirass of Elf Bane", "Gauntlets of Elf Bane", "Girdle of Elf Bane", "Greaves of Elf Bane", "Helm of Elf Bane", "Warhammer of Elf Bane", "Embershield Cuirass", "Embershield Gauntlets", "Embershield Girdle", "Embershield Greaves", "Embershield Helm", "Embershield Pauldron", "Embershield Sabatons", "The Engine Guardian's Epaulets", "The Engine Guardian's Guise", "The Eyes of Mara (Crafted Set)", "Fiord's Arm Cops", "Fiord's Guards", "Fiord's Helmet", "Fiord's Jack", "Fiord's Ring", "Cuirass of the Footman", "Girdle of the Footman", "Greaves of the Footman", "Sabatons of the Footman", "Shield of the Footman", "Locket of the Footman", "Memento of the Footman", "Covenant's Loop", "Covenant's Restoration Staff", "Dominion's Loop", "Dominion's Restoration Staff", "Pact's Loop", "Pact's Restoration Staff", "Belt of the Hawk's Eye", "Bracers of the Hawk's Eye", "Cowl of the Hawk's Eye", "Jack of the Hawk's Eye", "Leg Guards of the Hawk's Eye", "Ring of the Hawk's Eye", "Shoulder Cops of the Hawk's Eye", "Breeches of the Healer", "Epaulets of the Healer", "Hood of the Healer", "Robe of the Healer", "Shoes of the Healer", "Aether Necklace of Mending", "Aether Ring of Mending", "Aether Ring of Restoration", "Aether Staff of Mending", "Covenant's Cuirass", "Covenant's Gauntlets", "Covenant's Girdle", "Covenant's Greaves", "Covenant's Helm", "Covenant's Pauldron", "Covenant's Sabatons", "Dominion's Cuirass", "Dominion's Gauntlets", "Dominion's Girdle", "Dominion's Greaves", "Dominion's Helm", "Dominion's Pauldron", "Dominion's Sabatons", "Pact's Cuirass", "Pact's Gauntlets", "Pact's Girdle", "Pact's Greaves", "Pact's Helm", "Pact's Pauldron", "Pact's Sabatons", "Savior's Arm Cops", "Savior's Belt", "Savior's Boots", "Savior's Bracers", "Savior's Guards", "Savior's Helmet", "Savior's Jack", "Hist Bark (Crafted Set)", "Hunding's Rage (Crafted Set)", "Ice Furnace Cuirass", "Ice Furnace Gauntlets", "Ice Furnace Greaves", "Ice Furnace Pauldrons", "Ice Furnace Sabatons", "Cuirass of the Yokeda", "Gauntlets of the Yokeda", "Girdle of the Yokeda", "Greaves of the Yokeda", "Helm of the Yokeda", "Pauldron of the Yokeda", "Sabatons of the Yokeda", "Amulet of Conflagration", "Burning Amulet", "Burning Brand", "Flamedancer", "Hopesfire", "Trueflame", "Cuirass of the Juggernaut", "Greaves of the Juggernaut", "Helm of the Juggernaut", "Pauldrons of the Juggernaut", "Shield of the Juggernaut", "Kagrenac's Hope (Crafted Set)", "Battle Axe of the Knightmare", "Cuirass of the Knightmare", "Gauntlets of the Knightmare", "Greaves of the Knightmare", "Helm of the Knightmare", "Belt of Kyne's Flight", "Bow of Kyne's Flight", "Bracers of Kyne's Flight", "Helmet of Kyne's Flight", "Jack of Kyne's Flight", "Leg Guards of Kyne's Flight", "Ring of Kyne's Flight", "Boots of Kyne's Kiss", "Bracers of Kyne's Kiss", "Helmet of Kyne's Kiss", "Jack of Kyne's Kiss", "Shoulder Cops of Kyne's Kiss", "Band of Cyrodiil's Light", "Breeches of Cyrodiil's Light", "Epaulets of Cyrodiil's Light", "Gloves of Cyrodiil's Light", "Hat of Cyrodiil's Light", "Ring of Cyrodiil's Light", "Robe of Cyrodiil's Light", "Lord's Cuirass", "Lord's Gauntlets", "Lord's Greaves", "Lord's Helm", "Lord's Longsword", "Lord's Pauldrons", "Lord's Shield", "Breeches of the Magicka Furnace", "Epaulets of the Magicka Furnace", "Hat of the Magicka Furnace", "Loop of the Magicka Furnace", "Necklace of the Magicka Furnace", "Ring of the Magicka Furnace", "Robe of the Magicka Furnace", "Magnus' (Crafted Set)", "Maw of the Infernal's Epaulets", "Maw of the Infernal's Hat", "Belt of the Morag Tong", "Bracers of the Morag Tong", "Dagger of the Morag Tong", "Helmet of the Morag Tong", "Pendant of the Morag Tong", "Breeches of Necropotence", "Epaulets of Necropotence", "Gloves of Necropotence", "Hat of Necropotence", "Robe of Necropotence", "Sash of Necropotence", "Shoes of Necropotence", "Lord-Warden Helm", "Lord-Warden Shoulders", "Nerien'eth's Epaulets", "Nerien'eth's Hat", "The Night Mother (Crafted Set)", "Bracers of the Night Mother", "Helmet of the Night Mother", "Jack of the Night Mother", "Leg Guards of the Night Mother", "Shoulder Cops of the Night Mother", "Night's Silence (Crafted Set)", "Bogdan the Nightflame's Epaulets", "Bogdan the Nightflame's Guise", "Nightshade Bracers", "Nightshade Dagger", "Nightshade Helmet", "Nightshade Jack", "Nightshade Leg Guards", "Nightshade Necklace", "Nightshade Shoulder Cops", "Cuirass of Nikulas", "Helm of Nikulas", "Pauldrons of Nikulas", "Sabatons of Nikulas", "Shield of Nikulas", "Breeches of the Noble Duelist", "Dagger of the Noble Duelist", "Epaulets of the Noble Duelist", "Harness of the Noble Duelist", "Shoes of the Noble Duelist", "Boots of Oblivion", "Bracers of Oblivion", "Helmet of Oblivion", "Jack of Oblivion", "Leg Guards of Oblivion", "Shoulder Cops of Oblivion", "Oblivion's Foe (Crafted Set)", "Orgnum's Scales (Crafted Set)", "Ophidian Bow of Venom", "Ophidian Necklace of Venom", "Ophidian Ring of Energy", "Ophidian Ring of Spirit", "Covenant's Choker", "Covenant's Shield", "Covenant's Sword", "Dominion's Choker", "Dominion's Shield", "Dominion's Sword", "Pact's Choker", "Pact's Shield", "Pact's Sword", "Breeches of Prayer", "Epaulets of Prayer", "Hat of Prayer", "Robe of Prayer", "Sash of Prayer", "Prisoner's Breeches", "Prisoner's Gloves", "Prisoner's Sash", "Prisoner's Shirt", "Prisoner's Shoes", "Ophidian Belt of Celerity", "Ophidian Boots of Celerity", "Ophidian Bracers of Celerity", "Ophidian Chausses of Celerity", "Ophidian Helm", "Ophidian Jack", "Ophidian Spaulders of Celerity", "Cuirass of Rage", "Gauntlets of Rage", "Greaves of Rage", "Helm of Rage", "Sabatons of Rage", "Belt of the Ranger", "Boots of the Ranger", "Bracers of the Ranger", "Helmet of the Ranger", "Jack of the Ranger", "Ravaging Band", "Ravaging Choker", "Ravaging Cuirass", "Ravaging Gauntlets", "Ravaging Greatsword", "Ravaging Greaves", "Ravaging Ring", "Belt of the Red Mountain", "Helmet of the Red Mountain", "Jack of the Red Mountain", "Leg Guards of the Red Mountain", "Shoulder Cops of the Red Mountain", "Healing Staff of Thorn", "Restoration Ring of Thorn", "Ring of Indarys", "Staff of Indarys", "Auriel's Shield", "Crusader's Mace", "Crusader's Necklace", "Elf-Doom Maul", "Necklace of Sardavar", "Shield of the Man-Bull", "Breeches of the Onslaught", "Epaulets of the Onslaught", "Hood of the Onslaught", "Robe of the Onslaught", "Shoes of the Onslaught", "Breeches of the Necromancer", "Epaulets of the Necromancer", "Gloves of the Necromancer", "Hood of the Necromancer", "Robe of the Necromancer", "Breeches of Sanctuary", "Epaulets of Sanctuary", "Hat of Sanctuary", "Loop of Sanctuary", "Ring of Sanctuary", "Robe of Sanctuary", "Staff of Sanctuary", "Belt of Salvation", "Boots of Salvation", "Bracers of Salvation", "Helmet of Salvation", "Jack of Salvation", "Leg Guards of Salvation", "Shoulder Cops of Salvation", "Malubeth The Scourger's Epaulets", "Malubeth The Scourger's Guise", "Boots of the Sentry", "Bow of the Sentry", "Bracers of the Sentry", "Helmet of the Sentry", "Jack of the Sentry", "Leg Guards of the Sentry", "Cuirass of the Sergeant", "Greaves of the Sergeant", "Helm of the Sergeant", "Pauldron of the Sergeant", "Sabatons of the Sergeant", "Breeches of the Shadow Dancer", "Cowl of the Shadow Dancer", "Gloves of the Shadow Dancer", "Shirt of the Shadow Dancer", "Shoes of the Shadow Dancer", "Band of the Shadow Walker", "Boots of the Shadow Walker", "Leg Guards of the Shadow Walker", "Pendant of the Shadow Walker", "Ring of the Shadow Walker", "Shalidor's Curse (Crafted Set)", "Covenant's Arm Cops", "Covenant's Belt", "Covenant's Boots", "Covenant's Bracers", "Covenant's Guards", "Covenant's Helmet", "Covenant's Jack", "Dominion's Arm Cops", "Dominion's Belt", "Dominion's Boots", "Dominion's Bracers", "Dominion's Guards", "Dominion's Helmet", "Dominion's Jack", "Pact's Arm Cops", "Pact's Belt", "Pact's Boots", "Pact's Bracers", "Pact's Guards", "Pact's Helmet", "Pact's Jack", "Bracers of the Lich", "Crown of the Lich", "Dylora's Staff", "Epaulets of the Lich", "Robe of the Lich", "Embrace of Shadows", "Footpads of Shadows", "Guards of Shadows", "Hands of Shadows", "Mask of Shadows", "Epaulets of the Sun", "Hood of the Sun", "Necklace of the Sun", "Robe of the Sun", "Staff of the Sun", "Boots of the Skirmisher", "Bracers of the Skirmisher", "Helmet of the Skirmisher", "Jack of the Skirmisher", "Leg Guards of the Skirmisher", "Shoulder Cops of the Skirmisher", "Song of Lamae (Crafted Set)", "Band of Soulshine", "Cuirass of Soulshine", "Greaves of Soulshine", "Helm of Soulshine", "Pauldrons of Soulshine", "Pendant of Soulshine", "Ring of Soulshine", "Spawn Of Mephala's Epaulets", "Spawn Of Mephala's Guise", "The Spectre's Eye (Crafted Set)", "Breeches of Stendarr", "Epaulets of Stendarr", "Hat of Stendarr", "Necklace of Stendarr", "Robe of Stendarr", "Cuirass of the Storm Knight", "Gauntlets of the Storm Knight", "Greaves of the Storm Knight", "Helm of the Storm Knight's Plate", "Pauldrons of the Storm Knight", "Pendant of the Storm Knight", "Shield of the Storm Knight", "Stygian Boots", "Stygian Guards", "Stygian Arm Cops", "Stygian Belt", "Stygian Bracers", "Stygian Dagger", "Stygian Helmet", "Stygian Jack", "Sunderflame Arm Cops", "Sunderflame Belt", "Sunderflame Boots", "Sunderflame Bracers", "Sunderflame Guards", "Sunderflame Helmet", "Sunderflame Jack", "Band of Syrabane", "Epaulets of Syrabane", "Gloves of Syrabane", "Ring of Syrabane", "Robe of Syrabane", "Thunderous Cuirass", "Thunderous Greaves", "Thunderous Pauldrons", "Thunderous Pendant", "Thunderous Sabatons", "Torug's Pact (Crafted Set)", "Forge Master's Ring", "Malacath's Ring", "The Ebon Sledge", "Volendrung", "Cuirass of Truth", "Girdle of Truth", "Greaves of Truth", "Helm of Truth", "Pauldrons of Truth", "Warhammer of Truth", "Necklace of the Two-Fanged Snake", "Ring of the Two-Fanged Snake", "Sword of the Two-Fanged Snake", "Twilight's Embrace (Crafted Set)", "Axe of the Elder Sister", "Axe of the Younger Sister", "Boots of the Twin Sisters", "Bracers of the Twin Sisters", "Helmet of the Twin Sisters", "Jack of the Twin Sisters", "Leg Guards of the Twin Sisters", "Badge of the Unassailable", "Band of the Unassailable", "Cuirass of the Unassailable", "Greaves of the Unassailable", "Helm of the Unassailable", "Ring of the Unassailable", "Shield of the Unassailable", "Breeches of the Undaunted Bastion", "Epaulets of the Undaunted Bastion", "Gloves of the Undaunted Bastion", "Hat of the Undaunted Bastion", "Jerkin of the Undaunted Bastion", "Sash of the Undaunted Bastion", "Shoes of the Undaunted Bastion", "Arm Cops of the Undaunted Infiltrator", "Belt of the Undaunted Infiltrator", "Boots of the Undaunted Infiltrator", "Bracers of the Undaunted Infiltrator", "Guards of the Undaunted Infiltrator", "Helmet of the Undaunted Infiltrator", "Jack of the Undaunted Infiltrator", "Breeches of the Undaunted Unweaver", "Epaulets of the Undaunted Unweaver", "Gloves of the Undaunted Unweaver", "Hat of the Undaunted Unweaver", "Jerkin of the Undaunted Unweaver", "Sash of the Undaunted Unweaver", "Shoes of the Undaunted Unweaver", "Valkyn Skori's Hat", "Valkyn Skoria's Epaulets", "Vampire's Kiss (Crafted Set)", "Covenant's Axe", "Covenant's Beads", "Dominion's Axe", "Dominion's Beads", "Pact's Axe", "Pact's Beads", "Cowl of the Warlock", "Epaulets of the Warlock", "Focus of the Warlock", "Robes of the Warlock", "Signet of the Warlock", "Boots of the Viper", "Fang of the Viper", "Helmet of the Viper", "Shoulder Cops of the Viper", "Throat-Scales of the Viper", "Belt of Cyrodiil's Ward", "Boots of Cyrodiil's Ward", "Bracers of Cyrodiil's Ward", "Helmet of Cyrodiil's Ward", "Jack of Cyrodiil's Ward", "Leg Guards of Cyrodiil's Ward", "Shoulder Cops of Cyrodiil's Ward", "Arm Cops of the Air", "Belt of the Air", "Boots of the Air", "Bracers of the Air", "Guards of the Air", "Helmet of the Air", "Jack of the Air", "Cuirass of the Fire", "Gauntlets of the Fire", "Girdle of the Fire", "Greaves of the Fire", "Helm of the Fire", "Pauldron of the Fire", "Sabatons of the Fire", "Breeches of Martial Knowledge", "Epaulets of Martial Knowledge", "Gloves of Martial Knowledge", "Hat of Martial Knowledge", "Sash of Martial Knowledge", "Shirt of Martial Knowledge", "Shoes of Martial Knowledge", "Way of the Arena (Crafted Set)", "Werewolf Hide Band", "Werewolf Hide Helmet", "Werewolf Hide Jack", "Werewolf Hide Ring", "Werewolf Hide Shoulder Cops", "Whitestrake's (Crafted Set)", "The Willow's Path (Crafted Set)", "Aether Breeches", "Aether Epaulets", "Aether Gloves", "Aether Hat", "Aether Robes", "Aether Sash", "Aether Shoes", "Breeches of the Worm Cult", "Epaulets of the Worm Cult", "Gloves of the Worm Cult", "Hat of the Worm Cult", "Robe of the Worm Cult", "Sash of the Worm Cult", "Shoes of the Worm Cult", "Covenant's Ice Staff", "Covenant's Inferno Staff", "Covenant's Lightning Staff", "Covenant's Ring", "Dominion's Ice Staff", "Dominion's Inferno Staff", "Dominion's Lightning Staff", "Dominion's Ring", "Pact's Ice Staff", "Pact's Inferno Staff", "Pact's Lightning Staff", "Pact's Ring", }
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_tangible_wearables_pants_shared_nightsister_pants_s01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_nightsister_pants_s01.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/nightsister_pants_s01.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:nightsister_pants_s01", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:nightsister_pants_s01", noBuildRadius = 0, objectName = "@wearables_name:nightsister_pants_s01", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2233956453, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_nightsister_pants_s01, "object/tangible/wearables/pants/shared_nightsister_pants_s01.iff") object_tangible_wearables_pants_shared_nightsister_pants_s02 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_nightsister_pants_s02.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/nightsister_pants_s02.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:nightsister_pants_s02", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:nightsister_pants_s02", noBuildRadius = 0, objectName = "@wearables_name:nightsister_pants_s02", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1580257522, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_nightsister_pants_s02, "object/tangible/wearables/pants/shared_nightsister_pants_s02.iff") object_tangible_wearables_pants_shared_pants_s01 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s01.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s01_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s01", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s01", noBuildRadius = 0, objectName = "@wearables_name:pants_s01", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 729715050, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s01, "object/tangible/wearables/pants/shared_pants_s01.iff") object_tangible_wearables_pants_shared_pants_s02 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s02.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s02_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s02", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s02", noBuildRadius = 0, objectName = "@wearables_name:pants_s02", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4033427965, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s02, "object/tangible/wearables/pants/shared_pants_s02.iff") object_tangible_wearables_pants_shared_pants_s04 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s04.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s04_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s04", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s04", noBuildRadius = 0, objectName = "@wearables_name:pants_s04", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1116173668, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s04, "object/tangible/wearables/pants/shared_pants_s04.iff") object_tangible_wearables_pants_shared_pants_s05 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s05.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s05_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s05", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s05", noBuildRadius = 0, objectName = "@wearables_name:pants_s05", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 193598185, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s05, "object/tangible/wearables/pants/shared_pants_s05.iff") object_tangible_wearables_pants_shared_pants_s06 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s06.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s06_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s06", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s06", noBuildRadius = 0, objectName = "@wearables_name:pants_s06", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3499997822, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s06, "object/tangible/wearables/pants/shared_pants_s06.iff") object_tangible_wearables_pants_shared_pants_s07 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s07.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s07_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s07", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s07", noBuildRadius = 0, objectName = "@wearables_name:pants_s07", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2576408051, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s07, "object/tangible/wearables/pants/shared_pants_s07.iff") object_tangible_wearables_pants_shared_pants_s08 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s08.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s08_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s08", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s08", noBuildRadius = 0, objectName = "@wearables_name:pants_s08", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 597357025, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s08, "object/tangible/wearables/pants/shared_pants_s08.iff") object_tangible_wearables_pants_shared_pants_s09 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s09.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s09_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s09", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s09", noBuildRadius = 0, objectName = "@wearables_name:pants_s09", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1788319340, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s09, "object/tangible/wearables/pants/shared_pants_s09.iff") object_tangible_wearables_pants_shared_pants_s10 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s10.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s10_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s10", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s10", noBuildRadius = 0, objectName = "@wearables_name:pants_s10", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2036071327, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s10, "object/tangible/wearables/pants/shared_pants_s10.iff") object_tangible_wearables_pants_shared_pants_s11 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s11.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s11_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s11", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s11", noBuildRadius = 0, objectName = "@wearables_name:pants_s11", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 810982418, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s11, "object/tangible/wearables/pants/shared_pants_s11.iff") object_tangible_wearables_pants_shared_pants_s12 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s12.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s12_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s12", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s12", noBuildRadius = 0, objectName = "@wearables_name:pants_s12", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3946919045, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s12, "object/tangible/wearables/pants/shared_pants_s12.iff") object_tangible_wearables_pants_shared_pants_s13 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s13.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s13_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s13", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s13", noBuildRadius = 0, objectName = "@wearables_name:pants_s13", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2722910984, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s13, "object/tangible/wearables/pants/shared_pants_s13.iff") object_tangible_wearables_pants_shared_pants_s14 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s14.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s14_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s14", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s14", noBuildRadius = 0, objectName = "@wearables_name:pants_s14", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1504671772, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s14, "object/tangible/wearables/pants/shared_pants_s14.iff") object_tangible_wearables_pants_shared_pants_s15 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s15.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s15_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s15", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s15", noBuildRadius = 0, objectName = "@wearables_name:pants_s15", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 279060369, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s15, "object/tangible/wearables/pants/shared_pants_s15.iff") object_tangible_wearables_pants_shared_pants_s17 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s17.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s17_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s17", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s17", noBuildRadius = 0, objectName = "@wearables_name:pants_s17", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2193150091, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s17, "object/tangible/wearables/pants/shared_pants_s17.iff") object_tangible_wearables_pants_shared_pants_s18 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s18.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s18_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s18", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s18", noBuildRadius = 0, objectName = "@wearables_name:pants_s18", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 951254169, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s18, "object/tangible/wearables/pants/shared_pants_s18.iff") object_tangible_wearables_pants_shared_pants_s21 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s21.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s21_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s21", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s21", noBuildRadius = 0, objectName = "@wearables_name:pants_s21", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 489589658, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s21, "object/tangible/wearables/pants/shared_pants_s21.iff") object_tangible_wearables_pants_shared_pants_s22 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s22.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s22_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s22", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s22", noBuildRadius = 0, objectName = "@wearables_name:pants_s22", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3325633293, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s22, "object/tangible/wearables/pants/shared_pants_s22.iff") object_tangible_wearables_pants_shared_pants_s24 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s24.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s24_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s24", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s24", noBuildRadius = 0, objectName = "@wearables_name:pants_s24", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1960275860, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s24, "object/tangible/wearables/pants/shared_pants_s24.iff") object_tangible_wearables_pants_shared_pants_s25 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s25.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s25_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s25", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s25", noBuildRadius = 0, objectName = "@wearables_name:pants_s25", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1037699097, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s25, "object/tangible/wearables/pants/shared_pants_s25.iff") object_tangible_wearables_pants_shared_pants_s26 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s26.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s26_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s26", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s26", noBuildRadius = 0, objectName = "@wearables_name:pants_s26", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3872235662, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s26, "object/tangible/wearables/pants/shared_pants_s26.iff") object_tangible_wearables_pants_shared_pants_s27 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s27.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s27_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s27", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s27", noBuildRadius = 0, objectName = "@wearables_name:pants_s27", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2948646659, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s27, "object/tangible/wearables/pants/shared_pants_s27.iff") object_tangible_wearables_pants_shared_pants_s28 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s28.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s28_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s28", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s28", noBuildRadius = 0, objectName = "@wearables_name:pants_s28", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 365619985, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s28, "object/tangible/wearables/pants/shared_pants_s28.iff") object_tangible_wearables_pants_shared_pants_s29 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s29.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s29_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s29", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s29", noBuildRadius = 0, objectName = "@wearables_name:pants_s29", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1556581532, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s29, "object/tangible/wearables/pants/shared_pants_s29.iff") object_tangible_wearables_pants_shared_pants_s30 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s30.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s30_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s30", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s30", noBuildRadius = 0, objectName = "@wearables_name:pants_s30", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 1326178671, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s30, "object/tangible/wearables/pants/shared_pants_s30.iff") object_tangible_wearables_pants_shared_pants_s31 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s31.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s31_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s31", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s31", noBuildRadius = 0, objectName = "@wearables_name:pants_s31", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 101091042, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s31, "object/tangible/wearables/pants/shared_pants_s31.iff") object_tangible_wearables_pants_shared_pants_s32 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s32.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s32_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s32", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s32", noBuildRadius = 0, objectName = "@wearables_name:pants_s32", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3708890741, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s32, "object/tangible/wearables/pants/shared_pants_s32.iff") object_tangible_wearables_pants_shared_pants_s33 = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/wearables/pants/shared_pants_s33.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/pants_s33_f.sat", arrangementDescriptorFilename = "abstract/slot/arrangement/wearables/pants.iff", certificationsRequired = {}, clearFloraRadius = 0, clientDataFile = "", clientGameObjectType = 16777228, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@wearables_detail:pants_s33", gameObjectType = 16777228, locationReservationRadius = 0, lookAtText = "@wearables_lookat:pants_s33", noBuildRadius = 0, objectName = "@wearables_name:pants_s33", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 2484881912, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/tangible/wearables/base/shared_wearables_base.iff", "object/tangible/wearables/base/shared_base_pants.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_wearables_pants_shared_pants_s33, "object/tangible/wearables/pants/shared_pants_s33.iff")
object_tangible_loot_mustafar_jedi_relic_03 = object_tangible_loot_mustafar_shared_jedi_relic_03:new { } ObjectTemplates:addTemplate(object_tangible_loot_mustafar_jedi_relic_03, "object/tangible/loot/mustafar/jedi_relic_03.iff")
-- Keep these for backwards compatibility function hud.save_hunger(player) hud.set_hunger(player) end function hud.load_hunger(player) hud.get_hunger(player) end -- Poison player local function poisenp(tick, time, time_left, player) time_left = time_left + tick if time_left < time then minetest.after(tick, poisenp, tick, time, time_left, player) else --reset hud image end if player:get_hp()-1 > 0 then player:set_hp(player:get_hp()-1) end end function hud.item_eat(hunger_change, replace_with_item, poisen, heal) return function(itemstack, user, pointed_thing) if itemstack:take_item() ~= nil and user ~= nil then local name = user:get_player_name() local h = tonumber(hud.hunger[name]) local hp = user:get_hp() -- Saturation if h < 30 and hunger_change then h = h + hunger_change if h > 30 then h = 30 end hud.hunger[name] = h hud.set_hunger(user) end -- Healing if hp < 20 and heal then hp = hp + heal if hp > 20 then hp = 20 end user:set_hp(hp) end -- Poison if poisen then --set hud-img poisenp(1.0, poisen, 0, user) end --sound:eat itemstack:add_item(replace_with_item) end return itemstack end end local function overwrite(name, hunger_change, replace_with_item, poisen, heal) local tab = minetest.registered_items[name] if tab == nil then return end tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen, heal) minetest.registered_items[name] = tab end overwrite("default:apple", 2) if minetest.get_modpath("farming") ~= nil then overwrite("farming:bread", 4) end if minetest.get_modpath("mobs") ~= nil then overwrite("mobs:meat", 6) overwrite("mobs:meat_raw", 3) overwrite("mobs:rat_cooked", 5) end if minetest.get_modpath("moretrees") ~= nil then overwrite("moretrees:coconut_milk", 1) overwrite("moretrees:raw_coconut", 2) overwrite("moretrees:acorn_muffin", 3) overwrite("moretrees:spruce_nuts", 1) overwrite("moretrees:pine_nuts", 1) overwrite("moretrees:fir_nuts", 1) end if minetest.get_modpath("dwarves") ~= nil then overwrite("dwarves:beer", 2) overwrite("dwarves:apple_cider", 1) overwrite("dwarves:midus", 2) overwrite("dwarves:tequila", 2) overwrite("dwarves:tequila_with_lime", 2) overwrite("dwarves:sake", 2) end if minetest.get_modpath("animalmaterials") ~= nil then overwrite("animalmaterials:milk", 2) overwrite("animalmaterials:meat_raw", 3) overwrite("animalmaterials:meat_pork", 3) overwrite("animalmaterials:meat_beef", 3) overwrite("animalmaterials:meat_chicken", 3) overwrite("animalmaterials:meat_lamb", 3) overwrite("animalmaterials:meat_venison", 3) overwrite("animalmaterials:meat_undead", 3, "", 3) overwrite("animalmaterials:meat_toxic", 3, "", 5) overwrite("animalmaterials:meat_ostrich", 3) overwrite("animalmaterials:fish_bluewhite", 2) overwrite("animalmaterials:fish_clownfish", 2) end if minetest.get_modpath("fishing") ~= nil then overwrite("fishing:fish_raw", 2) overwrite("fishing:fish_cooked", 5) overwrite("fishing:sushi", 6) overwrite("fishing:shark", 4) overwrite("fishing:shark_cooked", 8) overwrite("fishing:pike", 4) overwrite("fishing:pike_cooked", 8) end if minetest.get_modpath("glooptest") ~= nil then overwrite("glooptest:kalite_lump", 1) end if minetest.get_modpath("bushes") ~= nil then overwrite("bushes:sugar", 1) overwrite("bushes:strawberry", 2) overwrite("bushes:berry_pie_raw", 3) overwrite("bushes:berry_pie_cooked", 4) overwrite("bushes:basket_pies", 15) end if minetest.get_modpath("bushes_classic") then -- bushes_classic mod, as found in the plantlife modpack local berries = { "strawberry", "blackberry", "blueberry", "raspberry", "gooseberry", "mixed_berry"} for _, berry in ipairs(berries) do if berry ~= "mixed_berry" then overwrite("bushes:"..berry, 1) end overwrite("bushes:"..berry.."_pie_raw", 2) overwrite("bushes:"..berry.."_pie_cooked", 5) overwrite("bushes:basket_"..berry, 15) end end if minetest.get_modpath("mushroom") ~= nil then overwrite("mushroom:brown", 1) overwrite("mushroom:red", 1, "", 3) end if minetest.get_modpath("docfarming") ~= nil then overwrite("docfarming:carrot", 3) overwrite("docfarming:cucumber", 2) overwrite("docfarming:corn", 3) overwrite("docfarming:potato", 4) overwrite("docfarming:bakedpotato", 5) overwrite("docfarming:raspberry", 3) end if minetest.get_modpath("farming_plus") ~= nil then overwrite("farming_plus:carrot_item", 3) overwrite("farming_plus:banana", 2) overwrite("farming_plus:orange_item", 2) overwrite("farming:pumpkin_bread", 4) overwrite("farming_plus:strawberry_item", 2) overwrite("farming_plus:tomato_item", 2) overwrite("farming_plus:potato_item", 4) overwrite("farming_plus:rhubarb_item", 2) end if minetest.get_modpath("mtfoods") ~= nil then overwrite("mtfoods:dandelion_milk", 1) overwrite("mtfoods:sugar", 1) overwrite("mtfoods:short_bread", 4) overwrite("mtfoods:cream", 1) overwrite("mtfoods:chocolate", 2) overwrite("mtfoods:cupcake", 2) overwrite("mtfoods:strawberry_shortcake", 2) overwrite("mtfoods:cake", 3) overwrite("mtfoods:chocolate_cake", 3) overwrite("mtfoods:carrot_cake", 3) overwrite("mtfoods:pie_crust", 3) overwrite("mtfoods:apple_pie", 3) overwrite("mtfoods:rhubarb_pie", 2) overwrite("mtfoods:banana_pie", 3) overwrite("mtfoods:pumpkin_pie", 3) overwrite("mtfoods:cookies", 2) overwrite("mtfoods:mlt_burger", 5) overwrite("mtfoods:potato_slices", 2) overwrite("mtfoods:potato_chips", 3) --mtfoods:medicine overwrite("mtfoods:casserole", 3) overwrite("mtfoods:glass_flute", 2) overwrite("mtfoods:orange_juice", 2) overwrite("mtfoods:apple_juice", 2) overwrite("mtfoods:apple_cider", 2) overwrite("mtfoods:cider_rack", 2) end if minetest.get_modpath("fruit") ~= nil then overwrite("fruit:apple", 2) overwrite("fruit:pear", 2) overwrite("fruit:bananna", 3) overwrite("fruit:orange", 2) end if minetest.get_modpath("mush45") ~= nil then overwrite("mush45:meal", 4) end if minetest.get_modpath("seaplants") ~= nil then overwrite("seaplants:kelpgreen", 1) overwrite("seaplants:kelpbrown", 1) overwrite("seaplants:seagrassgreen", 1) overwrite("seaplants:seagrassred", 1) overwrite("seaplants:seasaladmix", 6) overwrite("seaplants:kelpgreensalad", 1) overwrite("seaplants:kelpbrownsalad", 1) overwrite("seaplants:seagrassgreensalad", 1) overwrite("seaplants:seagrassgreensalad", 1) end if minetest.get_modpath("mobfcooking") ~= nil then overwrite("mobfcooking:cooked_pork", 6) overwrite("mobfcooking:cooked_ostrich", 6) overwrite("mobfcooking:cooked_beef", 6) overwrite("mobfcooking:cooked_chicken", 6) overwrite("mobfcooking:cooked_lamb", 6) overwrite("mobfcooking:cooked_venison", 6) overwrite("mobfcooking:cooked_fish", 6) end if minetest.get_modpath("creatures") ~= nil then overwrite("creatures:meat", 6) overwrite("creatures:flesh", 3) overwrite("creatures:rotten_flesh", 3, "", 3) end if minetest.get_modpath("ethereal") then overwrite("ethereal:strawberry", 1) overwrite("ethereal:banana", 4) overwrite("ethereal:pine_nuts", 1) overwrite("ethereal:bamboo_sprout", 0, "", 3) overwrite("ethereal:fern_tubers", 1) overwrite("ethereal:banana_bread", 7) overwrite("ethereal:mushroom_plant", 2) overwrite("ethereal:coconut_slice", 2) overwrite("ethereal:golden_apple", 4, "", nil, 10) overwrite("ethereal:wild_onion_plant", 2) overwrite("ethereal:mushroom_soup", 4, "ethereal:bowl") overwrite("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl") overwrite("ethereal:hearty_stew", 6, "ethereal:bowl", 3) overwrite("ethereal:hearty_stew_cooked", 10, "ethereal:bowl") if minetest.get_modpath("bucket") then overwrite("ethereal:bucket_cactus", 2, "bucket:bucket_empty") end overwrite("ethereal:fish_raw", 2) overwrite("ethereal:fish_cooked", 5) overwrite("ethereal:seaweed", 1) overwrite("ethereal:yellowleaves", 1, "", nil, 1) overwrite("ethereal:sashimi", 4) end if minetest.get_modpath("farming") and farming.mod == "redo" then overwrite("farming:bread", 6) overwrite("farming:potato", 1) overwrite("farming:baked_potato", 6) overwrite("farming:cucumber", 4) overwrite("farming:tomato", 4) overwrite("farming:carrot", 3) overwrite("farming:carrot_gold", 6, "", nil, 8) overwrite("farming:corn", 3) overwrite("farming:corn_cob", 5) overwrite("farming:melon_slice", 2) overwrite("farming:pumpkin_slice", 1) overwrite("farming:pumpkin_bread", 9) overwrite("farming:coffee_cup", 2, "farming:drinking_cup") overwrite("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2) overwrite("farming:cookie", 2) overwrite("farming:chocolate_dark", 3) overwrite("farming:donut", 4) overwrite("farming:donut_chocolate", 6) overwrite("farming:donut_apple", 6) overwrite("farming:raspberries", 1) if minetest.get_modpath("vessels") then overwrite("farming:smoothie_raspberry", 2, "vessels:drinking_glass") end overwrite("farming:rhubarb", 1) overwrite("farming:rhubarb_pie", 6) end if minetest.get_modpath("kpgmobs") ~= nil then overwrite("kpgmobs:uley", 3) overwrite("kpgmobs:meat", 6) overwrite("kpgmobs:rat_cooked", 5) overwrite("kpgmobs:med_cooked", 4) if minetest.get_modpath("bucket") then overwrite("kpgmobs:bucket_milk", 4, "bucket:bucket_empty") end end if minetest.get_modpath("jkfarming") ~= nil then overwrite("jkfarming:carrot", 3) overwrite("jkfarming:corn", 3) overwrite("jkfarming:melon_part", 2) overwrite("jkfarming:cake", 3) end if minetest.get_modpath("jkanimals") ~= nil then overwrite("jkanimals:meat", 6) end if minetest.get_modpath("jkwine") ~= nil then overwrite("jkwine:grapes", 2) overwrite("jkwine:winebottle", 1) end -- player-action based hunger changes function hud.handle_node_actions(pos, oldnode, player, ext) if not player or not player:is_player() then return end local name = player:get_player_name() local exhaus = hud.exhaustion[name] local new = HUD_HUNGER_EXHAUST_PLACE -- placenode event if not ext then new = HUD_HUNGER_EXHAUST_DIG end -- assume its send by main timer when movement detected if not pos and not oldnode then new = HUD_HUNGER_EXHAUST_MOVE end exhaus = exhaus + new if exhaus > HUD_HUNGER_EXHAUST_LVL then exhaus = 0 local h = tonumber(hud.hunger[name]) h = h - 1 if h < 0 then h = 0 end hud.hunger[name] = h hud.set_hunger(player) end hud.exhaustion[name] = exhaus end minetest.register_on_placenode(hud.handle_node_actions) minetest.register_on_dignode(hud.handle_node_actions)
----------------------------------- -- Area: Metalworks -- NPC: Franziska -- Type: Standard Info NPC ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:getCharVar("OptionalcsCornelia") ==1) then player:startEvent(777); else player:startEvent(620); end end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 777) then player:setCharVar("OptionalcsCornelia",0); end end;
local Queue = require "util.queue" local NoteInfo = require "noteinfo" local MidiSignals = require "midisignals" local NoteWave = require "notewave" local SampleProvider = require "sampleprovider" local MidiState = require "util.class" "MidiState" function MidiState:__init() self._sampleProvider = SampleProvider:new() self._notesByIndex = self:_createNoteArray() self._noteWaves = {} self._playingCount = 0 end function MidiState:_createNoteArray() local noteArray = {} -- 88 keys for noteIndex = 1, 88 do noteArray[noteIndex] = false end return noteArray end function MidiState:playNote(note, speed, time) local noteIndex = NoteInfo.getNoteIndex(note) if self._notesByIndex[noteIndex] then printf("WARNING: Mismatched MIDI PLAY_NOTE for %s!", NoteInfo.getNoteName(note)) return end self._notesByIndex[noteIndex] = true self._noteWaves[note] = NoteWave:new(note, speed, time) self._playingCount = self._playingCount + 1 end function MidiState:stopNote(note, speed, time) local noteIndex = NoteInfo.getNoteIndex(note) if not self._notesByIndex[noteIndex] then printf("WARNING: Mismatched MIDI STOP_NOTE for %s!", NoteInfo.getNoteName(note)) return end self._notesByIndex[noteIndex] = false self._noteWaves[note]:setStopTime(time) self._playingCount = self._playingCount - 1 end function MidiState:isPlaying() return self._playingCount > 0 end function MidiState:getPlayingNotes() local noteWaves = {} local i = 1 for noteIndex, noteState in ipairs(self._notesByIndex) do local note = NoteInfo.getNoteFromIndex(noteIndex) local noteWave = self._noteWaves[note] if noteWave then noteWaves[i] = noteWave i = i + 1 end end return noteWaves end function MidiState:generateSamples(timeStamp) return self._sampleProvider:generateBuffers(timeStamp, self:getPlayingNotes()) end function MidiState:cleanMuteNotes() local lastTimeStamp = self._sampleProvider:getLastTimeStamp() local tbd = {} for note, noteWave in pairs(self._noteWaves) do if noteWave:isDead(lastTimeStamp) then tbd[note] = true end end for note in pairs(tbd) do self._noteWaves[note] = nil end end return MidiState
-- ESC/VP.net protocol dissector for Wireshark -- Version 0.1.0 -- Author H.Doi escvpnet = Proto("ESCVPNET","ESC/VP.net") typeid = { [0] = "NULL (reserved)", [1] = "HELLO", [2] = "PASSWORD", [3] = "CONNECT" } statuscode = { [0x00] = "Always set 0x00 since it is a request", [0x20] = "OK", [0x40] = "Bad Request", [0x41] = "Unauthorized", [0x43] = "Forbidden", [0x45] = "Request not allowed", [0x53] = "Service Unavailable", [0x55] = "Protocol Version Not Supported" } header_id = { [0] = "NULL (reserved)", [1] = "Password", [2] = "New-Password", [3] = "Projector-Name", [4] = "IM-Type", [5] = "Projector-Command-Type", } header_attr_password = { [0] = "no password", [1] = "Plain (no encoding)" } header_attr_projectorname = { [0] = "no projector name", [1] = "US-ASCII", [2] = "Shift-JIS (Reserved)", [3] = "EUC-JP (Reserved)" } header_attr_imtype = { [10] = "(Reserved)", [11] = "(Reserved)", [12] = "Type D", [13] = "(Reserved)", [14] = "(Reserved)", [15] = "(Reserved)", [16] = "Type A", [17] = "(Reserved)", [18] = "(Reserved)", [19] = "(Reserved)", [20] = "Initial model of EMP/PL-735", [21] = "Type C, Type E", [22] = "Type F", [23] = "Type G", [24] = "(Reserved)", [25] = "(Reserved)", [26] = "(Reserved)", [27] = "(Reserved)", [28] = "(Reserved)", [29] = "(Reserved)", [30] = "Type B", [31] = "(Reserved)", [32] = "(Reserved)", [33] = "(Reserved)", [34] = "(Reserved)", [35] = "(Reserved)", [36] = "(Reserved)", [37] = "(Reserved)", [38] = "(Reserved)", [39] = "(Reserved)", [40] = "Type H", [41] = "Type I", [42] = "Type J", [43] = "(Reserved)", [44] = "(Reserved)", [45] = "(Reserved)", [46] = "(Reserved)", [47] = "(Reserved)", [48] = "(Reserved)", [49] = "(Reserved)", [50] = "Type K", [51] = "(Reserved)", [52] = "(Reserved)", [53] = "(Reserved)", [54] = "(Reserved)", [55] = "(Reserved)", [56] = "(Reserved)", [57] = "(Reserved)", [58] = "(Reserved)", [59] = "(Reserved)" } header_attr_projectorcommandtype = { [0x22] = "ESC/VP Level6 (Reserved)", [0x31] = "ESC/VP21 Ver1.0" } clientlist = {} escvpnet.fields.typeid = ProtoField.uint8("escvpnet.typeid", "Type identifier", base.HEX, typeid) escvpnet.fields.statuscode = ProtoField.uint8("escvpnet.statuscode", "Status code", base.HEX, statuscode) escvpnet.fields.numberofheaders = ProtoField.uint8("escvpnet.numberofheaders", "Number of headers", base.HEX) escvpnet.fields.header_id = ProtoField.uint8("escvpnet.header.id", "Header identifier", base.HEX, header_id) escvpnet.fields.header_attr_password = ProtoField.uint8("escvpnet.header.attr.password", "Header attribute value", base.HEX, header_attr_password) escvpnet.fields.header_attr_projectorname = ProtoField.uint8("escvpnet.header.attr.projectorname", "Header attribute value", base.HEX, header_attr_projectorname) escvpnet.fields.header_attr_imtype = ProtoField.uint8("escvpnet.header.attr.imtype", "Header attribute value", base.HEX, header_attr_imtype) escvpnet.fields.header_attr_projectorcommandtype = ProtoField.uint8("escvpnet.header.attr.projectorcommandtype", "Header attribute value", base.HEX, header_attr_projectorcommandtype) escvpnet.fields.header_information = ProtoField.string("escvpnet.header.information", "Header information") function escvpnet.dissector(buffer, pinfo, tree) local datalen = buffer:len() local src = tostring(pinfo.src) local seqtype = "" pinfo.cols.protocol = escvpnet.description if datalen < 16 or buffer(0, 10):string() ~= "ESC/VP.net" then if clientlist[src] ~= nil then seqtype = "Command" else seqtype = "Return code" end pinfo.cols.info = seqtype local subtree = tree:add(escvpnet, buffer(), escvpnet.description .. " (" .. seqtype .. ")") local offset = 0 for i = 0, datalen - 1 do local code = buffer(i, 1):uint() if code == 0x0d or code == 0x3a then local val = buffer(offset, i - offset + 1):string() pinfo.cols.info:append(" " .. val) if code == 0x0d then val = val .. "¥r" end local item = subtree:add(buffer(offset, i - offset + 1), val) offset = i + 1 end end return end local status = buffer(14, 1):uint() if status == 0 then seqtype = "Request" else seqtype = "Response" end local subtree = tree:add(escvpnet, buffer(), escvpnet.description .. " (" .. seqtype .. ")") subtree:add(buffer(0, 10), "Protocol identifier:", buffer(0, 10):string()) local ver = buffer(10, 1):uint() subtree:add(buffer(10, 1), "Version identifier:", bit32.rshift(ver, 4) .. "." .. bit32.band(ver, 0x0f)) subtree:add(escvpnet.fields.typeid, buffer(11, 1)) subtree:add(escvpnet.fields.statuscode, buffer(14, 1)) subtree:add(escvpnet.fields.numberofheaders, buffer(15, 1)) if (buffer(11, 1):uint() == 3 and buffer(14, 1):uint() == 0) then clientlist[src] = pinfo.number end local typestr = typeid[buffer(11, 1):uint()] or "Unknown" local statusstr = statuscode[buffer(14, 1):uint()] or "Unknown" pinfo.cols.info = seqtype .. " " .. typestr .. " " .. statusstr local headersize = buffer(15, 1):uint() if headersize == 0 then return end local offset = 16 for i = 1, headersize do local htree = subtree:add(buffer(offset, 18), "Header " .. i) htree:add(escvpnet.fields.header_id, buffer(offset, 1)) local htype = buffer(offset, 1):uint() if htype == 1 or htype == 2 then htree:add(escvpnet.fields.header_attr_password, buffer(offset + 1, 1)) elseif htype == 3 then htree:add(escvpnet.fields.header_attr_projectorname, buffer(offset + 1, 1)) elseif htype == 4 then htree:add(escvpnet.fields.header_attr_imtype, buffer(offset + 1, 1)) elseif htype == 5 then htree:add(escvpnet.fields.header_attr_projectorcommandtype, buffer(offset + 1, 1)) end htree:add(escvpnet.fields.header_information, buffer(offset + 2, 16)) offset = offset + 18 end end udp_table = DissectorTable.get("udp.port") udp_table:add(3629, escvpnet) tcp_table = DissectorTable.get("tcp.port") tcp_table:add(3629, escvpnet)
function onUse(player, item, fromPosition, target, toPosition, isHotkey) if item.itemid ~= 5114 then return true end if player:getStorageValue(Storage.TheInquisition.Questline) == 18 then player:teleportTo(toPosition, true) item:transform(5115) end return true end
--[[NIGHTOWLACE_WEAPONRY]]-- --Works, But no Damage, Definitely Needs a fix.-- wait(1 / 60) Effects = { } local Player = game.Players.localPlayer local Character = Player.Character local Humanoid = Character.Humanoid local mouse = Player:GetMouse() local m = Instance.new('Model', Character) m.Name = "WeaponModel" local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local cam = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local equipped = false local attack = false local Anim = 'Idle' local idle = 0 local attacktype = 1 local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local grabbed = false local cn = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Humanoid.Animator:Destroy() Character.Animate:Destroy() local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) RSH, LSH = nil, nil RW = Instance.new("Weld") LW = Instance.new("Weld") RH = Torso["Right Hip"] LH = Torso["Left Hip"] RSH = Torso["Right Shoulder"] LSH = Torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "RW" RW.Part0 = Torso RW.C0 = cn(1.5, 0.5, 0) RW.C1 = cn(0, 0.5, 0) RW.Part1 = RightArm RW.Parent = Torso LW.Name = "LW" LW.Part0 = Torso LW.C0 = cn(-1.5, 0.5, 0) LW.C1 = cn(0, 0.5, 0) LW.Part1 = LeftArm LW.Parent = Torso function clerp(a, b, t) return a:lerp(b, t) end --[[Credits to SazErenos for his Artificial Heartbeat]]-- ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create --[[ Credits to Fenrier for Outline-Remover, Part, Mesh, Weld, Raycase and Sound Creation functions ]]-- function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end function CreateBillBoardGui(Img, Pos, Siz) --returns a basic billboard gui object for further manipulation local billpar = Create("Part"){ Transparency = 1, Size = Vector3.new(1, 1, 1), Anchored = true, CanCollide = false, CFrame = CFrame.new(Pos), Name = "BillboardGuiPart", } local bill = Create("BillboardGui"){ Parent = billpar, Adornee = billpar, Size = UDim2.new(1, 0, 1, 0), SizeOffset = Vector2.new(Siz, Siz), } local d = Create("ImageLabel"){ Parent = bill, BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Image = Img, } return billpar end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end function CreateSound(id, par, vol, pit) coroutine.resume(coroutine.create(function() local S = Create("Sound"){ Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace, } swait() S:play() game:GetService("Debris"):AddItem(S, 6) end)) end local function GetNearest(obj, distance) local last, lastx = distance + 1 for i, v in pairs(workspace:GetChildren()) do if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then local t = v.Torso local dist = (t.Position - obj.Position).magnitude if dist <= distance then if dist < last then last = dist lastx = v end end end end return lastx end --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]-- function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) for i, v in pairs(hit:GetChildren()) do if v:IsA("Humanoid") and hit.Name ~= Character.Name then local find = v:FindFirstChild("DebounceHit") if not find then if v.Parent:findFirstChild("Head") then local BillG = Create("BillboardGui"){ Parent = v.Parent.Head, Size = UDim2.new(1, 0, 1, 0), Adornee = v.Parent.Head, StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), } local TL = Create("TextLabel"){ Parent = BillG, Size = UDim2.new(3, 3, 3, 3), BackgroundTransparency = 1, Text = tostring(damage).."-", TextColor3 = Color1.Color, TextStrokeColor3 = Color2.Color, TextStrokeTransparency = 0, TextXAlignment = Enum.TextXAlignment.Center, TextYAlignment = Enum.TextYAlignment.Center, FontSize = Enum.FontSize.Size18, Font = "ArialBold", } coroutine.resume(coroutine.create(function() swait(1) for i = 0, 1, .1 do swait(.1) BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) end BillG:Destroy() end)) end v.Health = v.Health - damage local bool = Create("BoolValue"){ Parent = v, Name = "DebounceHit", } if HSound ~= nil and HPitch ~= nil then CreateSound(HSound, hit, 1, HPitch) end game:GetService("Debris"):AddItem(bool, cooldown) end end end end function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch) end end end end end BowHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BowHandle", Vector3.new(0.225280017, 0.788480043, 0.220000014)) BowHandleWeld = CreateWeld(m, Character["Left Arm"], BowHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.985027075, -0.0129547119, 0.179504395, -4.25198756e-008, -1, 4.70876694e-006, 2.4576444e-008, 4.70876694e-006, 1, -1, 4.25199929e-008, 2.45762433e-008)) CreateMesh("CylinderMesh", BowHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.512000144)) BowFakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BowFakeHandle", Vector3.new(0.225280017, 0.788480043, 0.220000014)) BowFakeHandleWeld = CreateWeld(m, BowHandle, BowFakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, -1.51575529e-015, 0, 1, 0, -1.51575529e-015, 0, 1)) CreateMesh("CylinderMesh", BowFakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.512000144)) FakeArrow = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "FakeArrow", Vector3.new(0.220000014, 0.220000014, 3.82976031)) FakeArrowWeld = CreateWeld(m, BowFakeHandle, FakeArrow, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000701904297, -3.05175781e-005, -1.28746033e-005, 0.000362217397, -0.999999881, -0.000362451508, -4.614364e-007, 0.000362451421, -1, 1, 0.000362217601, -3.30150129e-007)) CreateMesh("SpecialMesh", FakeArrow, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 0.675840139, 1.68960023)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.220000014, 0.225280017)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.423294067, -0.000366210938, -0.701477051, 0.70710665, 0.707106948, -3.29177752e-008, 7.15684365e-008, -2.50156571e-008, 1, 0.707106948, -0.70710665, -6.82952788e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.563200057, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 1.68960023, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 1.78413391, 2.0454483, 6.94149378e-008, -2.71691221e-008, 1, 0.707106888, 0.707106709, -2.9872318e-008, -0.707106709, 0.707106888, 6.82952432e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.788480043, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.09571838, 0.423282623, 6.94149378e-008, -2.71691221e-008, 1, 0.707106292, -0.707107365, -6.8295229e-008, 0.707107365, 0.707106292, -2.98723606e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.450560033, 0.220000014, 0.563200057)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16461945, 0, -2.0454483, -0.707106888, -0.707106709, 6.27209218e-008, -7.15714066e-008, -1.71293646e-008, -1, 0.707106709, -0.707106888, -3.84963315e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.450560033)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.12782288, 0, 0.742296457, -6.40749931e-007, -1, -2.27882158e-008, 6.94149449e-008, -2.27882619e-008, 1, -1, 6.40749931e-007, 6.94149662e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1)) Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014)) WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, 0.168947458, -0.338066101, -6.94149804e-008, -3.24350893e-008, -1, -1, 4.61936452e-007, 6.9414952e-008, 4.61936452e-007, 1, -3.24351248e-008)) CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 0.512000144)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.225280017, 0.225280017, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.529953e-006, -0.281555176, 0.001953125, 1, 0, -1.51575529e-015, 0, 1, 0, -1.51575529e-015, 0, 1)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.588800073)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.563200057, 0.220000014, 0.675840139)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.445208549, 0, 3.3405304, -1, 6.40749931e-007, 6.93517848e-008, 6.93517705e-008, -2.71691203e-008, 1, 6.40749931e-007, 1, 2.71690741e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.225280017, 0.225280017, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.24520874e-006, 0.281600952, 0.001953125, 1, 0, -1.51575529e-015, 0, 1, 0, -1.51575529e-015, 0, 1)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.588800073)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.450560033)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.445208549, 0, 3.3405304, -1, 6.40749931e-007, 6.93517848e-008, 6.93517705e-008, -2.71691203e-008, 1, 6.40749931e-007, 1, 2.71690741e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.23904014, 0.220000014, 0.563200057)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.00939178, 0, -2.04543304, -0.707106888, -0.707106709, 6.27209218e-008, -7.15714066e-008, -1.71293646e-008, -1, 0.707106709, -0.707106888, -3.84963315e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.518144011)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.450569153, 0, 0.146412134, 4.61936452e-007, 1, 2.01980033e-008, -1.0781276e-007, 2.01980548e-008, -1, -1, 4.61936452e-007, 1.07812767e-007)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 1.68960023, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, 1.78420258, 2.04552078, -6.94149804e-008, -3.24350893e-008, -1, 0.707106173, -0.707107425, -2.61486655e-008, -0.707107425, -0.707106173, 7.20188922e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.337890625, 0, 0.315387607, 4.61936452e-007, 1, 2.01980033e-008, -1.0781276e-007, 2.01980548e-008, -1, -1, 4.61936452e-007, 1.07812767e-007)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 0.819200039)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.269084811, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99462128, 1.2387228, 0, -0.176393285, -0.984319806, -1.01567883e-008, -0.984319806, 0.17639327, 7.22781337e-008, -6.93531845e-008, 2.27469013e-008, -1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.961045921, 1, 0.512000144)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.489984065, 0.220000014, 0.405504048)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.751953125, -0.000366210938, 0.20273602, -7.4505806e-007, -1, 3.6816779e-008, 3.10171231e-008, 3.68167683e-008, 1, -1, 7.4505806e-007, 3.10171053e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.788480163, 0.563200057)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.70729828, -0.736948133, 6.94149378e-008, -2.71691221e-008, 1, -6.40749931e-007, -1, -2.71690759e-008, 1, -6.40749931e-007, -6.94149662e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.675840139, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, -1.65105438, -0.736956716, -6.94149804e-008, -3.24350893e-008, -1, 6.40749931e-007, 1, -3.24351319e-008, 1, -6.40749931e-007, -6.9414952e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "Part", Vector3.new(0.225280017, 0.220000014, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.05311584e-006, 6.10351563e-005, 0.001953125, 1, 0, -1.51575529e-015, 0, 1, 0, -1.51575529e-015, 0, 1)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 0.588800073)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.33792007, 0.220000014, 0.563200057)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.870513916, -0.000366210938, -0.423362732, -0.707107067, -0.707106471, 1.80172606e-008, 5.54801183e-008, -2.99998959e-008, 1, -0.707106471, 0.707107067, 6.04434973e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.269084811, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99471283, 1.23874283, -0.000366210938, -0.176392093, 0.984319985, 3.46585622e-008, -0.984319985, -0.176392093, 6.05221331e-008, 6.56866419e-008, -2.34394903e-008, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.961045921, 1, 0.512000144)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.788480163, 0.563200057)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, -1.70736694, -0.736947894, -6.94149804e-008, -3.24350893e-008, -1, 6.40749931e-007, 1, -3.24351319e-008, 1, -6.40749931e-007, -6.9414952e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.450560033, 0.220000014, 0.563200057)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.26467896, 0, -0.423290253, -0.707106292, 0.707107365, 9.49445536e-008, -1.09325214e-007, 2.49467114e-008, -1, -0.707107365, -0.707106292, 5.96646856e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.450560033, 0.220000014, 0.563200057)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.26478195, -0.000366210938, -0.42338562, -0.707107067, -0.707106471, 1.80172606e-008, 5.54801183e-008, -2.99998959e-008, 1, -0.707106471, 0.707107067, 6.04434973e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1)) Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014)) WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.341503143, -1.47247314, 1.42978507e-007, -9.15196949e-008, 1, -0.925511479, -0.378719747, 9.76679502e-008, 0.378719717, -0.92551142, -1.38851306e-007)) CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.511992276, 0.944333315, 0.395894557)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.563200057, 0.220000014, 0.675840139)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.433936357, 0.000366210938, 3.32937622, -1, 6.40749931e-007, 6.93517848e-008, -6.93517705e-008, 2.71691221e-008, -1, -6.40749931e-007, -1, -2.71690741e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.788480163, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.70729828, -0.736961126, 6.94149378e-008, -2.71691221e-008, 1, -6.40749931e-007, -1, -2.71690759e-008, 1, -6.40749931e-007, -6.94149662e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.518144011)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.450660706, -0.000366210938, 0.146410823, -7.4505806e-007, -1, 3.6816779e-008, 3.10171231e-008, 3.68167683e-008, 1, -1, 7.4505806e-007, 3.10171053e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.450560033)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.433936357, 0.000366210938, 3.32937622, -1, 6.40749931e-007, 6.93517848e-008, -6.93517705e-008, 2.71691221e-008, -1, -6.40749931e-007, -1, -2.71690741e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.220000014, 0.220000014, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.338058472, -0.000366210938, 0.315390348, -7.4505806e-007, -1, 3.6816779e-008, 3.10171231e-008, 3.68167683e-008, 1, -1, 7.4505806e-007, 3.10171053e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 0.819200039)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(1.23904014, 0.220000014, 0.563200057)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.00945282, -0.000366210938, -2.04550171, -0.707106113, 0.707107484, -2.42653826e-008, 6.00121624e-008, 9.43284562e-008, 1, 0.707107484, 0.707106113, -1.09135279e-007)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.450560033, 0.220000014, 0.563200057)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.16465759, -0.000381469727, -2.04548264, -0.707106113, 0.707107484, -2.42653826e-008, 6.00121624e-008, 9.43284562e-008, 1, 0.707107484, 0.707106113, -1.09135279e-007)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.489984065, 0.220000014, 0.405504048)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.75189209, 0, 0.202737808, 4.61936452e-007, 1, 2.01980033e-008, -1.0781276e-007, 2.01980548e-008, -1, -1, 4.61936452e-007, 1.07812767e-007)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.450560033)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.12789917, 0.000366210938, 0.742304683, 6.40749931e-007, 1, -3.68167576e-008, -6.94149733e-008, -3.68167079e-008, -1, -1, 6.40749931e-007, 6.9414952e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.33792007, 0.220000014, 0.563200057)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.870441437, 0, -0.423290253, -0.707106292, 0.707107365, 9.49445536e-008, -1.09325214e-007, 2.49467114e-008, -1, -0.707107365, -0.707106292, 5.96646856e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.512000144, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.220000014, 0.225280017)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.423347473, 0, -0.701530457, 0.707105875, -0.707107723, -1.24747032e-007, -1.51243015e-007, 2.51760834e-008, -1, 0.707107723, 0.707105875, -8.91429579e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.563200057, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.220000014, 0.788480043, 0.220000014)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000366210938, -1.09579849, 0.423362732, -6.94149804e-008, -3.24350893e-008, -1, 0.707107067, 0.707106531, -7.20188709e-008, 0.707106531, -0.707107067, -2.6148701e-008)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.563200057, 1, 0.512000144)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.33792007)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.736960649, 0.000366210938, 1.36945343, -1, 6.40749931e-007, 6.93517848e-008, -6.93517705e-008, 2.71691221e-008, -1, -6.40749931e-007, -1, -2.71690741e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.33792007, 0.220000014, 0.33792007)) PartWeld = CreateWeld(m, BowFakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.736959338, 0, 1.36940765, -1, 6.40749931e-007, 6.93517848e-008, 6.93517705e-008, -2.71691203e-008, 1, 6.40749931e-007, 1, 2.71690741e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.563200057, 1)) PivotConnector1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "PivotConnector1", Vector3.new(0.220000014, 0.220000014, 0.220000014)) PivotConnector1Weld = CreateWeld(m, BowFakeHandle, PivotConnector1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.17164612, -0.614725113, -0.000137329102, 8.04664523e-007, 1, 4.06052386e-005, -1, 8.04658157e-007, 1.50166912e-007, 1.50134269e-007, -4.06052495e-005, 1)) CreateMesh("SpecialMesh", PivotConnector1, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.214015961, 0.225279838, 0.585727811)) PivotConnector2 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "PivotConnector2", Vector3.new(0.220000014, 0.220000014, 0.220000014)) PivotConnector2Weld = CreateWeld(m, BowFakeHandle, PivotConnector2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.22834778, -0.614701271, 0.000122070313, 8.04664523e-007, 1, 4.06052386e-005, -1, 8.04658157e-007, 1.50166912e-007, 1.50134269e-007, -4.06052495e-005, 1)) CreateMesh("SpecialMesh", PivotConnector2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.214015961, 0.225279838, 0.585727811)) Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014)) WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.341524124, 1.5585022, -1.42978507e-007, 9.15196949e-008, -1, -0.92551136, -0.378719926, 9.76679004e-008, -0.378719926, 0.92551136, 1.3885132e-007)) CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.511992276, 0.944333315, 0.386422455)) Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014)) WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000366210938, 0.341472626, 1.55859375, -4.1486472e-009, -2.71666636e-008, 1, -0.925510883, 0.378721058, 6.4489738e-009, -0.378721058, -0.925510883, -2.67142202e-008)) CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.511992276, 0.944333315, 0.386422455)) Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014)) WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000381469727, 0.341506958, -1.47248077, 4.1486472e-009, 2.71666636e-008, -1, -0.925510943, 0.37872082, 6.44896758e-009, 0.37872085, 0.925511003, 2.67142219e-008)) CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.511992276, 0.944333315, 0.395894557)) Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.220000014, 0.220000014, 0.220000014)) WedgeWeld = CreateWeld(m, BowFakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.168949723, -0.337890625, 6.94149378e-008, -2.71691221e-008, 1, -1, 6.40749931e-007, 6.94149662e-008, -6.40749931e-007, -1, -2.71690759e-008)) CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 0.512000144, 0.512000144)) QuiverHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "QuiverHandle", Vector3.new(2.20000029, 0.200000003, 0.600000024)) QuiverHandleWeld = CreateWeld(m, Character["Torso"], QuiverHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554016113, -0.356391907, 0.391426086, -0.965925872, -0.258818924, 2.59800936e-009, -1.29173223e-008, 5.82460693e-008, 1, -0.258818924, 0.965925872, -5.96046306e-008)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.454208374, -0.680118561, 1.68037415, 0.00025648062, 0.70736295, -0.706850469, 0.000258313463, 0.70685041, 0.707363009, 1, -0.000364014471, -1.44539092e-006)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.200000003, 0.480000019)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 1.12168884, 7.62939453e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 0.200000003)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.76008606, 0.617675781, 0.496002197, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 1.15999997)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.11997986, 0.440233231, -0.440826416, 1.00000012, 1.30545388e-008, -8.94069672e-008, -6.14417175e-008, -0.707106829, -0.707106769, -5.77675756e-008, 0.707106769, -0.707106888)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000263214111, 0.8020401, 1.68035889, 6.25847804e-007, -0.000362336723, 1, -0.000361986837, -0.999999881, -0.000362336461, 1, -0.000361986604, -7.45036459e-007)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 1.16000009, 0.480000019)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1199646, 0.621688843, 3.81469727e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.200000003, 0.480000019)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320037842, 0.0585784912, -0.440793991, 1.00000012, -2.64309392e-008, -8.94069672e-008, -4.28664144e-008, 0.707106888, -0.707106709, 9.12440399e-008, 0.707106709, 0.707106888)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 0.200000003)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.76008606, 0.617675781, -0.504001617, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.642028809, 0.000205993652, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.64214325, -0.319789886, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.200000003, 0.480000019)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, -0.12512207, -3.81469727e-006, 1, -4.4408921e-016, -1.54853386e-016, -4.4408921e-016, 1, 0, -1.54853386e-016, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.453760147, 0.680397034, 1.68035889, 0.000254766986, 0.706850529, 0.70736289, -0.000260369823, -0.707362831, 0.706850588, 1.00000012, -0.00036425679, 3.82962025e-006)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(8.39233398e-005, 0.322044373, 1.68017578, -1.9222507e-006, -0.000362336548, 1, -0.000367632718, -0.999999881, -0.000362337218, 1, -0.000367633445, 1.80306245e-006)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.642089844, -0.159805298, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.480000019)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.7600708, 1.12168884, 7.62939453e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.641914368, 0.320201874, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 0.200000003)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.7600708, 0.440826416, 0.940238953, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.480000019, 0.200000003)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320037842, 0.617675781, -0.504001617, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 1.1680001)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1199646, 0.617675781, 3.81469727e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 1.15999997)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.11997986, 0.440826416, 0.440233231, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.480000019, 0.200000003)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.76008606, -0.440818787, 0.0586128235, 1.00000012, -2.64309392e-008, -8.94069672e-008, -4.28664144e-008, 0.707106888, -0.707106709, 9.12440399e-008, 0.707106709, 0.707106888)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.480000019, 0.200000003, 0.320000023)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.12969971, 1.3600769, -8.94069672e-008, -5.96046377e-008, -1.00000012, 2.59801936e-009, 1, -5.96046306e-008, 1.00000012, -2.59802602e-009, -8.94069672e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.480000019)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.7600708, 0.940246582, 0.440822601, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000316619873, -0.962043762, 1.68040466, 2.60770412e-006, 0.000362485851, -1.00000012, 0.00035897718, 0.99999994, 0.000362486753, 1, -0.000358978083, 2.50341645e-006)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.200000003, 0.480000019)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 0.940238953, 0.440828323, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.641975403, 0.160209656, 1.68029785, 0.000362732593, 0.99999994, 0.000362407387, -1.63913711e-007, -0.000362407329, 1, 0.99999994, -0.000362732622, 4.47251054e-008)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.480000019)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.7600708, -0.12512207, -3.81469727e-006, 1, -4.4408921e-016, -1.54853386e-016, -4.4408921e-016, 1, 0, -1.54853386e-016, 0, 1)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.480000019, 0.200000003)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, -0.440818787, 0.0586090088, 1.00000012, -2.64309392e-008, -8.94069672e-008, -4.28664144e-008, 0.707106888, -0.707106709, 9.12440399e-008, 0.707106709, 0.707106888)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000152587891, -0.482032776, 1.68025208, -2.10106282e-006, 0.000362470717, -0.99999994, 0.00036824515, 0.99999994, 0.000362469931, 0.999999881, -0.000368244306, -2.2053498e-006)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(2.07999992, 0.200000003, 0.200000003)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 0.121658325, 7.62939453e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.480000019, 0.200000003, 0.320000023)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.121658325, 1.3600769, -8.94069672e-008, -5.96046377e-008, -1.00000012, 2.59801936e-009, 1, -5.96046306e-008, 1.00000012, -2.59802602e-009, -8.94069672e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.480000019)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.76010132, 0.05859375, -0.44080162, 1.00000012, -2.64309392e-008, -8.94069672e-008, -4.28664144e-008, 0.707106888, -0.707106709, 9.12440399e-008, 0.707106709, 0.707106888)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.480000019, 0.200000003)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 0.440834045, 0.940233231, 1, 2.1234964e-008, -1.78813934e-007, 1.47174546e-007, -0.707106829, 0.707106769, -1.21046355e-007, -0.707106769, -0.707106829)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(2.07999992, 0.200000003, 0.200000003)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 1.12969971, 7.62939453e-006, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.480000019, 0.200000003, 0.320000023)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -0.121658325, -0.719848633, -8.94069672e-008, -5.96046377e-008, -1.00000012, 2.59801936e-009, 1, -5.96046306e-008, 1.00000012, -2.59802602e-009, -8.94069672e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(2.72000003, 0.480000019, 0.200000003)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320022583, 0.617675781, 0.495986938, 1.00000012, -5.19595522e-009, -2.5331974e-007, -5.19594989e-009, -1, 2.12064819e-008, -2.5331974e-007, -2.12064926e-008, -1.00000012)) CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "Part", Vector3.new(0.480000019, 0.200000003, 0.320000023)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727e-006, -1.12969971, -0.719848633, -8.94069672e-008, -5.96046377e-008, -1.00000012, 2.59801936e-009, 1, -5.96046306e-008, 1.00000012, -2.59802602e-009, -8.94069672e-008)) CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.453941345, 0.227851868, 1.68025208, 0.000255497143, 0.706850588, 0.707362831, -0.000258075044, -0.707362771, 0.706850648, 1, -0.000363150437, 1.68385282e-006)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 5.44000006)) PartWeld = CreateWeld(m, QuiverHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.454055786, -0.227571487, 1.68025208, 0.000257970736, 0.70736295, -0.706850469, 0.000255273626, 0.706850469, 0.70736295, 1, -0.000362918596, 1.77325978e-006)) CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=15887356", Vector3.new(0, 0, 0), Vector3.new(0.800000012, 0.960000038, 2.4000001)) PivotHandle1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "PivotHandle1", Vector3.new(0.220000014, 0.220000014, 0.220000014)) PivotHandle1Weld = CreateWeld(m, PivotConnector1, PivotHandle1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, -7.27595761e-012, 0, 1, -2.67841305e-014, -7.27595761e-012, -2.67841305e-014, 1)) CreateMesh("SpecialMesh", PivotHandle1, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.214015961, 0.225279838, 0.585727811)) String1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "String1", Vector3.new(0.220000014, 3.37920046, 0.220000014)) String1Weld = CreateWeld(m, PivotHandle1, String1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0047981739, -1.87628937, 0, 8.04664523e-007, -1, 1.50134269e-007, 1, 8.04658157e-007, -4.06052495e-005, 4.06052386e-005, 1.50166912e-007, 1)) CreateMesh("CylinderMesh", String1, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 1, 0.153600037)) PivotHandle2 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Cool yellow", "PivotHandle2", Vector3.new(0.220000014, 0.220000014, 0.220000014)) PivotHandle2Weld = CreateWeld(m, PivotConnector2, PivotHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, -7.27595761e-012, 0, 1, -2.67841305e-014, -7.27595761e-012, -2.67841305e-014, 1)) CreateMesh("SpecialMesh", PivotHandle2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.214015961, 0.225279838, 0.585727811)) String2 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Institutional white", "String2", Vector3.new(0.220000014, 3.49184012, 0.220000014)) String2Weld = CreateWeld(m, PivotHandle2, String2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00483489037, 1.87658691, 0, 8.04664523e-007, -1, 1.50134269e-007, 1, 8.04658157e-007, -4.06052495e-005, 4.06052386e-005, 1.50166912e-007, 1)) CreateMesh("CylinderMesh", String2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.512000144, 1, 0.153600037)) --[[ Credits to Fenrier for the Effect Functions. ]]-- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.new(x1, y1, z1) local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function BreakEffect(brickcolor, cframe, x1, y1, z1) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end spread = 100 range = 250 rangepower = 20 function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe prt.Material = "Neon" local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() --BlockEffect(BrickColor.new("Black"), CFrame.new(prt.Position) * CFrame.new(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 1, 1, 1, .5, .5, .5, .05, 1) Part.Transparency = i Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function shoottrail(mouse,SpreadAmount) local SpreadVectors = Vector3.new(math.random(-SpreadAmount,SpreadAmount), math.random(-SpreadAmount,SpreadAmount), math.random(-SpreadAmount,SpreadAmount)) local MainPos = BowHandle.Position local MainPos2 = mouse.Hit.p+SpreadVectors local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) local speed = 50 local num = 50 coroutine.resume(coroutine.create(function() repeat swait() local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) local mag = (MainPos - pos).magnitude Laser(BrickColor.new("Black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15) MainPos = MainPos + (MouseLook.lookVector * speed) num = num - 1 MouseLook = MouseLook * angles(math.rad(-1), 0, 0) if hit ~= nil then num = 0 local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = CFrame.new(pos) game:GetService("Debris"):AddItem(refpart, 2) for i = 1, math.random(2, 4) do end end if num <= 0 then local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) refpart.Anchored = true refpart.CFrame = CFrame.new(pos) game:GetService("Debris"):AddItem(refpart, 2) end until num <= 0 end)) end --[[ Attack Functions ]]-- local Hold = false function CFA(x,y,z) return CFrame.fromEulerAnglesXYZ(math.rad(x),math.rad(y),math.rad(z)) end function attackone() attack = true change = 1 Humanoid.WalkSpeed = 5 for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-65)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(65)), .3) RW.C0 = clerp(RW.C0, CFrame.new(0.5, 0.49, -.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), .3) BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)), .3) PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) if Torsovelocity < 1 then RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33) elseif Torsovelocity > 2 then RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3) LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3) end end CreateSound("rbxassetid://188569331",BowHandle,1,1) FakeArrow.Transparency = 0 for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-65)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(65)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), .3) BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3) PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(-1.3, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) if Torsovelocity < 1 then RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33) elseif Torsovelocity > 2 then RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3) LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3) end end while true do swait() if Hold == true then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-65)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(65)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-50)), .3)*CFA(math.random(-.6,.6),math.random(-.5,.5),math.random(-.5,.5)) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-10)), .3) BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), .3) PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)*CFA(0, 0 ,math.random(-.6,.6)) PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)*CFA(0, 0 ,math.random(-.6,.6)) FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(-1.3, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) if Torsovelocity < 1 then RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33) elseif Torsovelocity > 2 then RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3) LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3) end elseif Hold == false then break end end CreateSound("rbxassetid://166032326",BowHandle,1,1) FakeArrow.Transparency = 1 shoottrail(mouse,0) for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(40)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.49, 0) * angles(math.rad(130), math.rad(0), math.rad(20)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.49, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), .3) BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), .3) PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-4)), .5)*CFA(0, 0 ,math.random(-.6,.6)) PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(4)), .5)*CFA(0, 0 ,math.random(-.6,.6)) FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) if Torsovelocity < 1 then RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .33) elseif Torsovelocity > 2 then RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3) LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3) end end Humanoid.WalkSpeed = 18 attack = false end --[[Attacks]]-- mouse.Button1Down:connect(function() if attack == false and attacktype == 1 and Hold == false then Hold = true attackone() end end) mouse.Button1Up:connect(function(k) if attack == true and Hold == true then Hold = false end end) mouse.KeyDown:connect(function(k) k = k:lower() if attack == false and k == '' then end end) --[[ Credits to Fenrier for the Movement Detection and Effects table. ]]-- Humanoid.WalkSpeed = 18 while true do swait() if Hold == true then local aim = CFrame.new(RootPart.Position,mouse.Hit.p) local direction = aim.lookVector local headingA = math.atan2(direction.x, direction.z) headingA = math.deg(headingA) Humanoid.AutoRotate = false RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA-180), math.rad(0)) else Humanoid.AutoRotate = true end for i, v in pairs(Character:GetChildren()) do if v:IsA("Part") then v.Material = "SmoothPlastic" elseif v:IsA("Hat") then v:WaitForChild("Handle").Material = "SmoothPlastic" end end Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if equipped == true or equipped == false then if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(80 + 2 * math.sin(sine / 25))), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), .3) RH.C0 = clerp(RH.C0, cn(1, -.7, -.5) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .3) BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(80 + 2 * math.sin(sine / 25))), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(20), math.rad(0), math.rad(-50)), .3) RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-3 + 1 * math.cos(sine / 23)), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-3 + 1 * math.cos(sine / 23)), math.rad(0), math.rad(0)), .3) BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) end elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 5 * math.sin(sine / 25)), math.rad(0), math.rad(30 + 3 * math.sin(sine / 25))), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(80 + 2 * math.sin(sine / 25))), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-35 + 1 * math.sin(sine / 25))), .3) RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-5 + 1 * math.sin(sine / 25)), math.rad(20), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-5 + 1 * math.sin(sine / 25)), math.rad(20), math.rad(0)), .3) BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) end elseif Torsovelocity > 2 and hit ~= nil then Anim = "Walk" if attack == false then change = 3 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-30 + 5 * math.sin(sine / 10))), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(-5), math.rad(30 - 5 * math.sin(sine / 10))), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(-30), math.rad(80)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-25 + 2 * math.sin(sine / 25))), .3) RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8) / 2, -.03 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(20), math.rad(-10) - math.sin(sine / 8)), .3) LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 8) / 2, -.03 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10) - math.sin(sine / 8)), .3) BowFakeHandleWeld.C0 = clerp(BowFakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) PivotHandle1Weld.C0 = clerp(PivotHandle1Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) PivotHandle2Weld.C0 = clerp(PivotHandle2Weld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeArrowWeld.C0 = clerp(FakeArrowWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) end end end if #Effects > 0 then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Cylinder" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end else Part.Parent = nil table.remove(Effects, e) end end end end end end
platforms = {} platforms.instances = {} function platforms:create(x,y,w,h,b) local platform = {} platform.state = "solid" platform.b = b platform.x = x or 100 platform.y = y or 300 platform.w = w or 100 platform.h = h or 1 platform.collider = world:newRectangleCollider(platform.x,platform.y,platform.w,platform.h) platform.collider:setType("static") platform.collider:setCollisionClass("Platform") function platform:update() if platform.state == "solid" then platform.collider:setCollisionClass("Platform") if platform.collider:enter("Player") then player.collider:applyLinearImpulse(0,-platform.b) end elseif platform.state == "ghost" then platform.collider:setCollisionClass("Ghost") end if player.collider:getY()+25 > platform.collider:getY() then platform.state = "ghost" else platform.state = "solid" end end table.insert(platforms.instances,platform) return platform end function platforms:update(dt) for i,v in pairs(platforms.instances) do v:update() end end return platforms
-- chttp.lua -- -- Wrappers and utility functions for CHTTP -- Don't overwrite an old version of the module if chttp then return chttp end local function getLibExt() local os = jit.os local arch = jit.arch if os == "Windows" and arch == "x86" then return "win32" elseif os == "Windows" and arch == "x64" then return "win64" elseif os == "Linux" and arch == "x86" then return "linux" elseif os == "Linux" and arch == "x64" then return "linux64" else return nil end end if not pcall(require, "chttp") or CHTTP == nil then if CHTTP_SILENT then return end local libname = getLibExt() ErrorNoHalt("[chttp-utils] Could not load CHTTP!\n") if not libname then print("[chttp-utils] According to the OS information provided (" .. jit.os .. "/" .. jit.arch .. "), your system is not supported by CHTTP.") print("[chttp-utils] If this is incorrect, please file a bug report on the GitHub page (https://github.com/timschumi/gmod-chttp-utils/issues).") return end print("[chttp-utils] Please make sure that `gmsv_chttp_" .. libname .. ".dll` is present in `/garrysmod/lua/bin`.") if jit.os == "Linux" then print("[chttp-utils] Make sure to also try the -static libraries that are available on the Downloads page (https://github.com/timschumi/gmod-chttp/releases), but keep in mind to rename them!") end print("[chttp-utils] If you are absolutely sure that this should work (or you exhausted all other options), feel free to file a bug report on the GitHub page (https://github.com/timschumi/gmod-chttp/issues).") return end chttp = {} function chttp.Fetch(url, onSuccess, onFailure, headers) CHTTP({ method = "get", url = url, success = function(code, body, headers) if not onSuccess then return end onSuccess(body, string.len(body), headers, code) end, failed = function(error) if not onFailure then return end onFailure(error) end, headers = headers or {}, }) end function chttp.Post(url, parameters, onSuccess, onFailure, headers) CHTTP({ method = "post", url = url, parameters = parameters, success = function(code, body, headers) if not onSuccess then return end onSuccess(body, string.len(body), headers, code) end, failed = function(error) if not onFailure then return end onFailure(error) end, headers = header or {}, }) end return chttp
-- Support for motion key sequences local M = {} -- Implementations of the movements local vi_motions = require 'textadept-vi.vi_motions' -- Wrap a possibly nested table, returning a proxy which modifies any value -- which isn't a nested table. A nested table is considered one with no -- integer keys (so #t == 0, or t[1] == nil). This allows storing values -- such as { 1,2,3 }. -- Parameters: -- tab: the table to wrap -- f: function to modify the value from tab. local function wrap_table(tab, f) result = setmetatable({wrapped=1, tt=tab}, { __index = function(t, k) local m = tab[k] if m == nil then return nil elseif type(m) == 'table' and m[1] == nil then return wrap_table(m, f) else -- Return a (possibly modified) value. return f(m) end end, }) return result end M.wrap_table = wrap_table -- Valid movement types MOV_LINE = 'linewise' MOV_INC = 'inclusive' MOV_EXC = 'exclusive' -- Postponed movement. The movement isn't complete (eg a search needs entering), and should -- be called with a continuation function, which will be called back later with the actual -- movement. MOV_LATER = 'later' -- Wrap a simple movement (eg word right) into one which takes a repeat -- count. local function r(f) return function(rep) if rep==nil or rep < 1 then rep = 1 end for i=1,rep do f() end end end M.r = r -- Table of register keys, returning true. local registers = setmetatable({splogde=123}, { __index = function(t, key) if string.match(key, "^%a$") then return key else return nil end end, }) local function restore_mark(reg) return { MOV_LINE, function() newpos = vi_mode.state.marks[reg] if newpos ~= nil then newpos = buffer:position_from_line(buffer:line_from_position(newpos)) end if newpos ~= nil then buffer:goto_pos(newpos) end end, 1 } end -- Table of character keys, returning true. local characters = setmetatable({}, { __index = function(t, key) if type(key) == "string" and string.match(key, "^[%g ]$") then return key else return nil end end, }) local function till_char_right(c) return { MOV_EXC, function() vi_motions.next_char_of(c) end, 1 } end -- Table of basic motion commands. Each is a list: -- { type, f, count } -- where f is a function to do the movement, type is one of -- MOV_LINE, MOV_EXC, MOV_INC for linewise, exclusive or inclusive, -- and count is the prefix count. This may be modified when wrapped. local motions = { h = { MOV_EXC, r(vi_motions.char_left), 1 }, l = { MOV_EXC, r(vi_motions.char_right), 1 }, j = { MOV_LINE, r(vi_motions.line_down), 1 }, k = { MOV_LINE, r(vi_motions.line_up), 1 }, w = { MOV_EXC, r(vi_motions.word_right), 1 }, b = { MOV_EXC, r(vi_motions.word_left), 1 }, e = { MOV_INC, r(vi_motions.word_end), 1 }, ['$'] = { MOV_INC, vi_motions.line_end, 1 }, ['^'] = { MOV_EXC, vi_motions.line_beg, 1 }, ['_'] = { MOV_LINE, vi_motions.line_down_then_line_beg, 1 }, ['{'] = { MOV_EXC, vi_motions.paragraph_backward, 1 }, ['}'] = { MOV_EXC, vi_motions.paragraph_forward, 1 }, G = { MOV_LINE, vi_motions.goto_line, -1}, ["'"] = wrap_table(registers, restore_mark), t = wrap_table(characters, till_char_right), ['%'] = { MOV_INC, vi_motions.match_brace, 1 }, -- these are included here so that they work with a repeat count: ['left'] = { MOV_EXC, r(vi_motions.char_left), 1 }, ['kpleft'] = { MOV_EXC, r(vi_motions.char_left), 1 }, ['right'] = { MOV_EXC, r(vi_motions.char_right), 1 }, ['kpright'] = { MOV_EXC, r(vi_motions.char_right), 1 }, ['up'] = { MOV_LINE, r(vi_motions.line_up), 1 }, ['kpup'] = { MOV_LINE, r(vi_motions.line_up), 1 }, ['down'] = { MOV_LINE, r(vi_motions.line_down), 1 }, ['kpdown'] = { MOV_LINE, r(vi_motions.line_down), 1 }, ['\b'] = { MOV_EXC, r(vi_motions.char_left), 1 }, -- TODO COMPAT: vim moves to prev line at BOL [' '] = { MOV_EXC, r(vi_motions.char_right), 1 }, -- TODO COMPAT: vim moves to next line at EOL -- TODO: pgdown, kppgdown, pgup, kppgup -- TODO: del -- Search motions n = { MOV_EXC, r(vi_motions.search_next), 1 }, N = { MOV_EXC, r(vi_motions.search_prev), 1 }, ['*'] = { MOV_EXC, r(vi_motions.search_word_next), 1 }, ['#'] = { MOV_EXC, r(vi_motions.search_word_prev), 1 }, ['/'] = { MOV_LATER, vi_motions.search_fwd, 1 }, ['?'] = { MOV_LATER, vi_motions.search_back, 1 }, } -- Some non-root motions (gg) M.motions_g = { g = { MOV_LINE, vi_motions.goto_line_0, -1 }, } local MOTION_ZERO = { MOV_EXC, vi_motions.line_start, 1 } local digits = {} for i=0,9 do digits[i..''] = true end local PREFIX_COUNT = 'laksdjfasdlf' --{} -- unique table key local function index_digits(t, k) -- Intercept numbers to return an wrapped version. if digits[k] then local precount = t[PREFIX_COUNT] if precount == nil and k == '0' then return MOTION_ZERO -- special case - 0 is a motion by itself. end -- Rely on the master table never having PREFIX_COUNT. if precount == nil then local wrapped = t -- If this is the first digit, return a wrapped table local newtab = setmetatable({}, { --__index=wrapped, __index = function(wt, k) -- We already have a prefix count, so increment it. if digits[k] then wt[PREFIX_COUNT] = wt[PREFIX_COUNT] * 10 + (k+0) return t else local res = wrapped[k] if type(res)=='table' and res[1] then -- This is a motion, so apply the multiple res = { res[1], res[2], wt[PREFIX_COUNT] } end return res end end}) t = newtab precount = 0 end -- Update the count in the (possibly new) wrapper table precount = (precount * 10) + (k+0) t[PREFIX_COUNT] = precount -- Return the wrapper return t else -- not found return nil end end setmetatable(motions, { __index = index_digits, }) M.motions = motions -- Convert a simple movement desc into a selection movdesc function M.movf_to_self(movedesc) local movtype, mov_f, rep = table.unpack(movedesc) -- Convert simple movement into a range return { movtype, function(rep) local pos1 = buffer.current_pos mov_f(rep) local pos2 = buffer.current_pos if pos1 > pos2 then pos1, pos2 = pos2, pos1 end return pos1, pos2 end, rep } end -- Table of select (range) motions, used after some commands (eg d{motion}). -- Each entry is a function returning (start, end) positions. local sel_motions = setmetatable({ a = { w = { MOV_EXC, function() local pos = buffer.current_pos local s = buffer:word_start_position(pos, true) buffer:search_anchor() local e = buffer:search_next(buffer.FIND_REGEXP, "\\s\\w") + 1 return s, e end, 1}, -- W = function() return 'WORD' end, }, i = { w = { MOV_EXC, function() local pos = buffer.current_pos local s = buffer:word_start_position(pos, true) local e = buffer:word_end_position(pos) return s, e end, 1}, -- W = function() return 'WORD' end, }, }, { __index=wrap_table(motions, M.movf_to_self), }) M.sel_motions = sel_motions -- Return an entry suitable for the keys table which implements the vi motion -- commands. -- actions: a table of overrides (subcommands which aren't motions), eg for -- a 'd' handler, this would include 'd' (for 'dd', which deletes the current -- line). -- handler: Is called with a movdesc, and should return a no-parameter -- function which will implement the action. function M.bind_motions(actions, handler) local keyseq = {} setmetatable(actions, { __index=sel_motions }) return wrap_table(actions, handler) end return M